[
  {
    "path": ".gitattributes",
    "content": "*.as linguist-language=ActionScript\n"
  },
  {
    "path": ".github/pull_request_template.md",
    "content": "## The Basics\n\nThanks for making a pull request! Before making a pull request, we have some\nthings for you to read through first:\n\n- We generally do not accept patches for formatting fixes, unless the formatting\n  fixes are part of a functional patch (for example, when fixing a bug in a\n  function you can fix up the lines surrounding it if needed).\n- Patches that break compatibility with the original game data or save data will\n  not be accepted.\n- New features and user interface changes will most likely not be accepted\n  unless they are for improving user accessibility.\n- New platforms are acceptable if they use SDL + PhysicsFS and don't mess with\n  the game source too much.\n    - (No homebrew console targets, sorry! Maybe do the work in SDL instead?)\n- Translations and localizations of the game are not a community effort. If you\n  want to translate the game, you should contact Terry.\n- Pull requests that do not fill out the Legal Stuff will be closed\n  automatically.\n\nIf you understand these notes, you can delete the text in this section. Pull\nrequests that still have this text will be closed automatically.\n\n\n## Changes:\n\nDescribe your patch here!\n\n\n## Legal Stuff:\n\nBy submitting this pull request, I confirm that...\n\n- [ ] My changes may be used in a future commercial release of VVVVVV\n- [ ] I will be credited in a `CONTRIBUTORS` file and the \"GitHub Friends\"\n  section of the credits for all of said releases, but will NOT be compensated\n  for these changes unless there is a prior written agreement\n"
  },
  {
    "path": ".github/workflows/android.yml",
    "content": "name: CI (Android)\n\n# Only trigger workflow when Android-specific code could have changed.\n# This includes C/C++ files that have __ANDROID__ ifdefs.\n# If adding new ifdefs, make sure to update these lists.\non:\n  push:\n    paths:\n      - \"desktop_version/CMakeLists.txt\"\n      - \"desktop_version/src/ButtonGlyphs.cpp\"\n      - \"desktop_version/src/FileSystemUtils.cpp\"\n      - \"desktop_version/src/Screen.cpp\"\n      - \"desktop_version/src/Vlogging.c\"\n      - \"desktop_version/VVVVVV-android/gradlew\"\n      - \"desktop_version/VVVVVV-android/gradlew.bat\"\n      - \"desktop_version/VVVVVV-android/**/CMakeLists.txt\"\n      - \"desktop_version/VVVVVV-android/**.java\"\n      - \"desktop_version/VVVVVV-android/**.xml\"\n      - \"desktop_version/VVVVVV-android/**.pro\"\n      - \"desktop_version/VVVVVV-android/**.mk\"\n      - \"desktop_version/VVVVVV-android/**.gradle\"\n      - \"desktop_version/VVVVVV-android/**.jar\"\n      - \"desktop_version/VVVVVV-android/**.properties\"\n      - \".github/workflows/android.yml\"\n  pull_request:\n    paths:\n      - \"desktop_version/CMakeLists.txt\"\n      - \"desktop_version/src/ButtonGlyphs.cpp\"\n      - \"desktop_version/src/FileSystemUtils.cpp\"\n      - \"desktop_version/src/Screen.cpp\"\n      - \"desktop_version/src/Vlogging.c\"\n      - \"desktop_version/VVVVVV-android/gradlew\"\n      - \"desktop_version/VVVVVV-android/gradlew.bat\"\n      - \"desktop_version/VVVVVV-android/**/CMakeLists.txt\"\n      - \"desktop_version/VVVVVV-android/**.java\"\n      - \"desktop_version/VVVVVV-android/**.xml\"\n      - \"desktop_version/VVVVVV-android/**.pro\"\n      - \"desktop_version/VVVVVV-android/**.mk\"\n      - \"desktop_version/VVVVVV-android/**.gradle\"\n      - \"desktop_version/VVVVVV-android/**.jar\"\n      - \"desktop_version/VVVVVV-android/**.properties\"\n      - \".github/workflows/android.yml\"\n\nenv:\n  SRC_DIR_PATH: VVVVVV/desktop_version/VVVVVV-android\n\njobs:\n  build:\n    name: Build (Android)\n\n    runs-on: ubuntu-latest\n\n    steps:\n    - uses: actions/checkout@v4\n      with:\n        submodules: true\n        path: 'VVVVVV'\n\n    - uses: actions/setup-java@v3\n      with:\n        distribution: 'temurin'\n        java-version: '17'\n        cache: 'gradle'\n\n    - uses: actions/checkout@v4\n      with:\n        repository: libsdl-org/SDL\n        ref: release-2.30.8\n        path: 'SDL'\n\n    - name: Build SDL\n      run: |\n        sudo apt-get -y install ninja-build\n        cd SDL\n        ./build-scripts/android-prefab.sh\n        mvn install:install-file -Dfile=build-android-prefab/prefab-2.30.8/SDL2-2.30.8.aar -DpomFile=build-android-prefab/prefab-2.30.8/SDL2-2.30.8.pom\n\n    - name: Build\n      run: |\n        cd ${SRC_DIR_PATH}\n        ./gradlew build\n"
  },
  {
    "path": ".github/workflows/ci.yml",
    "content": "name: CI\n\n# Only trigger workflow when code changes, or this file is changed.\n# Android has a different workflow and different rules.\non:\n  push:\n    paths:\n      - \"desktop_version/CMakeLists.txt\"\n      - \"desktop_version/src/**.cpp\"\n      - \"desktop_version/src/**.c\"\n      - \"desktop_version/src/**.h\"\n      - \"third_party/**\"\n      - \".github/workflows/ci.yml\"\n  pull_request:\n    paths:\n      - \"desktop_version/CMakeLists.txt\"\n      - \"desktop_version/src/**.cpp\"\n      - \"desktop_version/src/**.c\"\n      - \"desktop_version/src/**.h\"\n      - \"third_party/**\"\n      - \".github/workflows/ci.yml\"\n\npermissions:\n  contents: read\n  statuses: write\n\nconcurrency:\n  group: ${{ github.workflow }}-${{ github.ref }}\n  cancel-in-progress: true\n\nenv:\n  SRC_DIR_PATH: desktop_version\n\njobs:\n  build-mac:\n    name: Build (macos-latest)\n\n    runs-on: macos-latest\n\n    env:\n      CXXFLAGS: -I/usr/local/include/SDL2\n      LDFLAGS: -L/usr/local/lib\n      HOMEBREW_NO_ENV_HINTS: 1 # Suppress brew update hints\n\n    steps:\n    - uses: actions/checkout@v4\n      with:\n        submodules: true\n\n    - name: Cache Homebrew packages\n      id: cache-brew\n      uses: actions/cache@v3\n      with:\n        path: |\n          /usr/local/Cellar/ninja\n          /usr/local/Cellar/sdl2\n          /usr/local/opt/sdl2 # Symlink often used\n        key: ${{ runner.os }}-brew-${{ hashFiles('/usr/local/Homebrew/Library/Taps/homebrew/homebrew-core/Formula/ninja.rb', '/usr/local/Homebrew/Library/Taps/homebrew/homebrew-core/Formula/sdl2.rb') }} # Using hash of formula files if available, or a fixed key for simplicity if not easily determined\n\n    - name: Install dependencies\n      if: steps.cache-brew.outputs.cache-hit != 'true'\n      run: brew install ninja sdl2\n\n    - name: CMake configure (default version)\n      run: |\n        mkdir -p ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build\n        cmake -G Ninja ..\n    - name: Build (default version)\n      run: ninja -C ${SRC_DIR_PATH}/build\n\n    - name: CMake configure (official)\n      run: |\n        cd ${SRC_DIR_PATH}/build\n        cmake -DOFFICIAL_BUILD=ON ..\n    - name: Build (official)\n      run: |\n        ninja -C ${SRC_DIR_PATH}/build\n\n    - name: CMake configure (M&P)\n      run: |\n        cd ${SRC_DIR_PATH}/build\n        cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..\n    - name: Build (M&P)\n      run: ninja -C ${SRC_DIR_PATH}/build\n\n  build-lin:\n    name: Build (Steam Linux Runtime Sniper)\n\n    runs-on: ubuntu-latest\n    container: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest\n\n    steps:\n    - uses: actions/checkout@v4\n      with:\n        submodules: true\n\n    - name: CMake configure (default version)\n      run: |\n        mkdir -p ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build\n        cmake -G Ninja ..\n    - name: Build (default version)\n      run: ninja -C ${SRC_DIR_PATH}/build\n\n    - name: CMake configure (official)\n      run: |\n        cd ${SRC_DIR_PATH}/build\n        cmake -G Ninja -DOFFICIAL_BUILD=ON ..\n    - name: Build (official)\n      run: ninja -C ${SRC_DIR_PATH}/build\n\n    - name: CMake configure (M&P)\n      run: |\n        cd ${SRC_DIR_PATH}/build\n        cmake -G Ninja -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..\n    - name: Build (M&P)\n      run: ninja -C ${SRC_DIR_PATH}/build\n\n  build-win:\n    name: Build (windows-latest)\n\n    runs-on: windows-latest\n\n    env:\n      SDL_VERSION: 2.26.0\n\n    steps:\n    - uses: actions/checkout@v4\n      with:\n        submodules: true\n\n    - name: Cache SDL\n      id: cache-windows-sdl\n      uses: actions/cache@v3\n      env:\n        cache-name: cache-sdl\n      with:\n        path: C:\\SDL2-*\n        key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ env.SDL_VERSION }}\n\n    - if: ${{ steps.cache-windows-sdl.outputs.cache-hit != 'true' }}\n      name: Download SDL if not cached\n      run: |\n        Invoke-WebRequest \"https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip\" -OutFile C:\\SDL.zip\n        Expand-Archive C:\\SDL.zip -DestinationPath C:\\\n\n    - name: CMake initial configure/generate\n      run: |\n        mkdir $env:SRC_DIR_PATH/build\n        cd $env:SRC_DIR_PATH/build\n        $env:LDFLAGS =  \"/LIBPATH:C:\\SDL2-$env:SDL_VERSION\\lib\\x86 \"\n        cmake -G \"Visual Studio 17 2022\" -A Win32 `\n              -DSDL2_INCLUDE_DIRS=\"C:\\SDL2-$env:SDL_VERSION\\include\" `\n              -DSDL2_LIBRARIES=\"SDL2;SDL2main\" ..\n\n    - name: CMake configure (default version)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake ..\n    - name: Build (default version)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake --build .\n\n    - name: CMake configure (official)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake -DOFFICIAL_BUILD=ON ..\n    - name: Build (official)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake --build .\n\n    - name: CMake configure (M&P)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..\n    - name: Build (M&P)\n      run: |\n        cd $env:SRC_DIR_PATH/build\n        cmake --build .\n"
  },
  {
    "path": ".gitmodules",
    "content": "[submodule \"third_party/lodepng\"]\n\tpath = third_party/lodepng\n\turl = https://github.com/lvandeve/lodepng\n[submodule \"third_party/physfs\"]\n\tpath = third_party/physfs\n\turl = https://github.com/icculus/physfs/\n[submodule \"third_party/tinyxml2\"]\n\tpath = third_party/tinyxml2\n\turl = https://github.com/leethomason/tinyxml2/\n[submodule \"third_party/FAudio\"]\n\tpath = third_party/FAudio\n\turl = https://github.com/FNA-XNA/FAudio\n[submodule \"third_party/c-hashmap\"]\n\tpath = third_party/c-hashmap\n\turl = https://github.com/Mashpoe/c-hashmap\n[submodule \"third_party/SheenBidi\"]\n\tpath = third_party/SheenBidi\n\turl = https://github.com/Tehreer/SheenBidi\n"
  },
  {
    "path": "LICENSE.md",
    "content": "VVVVVV's source code is made available under a custom license. Basically, you can compile yourself a copy, for free, for personal use. But if you want to distribute a compiled version of the game, you might need permission first. See the [License exceptions](License%20exceptions.md) page for more information.\n\nVVVVVV Source Code License v1.0\n-------\nLast updated on January 7th, 2020.\n\nThis repo contains the source code for VVVVVV, including all level content and text from the game. It does not, however, contain any of the icons, art, graphics or music for the game, which are still under a proprietary license. For personal use, you can find these assets for free in the [Make and Play Edition](https://thelettervsixtim.es/makeandplay/).\n\nIf you are interested in distributing work that falls outside the terms in the licence below, or if you are interested in distributing work that includes using any part of VVVVVV not included in this repo then please get in touch - we can discuss granting a licence for that on a case by case basis. The purpose of making the contents of this repo available is for others to learn from, to inspire new work, and to allow the creation of new tools and modifications for VVVVVV.\n\nThis software available from here is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any claim, damages or other liability arising from the use or in connection with this software. All materials in the repo, with the exception of the contents of the \"third_party\" directory, are copyright of Terry Cavanagh © 2010-2020.\n\nPermission is granted to anyone to use this software and to alter it and redistribute it freely, subject to the following restrictions:\n\n - You may not alter or redistribute this software in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. This includes, but is not limited to, selling altered or unaltered versions of this software, or including advertisements of any kind in altered or unaltered versions of this software.\n - The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, you are required to include an acknowledgement in the product that this software is the copyright of Terry Cavanagh and is based on the VVVVVV source code.\n - Altered source/binary versions must be plainly marked as such, and must not be misrepresented as being the original software.\n - You must not distribute any materials from the game which are not included in this repo unless approved by us in writing. \n - This notice may not be removed or altered from any source/binary distribution.\n"
  },
  {
    "path": "License exceptions.md",
    "content": "VVVVVV's source code is made available under a [custom license](LICENSE.md), which states that you must not distribute any materials from the game (i.e. the game's assets) which are not included in this repo unless approved by us in writing. In general, if you're interested in creating something that falls outside the license terms, get in touch with [Terry](http://distractionware.com/email/)!\n\nThere is an important general exception: if you're compiling a [Make\nand Play](https://thelettervsixtim.es/makeandplay/) version of the game, then you can you freely distribute the game's assets.\n\nThe following is a list of projects which have been given permission by Terry to distribute the assets with distributions of the game, and under what conditions.\n\nExceptions granted to the VVVVVV source code license\n-------\nLast updated on January 23rd, 2024.\n\n| Project | Creator | Description | Conditions | Link |\n|---|---|---|---|---|\n| Any distribution of the VVVVVV: Make and Play edition | | All distributions and packages of the Make and Play edition can freely distribute the data assets, so long as they compile with the makeandplay define and do not distribute the original levels.| Must compile with the makeandplay define set, cannot distribute the original levels. | |\n| VVVVVV: Make and Play Edition |[Terry Cavanagh](http://distractionware.com/)|The free and official version of VVVVVV that includes player levels, and the tools to create your own levels, but does not include the original levels from the game.| Must compile with the makeandplay define set, cannot distribute the original levels. | [download](https://thelettervsixtim.es/makeandplay/) |\n| Ved | [Dav999 and InfoTeddy](https://github.com/Daaaav/Ved/graphs/contributors) | An external editor for VVVVVV levels. | No conditions. | [download](https://tolp.nl/ved/), [github repo](https://github.com/Daaaav/Ved) |\n| VVVVVV: Community Edition | https://github.com/v6cord/VVVVVV-CE/graphs/contributors | Community fork of VVVVVV focused on expanding the capabilities of player levels. | Must compile with the makeandplay define set, cannot distribute the original levels. | [github repo](https://github.com/v6cord/VVVVVV-CE) |\n| VVVVVVwasm|kotborealis|Web Assembly port of VVVVVV| Must compile with the makeandplay define set, cannot distribute the original levels. | [github repo](https://github.com/kotborealis/VVVVVVwasm) |\n| cursed_vvvvvv.exe | [MustardBucket](https://twitter.com/mustard_bucket/) | Modified version of VVVVVV where instead of flipping gravity you jump normally, can jump multiple times, and wall jump. | Make it impossible to revert to ordinary flipping behaviour. | [download](https://mustardbucket.itch.io/cursed-vvvvvv?secret=O0KvS02wD473pXBF9avreZsww), [twitter gif](https://twitter.com/mustard_bucket/status/1216272971779670016) |\n| Haiku Port | [Julius C. Enriquez](https://github.com/win8linux) | Port for the Haiku operating system. | Display the following text in the Haiku package to make it clear that this is an exception: \"VVVVVV is a commercial game! The author has given special permission to make this Haiku version available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es).\" | [haiku recipe](https://github.com/haikuports/haikuports/tree/master/games-arcade/vvvvvv), [haiku data.zip recipe](https://github.com/haikuports/haikuports/tree/master/games-arcade/vvvvvv_data) |\n| Dreamcast Port | [Gustavo Aranda](https://github.com/gusarba/) | Port for the Sega Dreamcast. | Permission is given to distribute a ready-to-use CD image file for the Sega Dreamcast containing the data.zip assets for non commercial use only. | [github repo](https://github.com/gusarba/VVVVVVDC)|\n| XBox One/UWP Port | [tunip3](https://github.com/tunip3) | Port for XBOX ONE (DURANGO) via UWP. | Permission is given to distribute a pre-compiled package (containing the data.zip assets) for people to run on development mode xboxes, for non commercial use only. | [github repo](https://github.com/tunip3/DURANGO-V6)|\n| armhf Port | [johnnyonFlame](https://github.com/johnnyonFlame/) | Armhf port for Raspberry PI and other SBC devices| Permission is for non commercial use only. Display the following text in the readme to make it clear that this is an exception: \"VVVVVV is a commercial game! The author has given special permission to make this port available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es).\"| [github release](https://github.com/JohnnyonFlame/VVVVVV/releases/tag/v2.4-r1) |\n| PortMaster distributions of the game for Linux Handheld devices  | [portmaster](https://portmaster.games/) | A port manager GUI for Linux handheld devices | Permission is for non commercial use only. Display the following text in the readme to make it clear that this is an exception: \"VVVVVV is a commercial game! The author has given special permission to make this port available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es).\"| [website](https://portmaster.games/detail.html?name=vvvvvv) |\n| Wii Port | [Alberto Mardegan](https://github.com/mardy/) | Port for the Nintendo Wii. | Permission is given to distribute a ready-to-use build for the Nintendo Wii containing the data.zip assets for non commercial use only. | [github repo](https://github.com/mardy/VVVVVV/tree/wii) |\n| Recalbox Port | [digitalLumberjack](https://gitlab.com/recalbox/recalbox) | Port for Recalbox project. | Display the following text in the readme to make it clear that this is an exception: \"VVVVVV is a commercial game! The author has given special permission to make this port available for free. If you enjoy the game, please consider purchasing a copy at [thelettervsixtim.es](http://thelettervsixtim.es).\" | [website](https://recalbox.com/) |\n"
  },
  {
    "path": "README.md",
    "content": "![logo](logo.gif \"VVVVVV\")\r\n\r\nThis is the source code to VVVVVV, the 2010 indie game by [Terry Cavanagh](http://distractionware.com/), with music by [Magnus Pålsson](http://souleye.madtracker.net/). You can read the [announcement](http://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/) of the source code release on Terry's blog!\r\n\r\nThe source code for the desktop version is in [this folder](desktop_version).\r\n\r\nVVVVVV is still commercially available at [thelettervsixtim.es](https://thelettervsixtim.es/) if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see [LICENSE.md](LICENSE.md) for more information.\r\n\r\nDiscussion about VVVVVV updates mainly happens on the \"unofficial\" [VVVVVV discord](https://discord.gg/Zf7Nzea), in the `vvvvvv-code` channel.\r\n\r\nCredits\r\n-------\r\n- Created by [Terry Cavanagh](http://distractionware.com/)\r\n- Room Names by [Bennett Foddy](http://www.foddy.net)\r\n- Music by [Magnus Pålsson](https://magnuspalsson.com/)\r\n- Metal Soundtrack by [FamilyJules](https://link.space/@familyjules)\r\n- 2.0 Update (C++ Port) by [Simon Roth](http://www.machinestudios.co.uk)\r\n- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by [Ethan Lee](http://www.flibitijibibo.com/)\r\n- Additional coding by [Misa Kai](https://infoteddy.info/)\r\n- Beta Testing by Sam Kaplan and Pauli Kohberger\r\n- Ending Picture by Pauli Kohberger\r\n- Localisations by [our localisation teams](desktop_version/TRANSLATORS.txt)\r\n- With additional contributions by [many others here on github](desktop_version/CONTRIBUTORS.txt) <3\r\n"
  },
  {
    "path": "desktop_version/.dockerignore",
    "content": "**\n!Dockerfile\n"
  },
  {
    "path": "desktop_version/.gitignore",
    "content": "# Build objects\nbuild/\nflibitBuild/\nCMakeCache.txt\nCMakeFiles/\ncmake_install.cmake\nMakefile\nVVVVVV.exe\nVVVVVV\n*.a\n*.gch\nsrc/Version.h.out\nsrc/InterimVersion.out.c\n\n# Game data\ndata.zip\n\n# macOS files\n.DS_Store\n"
  },
  {
    "path": "desktop_version/AppIcon.xcassets/AppIcon.appiconset/Contents.json",
    "content": "{\n  \"images\" : [\n    {\n      \"filename\" : \"AppIcon.png\",\n      \"idiom\" : \"universal\",\n      \"platform\" : \"ios\",\n      \"size\" : \"1024x1024\"\n    }\n  ],\n  \"info\" : {\n    \"author\" : \"xcode\",\n    \"version\" : 1\n  }\n}\n"
  },
  {
    "path": "desktop_version/AppIcon.xcassets/Contents.json",
    "content": "{\n  \"info\" : {\n    \"author\" : \"xcode\",\n    \"version\" : 1\n  }\n}\n"
  },
  {
    "path": "desktop_version/CMakeLists.txt",
    "content": "# CMake File for VVVVVV\n# Written by Ethan \"flibitijibibo\" Lee\n\ncmake_minimum_required(VERSION 2.8.12...3.5)\n\n# CMake Options\noption(ENABLE_WARNINGS \"Enable compilation warnings\" ON)\noption(ENABLE_WERROR \"Treat compilation warnings as errors\" OFF)\n\noption(BUNDLE_DEPENDENCIES \"Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG, C-HashMap and SheenBidi will still be statically linked)\" ON)\n\noption(STEAM \"Use the Steam API\" OFF)\noption(GOG \"Use the GOG API\" OFF)\n\noption(OFFICIAL_BUILD \"Compile an official build of the game\" OFF)\n\noption(MAKEANDPLAY \"Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead\" OFF)\n\nif(OFFICIAL_BUILD AND NOT MAKEANDPLAY)\n    set(STEAM ON)\n    set(GOG ON)\nendif()\n\noption(REMOVE_ABSOLUTE_PATHS \"If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths\" ON)\n\n\n# Architecture Flags\nif(CMAKE_SYSTEM_NAME STREQUAL \"Darwin\")\n    # Wow, Apple is a huge jerk these days huh?\n    set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)\n    if(NOT CMAKE_OSX_SYSROOT)\n        if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})\n            set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})\n        else()\n            message(WARNING \"CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.\")\n        endif()\n    endif()\n    set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)\n    link_directories(/usr/local/lib)\n    add_compile_options(-Werror=partial-availability)\nelseif(CMAKE_SYSTEM_NAME STREQUAL \"iOS\")\n    set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0) # SDL goes back to iOS 8.0, but modern Xcode doesn't\nendif()\n\nproject(VVVVVV)\n\nif(APPLE)\n    message(STATUS \"Using macOS SDK at ${CMAKE_OSX_SYSROOT}\")\nendif()\n\n# RPATH\nif(NOT WIN32)\n    if(CMAKE_SYSTEM_NAME STREQUAL \"iOS\")\n        set(BIN_LIBROOT \"Frameworks\")\n        set(BIN_RPATH \"@executable_path/Frameworks\")\n    elseif(APPLE)\n        set(BIN_LIBROOT \"osx\")\n        set(BIN_RPATH \"@executable_path/osx\")\n    elseif(CMAKE_SIZEOF_VOID_P MATCHES \"8\")\n        set(BIN_LIBROOT \"lib64\")\n        set(BIN_RPATH \"\\$ORIGIN/lib64\")\n        set(CMAKE_EXE_LINKER_FLAGS \"${CMAKE_EXE_LINKER_FLAGS} -Wl,--disable-new-dtags\")\n    else()\n        set(BIN_LIBROOT \"lib\")\n        set(BIN_RPATH \"\\$ORIGIN/lib\")\n    endif()\n    set(CMAKE_SKIP_BUILD_RPATH TRUE)\n    set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)\n    set(CMAKE_INSTALL_RPATH ${BIN_RPATH})\n    set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)\nendif()\n\n# Source Lists\nset(VVV_CXX_SRC\n    src/BinaryBlob.cpp\n    src/BlockV.cpp\n    src/ButtonGlyphs.cpp\n    src/CustomLevels.cpp\n    src/CWrappers.cpp\n    src/Editor.cpp\n    src/Ent.cpp\n    src/Entity.cpp\n    src/FileSystemUtils.cpp\n    src/Finalclass.cpp\n    src/Font.cpp\n    src/FontBidi.cpp\n    src/Game.cpp\n    src/Graphics.cpp\n    src/GraphicsResources.cpp\n    src/GraphicsUtil.cpp\n    src/IMERender.cpp\n    src/Input.cpp\n    src/KeyPoll.cpp\n    src/Labclass.cpp\n    src/LevelDebugger.cpp\n    src/Localization.cpp\n    src/LocalizationMaint.cpp\n    src/LocalizationStorage.cpp\n    src/Logic.cpp\n    src/Map.cpp\n    src/Music.cpp\n    src/Otherlevel.cpp\n    src/preloader.cpp\n    src/Render.cpp\n    src/RenderFixed.cpp\n    src/RoomnameTranslator.cpp\n    src/Screen.cpp\n    src/Script.cpp\n    src/Scripts.cpp\n    src/Spacestation2.cpp\n    src/TerminalScripts.cpp\n    src/Textbox.cpp\n    src/Tower.cpp\n    src/UtilityClass.cpp\n    src/WarpClass.cpp\n    src/XMLUtils.cpp\n    src/main.cpp\n)\nset(VVV_C_SRC\n    src/DeferCallbacks.c\n    src/GlitchrunnerMode.c\n    src/Network.c\n    src/Textbook.c\n    src/ThirdPartyDeps.c\n    src/UTF8.c\n    src/VFormat.c\n    src/Vlogging.c\n    src/Xoshiro.c\n    ../third_party/physfs/extras/physfsrwops.c\n)\nif(STEAM)\n    list(APPEND VVV_C_SRC src/SteamNetwork.c)\nendif()\nif(GOG)\n    list(APPEND VVV_C_SRC src/GOGNetwork.c)\nendif()\nif(CMAKE_SYSTEM_NAME STREQUAL \"iOS\")\n    list(APPEND VVV_C_SRC src/SDL_uikit_main.c)\nendif()\n\nset(VVV_SRC ${VVV_CXX_SRC} ${VVV_C_SRC})\n\n# Executable information\nif(WIN32)\n    add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)\nelseif(ANDROID)\n    add_library(VVVVVV SHARED ${VVV_SRC})\nelseif(CMAKE_SYSTEM_NAME STREQUAL \"iOS\")\n    file(GLOB_RECURSE REPO_RESOURCES \"fonts/*\" \"lang/*\")\n\n    add_executable(VVVVVV MACOSX_BUNDLE ${VVV_SRC} ${DATA_ZIP} AppIcon.xcassets ${REPO_RESOURCES})\n    set_target_properties(VVVVVV PROPERTIES\n        XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER \"com.distractionware.vvvvvvmobile\"\n        XCODE_ATTRIBUTE_PRODUCT_NAME \"VVVVVV\"\n        XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY \"1,2\" # iPhone, iPad\n        XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION \"2.5\"\n        XCODE_ATTRIBUTE_MARKETING_VERSION \"2.5\"\n        XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon\n        XCODE_ATTRIBUTE_GENERATE_INFOPLIST_FILE YES\n        MACOSX_BUNDLE_INFO_PLIST \"${CMAKE_CURRENT_SOURCE_DIR}/Info.plist\"\n        XCODE_ATTRIBUTE_INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace YES\n        XCODE_ATTRIBUTE_INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents YES\n        RESOURCE \"${DATA_ZIP};AppIcon.xcassets\"\n    )\n\n    foreach(REPO_FILE ${REPO_RESOURCES})\n        file(RELATIVE_PATH REPO_FILE_REL \"${CMAKE_CURRENT_SOURCE_DIR}\" ${REPO_FILE})\n        get_filename_component(REPO_FILE_DIR ${REPO_FILE_REL} DIRECTORY)\n        set_property(SOURCE ${REPO_FILE} PROPERTY MACOSX_PACKAGE_LOCATION \"Resources/${REPO_FILE_DIR}\")\n        source_group(\"Resources/${REPO_FILE_DIR}\" FILES \"${REPO_FILE}\")\n    endforeach()\nelse()\n    add_executable(VVVVVV ${VVV_SRC})\nendif()\n\n# Include Directories\nif(BUNDLE_DEPENDENCIES)\n    target_include_directories(\n        VVVVVV PRIVATE\n        src\n        ../third_party\n        ../third_party/tinyxml2\n        ../third_party/physfs/src\n        ../third_party/physfs/extras\n        ../third_party/lodepng\n        ../third_party/c-hashmap\n        ../third_party/FAudio/include\n        ../third_party/FAudio/src\n        ../third_party/SheenBidi/Headers\n    )\nelse()\n    target_include_directories(\n        VVVVVV PRIVATE\n        src\n        ../third_party\n        ../third_party/lodepng\n        ../third_party/physfs/extras\n        ../third_party/c-hashmap\n        ../third_party/FAudio/src\n        ../third_party/SheenBidi/Headers\n    )\nendif()\n\nif(MAKEANDPLAY)\n    target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)\nendif()\n\nif(STEAM)\n    target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)\nendif()\nif(GOG)\n    target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)\nendif()\n\nset(XML2_SRC\n    ../third_party/tinyxml2/tinyxml2.cpp\n)\nset(FAUDIO_SRC\n    ../third_party/FAudio/src/FAudio.c\n    ../third_party/FAudio/src/FAudio_internal.c\n    ../third_party/FAudio/src/FAudio_internal_simd.c\n    ../third_party/FAudio/src/FAudio_operationset.c\n    ../third_party/FAudio/src/FAudio_platform_sdl2.c\n)\nset(PFS_SRC\n    ../third_party/physfs/src/physfs.c\n    ../third_party/physfs/src/physfs_archiver_dir.c\n    ../third_party/physfs/src/physfs_archiver_unpacked.c\n    ../third_party/physfs/src/physfs_archiver_zip.c\n    ../third_party/physfs/src/physfs_byteorder.c\n    ../third_party/physfs/src/physfs_unicode.c\n    ../third_party/physfs/src/physfs_platform_posix.c\n    ../third_party/physfs/src/physfs_platform_unix.c\n    ../third_party/physfs/src/physfs_platform_windows.c\n    ../third_party/physfs/src/physfs_platform_haiku.cpp\n    ../third_party/physfs/src/physfs_platform_android.c\n)\nif(APPLE)\n    # Are you noticing a pattern with this Apple crap yet?\n    set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)\nendif()\nset(PNG_SRC src/lodepng_wrapper.c)\nset(PNG_DEF -DLODEPNG_NO_COMPILE_ALLOCATORS -DLODEPNG_NO_COMPILE_DISK)\nset(CHM_SRC ../third_party/c-hashmap/map.c)\nset(SBIDI_SRC ../third_party/SheenBidi/Source/SheenBidi.c)\n\nif(NOT OFFICIAL_BUILD)\n    # Add interim commit hash and its date to the build\n\n    # These filenames have to be qualified, because when we run\n    # the CMake script, its work dir gets set to the build folder\n    set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.in.c)\n    set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.out.c)\n\n    add_custom_command(\n        # This OUTPUT line is required for this to be ran every time\n        OUTPUT ${VERSION_OUTPUT_FILE} ${CMAKE_CURRENT_SOURCE_DIR}/src/_dummy.c\n        COMMAND ${CMAKE_COMMAND}\n        # These args have to be passed through, otherwise the script can't see them\n        # Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)\n        -DINPUT_FILE=${VERSION_INPUT_FILE}\n        -DOUTPUT_FILE=${VERSION_OUTPUT_FILE}\n        -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake\n    )\n\n    target_compile_definitions(VVVVVV PRIVATE -DINTERIM_VERSION_EXISTS)\n\n    add_library(InterimVersion STATIC src/InterimVersion.out.c)\n    list(APPEND STATIC_LIBRARIES InterimVersion)\nendif()\n\n# Build options\nif(ENABLE_WARNINGS)\n    # The weird syntax is due to CMake generator expressions.\n    # Saves quite a few lines and boilerplate at the price of readability.\n    target_compile_options(VVVVVV PRIVATE\n        $<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:\n            -Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>\n        $<$<CXX_COMPILER_ID:MSVC>:\n            /W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)\nendif()\n\nif(CMAKE_CXX_COMPILER_ID STREQUAL \"Clang\")\n    set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)\nelseif(CMAKE_CXX_COMPILER_ID STREQUAL \"GNU\")\n    if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)\n        set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)\n    else()\n        set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)\n    endif()\nelse()\n    set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)\nendif()\n\n\nif(SUPPORTS_IMPLICIT_FALLTHROUGH)\n    target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)\nendif()\n\nif(MSVC)\n    # Disable MSVC warnings about implicit conversion\n    target_compile_options(VVVVVV PRIVATE /wd4244)\nendif()\n\n# Disable warnings about `long long` in C++03 (from including PhysFS)\nif(CMAKE_CXX_COMPILER_ID STREQUAL \"GNU\")\n    target_compile_options(VVVVVV PRIVATE -Wno-long-long)\nelseif(CMAKE_CXX_COMPILER_ID STREQUAL \"Clang\")\n    target_compile_options(VVVVVV PRIVATE -Wno-c++11-long-long)\nendif()\n\n# Disable warnings about flexible array members in C++ (from including FAudio)\nif(CMAKE_CXX_COMPILER_ID STREQUAL \"Clang\")\n    target_compile_options(VVVVVV PRIVATE -Wno-c99-extensions)\nendif()\n\n# Set standards version, disable exceptions and RTTI\nif(MSVC)\n    # MSVC doesn't have /std:c99 or /std:c++98 switches!\n\n    # MSVC does not officially support disabling exceptions,\n    # so this is as far as we are willing to go to disable them.\n    string(REGEX REPLACE \"/EH[a-z]+\" \"\" CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS}\")\n    string(REPLACE \"/GR\" \"\" CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS}\")\n    set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS \"/EHsc /GR-\")\n\n    if(MSVC_VERSION GREATER 1900)\n        set(CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS} /utf-8\")\n        set(CMAKE_C_FLAGS \"${CMAKE_C_FLAGS} /utf-8\")\n    endif()\nelse()\n    string(REGEX REPLACE \"-std=[a-z0-9]+\" \"\" CMAKE_C_FLAGS \"${CMAKE_C_FLAGS}\")\n    set_source_files_properties(${VVV_C_SRC} PROPERTIES COMPILE_FLAGS -std=c99)\n\n    string(REGEX REPLACE \"-std=[a-z0-9+]+\" \"\" CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS}\")\n    string(REPLACE \"-fexceptions\" \"\" CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS}\")\n    string(REPLACE \"-frtti\" \"\" CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS}\")\n    set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS \"-std=c++98 -fno-exceptions -fno-rtti\")\n\n    # Dependencies (as needed)\n    set_source_files_properties(${FAUDIO_SRC} PROPERTIES COMPILE_FLAGS -std=c99)\n    set_source_files_properties(${CHM_SRC} PROPERTIES COMPILE_FLAGS -std=c99)\nendif()\n\nadd_library(c-hashmap-static STATIC ${CHM_SRC})\n\nadd_library(sheenbidi-static STATIC ${SBIDI_SRC})\n\ntarget_compile_definitions(sheenbidi-static PRIVATE\n    -DSB_CONFIG_UNITY\n)\ntarget_include_directories(sheenbidi-static PRIVATE\n    ../third_party/SheenBidi/Headers\n)\n\nif(BUNDLE_DEPENDENCIES)\n    list(APPEND STATIC_LIBRARIES lodepng-static physfs-static tinyxml2-static c-hashmap-static faudio-static sheenbidi-static)\nelse()\n    list(APPEND STATIC_LIBRARIES c-hashmap-static sheenbidi-static)\nendif()\n\nif(BUNDLE_DEPENDENCIES)\n    add_library(lodepng-static STATIC ${PNG_SRC})\n    target_compile_definitions(lodepng-static PRIVATE ${PNG_DEF})\n    add_library(tinyxml2-static STATIC ${XML2_SRC})\n    add_library(physfs-static STATIC ${PFS_SRC})\n    target_compile_definitions(physfs-static PRIVATE\n        -DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1\n    )\n    add_library(faudio-static STATIC ${FAUDIO_SRC})\n    target_include_directories(\n        faudio-static PRIVATE\n        ../third_party/FAudio/include\n    )\n    # Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)\n    target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)\n\n    target_link_libraries(VVVVVV ${STATIC_LIBRARIES})\nelse()\n    target_compile_definitions(VVVVVV PRIVATE\n        ${PNG_DEF}\n        -DSYSTEM_LODEPNG\n    )\n    target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 FAudio lodepng)\nendif()\n\n\nif(MSVC)\n    # Statically link Microsoft's runtime library so end users don't have to install it (/MT)\n    # Also, build with multiple processors (/MP)\n    list(APPEND GLOBAL_COMPILE_FLAGS /MT /MP)\nendif()\n\n\nif(REMOVE_ABSOLUTE_PATHS)\n    if(CMAKE_CXX_COMPILER_ID STREQUAL \"Clang\")\n        if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)\n            set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)\n        else()\n            set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)\n        endif()\n        if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)\n            set(SUPPORTS_FILE_PREFIX_MAP TRUE)\n        else()\n            set(SUPPORTS_FILE_PREFIX_MAP FALSE)\n        endif()\n    elseif(CMAKE_CXX_COMPILER_ID STREQUAL \"GNU\")\n        set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)\n        if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)\n            set(SUPPORTS_FILE_PREFIX_MAP TRUE)\n        else()\n            set(SUPPORTS_FILE_PREFIX_MAP FALSE)\n        endif()\n    else()\n        set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)\n        set(SUPPORTS_FILE_PREFIX_MAP FALSE)\n    endif()\n\n    get_filename_component(REPO_DIR ../ ABSOLUTE)\n\n    # Remove absolute source paths from compiled binary\n    if(SUPPORTS_FILE_PREFIX_MAP)\n        list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)\n    elseif(SUPPORTS_DEBUG_PREFIX_MAP)\n        list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)\n    endif()\nendif()\n\n\ntarget_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})\n\nforeach(static_library IN LISTS STATIC_LIBRARIES)\n    target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})\nendforeach(static_library)\n\n\n# SDL2 Dependency (Detection pulled from FAudio)\nif(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)\n    message(STATUS \"Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES\")\n    target_include_directories(VVVVVV SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>\")\n    target_link_libraries(VVVVVV ${SDL2_LIBRARIES})\n    if(BUNDLE_DEPENDENCIES)\n        target_include_directories(faudio-static SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>\")\n        target_link_libraries(faudio-static ${SDL2_LIBRARIES})\n    endif()\nelseif (EMSCRIPTEN)\n    message(STATUS \"Using Emscripten SDL2\")\n    target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)\n    target_link_libraries(VVVVVV -sUSE_SDL=2)\n    if(BUNDLE_DEPENDENCIES)\n        target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)\n        target_link_libraries(faudio-static -sUSE_SDL=2)\n    endif()\nelseif(DEFINED SDL2_FRAMEWORK)\n    message(STATUS \"Using pre-defined SDL2 variable SDL2_FRAMEWORK\")\n    target_include_directories(VVVVVV SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>\")\n    target_link_libraries(VVVVVV ${SDL2_FRAMEWORK})\n    if(BUNDLE_DEPENDENCIES)\n        target_include_directories(faudio-static SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_FRAMEWORK}/Headers>\")\n        target_link_libraries(faudio-static ${SDL2_FRAMEWORK})\n    endif()\n    set_target_properties(VVVVVV PROPERTIES XCODE_EMBED_FRAMEWORKS ${SDL2_FRAMEWORK})\nelse()\n    # Only try to autodetect if both SDL2 variables aren't explicitly set\n    find_package(SDL2 CONFIG)\n    if(TARGET SDL2::SDL2)\n        message(STATUS \"Using TARGET SDL2::SDL2\")\n        target_link_libraries(VVVVVV SDL2::SDL2)\n        if(BUNDLE_DEPENDENCIES)\n            target_link_libraries(faudio-static SDL2::SDL2)\n        endif()\n    elseif(TARGET SDL2)\n        message(STATUS \"Using TARGET SDL2\")\n        target_link_libraries(VVVVVV SDL2)\n        if(BUNDLE_DEPENDENCIES)\n            target_link_libraries(faudio-static SDL2)\n        endif()\n    else()\n        message(STATUS \"No TARGET SDL2::SDL2, or SDL2, using variables\")\n        target_include_directories(VVVVVV SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>\")\n        target_link_libraries(VVVVVV ${SDL2_LIBRARIES})\n        if(BUNDLE_DEPENDENCIES)\n            target_include_directories(faudio-static SYSTEM PRIVATE \"$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>\")\n            target_link_libraries(faudio-static ${SDL2_LIBRARIES})\n        endif()\n    endif()\nendif()\n\n# Yes, more Apple Crap\nif(APPLE)\n    find_library(FOUNDATION NAMES Foundation)\n    find_library(IOKIT NAMES IOKit)\n    target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})\nendif()\n# But hey, also some Haiku crap\nif(HAIKU)\n    find_library(BE_LIBRARY be)\n    find_library(ROOT_LIBRARY root)\n    target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})\nendif()\nif(EMSCRIPTEN)\n    # 256MB is enough for everybody\n    target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)\nendif()\n"
  },
  {
    "path": "desktop_version/CONTRIBUTORS.txt",
    "content": "Contributors\n------------\n\n(Ordered alphabetically by first name.)\n\n* Alexandra Fox\n* AlexApps99 (@AlexApps99)\n* Allison Fleischer (AllisonFleischer)\n* Brian Callahan (@ibara)\n* Charlie Bruce (@charliebruce)\n* Christoph Böhmwalder (@chrboe)\n* Daniel Lee (@ddm999)\n* Dav999 (@Daaaav)\n* Elijah Stone (@moon-chilled)\n* Elliott Saltar (@eboyblue3)\n* Emmanuel Vadot (@evadot)\n* fraZ0R (@f-raZ0R)\n* Fredrik Ljungdahl (@FredrIQ)\n* iliana etaoin (@iliana)\n* Jules de Sartiges (@strikersh)\n* Keith Stellyes (@keithstellyes)\n* KyoZM (@lsaa)\n* leo vriska (@leo60228)\n* MAO3J1m0Op (@MAO3J1m0Op)\n* Malte Grimm (@trelbutate)\n* Marvin Scholz (@ePirat)\n* Matt Penny (@mwpenny)\n* Misa Elizabeth Kai (@InfoTeddy)\n* mothbeanie (@mothbeanie)\n* Nichole Mattera (@NicholeMattera)\n* Pierre-Alain TORET (@daftaupe)\n* Reese Rivers (@ReeseTheRivers)\n* Rémi Verschelde (@akien-mga)\n* SnDream (@SnDream)\n* Space-G (@Space-G)\n* Thomas Sänger (@HorayNarea)\n* Tynan Richards (@tzann)\n* Wouter (@Xesxen)\n* viri (viri.moe)\n* Vittorio Romeo (@SuperV1234)\n* Yussur Mustafa Oraji (@N00byKing)\n"
  },
  {
    "path": "desktop_version/Dockerfile",
    "content": "FROM centos:7\n\n# run first to improve caching (other things update more often than SDL2)\nWORKDIR /tmp\nRUN curl -LJO https://github.com/libsdl-org/SDL/releases/download/release-2.24.0/SDL2-2.24.0.tar.gz\nRUN tar -xf SDL2-2.24.0.tar.gz\nRUN mkdir SDL2-2.24.0/build\n\n# add EPEL (for SDL2)\nRUN yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm\n\n# install dependencies\nRUN yum -y install \\\n    # used below\n    yum-utils \\\n    # VVVVVV dependencies\n    gcc-c++ cmake make\n\nRUN yum-builddep -y SDL2\n\nRUN yum clean all\n\nWORKDIR /tmp/SDL2-2.24.0/build\nRUN ../configure\nRUN make -j $(nproc)\nRUN make install\n\nWORKDIR /tmp\nRUN rm -rf SDL2-2.24.0.tar.gz SDL2-2.24.0/\n\nWORKDIR /\n"
  },
  {
    "path": "desktop_version/Info.plist",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n<plist version=\"1.0\">\n<dict>\n\t<key>UIFileSharingEnabled</key>\n\t<true/>\n</dict>\n</plist>\n"
  },
  {
    "path": "desktop_version/README.md",
    "content": "How to Build\n------------\nVVVVVV's official desktop versions are built with the following environments:\n\n- Windows: Visual Studio 2010\n- macOS: Xcode CLT, currently targeting 10.9 SDK\n- GNU/Linux: CentOS 7\n\nThe engine depends solely on [SDL2](https://libsdl.org/) 2.24.0+. All other dependencies\nare statically linked into the engine. The development libraries for Windows can\nbe downloaded from SDL's website, Linux developers can find the dev libraries from their\nrespective repositories, and macOS developers should compile and install from source.\n(If you're on Ubuntu and your Ubuntu is too old to have this SDL version, then\n[see here](https://github.com/TerryCavanagh/VVVVVV/issues/618#issuecomment-968338212)\nfor workarounds.)\n\nSince VVVVVV 2.4, git submodules are used for the\n[third party libraries](https://github.com/TerryCavanagh/VVVVVV/tree/master/third_party).\nAfter cloning, run `git submodule update --init` to set all of these up.\nYou can also use this command whenever the submodules need to be updated.\n\nSteamworks support is included and the DLL is loaded dynamically, you do not\nneed the SDK headers and there is no special Steam or non-Steam version. The\ncurrent implementation has been tested with Steamworks SDK v1.46.\n\nTo build the Make and Play edition of the game, uncomment `#define MAKEANDPLAY`\nin `MakeAndPlay.h`.\n\nTo generate the projects on Windows:\n```\n# Put your SDL2 folders somewhere nice!\nmkdir build\ncd build\ncmake -A Win32 -G \"Visual Studio 10 2010\" .. -DSDL2_INCLUDE_DIRS=\"C:\\SDL2-2.24.0\\include\" -DSDL2_LIBRARIES=\"C:\\SDL2-2.24.0\\lib\\x86\\SDL2;C:\\SDL2-2.24.0\\lib\\x86\\SDL2main\"\n```\n\nThen to compile the game, open the solution and click Build.\n\nFor more detailed information and troubleshooting, see the [Compiling VVVVVV\nGuide](https://vsix.dev/wiki/Guide:Compiling_VVVVVV_on_Windows_with_Visual_Studio)\non the Viki.\n\nTo generate everywhere else:\n```\nmkdir build\ncd build\ncmake ..\n```\n\nThen to compile the game, type `make`.\n\nIncluding data.zip\n------------\nYou'll need the data.zip file from VVVVVV to actually run the game! You can grab\nit from your copy of the game, or you can just download it for free from the [Make\nand Play](https://thelettervsixtim.es/makeandplay/) page. Put this file next to\nyour executable and the game should run.\n\nThis is intended for personal use only - our license doesn't allow you to\nactually distribute this data.zip file with your own forks without getting\npermission from us first. See [LICENSE.md](../LICENSE.md) for more details.\n"
  },
  {
    "path": "desktop_version/TRANSLATORS.txt",
    "content": "Translators\n------------\n\nArabic (Eternal Dream Arabization):\n - Montassar Ghanmi\n - Mohammed Seif Eddine Chaib\n\nCatalan:\n - Eduard Ereza Martínez\n\nWelsh:\n - Morgan Roberts\n\nGerman:\n - Thomas Faust\n\nEsperanto:\n - Reese Rivers\n\nSpanish (ES):\n - Felipe Mercader\n - Sara Marín\n\nSpanish (LATAM):\n - LocQuest\n - Guido Di Carlo\n\nSpanish (ARG.):\n - LocQuest\n - Guido Di Carlo\n\nFrench:\n - Words of Magic\n\nIrish:\n - Úna-Minh Kavanagh\n - Seaghán Ó Modhráin\n - Davis Sandefur\n\nItalian (gloc.team):\n - Alain Dellepiane\n - Matteo Scarabelli\n - Lorenzo Bertolucci\n - Fabio Bortolotti\n\nJapanese:\n - Nicalis, Inc.\n - KabanFriends\n\nKorean:\n - Bada Im\n - Hyungseok Cho\n\nDutch:\n - Dav999\n\nPolish:\n - Kuba Kallus\n\nBrazilian Portuguese:\n Translators:\n   - Lucas Araujo\n   - Thiago Araujo\n Editing and LQA:\n   - Ivan Lopes\n   - Lucas Nunes\n\nEuropean Portuguese:\n - Locsmiths\n\nRussian:\n - TheMysticSword\n\nSilesian:\n - Kuba Kallus\n\nTurkish:\n - Engin İlkiz\n\nUkrainian:\n - Olya Sushytska\n\nChinese (Simplified):\n - Sound of Mystery\n\nChinese (Traditional):\n - Sound of Mystery / craft"
  },
  {
    "path": "desktop_version/VVVVVV-android/.gitignore",
    "content": "# Gradle files\n.gradle/\nbuild/\n\n# Local configuration file (sdk path, etc)\nlocal.properties\n\n# Log/OS Files\n*.log\n\n# Android Studio generated files and folders\ncaptures/\n.externalNativeBuild/\n.cxx/\n*.apk\noutput.json\noutput-metadata.json\n\n# IntelliJ\n*.iml\n.idea/\nmisc.xml\ndeploymentTargetDropDown.xml\nrender.experimental.xml\n\n# Keystore files\n*.jks\n*.keystore\n\n# Google Services (e.g. APIs or Firebase)\ngoogle-services.json\n\n# Android Profiling\n*.hprof\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/README.md",
    "content": "Android port for C++ version\n============================\n\nThis is _not_ the other existing mobile version (which is a fork of the original Flash\nversion). This is a port of the C++ desktop version, because the C++ version has gotten\nmany improvements since the source release (along with Flash being deprecated in\ngeneral).\n\nHow to Build\n------------\n\nThe recommended way is to install Android Studio and Maven. These instructions are for\nSDL 2.30.8; adapt your SDL version accordingly.\n\n1. Place a copy of `data.zip` in `desktop_version/VVVVVV-android/app/src/main/assets/`.\n   (If the `assets/` folder doesn't exist, then create it.)\n2. Obtain the SDL 2.30.8 Maven package. As of writing, SDL currently does not publish\n   Maven packages, so here is one way to obtain them (other methods are possible):\n\n   1. Download the SDL 2.30.8 source code.\n   2. Run the `build-scripts/android-prefab.sh` script in the SDL repository.\n   3. After building, run `mvn install:install-file\n      -Dfile=build-android-prefab/prefab-2.30.8/SDL2-2.30.8.aar\n      -DpomFile=build-android-prefab/prefab-2.30.8/SDL2-2.30.8.pom` to install it to\n      Maven Local.\n\n3. Open the `desktop_version/VVVVVV-android/` folder in Android Studio.\n4. Click 'Build'.\n\nHow to Install and Play\n-----------------------\n\nAfter building, go to `desktop_version/VVVVVV-android/app/build/outputs/apk/`, copy the\nAPK of the appropriate architecture to your device, and install it.\n\nTouchscreen support is currently not implemented, so you will need to connect a keyboard\nor controller to your device in order to play the game.\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/build.gradle",
    "content": "def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');\ndef buildAsApplication = !buildAsLibrary\nif (buildAsApplication) {\n    apply plugin: 'com.android.application'\n} else {\n    apply plugin: 'com.android.library'\n}\n\nandroid {\n    if (buildAsApplication) {\n        namespace \"com.distractionware.vvvvvv\"\n    }\n    compileSdkVersion 34\n    defaultConfig {\n        minSdkVersion 29\n        targetSdkVersion 34\n        versionCode 20005000\n        versionName \"2.5\"\n        applicationId \"air.com.distractionware.vvvvvvmobile\"\n        externalNativeBuild {\n            cmake {\n                arguments \"-DANDROID_STL=c++_shared\"\n            }\n        }\n    }\n    buildFeatures {\n        prefab true\n    }\n    buildTypes {\n        release {\n            minifyEnabled false\n            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'\n        }\n    }\n    applicationVariants.all { variant ->\n        tasks[\"merge${variant.name.capitalize()}Assets\"]\n                .dependsOn(\"externalNativeBuild${variant.name.capitalize()}\")\n    }\n    if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) {\n        sourceSets.main {\n            jniLibs.srcDir 'libs'\n        }\n        externalNativeBuild {\n            cmake {\n                path 'jni/CMakeLists.txt'\n            }\n        }\n\n    }\n    lint {\n        abortOnError false\n    }\n    aaptOptions {\n        noCompress 'zip'\n    }\n\n    if (buildAsLibrary) {\n        libraryVariants.all { variant ->\n            variant.outputs.each { output ->\n                def outputFile = output.outputFile\n                if (outputFile != null && outputFile.name.endsWith(\".aar\")) {\n                    def fileName = \"org.libsdl.app.aar\";\n                    output.outputFile = new File(outputFile.parent, fileName);\n                }\n            }\n        }\n    }\n\n    splits {\n        abi {\n            enable true\n        }\n    }\n\n    sourceSets {\n        main {\n            assets {\n                srcDir layout.buildDirectory.dir(\"generated/main/assets\")\n            }\n        }\n    }\n}\n\ndef zipRepoAssetsTask = tasks.register(\"zipRepoAssets\", Zip) {\n    from('../../fonts') { spec ->\n        spec.into('graphics')\n    }\n    from('../../lang') { spec ->\n        spec.into('lang')\n    }\n    archiveFileName.set('repo.zip')\n    destinationDirectory.value(layout.buildDirectory.dir(\"generated/main/assets\"))\n}\n\nproject.android.applicationVariants.configureEach { variant ->\n    def compressAssetsTask = project.tasks.named(\"merge${variant.name.capitalize()}Assets\")\n    compressAssetsTask.configure { task ->\n        task.dependsOn zipRepoAssetsTask\n    }\n}\n\nafterEvaluate {\n    [lintReportDebug, lintAnalyzeDebug, lintReportRelease, lintAnalyzeRelease, lintVitalReportRelease, lintVitalAnalyzeRelease].each { task ->\n        task.dependsOn zipRepoAssetsTask\n    }\n}\n\ndependencies {\n    implementation fileTree(include: ['*.jar'], dir: 'libs')\n    implementation 'org.jetbrains:annotations:15.0'\n    implementation 'androidx.core:core:1.10.1'\n    implementation 'androidx.exifinterface:exifinterface:1.3.6'\n    implementation 'org.libsdl.android:SDL2:2.30.8'\n}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/jni/Android.mk",
    "content": "include $(call all-subdir-makefiles)\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/jni/Application.mk",
    "content": "\n# Uncomment this if you're using STL in your project\n# You can find more information here:\n# https://developer.android.com/ndk/guides/cpp-support\n# APP_STL := c++_shared\n\nAPP_ABI := armeabi-v7a arm64-v8a x86 x86_64\n\n# Min runtime API level\nAPP_PLATFORM=android-16\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/jni/CMakeLists.txt",
    "content": "cmake_minimum_required(VERSION 3.6)\n\nproject(VVVVVV_android)\n\n# armeabi-v7a requires cpufeatures library\n# include(AndroidNdkModules)\n# android_ndk_import_module_cpufeatures()\n\n# Compilation of companion libraries\n#add_subdirectory(SDL_image)\n#add_subdirectory(SDL_mixer)\n#add_subdirectory(SDL_ttf)\n\nadd_subdirectory(../../.. desktop_version)\n\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/proguard-rules.pro",
    "content": "# Add project specific ProGuard rules here.\n# By default, the flags in this file are appended to flags specified\n# in [sdk]/tools/proguard/proguard-android.txt\n# You can edit the include path and order by changing the proguardFiles\n# directive in build.gradle.\n#\n# For more details, see\n#   http://developer.android.com/guide/developing/tools/proguard.html\n\n# Add any project specific keep options here:\n\n# If your project uses WebView with JS, uncomment the following\n# and specify the fully qualified class name to the JavaScript interface\n# class:\n#-keepclassmembers class fqcn.of.javascript.interface.for.webview {\n#   public *;\n#}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/AndroidManifest.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<!-- Replace com.test.game with the identifier of your game below, e.g.\n     com.gamemaker.game\n-->\n<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n    android:versionCode=\"1\"\n    android:versionName=\"1.0\"\n    android:installLocation=\"auto\">\n\n    <!-- OpenGL ES 2.0 -->\n    <uses-feature android:glEsVersion=\"0x00020000\" />\n\n    <!-- Touchscreen support -->\n    <uses-feature\n        android:name=\"android.hardware.touchscreen\"\n        android:required=\"false\" />\n\n    <!-- Game controller support -->\n    <uses-feature\n        android:name=\"android.hardware.bluetooth\"\n        android:required=\"false\" />\n    <uses-feature\n        android:name=\"android.hardware.gamepad\"\n        android:required=\"false\" />\n    <uses-feature\n        android:name=\"android.hardware.usb.host\"\n        android:required=\"false\" />\n\n    <!-- External mouse input events -->\n    <uses-feature\n        android:name=\"android.hardware.type.pc\"\n        android:required=\"false\" />\n\n    <!-- Audio recording support -->\n    <!-- if you want to capture audio, uncomment this. -->\n    <!-- <uses-feature\n        android:name=\"android.hardware.microphone\"\n        android:required=\"false\" /> -->\n\n    <!-- Allow downloading to the external storage on Android 5.1 and older -->\n    <!-- <uses-permission android:name=\"android.permission.WRITE_EXTERNAL_STORAGE\" android:maxSdkVersion=\"22\" /> -->\n\n    <!-- Allow access to Bluetooth devices -->\n    <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->\n    <!-- <uses-permission android:name=\"android.permission.BLUETOOTH\" android:maxSdkVersion=\"30\" /> -->\n    <!-- <uses-permission android:name=\"android.permission.BLUETOOTH_CONNECT\" /> -->\n\n    <!-- Allow access to the vibrator -->\n    <uses-permission android:name=\"android.permission.VIBRATE\" />\n\n    <!-- if you want to capture audio, uncomment this. -->\n    <!-- <uses-permission android:name=\"android.permission.RECORD_AUDIO\" /> -->\n\n    <!-- Create a Java class extending SDLActivity and place it in a\n         directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java\n \n         then replace \"SDLActivity\" with the name of your class (e.g. \"MyGame\")\n         in the XML below.\n\n         An example Java class can be found in README-android.md\n    -->\n    <application android:label=\"@string/app_name\"\n        android:icon=\"@mipmap/ic_launcher\"\n        android:allowBackup=\"true\"\n        android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"\n        android:hardwareAccelerated=\"true\" >\n\n        <!-- Example of setting SDL hints from AndroidManifest.xml:\n        <meta-data android:name=\"SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK\" android:value=\"0\"/>\n         -->\n        <meta-data android:name=\"SDL_ENV.SDL_IOS_ORIENTATIONS\" android:value=\"LandscapeLeft LandscapeRight\"/>\n\n        <activity android:name=\"VVVVVV\"\n            android:label=\"@string/app_name\"\n            android:alwaysRetainTaskState=\"true\"\n            android:launchMode=\"singleInstance\"\n            android:configChanges=\"layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation\"\n            android:preferMinimalPostProcessing=\"true\"\n            android:screenOrientation=\"landscape\"\n            android:exported=\"true\"\n            >\n            <intent-filter>\n                <action android:name=\"android.intent.action.MAIN\" />\n                <category android:name=\"android.intent.category.LAUNCHER\" />\n            </intent-filter>\n            <!-- Let Android know that we can handle some USB devices and should receive this event -->\n            <intent-filter>\n                <action android:name=\"android.hardware.usb.action.USB_DEVICE_ATTACHED\" />\n            </intent-filter>\n            <!-- Drop file event -->\n            <!--\n            <intent-filter>\n                <action android:name=\"android.intent.action.VIEW\" />\n                <category android:name=\"android.intent.category.DEFAULT\" />\n                <data android:mimeType=\"*/*\" />\n            </intent-filter>\n            -->\n        </activity>\n        \n        <provider\n            android:name=\"com.distractionware.vvvvvv.BaseDirProvider\"\n            android:authorities=\"com.distractionware.vvvvvv.basedir\"\n            android:grantUriPermissions=\"true\"\n            android:exported=\"true\"\n            android:permission=\"android.permission.MANAGE_DOCUMENTS\">\n            <intent-filter>\n                <action android:name=\"android.content.action.DOCUMENTS_PROVIDER\" />\n            </intent-filter>\n        </provider>\n    </application>\n\n</manifest>\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/java/com/distractionware/vvvvvv/BaseDirProvider.java",
    "content": "package com.distractionware.vvvvvv;\n\nimport android.database.Cursor;\nimport android.database.MatrixCursor;\nimport android.database.MatrixCursor.RowBuilder;\nimport android.net.Uri;\nimport android.provider.DocumentsContract;\nimport android.provider.DocumentsContract.Document;\nimport android.provider.DocumentsContract.Root;\n\nimport java.io.File;\nimport java.io.FileNotFoundException;\n\npublic class BaseDirProvider extends FileSystemProvider {\n    private static final String AUTHORITY = \"com.distractionware.vvvvvv.basedir\";\n    private static final String DOC_ID_ROOT = \"vvvvvv\";\n\n    private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{\n        Root.COLUMN_ROOT_ID, Root.COLUMN_FLAGS, Root.COLUMN_ICON, Root.COLUMN_TITLE,\n        Root.COLUMN_DOCUMENT_ID,\n    };\n\n    private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{\n        Document.COLUMN_DOCUMENT_ID, Document.COLUMN_MIME_TYPE, Document.COLUMN_DISPLAY_NAME,\n        Document.COLUMN_LAST_MODIFIED, Document.COLUMN_FLAGS, Document.COLUMN_SIZE,\n    };\n\n    private File mRoot;\n\n    @Override\n    public boolean onCreate() {\n        super.onCreate(DEFAULT_DOCUMENT_PROJECTION);\n        mRoot = getContext().getExternalFilesDir(null);\n        return true;\n    }\n\n    @Override\n    public Cursor queryRoots(String[] projection) throws FileNotFoundException {\n        final MatrixCursor result = new MatrixCursor(resolveRootProjection(projection));\n        final RowBuilder row = result.newRow();\n        row.add(Root.COLUMN_ROOT_ID, DOC_ID_ROOT);\n        row.add(Root.COLUMN_FLAGS,\n                Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH |\n                    Root.FLAG_SUPPORTS_IS_CHILD);\n        row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);\n        row.add(Root.COLUMN_TITLE, \"VVVVVV\");\n        row.add(Root.COLUMN_DOCUMENT_ID, DOC_ID_ROOT);\n        return result;\n    }\n\n    @Override\n    protected Uri buildNotificationUri(String docId) {\n        return DocumentsContract.buildChildDocumentsUri(AUTHORITY, docId);\n    }\n\n    private static String[] resolveRootProjection(String[] projection) {\n        return projection != null ? projection : DEFAULT_ROOT_PROJECTION;\n    }\n\n    private static String[] resolveDocumentProjection(String[] projection) {\n        return projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION;\n    }\n\n    @Override\n    protected String getDocIdForFile(File file) {\n        return \"raw:\" + file.getAbsolutePath();\n    }\n\n    @Override\n    protected File getFileForDocId(String documentId, boolean visible)\n        throws FileNotFoundException {\n        if (DOC_ID_ROOT.equals(documentId)) {\n            return mRoot;\n        } else if (documentId.startsWith(\"raw:\")) {\n            final String name = documentId.substring(4);\n            final File file = new File(name);\n            if (!file.exists()) {\n                throw new FileNotFoundException(\"File not found: \" + name);\n            }\n            return file;\n        } else {\n            throw new FileNotFoundException(\"Invalid document ID: \" + documentId);\n        }\n    }\n}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/java/com/distractionware/vvvvvv/FileSystemProvider.java",
    "content": "/*\n * Copyright (C) 2017 The Android Open Source Project\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n *      http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\npackage com.distractionware.vvvvvv;\n\nimport static android.provider.DocumentsContract.EXTRA_ORIENTATION;\nimport static android.provider.DocumentsContract.QUERY_ARG_DISPLAY_NAME;\nimport static android.provider.DocumentsContract.QUERY_ARG_EXCLUDE_MEDIA;\nimport static android.provider.DocumentsContract.QUERY_ARG_FILE_SIZE_OVER;\nimport static android.provider.DocumentsContract.QUERY_ARG_LAST_MODIFIED_AFTER;\nimport static android.provider.DocumentsContract.QUERY_ARG_MIME_TYPES;\n\nimport android.content.ContentResolver;\nimport android.content.Context;\nimport android.content.Intent;\nimport android.content.res.AssetFileDescriptor;\nimport android.database.Cursor;\nimport android.database.MatrixCursor;\nimport android.database.MatrixCursor.RowBuilder;\nimport android.graphics.Point;\nimport android.media.MediaScannerConnection;\nimport android.net.Uri;\nimport android.os.Bundle;\nimport android.os.CancellationSignal;\nimport android.os.FileObserver;\nimport android.os.Handler;\nimport android.os.ParcelFileDescriptor;\nimport android.provider.DocumentsContract;\nimport android.provider.DocumentsContract.Document;\nimport android.provider.DocumentsProvider;\nimport android.text.TextUtils;\nimport android.util.ArrayMap;\nimport android.util.Log;\nimport android.webkit.MimeTypeMap;\n\nimport androidx.core.content.MimeTypeFilter;\nimport androidx.exifinterface.media.ExifInterface;\n\nimport org.jetbrains.annotations.NotNull;\nimport org.jetbrains.annotations.Nullable;\n\nimport java.io.File;\nimport java.io.FileNotFoundException;\nimport java.io.IOException;\nimport java.nio.charset.StandardCharsets;\nimport java.util.ArrayList;\nimport java.util.Arrays;\nimport java.util.LinkedList;\nimport java.util.List;\nimport java.util.Locale;\nimport java.util.Objects;\nimport java.util.Set;\nimport java.util.concurrent.CopyOnWriteArrayList;\nimport java.util.function.Predicate;\n\n/**\n * A helper class for {@link android.provider.DocumentsProvider} to perform file operations on local\n * files.\n */\npublic abstract class FileSystemProvider extends DocumentsProvider {\n\n    private static final String TAG = \"FileSystemProvider\";\n\n    private static final boolean LOG_INOTIFY = false;\n\n    protected static final String SUPPORTED_QUERY_ARGS = joinNewline(\n        QUERY_ARG_DISPLAY_NAME,\n        QUERY_ARG_FILE_SIZE_OVER,\n        QUERY_ARG_LAST_MODIFIED_AFTER,\n        QUERY_ARG_MIME_TYPES);\n\n    private static String joinNewline(String... args) {\n        return TextUtils.join(\"\\n\", args);\n    }\n\n    private String[] mDefaultProjection;\n\n    private final ArrayMap<File, DirectoryObserver> mObservers = new ArrayMap<>();\n\n    private Handler mHandler;\n\n    protected abstract File getFileForDocId(String docId, boolean visible)\n        throws FileNotFoundException;\n\n    protected abstract String getDocIdForFile(File file) throws FileNotFoundException;\n\n    protected abstract Uri buildNotificationUri(String docId);\n\n    /**\n     * Callback indicating that the given document has been modified. This gives the provider a hook\n     * to invalidate cached data, such as {@code sdcardfs}.\n     */\n    protected void onDocIdChanged(String docId) {\n        // Default is no-op\n    }\n\n    /**\n     * Callback indicating that the given document has been deleted or moved. This gives the\n     * provider a hook to revoke the uri permissions.\n     */\n    protected void onDocIdDeleted(String docId) {\n        // Default is no-op\n    }\n\n    @Override\n    public boolean onCreate() {\n        throw new UnsupportedOperationException(\n            \"Subclass should override this and call onCreate(defaultDocumentProjection)\");\n    }\n\n    protected void onCreate(String[] defaultProjection) {\n        mHandler = new Handler();\n        mDefaultProjection = defaultProjection;\n    }\n\n    private static boolean contains(String dirPath, String filePath) {\n        if (dirPath.equals(filePath)) {\n            return true;\n        }\n        if (!dirPath.endsWith(\"/\")) {\n            dirPath += \"/\";\n        }\n        return filePath.startsWith(dirPath);\n    }\n\n    private static boolean contains(File dir, File file) {\n        if (dir == null || file == null) return false;\n        return contains(dir.getAbsolutePath(), file.getAbsolutePath());\n    }\n\n    @Override\n    public boolean isChildDocument(String parentDocId, String docId) {\n        try {\n            final File parent = getFileForDocId(parentDocId).getCanonicalFile();\n            final File doc = getFileForDocId(docId).getCanonicalFile();\n            return contains(parent, doc);\n        } catch (IOException e) {\n            throw new IllegalArgumentException(\n                \"Failed to determine if \" + docId + \" is child of \" + parentDocId + \": \" + e);\n        }\n    }\n\n    protected final List<String> findDocumentPath(File parent, File doc)\n        throws FileNotFoundException {\n\n        if (!doc.exists()) {\n            throw new FileNotFoundException(doc + \" is not found.\");\n        }\n\n        if (!contains(parent, doc)) {\n            throw new FileNotFoundException(doc + \" is not found under \" + parent);\n        }\n\n        LinkedList<String> path = new LinkedList<>();\n        while (doc != null && contains(parent, doc)) {\n            path.addFirst(getDocIdForFile(doc));\n\n            doc = doc.getParentFile();\n        }\n\n        return path;\n    }\n\n    private static boolean isValidFatFilenameChar(char c) {\n        if ((0x00 <= c && c <= 0x1f)) {\n            return false;\n        }\n        switch (c) {\n            case '\"':\n            case '*':\n            case '/':\n            case ':':\n            case '<':\n            case '>':\n            case '?':\n            case '\\\\':\n            case '|':\n            case 0x7F:\n                return false;\n            default:\n                return true;\n        }\n    }\n\n    private static String buildValidFatFilename(String name) {\n        if (TextUtils.isEmpty(name) || \".\".equals(name) || \"..\".equals(name)) {\n            return \"(invalid)\";\n        }\n        final StringBuilder res = new StringBuilder(name.length());\n        for (int i = 0; i < name.length(); i++) {\n            final char c = name.charAt(i);\n            if (isValidFatFilenameChar(c)) {\n                res.append(c);\n            } else {\n                res.append('_');\n            }\n        }\n        // Even though vfat allows 255 UCS-2 chars, we might eventually write to\n        // ext4 through a FUSE layer, so use that limit.\n        trimFilename(res, 255);\n        return res.toString();\n    }\n\n    private static String trimFilename(String str, int maxBytes) {\n        final StringBuilder res = new StringBuilder(str);\n        trimFilename(res, maxBytes);\n        return res.toString();\n    }\n\n    private static void trimFilename(StringBuilder res, int maxBytes) {\n        byte[] raw = res.toString().getBytes(StandardCharsets.UTF_8);\n        if (raw.length > maxBytes) {\n            maxBytes -= 3;\n            while (raw.length > maxBytes) {\n                res.deleteCharAt(res.length() / 2);\n                raw = res.toString().getBytes(StandardCharsets.UTF_8);\n            }\n            res.insert(res.length() / 2, \"...\");\n        }\n    }\n\n    private static File buildFile(File parent, String name, String ext) {\n        if (TextUtils.isEmpty(ext)) {\n            return new File(parent, name);\n        } else {\n            return new File(parent, name + \".\" + ext);\n        }\n    }\n\n    private static File buildUniqueFileWithExtension(File parent, String name, String ext)\n        throws FileNotFoundException {\n        File file = buildFile(parent, name, ext);\n        // If conflicting file, try adding counter suffix\n        int n = 0;\n        while (file.exists()) {\n            if (n++ >= 32) {\n                throw new FileNotFoundException(\"Failed to create unique file\");\n            }\n            file = buildFile(parent, name + \" (\" + n + \")\", ext);\n        }\n        return file;\n    }\n\n    private static String[] splitFileName(String mimeType, String displayName) {\n        String name;\n        String ext;\n        if (Document.MIME_TYPE_DIR.equals(mimeType)) {\n            name = displayName;\n            ext = null;\n        } else {\n            String mimeTypeFromExt;\n            // Extract requested extension from display name\n            final int lastDot = displayName.lastIndexOf('.');\n            if (lastDot >= 0) {\n                name = displayName.substring(0, lastDot);\n                ext = displayName.substring(lastDot + 1);\n                mimeTypeFromExt = MimeTypeMap.getSingleton().getMimeTypeFromExtension(\n                    ext.toLowerCase());\n            } else {\n                name = displayName;\n                ext = null;\n                mimeTypeFromExt = null;\n            }\n            if (mimeTypeFromExt == null) {\n                mimeTypeFromExt = \"application/octet-stream\";\n            }\n            final String extFromMimeType;\n            if (\"application/octet-stream\".equals(mimeType)) {\n                extFromMimeType = null;\n            } else {\n                extFromMimeType = MimeTypeMap.getSingleton().getExtensionFromMimeType(mimeType);\n            }\n            if (Objects.equals(mimeType, mimeTypeFromExt) || Objects.equals(ext, extFromMimeType)) {\n                // Extension maps back to requested MIME type; allow it\n            } else {\n                // No match; insist that create file matches requested MIME\n                name = displayName;\n                ext = extFromMimeType;\n            }\n        }\n        if (ext == null) {\n            ext = \"\";\n        }\n        return new String[]{name, ext};\n    }\n\n    private static File buildUniqueFile(File parent, String mimeType, String displayName)\n        throws FileNotFoundException {\n        final String[] parts = splitFileName(mimeType, displayName);\n        return buildUniqueFileWithExtension(parent, parts[0], parts[1]);\n    }\n\n    @Override\n    public String createDocument(String docId, String mimeType, String displayName)\n        throws FileNotFoundException {\n        displayName = buildValidFatFilename(displayName);\n\n        final File parent = getFileForDocId(docId);\n        if (!parent.isDirectory()) {\n            throw new IllegalArgumentException(\"Parent document isn't a directory\");\n        }\n\n        final File file = buildUniqueFile(parent, mimeType, displayName);\n        final String childId;\n        if (Document.MIME_TYPE_DIR.equals(mimeType)) {\n            if (!file.mkdir()) {\n                throw new IllegalStateException(\"Failed to mkdir \" + file);\n            }\n            childId = getDocIdForFile(file);\n            onDocIdChanged(childId);\n        } else {\n            try {\n                if (!file.createNewFile()) {\n                    throw new IllegalStateException(\"Failed to touch \" + file);\n                }\n                childId = getDocIdForFile(file);\n                onDocIdChanged(childId);\n            } catch (IOException e) {\n                throw new IllegalStateException(\"Failed to touch \" + file + \": \" + e);\n            }\n        }\n        updateMediaStore(getContext(), file);\n        return childId;\n    }\n\n    private static File buildUniqueFile(File parent, String displayName)\n        throws FileNotFoundException {\n        final String name;\n        final String ext;\n        // Extract requested extension from display name\n        final int lastDot = displayName.lastIndexOf('.');\n        if (lastDot >= 0) {\n            name = displayName.substring(0, lastDot);\n            ext = displayName.substring(lastDot + 1);\n        } else {\n            name = displayName;\n            ext = null;\n        }\n        return buildUniqueFileWithExtension(parent, name, ext);\n    }\n\n    @Override\n    public String renameDocument(String docId, String displayName) throws FileNotFoundException {\n        // Since this provider treats renames as generating a completely new\n        // docId, we're okay with letting the MIME type change.\n        displayName = buildValidFatFilename(displayName);\n\n        final File before = getFileForDocId(docId);\n        final File beforeVisibleFile = getFileForDocId(docId, true);\n        final File after = buildUniqueFile(before.getParentFile(), displayName);\n        if (!before.renameTo(after)) {\n            throw new IllegalStateException(\"Failed to rename to \" + after);\n        }\n\n        final String afterDocId = getDocIdForFile(after);\n        onDocIdChanged(docId);\n        onDocIdDeleted(docId);\n        onDocIdChanged(afterDocId);\n\n        final File afterVisibleFile = getFileForDocId(afterDocId, true);\n\n        updateMediaStore(getContext(), beforeVisibleFile);\n        updateMediaStore(getContext(), afterVisibleFile);\n\n        if (!TextUtils.equals(docId, afterDocId)) {\n            return afterDocId;\n        } else {\n            return null;\n        }\n    }\n\n    @Override\n    public String moveDocument(String sourceDocumentId, String sourceParentDocumentId,\n        String targetParentDocumentId)\n        throws FileNotFoundException {\n        final File before = getFileForDocId(sourceDocumentId);\n        final File after = new File(getFileForDocId(targetParentDocumentId), before.getName());\n        final File visibleFileBefore = getFileForDocId(sourceDocumentId, true);\n\n        if (after.exists()) {\n            throw new IllegalStateException(\"Already exists \" + after);\n        }\n        if (!before.renameTo(after)) {\n            throw new IllegalStateException(\"Failed to move to \" + after);\n        }\n\n        final String docId = getDocIdForFile(after);\n        onDocIdChanged(sourceDocumentId);\n        onDocIdDeleted(sourceDocumentId);\n        onDocIdChanged(docId);\n        // update the database\n        updateMediaStore(getContext(), visibleFileBefore);\n        updateMediaStore(getContext(), getFileForDocId(docId, true));\n        return docId;\n    }\n\n    private static void updateMediaStore(@NotNull Context context, File file) {\n        if (file != null) {\n            final ContentResolver resolver = context.getContentResolver();\n            final String noMedia = \".nomedia\";\n            // For file, check whether the file name is .nomedia or not.\n            // If yes, scan the parent directory to update all files in the directory.\n            if (!file.isDirectory() && file.getName().toLowerCase(Locale.ROOT).endsWith(noMedia)) {\n                MediaScannerConnection.scanFile(context, new String[]{file.getParent()}, null,\n                                                null);\n            } else {\n                MediaScannerConnection.scanFile(context, new String[]{file.getParent()}, null,\n                                                null);\n            }\n        }\n    }\n\n    private static boolean deleteContents(File dir) {\n        File[] files = dir.listFiles();\n        boolean success = true;\n        if (files != null) {\n            for (File file : files) {\n                if (file.isDirectory()) {\n                    success &= deleteContents(file);\n                }\n                if (!file.delete()) {\n                    Log.w(TAG, \"Failed to delete \" + file);\n                    success = false;\n                }\n            }\n        }\n        return success;\n    }\n\n    @Override\n    public void deleteDocument(String docId) throws FileNotFoundException {\n        final File file = getFileForDocId(docId);\n        final File visibleFile = getFileForDocId(docId, true);\n\n        final boolean isDirectory = file.isDirectory();\n        if (isDirectory) {\n            deleteContents(file);\n        }\n        // We could be deleting pending media which doesn't have any content yet, so only throw\n        // if the file exists and we fail to delete it.\n        if (file.exists() && !file.delete()) {\n            throw new IllegalStateException(\"Failed to delete \" + file);\n        }\n\n        onDocIdChanged(docId);\n        onDocIdDeleted(docId);\n        updateMediaStore(getContext(), visibleFile);\n    }\n\n    @Override\n    public Cursor queryDocument(String documentId, String[] projection)\n        throws FileNotFoundException {\n        final MatrixCursor result = new MatrixCursor(resolveProjection(projection));\n        includeFile(result, documentId, null);\n        return result;\n    }\n\n    /**\n     * This method is similar to\n     * {@link DocumentsProvider#queryChildDocuments(String, String[], String)}. This method returns\n     * all children documents including hidden directories/files.\n     *\n     * <p>\n     * In a scoped storage world, access to \"Android/data\" style directories are hidden for privacy\n     * reasons. This method may show privacy sensitive data, so its usage should only be in\n     * restricted modes.\n     *\n     * @param parentDocumentId the directory to return children for.\n     * @param projection       list of {@link Document} columns to put into the cursor. If\n     *                         {@code null} all supported columns should be included.\n     * @param sortOrder        how to order the rows, formatted as an SQL {@code ORDER BY} clause\n     *                         (excluding the ORDER BY itself). Passing {@code null} will use the\n     *                         default sort order, which may be unordered. This ordering is a hint\n     *                         that can be used to prioritize how data is fetched from the network,\n     *                         but UI may always enforce a specific ordering\n     * @throws FileNotFoundException when parent document doesn't exist or query fails\n     */\n    protected Cursor queryChildDocumentsShowAll(\n        String parentDocumentId, String[] projection, String sortOrder)\n        throws FileNotFoundException {\n        return queryChildDocuments(parentDocumentId, projection, sortOrder, File -> true);\n    }\n\n    @Override\n    public Cursor queryChildDocuments(\n        String parentDocumentId, String[] projection, String sortOrder)\n        throws FileNotFoundException {\n        // Access to some directories is hidden for privacy reasons.\n        return queryChildDocuments(parentDocumentId, projection, sortOrder, this::shouldShow);\n    }\n\n    private static @NotNull File[] listFilesOrEmpty(@Nullable File dir) {\n        if (dir == null) {\n            return new File[]{};\n        } else {\n            File[] files = dir.listFiles();\n            if (files == null) {\n                return new File[]{};\n            } else {\n                return files;\n            }\n        }\n    }\n\n    private Cursor queryChildDocuments(\n        String parentDocumentId, String[] projection, String sortOrder,\n        @NotNull Predicate<File> filter) throws FileNotFoundException {\n        final File parent = getFileForDocId(parentDocumentId);\n        final MatrixCursor result = new DirectoryCursor(\n            resolveProjection(projection), parentDocumentId, parent);\n\n        if (!filter.test(parent)) {\n            Log.w(TAG, \"No permission to access parentDocumentId: \" + parentDocumentId);\n            return result;\n        }\n\n        if (parent.isDirectory()) {\n            for (File file : listFilesOrEmpty(parent)) {\n                if (filter.test(file)) {\n                    includeFile(result, null, file);\n                }\n            }\n        } else {\n            Log.w(TAG, \"parentDocumentId '\" + parentDocumentId + \"' is not Directory\");\n        }\n        return result;\n    }\n\n    private static String[] getHandledQueryArguments(Bundle queryArgs) {\n        if (queryArgs == null) {\n            return new String[0];\n        }\n        final ArrayList<String> args = new ArrayList<>();\n        if (queryArgs.keySet().contains(QUERY_ARG_EXCLUDE_MEDIA)) {\n            args.add(QUERY_ARG_EXCLUDE_MEDIA);\n        }\n        if (queryArgs.keySet().contains(QUERY_ARG_DISPLAY_NAME)) {\n            args.add(QUERY_ARG_DISPLAY_NAME);\n        }\n        if (queryArgs.keySet().contains(QUERY_ARG_FILE_SIZE_OVER)) {\n            args.add(QUERY_ARG_FILE_SIZE_OVER);\n        }\n        if (queryArgs.keySet().contains(QUERY_ARG_LAST_MODIFIED_AFTER)) {\n            args.add(QUERY_ARG_LAST_MODIFIED_AFTER);\n        }\n        if (queryArgs.keySet().contains(QUERY_ARG_MIME_TYPES)) {\n            args.add(QUERY_ARG_MIME_TYPES);\n        }\n        return args.toArray(new String[0]);\n    }\n\n    /**\n     * Searches documents under the given folder.\n     * <p>\n     * To avoid runtime explosion only returns the at most 23 items.\n     *\n     * @param folder     the root folder where recursive search begins\n     * @param projection projection of the returned cursor\n     * @param exclusion  absolute file paths to exclude from result\n     * @param queryArgs  the query arguments for search\n     * @return cursor containing search result. Include {@link ContentResolver#EXTRA_HONORED_ARGS}\n     * in {@link Cursor} extras {@link Bundle} when any QUERY_ARG_* value was honored during the\n     * preparation of the results.\n     * @throws FileNotFoundException when root folder doesn't exist or search fails\n     * @see ContentResolver#EXTRA_HONORED_ARGS\n     */\n    protected final Cursor querySearchDocuments(\n        File folder, String[] projection, Set<String> exclusion, Bundle queryArgs)\n        throws FileNotFoundException {\n        final MatrixCursor result = new MatrixCursor(resolveProjection(projection));\n        final LinkedList<File> pending = new LinkedList<>();\n        pending.add(folder);\n        while (!pending.isEmpty() && result.getCount() < 24) {\n            final File file = pending.removeFirst();\n            if (shouldHide(file)) continue;\n\n            if (file.isDirectory()) {\n                for (File child : listFilesOrEmpty(file)) {\n                    pending.add(child);\n                }\n            }\n            if (!exclusion.contains(file.getAbsolutePath()) && matchSearchQueryArguments(file,\n                                                                                         queryArgs)) {\n                includeFile(result, null, file);\n            }\n        }\n\n        final String[] handledQueryArgs = getHandledQueryArguments(queryArgs);\n        if (handledQueryArgs.length > 0) {\n            final Bundle extras = new Bundle();\n            extras.putStringArray(ContentResolver.EXTRA_HONORED_ARGS, handledQueryArgs);\n            result.setExtras(extras);\n        }\n        return result;\n    }\n\n    @Override\n    public String getDocumentType(String documentId) throws FileNotFoundException {\n        return getDocumentType(documentId, getFileForDocId(documentId));\n    }\n\n    private String getDocumentType(final String documentId, final File file)\n        throws FileNotFoundException {\n        if (file.isDirectory()) {\n            return Document.MIME_TYPE_DIR;\n        } else {\n            final int lastDot = documentId.lastIndexOf('.');\n            if (lastDot >= 0) {\n                final String extension = documentId.substring(lastDot + 1).toLowerCase();\n                final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);\n                if (mime != null) {\n                    return mime;\n                }\n            }\n            return \"application/octet-stream\";\n        }\n    }\n\n    @Override\n    public ParcelFileDescriptor openDocument(\n        String documentId, String mode, CancellationSignal signal)\n        throws FileNotFoundException {\n        final File file = getFileForDocId(documentId);\n        final File visibleFile = getFileForDocId(documentId, true);\n\n        final int pfdMode = ParcelFileDescriptor.parseMode(mode);\n        if (visibleFile == null || pfdMode == ParcelFileDescriptor.MODE_READ_ONLY) {\n            return ParcelFileDescriptor.open(file, pfdMode);\n        } else {\n            try {\n                // When finished writing, kick off media scanner\n                return ParcelFileDescriptor.open(\n                    file, pfdMode, mHandler, (IOException e) -> {\n                        onDocIdChanged(documentId);\n                        scanFile(visibleFile);\n                    });\n            } catch (IOException e) {\n                throw new FileNotFoundException(\"Failed to open for writing: \" + e);\n            }\n        }\n    }\n\n    public static boolean matchSearchQueryArguments(Bundle queryArgs, String displayName,\n        String mimeType, long lastModified, long size) {\n        if (queryArgs == null) {\n            return true;\n        }\n        final String argDisplayName = queryArgs.getString(QUERY_ARG_DISPLAY_NAME, \"\");\n        if (!argDisplayName.isEmpty()) {\n            // TODO (118795812) : Enhance the search string handled in DocumentsProvider\n            if (!displayName.toLowerCase().contains(argDisplayName.toLowerCase())) {\n                return false;\n            }\n        }\n        final long argFileSize = queryArgs.getLong(QUERY_ARG_FILE_SIZE_OVER, -1 /* defaultValue */);\n        if (argFileSize != -1 && size < argFileSize) {\n            return false;\n        }\n        final long argLastModified = queryArgs.getLong(QUERY_ARG_LAST_MODIFIED_AFTER,\n                                                       -1 /* defaultValue */);\n        if (argLastModified != -1 && lastModified < argLastModified) {\n            return false;\n        }\n        final String[] argMimeTypes = queryArgs.getStringArray(QUERY_ARG_MIME_TYPES);\n        if (argMimeTypes != null && argMimeTypes.length > 0) {\n            mimeType = Intent.normalizeMimeType(mimeType);\n            for (String type : argMimeTypes) {\n                if (MimeTypeFilter.matches(mimeType, Intent.normalizeMimeType(type))) {\n                    return true;\n                }\n            }\n            return false;\n        }\n        return true;\n    }\n\n    /**\n     * Test if the file matches the query arguments.\n     *\n     * @param file      the file to test\n     * @param queryArgs the query arguments\n     */\n    private boolean matchSearchQueryArguments(File file, Bundle queryArgs) {\n        if (file == null) {\n            return false;\n        }\n\n        final String fileMimeType;\n        final String fileName = file.getName();\n\n        if (file.isDirectory()) {\n            fileMimeType = DocumentsContract.Document.MIME_TYPE_DIR;\n        } else {\n            int dotPos = fileName.lastIndexOf('.');\n            if (dotPos < 0) {\n                return false;\n            }\n            final String extension = fileName.substring(dotPos + 1);\n            fileMimeType = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);\n        }\n        return matchSearchQueryArguments(queryArgs, fileName, fileMimeType,\n                                                           file.lastModified(), file.length());\n    }\n\n    private void scanFile(File visibleFile) {\n        final Intent intent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);\n        intent.setData(Uri.fromFile(visibleFile));\n        getContext().sendBroadcast(intent);\n    }\n\n    private static AssetFileDescriptor openImageThumbnail(File file) throws FileNotFoundException {\n        final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(\n            file, ParcelFileDescriptor.MODE_READ_ONLY);\n        try {\n            final ExifInterface exif = new ExifInterface(file.getAbsolutePath());\n            final long[] thumb = exif.getThumbnailRange();\n            if (thumb != null) {\n                // If we use thumb to decode, we need to handle the rotation by ourselves.\n                Bundle extras = null;\n                switch (exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, -1)) {\n                    case ExifInterface.ORIENTATION_ROTATE_90:\n                        extras = new Bundle(1);\n                        extras.putInt(EXTRA_ORIENTATION, 90);\n                        break;\n                    case ExifInterface.ORIENTATION_ROTATE_180:\n                        extras = new Bundle(1);\n                        extras.putInt(EXTRA_ORIENTATION, 180);\n                        break;\n                    case ExifInterface.ORIENTATION_ROTATE_270:\n                        extras = new Bundle(1);\n                        extras.putInt(EXTRA_ORIENTATION, 270);\n                        break;\n                }\n                return new AssetFileDescriptor(pfd, thumb[0], thumb[1], extras);\n            }\n        } catch (IOException ignored) {\n        }\n        // Do full file decoding, we don't need to handle the orientation\n        return new AssetFileDescriptor(pfd, 0, AssetFileDescriptor.UNKNOWN_LENGTH, null);\n    }\n\n    @Override\n    public AssetFileDescriptor openDocumentThumbnail(\n        String documentId, Point sizeHint, CancellationSignal signal)\n        throws FileNotFoundException {\n        final File file = getFileForDocId(documentId);\n        return openImageThumbnail(file);\n    }\n\n    protected RowBuilder includeFile(final MatrixCursor result, String docId, File file)\n        throws FileNotFoundException {\n        final String[] columns = result.getColumnNames();\n        final RowBuilder row = result.newRow();\n\n        if (docId == null) {\n            docId = getDocIdForFile(file);\n        } else {\n            file = getFileForDocId(docId);\n        }\n\n        final String mimeType = getDocumentType(docId, file);\n        row.add(Document.COLUMN_DOCUMENT_ID, docId);\n        row.add(Document.COLUMN_MIME_TYPE, mimeType);\n\n        final int flagIndex = Arrays.asList(columns).indexOf(Document.COLUMN_FLAGS);\n        if (flagIndex != -1) {\n            int flags = 0;\n            if (file.canWrite()) {\n                if (mimeType.equals(Document.MIME_TYPE_DIR)) {\n                    flags |= Document.FLAG_DIR_SUPPORTS_CREATE;\n                    flags |= Document.FLAG_SUPPORTS_DELETE;\n                    flags |= Document.FLAG_SUPPORTS_RENAME;\n                    flags |= Document.FLAG_SUPPORTS_MOVE;\n                } else {\n                    flags |= Document.FLAG_SUPPORTS_WRITE;\n                    flags |= Document.FLAG_SUPPORTS_DELETE;\n                    flags |= Document.FLAG_SUPPORTS_RENAME;\n                    flags |= Document.FLAG_SUPPORTS_MOVE;\n                }\n            }\n\n            if (mimeType.startsWith(\"image/\")) {\n                flags |= Document.FLAG_SUPPORTS_THUMBNAIL;\n            }\n\n            if (typeSupportsMetadata(mimeType)) {\n                flags |= Document.FLAG_SUPPORTS_METADATA;\n            }\n            row.add(Document.COLUMN_FLAGS, flags);\n        }\n\n        final int displayNameIndex = Arrays.asList(columns).indexOf(Document.COLUMN_DISPLAY_NAME);\n        if (displayNameIndex != -1) {\n            row.add(Document.COLUMN_DISPLAY_NAME, file.getName());\n        }\n\n        final int lastModifiedIndex = Arrays.asList(columns).indexOf(Document.COLUMN_LAST_MODIFIED);\n        if (lastModifiedIndex != -1) {\n            final long lastModified = file.lastModified();\n            // Only publish dates reasonably after epoch\n            if (lastModified > 31536000000L) {\n                row.add(Document.COLUMN_LAST_MODIFIED, lastModified);\n            }\n        }\n        final int sizeIndex = Arrays.asList(columns).indexOf(Document.COLUMN_SIZE);\n        if (sizeIndex != -1) {\n            row.add(Document.COLUMN_SIZE, file.length());\n        }\n\n        // Return the row builder just in case any subclass want to add more stuff to it.\n        return row;\n    }\n\n    protected boolean shouldHide(@NotNull File file) {\n        return false;\n    }\n\n    private boolean shouldShow(@NotNull File file) {\n        return !shouldHide(file);\n    }\n\n    protected boolean typeSupportsMetadata(String mimeType) {\n        return Document.MIME_TYPE_DIR.equals(mimeType);\n    }\n\n    protected final File getFileForDocId(String docId) throws FileNotFoundException {\n        return getFileForDocId(docId, false);\n    }\n\n    private String[] resolveProjection(String[] projection) {\n        return projection == null ? mDefaultProjection : projection;\n    }\n\n    private void startObserving(File file, Uri notifyUri, DirectoryCursor cursor) {\n        synchronized (mObservers) {\n            DirectoryObserver observer = mObservers.get(file);\n            if (observer == null) {\n                observer =\n                    new DirectoryObserver(file, getContext().getContentResolver(), notifyUri);\n                observer.startWatching();\n                mObservers.put(file, observer);\n            }\n            observer.mCursors.add(cursor);\n\n            if (LOG_INOTIFY) Log.d(TAG, \"after start: \" + observer);\n        }\n    }\n\n    private void stopObserving(File file, DirectoryCursor cursor) {\n        synchronized (mObservers) {\n            DirectoryObserver observer = mObservers.get(file);\n            if (observer == null) return;\n\n            observer.mCursors.remove(cursor);\n            if (observer.mCursors.size() == 0) {\n                mObservers.remove(file);\n                observer.stopWatching();\n            }\n\n            if (LOG_INOTIFY) Log.d(TAG, \"after stop: \" + observer);\n        }\n    }\n\n    private static class DirectoryObserver extends FileObserver {\n        private static final int NOTIFY_EVENTS = ATTRIB | CLOSE_WRITE | MOVED_FROM | MOVED_TO\n            | CREATE | DELETE | DELETE_SELF | MOVE_SELF;\n\n        private final File mFile;\n        private final ContentResolver mResolver;\n        private final Uri mNotifyUri;\n        private final CopyOnWriteArrayList<DirectoryCursor> mCursors;\n\n        DirectoryObserver(File file, ContentResolver resolver, Uri notifyUri) {\n            super(file.getAbsolutePath(), NOTIFY_EVENTS);\n            mFile = file;\n            mResolver = resolver;\n            mNotifyUri = notifyUri;\n            mCursors = new CopyOnWriteArrayList<>();\n        }\n\n        @Override\n        public void onEvent(int event, String path) {\n            if ((event & NOTIFY_EVENTS) != 0) {\n                if (LOG_INOTIFY) Log.d(TAG, \"onEvent() \" + event + \" at \" + path);\n                for (DirectoryCursor cursor : mCursors) {\n                    cursor.notifyChanged();\n                }\n                mResolver.notifyChange(mNotifyUri, null, false);\n            }\n        }\n\n        @Override\n        public String toString() {\n            String filePath = mFile.getAbsolutePath();\n            return \"DirectoryObserver{file=\" + filePath + \", ref=\" + mCursors.size() + \"}\";\n        }\n    }\n\n    private class DirectoryCursor extends MatrixCursor {\n        private final File mFile;\n\n        public DirectoryCursor(String[] columnNames, String docId, File file) {\n            super(columnNames);\n\n            final Uri notifyUri = buildNotificationUri(docId);\n            boolean registerSelfObserver = false; // Our FileObserver sees all relevant changes.\n            setNotificationUris(getContext().getContentResolver(), Arrays.asList(notifyUri));\n\n            mFile = file;\n            startObserving(mFile, notifyUri, this);\n        }\n\n        public void notifyChanged() {\n            onChange(false);\n        }\n\n        @Override\n        public void close() {\n            super.close();\n            stopObserving(mFile, this);\n        }\n    }\n}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/java/com/distractionware/vvvvvv/VVVVVV.java",
    "content": "package com.distractionware.vvvvvv;\n\nimport org.libsdl.app.SDLActivity;\n\npublic class VVVVVV extends SDLActivity {\n    @Override\n    protected String[] getLibraries() {\n        return new String[] {\n            \"SDL2\",\n            \"VVVVVV\"\n        };\n    }\n\n    @Override\n    protected String[] getArguments() {\n        // always pass -debug, logcat has level filtering anyway\n        return new String[] {\n            \"-debug\"\n        };\n    }\n}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<adaptive-icon xmlns:android=\"http://schemas.android.com/apk/res/android\">\n    <background android:drawable=\"@color/ic_launcher_background\"/>\n    <foreground android:drawable=\"@mipmap/ic_launcher_foreground\"/>\n</adaptive-icon>"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<adaptive-icon xmlns:android=\"http://schemas.android.com/apk/res/android\">\n    <background android:drawable=\"@color/ic_launcher_background\"/>\n    <foreground android:drawable=\"@mipmap/ic_launcher_foreground\"/>\n</adaptive-icon>"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/values/colors.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <color name=\"colorPrimary\">#3F51B5</color>\n    <color name=\"colorPrimaryDark\">#303F9F</color>\n    <color name=\"colorAccent\">#FF4081</color>\n</resources>\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/values/ic_launcher_background.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<resources>\n    <color name=\"ic_launcher_background\">#000000</color>\n</resources>"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/values/strings.xml",
    "content": "<resources>\n    <string name=\"app_name\">VVVVVV</string>\n</resources>\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/app/src/main/res/values/styles.xml",
    "content": "<resources>\n\n    <!-- Base application theme. -->\n    <style name=\"AppTheme\" parent=\"android:Theme.Holo.Light.DarkActionBar\">\n        <!-- Customize your theme here. -->\n    </style>\n\n</resources>\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/build.gradle",
    "content": "// Top-level build file where you can add configuration options common to all sub-projects/modules.\n\nbuildscript {\n    repositories {\n        mavenCentral()\n        google()\n    }\n    dependencies {\n        classpath 'com.android.tools.build:gradle:8.1.1'\n\n        // NOTE: Do not place your application dependencies here; they belong\n        // in the individual module build.gradle files\n    }\n}\n\nallprojects {\n    repositories {\n        mavenCentral()\n        google()\n        mavenLocal()\n    }\n}\n\ntask clean(type: Delete) {\n    delete rootProject.buildDir\n}\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/gradle/wrapper/gradle-wrapper.properties",
    "content": "#Thu Nov 11 18:20:34 PST 2021\ndistributionBase=GRADLE_USER_HOME\ndistributionUrl=https\\://services.gradle.org/distributions/gradle-8.3-rc-2-bin.zip\ndistributionPath=wrapper/dists\nzipStorePath=wrapper/dists\nzipStoreBase=GRADLE_USER_HOME\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/gradle.properties",
    "content": "# Project-wide Gradle settings.\n\n# IDE (e.g. Android Studio) users:\n# Gradle settings configured through the IDE *will override*\n# any settings specified in this file.\n\n# For more details on how to configure your build environment visit\n# http://www.gradle.org/docs/current/userguide/build_environment.html\n\n# Specifies the JVM arguments used for the daemon process.\n# The setting is particularly useful for tweaking memory settings.\norg.gradle.jvmargs=-Xmx1536m -XX:-UseContainerSupport\n\n# When configured, Gradle will run in incubating parallel mode.\n# This option should only be used with decoupled projects. More details, visit\n# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects\n# org.gradle.parallel=true\n\nandroid.useAndroidX=true\nandroid.enableJetifier=true"
  },
  {
    "path": "desktop_version/VVVVVV-android/gradlew",
    "content": "#!/usr/bin/env bash\n\n##############################################################################\n##\n##  Gradle start up script for UN*X\n##\n##############################################################################\n\n# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\nDEFAULT_JVM_OPTS=\"\"\n\nAPP_NAME=\"Gradle\"\nAPP_BASE_NAME=`basename \"$0\"`\n\n# Use the maximum available, or set MAX_FD != -1 to use that value.\nMAX_FD=\"maximum\"\n\nwarn ( ) {\n    echo \"$*\"\n}\n\ndie ( ) {\n    echo\n    echo \"$*\"\n    echo\n    exit 1\n}\n\n# OS specific support (must be 'true' or 'false').\ncygwin=false\nmsys=false\ndarwin=false\ncase \"`uname`\" in\n  CYGWIN* )\n    cygwin=true\n    ;;\n  Darwin* )\n    darwin=true\n    ;;\n  MINGW* )\n    msys=true\n    ;;\nesac\n\n# Attempt to set APP_HOME\n# Resolve links: $0 may be a link\nPRG=\"$0\"\n# Need this for relative symlinks.\nwhile [ -h \"$PRG\" ] ; do\n    ls=`ls -ld \"$PRG\"`\n    link=`expr \"$ls\" : '.*-> \\(.*\\)$'`\n    if expr \"$link\" : '/.*' > /dev/null; then\n        PRG=\"$link\"\n    else\n        PRG=`dirname \"$PRG\"`\"/$link\"\n    fi\ndone\nSAVED=\"`pwd`\"\ncd \"`dirname \\\"$PRG\\\"`/\" >/dev/null\nAPP_HOME=\"`pwd -P`\"\ncd \"$SAVED\" >/dev/null\n\nCLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar\n\n# Determine the Java command to use to start the JVM.\nif [ -n \"$JAVA_HOME\" ] ; then\n    if [ -x \"$JAVA_HOME/jre/sh/java\" ] ; then\n        # IBM's JDK on AIX uses strange locations for the executables\n        JAVACMD=\"$JAVA_HOME/jre/sh/java\"\n    else\n        JAVACMD=\"$JAVA_HOME/bin/java\"\n    fi\n    if [ ! -x \"$JAVACMD\" ] ; then\n        die \"ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\n    fi\nelse\n    JAVACMD=\"java\"\n    which java >/dev/null 2>&1 || die \"ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\n\nPlease set the JAVA_HOME variable in your environment to match the\nlocation of your Java installation.\"\nfi\n\n# Increase the maximum file descriptors if we can.\nif [ \"$cygwin\" = \"false\" -a \"$darwin\" = \"false\" ] ; then\n    MAX_FD_LIMIT=`ulimit -H -n`\n    if [ $? -eq 0 ] ; then\n        if [ \"$MAX_FD\" = \"maximum\" -o \"$MAX_FD\" = \"max\" ] ; then\n            MAX_FD=\"$MAX_FD_LIMIT\"\n        fi\n        ulimit -n $MAX_FD\n        if [ $? -ne 0 ] ; then\n            warn \"Could not set maximum file descriptor limit: $MAX_FD\"\n        fi\n    else\n        warn \"Could not query maximum file descriptor limit: $MAX_FD_LIMIT\"\n    fi\nfi\n\n# For Darwin, add options to specify how the application appears in the dock\nif $darwin; then\n    GRADLE_OPTS=\"$GRADLE_OPTS \\\"-Xdock:name=$APP_NAME\\\" \\\"-Xdock:icon=$APP_HOME/media/gradle.icns\\\"\"\nfi\n\n# For Cygwin, switch paths to Windows format before running java\nif $cygwin ; then\n    APP_HOME=`cygpath --path --mixed \"$APP_HOME\"`\n    CLASSPATH=`cygpath --path --mixed \"$CLASSPATH\"`\n    JAVACMD=`cygpath --unix \"$JAVACMD\"`\n\n    # We build the pattern for arguments to be converted via cygpath\n    ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`\n    SEP=\"\"\n    for dir in $ROOTDIRSRAW ; do\n        ROOTDIRS=\"$ROOTDIRS$SEP$dir\"\n        SEP=\"|\"\n    done\n    OURCYGPATTERN=\"(^($ROOTDIRS))\"\n    # Add a user-defined pattern to the cygpath arguments\n    if [ \"$GRADLE_CYGPATTERN\" != \"\" ] ; then\n        OURCYGPATTERN=\"$OURCYGPATTERN|($GRADLE_CYGPATTERN)\"\n    fi\n    # Now convert the arguments - kludge to limit ourselves to /bin/sh\n    i=0\n    for arg in \"$@\" ; do\n        CHECK=`echo \"$arg\"|grep -E -c \"$OURCYGPATTERN\" -`\n        CHECK2=`echo \"$arg\"|grep -E -c \"^-\"`                                 ### Determine if an option\n\n        if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then                    ### Added a condition\n            eval `echo args$i`=`cygpath --path --ignore --mixed \"$arg\"`\n        else\n            eval `echo args$i`=\"\\\"$arg\\\"\"\n        fi\n        i=$((i+1))\n    done\n    case $i in\n        (0) set -- ;;\n        (1) set -- \"$args0\" ;;\n        (2) set -- \"$args0\" \"$args1\" ;;\n        (3) set -- \"$args0\" \"$args1\" \"$args2\" ;;\n        (4) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" ;;\n        (5) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" ;;\n        (6) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" ;;\n        (7) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" ;;\n        (8) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" ;;\n        (9) set -- \"$args0\" \"$args1\" \"$args2\" \"$args3\" \"$args4\" \"$args5\" \"$args6\" \"$args7\" \"$args8\" ;;\n    esac\nfi\n\n# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules\nfunction splitJvmOpts() {\n    JVM_OPTS=(\"$@\")\n}\neval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS\nJVM_OPTS[${#JVM_OPTS[*]}]=\"-Dorg.gradle.appname=$APP_BASE_NAME\"\n\nexec \"$JAVACMD\" \"${JVM_OPTS[@]}\" -classpath \"$CLASSPATH\" org.gradle.wrapper.GradleWrapperMain \"$@\"\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/gradlew.bat",
    "content": "@if \"%DEBUG%\" == \"\" @echo off\r\n@rem ##########################################################################\r\n@rem\r\n@rem  Gradle startup script for Windows\r\n@rem\r\n@rem ##########################################################################\r\n\r\n@rem Set local scope for the variables with windows NT shell\r\nif \"%OS%\"==\"Windows_NT\" setlocal\r\n\r\n@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.\r\nset DEFAULT_JVM_OPTS=\r\n\r\nset DIRNAME=%~dp0\r\nif \"%DIRNAME%\" == \"\" set DIRNAME=.\r\nset APP_BASE_NAME=%~n0\r\nset APP_HOME=%DIRNAME%\r\n\r\n@rem Find java.exe\r\nif defined JAVA_HOME goto findJavaFromJavaHome\r\n\r\nset JAVA_EXE=java.exe\r\n%JAVA_EXE% -version >NUL 2>&1\r\nif \"%ERRORLEVEL%\" == \"0\" goto init\r\n\r\necho.\r\necho ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.\r\necho.\r\necho Please set the JAVA_HOME variable in your environment to match the\r\necho location of your Java installation.\r\n\r\ngoto fail\r\n\r\n:findJavaFromJavaHome\r\nset JAVA_HOME=%JAVA_HOME:\"=%\r\nset JAVA_EXE=%JAVA_HOME%/bin/java.exe\r\n\r\nif exist \"%JAVA_EXE%\" goto init\r\n\r\necho.\r\necho ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%\r\necho.\r\necho Please set the JAVA_HOME variable in your environment to match the\r\necho location of your Java installation.\r\n\r\ngoto fail\r\n\r\n:init\r\n@rem Get command-line arguments, handling Windowz variants\r\n\r\nif not \"%OS%\" == \"Windows_NT\" goto win9xME_args\r\nif \"%@eval[2+2]\" == \"4\" goto 4NT_args\r\n\r\n:win9xME_args\r\n@rem Slurp the command line arguments.\r\nset CMD_LINE_ARGS=\r\nset _SKIP=2\r\n\r\n:win9xME_args_slurp\r\nif \"x%~1\" == \"x\" goto execute\r\n\r\nset CMD_LINE_ARGS=%*\r\ngoto execute\r\n\r\n:4NT_args\r\n@rem Get arguments from the 4NT Shell from JP Software\r\nset CMD_LINE_ARGS=%$\r\n\r\n:execute\r\n@rem Setup the command line\r\n\r\nset CLASSPATH=%APP_HOME%\\gradle\\wrapper\\gradle-wrapper.jar\r\n\r\n@rem Execute Gradle\r\n\"%JAVA_EXE%\" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% \"-Dorg.gradle.appname=%APP_BASE_NAME%\" -classpath \"%CLASSPATH%\" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%\r\n\r\n:end\r\n@rem End local scope for the variables with windows NT shell\r\nif \"%ERRORLEVEL%\"==\"0\" goto mainEnd\r\n\r\n:fail\r\nrem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of\r\nrem the _cmd.exe /c_ return code!\r\nif  not \"\" == \"%GRADLE_EXIT_CONSOLE%\" exit 1\r\nexit /b 1\r\n\r\n:mainEnd\r\nif \"%OS%\"==\"Windows_NT\" endlocal\r\n\r\n:omega\r\n"
  },
  {
    "path": "desktop_version/VVVVVV-android/settings.gradle",
    "content": "include ':app'\n"
  },
  {
    "path": "desktop_version/fixupMac.sh",
    "content": "#!/bin/bash\n\n# flibit has this solely for convenience when cleaning up Mac binaries.\n\ninstall_name_tool -change /usr/local/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib VVVVVV \nstrip -S VVVVVV\notool -L VVVVVV\n"
  },
  {
    "path": "desktop_version/fonts/README.txt",
    "content": "=== I N T R O D U C T I O N ===\n\nThis file will explain the font format.\n\nIf you need a font (like a TTF) converted into the format that the game can read, for now you might want to ask Dav, who has tools for it.\n\n\n\n=== F O N T   F O R M A T ===\n\nFonts consist of two files: a .png and a .fontmeta. The .png contains all the \"images\" for all glyphs, and the .fontmeta is an XML document containing all information about which characters are in the file and other metadata.\n\nFor example, a font for Japanese might be called font_ja.png and font_ja.fontmeta.\n\nThe fontmeta file looks like this:\n\n\n<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<font_metadata>\n    <display_name>日本語</display_name>\n    <width>12</width>\n    <height>12</height>\n    <white_teeth>1</white_teeth>\n    <chars>\n        <range start=\"0x20\" end=\"0x7F\"/>\n        <range start=\"0xA0\" end=\"0x17F\"/>\n        <range start=\"0x18F\" end=\"0x18F\"/>\n        <range start=\"0x218\" end=\"0x21B\"/>\n        <range start=\"0x259\" end=\"0x25A\"/>\n        <!-- ... -->\n    </chars>\n    <special>\n        <range start=\"0x00\" end=\"0x1F\" advance=\"6\"/>\n        <range start=\"0xEB00\" end=\"0xEBFF\" color=\"1\"/>\n    </special>\n    <fallback>buttons_12x12</fallback>\n</font_metadata>\n\n\n* type: not specified for normal fonts. <type>buttons</type> is used in button glyph fonts.\n\n* display_name: the name of the language the font is specifically meant for - in the language itself. Users will see this in the level editor when choosing a font to use. If this font is used equally by multiple translations, this could be set to a combination like \"繁體中文/한국어\". (If you are creating a custom player level: don't worry about this)\n\n* width/height: the width and height of each glyph in the font. Every character will always be drawn as a rectangle of this size. VVVVVV is rated to support fonts up to 12 pixels high - anything higher may cause text overlapping or not fitting in place.\n\n* white_teeth: indicates that all characters in the font are white, so the game itself doesn't have to remove all color from the image and make all pixels white like it would in old versions of the game. If this is not set to 1, this font cannot have colored (button) glyphs, and the game has to specifically process the font every time it is loaded, so 1 is highly recommended.\n\n* chars: defines which characters are in the image. Starting at the top left of the image, each character is simply a rectangle of equal size (defined in <width> and <height>) from left to right, top to bottom. In the example given above, the image first has Unicode every character from U+0020 up to and including U+007F, then every character from U+00A0 to U+017F, and so on. To include a single character, simply use a range with equal start and end attributes equal.\n\n* special: defines special attributes that will be applied to a range of characters. One or more of the following attributes can be used:\n\n - color: set to 1 if these glyphs should be drawn with its original colors (for button glyphs, or even emoji...)\n\n - advance: instead of <width>, the cursor (for drawing the next character) should be advanced this amount of pixels to the right. This controls the width of a character, but it does not affect how characters are arranged in the image, and the full glyph will still be drawn. While this means the font system has support for variable-width fonts, it's recommended to not use this option. There are some problems arising from using a variable-width font (especially in text boxes), so please consider copying the font's fullwidth forms (U+FF01-U+FF5E) to ASCII U+0021-U+007E instead. One may argue that a monospaced font also fits more with the game's style.\n\n* fallback: specifies the button glyphs font to use. Make sure to choose one that fits fully within your [width]x[height] rectangle, so for an 8x12 font, choose buttons_8x8, not buttons_12x12.\n\n"
  },
  {
    "path": "desktop_version/fonts/buttons_10x10.fontmeta",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<font_metadata>\n    <type>buttons</type>\n    <width>10</width>\n    <height>10</height>\n    <white_teeth>1</white_teeth>\n    <chars>\n        <range start=\"0xEB00\" end=\"0xEB36\"/>\n    </chars>\n    <special>\n        <range start=\"0xEB00\" end=\"0xEB36\" color=\"1\"/>\n    </special>\n</font_metadata>\n"
  },
  {
    "path": "desktop_version/fonts/buttons_12x12.fontmeta",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<font_metadata>\n    <type>buttons</type>\n    <width>12</width>\n    <height>12</height>\n    <white_teeth>1</white_teeth>\n    <chars>\n        <range start=\"0xEB00\" end=\"0xEB36\"/>\n    </chars>\n    <special>\n        <range start=\"0xEB00\" end=\"0xEB36\" color=\"1\"/>\n    </special>\n</font_metadata>\n"
  },
  {
    "path": "desktop_version/fonts/buttons_8x8.fontmeta",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<font_metadata>\n    <type>buttons</type>\n    <width>8</width>\n    <height>8</height>\n    <white_teeth>1</white_teeth>\n    <chars>\n        <range start=\"0xEB00\" end=\"0xEB36\"/>\n    </chars>\n    <special>\n        <range start=\"0xEB00\" end=\"0xEB36\" color=\"1\"/>\n    </special>\n</font_metadata>\n"
  },
  {
    "path": "desktop_version/fonts/font.fontmeta",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<font_metadata>\n    <display_name>english/…</display_name>\n    <width>8</width>\n    <height>8</height>\n    <white_teeth>1</white_teeth>\n    <chars>\n        <range start=\"0x00\" end=\"0x7F\"/>\n        <range start=\"0xA0\" end=\"0x17F\"/>\n        <range start=\"0x18F\" end=\"0x18F\"/>\n        <range start=\"0x218\" end=\"0x21B\"/>\n        <range start=\"0x259\" end=\"0x25A\"/>\n        <range start=\"0x37E\" end=\"0x37E\"/>\n        <range start=\"0x386\" end=\"0x386\"/>\n        <range start=\"0x388\" end=\"0x38A\"/>\n        <range start=\"0x38C\" end=\"0x38C\"/>\n        <range start=\"0x38E\" end=\"0x3A1\"/>\n        <range start=\"0x3A3\" end=\"0x3CE\"/>\n        <range start=\"0x400\" end=\"0x45F\"/>\n        <range start=\"0x490\" end=\"0x491\"/>\n        <range start=\"0x49A\" end=\"0x49B\"/>\n        <range start=\"0x4A2\" end=\"0x4A3\"/>\n        <range start=\"0x5D0\" end=\"0x5EA\"/>\n        <range start=\"0x5F0\" end=\"0x5F4\"/>\n        <range start=\"0x16A0\" end=\"0x16F0\"/>\n        <range start=\"0x1E9E\" end=\"0x1E9E\"/>\n        <range start=\"0x2014\" end=\"0x2014\"/>\n        <range start=\"0x2018\" end=\"0x2019\"/>\n        <range start=\"0x201C\" end=\"0x201E\"/>\n        <range start=\"0x2026\" end=\"0x2026\"/>\n        <range start=\"0x203C\" end=\"0x203D\"/>\n        <range start=\"0x2070\" end=\"0x2070\"/>\n        <range start=\"0x2074\" end=\"0x2079\"/>\n        <range start=\"0x20AC\" end=\"0x20AC\"/>\n        <range start=\"0x2122\" end=\"0x2122\"/>\n        <range start=\"0x2190\" end=\"0x2199\"/>\n        <range start=\"0x21B0\" end=\"0x21B3\"/>\n        <range start=\"0x21B6\" end=\"0x21B7\"/>\n        <range start=\"0x21BA\" end=\"0x21C3\"/>\n        <range start=\"0x21C5\" end=\"0x21C6\"/>\n        <range start=\"0x21CB\" end=\"0x21CC\"/>\n        <range start=\"0x2318\" end=\"0x2318\"/>\n        <range start=\"0x2325\" end=\"0x2325\"/>\n        <range 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  {
    "path": "desktop_version/fonts/font_ko_license.txt",
    "content": "This is a Modified Version.\nOriginal Version: Copyright (c) 2019-2023 Minseo Lee (itoupluk427@gmail.com)\n\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\nThis license is copied below, and is also available with a FAQ at:\nhttp://scripts.sil.org/OFL\n\n\n-----------------------------------------------------------\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\n-----------------------------------------------------------\n\nPREAMBLE\nThe goals of the Open Font License (OFL) are to stimulate worldwide\ndevelopment of collaborative font projects, to support the font creation\nefforts of academic and linguistic communities, and to provide a free and\nopen framework in which fonts may be shared and improved in partnership\nwith others.\n\nThe OFL allows the licensed fonts to be used, studied, modified and\nredistributed freely as long as they are not sold by themselves. The\nfonts, including any derivative works, can be bundled, embedded, \nredistributed and/or sold with any software provided that any reserved\nnames are not used by derivative works. The fonts and derivatives,\nhowever, cannot be released under any other type of license. The\nrequirement for fonts to remain under this license does not apply\nto any document created using the fonts or their derivatives.\n\nDEFINITIONS\n\"Font Software\" refers to the set of files released by the Copyright\nHolder(s) under this license and clearly marked as such. This may\ninclude source files, build scripts and documentation.\n\n\"Reserved Font Name\" refers to any names specified as such after the\ncopyright statement(s).\n\n\"Original Version\" refers to the collection of Font Software components as\ndistributed by the Copyright Holder(s).\n\n\"Modified Version\" refers to any derivative made by adding to, deleting,\nor substituting -- in part or in whole -- any of the components of the\nOriginal Version, by changing formats or by porting the Font Software to a\nnew environment.\n\n\"Author\" refers to any designer, engineer, programmer, technical\nwriter or other person who contributed to the Font Software.\n\nPERMISSION & CONDITIONS\nPermission is hereby granted, free of charge, to any person obtaining\na copy of the Font Software, to use, study, copy, merge, embed, modify,\nredistribute, and sell modified and unmodified copies of the Font\nSoftware, subject to the following conditions:\n\n1) Neither the Font Software nor any of its individual components,\nin Original or Modified Versions, may be sold by itself.\n\n2) Original or Modified Versions of the Font Software may be bundled,\nredistributed and/or sold with any software, provided that each copy\ncontains the above copyright notice and this license. These can be\nincluded either as stand-alone text files, human-readable headers or\nin the appropriate machine-readable metadata fields within text or\nbinary files as long as those fields can be easily viewed by the user.\n\n3) No Modified Version of the Font Software may use the Reserved Font\nName(s) unless explicit written permission is granted by the corresponding\nCopyright Holder. This restriction only applies to the primary font name as\npresented to the users.\n\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\nSoftware shall not be used to promote, endorse or advertise any\nModified Version, except to acknowledge the contribution(s) of the\nCopyright Holder(s) and the Author(s) or with their explicit written\npermission.\n\n5) The Font Software, modified or unmodified, in part or in whole,\nmust be distributed entirely under this license, and must not be\ndistributed under any other license. The requirement for fonts to\nremain under this license does not apply to any document created\nusing the Font Software.\n\nTERMINATION\nThis license becomes null and void if any of the above conditions are\nnot met.\n\nDISCLAIMER\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\nOTHER DEALINGS IN THE FONT SOFTWARE.\n"
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  {
    "path": "desktop_version/fonts/font_sc.fontmeta",
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<fallback>buttons_12x12</fallback>\n</font_metadata>\n"
  },
  {
    "path": "desktop_version/fonts/font_sc_tc_license.txt",
    "content": "This is a Modified Version.\nOriginal Version: Copyright (c) 2022, TakWolf (https://takwolf.com),\nwith Reserved Font Name 'Fusion Pixel'.\n\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\nThis license is copied below, and is also available with a FAQ at:\nhttp://scripts.sil.org/OFL\n\n\n-----------------------------------------------------------\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\n-----------------------------------------------------------\n\nPREAMBLE\nThe goals of the Open Font License (OFL) are to stimulate worldwide\ndevelopment of collaborative font projects, to support the font creation\nefforts of academic and linguistic communities, and to provide a free and\nopen framework in which fonts may be shared and improved in partnership\nwith others.\n\nThe OFL allows the licensed fonts to be used, studied, modified and\nredistributed freely as long as they are not sold by themselves. The\nfonts, including any derivative works, can be bundled, embedded, \nredistributed and/or sold with any software provided that any reserved\nnames are not used by derivative works. The fonts and derivatives,\nhowever, cannot be released under any other type of license. The\nrequirement for fonts to remain under this license does not apply\nto any document created using the fonts or their derivatives.\n\nDEFINITIONS\n\"Font Software\" refers to the set of files released by the Copyright\nHolder(s) under this license and clearly marked as such. This may\ninclude source files, build scripts and documentation.\n\n\"Reserved Font Name\" refers to any names specified as such after the\ncopyright statement(s).\n\n\"Original Version\" refers to the collection of Font Software components as\ndistributed by the Copyright Holder(s).\n\n\"Modified Version\" refers to any derivative made by adding to, deleting,\nor substituting -- in part or in whole -- any of the components of the\nOriginal Version, by changing formats or by porting the Font Software to a\nnew environment.\n\n\"Author\" refers to any designer, engineer, programmer, technical\nwriter or other person who contributed to the Font Software.\n\nPERMISSION & CONDITIONS\nPermission is hereby granted, free of charge, to any person obtaining\na copy of the Font Software, to use, study, copy, merge, embed, modify,\nredistribute, and sell modified and unmodified copies of the Font\nSoftware, subject to the following conditions:\n\n1) Neither the Font Software nor any of its individual components,\nin Original or Modified Versions, may be sold by itself.\n\n2) Original or Modified Versions of the Font Software may be bundled,\nredistributed and/or sold with any software, provided that each copy\ncontains the above copyright notice and this license. These can be\nincluded either as stand-alone text files, human-readable headers or\nin the appropriate machine-readable metadata fields within text or\nbinary files as long as those fields can be easily viewed by the user.\n\n3) No Modified Version of the Font Software may use the Reserved Font\nName(s) unless explicit written permission is granted by the corresponding\nCopyright Holder. This restriction only applies to the primary font name as\npresented to the users.\n\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\nSoftware shall not be used to promote, endorse or advertise any\nModified Version, except to acknowledge the contribution(s) of the\nCopyright Holder(s) and the Author(s) or with their explicit written\npermission.\n\n5) The Font Software, modified or unmodified, in part or in whole,\nmust be distributed entirely under this license, and must not be\ndistributed under any other license. The requirement for fonts to\nremain under this license does not apply to any document created\nusing the Font Software.\n\nTERMINATION\nThis license becomes null and void if any of the above conditions are\nnot met.\n\nDISCLAIMER\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\nOTHER DEALINGS IN THE FONT SOFTWARE.\n\n\n\n\n\n\n\n\n\n\nThe following font is part of the Original Version of the font\nwith Reserved Font Name 'Fusion Pixel' above:\nCopyright (c) 2021, TakWolf (https://takwolf.com),\nwith Reserved Font Name 'Ark Pixel'.\n\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\nThis license is copied below, and is also available with a FAQ at:\nhttp://scripts.sil.org/OFL\n\n\n-----------------------------------------------------------\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\n-----------------------------------------------------------\n\nPREAMBLE\nThe goals of the Open Font License (OFL) are to stimulate worldwide\ndevelopment of collaborative font projects, to support the font creation\nefforts of academic and linguistic communities, and to provide a free and\nopen framework in which fonts may be shared and improved in partnership\nwith others.\n\nThe OFL allows the licensed fonts to be used, studied, modified and\nredistributed freely as long as they are not sold by themselves. The\nfonts, including any derivative works, can be bundled, embedded, \nredistributed and/or sold with any software provided that any reserved\nnames are not used by derivative works. The fonts and derivatives,\nhowever, cannot be released under any other type of license. The\nrequirement for fonts to remain under this license does not apply\nto any document created using the fonts or their derivatives.\n\nDEFINITIONS\n\"Font Software\" refers to the set of files released by the Copyright\nHolder(s) under this license and clearly marked as such. This may\ninclude source files, build scripts and documentation.\n\n\"Reserved Font Name\" refers to any names specified as such after the\ncopyright statement(s).\n\n\"Original Version\" refers to the collection of Font Software components as\ndistributed by the Copyright Holder(s).\n\n\"Modified Version\" refers to any derivative made by adding to, deleting,\nor substituting -- in part or in whole -- any of the components of the\nOriginal Version, by changing formats or by porting the Font Software to a\nnew environment.\n\n\"Author\" refers to any designer, engineer, programmer, technical\nwriter or other person who contributed to the Font Software.\n\nPERMISSION & CONDITIONS\nPermission is hereby granted, free of charge, to any person obtaining\na copy of the Font Software, to use, study, copy, merge, embed, modify,\nredistribute, and sell modified and unmodified copies of the Font\nSoftware, subject to the following conditions:\n\n1) Neither the Font Software nor any of its individual components,\nin Original or Modified Versions, may be sold by itself.\n\n2) Original or Modified Versions of the Font Software may be bundled,\nredistributed and/or sold with any software, provided that each copy\ncontains the above copyright notice and this license. These can be\nincluded either as stand-alone text files, human-readable headers or\nin the appropriate machine-readable metadata fields within text or\nbinary files as long as those fields can be easily viewed by the user.\n\n3) No Modified Version of the Font Software may use the Reserved Font\nName(s) unless explicit written permission is granted by the corresponding\nCopyright Holder. This restriction only applies to the primary font name as\npresented to the users.\n\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\nSoftware shall not be used to promote, endorse or advertise any\nModified Version, except to acknowledge the contribution(s) of the\nCopyright Holder(s) and the Author(s) or with their explicit written\npermission.\n\n5) The Font Software, modified or unmodified, in part or in whole,\nmust be distributed entirely under this license, and must not be\ndistributed under any other license. The requirement for fonts to\nremain under this license does not apply to any document created\nusing the Font Software.\n\nTERMINATION\nThis license becomes null and void if any of the above conditions are\nnot met.\n\nDISCLAIMER\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\nOTHER DEALINGS IN THE FONT SOFTWARE.\n\n\n\n\n\n\n\n\n\n\nThe following font is part of the Original Version of the font\nwith Reserved Font Name 'Fusion Pixel' above:\nCopyright (c) 2019-2023 Minseo Lee (itoupluk427@gmail.com)\n\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\nThis license is copied below, and is also available with a FAQ at:\nhttp://scripts.sil.org/OFL\n\n\n-----------------------------------------------------------\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\n-----------------------------------------------------------\n\nPREAMBLE\nThe goals of the Open Font License (OFL) are to stimulate worldwide\ndevelopment of collaborative font projects, to support the font creation\nefforts of academic and linguistic communities, and to provide a free and\nopen framework in which fonts may be shared and improved in partnership\nwith others.\n\nThe OFL allows the licensed fonts to be used, studied, modified and\nredistributed freely as long as they are not sold by themselves. The\nfonts, including any derivative works, can be bundled, embedded, \nredistributed and/or sold with any software provided that any reserved\nnames are not used by derivative works. The fonts and derivatives,\nhowever, cannot be released under any other type of license. The\nrequirement for fonts to remain under this license does not apply\nto any document created using the fonts or their derivatives.\n\nDEFINITIONS\n\"Font Software\" refers to the set of files released by the Copyright\nHolder(s) under this license and clearly marked as such. This may\ninclude source files, build scripts and documentation.\n\n\"Reserved Font Name\" refers to any names specified as such after the\ncopyright statement(s).\n\n\"Original Version\" refers to the collection of Font Software components as\ndistributed by the Copyright Holder(s).\n\n\"Modified Version\" refers to any derivative made by adding to, deleting,\nor substituting -- in part or in whole -- any of the components of the\nOriginal Version, by changing formats or by porting the Font Software to a\nnew environment.\n\n\"Author\" refers to any designer, engineer, programmer, technical\nwriter or other person who contributed to the Font Software.\n\nPERMISSION & CONDITIONS\nPermission is hereby granted, free of charge, to any person obtaining\na copy of the Font Software, to use, study, copy, merge, embed, modify,\nredistribute, and sell modified and unmodified copies of the Font\nSoftware, subject to the following conditions:\n\n1) Neither the Font Software nor any of its individual components,\nin Original or Modified Versions, may be sold by itself.\n\n2) Original or Modified Versions of the Font Software may be bundled,\nredistributed and/or sold with any software, provided that each copy\ncontains the above copyright notice and this license. These can be\nincluded either as stand-alone text files, human-readable headers or\nin the appropriate machine-readable metadata fields within text or\nbinary files as long as those fields can be easily viewed by the user.\n\n3) No Modified Version of the Font Software may use the Reserved Font\nName(s) unless explicit written permission is granted by the corresponding\nCopyright Holder. This restriction only applies to the primary font name as\npresented to the users.\n\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\nSoftware shall not be used to promote, endorse or advertise any\nModified Version, except to acknowledge the contribution(s) of the\nCopyright Holder(s) and the Author(s) or with their explicit written\npermission.\n\n5) The Font Software, modified or unmodified, in part or in whole,\nmust be distributed entirely under this license, and must not be\ndistributed under any other license. The requirement for fonts to\nremain under this license does not apply to any document created\nusing the Font Software.\n\nTERMINATION\nThis license becomes null and void if any of the above conditions are\nnot met.\n\nDISCLAIMER\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\nOTHER DEALINGS IN THE FONT SOFTWARE.\n\n\n\n\n\n\n\n\n\n\nThe following font is part of the Original Version of the font\nwith Reserved Font Name 'Fusion Pixel' above:\n[Cubic 11]\nThese fonts are free software.\nUnlimited permission is granted to use, copy, and distribute them, with or without modification, either commercially or noncommercially.\nTHESE FONTS ARE PROVIDED \"AS IS\" WITHOUT WARRANTY.\n此字型是免費的。\n無論您是否進行對本字型進行商業或非商業性修改，均可無限制地使用，複製和分發它們。\n本字型的衍生品之授權必須與此字型相同，且不作任何擔保。\n[JF Dot M+H 12]\nCopyright(c) 2005 M+ FONTS PROJECT\n[M+ BITMAP FONTS]\nCopyright (C) 2002-2004 COZ\nThese fonts are free software.\nUnlimited permission is granted to use, copy, and distribute it, with or without modification, either commercially and noncommercially.\nTHESE FONTS ARE PROVIDED \"AS IS\" WITHOUT WARRANTY.\nこれらのフォントはフリー（自由な）ソフトウエアです。\nあらゆる改変の有無に関わらず、また商業的な利用であっても、自由にご利用、複製、再配布することができますが、全て無保証とさせていただきます。\n\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\nThis license is copied below, and is also available with a FAQ at:\nhttps://scripts.sil.org/OFL\n\n\n-----------------------------------------------------------\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\n-----------------------------------------------------------\n\nPREAMBLE\nThe goals of the Open Font License (OFL) are to stimulate worldwide\ndevelopment of collaborative font projects, to support the font creation\nefforts of academic and linguistic communities, and to provide a free and\nopen framework in which fonts may be shared and improved in partnership\nwith others.\n\nThe OFL allows the licensed fonts to be used, studied, modified and\nredistributed freely as long as they are not sold by themselves. The\nfonts, including any derivative works, can be bundled, embedded, \nredistributed and/or sold with any software provided that any reserved\nnames are not used by derivative works. The fonts and derivatives,\nhowever, cannot be released under any other type of license. The\nrequirement for fonts to remain under this license does not apply\nto any document created using the fonts or their derivatives.\n\nDEFINITIONS\n\"Font Software\" refers to the set of files released by the Copyright\nHolder(s) under this license and clearly marked as such. This may\ninclude source files, build scripts and documentation.\n\n\"Reserved Font Name\" refers to any names specified as such after the\ncopyright statement(s).\n\n\"Original Version\" refers to the collection of Font Software components as\ndistributed by the Copyright Holder(s).\n\n\"Modified Version\" refers to any derivative made by adding to, deleting,\nor substituting -- in part or in whole -- any of the components of the\nOriginal Version, by changing formats or by porting the Font Software to a\nnew environment.\n\n\"Author\" refers to any designer, engineer, programmer, technical\nwriter or other person who contributed to the Font Software.\n\nPERMISSION & CONDITIONS\nPermission is hereby granted, free of charge, to any person obtaining\na copy of the Font Software, to use, study, copy, merge, embed, modify,\nredistribute, and sell modified and unmodified copies of the Font\nSoftware, subject to the following conditions:\n\n1) Neither the Font Software nor any of its individual components,\nin Original or Modified Versions, may be sold by itself.\n\n2) Original or Modified Versions of the Font Software may be bundled,\nredistributed and/or sold with any software, provided that each copy\ncontains the above copyright notice and this license. These can be\nincluded either as stand-alone text files, human-readable headers or\nin the appropriate machine-readable metadata fields within text or\nbinary files as long as those fields can be easily viewed by the user.\n\n3) No Modified Version of the Font Software may use the Reserved Font\nName(s) unless explicit written permission is granted by the corresponding\nCopyright Holder. This restriction only applies to the primary font name as\npresented to the users.\n\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\nSoftware shall not be used to promote, endorse or advertise any\nModified Version, except to acknowledge the contribution(s) of the\nCopyright Holder(s) and the Author(s) or with their explicit written\npermission.\n\n5) The Font Software, modified or unmodified, in part or in whole,\nmust be distributed entirely under this license, and must not be\ndistributed under any other license. The requirement for fonts to\nremain under this license does not apply to any document created\nusing the Font Software.\n\nTERMINATION\nThis license becomes null and void if any of the above conditions are\nnot met.\n\nDISCLAIMER\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\nOTHER DEALINGS IN THE FONT SOFTWARE.\n"
  },
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    "path": "desktop_version/icon.rc",
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  {
    "path": "desktop_version/lang/README-programmers.txt",
    "content": "=== I N T R O D U C T I O N ===\n\nThis file will explain what you need to know when maintaining translations of VVVVVV (like adding new strings to the game and syncing them across languages).\n\nFor making new translations of the game, read README-translators.txt instead.\n\n\n\n=== A D D I N G   N E W   S T R I N G S ===\n\nIf you want to add some new text to the game, all you generally need to do to make it translatable is wrap loc::gettext() around your raw strings in the code (you may need to add an #include \"Localization.h\"), and add the same strings to the English language file. The new strings can be automatically synced from English to all other language files using the translator menu.\n\nFor example, \"Game paused\" can be made translatable by changing it to loc::gettext(\"Game paused\"). Its entry in the English language file could look like this:\n\n    <string english=\"Game paused\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n\nThe max value indicates how many characters of space there is for the text, and is further described below. It looks like \"40\" for single-line text, and \"38*5\" for multi-line text. The max value may not be applicable or may be hard to define, so this attribute can be completely left out. For example, when it's a diagonally-placed menu option, or because the limit depends on the lengths of other strings (like Low/Medium/High in the joystick menu), or a string looks progressively worse the longer it gets. As a general rule: if defining a hard limit would be misleading, then it can be exempt from having a limit.\n\n\n\n=== E D I T I N G   E X I S T I N G   S T R I N G S ===\n\nSometimes you need to make a partial change to text that has already been translated.\n\nFor example: you need to change the string \"Press ENTER to stop\" to \"Press {button} to stop\" (because you made that hotkey configurable).\n\nPlease do *not* simply find-and-replace the text in the language files, nor remove the old string when you add the new one. (Whether you keep the translations or not.)\n\nInstead, duplicate the string in the English language file, putting your version underneath the old version, and mark the old version with the explanation \"***OUTDATED***\".\n\nFor example:\n\n    <string english=\"Press ENTER to stop\" translation=\"\" explanation=\"stop super gravitron\"/>\n\n        ↓  ↓  ↓\n\n    <string english=\"Press ENTER to stop\" translation=\"\" explanation=\"***OUTDATED***\"/>\n    <string english=\"Press {button} to stop\" translation=\"\" explanation=\"stop super gravitron\"/>\n\n\nThe game won't be using the outdated string anymore - it's only still in the language files to carry the existing translations for reference. Once a translator updates the language files, they can reuse parts of the old translation for the new version of the string.\n\n             english        |           translation           |     explanation\n    =================================================================================\n       Press ENTER to stop  | Appuyez sur ENTRÉE pour arrêter |    ***OUTDATED*** \n    ---------------------------------------------------------------------------------\n     Press {button} to stop |              ? ? ?              | stop super gravitron \n\n\nEventually, once all languages are up-to-date, these outdated strings can be cleaned up.\n\nOf course, when you remove strings without replacement, you can simply remove them from the (English) language file.\n\n\n\n=== T E X T   P R I N T I N G ===\n\nThese are the text printing functions:\n\n font::print(flags, x, y, text, r, g, b)\n font::print_wrap(flags, x, y, text, r, g, b, linespacing = -1, maxwidth = -1)\n\nThe flags argument can be 0, or a set of flags that do things like centering, enlarging, etc.\n\nSome examples (can also be found in Font.h):\n\n Standard print\n     font::print(0, 50, 50, \"Hello world!\", 255, 255, 255);\n\n Centered text\n     font::print(PR_CEN, -1, 50, \"Hello world!\", 255, 255, 255);\n     (set X to -1, unless you want to center *around* X)\n\n 2x scale\n     font::print(PR_2X, 50, 50, \"V\", 255, 255, 255);\n\n Centered 2x scale\n     font::print(PR_CEN | PR_2X, -1, 50, \"V\", 255, 255, 255);\n\n Right-aligned 3x scale with a border around it\n     font::print(PR_RIGHT | PR_3X | PR_BOR, 320, 50, \"V\", 255, 255, 255);\n\n Wordwrapped centered text\n     font::print_wrap(PR_CEN, -1, 50, \"Hello world, this will wordwrap to the screen width\", 255, 255, 255);\n\nA not-technically-exhaustive list of all flags (which are defined in Font.h):\n\n- PR_2X/PR_3X/.../PR_8X  Print at larger scale (PR_1X is default)\n- PR_FONT_INTERFACE      [DEFAULT] Use interface (VVVVVV language) font\n- PR_FONT_LEVEL          Use level-specific font (room names, cutscenes, etc)\n- PR_FONT_8X8            Use 8x8 font no matter what\n- PR_BRIGHTNESS(value)   Use this brightness 0-255 (this value is mixed with\n                         r, g and b for an alpha effect, and accounts for\n                         colored glyphs correctly)\n- PR_BOR                 Draw a black border around the text\n- PR_LEFT                [DEFAULT] Left-align text/place at X coordinate\n- PR_CEN                 Center-align text relative to X (X is center)\n                         or to screen if X == -1\n- PR_RIGHT               Right-align text to X\n                         (X is now the right border, not left border)\n- PR_CJK_CEN             [DEFAULT] Large fonts (Chinese/Japanese/Korean) should\n                         stick out on top and bottom compared to 8x8 font\n- PR_CJK_LOW             Larger fonts should stick out fully on the bottom\n                         (draw at Y)\n- PR_CJK_HIGH            Larger fonts should stick out fully on the top\n- PR_RTL_XFLIP           In RTL languages, mirror the X axis, so left is 320\n                         and right is 0, and invert the meaning of PR_LEFT and\n                         PR_RIGHT\n\n\n\n=== S T R I N G   F O R M A T T I N G ===\n\nInstead of sprintf-family functions, it is preferred to use VVVVVV's own formatting system, VFormat.\n\nStrings sometimes have placeholders, which look like {name} or {name|flags}. For example, \"{n_trinkets} of {max_trinkets}\".\n\nPlaceholders can also have \"flags\" that modify their behavior. These can be added or removed in the translation as needed. Flags are separated by | (pipe).\n\nFor more info, see the documentation at the top of VFormat.h.\n\nFull example:\n\n char buffer[100];\n vformat_buf(buffer, sizeof(buffer),\n     \"{crewmate} got {number} out of {total} trinkets in {m}:{s|digits=2}.{ms|digits=3}\",\n     \"number:int, total:int, crewmate:str, m:int, s:int, ms:int\",\n     2, 20, \"Vermilion\", 2, 3, 1\n );\n\n => \"Vermilion got 2 out of 20 trinkets in 2:03.001\"\n\n\n\n=== T R A N S L A T O R   M E N U ===\n\nThe translator menu has options for both translators and maintainers - it allows testing menus, translating room names within the game, syncing all language files with the English template files, getting statistics on translation progress, and more.\n\nVVVVVV will show a \"translator\" menu in the main menu if either:\n- The \"lang\" folder is NOT next to data.zip, and the game is running somewhere within a \"desktop_version\" folder, and desktop_version/lang IS found. This normally happens when compiling the game from source;\n- The command line argument (or launch option) \"-translator\" is passed.\n- ALWAYS_SHOW_TRANSLATOR_MENU is defined during compilation (see top of Localization.h)\n\nTo add new strings, add them to only the English strings.xml or strings_plural.xml, and use the option to sync all languages from the translator menu. This will copy the new strings to all translated language files.\n\nThe language file sync option has differing support for the language files. As indicated in the menu itself, it handles each file as follows:\n\n[Full syncing EN→All]\nFor these files, the English version of the file is fully copied and overwrites every language's version, while all existing translations and customizations are inserted for every language. This means newly added strings are copied to every language, and removed strings are simultaneously removed from every language, bringing them fully up-to-date.\n  - meta.xml\n  - strings.xml\n  - strings_plural.xml\n  - cutscenes.xml\n  - roomnames.xml\n  - roomnames_special.xml\n\n[Syncing not supported]\nThese files are untouched by the syncing feature.\n  - numbers.xml\n\n\n\n=== F I L E S ===\n\n* meta.xml: This file contains some general information about a translation.\n\n* strings.xml: This file contains general strings for the interface and some parts of the game.\n\n* strings_plural.xml: Similar usage to strings.xml, but for strings that need different plural forms (\"1 trinket\", \"2 trinkets\")\n\n* numbers.xml: This file contains all numbers from 0 to 100 written out (Zero, One, etc). This file also allows you to define the plural forms used in strings_plural.xml.\n\n* cutscenes.xml: This file contains nearly all the cutscenes that appear in the main game.\n\n* roomnames.xml: This file contains nearly all the room names for the main game.\n\n* roomnames_special.xml: This file contains some special cases for roomnames, some names for rooms that usually aren't displayed as regular (like The Ship), and some general area names.\n"
  },
  {
    "path": "desktop_version/lang/README-translators.txt",
    "content": "=== I N T R O D U C T I O N ===\n\nThis file will explain everything you need to know when making translations of VVVVVV.\n\nWARNING TO VOLUNTEERS: VVVVVV translation is not a community effort where anyone can submit translations! It's *possible* that, on a case-by-case basis, someone can volunteer to become an official translator. But you would need to get approval from Terry first (or you can express interest in there being an official translation into your language, it may already be planned!)\n\nLikewise, you're welcome to report issues in existing translations (or to submit PRs to fix these issues), but it's not a good idea to rewrite significant parts of a translation, and then contribute it without warning. If you think there are errors or things that could be improved, please give an explanation as to why. (We may decide to discuss it with the official translator.)\n\nIt *is* possible to make a fan translation for fun, for sharing with others, etc. But it probably won't be distributed with the game officially.\n\n\n\n=== A D D I N G   A   N E W   L A N G U A G E ===\n\nThe English language files are basically templates for other languages (all the translations are empty).\n\nTo create a new language, simply copy the `en` folder, and start by filling out meta.xml (further explained below).\n\nAlternatively, you can create an empty language folder, and then use the in-game sync tool (translator > maintenance > sync language files) to populate it.\n\n\n\n=== E X C E L ===\n\nThe game uses XML files for storing the translations. If you prefer, there is an .xlsm file which can be used as an editor. This can load in all the XML files, and then save changes back as XML.\n\nIf you're an official translator, you should have received a version of this spreadsheet. If not, a blank version can be found here: https://github.com/Daaaav/TranslationEditor\n\n\n\n=== T R A N S L A T O R   M E N U ===\n\nThe translator menu has options for both translators and maintainers - it allows testing menus, translating room names within the game, syncing all language files with the English template files, getting statistics on translation progress, and more. The translator menu is hidden from players in regular versions of the game.\n\nWhen the translator menu is unlocked, you can also press F8 anywhere in the game to reload the current language files. So you can save translations and immediately preview them (except for menu buttons and the current cutscene dialogue, which can't be reloaded on the fly). You will hear a coin sound when the language files have been reloaded via F8.\n\n\n\n=== L O W E R C A S E   A N D   U P P E R C A S E ===\n\nIf lowercase and uppercase does not exist in your language (Chinese, Japanese and Korean for example), you can set toupper to 0 in meta.xml, and ignore any directions about using lowercase or uppercase.\n\nVVVVVV's menu system has the style of using lowercase for unselected options and uppercase for selected options, for example:\n\n  play\n    levels\n    [ OPTIONS ]\n        translator\n          credits\n            quit\n\nThe menu options are stored as their full-lowercase version, and they're normally commented as \"menu option\" in the translation files. A built-in function (toupper in Localization.cpp) automatically converts the lowercase text to uppercase when needed. This function has support for a good number of accented characters, Cyrillic and Greek, but more could be added if needed. It also accounts for special cases in Turkish and Irish.\n\nTurkish: The uppercase of i is İ, for example, \"dil\" becomes \"DİL\" and not \"DIL\". To enable this, set toupper_i_dot to 1 in meta.xml.\n\nIrish: Specific letters may be kept in lowercase when making a string full-caps. For example, \"mac tíre na hainnise\" should be \"MAC TÍRE NA hAINNISE\" instead of \"MAC TÍRE NA HAINNISE\". If enabled, you can use the ~ character before the letter which should be forced in lowercase: \"mac tíre na ~hainnise\". This ~ character only has an effect in strings which are subject to automatic uppercasing (otherwise it'll be visible as å). This can be enabled by setting toupper_lower_escape_char to 1 in meta.xml.\n\n\n\n=== W O R D W R A P P I N G   A N D   L E N G T H   L I M I T S ===\n\nFor most languages, VVVVVV can automatically wordwrap based on spaces. This may not work for some languages (like Chinese, Japanese and Korean), so instead, newlines can be inserted manually (see below) and automatic wordwrapping can be disabled in meta.xml.\n\nVVVVVV's resolution is 320x240, and the default font is 8x8, which means there is a 40x30 character grid (although we don't adhere to this grid for the UI, but it gives a good indication). Naturally, if the font has a different size like 12x12, less characters will fit on the screen too.\n\nStrings are usually annotated with their limits (for example, max=\"38*3\"). This can be formatted like one of the following:\n  (A) 33\n  (B) 33*3\n\n(A) if it's a single number (for example \"33\"): the hard maximum number of characters that are known to fit. Being exactly on the limit may not look good, so try to go at least a character under it if possible.\n\n(B) if X*Y (for example 33*3): the text should fit within an area of X characters wide and Y lines high. The text is automatically word-wrapped to fit (unless disabled in meta.xml). If automatic word-wrapping is disabled, you need to manually insert newlines with |, or possibly as a literal newline.\n\nIf your language uses a font with a different size than 8x8, there will be two limits given: `max`, which is the original limit based on the 8x8 font, and `max_local`, which is adapted to the size of your font. To get this notation, use the maintenance option to sync language files from within VVVVVV. Ensure the correct font is set in meta.xml first.\n\nThe translator menu has an option (\"limits check\") to automatically find strings that break the given limits. There may be a few cases where this detection isn't perfect, but it should be a helpful quality assurance tool.\n\nThe maximum lengths are not always given. Notoriously, menu option buttons are placed diagonally, thus they have maximums that are hard to look up. Even more so, making an option differ too much in length from the other options might make it look out of place. Best thing to do there is probably just translate as usual and then test all menus via the \"menu test\" option in the translator menu. However, menus do automatically reposition based on the text length, so worst-case scenario, if an option is 36 characters long, all options are displayed right underneath each other.\n\n\n\n=== F O N T S ===\n\nThe game uses an 8x8 pixel font by default (font.png and font.fontmeta in the \"fonts\" folder). If your language can be represented in 8x8 characters, it is preferable to use this font, or for this font to be extended.\n\nThe fonts directory also has a README.txt file that explains how the font format works.\n\n\n\n=== N U M B E R S   A N D   P L U R A L   F O R M S ===\n\nIn certain places, VVVVVV (perhaps unconventionally) writes out numbers as full words. For example:\n\n  - One out of Fifteen\n  - Two crewmates remaining\n  - Two remaining\n\nThese words can be found in numbers.xml. The numbers Zero through Twenty will be the most commonly seen. It's always possible for numbers up to One Hundred to be seen though (players can put up to 100 trinkets and crewmates in a custom level).\n\nYour language may not allow the same word to be used for the same number in different scenarios. For example, in Polish, \"twenty out of twenty\" may be \"dwadzieścia z dwudziestu\". Right now, you have two sets of wordy numbers to choose from, `translation` and `translation2`, but this will likely change to a more customizable system in the future. You can choose when these \"wordy\" numbers are used and when numeric forms (20 out of 20) are used (see \"STRING FORMATTING\" below). It's also possible to leave the translations for all the numbers empty. In that case, numeric forms will always be used.\n\nIn English, using Title Case is appropriate, but in most other languages, it probably isn't. Therefore, you may want to translate all numbers in lowercase, when it's more appropriate to use \"twenty out of twenty\" than \"Twenty out of Twenty\". You can then apply auto-uppercasing to any placeholder you choose (see \"STRING FORMATTING\" below), making it possible to display \"Twenty out of twenty\".\n\nAs for plural forms: English and some other languages have a singular (1 crewmate) and a plural (2 crewmates). Some languages may have different rules (like for 0, or numbers that end in 2, 3 and 4). VVVVVV can accommodate these rules and allows you to translate certain strings (strings_plural.xml) in different ways depending on the number. The different forms can be defined by changing the \"form\" attribute on each number in numbers.xml. For English, form \"1\" is used for singular, and form \"0\" is used for plural. You can set up any amount of plural forms you will need.\n\nNumbers that identify the forms do not need to be sequential, you may use any number between 0 and 254 to identify the different forms. So instead of using forms 0, 1, 2 and 3, you could also name them 1, 2, 5 and 7.\n\nSuppose you need a different form for the number 1, the numbers 2-4, and all other numbers. You could use \"form 1\" for the number 1, \"form 2\" for 2-4, and \"form 0\" for all other numbers:\n\n<numbers>\n    <number value=\"0\"  form=\"0\"  ... />\n    <number value=\"1\"  form=\"1\"  ... />\n    <number value=\"2\"  form=\"2\"  ... />\n    <number value=\"3\"  form=\"2\"  ... />\n    <number value=\"4\"  form=\"2\"  ... />\n    <number value=\"5\"  form=\"0\"  ... />\n    <number value=\"6\"  form=\"0\"  ... />\n    ...\n\nWhen translating the plural strings, you can add translations for every unique form. For example:\n\n    <string english_plural=\"You rescued {n_crew} crewmates\" english_singular=\"You rescued {n_crew} crewmate\">\n        <translation form=\"0\" translation=\"You saved {n_crew} crewmates\"/>\n        <translation form=\"1\" translation=\"You saved {n_crew} crewmate\"/>\n        <translation form=\"2\" translation=\"You saved {n_crew} crewmateys\"/>\n    </string>\n\nPlural forms can appear both for wordy numbers (\"you saved one crewmate\") as well as numbery numbers (\"you died 136 times in this room\"), so we need the plural forms to go further than 100.\n\nFor the numbers 100 and higher: as far as I can find (with information about plural rules across 160 languages) - the plural forms always repeat themselves every 100 numbers. So numbers 100-199 always have the same forms as 200-299, 300-399, and so on. However, 100-119 (200-219, etc) don't always work the same as 0-19 do (in English for example, it's not \"101 trinket\" despite ending in 01). Therefore, forms for 100-119 can also be filled in. The system will simply copy 20-99 for 120-199, and that should be enough to cover all numbers from 0 to infinity. Technically the system supports providing forms until 199, but it should never be necessary to go higher than 119, so they're not in the language files by default.\n\nNumbers higher than 100 cannot have a written out translation (\"one hundred and one\" does not exist).\n\n\n\n=== S T R I N G   F O R M A T T I N G ===\n\nStrings sometimes have placeholders, which look like {name} or {name|flags}. For example, \"{n_trinkets} of {max_trinkets}\".\n\nPlaceholders can also have \"flags\" that modify their behavior. These can be added or removed in the translation as needed. Flags are separated by | (pipe).\n\nFor example, \"{n_trinkets|wordy}\" makes the number of trinkets display as a \"wordy\" number (twenty instead of 20) (See \"NUMBERS AND PLURAL FORMS\"). \"{n_trinkets|wordy|upper}\" makes that word start with a capital letter (Twenty instead of twenty). So for example, \"{n_trinkets|wordy|upper} of {max_trinkets|wordy}\" may be displayed as \"Twenty out of twenty\" - assuming numbers.xml is translated all-lowercase.\n\nThe valid flags are:\n  - wordy         [ints only] use number words (Twenty) of the first set (translation), instead of digits (20)\n  - wordy2        [ints only] use number words of the second set (translation2), instead of digits\n  - digits=n      [ints only] force minimum n digits, like n=5 --> 00031\n  - spaces        [only if using digits=n] use leading spaces instead of 0s\n  - upper         uppercase the first character with loc::toupper_ch\n\n\n\n=== S T O R Y   A N D   C H A R A C T E R   I N F O R M A T I O N ===\n\nThis is a brief story and character overview for reference. Any further questions can be directed to Terry: https://distractionware.com/email/\n\n== The Crewmates ==\n\nVVVVVV is about a crew of curious and super-intelligent aliens exploring the universe. There are six crewmates onboard the ship, in six different colours. They are:\n\n* Viridian (Cyan, the player character)\n* Verdigris (Green)\n* Vitellary (Yellow)\n* Vermilion (Red)\n* Victoria (Blue)\n* Violet (Purple)\n\nAll six characters have names that start with V. In addition, each crewmate's name is an obscure word that suggests their colour - for example, Verdigris is the name of the green pigment that forms on copper when it oxidises. This might be hard to translate! (So, potentially it just makes sense not to translate the names at all, unless you have a good idea about how to do it - for example, if you can pull off the same colour/name beginning with V trick in your language.)\n\nEach crewmate has the following \"rank\", i.e. their job on the ship. These are all basically just Star Trek inspired roles:\n\n* \"Captain\" Viridian (Captain as in leader)\n* \"Chief\" Verdigris (Chief as in Lead Engineer)\n* \"Professor\" Vitellary (Kind of the senior scientist on board)\n* \"Officer\" Vermilion (Officer as in Away-Officer, the one who usually goes out exploring)\n* \"Doctor\" Victoria (Doctor in the scientific sense)\n* \"Doctor\" Violet (Doctor in the medical sense)\n\nVerdigris, Vitellary and Vermilion are male. Victoria and Violet are female. Viridian is deliberately unspecified - when translating cutscenes, if at all possible, try to avoid specifying their gender, even if that leads to some otherwise awkward phrasing or requires the use of some cutting edge grammar tricks in your language.\n\n== Personalities ==\n\nIf it helps with tone: the running joke in VVVVVV's writing is that all six characters are hyper intelligent prodigies, who will nevertheless speak to each other as if they're small children. E.g. Viridian \"we were just playing with it!\", Vermilion \"I'm helping!\", Verdigris \"I'm an engineer!\", etc. More specifically:\n\n* Viridian is a classic hero - unphased by danger, never worried, always completely certain that they'll be able to fix everything.\n* Verdigris is a romantic - he has a huge (reciprocated!) crush on Violet, which he does a terrible job of keeping secret.\n* Vitellary is an academic - he loves science, and has a dry and long winded science thing to tell you in almost every cutscene.\n* Vermilion is bold and adventurous - after you rescue him, you'll find him exploring different parts of the world on his own quest to find the rest of the crew (he's not much help, though).\n* Victoria is a worrier - she's quick to feelings of despair. Victoria's sprite is almost always sad!\n* Violet is a caretaker - she's the ship's Doctor, and most of her cutscenes are status updates about the other crewmates.\n\n== Dimension VVVVVV ==\n\nThe world you're exploring is filled with terminals, with text logs from the previous inhabitants, who we never see. We don't know much about them.\n\nThe ship you're all on is called the \"D.S.S. Souleye\", which is a minor easter egg. D.S.S. just stands for \"Dimensional Space Ship\" - a craft that warps between different dimensions. Souleye is the pseudonym for Magnus Pålsson, the game's composer.\n\n\n\n=== S P R I T E S   T R A N S L A T I O N ===\n\nThere are several enemies in the game which contain words: STOP, YES, OBEY, LIES and TRUTH. These, as well as the C on checkpoints, can be translated.\n\nThis may be a bit tricky - the sizes of the translated graphics should be as close to the original English as possible, which means that even though letters can be compressed a bit, they will quickly be too long. For example, if you'd like to translate LIES with 5 letters, it really doesn't help if one of those 5 letters is not an I (the most slim letter).\n\nFortunately, the translation does not have to be literal, as the words themselves are only referenced in room names at most, and the exact meanings aren't that important, only the spirit of them is. OBEY is a They Live reference, so there are a lot of other signs you could use. Some inspiration:\n\n* STOP: this is on a stop sign, so may not need to be translated\n* OBEY: maybe something like FOLLOW, or one of the other words in \"They Live\" (WORK, BUY, CONSUME, CONFORM, ...)\n* LIES: maybe singular LIE, maybe some form of NONSENSE (as in BS but non-offensive), FALSE, FAKE, BLAH, FABLE\n* TRUTH: maybe FACTS\n\n\n== Implementation of translated sprites ==\n\nIf you'd like to pixel translated sprites yourself: Take sprites.png and flipsprites.png from the graphics folder in data.zip. These spritesheets are a 32x32 grid - for example, you cannot extend OBEY upwards or to the left.\n\nThe translated file does not have to contain any untranslated sprites - these can simply be made transparent, for optimization. So: the files should be transparent sheets with some translations in the middle.\n\nThe translated versions of sprites.png and flipsprites.png can be placed in a \"graphics\" subfolder of your language folder.\n\nThen, put a file next to them called \"spritesmask.xml\", with the following contents:\n\n\n<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n\n\nThis file defines which sprites in the translated files should overwrite the original ones. Remove any lines for sprites you did not translate. After that, your translated sprites should work!\n\nFor completeness: sprite_w and sprite_h on the <spritesmask> tag define the size of each unit in the attributes of <sprite>. The possible attributes of <sprite> are:\n\n* x, y: the position of the sprite to copy (in blocks of sprite_w by sprite_h)\n* w, h: the width and height of the sprite to copy (default 1 for both)\n* dx, dy: the destination position of the sprite (default x,y; so the same position as copied from)\n\n\n\n=== F I L E S ===\n\n== meta.xml ==\nThis file contains some general information about this translation. It contains the following attributes:\n\n* active: If 0, this language will not be shown in the languages menu\n\n* nativename: The name of the language in itself, fully in lowercase (so not \"spanish\" or \"Español\", but \"español\"). A language name can be at most 16 characters wide (in the 8x8 font)\n\n* credit: You can fill in credit here that will appear on the language screen, like \"Spanish translation by X\". May be in your language. Max 38*2 @8x8\n\n* action_hint: This is displayed at the bottom of the language screen when your language is highlighted, to show that Space/Z/V sets the selected option as the language. Max 40 @8x8\n\n* gamepad_hint: The same as action_hint, but now a gamepad button will be filled into {button}, such as (A), (X), etc\n\n* autowordwrap: Whether automatic wordwrapping is enabled. Can be disabled for CJK (in which case newlines have to be inserted manually in text)\n\n* toupper: Whether to enable automatic uppercasing of menu options (unselected, SELECTED). May be disabled for languages such as CJK that don't have lowercase and uppercase.\n\n* toupper_i_dot: When automatically uppercasing, map i to İ, as in Turkish.\n\n* toupper_lower_escape_char: When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased, for Irish.\n\n* rtl: This should be enabled for languages that are written right-to-left. It will horizontally flip many parts of the interface and allows text to be right-aligned in places like textboxes.\n\n* menu_select: The indication that a certain menu option or button is selected, in addition to the automatic uppercasing if \"toupper\" is enabled. For example, \"[ {label} ]\" looks like \"[ SELECTED ]\"\n\n* menu_select_tight: Similar to menu_select, except used in cases where space is a bit more limited (like the map screen). \"[{label}]\" looks like \"[SELECTED]\"\n\n* font: The filename of the font to use. The 8x8 font is called \"font\", the Japanese font is \"font_ja\", et cetera.\n\n\n== strings.xml ==\nThis file contains general strings for the interface and some parts of the game. In the XML, the tag for one string looks like this:\n\n    <string english=\"Game paused\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n\nTo translate a string, simply fill in the translation attribute, like this:\n\n    <string english=\"Game paused\" translation=\"Spel gepauzeerd\" explanation=\"pause screen\" max=\"40\"/>\n\nIf the translation is left blank, the English text will be used as a fallback. Translations should NOT be left blank on purpose if the text is the same however; the string will be counted as untranslated and it'll be harder to keep track of what's new. Always just copy-paste the English string into the translation in that case.\n\nThe following attributes may be found for each string:\n\n* english: the English text.\n\n* translation: the translation.\n\n* case: a number (1, 2, etc) for separate strings that are identical in English but may need different translations.\n\n* explanation: an explanation about the context, location and possibly the formatting.\n\n* max: length restrictions, described above in \"WORDWRAPPING AND LENGTH LIMITS\"\n\n\n== strings_plural.xml ==\n\nSee \"NUMBERS AND PLURAL FORMS\" above.\n\nYou can define the plural forms in numbers.xml.\n\nThen, simply add translations for each form you set up in numbers.xml. For example:\n\n    <translation form=\"0\" translation=\"Shows up for all numbers with form=0\"/>\n    <translation form=\"1\" translation=\"Shows up for all numbers with form=1\"/>\n    <translation form=\"2\" translation=\"Shows up for all numbers with form=2\"/>\n\nThe \"wordy\" flag indicates a word will be filled in (like twelve), otherwise a number (12). As described above in \"STRING FORMATTING\", you can change this as needed in your translations.\n\nThe `var` attribute indicates which placeholder will be filled in, the `expect` attribute indicates how high the values are that you may expect to be filled in. For example, expect=\"20\" means any value above 20 will probably not be used in this string. This is mainly needed so that the limits check knows not to worry about a number like \"seventy seven\" making the string too long, but it may also be a useful context clue.\n\n\n== numbers.xml ==\nThis file contains all numbers from 0 to 100 written out (Zero, One, etc).\n\nThis will be filled in strings like:\n- One out of Fifteen\n- Two crewmates remaining\n- Two remaining\n\nIf this can't work for your language, or wordy numbers are really unfitting, you can leave all of these empty, in which case numbers will be used (20 out of 20).\n\nYou may want to do it all-lowercase in order to not get English-style title casing. \"Twenty out of Twenty\" may be grammatically incorrect in MANY languages, and \"twenty out of twenty\" would be better. Translating the numbers all-lowercase allows you to apply context-specific uppercasing, like \"Twenty out of twenty\" (see \"STRING FORMATTING\" above)\n\nThis file also allows you to define the plural forms used in strings_plural.xml.\n\nFor more information, see \"NUMBERS AND PLURAL FORMS\" above.\n\n\n== cutscenes.xml ==\nThis file contains nearly all the cutscenes that appear in the main game. Each line has a \"speaker\" attribute, which is not used by the game - it's just for translators to know who says what and to establish context.\n\nThe dialogues are automatically text-wrapped, except if automatic wrapping is disabled in meta.xml. In that case, the maximum line length is 36 8x8 characters (288 pixels) or 24 12x12 characters.\n\nIn the few cases where the same text appears multiple times in a cutscene, these have the attribute \"case\" added to them (for example case=\"1\", case=\"2\", etc), so they can be translated separately if needed. (These match up with textcase(x) commands in the scripts themselves)\n\nYou may find some additional formatting attributes on each <dialogue> tag. These are used to make spacing and formatting in translations consistent with the original English text (for example, centered text, padding on both sides, etc). You can change any of these if you need, and you can also add them yourself to ANY dialogue tag.\n\n* tt: teletype. if \"1\", disable automatic word wrapping, even if autowordwrap is enabled in meta.xml. You will have to add newlines manually for this textbox, either with hard enters, or with |\n\n* wraplimit: change the maximum width of the text before it wordwraps, in pixels. Only if tt is not enabled. Example:\n    [Hello world!]  --[wraplimit=\"56\"]-->  [Hello ]   (56=7*8)\n                                           [world!]\n  If autowordwrap is disabled in meta.xml, this also doesn't work, but it does give you an advisory maximum text width.\n  The default is 288 (36*8 or 24*12).\n\n* centertext: center the text (but keep it aligned to the grid), for example:\n    [You have rescued]  --[centertext=\"1\"]-->  [You have rescued]\n    [a crewmember!]                            [ a crewmember!  ]\n\n* pad: pad each line of text with a number of spaces (0 by default), for example:\n    [You have rescued]  --[pad=\"2\"]-->  [  You have rescued  ]\n    [ a crewmember!  ]                  [   a crewmember!    ]\n  This will automatically make the wrap limit smaller accordingly, unless a custom wraplimit is given.\n\n* pad_left/pad_right: same as pad, but only affects the left or right side. For example:\n    [You have rescued]  --[ pad_left=\"5\"]--\\  [     You have rescued  ]\n    [ a crewmember!  ]  --[pad_right=\"2\"]--/  [      a crewmember!    ]\n\n* padtowidth: pad the text on both sides if it's not this many pixels wide. For example:\n    [-= Personal Log =-]  --[padtowidth=\"224\"]--> [     -= Personal Log =-     ]   (224=28*8)\n\n\n== roomnames.xml ==\nThis file contains nearly all the room names for the main game. The limit is always 40 8x8 characters (320 pixels) or 26 12x12 characters.\n\nIt's recommended to translate the room names in-game to see why all rooms are called what they are. To do this, enable room name translation mode in translator > translator options > translate room names.\n\n\n== roomnames_special.xml ==\nThis file contains some special cases for roomnames, some names for rooms that usually aren't displayed as regular (like The Ship), and some general area names.\n\nOne room (\"Prize for the Reckless\") is intentionally missing spikes in a time trial and no death mode so the player does not have to die there, and the room is called differently in both cases (for time trial \"Imagine Spikes There, if You Like\", and for no death mode \"I Can't Believe You Got This Far\").\n\nThere are also some roomnames in the game which gradually transform into others or cycle through a few minor variations.\n\n"
  },
  {
    "path": "desktop_version/lang/ar/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"أوه... أه لا...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"هل الأوضاع بخير؟\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"كلا! اعترضنا تشويش ما...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"نواجه مشكلة...! ارتطام السفينة وشيك!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"علينا إخلاء المكان!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"مصيبة!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"غادروا السفينة جميعا!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"لا يفترض هذا... لا يعقل!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"هوف! خفت جدا قبل قليل!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"على الأقل نجونا جميعا سالمين، أليس كذلك يا...\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...جماعة؟\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"يا ترى لماذا نقلتني السفينة إلى هنا لوحدي؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"أتمنى أن بقية الطاقم خرجوا دون أن يصيبهم أذى...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"فايولت! أليس كذلك؟\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"قبطان! يسعدني أنك بخير!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"حصل خلل رهيب في آلة تنقيل السفينة!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"أظن أنه بعثر أفراد طاقمنا إلى أماكن عشوائية! لا أستغرب أي مكان أرسلوا إليه!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"أه لا!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"أنا قرب السفينة. صحيح أنها تضررت كثيرا، لكنها لا تزال صالحة!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"أين أنت يا قبطان؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"أنا قرب محطة فضائية ما... تبدو لي حديثة بعض الشيء...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"يبدو أن في هذا البعد نوعا ما من التشويش...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"سأرسل إليك إحداثيات السفينة.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"لا يمكنني أن أجلبك بآلة التنقيل، لكن على الأقل...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"لو عثرت بنفسك على آلة تنقيل قريبة منك، يمكنك التنقل والعودة إلي!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"حاضر! سأحاول أن أجد أحد هذه الأجهزة!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"حظا موفقا، يا قبطان!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"أما أنا، سأواصل البحث عن بقية أفراد الطاقم...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"أوووه! يا ترى ما هذا الشيء اللماع؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"لا أظنني بحاجة إليه، لكن لا بأس في العودة به للسفينة كي نتفحصه هناك...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"أوه! شيء آخر من نفس نوع تلك الأشياء اللماعة!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"لا أظنني بحاجة إليه، لكن لا بأس في العودة به للسفينة كي نتفحصه هناك...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"آلة تنقيل!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"جميل، بهذا أستطيع العودة إلى السفينة!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"أخبريني يا دكتورة - هل عندك فكرة عن سبب الحادث؟\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"توجد هنا إشارة غريبة تتداخل مع سير عمل تجهيزاتنا...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"تسبب ذلك بضياع الإحداثية الكمية للسفينة، فوقع تسطيحنا إلى هذا البعد!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"أه لا!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"مع هذا لن نعجز عن إصلاح السفينة والمغادرة...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... بشرط أن نجمع شمل بقية الطاقم.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"لا نعرف عن هذا المكان شيئا...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"من يدري أين أصدقاؤنا - هل هم تائهون؟ هل يتعرضون للأخطار؟\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"هل يمكنهم التنقيل والعودة إلينا؟\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"كلا، طالما لم يتواصلوا معنا بطريقة ما!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"لم نلتقط إشارتهم، ولن يتنقلوا هنا إلا لو عرفوا مكان السفينة...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"هكذا إذن، لكن ما الحل؟\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"أن نجدهم! لو غامرت في هذا البعد الجديد وبحثت في كل مكان ربما نلقاهم...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"هذا مقدور عليه... طيب! من أين نبدأ؟\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"حاولت أن أجدهم براصدات سفينتنا!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"لم ينفع ذلك، لكن وجدت أمرا يستحق الذكر...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"تلك النقاط في أرصادنا تشير إلى أنساق طاقة فائقة!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"من المرجح أنها آلات تنقيل - يدل هذا أن مكان بنائها قرب شيء مهم...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"قد تكون تلك النقاط أفضل بداية لبحثنا.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"واضح! إذن سأخرج وأرى ماذا عساي أجد!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"سأنتظرك هنا في حال ما احتجت أي مساعدة!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"سأنتظرك هنا في حال ما احتجت أي مساعدة!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"المهمة ضخمة، يا دكتورة.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"من أين أبدأ؟\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"هل نسيت؟ يمكنك بضغط {b_map} التأكد من مكانك في الخريطة!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"أقترح عليك البحث في الأماكن التي ربما نقل إليها بقية أفراد طاقمنا...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"ولو ضعت، يمكنك العودة للسفينة من أي آلة تنقيل.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"ولا تشغلن بالك! مهما حصل سنعثر على الجميع!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"وكل شيء سيمر على ما يرام...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"هل أنت بخير يا قبطان؟\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"يقلقني أمر فيكتوريا يا دكتورة!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"يقلقني أمر فيتيلاري يا دكتورة!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"يقلقني أمر فيرديغري يا دكتورة!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"يقلقني أمر فارميليون يا دكتورة!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"يقلقني أمرك يا دكتورة!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"أوه، لا داع للقلق. عن قريب ستلتقيان بلا شك!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"هاك! مصاصة هدية مني!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"يبدو مكانا مناسبا لتخزين أي شيء ألقاه...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"كانت فيكتوريا مهتمة بدراسة ما نجلبه لها، كلما وجدنا ما يثير الاهتمام أثناء مغامراتنا!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"يبدو المكان مستودعا مناسبا لتلك الأغراض اللماعة.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"كانت فيكتوريا مهتمة بدراسة ما نجلبه لها، كلما وجدنا ما يثير الاهتمام أثناء مغامراتنا!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"أرجو أنها بخير...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"قبطان! كم كنت قلقا!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"القائد فيرديغري! أحوالك بخير!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"حاولت الخروج، لكني كنت أدور وأدور وأعود من حيث بدأت...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"جئتك من السفينة. أتيت كي أرجعك إليها بآلة التنقيل.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"هل الجمع بخير؟ ماذا عن فايوليت، أهي...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"لا تقلق عليها، عادت سالمة معافاة للسفينة!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"أوه! عظيم إذن - فلننطلق دونما تأجيل!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"قبطان! مصيبة! حتى أنت علقت هنا؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"لا بأس - جئت لإنقاذك!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"فلتسمحي لي أن أشرح لك كل شيء...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"كيف...؟ لم أفهم حرفا من كلامك!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"أوه... معذرة، المهم لا تقلقي.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"اتبعيني! ولا خوف عليك!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"إهئ... حقا حقا؟\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"حسنا. أثق بك يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"قبطان!!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"ما أسعدني برؤيتك حقا! ظننت أني الناجي الوحيد من السفينة...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"فارميليون! لم يراودني شك أنك ستنجو!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"لكن، كيف الأوضاع؟\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"فهمت... إذن فلنتحرك ونرجع.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"توجد آلة تنقيل في الغرفة المجاورة.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"أه ، فيريديان! حتى أنت نجوت بدون إصابات من حادث السفينة؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"أستاذ؟ يسعدني أنك بخير!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"هل السفينة بخير؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"تعرضت لأضرار بليغة، لكن فايولت تعمل على إصلاحها.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"ستفيدنا مساعدتك جدا...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"أه، عن طيب خاطر!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"منع تشويش المحيط في نطاق هذا البعد سفينتنا من إيجاد آلة تنقيل قبيل الارتطام!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"تفرقنا ونقلنا إلى أماكن مختلفة!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"همم، يبدو لي كلامك منطقيا!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"فلنرجع إلى السفينة!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"من بعدك يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"وااااء!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"قبطان! هل أنت بخير؟\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"أنا بخير... لكن... لسنا في السفينة...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"يا ترى... أين نحن؟\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"وااااء!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"حصلت مشكلة... فلنبحث عن طريق العودة!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"اتبعيني! سأنقذك!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"أرجوك! أريد منك وعدا بعدم المغادرة وتركي!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"وعد! لا تقلقي!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"هل نزلت على خير يا دكتورة؟\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"آه، أريد العودة للديار!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"أين نحن؟ كيف جئنا هنا؟\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"صحيح، قالت فايولت أن في هذا البعد تشويشا يعرقل عمل آلات التنقيل...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"فأظن مشكلة حصلت في الأثناء...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"لكن لو عثرنا على آلة تنقيل بديلة، يمكننا العودة للسفينة على ما أظن!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"إهئ...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"قبطان! قبطان! أرجوك الانتظار!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"أرجوك، لا أريد أن تتخلى عني! لا أقصد أن أكون عبئا عليك!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"كل ما في الأمر... أني خائفة!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"أوه... لا تقلقي يا فيكتوريا، سأعتني بك!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"لن نخرج من هنا أبدا، أليس كذلك؟\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"أنا... لا أدري...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"لا أعرف أين نحن، ولا كيف سنخرج...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"سنضيع فيها إلى الأبد!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"لحظة، صبرا... لا داع للتشاؤم إلى هذا الحد.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"عندي إحساس أننا اقتربنا من طريق العودة للديار!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"لسنا بعيدين عن آلة تنقيل أخرى بلا شك!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"أتمنى أنك على حق يا قبطان...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"قبطان! كلامك كان صحيحا! توجد آلة تنقيل!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"هوف! تنفست الصعداء بعد طول قلق... خشيت أننا لن نجد آلة تنقيل أخرى.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"كيف؟ حقا؟\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"على كل! فلنعد إلى السفينة.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"هاه؟ ليست هذه السفينة...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"قبطان! ما الخطب؟\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"أنا... لا أعرف السبب!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"أين نحن الآن؟\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"أوه لا، لا يسر هذا... حصلت مشكلة في آلة التنقيل بلا شك!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"طيب... لا داعي للجزع!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"فلنبحث عن آلة تنقيل أخرى!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"من هذا الطريق!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"معك يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"إذن فايوليت عادت للسفينة؟ حقا هي بخير؟\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"اطمئن! هي من ساعدتني على الاهتداء لطريق العودة!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"أوه، هوف! خفت عليها.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"قبطان، سأبوح لك بسر...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"حقا أحب فايولت!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"أحقا هذا؟\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"أترجاك عدم البوح بهذا السر أمامها!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"أهلا مجددا!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"أهلا!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"أأنت بخير؟\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"أظن! أرجو حقا أن نجد طريق العودة للسفينة...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"أردت سؤالك يا قبطان، بخصوص فايولت...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"همم؟ عم السؤال؟\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"هل عندك نصائح لي؟\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"... أوه!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"هممم، أمهلني كي أفكر....\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"اممم... أنصحك أن... تتصرف على طبيعتك!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"أوه.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"شكرا قبطاني!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"ب‍المناسبة، هل تقدر على إصلاح السفينة؟\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"حسب فداحة الأضرار... لكني أظن أني على قدر المهمة!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"ليس الأمر من الصعوبة بمكان. أما عن أساس فكرة التصميم لمحرك التنقيل ما بين الأبعاد، فمسألته بسيطة، وإن شغلناه فلن نلقى عقبة في العودة للديار.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"أوه! جميل!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"أخيرا! آلة تنقيل!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"بدأت أقلق وأتساءل ماذا لو لم نجدها...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"فلنرجع إلى السفينة!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"واو! أين نحن؟\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"لا... لا يصح هذا... حصلت مشكلة في آلة التنقيل بدون شك!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"حقا... لكن لا بأس، سنتوصل إلى جواب بعد أن نرجع إلى السفينة!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"فلننطلق في رحلة استكشاف جديدة!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"هيا بنا إذن!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"فلتتبعني!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"لا يأمر عليك ظالم، يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"ها فيريديان... كيف حصل حادث الارتطام بالضبط؟\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"أوه، لا أدري عن التفاصيل - كأنها إشارة تشويش...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...أو كلام علماء من هذا النوع. خارج عن تخصصي.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"أه! طيب، هل تظننا سنتمكن من إصلاح السفينة والعودة للديار؟\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"طبعا بلا شك! ستحل كل الأمور!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"أهلا مجددا! أحوالك بخير؟\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"أظن! لكني بدأت أشتاق جدا للسفينة...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"لا خوف علينا! لو عثرنا على آلة تنقيل سنتمكن من العودة!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"هل وصلنا أم ما زلنا؟\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"أظننا نقترب...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"لعل وعسى...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"يا ترى أين نحن أصلا؟\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"يبدو هذا النطاق مختلفا عن البعد الذي سقطنا فيه، لا أدري كيف...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"ما أدراني... لكن لا شك أننا اقتربنا من آلة تنقيل بعد هذا المسير...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"وصلنا!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"رأيت؟ قلت لك! فلنرجع للسفينة!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"أوووه! مثير...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"قبطان! هل سبق وجئت إلى هنا؟\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"ما هذا... أين نحن؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"يخامرني شك أن شيئا ما أثر في بث تنقيلتنا وأحادها عن مسارها! هذا المكان جديد علينا...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"مصيبة!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"فلنحاول أن نجد آلة تنقيل حتى نرجع للسفينة...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"اتبعني!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"على خطاك نسير، يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"...بروفيسور، ما استنتاجاتك؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"أخمن أن لهذا البعد يدا في سبب التشويش الذي سبب حادث ارتطام سفينتنا!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"لعلنا نلقى أصل السبب هنا؟\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"أوه واو! حقا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"لكنه تخمين لا أكثر. أحتاج العودة للسفينة قبل أن أجري أي اختبارات جادة...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"أووو! ما هذا؟\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"ما هذا الذي تقول عنده ما هذا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"تلك... الحاء الكبيرة! في ذلك الشيء! ماذا يفعل يا ترى؟\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"احم... لا أعرف كيف أجيبك على سؤالك هذا...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"الأفضل أن نتجاهل وجوده، ونمر عليه مرور الكرام.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"ألا يجدر بنا جلبه للسفينة حتى نجري عليه دراسات؟\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"حقا من الأفضل ألا نفرط في التفكير في أمره... ولنتحرك!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"لو علمت بم أفكر الآن... أحس أن في هذا البعد أمرا في غاية الغرابة...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"صحيح؟\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"لا يفترض بنا أن نتمكن من التنقل بين الأبعاد بمجرد آلة تنقيل عادية...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"ألا يحتمل إذن أن هذا ليس ببعد قائم الذات؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"ربما هو بعد قطبي، أو شيء من ذلك النوع؟ بمعنى أنه شيء كونوه اصطناعيا لسبب من الأسباب؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"لا أطيق الصبر على العودة للسفينة. كم عندي اختبارات كثيرة أجريها!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"أتساءل هل في هذا البعد مكانا آخرا يستحق الاستطلاع؟\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"ربما... لكن يجدر بنا أن نركز على إنجاد بقية أفراد طاقمنا، ثم للحديث بقية...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"أخيرا!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"فلنرجع إلى السفينة!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"أوه لا...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"فاجأتنا مرة أخرى!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"فيكتوريا؟ أين أنت؟\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"أنقذوني!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"اصبري! سأنقذك فورا!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"فارديغري؟ أين أنت؟\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"هاااااع!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"مهلا! جئت لأنقذك!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"فارميليون؟ أين أنت؟\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"ويييييه!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"صبرا! سأنقذك!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"فيتيلاري؟ أين ذهبت؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"قبطان!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"تحمل! سأنقذك!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"يكفيني، سأصاب بالغثيان...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"آه، يا للدوار...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"هووف! أنت بخير!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"آه، يا للدوار...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"مرة ثانية! لنجربها مرة ثانية!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"آه، يا للدوار...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"ألم تكن نزهة مثيرة للحماس؟\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"آه، يا للدوار...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... أرجو أن فارديغري بخير.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"ليتك وجدته، لأنه سيكون عونا كبيرا في إصلاح السفينة!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"كم القائد فيرديغري شجاع، وشهم، وذكي على الدوام!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"أهلا بعودتك بالسلامة يا قبطان!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"أحسب أن فيكتوريا سعيدة جدا بعودتها للسفينة.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"لا تحب أجواء المغامرات كثيرا. لأنها سرعان ما تحن للبيت!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"اتصل فارميليون، ويسلم عليك!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"يتوق حقا لمساعدتك في إيجاد بقية الطاقم!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"يتوق حقا لمساعدتك في إيجاد فيكتوريا!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"يتوق حقا لمساعدتك في إيجاد فيتيلاري!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"يتوق حقا لمساعدتك في إيجاد فارديغري!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"يتوق حقا لمساعدتك في إيجاد فارميليون!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"يتوق حقا لمساعدتك في التوصل لإيجاد مكانك!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"قبطان! عثرت على فارديغري!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"حقا أشكرك! شكرا جزيلا!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"سعيدة أن البروفيسور فيتيلاري بخير!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"سألني أسئلة كثيرة عن هذا البعد.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"وسرعان ما عاد إلى العمل على أبحاثه!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"دكتور، حصل شيء غريب عندما انتقلنا راجعين للسفينة...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"تهنا في بعد آخر!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"أوه لا!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"ربما لذلك البعد دخل في التشويش الذي تسبب في حادث ارتطامنا؟\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"سأنظر في الموضوع...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"دكتور! دكتور! تكرر الأمر!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"أوصلتنا آلة التنقيل إلى ذلك البعد الغريب...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"همممم، بالتأكيد يحصل شيء غريب...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"ليتنا نتوصل إلى مصدر ذلك التشويش!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"دكتور، حصل شيء غريب عندما انتقلنا راجعين للسفينة...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"يوجد بعد غريب، وأرغمنا مجددا على الانتقال إليه!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"أوه لا!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"ربما لذلك البعد دخل في التشويش الذي تسبب في حادث ارتطامنا؟\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"همممم، بالتأكيد يحصل شيء غريب...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"ليتنا نتوصل إلى مصدر ذلك التشويش!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"هيه يا قبطان! بعد أن أغلقت مصدر التشويش، صرنا نستطيع أن ننقل الجميع إلى متن السفينة فور ما نشاء، وقتما نحتاج!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"متى أردت العودة للسفينة، يمكنك اختيار خيار السفينة في القائمة!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"أنا مهندس!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"أستطيع جعل السفينة تتحرك ثانية، لكن عملي سيستغرق فترة...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"حكت لك فايوليت عن مخبر؟ ترى هل وجدت فيه شيئا؟\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"فارميليون عاد! يا لفرحتي، ياي!!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"سألني البروفيسور أسئلة كثيرة بخصوص هذا البعد...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"ومع هذا لا زلنا لا نعرف الكثير.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"إلى أن نتوصل لمعرفة ما الذي يتسبب بالتداخل، لن نستطيع التحرك قيد أنملة.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"كم أنا سعيد أن فايوليت بخير!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"هل تذكرت ذلك البعد البديل الذي انتهى المطاف بنا إليه؟ أظن بينه وهذا البعد علاقة ما...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"الهوائي مكسور! سيصعب التصليح جدا...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"يبدو أننا عندما ارتطمنا هنا، حصلت تنقيلة للسفينة إلى داخل كتلة صخرية!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"هممم. سيصعب فصل السفينة عنها...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"أصلحت السفينة بأكملها. يمكننا المغادرة في أي لحظة، والأمر رهن إشارتك!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"لا قلق، يا فندم!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"سنبحث عن طريق للخروج من هنا!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"أرجو أن فيكتوريا بخير...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"أعرفها، ولا تتحمل المفاجآت جيدا...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"لا أدري كيف سنتصرف لتشغيل هذه السفينة مجددا!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"لو كان القائد فارديغري هنا، لكان يعرف الحل...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"يا ترى ما الذي سبب ارتطام السفينة في هذا المكان؟\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"خسارة أن البروفيسور ليس هنا. أليس كذلك؟ أنا متأكد أنه لن يحير في إيجاد الجواب!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"ما أحلى العودة!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"أتوق بفارغ الصبر لمساعدتك على إيجاد بقية الطاقم!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"مثل الأيام الخوالي، أليس كذلك يا قبطان؟\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"جيد أن فيكتوريا عادت إلينا.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"بدت لي في غاية السعادة عندما رجعت للعمل في مخبرها!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"أظن أني رأيت فارديغري منهمكا في العمل خارج السفينة!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"وجدت البروفيسور فيتيلاري! أحلى الأخبار!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"ما دام الأمر هكذا، فسرعان ما سنحل مشكلة التشويش هذه!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"كان ذلك البعد البديل في غاية الغرابة، أليس كذلك؟\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"ترى ما الذي جعل آلة التنقيل ترسلنا إلى هناك؟\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"ويه يا قبطان!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"هذا الطريق يبدو لي خطيرا قليلا...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"سأساعدك!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"أهلا يا قبطان!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"عثرت على شيء مثير للاهتمام هنا - نفس بصمة الطاقة لآلة التنقيل التي رأيتها عندما نزلت!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"لا بد أن أحد أفراد طاقم السفينة قربنا...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"هذا البعد حافل بالتشويق والإثارة، صح أو لا؟\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"يا ترى ماذا سنلقى؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"هل من علامات تدل على مكان البروفيسور فيتيلاري؟\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"معذرة، لم أجده بعد...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"أتمنى أنه بخير...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"شكرا من القلب لإنقاذي يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"كم أنا سعيدة بعودتي!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"كم كان ذلك المخبر مظلما... موحشا... مخيفا! لم أستلطفه إطلاقا...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"عاد فيتيلاري؟ كنت واثقة أنكما ستلتقيان!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"بل أعترف... أني خفت جدا أنك ربما ذهبت ورجعت دون إيجاده...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"أو أن مكروها حصل له، حاشا وكلا...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"... إهئ!\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"دكتورة فيكتوريا؟ هوني عليك. لم يحصل شر له، فلا داعي للقلق!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"أوه! متأسفة! تخيلت أنه لم يكن بخير، ماذا كنت لأفعل وقتها؟\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"أشكرك جزيلا، يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"وجدت فارميليون! هذا خبر رائع!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"ليته يقلل من طيشه!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"سيودي به تهوره إلى مشكلة كبيرة...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"فارديغري بخير! ستسعد فايولت كثيرا!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"أنا سعيدة!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"مع ذلك كنت قلقة جدا...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"لماذا أرسلتنا آلة التنقيل تلك إلى ذلك البعد الموحش؟\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"ماذا حصل وقتها؟\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"لا أدري يا دكتورة...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"لماذا؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"يا أهلا يا قبطان!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"هل نويت محاولة جمع بقية هذه الأغراض اللماعة؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"أهلا يا قبطان، وجدت هذا في ذلك المخبر...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"هل عندك فكرة بم يفيدنا؟\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"أتأسف، لا أدري!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"لكنه يبدو مهما...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"ربما لو جمعناهم كلهم يحصل شيء؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"قبطان! عندي شيء كنت أعمل عليه، لو أردت رؤيته هيا!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"يبدو أن تلك اللماعات الغريبات ترصد منها إشارة طاقة غريبة!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"ولهذا السبب أجريت دراسة تحليلية عليها...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"قبطان! عندي شيء كنت أعمل عليه، لو أردت رؤيته هيا!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"وجدت هذا في ذلك المخبر...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"مما بدا لي، صدر منه إشارة طاقة غريبة...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"ولهذا السبب أجريت دراسة تحليلية عليه...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...واستطعت أن أجد المزيد منهم بفضل ماسحة السفينة!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"لو سنحت لك الفرصة، ربما يستحق العناء جمع بقية تلك الأغراض!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"لكن... إياك وتعريض نفسك للأخطار!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...إلا أنك وجدتها كلها في هذا البعد قبل حديثنا!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"أوه؟ حقا تقولين؟\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"أجل، أحسنت حقا! لا أظن ذلك كان بالمهمة السهلة!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...كما أن علاقة تجمع بينها. كل منها [بعض] من [كل]!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"أوه؟ حقا تقولين؟\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"أجل! يبدو أن للإشارة الأساسية الطاقية عشرون نوعا بتغييرات طفيفة...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"صبرا لحظة...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"هل عنيت بكلامك أنك وجدتها كلها؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"توصلت إلى اكتشافات مدهشة، يا قبطان!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"هذا البعد لا يشبه الأبعاد الأخرى التي زرناها يا قبطان.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"في هذا المكان أمر غريب...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"قبطان، هل لاحظت أن هذا البعد يبدو وكأنه يلتف حول نفسه؟\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"أجل، غريب ذلك...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"يبدو أن هذا البعد يتشاطر مع بعدنا في ديارنا نفس مشاكل الاستقرار!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"أرجو أننا لسنا المتسببين بذلك...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"ماذا؟ أتظننا سببا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"لا لا... ذلك احتمال ضئيل، لا يؤخذ به حقا...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"حسب تخميناتي، فمن كانوا يعيشون هنا أجروا تجارب كثيرة وبحثوا في طرق إيقاف انهيار هذا البعد.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"يفسر هذا لماذا حاولوا ربط الحواف ببعضها...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"هيه، ربما ذلك ما يسبب التشويش؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"أتساءل إلى أين سافر الناس الذين كانوا يعيشون هنا؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"لا أظنها صدفة أن آلة التنقيل استقطبتنا إلى هذا البعد...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"يوجد هناك شيء. وأظنه السبب في التشويش الذي يمنعنا من المغادرة...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"سعيد أن فارديغري بخير.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"سيسهل كثيرا إيجاد مخرج من هنا بعد أن صارت السفينة تعمل!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"أه، وجدت الدكتورة فيكتوريا! أخبار رائعة!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"عندي أسئلة كثيرة أطرحها عليها!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"قال فارميليون أنه كان عالقا في نفق ما؟\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"أجل، بدا وكأنه يستمر بلا نهاية...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"معلومة تفيد... يا ترى ما سبب بنائه على تلك الحالة؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"ما أحلى العودة!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"عندي شغل كثير فاتني يجب أن أتداركه...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"أعرف أن البقاء في هذا البعد، وهو آهل للانهيار، مجازفة بعض الشيء...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...لكن يندر أن تجد في الحياة أمرا مثيرا للاهتمام بنفس القدر!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"ربما قد نجد هنا حلولا للمشاكل التي اعترضتنا في ديارنا؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"قبطان! أردت أن أعطيك هذا...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"بروفيسور! من أين لك هذا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"أوه، كان غرضا منسيا في تلك المحطة الفضائية.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"خسارة أن فيكتوريا ليست هنا، لأنها تعشق دراسة تلك الأشياء...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"هل عندك فكرة عن فائدته؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"أبدا! لكنه يصدر إشارة طاقة غريبة..\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...ولهذا السبب استغليت راصدات السفينة كي أبحث عن المزيد منه!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...لكن أتمنى ألا يشتت هذا اهتمامك عن إنقاذ فيكتوريا!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"أرجو أنها بخير...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"لم أعد أستطيع استكشاف المزيد منه على مقربة منا.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"ربما يعني هذا أنك وجدتهم كلهم؟\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"يا أهلا، يا أهلا بالعودة!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"احم، أين القبطان فيريديان؟\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... يا جمع؟\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"هل من أحد معي؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\" * فارض استقرار البعد * \n\n  [ جار توليد الفرض ]\n   أشد درجات الاستقرار\n\n    [ الوضع الحالي ]\n      يـعـمـل\n\n  جاهز_\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"آ-هاه! هذا مسبب التشويش بلا شك!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"هل يمكنني إطفاؤه يا ترى؟\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"تحذير: تعطيل عمل فارض استقرار البعد قد يؤدي لحصول اختلال في الاستقرار! أواثق أن هذه نيتك حقا؟ \n[ نعم / لا ]\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"نعم!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"ويحك أرجوك! قد يودي هذا بهذا البعد برمته إلى الانهيار الشامل! هلا تعقلت؟ هلا فكرت في التبعات ببعض الجدية، ولو لبرهة؟ ما هو قرارك؟\n[ نعم / لا ]\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"نعم!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= تحذير =-\n\nفارض استقرار البعد معطل\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"أه لا، أه لا...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"صبرا جميلا...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"أهلا يا جماعة!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"قبطان!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"قبطان!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"قبطان!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"قبطان!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"قبطان!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"أنت بخير...\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"كنت على ثقة بنجاتك!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"قلقنا كثيرا عندما تأخرت عودتك...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...لكن عندما أطفأت أنت مصدر التشويش...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...تمكننا براصدات السفينة من تحديد مكانك...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...وقمنا بتنقيلك على متن السفينة!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"ذلك من حسن حظي!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"شكرا يا جماعة!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...يبدو أن استقرار هذا البعد يختل، مثل ما حصل مع بعدنا...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...يمكننا أن نبقى قليلا بعد هنا لاستطلاع المكان...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...لكن ستأتي لحظة ينهار فيها هذا البعد برمته.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"لا سبيل لنحدد بالضبط كم المهلة الزمنية المتبقية لنا هنا. لكن سفينتنا أصلحت على كل حال...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...لذا، فور أن نستعد، نستطيع العودة لديارنا!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"والآن يا قبطان، ماذا نحن فاعلون؟\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"فلنبحث عن طريقة لإنقاذ هذا البعد!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"وكذلك... عن طريقة لإنقاذ بعدنا الأصلي!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"الجواب ينتظرنا في مكان ما!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"هيا، فلننطلق!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"واو! وجدتها كلها!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"صحيح؟ هذا خبر عظيم!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"سأجري بعض الاختبارات كي أحدد ما فائدتها...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"ليس... ليس هذا مطمئنا...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"اهربوا!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"أه لا!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"آه ليس مجددا!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"صبرا! توقف الصوت!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"هنا كنا نخزن تلك الأغراض اللماعة؟ ماذا حصل لها؟\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"كنا نعبث بها فحسب، وإذ بها...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...تنفجر فجأة!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"لكن انظروا ماذا صنعت! أليست آلة تنقيل؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"أظن، لكنها...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"مختلفة عن آلات التنقيل التي رأيتها...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"ضروري أن نتحرى الأمر!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"ما رأيك يا قبطان؟\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"هل يجدر بنا أن نتحقق من وجهته؟\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"هيا بنا!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"أوه لا! احتجزنا!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"يا ويلي...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"هممم... كيف سنفلت من هذا المأزق؟\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"اتحاد!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"هل تعلمون... عوض هذا، كنا نستطيع التنقل للسفينة...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"واو! ما هذا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"كأنه مخبر آخر!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"فلنلق نظرة في الأنحاء!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"يا سلام، هل رأيت كل هذه الأبحاث؟ ستفيدنا فائدة جمة لو رجعنا بها للوطن!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"يا ترى لماذا هجروا هذا البعد؟ مع أنهم أوشكوا على اكتشاف الحل لإصلاحه...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"ربما نصلحه نيابة عنهم؟ ربما يعودون بعد ذلك؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"مخبر رائع! علماؤه يعرفون أكثر منا بكثير عن تقنيات علوم التنقيل المكاني!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"قبطان! هل سبق ورأيت هذا؟\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"لو جمعنا بين أبحاثهم وأبحاثنا، سنتوصل للحل الذي يحقق استقرار بعد أوطاننا!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"حقا نجونا!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"شاهدوا ماذا وجدت!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"اللعبة صعبة جدا، لم أستطع الصمود أكثر من 10 ثوان...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= مشغل الموسيقى =-\n\nيستمر عزف الأغنية حتى مغادرة السفينة.\n\nكلما جمعت تذكارات، فتحت أغان جديدة!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"الشرط: 5 تذكارات\nيفتح الأغنية القادمة\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"الشرط: 8 تذكارات\nيفتح الأغنية القادمة\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"الشرط: 10 تذكارات\nيفتح الأغنية القادمة\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"الشرط: 12 تذكار\nيفتح الأغنية القادمة\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"الشرط: 14 تذكار\nيفتح الأغنية القادمة\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"الشرط: 16 تذكار\nيفتح الأغنية القادمة\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"الشرط: 18 تذكار\nيفتح الأغنية القادمة\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"الشرط: 20 تذكار\nيفتح الأغنية القادمة\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= مذكرات شخصية =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"أخلينا الجميع من المحطة الفضائية. سيغادر من تبقى منا بعد يومين، عقب انتهاء أبحاثنا. ؝\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...كل شيء سائر إلى الانهيار، طال الزمان أو قصر. هكذا سنة الحياة في الكون. ؝\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"أتساءل... هل للمولد الذي شغلناه في البعد القطبي دخل في التأثير الطارئ على آلات تنقيلنا؟\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"لا أظن، ذلك مجرد عيب تقني خفيف على الأرجح. ؝\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= مذكرات شخصية =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"هاع! أتحدى أي مخلوق أن يفوز بهذه بالذات. ؝\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"... قبل كم يوم، طاردني في أحد الأروقة مكعب عملاق يتدحرج وعليه كلمة [تفادى].\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"بالغوا حقا في إجراءات الحماية!! ؝\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"لم تبق أي طريقة لدخول مخبري الخاص سوى آلة التنقيل.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"حرصت أن أصعب الدخول على غير العمال المسموح لهم. ؝\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... إنجازنا وسبقنا الأول بدأ من إنشاء مستوي التعاكس، مما من شأنه إنشاء بعد معكوس جديد عند زمكان ما بعد نقطة أفق حدث معروفة في معطياتنا ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...بإدخال تعديل بسيط على المتغيرات المعتادة، نجحنا في الحفاظ على استقرار نفق لا متناه! ؝\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... وآخر خطوة لإنشاء فارض استقرار البعد أن نصنع حلقة ارتجاع ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"... مهما بذلنا من جهود، لن يتحمل فارض توازن البعد إلى ما لا نهاية. انهياره محتوم عاجلا أم آجلا...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"عجبا؟ هذه الإحداثيات خارجة عن نطاق هذا البعد!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= مذكرات شخصية =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... اضطررت لتعطيل الدخول إلى معظم أبحاثنا. من يدري ماذا قد يحصل لو وقعت في أيادي السوء؟ ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= ملاحظات الباحثين =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... الدخول إلى مركز التحكم لا يزال ممكنا لو كان عبر مصافي الأغلفة الجوية الأساسية ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... اتضح أن الحل لاستقرار هذا البعد يكمن في إنشاء قوة خارجه لإحلال التوازن!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"إلا أن هذا مجرد حل وقتي، ولن يدوم حتى في أحسن الظروف.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"حاولت العمل على حل دائم يرسخ مفعوله، لكن يبدو لي أن الأوان سيفوت قبل تطبيقه. ؝\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"؟خطأ صياغة؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"بعد أن أصلحنا السفينة، يمكننا المغادرة متى شئنا!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"لكننا اتفقنا جميعا أن نواصل استكشاف هذا البعد.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"من يدري ماذا قد نجد؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= راديو السفينة =-\n\n[ الوضع الحالي ]\nالإرسال قيد البث\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= تحذير =-\n\nأتون الجاذبية الخارق مجعول حصرا لأغراض ترفيهية.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"لو افتضح أمر شخص يستخدمه لأغراض تعليمية، سنطلب منه أن يبكي في زاوية العقاب.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= سفينة D.S.S. سول آي =-\n\nلوحة التحكم الملاحية للسفينة\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"خطأ! خطأ! يتعذر عزل الإحداثيات البعدية! لوحظ تشويش يتداخل مع الإشارة!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...أوه، سبق أن وجدته.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"يرجى تعطيل الحصانة وتبطئة اللعبة قبل دخول غرفة أتون الجاذبية الخارق.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ar/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/ar/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>العربية</nativename>\n\n    <!-- English translation by X -->\n    <credit>الترجمة العربية من\nEternal Dream Arabization</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>اضغط مسافة، زر Z، أو زر V للاختيار</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>اضغط {button} للاختيار</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>1</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_ar</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ar/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"صفر\" translation2=\"صفر\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"واحد\" translation2=\"واحدة\"/>\n    <number value=\"2\" form=\"2\" english=\"Two\" translation=\"اثنان\" translation2=\"اثنتان\"/>\n    <number value=\"3\" form=\"3\" english=\"Three\" translation=\"ثلاثة\" translation2=\"ثلاث\"/>\n    <number value=\"4\" form=\"3\" english=\"Four\" translation=\"أربعة\" translation2=\"أربع\"/>\n    <number value=\"5\" form=\"3\" english=\"Five\" translation=\"خمسة\" translation2=\"خمس\"/>\n    <number value=\"6\" form=\"3\" english=\"Six\" translation=\"ستة\" translation2=\"ست\"/>\n    <number value=\"7\" form=\"3\" english=\"Seven\" translation=\"سبعة\" translation2=\"سبع\"/>\n    <number value=\"8\" form=\"3\" english=\"Eight\" translation=\"ثمانية\" translation2=\"ثمان\"/>\n    <number value=\"9\" form=\"3\" english=\"Nine\" translation=\"تسعة\" translation2=\"تسع\"/>\n    <number value=\"10\" form=\"3\" english=\"Ten\" translation=\"عشرة\" translation2=\"عشر\"/>\n    <number value=\"11\" form=\"11\" english=\"Eleven\" translation=\"أحد عشر\" translation2=\"إحدى عشرة\"/>\n    <number value=\"12\" form=\"11\" english=\"Twelve\" translation=\"إثنا عشر\" translation2=\"إثنتا عشرة\"/>\n    <number value=\"13\" form=\"11\" english=\"Thirteen\" translation=\"ثلاثة عشر\" translation2=\"ثلاث عشرة\"/>\n    <number value=\"14\" form=\"11\" english=\"Fourteen\" translation=\"أربعة عشر\" translation2=\"أربع عشرة\"/>\n    <number value=\"15\" form=\"11\" english=\"Fifteen\" translation=\"خمسة عشر\" translation2=\"خمس عشرة\"/>\n    <number value=\"16\" form=\"11\" english=\"Sixteen\" translation=\"ستة عشر\" translation2=\"ست عشرة\"/>\n    <number value=\"17\" form=\"11\" english=\"Seventeen\" translation=\"سبعة عشر\" translation2=\"سبع عشرة\"/>\n    <number value=\"18\" form=\"11\" english=\"Eighteen\" translation=\"ثمانية عشر\" translation2=\"ثماني عشرة\"/>\n    <number value=\"19\" form=\"11\" english=\"Nineteen\" translation=\"تسعة عشر\" translation2=\"تسع عشرة\"/>\n    <number value=\"20\" form=\"11\" english=\"Twenty\" translation=\"عشرين\" translation2=\"عشرين\"/>\n    <number value=\"21\" form=\"11\" english=\"Twenty One\" translation=\"واحدا وعشرين\" translation2=\"واحدة وعشرين\"/>\n    <number value=\"22\" form=\"11\" english=\"Twenty Two\" translation=\"اثنان وعشرين\" translation2=\"اثنتان وعشرين\"/>\n    <number value=\"23\" form=\"11\" english=\"Twenty Three\" translation=\"ثلاثة وعشرين\" translation2=\"ثلاثا وعشرين\"/>\n    <number value=\"24\" form=\"11\" english=\"Twenty Four\" translation=\"أربعة وعشرين\" translation2=\"أربعا وعشرين\"/>\n    <number value=\"25\" form=\"11\" english=\"Twenty Five\" translation=\"خمسة وعشرين\" translation2=\"خمسة وعشرين\"/>\n    <number value=\"26\" form=\"11\" english=\"Twenty Six\" translation=\"ستة وعشرين\" translation2=\"ستة وعشرين\"/>\n    <number value=\"27\" form=\"11\" english=\"Twenty Seven\" translation=\"سبعة وعشرين\" translation2=\"سبعة وعشرين\"/>\n    <number value=\"28\" form=\"11\" english=\"Twenty Eight\" translation=\"ثمانية وعشرين\" translation2=\"ثمانية وعشرين\"/>\n    <number value=\"29\" form=\"11\" english=\"Twenty Nine\" translation=\"تسعة وعشرين\" translation2=\"تسعة وعشرين\"/>\n    <number value=\"30\" form=\"11\" english=\"Thirty\" translation=\"ثلاثين\" translation2=\"ثلاثين\"/>\n    <number value=\"31\" form=\"11\" english=\"Thirty One\" translation=\"واحدا وثلاثين\" translation2=\"واحدة وثلاثين\"/>\n    <number value=\"32\" form=\"11\" english=\"Thirty Two\" translation=\"اثنان وثلاثين\" translation2=\"اثنتان وثلاثين\"/>\n    <number value=\"33\" form=\"11\" english=\"Thirty Three\" translation=\"ثلاثة وثلاثين\" translation2=\"ثلاثا وثلاثين\"/>\n    <number value=\"34\" form=\"11\" english=\"Thirty Four\" translation=\"أربعة وثلاثين\" translation2=\"أربعا وثلاثين\"/>\n    <number value=\"35\" form=\"11\" english=\"Thirty Five\" translation=\"خمسة وثلاثين\" translation2=\"خمسة وثلاثين\"/>\n    <number value=\"36\" form=\"11\" english=\"Thirty Six\" translation=\"ستة وثلاثين\" translation2=\"ستة وثلاثين\"/>\n    <number value=\"37\" form=\"11\" english=\"Thirty Seven\" translation=\"سبعة وثلاثين\" translation2=\"سبعة وثلاثين\"/>\n    <number value=\"38\" form=\"11\" english=\"Thirty Eight\" translation=\"ثمانية وثلاثين\" translation2=\"ثمانية وثلاثين\"/>\n    <number value=\"39\" form=\"11\" english=\"Thirty Nine\" translation=\"تسعة وثلاثين\" translation2=\"تسعة وثلاثين\"/>\n    <number value=\"40\" form=\"11\" english=\"Forty\" translation=\"أربعين\" translation2=\"أربعين\"/>\n    <number value=\"41\" form=\"11\" english=\"Forty One\" translation=\"واحدا وأربعين\" translation2=\"واحدة وأربعين\"/>\n    <number value=\"42\" form=\"11\" english=\"Forty Two\" translation=\"اثنان وأربعين\" translation2=\"اثنتان وأربعين\"/>\n    <number value=\"43\" form=\"11\" english=\"Forty Three\" translation=\"ثلاثة وأربعين\" translation2=\"ثلاثا وأربعين\"/>\n    <number value=\"44\" form=\"11\" english=\"Forty Four\" translation=\"أربعة وأربعين\" translation2=\"أربعا وأربعين\"/>\n    <number value=\"45\" form=\"11\" english=\"Forty Five\" translation=\"خمسة وأربعين\" translation2=\"خمسة وأربعين\"/>\n    <number value=\"46\" form=\"11\" english=\"Forty Six\" translation=\"ستة وأربعين\" translation2=\"ستة وأربعين\"/>\n    <number value=\"47\" form=\"11\" english=\"Forty Seven\" translation=\"سبعة وأربعين\" translation2=\"سبعة وأربعين\"/>\n    <number value=\"48\" form=\"11\" english=\"Forty Eight\" translation=\"ثمانية وأربعين\" translation2=\"ثمانية وأربعين\"/>\n    <number value=\"49\" form=\"11\" english=\"Forty Nine\" translation=\"تسعة وأربعين\" translation2=\"تسعة وأربعين\"/>\n    <number value=\"50\" form=\"11\" english=\"Fifty\" translation=\"خمسين\" translation2=\"خمسين\"/>\n    <number value=\"51\" form=\"11\" english=\"Fifty One\" translation=\"واحدا وخمسين\" translation2=\"واحدة وخمسين\"/>\n    <number value=\"52\" form=\"11\" english=\"Fifty Two\" translation=\"اثنان وخمسين\" translation2=\"اثنتان وخمسين\"/>\n    <number value=\"53\" form=\"11\" english=\"Fifty Three\" translation=\"ثلاثة وخمسين\" translation2=\"ثلاثا وخمسين\"/>\n    <number value=\"54\" form=\"11\" english=\"Fifty Four\" translation=\"أربعة وخمسين\" translation2=\"أربعا وخمسين\"/>\n    <number value=\"55\" form=\"11\" english=\"Fifty Five\" translation=\"خمسة وخمسين\" translation2=\"خمسة وخمسين\"/>\n    <number value=\"56\" form=\"11\" english=\"Fifty Six\" translation=\"ستة وخمسين\" translation2=\"ستة وخمسين\"/>\n    <number value=\"57\" form=\"11\" english=\"Fifty Seven\" translation=\"سبعة وخمسين\" translation2=\"سبعة وخمسين\"/>\n    <number value=\"58\" form=\"11\" english=\"Fifty Eight\" translation=\"ثمانية وخمسين\" translation2=\"ثمانية وخمسين\"/>\n    <number value=\"59\" form=\"11\" english=\"Fifty Nine\" translation=\"تسعة وخمسين\" translation2=\"تسعة وخمسين\"/>\n    <number value=\"60\" form=\"11\" english=\"Sixty\" translation=\"ستين\" translation2=\"ستين\"/>\n    <number value=\"61\" form=\"11\" english=\"Sixty One\" translation=\"واحدا وستين\" translation2=\"واحدة وستين\"/>\n    <number value=\"62\" form=\"11\" english=\"Sixty Two\" translation=\"اثنان وستين\" translation2=\"اثنتان وستين\"/>\n    <number value=\"63\" form=\"11\" english=\"Sixty Three\" translation=\"ثلاثة وستين\" translation2=\"ثلاثا وستين\"/>\n    <number value=\"64\" form=\"11\" english=\"Sixty Four\" translation=\"أربعة وستين\" translation2=\"أربعا وستين\"/>\n    <number value=\"65\" form=\"11\" english=\"Sixty Five\" translation=\"خمسة وستين\" translation2=\"خمسة وستين\"/>\n    <number value=\"66\" form=\"11\" english=\"Sixty Six\" translation=\"ستة وستين\" translation2=\"ستة وستين\"/>\n    <number value=\"67\" form=\"11\" english=\"Sixty Seven\" translation=\"سبعة وستين\" translation2=\"سبعة وستين\"/>\n    <number value=\"68\" form=\"11\" english=\"Sixty Eight\" translation=\"ثمانية وستين\" translation2=\"ثمانية وستين\"/>\n    <number value=\"69\" form=\"11\" english=\"Sixty Nine\" translation=\"تسعة وستين\" translation2=\"تسعة وستين\"/>\n    <number value=\"70\" form=\"11\" english=\"Seventy\" translation=\"سبعين\" translation2=\"سبعين\"/>\n    <number value=\"71\" form=\"11\" english=\"Seventy One\" translation=\"واحدا وسبعين\" translation2=\"واحدة وسبعين\"/>\n    <number value=\"72\" form=\"11\" english=\"Seventy Two\" translation=\"اثنان وسبعين\" translation2=\"اثنتان وسبعين\"/>\n    <number value=\"73\" form=\"11\" english=\"Seventy Three\" translation=\"ثلاثة وسبعين\" translation2=\"ثلاثا وسبعين\"/>\n    <number value=\"74\" form=\"11\" english=\"Seventy Four\" translation=\"أربعة وسبعين\" translation2=\"أربعا وسبعين\"/>\n    <number value=\"75\" form=\"11\" english=\"Seventy Five\" translation=\"خمسة وسبعين\" translation2=\"خمسة وسبعين\"/>\n    <number value=\"76\" form=\"11\" english=\"Seventy Six\" translation=\"ستة وسبعين\" translation2=\"ستة وسبعين\"/>\n    <number value=\"77\" form=\"11\" english=\"Seventy Seven\" translation=\"سبعة وسبعين\" translation2=\"سبعة وسبعين\"/>\n    <number value=\"78\" form=\"11\" english=\"Seventy Eight\" translation=\"ثمانية وسبعين\" translation2=\"ثمانية وسبعين\"/>\n    <number value=\"79\" form=\"11\" english=\"Seventy Nine\" translation=\"تسعة وسبعين\" translation2=\"تسعة وسبعين\"/>\n    <number value=\"80\" form=\"11\" english=\"Eighty\" translation=\"ثمانين\" translation2=\"ثمانين\"/>\n    <number value=\"81\" form=\"11\" english=\"Eighty One\" translation=\"واحدا وثمانين\" translation2=\"واحدة وثمانين\"/>\n    <number value=\"82\" form=\"11\" english=\"Eighty Two\" translation=\"اثنان وثمانين\" translation2=\"اثنتان وثمانين\"/>\n    <number value=\"83\" form=\"11\" english=\"Eighty Three\" translation=\"ثلاثة وثمانين\" translation2=\"ثلاثا وثمانين\"/>\n    <number value=\"84\" form=\"11\" english=\"Eighty Four\" translation=\"أربعة وثمانين\" translation2=\"أربعا وثمانين\"/>\n    <number value=\"85\" form=\"11\" english=\"Eighty Five\" translation=\"خمسة وثمانين\" translation2=\"خمسة وثمانين\"/>\n    <number value=\"86\" form=\"11\" english=\"Eighty Six\" translation=\"ستة وثمانين\" translation2=\"ستة وثمانين\"/>\n    <number value=\"87\" form=\"11\" english=\"Eighty Seven\" translation=\"سبعة وثمانين\" translation2=\"سبعة وثمانين\"/>\n    <number value=\"88\" form=\"11\" english=\"Eighty Eight\" translation=\"ثمانية وثمانين\" translation2=\"ثمانية وثمانين\"/>\n    <number value=\"89\" form=\"11\" english=\"Eighty Nine\" translation=\"تسعة وثمانين\" translation2=\"تسعة وثمانين\"/>\n    <number value=\"90\" form=\"11\" english=\"Ninety\" translation=\"تسعين\" translation2=\"تسعين\"/>\n    <number value=\"91\" form=\"11\" english=\"Ninety One\" translation=\"واحدا وتسعين\" translation2=\"واحدة وتسعين\"/>\n    <number value=\"92\" form=\"11\" english=\"Ninety Two\" translation=\"اثنان وتسعين\" translation2=\"اثنتان وتسعين\"/>\n    <number value=\"93\" form=\"11\" english=\"Ninety Three\" translation=\"ثلاثة وتسعين\" translation2=\"ثلاثا وتسعين\"/>\n    <number value=\"94\" form=\"11\" english=\"Ninety Four\" translation=\"أربعة وتسعين\" translation2=\"أربعا وتسعين\"/>\n    <number value=\"95\" form=\"11\" english=\"Ninety Five\" translation=\"خمسة وتسعين\" translation2=\"خمسة وتسعين\"/>\n    <number value=\"96\" form=\"11\" english=\"Ninety Six\" translation=\"ستة وتسعين\" translation2=\"ستة وتسعين\"/>\n    <number value=\"97\" form=\"11\" english=\"Ninety Seven\" translation=\"سبعة وتسعين\" translation2=\"سبعة وتسعين\"/>\n    <number value=\"98\" form=\"11\" english=\"Ninety Eight\" translation=\"ثمانية وتسعين\" translation2=\"ثمانية وتسعين\"/>\n    <number value=\"99\" form=\"11\" english=\"Ninety Nine\" translation=\"تسعة وتسعين\" translation2=\"تسعة وتسعين\"/>\n    <number value=\"100\" form=\"11\" english=\"One Hundred\" translation=\"مئة\" translation2=\"مئة\"/>\n    <number value=\"101\" form=\"11\"/>\n    <number value=\"102\" form=\"11\"/>\n    <number value=\"103\" form=\"11\"/>\n    <number value=\"104\" form=\"11\"/>\n    <number value=\"105\" form=\"11\"/>\n    <number value=\"106\" form=\"11\"/>\n    <number value=\"107\" form=\"11\"/>\n    <number value=\"108\" form=\"11\"/>\n    <number value=\"109\" form=\"11\"/>\n    <number value=\"110\" form=\"11\"/>\n    <number value=\"111\" form=\"11\"/>\n    <number value=\"112\" form=\"11\"/>\n    <number value=\"113\" form=\"11\"/>\n    <number value=\"114\" form=\"11\"/>\n    <number value=\"115\" form=\"11\"/>\n    <number value=\"116\" form=\"11\"/>\n    <number value=\"117\" form=\"11\"/>\n    <number value=\"118\" form=\"11\"/>\n    <number value=\"119\" form=\"11\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ar/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"التجربة 1: ثغرة مفردة\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"لا ينقلبن مزاجك\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"آسف\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"سامحني أرجوك!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"الأسماك الشائكة\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"نواصل\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"رواق منحاز\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"الصبيان في عمره ينطون\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"كرة قدم الطاولة\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"تجربة فيلاديلفيا\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"نستعد لننط\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"كله أمان فعليك بالاطمئنان\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"بني، التحدي يستحق المجهود\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"التجربة 2: ثغرة مثناة\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"التحام\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"عزفت على الوتر الحساس\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"يا نهار أزرق! لماذا الحزن؟\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"برعاية الحرف G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"تراشق إبر الكلام\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"الجذر التربيعي\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"صديق الإنسان، شقلوب\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"إشكالية الوتر المتذبذب\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"الطرف المستطرف المتطرف\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"آآآآآآ\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"صمام\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"شممت الأوزون\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"حرر دماغك\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"بدلت رأيي يا ثيلما...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"ذروة المنعطف\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"سر الثلاثة سر الجمهرة\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"فلتنشر الأشواك\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"الظاهرة الغريبة\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"بوثبة واحدة\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"متجه قفزة غير مباشرة\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"عاليها سافلها\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"معدن المجهولنديوم الخالص\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"شقلبة، شقلبتان\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"رقصة الأمان\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"الموجة الموقوفة\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"كم تشابكا ستولد بآلتك؟\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"الرأس الأعلى\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"النشاط العادم\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"سأتذكر التذكار\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"مبدأ بيرنولي\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"أثر التنقيلة\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"البرج\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"العين الحمراء\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"تنشيط\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"تحت أم الدنيا في آخر الدنيا\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"أخدوعة\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"توطيد الروابط الزمكانية\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"اقلب عبوس حواجبك\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"ألعوبة\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"جائزة للمتهورين\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"توصيل الفكرة ببساط-ة\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"دخول الحمام ليس كخروجه\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"بجرأة فلنمض\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"الغربال\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"تمشيط أمني\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"الرافعة الجسرية\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"عشاق كلمة نعم\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"وقفة تأمل\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"غرزة مثلثة\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"مع التيار، عكس التيار\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"أعلى الطريقين مقاما أدناهما\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"صفحة! سبعة! صعبة!\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"المتن الخارجي\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"الخضرة صعبة\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"المصادم الخطي\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"ناقل البث\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"مرحبا بك\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"حرب الخنادق\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"هههذه المصيدة حافلة\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"ختمت المستوى!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"أخف من الهواء\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"الحل في الانحلال\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"كوكو الكذوب\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"بساط الريح، بساط الرجع\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"مساران ولك الخيار\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"الخضر لا يعكسون\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"هكذا الحال\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"لهذا سأضطر لقتلك\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"وحدة المصفاة الجوية\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"سر مفضوح للجميع\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"حيرة\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"بعو! بسرعة فلنفكر!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"الغرفة العقلانية\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"مشنوق، لكن بالعكس\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"المغارة الخضراء\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"المنجم المجنون\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"نداء الكاذب\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"المعقودة الغوردية\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"اختيارك... لم يكن في محله\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"آلة التوأمة الذباحة\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"دوامة مشطورة\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"عليك بالحبة الحمراء\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"زحمة مرور\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"نتوكل ونقفز\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"عزلة\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"الكابتن حفار\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"مسقط النفايات\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"يا للأحزان\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"قبر حرب في rbb nlSo\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"‏nrc rib في مكان قفر\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"الغرف الصينية\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"ستغيب، ستروح، وسترجع يا حياتي\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"متخطى الفضاء الفائق رقم 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"أحبك\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"كما شئت\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"دارة مقصورة\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"طرق تقلصت وتشعبت\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"الرمال المتحركة\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"قبر كارو المجنون\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"العدسة الشلجمية\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"أرى ﺷ$ﻞ دولار\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"تحت الأكاذيب؟\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"تحصد الأشواك!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"هه هه هه صدقتني\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"طريق سالكة من الآن فصاعدا\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"صعودنا سقوط\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"متاهة بلا مدخل\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"البوابة البنية\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"نلعب على حافة الخطر\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"كتيبة المتسلقين\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"من أنذر فقد أعذر\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"التقط نفسك من تحت\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"لو سقطت إلى فوق\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"شفرة بهجة\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"حان وقت الجد\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"الثقب الدودي، حسب ويلر\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"متاهة سويني\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"حذار من الفجوة\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"بين طيات الزمان\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"الوصول نصف المتعة\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"بكيت بمرارة... دموعك حلاوة\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"فتحت الطور السهل\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"جئت!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"نظرت!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"فزت!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"صعبت الطريق على نفسك\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"إلى مغارة الوطواط!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"صواعد ونوازل\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"راكب الموجات\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"سيقلب هذا مزاجك\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"كأvv سلفرستون 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"تصليح V بدون معلم\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"والآن ستمشي ورائي\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"حفلة بلا ميعاد!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"ماذا تنتظر؟\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"برنامج القلاﺑvv\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"طالع، نازل\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"إياك واستباق الأمور!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"‏٧وار المرتفعات\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"مخطوف الزمان\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"حسن جدا\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"سر الثلاثة في حفظ الأمناء\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"هل أساعدك في الصغيرة والكبيرة؟\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"عطل مؤقت...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"فلنمش قريبين من بعض...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"المتلصص الفضائي\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"لا حاجة لتحريك الهوائي ٧\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...لكن بدون قرب زائد\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"معي غليظ\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"سنعود بعد قليل\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"لا داع للخوف\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"غرفة الذعر\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"غرفة في طي النسيان\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"طالما سمعت كلامي...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"البطل الخماسي\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"فينيل كأvv العالم 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...بدل تقليد أفعالي\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"التحدي النهائي\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"حذار، رأسك والسقف\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"القشة التي قصمت\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"هلا لحقتني، بدون تباطئ؟\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"`v´ ويهي ما أحلى الرياضة `v´\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"الصعوv إلى الهاوية\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"أتون الجاذبية\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"أنفاق الأهوال\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"متاهة المرايا\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"تأخرت في النزول!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"انتهى الدرس!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ar/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"الفضاء الخارجي\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"البعد VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"السفينة\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"المخبر السري\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"المخبر\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"البرج\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"منطقة النقلة\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"المحطة الفضائية\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"خارج نطاق البعد VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"؟؟؟\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"أتون الجاذبية الخارق\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"لا أصدق وصولك هذا الحد\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"يمكنك تخيل أشواك هناك لو شئت\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"النافذة الخلفية\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"ﺍﻟﻨﺎﻓ٧ﺓ الخلفية\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"على جبهة البحر\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"على ٧بهة البحر\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"أناس فوق مستوى النقد\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"أناس فوق مستوى ﺍﻟﻨﻘ٧\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"نشرة الأنباء\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"ثشرة الأثپاء\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"ثشژڤ‍ الأثپاء\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"ث٧٧ژڤ‍ ا٧ثپا٧\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"٨‍‏٧٧٨‍‏٧ ا٧٨‍‏٧ا٧\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"٨‍‏٧٧٨‍‏٧ا٧٨‍‏٧ا٧\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"ا٨‍‏٧٨‍‏ا٨‍‏٧٨‍‏ا٧٧\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"ا٨‍‏٧ا٨‍‏ا٨‍‏ا٨‍‏٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"ا٨‍‏٧ا٨‍‏ ال‍٨‍‏ا٨‍‏٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"أڅپاژ الثاشڄڤ‍\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"أخبار التاسعة\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"المسحورة\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"المشحو٧ الڤشچڤژڤ‍\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"ال‍٧٨‍‏٧٧٨‍‏٧ ال‍٧٨‍‏٧٧٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"ال‍٧٨‍‏٧٧٧ ال‍٧٨‍‏٧٧٧ ال‍٧\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"ال‍٧٨‍‏٧٧٧ ٨‍‏٧٧ الكا٧ل‍٧\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"الچژپڤڤ‍ شپه الكاڤلڤ‍\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"الجريمة شبه الكاملة\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"الجري‍[‌م]‌‍ة شبه الكاملة\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"ويسترن\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"ڤپشثرن\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"٧٧٨‍‏٨‍‏٧٧\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"٨‍‏ا٨‍‏٨‍‏٧٧٨‍‏ \" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"ڄاثشڤڤك ١٨٧٧\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"غانسموك 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"استمتعوا بالإعادة\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"اشثڤثڄڤ‍ا پالإڄاڎڤ‍\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"ا٨‍‏٨‍‏٧٨‍‏٨‍‏٧ا ٨‍‏ا٧٨‍‏ا٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"٨‍‏ا٧٨‍‏٨‍‏ا٨‍‏٨‍‏ا٨‍‏٧٨‍‏\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"٨‍‏ل٧ ٨‍‏ل‍٧٧ا٧٨‍‏\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"ڄلى الهڤا‍ڤش\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"على الهوامش\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"فلنجرب خرخشة الهوائي\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"ڤلثچژپ څژڅشڤ‍ الهڤائي\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"٧ل‍٨‍‏٧٨‍‏٧ ٨‍‏٨‍‏٨‍‏٨‍‏٧ ٨‍‏ل‍٨‍‏٧‍‍‍ا٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"٨‍‏٨‍‏٧٨‍‏٧ ٨‍‏٨‍‏٨‍‏٧ ٨‍‏٨‍‏٧٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"٨‍‏٨‍‏٧٨‍‏٧ ٨‍‏٨‍‏٧٨‍‏٧٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"ا٧٧‍ا٧ ٨‍‏ل‍٧٨‍‏٧\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"أپڤاپ الچثڤ‍\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"أبواب الجنة\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ar/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"8x10\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"جار التحميل...{percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"26\"/>\n    <string english=\"Game paused\" translation=\"راحة\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[نضغط أي زر للمواصلة]\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"نضغط M لكتم الصوت أثناء اللعب\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"نضغط N لكتم الموسيقى فقط\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"إصدار اصنع والعب\" explanation=\"\" max=\"27\" max_local=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[تعديل MMMMMM منصب]\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"play\" translation=\"لعب\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"مراحل\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"خيارات\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"مترجم\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"فريق\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"خروج\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"اللعبة\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"إعدادات اللعبة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"لتغيير إعدادات مختلفة تخص اللعبة.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"graphics\" translation=\"البصريات\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"إعدادات الصور\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"لتغيير إعدادات الشاشة.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"audio\" translation=\"الصوتيات\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"إعدادات الصوت\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"لضبط إعدادات مستوى الصوت والموسيقى.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"لضبط إعدادات مستوى الصوت.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"continue\" translation=\"مواصلة\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"مواصلة من التنقيلة\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"تخزينة تنقيلة\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"مواصلة من التخزينة السريعة\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"تخزينة سريعة\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"proceed\" translation=\"استمرار\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"لعبة جديدة\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"بدء لعبة جديدة\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"مخبر سري\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"أطوار اللعب\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"خطأ: لم نجد المراحل.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"خطأ: لم نجد نقطة بدء لهذه المرحلة!\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"خطأ\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"WARNING\" translation=\"تحذير\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"فتح أطوار اللعب\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"فتح أطوار اللعب\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"فتح أطوار اللعب فتحا عاديا حسب تقدمك في اللعبة.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"يمكنك من هنا فتح أجزاء من اللعبة فورا، كان من المفروض أن تفتح تدريجيا أثناء اللعب العادي.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"فتح صندوق ألحان السفينة\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"فتح المخبر السري\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"يد التحكم\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"إعدادات يد التحكم\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"يمكنك تعيين أزرار يد التحكم\n\tوضبط حساسيتها.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"language\" translation=\"اللغة\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"اللغة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the language.\" translation=\"تغيير اللغة.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"لا يمكن تغيير اللغة أثناء ظهور نص في اللعبة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"حذف بيانات اللعبة الأساسية\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"حذف بيانات المراحل الاختيارية\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"حذف البيانات\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"حذف بيانات حفظ اللعبة الأساسية وما يخص أطوار اللعب المفتوحة.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"حذف بيانات المراحل الاختيارية وما يخص نجوم الإكمال.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"أحقا قررت ذلك؟\n\tستحذف تخزيناتك الحالية...\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"هل تأكدت من قرارك بحذف كل بياناتك المحفوظة؟\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"هل تأكدت من قرارك بحذف تخزينتك السريعة؟\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"لا! دعها ولا تحذفها\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"أجل، احذف كل شيء\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"أجل، احذف التخزينة\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"الموسيقى\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"الموسيقى\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"التبديل بين MMMMMM و PPPPPP.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"الموسيقى الحالية: PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"الموسيقى الحالية: MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"تفعيل الشاشة الكاملة\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"تفعيل الشاشة الكاملة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"التبديل بين وضع الشاشة الكاملة\n\tووضع النافذة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"الوضع الحالي: الشاشة الكاملة\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"الوضع الحالي: النافذة\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"وضع تكبير الصورة\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"وضع تكبير الصورة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"طريقة تكبير الصورة لتملأ الشاشة.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"الوضع الحالي: مضاعف صحيح\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"الوضع الحالي: تمطيط الصورة\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"الوضع الحالي: حواف سوداء\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"التكبير لأقرب مضاعف\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"تكبير لأقرب مضاعف\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"تكبير لأقرب حجم شاشة يكون عددا مضاعفا صحيحا للأبعاد الأصلية.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"يشترط هذا الخيار وضع النافذة.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"تفعيل فلتر الصورة\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"تفعيل فلتر الصورة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"تغيير طريقة معالجة جودة الصورة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"الوضع الحالي: خطي\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"الوضع الحالي: أقرب جار\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"تفعيل صورة البث التناظري\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"صورة البث التناظري\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"تلفازك بخير. لا تحاول تصحيح صورته.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"تفعيل حد الإطارات\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"تجاوز 30 إطار/ثانية\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"هل تعرض صور اللعبة بنسق\n\t30 إطار/ثانية أو أكثر.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"الوضع الحالي: 30 إطار/ثانية\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"الوضع الحالي: أكثر من 30 إطار/ثانية\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"تفعيل التزامن العمودي\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"تفعيل التزامن العمودي\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"تفعيل التزامن العمودي Vsync من عدمه.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"الوضع الحالي: VSYNC OFF (لا)\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"الوضع الحالي: VSYNC ON (نعم)\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"music volume\" translation=\"مستوى الموسيقى\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"مستوى الموسيقى\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"تغيير مستوى صوت الموسيقى.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"مستوى الأصوات\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"مستوى الأصوات\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"تغيير مستوى مؤثرات الصوت.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Credits\" translation=\"فريق العمل\" explanation=\"credits\" max=\"20\" max_local=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"لعبة VVVVVV من\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and features music by\" translation=\"ومن تلحين\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"وأسماء غرفها من إعداد\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"C++ version by\" translation=\"ونسخة ++C من تطوير\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"واختبار البيتا بفضل\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"وصورة النهاية من رسم\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Created by\" translation=\"صنعها\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"With Music by\" translation=\"موسيقاها من\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"أسماء غرفها من\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"نقلها إلى ++C من\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Patrons\" translation=\"داعموها\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"لعبة VVVVVV يدعمها المتبرعون المذكورون\" explanation=\"credits\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"and also by\" translation=\"علاوة على\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"and\" translation=\"ومعهم\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"مساهمو غيتهب\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"مع مساهمات برمجة غيتهب من\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"مع شكر خاص كذلك:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You!\" translation=\"لك أنت!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"دعمكم يمكنني من الاستمرار في صنع الألعاب التي أريدها اليوم ومستقبلا.\" explanation=\"credits\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"أشكركم!\" explanation=\"credits\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"حظا موفقا!\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"لا يمكنك الحفظ في هذا الطور.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"هل تأكدت من قرارك بتعطيل المشاهد أثناء اللعبة؟\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"تعطيل المشاهد\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"تفعيل المشاهد\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"حساسية عصا يد التحكم\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"حساسية العصا\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"تغيير حساسية عصا التحكم.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Low\" translation=\"منخفضة\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"متوسطة\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"عالية\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"تعيين العكس\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"تعيين زر العكس\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind enter\" translation=\"تعيين الدخول\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"تعيين زر الدخول\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind menu\" translation=\"تعيين القائمة\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"تعيين زر القائمة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind restart\" translation=\"تعيين إعادة الغرفة\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"تعيين زر الإعادة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind interact\" translation=\"تعيين التفاعل\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"تعيين زر التفاعل\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"العكس معين للزر: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"الدخول معين للزر: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"القائمة معينة للزر: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"إعادة الغرفة معينة للزر: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"التفاعل معين للزر: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"يرجى ضغط زر...|(أو ضغط ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"إضافة {button}؟|اضغط ثانية للتأكيد\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"إزالة {button}؟|اضغط ثانية للتأكيد\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"زر التفاعل حاليا Enter !|راجع إعدادات التختيم السريع.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"خطأ: لم نجد ملفات اللغة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"مجلد اللغة: \" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"مجلد اللغة في غيتهب: \" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"39\"/>\n    <string english=\"translator options\" translation=\"إعدادات المترجم\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"إعدادات المترجم\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"بعض الاختيارات التي قد تفيد المترجمين والمطورين\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"صيانة\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"صيانة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"open lang folder\" translation=\"فتح مجلد اللغة\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"مزامنة كل ملفات اللغة بعد إضافة سطور جديدة.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"ترجمة أسماء الغرف\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"ترجمة الغرف\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"تفعيل وضع ترجمة أسماء الغرف، حتى تترجمها في سياقها. اضغط I للحصانة.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"لم يفعل وضع ترجمة أسماء الغرف.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"menu test\" translation=\"اختبار القوائم\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"اختبار القوائم\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"يتفحص معظم قوائم اللعبة. لا تعمل عملها الأصلي، بل تنقلك للقائمة المختبرة الأخرى. اضغط ESC للتوقف.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"اختبار المشاهد\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"اختبار المشاهد\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"إظهار كل صناديق النصوص من cutscenes.xml لكنه لا يختبر إلا المظهر العام للنص دون سواه.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"من ذاكرة النسخ\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"استطلاع اللعبة\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"استطلاع اللعبة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"استطلاع غرف أي مستوى من اللعبة لكشف كل أسماء الغرف التي تحتاج ترجمات.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"limits check\" translation=\"تحقق الحد\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"تحقق الحد الشامل\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"التحقق من الحدود\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"البحث عن ترجمات جاوزت حدودها.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"لم نجد فيضان نصوص!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"لم نبق على فيضان نصوص!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"مع الملاحظة أن هذا التحقق ليس متقنا.\" explanation=\"limits check\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"مزامنة ملفات اللغة\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"مزامنة ملفات اللغة\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"sync\" translation=\"مزامنة \" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"توحيد كل السطور الجديدة من ملفات التمبليت إلى ملفات الترجمة بالحفاظ على السطور الكاملة السابقة.\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"إحصائيات اللغة\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"إحصائيات عامة\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"إحصائيات\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"عدد السطور التي لم تترجم لهذه اللغة\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"عدد السطور التي لم تترجم لكل لغة\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"لو أضيفت سطور إنكليزية، تضيفها هذه الميزة لنصوص اللغات الأخرى. احتياطا، احتفظ بنسخة سلفا.\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"مزامنة شاملة من الانكليزية للكل:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"المزامنة غير مدعومة:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"40\"/>\n    <string english=\"advanced options\" translation=\"إعدادات متقدمة\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"إعدادات متقدمة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"كل إعدادات اللعبة الأخرى\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"إزالة تركيز الراحة\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"إزالة تركيز الراحة\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"يحدد هل ستتوقف اللعبة لو زال التركيز عن النافذة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"تركيز الراحة معطل\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"تركيز الراحة مفعل\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"الكتم عند زوال التركيز\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"الكتم عند زوال التركيز\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"يحدد هل سيكتم صوت اللعبة لو زال التركيز عن النافذة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"الصمت عند زوال التركيز معطل\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"الصمت عند زوال التركيز مفعل\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"خيار إظهار المؤقت أثناء اللعبة\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"المؤقت أثناء اللعبة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"إظهار المؤقت في اللعبة حتى لغير التحدي ضد الساعة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"المؤقت أثناء اللعبة مفعل\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"المؤقت أثناء اللعبة معطل\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"الصور الإنكليزية\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"الصور الإنكليزية\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"تظهر صور الأعداء بنسختها الإنكليزية الأصلية، بصرف النظر عن اللغة المختارة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"صور الأعداء مترجمة الآن\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"صور الأعداء دوما بالإنكليزية الآن\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"interact button\" translation=\"زر التفاعل\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"زر التفاعل\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"هل التفاعل مع النصوص بزر ENTER أو E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"زر الفعل\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"زر التفاعل: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"شاشة التحميل المزيفة\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"شاشة التحميل المزيفة\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"تعطيل شاشة التحميل المزيفة التي تظهر قبل اللعبة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"شاشة التحميل المزيفة معطلة\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"شاشة التحميل المزيفة تعمل\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"room name background\" translation=\"خلفية اسم الغرفة\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"خلفية اسم الغرفة\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"وضوح رؤية ما وراء اسم الغرفة أسفل الشاشة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"خلفية اسم الغرفة شفافة\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"خلفية اسم الغرفة ليست شفافة\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"تخزين نقطة الحفظ\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"تخزين نقطة الحفظ\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"تفعيل تخزين التقدم عند كل نقطة حفظ.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"نقاط الحفظ لا تخزن التقدم\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"نقاط الحفظ تخزن التقدم\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"إعدادات التختيم السريع\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"إعدادات التختيم السريع\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"دخول إعدادات متقدمة قد تحظى باهتمام\n\tمن يختمون الألعاب بسرعة.\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"إعدادات صائد العيوب\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"إعدادات صائد العيوب\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"صائد العيوب يستغلها ليختم اللعبة بسرعة. هذا الوضع يعيد تفعيل عيوب برمجية من إصدارات سابقة سبق إصلاحها.\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"وضع صائد العيوب السريع معطل.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"وضع صائد العيوب السريع مفعل.\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"يرجى اختيار إصدار جديد لصائد العيوب السريع.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"none\" translation=\"بدون\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"تأجيل الضغطة\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"تأجيل الضغطة\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"إرجاع تأجيل الضغطة بإطار واحد كما كان الحال في تحديثات اللعبة السابقة\" explanation=\"input delay\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"تأجيل الضغطة يعمل\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"تأجيل الضغطة معطل\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"تسهيل الاستعمال\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"تسهيل الاستعمال\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"تعطيل بعض مؤثرات الشاشة، تفعيل أطوار لإبطاء اللعبة أو للحصانة من الأذى.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"الخلفيات المتحركة\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"الخلفيات\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"تعطيل الخلفيات المتحركة في القوائم وأثناء اللعب.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"الخلفيات تعمل.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"الخلفيات معطلة.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"تأثيرات الشاشة\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"تأثيرات الشاشة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"تعطيل مؤثرات ارتجاج الشاشة وومضات الضوء.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"تأثيرات الشاشة تعمل.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"تأثيرات الشاشة معطلة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"text outline\" translation=\"برواز الحروف\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"برواز الحروف\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"تعطيل البرواز الذي يحيط بالنصوص.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"برواز الحروف يعمل.\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"برواز الحروف معطل.\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"invincibility\" translation=\"حصانة\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"حصانة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"للتجول بحرية في اللعبة بدون أن تموت. قد تظهر عيوب برمجية.\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"الحصانة تعمل.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"الحصانة معطلة.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"ستفعل الحصانة من الأضرار.\n\tأحقا قررت ذلك؟\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"لا، أريد العودة للخيارات\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"نعم، أريد تفعيلها\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"تبطئة اللعبة\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"تبطئة اللعبة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Game Speed\" translation=\"سرعة اللعبة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"خفض سرعة اللعبة.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"يمكنك اختيار سرعة لعبة جديدة.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"سرعة اللعبة عادية.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"سرعة اللعبة 80%.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"سرعة اللعبة 60%.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"سرعة اللعبة 40%.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"سرعة عادية\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"سرعة 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"سرعة 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"سرعة 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"لعب وصلة الفاصل 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"لعب وصلة الفاصل 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"مع من أردت لعب هذا المستوى؟\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"38*8\"/>\n    <string english=\"time trials\" translation=\"تحدي ضد الساعة\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"تحدي ضد الساعة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"يمكنك إعادة أي مستوى في اللعبة في طور تنافسي ضد الساعة.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"تحدي ضد الساعة لا يتوفر مع الحصانة أو التبطئة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"فتح تحدي ضد الساعة\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"فتح تحدي ضد الساعة\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"يمكنك فتح كل تحدي ضد الساعة على حدة.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"وصلات الفواصل\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"وصلات الفواصل\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"إعادة لعب مراحل وصلات الفواصل\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"فتح وصلات الفواصل\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"الشرط: ختم مستويات وصلات الفواصل أثناء اللعب.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"تحدي بدون الموت\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"تحدي بدون الموت\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"تختيم اللعبة بأكملها دون الموت ولا مرة.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"تحدي بدون الموت لا يتوفر مع الحصانة أو التبطئة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"فتح تحدي بدون الموت\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"الشرط: تحقيق الرتبة S أو ما فوق في 4 تحديات ضد الساعة على الأقل.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"الوضع المعكوس\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"الوضع المعكوس\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"يعكس اللعبة بأكملها عموديا.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"يعكس اللعبة بأكملها عموديا. يتوافق مع أطوار اللعبة الأخرى.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"فتح الوضع المعكوس\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"حاليا مفعل!\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"حاليا معطل.\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"الشرط: ختم اللعبة.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"فعلت وضع الحصانة\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"فعلت وضع صائد العيوب ({version})\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"فعلت الوضع المعكوس\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"هل قررت المغادرة حقا؟\" explanation=\"quit the program\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"انتهت اللعبة\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"نجحت في وصول الغرفة:\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"فلنواصل المحاولة! سندرك هدفنا!\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"جميل!\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"واو! مبارك، تهانينا!\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"شيء مذهل!\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"لا أصدق! أحسنت صنيعا!\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"هع، أنى لك هذا؟\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"WOW\" translation=\"واو!\" explanation=\"even bigger title\" max=\"10\" max_local=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"أنقذت كل أفراد الطاقم!\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"أهديت جائزة جديدة ووضعت في المخبر السري إشادة بإنجازك!\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[ التذكارات التي وجدتها ]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[ الميتات التي تكبدتها ]\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[ الوقت الذي استغرقته ]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"التذكارات التي وجدتها:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Game Time:\" translation=\"وقت اللعب:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"مجموع العكسات:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"مجموع الميتات:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Results\" translation=\"النتائج:\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"الوقت المستغرق:\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"عدد الميتات:\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"التذكارات اللماعات:\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} من أصل {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} من أصل {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 للرتبة!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Rank:\" translation=\"الرتبة:\" explanation=\"time trial rank\" max=\"9\" max_local=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"space station 1\" translation=\"المحطة الفضائية 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"المحطة الفضائية 1\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"space station 2\" translation=\"المحطة الفضائية 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"المحطة الفضائية 2\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the laboratory\" translation=\"المخبر\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"المخبر\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the tower\" translation=\"البرج\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"البرج\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the warp zone\" translation=\"منطقة التنقيل\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"منطقة التنقيل\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the final level\" translation=\"المستوى الأخير\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"المستوى الأخير\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 1\" translation=\"وصلة الفاصل 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"وصلة الفاصل 1\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 2\" translation=\"وصلة الفاصل 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"وصلة الفاصل 2\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"???\" translation=\"؟؟؟\" explanation=\"locked area\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"لم تجرب من قبل\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"شرط الفتح:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"إنقاذ فايولت\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"إنقاذ فيكتوريا\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"إنقاذ فارميون\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"إنقاذ فيتلاري\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"إنقاذ فارديغري\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Complete the game\" translation=\"ختم اللعبة\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"إيجاد ثلاث تذكارات\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"إيجاد ست تذكارات\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"إيجاد تسع تذكارات\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"إيجاد إثنتا عشر تذكار\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"إيجاد خمسة عشر تذكار\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"إيجاد ثمانية عشر تذكار\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"RECORDS\" translation=\"السجلات\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"15\"/>\n    <string english=\"TIME\" translation=\"الوقت\" explanation=\"record time\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHINY\" translation=\"اللماعات\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"8\"/>\n    <string english=\"LIVES\" translation=\"الحيوات\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"وقت الهدف\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"14\"/>\n    <string english=\"TIME:\" translation=\"الوقت:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"الميتات:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"اللماعات:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"وقت الهدف:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"أفضل رتبة\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"17\"/>\n    <string english=\"GO!\" translation=\"هيا!\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"13\"/>\n    <string english=\"Go!\" translation=\"هيا!\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"تهانينا!\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"حدثت بيانات تخزيناتك.\" explanation=\"player completed game\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"لو شئت مواصلة استكشاف اللعبة، فعليك بخيار المواصلة من قائمة اللعب.\" explanation=\"\" max=\"38*9\" max_local=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"فتحت تحديا من جملة التحديات ضد الساعة.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"فتحت تحديا جديدا من جملة التحديات ضد الساعة.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"فتحت تحدي بدون الموت.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"فتحت الوضع المعكوس.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"فتحت مستويات وصلات الفواصل.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"play a level\" translation=\"لعب مرحلة\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"محرر المراحل\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"فتح مجلد المراحل\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"إظهار مسار مجلد المراحل\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"عودة\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"عودة للمراحل\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"لا، لا ترني\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"أجل، اكشف عن المسار\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"عودة لقائمة اللعب\" explanation=\"menu option\" max=\"36\" max_local=\"36\"/>\n    <string english=\"try again\" translation=\"محاولة جديدة\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"36\"/>\n    <string english=\"ok\" translation=\"موافقة\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"الصفحة التالية\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"الصفحة السابقة\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"الصفحة الأولى\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"الصفحة الأخيرة\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"تجاهل\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"المواصلة من التخزينة\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"البدء من البداية\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"حذف التخزينة\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"العودة للمستويات\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"محرر المستويات يحتاج لوح مفاتيح وفأرة. لهذا السبب، ليس مدعوما على منصة Steam Deck.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"محرر المستويات يحتاج لوح مفاتيح وفأرة. لهذا السبب، ليس مدعوما على جهازك.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"لتنصيب مراحل اللاعبين الجديدة، تنسخ ملفات .vvvvvv إلى مجلد levels.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"قبل إظهار مسار المستويات، يرجى التأكد لتجنب افتضاح أي معلومات حساسة أثناء البثوث. هل نظهره؟\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"مسار مجلد levels للمستويات:\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ نضغط {button} للبدء]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"زر الفعل = المسافة أو Z أو V\" explanation=\"title screen\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[نضغط {button} للعودة للمحرر]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- نضغط {button} للتقدم في النص -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"نضغط {button} للمواصلة\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[نضغط {button} لوقف تجميد اللعب العادي]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[نضغط {button} لتجميد اللعب العادي]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Current Time\" translation=\"وقتك الحالي\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Best Time\" translation=\"أفضل وقت\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"الجائزة القادمة بعد 5 ثوان\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"الجائزة القادمة بعد 10 ثوان\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"الجائزة القادمة بعد 15 ثانية\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"الجائزة القادمة بعد 20 ثانية\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"الجائزة القادمة بعد 30 ثانية\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"الجائزة القادمة بعد دقيقة\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"كل الجوائز جمعت!\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"رقم قياسي جديد!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"جائزة جديدة!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[نضغط {button} للتوقف]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"أتون الجاذبية الخارق\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"أفضل نتيجة لأتون الجاذبية الخارق\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"MAP\" translation=\"خريطة\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"GRAV\" translation=\"جاذبية\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHIP\" translation=\"سفينة\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"8\"/>\n    <string english=\"CREW\" translation=\"طاقم\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"STATS\" translation=\"إحصاء\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SAVE\" translation=\"حفظ\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ راحة ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ خروج ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ أتون جاذبية ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"لا إشارة\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"للتنقيل إلى السفينة، نضغط {button}.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"مفقود...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"مفقودة...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"أين أنت...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"أنقذته!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"أنقذتها!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(ها أنت!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"لا يحق الحفظ عند مشاهدة المستوى\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"لا يحق الحفظ في تحدي بدون الموت\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"كيف وصلت هنا؟\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"لا يحق الحفظ في المخبر السري\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"خطأ: فشل حفظ تقدم اللعبة!\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"خطأ: فشل حفظ ملف الإعدادات!\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"حفظت اللعبة على خير!\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[نضغط {button} لحفظ لعبتك]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(اللعبة تحفظ تلقائيا عند كل آلة تنقيل.)\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"آخر تخزينة:\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"هل بودك العودة للقائمة الرئيسية؟\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"هل قررت المغادرة؟ قد يضيع\n\tأي تقدم لم يحفظ بعد.\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"هل بودك العودة للمخبر السري؟\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"لا، سأواصل اللعب\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ لا، سأواصل اللعب ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"نعم، سأغادر\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ نعم، سأغادر ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"yes, return\" translation=\"نعم، سأعود\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ نعم، سأعود ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"no, return\" translation=\"لا، سأعود\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"نعم، سأخرج\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"العودة للعبة\" explanation=\"pause menu option\" max=\"27\" max_local=\"27\"/>\n    <string english=\"quit to menu\" translation=\"الخروج للقائمة\" explanation=\"pause menu option\" max=\"19\" max_local=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"نضغط يسار/يمين لاختيار آلة تنقيل\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"نضغط {button} للتنقل\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- نضغط {button} للتنقل -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"نضغط {button} للتفجر\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"نضغط {button} للحديث مع فايولت\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"نضغط {button} للحديث مع فيتيلاري\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"نضغط {button} للحديث مع فارميليون\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"نضغط {button} للحديث مع فارديغري\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"نضغط {button} للحديث مع فيكتوريا\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"نضغط {button} لتفعيل الحاسب\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"نضغط {button} لتفعيل الحواسيب\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"نضغط {button} للتفاعل\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- نضغط {button} للتجاوز -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"إعدادات الغرفة\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"20\"/>\n    <string english=\"edit scripts\" translation=\"تحرير السكربتات\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"تغيير الموسيقى\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"أشباح المحرر\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"مسار شبح المحرر معطل\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"مسار شبح المحرر مفعل\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"load level\" translation=\"فتح المستوى\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"حفظ المستوى\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"الخروج للقائمة الرئيسية\" explanation=\"level editor menu option\" max=\"22\" max_local=\"22\"/>\n    <string english=\"change name\" translation=\"تبديل الاسم\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"تبديل المؤلف\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"تبديل الوصف\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"تبديل موقع النت\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"تبديل الخطوط\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"خط نص المستوى\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"اختيار اللغة التي كتب بها نص هذا المستوى.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Font: \" translation=\"الخط: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Map Music\" translation=\"موسيقى الغرفة\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Current map music:\" translation=\"موسيقى الغرفة الحالية:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"No background music\" translation=\"لا موسيقى\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: شيء آخر\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"next song\" translation=\"اللحن التالي\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"اللحن السابق\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"عودة\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"هل تود الحفظ قبل الخروج؟\" explanation=\"level editor\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"أجل، حفظ ثم خروج\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"لا، خروج بدون حفظ\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"عودة للمحرر\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"مستوى بلا عنوان\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unknown\" translation=\"مجهول\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"خلية: \" explanation=\"editor, selected \" max=\"34\" max_local=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"هامش السكربت: انقر الزاوية الأولى للصندوق\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"هامش السكربت: انقر الزاوية المقابلة للصندوق\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"هامش الأعداء: انقر الزاوية الأولى للصندوق\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"هامش الأعداء: انقر الزاوية المقابلة للصندوق\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"هامش المنصات: انقر الزاوية الأولى للصندوق\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"هامش المنصات: انقر الزاوية المقابلة للصندوق\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"انقر الزاوية الأولى\" explanation=\"\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"انقر الزاوية الأخيرة\" explanation=\"\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** محرر سكربتات VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"اضغط ESC للعودة للقائمة\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"لم نجد معرف ID للسكربتات\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"أنشئ سكربتا إما بالواجهة النصية أو بأدوات السكربتات\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"السكربت الحالي: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"نقرة يسرى بالفأرة لوضع وجهة التنقيل\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"نقرة يمنى بالفأرة للتراجع\" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"الأزرار {button1} و {button2} لتغيير الأداة\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"36\"/>\n    <string english=\"1: Walls\" translation=\"‎1: جدران\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"2: Backing\" translation=\"‎2: خلفيات\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"‎3: أشواك\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"‎4: مقتنيات\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"‎5: نقاط حفظ\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"‎6: منصات تتلاشى\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"‎7: بساط متحرك\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"‎8: منصات تتحرك\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"‎9: أعداء\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"‎0: خطوط جاذبية\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: نصوص حرة\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: حواسيب\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: هامش سكربت\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: نائب تنقيل\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: خط تنقيل\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: عضو طاقم\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: نقطة بدء\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"START\" translation=\"بدء\" explanation=\"start point in level editor\" max=\"10\" max_local=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: تبديل مجموعة الخلايا\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: تبديل الألوان\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: تبديل الأعداء\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: هامش الأعداء\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: هامش المنصة\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: فتح ملفات الموارد\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: وضع الرسم المباشر\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: تبديل اتجاه التنقيل\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: تبديل اسم الغرفة\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: حفظ الغرفة\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: فتح الغرفة\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"اكتب مسار ملف الغرفة لحفظه:\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"اكتب مسار ملف الغرفة لفتحه:\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"اكتب اسم الغرفة الجديدة:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"اكتب احداثيات الغرفة س,ص:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"اكتب اسم السكربت:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"اكتب النص:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"المحطة الفضائية \" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"الفضاء الخارجي\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"المخبر\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"منطقة التنقيل\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"السفينة\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"سنغير لمجموعة الخلايا\n\tمن {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"تغير لون مجموعة الخلايا\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"تغير نوع الأعداء\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"تغيرت سرعة المنصات إلى {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"تغيرت سرعة الأعداء إلى {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"أعيد فتح ملفات الموارد\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"خطأ: صيغة المكتوب غير مناسبة\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"فتحت الغرفة: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"حفظت الغرفة: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"خطأ: فشل فتح الغرفة\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"خطأ: فشل حفظ الغرفة!!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"أبعاد الغرفة الآن [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"وضع الرسم المباشر معطل\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"وضع الرسم المباشر مفعل\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"خطأ: خطوط التنقيل ترسم على حواف الغرفة\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"الغرفة تلتف على نفسها من كل الاتجاهات\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"الغرفة تلتف على نفسها أفقيا\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"الغرفة تلتف على نفسها عموديا\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"الغرفة لا تلتف على نفسها\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"خطأ: لا نقطة حفظ يبعث اللاعب منها\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"خطأ: أقصى عدد للمقتنيات 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"خطأ: أقصى عدد لأفراد الطاقم 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"يغادر المستوى إلى القائمة\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"يختم المستوى\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"تظهر شاشة فريق العمل\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"تظهر شاشة ختم التحدي ضد الساعة\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}‏ / {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"ختمت المستوى!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"ختمت اللعبة!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"أنقذت أحد أفراد طاقمك!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"أنقذت جميع طاقمك!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"أنقذت جميع طاقمك!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Game Saved\" translation=\"حفظت اللعبة\" explanation=\"\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"تضغط الأسهم أو WASD للحركة\" explanation=\"\" max=\"32*2\" max_local=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"نضغط يسار/يمين للحركة\" explanation=\"\" max=\"32*2\" max_local=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"نضغط {button} للعكس\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"نضغط {button} لرؤية الخريطة والتخزين السريع\" explanation=\"\" max=\"32*3\" max_local=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"لو شئت، يمكنك للعكس ضغط فوق/تحت عوضا عن زر الفعل.\" explanation=\"\" max=\"34*3\" max_local=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"النجدة!! هل من سميع لهذه الرسالة؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"فارديغري؟ أهذا أنت في الخارج؟ هل صحتك بخير؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"رجاء أنجدونا! سقطت سفينتنا ونحتاج مدد الدعم!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"ألو، ألو؟ هل من أحد يسمعني؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"هنا الدكتورة فايولت، من سفينة D.S.S. سولاي! رجاء أجيبوني!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"ليت أحدا يرد... أترجاكم...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"أن تعودوا جميعا... سالمين...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"تهانينا!\n\nوجدت تذكارا لماعا!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"تهانينا!\n\nوجدت أحد أفراد الطاقم التائهين!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"تهانينا!\n\nوجدت المخبر السري!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"المخبر السري جزء معزول عن بقية اللعبة. يمكنك العودة متى شئت بخيار مخصص له سيضاف في قائمة اللعب.\" explanation=\"\" max=\"36*10\" max_local=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"فيريديان\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Violet\" translation=\"فايوليت\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"فيتيلاري\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vermilion\" translation=\"فارميليون\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Verdigris\" translation=\"فارديغري\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Victoria\" translation=\"فيكتوريا\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"فيتيلاري\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"فارميليون\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"فارديغري\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"فيكتوريا\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"بطولة\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"القبطان فيريديان\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"الدكتورة فايوليت\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"الأستاذ فيتيلاري\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"النقيب فارميليون\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"القائد فارديغري\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"الدكتورة فيكتوريا\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"أثناء وقوفك على الأرضية، سيحاول فيتيلاري المشي نحوك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"أثناء وقوفك على الأرضية، سيحاول فارميليون المشي نحوك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"أثناء وقوفك على الأرضية، سيحاول فارديغري المشي نحوك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"أثناء وقوفك على الأرضية، ستحاول فيكتوريا المشي نحوك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"أثناء وقوفك على الأرضية، سيحاول مرافقك أيا كان المشي نحوك.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"أثناء وقوفك على السقف، سيحاول فيتيلاري المشي نحوك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"أثناء وقوفك على السقف، سيحاول فارميليون المشي نحوك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"أثناء وقوفك على السقف، سيحاول فارديغري المشي نحوك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"أثناء وقوفك على السقف، ستحاول فيكتوريا المشي نحوك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"أثناء وقوفك على السقف، سيحاول مرافقك أيا كان المشي نحوك.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"إن كفيت عن ملامسة الأرضية، سيتوقف فيتيلاري وينتظرك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"إن كفيت عن ملامسة الأرضية، سيتوقف فارميليون وينتظرك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"إن كفيت عن ملامسة الأرضية، سيتوقف فارديغري وينتظرك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"إن كفيت عن ملامسة الأرضية، ستتوقف فيكتوريا وتنتظرك.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"إن كفيت عن ملامسة الأرضية، سيتوقف مرافقك أيا كان وينتظرك.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"إن كفيت عن ملامسة السقف، سيتوقف فيتيلاري وينتظرك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"إن كفيت عن ملامسة السقف، سيتوقف فارميليون وينتظرك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"إن كفيت عن ملامسة السقف، سيتوقف فارديغري وينتظرك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"إن كفيت عن ملامسة السقف، ستتوقف فيكتوريا وتنتظرك.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"إن كفيت عن ملامسة السقف، سيتوقف مرافقك أيا كان وينتظرك.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"لا يمكنك المواصلة للغرفة القادمة قبل أن يعبر سالما.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"لا يمكنك المواصلة للغرفة القادمة قبل أن تعبر سالمة.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"لا يمكنك المواصلة للغرفة القادمة قبل أن تعبرا سالمين.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"سأحاول الصمود\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"لمدة 60 ثانية!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Thanks for\" translation=\"شكرا على\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"playing!\" translation=\"اللعب!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"احترفت المحطة الفضائية 1\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"احترفت المخبر\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"احترفت البرج\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"احترفت المحطة الفضائية 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"احترفت منطقة التنقيل\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"احترفت المستوى الأخير\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"حصلت على رتبة V في هذا التحدي ضد الساعة.\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"ختم اللعبة\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"ختمت اللعبة\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"ختم الوضع المعكوس\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"ختمت اللعبة في الوضع المعكوس\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"ختمت اللعبة بأقل من 50 ميتة\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"ختمت اللعبة بأقل من 100 ميتة\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"ختمت اللعبة بأقل من 250 ميتة\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"ختمت اللعبة بأقل من 500 ميتة\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"صمدت 5 ثوان في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"صمدت 10 ثوان في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"صمدت 15 ثانية في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"صمدت 20 ثانية في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"صمدت 30 ثانية في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"صمدت دقيقة في أتون الجاذبية الخارق\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"المحترف الكوني\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"ختمت اللعبة في تحدي بدون الموت.\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"حصلت مشكلة، لكن نسينا كتابة رسالة خطأ مناسبة.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"فشل ربط المسار {path}: لا وجود للمجلد الحقيقي\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"لا وجود للمرحلة {path}\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"فشل فتح  {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"الأبعاد في {filename} ليست مضاعفات صحيحة لقيم العرض {width} والارتفاع {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"خطأ: فشلت الكتابة نحو مجلد اللغة! احرص أن لا مجلد &quot;lang&quot; بالقرب من التخزينات العادية\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"التوطين\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"أدار مشروع التوطين\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Translations by\" translation=\"عمل على الترجمات\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"المترجمون\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"تصميم الخط الأوروبي من\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Fonts by\" translation=\"الخطوط من\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"الخطوط الأخرى من\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"التحرير وضمان الجودة\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"العربية\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"الكاتالونية\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"الويلزية\" explanation=\"\"/>\n    <string english=\"German\" translation=\"الألمانية\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"الإسبرانتو\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"الإسبانية\" explanation=\"\"/>\n    <string english=\"French\" translation=\"الفرنسية\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"الإيرلندية\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"الإيطالية\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"اليابانية\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"الكورية\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"الهولندية\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"البولونية\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"البرتغالية البرازيلية\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"البرتغالية الأوروبية\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"الروسية\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"السيليسية\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"التركية\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"الأوكرانية\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"الصينية المبسطة\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"الصينية التقليدية\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"الإسبانية الأوروبية\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"الإسبانية الأمريكية\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"الإسبانية الأرجنتينية\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"الفارسية\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ar/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"8x10\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"40\">\n        <translation form=\"0\" translation=\"لم ننقذ أي فرد من الطاقم\"/>\n        <translation form=\"1\" translation=\"أنقذت فردا من الطاقم\"/>\n        <translation form=\"2\" translation=\"أنقذت فردين من الطاقم\"/>\n        <translation form=\"3\" translation=\"أنقذت {n_crew|wordy} أفراد من الطاقم\"/>\n        <translation form=\"11\" translation=\"أنقذت {n_crew|wordy} فرد من الطاقم\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*2\">\n        <translation form=\"0\" translation=\"ولم نجد أي تذكار.\"/>\n        <translation form=\"1\" translation=\"ووجدت تذكارا.\"/>\n        <translation form=\"2\" translation=\"ووجدت تذكارين.\"/>\n        <translation form=\"3\" translation=\"ووجدت {n_trinkets|wordy} تذكارات.\"/>\n        <translation form=\"11\" translation=\"ووجدت {n_trinkets|wordy} تذكارا.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*3\">\n        <translation form=\"0\" translation=\"ولم نجد أي تذكار.\"/>\n        <translation form=\"1\" translation=\"ووجدت تذكارا.\"/>\n        <translation form=\"2\" translation=\"ووجدت تذكارين.\"/>\n        <translation form=\"3\" translation=\"ووجدت {n_trinkets|wordy} تذكارات.\"/>\n        <translation form=\"11\" translation=\"ووجدت {n_trinkets|wordy} تذكارا.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"38*2\">\n        <translation form=\"0\" translation=\"لم يبق أي فرد من الطاقم\"/>\n        <translation form=\"1\" translation=\"بقي فرد من الطاقم\"/>\n        <translation form=\"2\" translation=\"بقي فردان من الطاقم\"/>\n        <translation form=\"3\" translation=\"بقي {n_crew|wordy} أفراد من الطاقم\"/>\n        <translation form=\"11\" translation=\"بقي {n_crew|wordy} فردا من الطاقم\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"32*2\">\n        <translation form=\"0\" translation=\"لم يبق أي فرد من الطاقم\"/>\n        <translation form=\"1\" translation=\"بقي فرد من الطاقم\"/>\n        <translation form=\"2\" translation=\"بقي فردان من الطاقم\"/>\n        <translation form=\"3\" translation=\"بقي {n_crew|wordy} أفراد من الطاقم\"/>\n        <translation form=\"11\" translation=\"بقي {n_crew|wordy} فردا من الطاقم\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"40\">\n        <translation form=\"0\" translation=\"أصعب غرفة (بدون ميتات)\"/>\n        <translation form=\"1\" translation=\"أصعب غرفة (ميتة واحدة)\"/>\n        <translation form=\"2\" translation=\"أصعب غرفة (ميتتان)\"/>\n        <translation form=\"3\" translation=\"أصعب غرفة ({n_deaths|wordy2} ميتات)\"/>\n        <translation form=\"11\" translation=\"أصعب غرفة ({n_deaths|wordy2} ميتة)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"38*4\">\n        <translation form=\"0\" translation=\"لم يبق أي اسم غرفة لم يترجم\"/>\n        <translation form=\"1\" translation=\"اسم غرفة عادي لم يترجم\"/>\n        <translation form=\"2\" translation=\"اسما غرفتين عادينين لم يترجما\"/>\n        <translation form=\"3\" translation=\"لم يترجم {n|wordy} أسماء لغرف عادية\"/>\n        <translation form=\"11\" translation=\"لم يترجم {n|wordy} اسم لغرف عادية\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/ca/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ups...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Va tot bé?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"No! Ha aparegut alguna mena d’interferència...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Alguna cosa no va bé! Ens estavellarem!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evacuació!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Tothom fora de la nau!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Això no hauria de passar!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Bufa! Quina por!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Almenys ens n’hem pogut escapar tots, oi, nois?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"Nois...?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Per què la nau només m’ha teletransportat aquí a mi?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que tothom n’hagi|sortit il·lès...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violeta! Ets tu?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Cap! Estàs bé!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Ha passat alguna cosa terrible amb el teletransportador de la nau!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Em sembla que ha teletransportat tothom a llocs aleatoris! Podrien ser en qualsevol lloc!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Ostres, no!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Jo sóc a la nau. Està molt malmesa,|però encara està sencera!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Tu on ets, cap?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"En alguna mena d’estació espacial...|Sembla força moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Sembla que en aquesta dimensió hi ha alguna mena d’interferència...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Ara t’enviaré les coordenades de la nau.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"No et puc teletransportar fins aquí, però...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Si aconsegueixes trobar tu un teletransportador en algun lloc a prop d’on ets, hauries de poder-te teletransportar fins a la nau!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Entesos! Miraré de trobar-ne un!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Bona sort, cap!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Jo continuaré mirant de contactar amb la resta de la tripulació...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Oooh! Què deu ser, aquella cosa?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Suposo que no la necessito, però potser estaria bé dur-la a la nau per a estudiar-la...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Oh! Una altra cosa brillant d’aquelles!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Suposo que no la necessito, però potser estaria bé dur-la a la nau per a estudiar-la...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Un teletransportador!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Amb això puc tornar a la nau!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Cap!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"I doncs, doctora... Tens cap idea de què ha fet que ens estavelléssim?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Hi ha alguna mena de senyal estrany|que provoca interferències als nostres sistemes...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Ha fet que la nau perdés la posició quàntica i ens ha endinsat en aquesta dimensió!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ostres, no!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Però em sembla que hauríem de poder reparar la nau i sortir d’aquí...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Sempre que trobem la resta de la tripulació, és clar...\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"No en sabem absolutament res, d’aquest lloc...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Els nostres amics podrien ser en qualsevol racó. I podrien estar perduts o en perill!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Es poden teletransportar fins aquí?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Si no troben cap manera de comunicar-se amb nosaltres, no!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"No rebem cap senyal seu i no es poden teletransportar fins aquí si no saben on és la nau...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"I què fem, doncs?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Hem de trobar-los! Surt a la dimensió i mira de descobrir on han anat a parar...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"D’acord! Per on comencem?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bé, jo he mirat de localitzar-los amb els escàners de la nau!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"No ha funcionat, però he descobert una cosa...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Aquests punts que apareixen a l’escaneig tenen patrons d’alta energia!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"És força probable que siguin teletransportadors, i això vol dir que estan construïts al costat de coses importants...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Poden ser un molt bon lloc on començar a investigar.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"D’acord! Doncs me’n vaig a mirar què hi trobo!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necessites ajuda, seré aquí!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necessites ajuda, seré aquí!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Tot això m’aclapara una mica, doctora.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Per on començo?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Recorda que pots prémer {b_map} per a veure on ets del mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Cerca zones on pugui haver-hi altres tripulants...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Si et perds, pots tornar a la nau a partir de qualsevol teletransportador.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"I no pateixis! Segur que trobarem tothom!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Tot anirà bé!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Estàs bé, cap?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Em preocupa la Victòria, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Em preocupa en Vitel·lí, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Em preocupa en Verdet, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Em preocupa en Vermelló, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Em preocupes tu, doctora!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah, no pateixis, segur que apareixerà!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Té, una piruleta!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Això sembla un bon lloc on emmagatzemar les coses que trobi allà fora...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"La Victòria gaudeix estudiant les coses interessants que trobem durant les nostres aventures!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Això sembla un bon lloc on emmagatzemar aquelles coses brillants...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"La Victòria gaudeix estudiant les coses interessants que trobem durant les nostres aventures!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que estigui bé...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Cap! Estava molt preocupat!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Enginyer en cap Verdet! Estàs bé!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"He mirat de sortir d’aquí, però no deixo de fer voltes...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Vinc de la nau. Sóc aquí per a teletransportar-t’hi.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"La resta estan bé? I la Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Està bé. És a la nau!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ah, fantàstic! Som-hi, doncs!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Ostres, no! Cap! Tu tampoc no pots sortir d’aquí?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"No pateixis, he vingut|a rescatar-te!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Deixa’m explicar-t’ho tot...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Què? No he entès res de res!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah... Bé, doncs no pateixis.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Segueix-me! Tot anirà bé!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Ai... Segur?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"D’acord, doncs!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Cap!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"M’alegro molt de veure’t! Pensava que era l’únic que s’havia escapat de la nau...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermelló! Sabia que estaries bé!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"I doncs, quina és la situació?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"És clar! D’acord, doncs millor que tornem.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Hi ha un teletransportador a la sala del costat.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridis! Tu també vas sortir de la nau sense fer-te mal, oi?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"M’alegro de veure que estàs bé, professor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"La nau està bé?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Està força malmesa, però la Violeta|treballa per a reparar-la.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"La teva ajuda ens vindria molt bé...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, és clar!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Les interferències del rerefons d’aquesta dimensió van impedir que la nau trobés un teletransportador abans que ens estavelléssim!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Per això hem acabat teletransportats|a diferents llocs!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh... És clar, té sentit!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Tornem a la nau, doncs!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Darrere teu, cap!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Buàààà!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Cap! Estàs bé?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Estic bé... Però això...|no és la nau...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"On som?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Buàààà!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Alguna cosa no ha anat bé... Hem de cercar un camí de tornada!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Segueix-me! T’ajudaré!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Promet-me que no te n’aniràs sense mi!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"T’ho prometo! No pateixis!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Va tot bé allà baix, doctora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Me’n vull anar a casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"On som? Com se suposa que hi hem arribat?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Doncs... la Violeta deia que les interferències de la dimensió on ens hem estavellat causaven problemes amb els teletransportadors...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Suposo que alguna cosa ha anat malament...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Però si trobem un altre teletransportador, suposo que podrem tornar a la nau!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Aiii...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Cap! Cap! Espera’m!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"No em deixis enrere!|No vull ser cap càrrega!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Tinc por!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ah... No pateixis, Victòria, tindré cura de tu!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"No sortirem mai d’aquí, oi que no?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"N... no ho sé...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"No sé on som ni com n’hem de sortir...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Acabarem perduts per sempre més!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Au, va... Les coses no estan tan malament.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Tinc la sensació que som a prop de casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"No podem ser gaire lluny d’un altre teletransportador!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que tinguis raó, cap...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Cap! Tenies raó! Hi ha un teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Buf! Ja patia, la veritat... Pensava que no en trobaríem mai cap.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Què? De debò?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"En fi, tornem a la nau.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Eh? Això no és la nau...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Cap! Què passa?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"N... no ho sé!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"On som?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Caram, això no va bé...|El teletransportador devia tenir algun problema!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"D’acord... Mantinguem la calma!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Cerquem un altre teletransportador!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Anem cap allà!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Després de tu, cap!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Així, la Violeta és a la nau? De debò que està bé?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"I tant! M’ha ajudat a trobar|el camí de tornada!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ah, uf! Patia per ella.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Cap, tinc un secret...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"M’agrada molt la Violeta!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"De debò?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Promet-me que no li ho diràs!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Ep!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Ei!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Va tot bé?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Diria que sí! Espero que trobem|un camí cap a la nau...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Daixò... Pel que fa a la Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Eh... Sí?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Tens cap consell?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hum...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Doncs... hauries de...|ser tu mateix!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Gràcies, cap!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"I què, creus que podràs|reparar la nau?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Depèn de com estigui de malament...|Però penso que sí!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"No és tan difícil, en realitat. El disseny bàsic del motor de salt dimensional és força simple,|i si aconseguim que això funcioni,  no hauríem de tenir problemes per a arribar a casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ah! Genial!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Per fi! Un teletransportador!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Ja començava a pensar que no en trobaríem cap...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Tornem a la nau!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Bufa! On som?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Això... no va bé... El teletransportador devia tenir algun problema!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Què hi farem... Ja ho investigarem quan tornem a la nau!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Som-hi, a explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Molt bé!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Segueix-me!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Rebut, cap!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Ei, Viridis... Com és que ens vam estavellar, exactament?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ah, doncs no ho sé del cert... Només sé que per les interferències...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"O per alguna cosa científica així... No és el meu fort, aquest tema.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Bé, i creus que podrem reparar la nau i tornar a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"És clar! Tot anirà bé!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Ep! Va tot bé?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Crec que sí! Però tinc moltes ganes de tornar a la nau...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Ens en sortirem! Si aconseguim trobar un teletransportador en algun lloc, hauríem de poder tornar-hi!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Falta gaire?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Ens hi estem acostant, em sembla...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"On devem ser, a tot això?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"No sé per què, però aquest lloc sembla diferent de la dimensió on ens vam estavellar...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"No sé... Però ara ja devem ser a prop d’un teletransportador...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Ja hi som!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Ho veus? T’ho he dit! Vinga, tornem a la nau!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh! Que interessant...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Cap! Has estat mai aquí?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Què? On som?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Em sembla que alguna cosa ha desviat la transmissió del teletransportador! Aquest lloc és nou...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ostres, no!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Hauríem de mirar de trobar un teletransportador i tornar a la nau...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Segueix-me!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Darrere teu, cap!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Què en penses, de|tot això, professor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Suposo que aquesta dimensió té|alguna cosa a veure amb les interferències que han causat que ens estavelléssim!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Potser en trobarem la causa aquí?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Ah, ostres! De debò?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Bé, només és una suposició. Necessito tornar a la nau abans de poder fer cap experiment real...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oooh! Què és, això?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Què és, això?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Aquesta cosa grossa... amb una C! Què deu fer?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Eh... No sé com respondre a la teva qüestió...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Segurament és millor que fem veure que no existeix.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Ens la podríem emportar a la nau i estudiar-la!\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"No hi hauríem de pensar pas gaire... Vinga, som-hi!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Saps? Hi ha una cosa molt estranya en aquesta dimensió...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Què vols dir?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"No ens hauríem de poder moure entre dimensions amb un teletransportador normal...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Potser no és una dimensió com a tal?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Potser és alguna mena de dimensió polar? Alguna cosa creada artificialment per algun motiu...\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Em moro de ganes de tornar a la nau. Hi he de fer un munt d’experiments!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Hi deu haver alguna altra cosa d’aquesta dimensió que pagui la pena d’explorar?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Potser... Però segurament només ens hauríem de centrar a trobar la resta de la tripulació, ara mateix...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Per fi!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Tornem a la nau!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ups...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Una altra vegada no!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victòria? On ets?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Ajuda!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Resisteix! Et salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdet? On ets?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaahhh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Resisteix! Et salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermelló? On ets?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Wiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Resisteix! Et salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitel·lí? On ets?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Cap!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Resisteix! Et salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Em sembla que em posaré malalta...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Quin mareig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Buf! Estàs bé!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Quin mareig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Una altra vegada! Tornem-hi!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Quin mareig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Ha estat interessant, oi?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Quin mareig...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Espero que en Verdet estigui bé...\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Si aconseguissis trobar-lo, seria de gran ajuda a l’hora|de reparar la nau!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"L’enginyer en cap Verdet és valent i intel·ligent alhora!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Tornes a ser aquí, cap!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Em sembla que la Victòria està força contenta de tornar a ser a la nau.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"No li agrada gens anar d’aventures. S’enyora molt fàcilment!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"En Vermelló t’envia salutacions!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Té moltes ganes d’ajudar-te a trobar la resta de la tripulació!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Té moltes ganes d’ajudar-te a trobar la Victòria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Té moltes ganes d’ajudar-te a trobar en Vitel·lí!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Té moltes ganes d’ajudar-te a trobar en Verdet!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Té moltes ganes d’ajudar-te a trobar en Vermelló!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Té moltes ganes d’ajudar-te|a trobar-te!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Cap! Has trobat en Verdet!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Moltes gràcies!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"M’alegro que el professor Vitel·lí estigui bé!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Em volia fer un munt de qüestions sobre aquesta dimensió.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Ja s’ha posat a investigar!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctora, ha passat una cosa estranya quan ens hem teletransportat a la nau...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Ens hem perdut en una altra dimensió!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ostres, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Potser aquella dimensió té alguna cosa a veure amb les interferències que han causat que ens estavelléssim aquí?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Ho investigaré...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doctora, doctora! Ha tornat a passar!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"El teletransportador ens ha portat a aquella dimensió estranya...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Sens dubte, passa alguna cosa estranya...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Tant de bo trobéssim l’origen de les interferències!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctora, quan ens teletransportem a la nau, passen coses estranyes...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Sempre ens acaba portant a una altra dimensió estranya!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ostres, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Potser aquella dimensió té alguna cosa a veure amb les interferències que han causat que ens estavelléssim aquí?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Sens dubte, passa alguna cosa estranya...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Tant de bo trobéssim l’origen de les interferències!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Ei, cap! Ara que has desactivat l’origen de les interferències, podem teletransportar tothom a la nau instantàniament, si cal!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Si en algun moment vols tornar a la nau, selecciona la nova opció NAU al menú!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Sóc enginyer!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Em sembla que podré aconseguir que la nau es torni a moure, però em costarà una bona estona...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"La Victòria parlava d’un laboratori o una cosa així? Potser hi ha trobat alguna cosa, allà baix?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"En Vermelló ha tornat! Visca!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"El professor em volia fer un munt de qüestions sobre aquesta dimensió...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Però encara no en sabem gaire cosa.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Fins que no descobrim què causa les interferències, no podrem anar enlloc.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"M’alegro molt que la Violeta estigui bé!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"L’altra dimensió on havíem anat a parar deu estar relacionada amb aquesta d’alguna manera...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"L’antena està trencada! Això costarà molt de reparar...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Sembla com si ens haguéssim teletransportat enmig de roca sòlida en estavellar-nos!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hum... Costarà separar-nos-en...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La nau ja està tota reparada. Podem anar-nos-en en un tres i no res!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"No pateixis!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Trobarem una manera de sortir d’aquí!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que la Victòria estigui bé...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"No li agraden gaire les sorpreses...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"No sé pas com farem que la nau torni a funcionar!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"L’enginyer en cap Verdet sabria què fer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Què devia fer que la nau s’estavellés aquí?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"És una llàstima que el professor no hi sigui, eh? Segur que ell ho esbrinaria!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"És genial tornar a ser aquí!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Em moro de ganes d’ajudar-te a trobar la resta de tripulants!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Serà com als vells temps, oi, cap?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"És genial que la Victòria torni a ser amb nosaltres.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Sembla molt feliç de poder tornar a treballar al seu laboratori!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Em sembla que he vist en Verdet treballant a la part exterior de la nau!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Has trobat el professor Vitel·lí! Molt bé!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Ara resoldre el tema de les interferències serà bufar i fer ampolles!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Aquella altra dimensió era ben estranya, eh?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Per què el teletransportador ens va enviar allà?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Iep, cap!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Aquest camí sembla una mica perillós...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"T’estic ajudant!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Ei, cap!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"En aquesta zona he trobat una cosa interessant: les mateixes formes derivades d’un teletransport que vaig veure quan vaig aterrar!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Hi ha d’haver algú de la nau a prop...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Aquesta dimensió és força emocionant, oi?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Què hi trobarem?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Hi ha cap senyal del professor Vitel·lí?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Em sap greu, però de moment, no...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que estigui bé...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Moltes gràcies per salvar-me, cap!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"M’alegro molt de tornar a ser aquí!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Aquell laboratori era fosc i feia por! No m’agradava gens...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"En Vitel·lí torna a ser aquí? Sabia que el trobaries!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Tot i que he d’admetre que tenia molta por que no el trobessis...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"O que li hagués passat|alguna cosa...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Aix...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doctora Victòria... Que està bé!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ah, perdona! És que pensava en què passaria si no ho estigués!\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Gràcies, cap!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Has trobat en Vermelló! Genial!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Tant de bo no fos tan imprudent!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Sempre es fica en problemes...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"En Verdet està bé! La Violeta es posarà molt contenta!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Estic feliç!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Tot i que patia molt...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Per què el teletransportador ens ha enviat a aquella dimensió tan espantosa?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Què ha passat?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"No ho sé, doctora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Per què?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Ei, cap!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Miraràs de trobar la resta d’aquestes coses brillants?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Ei, cap, he trobat això en aquell laboratori...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Tens cap idea de per a què serveix?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Em sap greu, però no ho sé!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Semblen importants, però...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Potser passarà alguna cosa si els trobem tots?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Cap! Mira en què he estat treballant!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Sembla que aquelles coses brillants tenen unes lectures d’energia estranyes!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Així que ho he analitzat...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Cap! Mira en què he estat treballant!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"He trobat això en aquell laboratori...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Tenia unes lectures d’energia estranyes...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Així que ho he analitzat...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...i n’he descobert més amb l’escàner de la nau!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Si t’és possible, potser estaria|bé trobar-ne la resta!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Però no et posis en perill, eh?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...però sembla que ja les has trobades totes en aquesta dimensió!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah, sí? De debò?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sí, molt ben fet! Segur que no ha estat fàcil!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...i estan relacionades. Són part d’una cosa més grossa!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah, sí? De debò?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Sí! Sembla que hi ha vint variacions de la signatura d’energia fonamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Un moment...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Això vol dir que les has trobades totes?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Estic fent uns descobriments fascinants, cap!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Aquesta dimensió no és com les altres on hem estat, cap.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Aquest lloc és estrany, per algun motiu...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Cap, t’has adonat que aquesta dimensió sembla que sigui cíclica? Quan en surts per un costat, apareixes per l’altre.\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Sí, és estrany...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Sembla com si aquesta dimensió tingués els mateixos problemes d’estabilitat que nosaltres!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Espero que no en siguem|els causants...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Què? Creus que podem ser-ho?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"No, no... És molt improbable, de fet...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Suposo que qui fos que vivia aquí experimentava amb maneres de fer que la dimensió no s’esfondrés.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Això explicaria per què les vores esdevenen cícliques...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Escolta, potser és això, el que causa les interferències?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"On deu haver anat, la gent que vivia aquí?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Em penso que no és cap coincidència que el teletransportador anés a parar a aquella dimensió...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Allà hi ha alguna cosa. Potser és el que causa les interferències que no ens permeten anar-nos-en...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"M’alegro que en Verdet estigui bé.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Ara que podem fer que la nau torni a funcionar, serà molt més fàcil trobar una manera de sortir d’aquí!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, has trobat la doctora Victòria? Excel·lent!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Li he de fer un munt de qüestions!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"En Vermelló diu que estava atrapat en una mena de túnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sí, sembla que es repetia una vegada rere l’altra...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interessant... Per què el devien construir?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"M’alegro de tornar a ser aquí!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tinc molta feina pendent...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Suposo que és una mica perillós estar-nos aquí ara que la dimensió s’està esfondrant...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"Però és molt poc habitual trobar|un lloc tan interessant!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Potser hi trobarem les respostes als nostres propis problemes?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Cap! Feia temps que et volia donar això...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professor! On ho has trobat?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Ah, era en aquella estació espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"És una llàstima que no hi hagi la doctora Victòria. Li encanta estudiar aquesta mena de coses...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Tens cap idea de per a què serveixen?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"No! Però tenen unes lectures d’energia estranyes...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...així que he fet servir l’escàner de la nau per a trobar-ne més!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"Però... que no et distreguin de trobar la Victòria, d’acord?\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que estigui bé...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Sembla que no en detecto|cap més a prop.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Potser ja les has trobades totes?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Que bé que tornis a ser aquí!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Daixò... Cap Viridis, on ets?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"Hola...?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Que hi ha algú?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"*** GENERADOR D’ESTABILITAT ***\n          DIMENSIONAL\n\n [ Actualment s’està generant ]\n       Estabilitat màxima\n\n           [ Estat ]\n            Activat\n\nA PUNT _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Ahà! Això deu ser el que causa les interferències!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Potser el podria apagar?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"ADVERTIMENT: Si desactiveu el generador d’estabilitat dimensional, podeu generar inestabilitat!|Segur que voleu fer això?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sí!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Ara de debò! La dimensió sencera es podria esfondrar! Penseu-hi durant uns minuts!\n\nSegur que voleu fer això?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sí!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= ADVERTIMENT =-\n\nESTABILITZADOR DIMENSIONAL DESCONNECTAT\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ups...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Hauria d’aparèixer en qualsevol moment...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Ep!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Cap!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Cap!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Cap!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Cap!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Cap!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Estàs bé!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Sabia que te’n sortiries!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Patíem molt per si no tornaves...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...però quan has desactivat l’origen de les interferències...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...hem pogut localitzar-te amb els escàners de la nau...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...i teletransportar-te de nou a bord!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Quina sort!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Gràcies, nois!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...sembla que aquesta dimensió s’està començant a desestabilitzar, igual que la nostra...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Ens hi podem estar i explorar una mica més, però...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...tard o d’hora, s’esfondrarà per complet.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"No sabem exactament quant de temps tenim. Però la nau està reparada, així que...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...tan bon punt estiguem llestos,|podrem tornar a casa!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Què hi ha, cap?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Trobem una manera de salvar aquesta dimensió!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"I una manera de salvar la nostra, alhora!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Segur que la resposta és allà fora, en algun lloc!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Som-hi!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Bufa! Les has trobades totes!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"De debò? Fantàstic!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Faré alguns experiments i miraré de descobrir per a què serveixen...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Això... no ha sonat gaire bé...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Correu!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Una altra vegada no!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Espereu! S’ha aturat!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Aquí és on desàvem les coses brillants aquelles, oi? Què ha passat?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Hi estàvem jugant, i...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...han explotat de sobte!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Però mireu què han fet! És un teletransportador?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Això sembla, però...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"No he vist mai un teletransportador així...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Ho hauríem d’investigar!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Què en penses, cap?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Hauríem d’investigar on porta?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Som-hi!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Oh, no! Estem atrapats!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Ai, mare...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hum... Com ens en podem sortir?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"FUSIÓ!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"O bé... també hauríem pogut teletransportar-nos a la nau...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Ostres! Què és això?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Sembla un altre laboratori!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Donem-hi un cop d’ull!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Mira quanta recerca! Això ens serà de gran ajuda quan tornem a casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Per què devien abandonar aquesta dimensió? Eren molt a prop de descobrir com reparar-la...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Potser la podem reparar en nom seu? Potser tornaran?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Aquest laboratori és increïble! Els científics que hi treballaven sabien moltes més coses de la tecnologia del teletransport que no pas nosaltres!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Cap! Has vist això?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Si ajuntem les seves investigacions i les nostres, potser podríem estabilitzar la nostra dimensió!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Estem salvats!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Mira què he trobat!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"És força difícil, només hi he durat uns deu segons...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= TOCADISCOS =-\n\nLes cançons continuaran sonant fins que surtis de la nau.\n\nRecull lluentons per a desblocar cançons noves!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n5 lluentons\n\nPrement sempre endavant\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n8 lluentons\n\nPositivitat en la força\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n10 lluentons\n\nPresentació de VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n12 lluentons\n\nPotencial per a qualsevol cosa\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n14 lluentons\n\nPressió dins l’olla\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n16 lluentons\n\nPredestinació atzarosa\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n18 lluentons\n\nPopurri popular\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SEGÜENT PISTA A DESBLOCAR:\n20 lluentons\n\nPretensió impossible\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARI PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Ja han evacuat gairebé tothom de l’estació espacial. La resta|ens n’anirem d’aquí a un parell de dies, quan hàgim acabat la recerca.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...tot s’acaba esfondrant, tard o d’hora. L’univers és així.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Potser el que afecta els nostres|teletransportadors és el generador|que vam instal·lar a la dimensió polar?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"No, segurament només és un error.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARI PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ha! Aquest no l’agafarà mai ningú.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"L’altre dia un cub gegant amb la paraula EVITA em va perseguir per una sala.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Aquestes mesures de seguretat són massa estrictes!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"L’única manera d’entrar al meu laboratori privat és amb un teletransportador.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"M’he assegurat que sigui difícil que personal no autoritzat hi obtingui accés.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...el nostre primer avenç va ser la creació del pla d’inversió, que crea una dimensió mirall més enllà d’un horitzó d’esdeveniments|concret...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...sols amb una petita modificació dels paràmetres normals, vam poder estabilitzar un túnel infinit!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...l’últim pas a l’hora de crear l’estabilitzador dimensional va ser crear un bucle de retroalimentació...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...malgrat els nostres esforços, l’estabilitzador dimensional no funcionarà eternament. En algun moment, s’esfondrarà...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Eh? Aquestes coordenades no són ni tan sols en aquesta dimensió!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= DIARI PERSONAL =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...he hagut de segellar l’accés a la major part de la recerca. Qui sap què podria passar si caigués en les mans equivocades...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= NOTES DE RECERCA =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...l’accés al centre de control encara és possible a través dels filtres atmosfèrics principals...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...resulta que la clau per a estabilitzar aquesta dimensió era crear una força equilibradora fora de la dimensió!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Tot i que això sembla només una solució temporal, com a molt.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"He estat treballant en una cosa més permanent, però sembla que ja serà massa tard...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERROR DE SINTAXI\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ara que la nau ja està reparada, ens en podem anar quan vulguem!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Però tots hem estat d’acord a continuar explorant aquesta dimensió.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Qui sap què hi trobarem!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RÀDIO DE LA NAU =-\n\n[ Estat ]\nS’està transmetent\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= ADVERTIMENT =-\n\nEl supergravitró només té finalitats d’entreteniment.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Si algú el fa servir per a finalitats educatives, és|possible que l’enviem al racó de pensar.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= DSS SOULEYE =-\n\nControls de navegació de la nau\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Error! Error! No és possible aïllar les coordenades dimensionals! S’han detectat interferències!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"Oh, això ja ho havia trobat...\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Desactiva la invencibilitat i/o l’alentiment abans d’entrar al supergravitró.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ca/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/ca/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>català</nativename>\n\n    <!-- English translation by X -->\n    <credit>Traducció al català|d’Eduard Ereza Martínez</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Prem Espai, Z o V per a seleccionar</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Prem {button} per a seleccionar</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ca/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"zero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"un\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"dos\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tres\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"quatre\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinc\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"sis\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"set\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"vuit\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"nou\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"deu\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"onze\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"dotze\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"tretze\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"catorze\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quinze\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"setze\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"disset\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"divuit\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"dinou\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"vint\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"vint-i-un\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"vint-i-dos\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"vint-i-tres\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"vint-i-quatre\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"vint-i-cinc\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"vint-i-sis\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"vint-i-set\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"vint-i-vuit\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"vint-i-nou\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"trenta\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"trenta-un\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"trenta-dos\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"trenta-tres\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"trenta-quatre\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"trenta-cinc\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"trenta-sis\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"trenta-set\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"trenta-vuit\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"trenta-nou\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"quaranta\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"quaranta-un\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"quaranta-dos\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"quaranta-tres\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"quaranta-quatre\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"quaranta-cinc\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"quaranta-sis\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"quaranta-set\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"quaranta-vuit\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"quaranta-nou\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cinquanta\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cinquanta-un\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cinquanta-dos\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cinquanta-tres\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cinquanta-quatre\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cinquanta-cinc\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cinquanta-sis\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cinquanta-set\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cinquanta-vuit\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cinquanta-nou\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"seixanta\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"seixanta-un\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"seixanta-dos\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"seixanta-tres\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"seixanta-quatre\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"seixanta-cinc\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"seixanta-sis\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"seixanta-set\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"seixanta-vuit\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"seixanta-nou\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"setanta\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"setanta-un\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"setanta-dos\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"setanta-tres\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"setanta-quatre\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"setanta-cinc\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"setanta-sis\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"setanta-set\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"setanta-vuit\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"setanta-nou\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"vuitanta\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"vuitanta-un\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"vuitanta-dos\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"vuitanta-tres\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"vuitanta-quatre\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"vuitanta-cinc\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"vuitanta-sis\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"vuitanta-set\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"vuitanta-vuit\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"vuitanta-nou\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"noranta\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"noranta-un\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"noranta-dos\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"noranta-tres\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"noranta-quatre\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"noranta-cinc\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"noranta-sis\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"noranta-set\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"noranta-vuit\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"noranta-nou\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cent\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ca/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experiment de l’única escletxa\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Cap per avall i cap per amunt\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Em sap greu...\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Perdona’m, si us plau!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Escórpora\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Continua endavant\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Corredor remogut\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Els nens d’aquesta edat són de goma\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Hora de jugar al futbolí\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"L’experiment Filadèlfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Prepara’t per a rebotar\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"No pateixis, és totalment segur\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Xiquets, el desafiament paga la pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experiment de la doble escletxa\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Estrenyiment\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Uns acords difícils\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Una sala blava i trista\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Compte amb la gravetat\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Passades entre punxes\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Arrel quadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Gira que giraràs\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problema de la corda vibrant\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"L’atzucac més extrem\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Díode\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Sento olor d’ozó\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Allibera la ment\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"He canviat d’idea, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Derrapada ajustada\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Dos són companyia, tres són multitud\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Tira de punxes desplegada\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"D’un sol salt\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vector indirecte de salt\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Sacsejat, no remenat\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"L’inobteni més pur\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Un barani rere l’altre\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Podré tornar enrere\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Ona estacionària\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generador d’entrellaçament\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Altures embriagadores\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Vols sortir del pou?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"El lluentó temptador\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"El principi de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"La marca del teletransportador\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La Torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Una visió roja\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Endavant!\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Avall i a sota\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Enganyifa\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Acord per al teletransport\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Vinga, anima’t!\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Tripijoc\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Un premi per la imprudència\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Deixa que et transportin\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sala unidireccional\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Penetrant allà on no ha estat mai ningú\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"El filtre\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Escaneig de seguretat\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Pòrtic i plataforma mòbil\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Els homes del sí\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Atura’t i reflexiona\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Punt en V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Riu amunt i riu avall\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"El camí més elevat és el més baix\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Vèncer s’escriu amb V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Coberta exterior\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"No és fàcil ser verd\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Col·lisionador lineal\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Repetidor de comunicacions\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Et donem la benvinguda a bord\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra de trinxeres\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Això és un abús!\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Nivell completat!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Més volàtil que l’aire\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"La solució és la dilució\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"El cucut\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Els tres bessons\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Tria un camí\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Els verds no la saben invertir\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Així són les coses\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"I per això t’haig de matar\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unitat de filtratge atmosfèric\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"No és cap secret per a ningú\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Ei, actua de pressa!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La sala sensata\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"El Penjat, del revés\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Cova verda\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Crida a l’acció\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nus gordià\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Has triat... malament\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Fabricador i assassinador de bessons\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Una espiral biseccionada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Agafa la píndola vermella\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Embús de trànsit\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Salt de fe\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Soledat\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Perforació\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Conducte d’evacuació de la brossa\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Pena\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"sosoxund suowqnS\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Submons punxosos\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"L’habitació xinesa\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"No fas res més que tornar aquí\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Circumval·lació espacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"T’estimo\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Al vostre gust\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Curtcircuit\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Petits corredors recaragolats\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Arenes movedisses\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"La tomba de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabòlica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"El dolor del dòlar\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Què hi ha a sota?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Hi ha punxes!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha, ha, ha! La veritat és que no!\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"A partir d’aquí tot seran flors i violes\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"El sostre és el terra i al revés\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Un laberint sense entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La porta marró\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"El joc de les vores\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Napoleó tenia cent soldats\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Agafa’t fort\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"...aixeca’t\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Si caus...\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"El receptor que s’ho empassa tot\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"És l’hora de posar-nos seriosos\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Forat de cuc de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"El laberint de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Vigileu amb la distància cotxe-andana\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Un replec en el temps\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Arribar aquí és sols la meitat del camí\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Les teves llàgrimes... Delicioses!\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Mode fàcil desblocat\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Les coses es fan de la manera difícil\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"A la Batcova!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Pujades i baixades\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"El genet de l’ona de xoc\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Acabaràs amb el cervell regirat\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Gran Vremi de Silverstone de 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Repara la V sense ajuda externa\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Ara segueix-me\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"És l’hora de la festa!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Ara què esperes?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Mare Vostrum\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"A dalt i a baix\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"No vulguis avançar tan de sobte!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigen\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Les tres bessones\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Molt bé!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Dos són companyia, tres són fantasia\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Què vols, que t’ho faci tot jo?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Error temporal...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ara no te’n vagis gaire lluny...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Salem Saberhagen\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"No ajusteu la sincronització vertical\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...però tampoc tan a prop!\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Les vellositats de l’intestí\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"El servei es recuperarà ben aviat\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"No tinguis por\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"La sala del pànic\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala d’origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Fes el que et dic...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Els V guillats\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinil de la Copa del Món de 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...no el que jo faig\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"L’últim repte\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Vés amb compte amb el cap\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"La gota que fa vessar el got\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Mira de seguir-me\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Wiii, esports!\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Afanya’t i baixa pel pou\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"El gravitró\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"El túnel del terror\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"La casa dels miralls\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"V doble\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"T’estàs endarrerint\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"S’ha acabat la classe!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ca/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espai exterior\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensió VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La nau\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratori secret\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratori\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La Torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estació espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Fora de la dimensió VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"El supergravitró\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"No em puc creure que hagis arribat aquí\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Si vols, imagina-t’hi punxes\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"La finestra indiscreta\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"La vinestra indiscreta\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"La llei del silenci\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"La llei del vilenci\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Els intocables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Els intocavles\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Noticiaris i Docvmentals\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Notiviaris i Docvmentals\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Notiviavisi Vocvumenvals\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Votivvavvsi Vovuvevvalv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"Vvovvvavvvv Vovvvvavv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vvvevvvvvvev vvvpvvv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vvvevvtvvvev vevpvrv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vevevotvciev vesvvre\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Velevovíciev vesvre\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Televotíciev vesvre\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Telenotícies vespre\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"M de monocrom\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"V de monovrom\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"V ve movovrov\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"V vv movvrvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"V vv vovvrv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"V ve vovvt\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"V de vort\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"M de mort\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"La llei del revòlver\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Va llei dev revòlver\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Va vvei dev revòvvervv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Va llei dev revòvver(1vv6v\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Va llei dev revòlver (19v6)\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"La llei del revòlver (1966)\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Us oferim les següents reposicions\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Vs oferim les següents revosicions\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vsovriv ves vevüevtv revovivvns\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vsvviv vevv evevtvevovvs\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vsvv vevv vvevvvoviv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Divs velv mvrvvev\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Dins dels marges\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Prova de moure una mica l’antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Prova de movre vna miva l’antena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Provavemovre unavivalvnteva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vrva vvmovve vvlvntva\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vv vmvve vvlvvva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Va vovva vev vev\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Va povta dev vel\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"La porta del cel\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ca/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"S’ESTÀ CARREGANT... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Partida pausada\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[fes clic per a continuar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Prem M per a silenciar el joc\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Prem N per a silenciar només la música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDICIÓ CREA I JUGA\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Modificació MMMMMM instal·lada]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"juga\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"nivells\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opcions\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traducció\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"crèdits\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"surt\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jugabilitat\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Jugabilitat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Ajusta diverses configuracions|de jugabilitat.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gràfics\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Gràfics\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta la configuració de la pantalla.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"àudio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Àudio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta la configuració del volum|i de la banda sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta la configuració del volum.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continua\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continua d’un teletransportador\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Teledesat\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continua del desat ràpid\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Desat ràpid\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"continua\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"partida nova\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"comença una partida nova\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratori secret\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modes de joc\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERROR: No s’ha trobat cap nivell.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERROR: Aquest nivell no té|cap punt d’inici!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERROR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"ADVERTIMENT\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloca modes de joc\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbl. modes de joc\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloca parts del joc que normalment es desbloquen en progressar.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Aquí pots desblocar parts del joc|que normalment es desbloquen|en progressar.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloca el tocadiscos\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloca el laboratori secret\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"controlador\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Controlador\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reassigna els botons del controlador|i ajusta’n la sensibilitat.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"llengua\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Llengua\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Canvia la llengua.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"No es pot canviar la llengua mentre|es mostri una capsa de text al joc.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"esborra dades de partides\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"esborra dades de niv. person.\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Esborra dades\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Suprimeix les dades desades|de la partida principal|i els modes de joc desblocats.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Suprimeix les dades desades|dels nivells personalitzats|i les estrelles de compleció.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Segur? Se suprimiran les partides desades actuals...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Segur que vols suprimir|totes les dades desades?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Segur que vols suprimir la partida|desada amb el desat ràpid?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"no! no suprimeixis res\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"sí, suprimeix-ho tot\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"sí, suprimeix la partida desada\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"banda sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Banda sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Canvia entre MMMMMM i PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Banda sonora actual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Banda sonora actual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"mode de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Mode de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Canvia entre el mode finestra|i el mode pantalla completa\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Mode actual: PANTALLA COMPLETA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Mode actual: FINESTRA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"redimensionament\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Redimensionament\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Canvia el mode de redimensionament entre contingut/estirat/enter.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Mode actual: ENTER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Mode actual: ESTIRAT\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Mode actual: CONTINGUT\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensiona a més propera\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Redim. a més propera\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensiona a la mida de finestra més propera que sigui un múltiple enter.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Cal que facis servir el mode finestra per a activar aquesta opció.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtre d’imatge\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtre d’imatge\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Canvia al filtre més proper/lineal\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Mode actual: LINEAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Mode actual: MÉS PROPER\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"mode analògic\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Mode analògic\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Al teu televisor no li passa res.|No provis d’ajustar-ne la imatge.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"defineix els fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Defineix els FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Canvia si el joc funciona|a 30 o a més de 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Mode actual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Mode actual: Més de 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"sincronització vertical\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Sincr. vertical\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Activa o desactiva la|sincronització vertical\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Mode actual: SINCR. VERT. DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Mode actual: SINCR. VERT. ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volum de la música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volum de la música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Canvia el volum de la música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volum dels sons\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volum dels sons\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Canvia el volum dels efectes de so.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Crèdits\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV és un joc de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"i conté música de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Noms de les sales de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versió en C++ de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Proves beta fetes per\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imatge final de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Creat per\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Amb música de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Noms de sales de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Adaptació a C++ de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Mecenes\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Els següents mecenes|han donat suport a VVVVVV\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"i també hi han donat suport\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"i\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Aportacions a GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Amb aportacions a GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"i també gràcies a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Tu!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"El teu suport fa possible que pugui continuar creant els jocs que vull crear, ara i en un futur!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Gràcies!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Bona sort!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"En aquest mode no es pot desar.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Vols desactivar les escenes|durant la partida?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desactiva les escenes\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"activa les escenes\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilitat de la palanca\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilitat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Canvia la sensibilitat de la palanca analògica.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baixa\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Mitjana\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"assigna gir\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Assigna gir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"assigna retorn\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Assigna retorn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"assigna menú\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Assigna menú\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"assigna reinici\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Assigna reinici\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"assigna interacció\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Assigna interacció\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"El gir està assignat a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"El retorn està assignat a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"El menú està assignat a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"El reinici està assignat a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"La interacció està assignada a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Prem un botó...|(o prem ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Vols afegir {button}?|Torna a prémer per a confirmar\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Vols eliminar {button}?|Torna a prémer per a confirmar\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Actualment, la interacció és retorn!|Comprova les opcions per a speedruns.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERROR: No s’ha trobat cap fitxer de llengua.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Carpeta de llengua:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Carpeta de llengua del repositori:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opcions de traducció\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opcions de traducció\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Diverses opcions que són útils|per als traductors i desenvolupadors.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"manteniment\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Manteniment\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"obre la carpeta lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronitza tots els fitxers|de llengua després d’afegir|cadenes noves.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"tradueix noms de sales\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Tradueix sales\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Activa el mode de traducció de noms|de sales perquè puguis traduir-los|amb context. Prem I per a obtenir invencibilitat.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"No has activat el mode de traducció|de noms de sales!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"prova de menús\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Prova de menús\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Passeja per la majoria de menús|del joc. Els menús no funcionaran|i totes les opcions et duran al menú següent. Prem Esc per a aturar-ho.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"prova d’escenes\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Prova d’escenes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Mostra totes les capses de text|de cutscenes.xml. Només mostra l’aparença bàsica de cada capsa|de text.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"del porta-retalls\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explora el joc\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explora el joc\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explora les sales de qualsevol nivell del joc per a trobar tots els noms|de sales i traduir-los.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"comprovació de límits\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"comprovació de límits global\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Comprov. de límits\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Troba traduccions que no encaixen|amb els límits definits.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"No s’ha trobat cap desbordament|de text!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"No hi ha cap més desbordament de text!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Tingues en compte que la detecció|no és perfecta.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronitza els fitxers de llengua\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincronitza fitxers\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronitza\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Fusiona totes les cadenes noves|dels fitxers de plantilla als fitxers|de les traduccions, tot mantenint|les traduccions actuals.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estadístiques de la llengua\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estadístiques globals\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estadístiques\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Compta la quantitat de cadenes|sense traduir d’aquesta llengua.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Compta la quantitat de cadenes|sense traduir de cada llengua.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Si s’han afegit cadenes noves|als fitxers de plantilla de llengua|en anglès, aquesta opció les inserirà als fitxers de traducció de totes|les llengües. Fes-ne una còpia|de seguretat, per si de cas.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronització completa EN→Totes:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronització no suportada:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opcions avançades\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opcions avançades\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Tota la resta d’opcions|de jugabilitat.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa en perdre el focus\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa sense focus\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Commuta si el joc es pausarà|quan la finestra perdi el focus.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa en perdre el focus DESACTIVADA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa en perdre el focus ACTIVADA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa l’àudio en perdre el focus\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Pausa l’àudio\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Commuta si l’àudio es pausarà|quan la finestra perdi el focus.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pausa d’àudio en perdre|el focus DESACTIVADA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pausa d’àudio en perdre|el focus ACTIVADA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"temporitzador dins del joc\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Temporitzador\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Mostra o amaga el temporitzador|dins del joc fora del mode contrarellotge.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Temporitzador del joc ACTIVAT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Temporitzador del joc DESACTIVAT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites en anglès\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites en anglès\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Mostra els enemics fets de paraules|en anglès independentment de la teva|configuració de llengua.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Els sprites es mostren traduïts.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Els sprites es mostren EN ANGLÈS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botó d’interacció\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botó d’interacció\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Commuta si s’interacciona|fent servir Retorn o E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"Retorn\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"Esc\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"Acció\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botó d’interacció: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"pantalla de càrrega\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Pantalla de càrrega\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Desactiva la pantalla falsa de càrrega que apareix quan es llança el joc.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Pantalla de càrrega DESACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Pantalla de càrrega ACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fons del nom de sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fons del nom de sala\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Permet veure què hi ha darrere del nom a la part inferior de la pantalla.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"El fons del nom de sala és TRANSLÚCID\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"El fons del nom de sala és OPAC\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"desa als punts de control\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Desa als punts\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Activa o desactiva que es desi la partida als punts de control.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Desat als punts de control DESACTIVAT\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Desat als punts de control ACTIVAT\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opcions per a speedruns\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Speedruns\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Accedeix a opcions avançades que poden ser d’interès per als speedrunners.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"mode glitchrunner\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Mode glitchrunner\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reactiva errors que existien|en versions anteriors del joc.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Mode glitchrunner DESACTIVAT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Mode glitchrunner definit a {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Selecciona una versió de glitchrunner.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"cap\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"retard en l’entrada\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Retard en l’entrada\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reactiva el retard en l’entrada|d’un fotograma que hi havia|en versions anteriors del joc.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"El retard en l’entrada està ACTIVAT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"El retard en l’entrada està DESACTIVAT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accessibilitat\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accessibilitat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desactiva efectes de pantalla, activa modes alentits o la invencibilitat.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fons animats\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fons\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desactiva els fons animats als menús|i durant la partida.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Els fons estan ACTIVATS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Els fons estan DESACTIVATS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efectes de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efectes de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desactiva els flaixos i la vibració|de la pantalla.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efectes de pantalla ACTIVATS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efectes de pantalla DESACTIVATS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"vora del text\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Vora del text\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Desactiva la vora del text del joc.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"La vora del text està ACTIVADA.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"La vora del text està DESACTIVADA.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilitat\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilitat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explora el joc lliurement sense morir. (Pot causar errors.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"La invencibilitat està ACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"La invencibilitat està DESACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Segur que vols activar|la invencibilitat?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"no, torna a les opcions\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sí, activa-la\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"alentiment\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Alentiment\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocitat del joc\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Redueix la velocitat del joc.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Selecciona la velocitat del joc.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"La velocitat del joc és normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"La velocitat del joc és al 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"La velocitat del joc és al 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"La velocitat del joc és al 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocitat normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"velocitat al 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"velocitat al 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"velocitat al 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"juga a l’entreacte 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"juga a l’entreacte 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Amb qui vols jugar a aquest nivell?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"mode contrarellotge\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Mode contrarellotge\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Torna a jugar a qualsevol nivell|del joc en un mode contrarellotge competitiu.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"El mode contrarellotge no està disponible amb alentiment|o invencibilitat.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloca modes contrarellotge\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Desb. contrarellotge\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Pots desblocar cada contrarellotge|per separat.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"entreactes\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Entreactes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Torna a jugar als nivells d’entreacte.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloca els entreactes\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"PER A DESBLOCAR-LOS: Completa els nivells d’entreacte durant la partida.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"mode sense cap mort\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Mode sense cap mort\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Juga al joc sencer sense morir|ni una sola vegada.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"El mode sense cap mort no està disponible amb alentiment|o invencibilitat.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloca el mode sense cap mort\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"PER A DESBLOCAR-LO:|Aconsegueix un rang S o superior|en almenys 4 contrarellotges.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"mode invertit\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Mode invertit\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Inverteix el joc sencer verticalment.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Inverteix el joc sencer verticalment. És compatible amb altres modes de joc.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloca el mode invertit\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Actualment està ACTIVAT!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Actualment està desactivat.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"PER A DESBLOCAR-LO: Passa’t el joc.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Mode d’invencibilitat activat\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Mode glitchrunner activat ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Mode invertit activat\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Segur que vols sortir?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"HAS PERDUT\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Has aconseguit arribar a:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Continua provant-ho! Ja te’n sortiràs!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Bona!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Caram! Enhorabona!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Increïble!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Impressionant! Molt ben fet!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eh... Com ho has fet, això?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"BUFA!\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Has rescatat tots els tripulants!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"T’hem premiat amb un nou trofeu|i l’hem posat al laboratori secret|en reconeixement de la teva fita!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Lluentons trobats]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Nombre de morts]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Temps transcorregut]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Lluentons trobats:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Temps de la partida:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Inversions totals:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Morts totals:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultats\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPS TRANSCORREGUT:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NOMBRE DE MORTS:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"LLUENTONS BRILLANTS:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} de {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 al rang!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rang:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estació espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estació espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estació espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estació espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"laboratori\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Laboratori\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La Torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"zona cíclica\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Zona cíclica\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"últim nivell\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Últim nivell\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"entreacte 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Entreacte 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"entreacte 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Entreacte 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Encara no ho has provat\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"PER A DESBLOCAR-HO:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Rescata la Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Rescata la Victòria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Rescata en Vermelló\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Rescata en Vitel·lí\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Rescata en Verdet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Passa’t el joc\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Troba tres lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Troba sis lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Troba nou lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Troba dotze lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Troba quinze lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Troba divuit lluentons\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RÈCORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPS\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"LLUE.\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDES\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TEMPS DE PAR\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPS:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTS:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"LLUE.:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"PAR:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MILLOR RANG\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"JA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Ja!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Enhorabona!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"S’han actualitzat|les partides desades.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Si vols continuar explorant el joc, selecciona CONTINUA al menú del joc.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Has desblocat una nova contrarellotge.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Has desblocat algunes|contrarellotges noves.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Has desblocat el mode sense cap mort.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Has desblocat el mode invertit.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Has desblocat els nivells d’entreacte.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"juga a un nivell\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de nivells\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"obre la carpeta de nivells\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"mostra el camí als nivells\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"torna enrere\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"torna als nivells\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"no, no el mostris\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sí, mostra el camí\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"torna al menú del joc\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"torna-ho a provar\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"d’acord\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"pàgina següent\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"pàgina anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"primera pàgina\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"última pàgina\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"silencia\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continua de la partida desada\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"comença del principi\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"suprimeix la partida desada\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"torna als nivells\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"L’editor de nivells no està suportat|a Steam Deck perquè per a poder-lo|utilitzar cal teclat i ratolí.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"L’editor de nivells no està suportat|en aquest dispositiu perquè per a|poder-lo utilitzar cal teclat i|ratolí.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Per a instal·lar nous nivells,|copia els fitxers .vvvvvv|a la carpeta de nivells.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Segur que vols mostrar el camí|de la carpeta de nivells?|Si estàs emetent en directe, pot ser|que es mostri informació delicada.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"El camí dels nivells és:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Prem {button} per a començar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"Acció = Espai, Z o V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Prem {button} per a tornar a l’editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Prem {button} per a avançar el text -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Prem {button} per a continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Prem {button} per a descongelar el joc]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Prem {button} per a congelar el joc]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Temps actual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Millor temps\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Pròxim trofeu a 5 segons\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Pròxim trofeu a 10 segons\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Pròxim trofeu a 15 segons\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Pròxim trofeu a 20 segons\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Pròxim trofeu a 30 segons\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Pròxim trofeu a 1 minut\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Has obtingut tots els trofeus!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nou rècord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nou trofeu!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Prem {button} per a aturar-lo]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRÓ\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"PUNTUACIÓ MÀXIMA AL SUPERGRAVITRÓ\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV.\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAU\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"MEMBRES\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"DADES\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"DESA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SURT ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRÓ ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"NO HI HA SENYAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Prem {button} per a teletransportar-te|a la nau\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"No hi és...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No hi és...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No hi és...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Rescatat!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Rescatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(ets tu!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"No es pot desar a la repetició|d’un nivell\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"No es pot desar al mode sense cap mort\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Com has arribat aquí?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"No es pot desar al laboratori secret\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERROR: No s’ha pogut desar la partida!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERROR: No s’ha pogut desar|el fitxer de configuració!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"La partida s’ha desat!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Prem {button} per a desar la partida]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: La partida es desa automàticament a cada teletransportador.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Desada per darrera vegada a:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Vols tornar al menú principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Vols sortir? Perdràs el progrés|que no hagis desat.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Vols tornar al laboratori secret?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"no, continua jugant\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NO, CONTINUA JUGANT ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sí, surt al menú\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SÍ, SURT AL MENÚ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sí, torna enrere\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SÍ, TORNA ENRERE ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"no, torna enrere\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sí, surt\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"torna al joc\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"surt al menú\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Prem ←/→ per a triar teletransportador\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Prem {button} per a teletransportar-te\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Prem {button} per a teletransportar-te -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Prem {button} per a explotar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button} per a parlar amb la Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button} per a parlar amb en Vitel·lí\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button} per a parlar amb en Vermelló\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button} per a parlar amb en Verdet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button} per a parlar amb la Victòria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Prem {button} per a activar el terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button} per a activar els terminals\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Prem {button} per a interaccionar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Prem {button} per a ometre-ho -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passió per l’exploració\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Prement sempre endavant\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positivitat en la força\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presentació de VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potencial per a qualsevol cosa\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestinació atzarosa\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pretensió impossible\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popurri popular\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressió dins l’olla\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"açrof al ne tativitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Opcions del mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"edita els scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"canvia la música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmes a l’editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Traces dels fantasmes DESACTIVADES\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Traces dels fantasmes ACTIVADES\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"carrega un nivell\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"desa el nivell\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"surt al menú\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"canvia el nom\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"canvia l’autor\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"canvia la descripció\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"canvia el lloc web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"canvia la font\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Font del nivell\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Selecciona la llengua en què està escrit el text d’aquest nivell.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Font: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música del mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música del mapa actual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"No hi ha música de fons\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Prement sempre endavant\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positivitat en la força\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potencial per a qualsevol cosa\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passió per l’exploració\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pausa\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presentació de VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenari\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestinació atzarosa\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: açrof al ne tativitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popurri popular\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pretensió impossible\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressió dins l’olla\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Potència rítmica\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Perforant el cel\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestinació atzarosa (remescla)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: una altra cosa\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"cançó següent\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"cançó anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"enrere\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Vols desar abans de sortir?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sí, desa i surt\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"no, surt sense desar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"torna a l’editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nivell sense títol\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconegut\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Peça:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"CAPSA DE SCRIPT:|Fes clic a la primera cantonada\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"CAPSA DE SCRIPT:|Fes clic a l’última cantonada\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LÍMITS D’ENEMIC:|Fes clic a la primera cantonada\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LÍMITS D’ENEMIC:|Fes clic a l’última cantonada\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LÍMITS DE PLATAFORMA:|Fes clic a la primera cantonada\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LÍMITS DE PLATAFORMA:|Fes clic a l’última cantonada\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Fes clic a la primera cantonada\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Fes clic a l’última cantonada\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"*** EDITOR DE SCRIPTS DE VVVVVV ***\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PREM ESC PER A TORNAR AL MENÚ\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NO S’HA TROBAT CAP ID DE SCRIPT\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREA UN SCRIPT AMB EL TERMINAL O L’EINA DE CAPSA DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ACTUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic esq.: Destinació del teletransport\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic dret: Cancel·la\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Les tecles {button1} i {button2} canvien d’eina\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Parets\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fons\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Punxes\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Lluentons\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Punts de control\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformes esvaívoles\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Cintes\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformes mòbils\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Enemics\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Línies de gravetat\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Textos de la sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminals\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Capses de script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Punts de teletransport\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Línies cícliques\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulants\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Punt d’inici\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INICI\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPAI ^ MAJ ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Canvia conj. de peces\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Canvia el color\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Canvia els enemics\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Límits d’enemic\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Límits de plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recarrega recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Mode directe\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Canvia dir. cíclica\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Canvia nom de sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Desa mapa\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Obre mapa\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Introdueix el nom de fitxer del mapa on es desarà:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Introdueix el nom de fitxer del mapa que s’obrirà:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Introdueix un nou nom de sala:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Introdueix les coordenades de la sala (x,y):\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Introdueix el nom de l’script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Introdueix el text de la sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estació espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Exterior\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratori\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nau\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Ara es fa servir el conjunt de peces {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"S’ha canviat el color|del conjunt de peces\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"S’ha canviat el tipus d’enemic\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"La velocitat de les plataformes és ara {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"La velocitat dels enemics és ara {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"S’han recarregat els recursos\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERROR: Format invàlid\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"S’ha obert el mapa: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"S’ha desat el mapa: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERROR: No s’ha pogut obrir el nivell\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERROR: No s’ha pogut desar el nivell!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"La mida del mapa ara és [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"S’ha desactivat el mode directe\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"S’ha activat el mode directe\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERROR: Les línies cícliques han de ser a les vores\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"La sala és cíclica en totes direccions\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"La sala és cíclica horitzontalment\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"La sala és cíclica verticalment\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"La sala no és cíclica\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERROR: No hi ha cap punt de control|on aparèixer\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERROR: El nombre màxim de lluentons|és 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERROR: El nombre màxim de tripulants|és 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"El nivell torna al menú principal\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"El nivell s’ha completat\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"S’han mostrat crèdits\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"La contrarellotge s’ha completat\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Nivell completat!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Joc completat!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Has rescatat un membre de la tripulació!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Has rescatat tothom!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Has rescatat tothom!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"S’ha desat la partida\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Prem les tecles de fletxa o WASD per a moure’t\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Prem Esquerra/Dreta per a moure’t\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Prem {button} per a invertir-te\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Prem {button} per a veure el mapa|i desar ràpidament\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Si ho prefereixes, pots prémer ↑ o ↓ en lloc d’Acció per a invertir-te.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Ajuda! Algú sent aquest missatge?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdet? Ets allà fora? Estàs bé?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Ajudeu-nos! Ens hem estavellat i necessitem ajuda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Hola? Que hi ha algú?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Aquí la doctora Violeta de la DSS Souleye! Responeu, si us plau!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Si us plau... Que algú respongui...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Espero que tothom estigui bé...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Enhorabona!\n\nHas trobat un lluentó brillant!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Enhorabona!\n\nHas trobat un tripulant perdut!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Enhorabona!\n\nHas trobat el laboratori secret!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"El laboratori secret està separat|de la resta del joc. Pots tornar-hi|en qualsevol moment seleccionant|la nova opció LABORATORI SECRET|al menú del joc.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridis\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitel·lí\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermelló\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdet\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victòria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"amb en Vitel·lí\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"amb en Vermelló\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"amb en Verdet\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"amb la Victòria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Protagonistes\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Cap Viridis\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doctora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitel·lí\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Oficial Vermelló\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Enginyer en cap Verdet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doctora Victòria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Quan siguis a terra, en Vitel·lí mirarà de caminar cap a tu.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Quan siguis a terra, en Vermelló mirarà de caminar cap a tu.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Quan siguis a terra, en Verdet mirarà de caminar cap a tu.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Quan siguis a terra, la Victòria mirarà de caminar cap a tu.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Quan siguis a terra, l’acompanyant mirarà de caminar cap a tu.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Quan siguis al sostre, en Vitel·lí mirarà de caminar cap a tu.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Quan siguis al sostre, en Vermelló mirarà de caminar cap a tu.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Quan siguis al sostre, en Verdet mirarà de caminar cap a tu.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Quan siguis al sostre, la Victòria mirarà de caminar cap a tu.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Quan siguis al sostre, l’acompanyant mirarà de caminar cap a tu.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Quan NO siguis a terra, en Vitel·lí s’aturarà i t’esperarà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Quan NO siguis a terra, en Vermelló s’aturarà i t’esperarà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Quan NO siguis a terra, en Verdet s’aturarà i t’esperarà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Quan NO siguis a terra, la Victòria s’aturarà i t’esperarà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Quan NO siguis a terra, l’acompanyant s’aturarà i t’esperarà.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Quan NO siguis al sostre, en Vitel·lí s’aturarà i t’esperarà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Quan NO siguis al sostre, en Vermelló s’aturarà i t’esperarà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Quan NO siguis al sostre, en Verdet s’aturarà i t’esperarà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Quan NO siguis al sostre, la Victòria s’aturarà i t’esperarà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Quan NO siguis al sostre, l’acompanyant s’aturarà i t’esperarà.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"No pots anar a la següent sala fins que no pugui travessar de manera segura.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"No pots anar a la següent sala fins que no pugui travessar de manera segura.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"No pots anar a la següent sala fins que no pugui travessar de manera segura.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Sobreviu durant\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segons!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Gràcies per\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jugar-hi!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"ESTACIÓ ESPACIAL 1 DOMINADA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORI DOMINAT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"LA TORRE DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"ESTACIÓ ESPACIAL 2 DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ZONA CÍCLICA DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"ÚLTIM NIVELL DOMINAT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obtén un rang V en aquesta contrarellotge\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JOC COMPLETAT\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Passa’t el joc\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODE INVERTIT COMPLETAT\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Passa’t el joc en el mode invertit\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Guanya amb menys de 50 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Guanya amb menys de 100 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Guanya amb menys de 250 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Guanya amb menys de 500 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Aguanta 5 segons al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Aguanta 10 segons al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Aguanta 15 segons al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Aguanta 20 segons al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Aguanta 30 segons al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Aguanta 1 minut al supergravitró\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MÀSTER DE L’UNIVERS\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Passa’t el joc en el mode|sense cap mort\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Hi ha hagut algun problema, però ens hem oblidat del missatge d’error.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"No s’ha pogut muntar {path}: el directori real no existeix\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"No s’ha trobat el nivell {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"S’ha produït un error en analitzar {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Les dimensions de «{filename}» no són múltiples exactes de {width}x{height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERROR: No s’ha pogut escriure|a la carpeta de llengua! Assegura’t|que no hi hagi cap carpeta «lang»|al costat de les partides desades normals.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localització\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Projecte de localització liderat per\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traduccions de\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traductors\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Disseny de la font paneuropea de\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Fonts de\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Altres fonts de\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Revisió i control de qualitat\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Àrab\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Català\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Gal·lès\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemany\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Castellà\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francès\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandès\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italià\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonès\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreà\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Neerlandès\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polonès\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portuguès brasiler\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portuguès europeu\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Rus\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesià\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turc\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraïnès\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Xinès simplificat\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Xinès tradicional\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Castellà (Espanya)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Castellà (Llatinoamèrica)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Castellà (Argentina)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persa\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ca/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Has rescatat {n_crew|wordy} tripulants\"/>\n        <translation form=\"1\" translation=\"Has rescatat {n_crew|wordy} tripulant\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"i has trobat {n_trinkets|wordy} lluentons.\"/>\n        <translation form=\"1\" translation=\"i has trobat {n_trinkets|wordy} lluentó.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"I has trobat {n_trinkets|wordy} lluentons.\"/>\n        <translation form=\"1\" translation=\"I has trobat {n_trinkets|wordy} lluentó.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy|upper} tripulants restants\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy|upper} tripulant restant\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"En resten {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"En resta {n_crew|wordy}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala més difícil (amb {n_deaths} morts)\"/>\n        <translation form=\"1\" translation=\"Sala més difícil (amb {n_deaths} mort)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} noms de sales normals sense traduir\"/>\n        <translation form=\"1\" translation=\"{n} nom de sala normal sense traduir\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/cy/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"O na...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Ydy popeth yn iawn?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Na! Rydyn ni wedi taro rhyw fath o drafferth...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Mae rhywbeth o&apos;i le! Rydyn ni&apos;n mynd i grasio!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Gadewch ar unwaith!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Pawb oddi ar y llong!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Ni ddylai hyn digwydd!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Ffiw! Roedd hynny&apos;n frawychus!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"O leiaf fe wnaethon ni i gyd ddianc, iawn bois?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...bois?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Tybed pam wnaeth y llong fy nheleportio i yma ar fy mhen fy hun?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Gobeithio bod pawb arall wedi gadael yn iawn...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Ai ti yw hwnna?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Capten! Ti&apos;n iawn!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Mae rhywbeth wedi mynd yn ofnadwy o&apos;i le gyda theleporter y llong!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Rwy&apos;n meddwl bod pawb wedi cael eu teleportio i ffwrdd ar hap! Gallen nhw fod yn unrhyw le!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Rydw i ar y llong - mae wedi&apos;i difrodi&apos;n ddrwg, ond mae&apos;n dal yn gyfan!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Ble wyt ti, Capten?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Rydw i ar ryw fath o orsaf ofod... Mae&apos;n ymddangos yn eithaf modern...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Mae&apos;n ymddangos bod rhyw fath o ymyrraeth yn y dimensiwn hwn...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Rwy&apos;n darlledu cyfesurynnau&apos;r llong i ti nawr.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Ni allaf eich teleportio yn ôl, ond ...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Os gallet TI ddod o hyd i deleporter unrhyw le gerllaw, dylet ti allu teleportio yn ôl ataf!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Iawn! Byddaf yn ceisio dod o hyd i un!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Pob lwc, Capten!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Byddaf yn parhau i geisio dod o hyd i weddill y criw...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"O! Tybed beth yw hynny?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Mae&apos;n debyg nad oes ei angen arnaf mewn gwirionedd, ond efallai y byddai&apos;n braf mynd ag ef yn ôl i&apos;r llong i&apos;w astudio ...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"O! Mae&apos;n un arall o&apos;r pethau sgleiniog yna!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Mae&apos;n debyg nad oes ei angen arnaf mewn gwirionedd, ond efallai y byddai&apos;n braf mynd ag ef yn ôl i&apos;r llong i&apos;w astudio ...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Mae yna deleporter!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Gallaf fynd yn ôl at y llong gyda hyn!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capten!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Felly, Doctor - oes gen ti unrhyw syniad beth achosodd y ddamwain?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Mae yna ryw fath o signal rhyfedd yma sy&apos;n ymyrryd â&apos;n hoffer...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Achosodd i&apos;r llong golli ei safle cwantwm, gan ein disgyn i&apos;r dimensiwn hwn!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Ond rwy&apos;n credu y dylem allu trwsio&apos;r llong a gadael fan hyn ...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... cyn belled ag y gallwn ddod o hyd i weddill y criw.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Dydyn ni wir ddim yn gwybod unrhywbeth am y lle hwn...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Gall ein ffrindiau fod yn unrhyw le - gallen nhw fod ar goll, neu mewn peryg!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Gallen nhw deleportio yn ôl yma?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Nid oni bai eu bod yn dod o hyd i ffordd i gyfathrebu â ni!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Ni methu pigo fyny&apos;r signal a dydyn nhw fethu teleportio yma oni bai eu bod yn gwybod ble mae&apos;r llong...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Felly beth ydyn ni&apos;n ei wneud?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Mae angen i ni ddod o hyd iddyn nhw! Ewch allan i&apos;r dimensiwn a chwiliwch am unrhyw le y gallen nhw wedi diweddu i fyny...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Iawn! Ble rydyn ni&apos;n dechrau?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Wel, dwi wedi bod yn trio ffeindio nhw efo sganwyr y llong!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Nid yw&apos;n gweithio, ond fe wnes i ddod o hyd i rywbeth ...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Mae&apos;r pwyntiau hyn yn dangos ar ein sganiau fel rhai sydd â phatrymau egni uchel!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Mae siawns dda eu bod nhw&apos;n deleporters - sy&apos;n golygu eu bod nhw fwy na thebyg wedi&apos;u hadeiladu ger rhywbeth pwysig...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Gallen nhw fod yn lle da iawn i ddechrau edrych.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Iawn! Byddaf yn mynd allan i weld beth alla&apos;i ffeindio!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Dwi yma os oes angen unrhyw help!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Dwi yma os oes angen unrhyw help!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Rwy&apos;n teimlo dan straen, Doctor.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Ble ydw i&apos;n dechrau?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Cofiwch y gallet ti wasgu {b_map} i wirio ble wyt ti ar y map!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Chwiliwch am feysydd lle gallai gweddill y criw fod...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Os wyt ti&apos;n mynd ar goll, gallet ti fynd yn ôl i&apos;r llong o unrhyw deleporter.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"A pheidiwch â phoeni! Byddwn yn dod o hyd i bawb!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Bydd popeth yn iawn!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Wyt ti&apos;n iawn, Capten?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Dwi&apos;n poeni am Victoria, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Dwi&apos;n poeni am Vitellary , Doctor !\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Dwi&apos;n poeni am Verdigris, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Dwi&apos;n poeni am Vermilion, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Dwi&apos;n poeni amdanat ti, Doctor!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"O - wel, peidiwch â phoeni, byddan nhw&apos;n ymddangos!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Dyma ti! Cael lolipop!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Mae hwn yn ymddangos fel lle da i storio unrhyw beth rydw i&apos;n ei ddarganfod ...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Mae Victoria wrth ei bodd yn astudio&apos;r pethau diddorol rydyn ni&apos;n eu darganfod ar ein hanturiaethau!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Mae hwn yn ymddangos fel lle da i storio&apos;r pethau sgleiniog hynny.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Mae Victoria wrth ei bodd yn astudio&apos;r pethau diddorol rydyn ni&apos;n eu darganfod ar ein hanturiaethau!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Gobeithio ei bod hi&apos;n iawn...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Capten! Dwi wedi bod yn pryderu!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Prif Verdigris! Ti&apos;n iawn!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Rydw i wedi ceisio gadael, ond rydw i dal i fynd o gwmpas mewn cylchoedd ...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Dw i wedi dod o&apos;r llong. Rydw i yma i dy teleportio yn ôl.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Ydy pawb arall yn iawn? Ydy Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Mae hi&apos;n iawn - mae hi nôl ar y llong!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"O! Gwych - gad i ni fynd, felly!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"O na! Capten! Wyt ti&apos;n sownd yma hefyd?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Mae&apos;n iawn - rydw i yma i dy achub di!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Gadewch imi egluro popeth ...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Beth? Doeddwn i ddim yn deall dim o hynny!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"O... wel, peidiwch â phoeni.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Dilyna fi! Bydd popeth yn iawn!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Sniffian... O ddifri?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Iawn te!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capten!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Ydw i&apos;n falch o dy weld di! Roeddwn i&apos;n meddwl mai fi oedd yr unig un i ddianc o&apos;r llong ...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Roeddwn i&apos;n gwybod y byddet ti&apos;n iawn!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Felly, beth yw&apos;r sefyllfa?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Dwi&apos;n gweld! Wel, gwell i ni fynd yn ôl te.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Mae teleporter yn yr ystafell nesaf.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridian! Dest ti oddi ar y llong yn iawn hefyd?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Mae&apos;n dda gweld eich bod yn iawn, Athro!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Ydy&apos;r llong yn iawn?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Mae wedi&apos;i ddifrodi&apos;n ddrwg, ond mae Violet wedi bod yn gweithio i&apos;w thrwsio.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Gallem wir ddefnyddio eich help...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, wrth gwrs!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Roedd yr ymyrraeth gefndirol yn y dimensiwn hwn yn atal y llong rhag dod o hyd i deleporter pan wnaethon ni grasio!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Rydyn ni i gyd wedi cael ein teleportio i leoliadau gwahanol!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh, mae hynny&apos;n swnio&apos;n iawn!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Gadewch i ni fynd yn ôl at y llong, felly!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Ar dy ôl di, Capten!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa !\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Capten! Wyt ti&apos;n iawn?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Rwy&apos;n iawn... nid... nid dyma&apos;r llong...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Ble ydyn ni?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa !\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Mae rhywbeth wedi mynd o&apos;i le... Dylem chwilio am ffordd yn ôl!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Dilyna fi! Wnai dy helpu di!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Addo na fyddet ti&apos;n gadael hebddai!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Dwi&apos;n addo! Peidiwch â phoeni!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Wyt ti&apos;n iawn i lawr yna, Doctor?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Dw i eisiau mynd adref!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Ble ydyn ni? Sut wnaethon ni hyd yn oed gyrraedd yma?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Wel, fe ddywedodd Violet fod yr ymyrraeth yn y dimensiwn y bu ni grasio ynddo yn achosi problemau gyda&apos;r teleporters...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Mae&apos;n debyg bod rhywbeth wedi mynd o&apos;i le...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Ond os gallwn ddod o hyd i deleporter arall, rwy&apos;n meddwl y gallwn gyrraedd yn ôl i&apos;r llong!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Sniffian...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Capten! Capten! Arhoswch i mi!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Peidiwch â gadael fi ar ôl! Dydw i ddim yn ei olygu i fod yn faich!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Mae ofn arna i!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"O... paid â phoeni Victoria, mi fydda i&apos;n edrych ar dy ôl di!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Dydyn ni byth yn mynd i adael fan hyn, ydyn ni?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Dw i ddim yn gwybod...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Dydw i ddim yn gwybod ble rydyn ni na sut rydyn ni&apos;n mynd i adael ...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Rydyn ni&apos;n mynd i fod ar goll am byth!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Iawn, dewch ymlaen... Dyw pethau ddim mor ddrwg â hynny.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Mae gen i deimlad ein bod ni bron adref!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Ni allwn fod yn rhy bell o deleporter arall!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Gobeithio dy fod di&apos;n iawn, capten...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Capten! Roeddet ti&apos;n gywir! Mae&apos;n deleporter!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Fffiw! Roeddet ti wedi fy mhoeni am ychydig yno... roeddwn i&apos;n meddwl nad oedden ni byth yn mynd i ddod o hyd i un.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Beth? Rili?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Beth bynnag, gadewch i ni fynd yn ôl at y llong.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Huh? Nid dyma&apos;r llong...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Capten! Beth sy&apos;n Digwydd?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"D... Dydw i ddim yn gwybod!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Ble ydyn ni?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"O, dyw hyn ddim yn dda... Mae&apos;n rhaid bod rhywbeth wedi mynd o&apos;i le gyda&apos;r teleporter!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Iawn... dim angen mynd i banig!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Edrychwn am deleporter arall!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Gadewch i ni fynd y ffordd yma!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Ar dy ôl di, Capten!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Felly mae Violet yn ôl ar y llong? Mae hi&apos;n iawn, ie?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Mae hi&apos;n iawn! Gwnaeth hi fy helpu dod o hyd i&apos;m ffordd yn ôl!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"O, ffiw! Roeddwn i&apos;n poeni amdani.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Capten, mae gen i gyfrinach ...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Dwi&apos;n hoff iawn o Violet!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Ydy hynny&apos;n wir?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Plis addo na fyddet ti&apos;n dweud wrthi!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hei eto!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hei!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Wy ti&apos;n iawn?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Dwi&apos;n credu! Rwy&apos;n mawr obeithio y gallwn ddod o hyd i&apos;r llong ...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Felly, am Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Ym, ie?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Oes gen ti unrhyw gyngor?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"O!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Um... dyle... di fod ti dy hun!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"O.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Diolch Capten!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Felly, wyt ti&apos;n meddwl gallet ti drwsio&apos;r llong?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Mae&apos;n dibynnu pa mor ddrwg yw e... Dwi&apos;n meddwl, gallai!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Nid yw&apos;n anodd iawn, a dweud y gwir. Mae dyluniad sylfaenol yr injan dimensiwn warpio yn eithaf syml, ac os gallwn sicrhau bod hynny&apos;n gweithio ni ddylem gael unrhyw drafferth i gyrraedd adref.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"O! Da!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"O&apos;r diwedd! Mae teleporter!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Roeddwn i&apos;n poeni na fydden ni&apos;n dod o hyd i un...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Gadewch i ni fynd yn ôl at y llong!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Waw! Ble ydyn ni?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Dyw hyn... ddim yn iawn... Mae&apos;n rhaid bod rhywbeth wedi mynd o&apos;i le gyda&apos;r teleporter!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"O wel... gallwn ei weithio allan pan fyddwn yn cyrraedd yn ôl i&apos;r llong!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Gadewch i ni fynd i archwilio!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Iawn te!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Dilyna fi!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Ie ie , Capten!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hei Viridian ... sut ddigwyddodd y crash, yn union?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"O, dwi ddim yn gwybod - rhyw fath o ymyrraeth...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...neu rywbeth gwyddonol fel &apos;na. Nid fy ardal i yw hi mewn gwirionedd.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Wel, wyt ti&apos;n meddwl y byddwn ni&apos;n gallu trwsio&apos;r llong a mynd adref?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Wrth gwrs! Bydd popeth yn iawn!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Helo eto! Ti&apos;n iawn?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Dwi&apos;n meddwl! Ond rydw i wir eisiau mynd yn ôl i&apos;r llong ...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Byddwn yn iawn! Os gallwn ddod o hyd i deleporter yn rhywle dylem allu cyrraedd yn ôl!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Ydym ni yna eto?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Rydym ni&apos;n agoshau, dwi&apos;n meddwl...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Dwi&apos;n gobeithio...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Tybed ble ydym ni, beth bynnag?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Mae hyn yn ymddangos yn wahanol i&apos;r dimensiwn hwnnw y gwnaethom grasio ynddo, rywsut...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Dwn i ddim ... Ond rhaid bod ni&apos;n agos at deleporter erbyn hyn...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Rydym ni yma!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Gweld? Dwedais wrthyt ti! Dewch i ni fynd yn ôl at y llong!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Www! Mae hyn yn ddiddorol...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Capten! Wyt ti wedi bod yma o&apos;r blaen?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Beth? Ble ydyn ni?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Rwy&apos;n amau bod rhywbeth wedi gwyro trosglwyddiad ein teleporter! Dyma rywle newydd...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Dylem geisio dod o hyd i deleporter a mynd yn ôl i&apos;r llong...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Dilyna fi!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Y tu ôl i ti, Capten!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Beth wyt ti&apos;n ei wneud o hyn i gyd, Athro?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Rwy&apos;n dyfalu bod gan y dimensiwn hwn rywbeth i&apos;w wneud â&apos;r ymyrraeth a achosodd i ni grasio!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Efallai y byddwn yn dod o hyd i beth achosodd e yma?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"O waw! Rili?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Wel, dim ond dyfalu ydwyf. Bydd angen i mi fynd yn ôl i&apos;r llong cyn y gallaf wneud unrhyw brofion go iawn ...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"O! Beth oedd hwnna?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Beth oedd beth?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Y peth mawr... C hwnnw! Tybed beth mae&apos;n ei wneud?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Em ... Dydw i ddim wir yn gwybod sut i ateb y cwestiwn hwnnw ...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Mae&apos;n debyg ei bod yn well peidio â chydnabod ei fod yno o gwbl.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Efallai y dylem fynd ag ef yn ôl i&apos;r llong i&apos;w astudio?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Ddylen ni ddim meddwl gormod amdano... Gad i ni ddal ati i symud!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Wyddoch chi, mae rhywbeth rhyfedd iawn am y dimensiwn hwn...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ie?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Ni ddylem mewn gwirionedd allu symud rhwng dimensiynau gyda theleporter rheolaidd...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Efallai nad yw hwn yn ddimensiwn iawn o gwbl?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Efallai ei fod yn rhyw fath o ddimensiwn pegynol? Rhywbeth wedi&apos;i greu&apos;n artiffisial am ryw reswm?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Dwi methu aros i fynd yn ôl at y llong. Mae gen i lawer o brofion i&apos;w rhedeg!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Tybed a oes unrhyw beth arall yn y dimensiwn hwn sy&apos;n werth ei archwilio?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Efallai... ond mae&apos;n debyg y dylem ganolbwyntio ar ddod o hyd i weddill y criw am y tro...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"O&apos;r diwedd!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Gadewch i ni fynd yn ôl at y llong!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Uh o...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Ddim eto!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Ble wyt ti?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Help!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dal ymlaen! Wnâi dy achub di!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Ble wyt ti?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaghgh !\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dal ymlaen! Wnâi dy achub di!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Ble wyt ti?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Wiiiiiiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dal ymlaen! Wnâi dy achub di!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Ble wyt ti?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capten!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dal ymlaen! Wnâi dy achub di!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Dwi&apos;n meddwl dwi&apos;n mynd i fod yn sâl...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Rwy&apos;n teimlo&apos;n benysgafn...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Ffiw! Ti&apos;n iawn!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Rwy&apos;n teimlo&apos;n benysgafn...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Eto! Gadewch i ni fynd eto!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Rwy&apos;n teimlo&apos;n benysgafn...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Roedd hynny&apos;n ddiddorol, ond doedd e?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Rwy&apos;n teimlo&apos;n benysgafn...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Gobeithio bod Verdigris yn iawn.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Os gallet ti ddod o hyd iddo, byddai&apos;n help mawr i drwsio&apos;r llong!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Mae Prif Verdigris mor ddewr a mor glyfar!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Croeso nôl, Capten!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Rwy&apos;n meddwl bod Victoria yn ddigon hapus i fod yn ôl ar y llong.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Nid yw hi wir yn hoffi antur. Mae hi&apos;n mynd yn hiraethus iawn!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Galwodd Vermilion i mewn i ddweud helo!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i weddill y criw!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i Vitallary!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i Verdigris!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i Vermilion!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Mae&apos;n edrych ymlaen yn fawr at eich helpu i ddod o hyd i chi!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Capten! Fe ddest ti o hyd i Verdigris!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Diolch yn fawr iawn!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Dwi&apos;n falch bod yr Athro Vitellary yn iawn!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Roedd ganddo lawer o gwestiynau i mi am y dimensiwn hwn.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Mae eisoes wedi mynd i weithio gyda&apos;i ymchwil!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctor, digwyddodd rhywbeth rhyfedd pan wnaethon ni deleportio yn ôl i&apos;r llong ...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Aethon ni ar goll mewn dimensiwn arall!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Efallai bod gan y dimensiwn hwnnw rywbeth i&apos;w wneud â&apos;r ymyrraeth a achosodd i ni grasio yma?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Edrychaf i mewn iddo ...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Meddyg! Meddyg! Digwyddodd e eto!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Daeth y teleporter â ni i&apos;r dimensiwn rhyfedd hwnnw ...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, yn bendant mae rhywbeth rhyfedd yn digwydd...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Pe baem ond yn gallu dod o hyd i ffynhonnell yr ymyrraeth!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctor, mae rhywbeth rhyfedd wedi bod yn digwydd pan teleportio&apos;n ni yn ôl i&apos;r llong ...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Mae&apos;n cymryd ni i ddimensiwn rhyfedd arall eto!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Efallai bod gan y dimensiwn hwnnw rywbeth i&apos;w wneud â&apos;r ymyrraeth a achosodd i ni grasio yma?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, yn bendant mae rhywbeth rhyfedd yn digwydd...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Pe baem ond yn gallu dod o hyd i ffynhonnell yr ymyrraeth!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Hei Capten! Nawr eich bod wedi diffodd ffynhonnell yr ymyrraeth, os oes angen, gallwn teleportio pawb yn ôl i&apos;r llong ar unwaith!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Unrhyw bryd rydych chi am ddod yn ôl i&apos;r llong, dewiswch yr opsiwn LLONG newydd yn eich dewislen!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Peiriannydd ydw i!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Rwy&apos;n credu y gallai gael y llong hon i symud eto, ond mae&apos;n mynd i gymryd ychydig o amser ...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Soniodd Victoria rywbeth am labordy? Tybed a ddaeth hi o hyd i unrhyw beth i lawr yno?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Mae Vermilion yn ôl! Hwre!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Roedd gan yr Athro lawer o gwestiynau am y dimensiwn hwn i mi...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Fodd bynnag, nid ydym yn gwybod cymaint â hynny mewn gwirionedd.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Hyd nes y byddwn yn gweithio allan beth sy&apos;n achosi&apos;r ymyrraeth, ni allwn fynd i unrhyw le.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Dwi mor falch bod Violet yn iawn!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Mae&apos;n rhaid i&apos;r dimensiwn arall y daethom i ben ynddo fod yn gysylltiedig â&apos;r un hwn, rywsut ...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Mae&apos;r antena wedi torri! Mae&apos;n mynd i fod yn anodd iawn i&apos;w drwsio...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Mae&apos;n edrych fel ein bod ni wedi warpio i mewn i graig solid pan wnaethon ni grasio!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Mae&apos;n mynd i fod yn anodd gwahanu oddi wrth hyn...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Mae&apos;r llong i gyd wedi trwsio. Gallwn adael ar ennyd o rybudd!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Paid â phoeni, Syr!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Fe gawn ni hyd i ffordd allan o fan hyn!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Gobeithio bod Victoria yn iawn...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Nid yw hi&apos;n delio â syrpreisys yn dda iawn ...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Wn i ddim sut rydyn ni&apos;n mynd i gael y llong hon i weithio eto!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Byddai&apos;r Prif Verdigris yn gwybod beth i&apos;w wneud...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Tybed beth achosodd y llong i grasio yma?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Mae&apos;n drueni nad yw&apos;r Athro yma, huh? Rwy&apos;n siŵr y gallai ei weithio allan!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Mae&apos;n wych bod yn ôl!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Ni allaf aros i dy helpu i ddod o hyd i weddill y criw!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Bydd e fel yr hen ddyddiau, huh, Capten?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Mae&apos;n dda cael Victoria yn ôl gyda ni.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Mae hi&apos;n ymddangos yn hapus iawn i ddychwelyd i&apos;r gwaith yn ei labordy!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Dwi&apos;n meddwl i mi weld Verdigris yn gweithio ar y tu allan i&apos;r llong!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Daethoch o hyd i&apos;r Athro Vitallary! Iawn!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Bydd y peth ymyrraeth hwn wedi&apos;i weithio allan mewn dim amser o gwbl nawr!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Roedd y dimensiwn arall hwnnw&apos;n rhyfedd iawn, ond doedd e?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Tybed beth achosodd i&apos;r teleporter ein hanfon yno?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Heia Capten!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Mae&apos;r ffordd hon yn edrych ychydig yn beryglus ...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Rwy&apos;n helpu!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hei Capten!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Wnes i ffeindio rhywbeth diddorol o gwmpas fan hyn - yr un llofnod warpio a welais wrth lanio!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Rhaid bod rhywun o&apos;r llong gerllaw...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Mae&apos;r dimensiwn hwn yn eithaf cyffrous , ond dyw e?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Tybed beth gawn ni ddarganfod?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"A oes unrhyw arwyddion o&apos;r Athro Vitallary ?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Sori, ddim eto...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Dwi&apos;n gobeithio ei fod yn iawn ...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Diolch yn fawr am fy achub, Capten!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Dwi mor falch o fod yn ôl!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Roedd y labordy hwnnw mor dywyll a brawychus! Doeddwn i ddim yn ei hoffi o gwbl ...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Mae Vitallary yn ôl ? Roeddwn i&apos;n gwybod y byddet ti&apos;n dod o hyd iddo!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Hynny yw, rwy&apos;n cyfaddef fy mod yn poeni&apos;n fawr na fyddet ti&apos;n ...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"neu y gallai rhywbeth fod wedi digwydd iddo...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"sniffian...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doctor Victoria? Mae e&apos;n iawn!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"O! Sori! Roeddwn i&apos;n meddwl beth os nad oedd e?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Diolch, Capten!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Fe ddest ti o hyd i Vermilion! Gwych!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Hoffwn pe na bai mor ddi-hid!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Bydd e&apos;n cael ei hun mewn trwbl...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Mae Verdigris yn iawn! Bydd Violet mor hapus!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Rydw i&apos;n hapus!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Er fy mod i&apos;n bryderus iawn ...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Pam anfonodd y teleporter ni at y dimensiwn brawychus hwnnw?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Beth ddigwyddodd?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Dydw i ddim yn gwybod, Doctor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Pam?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Heia Capten!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Wyt ti&apos;n mynd i geisio dod o hyd i weddill y pethau sgleiniog?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hei Capten, des i o hyd i hwn yn y labordy hwnnw ...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Unrhyw syniad beth mae&apos;n ei wneud?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Sori, dwi ddim yn gwybod!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Mae&apos;n ymddangos yn bwysig, er ...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Efallai y bydd rhywbeth yn digwydd os byddwn yn dod o hyd i nhw i gyd?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capten! Dewch i gael golwg ar yr hyn rydw i wedi bod yn gweithio arno!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Mae&apos;n edrych fel bod y pethau sgleiniog hyn yn rhoi darlleniad egni rhyfedd!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Felly dadansoddais ef ...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capten! Dewch i gael golwg ar yr hyn rydw i wedi bod yn gweithio arno!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Cefais hyd i hwn yn y labordy hwnnw ...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Roedd yn ymddangos ei fod yn rhoi darlleniad egni rhyfedd ...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Felly dadansoddais ef ...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...a llwyddais i ddod o hyd i fwy ohonyn nhw gyda sganiwr y llong!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Os gei di gyfle, efallai y byddai&apos;n werth dod o hyd i&apos;r gweddill ohonyn nhw!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Peidiwch â rhoi eich hun mewn unrhyw berygl, serch hynny!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...ond mae&apos;n edrych fel eich bod wedi dod o hyd i bob un ohonyn nhw yn y dimensiwn hwn yn barod!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"O? Rili?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Ie, da iawn! Ni all hynny fod wedi bod yn hawdd!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...ac maen nhw&apos;n perthyn. Maen nhw i gyd yn rhan o rywbeth mwy!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"O? Rili?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Ydw! Mae&apos;n ymddangos bod ugain amrywiad o&apos;r llofnod ynni sylfaenol...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Aros...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"A yw hynny&apos;n golygu eich bod wedi dod o hyd i bob un ohonyn nhw?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Rwy&apos;n gwneud rhai darganfyddiadau hynod ddiddorol, capten!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Nid yw hyn yn debyg i unrhyw ddimensiwn arall yr ydym wedi bod iddo, Capten.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Mae rhywbeth rhyfedd am y lle yma...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Capten, wyt ti wedi sylwi ei bod yn ymddangos bod y dimensiwn hwn yn amlapio?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Ydy, mae&apos;n rhyfedd ...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Mae&apos;n edrych fel bod y dimensiwn hwn yn cael yr un problemau sefydlogrwydd â&apos;n rhai ni!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Gobeithio nad ni yw&apos;r rhai sy&apos;n ei achosi...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Beth? Wyt ti&apos;n meddwl efallai ein bod ni?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Na na ... mae hynny&apos;n annhebygol iawn, a dweud y gwir...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Fy nyfaliad yw bod pwy bynnag oedd arfer byw yma yn arbrofi gyda ffyrdd i atal y dimensiwn rhag cwympo.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Byddai&apos;n esbonio pam maen nhw wedi lapio&apos;r ymylon ...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hei, efallai mai dyna sy&apos;n achosi&apos;r ymyrraeth?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Tybed i ble mae&apos;r bobl oedd yn arfer byw yma wedi mynd?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Rwy&apos;n credu nad yw&apos;n gyd-ddigwyddiad bod y teleporter wedi&apos;i dynnu at y dimensiwn hwnnw ...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Mae rhywbeth yno. Rwy&apos;n meddwl y gallai fod yn achosi&apos;r ymyrraeth sy&apos;n ein hatal rhag gadael...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Rwy&apos;n falch bod Verdigris yn iawn.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Bydd yn llawer haws dod o hyd i ffordd allan o fan hyn nawr y gallwn gael y llong i weithio eto!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, rwyt ti wedi dod o hyd i Doctor Victoria? Ardderchog!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Mae gen i lawer o gwestiynau iddi!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Mae Vermilion yn dweud ei fod wedi&apos;i drapio mewn rhyw fath o dwnnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Ie, roedd fel petai&apos;n dal ati i barhau...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Diddorol... Tybed pam y cafodd ei adeiladu?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Mae&apos;n dda bod yn ôl!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Mae gen i gymaint o waith i ddal i fyny arno...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Rwy&apos;n gwybod ei bod hi&apos;n ychydig yn beryglus aros yma nawr bod y dimensiwn hwn yn cwympo ...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ond mae hi mor brin dod o hyd i rywle mor ddiddorol!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Efallai y byddwn yn dod o hyd i&apos;r atebion i&apos;n problemau ein hunain yma?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Capten! Rydw i wedi bod yn bwriadu rhoi hwn i ti ...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Athro! Ble dest ti o hyd i hwn?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"O, dim ond gorwedd o gwmpas yr orsaf ofod honno oedd hi.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Mae&apos;n drueni nad yw Doctor Victoria yma, mae hi wrth ei bodd yn astudio&apos;r math yna o beth...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Unrhyw syniad beth mae&apos;n ei wneud?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Na! Ond mae&apos;n rhoi darlleniad egni rhyfedd ...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"... felly defnyddiais i sganiwr y llong i ffeindio mwy ohonyn nhw!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Peidiwch â gadael iddyn nhw dynnu eich sylw rhag dod o hyd i Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Gobeithio ei bod hi&apos;n iawn...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Fodd bynnag, nid yw&apos;n ymddangos fel pe bai&apos;n canfod mwy ohonyn nhw gerllaw.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Efallai eich bod wedi dod o hyd iddyn nhw i gyd?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Croeso nôl!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Um, ble mae Capten Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Helo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Oes unrhywun yna?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GENERYDD SEFYDLOGRWYDD DIMENSIWN *\n\n    [ Cynhyrchu ar hyn o bryd ]\n        Sefydlogrwydd Uchaf\n\n             [ Statws ]\n              Ar-lein\n\nBAROD _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! Mae&apos;n rhaid mai dyma sy&apos;n achosi&apos;r ymyrraeth!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Tybed a allai ei ddiffodd?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"RHYBUDD: Gall analluogi&apos;r Cynhyrchydd Sefydlogrwydd Dimensiwn arwain at ansefydlogrwydd! Wyt ti&apos;n siŵr eich bod am wneud hyn?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ie!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"O ddifrif! Gallai&apos;r dimensiwn cyfan ddymchwel! Meddyliwch am hyn am funud!\n\nYdych chi&apos;n siŵr eich bod chi am wneud hyn?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ie!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= RHYBUDD =-\n\nSEFYDLOGWR DIMENSIWN ALLANOL\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Uh o...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Unrhyw eiliad nawr...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Helo!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capten!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capten!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capten!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Capten!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Capten!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Ti&apos;n iawn!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Roeddwn i&apos;n gwybod y byddet ti&apos;n iawn!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Roeddem yn bryderus iawn pan na ddest ti yn ôl...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ond pan wnest ti ddiffodd ffynhonnell yr ymyrraeth...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...roeddem yn gallu dod o hyd i chi gyda sganwyr y llong...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...a&apos;ch teleportio yn ôl ar fwrdd y llong!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Roedd hynny&apos;n lwcus!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Diolch bois!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...mae&apos;n edrych fel bod y dimensiwn hwn yn dechrau ansefydlogi, yn union fel ein dimensiwn ni...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...gallwn aros ac archwilio am ychydig yn hirach, ond...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...yn y pen draw, bydd yn cwympo&apos;n llwyr.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Does dim dweud yn union pa mor hir sydd gennym ni yma. Ond mae&apos;r llong yn sefydlog, felly ...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...cyn gynted ag y byddwn yn barod, gallwn fynd adref!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Beth nawr, Capten?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Dewch i ni ddod o hyd o ffordd i arbed y dimensiwn hwn!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"A ffordd i achub ein dimensiwn cartref hefyd!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Mae&apos;r ateb allan yna, yn rhywle!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Awn ni!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Waw! Fe ddaethoch chi o hyd iddyn nhw i gyd!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Rili? Gwych!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Byddaf yn cynnal rhai profion a gweld a allaf weithio allan beth yw eu pwrpas...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Doedd... doedd hynny ddim yn swnio&apos;n dda...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Rhedeg!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O na!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Ddim eto!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Arhoswch! Mae wedi stopio!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Dyma lle roedden ni&apos;n storio&apos;r pethau sgleiniog yna? Beth ddigwyddodd?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Roedden ni jyst yn chwarae gyda nhw, a...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...ffrwydron nhw&apos;n sydyn!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Ond edrych beth wnaethon nhw! Ai teleporter yw hwnna?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Rwy&apos;n meddwl, ond ...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Dwi erioed wedi gweld teleporter fel yna o&apos;r blaen...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Dylem ymchwilio!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Beth yw eich barn chi, Capten?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"A ddylem ni ddarganfod i ble mae&apos;n arwain?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Awn ni!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"O na! Ni wedi&apos;u trapio!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"O diar...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... sut dylen ni ddod allan o hyn?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"CYFUNO!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Neu, wyddoch chi... gallem fod wedi camu yn ôl i&apos;r llong...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Waw! Beth yw hwn?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Mae&apos;n edrych fel labordy arall!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Gad i ni edrych o gwmpas!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Edrychwch ar yr holl ymchwil hwn! Mae hyn yn mynd i fod yn help mawr yn ôl adref!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Tybed pam wnaethom nhw rhoi&apos;r gorau ar y dimensiwn hwn? Roedden nhw mor agos at weithio allan sut i&apos;w drwsio...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Efallai y gallwn ei drwsio ar eu cyfer? Efallai y bydden nhw&apos;n dod yn ôl?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Mae&apos;r labordy hwn yn anhygoel! Mae&apos;r gwyddonwyr a fu&apos;n gweithio yma yn gwybod llawer mwy am dechnoleg warpio na ni!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Capten! Wyt ti wedi gweld hwn?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Gyda&apos;u hymchwil nhw a&apos;n hymchwil ni, dylem allu sefydlogi ein dimensiwn ein hunain!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Rydyn ni&apos;n cael ein hachub!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Edrych beth wnes i ddarganfod!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Mae&apos;n eithaf anodd , dim ond am tua 10 eiliad y gallaf bara ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JIWCBOCS =-\n\nBydd caneuon yn parhau i chwarae nes i chi adael y llong.\n\nCasglwch dlysau i ddatgloi caneuon newydd!\" centertext=\"1\" padtowidth=\"272\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"DATGLOI NESAF:\n\n5 Tlysau\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"DATGLOI NESAF:\n\n8 Tlysau\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"DATGLOI NESAF:\n\n10 Tlysau\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"DATGLOI NESAF:\n\n12 Tlysau\n\nPotensial ar gyfer Unrhyw beth\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"DATGLOI NESAF:\n\n14 Tlysau\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"DATGLOI NESAF:\n\n16 Tlysau\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"DATGLOI NESAF:\n\n18 Tlysau\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"DATGLOI NESAF:\n\n20 Tlysau\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= LOG PERSONOL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Mae bron pawb wedi cael eu gwacau o&apos;r orsaf ofod nawr. Mae&apos;r gweddill ohonom yn gadael mewn cwpl o ddiwrnodau, unwaith y bydd ein hymchwil wedi&apos;i chwblhau.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...mae popeth yn cwympo, yn y pen draw. Dyna ffordd y bydysawd.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Tybed ai&apos;r generadur a sefydlwyd gennym yn y dimensiwn pegynol yw&apos;r hyn sy&apos;n effeithio ar ein teleporters?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Na, mae&apos;n debyg mai dim ond glitch yw e.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= LOG PERSONOL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Hah! Ni fydd neb byth yn cael yr un hyn.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Y diwrnod o&apos;r blaen cefais fy erlid i lawr cyntedd gan giwb anferth gyda&apos;r gair OSGOI arno.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Mae&apos;r mesurau diogelwch hyn yn mynd yn rhy bell!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Yr unig ffordd i mewn i&apos;m labordy preifat bellach yw trwy deleporter.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Rwyf wedi gwneud yn siŵr ei bod yn anodd i bersonel anawdurdodedig gael mynediad.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... ein datblygiad arloesol cyntaf oedd creu&apos;r awyren wrthdroad, sy&apos;n creu dimensiwn a adlewyrchir y tu hwnt i orwel digwyddiad penodol ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...gyda dim ond addasiad bach i&apos;r paramedrau arferol, roeddem yn gallu sefydlogi twnnel anfeidrol!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... y cam olaf wrth greu&apos;r sefydlogwr dimensiwn oedd creu dolen adborth ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...er gwaethaf ein hymdrechion gorau, ni fydd y sefydlogwr dimensiwn yn para am byth. Mae ei gwymp yn anochel...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Huh? Nid yw&apos;r cyfesurynnau hyn hyd yn oed yn y dimensiwn hwn!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Log Personol =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... Rwyf wedi gorfod atal mynediad i&apos;r rhan fwyaf o&apos;n hymchwil. Pwy a ŵyr beth allai ddigwydd pe bai&apos;n syrthio i&apos;r dwylo anghywir? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nodiadau Ymchwil =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...ganolfan reoli yn dal yn bosibl trwy&apos;r prif hidlwyr atmosfferig ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... mae&apos;n troi allan mai&apos;r allwedd i sefydlogi&apos;r dimensiwn hwn oedd creu grym cydbwyso y tu allan iddo!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Er ei bod yn edrych fel mai ateb dros dro yn unig yw hwn, ar y gorau.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Rydw i wedi bod yn gweithio ar rywbeth mwy parhaol, ond mae&apos;n ymddangos y bydd hi&apos;n rhy hwyr ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"? GWALL SYNTAX\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Nawr bod y llong yn sefydlog, gallwn adael unrhyw bryd y dymunwn!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Fodd bynnag, rydym i gyd wedi cytuno i barhau i archwilio&apos;r dimensiwn hwn.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Pwy a wyr beth gawn ni ddarganfod?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO LLONG =-\n\n[ Statws ]\nDarlledu\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= RHYBUDD =-\n\nMae&apos;r Disgyrchatron-Swper ar gyfer adloniant yn unig.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Gellir gofyn i unrhyw un a ganfyddir yn defnyddio&apos;r Disgyrchatron Swper at ddibenion addysgol i sefyll yn y gornel ddrwg.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= DSS SOULEYE =-\n\nRheolyddion Mordwyo Llong\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Gwall! Gwall! Methu ynysu cyfesurynnau dimensiwn! Ymyrraeth wedi&apos;i ganfod!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...o, dwi wedi ffeindio hwn yn barod.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Analluoga anorchfygolrwydd a/neu arafu cyn mynd i mewn i&apos;r Disgyrchatron Swper.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/cy/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/cy/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>cymraeg</nativename>\n\n    <!-- English translation by X -->\n    <credit>Cyfieithiad Cymraeg gan Morgan Roberts (ynchwarae)</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Pwyso, Z, neu V i'w dewis</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Pwyswch {button} i ddewis</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/cy/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"Sero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"Un\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"Dau\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"Tri\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"Pedwar\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"Pump\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"Chwech\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"Saith\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"Wyth\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"Naw\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"Deg\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"Unarddeg\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"Deuddeg\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"Tri ar ddeg\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"Pedwar ar ddeg\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"Pymtheg\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"Un ar bymtheg\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"Dwy ar bymtheg\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"Deunaw\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"Pedwar ar bymtheg\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"Ugain\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"Dau ddeg un\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"Dau ar hugain\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"Dau ddeg tri\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"Dau ddeg pedwar\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"Dau ddeg pump\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"Dau ddeg chwech\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"Saith ar Hugain\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"Dau ddeg wyth\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"Naw ar hugain\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"Tri deg\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"Tri deg Un\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"Tridegdau\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"Trideg tri\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"Tri deg pedwar\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"Trideg Pump\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"Tri deg chwech\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"Tri deg Saith\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"Tri deg wyth\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"Tri deg Naw\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"Deugain\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"Pedwar Deg Un\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"Pedwar deg dau\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"Pedwar deg Tri\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"Pedwar deg pedwar\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"Pedwar-deg-pump\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"Pedwar deg chwech\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"Pedwar deg Saith\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"Pedwar deg wyth\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"Pedwar deg naw\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"Hanner cant\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"Pumdeg un\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"Pum deg dau\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"Pum deg tri\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"Pum deg pedwar\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"Pum deg pump\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"Pum deg Chwech\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"Pum deg Saith\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"Pum deg wyth\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"Pum deg naw\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"Chwe deg\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"Chwe deg Un\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"Chwe deg dau\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"Chwe deg Tri\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"Chwe deg pedwar\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"Chwe deg pump\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"Chwe deg Chwech\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"Chwe deg Saith\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"Chwechdeg wyth\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"Chwe deg Naw\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"Saith deg\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"Saith deg Un\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"Saith deg Dau\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"Saith deg Tri\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"Saith deg pedwar\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"Saithdeg pump\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"Saith deg Chwech\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"Saith deg Saith\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"Saith deg wyth\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"Saith deg Naw\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"Wythdeg\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"Wythdeg Un\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"Wythdeg Dau\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"Wyth deg tri\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"Wythdeg Pedwar\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"Wyth deg pump\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"Wythdeg Chwech\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"Wythdeg Saith\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"Wyth deg wyth\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"Wythdeg Naw\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"Naw deg\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"Naw deg Un\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"Naw deg dau\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"Naw deg Tri\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"Naw deg pedwar\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"Naw deg pump\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"Naw deg Chwech\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"Naw deg Saith\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"Naw deg wyth\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"Naw deg naw\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"Cant\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/cy/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Arbrawf hollt sengl\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Pwyll Piau Hi\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Mae&apos;n ddrwg gen i\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Maddau i Mi!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Rascasse\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Dal ati\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Cyntedd Cymysg\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Plant Ei Oedran yn Bownsio\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Chwarae Foosball\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Arbrawf Philadelphia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Byddwch yn Barod i Fownsio\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Mae&apos;n Berffaith Ddiogel\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Dyn Ifanc, Mae&apos;n Werth yr Her\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Arbrawf hollt dwbl\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Uno\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Cord Anodd\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Pam Mor Drist?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Wedi&apos;i chyflwyno drwy&apos;r llythyren G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Cyfnewidfa Sbigog\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Ail isradd\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Maen nhw&apos;n Ei Alw Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problem Llinyn Dirgrynol\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Pen Ddiwedd y Meirw Byw\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Deuod\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Rwy&apos;n Arogli Osôn\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Rhyddhewch Eich Meddwl\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Newidiais Fy Meddwl, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Taro&apos;r Apex\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Mae Tri yn Dorf\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Stribed Sbigog wedi&apos;i Ddefnyddio\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomaledd\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Mewn Un Rhwym\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Fector Neidio Anuniongyrchol\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Ben i Waered\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Unobtainium Puraf\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"♪ Safety Dance ♪\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Ton Sefydlog\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generadur Cysylltu\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Uchder Uchelgeisiol\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Wedi Blino&apos;n Lân?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Y Tlws Pryfoclyd\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Egwyddor Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Teleporter Divot\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Y Tŵr\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Gweld Coch\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Egnioli\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Dan y Wenallt\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Twyll\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Adeiladu Apport\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Gwgu Wyneb i Waered\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Chwarae Dwli\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Gwobr i&apos;r Di-hid\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Cyfleu Syniad Newydd\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Ystafell Un Ffordd\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Yn Feiddgar i Fynd\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Yr Hidlydd\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Ymchwiliad Diogelwch\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Gantri a Doli\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Y Dynion Ie\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Stopio a Myfyrio\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Pwyth V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"I fyny&apos;r afon i lawr yr afon\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Mae&apos;r Ffordd Fawr yn Isel\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Rhowch i mi V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Cromlin Allanol\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Nid yw&apos;n Hawdd Bod yn Wyrdd\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Tonnau Trafferthus\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Swyddfa Cyfathrebiadau\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Croeso\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Rhyfela Ffosydd\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"BBB-Bws\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Lefel wedi&apos;i Gwblhau!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Ysgafnach nag Aer\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Yr Ateb yw Gwanhau\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Y Gwcw\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Llithro Nôl\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Dewiswch Trac\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Dynion Gwyrdd Methu Fflipio\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Dyma fel y mae\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Dyna Pam Mae&apos;n rhaid i mi Eich Lladd\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Uned Hidlo Atmosfferig\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Mae&apos;n Gyfrinach i Neb\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Penbleth\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Bw! Meddyliwch yn Gyflym!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Yr Ystafell Synhwyrol\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Y Dyn Crog, Wedi&apos;i Wrthdroi\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Groto Gwyrdd\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mwynglawdd Manic\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Galwad Clarion\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Cwlwm Gordian\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Fe wnaethoch chi ddewis... Gwael\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Twinmaker Llofruddus\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Troell Ddauranedig\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Cymerwch y Bilsen Coch\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Jam Traffig\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Naid Ffydd\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Unigedd\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Driliwr\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Siwt Gwacau\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Tristwch\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"mam\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"waw\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Ystafelloedd Tsieineaidd\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Rydych chi&apos;n dal i ddod yn ôl\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Ffordd Osgoi Hyperspace 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Rwy&apos;n dy garu di\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Fel yr ydych yn ei hoffi\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Cylchdaith Byr\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Teithiau Bach Troellog\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Tywod cyflym\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Beddrod Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabolica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"$Gweld Arwyddion Doleri$\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Beth sy&apos;n gorwedd o dan?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Spigau!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha Ha Ha Ddim mewn gwirionedd\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Hedfan Syth o Hyn Ymlaen\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"♪ As we go up, we go down ♪\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Drysfa Heb Fynedfa\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Y Porth Brown\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Gemau Ymyl\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Wedi Ein Danfon Dan Y Top\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Y Rhybudd\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Pigo dy Hun Lawr\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Os Cwympwch i Fyny\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Seiffr Siriol\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Amser i fod o ddifrif\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Tyllau Llyngyr Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Drysfa Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Gwyliwch Y Bwlch\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Crych mewn Amser\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Cyrraedd Yma yw Hanner yr Hwyl\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Eich Dagrau Chwerw... Blasus\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Datgloi Modd Hawdd\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Gwneud Pethau Y Ffordd Galed\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"I&apos;r Ogof Ystlumod!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Esgyn a Disgyn\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Shockwave Rider\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Bydd hyn yn gwneud i chi fflipio\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950 Grand V Silverstone\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"DIY V Atgyweirio\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Dilyna Fy Ngham\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Amser parti!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Beth Rydych chi&apos;n Aros Am?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Y Sioe Voon \" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"I Fyny&apos;r Grisiau, I Lawr y Grisiau\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Rhaid Cropian Cyn Cerdded!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Slip Amser\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Da iawn\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Cwmni&apos;r Tri\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Oes rhaid i mi Wneud Popeth i Chi?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Nam Dros Dro...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Arhoswch yn Agos Ataf Nawr ...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Dringwr Cosmig\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Peidiwch ag Addasu&apos;r Daliad-V\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...Ond Ddim yn Rhy Agos\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Y Bobl Villi\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Gwasanaeth Normal yn Dychwelyd yn Fuan\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Paid a Bod Ofn\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Ystafell Panig\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Ystafell Origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Gwnewch fel dwi&apos;n dweud...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Y V Stooges\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Finyl Cwpan y Byd 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...Nid fel dwi&apos;n gwneud\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Yr Her Derfynol\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Gwyliwch Eich Pen\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Yr Her Olaf\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Ceisiwch Dal i Fyny\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Wiiiiii Sports\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Chwipio i Lawr y Siafft\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Y Disgyrchatron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Twnel Arswyd\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Tŷ&apos;r Drychau\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Rydych chi&apos;n Cwympo Tu Ôl\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Dosbarth Drosodd!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/cy/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Gofod Allanol\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensiwn VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Y Llong\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Lab Cyfrinachol\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Labordy\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Y Tŵr\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Parth Warpio\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Gorsaf ofod\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Dimensiwn Allanol VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Y Disgyrchatron Swper\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Methu credu eich bod wedi cyrraedd yma\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Dychmygwch Spigau Yno, os Hoffwch\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Ffenestr Gefn\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Ffenestr Gefn\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Ar y Glannau\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Ar Lan y Vlannau\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Yr Untouchables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Yr Untouchavles\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Newyvdion Teledu\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Newyvion Teledu\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"NewyvdionvTeledu\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"NevyvdionvTvlvdv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"Nevyv ionvTvvvvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vvvvvvvvv 9 v&apos;v gvvvv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Nvvvvvvvn 9o&apos;v gvvvv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Nevvvdivn 9 o&apos;v glvcv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Nevyvdivn 9 o&apos;r glvch\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Newyvdion 9 o&apos;r glvch\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Newyddion 9 o&apos;r gloch\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Vwitched\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vwitvhed\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"vVwivcvedv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvwMvcvMdvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"DvvvwMvfvvMdvvv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Dvav Mvfvr Mdvvv\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Diav M fvr Mdrver\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Dial M for Murder\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Gvnsmyg\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Gvnssymud\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Gvnvmovevv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Gunvsymud1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Vunsmoke 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Gunsmoke 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Mwynhewch yr ailadroddiadau hyn\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Mwynhevch yr ailadroddiadau hvn\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Mwynhvch yv aladrdddau hvn\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Mvvvvvcv yv alvvrdav hv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Yv vr Yvvlvvc\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Yv vr Ymvlvn\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Yn yr Ymylon\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Trio Jiglo&apos;r Antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Trio viglo&apos;r Antena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Trioviglv&apos;r Avteva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Trvvviglv&apos;r Avtevv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Trvvvvvvv&apos;r Avvvvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vvavvnvs vvtv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Veavvn&apos;s Gvte\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Heaven&apos;s Gate\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/cy/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"LLWYTHO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Gêm wedi&apos;i seibio\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[cliciwch i barhau]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Pwyswch M i fudo yn y gêm\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Pwyswch N i fudo cerddoriaeth yn unig\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"RHIFYN GWNEUD A CHWARAE\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM Wedi&apos;i osod]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"chwarae\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"lefelau\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opsiynau\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"cyfieithydd\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"credydau\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"gadael\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"chwarae gêm\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opsiynau Chwarae\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Addasu gosodiadau chwarae&apos;r gêm amrywiol.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"graffeg\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opsiynau Graffeg\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Addasu gosodiadau sgrin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"sain\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opsiynau Sain\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Addasu gosodiadau lefel sain a thrac sain.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Addasu gosodiadau lefel sain.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"parhau\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"parhau o&apos;r teleporter\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Tele Arbed\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"parhau o arbed-cyflym\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Arbed Cyflym\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"parhau\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"gêm newydd\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"dechrau gêm newydd\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"labordy cyfrinachol\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"moddau chwarae\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"GWALL: Heb ganfod lefelau.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"GWALL: Nid oes gan y lefel hon fan cychwyn!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"GWALL\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"RHYBUDD\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"datgloi dull chwarae\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Datgloi Dull Chwarae\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Datgloi rhannau o&apos;r gêm sydd fel arfer wedi&apos;u datgloi wrth i chi symud ymlaen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"O&apos;r fan hon, gallwch ddatgloi rhannau o&apos;r gêm sydd fel arfer yn cael eu datgloi wrth i chi chwarae.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"datgloi jiwcbocs llong\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"datgloi labordy cyfrinachol\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"rheolydd\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opsiynau Rheolydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Ail-rwymo botymau eich rheolydd ac addasu sensitifrwydd.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"iaith\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Iaith\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Newid yr iaith.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Methu newid yr iaith tra bod blwch testun yn cael ei arddangos yn y gêm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"clirio data prif gêm\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"clirio data lefel cwstwm\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Clirio Data\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Dileu eich data arbed prif gêm a dulliau chwarae sydd wedi&apos;i datgloi .\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Dileu eich arbed data lefel cwstwm a sêr wedi&apos;i gwblhau.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Wyt ti&apos;n siwr? Bydd hyn yn dileu eich arbediadau cyfredol...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Ydych chi&apos;n siŵr eich bod am ddileu eich holl ddata sydd wedi&apos;i arbed?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Ydych chi&apos;n siŵr eich bod am ddileu eich arbediad cyflym ?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"na! peidiwch â dileu\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"ie, dileu popeth\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"ie, dileu&apos;r arbed\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"trac sain\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Trac sain\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Toglo rhwng MMMMMM a PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Trac sain cyfredol: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Trac sain cyfredol: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"toglo sgrin lawn\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Toglo Sgrin Lawn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Newid i sgrin lawn / modd ffenestr.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modd presennol: SGRIN LLAWN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modd presennol: FFENESTR\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modd graddio\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modd Graddio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Dewiswch y modd blwch llythyrau/ymestyn/cyfanrif.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modd presennol: CYFANRIF\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modd presennol: YMESTYN\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modd presennol: BLWCH LLYTHYRAU\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"cydraniad i&apos;r agosaf\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Cydraniad i&apos;r Agosaf\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Newid maint i&apos;r ffenestr agosaf sydd o luosrif cyfanrif.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Rhaid i chi fod yn y modd ffenestr i ddefnyddio&apos;r opsiwn hwn.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"toglo hidlydd\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Toglo Hidlydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Newid i&apos;r hidlydd agosaf/llinol.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modd presennol: LLINOL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modd presennol: AGOSAF\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"toglo analog\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modd Analog\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Does dim byd o&apos;i le ar eich set deledu. Peidiwch â cheisio addasu&apos;r llun.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"toglo fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Toglo 30+ FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Newid p&apos;un a yw&apos;r gêm yn rhedeg ar 30 neu dros 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modd presennol: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modd presennol: Dros 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"toglo vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Toglo VSync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Trowch VSync ymlaen neu i ffwrdd.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modd presennol: VSYNC BANT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modd cyfredol: VSYNC YMLAEN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"cryfder y gerddoriaeth\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Lefel y Gerddoriaeth\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Newid  lefel y gerddoriaeth.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"lefel sain\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Lefel Sain\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Newid lefel sain yr effeithiau sain.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Credydau\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV yn gêm gan\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"ac yn cynnwys cerddoriaeth gan\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"enwau ystafelloedd gan\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Fersiwn C++ gan\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Profi Beta gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Llun Terfynol gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Crewyd gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Gyda Cherddoriaeth gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Enwir Ystafelloedd gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"C++ Port gan\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Noddwyr\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Cefnogir VVVVVV gan y noddwyr canlynol\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"a hefyd gan\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"a\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Cyfranwyr GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Gyda chyfraniadau ar GitHub gan\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"a diolch hefyd i:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Ti!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Mae eich cefnogaeth yn ei gwneud hi&apos;n bosibl i mi barhau i wneud y gemau rydw i eisiau eu gwneud, nawr ac yn y dyfodol.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Diolch!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Pob lwc!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Ni allwch arbed yn y modd hwn.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Hoffech chi analluogi&apos;r golygfeydd yn ystod y gêm?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"analluogi golygfeydd\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"galluogi golygfeydd\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensitifrwydd ffon analog\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensitifrwydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Newid y sensitifrwydd y ffon analog.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Isel\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Canolig\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Uchel\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"gosod fflip\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Gosod Fflip\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"gosod enter\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Gosod Enter\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"gosod y ddewislen\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Gosod y Ddewislen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"gosod ailgychwyn\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Gosod Ailgychwyn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"gosod rhyngweithio\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Gosod Rhyngweithio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Mae fflip wedi&apos;i osod i: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Mae Enter wedi&apos;i osod i: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Mae&apos;r Ddewislen wedi&apos;i osod i: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Mae Ailgychwyn wedi&apos;i osod i: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Mae Rhyngweithio wedi&apos;i osod i: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Gwasgwch fotwm...|(Neu gwasgwch ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Ychwanegu {button}?|Pwyswch eto i gadarnhau\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Cael wared o {button}?|Pwyswch eto i gadarnhau\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Defnyddio ar hyn o bryd yw Enter!|Gweld opsiynau Rhedwr-Gwib.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"GWALL: Ni chanfuwyd ffeiliau iaith.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Ffolder iaith:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Ffolder iaith ystorfa:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opsiynau cyfieithydd\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opsiynau cyfieithydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Rhai opsiynau sy&apos;n ddefnyddiol i gyfieithwyr a datblygwyr.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"cynnal a chadw\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Cynnal a chadw\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"agor ffolder lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Cysoni pob ffeil iaith ar ôl ychwanegu llinynnau newydd.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"cyfieithu enwau ystafelloedd\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Cyfieithu ystafell\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Galluogi modd cyfieithu enw ystafell, fel y gallwch chi gyfieithu enwau ystafelloedd yn eu cyd-destun. Pwyswch I am anorchfygolrwydd.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Nid ydych wedi galluogi modd cyfieithu enw ystafell!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"prawf dewislen\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Prawf dewislen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Edrychwch drwy&apos;r rhan fwyaf o ddewislenni&apos;r gêm. Ni fydd y dewislenni&apos;n gweithio mewn gwirionedd, mae pob opsiwn yn mynd â chi i&apos;r ddewislen nesaf yn lle hynny. Pwyswch Escape i stopio.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"prawf golygfeydd\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Prawf Golygfeydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Arddangos pob blwch testun o cutscenes.xml. Dim ond yn profi ymddangosiad sylfaenol pob blwch testun unigol.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"o&apos;r clipfwrdd\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"gêm archwilio\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Archwiliwch gêm\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Archwiliwch yr ystafelloedd ar unrhyw lefel yn y gêm, i ddod o hyd i bob enw ystafell i&apos;w gyfieithu.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"gwirio terfynau\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"gwiriad terfynau byd-eang\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Gwiriad terfynau\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Dewch o hyd i gyfieithiadau nad ydynt yn ffitio o fewn eu terfynau diffiniedig.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Ni chanfuwyd unrhyw orlifau testun!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Dim testun yn gorlifo ar ôl!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Sylwch nad yw&apos;r canfyddiad hwn yn berffaith.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"cysoni data iaith\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Cysoni data iaith\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"cysoni\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Cyfuno pob llinyn newydd o&apos;r ffeiliau templed i&apos;r ffeiliau cyfieithu, gan gadw cyfieithiadau presennol.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"ystadegau iaith\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"ystadegau byd-eang\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Ystadegau\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Cyfrwch faint o linynnau heb eu cyfieithu ar gyfer yr iaith hon.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Cyfrwch faint o linynnau heb eu cyfieithu ar gyfer pob iaith.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Pe bai llinynnau newydd yn cael eu hychwanegu at y ffeiliau iaith templed Saesneg, bydd y nodwedd hon yn eu mewnosod yn y ffeiliau cyfieithu ar gyfer pob iaith. Gwnewch gopi wrth gefn, rhag ofn.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Cysoni llawn EN→Popeth :\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Ni chefnogir cysoni:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"uwch opsiynau \" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Uwch Opsiynau\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Pob gosodiad chwarae gêm arall.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"saib heb ffocws\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Saib Heb Ffocws\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Toglo os bydd y gêm yn seibio pan fydd y ffenestr heb ffocws.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Saib heb ffocws BANT\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Saib heb ffocws YMLAEN\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"saib sain heb ffocws\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Sain Heb Ffocws\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Toglo os bydd y sain yn seibio pan fydd y ffenestr heb ffocws.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Saib sain heb ffocws BANT\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Saib sain heb ffocws YMLAEN\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"toglo amserydd yn y gêm\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Amserydd Mewn-Gêm\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Toggle&apos;r amserydd yn y gêm y tu allan i dreialon amser.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Mae&apos;r Amserydd Mewn Gêm YMLAEN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Mae&apos;r Amserydd Mewn Gêm BANT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"corlunau saesneg\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Corlunau Saesneg\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Dangoswch y gair Saesneg gwreiddiol gelynion waeth beth fo&apos;ch gosodiad iaith.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Mae corlunau yn cael eu cyfieithu ar hyn o bryd\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Corlunau ar hyn o bryd BOB AMSER YN SAESNEG\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botwm rhyngweithio\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botwm Rhyngweithio\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Toglo a ydych chi&apos;n rhyngweithio ag anogwyr gan ddefnyddio ENTER neu E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"GWEITHREDU\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botwm rhyngweithio: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"sgrin llwyth ffug\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Sgrin Llwyth Ffug\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Analluoga&apos;r sgrin llwytho ffug sy&apos;n ymddangos ar lansiad gêm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Sgrin llwytho ffug i FFWRDD\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Mae sgrin llwytho ffug YMLAEN\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"cefndir enw ystafell\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Cefndir Enw Ystafell\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Yn gadael i chi weld trwy&apos;r hyn sydd y tu ôl i&apos;r enw ar waelod y sgrin.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Mae cefndir enw ystafell yn TRYLOYW\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Mae cefndir enw ystafell yn DI-DRAIDD\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"siecbwyntiau yn arbed\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Arbed-Awto\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Toglwch os dylai siecbwynt arbed y gêm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Siecbwyntiau yn arbed wedi&apos;i DDIFFODD\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Siecbwyntiau yn arbed YMLAEN\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opsiynau rhediad-gwib\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opsiynau Rhedwr-Gwib\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Cyrchwch rai gosodiadau uwch a allai fod o ddiddordeb i redwyr cyflym .\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modd rhedwr-glitsh\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modd Rhedwr-glitsh\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Ail-alluogi glitsiau a oedd yn bodoli mewn fersiynau blaenorol o&apos;r gêm.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Rhedwr-glitsh BANT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Rhedwr-glitsh yw {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Dewis fersiwn rhedwr-glitsh newydd isod.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"dim\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"oedi mewnbwn\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Oedi Mewnbwn\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Ail-alluogi&apos;r oedi mewnbwn 1-ffrâm o fersiynau blaenorol y gêm.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Mae oedi mewnbwn YMLAEN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Oedi mewnbwn yn BANT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"hygyrchedd\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Hygyrchedd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Analluogi effeithiau sgrin, galluogi dulliau arafu neu anorchfygol.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"gefndiroedd animeiddiedig\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Cefndiroedd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Analluogi cefndiroedd animeiddiedig mewn dewislenni ac yn ystod chwarae&apos;r gêm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Mae cefndiroedd YMLAEN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Mae&apos;r cefndiroedd BANT.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"effeithiau sgrin\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Effeithiau Sgrin\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Yn analluogi ysgwyd sgrin a fflachio.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Mae Effeithiau Sgrin YMLAEN.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Mae Effeithiau Sgrin BANT.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"amlinelliad testun\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Amlinelliad Testun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Yn analluogi amlinelliad ar destun gêm.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Mae amlinelliadau testun YMLAEN.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Mae amlinelliadau testun BANT.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"anorchfygolrwydd\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Anorchfygolrwydd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Yn rhydd i archwilio&apos;r gêm heb farw. (Gall achosi glitsiau.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Mae anorchfygolrwydd YMLAEN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Mae anorchorwydd BANT.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Ydych chi&apos;n siŵr eich bod am alluogi anorchfygolrwydd?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"na, dychwelyd i opsiynau\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"ie, galluogi\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"arafwch\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Arafwch\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Cyflymder Gêm\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Lleihau cyflymder y gêm.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Dewiswch gyflymder gêm newydd isod.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Mae cyflymder gêm yn normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Mae cyflymder y gêm ar 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Mae cyflymder y gêm ar 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Mae cyflymder y gêm ar 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"cyflymder arferol\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% cyflymder\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% cyflymder\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% cyflymder\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"egwyl chwarae 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"egwyl chwarae 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Gyda phwy wyt ti eisiau chwarae&apos;r lefel?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"treialon amser\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Treialon Amser\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Ailchwarae unrhyw lefel yn y gêm mewn modd treial amser cystadleuol.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Nid yw Treialon Amser ar gael gydag arafwch neu anorchfygolrwydd.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"datgloi treial amser\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Datgloi Treial Amser\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Gallwch ddatgloi pob treial amser ar wahân.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"ysbeidiau\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Ysbeidiau\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Ailchwarae&apos;r lefelau egwyl.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"datgloi egwyliau\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"I DDATGLOI: Cwblhewch y lefelau egwyl yn y gêm.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modd dim marwolaeth\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modd Dim Marwolaeth\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Chwaraewch y gêm gyfan heb farw unwaith.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Nid yw Modd Dim Marwolaeth ar gael gydag arafu neu anorchfygolrwydd.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"datgloi modd dim marwolaeth\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"I DDATGLOI: Cyflawni gradd S neu uwch mewn o leiaf 4 treial amser.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modd fflipio\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modd Fflipio\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Trowch y gêm gyfan yn fertigol.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Trowch y gêm gyfan yn fertigol. Yn gydnaws â dulliau gêm eraill.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"datgloi modd fflipio\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"WEDI&apos;I GALLUOGI ar hyn o bryd!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Anabl ar hyn o bryd.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"I DDATGLOI: Cwblhewch y gêm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modd Anorchfygolrwydd ymlaen\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modd Rhedwr-glitsh ymlaen ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modd Ffllipio ymlaen\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Ydych chi&apos;n siŵr eich bod am roi&apos;r gorau iddi?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"GÊM DROSODD\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Llwyddoch chi gyrraedd:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Daliwch ati! Byddwch yn cyrraedd yno!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Neis!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Waw! Llongyfarchiadau!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Anhygoel!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Anghredadwy! Da iawn!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eh, sut wnaethoch chi hynny?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WAW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Fe wnaethoch chi achub y criw i gyd!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Mae troffi newydd wedi&apos;i ddyfarnu a&apos;i roi yn y labordy cyfrinachol i gydnabod eich cyflawniad!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Tlysau Canfuwyd]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Nifer o Farwolaethau]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Amser a Gymerwyd]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Tlysau wedi&apos;u Canfod:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Amser gêm:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Cyfanswm Fflipiau:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Cyfanswm Marwolaethau:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Canlyniadau\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"AMSER A GYMERWYD:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NIFER O FARWOLAETHAU:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"TLYSAU SGLEINIOG:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} o {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} allan o {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 Safle!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Safle:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"gorsaf ofod 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Gorsaf Ofod 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"gorsaf ofod 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Gorsaf Ofod 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"y labordy\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Y Labordy\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"y tŵr\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Y Tŵr\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"parth warpio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Y Parth Warpio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"y lefel derfynol\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Y Lefel Derfynol\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"ysbaid 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Ysbaid 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"ysbaid 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Ysbaid 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Heb geisio eto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"I DDATGLOI:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Achub Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Achub Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Achub Vermilion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Achub Vitellary\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Achub Verdigris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Cwblhewch y gêm\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Dewch o hyd i dri tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Dewch o hyd i chwe tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Dewch o hyd i naw tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Dewch o hyd i ddeuddeg tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Dewch o hyd i bymtheg tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Dewch o hyd i ddeunaw tlws\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORDIAU\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"AMSER\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"TLYSAU\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"BYWYDAU\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"AMSER PAR\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"AMSER:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MARWOLAETH:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"TLYSAU:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"AMSER PAR:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"SAFLE GORAU\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"EWCH!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Ewch!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Llongyfarchiadau!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Mae eich ffeiliau arbed wedi&apos;u diweddaru.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Os ydych chi am barhau i archwilio&apos;r gêm, dewiswch PARHAU o&apos;r ddewislen chwarae.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Rwyt ti wedi datgloi Treial Amser newydd.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Rwyt ti wedi datgloi rhai Treialon Amser newydd.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Rwyt ti wedi datgloi Modd Dim Marwolaeth.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Rwyt ti wedi datgloi Modd Fflipio.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Rwyt ti wedi datgloi&apos;r lefelau egwyl.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"chwarae lefel\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"golygydd lefel\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"ffolder lefel agored\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"dangos llwybr ffolder lefel\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"dychwelyd\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"dychwelyd i lefelau\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"na, peidiwch â dangos i mi\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"ie, datguddio&apos;r llwybr\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"dychwelyd i&apos;r ddewislen chwarae\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"ceisio eto\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"iawn\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"tudalen nesaf\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"tudalen flaenorol\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"tudalen gyntaf\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"tudalen olaf\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"tawelwch\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"parhau o&apos;r arbed\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"dechrau o&apos;r dechrau\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"dileu arbed\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"yn ôl i&apos;r lefelau\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Nid yw&apos;r golygydd lefel yn cael ei gefnogi ar Steam Deck ar hyn o bryd, gan fod angen bysellfwrdd a llygoden i&apos;w ddefnyddio.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Nid yw&apos;r golygydd lefel yn cael ei gefnogi ar y ddyfais hon ar hyn o bryd, gan fod angen bysellfwrdd a llygoden i&apos;w defnyddio.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"I osod lefelau chwaraewr newydd, copïwch y . vvvvvv ffeiliau i&apos;r ffolder lefelau.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Ydych chi&apos;n siŵr eich bod am ddangos y llwybr lefelau? Gall hyn ddatgelu gwybodaeth sensitif os ydych yn ffrydio.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Llwybr y lefelau yw:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Pwyswch {button} i Gychwyn ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"GWEITHREDU = Bylchwr, Z, neu V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[{button} i ddychwelyd i&apos;r golygydd]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Pwyswch {button} i sgipio&apos;r testun -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Pwyswch {button} i barhau\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Gwasgwch {button} i ddadrhewi&apos;r gêm]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Gwasgwch {button} i rhewi&apos;r gêm]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Amser Presennol\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Amser Gorau\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Troffi nesaf ar 5 eiliad\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Troffi nesaf ar 10 eiliad\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Troffi nesaf ar 15 eiliad\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Troffi nesaf ar 20 eiliad\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Troffi nesaf ar 30 eiliad\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Troffi nesaf ar 1 funud\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Pob Troffi wedi&apos;u casglu!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Record Newydd!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Tlws Newydd!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Pwyswch {button} i stopio]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"DISGYRCHATRON SWPER\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"SGÔR UCHAF DISGYRCHATRON\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAP\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"DISGY\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"LLONG\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"CREW\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STATS\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"ARBED\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ SAIB ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ GADAEL ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ DISGYRCHATRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"DIM SIGNAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Pwyswch {button} i warpio i&apos;r llong.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Ar goll...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ar goll...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ar goll...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Achubwyd!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Achubwyd!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(dyna ti!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Methu Arbed mewn Ailchwarae Lefel\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Methu Arbed yn y Modd Dim Marwolaeth\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Sut wnest ti gyrraedd yma?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Methu Arbed mewn Lab Cudd\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"GWALL: Methu arbed y gêm!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"GWALL: Methu arbed ffeil gosodiadau!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Gêm wedi&apos;i harbed yn iawn!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Pwyswch {button} i arbed eich gêm]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Sylwer: Mae&apos;r gêm yn cael ei arbed yn awtomatig ym mhob teleporter.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Arbed olaf:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Dychwelyd i&apos;r brif ddewislen?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Ydych chi eisiau rhoi&apos;r gorau iddi? Byddwch yn colli unrhyw gynnydd heb ei gadw.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Ydych chi am ddychwelyd i&apos;r labordy cudd?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"na, daliwch ati i chwarae\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NA, DALIWICH ATI I CHWARAE ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"ie, gadael i&apos;r ddewislen\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ IE, GADAEL I&apos;R DDEWISLEN ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"ie, dychwelwch\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[IE, DYCHWELYD ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"na, dychwel\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"ie, rhoi&apos;r gorau iddi\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"dychwelyd i&apos;r gêm\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"nôl i&apos;r ddewislen\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Pwyswch Chwith/Dde i ddewis Teleporter\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Pwyswch {button} i Teleportio\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Pwyswch {button} i Teleportio -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Pwyswch {button} i ffrwydro\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Pwyswch {button} i siarad â Violet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Pwyswch {button} i siarad â Vitellary\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Pwyswch {button} i siarad â Vermilion\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Pwyswch {button} i siarad â Verdigris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Pwyswch {button} i siarad â Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Pwyswch {button} i actifadu terfynell\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Pwyswch {button} i actifadu terfynellau\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Pwyswch {button} i ryngweithio\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pwyswch {button} i sgipio -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Angerdd dros Archwilio\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Gwthio Ymlaen\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Grym Cadarnhaol\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Yn Cyflwyno VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potensial ar gyfer Unrhyw beth\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Tynged Rhagddawedig\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Breuddwyd Pib\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Potpourri poblogaidd\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Popty Pwysau\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"loahnradaC myrG\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Gosodiadau Map\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"golygu sgriptiau\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"newid cerddoriaeth\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"golygydd ysbrydion\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Mae golygydd llwybr ysbryd BANT\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Mae golygydd llwybr ysbryd YMLAEN\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"llwytho&apos;r lefel\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"arbed y lefel\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"nôl i&apos;r brif ddewislen\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"newid enw\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"newid awdur\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"newid disgrifiad\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"newid gwefan\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"newid ffont\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Ffont Lefel\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Dewiswch yr iaith y mae&apos;r testun ar y lefel hon wedi&apos;i ysgrifennu ynddi.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Ffont: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Cerddoriaeth Map\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Cerddoriaeth map cyfredol:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Dim cerddoriaeth gefndirol\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Gwthio Ymlaen\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Grym Cadarnhaol\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potensial ar gyfer Unrhyw beth\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Angerdd dros Archwilio\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5:Yn Cyflwyno VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Cyfarfod Llawn\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Tynged Rhagddawedig\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: loahnradaC myrG\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Potpourri poblogaidd\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Breuddwyd Pib\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Popty Pwysau\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Ynni Cyflym\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Tyllu&apos;r Awyr\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A:  Remix Tynged Rhagddawedig\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: rhywbeth arall\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"cân nesaf\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"cân blaenorol\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"yn ôl\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Arbed cyn rhoi&apos;r gorau iddi?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"ie, arbed a rhoi&apos;r gorau iddi\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"na, rhoi&apos;r gorau iddi heb arbed\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"dychwelyd at y golygydd\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Lefel Di-deitl\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Anhysbys\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Teil:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"BLWCH SGRIPT: Cliciwch ar y gornel gyntaf\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"BLWCH SGRIPT: Cliciwch ar y gornel olaf\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"FFINIAU GELYN: Cliciwch ar y gornel gyntaf\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"FFINIAU GELYN: Cliciwch ar y gornel olaf\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"FFINIAU LLWYFAN: Cliciwch ar y gornel gyntaf\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"FFINIAU LLWYFAN: Cliciwch ar y gornel olaf\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Cliciwch ar y gornel gyntaf\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Cliciwch ar y gornel olaf\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV GOLYGYDD SGRIPT ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"ESC I DDYCHWELYD I&apos;R DDEWISLEN\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"DIM SGRIPT IDS WEDI&apos;I FFEINDIO\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREU SGRIPT GYDA NAILL AI&apos;R TERFYNOL NEU&apos;R OFFER BLWCH SGRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SGRIPT PRESENNOL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic-chwith i osod lleoliad warpio\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic-dde i ganslo\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"allweddi {button1} a {button2} yn newid offer\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Waliau\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Cefndir\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Pigau\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Tlysau\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Pwynt Arbed\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Llwyfannau sy&apos;n Diflannu\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Cludwyr\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Llwyfannau sy&apos;n Symud\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Gelynion\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Llinellau Disgyrchiant\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Testun yr ystafell\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terfynellau\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Blychau Sgript\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Tocynnau Warpio\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Llinellau Warpio\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Aelodau o&apos;r Criw\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Man Cychwyn\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"DECHRAU\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Newid Teils\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Newid Lliw\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Newid Gelynion\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Ffiniau Gelyn\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Ffiniau Llwyfan\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Ail-lwytho Adnoddau\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modd Uniongyrchol\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Newid Cyfeirad Warp \" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Newid Enw&apos;r Ystafell\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Arbed\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Llwytho\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Rhowch enw ffeil y map i&apos;w gadw fel:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Rhowch enw ffeil map i&apos;w lwytho:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Rhowch enw ystafell newydd:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Rhowch gyfesurynnau ystafell x,y :\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Rhowch enw&apos;r sgript:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Rhowch destun ystafell :\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Gorsaf ofod\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Y tu allan\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Lab\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Parth Warpio\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Llong\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Nawr yn defnyddio {area} Set-teiliau\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Lliw Set Teil wedi&apos;i Newid\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Newidiodd Math y Gelyn\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Cyflymder llwyfan yw {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Cyflymder y gelyn yw {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Adnoddau wedi&apos;u hail-lwytho\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"GWALL: Fformat annilys\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Map wedi&apos;i lwytho: {filename}.vvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Map wedi&apos;i gadw: {filename}.vvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"GWALL: Methu llwytho lefel\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"GWALL: Methu arbed lefel!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Maint y map bellach yw [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modd Uniongyrchol Wedi&apos;i Analluogi\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modd Uniongyrchol Wedi&apos;i Galluogi\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"GWALL: Rhaid i linellau warpio fod ar yr ymylon\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Ystafelloedd yn warpio i bob cyfeiriad\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Ystafell yn warpio&apos;n llorweddol\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Ystafell yn warpio&apos;n fertigol\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Analluogi warpio ystafell\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"GWALL: Dim pwynt arbed i silio ynddo\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"GWALL: Uchafswm nifer y tlysau yw 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"GWALL: Uchafswm nifer y cyd-aelodau criw yw 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Lefel yn gadael i ddewislen\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Lefel wedi&apos;i chwblhau\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Credydau\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Prawf amser wedi&apos;i gwblhau\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Lefel wedi Gorffen\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Gêm Wedi Gorffen\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Rwy ti wedi achub aelod o&apos;r criw!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Achubwyd pob aelod o&apos;r criw!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Pawb o&apos;r criw wedi&apos;u achub!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Gêm wedi&apos;i Arbed\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Pwyswch y bysellau saeth neu WASD i symud\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Pwyswch chwith / dde i symud\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Pwyswch {button} i fflipio\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Pwyswch {button} i weld y map a&apos;r arbediad cyflym\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Os yw&apos;n well gennych, gallwch wasgu LAN neu LAWR yn lle GWEITHREDU i fflipio.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Help! Oes unrhyw un yn gallu clywed y neges hon?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Wyt ti allan yna? Wyt ti&apos;n iawn?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Helpwch ni os gwelwch yn dda! Rydyn ni wedi cael damwain ac angen cymorth!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Helo? Unrhyw un yna?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Dyma Doctor Violet o&apos;r DSS Souleye! Ymatebwch os gwelwch yn dda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Plis... Unrhyw un...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Byddwch yn iawn, pawb...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Llongyfarchiadau!\n\nRwyt ti wedi dod o hyd i dlws sgleiniog!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Llongyfarchiadau!\n\nRwyt ti wedi dod o hyd i aelod o&apos;r criw oedd ar goll!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Llongyfarchiadau!\n\nRwyt ti wedi dod o hyd i&apos;r labordy cyfrinachol!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Mae&apos;r labordy cyfrinachol ar wahân i weddill y gêm. Gallwch nawr ddod yn ôl yma ar unrhyw adeg trwy ddewis yr opsiwn LAB CYFRINACHOL newydd yn y ddewislen chwarae.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Gan gynnwys\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Capten Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Meddyg Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Yr Athro Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Swyddog Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Prif Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Meddyg Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y llawr, bydd Vitellary yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y llawr, bydd Vermilion yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y llawr, bydd Verdigris yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y llawr, bydd Victoria yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y llawr, bydd eich cydymaith yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y nenfwd, bydd Vitellary yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y nenfwd, bydd Vermilion yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y nenfwd, bydd Verdigris yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y nenfwd, bydd Victoria yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Pan fyddwch chi&apos;n sefyll ar y nenfwd, bydd eich cydymaith yn ceisio cerdded atoch chi.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y llawr, bydd Vitellary yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y llawr, bydd Vermilion yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Pan NAD YDYCH chi&apos;n sefyll ar y llawr, bydd Verdigris yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y llawr, bydd Victoria yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y llawr, bydd eich cydymaith yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y nenfwd, bydd Vitellary yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y nenfwd, bydd Vermilion yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y nenfwd, bydd Verdigris yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y nenfwd, bydd Victoria yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Pan NAD ydych chi&apos;n sefyll ar y nenfwd, bydd eich cydymaith yn stopio ac yn aros amdanoch chi.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Ni allwch symud ymlaen i&apos;r ystafell nesaf nes bydd e&apos;n croesi&apos;n ddiogel.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Ni allwch symud ymlaen i&apos;r ystafell nesaf nes bydd hi&apos;n croesi&apos;n ddiogel.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Ni allwch symud ymlaen i&apos;r ystafell nesaf nes byddan nhw&apos;n croesi&apos;n ddiogel.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Goroesi am\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 eiliad!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Diolch am\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"chwarae!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"GORSAF GOFOD 1 WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORDY WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"Y TŴR WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"GORSAF GOFOD 2 WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"PARTH WARPIO WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"LEFEL TERFYNOL WEDI&apos;I MEISTROLI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Sicrhewch Rheng V yn y Treial Amser hwn\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"GÊM WEDI&apos;I CWBLHAU\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Cwblhewch y gêm\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODD FFLIPIO WEDI&apos;I CWBLHAU\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Cwblhewch y gêm yn y modd fflipio\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Ennill gyda llai na 50 o farwolaethau\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Ennill gyda llai na 100 o farwolaethau\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Ennill gyda llai na 250 o farwolaethau\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Ennill gyda llai na 500 o farwolaethau\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Para 5 eiliad ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Para 10 eiliad ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Para 15 eiliad ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Para 20 eiliad ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Para 30 eiliad ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Para 1 munud ar y Disgyrchatron Swper\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MEISTR Y BYDYSAWD\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Cwblhewch y gêm mewn modd dim marwolaeth\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Aeth rhywbeth o&apos;i le, ond anghofiom ni&apos;r neges gwall.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Methu gosod {path}: nid yw&apos;r cyfeiriadur go iawn yn bodoli\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Llwybr {path} heb ei ganfod\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Gwall yn dosrannu {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename} nid yw dimensiynau yn union luosrifau {width} gan {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"GWALL: Methu ysgrifennu i&apos;r ffolder iaith! Gwnewch yn siŵr nad oes ffolder &quot;lang&quot; wrth ymyl y storfa arferol.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Lleoleiddiad\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Arweinir Prosiect Lleoleiddio gan\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Cyfieithiadau gan\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Cyfieithwyr\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Dyluniad Ffont Pan-Ewropeaidd gan\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Ffontiau gan\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Ffontiau Eraill gan\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Golygu a LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arabeg\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalaneg\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Cymraeg\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Almaeneg\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanteg\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Sbaeneg\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Ffrangeg\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Gwyddeleg\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Eidaleg\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japaneg\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreeg\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Iseldireg\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Pwyleg\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portiwgaleg Brasil\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portiwgaleg Ewropeaidd\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Rwsieg\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Sileseg\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Twrceg\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Wcraineg\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Tsieineeg (Syml)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Tsieineeg (Traddodiadol)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Sbaeneg (SP)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Sbaeneg (LAT)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Sbaeneg (ARG.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Perseg\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/cy/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Rydych chi wedi achub {n_crew|wordy} o&apos;r criw\"/>\n        <translation form=\"1\" translation=\"Rydych chi wedi achub {n_crew|wordy} o&apos;r criw\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"a dod o hyd i {n_trinkets|wordy} o dlysau.\"/>\n        <translation form=\"1\" translation=\"a dod o hyd i {n_trinkets|wordy} tlws.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"A daethoch o hyd i {n_trinkets|wordy} tlysau.\"/>\n        <translation form=\"1\" translation=\"A daethoch o hyd i {n_trinkets|wordy} tlws.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} o&apos;r criw sy&apos;n weddill.\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} o&apos;r criw sy&apos;n weddill.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} sy&apos;n weddill\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} sy&apos;n weddill\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Ystafell Anoddaf ({n_deaths} marwolaethau)\"/>\n        <translation form=\"1\" translation=\"Ystafell Anoddaf ({n_deaths} marwolaeth)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} enwau arferol yr ystafelloedd heb ei gyfieithu\"/>\n        <translation form=\"1\" translation=\"{n} enw arferol yr ystafell heb ei gyfieithu\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/de/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Ist alles in Ordnung?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Nein! Wir sind auf eine Art Störung gestoßen...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Irgendwas stimmt nicht! Wir werden abstürzen!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evakuieren!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Alle runter vom Schiff!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Das darf doch nicht wahr sein!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Puh, das war ganz schön unheimlich!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Wenigstens sind wir alle davongekommen. Nicht wahr, Leute?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"... Leute?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Warum hat mich das Schiff wohl alleine hierhin teleportiert?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Ich hoffe, den Anderen geht es gut.\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Bist du das?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Captain! Du lebst!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Irgendwas ist mit dem Schiffsteleporter ganz furchtbar schiefgelaufen!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Ich glaube, wir wurden alle zufällig fortteleportiert! Die Anderen könnten überall verstreut sein!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Ich bin auf dem Schiff. Es ist schwer beschädigt, aber es funktioniert noch!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Wo bist du, Captain?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Ich bin auf einer Art Raumstation... Sie scheint ziemlich modern zu sein...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Es scheint eine Art Störung in dieser Dimension zu geben...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Ich übermittle dir jetzt die Koordinaten des Schiffes.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Ich kann dich nicht zurückteleportieren, aber...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Wenn DU irgendwo in der Nähe einen Teleporter findest, solltest du dich zu mir zurückteleportieren können!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Okay! Dann suche ich mal einen Teleporter!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Viel Glück, Captain!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Ich werde weiter nach dem Rest der Crew suchen...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Nanu? Was das wohl ist?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Wahrscheinlich brauche ich es nicht wirklich, aber es wäre nett, wenn ich es auf dem Schiff untersuchen könnte...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Oh! Noch so ein glänzendes Ding!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Wahrscheinlich brauche ich es nicht wirklich, aber es wäre nett, wenn ich es auf dem Schiff untersuchen könnte...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Ein Teleporter!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Damit kann ich zum Schiff zurückkehren!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Captain!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Also, Doktor - irgendeine Ahnung, was den Absturz verursacht hat?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Hier gibt es ein seltsames Signal, das unsere Geräte stört...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Dadurch hat das Schiff seine Quantenposition verloren und wir sind in diese Dimension gestürzt!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, nein!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Aber ich denke, wir sollten das Schiff reparieren und von hier verschwinden können...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... wenn wir den Rest der Besatzung finden können.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Wir wissen wirklich nichts über diesen Ort...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Unsere Freunde könnten überall sein - sie könnten sich verlaufen haben oder in Gefahr sein!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Können sie sich hierhin zurückteleportieren?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Erst, wenn sie mit uns kommunizieren können!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Wir können ihr Signal nicht empfangen und sie können sich nicht hierher teleportieren, wenn sie nicht wissen, wo das Schiff ist...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Was sollen wir also tun?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Wir müssen sie finden! Mach dich auf den Weg in die Dimension und suche nach einem Ort, an dem sie gelandet sein könnten...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Okay! Wo sollen wir anfangen?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Ich habe versucht, sie mit den Schiffsscannern zu finden!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Es klappt nicht, aber ich habe etwas gefunden...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Diese Punkte hier erscheinen auf unseren Scans mit hohen Energiemustern!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Es ist gut möglich, dass es sich um Teleporter handelt - was bedeutet, dass sie wahrscheinlich in der Nähe von etwas Wichtigem gebaut sind...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Sie könnten gute Orte sein, um mit der Suche zu beginnen.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Okay! Ich mache mich auf den Weg und schaue, was ich finden kann!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Ich bin hier, wenn du Hilfe brauchst!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Ich bin hier, wenn du Hilfe brauchst!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Ich fühle mich ein bisschen überfordert, Doktor.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Wo soll ich anfangen?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Denk dran, dass du {b_map} drücken kannst, um zu sehen, wo du auf der Karte bist!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Halte Ausschau nach Bereichen, in denen der Rest der Crew sein könnte...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Wenn du dich verirrst, kannst du von jedem Teleporter aus zum Schiff zurückkehren.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Und mach dir keine Sorgen! Wir werden alle finden!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Alles wird gut werden!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Ist alles in Ordnung, Captain?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Ich mache mir Sorgen um Victoria, Doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Ich mache mir Sorgen um Vitellary, Doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Ich mache mir Sorgen um Verdigris, Doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Ich mache mir Sorgen um Vermilion, Doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Ich mache mir Sorgen um dich, Doktor!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Oh - keine Sorge, sie werden schon wieder auftauchen!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Hier! Nimm dir einen Lutscher!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Das scheint ein guter Ort zu sein, um alles aufzubewahren, was ich da draußen finde...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria studiert gerne die interessanten Dinge, die wir bei unseren Abenteuern finden!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Das scheint ein guter Ort zu sein, um diese glänzenden Dinge aufzubewahren.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria studiert gerne die interessanten Dinge, die wir bei unseren Abenteuern finden!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Ich hoffe, es geht ihr gut...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Captain! Ich habe mir solche Sorgen gemacht!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Chief Verdigris! Es geht dir gut!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Ich habe versucht, rauszukommen, aber ich laufe immer im Kreis...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Ich komme vom Schiff. Ich bin hier, um dich dorthin zurück zu teleportieren.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Geht es allen anderen gut? Ist Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Ihr geht es gut - sie ist auf dem Schiff!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Oh, klasse! Dann lasst uns loslegen!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Oh, nein! Captain! Steckst du auch hier fest?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Ist schon gut - ich bin hier, um dich zu retten!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Lass mich dir alles erklären...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Was? Ich habe nichts davon verstanden!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Oh... also mach dir keine Sorgen.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Folge mir! Alles wird gut!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Schnüffel... Wirklich?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Dann ist ja gut!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Captain!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Was bin ich froh, dich zu sehen! Ich dachte, ich wäre der Einzige, der dem Schiff entkommen ist...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Ich wusste, dass es dir gut gehen würde!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Also, wie ist die Lage?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Verstehe! Dann gehen wir besser zurück.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Im nächsten Raum gibt es einen Teleporter.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridian! Bist du auch gut vom Schiff runtergekommen?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Schön zu sehen, dass es dir gut geht, Professor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Ist das Schiff in Ordnung?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Es ist schwer beschädigt, aber Violet arbeitet daran, es zu reparieren.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Wir könnten deine Hilfe wirklich gebrauchen...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, natürlich!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Die Hintergrundstörung in dieser Dimension hat verhindert, dass das Schiff beim Absturz einen Teleporter gefunden hat!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Wir sind alle an verschiedene Orte teleportiert worden!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Äh, ja. Soweit richtig.\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Dann lass uns zurück zum Schiff gehen!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Nach dir, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Captain! Alles okay?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Mir geht es gut... das... das ist nicht das Schiff...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Wo sind wir?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Etwas ist schief gelaufen... Wir sollten nach einem Weg zurück suchen!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Folge mir! Ich werde dir helfen!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Versprich mir, dass du nicht ohne mich gehst!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Natürlich nicht! Mach dir keine Sorgen!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Alles in Ordnung da unten, Doktor?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Ich will nach Hause!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Wo sind wir hier? Wie sind wir überhaupt hierher gekommen?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Violet sagte, dass die Störungen in der Dimension, in der wir abgestürzt sind, Probleme mit den Teleportern verursachen...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Ich schätze, da ist irgendwas schief gelaufen...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Aber wenn wir einen anderen Teleporter finden, können wir zurück zum Schiff kommen!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Schnüffel...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Captain! Captain! Warte auf mich!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Bitte lass mich nicht zurück! Ich werde dir nicht zur Last fallen!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Ich habe Angst!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Oh... keine Sorge, Victoria, ich passe auf dich auf!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Wir werden hier nie rauskommen, oder?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Ich... ich weiß nicht...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Ich weiß nicht, wo wir sind oder wie wir hier rauskommen...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Wir werden für immer verloren sein!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ach, komm schon... So schlimm ist es nicht.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Ich habe das Gefühl, dass wir fast zu Hause sind!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Bis zum nächsten Teleporter kann es nicht mehr weit sein!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Ich hoffe, du hast recht, Captain...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Captain! Du hattest Recht! Da ist ein Teleporter!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Puh! Ich habe mir schon Sorgen gemacht... Ich dachte, wir würden nie einen finden.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Was? Echt jetzt?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Wie dem auch sei, lass uns zum Schiff zurückkehren.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Hm? Das ist nicht das Schiff...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Captain! Was ist hier los?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Ich... Ich weiß es nicht!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Wo sind wir hier?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Oh oh, das ist nicht gut... Irgendwas muss mit dem Teleporter schief gelaufen sein!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Okay... kein Grund zur Panik!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Lass uns einen anderen Teleporter suchen!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Gehen wir hier lang!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Nach dir, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Violet ist also auf dem Schiff? Geht es ihr wirklich gut?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Es geht ihr gut! Sie hat mir geholfen, den Weg zurückzufinden!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Oh, puh! Ich habe mir Sorgen um sie gemacht.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Captain, ich habe ein Geheimnis...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Ich mag Violet sehr!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Ach ja?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Bitte versprich mir, dass du es ihr nicht erzählst!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hallöchen!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hallo!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Alles okay bei dir?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Ich glaube ja! Ich hoffe wirklich, dass wir einen Weg zurück zum Schiff finden...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Also, wegen Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Ähm, ja?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Hast du irgendeinen Rat?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Oh!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Äh... du solltest... du selbst sein!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Oh.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Danke, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Also, glaubst du, dass du das Schiff reparieren kannst?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Das hängt davon ab, wie schlimm es ist... Ich denke aber schon!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Eigentlich ist es gar nicht so schwer. Die Grundkonstruktion des Dimensionswarpantriebs ist ziemlich einfach, und wenn wir den zum Laufen bringen, sollten wir keine Probleme haben, nach Hause zu kommen.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Oh! Gut!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Endlich! Ein Teleporter!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Ich habe mir schon Sorgen gemacht, dass wir keinen finden würden...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Kehren wir zum Schiff zurück!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Wow! Wo sind wir?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Das... ist nicht richtig... Irgendetwas muss mit dem Teleporter schief gelaufen sein!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Na ja... Wir können das klären, wenn wir wieder auf dem Schiff sind!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Schauen wir uns mal um!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Also gut!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Folge mir!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Aye, aye, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hey Viridian ... wie genau kam es eigentlich zu dem Absturz?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Oh, ich weiß nicht genau - eine Art Störung...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...oder so etwas Wissenschaftliches. Das ist nicht wirklich mein Gebiet.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Okay. Meinst du, wir können das Schiff reparieren und nach Hause zurückkehren?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Ja, natürlich! Alles wird gut!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Hallo noch mal! Geht es dir gut?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Ich glaube ja! Aber ich will unbedingt zurück zum Schiff...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Wir schaffen das schon! Wir müssen nur irgendwo einen Teleporter finden!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Sind wir schon da?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Nicht mehr weit, denke ich...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Hoffe ich...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Ich frage mich, wo wir hier überhaupt sind?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Diese Dimension scheint irgendwie anders zu sein als die, in der wir abgestürzt sind...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Ich weiß nicht... Aber wir müssten jetzt langsam in der Nähe eines Teleporters sein...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Wir sind da!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Siehst du? Ich hab&apos;s doch gesagt! Lass uns zum Schiff zurückkehren!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh! Das ist interessant...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Captain! Warst du schon mal hier?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Was? Wo sind wir?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Ich vermute, etwas hat unsere Teleporter-Übertragung abgelenkt! Das ist ein neuer Ort...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Wir sollten versuchen, einen Teleporter zu finden und zum Schiff zurückkehren...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Folge mir!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Ich bin direkt hinter dir, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Was hältst du von all dem, Professor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Ich vermute, dass diese Dimension etwas mit der Störung zu tun hat, die unseren Absturz verursacht hat!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Vielleicht finden wir hier die Ursache dafür?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Oh, wow! Wirklich?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Also das ist nur eine Vermutung. Ich muss erst zurück zum Schiff, bevor ich richtige Tests machen kann...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oh! Was war das?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Was war was?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Dieses große... C-Ding! Ich frage mich, was es macht?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Äh... Ich weiß nicht wirklich, wie ich diese Frage beantworten soll...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Wahrscheinlich ist es am besten, wenn wir so tun, als wäre es nicht da.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Vielleicht sollten wir es mit auf das Schiff nehmen, um es zu untersuchen?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Wir sollten wirklich nicht zu viel darüber nachdenken... Lasst uns weitergehen!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Weißt du, irgendetwas ist wirklich seltsam an dieser Dimension...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ach ja?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Mit einem normalen Teleporter sollten wir uns eigentlich nicht zwischen den Dimensionen bewegen können...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Vielleicht ist das gar keine richtige Dimension?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Vielleicht ist es eine Art polare Dimension? Etwas, das irgendwie künstlich geschaffen wurde?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Ich kann es kaum erwarten, zurück zum Schiff zu kommen. Ich muss eine Menge Tests durchführen!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Ich frage mich, ob es in dieser Dimension noch etwas gibt, das sich zu erforschen lohnt?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Vielleicht ... aber wir sollten uns erst einmal darauf konzentrieren, den Rest der Besatzung zu finden ...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Na endlich!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Lass uns zum Schiff zurückkehren!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Nicht schon wieder!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Wo bist du?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Hilfe!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Warte! Ich werde dich retten!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Wo steckst du?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaagghh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Warte! Ich rette dich!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Wo bist du?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Huiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Halt dich fest! Ich rette dich!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Wo steckst du?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Captain!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Halt dich fest! Ich werde dich retten!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Ich glaube, mir wird schlecht...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mir ist schwindelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Puh! Dir geht&apos;s gut!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mir ist schwindelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Nochmal! Los, noch mal!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mir ist schwindelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Das war interessant, nicht wahr?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mir ist schwindelig...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Ich hoffe, Verdigris geht es gut.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Wenn du ihn finden kannst, wäre er eine große Hilfe bei der Reparatur des Schiffes!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Chief Verdigris ist so mutig und schlau!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Willkommen zurück, Captain!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Ich glaube, Victoria ist ganz froh, wieder auf dem Schiff zu sein.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Sie mag das Abenteuer nicht wirklich. Sie bekommt immer Heimweh!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion hat sich kurz gemeldet, um Hallo zu sagen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Er freut sich schon darauf, dir zu helfen, den Rest der Crew zu finden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Er freut sich schon darauf, dir bei der Suche nach Victoria zu helfen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Er freut sich schon darauf, dir bei der Suche nach Vitellary zu helfen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Er freut sich schon darauf, dir bei der Suche nach Verdigris zu helfen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Er freut sich schon darauf, dir bei der Suche nach Vermilion zu helfen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Er freut sich schon darauf, dir bei der Suche nach dir zu helfen!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Captain! Du hast Verdigris gefunden!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Vielen, vielen Dank!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Ich bin froh, dass es Professor Vitellary gut geht!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Er hatte eine Menge Fragen an mich über diese Dimension.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Er hat bereits mit seinen Forschungen begonnen!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doktor, etwas Seltsames ist passiert, als wir zum Schiff zurückteleportiert wurden...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Wir haben uns in einer anderen Dimension verirrt!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Vielleicht hat diese Dimension etwas mit der Störung zu tun, durch die wir hier abgestürzt sind?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Ich werde mir das mal ansehen...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doktor! Doktor! Es ist wieder passiert!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Der Teleporter hat uns in diese seltsame Dimension gebracht...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, da passiert definitiv etwas Seltsames...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Wenn wir nur die Quelle dieser Störung finden könnten!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doktor, etwas Seltsames passiert, wenn wir uns zurück zum Schiff teleportieren...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Wir werden immer wieder in eine andere seltsame Dimension gebracht!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Vielleicht hat diese Dimension etwas mit den Störungen zu tun, die uns hier abstürzen ließen?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, da passiert definitiv etwas Seltsames...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Wenn wir nur die Quelle dieser Störung finden könnten!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"He, Kapitän! Jetzt, wo du die Quelle der Störung ausgeschaltet hast, können wir uns alle sofort zurück zum Schiff teleportieren, wenn es nötig ist!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Wenn du jederzeit zum Schiff zurückkehren willst, wähle einfach die neue Option SCHIFF in deinem Menü!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Ich bin ein Ingenieur!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Ich glaube, ich kann das Schiff wieder in Gang bringen, aber es wird eine Weile dauern...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria erwähnte etwas von einem Labor? Ich frage mich, ob sie da unten etwas gefunden hat?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermilion ist zurück! Juhu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Der Professor hatte viele Fragen zu dieser Dimension für mich...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Wir wissen aber immer noch nicht wirklich viel.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Solange wir nicht herausfinden, was die Störungen verursacht, kommen wir nirgendwo hin.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Ich bin so froh, dass es Violet gut geht!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Die andere Dimension, in der wir gelandet sind, muss irgendwie mit dieser zu tun haben...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Die Antenne ist kaputt! Das wird sehr schwer zu reparieren sein...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Es sieht so aus, als wären wir beim Aufprall in festen Fels teleportiert worden!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Es wird schwer sein, sich davon zu trennen...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Das Schiff ist repariert. Wir können sofort los!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Mach dir keine Sorgen!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Wir werden einen Weg hier raus finden!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Ich hoffe, Victoria geht es gut...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Sie kommt nicht so gut mit Überraschungen zurecht...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Ich weiß nicht, wie wir das Schiff wieder zum Laufen bringen sollen!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Chief Verdigris würde wissen, was zu tun ist...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Ich frage mich, warum das Schiff hier abgestürzt ist?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Ein Jammer, dass der Professor nicht hier ist, oder? Ich bin sicher, er könnte es herausfinden!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Es ist klasse, wieder hier zu sein!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Ich kann es kaum erwarten, dir dabei zu helfen, den Rest der Crew zu finden!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Das wird wie in den guten alten Zeiten, nicht wahr, Captain?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Es ist gut, Victoria wieder bei uns zu haben.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Sie scheint wirklich froh zu sein, wieder in ihrem Labor arbeiten zu können!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Ich glaube, ich habe Verdigris an der Außenseite des Schiffes arbeiten sehen!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Du hast Professor Vitellary gefunden! Klasse!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Das mit der Störung haben wir gleich im Griff!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Diese andere Dimension war wirklich seltsam, nicht wahr?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Ich frage mich, warum uns der Teleporter dorthin geschickt hat?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Hey Captain!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Dieser Weg sieht ein bisschen gefährlich aus...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Ich helfe dir!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"He, Captain!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Ich habe hier etwas Interessantes gefunden - dieselbe Warpsignatur, die ich bei der Landung gesehen habe!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Jemand vom Schiff muss in der Nähe sein...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Diese Dimension ist ganz schön aufregend, nicht wahr?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Was wir wohl alles finden werden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Irgendwelche Zeichen von Professor Vitellary?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Tut mir leid, noch nicht...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Ich hoffe, es geht ihm gut...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Vielen Dank, dass du mich gerettet hast, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Ich bin so froh, dass ich wieder da bin!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Das Labor war so dunkel und unheimlich! Ich mochte es überhaupt nicht...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary ist zurück? Ich wusste, dass du ihn finden würdest!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Ich gebe zu, dass ich mir große Sorgen gemacht habe, dass du ihn nicht finden würdest...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"oder dass ihm etwas zugestoßen sein könnte...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Schnüffel...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doktor Victoria? Ihm geht&apos;s gut!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Oh! Entschuldigung! Ich habe nur darüber nachgedacht, was wäre, wenn dem nicht so wäre?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Danke, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Du hast Vermilion gefunden! Klasse!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Ich wünschte, er wäre nicht so leichtsinnig!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Er wird sonst noch in echte Schwierigkeiten geraten...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris geht es gut! Violet wird so glücklich sein!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Ich bin glücklich!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Auch wenn ich mir große Sorgen gemacht habe...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Warum hat uns der Teleporter in diese gruselige Dimension geschickt?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Was ist passiert?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Ich weiß nicht, Doktor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Warum?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Hey, Captain!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Wirst du versuchen, den Rest dieser glänzenden Dinger zu finden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hey Captain, ich habe das hier in dem Labor gefunden...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Hast du eine Ahnung, was es tut?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Tut mir leid, keine Ahnung!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Sie scheinen aber wichtig zu sein...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Vielleicht passiert etwas, wenn wir sie alle finden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Captain! Komm und sieh dir an, woran ich gearbeitet habe!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Es sieht so aus, als würden diese glänzenden Dinger eine seltsame Energie abstrahlen!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Also habe ich sie analysiert...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitän! Komm und sieh dir an, woran ich gearbeitet habe!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Das habe ich in diesem Labor gefunden...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Es hatte eine seltsame Energiesignatur...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Also habe ich es analysiert...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...und konnte mit dem Schiffsscanner noch mehr davon finden!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Wenn du die Chance hast, solltest du auch die anderen finden!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Aber pass gut auf dich auf und gehe keine Risiken ein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...aber es sieht so aus, als hättest du schon alle in dieser Dimension gefunden!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Oh? Wirklich?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Ja, gut gemacht! Das kann nicht einfach gewesen sein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...und sie sind miteinander verbunden. Sie sind alle ein Teil von etwas Größerem!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Oh? Wirklich?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Ja, genau! Es scheint zwanzig Variationen der grundlegenden Energiesignatur zu geben...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Moment mal...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Heißt das, du hast sie alle gefunden?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Ich mache einige faszinierende Entdeckungen, Captain!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Das ist nicht wie jede andere Dimension, in der wir bisher waren, Kapitän.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Irgendetwas ist seltsam an diesem Ort...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kapitän, hast du bemerkt, dass diese Dimension sich zu drehen scheint?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Ja, es ist seltsam...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Es sieht so aus, als hätte diese Dimension die gleichen Stabilitätsprobleme wie unsere eigene!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Ich hoffe, wir sind nicht die Verursacher...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Was? Denkst du, wir könnten es sein?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Nein, nein ... das ist wirklich sehr unwahrscheinlich ...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Ich vermute, dass derjenige, der hier gelebt hat, experimentiert hat, um den Zusammenbruch der Dimension zu verhindern.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Das würde erklären, warum die Ränder verbunden sind...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hey, vielleicht ist das die Ursache für die Störungen?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Ich frage mich, wo die Leute geblieben sind, die früher hier gelebt haben?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Ich glaube, es ist kein Zufall, dass der Teleporter in diese Dimension gezogen wurde...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Da ist etwas. Ich glaube, es könnte die Störung verursachen, die uns am Verlassen hindert...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Ich bin froh, dass es Verdigris gut geht.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Es wird viel einfacher sein, einen Weg hier raus zu finden, wenn wir das Schiff wieder zum Laufen bringen können!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, du hast Doktor Victoria gefunden? Ausgezeichnet!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Ich habe eine Menge Fragen an sie!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion sagt, dass er in einer Art Tunnel gefangen war?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Ja, er schien einfach immer weiter zu gehen...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interessant... Ich frage mich, warum er gebaut wurde?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Es ist gut, wieder da zu sein!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Es ist so viel Arbeit liegen geblieben...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Ich weiß, es ist wahrscheinlich gefährlich, hier zu bleiben, jetzt, wo diese Dimension zusammenbricht...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"... aber es ist so selten, dass man so einen interessanten Ort findet!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Vielleicht finden wir hier die Antworten auf unsere eigenen Probleme?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Captain! Ich wollte dir das schon lange geben...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professor! Wo hast du das gefunden?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Oh, es lag einfach in der Raumstation herum.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Schade, dass Doktor Victoria nicht hier ist, sie liebt es, so etwas zu untersuchen...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Hast du eine Ahnung, was es bewirkt?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Nein! Aber es strahlt eine seltsame Energie aus...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...also habe ich den Schiffsscanner benutzt, um mehr davon zu finden!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Bitte lass dich nicht davon ablenken. Du musst Victoria finden!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Ich hoffe, es geht ihr gut...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ich kann aber keine weiteren von ihnen in der Nähe entdecken.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Vielleicht hast du sie ja alle gefunden?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Willkommen zurück!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Äh, wo ist Captain Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Hallo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Ist da jemand?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* DIMENSIONSSTABILITÄTSGENERATOR *\n\n      [ Aktuelle Erzeugung ]\n        Maximale Stabilität\n\n            [ Status ]\n              Online\n\nBEREIT _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! Das muss die Ursache für die Störungen sein!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Ich frage mich, ob ich ihn abschalten kann?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"WARNUNG: Die Deaktivierung des Dimensionsstabilitätsgenerators kann zu Instabilität führen! Bist du sicher, dass du das tun willst?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ja!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Ernsthaft! Die ganze Dimension könnte zusammenbrechen! Denk mal einen Moment darüber nach!\n\nBist du dir wirklich sicher, dass du das tun willst?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ja!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= WARNUNG =-\n\nDIMENSIONALER STABILISATOR OFFLINE\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Es geht jeden Moment los...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Hallo!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Captain!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Captain!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Captain!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Captain!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Captain!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Dir geht&apos;s gut!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Ich wusste, dass es dir gut gehen würde!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Wir waren sehr besorgt, als du nicht zurückkamst...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...aber als du die Quelle der Störung ausgeschaltet hast...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...konnten wir dich mit den Scannern des Schiffes finden...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"... und dich zurück an Bord teleportieren!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Was für ein Glück!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Danke, Leute!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...es sieht so aus, als würde diese Dimension anfangen, sich zu destabilisieren, genau wie unsere eigene...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...wir können noch ein bisschen bleiben und sie erkunden, aber...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...irgendwann wird sie komplett zusammenbrechen.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Wir können nicht genau sagen, wie viel Zeit wir hier noch haben. Aber das Schiff ist repariert, also...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...sobald wir fertig sind, können wir nach Hause zurückkehren!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Was nun, Captain?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Lasst uns einen Weg finden, diese Dimension zu retten!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"Und auch einen Weg, unsere Heimatdimension zu retten!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Die Antwort ist irgendwo da draußen!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Los geht&apos;s!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Wow! Du hast sie alle gefunden!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Wirklich? Super!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Ich werde ein paar Tests machen und sehen, ob ich herausfinden kann, wofür sie gut sind...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Das... das hört sich nicht gut an...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Lauft!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh nein!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Nicht schon wieder!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Warte! Es hat aufgehört!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Hier haben wir die leuchtenden Dinger gelagert? Was ist passiert?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Wir haben nur mit ihnen gespielt und...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...plötzlich explodierten sie!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Aber schau mal, was sie gemacht haben! Ist das ein Teleporter?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Ich glaube ja, aber...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"So einen Teleporter habe ich noch nie gesehen...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Das sollten wir uns mal näher anschauen!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Was denkst du, Captain?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Sollen wir herausfinden, wohin er führt?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Los geht&apos;s!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Oh nein! Wir sitzen in der Falle!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Au weia...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... wie sollen wir hier rauskommen?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"KOMBINIEREN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Wir hätten auch einfach zurück zum Schiff warpen können...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Wow! Was ist das?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Es sieht aus wie ein weiteres Labor!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Schauen wir uns mal um!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Sieh dir all diese Forschungen an! Das wird uns zu Hause eine große Hilfe sein!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Ich frage mich, warum sie diese Dimension aufgegeben haben? Sie waren so nah dran, herauszufinden, wie man sie reparieren kann...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Vielleicht können wir sie für sie reparieren? Vielleicht kommen sie dann zurück?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Dieses Labor ist erstaunlich! Die Wissenschaftler, die hier gearbeitet haben, wissen viel mehr über die Warp-Technologie als wir!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Captain! Hast du das gesehen?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Mit ihren und unseren Forschungen sollten wir in der Lage sein, unsere eigene Dimension zu stabilisieren!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Wir sind gerettet!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Sieh mal, was ich gefunden habe!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Es ist ziemlich schwer, ich halte nur etwa 10 Sekunden durch...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKEBOX =-\n\nDie Lieder werden so lange gespielt, bis du das Schiff verlässt.\n\nSammle Dingsdas, um neue Lieder freizuschalten!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n5 Dingsdas\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n8 Dingsdas\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n10 Dingsdas\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n12 Dingsdas\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n14 Dingsdas\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n16 Dingsdas\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"NÄCHSTES LIED FREISCHALTEN:\n18 Dingsdas\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"NÄCHSTE FREIHEIT:\n20 Dingsdas\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= PERSÖNLICHES LOGBUCH =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Fast alle sind inzwischen von der Raumstation evakuiert worden. Der Rest von uns reist in ein paar Tagen ab, sobald unsere Forschung abgeschlossen ist.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...alles kollabiert irgendwann. Das ist der Lauf des Universums.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Ich frage mich, ob der Generator, den wir in der polaren Dimension aufgestellt haben, unsere Teleporter beeinträchtigt?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Vermutlich ist es nur eine Störung.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"== PERSÖNLICHES LOGBUCH =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Hah! Das hier wird nie jemand kapieren.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Neulich wurde ich von einem riesigen Würfel mit der Aufschrift VERMEIDEN durch den Flur gejagt.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Diese Sicherheitsmaßnahmen gehen zu weit!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Der einzige Weg in mein privates Labor führt über einen Teleporter.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Ich habe dafür gesorgt, dass es für Unbefugte schwer ist, sich Zugang zu verschaffen.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... unser erster Durchbruch war die Erschaffung der Inversionsebene, die eine gespiegelte Dimension jenseits eines bestimmten Ereignishorizonts erzeugt ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...mit einer kleinen Änderung der üblichen Parameter konnten wir einen unendlichen Tunnel stabilisieren!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... der letzte Schritt bei der Entwicklung des Dimensionsstabilisators bestand darin, eine Rückkopplungsschleife zu schaffen ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...trotz unserer größten Bemühungen wird der Dimensionsstabilisator nicht ewig halten. Sein Zusammenbruch ist unausweichlich...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Nanu? Diese Koordinaten befinden sich nicht einmal in dieser Dimension!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Persönliches Logbuch =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... Ich musste den Zugang zu den meisten unserer Forschungsergebnisse versiegeln. Wer weiß, was passiert, wenn es in die falschen Hände gerät? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Forschungsnotizen =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... der Zugang zum Kontrollzentrum ist immer noch durch die Hauptatmosphärenfilter möglich ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... es stellte sich heraus, dass der Schlüssel zur Stabilisierung dieser Dimension darin bestand, eine ausgleichende Kraft außerhalb der Dimension zu schaffen!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Allerdings sieht es so aus, als wäre das bestenfalls nur eine vorübergehende Lösung.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Ich habe an etwas Dauerhaftem gearbeitet, aber es scheint zu spät zu sein...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?SYNTAXFEHLER\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Jetzt, wo das Schiff repariert ist, können wir los, wann immer wir wollen!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Wir haben uns aber alle darauf geeinigt, diese Dimension weiter zu erforschen.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Wer weiß, was wir alles finden werden?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= SCHIFFSFUNK =-\n\n[ Status ]\nSendet\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= WARNUNG =-\n\nDas Super-Gravitron ist nur für Unterhaltungszwecke gedacht.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Jeder, der das Super-Gravitron zu pädagogischen Zwecken benutzt, muss später in der Ecke stehen.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nSchiffsnavigationssteuerungen\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Fehler! Fehler! Dimensionale Koordinaten können nicht isoliert werden! Interferenz gefunden!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...oh, das habe ich schon gefunden.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Bitte deaktiviere die Unbesiegbarkeit und/oder die Verlangsamung, bevor du das Super-Gravitron betrittst.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/de/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/de/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>deutsch</nativename>\n\n    <!-- English translation by X -->\n    <credit>Deutsche Übersetzung von Thomas Faust</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Mit Leertaste, Z oder V auswählen</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Mit {button} auswählen</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/de/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"Null\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"Ein\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"Zwei\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"Drei\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"Vier\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"Fünf\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"Sechs\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"Sieben\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"Acht\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"Neun\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"Zehn\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"Elf\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"Zwölf\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"Dreizehn\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"Vierzehn\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"Fünfzehn\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"Sechzehn\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"Siebzehn\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"Achtzehn\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"Neunzehn\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"Zwanzig\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"Einundzwanzig\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"Zeiundzwanzig\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"Dreiundzwanzig\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"Vierundzwanzig\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"Fünfundzwanzig\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"Sechsundzwanzig\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"Siebenundzwanzig\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"Achtundzwanzig\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"Neunundzwanzig\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"Dreißig\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"Einunddreißig\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"Zweiunddreißig\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"Dreiunddreißig\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"Vierunddreißig\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"Fünfunddreißig\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"Sechsunddreißig\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"Siebenunddreißig\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"Achtunddreißig\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"Neununddreißig\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"Vierzig\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"Einundvierzig\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"Zweiundvierzig\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"Dreiundvierzig\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"Vierundvierzig\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"Fünfundvierzig\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"Sechsundvierzig\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"Siebenundvierzig\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"Achtundvierzig\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"Neunundvierzig\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"Fünfzig\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"Einundfünfzig\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"Zweiundfünfzig\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"Dreiundfünfzig\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"Vierundfünfzig\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"Fünfundfünfzig\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"Sechsundfünfzig\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"Siebenundfünfzig\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"Achtundfünfzig\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"Neunundfünfzig\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"Sechzig\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"Einundsechzig\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"Zweiundsechzig\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"Dreiundsechzig\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"Vierundsechzig\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"Fünfundsechzig\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"Sechsundsechzig\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"Siebenundseczig\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"Achtundsechzig\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"Neunundsechzig\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"Siebzig\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"Einundsiebzig\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"Zweiundsiebzig\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"Dreiundsiebzig\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"Vierundsiebzig\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"Fünfundsiebzig\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"Sechsundsiebzig\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"Siebenundsiebzig\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"Achtundsiebzig\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"Neunundsiebzig\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"Achtzig\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"Einundachtzig\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"Zweiundachtzig\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"Dreiundachtzig\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"Vierundachtzig\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"Fünfundachtzig\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"Sechsundachtzig\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"Siebenundachtzig\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"Achtundachtzig\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"Neunundachtzig\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"Neunzig\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"Einundneunzig\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"Zweiundneunzig\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"Dreiundneunzig\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"Vierundneunzig\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"Fünfundneunzig\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"Sechsundneunzig\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"Siebenundneunzig\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"Achtundneunzig\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"Neunundneunzig\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"Einhundert\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/de/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Einzelspaltexperiment \" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Flipp nicht aus\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Tut mir leid\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Bitte vergib mir!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Drachenkopf\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Immer weiter\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Vermischter Gang\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Kinder in seinem Alter hüpfen\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Kicker\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Philadelphia Experiment\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Mach dich bereit zum Hüpfen\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Das ist total sicher\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Junger Mann, es ist die Mühe wert\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Doppelspaltexperiment \" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Zusammenführung\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Ein schwieriger Akkord\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Warum so traurig?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Präsentiert vom Buchstaben G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Spitzer Austausch\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Quadratwurzel\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Sie nennen ihn Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Fadenvibrationsproblem\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Am Ende der Sackgasse\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diode\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Ich rieche Ozon\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Befreie deinen Geist\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Ich hab&apos;s mir anders überlegt, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Den Scheitelpunkt treffen\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Drei sind einer zu viel\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Nagelstreifen im Einsatz\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalie\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Mit einem einzigen Sprung\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Indirekter Sprungvektor\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Auf den Kopf gestellt\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Reinstes Unobtainium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Safety Dance\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Standwelle\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Verschränkungsgenerator\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Schwindelnde Höhen\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Außer Puste?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Verlockungen\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Das Bernoulli-Prinzip\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Teleportationsloch\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Der Turm\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Rotsehen\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Energie\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Runter und drunter\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Eine Täuschung\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Herbeischaffen\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Lach doch mal\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Schabernack\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Preis für die Wagemutigen\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Ideenübertragung\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Einwegraum\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"wo noch nie ein Mensch\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Der Filter\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Security-Streife\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Gantry und Dolly\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Die JA-Sager\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Halt an und denk nach\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V-Masche\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Stromaufwärts, stromabwärts\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Obenrum oder untenrum\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Gib mir ein V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Äußere Hülle\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Es ist nicht leicht, grün zu sein\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Linearkollidierer\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Kommunikationsrelay\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Willkommen an Bord\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Grabenkampf\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Haltestelle\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Level beendet!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Leichter als Luft\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Die Lösung ist Verdünnung\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Der Kuckuck\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Ein Schritt vorwärts, zwei zurück\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Pfad wählen\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Grüne Typen flippen nicht\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"So läuft das also\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Deswegen muss ich dich umbringen\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Atmosphärenfiltereinheit\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Ein Geheimnis für niemanden\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Rätsel\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Nicht lange nachdenken!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Der vernünftige Raum\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Der Gehängte, umgekehrt\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Grüne Grotte\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Manische Mine\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Weckruf\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Gordischer Knoten\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Seine Wahl war schlecht\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Mörderischer Zwillingsmacher\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Eine zersägte Spirale\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Nimm die rote Pille\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Stockender Verkehr\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Glaubenssprung\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Einsamkeit\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Bohrer\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Abluftschacht\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Leid\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"HSOOM\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"WOOSH\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Chinesisches Zimmer\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Du schon wieder?\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Hyperspace Bypass 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Ich liebe dich\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Wie du willst\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Kurzschluss\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Verwinkelte kleine Gängen\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Treibsand\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Das Grab des verrückten Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabolika\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Zahltag\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Was ist hier drunter?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Stacheln!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha ha ha nicht wirklich\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Von hier an ist alles einfach\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Rauf und runter\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labyrinth ohne Eingang\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Das braune Tor\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Edge Games\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Die Generäle haben uns hierher geschickt\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Die Warnung\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Steh einfach wieder runter\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Wenn du hoch fällst\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Zünftige Ziffern\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Jetzt wird&apos;s ernst\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Wheelers Wurmloch\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Sweeneys Labyrinth\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Vorsicht an der Bahnsteigkante\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Die Zeitfalte\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Hierhin zu kommen ist die halbe Miete\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Deine heißen Tränen... so köstlich\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Einfacher Modus freigeschaltet\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Auf die harte Tour\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Auf zur Bathöhle!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Aufstieg und Abstieg\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Schockwellenreiter\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Hier flippst du noch aus\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950 Silverstone Grand V\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"ReparatVr leicht gemacht\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Schau mir zu\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Partytime!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Worauf wartest du noch?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Die Voon-Show\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Treppe hoch, Treppe runter\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Werde nicht übermütig!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Timeslip\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Sehr gut\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Eins, zwei, zu viele\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Muss ich alles selbst machen?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Temporale Störung...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Jetzt bleib nahe bei mir...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Kosmische Krabbler\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Nicht den V-Griff nachjustieren\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"... aber nicht zu nahe\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Die Villi People\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Der Betrieb wird in Kürze fortgesetzt\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Keine Angst\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Panikraum\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origami-Raum\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Mach, was ich sage...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Die V Verrückten\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954 Weltmeisterschaftsvinyl\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"... und nicht, was ich tue\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Die finale Herausforderung\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Pass auf deinen Kopf auf\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Jetzt reicht&apos;s aber\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Beeile dich\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Huiii Sports\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Flitz den Schacht runter\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Das Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunnel des Grauens\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Spiegelkabinett\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Du bist zu langsam\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Der Unterricht ist beendet!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/de/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Weltraum\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimension VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Das Schiff\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Geheimlabor\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Labor\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Der Turm\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Warp-Zone\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Raumstation\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Außerhalb der Dimension VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Das Super Gravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Wie weit du gekommen bist!\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Denk dir da einfach Stachel\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Fenster zum Hof\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Venster zum Hov\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Die Faust im Nacken\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Die Vaust im Nacken\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Chicago 1930\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Chivagv 1930\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Fernseh-Vochenschau\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Fernseh-Vochenschv\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Vernse-Vochevschv\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vevvse-Vohevvhv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"VevvveVov vvhv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"VevvveVov vvhv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vbvvnvcvcven\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"V Vbvvdvavchvien\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Dv Abvvdnachvivvten\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Dve Abvndnachrivvten\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Die Abendnachrichten\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Verliebt in eine Hexe\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"VeVieb vn ene Vexe\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"VeVi vn vnv VeVe\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"VeVi vn vVv VvVe\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"BeVi vn vVv VvVe\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"BeVi vn rVv MvVd\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"BeVi AnrVf MoVd\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Bei Anruf Mord\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Rauchende Colts\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Ravchendvvlts\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Rvvhvndvvlsv6\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Rvvhvndvvlsv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"RavchvndevCvlts19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Rauchende Colts 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Viel Spaß mit diesen Wiederholungen\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Viel Spav mit dieen Viederholunge\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vil Spav mit diee Viederolvnge\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vl Vpav mt diev Videvolvng\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv Vav vt vv Vivevold\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Tv Vv vt v Viveld\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Testbild\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Schüttel die Antenne\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Schvttel die Vntenne\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Vchvtteldie Vntevnv\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvhvevdi Vntevv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvhvevd vntvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vvavvnvs vvtv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Veavvn&apos;s Gvte\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Heaven&apos;s Gate\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/de/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"LÄDT... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Spiel pausiert\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[Klicken zum Fortsetzen]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Schalte mit M den Ton im Spiel aus\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Drücke N, um nur die Musik auszuschalten\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY EDITION\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM Mod Installiert]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"spielen\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"level\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"optionen\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"übersetzer\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"mitwirkende\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"beenden\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"gameplay\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Gameplay-Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Ändere diverse Spieleinstellungen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafik\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Grafik-Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ändere Bildschirmeinstellungen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Audio-Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ändere Lautstärke und Soundtrack.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ändere Lautstärkeeinstellungen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"weiter\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"vom teleporter aus fortsetzen\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Tele-Spielstand\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"schnellspeicherstand laden\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Schnellspeichern\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"fortsetzen\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"neues spiel\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"neues spiel starten\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"geheimlabor\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"spielmodi\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"FEHLER: keine Level gefunden.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"FEHLER: Dieser Level hat keinen Anfangspunkt!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"FEHLER\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"ACHTUNG\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"spielmodi freischalten\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Modi freischalten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Schalte Teile des Spiels frei, die sonst beim Durchspielen freigeschaltet werden.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Von hier kannst du Teile des Spiels freischalten, die ansonsten im Laufe des Spiels freigeschaltet werden.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"Schiffs-Jukebox freischalten\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"Geheimlabor freischalten\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"gamepad\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Gamepad-Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Belege deine Controller-Knöpfe neu.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"sprache\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Sprache\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Ändere die Spielsprache.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Du kannst die Sprache nicht ändern, während ein Textfeld im Spiel angezeigt wird.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"hauptspieldaten löschen\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"eigene-level-daten löschen\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Daten löschen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Löscht deine Spielstände im Hauptspiel und freigeschaltete Spielmodi.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Löscht deine Spielstände für eigene Level und Sterne.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Bist du sicher? Das wird deinen aktuellen Spielstand löschen...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Willst du wirklich alle gespeicherten Daten löschen?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Willst du wirklich deinen Schnellspeicherstand löschen?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"nein! nicht löschen\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"ja, alles löschen\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"ja, spielstand löschen\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"soundtrack\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Soundtrack\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Wechsle zwischen MMMMMM und PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Aktueller Soundtrack: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Aktueller Soundtrack: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"vollbild umschalten\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Vollbild umschalten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Wechselt zwischen Vollbild-/Fenstermodus.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Aktueller Modus: VOLLBILD\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Aktueller Modus: FENSTER\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"skalierungsmodus\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Skalierungsmodus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Wähle Letterbox-/Stretch-/Integer-Modus.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Aktueller Modus: INTEGER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Aktueller Modus: STRETCH\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Aktueller Modus: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"größe zum nächsten\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Größe zum nächsten\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Ändere zur nächsten Fenstergröße, die ein ganzzahliges Vielfaches davon ist.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Du kannst diese Option nur im Fenstermodus verwenden.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filter umschalten\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filter umschalten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Wechsle zum nächsten/linearen Filter.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Aktueller Modus: LINEAR\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Aktueller Modus: NÄCHSTER\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"analogmodus umschalten\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Analogmodus\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Es ist alles in Ordnung mit deinem Fernsehgerät. Versuche nicht, das Bild zu justieren.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"fps umschalten\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"30+ FPS umschalten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Wähle, ob das Spiel mit 30 FPS oder mehr laufen soll.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Aktueller Modus: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Aktueller Modus: über 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync umschalten\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"VSync umschalten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Schalte Vsync ein oder aus.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Aktueller Modus: VSYNC AUS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Aktueller Modus: VSYNC AN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"musiklautstärke\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Musiklautstärke\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Ändere die Lautstärke der Musik.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"effektlautstärke\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Effektlautstärke\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Ändere die Lautstärke der Soundeffekte.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Mitwirkende\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV ist ein Spiel von\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"mit Musik von\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Raumnamen sind von\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"C++ Version von\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta Testing von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Endbild von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Erschaffen von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Mit Musik von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Raumnamen von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"C++ Port von\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Förderer\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV wird von den folgenden Personen gefördert\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"und auch von\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"und\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub-Beitragende\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Mit GitHub-Beiträgen von\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"vielen Dank auch an:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Dich!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Dank deiner Unterstützung kann ich weiterhin die Spiele entwickeln, die ich machen will! Jetzt und in Zukunft!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Dankeschön!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Viel Glück!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"In diesem Modus kannst du nicht speichern.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Willst du die Zwischensequenzen ausschalten?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"sequenzen ausschalten\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"sequenzen einschalten\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"analogstick-empfindlichkeit\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Stick-Empfindlichk.\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Ändert die Empfindlichkeit des Analogsticks.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Niedrig\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Mittel\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Hoch\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"flippen zuweisen\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Flippen zuweisen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"enter zuweisen\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Enter zuweisen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"menü zuweisen\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Menü zuweisen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"neustart zuweisen\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Neustart zuweisen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"interagieren zuweisen\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Interagieren\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Flippen ist belegt mit: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Enter ist belegt mit: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menü ist belegt mit: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Neustart ist belegt mit: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interagieren ist belegt mit: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Drücke eine Taste ...|(oder drücke ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"{button} hinzufügen?|Drücke nochmal zum Bestätigen\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"{button} entfernen?|Drücke nochmal zum Bestätigen\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interagieren ist gerade Enter!|Schau dir die Speedrunner-Optionen an.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"FEHLER: keine Sprachdateien gefunden.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Sprachordner:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Repository-Sprachordner:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"übersetzeroptionen\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Übersetzeroptionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Optionen, die für Übersetzer und Entwickler nützlich sind.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"wartung\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Wartung\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"sprachordner öffnen\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Synchronisiere alle Sprachdateien, nachdem du neue Strings hinzugefügt hast.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"raumnamen übersetzen\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Räume übersetzen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Aktiviere den Raumnamen-Übersetzungsmodus, damit du Raumnamen im Kontext übersetzen kannst. Drücke i für Unbesiegbarkeit.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Du hast den Raumnamen-Übersetzungsmodus nicht aktiviert!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"menütest\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Menütest\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Zeige die meisten Spielmenüs an. Die Menüs funktionieren nicht. Drücke ESC zum Anhalten.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"cutscene-test\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Cutscene-Test\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Zeigt alle Textboxen aus cutscenes.xml an. Testet nur das allgemeine Erscheinungsbild jeder Textbox.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"aus der zwischenablage\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"spiel erkunden\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Spiel erkunden\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Erkunde die Räume jeden Levels im Spiel, um alle übersetzbaren Raumnamen zu finden.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"limits-check\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"globaler limits-check\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Limits-Check\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Finde Übersetzungen, die nicht passen.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Keine Textüberläufe gefunden!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Keine Textüberläufe übrig!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Beachte, dass die Erkennung nicht perfekt ist.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sprachdateien synchronisieren\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sprachen-Synchro\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"synchronisieren\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Führe alle neuen Strings aus den Vorlagendateien in die Übersetzungsdateien ein und behalte dabei die bestehenden Übersetzungen bei.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"sprachstatistiken\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"globale statistiken\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statistiken\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Zählt die Anzahl der unübersetzten Strings für diese Sprache.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Zählt die Anzahl der unübersetzten Strings für jede Sprache.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Wenn neue Strings zu den englischen Vorlagendateien hinzugefügt wurden, fügt diese Funktion sie in die Übersetzungsdateien für alle Sprachen ein. Mach ein Backup, nur für den Fall.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Volle Synchronisation EN→Alle:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Synchronisation nicht unterstützt:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"erweiterte optionen\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Erweiterte Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Alle anderen Spieleinstellungen.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pause beim fokusverlust\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Fokusverlust\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Schalte um, ob das Spiel pausiert, wenn das Fenster nicht fokussiert ist.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pause beim Fokusverlust ist AUS\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pause beim Fokusverlust ist AN\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"audiopause beim fokusverlust\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Fokusverlust\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Schalte um, ob der Ton pausiert, wenn das Fenster nicht fokussiert ist.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Audiopause beim Fokusverlust ist AUS\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Audiopause beim Fokusverlust ist AN\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"timer im spiel umschalten\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Timer im Spiel\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Ändere den Timer im Spiel außerhalb von Time Trials.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Timer im Spiel ist AN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Timer im Spiel ist AUS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"englische sprites\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Englische Sprites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Zeigt die englischen Feindworte unabhängig von deiner Spracheinstellung.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Sprites sind derzeit übersetzt\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Sprites sind derzeit IMMER ENGLISCH\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"interagieren-knopf\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Interagieren-Knopf\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Schalte um, ob du mit ENTER oder E zum Interagieren verwendest.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"HANDLUNG\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Handlungstaste: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"falscher ladebildschirm\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Ladebildschirm\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Entfernt den falschen Ladebildschirm, der beim Spielstart erscheint.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Falscher Ladebildschirm ist AUS\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Falscher Ladebildschirm ist AN\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"raumnamenhintergrund\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Raumnamen\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Lässt dich sehen, was sich hinter dem Namen am unteren Rand des Bildschirms verbirgt.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Raumnamen-Hintergrund ist DURCHSICHTIG\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Raumnamen-Hintergrund ist UNDURCHSICHTIG\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"checkpoint-speichern\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Checkpoint-Speichern\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Schalte ein, wenn Checkpoints das Spiel speichern sollen.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Checkpoint-Speichern ist AUS\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Checkpoint-Speichern ist EIN\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"speedrunner-optionen\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Speedrunner-Optionen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Greife auf erweiterte Einstellungen zu, die für Speedrunner interessant sind.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"glitchrunner-modus\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Glitchrunner-Modus\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Aktiviere Glitches wieder, die in früheren Versionen des Spiels vorhanden waren.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Glitchrunner-Modus ist AUS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Glitchrunner-Modus ist {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Wähle eine neue Glitchrunner-Version.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"keine\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"eingabeverzögerung\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Eingabeverzögerung\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reaktiviere die 1-Frame-Eingabeverzögerung aus früheren Versionen des Spiels.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Eingabeverzögerung ist AN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Eingabeverzögerung ist AUS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"barrierefreiheit\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Barrierefreiheit\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Deaktiviere Bildschirmeffekte, aktiviere Verlangsamungsmodi oder Unbesiegbarkeit.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"animierte hintergründe\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Hintergründe\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Deaktiviere animierte Hintergründe in Menüs und während des Spielens.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Hintergründe sind AN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Hintergründe sind AUS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"bildschirmeffekte\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Bildschirmeffekte\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Deaktiviert Screenshakes und Flackern.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Bildschirmeffekte sind AN.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Bildschirmeffekte sind AUS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"textumriss\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Textumriss\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Deaktiviert Umrisse bei Spieltexten.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Textumrisse sind AN.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Textumrisse sind AUS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"unbesiegbarkeit\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Unbesiegbarkeit\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Erforsche das Spiel, ohne zu sterben. (Kann Glitches verursachen.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Unbesiegbarkeit ist AN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Unbesiegbarkeit ist AUS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Willst du die Unbesiegbarkeit wirklich aktivieren?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"nein, zurück zu optionen\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"ja, aktivieren\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"verlangsamung\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Verlangsamung\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Spieltempo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduziert das Spieltempo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Wähle ein neues Spieltempo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Spieltempo ist normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Spieltempo ist 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Spieltempo ist 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Spieltempo ist 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"normales Tempo\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% Tempo\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% Tempo\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% Tempo\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"pause 1 spielen\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"pause 2 spielen\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Mit wem willst du den Level spielen?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"time trials\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Time Trials\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Wiederhole jeden Level des Spiels im &quot;Time Trials&quot; Wettbewerb.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Bei den Time Trials stehen Verlangsamung und Unbesiegbarkeit nicht zur Verfügung.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"time trials freischalten\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Time Trials\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Du kannst jedes Time Trial separat freischalten.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"pausen\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Pausen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Wiederhole die Pausenlevels.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"pausen freischalten\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"ZUM FREISCHALTEN: Beende die Pausenlevels im Spiel.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"keine-tode-modus\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Keine-Tode-Modus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Spiele das gesamte Spiel, ohne ein einziges Mal zu sterben.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Der Keine-Tode-Modus kann nicht mit Verlangsamung oder Unbesiegbarkeit gespielt werden.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"keine-tode-modus freischalten\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"ZUM FREISCHALTEN: Erhalten einen S-Rang oder besser in mindestens 4 Time Trials.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"flipp-modus\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Flipp-Modus\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Flippt das gesamte Spiel vertikal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Flippt das gesamte Spiel vertikal. Kompatibel mit anderen Spielmodi.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"flipp-modus freischalten\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Derzeit AKTIVIERT!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Derzeit deaktiviert.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"ZUM FREISCHALTEN: Beende das Spiel\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Unbesiegbarkeitsmodus aktiv\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Glitchrunner-Modus aktiv ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Flipp-Modus aktiv\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Willst du das Spiel wirklich beenden?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"GAME OVER\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Du hast erreicht:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Weiter so, du schaffst das schon!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Gut gemacht!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Wow! Glückwunsch!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Unglaublich!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Genial! Gut gemacht!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Äh, wie hast du das denn geschafft?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WOW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Du hast alle Crewmitglieder gerettet!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Eine neue Trophäe wurde im Geheimlabor ausgestellt, um deine Leistung zu würdigen!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Dingsdas gefunden]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Tode]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Zeit]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Dingsdas gefunden:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Spielzeit:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Flipps insgesamt:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Tode insgesamt:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Ergebnisse\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"ZEIT:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"TODE:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"GLÄNZENDE DINGSDAS:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} von {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} von {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 Rang!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rang:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"raumstation 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Raumstation 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"raumstation 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Raumstation 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"das labor\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Das Labor\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"der turm\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Der Turm\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"die warp-zone\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Die Warp-Zone\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"der letzte level\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Der letzte Level\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"pause 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Pause 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"pause 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Pause 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Noch nicht versucht\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"ZUM FREISCHALTEN:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Rette Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Rette Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Rette Vermilion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Rette Vitellary\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Rette Verdigris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Beende das Spiel\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Finde drei Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Finde sechs Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Finde neun Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Finde zwölf Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Finde fünfzehn Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Finde achtzehn Dingsdas\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"REKORDE\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"ZEIT\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"DINGSDAS\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"LEBEN\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"ZIELZEIT\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"ZEIT:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"TODE:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"DINGSDAS:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"ZIELZEIT:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"BESTER RANG\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"LOS!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Los!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Gratulation!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Deine Spielstände wurden aktualisiert.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Wenn du das Spiel weiter erkunden möchtest, wähle im Spielmenü WEITER.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Du hast ein neues Time Trial freigeschaltet.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Du hast neue Time Trials freigeschaltet.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Du hast den Keine-Tode-Modus freigeschaltet.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Du hast den Flipp-Modus freigeschaltet.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Du hast die Pausenlevels freigeschaltet.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"spiele einen level\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"level-editor\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"levelordner öffnen\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"levelordnerpfad anzeigen\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"zurück\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"zurück zu levels\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"nein, zeig es mir nicht\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"ja, zeig mir den pfad\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"zum spielmenü zurückkehren\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"nochmal versuchen\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"nächste seite\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"vorherige seite\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"erste seite\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"letzte seite\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"ausblenden\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"vom spielstand fortsetzen\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"von vorne anfangen\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"spielstand löschen\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"zurück zu levels\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Der Leveleditor wird derzeit nicht auf dem Steam Deck unterstützt, da er nur mit Tastatur und Maus bedient werden kann.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Der Leveleditor wird derzeit nicht auf diesem Gerät unterstützt, da er nur mit Tastatur und Maus bedient werden kann.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Kopiere die .vvvvvv-Dateien in den Level-Ordner, um neue Spielerlevel zu installieren.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Bist du sicher, dass du den Level-Pfad anzeigen willst? Das könnte sensible Informationen preisgeben, wenn du streamst.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Der Levelpfad ist:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Drücke {button} zum Starten ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"HANDLUNG = Leertaste, Z oder V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Kehre mit {button} zum Editor zurück]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Drücke {button} zum Fortsetzen -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Drücke {button} zum Fortfahren\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Drücke {button}, um fortzusetzen]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Drücke {button} und stoppe die Zeit]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Aktuelle Zeit\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Beste Zeit\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Nächste Trophäe bei 5 Sekunden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Nächste Trophäe bei 10 Sekunden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Nächste Trophäe bei 15 Sekunden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Nächste Trophäe bei 20 Sekunden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Nächste Trophäe bei 30 Sekunden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Nächste Trophäe bei 1 Minute\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Alle Trophäen erhalten!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Neuer Rekord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Neue Trophäe!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Drücke {button} zum Anhalten]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"SUPER GRAVITRON HIGHSCORE\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"KARTE\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"SCHIFF\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"CREW\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STATS\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"DATEN\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSE ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ENDE ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"KEIN SIGNAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Drücke {button}, um zum Schiff zu warpen.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Vermisst...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Vermisst...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Vermisst...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Gerettet!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Gerettet!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(das bist du!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Im Level-Replay kannst du nicht speichern\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Im Keine-Tode-Modus kannst du nicht speichern\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Wie bist du hierhin gekommen?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Kein Speichern im Geheimlabor möglich\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"FEHLER: Konnte das Spiel nicht speichern!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"FEHLER: Konnte die eingestellten Optionen nicht speichern!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Spiel gespeichert!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Speichere mit {button} das Spiel]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Hinweis: Das Spiel wird bei jedem Teleporter automatisch gespeichert).\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Letzter Spielstand:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Zurück zum Hauptmenü?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Willst du aufgeben? Du verlierst alle nicht gespeicherten Fortschritte.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Willst du zum Geheimlabor zurückkehren?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"nein, weiterspielen\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NEIN, WEITERSPIELEN ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"ja, zurück zum menü\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ JA, ZURÜCK ZUM MENÜ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"ja, zurück\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[JA, ZURÜCK]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"nein, zurück\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"ja, beenden\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"zurück zum spiel\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"zum menü beenden\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Links/Rechts: Teleporter auswählen\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Drücke {button} zum Teleportieren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Drücke {button} zum Teleportieren -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Drücke {button} zum Explodieren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Drücke {button} und rede mit Violet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Drücke {button} und rede mit Vitellary\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Drücke {button} und rede mit Vermilion\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Drücke {button} und rede mit Verdigris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Drücke {button} und rede mit Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Aktiviere das Terminal mit {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Drücke {button}, um Terminals zu aktivieren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Drücke {button} zum Interagieren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Drücke {button} zum Überspringen -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Karteneinstellungen\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"skripte bearbeiten\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"musik ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"editor-geister\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Editor-Geisterspur ist AUS\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Editor-Geisterspur ist AN\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"level laden\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"level speichern\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"zum hauptmenü\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"namen ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"autor ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"beschreibung ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"website ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"schrift ändern\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Level-Schriftart\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Wähle die Textsprache für diesen Level aus.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Schrift: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Kartenmusik\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Aktuelle Kartenmusik:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"keine Hintergrundmusik\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: etwas anderes\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"nächstes lied\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"vorheriges lied\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"zurück\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Vor dem Aufhören speichern?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"ja, speichern und beenden\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"nein, beenden ohne speichern\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"zurück zum editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Level ohne Titel\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Unbekannt\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Kachel:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"SCRIPT BOX: Klicke auf die erste Ecke\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"SCRIPT BOX: Klicke auf die letzte Ecke\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"GEGNERGRENZEN: Klicke auf die erste Ecke\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"GEGNERGRENZEN: Klicke auf die letzte Ecke\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"PLATTFORMGRENZEN: Klicke auf die erste Ecke\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"PLATTFORMGRENZEN: Klicke auf die letzte Ecke\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Klicke auf die erste Ecke\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Klicke auf die letzte Ecke\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV SKRIPT-EDITOR ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"DRÜCKE ESC UM ZUM MENÜ ZU BEENDEN\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"KEINE SKRIPT-IDS GEFUNDEN\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"ERSTELLE EIN SKRIPT MIT DEM TERMINAL ODER DER SKRIPTBOX\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"AKTUELLES SCRIPT: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Platziere mit Linksklick das Warp-Ziel\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Right click to cancel\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Wechsle das Werkzeug mit {button1} und {button2}\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Mauern\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Hintergrund\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Stacheln\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Dingsdas\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Checkpoints\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Verschwindende Plattformen\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Förderbänder\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Bewegliche Plattformen\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Feinde\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Grav-Linien\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Raumtext\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminals\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Skript-Boxen\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Warp-Zeichen\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Warp-Linien\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Crewmitglieder\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Startpunkt\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"START\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"LEERTASTE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Tileset ändern\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Farbe ändern\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Feinde ändern\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Feindbegrenzung\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Plattformbegrenzung\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Ressourcen neu laden\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Direktmodus\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Warprichtung ändern\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Raumnamen ändern\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Speichern\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Laden\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Zu speichernden Dateinamen eingeben:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Zu ladenden Dateinamen eingeben:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Neuen Raumnamen eingeben:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Raumkoordinaten x,y eingeben:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Scripnamen eingeben:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Raumtext eingeben:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Raumstation\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Draußen\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Labor\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Warp-Zone\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Schiff\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"{area}-Tileset wird jetzt verwendet\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Tileset-Farbe geändert\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Feindtyp geändert\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Plattformgeschwindigkeit ist jetzt {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Feindgeschwindigkeit ist jetzt {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Ressourcen neu geladen\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"FEHLER: ungültiges Format\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Karte geladen: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Karte gespeichert: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"FEHLER: kann Level nicht laden\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"FEHLER: kann Level nicht speichern!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Kartengröße ist jetzt [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Direkter Modus ausgeschaltet\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Direkter Modus eingeschaltet\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"FEHLER: Warplinien müssen an Kanten sein\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Raum warpt in alle Richtungen\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Raum warpt horizontal\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Raum warpt vertikal\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Raumwarping deaktiviert\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"FEHLER: kein Checkpoint zum Spawnen\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"FEHLER: maximale Anzahl von Dingsdas ist 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"FEHLER: maximale Anzahl von Crewmitgliedern ist 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Level beendet zum Menü\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Level abgeschlossen\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Abspann gezeigt\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Time Trial abgeschlossen\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Level beendet!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Spiel beendet!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Du hast ein Crewmitglied gerettet!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Alle Crewmitglieder gerettet!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Alle Crewmitglieder gerettet!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Spiel gespeichert\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Drücke die Pfeiltasten oder WASD zum Bewegen\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Zum Bewegen links/rechts drücken\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Drücke {button} zum Flippen\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Drücke {button}, um die Karte anzuzeigen und zum Schnellspeichern\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Du kannst statt HANDLUNG auch HOCH oder RUNTER drücken, um zu flippen.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Hilfe! Kann mich irgendjemand hören?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Bist du da draußen? Geht es dir gut?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Bitte hilf uns! Wir sind abgestürzt und brauchen Hilfe!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Hallo? Ist irgendjemand da draußen?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Hier spricht Doktor Violet von der D.S.S. Souleye! Bitte antwortet!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Bitte... irgendwer...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Hoffentlich geht es euch allen gut...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Glückwunsch!\n\nDu hast ein glänzendes Dingsda gefunden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Glückwunsch!\n\nDu hast ein verlorenes Crewmitglied gefunden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Glückwunsch!\n\nDu hast das Geheimlabor gefunden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Das Geheimlabor ist vom Rest des Spiels getrennt. Du kannst jetzt jederzeit hierher zurückkehren, indem du die neue Option GEHEIMLABOR im Spielmenü auswählst.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"In den Hauptrollen\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Captain Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doktor Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Officer Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Chief Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doktor Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Wenn du auf dem Boden stehst, versucht Vitellary, zu dir zu laufen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Wenn du auf dem Boden stehst, versucht Vermilion, zu dir zu laufen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Wenn du auf dem Boden stehst, versucht Verdigris, zu dir zu laufen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Wenn du auf dem Boden stehst, versucht Victoria, zu dir zu laufen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Wenn du auf dem Boden stehst, versucht dein Begleiter, zu dir zu laufen.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Wenn du an der Decke stehst, versucht Vitellary, zu dir zu laufen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Wenn du an der Decke stehst, versucht Vermilion, zu dir zu laufen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Wenn du an der Decke stehst, versucht Verdigris, zu dir zu laufen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Wenn du an der Decke stehst, versucht Victoria, zu dir zu laufen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Wenn du an der Decke stehst, versucht dein Begleiter, zu dir zu laufen.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Wenn du NICHT auf dem Boden stehst, wird Vitellary anhalten und auf dich warten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Wenn du NICHT auf dem Boden stehst, wird Vermilion anhalten und auf dich warten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Wenn du NICHT auf dem Boden stehst, wird Verdigris anhalten und auf dich warten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Wenn du NICHT auf dem Boden stehst, wird Victoria anhalten und auf dich warten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Wenn du NICHT auf dem Boden stehst, wird dein Begleiter anhalten und auf dich warten.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Wenn du NICHT an der Decke stehst, wird Vitellary anhalten und auf dich warten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Wenn du NICHT an der Decke stehst, wird Vermilion anhalten und auf dich warten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Wenn du NICHT an der Decke stehst, wird Verdigris anhalten und auf dich warten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Wenn du NICHT an der Decke stehst, wird Victoria anhalten und auf dich warten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Wenn du NICHT an der Decke stehst, wird dein Begleiter anhalten und auf dich warten.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Du kannst erst in den nächsten Raum gehen, wenn er in Sicherheit ist.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Du kannst erst in den nächsten Raum gehen, wenn sie in Sicherheit ist.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Du kannst erst in den nächsten Raum gehen, wenn sie in Sicherheit sind.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Überlebe\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 Sekunden!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Danke fürs\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"Spielen!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"RAUMSTATION 1 GEMEISTERT\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABOR GEMEISTERT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"DEN TURM GEMEISTERT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"RAUMSTATION 2 GEMEISTERT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"WARP-ZONE GEMEISTERT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"LETZTER LEVEL GEMEISTERT\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Erhalte Rang V in diesem Time Trial\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"SPIEL BEENDET\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Beende das Spiel\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"FLIPP-MODUS BEENDET\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Beende das Spiel im Flipp-Modus\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Gewinne und sterbe nicht mehr als 50 mal\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Gewinne und sterbe nicht mehr als 100 mal\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Gewinne und sterbe nicht mehr als 250 mal\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Gewinne und sterbe nicht mehr als 500 mal\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Überstehe 5 Sekunden im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Überstehe 10 Sekunden im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Überstehe 15 Sekunden im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Überstehe 20 Sekunden im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Überstehe 30 Sekunden im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Überstehe 1 Minute im Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"HERRSCHER DES UNIVERSUMS\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Beende das Spiel im Keine-Tode-Modus\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Etwas ist schiefgelaufen, aber wir haben die Fehlermeldung vergessen.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Konnte {Pfad} nicht mounten: echtes Verzeichnis existiert nicht\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Level {path} nicht gefunden\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Fehler beim Parsen von {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename} Dimensionen nicht genaues Vielfaches von {width} mal {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"FEHLER: Konnte nicht in den Sprachordner schreiben! Stelle sicher, dass es keinen &quot;lang&quot;-Ordner neben den regulären Spielständen gibt.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Übersetzung\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Lokalisierungsprojekt geleitet von\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Übersetzungen von\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Übersetzer\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Pan-European Font Design von\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Schriftarten von\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Andere Schriftarten von\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Bearbeitung und LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arabisch\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Katalanisch\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Walisisch\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Deutsch\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Spanisch\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Französisch\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irisch\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italienisch\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japanisch\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Koreanisch\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Niederländisch\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polnisch\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Brasilianisches Portugiesisch\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Europäisches Portugiesisch\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russisch\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Schlesisch\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Türkisch\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ukrainisch\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chinesisch (Vereinfacht)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chinesisch (traditionell)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Spanisch (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Spanisch (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Spanisch (ARG)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persisch\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/de/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Du hast {n_crew|wordy} Crewmitglieder gerettet\"/>\n        <translation form=\"1\" translation=\"Du hast {n_crew|wordy} Crewmitglied gerettet\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"und {n_trinkets|wordy} Dingsdas gefunden.\"/>\n        <translation form=\"1\" translation=\"und {n_trinkets|wordy} Dingsda gefunden.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Und du hast {n_trinkets|wordy} Dingsdas gefunden.\"/>\n        <translation form=\"1\" translation=\"Und du hast {n_trinkets|wordy} Dingsda gefunden.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} Crewmitglieder übrig\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} Crewmitglied übrig\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} übrig\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} übrig\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Schwerster Raum (mit {n_deaths} Toden)\"/>\n        <translation form=\"1\" translation=\"Schwerster Raum (mit {n_deaths} Tod)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} normale Raumnamen nicht übersetzt\"/>\n        <translation form=\"1\" translation=\"{n} normaler Raumname nicht übersetzt\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/en/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/en/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>english</nativename>\n\n    <!-- English translation by X -->\n    <credit></credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Press Space, Z, or V to select</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Press {button} to select</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/en/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/en/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/en/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/en/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"\" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"\" explanation=\"the Interact action can't be configured now because it's the same as the Enter action. There's an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It's used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\"\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\"\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"\" explanation=\"\"/>\n    <string english=\"German\" translation=\"\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"\" explanation=\"\"/>\n    <string english=\"French\" translation=\"\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/en/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"\"/>\n        <translation form=\"1\" translation=\"\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/eo/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ho, ve...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Ĉu ĉio estas en ordo?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Ne! Nia ŝipo trafis ian intervenon...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Io ne ĝustas! Ni ekkraŝas...!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evakuu!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Ho, ne!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Ĉiuj eliĝu de la ŝipo!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Tio ĉi devus ne okazi!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Ho! Kiel timige!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Nu, ni ĉiuj eskapis, ĉu ne?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...ha lo?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Kial la ŝipo teleportis min ĉi tien sola?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Mi esperas, ke la aliaj eskapis enordaj...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violeto! Ĉu estas vi?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Kapitano! Vi vivas!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"La teleportilo de la ŝipo ŝajne estas terure rompita!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Mi pensas, ke ĉiuj teleportiĝis tuthazarden! Ili povus esti ie ajn!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Ho, ve!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Mi estas sur la ŝipo - ĝi estas tre damaĝita, sed ankoraŭ en unu peco!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Kie vi estas, Kapitano?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Mi estas en ia kosma stacio... Ĝi ŝajnas sufiĉe moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Ŝajne estas ia interveno en ĉi tiu dimensio...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Mi nun elsendas la koordinatojn de la ŝipo al vi.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Mi ne povas reteleporti vin ĉi tien, sed...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Se VI povas trovi teleportilon ie proksime, devus esti eble reteleportiĝi al mi!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Bone! Mi provos trovi iun!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Bonŝancon, Kapitano!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Mi plu penados trovi la aliajn skipanojn...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Ho! Kio estas tio, mi scivolas...\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Mi verŝajne ne vere bezonas ĝin, sed eble farindas preni ĝin al la ŝipo por studi ĝin...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Ho! Jen unu plu de tiuj brilaĵoj!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Mi verŝajne ne vere bezonas ĝin, sed eble farindas preni ĝin al la ŝipo por studi ĝin...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"A ha, teleportilo!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Nun mi povas reveni al la ŝipo!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Do, Doktoro - ĉu vi havas ideon pri la kaŭzo de la kraŝo?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Estas ia bizara signalo ĉi tie, kiu intervenas en nian aparataron...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Ĝi perdigis al la ŝipo ĝian kvantuman pozicion, ĵetante nin en ĉi tiun dimension!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ho, ve!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Sed mi pensas, ke ni povos ripari la ŝipon kaj eskapi...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...se nur ni trovas la aliajn skipanojn.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Vere ne scias ni ion ajn pri ĉi tiu loko...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Niaj amikoj povas esti ie ajn - ili eĉ povus esti en danĝero!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Ĉu ili povas reteleportiĝi ĉi tien?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Ne, krom se ili trovas ian manieron komuniki al ni!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Ni ne povas trovi ilian signalon, kaj ili ne povas teleportiĝi ĉi tien krom se ili scias, kie estas la ŝipo...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Do, kion faru ni?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Ni devas trovi ilin! Esploru la dimension kaj serĉu ĉien ajn, kie ili eble finiĝis...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Bone! Kie ni komencu?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Nu, mi penadis trovi ilin per la ŝipaj skaniloj.\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Tio ne funkcias, sed mi ja trovis ion...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Ĉi tiuj lokoj montriĝas en la skanoj kun altenergiaj regulecoj!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Estas bona ŝanco, ke tie estas teleportiloj - kio signifas, ke ili verŝajne estas konstruitaj proksime al gravaĵoj...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Ili do eble estas bonaj lokoj por ekserĉi.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Bone! Mi iros eksteren kaj provos trovi ion!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Mi estos ĉi tie, se vi iam ajn bezonas helpon!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Mi estos ĉi tie, se vi iam ajn bezonas helpon!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Mi sentas min iom superŝarĝita, Doktoro.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Kie mi komencu?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Memoru, ke vi povas premi {b_map} por kontroli, kie vi estas sur la mapo!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Serĉu areojn, kie eble estas la skipanoj...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Se vi perdiĝas, vi povas reveni al la ŝipo per iu ajn teleportilo.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Kaj ne ĉagreniĝu! Ni ĉiujn trovos!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Ĉio finiĝos bone!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Ĉu vi bonfartas, Kapitano?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Mi zorgas pri Viktoria, Doktoro!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Mi zorgas pri Vitelario, Doktoro!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Mi zorgas pri Verdigriso, Doktoro!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Mi zorgas pri Vermiljo, Doktoro!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Mi zorgas pri vi, Doktoro!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ho - nu, ne ĉagreniĝu, ĉiuj aperos!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Jen! Havu bombonon!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Ĉi tie ŝajnas bona loko por konservi la aferojn, kiujn mi trovas en tiu ĉi dimensio.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Viktoria ŝategas studi la interesajn aĵojn, kiujn ni trovas en niaj aventuroj!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Tie ĉi ŝajnas bona loko por konservi tiujn brilaĵojn.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Viktoria ŝategas studi la interesajn aĵojn, kiujn ni trovas en niaj aventuroj!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Mi esperas, ke ŝi estas en ordo...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Kapitano! Mi ege maltrankviliĝis...\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Ĉefo Verdigriso! Mi ĝojas vidi vin!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Mi penadis eskapi, sed mi simple iris sencele...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Mi venas de la ŝipo. Mi estas ĉi tie por reteleporti vin tien.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Ĉu ĉiuj estas enorde? Ĉu Violeto...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Ŝi bonfartas - ŝi estas sur la ŝipo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ho! Bonege - ni ekiru do!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Ho, ve! Kapitano! Ĉu ankaŭ vi estas perdita?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Estas enorde - mi venis por savi vin!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Mi klarigu ĉion...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Kio? Mi tute ne komprenas ĉion ĉi!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ho... nu, ne ĉagreniĝu.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Sekvu min! Ĉio estos en ordo!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Snuf&apos;... ĉu vere?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Bone, do!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitano!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Ho, mi ĝojegas vidi vin! Mi pensis, ke nur mi eskapis la ŝipon...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermiljo! Mi sciis, ke vi estus enorde ja!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Do, kio estas la situacio?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Ha, klaras! Nu, ni ja revenu do.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Estas teleportilo en la apuda ĉambro.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ha, Viridiano! Ankaŭ vi eliĝis de la ŝipo bone, mi vidas.\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Estas bone vidi, ke vi enordas, Profesoro!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Ĉu la ŝipo estas en ordo?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Ĝi multe damaĝiĝis, sed Violeto plu laboras ripari ĝin.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Ni vere bezonas vian helpon...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ha, kompreneble!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"La fona interveno en tiu ĉi dimensio preventis la ŝipon trovi teleportilon, kiam ni kraŝis!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Ni ĉiuj teleportiĝis al diversaj lokoj!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh... tio ŝajnas ĝuste!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Ni revenu al la ŝipo, do!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Post vi, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Ŭaaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Kapitano! Ĉu vi enordas?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Mi enordas... ni... ni ne estas sur la ŝipo...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Kie ni estas?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Ŭaaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Io misiĝis... ni trovu vojon reen!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Sekvu min! Mi helpos vin!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Promesu, ke vi ne forlasos min!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Mi promesas! Ne ĉagreniĝu!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Ĉu vi enordas tie, Doktoro?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Mi volas iri hejmen!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Kie ni estas? Kiel ni eĉ finiĝis ĉi tien?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Nu, Violeto diris ke la interveno en la dimensio, en kiu ni kraŝis, kaŭzis problemojn ĉe la teleportiloj...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Mi supozas, ke io misiĝis...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Sed se ni povas trovi alian teleportilon, mi pensas, ke ni povas iri reen al la ŝipo!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Snuf&apos;...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Kapitan&apos;! Kapitan&apos;! Atendu min!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Ne forlasu min, mi petas! Mi ne volas esti ŝarĝo!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Mi tre timas!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ho... ne ĉagreniĝu, Viktoria, mi prizorgos vin!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Ni neniam eskapos el ĉi tie, ĉu?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Mi... mi ne scias...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Mi ne scias, kie ni estas, aŭ kiel ni eliros...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Ni perdiĝas por ĉiam!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ho, Viktoria... aferoj ne tiel malbonas!\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Mi sentas, ke ni preskaŭ estas hejme!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Alia teleportilo certe proksimas!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Mi esperas, ke vi pravas, Kapitano...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Kapitano! Vi ja pravis! Jen la teleportilo!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"A ha! Vi maltrankviligis min momente... mi pensis, ke ni neniam trovus ĝin.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"He? Ĉu vere?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Ĉiuokaze, ni reiru al la ŝipo.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Hm? Tio ĉi ne estas la ŝipo...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Kapitano! Kio okazas?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Mi... mi ne scias!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Kie ni estas?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Aj, tio ne estas bona... io ŝajne misiĝis ĉe la teleportilo!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Bone... ni ne paniku!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Ni serĉu alian teleportilon!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Ni iru ĉi tien!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Post vi, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Do, Violeto estas sur la ŝipo, ĉu? Kaj ŝi vere bonfartas?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Tute! Ŝi helpis min retrovi la vojon al la ŝipo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ho, bone! Mi multe zorgis pri ŝi...\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Kapitano, mi havas sekreton...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Mi tre ŝatas Violeton!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Ho, ĉu vere?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Promesu, ke vi ne diros tion al ŝi!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Sal denove!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hej!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Ĉu vi enordas?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Mi pensas, ke jes! Mi vere esperas, ke ni povas trovi vojon reen...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Do, teme pri Violeto...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Ho... jes?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Ĉu vi havas ian konsilon?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ho!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Nu... vi devus... esti vi mem!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ho.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Dankon, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Do, ĉu vi pensas ke la ŝipon vi povos ripari?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Dependas de la damaĝo... tamen, mi pensas, ke jes!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Ne vere estas tiel malfacile. La baza dimensio-teleporta motordesegno sufiĉe simplas, kaj se ni povas refunkciigi tion, ne devus esti problemo irante hejmen.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ho! Bonege!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Finfine, teleportilo!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Mi ekĉagreniĝis, ke ni ne trovus iun...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Ni revenu al la ŝipo!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Ŭoŭ! Kie ni estas?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Tio... ne ĝustas... Io ŝajne misiĝis ĉe la teleportilo!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ho, ne gravas... ni povas rektigi tion, kiam ni revenas ŝipen!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Ni ekesploru!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Bone, do!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Sekvu min!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Jes ja, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hej, Viridiano... kiel ekzakte okazis la kraŝo, do?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ho, mi ne vere scias - ia speco de interveno...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...aŭ io tiel scienceca. Tio vere ne estas mia fako.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ha - nu, ĉu vi pensas, ke ni povos ripari la ŝipon kaj iri hejmen?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Kompreneble! Ĉio finiĝos tute bone!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Sal denove! Ĉu vi ankoraŭ fartas bone?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Mi pensas, ke jes! Sed vere mi volas reatingi la ŝipon...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Ĉio enordos! Se ni povas trovi teleportilon ie, certe ni povos reveni senprobleme!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Ĉu ni jam atingis ĝin?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Ni alproksimiĝas, mi pensas...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Mi esperas...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Mi scivolas, kie ni estas, ĉiuokaze.\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Tio ĉi iel ŝajnas malsama ol la dimensio, en kiu ni kraŝis.\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Ne scias mi ja... sed ni devas jam esti proksima al teleportilo.\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Jen ni estas!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Kompreneble, kiel mi diris! Ni revenu al la ŝipo!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Ho! Kiel kurioze...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Kapitano! Ĉu vi jam estis ĉi tie antaŭe?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Kio? Kie ni estas?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Mi suspektas, ke io forturnis nian teleportilan elsendon! Tie ĉi estas loko nova...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ho, ve!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Ni serĉu teleportilon kaj revenu al la ŝipo...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Sekvu min!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Mi tuj malantaŭas, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Kion vi pensas pri ĉio ĉi, Profesoro?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Mi supozas, ke tiu ĉi dimensio iel rilatas al la interveno, kiu kraŝigis nin!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Eble ĉi tie ni trovos la kaŭzon...\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"A ha! Ĉu vere?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Nu, tio simple estas konjekto. Mi devos reveni ŝipen, antaŭ ol mi povos fari konkretajn testojn...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Hoo! Kio estis tio?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Kio estis kio?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Tiu granda... umo kun litero K! Kion ĝi faras, mi scivolas...\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Eh... mi vere ne scias, kiel respondi al tiu demando...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Verŝajne plej bonus tute ne agnoski ĝin.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Ĉu eble ni prenu ĝin al la ŝipo por studi ĝin?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Ni vere ne pensu tro multe pri ĝi... ni pluiru!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Vere, estas io tre stranga pri tiu ĉi dimensio...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Hm, jes?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Vere ne devus esti eble moviĝi inter dimensioj per normala teleportilo...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Eble tiu ĉi tute ne estas konvena dimensio?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Eble ĝi estas ia speco de polara dimensio? Io artefarite kreita ial?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Mi esperas, ke ni baldaŭ revenos. Mi havas multajn testojn plenumendajn!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Mi scivolas, ĉu estas aliaj aferoj esplorindaj en tiu ĉi dimensio...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Eble... sed nune, ni okupiĝu pri trovi la aliajn skipanojn.\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Finfine!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Ni revenu al la ŝipo!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ho, ve...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Ne denove!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Viktoria? Kie vi estas?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Helpu!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Atendu! Mi savos vin!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigriso? Kie vi estas?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaaaĥ!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Atendu! Mi savos vin!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermiljo? Kie vi estas?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Ŭiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Atendu! Mi savos vin!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitelario? Kie vi estas?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitano!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Atendu! Mi savos vin!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Mi sentas min vomema...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mi sentas min kapturna!\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Ho! Vi estas en ordo!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mi sentas min kapturna...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Denove! Ni faru tion denove!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mi sentas min kapturna...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Tio estis interesa, ĉu ne?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Mi sentas min kapturna...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"...Mi esperas, ke Verdigriso enordas.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Se vi povas trovi lin, li estus helpego por ripari la ŝipon!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Ĉefo Verdigriso tiel kuraĝas kaj ĉiel lertas!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Bonvenon reen, Kapitano!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Mi pensas, ke Viktoria tre feliĉas esti en la ŝipo denove.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ŝi vere ne ŝatas la aventuradon. Ŝi multe hejmosopiras!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermiljo alvokis por diri saluton!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Li vere antaŭĝojas helpi vin trovi la aliajn skipanojn!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Li vere antaŭĝojas helpi vin trovi Viktorian!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Li vere antaŭĝojas helpi vin trovi Vitelarion!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Li vere antaŭĝojas helpi vin trovi Verdigrison!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Li vere antaŭĝojas helpi vin trovi Vermiljon!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Li vere antaŭĝojas helpi vin trovi vin!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Kapitano! Vi trovis Verdigrison!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Multajn dankegojn!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Mi feliĉegas, ke Profesoro Vitelario bonfartas!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Li havis multe da demandoj por mi pri ĉi tiu dimensio.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Li jam ekprilaboras sian esploradon!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doktoro, okazis io stranga, kiam ni reteleportis al la ŝipo...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Ni perdiĝis en alia dimensio!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ho, ve!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Eble tiu dimensio iel rilatas al la interveno, kiu kaŭzis al ni la kraŝon...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Mi esploros tion.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doktor&apos;! Doktor&apos;! Okazis denove!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"La teleportilo portis nin en tiun strangan dimension...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, nepre io stranga okazas...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se nur ni povus trovi la fonton de la interveno!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doktoro, io stranga okazas kiam ni reteleportiĝas al la ŝipo...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Io prenadas nin en alian bizaran dimension!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ho, ve!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Eble tiu dimensio iel rilatas al la interveno, kiu kaŭzis al ni la kraŝon...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, nepre io stranga okazas.\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se nur ni povus trovi la fonton de la interveno!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Hej, Kapitano! Ekde kiam vi malŝaltis la fonton de la interveno, ni nun povas tuje reteleporti ĉiujn al la ŝipo, laŭbezone!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Kiam ajn vi volas reveni ŝipen, simple elektu &apos;ŜIPO&apos; en via menuo!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Mi estas inĝeniero!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Mi pensas, ke mi povas re-irigi la ŝipon, sed necesos iom da tempo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Viktoria menciis ion pri laboratorio. Mi scivolas, ĉu ŝi trovis ion ajn tie...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermiljo ĉeestas denove! Hu ra!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"La Profesoro havis multajn demandojn pri ĉi tiu dimensio por mi...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Tamen, ni ankoraŭ ne scias multe.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Ĝis kiam ni eltrovas la fonton de la interveno, ni povas iri nenien.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Mi feliĉegas, ke Violeto bonfartas!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Tiu alia dimensio, en kiu ni finiĝis, devas iel rilati al tiu ĉi...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"La anteno estas rompita! Estos tre malfacile ripari tion...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Ŝajnas, ke ni teleportiĝis en masivan rokaĵon, kiam ni kraŝis!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Estos malfacile apartigi la ŝipon de tio...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La ŝipo estas tutriparita. Ni povas forveturi, kiam ajn ni bezonas!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Ne ĉagreniĝu, Kapitano!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Ni trovos elvojon!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Mi esperas, ke Viktoria bonfartas...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Surprizoj tiaj tre ĉagrenas ŝin...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Mi ne scias, kiel ni refunkciigos la ŝipon...\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Ĉefo Verdigriso scius kion fari...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Mi scivolas, kio kaŭzis al la ŝipo kraŝi ĉi tie.\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Estas bedaŭrinde, ke la Profesoro ne ĉeestas, ĉu ne? Certe li povus eltrovi!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Bonegas esti ĉi tie denove!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Mi antaŭĝojas helpi vin trovi la aliajn skipanojn!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Estos kiel tempoj malnovaj, ĉu ne, Kapitano?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Bonegas havi Viktorian kun ni denove.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Ŝi ŝajnas tre feliĉa, denove eklaboranta en sia laboratorio!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Mi pensas, ke mi vidis Verdigrison laboranta ĉe la ŝipeksteraĵo!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Vi trovis Profesoron Vitelario! Bonege!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Nepre ni baldaŭ rektigos ĉi tiun aferon de interveno!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Tiu alia dimensio vere strangis, ĉu ne?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Mi scivolas, kio kaŭzis la teleportilon sendi nin tien.\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Heja, Kapitano!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Tiu vojo aspektas iom danĝera...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Mi helpas!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hej, Kapitano!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Mi trovis ion interesan ĉi tie - la saman teleportspuron kiun mi vidis, kiam mi surteriĝis!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Iu de la ŝipo devas esti proksime...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Ĉi tiu dimensio estas tre ekscita, ĉu ne?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Mi scivolas, kion ni trovos!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Ĉu ajnaj spuroj de Profesoro Vitelario?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Bedaŭrinde, ankoraŭ ne...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Mi esperas, ke li bonfartas...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Dankegon pro savi min, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Mi tiel feliĉas esti surŝipe denove!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Tiu laboratorio estis tre malhela kaj timiga! Mi tute ne ŝatis ĝin...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitelario revenis, ĉu? Mi sciis, ke vi lin trovus ja!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Nu, mi konfesas, ke mi tre zorgis, ke ne...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"...aŭ ke io eble okazis al li...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"snuf&apos;...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doktoro Viktoria? Li tute bonfartas!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ho! Pardonu! Mi simple pripensis, kio se io malbona okazus...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Dankon, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Vi trovis Vermiljon! Bonege!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Mi volas, ke li ne estu tiel senzorga!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Li nepre enkaĉigos sin...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigriso bonfartas! Violeto estos feliĉega!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Mi feliĉegas!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Tamen, mi multe zorgis...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Kial la teleportilo sendis nin al tiu timiga dimensio?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Kio okazis?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Mi ne scias, Doktoro...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Kial?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Heja Kapitano!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Ĉu vi provos trovi ĉiujn restantajn el tiuj brilaĵoj?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hej, Kapitano, mi trovis ĉi tion en tiu laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Ĉu vi havas ian ideon pri ĝi?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Bedaŭrinde, mi ne scias!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Ili ŝajnas gravaj, tamen...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Eble io okazos, se ni ĉiujn trovas.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitano! Venu rigardi, kion mi prilaboradis!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Ŝajnas ke tiuj brilaĵoj disĵetas iajn strangajn energi-indikojn!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Do mi ilin analizis...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitano! Venu rigardi, kion mi prilaboradis!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Mi trovis tion ĉi en tiu laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Ŝajnas, ke ĝi disĵetas ian strangan energi-indikon...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Do mi ĝin analizis...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...kaj mi trovis pliajn per la ŝipa skanilo!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Se vi havas ŝancon, eble estus bone serĉi la restaĵon!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Ne endanĝerigu vin, tamen!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...sed ŝajnas, ke vi jam trovis ĉiujn el ili en tiu ĉi dimensio!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ho? Ĉu vere?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Jes ja, bone farite! Tio nepre ne estis facile!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...kaj ili estas rilataj. Ili ĉiuj estas parto de io pli granda!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ho? Ĉu vere?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Jes ja! Ŝajnas esti dudek variantoj de la fundamenta energispuro...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Atendu...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Ĉu tio signifas, ke vi ĉiujn trovis?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Mi eltrovas interesegajn aferojn, Kapitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Tiu ĉi dimensio ne estas kiel iu ajn alia, kiun ni vizitis, Kapitano.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Estas io stranga pri tiu ĉi loko...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kapitano, ĉu vi rimarkis, ke tiu ĉi dimensio ŝajnas volvi sin?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Jes, estas strange...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Ŝajnas, ke tiu ĉi dimensio havas problemojn pri stabileco - same kiel la nia!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Mi esperas, ke ne kaŭzas ilin ni...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Kio? Ĉu vi pensas, ke ni eble kulpas?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Ne, ne... estas tre neverŝajne, vere...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Mia konjekto estas ke la homoj, kiuj iam loĝis ĉi tie eksperimentis pri manieroj preventi la kolapson de la dimensio.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Tio klarigus, kial oni kunvolvis la randojn...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hmm, eble tio kaŭzas la intervenon...?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Mi scivolas, kien iris la homoj, kiuj iam loĝis ĉi tie...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Laŭ mi ne estas koincido, ke la teleportilo devojiĝis al tiu dimensio...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Estas io tie. Mi pensas, ke tio eble kaŭzas la intervenon, kiu preventas nin forlasi tiun ĉi dimension...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Mi feliĉas, ke Verdigriso estas en ordo.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Estos multe pli facile trovi elvojon, kiam la ŝipo estas riparita!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ha, vi trovis Doktoron Viktoria - bonege!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Mi havas multajn demandojn por ŝi!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermiljo diras, ke li estis kaptita en ia tunelo...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Jes, ĝi ŝajnis simple serpentumi senfine...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interese... mi scivolas, kial oni konstruis tion...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Estas bonege esti ĉi tie denove!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Mi havas multe da laboro, kion mi devas ankoraŭ fari...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Mi scias, ke verŝajne estas iom danĝere resti ĉi tie, pro la kolapso de la dimensio...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...sed tre maloftas trovi lokon tiel interesan!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Eble ni trovos la solvojn por niaj propraj problemoj ĉi tie!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Kapitano! Mi volis doni tion ĉi al vi...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Profesoro! Kie vi trovis ĉi tion?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Ho, ĝi simple kuŝis ie en tiu kosmostacio.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Estas bedaŭrinde, ke Doktoro Viktoria ne estas ĉi tie. Ŝi amas studi tiajn aferojn...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Ĉu ajna ideo pri ĝia celo?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Ne... sed ĝi ja disĵetas strangan energio-indikon...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...do mi uzis nian skanilon por trovi pliajn!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...tamen, bonvolu ne distriĝi de trovi Viktorian pro ili!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Mi esperas, ke ŝi bonfartas...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Mi ne povas trovi pluajn, tamen.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Eble vi trovis ĉiujn el ili...?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Bonvenon reen!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Eh, kie estas Kapitano Viridiano?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"...Ha lo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Ĉu iu ajn estas?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GENERILO DE DIMENSIA STABILECO *\n\n        [ Nune generas ]\n      Maksimuman stabilecon\n\n            [ Stato ]\n             enreta\n\nPRETA _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"A ha! Ĉi tio devas esti la kaŭzo de la interveno!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Mi scivolas, ĉu mi povas malŝalti ĝin...\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"AVERTO: Malebligi la generilon de dimensia stabileco eble kaŭzos malstabilecon! Ĉu vi certas, ke vi volas fari tion?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Jes!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Serioze! La tuta dimensio povus kolapsi! Pensu minuton pri tio, vere!\n\nĈu vi vere certas, ke vi volas malŝalti ĝin?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Jes!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= AVERTO =-\n \nDIMENSIA STABILIGILO ESTAS MALŜALTITA\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ho, ve...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Ajnan momenton...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Saluton!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitano!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitano!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitano!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Kapitano!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Kapitano!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Ho, vi enordas!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Mi sciis, ke vi enordus ja!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Ni multe zorgis, kiam vi ne revenis...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...sed kiam vi malŝaltis la fonton de la interveno...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...ni povis trovi vin per la ŝipaj skaniloj...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...kaj reteleporti vin al la ŝipo!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Tio estis bonŝance!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Dankon, amikoj!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...ŝajnas, ke la dimensio ekperdas sian stabilecon, same kiel la nia...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...ni povas resti kaj esplori iom plu, sed...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...fine, ĝi tute kolapsos.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Ni ne scias, kiom longe ni povas resti ĉi tie. Sed la ŝipo estas riparita, do...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...tuj kiam ni pretas, ni povas iri hejmen!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Kio nun, Kapitano?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Ni eltrovu, kiel savi ĉi tiun dimension!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"Kaj kiel savi ankaŭ nian propran hejman dimension!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"La solvo troveblas ie, nepre!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Ni ekiru!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Ho! Vi trovis ĉiujn el ili!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Ĉu vere? Bonege!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Mi faros kelkajn testojn kaj vidos, ĉu mi povas eltrovi ilian celon...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Tio... tio ŝajnas malbona...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Kuru!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ho, ne!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Ne denove!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Atendu! La bruo ĉesis!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Ĉi tie ni konservis tiujn brilaĵojn... kio okazis?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Ni simple ludis kun ili, kaj...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...subite ili eksplodis!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Sed rigardu, kion ili faris! Ĉu tio estas teleportilo?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Ŝajnas al mi ke jes, sed...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Mi neniam antaŭe vidis teleportilon tian...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Ni devus priesplori ĉi tion!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Kion vi pensas, Kapitano?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Ĉu ni eltrovu, kien ĝi kondukas?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Ni ekiru!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Ho, ne! Ni estas kaptitaj!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Aj, ve...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... kiel ni eliĝu de ĉi tio, do?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"KOMBINIĜU!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Aŭ, nu... ni simple povis reteleportiĝi al la ŝipo...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Ŭoŭ! Kio estas ĉio ĉi?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Ĝi ŝajnas esti alia laboratorio!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Ni esploru kaj rigardu!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Rigardu! Estas multege da esploradaj tekstoj ĉi tie! Ĉio ĉi nepre estos helpo al nia hejmo!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Mi scivolas, kial oni forlasis tiun ĉi dimension - ili preskaŭ havis ĉion solvita...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Eble ni mem povus rektigi ĝin por ili. Eble ili eĉ revenos...?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Kia mirinda laboratorio! La sciencistoj, kiuj laboris ĉi tie sciis multe pli pri teleporta teknologio ol ni!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Kapitano! Ĉu vi vidis ĉi tion?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Kun iliaj esploraĵoj kaj la niaj, devus esti eble restabiligi nian dimension!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Ni estas savitaj!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Rigardu, kion mi trovis!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Ĝi sufiĉe malfacilas - mi nur povas daŭri 10 sekundojn, pli-malpli...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= MUZIKILO =-\n \nMuziko daŭre estos ludata, ĝis kiam vi forlasas la ŝipon.\n \nTrovu kolektaĵojn por malŝlosi novan muzikon!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SEKVA MALŜLOSO:\n5 kolektaĵoj\n \nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SEKVA MALŜLOSO:\n8 kolektaĵoj\n \nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SEKVA MALŜLOSO:\n10 kolektaĵoj\n \nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SEKVA MALŜLOSO:\n12 kolektaĵoj\n \nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SEKVA MALŜLOSO:\n14 kolektaĵoj\n \nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SEKVA MALŜLOSO:\n16 kolektaĵoj\n \nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SEKVA MALŜLOSO:\n18 kolektaĵoj\n \nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SEKVA MALŜLOSO:\n20 kolektaĵoj\n \nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= PRIVATA PROTOKOLO =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Preskaŭ ĉiuj nun estas evakuigitaj el la kosmostacio. Ni, kiuj restas, foriros post kelkaj tagoj, kiam nia esplorado estas finita.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...ĉio fine kolapsos. Tiel la universo iras.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Mi scivolas, ĉu la generilo, kiun ni metis en la polardimension, faras la problemojn ĉe niaj teleportiloj...\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Ne, verŝajne estas nura cimo.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= PRIVATA PROTOKOLO =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ĥa! Neniu iam ajn atingos tiun ĉi.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Lastatempe mi ĉasiĝis laŭ koridoro de giganta kubo, kiu surhavis la vorton EVITU.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Tiuj sekurigrimedoj eble tro sekuras!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"La sola vojo en mian privatan laboratorion estas per teleportilo.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Mi certigis, ke estas malfacile por senaŭtoritataj personoj aliri ĝin.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... nia unua avancego estis la kreo de la inversigilo, kiu kreas spegulitan dimension preter konsiderata eventa horizonto ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...kun nur modifeto al la kutimaj parametroj, ni fine povis stabiligi senfinan tunelon!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... la fina paŝo de krei la dimensian stabiligilon estis krei senfinan retrokupladan iteracion...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"....malgraŭ niaj plej fortaj penoj, la dimensia stabiligilo ne povos daŭri por ĉiam. Ĝia kolapso estas sen evito...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"He? Ĉi tiuj koordinatoj eĉ ne estas en tiu ĉi dimensio!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= PRIVATA PROTOKOLO =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"Mi devis forbari aliron al la plimulto el nia esploraĵoj. Kiu scias, kio povus okazi, se tiujn ekhavis la malĝustaj manoj? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notoj de esplorado =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... aliro al la regcentro ankoraŭ eblas per la ĉefaj atmosferaj filtriloj ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... ŝajne montriĝas, ke la solvo por stabiligi tiun ĉi dimension estis krei balancigan forton eksteran!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Tamen tio ŝajnas esti portempa solvo plejbonokaze.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Mi estis prilaboranta ion pli daŭran, sed ŝajne estos tro malfrue...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?SINTAKS-ERARO\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ĉar la ŝipo estas riparita, ni povas forveturi kiam ajn ni volas!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Ni ĉiuj konsentis daŭre esplori tiun ĉi dimension, tamen.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Kiu scias, kion ni trovos?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= ŜIPA RADIOFONO =-\n \n[ Stato ]\nElsendanta\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= AVERTO =-\n \nLa Supergravitrono estas nur por celoj de amuzo.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Iu ajn, kiu uzas la Supergravitronon por edukaj celoj postuliĝos stari en la angulo por gebubaĉoj.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= KOSMOŜIPO SOULEYE =-\n \nŜipnavigaj regiloj\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Eraro! Eraro! Ne eblas izoligi dimensiajn koordinatojn! Interveno detektiĝas!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...Ho, mi jam trovis tion.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Bonvolu malebligi nevundeblecon kaj/aŭ malrapidigon antaŭ ol eniri la Supergravitronon.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/eo/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/eo/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>esperanto</nativename>\n\n    <!-- English translation by X -->\n    <credit>Esperanta traduko de Reese Rivers</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Premu spaceton, Z aŭ V por elekti</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Premu {button} por elekti</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/eo/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"nul\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"unu\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"du\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tri\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"kvar\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"kvin\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"ses\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"sep\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"ok\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"naŭ\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"dek\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"dek unu\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"dek du\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"dek tri\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"dek kvar\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"dek kvin\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"dek ses\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"dek sep\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"dek ok\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"dek naŭ\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"dudek\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"dudek unu\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"dudek du\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"dudek tri\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"dudek kvar\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"dudek kvin\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"dudek ses\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"dudek sep\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"dudek ok\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"dudek naŭ\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"tridek\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"tridek unu\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"tridek du\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"tridek tri\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"tridek kvar\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"tridek kvin\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"tridek ses\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"tridek sep\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"tridek ok\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"tridek naŭ\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"kvardek\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"kvardek unu\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"kvardek du\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"kvardek tri\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"kvardek kvar\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"kvardek kvin\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"kvardek ses\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"kvardek sep\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"kvardek ok\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"kvardek naŭ\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"kvindek\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"kvindek unu\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"kvindek du\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"kvindek tri\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"kvindek kvar\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"kvindek kvin\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"kvindek ses\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"kvindek sep\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"kvindek ok\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"kvindek naŭ\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"sesdek\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"sesdek unu\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"sesdek du\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"sesdek tri\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"sesdek kvar\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"sesdek kvin\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"sesdek ses\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"sesdek sep\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"sesdek ok\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"sesdek naŭ\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"sepdek\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"sepdek unu\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"sepdek du\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"sepdek tri\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"sepdek kvar\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"sepdek kvin\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"sepdek ses\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"sepdek sep\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"sepdek ok\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"sepdek naŭ\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"okdek\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"okdek unu\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"okdek du\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"okdek tri\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"okdek kvar\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"okdek kvin\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"okdek ses\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"okdek sep\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"okdek ok\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"okdek naŭ\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"naŭdek\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"naŭdek unu\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"naŭdek du\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"naŭdek tri\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"naŭdek kvar\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"naŭdek kvin\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"naŭdek ses\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"naŭdek sep\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"naŭdek ok\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"naŭdek naŭ\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cent\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/eo/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Unufenda eksperimento\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Restu surgrunde\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Mi pardonpetas\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Pardonu min do!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Skorpio\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Iru plu\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Miksita koridoro\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Sinusoido\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Tablofutbalo\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Filadelfia Eksperimento\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Pretiĝu por la saltado\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Estas tute sekure\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Malfacila sed kolektinda\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Dufenda eksperimento\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Kunfandiĝo\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Malfacila akordo\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Blua kaj senĝua\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"La litero G unu fojon\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Dornamaĵoj\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Kvadrata radiko\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Renversiĝemulo\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Kordoteorio\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Lifto-ŝakto\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Mi flaras ozonon\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Liberigu la menson\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Profunda problemo\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Atingante la apogeon\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Du sufiĉas, tri troas\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Pikaĵostrio deplojiĝis\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalio\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Super la pinaklo\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Nerekta saltvektoro\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Tienreenismo\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Neakireblio plej pura\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Pinĉa pasaĵo\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Nesekura danco\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Staranta ondo\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generilo de envolviĝo\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Nur plialtiĝos de ĉi\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Ĉu vi jam lacas?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Ento de tento\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"La principo de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Teleportila disrompiĝo\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La Turo\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Ruĝa rifuĝejo\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Teleforporto\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Sube suren\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Trompe simpla\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Elirakordo\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Ne malridetu, malmalridetu!\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Petoleto\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Premio por neprudentuloj\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Nehaltigeble\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Unudirekta ĉambro\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Kredu min, sinjoro\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"La filtrilo\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"La vojgardisto\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Rulponto kaj dolio\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"La jesuloj\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Iuflanke aliflanken\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V-stebero\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Jen laŭflue jen kontraŭflue\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"La alta vojo malaltas\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Vertikala V-jaĝo\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Ekstera hulo\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Verda reaperis!\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Lineara koliziaĵo\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Komunikada plusendejo\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Bonvenon stacien\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Militado el la tranĉeoj\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Senhalta bushaltejo\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Fino de nivelo!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Pli malpeza ol aero\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Diluoj kaj poluoj\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"La kukolo\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Retroglitanto\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Elektu trakon\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Verdire\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Jen kiel aferoj estas\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Tial mi devas mortigi vin\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Atmosfer-filtrada unuo\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Ĝi estas sekreto por neniu\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigmo\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Ĥa! Reagu rapide!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La prudenta ĉambro\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"La pendigito, renversita\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Gaja groto\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Segdenta ondo\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Distrumpetado\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Gordia nodo\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Vi elektis... malbone\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Murdanta klonilo\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Bisekciita spiralo\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Fuĝo el ruĝo\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Trafikŝtopiĝo\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Saltego de fido\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Sole senvole\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Bortruo\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Rubopasaĵo\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Bedaŭro\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"Kaj ĉi tie\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Kaj tie ĉi\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Ĉinaj ĉambroj\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Ofta vizitanto\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Paŭzo en la agado\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Mi amas vin\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Kiel plaĉas al vi\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Kurta cirkvito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Serpentumaj pasaĵetoj\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Movsablo\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Fantombo\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabolaĵo\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Dolaro de doloro\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Kio kuŝas sube?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Nu, pikaĵoj!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha ha ha ne vere\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Tutglatas de ĉi tie antaŭen\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Plankas kaj plafonas egale\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirinto sen enirejo\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La bruna pordego\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Randa ludo\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"La soldatojn sendu!\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"La averto\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Simple malleviĝu\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Se vi falas supren\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Mesaĝo riceviĝis\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Tempas serioziĝi\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Vermotruo de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirinto de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Atentu la fendegon\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Ŝparvojo tratempa\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Mezo de la amuzo\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Viaj amaraj larmoj... bonguste\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Facila reĝimo malŝlosiĝis\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Mi venkis!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Mi vidis\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Mi venis\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"La malfacila metodo\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Kaverna enirejo\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Supren kaj malen\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Skuondrajdisto\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"La graveco de gravito\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Meze de Ondolando\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Riparservo\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Nun sekvu min\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Tempas festi!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Kion vi atendas?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Vojo al la mezo\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Interetaĝa salto\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Atentu vian rapidecon!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertiĝo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Tempoglito\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Bonfarite!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Du bonas, tri bonegas\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Ĉu mi devas fari ĉion por vi?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Portempa misfunkcio...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Restu proksime al mi...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Kosme kaptita\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Ne alĝustigu la V-diskon\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...Sed ne tro proksime\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Vilusoj\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Regula servo revenos post nelonge\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Ne timu, kara\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Panikĉambro\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origamia ĉambro\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Faru laŭ mia diro...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Malnova votografaĵo\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Mondopokala vinalo\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...Ne laŭ mia faro\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"La fina defio\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Atentu pri la kapo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"La lasta kurado\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Ja provu plirapidiĝi\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"La liftopordo\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Rapide tra la ŝakto\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"La Gravitrono\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunelo de teruro\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Domo de speguloj\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"Vavo\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Vi malantaŭiĝas\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Fino de la klaso!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/eo/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"La kosmoj\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensio VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La Ŝipo\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Sekreta Laboratorio\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorio\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La Turo\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Teleportejo\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Kosmostacio\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Ekster Dimensio VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"La Super-Gravitrono\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Nekredeblas ke vi tiel foren atingis\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imagu tie pikaĵojn, se vi volas\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Antaŭa fenestro\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Antaŭa venestro\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"La akva flanko\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"La akva vlanko\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"La netuŝebluloj\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"La netuŝevluloj\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Vilmitaj aktualaĵoj\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Vilmitaj aktualĵoj\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Vilmivajvaktualĵoj\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vvlvivajvakvualĵoj\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvvvvajvakvu lvoj\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vovvvvv vvvvv vavv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"vovavvv vv vv vaŭv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"vovaĵov vv lv vaŭv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"vovaĵoj ve la vaŭa\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Novaĵoj ve la vaŭa\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Novaĵoj je la naŭa\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Vo-Re-Mi\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vv-Re-Mv\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"VvvRvvVvv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"VvvvMvpvrrvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"DvvvvMvpvrMrvvv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Dvsvv Mvpvr Mrvvv\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Diskv M por Mrdvo\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Disku M por Murdo\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Grizoskalo\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Gvizosvalo\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Vv ivovvvvlo\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Vv vuvv ĉivvvrko\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Lv tuva ĉievarko\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"La tuta ĉielarko\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Ripeta epizodo\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Ripvta epivodo\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vivvta evivvdo\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vvvvt vevvvvdv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv lv vvrvivv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Ev lv mvrĝivo\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"En la marĝeno\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Eble skuu la antenon\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Eble svuu la antenon\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Eblesvuv la avtevon\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Evvsvuv lvavtvvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvvuv lvvtvvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vvrvvgv av vvvlv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Vorvego al ĉvvlo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Pordego al ĉielo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/eo/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"ŜARGADO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Ludo paŭziĝis\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[alklaku por daŭrigi]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Premu M por silentigi la ludon\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Premu N por silentigi nur muzikon\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"ELDONO MAKE AND PLAY\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM instalita]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"ludi\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"niveloj\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opcioj\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"tradukado\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"agnoskoj\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"eliri\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"ludado\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opcioj de ludado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Alĝustigi diversajn agordojn de ludado.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafikoj\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opcioj de grafikoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Agordi la ekranon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"sono\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opcioj de sono\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Agordi laŭtecon kaj sontrakon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Agordi laŭtecon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"daŭrigi\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"daŭrigi de teleportilo\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Tel.-konservaĵo\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"daŭrigi de rapidkonservaĵo\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Rapidkonservaĵo\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"daŭrigi\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nova ludo\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"komenci novan ludon\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"sekreta labo\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"ludreĝimoj\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERARO: Neniuj niveloj troviĝis.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERARO: Tiu ĉi nivelo ne havas komencejon!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERARO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVERTO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"malŝlosi ludreĝimojn\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Malŝlosi ludreĝimojn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Malŝlosi partojn de la ludo, kiuj normale malŝlosiĝas laŭprogrese.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Ĉi tie, vi povas malŝlosi partojn de la ludo, kiuj normale malŝlosiĝas laŭprogrese.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"malŝlosi ŝipmuzikilon\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"malŝlosi sekretan labon\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"regilo\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opcioj de regilo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reagordi butonojn kaj ŝanĝi sentemon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"lingvo\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Lingvo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Ŝanĝi la lingvon.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Ne eblas ŝanĝi la lingvon dum tekstoskatolo montriĝas enlude.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"viŝi datumojn ĉefludajn\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"viŝi datumojn ludantnivelajn\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Viŝi datumojn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Forigi viajn konservdatumojn kaj malŝlositajn ludreĝimojn de la ĉefa ludo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Forigi viajn konservdatumojn kaj kompletigo-stelojn de ludantniveloj.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Ĉu vi certas? Tio forigos viajn nunajn konservaĵojn...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Ĉu vi certas, ke vi volas forigi ĉiujn konservitaĵojn?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Ĉu vi certas, ke vi volas forigi vian rapidkonservaĵon?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"ne forigu!\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"jes, forigu ĉion\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"jes, forigu konservaĵon\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"sontrako\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Sontrako\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Baskuligi inter MMMMMM kaj PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Nuna sontrako: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Nuna sontrako: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"baskuligi plenekranecon\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Plenekraneco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Ŝanĝi al plenekrana/fenestra reĝimo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Nuna reĝimo: PLENEKRANA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Nuna reĝimo: FENESTRA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"skalreĝimo\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Skalreĝimo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Elekti poŝtkestan/streĉan/entjeran reĝimon.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Nuna reĝimo: ENTJERA\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Nuna reĝimo: STREĈA\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Nuna reĝimo: POŜTKESTA\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"plej proksima skalo\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Plej proksima skalo\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Tio ŝanĝos la grandon al la plej proksima fenestro-grando entjer-multobla.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Vi devas uzi fenestran reĝimon por uzi tion ĉi.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"baskuligi filtrilon\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Baskuligi filtrilon\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Ŝanĝi al bildereca/nebula filtrilo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Nuna reĝimo: NEBULA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Nuna reĝimo: BILDERECA\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"baskuligi analogecon\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Analoga reĝimo\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Via televidilo funkcias sen problemo. Ne klopodu ĝustigi la bildigon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"bildrapido\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Bildrapido super 30\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Ŝanĝi ĉu la ludo ruliĝas je 30 aŭ super 30 kadroj sekunde.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Nuna reĝimo: 30 KS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Nuna reĝimo: Super 30 KS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"v-sinkronigo\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Vertikala sinkronigo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Baskuligi vertikalan sinkronigon.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Nuna reĝimo: V-sink. malŝalta\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Nuna reĝimo: V-sink. ŝalta\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"muzik-laŭteco\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Laŭteco de muziko\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Ŝanĝi la laŭtecon de la muziko.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"son-laŭteco\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Laŭteco de sonoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Ŝanĝi la laŭtecon de sonefikoj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Agnoskoj\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV estas ludo de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"kaj enhavas muzikon de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Ĉambronomoj de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versio C++ de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta-testado de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Fina bildo de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Kreis\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Kun muziko de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nomis ĉambrojn\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Porto al C++ de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Subtenintoj\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV estas subtenita de la sekvaj homoj\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"kaj ankaŭ de\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"kaj\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Kod-kontribuantoj\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Kun kontribuoj ĉe GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"kaj dankon ankaŭ al:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Vi!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Via subteno ebligas por mi daŭre fari la ludojn, kiujn mi volas fari, nun kaj estontecen.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Dankegon!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Bonŝancon!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Ne eblas konservi en ĉi tiu reĝimo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Ĉu vi volas malebligi la interscenojn en la ludo?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"malebligi interscenojn\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"ebligi interscenojn\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sentemo de analogbastono\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sentemo de bastono\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Ŝanĝi la sentemon de la analogbastono.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Malalta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Meza\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"agordi renversiĝbutonon\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Renversiĝo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"agordi enter-klavon\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Enter\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"agordi menubutonon\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Menuo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"agordi rekomencbutonon\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Rekomenco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"agordi interagbutonon\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Interago\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Renversiĝo agordita al: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"ENTER agordita al: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menuo agordita al: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Rekomenco agordita al: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interago agordita al: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Premu butonon...|(aŭ premu ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Ĉu aldoni {button}?|Premu denove por konfirmi\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Ĉu forigi {button}?|Premu denove por konfirmi\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interago nune estas Enter!|Vidu la opciojn de kurludado.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERARO: Neniuj lingvodosieroj troviĝis.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Lingvodosierujo:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Deponeja lingvodosierujo:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"agordoj por tradukistoj\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Tradukistagordoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Kelkaj agordoj utilaj por tradukistoj kaj disvolvigistoj.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"prizorgado\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Prizorgado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"malfermi dosierujon lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sinkronigi ĉiujn lingvodosierojn post aldoni novajn ĉenojn.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traduki ĉambronomojn\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traduki ĉambrojn\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Ebligi reĝimon de ĉambronom-tradukado, por ilin traduki laŭ cirkonstanco. Premu I por nevundebleco.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Vi ne ebligis la reĝimon de ĉambronoma tradukado!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"menu-testado\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Menu-testado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Cikli tra la plejparto da menuoj en la ludo. La menuoj ne vere funkcios; ĉiuj elektoj anstataŭe prenos vin al sekva menuo. Premu eskapklavon por fini.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"interscena testado\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Interscena testado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Montras ĉiujn tekstskatolojn en cutscenes.xml. Ĉi tio nur testas la bazan aspekton de ĉiu aparta tekstskatolo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"de tondujo\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"esplori ludon\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Esplori ludon\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Esplori la ĉambrojn de iu ajn nivelo en la ludo, por trovi ĉiujn tradukendajn ĉambronomojn.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"limkontrolado\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"ĉiea limkontrolado\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Limkontrolado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Trovi tradukojn, kiuj tro longas por la difinitaj limoj.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Neniuj troaj tekstoj troviĝis!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Neniuj troaj tekstoj restas!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Notu, ke la detektado ne estas perfekta.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sinkronigi lingvodosierojn\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sinkronigado\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sinkronigi\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Kunfandi ĉiujn novajn ĉenojn de la ŝablonaj dosieroj en la tradukdosierojn, konservante ekzistantajn tradukojn.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"statistikoj de lingvo\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"ĉieaj statistikoj\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statistikoj\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Nombrigi la kvanton da netradukitaj ĉenoj por tiu ĉi lingvo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Nombrigi la kvanton da netradukitaj ĉenoj por ĉiu lingvo.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Se novaj ĉenoj aldoniĝis al la anglalingvaj ŝablonaj lingvodosieroj, tiu ĉi trajto enigos ilin en la tradukdosierojn por ĉiuj lingvoj. Faru savkopion, por certeco.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Plena sinkronigo EN→Ĉiuj\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sinkronigon ne subtenas:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"altnivelaj opcioj\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Altnivelaj opcioj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Ĉiuj aliaj agordoj de ludado.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"elfokusiĝ-paŭzo\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Elfokusiĝ-paŭzo\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Baskuligi ĉu la ludo paŭziĝos, kiam la fenestro elfokusiĝas.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Elfokusiĝ-paŭzo estas MALŜALTA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Elfokusiĝ-paŭzo estas ŜALTA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"elfokusiĝ-sonpaŭzo\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Sono je elfokusiĝo\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Baskuligi ĉu sono paŭziĝos, kiam elfokusiĝas la fenestro.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Elfokuziĝa sonpaŭzo estas MALŜALTA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Elfokuziĝa sonpaŭzo estas ŜALTA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"enluda tempomontro\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Enluda tempomontro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Baskuligi la enludan tempomontron ekster tempoprovoj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Enluda tempomontro estas ŜALTA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Enluda tempomontro estas MALŜALTA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"anglalingvaj grafikoj\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Anglaj grafikoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Montri la originalajn anglalingvajn vorto-malamikojn sendistinge de la lingva agordo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Grafikoj estas nune tradukitaj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Grafikoj estas nune ĈIAM ANGLALINGVAJ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"interaga butono\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Interaga butono\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Baskuligi ĉu interagi al invitoj per aŭ ENTER aŭ E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TABO\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AGOKLAVON\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Interaga butono: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"falsa ŝargekrano\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Falsa ŝarĝekrano\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Malebligi la falsan ŝargekranon, kiu aperas lanĉante la ludon.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Falsa ŝarĝekrano estas MALŜALTA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Falsa ŝarĝekrano estas ŜALTA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"ĉambronoma fono\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fono de ĉambronomo\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Ebligi vidi tion, kio estas malantaŭ la nomo ĉe la ekranmalsupro\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Ĉambronoma fono estas TRAVIDEBLA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Ĉambronoma fono estas NETRAVIDEBLA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"konserveja konduto\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Konserveja konduto\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Baskuligi ĉu la ludo aŭtomate konserviĝu ĉe konservejoj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Aŭtomata konservado estas MALŜALTA\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Aŭtomata konservado estas ŜALTA\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opcioj de kurludado\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Kurludaj opcioj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Iuj altnivelaj agordoj, utilaj por kurludistoj.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"cimkurluda reĝimo\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Cimkurluda reĝimo\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reebligi cimojn, kiuj ekzistis en antaŭaj versioj de la ludo.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Cimkurluda reĝimo estas MALŜALTA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Cimkurluda reĝimo estas {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Elektu novan version por cimkurludado ĉi-sube.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"neniu\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"enig-prokrasto\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Prokrasto de enigoj\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reebligi la 1-kadran enigprokraston de pli-fruaj versioj de la ludo.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Enigprokrasto estas ŜALTA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Enigprokrasto estas MALŜALTA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"alirebleco\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Alirebleco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Malebligi ekranefikojn, ebligi malrapidigreĝimon aŭ nevundeblecon.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"moviĝantaj fonoj\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fonoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Malebligi animaciajn fonojn en menuoj kaj dum ludado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fonoj estas ŜALTAJ.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fonoj estas MALŜALTAJ.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"ekranefikoj\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Ekranefikoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Malebligi ekranskuojn kaj ekbrilojn.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Ekranefikoj estas ŜALTAJ.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Ekranefikoj estas MALŜALTAJ.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"tekstkonturo\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Tekstkonturo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Malebligi konturon sur luda teksto.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Tekstkonturoj estas ŜALTAJ.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Tekstkonturoj estas MALŜALTAJ.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"nevundebleco\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Nevundebleco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Esplori la ludon libere kaj senmorte. (Cimoj eble okazos.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Nevundebleco estas ŜALTA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Nevundebleco estas MALŜALTA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Ĉu vi certas, ke vi volas ebligi nevundeblecon?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"ne, reen al agordoj\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"jes, ebligu\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"malrapidigo\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Malrapidigo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Ludrapido\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Plimalrapidigi la ludon.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Elektu novan ludrapidon sube.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Ludrapido normalas.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Ludrapido estas 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Ludrapido estas 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Ludrapido estas 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"rapido normala\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"rapido 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"rapido 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"rapido 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"ludi interakton 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"ludi interakton 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Kun kiu vi volas ludi la nivelon?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"tempoprovoj\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Tempoprovoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Reludi ajnan nivelon en la ludo en konkura tempoprova reĝimo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Tempoprovoj ne estas ludeblaj kun malrapidigo aŭ nevundebleco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"malŝlosi tempoprovojn\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Tempoprovoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Vi povas malŝlosi ĉiun tempoprovon aparte.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"interaktoj\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Interaktoj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Reludi la interaktajn nivelojn.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"malŝlosi interaktojn\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"POR MALŜLOSI: Finu la interaktajn nivelojn enlude.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"mortula reĝimo\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Mortula reĝimo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Ludi la tutan ludon sen morti eĉ unu fojon.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Mortula reĝimo ne estas ludebla kun malrapidigo aŭ nevundebleco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"malŝlosi mortulan reĝimon\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"POR MALŜLOSI: Atingu S-rangon aŭ pli bonan en almenaŭ 4 tempoprovoj.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"renversa reĝimo\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Renversa reĝimo\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Renversi la tutan ludon vertikale.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Renversi la tutan ludon vertikale. Tio ĉi funkcias kun aliaj ludreĝimoj.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"malŝlosi renversan reĝimon\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Nune EBLIGITA!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Nune neebligita.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"POR MALŜLOSI: Finu la ludon.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Nevundebleco estas ebligita\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Cimkurluda reĝimo estas ebligita ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Renversa reĝimo estas ebligita\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Ĉu vi vere volas eliri?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"LUDO FINIĜIS\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Vi sukcesis atingi:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Klopodadu! Vi certe sukcesos!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Bone farite!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Ŭoŭ! Gratulon!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Supere!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Nekredeble! Bonege farite!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Be, kiel vi faris tion?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"ŬOŬ!\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Vi savis ĉiujn skipanojn!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Vi premiiĝis per nova trofeo, kiu aperas en la sekreta labo por agnoski vian atingegon!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Kolektaĵoj trovitaj]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Nombro da mortoj]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tempo pasinta]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Kolektaĵoj trovitaj:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tempo en ludo:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Renversiĝoj:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Mortoj:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Rezultoj\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPO PASINTA:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NOMBRO DA MORTOJ:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"BRILAJ KOLEKTAĴOJ:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} el {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} el {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 rango!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rango:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"kosmostacio 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Kosmostacio 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"kosmostacio 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Kosmostacio 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"la laboratorio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"La Laboratorio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la turo\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La Turo\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la volviĝejo\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La Volviĝejo\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"la fina nivelo\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"La Fina Nivelo\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"interakto 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Interakto 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"interakto 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Interakto 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Ne jam provita\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"POR MALŜLOSI:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Savi Violeton\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Savi Viktorian\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Savi Vermiljon\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Savi Vitelarion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Savi Verdigrison\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Kompletigi la ludon\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Trovi tri kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Trovi ses kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Trovi naŭ kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Trovi dek du kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Trovi dek kvin kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Trovi dek ok kolektaĵojn\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"REKORDOJ\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"BRILAĴO\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"MORTOJ\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"CELTEMPO\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPO: \" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTO: \" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"BRILO: \" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"CELTEMPO:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"PLEJA RANGO\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"EK!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Ek!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Gratulon!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Viaj konservdosieroj estas ĝisdatigitaj.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Se vi volas daŭre esplori la ludon, elektu DAŬRIGI en la ludmenuo.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Vi malŝlosis novan tempoprovon.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Vi malŝlosis novajn tempoprovojn.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Vi malŝlosis mortulan reĝimon.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Vi malŝlosis renversan reĝimon.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Vi malŝlosis la interaktajn nivelojn.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"ludi nivelon\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"nivelredaktilo\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"malfermi nivelujon\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"montri indikon al nivelujo\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"reen\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"reveni al niveloj\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"ne montru ĝin al mi\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"jes, malkaŝu la indikon\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"reen al ludmenuo\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"reprovi\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"bone\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"sekva paĝo\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"antaŭa paĝo\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"unua paĝo\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"lasta paĝo\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"ne rediru\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"daŭrigi de konservaĵo\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"ludi dekomence\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"viŝi konservaĵon\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"reen al niveloj\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"La nivelredaktilo nune ne estas subtenata en Steam Deck, ĉar necesas klavaro kaj muso por uzi ĝin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"La nivelredaktilo nune ne estas subtenata en ĉi tiu aparato, ĉar necesas klavaro kaj muso por uzi ĝin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Por instali novajn nivelojn, kopiu la dosierojn .vvvvvv al la nivel-dosierujo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Ĉu vi vere volas montri la dosierindikon? Tio eble malkaŝos konfidencajn informojn se vi elsendas.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"La nivela dosierindiko estas:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Premu {button} por komenci ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AGOKLAVO = Spaceto, Z aŭ V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Premu {button} por reveni al redaktilo]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Premu {button} por daŭrigi -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Premu {button} por daŭrigi\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Premu {button} por malfrostigi ludon]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Premu {button} por frostigi ludon]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Nuna tempo\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Plej bona tempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Sekva trofeo je 5 sekundoj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Sekva trofeo je 10 sekundoj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Sekva trofeo je 15 sekundoj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Sekva trofeo je 20 sekundoj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Sekva trofeo je 30 sekundoj\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Sekva trofeo je 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Ĉiuj trofeoj kolektiĝis!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nova rekordo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nova trofeo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Premu {button} por eliri]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRONO\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"REKORDO DE SUPERGRAVITRONO\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPO\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"ŜIPO\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"ANOJ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STAT.OJ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"KONSERVI\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAŬZO ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ELIRI ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRONO ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SENSIGNALE\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Premu {button} por teleportiĝi al la ŝipo.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Mankas...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Mankas...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Mankas...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Savita!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Savita!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(jen vi!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Ne eblas konservi en nivel-reludado\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Ne eblas konservi en mortula reĝimo\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Kiel vi finiĝis tien ĉi?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Ne eblas konservi en sekreta labo\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERARO: Ne eblis konservi ludon!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERARO: Ne eblis konservi agordodosieron!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Ludo konserviĝis sukcese!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Premu {button} por konservi la ludon]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Notu: la ludo aŭtomate konserviĝas ĉe ĉiu teleportilo.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Lasta konservo:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Ĉu reveni al ĉefa menuo?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Ĉu vi volas eliri? Vi perdos ĉiun nekonservitan progreson.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Ĉu vi volas reveni al la sekreta laboratorio?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"ne, ludu plu\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NE, LUDU PLU ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"jes, eliru al menuo\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ JES, ELIRU AL MENUO ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"jes, revenu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ JES, REVENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"ne, revenu\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"jes, eliru\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"reveni al ludo\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"eliri al menuo\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Premu ←/→ por elekti teleportilon\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Premu {button} por teleportiĝi\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Premu {button} por teleportiĝi -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Premu {button} por eksplodi\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Premu {button} por paroli kun Violeto\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Premu {button} por paroli kun Vitelario\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Premu {button} por paroli kun Vermiljo\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Premu {button} por paroli kun Verdigriso\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Premu {button} por paroli kun Viktoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Premu {button} por aktivigi terminalon\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Premu {button} por aktivigi terminalojn\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Premu {button} por interagi\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Premu {button} por preterpasi -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Mapagordoj\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"redakti skriptojn\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"ŝanĝi muzikon\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"redaktilaj fantomoj\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Redaktilaj fantomoj estas MALŜALTAJ\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Redaktilaj fantomoj estas ŜALTAJ\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"ŝarĝi nivelon\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"konservi nivelon\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"eliri al ĉefa menuo\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"ŝanĝi nomon\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"ŝanĝi aŭtoron\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"ŝanĝi priskribon\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"ŝanĝi retejon\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"ŝanĝi tiparon\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Nivela tiparo\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Elektu la lingvon, en kiu la teksto en ĉi tiu nivelo estas skribita.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Tiparo: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Fonmuziko\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Nuna fonmuziko:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Neniu\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate (rearanĝo)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: io alia\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"sekva melodio\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"antaŭa melodio\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"reen\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Ĉu konservi antaŭ ol eliri?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"jes, konservu kaj eliru\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"ne, eliru sen konservi\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"reen al redaktilo\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Sentitola nivelo\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Nekonato\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Kahelo:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"SKRIPTSKATOLO: Alklaku la unuan angulon\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"SKRIPTSKATOLO: Alklaku la lastan angulon\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"MALAMIKLIMOJ: Alklaku la unuan angulon\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"MALAMIKLIMOJ: Alklaku la lastan angulon\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"PLATFORMLIMOJ: Alklaku la unuan angulon\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"PLATFORMLIMOJ: Alklaku la lastan angulon\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Alklaku la unuan angulon\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Alklaku la lastan angulon\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** SKRIPTREDAKTILO DE VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PREMU ESK POR REVENI AL MENUO\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NENIUJ SKRIPT-IDENTIGAĴOJ TROVIĜIS\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"KREU SKRIPTON PER AŬ TERMINALO AŬ SKRIPT-SKATOLILO\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"NUNA SKRIPTO: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Maldekstraklaku por meti teleport-celon\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Dekstraklaku por nuligi\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Klavoj {button1} kaj {button2} ŝanĝas ilojn\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Muroj\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fonaĵo\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Pikaĵoj\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Kolektaĵoj\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Konservejoj\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Malaperantaj platformoj\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Transportbendoj\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Moviĝantaj platformoj\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Malamikoj\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Gravitaj linioj\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Ĉambroteksto\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminaloj\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Skriptskatoloj\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Teleportĵetonoj\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Volviĝlinioj\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Skipanoj\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Komencejo\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"EKEJO\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Ŝanĝi kahelaron\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Ŝanĝi koloron\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Ŝanĝi malamikojn\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Malamikaj limoj\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Platformlimoj\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Reŝargi resursojn\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Rekta reĝimo\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Volviĝa direkto\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Ĉambronomo\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Konservi\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Ŝargi\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Enigu dosiernomon por konservi:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Enigu dosiernomon por ŝargi:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Enigu novan ĉambronomon:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Enigu ĉambrokoordinatojn x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Enigu skriptnomon:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Enigu ĉambrotekston:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Kosmostacio\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Eksteraĵo\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorio\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Volviĝejo\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Ŝipo\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Nun uziĝas kahelaro de {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Kahelara koloro ŝanĝiĝis\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Malamika tipo ŝanĝiĝis\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Platforma rapido nun estas {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Malamika rapido nun estas {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Resursoj reŝargiĝis\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERARO: malĝusta formo\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Ŝargiĝis mapo: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Konserviĝis mapo: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERARO: Ne eblis ŝargi nivelon!\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERARO: Ne eblis konservi nivelon!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Mapgrando nun estas [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Rekta reĝimo malebliĝis\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Rekta reĝimo ebliĝis\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERARO: volviĝlinioj estu sur randoj\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Ĉambro volviĝas ĉiudirekte\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Ĉambro volviĝas horizontale\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Ĉambro volviĝas vertikale\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Ĉambra volviĝo malebliĝis\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERARO: Ne estas konservpunkto ĉi-ĉambre\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERARO: Altlimo de kolektaĵoj estas 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERARO: Altlimo de skipanoj estas 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Nivelo eliras al menuo\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Fino de nivelo\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Agnoskoj montriĝis\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Tempoprovo fini\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Fino de nivelo!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Fino de ludo!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Vi savis skipanon!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Ĉiuj skipanoj estas savitaj!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Ĉiuj skipanoj estas savitaj!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Ludo konserviĝis\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Premu ←/→ aŭ WASD por moviĝi\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Premu ←/→ por moviĝi\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Premu {button} por renversiĝi\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Premu {button} por vidi la mapon kaj rapidkonservi\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Se vi preferas, eblas premi ↑/↓ por renversiĝi.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Helpu! Ĉu iu ajn povas aŭdi ĉi tiun mesaĝon?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigriso? Ĉu vi estas? Ĉu vi enordas?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Bonvole helpu nin! Ni estas kraŝintaj kaj bezonas asiston!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Ha lo? Ĉu iu ajn estas?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Jen estas Doktoro Violeto de la kosmoŝipo Souleye! Bonvolu respondi!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Iu ajn... mi petas...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Estu enordaj, ĉiuj, mi petas...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Gratulon!\n\nVi trovis brilan kolektaĵon!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Gratulon!\n\nVi trovis perditan skipanon!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Gratulon!\n\nVi trovis la sekretan labon!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"La sekreta labo estas aparta de la aliaj partoj de la ludo. Eblas reveni ĉi tien iam ajn, elektante SEKRETAN LABON en la ludmenuo.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridiano\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeto\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelario\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermiljo\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigriso\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Viktoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelario\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermiljo\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigriso\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Viktoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Stelumis\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Kapitano Viridiano\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doktoro Violeto\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesoro Vitelario\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Oficiro Vermiljo\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Ĉefo Verdigriso\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doktoro Viktoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Kiam vi staras sur la planko, Vitelario provos marŝi al vi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Kiam vi staras sur la planko, Vermiljo provos marŝi al vi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Kiam vi staras sur la planko, Verdigriso provos marŝi al vi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Kiam vi staras sur la planko, Viktoria provos marŝi al vi.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Kiam vi staras sur la planko, via kunulo provos marŝi al vi.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Kiam vi staras sur la plafono, Vitelario provos marŝi al vi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Kiam vi staras sur la plafono, Vermiljo provos marŝi al vi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Kiam vi staras sur la plafono, Verdigriso provos marŝi al vi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Kiam vi staras sur la plafono, Viktoria provos marŝi al vi.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Kiam vi staras sur la plafono, via kunulo provos marŝi al vi.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Kiam vi NE staras sur la planko, Vitelario haltos kaj atendos vin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Kiam vi NE staras sur la planko, Vermiljo haltos kaj atendos vin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Kiam vi NE staras sur la planko, Verdigriso haltos kaj atendos vin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Kiam vi NE staras sur la planko, Viktoria haltos kaj atendos vin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Kiam vi NE staras sur la planko, via kunulo haltos kaj atendos vin.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Kiam vi NE staras sur la plafono, Vitelario haltos kaj atendos vin.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Kiam vi NE staras sur la plafono, Vermiljo haltos kaj atendos vin.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Kiam vi NE staras sur la plafono, Verdigriso haltos kaj atendos vin.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Kiam vi NE staras sur la plafono, Viktoria haltos kaj atendos vin.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Kiam vi NE staras sur la plafono, via kunulo haltos kaj atendos vin.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Ne eblas pluiri al la sekva ĉambro, ĝis kiam li estas sekure transiĝinta.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Ne eblas pluiri al la sekva ĉambro, ĝis kiam ŝi estas sekure transiĝinta.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Ne eblas pluiri al la sekva ĉambro, ĝis kiam ri estas sekure transiĝinta.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Travivu\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 sekundojn!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Dankon\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"pro ludi!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"KOSMOSTACIO 1 TUTVENKITA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORIO TUTVENKITA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"LA TURO TUTVENKITA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"KOSMOSTACIO 2 TUTVENKITA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"VOLVIĜEJO TUTVENKITA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"FINA NIVELO TUTVENKITA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obteni rangon V en tiu ĉi tempoprovo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"LUDO KOMPLETIGITA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Kompletigi la ludon\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"RENVERSA REĜIMO KOMPLETIGITA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Kompletigi la ludon en renversa reĝimo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Venki kun malpli ol 50 mortoj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Venki kun malpli ol 100 mortoj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Venki kun malpli ol 250 mortoj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Venki kun malpli ol 500 mortoj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Travivi 5 sekundojn en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Travivi 10 sekundojn en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Travivi 15 sekundojn en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Travivi 20 sekundojn en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Travivi 30 sekundojn en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Travivi 1 minuton en la Supergravitrono\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MAJSTRO DE L&apos; UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Kompletigi la ludon en mortula reĝimo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Eraro okazis, sed ni forgesis la erarmesaĝon.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Ne eblis munti {path}: vera dosierujo ne ekzistas\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Nivelo {path} ne troviĝis\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Eraro dum analizado de {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Dimensioj de {filename} ne estas ekzaktaj obloj de {width} oble {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERARO: Ne eblis skribi en lingvo-dosierujo! Certigu, ke ne estas dosierujo &quot;lang&quot; apud la normalaj konservaĵoj.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Tradukado\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Ĉefo de traduka projekto\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Tradukis\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Tradukistoj\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Tuteŭropan tiparon desegnis\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Tiparoj de\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Aliaj tiparoj de\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Redaktado kaj kontrolado\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Araben\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Katalunen\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Kimren\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Germanen\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanten\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Hispanen\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francen\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlanden\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italen\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japanen\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Koreen\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Nederlanden\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polen\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portugalen (Brazilo)\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portugalen (Eŭropo)\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Rusen\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silezien\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turken\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ukrainen\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Ĉinen (simpligite)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Ĉinen (tradicie)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Hispanen (Hispanio)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Hispanen (Latinameriko)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Hispanen (Argentino)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persen\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/eo/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Vi savis {n_crew|wordy} skipanojn\"/>\n        <translation form=\"1\" translation=\"Vi savis {n_crew|wordy} skipanon\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"kaj trovis {n_trinkets|wordy} kolektaĵojn.\"/>\n        <translation form=\"1\" translation=\"kaj trovis {n_trinkets|wordy} kolektaĵon.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Kaj vi trovis {n_trinkets|wordy} kolektaĵojn.\"/>\n        <translation form=\"1\" translation=\"Kaj vi trovis {n_trinkets|wordy} kolektaĵon.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy|upper} skipanoj restas\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy|upper} skipano restas\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy|upper} restas\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy|upper} restas\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Plej malfacila ĉambro (kun {n_deaths} mortoj)\"/>\n        <translation form=\"1\" translation=\"Plej malfacila ĉambro (kun {n_deaths} morto)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} normalaj ĉambronomoj netradukitaj\"/>\n        <translation form=\"1\" translation=\"{n} normala ĉambronomo netradukita\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/es/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh, vaya...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"¿Todo bien?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"¡No! Hemos chocado con una especie de interferencia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"¡Algo va mal! ¡Vamos a estrellarnos!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"¡Evacuad!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"¡Todos fuera de la nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"¡Esto no debería estar pasando!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"¡Fiu! ¡Qué miedo!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Al menos hemos escapado todos, ¿verdad, chicos?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"... ¿Chicos?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"¿Por qué me habrá teletransportado la nave aquí a mí solo?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que los demás hayan salido sin problema...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"¡Violeta! ¿Eres tú?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"¡Capitán! ¡Estás bien!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"¡Algo ha ido horriblemente mal con el teletransportador de la nave!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"¡Creo que ha teletransportado a todos de manera aleatoria! ¡Podrían estar en cualquier parte!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Estoy en la nave... ¡Tiene una avería muy fea, pero sigue intacta!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"¿Dónde estás, Capitán?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"En una especie de estación espacial... Parece que es bastante moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Parece que en esta dimensión hay una especie de interferencia...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Te estoy enviando una transmisión con las coordenadas de la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"No puedo teletransportarte de vuelta, pero...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Si TÚ encuentras un teletransportador por ahí cerca, ¡deberías poder teletransportarte aquí conmigo!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"¡Vale! ¡Intentaré encontrar uno!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"¡Buena suerte, Capitán!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Seguiré intentando encontrar al resto de la tripulación...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"¡Oh! ¿Qué es eso?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguramente no lo necesito, pero estaría genial llevarlo de vuelta a la nave para su estudio...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"¡Oh! ¡Otra cosa de esas brillantes!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguramente no lo necesito, pero estaría genial llevarlo de vuelta a la nave para su estudio...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"¡Un teletransportador!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"¡Puedo volver a la nave con esto!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Entonces, doctora... ¿Sabes qué causó la colisión?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Hay una especie de señal extraña que interfiere con nuestro equipo...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Ha provocado que la nave pierda su posición cuántica, ¡por eso hemos caído en esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Pero creo que debería ser posible arreglar la nave y salir de aquí...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Siempre que encontremos al resto de la tripulación.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Realmente no sabemos nada de este lugar...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nuestros amigos podrían estar en cualquier parte... ¡Podrían estar perdidos o en peligro!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"¿Pueden teletransportarse aquí de nuevo?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"¡No a menos que encuentren una manera de comunicarse con nosotros!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"No podemos recoger su señal y ellos no pueden teletransportarse hasta aquí a menos que sepan dónde está la nave...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"¿Entonces qué hacemos?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"¡Tenemos que encontrarles! Adéntrate en la dimensión y busca en cualquier lugar donde puedan haber acabado...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"¡Vale! ¿Por dónde empezamos?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bueno, ¡he estado intentando encontrarlos con los escáneres de la nave!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"No ha funcionado, pero sí que he encontrado algo...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"¡Estos puntos que aparecen en nuestros escáneres tienen patrones de energía altos!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Es muy probable que sean teletransportadores... Lo cual implica que seguramente se hayan construido cerca de algo importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Pueden ser un buen punto de partida.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"¡Vale! ¡Voy a ver qué encuentro!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"¡Si necesitas ayuda, aquí me tienes!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"¡Si necesitas ayuda, aquí me tienes!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Me siento un poco abrumado, doctora.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"¿Por dónde empiezo?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"¡Recuerda que puedes pulsar {b_map} para comprobar tu posición en el mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Busca zonas donde pueda estar el resto de la tripulación...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Si te pierdes, puedes volver a la nave desde cualquier teletransportador.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"¡Y no te preocupes! ¡Encontraremos a todo el mundo!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"¡Todo irá bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"¿Estás bien, Capitán?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"¡Me preocupa Victoria, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"¡Me preocupa Vainilla, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"¡Me preocupa Verdigrís, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"¡Me preocupa Vinícola, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"¡Me preocupas tú, doctora!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Oh... Bueno, no te preocupes, ¡aparecerán!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"¡Toma, una piruleta!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Este parece un buen sitio para almacenar todo lo que encuentre por aquí...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas interesantes que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Este parece un buen sitio para almacenar esas cosas brillantes.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas interesantes que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"¡Capitán! ¡Estaba muy preocupado!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"¡Jefe Verdigrís! ¡Estás bien!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"He intentado salir, pero no paro de dar vueltas...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Vengo de la nave. Estoy aquí para teletransportarte allí.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"¿Están bien todos los demás? Y Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Está bien, ¡ha vuelto a la nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"¡Ah! Genial. ¡Vamos allá entonces!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"¡Ay, no! ¡Capitán! ¿Tú también estás atrapado aquí?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"No pasa nada, ¡estoy aquí para rescatarte!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Déjame explicártelo todo...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"¿Qué? ¡No he entendido nada!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah... Bueno, no te preocupes.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"¡Sígueme! ¡Todo va a ir bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Ay... ¿Seguro?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"¡Bueno, vale!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Capitán!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"¡Cómo me alegro de verte! Pensaba que era el único que había escapado de la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"¡Vinícola! ¡Sabía que estarías bien!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Y bien, ¿cuál es la situación?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"¡Ya veo! Bueno, será mejor que volvamos entonces.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Hay un teletransportador en la siguiente sala.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"¡Ah, Viridián! ¿Tú también pudiste escapar a salvo de la nave?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"¡Me alegra ver que estás bien, profesor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"¿La nave está bien?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Tiene una avería grave, pero Violeta está trabajando para arreglarla.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Tú podrías servir de gran ayuda...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"¡Ah, claro!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"¡Las interferencias ambientales de esta dimensión evitaron que la nave pudiera encontrar un teletransportador cuando colisionamos!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"¡Todos hemos acabado teletransportados en lugares diferentes!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh, ¡tiene todo el sentido!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"¡Volvamos a la nave entonces!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"¡Después de ti, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"¡Capitán! ¿Estás bien?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Estoy bien... Esto... esto no es la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Algo ha ido mal... ¡Tenemos que encontrar la manera de volver!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"¡Sígueme! ¡Yo te ayudo!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"¡Prométeme que no te marcharás sin mí!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"¡Te lo prometo! ¡No te preocupes!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"¿Todo bien por ahí abajo, doctora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"¡Quiero irme a casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"¿Dónde estamos? ¿Cómo hemos llegado aquí?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Bueno, Violeta dijo que la interferencia en la dimensión en la que colisionamos estaba causando problemas con los teletransportadores...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Supongo que algo ha ido mal...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"¡Pero si conseguimos encontrar otro teletransportador creo que podremos volver a la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Ayy...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"¡Capitán! ¡Capitán! ¡Espérame!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"¡No me dejes atrás, por favor! ¡No quiero ser una carga!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"¡Tengo miedo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ah... No te preocupes, Victoria, ¡yo te cuido!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"No vamos a salir nunca de aquí, ¿verdad?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Yo... No lo sé...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"No sé dónde estamos ni cómo vamos a salir...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"¡Vamos a estar perdidos para siempre!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Venga, vamos... No todo está perdido.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"¡Tengo la sensación de que ya casi estamos en casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"¡Seguro que hay otro teletransportador por aquí cerca!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que tengas razón, Capitán...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"¡Capitán! ¡Tenías razón! ¡Es un teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"¡Buf! Admito que estaba empezando a preocuparme... Pensé que nunca encontraríamos uno.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"¿Qué? ¿En serio?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"De todos modos, volvamos a la nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"¿Eh? Esto no es la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"¡Capitán! ¿Qué está pasando?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"No... ¡No lo sé!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Vaya, esto no es bueno... ¡Debe de haber pasado algo con el teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Vale... ¡Que no cunda el pánico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"¡Busquemos otro teletransportador!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"¡Vamos por aquí!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"¡Después de ti, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"¿Entonces Violeta está de nuevo en la nave? ¿De verdad que está bien?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"¡Está bien! ¡Me ayudó a volver a mí!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ah, ¡uf! Estaba preocupado por ella.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Capitán, tengo un secreto...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"¡Violeta me gusta mucho!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"¿Ah sí?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"¡Pero prométeme que no le dirás nada!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"¡Hey!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"¿Estáis bien?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"¡Creo que sí! Espero que podamos encontrar la manera de volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Y, sobre Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Em... ¿Sí?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"¿Algún consejo?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"¡Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Mmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Emm... Deberías... ¡ser tú mismo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"¡Gracias, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Bueno, ¿crees que podrás reparar la nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Depende de lo mal que esté... ¡Pero creo que sí!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"En realidad no es tan difícil. El diseño del motor de distorsión dimensional es bastante sencillo, y si conseguimos que funcione no deberíamos tener problema para volver a casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"¡Ah! ¡Genial!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"¡Por fin! ¡Un teletransportador!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Empezaba a preocuparme que no encontráramos ninguno...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"¡Hala! ¿Dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Esto... no es bueno... ¡Debe de haber pasado algo con el teletransportador!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Oh, vaya... ¡Podemos solucionarlo cuando volvamos a la nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"¡Vamos a explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"¡Vale!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Ya voy yo delante!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"¡Qué bien, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hey, Viridián... ¿Cómo ocurrió exactamente la colisión?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ah, no lo tengo muy claro... Alguna clase de interferencia...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"O algo así científico. No es lo mío.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"¡Ah! Bueno, ¿crees que podremos reparar la nave y volver a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"¡Claro! ¡Todo irá bien!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"¡Hola de nuevo! ¿Todo bien?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"¡Creo que sí! Pero tengo muchas ganas de volver a la nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"¡Estaremos bien! ¡Si encontramos un teletransportador en alguna parte deberíamos poder volver!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"¿Falta mucho para eso?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Creo que estamos cerca...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"De todos modos, ¿dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Esta parece una dimensión diferente de aquella en la que colisionamos, en cierto modo...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"No sé... Pero ya debemos estar cerca de un teletransportador...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"¡Ya estamos!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"¿Veis? ¡Os lo dije! ¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"¡Ooh! Qué interesante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"¡Capitán! ¿Habías estado aquí antes?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"¿Qué? ¿Dónde estamos?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"¡Sospecho que algo desvió la transmisión de nuestro teletransportador! Este es un lugar nuevo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Deberíamos buscar un teletransportador y volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Ya voy yo delante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"¡Capitán, detrás de ti!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"¿Qué piensas de todo esto, profesor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"¡Supongo que esta dimensión está relacionada con la interferencia que causó nuestra colisión!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"A lo mejor encontramos la causa aquí.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"¡Vaya! ¿En serio?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Bueno, solo es una suposición. Para poder hacer pruebas de verdad tengo que volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"¡Ooh! ¿Qué ha sido eso?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"¿Qué ha sido eso?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Esa cosa enorme... ¡con forma de C! ¿Qué hará?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Emm... Realmente no sé cómo responder a esa pregunta...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Seguramente sea mejor ignorar que está ahí.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"¿Deberíamos llevarla a la nave para estudiarlo?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"No deberíamos darle muchas vueltas... ¡Sigamos avanzando!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"¿Sabes? Hay algo muy raro en esta dimensión...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"¿Tú crees?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"No deberíamos poder movernos entre dimensiones con un teletransportador corriente...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"¿Y si esta no es una dimensión realmente?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"A lo mejor es una especie de dimensión opuesta, creada de manera artificial por algún motivo.\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Estoy deseando volver a la nave. ¡Tengo muchas pruebas que hacer!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Me pregunto si habrá algo más en esta dimensión que valga la pena explorar.\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Tal vez... Pero seguramente deberíamos centrarnos en encontrar al resto de la tripulación por ahora...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"¡Por fin!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Oh, vaya...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"¡Otra vez no!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"¿Victoria? ¿Dónde estás?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"¡Socorro!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"¿Verdigrís? ¿Dónde estás?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"¡Aaaahhh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"¿Vinícola? ¿Dónde estás?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"¡Wiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"¿Vainilla? ¿Dónde estás?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Capitán!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Creo que me voy a poner malo...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"¡Buf! ¡Estás bien!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"¡Otra vez! ¡Quiero repetir!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Eso ha sido interesante, ¿no creéis?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Espero que Verdigrís esté bien...\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Si le encuentras, ¡serviría de gran ayuda para arreglar la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"¡El jefe Verdigrís es tan valiente e inteligente!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"¡Hola de nuevo, Capitán!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Creo que Victoria está bastante contenta por haber vuelto a la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"No le gusta nada irse de aventuras. ¡Se pone muy nostálgica!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"¡Vinícola ha llamado para saludar!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"¡Está deseando ayudarte a encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"¡Está deseando ayudarte a encontrar a Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"¡Está deseando ayudarte a encontrar a Vainilla!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"¡Está deseando ayudarte a encontrar a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"¡Está deseando ayudarte a encontrar a Vinícola!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"¡Está deseando ayudarte a encontrarte!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"¡Capitán! ¡Has encontrado a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"¡Muchas gracias!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"¡Me alegro de que el profesor Vainilla esté bien!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Me ha hecho muchas preguntas sobre esta dimensión.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"¡Ya se ha puesto manos a la obra con su investigación!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctora, ha pasado algo raro durante nuestro teletransporte a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"¡Nos hemos perdido en otra dimensión!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Tal vez esa dimensión está relacionada con la interferencia que causó nuestra colisión.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Voy a investigarlo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"¡Doctora! ¡Doctora! ¡Ha vuelto a ocurrir!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"El teletransportador nos ha llevado a esa dimensión extraña...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, no cabe duda de que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si al menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctora, pasa algo raro cuando nos teletransportamos a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"¡Sigue trayéndonos a otra extraña dimensión!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Tal vez esa dimensión está relacionada con la interferencia que causó nuestra colisión.\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, no cabe duda de que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si al menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"¡Eh, Capitán! ¡Ahora que ya has apagado la fuente de la interferencia, podemos teletransportar a todo el mundo de vuelta a la nave al instante si lo necesitamos!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"¡Solo tienes que seleccionar la nueva opción llamada NAVE en tu menú para regresar a la nave cuando quieras!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"¡Soy ingeniero!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Creo que puedo volver a poner esta nave en movimiento, pero me llevará bastante...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"¿No mencionó Victoria algo sobre un laboratorio? Me pregunto si habrá encontrado algo ahí abajo.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"¡Vinícola ha vuelto! ¡Bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"El profesor tenía muchas preguntas que hacerme sobre esta dimensión...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Pero todavía no sabemos mucho.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Hasta que no descubramos qué está causando esa interferencia, no podemos ir a ninguna parte.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"¡Me alegro tanto de que Violeta esté bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Esa otra dimensión en la que terminamos debe estar relacionada con esta de algún modo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"¡La antena está rota! Esto va a ser muy difícil de arreglar...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"¡Parece que acabamos incrustados en roca sólida tras la colisión!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Mmm. Va a ser difícil separarnos de ella...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La nave está arreglada. ¡Podemos partir en cualquier momento!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"¡No te preocupes, hombre!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"¡Encontraremos la manera de salir de aquí!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que Victoria esté bien...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"No le gustan mucho las sorpresas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"¡No sé cómo vamos a volver a poner esta nave en marcha!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"El jefe Verdigrís sabría qué hacer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"¿Qué provocó que la nave colisionara aquí?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Qué pena que el profesor no esté aquí, ¿verdad? ¡Estoy seguro de que él podría solucionarlo!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"¡Me encanta estar de vuelta!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"¡Estoy deseando ayudarte a encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Será como en los viejos tiempos, ¿eh, Capitán?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Qué bien que Victoria esté con nosotros de nuevo.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"¡Parece muy feliz por volver al trabajo en su laboratorio!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"¡Creo que he visto a Verdigrís trabajando en la parte exterior de la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"¡Has encontrado al profesor Vainilla! ¡Genial!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"¡Solucionaremos eso de la interferencia enseguida!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Esa otra dimensión era muy extraña, ¿a que sí?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"¿Por qué nos mandaría allí el teletransportador?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"¡Holi, Capitán!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Este camino parece algo peligroso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"¡Estoy ayudando!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"¡Hey, Capitán!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"He encontrado algo interesante por aquí: ¡la misma marca de teletransporte que vi cuando aterricé!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Debe haber alguien de la nave cerca...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Esta dimensión es bastante interesante, ¿verdad?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Seguro que hacemos algún descubrimiento.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"¿Alguna señal del profesor Vainilla?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Lo siento, pero todavía no...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"¡Muchas gracias por salvarme, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"¡Me alegro mucho de estar de vuelta!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"¡Ese laboratorio era muy sombrío y siniestro! No me ha gustado nada...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"¿Vainilla ha vuelto? ¡Sabía que le encontrarías!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"A ver, admito que me preocupaba mucho que tú no...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"O que algo le hubiera pasado...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Ay...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"¿Doctora Victoria? ¡Está bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"¡Ah! ¡Lo siento! Estaba pensando en qué pasaría si no lo estuviera.\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"¡Gracias, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"¡Has encontrado a Vinícola! ¡Genial!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"¡Ojalá no fuera tan insensato!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Se va a meter en líos...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"¡Verdigrís está bien! ¡Violeta va a estar muy feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"¡Qué feliz estoy!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Aunque me preocupaba mucho...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"¿Por qué el teletransportador nos ha mandado a esa dimensión tan siniestra?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"¿Qué ha pasado?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"No lo sé, doctora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"¿Por qué?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"¡Holi, Capitán!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"¿Vas a intentar encontrar el resto de estas cosas brillantes?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Oye, Capitán, encontré esto en ese laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"¿Sabes para qué sirve?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Lo siento, ¡no lo sé!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Pero parecen importantes...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"A lo mejor ocurre algo si las encontramos todas.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"¡Capitán! ¡Ven a ver en lo que he estado trabajando!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"¡Parece que estas cosas brillantes emiten una energía extraña!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que las he analizado...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"¡Capitán! ¡Ven a ver en lo que he estado trabajando!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Encontré esto en ese laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Parecía que obtenía una lectura de energía extraña...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que lo he analizado...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"¡Y pude encontrar más con el escáner de la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Si tienes la oportunidad, ¡puede que merezca la pena encontrar las demás!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"¡Pero no te pongas en peligro!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"¡Pero parece que ya has encontrado todas las de esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sí, ¡buen trabajo! ¡Habrá sido difícil!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"Y están relacionadas. ¡Forman parte de algo más grande!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"¡Sí! Parece que hay veinte variantes de esta energía fundamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Espera...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"¿Eso significa que las has encontrado todas?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"¡Estoy realizando unos descubrimientos fascinantes, Capitán!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"No se parece a ninguna otra dimensión en la que hayamos estado, Capitán.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Este sitio tiene algo raro...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Capitán, ¿te has fijado en que esta dimensión parece cíclica?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Sí, es extraño...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"¡Parece que esta dimensión tiene los mismos problemas de estabilidad que la nuestra!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Espero que no seamos nosotros los causantes...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"¿Qué? ¿Crees que podríamos serlo?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"No, no... Es muy poco probable, de verdad...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Yo creo que quien viviera aquí estaba experimentando con maneras de evitar que la dimensión colapsara.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Eso explicaría que los bordes se toquen entre sí formando un círculo...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Oye, ¿será eso lo que causa la interferencia?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"¿Dónde habrá ido la gente que vivía aquí?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"No creo que sea una coincidencia que el teletransportador estuviera vinculado con esa dimensión...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Ahí hay algo. Creo que podría estar causando la interferencia que evita que nos marchemos...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Me alegro de que Verdigrís esté bien.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"¡Será mucho más fácil encontrar una manera de salir ahora que la nave vuelve a funcionar!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, ¿has encontrado a la doctora Victoria? ¡Perfecto!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"¡Tengo muchas preguntas que hacerle!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vinícola dice que estaba atrapado en una especie de túnel.\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sí, parecía que no tuviera fin...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interesante... ¿Por qué lo construirían?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"¡Qué bien estar de vuelta!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tengo mucho trabajo atrasado...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Sé que seguramente sea un poco peligroso permanecer aquí ahora que esta dimensión está colapsando...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"¡Pero encontrar un lugar tan interesante es muy raro!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Podríamos encontrar respuestas para nuestros propios problemas aquí.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"¡Capitán! Quería darte esto...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"¡Profesor! ¿De dónde lo has sacado?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Pues estaba en esa estación espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Es una pena que la doctora Victoria no esté aquí, le encanta estudiar estas cosas...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"¿Sabes para qué sirve?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"¡Nop! Pero capto una energía extraña que emite...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"¡Así que he usado el escáner de la nave para encontrar más!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"¡Pero no dejes que te distraigan de tu misión de encontrar a Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Pero parece que no detecta más en las inmediaciones.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"A lo mejor las has encontrado todas.\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"¡Por fin de vuelta!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Em, ¿dónde está el Capitán Viridián?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"¿Hola?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"¿Hay alguien ahí?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"GENERADOR DE ESTABILIDAD DIMENSIONAL\n\n    [ Generando en este momento ]\n         Estabilidad máxima\n\n             [ Estado ]\n              Conectado\n\nPREPARADO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"¡Ajá! ¡Esto debe ser lo que causaba la interferencia!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"¿Podré apagarlo?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"AVISO: ¡Deshabilitar el Generador de estabilidad dimensional podría causar inestabilidad! ¿Seguro que quieres hacerlo?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"¡En serio! ¡La dimensión entera podría colapsar! ¡Piénsalo bien un segundo!\n\n¿Seguro que quieres hacerlo?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= AVISO =-\n\nESTABILIZADOR DIMENSIONAL DESCONECTADO\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh, vaya...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"En cualquier momento...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Capitán!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Capitán!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Capitán!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"¡Capitán!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"¡Capitán!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"¡Estás bien!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"¡Sabía que estarías bien!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Nos preocupamos mucho al ver que no volvías...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"Pero cuando apagaste la fuente de la interferencia...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"Pudimos encontrarte con los escáneres de la nave...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"¡Y teletransportarte de nuevo a bordo!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"¡Ha sido una suerte!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"¡Gracias, chicos!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Parece que esta dimensión está empezando a desestabilizarse, igual que la nuestra...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Podemos quedarnos a explorar un poco más, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"al final terminará colapsando definitivamente.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"No sabemos exactamente cuánto tiempo llevamos aquí. Pero la nave está arreglada, así que...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"En cuanto estemos listos, ¡podemos volver a casa!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"¿Qué pasa, Capitán?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"¡Encontremos la manera de salvar esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"¡Y una manera de salvar nuestra dimensión original también!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"¡La solución está ahí fuera, en alguna parte!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"¡Anda! ¡Las has encontrado todas!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"¿De verdad? ¡Genial!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Haré algunas pruebas y veré si puedo averiguar para qué sirven...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Eso... Eso no ha sonado bien...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"¡Corred!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"¡Otra vez no!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"¡Esperad! ¡Ha parado!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"¿Es aquí donde estábamos almacenando esas cosas brillantes? ¿Qué ha pasado?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Estábamos jugando con ellas cuando...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"¡De repente han explotado!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"¡Pero mira lo que han formado! ¿Es un teletransportador?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Creo que sí, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nunca antes había visto un teletransportador así...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"¡Deberíamos investigarlo!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"¿Qué piensas, Capitán?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"¿Deberíamos averiguar dónde lleva?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"¡Ay, no! ¡Estamos atrapados!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Ay, señor...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Mmm... ¿Cómo podemos salir de aquí?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Bueno, también... podríamos habernos teletransportado a la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"¡Hala! ¿Esto qué es?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"¡Parece otro laboratorio!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"¡Echemos un vistazo!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"¡Mirad toda esta investigación! ¡Esto servirá de gran ayuda en nuestro hogar!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"¿Por qué abandonarían esta dimensión? Estaban muy cerca de descubrir cómo arreglarla...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"A lo mejor podemos arreglársela. A lo mejor así vuelven.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"¡Este laboratorio es increíble! ¡Los científicos que trabajaban aquí saben mucho más sobre tecnología de teletransporte que nosotros!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"¡Capitán! ¿Has visto esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Si unimos su investigación y la nuestra, ¡deberíamos poder estabilizar nuestra dimensión!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"¡Estamos salvados!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"¡Mira qué he encontrado!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Es bastante difícil, solo aguanto como 10 segundos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= GRAMOLA =-\n\nLas canciones seguirán sonando hasta que salgas de la nave.\n\n¡Recoge baratijas para desbloquear canciones nuevas!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SIGUIENTE DESBLOQUEO:\n5 baratijas\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SIGUIENTE DESBLOQUEO:\n8 baratijas\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SIGUIENTE DESBLOQUEO:\n10 baratijas\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SIGUIENTE DESBLOQUEO:\n12 baratijas\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SIGUIENTE DESBLOQUEO:\n14 baratijas\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SIGUIENTE DESBLOQUEO:\n16 baratijas\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SIGUIENTE DESBLOQUEO:\n18 baratijas\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SIGUIENTE DESBLOQUEO:\n20 baratijas\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Ya se ha evacuado a casi todo el mundo de la estación espacial. El resto nos marcharemos en un par de días, cuando hayamos completado nuestra investigación.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"... Al final todo colapsa. Así funciona el universo.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Me pregunto si el generador que instalamos en la dimensión polar será lo que está afectando a nuestros teletransportadores.\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"No, seguramente no sea más que un fallo técnico.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"¡Ja! Nadie encontrará esto jamás.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"... El otro día me persiguió por un pasillo un cubo gigante que llevaba escrita la palabra EVITAR.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"¡Estas medidas de seguridad van demasiado lejos!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Ya la única manera de acceder a mi laboratorio privado es con un teletransportador.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Me he asegurado de que sea difícil acceder para el personal no autorizado.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... Nuestro primer logro ha sido la creación de un plano de inversión que crea una dimensión espejo más allá de un horizonte de sucesos establecido...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"... ¡Tan solo necesitamos una pequeña modificación de los parámetros habituales para estabilizar un túnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... El último paso para crear el estabilizador dimensional fue crear un bucle de retroalimentación...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"... A pesar de nuestros esfuerzos, el estabilizador dimensional no aguantará para siempre. Es inevitable que colapse...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"¿Eh? ¡Estas coordenadas ni siquiera están en esta dimensión!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Diario personal =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... He tenido que sellar el acceso a la mayoría de nuestra investigación. ¿Quién sabe lo que podría pasar si cae en malas manos?...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... Todavía se puede acceder al centro de control mediante los filtros atmosféricos principales...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... ¡Resulta que la clave para estabilizar esta dimensión era crear una fuerza de compensación fuera de ella!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Aunque parece que, como mucho, es una solución temporal.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"He estado trabajando en algo más permanente, pero parece que va a ser demasiado tarde...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERROR DE SINTAXIS\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ahora que la nave está arreglada, ¡podemos irnos cuando queramos!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Aunque todos hemos acordado seguir explorando esta dimensión.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"¿Quién sabe lo que encontraremos?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO DE LA NAVE =-\n\n[ Estado ]\nEmitiendo\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= AVISO =-\n\nEl Supergravitrón está destinado únicamente para fines lúdicos.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Cualquiera que use el Supergravitrón con fines educativos será mandado al rincón de pensar.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nControles de navegación de la nave\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"¡Error! ¡Error! ¡No es posible aislar las coordenadas dimensionales! ¡Interferencia detectada!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"... Oh, yo ya había encontrado esto.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Por favor, desactiva la invencibilidad y/o la ralentización antes de entrar en el Supergravitrón.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/es/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/es/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>español (es)</nativename>\n\n    <!-- English translation by X -->\n    <credit>Traducción al español de Felipe Mercader y Sara Marín</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Pulsa Espacio, Z, o V para seleccionar</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Pulsa {button} para seleccionar</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/es/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"cero\" translation2=\"cero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"uno\" translation2=\"una\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"dos\" translation2=\"dos\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tres\" translation2=\"tres\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"cuatro\" translation2=\"cuatro\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinco\" translation2=\"cinco\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"seis\" translation2=\"seis\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"siete\" translation2=\"siete\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"ocho\" translation2=\"ocho\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"nueve\" translation2=\"nueve\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"diez\" translation2=\"diez\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"once\" translation2=\"once\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"doce\" translation2=\"doce\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"trece\" translation2=\"trece\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"catorce\" translation2=\"catorce\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quince\" translation2=\"quince\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"dieciséis\" translation2=\"dieciséis\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"diecisiete\" translation2=\"diecisiete\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"dieciocho\" translation2=\"dieciocho\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"diecinueve\" translation2=\"diecinueve\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"veinte\" translation2=\"veinte\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"veintiuno\" translation2=\"veintiuna\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"veintidós\" translation2=\"veintidós\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"veintitrés\" translation2=\"veintitrés\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"veinticuatro\" translation2=\"veinticuatro\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"veinticinco\" translation2=\"veinticinco\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"veintiséis\" translation2=\"veintiséis\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"veintisiete\" translation2=\"veintisiete\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"veintiocho\" translation2=\"veintiocho\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"veintinueve\" translation2=\"veintinueve\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"treinta\" translation2=\"treinta\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"treinta y uno\" translation2=\"treinta y una\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"treinta y dos\" translation2=\"treinta y dos\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"treinta y tres\" translation2=\"treinta y tres\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"treinta y cuatro\" translation2=\"treinta y cuatro\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"treinta y cinco\" translation2=\"treinta y cinco\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"treinta y seis\" translation2=\"treinta y seis\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"treinta y siete\" translation2=\"treinta y siete\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"treinta y ocho\" translation2=\"treinta y ocho\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"treinta y nueve\" translation2=\"treinta y nueve\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"cuarenta\" translation2=\"cuarenta\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"cuarenta y uno\" translation2=\"cuarenta y una\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"cuarenta y dos\" translation2=\"cuarenta y dos\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"cuarenta y tres\" translation2=\"cuarenta y tres\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"cuarenta y cuatro\" translation2=\"cuarenta y cuatro\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"cuarenta y cinco\" translation2=\"cuarenta y cinco\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"cuarenta y seis\" translation2=\"cuarenta y seis\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"cuarenta y siete\" translation2=\"cuarenta y siete\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"cuarenta y ocho\" translation2=\"cuarenta y ocho\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"cuarenta y nueve\" translation2=\"cuarenta y nueve\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cincuenta\" translation2=\"cincuenta\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cincuenta y uno\" translation2=\"cincuenta y una\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cincuenta y dos\" translation2=\"cincuenta y dos\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cincuenta y tres\" translation2=\"cincuenta y tres\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cincuenta y cuatro\" translation2=\"cincuenta y cuatro\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cincuenta y cinco\" translation2=\"cincuenta y cinco\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cincuenta y seis\" translation2=\"cincuenta y seis\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cincuenta y siete\" translation2=\"cincuenta y siete\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cincuenta y ocho\" translation2=\"cincuenta y ocho\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cincuenta y nueve\" translation2=\"cincuenta y nueve\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"sesenta\" translation2=\"sesenta\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"sesenta y uno\" translation2=\"sesenta y una\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"sesenta y dos\" translation2=\"sesenta y dos\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"sesenta y tres\" translation2=\"sesenta y tres\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"sesenta y cuatro\" translation2=\"sesenta y cuatro\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"sesenta y cinco\" translation2=\"sesenta y cinco\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"sesenta y seis\" translation2=\"sesenta y seis\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"sesenta y siete\" translation2=\"sesenta y siete\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"sesenta y ocho\" translation2=\"sesenta y ocho\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"sesenta y nueve\" translation2=\"sesenta y nueve\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"setenta\" translation2=\"setenta\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"setenta y uno\" translation2=\"setenta y una\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"setenta y dos\" translation2=\"setenta y dos\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"setenta y tres\" translation2=\"setenta y tres\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"setenta y cuatro\" translation2=\"setenta y cuatro\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"setenta y cinco\" translation2=\"setenta y cinco\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"setenta y seis\" translation2=\"setenta y seis\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"setenta y siete\" translation2=\"setenta y siete\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"setenta y ocho\" translation2=\"setenta y ocho\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"setenta y nueve\" translation2=\"setenta y nueve\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"ochenta\" translation2=\"ochenta\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"ochenta y uno\" translation2=\"ochenta y una\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"ochenta y dos\" translation2=\"ochenta y dos\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"ochenta y tres\" translation2=\"ochenta y tres\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"ochenta y cuatro\" translation2=\"ochenta y cuatro\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"ochenta y cinco\" translation2=\"ochenta y cinco\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"ochenta y seis\" translation2=\"ochenta y seis\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"ochenta y siete\" translation2=\"ochenta y siete\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"ochenta y ocho\" translation2=\"ochenta y ocho\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"ochenta y nueve\" translation2=\"ochenta y nueve\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"noventa\" translation2=\"noventa\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"noventa y uno\" translation2=\"noventa y una\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"noventa y dos\" translation2=\"noventa y dos\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"noventa y tres\" translation2=\"noventa y tres\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"noventa y cuatro\" translation2=\"noventa y cuatro\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"noventa y cinco\" translation2=\"noventa y cinco\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"noventa y seis\" translation2=\"noventa y seis\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"noventa y siete\" translation2=\"noventa y siete\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"noventa y ocho\" translation2=\"noventa y ocho\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"noventa y nueve\" translation2=\"noventa y nueve\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cien\" translation2=\"cien\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/es/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experimento de rendija única\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"No le des muchas vueltas\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Lo siento\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"¡Perdóname, por favor!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Escorpina\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Sigue adelante\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Pasillo revuelto\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"A su edad los niños son como de goma\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"¿Te echas un futbolín?\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Experimento Filadelfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Prepárate para rebotar\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Es completamente seguro\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Colega, el desafío merece la pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experimento de rendija doble\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Cuello de botella\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Un acorde difícil\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Azulado me siento segurooo\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Por cortesía de la Gravedad\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Intercambio espinoso\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Raíz cuadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Girador profesional\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problema de la cuerda vibrante\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Un final apoteósico\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Zona de ozono\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Libera tu mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Una mente maravillosa\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"En el momento justo\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Tres son multitud\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Banda de clavos desplegada\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalía\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"De un salto\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vector de salto indirecto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Agitado, no revuelto\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Unobtainium puro\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"De Barani en Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Así bailaba\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda estacionaria\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generador de entrelazamiento cuántico\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Con altura\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Por un tubo\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"La baratija tentadora\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Principio de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Marcas de teletransportador\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La Torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Sonrojo\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"¡Teletranspórtame!\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Subibaja\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Trampantojo\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Abono teletransporte\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Emociones del revés\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Triquiñuela\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Corred, insensatos\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Nuevos medios de transporte\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sentido único\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Hasta el infinito y más allá\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"El filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Barrido de seguridad\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Mira por dónde pisas\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Los del siempre sí\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Para y reflexiona\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Punto en V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Río arriba, río abajo\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Siempre es mejor bajar antes que subir\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"¡Dame una V!\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Casco exterior\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"No es fácil ser verde\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Colisionador lineal\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Transmisor de comunicaciones\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Te damos la bienvenida\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra de trincheras\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"¡Que no te pille el bus!\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Más ligero que el aire\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"¿Greta qué?\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"El cuco\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Moonwalk\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Escoge un camino\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Los verdes no la saben girar\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Así son las cosas\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Por eso tengo que matarte\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unidad de filtrado atmosférico\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Es un secreto para nadie\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"¡Eh! ¡Piensa rápido!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La sala sensata\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"El Colgado, del revés\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Gruta verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Llamada a la acción\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nudo gordiano\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Elegiste... mal\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Viaje al otro lado\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Una espiral biseccionada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Toma la pastilla roja\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Atasco\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Salto de fe\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Soledad\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Perforadora\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Válvula de escape\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Pena\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"odacip nE\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"En picado\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"La habitación china\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Siempre vuelves\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Circunvalación hiperespacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Te quiero\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"A vuestro gusto\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Cortocircuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Caminos retorcidos\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Arenas movedizas\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"La tumba de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabólica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"El color del dólar\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"¿Qué habrá abajo?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"¡Pues hay pinchos!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ja, ja, ja, en realidad no.\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Por fin un poco de tregua\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Cama arriba, cama abajo\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Un laberinto sin entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La puerta marrón\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Por los bordes\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Soldaditos de plomo\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"El aviso\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Es mejor caerte\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Si te levantas\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Cifras y risas\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Hora de ponernos serios\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Agujero de gusano de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"El laberinto de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Cuidado con el escalón\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Un pliegue en el tiempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Un poquito más...\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Tus lágrimas me resultan... exquisitas\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modo fácil desbloqueado\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"El camino difícil\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"¡A la Batcueva!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Subidas y bajadas\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"El jinete de la onda del shock\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Te va a dar vueltas la cabeza\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Gran Premio de Silverstone de 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Arregla la tele\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Ahora, detrás de mí\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"¡Hora de divertirse!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"¿A qué esperas?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Estudio V\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Escaleras arriba, escaleras abajo\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"¡No te adelantes tú solo!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vértigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Thriller\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"¡Muy bien!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Tres son compañía\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"¿Es que lo tengo que hacer yo todo?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Error temporal...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ahora mantente cerca...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Salem Saberhagen\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"No toquetees los ajustes\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"... ¡pero tampoco tanto!\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Bilis Joel\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"La retransmisión se retomará en breve\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"No seas miedica\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Habitación del pánico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala de papiroflexia\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Haz lo que te digo...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Los V chiflados\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinilo del Mundial de 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"... No lo que hago\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"El último reto\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Cuidado con la cabeza\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Un empujoncito más\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"No te quedes atrás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"¡Wiii, esports!\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"No te duermas en los laureles\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"El Gravitrón\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"El túnel del terror\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"La casa de los espejos\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Te estás atrasando\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"¡La clase ha terminado!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/es/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espacio exterior\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensión VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratorio secreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorio\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La Torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estación espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Fuera de la dimensión VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"El Supergravitrón\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Increíble que llegaras tan lejos\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imagínate pinchos, si quieres\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"La ventana indiscreta\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"La ventana vindiscreta\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"La ley del silencio\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"La ley del vilencio\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Los intocables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Los vintocables\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Cine ve barrio\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Cine ve vario\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Cinevdevbarrio\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Cinvvdvvarrio\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvvvvvvva rrio\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vav vvvvvivv vv vvv V\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vav vvvvvivv ve vvv V\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vav vvvvviav ve vvv 9\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vav voviviav ve lvv 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Lav votiviav ve lvs 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Las noticias de las 9\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Embruvada\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vmbruvada\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Vmbruvadv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"Vrvvev vvrvevvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Vrvvev vervevvo\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Vrvven vervecvo\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Vrimen pervecto\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Crimen perfecto\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Va ley dev revólver\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Va lev vev revólver\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Va lev vev revvlver vv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Va lev vev revólver 1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Va lev dev revólver 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"La ley del revólver 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Disfruten de estas reposiciones\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Disfruten de esvas reposiciones\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Disvr d esva revosivon\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vviv eva rvsivons\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"VV eva rvvvs\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vn lvv mvrvvev\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"En los márgenes\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Prueba a sacudir la antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Prueba a vacudir la antena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Pruebavavacuvir lavnteva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvevvavvvcvvr vvntvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"vvvebvvvvcvv lvvtva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Va vvvrtv dvv vvvlv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Va vuvvta dvv cvelv\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"La puerta del cielo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/es/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CARGANDO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Partida en pausa\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[haz clic para continuar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Pulsa M para silenciar el juego\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Pulsa N para silenciar la música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDICIÓN CREA Y JUEGA\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM instalado]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jugar\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"niveles\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opciones\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traducción\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"créditos\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"salir\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jugabilidad\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opciones jugabilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Configura varios ajustes de jugabilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gráficos\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opciones gráficas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta la configuración de la pantalla.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opciones de audio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta la configuración del volumen y la banda sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta la configuración del volumen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuar desde el teletransportador\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Teleguardado\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuar desde el guardado rápido\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Guardado rápido\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"partida nueva\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"comenzar partida nueva\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modos de juego\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERROR: No se han encontrado niveles.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERROR: ¡Este nivel no tiene punto de inicio!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERROR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVISO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloquear modos de juego\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbloq. modos juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloquea partes del juego que normalmente se desbloquean según avanzas.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Desde aquí, puedes desbloquear partes del juego que normalmente se desbloquean según juegas.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloquea la gramola de la nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloquea el laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"mando\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opciones de mando\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reasigna los botones de tu mando y ajusta su sensibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"idioma\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Idioma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Cambia el idioma.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"No es posible cambiar el idioma mientras se muestra un cuadro de texto en el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"borrar datos de juego\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"borrar datos de niveles\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Borrar datos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Elimina los datos guardados de tu partida principal y los modos de juego desbloqueados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Elimina los datos guardados de tu nivel personalizado y las estrellas de superación.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"¿Seguro? Se eliminarán tus guardados actuales...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"¿Seguro que quieres eliminar todos tus datos guardados?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"¿Seguro que quieres eliminar tu guardado rápido?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"¡No! No lo elimines\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"Sí, elimínalo todo\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"Sí, elimina el guardado\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"banda sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Banda sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Cambia entre MMMMMM y PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Banda sonora actual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Banda sonora actual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"modo de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Modo de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Cambia entre pantalla completa y ventana.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modo actual: PANTALLA COMPLETA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modo actual: VENTANA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modo de escalado\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modo de escalado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Cambia entre reducido, estirado y entero.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modo actual: ENTERO\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modo actual: ESTIRADO\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modo actual: REDUCIDO\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensiona al más próximo\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Redim. más próximo\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensiona al tamaño de ventana más próximo de un múltiplo entero.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Tienes que estar en el modo ventana para usar esta opción.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtro de imagen\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtro de imagen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Cambia al filtro más nítido o lineal.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modo actual: LINEAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modo actual: MÁS NÍTIDO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"modo analógico\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modo analógico\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"No le pasa nada a tu pantalla. No intentes ajustar la imagen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"establecer fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Más de 30 FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Cambia si el juego funciona a 30 o a más de 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modo actual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modo actual: Más de 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"sincronización vertical\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Sinc. vertical\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Activa o desactiva la sincronización vertical.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modo actual: SINCR. VERT. DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modo actual: SINCR. VERT. ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volumen de música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volumen de música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Cambia el volumen de la música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volumen de sonido\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volumen de sonido\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Cambia el volumen de los efectos de sonido.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Créditos\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV es un juego de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"e incluye música de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Nombres de las salas de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versión en C++ de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Testeo beta de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imagen final de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Creado por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Con música de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nombres de las salas de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Adaptación a C++ de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Mecenas\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Los siguientes mecenas han apoyado VVVVVV\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"y también\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"y\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Colaboradores GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Con colaboraciones en GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"y también gracias a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"¡ti!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Tu apoyo hace posible que yo pueda seguir creando los juegos que quiero hacer, ahora y en el futuro.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"¡Gracias!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"¡Buena suerte!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"No puedes guardar partida en este modo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"¿Quieres desactivar las cinemáticas durante el juego?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desactivar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"activar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilidad del stick analógico\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensib. del stick\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Cambia la sensibilidad del stick analógico.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baja\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Media\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"asignar giro\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Asignación giro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"asignar entrar\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Asignación entrar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"asignar menú\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Asignación menú\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"asignar reiniciar\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Asignación reiniciar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"asignar interactuar\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Asig. interactuar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Giro está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Entrar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menú está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Reinicio está asignado a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interactuar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Pulsa un botón...|(o pulsa ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"¿Añadir {button}?|Pulsa de nuevo para confirmar\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"¿Quitar {button}?|Pulsa de nuevo para confirmar\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"¡Interactuar ya está en Entrar!|Consulta las opciones de speedrun.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERROR: No se han detectado archivos de idioma.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Carpeta de idioma:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Carpeta de idioma de repositorio:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opciones para traducción\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opciones traducción\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Algunas opciones útiles para traductores y desarrolladores.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"mantenimiento\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Mantenimiento\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"abrir la carpeta idioma\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronizar todos los archivos de idioma tras añadir strings nuevas.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traducir nombres de salas\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traducir salas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Activa el modo de traducción de nombres de sala para poder traducir los nombres de las salas con contexto. Pulsa I para tener invencibilidad.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"¡No has activado el modo de traducción de nombres de sala!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"prueba de menús\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Prueba de menús\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Recorre la mayoría de los menús en el juego. Los menús no funcionarán realmente, todas las opciones te llevan al siguiente menú. Pulsa la tecla Escape para parar.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"prueba de cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Prueba cinemáticas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Muestra todas las cajas de texto en el archivo cutscenes.xml. Solo prueba la apariencia básica de cada caja de texto individual.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"pegar del portapapeles\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explora el juego\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explora el juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explora las salas de cualquier nivel en el juego para ver todos los nombres de sala que hay que traducir.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"comprobación de límites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"comprobación general de límites\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Comprobación límites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Encuentra traducciones que no caben en el espacio con el que cuentan.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"¡No se han encontrado desbordamientos de texto!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"¡No hay más desbordamientos de texto!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Ten en cuenta que este sistema de detección no es perfecto.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronizar los archivos de idioma\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincr. arch. idioma\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronizar\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Fusiona todas las strings nuevas de los archivos de plantilla en archivos de traducción, manteniendo las traducciones ya existentes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estadísticas de idioma\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estadísticas globales\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estadísticas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Cuenta la cantidad de strings sin traducir para este idioma.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Cuenta la cantidad de strings sin traducir para cada idioma.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Si las nuevas strings se han añadido a los archivos de plantilla de idioma para el inglés, esta característica las insertará en los archivos de traducción de todos los idiomas. Haz una copia de seguridad, por si acaso.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronización completa EN→Todos:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronización no compatible:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opciones avanzadas\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opciones avanzadas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Resto de opciones de jugabilidad.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa por desenfoque\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa desenfoque\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Cambia si el juego se detendrá cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa por desenfoque DESACTIVADA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa por desenfoque ACTIVADA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa de audio por desenfoque\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Silenciar al desenf.\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Cambia si el audio se pausará cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pausa de audio por desenfoque DESACTIVADA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pausa de audio por desenfoque ACTIVADA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"temporizador dentro del juego\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Temporiz. en juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Muestra u oculta el temporizador fuera de las pruebas contrarreloj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Temporizador ACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Temporizador DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites en inglés\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites en inglés\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Muestra la palabra enemiga original en inglés sin importar el idioma que tengas seleccionado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Los sprites se muestran traducidos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Los sprites se muestran SIEMPRE EN INGLÉS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botón de interacción\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botón de interacción\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Cambia el botón de interacción entre las teclas ENTRAR o E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTRAR\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACCIÓN\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botón de interacción: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"pantalla de carga\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Pantalla de carga\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Desactiva la falsa pantalla de carga que aparece cuando se inicia el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Pantalla de carga DESACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Pantalla de carga ACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fondos de nombres de sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fondos nombres sala\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Permite ver qué hay detrás del nombre que aparece en la parte baja de la pantalla.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"El fondo de los nombres de sala es TRASLÚCIDO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"El fondo de los nombres de sala es OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"guardar punt. cont.\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Guardar punt. cont.\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Se activa para guardar partida en puntos de control.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Guardar punt. cont. desact.\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Guardar punt. cont. activado\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opciones de speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opciones de speedrun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Accede a opciones avanzadas que podrían interesar a quienes hacen speedrun.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modo con fallos\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modo con fallos\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reactiva errores que existían en versiones anteriores del juego.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Modo con fallos DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modo con fallos de {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Selecciona una nueva versión con fallos más abajo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"ninguna\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"retraso la entrada\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Retraso la entrada\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reactiva el retraso de 1 fotograma de respuesta de versiones anteriores del juego.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Retraso de la entrada ACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Retraso de la entrada DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accesibilidad\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accesibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desactiva los efectos de pantalla, activa los modos de ralentización o invencibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fondos animados\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fondos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desactiva los fondos animados en los menús y durante el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fondos ACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fondos DESACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efectos de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efectos de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desactiva los temblores y los destellos de la pantalla.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efectos de pantalla ACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efectos de pantalla DESACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contorno de texto\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contorno de texto\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Desactiva el contorno en los textos del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Contornos de texto ACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Contornos de texto DESACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilidad\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explora el juego libremente sin morir. (Puede provocar fallos).\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invencibilidad ACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invencibilidad DESACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"¿Seguro que quieres activar la invencibilidad?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"no, volver a opciones\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sí, activar\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"ralentización\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Ralentización\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocidad de juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduce la velocidad del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Selecciona una nueva velocidad de juego más abajo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"La velocidad de juego está al nivel normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"La velocidad de juego está al 80 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"La velocidad de juego está al 60 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"La velocidad de juego está al 40 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocidad normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"velocidad al 80 %\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"velocidad al 60 %\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"velocidad al 40 %\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jugar al interludio 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jugar al interludio 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"¿Con quién quieres jugar al nivel?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Vuelve a jugar a cualquier nivel del juego en modo contrarreloj competitivo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"No se puede jugar a contrarreloj con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloquear contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Desbl. contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Puedes desbloquear cada contrarreloj independientemente.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"interludios\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Interludios\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Vuelve a jugar a los niveles de interludio.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloquea interludios\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"PARA DESBLOQUEAR: Completa los niveles de interludio en el juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modo sin muerte\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Juega al juego completo sin morir ni una vez.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"El modo sin muerte no está disponible con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloquea el modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"PARA DESBLOQUEAR: Logra un rango S o superior en al menos 4 contrarreloj.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modo giro\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modo giro\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Gira todo el juego verticalmente.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Gira todo el juego verticalmente. Es compatible con otros modos de juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloquea el modo giro\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"¡Está ACTIVADO!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Está DESACTIVADO.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"PARA DESBLOQUEAR: Completa el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modo invencible activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modo con fallos activado ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modo giro activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"¿Seguro que quieres salir?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"FIN PARTIDA\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Has conseguido alcanzar:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"¡Sigue intentándolo! ¡Lo conseguirás!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"¡Muy bien!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"¡Vaya! ¡Enhorabuena!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"¡Sensacional!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"¡Increíble! ¡Bien hecho!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eh... ¿Cómo has hecho eso?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"GUAU\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"¡Has rescatado a todos los tripulantes!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"¡Has conseguido un trofeo nuevo! Se ha colocado en el laboratorio secreto para conmemorar tu logro.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Baratijas encontradas]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Número de muertes]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tiempo transcurrido]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Baratijas halladas:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tiempo de partida:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Giros totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Muertes totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultados\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TIEMPO TRANSCURRIDO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NÚMERO DE MUERTES:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"BARATIJAS BRILLANTES:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy2|upper} de {max_trinkets|wordy2}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy2|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy2|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"¡+1 rango!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rango:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estación espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estación espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estación espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estación espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"el laboratorio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"El laboratorio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La Torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la zona cíclica\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La Zona cíclica\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"el último nivel\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"El último nivel\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"interludio 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Interludio 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"interludio 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Interludio 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Todavía no lo has intentado\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"PARA DESBLOQUEAR:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Rescata a Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Rescata a Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Rescata a Vinícola\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Rescata a Vainilla\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Rescata a Verdigrís\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Completa el juego\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Encuentra tres baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Encuentra seis baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Encuentra nueve baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Encuentra veinte baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Encuentra quince baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Encuentra dieciocho baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RÉCORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TIEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"BRILL.\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDAS\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TIEMPO IDEAL\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TIEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MUERTES:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"BRILL.:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TIEMPO IDEAL:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MEJOR RANGO\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"¡YA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"¡Ya!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"¡Enhorabuena!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Tus archivos de guardado se han actualizado.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Si quieres seguir explorando el juego, selecciona CONTINUAR en el menú de juego.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Has desbloqueado una nueva contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Has desbloqueado nuevos desafíos contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Has desbloqueado el modo sin muerte.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Has desbloqueado el modo giro.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Has desbloqueado los niveles de interludio.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"juega a un nivel\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de nivel\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"abre la carpeta de nivel\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"muestra la ruta de carpeta\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"volver\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"no, no la muestres\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sí, muestra la ruta\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"vuelve al menú de juego\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"volver a intentar\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"vale\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"página siguiente\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"página anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"primera página\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"última página\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"silencio\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuar desde la partida guardada\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"comenzar desde el principio\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"eliminar guardado\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"El editor de nivel no está disponible en Steam Deck, ya que es necesario usar un teclado y un ratón.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"El editor de nivel no está disponible en este dispositivo, ya que es necesario usa un teclado y un ratón.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Para instalar nuevos niveles de jugador, copia los archivos .vvvvvv en la carpeta levels.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"¿Seguro que quieres mostrar la ruta de los niveles? Esto podría revelar información delicada si estás transmitiendo en directo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"La ruta de los niveles es:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Pulsa {button} para empezar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACCIÓN = Espacio, Z o V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Pulsa {button} para volver al editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Pulsa {button} para avanzar el texto -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Pulsa {button} para continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Pulsa {button} para reanudar el juego]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Pulsa {button} para detener el juego]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tiempo actual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Mejor tiempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Siguiente trofeo en 5 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Siguiente trofeo en 10 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Siguiente trofeo en 15 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Siguiente trofeo en 20 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Siguiente trofeo en 30 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Siguiente trofeo en 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"¡Has conseguido todos los trofeos!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"¡Nuevo récord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"¡Nuevo trofeo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Pulsa {button} para parar]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRÓN\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"PUNTUACIÓN MÁXIMA EN SUPERGRAVITRÓN\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAVIT.\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"TRIPUL.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ESTAD.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"GUARDAR\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SALIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRÓN ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SIN SEÑAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"{button}: teletransportarte a la nave\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatado!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(¡ese eres tú!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"No se puede guardar en una repetición de nivel\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"No se puede guardar en el modo sin muerte\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"¿Cómo has llegado aquí?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"No se puede guardar en el laboratorio secreto\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERROR: ¡No se ha podido guardar el juego!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERROR: ¡No se ha podido guardar el archivo de ajustes!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"¡Partida guardada correctamente!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Pulsa {button} para guardar la partida]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: La partida se guarda automáticamente en cada teletransportador).\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Último guardado:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"¿Volver al menú principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"¿Quieres salir? Perderás todo el progreso que no se haya guardado.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"¿Quieres volver al laboratorio secreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"no, seguir jugando\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NO, SEGUIR JUGANDO ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sí, salir al menú\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SÍ, SALIR AL MENÚ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sí, volver\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SÍ, VOLVER ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"no, volver\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sí, salir\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"volver a la partida\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"salir al menú\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Elige teletransportador con izq./der.\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Pulsa {button} para teletransportarte\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Pulsa {button} para teletransporte -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button}: detonar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: hablar con Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: hablar con Vainilla\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: hablar con Vinícola\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: hablar con Verdigrís\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: hablar con Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: activar terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: activar terminales\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: interactuar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pulsa {button} para saltar -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Opciones del mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"editar los scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"cambiar la música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmas del editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Rastro de fantasmas DESACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Rastro de fantasmas ACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"cargar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"guardar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"salir al menú prin.\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"cambiar nombre\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"cambiar autor\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"cambiar descripción\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"cambiar sitio web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"cambiar fuente\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Fuente del nivel\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Elige el idioma del texto del nivel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Fuente: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música del mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música del mapa actual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Sin música de fondo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: No reconocida\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"siguiente canción\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"canción anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"atrás\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"¿Guardar antes de salir?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sí, guardar y salir\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"no, salir sin guardar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"volver al editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nivel sin título\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconocido\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Casilla:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"CAJA SCRIPT: clic en primera esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"CAJA SCRIPT: clic en última esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LÍMITES DE ENEMIGO: clic en primera esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LÍMITES DE ENEMIGO: clic en última esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LÍMITES DE PLATAFORMA: clic en primera esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LÍMITES DE PLATAFORMA: clic en última esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clic en primera esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clic en última esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"*** EDITOR DE SCRIPTS DE VVVVVV ***\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PULSA ESC PARA VOLVER AL MENÚ\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NO HAY NINGÚN ID DE SCRIPT\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREA UN SCRIPT CON EL TERMINAL O CON LAS HERRAMIENTAS DE CAJA DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ACTUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic izq.: Destino del teletransporte\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic der.: Cancelar\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Cambia herram. con {button1} y {button2}\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Paredes\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fondos\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Pinchos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Baratijas\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Puntos de control\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformas fugaces\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Cinta transportadora\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformas móviles\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Enemigos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Líneas de gravedad\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Textos en la sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminales\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Cajas script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Portales\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Líneas cíclicas\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulantes\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Punto de inicio\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INICIAR\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPACIO ^ MAYÚS ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Cambiar casillas\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Cambiar color\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Cambiar enemigos\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Límites de enemigo\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Límites de plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recargar recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modo directo\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Camb. dir. cíclica\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Cambiar nombre de sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Guardar\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Cargar\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Escribe el nombre de archivo del mapa para guardarlo:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Escribe el nombre de archivo del mapa para cargarlo:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Escribe un nombre de sala nuevo:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Escribe las coordenadas x e y de la sala:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Escribe el nombre de script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Escribe el texto de la sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estación espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Exterior\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorio\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Usando casillas de {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Color de casillas cambiado\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Tipo de enemigo cambiado\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"La velocidad plataforma es {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Velocidad del enemigo en {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recursos recargados\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERROR: Formato no válido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa cargado: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa guardado: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERROR: No se ha podido cargar el nivel\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERROR: ¡No se ha podido guardar el nivel!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"La medida del mapa es: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modo directo desactivado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modo directo activado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERROR: Las líneas cíclicas tienen que estar en los bordes\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"La sala es cíclica en todas las direcciones\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"La sala es cíclica horizontalmente\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"La sala es cíclica verticalmente\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"La sala no es cíclica\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERROR: No hay punto de control por el que aparecer\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERROR: El máximo de baratijas es 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERROR: El máximo de tripulantes es 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Salir al menú desde nivel\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Nivel completado\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Créditos\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Contrarreloj completada\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"¡Juego completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"¡Has rescatado a un miembro de la tripulación!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"¡Toda la tripulación rescatada!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"¡Has rescatado a todos!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Partida guardada\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Pulsa las teclas de dirección o WASD para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Pulsa izq./der. para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Pulsa {button} para girar\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Pulsa {button} para ver el mapa y hacer guardado rápido\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Si lo prefieres, puedes pulsar ARRIBA o ABAJO en lugar de ACCIÓN para girar.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"¡Ayuda! ¿Puede alguien oír este mensaje?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"¿Verdigrís? ¿Estás ahí? ¿Estás bien?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"¡Ayúdanos! ¡Hemos colisionado y necesitamos ayuda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"¿Hola? ¿Hay alguien ahí?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"¡Aquí la doctora Violeta, del D.S.S. Souleye! ¡Por favor, responded!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Por favor... Quien sea...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Por favor, que no les haya pasado nada...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"¡Enhorabuena!\n\n¡Has encontrado una baratija brillante!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"¡Enhorabuena!\n\n¡Has encontrado a un tripulante perdido!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"¡Enhorabuena!\n\n¡Has encontrado el laboratorio secreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"El laboratorio secreto está separado del resto del juego. Ahora puedes volver aquí en cualquier momento seleccionando la opción LABORATORIO SECRETO en el menú de juego.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridián\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vinícola\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vinícola\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Protagonistas\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Capitán Viridián\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doctora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesor Vainilla\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Agente Vinícola\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Jefe Verdigrís\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doctora Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Cuando estés en el suelo, Vainilla intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Cuando estés en el suelo, Vinícola intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Cuando estés en el suelo, Verdigrís intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Cuando estés en el suelo, Victoria intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Cuando estés en el suelo, tu acompañante intentará caminar hacia ti.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Cuando estés en el techo, Vainilla intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Cuando estés en el techo, Vinícola intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Cuando estés en el techo, Verdigrís intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Cuando estés en el techo, Victoria intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Cuando estés en el techo, tu acompañante intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Vainilla se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Vinícola se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Verdigrís se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Victoria se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, tu acompañante se detendrá para esperarte.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Vainilla se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Vinícola se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Verdigrís se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Victoria se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, tu acompañante se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que él haya conseguido cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que ella haya conseguido cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que los demás hallan conseguido cruzar.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"¡Sobrevive durante\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segundos!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"¡Gracias por\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jugar!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"ESTACIÓN ESPACIAL 1 DOMINADA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORIO DOMINADO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"LA TORRE DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"ESTACIÓN ESPACIAL 2 DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ZONA CÍCLICA DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"ÚLTIMO NIVEL DOMINADO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obtén un rango V en esta contrarreloj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JUEGO COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Completa el juego\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODO GIRO COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Completa el juego en el modo giro\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Gana con menos de 50 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Gana con menos de 100 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Gana con menos de 250 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Gana con menos de 500 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Aguanta 5 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Aguanta 10 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Aguanta 15 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Aguanta 20 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Aguanta 30 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Aguanta 1 minuto en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"LÍDER DEL UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Completa el juego en el modo sin muerte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Ha ocurrido un error, pero no hay mensaje de error redactado.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"No se ha podido seguir {path}: El directorio real no existe\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Nivel {path} no encontrado\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Error de análisis en {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"¡Las dimensiones de {filename} no son múltiplos exactos de {width} por {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERROR: No se ha podido escribir en la carpeta de idioma. Comprueba que no haya una carpeta &quot;lang&quot; junto a los guardados normales.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localización\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Proyecto de localización dirigido por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traducciones de\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traductores\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Diseño de fuente paneuropea\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Fuentes de\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Otras fuentes de\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Revisión y LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Árabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalán\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galés\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemán\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Español\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francés\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandés\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonés\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Neerlandés\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polaco\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portugués de Brasil\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portugués de Portugal\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Ruso\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesio\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraniano\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chino simplificado\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chino tradicional\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Español (España)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Español (Latinoamérica)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Español (Argentina)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Farsi\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/es/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Has rescatado a {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Has rescatado a un tripulante\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"y has encontrado {n_trinkets|wordy2} baratijas.\"/>\n        <translation form=\"1\" translation=\"y has encontrado una baratija.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Y has encontrado {n_trinkets|wordy2} baratijas.\"/>\n        <translation form=\"1\" translation=\"Y has encontrado una baratija.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Queda un tripulante\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Queda uno\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala más difícil (con {n_deaths} muertes)\"/>\n        <translation form=\"1\" translation=\"Sala más difícil (con una muerte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nombres de sala normal sin traducir\"/>\n        <translation form=\"1\" translation=\"{n} nombre de sala normal sin traducir\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/es_419/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ay, no...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"¿Todo bien?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"¡No! Chocamos con una especie de interferencia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"¡Algo va mal! ¡Vamos a estrellarnos!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"¡Evacúen!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"¡Todos fuera de la nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"¡Esto no debería estar pasando!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"¡Fiu! ¡Qué miedo!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Al menos escapamos todos, ¿no, compas?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"¿Compas?...\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"¿Por qué la nave me habrá teletransportado solo a mí?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que los demás hayan salido sin problema...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"¡Violeta! ¿Eres tú?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"¡Comandante, estás bien!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"¡Le pasó algo malísimamente malo al teletransportador de la nave!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"¡Creo que teletransportó a todos a lugares al azar! ¡Podrían estar en cualquier parte!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Estoy en la nave... ¡Tiene una avería muy fea, pero sigue intacta!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"¿Dónde estás, comandante?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"En una especie de estación espacial... Parece bastante moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Al parecer, en esta dimensión hay una especie de interferencia...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Te estoy enviando una transmisión con las coordenadas de la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"No puedo teletransportarte de vuelta, pero...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Si encuentras un teletransportador por ahí cerca, ¡podrías volver aquí conmigo!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Bien. ¡Intentaré encontrar uno!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"¡Buena suerte, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Seguiré buscando al resto de la tripulación...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"¡Aah! ¿Qué será eso?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguro no lo necesito, pero estaría genial llevarlo de vuelta a la nave para su estudio...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"¡Ah! ¡Otra de esas cosas brillantes!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguro no lo necesito, pero estaría genial llevarlo de vuelta a la nave para su estudio...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"¡Un teletransportador!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"¡Con esto puedo volver a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Entonces, doctora... ¿sabes qué causó el choque?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Hay una especie de señal extraña que interfiere con nuestro equipo...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Fue lo que provocó que la nave perdiera su posición cuántica, ¡y por eso caímos en esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Pero creo que es posible arreglar la nave y salir de aquí...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Siempre que encontremos al resto de la tripulación.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"La verdad es que no sabemos nada de este lugar...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nuestros amigos podrían andar por cualquier parte... ¡Podrían estar perdidos o en peligro!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"¿Pueden teletransportarse aquí de nuevo?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"No, ¡a menos que encuentren la forma de comunicarse con nosotros!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"No podemos detectar su señal, y ellos no pueden teletransportarse hasta aquí, a menos que sepan dónde está la nave...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Entonces, ¿qué hacemos?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"¡Tenemos que encontrarlos! Adéntrate en la dimensión y busca en cualquier lugar donde puedan haber terminado...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"¡Bien! ¿Por dónde empezamos?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bueno, ¡estuve tratando de encontrarlos con los escáneres de la nave!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"No funcionó, pero sí encontré otra cosa...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"¡Estos puntos que aparecen en los escáneres tienen patrones de energía altísimos!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Es muy probable que sean teletransportadores, lo que implica que seguro se construyeron cerca de algo importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Pueden ser un buen punto de partida.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Genial. ¡Voy a ver qué encuentro!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necesitas ayuda, ¡aquí me tienes!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necesitas ayuda, ¡aquí me tienes!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Siento que me gana el agobio, doctora.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"¿Por dónde empiezo?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"¡Recuerda que puedes pulsar {b_map} para comprobar tu posición en el mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Busca lugares donde pueda estar el resto de la tripulación...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Si te pierdes, puedes volver a la nave desde cualquier teletransportador.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Y no te preocupes, ¡encontraremos a todo el mundo!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"¡Todo estará bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"¿Estás bien, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"¡Me preocupa Victoria, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"¡Me preocupa Vainilla, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"¡Me preocupa Verdigrís, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"¡Me preocupa Viñal, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"¡Me preocupas tú, doctora!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah... Bueno, no te preocupes, ¡ya aparecerán!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"¡Toma, una paleta!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Este parece un buen lugar para almacenar todo lo que encuentre...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Este parece un buen lugar para almacenar esas cosas brillantes.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Comandante, ¡estaba muy preocupado!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"¡Ingeniero Verdigrís, estás bien!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Estuve intentando salir, pero no paro de dar vueltas...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Vengo de la nave. Estoy aquí para teletransportarte de vuelta.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"¿Los demás están bien? ¿Y Violeta?...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Está bien, ¡ya volvió a la nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"¡Ah, genial! ¡Vamos, entonces!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"¡Ay, no! Comandante, ¿tú tampoco encuentras la forma de salir de aquí?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"No pasa nada, ¡vine para rescatarte!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Ya te explico todo...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"¿Qué? ¡No entendí nada!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah... Bueno, no te preocupes.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Sígueme. ¡Todo va a ir bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Ay... ¿Seguro?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"¡Bueno, está bien!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"¡Cómo me alegro de verte! Pensaba que era el único que había escapado de la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"¡Viñal! ¡Sabía que estarías bien!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Y bien, ¿cuál es la situación?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"¡Ya veo! Bueno, será mejor que volvamos entonces.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Hay un teletransportador en la siguiente sala.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"¡Ah, Viridián! ¿Tú también lograste escapar a salvo de la nave?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"¡Me alegra verte vivito y coleando, profesor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"¿La nave está bien?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Tiene una avería fea, pero Violeta está trabajando para arreglarla.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Nos vendría muy bien tu ayuda...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"¡Ah, por supuesto!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Cuando chocamos, la interferencia de fondo de esta dimensión impidió que la nave encontrara un teletransportador.\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"¡Todos terminamos teletransportados en lugares diferentes!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh, ¡tiene todo el sentido!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"¡Volvamos a la nave, entonces!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"¡Después de ti, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"¡Comandante! ¿Estás bien?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Estoy bien... Este... este lugar no es la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Algo salió mal... ¡Tenemos que encontrar la manera de volver!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Sígueme, ¡yo te ayudo!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"¡Prométeme que no te marcharás sin mí!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"¡Te lo prometo! No te preocupes.\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"¿Todo bien por ahí abajo, doctora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"¡Quiero irme a casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"¿Dónde estamos? ¿Cómo llegamos aquí?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Bueno, Violeta dijo que la interferencia en la dimensión en la que chocamos causaba problemas con los teletransportadores...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Calculo que algo salió mal...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Pero si encontramos otro teletransportador, ¡creo que podremos volver a la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Ayy...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"¡Comandante! ¡Comandante, espérame!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"¡No me dejes, por favor! ¡No quiero ser una carga!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"¡Tengo miedo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ah... No te preocupes, Victoria, ¡yo te cuido!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"No vamos a salir nunca de aquí, ¿verdad?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Eh... No lo sé...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"No sé dónde estamos ni cómo vamos a salir...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"¡Vamos a andar perdidos para siempre!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Vamos, vamos... No todo está perdido.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"¡Tengo la sensación de que ya casi estamos en casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"¡Seguro que hay otro teletransportador por aquí cerca!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que tengas razón, comandante...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"¡Comandante, tenías razón! ¡Es un teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"¡Fiuuu! Admito que estaba empezando a preocuparme... Pensé que nunca encontraríamos uno.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"¿Qué? ¿En serio?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Como sea, volvamos a la nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"¿Eh? Esto no es la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"¡Comandante! ¿Qué está pasando?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"No... ¡No lo sé!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Ay, esto no pinta bien... ¡Debe haber pasado algo con el teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Bueno... ¡Que no cunda el pánico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"¡Busquemos otro teletransportador!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"¡Vamos por aquí!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"¡Después de ti, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Entonces, ¿Violeta volvió a la nave? ¿De verdad que está bien?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"¡Está bien! ¡Hasta me ayudó a volver a mí!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ah, ¡uf! Estaba preocupado por ella.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Comandante, tengo un secreto...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"¡Violeta me gusta mucho!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"¿Ah, sí?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"¡Pero prométeme que no le dirás nada!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"¡Ey!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"¿Están bien?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"¡Creo que sí! Espero que encontremos la manera de volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Y, en cuanto a Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Em... ¿sí?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"¿Algún consejo?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"¡Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Mmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Emm... Deberías... ¡ser tú mismo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"¡Gracias, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Bueno, ¿crees que podrás reparar la nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Depende de lo mal que esté... ¡Pero creo que sí!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"En realidad no es tan difícil. El diseño del motor de distorsión dimensional es bastante sencillo. Si logramos que funcione, no deberíamos tener problemas para volver a casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"¡Ah, genial!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Por fin, ¡un teletransportador!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Empezaba a preocuparme de que no encontráramos ninguno...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"¡Apa! ¿Dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Esto... no pinta bien... ¡Le debe haber pasado algo al teletransportador!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ay, changos... ¡Podemos solucionarlo cuando volvamos a la nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"¡Vamos a explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"¡De acuerdo!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Yo marco el camino!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"¡Sí, mi comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Oye, Viridián... ¿cómo pasó lo del choque?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ah, no lo tengo muy claro... Algo como una interferencia...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"O una de esas cosas bien científicas. No son lo mío.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"¡Ah! Bueno, ¿crees que podremos reparar la nave y volver a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Claro. ¡Todo irá bien!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"¡Hola de nuevo! ¿Todo bien?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"¡Creo que sí! Pero tengo muchas ganas de volver a la nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"¡Estaremos bien! Si encontramos un teletransportador en alguna parte, podremos volver.\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"¿Falta mucho?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Creo que estamos cerca...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Una buena pregunta en este momento es: ¿dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Esta parece una dimensión diferente de la que caímos, en cierto modo...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"No sé... Pero ya debemos estar cerca de un teletransportador...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"¡Ya estamos!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"¿Ves? ¡Te lo dije! ¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"¡Aaah! Qué interesante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Comandante, ¿habías estado aquí antes?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"¿Qué? ¿Dónde estamos?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Sospecho que algo desvió la transmisión de nuestro teletransportador. Este es un lugar nuevo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Deberíamos buscar un teletransportador y volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Ya voy yo delante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"¡Yo te sigo, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"¿Qué piensas de todo esto, profesor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Supongo que esta dimensión tiene algo que ver con la interferencia que causó el accidente.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"A lo mejor encontramos la causa aquí.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"¡Guau! ¿En serio?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Bueno, solo es una suposición. Para poder hacer pruebas de verdad tengo que volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"¡Aaah! ¿Qué fue eso?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"¿Qué fue eso?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Esa cosa enorme... ¡con forma de C! ¿Qué hará?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Emm... La verdad es que no sé cómo responder a esa pregunta...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Seguramente sea mejor ignorarla y ya.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"¿Y si la llevamos a la nave para estudiarla?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"No creo que tengamos que darle muchas vueltas... ¡Sigamos avanzando!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"¿Sabes? Hay algo muy raro en esta dimensión...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"¿Tú crees?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"No deberíamos movernos entre dimensiones con un teletransportador común y corriente...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"¿Y si esta no es una dimensión en sí misma?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"A lo mejor es una especie de dimensión opuesta. Una que alguien creó de manera artificial por algún motivo.\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Qué ganas que tengo de volver a la nave... ¡Tengo muchas pruebas por hacer!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"¿Habrá algo más en esta dimensión que valga la pena explorar?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Tal vez... Pero, por ahora, lo mejor sería concentrarnos en encontrar al resto de la tripulación...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"¡Por fin!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ay, no...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"¡No de nuevo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"¿Victoria? ¿Dónde estás?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"¡Socorro!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"¿Verdigrís? ¿Dónde estás?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"¡Aaaahhh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"¿Viñal? ¿Dónde estás?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"¡Uiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"¿Vainilla? ¿Dónde estás?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguanta! ¡Te salvaré!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Creo que voy a vomitar...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"¡Buf! ¡Estás bien!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"¡Otra vez! ¡Vamos de nuevo!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Eso estuvo interesante, ¿no?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Espero que Verdigrís esté bien...\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Si lo encuentras, ¡nos sería de gran ayuda para arreglar la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"¡El ingeniero Verdigrís es tan valiente e inteligente!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"¡Hola de nuevo, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Creo que Victoria está bastante contenta de haber vuelto a la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"No le gusta nada irse de aventuras. ¡Se pone muy nostálgica!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Viñal llamó para saludar.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"¡Se muere de ganas de ayudarte a encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Vainilla!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Viñal!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"¡Se muere de ganas de ayudar a encontrarte!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"¡Comandante, encontraste a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"¡Muchas gracias!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"¡Me alegro de que el profesor Vainilla esté bien!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Me hizo un montón de preguntas sobre esta dimensión.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"¡Ya se puso manos a la obra con su investigación!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctora, pasó algo raro mientras nos teletransportábamos a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"¡Nos perdimos en otra dimensión!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Puede que esa dimensión tenga algo que ver con la interferencia que causó el choque.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Voy a investigarlo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"¡Doctora, doctora! ¡Volvió a pasar!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"El teletransportador nos llevó a esa dimensión extraña...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, no cabe duda de que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si al menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctora, pasa algo raro cuando nos teletransportamos a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"¡Sigue trayéndonos a otra dimensión extraña!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Puede que esa dimensión tenga algo que ver con la interferencia que causó el choque.\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, no cabe duda de que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si al menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"¡Ey, comandante! Ahora que ya apagaste la fuente de la interferencia, ¡podemos teletransportar a todo el mundo a la nave al instante si lo necesitamos!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Cuando quieras volver a la nave, solo tienes que seleccionar la nueva opción &quot;NAVE&quot; en el menú.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"¡Soy ingeniero!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Creo que puedo volver a poner la nave en movimiento, pero me llevará un rato...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"¿Victoria no mencionó algo sobre un laboratorio? Me pregunto si habrá encontrado algo ahí abajo.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"¡Viñal volvió! ¡Bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"El profesor tenía muchas preguntas que hacerme sobre esta dimensión...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Pero aún no sabemos mucho.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Hasta que no descubramos qué está causando esa interferencia, no podremos ir a ninguna parte.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"¡Me alegro tanto de que Violeta esté bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Esa otra dimensión en la que terminamos debe estar conectada con esta de algún modo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"¡La antena está rota! Va a ser muy difícil arreglarla...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"¡Parece que terminamos incrustados en roca sólida tras el choque!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Mmm. Va a ser difícil separarnos de esa cosa...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La nave está arreglada. ¡Podemos partir en cualquier momento!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"¡No te preocupes, compa!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"¡Encontraremos la manera de salir de aquí!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que Victoria esté bien...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"No le gustan mucho las sorpresas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"¡No sé cómo vamos a volver a poner esta nave en marcha!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"El ingeniero Verdigrís sabría qué hacer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"¿Qué provocó que la nave chocara aquí?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Qué pena que el profesor no esté aquí, ¿verdad? ¡Estoy seguro de que él podría solucionarlo!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"¡Qué lindo estar de vuelta!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"¡Me brotan las ganas de ayudarte a encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Será como en los viejos tiempos, ¿eh, comandante?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Qué bueno que Victoria esté con nosotros de nuevo.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"¡Parece muy feliz de volver al trabajo en su laboratorio!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"¡Creo que vi a Verdigrís trabajando en la parte exterior de la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"¡Encontraste al profesor Vainilla! ¡Genial!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"¡Solucionaremos eso de la interferencia enseguida!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Esa otra dimensión era muy extraña, ¿no?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"¿Por qué nos mandó allí el teletransportador?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"¡Ey, comandante!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Este camino parece algo peligroso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"¡Estoy ayudando!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"¡Ey, Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Encontré algo interesante por aquí: ¡la misma señal de teletransporte que vi cuando aterricé!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Debe haber alguien de la nave cerca...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Esta dimensión es bastante interesante, ¿verdad?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"¿Qué cosas encontraremos por aquí?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"¿Alguna señal del profesor Vainilla?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Lo siento, pero todavía no...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"¡Muchas gracias por salvarme, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"¡Me alegro mucho de estar de vuelta!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"¡Ese laboratorio era muy sombrío y siniestro! No me gustó ni un poquito...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"¿Vainilla volvió? ¡Sabía que lo encontrarías!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"A ver, admito que me preocupaba mucho que tú no...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"O que algo le hubiera pasado...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Ay...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"¿La doctora Victoria? ¡Está bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"¡Ah, lo siento! Estaba pensando en qué pasaría si no fuera el caso...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"¡Gracias, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"¡Encontraste a Viñal! ¡Qué bien!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"¡Ojalá no fuera tan insensato!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Se va a meter en líos...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"¡Verdigrís está bien! ¡Violeta va a estar muy feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"¡Qué feliz estoy!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Aunque me preocupaba mucho...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"¿Por qué será que el teletransportador nos mandó a esa dimensión tan horrible?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"¿Qué pasó?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"No lo sé, doctora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"¿Por qué?...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"¡Ey, comandante!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"¿Vas a intentar encontrar el resto de estas cosas brillantes?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Oye, comandante, encontré esto en ese laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"¿Sabes para qué sirve?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Lo siento, no lo sé.\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Pero sí que parecen importantes...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"A lo mejor pasa algo si las encontramos todas.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante, ¡ven a ver en lo que estuve trabajando!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"¡Parece que estas cosas brillantes emiten una energía extraña!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que las analicé...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante, ¡ven a ver en lo que estuve trabajando!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Encontré esto en aquel laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Parecía emitir una energía algo extraña...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que lo analicé...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"¡Y encontré más con el escáner de la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Si tienes la oportunidad, ¡puede que valga la pena encontrar las demás!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Pero no te pongas en peligro.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"¡Pero parece que ya encontraste todas las de esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sí, ¡buen trabajo! Debe haber sido difícil.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"Y están relacionadas. ¡Forman parte de algo más grande!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"¡Sí! Parece que hay veinte variantes de esta energía fundamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Momento...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"¿Eso significa que las encontraste todas?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"¡Estoy descubriendo cosas fascinantes, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"No se parece a ninguna otra dimensión en la que hayamos estado, comandante.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Este lugar tiene algo raro...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Comandante, ¿te fijaste en que esta dimensión parece cíclica?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Sí, es extraño...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"¡Parece que esta dimensión tiene los mismos problemas de estabilidad que la nuestra!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Espero que no sea por culpa nuestra...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"¿Qué? ¿Crees que podríamos ser los causantes de todo esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"No, no... Es muy poco probable, de verdad...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Yo creo que quien viviera aquí estaba experimentando con formas de evitar que la dimensión colapsara.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Eso explicaría que los bordes se toquen entre sí y formen un círculo...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Oye, ¿será eso lo que causa la interferencia?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"¿Adónde se habrá ido la gente que vivía aquí?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"No creo que sea coincidencia que el teletransportador tenga cierta atracción con esa dimensión...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Ahí hay algo. Creo que podría estar causando la interferencia que nos impide marcharnos...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Me alegro de que Verdigrís esté bien.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"¡Será mucho más fácil encontrar una manera de salir ahora que la nave vuelve a funcionar!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, ¿encontraste a la doctora Victoria? ¡Perfecto!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"¡Tengo muchas preguntas que hacerle!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Viñal dice que estaba atrapado en una especie de túnel.\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sí, parecía que no tuviera fin...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interesante... ¿Para qué lo habrán construido?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"¡Qué bien estar de vuelta!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tengo mucho trabajo atrasado...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Sé que quizás sea un poco peligroso quedarnos aquí ahora que la dimensión está colapsando...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"¡pero no todos los días se topa uno con un lugar tan interesante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Podríamos encontrar respuestas para nuestros propios problemas aquí.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"¡Comandante! Quería darte esto...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"¡Profesor! ¿De dónde lo sacaste?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Bueno, estaba en esa estación espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Es una pena que la doctora Victoria no esté aquí. Le encanta estudiar estas cosas...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"¿Sabes para qué sirve?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"¡Nop! Pero emite una energía muy extraña...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"Así que usé el escáner de la nave para encontrar más.\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"¡Pero no dejes que estas cosas te distraigan de tu misión de encontrar a Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Pero parece que no detecta más en las inmediaciones.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"A lo mejor las encontraste todas.\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"¡Por fin de vuelta!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Em, ¿dónde está Viridián?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"¿Hola?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"¿Hay alguien ahí?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"GENERADOR DE ESTABILIDAD DIMENSIONAL\n\n       [ En funcionamiento ]\n         Estabilidad máxima\n\n             [ Estado ]\n              Conectado\n\nPREPARADO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"¡Ajá! ¡Esto debe ser lo que causaba la interferencia!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"¿Podré apagarlo?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"AVISO: ¡Deshabilitar el generador de estabilidad dimensional podría causar inestabilidad! ¿Confirmas que quieres continuar?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"¡En serio! ¡La dimensión entera podría colapsar! Piénsalo con calma.\n\n¿Confirmas que quieres continuar?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= AVISO =-\n\nESTABILIZADOR DIMENSIONAL DESCONECTADO\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ay, chanfle...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"En cualquier momento...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"¡Estás bien!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"¡Sabía que estarías bien!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Nos preocupamos mucho cuando vimos que no volvías...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"Pero cuando apagaste la fuente de la interferencia...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"Pudimos encontrarte con los escáneres de la nave...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"¡Y teletransportarte de nuevo a bordo!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"¡Qué suerte la nuestra!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"¡Gracias, equipo!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Parece que esta dimensión está empezando a desestabilizarse, igual que la nuestra...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Podemos quedarnos a explorar un poco más, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"Al final terminará colapsando por completo.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"No sabemos con precisión cuánto tiempo llevamos aquí, pero la nave está arreglada, así que...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"En cuanto estemos listos, ¡podemos volver a casa!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"¿Qué pasa, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"¡Encontremos la forma de salvar esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"¡Y la manera de salvar nuestra dimensión de origen también!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"¡La respuesta está ahí fuera, en alguna parte!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"¡Apa! ¡Las encontraste todas!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"¿De verdad? ¡Genial!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Haré algunas pruebas y veré si puedo averiguar para qué sirven...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"No me gustó nada ese ruido...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"¡Corran!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"¡No de nuevo!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Un momento... ¡Ya paró!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"¿Es aquí donde guardábamos esas cosas brillantes? ¿Qué pasó?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Estábamos jugando con ellas y...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"¡de repente explotaron!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"¡Pero mira lo que formaron! ¿Es un teletransportador?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Creo que sí, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nunca antes había visto un teletransportador así...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"¡Deberíamos investigarlo!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"¿Qué piensas, comandante?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"¿Deberíamos averiguar adónde lleva?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"¡Ay, no! ¡Estamos atrapados!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Ay, cielos...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Mmm... ¿Cómo podemos salir de aquí?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Bueno, también... nos podríamos haber teletransportado a la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"¡Guau! ¿Y esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Parece otro laboratorio.\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"¡Echemos un vistazo!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Miren todas estas investigaciones... ¡Esto será de gran ayuda cuando ya estemos en casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"¿Por qué se fueron de esta dimensión? Estaban muy cerca de descubrir cómo arreglarla...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"A lo mejor podemos arreglarla por ellos. Quizás, entonces, vuelvan.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"¡Este laboratorio es increíble! Los científicos que trabajaban aquí sabían mucho más sobre tecnologías de teletransporte que nosotros.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Comandante, ¿viste esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Si unimos su investigación y la nuestra, ¡podremos estabilizar nuestra dimensión!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"¡Estamos salvados!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"¡Mira lo que encontré!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Es bastante difícil. Solo aguanto como diez segundos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= ROCOLA =-\n\nLas canciones seguirán sonando hasta que salgas de la nave.\n\n¡Recoge baratijas para desbloquear canciones nuevas!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SIGUIENTE DESBLOQUEO:\n5 baratijas\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SIGUIENTE DESBLOQUEO:\n8 baratijas\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SIGUIENTE DESBLOQUEO:\n10 baratijas\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SIGUIENTE DESBLOQUEO:\n12 baratijas\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SIGUIENTE DESBLOQUEO:\n14 baratijas\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SIGUIENTE DESBLOQUEO:\n16 baratijas\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SIGUIENTE DESBLOQUEO:\n18 baratijas\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SIGUIENTE DESBLOQUEO:\n20 baratijas\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Ya se evacuó a casi todo el mundo de la estación espacial. El resto nos marcharemos en un par de días, cuando hayamos terminado la investigación.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"Al final, todo colapsa. Así funciona el universo.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Me pregunto si el generador que instalamos en la dimensión polar será lo que está afectando nuestros teletransportadores.\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"No, seguramente no sea más que un fallo técnico.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"¡Ja! Nadie encontrará esto jamás.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"El otro día, en un pasillo, me persiguió un cubo gigante que llevaba escrita la palabra EVITAR.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"¡Estas medidas de seguridad se nos están yendo de las manos!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"La única manera que queda de acceder a mi laboratorio privado es con un teletransportador.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Me encargué de que sea difícil acceder para el personal no autorizado.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"Nuestro primer logro fue inventar un plano de inversión que crea una dimensión espejada más allá de un horizonte de sucesos establecido...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"¡Tan solo necesitamos una pequeña modificación en los parámetros habituales para estabilizar un túnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"El último paso para crear el estabilizador dimensional fue crear un bucle de retroalimentación...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"A pesar de nuestros esfuerzos, el estabilizador dimensional no aguantará para siempre. Es inevitable que colapse...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"¿Eh? ¡Estas coordenadas ni siquiera están en esta dimensión!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Diario personal =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"Tuve que sellar el acceso a la mayor parte de nuestra investigación. ¿Quién sabe lo que podría pasar si cae en las manos equivocadas?...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"Todavía se puede acceder al centro de control mediante los filtros atmosféricos principales...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"¡Resulta que la clave para estabilizar esta dimensión era crear una fuerza de compensación fuera de ella!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Aunque parece que, como mucho, es una solución temporal.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Estuve trabajando en algo más permanente, pero parece que no llegaré a tiempo...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERROR DE SINTAXIS\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ahora que la nave está arreglada, ¡podemos irnos cuando queramos!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Aunque todos acordamos seguir explorando esta dimensión.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"¿Quién sabe lo que encontraremos?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO DE LA NAVE =-\n\n[ Estado ]\nTransmitiendo\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= AVISO =-\n\nEl Supergravitrón está destinado únicamente para fines lúdicos.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Cualquiera que use el Supergravitrón con fines educativos terminará en el rincón con orejas de burro.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nControles de navegación de la nave\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"¡Error! ¡Error! ¡No es posible aislar las coordenadas dimensionales! ¡Interferencia detectada!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"Ah, yo ya había encontrado esto...\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Desactiva la invencibilidad o la ralentización antes de entrar al Supergravitrón.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/es_419/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/es_419/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>español (latam)</nativename>\n\n    <!-- English translation by X -->\n    <credit>Traducción al español de Latinoamérica por Guido Di Carlo</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Pulsa Espacio, Z, o V para seleccionar</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Pulsa {button} para seleccionar</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/es_419/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"cero\" translation2=\"cero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"uno\" translation2=\"una\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"dos\" translation2=\"dos\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tres\" translation2=\"tres\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"cuatro\" translation2=\"cuatro\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinco\" translation2=\"cinco\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"seis\" translation2=\"seis\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"siete\" translation2=\"siete\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"ocho\" translation2=\"ocho\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"nueve\" translation2=\"nueve\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"diez\" translation2=\"diez\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"once\" translation2=\"once\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"doce\" translation2=\"doce\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"trece\" translation2=\"trece\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"catorce\" translation2=\"catorce\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quince\" translation2=\"quince\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"dieciséis\" translation2=\"dieciséis\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"diecisiete\" translation2=\"diecisiete\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"dieciocho\" translation2=\"dieciocho\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"diecinueve\" translation2=\"diecinueve\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"veinte\" translation2=\"veinte\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"veintiuno\" translation2=\"veintiuna\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"veintidós\" translation2=\"veintidós\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"veintitrés\" translation2=\"veintitrés\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"veinticuatro\" translation2=\"veinticuatro\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"veinticinco\" translation2=\"veinticinco\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"veintiséis\" translation2=\"veintiséis\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"veintisiete\" translation2=\"veintisiete\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"veintiocho\" translation2=\"veintiocho\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"veintinueve\" translation2=\"veintinueve\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"treinta\" translation2=\"treinta\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"treinta y uno\" translation2=\"treinta y una\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"treinta y dos\" translation2=\"treinta y dos\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"treinta y tres\" translation2=\"treinta y tres\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"treinta y cuatro\" translation2=\"treinta y cuatro\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"treinta y cinco\" translation2=\"treinta y cinco\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"treinta y seis\" translation2=\"treinta y seis\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"treinta y siete\" translation2=\"treinta y siete\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"treinta y ocho\" translation2=\"treinta y ocho\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"treinta y nueve\" translation2=\"treinta y nueve\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"cuarenta\" translation2=\"cuarenta\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"cuarenta y uno\" translation2=\"cuarenta y una\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"cuarenta y dos\" translation2=\"cuarenta y dos\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"cuarenta y tres\" translation2=\"cuarenta y tres\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"cuarenta y cuatro\" translation2=\"cuarenta y cuatro\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"cuarenta y cinco\" translation2=\"cuarenta y cinco\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"cuarenta y seis\" translation2=\"cuarenta y seis\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"cuarenta y siete\" translation2=\"cuarenta y siete\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"cuarenta y ocho\" translation2=\"cuarenta y ocho\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"cuarenta y nueve\" translation2=\"cuarenta y nueve\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cincuenta\" translation2=\"cincuenta\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cincuenta y uno\" translation2=\"cincuenta y una\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cincuenta y dos\" translation2=\"cincuenta y dos\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cincuenta y tres\" translation2=\"cincuenta y tres\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cincuenta y cuatro\" translation2=\"cincuenta y cuatro\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cincuenta y cinco\" translation2=\"cincuenta y cinco\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cincuenta y seis\" translation2=\"cincuenta y seis\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cincuenta y siete\" translation2=\"cincuenta y siete\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cincuenta y ocho\" translation2=\"cincuenta y ocho\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cincuenta y nueve\" translation2=\"cincuenta y nueve\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"sesenta\" translation2=\"sesenta\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"sesenta y uno\" translation2=\"sesenta y una\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"sesenta y dos\" translation2=\"sesenta y dos\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"sesenta y tres\" translation2=\"sesenta y tres\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"sesenta y cuatro\" translation2=\"sesenta y cuatro\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"sesenta y cinco\" translation2=\"sesenta y cinco\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"sesenta y seis\" translation2=\"sesenta y seis\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"sesenta y siete\" translation2=\"sesenta y siete\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"sesenta y ocho\" translation2=\"sesenta y ocho\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"sesenta y nueve\" translation2=\"sesenta y nueve\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"setenta\" translation2=\"setenta\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"setenta y uno\" translation2=\"setenta y una\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"setenta y dos\" translation2=\"setenta y dos\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"setenta y tres\" translation2=\"setenta y tres\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"setenta y cuatro\" translation2=\"setenta y cuatro\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"setenta y cinco\" translation2=\"setenta y cinco\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"setenta y seis\" translation2=\"setenta y seis\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"setenta y siete\" translation2=\"setenta y siete\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"setenta y ocho\" translation2=\"setenta y ocho\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"setenta y nueve\" translation2=\"setenta y nueve\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"ochenta\" translation2=\"ochenta\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"ochenta y uno\" translation2=\"ochenta y una\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"ochenta y dos\" translation2=\"ochenta y dos\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"ochenta y tres\" translation2=\"ochenta y tres\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"ochenta y cuatro\" translation2=\"ochenta y cuatro\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"ochenta y cinco\" translation2=\"ochenta y cinco\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"ochenta y seis\" translation2=\"ochenta y seis\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"ochenta y siete\" translation2=\"ochenta y siete\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"ochenta y ocho\" translation2=\"ochenta y ocho\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"ochenta y nueve\" translation2=\"ochenta y nueve\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"noventa\" translation2=\"noventa\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"noventa y uno\" translation2=\"noventa y una\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"noventa y dos\" translation2=\"noventa y dos\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"noventa y tres\" translation2=\"noventa y tres\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"noventa y cuatro\" translation2=\"noventa y cuatro\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"noventa y cinco\" translation2=\"noventa y cinco\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"noventa y seis\" translation2=\"noventa y seis\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"noventa y siete\" translation2=\"noventa y siete\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"noventa y ocho\" translation2=\"noventa y ocho\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"noventa y nueve\" translation2=\"noventa y nueve\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cien\" translation2=\"cien\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/es_419/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experimento de rendija única\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"No le des muchas vueltas\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Lo siento\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"¡Perdóname, por favor!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Escórpora\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Sigue adelante\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Pasillo revuelto\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"A su edad, los niños son como de goma\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"¿Jugamos un futbolito?\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Experimento Filadelfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Prepárate para rebotar\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Es completamente seguro\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Joven, el desafío vale la pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experimento de rendija doble\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Cuello de botella\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Un acorde difícil\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Azul que te quiero azul\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Por cortesía de la gravedad\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Intercambio espinoso\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Raíz cuadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Las vueltas de la vida\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"El problema de la cuerda vibrante\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Un final apoteósico\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Aquí huele a ozono\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Libera tu mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Una mente brillante\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Cabeza de carrera\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Tres son multitud\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Barrera de clavos desplegada\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalía\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"De un salto\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vector de salto indirecto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Patas para arriba\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Unobtainium puro\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"De barani en barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Ella baila sola\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda estacionaria\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generador de entrelazamiento cuántico\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Con altura\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Por un tubo\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"La baratija tentadora\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Principio de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Marcas de teletransportador\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Sonrojo\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"¡Teletranspórtame!\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Bajar abajo\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Engañabobos\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Abono de teletransporte\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Voltear la tortilla\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Triquiñuela\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Corran, insensatos\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Nuevos medios de transporte\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sentido único\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Hasta el infinito y más allá\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"El filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Barrido de seguridad\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Mira por dónde pisas\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Los del siempre sí\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Para y reflexiona\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Punto en V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Río arriba, río abajo\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Siempre es mejor bajar antes de subir\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"¡Dame una V!\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Casco exterior\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"No es fácil ser verde\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Colisionador lineal\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Sistema de comunicaciones\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Te damos la bienvenida\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra de trincheras\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"¡Cuidado con el bus!\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Más ligero que el aire\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"La solución: dilución\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"El cuco\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Moonwalk\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Elige tu camino\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Los verdes no saben voltear\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Así son las cosas\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Y por eso tendré que matarte\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unidad de filtrado atmosférico\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Es un secreto para nadie\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"¡Eh! ¡Piensa rápido!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La sala sensata\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"El Colgado, del revés\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Vestíbulo verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Canto de sirenas\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nudo gordiano\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Elegiste... mal\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Viaje al otro lado\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Una espiral biseccionada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Toma la pastilla roja\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Atasco\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Salto de fe\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Soledad\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Perforadora\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Válvula de escape\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Pena\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"odacip nE\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"En picado\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"La habitación china\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Donde siempre vuelves\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Circunvalación hiperespacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Te quiero\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Como gustéis\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Cortocircuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Caminos retorcidos\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Arenas movedizas\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"La tumba de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabólica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"El color del dólar\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"¿Qué habrá abajo?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"¡Pues pinchos!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ja, ja, ja, en realidad no\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Por fin un poco de tregua\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Cama arriba, cama abajo\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Un laberinto sin entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La puerta marrón\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Por los bordes\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Soldaditos de plomo\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"El aviso\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Es mejor caerte\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Si te levantas\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Cifras y risas\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Hora de ponernos serios\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Agujero de gusano de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"El laberinto de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Cuidado con el escalón\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Un pliegue en el tiempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"A mitad de camino está lo más divertido\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Tus lágrimas me resultan... exquisitas\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modo fácil desbloqueado\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"El camino difícil\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"¡A la Baticueva!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Subidas y bajadas\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"El jinete de la onda del shock\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Te va a dar vueltas la cabeza\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Gran Premio de Silverstone de 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Arregla la tele\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Ahora, detrás de mí\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"¡Hora de divertirse!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"¿Qué esperas?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Estudio V\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Escaleras arriba, escaleras abajo\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"¡No te vayas por tu cuenta!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vértigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Thriller\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"¡Muy bien!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Tres son compañía\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"¿Es que tengo que hacer todo yo?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Error temporal...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ahora no te alejes...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Salem Saberhagen\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"No toquetees los ajustes\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"¡Tampoco tan cerca!\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Bilis Miguel\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"La transmisión regresará en breve\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"No tengas miedo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Habitación del pánico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala de origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Haz lo que te digo...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Los V chiflados\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinilo del Mundial de 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"No lo que hago\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"El último reto\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Cuidado con la cabeza\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Un empujoncito más\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"No te quedes atrás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"¡Wiii, esports!\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"No te duermas en los laureles\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"El Gravitrón\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"El túnel del terror\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"La casa de los espejos\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Te estás quedando atrás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"¡Terminó la clase!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/es_419/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espacio exterior\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensión VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratorio secreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorio\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estación espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Fuera de la dimensión VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"El Supergravitrón\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Increíble que llegaras tan lejos\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imagínate pinchos, si quieres\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"La ventana indiscreta\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"La ventana vindiscreta\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Nido de ratas\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Nido de vatas\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Los intocables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Los vintocables\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Lo que el viento se vevó\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Lo que el viento se vevó\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Loveelvienvosevevó\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Lovvelvivnvovevevó\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvvvevivnv vevó\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vav vvvvvivv vv vvv V\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vav vvvvvivv ve vvv V\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vav vvvvviav ve vvv 9\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vav voviviav ve lvv 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Lav votiviav ve lvs 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Las noticias de las 9\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Embruvada\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vmbruvada\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Vmbruvadv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvwMvcvMdvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"CvvMdv mvvvtv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"CovM dv mvevte\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Cov M de mverte\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Con M de muerte\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Va ley dev revólver\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Va lev vev revólver\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Va lev vev revvlver vv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Va lev vev revólver 1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Va lev dev revólver 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"La ley del revólver 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Disfruten de estas repeticiones\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Disfruten de esvas repeticiones\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Disvr d esva revevivionvv\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vviv eva rvsivons\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"VV eva rvvvs\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vn lvv mvrvvev\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"En los márgenes\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Prueba a sacudir la antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Prueba a vacudir la antena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Pruebavavacuvir lavnteva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvevvavvvcvvr vvntvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"vvvebvvvvcvv lvvtva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Va vvvrtv dvv vvvlv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Va vuvvta dvv cvelv\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"La puerta del cielo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/es_419/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CARGANDO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Partida en pausa\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[haz clic para continuar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Pulsa M para silenciar el juego\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Pulsa N para silenciar la música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDICIÓN CREA Y JUEGA\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM instalado]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jugar\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"niveles\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opciones\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traducción\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"créditos\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"salir\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jugabilidad\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opciones jugabilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Configura varios ajustes de jugabilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gráficos\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opciones gráficas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta la configuración de la pantalla.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opciones de audio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta la configuración del volumen y la banda sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta la configuración del volumen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuar desde el teletransportador\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Teleguardado\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuar desde el guardado rápido\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Guardado rápido\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"partida nueva\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"empezar partida nueva\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modos de juego\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERROR: No se encontraron niveles.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERROR: ¡Este nivel no tiene punto de inicio!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERROR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVISO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloquear modos de juego\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbloq. modos juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloquea partes del juego que normalmente se desbloquean según avanzas.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Desde aquí, puedes desbloquear partes del juego que normalmente se desbloquean según juegas.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloquea la rocola de la nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloquea el laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"control\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opciones de control\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reasigna los botones del control y ajusta su sensibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"idioma\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Idioma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Cambia el idioma.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"No es posible cambiar el idioma mientras se muestra un cuadro de texto en el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"borrar datos de juego\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"borrar datos de niveles\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Borrar datos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Elimina los datos guardados de tu partida principal y los modos de juego desbloqueados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Elimina los datos guardados de tu nivel personalizado y las estrellas por completarlo.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"¿Confirmas los cambios? Se eliminarán tus partidas actuales...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"¿Confirmas que quieres eliminar todas tus partidas guardadas?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"¿Confirmas que quieres eliminar tu guardado rápido?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"¡No! No lo borres\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"Sí, bórralo todo\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"Sí, borra la partida\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"banda sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Banda sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Cambia entre MMMMMM y PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Banda sonora actual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Banda sonora actual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"modo de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Modo de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Cambia entre pantalla completa y ventana.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modo actual: PANTALLA COMPLETA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modo actual: VENTANA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modo de escalado\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modo de escalado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Cambia entre modo reducido, estirado o entero.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modo actual: ENTERO\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modo actual: ESTIRADO\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modo actual: REDUCIDO\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensiona al más cercano\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Redim. más cercano\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensiona al tamaño de ventana más cercano a un múltiplo entero.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Tienes que estar en el modo ventana para usar esta opción.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtro de imagen\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtro de imagen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Cambia al filtro más nítido o lineal.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modo actual: LINEAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modo actual: MÁS NÍTIDO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"modo analógico\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modo analógico\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"No le pasa nada a tu pantalla. No intentes ajustar la imagen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"configurar fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Más de 30 FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Cambia si el juego funciona a 30 o a más de 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modo actual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modo actual: Más de 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"sincronización vertical\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Sinc. vertical\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Activa o desactiva la sincronización vertical.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modo actual: SINCR. VERT. DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modo actual: SINCR. VERT. ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volumen de música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volumen de música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Cambia el volumen de la música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volumen de sonido\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volumen de sonido\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Cambia el volumen de los efectos de sonido.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Créditos\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV es un juego de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"e incluye música de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Nombres de las salas por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versión en C++ por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Testeo beta por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imagen del final por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Creado por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Con música de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nombres de las salas por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Adaptación a C++ por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Mecenas\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Los siguientes mecenas apoyaron VVVVVV\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"y también\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"y\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Colaboradores GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Con colaboraciones en GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"y también gracias a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"¡ti!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Tu apoyo hace posible que pueda seguir creando los juegos que quiero hacer, ahora y en el futuro.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"¡Gracias!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"¡Buena suerte!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"No puedes guardar partidas en este modo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"¿Quieres desactivar las cinemáticas durante el juego?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desactivar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"activar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilidad del stick analógico\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilidad stick\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Cambia la sensibilidad del stick analógico.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baja\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Media\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"asignar volteo\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Asignar volteo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"asignar entrar\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Asignar entrar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"asignar menú\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Asignar menú\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"asignar reiniciar\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Asignar reiniciar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"asignar interactuar\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Asignar interactuar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Volteo está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Entrar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menú está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Reinicio está asignado a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interactuar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Presiona un botón...|(o ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"¿Quieres agregar {button}?|Vuelve a presionarlo para confirmar.\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"¿Quieres quitar {button}?|Vuelve a presionarlo para confirmar.\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"¡&quot;Interactuar&quot; ya es &quot;entrar&quot;!|Consulta las opciones de speedrun.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERROR: No se detectaron archivos de idioma.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Carpeta de idioma:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Carpeta de idioma de repositorio:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opciones para traducción\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opciones traducción\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Algunas opciones útiles para traductores y desarrolladores.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"mantenimiento\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Mantenimiento\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"abrir la carpeta lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronizar todos los archivos de idioma tras añadir contenido nuevo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traducir nombres de salas\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traducir salas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Activa un modo especial para traducir los nombres de las salas con contexto. Pulsa I para jugar con invencibilidad.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"¡No activaste el modo de traducción de nombres de sala!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"prueba de menús\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Prueba de menús\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Recorre la mayoría de los menús en el juego. Los menús no funcionan, sino que todas las opciones te llevan al siguiente menú. Pulsa la tecla Escape para parar.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"prueba de cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Prueba cinemáticas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Muestra todos los cuadros de texto en el archivo cutscenes.xml. Solo prueba la apariencia básica de cada cuadro de texto individual.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"pegar del portapapeles\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explora el juego\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explora el juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explora las salas de cualquier nivel del juego para ver los nombres de las salas que hay que traducir.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"comprobación de límites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"comprobación general de límites\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Comprobación límites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Encuentra traducciones que no caben en el espacio con el que cuentan.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"¡No se encontró texto desbordado!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"¡No hay más texto desbordado!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Ten en cuenta que este sistema de detección no es perfecto.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronizar los archivos de idioma\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincr. arch. idioma\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronizar\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Fusiona todo el contenido nuevo de los archivos de plantilla en archivos de traducción, manteniendo las traducciones ya existentes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estadísticas de idioma\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estadísticas globales\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estadísticas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Cuenta la cantidad de strings sin traducir para este idioma.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Cuenta la cantidad de strings sin traducir para cada idioma.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Si las nuevas strings se agregaron a los archivos de plantilla de idioma para el inglés, esta función las insertará en los archivos de traducción de todos los idiomas. Haz una copia de seguridad, por si acaso.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronización completa EN→Todos:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronización no compatible:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opciones avanzadas\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opciones avanzadas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Las demás opciones de jugabilidad.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa por desenfoque\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa desenfoque\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Cambia si el juego se detiene cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa por desenfoque DESACTIVADA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa por desenfoque ACTIVADA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa de audio por desenfoque\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Silenciar al desenf.\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Cambia si el audio se pausa cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pausa de audio por desenfoque DESACTIVADA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pausa de audio por desenfoque ACTIVADA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"temporizador dentro del juego\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Temporiz. en juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Muestra u oculta el temporizador fuera de las pruebas contrarreloj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Temporizador ACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Temporizador DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites en inglés\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites en inglés\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Muestra la palabra enemiga original en inglés sin importar el idioma que tengas seleccionado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Los sprites se muestran traducidos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Los sprites se muestran SIEMPRE EN INGLÉS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botón de interacción\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botón de interacción\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Cambia el botón de interacción entre las teclas ENTRAR o E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTRAR\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACCIÓN\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botón de interacción: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"pantalla de carga\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Pantalla de carga\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Desactiva la pantalla de carga falsa que aparece cuando se inicia el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Pantalla de carga DESACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Pantalla de carga ACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fondos de nombres de sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fondos nombres sala\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Permite ver qué hay detrás del nombre que aparece en la parte inferior de la pantalla.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"El fondo de los nombres de sala es TRASLÚCIDO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"El fondo de los nombres de sala es OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"guardando punto de control\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Guardando p. control\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Actívalo para que los puntos de control guarden la partida.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"El guardado en puntos de control está DESACTIVADO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"El guardado en puntos de control está ACTIVADO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opciones de speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opciones de speedrun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Accede a opciones avanzadas que podrían interesarte si haces speedrun.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modo con fallos\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modo con fallos\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reactiva errores que existían en versiones anteriores del juego.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Modo con fallos DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modo con fallos de {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Elige una nueva versión con fallos más abajo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"ninguna\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"demorar respuesta\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Demorar respuesta\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reactiva la demora de un fotograma de respuesta de versiones anteriores del juego.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Demora de respuesta ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Demora de respuesta DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accesibilidad\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accesibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desactiva los efectos de pantalla y activa los modos de ralentización o invencibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fondos animados\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fondos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desactiva los fondos animados en los menús y durante el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fondos ACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fondos DESACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efectos de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efectos de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desactiva los temblores y los destellos de la pantalla.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efectos de pantalla ACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efectos de pantalla DESACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contorno de texto\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contorno de texto\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Desactiva el contorno en los textos del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Contornos de texto ACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Contornos de texto DESACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilidad\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explora el juego libremente sin morir (puede provocar fallos).\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invencibilidad ACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invencibilidad DESACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"¿Confirmas que quieres activar la invencibilidad?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"no, volver a opciones\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sí, activar\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"ralentización\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Ralentización\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocidad de juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduce la velocidad del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Elige una nueva velocidad de juego a continuación.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"La velocidad de juego está a nivel normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"La velocidad de juego está al 80 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"La velocidad de juego está al 60 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"La velocidad de juego está al 40 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocidad normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"velocidad al 80 %\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"velocidad al 60 %\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"velocidad al 40 %\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jugar al interludio 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jugar al interludio 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"¿Con quién quieres jugar el nivel?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"pruebas contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Pruebas contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Vuelve a jugar cualquier nivel en modo contrarreloj competitivo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"No se puede jugar pruebas contrarreloj con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloquear contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Desbl. contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Puedes desbloquear cada prueba contrarreloj por separado.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"interludios\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Interludios\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Vuelve a jugar los niveles de interludio.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloquea interludios\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"Para desbloquear: Completa los niveles de interludio en el juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modo sin muerte\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Juega al juego completo sin morir ni una vez.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"El modo sin muerte no está disponible con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloquea el modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"Para desbloquear: Logra un rango S o superior en al menos cuatro pruebas contrarreloj.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modo volteo\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modo volteo\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Voltea todo el juego verticalmente.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Voltea todo el juego verticalmente. Es compatible con otros modos de juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloquea el modo volteo\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"¡Está ACTIVADO!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Está DESACTIVADO.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"Para desbloquear: Completa el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modo invencible activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modo con fallos activado ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modo volteo activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"¿Confirmas que quieres salir?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"FIN PARTIDA\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Llegaste hasta:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"¡Sigue participando y lo conseguirás!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"¡Muy bien!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"¡Guau! ¡Felicitaciones!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"¡Espectacular!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"¡Increíble! ¡Bien hecho!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eh... ¿Cómo hiciste eso?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"GUAU\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"¡Rescataste a todos los tripulantes!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"¡Conseguiste un trofeo nuevo! Lo dejamos en el laboratorio secreto para conmemorar tu logro.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Baratijas encontradas]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Cantidad de muertes]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tiempo transcurrido]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Baratijas encontradas:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tiempo de partida:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Volteos totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Muertes totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultados\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TIEMPO TRANSCURRIDO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"CANTIDAD DE MUERTES:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"BARATIJAS BRILLANTES:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy2|upper} de {max_trinkets|wordy2}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy2}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy2}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"¡+1 rango!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rango:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estación espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estación espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estación espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estación espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"el laboratorio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"El laboratorio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la zona cíclica\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La Zona cíclica\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"el último nivel\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"El último nivel\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"interludio 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Interludio 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"interludio 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Interludio 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Todavía no lo intentaste\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"Para desbloquear:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Rescata a Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Rescata a Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Rescata a Viñal\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Rescata a Vainilla\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Rescata a Verdigrís\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Completa el juego\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Encuentra tres baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Encuentra seis baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Encuentra nueve baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Encuentra veinte baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Encuentra quince baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Encuentra dieciocho baratijas\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RÉCORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TIEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"BRILL.\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDAS\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TIEMPO IDEAL\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TIEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MUERTES:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"BRILL.:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TIEMPO IDEAL:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MEJOR RANGO\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"¡YA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"¡Ya!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"¡Felicitaciones!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Se actualizaron tus partidas guardas.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Si quieres seguir explorando el juego, elige CONTINUAR en el menú de juego.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Desbloqueaste una nueva prueba contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Desbloqueaste nuevas pruebas contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Desbloqueaste el modo sin muerte.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Desbloqueaste el modo volteo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Desbloqueaste los niveles de interludio.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"juega a un nivel\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de niveles\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"abre la carpeta de niveles\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"muestra la ruta de la carpeta\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"volver\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"no, no la muestres\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sí, a ver la ruta\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"vuelve al menú de juego\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"volver a intentar\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"aceptar\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"página siguiente\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"página anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"primera página\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"última página\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"no volver a mostrar\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuar desde la partida guardada\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"empezar desde el principio\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"eliminar partida\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"El editor de niveles no está disponible en Steam Deck, ya que es necesario usar un teclado y un mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"El editor de niveles no está disponible en este dispositivo, ya que es necesario usar un teclado y un mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Para instalar niveles personalizados, copia los archivos .vvvvvv en la carpeta &quot;levels&quot;.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"¿Confirmas que quieres mostrar la ruta de los niveles? Esta opción podría revelar información delicada si estás transmitiendo en directo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"La ruta de los niveles es:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Pulsa {button} para empezar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACCIÓN = Espacio, Z o V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Pulsa {button} para volver al editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Pulsa {button} para avanzar el texto -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Pulsa {button} para continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Pulsa {button} para destrabar el juego]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Pulsa {button} para congelar el juego]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tiempo actual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Mejor tiempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Siguiente trofeo en 5 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Siguiente trofeo en 10 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Siguiente trofeo en 15 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Siguiente trofeo en 20 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Siguiente trofeo en 30 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Siguiente trofeo en 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"¡Conseguiste todos los trofeos!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"¡Nuevo récord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"¡Nuevo trofeo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Pulsa {button} para parar]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRÓN\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"PUNTUACIÓN MÁXIMA EN SUPERGRAVITRÓN\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAVIT.\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"TRIPUL.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ESTAD.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"GUARDAR\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SALIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRÓN ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SIN SEÑAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"{button}: teletransportarte a la nave\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatado!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(¡eres tú!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"No se puede guardar en una repetición de nivel\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"No se puede guardar en el modo sin muerte\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"¿Cómo llegaste hasta aquí?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"No se puede guardar en el laboratorio secreto\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERROR: ¡No se puedo guardar la partida!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERROR: ¡No se pudo guardar el archivo de ajustes!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"¡Se guardó la partida guardada!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Pulsa {button} para guardar la partida]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: La partida se guarda automáticamente en cada teletransportador).\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Último guardado:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"¿Volver al menú principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"¿Quieres salir? Perderás todo el progreso que no se haya guardado.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"¿Quieres volver al laboratorio secreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"no, seguir jugando\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NO, SEGUIR JUGANDO ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sí, salir al menú\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SÍ, SALIR AL MENÚ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sí, volver\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SÍ, VOLVER ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"no, volver\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sí, salir\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"volver a la partida\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"salir al menú\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Elige teletransportador con izq./der.\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Pulsa {button} para teletransportarte\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Pulsa {button} para teletransporte -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button}: detonar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: hablar con Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: hablar con Vainilla\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: hablar con Viñal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: hablar con Verdigrís\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: hablar con Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: activar terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: activar terminales\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: interactuar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pulsa {button} para saltar -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Opciones del mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"editar los scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"cambiar la música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmas del editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Rastro de fantasmas DESACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Rastro de fantasmas ACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"cargar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"guardar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"salir al menú prin.\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"cambiar nombre\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"cambiar autor\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"cambiar descripción\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"cambiar sitio web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"cambiar fuente\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Fuente del nivel\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Elige el idioma del texto del nivel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Fuente: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música del mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música del mapa actual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Sin música de fondo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: No se reconoció\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"siguiente canción\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"canción anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"atrás\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"¿Guardar antes de salir?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sí, guardar y salir\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"no, salir sin guardar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"volver al editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nivel sin nombre\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconocido\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Casilla:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"CAJA SCRIPT: clic en primera esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"CAJA SCRIPT: clic en última esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LÍMITES DE ENEMIGO: clic en primera esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LÍMITES DE ENEMIGO: clic en última esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LÍMITES DE PLATAFORMA: clic en primera esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LÍMITES DE PLATAFORMA: clic en última esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clic en primera esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clic en última esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"*** EDITOR DE SCRIPTS DE VVVVVV ***\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PULSA ESC PARA VOLVER AL MENÚ\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NO HAY NINGÚN ID DE SCRIPT\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREA UN SCRIPT CON LA TERMINAL O CON LAS HERRAMIENTAS DE CAJA DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ACTUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic izq.: Destino del teletransporte\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic der.: Cancelar\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Cambia herram. con {button1} y {button2}\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Paredes\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fondos\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Pinchos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Baratijas\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Puntos de control\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformas fugaces\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Cinta transportadora\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformas móviles\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Enemigos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Líneas de gravedad\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Textos en la sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminales\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Cajas script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Portales\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Líneas cíclicas\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulantes\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Punto de inicio\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INICIAR\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPACIO ^ MAYÚS ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Cambiar casillas\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Cambiar color\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Cambiar enemigos\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Límites de enemigos\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Límites de plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recargar recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modo directo\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Camb. dir. cíclica\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Cambiar nombre de sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Guardar\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Cargar\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Escribe el nombre de archivo del mapa a guardar:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Escribe el nombre de archivo del mapa para cargar:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Escribe un nombre de sala nuevo:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Escribe las coordenadas X e Y de la sala:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Escribe el nombre de script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Escribe el texto de la sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estación espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Exterior\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorio\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Usando casillas de {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Color de casillas cambiado\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Tipo de enemigo cambiado\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Velocidad de las plataformas: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Velocidad de los enemigos: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recursos recargados\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERROR: Formato no válido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa cargado: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa guardado: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERROR: No se pudo cargar el nivel\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERROR: ¡No se pudo guardar el nivel!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"La medida del mapa es [{width}, {height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modo directo desactivado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modo directo activado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERROR: Las líneas cíclicas tienen que estar en los bordes.\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"La sala es cíclica en todas las direcciones\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"La sala es cíclica horizontalmente\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"La sala es cíclica verticalmente\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"La sala no es cíclica\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERROR: No hay punto de control por el que aparecer\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERROR: El máximo de baratijas es 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERROR: El máximo de tripulantes es 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Salir al menú desde nivel\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Nivel completado\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Créditos\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Prueba contrarreloj completada\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"¡Juego completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"¡Rescataste a un miembro de la tripulación!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"¡Toda la tripulación rescatada!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"¡Rescataste a todos!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Partida guardada\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Pulsa las teclas de dirección o WASD para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Pulsa izq./der. para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Pulsa {button} para voltear a tu personaje\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Pulsa {button} para ver el mapa y hacer guardado rápido\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Si lo prefieres, puedes pulsar ARRIBA o ABAJO en lugar de ACCIÓN para voltear a tu personaje.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"¡Ayuda! ¿Alguien oye este mensaje?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"¿Verdigrís? ¿Estás ahí? ¿Estás bien?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"¡Ayúdanos! ¡Hemos chocado y necesitamos ayuda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"¿Hola? ¿Hay alguien ahí?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"¡Aquí la doctora Violeta, del D.S.S. Souleye! ¡Por favor, respondan!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Por favor... Alguien...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Por favor, que no les haya pasado nada...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"¡Felicitaciones!\n\n¡Encontraste una baratija brillante!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"¡Felicitaciones!\n\n¡Encontraste a un tripulante perdido!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"¡Felicitaciones!\n\n¡Encontraste el laboratorio secreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"El laboratorio secreto está separado del resto del juego. Ahora puedes volver aquí en cualquier momento con la opción LABORATORIO SECRETO del menú de juego.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridián\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Viñal\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Viñal\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Protagonistas\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Comandante Viridián\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doctora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesor Vainilla\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Agente Viñal\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Ingeniero Verdigrís\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doctora Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Cuando estés en el suelo, Vainilla intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Cuando estés en el suelo, Viñal intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Cuando estés en el suelo, Verdigrís intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Cuando estés en el suelo, Victoria intentará caminar hacia ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Cuando estés en el suelo, tu acompañante intentará caminar hacia ti.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Cuando estés en el techo, Vainilla intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Cuando estés en el techo, Viñal intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Cuando estés en el techo, Verdigrís intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Cuando estés en el techo, Victoria intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Cuando estés en el techo, tu acompañante intentará caminar hacia ti.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Vainilla se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Viñal se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Verdigrís se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Victoria se detendrá para esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, tu acompañante se detendrá para esperarte.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Vainilla se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Viñal se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Verdigrís se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Victoria se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, tu acompañante se detendrá para esperarte.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que él haya conseguido cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que ella haya conseguido cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"No puedes pasar a la siguiente sala hasta que los demás hallan conseguido cruzar.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"¡Sobrevive durante\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segundos!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"¡Gracias por\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jugar!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"DOMINASTE LA ESTACIÓN ESPACIAL 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"DOMINASTE EL LABORATORIO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"DOMINASTE LA TORRE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"DOMINASTE LA ESTACIÓN ESPACIAL 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"DOMINASTE LA ZONA CÍCLICA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"DOMINASTE EL ÚLTIMO NIVEL\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obtén un rango V en esta prueba contrarreloj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JUEGO COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Completa el juego\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODO VOLTEO COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Completa el juego en el modo volteo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Gana con menos de 50 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Gana con menos de 100 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Gana con menos de 250 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Gana con menos de 500 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Aguanta 5 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Aguanta 10 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Aguanta 15 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Aguanta 20 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Aguanta 30 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Aguanta 1 minuto en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"REGENTE DEL UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Completa el juego en el modo sin muerte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Hubo un error, pero no hay un mensaje de error redactado.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"No se pudo montar {path}: el directorio real no existe\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"No se encontró el nivel {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Error de análisis en {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"¡Las dimensiones de {filename} no son múltiplos exactos de {width} por {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERROR: No se pudo escribir en la carpeta de idioma. Comprueba que no haya una carpeta &quot;lang&quot; junto a los archivos de guardado normales.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localización\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Proyecto de localización dirigido por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traducciones de\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traductores\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Diseño de fuente paneuropea\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Fuentes de\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Otras fuentes de\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edición y testing ling.\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Árabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalán\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galés\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemán\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Español\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francés\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandés\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonés\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Neerlandés\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polaco\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portugués de Brasil\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portugués de Portugal\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Ruso\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesio\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraniano\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chino simplificado\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chino tradicional\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Español (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Español (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Español (Arg.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persa\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/es_419/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Rescataste a {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Rescataste a un tripulante\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"y encontraste {n_trinkets|wordy2} baratijas.\"/>\n        <translation form=\"1\" translation=\"y encontraste una baratija.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Y encontraste {n_trinkets|wordy2} baratijas.\"/>\n        <translation form=\"1\" translation=\"Y encontraste una baratija.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Queda un tripulante\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Queda uno\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala más difícil (con {n_deaths} muertes)\"/>\n        <translation form=\"1\" translation=\"Sala más difícil (con una muerte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nombres de sala normal sin traducir\"/>\n        <translation form=\"1\" translation=\"{n} nombre de sala normal sin traducir\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ay, la pucha...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"¿Todo bien?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"¡No! Chocamos con una especie de interferencia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"¡Esto pinta mal! ¡Vamos a chocar!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"¡Evacúen!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"¡Todos fuera de la nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"¡Esto no debería estar pasando!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"¡Fiu! ¡Qué miedo!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Por lo menos escapamos todos, ¿no, gente?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"¿Gente?...\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"¿Por qué la nave me habrá teletransportado solo a mí?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que los demás hayan salido sin problemas...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"¡Violeta! ¿Sos vos?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"¡Comandante, estás bien!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"¡Le pasó algo malísimamente malo al teletransportador de la nave!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"¡Creo que teletransportó a todos a lugares que nada que ver! ¡Podrían estar en cualquier parte!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"¡Ay, la pucha!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Estoy en la nave... ¡Se dio un golpe de aquellos, pero sigue intacta!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"¿Dónde estás, comandante?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"En una especie de estación espacial... Parece bastante moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Parece que en esta dimensión hay una especie de interferencia...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Te estoy mandando una transmisión con las coordenadas de la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"No puedo teletransportarte de vuelta, pero...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Si encontrás un teletransportador por ahí cerca, ¡vas a poder volver acá!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Perfecto. ¡A ver si encuentro uno!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"¡Buena suerte, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Voy a seguir buscando al resto de la tripulación...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"¡Aaah! ¿Qué será eso?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguro que no lo necesito, pero estaría bueno llevarlo de vuelta a la nave para estudiarlo...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"¡Ah! ¡Otro de esos cositos brillantes!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Seguro que no la necesito, pero estaría bueno llevarlo de vuelta a la nave para estudiarlo...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"¡Un teletransportador!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"¡Con esto puedo volver a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Entonces, doctora... ¿sabés qué causó el choque?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Hay como una señal extraña que interfiere con nuestros equipos...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Fue lo que provocó que la nave perdiera su posición cuántica, ¡y por eso caímos en esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Pero creo que es posible arreglar la nave y salir de aquí...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Siempre que encontremos al resto de la tripulación.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"La verdad es que no sabemos nada de este lugar...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nuestros amigos podrían andar por cualquier parte... ¡Puede que estén perdidos o en peligro!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"¿Pueden teletransportarse acá de nuevo?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"No, ¡salvo que encuentren la forma de comunicarse con nosotros!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"No podemos detectar su señal, y ellos no pueden teletransportarse hasta acá, salvo que sepan dónde está la nave...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Entonces, ¿qué hacemos?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"¡Tenemos que encontrarlos! Metete en la dimensión y buscá en cualquier lugar en el que puedan haber terminado...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"¡Bien! ¿Por dónde empezamos?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bueno, estuve tratando de encontrarlos con los escáneres de la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"No funcionó, pero sí encontré otra cosa...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"¡Estos puntos que aparecen en los escáneres tienen patrones de energía altísimos!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Es muy probable que sean teletransportadores, y esto implica que seguro se construyeron cerca de algo importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Pueden ser un buen punto de partida.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Joya. ¡Voy a ver qué encuentro!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necesitás una mano, ¡acá estoy!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si necesitás una mano, ¡acá estoy!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Siento que me gana el agobio, doctora.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"¿Por dónde empiezo?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"¡Acordate que podés apretar {b_map} para ver tu posición en el mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Buscá lugares donde pueda estar el resto de la tripulación...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Si te perdés, podés volver a la nave desde cualquier teletransportador.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Y no te preocupes, ¡vamos a encontrar a los demás!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"¡Va a salir todo bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"¿Estás bien, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"¡Me preocupa Victoria, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"¡Me preocupa Vainilla, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"¡Me preocupa Verdigrís, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"¡Me preocupa Viñal, doctora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"¡Me preocupás vos, doctora!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah... Bueno, no te preocupes, ¡ya van a aparecer!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"¡Tomá, un chupetín!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Este parece un buen lugar para guardar todo lo que encuentre...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Este parece un buen lugar para guardar esos cositos brillantes.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"¡A Victoria le encanta estudiar las cosas que encontramos en nuestras aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Comandante, ¡estaba muy preocupado!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"¡Ingeniero Verdigrís, estás bien!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Estuve intentando salir, pero no paro de dar vueltas...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Yo vengo de la nave. Estoy acá para teletransportarte de vuelta.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"¿Los demás están bien? ¿Y Violeta?...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Está bien, ¡ya volvió a la nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"¡Ah, genial! ¡Vamos, entonces!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"¡Ay, no! Comandante, ¿vos tampoco encontrás la forma de salir de acá?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"No pasa nada, ¡vine para rescatarte!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Ya te explico todo...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"¿Qué? ¡No entendí ni un pomo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah... Bueno, no te preocupes.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Seguime. ¡Todo va a salir bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Ay... ¿Seguro?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"¡Bueno, está bien!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"¡Qué alegría verte! Pensaba que era el único que había escapado de la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"¡Viñal! ¡Sabía que estabas bien!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Pero bueno, ¿cuál es la situación?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"¡Clarísimo! Bien, más vale que volvamos, entonces.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Hay un teletransportador en la sala que sigue.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"¡Ah, Viridián! ¿Vos también lograste escapar de la nave?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"¡Me alegra verte de diez, profesor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"¿La nave está bien?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"El golpe fue bien feo, pero Violeta está trabajando para arreglarla.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Nos vendría muy bien una mano tuya...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"¡Ah, pero por supuesto!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Cuando chocamos, la interferencia de fondo de esta dimensión impidió que la nave encuentre un teletransportador.\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"¡Todos terminamos teletransportados en lugares distintos!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Eh, ¡tiene todo el sentido del mundo!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"¡Volvamos a la nave, entonces!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"¡Después de vos, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"¡Comandante! ¿Estás bien?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Estoy bien... Este... este lugar no es la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"¡Aaaaah!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Algo salió mal... ¡Tenemos que encontrar la manera de volver!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Seguime, ¡yo te ayudo!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"¡Prometeme que no te vas a ir sin mí!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"¡Te lo prometo! No te preocupes.\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"¿Todo bien por ahí abajo, doctora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"¡Quiero irme a casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"¿Dónde estamos? ¿Cómo llegamos acá?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Bueno, Violeta dijo que la interferencia en la dimensión en la que chocamos causaba problemas con los teletransportadores...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Calculo que algo salió mal...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Pero si encontramos otro teletransportador, ¡creo que podemos volver a la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Ayy...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"¡Comandante! ¡Comandante, esperame!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"¡No me dejes, por favor! ¡No quiero ser una carga!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"¡Tengo miedo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ah... No te preocupes, Victoria, ¡yo te cuido!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"No vamos a salir nunca de acá, ¿no?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Eh... No sé...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"No sé dónde estamos ni cómo vamos a salir...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"¡Vamos a andar perdidos para siempre!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ey, dale... No está todo perdido.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"¡Tengo la sensación de que ya casi llegamos a casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"¡Seguro que hay otro teletransportador por acá cerca!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que tengas razón, comandante...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"¡Comandante, tenías razón! ¡Es un teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"¡Fiuuu! Admito que estaba empezando a preocuparme... Pensé que nunca encontraríamos uno.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"¿Qué? ¿En serio?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"En fin, volvamos a la nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"¿Eh? Esto no es la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"¡Comandante! ¿Qué está pasando?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"No... ¡No sé!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"¿Dónde estamos?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Ay, esto no pinta bien... ¡Debe haber pasado algo con el teletransportador!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Bueno... ¡Que nadie entre en pánico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"¡Busquemos otro teletransportador!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"¡Vamos por acá!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"¡Después de vos, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Entonces, ¿Violeta volvió a la nave? ¿De verdad que está bien?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"¡Está bien! ¡Hasta me ayudó a volver a mí!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ah, ¡uf! Estaba preocupado por ella.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Comandante, tengo un secreto...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"¡Violeta me gusta mucho!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"¿Ah, sí?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"¡Pero prometeme que no le vas a decir nada!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"¡Ey!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"¿Están bien?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"¡Creo que sí! Espero que encontremos la forma de volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Y, en cuanto a Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Em... ¿sí?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"¿Algún consejo?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"¡Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Mmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Emm... Deberías... ¡ser vos mismo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"¡Gracias, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Bueno, ¿qué decís? ¿Podés arreglar la nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Depende de lo mal que esté... ¡Pero creo que sí!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"En realidad no es tan difícil. El diseño del motor de distorsión dimensional es bastante sencillo. Si logramos que funcione, no vamos a tener problemas para volver a casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"¡Ah, genial!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Por fin, ¡un teletransportador!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Empezaba a preocuparme de que no fuéramos a encontrar ninguno...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"¡Apa! ¿Dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Esto... no pinta bien... ¡Le debe haber pasado algo al teletransportador!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ay, la pucha... Bueno, ¡lo solucionamos cuando volvamos a la nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"¡Vamos a explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"¡De acuerdo!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Yo marco el camino!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"¡Sí, mi comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Che, Viridián... ¿cómo pasó lo del choque?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ah, no lo tengo muy en claro... Algo como una interferencia...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"O una de esas cosas bien científicas. No son lo mío.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"¡Ah! Bueno, ¿vos decís que podemos reparar la nave y volver a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Claro. ¡Todo va a salir bien!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"¡Hola de nuevo! ¿Todo bien?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"¡Creo que sí! Pero tengo muchas ganas de volver a la nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"¡Va a estar todo bien! Si encontramos un teletransportador en alguna parte, vamos a poder volver.\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"¿Falta mucho?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Creo que estamos cerca...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Una buena pregunta en este momento es: ¿dónde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Esta parece una dimensión diferente de la que caímos, en cierto modo...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"No sé... Pero ya debemos estar cerca de un teletransportador...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"¡Ya estamos!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"¿Ves? ¡Te lo dije! ¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"¡Aaah! Qué interesante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Comandante, ¿estuviste acá antes?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"¿Qué? ¿Dónde estamos?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Sospecho que algo desvió la transmisión de nuestro teletransportador. Este es un lugar nuevo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Deberíamos buscar un teletransportador y volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"¡Yo marco el camino!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"¡Yo te sigo, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"¿Qué pensás de todo esto, profesor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Supongo que esta dimensión tiene algo que ver con la interferencia que causó el accidente.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"A lo mejor acá encontramos la causa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"¡Copado! ¿En serio?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Bueno, es una suposición nomás. Para poder hacer pruebas de verdad tengo que volver a la nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"¡Aaah! ¿Qué fue eso?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"¿Qué fue eso?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Esa cosa enorme... ¡con forma de C! ¿Qué hará?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Emm... La verdad es que no sé cómo responder a esa pregunta...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Seguramente sea mejor ignorarla y listo.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"¿Y si la llevamos a la nave para estudiarla?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"No creo que tengamos que darle muchas vueltas... ¡Sigamos avanzando!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"¿Sabés qué? Para mí esta dimensión tiene algo muy raro...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"¿Vos decís?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"No deberíamos movernos entre dimensiones con un teletransportador del montón...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"¿Y si esta no es una dimensión en sí misma?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"A lo mejor es una especie de dimensión opuesta. Una que alguien creó de manera artificial por algún motivo.\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Qué ganas de volver a la nave... ¡Tengo muchas pruebas por hacer!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"¿Habrá algo más en esta dimensión que valga la pena explorar?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Capaz... Pero, por ahora, creo que mejor nos concentramos en encontrar al resto de la tripulación...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"¡Por fin!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"¡Volvamos a la nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ay, no...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"¡No de nuevo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"¿Victoria? ¿Dónde estás?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"¡Ayuda!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguantá, yo te salvo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"¿Verdigrís? ¿Dónde estás?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"¡Aaaahhh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguantá, yo te salvo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"¿Viñal? ¿Dónde estás?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"¡Uiiiiiii!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguantá, yo te salvo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"¿Vainilla? ¿Dónde estás?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Comandante!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"¡Aguantá, yo te salvo!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Creo que voy a vomitar...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"¡Uf! ¡Estás bien!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"¡Otra vez! ¡Vamos de nuevo!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Eso estuvo interesante, ¿no?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Qué mareo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Espero que Verdigrís esté bien...\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Si lo encontrás, ¡nos vendría de diez para arreglar la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"¡El ingeniero Verdigrís es super valiente e inteligente!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"¡Hola de nuevo, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Creo que Victoria está recontenta de haber vuelto a la nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"No le gusta nada irse de aventuras. ¡Se pone muy nostálgica!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Viñal llamó para saludar.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"¡Se muere de ganas de ayudarte a encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Vainilla!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"¡Se muere de ganas de ayudarte a encontrar a Viñal!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"¡Se muere de ganas de ayudar a encontrarte!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"¡Comandante, encontraste a Verdigrís!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"¡Muchas gracias!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"¡Me alegro de que el profesor Vainilla esté bien!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Me hizo un montón de preguntas sobre esta dimensión.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"¡Ya se puso a laburar en su investigación!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctora, pasó algo raro mientras nos teletransportábamos a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"¡Nos perdimos en otra dimensión!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Capaz que esa dimensión tiene algo que ver con la interferencia que causó el choque.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Voy a investigarlo...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"¡Doctora, doctora! ¡Pasó de nuevo!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"El teletransportador nos llevó a esa dimensión rara...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, está claro que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si por lo menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctora, pasa algo raro cuando nos teletransportamos a la nave...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"¡Nos lleva siempre a otra dimensión rarísima!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Capaz que esa dimensión tiene algo que ver con la interferencia que causó el choque.\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Mmm, está claro que está pasando algo raro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"¡Si por lo menos pudiéramos encontrar la fuente de la interferencia...!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Che, comandante, ahora que apagaste la fuente de la interferencia, ¡podemos teletransportar a todo el mundo a la nave al instante cuando lo necesitemos!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Cuando quieras volver a la nave, nomás tenés que seleccionar la nueva opción &quot;NAVE&quot; en el menú.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"¡Soy ingeniero!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Creo que puedo volver a poner la nave en movimiento, pero me va a llevar un buen rato...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"¿Victoria no dijo algo sobre un laboratorio? Capaz que encontró algo ahí abajo.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"¡Viñal volvió! ¡Bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"El profesor quería hacerme un montón de preguntas sobre esta dimensión...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Pero todavía no sabemos mucho.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Hasta que no descubramos qué está causando esa interferencia, no vamos a poder ir a ninguna parte.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"¡Me alegro tanto de que Violeta esté bien!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Esa otra dimensión en la que terminamos debe estar conectada con esta de alguna forma...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"¡La antena está rota! Va a ser muy difícil arreglarla...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"¡Parece que terminamos incrustados en roca sólida después del choque!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Mmm. Va a ser difícil separarnos de esa cosa...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La nave está arreglada. ¡Podemos irnos en cualquier momento!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"¡No te preocupes, cumpi!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"¡Vamos a encontrar la manera de salir de acá!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que Victoria esté bien...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"No le gustan mucho las sorpresas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"¡No sé cómo vamos a volver a poner esta nave en marcha!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"El ingeniero Verdigrís sabría qué hacer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"¿Qué provocó que la nave chocara?...\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Qué pena que el profesor no esté acá, ¿no? ¡Estoy seguro de que él podría solucionarlo!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"¡Qué lindo estar de vuelta!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"¡Qué ganas de encontrar al resto de la tripulación!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Como en los viejos tiempos, ¿eh, comandante?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Qué bueno que Victoria esté con nosotros de nuevo.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"¡Parece que está chocha de volver a trabajar en su laboratorio!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"¡Creo que vi a Verdigrís trabajando en la parte exterior de la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"¡Encontraste al profesor Vainilla! ¡Bien ahí!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"¡Vamos a solucionar eso de la interferencia enseguida!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Esa otra dimensión era bien rara, ¿no?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"¿Por qué nos habrá mandado allá el teletransportador?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"¡Ey, comandante!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Este camino parece algo peligroso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"¡Estoy ayudando!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"¡Eh, Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Encontré algo interesante por acá: ¡la misma señal de teletransporte que vi cuando aterricé!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Debe haber alguien de la nave cerca...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Esta dimensión es bastante... interesante, ¿no?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Me imagino la de cosas que vamos a encontrar...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"¿Alguna señal del profesor Vainilla?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Lamentablemente, nada...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"¡Muchas gracias por salvarme, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"¡Estoy muy feliz de estar de vuelta!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"¡Ese laboratorio estaba oscurísimo y daba miedo! No me gustó ni un poquito...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"¿Vainilla volvió? ¡Sabía que lo encontrarías!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"A ver, admito que me preocupaba mucho que vos no...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"O que le hubiera pasado algo...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Ay...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"¿La doctora Victoria? ¡Está bien!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"¡Ah, perdón! Estaba pensando en qué pasaría si no fuera el caso...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"¡Gracias, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"¡Encontraste a Viñal! ¡Bien ahí!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"¡Ojalá no fuera tan desbolado!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Algún día va a terminar en un lío...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"¡Verdigrís está bien! ¡Violeta va a estar muy feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"¡Qué feliz estoy!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Aunque estaba muy preocupada...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"¿Por qué será que el teletransportador nos mandó a esa dimensión tan horrible?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"¿Qué pasó?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"No sé, doctora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"¿Por qué?...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"¡Ey, comandante!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"¿Vas a ver si podés encontrar el resto de esos cositos brillantes?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Che, comandante, encontré esto en el laboratorio ese...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"¿Sabés para qué sirve?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"La verdad que ni idea, perdón.\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Pero parecen importantes, eh...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"A lo mejor pasa algo si los encontramos todos.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante, ¡vení a ver lo que estuve haciendo!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"¡Parece que estos cositos brillantes emiten una energía rara!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que los analicé...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante, ¡vení a ver lo que estuve haciendo!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Encontré esto en el laboratorio aquel...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Parecía emitir una energía un poco rara...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Así que lo analicé...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"¡Y encontré más con el escáner de la nave!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Si se presenta la oportunidad, ¡capaz que valga la pena encontrar los demás!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Pero no te pongas en peligro.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"¡Pero parece que ya encontraste todos los de esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sí, ¡buen trabajo! No debe haber sido fácil.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"Y están relacionados. ¡Forman parte de algo más grande!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"¿Ah, sí? ¿En serio?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"¡Sí! Parece que hay veinte variantes de esta energía fundamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Pará un cachito...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"¿Eso significa que los encontraste todos?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"¡Estoy descubriendo cosas alucinantes, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"No se parece a ninguna otra dimensión en la que hayamos estado, comandante.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Este lugar tiene algo raro...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Comandante, ¿te fijaste en que esta dimensión parece cíclica?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Sí, no es algo muy común que digamos...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"¡Parece que esta dimensión tiene los mismos problemas de estabilidad que la nuestra!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Espero que no sea por culpa nuestra...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"¿Qué? ¿Pensás que podríamos haber causado todo esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"No, no... Es muy poco probable, de verdad...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Yo creo que quien haya vivido acá estaba experimentando con formas de evitar que la dimensión colapsara.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Eso explicaría que los bordes se toquen entre sí y formen un círculo...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Che, ¿y no será eso lo que causa la interferencia?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"¿Adónde se habrá ido la gente que vivía aquí?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"No creo que sea coincidencia que el teletransportador tenga cierta atracción con esa dimensión...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Ahí hay algo. Creo que puede estar causando la interferencia que nos impide marcharnos...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Me alegro de que Verdigrís esté bien.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Ahora que la nave volvió a funcionar, ¡va a ser mucho más fácil encontrar la forma de salir!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, ¿encontraste a la doctora Victoria? ¡Perfecto!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"¡Tengo muchas preguntas que hacerle!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Viñal dice que estaba atrapado como en un túnel.\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sí, parecía que no tenía fin...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interesante... ¿Para qué lo habrán construido?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"¡Qué lindo estar de vuelta!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tengo mucho trabajo atrasado...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Sé que puede ser un poco peligroso quedarnos acá, con todo lo de que la dimensión está colapsando...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"¡pero no es moco de pavo toparse con un lugar tan interesante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Capaz que acá encontramos respuestas para nuestros propios problemas.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"¡Comandante! Quería darte esto...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"¡Profesor! ¿De dónde lo sacaste?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Bueno, estaba en esa estación espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Es una pena que la doctora Victoria no esté aquí. Le encanta estudiar estas cosas...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"¿Sabés para qué sirve?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"¡Nop! Pero emite una energía muy rara...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"Así que usé el escáner de la nave para encontrar más.\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"¡Pero no dejes que estas cosas te distraigan de tu misión de encontrar a Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esté bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Pero parece que no detecta más en las inmediaciones.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"A lo mejor las encontraste todas.\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"¡Por fin de vuelta!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Em, ¿dónde está Viridián?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"¿Hola?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"¿Hay alguien ahí?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"GENERADOR DE ESTABILIDAD DIMENSIONAL\n\n       [ En funcionamiento ]\n         Estabilidad máxima\n\n             [ Estado ]\n              Conectado\n\nPREPARADO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"¡Ajá! ¡Esto debe ser lo que causaba la interferencia!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"¿Podré apagarlo?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"AVISO: ¡Deshabilitar el generador de estabilidad dimensional podría causar inestabilidad! ¿Confirmás que querés continuar?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"¡En serio! ¡La dimensión entera podría colapsar! Pensalo con cuidado.\n\n¿Confirmás que querés continuar?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"¡Sí!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= AVISO =-\n\nESTABILIZADOR DIMENSIONAL DESCONECTADO\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ay, la pucha...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"En cualquier momento...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"¡Hola!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"¡Comandante!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"¡Estás bien!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"¡Sabía que estabas bien!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Nos preocupamos mucho cuando vimos que no volvías...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"Pero cuando apagaste la fuente de la interferencia...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"Pudimos encontrarte con los escáneres de la nave...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"¡Y teletransportarte de nuevo a bordo!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"¡Qué suerte tuvimos!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"¡Gracias, gente!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Parece que esta dimensión está empezando a desestabilizarse, igual que la nuestra...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Podemos quedarnos a explorar un poco más, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"Al final va a colapsar por completo.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"No sabemos bien hace cuánto estamos acá, pero la nave está arreglada, así que...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"Ni bien estemos listos, ¡podemos volver a casa!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"¿Qué pasa, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"¡Encontremos la forma de salvar esta dimensión!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"¡Y la manera de salvar nuestra dimensión de origen también!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"¡La respuesta está ahí fuera, en alguna parte!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"¡Apa! ¡Las encontraste todas!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"¿De verdad? ¡Genial!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Voy a hacer algunas pruebas, a ver si puedo averiguar para qué sirven...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"No me gustó nada ese ruido...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"¡Corran!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"¡Ay, no!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"¡No de nuevo!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Esperen... ¡Ya paró!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"¿Era acá donde guardábamos esos cositos brillantes? ¿Qué pasó?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Estábamos jugando con esas cosas y...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"¡de repente explotaron!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"¡Pero mirá lo que formaron! ¿Es un teletransportador?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Creo que sí, pero...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nunca había visto un teletransportador así...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"¡Habrá que investigarlo!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"¿Qué pensás, comandante?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"¿Averiguamos adónde lleva?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"¡Vamos!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"¡Ay, no! ¡Estamos atrapados!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Me cacho en dié...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Mmm... ¿Cómo podemos salir de acá?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"¡FUSIÓN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Bueno, también... nos podríamos haber teletransportado a la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"¡Apa! ¿Y esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Parece otro laboratorio.\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"¡Vamos a ver!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Miren todas estas investigaciones... ¡Esto nos va a venir de lujo cuando ya estemos en casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"¿Por qué se habrán ido de esta dimensión? Estaban muy cerca de descubrir cómo arreglarla...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"A lo mejor podemos arreglarla por ellos. Capaz que, entonces, vuelvan.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"¡Este laboratorio es alucinante! Los científicos que trabajaban acá sabían mucho más sobre tecnologías de teletransporte que nosotros.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Comandante, ¿viste esto?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Si sumamos su investigación y la nuestra, ¡podemos estabilizar nuestra dimensión!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"¡Estamos salvados!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"¡Mirá lo que encontré!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Es bastante difícil. Solo aguanto como diez segundos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= ROCOLA =-\n\nLas canciones van a seguir sonando hasta que salgas de la nave.\n\n¡Juntá cositos para desbloquear canciones nuevas!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SIGUIENTE DESBLOQUEO:\n5 cositos\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SIGUIENTE DESBLOQUEO:\n8 cositos\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SIGUIENTE DESBLOQUEO:\n10 cositos\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SIGUIENTE DESBLOQUEO:\n12 cositos\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SIGUIENTE DESBLOQUEO:\n14 cositos\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SIGUIENTE DESBLOQUEO:\n16 cositos\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SIGUIENTE DESBLOQUEO:\n18 cositos\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SIGUIENTE DESBLOQUEO:\n20 cositos\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Ya se evacuó a casi todo el mundo de la estación espacial. El resto nos vamos en un par de días, cuando hayamos terminado la investigación.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"Al final, todo colapsa. Así funciona el universo.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Me pregunto si el generador que instalamos en la dimensión polar será lo que está afectando nuestros teletransportadores.\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"No, seguro que no es más que un fallo técnico.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DIARIO PERSONAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"¡Ja! Nadie jamás va a encontrar esto.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"El otro día, en un pasillo, me persiguió un cubo gigante que llevaba escrita la palabra EVITAR.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"¡Estas medidas de seguridad se nos están yendo de las manos!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"La única manera que queda de acceder a mi laboratorio privado es con un teletransportador.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Me encargué de que sea difícil acceder para el personal no autorizado.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"Nuestro primer logro fue inventar un plano de inversión que crea una dimensión espejada más allá de un horizonte de sucesos establecido...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"¡Solo necesitamos una pequeña modificación en los parámetros habituales para estabilizar un túnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"El último paso para crear el estabilizador dimensional fue crear un bucle de retroalimentación...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"A pesar de nuestros esfuerzos, el estabilizador dimensional no va a aguantar para siempre. Es inevitable que colapse...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"¿Eh? ¡Estas coordenadas ni siquiera están en esta dimensión!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Diario personal =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"Tuve que sellar el acceso a la mayor parte de nuestra investigación. ¿Quién sabe lo que podría pasar si cae en las manos equivocadas?...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de la investigación =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"Todavía se puede acceder al centro de control mediante los filtros atmosféricos principales...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"¡Resulta que la clave para estabilizar esta dimensión era crear una fuerza de compensación fuera de ella!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Aunque parece que, como mucho, es una solución temporal.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Estuve trabajando en algo más permanente, pero parece que no voy a llegar a tiempo...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERROR DE SINTAXIS\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ahora que la nave está arreglada, ¡podemos irnos cuando queramos!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Aunque todos acordamos seguir explorando esta dimensión.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"¿Quién sabe qué podemos encontrar?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO DE LA NAVE =-\n\n[ Estado ]\nTransmitiendo\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= AVISO =-\n\nEl Supergravitrón está destinado únicamente para fines lúdicos.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Cualquiera que use el Supergravitrón con fines educativos terminará en el rincón con orejas de burro.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nControles de navegación de la nave\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"¡Error! ¡Error! ¡No es posible aislar las coordenadas dimensionales! ¡Interferencia detectada!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"Ah, yo ya había encontrado esto...\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Desactiva la invencibilidad o la ralentización antes de entrar al Supergravitrón.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>español (arg.)</nativename>\n\n    <!-- English translation by X -->\n    <credit>Traducción al español de Argentina por Guido Di Carlo</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Apretá Espacio, Z, o V para seleccionar</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Apretá {button} para seleccionar</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"cero\" translation2=\"cero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"uno\" translation2=\"una\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"dos\" translation2=\"dos\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tres\" translation2=\"tres\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"cuatro\" translation2=\"cuatro\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinco\" translation2=\"cinco\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"seis\" translation2=\"seis\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"siete\" translation2=\"siete\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"ocho\" translation2=\"ocho\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"nueve\" translation2=\"nueve\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"diez\" translation2=\"diez\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"once\" translation2=\"once\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"doce\" translation2=\"doce\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"trece\" translation2=\"trece\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"catorce\" translation2=\"catorce\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quince\" translation2=\"quince\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"dieciséis\" translation2=\"dieciséis\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"diecisiete\" translation2=\"diecisiete\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"dieciocho\" translation2=\"dieciocho\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"diecinueve\" translation2=\"diecinueve\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"veinte\" translation2=\"veinte\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"veintiuno\" translation2=\"veintiuna\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"veintidós\" translation2=\"veintidós\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"veintitrés\" translation2=\"veintitrés\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"veinticuatro\" translation2=\"veinticuatro\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"veinticinco\" translation2=\"veinticinco\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"veintiséis\" translation2=\"veintiséis\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"veintisiete\" translation2=\"veintisiete\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"veintiocho\" translation2=\"veintiocho\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"veintinueve\" translation2=\"veintinueve\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"treinta\" translation2=\"treinta\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"treinta y uno\" translation2=\"treinta y una\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"treinta y dos\" translation2=\"treinta y dos\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"treinta y tres\" translation2=\"treinta y tres\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"treinta y cuatro\" translation2=\"treinta y cuatro\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"treinta y cinco\" translation2=\"treinta y cinco\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"treinta y seis\" translation2=\"treinta y seis\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"treinta y siete\" translation2=\"treinta y siete\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"treinta y ocho\" translation2=\"treinta y ocho\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"treinta y nueve\" translation2=\"treinta y nueve\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"cuarenta\" translation2=\"cuarenta\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"cuarenta y uno\" translation2=\"cuarenta y una\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"cuarenta y dos\" translation2=\"cuarenta y dos\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"cuarenta y tres\" translation2=\"cuarenta y tres\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"cuarenta y cuatro\" translation2=\"cuarenta y cuatro\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"cuarenta y cinco\" translation2=\"cuarenta y cinco\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"cuarenta y seis\" translation2=\"cuarenta y seis\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"cuarenta y siete\" translation2=\"cuarenta y siete\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"cuarenta y ocho\" translation2=\"cuarenta y ocho\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"cuarenta y nueve\" translation2=\"cuarenta y nueve\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cincuenta\" translation2=\"cincuenta\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cincuenta y uno\" translation2=\"cincuenta y una\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cincuenta y dos\" translation2=\"cincuenta y dos\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cincuenta y tres\" translation2=\"cincuenta y tres\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cincuenta y cuatro\" translation2=\"cincuenta y cuatro\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cincuenta y cinco\" translation2=\"cincuenta y cinco\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cincuenta y seis\" translation2=\"cincuenta y seis\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cincuenta y siete\" translation2=\"cincuenta y siete\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cincuenta y ocho\" translation2=\"cincuenta y ocho\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cincuenta y nueve\" translation2=\"cincuenta y nueve\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"sesenta\" translation2=\"sesenta\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"sesenta y uno\" translation2=\"sesenta y una\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"sesenta y dos\" translation2=\"sesenta y dos\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"sesenta y tres\" translation2=\"sesenta y tres\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"sesenta y cuatro\" translation2=\"sesenta y cuatro\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"sesenta y cinco\" translation2=\"sesenta y cinco\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"sesenta y seis\" translation2=\"sesenta y seis\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"sesenta y siete\" translation2=\"sesenta y siete\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"sesenta y ocho\" translation2=\"sesenta y ocho\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"sesenta y nueve\" translation2=\"sesenta y nueve\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"setenta\" translation2=\"setenta\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"setenta y uno\" translation2=\"setenta y una\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"setenta y dos\" translation2=\"setenta y dos\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"setenta y tres\" translation2=\"setenta y tres\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"setenta y cuatro\" translation2=\"setenta y cuatro\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"setenta y cinco\" translation2=\"setenta y cinco\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"setenta y seis\" translation2=\"setenta y seis\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"setenta y siete\" translation2=\"setenta y siete\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"setenta y ocho\" translation2=\"setenta y ocho\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"setenta y nueve\" translation2=\"setenta y nueve\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"ochenta\" translation2=\"ochenta\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"ochenta y uno\" translation2=\"ochenta y una\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"ochenta y dos\" translation2=\"ochenta y dos\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"ochenta y tres\" translation2=\"ochenta y tres\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"ochenta y cuatro\" translation2=\"ochenta y cuatro\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"ochenta y cinco\" translation2=\"ochenta y cinco\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"ochenta y seis\" translation2=\"ochenta y seis\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"ochenta y siete\" translation2=\"ochenta y siete\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"ochenta y ocho\" translation2=\"ochenta y ocho\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"ochenta y nueve\" translation2=\"ochenta y nueve\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"noventa\" translation2=\"noventa\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"noventa y uno\" translation2=\"noventa y una\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"noventa y dos\" translation2=\"noventa y dos\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"noventa y tres\" translation2=\"noventa y tres\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"noventa y cuatro\" translation2=\"noventa y cuatro\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"noventa y cinco\" translation2=\"noventa y cinco\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"noventa y seis\" translation2=\"noventa y seis\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"noventa y siete\" translation2=\"noventa y siete\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"noventa y ocho\" translation2=\"noventa y ocho\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"noventa y nueve\" translation2=\"noventa y nueve\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cien\" translation2=\"cien\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experimento de rendija única\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"No le des muchas vueltas\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Perdón\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"¡Perdoname, por favor!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Escórpora\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Seguí adelante\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Pasillo revuelto\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"A su edad, los niños son como de goma\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"¿Jugamos un metegol?\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Experimento Filadelfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Preparate para rebotar\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Es perfectamente seguro\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Muchacho, el desafío vale la pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experimento de rendija doble\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Cuello de botella\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Un acorde difícil\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Azul como el mar azul\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Por cortesía de la gravedad\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Intercambio espinoso\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Raíz cuadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Las vueltas de la vida\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"El problema de la cuerda vibrante\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Un final apoteósico\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Hay olor a ozono\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Liberá tu mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Una mente brillante\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Cabeza de carrera\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Tres son multitud\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Barrera de clavos desplegada\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalía\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"De un salto\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vector de salto indirecto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Patas para arriba\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Unobtainium puro\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"De barani en barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"El baile del trencito\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda estacionaria\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generador de entrelazamiento cuántico\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Con altura\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Caño de escape\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"El cosito tentador\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Principio de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Marcas de teletransportador\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Sonrojo\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"¡Teletransportame!\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Bajar abajo\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Engañapichanga\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Abono de teletransporte\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Dar vuelta la tortilla\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Tramoya\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Corran, insensatos\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Nuevos medios de transporte\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Mano única\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Hasta el infinito y más allá\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"El filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Barrido de seguridad\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Mirá por dónde pisás\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Los del siempre sí\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Pará y reflexioná\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Punto en V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Río arriba, río abajo\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Siempre es mejor bajar antes de subir\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"¡Dame una V!\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Casco exterior\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"No es fácil ser verde\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Colisionador lineal\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Sistema de comunicaciones\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Te damos la bienvenida\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra de trincheras\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"¡Cuidado con el bondi!\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Más liviano que el aire\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"La solución: dilución\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"El cuco\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Moonwalk\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Elegí el camino\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Los verdes no saben hacer inversiones\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Así están las cosas\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Y por eso tendré que matarte\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unidad de filtrado atmosférico\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Es un secreto a voces\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"¡Eh! ¡Pensá rápido!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La sala sensata\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"El Colgado, del revés\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Sala verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Canto de sirenas\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nudo gordiano\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Elegiste... mal\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Viaje al otro lado\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Una espiral biseccionada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Tomá la pastilla roja\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Embotellamiento\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Salto de fe\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Soledad\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Perforadora\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Válvula de escape\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Pena\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"odacip nE\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"En picado\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"La habitación china\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Donde siempre volvés\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Circunvalación hiperespacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Te quiero\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Como gustéis\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Cortocircuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Caminos retorcidos\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Arenas movedizas\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"La tumba de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabólica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"El color del dólar\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"¿Qué habrá abajo?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"¡Pinches, eso hay!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ja, ja, ja, en realidad no\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Por fin un poco de paz\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Cama arriba, cama abajo\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Un laberinto sin entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La puerta marrón\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Por los bordes\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Soldaditos de plomo\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"El aviso\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Es mejor caerte\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Si te levantás\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Cifras y risas\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Hora de ponernos serios\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Agujero de gusano de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"El laberinto de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Cuidado con el escalón\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Un pliegue en el tiempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"A mitad de camino está lo más divertido\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Tus lágrimas me parecen... deliciosas\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modo fácil desbloqueado\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"El camino difícil\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"¡A la Baticueva!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Subidas y bajadas\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"El jinete de la onda del shock\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Te va a dar vueltas la cabeza\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Gran Premio de Silverstone de 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Arreglá la tele\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Ahora, detrás de mí\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"¡Momento de fiesta!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"¿Qué esperás?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Estudio V\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Escaleras arriba, escaleras abajo\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"¡No te vayas por tu cuenta!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vértigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Thriller\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"¡Muy bien!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Tres son compañía\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"¿Tengo que hacer todo yo o cómo es?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Error temporal...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ahora no te alejes...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Salem Saberhagen\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"No toquetees los ajustes\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"¡Tampoco tan cerca!\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Bilis Miguel\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"La transmisión regresará en breve\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"No tengas miedo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Habitación del pánico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala de origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Hacé lo que te digo...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Los V chiflados\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinilo del Mundial de 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"No lo que hago\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"El último reto\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Cuidado con la cabeza\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Un empujoncito más\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"No te quedes atrás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"¡Wiii, esports!\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"No te duermas en los laureles\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"El Gravitrón\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"El túnel del terror\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"La casa de los espejos\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Te estás quedando atrás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"¡Terminó la clase!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espacio exterior\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensión VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratorio secreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorio\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estación espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Fuera de la dimensión VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"El Supergravitrón\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Increíble que hayas llegado tan lejos\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imaginate pinches, si querés\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"La ventana indiscreta\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"La ventana vindiscreta\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Nido de ratas\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Nido de vatas\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Los intocables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Los vintocables\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Lo que el viento se vevó\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Lo que el viento se vevó\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Loveelvienvosevevó\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Lovvelvivnvovevevó\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvvvevivnv vevó\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vav vvvvvivv vv vvv V\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vav vvvvvivv ve vvv V\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vav vvvvviav ve vvv 9\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vav voviviav ve lvv 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Lav votiviav ve lvs 9\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Las noticias de las 9\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Embruvada\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vmbruvada\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Vmbruvadv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvwMvcvMdvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"CvvMdv mvvvtv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"CovM dv mvevte\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Cov M de mverte\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Con M de muerte\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Va ley dev revólver\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Va lev vev revólver\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Va lev vev revvlver vv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Va lev vev revólver 1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Va lev dev revólver 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"La ley del revólver 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Disfruten de estas repeticiones\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Disfruten de esvas repeticiones\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Disvr d esva revevivionvv\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vviv eva rvsivons\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"VV eva rvvvs\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vn lvv mvrvvev\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"En los márgenes\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Probá con sacudir la antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Probá von vacudir la antena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Probavavacuvir lavnteva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvevvavvvcvvr vvntvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"vvvebvvvvcvv lvvtva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Va vvvrtv dvv vvvlv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Va vuvvta dvv cvelv\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"La puerta del cielo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CARGANDO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Partida en pausa\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[hacé clic para continuar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Apretá M para silenciar el juego\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Apretá N para silenciar la música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDICIÓN CREÁ Y JUGÁ\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM instalado]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jugar\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"niveles\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opciones\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traducción\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"créditos\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"salir\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jugabilidad\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opciones jugabilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Configura varios ajustes de jugabilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gráficos\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opciones gráficas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta la configuración de la pantalla.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opciones de audio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta la configuración del volumen y la banda sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta la configuración del volumen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuar desde el teletransportador\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Teleguardado\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuar desde el guardado rápido\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Guardado rápido\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"partida nueva\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"empezar partida nueva\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modos de juego\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERROR: No se encontraron niveles.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERROR: ¡Este nivel no tiene punto de inicio!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERROR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVISO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloquear modos de juego\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbloq. modos juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloquea partes del juego que, por lo general, se desbloquean según avanzás.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Desde acá, podés desbloquear partes del juego que, por lo general, se desbloquean según jugás.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloquea la rocola de la nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloquea el laboratorio secreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"control\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opciones de control\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reasigna los botones del control y ajusta su sensibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"idioma\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Idioma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Cambia el idioma.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"No es posible cambiar el idioma mientras se muestra un cuadro de texto en el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"borrar datos de juego\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"borrar datos de niveles\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Borrar datos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Elimina los datos guardados de tu partida principal y los modos de juego desbloqueados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Elimina los datos guardados de tu nivel personalizado y las estrellas por completarlo.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"¿Confirmás los cambios? Se van a eliminar tus partidas actuales...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"¿Confirmás que querés eliminar todas tus partidas guardadas?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"¿Confirmás que querés eliminar tu guardado rápido?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"¡No! No lo borres\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"Sí, borralo todo\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"Sí, borrá la partida\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"banda sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Banda sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Cambia entre MMMMMM y PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Banda sonora actual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Banda sonora actual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"modo de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Modo de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Cambia entre pantalla completa y ventana.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modo actual: PANTALLA COMPLETA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modo actual: VENTANA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modo de escalado\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modo de escalado\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Cambia entre modo reducido, estirado o entero.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modo actual: ENTERO\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modo actual: ESTIRADO\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modo actual: REDUCIDO\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensiona al más cercano\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Redim. más cercano\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensiona al tamaño de ventana más cercano a un múltiplo entero.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Tenés que estar en el modo ventana para usar esta opción.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtro de imagen\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtro de imagen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Cambia al filtro más nítido o lineal.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modo actual: LINEAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modo actual: MÁS NÍTIDO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"modo analógico\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modo analógico\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"No le pasa nada a tu pantalla, eh. No intentes ajustar la imagen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"configurar fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Más de 30 FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Cambia si el juego funciona a 30 o a más de 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modo actual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modo actual: Más de 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"sincronización vertical\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Sinc. vertical\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Activa o desactiva la sincronización vertical.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modo actual: SINCR. VERT. DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modo actual: SINCR. VERT. ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volumen de música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volumen de música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Cambia el volumen de la música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volumen de sonido\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volumen de sonido\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Cambia el volumen de los efectos de sonido.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Créditos\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV es un juego de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"e incluye música de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Nombres de las salas por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versión en C++ por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Testeo beta por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imagen del final por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Creado por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Con música de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nombres de las salas por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Adaptación a C++ por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Mecenas\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Los siguientes mecenas apoyaron VVVVVV\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"y también\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"y\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Colaboradores GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Con colaboraciones en GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"y también gracias a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"¡vos!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Tu apoyo hace posible que pueda seguir creando los juegos que quiero hacer, ahora y en el futuro.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"¡Gracias!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"¡Buena suerte!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"No podés guardar partidas en este modo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"¿Querés desactivar las cinemáticas durante el juego?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desactivar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"activar las cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilidad del stick analógico\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilidad stick\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Cambia la sensibilidad del stick analógico.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baja\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Media\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"asignar inversión\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Asignar inversión\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"asignar entrar\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Asignar entrar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"asignar menú\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Asignar menú\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"asignar reiniciar\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Asignar reiniciar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"asignar interactuar\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Asignar interactuar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Inversión está asignada a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Entrar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menú está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Reinicio está asignado a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interactuar está asignado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Apretá un botón...|(o ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"¿Querés agregar {button}?|Apretalo otra vez para confirmar.\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"¿Querés sacar {button}?|Apretalo otra vez para confirmar.\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"¡&quot;Interactuar&quot; ya es &quot;entrar&quot;!|Consultá las opciones de speedrun.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERROR: No se detectaron archivos de idioma.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Carpeta de idioma:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Carpeta de idioma de repositorio:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opciones para traducción\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opciones traducción\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Algunas opciones útiles para traductores y desarrolladores.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"mantenimiento\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Mantenimiento\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"abrir la carpeta lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronizar todos los archivos de idioma después de agregar contenido nuevo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traducir nombres de salas\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traducir salas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Activa un modo especial para traducir los nombres de las salas con contexto. Apretá I para jugar con invencibilidad.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"¡No activaste el modo de traducción de nombres de sala!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"prueba de menús\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Prueba de menús\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Recorre la mayoría de los menús en el juego. Los menús no funcionan, sino que todas las opciones te llevan al siguiente menú. Apretá la tecla Escape para pararlo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"prueba de cinemáticas\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Prueba cinemáticas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Muestra todos los cuadros de texto en el archivo cutscenes.xml. Solo prueba la apariencia básica de cada cuadro de texto individual.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"pegar del portapapeles\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explorá el juego\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explorá el juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explorá las salas de cualquier nivel del juego para ver los nombres de las salas que hay que traducir.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"comprobación de límites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"comprobación general de límites\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Comprobación límites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Encontrá traducciones que no entran en el espacio con el que cuentan.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"¡No se encontró texto desbordado!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"¡No hay más texto desbordado!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Tené en cuenta que este sistema de detección no es perfecto.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronizar los archivos de idioma\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincr. arch. idioma\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronizar\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Fusiona todo el contenido nuevo de los archivos de plantilla en archivos de traducción, manteniendo las traducciones ya existentes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estadísticas de idioma\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estadísticas globales\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estadísticas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Cuenta la cantidad de strings sin traducir para este idioma.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Cuenta la cantidad de strings sin traducir para cada idioma.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Si las nuevas strings se agregaron a los archivos de plantilla de idioma para el inglés, esta función las insertará en los archivos de traducción de todos los idiomas. Hacé una copia de seguridad, por las dudas.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronización completa EN→Todos:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronización no compatible:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opciones avanzadas\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opciones avanzadas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Las demás opciones de jugabilidad.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa por desenfoque\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa desenfoque\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Cambia si el juego se detiene cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa por desenfoque DESACTIVADA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa por desenfoque ACTIVADA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa de audio por desenfoque\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Silenciar al desenf.\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Cambia si el audio se pausa cuando la ventana esté desenfocada.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pausa de audio por desenfoque DESACTIVADA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pausa de audio por desenfoque ACTIVADA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"temporizador dentro del juego\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Temporiz. en juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Muestra u oculta el temporizador fuera de las pruebas contrarreloj.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Temporizador ACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Temporizador DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites en inglés\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites en inglés\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Muestra la palabra enemiga original en inglés sin importar el idioma que tengas seleccionado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Los sprites se muestran traducidos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Los sprites se muestran SIEMPRE EN INGLÉS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botón de interacción\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botón de interacción\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Cambia el botón de interacción entre las teclas ENTRAR o E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTRAR\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACCIÓN\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botón de interacción: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"pantalla de carga\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Pantalla de carga\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Desactiva la pantalla de carga falsa que aparece cuando se inicia el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Pantalla de carga DESACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Pantalla de carga ACTIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fondos de nombres de sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fondos nombres sala\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Te permite ver qué hay atrás del nombre que aparece en la parte inferior de la pantalla.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"El fondo de los nombres de sala es TRASLÚCIDO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"El fondo de los nombres de sala es OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"guardando punto de control\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Guardando p. control\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Activalo para que los puntos de control guarden la partida.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"El guardado en puntos de control está DESACTIVADO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"El guardado en puntos de control está ACTIVADO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opciones de speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opciones de speedrun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Entrá a opciones avanzadas que podrían interesarte si hacés speedrun.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modo con fallos\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modo con fallos\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reactiva errores que existían en versiones anteriores del juego.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Modo con fallos DESACTIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modo con fallos de {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Elegí una nueva versión con fallos más abajo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"ninguna\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"demorar respuesta\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Demorar respuesta\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reactiva la demora de un fotograma de respuesta de versiones anteriores del juego.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Demora de respuesta ACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Demora de respuesta DESACTIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accesibilidad\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accesibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desactiva los efectos de pantalla y activa los modos de ralentización o invencibilidad.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fondos animados\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fondos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desactiva los fondos animados en los menús y durante el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fondos ACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fondos DESACTIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efectos de pantalla\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efectos de pantalla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desactiva los temblores y los destellos de la pantalla.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efectos de pantalla ACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efectos de pantalla DESACTIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contorno de texto\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contorno de texto\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Desactiva el contorno en los textos del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Contornos de texto ACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Contornos de texto DESACTIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilidad\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilidad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explorá el juego libremente sin morir (puede provocar fallos).\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invencibilidad ACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invencibilidad DESACTIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"¿Confirmás que querés activar la invencibilidad?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"no, volver a opciones\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sí, activar\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"ralentización\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Ralentización\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocidad de juego\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduce la velocidad del juego.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Elegí una nueva velocidad de juego a continuación.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"La velocidad de juego está a nivel normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"La velocidad de juego está al 80 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"La velocidad de juego está al 60 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"La velocidad de juego está al 40 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocidad normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"velocidad al 80 %\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"velocidad al 60 %\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"velocidad al 40 %\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jugar al interludio 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jugar al interludio 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"¿Con quién querés jugar el nivel?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"pruebas contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Pruebas contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Volvé a jugar cualquier nivel en modo contrarreloj competitivo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"No se puede jugar pruebas contrarreloj con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloquear contrarreloj\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Desbl. contrarreloj\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Podés desbloquear cada prueba contrarreloj por separado.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"interludios\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Interludios\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Volvé a jugar los niveles de interludio.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloquea interludios\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"Para desbloquear: Completá los niveles de interludio en el juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modo sin muerte\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Jugá al juego completo sin morir ni una vez.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"El modo sin muerte no está disponible con ralentización o invencibilidad.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloquea el modo sin muerte\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"Para desbloquear: Alcanzá un rango S o superior en por lo menos cuatro pruebas contrarreloj.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modo inversión\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modo inversión\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Invierte todo el juego verticalmente.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Invierte todo el juego verticalmente. Es compatible con otros modos de juego.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloquea el modo inversión\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"¡Está ACTIVADO!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Está DESACTIVADO.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"Para desbloquear: Completá el juego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modo invencible activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modo con fallos activado ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modo inversión activado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"¿Confirmás que querés salir?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"FIN PARTIDA\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Llegaste hasta:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"¡Seguí participando y lo vas a lograr!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"¡Muy bien!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"¡Bien ahí! ¡Felicitaciones!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"¡Espectacular!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"¡Increíble! ¡Buen laburo!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eh... ¿Cómo hiciste eso?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"GUAU\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"¡Rescataste a todos los tripulantes!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"¡Conseguiste un trofeo nuevo! Lo dejamos en el laboratorio secreto para conmemorar tu logro.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Cositos encontrados]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Cantidad de muertes]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tiempo transcurrido]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Cositos encontradas:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tiempo de partida:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Inversiones totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Muertes totales:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultados\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TIEMPO TRANSCURRIDO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"CANTIDAD DE MUERTES:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"COSITOS BRILLANTES:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} de {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"¡+1 rango!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rango:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estación espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estación espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estación espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estación espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"el laboratorio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"El laboratorio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la zona cíclica\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La Zona cíclica\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"el último nivel\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"El último nivel\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"interludio 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Interludio 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"interludio 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Interludio 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Todavía no lo probaste\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"Para desbloquear:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Rescatá a Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Rescatá a Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Rescatá a Viñal\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Rescatá a Vainilla\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Rescatá a Verdigrís\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Completá el juego\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Encontrá tres cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Encontrá seis cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Encontrá nueve cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Encontrá veinte cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Encontrá quince cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Encontrá dieciocho cositos\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RÉCORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TIEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"BRILL.\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDAS\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TIEMPO IDEAL\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TIEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MUERTES:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"BRILL.:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TIEMPO IDEAL:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MEJOR RANGO\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"¡YA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"¡Ya!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"¡Felicitaciones!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Se actualizaron tus partidas guardas.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Si querés seguir explorando el juego, elegí CONTINUAR en el menú de juego.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Desbloqueaste una nueva prueba contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Desbloqueaste nuevas pruebas contrarreloj.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Desbloqueaste el modo sin muerte.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Desbloqueaste el modo inversión.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Desbloqueaste los niveles de interludio.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"jugá a un nivel\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de niveles\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"abre la carpeta de niveles\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"muestra la ruta de la carpeta\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"volver\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"no, no la muestres\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sí, a ver la ruta\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"volvé al menú de juego\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"volver a intentar\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"aceptar\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"página siguiente\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"página anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"primera página\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"última página\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"no volver a mostrar\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuar desde la partida guardada\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"empezar desde el principio\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"eliminar partida\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"volver a los niveles\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"El editor de niveles no está disponible en Steam Deck porque es necesario usar un teclado y un mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"El editor de niveles no está disponible en este dispositivo porque es necesario usar un teclado y un mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Para instalar niveles personalizados, copiá los archivos .vvvvvv en la carpeta &quot;levels&quot;.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"¿Confirmás que querés mostrar la ruta de los niveles? Esta opción podría revelar información delicada si estás transmitiendo en directo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"La ruta de los niveles es:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Apretá {button} para empezar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACCIÓN = Espacio, Z o V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Apretá {button} para volver al editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Apretá {button} para avanzar el texto -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Apretá {button} para continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Apretá {button} para destrabar el juego]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Apretá {button} para congelar el juego]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tiempo actual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Mejor tiempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Siguiente trofeo en 5 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Siguiente trofeo en 10 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Siguiente trofeo en 15 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Siguiente trofeo en 20 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Siguiente trofeo en 30 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Siguiente trofeo en 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"¡Conseguiste todos los trofeos!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"¡Nuevo récord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"¡Nuevo trofeo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Apretá {button} para parar]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRÓN\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"PUNTUACIÓN MÁXIMA EN SUPERGRAVITRÓN\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAVIT.\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"TRIPUL.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ESTAD.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"GUARDAR\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SALIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRÓN ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SIN SEÑAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"{button}: teletransportarte a la nave\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"No está...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatado!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"¡Rescatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(¡sos vos!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"No se puede guardar en una repetición de nivel\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"No se puede guardar en el modo sin muerte\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"¿Cómo llegaste hasta acá?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"No se puede guardar en el laboratorio secreto\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERROR: ¡No se puedo guardar la partida!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERROR: ¡No se pudo guardar el archivo de ajustes!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"¡Se guardó la partida guardada!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Apretá {button} para guardar la partida]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: La partida se guarda automáticamente en cada teletransportador).\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Último guardado:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"¿Volver al menú principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"¿Querés salir? Vas a perder todo el progreso que no se haya guardado.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"¿Querés volver al laboratorio secreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"no, seguir jugando\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NO, SEGUIR JUGANDO ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sí, salir al menú\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SÍ, SALIR AL MENÚ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sí, volver\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SÍ, VOLVER ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"no, volver\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sí, salir\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"volver a la partida\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"salir al menú\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Elegí un teletransportador con izq./der.\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Apretá {button} para teletransportarte\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Apretá {button} para teletransporte -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button}: detonar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: hablar con Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: hablar con Vainilla\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: hablar con Viñal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: hablar con Verdigrís\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: hablar con Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: activar terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: activar terminales\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: interactuar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Apretá {button} para saltar -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Opciones del mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"editar los scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"cambiar la música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmas del editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Rastro de fantasmas DESACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Rastro de fantasmas ACTIVADO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"cargar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"guardar nivel\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"salir al menú prin.\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"cambiar nombre\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"cambiar autor\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"cambiar descripción\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"cambiar sitio web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"cambiar fuente\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Fuente del nivel\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Elegí el idioma del texto del nivel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Fuente: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música del mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música del mapa actual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Sin música de fondo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: No se reconoció\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"siguiente canción\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"canción anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"atrás\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"¿Guardar antes de salir?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sí, guardar y salir\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"no, salir sin guardar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"volver al editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nivel sin nombre\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconocido\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Casilla:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"CAJA SCRIPT: clic en primera esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"CAJA SCRIPT: clic en última esquina\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LÍMITES DE ENEMIGO: clic en primera esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LÍMITES DE ENEMIGO: clic en última esquina\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LÍMITES DE PLATAFORMA: clic en primera esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LÍMITES DE PLATAFORMA: clic en última esquina\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clic en primera esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clic en última esquina\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"*** EDITOR DE SCRIPTS DE VVVVVV ***\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"APRETÁ ESC PARA VOLVER AL MENÚ\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NO HAY NINGÚN ID DE SCRIPT\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREÁ UN SCRIPT CON LA TERMINAL O CON LAS HERRAMIENTAS DE CAJA DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ACTUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic izq.: Destino del teletransporte\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic der.: Cancelar\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Cambia herram. con {button1} y {button2}\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Paredes\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fondos\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Pinches\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Cositos\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Puntos de control\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformas fugaces\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Cinta transportadora\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformas móviles\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Enemigos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Líneas de gravedad\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Textos en la sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminales\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Cajas script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Portales\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Líneas cíclicas\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulantes\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Punto de inicio\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INICIAR\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPACIO ^ MAYÚS ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Cambiar casillas\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Cambiar color\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Cambiar enemigos\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Límites de enemigos\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Límites de plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recargar recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modo directo\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Camb. dir. cíclica\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Cambiar nombre de sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Guardar\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Cargar\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Escribí el nombre de archivo del mapa a guardar:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Escribí el nombre de archivo del mapa para cargar:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Escribí un nombre de sala nuevo:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Escribí las coordenadas X e Y de la sala:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Escribí el nombre de script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Escribí el texto de la sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estación espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Exterior\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorio\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona cíclica\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Usando casillas de {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Color de casillas cambiado\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Tipo de enemigo cambiado\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Velocidad de las plataformas: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Velocidad de los enemigos: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recursos recargados\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERROR: Formato no válido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa cargado: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa guardado: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERROR: No se pudo cargar el nivel\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERROR: ¡No se pudo guardar el nivel!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"La medida del mapa es [{width}, {height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modo directo desactivado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modo directo activado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERROR: Las líneas cíclicas tienen que estar en los bordes.\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"La sala es cíclica en todas las direcciones\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"La sala es cíclica horizontalmente\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"La sala es cíclica verticalmente\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"La sala no es cíclica\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERROR: No hay punto de control por el que aparecer.\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERROR: El máximo de cositos es 100.\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERROR: El máximo de tripulantes es 100.\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Salir al menú desde nivel\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Nivel completado\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Créditos\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Prueba contrarreloj completada\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"¡Nivel completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"¡Juego completado!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"¡Rescataste a un miembro de la tripulación!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"¡Toda la tripulación rescatada!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"¡Rescataste a todos!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Partida guardada\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Apretá las teclas de dirección o WASD para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Apretá izq./der. para moverte\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Apretá {button} para invertir tu posición\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Apretá {button} para ver el mapa y hacer guardado rápido\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Si preferís, podés apretar ARRIBA o ABAJO en vez de ACCIÓN para invertir tu posición.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"¡Ayuda! ¿Alguien escucha este mensaje?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"¿Verdigrís? ¿Estás ahí? ¿Todo bien?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"¡Ayudanos! ¡Chocamos y necesitamos ayuda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"¿Hola? ¿Hay alguien ahí?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"¡Aquí la doctora Violeta, del D.S.S. Souleye! ¡Por favor, respondan!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Por favor... Alguien...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Por favor, que no les haya pasado nada...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"¡Felicitaciones!\n\n¡Encontraste un cosito brillante!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"¡Felicitaciones!\n\n¡Encontraste a un tripulante perdido!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"¡Felicitaciones!\n\n¡Encontraste el laboratorio secreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"El laboratorio secreto está separado del resto del juego. Ahora podés volver acá en cualquier momento con la opción LABORATORIO SECRETO del menú de juego.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridián\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Viñal\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vainilla\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Viñal\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrís\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Protagonistas\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Comandante Viridián\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doctora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesor Vainilla\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Agente Viñal\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Ingeniero Verdigrís\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doctora Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Cuando estés en el suelo, Vainilla va a intentar caminar hacia vos.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Cuando estés en el suelo, Viñal va a intentar caminar hacia vos.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Cuando estés en el suelo, Verdigrís va a intentar caminar hacia vos.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Cuando estés en el suelo, Victoria va a intentar caminar hacia vos.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Cuando estés en el suelo, tu acompañante va a intentar caminar hacia vos.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Cuando estés en el techo, Vainilla va a intentar caminar hacia vos.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Cuando estés en el techo, Viñal va a intentar caminar hacia vos.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Cuando estés en el techo, Verdigrís va a intentar caminar hacia vos.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Cuando estés en el techo, Victoria va a intentar caminar hacia vos.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Cuando estés en el techo, tu acompañante va a intentar caminar hacia vos.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Vainilla se va a parar a esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Viñal se va a parar a esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Verdigrís se va a parar a esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, Victoria se va a parar a esperarte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el suelo, tu acompañante se va a parar a esperarte.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Vainilla se va a parar a esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Viñal se va a parar a esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Verdigrís se va a parar a esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Cuando NO estés en el techo, Victoria se va a parar a esperarte.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Cuando NO estés en el techo, tu acompañante se va a parar a esperarte.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"No podés pasar a la siguiente sala hasta que él logre cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"No podés pasar a la siguiente sala hasta que ella logre cruzar.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"No podés pasar a la siguiente sala hasta que los demás logren cruzar.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"¡Sobreviví durante\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segundos!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"¡Gracias por\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jugar!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"LA TENÉS ATADA EN LA ESTACIÓN ESPACIAL 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LA TENÉS ATADA EN EL LABORATORIO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"LA TENÉS ATADA EN LA TORRE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"LA TENÉS ATADA EN LA ESTACIÓN ESPACIAL 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"LA TENÉS ATADA EN LA ZONA CÍCLICA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"LA TENÉS ATADA EN EL ÚLTIMO NIVEL\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Sacá un rango V en esta prueba contrarreloj\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JUEGO COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Completá el juego\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODO INVERSIÓN COMPLETADO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Completá el juego en el modo inversión\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Ganá con menos de 50 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Ganá con menos de 100 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Ganá con menos de 250 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Ganá con menos de 500 muertes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Aguantá 5 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Aguantá 10 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Aguantá 15 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Aguantá 20 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Aguantá 30 segundos en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Aguantá 1 minuto en el Supergravitrón\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"REGENTE DEL UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Completá el juego en el modo sin muerte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Hubo un error, pero no hay un mensaje de error redactado.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"No se pudo montar {path}: el directorio real no existe\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"No se encontró el nivel {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Error de análisis en {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"¡Las dimensiones de {filename} no son múltiplos exactos de {width} por {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERROR: No se pudo escribir en la carpeta de idioma. Fijate que no haya una carpeta &quot;lang&quot; junto a los archivos de guardado normales.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localización\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Proyecto de localización dirigido por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traducciones de\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traductores\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Diseño de fuente paneuropea\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Fuentes de\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Otras fuentes de\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edición y testing ling.\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Árabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalán\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galés\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemán\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Español\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francés\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandés\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonés\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Neerlandés\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polaco\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portugués de Brasil\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portugués de Portugal\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Ruso\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesio\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraniano\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chino simplificado\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chino tradicional\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Español (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Español (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Español (Arg.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persa\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/es_AR/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Rescataste a {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Rescataste a un tripulante\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"y encontraste {n_trinkets|wordy} cositos.\"/>\n        <translation form=\"1\" translation=\"y encontraste un cosito.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Y encontraste {n_trinkets|wordy} cositos.\"/>\n        <translation form=\"1\" translation=\"Y encontraste un cosito.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Queda un tripulante\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Quedan {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Queda uno\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala más difícil (con {n_deaths} muertes)\"/>\n        <translation form=\"1\" translation=\"Sala más difícil (con una muerte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nombres de sala normal sin traducir\"/>\n        <translation form=\"1\" translation=\"{n} nombre de sala normal sin traducir\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/fa/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"اوه اوه...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"همه چیز مرتبه؟\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"نه! با یه‌جور اختلال مواجه شدیم...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"یه مشکلی هست! داریم سقوط می‌کنیم!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"تخلیه!!!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"وای نه!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"همه از کشتی پیاده شین!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"نباید این اتفاق میوفتاد!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"پوف! قلبم فروریخت!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"حداقل همگی فرار کردیم، نه بچه‌ها؟\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...بچه‌ها؟\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"چرا کشتی فقط من را فرستاد اینجا؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"امیدوارم بقیه همه حالشون خوب باشه...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"ویولت! تویی؟\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"کاپیتان! شما سالمید!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"اتفاق خیلی بدی برای دستگاه دورنوردی کشتی رخ داده!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"فکر کنم هرکسی به یه جایی فرستاده شده! خدا می‌دونه کجان!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"چه بد!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"من توی کشتی هستم. خیلی آسیب دیده اما هنوز سالمه!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"شما کجا هستید کاپیتان؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"انگار یه ایستگاه فضایی... جدید به نظر می‌رسه...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"ظاهراً نوعی اختلال در این بعد وجود داره...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"الان مختصات کشتی را براتون ارسال می‌کنم.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"من نمی‌تونم برگردونمتون، ولی...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"اگر خودتون بتونید دورنورد را پیدا کنید، می‌تونید برگردید پیش من!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"باشه! سعی می‌کنم یکی پیدا کنم!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"موفق باشید کاپیتان!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"من سعی می‌کنم بقیه‌ی خدمه را پیدا کنم...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"اوه! این چیه؟\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"احتمالاً بهش نیازی نخواهم داشت، ولی شاید خوب باشه برای بررسی بر‌گردونمش به کشتی...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"اوه! یکی دیگه از اون چیزای درخشان!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"احتمالاً بهش نیازی نخواهم داشت، ولی شاید خوب باشه برای بررسی برش‌گردونم به کشتی...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"ایستگاه دورنودی!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"می‌تونم باهاش برگردم به کشتی!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"خب، دکتر - بنظرت دلیل سقوط چی بود؟\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"یه‌جور سیگنال عجیب اینجا وجود داره که با دستگاه‌های ما تداخل ایجاد می‌کنه...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"باعث شد کشتی مکان کوانتومی خودش را از دست بده و ما به این بُعد سقوط کردیم!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"چه بد!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"ولی فکر کنم می‌تونیم کشتی را تعمیر کنیم و از اینجا بریم...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...اول باید بقیه‌ی خدمه را پیدا کنیم.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"هیچی از اینجا نمی‌دونیم...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"نمی‌دونیم دوستامون کجا هستن - ممکنه گم شده باشن، یا در خطر باشن!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"می‌تونند به اینجا دورنوردی کنند؟\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"اول باید راهی برای ارتباط با ما پیدا کنند!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"ما نمی‌تونیم سیگنال اونها را دریافت کنیم و تا وقتی اونها ندونند کشتی کجاست نمی‌تونند به اینجا دورنوردی کنند...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"پس چاره چیه؟\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"باید پیداشون کنیم! برو به این بُعد و دنبال مکان اونها باش...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"باشه! از کجا شروع کنم؟\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"من دارم تلاش می‌کنم با جست‌وجوگر کشتی پیداشون کنم!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"تا الان موفق نشدم ولی یه چیزی پیدا کردم...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"این نقطه‌های روی دستگاه جاهای با الگوی انرژی بالا را نشون میدن!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"احتمالاً این نقاط ایستگاه‌های دورنوردی باشن - یعنی که نزدیک جاهای مهم ساخته شدند...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"خوبه که از این جاها جست‌وجو را شروع کرد.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"باشه! میرم ببینم چی میشه پیدا کرد!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"اگر کمک خواستی من اینجا هستم!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"اگر کمک خواستی من اینجا هستم!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"من کمی گیج شدم دکتر.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"از کجا شروع کنم؟\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"با فشار دادن کلید {b_map} می‌تونید روی نقشه مکان خودتون را ببینید!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"دنبال جاهایی باشید که ممکنه بقیه‌ی خدمه باشن...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"اگر گم شدید، می‌تونید از هر دورنورد به کشتی برگردید.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"نگران هم نباشید! همه را پیدا خواهیم کرد!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"همه چیز درست میشه!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"حالتون خوبه کاپیتان؟\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"نگران ویکتوریا هستم دکتر!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"نگران ویتالاری هستم دکتر!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"نگران وردگریس هستم دکتر!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"نگران ورمیلیون هستم دکتر!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"نگران شما هستم دکتر!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"اوه، بله. نگران نباشید. پیداشون خواهیم کرد!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"یه آبنبات بخورید!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"اینجا جای خوبی هست که هرچی اونجا پیدا کردم ذخیره کنم...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"ویکتوریا عاشق بررسی چیزهای جالبی هست که در سفرهامون پیدا می‌کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"اینجا به نظر جای خوبی هست برای ذخیره‌ی اون چیزهای درخشان.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"ویکتوریا عاشق بررسی چیزهای جالبی هست که در سفرهامون پیدا می‌کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"امیدوارم حالش خوب باشه...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"کاپیتان! خیلی نگران بودم!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"سرمهندس وردگریس! شما سالمی!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"تلاش می‌کردم از اینجا برم بیرون، ولی همش دور خودم دور می‌زدم...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"من از کشتی اومدم. اومدم برگردونم‌تون به کشتی.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"همه حالشون خوبه؟ ویولت حالش...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"حالش خوبه - توی کشتی منتظره!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"اوه! عالیه - پس برویم!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"وای نه! کاپیتان! شما هم اینجا گیر افتادید؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"نه - من اومدم نجاتت بدم!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"بذار برات توضیح بدم...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"چی؟ من هیچی نفهمیدم!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"اوه... خب، نگران نباش.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"دنبال من بیا! همه چیز درست میشه!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"فین‌فین... واقعاً؟\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"باشه، چشم!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"کاپیتان!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"نمی‌دونید چقدر از دیدنتون خوشحال شدم! فکر کردم فقط خودم از کشتی نجات پیدا کردم...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"ورمیلیون! می‌دونستم حالت خوب بوده!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"خب، وضعیت چیه؟\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"درسته! خب، بهتره برگردیم دیگه.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"توی اتاق بغلی یه دورنورد هست.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"واریدین! تو هم از کشتی سالم موندی؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"خوشحالم که حالت خوبه پروفسور!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"کشتی در چه وضعیتی‌ست؟\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"شدیداً آسیب دیده، اما ویولت داره تعمیرش می‌کنه.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"ما واقعاً به کمکت نیاز داریم...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"بله، درسته!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"تداخل پس‌زمینه در این بُعد اجازه نداد کشتی هنگام سقوط دورنورد پیدا کنه!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"هر کدوم از ما به جای متفاوتی فرستاده شد!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"آره همینطور به نظر می‌رسه!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"خب دیگه، برگردیم به کشتی!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"اول شما کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"آییی!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"حالتون خوبه کاپیتان؟\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"خوبم... این... این که کشتی نیست...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"کجا هستیم؟\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"آییی!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"یه اشتباهی رخ داده... باید دنبال راه برگشت باشیم!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"دنبال من بیا! من کمکت می‌کنم!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"قول بده بدون من نخواهی رفت!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"قول می‌دم! نگران نباش!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"حالت خوبه دکتر؟\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"می‌خوام برگردم خونه!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"کجا هستیم؟ اصلاً چجوری رسیدیم اینجا؟\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"خب، ویولت گفت که اختلال در بُعدی که بهش سقوط کردیم ایستگاه‌های دورنوردی را مشکل‌ساز کرده بود...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"فکر کنم خطایی رخ داد...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"اما اگر بتونیم یه ایستگاه دیگه پیدا کنیم، فکر کنم می‌تونیم به کشتی برگردیم!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"فق‌فق...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"کاپیتان! کاپیتان! صبر کنید!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"خواهش می‌کنم من را تنها نزارید! نمی‌خوام مزاحم باشم!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"می‌ترسم!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"اصلاً نترس ویکتوریا، من مراقبتم!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"امکان نداره از اینجا خارج بشیم. داره؟\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"نمی...نمی‌دونم...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"نمی‌دونم کجا هستیم یا چجوری می‌تونیم خارج بشیم...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"برای همیشه مفقود خواهیم شد!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"نه بابا، دیگه اونقدرها هم بد نیست.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"من حس می‌کنم به خونه نزدیکیم!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"فکر نکنم تا دورنورد بعدی فاصله زیادی باشه!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"امیدوارم حق با شما باشه کاپیتان...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"کاپیتان! درست گفتید. دورنورد!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"پوف! کم‌کم داشتم نگران می‌شدم... فکر کردم پیداش نخواهیم کرد.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"چی؟ واقعاً؟\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"بگذریم، پیش به سوی کشتی.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"هان؟ این که کشتی نیست...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"کاپیتان! چه خبره؟\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"نمی...نمی‌دونم!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"کجا هستیم؟\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"اوه اوه. خیلی بده... حتماً دورنورد مشکلی داشته!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"خب... هول نکنید!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"بریم دنبال یه دورنورد دیگه!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"از این طرف!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"اول شما کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"خب، پس ویولت توی کشتی هست؟ واقعاً حالش خوبه؟\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"خوبِ خوب! اون به من کمک کرد راه برگشتن را پیدا کنم!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"اوه، پوف! نگرانش بودم.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"کاپیتان، من یه راز دارم...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"من واقعاً از ویولت خوشم میاد!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"واقعاً؟\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"لطفاً قول بدید بهش چیزی نمی‌گید!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"سلام مجدد!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"درود!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"حالت خوبه؟\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"فکر کنم! واقعاً می‌خوام برگردیم به کشتی...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"خب، در مورد ویولت...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"هوم؟ خب؟\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"توصیه‌ای دارید؟\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"اوه!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"همم!\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"اوم... باید... خودت باشی!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"اوه.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"ممنون کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"خب، به نظرت می‌تونی کشتی را تعمیر کنی؟\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"بستگی داره چقد خراب باشه... ولی فکر کنم میشه!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"خیلی چیز سختی نیست. طراحی موتور پیچش بُعد نسبتاً ساده است. اگر بتونیم درستش کنیم بازگشت به خونه راحت میشه.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"اوه! خوبه!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"بالاخره! ایستگاه دورنورد!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"نگران بودم پیداش نکنیم...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"بریم به کشتی!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"واو! کجا هستیم؟\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"این... درست نیست... حتماً دورنورد مشکلی داشته!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"خب پس... وقتی برگردیم به کشتی می‌تونیم روی این قضیه تمرکز کنیم!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"بریم بگردیم!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"باشه!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"دنبالم بیا!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"بله قربان!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"واریدین... دقیقاً چجوری سقوط کردیم؟\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"خب، واقعاً نمی‌دونم – یه‌جور اختلال...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"... یا یه چیز علمی مثل اون. من خیلی سر در نمیارم.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"آها! خب، فکر می‌کنید می‌تونیم کشتی را تعمیر کنیم و برگردیم خونه؟\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"البته که می‌تونیم! همه چیز درست میشه!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"سلام مجدد! حالتون خوبه؟\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"فکر کنم! ولی دیگه می‌خوام برگردم به کشتی...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"چیزی نیست! اگر یه دورنورد پیدا کنیم می‌تونیم برگردیم!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"رسیدیم؟\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"فکر کنم نزدیک شدیم...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"امیدوارم...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"اصلاً کجا هستیم؟\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"اینجا با بُعدی که بهش سقوط کردیم فرق‌هایی داره...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"نمی‌دونم... ولی باید تا الان می‌رسیدیم به دورنورد...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"رسیدیم!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"دیدی؟ گفته بودم! برگردیم به کشتی!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"اوه! چه جالب...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"کاپیتان! قبلاً اینجا بودید؟\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"چی؟ ما کجاییم؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"فکر کنم یه چیزی انتقال دورنورد ما را منحرف کرد! اینجا یه جای جدیده...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"نه!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"باید سعی کنیم یه دورنورد پیدا کنیم و برگردیم به کشتی...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"دنبالم بیا!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"اطاعت کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"پروفسور، نظرت راجع‌به این داستان چیه؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"فکر کنم این بُعد با تداخلی که منجر به سقوط ما شد ربط داره!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"شاید منشأش را اینجا پیدا کنیم.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"واقعاً؟ عالیه.\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"کاملاً مطمئن نیستم. باید برگردیم به کشتی تا بشه آزمایش‌های مناسب را انجام داد...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"اوه! این دیگه چی بود؟\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"چی شد؟\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"اون چیز گنده‌ی ذ شکل! چی می‌تونست باشه؟\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"اوم... نمیدونم چی بگم...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"شاید بهتر باشه اصلاً بهش فکر نکنیم.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"بهتر نیست برش گردونیم به کشتی برای بررسی؟\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"نباید زیادی بهش فکر کنیم... بیا ادامه بدیم!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"می‌دونی، این بُعد ویژگی خیلی عجیبی داره...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"خب؟\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"ما نباید بتونیم با دورنورد معمولی بین ابعاد حرکت کنیم...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"شاید اینجا یه بُعد واقعی نیست؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"شاید نوعی بُعد قطبی باشه؟ چیزی که به دلیلی به‌طور مصنوعی ساخته شده؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"باید هرچه زودتر برگردم به کشتی. کلی آزمایش هست که باید انجام بدم!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"آیا چیز دیگه‌ای در این بُعد هست که ارزش بررسی داشته باشه؟\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"شاید... ولی شاید بهتر باشه روی پیدا کردم بقیه‌ی خدمه تمرکز کنیم...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"بالاخره!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"بریم به کشتی!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"اوه اوه...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"دوباره نه!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"ویکتوریا؟ کجایی؟\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"کمک!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"دوام بیار! دارم میام!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"وردگریس؟ کجایی؟\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"آخخخخ!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"دوام بیار! دارم میام!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"ورمیلیون؟ کجایی؟\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"واییی!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"دوام بیار! دارم میام!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"ویتالاری؟ کجایی؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"کاپیتان!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"دوام بیار! دارم میام!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"فکر کنم شاید بالا بیارم...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"من سرگیجه دارم...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"پوف! چیزیت نیست!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"سرگیجه دارم...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"دوباره! بیا باز بریم!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"سرگیجه دارم...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"جالب بود، نه؟\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"سرگیجه دارم...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... امیدوارم وردگریس حالش خوب باشه.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"اگر بتونی پیداش کنی، می‌تونه توی تعمیر کشتی خیلی کمک کنه!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"سرمهندس وردگریس خیلی شجاع و باهوشه!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"خوش آمدید کاپیتان!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"فکر کنم ویکتوریا از برگشتن به کشتی حسابی خوشحاله.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"خیلی از ماجراجویی خوشش نمیاد. غربت‌زده میشه!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"ورمیلیون تماس گرفت که احوال بپرسه!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"مشتاق کمک برای پیدا کردن بقیه‌ی خدمه هست!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"مشتاق کمک برای پیدا کردن ویکتوریا هست!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"مشتاق کمک برای پیدا کردن ویتالاری هست!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"مشتاق کمک برای پیدا کردن وردگریس هست!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"مشتاق کمک برای پیدا کردن ورمیلیون هست!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"مشتاق کمک برای پیدا کردن شما است!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"کاپیتان! وردگریس را پیدا کردین!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"یه دنیا ممنون!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"خوشحالم که پروفسور ویتالاری حالش خوبه!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"کلی سوال ازم در مورد این بُعد داشت.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"الان رفته سراغ تحقیقاتش!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"دکتر، وقتی به کشتی دورنوردی کردیم اتفاق عجیبی افتاد...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"در یک بُعد دیگه گم شدیم!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"نه!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"شاید اون بُعد با تداخلی که باعث سقوط ما شد ارتباط داره؟\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"بررسی می‌کنم...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"دکتر! دکتر! دوباره اتفاق افتاد!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"دورنورد ما را به اون بُعد عجیب برد...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"عجب. مطمئنم چیز عجیبی اینجا هست...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"کاش می‌تونستیم منبع تداخل را پیدا کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"دکتر، وقتی می‌خواهیم به کشتی دورنوردی کنیم اتفاق عجیبی میوفته...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"همش میریم به یه بُعد عجیب دیگه!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"وای نه!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"شاید اون بُعد با تداخلی که باعث شد اینجا سقوط کنیم ارتباطی داره؟\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"عجب. مطمئنم چیز عجیبی اینجا هست...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"کاش می‌تونستیم منبع تداخل را پیدا کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"کاپیتان! حالا که تونستیم منبع تداخل را خاموش کنیم، می‌تونیم، اگر لازم شد، همه را در یک آن به کشتی برگردونیم!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"هروقت خواستین برگردین به کشتی کافیه از منو گزینه‌ی کشتی را انتخاب کنین!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"من مهندسم!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"فکر کنم می‌تونم کشتی را باز راه بندازم، ولی کمی زمان میبره...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"ویکتوریا از یه آزمایشگاه حرف زد. معلوم نیست چیزی اونجا پیدا کرده یا نه.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"ورمیلیون برگشته! هورا!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"پروفسور کلی سوال در مورد این بُعد ازم پرسید...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"ولی هنوز چیز زیادی ازش نمی‌دونیم.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"تا زمانی که نفهمیم چی باعث اون اختلال میشه نمی‌تونیم جایی بریم.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"خیلی خوشحالم که ویولت حالش خوبه!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"اون بُعدی که ازش سردرآوردیم باید با این یکی به شکلی ارتباط داشته باشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"آنتن خراب شده! درست کردنش کار راحتی نیست...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"انگار وقتی سقوط کردیم با صخره‌ها قاطی شدیم!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"همم. کلی کار داره تا از این جدا بشیم...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"کشتی درست شد. می‌تونیم هروقت خواستیم راه بیوفتیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"نگران نباشید قربان!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"راهی برای خروج پیدا می‌کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"امیدوارم ویکتوریا حالش خوب باشه...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"خیلی از غافلگیر شدن خوشش نمیاد...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"نمی‌دونم چجوری باید این کشتی را دوباره راه بندازیم!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"سرمهندس وردگریس می‌دونه باید چه کار کنیم...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"یعنی چی باعث شد کشتی اینجا سقوط کنه؟\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"چه بد که پروفسور اینجا نیست، نه؟ مطمئنم می‌تونست درستش کنه!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"خوشحالم که برگشتم!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"بی‌صبرانه منتظرم بهت کمک کنم بقیه خدمه را پیدا کنیم!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"مثل قدیما، نه کاپیتان؟\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"خوشحالم که ویکتوریا باهامون هست.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"انگار خیلی خوشحاله که برگشته به آزمایشگاهش!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"فکر کنم دیدم وردگریس داشت روی بیرون کشتی کار می‌کرد!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"پروفسور ویتالاری رو پیدا کردین! باریکلا!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"طولی نمی‌کشه تا این قضیه‌ی اختلال رو حل کنیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"اون یکی بُعد خیلی عجیب بود، نبود؟\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"معلوم نیست چرا دورنورد فرستادمون اینجا!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"درود کاپیتان!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"این یکم خطرناک به نظر میاد...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"اومدم کمک!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"سلام کاپیتان!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"من یه چیز جالبی اینجا پیدا کردم – همون نشان پیچشی که موقع فرود پیدا کردیم!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"یکی از خدمه کشتی باید نزدیک باشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"این بُعد خیلی هیجان‌انگیزه، نه؟\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"به نظرتون چی پیدا خواهیم کرد؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"ردی از پروفسور ویتالاری هست؟\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"ببخشید، هنوز نه...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"امیدوارم حالش خوب باشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"ممنون که من را نجات دادین کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"خیلی خوشحالم که برگشتیم!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"اون آزمایشگاه خیلی تاریک و ترسناک بود! اصلاً ازش خوشم نیومد...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"ویتالاری برگشته؟ می‌دونستم پیداش می‌کنین!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"ولی واقعاً باید بگم نگران بودم نتونین...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"یا یه اتفاقی براش افتاده باشه...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"فق‌فق...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"دکتر ویکتوریا؟ حالش خوبه!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"اوه! ببخشید! من داشتم فکر می‌کردم اگر نباشه چی؟\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"ممنونم کاپیتان!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"ورمیلیون را پیدا کردین! عالیه!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"کاش اینقد جسور نبود!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"خودش را توی دردسر میندازه...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"وردگریس حالش خوبه! ویولت کلی خوشحال میشه!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"من خوشحالم!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"ولی خیلی نگران بودم...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"چرا دورنورد ما را فرستاد به اون بُعد ترسناک؟\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"چی شد؟\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"نمی‌دونم دکتر...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"چرا؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"درود کاپیتان!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"می‌خوایین سعی کنین بقیه‌ی این چیزهای درخشان را پیدا کنین؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"کاپیتان! من این را توی آزمایشگاه پیدا کردم...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"نظری دارین چی می‌تونه باشه؟\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"نه نمی‌دونم!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"به نظر مهم می‌رسن ولی...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"شاید اگر همشون را پیدا کنیم یه چیزی بشه؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"کاپیتان! بیایین ببینین روی چی داشتم کار می‌کردم!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"به نظر می‌رسه این چیزهای درخشان یه انرژی عجیبی از خودشون ساطع می‌کنن!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"من بررسیش کردم...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"کاپیتان! بیایین ببینین روی چی داشتم کار می‌کردم!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"این را توی اون آزمایشگاه پیدا کردم...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"انگار یه انرژی عجیب ازش ساطع میشه...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"من بررسیش کردم...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...و تونستم با جست‌وجوگر کشتی تعداد بیشتری ازشون پیدا کنم!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"اگر تونستین شاید خوب باشه بقیه‌شون را هم پیدا کنیم!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"ولی خودتون را در معرض خطر قرار ندین!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"... ولی انگار توی این بُعد همشون را پیدا کردین!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"اوه؟ واقعاً؟\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"بله، خسته نباشین! مطمئنم آسون نبوده!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"... و به هم ربط دارن. همشون بخشی از یه چیز بزرگ‌تر هستن!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"اوه؟ واقعاً؟\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"بله! ظاهراً بیست مورد از نمود انرژیِ بنیادی وجود داره...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"صبر کن...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"یعنی همشون را پیدا کردین؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"کاپیتان من کشف‌های جالبی کردم!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"این بُعد مثل هیچ‌کدوم از بُعدهای دیگه نیست.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"چیز عجیبی توی این بعد وجود داره...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"کاپیتان، دقت کردین که این بُعد انگار به دور می‌پیچه؟\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"آره، عجیبه...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"انگار این بعد همون مشکلات ثباتی ما را داره!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"امیدوارم ما دلیلش نباشیم...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"چی؟ یعنی ممکنه ما باشیم؟\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"نه، نه... خیلی احتمالش کمه...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"حدسم اینه هرکی قبلاً اینجا زندگی می‌کرده داشته آزمایشاتی انجام میداده که از فروپاشی ابعاد جلوگیری کنه.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"پس به خاطر اینه که لبه‌ها را به هم پیچیدن...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"شاید دلیل اختلال همین باشه؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"کاش می‌دونستیم اونایی که قبلاً اینجا زندگی می‌کردن کجا رفتن.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"فکر نمی‌کنم تصادفی بوده که دورنورد به اون بُعد کشش داشته...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"یه چیزی اینجا هست. فکر کنم دلیل اختلالی که نمی‌زاره اینجا را ترک کنیم همین باشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"خوشحالم وردگریس حالش خوبه.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"خیلی راحت‌تر خواهد بود که راهی برای ترک کردن اینجا پیدا کنیم حالا که می‌تونیم دوباره کشتی را راه بندازیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"دکتر ویکتوریا را پیدا کردین؟ عالیه!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"کلی سوال ازش دارم!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"ورمیلیون می‌گه توی یه جور تونل گیر کرده بود؟\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"آره، انگار تمومی نداشته...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"جالبه... یعنی چرا ساخته بودنش؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"خوشحالم که برگشتم!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"کلی کار مونده روی دستم...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"می‌دونم احتمالاً موندن اینجا یکم خطرناکه حالا که این بُعد داره فرومی‌ریزه...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ولی پیدا کردن جایی به این جالبی خیلی نادره!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"شاید پاسخ مشکلات خودمون را هم اینجا پیدا کنیم؟\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"کاپیتان! من می‌خواستم این رو بدم بهتون...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"کجا پیداش کردی پروفسور؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"همینجوری توی ایستگاه فضایی افتاده بود روی زمین.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"حیف که دکتر ویکتوریا اینجا نیست. عاشق بررسی این‌جور چیزهاست...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"به نظرت کارش چیه؟\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"نمی‌دونم! ولی یه انرژی خاصی ازش ساطع میشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...من با جست‌وجوگر کشتی سعی کردم نمونه‌های بیشتری پیدا کنم!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...ولی نزارین که حواستون را از پیدا کردن ویکتوریا پرت کنن!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"امیدوارم حالش خوب باشه...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"ظاهراً هیچ‌کدومشون این نزدیکی‌ها نیست.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"شاید همشون را پیدا کردین؟\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"خوش آمدین!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"کاپیتان واریدین کجاست؟\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... چی شد؟\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"کسی اینجا هست؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"*مولد ثبات بُعدی*\n\n [درحال تولید]\n  حداکثر ثبات\n\n   [وضعیت]\n    آنلاین\n\nآماده_\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"آها! این باید منشأ اختلال باشه!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"شاید بشه خاموشش کرد.\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"هشدار: خاموش کردن مولد ثبات بُعد منجر به بی‌ثبانی می‌شود! از انتخاب خود اطمینان دارید؟\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"بله!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"واقعاً! کل این بُعد ممکنه فروبپاشه! فقط یک لحظه بهش فکر کنم!\nاز انتخاب خود اطمینان دارید؟\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"بله!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= هشدار =-\nثبات‌ساز بُعدی خاموش شد\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"اوه اوه...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"هر لحظه ممکنه...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"سلام!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"کاپیتان!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"کاپیتان!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"کاپیتان!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"کاپیتان!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"کاپیتان!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"حالتون خوبه!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"می‌دونستم چیزیتون نمیشه!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"وقتی نیومدین خیلی نگران شدیم...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ولی وقتی منشأ اختلال را خاموش کردین...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...تونستیم با جست‌وجوگر کشتی پیداتون کنیم...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...و برگردونیمتون به کشتی!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"چه شانسی!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"ممنونم بچه‌ها!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...انگار این بُعد هم مثل بُعد خودمون داره ثباتش را ازدست میده...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...می‌تونیم یکم بیشتر بمونیم و بررسی کنیم، ولی...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...نهایتاً کامل فرومی‌پاشه.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"نمیشه گفت دقیقاً چقدر اینجا فرصت داریم. ولی کشتی تعمیر شده، پس...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...هر زمان آماده باشیم می‌تونیم برگردیم خونه!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"تصمیم چیه کاپیتان؟\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"راهی پیدا کنیم تا این بُعد را نجات بدیم!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"و همچنین بُعد خونه‌ی خودمون را نجات بدیم!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"پاسخ یه جایی اون بیرونه!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"برویم!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"واو! همشون را پیدا کردین!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"واقعاً؟ عالیه!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"من چندتا آزمایش انجام میدم ببینم هدف‌شون چیه...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"اون... اون صدای خوبی نبود...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"فرار کنین!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"وای نه!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"دوباره نه!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"صبر کن! تموم شد!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"اینجا بود اون چیزهای درخشان را نگه می‌داشتیم؟ چی شد؟\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"داشتیم باهاشون بازی می‌کردیم، بعدش...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...یه‌دفعه منفجر شدن!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"ولی ببین چی ساختن! این دورنورده؟\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"فکر کنم، ولی...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"تاحالا هیچ دورنورد این شکلی ندیده بودم...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"باید تحقیق کنیم!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"نظرتون چیه کاپیتان؟\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"ببینیم کجا میره؟\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"بریم!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"وای نه! گیر افتادیم!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"خدایا...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"هان... چطور از اینجا بریم بیرون؟\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"ترکیب!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"یا، می‌دونی... ممکنه به کشتی برگشته باشیم...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"عجب! این چیه؟\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"انگار یه آزمایشگاه دیگه‌اس!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"بیا نگاهی به اطراف بندازیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"این پژوهش‌ها را ببین! خیلی می‌تونه بهمون توی خونه کمک کنه!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"چرا این بُعد را رها کردن؟ خیلی به درست کردنش نزدیک شده بودن...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"شاید بتونیم براشون درستش کنیم؟ شاید در آینده برگردن؟\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"این آزمایشگاه عالیه! دانشمندهایی اینجا کار می‌کردن خیلی بیشتر از ما در مورد فناوری سفر در فضا می‌دونن!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"کاپیتان! این را دیدین؟\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"با تحقیقات خودشون و ما، می‌تونیم بُعد خودمون را به ثبات برسونیم!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"نجات پیدا کردیم!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"ببین چی پیدا کردم!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"خیلی محکمه، فقط می‌تونم 10 ثانیه دووم بیارم...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= دستگاه موسیقی =-\nآهنگ‌ها تا وقتی توی کشتی باشین پخش میشن.\nیادگاری جمع کن تا آهنگ‌های جدید باز کنی!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"جایزه‌ی بعدی:\n۵ یادگاری\n\nادامه بده\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"جایزه‌ی بعدی:\n۸ یادگاری\n\nنیروی مثبت\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"جایزه‌ی بعدی:\n۱۰ یادگاری\n\nمعرفی VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"جایزه‌ی بعدی:\n۱۲ یادگاری\n\nپتانسیل هر چیزی\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"جایزه‌ی بعدی:\n۱۴ یادگاری\n\nزودپز\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"جایزه‌ی بعدی:\n۱۶ یادگاری\n\nسرنوشتِ رقم‌خورده\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"جایزه‌ی بعدی:\n۱۸ یادگاری\n\nعطر محبوب\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"جایزه‌ی بعدی:\n۲۰ یادگاری\n\nرویای خیالی\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= یادداشت‌های شخصی =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"تقریباً همه از ایستگاه فضایی تخلیه شدن. بقیه‌ی ما هم تا دو سه روز آینده میریم، به محض اینکه تحقیقاتمون تکمیل بشه.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...همه چیز بالاخره فرومی‌پاشه. قانون هستی این است.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"شاید مولدی که در بُعد قطبی کار گذاشتیم روی دورنوردهامون تاثیر می‌گذاره؟\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"نه، احتمالاً یه عیبی داره.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= یادداشت‌های شخصی =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"آهان! امکان نداره کسی این رو بتونه بگیره.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"... اون روز توی راهرو مکعبی بزرگ دنبالم بود و روش نوشته بود «اجتناب».\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"این اقدامات امنیتی شدید شدن!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"تنها راه رفتن به آزمایشگاه خصوصی‌ام از طریق دورنورده.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"کاری کردم افراد بدون‌مجوز نتونن برن اونجا.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... اولین پیشرفت‌مون ساخت دنیای وارونه بود که بُعدی معکوس فرای هر افقی می‌سازه...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...با اصلاحات کوچک در پارامترهای رایج تونستیم یک تونل نامتناهی را به ثبات برسونیم!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... قدم آخر در ساخت ثبات‌ساز بُعدی ایجاد چرخه‌ی بازخورد بود...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...باوجود تلاش‌هامون، ثبات‌ساز بُعدی همیشه دوام نخواهد آورد. فروپاشی‌اش حتمی است...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"هان؟ این مختصات اصلاً در این بعد نیستن!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= یادداشت‌های شخصی =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...مجبور شدم عمده‌ی تحقیقات‌مون را قرنطینه کنم. اگر به دست آدم بد بیوفتن، کی می‌دونه چه کار باهاش می‌کنن؟\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= تحقیقات =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...دسترسی به مرکز کنترل هنوز از طریق فیلترهای جوی اصلی ممکن است...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...انگار راه ایجاد ثبات در این بُعد نیروی متعادل‌ساز از بیرون آن بود!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"اما در بهترین حالت این هم راه‌حلی موقتی است.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"من مشغول کار روی چیزی دائمی بودم، اما انگار خیلی دیر شده است...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"خطای دستوری؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"حالا که کشتی تعمیر شده، می‌تونیم هر زمان که خواستیم از اینجا بریم!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"اما همگی توافق کردیم به بررسی این بُعد ادامه بدیم.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"کسی چه می‌دونه چی پیدا خواهیم کرد؟\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= بیسیم کشتی =-\n\n[وضعیت]\nدر حال ارسال\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= هشدار =-\n\nسوپر-گراترون فقط برای سرگرمی است.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"هر کسی که از آن استفاده‌ی آموزشی بکند مجازاتش ایستادن در جای ناراحت است.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= کشتی فضایی سولای =-\n\nابزار ناوبری کشتی\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"خطا! خطا! نمی‌توان مختصات بُعدی را مشخص کرد! اختلال مشاهده شد!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"... اوه، من قبلاً این را پیدا کردم.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"لطفاً قبل از ورود به سوپر-گراویترون ضدضربه‌بودن و/یا کندی را غیرفعال کنید.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/fa/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/fa/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>فارسی</nativename>\n\n    <!-- English translation by X -->\n    <credit>Persian Localization: Amir Arzani &amp; Masoud Varaste</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>برای انتخاب روی اسپیس، Z، یا V بزن</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>برای انتخاب روی {button} بزن</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>1</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_ar</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/fa/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"صفر\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"یک\"/>\n    <number value=\"2\" form=\"1\" english=\"Two\" translation=\"دو\"/>\n    <number value=\"3\" form=\"1\" english=\"Three\" translation=\"سه\"/>\n    <number value=\"4\" form=\"1\" english=\"Four\" translation=\"چهار\"/>\n    <number value=\"5\" form=\"1\" english=\"Five\" translation=\"پنج\"/>\n    <number value=\"6\" form=\"1\" english=\"Six\" translation=\"شش\"/>\n    <number value=\"7\" form=\"1\" english=\"Seven\" translation=\"هفت\"/>\n    <number value=\"8\" form=\"1\" english=\"Eight\" translation=\"هشت\"/>\n    <number value=\"9\" form=\"1\" english=\"Nine\" translation=\"نه\"/>\n    <number value=\"10\" form=\"1\" english=\"Ten\" translation=\"ده\"/>\n    <number value=\"11\" form=\"1\" english=\"Eleven\" translation=\"یازده\"/>\n    <number value=\"12\" form=\"1\" english=\"Twelve\" translation=\"دوازده\"/>\n    <number value=\"13\" form=\"1\" english=\"Thirteen\" translation=\"سیزده\"/>\n    <number value=\"14\" form=\"1\" english=\"Fourteen\" translation=\"چهارده\"/>\n    <number value=\"15\" form=\"1\" english=\"Fifteen\" translation=\"پانزده\"/>\n    <number value=\"16\" form=\"1\" english=\"Sixteen\" translation=\"شانزده\"/>\n    <number value=\"17\" form=\"1\" english=\"Seventeen\" translation=\"هفده\"/>\n    <number value=\"18\" form=\"1\" english=\"Eighteen\" translation=\"هجده\"/>\n    <number value=\"19\" form=\"1\" english=\"Nineteen\" translation=\"نوزده\"/>\n    <number value=\"20\" form=\"1\" english=\"Twenty\" translation=\"بیست\"/>\n    <number value=\"21\" form=\"1\" english=\"Twenty One\" translation=\"بیست و یک\"/>\n    <number value=\"22\" form=\"1\" english=\"Twenty Two\" translation=\"بیست و دو\"/>\n    <number value=\"23\" form=\"1\" english=\"Twenty Three\" translation=\"بیست و سه\"/>\n    <number value=\"24\" form=\"1\" english=\"Twenty Four\" translation=\"بیست و چهار\"/>\n    <number value=\"25\" form=\"1\" english=\"Twenty Five\" translation=\"بیست و پنج\"/>\n    <number value=\"26\" form=\"1\" english=\"Twenty Six\" translation=\"بیست و شش\"/>\n    <number value=\"27\" form=\"1\" english=\"Twenty Seven\" translation=\"بیست و هفت\"/>\n    <number value=\"28\" form=\"1\" english=\"Twenty Eight\" translation=\"بیست و هشت\"/>\n    <number value=\"29\" form=\"1\" english=\"Twenty Nine\" translation=\"بیست و نه\"/>\n    <number value=\"30\" form=\"1\" english=\"Thirty\" translation=\"سی\"/>\n    <number value=\"31\" form=\"1\" english=\"Thirty One\" translation=\"سی و یک\"/>\n    <number value=\"32\" form=\"1\" english=\"Thirty Two\" translation=\"سی و دو\"/>\n    <number value=\"33\" form=\"1\" english=\"Thirty Three\" translation=\"سی و سه\"/>\n    <number value=\"34\" form=\"1\" english=\"Thirty Four\" translation=\"سی و چهار\"/>\n    <number value=\"35\" form=\"1\" english=\"Thirty Five\" translation=\"سی و پنج\"/>\n    <number value=\"36\" form=\"1\" english=\"Thirty Six\" translation=\"سی و شش\"/>\n    <number value=\"37\" form=\"1\" english=\"Thirty Seven\" translation=\"سی و هفت\"/>\n    <number value=\"38\" form=\"1\" english=\"Thirty Eight\" translation=\"سی و هشت\"/>\n    <number value=\"39\" form=\"1\" english=\"Thirty Nine\" translation=\"سی و نه\"/>\n    <number value=\"40\" form=\"1\" english=\"Forty\" translation=\"چهل\"/>\n    <number value=\"41\" form=\"1\" english=\"Forty One\" translation=\"چهل و یک\"/>\n    <number value=\"42\" form=\"1\" english=\"Forty Two\" translation=\"چهل و دو\"/>\n    <number value=\"43\" form=\"1\" english=\"Forty Three\" translation=\"چهل و سه\"/>\n    <number value=\"44\" form=\"1\" english=\"Forty Four\" translation=\"چهل و چهار\"/>\n    <number value=\"45\" form=\"1\" english=\"Forty Five\" translation=\"چهل و پنج\"/>\n    <number value=\"46\" form=\"1\" english=\"Forty Six\" translation=\"چهل و شش\"/>\n    <number value=\"47\" form=\"1\" english=\"Forty Seven\" translation=\"چهل و هفت\"/>\n    <number value=\"48\" form=\"1\" english=\"Forty Eight\" translation=\"چهل و هشت\"/>\n    <number value=\"49\" form=\"1\" english=\"Forty Nine\" translation=\"چهل و نه\"/>\n    <number value=\"50\" form=\"1\" english=\"Fifty\" translation=\"پنجاه\"/>\n    <number value=\"51\" form=\"1\" english=\"Fifty One\" translation=\"پنجاه و یک\"/>\n    <number value=\"52\" form=\"1\" english=\"Fifty Two\" translation=\"پنجاه و دو\"/>\n    <number value=\"53\" form=\"1\" english=\"Fifty Three\" translation=\"پنجاه و سه\"/>\n    <number value=\"54\" form=\"1\" english=\"Fifty Four\" translation=\"پنجاه و چهار\"/>\n    <number value=\"55\" form=\"1\" english=\"Fifty Five\" translation=\"پنجاه و پنج\"/>\n    <number value=\"56\" form=\"1\" english=\"Fifty Six\" translation=\"پنجاه و شش\"/>\n    <number value=\"57\" form=\"1\" english=\"Fifty Seven\" translation=\"پنجاه و هفت\"/>\n    <number value=\"58\" form=\"1\" english=\"Fifty Eight\" translation=\"پنجاه و هشت\"/>\n    <number value=\"59\" form=\"1\" english=\"Fifty Nine\" translation=\"پنجاه و نه\"/>\n    <number value=\"60\" form=\"1\" english=\"Sixty\" translation=\"شصت\"/>\n    <number value=\"61\" form=\"1\" english=\"Sixty One\" translation=\"شصت و یک\"/>\n    <number value=\"62\" form=\"1\" english=\"Sixty Two\" translation=\"شصت و دو\"/>\n    <number value=\"63\" form=\"1\" english=\"Sixty Three\" translation=\"شصت و سه\"/>\n    <number value=\"64\" form=\"1\" english=\"Sixty Four\" translation=\"شصت و چهار\"/>\n    <number value=\"65\" form=\"1\" english=\"Sixty Five\" translation=\"شصت و پنج\"/>\n    <number value=\"66\" form=\"1\" english=\"Sixty Six\" translation=\"شصت و شش\"/>\n    <number value=\"67\" form=\"1\" english=\"Sixty Seven\" translation=\"شصت و هفت\"/>\n    <number value=\"68\" form=\"1\" english=\"Sixty Eight\" translation=\"شصت و هشت\"/>\n    <number value=\"69\" form=\"1\" english=\"Sixty Nine\" translation=\"شصت و نه\"/>\n    <number value=\"70\" form=\"1\" english=\"Seventy\" translation=\"هفتاد\"/>\n    <number value=\"71\" form=\"1\" english=\"Seventy One\" translation=\"هفتاد و یک\"/>\n    <number value=\"72\" form=\"1\" english=\"Seventy Two\" translation=\"هفتاد و دو\"/>\n    <number value=\"73\" form=\"1\" english=\"Seventy Three\" translation=\"هفتاد و سه\"/>\n    <number value=\"74\" form=\"1\" english=\"Seventy Four\" translation=\"هفتاد و چهار\"/>\n    <number value=\"75\" form=\"1\" english=\"Seventy Five\" translation=\"هفتاد و پنج\"/>\n    <number value=\"76\" form=\"1\" english=\"Seventy Six\" translation=\"هفتاد و شش\"/>\n    <number value=\"77\" form=\"1\" english=\"Seventy Seven\" translation=\"هفتاد و هفت\"/>\n    <number value=\"78\" form=\"1\" english=\"Seventy Eight\" translation=\"هفتاد و هشت\"/>\n    <number value=\"79\" form=\"1\" english=\"Seventy Nine\" translation=\"هفتاد و نه\"/>\n    <number value=\"80\" form=\"1\" english=\"Eighty\" translation=\"هشتاد\"/>\n    <number value=\"81\" form=\"1\" english=\"Eighty One\" translation=\"هشتاد و یک\"/>\n    <number value=\"82\" form=\"1\" english=\"Eighty Two\" translation=\"هشتاد و دو\"/>\n    <number value=\"83\" form=\"1\" english=\"Eighty Three\" translation=\"هشتاد و سه\"/>\n    <number value=\"84\" form=\"1\" english=\"Eighty Four\" translation=\"هشتاد و چهار\"/>\n    <number value=\"85\" form=\"1\" english=\"Eighty Five\" translation=\"هشتاد و پنج\"/>\n    <number value=\"86\" form=\"1\" english=\"Eighty Six\" translation=\"هشتاد و شش\"/>\n    <number value=\"87\" form=\"1\" english=\"Eighty Seven\" translation=\"هشتاد و هفت\"/>\n    <number value=\"88\" form=\"1\" english=\"Eighty Eight\" translation=\"هشتاد و هشت\"/>\n    <number value=\"89\" form=\"1\" english=\"Eighty Nine\" translation=\"هشتاد و نه\"/>\n    <number value=\"90\" form=\"1\" english=\"Ninety\" translation=\"نود\"/>\n    <number value=\"91\" form=\"1\" english=\"Ninety One\" translation=\"نود و یک\"/>\n    <number value=\"92\" form=\"1\" english=\"Ninety Two\" translation=\"نود و دو\"/>\n    <number value=\"93\" form=\"1\" english=\"Ninety Three\" translation=\"نود و سه\"/>\n    <number value=\"94\" form=\"1\" english=\"Ninety Four\" translation=\"نود و چهار\"/>\n    <number value=\"95\" form=\"1\" english=\"Ninety Five\" translation=\"نود و پنج\"/>\n    <number value=\"96\" form=\"1\" english=\"Ninety Six\" translation=\"نود و شش\"/>\n    <number value=\"97\" form=\"1\" english=\"Ninety Seven\" translation=\"نود و هفت\"/>\n    <number value=\"98\" form=\"1\" english=\"Ninety Eight\" translation=\"نود و هشت\"/>\n    <number value=\"99\" form=\"1\" english=\"Ninety Nine\" translation=\"نود و نه\"/>\n    <number value=\"100\" form=\"1\" english=\"One Hundred\" translation=\"یکصد\"/>\n    <number value=\"101\" form=\"1\"/>\n    <number value=\"102\" form=\"1\"/>\n    <number value=\"103\" form=\"1\"/>\n    <number value=\"104\" form=\"1\"/>\n    <number value=\"105\" form=\"1\"/>\n    <number value=\"106\" form=\"1\"/>\n    <number value=\"107\" form=\"1\"/>\n    <number value=\"108\" form=\"1\"/>\n    <number value=\"109\" form=\"1\"/>\n    <number value=\"110\" form=\"1\"/>\n    <number value=\"111\" form=\"1\"/>\n    <number value=\"112\" form=\"1\"/>\n    <number value=\"113\" form=\"1\"/>\n    <number value=\"114\" form=\"1\"/>\n    <number value=\"115\" form=\"1\"/>\n    <number value=\"116\" form=\"1\"/>\n    <number value=\"117\" form=\"1\"/>\n    <number value=\"118\" form=\"1\"/>\n    <number value=\"119\" form=\"1\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/fa/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"آزمایش تک شکاف\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"خونسردیت رو حفظ کن\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"ببخش\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"لطفا مرا ببخش!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"ماهی خاردار\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"ادامه بده\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"راهروی تو در تو\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"هم‌سن‌هاش مثل فنر می‌پرن\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"فوتبال دستی\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"آزمایش فیلادلفیا\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"آماده پریدن باش\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"اینجا امنه\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"جوان، ارزشش رو داره\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"آزمایش دو شکاف\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"ادغام\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"آکورد دشوار\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"چرا حالت گرفته‌س؟\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"با تشکر از حرف G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"تعاملی تیز\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"جذر\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"اسمش فیلپره\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"مسئله نوسان ریسمان\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"ته ته جاده\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"آآآآآآ\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"دیود\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"بوی ازون میاد\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"ذهنت را آزاد کن\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"نظرم عوض شد تلما...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"سر پیچ ناز\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"تا سه نشه\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"تیغ‌ها فعال شدن\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"غیرطبیعی\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"یک باره\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"زاویه پرش غیرمستقیم\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"بالا پایین شده\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"خالص‌ترین عنصر نیافتنی\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"معلق و ملق\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"رقص امن\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"موج ایستاده\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"ژنراتور درهم‌‌تنیدگی\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"اون بالا بالاها\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"خسته شدی؟\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"ترینکت وسوسه‌کننده\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"معادله برنولی\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"تکیه دورنورد\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"برج\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"چشمی پر از خون\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"روشنش کن\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"اون پایین مایینا\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"حیله\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"رابطه از دور ساختن\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"اخما رو باز کن\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"شیطنت\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"جایزه کله‌شق‌ها\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"تسمه افکار جدید\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"اتاق یک طرفه\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"سفر با عزم\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"فیلتر\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"بازرسی امنیتی\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"جرثقیل دروازه‌ای\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"آدم بله گو\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"استراحت و تامل\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"بافت هفتی\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"جریان بالا و پایین\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"راه درست از پایین\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"حالا یه ۷ بده\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"بدنه بیرونی\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"سبز بودن سخته\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"خطوط متقاطع\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"مرکز ارتباطات\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"خوش آمدی\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"جنگ خندقی\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"گیر افتادی\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"پایان مرحله!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"سبک‌تر از هوا\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"راه‌حل باید راه‌حل باشد\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"دروغ کوکو\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"عقب‌ران\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"انتخاب مسیر\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"سبزها نمی‌پرن\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"همینه که هست\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"برای همین باید بمیری\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"واحد فیلتر اتمسفری\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"برای هیچ کس پنهان نیست\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"معما\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"زود! تند! فکر کن!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"اتاق منطقی\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"آویزان و وارونه\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"باغ سبز\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"معدنچی دیوانه\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"ندای دروغ\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"گره گوردی\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"تصمیمت... غلط بود\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"دورنورد دوقلو\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"اسپیرال مقطوع\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"قرص قرمز رو بردار\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"ترافیک قفل شده\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"پرش ایمان\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"خلوت خود\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"دریل‌کن\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"لوله اگزوز\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"غم\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"جنگ\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"گنج\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"اتاق چینی\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"هی برمیگردی\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"مسیر هایپراسپیس ۵\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"عاشقتم\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"همون طور که میخوای\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"اتصالی کرد\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"مسیرهای پر پیچ و خم\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"شن روان\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"مقبره‌ی کارو دیوانه\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"منحنی‌وار\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"هم$ جا د$ار\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"زیر چه خبره؟\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"تیغ بود!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"هاها نه بابا\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"از اینجا دیگه راحته\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"بالا بری پایین میای\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"مارپیچ بدون ورودی\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"دروازه قهوه‌ای\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"بازی در لبه‌ها\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"از بالا مارو فرستادن\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"هشدار هشدار\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"خودت رو پایین بیار\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"اگر افتادی بالا\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"رمزگشای بشاش\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"وقت جدی بودنه\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"کرم‌چاله‌ی ویلر\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"مارپیچ سوینی\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"مراقب چاله باش\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"شکافی در زمان\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"اینجا رسیدن خودش کاریه\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"اشک‌هات چه شیرینه\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"حالت کودکان فعال شد\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"آمدم!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"دیدم!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"فتح کردم!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"راه سخت رو در پیش گرفتن\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"به غار خفاش!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"صعود و نزول\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"موج‌سوار\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"این سرت رو درد میاره\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"سیلورستون ۷ بزرگ ۱۹۵۰\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"تعمیرات خودی ۷\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"مثل من انجام بده\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"وقت جشنه!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"منتظر چی هستی؟\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"برنامه ۷وون\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"طبقه بالا، پایین\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"حواست به خودت باشه!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"سرگیجه\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"تونل زمان\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"بسیار خوب\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"سه مجرد\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"همه چیز رو خودم باید انجام بدم؟\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"نقص فنی...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"نزدیک من باش...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"گربه فضایی\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"به کنترل ۷ دست نزن\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"... انقدر نزدیک هم نه\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"مردم ۷وستا\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"به زودی برمی‌گردیم\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"نترس\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"اتاق امن\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"اتاق اریگامی\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"هر چی میگم انجام بده...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"پنج کله‌پوک\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"صفحه جام جهانی ۱۹۵۴\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"... نه هر کاری میکنم\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"چالش آخر\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"حواست به سرت باشه\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"آخرین شانس\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"عقب نیافتی\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"ورزش هواآآ\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"یه پرش سریع زود تند\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"گراویترون\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"تونل وحشت\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"خانه آینه‌ها\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"داری عقب میافتی\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"درس تمام!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/fa/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"ماورای فضا\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"بعد VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"سفینه\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"آزمایشگاه سری\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"آزمایشگاه\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"برج\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"منطقۀ وارپ\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"ایستگاه فضایی\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"بعدهای خارجی VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"؟؟؟\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"سوپر گراویترون\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"باورم نمیشه به اینجا رسیدی\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"تصور کن اینجا تیغ هست\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"پنجره پشتی\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"پن۷ره پشتی\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"رو به آب\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"۷و به آب\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"تسخیرناپذیران\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"تسخیرناپ۷یران\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"سرخط خبرها\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"س۷خط خبرها\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"سرخ۷خبرها\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"سرخ۷خب۷ها\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"۷۷خ۷خ۷۷ها\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"۷۷۷ب۷ر ۷۷۷ت\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"۷۷۷بار ۷۷عت\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"اخ۷۷۷ر ۷ا۷ت ۹\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"اخ۷ب۷ر سا۷عت ۹\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"اخب۷ر سا۷ت ۹\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"اخبار ساعت ۹\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"افس۷نگر\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"افس۷نگ۷\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"اف۷۷ن۷۷\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"ا۷۷۷ن۷۷۷\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"۷۷سف۷۷گ۸۷\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"ام ب۷ نشا۷ مر۷ ب۷یر\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"ا۷ ب۷ نشانه مر۷ بگیر\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"ام به نشانه مرگ بگیر\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"د۷د اسلحه\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"د۷د اس۷حه\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"د۷۷ ا۷۷حه\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"د۷۷ ا۷ل۷۶\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"د۷د اس۷حه ۹۷۶\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"دود اسلحه ۱۹۶۶\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"از تکرار برنامه‌ها لذت ببرید\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"از تکراربرنام‌هالذتببرید\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"ا۷ت۷راربر۷ام‌ها۷ذ۷بب۷ید\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"ا۷۷راربر۷۷هال۷۷بب۷۷د\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"د۷ ۷وا۷۷ی\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"در ۷۷ا۷ش۷\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"در حواشی\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"آنتن رو تکون بده\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"آنتن ۷و ت۷ون بده\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"آن۷ن ۷و ت۷ون ب۷ه\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"آ۷۷ن ۷۷ ت۷۷ن ب۷۷\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"۷۷۷ن ر۷ ۷۷۷ن ب۷ه\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"د۷۷۷ز۷ ب۷۷۷\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"در۷۷زه ب۷۷ت\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"دروازه بهشت\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/fa/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"8x10\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"در حال بارگذاری... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"26\"/>\n    <string english=\"Game paused\" translation=\"بازی متوقف شده\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[برای ادامه کلیک کنید]\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"برای قطع صدا در بازی M را بزنید\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"برای قطع موسیقی N را بزنید\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"نسخه بساز و بازی کن\" explanation=\"\" max=\"27\" max_local=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[ماد MMMMMM نصب شد]\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"play\" translation=\"شروع بازی\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"مراحل\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"گزینه‌ها\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"مترجم\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"دست‌اندرکاران\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"خروج\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"گیم‌پلی\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"گزینه‌های گیم‌پلی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"تغییر تنظیمات مختلف گیم‌پلی.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"graphics\" translation=\"گرافیک\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"تنظیمات گرافیک\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"تغییر تنظیمات صفحه.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"audio\" translation=\"صدا\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"گزینه‌های صدا\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"تغییر تنظیمات بلندی صدا و موسیقی.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"تغییر تنظیمات بلندی صدا.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"continue\" translation=\"ادامه\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"ادامه از  دورنورد\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"ذخیره از دور\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"ادامه از ذخیره‌ی سریع\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"ذخیره‌ی سریع\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"proceed\" translation=\"ادامه\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"بازی جدید\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"شروع بازی جدید\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"آزمایشگاه سری\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"حالت‌های بازی\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"خطا: مرحله‌ای یافت نشد.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"خطا: این مرحله نقطه شروعی ندارد!\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"خطا\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"WARNING\" translation=\"هشدار\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"باز کردن حالت‌های بازی\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"باز کردن حالت‌های بازی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"باز کردن بخش‌هایی از بازی که با پیشرفت شما باز می‌شوند.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"از اینجا می‌توانید بخش‌هایی از بازی را باز کنید که معمولاً با پیشرفت در بازی باز می‌شوند.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"باز کردن موزیک پلیر کشتی\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"باز کردن آزمایشگاه پنهان\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"دسته‌ی بازی\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"گزینه‌های دسته‌ی بازی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"تنظیم مجدد دکمه‌های دسته و حساسیت آن.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"language\" translation=\"زبان\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"زبان\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the language.\" translation=\"تغییر زبان.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"تا وقتی که کادر متنی در بازی باز است نمی‌توان زبان را تغییر داد.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"پاک کردن داده‌های اصلی بازی\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"پاک کردن داده‌های مرحله‌ی ساختگی\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"پاک کردن داده‌ها\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"پاک کردن ذخیره‌ی بازی اصلی و باز کردن حالت‌های بازی.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"پاک کردن ذخیره‌ی مراحل ساختگی و ستاره‌های تکمیلی.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"مطمئنید؟ تمام فایل‌های ذخیره پاک خواهند شد...\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"مطمئنید می‌خواهید تمام ذخیره‌های خود را پاک کنید؟\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"مطمئنید می‌خواهید ذخیره‌ی سریع خود را پاک کنید؟\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"نه! پاک نکن\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"آره، همه را پاک کن\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"آره، ذخیره را پاک کن\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"آلبوم موسیقی\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"آلبوم موسیقی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"تغییر بین MMMMMM و PPPPPP\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"آلبوم کنونی: PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"آلبوم کنونی: MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"رفتن به کل صفحه\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"رفتن به کل صفحه\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"تغییر به نمای کل صفحه/پنجره‌ای.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"حالت کنونی: کل صفحه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"حالت کنونی: پنجره‌ای\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"حالت مقیاسی\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"حالت مقیاسی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"انتخاب حالت نواری/کشیده/کامل.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"حالت کنونی: کامل\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"حالت کنونی: کشیده\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"حالت کنونی: نواری\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"تغییر سایز به بهترین\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"تغییر سایز به بهترین\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"تغییر سایز به مناسب‌ترین نمایشگر که مضربی صحیح است.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"برای استفاده از این گزینه باید در حالت پنجره‌ای باشید.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"تغییر فیلتر\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"تغییر فیلتر\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"تغییر به فیلتر خطی/مناسب\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"حالت کنونی: خطی\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"حالت کنونی: مناسب\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"تغییر به آنالوگ\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"حالت آنالوگ\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"تلویزیون شما مشکلی ندارد. سعی به تغییر تصویر نکنید.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"تغییر fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"تغییر به 30+ fps\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"تنظیم اجرای بازی با ۳۰ فریم یا بیش از ۳۰ فریم.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"حالت کنونی: ۳۰ فریم\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"حالت کنونی: بیش از ۳۰ فریم\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"تغییر vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"تغییر VSync\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"روشن یا خاموش کردن VSync\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"حالت کنونی: خاموش\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"حالت کنونی: روشن\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"music volume\" translation=\"حجم صدای موسیقی\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"حجم صدای موسیقی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"تغییر حجم صدای موسیقی.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"حجم صدا\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"حجم صدا\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"تغییر حجم صدای افکت‌ها\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Credits\" translation=\"دست‌اندرکاران\" explanation=\"credits\" max=\"20\" max_local=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV بازی ساخته شده توسط\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and features music by\" translation=\"موسیقی از\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"اسامی اتاق‌ها از\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"C++ version by\" translation=\"نسخه‌ی C++ از\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"تست‌های بتا از\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"تصاویر پایانی از\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Created by\" translation=\"ساخته‌ی\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"With Music by\" translation=\"موسیقی از\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"نام اتاق‌ها از\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"نسخه‌ی C++ از\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Patrons\" translation=\"حامیان\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV از حمایت این افراد برخوردار بود\" explanation=\"credits\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"and also by\" translation=\"و همچنین از\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"and\" translation=\"و\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"مددکاران GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"کمک در GitHub از\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"و با تشکر از:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You!\" translation=\"شما!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"حمایت شما ادامه‌ی ساخت بازی‌هایی را که می‌خواهم بسازم امروز و در آینده ممکن ساخته است.\" explanation=\"credits\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"متشکرم!\" explanation=\"credits\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"موفق باشید!\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"در این حالت نمی‌توان ذخیره کرد.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"تمایل دارید میان‌پرده‌ها را از بازی حذف کنید؟\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"غیرفعال‌سازی\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"فعال‌سازی\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"حساسیت اهرم آنالوگ\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"حساسیت اهرم\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"تغییر حساسیت اهرم آنالوگ\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Low\" translation=\"کم\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"متوسط\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"زیاد\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"انتخاب پرش\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"انتخاب پرش\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind enter\" translation=\"انتخاب اینتر\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"انتخاب اینتر\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind menu\" translation=\"انتخاب منو\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"انتخاب منو\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind restart\" translation=\"انتخاب بازشروع\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"انتخاب بازشروع\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind interact\" translation=\"انتخاب تعامل\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"انتخاب تعامل\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"پرش بسته شد به: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"اینتر بسته شد به: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"منو بسته شد به: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"بازشروع بسته شد به: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"تعامل بسته شد به: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"دکمه‌ای را بزن...|(یا ↑↓ را بزن)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"افزودن {button}؟|برای تایید دوباره بزن\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"حذف {button}؟|برای تایید دوباره بزن\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"تعامل الان اینتر است!|به گزینه‌های اسپیدران مراجعه کن\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"خطا: فایل زبانی پیدا نشد.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"پوشه‌ی زبان:\" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"پوشه‌ی زبان مخزن:\" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"39\"/>\n    <string english=\"translator options\" translation=\"گزینه‌های مترجم\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"گزینه‌های مترجم\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"گزینه‌هایی که برای مترجمان و توسعه‌دهندگان مفید هستند.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"تعمیرات\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"تعمیرات\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"open lang folder\" translation=\"باز کردن پوشه‌ی زبان\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"سینک تمام فایل‌های زبان بعد از افزودن عبارت‌های جدید.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"ترجمه نام اتاق‌ها\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"ترجمه اتاق‌ها\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"فعال‌سازی حالت ترجمه نام اتاق برای راحت‌تر شدن ترجمه‌ی نام اتاق‌ها. برای ضربه‌ناپذیر شدن I را بزنید.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"حالت ترجمه نام اتاق را فعال نکرده‌اید!\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"menu test\" translation=\"تست منو\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"تست منو\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"گذر از اغلب منوهای بازی. منوها کار نمی‌کنند و تمامی گزینه‌ها شما را به منوی بعدی می‌برند. برای توقف Escape را بزنید.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"تست دموها\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"تست دموها\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"نمایش تمام متن‌ها از فایل xml دموها. فقط ظاهر ساده‌ی هر کادر متنی را تست می‌کند.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"از کلیپ‌بورد\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"بررسی بازی\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"بررسی بازی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"بررسی تمام اتاق‌های بازی از تمام مراحل برای پیدا کردن نام اتاق‌ها با هدف ترجمه.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"limits check\" translation=\"بررسی محدوده\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"بررسی محدودیت‌های کلی\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"بررسی محدودیت\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"پیدا کردن ترجمه‌هایی که در محدوده مشخص‌شده نمی‌گنجند.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"متن‌ها مشکلی ندارند!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"همه‌ی متن‌ها درست شدند!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"توجه کنید این سیستم کامل نیست.\" explanation=\"limits check\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"سینک فایل‌های زبان\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"سینک فایل‌های زبان\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"sync\" translation=\"سینک\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"ترکیب تمام رشته‌های جدید از فایل‌های تمپلت با فایل‌های ترجمه، نگه‌داشتن ترجمه‌های موجود.\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"آمار زبانی\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"آمار کلی\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"آمار\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"شمارش تعداد رشته‌های ترجمه‌نشده‌ی این زبان.\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"شمارش تعداد رشته‌های ترجمه‌نشده‌ی هر زبان.\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"اگر رشته‌های جدیدی به فایل‌های تمپلت زبان انگلیسی اضافه شد، این گزینه آنها را در فایل‌های تمام زبان‌ها وارد می‌کند. تهیه‌ی فایل پشتیبانی جهت اطمینان.\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"سینک فایل انگلیسی به همه:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"سینک پشتیبانی نمی‌شود:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"40\"/>\n    <string english=\"advanced options\" translation=\"گزینه‌های پیشرفته\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"گزینه‌های پیشرفته\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"دیگر تنظیمات بازی.\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"توقف با تغییر پنجره\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"توقف با تغییر پنجره\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"در صورت تغییر پنجره بازی متوقف شود؟\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"توقف خاموش است\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"توقف روشن است\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"توقف صدا با تغییر پنجره\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"توقف صدا\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"در صورت تغییر پنجره بازی، صدا متوقف شود؟\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"توقف صدا خاموش است\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"توقف صدا روشن است\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"تنظیم تایمر درون بازی\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"تایمر درون بازی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"تنظیم تایمر بازی خارج از چالش‌های زمانی.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"تایمر درون بازی روشن است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"تایمر درون بازی خاموش است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"تصاویر متحرک انگلیسی\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"تصاویر متحرک انگلیسی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"صرف نظر از زبان، کلمات دشمن انگلیسی را نشان بده.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"تصاویر متحرک ترجمه‌شده\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"تصاویر متحرک همیشه انگلیسی\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"interact button\" translation=\"دکمه‌ی تعامل\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"دکمه‌ی تعامل\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"تنظیم تعامل با رویدادها با استفاده از ENTER یا E\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"Enter\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACTION\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"دکمه‌ی تعامل: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"صفحه‌ی بارگذاری کاذب\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"صفحه‌ی بارگذاری کاذب\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"غیرفعال کردن صفحه‌ی بارگذاری کاذب که هنگام راه‌اندازی بازی نمایش داده می‌شود.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"صفحه‌ی بارگذاری کاذب خاموش است\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"صفحه‌ی بارگذاری کاذب روشن است\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"room name background\" translation=\"پس‌زمینه‌ی نام اتاق\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"پس‌زمینه‌ی نام اتاق\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"می‌توانید ببینید پشت اسم در پایین صفحه چی قرار دارد.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"پس‌زمینه‌ی نام اتاق شفاف است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"پس‌زمینه‌ی نام اتاق کدر است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"ذخیره در چک‌پوینت\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"ذخیره در چک‌پوینت\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"اگر می‌خواهی هر چک‌پوینت بازی را ذخیره کنه، فعال کن.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"ذخیره در چک‌پوینت خاموش شد\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"ذخیره در چک‌پوینت روشن شد\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"گزینه‌های اسپیدران\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"گزینههای اسپیدران\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"دسترسی به تنظیمات پیشرفته‌ای که به درد اسپیدرانرها می‌خورد.\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"حالت گلیچ\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"حالت گلیچ\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"فعال‌سازی پلیچ‌هایی که در نسخه‌های پیشین بازی بودند.\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"حالت گلیچ خاموش است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"حالت گلیچ نسخه {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"انتخاب نسخه گلیچ:\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"none\" translation=\"هیچ\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"۲/۰\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"۲/۲\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"تاخیر اطلاعات ورودی\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"تاخیر اطلاعات ورودی\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"فعال‌سازی تاخیر تک فریمی برای اطلاعات ورودی که در نسخه‌های پیشین بازی بود.\" explanation=\"input delay\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"تاخیر اطلاعات ورودی روشن است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"تاخیر اطلاعات ورودی خاموش است\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"دسترسی\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"دسترسی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"غیرفعال‌سازی افکت‌های نمایشگر، فعال‌سازی حالت آرام یا ضربه‌ناپذیر.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"پس‌زمینه‌های انمیشنی\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"پس‌زمینه‌ها\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"غیرفعال‌سازی پس‌زمینه‌های انمیشنی در منو‌ها و در بازی.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"پس‌زمینه‌ها روشن است.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"پس‌زمینه‌ها خاموش است.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"افکت‌های نمایشگر\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"افکت‌های نمایشگر\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"غیرفعال‌سازی لرزش و چشمک نمایشگر.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"افکت‌های نمایشگر روشن است.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"افکت‌های نمایشگر روشن است.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"text outline\" translation=\"خط دور متن\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"خط دور متن\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"غیرفعال‌سازی خط دور متن.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"خط دور متن روشن است.\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"خط دور متن خاموش است.\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"invincibility\" translation=\"ضربه‌ناپذیری\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"ضربه‌ناپذیری\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"گشتن آزادانه در بازی بدون مردن. (ممکن است منجر به گلیچ شود)\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"ضربه‌ناپذیری روشن است.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"ضربه‌ناپذیری خاموش است.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"از فعال کردن حالت ضربه‌ناپذیر اطمینان دارید؟\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"نه، برگرد به گزینه‌ها\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"آره، فعال کن\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"حالت آرام\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"حالت آرام\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Game Speed\" translation=\"سرعت بازی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"کاهش سرعت بازی.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"انتخاب سرعت بازی:\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"سرعت بازی عادی است.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"سرعت بازی ۸۰٪\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"سرعت بازی ۶۰٪\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"سرعت بازی ۴۰٪\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"سرعت بازی عادی\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"سرعت ۸۰٪\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"سرعت ۶۰٪\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"سرعت ۴۰٪\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"بازی کردن زنگ تفریح ۱\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"بازی کردن زنگ تفریح ۲\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"با کی می‌خواهید مرحله را بازی کنید؟\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"38*8\"/>\n    <string english=\"time trials\" translation=\"چالش‌های زمانی\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"چالش‌های زمانی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"هر مرحله‌ی بازی را این بار با حالت زمان‌دار بازی کنید.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"چالش‌های زمانی در حالت آرام یا ضربه‌ناپذیر غیرفعال می‌شوند.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"باز کردن چالش‌های زمانی\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"باز کردن چالش‌های زمانی\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"می‌توانید هر چالش زمانی را جداگانه باز کنید.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"زنگ تفریح‌ها\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"زنگ تفریح‌ها\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"زنگ تفریح‌ها را دوباره بازی کنید.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"باز ردن زنگ تفریح‌ها\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"برای باز کردن: تمام مراحل زنگ تفریح را در بازی تکمیل کنید.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"حالت بدون مرگ\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"حالت بدون مرگ\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"بازی را بدون یکبار مردن تمام کنید.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"حالت بدون مرگ در حالت آرام یا ضربه‌ناپذیر غیرفعال می‌شود.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"باز کردن حالت بدون مرگ\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"برای باز کردن: در حداقل 4 چالش زمانی رتبه S یا بهتر کسب کنید.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"حالت برعکس\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"حالت برعکس\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"تمام بازی را عمودی برعکس کن.\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"تمام بازی را عمودی برعکس کن. سازگار با دیگر حالات بازی.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"باز کردن حالت برعکس\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"اکنون فعال است!\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"اکنون غیرفعال.\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"برای باز کردن: بازی را تکمیل کنید.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"حالت ضربه‌ناپذیری فعال شد\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"حالت گلیچ فعال شد ({version})\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"حالت برعکس فعال\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"از خروج اطمینان دارید؟\" explanation=\"quit the program\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"بازی تمام\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"توانستید برسید به:\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"ادامه بده! بهش می‌رسی!\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"عالی بود!\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"ایول! مبارکه!\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"نایس!\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"ماشاالله! خوب بود!\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"چه کار کردی؟\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"WOW\" translation=\"ایول!\" explanation=\"even bigger title\" max=\"10\" max_local=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"همه‌ی خدمه را نجات دادی!\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"جایزه‌ی جدیدی در آزمایشگاه سری به عنوان پاداش!\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[ترینکت پیداشده]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[تعداد مرگ‌ها]\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[زمان انجام]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"ترینکت پیداشده:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Game Time:\" translation=\"تایمر:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"تمام چرخش‌ها:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"تمام مرگ‌ها:\" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Results\" translation=\"نتایج\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"زمان انجام:\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"تعداد مرگ‌ها:\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"ترینکت‌های جذاب:\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} از {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} از {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"رتبه +۱!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Rank:\" translation=\"رتبه:\" explanation=\"time trial rank\" max=\"9\" max_local=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"space station 1\" translation=\"ایستگاه فضایی ۱\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"ایستگاه فضایی ۱\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"space station 2\" translation=\"ایستگاه فضایی ۲\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"ایستگاه فضایی ۲\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the laboratory\" translation=\"آزمایشگاه\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"آزمایشگاه\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the tower\" translation=\"برج\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"برج\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the warp zone\" translation=\"منطقه وارپ\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"منطقه وارپ\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the final level\" translation=\"مرحله آخر\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"مرحله آخر\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 1\" translation=\"میان پرده‌ی ۱\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"میان پرده‌ی ۱\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 2\" translation=\"میان پرده‌ی ۲\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"میان پرده‌ی ۲\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"هنوز انجام نشده\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"برای باز کردن:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"ویولت رو نجات بده\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"ویکتوریا رو نجات بده\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"ورمیلیون رو نجات بده\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"ویتالاری رو نجات بده\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"وردگریس رو نجات بده\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Complete the game\" translation=\"بازی را کامل کن\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"سه ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"شش ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"نه ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"دوازده ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"پانزده ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"هجده ترینکت پیدا کن\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"RECORDS\" translation=\"رکوردها\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"15\"/>\n    <string english=\"TIME\" translation=\"زمان\" explanation=\"record time\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHINY\" translation=\"براق\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"8\"/>\n    <string english=\"LIVES\" translation=\"جون\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"زمان مطلوب\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"14\"/>\n    <string english=\"TIME:\" translation=\"زمان:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"مرگ:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"براق:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"زمان مطلوب:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"بهترین رتبه\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"17\"/>\n    <string english=\"GO!\" translation=\"برو!\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"13\"/>\n    <string english=\"Go!\" translation=\"برو!\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"مبارکه!\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"فایل‌های ذخیره به‌روزرسانی شدند.\" explanation=\"player completed game\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"اگر می‌خواهید به گشتن در بازی ادامه دهید، از منوی بازی گزینه‌ی ادامه را انتخاب کنید.\" explanation=\"\" max=\"38*9\" max_local=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"یک چالش زمانی جدید باز کردید.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"چند چالش زمانی جدید باز کردید.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"حالت بدون مرگ را باز کردید.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"حالت برعکس را باز کردید.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"مراحل میان پرده را باز کردید.\" explanation=\"\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"play a level\" translation=\"بازی کردن یک مرحله\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"ویرایش مرحله\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"باز کردن پوشه مرحله\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"نمایش آدرس پوشه‌ی مرحله\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"بازگشت\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"بازگشت به مراحل\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"نه، نشان نده\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"بله، نشان بده\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"بازگشت به منوی بازی\" explanation=\"menu option\" max=\"36\" max_local=\"36\"/>\n    <string english=\"try again\" translation=\"دوباره\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"36\"/>\n    <string english=\"ok\" translation=\"اوکی\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"صفحه بعد\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"صفحه قبل\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"صفحه نخست\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"صفحه آخر\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"سکوت\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"ادامه از قبل\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"شروع از اول\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"حذف ذخیره\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"برگشت به مراحل\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"ویراستار مرحله در حال حاضر در استیم دک پشتیبانی نمی‌شود، زیرا نیازمند استفاده از کیبورد و موس است.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"ویراستار مرحله در حال حاضر در این دستگاه پشتیبانی نمی‌شود، زیرا نیازمند استفاده از کیبورد و موس است.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"برای نصب مراحل بازیکن جدید، فایل‌های .vvvvvv را در پوشه‌ی مراحل کپی کنید.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"از نمایش آدرس مرحله اطمینان دارید؟ اگر در حال استریم هستید، ممکن است اطلاعات حساسی را به نمایش بگذارید.\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"آدرس مرحله:\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ برای شروع {button} بزنید ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACTION = Space, Z, یا V\" explanation=\"title screen\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[برای برگشت به ویراستار{button} بزنید]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"برای جلو بردن متن {button} بزنید\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"برای ادامه {button} را بزنید\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[برای ادامه بازی دکمه {button} را بزن]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[برای توقف بازی دکمه {button} را بزن]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Current Time\" translation=\"زمان کنونی\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Best Time\" translation=\"بهترین زمان\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"جایزه بعدی در ۵ ثانیه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"جایزه بعدی در ۱۰ ثانیه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"جایزه بعدی در ۱۵ ثانیه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"جایزه بعدی در ۲۰ ثانیه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"جایزه بعدی در ۳۰ ثانیه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"جایزه بعدی در ۱ دقیقه\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"تمام جایزه‌ها برده شد!\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"رکورد جدید!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"جایزه جدید!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[ برای متوقف {button} بزنید ]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"سوپر گراویتون\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"امتیاز بالا سوپر گراویتون\" explanation=\"\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"MAP\" translation=\"نقشه\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"GRAV\" translation=\"گراو\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHIP\" translation=\"کشتی\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"8\"/>\n    <string english=\"CREW\" translation=\"خدمه\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"STATS\" translation=\"آمار\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SAVE\" translation=\"ذخیره\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ توقف ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ خروج ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ گراویتون ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"بدون سیگنال\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"برای سفر با کشتی {button} را بزنید.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"مفقود...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"مفقود...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"مفقود...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"نجات یافته!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"نجات یافته!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(خودت!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"در حالت بازی مجدد مرحله نمی‌توان ذخیره کرد\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"در حالت بدون مرگ نمی‌توان ذخیره کرد\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"چطور رسیدی اینجا؟\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"در آزمایشگاه سری نمی‌توان ذخیره کرد\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"خطا: بازی ذخیره نشد!\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"خطا: فایل تنظیمات ذخیره نشد!\" explanation=\"\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"بازی ذخیره شد!\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[برای ذخیره بازی {button} را بزنید]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(توجه: بازی در هر دورنورد خودش ذخیره می‌شود.)\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"آخرین ذخیره:\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"بازگشت به منوی اصلی؟\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"می‌خواهید خارج شوید؟ پیشرفت‌های ذخیره‌نشده پاک می‌شوند.\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"می‌خواهید به آزمایشگاه سری برگردید؟\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"نه، ادامه‌ی بازی\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ نه، ادامه‌ی بازی ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"آره، برو به منو\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ آره، برو به منو ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"yes, return\" translation=\"آره، برگرد\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ آره، برگرد ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"no, return\" translation=\"نه، برگرد\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"آره، برو بیرون\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"برگشت به بازی\" explanation=\"pause menu option\" max=\"27\" max_local=\"27\"/>\n    <string english=\"quit to menu\" translation=\"برگشت به منو\" explanation=\"pause menu option\" max=\"19\" max_local=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"برای انتخاب دورنورد چپ/راست را انتخاب کنید\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"برای دورنوردی {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- برای دورنوردی {button} را بزنید -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"برای انفجار {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"برای صحبت با ویولت {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"برای صحبت با ویتالاری {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"برای صحبت با ورمیلیون {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"برای صحبت با وردگریس {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"برای صحبت با ویکتوریا {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"برای فعال کردن پایانه {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"برای فعال کردن پایانه‌ها {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"برای تعامل {button} را بزنید\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- برای رد کردن {button} را بزنید -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"عشق کندوکاو\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"حرکت به جلو\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"نیروی مثبت\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"با VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"ظرفیت همه چیز\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"تقدیر مقدر\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"رویای پوشالی\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"عود محبوب\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"زودپز\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"تنظیمات نقشه\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"20\"/>\n    <string english=\"edit scripts\" translation=\"ویرایش اسکریپت‌ها\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"تغییر موسیقی\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"شبح ویراستار\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"شبح ویراستار خاموش است\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"شبح ویراستار روشن است\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"load level\" translation=\"بارگذاری مرحله\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"ذخیره مرحله\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"برگشت به منوی اصلی\" explanation=\"level editor menu option\" max=\"22\" max_local=\"22\"/>\n    <string english=\"change name\" translation=\"تغییر نام\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"تغییر سازنده\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"تغییر توضیحات\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"تغییر وبسایت\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"تغییر فونت\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"فونت مرحله\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"زبان متون این مرحله را انتخاب کنید.\" explanation=\"\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Font: \" translation=\"فونت:\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Map Music\" translation=\"موسیقی نقشه\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Current map music:\" translation=\"موسیقی کنونی نقشه:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"No background music\" translation=\"بدون موسیقی پس‌زمینه\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"۱: حرکت به جلو\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"۲: نیروی مثبت\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"۳: ظرفیت همه چیز\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"۴: عشق کندوکاو\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"نامعلوم: توقف\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"۵: با VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"نامعلوم: شورا\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"۶: تقدیر مقدر\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"۷: عود محبوب\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"۸: رویای پوشالی\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"۹: زودپز\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"۱۰: انرژی مشخص\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"۱۱: نفوذ به آسمان\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"نامعلوم: ریمیکس تقدیر مقدر\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"؟: فرد دیگر\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"next song\" translation=\"آهنگ بعدی\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"آهنگ قبلی\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"برگشت\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"ذخیره قبل از خروج؟\" explanation=\"level editor\" max=\"38*4\" max_local=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"بله، ذخیره و خروج\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"نه، خروج بدون ذخیره\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\" بازگشت به ویراستار\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"مرحله بدون نام\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unknown\" translation=\"ناشناخته\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"کاشی:\" explanation=\"editor, selected \" max=\"34\" max_local=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"کادر اسکریپت: روی اولین کنج کلیک کنید\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"کادر اسکریپت: روی آخرین کنج کلیک کنید\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"حدود دشمنان: روی اولین کنج کلیک کنید\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"حدود دشمنان روی آخرین کنج کلیک کنید\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"حدود پلتفرم: روی اولین کنج کلیک کنید\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"حدود پلتفرم: روی آخرین کنج کلیک کنید\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"روی اولین کنج کلیک کنید\" explanation=\"\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"روی آخرین کنج کلیک کنید\" explanation=\"\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** ویراستار اسکریپت VVVVVV  ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"برای برگشت به منو ESC را بزنید\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"شناسه‌ی هیچ اسکریپتی یافت نشد\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"ساخت اسکریپت با ترمینال یا با ابزارهای اسکریپت باکس\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"اسکریپت کنونی: {نام}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"کلیک چپ روی مقصد سفر\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"کلیک راست برای لغو\" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} و {button2} ابزار را تغییر می‌دهند\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"36\"/>\n    <string english=\"1: Walls\" translation=\"۱: دیوارها\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"2: Backing\" translation=\"۲: حایل\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"۳: خار\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"۴: ترینکت\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"۵: چک‌پوینت‌ها\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"۶: سکوهای ناپدید‌شونده\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"۷: نقاله‌ها\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"۸: سکوهای متحرک\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"۹: دشمنان\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"۰: خطوط جاذبه\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: متن اتاق\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: پایانه‌ها\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: کادرهای اسکریپت\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: نشان‌های سفر\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: خطوط سفر\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: خدمه همراه\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: نقطه شروع\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"START\" translation=\"شروع\" explanation=\"start point in level editor\" max=\"10\" max_local=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: تغییر کاشی‌ها\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: تغییر رنگ\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: تغییر دشمنان\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: حدود دشمنان\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: حدود پلتفرم\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: بارگذاری مجدد منابع\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: حالت مستقیم\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: تغییر مسیر سفر\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: تغییر نام اتاق\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: سیو نقشه\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: لود نقشه\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"نام فایل نقشه را برای ذخیره وارد کنید:\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"نام فایل نقشه را برای بارگذاری وارد کنید:\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"نام جدید اتاق را وارد کنید:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"مختصات طول و عرض اتاق را وارد کنید:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"نام اسکریپت را وارد کنید:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"متن اتاق را وارد کنید:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"ایستگاه فضایی\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"بیرون\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"آزمایشگاه\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"منطقه سفر\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"کشتی\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"کاشی {area} فعال شد\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"رنگ کاشی تغییر کرد\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"نوع دشمن تغییر کرد\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"سرعت سکو اکنون برابر با {speed} است\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"سرعت دشمن اکنون برابر با {speed} است\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"بارگذاری مجدد منابع\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"خطا: فرمت اشتباه\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"نقشه‌ی بارگذاری شده {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"نقشه‌ی ذخیره شده {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"خطا: مرحله بارگذاری نشد\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"خطا: مرحله ذخیره نشد!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"اندازه نقشه  [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"حالت مستقیم غیرفعال\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"حالت مستقیم فعال\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"خطا: خطوط سفر باید منطبق بر لبه‌ها باشند\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"اتاق به هر جهتی سفر می‌کند\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"اتاق افقی سفر می‌کند\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"اتاق عمودی سفر می‌کند\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"سفر از اتاق غیرفعال شد\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"خطا: چک‌پوینتی برای شروع نیست در\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"خطا: حداکثر تعداد ترینکت‌ها 100 است\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"خطا: حداکثر تعداد خدمه همراه 100 است\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"مرحله به منو باز می‌گردد\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"مرحله تکمیل شد\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"تیتراژ آخر نمایش داده شد\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"چالش زمانی تکمیل شد\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{time}، {area}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"مرحله تکمیل شد!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"بازی تکمیل شد!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"یک عضو خدمه را نجات دادید!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"تمام اعضای خدمه نجات داده شدند!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"تمام خدمه نجات یافت!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Game Saved\" translation=\"بازی ذخیره شد\" explanation=\"\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"برای حرکت از کلیدهای چهارجهت یا WASD استفاده کنید\" explanation=\"\" max=\"32*2\" max_local=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"برای حرکت کلیدهای چپ/راست را بزنید\" explanation=\"\" max=\"32*2\" max_local=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"برای پریدن {button} را بزنید\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"برای نمایش نقشه و ذخیره سریع {button} را بزنید\" explanation=\"\" max=\"32*3\" max_local=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"همچنین می‌توانید از کلیدهای بالا و پایین به جای ACTION برای پریدن استفاده کنید.\" explanation=\"\" max=\"34*3\" max_local=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"کمک! کسی این پیام را می‌شنود؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"وردگریس؟ اونجایی؟ حالت خوبه؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"لطفا به ما کمک کن! ما دچار سانحه شدیم و نیاز به کمک داریم!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"سلام؟ کسی هست؟\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"دکتر ویولت هستم از D.S.S. Souleye! لطفا جواب بدین!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"لطفا... کسی هست...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"لطفا خوب باشین همه...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"مبارکه!\n\nیک ترینکت پیدا کردید!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"مبارکه!\n\nیک عضو مفقود را پیدا کردید!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"مبارکه!\n\nآزمایشگاه سری را پیدا کردید!\" explanation=\"\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"آزمایشگاه سری از بقیه‌ی بازی جداست. اکنون می‌توانید هر زمان که خواستید با انتخاب گزینه‌ی آزمایشگاه سری در منوی بازی به اینجا بیایید.\" explanation=\"\" max=\"36*10\" max_local=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"واریدین\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Violet\" translation=\"ویولت\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"ویتالاری\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vermilion\" translation=\"ورمیلیون\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Verdigris\" translation=\"وردگریس\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Victoria\" translation=\"ویکتوریا\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"ویتالاری\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"ورمیلیون\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"وردگریس\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"ویکتوریا\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"با حضور\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"کاپیتان واریدین\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"دکتر ویولت\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"پروفسور ویتالاری\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"افسر ورمیلیون\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"رئیس وردگریس\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"دکتر ویکتوریا\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"وقتی روی زمین باشید ویتالاری به سمت شما خواهد آمد.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"وقتی روی زمین باشید ورمیلیون به سمت شما خواهد آمد.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"وقتی روی زمین باشید وردگریس به سمت شما خواهد آمد.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"وقتی روی زمین باشید ویکتوریا به سمت شما خواهد آمد.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"وقتی روی زمین باشید همراه‌تان به سمت شما خواهد آمد.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"وقتی روی سقف باشید ویتالاری به سمت شما خواهد آمد.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"وقتی روی سقف باشید ورمیلیون به سمت شما خواهد آمد.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"وقتی روی سقف باشید وردگریس به سمت شما خواهد آمد.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"وقتی روی سقف باشید ویکتوریا به سمت شما خواهد آمد.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"وقتی روی سقف باشید همراه‌تان به سمت شما خواهد آمد.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"وقتی روی زمین نباشید ویتالاری می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"وقتی روی زمین نباشید ورمیلیون می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"وقتی روی زمین نباشید وردگریس می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"وقتی روی زمین نباشید ویکتوریا می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"وقتی روی زمین نباشید همراه‌تان می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"وقتی روی سقف نباشید ویتالاری می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"وقتی روی سقف نباشید ورمیلیون می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"وقتی روی سقف نباشید وردگریس می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"وقتی روی سقف نباشید ویکتوریا می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"وقتی روی سقف نباشید همراه‌تان می‌ایستد و منتظر شما می‌ماند.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"تا وقتی او رد نشده است نمی‌توانید به اتاق بعدی بروید.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"تا وقتی او رد نشده است نمی‌توانید به اتاق بعدی بروید.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"تا وقتی آنها رد نشده‌اند نمی‌توانید به اتاق بعدی بروید.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"زنده بمانید به مدت\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"۶۰ ثانیه!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Thanks for\" translation=\"تشکر بابت\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"playing!\" translation=\"بازی کردن!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"تسلط بر ایستگاه فضایی ۱\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"تسلط بر آزمایشگاه\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"تسلط بر برج\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"تسلط بر ایستگاه فضایی ۲\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"تسلط بر منطقه سفر\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"تسلط بر آخرین مرحله\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"کسب رتبه V در این چالش زمانی\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"بازی تکمیل شد\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"بازی را کامل کن\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"حالت برعکس کامل شد\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"بازی را در حالت برعکس کامل کن\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"با کمتر از ۵۰ مرگ ببر\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"با کمتر از ۱۰۰ مرگ ببر\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"با کمتر از ۲۵۰ مرگ ببر\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"با کمتر از ۵۰۰ مرگ ببر\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"آخرین ۵ ثانیه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"آخرین ۱۰ ثانیه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"آخرین ۱۵ ثانیه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"آخرین ۲۰ ثانیه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"آخرین ۳۰ ثانیه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"آخرین ۱ دقیقه در سوپر گراویترون\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"سلطان هستی\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"بازی را در حالت بدون مرگ کامل کن\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"اشتباه رخ داد اما ما پیام خطا را فراموش کردیم.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"مسیر بارگذاری نشد: {path} مسیر واقعی وجود ندارد\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"مرحله {path} یافت نشد\" explanation=\"\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"خطا در پارس {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"ابعاد {filename} مضرب دقیق عرض {width} و ارتفاع {height} نبود!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"خطا: زبان در پوشه نوشته نشد! چک کنید پوشه‌ی lang کنار فایل‌های ذخیره‌ی عادی نباشد.\" explanation=\"\" max=\"38*5\" max_local=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"بومی‌سازی\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"مسئول پروژه بومی سازی\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Translations by\" translation=\"ترجمه از\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"مترجمان\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"طراحی فونت اروپایی از\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Fonts by\" translation=\"فونت‌ها از\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"دیگر فونت‌ها از\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"ویرایش و تضمین کیفیت زبانی\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"عربی\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"کاتالان\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"ولزی\" explanation=\"\"/>\n    <string english=\"German\" translation=\"آلمانی\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"اسپرانتو\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"اسپانیایی\" explanation=\"\"/>\n    <string english=\"French\" translation=\"فرانسوی\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"ایرلندی\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"ایتالیایی\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"ژاپنی\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"کره‌ای\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"هلندی\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"لهستانی\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"پرتغالی برزیل\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"پرتغالی اروپایی\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"روسی\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"سیلسیایی\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"ترکی\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"اوکراینی\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"چینی ساده\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"چینی (سنتی)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"اسپانیایی (اروپا)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"اسپانیایی (آمریکای لاتین)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"اسپانیایی (آرژانتین)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"فارسی\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/fa/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"8x10\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"40\">\n        <translation form=\"0\" translation=\"تا الان {n_crew|wordy} خدمه نجات دادی\"/>\n        <translation form=\"1\" translation=\"تا الان {n_crew|wordy} خدمه نجات دادی\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*2\">\n        <translation form=\"0\" translation=\"و {n_trinkets|wordy} خرده‌ریز پیدا کردی.\"/>\n        <translation form=\"1\" translation=\"و {n_trinkets|wordy} خرده‌ریز پیدا کردی.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*3\">\n        <translation form=\"0\" translation=\"و {n_trinkets|wordy} خرده‌ریز پیدا کردی.\"/>\n        <translation form=\"1\" translation=\"و {n_trinkets|wordy} خرده‌ریز پیدا کردی.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"38*2\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} خدمه باقی مانده\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} خدمه باقی مانده\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"32*2\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} نفر دیگر باقی مانده\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} نفر دیگر باقی مانده\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"40\">\n        <translation form=\"0\" translation=\"سخت‌ترین اتاق (با {n_deaths} مرگ)\"/>\n        <translation form=\"1\" translation=\"سخت‌ترین اتاق (با {n_deaths} مرگ)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"38*4\">\n        <translation form=\"0\" translation=\"{n} نام اتاق عادی ترجمه نشده\"/>\n        <translation form=\"1\" translation=\"{n} نام اتاق عادی ترجمه نشده\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/fr/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh ho...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Un problème ?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Oui ! Nous sommes affectés par un genre d&apos;interférence...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Ça ne va pas du tout ! Nous allons nous écraser ! \"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Évacuation d&apos;urgence !\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Que tout le monde quitte le vaisseau !\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Ce genre de chose n&apos;était pas censé arriver !\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Pfiou... Quelle frousse !\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Mais au moins, nous nous en sommes tous sortis, pas vrai ?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"Euh...\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Je me demande pourquoi le vaisseau m&apos;a téléporté tout seul ici...\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"J&apos;espère que les autres s&apos;en sont sortis également...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violette ! C&apos;est vous ?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Capitaine ! Vous allez bien !\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Il y a eu un gros souci avec le téléporteur du vaisseau !\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Nous avons tous été téléportés aléatoirement ! Tout le monde a été éparpillé un peu n&apos;importe où !\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Je me trouve à bord du vaisseau... Il a été sévèrement endommagé, mais il est encore en un seul morceau !\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Où êtes-vous, Capitaine ?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Je suis à bord d&apos;une espèce de station spatiale... Elle m&apos;a l&apos;air assez moderne...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Quelque chose semble générer un genre d&apos;interférence dans cette dimension...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Je vous transmets les coordonnées du vaisseau.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Je ne vais pas pouvoir vous téléporter moi-même, mais...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Si vous parvenez à trouver un téléporteur, vous devriez être en mesure de revenir jusqu&apos;à moi !\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"OK ! Je vais essayer d&apos;en trouver un !\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Bonne chance, Capitaine !\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"De mon côté, je vais essayer de localiser le reste de l&apos;équipage...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Ooh ! Je me demande ce que c&apos;est...\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Ça ne me sera probablement pas très utile, mais il pourrait être intéressant de le ramener sur le vaisseau afin de l&apos;étudier...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Oh ! Un autre de ces jolis bidules !\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Ça ne me sera probablement pas très utile, mais il pourrait être intéressant de le ramener sur le vaisseau afin de l&apos;étudier...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Un téléporteur !\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Je vais pouvoir regagner le vaisseau avec ça !\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Alors, Docteure... Avez-vous une idée sur ce qui a pu provoquer notre crash ?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Il y a un signal étrange dans cette zone qui interfère avec notre équipement...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"À cause de lui, notre vaisseau a perdu sa position quantique, avant de nous faire échouer dans cette dimension !\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Mais je pense que nous devrions pouvoir réparer le vaisseau et partir d&apos;ici...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...à condition de parvenir à retrouver le reste de l&apos;équipage.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Nous ne savons absolument rien à propos de cet endroit...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nos amis pourraient se trouver n&apos;importe où... Ils pourraient être perdus, ou même en danger !\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Pourront-ils se téléporter jusqu&apos;ici ?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Aucune chance s&apos;ils ne trouvent pas un moyen de communiquer avec nous...\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Je n&apos;arrive pas à repérer leur signal, et ils ne pourront pas se téléporter à bord du vaisseau sans savoir où il se trouve...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Mais qu&apos;allons-nous faire, alors ?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Nous devons les retrouver ! Aventurez-vous dans cette dimension et essayez de trouver où ils ont bien pu échouer.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"OK ! Par où commencer ?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"J&apos;ai essayé de les localiser à l&apos;aide des scanners du vaisseau.\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Ça n&apos;a rien donné, mais j&apos;ai néanmoins découvert quelque chose...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Nos relevés indiquent des motifs énergétiques élevés au niveau de ces points !\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Il y a de bonnes chances pour qu&apos;il s&apos;agisse de téléporteurs, et l&apos;on peut supposer qu&apos;ils ont dû être construits à côté de choses importantes...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Cela en fait donc de bons emplacements pour entamer vos recherches.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"OK ! Je vais me rendre sur place et voir ce que j&apos;arrive à trouver !\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si vous avez besoin d&apos;aide, je serai là !\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Si vous avez besoin d&apos;aide, je serai là !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Je ne sais plus où donner de la tête, Docteure...\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Par où commencer ?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Souvenez-vous que vous pouvez appuyer sur {b_map} pour vérifier votre position sur la carte !\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Cherchez des endroits où le reste de l&apos;équipage pourrait se trouver...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Si vous vous perdez, vous pourrez regagner le vaisseau à partir de n&apos;importe quel téléporteur.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Et ne vous en faites pas ! Nous allons tous les retrouver !\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Nous allons nous en sortir !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Tout va bien, Capitaine ?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Je me fais du souci à propos de Victoria, Docteure...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Je me fais du souci à propos de Vitellus, Docteure...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Je me fais du souci à propos de Vert-de-gris, Docteure...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Je me fais du souci à propos de Vermillon, Docteure...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Je me fais du souci pour vous, Docteure...\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Oh, ne vous en faites pas, nous serons bientôt tous réunis !\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Tenez ! Prenez une sucette !\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Voilà un endroit qui pourrait me servir à stocker les choses intéressantes sur lesquelles je pourrais tomber...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria adore étudier les découvertes que nous faisons au cours de nos aventures !\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Voilà un endroit qui pourrait me servir à stocker ces jolis objets...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria adore étudier les découvertes que nous faisons au cours de nos aventures !\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"J&apos;espère qu&apos;elle va bien...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Capitaine ! Je me suis fait un sang d&apos;encre !\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Chef Vert-de-gris ! Vous allez bien !\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"J&apos;essaye de sortir d&apos;ici depuis un moment, mais je ne fais que tourner en rond...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"J&apos;arrive du vaisseau. Je vais vous y téléporter.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Tout le monde va bien ? Violette est-elle...?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Elle va bien ! Elle est à bord du vaisseau !\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Oh ! Super ! Eh bien, allons-y, alors !\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Oh non ! Capitaine ! Vous aussi vous êtes coincé ici ?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Tout va bien, je suis là pour vous sauver !\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Je vais tout vous expliquer...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Euh... J&apos;ai rien pigé du tout !\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Bon, bref... Ne vous en faites pas.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Suivez-moi ! Tout ira bien !\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Snif... C&apos;est vraiment vrai ?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Bon, d&apos;accord...\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitaine !\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Alors là, je suis bien content de vous voir ! Je commençais à croire que j&apos;étais le seul à être parvenu à m&apos;enfuir du vaisseau...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermillon ! Pas une seconde je n&apos;ai doué que vous vous en soyez sorti !\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Alors, quelle est la situation ?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Je vois... Eh bien, nous ferions mieux de rentrer.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Il y a un téléporteur dans la salle d&apos;à côté.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viride ! Vous avez vous aussi réussi à fuir le vaisseau ?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Ça fait plaisir de vous retrouver, Professeur !\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Dans quel état est le vaisseau ?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Il a été salement endommagé, mais Violette est en train d&apos;essayer de le réparer.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Cependant, nous aurions grandement besoin de votre aide...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Évidemment !\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"L&apos;interférence qui émane de cette dimension a empêché le vaisseau de trouver un téléporteur lorsque nous nous sommes écrasés !\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Nous avons donc tous été téléportés à des endroits différents !\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Oui voilà, c&apos;est tout à fait ça...\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Eh bien, regagnons le vaisseau, en ce cas !\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Après vous, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaah !\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Capitaine ! Tout va bien ?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Ça va... Ce... Ce n&apos;est pas notre vaisseau...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Où sommes-nous ?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaah !\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Il y a eu un problème... Nous devons trouver un moyen de rentrer !\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Suivez-moi ! Je vais vous aider !\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Promettez-moi que vous ne partirez pas sans moi !\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"C&apos;est promis ! Ne vous inquiétez pas !\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Tout va bien en bas, Docteure ?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Je veux rentrer à la maison !\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Où sommes-nous ? Comment sommes-nous arrivés ici ?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Eh bien, Violette pense que l&apos;interférence de cette dimension dans laquelle nous nous sommes écrasés provoque des problèmes avec les téléporteurs...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Quelque chose a dû clocher quelque part...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Mais si nous parvenons à trouver un autre téléporteur, je pense que nous pourrons regagner le vaisseau !\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Snif...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Capitaine ! Capitaine ! Attendez-moi !\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Ne m&apos;abandonnez pas, je vous en prie ! Je ne serai pas un fardeau pour vous !\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"J&apos;ai peur !\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Oh... Ne vous en faites pas, Victoria ! Je vais prendre soin de vous !\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Nous n&apos;arriverons jamais à sortir d&apos;ici, pas vrai ?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Je... Je n&apos;en sais rien...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Je ne sais ni où nous nous trouvons, ni comment nous allons pouvoir en sortir...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Nous allons rester perdus pour toujours !\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Allons, allons... Tout n&apos;est pas si noir.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Je reste persuadé que nous serons bientôt chez nous.\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Il y a forcément un autre téléporteur pas loin d&apos;ici !\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"J&apos;espère que vous avez raison, Capitaine...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Capitaine ! Vous aviez raison ! C&apos;est un téléporteur !\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Ouf ! Quel soulagement... Je commençais à croire que nous n&apos;arriverions jamais à en trouver un...\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Hein ? Pour de vrai ?!\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Ahem... Bref... Retournons au vaisseau.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Euh... C&apos;est pas notre vaisseau, ça...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Capitaine ? Qu&apos;est-ce qui se passe ?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Je... Je n&apos;en sais rien...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Où sommes-nous ?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Oh ho... C&apos;est pas bon, ça... Le téléporteur a encore dû cafouiller !\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"OK... Pas de panique...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Essayons de trouver un autre téléporteur !\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Allons voir de ce côté !\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Après vous, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Alors comme ça, Violette est à bord du vaisseau ? Elle va bien, c&apos;est sûr ?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Elle va très bien ! Elle m&apos;a aidé à retrouver le vaisseau !\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Oh, ouf ! Je me faisais quand même du souci pour elle...\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Capitaine, je dois vous avouer quelque chose...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"J&apos;apprécie vraiment beaucoup Violette...\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Tiens donc ?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Hé mais, promettez-moi de ne rien lui dire !\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Salut salut !\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Salut !\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Tout va bien ?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Je crois... J&apos;espère vraiment que nous allons arriver à trouver un moyen de regagner le vaisseau...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Ahem... À propos de Violette...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Oui ?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Vous n&apos;auriez pas quelques... conseils à me donner...?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Oh !\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Euh...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Eh bien... Euh... Soyez vous-même !\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Oh.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Merci, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Pensez-vous être en mesure de réparer le vaisseau ?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Ça dépendra de son état... Mais je pense que oui !\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Ce n&apos;est pas si compliqué que ça, en fait... Le principe du propulseur à distorsion dimensionnelle est assez basique, et si nous parvenons à le faire fonctionner, nous ne devrions pas avoir trop de mal à rentrer chez nous.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Oh ! Cool !\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Enfin ! Un téléporteur !\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Je commençais vraiment à croire que nous n&apos;arriverions jamais à en trouver un...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Allez, direction le vaisseau !\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Houlà ! Où sommes-nous ?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Ce... Ce n&apos;est pas normal... Il a dû se passer quelque chose avec le téléporteur !\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Bah... Nous verrons cela une fois de retour à bord du vaisseau !\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Explorons un peu les lieux !\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Ah bon... D&apos;accord...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Alors, suivez-moi !\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"À vos ordres, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hé, Viride... Pourquoi nous sommes-nous crashés, exactement ?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Oh, je ne sais pas trop... Un problème d&apos;interférence...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"Un machin-bidule scientifique, quoi... Ce n&apos;est pas trop mon domaine de prédilection.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah ! Pensez-vous que nous allons réussir à réparer le vaisseau pour rentrer chez nous ?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Bien sûr ! Il n&apos;y a pas à s&apos;en faire !\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Rebonjour ! Tout va bien de votre côté ?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Ça peut aller... Mais j&apos;aimerais vraiment regagner le vaisseau...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Nous allons y arriver ! Si nous trouvons un téléporteur, nous devrions pouvoir retourner à bord !\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"On arrive bientôt ?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Nous ne devons plus être très loin...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Du moins je l&apos;espère...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Je me demande quand même bien où nous sommes...\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Cela ne ressemble pas vraiment à la dimension dans laquelle nous nous sommes écrasés...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Je ne sais pas trop... Mais nous ne devrions plus être loin d&apos;un téléporteur, à ce stade...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Nous y sommes !\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Ah ben voilà ! Je vous l&apos;avais dit ! Allons, retournons au vaisseau !\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh ! Voilà qui est intéressant !\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Capitaine ! Êtes-vous déjà venu ici ?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Mais euh... Où sommes-nous ?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Quelque chose me dit que notre flux de téléportation a été dévié ! Nous sommes dans un nouvel endroit...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Nous devrions essayer de trouver un téléporteur pour retourner à bord du vaisseau...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Suivez-moi !\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Je ne vous lâche pas d&apos;un pouce, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Que pensez-vous de tout cela, Professeur ?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Quelque chose me dit que cette dimension doit avoir quelque chose à voir avec l&apos;interférence qui a provoqué le crash de notre vaisseau !\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Peut-être parviendrons-nous à en découvrir l&apos;origine ici ?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Non... Vous croyez ?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"C&apos;est juste une supposition. Il faudrait vraiment que je puisse regagner le vaisseau pour pouvoir explorer cette piste plus sérieusement...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oh ! Mais qu&apos;était-ce donc que cela ?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"C&apos;était quoi, ça ?!\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Ce gros... C. Je me demande à quoi ça sert...\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Euh... Je ne vois pas trop quoi vous répondre...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Il vaudrait peut-être mieux faire comme si de rien n&apos;était...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Et si nous le ramenions à bord du vaisseau afin de l&apos;étudier ?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Je crois vraiment que nous ne devrions pas nous prendre la tête avec ça... Poursuivons notre exploration !\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Il y a quelque chose de vraiment curieux avec cette dimension, vous savez...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ah bon ?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Nous ne devrions pas être en mesure de nous déplacer entre les dimensions avec un téléporteur standard...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Du coup, il se pourrait qu&apos;il ne s&apos;agisse pas d&apos;une dimension à proprement parler...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Ou alors d&apos;un genre de dimension polaire ? Quelque chose qui pourrait avoir été créé artificiellement pour une raison quelconque ?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Je suis vraiment impatient de regagner le vaisseau. J&apos;ai de nombreux tests à effectuer !\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Je me demande s&apos;il y pourrait y avoir autre chose dans cette dimension qui mériterait d&apos;être exploré...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Possible... Mais nous devrions plutôt nous concentrer sur la recherche du reste de l&apos;équipage...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Enfin !\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Retournons à bord du vaisseau !\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Oh ho...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Pas encore !\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria ? Où êtes-vous ?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Au secours !\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenez bon ! Je vais vous sauver !\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Vert-de-gris ? Où êtes-vous ?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaaargh !\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenez bon ! Je vais vous sauver !\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermillon ? Où êtes-vous ?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Wouhouuuu !\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenez bon ! Je vais vous sauver !\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellus ? Où êtes-vous ?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitaine !\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenez bon ! Je vais vous sauver !\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Je crois que je vais vomir...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"J&apos;ai la tête qui tourne...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Ouf ! Vous êtes top !\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"J&apos;ai la tête qui tourne...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Encore ! Allez, on y retourne !\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"J&apos;ai la tête qui tourne...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Voilà qui était fort intéressant, vous ne trouvez pas ?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"J&apos;ai la tête qui tourne...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"J&apos;espère que Vert-de-gris va bien...\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Si vous parvenez à le trouver, il me serait d&apos;une grande aide pour réparer le vaisseau !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Le Chef Vert-de-gris est si courageux et tellement intelligent !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Heureuse de vous revoir, Capitaine !\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Je crois que Victoria est sacrément contente d&apos;être de retour à bord du vaisseau !\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"L&apos;aventure, ce n&apos;est vraiment pas son truc. Elle a très vite le mal du pays !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermillon vous passe le bonjour !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Il est impatient de vous aider à retrouver le reste de l&apos;équipage !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Il est impatient de vous aider à retrouver Victoria !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Il est impatient de vous aider à retrouver Vitellus !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Il est impatient de vous aider à retrouver Vert-de-gris !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Il est impatient de vous aider à retrouver Vermillon !\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Il est impatient de vous aider à vous retrouver !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Capitaine ! Vous avez retrouvé Vert-de-gris !\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Merci mille fois !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Je suis bien contente que le Professeur Vitellus se porte bien !\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Il m&apos;a posé des tas de questions à propos de cette dimension.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"À peine arrivé, il s&apos;était déjà replongé dans ses recherches !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Docteure, quelque chose d&apos;étrange s&apos;est produit lorsque nous avons voulu nous téléporter à bord du vaisseau...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Nous nous sommes retrouvés perdus dans une autre dimension !\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Cette dimension a peut-être quelque chose à voir avec l&apos;interférence qui a provoqué notre crash ?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Je vais me pencher sur la question...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Docteure ! Docteure ! C&apos;est arrivé encore une fois !\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Le téléporteur nous a envoyés dans cette dimension bizarre...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Il se passe décidément quelque chose de très étrange...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Si seulement nous parvenions à trouver la source de cette interférence !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Docteure, il se passe quelque chose de bizarre lorsque nous cherchons à nous téléporter sur le vaisseau...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Nous nous retrouvons à chaque fois dans une autre dimension bizarroïde !\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Cette dimension a peut-être quelque chose à voir avec l&apos;interférence qui a provoqué notre crash ?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Il se passe décidément quelque chose de très étrange...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Si seulement nous parvenions à trouver la source de cette interférence !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Salut, Capitaine ! Maintenant que vous avez désactivé la source de l&apos;interférence, nous pouvons ramener tout le monde à bord du vaisseau instantanément en cas de besoin !\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Si vous souhaitez regagner le vaisseau, sélectionnez simplement la nouvelle option VAISSEAU dans votre menu !\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Je suis ingénieur !\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Je pense pouvoir remettre ce vaisseau en état de marche, mais ça risque de prendre un bon moment...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria a mentionné un labo... Aurait-elle découvert quelque chose dans le coin ?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermillon est de retour ! Ouais !\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Le Professeur m&apos;a posé plein de questions à propos de cette dimension...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Mais nous n&apos;en savons toujours pas grand-chose, pour être honnête...\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Tant que nous n&apos;aurons pas trouvé ce qui cause cette interférence, nous ne pourrons aller nulle part.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Je suis si soulagé que Violette soit indemne !\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Cette autre dimension dans laquelle nous nous sommes retrouvés doit être liée à celle-ci d&apos;une manière ou d&apos;une autre...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"L&apos;antenne est cassée ! Ça va être vraiment coton à réparer...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"J&apos;ai l&apos;impression que nous avons été littéralement incorporés à la roche lorsque nous nous sommes écrasés !\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hum... Nous allons avoir du mal à nous séparer de ça...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Le vaisseau est rafistolé. Nous pouvons partir quand vous voudrez !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Ne vous en faites pas, Capitaine !\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Nous finirons par trouver un moyen de déguerpir d&apos;ici !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"J&apos;espère que Victoria va bien...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Elle ne s&apos;adapte pas toujours très bien aux situations imprévues...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Je ne sais pas comment nous allons faire pour remettre ce vaisseau en état !\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Le chef Vert-de-gris saurait certainement quoi faire...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Je me demande bien ce qui a pu provoquer le crash du vaisseau...\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Quel dommage que le Professeur ne soit pas là, hein ? Je suis certain qu&apos;il aurait été en mesure de le déterminer !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Ça fait du bien d&apos;être de retour !\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Je suis impatient de vous aider à retrouver le reste de l&apos;équipage !\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Ça sera comme au bon vieux temps, pas vrai, Capitaine ?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Ça fait plaisir d&apos;avoir retrouvé Victoria.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Elle semble vraiment heureuse d&apos;avoir pu reprendre le travail dans son laboratoire !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Il me semble avoir aperçu Vert-de-gris en train de travailler à l&apos;extérieur du vaisseau.\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Vous avez retrouvé le Professeur Vitellus ! Excellent !\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Nous allons régler ce problème d&apos;interférence en deux coups de cuillère à pot !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Cette autre dimension était vraiment bizarre, n&apos;est-ce pas ?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Je me demande pourquoi le téléporteur nous a envoyés là-bas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Hé, Capitaine !\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Ce côté-là m&apos;a l&apos;air un peu dangereux...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Je vous file un coup de main !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hé, Capitaine !\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"J&apos;ai trouvé quelque chose d&apos;intéressant de ce côté... La même signature de distorsion que j&apos;avais repérée à mon atterrissage !\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Quelqu&apos;un de l&apos;équipage doit se trouver à proximité...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Cette dimension est vraiment fascinante, pas vrai ?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Je me demande ce que nous allons y découvrir...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Toujours aucun signe du Professeur Vitellus ?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Désolé, toujours rien...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"J&apos;espère qu&apos;il va bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Merci de m&apos;avoir sauvée, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Je suis si heureuse d&apos;être de retour !\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Le labo était si sombre et effrayant ! J&apos;ai détesté ça...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellus est de retour ? J&apos;étais certaine que vous arriveriez à le retrouver !\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Enfin, je reconnais que j&apos;étais surtout inquiète à l&apos;idée que vous n&apos;y arriviez pas...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"Ou alors qu&apos;il lui soit arrivé quelque chose...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Snif...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Docteure Victoria ? Il va bien !\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Oh ! Désolée ! C&apos;est juste que j&apos;étais en train d&apos;imaginer si cela n&apos;avait pas été le cas...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Merci, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Vous avez retrouvé Vermillon ! C&apos;est chouette !\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Si seulement il n&apos;était pas aussi téméraire...\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Il va vraiment finir par s&apos;attirer des ennuis...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Vert-de-gris va bien ! Violette va être aux anges !\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Je suis ravie !\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Même si j&apos;étais quand même très inquiète...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Pourquoi le téléporteur nous a-t-il envoyés dans cette effrayante dimension ?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Que s&apos;est-il passé ?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Je n&apos;en sais rien, Docteure...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Mais pourquoi ?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Salut, Capitaine !\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Allez-vous essayer de trouver le reste de ces jolies choses chatoyantes ?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hé, Capitaine ! Je suis tombée sur ceci dans ce labo...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Avez-vous une idée de ce que cela peut bien être ?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Aucune. Désolé !\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Mais ça m&apos;a l&apos;air d&apos;être quelque chose d&apos;important...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Peut-être que quelque chose se produira si nous les trouvons tous ?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitaine ! Venez jeter un coup d&apos;oeil à mon travail !\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Il se trouve que ces objets brillants émettent une signature énergétique très particulière !\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Je l&apos;ai donc analysée...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitaine ! Venez jeter un coup d&apos;oeil à mon travail !\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"J&apos;ai découvert ceci dans ce labo...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Cela semble émettre une signature énergétique très étrange...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Je l&apos;ai donc analysée...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...et j&apos;ai pu localiser d&apos;autres objets similaires à l&apos;aide des scanners du vaisseau !\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Si vous en avez l&apos;occasion, il pourrait être intéressant d&apos;essayer de les récupérer !\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"N&apos;allez cependant pas vous mettre en danger pour ça !\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"On dirait cependant que vous les avez déjà tous trouvés dans cette dimension...\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah bon ?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Eh oui ! Bien joué ! Cela n&apos;a pas dû être facile !\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...et puis, ils sont tous liés. Ils semblent faire partie d&apos;un tout !\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah bon ?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Eh oui ! Il y aurait à vue de nez une vingtaine de variations de la signature énergétique fondamentale...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Attendez un peu...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Cela voudrait-il dire que vous les avez tous trouvés ?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Je n&apos;arrête pas d&apos;enchaîner les découvertes fascinantes, Capitaine !\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Cela ne ressemble en rien aux autres dimensions dans lesquelles nous avons eu l&apos;occasion de nous aventurer, Capitaine.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Cet endroit a quelque chose d&apos;étrange...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Capitaine, avez-vous remarqué que cette dimension semble boucler sur elle-même ?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Ouais, c&apos;est carrément bizarre...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"On dirait que cette dimension souffre des mêmes problèmes de stabilité que la nôtre !\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"J&apos;espère que nous ne sommes pas à l&apos;origine du problème...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Hein ? Pensez-vous que ce soit possible ?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Non, non... C&apos;est tout de même assez improbable...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Je crois que ceux qui vivaient ici ont mené des expériences visant à empêcher cette dimension de s&apos;effondrer.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Cela pourrait expliquer pourquoi ils en auraient fait boucler les limites...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hé... Se pourrait-il que cela soit à l&apos;origine de l&apos;interférence ?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Je me demande où ont bien pu passer les gens qui vivaient ici...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Je crois que ce n&apos;est pas un hasard que le téléporteur ait été attiré vers cette dimension...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Quelque chose s&apos;y trouve... Je pense que ce doit être la cause de l&apos;interférence qui nous empêche de partir...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Je suis heureux que Vert-de-gris se porte bien.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Il sera assurément plus facile de sortir d&apos;ici si nous pouvons remettre le vaisseau en état !\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, vous avez retrouvé la Docteure Victoria ? Excellent !\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"J&apos;ai de nombreuses questions à lui poser !\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermillon m&apos;a raconté qu&apos;il s&apos;était retrouvé piégé dans une sorte de tunnel ?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Oui, cet endroit semblait vraiment ne jamais finir...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Intéressant... Je me demande dans quel but il a pu être construit...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Je suis bien content d&apos;être de retour !\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"J&apos;ai tant de travail à rattraper...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Je sais qu&apos;il est probablement un peu dangereux de rester ici maintenant que cette dimension est en train de s&apos;effondrer...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...mais il est si rare de tomber sur un endroit aussi intéressant !\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Peut-être parviendrons-nous à découvrir les réponses à nos propres problèmes ici ?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Capitaine ! Je voulais vous remettre ceci...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professeur ! Où avez-vous trouvé ça ?!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Oh, ça traînait juste dans un coin de la station spatiale...\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Quel dommage que la Docteure Victoria ne soit pas là ! Elle adore étudier ce genre de choses...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Avez-vous une idée de ce que c&apos;est ?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Aucune ! Mais cet artéfact émet une signature énergétique assez curieuse...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...j&apos;ai donc utilisé les scanners du vaisseau pour en localiser d&apos;autres !\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"Essayez cependant de retrouver en priorité Victoria plutôt que ces petites choses !\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"J&apos;espère qu&apos;elle se porte bien...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Je n&apos;ai cependant pas réussi à en détecter d&apos;autres dans les environs...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Se pourrait-il que vous les ayez tous trouvés ?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Bon retour parmi nous !\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Euh... Où est le Capitaine Viride ?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"...Hé ho !\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Il y a quelqu&apos;un ?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"     * GÉNÉRATEUR DE *\n* STABILITÉ DIMENSIONNELLE *\n\n  [ Génération en cours ]\n    Stabilité  maximale\n\n         [ État ]\n          Activé\n\nPRÊT _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Ah ha ! Voici donc la cause probable de l&apos;interférence !\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Je me demande s&apos;il est possible de l&apos;éteindre...\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"ATTENTION : la désactivation du Générateur de Stabilité Dimensionnelle est susceptible d&apos;engendrer des instabilités ! Souhaitez-vous vraiment continuer ?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Oui !\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Non mais, sérieux ! Toute cette dimension pourrait s&apos;effondrer ! Prenez donc deux secondes pour|y réfléchir !\n\nSouhaitez-vous vraiment continuer ?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Oui !\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= ATTENTION =-\n\nSTABILISATEUR DIMENSIONNEL DÉSACTIVÉ\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh ho...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Ça ne devrait plus tarder...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Bonjour !\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitaine !\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitaine !\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitaine !\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Capitaine !\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Capitaine !\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Vous allez bien !\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"J&apos;étais certaine que vous vous en sortiriez !\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Nous étions très inquiets de ne pas vous avoir vu revenir...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...mais lorsque vous avez désactivé la source de l&apos;interférence...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...nous avons pu vous retrouver à l&apos;aide des scanners du vaisseau...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...et vous ramener à bord avec le téléporteur !\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Sacré coup de bol !\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Merci les amis !\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Cette dimension semble être en train de se déstabiliser, tout comme la nôtre...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Nous pouvons rester pour l&apos;explorer encore un peu, mais...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...elle finira par s&apos;effondrer totalement.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Il est impossible de dire combien de temps nous pouvons encore rester. Mais le vaisseau est réparé, donc...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...dès que nous serons prêts, nous pourrons rentrer chez nous !\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Que faisons-nous, Capitaine ?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Essayons de trouver un moyen de sauver cette dimension !\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"Ainsi qu&apos;un moyen de sauver notre propre dimension !\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"La réponse se trouve forcément quelque part !\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"C&apos;est parti !\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Wouah ! Vous les avez tous trouvés !\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Ah bon ? Super !\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Je vais effectuer quelques tests afin de tenter de déterminer leur utilité...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Je ne le sens pas super bien...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Courez !\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh non !\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Pas encore !\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Attendez ! Ça s&apos;est arrêté !\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"C&apos;est ici que nous avions entreposé ces bidules scintillants... Que s&apos;est-il passé ?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Nous étions juste en train de jouer avec, et...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...tout d&apos;un coup, ils ont explosé !\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Mais regardez ce qu&apos;ils ont créé ! Serait-ce un téléporteur ?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"J&apos;en ai bien l&apos;impression, mais...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Je n&apos;avais encore jamais vu de téléporteur de ce type...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Nous devrions étudier cela de plus près !\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Qu&apos;en pensez-vous, Capitaine ?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Allons-nous essayer de déterminer où il mène ?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"On y va !\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Oh non ! Nous sommes pris au piège !\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Oh là là...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hum... Comment allons-nous nous sortir d&apos;ici ?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"COMBINAISON !\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Ou sinon, on aurait juste pu retourner à bord du vaisseau, hein...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Wouah ! Qu&apos;est-ce que c&apos;est ?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"On dirait un autre laboratoire !\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Jetons un coup d&apos;oeil alentour !\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Regardez-moi toutes ces recherches ! \"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Je me demande pourquoi ils ont abandonné cette dimension... Ils étaient si près de trouver le moyen de la réparer... \"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Nous pourrions peut-être la réparer pour eux ? Comme ça, peut-être qu&apos;ils reviendront ?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Ce laboratoire est juste fabuleux ! Les scientifiques qui travaillaient ici en savaient tellement plus que nous à propos de la technologie de distorsion !\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Capitaine ! Vous avez vu ça ?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"En combinant nos recherches aux leurs, nous devrions pouvoir stabiliser notre propre dimension !\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Nous sommes sauvés !\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Regardez un peu ce que j&apos;ai trouvé !\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"C&apos;est du costaud, hein... C&apos;est à peine si j&apos;arrive à tenir 10 secondes...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKE-BOX =-\n\nLes pistes continueront d&apos;être jouées jusqu&apos;à ce que vous quittiez le vaisseau.\n\nTrouvez des bidules pour déverrouiller de nouvelles pistes !\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"PROCHAIN DÉVERROUILLAGE :\n5 bidules\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"PROCHAIN DÉVERROUILLAGE :\n8 bidules\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"PROCHAIN DÉVERROUILLAGE :\n10 bidules\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"PROCHAIN DÉVERROUILLAGE :\n12 bidules\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"PROCHAIN DÉVERROUILLAGE :\n14 bidules\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"PROCHAIN DÉVERROUILLAGE :\n16 bidules\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"PROCHAIN DÉVERROUILLAGE :\n18 bidules\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"PROCHAIN DÉVERROUILLAGE :\n20 bidules\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= JOURNAL PERSONNEL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Quasiment tout le monde a maintenant été évacué de la station spatiale. Pour notre part, nous partirons d&apos;ici quelques jours, une fois nos recherches terminées.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...tout finit par s&apos;effondrer. Ainsi en va l&apos;univers.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Je me demande si le générateur que nous avons installé dans la dimension polaire est à l&apos;origine de nos soucis de téléporteurs...\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Non. Il ne s&apos;agit probablement que d&apos;un dysfonctionnement quelconque...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= JOURNAL PERSONNEL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ha ! Personne n&apos;arrivera jamais à l&apos;avoir, celui-là !\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"L&apos;autre jour, j&apos;ai été poursuivi dans un couloir par un cube géant sur lequel était inscrit le mot « ÉVITER ».\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Ces mesures de sécurité vont décidément trop loin !\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Le seul moyen d&apos;accéder désormais à mon laboratoire privé, c&apos;est d&apos;emprunter un téléporteur.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Je me suis assuré qu&apos;il soit difficile pour toute personne non autorisée d&apos;y accéder.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...notre première avancée fut la création du plan d&apos;inversion, qui produit une dimension miroir par-delà un horizon d&apos;évènement donné...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...avec une légère modification des paramètres habituels, nous sommes parvenus à stabiliser un tunnel infini !\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...l&apos;étape finale de la création du stabilisateur dimensionnel a consisté à créer une boucle de rétroaction...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...en dépit de tous nos efforts, le stabilisateur dimensionnel ne tiendra pas le coup éternellement. Son effondrement est inévitable...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Hein ? Ces coordonnées ne font même pas partie de cette dimension !\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= JOURNAL PERSONNEL =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...je me suis vu contraint de bloquer l&apos;accès à la majeure partie de nos recherches.|Qui sait ce qui pourrait se produire si elles tombaient entre de mauvaises mains ?\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notes de recherches =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...l&apos;accès au centre de contrôle est encore possible via les filtres atmosphériques principaux...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...il s&apos;est avéré que la clé de la stabilisation de cette dimension consistait à engendrer une force d&apos;équilibrage externe !\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Il semblerait néanmoins qu&apos;il ne s&apos;agisse que d&apos;une solution temporaire, tout au mieux.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Je travaille sur quelque chose de plus permanent, mais je crains qu&apos;il ne soit déjà trop tard...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\" ?ERREUR DE SYNTAXE\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"À présent que le vaisseau est réparé, nous pouvons partir dès que nous le souhaitons !\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Nous sommes cependant tous tombés d&apos;accord pour poursuivre notre exploration de cette dimension.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Qui sait ce que nous pourrions découvrir ?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO DE BORD =-\n\n[ État ]\nDiffusion en cours\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= ATTENTION =-\n\nLe Super Gravitron n&apos;a été conçu que dans un pur objectif de divertissement.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Toute personne qui sera prise à utiliser le Super Gravitron à des fins éducatives sera envoyée directement au coin !\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nCommandes de navigation du vaisseau\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Erreur ! Erreur ! Impossible d&apos;isoler les coordonnées dimensionnelles ! Interférence détectée !\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...Oh, j&apos;ai déjà trouvé ça.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Veuillez désactiver l&apos;invincibilité et/ou le ralentissement avant de pénétrer dans le Super Gravitron.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/fr/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/fr/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>français</nativename>\n\n    <!-- English translation by X -->\n    <credit>Traduction française par|Words of Magic</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Espace, Z ou V pour sélectionner</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>{button} pour sélectionner</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/fr/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"1\" english=\"Zero\" translation=\"zéro\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"un\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"deux\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"trois\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"quatre\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinq\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"six\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"sept\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"huit\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"neuf\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"dix\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"onze\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"douze\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"treize\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"quatorze\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quinze\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"seize\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"dix-sept\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"dix-huit\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"dix-neuf\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"vingt\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"vingt et un\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"vingt-deux\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"vingt-trois\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"vingt-quatre\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"vingt-cinq\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"vingt-six\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"vingt-sept\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"vingt-huit\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"vingt-neuf\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"trente\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"trente et un\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"trente-deux\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"trente-trois\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"trente-quatre\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"trente-cinq\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"trente-six\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"trente-sept\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"trente-huit\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"trente-neuf\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"quarante\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"quarante et un\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"quarante-deux\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"quarante-trois\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"quarante-quatre\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"quarante-cinq\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"quarante-six\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"quarante-sept\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"quarante-huit\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"quarante-neuf\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cinquante\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cinquante et un\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cinquante-deux\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cinquante-trois\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cinquante-quatre\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cinquante-cinq\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cinquante-six\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cinquante-sept\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cinquante-huit\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cinquante-neuf\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"soixante\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"soixante et un\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"soixante-deux\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"soixante-trois\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"soixante-quatre\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"soixante-cinq\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"soixante-six\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"soixante-sept\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"soixante-huit\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"soixante-neuf\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"soixante-dix\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"soixante et onze\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"soixante-douze\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"soixante-treize\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"soixante-quatorze\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"soixante-quinze\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"soixante-seize\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"soixante-dix-sept\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"soixante-dix-huit\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"soixante-dix-neuf\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"quatre-vingts\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"quatre-vingt-un\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"quatre-vingt-deux\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"quatre-vingt-trois\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"quatre-vingt-quatre\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"quatre-vingt-cinq\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"quatre-vingt-six\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"quatre-vingt-sept\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"quatre-vingt-huit\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"quatre-vingt-neuf\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"quatre-vingt-dix\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"quatre-vingt-onze\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"quatre-vingt-douze\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"quatre-vingt-treize\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"quatre-vingt-quatorze\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"quatre-vingt-quinze\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"quatre-vingt-seize\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"quatre-vingt-dix-sept\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"quatre-vingt-dix-huit\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"quatre-vingt-dix-neuf\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cent\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/fr/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Expérience à simple fente\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"C&apos;est renversant\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Je suis désolé\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Pardonne-moi je t&apos;en prie !\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Rascasse\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Continuez\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Couloir emmêlé\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"À son âge on rebondit\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Baby-foot\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"L&apos;expérience de Philadelphie\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Ça va rebondir\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Sans aucun risque\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Le jeu en vaut la chandelle\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Expérience à double fente\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Jonction\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Un accord difficile\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Un petit coup de blues ?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Aujourd&apos;hui, le G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Lancé de pics\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Racine carrée\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Renverser l&apos;ordre établi\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Cordes et vibrations\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"La toute fin\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diode\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Ça sent l&apos;ozone\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Libérez votre esprit\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"J&apos;ai changé d&apos;avis, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Viser l&apos;apex\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Trois c&apos;est un de trop\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Herse à pointes déployée\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalie\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"D&apos;un seul bond\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vecteur de saut indirect\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Cul par-dessus tête\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Pur unobtainium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Danse contemporaine\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onde stationnaire\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Générateur d&apos;intrication\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Hauteur enivrante\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Échappatoire ?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Captivant bidule\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Le principe de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Sillon de téléporteur\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La Tour\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"On voit rouge\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Énergie\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Par dessous\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Faux semblant\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Bien sous tous apports\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Retrouver le sourire\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Facétie\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"La récompense du téméraire\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Ça roule !\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sens unique\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Avancer vers l&apos;inconnu\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Le filtre\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Ratissage de sécurité\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Portique et chariot\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Les Yes Men\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Temps de réflexion\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Point en V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Amont aval\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Zénith au nadir\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Donnez-moi un V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Extérieur de la coque\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"J&apos;en ai assez d&apos;être vert\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Collisionneur linéaire\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Relais de communications\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Bienvenue à bord\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerre de tranchées\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"A-bus-é\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Niveau terminé !\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Plus léger que l&apos;air\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"La solution est dans la dilution\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Le coucou\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Contre-courant\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Choix de piste\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Les verts ne savent pas renverser\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"C&apos;est comme ça\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Et c&apos;est pourquoi je dois te tuer\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unité de filtration atmosphérique\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Un secret pour personne\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Problème épineux\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Bouh ! Réflexe !\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"La salle raisonnable\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Le pendu à l&apos;envers\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Grotte verte\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Manic Mine\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Appel au clairon\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Noeud Gordien\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Vous avez choisi... bien mal\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Jumeleur meurtrier\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Spirale transversale\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Prends la pilule rouge\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Embouteillage\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Saut de la foi\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Solitude\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Foreuse\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Goulotte d&apos;éjection\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Chagrin\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"écarT\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Tracé\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Salles chinoises\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Vous y revenez toujours\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Voie express hyperspatiale 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Je t&apos;aime\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Comme il vous plaira\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Court-circuit\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Petits passages perfides\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Sables mouvants\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Le tombeau de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabole\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Harpagon\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Que cela cache-t-il ?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Des pics !\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha ha ha ! Ou pas\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Après ça c&apos;est tranquille\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Monter, descendre ça glisse pareil\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labyrinthe sans entrée\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La porte brune\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Lisière\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Engagez-vous qu&apos;ils disaient\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"L&apos;avertissement\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Alors retombe\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Si tu te lèves\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Charmante charade\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Passons aux choses sérieuses\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Le trou de ver de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Le labyrinthe de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Gare au trou\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Un raccourci dans le temps\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Et c&apos;est pas fini\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Vos larmes sont un délice...\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Mode facile déverrouillé\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici !\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Faire les choses à la dure\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"À la Batcave !\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Monter, descendre\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Sur l&apos;onde de choc\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"N&apos;en tombez pas à la renverse\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Grand V de Silverstone 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Réparation V maison\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Faites comme moi\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"C&apos;est la fête !\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Mais qu&apos;est-ce que vous attendez ?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Les Vadocks\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"En haut, en bas\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"N&apos;allez pas trop vite en besogne !\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Sueurs froides\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Les chevaliers du ciel\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"C&apos;est très bien\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Trois c&apos;est mieux qu&apos;un\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Faut-il donc tout faire à votre place ?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Défaillance temporaire...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ne vous éloignez pas...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Choléra Cosmique\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"N&apos;ajustez pas le balayage V\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...Mais pas trop près\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Tripaille People\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Interruption momentanée\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"N&apos;ayez pas peur\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Vous pouvez paniquer\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Salle origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Faites ce que je dis...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Les V mousquetaires\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Coupe du monde du Vinyl 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...pas ce que je fais\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Le défi final\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Attention à la tête\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"La dernière goutte\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Essayez de suivre\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Ouiii Sports\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Direct au trou\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Le Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunnel de la terreur\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Palais des glaces\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Ça traîne !\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"La classe est terminée\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/fr/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Dans l&apos;espace\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimension VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Le vaisseau\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Labo secret\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratoire\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La Tour\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Warp zone\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Station spatiale\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Hors de la dimension VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Le Super Gravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"C&apos;est dingue d&apos;être arrivé jusqu&apos;ici\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imaginez des pics partout ici\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Fenêtre sur cour\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Venêtre svr covr\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Sur les quais\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Svr les gvais\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Les incorruptibles\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Les invorrvptibles\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Cinq colonnes à la une\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Cinq colonnvs à la vne\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Cinv volonvvs à la vne\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Cinv vovonvvs à lv vnv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vinv vovovvv à v uvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"viv vvovv à lv vnv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"vevv v à lv svvv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"vevq clvrv svve\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"vevt vvr svnt\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Vept svr sevt\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Sept sur sept\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Ma sorcière bien-aimée\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Va vorcière vien-aivée\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Vv vorvvre vvn-aivvv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvorvvvr rvvqvv-aivvt\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Lvvvorprrvvpvvvaivvt\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Lv vvme vtaiv prvvqv pvrvait\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Le vrime vtait vresquv varfait\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Le crime était presque parfait\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Les saintes chéries\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Les vaintes chévies\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Lvs vavnts vhécivs\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Lvs vaints vhévie 1vv8\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Lvs sainves vhéries 19v8\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Les saintes chéries 1968\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Profitez de ces rediffusions\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Profitez de ves reviffusions\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Prvfitev de vev reviffuvions\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Prvv vr vrv revifvvvs\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Avvvrstvvhvs\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Avostrovhes\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Apostrophes\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Essayez de secouer l&apos;antenne\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Essayez de vevouer l&apos;antenne\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Essavede vevverl&apos;antevne\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vssvve vvverv&apos;avvne\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvorvve v&apos;ravvvns\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Va vvrve dv vvravvis\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Va vorte dv varadis\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"La porte du paradis\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/fr/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CHARGEMENT... {percent|digits=2|spaces} %\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Jeu en pause\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[cliquez pour reprendre]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"En jeu : touche M pour couper le son\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Touche N pour ne couper que la musique\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"ÉDITION CRÉE ET JOUE\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM installé]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jouer\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"niveaux\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"options\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traducteur\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"générique\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"quitter\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jouabilité\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Options jouabilité\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Ajustez divers paramètres|affectant la jouabilité.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"graphismes\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Options graphiques\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajustez les paramètres d&apos;affichage.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Options audio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajustez les paramètres de volume et de pistes audio.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajustez les paramètres de volume.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuer\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuer depuis le téléporteur\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Télésauvegarde\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuer depuis la sauvegarde\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Sauvegarde rapide\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"poursuivre\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nouvelle partie\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"commencer une nouvelle partie\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"labo secret\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modes de jeu\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERREUR : aucun niveau trouvé.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERREUR : ce niveau n&apos;a pas de point de départ !\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERREUR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"ATTENTION\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"déverrouiller les modes de jeu\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Déverrouiller modes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Déverrouillez des parties du jeu normalement débloquées au fil|de votre progression.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Vous permet de déverrouiller|des éléments du jeu normalement|débloqués en cours de partie.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"déverrouiller le juke-box\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"déverrouiller le labo secret\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"manette\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Options de manette\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reconfigurez les boutons de votre manette et ajustez sa sensibilité.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"langue\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Langue\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Changez de langue.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Impossible de changer de langue lorsqu&apos;une boîte de texte est affichée à l&apos;écran.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"effacer les données principales\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"effacer les données de niveaux\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Effacer les données\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Effacez les données de votre sauvegarde principale, ainsi que|les modes de jeu déverrouillés.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Effacez les données de sauvegarde de|vos niveaux personnalisés, ainsi que|vos étoiles d&apos;achèvement.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Souhaitez-vous vraiment effacer vos sauvegardes actuelles ?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Souhaitez-vous vraiment effacer toutes vos données sauvegardées ?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Souhaitez-vous vraiment effacer votre sauvegarde rapide ?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"non ! ne fais pas ça !\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"oui, efface tout\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"oui, efface mes sauvegardes\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"bande originale\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Bande originale\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Choisissez entre MMMMMM et PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Bande originale actuelle : PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Bande originale actuelle : MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"bascule plein écran\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Bascule plein écran\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Choisissez entre le mode|fenêtré/plein écran.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Mode actuel : PLEIN ÉCRAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Mode actuel : FENÊTRÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"mode de redimensionnement\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Redimensionnement\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Choisissez entre le mode letterbox/étiré/proportionnel.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Mode actuel : PROPORTIONNEL\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Mode actuel : ÉTIRÉ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Mode actuel : LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensionner au plus proche\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Au plus proche\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensionner à la taille de fenêtre la plus proche d&apos;un multiple entier.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Vous devez être en mode fenêtré pour utiliser cette option.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"choix du filtrage\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Choix du filtrage\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Choisissez entre un filtrage|au plus proche/linéaire.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Mode actuel : LINÉAIRE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Mode actuel : AU PLUS PROCHE\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"mode analogique\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Mode analogique\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Ce n&apos;est pas une défaillance de|votre téléviseur, n&apos;essayez donc|pas de régler l&apos;image.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"fréquence d&apos;affichage\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Fréquence affichage\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Choisissez si le jeu doit afficher plus de 30 images par seconde.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Mode actuel : 30 IPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Mode actuel : plus de 30 IPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"synchro verticale\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Synchro verticale\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Activez ou désactivez la synchronisation verticale.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Mode actuel : non synchronisé\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Mode actuel : synchronisé\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volume de la musique\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volume musique\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Modifiez le volume de la musique.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volume des bruitages\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volume bruitages\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Modifiez le volume des bruitages.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Générique\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV est un jeu de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"avec une musique de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Noms des salles par\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Version C++ par\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta test par\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Image de fin par\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Créé par\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Avec une musique de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Noms des salles par\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Portage en C++ par\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Parrains\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV a été soutenu par ces parrains\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"et également par\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"et\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Contributeurs GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Avec des contributions sur GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"Merci également à\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Vous !\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Votre soutien me permet de développer les concepts de jeux qui me passent par la tête, et me permettra de continuer à le faire.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Merci !\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Bonne chance !\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Vous ne pouvez pas sauvegarder dans ce mode.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Souhaitez-vous désactiver les cinématiques en cours de jeu ?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"désactiver les cinématiques\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"activer les cinématiques\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilité du stick analogique\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilité du stick\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Modifier la sensibilité du stick analogique\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Basse\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Moyenne\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Haute\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"associer renverser\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Associer Renverser\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"associer entrer\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Associer Entrer\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"associer menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Associer Menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"associer recommencer\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Associer Recommencer\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"associer interagir\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Associer Interagir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Renverser est associé à : \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Entrer est associé à : \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu est est associé à : \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Recommencer est associé à : \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interagir est associé à : \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Appuyez sur une touche...|(ou utilisez ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Ajouter {button} ?|Appuyez à nouveau pour confirmer\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Supprimer {button} ?|Appuyez à nouveau pour confirmer\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interagir est actuellement lié à Entrer (voir les options Speedrunner).\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERREUR : aucun fichier de langue trouvé.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Dossier de langue :\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Dossier de langue du dépôt :\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"options traducteur\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Options traducteur\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Quelques options utiles pour les traducteurs et les développeurs.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"maintenance\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Maintenance\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"ouvrir le dossier lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Synchronise tous les fichiers de langue après l&apos;ajout de nouvelles chaînes.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traduire les noms des salles\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traduire les salles\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Active le mode de traduction des noms des salles, afin de pouvoir les traduire dans leur contexte.|Touche I : invincibilité.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Vous n&apos;avez pas activé le mode de traduction des noms des salles !\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"test des menus\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Test des menus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Fait défiler les différents menus du jeu. Les menus ne seront pas fonctionnels puisque chaque option fait passer au menu suivant. Touche Échap pour sortir.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"test des cinématiques\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Test cinématiques\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Affiche toutes les boîtes de texte de cutscenes.xml. Ne teste que l&apos;apparence de base de chaque boîte de texte.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"depuis le presse-papier\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explorer le jeu\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explorer le jeu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explore les salles de n&apos;importe quel niveau du jeu afin de trouver tous les noms de salles à traduire.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"vérification des limites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"vérification globale des limites\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Vérification limites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Permet de trouver les traductions qui ne rentrent pas dans les limites imposées.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Aucun dépassement de texte trouvé !\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Aucun dépassement de texte restant !\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Veuillez noter que cette détection n&apos;est pas infaillible.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"synchroniser les fichiers de langue\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Synchro des fichiers\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"Synchroniser\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Fusionne les nouvelles chaînes des fichiers modèles dans les fichiers de traduction en conservant les traductions existantes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"statistiques de langue\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"statistiques globales\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statistiques\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Compte le nombre de chaînes non traduites pour cette langue.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Compte le nombre de chaînes non traduites pour chaque langue.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Si de nouvelles chaînes sont ajoutées aux fichiers modèles anglais, cette fonction les insérera dans les fichiers de traduction de toutes les langues. Faites une sauvegarde avant, par sécurité...\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Synchro complète EN→tous :\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Synchronisation non supportée :\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"options avancées\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Options avancées\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Tous les autres paramètres|de jouabilité.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pause sur perte de focus\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pause si perte focus\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Choisissez si le jeu se mettra|en pause sur une perte de focus|de la fenêtre.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pause sur perte de focus : NON\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pause sur perte de focus : OUI\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"audio sur perte de focus\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Audio si perte focus\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Choisissez si l&apos;audio se mettra|en pause sur une perte de focus|de la fenêtre.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pause audio sur perte de focus : NON\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pause audio sur perte de focus : OUI\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"chrono en jeu\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Chrono en jeu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Choisissez si le chronomètre doit être activé en jeu en dehors des épreuves en contre-la-montre.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Chrono en jeu ACTIVÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Chrono en jeu DÉSACTIVÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites en anglais\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites en Anglais\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Utiliser les mots ennemis originaux en anglais, quelle que soit la langue choisie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Les sprites sont actuellement traduits\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Les sprites sont actuellement EN ANGLAIS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"bouton d&apos;interaction\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Bouton d&apos;interaction\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Choisissez d&apos;interagir|avec ENTRÉE ou avec E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTRÉE\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ÉCHAP\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACTION\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Bouton d&apos;interaction : {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"écran de chargement\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Écran de chargement\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Désactivez le faux écran de chargement qui apparaît au lancement du jeu.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Faux écran de chargement DÉSACTIVÉ\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Faux écran de chargement ACTIVÉ\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fond de nom des salles\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fond nom des salles\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Vous permet de voir ce qui se|trouve derrière le nom affiché|en bas de l&apos;écran.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Fond de nom des salles TRANSPARENT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Fond de nom des salles OPAQUE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"sauvegarde aux points de contrôle\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Sauvegarde auto\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Active ou non la sauvegarde aux points de contrôle\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Sauvegarde auto DÉSACTIVÉE\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Sauvegarde auto ACTIVÉE\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"options de speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Options de speedrun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Accédez à des paramètres|avancés susceptibles d&apos;intéresser|les speedrunners.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"mode glitchrunner\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Mode glitchrunner\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Réactive certains glitchs qui existaient dans les versions précédentes du jeu.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Mode glitchrunner : DÉSACTIVÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Mode glitchrunner : {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Sélectionnez une version|de glitchrunner.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"aucune\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"délai d&apos;entrée\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Délai d&apos;entrée\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Réactive le délai d&apos;entrée|de 1 image présent dans les précédentes versions du jeu.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Délai d&apos;entrée ACTIVÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Délai d&apos;entrée DÉSACTIVÉ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accessibilité\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accessibilité\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Désactivez les effets d&apos;écran, activez le ralentissement ou l&apos;invincibilité.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fonds\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fonds\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Désactivez les fonds animés dans|les menus et en cours de partie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fonds ACTIVÉS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fonds DÉSACTIVÉS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"effets d&apos;écran\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Effets d&apos;écran\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Désactivez les secousses d&apos;écran|et les flashs.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Effets d&apos;écran ACTIVÉS\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Effets d&apos;écran DÉSACTIVÉS\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contours de textes\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contours de textes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Désactivez les contours|sur les textes du jeu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Contours de textes ACTIVÉS\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Contours de textes DÉSACTIVÉS\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invincibilité\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invincibilité\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explorez librement le jeu sans mourir. (Susceptible de causer des glitchs...)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invincibilité ACTIVÉE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invincibilité DÉSACTIVÉE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Souhaitez-vous vraiment activer l&apos;invincibilité ?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"non, revenons-en aux options\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"oui, vas-y\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"ralentissement\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Ralentissement\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Vitesse du jeu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Réduisez la vitesse du jeu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Sélectionnez une vitesse de jeu :\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Vitesse de jeu normale\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Vitesse de jeu à 80 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Vitesse de jeu à 60 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Vitesse de jeu à 40 %\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"vitesse normale\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80 %\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60 %\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40 %\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jouer à l&apos;entracte 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jouer à l&apos;entracte 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Avec qui souhaitez-vous jouer à ce niveau ?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"contre-la-montre\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Contre-la-montre\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Refaites n&apos;importe quel niveau du jeu en mode contre-la-montre compétitif.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Le contre-la-montre n&apos;est pas compatible avec le ralentissement ou l&apos;invincibilité.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"déverrouiller le contre-la-montre\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Déver. contre-montre\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Vous pouvez déverrouiller séparément chaque contre-la-montre.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"entractes\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Entractes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Rejouez aux niveaux d&apos;entracte.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"déverrouiller les entractes\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"POUR DÉVERROUILLER : terminez les niveaux d&apos;entracte en cours de partie.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"mode sans mort\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Mode sans mort\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Parcourez tout le jeu|sans mourir une seule fois.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Le mode sans mort n&apos;est pas|compatible avec le ralentissement|ou l&apos;invincibilité.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"déverrouiller le mode sans mort\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"POUR DÉVERROUILLER : atteignez le rang S ou mieux dans au moins 4 contre-la-montre.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"mode renversé\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Mode renversé\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Inverse verticalement la totalité du jeu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Inverse verticalement la totalité|du jeu. Compatible avec les autres modes de jeu.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"déverrouiller le mode renversé\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Actuellement ACTIVÉ !\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Actuellement désactivé\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"POUR DÉVERROUILLER : terminez le jeu.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Mode Invincibilité activé\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Mode glitchrunner activé ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Mode renversé activé\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Souhaitez-vous vraiment quitter ?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"FIN DE PARTIE\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Vous avez atteint :\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Poursuivez vos efforts ! Vous pouvez y arriver !\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Pas mal !\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Hé ! Félicitations !\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Incroyable !\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Alors là ! Bien joué !\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Mais comment est-ce possible ?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WOUAH !\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Vous avez sauvé tout l&apos;équipage !\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Un nouveau trophée vous a été décerné. Il a été installé dans le labo secret afin de célébrer votre exploit !\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Bidules trouvés]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Nombre de morts]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Temps]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Bidules trouvés :\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Temps de jeu :\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Total renversements :\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Total de morts :\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Résultats\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPS :\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NOMBRE DE MORTS :\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"BIDULES BLINGS :\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} sur {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} sur {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 rang !\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rang :\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"station spatiale 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Station spatiale 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"station spatiale 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Station spatiale 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"le laboratoire\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Le laboratoire\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la tour\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La Tour\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la warp zone\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La warp zone\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"le dernier niveau\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Le dernier niveau\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"entracte 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Entracte 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"entracte 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Entracte 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Pas encore tenté\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"POUR DÉVERROUILLER :\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Sauver Violette\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Sauver Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Sauver Vermillon\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Sauver Vitellus\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Sauver Vert-de-gris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Terminer le jeu\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Trouver trois bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Trouver six bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Trouver neuf bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Trouver douze bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Trouver quinze bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Trouver dix-huit bidules\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPS\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"BLINGS\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIES\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"RÉFÉRENCE\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPS : \" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTS : \" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"BLINGS : \" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"RÉFÉRENCE :\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MEILLEUR RANG\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"GO !\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Go !\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Félicitations !\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Vos fichiers de sauvegarde ont été mis à jour.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Si vous souhaitez continuer d&apos;explorer le jeu, sélectionnez CONTINUER dans le menu de jeu.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Vous avez déverrouillé un nouveau contre-la-montre.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Vous avez déverrouillé de nouveaux contre-la-montre.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Vous avez déverrouillé le mode sans mort.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Vous avez déverrouillé le mode renversé.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Vous avez déverrouillé les niveaux d&apos;entracte.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"jouer à un niveau\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"éditeur de niveaux\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"ouvrir le dossier de niveaux\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"chemin du dossier de niveaux\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"retour\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"retour aux niveaux\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"non, ça ne m&apos;intéresse pas\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"oui, montre-moi le chemin\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"retour au menu de jeu\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"réessayer\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"page suivante\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"page précédente\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"première page\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"dernière page\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"zapper\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuer depuis la sauvegarde\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"reprendre du début\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"effacer sauvegarde\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"retour aux niveaux\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"L&apos;éditeur de niveaux n&apos;est actuellement pas compatible Steam Deck, étant donné qu&apos;il nécessite un clavier et une souris pour être utilisé.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"L&apos;éditeur de niveaux n&apos;est actuellement pas compatible avec cet appareil, étant donné qu&apos;il nécessite un clavier et une souris pour être utilisé.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Pour installer de nouveaux niveaux de joueurs, copiez les fichiers .vvvvvv dans le dossier « Levels ».\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Souhaitez-vous vraiment afficher le chemin des niveaux ? Ceci pourrait révéler des informations sensibles si vous êtes en train de streamer...\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Le chemin des niveaux est :\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ {button} pour commencer ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACTION = espace, Z ou V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[{button} pour retourner à l&apos;éditeur]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- {button} pour faire avancer le texte -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"{button} pour continuer\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Débloquer le gameplay avec {button}]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Bloquer le gameplay avec {button}]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Temps actuel\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Meilleur temps\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Prochain trophée à 5 secondes\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Prochain trophée à 10 secondes\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Prochain trophée à 15 secondes\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Prochain trophée à 20 secondes\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Prochain trophée à 30 secondes\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Prochain trophée à 1 minute\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Tous les trophées ont été obtenus !\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nouveau record !\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nouveau trophée !\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[{button} pour arrêter]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"MEILLEUR SCORE SUPER GRAVITRON\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"CARTE\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"VAISSEAU\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"ÉQUIPAGE\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STATS\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"SAUVER\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSE ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ QUITTER ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"PAS DE SIGNAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"{button} pour vous téléporter à bord du vaisseau\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Manquant...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Manquante...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Euh...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Sauvé !\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Sauvée !\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(C&apos;est vous !)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Sauvegarde impossible|en rejouant un niveau\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Sauvegarde impossible|en mode sans mort\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Mais que faites-vous ici ?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Sauvegarde impossible|dans le labo secret\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERREUR : sauvegarde impossible !\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERREUR : enregistrement de la configuration impossible !\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Sauvegarde réussie !\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[{button} pour sauvegarder votre partie]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Note : votre partie est sauvegardée automatiquement à chaque téléporteur.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Dernière sauvegarde :\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Retourner au menu principal ?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Souhaitez-vous quitter ? Vous perdrez toute progression non sauvegardée.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Souhaitez-vous retourner au laboratoire secret ?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"non, je continue de jouer\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NON, JE CONTINUE DE JOUER ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"oui, on retourne au menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ OUI, ON RETOURNE AU MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"oui, on y retourne\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ OUI, ON Y RETOURNE ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"non, demi-tour\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"oui, je veux quitter\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"retourner au jeu\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"retourner au menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Gauche/droite : choisir un téléporteur\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"{button} pour vous téléporter\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- {button} pour vous téléporter -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button} pour exploser\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button} pour parler à Violette\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button} pour parler à Vitellus\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button} pour parler à Vermillon\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button} pour parler à Vert-de-gris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button} pour parler à Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button} pour activer le terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button} pour activer les terminaux\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button} pour interagir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- {button} pour passer -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Paramètres de carte\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"éditer les scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"changer la musique\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantôme de l&apos;éditeur\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Fantôme de l&apos;éditeur DÉSACTIVÉ\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"fantôme de l&apos;éditeur ACTIVÉ\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"charger un niveau\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"sauvegarder le niveau\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"retourner au menu\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"changer le nom\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"changer l&apos;auteur\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"changer la description\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"changer le site web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"changer la police\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Police du niveau\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Indiquez la langue dans laquelle le texte de ce niveau est rédigé.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Police : \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Musique de carte\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Musique de carte actuelle :\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Pas de musique d&apos;ambiance\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1 : Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2 : Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3 : Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4 : Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/D : Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5 : Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/D : Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6 : Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/D : ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7 : Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8 : Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9 : Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10 : Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11 : Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/D : Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"? : autre chose\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"morceau suivant\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"morceau précédent\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"retour\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Sauvegarder avant de quitter ?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"oui, sauvegarder et quitter\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"non, quitter sans sauvegarder\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"retourner à l&apos;éditeur\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Niveau sans titre\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Inconnu\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Tuile :\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"BOÎTE DE SCRIPT : cliquez sur le premier coin\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"BOÎTE DE SCRIPT : cliquez sur le dernier coin\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LIMITE D&apos;ENNEMI : cliquez sur le premier coin\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LIMITE D&apos;ENNEMI : cliquez sur le dernier coin\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LIMITE DE PLATEFORME : cliquez sur le premier coin\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LIMITE DE PLATEFORME : cliquez sur le dernier coin\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Cliquez sur le premier coin\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Cliquez sur le dernier coin\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"*** ÉDITEUR DE SCRIPT DE VVVVVV ***\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"ÉCHAP POUR RETOURNER AU MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"AUCUNE ID DE SCRIPT TROUVÉE\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CRÉEZ UN SCRIPT À L&apos;AIDE DU TERMINAL OU DES OUTILS DE LA BOÎTE DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT : {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clic gauche : placer un téléporteur\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clic droit : annuler\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} et {button2} pour changer d&apos;outil\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1 : Murs\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2 : Décor de fond\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3 : Pics\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4 : Bidules\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5 : Points de contrôle\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6 : Plateformes escamotables\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7 : Tapis roulant\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8 : Plateformes mobiles\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9 : Ennemis\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0 : Lignes de gravité\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R : Texte\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T : Terminaux\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y : Boîtes de script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U : Téléporteurs\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I : Ligne de warp\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O : Compagnons\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P : Point de départ\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"DÉPART\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPACE ^ MAJ ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1 : Changer de tuiles\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2 : Changer de couleur\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3 : Changer d&apos;ennemis\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4 : Limites ennemis\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5 : Limites plateformes\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9 : Recharger ressources\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10 : Mode direct\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W : Direction de warp\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E : Changer nom de salle\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S : Sauver\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L : Charger\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Entrez le nom de fichier de sauvegarde de la carte :\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Entrez le nom de fichier de carte à charger :\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Entrez le nouveau nom pour la salle :\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Entrez les coordonnées x,y de la salle :\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Entrez le nom du script :\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Entrez le texte de salle :\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Station spatiale\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Extérieur\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Labo\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Warp zone\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Vaisseau\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Utilisation des tuiles {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Couleur des tuiles modifiée\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Type d&apos;ennemis modifié\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Vitesse des plateformes réglée sur {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Vitesse des ennemis réglée sur {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recharger les ressources\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERREUR : format invalide\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Carte chargée : {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Carte sauvegardée : {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERREUR : chargement du niveau impossible\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERREUR : sauvegarde du niveau impossible !\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"La taille de la carte est désormais de [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Mode direct désactivé\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Mode direct activé\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERREUR : les lignes de warp doivent se trouver sur les bords\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Warp dans toutes les directions\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Warp horizontal\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Warp vertical\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Warp désactivé\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERREUR : aucun point de contrôle pour réapparaître\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERREUR : 100 bidules maximum\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERREUR : 100 compagnons maximum\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Retour au menu depuis le niveau\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Niveau terminé\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Générique défilé\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Contre-la-montre terminé\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Niveau terminé !\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Jeu terminé !\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Vous avez sauvé un compagnon !\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Tout l&apos;équipage a été sauvé !\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Tous l&apos;équipage a été sauvé !\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Partie sauvegardée\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Utilisez les flèches ou ZQSD pour vous déplacer\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Gauche/droite pour vous déplacer\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"{button} pour renverser\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"{button} pour la carte et la sauvegarde rapide\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Vous pouvez aussi utiliser HAUT ou BAS plutôt qu&apos;ACTION pour le renversement.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"À l&apos;aide ! Est-ce que quelqu&apos;un me reçoit ?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Vert-de-gris ? Vous êtes là ? Tout va bien ?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Il faut nous venir en aide ! Nous nous sommes écrasés et nous avons besoin d&apos;aide !\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Allô ? Il y a quelqu&apos;un ?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Ici la Docteure Violette du D.S.S. Souleye ! Répondez, s&apos;il vous plaît !\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Je vous en prie... Quelqu&apos;un...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Pourvu qu&apos;il ne vous soit rien arrivé...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Félicitations !\n\nVous avez trouvé un bidule bling !\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Félicitations !\n\nVous avez trouvé un compagnon perdu !\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Félicitations !\n\nVous avez trouvé le labo secret !\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Le labo secret est séparé du reste du jeu. Vous pouvez désormais y retourner à tout moment en sélectionnant l&apos;option LABO SECRET dans le menu de jeu.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viride\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violette\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellus\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermillon\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Vert-de-gris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellus\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermillon\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Vert-de-gris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Avec\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Capitaine Viride\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Docteure Violette\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professeur Vitellus\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Officier Vermillon\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Chef Vert-de-gris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Docteure Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Lorsque vous serez au sol, Vitellus tentera de marcher vers vous.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Lorsque vous serez au sol, Vermillon tentera de marcher vers vous.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Lorsque vous serez au sol, Vert-de-gris tentera de marcher vers vous.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Lorsque vous serez au sol, Victoria tentera de marcher vers vous.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Lorsque vous serez au sol, votre collègue tentera de marcher vers vous.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Lorsque vous serez au plafond, Vitellus tentera de marcher vers vous.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Lorsque vous serez au plafond, Vermillon tentera de marcher vers vous.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Lorsque vous serez au plafond, Vert-de-gris tentera de marcher vers vous.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Lorsque vous serez au plafond, Victoria tentera de marcher vers vous.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Lorsque vous serez au plafond, votre collègue tentera de marcher vers vous.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au sol, Vitellus s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au sol, Vermillon s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au sol, Vert-de-gris s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au sol, Victoria s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au sol, votre collègue s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au plafond, Vitellus s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au plafond, Vermillon s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au plafond, Vert-de-gris s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au plafond, Victoria s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Lorsque vous NE serez PAS au plafond, votre collègue s&apos;arrêtera pour vous attendre.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Vous ne pourrez pas passer dans la salle suivante avant qu&apos;il ne soit à l&apos;abri.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Vous ne pourrez pas passer dans la salle suivante avant qu&apos;elle ne soit à l&apos;abri.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Vous ne pourrez pas passer dans la salle suivante avant que votre collègue ne soit à l&apos;abri.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Survivez pendant\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 secondes !\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Merci\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"d&apos;avoir joué !\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"STATION SPATIALE 1 MAÎTRISÉE\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATOIRE MAÎTRISÉ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"TOUR MAÎTRISÉE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"STATION SPATIALE 2 MAÎTRISÉE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"WARP ZONE MAÎTRISÉE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"NIVEAU FINAL MAÎTRISÉ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obtenir le rang V dans ce contre-la-montre\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JEU TERMINÉ\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Terminer le jeu\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODE RENVERSÉ TERMINÉ\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Terminer le jeu en mode renversé\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Gagner avec moins de 50 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Gagner avec moins de 100 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Gagner avec moins de 250 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Gagner avec moins de 500 morts\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Tenir 5 secondes dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Tenir 10 secondes dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Tenir 15 secondes dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Tenir 20 secondes dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Tenir 30 secondes dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Tenir 1 minute dans le Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MAÎTRE DE L&apos;UNIVERS\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Terminer le jeu en mode sans mort\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Quelque chose s&apos;est mal placé, mais le message d&apos;erreur a été oublié.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Impossible de monter {path} : le véritable dossier n&apos;existe pas\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Niveau {path} introuvable\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Erreur de traitement de {path} : {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Les dimensions de {filename} ne sont pas des multiples exacts de {width} par {height} !\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERREUR : impossible d&apos;écrire dans le dossier de langue ! Assurez-vous qu&apos;il n&apos;y ait pas de dossier « lang » à côté des sauvegardes standard.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localisation\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Projet de localisation dirigé par\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traductions par\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traducteurs\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Police paneuropéenne par\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Polices par\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Autres polices par\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Relecture et LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalan\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Gallois\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Allemand\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Espéranto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Espagnol\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Français\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandais\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italien\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonais\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coréen\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Néerlandais\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polonais\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portugais brésilien\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portugais européen\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russe\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silésien\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turque\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ukrainien\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chinois (simplifié)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chinois (traditionnel)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Espagnol (Europe)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Espagnol (Amérique Latine)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Espagnol (Argentine)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Perse\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/fr/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Vous avez sauvé {n_crew|wordy} compagnons\"/>\n        <translation form=\"1\" translation=\"Vous avez sauvé {n_crew|wordy} compagnon\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"et trouvé {n_trinkets|wordy} bidules.\"/>\n        <translation form=\"1\" translation=\"et trouvé {n_trinkets|wordy} bidule.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Et vous avez trouvé {n_trinkets|wordy} bidules.\"/>\n        <translation form=\"1\" translation=\"Et vous avez trouvé {n_trinkets|wordy} bidule.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy|upper} compagnons restants\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy|upper} compagnon restant\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Il en reste {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Il en reste {n_crew|wordy}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Salle la plus coriace (avec {n_deaths} morts)\"/>\n        <translation form=\"1\" translation=\"Salle la plus coriace (avec {n_deaths} mort)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} noms de salles normales non traduits\"/>\n        <translation form=\"1\" translation=\"{n} nom de salle normale non traduit\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/ga/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Mo léan!\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"An bhfuil gach rud ceart go leor?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Níl! Tá cur isteach éigin ann...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Tá rud éigin mícheart! Tá muid le craiseáil!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Teithimis!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Monuar!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Imígí ón long, a dhaoine!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Ní ceart go bhfuil sé seo ag tarlú!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"M&apos;anam! Scanraigh sé sin mé!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"D&apos;éalaigh muid uile ar a laghad. Nach ea, a dhaoine?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...a dhaoine?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Cén fáth ar theiliompair an long anseo i m&apos;aonar mé?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Tá súil agam gur éalaigh gach duine eile gan dua...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"A Vialait, an tusa atá ann?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"A Chaptaein! Tá tú ceart go leor!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Caithfidh gur bhris teiliompróir na loinge!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Ceapaim gur teiliompraíodh gach duine go randamach! Is féidir leo bheith áit ar bith!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Monuar!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Tá mé ar an long - rinneadh dochar mór di, ach tá sí ann fós.\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Cá bhfuil tú féin, a Chaptaein?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Tá mé i stáisiún spáis de shaghas éigin... Tá cuma nua-aimseartha air...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Is cosúil go bhfuil cur isteach éigin sa diminsean seo...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Tá mé ag seoladh chomhordanáidí na loinge chugat anois.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Ní féidir liomsa thú a theiliompar ar ais, ach...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Más féidir leatsa teacht ar theiliompróir i ngar duit, déarfainn go mbeidh tú féin in ann teileapórtáil ar ais domsa.\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Ceart go leor! Lorgfaidh mé ceann!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Ádh mór ort, a Chaptaein!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Leanfaidh mé orm ag trial an chuid eile den chriú a aimsiú...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Ó! Céard é sin?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Ní fheadar an mbainfidh mé mórán tairbhe as, ach is dócha go mbeadh sé go deas é a thabhairt ar ais go dtí an long le staidéar...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Ó! Ceann lonrach eile!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Ní fheadar an mbainfidh mé mórán tairbhe as, ach is dócha go mbeadh sé go deas é a thabhairt ar ais go dtí an long le staidéar...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Teiliompróir!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Is féidir liom filleadh ar an long leis seo!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"A Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Muise, a Dhochtúir, an bhfuil cliú ar bith agat céard ba chúis leis an gcraiseáil?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Tá comhartha ait anseo atá ag cur isteach ar ár ngléasra.\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Chaill an long a suíomh candamach dá dheasca agus thiteamar isteach sa diminsean seo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"A dhiabhail!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Ceapaim go mbeidh muid in ann an long a dheisiú agus éalú...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... más féidir linn na daoine eile a fháil.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Níl eolas ar bith againn ar an áit seo...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Is féidir go bhfuil ár gcairde in áit ar bith - is féidir go bhfuil siad ar strae, nó i mbaol, fiú!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"An féidir leo teileapórtáil ar ais anseo?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Ní féidir mura dtiocfaidh leo dul i dteagmháil linn!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Ní féidir linne a gcomhartha a fháil agus ní féidir leosan teileapórtáil anseo mura bhfuil a fhios acu cá bhfuil an long...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Céard a dhéanfas muid?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Caithfidh muid iad a fháil. B&apos;fhiú dul isteach sa diminsean agus áiteanna inarbh fhéidir leo a bheith a ransú.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Ceart go leor! Cá dtosóidh muid?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Tá mé féin ag triail iad a fháil le scanóir na loinge.\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Níl sé ag oibriú, ach tháinig mé ar rud éigin...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Tá leibhéil fuinnimh ard ag na pointí seo sa scanadh.\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Seans maith gur teiliompróirí iad - rud a chiallaíonn gur dócha go bhfuil siad in aice le rud éigin tábhachtach.\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Seans gur áiteanna maithe iad le haghaidh tosú leis an tóraíocht.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Ceart go leor! Rachaidh mé amach chun cuardach a dhéanamh!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Beidh mé anseo má bhíonn cúnamh uait!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Beidh mé anseo má bhíonn cúnamh uait!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Tá mé thar mo riocht, a Dhochtúir.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Cá dtosóidh mé?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Ná dearmad go bhfuil tú in ann brú ar {b_map} le breathnú ar an áit ina bhfuil tú ar an mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Cuardaigh áiteanna arbh fhéidir go bhfuil daoine eile den chriú iontu...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Má théann tú ar strae, is féidir dul ar ais chun na loinge le haon teiliompróir.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Ná bíodh imní ort! Gheobhaidh muid gach duine!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Beidh gach rud i gceart!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"An bhfuil tú ceart go leor, a Chaptaein?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Tá imní orm faoi Victoria, a Dhochtúir!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Tá imní orm faoi Vitellary, a Dhochtúir!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Tá imní orm faoi Verdigiris, a Dhochtúir!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Tá imní orm faoi Vermilion, a Dhochtúir!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Tá imní orm fútsa, a Dhochtúir!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Bhuel, ná bíodh imní ort - gheobhaidh muid iad!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Féach! Tóg líreacán!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Áit mhaith é seo le rud ar bith a gheobhfas mé a stóráil...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Is breá le Victoria staidéar a dhéanamh ar rudaí suimiúla a fhaigheann muid.\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Áit mhaith é seo leis na rudaí lonracha úd a stóráil.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Is breá le Victoria staidéar a dhéanamh ar rudaí suimiúla a fhaigheann muid.\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Tá súil agam go bhfuil sí ceart go leor...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"A Chaptaein! Bhí an-imní orm!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"A Cheannaire Verdigiris! Tá tú ceart go leor!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Tá mé ag iarraidh éalú, ach bím ag dul i gciorcal.\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Tháinig mé ón long. Táim anseo chun tú a theiliompar chuici.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"An bhfuil na daoine eile ceart go leor? An bhfuil Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Tá sí ceart go leor - tá sí ar an long!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ó! Go hiontach - ar aghaidh linn, mar sin!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Ná habair! A Chaptaein! An bhfuil tú sáinnithe freisin?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Tá sé ceart go leor - tá mé anseo le do tharrtháil!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Míneoidh mé gach rud...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Céard sa diabhal? Níor thuig mé tada den mhéid sin!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ó... bhuel, ná bí buartha.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Lean mé! Beidh gach rud ceart go leor.\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Dáiríre...?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Ceart go leor!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"A Chaptaein!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Nach áthas an domhain atá orm thú a fheiceáil! Cheap mé gur mise an t-aon duine a d&apos;éalaigh as an long!\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"A Vermilion! Bhí a fhios agam go mbeifeá ceart go leor!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Muise, céard atá ar siúl?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Tuigim! Fillimis, mar sin.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Tá teiliompróir sa chéad seomra eile.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Á, a Viridian! D&apos;éalaigh tusa ón long slán sábháilte?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Is maith go bhfuil tú ceart go leor, a Ollaimh!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"An bhfuil an long ceart go leor?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Rinneadh go leor dochair uirthi, ach tá Violet á deisiú.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"D&apos;fhéadfá cúnamh a thabhairt dúinn...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Á, cinnte!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Chuir cur isteach an diminsin seo cosc ar an long teiliompróir a fháil nuair a chraiseáil muid.\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Teiliompraíodh go háiteanna éagsúla muid!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Er... tá cuma cheart air sin!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Fillimis ar an long mar sin!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Ar aghaidh leat, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"A Chaptaein! An bhfuil tú ceart go leor?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Tá mé ceart go leor... ní hé seo an long...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Cá bhfuil muid?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Tharla rud éigin... aimsímis an tslí go dtí an long!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Lean mé! Cuideoidh mé leat!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Geall dom nach n-imeoidh tú gan mé i do theannta!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Geallaim duit é! Ná bí buartha.\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"An bhfuil tú ceart go leor ansin, a Dhochtúir?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Ba mhaith liom dul abhaile!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Cá bhfuil muid? Cén chaoi ar tharla sé go bhfuil muid anseo?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Dúirt Violet go raibh an cur isteach sa diminsean inar chraiseáil muid ag cur isteach ar na teiliompróirí.\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Is dóigh go ndeachaigh rud éigin ó rath...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Más féidir linn teacht ar theiliompróir eile, ceapaim gur féidir linn filleadh ar an long.\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"(Ag snagaireacht...)\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"A Chaptaein! A Chaptaein! Fan liom!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Ná fág i do dhiaidh mé! Níl mé ag iarraidh a bheith mar ualach!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Tá eagla orm!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ná bíodh imní ort, a Victoria, tabharfaidh mé aire duit!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Níl muid le héalú, an bhfuil?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Níl a fhios agam...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Níl a fhios agam cá bhfuil muid nó cén chaoi a n-éalóidh muid...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Beidh muid caillte go deo!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Níl an scéal chomh dona sin.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Ceapaim nach fada go mbeimid ar an long!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Caithfidh go bhfuil teiliompróir eile i ngar dúinn.\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Tá súil agam go bhfuil an ceart agat, a Chaptaein...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"A Chaptaein! Bhí an ceart agat! Is teiliompróir é!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Bhí imní orm ar feadh tamaill. Cheap mé nach raibh muid le ceann a fháil go deo.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Ó? Dáiríre?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Ar aon chaoi, ar ais go dtí an long linn.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Hea? Ní hé seo an long...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"A Chaptaein, céard atá ar siúl?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Níl... Níl a fhios agam...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Cá bhfuil muid?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Níl sé seo go maith... níor oibrigh an teiliompróir i gceart!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ceart go leor - ná tagadh anbhá ort!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Aimsímis teiliompróir eile!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Téimis an bealach seo!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Ar aghaidh leat, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Tá Violet ar ais ar an long? An bhfuil sí ceart go leor, i ndáiríre?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Tá sí thar barr! Chuidigh sí liom agus mé ag filleadh ar an long!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Go maith! Bhí imní orm fúithi.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"A Chaptaein, tá rún agam...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Tá nóisean agam do Vialait!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"An mar sin é?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Geall dom nach n-inseoidh tú di é!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hóra!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hóra!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"An bhfuil tú ceart go leor?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Ceapaim go bhfuil! Tá an-súil agam gur féidir linn ár mbealach ar ais go dtí an long a fháil...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Féach, maidir le Vialait...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"...is ea?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"An bhfuil aon chomhairle agat?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ó!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Bhuel... ba cheart duit... tú féin a iompar ar mhodh nádúrtha!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ó.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Míle buíochas, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"An gceapann tú go mbeidh tú in ann an long a dheisiú?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Braitheann sé ar cé chomh dona is atá sí... ach ceapaim é!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Níl sé róchasta, dáiríre. Tá leagan amach bunúsach an innill freangtha toisigh simplí go leor agus más féidir linn an méid sin a chur i gceart, ní bheimid i bhfad ag dul abhaile.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ó! Go hiontach!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Faoi dheireadh! Teiliompróir!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Bhí imní orm nach dtiocfadh muid ar cheann...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Ar ais go dtí an long linn!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"M&apos;anam! Cá bhfuil muid?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Níl sé seo go maith. Níor oibrigh an teiliompróir i gceart!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Oibreoidh muid amach é agus muid ar ais ar an long.\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Téimis ag taiscéalaíocht!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Tá go maith!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Lean mé!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Aidhe, aidhe, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hóra, a Viridian... cén chaoi ar tharla an chraiseáil?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Níl mé cinnte, i ndáiríre - cur isteach de shaghas éigin faoi deara í...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...nó rud mar sin a bhaineann leis an eolaíocht. Is beag an tuiscint atá agam ar a leithéid.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Á. An gceapann tú go ndeiseoidh muid an long agus go ngabhfaidh muid abhaile?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Ceapaim é! Beidh gach rud ceart go leor.\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Hóra! An bhfuil tú ceart go leor?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Ceapaim é! Ach, tá mé ag iarraidh filleadh ar an long...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Beidh muid ceart go leor! Beidh muid in ann filleadh más féidir linn teacht ar theiliompróir.\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"An bhfuil muid ann go fóill?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Ceapaim go bhfuil muid ag druidim leis...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Tá súil agam é...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Meas tú cá bhfuil muid ar aon chaoi?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Tá an chuma atá ar an áit seo éagsúil le cuma an diminsin inar chraiseáil muid...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Níl a fhios agam, ach caithfidh go bhfuil muid in aice le teiliompróir faoi seo...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Tá muid ann!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Dúirt mé leat é! Ar ais go dtí an long linn!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Óó! Tá sé seo suimiúil...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"A Chaptaein! An raibh tú anseo riamh roimhe seo?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Céard é? Cá bhfuil muid?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Is dóigh liom gur sraonadh an traiseoladh teiliompróra! Áit nua é seo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ná habair!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Faighimis teiliompróir le filleadh ar an long...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Lean mé!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Díreach i do dhiaidh, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Céard é do thuairim faoi seo, a Ollaimh?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Déarfainn go bhfuil baint éigin ag an diminsean sin leis an gcur isteach ba chúis leis an gcraiseáil.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"B&apos;fhéidir go dtiocfaimid ar an gcúis anseo?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Ó! I ndáiríre?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Níl ann ach tomhas. Caithfidh mé filleadh ar an long leis na scrúduithe a dhéanamh.\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Ó! Céard a bhí ann?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Céard a bhí ann?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"An ... S mór sin! Meas tú céard a dhéanann sé?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Em... Níl mé cinnte cén chaoi an cheist sin a fhreagairt...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Is fearr gan aird ar bith a thabhairt air.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"B&apos;fhéidir go mba cheart dúinn é a thabhairt ar ais go dtí an long lena staidéar?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Ná smaoiníodh muid róchruinn air... Bogadh muid!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"An bhfuil a fhios agat... tá rud éigin an-aisteach faoin diminsean seo...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"An bhfuil?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Níor cheart go mbeadh muid in ann aistriú idir diminsin le teiliompróir.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"B&apos;fhéidir nach diminsean ceart é seo ar chor ar bith?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"B&apos;fhéidir gur diminsean polach é? Rud a cruthaíodh go saorga ar chúis éigin?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Tá mé ar bís le filleadh ar an long! Tá a lán scrúduithe le déanamh agam!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Ní fheadar an bhfuil aon rud eile sa diminsean seo arbh fhiú féachaint thart air?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"B&apos;fhéidir é... ach ba cheart dúinn díriú ar an gcriú a bhailiú ar dtús.\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Faoi dheireadh!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Ar ais go dtí an long linn!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ó...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Ná habair!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"A Victoria? Cá bhfuil tú?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Cuidigh liom!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Sábhálfaidh mé thú!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"A Verdigris? Cá bhfuil tú?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Ááááá!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Fan! Tarrthálfaidh mé thú.\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"A Vermilion? Cá bhfuil tú?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Wíííí!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Fan! Tarrthálfaidh mé thú.\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"A Vitellary? Cá bhfuil tú?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"A Chaptaein!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Sábhálfaidh mé thú!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Ceapaim go bhfuil chun caitheamh amach...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Tá meadhrán i mo cheann...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Go maith! Tá tú ceart go leor!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Tá meadhrán i mo cheann...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Arís! Déanaimis arís é!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Tá meadhrán i mo cheann...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Bhí sé sin suimiúil, nach raibh?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Tá meadhrán i mo cheann...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Tá súil agam go bhfuil Verdigris ceart go leor.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Más féidir leat teacht air, cúnamh mór a bheas ann agus an long á dheisiú!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Tá an Ceannaire Verdigris an-chróga agus an-éirimiúil ar fad.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Fáilte ar ais, a Chaptaein!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Ceapaim go bhfuil Victoria an-sásta le bheith ar ais ar an long.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ní duine eachtrúil í. Bíonn cumha uirthi i ndiaidh an baile.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Chuir Vermilion glaoch orainn le heileo a rá!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar thóir an chriú\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar thóir Victoria\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar thóir Vitellary\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar thóir Verdigris\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar thóir Vermillion\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Tá sé ag súil le bheith ag cuidiú leat agus tú ar do thóir féin.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"A Chaptaein! Tháinig tú ar Verdigris!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Míle buíochas!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Tá áthas orm go bhfuil an tOllamh Vitellary ceart go leor!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Bhí ceisteanna go leor aige orm maidir leis an diminsean seo.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Thosaigh sé a chuid taighde cheana féin!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"A Dhochtúir, tharla rud éigin agus muid ag teileapórtáil ar ais chuig an long.\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Bhí muid caillte i ndiminsean eile.\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Monuar!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"B&apos;fhéidir go bhfuil baint éigin ag an diminsean sin leis an gcur isteach ba chúis leis an gcraiseáil?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Iniúchfaidh mé é...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"A Dhochtúir! A Dhochtúir! Tharla an rud céanna arís!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"D&apos;iompair an teiliompróir muid go dtí an diminsean aisteach.\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm... is cinnte go bhfuil rud éigin aisteach ag tarlú.\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Dá mbeadh muid in ann teacht ar fhoinse an chur isteach!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"A Dhochtúir, bíonn rud éigin aisteach ag tarlú agus muid ag teileapórtáil ar ais go dtí an long.\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Iompraíonn sé muid go dtí diminsean aisteach eile!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Monuar!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"B&apos;fhéidir go bhfuil baint éigin ag an diminsean sin leis an gcur isteach ba chúis leis an gcraiseáil?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm... is cinnte go bhfuil rud éigin aisteach ag tarlú.\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Dá mbeadh muid in ann teacht ar fhoinse an chur isteach!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"A Chaptaein! Anois agus foinse an chur isteach múchta agat, is féidir gach uile dhuine a theiliompar ar ais go dtí an long, más gá!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Am ar bith a mbeidh tú ag iarraidh filleadh ar an long, roghnaigh an rogha nua, Long, sa roghchlár.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Is innealtóir mé!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Is féidir liom an long seo a dheisiú, ach tógfaidh sé tamall...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Luaigh Victoria saotharlann? Meas tú ar tháinig sí ar rud ar bith ann?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Tá Vermilion ar ais! Thar cionn!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Bhí ceisteanna go leor ag an Ollamh orm maidir leis an diminsean seo...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Ach fós féin níl mórán ar eolas againn.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Ní féidir linn dul go háit ar bith go dtí go bhfaighidh muid amach céard is cúis leis an gcur isteach.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Tá an-áthas orm go bhfuil Vialait ceart go leor!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Ar chaoi éigin, tá baint ag an diminsean eile leis an gceann seo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Tá an aeróg briste! Beidh sé deacair í a dheisiú...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Tá an chuma ar an scéal gur teiliompraíodh muid isteach i gcarraig nuair a chraiseáil muid!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Is ea, anois. Beidh sé deacair an long a fhuascailt uaidh seo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Tá an long deisithe! Is féidir linn imeacht ar ala na huaire!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Ná bíodh imní ort, a dhuine uasail!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Gheobhaidh muid slí amach!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Tá súil agam go bhfuil Victoria ceart go leor...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ní réitíonn eachtraí gan choinne go mór léi...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Níl cliú dá laghad agam cén chaoi a ndeiseoidh muid an long seo!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Bheadh a fhios ag an gCeannaire Verdigris...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Meas tú cén fáth ar chraiseáil an long anseo?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Is mór an trua nach bhfuil an tOllamh anseo, nach mór? Tá mé cinnte go mbeadh seisean in ann é a fháil amach.\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Tá sé go deas a bheith ar ais!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Tá mé ar bís cuidiú leat na daoine eile a fháil!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Beidh sé cosúil leis an tseanaimsir, nach mbeidh, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Tá sé go breá go bhfuil Victoria ar ais linn.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Tá cuma an-sásta uirthi le bheith ar ais sa tsaotharlann.\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Ceapaim go bhfaca mé Verdigris ag obair ar an taobh amuigh den long.\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Tháinig tú ar an Ollamh Vitellary! Thar cionn!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Ní fada go mbeidh an cur isteach curtha amach againn!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Bhí an diminsean eile úd an-ait, nach raibh?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Meas tú cén fáth ar sheol an teiliompróir ansiúd muid?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Hóra, a Chaptaein!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Tá cuma bhaolach ar an mbealach seo...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Táim ag cabhrú leat!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hóra, a Chaptaein!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Fuair mé rud éigin suimiúil inár dtimpeall -- an t-aitheantas teiliompróra céanna a chonaic mé agus mé ag leaindeáil!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Is dóigh go bhfuil duine den chriú gar dúinn...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Cuireann an diminsean seo an-sceitimíní ort, nach gcuireann?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Níl a fhios agam cad a gheobhaimid?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"An bhfuil aon tuairisc ar an Ollamh Vitellary?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Mo leithscéal, ach níl go fóill...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Tá súil agam go bhfuil sé ceart go leor...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Go raibh míle maith agat as mé a shábháil, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Tá an-áthas orm bheith ar ais!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Bhí an tsaotharlann úd dorcha scanrúil! Níor thaitin sí liom ar chor ar bith...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Tá Vitellary ar ais, an bhfuil? Bhí a fhios agam go bhfaighfeá é!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Admhaím go raibh imní orm nach bhfaighfeá...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"nó gur tharla rud éigin dó...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"*ag smaoisíl*\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"An Dochtúir Victoria? Tá sé ceart go leor!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ó! Mo leithscéal! Bhí mé ag smaoineamh ar a mhalairt?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Míle buíochas, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Tháinig tú ar Vermilion! Thar cionn!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Is mairg go bhfuil sé chomh meargánta sin!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Beidh sé i dtrioblóid...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Tá Verdigris ceart go leor! Beidh an-áthas ar Violet!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Tá áthas orm!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Cé go raibh an-imní orm...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Cén fáth ar sheol an teiliompróir go dtí an diminsean scanrúil úd muid?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Cad a tharla?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Níl a fhios agam, a Dhochtúir...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Cén fáth?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Hóra, a Chaptaein!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"An bhfuil tú chun na rudaí lonracha eile a fháil?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"A Chaptaein, tháinig mé air seo sa tsaotharlann úd...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"An bhfuil cliú ar bith agat céard a dhéanann sé?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Gabh mo leithscéal, níl a fhios agam!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Tá an chuma orthu go bhfuil siad tábhachtach...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"B&apos;fhéidir go dtarlódh rud éigin má fhaigheann muid iad uile?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"A Chaptaein! Breathnaigh ar na rudaí ar a bhfuil mé ag obair!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Tá fuinneamh ait ag teacht ó na rudaí lonracha seo.\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Rinne mé anailís air...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"A Chaptaein! Breathnaigh ar na rudaí ar a bhfuil mé ag obair!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Fuair mé é seo sa tsaotharlann úd...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Bhí fuinneamh ait ag teacht uaidh...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Rinne mé anailís air...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"agus bhí mé in ann níos mó a fháil le scanóir na loinge.\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Má tá seans agat, is dóigh gurbh fhiú na cinn eile a fháil.\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Ná cuir tú féin i mbaol!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\".. ach tá an chuma air go bhfuair tú iad uile sa diminsean seo.\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ó? I ndáiríre?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Dáiríre píre, maith thú! Ní gan straidhn a bhain tú an méid sin amach, is dócha!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...tá gaol eatarthu. Codanna de rud éigin is mó ná iad féin!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ó? I ndáiríre?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Dáiríre! Tá an chuma ar an scéal go bhfuil fiche leagan den bunaitheantas fuinnimh...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Fan...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"An é go bhfuair tú iad uile?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Táim i ndiaidh teacht ar go leor rudaí a chuirfidh go mór leis an eolas atá againn, a Chaptaein!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Níl sé seo cosúil le diminsean ar bith eile ina raibh muid, a Chaptaein.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Tá rud éigin aisteach faoin áit seo...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"A Chaptaein, ar thug tú faoi deara go bhfuil an diminsean seo ag dul ar ais air féin?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Thug, tá sé aisteach...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Tá an chuma ar an scéal go bhfuil na fadhbanna cobhsaíochta céanna ag an diminsean seo is atá ag ár gceannsa.\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Tá súil agam nach muidne is cúis leo...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Céard é sin? An gceapann tú é?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Ní cheapaim... is beag an baol, dáiríre...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Bhuel, pé daoine a bhí ina gcónaí anseo, bhí siad ag déanamh turgnamh i gcomhair titim isteach an diminsin a sheachaint, dar liom.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Léireodh an méid sin staid na n-imeall...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Féach, seans gurb é sin is cúis leis an gcur isteach, nach ea?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Ní fheadar cá bhfuil na daoine a bhí ina gcónaí anseo?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Ní chreidim gur trí sheans a tarraingíodh an teiliompróir i dtreo an diminsin úd...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Tá rud éigin anseo. Ceapaim gurb é is cúis leis an gcur isteach atá ag cur cosc imeachta orainn.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Tá áthas orm go bhfuil Verdigris ceart go leor.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Beidh sé i bhfad Éireann níos fusa éalú ón áit seo anois agus muid in ann an long a dheisiú!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Á, fuair tú an Dochtúir Victoria? Ar fheabhas!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Tá go leor ceisteanna agam uirthi!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Dúirt Vermilion go raibh sé sáinnithe i dtollán de shaghas éigin?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Díreach é, lean sé ar aghaidh agus ar aghaidh...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Suimiúil... meas tú cén fáth gur tógadh é?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Tá sé ar fheabhas le bheith ar ais!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tá a lán oibre le déanamh agam...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Tá a fhios agam go bhfuil baol ag baint le fanacht anseo agus an diminsean ag titim isteach air féin...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ach is annamh a fhaightear áit chomh suimiúil seo!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"B&apos;fhéidir go bhfaighimis réiteach ár bhfadhbanna anseo?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"A Chaptaein, bhí sé ar intinn agam é seo a thabhairt duit...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"A Ollaimh! Cá bhfuair tú é seo?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Ó, bhí sé sa stáisiún spáis sin.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Is mór an trua nach bhfuil an Dochtúir Victoria anseo, is breá léi bheith staidéar a dhéanamh ar a leithéid.\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"An bhfuil cliú ar bith agat céard a dhéanann sé?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Níl! Ach táim ag glacadh leamh fuinnimh ait uaidh...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...mar sin, bhain mé úsáid as scanóir na loinge chun tuilleadh dóibh a aimsiú!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...ach ná baineadh sé d&apos;aire ó bheith ar thóir Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Tá súil agam go bhfuil sí ceart go leor...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ní féidir liom tuilleadh dóibh a mhothú i ngar dúinn, áfach.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"B&apos;fhéidir go bhfuair tú iad uile?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Fáilte ar ais!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Cogar, cá bhfuil an Captaen Virideach?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"...Heileo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"An bhfuil duine ar bith ann?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GINEADÓIR COBHSAÍOCHTA DIMINSIN *\n\n          [ Ar Giniúint ]\n         Cobhsaíocht is Mó\n\n            [ Stádas ]\n              Ar Líne\n\nRÉIDH _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Á! Ní foláir nó is é seo is cúis leis an gcur isteach!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"An féidir liom é a mhúchadh?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"RABHADH: Má mhúchtar an Gineadóir Cobhsaíochta Diminsin, seans go dtitfidh an diminsean isteach air féin. An bhfuil tú cinnte go bhfuil a mhúchadh uait?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Tá!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"I ndáiríre! Tá seans ann go dtitfidh an diminsean seo isteach air féin. Smaoinigh air seo ar feadh soicind!\n\nAn bhfuil tú cinnte go bhfuil tú ag iarraidh é seo a dhéanamh?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Tá!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= RABHADH =-\n\nGINEADÓIR COBHSAÍOCHTA DIMINSIN AS FEIDHM\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Mo léan...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Soicind ar bith anois...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Heileo!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"a Chaptaein!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"a Chaptaein!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"a Chaptaein!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"a Chaptaein!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"a Chaptaein!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Tá tú ceart go leor!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Bhí a fhios agam go mbeifeá togha!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Bhí an-imní orainn nuair nár tháinig tú ar ais...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ach nuair a mhúch tú foinse an chur isteach ...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...bhí muid in ann thú a fháil le scanóir na loinge...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...agus thú a theiliompar ar ais.\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Bhí an t-ádh orainn!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Go raibh maith agaibh!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...is cosúil go bhfuil an diminsean seo ag dul as cothrom, díreach ar nós ár gcinn féin.\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...is féidir linn fanacht agus beagáinín níos mó taiscéalaíochta a dhéanamh, ach...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"... titfidh sé isteach air féin sa deireadh.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Níl mé cinnte cé chomh fada is a bheidh muid in ann fanacht. Ach tá an long deisithe agus mar sin...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...chomh luath is a bheas muid réidh, is féidir linn dul abhaile!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Céard atá de dhíth ort anois, a Chaptaein?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Faighimis caoi ar an diminsean seo a shábháil!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"Agus caoi ar ár gceannsa a shábháil chomh maith!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Tá an freagra ann, in áit éigin.\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Ar aghaidh linn!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Ar fheabhas! Fuair tú gach ceann díobh!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"I ndáiríre? Go hiontach!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Cuirfidh mé cúpla tástáil ar siúl chun fáil amach cad é an fheidhm a bhaineann leo...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Níor thaitin sin liom...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Rithimis!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Monuar!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Ná habair!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Fan! Stop sé!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"An é seo an áit a raibh muid ag coinneáil na rudaí lasracha úd? Céard a tharla?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Bhíomar ag súgradh leo, agus...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...phléasc siad go tobann!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Féach ar an rud a chruthaigh siad! An teiliompróir é sin?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Ceapaim gurb ea ach...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Ní fhaca mé a leithéid de theiliompróir riamh...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Ba chóir dúinn é seo a fhiosrú!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Céard é do thuairim, a Chaptaein?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Ar cheart dúinn é a leanúint?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Ar aghaidh linn!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Mo léan! Tá muid sáinnithe!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"A mhaighdean...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Is ea, anois... conas a éalóimid?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"LE CHÉILE LINN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Nó, tá a fhios agaibh... d&apos;fhéadfaimis teileapórtáil ar ais go dtí an long...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"M&apos;anam! Céard é seo?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Is cosúil gur saotharlann eile í.\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Breathnóidh muid thart!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Féach ar an méid taighde! Cúnamh an-mhór a bheas ann!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Ní fheadar cad ina thaobh ar thréig siad an diminsean seo? Bhí réiteach na faidhbe beagnach faighte acu...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"B&apos;fhéidir gur féidir linn é a dheisiú ar a son? B&apos;fhéidir go dtiocfadh siad ar ais?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Tá an tsaotharlann seo thar cionn! Is léir gur thuig na heolaithe a d&apos;oibrigh anseo i bhfad níos mó i dtaobh teicneolaíocht fhreangtha ná a thuigimid féin.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"A Chaptaein! An bhfaca tú é seo?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Ag cur a gcuid taighde lenar gcuidse, ba cheart go mbeidh muid in ann ár ndiminseasn a shábháil.\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Tá muid sábháilte!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Féach ar a bhfuair mé!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Tá sé deacair go leor, ní mhairim ach 10 soicind nó mar sin...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JÚCBHOSCA =-\n\nBeidh na hamhráin á gcasadh go dtí go n-imeoidh tú as an long.\n\nBailigh ornáidí le hamhráin nua a dhíghlasáil!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"AN CHÉAD DÍGHLASÁIL EILE\n5 ornáid\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n8 n-ornáid\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"An CHÉAD DÍGHLASÁIL EILE:\n10 n-ornáid\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n12 ornáid\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n14 ornáid\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n16 ornáid\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n18 n-ornáid\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"AN CHÉAD DÍGHLASÁIL EILE:\n20 ornáid\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= CUNTAS PEARSANTA =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Is beag duine nach bhfuil aistrithe amach anois. Imeoidh an chuid eile againn i gceann cúpla lá, nuair a bheas an taighde curtha i gcrích.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...titeann gach rud isteach air féin, sa deireadh. Sin mar a bhíonn an chruinne...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Ní mé an é an diminsean polach a chruthaigh muid atá ag cur isteach ar ár gcuid teiliompróirí?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Ní dóigh liom é, is dóigh gur fabht é.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= CUNTAS PEARSANTA =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Há! Ní bhfaighidh aon duine an ceann seo go deo!\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...An lá faoi dheireadh cuireadh an ruaig orm síos an halla ag ciúb ollmhór ar a raibh an focal &quot;FAINIC&quot;.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Téann na bearta slándála seo thar fóir!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Níl aon slí isteach chun mo shaotharlainne pearsanta ach le teiliompróir.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Dhein mé cinnte de go mbeidh sé deacair do dhaoine teacht isteach gan chead.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...is é céad dul chun cinn a dheineamar ná an plána inbhéartaithe a chruthú, rud a chruthaíonn diminsean frithchaite lastall de léaslíne theagmhais áirithe...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...trí athrú beag a dhéanamh ar na gnáthpharaiméadair, bhíomar ábalta ar thollán gan chríoch a chobhsú!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... an chéim dheireanach leis an ngineadóir cobhsaíochta diminsin a chruthú ná lúb aischothaithe a chruthú...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"D&apos;ainneoin ár seacht ndícheall, ní mhairfidh an gineadóir cobhsaíochta diminsin go deo. Is cinnte go dtitfidh sé isteach air féin...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Hea? Níl na comhordanáidí seo sa diminsean seo, fiú.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Cuntas Pearsanta =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... Chuir mé an chuid is mó dár dtaighde i bhfolach. Cá bhfios céard a tharlódh dá mbeadh sé ag daoine contráilte.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Nótaí Taighde =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... tá slí isteach go dtí an t-ionad rialúcháin trí na príomhscagairí atmaisféir go fóill...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... rún chobhsú an diminsin seo ná fórsa cothromaithe a chruthú taobh amuigh de!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Is cosúil nach ann san ach réiteach sealadach, áfach.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Tá mé ag obair ar rud níos buaine, ach is cosúil go mbeidh sé ródhéanach.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?EARRÁID CHOMHRÉIRE\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Anois agus an long deisithe, is féidir linn imeacht am ar bith!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Shocraíomar go léir ar leanúint ar aghaidh ag déanamh taiscéalaíocht ar an diminsean seo, áfach.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Cá bhfios céard a gheobhaidh muid?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= Raidió na Loinge =-\n\n[ Stádas ]\nAg Craoladh\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= RABHADH =-\n\nIs le haghaidh siamsa amháin atá an Super-Gravitron.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Seans go múinfear fios a bhéas don té a gheofar ag baint úsáid as an Super Gravitron le haghaidh oideachais.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nGléas Stiúrtha na Loinge\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Earráid! Earráid! Ní féidir na comhordanáidí toiseacha a scaradh amach! Braitheadh cur isteach éigin!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"... ó, fuair mé é seo cheana féin.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Cuir maolú agus/nó dochloíteacht as feidhm sula dtéann tú isteach sa Super Gravitron.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ga/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/ga/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>gaeilge</nativename>\n\n    <!-- English translation by X -->\n    <credit>Úna-Minh Kavanagh, Seaghán Ó Modhráin, Davis Sandefur</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Brúigh Space nó Z nó V chun roghnú</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Brúigh {button} lena roghnú</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>1</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ga/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"2\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"2\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"2\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"2\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"2\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"3\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"3\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"3\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"3\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"4\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"2\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"2\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"2\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"2\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"2\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"3\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"3\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"3\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"5\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"4\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"2\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"2\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"2\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"2\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"2\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"3\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"3\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"3\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"5\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"4\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"2\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"2\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"2\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"2\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"2\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"3\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"3\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"3\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"5\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"4\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"2\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"2\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"2\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"2\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"2\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"3\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"3\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"3\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"5\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"4\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"2\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"2\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"2\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"2\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"2\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"3\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"3\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"3\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"5\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"4\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"2\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"2\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"2\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"2\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"2\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"3\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"3\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"3\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"5\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"4\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"2\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"2\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"2\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"2\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"2\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"3\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"3\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"3\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"5\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"4\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"2\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"2\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"2\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"2\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"2\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"3\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"3\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"3\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"5\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"4\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"2\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"2\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"2\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"2\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"2\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"3\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"3\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"3\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"5\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"1\"/>\n    <number value=\"102\" form=\"2\"/>\n    <number value=\"103\" form=\"2\"/>\n    <number value=\"104\" form=\"2\"/>\n    <number value=\"105\" form=\"2\"/>\n    <number value=\"106\" form=\"2\"/>\n    <number value=\"107\" form=\"3\"/>\n    <number value=\"108\" form=\"3\"/>\n    <number value=\"109\" form=\"3\"/>\n    <number value=\"110\" form=\"3\"/>\n    <number value=\"111\" form=\"4\"/>\n    <number value=\"112\" form=\"2\"/>\n    <number value=\"113\" form=\"2\"/>\n    <number value=\"114\" form=\"2\"/>\n    <number value=\"115\" form=\"2\"/>\n    <number value=\"116\" form=\"2\"/>\n    <number value=\"117\" form=\"3\"/>\n    <number value=\"118\" form=\"3\"/>\n    <number value=\"119\" form=\"3\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ga/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Turgnamh na hAon Scoilte\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Thiontódh sé do Ghoile\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Gabh mo Leithscéal\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Maith Dom É!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Rascasse\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Lean Ort\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Halla Trasnánach\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Preab, Preab\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Ag Imirt Foosball\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Turgnamh Philadelphia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Bhfuil tú Réidh le Preabadh?\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Slán Sábháilte\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Is Fiú Dul sa Seans\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Turgnamh an Dá Scoilt\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Cumasc\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Corda Deacair\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"In Ísle Brí\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"An Litir G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Ábhar Cigilteach\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Fréamh Chearnach\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Flipper a Thugtar Air\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Fadhb na dTéad Creathach\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Ceann Caoch\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"ÁÁÁÁÁÁ\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Dé-óid\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Tá Boladh Ózóin ann\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Scaoil do Cheann leat\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"D&apos;athraigh Mé m&apos;Intinn, a Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"An Bealach is Fearr\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Teach an Diabhail\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Tá na Spící sa mBealach\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Aimhrialtacht\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"In Aon Léim Amháin\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Cúrsa Neamhchruinn\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Bunoscionn\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Ábhar Dofhaighte\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"An Rince Sábháilteachta\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Tonn Sheasta\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Gineadóir an Fhostaithe\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"In Airde\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Tuirse ort?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"An Ornáid Mhealltach\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Prionsabal Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Lorg Teiliompróra\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"An Túr\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Deargbhuile\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Cumhachtaigh\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"An Bealach Íochtarach\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"An Feall\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"An Cosán Dearg\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Bíodh Misneach agat\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Diabhlaíocht\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Do Dhúshlán!\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Córas Iompair Éireann\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"An Seomra Aontreo\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"An Teorainn Deiridh\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"An Scagaire\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Cuardach Slándála\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Droichead Iompair is Dalaí\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Na Lútálaithe Cearta\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Déan Machnamh\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Lúb V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Leis an Sruth\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Tá an Bóthar Ceart in Ísle Brí\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Tabhair dom V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"An Chabhail Sheachtrach\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Ní Furasta an Rud É a Bheith Glas\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"An tImbhuailteoir Líneach\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"An Rialaí \" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Fáilte Romhat\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Cogaíocht Trinsí\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"B&apos;fhearrde Thú an Bus a Chailleadh\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Leibhéal Críochnaithe!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Níos Éadroime ná an tAer\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Torthaí na Tionsclaíochta\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"An Chuach\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Titim Siar\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Roghnaigh Rian\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Is Glas na Cnoic...\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Sin Mar a Bhíonn\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Ach Caithfidh Mé Thú a Mharú\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Scagaire Aeir\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Tá a Fhios ag Madraí an Bhaile\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Cruacheist\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Bí Sciobtha!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Níl Dada Casta faoi\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"An Fear Crochta\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Sos Glas\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mianach Máineach\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Gairm chun Gnímh\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Snaidhm Gordian\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Drochrogha\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Do Mharú agus d&apos;Athchruthú\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Bís ina Dhá Leath\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Tóg an Piollaire Dearg\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Tranglam Tráchta\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Ar Choimirce na Cinniúna\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"An tUaigneas\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Cruachás\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Píobán Sceite\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Brón\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"Dólás\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Sólás\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Seomraí Síneacha\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Déjà Vu\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Seachbhealach Hipearspáis 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Grá mo Chroí Thú\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Mar is Mian leat\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Gearrchiorcad\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Cathair Ghríobháin\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Gaineamh Súraic\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Tuama an Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabóileach\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Is Fiú Dollar É\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Céard atá faoi?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Spící!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Mar Dhea!\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Tá an Bealach Réitithe Feasta\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Ní íseal ná uasal\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Cathair Ghríobháin gan Bhéal\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"An Geata Donn\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Cluichí Edge\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Saighdiúirí!\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"An Rabhadh\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Seas Síos\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Má Thiteann Tú Suas\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Craoladh na mBréag\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Cuir ort na spéaclaí seo\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Poll Péiste Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Lúbra Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Seachain an Bhearna\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Roc san Aimsir\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Leath na hOibre\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Tá do chuid deora blasta.\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Díghlasáladh an Modh Furasta\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Tosach na Streachailte\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Chun Uaimh na nIaltóg linn!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Thuas Seal agus Thíos Seal\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Marcach na dTonnta Turrainge\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Beidh Fearg Ort\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Grand V Silverstone 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Deisiú Teilivíseán DIY\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Déan Aithris orm\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Tá Sé in Am Dul ar Ragairne!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Cad É an Mhoill atá ort?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"An Seó Voon\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Thíos Seal agus Thuas Seal\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Ná hÉirigh Róchliste!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Veirtige\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Sciorradh san Aimsir\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"An-mhaith\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Teach an Deamhain\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"An ormsa atá an Cúram ar Fad?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Fabht Sealadach...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Anois, Fan i m&apos;Aice...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Péist ón Spás\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Ná hAthshocraigh an V-Choinneáil\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...Ach Glac go Réidh É\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"An Chonair Stéigeach\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Tá an Aeróg ar Fiar\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Ná Bíodh Eagla ort\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Brú an Bhrú\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"An Seomra Oragámaí\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Déan a nDeirim leat a Dhéanamh...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Na V Stooge\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Clviche Ceannais an Chorn Dhomhanda 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...Seachas a nDéanaim Féin\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"An Dúshlán Deiridh\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Seachain do Cheann!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"An Buille Marfach\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Ná Tit Siar\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Spóirt Bhuííí\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Brostaigh Síos an Pasáiste\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"An Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tollán na hEagla\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Teach na Scáthán\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Tá Tú ag Titim Siar\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Deireadh an Cheachta!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ga/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"An Cianspás\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Diminsean VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"An Long\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"An tSaotharlann Rúnda\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"An tSaotharlann\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"An Túr\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"An Freangadh\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"An Stáisiún Spáis\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Lasmuigh de Dhiminsean VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"An Super Gravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Conas a Tháinig Tú Chomh Fada Leis Seo?\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Samhlaigh go bhFuil Spící ann\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"An Fhuinneog Chúil\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"An Fhvinneog Chúil\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Ar Imeall an Uisce\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Ar Imeall an Visce\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"An Lucht Dothruaillithe\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"An Lvcht Dothrvaillithe\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Nuachtscavnán\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Nvachtscavván\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Vvachtscavváv\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vvvchtsvavváv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"Vv vchtvvav vvvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vv Vchtvv av vvvov\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Av Vvacht vv v Vvov\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Av Vuacht av a Vaov\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Av Vuacht av a Vaoi\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"An Nuacht av a Vaoi\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"An Nuacht ag a Naoi\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Vaoi Dhraíocht\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vaoi Vhraíocht\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Vvaoi Vhvaíovvvvt\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"VvvúivhvMvdVúvvvvú\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"VúighvMvdovDhúvvavú\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Vúigh M do Dhúvvavú\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Brúigh M do Dhúnvarú\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Brúigh M do Dhúnmharú\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Gvnsmoke\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Gvnsmove\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Gvnvmovevv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Gunvmove1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Vunsmoke 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Gunsmoke 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Bain súp as na hathchraoltaí seo\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Vin vúp vv va hvthvvltaí veo\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vvn vvp va vavvvtaí ve\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vv vvp vva vvravtvv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv vva vIvvv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Va vIvill\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Na hImill\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Corraigh an Aeróg\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Corvaigh an Veróg\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Cvrvaivv an Vvróg\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Cvvvavvv na Vvvróvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Gvvavv na Vvvvvvvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Gvvatv na Vlavvveava\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Gvata na Vlaivveasa\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Geata na bhFlaitheasa\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ga/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"AG LÓDÁIL... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Cluiche curtha ar sos\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[brúigh chun leanúint ar aghaidh]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Brúigh M chun an cluiche a chiúnú\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Brúigh N chun an ceol a chiúnú\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"LEAGAN &apos;MAKE AND PLAY&apos;\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Leasú MMMMMM suiteáilte]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"imir\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"leibhéil\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"socruithe\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"aistritheoir\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"teidil chreidiúna\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"scoir\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"imirt\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Socruithe Imeartha\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Athraigh na socruithe imeartha.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafaicí\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Grafaicí\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Athraigh na socruithe scáileán.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"fuaim\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Fuaim\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Athraigh na socruithe fuaime agus fuaimriain.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Athraigh na socruithe fuaime.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"lean ar aghaidh\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"lean ar aghaidh ó theiliompróir\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Teileashábháil\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"lean ar aghaidh ó mhearshábháil\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Mearshábháil\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"lean ar aghaidh\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"cluiche nua\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"tosaigh cluiche nua\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"an ~tsaotharlann rúnda\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modhanna imeartha\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"EARRÁID: Ní bhfuarthas leibhéil.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"EARRÁID: Níl tosach ag an leibhéal seo!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"EARRÁID\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"RABHADH\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"díghlasáil modhanna imeartha\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Díghlasáil Modhanna\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Díghlasáil codanna den chluiche is gnách a dhíghlasáil faoi mar a théitear aghaidh.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Anseo is féidir codanna den chluiche a dhíghlasáltar faoi mar a théitear aghaidh de ghnáth a dhíghlasáil ar an toirt ina ionad sin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"díghlasáil júcbhosca na loinge\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"díghlasáil an ~tsaotharlann rúnda\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"rialaitheoir\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Rialaitheoir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Athcheangail na cnaipí agus socraigh an íogaireacht.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"teanga\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Teanga\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Athraigh an teanga.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Ní féidir an teanga a athrú agus an bosca téacs le feiceáil sa chluiche.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"sonraí phríomhchuid an chluiche\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"sonraí na leibhéal saincheaptha\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Scrios Sonraí\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Scrios sonraí sábhála phríomhchuid an chluiche agus na modhanna imeartha atá díghlasáilte.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Scrios sonraí sábhála agus réaltaí críochnaithe na leibhéal saincheaptha.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"An bhfuil tú cinnte? Scriosfaidh sé seo gach sábháil atá ann...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"An bhfuil tú cinnte gur mhaith leat do shonraí sábháilte ar fad a scriosadh?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"An bhfuil tú cinnte gur mhaith leat an mhearshábháil a scriosadh?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"níl! ná scrios aon rud!\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"tá, scrios gach rud\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"tá, scrios í\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"fuaimrian\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Fuaimrian\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Athraigh idir MMMMMM agus PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Fuaimrian reatha: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Fuaimrian reatha: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"lánscáileán\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Lánscáileán\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Modh Lánscáileáin\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modh reatha: LÁNSCÁILEÁN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modh reatha: FUINNEOGACH\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modh scálaithe\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modh scálaithe\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Roghnaigh modh 4:3/modh sínte/modh slánuimhreach.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modh Reatha: SLÁNUIMHIR\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modh Reatha: SÍNTE\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modh Reatha: 4:3\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"an taifeach is gaire\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"An Taifeach is Gaire\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Athraigh méid na fuinneoige chuig an taifeach is giorra.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Caithfidh tú a bheith sa mhodh fuinneoige leis an rogha seo a úsáid.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"scagaire (air/as)\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Scagaire (Air/As)\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Athraigh go dtí an scagaire NN/líneach.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modh reatha: LÍNEACH\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modh reatha: NN\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"cuir an modh analóige i ~b~hfeidhm\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"An Modh Analóige\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Níl dada cearr le do theilifíseán. Ná déan iarracht é a athrú.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"cuir fps thar 30 i ~b~hfeidhm\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"FPS thar 30\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Roghnaigh an ritheann an cluiche ar 30 fps nó níos tapa.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modh reatha: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modh reatha: 30 FPS+\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"VSync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Cuir VSync i bhfeidhm/as feidhm.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modh reatha: VSYNC AS FEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modh reatha: VSYNC I bhFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"airde an cheoil\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Airde an Cheoil\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Athraigh airde an cheoil.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"airde fuaime\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Airde Fuaime\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Athraigh airde na maisíochtaí fuaime.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Creidiúintí\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"Is é a chruthaigh an cluiche ná\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"sa chluiche tá ceol le\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Ainmneacha seomraí le\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Leagan C++ le\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Tástáil Beta le\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Radharc Deireanach le\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Cruthaithe ag\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Ceol le\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Ainmneacha Seomraí le\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Pórtáil C++ le\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Pátrúin\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Tacaíonn na patrúin seo a leanas VVVVVV:\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"agus le\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"agus le\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Cuiditheoirí GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Le cuidiú ar GitHub ó\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"agus buíochas...\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"leatsa!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Is de bharr do chuid tacaíochta is féidir liomsa leanúint ar aghaidh ag déanamh na gcluichí atá uaim.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Go raibh maith agat!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Ádh mór!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Ní féidir leat sábháil a dhéanamh sa mhodh seo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Cuir preabradhairc i bhfeidhm/as feidhm?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"cuir preabradhairc as feidhm\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"cuir preabradhairc i ~b~hfeidhm\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"íogaireacht\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"An Íogaireacht\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Athraigh íogaireacht an mhaide gluaiseachta\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Íseal\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Meánach\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Ard\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"ceangail &apos;tiontaigh&apos;\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Ceangail &apos;tiontaigh&apos;\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"ceangail &apos;enter&apos;\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Ceangail &apos;enter&apos;\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"ceangail &apos;roghchlár&apos;\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Ceangail &apos;roghchlár&apos;\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"ceangail &apos;atosaigh&apos;\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Ceangail &apos;atosaigh&apos;\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"ceangail &apos;idirghníomhaigh&apos;\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Idirghníomhaigh\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Tiontaigh: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Enter: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Roghchlár: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Atosaigh: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Idirghníomhaigh: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Brúigh cnaipe...|(nó brúigh ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Brúigh {button} arís le deimhniú go gceanglófar é leis an ngníomh seo\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Brúigh {button} arís le deimhniú go mbainfear an ceangal idir é agus an gníomh seo\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Is é atá ceangailte le &quot;Idirghníomhaigh&quot; faoi láthair ná Iontráil! Féach na socruithe sciuirde.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"EARRÁID: Níl na comhaid le fáil.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Fillteán teangacha:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Fillteán teangacha an stóir:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"socruithe aistrithe\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Socruithe aistrithe\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Roghanna a chuideodh le haistritheoirí agus le forbróirí.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"coinneáil\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Coinneáil\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"oscail an fillteán teangacha\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sioncronaigh na comhaid teanga uile tar éis teaghráin nua a chur leo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"aistrigh ainmneacha seomraí\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Aistrigh ainmneacha\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Cuir modh aistrithe ainmneacha seomraí i bhfeidhm chun na seomraí a athrú. Brúigh I i gcomhair &apos;dochloíteacht&apos;.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Níl modh aistrithe ainmneacha seomraí i bhfeidhm.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"triail roghchlár\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Triail roghchlár\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Téigh tríd an gcuid is mó de na roghchláir. Ní oibreoidh na roghchláir agus ina ionad sin tabharfaidh na roghanna uile ar aghaidh go dtí an chéad roghchlár eile thú. Brúigh Escape le stop a chur leis.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"triail preabradharc\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Triail Preabradharc\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Taispeáin gach bosca téacs ó cutscenes.xml. Ní scrúdaítear ach cuma bhunúsach gach bosca téacs.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"ón ~ngearrthaisce\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"taiscéal an cluiche\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Taiscéal an cluiche\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Taiscéal na seomraí ar leibhéal ar bith sa chluiche, le hainmneacha na seomraí a fháil le haistriú.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"seiceáil teorainneacha\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"seiceáil na teorainneacha ar fad\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Seiceáil méid\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Aimsigh aistriúcháin atá rófhada.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Ní bhfuarthas aistriúchán rófhada!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Níl aistriúchán rófhada fágtha!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Ní bhíonn an cuardach seo gan locht.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sioncronaigh comhaid teanga\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sioncronaigh\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sioncronaigh\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Cuir na teaghráin nua ó na comhaid teimpléid isteach sna comhaid aistrithe, ag coinneáil na gcinn atá ann cheana féin.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"staitisticí teanga\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"na staitisticí uile\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Staitisticí\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Comhair líon na dteaghrán nach bhfuil aistriúchán díobh sa teanga seo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Comhair líon na dteaghrán nach bhfuil aistriúchán díobh i gcás gach teanga.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Má cuireadh teaghráin nua leis na comhaid teanga teimpléid Béarla, cuirfidh an rud seo iad ar fad i gcomhad aistrithe gach teanga.\nDéan cóip chúltaca, ar eagla na heagla.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sioncronú iomlán EN → Gach Teanga:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Ní shioncronaítear:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"ardsocruithe\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Ardsocruithe\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Na socruithe imeartha eile.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"sos uathoibríoch\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Sos Uathoibríoch\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Roghnaigh an gcuirfear an cluiche ar sos agus an fhuinneog as fócas.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Cuirfear an cluiche ar sos agus an fhuinneog as fócas\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Ní chuirfear an cluiche ar sos agus an fhuinneog as fócas\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"sos fuaime\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Sos Fuaime\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Roghnaigh an gcuirfear an fhuaim ar sos agus an fhuinneog as fócas.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Ní chuirfear an fhuaim ar sos agus an fhuinneog as fócas.\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Cuirfear an fhuaim ar sos agus an fhuinneog as fócas.\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"cuir an t-amadóir i ~b~hfeidhm\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"An tAmadóir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Cuir an t-amadóir i bhfeidhm/as feidhm taobh amuigh de na trialacha ama\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Tá an tAmadóir I bhFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Tá an tAmadóir AS FEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprideanna i ~mbéarla\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprideanna i mBéarla\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Taispeáin na sprideanna i mBéarla pé teanga atá i bhfeidhm\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Cuirfear Gaeilge ar na sprideanna\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Ní chuirfear ach Béarla ar na sprideanna\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"cnaipe idirghníomhaithe\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Idirghníomhú\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"An mbeidh tú ag úsáid E nó ENTER le hidirghníomhú leis na noda?\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TÁB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"GNÍOMHAIGH\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Cnaipe Idirghníomhaithe: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"scáileán lódála bréagach\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Lódáil Bhréagach\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"An mbeidh an scáileán lódála bréagach ann agus an cluiche á lainseáil?\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"NÍ BHEIDH an scáileán lódála bréagach ann.\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"BEIDH an scáileán lódála bréagach ann.\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"cúlra ainmneacha na seomraí\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Cúlra na Seomraí\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Beidh tú in ann a fheiceáil céard atá taobh thiar den ainm ag bun an scáileáin.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Cúlra Ainmneacha na Seomraí: TRÉSHOILSEACH\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Cúlra Ainmneacha na Seomraí: TEIMHNEACH\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"ceadaigh &apos;sábháil seicphointí&apos;\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Sábháil seicphointí\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Roghnaigh an sábhálfar seicphointí an chluiche \" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Tá sábháil seicphointí AS FEIDHM\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Tá sábháil seicphointí I bhFEIDHM\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"socruithe sciuirde\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Socruithe Sciuirde\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Socruithe breise a bhaineann le sciuirdeanna.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modh glitchrunner\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modh Glitchrunner\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Cuir tuislí a bhí i seanleaganacha den chluiche i bhfeidhm arís.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Níl Modh Glitchrunner I BHFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modh Glitchrunner: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Roghnaigh leagan den mhodh glitchrunner thíos:\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"gan ceann ar bith\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"moill ionchuir\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Moill Ionchuir\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Cuir an mhoill ionchuir fráma amháin a bhí i seanleaganacha den chluiche i bhfeidhm.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Tá moill ionchuir I bhFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Tá moill ionchuir AS FEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"inrochtaineacht\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Inrochtaineacht\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Cuir maisíochtaí scaileáin, maolú nó dochloíteacht i/as (bh)feidhm.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"cúlraí beo\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Cúlraí\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Cuir na cúlraí beo i/as (bh)feidhm sna roghchláir agus sa chluiche.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Cúlraí: I bhFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Cúlraí: AS FEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"maisíochtaí scáileáin\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Maisíochtaí\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Cuir croití agus splancacha i/as (bh)feidhm ar an scáileán.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Maisíochtaí Scáileáin: I bhFEIDHM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Maisíochtaí Scáileáin: AS FEIDHM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"imlíne téacs\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Imlíne Téacs\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Cuir an imlíne téacs i/as (bh)feidhm\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Imlíne téacs: I bhFEIDHM\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Imlíne téacs: AS FEIDHM\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"dochloíteacht\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Dochloíteacht\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Imir an cluiche gan bhás.\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Dochloíteacht: I bhFEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Dochloíteacht: AS FEIDHM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"An bhfuil tú cinnte go bhfuil tú ag iarraidh dochloíteacht a chur i bhfeidhm?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"níl, fill ar na socruithe\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"tá, cuir i ~b~hfeidhm í\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"maolú\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Maolú\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Luas an Chluiche\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Ísligh luas an chluiche.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Roghnaigh luas an chluiche thíos.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Tá gnáthluas cluiche i bhfeidhm.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Luas an chluiche: 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Luas an chluiche: 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Luas an chluiche: 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"gnáthluas\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"luas 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"luas 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"luas 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"imir idirlinn 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"imir idirlinn 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Cé leis a bhfuil tú ag iarraidh imirt ar an leibhéal seo?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"trialacha ama\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Trialacha Ama\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Imir leibhéal ar bith sa chluiche mar thriail ama.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Níl na Trialacha Ama ar fáil agus maolú nó dochloíteacht i bhfeidhm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"díghlasáil na trialacha ama\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Díghlasáil Iad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Is féidir gach triail ama a dhíghlasáil ina haonar.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"na ~hidirlinnte\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Na hIdirlinnte\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Athimir na leibhéil idirlinne.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"díghlasáil na leibhéil idirlinne\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"LE DÍGHLASÁIL: Críochnaigh na leibhéil idirlinne sa chluiche.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"an modh gan bhás\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"An Modh gan Bhás\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Imir an cluiche ar fad gan bás a fháil.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Ní féidir imirt sa Mhodh gan Bhás agus maolú nó dochloíteacht i bhfeidhm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"díghlasáil an modh gan bhás\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"LE DÍGHLASÁIL: Faigh céim S nó níos fearr i gceithre cinn de na trialacha ama\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"an modh tiontaithe\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"An Modh Tiontaithe\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Tiontaigh an cluiche go ceartingearach.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Tiontaigh an cluiche go ceartingearach. Is féidir modhanna eile a bheith i bhfeidhm chomh maith.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"díghlasáil an modh tiontaithe\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"I bhFEIDHM faoi láthair!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"AS FEIDHM faoi láthair!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"LE DÍGHLASÁIL: Críochnaigh an cluiche.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Dochloíteacht i bhfeidhm\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Tá an Modh Glitchrunner {version} i bhfeidhm\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Tá an Modh Tiontaithe i bhfeidhm\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"An bhfuil tú cinnte go bhfuil tú ag iarraidh éirí as an gcluiche?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"CLUICHE THART\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Shroich tú:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Bain triail eile as! Beidh agat!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Go diail!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Comhghairdeas!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Dochreidte!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Dochreidte! Maith thú!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Conas a ráinigh leat é sin a dhéanamh?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"M&apos;anam!\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Tharrtháil tú an criú ar fad!\n\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Bronnadh corn nua ort agus cuireadh sa tsaotharlann rúnda é.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Ornáidí faighte]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Líon Básanna]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Am Caite]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Ornáidí Faighte:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Am Imeartha:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Líon Tiontaithe:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Líon Básanna:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Torthaí\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"AM IMEARTHA:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"LÍON BÁSANNA:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"ORNÁIDÍ LONRACHA:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} as {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} as {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"Ardú Céime!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Céim:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"stáisiún spáis 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Stáisiún Spáis 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"stáisiún spáis 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Stáisiún Spáis 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"an ~tsaotharlann\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"An tSaotharlann\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"an túr\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"An Túr\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"an freangadh\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"An Freangadh\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"an leibhéal deiridh\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"An Leibhéal Deiridh\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"sos 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Sos 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"sos 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Sos 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Níor triaileadh fós é.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"LE DÍGHLASÁIL:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Tarrtháil Vialait\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Tarrtháil Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Tarrtháil Vermilion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Tarrtháil Vitellary\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Tarrtháil Verdigris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Críochnaigh an cluiche\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Faigh trí ornáid\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Faigh sé ornáid\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Faigh naoi n-ornáid\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Faigh dhá ornáid déag\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Faigh cúig ornáid déag\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Faigh ocht n-ornáid déag\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"CURIARRACHTAÍ\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"AM\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"ORNÁID\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"SAOLTA\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"AN SPRIOC\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"AM:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"BÁSANNA:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"ORNÁIDÍ\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"FAD SPRICE:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"CÉIM IS FEARR\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"AR AGHAIDH!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Ar aghaidh\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Comhghairdeas!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Nuashonraíodh na comhaid sábhála.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Má tá tú ag iarraidh leanúint ar aghaidh leis an gcluiche, roghnaigh LEAN AR AGHAIDH ón roghchlár imeartha.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Tá Triail Ama nua díghlasáilte agat.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Tá Trialacha Ama nua díghlasáilte agat.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Tá an Modh Gan Bhás díghlasáilte agat.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Tá an Modh Tiontaithe díghlasáilte agat.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Tá na leibhéil idirlinne díghlasáilte agat.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"imir leibhéal\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"eagarthóir leibhéal\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"oscail fillteán na leibhéal\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"nocht cosán fhillteán na leibhéal\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"siar\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"fill ar liosta na leibhéal\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"ná nocht é\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"nocht an cosán\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"fill ar an roghchlár imeartha\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"triail arís é\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"CGL\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"an chéad leathanach eile\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"an leathanach roimhe seo\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"an chéad leathanach\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"an leathanach deireanach\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"ciúnaigh\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"lean ar aghaidh ó shábháil\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"tosaigh ón tosach\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"scrios sábháil\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"ar ais go leibhéil\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Ní féidir an t-eagarthóir leibhéal a úsáid ar an Steam Deck toisc go bhfuil méarchlár agus luch ag teastáil.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Ní féidir an t-eagarthóir leibhéal a úsáid ar an ngléas seo toisc go bhfuil méarchlár agus luch ag teastáil.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Le leibhéil nua a shuiteáil, cuir na comhaid .vvvvvv i bhfillteán na leibhéal.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"An bhfuil tú cinnte go bhfuil tú ag iarraidh cosán fhillteán na leibhéal a thaispeáint? Seans go nochtfar eolas príobháideach má tá tú ag craoladh.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Sosán fhillteán na leibhéal:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Brúigh {button} le Tosú ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"GNÍOMHAIGH = spásbharra, Z nó V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Brúigh {button} le filleadh]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Brúigh {button} le dul ar aghaidh -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"{button} le dul ar aghaidh\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Brúigh {button} chun leanúint ort]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Brúigh {button} le reo]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"An tAchar Reatha\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"An tAchar is Fearr\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"An Chéad Chorn Eile ag 5 soicind\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"An Chéad Chorn Eile ag 10 soicind\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"An Chéad Chorn Eile ag 15 soicind\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"An Chéad Chorn Eile ag 20 soicind\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"An Chéad Chorn Eile ag 30 soicind\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"An Chéad Chorn Eile ag nóiméad amháin\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Gach Corn Faighte Agat!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Curiarracht Nua!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Corn Nua!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Brúigh {button} le stopadh]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"AN SCÓR IS AIRDE AR AN SUPER GRAVITRON\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"LONG\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"CRIÚ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STAIT\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"SÁBHÁIL\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ GLAC SOS ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SCOIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"GAN CHOMHARTHA\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Brúigh {button} le teileapórtáil chun na loinge.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Ar iarraidh...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ar iarraidh...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ar iarraidh...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Tarrtháilte!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Tarrtháilte!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(tusa atá ann)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Ní Féidir Sábháil agus an Leibhéal á Athimirt\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Ní Féidir Sábháil agus an Modh Gan Bhás i bhFeidhm\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Cén chaoi ar tháinig tusa anseo?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Ní Féidir Sábháil sa tSaotharlann Rúnda\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"EARRÁID: Theip ar an gcluiche a shábháil!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"EARRÁID: Theip ar an gcomhad socruithe a shábháil!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Sábháladh an cluiche!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Brúigh {button} le sábháil]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"[Sábháiltear an cluiche ag gach teiliompróir]\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"An tSábháil Dheireanach:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"An bhfuil tú ag iarraidh filleadh ar an bpríomh-roghchlár?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"An bhfuil tú ag iarraidh éirí as? Caillfear dul ar aghaidh gan sábháil.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"An bhfuil tú ag iarraidh filleadh ar an tsaotharlann rúnda?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"níl, coinnigh leis\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NÍL, COINNIGH LEIS ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"tá, fill ar an roghchlár\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ TÁ, FILL AR AN ROGHCHLÁR ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"tá, fill air\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ TÁ, FILL AIR ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"níl, fill air\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"tá, scoir\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"fill ar an ~gcluiche\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"scoir\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Brúigh Clé/Deas le Teiliompróir a roghnú\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Brúigh {button} le Teileapórtáil\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Brúigh {button} le teileapórtáil -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Brúigh {button} le pléascadh\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Brúigh {button} le caint le Violet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Brúigh {button} le caint le Vitellary\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Brúigh {button} le caint le Vermilion\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Brúigh {button} le caint le Verdigris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Brúigh {button} le caint le Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Brúigh {button} le teirminéal a úsáid\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Brúigh {button} le teirminéil a úsáid\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Brúigh {button} le hidirghníomhú\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Brúigh {button} le léim ar aghaidh -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Socruithe Mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"cuir scripteanna in eagar\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"athraigh ceol\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"rian an imreora\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Tá rian an imreora AS FEIDHM\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Tá rian an imreora I bhFEIDHM\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"lódáil leibhéal\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"sábháil leibhéal\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"scoir\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"athraigh ainm\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"athraigh údar\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"athraigh cur síos\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"athraigh suíomh idirlín\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"athraigh an cló\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Cló an Leibhéil\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Roghnaigh an teanga inar scríobhadh an leibhéal seo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Cló:\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Ceol an Mhapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Ceol mapa reatha:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Gan cheol sa chúlra\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: rud éigin eile?\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"an chéad amhrán eile\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"an t-amhrán roimhe seo\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"siar\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Sábháil sula n-imeoidh tú?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sábháil agus imigh\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"imigh gan sábháil.\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"fill ar an eagarthóir\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Leibhéal gan Teideal\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Anaithnid\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Tíl:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"BOSCA SCRIPTE: Cliceáil ar an gcéad choirnéal\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"BOSCA SCRIPT: Cliceáil ar an gcoirnéal deireanach\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"TEORAINN NA NAIMHDE: Cliceáil ar an gcéad choirnéal\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"TEORAINN NA NAIMHDE: Cliceáil ar an gcoirnéal deireanach\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"TEORAINN NA nARDÁN: Cliceáil ar an gcéad choirnéal\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"TEORAINN NA nARDÁN: Cliceáil ar an gcoirnéal deireanach\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Cliceáil ar an gcéad choirnéal\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Cliceáil ar an gcoirneál deireanach\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EAGARTHÓIR SCRIPTE VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"BRÚIGH ESC CHUN FILLEADH\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NÍ bhFUARTHAS IDEANNA SCRIPTE\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CRUTHAIGH SCRIPT LEIS AN TEIRMINÉAL NÓ LE hUIRLIS AN BHOSCA SCRIPTE\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT REATHA: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Cléchliceáil le teiliompróir a leagan\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Deaschliceáil le cealú\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Athraíonn {button1} agus {button2} an uirlis\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Ballaí\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Cúlra\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Spící\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Ornáidí\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Seicphointí\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Ardáin Neamhbhuana\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Crios Iompair\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Ardáin Shiúlacha\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Naimhde\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Línte Imtharraingthe\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Téacs\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Teirminéil\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Boscaí Scripte\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Teiliompróir\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Línte Freangtha\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Loingseoirí\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Áit Tosaithe\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"TOSACH\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Athraigh na Tíleanna\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Athraigh an Dath\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Athraigh na Naimhde\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Teorainn na Naimhde\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Teorainn na nArdán\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Athlódáil Acmhainní\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: An Modh Díreach\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Athraigh an Freangadh\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Athraigh an tAinm\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Sábháil\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Lódáil\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Iontráil ainm an chomhaid mapa a shábhálfar:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Iontráil ainm an chomhaid mapa a osclófar:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Iontráil ainm nua don seomra:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Iontráil comhordanáidí an tseomra (x,y):\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Iontráil ainm na scripte:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Iontráil téacs an tseomra:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Stáisiún Spáis\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Taobh Amuigh\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Saotharlann\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"An Freangadh\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Long\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Ag baint úsáid as tíleanna {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Athraíodh Dath na dTíleanna\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Athraíodh Cineál Naimhde\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Luas na n-ardán {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Luas na naimhde {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Athlódáladh acmhainní\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"EARRÁID: Formáid Neamhbhailí\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa lódáilte: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa sábháilte: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"EARRÁID: Níor lódáladh an leibhéal\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"EARRÁID: Níor sábháladh an leibhéal!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Méid an mhapa [(width}, {height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Tá an Modh Díreach as Feidhm\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Tá an Modh Díreach i bhFeidhm\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"EARRÁID: Caithfidh na línte freangtha a bheith ar theorainn an tseomra\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Freangann an seomra an t-imreoir i ngach treo\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Freangann an seomra an t-imreoir ar mhodh cothrománach\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Freangann an seomra an t-imreoir ar mhodh ceartingearach\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Tá freangadh an tseomra as feidhm\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"EARRÁID: Níl seicphointe ann chun saolaithe\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"EARRÁID: Ní féidir ach 100 ornáid a bheith ann ar a mhéad\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"EARRÁID: Ní féidir ach 100 loingseoir a bheith ann ar mhéad\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Chuirfí an t-imreoir ar ais go dtí an príomh-roghchlár.\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Leibhéal críochnaithe\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Thaispeánfaí na creidiúintí\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Triail ama críochnaithe\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Leibhéal Slánaithe\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Cluiche Slánaithe!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Tharrtháil tú duine den chriú!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Tarrtháladh an Criú ar Fad!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Tarrtháladh an criú ar fad!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Sábháladh an Cluiche\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Brúigh na saigheadeochracha nó WASD le bogadh\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Brúigh an cnaipe clé/deas le bogadh\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Brúigh {button} le tiontú\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Brúigh {button} le breathnú ar an mapa agus le sábháil\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Más fearr leat, is féidir leat SUAS nó SÍOS a bhrú le tiontú seachas GNÍOMHAIGH.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Tá cabhair uainn! An bhfuil aon duine in ann an teachtaireacht seo a chloisteáil?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"A Verdigris? An bhfuil tú ann? An bhfuil tú ceart go leor?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Tá cabhair uainn! Chraiseáil muid agus tá cúnamh uainn!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Heileo? An bhfuil aon duine ann?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Seo an Dochtúir Violet ón D.S.S Souleye! Freagraígí más é bhur dtoil é!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Más é bhur dtoil é... a dhaoine?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Go raibh sibh slán, a chairde...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Comhghairdeas!\n\nFuair tú ornáid lonrach!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Comhghairdeas!\n\nFuair tú loingseoir a bhí ar strae!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Comhghairdeas!\n\nFuair tú an tsaotharlann rúnda!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Tá an tsaotharlann rúnda scartha ón gcuid eile den chluiche. Is féidir filleadh uirthi trí SAOTHARLANN RÚNDA a roghnú ar an roghchlár imeartha.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Virideach\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Vialait\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Leis\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"an gCaptaen Virideach\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"agus an Dochtúir Vialait\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"agus an Ollamh Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"agus an Oifigeach Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"agus an Ceannaire Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"agus an Dochtúir Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an urlár, déanfaidh Vitellary iarracht siúl chugat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an urlár, déanfaidh Vermilion iarracht siúl chugat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an urlár, déanfaidh Verdigris iarracht siúl chugat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an urlár, déanfaidh Victoria iarracht siúl chugat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an urlár, déanfaidh do chomrádaí iarracht siúl chugat.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an tsíleáil, déanfaidh Vitellary iarracht siúl chugat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an tsíleáil, déanfaidh Vermilion iarracht siúl chugat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an tsíleáil, déanfaidh Verdigris iarracht siúl chugat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an tsíleáil, déanfaidh Victoria iarracht siúl chugat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Agus tú i do sheasamh ar an tsíleáil, déanfaidh do chomrádaí iarracht siúl chugat.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an úrlár, stopfaidh Vitellary agus fanfaidh sé leat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an úrlár, stopfaidh Vermilion agus fanfaidh sé leat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an úrlár, stopfaidh Verdigris agus fanfaidh sé leat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an úrlár, stopfaidh Victoria agus fanfaidh sí leat.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an úrlár, stopfaidh an loingseoir agus fanfaidh sé leat.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an tsíleáil, stopfaidh Vitellary agus fanfaidh sé leat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an tsíleáil, stopfaidh Vermilion agus fanfaidh sé leat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an tsíleáil, stopfaidh Verdigris agus fanfaidh sé leat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an tsíleáil, stopfaidh Victoria agus fanfaidh sí leat.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Nuair NACH mbeidh tú i do sheasamh ar an tsíleáil, stopfaidh an loingseoir agus fanfaidh sé leat.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Ní féidir leat bogadh ar aghaidh go dtí an chéad seomra eile go dtí go mbeidh sé trasna slán sábháilte.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Ní féidir leat bogadh ar aghaidh go dtí an chéad seomra eile go dtí go mbeidh sí sábháilte thall.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Ní féidir leat bogadh ar aghaidh go dtí an chéad seomra eile go dtí go mbeidh sé trasna slán sábháilte.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Mair ar feadh:\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 soicind!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Go raibh maith agat\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"as imirt!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR STÁISIÚN SPÁIS 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR AN tSAOTHARLANN\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR AN TÚR\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR STÁISIÚN SPÁIS 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR AN bhFREANGADH\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"MÁISTREACHT FAIGHTE AR AN LEIBHÉAL DEIRIDH\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Bain Rang V amach sa Triail Ama seo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"CLUICHE CRÍOCHNAITHE\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Críochnaigh an cluiche\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODH TIONTAITHE CRÍOCHNAITHE\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Críochnaigh an cluiche agus an modh tiontaithe i bhfeidhm\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Buaigh agus bás faighte agat 49 uair ar a mhéad\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Buaigh agus bás faighte agat 99 uair ar a mhéad\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Buaigh agus bás faighte agat 249 uair ar a mhéad\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Buaigh agus bás faighte agat 499 uair ar a mhéad\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Mair 5 soicind ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Mair 10 soicind ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Mair 15 soicind ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Mair 20 soicind ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Mair 30 soicind ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Mair nóiméad ar an Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"TIARNA NA CRUINNE\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Críochnaigh an cluiche agus an modh gan bhás i bhfeidhm\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Tharla earráid, ach níl teachtaireacht earráide ar leith a bhaineann léi.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Theip ar {path} a ghléasadh: níl an fillteán ann\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Ní bhfuarthas leibhéal {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Tharla earráid le parsáil {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Níl toisí {filename} ina n-iolraithe cruinne de {width} agus {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"EARRÁID: Theip ar shonraí a chur san fhillteán teanga! Déan cinnte nach bhfuil fillteán darb ainm &quot;lang&quot; in aice leis na gnáthshábhálacha.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Logánú\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Bainisteoir an Tionscadail Logánaithe\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Aistriúcháin le\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Aistritheoirí\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Cló Pan-Eorpach le\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Clónna le\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Clónna eile le\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"An Eagarthóireacht agus LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Araibis\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalóinis\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Breatnais\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Gearmáinis\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Spáinnis\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Fraincis\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Gaeilge\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Iodáilis\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Seapáinis\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Cóiréis\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Ollainnis\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polainnis\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portaingéilis na Brasaíle\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portaingéilis na hEorpa\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Rúisis\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Siléisis\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Tuircis\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Úcráinis\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Sínis (Shimplithe)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Sínis (Thraidisiúnta)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Spáinnis (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Spáinnis (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Spáinnis (ARG.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Peirsis\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ga/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Níor tharrtháil tú aon duine den chriú\"/>\n        <translation form=\"1\" translation=\"Tharrtháil tú duine den chriú\"/>\n        <translation form=\"2\" translation=\"Tharrtháil tú {n_crew|wordy} dhuine den chriú\"/>\n        <translation form=\"3\" translation=\"Tharrtháil tú {n_crew|wordy} nduine den chriú\"/>\n        <translation form=\"4\" translation=\"Tharrtháil tú {n_crew|wordy} dhuine den chriú\"/>\n        <translation form=\"5\" translation=\"Tharrtháil tú {n_crew|wordy} duine den chriú\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"agus ní bhfuair aon ornáid.\"/>\n        <translation form=\"1\" translation=\"agus fuair ornáid amháin.\"/>\n        <translation form=\"2\" translation=\"agus fuair {n_trinkets|wordy} ornáid.\"/>\n        <translation form=\"3\" translation=\"agus fuair {n_trinkets|wordy} n-ornáid.\"/>\n        <translation form=\"4\" translation=\"agus fuair {n_trinkets|wordy} ornáid.\"/>\n        <translation form=\"5\" translation=\"agus fuair {n_trinkets|wordy} ornáid.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Agus ní bhfuair tú aon ornáid.\"/>\n        <translation form=\"1\" translation=\"Agus fuair tú ornáid amháin.\"/>\n        <translation form=\"2\" translation=\"Agus fuair tú {n_trinkets|wordy} ornáid.\"/>\n        <translation form=\"3\" translation=\"Agus fuair tú {n_trinkets|wordy} n-ornáid.\"/>\n        <translation form=\"4\" translation=\"Agus fuair tú {n_trinkets|wordy} ornáid.\"/>\n        <translation form=\"5\" translation=\"Agus fuair tú {n_trinkets|wordy} ornáid.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Níl aon duine fós le tarrtháil\"/>\n        <translation form=\"1\" translation=\"Tá duine amháin fós le tarrtháil\"/>\n        <translation form=\"2\" translation=\"Tá {n_crew|wordy} dhuine fós le tarrtháil\"/>\n        <translation form=\"3\" translation=\"Tá {n_crew|wordy} nduine fós le tarrtháil\"/>\n        <translation form=\"4\" translation=\"Tá {n_crew|wordy} dhuine fós le tarrtháil\"/>\n        <translation form=\"5\" translation=\"Tá {n_crew|wordy} duine fós le tarrtháil\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Níl aon duine fós le tarrtháil.\"/>\n        <translation form=\"1\" translation=\"Tá duine fós le tarrtháil.\"/>\n        <translation form=\"2\" translation=\"Tá {n_crew|wordy} dhuine fós le tarrtháil.\"/>\n        <translation form=\"3\" translation=\"Tá {n_crew|wordy} nduine fós le tarrtháil.\"/>\n        <translation form=\"4\" translation=\"Tá {n_crew|wordy} dhuine fós le tarrtháil.\"/>\n        <translation form=\"5\" translation=\"Tá {n_crew|wordy} duine fós le tarrtháil.\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Seomra ba dheacra (gan aon bhás)\"/>\n        <translation form=\"1\" translation=\"Seomra ba dheacra (bás amháin)\"/>\n        <translation form=\"2\" translation=\"Seomra ba dheacra ({n_deaths} bhás)\"/>\n        <translation form=\"3\" translation=\"Seomra ba dheacra ({n_deaths} mbás)\"/>\n        <translation form=\"4\" translation=\"Seomra ba dheacra ({n_deaths} bhás)\"/>\n        <translation form=\"5\" translation=\"Seomra ba dheacra ({n_deaths} bás)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"Aistríodh ainm gach gnáthsheomra\"/>\n        <translation form=\"1\" translation=\"Tá gnáthsheomra amháin ann nár aistríodh a ainm\"/>\n        <translation form=\"2\" translation=\"Tá {n} ghnáthsheomra ann nár aistríodh a n-ainmneacha\"/>\n        <translation form=\"3\" translation=\"Tá {n} ngnáthsheomra ann nár aistríodh a n-ainmneacha\"/>\n        <translation form=\"4\" translation=\"Tá {n} ghnáthsheomra ann nár aistríodh a n-ainmneacha\"/>\n        <translation form=\"5\" translation=\"Tá {n} ghnáthsheomra ann nár aistríodh a n-ainmneacha\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/it/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"È tutto a posto?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"No! Ci sono delle strane interferenze...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Qualcosa non va! Stiamo per schiantarci!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evacuazione!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Abbandonare la nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Ma che diavolo sta succedendo?\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Fiuuu... Che paura!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Beh, se non altro siamo fuggiti tutti, vero?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"C&apos;è nessuno?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Ma... perché la nave ha teletrasportato qui soltanto me?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Spero che gli altri se la siano cavata...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Tutto bene?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Capitano! Sta bene!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Il teletrasporto della nave ha avuto una terribile avaria!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Temo che abbia sballottato tutti chissà dove!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Io sono sulla nave... È danneggiata, ma è ancora tutta intera!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Lei dov&apos;è, Capitano?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"In una specie di stazione spaziale... Sembra molto moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Ci sono delle strane interferenze in questa dimensione...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Le trasmetto subito le coordinate della nave.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Io non posso riportarla qui, ma...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Se trovasse un teletrasporto, potrebbe raggiungermi lei!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Ok! Vedrò di trovarne uno!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Buona fortuna, Capitano!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Continuerò a cercare il resto dell&apos;equipaggio...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Oooh! Chissà cos&apos;è!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Dubito che mi serva, ma meglio portarlo alla nave per studiarlo...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Oh! Un altro di quegli aggeggi luccicanti!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Dubito che mi serva, ma meglio portarlo alla nave per studiarlo...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Un teletrasporto!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Con questo posso tornare alla nave!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Dottoressa... Ha idea di cosa possa aver causato lo schianto?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Qui c&apos;è un qualche bizzarro segnale che interferisce con la nostra strumentazione...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Ha annullato la posizione quantica della nave, facendoci collassare in questa dimensione!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Ma possiamo riparare la nave e andarcene...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Se ritroviamo il resto dell&apos;equipaggio.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Non sappiamo davvero niente di questo posto...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"I nostri amici potrebbero essere ovunque... Smarriti, o in pericolo!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Possono teletrasportarsi qui?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"No, se prima non trovano un modo per comunicare con noi!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Noi non possiamo rilevare il loro segnale e loro non possono raggiungerci senza sapere dove siamo...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"E allora che facciamo?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Li cerchiamo! Esploriamo questa dimensione e proviamo a capire dove sono finiti.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Ok! Da dove cominciamo?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Beh, io sto provando a cercarli con gli scanner della nave!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Non ho trovato loro, ma ho trovato qualcos&apos;altro...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Stando agli scanner, in questi punti ci sono dei pattern energetici molto intensi.\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Sembrano teletrasporti... E quelli sono sempre vicini a qualcosa d&apos;importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"È un buon punto di partenza.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Ok! Andrò a vedere cosa c&apos;è!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Se ha bisogno d&apos;aiuto, io sono qui!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Se ha bisogno d&apos;aiuto, io sono qui!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Non so se mi sento all&apos;altezza del compito, dottoressa.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Da dove comincio?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Ricordi: può premere {b_map} per controllare la sua posizione sulla mappa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Cerchi le zone in cui potrebbe trovarsi il resto dell&apos;equipaggio...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Se si perde, può tornare alla nave da qualsiasi teletrasporto.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"E non si preoccupi! Troveremo tutti!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Andrà tutto per il meglio!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Sta bene, Capitano?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Temo per la sorte di Victoria, dottoressa!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Temo per la sorte di Vitellary, dottoressa!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Temo per la sorte di Verdigris, dottoressa!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Temo per la sorte di Vermilion, dottoressa!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Temo per la sua sorte, dottoressa!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Oh... Beh, non si preoccupi. Vedrà che spunterà fuori!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Ecco, tenga un lecca lecca!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Questo mi sembra un buon posto dove conservare quello che trovo...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria adora studiare le cose interessanti che troviamo nelle nostre avventure!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Questo mi sembra un buon posto dove conservare quegli aggeggi luccicanti.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria adora studiare le cose interessanti che troviamo nelle nostre avventure!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Spero che stia bene...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Capitano! Ero preoccupatissimo!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Capo Verdigris! Che piacere vederla!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Ho provato ad andarmene, ma continuo a tornare al punto di partenza...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Sono qui per teletrasportarla alla nave. Io arrivo da lì.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Gli altri stanno bene? Violet sta...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Sta bene, sì. È già sulla nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Oh! Perfetto. Allora andiamo!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Oh, no, Capitano! Si trova qui anche lei?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Va tutto bene, sono qui per salvarla!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Lasci che le spieghi tutto...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Cosa? Non ho capito niente!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Oh, beh... Non si preoccupi.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Mi segua! Andrà tutto bene!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Sniff... Dice davvero?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Allora ok!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitano!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Ma che sollievo vederla! Temevo di essere l&apos;unico superstite!\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Sta bene! Lo sapevo!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Allora, qual è la situazione?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Capisco. Beh, allora è meglio tornare.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Nella stanza accanto c&apos;è un teletrasporto.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridian! Se l&apos;è cavata anche lei!\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"È bello vedere che sta bene, professore!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"La nave è a posto?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"È molto danneggiata, ma Violet la sta già riparando.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Il suo aiuto ci farebbe molto comodo...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, ma certo!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Quando ci siamo schiantati, l&apos;interferenza in questa dimensione ha impedito alla nave di trovare un teletrasporto!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"E siamo tutti andati a finire in luoghi diversi!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Uhm... Ok, capisco!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Allora torniamo alla nave, forza!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Dopo di lei, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaah!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Capitano! Sta bene?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Sto bene, ma... questa... Questa non è la nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Dove siamo?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaah!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Qualcosa è andato storto... Dobbiamo tornare indietro!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Mi segua! L&apos;aiuterò io!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Mi prometta che non se ne andrà senza di me!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Lo prometto! Non si preoccupi!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Tutto bene laggiù, dottoressa?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Voglio tornare a casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Ma dove siamo? Come siamo arrivati qui?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Secondo Violet, l&apos;interferenza nella dimensione in cui ci siamo schiantati ha causato problemi ai teletrasporti...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Qualcosa dev&apos;essere andato storto...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Ma se troviamo un altro teletrasporto, possiamo comunque tornare alla nave!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Sniff...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Capitano, Capitano! Mi aspetti!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Non mi lasci indietro! Scusi se sono un peso!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Ho paura!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Oh... Non abbia paura, Victoria, ci sono io a proteggerla!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Non usciremo mai da qui, non è vero?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Non... Non lo so...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Non so dove siamo, né come usciremo...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Non ritroveremo più la via di casa!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Suvvia... Non sia così pessimista.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Siamo quasi arrivati, me lo sento!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Deve pur esserci un teletrasporto nei paraggi!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Spero proprio che lei abbia ragione, Capitano...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Capitano! Aveva ragione! Un teletrasporto!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Fiuuu! Per un attimo mi aveva fatto preoccupare, sa? Pensavo che non ne avremmo mai trovato uno.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Eh? Davvero?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Lasci perdere... Ora torniamo alla nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Eh? Ma questa non è la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Capitano! Ma cosa succede?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Non... Non lo so!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Dove siamo?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Oh oh... Bel guaio... Dev&apos;esserci stato un problema col teletrasporto!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ok... Niente panico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Cerchiamo un altro teletrasporto!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Andiamo di qua!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Dopo di lei, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Quindi Violet è tornata sulla nave? Davvero sta bene?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Sta bene! Mi ha aiutato lei a tornare indietro!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Fiuuu! Ero preoccupato per lei.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Capitano, ho un segreto...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Violet mi piace molto!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Ah, davvero?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Mi prometta che non glielo dirà!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Ehilà, ci rivediamo!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Ehi!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Sta bene?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Credo di sì! Spero davvero che riusciremo a tornare alla nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Dicevo di Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Uhm... Sì?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Ha qualche consiglio?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Oh!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Uhm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"L&apos;importante è... essere sé stessi!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Oh.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Grazie, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Allora, pensa che riuscirà a riparare la nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Beh, dipende dal guasto... Ma credo di sì!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Non è difficile, davvero. La struttura del motore a curvatura è molto basilare. Se riusciamo a ripararlo, non avremo problemi a tornare a casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Oh! Bene!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Finalmente! Un teletrasporto!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Iniziavo a temere che non ne avremmo più trovato uno...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Torniamo alla nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Wow! Ma dove siamo?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Qualcosa... non quadra. Dev&apos;essersi guastato il teletrasporto!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Oh, beh... Ce ne occuperemo una volta tornati alla nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Andiamo a esplorare!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Ok!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Mi segua!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Agli ordini, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Mi dica, Viridian... Di preciso, cosa ha causato il nostro incidente?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Oh, non saprei proprio. Una specie di interferenza...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"Roba di scienza, comunque. Non è proprio il mio campo.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Beh, pensa che riusciremo a riparare la nave e tornare a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Certo! Andrà tutto bene!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Ci rivediamo! Tutto bene?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Credo di sì... Ma vorrei davvero tornare alla nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Ce la faremo! Dobbiamo solo trovare un teletrasporto qui attorno!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Siamo arrivati?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Ci stiamo avvicinando, credo...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Speriamo...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Ma lei... ha idea di dove siamo?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Non sembra la stessa dimensione in cui siamo precipitati...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Non saprei... Ma deve pur esserci un teletrasporto qui vicino...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Ci siamo!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Visto? Gliel&apos;avevo detto! Si torna alla nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh! Molto interessante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Capitano! È già stato qui?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Cosa? Dove siamo?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Qualcosa deve aver deviato la trasmissione del teletrasporto! Siamo in un posto nuovo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Dobbiamo trovare un teletrasporto e tornare alla nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Mi segua!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Non la perdo di vista, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Lei ci capisce qualcosa, professore?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Probabilmente questa dimensione è collegata all&apos;interferenza che ci ha fatto precipitare!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Forse qui ne troveremo la causa...\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Oh, wow! Davvero?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Beh, è un&apos;ipotesi. Per poter fare dei veri e propri test, devo prima tornare alla nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oh, e quello cos&apos;era?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Di che parla?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Di... quell&apos;aggeggio con la C! A cosa servirà?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Ehm... Non so proprio come rispondere.\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Credo sia meglio non badarci affatto.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Sarà il caso di portarlo alla nave per studiarlo?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"No, sul serio, meglio non pensarci... Forza, muoviamoci!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Sa, questa dimensione ha qualcosa di molto strano...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ah sì?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Un normale teletrasporto non dovrebbe permetterci di viaggiare tra le dimensioni...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Forse questa non è affatto una dimensione...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"E se fosse una sorta di dimensione polare, creata artificialmente per qualche motivo?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Non vedo l&apos;ora di tornare alla nave. Ho tanti di quei test da effettuare!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Chissà se in questa dimensione c&apos;è altro da esplorare.\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Forse sì... Ma per ora è meglio se ci limitiamo a trovare il resto dell&apos;equipaggio.\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Finalmente!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Torniamo alla nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Oh, no! Di nuovo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Ma dov&apos;è?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Aiuto!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenga duro! La salverò io!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Ma dov&apos;è?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaargh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenga duro! La salverò io!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Ma dov&apos;è?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Wooow!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenga duro! La salverò io!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Ma dov&apos;è?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitano!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Tenga duro! La salverò io!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Mi sta venendo la nausea...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Che giramento di testa...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Che sollievo vedere che sta bene!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Che giramento di testa...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Ancora! Facciamolo ancora!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Che giramento di testa...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"È stato interessante, no?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Che giramento di testa...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Spero che Verdigris stia bene.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Se lei riuscisse a trovarlo, ci sarebbe di enorme aiuto nel riparare la nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Il Capo Verdigris è coraggioso e intelligentissimo!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Sono così felice di rivederla, Capitano!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Victoria sembra felice di essere tornata sulla nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"L&apos;avventura non fa proprio per lei. Le fa venire nostalgia di casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion si è messo in contatto per farci un saluto!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Non vede l&apos;ora di darle una mano a trovare il resto dell&apos;equipaggio!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Non vede l&apos;ora di darle una mano a trovare Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Non vede l&apos;ora di darle una mano a trovare Vitellary!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Non vede l&apos;ora di darle una mano a trovare Verdigris!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Non vede l&apos;ora di darle una mano a trovare Vermilion!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Non vede l&apos;ora di darle una mano a trovare la strada giusta!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Capitano! Ha trovato Verdigris!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Grazie mille!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Che gioia, il prof. Vitellary sta bene!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Mi ha fatto un sacco di domande su questa dimensione.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Si è già tuffato a capofitto nelle sue ricerche!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Dottoressa, quando ci siamo teletrasportati è successa una cosa strana...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Ci siamo persi in un&apos;altra dimensione!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Forse... quella dimensione è collegata all&apos;interferenza che ci ha fatto precipitare...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Vedrò di capirci qualcosa...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Dottoressa, dottoressa! È successo di nuovo!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Il teletrasporto ci ha catapultato in quella strana dimensione...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Uhm, qui sta succedendo qualcosa di bizzarro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se solo riuscissimo a trovare l&apos;origine dell&apos;interferenza!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Dottoressa, quando ci teletrasportiamo alla nave succede sempre una cosa strana...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Veniamo catapultati in un&apos;altra dimensione!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Forse... quella dimensione è collegata all&apos;interferenza che ci ha fatto precipitare...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Uhm, qui sta succedendo qualcosa di bizzarro...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se solo riuscissimo a trovare l&apos;origine dell&apos;interferenza!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Ehi, Capitano! Ora che la fonte dell&apos;interferenza è disattivata, possiamo teletrasportare immediatamente tutti sulla nave, se necessario!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Per tornare sulla nave basterà selezionare la nuova opzione NAVE nel menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Io sono un ingegnere!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Credo di poter rimettere in moto questa nave, ma mi ci vorrà un po&apos;...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Sbaglio o Victoria aveva parlato di un laboratorio? Chissà se ha trovato qualcosa, laggiù...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"È tornato Vermilion! Alé!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Il Professore vuole che gli spieghi molte cose su questa dimensione...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Ma non sappiamo ancora granché.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Finché non scopriamo cosa causa quell&apos;interferenza, siamo bloccati qui.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Per fortuna Violet sta bene!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"L&apos;altra dimensione in cui siamo finiti dev&apos;essere in qualche modo legata a questa...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"L&apos;antenna è rotta! Sarà un incubo da riparare...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Al momento dello schianto, pare che ci siamo materializzati dentro alla dura roccia!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Uhm. Sarà difficile separarsene...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"La nave è sistemata, possiamo andarcene quando volete!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Nessun problema, signore!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Troverò una via d&apos;uscita!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Spero che Victoria stia bene...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Non è un&apos;amante delle sorprese...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Non ho idea di come rimettere in volo questa nave!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Il Capo Verdigris saprebbe cosa fare...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Chissà perché la nave è precipitata qui?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Se solo avessimo il Prof qui con noi! Lui lo scoprirebbe di sicuro!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Che bello essere di nuovo qui!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Non vedo l&apos;ora d&apos;aiutarla a trovare il resto dell&apos;equipaggio!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Proprio come ai vecchi tempi, dico bene Capitano?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"È una gioia riavere Victoria con noi.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Sembra davvero felice di poter tornare al suo laboratorio!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Se non sbaglio, Verdigris sta lavorando all&apos;esterno della nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Ha trovato il prof. Vitellary! Fantastico!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Sistemeremo questa faccenda delle interferenze in quattro e quattr&apos;otto!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Quell&apos;altra dimensione era bella strana, vero?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Chissà perché il teletrasporto ci ha spediti laggiù?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Salve Capitano!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Passare di qua mi pare un filo rischioso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"La aiuto io!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Salve Capitano!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Molto interessante: qui attorno rilevo lo stesso tipo di distorsione di quando sono atterrato!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Dobbiamo essere vicini a un passeggero della nave...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Che dimensione emozionante! Dico bene?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Chissà cosa troveremo?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Ci sono tracce del prof. Vitellary?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Ancora niente, temo...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Spero che stia bene...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Grazie davvero per avermi salvato, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"È un sollievo essere ancora qui!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Quel laboratorio è buio e spaventoso! Non mi piace affatto...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary è tornato! Sapevo che l&apos;avremmo trovato!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Cioè... in realtà temevo davvero di no...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"O che gli sarebbe capitato qualcosa...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"sniff...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Dottoressa Victoria? Sta bene!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Oh, chiedo scusa! Per un attimo ho immaginato il peggio...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Grazie, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Ha trovato Vermilion! Meraviglioso!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Vorrei che non fosse così avventato!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Si caccerà in un mare di guai...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris sta bene! Violet farà salti di gioia!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Sono felice!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Ma ero in pensiero...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Perché il teletrasporto ci ha mandati in quella dimensione da incubo?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Che è successo?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Non lo so, Dottoressa...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Perché?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Salve Capitano!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Vogliamo provare a recuperare gli aggeggi luccicanti rimasti?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Ehi Capitano, c&apos;erano questi al laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"A cosa potrebbero servire?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Mi spiace, non ne ho idea!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Comunque, sembrano importanti...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Forse accadrà qualcosa se li troviamo tutti?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitano! Guardi cosa ho scoperto!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Quegli aggeggi luccicanti emanavano una strana energia!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Perciò l&apos;ho analizzata...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitano! Guardi cosa ho scoperto!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"C&apos;era questo al laboratorio...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Sembrava emanare una strana energia...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Perciò l&apos;ho analizzata...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"E lo scanner della nave ne ha individuati degli altri!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Se riesce, potrebbe valere la pena recuperarli!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Ma non corra rischi inutili, mi raccomando!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"Ma ha già raccolto tutti quelli di questa dimensione, vedo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Oh? Davvero?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Ben fatto davvero! Chissà che fatica!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"E sono collegati. Fanno tutti parte di qualcosa di più grande!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Oh? Davvero?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Già! Rilevo venti variazioni del profilo energetico di base...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Un attimo...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Questo significa che li ha trovati tutti?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Sto scoprendo cose affascinanti, Capitano!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Non abbiamo mai visto una dimensione come questa, Capitano.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"C&apos;è qualcosa di strano qui...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Capitano, ha notato come questa dimensione sembri ripetersi ciclicamente?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Già, è strano...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Pare che questa dimensione sia instabile quanto la nostra!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Spero solo che non sia colpa nostra...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Cosa? Potremmo essere noi i responsabili?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"No no... Sarebbe molto, molto improbabile...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Ipotizzo che chiunque vivesse qui conducesse esperimenti per fermare il collasso della dimensione.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Questo spiegherebbe la ciclicità dei margini...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Ehi, forse è quella la causa delle interferenze?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Chissà dove sono finiti tutti gli abitanti?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Per me non è un caso che il teletrasporto andasse verso quella dimensione...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Laggiù c&apos;è qualcosa. Forse è quello che crea le interferenze che ci bloccano qui...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"È un sollievo che Verdigris stia bene.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Ora che possiamo riparare la nave, sarà molto più facile trovare un modo per andarcene!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ha trovato la Dottoressa Victoria? Ottimo!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Ho un sacco di domande da farle!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion dice che era intrappolata in una sorta di tunnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Già, continuava senza fine...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interessante... Chissà perché l&apos;hanno costruito!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"È un piacere essere di nuovo qui!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Ho tanto di quel lavoro da recuperare...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Suppongo che sia pericoloso attardarsi ora che la dimensione sta collassando..\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"Ma questo posto è straordinariamente interessante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Forse è qui che troveremo la chiave dei nostri problemi?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Capitano! Volevo darle questo...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professore! Dove l&apos;ha trovato?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Oh, si trovava in quella stazione spaziale.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Che disdetta che non ci sia Victoria! Questo genere di ricerca è la sua passione!\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"A cosa potrebbe servire?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Non ne ho idea! Ma emana una strana energia!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"Così ho usato gli scanner della nave per localizzarne altri!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"Ma soccorrere Victoria rimane la prima priorità!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Spero che stia bene...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ma non ne ho trovati altri nei dintorni.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Forse li ha già raccolti tutti?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Sono felice di rivederla!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Uhm, dov&apos;è il Capitano Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"Ehi?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"C&apos;è nessuno?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GENERATORE DIMENSIONALE *\n\n  [ Generazione in corso ]\n     Stabilità massima\n\n         [ Stato ]\n         Operativo\n\nPRONTO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! Allora è questo che causa l&apos;interferenza!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Chissà se posso spegnerlo?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"ATTENZIONE! Disabilitare il generatore dimensionale può causare instabilità! Vuoi davvero continuare?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sì!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Davvero: l&apos;intera dimensione potrebbe collassare! Pensaci su.\n\nVuoi davvero continuare?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sì!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= ATTENZIONE =-\n\nSTABILIZZATORE DIMENSIONALE DISATTIVATO\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh oh...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Dovrebbe apparire da un momento all&apos;altro...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Ehi!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitano!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitano!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitano!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Capitano!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Capitano!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Sta bene!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Me lo sentivo che ce l&apos;avrebbe fatta!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Quando non l&apos;abbiamo rivista, abbiamo temuto il peggio...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"Ma quando ha disattivato la fonte dell&apos;interferenza...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"Siamo riusciti a localizzarla con gli scanner della nave...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"E a teletrasportarla di nuovo a bordo!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Una bella fortuna!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Grazie ragazzi!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Pare che questa dimensione cominci a destabilizzarsi, proprio come la nostra...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Possiamo continuare a esplorarla un po&apos; ma...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"Prima o poi, collasserà del tutto.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Difficile dire quanto tempo ci resta. Ma la nave è riparata, perciò...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"Non appena siamo pronti, possiamo tornare a casa!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"E adesso, Capitano?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Troviamo un modo per salvare questa dimensione!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"E un modo per salvare anche la nostra!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Perché la risposta è là fuori da qualche parte!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Andiamo!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Wow, li ha trovati tutti!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Davvero? Fantastico!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Farò alcune analisi per scoprire a cosa servono...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Quel suono... non mi piace affatto...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Via!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, no!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Di nuovo!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Un attimo, ha smesso!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Allora è qui che tenevano quegli aggeggi luccicanti? Che è successo?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Stavamo giochicchiando un attimo e...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"Sono improvvisamente esplosi!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Ma guarda cos&apos;hanno fatto! È un teletrasporto?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Lo pensavo anch&apos;io ma...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Non ne ho mai visto uno così...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Dovremmo indagare sulla cosa!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Che cosa ne pensa, Capitano?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Guardiamo dove conduce?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Andiamo!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Oh, no! Siamo in trappola!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Oh oh...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Uhm... E ora come ci liberiamo da qui?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"FUSIONE!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Oppure... Potevamo teletrasportarci indietro verso la nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Wow, che cos&apos;è questo?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Si direbbe un altro laboratorio!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Diamo un&apos;occhiata in giro!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Quanti dati di ricerca! Ci saranno di grande aiuto a casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Non capisco perché abbiano abbandonato questa dimensione... Avevano quasi scoperto come ripararla!\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Forse possiamo ripararla per loro? E allora torneranno?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Che laboratorio pazzesco! Questi studiosi conoscevano le tecnologie di teletrasporto molto meglio di noi!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Capitano! Ha visto questo?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Combinando le loro ricerche con le nostre, potremo stabilizzare la nostra dimensione!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Siamo salvi!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Guardi cosa ho trovato qui!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"È bello tosto, non reggo più di dieci secondi...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKEBOX =-\n\nI brani proseguiranno quando lasci la nave.\n\nRaccogli gingilli per sbloccare nuovi brani!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"PROSSIMO SBLOCCO:\n5 gingilli\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"PROSSIMO SBLOCCO:\n8 gingilli\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"PROSSIMO SBLOCCO:\n10 gingilli\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"PROSSIMO SBLOCCO:\n12 gingilli\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"PROSSIMO SBLOCCO:\n14 gingilli\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"PROSSIMO SBLOCCO:\n16 gingilli\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"PROSSIMO SBLOCCO:\n18 gingilli\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"PROSSIMO SBLOCCO:\n20 gingilli\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTRO PERSONALE =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"L&apos;evacuazione della stazione spaziale è quasi completa ormai. Noi pochi rimasti partiremo a giorni, una volta completata la ricerca.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"Tutto crolla, prima o poi. È una legge universale.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Il generatore che abbiamo installato nella dimensione polare interferisce coi nostri teletrasporti?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Ne dubito. Sarà un semplice malfunzionamento.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTRO PERSONALE =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ah! Quello non lo prende nessuno.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"L&apos;altro giorno un cubo gigante con sopra la parola AVOID m&apos;ha inseguito nei corridoi.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Le misure di sicurezza sono sempre più drastiche!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Ormai il solo modo per raggiungere il mio laboratorio privato è con il teletrasporto.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Eventuali intrusi avranno il loro bel daffare per entrarci.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"Il primo passo è stato il piano d&apos;inversione, che ha creato una dimensione specchio oltre l&apos;orizzonte degli eventi...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"È bastato ritoccare un paio dei nostri parametri abituali per stabilizzare un tunnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"Il passo finale per creare uno stabilizzatore dimensionale è stato generare un ciclo di retroazione...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"Per quanto cerchiamo, non potremo mantenere lo stabilizzatore dimensionale in eterno. Il collasso è inevitabile.\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Aspetta... queste coordinate non sono nemmeno in questa dimensione!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Registro personale =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"Ho dovuto rendere inaccessibile la gran parte delle nostre ricerche. Non lasceremo che cadano nelle mani sbagliate...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Appunti di ricerca =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"È ancora possibile accedere al centro di comando attraverso i filtri atmosferici principali...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"Abbiamo scoperto che la chiave per stabilizzare questa dimensione è creare una forza d&apos;equilibrio dall&apos;esterno!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Temo però che sarà solo un espediente temporaneo. Nel migliore dei casi.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Sto lavorando a una soluzione più permanente, ma pare che sarà troppo tardi...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?SYNTAX ERROR\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Ora che la nave è riparata, possiamo partire in qualsiasi momento!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Ma abbiamo tutti deciso di continuare a esplorare questa dimensione.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Chissà cosa troveremo?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIO DI BORDO =-\n\n[ Stato ]\nTrasmissione in corso\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= ATTENZIONE =-\n\nIl Super-Gravitrone è destinato a soli fini d&apos;intrattenimento.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Chiunque verrà sorpreso a usare il Super Gravitrone a fini educativi verrà messo in un angolo con le mani sulla testa.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nComandi di navigazione di bordo\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Errore! Errore! Impossibile isolare le coordinate dimensionali! Interferenza rilevata!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"Oh, questo l&apos;avevo già trovato.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Disattivare invincibilità e/o rallentamento prima di entrare nel Super Gravitrone.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/it/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/it/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>italiano</nativename>\n\n    <!-- English translation by X -->\n    <credit>Di A. Dellepiane, M. Scarabelli, L. Bertolucci e F. Bortolotti</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Premi spazio, Z o V per selezionare</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Premi {button} per selezione</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/it/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"zero\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"uno\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"due\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"tre\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"quattro\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"cinque\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"sei\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"sette\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"otto\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"nove\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"dieci\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"undici\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"dodici\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"tredici\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"quattordici\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"quindici\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"sedici\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"diciassette\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"diciotto\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"diciannove\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"venti\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"ventuno\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"ventidue\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"ventitré\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"ventiquattro\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"venticinque\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"ventisei\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"ventisette\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"ventotto\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"ventinove\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"trenta\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"trentuno\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"trentadue\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"trentatré\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"trentaquattro\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"trentacinque\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"trentasei\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"trentasette\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"trentotto\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"trentanove\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"quaranta\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"quarantuno\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"quarantadue\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"quarantatré\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"quarantaquattro\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"quarantacinque\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"quarantasei\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"quarantasette\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"quarantotto\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"quarantanove\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"cinquanta\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"cinquantuno\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"cinquantadue\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"cinquantatré\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"cinquantaquattro\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"cinquantacinque\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"cinquantasei\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"cinquantasette\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"cinquantotto\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"cinquantanove\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"sessanta\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"sessantuno\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"sessantadue\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"sessantatré\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"sessantaquattro\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"sessantacinque\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"sessantasei\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"sessantasette\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"sessantotto\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"sessantanove\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"settanta\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"settantuno\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"settantadue\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"settantatré\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"settantaquattro\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"settantacinque\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"settantasei\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"settantasette\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"settantotto\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"settantanove\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"ottanta\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"ottantuno\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"ottantadue\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"ottantatré\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"ottantaquattro\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"ottantacinque\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"ottantasei\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"ottantasette\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"ottantotto\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"ottantanove\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"novanta\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"novantuno\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"novantadue\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"novantatré\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"novantaquattro\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"novantacinque\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"novantasei\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"novantasette\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"novantotto\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"novantanove\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"cento\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/it/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Esperimento della fessura singola\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Tieni i piedi per terra\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Mi spiace\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Perdonami!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Pesce scorpione\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Vai avanti\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Corridoio sfalsato\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"A quell&apos;età sono fatti di gomma\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Calciobalilla\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Philadelphia Experiment\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Cogli la palla al balzo\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"È del tutto sicuro\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Coraggio, giovane\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Esperimento della doppia fessura\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Strettoia\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Un accordo difficile\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Fifa blu\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Gravitazione trasversale\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Argomento spinoso\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Radice quadrata\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Lo chiamavano gravità\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problema della corda vibrante\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Vicolo bieco\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Sento odore d&apos;ozono\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Sgombra la tua mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Ho cambiato idea, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Traiettoria perfetta\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Il terzo incomodo\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Striscia chiodata\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Con un solo balzo\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vettore di salto indiretto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Giringiro\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Unottanio purissimo\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Sicurezza innanzitutto\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda statica\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generatore di correlazione\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Vette vertiginose\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Ti senti scarico?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Guardare ma non toccare\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Principio di Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"La scia del trasporto\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"La Torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Vedo rosso\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Energia\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Sottosopra\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"L&apos;apparenza inganna\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Con grande trasporto\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Su col morale\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Macchinazione\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"L&apos;imprudenza paga\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Lasciati trasportare\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Stanza unidirezionale\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Dove nessun uomo è mai giunto prima\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Il filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Scansione di sicurezza\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Doppia piattaforma\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Silenzio assenso\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Fermati e rifletti\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Punto a V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Corrente e controcorrente\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Stretta la foglia, bassa la via\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"La vittoria inizia con V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Scafo esterno\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Verde speranza\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Acceleratore lineare\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Ricetrasmittente\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Benvenuti a bordo\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra di trincea\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"B-B-B-Bus\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Livello completato\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Più leggero dell&apos;aria\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"La soluzione è la diluizione\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Il cuculo\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Retro-marsh\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Scegli una via\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Chi non ruota verde è\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Le cose stanno così\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Peccato che ti debba uccidere\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unità di filtraggio ambientale\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Il famoso segreto\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Enigma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Ragiona alla svelta\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Stanza della prudenza\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"L&apos;Impiccato, ribaltato\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Grotta verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Miniera maniacale\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Chiamata alle armi\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nodo gordiano\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Hai scelto... molto male\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Sdoppiatore assassino\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Spirale bipartita\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Scegli la pillola rossa\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Ingorgo stradale\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Balzo della fede\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Solitudine\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Piattaforma di trivellazione\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Scivolo di scarico\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Tormento\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"eldo\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"opla\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"La stanza cinese\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Chi si rivede\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Superstrada spaziale 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Ti amo\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"A piacer vostro\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Corto circuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Condotti Confusi\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Sabbie mobili\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"La Tomba di Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Paraboloide iperbolico\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"$oldi a palat€\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Cosa c&apos;è sotto?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Spuntoni... ecco cosa!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ah ah ah... credici\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Da qui è una passeggiata\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Tiramisù vs tiramigiù\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirinto senza entrata\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"La Porta Marrone\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Gioco di sponda\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Armata allarmata\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Il monito\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Rialzati giù\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Se caschi su\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Ricevitore intenditore\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Quando il gioco si fa duro\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Wormhole di Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirinto di Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Oltre il limite\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Nelle pieghe del tempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Arrivare qui è metà del divertimento\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Le tue lacrime... la mia gioia\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modalità facile sbloccata\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Le cose si fanno difficili\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Alla Batcaverna!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Rischiatutto\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Rete globale\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Roba da capogiro\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"GP di Silverstone 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Riparazione V fai-da-te\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Ora segui me\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Che inizi la festa!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Che cosa aspetti?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Carosello\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Su e giù per le scale\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Non montarti la testa!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"La grande fuga\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Giochi senza frontiere\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Molto bene\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Tre cuori in affitto\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Devo fare tutto io qui?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Avaria temporanea...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Ora stammi vicino...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Brivido Cosmico\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Non cambiate canale\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"Ma non troppo vicino\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Villi Vanilli\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Riprenderemo il più presto possibile\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Non avere paura\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Stanza del panico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Stanza dell&apos;origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Fa&apos; quel che dico...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Lascia o Vaddoppia\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Coppa del mondo 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"Non quel che faccio\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"La sfida finale\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Attento alla testa\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"L&apos;ultima goccia\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Resta al passo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Uiiii Sports\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Tutti giù nel pozzo\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Il Gravitrone\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunnel del terrore\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Casa degli specchi\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Non restare indietro\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"La lezione è finita!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/it/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Spazio esterno\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensione VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"La nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratorio segreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorio\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"La Torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona warp\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Stazione spaziale\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Fuori dalla dimensione VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Il Super Gravitrone\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Non ci credo che sei qui\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Fa&apos; finta che ci siano degli spuntoni\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"La finestra sul cortile\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"La finestra sul vortile\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Sul lungomare\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Sul vungomare\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Missione impossibile\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Vissione imvossibile\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Telematch\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Velevatch\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Vevevavch\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vvvevavch\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvVvveva vchvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vVvvevvvvvalvvvvv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vvvevvvvvalvvvv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"VevevvovvalvUvv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"VeleviovvalvUvo\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Velegiorvale Uvo\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Telegiornale Uno\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"VVVita da strega\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"VVViva va strvva\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"vViva va strvvav\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvlivvvvevttv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Ivvvlitvvvevvettv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Ivvelittv vevfettv\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Iv velitto verfetto\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Il delitto perfetto\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Ai convini della realtà\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Av convinivella vealtà\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Avvonvinivvllavealvà\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Avconvinivellavealt1vv5\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Av confinivella realtà 19v5\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Ai confini della realtà 1985\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Buona visione con le repliche\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Buova visiove con le revliche\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vova visove vn le revicve\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vva vivve v l vevive\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv vvvv v l vvviv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vi marvini\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Ai margini\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Prova a spostare l&apos;antenna\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Prvva a spovtare l&apos;anvenna\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Vrvvaa spovtave lanvenva\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vravvpovtave vanveva\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vravvpovtave vanveva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"V vancevli dvl cvevo\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"I vancelli dvl cievo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"I cancelli del cielo\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/it/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CARICAMENTO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Gioco in pausa\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[clicca per riprendere]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Premi M per silenziare il gioco\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Premi N per silenziare solo la musica\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDIZIONE MAKE AND PLAY\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM installata]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"gioca\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"livelli\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opzioni\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"traduzione\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"riconoscimenti\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"esci\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"gioco\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opzioni di gioco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Regola varie impostazioni di gioco.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafica\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opzioni grafiche\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Regola le impostazioni dello schermo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opzioni audio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Regola le impostazioni di volume e musica.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Regola le impostazioni del volume.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continua\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continua dal teletrasporto\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Telesalvataggio\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continua dal salvataggio rapido\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Salvataggio rapido\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"procedi\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nuova partita\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"inizia una nuova partita\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratorio segreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modalità di gioco\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERRORE: Nessun livello trovato.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERRORE: Il livello non ha un punto di partenza.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERRORE\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"ATTENZIONE\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"sblocca modalità\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Sblocca modalità\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Sblocca parti del gioco normalmente ottenute avanzando nella storia.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Qui potrai sbloccare immediatamente parti del gioco che normalmente otterresti avanzando nella storia.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"sblocca jukebox della nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"sblocca laboratorio segreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"gamepad\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opzioni gamepad\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Riassegna i comandi del controller e regola la sensibilità.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"lingua\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Lingua\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Cambia la lingua.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Impossibile cambiare lingua mentre una finestra di dialogo è mostrata sullo schermo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"cancella dati gioco principale\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"cancella dati livelli personalizzati\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Cancella dati\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Elimina il salvataggio del gioco principale e le modalità di gioco sbloccate.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Elimina i dati di salvataggio dei livelli personalizzati e le stelle di completamento.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Confermi? Questo eliminerà i salvataggi attuali...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Vuoi davvero eliminare tutti i dati salvati?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Vuoi davvero eliminare il salvataggio rapido?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"no! non eliminare\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"sì, elimina tutto\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"sì, elimina il salvataggio\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"colonna sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Colonna sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Alterna tra MMMMMM e PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Colonna sonora attuale: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Colonna sonora attuale: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"schermo intero\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Schermo intero\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Passa alla modalità a schermo intero/in finestra.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modalità attuale: SCHERMO INTERO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modalità attuale: IN FINESTRA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modalità scaling\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modalità scaling\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Scegli la modalità letterbox/stretch/integer.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modalità attuale: INTEGER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modalità attuale: STRETCH\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modalità attuale: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"ridimensiona al più prossimo\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Ridimensiona\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Ridimensiona la finestra al multiplo intero più prossimo.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Devi essere in modalità in finestra per poter usare questa opzione.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtro\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Passa alla modalità di filtro più prossimo/lineare.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modalità attuale: LINEARE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modalità attuale: PIÙ PROSSIMO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"TV analogica\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modalità analogica\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Non c&apos;è nulla di rotto nel vostro televisore. Non cercate di aggiustare l&apos;immagine.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"FPS\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"30+ FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Determina se il gioco mantiene 30 FPS o più.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modalità attuale: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modalità attuale: più di 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"VSync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Attiva o disattiva la sincronia verticale.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modalità attuale: SENZA VSYNC\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modalità attuale: VSYNC\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volume musica\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volume musica\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Cambia il volume della musica.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volume suoni\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volume suoni\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Cambia il volume degli effetti sonori.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Riconoscimenti\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV è un gioco di\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"con musiche di\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"I nomi delle stanze sono di\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versione C++ di\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta test a cura di\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Immagine finale di\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Creato da\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Con musiche di\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Stanze battezzate da\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Porting C++ di\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Sostenitori\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV è supportato dai seguenti patron\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"e anche da\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"e\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Collaboratori GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Con contributi su GitHub di\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"e grazie anche a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Te!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Grazie al tuo sostegno posso continuare a creare i giochi che amo, ora e in futuro.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Grazie!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Buona fortuna!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Non puoi salvare in questa modalità.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Vuoi disattivare i filmati durante il gioco?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"disattiva filmati\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"attiva filmati\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilità levetta analogica\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilità levetta\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Modifica la sensibilità della levetta analogica.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Bassa\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Media\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"assegna capovolgi\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Assegna Capovolgi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"assegna invio\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Assegna Invio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"assegna menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Assegna Menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"assegna ricomincia\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Assegna Ricomincia\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"assegna interagisci\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Assegna Interagisci\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Capovolgi è assegnato a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Invio è assegnato a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu è assegnato a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Ricomincia è assegnato a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interagisci è assegnato a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Premi un pulsante...|(o premi ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Aggiungere {button}?|Premi di nuovo per confermare\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Rimuovere {button}?|Premi di nuovo per confermare\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interagisci è attualmente Invio!|Vedi le opzioni speedrunner.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERRORE: Nessun file di lingua trovato.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Cartella lingue:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Cartella repository lingue:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opzioni traduzione\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opzioni traduzione\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Alcune opzioni utili per tradurre e sviluppare.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"manutenzione\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Manutenzione\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"apri la cartella lingue\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronizza tutti i file delle lingue dopo aver aggiunto nuove stringhe.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traduci i nomi delle stanze\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traduci stanze\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Attiva la modalità di traduzione dei nomi delle stanze, per tradurre i nomi nel giusto contesto. Premi I per l&apos;invincibilità.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Non hai attivato la modalità di traduzione delle stanze!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"test menu\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Test menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Scorre la maggior parte dei menu del gioco. I menu non funzionano realmente: tutte le opzioni portano invece al menu successivo. Premi Esc per fermarti.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"test filmati\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Test filmati\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Visualizza tutte le caselle di testo dal file cutscenes.xml. Verifica solo l&apos;aspetto di base di ciascuna casella di testo.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"dagli appunti\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"esplora il gioco\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Esplora il gioco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Esplora le stanze di qualsiasi livello nel gioco, per trovare tutti i nomi delle stanze da tradurre.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"verifica dei limiti\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"verifica globale dei limiti\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Verifica dei limiti\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Trova traduzioni che non rientrano nei limiti definiti.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Nessun overflow di testo trovato!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Nessun overflow di testo rimasto!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Nota: il rilevamento non è perfetto.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronizza file\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincronizza file\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronizza\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Unisci tutte le nuove stringhe dai file template nei file di traduzione, mantenendo le traduzioni esistenti.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"statistiche lingua\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"statistiche globali\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statistiche\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Conta il numero di stringhe non tradotte per questa lingua.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Conta il numero di stringhe non tradotte per tutte le lingue.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Se sono state aggiunte nuove stringhe ai file di template della lingua inglese, questa funzione le inserirà nei file di traduzione per tutte le lingue. Fai un backup, non si sa mai.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronizzazione completa EN→Tutte:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronizzazione non supportata:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opzioni avanzate\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opzioni avanzate\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Tutte le altre impostazioni di gioco.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa inattività\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa inattività\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Scegli se mettere il gioco in pausa quando la finestra non è più attiva.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa inattività: NO\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa inattività: SÌ\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa audio inattività\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Audio inattività\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Scegli se mettere l&apos;audio in pausa quando la finestra non è più attiva.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pausa audio inattività: NO\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pausa audio inattività: SÌ\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"timer nel gioco\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Timer nel gioco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Attiva o disattiva il timer nel gioco al di fuori delle prove a tempo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Timer nel gioco: SÌ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Timer nel gioco: NO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprite inglesi\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprite inglesi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Mostra le parole nemiche in inglese indipendentemente dalla lingua impostata.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Gli sprite sono tradotti al momento\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Gli sprite sono SEMPRE IN INGLESE al momento\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"pulsante interagisci\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Pulsante Interagisci\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Scegli se interagire con i messaggi utilizzando INVIO o E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"INVIO\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AZIONE\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Pulsante Interagisci: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"finto caricamento\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Finto caricamento\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Disattiva la schermata di caricamento finta all&apos;avvio del gioco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Finta schermata di caricamento: NO\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Finta schermata di caricamento: SÌ\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"sfondo nome stanza\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Sfondo nome stanza\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Consente di vedere dietro il nome nella parte bassa dello schermo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Lo sfondo del nome della stanza è TRASPARENTE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Lo sfondo del nome della stanza è OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"salvataggio ai checkpoint\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Salva ai checkpoint\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Attiva/disattiva il salvataggio della partita ai checkpoint\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Salvataggio ai checkpoint: NO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Salvataggio ai checkpoint: SÌ\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opzioni speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opzioni speedrunner\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Accedi ad alcune impostazioni avanzate di interesse per gli speedrunner.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"glitchrunner\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Glitchrunner\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Riattiva i glitch presenti nelle versioni precedenti del gioco.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Modalità glitchrunner: NO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modalità glitchrunner: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Seleziona una nuova versione glitchrunner qui sotto.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"nessuna\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"ritardo comandi\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Ritardo comandi\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Ripristina il ritardo comandi di un frame delle versioni precedenti del gioco.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Ritardo comandi: SÌ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Ritardo comandi: NO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"accessibilità\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Accessibilità\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Disattiva gli effetti a schermo, attiva le modalità rallentamento o invincibilità.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"sfondi animati\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Sfondi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Disattiva gli sfondi animati nei menu e durante il gioco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Sfondi animati: SÌ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Sfondi animati: NO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"effetti a schermo\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Effetti a schermo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Disattiva vibrazioni e lampi dello schermo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Effetti a schermo: SÌ\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Effetti a schermo: NO\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contorno testo\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contorno testo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Disattiva il contorno del testo del gioco.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Contorno testo: SÌ\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Contorno testo: NO\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invincibilità\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invincibilità\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Esplora liberamente il gioco senza morire (può causare glitch).\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invincibilità: SÌ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invincibilità: NO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Vuoi davvero attivare l&apos;invincibilità?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"no, torna alle opzioni\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sì, attivala\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"rallentamento\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Rallentamento\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocità di gioco\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Riduci la velocità di gioco.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Seleziona una nuova velocità per il gioco.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"La velocità di gioco è normale\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"La velocità di gioco è all&apos;80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"La velocità di gioco è al 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"La velocità di gioco è al 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocità normale\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"velocità 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"velocità 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"velocità 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"gioca intermezzo 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"gioca intermezzo 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Con chi vuoi giocare il livello?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"prove a tempo\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Prove a tempo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Rigioca qualsiasi livello del gioco in modalità prova a tempo competitiva.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Le prove a tempo non sono disponibili con rallentamento o invincibilità.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"sblocca prove\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Sblocca prove\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Puoi sbloccare separatamente ciascuna prova a tempo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"intermezzi\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Intermezzi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Rigioca i livelli di intermezzo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"sblocca intermezzi\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"PER SBLOCCARE: Completa i livelli di intermezzo nel gioco.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modalità una vita\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modalità una vita\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Completa il gioco senza morire nemmeno una volta.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"La modalità una vita non è disponibile con rallentamento o invincibilità.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"sblocca modalità una vita\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"PER SBLOCCARE: Ottieni rango S o superiore in almeno 4 prove a tempo.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modalità sottosopra\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modalità sottosopra\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Capovolgi il gioco intero in verticale.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Capovolgi il gioco intero in verticale. Compatibile con altre modalità di gioco.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"sblocca modalità sottosopra\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Attualmente ATTIVATA!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Attualmente disattivata.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"PER SBLOCCARE: Completa il gioco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modalità invincibilità attivata\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modalità glitchrunner attivata ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modalità sottosopra attivata\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Vuoi davvero uscire?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"GAME OVER\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Hai raggiunto:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Continua a provare! Ce la farai!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Niente male!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Wow! Congratulazioni!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Incredibile!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Da non credere! Ottimo lavoro!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Ehm, ma come hai fatto?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WOW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Hai salvato tutti i compagni!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Un nuovo trofeo è stato assegnato e portato nel laboratorio segreto a testimonianza dell&apos;obiettivo che hai raggiunto!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Gingilli trovati]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Numero di morti]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tempo impiegato]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Gingilli trovati:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tempo di gioco:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Capovolgimenti:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Morti totali:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Risultati\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"MORTI:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"GINGILLI:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} di {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} su {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"Rango +1!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Rango:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"stazione spaziale 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Stazione spaziale 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"stazione spaziale 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Stazione spaziale 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"il laboratorio\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Il laboratorio\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"la torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"La torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"la zona warp\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"La zona warp\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"il livello finale\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Il livello finale\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"intermezzo 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Intermezzo 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"intermezzo 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Intermezzo 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Non ancora tentato\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"PER SBLOCCARE:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Salva Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Salva Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Salva Vermilion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Salva Vitellary\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Salva Verdigris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Completa il gioco\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Trova tre gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Trova sei gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Trova nove gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Trova dodici gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Trova quindici gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Trova diciotto gingilli\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORD\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"GINGILLI\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VITE\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TEMPO PAR\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTI:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"GINGILLI:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TEMPO PAR:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"RANGO MIGLIORE\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"VIA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Via!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Congratulazioni!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"I salvataggi sono stati aggiornati.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Se vuoi continuare a esplorare il gioco, seleziona CONTINUA dal menu di gioco.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Hai sbloccato una nuova Prova a tempo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Hai sbloccato nuove Prove a tempo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Hai sbloccato la modalità una vita.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Hai sbloccato la modalità sottosopra.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Hai sbloccato i livelli di intermezzo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"gioca un livello\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor di livelli\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"apri la cartella livelli\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"mostra percorso cartella livelli\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"indietro\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"torna ai livelli\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"no, non mostrarmelo\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sì, mostra il percorso\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"torna al menu di gioco\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"riprova\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"pagina successiva\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"pagina precedente\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"prima pagina\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"ultima pagina\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"silenzio\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continua dal salvataggio\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"comincia dall&apos;inizio\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"elimina salvataggio\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"torna ai livelli\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"L&apos;editor di livelli non è al momento supportato su Steam Deck, dato che richiede l&apos;uso di tastiera e mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"L&apos;editor di livelli non è al momento supportato su questo dispositivo, dato che richiede l&apos;uso di tastiera e mouse.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Per installare nuovi livelli giocatore, copia i file .vvvvvv nella cartella dei livelli.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Vuoi davvero mostrare il percorso dei livelli? Potrebbe rivelare informazioni sensibili durante lo streaming.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Il percorso dei livelli è:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Premi {button} per iniziare ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AZIONE = Spazio, Z o V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Premi {button} per tornare all&apos;editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Premi {button} per scorrere il testo -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Premi {button} per continuare\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Premi per {button} riprendere]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Premi per {button} fermare il tempo]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tempo attuale\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Miglior tempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Prossimo trofeo a 5 secondi\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Prossimo trofeo a 10 secondi\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Prossimo trofeo a 15 secondi\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Prossimo trofeo a 20 secondi\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Prossimo trofeo a 30 secondi\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Prossimo trofeo a 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Tutti i trofei raccolti!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nuovo record!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nuovo trofeo!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Premi {button} per fermarti]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAVITRONE\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"RECORD SUPER GRAVITRONE\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"SQUADRA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STAT\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"SALVA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ESCI ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRONE ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"NESSUN SEGNALE\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Premi  {button} per teletrasportarti alla nave.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Irreperibile...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Irreperibile...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Irreperibile...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Salvato!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Salvata!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(sei tu!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Non puoi salvare in Rigioca livello\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Non puoi salvare in modalità Una vita\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Come hai fatto ad arrivare qui?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Non puoi salvare nel Laboratorio segreto\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERRORE: Impossibile salvare la partita.\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERRORE: Impossibile salvare il file delle impostazioni.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Partita salvata!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Premi {button} per salvare la partita]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: la partita viene salvata automaticamente a ogni teletrasporto)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Ultimo salvataggio:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Tornare al menu principale?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Vuoi uscire? Perderai tutti i progressi non salvati.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Vuoi tornare al laboratorio segreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"no, continua a giocare\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NO, CONTINUA A GIOCARE ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sì, esci al menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SÌ, ESCI AL MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sì, torna indietro\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SÌ, TORNA INDIETRO ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"no, torna indietro\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sì, esci\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"torna al gioco\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"esci al menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Sx/dx per scegliere un teletrasporto\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"{button} per teletrasportarti\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Premi {button} per teletrasportarti -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Premi {button} per esplodere\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Premi {button} per parlare con Violet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Premi {button} per parlare con Vitellary\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Premi {button} per parlare con Vermilion\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Premi {button} per parlare con Verdigris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Premi {button} per parlare con Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Premi {button} per attivare il terminale\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Premi {button} per attivare i terminali\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Premi {button} per interagire\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Premi {button} per saltare -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Impostazioni mappa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"modifica script\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"cambia musica\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmi editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Scia fantasma editor: NO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Scia fantasma editor: SÌ\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"carica livello\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"salva livello\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"esci al menu\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"cambia nome\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"cambia autore\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"cambia descrizione\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"cambia sito web\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"cambia font\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Font del livello\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Seleziona la lingua utilizzata per i testi del livello.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Font: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Musica della mappa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Musica attuale della mappa:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Nessuna musica di sottofondo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/D: Pausa\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/D: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/D: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/D: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: qualcos&apos;altro\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"brano successivo\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"brano precedente\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"indietro\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Salvare prima di uscire?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sì, salva ed esci\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"no, esci senza salvare\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"torna all&apos;editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Livello senza titolo\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Sconosciuto\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Casella:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"ZONA SCRIPT: Clicca il primo angolo\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"ZONA SCRIPT: Clicca l&apos;ultimo angolo\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LIMITE NEMICI: Clicca il primo angolo\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LIMITE NEMICI: Clicca l&apos;ultimo angolo\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LIMITE PIATTAFORMA: Clicca il primo angolo\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LIMITE PIATTAFORMA: Clicca l&apos;ultimo angolo\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clicca il primo angolo\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clicca l&apos;ultimo angolo\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EDITOR SCRIPT VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PREMI ESC PER TORNARE AL MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NESSUN ID SCRIPT TROVATO\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CREA UNO SCRIPT CON GLI STRUMENTI TERMINALE O ZONA SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ATTUALE: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clicca per posizionare la destinazione\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clicca con il pulsante dx per annullare\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"I tasti {button1} e {button2} cambiano strumento\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Pareti\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Sfondo\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Punte\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Gingilli\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Checkpoint\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: A scomparsa\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Trasportatori\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Mobili\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Nemici\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Linee di gravità\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Testo stanza\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminali\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Zone script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Punti di warp\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Linee di warp\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Compagni\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Punto iniziale\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INIZIO\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPAZIO ^  MAIUSC ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Cambia set di caselle\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Cambia colore\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Cambia nemici\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Limite nemici\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Limite piattaforme\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Ricarica risorse\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modalità diretta\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Cambia direzione warp\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Cambia nome stanza\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Salva\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Carica\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Inserisci il nome file con cui salvare la mappa:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Inserisci il nome file della mappa da caricare:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Inserisci il nuovo nome della stanza:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Inserisci le coordinate x,y della stanza:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Inserisci il nome dello script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Inserisci il testo della stanza:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Stazione spaziale\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Esterno\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorio\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona warp\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Ora usi il set di caselle {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Colore set di caselle cambiato\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Tipo di nemico cambiato\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"La velocità piattaforma ora è {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"La velocità dei nemici è ora {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Risorse ricaricate\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERRORE: Formato non valido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mappa caricata: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mappa salvata: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERRORE: Impossibile caricare il livello\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERRORE: Impossibile salvare il livello\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Nuove dimensioni mappa: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modalità diretta disattivata\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modalità diretta attivata\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERRORE: Le linee di warp devono essere sui bordi\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"La stanza è ciclica in warp in tutte le direzioni\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"La stanza è ciclica in warp in orizzontale\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"La stanza è ciclica in warp in verticale\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"La stanza non è ciclica in warp\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERRORE: Nessun checkpoint in cui generarsi\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERRORE: Il numero massimo di gingilli è 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERRORE: Il numero massimo di compagni è 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Il livello porta al menu\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Livello completato\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Riconoscimenti mostrati\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Prova a tempo completata\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Livello completato\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Gioco completato\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Hai salvato un membro dell&apos;equipaggio!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Hai salvato tutto l&apos;equipaggio!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Hai salvato tutti i compagni!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Partita salvata\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Premi i tasti freccia o WASD per muoverti\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Premi sx/dx per muoverti\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Premi {button} per capovolgerti\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Premi {button} per visualizzare la mappa e per il salvataggio rapido\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Se preferisci, puoi premere SU o GIÙ invece di AZIONE per capovolgerti.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Aiuto! Qualcuno mi sente?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? È in ascolto? Tutto bene?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Aiutateci! Siamo precipitati, ci serve aiuto!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Pronto? C&apos;è qualcuno?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Sono la dottoressa Violet, della D.S.S. Souleye! Rispondete!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Vi prego... Qualcuno risponda...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Spero che stiate tutti bene...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Congratulazioni!\n\nHai trovato un bel gingillo luccicante!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Congratulazioni!\n\nHai trovato un compagno perduto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Congratulazioni!\n\nHai trovato il laboratorio segreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Il laboratorio segreto è separato dal resto del gioco. Usa la nuova opzione LABORATORIO SEGRETO nel menu di gioco per tornarci quando vuoi.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Con\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Capitano Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Dottoressa Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Ufficiale Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Capo Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Dottoressa Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Quando ti trovi sul pavimento, Vitellary cercherà di raggiungerti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Quando ti trovi sul pavimento, Vermilion cercherà di raggiungerti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Quando ti trovi sul pavimento, Verdigris cercherà di raggiungerti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Quando ti trovi sul pavimento, Victoria cercherà di raggiungerti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Quando ti trovi sul pavimento, il tuo compagno cercherà di raggiungerti.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Quando ti trovi sul soffitto, Vitellary cercherà di raggiungerti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Quando ti trovi sul soffitto, Vermilion cercherà di raggiungerti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Quando ti trovi sul soffitto, Verdigris cercherà di raggiungerti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Quando ti trovi sul soffitto, Victoria cercherà di raggiungerti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Quando ti trovi sul soffitto, il tuo compagno cercherà di raggiungerti.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Quando NON ti trovi sul pavimento, Vitellary si fermerà e ti aspetterà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Quando NON ti trovi sul pavimento, Vermilion si fermerà e ti aspetterà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Quando NON ti trovi sul pavimento, Verdigris si fermerà e ti aspetterà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Quando NON ti trovi sul pavimento, Victoria si fermerà e ti aspetterà.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Quando NON ti trovi sul pavimento, il tuo compagno si fermerà e ti aspetterà.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Quando NON ti trovi sul soffitto, Vitellary si fermerà e ti aspetterà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Quando NON ti trovi sul soffitto, Vermilion si fermerà e ti aspetterà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Quando NON ti trovi sul soffitto, Verdigris si fermerà e ti aspetterà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Quando NON ti trovi sul soffitto, Victoria si fermerà e ti aspetterà.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Quando NON ti trovi sul soffitto, il tuo compagno si fermerà e ti aspetterà.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Potrai proseguire alla stanza successiva solo quando il tuo compagno sarà riuscito a passare.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Potrai proseguire alla stanza successiva solo quando la tua compagna sarà riuscita a passare.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Potrai proseguire alla stanza successiva solo quando il tuo compagno sarà riuscito a passare.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Sopravvivi per\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 secondi!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Grazie di\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"aver giocato!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"STAZIONE SPAZIALE 1 PADRONEGGIATA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORIO PADRONEGGIATO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"TORRE PADRONEGGIATA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"STAZIONE SPAZIALE 2 PADRONEGGIATA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ZONA WARP PADRONEGGIATA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"LIVELLO FINALE PADRONEGGIATO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Ottieni un Rango V in questa prova a tempo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"GIOCO COMPLETATO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Completa il gioco\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODALITÀ SOTTOSOPRA COMPLETATA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Completa il gioco in modalità sottosopra\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Vinci morendo meno di 50 volte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Vinci morendo meno di 100 volte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Vinci morendo meno di 250 volte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Vinci morendo meno di 500 volte\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Resisti 5 secondi sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Resisti 10 secondi sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Resisti 15 secondi sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Resisti 20 secondi sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Resisti 30 secondi sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Resisti 1 minuto sul Super Gravitrone\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"DOMINATORE DELL&apos;UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Completa il gioco in modalità Una vita\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Qualcosa è andato storto, ma non ha messaggio d&apos;errore\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Impossibile installare {path}: la directory reale non esiste\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Livello {path} non trovato\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Errore di lettura {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Le dimensioni di {filename} non sono un multiplo esatto di {width} x {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERRORE: impossibile scrivere sulla cartella lingua! Assicurati che non ci sia una cartella &quot;lang&quot; insieme ai normali salvataggi.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localizzazione\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Direzione del progetto di localizzazione\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traduzioni\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Traduttori\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Progettazione del font pan-europeo\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Font\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Altri font\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Editing e LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arabo\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalano\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Gallese\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Tedesco\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Spagnolo\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francese\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandese\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Giapponese\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Olandese\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polacco\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Portoghese brasiliano\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portoghese europeo\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russo\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesiano\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraino\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Cinese (semplificato)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Cinese (tradizionale)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Spagnolo (Spagna)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Spagnolo (America Latina)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Spagnolo (Argentina)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persiano\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/it/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Hai salvato {n_crew|wordy} compagni\"/>\n        <translation form=\"1\" translation=\"Hai salvato {n_crew|wordy} compagno\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"e trovato {n_trinkets|wordy} gingilli.\"/>\n        <translation form=\"1\" translation=\"e trovato {n_trinkets|wordy} gingilo.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"E hai trovato {n_trinkets|wordy} gingilli.\"/>\n        <translation form=\"1\" translation=\"E hai trovato {n_trinkets|wordy} gingillo.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Restano {n_crew|wordy} compagni\"/>\n        <translation form=\"1\" translation=\"Resta {n_crew|wordy} compagno\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Ne restano {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Ne resta {n_crew|wordy}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"La stanza più difficile (con {n_deaths} morti)\"/>\n        <translation form=\"1\" translation=\"La stanza più difficile (con {n_deaths} morte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nomi di stanze normali non tradotti\"/>\n        <translation form=\"1\" translation=\"{n} nome di stanze normali non tradotto\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/ja/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"ん…なんだ?\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"センチョーだいじょうぶ?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"いや、妙な干渉波か何かを\nくらったらしい…。\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"なんだか嫌な予感が…うぉっ!\nまずい!直撃する!!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"全員緊急退避!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"えぇっ! 一体なに!?\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"みんな急いで脱出するっス!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"馬鹿な…こんな事が!!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"ふぅ、危ない所だったな…。\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"全員無事脱出できただけで、もうけものだ…。\nなぁ、お前ら!\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"…ありゃ?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"どうやら俺一人だけここに\nテレポートさせられた様だな…。\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"クルーの皆も、無事脱出できていれば\nいいんだが…。\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"ヴァイオレット!君か?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"センチョー?無事でよかったぁ!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"脱出した時、テレポーターが\nおかしかったみたい!\nそのせいで…\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"たぶんみんなランダムな座標に\n飛ばされちゃったんだと思う。\nどこに飛ばされたかは…わかんないや。\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"マジかよ…!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"アタシはフネに戻れたけど、ここもメチャクチャ!\n一応カタチだけは残ってるけど。\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"センチョーは今どこ?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"どこかの宇宙ステーションみたいだ。\nしかも設備を見る限り相当新しい…。\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"ココの次元って、何かミョーな妨害電波が\n出てるみたい…。\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"いまこっちの座標を転送するね!\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"ここからセンチョーを呼び戻すのはムリだけど…\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"そっちでテレポーターを見つけられれば\nこっちの座標に飛べるハズ!たぶん!!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"わかった。それじゃあこっちで探してみよう。\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"センチョーがんばってー!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"こっちも引き続き\n他のみんなを探してみるからね。\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"ん…なんだありゃ??\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"おそらく役に立たないガラクタだろうが\n念のため、船に持ち帰って\n調査してみた方がよいか…。\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"ん…?\nまたあの妙な光る物体があるぞ。\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"おそらく役に立たないガラクタだろうが\n念のため、船に持ち帰って\n調査してみた方が良いか…。\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"テレポーターだ!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"やれやれ…\nこれでようやく船に戻れそうだ。\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"センチョー!わーい、おかえり♪\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"どうだヴァイオレット。\n事故原因の手がかりは何かつかめたか?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"それがねセンチョー。\nどーもこっちの機械を妨害するヘンな信号が\nどこかから発信されてるの…。\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"で、そいつのせいで、フネが量子的座標を\n維持できなくなって、その結果このミョーな次元に\n飛ばされちゃったみたい!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"おいおい、まじかよ…。\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"でも、フネさえちゃんと直せたら\nフツーに脱出できると思うよ。\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"…もちろん、クルーのみんなが\n全員見つかればの話だけどね!\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"でもココってドコなんだろ?\nぜんぜん情報がないなぁ…。\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"みんなもドコにいるかわかんないや。\n…まさか死んじゃったりしてないよね!?\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"あいつらをここにテレポートさせられないのか?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"んー無理。\nみんなと通信する方法がないと…。\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"むこうからの電波も拾えないし、\nこっちのフネの座標がわからないんじゃ\n石の中にテレポートしちゃうかもしれないよ!\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"そうか、じゃあどうすればいい?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"…う～ん、やっぱり\nセンチョーがみんなの所に直接行って\nここの座標を教えてあげるのが\n一番てっとりばやいかなぁ…。\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"そりゃ名案だな…よし、どこから始めようか?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"それが、さっきからずっと\nスキャンしてるんだけど…\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"…やっぱダメみたい。\nでも、なんか別の反応があったよ!\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"こういう反応はエネルギー密度が高い場所を\n示してるハズ…。\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"うん、コレきっとテレポーターだよ!\nそれに、わざわざテレポーターを作ったって事は\nきっと近くに重要なものがあるんだと思う!\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"最初はこういうわかりやすくて目立つ場所から\n探すといいかも。\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"よし、じゃあちょっと行って\nあいつらの事探してくる。\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"何か必要だったら言ってね。\nここで待ってるから。\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"何か必要だったら言ってね。\nここで待ってるから!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"まいったよヴァイオレット。\n何が何だかサッパリだ。\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"何から始めりゃいいんだ?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"{b_map}を押すとセンチョーが\n今ドコにいるか分かるよ。\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"クルーのみんながいそうな\nところを探してみて。\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"もしも迷った時はテレポーターから\nここに戻れるからね。\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"大丈夫!\nきっとみんな見つかるよ!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"信じて!絶対大丈夫…!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"センチョー平気?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"ヴィクトリアのことが心配だ!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"ヴィテラリーのことが心配だ!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"ヴァーディグリスのことが心配だ!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"ヴァーミリオンのことが心配だ!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"君のことが心配だ!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"シンパイいらないよッ。\nみんな絶対生きてるから!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"ほらセンチョー…アメあげる♪\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"ここは探索中に見つけたものを\n保管するのに丁度良さそうだ。\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"ヴィクトリアは、行く先々で見つけた\n未知の物体を調査するのが\n何より好きだからな…。\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"ここはあの光るガラクタを保管するのに\n丁度よさそうだ。\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"ヴィクトリアは、行く先々で見つけた\n妙なものを調べるのが大好きだからな。\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"ヴィクトリア。無事でいてくれよ…。\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"キャプテン!すごく心配したのです。\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"ヴァーディグリス機関長!無事か!?\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"自分は全然平気なのです。でもここ\nすぐループするので迷ってしまうのです。\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"あぁ、俺も少々苦労して\nなんとかここまで辿り着いたよ。\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"他の皆は無事なのです?\nヴァイオレットさんは無事なのですか!?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"あぁ無事だ。もう船に戻ってるよ。\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"良かったのです!\nそれならば、すぐに船に戻るのです!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"船長…!\nあなたもここに閉じ込められていたの!?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"いや違う。君を助けに来たのさ!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"実はな、ジゲンカンショーがボーガイで…\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"えーと…\nごめんなさい全然わからないわ。\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"あぁ…すまんな。だが心配するな。\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"とにかく俺についてこい!\n大丈夫だ。俺が絶対に助ける!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"えっ… 本当?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"わかったわ。よろしくね船長!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"師匠ッ!!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"うぉおお!よくぞご無事でっス!!\n脱出できたのは自分だけだったのかと\n大絶望していたっス!!\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"ヴァ―ミリオン! 無事だったか!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"しかし、一体何が起こっているんスか!?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"なるほど…ではとにかく船の所に行くっス!\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"テレポーターは隣の部屋にあるっス!\n帰る座標がわからなくて、泣いてたっスよ…。\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"ヴィリジアン船長?\n無事に脱出できたのですね。\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"博士か!?\n無事で何よりだ!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"僕は至って健康です。それより船の方は?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"酷いありさまだ…だが今\nヴァイオレットが修理しようと頑張ってる。\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"君も手伝ってやってくれ。\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"はい、もちろん。\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"どうも次元妨害で船が破壊された際、\n信号干渉で、テレポーターが転移先座標を\n正確に捕捉できなかった様ですね…。\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"結果、みなバラバラの場所に\n飛ばされてしまった…。\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"シンゴーカンショーでジゲンザヒョーか…。\nあぁ、きっとそれだな!俺もそんな気がする!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"それでは、船に戻りましょうか。\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"後に付いて行きますね!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"きゃぁあー!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"ヴィリジアン!大丈夫!?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"俺なら平気だ…だが\nここは俺たちの船じゃない…。\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"ここは一体…どこなんだ!\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"うそ…。\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"何が起きたのかは分からん…。\nだが、戻る手段を探すしかないようだ!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"ついてこい!俺が必ず守る!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"置いて行かないって…約束よ!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"あぁ約束する!だから、心配するな。\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"ちゃんと下にいるか、ヴィクトリア!\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"えぇ、本当は船にいたいけど!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"でも、ここは一体なんなのかしら?\n何故こんな場所に飛ばされたの?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"ヴァイオレットはたしか…\nテレポーターが妨害信号を受けたため\nあの事故が起きた\n…とか言っていたな。\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"もしやこれもそれと同様に…\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"だが、別のテレポーターを見つければ\n今度こそ船に戻れるかもしれない!\n今はそれに賭けよう!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"そうね…今は泣いてる場合じゃない!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"船長!…ヴィリジアン待って!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"私を置いて行かないで!\n足手まといになるつもりはないの!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"でも…私、不安なの…。\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"あぁ、気が利かなくてすまない…。\n大丈夫、ヴィクトリア。俺はいつも一緒だ!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"ねぇ私達もしかして…\n二度とここから出られないのかも…。\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"そ…そんな事はないさ。出口はすぐそこだ！\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"(…ならば良いんだが…)\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"私達きっとこのまま永遠に彷徨うんだわ…。\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"しっかりしろ!\nまだそんなに酷い状況ではないさ。\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"もうちょっと…あともうちょっとで\n帰れる気がするんだ。\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"こういう時の俺の勘…\nいつだって当たってただろ?\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"そうね…いつもそうやって守ってくれた…。\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"船長!本当にあなたの言うとおりだった!\nテレポーターよ!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"ふぅ…よかった。\n正直言うと俺も心配してたんだ…\nテレポーターなんか無いんじゃないかって。\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"え?そうなの…?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"まぁ…いいじゃないか!\n帰ろうぜ…俺たちの船に!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"あれぇ?ここ船じゃないのです…。\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"キャプテン。これ、どう言う事です?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"いや、俺にもさっぱりだ!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"どこだよ、ここは…。\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"んー、困ったのです…。\nどうもテレポーターが故障して\nへンな場所に飛ばされた様なのです。\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"くそっ…いや、いったん落ち着こう!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"…とりあえず他にもテレポーターが\n無いか、この先を調べてみよう!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"こっちだ!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"ハイなのです!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"ヴァイオレットさんは船にいるのです?\nケガはなかったのです?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"あぁ、心配いらないよ。\nむしろ俺の方が助けられた位だ。\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"よかったのです…。本当に心配したのです。\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"キャプテン…これは秘密の話なのですが…\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"自分、ヴァイオレットさんの事が好きなのです!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"知って…いや、それは気づかなかったな!\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"お願いなのです。\nこの事は彼女に言わないで欲しいのです。\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"やっと合流出来たのです!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"おう!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"ケガはないか?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"えぇ、自分は平気なのです。\nそれよりも、早く船に戻る方法を\n見つけ出すのです!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"あの…経験豊富なキャプテンに質問なのです。\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"ん?な、なんだ?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"女性にはどう気持ちを伝えれば良いのです?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"おっ…おう!?\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"そ、そうだなぁ…まぁ、あれだ…\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"そう!ありのままの自分でいろ!\n無理しても疲れるだけだろ?\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"ありのままの自分…\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"わかったのです!流石キャプテンなのです!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"ところで…どうだ?\n船は直せると思うか?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"物理的な損害の状況次第なのです。\nでも、きっと大丈夫だと思うのです。\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"そもそも基本的な次元ワープエンジンの\n構造はすごく単純な仕組みなのです。\nだから、元の次元に戻る程度なら\n応急処置でも何とかなるはずなのです。\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"そうか、じゃあ一安心だな!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"やった!テレポーターだ。\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"正直もうダメかもって思っていたのです。\nでも、キャプテンを信じて良かったのです!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"ほら行こう…ヴァイオレットが待ってるぜ。\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"ありゃ?ココはドコッすか?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"俺もわからん…。\nだが、またテレポーターが\nイカレちまったって事は確かなようだ。\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"マジっすかぁ…。\nでも仕方ないっス。今はとにかく\n前に進んでみるしかないっスね。\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"さぁ師匠!大冒険＆大乱闘の始まりっス!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"お…おう!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"よし、いくぞ!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"ガッテンっす、師匠!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"そういえば師匠。\n事故の原因はなんだったッスか?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"どうもジゲンシンゴーがボーガイで\nテンカンがどーのこーので…\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"…とにかく何か良くわからん事が起きて\n船がイカレちまったって事だ。\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"うおおぉぉ!それは激ヤバッスね!\nというか、それちゃんと直るんスか?\n元の次元に帰れるんスかッ!?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"当然だ!うちには優秀なクルーが揃ってるだろ?\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"やっと合流っス。この道でOKっスか?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"あぁきっとOKだ。\n意思さえあればどこにでも辿り着けるさ!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"そうっスね!\nテレポーターさえ見つければ\nきっと船に戻れるはずっス!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"そろそろっスかね?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"あぁ、きっともうすぐだ!\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"(…ならば良いんだが…)\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"しかしここは一体どこなんだろうな…。\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"船が不時着した次元とも\nまた別の次元のように見えるが。\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"自分もワカランっす! …でもきっと\nすぐにテレポーターが見つかるはずっスよ。\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"あったぞ!テレポーターだ!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"信は力なり!力はパワーなりっスね!\nさぁ、我らが船に戻るっス!!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"ほぉ、これは興味深い…。\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"船長…\nこの場所はご存知ですか?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"いや…見たこともない場所だ。\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"どうやらテレポーターの信号が\n何かに妨害されたようですね…。\nデータにも無い場所です。\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"マジかよ…。\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"仕方ない…。\nとにかくテレポーターを探し出して\n船に戻るぞ。\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"よし、ついてこい!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"了解しました。船長。\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"…博士。\n君ならこの状況をどう分析する?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"これは単純な推察の話ですが…\n今回の事故を引き起こした何らかの\n要因が、この次元の何処かにある\n可能性が出てきたことは確かです。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"もしかしたら、災い転じて福となす\n…という事になるかもしれませんね。\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"おぅ…そうなったらありがたいな。\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"もちろん、単なる可能性の話ですから\n一度船に戻ってしっかりと調べる必要が\nありますけどね…。\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"今のは…なんでしょう?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"「今の」とは?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"あの大きく「Ｃ」と書かれた機器です。\nあれは一体何の役目をするのでしょう?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"うむぅ…俺にも何と答えれば良いか\n分からないな…。\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"恐らく…今ベストな行動は\nそこにあるものをあるがままに\n受け入れる事だろう。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"そうですね。調査するにしても\n今はまず船に戻らないと。\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"あぁ、今は考えるよりも先に\n行動すべき時だろうな。\n…さぁ先に進もう!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"船長は気づいていますか?\nこの次元…はっきりとは言えないけど\nでも確実に何か変ですよね?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"そ…そうか?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"一般的なテレポーターを使う限り\n異なる次元間を横断する事なんて\n理論的に絶対不可能なんです。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"もしやこの場所…通常の定義で\n言うところの「次元」ではない…?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"いやまさか…例えば極次元の…\nあるいは人為的に作られた可能性も…\nだとしても何故…いやまてよ!\nブツブツ…\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"あぁ、ここでは機材が足りなくて駄目です!\nさぁ船長!早く船に戻りましょう!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"この次元をもっと調べてみたいのですが\nそれだけの価値のあるエリアは\nここ以外にも存在するのですかね?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"おそらくな…ただ、今はひとまず\n残りのメンバーを探すことを\n最優先にしよう!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"ありました。テレポーターです。\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"さぁ船長。今すぐ船に戻りましょう。\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"うげぇ…\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"またかよ!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"ヴィクトリア?どこだ!?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"きゃー助けてー!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"待ってろ、今助ける!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"ヴァーディ…どこだ!\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"うわぁぁーーなのです!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"待ってろ、今助けてやる!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"ヴァ―ミリオン!いるか!?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"うおぉぉぉおお――ッス!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"持ちこたえろ!すぐ行く!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"ヴィテラリー!どこだ!?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"この状況は…。\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"待ってろ、今助けてやる!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"もう、酔っちゃいそうだわ…。\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"あぁ、俺も酷い酔いだ…。\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"ふぇぇ…酷い目にあったのです。\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"あぁ、めまいがするな…。\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"もう一回!もう一回挑戦したいっス!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"俺は、しばらくゴメンだ…。\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"なかなか興味深い体験でしたね。\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"そ…そうだな…。\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"ヴァーディさん無事かなぁ…。\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"彼ならフネの修理もすぐだろうから\n早く見つけてあげてねセンチョー!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"ヴァーディさんって機械に強いし\nああ見えて勇敢だしすごいよね。\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"センチョーおかえりっ♪\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"やっとフネに戻ってこれたって\nヴィクトリア先輩も喜んでたよ!\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"センパイってデスクワークタイプだから\n冒険はもうコリゴリだって!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"ヴァーミリオンさんがセンチョーに\n「大大大感謝っス!」ってコール入れてたよ。\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"ほんと、いちいち発言がオーバーだよね!\n残りのクルーを探すのを手伝うから!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"ほんと、いちいち発言がオーバーだよね!\nヴィクトリアを探すのを手伝うから!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"ほんと、いちいち発言がオーバーだよね!\nヴィテラリーを探すのを手伝うから!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"ほんと、いちいち発言がオーバーだよね!\nヴァーディグリスを探すのを手伝うから!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"ほんと、いちいち発言がオーバーだよね!\nヴァーミリオンを探すのを手伝うから!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"ほんと、いちいち発言がオーバーだよね!\n君を探すのを手伝うから…?\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"ヴァーディグリス機関長が見つかったのね!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"やったー!センチョー素敵♥\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"わーいヴィテラリー君も救助完了!\nセンチョーすっごーい♪\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"さっきアタシのところに来て\nこの次元のこと色々質問していったよ。\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"さっそくここの研究を始めるんだって。\nすっごいマジメだよねぇ!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"ところでヴァイオレット…\nこの船に戻ろうとテレポートしたら\n妙な事が起こったんだ。\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"こことはまた別の次元に飛ばされたんだ。\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"エェーッ!?なにそれ!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"もしかして、今回の事故の原因も\nその次元にあるとか…?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"…アタシの方でもちょっと調べてみるね。\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"ところでヴァイオレット…まただよ。\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"帰りのテレポーターで、また妙な場所に\n転送された…。\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"えぇ～!?なんで～!?\nきっと何か原因があるんだろうけど…。\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"でも、その原因さえ見つければ\n色々解るかもしれないね!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"ところでヴァイオレット…\nこの船に戻ろうとテレポートすると\n妙な事が起こるんだ。\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"やはり、指定もしていないのに\n妙な次元に飛ばされちまった。\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"エェー!なにそれー!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"でも、もしかするとその次元が\n今回の事故の原因って言う\n可能性もあるかも!\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"うーん…\n何が起きてるんだろうね…。\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"でも妨害信号の元さえわかれば\n全部解決しそうな気がするよ!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"センチョー!聞いて!\n妨害の原因が無くなったおかげで\n外からいつでもこの船にテレポートして\n帰ってこれるようになったよ♪\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"帰りたくなった時は\nメニューの[船に戻る]って項目だよ!\n覚えておいてね!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"自分は機関士なのです。\n機関士は機械が恋人なのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"おそらく船を直す事は出来るのです。\nただし、少し時間が欲しいのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"ヴィクリトアさん、\nラボ跡がどうとか言ってたのです。\n何か見つけたのかもしれないです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"ヴァーミリオン君、生きてて良かったのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"ヴィテラリー博士がこの次元に関して\n色々質問があるそうなのです。\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"確かにこの次元は\n分からない事だらけなのです。\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"障害の根本的原因が分からない限り\n急いで逃げても同じ事の繰り返しに\nなる可能性があるのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"ヴァイオレットさん…\n本当に無事でよかったのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"自分達が飛ばされたあの次元。\n…どうも今回の事故そのものと\n何か関係がありそうなのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"アンテナが折れているのです。\nこういう単純な故障は\nかえって直すのが面倒なのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"どうも船の一部が岩と同座標に\nワープアウトしたようなのです。\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"これを分離するのは、少々\n骨が折れる作業になるのです…。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"船の修理は済ませたのです。\n出発したければいつでも出来るのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"心配いらないっスよ師匠!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"ここから脱出する方法なんて\nみんなが揃えば速攻で見つかるっス!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"ヴィクトリア先生は大丈夫っスかね…。\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"あの人、普段はしっかりお姉さんなのに\nテンパるとヤバいじゃないっスか…。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"自分には船の修理はさっぱりっス!\nほら、基本自分って壊す方専門じゃないっスか。\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"ヴァ―ディさんだったら\n絶対直せると思うんスけどねぇ…。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"ところで船が墜落した場所は\nどうして「ここ」だったんスかねぇ…?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"ヴィテ君がここに居ないのが残念っス。\nジブンと違ってあいつだったらすぐに\nその意味が分かりそうな気がするっス。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"しかし戻ってこれて大感激ッス!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"自分にも残りのみんなの探索を\n手伝わせてくださいっス!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"昔みたいにまた師匠と一緒に\n血沸き肉躍る大冒険をしたいっス…。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"ヴィクトリア先生も助かって\n本当に感激っス!\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"早速ラボで嬉しそうに\n仕事を再開していたっスよ。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"ヴァーディグリス機関長って\nたしか事故の時、船外で何か\n作業をしてたはずっスよね…\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"ヴィテラリーを見つけたんスね!\nさすが師匠っス!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"後はこのインターフェイスの問題を\n解決すればバッチリっすね!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"あのもう一つの次元は\n超激ヤバかったっスねぇ!\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"あのテレポーターもなんであそこに\n自分達を飛ばしたんスかね…。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"どもっス師匠!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"こっちの道は、なんだか\nデンジャラスな香りがするっス…。\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"助けに来たっス!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"師匠!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"ちょっと面白いものを見つけたっス!\nこの辺りに不時着した時と同じ\nワープ反応が出てるっス!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"もしかしたらこの辺にも、誰かが\n飛ばされているかもしれないっスよ!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"しかしこの次元…なんだかんだで\n結構楽しいっスね?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"もっと色々冒険して回りたいっス!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"ヴィテラリー君の消息は…?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"スマン、それはまだ…。\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"無事だと良いのだけれど…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"船長…\n助けてくれて本当にありがとう。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"戻ってこれて嬉しいわ!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"あそこのラボ跡…暗くて怖くて\n本当に最悪だった。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"ヴィテラリーが戻ってきたのね。\nあなたが見つけてくれたんでしょ?\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"本当は少し心配してたの。\n船長にだって出来ない事はあるって…。\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"どうにもならない運命が\n彼を襲う可能性だってあるし…。\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"…くすん。\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"大丈夫。あいつは無事だよ。\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"あっごめんなさい! その…\nつい無事じゃなかった可能性の事を\n想像してしまって…。\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"本当にありがとう…船長。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"ヴァーミリオンを見つけたのね。\n本当に良かったわ!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"彼ってすぐに無茶をするでしょ?\nだからどうしても心配なの。\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"自分から大変な目に\n飛び込みかねないもの…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"ヴァーディグリスも無事だったのね!\nヴァイオレットもきっと喜んでるわ。\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"私もうれしいわ…。\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"本当に心配したんだから…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"あのテレポーター…何故私達を\n指定外の次元に転送したのかしら…。\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"何か分かった?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"いや、さっぱりだよ。\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"そう…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"ねぇヴィリジアン…。\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"この光る物体の残りを\n探す気は、まだある…?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"ヴィリジアン、これを見て。\nあのラボ跡で見つけたんだけど…。\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"これは一体なんなのかしら…?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"悪いが俺にはサッパリだ。\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"重要な物に見えなくもないが…\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"全部見つけりゃ何か起きるかも。\n…なんてな!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"ヴィリジアン、ちょっとこれを見て。\n私なりにリサーチした結果なんだけど…。\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"この光る物体には\n特殊なエネルギー反応が見られるの。\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"そこで少し詳しく調べてみたんだけど…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"ヴィリジアン、ちょっとこれを見て。\n面白いことが分かったわ…。\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"あのラボ跡でこれを見つけたの。\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"この光る物体には\n特殊なエネルギー反応が見られるわ。\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"そこで少し詳しく調べてみたんだけど…。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"その結果、船のスキャナーで\n位置を捉える事が出来るようになったわ。\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"機会があったらで構わないけど\n全て回収するだけの価値は\nあるかもしれない…。\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"でも…\nあまり無茶はしないでね!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"だけど…どうもこの次元にあったものは\n既にすべて回収しちゃったみたい!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"おっ?本当か?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"えぇ本当よ。\nすごいじゃない! 大変だったでしょ?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"…これらは相互に共鳴しあい\nそしてさらに何か大きなものに\n繋がっている気がするの。\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"本当か?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"ええ、このエネルギー痕は\n約20のバリエーションが存在する\n様だけど…。\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"ちょっと待って…。\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"もしかして、\nもう全部回収しちゃったの?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"船長。これはかなり興味深い発見かも…\n…いや、すみません。気のせいでした。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"船長…。\nここは僕達が今まで行った事のある次元と\nどこか根本的に違うような気がしています。\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"僕はこの次元がどこか妙だと感じてしまう。\n…これは気のせいでしょうか?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"船長…。\nここの次元、両端がつながっている事に\n気づいていましたか?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"あぁ…不思議だな。\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"どうもこの次元…\n少々安定性に問題があるようです。\nそう、ちょうど僕達の次元と同じ様に。\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"その原因が、僕達の接触じゃなければ\n良いのですが…。\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"おいおい、そんな事があるのか?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"いえ、その可能性自体は\n極めて低いと思いますが…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"これは推測の域を出ませんが、\nもしかすると以前この次元に住んでいたモノは\nここの次元が崩壊するのを、なんとかして\n防ごうとしていたのかも…。\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"それなら、ここの端と端が繋がっている\n理由にも納得がいく…\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"まさか、それが障害の原因だと…!?\n…いや、そんなハズは…ブツブツ…\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"しかし、ここの先住人達は\nどこに消えてしまったのだろう…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"テレポーターがあの次元に\n引かれたのは偶然では無いはず…。\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"おそらくあそこには何かがあります。\nそう、今回の事故を引き起こし、\n僕達がここに囚われている\n原因である何かがね…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"機関長が帰って来て安心しました。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"あの人の知識と腕前があれば\nここから脱出可能な程度に船を\n修理するくらいなら朝飯前でしょう。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"ヴィクトリア先生を見つけたんですね。\n助かりました。\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"相談したい事が山ほどあったんです。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"ヴァーミリオンさんが\n奇妙なトンネルに飛ばされたって\n言ってましたが…。\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"あぁ、俺も一緒に酷い目にあったよ。\nここともまた別の次元のようだった。\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"それはまた興味深い…。\n何故そんな物が作られたのでしょう…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"戻ってこられて本当に良かったです。\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"何しろやりかけの研究が\n山ほどありますから…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"確かに、崩壊の運命にあるここに残り\n研究を続ける事は、愚かな選択と\n言えるかもしれません…。\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"だけど、ここはそれだけの価値が\nある場所だと僕は確信しています。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"おそらくここには僕等の問題を解決\nする鍵がある。…そう感じませんか?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"そう言えば船長にこれを\nお渡ししようと思っていたのです。\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"ありがとう博士。これをどこで?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"えぇと、あの宇宙ステーションに\n普通に転がっていた物です。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"ヴィクトリア先生が居ないのが残念です。\nあの方は未知の物質の解析がご趣味ですからね…。\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"君にはこれが何かわかるか?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"専門外なので難しいですね。\n奇妙なエネルギー放射は確認できますが…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"…船のスキャナーと併せて\n残存位置の特定だけは出来ました。\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"ただしヴィクトリア先生の捜索を\n優先するようにしてください。\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"生命維持装置にも限界がありますから。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"この次元域には反応が無いですね。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"要するに「全て回収済み」という事です。\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"おかえりー♪\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"…\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"あれ?センチョーは?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"…おっ、おーい!\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"誰かいるかー!?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* ジゲン アンテイ ジェネレーター *\n\n   [ ゲンザイ カドウチュウ ]\n     アンテイド サイダイ\n\n      [ ステータス ]\n        オンライン\n\nREADY _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"あった! 信号妨害の原因は\nおそらくコイツに違いない!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"なんとかして停止出来ないか!?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"      [ 警告 ]\n安定装置の動作を停止すると\n次元が不安定になる可能性があります。\nそれでも停止しますか?\n\n   [ はい / いいえ ]\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"もちろん「はい」だ!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"       [ 警告 ]\nいや、マジでこの装置を止めたら、次元ごと\n崩壊する可能性があるっつってんだが、\n本当に停止していいんだな!?\n\nちょっとは考えてから選べよ!\n\n    [ はい / いいえ ]\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"だから「はい」だっつってんだろ!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= WARNING =-\n\n次元安定装置 機能停止\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"やっちまったか…?\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"そろそろです…。\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"よぉみんな!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"センチョー!!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"センチョー!!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"センチョー!!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"センチョー!!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"センチョー!!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"無事だったのね…\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"ううん、きっと無事だって分かってたわ!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"戻ってこなかった時は\nちょっと心配したけどね!\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"…でも、妨害の原因を\n止めて正解だったのです…\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"…えぇ、おかげで、この船の\nスキャナーでも、船長の座標を捕捉\n出来るようになりました。\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"…それでこっちからぶっこ抜くように\nテレポートさせる事が出来たんス!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"そいつは運が良かったな!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"皆のおかげだ!\n本当にありがとう!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"この次元…\nやはり崩壊が始まっていますね。\nまさに僕達の元の次元と同じように。\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"…少しの間ならまだここに残って\n探索する事も出来そうっスよ。\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"…そうですね。\nただし、いずれは完全に崩壊するでしょう。\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"あとどれだけここに居られるか\nわからないのです。でもとりあえず\n船の修理は済ませてあるのです。\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"…探索が済んだら\nいつでも帰れるわ。私たちの家に!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"センチョー、今度はなーに?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"この次元の崩壊を止める方法を\n探そうと思う。\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"そして…\n我々の次元を救う方法もな!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"答えはきっとどこかにあるはずだ…。\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"さぁ、行くぞ!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"すごいわヴィリジアン!回収完了よ!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"おぅ、そいつは良かった。\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"それではこの光る物体がなんなのか\n解析するため、いくつかテストをするわ。\nちょっと待ってね…。\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"い…今のはなんだ?\nあまり良い音には聞こえなかったが…。\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"たいへん!逃げて!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"マジかよッ!?\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"うおおぉぉぉぉ、またっスか!?\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"待て!…止まった…のか?\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"ここにあの光るブッタイを\n保管してたんだよね?\n何があったの?センチョー!\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"いやまぁ…ちょっとオママゴトを\nしてただけなんだがな…。\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"なんというか…ちょっとした爆発が…。\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"でも、こんなものが発生したわ!\nこれはテレポーターじゃない?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"おそらくそうでしょう…ですが…。\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"このような形のテレポーターは\nデータに無いですね…。\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"さっそく調べるっス!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"どーするセンチョー?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"どこにつながってるのか\n調べてみる?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"あぁ、行ってみよう!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"まずいわ!…トラップよ!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"やられましたね…。\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"参ったな…\nこんな時、どうすりゃいいんだ?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"3\" pad_left=\"1\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"ガッタイ!!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"えーとこれ、フツーに\nフネにワープして帰った方が\n良かったんじゃない?\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"ところでココは何処なのです?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"また別のラボの様ですね…。\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"考えるより探索するっス!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"なに、ここの研究記録スゴーイ!\nこれアタシたちが元の次元に帰るため\nぜったい役立つよ♪\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"先住者がこの次元を捨てた理由が\nいまいち分からないのです。…たぶん\nもう少しで修復できたはずなのです。\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"自分が試しに直してみたいのです。\n先住者も帰ってくるかもしれないのです。\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"このラボはすごいわ…。\nここで研究されていたワープ技術は\n私達の知識のずっと先を行っている…。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"船長、これをご覧になりましたか?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"僕等の研究とここの研究…\n両方を合わせれば、僕等の次元を\n安定させる事が可能かもしれません。\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"要するに「助かった」という事です!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"師匠、面白いものを見つけたっス!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"これ激ムズっす!\n自分は10秒が限界っス!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= ジュークボックス =-\n\nこの船を出るまで曲が流れ続けます。\n\n新しい曲を解除するには、\nトリンケットを見つけてください。\" centertext=\"1\" pad_left=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"次の曲:\nトリンケット×5\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"次の曲:\nトリンケット×8\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"次の曲:\nトリンケット×10\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"次の曲:\nトリンケット×12\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"次の曲:\nトリンケット×14\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"次の曲:\nトリンケット×16\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"次の曲:\nトリンケット×18\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"次の曲:\nトリンケット×20\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 個人ログ =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"宇宙ステーションからの避難は、ほぼ全員\n完了したようだ。残った我々も、あと数日で\n離れる事になろう。研究が終わればの話だが。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"…万物はいずれ崩壊する。\nそれが宇宙の理なのだから。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"もしや我々が極次元に設置した\nジェネレーターがテレポーターに干渉して\n誤動作を引き起こしているのだろうか。\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"いや、そちらは単なる電力異常だろう。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 個人ログ =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"ワハハハハッ!\nこれならば誰にも取れるまい。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"…先日「ヨケロ」と書かれた\n立方体に追いかけられた。\nしかも廊下でな。\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"セキュリティ対策だとしても\nさすがにやり過ぎだろ!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"もはや私のプライベートラボに出入りする\n手段はテレポーターしかない。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"侵入者を防ぐため最善の努力をした。\nこれならば流石に破れる者はいまい。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"…最初の突破口は天地転換プレーンの\n構築に成功した事だ。それが引き金となり\n事象の地平面の向こう側に鏡面反転次元を\n生み出す事が出来たのだから…\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"…通常のパラメーターに微調整を\n加えただけで無限トンネルの安定化\nに成功した!\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"…次元スタビライザーの構築における\n最後のステップは、フィードバックループを\n再現する事だ…。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"…最善は尽くした。\nだが次元スタビライザーがそれほど長期間\nこの状態を維持出来るとは到底思えない。\nやはり崩壊は時間の問題なのか…。\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"うん? この次元に\nこんな座標はないぞ…?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= 個人ログ =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"面倒だが我々の研究結果へのアクセスを遮断する\n必要があった。もしもこの情報が悪しき者に渡れば\nどんな恐ろしい事になるか…。\nそれだけは避けねばならなかったのだ。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究資料 =-\" padtowidth=\"132\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"メイン大気フィルターを通って行けば\n今でもコントロールセンターに\nアクセスする事が出来るようだ…。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"…どうやらこの次元を安定させる鍵は\n平衡する力をかけてやる事のようだ。\nその点に於いては外の次元と差異が無い。\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"だが、それも一時的な解決にしか\nならないだろう。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"より永続的な解決策を模索したいと\n考えてはいるが、その為に残された時間は\nあまりにも少ない…。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERROR\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"さてと、損傷箇所は全て修理完了したな。\n…いつでも出発可能だ。\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"だがもう少しだけ、この次元を\n探索したいという俺のわがままを\nみなも了承してくれた。\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"何があるのかは未知数だがな…。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= 船内放送 =-\n\n[ ステータス ]\n発信中\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"  -= 警 告 =-  \n\n スーパーグラビトロンは \n 遊戯用途専用の施設です。\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"スーパーグラビトロンを教育用に\n使用した事が判明した際には、\n指導者にそこの廊下に立ってもらう\n可能性があります。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. ソウルアイ =-\n\n航路ナビゲーションコントロール\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"[ ERROR ]\n不明な問題が発生したため\n次元座標の分離に失敗しました。\" centertext=\"1\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"…もう知ってる情報みたいだな。\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"スーパーグラビトロンを始める前に、\n無敵モードとスピードダウンをOFFに\nしてください。\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ja/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\r\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\r\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\r\n    <sprite x=\"3\" y=\"5\"/>       <!-- LIES -->\r\n    <sprite x=\"2\" y=\"5\"/>       <!-- LIES receiver -->\r\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\r\n</spritesmask>"
  },
  {
    "path": "desktop_version/lang/ja/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>日本語</nativename>\n\n    <!-- English translation by X -->\n    <credit>初版翻訳: Nicalis, Inc.\n追加翻訳/校正: KabanFriends</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>スペース, Z または V を押して決定</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>{button} を押して決定</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>0</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>0</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_ja</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ja/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"0\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ja/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"シンク゛ルスリット シ゛ッケン\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"マイアカ゛ルナ\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"コ゛メンネ\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"オネカ゛イ ユルシテ!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"ミノカサコ゛\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"マヨワス゛ ススメ\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"コ゛チャコ゛チャ ツウロ\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"トヒ゛ハネル コト゛モタチ\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"アソホ゛ウ テーフ゛ルサッカー\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"フィラテ゛ルフィア ケイカク\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"シュッハ゜ツ シ゛ュンヒ゛\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"セ゛ッタイ アンセ゛ン\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"イト゛ム カチ アリ ワコウト゛ ヨ\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"タ゛フ゛ルスリット シ゛ッケン\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"タンセン\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"ケ゛キムス゛ コート゛\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"ソンナニ アオクナッテ ト゛ウシタンタ゛イ\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"G ノテイキョーテ゛ オオクリシマシタ\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"トケ゛トケ゛ コーリュー\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"ヘイホウコン\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"ヒトヨンテ゛ フリッハ゜ー\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"ケ゛ンノ シント゛ウモンタ゛イ\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"イケル シカハ゛ネノ サイコ゛\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"タ゛イオート゛\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"オソ゛ンノ ニオイ\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"ココロヲ トキハナテ\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"キカ゛ カワッタンタ゛ テルマ・・・\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"コーナーテ゛ サヲツケロ\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"3ツナンテ ムリ\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"スハ゜イクストリッフ゜ ハイチカンリョウ\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"ムシ゛ュン\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"ヒトトヒ゛\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"カンセツ シ゛ャンフ゜ノ ユクエ\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"トフ゜シーターウ゛ィス゛ム\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"シ゛ュンスイナ アンオフ゛タニウム\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"セ゛ンホ゜ウチュウカ゛エリ 1/2ヒネリ\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"セーフティ タ゛ンス\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"テイシ゛ョーハ\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"エンタンク゛ル シ゛ェネレーター\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"アシカ゛スクム コノタカサ\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"ヘトヘト!\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"シ゛レッタイ コノ トリンケット\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"ヘ゛ルヌーイノ ホウソク\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"テレホ゜ーター アト\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"サ゛・タワー\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"イチメンノ アカ\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"テンソウ!\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"シタカラ シタヘ\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"イツワリノ メイキュウ\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"チョウノウリョク カイハツ\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"カナシミナンカ ヒックリカエセ\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"コ゛マカシノ メイキュウ\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"ムホ゛ウモノノ アナタヘ\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"シンハッソウ テ゛ンシ゛ュ\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"イッホ゜ー ツーコー\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"カカン ニ ススメ\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"フィルター\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"ホアン テンケン\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"コテイタ゛イサ゛ イト゛ウタ゛イサ゛\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"サ゛・イエスマン\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"トマッテ フリカエリ\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Vシ゛ ヌイ\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"シ゛ョーリュー カリュー\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"コウカナモノハ ヒクイホウヘト\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"V ヲ クタ゛サイ\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"カ゛イカク\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"ミト゛リテ゛ イルノモ ラクシ゛ャナイ\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"リニアコライタ゛ー\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"ムセン チューケイ\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"ヨウコソ ワレラノ フネニ\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"サ゛ンコ゛ウセン\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"マママママシ゛カヨ\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"ステーシ゛ コンフ゜リート!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"クウキ ヨリ カルク\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"ミス゛マシ モンタ゛イナシ\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"カッコウ\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"フリタ゛シニ モト゛ル\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"トラック センタク\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"ミト゛リハ フリッフ゜ テ゛キナイ\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"トト゛ノツマリハ コーユー コト\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"・・・タ゛カラ アナタヲ コロスノヨ\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"タイキ フィルター ユニット\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"ミンナ シッテル ナイショタ゛ヨ\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"ナンモン ハ゜ス゛ル\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"ホラ イソイテ゛!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"キノキイタ ヘヤ\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"キ゛ャクイチ ハンク゛ト゛マン\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"ミト゛リノ ホラアナ\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"マニック マイン\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"クラリオンノ ヒヒ゛キ\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"コ゛ルテ゛ィアスノ ムスヒ゛メ\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"センタクヲ・・・ アヤマッタ\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"サツシ゛ン ツインメーカー\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"2トウフ゛ンノ ラセン\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"アカイ クスリヲ エラヘ゛\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"シ゛ュウタイ チュー\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"シンシ゛テ トヘ゛!\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"ヒトリホ゛ッチ\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"ト゛リラー\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"ハイキ タ゛クト\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"コウカイ・・・\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"マサカ サカサマ?\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"マサカ サカサマ!\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"チュウコ゛クコ゛ノ ヘヤ\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"オカエリナサイ\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"キ゛ンカ゛ ハ゛イハ゜ス 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"アイラフ゛ユー\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"オキニ メスママ\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"ショートナ カイロウ\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"ツイスト メイロ\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"リューサ\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"マット゛・カリューノ ハカ\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"ホウフ゛ツセン\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"オカネニ $$ メカ゛ $$ クラム\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"コノ シタニ イッタイナニカ゛?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"ソレハ トケ゛タ゛ッタ\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"ハッハッハ・・・ ソンナワケナイ\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"ココカラ ラクチン\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"ウエニ アカ゛レト゛ シタヘト クタ゛リ\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"イリク゛チ ナキ メイロ\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"チャイロイ トヒ゛ラ\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"エッシ゛ ケ゛ームス゛\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"タイチョーノ コ゛メイレイ\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"WARNING!!\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"シタヲムイテ アルコウ\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"キフ゛ンカ゛ アカ゛ッタ トキハ\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"コロコロ コート゛\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"ココカラ ホンキタ゛ス\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"ホイーラーイワク ワームホール\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"スウィーニーノ メイロ\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"スキマニ コ゛チュウイクタ゛サイ\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"5シ゛ケ゛ンセカイノ ホ゛ウケン\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"カエルマテ゛カ゛ エンソク\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"ソノ ナミタ゛ノ アシ゛ハ ウマイ\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"イーシ゛ーモート゛ カイキン\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"カッタ!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"ミタ!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"キタ!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"イソカ゛ハ゛ マワレ\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"イコウヨ ハ゛ットケイフ゛\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"アカ゛ッタリ サカ゛ッタリ\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"ショウケ゛キハヲ ノリキレ\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"ヒックリカエリタク ナルヨウナ\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950 シルハ゛ーストーンク゛ラント゛  V\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"DIY V リヘ゜ア\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"オレニ ツイテコイ\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"ハ゜ーティタイム!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"ナニヲ ツッタッテルンタ゛?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"サ゛・V゛ーン・ショー\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"ノホ゛ッタリ クタ゛ッタリ\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"サキハ゛シルナ!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"メマイ\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"タイムスリッフ゜\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"ヨシヨシ\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"3ツナンテ ヨユウ\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"セ゛ンフ゛ コッチテ゛ ヤレッテカ?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"ショウカ゛イカ゛ ハッセイ シテオリマス・・・\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"モット チカクニコイ\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"コスミック クリーハ゜ース゛\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Vシ゛クニ サワラナイテ゛ クタ゛サイ\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"・・・ソレハ ヨリスキ゛\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"ウ゛ィリー・ヒ゜ーフ゜ル\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"スナアラシ\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"オソレルナ!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"キンキュウ ヒナンシ゛ョ\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"オリカ゛ミ ルーム\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"オレノ イウトオリニ・・・\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Vハ゛カ タイショウ\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954 ワールト゛カッフ゜ V レコート゛\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"・・・オレノ サルマネ テ゛ハナク\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"サイコ゛ノ チョウセン\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"ウエニ キヲツケテ・・・\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"ラスト ヒトイキ\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"カ゛ンハ゛ッテ ツイテコイ!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"ゥウィーッ! スホ゜ーツ\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"マッサカサマ シャフト\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"サ゛・ク゛ラヒ゛トロン\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"トンネル・オフ゛・テラー\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"マホウノ ミラーハウス\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"アシヲ ヒッハ゜ルナ\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"キョウハ コレテ゛ ケッコウ\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ja/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"ウチュウ クウカン\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"次元VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"船\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"シークレットラボ\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"ラボ\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"タワー\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"ワープゾーン\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"スペースステーション\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"次元VVVVVVの外\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"スーパーグラビトロン\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"ココマテ゛ タト゛リツクトハ・・・ ミナオシタヨ\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"トケ゛ナンカ アルワケナイシ゛ャン\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"ウラマト゛\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Vラマト゛\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"ハトハ゛\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"ハトV゛\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"サ゛・アンタッチャフ゛ル\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"サ゛・アンタッチャV゛ル\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"テレV゛シ゛ョン・ニュースリール\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"テレV゛シ゛ョン・ニュースVール\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"テレV゛V゛ョンVニュースVール\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"テVV゛V゛ョVVニVスVール\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"VVVVV゛ョVVニVスVーV\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"VV・VVVョVクVVスVーV\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"V゛・VオVョVク・VVーV\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"サ゛・VオVVVク・ニVーV\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"サ゛・9オVVック・ニVース\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"サ゛・9オクVック・ニュース\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"サ゛・9オクロック・ニュース\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"オVサマハ マシ゛ョ\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"オVサVハ マV゛ョ\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"VVサVV マV゛ョV\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"VVVヤV VV゛VVV\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"タVVヤV VVVVマVV\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"タ゛VヤV V VVマワV\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"タ゛Vヤル V ヲ マワセ\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"タ゛イヤル M ヲ マワセ\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"V゛ンスモーク\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"V゛ンVモーV\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"V゛ンVVーVV\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"カ゛ンVVーV1VV6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"カ゛ンスVーク 19V6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"カ゛ンスモーク 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"クリカエシ オタノシミクタ゛サイ\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"クリカエV オVノシミクV゛サイ\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"VカエV VノシVクV゛Vイ\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"VVエV VVシクV゛V\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"ヨVVノ VトV゛V\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"ヨハVノ VトV゛ワ\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"ヨハクノ ソトカ゛ワ\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"アンテナ フ゛ンフ゛ン\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Vンテナ フ゛ンV゛ン\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"VンテV V゛ンV゛V\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"VンVV V゛VV゛V\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"ヘVVVV゛VV゛Vト\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"ヘV゛VV゛Vケ゛ーV\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"ヘV゛ンス゛ ケ゛ーV\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"ヘフ゛ンス゛ ケ゛ート\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ja/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"8x12\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"ロード中... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"26\"/>\n    <string english=\"Game paused\" translation=\"一時停止中\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[クリックで再開]\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Mキーで全サウンドをON/OFF\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Nキーで音楽をON/OFF\" explanation=\"pause screen\" max=\"40\" max_local=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY EDITION\" explanation=\"\" max=\"27\" max_local=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM 導入済み]\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"play\" translation=\"ゲームスタート\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"カスタムステージ\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"ゲーム設定\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"翻訳者メニュー\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"クレジット\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"終了\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"ゲームプレイ\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"ゲームプレイ設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"ゲームプレイ中の設定を変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"graphics\" translation=\"グラフィック\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"グラフィック設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"ゲーム画面の設定を変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"audio\" translation=\"オーディオ\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"オーディオ設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"音量とサウンドトラックを変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Adjust volume settings.\" translation=\"ゲームの音量を変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"continue\" translation=\"続きから始める\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"最後のテレポーターから続ける\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"テレポーターセーブ\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"クイックセーブから続ける\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"クイックセーブ\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"proceed\" translation=\"続ける\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"ニューゲーム\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"スタートする\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"シークレットラボ\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"プレイモード\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"エラー: ステージがありません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"エラー: ステージにスタート地点がありません!\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"ERROR\" translation=\"エラー\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"WARNING\" translation=\"警告\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"プレイモードを解除\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"プレイモードを解除\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"本来はゲーム内で解除するべきコンテンツを強制解除する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"本来はゲーム内で解除する必要のある要素を\nここから強制的に解除する事ができます。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"unlock ship jukebox\" translation=\"船内ジュークボックスを強制解除\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"シークレットラボを強制解除\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"ゲームパッド\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"ゲームパッド設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"コントローラーのボタン割り当てや感度を変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"language\" translation=\"言語\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"言語\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the language.\" translation=\"ゲーム内で表示される言語を変更する。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"ゲーム画面上にテキストボックスが表示されている間は、\n言語設定を変更できません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"clear main game data\" translation=\"ストーリーの進捗を削除\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"カスタムステージの進捗を削除\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"データ削除\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"ストーリーのセーブデータと解除したコンテンツをリセットする。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"カスタムステージのセーブデータと攻略時のスターをリセットする。\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"本当によろしいですか?\n現在のセーブデータが全て削除されます。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"セーブデータを削除します。\nよろしいですか?\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"クイックセーブを削除します。\nよろしいですか?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"嫌だ! 消さないで\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"はい、全て削除します\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"はい、セーブデータを削除します\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"サウンドトラック\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"サウンドトラック設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"ゲーム内で再生するサウンドトラックを切り替える。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"現在のサウンドトラック: PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"現在のサウンドトラック: MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"toggle fullscreen\" translation=\"フルスクリーン\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"フルスクリーン\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"フルスクリーンまたはウィンドウモードに変更する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"現在の設定: フルスクリーン\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"現在の設定: ウィンドウモード\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"scaling mode\" translation=\"拡大表示モード\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"拡大表示モード\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"レターボックス/ストレッチ/整数倍の拡大表示を切り替える。\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"現在の設定: 整数倍\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"現在の設定: ストレッチ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"現在の設定: レターボックス\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"resize to nearest\" translation=\"直近の倍率にサイズ変更\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"直近の倍率にサイズ変更\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"ウィンドウの大きさを、直近の整数倍に変更する。\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"ウィンドウモード専用の設定項目です。\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"toggle filter\" translation=\"フィルター\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"フィルター\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"バイリニアまたはニアレストネイバーに変更する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"現在の設定: バイリニア\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"現在の設定: ニアレストネイバー\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"toggle analogue\" translation=\"アナログ風\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"アナログ風モード\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"** お使いのテレビ画面は正常です **\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"toggle fps\" translation=\"FPS制限\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"FPSを30に制限\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"1秒あたりのフレーム数を30に制限する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"現在の設定: 30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"現在の設定: 制限なし\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"toggle vsync\" translation=\"垂直同期\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"垂直同期\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"垂直同期(V-Sync)の有無を切り替える。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"music volume\" translation=\"BGM 音量\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"BGMの音量\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"音楽の音量を変更する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"sound volume\" translation=\"SE 音量\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"SEの音量\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"効果音の音量を変更する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Credits\" translation=\"スタッフクレジット\" explanation=\"credits\" max=\"20\" max_local=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV 制作\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and features music by\" translation=\"BGM 作曲\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"ルームタイトル\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"C++ version by\" translation=\"C++版 制作\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"ベータテスト\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"エンディングアート\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Created by\" translation=\"制作\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"With Music by\" translation=\"BGM作曲\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"ルームタイトル\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"C++版 制作\" explanation=\"credits\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Patrons\" translation=\"寄付支援\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVVに寄付支援してくださった方々\" explanation=\"credits\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"and also by\" translation=\"その他、支援してくださった方々\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"and\" translation=\"その他の支援\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHubによる開発貢献\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"GitHubによる開発貢献\" explanation=\"credits\" max=\"40\" max_local=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"スペシャルサンクス\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"You!\" translation=\"プレイしてくださったあなた\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"あなたのサポートがあるからこそ、今まで、そしてこれからも\nゲームを開発し続けられるのです。\" explanation=\"credits\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Thank you!\" translation=\"Thank You!\" explanation=\"credits\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Good luck!\" translation=\"グッドラック!\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"このモードではセーブできません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"ゲーム中のイベントシーンを\nOFFにしますか?\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"disable cutscenes\" translation=\"イベントシーンをOFF\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"イベントシーンをON\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"アナログスティックの感度\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"アナログスティックの感度\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"アナログスティックの感度を変更する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Low\" translation=\"低\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"中\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"高\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"「フリップ」の割り当て\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"「フリップ」の割り当て\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind enter\" translation=\"「決定」の割り当て\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"「決定」の割り当て\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind menu\" translation=\"「メニュー」の割り当て\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"「メニュー」の割り当て\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind restart\" translation=\"「リトライ」の割り当て\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"「リトライ」の割り当て\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"bind interact\" translation=\"「使用」の割り当て\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"「使用」の割り当て\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"「フリップ」ボタン: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"「決定」ボタン: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"「メニュー」ボタン: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"「リトライ」ボタン: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"「使用」ボタン: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"入力受付中…|(↑↓でキャンセル)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"{button}を追加しますか?|もう一度押して決定\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"{button}を削除しますか?|もう一度押して決定\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"「使用」は「決定」と同じボタンを使用します。|詳しくはRTA設定を確認してください。\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"エラー: 言語ファイルが見つかりません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Language folder:\" translation=\"言語フォルダー:\" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"リポジトリ内の言語フォルダー:\" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"39\"/>\n    <string english=\"translator options\" translation=\"翻訳者用設定\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"翻訳者用設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"翻訳時・開発時に利用できる機能。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"maintenance\" translation=\"メンテナンス\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"メンテナンス\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"open lang folder\" translation=\"言語フォルダーを開く\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"新しいテキストが追加された際、全言語ファイルを更新する。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"translate room names\" translation=\"ルームタイトルの翻訳\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"ルームタイトルの翻訳\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"ルームタイトルの編集と、コンテクストの確認を行う翻訳モードをONにする。\nIキーを押すと無敵モードを切り替える。\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"ルームタイトルの翻訳モードがONになっていません!\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"menu test\" translation=\"メニュー表示テスト\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"メニュー表示テスト\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"ゲーム内のメニューを順番に表示する。キーを押すと次のメニューを表示し、\nEscキーを押すと表示を終了する。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"cutscene test\" translation=\"イベントシーンテスト\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"イベントシーンテスト\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"イベントシーンを選択し、cutscenes.xmlで定義された\nテキストボックスを順番に表示する。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"from clipboard\" translation=\"クリップボードから選択\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"ステージテスト\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"ステージテスト\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"ストーリー中のステージを探索する。ルームタイトルの翻訳に使用。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"limits check\" translation=\"制限チェック\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"全言語の制限チェック\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"制限チェック\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"既定のボックス内に収まらないテキストを全て表示する。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"No text overflows found!\" translation=\"オーバーフローしているテキストはありません!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"No text overflows left!\" translation=\"オーバーフローの確認が完了しました。\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"注: この自動検知による確認は正確ではない可能性があります。\n\" explanation=\"limits check\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"sync language files\" translation=\"追加分のテキストを同期する\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"追加分のテキストの同期\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"sync\" translation=\"同期する\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"テンプレートファイルに新しく追加されたテキストを、\n各言語の翻訳ファイルに反映する。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"language statistics\" translation=\"翻訳データの統計\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"全言語データの統計\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"翻訳データの統計\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"現在の言語で、翻訳されていないテキストの数を表示する。\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"全ての言語で、翻訳されていないテキストの数を表示する。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"英語のテンプレート翻訳ファイルに新しいテキストが追加された後、\nこの機能を使って各言語に追加分のテキストを挿入できます。\n念のため、事前に翻訳データのバックアップを取ってください。\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"英語→全言語への同期:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"同期非対応:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"40\"/>\n    <string english=\"advanced options\" translation=\"高度な設定\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"高度な設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"その他のゲームプレイの設定を変更する。\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"unfocus pause\" translation=\"非フォーカス時に一時停止\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"非フォーカス時に一時停止\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"ウィンドウのフォーカスが外れた際に、ゲームを一時停止する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"現在の設定: OFF\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"現在の設定: ON\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"unfocus audio pause\" translation=\"非フォーカス時にBGMを停止\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"非フォーカス時にBGMを停止\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"ウィンドウのフォーカスが外れた際に、BGMを一時停止する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"現在の設定: OFF\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"現在の設定: ON\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"toggle in-game timer\" translation=\"タイマーを常に表示\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"ゲーム内タイマー\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"タイムトライアル以外でも、ゲーム画面上にタイマーを表示する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"english sprites\" translation=\"敵スプライトを英語で表示\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"敵スプライトの英語表記\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"言語設定を無視して、文字の付いた敵を常に英語で表示する。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Sprites are currently translated\" translation=\"現在の設定: OFF(日本語表記)\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"現在の設定: ON(英語表記)\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"interact button\" translation=\"「使用」キーの変更\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"「使用」キー\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"ターミナルの使用や会話に使うキーを、ENTERまたはEに割り当てる。\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACTION\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"現在の設定: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"fake load screen\" translation=\"偽ロード画面\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"偽ロード画面\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"ゲーム起動時に表示される、偽ロード画面の有無を切り替える。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"現在の設定: OFF\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"現在の設定: ON\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"room name background\" translation=\"ルームタイトルの背景\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"ルームタイトルの背景\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"画面下部に表示されるルームタイトルの背景を半透明にする。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"現在の設定: 半透明\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"現在の設定: 不透明\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"checkpoint saving\" translation=\"チェックポイントでセーブ\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"チェックポイントでセーブ\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"チェックポイント通過時にゲームを自動セーブするかを切り替える。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"現在の設定: OFF\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"現在の設定: ON\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"speedrun options\" translation=\"RTA用設定\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"RTA用設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"RTA/スピードランで役に立つ設定を変更する。\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"glitchrunner mode\" translation=\"バグ有りモード\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"バグ有りモード\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"古いバージョンに存在したバグの有無を切り替える。\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"現在の設定: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"バグ有りモードのバージョンを選んでください。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"none\" translation=\"OFF\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"入力遅延\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"入力遅延\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"古いバージョンに存在した、1フレームの入力遅延の有無を切り替える。\" explanation=\"input delay\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Input delay is ON\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Input delay is OFF\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"accessibility\" translation=\"アクセシビリティ\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"アクセシビリティ設定\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"画面エフェクト、速度調整や無敵モードの有無を変更する。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"animated backgrounds\" translation=\"背景アニメーション\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"背景アニメーション\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"メニューやゲーム内背景のアニメーションの有無を切り替える。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"screen effects\" translation=\"画面エフェクト\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"画面エフェクト\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"画面の揺れやフラッシュ効果の有無を切り替える。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"text outline\" translation=\"テキストの外郭\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"テキストの外郭\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"一部のテキストに外郭をつけるかどうかを切り替える。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Text outlines are ON.\" translation=\"現在の設定: ON\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"invincibility\" translation=\"無敵モード\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"無敵モード\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"トゲや動く敵に当たってもミス判定にならないようにする。\n(バグが起こる可能性があります)\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Invincibility is ON.\" translation=\"現在の設定: ON\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"現在の設定: OFF\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"無敵モードをONにします。\nよろしいですか?\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"no, return to options\" translation=\"いいえ、設定に戻ります\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"はい、ONにします\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"スピードダウン\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"スピードダウン\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Game Speed\" translation=\"スピードダウン\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"ゲームプレイ中の速度を調節する。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Select a new game speed below.\" translation=\"ゲームの速度を選んでください。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Game speed is normal.\" translation=\"現在の設定: 通常スピード\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Game speed is at 80%\" translation=\"現在の設定: スピード80%\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Game speed is at 60%\" translation=\"現在の設定: スピード60%\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Game speed is at 40%\" translation=\"現在の設定: スピード40%\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"normal speed\" translation=\"通常スピード\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"スピード 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"スピード 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"スピード 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"インターミッション1をプレイ\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"インターミッション2をプレイ\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"どのクルーと一緒にプレイしますか?\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"38*6\"/>\n    <string english=\"time trials\" translation=\"タイムトライアル\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"タイムトライアル\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"ストーリー内のステージを\nタイムトライアルモードで再挑戦する。\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"スピードダウンや無敵モードが\nONの際にはプレイできません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"unlock time trials\" translation=\"タイムトライアルを強制解除\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"タイムトライアルの解除\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"タイムトライアルはステージ別に\n解除することができます。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"intermissions\" translation=\"インターミッション\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"インターミッション\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"インターミッションをリプレイできる。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"unlock intermissions\" translation=\"インターミッションを強制解除\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"解除方法: ストーリー内でインターミッションを\nすべてクリア\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"no death mode\" translation=\"ノーミスモード\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"ノーミスモード\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"一度もミスせずにゲームをクリア。\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"スピードダウンや無敵モードが\nONの際にはプレイできません。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"unlock no death mode\" translation=\"ノーミスモードを強制解除\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"解除方法: 最低4つのタイムトライアルで\nSランク以上を獲得\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"flip mode\" translation=\"反転モード\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"反転モード\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"ステージの上下を反転する。\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"ステージの上下を反転する。\n他のゲームモードとあわせて使用可能。\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"unlock flip mode\" translation=\"反転モードを強制解除\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"現在の設定: ON\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Currently Disabled.\" translation=\"現在の設定: OFF\" explanation=\"flip mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"解除方法: ストーリーをクリア\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"無敵モードでプレイ中\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"バグ有モードでプレイ中 ({version})\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"反転モードでプレイ中\" explanation=\"in-game message\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"ゲームを終了しますか?\" explanation=\"quit the program\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"GAME OVER\" translation=\"GAME OVER\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"たどり着いた部屋:\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"頑張れ! やればできるっ!!\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Nice one!\" translation=\"ナイス!\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"WOW! おめでとう!!\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Incredible!\" translation=\"すごい!\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"信じられない! 良くやった!!\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Er, how did you do that?\" translation=\"えっ? 今のどうやったの…?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"WOW\" translation=\"WOW!\" explanation=\"even bigger title\" max=\"10\" max_local=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"クルーを全員救出した!\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"シークレットラボに\n新しいトロフィーが追加されました!\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"[Trinkets found]\" translation=\"[トリンケット]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[ミス回数]\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[プレイ時間]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"集めたトリンケット: \" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Game Time:\" translation=\"合計プレイ時間: \" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"合計フリップ回数: \" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"合計ミス回数: \" explanation=\"game complete screen\" max=\"22\" max_local=\"22\"/>\n    <string english=\"Results\" translation=\"スコア\" explanation=\"bigger title\" max=\"13\" max_local=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"クリア時間:\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"ミス回数:\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"トリンケット:\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} / {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets} / {max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"ランク +1\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Rank:\" translation=\"ランク:\" explanation=\"time trial rank\" max=\"9\" max_local=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"5\"/>\n    <string english=\"space station 1\" translation=\"スペースステーション1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"スペースステーション1\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"space station 2\" translation=\"スペースステーション2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"スペースステーション2\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the laboratory\" translation=\"ラボ\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"ラボ\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the tower\" translation=\"タワー\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"タワー\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the warp zone\" translation=\"ワープゾーン\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"ワープゾーン\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"the final level\" translation=\"ファイナルステージ\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"ファイナルステージ\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 1\" translation=\"インターミッション1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"インターミッション1\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"intermission 2\" translation=\"インターミッション2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"インターミッション2\" explanation=\"area name as title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"未挑戦\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"TO UNLOCK:\" translation=\"解除方法:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"ヴァイオレットの救出\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"ヴィクトリアの救出\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"ヴァーミリオンの救出\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"ヴィテラリーの救出\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"ヴァーディグリスの救出\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Complete the game\" translation=\"ストーリーをクリア\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"トリンケットを3つ見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"トリンケットを6個見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"トリンケットを9個見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"トリンケットを12個見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"トリンケットを15個見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"トリンケットを18個見つける\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"RECORDS\" translation=\"自己ベスト記録\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"15\"/>\n    <string english=\"TIME\" translation=\"クリア時間\" explanation=\"record time\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHINY\" translation=\"トリンケット\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"8\"/>\n    <string english=\"LIVES\" translation=\"ミス回数\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"平均タイム\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"14\"/>\n    <string english=\"TIME:\" translation=\"タイム:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"ミス:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"トリンケット:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"目標タイム:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"ランク\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"17\"/>\n    <string english=\"GO!\" translation=\"GO!\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"13\"/>\n    <string english=\"Go!\" translation=\"GO!\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"おめでとう!\" explanation=\"title\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"セーブファイルが更新されました。\" explanation=\"player completed game\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"探索を続けたいときは、スタートメニューから\n[続きから始める]を選択してください。\" explanation=\"\" max=\"38*9\" max_local=\"38*7\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"新しいタイムトライアルを\n1つ解除しました。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"新しいタイムトライアルを\n解除しました。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"ノーミスモードを\n解除しました。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"反転モードを\n解除しました。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"インターミッションステージを\n解除しました。\" explanation=\"\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"play a level\" translation=\"ステージをプレイ\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"ステージエディター\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"ステージフォルダーを開く\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"ステージフォルダーの場所を表示\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"戻る\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"メニューに戻る\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"いいえ、メニューに戻ります\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"はい、表示してください\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"メニューに戻る\" explanation=\"menu option\" max=\"36\" max_local=\"36\"/>\n    <string english=\"try again\" translation=\"再挑戦\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"36\"/>\n    <string english=\"ok\" translation=\"OK\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"次のページ\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"前のページ\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"最初のページ\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"最後のページ\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"次から表示しない\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"セーブしたところから続ける\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"最初から始める\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"セーブデータを削除\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"ステージ一覧に戻る\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"ステージエディターはキーボードとマウスが必要なため、\nSteam Deckには対応していません。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"ステージエディターはキーボードとマウスが必要なため、\nお使いのデバイスには対応していません。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"ステージフォルダーに.vvvvvvファイルをコピーすると、\nカスタムステージをインストールできます。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"ステージフォルダーの場所を表示してもよろしいですか?\nゲームを生配信している場合、個人情報が公開されてしまう可能性があります。\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"The levels path is:\" translation=\"ステージフォルダーの場所:\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ {button} を押してスタート ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACTION = スペース, Z または V\" explanation=\"title screen\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[ {button} でエディターに戻る ]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- {button} を押して進む -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"{button} を押して完了\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[{button}を押してゲームの進行を再開]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[{button}を押してゲームの進行を停止]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Current Time\" translation=\"今回のタイム\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Best Time\" translation=\"ベストタイム\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"5秒で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"10秒で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"15秒で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"20秒で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"30秒で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"1分で次のトロフィー\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"All Trophies collected!\" translation=\"全てのトロフィーを集めた!\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"New Record!\" translation=\"ベスト更新!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"トロフィー GET!\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[ {button} を押して終了 ]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"スーパーグラビトロン\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"スーパーグラビトロン ハイスコア\" explanation=\"\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"MAP\" translation=\"マップ\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"GRAV\" translation=\"グラビトロン\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SHIP\" translation=\"船に戻る\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"8\"/>\n    <string english=\"CREW\" translation=\"クルー\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"STATS\" translation=\"ステータス\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"SAVE\" translation=\"セーブ\" explanation=\"in-game menu\" max=\"8\" max_local=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ 一時停止 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ やめる ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ グラビトロン ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"受信不可\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"[ {button} を押して船にワープ ]\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Missing...\" translation=\"行方不明…\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"行方不明…\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Missing...\" translation=\"行方不明…\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"救出!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Rescued!\" translation=\"救出!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(君だ!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"ステージリプレイではセーブが出来ません。\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"ノーミスモードではセーブが出来ません。\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"え?\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"シークレットラボではセーブできません。\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"38*5\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"エラー: ゲームがセーブできません!\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"34*1\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"エラー: 設定ファイルを保存できません!\" explanation=\"\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Game saved ok!\" translation=\"セーブ完了!\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[ {button} を押してセーブ ]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(各テレポーターでゲームは自動セーブされます)\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Last Save:\" translation=\"最後のセーブ:\" explanation=\"in-game menu\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"メインメニューに戻りますか?\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"ゲームをやめますか?\n保存されていないデータは失われてしまいます。\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"シークレットラボに戻りますか?\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"no, keep playing\" translation=\"いいえ、やっぱり続けます\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ いいえ、やっぱり続けます ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"はい、タイトルに戻ります\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ はい、タイトルに戻ります ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"yes, return\" translation=\"はい、戻ります\" explanation=\"in-game menu option\" max=\"24\" max_local=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ はい、戻ります ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"28\"/>\n    <string english=\"no, return\" translation=\"いいえ、戻ります\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"はい、終了します\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"ゲームを再開\" explanation=\"pause menu option\" max=\"27\" max_local=\"27\"/>\n    <string english=\"quit to menu\" translation=\"タイトルに戻る\" explanation=\"pause menu option\" max=\"19\" max_local=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"← → でテレポーターを選択\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"{button} を押してテレポート\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- {button} を押してテレポート -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button} を押して爆発\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button} を押してヴァイオレットと話す\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button} を押してヴィテラリーと話す\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button} を押してヴァーミリオンと話す\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button} を押してヴァーディグリスと話す\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button} を押してヴィクトリアと話す\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button} を押して端末を起動\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button} を押して端末を起動\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button} を押して使用\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- {button} を押してスキップ -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"37*1\"/>\n    <string english=\"Map Settings\" translation=\"ステージ設定\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"20\"/>\n    <string english=\"edit scripts\" translation=\"スクリプトを編集\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"BGMを変更\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"プレイゴーストを表示\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"プレイゴースト: OFF\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"プレイゴースト: ON\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"40\"/>\n    <string english=\"load level\" translation=\"ステージをロード\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"ステージをセーブ\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"タイトルに戻る\" explanation=\"level editor menu option\" max=\"22\" max_local=\"22\"/>\n    <string english=\"change name\" translation=\"ステージ名を編集\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"ステージ作者を編集\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"説明文を編集\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"サイトのURLを編集\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"フォントを変更\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"ステージフォント\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"ステージ内で表示されるフォントを選んでください。\" explanation=\"\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Font: \" translation=\"フォント: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Map Music\" translation=\"ステージBGM\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Current map music:\" translation=\"現在の設定:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"No background music\" translation=\"BGMなし\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"?: something else\" translation=\"?: 不明なBGM\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"next song\" translation=\"次のBGM\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"前のBGM\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"戻る\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"終了する前にセーブしますか?\" explanation=\"level editor\" max=\"38*4\" max_local=\"38*3\"/>\n    <string english=\"yes, save and quit\" translation=\"はい、セーブして終了します\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"いいえ、セーブしないで終了します\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"エディターに戻ります\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"名無しのステージ\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Unknown\" translation=\"作者不明\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"タイル:\" explanation=\"editor, selected \" max=\"34\" max_local=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"[スクリプトボックス]1つ目の角をクリックしてください\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"[スクリプトボックス]2つ目の角をクリックしてください\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"[敵の可動範囲]1つ目の角をクリックしてください\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"[敵の可動範囲]2つ目の角をクリックしてください\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"[プラットフォームの可動範囲]1つ目の角をクリックしてください\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"[プラットフォームの可動範囲]2つ目の角をクリックしてください\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Click on the first corner\" translation=\"1つ目の角をクリックしてください\" explanation=\"\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Click on the last corner\" translation=\"2つ目の角をクリックしてください\" explanation=\"\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV スクリプト エディター ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"ESCキーを押して終了\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"スクリプトがありません\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"ターミナルまたはスクリプトボックスを設置して\nスクリプトを作成してください\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"36*4\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"スクリプト: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"左クリックでワープ先の場所を指定\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"右クリックでキャンセル\" explanation=\"\" max=\"39\" max_local=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} と {button2} でツールを選択\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: 壁タイル\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: 背景タイル\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: トゲ\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: トリンケット\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: チェックポイント\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: 消えるプラットフォーム\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: コンベヤーベルト\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: 動くプラットフォーム\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: 動く敵\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: グラビティーライン\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: テキスト\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: ターミナル\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: スクリプトボックス\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: ワープ\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: ワープライン\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: クルー\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: スタート地点\" explanation=\"editor tool\" max=\"32\" max_local=\"32\"/>\n    <string english=\"START\" translation=\"スタート\" explanation=\"start point in level editor\" max=\"10\" max_local=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"スペース↑ シフト↑\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: タイルセットを変更\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: カラーを変更\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: 敵の種類を変更\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: 敵の可動範囲\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: プラットフォームの可動範囲\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: リソースを再読み込み\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: ダイレクトモード\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: ワープの方向を変更\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: ルームタイトルを変更\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: ステージをセーブ\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: ステージをロード\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"セーブするファイル名を入力:\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Enter map filename to load:\" translation=\"ロードするファイル名を入力:\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Enter new room name:\" translation=\"ルームタイトルを入力:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"ルームの座標を入力(x,y):\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Enter script name:\" translation=\"スクリプト名を入力:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Enter roomtext:\" translation=\"テキストを入力:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"39*2\"/>\n    <string english=\"Space Station\" translation=\"スペースステーション\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"外\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"ラボ\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"ワープゾーン\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"船\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"{area} のタイルセットに変更しました\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"タイルセットのカラーを変更しました\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Enemy Type Changed\" translation=\"敵の種類を変更しました\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"プラットフォームの速度を {speed} に変更しました\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"敵のスピードを {speed} に変更しました\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Reloaded resources\" translation=\"リソースを再読み込みしました\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"エラー: 無効な記述形式\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"{filename}.vvvvvv をロードしました\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"{filename}.vvvvvv にセーブしました\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"エラー: ステージをロードできません\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"エラー: ステージをセーブできません!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"ステージサイズを {width}×{height} に変更しました\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"ダイレクトモードをOFFにしました\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"ダイレクトモードをONにしました\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"エラー: ワープラインはルームの端に設置してください\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Room warps in all directions\" translation=\"ルームは全方向にワープします\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Room warps horizontally\" translation=\"ルームは横方向にワープします\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Room warps vertically\" translation=\"ルームは縦方向にワープします\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Room warping disabled\" translation=\"ルームはワープしません\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"エラー: スタートできるチェックポイントがありません\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"エラー: トリンケットは最大100個までです\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"エラー: クルーは最大100人までです\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Level quits to menu\" translation=\"** タイトル画面に戻る **\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Level completed\" translation=\"** ステージ終了 **\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Rolled credits\" translation=\"** スタッフロール **\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"Time trial completed\" translation=\"** タイムトライアル終了 **\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"38*2\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area} / {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"ステージ コンプリート!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"ゲーム コンプリート!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"遭難中のクルーを\n救助した!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"30*1\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"クルーを全員救助した!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"クルーを全員救助した!\" explanation=\"\" max=\"32\" max_local=\"32\"/>\n    <string english=\"Game Saved\" translation=\"セーブ完了\" explanation=\"\" max=\"30\" max_local=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"← → または W,A,S,D を押して移動\" explanation=\"\" max=\"32*2\" max_local=\"32*1\"/>\n    <string english=\"Press left/right to move\" translation=\"← → ボタンを押して移動\" explanation=\"\" max=\"32*2\" max_local=\"32*1\"/>\n    <string english=\"Press {button} to flip\" translation=\"{button} を押してフリップ\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"32*2\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"{button} を押してマップ表示とクイックセーブ\" explanation=\"\" max=\"32*3\" max_local=\"32*2\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"ACTION の他に ↑ ↓ を押してもフリップ\" explanation=\"\" max=\"34*3\" max_local=\"34*2\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"誰かー!助けてー!\nアタシの声が聞こえる人ー!!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"ヴァーディさん? そこにいるの?\n無事ですかー!?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"ねぇ誰か助けてー!\nフネが墜落して救援が必要でーす!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"もしもーし、誰かいませんかー?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"こちらD.S.S.ソウルアイの\nヴァイオレットでーす! 応答してー!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Please... Anyone...\" translation=\"えーん…ちょっと誰かぁ…\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"みんな…無事でいて…\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"25*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"よくやった!\n\n光り輝くトリンケットを手に入れた\" explanation=\"\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"よくやった!\n\n遭難していたクルーを救助した\" explanation=\"\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"よくやった!\n\nシークレットラボを見つけた\" explanation=\"\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"シークレットラボはストーリーとは別となります。\nスタートメニューから、新しく追加された[シークレットラボ]を\n選択すると、いつでも戻ってくることができます。\" explanation=\"\" max=\"36*10\" max_local=\"36*8\"/>\n    <string english=\"Viridian\" translation=\"ヴィリジアン\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Violet\" translation=\"ヴァイオレット\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"ヴィテラリー\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vermilion\" translation=\"ヴァーミリオン\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Verdigris\" translation=\"ヴァーディグリス\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Victoria\" translation=\"ヴィクトリア\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"15\"/>\n    <string english=\"Vitellary\" translation=\"ヴィテラリー\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"ヴァーミリオン\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"ヴァーディグリス\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"ヴィクトリア\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"キャスト\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"ヴィリジアン船長\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"ヴァイオレット医師\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"ヴィテラリー博士\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"ヴァーミリオン士官\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"ヴァーディグリス機関長\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"ヴィクトリア医師\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"あなたが床に立っているとき、\nヴィテラリーはあなたの方へ歩こうとします。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"あなたが床に立っているとき、\nヴァーミリオンはあなたの方へ歩こうとします。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"あなたが床に立っているとき、\nヴァーディグリスはあなたの方へ歩こうとします。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"あなたが床に立っているとき、\nヴィクトリアはあなたの方へ歩こうとします。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"あなたが床に立っているとき、\n仲間はあなたの方へ歩こうとします。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"あなたが天井に立っているとき、\nヴィテラリーはあなたの方へ歩こうとします。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"あなたが天井に立っているとき、\nヴァーミリオンはあなたの方へ歩こうとします。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"あなたが天井に立っているとき、\nヴァーディグリスはあなたの方へ歩こうとします。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"あなたが天井に立っているとき、\nヴィクトリアはあなたの方へ歩こうとします。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"あなたが天井に立っているとき、\n仲間はあなたの方へ歩こうとします。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"あなたが床に立っていないとき、\nヴィテラリーは待機状態で指示を待ちます。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"あなたが床に立っていないとき、\nヴァーミリオンは待機状態で指示を待ちます。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"あなたが床に立っていないとき、\nヴァーディグリスは待機状態で指示を待ちます。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"あなたが床に立っていないとき、\nヴィクトリアは待機状態で指示を待ちます。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"あなたが床に立っていないとき、\n仲間は待機状態で指示を待ちます。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"あなたが天井に立っていないとき、\nヴィテラリーは待機状態で指示を待ちます。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"あなたが天井に立っていないとき、\nヴァーミリオンは待機状態で指示を待ちます。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"あなたが天井に立っていないとき、\nヴァーディグリスは待機状態で指示を待ちます。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"あなたが天井に立っていないとき、\nヴィクトリアは待機状態で指示を待ちます。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"あなたが天井に立っていないとき、\n仲間は待機状態で指示を待ちます。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"仲間が無事に反対側に到着するまで、先に進めません。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"仲間が無事に反対側に到着するまで、先に進めません。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"仲間が無事に反対側に到着するまで、先に進めません。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"34*3\"/>\n    <string english=\"Survive for\" translation=\"60秒間\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"生き延びろ!!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Thank You For\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"playing!\" translation=\"Playing!!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"[スペースステーション1 制覇]\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"[ラボ 制覇]\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"[タワー 制覇]\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"[スペースステーション2 制覇]\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"[ワープゾーン 制覇]\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"[ファイナルステージ 制覇]\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"タイムトライアルでVランクを獲得\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"GAME COMPLETE\" translation=\"[ゲームコンプリート]\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Complete the game\" translation=\"ストーリーをクリア\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"[反転モードコンプリート]\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"反転モードでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"50回未満のミスでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"100回未満のミスでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"250回未満のミスでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"500回未満のミスでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"スーパーグラビトロンで5秒生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"スーパーグラビトロンで10秒生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"スーパーグラビトロンで15秒生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"スーパーグラビトロンで20秒生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"スーパーグラビトロンで30秒生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"スーパーグラビトロンで1分生き残る\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"[宇宙の支配者]\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"ノーミスモードでストーリーをクリア\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"38*1\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"何らかのエラーが発生しましたが、\nエラーメッセージを設定し忘れたらしいです。\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"{path} を開けません: 存在しないディレクトリーです\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"Level {path} not found\" translation=\"ステージ {path} が見つかりません\" explanation=\"\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"{path} をロードできません: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"画像{filename}が、サイズ{width}×{height}の倍数になっていません!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"38*5\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"エラー: 言語フォルダーに書き込めません!\nセーブファイルと同じ場所に「lang」ディレクトリーが\nないことを確認してください。\" explanation=\"\" max=\"38*5\" max_local=\"38*4\"/>\n    <string english=\"Localisation\" translation=\"ローカライズ\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"ローカライズ プロジェクト主任\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Translations by\" translation=\"翻訳\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"翻訳\" explanation=\"\" max=\"20\" max_local=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"欧米フォントデザイン\" explanation=\"\" max=\"40\" max_local=\"40\"/>\n    <string english=\"Fonts by\" translation=\"フォントデザイン\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"他言語フォントデザイン\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"編集/LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"アラビア語\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"カタロニア語\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"ウェールズ語\" explanation=\"\"/>\n    <string english=\"German\" translation=\"ドイツ語\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"エスペラント語\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"スペイン語\" explanation=\"\"/>\n    <string english=\"French\" translation=\"フランス語\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"アイルランド語\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"イタリア語\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"日本語\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"韓国語\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"オランダ語\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"ポーランド語\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"ポルトガル語 (BR)\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"ポルトガル語 (PT)\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"ロシア語\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"シレジア語\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"トルコ語\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"ウクライナ語\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"中国語 (簡体字)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"中国語 (繁体字)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"スペイン語 (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"スペイン語 (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"スペイン語 (ARG.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"ペルシア語\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ja/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"8x12\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"40\">\n        <translation form=\"0\" translation=\"クルーを{n_crew}人救出し、\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*1\">\n        <translation form=\"0\" translation=\"トリンケットを{n_trinkets}個集めた!\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"38*2\">\n        <translation form=\"0\" translation=\"トリンケットを{n_trinkets}個集めた!\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"38*1\">\n        <translation form=\"0\" translation=\"クルー 残り{n_crew}名\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"32*1\">\n        <translation form=\"0\" translation=\"残り{n_crew}名\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"40\">\n        <translation form=\"0\" translation=\"最凶難度部屋 (ミス回数: {n_deaths})\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"38*3\">\n        <translation form=\"0\" translation=\"未翻訳のルームタイトル {n}個\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/ko/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"이런...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"괜찮은 거야?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"아니! 전파 방해에 부딪혔어...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"뭔가 잘못됐어! 추락한다!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"탈출해!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"안 돼!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"다들 함선에서 도망쳐!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"왜 이런 일이!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"휴! 정말 무서웠네!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"그래도 다들 탈출했으니 다행이야. 그렇지 얘들아?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...얘들아?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"왜 함선이 나만 혼자 이곳으로 텔레포트 시킨 거지?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"다들 무사해야 할 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"바이올렛! 너야?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"함장! 무사하구나!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"함선의 텔레포터가 뭔가 크게 잘못됐어!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"다들 무작위로 텔레포트된 거 같아! 사방에 있을 거야!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"그럴 수가!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"난 함선에 있어. 함선은 심한 피해를 입었지만 아직 작동해.\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"함장은 어디에 있어?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"우주 정거장 같은 곳에 있어... 꽤 현대적인 느낌인데...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"이 차원에 방해 전파 같은 게 있는 거 같아...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"함선의 좌표를 지금 함장에게 송신할게.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"다시 함장을 텔레포트 시킬 순 없지만...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"근방의 텔레포터를 찾으면, 다시 나한테 텔레포트할 수 있을 거야!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"좋아! 한번 찾아보지!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"행운을 빌어, 함장!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"계속 남은 선원들을 찾아볼게...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"오오! 저건 뭐지?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"꼭 필요한 거 같진 않지만, 함선에 가져가서 연구는 해봐야겠어...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"오! 빛나는 물건이 또 있잖아!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"꼭 필요한 거 같진 않지만, 함선에 가져가서 연구는 해봐야겠어...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"텔레포터군!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"이걸로 함선에 돌아갈 수 있겠어!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"함장!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"좋아, 박사. 추락의 원인이 뭔지 알겠어?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"기묘한 신호가 우리 장비를 방해하고 있어...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"그 신호 때문에 함선의 양자 위치가 어긋나서 이 차원에 떨어진 거야!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"이런!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"하지만 함선을 수리하고 여기서 벗어날 순 있을 거야...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...남은 선원들을 다 찾을 수 있다면 말이지.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"이곳에 대해서는 아는 바가 전혀 없어...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"다들 이곳저곳 흩어져 있을 거야. 길을 잃었거나, 위험에 처해있을 수도 있지!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"텔레포트로 이쪽으로 올 순 없는 거야?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"우리와 통신하기 전까진 불가능해!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"이쪽에서 선원들의 신호를 특정할 수 없고, 선원들도 함선의 위치를 모르는 상태에선 텔레포트 할 수 없어...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"그럼 어떻게 하지?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"찾아야지! 저 차원으로 들어가서 선원들을 데려와야 해...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"좋아! 어디서부터 시작할까?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"그럼 함선의 스캐너를 사용해서 찾아보자!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"작동하지 않지만, 뭔가를 찾아냈어...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"해당 지점에서 높은 에너지 패턴을 발견했어!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"아마 텔레포터일 가능성이 커. 그 말은 분명 중요한 건물이 옆에 있단 소린데...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"거기부터 탐색을 시작해보면 좋을 거야.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"좋아! 한번 가서 찾아보지!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"도움이 필요하면 언제든 말해줘!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"도움이 필요하면 언제든 말해줘!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"지금 뭘 어떻게 해야 할지 모르겠어, 박사.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"어디서부터 시작해야 하지?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"지도에 있는 지점에서 {b_map} 버튼을 눌러 확인을 해볼 수 있다는 걸 명심해!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"다른 선원들이 있을만한 구역을 찾아봐...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"길을 잃으면 아무 텔레포터나 사용해서 함선으로 돌아올 수 있어.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"걱정 마! 다 찾을 수 있을 거니까!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"다 괜찮을 거야!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"잘 되어가고 있어, 함장?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"빅토리아가 걱정 돼, 박사!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"비텔러리가 걱정 돼, 박사!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"베르디그리스가 걱정 돼, 박사!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"버밀리온이 걱정 돼, 박사!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"당신이 걱정 돼, 박사!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"아, 음, 걱정 마. 분명 찾을 수 있을 거야!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"여기! 사탕 좀 먹어!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"발견한 것들을 비축하기에 좋은 곳 같아...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"빅토리아는 모험에서 찾은 흥미로운 물건들을 연구하는 걸 좋아하지!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"빛나는 것들을 보관하기 좋은 곳 같아.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"빅토리아는 모험에서 찾은 흥미로운 물건들을 연구하는 걸 좋아하지!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"괜찮아야 할 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"함장! 정말 걱정했잖아!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"베르디그리스 대장! 무사하구나!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"여기서 벗어나려고 했지만, 계속 빙빙 돌고만 있어...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"함선에서 왔어. 널 다시 텔레포트 시켜줄게.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"다들 괜찮은 거야? 혹시 바이올렛이...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"바이올렛은 괜찮아. 함선에 잘 있어!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"오! 다행이다. 그럼 가자!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"안 돼! 함장! 함장도 여기 갇힌 거야?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"괜찮아. 널 구하러 온 거니까!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"다 설명해줄게...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"뭐? 전혀 모르겠는데!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"어... 그래. 걱정하지 마.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"따라와! 다 괜찮을 거야!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"훌쩍... 정말?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"좋아! 그럼 가자!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"함장!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"정말 다행이다! 함선에서 나만 탈출한 줄 알았어...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"버밀리온! 역시 무사했구나!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"좋아, 상황은 어때?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"그렇군! 좋아, 그럼 돌아가는 게 좋겠어.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"옆방에 텔레포터가 있어.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"아, 비리디안! 너도 함선에서 잘 탈출했구나!\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"무사해서 다행이야, 교수!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"함선은 괜찮은 거야?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"심각한 피해를 입었어. 하지만 바이올렛이 고치는 중이야.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"당신이 도와주면 큰 힘이 될 거야...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"아, 물론 도와주지!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"이 차원의 배경 방해 전파가 함선이 추락할 때 텔레포터를 찾는 걸 막았던 거야!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"그래서 모두 다른 곳으로 텔레포트 된 거지!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"음, 그 말이 맞는 거 같네!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"그럼 함선으로 돌아가자!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"앞장서, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"으아아앙!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"함장! 괜찮아?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"난 괜찮아... 여긴... 여긴 함선이 아니잖아...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"여긴 어디지?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"으아아앙!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"뭔가 잘못됐어... 나가는 길을 찾아야 해!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"따라와! 내가 도와줄게!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"나 혼자 두고 떠나지 않겠다고 약속해줘!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"약속하지! 걱정 마!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"거기는 괜찮아, 박사?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"집에 가고 싶어!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"여긴 어디지? 어떻게 여기까지 온 거야?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"음, 바이올렛이 말하길 우리가 추락한 이 차원의 방해 전파가 텔레포터에 문제를 일으킨다고 했어...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"뭔가가 잘못된 거 같아...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"하지만 다른 텔레포터를 찾으면 아마 함선으로 돌아갈 수 있을 거야!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"훌쩍...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"함장! 함장! 기다려 줘!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"제발 두고 떠나지 마! 절대 짐 안 될게!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"나 무서워!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"아... 걱정 마 빅토리아, 내가 지켜줄게!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"우리, 절대 탈출할 수 없겠지?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"나도... 모르겠어...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"여기가 어딘지도, 또 어떻게 나갈지도 모르겠어...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"여기 영원히 갇혀있어야 하나 봐!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"아냐, 진정해... 상황이 그렇게 나쁘진 않아.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"집에 거의 다 온 거 같은 느낌이 들거든!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"분명 멀지 않은 곳에 다른 텔레포터가 있을 거야!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"그 말이 사실이길 바라...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"함장! 함장이 옳았어! 텔레포터야!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"휴! 정말 걱정했네... 절대 텔레포터를 못 찾을 줄 알았어.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"뭐? 정말이야?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"어쨌든, 함선으로 돌아가자.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"응? 여긴 함선이 아닌데...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"함장! 이게 어떻게 된 거야?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"나도... 나도 모르겠어!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"여긴 어디지?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"이런, 상황이 안 좋아... 텔레포터에 문제가 생긴 게 틀림 없어!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"좋아... 당황하지 마!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"다른 텔레포터를 찾아보자!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"이쪽으로 가보자!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"따라갈게, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"그럼 바이올렛이 함선에 있다는 거지? 정말 괜찮은 거야?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"괜찮아! 내가 돌아가는 방법을 찾게 도와줬거든!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"오, 다행이네! 걱정했거든.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"함장, 나 비밀이 하나 있어...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"난 바이올렛이 정말 좋아!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"그래?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"절대 바이올렛한테 말하지 말아줘!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"다시 안녕!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"안녕!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"별 문제 없어?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"아마도! 함선으로 돌아갈 방법을 찾으면 좋겠는데...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"그게, 바이올렛 말이야...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"음, 뭐?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"조언이라도 해줄 수 있어?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"아!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"흐음...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"음... 자연스럽게... 행동하는 건 어때!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"오.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"고마워 함장!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"그럼, 함선을 수리할 수 있다는 거야?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"얼마나 상황이 안 좋으냐에 따라 다르지... 아마도, 말이야!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"그렇게까지 나쁘진 않아. 기초 차원 워프 엔진 설계는 꽤 단순하거든. 그걸 다시 작동 시킬 수만 있다면 집으로 가는 데 아무런 문제도 없을 거야.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"오! 다행이네!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"드디어! 텔레포터다!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"못 찾을까 봐 걱정 했었어...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"그럼 함선으로 돌아가자!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"와! 여긴 어디지?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"이건... 안 돼... 텔레포터가 뭔가 고장이 있었나 봐!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"이런... 함선으로 돌아가면 고쳐봐야 할 거 같군!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"계속 탐험하자!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"좋아!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"날 따라와!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"그래, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"비리디안... 구체적으로 어떻게 추락했는지 설명을 좀 해줄 수 있어?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"아, 나도 확실하게는 몰라. 일종의 방해 전파 때문에...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...아니면 뭔가 과학적인 문제가 있었겠지. 내가 아는 분야는 아니야.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"아! 알겠어, 그럼 함선을 고쳐서 집에 갈 수 있을까?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"당연하지! 다 괜찮을 거야!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"다시 안녕! 큰 문제 없지?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"응! 정말 집에 돌아가고 싶지만 말야...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"괜찮을 거야! 텔레포터를 찾으면 돌아갈 수 있겠지!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"아직 도착 안 한 건가?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"거의 다 왔을 거야...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"아마도...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"그건 그렇고 여긴 어디지?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"아무래도 우리가 추락한 차원이랑은 다른 곳 같아...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"모르겠어... 하지만 분명 슬슬 텔레포터가 근처에 있을 거야...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"도착했다!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"그치? 내가 말했잖아! 이제 함선으로 돌아가자!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"오오오! 이거 흥미로운데...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"함장! 여기 전에 와본 적 있어?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"뭐? 여긴 어디야?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"아무래도 우리 텔레포터 전송 방향을 무언가가 바꾼 거 같아! 이건 새로운데...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"안 돼!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"텔레포터를 찾아서 함선으로 돌아가야 해...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"날 따라와!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"바로 따라갈게, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"지금 상황에 대해서 어떻게 생각해, 교수?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"이 차원은 아무래도 우릴 추락시킨 무언가와 관련이 있는 거 같아!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"여기서 그 원인을 찾을 수 있을지도 몰라.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"우와! 정말?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"아직은 추측에 불과하긴 하지만 말야. 실험을 해보기 전에 일단 함선으로 돌아가 봐야 하고...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"오오! 저게 뭐지?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"뭐였지?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"저 커다란... 구부러진 거! 저게 도대체 뭘까?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"으음... 어떻게 대답을 해줘야 할지 모르겠는데...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"그냥 모른 척 하는 게 제일 낫지 않을까.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"가져가서 연구를 해보는 게 좋지 않을까?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"너무 그 생각만 하진 말고... 계속 움직이자!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"있잖아, 이 차원에는 정말 이상한 점이 있어...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"뭔데?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"일반 텔레포터로는 차원 사이를 넘나들 수 없는 법이거든...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"여긴 혹시 제대로 된 차원이 아닌 거 아닐까?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"어쩌면 일종의 극성을 띈 차원인 게 아닐까? 고의로 만들어낸 인공 차원 말이지.\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"당장에라도 함선으로 돌아가고 싶어. 실험해 볼 게 아주 많아!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"이 차원에서 탐험할만한 게 더 남아있을까?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"있겠지... 하지만 지금은 그것보다 다른 선원들을 찾는 데 집중하자...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"찾았다!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"함선으로 돌아가자!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"이런...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"또야!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"빅토리야? 어디에 있어?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"도와줘!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"기다려! 구하러 갈게!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"베르디그리스? 어디에 있어?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"으아아악!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"기다려! 구하러 갈게!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"버밀리온? 어디에 있어?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"야호오오오오!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"기다려! 구하러 갈게!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"비텔러리? 어디에 있어?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"함장!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"기다려! 구하러 갈게!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"멀미 날 거 같아...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"어지러워...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"휴! 괜찮구나!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"어지러워...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"또 하자! 한 번 더 해줘!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"어지러워...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"흥미로웠네. 그치?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"어지러워...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"...베르디그리스가 무사하면 좋겠어.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"녀석이 있으면 함선을 고치는 데 큰 도움이 될 텐데!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"베르디그리스 대장은 용감하고 정말 똑똑해!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"어서 돌아와, 함장!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"빅토리아가 함선에 돌아와서 기쁜 거 같네.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"돌아다니는 걸 정말 싫어하거든. 향수병이 도진 거지!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"버밀리온이 인사를 보냈어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"함장과 함께 남은 선원들을 찾는 걸 기대하고 있어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"함장과 함께 빅토리를 찾는 걸 기대하고 있어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"함장과 함께 비텔러리를 찾는 걸 기대하고 있어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"함장과 함께 베르디그리스를 찾는 걸 기대하고 있어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"함장과 함께 버밀리온을 찾는 걸 기대하고 있어!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"함장을 찾는 걸 기대하고 있더라고!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"함장! 베르디그리스를 찾았구나!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"정말 고마워!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"비텔러리 교수가 무사해서 다행이야!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"이 차원에 대해서 나한테 엄청 물어보더라고.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"벌써 연구에 착수한 모양이야!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"박사, 우리가 함선에 돌아오니까 뭔가 이상한 일이 일어났어...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"지금 다른 차원에서 길을 잃었어!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"안 돼!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"아무래도 그 차원이 우릴 추락시킨 무언가와 관련이 있는 거 같아!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"한번 살펴볼게...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"박사! 박사! 또 발생했어!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"텔레포터가 또 우릴 이상한 차원으로 데려왔어...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"흐음, 확실히 뭔가 이상한 일이 일어나긴 했군...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"그 방해 전파의 원천을 찾을 수 있으면 좋을 텐데.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"박사, 우리가 함선에 돌아오니까 뭔가 이상한 일이 일어나고 있었어...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"지금 계속해서 이상한 차원에 갇혀 있는 상황이야!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"이런!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"아무래도 그 차원이 우릴 추락시킨 무언가와 관련이 있는 거 같아!\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"흐음, 확실히 뭔가 이상한 일이 일어나긴 했군...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"그 방해 전파의 원천을 찾을 수 있으면 좋을 텐데.\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"함장! 그 방해 전파의 원천을 끄는 데 성공했으니, 이제 함선을 타고 원하는 곳 어디든 갈 수 있게 되었어!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"함선에 돌아오고 싶을 때면, 그냥 메뉴에서 함선 설정을 선택하면 돼!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"이몸은 엔지니어란 말씀!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"함선을 다시 움직이게 할 순 있지만, 시간이 좀 걸릴 거야...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"빅토리아가 실험실에 대해 뭔가 말한 게 있다고? 거기서 발견한 거라도 있나?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"버밀리온이 돌아왔어! 만세!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"교수가 이 차원에 대해서 나한테 엄청 물어보더라고...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"아직 아는 건 많지 않지만 말이야.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"저 방해 전파를 유발하는 게 뭔지 이해하기 전엔 아무 데로도 갈 수 없어.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"바이올렛이 돌아와서 정말 다행이야!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"우리가 도착한 다른 차원이 분명 이번 사건과 관련이 있을 거야...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"안테나가 부러졌어! 이거 고치려면 정말 어려울 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"아무래도 추락할 때 단단한 바위를 향해 워프했던 거 같아!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"흐음. 이거 분리하려면 좀 힘들 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"함선이 다 고쳐졌어. 당장에라도 출발할 수 있어!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"걱정 마!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"여기서 나가는 법을 찾을 수 있을 거니까!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"빅토리아가 무사했으면 좋겠어...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"돌발 상황에 잘 대처를 못 하던데...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"어떻게 해야 이 함선을 고칠 수 있을지 모르겠어!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"베르디그리스 대장이라면 뭔가 알지도 몰라...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"함선은 왜 여기에 추락하게 된 걸까?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"교수가 여기 없다는 게 안타까워. 녀석이라면 알아낼 수 있을 텐데!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"돌아와서 다행이야!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"어서 같이 다른 선원들을 찾으러 가자!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"옛날 생각 나지, 함장?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"빅토리아가 돌아와서 다행이야.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"실험실에서 다시 일하게 돼서 정말 행복해 보이거든!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"베르디그리스가 함선 밖에서 일하는 걸 본 거 같아!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"비텔러리 교수를 찾았구나! 잘했어!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"이제 금세 이 인터페이스를 고칠 수 있을 거야!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"다른 차원은 정말 희한했지 않았어?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"뭐 때문에 텔레포터가 우릴 여기로 보냈을까?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"반가워 함장!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"여긴 좀 위험해 보이는데...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"도와줄게!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"함장!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"여기 뭔가 흥미로운 걸 발견했어. 내가 보고 착륙한 워프 신호와 같은 거야!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"선원 한 명이 근처에 있는 게 틀림없어...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"이 차원은 정말 흥미롭지 않아?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"뭘 찾아낼 수 있을까?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"비텔러리 교수의 신호는 없는 거야?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"미안, 아직은...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"괜찮으면 좋을 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"구해줘서 정말 고마워, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"돌아오니 정말 좋다!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"실험실은 정말 어둡고 무서웠어! 그런 곳은 너무 싫어...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"비텔러리가 돌아온 거야? 찾아낼 줄 알았어!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"함장이 찾아내지 못할까 걱정했거든...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"사실 비텔러리한테 무슨 일이 일어났을까 걱정했어...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"훌쩍...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"빅토리아? 비텔러리는 괜찮아!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"오! 미안! 만약 안 괜찮았으면 어떻게 하지 하고 걱정했어.\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"고마워, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"버밀리온을 찾았구나! 멋져!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"또 무모하게 돌아다니지 않았으면 하는데!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"그러다 분명 다칠 거야...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"베르디그리스는 괜찮아! 바이올렛이 정말 좋아할 거야!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"나도 기분 좋네!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"걱정했거든...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"왜 텔레포터가 우릴 이렇게 무서운 차원으로 보낸 걸까?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"무슨 일이 일어난 걸까?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"모르겠어, 박사...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"어째설까?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"반가워 함장!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"빛나는 것들을 찾아다닐 예정이야?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"이봐 함장, 실험실에서 이걸 찾았는데...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"뭔지 혹시 알아?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"미안, 나도 몰라!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"중요해 보이던데...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"아마 다 찾으면 뭔가 일어나는 거 아닐까?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"함장! 이것 좀 봐봐!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"아무래도 빛나는 것들이 기묘한 에너지를 내뿜고 있는 거 같아!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"그래서 분석을 해봤는데...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"함장! 이것 좀 봐봐!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"실험실에서 이걸 찾았는데...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"기묘한 에너지를 뿜어내던 거 같아서...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"분석을 해봤지...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...그런데 함선의 스캐너로 이런 걸 더 찾아낼 수 있었어!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"혹시 시간이 남으면 나머지도 좀 찾아줄 수 있을까?\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"그렇다고 위험한 곳에 들어가진 말고!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...그런데 이미 이 차원에서 다 찾아낸 거 같네!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"오? 정말?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"그래, 잘했어! 정말 어려웠을 텐데!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...다 관련이 있었어. 모아보니 커다란 하나의 조각이 되더라고!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"오? 정말?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"그렇다니까! 기본 에너지 신호만 해도 20가지 패턴이 있었는데...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"잠깐...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"설마 다 찾았다는 건가?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"굉장한 발견을 해낸 거 같아, 함장!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"이 차원은 우리가 있던 그 어떤 차원과도 다른 곳이야.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"이곳엔 뭔가 이상한 게 있어...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"함장, 이 차원이 둥근 형태라는 거 알아챘어?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"그래, 이상하게도 말야...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"마치 이 차원이 우리 차원과 비슷할 정도로 안정성을 띄는 거 같아!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"우리가 그 원인이 아니었으면 좋겠는데...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"뭐? 우리가 그 원인일 수 있다고?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"아니 아니... 그럴 가능성은 낮아. 정말로...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"내 추측은 이곳에 살던 자가 차원이 무너지는 걸 막으려고 실험을 하고 있었던 거 같아.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"그렇다면 차원의 끝이 둥근 게 이해가 가...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"잠깐, 혹시 그거 때문에 방해 전파가 방출되는 건가?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"이곳에 살던 사람들은 어디로 간 거지?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"텔레포터가 그 차원으로 끌려간 건 우연이 아닌 거 같아...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"그 차원엔 무언가가 있어. 그 무언가가 방해 전파를 내뿜어서 우릴 떠나지 못하게 하는 거야...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"베르디그리스가 무사해서 다행이야.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"함선을 다시 작동하게 할 수 있다면 분명 여기서 나가는 게 더 쉬워질 거야!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"아, 빅토리아 박사를 찾은 거야? 훌륭해!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"물어볼 게 엄청 많거든!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"버밀리온은 자기가 일종의 터널에 갇혀있었다고 했지?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"그래. 마치 끝없이 이어지는 터널 안에 말이지.\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"흥미롭군... 왜 이런 게 만들어진 걸까?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"돌아오니 아주 좋은데!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"알아야 할 게 너무 많아...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"이 차원이 무너지고 있으니 여기 머무는 건 좀 위험하다는 거 알지만...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...그래도 이렇게 흥미로운 걸 찾기는 힘들거든!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"어쩌면 우리 문제의 해결책을 여기서 찾을 수 있을지 몰라.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"함장! 이걸 함장에게 주고 싶었어...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"교수! 어디서 이걸 찾은 거야?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"아, 우주 정거장 주변에 돌아다니더라고.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"빅토리아 박사가 여기 없어서 안타까워. 이런 걸 연구하길 좋아했는데...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"이게 뭔지 혹시 알겠어?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"아니! 그런데 뭔가 이상한 기운이 느껴져...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...그래서 함선의 스캐너를 사용해서 더 많이 찾아보려고!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...이거 때문에 빅토리아를 찾는 걸 소홀히 해선 안 돼!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"무사하면 좋을 텐데...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"근처에 이런 건 더 탐지되지 않아.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"아무래도 다 찾은 거 같은데?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"어서 와!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"으음, 비리디안 함장은 어디에 있어?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"...여보세요?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"아무도 없어요?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* 차원 안정성 발전기 *\n\n [ 현재 발전 중 ]\n   최대한의 안정성\n\n    [ 상태 ]\n      온라인\n\n준비 _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"아하! 이것 때문에 방해 전파가 발산되는 거군!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"이걸 끌 수 있을까?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"경고: 차원 안정성 발전기를 비활성화 시 불안정해질 수 있습니다! 정말로 비활성화 하시겠습니까?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"그래!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"경고합니다! 차원 전체가 무너질 것입니다! 한 순간만 생각을 더 해보십시오!\n\n정말로 비활성화 하시겠습니까?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"그래!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= 경고 =-\n\n차원 안정기 오프라인\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"어어...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"이제 조금만 더...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"안녕!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"함장!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"함장!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"함장!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"함장!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"함장!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"무사하구나!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"괜찮을 줄 알았어!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"돌아오지 않을 땐 정말 걱정했었어...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...하지만 함장이 그 방해 전파의 원인을 비활성화 하니까...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...함선의 스캐너로 함장을 찾아낼 수 있었어...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...그리고 다시 함장을 텔레포트 시킬 수 있었지!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"운이 좋았어!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"고마워, 모두들!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...이 차원이 불안정해지는 거 같아. 우리 차원처럼...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...조금 더 탐험할 수는 있겠지만...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...결국엔 완전히 무너지고 말 거야.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"우리가 여기에 계속 머물러야 할 이유는 없어. 함선도 고쳐졌으니...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...준비만 되면, 집에 갈 수 있을 거야!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"이제 어쩌지, 함장?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"이 차원을 구할 방법을 찾아보자!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"그리고 우리 고향 차원으로 가는 방법도 찾아보고!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"분명 해답이 어딘가에 있을 거야!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"가보자!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"와! 전부 찾았구나!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"정말? 좋았어!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"몇 가지 테스트를 해서 용도를 한번 알아볼게...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"이 소리는... 좋지 않은 거 같은데...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"도망쳐!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"안 돼!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"또 그럴 순 없어!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"잠깐! 멈췄어!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"여긴 우리가 빛나는 물건을 두던 곳 아니야? 무슨 일이지?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"그걸로 장난 좀 치고 있었는데... 갑자기...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...갑자기 폭발했어!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"그것보다 그게 뭐야? 텔레포터인 거야?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"그런 거 같은데, 그보다...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"저런 텔레포터는 난생 처음 보는 거 같아...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"한번 조사를 해보자!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"어떻게 생각해, 함장?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"어디로 이어지는지 한번 알아볼까?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"가보자!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"안 돼! 갇혔어!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"이런...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"흐음...\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"합쳐져라!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"아니면... 그냥 함선으로 돌아가도...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"우와! 이게 뭐지?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"또 다른 실험실 같은데!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"한번 둘러보자!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"이 연구 좀 봐! 집에 돌아가는 데 큰 도움이 되겠어!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"왜 이 차원을 버린 거지? 이 차원 고치는 법을 거의 다 알아낸 거 같은데...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"어쩌면 우리가 고쳐줄 수 있을지도 몰라. 그러면 이 사람들이 돌아오지 않을까?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"이 실험실 정말 굉장해! 여기서 작업하던 과학자들은 우리보다 워프 기술에 대해 더 많이 알고 있던 거 같아!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"함장! 이거 봤어?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"이 사람들의 연구와 우리 연구를 합치면 우리 차원을 안정화 할 수 있을 거야!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"우린 살았어!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"이것 좀 봐!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"꽤 어렵네. 10초밖에 못 버티겠어...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= 주크박스 =-\n\n함선을 떠나기 전까지 곡이 재생됩니다.\n\n트링켓을 모아 더 많은 곡을 해금해보세요!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"다음 해금:\n트링켓 5개\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"다음 해금:\n트링켓 8개\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"다음 해금:\n트링켓 10개\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"다음 해금:\n트링켓 12개\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"다음 해금:\n트링켓 14개\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"다음 해금:\n트링켓 16개\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"다음 해금:\n트링켓 18개\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"다음 해금:\n트링켓 20개\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 개인 일지 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"이제 대부분이 우주 정거장에서 탈출했다. 남은 우리도 며칠 뒤에 떠날 것이다. 연구가 완료되면 말이다.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...모든 건 결국 사라진다. 그것이 우주의 법칙이다.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"극점 차원에 설치한 발전기가 우리의 텔레포터에 영향을 끼치는 걸까?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"아니, 분명 오류 때문이겠지.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 개인 일지 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"하! 아무도 이건 못 얻겠지.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...며칠 전에는 &quot;피하시오&quot;라고 글이 적힌 거대한 정육면체에 쫓기고 있었다.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"보안 수준이 너무하잖아!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"내 개인 실험실로 갈 수 있는 유일한 방법은 텔레포터를 통해서 뿐이다.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"허가받지 않은 사람은 접근하기 어렵게 해뒀다.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...우리의 첫 번째 대발명은 사건의 지평선 너머로 거울 차원을 만들어내는 역전 차원을 만들어낸 것이다...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...일반 파라미터에 소량의 변화를 준 것뿐인데, 무한 터널을 안정화 하는 데 성공했다!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...차원 안정기를 만들어내는 마지막 방법은 피드백 회로를 만들어내는 것이다...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...모든 노력을 다 했지만, 치원 안정기는 영원히 지속되지 않을 것이다. 몰락은 피할 수 없다...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"응? 이 좌표는 이 차원의 것이 아닌데!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= 개인 일지 =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...우리 연구 대부분에 접근을 제한해 두었다. 우리 연구가 잘못된 이의 손에 들어가면 어떻게 될지 누가 아는가? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 연구 노트 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...중앙 관제는 아직 메인 공기 필터를 통해서 갈 수 있다...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...이 차원을 안정화 하는 가장 중요한 건 차원 외부에 균형을 잡아주는 인력을 만드는 것으로 드러났다!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"아무리 봐도 일시적인 해결책으로만 보이지만 말이다.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"보다 영구적으로 지속되는 걸 작업하고 있었지만, 아무래도 너무 늦을 거 같다...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?문법 오류\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"이제 함선이 고쳐졌으니, 언제든 떠날 수 있어!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"계속 이 차원을 탐험하기로 했지만 말이야.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"뭘 찾아낼 수 있을까?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= 함선 라디오 =-\n\n[ 상태 ]\n방송 중\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= 경고 =-\n\n슈퍼 그라비트론은 오직 재미만을 위한 것입니다.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"누구든 교육용 목적으로 슈퍼 그라비트론을 사용하는 걸 찾은 사람은 말 안 듣는 사람 의자에 앉아주세요.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. 소울아이 =-\n\n함선 항행 조작\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"오류! 오류! 차원 좌표를 분리할 수 없음! 방해 전파 탐지됨!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...오, 이미 찾은 거네.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"슈퍼 그래비톤에 들어가기 전에 무적 모드나 감속 모드를 비활성화 해줘.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ko/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/ko/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>한국어</nativename>\n\n    <!-- English translation by X -->\n    <credit>번역: Bada Im, Hyungseok Cho</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>스페이스 바, Z, V를 눌러 선택</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>{button} 버튼을 눌러 선택</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>0</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_ko</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ko/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"0\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ko/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"단일 슬릿 실험\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"뒤집지 마세요\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"미안해요\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"제발 날 용서해줘요!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"가시고기\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"계속 가세요\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"섞인 복도\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"애들은 철근도 씹어먹지\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"테이블 풋볼 플레이\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"필라델피아 실험\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"튀어오를 준비\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"완벽하게 안전해요\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"젊은이, 도전하게\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"이중 슬릿 실험\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"합일\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"까다로운 화음\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"왜 그렇게 우울해요?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"G로 시작하는 말은\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"가시돋힌 언쟁\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"제곱근\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"그 이름 플리퍼\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"끈 진동 문제\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"극단적인 막다른 길\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"아아아아아\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"다이오드\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"오존 냄새가 나\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"생각을 비워요\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"생각을 바꿨어요, 델마...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"연석 질주\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"셋은 너무 많아요\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"스파이크 스트립 배치 완료\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"이상현상\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"한 번의 도약으로\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"간접적 점프 벡터\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"뒤죽박죽\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"가장 순수한 무안단물\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"바라니, 바라니\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"안전 무도\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"정상파\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"얽혀듦 발생기\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"자극적인 높이\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"배기관\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"감질나는 트링켓\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"베르누이 원칙\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"텔레포터 디보트\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"탑\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"빨강 발견\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"연료를 넣어라\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"호주\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"속임수\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"건설적 텔레포트\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"웃어요\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"허튼소리\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"무모함의 보상\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"생각의 이동\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"단방향 방\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"용감히 가보자\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"필터\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"보안 빗자루\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"갠트리와 돌리\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"예스맨\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"멈추고 생각하라\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V자 꿰매기\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"상류 하류\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"높고 낮은 길\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"V를 주세요\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"외부 선체\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"푸르긴 어려워\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"직선 충돌 가속기\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"통신 중계선\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"승선을 환영합니다\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"참호전\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"자-자-자-잡혔다\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"레벨 완료!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"공기보다 가볍게\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"희석하면 되지\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"뻐꾸기\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"거슬러가는 사람\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"길을 선택하세요\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"녹색 애들은 못 뒤집지\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"이게 현실이야\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"그래서 내가 널 죽여야 해\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"공기 필터 유닛\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"공공연한 비밀\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"수수께끼\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"까꿍! 빨리 생각하세요!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"신중한 사람의 방\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"행맨, 역방향\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"석굴\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"정신나간 광산\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"분명한 메시지\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"고르디우스의 매듭\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"길을... 잘못 골랐군\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"살인 쌍둥이\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"이등분 된 나선\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"빨간색 약을 집어라\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"교통 체증\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"신뢰의 도약\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"고독\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"드릴러\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"오물투척관\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"슬픔\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"곰\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"문\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"중국어 방\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"계속 돌아오는군요\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"하이퍼스페이스 5번 우회도로\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"사랑해\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"당신 뜻대로\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"회로 합선\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"구불구불하고 작은 길\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"유사\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"미친 케어리의 무덤\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"포물선\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"달러\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"어떤 게 있을까?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"가시가 있지요!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"하하하 사실 아니야\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"여기서부터 쉬워짐\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"올라갈 수록 내려간다\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"입구 없는 미로\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"갈색 문\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"모서리 게임\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"군대\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"경고\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"떨어질 곳을 골라라\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"떨어질 거면\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"즐거운 암호\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"진지하게 가볼 차례\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"휠러의 웜홀\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"스위니의 미로\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"간격 조심\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"시간의 주름\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"여기까지 오는 건 시작에 불과\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"쓰디쓴 눈물... 맛있군요\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"쉬움 모드 해금\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"이겼노라!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"보았노라\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"왔노라\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"고통을 즐기는 자\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"배트케이브로\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"상승과 하강\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"충격파 라이더\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"뒤집힐 것 같지?\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950 실버스톤 그랑프리\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"DIY V 수리\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"이제 날 따라와\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"파티 시간!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"뭘 기다려?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"분 쇼\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"위층, 아래층\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"속단하지 마!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"현기증\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"타임슬립\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"아주 좋아요\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"쓰리즈 컴퍼니\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"내가 다 해줘야 하는 거니?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"일시적인 실패...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"이제 가까이 오렴...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"우주 괴물\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"채널 고정하세요\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...너무 가까이 오진 말고\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"빌리지 피플\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"정규 방송이 곧 시작됩니다\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"두려워 말렴\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"패닉룸\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"종이접기 방\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"내 말대로 하렴...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"V 앞잡이들\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954년 월드컵 레코드판\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...따라하진 말렴\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"마지막 도전\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"머리 조심\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"인내심의 한계\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"쫓아와보렴\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"위이 스포츠\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"빨리 내려와요\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"그라비트론\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"공포의 터널\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"거울의 집\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"뒤떨어지잖니\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"수업 끝!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ko/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"외우주\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"VVVVVV 차원\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"함선\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"비밀 실험실\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"실험실\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"탑\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"워프 구역\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"우주 정거장\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"외부 VVVVVV 차원\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"슈퍼 그라비트론\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"여기까지 오다니 믿겨지지가 않아요\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"원한다면 저기에 가시가 있다고 생각해요\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"뒷창문\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"뒷장문\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"해안 지역을 따라\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"해안 시역을 따라\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"불가촉\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"불자촉\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"텔레비전 영와\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"텔레비전 여와\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"텔레비전 여와\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"테레비전 여와\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"테레비저 여와\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"ㅌㄹㅂㅈ ㅇ와\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"ㅌㄹㅂ ㅈ ㅇ와\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"ㅇㅎ ㅅ ㄴㅅ\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"ㅇㅎ ㅅ 뉴스\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"ㅇㅎ 시 뉴스\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"아홉 시 뉴스\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"매혹됨\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"매호되\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"ㅁㅎㄷ\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"ㄴㅇㄴ\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"ㄷㅇㅇ Mㅇ ㄷㄹㄹ\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"다이ㅇ Mㅇ 도려ㄹ\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"다이어 M으 도려라\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"다이얼 M을 돌려라\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"포연\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"포여\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"ㅍㅇ\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"ㅁㅇ\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"포여 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"포연 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"반복을 즐겨라\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"이 반목을 즐져수제요\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"이 만녹윽 슬셔수세오\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"ㅇ ㅇㅂㅇ\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"이 여ㅂㅇ\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"이 여배에\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"이 여백에\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"안테나를 흔들어보세요\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"안데나를 흔들어보세요\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"안데나를 흔드러ㅂㅅㅇ\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"아데나ㄹ ㅎㄷㄹㅂㅅㅇ\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"ㅇㄷㄴㄹ ㅎㄷㄹㅂㅅㅇ\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"ㅊㄱㅇ ㅁ\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"처구의 무\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"천국의 문\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ko/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"10x10\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"불러오는 중... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"20\"/>\n    <string english=\"Game paused\" translation=\"일시 정지\" explanation=\"pause screen\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[click to resume]\" translation=\"[ 클릭하여 재개 ]\" explanation=\"pause screen\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Press M to mute in game\" translation=\"M: 모든 소리 음소거\" explanation=\"pause screen\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Press N to mute music only\" translation=\"N: 음악만 음소거\" explanation=\"pause screen\" max=\"40\" max_local=\"32\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY 에디션\" explanation=\"\" max=\"27\" max_local=\"21\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM 모드 설치됨]\" explanation=\"\" max=\"32\" max_local=\"25\"/>\n    <string english=\"play\" translation=\"플레이\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"레벨\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"설정\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"번역\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"크레딧\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"종료\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"게임플레이\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"게임플레이 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"다양한 게임플레이 설정을 조정합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"graphics\" translation=\"그래픽\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"그래픽 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Adjust screen settings.\" translation=\"화면 설정을 조정합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"audio\" translation=\"오디오\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"오디오 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"볼륨 설정과 음향을 조정합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"볼륨 설정을 조정합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"continue\" translation=\"계속\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"텔레포터에서 계속\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"텔레포터 저장\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"16\"/>\n    <string english=\"continue from quicksave\" translation=\"빠른 저장에서 계속\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"빠른 저장\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"16\"/>\n    <string english=\"proceed\" translation=\"승인\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"새 게임\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"새 게임 시작\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"비밀 실험실\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"모드 플레이\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"오류: 레벨이 없습니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"오류: 이 레벨은 시작 지점이 없습니다!\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"ERROR\" translation=\"오류\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"WARNING\" translation=\"경고\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"unlock play modes\" translation=\"플레이 모드 해금\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"플레이 모드 해금\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"게임은 일반적으로 진행에 따라 자연스럽게 해금됩니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"여기서부터 일반적으로 게임의 부분은 진행에 따라 해금할 수 있습니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"함선 주크박스 해금\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"비밀 실험실 해금\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"컨트롤러\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"컨트롤러 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"컨트롤러의 버튼을 지정하고 민감도를 조정합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"language\" translation=\"언어\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"언어\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change the language.\" translation=\"언어를 변경합니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"게임 중 텍스트 상자가 표시되는 동안에는 언어를 변경할 수 없습니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"clear main game data\" translation=\"주 게임 데이터 제거\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"커스텀 레벨 데이터 제거\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"데이터 제거\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"전체 게임 저장 데이터와 해금된 플레이 모드를 제거합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"커스텀 레벨 저장 데이터와 획득한 별을 제거합니다.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"정말이십니까? 현재 저장 파일을 삭제하게 됩니다...\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"정말로 모든 저장된 데이터를 삭제하시겠습니까?\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"정말로 빠른 저장 파일을 삭제하시겠습니까?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"아니요! 삭제하지 마세요\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"네, 모든 걸 삭제해주세요\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"네, 저장 파일을 삭제해주세요\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"사운드 트랙\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"사운드 트랙\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"MMMMM과 PPPPPP 중 하나를 토글합니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"현재 사운드 트랙: PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"현재 사운드 트랙: MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"전체화면 전환\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"전체화면 전환\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"전체화면/창 모드로 전환합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"현재 모드: 전체화면\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"현재 모드: 창 모드\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"scaling mode\" translation=\"비율 모드\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"비율 모드\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"말풍선/늘이기/정수 모드를 선택합니다.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"현재 모드: 정수\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"현재 모드: 늘이기\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"현재 모드: 말풍선\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"resize to nearest\" translation=\"모니터에 맞게 조절\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"모니터에 맞게 조절\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"정수 배수로 화면 크기에 맞게 창 크기를 조절합니다.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"이 설정을 사용하려면 창 모드여야 합니다.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"toggle filter\" translation=\"필터 전환\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"필터 전환\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"선명/흐림 필터로 변경합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"현재 모드: 흐림\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"현재 모드: 선명\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"toggle analogue\" translation=\"아날로그 전환\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"아날로그 모드\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"16\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"귀하의 TV에는 아무런 이상이 없습니다. 화면을 조정하지 말아주세요.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"toggle fps\" translation=\"FPS 전환\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"30+ FPS 전환\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"게임이 30 FPS로 진행될지 아니면 그 이상으로 진행될지를 결정합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"현재 모드: 30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"현재 모드: 30 FPS 이상\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"toggle vsync\" translation=\"수직동기화 전환\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"수직동기화 전환\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"수직동기화를 켜고 끕니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"현재 모드: 수직동기화 끔\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"현재 모드: 수직동기화 켬\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"music volume\" translation=\"음악 볼륨\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"음악 볼륨\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change the volume of the music.\" translation=\"음악의 볼륨을 변경합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"sound volume\" translation=\"소리 볼륨\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"소리 볼륨\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"음향 효과의 볼륨을 변경합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Credits\" translation=\"크레딧\" explanation=\"credits\" max=\"20\" max_local=\"16\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV 개발\" explanation=\"credits\" max=\"40\" max_local=\"32\"/>\n    <string english=\"and features music by\" translation=\"작곡\" explanation=\"credits\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Roomnames are by\" translation=\"방 이름 작명\" explanation=\"credits\" max=\"40\" max_local=\"32\"/>\n    <string english=\"C++ version by\" translation=\"C++ 버전 제작\" explanation=\"credits\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Beta Testing by\" translation=\"베타 테스터\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"Ending Picture by\" translation=\"엔딩 그림\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"Created by\" translation=\"제작\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"With Music by\" translation=\"작곡\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"Rooms Named by\" translation=\"방 이름 작명\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"C++ Port by\" translation=\"C++ 포팅\" explanation=\"credits\" max=\"30\" max_local=\"24\"/>\n    <string english=\"Patrons\" translation=\"후원자\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"10\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV는 다음 후원자들의 후원을 받았습니다\" explanation=\"credits\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"and also by\" translation=\"그리고 이분들도 도와주셨습니다\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"and\" translation=\"그리고 이분들도\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"30\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub 기여자\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"16\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"다음 GitHub 사용자들로부터 기여를 받았습니다\" explanation=\"credits\" max=\"40\" max_local=\"32\"/>\n    <string english=\"and thanks also to:\" translation=\"그리고\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"You!\" translation=\"여러분께도 감사드립니다!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"귀하의 지원이 제가 만들고자 하는 게임을 지금, 그리고 미래에도 만들 수 있게 합니다.\" explanation=\"credits\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Thank you!\" translation=\"감사합니다!\" explanation=\"credits\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Good luck!\" translation=\"행운을 빕니다!\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"이 모드에선 저장할 수 없습니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"게임 중 컷신을 비활성화 할까요?\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"disable cutscenes\" translation=\"컷신 비활성화\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"컷신 활성화\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"아날로그 스틱 민감도\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"스틱 민감도\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"아날로그 스틱의 민감도를 조절합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Low\" translation=\"낮음\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"중간\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"높음\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"뒤집기 키 설정\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"뒤집기 키 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"bind enter\" translation=\"Enter 키 설정\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Enter 키 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"bind menu\" translation=\"메뉴 키 설정\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"메뉴 키 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"bind restart\" translation=\"재시작 키 설정\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"재시작 키 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"bind interact\" translation=\"상호작용 키 설정\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"상호작용 키 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Flip is bound to: \" translation=\"뒤집기: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Enter is bound to: \" translation=\"ENTER: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Menu is bound to: \" translation=\"메뉴: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Restart is bound to: \" translation=\"재시작: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Interact is bound to: \" translation=\"상호작용: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"버튼을 누르세요...|(또는 ↑↓를 누르세요)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"{button} 버튼을 추가할까요?|확인하려면 한 번 더 누르세요\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"{button} 버튼을 뺄까요?|확인하려면 한 번 더 누르세요\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"상호작용은 현재 Enter 키입니다!|스피드런 설정을 보세요.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"오류: 언어 파일을 찾을 수 없음.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Language folder:\" translation=\"언어 폴더:\" explanation=\"\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Repository language folder:\" translation=\"언어 폴더 저장 위치:\" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"31\"/>\n    <string english=\"translator options\" translation=\"번역가 설정\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"번역가 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"번역가 및 개발자에게 유용한 일부 설정입니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"maintenance\" translation=\"유지\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"유지\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"open lang folder\" translation=\"언어 폴더 열기\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"새 스트링을 추가한 후 모든 언어 파일을 동기화 합니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"translate room names\" translation=\"방 이름 번역\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"방 번역\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"방 이름 번역 모드를 활성화 해 문맥에 맞게 방 이름을 번역할 수 있게 합니다. I 버튼을 누르면 무적이 됩니다.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"방 이름 번역 모드를 활성화 하지 않았습니다!\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"menu test\" translation=\"메뉴 테스트\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"메뉴 테스트\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"메뉴를 전환합니다. 이 메뉴는 실제로 동작하지 않으며, 선택을 해도 다음 메뉴로만 진행됩니다. ESC를 눌러 종료합니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"cutscene test\" translation=\"컷신 테스트\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"컷신 테스트\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"cutscenes.xml의 모든 텍스트 상자를 표시합니다. 개별 텍스트 상자의 기본적인 모습만 테스트 합니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"from clipboard\" translation=\"클립보드에서\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"게임 탐사\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"게임 탐사\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"모든 방을 찾아 이름을 번역하기 위해 게임 내 모든 레벨의 방을 탐사합니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"limits check\" translation=\"한계 체크\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"전체 한계 체크\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"한계 체크\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"설정된 기준에 맞지 않는 번역을 찾습니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"No text overflows found!\" translation=\"텍스트 오버플로우 발견되지 않음!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"No text overflows left!\" translation=\"텍스트 오버플로우 남아있지 않음!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"본 텍스트가 완벽하지는 않다는 점 유의해주세요.\" explanation=\"limits check\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"sync language files\" translation=\"언어 파일 동기화\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"언어 파일 동기화\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"16\"/>\n    <string english=\"sync\" translation=\"동기화\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"템플릿 파일에서 번역 파일로 모든 새로운 스트링을 합쳐, 현재 번역을 보존합니다.\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"language statistics\" translation=\"언어 통계\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"전체 통계\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"통계\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"해당 언어에서 번역되지 않은 스트링의 양을 셉니다.\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"모든 언어에서 번역되지 않은 스트링의 양을 셉니다.\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"새 스트링이 영문 템플릿 언어 파일에 추가되었다면, 해당 기능이 새 스트링을 모든 언어의 번역 파일에 추가합니다. 혹시를 대비해 백업 파일을 만들어두세요.\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"EN→All 전체 동기화 중:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Syncing not supported:\" translation=\"동기화 지원되지 않음:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"32\"/>\n    <string english=\"advanced options\" translation=\"고급 설정\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"고급 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"All other gameplay settings.\" translation=\"모든 기타 게임플레이 설정입니다.\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"unfocus pause\" translation=\"창 벗어날 시 일시정지\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"창 벗어날 시 일시정지\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"게임 창에서 벗어날 시 게임을 일시정지할지 토글합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"창 벗어날 시 게임 일시정지 꺼짐\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"창 벗어날 시 게임 일시정지 켜짐\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"창 벗어날 시 소리 일시정지\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"창 벗어날 시 소리\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"게임 창에서 벗어날 시 소리를 일시정지할지 토글합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"창 벗어날 시 소리 일시정지 꺼짐\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"창 벗어날 시 소리 일시정지 켜짐\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"게임 내 타이머 토글\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"게임 내 타이머\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"시간 제한 도전 외에도 게임 내 타이머를 토글합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"게임 내 타이머 켜짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"게임 내 타이머 꺼짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"english sprites\" translation=\"영문 스프라이트\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"영문 스프라이트\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"언어 설정과 관계없이 영어 원문 단어로 적을 표시합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"스프라이트는 현재 한국어로 표시됩니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"스프라이트는 현재 영어로 고정되어있습니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"interact button\" translation=\"상호작용 버튼\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"상호작용 버튼\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"프롬프트와 상호작용할 때 ENTER 혹은 E를 사용할지 토글합니다.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"행동\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"상호작용 버튼: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"fake load screen\" translation=\"가짜 불러오기 화면\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"가짜 불러오기 화면\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"게임이 시작될 때 나타나는 가짜 불러오기 화면을 비활성화 합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"가짜 불러오기 화면 꺼짐\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"가짜 불러오기 화면 켜짐\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"room name background\" translation=\"방 이름 배경\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"방 이름 배경\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"화면 아래에 있는 이름 뒤쪽에 있는 것을 볼 수 있게 합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"방 이름 배경 투명\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"방 이름 배경 불투명\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"checkpoint saving\" translation=\"체크포인트 저장\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"체크포인트 저장\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"체크포인트 저장 기능을 켜거나 끕니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"체크포인트 저장 꺼짐\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"체크포인트 저장 켜짐\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"speedrun options\" translation=\"스피드런 설정\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"스피드런 설정\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"스피드런을 하는 유저들에게 흥미가 갈만한 고급 설정에 진입합니다.\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"글리치러너 모드\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"글리치러너 모드\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"이전 게임 버전 때 존재하던 글리치를 다시 활성화 합니다.\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"글리치러너 모드 꺼짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"글리치러너 모드 켜짐\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"아래에서 새로운 글리치러너 버전을 선택하세요.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"none\" translation=\"없음\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"입력 지연\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"입력 지연\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"이전 게임 버전에 있던 1프레임 입력 지연을 재활성화 합니다.\" explanation=\"input delay\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Input delay is ON\" translation=\"입력 지연 켜짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"입력 지연 꺼짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"accessibility\" translation=\"접근성\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"접근성\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"화면 효과를 비활성화 하고, 감속 모드 혹은 무적 모드를 활성화 합니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"animated backgrounds\" translation=\"움직이는 배경\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"배경\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"게임플레이 중에 움직이는 배경화면을 비활성화 합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"배경 켜짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"배경 꺼짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"screen effects\" translation=\"화면 효과\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"화면 효과\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"화면 흔들림과 섬광을 비활성화 합니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"화면 효과 켜짐\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"화면 효과 꺼짐\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"text outline\" translation=\"텍스트 윤곽\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"텍스트 윤곽\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Disables outline on game text.\" translation=\"게임 텍스트의 윤곽을 비활성화 합니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"텍스트 윤곽 켜짐\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"텍스트 윤곽 꺼짐\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"invincibility\" translation=\"무적\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"무적\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"죽을 위험 없이 게임을 자유롭게 탐험합니다. (글리치를 유발할 수 있습니다.)\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"무적 켜짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"무적 꺼짐\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"정말로 무적을 활성화하시겠습니까?\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"no, return to options\" translation=\"아니요, 설정으로 돌아갑니다\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"예, 활성화 합니다\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"감속\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"감속\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Game Speed\" translation=\"게임 속도\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Reduce the game speed.\" translation=\"게임 속도를 줄입니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"아래에서 새 게임 속도를 선택합니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"게임 속도는 일반 속도입니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"게임 속도는 80%입니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"게임 속도는 60%입니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"게임 속도는 40%입니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"normal speed\" translation=\"일반 속도\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% 속도\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% 속도\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% 속도\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"인터미션 1 플레이\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"인터미션 2 플레이\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"누구와 함께 플레이 하시겠습니까?\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"30*8\"/>\n    <string english=\"time trials\" translation=\"시간 제한 도전\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"시간 제한 도전\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"게임 내의 레벨을 경쟁용 시간 제한 도전으로 다시 플레이 합니다.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"시간 제한 도전은 감속 혹은 무적 모드로 이용할 수 없습니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"unlock time trials\" translation=\"시간 제한 도전 해금\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"시간 제한 도전 해금\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"각 시간 제한 도전은 개별로 해금할 수 있습니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"intermissions\" translation=\"인터미션\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"인터미션\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"인터미션 레벨을 다시 플레이합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"unlock intermissions\" translation=\"인터미션 해금\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"해금 방법: 게임 내 인터미션 레벨을 완료합니다.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"no death mode\" translation=\"하드코어 모드\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"하드코어 모드\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"게임을 죽지 않고 플레이하세요.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"하드코어 모드는 감속 혹은 무적 모드로 이용할 수 없습니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"unlock no death mode\" translation=\"하드코어 모드 해금\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"해금 방법: 최소 4개의 시간 제한 도전에서 S랭크 이상을 달성함.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"flip mode\" translation=\"뒤집기 모드\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"뒤집기 모드\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"게임 전체를 수직으로 뒤집습니다.\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"게임 전체를 수직으로 뒤집습니다. 다른 게임 모드와 호환 가능합니다.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"unlock flip mode\" translation=\"뒤집기 모드 해금\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"현재 활성화 됨!\" explanation=\"flip mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"현재 비활성화 됨.\" explanation=\"flip mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"해금 방법: 게임을 완료합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"무적 모드 켜짐\" explanation=\"in-game message\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"글리치러너 모드 켜짐 ({version})\" explanation=\"in-game message\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Flip Mode enabled\" translation=\"뒤집기 모드 켜짐\" explanation=\"in-game message\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"정말로 종료하시겠습니까?\" explanation=\"quit the program\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"GAME OVER\" translation=\"게임 오버\" explanation=\"bigger title\" max=\"13\" max_local=\"10\"/>\n    <string english=\"You managed to reach:\" translation=\"가장 멀리까지 도달한 방 이름:\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"계속 시도해보세요! 할 수 있을 겁니다!\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Nice one!\" translation=\"잘 했어요!\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"와! 축하합니다!\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Incredible!\" translation=\"놀라워요!\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"믿을 수 없군요! 잘했습니다!\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"엥, 어떻게 한 건가요?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"WOW\" translation=\"와우\" explanation=\"even bigger title\" max=\"10\" max_local=\"8\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"모든 선원들을 구출했습니다!\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"새로운 트로피가 해금되어 비밀 실험실에 배치되었습니다. 도전과제 달성을 확인해보세요!\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[발견한 트링켓]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[사망 횟수]\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[Time Taken]\" translation=\"[걸린 시간]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Trinkets Found:\" translation=\"발견한 트링켓:\" explanation=\"game complete screen\" max=\"22\" max_local=\"17\"/>\n    <string english=\"Game Time:\" translation=\"게임 시간:\" explanation=\"game complete screen\" max=\"22\" max_local=\"17\"/>\n    <string english=\"Total Flips:\" translation=\"총 뒤집은 횟수:\" explanation=\"game complete screen\" max=\"22\" max_local=\"17\"/>\n    <string english=\"Total Deaths:\" translation=\"총 사망 횟수:\" explanation=\"game complete screen\" max=\"22\" max_local=\"17\"/>\n    <string english=\"Results\" translation=\"결과\" explanation=\"bigger title\" max=\"13\" max_local=\"10\"/>\n    <string english=\"TIME TAKEN:\" translation=\"걸린 시간:\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"25\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"사망 횟수:\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"25\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"빛나는 트링켓:\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"25\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{max_trinkets}개 중 {n_trinkets}개\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{max_trinkets|wordy} 개 중 {n_trinkets|wordy} 개\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"27\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"랭크 +1 상승!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"9\"/>\n    <string english=\"Rank:\" translation=\"랭크:\" explanation=\"time trial rank\" max=\"9\" max_local=\"7\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"4\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"4\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"4\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"4\"/>\n    <string english=\"space station 1\" translation=\"우주 정거장 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"우주 정거장 1\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"space station 2\" translation=\"우주 정거장 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"우주 정거장 2\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"the laboratory\" translation=\"실험실\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"실험실\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"the tower\" translation=\"탑\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"탑\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"the warp zone\" translation=\"워프 구역\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"워프 구역\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"the final level\" translation=\"마지막 레벨\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"마지막 레벨\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"intermission 1\" translation=\"인터미션 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"인터미션 1\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"intermission 2\" translation=\"인터미션 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"인터미션 2\" explanation=\"area name as title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Not yet attempted\" translation=\"아직 시도하지 않음\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"해금 방법:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Rescue Violet\" translation=\"바이올렛을 구출한다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Rescue Victoria\" translation=\"빅토리아를 구출한다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Rescue Vermilion\" translation=\"버밀리온을 구출한다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Rescue Vitellary\" translation=\"비텔러리를 구출한다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Rescue Verdigris\" translation=\"베르디그리스를 구출한다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Complete the game\" translation=\"게임을 완료한다\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find three trinkets\" translation=\"트링켓을 3개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find six trinkets\" translation=\"트링켓을 6개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find nine trinkets\" translation=\"트링켓을 9개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find twelve trinkets\" translation=\"트링켓을 12개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"트링켓을 15개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"트링켓을 18개 찾는다\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"RECORDS\" translation=\"기록\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"12\"/>\n    <string english=\"TIME\" translation=\"시간\" explanation=\"record time\" max=\"8\" max_local=\"6\"/>\n    <string english=\"SHINY\" translation=\"트링켓\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"6\"/>\n    <string english=\"LIVES\" translation=\"생명\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"6\"/>\n    <string english=\"PAR TIME\" translation=\"완료 시간\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"11\"/>\n    <string english=\"TIME:\" translation=\"시간:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"사망:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"트링켓:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"완료 시간:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"최고 랭크\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"13\"/>\n    <string english=\"GO!\" translation=\"GO!\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"10\"/>\n    <string english=\"Go!\" translation=\"GO!\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"8\"/>\n    <string english=\"Congratulations!\" translation=\"축하합니다!\" explanation=\"title\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Your save files have been updated.\" translation=\"저장 파일이 업데이트 되었습니다.\" explanation=\"player completed game\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"게임을 계속 탐험해보고 싶다면, 플레이 메뉴에서 계속을 선택하세요.\" explanation=\"\" max=\"38*9\" max_local=\"30*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"새로운 시간 제한 도전을 해금했습니다.\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"새로운 시간 제한 도전을 해금했습니다.\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"하드코어 모드를 해금했습니다.\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"뒤집기 모드를 해금했습니다.\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"인터미션 레벨을 해금했습니다.\" explanation=\"\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"play a level\" translation=\"레벨 플레이\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"레벨 에디터\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"레벨 폴더 열기\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"레벨 폴더 경로 보여주기\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"돌아가기\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"레벨로 돌아가기\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"돌아가기\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"경로 표시\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"플레이 메뉴로 돌아가기\" explanation=\"menu option\" max=\"36\" max_local=\"28\"/>\n    <string english=\"try again\" translation=\"다시 시도\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"28\"/>\n    <string english=\"ok\" translation=\"OK\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"다음 페이지\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"이전 페이지\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"첫 페이지\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"마지막 페이지\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"다시 보이지 않기\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"저장 시점부터 계속\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"처음부터 계속\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"저장 파일 삭제\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"레벨로 돌아가기\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"레벨 에디터는 키보드와 마우스가 필요하기 때문에 현재 Steam Deck에서는 지원하지 않습니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"레벨 에디터는 키보드와 마우스가 필요하기 때문에 현재 이 장치에서는 지원하지 않습니다.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"새로운 플레이어 레벨을 설치하려면, .vvvvvv 파일을 레벨 폴더에 붙여넣기 해주세요.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"정말로 레벨 경로를 보여드리길 원하십니까? 방송 중이라면 민감한 정보가 유출될 수 있습니다.\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"The levels path is:\" translation=\"레벨 경로:\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ {button} 버튼을 눌러 시작 ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"행동 = Space, Z, V\" explanation=\"title screen\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[{button} 버튼을 눌러 에디터로 돌아갑니다]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"32\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- {button} 버튼을 눌러 텍스트를 진행합니다 -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Press {button} to continue\" translation=\"{button} 버튼을 눌러 계속\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"27\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[게임플레이 정지 상태를 풀려면 {button} 누르기]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"31\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[게임플레이를 정지시키려면 {button} 누르기]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Current Time\" translation=\"현재 시간\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Best Time\" translation=\"최고 시간\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"5초 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"10초 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"15초 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"20초 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"30초 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"1분 후 다음 트로피\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"모든 트로피 획득!\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"New Record!\" translation=\"새 기록!\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"New Trophy!\" translation=\"새 트로피!\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[{button} 버튼을 눌러 정지합니다]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"32\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"슈퍼 그라비트론\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"슈퍼 그라비트론 최고 점수\" explanation=\"\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"MAP\" translation=\"지도\" explanation=\"in-game menu\" max=\"8\" max_local=\"6\"/>\n    <string english=\"GRAV\" translation=\"그라비트론\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"6\"/>\n    <string english=\"SHIP\" translation=\"함선\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"6\"/>\n    <string english=\"CREW\" translation=\"선원\" explanation=\"in-game menu\" max=\"8\" max_local=\"6\"/>\n    <string english=\"STATS\" translation=\"통계\" explanation=\"in-game menu\" max=\"8\" max_local=\"6\"/>\n    <string english=\"SAVE\" translation=\"저장\" explanation=\"in-game menu\" max=\"8\" max_local=\"6\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ 일시정지 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ 종료 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"32\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ 그라비트론 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"32\"/>\n    <string english=\"NO SIGNAL\" translation=\"신호 없음\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"23\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"{button} 버튼을 눌러 함선에 워프합니다.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Missing...\" translation=\"없음...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Missing...\" translation=\"없음...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Missing...\" translation=\"없음...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Rescued!\" translation=\"구출함!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Rescued!\" translation=\"구출함!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"12\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(당신입니다!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"레벨 리플레이에서는 저장할 수 없습니다\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"하드코어 모드에서는 저장할 수 없습니다\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"여긴 어떻게 온 건가요?\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"비밀 실험실에서는 저장할 수 없습니다\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"30*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"오류: 게임 저장 실패!\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"27*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"오류! 설정 파일 저장 실패!\" explanation=\"\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Game saved ok!\" translation=\"게임 저장됨!\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[{button} 버튼을 눌러 게임을 저장합니다]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"32\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(알림: 게임은 텔레포터에 닿을 때마다 자동으로 저장됩니다.)\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Last Save:\" translation=\"마지막 저장:\" explanation=\"in-game menu\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Return to main menu?\" translation=\"메인 메뉴로 돌아갈까요?\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"종료할까요? 저장되지 않은 진행과정을 잃게 됩니다.\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"비밀 실험실로 돌아갈까요?\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"no, keep playing\" translation=\"계속 플레이\" explanation=\"in-game menu option\" max=\"28\" max_local=\"22\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ 계속 플레이 ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"25\"/>\n    <string english=\"yes, quit to menu\" translation=\"메뉴로 돌아가기\" explanation=\"in-game menu option\" max=\"24\" max_local=\"19\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ 메뉴로 돌아가기 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"22\"/>\n    <string english=\"yes, return\" translation=\"돌아가기\" explanation=\"in-game menu option\" max=\"24\" max_local=\"19\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ 돌아가기 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"22\"/>\n    <string english=\"no, return\" translation=\"돌아가기\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"종료\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"게임으로 복귀\" explanation=\"pause menu option\" max=\"27\" max_local=\"21\"/>\n    <string english=\"quit to menu\" translation=\"메뉴로 복귀\" explanation=\"pause menu option\" max=\"19\" max_local=\"15\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"좌/우 버튼을 눌러 텔레포터를 선택하세요\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"{button} 버튼을 눌러 텔레포트 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"32\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- {button} 버튼을 눌러 텔레포트 합니다 -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button} 버튼을 눌러 폭발합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button} 버튼을 눌러 바이올렛과 이야기 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button} 버튼을 눌러 비텔러리와 이야기 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button} 버튼을 눌러 버밀리온과 이야기 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button} 버튼을 눌러 베르디그리스와 이야기 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button} 버튼을 눌러 빅토리아와 이야기 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button} 버튼을 눌러 터미널을 활성화 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button} 버튼을 눌러 터미널을 활성화 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"29\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button} 버튼을 눌러 상호작용 합니다\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"29\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- 버튼을 눌러 건너뛰기 -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"29*2\"/>\n    <string english=\"Map Settings\" translation=\"지도 설정\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"16\"/>\n    <string english=\"edit scripts\" translation=\"스크립트 수정\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"음악 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"에디터 유령\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"에디터 유령 경로 꺼짐\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"에디터 유령 경로 켜짐\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"32\"/>\n    <string english=\"load level\" translation=\"레벨 불러오기\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"레벨 저장\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"메인 메뉴로 복귀\" explanation=\"level editor menu option\" max=\"22\" max_local=\"17\"/>\n    <string english=\"change name\" translation=\"이름 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"제작자 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"설명 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"웹사이트 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"폰트 변경\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"레벨 폰트\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"이 레벨이 작성된 텍스트의 언어를 선택합니다.\" explanation=\"\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Font: \" translation=\"폰트: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Map Music\" translation=\"지도 음악\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Current map music:\" translation=\"현재 지도 음악:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"No background music\" translation=\"배경음악 없음\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"?: something else\" translation=\"?: something else\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"next song\" translation=\"다음 곡\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"이전 곡\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"뒤로\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"종료 전에 저장할까요?\" explanation=\"level editor\" max=\"38*4\" max_local=\"30*4\"/>\n    <string english=\"yes, save and quit\" translation=\"네, 저장하고 종료합니다\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"아니요, 저장하지 않고 종료합니다\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"에디터로 복귀\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"이름없는 레벨\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Unknown\" translation=\"알 수 없음\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"타일:\" explanation=\"editor, selected \" max=\"34\" max_local=\"27\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"스크립트 상자: 첫 번째 모서리 클릭\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"스크립트 상자: 마지막 모서리 클릭\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"적 경계: 첫 번째 모서리 클릭\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"적 경계: 마지막 모서리 클릭\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"플랫폼 경계: 첫 번째 모서리 클릭\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"플랫폼 경계: 마지막 모서리 클릭\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Click on the first corner\" translation=\"첫 번째 모서리 클릭\" explanation=\"\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Click on the last corner\" translation=\"마지막 모서리 클릭\" explanation=\"\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV 스크립트 에디터 ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"28\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"ESC를 눌러 메뉴로 복귀\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"28\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"스크립트 ID 발견되지 않음\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"28\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"터미널 혹은 스크립트 상자 도구로 스크립트 만들기\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"28*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"현재 스크립트: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Left click to place warp destination\" translation=\"왼쪽 클릭으로 워프 목적지 배치\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"31\"/>\n    <string english=\"Right click to cancel\" translation=\"오른쪽 클릭으로 취소\" explanation=\"\" max=\"39\" max_local=\"31\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} 버튼 및 {button2} 버튼으로 도구 변경\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"28\"/>\n    <string english=\"1: Walls\" translation=\"1: 벽\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"25\"/>\n    <string english=\"2: Backing\" translation=\"2: 배경\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"25\"/>\n    <string english=\"3: Spikes\" translation=\"3: 가시\" explanation=\"editor tool\" max=\"32\" max_local=\"25\"/>\n    <string english=\"4: Trinkets\" translation=\"4: 트링켓\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"25\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: 체크포인트\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"25\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: 사라지는 플랫폼\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"25\"/>\n    <string english=\"7: Conveyors\" translation=\"7: 컨베이어\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"25\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: 이동식 플랫폼\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"25\"/>\n    <string english=\"9: Enemies\" translation=\"9: 적\" explanation=\"editor tool\" max=\"32\" max_local=\"25\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: 중력선\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"25\"/>\n    <string english=\"R: Roomtext\" translation=\"R: 방 텍스트\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"25\"/>\n    <string english=\"T: Terminals\" translation=\"T: 터미널\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: 스크립트 상자\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"25\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: 워프 토큰\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"25\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: 워프 선\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"25\"/>\n    <string english=\"O: Crewmates\" translation=\"O: 선원\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"25\"/>\n    <string english=\"P: Start Point\" translation=\"P: 시작점\" explanation=\"editor tool\" max=\"32\" max_local=\"25\"/>\n    <string english=\"START\" translation=\"시작\" explanation=\"start point in level editor\" max=\"10\" max_local=\"8\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"25\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: 타일셋 변경\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: 색 변경\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: 적 변경\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: 적 경계\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: 플랫폼 경계\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: 자원 다시 불러오기\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"20\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: 지시 모드\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"20\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: 워프 방향 변경\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"20\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: 방 이름 변경\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"20\"/>\n    <string english=\"S: Save Map\" translation=\"S: 지도 저장\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"9\"/>\n    <string english=\"L: Load Map\" translation=\"L: 지도 읽기\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"9\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"다음 이름으로 지도 파일명 저장:\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"불러올 지도 파일명 입력:\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Enter new room name:\" translation=\"신규 방 이름 입력:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"방 좌표 x,y값 입력:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Enter script name:\" translation=\"스크립트명 입력:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"방 텍스트 입력:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"31*3\"/>\n    <string english=\"Space Station\" translation=\"우주 정거장\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"외부\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"실험실\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"워프 구역\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"함선\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"현재 {area} 타일셋 사용 중\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"타일셋 색 변경됨\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"적 종류 변경됨\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"플랫폼 속도 현재 {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"적의 속도 현재 {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Reloaded resources\" translation=\"자원 다시 불러오기\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"오류: 이용 불가능한 포맷\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"불러온 지도: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"저장된 지도: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"오류: 레벨 불러오기 실패\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"오류: 레벨 저장 실패!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"현재 지도 크기 [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"지시 모드 비활성화\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"지시 모드 활성화\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"오류: 워프 선은 가장자리에 있어야 함\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"모든 방향으로 워프하는 방\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"수평으로 워프하는 방\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Room warps vertically\" translation=\"수직으로 워프하는 방\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Room warping disabled\" translation=\"워프 방 비활성화 됨\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"오류: 생성될 체크포인트 없음\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"오류: 최대 트링켓 개수는 100개까지임\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"오류: 최대 선원 수는 100명까지임\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Level quits to menu\" translation=\"레벨 메인메뉴로 복귀하지 않음\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Level completed\" translation=\"레벨 완료되지 않음\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Rolled credits\" translation=\"크레딧 나타나지 않음\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"Time trial completed\" translation=\"시간 제한 도전 완료되지 않음\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"30*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{time} - {area}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"레벨 완료!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"14\"/>\n    <string english=\"Game Complete!\" translation=\"게임 클리어!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"14\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"선원을 구출했습니다!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"24*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"모든 선원을 구출했습니다!\" explanation=\"\" max=\"32\" max_local=\"25\"/>\n    <string english=\"All crewmates rescued!\" translation=\"모든 선원 구출 완료!\" explanation=\"\" max=\"32\" max_local=\"25\"/>\n    <string english=\"Game Saved\" translation=\"게임 저장됨\" explanation=\"\" max=\"30\" max_local=\"24\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"화살표 키 혹은 WASD로 이동\" explanation=\"\" max=\"32*2\" max_local=\"25*2\"/>\n    <string english=\"Press left/right to move\" translation=\"좌/우 버튼을 눌러 이동\" explanation=\"\" max=\"32*2\" max_local=\"25*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"{button} 버튼을 눌러 뒤집습니다\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"25*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"{button} 버튼을 눌러 지도 확인 및 빠른 저장\" explanation=\"\" max=\"32*3\" max_local=\"25*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"행동 버튼을 사용하지 않고 방향키 위/아래를 사용해 뒤집을 수 있습니다.\" explanation=\"\" max=\"34*3\" max_local=\"27*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"도와주세요! 누구 들리는 사람 없습니까?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"베르디그리스? 거기 있어? 괜찮은 거야?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"제발 도와줘! 여기 추락해서 도움이 필요해!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"여보세요? 아무도 없어요?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"여기는 D.S.S. 소울아이의 바이올렛 박사입니다! 응답해주세요!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"제발... 아무나...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"다들 무사해줘, 모두들...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"20*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"축하합니다!\n\n빛나는 트링켓을 찾았습니다!\" explanation=\"\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"축하합니다!\n\n길잃은 선원을 찾았습니다!\" explanation=\"\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"축하합니다!\n\n비밀 실험실을 찾았습니다!\" explanation=\"\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"비밀 실험실은 게임과 별개의 지역입니다. 언제든 메뉴에서 비밀 실험실을 선택해 돌아올 수 있습니다.\" explanation=\"\" max=\"36*10\" max_local=\"28*10\"/>\n    <string english=\"Viridian\" translation=\"비리디안\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Violet\" translation=\"바이올렛\" explanation=\"crewmate name\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Vitellary\" translation=\"비텔러리\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Vermilion\" translation=\"버밀리온\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Verdigris\" translation=\"베르디그리스\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Victoria\" translation=\"빅토리아\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"12\"/>\n    <string english=\"Vitellary\" translation=\"비텔러리\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"버밀리온\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"베르디그리스\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"빅토리아\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"주연\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Captain Viridian\" translation=\"비리디안 함장\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"Doctor Violet\" translation=\"바이올렛 박사\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"Professor Vitellary\" translation=\"비텔러리 교수\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"Officer Vermilion\" translation=\"버밀리온 장교\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"Chief Verdigris\" translation=\"베르디그리스 대장\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"Doctor Victoria\" translation=\"빅토리아 박사\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"21\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"바닥에 서 있으면, 비텔러리가 따라 올 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"바닥에 서 있으면, 버밀리온이 따라 올 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"바닥에 서 있으면, 베르디그리스가 따라 올 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"바닥에 서 있으면, 빅토리아가 따라 올 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"바닥에 서 있으면, 동료가 따라 올 것입니다.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"천장에 서 있으면, 비텔러리가 따라 올 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"천장에 서 있으면, 버밀리온이 따라 올 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"천장에 서 있으면, 베르디그리스가 따라 올 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"천장에 서 있으면, 빅토리아가 따라 올 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"천장에 서 있으면, 동료가 따라 올 것입니다.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"바닥에 서 있지 않으면, 비텔러리는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"바닥에 서 있지 않으면, 버밀리온은 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"바닥에 서 있지 않으면, 베르디그리스는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"바닥에 서 있지 않으면, 빅토리아는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"바닥에 서 있지 않으면, 동료는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"천장에 서 있지 않으면, 비텔러리는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"천장에 서 있지 않으면, 버밀리온은 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"천장에 서 있지 않으면, 베르디그리스는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"천장에 서 있지 않으면, 빅토리아는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"천장에 서 있지 않으면, 동료는 멈춰서 당신을 기다릴 것입니다.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"동료가 안전하게 건너오기 전엔 다음 방으로 갈 수 없습니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"동료가 안전하게 건너오기 전엔 다음 방으로 갈 수 없습니다.\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"동료들이 안전하게 건너오기 전엔 다음 방으로 갈 수 없습니다.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"27*4\"/>\n    <string english=\"Survive for\" translation=\"60초 동안\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"16\"/>\n    <string english=\"60 seconds!\" translation=\"생존하라!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Thanks for\" translation=\"즐겨주셔서\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"16\"/>\n    <string english=\"playing!\" translation=\"감사합니다!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"16\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"우주 정거장 1 마스터\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"실험실 마스터\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"탑 마스터\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"우주 정거장 2 마스터\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"워프 구역 마스터\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"마지막 레벨 마스터\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"시간 제한 도전에서 V 랭크를 달성한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"게임 클리어\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Complete the game\" translation=\"게임을 완료한다\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"뒤집기 모드 완료\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"뒤집기 모드에서 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"50번 이하로 죽고 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"100번 이하로 죽고 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"250번 이하로 죽고 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"500번 이하로 죽고 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 5초간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 10초간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 15초간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 20초간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 30초간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"슈퍼 그라비트론에서 1분간 버틴다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"우주의 제왕\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"하드코어 모드에서 게임을 완료한다\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"30*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"무언가 잘못 되었지만, 어떤 오류 메시지를 내보내야 할지 모르는 상황입니다.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"{path}를 시작할 수 없음: 실제 디렉토리가 존재하지 않음\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"Level {path} not found\" translation=\"레벨 {path}의 경로를 찾을 수 없음\" explanation=\"\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"{path}의 경로를 분석할 수 없음: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename} 차원의 크기가 {width}, {height}의 정확한 배수가 아님!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"30*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"오류: 언어 폴더에 쓰기 실패! 일반 저장 파일과 함께 &quot;lang&quot; 폴더가 없는지 확인해 주세요.\" explanation=\"\" max=\"38*5\" max_local=\"30*5\"/>\n    <string english=\"Localisation\" translation=\"현지화\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Localisation Project Led by\" translation=\"현지화 프로젝트 주도\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Translations by\" translation=\"번역\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"번역가\" explanation=\"\" max=\"20\" max_local=\"16\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"범유럽 폰트 디자인\" explanation=\"\" max=\"40\" max_local=\"32\"/>\n    <string english=\"Fonts by\" translation=\"폰트\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"기타 폰트\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"편집 및 LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"아랍어\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"카탈루냐어\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"웨일스어\" explanation=\"\"/>\n    <string english=\"German\" translation=\"독일어\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"에스페란토어\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"스페인어\" explanation=\"\"/>\n    <string english=\"French\" translation=\"프랑스어\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"아일랜드어\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"이탈리아어\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"일본어\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"한국어\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"네덜란드어\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"폴란드어\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"브라질 포르투갈어\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"유럽식 포르투갈어\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"러시아어\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"실레시아어\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"터키어\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"우크라이나어\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"중국어 간체\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"중국어 번체\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"스페인어 (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"스페인어 (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"스페인어 (ARG.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"페르시아어\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ko/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"10x10\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"32\">\n        <translation form=\"0\" translation=\"지금까지 {n_crew|wordy}명의 선원을 구출했고\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"30*2\">\n        <translation form=\"0\" translation=\"{n_trinkets|wordy}개의 트링켓을 찾았습니다.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"30*3\">\n        <translation form=\"0\" translation=\"그리고 {n_trinkets|wordy}개의 트링켓을 찾았습니다.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"30*2\">\n        <translation form=\"0\" translation=\"선원 {n_crew|wordy}명 남음\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"25*2\">\n        <translation form=\"0\" translation=\"{n_crew|wordy}명 남음\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"32\">\n        <translation form=\"0\" translation=\"가장 어려웠던 방 ({n_deaths}회 사망)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"30*4\">\n        <translation form=\"0\" translation=\"{n} 개의 일반 방 이름 번역되지 않음\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/nl/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"O nee...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Is alles in orde?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Nee! We hebben last van een soort interferentie...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Dit gaat fout! We gaan neerstorten!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evacueren!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Iedereen van het schip!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Dit hoort niet te gebeuren!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Pfieuw! Dat was eng!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"We zijn in ieder geval ontsnapt, toch jongens?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...jongens?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Waarom zou het schip mij hier in mijn eentje hebben geteleporteerd?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Ik hoop dat de rest in orde is...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Ben jij dat?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Kapitein! Je bent oké!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Er is iets verschrikkelijk misgegaan met het teleportsysteem van het schip!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Ik denk dat iedereen willekeurig weggeteleporteerd is! Ze kunnen overal zijn!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Ik ben op het schip - het is ernstig beschadigd, maar nog steeds intact!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Waar ben jij, Kapitein?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Ik zit in een soort ruimtestation... Het ziet er best modern uit...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Er lijkt een soort interferentie te zijn in deze dimensie...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Ik zend nu de coördinaten van het schip uit naar jou.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Ik kan je niet terugteleporteren, maar...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Als JIJ ergens een teleport weet te vinden zou je terug moeten kunnen teleporteren naar mij!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Oké! Ik probeer er een te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Veel succes, Kapitein!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Ik ga mijn best blijven doen om de rest van de bemanning te vinden...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Hé! Wat zou dat zijn?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Waarschijnlijk heb ik het niet echt nodig, maar het kan een goed idee zijn om het mee te nemen en op het schip te bestuderen...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Hé! Hier is nog zo&apos;n glanzend ding!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Waarschijnlijk heb ik ze niet echt nodig, maar het kan een goed idee zijn om ze mee te nemen en op het schip te bestuderen...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Een teleport!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Hiermee kan ik terug naar het schip!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Dus, Doctor - enig idee wat de crash heeft veroorzaakt?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Er is hier een bizar soort signaal dat onze apparatuur verstoort...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Daardoor is het schip zijn kwantumpositie kwijtgeraakt, waardoor we in deze dimensie zijn gestort!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Maar ik denk dat we het schip wel kunnen repareren en hier weg kunnen gaan...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... als we de rest van de bemanning maar weten te vinden.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"We weten helemaal niks over deze plek...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Onze vrienden kunnen overal zijn - ze kunnen verdwaald zijn, of in gevaar!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Kunnen ze hierheen teleporteren?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Niet tenzij ze een manier vinden om met ons te communiceren!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Wij kunnen niet hun signaal oppikken en zij kunnen niet hierheen teleporteren tenzij ze weten waar het schip is...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Dus wat moeten we doen?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"We moeten ze vinden! Ga op zoek in de dimensie naar plekken waar ze terecht kunnen zijn gekomen...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Oké! Waar zullen we beginnen?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Nou, ik heb ze geprobeerd te vinden met de scanners van het schip!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Het wil niet echt lukken, maar ik heb wel iets gevonden...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Deze punten komen op de scans naar voren met patronen van veel energie!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Het zouden teleports kunnen zijn - wat zou betekenen dat ze waarschijnlijk in de buurt van iets belangrijks zijn gebouwd...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Die zouden een goede plek kunnen zijn om te beginnen met zoeken.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Oké! Ik ga eropuit en ik zie wat ik kan vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Ik blijf hier als je hulp nodig hebt!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Ik blijf hier als je hulp nodig hebt!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Ik voel me een beetje overdonderd, Doctor.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Waar begin ik?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Onthoud dat je op {b_map} kunt drukken om te zien waar je je op de kaart bevindt!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Zoek naar gebieden waar de rest van de bemanning zou kunnen zijn...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Als je verdwaald raakt kun je terug naar het schip met welke teleport dan ook.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"En maak je geen zorgen! We gaan iedereen vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Alles komt goed!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Gaat het, Kapitein?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Ik maak me zorgen om Victoria, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Ik maak me zorgen om Vitellary, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Ik maak me zorgen om Verdigris, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Ik maak me zorgen om Vermilion, Doctor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Ik maak me zorgen om jou, Doctor!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah - maak je geen zorgen, die komt heus wel weer tevoorschijn!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Hier! Neem een lolly!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Als ik buiten nog iets vind lijkt dit me wel een goede plek om het te bewaren...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria is er gek op om de interessante dingen te bestuderen die we tijdens onze avonturen vinden!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Dit lijkt me wel een goede plek om die glanzende dingen te bewaren.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria is er gek op om de interessante dingen te bestuderen die we tijdens onze avonturen vinden!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Ik hoop dat ze in orde is...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Kapitein! Ik heb me zo&apos;n zorgen gemaakt!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Meester Verdigris! Je bent in orde!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Ik heb geprobeerd een uitweg te vinden, maar ik blijf maar rondjes draaien...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Ik ben hier om je terug naar het schip te teleporteren.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Is iedereen oké? Is Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Niets aan de hand - ze is veilig op het schip!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ah! Mooi - Laten we dan maar gaan!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"O nee! Kapitein! Zit je ook hier vast?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Niks aan de hand - Ik ben hier om je te redden!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Ik zal alles uitleggen...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Wat? Daar begreep ik helemaal niets van!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Oh... ach ja, geen zorgen.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Volg mij! Alles komt goed!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Snik... Echt?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Oké dan!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitein!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Ik ben zo blij je te zien! Ik dacht dat ik de enige was die veilig van het schip gekomen was...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Ik wist dat je in orde zou zijn!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Dus wat is de situatie?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Begrepen! We kunnen dus maar beter teruggaan.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Er is hiernaast een teleport.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridian! Je bent dus ook veilig van het schip gekomen?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Goed om te zien dat je in orde bent, Professor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Is het schip nog heel?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Het is ernstig beschadigd, maar Violet is bezig geweest om het te repareren.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"We kunnen jouw hulp goed gebruiken...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, natuurlijk!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"De achtergrondinterferentie in deze dimensie heeft ervoor gezorgd dat het schip geen teleport kon vinden toen we neerstortten!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"We zijn allemaal naar een andere plek geteleporteerd!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Uh, dat zou goed kunnen!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Laten we dan maar naar het schip gaan!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Na jou, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Kapitein! Gaat het?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Het gaat wel... dit... dit is niet het schip...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Waar zijn we?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Waaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Er is iets misgegaan... We moeten een weg terug zoeken!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Volg mij! Ik help je!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Beloof me dat je niet zonder mij weggaat!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Ik beloof het! Geen zorgen!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Gaat alles daar beneden, Doctor?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Ik wil naar huis!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Waar zijn we? Hoe zijn we hier eigenlijk gekomen?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Nou, Violet zei dat de interferentie in de dimensie waar we zijn neergestort problemen heeft veroorzaakt met het teleportsysteem...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Blijkbaar is er iets misgegaan...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Maar als we een andere teleport kunnen vinden denk ik dat we terug kunnen naar het schip!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Snik...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Kapitein! Kapitein! Wacht op mij!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Laat me alsjeblieft niet achter! Ik probeer geen last te zijn!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Ik ben bang!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Oh... geen zorgen Victoria, ik zal op je letten!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"We komen hier nooit meer uit, of wel?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Ik.. Ik weet het niet...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Ik weet niet waar we zijn of hoe we hier uit gaan komen...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"We zijn voor altijd verdwaald!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Oké, kom op... Zo erg is het niet.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Ik heb het gevoel dat we bijna thuis zijn!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"We kunnen niet al te ver van een andere teleport zijn!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Ik hoop dat je gelijk hebt, kapitein...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Kapitein! Je had gelijk! Het is een teleport!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Pfieuw! Je maakte me echt even ongerust... Ik dacht niet dat we er ooit nog een zouden vinden.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Wat? Echt?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Hoe dan ook, laten we teruggaan naar het schip.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Huh? Dit is niet het schip...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Kapitein! Wat is hier aan de hand?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Ik... Ik heb geen idee!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Waar zijn we?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"O jee, dit is niet best... Er moet iets mis zijn gegaan met de teleport!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Oké... geen reden tot paniek!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Laten we op zoek gaan naar een andere teleport!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Laten we deze kant op gaan!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Na jou, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Dus Violet is gewoon op het schip? Ze is echt helemaal oké, toch?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Ja hoor! Ze heeft mij geholpen om de weg terug te vinden!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"O, pfieuw! Ik maakte me zorgen om haar.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Kapitein, ik heb een geheimpje...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Ik heb een oogje op Violet!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Is dat zo?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Beloof me dat je het niet aan haar vertelt!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hé!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hoi!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Gaat het nog?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Ik denk het! Ik hoop echt dat we een weg terug naar het schip kunnen vinden...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Dus, over Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Uh, ja?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Heb je nog wat advies?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"O!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Ehm... je moet... jezelf zijn!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Bedankt Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Dus, denk je dat je het schip zal kunnen maken?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Dat hangt ervan af hoe erg het is... Maar ik denk het wel!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Het is eigenlijk niet zo heel moeilijk. Het basisontwerp van de dimensionale wikkelaandrijving is best eenvoudig, en als we dat aan de praat krijgen zouden we geen enkele moeite moeten hebben om thuis te komen.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ah! Mooi!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Eindelijk! Een teleport!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Ik begon me al zorgen te maken dat we er geen meer zouden vinden...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Laten we terugkeren naar het schip!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Wauw! Waar zijn we?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Dit... klopt niet... Er moet iets mis zijn gegaan met de teleport!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ach ja... Dat kunnen we uitvogelen wanneer we weer op het schip zijn!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Laten we gaan verkennen!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Oké dan!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Volg mij!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Aye aye, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hé Viridian... hoe is de crash precies gebeurd?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Eh, dat weet ik niet echt - een of andere interferentie...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...of zoiets wetenschappelijks. Het is niet echt mijn vakgebied.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Maar denk je dat we het schip kunnen maken en naar huis kunnen gaan?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Tuurlijk! Alles komt goed!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Gezellig! Alles goed?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Ik denk het! Maar ik wil wel heel graag terug naar het schip...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"We redden het wel! Als we ergens een teleport kunnen vinden moeten we terug kunnen komen!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Zijn we er al?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"We komen dichterbij, denk ik...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Hoop ik...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Waar zouden we eigenlijk zijn?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Dit lijkt toch anders te zijn dan de dimensie waar we zijn neergestort...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Weet ik niet... Maar we moeten nu wel in de buurt van een teleport zijn...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"We zijn er!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Zie je? Ik zei het! Laten we teruggaan naar het schip!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh! Dit is interessant...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Kapitein! Ben je hier al eens geweest?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Wat? Waar zijn we?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Ik vermoed dat iets onze teleportatietransmissie heeft afgewend! Dit is een nieuwe plek...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"We moeten proberen een teleport te vinden zodat we terug naar het schip kunnen...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Volg mij!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Na jou, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Wat maak je van dit alles, Professor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Ik vermoed dat deze dimensie iets te maken heeft met de interferentie waardoor we zijn neergestort!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Misschien vinden we hier de oorzaak ervan?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Wauw, echt?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Nou ja, het is maar een gok. Ik moet terug op het schip zijn om echte tests uit te kunnen voeren...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Ooh! Wat is dat?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Wat is wat?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Dat grote... C-ding! Waar zou het voor zijn?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Uh... Ik weet niet echt hoe ik die vraag moet beantwoorden...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"We kunnen maar beter doen alsof het er helemaal niet is.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Misschien moeten we het mee terug nemen naar het schip om het te bestuderen?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"We moeten hier echt niet te veel over nadenken... Laten we verdergaan!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Weet je, er is iets heel vreemds aan deze dimensie...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ja?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Met een normale teleport zouden we helemaal niet tussen dimensies moeten kunnen verplaatsen...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Misschien is dit helemaal geen echte dimensie?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Misschien is het een soort polaire dimensie? Iets dat ze om een of andere reden kunstmatig gemaakt hebben?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Ik kan niet wachten om terug te gaan naar het schip. Ik heb zo veel tests om uit te voeren!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Zou er nog meer in deze dimensie zijn dat de moeite waard is om te verkennen?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Misschien... maar we kunnen ons voorlopig maar beter richten op het vinden van de rest van de bemanning...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Eindelijk!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Laten we terugkeren naar het schip!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"O nee...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Niet weer!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Waar ben je?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Help!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Hou vol! Ik kom je redden!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Waar ben je?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaargghh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Hou vol! Ik kom je redden!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Waar ben je?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Jippieeeee!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Hou vol! Ik kom je redden!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Waar ben je?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitein!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Hou vol! Ik kom je redden!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Volgens mij word ik misselijk...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ik voel me duizelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Pfieuw! Je bent oké!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ik voel me duizelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Nog een keer! Laten we nog een keer gaan!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ik voel me duizelig...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Dat was interessant, nietwaar?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ik voel me duizelig...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Ik hoop dat Verdigris in orde is.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Als je hem kunt vinden zou hij goed kunnen helpen met het repareren van het schip!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Meester Verdigris is zo dapper en altijd zo slim!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Welkom terug, Kapitein!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Ik denk dat Victoria heel blij is om terug op het schip te zijn.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ze vindt avontuur maar niks. Ze krijgt echt heimwee!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion heeft zich gemeld om hallo te zeggen!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Hij kijkt er echt naar uit om je te helpen de rest van de bemanning te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Hij kijkt er echt naar uit om je te helpen Victoria te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Hij kijkt er echt naar uit om je te helpen Vitellary te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Hij kijkt er echt naar uit om je te helpen Verdigris te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Hij kijkt er echt naar uit om je te helpen Vermilion te vinden!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Hij kijkt er echt naar uit om je te helpen jezelf te vinden!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Kapitein! Je hebt Verdigris gevonden!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Heel erg bedankt!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Ik ben blij dat Professor Vitellary in orde is!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Hij had heel veel vragen voor mij over deze dimensie.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Hij is al begonnen aan zijn onderzoek!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doctor, er is iets vreemds gebeurd toen we terug probeerden te teleporteren naar het schip...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"We kwamen terecht in een andere dimensie!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Misschien heeft die dimensie iets te maken met de interferentie waardoor we zijn neergestort?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Ik zal er eens naar kijken...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doctor! Doctor! Het is weer gebeurd!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"De teleport heeft ons naar die rare dimensie gestuurd...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, er is duidelijk iets vreemds aan de hand...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Konden we de bron van die interferentie maar vinden!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doctor, er gebeurt nu iets vreemds als we terug proberen te teleporteren naar het schip...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"We blijven maar in een andere dimensie terecht komen!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Misschien heeft die dimensie iets te maken met de interferentie waardoor we zijn neergestort?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, er is duidelijk iets vreemds aan de hand...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Konden we de bron van die interferentie maar vinden!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Hé Kapitein! Nu je de bron van de interferentie hebt uitgeschakeld kunnen we iedereen altijd terugteleporteren naar het schip, mocht het nodig zijn!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Wanneer je terug wilt komen naar het schip kun je de nieuwe SCHIP-optie gebruiken in je menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Ik ben een werktuigkundige!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Ik denk dat ik het schip weer aan de praat kan krijgen, maar het zal even gaan duren...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria zei iets over een lab? Zou ze daar nog iets hebben gevonden?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermilion is terug! Hoera!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"De Professor had veel vragen voor mij over deze dimensie...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Maar we weten nog niet heel veel.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Tot we weten wat die interferentie veroorzaakt kunnen we nergens heen.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Ik ben zo blij dat Violet in orde is!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Die andere dimensie waar we in zijn beland moet wel verwant zijn aan deze, op een of andere manier...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"De antenne is stuk! Dit gaat een hele moeilijke reparatie worden...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Het lijkt erop dat we in vast gesteente terecht zijn gekomen toen we zijn neergestort!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Het gaat lastig worden om hiervan los te komen...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Het schip is helemaal gerepareerd. We kunnen vertrekken wanneer we maar willen!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Geen zorgen!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"We vinden wel een uitweg!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Ik hoop dat Victoria in orde is...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ze kan niet zo goed tegen verrassingen...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Ik zou niet weten hoe we dit schip weer werkend kunnen krijgen!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Meester Verdigris zou weten wat te doen...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Waarom zou het schip hier zijn neergestort?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Jammer dat de Professor hier nu niet is, hè? Hij zou het zeker kunnen oplossen!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Het is geweldig om terug te zijn!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Ik kan niet wachten om je te helpen de rest van de bemanning te vinden!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Het wordt weer net zoals vroeger, toch Kapitein?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Het is goed om Victoria weer bij ons te hebben.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Ze lijkt zo gelukkig om weer aan het werk te kunnen in haar lab!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Ik denk dat ik Verdigris heb zien werken aan de buitenkant van het schip!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Je hebt Professor Vitellary gevonden! Niet slecht!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Nu hebben we dat interferentie-gedoe in no time uitgevogeld!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Die andere dimensie was heel raar, of niet?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Waarom zou de teleport ons daarnaartoe gestuurd hebben?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Hé Kapitein!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Dit ziet er een beetje gevaarlijk uit...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Ik help mee!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hé Kapitein!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Ik heb hier iets interessants gevonden - hetzelfde patroon dat ik zag toen ik landde!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Iemand van het schip moet in de buurt zijn...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Deze dimensie is best boeiend, of niet?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Wat zouden we allemaal vinden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Nog tekenen van Professor Vitellary?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Sorry, nog niet...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Ik hoop dat hij in orde is...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Zo erg bedankt dat je mij hebt gered, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Ik ben zo blij om weer terug te zijn!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Dat lab was zo donker en eng! Ik vond het helemaal niet fijn...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary is terug? Ik wist wel dat je hem zou vinden!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Ik bedoel, ik heb me zo&apos;n zorgen gemaakt dat je hem niet zou vinden...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"of dat er iets met hem gebeurd zou kunnen zijn...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"snik...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doctor Victoria? Hij is in orde hoor!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"O! Sorry! Ik zat alleen maar te denken, wat als hij niet in orde was?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Bedankt, Kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Je hebt Vermilion gevonden! Geweldig!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Ik wou dat hij niet zo roekeloos was!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Hij brengt zichzelf nog in de problemen...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris is in orde! Violet zal zo blij zijn!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Ik ben blij!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Maar ik heb me wel veel zorgen gemaakt...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Waarom heeft de teleport ons naar die enge dimensie gestuurd?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Wat is er gebeurd?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Ik weet het niet, Doctor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Waarom nou?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Hé Kapitein!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Ga je de rest van die glanzende dingen nog proberen te vinden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hé Kapitein, ik heb iets gevonden in dat lab...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Enig idee waar het voor is?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Sorry, geen idee!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Maar ze zien er belangrijk uit...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Misschien gebeurt er iets als we ze allemaal vinden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitein! Kom eens kijken waar ik mee bezig ben!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Het lijkt erop dat die glanzende dingen een vreemd energiepatroon afgeven!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Dus ik heb het eens geanalyseerd...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitein! Kom eens kijken waar ik mee bezig ben!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Ik heb iets gevonden in dat lab...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Het lijkt een vreemd energiepatroon af te geven...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Dus ik heb het eens geanalyseerd...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...en ik heb er meer kunnen vinden met de scanner van het schip!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Als je de kans krijgt zou het het waard kunnen zijn om de rest te vinden!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Breng jezelf alleen niet in gevaar!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...maar het lijkt erop dat je ze allemaal al hebt gevonden in deze dimensie!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"O? Echt?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Ja, goed gedaan! Dat kan niet makkelijk zijn geweest!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...en ze zijn gerelateerd aan elkaar. Ze zijn onderdeel van iets groters!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"O? Echt?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Ja! Er lijken twintig variaties te zijn van het fundamentele energiepatroon...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Wacht eens...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Betekent dit dat je ze allemaal hebt gevonden?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Ik maak fascinerende ontdekkingen, kapitein!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Dit is niet zoals welke andere dimensie dan ook waar we zijn geweest, Kapitein.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Er is iets vreemds aan deze plek...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kapitein, heb je gemerkt dat deze dimensie om zichzelf lijkt te wikkelen?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Ja, het is apart...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Het lijkt erop dat deze dimensie dezelfde stabiliteitsproblemen heeft als die van ons!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Hopelijk zijn we niet degenen die het veroorzaken...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Wat? Denk je dat we dat zouden kunnen zijn?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Nee, nee... dat is eigenlijk heel onwaarschijnlijk...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Mijn vermoeden is dat de vroegere bewoners aan het experimenteren waren met manieren om de dimensie niet ineen te laten storten.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Het zou verklaren waarom ze de randen op elkaar hebben aangesloten...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hé, misschien is dat wat de interferentie veroorzaakt?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Waar zouden de vorige bewoners naartoe zijn gegaan?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Ik denk niet dat het toeval is dat de teleport naar die dimensie getrokken werd...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Er is daar iets. Ik denk dat het de interferentie veroorzaakt waardoor we hier niet wegkomen...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Ik ben blij dat Verdigris in orde is.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Het zal een stuk makkelijker worden om een weg naar buiten te vinden nu we het schip weer werkend kunnen krijgen!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, je hebt Doctor Victoria gevonden? Uitstekend!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Ik heb een heleboel vragen voor haar!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion zei dat hij vastzat in een soort tunnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Ja, er leek geen einde aan te komen...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interessant... Waarom zou dat gebouwd zijn?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Het is goed om terug te zijn!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Ik heb zo veel werk om in te halen...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Ik weet dat het waarschijnlijk een beetje gevaarlijk is om hier te blijven nu deze dimensie aan het instorten is...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...maar het is zo zeldzaam om zoiets interessants te vinden!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Misschien vinden we hier de antwoorden op onze eigen problemen?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Kapitein! Ik wilde dit nog aan jou geven...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professor! Waar heb je dit gevonden?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"O, het lag gewoon in dat ruimtestation.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Het is jammer dat Doctor Victoria er nu niet is, ze is er gek op om dat soort dingen te bestuderen...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Enig idee waar het voor is?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Nee! Maar het lijkt een vreemd energiepatroon af te geven...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...dus ik heb de scanner van het schip gebruikt om er meer te vinden!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Maar laat het je alsjeblieft niet afleiden van de zoektocht naar Victoria!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Ik hoop dat ze in orde is...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ik kan er alleen niet nog meer in de buurt vinden.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Misschien heb je ze allemaal al gevonden?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Welkom terug!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Uh, waar is Kapitein Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Hallo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Is daar iemand?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"*  DIMENSIONALE  STABILISATOR  *\n\n   [ Huidige generatiemodus ]\n      Maximale stabiliteit\n\n           [ Status ]\n             Actief\n\nGEREED _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! Dit moet de interferentie veroorzaken!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Misschien kan ik hem uitzetten?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"WAARSCHUWING: Het deactiveren van de Dimensionale Stabiliteitsgenerator kan leiden tot instabiliteit! Weet u zeker dat u dit wilt doen?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ja!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Serieus! De hele dimensie kan wel instorten! Denk hier even goed over na!\n\nWeet u heel zeker dat u dit wilt doen?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Jazeker!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= WAARSCHUWING =-\n\nDIMENSIONALE STABILISATOR INACTIEF\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"O-o...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Het kan nu ieder moment gebeuren...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Hallo!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitein!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitein!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitein!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Kapitein!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Kapitein!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Je bent ongedeerd!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Ik wist het wel!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"We maakten ons ernstig zorgen toen je niet terugkwam...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...maar toen je de bron van de interferentie had uitgezet...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...konden we je vinden met de scanners van het schip...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...en je terug aan boord teleporteren!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Dat was boffen!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Bedankt jongens!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...het lijkt erop dat deze dimensie begint te destabiliseren, net zoals die van ons...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...we kunnen nog wel wat langer blijven en verkennen, maar...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...uiteindelijk zal hij helemaal instorten.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Wie weet hoe lang we hier nog hebben. Maar het schip is gerepareerd, dus...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...zodra we klaar zijn kunnen we naar huis!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Wat nu, Kapitein?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Laten we een manier proberen te vinden om deze dimensie te redden!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"En ook een manier om onze thuisdimensie te redden!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Het antwoord is hier ergens!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"We gaan ervoor!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Wauw! Je hebt ze allemaal gevonden!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Echt? Geweldig!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Ik zal wat proeven uitvoeren en kijken of ik kan uitvinden waar ze voor dienen...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Dat... dat klonk niet best...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Rennen!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nee!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Niet weer!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Wacht! Het is weer gestopt!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Dit is waar we die glanzende dingen hadden liggen? Wat is er gebeurd?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"We zaten er gewoon mee te spelen, en...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...toen ontploften ze ineens!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Maar kijk wat er is ontstaan! Is dat een teleport?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Ik denk het, maar...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Ik heb nog nooit een teleport gezien die er zo uitzag...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"We moeten dit onderzoeken!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Wat denk je, Kapitein?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Moeten we uitvinden waar-ie naartoe leidt?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Goed idee!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"O nee! We zitten vast!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"O jee...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... hoe moeten we hier weer uitkomen?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"COMBINEREN!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Of, je weet wel... we hadden gewoon terug kunnen teleporteren naar het schip...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Wauw! Wat is dit?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Het lijkt op een laboratorium!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Laten we een kijkje nemen!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Kijk naar al dit onderzoek! Dit gaat ons thuis enorm helpen!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Waarom zouden ze deze dimensie hebben verlaten? Ze waren zo dicht in de buurt van de oplossing...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Misschien kunnen we het voor ze oplossen? Misschien komen ze terug?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Dit lab is geweldig! De wetenschappers die hier gewerkt hebben weten veel meer over wikkeltechnologie dan wij!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Kapitein! Heb je dit al gezien?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Met hun onderzoek en dat van ons zouden we onze eigen dimensie moeten kunnen stabiliseren!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"We zijn gered!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Kijk wat ik heb gevonden!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Het is best moeilijk, ik kan het maar iets van 10 seconden uithouden...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKEBOX =-\n\nNummers zullen blijven spelen totdat je het schip verlaat.\n\nVerzamel artefacten om nieuwe nummers te ontgrendelen!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"VOLGENDE ONTGRENDELING:\n5 artefacten\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"VOLGENDE ONTGRENDELING:\n8 artefacten\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"VOLGENDE ONTGRENDELING:\n10 artefacten\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"VOLGENDE ONTGRENDELING:\n12 artefacten\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"VOLGENDE ONTGRENDELING:\n14 artefacten\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"VOLGENDE ONTGRENDELING:\n16 artefacten\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"VOLGENDE ONTGRENDELING:\n18 artefacten\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"VOLGENDE ONTGRENDELING:\n20 artefacten\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= PERSOONLIJK LOGBOEK =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Bijna iedereen is intussen geëvacueerd uit het ruimtestation. Wij volgen over een aantal dagen, zodra ons onderzoek is afgerond.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...uiteindelijk stort alles in. Dat is de aard van het universum.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Misschien is de generator die we hebben geïnstalleerd in de polaire dimensie de oorzaak van de problemen met ons teleportsysteem?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Nee, waarschijnlijk is het gewoon een hapering.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= PERSOONLIJK LOGBOEK =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ha! Niemand krijgt deze ooit te pakken.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Laatst werd ik in de gang achtervolgd door een gigantische kubus met het woord ONTWIJK erop.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Die beveiligingsmaatregelen gaan te ver!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"De enige manier om nog in mijn privélab te komen is per teleport.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Ik heb het lastig gemaakt voor ongeautoriseerd personeel om toegang te krijgen.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... onze eerste doorbraak was het creëren van het inversievlak, die een gespiegelde dimensie creëert achter een bepaalde gebeurtenishorizon ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...met slechts kleine aanpassingen aan de gebruikelijke parameters zijn we erin geslaagd een oneindige tunnel te stabiliseren!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... de laatste stap van het creëren van de dimensionale stabilisator was om een terugkoppelingslus te creëren ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...ondanks onze beste inspanningen zal de dimensionale stabilisator het niet voor altijd volhouden. Het instorten is onvermijdelijk...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Huh? Deze coördinaten liggen niet eens in deze dimensie!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Persoonlijk logboek =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... Ik heb de toegang tot bijna al ons onderzoek moeten afsluiten. Wie weet wat er zou kunnen gebeuren als het in verkeerde handen valt? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Onderzoeksnotities =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... toegang tot het bedieningscentrum is nog steeds mogelijk via de atmosferische filters ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... het blijkt dat de sleutel tot het stabiliseren van deze dimensie was om een balancerende kracht daarbuiten te plaatsen!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Maar dat lijkt hooguit een tijdelijke oplossing te zijn.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Ik ben al bezig met iets permanenters, maar het lijkt erop dat dat te laat zal komen...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?SYNTAX  ERROR\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Nu het schip gerepareerd is kunnen we weggaan wanneer we maar willen!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Maar we zijn het er allemaal over eens dat we deze dimensie nog moeten verkennen.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Wie weet wat we zullen vinden?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= COMMUNICATIE =-\n\n[ Status ]\nUitzending actief\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= WAARSCHUWING =-\n\nDe Super-Gravitron is alleen bedoeld voor entertainmentdoeleinden.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Eenieder die de Supergravitron gebruikt voor educatieve doeleinden kan gevraagd worden om in het stoute hoekje te gaan staan.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nNavigatiebesturing\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Fout! Fout! Kan dimensionale coördinaten niet isoleren! Interferentie gedetecteerd!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...oh, dit heb ik al gevonden.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Schakel onkwetsbaarheid en/of vertraging uit om de Supergravitron te kunnen gebruiken.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/nl/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/nl/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>nederlands</nativename>\n\n    <!-- English translation by X -->\n    <credit>Nederlandse vertaling door Dav999</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Druk op spatie, Z, of V om te kiezen</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Druk op {button} om te kiezen</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/nl/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"nul\" translation2=\"Nul\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"één\" translation2=\"Eén\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"twee\" translation2=\"Twee\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"drie\" translation2=\"Drie\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"vier\" translation2=\"Vier\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"vijf\" translation2=\"Vijf\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"zes\" translation2=\"Zes\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"zeven\" translation2=\"Zeven\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"acht\" translation2=\"Acht\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"negen\" translation2=\"Negen\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"tien\" translation2=\"Tien\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"elf\" translation2=\"Elf\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"twaalf\" translation2=\"Twaalf\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"dertien\" translation2=\"Dertien\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"veertien\" translation2=\"Veertien\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"vijftien\" translation2=\"Vijftien\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"zestien\" translation2=\"Zestien\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"zeventien\" translation2=\"Zeventien\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"achttien\" translation2=\"Achttien\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"negentien\" translation2=\"Negentien\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"twintig\" translation2=\"Twintig\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"eenentwintig\" translation2=\"Eenentwintig\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"tweeëntwintig\" translation2=\"Tweeëntwintig\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"drieëntwintig\" translation2=\"Drieëntwintig\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"vierentwintig\" translation2=\"Vierentwintig\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"vijfentwintig\" translation2=\"Vijfentwintig\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"zesentwintig\" translation2=\"Zesentwintig\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"zevenentwintig\" translation2=\"Zevenentwintig\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"achtentwintig\" translation2=\"Achtentwintig\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"negenentwintig\" translation2=\"Negenentwintig\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"dertig\" translation2=\"Dertig\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"eenendertig\" translation2=\"Eenendertig\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"tweeëndertig\" translation2=\"Tweeëndertig\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"drieëndertig\" translation2=\"Drieëndertig\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"vierendertig\" translation2=\"Vierendertig\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"vijfendertig\" translation2=\"Vijfendertig\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"zesendertig\" translation2=\"Zesendertig\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"zevenendertig\" translation2=\"Zevenendertig\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"achtendertig\" translation2=\"Achtendertig\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"negenendertig\" translation2=\"Negenendertig\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"veertig\" translation2=\"Veertig\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"eenenveertig\" translation2=\"Eenenveertig\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"tweeënveertig\" translation2=\"Tweeënveertig\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"drieënveertig\" translation2=\"Drieënveertig\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"vierenveertig\" translation2=\"Vierenveertig\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"vijfenveertig\" translation2=\"Vijfenveertig\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"zesenveertig\" translation2=\"Zesenveertig\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"zevenenveertig\" translation2=\"Zevenenveertig\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"achtenveertig\" translation2=\"Achtenveertig\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"negenenveertig\" translation2=\"Negenenveertig\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"vijftig\" translation2=\"Vijftig\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"eenenvijftig\" translation2=\"Eenenvijftig\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"tweeënvijftig\" translation2=\"Tweeënvijftig\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"drieënvijftig\" translation2=\"Drieënvijftig\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"vierenvijftig\" translation2=\"Vierenvijftig\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"vijfenvijftig\" translation2=\"Vijfenvijftig\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"zesenvijftig\" translation2=\"Zesenvijftig\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"zevenenvijftig\" translation2=\"Zevenenvijftig\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"achtenvijftig\" translation2=\"Achtenvijftig\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"negenenvijftig\" translation2=\"Negenenvijftig\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"zestig\" translation2=\"Zestig\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"eenenzestig\" translation2=\"Eenenzestig\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"tweeënzestig\" translation2=\"Tweeënzestig\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"drieënzestig\" translation2=\"Drieënzestig\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"vierenzestig\" translation2=\"Vierenzestig\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"vijfenzestig\" translation2=\"Vijfenzestig\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"zesenzestig\" translation2=\"Zesenzestig\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"zevenenzestig\" translation2=\"Zevenenzestig\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"achtenzestig\" translation2=\"Achtenzestig\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"negenenzestig\" translation2=\"Negenenzestig\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"zeventig\" translation2=\"Zeventig\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"eenenzeventig\" translation2=\"Eenenzeventig\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"tweeënzeventig\" translation2=\"Tweeënzeventig\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"drieënzeventig\" translation2=\"Drieënzeventig\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"vierenzeventig\" translation2=\"Vierenzeventig\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"vijfenzeventig\" translation2=\"Vijfenzeventig\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"zesenzeventig\" translation2=\"Zesenzeventig\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"zevenenzeventig\" translation2=\"Zevenenzeventig\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"achtenzeventig\" translation2=\"Achtenzeventig\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"negenenzeventig\" translation2=\"Negenenzeventig\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"tachtig\" translation2=\"Tachtig\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"eenentachtig\" translation2=\"Eenentachtig\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"tweeëntachtig\" translation2=\"Tweeëntachtig\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"drieëntachtig\" translation2=\"Drieëntachtig\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"vierentachtig\" translation2=\"Vierentachtig\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"vijfentachtig\" translation2=\"Vijfentachtig\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"zesentachtig\" translation2=\"Zesentachtig\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"zevenentachtig\" translation2=\"Zevenentachtig\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"achtentachtig\" translation2=\"Achtentachtig\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"negenentachtig\" translation2=\"Negenentachtig\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"negentig\" translation2=\"Negentig\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"eenennegentig\" translation2=\"Eenennegentig\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"tweeënnegentig\" translation2=\"Tweeënnegentig\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"drieënnegentig\" translation2=\"Drieënnegentig\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"vierennegentig\" translation2=\"Vierennegentig\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"vijfennegentig\" translation2=\"Vijfennegentig\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"zesennegentig\" translation2=\"Zesennegentig\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"zevenennegentig\" translation2=\"Zevenennegentig\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"achtennegentig\" translation2=\"Achtennegentig\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"negenennegentig\" translation2=\"Negenennegentig\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"honderd\" translation2=\"Honderd\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/nl/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Enkelspleet-experiment\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Niet flippen\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Het spijt me\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Vergeef me!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Schorpioenvis\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Blijf doorgaan\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Geschudde gang\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"De regen schuwen en in de sloot vallen\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Tafelvoetbal\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Philadelphia-experiment\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Maak je klaar om te stuiteren\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Het is absoluut veilig\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Jongeman, het is de uitdaging waard\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Dubbelspleet-experiment\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Wegversmalling\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Een moeilijk akkoord\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Een blauwtje gelopen?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Letter G vermist\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Netelige kwestie\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Vierkantswortel\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Daar heb je Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Snaartheorie\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Als een doodlopend vuurtje\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diode\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Ik ruik ozon\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Bevrijd je geest\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Ik wil iets anders, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"De apex raken\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Met het mes op tafel\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Spijkermat uitgerold\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalie\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"In een enkele beweging\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Indirecte sprongvector\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Van streek\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Het puurste unobtainium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"De kust is veilig\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Staande golf\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Verstrengelingsgenerator\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Onstuimige hoogten\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Uitgelaten?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Het verleidelijke artefact\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"De wet van Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Teleportafdruk\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"De Toren\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Rood aanlopen\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Activeren\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Down Under\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Een misleiding\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Een lijvig apport\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Frons ondersteboven\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Listje\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Prijs voor de roekelozen\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Ideeën aan de lopende band\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Eenrichtingskamer\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Moedig om te gaan\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Het filter\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Beveiligingsveger\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Boven de bovenloopkraan lopen\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Jaknikkers\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Kom tot bezinning\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V-steek\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Stroomopwaarts stroomafwaarts\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"De hoge weg is laag\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Geef me een V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Buitenste romp\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Het valt niet mee om groen te zijn\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Lineaire botsingsmachine\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Communicatierelais\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Welkom aan boord\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Loopgravenoorlog\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Gebust\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Level voltooid!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Lichter dan lucht\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"De oplossing is verdunning\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"De koekoek\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Terugschuivers\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Kies een spoor\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Geen omkeer-groentje\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Zo zit het\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Daarom zal ik je moeten vermoorden\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Atmosferische filtereenheid\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Het is voor niemand een geheim\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Struikelblok\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Boe! Denk snel!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"De verstandige kamer\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"De Gehangene, omgekeerd\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Groene spelonk\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Manic Mine\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Klaroengeschal\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Gordiaanse knoop\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Uitstekende keuze...\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Moordende tweelingmaker\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Een doorgesneden spiraal\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Neem de rode pil\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Verkeersopstopping\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Sprong in het diepe\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Eenzaamheid\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Boorgat\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Uitlaattrechter\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Treurnis\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"soopuoquoq\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"bonbondoos\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Chinese kamers\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Je blijft maar terugkomen\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Overbrugging Hyperruimte 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Ik hou van je\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Naar het u bevalt\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Kortsluiting\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Kronkelige doorgangetjes\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Drijfzand\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Schimmige tombe\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabolica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"$ Dollartekens in de ogen $\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Wat ligt hieronder?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Spijkers dus!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Maar niet heus ha ha ha\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Vanaf hier is het een makkie\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Omhoog, maar toch omlaag\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Doolhof zonder ingang\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"De bruine poort\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Op het randje\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Oorlogje spelen\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"De waarschuwing\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"...en omstaan\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Opvallen\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Opgewekte ontvanger\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Tijd om serieus te worden\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Wheelers wormgat\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Sweeney&apos;s doolhof\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Let op de opening\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Een rimpel in de tijd\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Dit is nog maar de helft van de pret\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Je bittere tranen... Heerlijk\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Makkelijke modus ontgrendeld\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Moeilijk doen\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Naar de Batcave!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Opstijgen en afdalen\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Infiltratie\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Hierdoor ga je flippen\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"De toverspiegel\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"DHZ V-reparatie\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Volg mij maar\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Tijd voor een feestje!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Waar wacht je op?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Deze kant onder\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"De weg omhoog\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Loop niet te hard van stapel!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Twee voor twaalf\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Heel goed\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Het mes snijdt aan twee kanten\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Moet ik alles voor je doen?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Even geduld a.u.b.\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Blijf nu dicht bij mij...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Kosmische Kriebels\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Niet de V-hold aanpassen\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...maar niet te dichtbij\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Villi Voorwerk\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Wij zijn zo dadelijk bij u terug\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Wees maar niet bang\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Paniekkamer\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origamikamer\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Doe wat ik zeg...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Vie van de drie\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinale wereldkampioenschap 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...niet wat ik doe\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"De einduitdaging\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Pas op je hoofd\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"De eindsprint\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Probeer wel bij te blijven\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Liftdeur\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Door de schacht suizen\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"De Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunnel van terreur\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Spiegelhuis\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Je raakt achter\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Jullie mogen gaan!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/nl/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"De ruimte\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensie VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Het schip\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Geheim lab\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorium\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"De Toren\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Wikkelzone\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Ruimtestation\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Buiten Dimensie VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"De Supergravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Je bent bijzonder ver gekomen\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Stel je daar gerust spijkers voor\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"De stille getuige\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"De stille getvige\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"De wrede haven\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"De vrede haven\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"The Untouchables\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"The Untouchavles\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Polvgoonjournaal\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Polvgoonjovrnaal\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Pvlvgoonjvvrnvvl\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vvlvgvvnjvvrnvvl\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"Vvlvgvvvjvvvvvvl\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vvvvgvvvjvvvvvvl\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vvgvvvvvjvvvvvvl\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vvgvnvvvjvvrvvvl\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vegenvvrjvvrnvvl\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Negenvvrjournvvl\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Negenuurjournaal\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"De schone veks\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"De schvnv vvks\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"Ve scvvvnvv hvvkv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"V scvvvn vv v hvvkv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"V svvvvv vvv vv hvvkvvvr\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"V svvvvkt vvt vw mvvrdvvvr\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"U spevvkt mvt vw mvvrdvnvvr\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"U spreekt met uw moordenaar\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Zuster Klivia\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Vvstvr vlivia\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Vvvvtvvvlivav\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Vvbvtvvvsvranv\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Vabvltjvsvrant\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Fabeltjeskrant\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Ondertussen zijn hier wat herhalingen\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Vndervssen zijn hier vat herhalngen\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vnvussen zier vat vervalen\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vnvus viv vav valen\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vnvv vv vavvev\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"In ve marves\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"In de marges\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Probeer de antenne eens te verschuiven\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Proveerde anvenne eens tevevschviven\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Prveerv anvnne ns vevschviven\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vrvrv anve v vevviven\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvv av viven\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vevelv pvvvt\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Hevelpoovt\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Hemelpoort\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/nl/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"LADEN... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Spel gepauzeerd\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[klik om te hervatten]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Druk op M om te dempen\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Druk op N om alleen muziek te dempen\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY-EDITIE\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM-mod geïnstalleerd]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"spelen\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"levels\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opties\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"vertaler\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"credits\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"afsluiten\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"spel\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Spelopties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Pas diverse spelopties aan.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafisch\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Grafische opties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Pas beeldinstellingen aan.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"audio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Audio-opties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Pas het volume of de soundtrack aan.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Pas het volume aan.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"hervatten\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"hervatten vanaf teleport\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Telesave\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"hervatten vanaf quicksave\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Quicksave\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"verder\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nieuw spel\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"nieuw spel starten\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"geheim lab\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"spelmodi\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"FOUT: Geen levels gevonden.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"FOUT: Dit level heeft geen startpunt!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"FOUT\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"WAARSCHUWING\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"spelmodi ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Ontgrendel spelmodi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Ontgrendel delen van het spel die normaal tijdens je voortgang worden ontgrendeld.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Hier kun je delen van het spel ontgrendelen die normaal tijdens het spelen worden ontgrendeld.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"schipjukebox ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"geheim lab ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"gamepad\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Gamepadopties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Wijzig de knoppen van je controller en pas de gevoeligheid aan.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"taal\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Taal\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Wijzig de taal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"De taal kan niet worden gewijzigd terwijl er in het spel een tekstvak wordt weergegeven.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"data hoofdspel wissen\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"data spelerlevels wissen\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Data wissen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Verwijder je opgeslagen gegevens en ontgrendelde spelmodi van het hoofdspel.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Verwijder je opgeslagen gegevens en voortgang van spelerlevels.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Weet je het zeker? Dit zal je huidige opgeslagen gegevens verwijderen...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Weet je zeker dat je al je opgeslagen gegevens wilt verwijderen?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Weet je zeker dat je je quicksave wilt verwijderen?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"nee! niet verwijderen\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"ja, alles verwijderen\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"ja, verwijderen\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"soundtrack\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Soundtrack\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Schakel tussen MMMMMM en PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Huidige soundtrack: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Huidige soundtrack: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"volledig scherm\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Volledig scherm\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Schakel tussen venster en volledig scherm.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Huidige modus: VOLLEDIG SCHERM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Huidige modus: VENSTER\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"schaalmodus\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Schaalmodus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Toon het spel in letterbox, rek het beeld uit of schaal alleen in veelvouden van de normale resolutie.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Huidige modus: VEELVOUD\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Huidige modus: UITREKKEN\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Huidige modus: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"nu herschalen\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Nu herschalen\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Verander de grootte van het venster naar het dichtstbijzijnde veelvoud van de normale resolutie.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Het spel moet in een venster draaien om deze optie te gebruiken.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filter wijzigen\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filter wijzigen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Schakel tussen nearest-filter of lineair filter.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Huidige modus: LINEAIR\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Huidige modus: NEAREST\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"analoge modus\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Analoge modus\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Er is niets mis met je televisie. Probeer niet het beeld bij te stellen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"30+ FPS aan/uit\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Wijzig of het spel met 30 FPS of met meer dan 30 FPS moet draaien.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Huidige modus: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Huidige modus: meer dan 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync aan/uit\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"VSync aan/uit\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Schakel VSync in of uit.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Huidige modus: VSYNC UIT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Huidige modus: VSYNC AAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"muziekvolume\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Muziekvolume\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Wijzig het volume van de muziek.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"geluidsvolume\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Geluidsvolume\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Wijzig het volume van geluidseffecten.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Credits\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV is een spel door\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"en heeft muziek door\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Kamernamen door\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"C++-versie door\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Bètatesten door\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Eindafbeelding door\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Gemaakt door\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Met muziek van\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Kamernamen door\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"C++-versie door\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Patrons\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV is ondersteund door de volgende patrons\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"en ook door\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"en\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub-bijdragers\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Met bijdragen op GitHub van\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"en ook met dank aan:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Jou!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Jouw ondersteuning maakt het mogelijk voor mij om de spellen te blijven maken die ik wil maken, nu en in de toekomst.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Bedankt!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Veel succes!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Je kunt niet opslaan in deze modus.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Wil je de cutscenes tijdens het spel uitschakelen?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"cutscenes uitschakelen\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"cutscenes inschakelen\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"gevoeligheid analoge stick\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Stick-gevoeligheid\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Wijzig de gevoeligheid van de analoge stick.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Laag\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Gemiddeld\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Hoog\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"omkeren toewijzen\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Omkeren\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"enter toewijzen\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Enter\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"menu toewijzen\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"herstarten toewijzen\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Herstarten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"interactie toewijzen\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Interactie\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Omkeren is toegewezen aan: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Enter is toegewezen aan: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu is toegewezen aan: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Herstarten is toegewezen aan: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interactie is toegewezen aan: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Druk op een knop...|(of druk op ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"{button} toevoegen?|Druk nogmaals om te bevestigen\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"{button} verwijderen?|Druk nogmaals om te bevestigen\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interactie is momenteel Enter!|Zie speedrunopties.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"FOUT: Geen taalbestanden gevonden.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Talenmap:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Talenmap van repository:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"vertaler-opties\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Vertaler-opties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Diverse opties die nuttig zijn voor vertalers en ontwikkelaars.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"onderhoud\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Onderhoud\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"talenmap openen\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Synchroniseer alle taalbestanden na het toevoegen van nieuwe tekst.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"kamernamen vertalen\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Kamernamen vertalen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Schakel kamernaam-vertaalmodus in, zodat je kamernamen in context kunt vertalen. Druk op I voor onkwetsbaarheid.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Je hebt kamernaam-vertaalmodus niet ingeschakeld!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"menutest\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Menutest\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"De meeste menu&apos;s in het spel doorlopen. De menu&apos;s zullen niet echt werken, alle opties zullen in plaats daarvan naar het volgende menu leiden. Druk op Escape om te stoppen.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"cutscene-test\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Cutscene-test\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Toon alle tekstvakken uit cutscenes.xml. Alleen de basale weergave van elk afzonderlijk tekstvak wordt getest.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"van klembord\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"spel verkennen\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Spel verkennen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Verken de kamers van elk level in het spel, om alle kamers te vinden die vertaald kunnen worden.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"limietcontrole\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"globale limietcontrole\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Limietcontrole\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Vind vertalingen die niet binnen hun gedefinieerde grenzen passen.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Geen tekstoverloop gevonden!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Geen tekstoverloop meer!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Merk op dat deze detectie niet perfect is.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sync taalbestanden\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sync taalbestanden\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"synchroniseren\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Voeg alle nieuwe strings uit de sjabloonbestanden samen met de vertaalde bestanden, waarbij bestaande vertalingen behouden blijven.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"taalstatistieken\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"globale statistieken\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statistieken\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Tel het aantal onvertaalde strings voor deze taal.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Tel het aantal onvertaalde strings voor elke taal.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Als nieuwe strings zijn toegevoegd aan de Engelse sjabloontaalbestanden zal deze functie ze invoegen in de taalbestanden van alle talen. Maak een backup, voor het geval dat.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Volledige synchronisatie EN→Alles:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Synchronisatie niet ondersteund:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"geavanceerde opties\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Geavanceerde opties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Alle overige spelinstellingen.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pauzescherm\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pauzescherm\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Wijzig of het spel moet pauzeren wanneer het venster inactief is.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pauzescherm staat UIT\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pauzescherm staat AAN\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"automatisch audio pauzeren\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Autom. audiopauze\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Wijzig of de audio gepauzeerd moet worden wanneer het venster inactief is.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Automatisch audio pauzeren staat UIT\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Automatisch audio pauzeren staat AAN\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"timer in spel\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Timer in spel\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Toon een timer in het spel, ook buiten races tegen de klok.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Timer in spel staat AAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Timer in spel staat UIT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"engelse sprites\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Engelse sprites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Toon de originele Engelse woordvijanden, ongeacht je taalinstelling.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Sprites zijn momenteel vertaald\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Sprites zijn momenteel ALTIJD ENGELS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"interactie-knop\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Interactie-knop\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Wijzig of interacties met bemanningsleden en objecten|werken met ENTER of E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ACTIE\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Interactie-knop: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"nep-laadscherm\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Nep-laadscherm\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Deactiveer het neppe laadscherm dat verschijnt bij het opstarten van het spel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Nep-laadscherm staat UIT\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Nep-laadscherm staat AAN\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"kamernaamachtergrond\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Kamernaamachtergrond\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Laat zien wat er achter de naam van een kamer zit onder in beeld.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Kamernaamachtergrond is DOORZICHTIG\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Kamernaamachtergrond is ONDOORZICHTIG\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"opslaan bij checkpoints\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Checkpoint-opslaan\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Bepaal of checkpoints het spel op moeten slaan.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Opslaan bij checkpoints staat UIT\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Opslaan bij checkpoints staat AAN\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"speedrunopties\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Speedrunopties\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Een aantal geavanceerde instellingen die interessant kunnen zijn voor speedrunners.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"glitchrunmodus\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Glitchrunmodus\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Herstel glitches die bestonden in vorige versies van het spel.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Glitchrunmodus staat UIT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Glitchrunmodus staat op {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Kies hieronder een nieuwe glitchrun-versie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"geen\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"invoervertraging\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Invoervertraging\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Herstel de invoervertraging van 1 frame uit vorige versies van het spel.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Invoervertraging staat AAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Invoervertraging staat UIT\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"toegankelijkheid\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Toegankelijkheid\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Schakel schermeffecten uit, schakel vertraging of onkwetsbaarheid in.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"geanimeerde achtergronden\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Achtergronden\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Deactiveer geanimeerde achtergronden in menu&apos;s en tijdens het spel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Achtergronden staan AAN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Achtergronden staan UIT.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"schermeffecten\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Schermeffecten\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Deactiveer schermbevingen en flitsen.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Schermeffecten staan AAN.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Schermeffecten staan UIT.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"tekstomtrek\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Tekstomtrek\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Deactiveer de omtrek om tekst.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Tekstomtrek staat AAN.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Tekstomtrek staat UIT.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"onkwetsbaarheid\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Onkwetsbaarheid\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Verken het spel in alle vrijheid zonder dood te gaan. (Kan glitches veroorzaken.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Onkwetsbaarheid staat AAN.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Onkwetsbaarheid staat UIT.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Weet je zeker dat je onkwetsbaarheid wilt inschakelen?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"nee, terug naar opties\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"ja, inschakelen\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"vertraging\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Vertraging\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Spelsnelheid\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Verlaag de snelheid van het spel.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Kies hieronder een nieuwe snelheid voor het spel.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Snelheid is normaal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Snelheid is 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Snelheid is 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Snelheid is 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"normale snelheid\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% snelheid\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% snelheid\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% snelheid\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"intermissie 1 spelen\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"intermissie 2 spelen\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Met wie wil je het level spelen?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"race tegen de klok\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Race tegen de klok\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Speel elk level in het spel in een competitieve race tegen de klok.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Races tegen de klok zijn niet beschikbaar met vertraging of onkwetsbaarheid.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"races tegen de klok ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Races ontgrendelen\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Je kunt elke race tegen de klok|apart ontgrendelen.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"intermissies\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Intermissies\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Speel de intermissielevels opnieuw.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"intermissies ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"OM TE ONTGRENDELEN: Voltooi de intermissielevels in het spel.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"éénlevenmodus\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Eénlevenmodus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Speel het gehele spel zonder ook maar één keer dood te gaan.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Eénlevenmodus is niet beschikbaar met vertraging of onkwetsbaarheid.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"éénlevenmodus ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"OM TE ONTGRENDELEN: Behaal een S-score of hoger in ten minste 4 races tegen de klok.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"spiegelmodus\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Spiegelmodus\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Spiegelt het gehele spel verticaal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Spiegelt het gehele spel verticaal. Werkt samen met andere spelmodi.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"spiegelmodus ontgrendelen\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Momenteel INGESCHAKELD!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Momenteel uitgeschakeld.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"OM TE ONTGRENDELEN: Voltooi het spel.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Onkwetsbaarheid staat aan\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Glitchrunmodus staat aan ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Spiegelmodus staat aan\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Weet je zeker dat je wilt afsluiten?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"GAME OVER\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Je wist te bereiken:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Blijf het proberen! Je komt er wel!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Niet slecht!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Wauw! Gefeliciteerd!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Fantastisch!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Ongelooflijk! Goed gedaan!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Uh, hoe heb je dat voor elkaar gekregen?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WAUW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Je hebt alle bemanningsleden gered!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Er is een nieuwe trofee voor je in het geheime lab geplaatst om je prestatie te erkennen!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Artefacten gevonden]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Aantal keer dood]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tijd verstreken]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Artefacten:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Speeltijd:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Aantal omkeringen:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Aantal keer dood:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultaten\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TIJD VERSTREKEN:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"AANTAL KEER DOOD:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"GLANZENDE ARTEFACTEN:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} van {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy2} van de {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy2}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy2}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 score!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Score:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"ruimtestation 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Ruimtestation 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"ruimtestation 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Ruimtestation 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"het laboratorium\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Het Laboratorium\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"de toren\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"De Toren\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"de wikkelzone\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"De Wikkelzone\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"het eindlevel\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Het Eindlevel\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"intermissie 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Intermissie 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"intermissie 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Intermissie 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Nog geen poging gedaan\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"OM TE ONTGRENDELEN:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Red Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Red Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Red Vermilion\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Red Vitellary\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Red Verdigris\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Voltooi het spel\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Vind drie artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Vind zes artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Vind negen artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Vind twaalf artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Vind vijftien artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Vind achttien artefacten\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORDS\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TIJD\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"ARTE\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"DOOD\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"PAR-TIJD\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TIJD:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"DOOD:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"ARTE:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"PAR-TIJD:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"BESTE SCORE\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"GO!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Go!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Gefeliciteerd!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Je opgeslagen gegevens zijn bijgewerkt.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Als je het spel verder wilt verkennen, kies dan HERVATTEN in het spelmenu.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Je hebt een nieuwe race tegen de klok ontgrendeld.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Je hebt een paar nieuwe races tegen de klok ontgrendeld.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Je hebt de éénlevenmodus ontgrendeld.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Je hebt de spiegelmodus ontgrendeld.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Je hebt de intermissielevels ontgrendeld.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"een level spelen\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"leveleditor\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"levelsmap openen\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"toon pad naar levelsmap\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"terug\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"terug naar levels\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"nee, niet laten zien\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"ja, laat pad zien\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"terug naar spelmenu\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"probeer opnieuw\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"oké\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"volgende pagina\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"vorige pagina\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"eerste pagina\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"laatste pagina\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"niet meer tonen\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"opgeslagen spel laden\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"vanaf het begin starten\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"save verwijderen\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"terug naar levels\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"De leveleditor wordt momenteel niet ondersteund op Steam Deck, omdat hiervoor een toetsenbord en muis nodig is.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"De leveleditor wordt momenteel niet ondersteund op dit apparaat, omdat hiervoor een toetsenbord en muis nodig is.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Kopieer .vvvvvv-bestanden naar de levelsmap om nieuwe spelerlevels te installeren.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Weet je zeker dat je het levelspad wil laten zien? Dit kan gevoelige informatie onthullen als je aan het streamen bent.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Het levelspad is:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Druk op {button} om te beginnen ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ACTIE = Spatie, Z, of V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Druk op {button} om terug te gaan]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Druk op {button} om verder te gaan -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Druk op {button} om verder te gaan\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[{button}: bewegingen vrijgeven]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[{button}: bewegingen bevriezen]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Huidige tijd\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Beste tijd\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Volgende trofee bij 5 seconden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Volgende trofee bij 10 seconden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Volgende trofee bij 15 seconden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Volgende trofee bij 20 seconden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Volgende trofee bij 30 seconden\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Volgende trofee bij 1 minuut\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Alle trofeeën behaald!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nieuw record!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nieuwe trofee!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Druk op {button} om te stoppen]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"HIGHSCORE SUPERGRAVITRON\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"KAART\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"SCHIP\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"CREW\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"STAT\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"OPSLAAN\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUZE ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ STOPPEN ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"GEEN SIGNAAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Druk op {button} om naar het schip te teleporteren.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Vermist...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Vermist...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Vermist...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Gered!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Gered!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(dat ben jij!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Kan niet opslaan tijdens opnieuw spelen van een level\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Kan niet opslaan in éénlevenmodus\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Hoe ben je hier gekomen?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Kan niet opslaan in geheim lab\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"FOUT: Kon spel niet opslaan!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"FOUT: Kon instellingenbestand niet opslaan!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Spel opgeslagen!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Druk op {button} om je spel op te slaan]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Opmerking: het spel wordt automatisch opgeslagen bij elke teleport.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Laatst opgeslagen:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Terug naar het hoofdmenu?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Wil je stoppen? Je niet-opgeslagen voortgang gaat verloren.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Wil je teruggaan naar het geheime laboratorium?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"nee, blijf spelen\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NEE, BLIJF SPELEN ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"ja, naar het menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ JA, NAAR HET MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"ja, teruggaan\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ JA, TERUGGAAN ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"nee, ga terug\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"ja, afsluiten\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"terug naar het spel\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"stoppen\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Links/Rechts: kies bestemming\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Druk op {button} om te teleporteren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Druk op {button} om te teleporteren -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button}: Opblazen\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: Praten met Violet\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: Praten met Vitellary\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: Praten met Vermilion\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: Praten met Verdigris\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: Praten met Victoria\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: Terminal activeren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: Terminals activeren\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: Interactie\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Druk op {button} om over te slaan -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Levelinstellingen\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"scripts bewerken\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"muziek wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"editorspoken\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Spokenspoor in editor staat UIT\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Spokenspoor in editor staat AAN\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"level laden\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"level opslaan\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"stop en naar menu\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"naam wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"auteur wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"beschrijving wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"website wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"lettertype wijzigen\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Levellettertype\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Kies de taal waarin de tekst in dit level is geschreven.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Lettertype: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Levelmuziek\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Huidige levelmuziek:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Geen achtergrondmuziek\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"n.v.t.: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"n.v.t.: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"n.v.t.: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"n.v.t.: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: iets anders\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"volgend nummer\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"vorig nummer\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"terug\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Opslaan voor het afsluiten?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"ja, opslaan en afsluiten\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"nee, afsluiten zonder opslaan\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"terug naar editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Naamloos level\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"onbekend\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Blok:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"SCRIPTVAK: Klik op de eerste hoek\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"SCRIPTVAK: Klik op de laatste hoek\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"VIJANDBEGRENZING: Klik op de eerste hoek\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"VIJANDBEGRENZING: Klik op de laatste hoek\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"PLATFORMBEGRENZING: Klik op de eerste hoek\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"PLATFORMBEGRENZING: Klik op de laatste hoek\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Klik op de eerste hoek\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Klik op de laatste hoek\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV-SCRIPTEDITOR ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"DRUK OP ESC OM TERUG TE GAAN\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"GEEN SCRIPTS GEVONDEN\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"MAAK EEN SCRIPT MET DE TERMINAL- OF SCRIPTVAK-TOOLS\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"HUIDIG SCRIPT: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Klik links om bestemming te plaatsen\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Klik rechts om te annuleren\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} en {button2} wijzigen tool\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Muren\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Achtergronden\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Spijkers\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Artefacten\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Checkpoints\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Brekende platformen\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Lopende banden\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Bewegende platformen\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Vijanden\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Zwaartekrachtlijnen\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Tekst\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminals\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Scriptvakken\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Teleportatietokens\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Wikkellijnen\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Bemanningsleden\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Startpunt\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"START\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPATIE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Tileset wijzigen\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Kleur wijzigen\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Vijanden wijzigen\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Vijandbegrenzing\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Platformbegrenzing\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Bronnen herladen\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Directe modus\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Wikkelrichting\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Kamernaam wijzigen\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Opslaan\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Laden\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Level opslaan als:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Level laden:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Voer nieuwe kamernaam in:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Voer kamercoördinaten in als x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Voer scriptnaam in:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Voer tekst in:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Ruimtestation\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Buiten\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Lab\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Wikkelzone\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Schip\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Geschakeld naar {area}-tileset\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Tilesetkleur aangepast\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Vijandtype aangepast\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Platformsnelheid is nu {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Vijandsnelheid is nu {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Bronnen opnieuw geladen\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"FOUT: Ongeldig formaat\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Level geladen: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Level opgeslagen: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"FOUT: Kon level niet laden\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"FOUT: Kon level niet opslaan!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Levelgrootte is nu [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Directe modus uitgeschakeld\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Directe modus ingeschakeld\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"FOUT: Wikkellijnen moeten op de randen geplaatst worden\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Kamer in alle richtingen omgewikkeld\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Kamer horizontaal omgewikkeld\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Kamere verticaal omgewikkeld\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Kamerwikkeling uitgeschakeld\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"FOUT: Geen checkpoint om op te starten\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"FOUT: Maximumaantal trinkets is 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"FOUT: Maximumaantal bemanningsleden is 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Level stuurt je naar het menu\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Level voltooid\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Credits getoond\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Race tegen de klok voltooid\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Level voltooid!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Spel uitgespeeld!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Je hebt een bemanningslid gered!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Alle bemanningsleden gered!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Alle bemanningsleden gered!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Spel opgeslagen\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Druk op de pijltjestoetsen of WASD om te bewegen\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Druk op links/rechts om te bewegen\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Druk op {button} om je zwaartekracht om te keren\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Druk op {button} voor kaart en opslaan\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Je kunt ook op OMHOOG of OMLAAG drukken in plaats van ACTIE om je zwaartekracht om te keren.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Help! Kan iemand dit horen?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Ben je daar ergens? Ben je in orde?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Help ons! We zijn neergestort en hebben assistentie nodig!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Hallo? Is er iemand in de buurt?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Dit is Doctor Violet van de D.S.S. Souleye! Antwoord alsjeblieft!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Alsjeblieft... Iemand...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Ik hoop dat jullie allemaal ongedeerd zijn...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Gefeliciteerd!\n\nJe hebt een glanzend artefact gevonden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Gefeliciteerd!\n\nJe hebt een bemannings-\nlid gevonden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Gefeliciteerd!\n\nJe hebt het geheime lab gevonden!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Het geheime lab is gescheiden van de rest van het spel. Je kunt hier nu altijd terugkeren door de nieuwe optie GEHEIM LAB te kiezen in het speelmenu.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Met in de hoofdrol\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Kapitein Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doctor Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Officier Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Meester Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doctor Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Als je op de grond staat, zal Vitellary naar je toe proberen te lopen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Als je op de grond staat, zal Vermilion naar je toe proberen te lopen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Als je op de grond staat, zal Verdigris naar je toe proberen te lopen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Als je op de grond staat, zal Victoria naar je toe proberen te lopen.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Als je op de grond staat, zal je metgezel naar je toe proberen te lopen.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Als je op het plafond staat, zal Vitellary naar je toe proberen te lopen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Als je op het plafond staat, zal Vermilion naar je toe proberen te lopen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Als je op het plafond staat, zal Verdigris naar je toe proberen te lopen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Als je op het plafond staat, zal Victoria naar je toe proberen te lopen.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Als je op het plafond staat, zal je metgezel naar je toe proberen te lopen.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Als je NIET op de grond staat, zal Vitellary stoppen en op je wachten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Als je NIET op de grond staat, zal Vermilion stoppen en op je wachten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Als je NIET op de grond staat, zal Verdigris stoppen en op je wachten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Als je NIET op de grond staat, zal Victoria stoppen en op je wachten.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Als je NIET op de grond staat, zal je metgezel stoppen en op je wachten.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Als je NIET op het plafond staat, zal Vitellary stoppen en op je wachten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Als je NIET op het plafond staat, zal Vermilion stoppen en op je wachten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Als je NIET op het plafond staat, zal Verdigris stoppen en op je wachten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Als je NIET op het plafond staat, zal Victoria stoppen en op je wachten.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Als je NIET op het plafond staat, zal je metgezel stoppen en op je wachten.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Je kunt niet naar de volgende kamer totdat hij veilig aan de overkant is.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Je kunt niet naar de volgende kamer totdat ze veilig aan de overkant is.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Je kunt niet naar de volgende kamer totdat de ander veilig aan de overkant is.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Overleef\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 seconden!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Bedankt voor\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"het spelen!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"RUIMTESTATION 1 ONDER DE KNIE\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORIUM ONDER DE KNIE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"DE TOREN ONDER DE KNIE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"RUIMTESTATION 2 ONDER DE KNIE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"WIKKELZONE ONDER DE KNIE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"EINDLEVEL ONDER DE KNIE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Behaal een V-score in deze race tegen de klok\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"SPEL UITGESPEELD\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Voltooi het spel\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"SPIEGELMODUS UITGESPEELD\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Voltooi het spel in spiegelmodus\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Voltooi het spel zonder 50 keer of vaker dood te gaan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Voltooi het spel zonder 100 keer of vaker dood te gaan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Voltooi het spel zonder 250 keer of vaker dood te gaan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Voltooi het spel zonder 500 keer of vaker dood te gaan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Hou het 5 seconden vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Hou het 10 seconden vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Hou het 15 seconden vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Hou het 20 seconden vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Hou het 30 seconden vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Hou het 1 minuut vol in de Supergravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MEESTER VAN HET UNIVERSUM\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Voltooi het spel in de éénlevenmodus\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Er ging iets fout, maar we zijn de foutmelding vergeten.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Kon {path} niet aankoppelen: echte map bestaat niet\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Level {path} niet gevonden\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Fout bij parseren van {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Dimensies van {filename} zijn geen exact veelvoud van {width} bij {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"FOUT: Kan niet schrijven naar talenmap! Zorg dat er geen &quot;lang&quot;-map naast de normale opgeslagen bestanden staat.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Lokalisering\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Lokaliseringsproject geleid door\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Vertalingen door\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Vertalers\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Ontwerp pan-Europees lettertype door\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Lettertypen door\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Overige lettertypen door\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Bewerking en LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arabisch\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalaans\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Welsh\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Duits\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Spaans\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Frans\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Iers\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiaans\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japans\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Koreaans\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Nederlands\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Pools\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Braziliaans Portugees\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Europees Portugees\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russisch\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silezisch\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turks\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Oekraïens\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chinees (vereenvoudigd)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chinees (traditioneel)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Spaans (Spanje)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Spaans (Latijns-Amerika)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Spaans (Argentinië)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Perzisch\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/nl/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Je hebt {n_crew|wordy} bemanningsleden gered\"/>\n        <translation form=\"1\" translation=\"Je hebt {n_crew|wordy} bemanningslid gered\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"en {n_trinkets|wordy} artefacten gevonden.\"/>\n        <translation form=\"1\" translation=\"en {n_trinkets|wordy} artefact gevonden.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"En je hebt {n_trinkets|wordy} artefacten gevonden.\"/>\n        <translation form=\"1\" translation=\"En je hebt {n_trinkets|wordy} artefact gevonden.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy2} bemanningsleden te gaan\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy2} bemanningslid te gaan\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Nog {n_crew|wordy} te gaan\"/>\n        <translation form=\"1\" translation=\"Nog {n_crew|wordy} te gaan\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Moeilijkste kamer ({n_deaths} keer dood)\"/>\n        <translation form=\"1\" translation=\"Moeilijkste kamer ({n_deaths} keer dood)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} normale kamernamen onvertaald\"/>\n        <translation form=\"1\" translation=\"{n} normale kamernaam onvertaald\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/pl/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"O - o...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Wszystko ok?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Nie! Trafiliśmy na jakieś zakłócenia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Coś tu jest nie tak! Zaraz się rozbijemy!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Ewakuacja!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Wszyscy z pokładu!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"To nie powinno mieć miejsca!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Uff! To było straszne!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Przynajmniej wszyscy uciekliśmy, prawda załogo?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...załogo?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Ciekawe, czemu statek teleportował mnie tu samego?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Mam nadzieję, że reszcie udało się wydostać...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! To ty?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Kapitanie! Jesteś cały!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Coś strasznego się się stało z teleporterem na statku!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Myślę, że wszyscy zostali losowo przeteleportowani! Mogą być wszędzie!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Jestem na statku - jest mocno uszkodzony, ale cały!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Gdzie jesteś, Kapitanie?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Jestem na jakiejś stacji kosmicznej... Wydaje się dosyć nowoczesna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Wydaje się, że w tym wymiarze są jakieś zakłócenia...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Wysyłam Ci właśnie współrzędne statku.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Nie mogę Cie teleportować z powrotem, ale...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Jeśli TY znajdziesz jakiś teleporter w pobliżu, będziesz w stanie się przeteleportować do mnie!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Ok! Spróbuję jakiś znaleźć!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Powodzenia, Kapitanie!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Będę próbowała odnależć resztę załogi...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Och! Ciekawe, co to jest!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Pewnie nie jest mi to potrzebne, ale może fajnie będzie wziąć to|z powrotem na statek i zbadać...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Och! Kolejny błyskotliwy drobiazg!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Pewnie nie jest mi to potrzebne, ale może fajnie będzie wziąć to|z powrotem na statek i zbadać...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Teleporter!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Mogę dzięki niemu wrócić na statek!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"A więc, Doktor Violet - wiesz, co spowodowało nasz wypadek?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Gdzieś tutaj jest jakiś dziwaczny sygnał, który zakłóca działania naszego sprzętu...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Przez niego, statek utracił swoją pozycję kwantową, wywalając nas do tego wymiaru!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Ale wydaje mi się, że możemy naprawić statek i się stąd wydostać...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...o ile będziemy w stanie odnaleźć resztę załogi.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Tak naprawdę nic nie wiemy o tym miejscu...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nasi przyjaciele mogą być wszędzie - zagubieni, lub w niebezpieczeństwie!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Mogą się tutaj przeteleportować?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Nie, chyba że uda im się z nami skomunikować!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Nie jesteśmy w stanie namierzyć ich sygnału, a oni nie mogą się tu przyteleportować, nie wiedząc, gdzie jest statek...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"To co robimy?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Musimy ich znaleźć! Wyruszyć w głąb wymiaru i szukać ich, gdzie tylko się da...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Ok! Od czego zaczynamy?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Próbowałem ich odnaleźć przez skanery statku!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Nie udało się, ale znalazłam coś innego...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Na naszych skanach te punkty wyświetlają się jako wysoko zenergetyzowane!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Jest wysokie prawdopodobieństwo, że to teleportery - co może oznaczać, że są w pobliżu czegoś istotnego...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"One pewnie będą dobrym punktem, od którego zacząć poszukiwania.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Ok! Wyruszam i zobaczę, co uda mi się znaleźć!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Będę tu, jeśli będzie|w czymkolwiek potrzebna pomoc!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Będę tu, jeśli będzie|w czymkolwiek potrzebna pomoc!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Czuję, że mnie to przerasta, Doktor Violet.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Od czego mam zacząć?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Pamiętaj, że możesz wcisnąć {b_map}, aby sprawdzić, gdzie jesteś na mapie!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Poszukaj miejsc, gdzie może być reszta załogi...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Jeżeli się zgubisz, możesz wrócić na statek z dowolnego teleportera.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"I nie martw się! Znajdziemy wszystkich!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Wszystko będzie dobrze!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Wszystko z Tobą ok, Kapitanie?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Martwię się o Victorię, Doktor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Martwię się o Vitellary&apos;ego, Doktor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Martwię się o Verdigrisa, Doktor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Martwię się o Vermiliona, Doktor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Martwię się o Ciebie, Doktor Violet!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Och - nie martw się, jeszcze się odnajdzie!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Proszę! Weź lizaka!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"To chyba będzie dobre miejsce na trzymanie wszystkiego, co znajdę...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria uwielbia badać ciekawe rzeczy, jakie znajdujemy na naszych przygodach!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"To chyba będzie dobre miejsce na trzymanie tych drobiazgów.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria uwielbia badać ciekawe rzeczy, jakie znajdujemy na naszych przygodach!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Mam nadzieję, że jest cała...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Kapitanie! Tak się martwiłem!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Inżynier Verdigris! Jesteś cały!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Próbowałem się wydostać, ale cały czas zataczam koło...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Przyszedłem ze statku. Jestem tu, żeby Cię tam zabrać z powrotem.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Czy wszyscy są cali? Czy Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Jest cała - jest na statku!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Och! Super - chodźmy więc!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"O nie! Kapitanie! Też tu utknąłeś?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Jest ok - przyszedłem Cię uratować!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Pozwól mi wszystko wyjaśnić...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Co? Nic z tego nie zrozumiałam!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Och... no cóż, nie martw się.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Chodź za mną! Wszystko będzie dobrze!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Chlip... Naprawdę?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Ok!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Ale się cieszę, że Cię widzę! Myślałem, że tylko mi udało się uciec ze statku...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Wiedziałem, że będziesz cały!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"A więc, jaka jest sytuacja?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Rozumiem! W takim razie, lepiej wracajmy.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"W kolejnym pomieszczeniu jest teleporter.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ach, Viridan! Udało Ci się uciec ze statku?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Dobrze, że jesteś cały, Profesorze!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Co ze statkiem?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Jest mocno połamany, ale Violet pracuje nad naprawami.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Bardzo przyda nam się Twoja pomoc...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ach, no tak!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Zakłócenia w tle tego wymiaru uniemożliwiły statkowi odnalezienie teleportera, gdy się rozbiliśmy!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Wszyscy zostaliśmy przeteleportowani w różne miejsca!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Ymm, brzmi dobrze!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Wracajmy zatem na statek!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Za Tobą, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Łaaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Kapitanie! Jesteś cały?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Jest ze mną ok... to... To nie jest nasz statek...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Gdzie jesteśmy?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Łaaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Coś poszło nie tak... Musimy znaleźć drogę powrotną!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Idź za mną! Pomogę Ci!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Obiecaj, że nie wyjdziesz beze mnie!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Obiecuję! Nie martw się!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Wszystko ok tam na dole, Doktor Victoria?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Chcę do domu!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Gdzie jesteśmy? Jak się tu w ogóle znaleźliśmy?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Violet mówiła, że zakłócenia, przez którym się rozbiliśmy, wywołały problemy z teleporterami...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Coś poszło nie po naszej myśli...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Ale jeśli uda się nam odnaleźć inny teleporter, myślę, że możemy wrócić na statek!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Chlip...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Kapitanie! Kapitanie! Poczekaj na mnie!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Proszę, nie zostawiaj mnie! Nie chcę być ciężarem!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Boję się!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Och... nie martw się, Victoria, będę Cię pilnował!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Nigdy stąd nie wyjdziemy, prawda?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Nie... Nie wiem...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Nie wiem gdzie jesteśmy, ani jak stąd się wydostaniemy...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Będziemy zgubieni na zawsze!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ok, daj spokój... Nie jest aż tak źle.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Mam poczucie, że jesteśmy prawie w domu!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Nie możemy być aż tak daleko od kolejnego teleportera!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Mam nadzieję, że masz rację, kapitanie...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Kapitanie! Miałeś rację! To teleporter!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Fiu! Przez chwilę mnie naprawdę zmartwiłaś... Myślałem, że żadnego nie znajdziemy.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Co? Naprawdę?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"W każdym razie, wracajmy na statek.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"E? To nie jest statek...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Kapitanie! Co się dzieje?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Nie... nie wiem!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Gdzie jesteśmy?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"O - o, to nie wygląda dobrze... Coś musiało pójść nie tak z teleporterem!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ok... nie panikujmy!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Poszukajmy kolejnego teleportera!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Chodźmy tędy!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Za Tobą, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Czyli Violet wróciła na statek? Naprawdę jest cała?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Jest w porządku! Pomogła mi znaleźć drogę do wyjścia!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Och, uff! Martwiłem się o nią.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Kapitanie, mam sekret...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Bardzo lubię Violet!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Ach tak?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Proszę obiecaj, że jej nie powiesz!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hej ponownie!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hej!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Dobrze sobie tam radzisz?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Chyba tak! Naprawdę mam nadzieję, że znajdziemy drogę do statku...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"A co do Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Mm, tak?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Rzucisz jakąś poradą?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Och!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"No... powinieneś... być sobą!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Aha.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Dziękuję, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"I jak myślisz, uda Ci się naprawić statek?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Zależy, jak bardzo źle z nim jest... ale myślę, że tak!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"To tak naprawdę nietrudne. Podstawowa konstrukcja silnika zakrzywień wymiarowych jest całkiem prosta, i jeśli uda nam się go uruchomić, nie będziemy mieć problemu z dojściem do domu.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Och! Dobrze!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Wreszcie! Teleporter!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Zaczynałem się martwić, że nie odnajdziemy tu żadnego...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Wracajmy na statek!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Wow! Gdzie jesteśmy?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Tu... jest coś nie tak... Coś musiało się popsuć przy teleportacji!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"No cóż... Wyjaśnimy to, jak wrócimy na statek!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Poeksplorujmy!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Ok!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Za mną!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Tak jest, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hej, Viridian... jak dokładnie doszło do tego, że się rozbiliśmy?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Och, nie bardzo wiem - jakieś zakłócenia...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...lub coś w tym naukowym stylu. Niezbyt moja działka.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ach! A myślisz, że uda nam się naprawić statek i wrócić do domu?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Oczywiście! Wszystko będzie dobrze!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Hej! Wszystko dobrze?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Tak myślę! Ale bardzo chcę już wrócić na statek...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Będzie dobrze! Jeśli odnajdziemy gdzieś teleporter, powinniśmy dać radę wrócić!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Jesteśmy już?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Chyba jesteśmy coraz bliżej...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Mam nadzieję...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Zastanawia mnie, gdzie w ogóle jesteśmy?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Ten wymiar wydaje się jakoś inny od tego, w którym się rozbiliśmy...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Nie wiem... Ale musimy być teraz blisko teleportera...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Jesteśmy!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Widzisz? Mówiłem! Wracajmy na statek!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooo! To ciekawe...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Kapitanie! Byłeś już tu wcześniej?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Co? Gdzie jesteśmy?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Coś chyba zakrzywiło naszą transmisję teleportacyjną! To jest jakieś inne miejsce.\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Musimy znaleźć teleporter i wrócić na statek...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Za mną!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Za Tobą, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Rozumiesz coś z tego, Profesorze?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Wydaje mi się, że ten wymiar jest jakoś połączony z zakłóceniami, przez które się rozbiliśmy!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Może uda nam się odnaleźć tutaj jego przyczynę?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Łał! Naprawdę?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Cóż, tylko zgaduję. Muszę wrócić na statek, żeby dokonać jakichkolwiek testów...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oo! Co to było?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Co co było?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"To duże... P! Ciekawe, co robi?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Ymm... nie bardzo wiem, jak to opisać.\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Lepiej udawać, że go tu w ogóle nie ma.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Może powinniśmy go wziąć na pokład i przestudiować?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Nie skupiajmy się na tym za bardzo... idźmy naprzód!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Wiesz co, z tym wymiarem jest coś bardzo dziwnego...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Tak?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Nie powinniśmy w ogóle być w stanie poruszać się pomiędzy wymiarami poprzez zwykłą teleportację.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Może to w ogóle nie jest poprawny wymiar?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Może to jakiś wymiar polarny? Coś utworzonego na jakąś potrzebę?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Nie mogę się doczekać, aż wrócę na statek. Mam do zrobienia wiele testów!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Ciekawe, czy w tym wymiarze jest coś jeszcze, co warto zbadać?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Może... ale na teraz powinniśmy się skupić na odnalezieniu reszty załogi...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"W końcu!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Wracajmy na statek!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"O - o...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Znowu tutaj!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Gdzie jesteś?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Pomocy!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Trzymaj się! Uratuję Cię!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Gdzie jesteś?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaghh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Trzymaj się! Uratuję Cię!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Gdzie jesteś?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Łaaaa!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Trzymaj się! Uratuję Cię!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Gdzie jesteś?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Trzymaj się! Uratuję Cię!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Chyba mi niedobrze...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Kręci mi się w głowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Uff! Jesteś cały!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Kręci mi się w głowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Znowu! Chodźmy znowu!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Kręci mi się w głowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"To było ciekawe, co nie?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Kręci mi się w głowie...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"...mam nadzieję, że Verdigris jest cały.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Jeśli go znajdziesz, bardzo by pomógł w naprawie statku!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Inżynier Verdigis jest taki odważny i bystry!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Witamy z powrotem, Kapitanie!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Wydaje mi się, że Victoria bardzo się cieszy z powrotu na statek.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ona bardzo nie lubi przygód. Zaczyna tęsknić za domem!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion kazał powiedzieć cześć!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci odnaleźć resztę załogi!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci odnaleźć Victorię!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci odnaleźć Vitellary&apos;ego!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci odnaleźć Verdigrisa!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci odnaleźć Vermiliona!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Naprawdę nie może się doczekać, żeby pomóc Ci się odnaleźć!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Kapitanie! Odnalazłeś Verdigrisa!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Dziękuję Ci bardzo!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Cieszę się, że Profesor Vitellary jest cały!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Miał do mnie dużo pytań o ten wymiar.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Już zabrał się do pracy nad swoimi badaniami!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doktor Violet, coś dziwnego się stało, gdy teleportowaliśmy się na statek...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Zgubiliśmy się w innym wymiarze!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Może tamten wymiar ma coś wspólnego z zakłóceniami, przez które się rozbiliśmy?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Sprawdzę to...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doktor Violet! To stało się znowu!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Teleporter przeniósł nas do tego dziwnego wymiaru...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, tutaj naprawdę dzieje się coś dziwnego...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Gdyby tylko udało nam się znaleźć źródło tych zakłóceń!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doktor Violet, coś dziwnego się dzieje, gdy teleportujemy się na statek...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Co chwila przenosi nas od innego dziwnego wymiaru!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Może tamten wymiar ma coś wspólnego z zakłóceniami, przez które się rozbiliśmy?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, tutaj naprawdę dzieje się coś dziwnego...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Gdyby tylko udało nam się znaleźć źródło tych zakłóceń!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Hej Kapitanie! Teraz, jak już wyłączyłeś źródło zakłóceń, możemy wszystkich błyskawicznie przenosić na statek, jeśli trzeba!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Za każdym razem, jak będziesz chciał wrócić na statek, po prostu wybierz nową opcję STATEK w menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Jestem inżynierem!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Chyba będę w stanie rozruszać ten statek z powrotem, ale trochę to zajmie...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria wspominała coś o laboratorium? Ciekawe, czy coś tam znalazła?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermilion wrócił! Jej!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Profesor miał wobec mnie dużo pytań o tym wymiarze...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Ale cały czas mało wiemy.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Dopóki nie dowiemy się, skąd te zakłócenia, nigdzie nie możemy się ruszyć.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Tak się cieszę, że Violet jest cała!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Ten inny wymiar, do którego trafiliśmy, musi być w jakiś sposób powiązany z tym...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Antena jest zepsuta! To będzie bardzo ciężko naprawić...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Wygląda na to, że wbiliśmy się w twarde skały!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Ciężko będzie się od tego oddzielić...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Statek jest cały naprawiony. Możemy wyjść w każdym momencie!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Nie martw się!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Znajdziemy sposób na wyjście stąd!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Mam nadzieję, że|z Victorią jest ok...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ona nie znosi najlepiej niespodzianek...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Nie wiem, jak nam się uda naprawić statek!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Inżynier Verdigris by wiedział, co zrobić...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Ciekawe, co sprawiło, że statek rozbił się tutaj?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Szkoda, że nie ma z nami Profesora, co? Na pewno by to rozwiązał!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Ale fajnie być tu z powrotem!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Nie mogę się doczekać pomóc Ci odnaleźć resztę ekipy!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Będzie jak za starych dobrych czasów, co nie, Kapitanie?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Dobrze, że Victoria jest znowu z nami.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Wydaje się bardzo szczęśliwa, że może znowu pracować|w swoim laboratorium!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Chyba widziałem Verdigrisa pracującego na zewnątrz statku!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Znalazłeś Profesora Vitellary&apos;ego! Super!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Teraz rozwiążemy te zakłócenia w mgnieniu oka!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Ten inny wymiar był naprawdę dziwny, prawda?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Zastanawia mnie, co sprawiło, że teleporter nas tam wysłał?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Heja Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Ta droga wydaje się trochę niebezpieczna...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Pomagam!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hej Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Znalazłem tu coś ciekawego - ten sam ślad po zakrzywieniu, który widziałem tam, gdzie wylądowałem!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Ktoś ze statku musi być blisko...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Ten wymiar jest całkiem ciekawy, czyż nie?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Ciekawe, co tu odnajdziemy?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Jakieś znaki Profesora Vitellary&apos;ego?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Jeszcze żadnych, wybacz...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Mam nadzieję, że jest cały...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Wielkie dzięki za to, że mnie uratowałeś, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Tak się cieszę, że wróciłam!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"To laboratorium było tak ciemne i straszne! Nie podobało mi się tam ani trochę...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary wrócił? Wiedziałam, że go odnajdziesz!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"To znaczy, przyznaję, bardzo się martwiłam, że nie dasz rady...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"albo że coś mu się mogło stać...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Chlip...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doktor Victoria? On jest cały!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Och! Przepraszam! Ja tylko myślałam, co gdyby nie był?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Dziękuję, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Znalazłeś Vermiliona! Super!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Chciałabym, żeby nie był taki nieostrożny!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Sam sobie narobi kłopotów...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris jest cały! Victoria będzie przeszczęśliwa!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Ja jestem przeszczęśliwa!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Chociaż bardzo się martwiłam...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Czemu ten teleporter wysłał nas do tego strasznego wymiaru?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Co się stało?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Nie wiem, Pani Doktor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Czemu?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Hej Kapitanie!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Będziesz próbował odnaleźć resztę tych drobiazgów?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hej Kapitanie, znalazłam to w tym laboratorium...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Wiesz, jak to działa?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Przepraszam, nie wiem!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Ale wydaje się, że są istotne...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Może coś się stanie, gdy odnajdziemy wszystkie?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitanie! Chodź zobacz, nad czym pracowałam!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Wygląda na to, że te drobiazgi dają dziwne odczyty energii!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Także zanalizowałam je...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitanie! Chodź zobacz, nad czym pracowałam!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Znalazłam to w tym laboratorium...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Wydawało się, że dawało dziwne odczyty energii...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Także zanalizowałam to...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...i udało mi się znaleźć ich więcej przez skaner!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Jeśli będziesz miał okazję, może będzie warto znaleźć ich resztę!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Tylko nie wdawaj się w tarapaty!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...ale wygląda na to, że już znalazłeś je wszystkie w tym wymiarze!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Och? Naprawdę?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Tak, dobra robota!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...i do tego, są powiązane. Są częścią czegoś większego!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Och? Naprawdę?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Tak! Wygląda na to, że jest dwadzieścia rodzajów podstawowej sygnatury energetycznej...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Czekaj...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Czy to znaczy, że znalazłeś je wszystkie?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Dokonałem paru fascynujących odkryć, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Ten wymiar nie jest jak żaden inny, w którym byliśmy, Kapitanie.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Z tym miejscem jest coś dziwnego...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kapitanie, zauważyłeś, że ten wymiar wydaje się zapętlać?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Tak, to dziwne...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Wydaje się, że ten wymiar ma te same problemy ze stabilnością, co nasz!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Mam nadzieję, że to nie my jesteśmy przyczyną...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Co? Myślisz, że możemy nią być?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Nie, nie... to bardzo mało prawdopodobne, naprawdę...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Zgadywałbym, że ktokolwiek tu wcześniej był, eksperymentował ze sposobami na powstrzymanie tego wymiaru przed załamaniem.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"To by wyjaśniało, dlaczego krawędzie są zakrzywione...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hej, może to wyjaśnia te zakłócenia!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Zastanawia mnie, gdzie poszli ludzie, którzy tu mieszkali wcześniej?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Myślę, że to nie przypadek, że teleporter był nakierowany na ten wymiar...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Coś tu jest. Myślę, że może wywoływać zakłócenia, które nie pozwalają nam wyjść...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Cieszę się, że Verdigris jest cały.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Teraz, jak uda nam się naprawić statek, będzie dużo łatwiej znaleźć stąd wyjście!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ach, znalazłeś Doktor Victorię? Świetnie!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Mam do niej sporo pytań!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion mówi, że był uwięziony w jakimś tunelu?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Tak, wydawało się, że się ciągnie bez końca...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Ciekawe... Zastanawiam się, po co został zbudowany!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Dobrze jest być z powrotem!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Mam tyle pracy do nadrobienia...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Wiem, że trochę niebezpiecznie byłoby tu zostać, jeśli ten wymiar ulega załamaniu...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ale rzadko się trafia znaleźć coś tak ciekawego!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Może znajdziemy tu odpowiedzi na nasze problemy?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Kapitanie! Miałem Ci to przekazać...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Profesorze! Gdzie to znalazłeś?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"O, leżało sobie na tej stacji kosmicznej.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Szkoda, że nie ma tu doktor Victorii, ona bardzo lubi badać takie drobiazgi...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Masz jakiś pomysł, czym to jest?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Nie! Ale daje ono dziwne odczyty energii...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...także wyszukałem ich więcej przez skaner!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Tylko niech to Cię nie odwodzi od znalezienia Victorii!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Mam nadzieję, że jest cała...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ale nie mogę znaleźć ich więcej w okolicy.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Może znalazłeś je wszystkie?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Witamy z powrotem!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Ymm, gdzie Kapitan Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Halo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Jest tam kto?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GENERATOR STABILNOŚCI WYMIAROWEJ *\n\n        [ Obecnie Generuje ]\n        Maksymalna Stabilność\n\n             [ Status ]\n               Online\n\nGOTOWE _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! To stąd biorą się zakłócenia!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Ciekawe, czy mogę to wyłączyć?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"OSTRZEŻENIE: Wyłączenie Generatora Stabilności Wymiarowej może doprowadzić do niestabilności! Czy na pewno chcesz to zrobić?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Tak!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Poważnie! Cały wymiar może się załamać! Zastanów się nad tym!\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Tak!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= UWAGA =-\n\nSTABILIZATOR WYMIAROWY OFFLINE\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"O - o...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Lada moment...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Cześć!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Jesteś cały!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Wiedziałam, że będziesz cały!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Byliśmy bardzo zmartwieni, gdy nie wróciłeś...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ale gdy wyłączyłeś źródło zakłóceń...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...byliśmy w stanie znaleźć Cię przez skanery statku...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...i teleportować Cię z powrotem na pokład!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Miałem szczęście!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Dzięki, ziomeczki!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...wygląda na to, że ten wymiar zaczyna być tak samo niestabilny, jak nasz...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...możemy zostać i jeszcze chwilę zwiedzać, ale...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...koniec końców, załamie się całkowicie.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Nie wiemy dokładnie, ile zostało nam tu czasu. Ale statek jest naprawiony, więc..\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...jak tylko będziemy gotowi, możemy wracać do domu!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Co teraz, Kapitanie?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Znajdźmy sposób na uratowanie tego wymiaru!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"I sposób na uratowanie naszego wymiaru też!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Odpowiedź musi być gdzieś tutaj!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Chodźmy!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Wow! Znalazłeś je wszystkie!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Naprawdę? Fantastycznie!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Zrobię parę testów i zobaczę, czy mogę się dowiedzieć, do czego służą...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"To... to nie brzmiało dobrze...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Uciekaj!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"O nie!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Tylko nie to!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Czekajcie! Przestało!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"To tutaj trzymaliśmy wszystkie drobiazgi? Co się z nimi stało?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Bawiliśmy się nimi|tylko, i...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...nagle wybuchły!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Ale zobaczcie, co się z nimi stało? Czy to teleporter?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Chyba tak, ale...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nie widziałem nigdy wcześniej takiego teleportera...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Powinniśmy to zbadać!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Co sądzisz, Kapitanie?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Powinniśmy się dowiedzieć, gdzie prowadzi?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Chodźmy!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"O nie! Jesteśmy zamknięci!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Ojej...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... jak możemy się stąd wydostać?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"POŁĄCZENIE!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Albo, wiecie... mogliśmy po prostu wrócić na statek.\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Łał! Co to jest?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Wygląda jak kolejne laboratorium!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Rozejrzyjmy się!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Popatrz na wszystkie te badania! To się bardzo przyda w domu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Ciekawe, czemu opuścili ten wymiar? Byli tak blisko odnalezienia tego, jak go naprawić...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Może możemy go im naprawić? Może wtedy wrócą?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"To laboratorium jest wspaniałe! Naukowcy, którzy tu pracowali, wiedzą dużo więcej na temat technologii zakrzywień od nas!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Kapitanie! Widziałeś to?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Z ich badaniami i naszymi, powinniśmy być w stanie uratować nasz własny wymiar!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Jesteśmy uratowani!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Patrz, co znalazłem!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"To trochę trudne, ja potrafię wytrzymać tylko około 10 sekund...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= SZAFA GRAJĄCA =-\n\nPiosenki będą grać dopóki nie opuścisz statku.\n\nZdobywaj drobiazgi, by odblokować nowe piosenki!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"NASTĘPNE ODBLOKOWANIE:\n5 Drobiazgów\n\nPchamy Naprzód\n(Pushing Onwards)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"NASTĘPNE ODBLOKOWANIE:\n8 Drobiazgów\n\nPozytywna Siła\n(Positive Force)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"NASTĘPNE ODBLOKOWANIE:\n10 Drobiazgów\n\nPrezentujemy VVVVVV\n(Presenting VVVVVV)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"NASTĘPNE ODBLOKOWANIE:\n\n12 Drobiazgów\n\nPotencjał na Wszystko\n(Potential for Anything)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"NASTĘPNE ODBLOKOWANIE:\n14 Drobiazgów\n\nPod Ciśnieniem\n(Pressure Cooker)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"NASTĘPNE ODBLOKOWANIE:\n16 Drobiazgów\n\nPrzeznaczenie Narzucone\n(Predestined Fate)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"NASTĘPNE ODBLOKOWANIE:\n18 Drobiazgów\n\nPopularne Potpourri\n(Popular Potpourri)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"NASTĘPNE ODBLOKOWANIE:\n\n20 Drobiazgów\n\nPomarzyć Można\n(Pipe Dream)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DZIENNIK OSOBISTY =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Prawie wszyscy zostali już ewakuowani ze stacji kosmicznej. Reszta z nas ją opuści za kilka dni, gdy tylko zakończymy badania.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...wszystko się w końcu zapada. Tak po prostu działa wszechświat.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Zastanawiam się, czy generator, który ustawiliśmy w wymiarze polarnym ma wpływ na nasze teleportery?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Nie, to pewnie tylko błąd.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DZIENNIK OSOBISTY =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ha! Do tego to nikt się nie dostanie.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Innego dnia, przez korytarz gonił mnie wielki sześcian z napisem UNIKAJ.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Te zabezpieczenia idą za daleko!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Jedyna droga do mojego prywatnego laboratorium wiedzie przez teleporter.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Upewniłem się, że dostęp do niego jest utrudniony do osób bez pozwolenia.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...naszym pierwszym przełomem było utworzenie płaszczyzny inwersyjnej, która ustanawia lustrzany wymiar za horyzontem zdarzeń...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...z małą modyfikacją do normalnych parametrów, udało nam się ustabilizować nieskończony tunel!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...ostatnim krokiem w utworzeniu stabilizatora wymiarowego było ustawienie pętli sprzężeń...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...pomimo naszych największych wysiłków, stabilizator wymiarowy nie będzie działał wiecznie. Załamanie jest nieuniknione...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Hę? Te koordynaty nie leżą nawet w tym wymiarze!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Dziennik Osobisty =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... Musiałem odciąć dostęp do większości naszych badań. Kto wie, co by mogło się stać, gdyby dostały się one w niepowołane ręce? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... dostęp do centrum kierowania jest wciąż możliwe przez filtry atmosferyczne ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... okazuje się, że kluczem do ustabilizowania tego wymiaru było utworzenie siły równoważącej poza nim!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Jednak wydaje się, że|w najlepszym razie to tylko tymczasowe rozwiązanie.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Pracowałem nad czymś bardziej trwałym, ale chyba jest już za późno...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?BŁĄD  SKŁADNI\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Teraz, gdy statek jest naprawiony, możemy odlecieć kiedy tylko chcemy!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Ale wszyscy zgodziliśmy się, że będziemy dalej badać ten wymiar.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Kto wie, co odnajdziemy?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RADIOWĘZEŁ STATKU =-\n\n[ Status ]\nNadaje\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= OSTRZEŻENIE =-\n\nSuper Gravitron jest przeznaczony wyłącznie do celów rozrywkowych.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Wszystkich używających Super Gravitronu do celów edukacyjnych uprasza się stanąć w karnym kącie.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nKierowanie Nawigacją Statku\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Błąd! Błąd! Nie można wyizolować koordynatów wymiarowych! Wykryto zakłócenia!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...o, już to znalazłem.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Proszę wyłączyć nieśmiertelność i/lub spowolnienie przez wejściem do Super Gravitronu.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/pl/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/pl/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>polski</nativename>\n\n    <!-- English translation by X -->\n    <credit>Polskie tłumaczenie: Kuba Kallus</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Wciśnij Spację, Z, lub V by wybrać</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Wciśnij {button} by wybrać</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/pl/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"zero\" translation=\"zero\"/>\n    <number value=\"1\" form=\"1\" english=\"one\" translation=\"jeden\"/>\n    <number value=\"2\" form=\"2\" english=\"two\" translation=\"dwa\"/>\n    <number value=\"3\" form=\"3\" english=\"three\" translation=\"trzy\"/>\n    <number value=\"4\" form=\"4\" english=\"four\" translation=\"cztery\"/>\n    <number value=\"5\" form=\"0\" english=\"five\" translation=\"pięć\"/>\n    <number value=\"6\" form=\"0\" english=\"six\" translation=\"sześć\"/>\n    <number value=\"7\" form=\"0\" english=\"seven\" translation=\"siedem\"/>\n    <number value=\"8\" form=\"0\" english=\"eight\" translation=\"osiem\"/>\n    <number value=\"9\" form=\"0\" english=\"nine\" translation=\"dziewięć\"/>\n    <number value=\"10\" form=\"0\" english=\"ten\" translation=\"dziesięć\"/>\n    <number value=\"11\" form=\"0\" english=\"eleven\" translation=\"jedenaście\"/>\n    <number value=\"12\" form=\"0\" english=\"twelve\" translation=\"dwanaście\"/>\n    <number value=\"13\" form=\"0\" english=\"thirteen\" translation=\"trzynaście\"/>\n    <number value=\"14\" form=\"0\" english=\"fourteen\" translation=\"czternaście\"/>\n    <number value=\"15\" form=\"0\" english=\"fifteen\" translation=\"piętnaście\"/>\n    <number value=\"16\" form=\"0\" english=\"sixteen\" translation=\"szesnaście\"/>\n    <number value=\"17\" form=\"0\" english=\"seventeen\" translation=\"siedemnaście\"/>\n    <number value=\"18\" form=\"0\" english=\"eighteen\" translation=\"osiemnaście\"/>\n    <number value=\"19\" form=\"0\" english=\"nineteen\" translation=\"dziewiętnaście\"/>\n    <number value=\"20\" form=\"0\" english=\"twenty\" translation=\"dwadzieścia\"/>\n    <number value=\"21\" form=\"0\" english=\"twenty one\" translation=\"dwadzieścia jeden\"/>\n    <number value=\"22\" form=\"5\" english=\"twenty two\" translation=\"dwadzieścia dwa\"/>\n    <number value=\"23\" form=\"5\" english=\"twenty three\" translation=\"dwadzieścia trzy\"/>\n    <number value=\"24\" form=\"5\" english=\"twenty four\" translation=\"dwadzieścia cztery\"/>\n    <number value=\"25\" form=\"0\" english=\"twenty five\" translation=\"dwadzieścia pięć\"/>\n    <number value=\"26\" form=\"0\" english=\"twenty six\" translation=\"dwadzieścia sześć\"/>\n    <number value=\"27\" form=\"0\" english=\"twenty seven\" translation=\"dwadzieścia siedem\"/>\n    <number value=\"28\" form=\"0\" english=\"twenty eight\" translation=\"dwadzieścia osiem\"/>\n    <number value=\"29\" form=\"0\" english=\"twenty nine\" translation=\"dwadzieścia dziewięć\"/>\n    <number value=\"30\" form=\"0\" english=\"thirty\" translation=\"trzydzieści\"/>\n    <number value=\"31\" form=\"0\" english=\"thirty one\" translation=\"trzydzieści jeden\"/>\n    <number value=\"32\" form=\"5\" english=\"thirty two\" translation=\"trzydzieści dwa\"/>\n    <number value=\"33\" form=\"5\" english=\"thirty three\" translation=\"trzydzieści trzy\"/>\n    <number value=\"34\" form=\"5\" english=\"thirty four\" translation=\"trzydzieści cztery\"/>\n    <number value=\"35\" form=\"0\" english=\"thirty five\" translation=\"trzydzieści pięć\"/>\n    <number value=\"36\" form=\"0\" english=\"thirty six\" translation=\"trzydzieści sześć\"/>\n    <number value=\"37\" form=\"0\" english=\"thirty seven\" translation=\"trzydzieści siedem\"/>\n    <number value=\"38\" form=\"0\" english=\"thirty eight\" translation=\"trzydzieści osiem\"/>\n    <number value=\"39\" form=\"0\" english=\"thirty nine\" translation=\"trzydzieści dziewięć\"/>\n    <number value=\"40\" form=\"0\" english=\"forty\" translation=\"czterdzieści\"/>\n    <number value=\"41\" form=\"0\" english=\"forty one\" translation=\"czterdzieści jeden\"/>\n    <number value=\"42\" form=\"5\" english=\"forty two\" translation=\"czterdzieści dwa\"/>\n    <number value=\"43\" form=\"5\" english=\"forty three\" translation=\"czterdzieści trzy\"/>\n    <number value=\"44\" form=\"5\" english=\"forty four\" translation=\"czterdzieści cztery\"/>\n    <number value=\"45\" form=\"0\" english=\"forty five\" translation=\"czterdzieści pięć\"/>\n    <number value=\"46\" form=\"0\" english=\"forty six\" translation=\"czterdzieści sześć\"/>\n    <number value=\"47\" form=\"0\" english=\"forty seven\" translation=\"czterdzieści siedem\"/>\n    <number value=\"48\" form=\"0\" english=\"forty eight\" translation=\"czterdzieści osiem\"/>\n    <number value=\"49\" form=\"0\" english=\"forty nine\" translation=\"czterdzieści dziewięć\"/>\n    <number value=\"50\" form=\"0\" english=\"fifty\" translation=\"pięćdziesiąt\"/>\n    <number value=\"51\" form=\"0\" english=\"fifty one\" translation=\"pięćdziesiąt jeden\"/>\n    <number value=\"52\" form=\"5\" english=\"fifty two\" translation=\"pięćdziesiąt dwa\"/>\n    <number value=\"53\" form=\"5\" english=\"fifty three\" translation=\"pięćdziesiąt trzy\"/>\n    <number value=\"54\" form=\"5\" english=\"fifty four\" translation=\"pięćdziesiąt cztery\"/>\n    <number value=\"55\" form=\"0\" english=\"fifty five\" translation=\"pięćdziesiąt pięć\"/>\n    <number value=\"56\" form=\"0\" english=\"fifty six\" translation=\"pięćdziesiąt sześć\"/>\n    <number value=\"57\" form=\"0\" english=\"fifty seven\" translation=\"pięćdziesiąt siedem\"/>\n    <number value=\"58\" form=\"0\" english=\"fifty eight\" translation=\"pięćdziesiąt osiem\"/>\n    <number value=\"59\" form=\"0\" english=\"fifty nine\" translation=\"pięćdziesiąt dziewięć\"/>\n    <number value=\"60\" form=\"0\" english=\"sixty\" translation=\"sześćdziesiąt\"/>\n    <number value=\"61\" form=\"0\" english=\"sixty one\" translation=\"sześćdziesiąt jeden\"/>\n    <number value=\"62\" form=\"5\" english=\"sixty two\" translation=\"sześćdziesiąt dwa\"/>\n    <number value=\"63\" form=\"5\" english=\"sixty three\" translation=\"sześćdziesiąt trzy\"/>\n    <number value=\"64\" form=\"5\" english=\"sixty four\" translation=\"sześćdziesiąt cztery\"/>\n    <number value=\"65\" form=\"0\" english=\"sixty five\" translation=\"sześćdziesiąt pięć\"/>\n    <number value=\"66\" form=\"0\" english=\"sixty six\" translation=\"sześćdziesiąt sześć\"/>\n    <number value=\"67\" form=\"0\" english=\"sixty seven\" translation=\"sześćdziesiąt siedem\"/>\n    <number value=\"68\" form=\"0\" english=\"sixty eight\" translation=\"sześćdziesiąt osiem\"/>\n    <number value=\"69\" form=\"0\" english=\"sixty nine\" translation=\"sześćdziesiąt dziewięć\"/>\n    <number value=\"70\" form=\"0\" english=\"seventy\" translation=\"siedemdziesiąt\"/>\n    <number value=\"71\" form=\"0\" english=\"seventy one\" translation=\"siedemdziesiąt jeden\"/>\n    <number value=\"72\" form=\"5\" english=\"seventy two\" translation=\"siedemdziesiąt dwa\"/>\n    <number value=\"73\" form=\"5\" english=\"seventy three\" translation=\"siedemdziesiąt trzy\"/>\n    <number value=\"74\" form=\"5\" english=\"seventy four\" translation=\"siedemdziesiąt cztery\"/>\n    <number value=\"75\" form=\"0\" english=\"seventy five\" translation=\"siedemdziesiąt pięć\"/>\n    <number value=\"76\" form=\"0\" english=\"seventy six\" translation=\"siedemdziesiąt sześć\"/>\n    <number value=\"77\" form=\"0\" english=\"seventy seven\" translation=\"siedemdziesiąt siedem\"/>\n    <number value=\"78\" form=\"0\" english=\"seventy eight\" translation=\"siedemdziesiąt osiem\"/>\n    <number value=\"79\" form=\"0\" english=\"seventy nine\" translation=\"siedemdziesiąt dziewięć\"/>\n    <number value=\"80\" form=\"0\" english=\"eighty\" translation=\"osiemdziesiąt\"/>\n    <number value=\"81\" form=\"0\" english=\"eighty one\" translation=\"osiemdziesiąt jeden\"/>\n    <number value=\"82\" form=\"5\" english=\"eighty two\" translation=\"osiemdziesiąt dwa\"/>\n    <number value=\"83\" form=\"5\" english=\"eighty three\" translation=\"osiemdziesiąt trzy\"/>\n    <number value=\"84\" form=\"5\" english=\"eighty four\" translation=\"osiemdziesiąt cztery\"/>\n    <number value=\"85\" form=\"0\" english=\"eighty five\" translation=\"osiemdziesiąt pięć\"/>\n    <number value=\"86\" form=\"0\" english=\"eighty six\" translation=\"osiemdziesiąt sześć\"/>\n    <number value=\"87\" form=\"0\" english=\"eighty seven\" translation=\"osiemdziesiąt siedem\"/>\n    <number value=\"88\" form=\"0\" english=\"eighty eight\" translation=\"osiemdziesiąt osiem\"/>\n    <number value=\"89\" form=\"0\" english=\"eighty nine\" translation=\"osiemdziesiąt dziewięć\"/>\n    <number value=\"90\" form=\"0\" english=\"ninety\" translation=\"dziewięćdziesiąt\"/>\n    <number value=\"91\" form=\"0\" english=\"ninety one\" translation=\"dziewięćdziesiąt jeden\"/>\n    <number value=\"92\" form=\"5\" english=\"ninety two\" translation=\"dziewięćdziesiąt dwa\"/>\n    <number value=\"93\" form=\"5\" english=\"ninety three\" translation=\"dziewięćdziesiąt trzy\"/>\n    <number value=\"94\" form=\"5\" english=\"ninety four\" translation=\"dziewięćdziesiąt cztery\"/>\n    <number value=\"95\" form=\"0\" english=\"ninety five\" translation=\"dziewięćdziesiąt pięć\"/>\n    <number value=\"96\" form=\"0\" english=\"ninety six\" translation=\"dziewięćdziesiąt sześć\"/>\n    <number value=\"97\" form=\"0\" english=\"ninety seven\" translation=\"dziewięćdziesiąt siedem\"/>\n    <number value=\"98\" form=\"0\" english=\"ninety eight\" translation=\"dziewięćdziesiąt osiem\"/>\n    <number value=\"99\" form=\"0\" english=\"ninety nine\" translation=\"dziewięćdziesiąt dziewięć\"/>\n    <number value=\"100\" form=\"0\" english=\"one hundred\" translation=\"sto\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"5\"/>\n    <number value=\"103\" form=\"5\"/>\n    <number value=\"104\" form=\"5\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/pl/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Dyfrakcja pojedyncza\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Żeby Ci nie odbiło\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Przepraszam\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Proszę wybacz!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Skorpena\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Kontynuuj\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Pomieszany pokój\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Gdyby kózka nie skakała\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Piłkarzyki\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Eksperyment Filadelfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Gotów na odbijanie?\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"To całkowicie bezpieczne\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Dawaj, młody, warto\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Dyfrakcja podwójna\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Wlot\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Trudny akord\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Nie czuję tu bluesa...\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Zaczynamy z wysokiego G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Ostra wymiana\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Pierwiastek\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Nazywają go Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problem drgającej struny\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Najślepszy zaułek\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Dioda\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Czuję tu ozon\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Uwolnij swój umysł\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Zmieniłam zdanie, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Wstrzelić się w róg\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Troje to już tłum\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Kolczatka rozstawiona\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Jednym skokiem\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Niedokładny wektor\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Bezwładność i bezskładność\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Najczystsze unobtainium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Baranie salto\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Bezpieczny taniec\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Fala stojąca\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Generator splątań\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Na szczycie świata\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"I wydech\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Kusząca błyskotka\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Równanie Bernoulliego\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Wyrwa teleportacyjna\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Wieża\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Czerwony dywan\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Impuls\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Na drugiej półkuli\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"To nie takie proste\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Towarzysze podróży\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Głowa do góry\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Śmiechu warte\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Złoto dla zuchwałych\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Rzutem na taśmę\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Pokój jednokierunkowy\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Idź na całość\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Filtracja\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Przeczesanie\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Suwnica i wózek\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Klakierzy\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Zatrzymaj się i pomyśl\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Szew w kształcie V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Z prądem, lub pod\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Wyżej zajdziesz dołem\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Przybij piątkę\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Powłoka zewnętrzna\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Zielono mi\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Zderzacz liniowy\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Przekaźnik komunikacji\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Witamy na pokładzie\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Wojna okopowa\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Złapać busa\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Poziom ukończony!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Lżejszy od powietrza\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Swojskie klimaty\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Taśmy prawdy\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Cofamy się w tył\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Wybór ścieżki\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Zieloni nie potrafią skakać\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Jest jak jest\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Dlatego muszę cię zabić\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Jednostka filtrowania atmosferycznego\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Tajemnica poliszynela\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Rozterka\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Bu! Myśl szybko!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Rozsądny pokój\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Odwrócony wisielec\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Zielona nora\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Szalony szacht\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Larum\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Węzeł gordyjski\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Wybór... niefortunny\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Bratobójca/Bratotwórca\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Podzielona spirala\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Weź czerwoną pigułkę\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Korek\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Kwestia wiary\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Samotność\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Odwiert\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Zsyp\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Smutek\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"-Versa\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Vice-\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Chińskie pokoje\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Co chwilę wracasz\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Międzygalaktyczna Autostrada 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Kocham Cię\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Jak wam się podoba\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Zwarci\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Pokręcone przejścia\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Ruchome piaski\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Tu leży Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabole tańczą\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Miliard w rozumie\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Co l(e)ży poniżej?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Prawda potrafi zaboleć\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha ha ha nie do końca\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Teraz już z górki\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Raz na wozie, raz pod wozem\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirynt bez wejścia\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Brązowa brama\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Skrajne ryzyko\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Przysłała nas tu góra\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Przestroga\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Upadnij osiem\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Wstań siedem razy\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Szczęśliwy szyfr\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Na serio\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Tunel Wheelera\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirynt Sweeneya\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Uwaga na odstęp\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Pułapka czasu\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Dostać się tu to połowa sukcesu\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Twoje gorzkie łzy... przepyszne\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Odblokowano łatwy poziom\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Zwyciężyłem!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Zobaczyłem\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Przybyłem\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Utrudnianie sobie życia\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Do Bat-Jaskini!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Wzloty i upadki\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Na fali szoku\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Od tego się przekręcisz\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Rękopis znaleziony v Saragossie\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Zrób to sam\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Idź za mną\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Czas na ubaw!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Na co czekasz?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Stawka viększa niż życie\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Schodami w górę, schodami w dół\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Nie idź za szybko!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Zavrót głowy\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Cofamy się w czasie\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Bardzo dobrze\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"W trójkę raźniej\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Muszę wszystko robić za Ciebie?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Chwilowa usterka...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Trzymaj się mnie...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Ślepnąc od świateł\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Nie reguluj v-odbiornika\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...ale nie za blisko\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Tasiemiec\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Za chwilę dalszy ciąg programu\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Nie lękaj się\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Panika\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Rob to, co mówię...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Flip i Flap\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Igrzyska Olimpijskie 1964 Tokio\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...nie to, co robię\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Ostateczne wyzwanie\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Uważaj na głowę\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Ile jeszcze można?\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Postaraj się nadążyć\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Łii\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Zjeżdżamy stąd\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Grawitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunel strachu\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Gabinet luster\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Jesteś z tyłu\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Na dziś koniec, możecie iść!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/pl/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Kosmos\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Wymiar VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Statek\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Ukryte Laboratorium\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratorium\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Wieża\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Strefa Zakrzywiona\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Stacja Kosmiczna\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Poza wymiarem VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Super Grawitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Nie wierzę, że tu jesteś\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Wyobraź sobie tu kolce\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Okno na podwórze\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Okno na podvórze\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Awantura o Basię\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Avantura o Basię\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Nietykalni\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Nietvkalni\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Dziennik Televizyjny\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Dzievvik Televzyjny\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Dvievikv Televzjnv\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"DvvevivvTvlevzjnv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvevivvvvlevzjvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vvvevvvvv Vevvvvvv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vvbvevvvvnv Evsvvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vvbiektvvbv Ekspvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vubiektyvnv Ekspves\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Subiektyvny Ekspres\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Subiektywny Ekspres\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Dni Vina i Róż\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vni Vina i Rvż\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"V i Viva v Rvż\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"V vViva vv Vvż\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"V vav Vivvvż\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"V vak Viłvść\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"V jak Mivość\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"M jak Miłość\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Vyspa Złoczyńców\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Vvspa Vłoczvńcóv\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"VvvsvavVvvvvvvóv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"VvespavvitvvDvóv\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Viesamovity Dvór\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Niesamowity Dwór\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Powtórka z rozrywki\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Povvtórka z rozryvvki\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vovvtórkv zv rozryvvkv\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vovvvóvvv vv vovzyvv vvv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vrzevyjmy vo jevvcze rvv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Przeżvjmy tv jeszcze rvz\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Przeżyjmy to jeszcze raz\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Popiół i Diament\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Popivł i Divment\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Popvvł i vvmvnt\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvpvvł ivvmvvt\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"vvpvv vvmvvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Brvmv Rvjvv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Bramv Rajv\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Bramy Raju\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/pl/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"ŁADOWANIE... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Pauza\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[kliknij, by wznowić]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Wciśnij M, by wyciszyć grę\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Wciśnij N, by wyciszyć muzykę\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"[Edycja MAKE AND PLAY]\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM zainstalowany]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"graj\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"poziomy\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opcje\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"tłumaczenie\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"autorzy\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"wyjdź\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"rozgrywka\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opcje Rozgrywki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Nastrajaj różne ustawienia rozgrywki.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafika\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opcje Grafiki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Nastrajaj ustawienia ekranu.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"dźwięk\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opcje Dźwięku\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Nastrajaj głośność i ścieżkę muzyczną.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Nastrajaj głośność.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"kontynuuj\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"kontynuuj od teleportera\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Zapis z Teleportera\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"kontynuuj z szybkiego zapisu\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Szybki Zapis\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"idź dalej\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nowa gra\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"rozpocznij nową grę\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"tajne laboratorium\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"tryby dodatkowe\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"BŁĄD: Nie znaleziono poziomów.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"BŁĄD: Ten poziom nie ma początku!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"BŁĄD\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"OSTRZEŻENIE\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"odblokuj tryby dodatkowe\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Tryby Dodatkowe\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Odblokuj teraz części gry, które są odblokowywane z biegiem rozgrywki.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Tu możesz wybrać części gry, które są odblokowywane z biegiem rozgrywki.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"odblokuj szafę grającą\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"odblokuj tajne laboratorium\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"kontroler\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opcje Kontrolera\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Przypisuj przyciski kontrolera|i ustawiaj czułość.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"język\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Język\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Zmień język gry.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Nie można zmienić języka, gdy w grze wyświetlane jest pole tekstowe.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"wyczyść dane główne\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"wyczyść dane dodatkowe\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Wyczyść Dane\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Usuń zapisane dane|i odblokowane tryby gry.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Usuń zapisane dane i gwiazdki|z poziomów dodatkowych.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Na pewno? To usunie|Twoje zapisane gry...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Czy na pewno chcesz usunąć|wszystkie zapisane dane?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Czy na pewno chcesz|usunąć szybki zapis?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"nie! nie usuwaj\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"tak, usuń wszystko\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"tak, usuń zapisaną grę\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"ścieżka dźwiękowa\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Ścieżka Dźwiękowa.\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Przełączaj między MMMMMM i PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Obecna ścieżka: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Obecna ścieżka: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"tryb pełnoekranowy\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Tryb Pełnoekranowy\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Przełącz między oknem|a pełnym ekranem.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Obecnie: PEŁEN EKRAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Obecnie: OKNO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"tryb skalowania\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Tryb Skalowania\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Przełączaj między trybami skalowania.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Obecny tryb: INTEGER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Obecny tryb: ROZCIĄGAJ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Obecny tryb: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"skalowanie okna\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Skalowanie Okna\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Zmień rozmiar okna|do najbliższej wielokrotności.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Gra musi być w oknie, by|wykorzystać tę opcję.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtrowanie\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtrowanie\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Przełącz między filtrowaniem pikseli.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Obecnie: WYGŁADZONE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Obecnie: OSTRE\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"tryb analogowy\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Tryb Analogowy\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Nie reguluj odbiornika -|- to prawdziwy obraz!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"ogranicz fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Ogranicz FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Wyłącz lub włącz|ograniczenie klatek na sekundę.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Obecnie: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Obecnie: Ponad 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"synchronizacja pionowa\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Synch. Pionowa\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Wyłącz lub włącz synchronizację pionową (VSync).\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"VSync: WYŁĄCZONY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"VSync: WŁĄCZONY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"głośność muzyki\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Głośność Muzyki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Ustaw głośność muzyki.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"głośność dźwięków\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Głośność Dźwięków\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Ustaw głośność efektów dźwiękowych.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Autorzy\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV stworzył:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"Muzyka:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Nazwy pokoi:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Wersja C++:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta Testerzy:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Obrazek końcowy:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Autor:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Muzyka:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nazwy pokoi:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Wersja C++:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Patroni:\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV wsparli następujący patroni\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"a także\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"oraz\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Współprogramiści:\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Przy użyciu zmian na GitHubie od\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"a także z podziękowaniem dla:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Ciebie!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Twoje wsparcie pomaga mi ciągle tworzyć takie gry, jakie chcę,|teraz i w przyszłości.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Dziękuję!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Powodzenia!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Nie można zapisywać gry w tym trybie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Czy chcesz wyłączyć|dialogi w trakcie gry?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"wyłącz dialogi\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"włącz dialogi\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"czułość drążka analogowego\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Czułość drążka\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Ustaw czułość drążka analogowego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Niska\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Średnia\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Wysoka\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"przypisz odwrót\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Przypisz odwrót\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"przypisz wejście\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Przypisz wejście\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"przypisz menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Przypisz menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"przypisz restart\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Przypisz restart\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"przypisz interakcję\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Przypisz interakcję\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Odwrót jest przypisany do: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Wejście jest przypisane do: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu jest przypisane do: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Restart jest przypisany do: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interakcje są przypisane do: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Wciśnij klawisz...|(lub ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Dodać {button}?|Wciśnij ponownie aby potwierdzić\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Usunąć {button}?|Wciśnij ponownie aby potwierdzić\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interakcja to obecnie Enter!|Zobacz opcje dla speedrunnerów.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"BŁĄD: Nie znaleziono plików językowych.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Folder z językami:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Folder z repozytorium:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opcje dla tłumaczy\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opcje dla tłumaczy\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Pomocne opcje dla|tłumaczy i deweloperów.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"konserwacja\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Konserwacja\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"folder z językami\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Zsynchronizuj wszystkie pliki języków po dodaniu nowych pól.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"tłumacz nazwy pokoi\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Tłumacz pokoje\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Włącz tryb tłumaczenia nazw pokoi, żeby tłumaczyć nazwy w odpowiednim kontekście. Klawisz I daje nieśmiertelność.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Tryb tłumaczenia nie jest włączony!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"testuj menu\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Testuj menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Przejdź bez większość menu w grze. Menu nie będą działać, każda opcja przełącza do następnego menu. Wciśnij Escape, by zatrzymać.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"testuj dialogi\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Testuj dialogi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Wyświetl wszystkie pola tekstowe|z cutscenes.xml. Sprawdza tylko ich podstawowy wygląd.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"ze schowka\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"eksploruj grę\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Eksploruj grę\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Eksploruj pokoje każdego poziomu gry, aby znaleźć nazwy do przetłumaczenia.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"sprawdź limity\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"sprawdź limity globalne\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Sprawdź limity\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Znajdź tłumaczenia, które nie pasują|w określone limity znaków.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Nie znaleziono przekroczeń!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Nie znaleziono więcej przekroczeń!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"(Wykrywanie przekroczeń nie jest tutaj niezawodne)\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"zsynchronizuj pliki języków\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Scal pliki języków\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"zsynchronizuj\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Połącz wszystkie nowe pola z szablonów do plików językowych, zachowując istniejące tłumaczenia.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"statystyki językowe\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"statystyki globalne\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statystyki\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Policz nieprzetłumaczone linie tekstu dla tego języka.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Policz nieprzetłumaczone linie tekstu dla każdego języka.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Jeżeli do angielskich szablonów dodano nowe pola, ta opcja scali je ze wszystkimi plikami językowymi. Na wszelki wypadek utwórz kopię zapasową.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Pełna synchronizacja EN → Wszystkie:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Brak synchronizacji:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opcje zaawansowane\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opcje Zaawansowane\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Pozostałe ustawienia rozgrywki.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pauzowanie gry\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pauzowanie Gry\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Ustaw to, czy gra będzie zatrzymana, jeśli okno gry jest nieaktywne.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pauzowanie gry jest WYŁĄCZONE\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pauzowanie gry jest WŁĄCZONE\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pauzowanie dźwięku\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Pauzowanie Dźwięku\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Ustaw to, czy dźwięk będzie zatrzymany, jeżeli okno gry jest nieaktywne.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pauzowanie dźwięku jest WYŁĄCZONE\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pauzowanie dźwięku jest WŁĄCZONE\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"zegar w grze\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Zegar w Grze\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Włącz lub wyłącz zegar|poza trybami czasowymi.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Zegar w Grze jest WŁĄCZONY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Zegar w Grze jest WYŁĄCZONY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"angielskie obrazy\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Angielskie Obrazy\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Wyświetlaj słownych wrogów|po angielsku bez względu|na ustawiony język.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Obrazy są obecnie tłumaczone\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Obrazy są obecnie ZAWSZE ANGIELSKIE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"przycisk interakcji\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Przycisk Interakcji\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Zmień to, czy interakcji dokonuje się ENTEREM czy E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AKCJA\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Przycisk interakcji: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"ekran ładowania\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Ekran Ładowania\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Wyłącz pozorny ekran ładowania|przy uruchamianiu gry.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Ekran ładowania jest WYŁĄCZONY\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Ekran ładowania jest WŁĄCZONY\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"tło za nazwami pokoi\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Tło za Nazwami\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Pozwala widzieć przestrzeń za nazwami pokoi.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Tło za nazwami jest PRZEZROCZYSTE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Tło za nazwami jest NIEPRZEZROCZYSTE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"zapis przy punktach przywrócenia\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Punkty Przywrócenia\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Ustaw, czy gra będzie zapisywana poprzez punkty przywrócenia.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Zapis przy punktach przywrócenia jest WYŁĄCZONY\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Zapis przy punktach przywrócenia jest WŁĄCZONY\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opcje dla speedrunnerów\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opcje Speedrunnerów\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Zaawansowane ustawienia|do speedrunnerów.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"tryb dla glitchrunnerów\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Tryb Glitchrunnerów\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Przywraca błędy z poprzednich|wersji gry.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Tryb dla glitchrunnerów: WYŁĄCZONY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Tryb dla glitchrunnerów: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Poniżej wybierz wersję gry.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"brak\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"opóźnienie inputu\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Opóźnienie Inputu\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Przywróć 1-klatkowe opóźnienie inputu z poprzednich wersji gry.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Opóźnienie inputu jest WŁĄCZONE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Opóźnienie inputu jest WYŁĄCZONE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"ułatwienia\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Ułatwienia Dostępu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Włącz lub wyłącz efekty specjalne, spowolnienie, lub nieśmiertelność.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"animowane tła\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Animowane Tła\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Wyłącz animowane tła w menu i w grze.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Animowane tła są WŁĄCZONE.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Animowane tła są WYŁĄCZONE.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efekty specjalne\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efekty Specjalne\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Wyłącza drgania i błyski ekranu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efekty Specjalne są WŁĄCZONE.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efekty Specjalne są WYŁĄCZONE.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"obwódki tekstu\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Obwódki Tekstu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Wyłącza obwódki wokół tekstu w grze.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Obwódki są WŁĄCZONE.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Obwódki są WYŁĄCZONE.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"nieśmiertelność\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Nieśmiertelność\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Eksploruj grę swobodnie, bez wypadków. (Mogą występować małe błędy.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Nieśmiertelność jest WŁĄCZONA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Nieśmiertelność jest WYŁĄCZONA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Czy na pewno chcesz włączyć nieśmiertelność?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"nie, wróć do opcji\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"tak, włącz\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"spowolnienie\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Spowolnienie\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Prędkość Gry\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Zmniejsz prędkość gry.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Ustaw poniżej nową prędkość gry.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Prędkość normalna.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Prędkość 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Prędkość 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Prędkość 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"prędkość normalna\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"prędkość 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"prędkość 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"prędkość 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"zagraj w przerywnik 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"zagraj w przerywnik 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Z kim chcesz zagrać w ten poziom?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"próby na czas\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Próby na Czas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Zagraj ponownie w dowolny poziom|w trybie konkurencji na czas.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"W Próbach na Czas nie są dostępne spowolnienie i nieśmiertelność.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"odblokuj próby na czas\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Próby na Czas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Każdą próbę na czas da się|odblokować osobno.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"przerywniki\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Przerywniki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Zagraj ponownie|w poziomy-przerywniki.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"odblokuj przerywniki\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"BY ODBLOKOWAĆ: Ukończ poziomy normalnie.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"tryb bezwypadkowy\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Tryb Bezwypadkowy\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Przejdź całą grę|bez ani jednego wypadku.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"W Trybie Bezwypadkowym nie|są dostępne nieśmiertelność|lub spowolnienie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"odblokuj tryb bezwypadkowy\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"BY ODBLOKOWAĆ: Uzyskaj stopień S lub wyższy w co najmniej 4 próbach czasowych.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"tryb odwrócony\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Tryb Odwrócony\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Odwróć całą grę w pionie.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Odwróć całą grę w pionie.|Kompatybilny z innymi trybami.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"odblokuj tryb odwrócony\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"(WŁĄCZONY!)\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"(Wyłączony.)\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"BY ODBLOKOWAĆ: Pokonaj grę.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Nieśmiertelność jest WŁĄCZONA\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Tryb Glitchrunnerów: WŁĄCZONY ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Tryb Odwrócony jest WŁĄCZONY\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Czy na pewno chcesz opuścić grę?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"KONIEC GRY\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Udało Ci się dotrzeć do:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Próbuj dalej! Uda Ci się!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Ładnie!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Wow! Gratulacje!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Wspaniale!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Nie do wiary! Dobra robota!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Ej, ale jak?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WOW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Wszyscy członkowie załogi uratowani!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Przyznane Ci jest nowe trofeum, ulokowane w tajnym laboratorium!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Znalezione Drobiazgi]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Liczba Wypadków]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Czas]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Znalezione Drobiazgi:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Czas Gry:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Liczba Odwróceń:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Liczba Wypadków:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Wyniki\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"CZAS:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"WYPADKI:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"DROBIAZGI:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} z {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} z {max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"Stopień +1!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Stopień:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"stacja kosmiczna 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Stacja Kosmiczna 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"stacja kosmiczna 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Stacja Kosmiczna 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"laboratorium\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Laboratorium\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"wieża\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Wieża\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"strefa zakrzywiona\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Strefa Zakrzywiona\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"etap finałowy\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Etap Finałowy\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"przerywnik 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Przerywnik 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"przerywnik 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Przerywnik 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Nie podjęto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"ABY ODBLOKOWAĆ:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Uratuj Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Uratuj Victorię\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Uratuj Vermiliona\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Uratuj Vitellary&apos;ego\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Uratuj Verdigrisa\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Ukończ grę\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Znajdź trzy drobiazgi\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Znajdź sześć drobiazgów\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Znajdź dziewięć drobiazgów\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Znajdź dwanaście drobiazgów\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Znajdź piętnaście drobiazgów\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Znajdź osiemnaście drobiazgów\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"REKORDY\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"CZAS\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"DROBIAZG\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"WYPADKI\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"CZAS DOCELOWY\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"CZAS:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"WYPADKI:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"DROBIAZG:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"CZAS DOCELOWY:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"NAJLEPSZY STOPIEŃ\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"START!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Start!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Gratulacje!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Twoje pliki zapisu zostały uaktualnione.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Jeśli chcesz grać dalej, wybierz KONTYNUUJ z menu gry.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Odblokowano nową Próbę na Czas.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Odblokowano nowe Próby na Czas.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Odblokowano Tryb Bezwypadkowy.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Odblokowano Tryb Odwrócony.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Odblokowano przerywniki.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"zagraj w poziom\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"edytor poziomów\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"otwórz folder poziomów\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"ścieżka folderu poziomów\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"wróć\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"wróć do poziomów\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"nie, nie pokazuj mi\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"tak, pokaż ścieżkę\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"wróć do menu graj\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"spróbuj ponownie\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"następna strona\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"poprzednia strona\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"pierwsza strona\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"ostatnia strona\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"wycisz\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"wznów zapisaną grę\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"zacznij od początku\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"usuń zapisaną grę\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"powróć do poziomów\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Edytor poziomów nie jest obecnie dostępny na Steam Decku, ponieważ wymaga klawiatury i myszy.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Edytor poziomów nie jest obecnie dostępny na tym urządzeniu, ponieważ wymaga klawiatury i myszy.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Aby zainstalować nowe poziomy dodatkowe, przekopiuj pliki|.vvvvvv do folderu z poziomami.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Czy na pewno chcesz wyświetlić ścieżkę do poziomów? To może pokazać wrażliwe dane, jeśli streamujesz.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Ścieżka do poziomów:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Wciśnij {button}, by rozpocząć ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AKCJA = Spacja, Z, lub V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Wciśnij {button}, by wrócić do edytora]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Kontynuuj dialog: {button} -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Wciśnij {button}, by kontynuować\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Wciśnij {button}, by wznowić grę]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Wciśnij {button}, by zatrzymać grę]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Czas\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Najlepszy Czas\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Następna nagroda za 5 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Następna nagroda za 10 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Następna nagroda za 15 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Następna nagroda za 20 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Następna nagroda za 30 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Następna nagroda za 1 minutę\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Wszystkie nagrody zdobyte!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nowy Rekord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nowa Nagroda!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Wciśnij {button}, by zatrzymać]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAWITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"NAJLEPSZY WYNIK W SUPER GRAWITRONIE\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAW\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"STATEK\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"ZAŁOGA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"LICZBY\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"ZAPISZ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUZA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ WYJDŹ ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAWITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"BRAK SYGNAŁU\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Wciśnij {button}, by przenieść|się na Statek.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Zaginiony...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Zaginiona...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Uratowany!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Uratowana!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(to Ty!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Nie można zapisywać w Trybie Powtórki\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Nie można zapisywać w Trybie Bezwypadkowym\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Jak się tu znalazłeś?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Nie można zapisywać w Tajnym Laboratorium\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"BŁĄD: Nie zapisano gry!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"BŁĄD: Nie zapisano ustawień!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Zapisano grę!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Wciśnij {button} by zapisać grę]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Gra jest zapisana automatycznie|przy każdym teleporterze.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Ostatnia zapisana gra:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Powróć do menu głównego?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Czy chcesz wyjść z gry? Utracisz niezapisane postępy.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Czy chcesz powrócić do tajnego laboratorium?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"nie, graj dalej\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NIE, GRAJ DALEJ ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"tak, wyjdź do menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ TAK, WYJDŹ DO MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"tak, wróć\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ TAK, WRÓĆ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"nie, wróć\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"tak, zakończ\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"wróć do gry\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"wyjdź do menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Lewo/Prawo: Wybierz Teleporter\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Wciśnij {button}, by się teleportować\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Wciśnij {button}, by się teleportować -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Wciśnij {button}, by eksplodować\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Porozmawiaj z Violet: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Porozmawiaj z Vitellarym: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Porozmawiaj z Vermilionem: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Porozmawiaj z Verdigrisem: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Porozmawiaj z Victorią: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Aktywuj terminal: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Aktywuj terminale: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Wejdź w interakcję: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pomiń: {button} -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Pasja do Eksploracji|(Passion for Exploring)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pchamy Naprzód|(Pushing Onwards)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Pozytywna Siła|(Positive Force)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Prezentujemy VVVVVV|(Presenting VVVVVV)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potencjał na Wszystko|(Potential for Anything)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Przeznaczenie Narzucone|(Predestined Fate)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pomarzyć Można|(Pipe Dream)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popularne Potpourri|(Popular Potpourri)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pod Ciśnieniem|(Pressure Cooker)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ałiS anwytyzoP|(ecroF evitisoP)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Ustawienia mapy\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"edytuj skrypty\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"zmień piosenkę\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"widma w edytorze\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Widma w edytorze są WYŁĄCZONE\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Widma w edytorze są WŁĄCZONE\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"wczytaj poziom\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"zapisz poziom\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"wyjdź do menu głównego\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"zmień nazwę\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"zmień autora\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"zmień opis\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"zmień stronę www\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"zmień czcionkę\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Czcionka Poziomu\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Wybierz język, w którym jest tekst w tym poziomie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Czcionka: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Piosenka\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Piosenka:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Brak piosenki\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: coś innego\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"następna piosenka\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"poprzednia piosenka\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"wstecz\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Zapisać przed wyjściem?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"tak, zapisz i wyjdź\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"nie, wyjdź\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"wróć do edytora\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Poziom bez nazwy\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"nieznany\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Klocek:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"POLE SKRYPTOWE: Kliknij w pierwszy róg\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"POLE SKRYPTOWE: Kliknij w ostatni róg\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"GRANICE WROGÓW: Kliknij w pierwszy róg\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"GRANICE WROGÓW: Kliknij w ostatni róg\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"GRANICE PLATFORM: Kliknij w pierwszy róg\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"GRANICE PLATFORM: Kliknij w ostatni róg\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Kliknij w pierwszy róg\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Kliknij w ostatni róg\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EDYTOR SKRYPTÓW VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"WCIŚNIJ ESC BY WRÓCIĆ DO MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NIE ZNALEZIONO SKRYPTÓW\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"UTWÓRZ SKRYPT TERMINALEM LUB NARZĘDZIAMI POLA SKRYPTOWEGO\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"OBECNY SKRYPT: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Lewym kliknięciem ustaw cel\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Prawym kliknięciem anuluj\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Przyciski {button1} i {button2} zmieniają narzędzie\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Ściany\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Tła\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Kolce\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Drobiazgi\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Punktu Przywrócenia\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Znikające Platformy\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Taśmociągi\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Ruchome Platformy\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Wrogowie\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Linie Grawitacyjne\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Tekst\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminale\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Pola skryptowe\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Zakrzywienia\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Zakrzywiaj Krawędzie\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Członkowie załogi\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Początek\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"START\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACJA ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Zmień Zbiór Klocków\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Zmień Kolor\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Zmień Wrogów\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Granice Wrogów\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Granice Platform\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Załaduj ponownie\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Tryb Bezpośredni\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Kierunek Zakrzywień\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Zmień Nazwę\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Zapisz\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Wczytaj\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Zapisz poziom jako:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Wpisz nazwę poziomu do wczytania:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Wpisz nazwę pokoju:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Wpisz koordynaty pokoju x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Wpisz nazwę skryptu:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Wpisz tekst:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Stacja\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Zewnątrz\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratorium\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Strefa\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Statek\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Obecne Klocki: {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Zmieniono Kolor Klocków\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Zmieniono Typ Wroga\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Prędkość platformy: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Prędkość przeciwników: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Załadowano zasoby ponownie\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"BŁĄD: Niewłaściwy format\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Wczytano poziom: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Zapisano poziom: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"BŁĄD: Nie wczytano poziomu\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"BŁĄD: Nie zapisano poziomu!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Rozmiar poziomu: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Wyłączono Tryb Bezpośredni\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Włączono Tryb Bezpośredni\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"BŁĄD: Zakrzywienia muszą być na krawędzi poziomu\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Wszystkie krawędzie połączone\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Poziome krawędzie połączone\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Pionowe krawędzie połączone\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Krawędzie nie zakrzywiają się\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"BŁĄD: Nie znaleziono punktu przywrócenia\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"BŁĄD: Maksymalna liczba drobiazgów to 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"BŁĄD: Maksymalna liczba członków to 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Poziom wychodzi do menu głównego\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Poziom ukończony\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Napisy końcowe\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Próba na czas ukończona\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Poziom Ukończony!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Gra Ukończona!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Członek załogi uratowany!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Cała załoga uratowana!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Cała załoga uratowana!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Zapisano\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Poruszaj się strzałkami lub klawiszami WASD\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Wciśnij lewo/prawo, by się poruszać\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Wciśnij {button}, by się obrócić\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Wciśnij {button}, by zapisać grę i obejrzeć mapę\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Jeśli wolisz, możesz także obracać się klawiszami GÓRA i DÓŁ.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Pomocy! Czy ktoś mnie słyszy?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Jesteś tam? Jesteś cały?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Proszę, pomóżcie! Rozbiliśmy się i potrzebujemy ratunku!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Halo? Jest tam kto?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Tu Doktor Violet z D.S.S. Souleye! Proszę, odpowiedzcie!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Proszę... Ktokolwiek...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Proszę, bądźcie wszyscy cali i zdrowi...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Gratulacje!\n\nZnaleziono błyszczący drobiazg!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Gratulacje!\n\nZnaleziono zagubionego członka załogi!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Gratulacje!\n\nZnaleziono tajne laboratorium!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Tajne laboratorium jest oddzielną częścią gry. Możesz do niego wrócić poprzez opcję TAJNE LABORATORIUM w menu Graj.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellarym\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilioniem\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrisem\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victorią\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"W rolach głównych:\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Kapitan Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doktor Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesor Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Oficer Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Inżynier Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doktor Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Gdy stoisz na podłodze, Vitellary będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Gdy stoisz na podłodze, Vermilion będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Gdy stoisz na podłodze, Verdigris będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Gdy stoisz na podłodze, Victoria będzie próbowała do Ciebie podejść.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Gdy stoisz na podłodze, Twój towarzysz będzie próbować do Ciebie podejść.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Gdy stoisz na suficie, Vitellary będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Gdy stoisz na suficie, Vermilion będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Gdy stoisz na suficie, Verdigris będzie próbował do Ciebie podejść.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Gdy stoisz na suficie, Victoria będzie próbowała do Ciebie podejść.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Gdy stoisz na suficie, Twój towarzysz będzie próbować do Ciebie podejść.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Gdy NIE stoisz na podłodze, Vitellary zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Gdy NIE stoisz na podłodze, Vermilion zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Gdy NIE stoisz na podłodze, Verdigris zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Gdy NIE stoisz na podłodze, Victoria zatrzyma się i poczeka na Ciebie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Gdy NIE stoisz na podłodze, Twój towarzysz zatrzyma się i poczeka na Ciebie.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Gdy NIE stoisz na suficie, Vitellary zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Gdy NIE stoisz na suficie, Vermilion zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Gdy NIE stoisz na suficie, Verdigris zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Gdy NIE stoisz na suficie, Victoria zatrzyma się|i poczeka na Ciebie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Gdy NIE stoisz na suficie, Twój towarzysz zatrzyma się i poczeka na Ciebie.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Nie możesz przejść dalej, dopóki najpierw nie przejdzie on.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Nie możesz przejść dalej, dopóki najpierw nie przejdzie ona.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Nie możesz przejść dalej, dopóki najpierw nie przejdzie towarzysz.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Przeżyj 60 sekund\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"bez wypadku!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Dziękuję\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"za granie!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"OPANOWANO STACJĘ KOSMICZNĄ 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"OPANOWANO LABORATORIUM\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"OPANOWANO WIEŻĘ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"OPANOWANO STACJĘ KOSMICZNĄ 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"OPANOWANO STREFĘ ZAKRZYWIONĄ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"OPANOWANO ETAP FINAŁOWY\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Uzyskaj w tej Próbie na Czas stopień V\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"GRA UKOŃCZONA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Ukończ grę\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"GRA UKOŃCZONA DO GÓRY NOGAMI\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Ukończ grę w Trybie Odwróconym\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Wygraj z mniej niż 50 wypadkami\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Wygraj z mniej niż 100 wypadkami\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Wygraj z mniej niż 250 wypadkami\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Wygraj z mniej niż 500 wypadkami\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Przeżyj 5 sek. na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Przeżyj 10 sek. na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Przeżyj 15 sek. na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Przeżyj 20 sek. na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Przeżyj 30 sek. na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Przeżyj 1 minutę na Super Grawitronie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"WŁADCA WSZECHŚWIATA\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Pokonaj grę w Trybie Bezwypadkowym\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Coś się popsuło...|Ale zapomnieliśmy dopisać czemu.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Nie udało się wejść do {path}: folder nie istnieje\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Nie odnaleziono ścieżki {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Błąd czytania {path}: {błąd}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Wymiary {filename} nie są wielokrotnościami {width} na {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"BŁĄD: Nie zapisano do folderu językowego! Upewnij się, że nie ma folderu &quot;lang&quot; obok regularnych zapisów.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Lokalizacja\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Projektem lokalizacji przewodził\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Tłumaczyli\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Tłumacze\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Design Pan-Europejskiej Czcionki\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Czcionki\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Inne czcionki\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edycja i QA Lokalizacji\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"arabski\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"kataloński\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"walijski\" explanation=\"\"/>\n    <string english=\"German\" translation=\"niemiecki\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"hiszpański\" explanation=\"\"/>\n    <string english=\"French\" translation=\"francuski\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"irlandzki\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"włoski\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"japoński\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"koreański\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"holenderski\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"polski\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"portugalski (brazylijski)\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"portugalski (europejski)\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"rosyjski\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"śląski\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"turecki\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"ukraiński\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"chiński (uproszczony)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"chiński (tradycyjny)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"hiszpański (europejski)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"hiszpański (Ameryka Łacińska)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"hiszpański (odm. argentyńska)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"perski\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/pl/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Uratowano {n_crew} członków załogi\"/>\n        <translation form=\"1\" translation=\"Uratowano jednego członka załogi\"/>\n        <translation form=\"2\" translation=\"Uratowano dwóch członków załogi\"/>\n        <translation form=\"3\" translation=\"Uratowano trzech członków załogi\"/>\n        <translation form=\"4\" translation=\"Uratowano czterech członków załogi\"/>\n        <translation form=\"5\" translation=\"Uratowano {n_crew} członków załogi\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazgów.\"/>\n        <translation form=\"1\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazg.\"/>\n        <translation form=\"2\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"3\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"4\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"5\" translation=\"i odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazgów.\"/>\n        <translation form=\"1\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazg.\"/>\n        <translation form=\"2\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"3\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"4\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n        <translation form=\"5\" translation=\"Odnaleziono {n_trinkets|wordy} drobiazgi.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Pozostało {n_crew}\"/>\n        <translation form=\"1\" translation=\"Pozostał jeden\"/>\n        <translation form=\"2\" translation=\"Pozostało dwóch\"/>\n        <translation form=\"3\" translation=\"Pozostało trzech\"/>\n        <translation form=\"4\" translation=\"Pozostało czterech\"/>\n        <translation form=\"5\" translation=\"Pozostało {n_crew}\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Pozostało {n_crew}\"/>\n        <translation form=\"1\" translation=\"Pozostał jeden\"/>\n        <translation form=\"2\" translation=\"Pozostało dwóch\"/>\n        <translation form=\"3\" translation=\"Pozostało trzech\"/>\n        <translation form=\"4\" translation=\"Pozostało czterech\"/>\n        <translation form=\"5\" translation=\"Pozostało {n_crew}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkami)\"/>\n        <translation form=\"1\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkiem)\"/>\n        <translation form=\"2\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkami)\"/>\n        <translation form=\"3\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkami)\"/>\n        <translation form=\"4\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkami)\"/>\n        <translation form=\"5\" translation=\"Najtrudniejszy pokój (z {n_deaths} wypadkami)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nieprzetłumaczonych|normalnych nazw pokoi\"/>\n        <translation form=\"1\" translation=\"{n} nieprzetłumaczona|normalna nazwa pokoju\"/>\n        <translation form=\"2\" translation=\"{n} nieprzetłumaczone|normalne nazwy pokoi\"/>\n        <translation form=\"3\" translation=\"{n} nieprzetłumaczone|normalne nazwy pokoi\"/>\n        <translation form=\"4\" translation=\"{n} nieprzetłumaczone|normalne nazwy pokoi\"/>\n        <translation form=\"5\" translation=\"{n} nieprzetłumaczone|normalne nazwy pokoi\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ah, não...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Tá tudo bem?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Não! Cruzamos algum tipo de interferência...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Tem alguma coisa errada! Vamos bater!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evacuar!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Todos pra fora da nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Isso não devia estar acontecendo!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Ufa! Que assustador!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Pelo menos todos nós escapamos, não é, pessoal?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"... pessoal?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Por que será que a nave me teleportou pra cá sozinho?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que todos tenham saído ilesos...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violeta! É você?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Capitão! Você tá bem!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Alguma coisa deu terrivelmente errado com o teleporte da nave!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Acho que todos foram teleportados ao acaso! Podem estar em qualquer lugar!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Eu tô na nave. Ela tá muito danificada, mas ainda funciona!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Cadê você, Capitão?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"É algum tipo de estação espacial... parece bem moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Parece ter algum tipo de interferência nesta dimensão...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Eu tô transmitindo as coordenadas da nave pra você agora.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Não posso te teleportar de volta, mas...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Se VOCÊ achar um teleporte por perto, poderá usar para voltar pra cá!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Ok! Vou tentar encontrar um!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Boa sorte, Capitão!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Vou continuar tentando encontrar o resto da equipe...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Ahh! O que será que é isso?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Eu não devo precisar disso, mas pode ser bom levar pra estudar na nave...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Olha! Mais uma daquelas coisas brilhantes!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Eu não devo precisar disso, mas pode ser bom levar pra estudar na nave...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Um teleporte!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Eu posso voltar pra nave com isso!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Então, doutora, tem ideia do que causou o acidente?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Tem algum tipo de sinal bizarro aqui interferindo no nosso equipamento...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Isso fez a nave perder a posição quântica e nos fez vir parar nesta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Mas acho que vamos conseguir consertar a nave e sair daqui...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... contanto que a gente possa encontrar o resto da equipe.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"A gente não sabe nada sobre este lugar...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nossos amigos podem estar em qualquer lugar, podem estar perdidos ou em perigo!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Será que podem se teleportar de volta pra cá?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Só se encontrarem uma maneira de se comunicar com a gente!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Não podemos captar o sinal deles, e eles não podem se teleportar pra cá a menos que saibam a posição da nave...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Então, o que faremos?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Precisamos encontrar a equipe! Vá até a dimensão e procure por lugares onde possam estar...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Ok! Por onde começamos?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bom, tenho tentado encontrar a equipe com os escaneadores da nave!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Não consegui, mas encontrei alguma coisa...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Tem uns pontos nas nossas varreduras mostrando padrões de alta energia!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Há uma boa chance de serem teleportes, o que significa que devem ter sido construídos perto de alguma coisa importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Podem ser bons lugares pra começar a procurar.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Ok! Vou sair e ver o que encontro!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Vou estar aqui se precisar de ajuda!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Vou estar aqui se precisar de ajuda!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Eu tô me sentindo um pouco sobrecarregado, doutora.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Por onde começo?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Lembre-se: você pode pressionar {b_map} pra consultar o mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Procure o resto da equipe...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Se você se perder, pode voltar pra nave a partir de qualquer teleporte.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"E não se preocupe! Vamos encontrar todos!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Vai ficar tudo bem!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Você tá bem, Capitão?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Eu tô preocupado com a Vitória, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Eu tô preocupado com o Vitelário, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Eu tô preocupado com o Verdete, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Eu tô preocupado com o Vermelhão, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Eu tô preocupado com você, doutora!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah... bem, não se preocupe, vamos encontrar todos!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Aqui! Toma, um pirulito!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Este parece ser um bom lugar pra guardar qualquer coisa que eu encontrar por aí...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"A Vitória adora estudar as coisas interessantes que encontramos em nossas aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Este parece ser um bom lugar pra guardar essas coisas brilhantes.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"A Vitória adora estudar as coisas interessantes que encontramos em nossas aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que ela esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Capitão! Eu tô muito preocupado!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Chefe Verdete! Você tá bem!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Tô tentando sair, mas continuo andando em círculos...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Eu vim da nave. Vim te levar de volta pra lá.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Todos os outros estão bem? A Violeta tá...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Ela tá bem. Ficou na nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ah! Ótimo. Vamos indo, então!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Ah, não! Capitão! Você também tá preso aqui?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Tá tudo bem. Eu vim te resgatar!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Deixa eu explicar tudo...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"O quê? Eu não entendi nada!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah... Bem, deixa pra lá.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Vem comigo! Vai ficar tudo bem!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Buá... sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Então tá!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitão!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Eu tô tão feliz em te ver! Pensei que ninguém mais tinha conseguido escapar da nave...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermelhão! Eu sabia que você ficaria bem!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Então, qual é a situação?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Entendi! Bom, então é melhor a gente voltar.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Tem um teleporte na próxima sala.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ah, Viridiano! Você também escapou em segurança?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Muito bom te ver bem, Professor!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"A nave está funcionando?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Tá muito danificada, mas a Violeta tá trabalhando no conserto.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Sua ajuda viria mesmo a calhar...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, claro!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"A interferência presente nesta dimensão impediu que a nave encontrasse um teleporte durante a queda!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Nós fomos todos teleportados para locais diferentes!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"É, parece que sim!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Vamos voltar para a nave, então!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Depois de você, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Capitão! Você está bem?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Eu tô bem... isso... essa não é a nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Onde a gente tá?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Alguma coisa deu errado... precisamos procurar um caminho de volta!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Vem comigo! Vou te ajudar!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Promete que não vai me deixar aqui?\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Eu prometo! Não se preocupe!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Você tá bem aí, doutora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Eu quero ir para casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Onde estamos? Como chegamos aqui?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Olha, a Violeta disse que a interferência na dimensão em que caímos estava afetando os teleportes...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Acho que alguma coisa deu errado...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Mas acho que dá pra voltar se a gente encontrar outro teleporte!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Buá...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Capitão! Capitão! Espere por mim!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Por favor, não me deixe para trás! Não quero ser um fardo!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Estou com medo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ah... não se preocupe, Vitória, eu vou cuidar de você!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Nunca mais vamos sair daqui, não é?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Eu.. eu não sei...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Não sei onde estamos nem como vamos sair...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Vamos ficar perdidos para sempre!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ah, deixa disso... as coisas não estão tão ruins assim.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Tenho a sensação de que estamos quase em casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Deve ter outro teleporte por aqui!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que esteja certo, Capitão...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Capitão! Você estava certo! É um teleporte!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Ufa! Você me deixou preocupado... achei que nunca íamos encontrar um.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"O quê? Sério?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Enfim, vamos voltar pra nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Hã? Esta não é a nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Capitão! O que tá acontecendo?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Eu... Eu não sei!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Onde a gente tá?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Ahm, isso não é bom... Deve ter alguma coisa errada com o teleporte!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ok... Sem pânico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Vamos procurar outro teleporte!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Vamos por aqui!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Depois de você, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Então a Violeta já tá na nave? Ela tá bem mesmo?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Ela tá bem! Ela me ajudou a encontrar meu caminho de volta!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ufa! Eu tava preocupado com ela.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Capitão, preciso te contar um segredo...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Eu gosto muito da Violeta!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"É mesmo?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Por favor, promete que não vai contar a ela!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Olá de novo!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Olá!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Você tá bem?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Acho que sim! Espero mesmo que a gente encontre um caminho de volta pra nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Então, sobre a Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Hm? O que tem ela?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Algum conselho?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Hmm... Você devia... ser você mesmo!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Valeu, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Então, você acha que vai conseguir consertar a nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Depende da quantidade de danos... mas acho que sim!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Não é muito difícil, não. O projeto básico do motor de deformação dimensional é bem simples e, se a gente conseguir fazer funcionar, não vamos ter problemas pra chegar em casa.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ah! Que bom!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Até que enfim! Um teleporte!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Eu tava começando a me perguntar se íamos mesmo achar...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Vamos voltar pra nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Uau! Onde a gente tá?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Isso... não tá certo... Deve ter acontecido alguma coisa no teleporte!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"É... vamos resolver isso ao voltar pra nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Vamos explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Então tá!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Vem comigo!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Sim, Capitão, meu capitão!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Ei, Viridiano... o que foi que causou o acidente?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ah, eu não tenho certeza... Algum tipo de interferência...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"... ou alguma coisa científica da vida. Não é bem a minha área.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Você acha que vamos conseguir consertar a nave e voltar pra casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Claro! Vai ficar tudo bem!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Oi de novo! Você tá bem?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Eu acho que sim! Mas quero muito voltar pra nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Vamos ficar bem! Podemos voltar se conseguirmos encontrar um teleporte em algum lugar!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Já chegamos?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Acho que estamos perto...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero que sim...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Onde a gente tá, afinal?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Isso parece diferente daquela dimensão em que caímos, de alguma forma...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Não sei... mas já devemos estar perto de algum teleporte...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Chegamos!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Viu? Eu te disse! Vamos voltar pra nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Aaah! Que interessante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Capitão! Você já esteve aqui antes?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"O quê? Onde a gente tá?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Suspeito que alguma coisa desviou nossa transmissão! Este lugar é novo...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Vamos tentar achar um teleporte pra voltar pra nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Vem comigo!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Bem atrás de você, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"O que você acha de tudo isso, Professor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Suponho que esta dimensão tenha alguma coisa a ver com a interferência que nos fez bater!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Talvez possamos encontrar a causa por aqui.\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Uau! Sério?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Hm... É só um palpite. Preciso voltar para a nave antes de fazer qualquer teste real...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Ahh! O que foi aquilo?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"O que foi o quê?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Uma coisa com um... C enorme! O que será?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Hm... Eu nem imagino como responder a essa pergunta...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Acho que é melhor a gente fingir que não viu.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Talvez devêssemos levá-lo de volta para estudar na nave?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Sério, acho que a gente não deveria pensar muito sobre isso... Vamos continuar!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Olha, tem alguma coisa muito estranha nessa dimensão...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"É?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Não devíamos conseguir nos mover entre as dimensões com um teleporte comum...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Talvez esta não seja uma dimensão comum.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Será que é algum tipo de dimensão polar, criada artificialmente por algum motivo?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Mal posso esperar para voltar à nave. Tenho muitos testes a fazer!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Será que tem mais alguma coisa nesta dimensão que valha a pena explorar?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Talvez... mas acho que a gente devia se concentrar em encontrar o resto da equipe por enquanto...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Até que enfim!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Vamos voltar para a nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ah, não...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"De novo, não!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Vitória? Cadê você?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Socorro!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera! Eu vou te salvar!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdete? Cadê você?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaaghh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera! Eu vou te salvar!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermelhão? Cadê você?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Uhn!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera! Eu vou te salvar!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitelário? Cadê você?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitão!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera! Eu vou te salvar!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Acho que eu vou passar mal...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Eu tô tonto...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Ufa! Você tá bem!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Eu tô tonto...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"De novo! E lá vamos nós de novo!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Eu tô tonto...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Que interessante, não?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Eu tô tonto...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Espero que Verdete esteja bem.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Se você puder encontrá-lo, ele poderá ajudar a consertar a nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"O Chefe Verdete é tão corajoso e tão inteligente!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Bem-vindo de volta, Capitão!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Acho que a Vitória tá muito feliz por estar de volta à nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ela não gosta nadinha de aventura. Fica morrendo de saudade de casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"O Vermelhão ligou pra mandar um oi!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Ele tá doido pra te ajudar a encontrar o resto da equipe!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Ele tá doido pra te ajudar a encontrar a Vitória!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Ele tá doido pra te ajudar a encontrar o Vitelário!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Ele tá doido pra te ajudar a encontrar o Verdete!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Ele tá doido pra te ajudar a encontrar o Vermelhão!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Ele tá doido pra te ajudar a se encontrar!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Capitão! Você encontrou o Verdete!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Muito obrigada!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Que bom que o Professor Vitelário tá bem!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Ele me fez um monte de perguntas sobre essa dimensão.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Ele já começou a trabalhar na pesquisa!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doutora, aconteceu alguma coisa estranha quando nos teleportamos de volta pra nave...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Nos perdemos em outra dimensão!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Talvez essa dimensão tenha alguma coisa a ver com a interferência que nos fez parar aqui.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Vou estudar essa hipótese...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doutora! Doutora! Aconteceu de novo!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"O teleporte levou a gente pra aquela dimensão estranha...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, com certeza tem alguma coisa estranha acontecendo...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se pelo menos a gente conseguisse encontrar a fonte dessa interferência!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doutora, tá acontecendo alguma coisa esquisita quando nos teleportamos de volta pra nave...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Continuamos sendo levados pra outra dimensão estranha!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Talvez essa dimensão tenha alguma coisa a ver com a interferência que nos fez parar aqui.\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, com certeza tem alguma coisa estranha acontecendo...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se pelo menos a gente conseguisse encontrar a fonte dessa interferência!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Ei, Capitão! Agora que você desligou a fonte da interferência, pode teleportar todos de volta pra nave assim que precisar!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Sempre que quiser voltar pra nave, basta selecionar a nova opção NAVE no seu menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Eu sou engenheiro!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Acho que consigo colocar essa nave em movimento de novo, mas vai demorar um pouco...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"A Vitória mencionou alguma coisa sobre um laboratório? Será que ela encontrou alguma coisa lá embaixo?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"O Vermelhão tá de volta! Viva!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"O Professor me fez um monte de perguntas sobre essa dimensão.\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Só que ainda não sabemos muito.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Até a gente descobrir o que tá causando essa interferência, não vai dar pra ir a lugar nenhum.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Eu tô tão feliz que a Violeta tá bem!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Aquela outra dimensão em que caímos deve ter alguma relação com esta...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"A antena quebrou! Isso vai ser muito difícil de resolver...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Parece que fomos transformados em rocha sólida quando batemos!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Vai ser difícil se separar disso...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"A nave tá pronta. Podemos sair a qualquer momento!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Não se preocupe, senhor!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Vamos dar um jeito de sair daqui!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que a Vitória esteja bem...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ela não lida muito bem com surpresas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Não sei como vamos fazer essa nave funcionar de novo!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"O Chefe Verdete saberia o que fazer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"O que será que fez a nave cair aqui?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"É uma pena o Professor não estar aqui, né? Aposto que ele poderia resolver isso!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"É ótimo estar de volta!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Mal posso esperar pra te ajudar a encontrar o resto da equipe!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Vai ser como nos velhos tempos, hein, Capitão?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"É bom ter a Vitória de volta com a gente.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Ela parece estar muito feliz por voltar a trabalhar no laboratório!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Acho que vi o Verdete trabalhando do lado de fora da nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Você encontrou o professor Vitelário! Que ótimo!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Vamos resolver essa tal interferência num piscar de olhos!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Aquela outra dimensão era muito estranha, não era?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Por que será que o teleporte mandou a gente pra lá?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Ei, Capitão!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Este caminho parece meio perigoso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Eu tô ajudando!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Ei, Capitão!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Encontrei uma coisa interessante aqui: a mesma assinatura de teleporte que vi quando cheguei!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Deve ter algum tripulante por perto...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Que dimensão emocionante, né?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"O que será que vamos encontrar?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Algum sinal do Professor Vitelário?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Sinto muito, ainda não...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que ele esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Muito obrigado por me salvar, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Eu tô muito feliz por estar de volta!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Aquele laboratório era tão escuro e assustador! Não gostei nada daquilo...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"O Vitelário voltou? Eu sabia que você conseguiria encontrá-lo!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Quer dizer, admito que pensei por um momento que não íamos conseguir...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"ou que alguma coisa podia ter acontecido com ele...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Buá...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doutora Victoria? Ele tá bem!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ah! Desculpa! Eu só estava pensando no que aconteceria se ele não estivesse.\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Obrigada, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Você encontrou o Vermelhão! Ótimo!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Eu gostaria que ele não fosse tão imprudente!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Ele vai se meter em encrenca...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"O Verdete está bem! A Violeta vai ficar muito feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Eu estou feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Se bem que eu estava muito preocupada...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Por que o teleporte nos mandou para aquela dimensão assustadora?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"O que aconteceu?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Não sei, Doutora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Por quê?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Ei, Capitão!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Você vai tentar encontrar o resto dessas coisas brilhantes?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Ei, Capitão, encontrei isso naquele laboratório...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Sabe para que isso serve?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Desculpe, não faço ideia!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Se bem que parece ser importante...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Será que vai acontecer alguma coisa se encontrarmos todos?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitão! Vem dar uma olhada no que eu andei fazendo!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Parece que essas coisas brilhantes estão emitindo uma leitura de energia estranha!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Então eu analisei...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Capitão! Vem dar uma olhada no que eu andei fazendo!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Achei isso naquele laboratório...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Parecia estar emitindo uma leitura de energia estranha...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Então eu analisei...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"... e consegui encontrar mais deles com o escaneador da nave!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Se você tiver a oportunidade, pode valer a pena encontrar o restante!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Mas não se coloque em perigo!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"... mas parece que você já encontrou todos os que estavam nesta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Hm? Sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sim, bom trabalho! Não deve ter sido fácil!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"... e eles estão relacionados. Todos são parte de alguma coisa maior!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Hm? Sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Sério! Parece haver vinte variações da assinatura de energia fundamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Espere...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Será que isso significa que você encontrou todos eles?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Estou fazendo descobertas fascinantes, Capitão!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Isto é diferente de qualquer outra dimensão em que já estivemos, Capitão.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Tem alguma coisa estranha nesse lugar...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Capitão, reparou que esta dimensão parece se enrolar?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Sim, que estranho...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Parece que esta dimensão está sofrendo com os mesmos problemas de estabilidade que a nossa!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Tomara que nós não sejamos a causa disso...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"O quê? Você acha que podemos ser?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Não, não... É mesmo muito improvável...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Meu palpite é que quem morava aqui estava experimentando maneiras de impedir o colapso da dimensão.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Isso explicaria por que eles conectaram as bordas...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Ei, será que é isso que está causando a interferência?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Aonde foram as pessoas que moravam aqui?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Não foi por acaso que o teleporte foi atraído para aquela dimensão...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Tem alguma coisa lá. Seja o que for, acho que pode estar causando a interferência que está nos impedindo de sair...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Estou feliz que o Verdete esteja bem.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Vai ser muito mais fácil encontrar uma saída daqui agora que podemos consertar a nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ah, você encontrou a Doutora Vitória? Excelente!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Eu tenho muitas perguntas a fazer!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"O Vermelhão disse que estava preso em algum tipo de túnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sim, parecia ser infinito...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interessante... Por que será que foi construído?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"É bom estar de volta!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tenho tanto trabalho a fazer...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Eu sei que deve ser um tanto perigoso ficar aqui agora que esta dimensão está entrando em colapso...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"... mas é tão raro encontrar um lugar interessante como este!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Talvez encontremos as respostas para os nossos próprios problemas aqui?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Capitão! Eu queria te entregar isto...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professor! Onde você achou isso?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Ah, estava jogado naquela estação espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"É uma pena que a Doutora Vitória não esteja aqui. Ela adora estudar esse tipo de coisa...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Sabe para que serve?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Não! Mas está emitindo uma leitura de energia estranha...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"... então usei o escaneador da nave pra encontrar mais deles!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"... Mas, por favor, não deixe isso te atrasar na busca pela Vitória!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que ela esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Se bem que não consigo detectar mais nenhum deles por perto.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Será que você encontrou todos eles?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Bem-vindo de volta!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Hm, cadê o Capitão Viridiano?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Olá?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Tem alguém aí?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"GERADOR DE ESTABILIDADE DIMENSIONAL\n\n       [ Gerando Atualmente ]\n         Estabilidade Máxima\n\n            [ Situação ]\n              Ativado\n\nPRONTO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Ah! Deve ser isso que tá causando a interferência!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Será que eu consigo desligar?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"ATENÇÃO: desativar o Gerador de Estabilidade Dimensional pode causar instabilidade! Quer mesmo executar esta ação?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sim!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"É sério! Toda a dimensão pode entrar em colapso! Pense um pouco nisso!\n\nQuer mesmo fazer isso?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sim!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= ATENÇÃO =-\n\nESTABILIZADOR DIMENSIONAL DESATIVADO\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ah, não...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"A qualquer momento...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Olá!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Capitão!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Capitão!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Capitão!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Capitão!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Capitão!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Você tá bem!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Eu sabia que você ia ficar bem!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Ficamos muito preocupados quando você não voltou...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"... mas quando você desligou a fonte da interferência...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"... conseguimos te encontrar com os escaneadores da nave...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"... e te teleportar de volta!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Foi pura sorte!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Obrigado, pessoal!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"... parece que esta dimensão está começando a se desestabilizar, assim como a nossa...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"... podemos ficar e explorar um pouco mais, mas...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"... eventualmente ela vai acabar entrando em colapso por completo.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Não tem como dizer ao certo quanto tempo ainda temos aqui. Mas, como a nave tá consertada...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"... podemos ir pra casa assim que estivermos prontos!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"E agora, Capitão?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Vamos encontrar um jeito de salvar esta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"E uma forma de salvar a nossa dimensão também!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"A resposta tá lá fora, em algum lugar!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Vamos!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Uau! Você encontrou todos eles!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Sério? Ótimo!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Vou fazer alguns testes para tentar descobrir a utilidade deles...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Isso... isso não parece bom...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Corram!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ah, não!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"De novo, não!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Espera! Parou!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Era aqui que a gente estava guardando aquelas coisas brilhantes? O que aconteceu?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"A gente tava mexendo nelas, e...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"... elas explodiram de repente!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Mas veja o que elas criaram! É um teleporte?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Acho que sim, mas...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Eu nunca vi um teleporte como esse...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Precisamos investigar!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"O que você acha, Capitão?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Quer descobrir aonde isso leva?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Vamos!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Ah, não! Estamos presos!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Minha nossa...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... como podemos sair dessa?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"COMBINE!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Ou... podíamos ter simplesmente teleportado de volta pra nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Uau! O que é isso?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Parece outro laboratório!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Vamos dar uma olhada!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Olha quanto material de pesquisa! Isso tudo vai ser de grande ajuda quando a gente voltar!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Por que será que eles abandonaram esta dimensão? Estavam tão perto de descobrir como resolver isso...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"De repente, a gente podia consertar isso. Quem sabe eles voltem?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Este laboratório é incrível! Os cientistas que trabalharam aqui sabem muito mais sobre tecnologia de teleporte do que nós!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Capitão! Viu isso?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Com as pesquisas deles e as nossas, devemos conseguir estabilizar nossa própria dimensão!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Estamos salvos!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Olha o que eu achei!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"É muito difícil, só sobrevivi cerca de 10 segundos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKEBOX =-\n\nAs músicas continuarão tocando até você sair da nave.\n\nColete trecos para desbloquear novas músicas!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"PRÓXIMO DESBLOQUEIO:\n5 trecos\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"PRÓXIMO DESBLOQUEIO:\n8 trecos\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"PRÓXIMO DESBLOQUEIO:\n10 trecos\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"PRÓXIMO DESBLOQUEIO:\n12 trecos\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"PRÓXIMO DESBLOQUEIO:\n14 trecos\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"PRÓXIMO DESBLOQUEIO:\n16 trecos\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"PRÓXIMO DESBLOQUEIO:\n18 trecos\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"PRÓXIMO DESBLOQUEIO:\n20 trecos\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTRO PESSOAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Quase todos os tripulantes já foram evacuados da estação espacial. O resto de nós vai partir em alguns dias, assim que nossa pesquisa for concluída.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"... no fim, tudo desmorona. É o destino do universo.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Será que o gerador que montamos na dimensão polar está afetando nossos teleportes?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Não, deve ser só uma falha.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTRO PESSOAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Rá! Ninguém nunca vai conseguir esse.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"... Outro dia fui perseguido em um corredor por um cubo gigante com a palavra EVITAR.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Essas medidas de segurança estão indo longe demais!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"A única maneira de entrar no meu laboratório particular é por teleporte.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Eu fiz questão de dificultar o acesso de pessoas não autorizadas.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... nosso primeiro avanço foi a criação do plano de inversão, que cria uma dimensão espelhada além de um determinado horizonte de eventos...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"... com apenas uma pequena modificação nos parâmetros normais, conseguimos estabilizar um túnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... a etapa final na criação do estabilizador dimensional foi criar um loop de retroalimentação...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"... apesar dos nossos esforços, o estabilizador dimensional não vai durar para sempre. Seu colapso é inevitável...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Hm? Essas coordenadas nem estão nesta dimensão!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Registro Pessoal =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... tive que bloquear o acesso à maior parte da nossa pesquisa. Quem sabe o que poderia acontecer se caísse em mãos erradas?...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas de Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... o acesso ao centro de controle ainda é possível através dos principais filtros atmosféricos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... acontece que a chave para estabilizar esta dimensão era criar uma força de equilíbrio fora dela!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Se bem que, na melhor das hipóteses, essa solução é apenas temporária.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Ando trabalhando em alguma coisa mais permanente, mas parece que será tarde demais...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERRO DE SINTAXE\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Agora que a nave tá consertada, podemos partir quando quisermos!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"No entanto, todos concordamos em continuar explorando esta dimensão.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Quem sabe o que vamos encontrar?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= RÁDIO DA NAVE =-\n\n[ Situação ]\nTransmitindo\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= ATENÇÃO =-\n\nO Super Gravitron destina-se apenas para fins de entretenimento.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Qualquer pessoa encontrada usando o Super Gravitron para fins educacionais deverá ficar no cantinho do castigo.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nControles de Navegação da Nave\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Erro! Erro! Não é possível isolar as coordenadas dimensionais! Interferência detectada!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"... ah, eu já encontrei isso.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Desative a invencibilidade e/ou desaceleração antes de entrar no Super Gravitron.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>português (br)</nativename>\n\n    <!-- English translation by X -->\n    <credit>Lucas Araujo e Thiago Araujo|Ivan Lopes e Lucas Nunes</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Pressione Espaço, Z ou V para selecionar</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Pressione {button} para selecionar</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"1\" english=\"Zero\" translation=\"Zero\" translation2=\"\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"Um\" translation2=\"\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"Dois\" translation2=\"\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"Três\" translation2=\"\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"Quatro\" translation2=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"Cinco\" translation2=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"Seis\" translation2=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"Sete\" translation2=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"Oito\" translation2=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"Nove\" translation2=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"Dez\" translation2=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"Onze\" translation2=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"Doze\" translation2=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"Treze\" translation2=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"Quatorze\" translation2=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"Quinze\" translation2=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"Dezesseis\" translation2=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"Dezessete\" translation2=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"Dezoito\" translation2=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"Dezenove\" translation2=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"Vinte\" translation2=\"\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"Vinte e um\" translation2=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"Vinte e dois\" translation2=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"Vinte e três\" translation2=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"Vinte e quatro\" translation2=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"Vinte e cinco\" translation2=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"Vinte e seis\" translation2=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"vinte e sete\" translation2=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"Vinte e oito\" translation2=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"Vinte e nove\" translation2=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"Trinta\" translation2=\"\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"Trinta e um\" translation2=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"Trinta e dois\" translation2=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"Trinta e três\" translation2=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"Trinta e quatro\" translation2=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"Trinta e cinco\" translation2=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"Trinta e seis\" translation2=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"Trinta e sete\" translation2=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"Trinta e oito\" translation2=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"Trinta e nove\" translation2=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"Quarenta\" translation2=\"\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"Quarenta e um\" translation2=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"Quarenta e dois\" translation2=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"Quarenta e três\" translation2=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"Quarenta e quatro\" translation2=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"Quarenta e cinco\" translation2=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"Quarenta e seis\" translation2=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"Quarenta e sete\" translation2=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"Quarenta e oito\" translation2=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"Quarenta e nove\" translation2=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"Cinquenta\" translation2=\"\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"Cinquenta e um\" translation2=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"Cinquenta e dois\" translation2=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"Cinquenta e três\" translation2=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"Cinquenta e quatro\" translation2=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"Cinquenta e cinco\" translation2=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"Cinquenta e seis\" translation2=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"Cinquenta e sete\" translation2=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"Cinquenta e oito\" translation2=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"Cinquenta e nove\" translation2=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"Sessenta\" translation2=\"\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"Sessenta e um\" translation2=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"Sessenta e dois\" translation2=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"Sessenta e três\" translation2=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"Sessenta e quatro\" translation2=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"Sessenta e cinco\" translation2=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"Sessenta e seis\" translation2=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"Sessenta e sete\" translation2=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"Sessenta e oito\" translation2=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"Sessenta e nove\" translation2=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"Setenta\" translation2=\"\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"Setenta e um\" translation2=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"Setenta e dois\" translation2=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"Setenta e três\" translation2=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"Setenta e quatro\" translation2=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"Setenta e cinco\" translation2=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"Setenta e seis\" translation2=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"Setenta e sete\" translation2=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"Setenta e oito\" translation2=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"Setenta e nove\" translation2=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"Oitenta\" translation2=\"\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"Oitenta e um\" translation2=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"Oitenta e dois\" translation2=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"Oitenta e três\" translation2=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"Oitenta e quatro\" translation2=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"Oitenta e cinco\" translation2=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"Oitenta e seis\" translation2=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"Oitenta e sete\" translation2=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"Oitenta e oito\" translation2=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"Oitenta e nove\" translation2=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"Noventa\" translation2=\"\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"Noventa e um\" translation2=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"Noventa e dois\" translation2=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"Noventa e três\" translation2=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"Noventa e quatro\" translation2=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"Noventa e cinco\" translation2=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"Noventa e seis\" translation2=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"Noventa e sete\" translation2=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"Noventa e oito\" translation2=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"Noventa e nove\" translation2=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"Cem\" translation2=\"\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experimento de fenda única\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Não vire a cabeça\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Desculpe\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Por favor, me perdoe!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Rascasse\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Continue indo\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Corredor embaralhado\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Pronto! Pulou...\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Jogando pebolim\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Projeto Filadélfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Preparando inversão\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Perfeitamente segura\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"A vida não é fácil, mas vale a pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experimento de fenda dupla\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Junção\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Um acorde difícil\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Triste como um céu nublado\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Pela letra G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Discurso espinhoso\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Raiz quadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Saltando como um golfinho\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Teoria das cordas\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"O grande beco sem-saída\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Sinto cheiro de ozônio\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Solte sua mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Mudei de ideia, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Acertando o apex\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Três é demais\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Faixa de pregos implantada\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Num único salto\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vetor de salto indireto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"De cabeça pra baixo\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"O mais puro Inobitivium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Dança segura\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda estacionária\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Gerador de entrelaçamento\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Alturas inebriantes\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Consegue sentir a exaustão?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"O treco tentador\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"O princípio de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Resquícios de teleporte\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"A Torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Avermelhando\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Energizar\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Lá embaixo\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Não é o que parece\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Teleportando\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Invertendo a tristeza\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Travessura\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Prêmio dos imprudentes\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Uma nova ideia rolando\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sala de mão única\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Indo audaciosamente\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"O filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Varredura de segurança\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Pórtico e Dolly\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Capachos\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Pare e reflita\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Ponto V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Rio acima, rio abaixo\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"O melhor caminho é baixo\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Me dá um V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Casco externo\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Não é fácil ser verde\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Colisor linear\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Retransmissão de comunicação\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Bem-vindo a bordo\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Guerra de trincheiras\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"B-B-B-Busão\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Nível concluído!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Mais leve que o ar\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"A solução é a diluição\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"O cuco\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Desviados\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Selecione a faixa\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Caras verdes não sabem girar\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"É desse jeito\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"É por isso que preciso te matar\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unidade de filtragem atmosférica\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Não é segredo para ninguém\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Dilema\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Pensa rápido!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Sala cautelosa\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"O enforcado, invertido\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Gruta verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Um chamado\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nó górdio\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Você escolheu... mal\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Teleporte por clonagem\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Uma espiral bissectada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Tome a pílula vermelha\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Engarrafamento\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Salto de fé\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Solidão\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Sondador\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Calha de expurgo\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Sofrimento\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"Modos\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"sopoW\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Quartos chineses\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Aqui de novo\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Desvio hiperespacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Eu te amo\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Como queira\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Curto circuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Pequenas passagens sinuosas\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Areia movediça\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"A tumba de Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabólica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Vendo nota$$$\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Abaixo há falsidade?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Há espinho!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha Ha Ha - Na verdade, não\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Agora é só calmaria\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Conforme subimos, descemos\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirinto sem entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"O portão marrom\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Jogos de borda\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"O comando nos enviou pra cá\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"O aviso\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Levante\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Se cair\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Lado isolado\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Hora de levar a sério\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Buraco de minhoca de Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirinto de Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Cuidado com o vão\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Uma dobra no tempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Você ainda não viu metade\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Suas lágrimas amargas... que delícia\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modo Fácil desbloqueado\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Venci!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Vim\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Fazendo do jeito difícil\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Pra Batcaverna!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Subindo e descendo\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Shockwave Rider\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"É de virar a cabeça\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Grande V de Silverstone de 1950\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Conserte V C mesmo\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Faça o que eu digo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Hora da festa!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Tá esperando o quê?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"O show de voons\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Escada acima, escada abaixo\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Não se precipite!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Um corpo que cai\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Lapso de tempo\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Muito bem\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Um é pouco, dois é bom\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Preciso fazer tudo por você?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Falha temporária...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Agora fique perto de mim...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Felino Cósmico\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Não mexa no seletor V\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"... Mas não muito perto\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Vilosidades\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"O sinal voltará em breve\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Não tenha medo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Sala do pânico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala de origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Faça o que eu digo...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Os V patetas\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinil da Copa do Mundo de 1954\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"... Não faça o que eu faço\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"O desafio final\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Cuidado com a cabeça\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"A gota d&apos;água\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Tente acompanhar\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Whee Sports\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Correndo pelo duto\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"O Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Túnel do terror\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Casa dos espelhos\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Você tá ficando pra trás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Classe dispensada!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espaço Sideral\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensão VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"A Nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratório Secreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratório\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"A Torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zona de Teleporte\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estação Espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Dimensão Externa VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"O Super Gravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Não acredito que você chegou tão longe\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Imagine espinhos ali, se quiser\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Janela indiscreta\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Vanela Indiscreta\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Sindicato de ladrões\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Vindicato de ladrões\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Os intocáveis\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Os intováveis\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Telejornal\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Telejorval\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Tvlvjvrnvl\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Tvvlvvjvvrval\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"Tvvvvvjvvvvvvl\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Nvvvvvvvvvvs vvvv v vovvvs\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Nvvvvvvvvvvs vvvv 9 vovvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Nvvvvvcvvas vvvs 9 vovvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Nvvvcvvvvs dvvs 9 vovvvs\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Novícvvas das 9 vorvvs\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Notícias das 9 horas\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"V Feiticeira\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"V Fevvtvvveira\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"V Fevvvvvvevvva\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"V Fvvvvvvvvevvva\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Vivvvvvv M pvvvvv Mvvvvvr\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Vivvvve M pvvvvv Mvvtvvr\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Divvvve M para Mvvtvvr\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Disque M para Matar\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Gvnsmoke\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Gvnsmove\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Gvnvmovevv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Gunvmove1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Vunsmoke 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Gunsmoke 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Por favor, curta essas reprises\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Por favvr cvrva vsvvs reprises\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Pov vavvr cvrvv vvsvs vevrisvs\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vov vavvr vvrvv vvsvs vevvisvs\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vvvv mvvvvvvns\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Nvvs Mvvrvens\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Nas margens\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Tente mexer na antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Tvvnte vexer na anteva\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Tvvnve vever va vvntevvv\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Tvvnvvv vvvvev vvv vvvtevvv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvvnvvv vvvvev vvv vvvvevvv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"V Pvvrtal dvv Vvvrvvíso\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"V Portal do Varvvíso\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"O Portal do Paraíso\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"CARREGANDO... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Jogo pausado\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[clique para retomar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Aperte M para silenciar o jogo\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Aperte N para silenciar só a música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDIÇÃO CRIE E JOGUE\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM Instalado]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jogar\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"níveis\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opções\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"tradutor\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"créditos\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"sair\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jogabilidade\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Opções de jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Ajusta várias configurações de jogabilidade.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gráficos\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Opções de gráficos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta as configurações da tela.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"áudio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Opções de áudio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta as configurações de volume e trilha sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta as configurações de volume.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuar do teleporte\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Telessalvamento\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuar do salvamento rápido\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Salvamento rápido\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"prosseguir\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"novo jogo\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"começar novo jogo\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratório secreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modos de jogo\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERRO: nenhum nível encontrado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERRO: este nível não tem ponto inicial!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERRO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVISO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloquear modos de jogo\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbloquear modos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloqueia partes do jogo normalmente desbloqueadas durante o seu progresso.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Aqui você pode desbloquear partes do jogo que normalmente são desbloqueadas enquanto você joga.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloquear jukebox da nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloquear laboratório secreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"controle\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Opções do controle\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reconfigura os botões e ajusta a sensibilidade.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"idioma\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Idioma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Altera o idioma.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Não é possível alterar o idioma enquanto uma caixa de texto é exibida no jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"limpar dados principais do jogo\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"limpar dados de níveis\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Apagar os dados\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Exclui os dados principais do jogo salvo e os modos de jogo desbloqueados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Exclui seus dados de salvamento de nível personalizado e estrelas de conclusão.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Esta ação excluirá seus salvamentos atuais. Tem certeza?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Quer mesmo excluir todos os seus dados salvos?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Quer mesmo excluir seu salvamento rápido?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"não! não apague\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"sim, apague tudo\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"sim, exclua o salvamento\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"trilha sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Trilha sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Alterna entre MMMMMM e PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Trilha sonora atual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Trilha sonora atual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"alterar exibição\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Alterar exibição\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Alterna entre os modos tela cheia e janela.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modo atual: TELA CHEIA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modo atual: JANELA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"dimensões da tela\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Dimensões da tela\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Escolha o modo letterbox/alongado/integer.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modo atual: INTEGER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modo atual: ALONGADO\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modo atual: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"redimensionar tela\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Redimensionar tela\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Redimensiona a janela para o tamanho padrão mais próximo.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Você precisa estar no modo de janela para usar esta opção.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"alternar filtro\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Alternar filtro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Alterna entre filtro linear e mais próximo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modo atual: LINEAR\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modo atual: MAIS PRÓXIMO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"ativar analógico\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modo analógico\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Não há nada de errado com o seu aparelho de televisão. Não tente ajustar a imagem.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"alternar fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Ativar 30+ FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Altera a taxa de quadros do jogo para 30 ou mais de 30 FPS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modo atual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modo atual: mais de 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"ativar vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Ativar VSync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Ativa ou desativa a sincronização vertical.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modo atual: VSYNC DESATIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modo atual: VSYNC ATIVADA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volume da música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volume da música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Muda o volume da música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volume do som\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volume do som\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Altera o volume dos efeitos sonoros.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Créditos\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV é um jogo criado por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"e traz músicas de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Os nomes das salas são de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"versão C++ por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Teste da versão Beta por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imagem de encerramento por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Criado por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Com músicas de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Salas nomeadas por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Versão C++ por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Patronos\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV é apoiado pelos seguintes patronos\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"e também por\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"e\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Apoiadores do GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Com apoio no GitHub de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"e agradecimentos também a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Você!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Seu apoio faz com que eu possa continuar criando os jogos que desejo, agora e no futuro.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Obrigado!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Boa sorte!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Você não pode salvar neste modo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Quer desativar as cenas durante o jogo?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desativar cenas\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"ativar cenas\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilidade do analógico\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensib. do analógico\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Alterar a sensibilidade do analógico.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baixa\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Média\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"vincular inversão\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Vincular Inversão\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"vincular confirmar\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Vincular Confirmar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"vincular menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Vincular Menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"vincular reiniciar\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Vincular Reiniciar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"vincular interagir\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Vincular Interagir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Inversão está vinculada a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Confirmar está vinculado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu está vinculado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Reiniciar está vinculado a: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interagir está vinculado a: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Pressione um botão...|(ou ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Adicionar {button}?|Pressione novamente para confirmar.\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Remover {button}?|Pressione novamente para confirmar\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Ação de Interagir é atualmente Confirmar! Veja as opções de speedrun.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERRO: Nenhum arquivo de idioma encontrado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Pasta de idioma:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Pasta de idioma do repositório:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opções do tradutor\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Opções do tradutor\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Algumas opções úteis para tradutores e desenvolvedores.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"manutenção\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Manutenção\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"abrir a pasta lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincroniza todos os arquivos de idioma após adicionar novas linhas.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traduzir nomes das salas\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traduzir salas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Ativa o modo de tradução do nome da sala para que você possa traduzir os nomes das salas em contexto. Aperte I para ativar invencibilidade.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Você não ativou o modo de tradução do nome da sala!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"teste de menu\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Teste de menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Percorre a maioria dos menus do jogo. Os menus não funcionarão, e todas as opções levarão ao próximo menu. Aperte Esc para parar.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"teste de cena\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Teste de cena\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Exibe todas as caixas de texto de cutscenes.xml. Testa apenas a aparência básica de cada caixa de texto.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"da área de transferência\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explorar o jogo\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explorar o jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explore as salas de qualquer nível do jogo para encontrar todos os nomes das salas para traduzir.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"testar limites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"testar limites globais\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Teste de limites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Encontra traduções que não se encaixam nos limites definidos.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Nenhum texto encontrado fora das margens!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Nenhum texto fora da margem!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Atenção: essa detecção não é perfeita.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sincronizar arquivos de idioma\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sincronizar idiomas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"Sincronizar\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Mescla as novas linhas dos arquivos de modelo nos arquivos de tradução, mantendo as traduções existentes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estatísticas de idioma\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estatísticas globais\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estatísticas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Conta a quantidade de linhas não traduzidas neste idioma.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Conta a quantidade de linhas não traduzidas em cada idioma.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Se foram adicionadas novas linhas aos arquivos de idioma do modelo em inglês, este recurso irá inseri-las nos arquivos de tradução de todos os idiomas. Faça um backup antes de usar.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sincronização completa EN→Todos:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Incompatível com sincronização:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opções avançadas\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Opções avançadas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Todas as outras configurações de jogo.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa automática\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa automática\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Define se o jogo será pausado quando a janela estiver fora de foco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"A pausa automática está DESATIVADA\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"A pausa automática está ATIVADA\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pausa de áudio automática\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Pausa de áudio\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Define se o áudio será pausado quando a janela estiver fora de foco.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"A pausa de áudio automática está DESATIVADA\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"A pausa de áudio automática está ATIVADA\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"ativar cronômetro do jogo\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Cronômetro no jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Ativa o cronômetro do jogo fora dos testes de tempo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"O cronômetro do jogo está ATIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"O cronômetro do jogo está DESATIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"sprites em inglês\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Sprites em inglês\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Mostra a palavra dos inimigos em inglês, independentemente da configuração do seu idioma.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Os sprites estão traduzidos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Os sprites estão SEMPRE EM INGLÊS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botão interagir\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botão Interagir\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Define se irá interagir com prompts usando ENTER ou E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AÇÃO\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botão Interagir: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"tela de carregamento falsa\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Tela de carregamento\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Desativa a tela de carregamento falsa que aparece na inicialização do jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"A tela de carregamento falsa está DESATIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"A tela de carregamento falsa está ATIVADA\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"plano de fundo do nome da sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Plano de fundo\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Permite ver o que está por trás do nome na parte inferior da tela.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"O plano de fundo do nome da sala está TRANSLÚCIDO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"O plano de fundo do nome da sala está OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"salvamento automático\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Salvamento auto\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Selecione se deseja que o jogo tenha pontos de salvamento.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Salvamento automático está DESLIGADO.\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Salvamento automático está LIGADO.\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opções de speedrun\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Opções de speedrun\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Acessa algumas configurações avançadas que podem interessar aos speedrunners.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"modo glitchrunner\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Modo glitchrunner\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reativa falhas que existiam nas versões anteriores do jogo.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"O modo glitchrunner está DESATIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Modo glitchrunner da versão {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Selecione abaixo a versão do glitchrunner.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"nenhuma\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"atraso de comando\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Atraso de comando\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reativa o atraso de 1 quadro na execução de comandos, como em versões anteriores do jogo.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"O atraso de comando está ATIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"O atraso de comando está DESATIVADO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"acessibilidade\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Acessibilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desativa os efeitos de tela, ativa os modos de desaceleração ou invencibilidade.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"planos de fundo animados\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Planos de fundo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desativa os planos de fundo animados nos menus e durante o jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Os planos de fundo estão ATIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Os planos de fundo estão DESATIVADOS.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efeitos de tela\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efeitos de tela\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desativa os tremores e flashes de luz da tela.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Os efeitos de tela estão ATIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Os efeitos de tela estão DESATIVADOS.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"contorno do texto\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Contorno do texto\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Desativa o contorno do texto do jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Os contornos do texto estão ATIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Os contornos do texto estão DESATIVADOS.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilidade\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explore o jogo livremente sem morrer. (Pode causar falhas.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"A invencibilidade está ATIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"A invencibilidade está DESATIVADA.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Quer mesmo ativar a invencibilidade?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"não, voltar às opções\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sim, ativar\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"desacelerar\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Desacelerar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocidade do jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduz a velocidade do jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Selecione abaixo uma nova velocidade de jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"A velocidade do jogo está normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"A velocidade do jogo está em 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"A velocidade do jogo está em 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"A velocidade do jogo está em 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocidade normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% de velocidade\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% de velocidade\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% de velocidade\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jogar intermissão 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jogar intermissão 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Com quem você quer jogar o nível?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"testes de tempo\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Testes de tempo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Repete qualquer nível do jogo em um modo competitivo de teste de tempo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Os testes de tempo não estão disponíveis com lentidão ou invencibilidade.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloquear testes de tempo\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Testes de tempo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Você pode desbloquear cada teste de tempo separadamente.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"intermissões\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Intermissões\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Repete os níveis de intermissão.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloquear intermissões\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"PARA DESBLOQUEAR: conclua os níveis de intermissões no jogo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"modo sem mortes\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Modo Sem Mortes\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Jogue o jogo inteiro sem morrer nenhuma vez.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"O Modo Sem Mortes não está disponível com lentidão ou invencibilidade.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloquear modo sem mortes\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"PARA DESBLOQUEAR: obtenha Classe S ou superior em pelo menos 4 testes de tempo.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"modo invertido\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Modo Invertido\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Inverte todo o jogo verticalmente.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Inverte todo o jogo verticalmente. Compatível com outros modos de jogo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloquear modo invertido\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Atualmente ATIVADO!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Atualmente Desativado.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"PARA DESBLOQUEAR: conclua o jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modo invencível habilitado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modo glitchrunner habilitado ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modo invertido habilitado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Quer mesmo sair?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"FIM DE JOGO\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Você conseguiu alcançar:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Continue tentando! Você vai chegar lá!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Boa!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Uau! Parabéns!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Incrível!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Inacreditável! Bom trabalho!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Eita... como você fez isso?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"UAU!\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Você resgatou todos os tripulantes!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Um novo troféu foi concedido e colocado no laboratório secreto para reconhecer sua conquista!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Trecos encontrados]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Número de mortes]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tempo gasto]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Trecos encontrados:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tempo de jogo:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Total de inversões:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Total de mortes:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultado\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPO GASTO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NÚMERO DE MORTES:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"TRECOS BRILHANTES:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} de {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Classe:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estação espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estação Espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estação espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estação Espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"o laboratório\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"O Laboratório\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"a torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"A Torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"zona de teleporte\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Zona de Teleporte\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"o nível final\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"O Nível Final\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"intermissão 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Intermissão 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"intermissão 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Intermissão 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Ainda não foi tentado\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"PARA DESBLOQUEAR:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Resgate Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Resgate Vitória\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Resgate Vermelhão\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Resgate Vitelário\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Resgate Verdete\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Conclua o jogo\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Encontre três trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Encontre seis trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Encontre nove trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Encontre doze trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Encontre quinze trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Encontre dezoito trecos\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORDES\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"TRECOS\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDAS\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TEMPO LIMITE:\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTE:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"TRECOS:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TEMPO LIMITE:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MAIOR CLASSE\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"VÁ!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Vá!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Parabéns!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Seus arquivos de salvamento foram atualizados.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Se quiser continuar explorando o jogo, selecione CONTINUAR no menu de jogo.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Você desbloqueou um novo Teste de Tempo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Você desbloqueou alguns novos Testes de Tempo.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Você desbloqueou o Modo Sem Mortes.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Você desbloqueou o Modo Invertido.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Você desbloqueou os níveis de intermissão.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"jogar um nível\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de níveis\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"abrir pasta de níveis\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"mostrar o diretório da pasta\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"voltar\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"retornar aos níveis\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"não, não me mostre\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sim, mostre o diretório\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"voltar ao menu de jogo\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"tentar novamente\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"página seguinte\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"página anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"primeira página\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"última página\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"silenciar\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuar do salvamento\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"começar do início\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"excluir salvamento\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"voltar aos níveis\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"No momento, o editor de níveis não é compatível com o Steam Deck, pois requer teclado e mouse para ser usado.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"No momento, o editor de níveis não é compatível com este dispositivo, pois requer teclado e mouse para ser usado.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Para instalar novos níveis de jogadores, copie os arquivos .vvvvvv para a pasta de níveis.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Quer mesmo mostrar o diretório dos níveis? Isso pode revelar informações confidenciais se você estiver transmitindo em vídeo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"O diretório dos níveis é:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Pressione {button} para começar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AÇÃO = Espaço, Z ou V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Pressione {button} para voltar]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Pressione {button} para avançar o texto -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Pressione {button} para continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Pressione {button} para descongelar o jogo]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Pressione {button} para congelar o jogo]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tempo atual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Melhor tempo\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Próximo Troféu em 5 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Próximo Troféu em 10 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Próximo Troféu em 15 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Próximo Troféu em 20 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Próximo Troféu em 30 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Próximo Troféu em 1 minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Todos os Troféus foram coletados!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Novo recorde!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Novo Troféu!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Pressione {button} para parar]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"CLASSE MÁXIMA NO SUPER GRAVITRON\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"EQUIPE\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ESTADO\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"SALVAR\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SAIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[GRAVITRON]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SEM SINAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Pressione {button} para teleportar para a nave.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Ausente...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ausente...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Ausente...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Resgatado!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Resgatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(esse é você!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Não é possível salvar no replay do nível\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Não é possível salvar no Modo Sem Mortes\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Como você chegou aqui?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Não é possível salvar no Laboratório Secreto\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERRO: não foi possível salvar o jogo!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERRO: não foi possível salvar o arquivo de configurações!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Jogo salvo!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Pressione {button} para salvar o jogo]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Observação: o jogo é salvo automaticamente em cada teleporte.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Último salvamento:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Voltar ao menu principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Quer mesmo sair? Você perderá qualquer progresso não salvo.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Você quer voltar ao laboratório secreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"não, continuar jogando\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NÃO, CONTINUAR JOGANDO ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sim, sair para o menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SIM, SAIR PARA O MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sim, voltar\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SIM, VOLTAR ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"não, voltar\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sim, sair\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"voltar ao jogo\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"sair para o menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Escolher um Teleporte (Esq/Dir)\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Aperte {button} para se teleportar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Aperte {button} para se teleportar -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Aperte {button} para explodir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Aperte {button} e fale com Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Aperte {button} e fale com Vitelário\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Aperte {button} e fale com Vermelhão\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Aperte {button} e fale com Verdete\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Aperte {button} e fale com Vitória\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Aperte {button} para ativar o terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Aperte {button} para ativar os terminais\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Aperte {button} para interagir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pressione {button} para pular -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Ajustes do mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"editar scripts\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"mudar música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmas do editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Trilha fantasma do editor (DESATIVADA)\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Trilha fantasma do editor (ATIVADA)\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"carregar nível\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"salvar nível\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"sair para o menu\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"mudar nome\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"mudar autor\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"mudar descrição\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"mudar site\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"mudar fonte\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Fonte do nível\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Selecione o idioma no qual o texto deste nível está escrito.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Fonte: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música do mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música do mapa atual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Sem música de fundo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: alguma coisa\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"música seguinte\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"música anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"voltar\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Salvar antes de sair?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sim, salvar e sair\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"não, sair sem salvar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"voltar ao editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nível sem título\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconhecido\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Bloco:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"CAIXA DE SCRIPT: Clique no primeiro canto\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"CAIXA DE SCRIPT: Clique no último canto\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LIMITES DOS INIMIGOS: Clique no primeiro canto\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LIMITES DOS INIMIGOS: Clique no último canto\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LIMITES DA PLATAFORMA: Clique no primeiro canto\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LIMITES DA PLATAFORMA: Clique no último canto\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clique no primeiro canto\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clique no último canto\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EDITOR DE SCRIPT VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"APERTE ESC PARA VOLTAR AO MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NENHUMA ID DE SCRIPT ENCONTRADA\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CRIE UM SCRIPT COM AS FERRAMENTAS DO TERMINAL OU DA CAIXA DE SCRIPT\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"SCRIPT ATUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Botão esquerdo: destino do teleporte\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Botão direito: cancelar\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} e {button2}: trocar ferramenta\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Paredes\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Blocos de fundo\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Espinhos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Trecos\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Pontos de controle\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformas que desaparecem\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Transportadores\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformas que se movem\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Inimigos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Linhas gravitacionais\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Texto da sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminais\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Caixas de script\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Fichas de teleporte\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Linhas de teleporte\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulantes\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Ponto inicial\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INÍCIO\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ESPAÇO ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Alterar blocos\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Alterar cor\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Alterar inimigos\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Limites dos inimigos\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Limites da plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recarregar recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modo Direto\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Direção do teleporte\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Alterar nome da sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Salvar\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Carregar\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Digite o nome do arquivo do mapa que deseja salvar:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Digite o nome do arquivo do mapa que deseja carregar:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Digite o novo nome da sala:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Insira as coordenadas x,y da sala:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Digite o nome do script:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Digite o texto da sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estação Espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Lado de Fora\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratório\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zona de Teleporte\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Conjunto de blocos atual: {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"A cor do conjunto de blocos foi alterada\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"O tipo de inimigo foi alterado\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"A velocidade da plataforma agora é {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"A velocidade do inimigo agora é {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recursos recarregados\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERRO: formato inválido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa carregado: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa salvo: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERRO: não foi possível carregar o nível\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERRO: não foi possível salvar o nível!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"O tamanho do mapa agora é [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modo Direto desativado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modo Direto ativado\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERRO: as linhas de teleporte devem estar nas bordas\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"A sala teleporta para todas as direções\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"A sala teleporta horizontalmente\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"A sala teleporta verticalmente\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Teleporte da sala desativado\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERRO: não há ponto de controle onde surgir\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERRO: o número máximo de trecos é 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERRO: o número máximo de tripulantes é 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"O nível sai para o menu\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Nível concluído\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Créditos exibidos\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Teste de tempo concluído\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2},{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec},{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\",99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Nível concluído!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Jogo concluído!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Você resgatou um tripulante!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Todos os tripulantes resgatados!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Todos os tripulantes resgatados!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Jogo salvo\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Aperte as setas ou WASD para mover\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Pressione esquerda/direita para mover\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Pressione {button} para inverter\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Pressione {button} para ver o mapa e salvar rapidamente\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Se preferir, você pode apertar CIMA ou BAIXO em vez de AÇÃO para inverter.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Socorro! Alguém pode ouvir esta mensagem?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdete? Você está aí fora? Tudo bem?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Por favor, ajuda a gente! Batemos e precisamos de ajuda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Olá? Alguém aí?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Aqui é a Doutora Violeta, da D.S.S. Souleye! Por favor, responda!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Por favor... Alguém...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Por favor, que estejam todos bem...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Parabéns!\n\nVocê encontrou um treco brilhante!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Parabéns!\n\nVocê encontrou um tripulante perdido!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Parabéns!\n\nVocê encontrou o laboratório secreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"O laboratório secreto é separado do resto do jogo. Agora você pode voltar aqui a qualquer momento ao selecionar a nova opção LABORATÓRIO SECRETO no menu de jogo.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridiano\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelário\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermelhão\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdete\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Vitória\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelário\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermelhão\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdete\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Vitória\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Estrelando\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Capitão Viridiano\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doutora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitelário\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Policial Vermelhão\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Chefe Verdete\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doutora Vitória\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Quando você estiver no chão, Vitelário tentará caminhar até você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Quando você estiver no chão, Vermelhão tentará caminhar até você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Quando você estiver no chão, Verdete tentará caminhar até você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Quando você estiver no chão, Vitória tentará caminhar até você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Quando você estiver no chão, seu companheiro tentará caminhar até você.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Quando você estiver no teto, Vitelário tentará caminhar até você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Quando você estiver no teto, Vermelhão tentará caminhar até você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Quando você estiver no teto, Verdete tentará caminhar até você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Quando você estiver no teto, Vitória tentará caminhar até você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Quando você estiver no teto, seu companheiro tentará caminhar até você.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Quando você NÃO estiver no chão, Vitelário irá parar e esperar por você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Quando você NÃO estiver no chão, Vermelhão irá parar e esperar por você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Quando você NÃO estiver no chão, Verdete irá parar e esperar por você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Quando você NÃO estiver no chão, Vitória irá parar e esperar por você.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Quando você NÃO estiver no chão, seu companheiro irá parar e esperar por você.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Quando você NÃO estiver no teto, Vitelário irá parar e esperar por você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Quando você NÃO estiver no teto, Vermelhão irá parar e esperar por você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Quando você NÃO estiver no teto, Verdete irá parar e esperar por você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Quando você NÃO estiver no teto, Vitória irá parar e esperar por você.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Quando você NÃO estiver no teto, seu companheiro irá parar e esperar por você.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Você não pode continuar para a próxima sala até que ele esteja seguro.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Você não pode continuar para a próxima sala até que ela esteja segura.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Você não pode continuar para a próxima sala até que estejam em segurança.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Sobreviva por\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segundos!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Obrigado por\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jogar!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"ESTAÇÃO ESPACIAL 1 DOMINADA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATÓRIO DOMINADO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"A TORRE DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"ESTAÇÃO ESPACIAL 2 DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ZONA DE TELEPORTE DOMINADA\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"NÍVEL FINAL DOMINADO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Obtenha Classe V neste Teste de Tempo\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JOGO CONCLUÍDO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Conclua o jogo\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"MODO INVERTIDO CONCLUÍDO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Conclua o jogo no modo invertido\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Vença com menos de 50 mortes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Vença com menos de 100 mortes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Vença com menos de 250 mortes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Vença com menos de 500 mortes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Sobreviva 5 segundos no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Sobreviva 10 segundos no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Sobreviva 15 segundos no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Sobreviva 20 segundos no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Sobreviva 30 segundos no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Sobreviva 1 minuto no Super Gravitron\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MESTRE DO UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Conclua o jogo no Modo Sem Mortes\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Algo deu errado, mas esquecemos a mensagem de erro.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Não foi possível montar {path}: o diretório real não existe\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Nível {path} não encontrado\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Erro ao analisar {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"As dimensões de {filename} não são múltiplos de {width} por {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERRO: não foi possível gravar na pasta do idioma! Verifique se não há uma pasta &quot;lang&quot; junto dos salvamentos comuns.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Localização\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Projeto de localização liderado por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traduções por\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Tradutores\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Design de fonte pan-europeia por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Fontes por\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Outras fontes por\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edição e LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Árabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalão\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galês\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemão\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Espanhol\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francês\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandês\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonês\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Holandês\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polonês\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Português do Brasil\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Português Europeu\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russo\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesiano\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraniano\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Chinês (Simplificado)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Chinês (Tradicional)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Espanhol (Europeu)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Espanhol (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Espanhol (Argentina)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persa\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/pt_BR/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Você resgatou {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Você resgatou {n_crew|wordy} tripulante\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"e encontrou {n_trinkets|wordy} trecos.\"/>\n        <translation form=\"1\" translation=\"e encontrou {n_trinkets|wordy} treco.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"E você encontrou {n_trinkets|wordy} trecos.\"/>\n        <translation form=\"1\" translation=\"E você encontrou {n_trinkets|wordy} treco.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Faltam {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Falta {n_crew|wordy} tripulante\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Faltam {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Falta {n_crew|wordy}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala mais difícil (com {n_deaths} mortes)\"/>\n        <translation form=\"1\" translation=\"Sala mais difícil (com {n_deaths} morte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nomes de salas normais não traduzidos\"/>\n        <translation form=\"1\" translation=\"{n} nome de sala normal não traduzido\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh, não...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Está tudo bem?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Não! Encontrámos uma anomalia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Passa-se alguma coisa! Vamos colidir!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Evacuem!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Abandonem todos a nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Como é que isto aconteceu!?\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Ufa! Apanhei cá um susto!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Pelo menos safámo-nos! Não é, pessoal?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"Pessoal?...\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Porque será que a nave apenas me teletransportou a mim para aqui?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Espero que o resto do pessoal se tenha safado...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"És tu, Violeta?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Comandante! Estás bem!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"O teletransporte da nave vacilou à grande!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Acho que teletransportou aleatoriamente toda a tripulação! Podem ter ido parar sabe-se lá onde!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Estou na nave. Está muito maltratada, mas ainda está inteira!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Onde estás, comandante?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Isto parece uma espécie de estação espacial... Até parece bem moderna...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Esta dimensão parece ter uma espécie de anomalia...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Vou transmitir-te as coordenadas da nave.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Não consigo é teletransportar-te, mas...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Se encontrares para aí algum teletransporte, talvez sirva para vires ter comigo!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"OK! Vou ver se encontro um!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Boa sorte, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Vou ver se encontro o resto da tripulação...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Oh! O que será aquilo?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Não me deve fazer falta, mas podia recolher aquilo para pesquisar na nave...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Oh! Outra daquelas fichas brilhantes!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Não me deve fazer falta, mas podia recolher aquilo para pesquisar na nave...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Um teletransporte!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Posso usá-lo para regressar à nave!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Comandante!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Então, doutora... Já descobriste o motivo da colisão?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Anda para aqui um sinal estranho a interferir com o nosso equipamento...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Fez com que a nave perdesse o posicionamento quântico e se estatelasse nesta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"No entanto, devemos conseguir concertar a nave e pirar-nos daqui...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"Temos é de encontrar o resto da tripulação, primeiro.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Não sabemos rigorosamente nada deste local...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"O resto da tripulação, os nossos amigos... Podem ter-se perdido, ou até estar em perigo!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Eles não poderiam teletransportar-se de volta?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Se arranjarem uma forma de comunicar connosco!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Não deteto o sinal de ninguém e só poderão teletransportar-se se souberem o paradeiro da nave...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"O que podemos fazer?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Temos de encontrá-los! Vai lá fora explorar a dimensão e tenta descobrir onde poderão estar...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"OK! Começamos por onde?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bem, eu tenho andado a tentar localizá-los com a sonda da nave!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Não localizei ninguém, mas encontrei algo...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"A sonda está a ler elevados padrões de energia nestes pontos!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"É bem possível que sejam teletransportes e, se forem... Devem ter sido construídos perto de algo importante...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Seria um bom ponto de partida para iniciar as buscas.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"OK! Vou lá ver se encontro algo, então.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Fico por aqui, se precisares de algo!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Fico por aqui, se precisares de algo!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Doutora, já tenho a cabeça a andar à roda...\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"É melhor começar por onde?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Não te esqueças que podes premir {b_map} para verificar a tua localização no mapa!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Investiga áreas onde o resto da tripulação possa estar...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Se te perderes, basta usar um teletransporte para regressar à nave.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"E não te preocupes, tenho a certeza que encontraremos toda a gente!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Vai ficar tudo bem!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Tudo bem contigo, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Não consigo parar de preocupar-me com a Verónica, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Não consigo parar de preocupar-me com o Vitelino, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Não consigo parar de preocupar-me com o Verdusco, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Não consigo parar de preocupar-me com o Vermelhão, doutora!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Não consigo parar de preocupar-me contigo!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ah, bem... Não te preocupes! Encontraremos toda a gente!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Toma! Aceita este chupa-chupa!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Parece um local ideal para guardar tudo o que encontrar nas buscas...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"A Verónica adora pesquisar as coisas interessantes que encontramos nas aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Parece um local ideal para guardar aquelas fichas brilhantes.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"A Verónica adora pesquisar as coisas interessantes que encontramos nas aventuras!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Comandante! Já tinha os nervos em franja!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Estás com boa cara, Chefe Verdusco!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Estava a tentar sair daqui, mas ando para aqui às voltas...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Já estive na nave. Venho teletransportar-te de volta.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"O resto da tripulação está bem? A Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Está ótima. Está na nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ah, ótimo!... Vamos andando, então!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Oh, não! Também andas aqui às voltas, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Descansa... Vim resgatar-te!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Eu explico tudo...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Hã!? Não percebi nadinha de nada!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ah, bem... Não te preocupes.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Segue-me! Vai ficar tudo bem!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"A... a sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Então, está bem!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Estou tão contente por te ver! Pensava que só eu é que tinha conseguido evacuar da nave...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermelhão! Sabia que conseguias safar-te!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Então qual é o ponto da situação?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Ah, estou a ver! Então é melhor irmos andando.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Há um teletransporte na sala seguinte.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Olá, Verdete! Conseguiste evacuar da nave sem problemas?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Professor! Bons olhos te vejam!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"A nave safou-se?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Está muito maltratada, mas a Violeta anda de roda dela para concertá-la.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"A tua ajuda vinha mesmo a calhar...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Sim, claro!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Há uma anomalia nesta dimensão. Causou uma interferência de fundo que impediu a nave de localizar teletransportes durante a colisão!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"A tripulação foi teletransportada por toda a parte!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"P-Pois, foi basicamente isso!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Então, vamos lá regressar à nave!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Tu primeiro, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Mas que...!?\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Comandante! Estás bem?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Estou, pois... Mas... Isto não é a nave...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Onde estamos?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Mas que...!?\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Passou-se alguma coisa... É melhor arranjarmos uma forma de regressar!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Eu ajudo, vem comigo!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Tens é de prometer que não vais embora sem mim!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Prometo, pois! Não te preocupes!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Tudo bem aí em baixo, doutora?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Quero voltar para casa!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Onde estamos? Como é que viemos aqui parar?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Bem, a Violeta disse que colidimos com uma anomalia desta dimensão e interferiu com os teletransportes...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Diria que algo correu mal...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Mas devemos conseguir regressar à nave se encontrarmos outro teletransporte!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Vou chorar...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Comandante! Comandante! Espera por mim!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Não me deixes para trás! Prometo que não vou estorvar!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Tenho medo!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ora... Não te preocupes, Verónica. Eu cuido de ti!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Vamos ficar aqui para sempre, não vamos?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"E-Eu.. Eu sei lá...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Não sei onde estamos, nem como poderemos sair daqui...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Vamos estar perdidos para sempre!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Espera, tem calma... A situação não é assim tão má.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Algo me diz que estamos quase em casa!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Devemos andar perto de outro teletransporte!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Espero que tenhas razão, comandante...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Um teletransporte! Tinhas razão, comandante!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Ufa! Começava a preocupar-me... Já duvidava se viríamos a encontrar algum.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Hã? A sério?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"De qualquer modo, é melhor regressarmos à nave.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Hã!? Isto não é a nave...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Comandante! O que se passa?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"N-Não sei...!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Onde estamos?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Oh, não... Não estou a gostar disto... Algo correu mal com o teletransporte!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"OK... Não vale a pena entrar em pânico!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Vamos procurar outro teletransporte!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Vamos por aqui!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Tu primeiro, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Então, a Violeta está na nave? Ela está bem?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Está ótima! Até me orientou de volta para a nave!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ah, ufa! Estava preocupado com ela.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Comandante, tenho um segredo...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Gosto muito da Violeta!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"A sério?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Por favor, promete que não lhe contas!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Olá de novo!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Ei!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Tudo bem contigo?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Acho que sim! Espero bem que consigamos regressar à nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Ah, sobre a Violeta...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Hum, sim?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Tens alguma dica?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ah!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hum...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Ah... Age... naturalmente!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah...\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Obrigado, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Achas mesmo que consegues consertar a nave?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Vai depender dos estragos... Mas acho que sim!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Sinceramente, não deve ser muito difícil. O conceito do motor de dobra espacial dimensional até é bem simples. Se arranjarmos uma forma de fazê-lo funcionar, devemos regressar a casa num piscar de olhos.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ah, boa!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Um teletransporte! Até que enfim!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Já não tinha a certeza se voltaríamos a ver um...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Está na hora de regressar à nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Uau! Onde estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Há... aqui algo errado... Deve ter acontecido alguma coisa com o teletransporte!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ora, bolas... Podemos analisar a situação depois de regressar à nave!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Vamos explorar!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Está bem!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Segue-me!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Afirmativo, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Ó Verdete... Sabes, ao certo, o que causou a colisão?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Sinceramente, nem sei... Algum tipo de anomalia...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"Ou outra cena científica desse género. Não sou especialista no assunto.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ah! Sabes, ao menos, se vamos conseguir consertar a nave para voltar a casa?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Vamos, pois! Vai ficar tudo bem!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Olá de novo! Tudo bem contigo?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Acho que sim! Mas gostava mesmo de regressar à nave...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Nós safamo-nos! Só precisamos de localizar um teletransporte para regressar!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Ainda falta muito?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Estamos quase lá... acho eu...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Espero eu...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Mas onde será que estamos?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"De certa forma, este local parece diferente da dimensão com que colidimos...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Não sei... Mas já devíamos estar próximos de um teletransporte...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Cá está ele!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Eu não disse? Vamos lá regressar à nave!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oooh! Que interessante...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Já estiveste aqui, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Hã? Onde estamos?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Acho que os nossos dados do teletransporte foram divergidos! Nunca estivemos aqui...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"É melhor procurarmos um teletransporte para regressar à nave...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Segue-me!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Vou mesmo atrás, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"O que achas disto, professor?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Diria que esta dimensão deve ter algo a ver com a anomalia que causou a colisão!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Talvez encontremos aqui a causa!\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Hã? A sério!?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Bom, é uma possibilidade, mas preciso de regressar à nave para analisar melhor...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oooh! O que foi aquilo?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"O que foi aquilo?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Aquele... &apos;&apos;C&apos;&apos; grande! Para que será?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Hum... Sinceramente, nem sei o que te diga...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"É melhor fazermos de conta que nem o vimos.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"E se o levássemos para a nave para analisá-lo?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Não devíamos perder tempo precioso com isto... Vamos mas é continuar!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Já reparaste que esta dimensão parece mesmo estranha?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ai sim?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Não devia ser possível usar teletransportes para saltar entre dimensões...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Talvez isto não seja bem outra dimensão?...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"E se for uma espécie de dimensão polar? Algo criado artificialmente por algum motivo?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Quero tanto regressar à nave. Tenho tantas análises para fazer!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Será que vale a pena explorar mais alguma coisa nesta dimensão?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Talvez... Mas a nossa prioridade devia ser encontrar o resto da tripulação...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Finalmente!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"&apos;Bora para a nave!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Oh, não...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Outra vez, não!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Onde estás, Verónica?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Socorro!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera um pouco, eu salvo-te!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdusco? Onde andas?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaaaargh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Aguenta-te! Já te salvo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermelhão! Estás onde?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Aaaaaaah!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Espera aí que já te ajudo!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitelino, onde estás?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Comandante!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Eu salvo-te, espera aí!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Acho que vou passar mal...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ai que zonzeira...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Ufa, estás bem!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Ai a minha cabeça...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Outra vez! Vá lá!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Está tudo a andar à roda...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Foi uma experiência interessante, não foi?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Acho que vou vomitar...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Espero que o Verdusco esteja bem.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Daria uma ajuda preciosa a consertar a nave. Vê se o encontras!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"O Chefe Verdusco é tão corajoso... e transpira inteligência!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Bons olhos te vejam, comandante!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Diria que a Verónica adorou regressar à nave.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Não liga muito a aventuras, fica logo com saudades de casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"O Vermelhão entrou em contacto para dar um &apos;&apos;olá&apos;&apos;!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Está mortinho por ajudar a encontrar o resto da tripulação!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Está mortinho por ajudar a encontrar a Verónica!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Está mortinho por ajudar a encontrar o Vitelino!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Está mortinho por ajudar a encontrar o Verdusco!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Está mortinho por ajudar a encontrar o Vermelhão!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Está mortinho por ajudar a encontrar-te!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Comandante! Encontraste o Verdusco!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Muito obrigada!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Ainda bem que o Vitelino se safou!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Ele quer perguntar-me imensas coisas sobre esta dimensão.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Já começou a trabalhar na pesquisa dele!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doutora, aconteceu uma coisa estranha quando nos teletransportámos para a nave...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Perdemo-nos noutra dimensão!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Talvez esta dimensão tenha algo a ver com a anomalia que causou a colisão?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Vou analisar a possibilidade...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doutora, doutora! Voltou a acontecer!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"O teletransporte mandou-nos para uma dimensão muito estranha...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Realmente passa-se algo muito estranho...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se, ao menos, conseguíssemos identificar a origem da anomalia...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doutora, acontece sempre algo estranho quando tentamos teletransportar-nos para a nave...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Vamos sempre parar a outra estranha dimensão!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Talvez esta dimensão tenha algo a ver com a anomalia que causou a colisão?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hum... Realmente passa-se algo muito estranho...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Se, ao menos, conseguíssemos identificar a origem da anomalia...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Conseguiste desativar a origem da anomalia, comandante! Assim, podemos teletransportar toda a gente de volta para a nave, se for preciso!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Sempre que desejes regressar à nave, bastar selecionar a opção NAVE no menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Sou engenheiro!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Devo conseguir voltar a por a nave a funcionar, mas vai levar algum tempo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"A Verónica não tinha mencionado o laboratório? Será que encontrou alguma coisa lá em baixo?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"O Vermelhão voltou! Fixe!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"O professor queria perguntar-me imensas coisas sobre esta dimensão...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Mas ainda não temos muitas informações...\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Não conseguimos sair daqui até descobrirmos a origem da anomalia.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Ainda bem que a Violeta está sã e salva!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Acho que, de certa forma, a dimensão onde fomos parar está relacionada com esta...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"A antena está partida! Isto vai dar uma trabalheira para consertar...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Parece que fomos teletransportados para rocha sólida durante a colisão!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hum... Vai ser complicado separarmo-nos disto...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"A nave está toda arranjadinha. Podemos ir embora quando quisermos!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Não te preocupes!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Vamos conseguir sair daqui!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Espero que a Verónica esteja bem...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ela não lida muito bem com surpresas...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Duvido que consigamos fazer a nave funcionar novamente!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"O Chefe Verdusco saberia o que fazer...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Como é que uma colisão nos traria até aqui?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Se, ao menos, tivéssemos o professor aqui... Ele saberia o que fazer, não é verdade?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Sabe tão bem estar de volta!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Mal posso esperar por ajudar a encontrar o resto da tripulação!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Tal como antigamente! Não é, comandante?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Ainda bem que temos a Verónica de volta.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Ela parece andar toda contente a trabalhar no laboratório dela!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Acho que vi o Verdusco a trabalhar no casco da nave!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Encontraste o Professor Vitelino! Boa!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Devemos estar prestes a solucionar o problema da anomalia!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"A outra dimensão era mesmo estranha, não era?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Porque será que um teletransporte nos mandou para lá?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Viva, comandante!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Por aqui, parece um bocadinho perigoso...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Estou a ajudar!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Comandante!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Descobri algo interessante aqui... Tem a mesma assinatura de teletransporte que detetámos quando aterrámos!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Deve haver alguém da nave por perto...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Que dimensão interessante, não é?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"O que haverá por aqui?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Já há sinais do Professor Vitelino?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Infelizmente, ainda não...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Espero que esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Obrigado por vires resgatar-me, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Estou tão feliz por estar de volta!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Aquele laboratório era tão escuro e assustador! Não gostei nada daquilo...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"O Vitelino já voltou? Eu sabia que ias encontrá-lo!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Quero dizer, confesso que cheguei a pensar que não o encontravas...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"Ou que algo lhe tinha acontecido...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Buááá...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doutora Verónica, então? Ele está bem!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Claro, desculpa! Pus-me apenas a imaginar os piores cenários...\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Obrigado, comandante!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Boa! Encontraste o Vermelhão!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Ele devia ser mais cauteloso!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Um dia vai meter-se em sarilhos a sério...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"O Verdusco está bem! A Violeta até vai pular de contente!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Estou tão feliz!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Mas estava cá numa aflição...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Porque é que o teletransporte nos mandou para aquela dimensão assustadora?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"O que aconteceu?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Não sei, doutora...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Porquê?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Viva, comandante!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Vais tentar encontrar o resto destas fichas brilhantes?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Olá, comandante! Encontrei isto no tal laboratório...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Sabes para que serve?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Lamento, mas não faço ideia...\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Mas parecem ter alguma importância...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Talvez aconteça alguma coisa se encontrarmos todas!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante! Vem cá ver no que ando a trabalhar!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Detetei uma estranha leitura de energia nestas fichas brilhantes!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Então, decidi analisá-las...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Comandante! Vem cá ver no que ando a trabalhar!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Encontrei isto no tal laboratório...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Detetei uma estranha leitura de energia...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Então, decidi analisar...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"O que me permitiu usar a sonda da nave para identificar outras!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Se poderes, talvez valha a pena encontra as restantes!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Não corras riscos desnecessários!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"Mas... parece que já encontraste todas nesta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Hã? A sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Sim, bom trabalho! Não deve ter sido pera doce!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"E... há uma relação entre elas. Fazem todas parte de algo mais importante!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah! A sério?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"A sério! Parece que há vinte variações da assinatura de energia fundamental...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Espera lá...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Isso quer dizer que encontraste todas?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Comandante, estou a fazer umas descobertas incríveis!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Esta dimensão não tem nada a ver com as que já encontrámos antes.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Passa-se algo de estranho por aqui...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Comandante, já reparaste que esta dimensão parece teletransportar-nos de um lado para o outro?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Já. É mesmo estranho...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Parece que os problemas de estabilidade que detetámos na nossa dimensão, também estão presentes aqui!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Espero que não sejamos a origem do problema...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Hã!? Pensas que poderia ser uma possibilidade?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Não, não... Duvido muito, a sério...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Diria que quem viveu aqui andava a fazer experiências para evitar o colapso desta dimensão.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Isso já explicaria o motivo dos teletransportes nas extremidades...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Ei, talvez isso seja a causa da anomalia!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Onde será que foram parar os habitantes desta dimensão?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Não deve ter sido por acaso que o teletransporte foi atraído para aquela dimensão...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Está lá alguma coisa e deve estar na origem da anomalia que nos impede de sair daqui...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Ainda bem que o Verdusco se safou.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Agora que a nave está funcional, deve ser mais fácil arranjar uma forma de sair daqui!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ai encontraste a Doutora Verónica? Ótimo!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Quero perguntar-lhe tanta coisa!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"É verdade que o Vermelhão ficou preso numa espécie de túnel?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Sim... e parecia não ter fim...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Que engraçado... Porque o terão construído?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Adoro estar de volta!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Tenho tanto trabalho em atraso...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Compreendo o risco que corremos em estar numa dimensão à beira do colapso, mas...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"É tão raro encontrar algo assim tão interessante!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Talvez este seja o local onde encontraremos as respostas para os nossos próprios problemas!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Comandante, queria dar-te isto...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Professor! Onde encontraste isto!?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Oh, estava algures naquela estação espacial.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"É uma pena não termos cá a Doutora Verónica. É o tipo de coisas que ela adoraria analisar...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Sabes para que serve?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Não! Mas estou a detetar umas estranhas leituras de energia...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"Por isso, usei a sonda da nave para identificar outras!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"Promete-me é que dás prioridade a encontrar a Verónica!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Espero que esteja bem...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Não estou a detetar mais nenhuma por perto.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Talvez já tenhas encontrado todas!\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Ainda bem que voltaste!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Comandante Verdete! Ah, não. És tu...\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"Olá?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Está aí alguém?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* GERADOR DE ESTABILIDADE *\n\n      [ Saída Atual ]\n    Estabilidade Máxima\n\n        [ Estado ]\n          Online\n\nPRONTO _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Aha! Isto deve ser a origem da anomalia!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Será que dá para desligar?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"AVISO: A desativação do gerador de estabilidade dimensional pode causar instabilidade! De certeza que queres fazer isto?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sim!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"A sério! Isto fará a dimensão colapsar completamente! Pensa lá mais um pouco!\n\nTens mesmo a certeza de que queres fazer isto?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Sim!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= AVISO =-\n\nESTABILIZADOR DIMENSIONAL OFFLINE\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Oh, não...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Está mesmo quase...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Olá!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Comandante!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Comandante!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Comandante!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Comandante!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Comandante!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Estás bem!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Eu sabia que te safavas!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Ficámos preocupadíssimos quando não voltaste...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"Mas depois de desligares a origem da anomalia...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"Conseguimos usar a sonda da nave para localizar-te...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"E teletransportar-te de volta!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Que sorte!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Obrigado, pessoal!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"Parece que esta dimensão está a começar a destabilizar como a nossa...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"Podíamos explorá-la mais um bocadinho, mas...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"Mas cedo ou mais tarde, vai colapsar de vez.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Não sei ao certo quanto tempo nos resta, mas a nave está pronta a zarpar. Por isso...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"Podemos seguir viagem para casa assim que quisermos!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"E agora, comandante?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"&apos;Bora procurar uma forma de salvar esta dimensão!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"E de caminho, ver se salvamos a nossa também!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"A solução tem de estar algures por aí!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Vamos!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Uau! Encontraste todas!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"A sério? Boa!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Vou fazer umas análises para ver se descubro para que servem...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Isso... Isso não suou nada bem...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Fujam!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Oh, não!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Outra vez, não!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Calma... Já parou!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Não era aqui que estávamos a guardar aquelas fichas brilhantes? O que aconteceu?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Andávamos aqui na brincadeira com elas e...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"De repente, explodiram!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Mas repara só no resultado! Será um teletransporte?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Parece, mas...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nunca vi um assim...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Devíamos investigar!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"O que achas, comandante?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Vamos ver onde vai dar?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"&apos;Bora!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Oh, não! Estamos presos!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Bolas...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hum... Como é que nos desenrascamos desta?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"COMBINAMOS!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Ou, sei lá... Podíamos simplesmente teletransportar-nos de volta para a nave...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Uau! O que é isto!\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Parece outro laboratório!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Vamos dar uma espreitadela!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Reparem só nesta pesquisa toda! Dará um jeitão quando regressarmos a casa!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Porque será que abandonaram esta dimensão? Estavam mesmo quase a salvá-la...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Talvez nós possamos fazê-lo! Será que isso faria com que voltassem?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Que laboratório espetacular! Os cientistas que trabalharam aqui percebiam muito mais sobre tecnologia de teletransporte, do que nós!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Já viste isto, comandante?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Se combinarmos a pesquisa deles com a nossa, devemos conseguir estabilizar a nossa dimensão!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Estamos salvos!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Vejam só o que encontrei!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"É superdifícil. Só duro uns 10 segundos...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= JUKEBOX =-\n\nToca música continuamente até saíres da nave.\n\nColeciona fichas para desbloquear mais músicas!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"DESBLOQUEIO SEGUINTE:\n5 fichas\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"DESBLOQUEIO SEGUINTE:\n8 fichas\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"DESBLOQUEIO SEGUINTE:\n10 fichas\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"DESBLOQUEIO SEGUINTE:\n12 fichas\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"DESBLOQUEIO SEGUINTE:\n14 fichas\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"DESBLOQUEIO SEGUINTE:\n16 fichas\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"DESBLOQUEIO SEGUINTE:\n18 fichas\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"DESBLOQUEIO SEGUINTE:\n20 fichas\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTO PESSOAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Já evacuámos quase toda a gente da estação espacial. O resto vai daqui a uns dias, quando concluirmos a pesquisa.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"Eventualmente, tudo acaba por colapsar... É a lei do universo.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Será que os nossos teletransportes estão a ser afetados pelo gerador que colocámos na dimensão polar?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Não, isto deve ser apenas uma falhazita.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= REGISTO PESSOAL =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Hah! Ninguém vai conseguir apanhar esta.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"No outro dia tive um cubo gigante a perseguir-me por um corredor. Até tinha a palavra &apos;&apos;EVITAR&apos;&apos; nele.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Estas medidas de segurança estão a ir longe demais!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Já só consigo chegar ao meu laboratório pessoal por teletransporte.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Evitei ao máximo que pessoal não autorizado conseguisse aceder-lhe.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... o primeiro progresso que fizemos, foi após criarmos o plano de inversão. Algo que nos permite criar uma dimensão invertida para além de um ponto no horizonte...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"... bastou apenas fazer alguns ajustes aos parâmetros habituais, para conseguirmos estabilizar um túnel infinito!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... o último passo para a criação de um estabilizador dimensional era criarmos uma retroalimentação...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"... fizemos o melhor que podemos. Ironicamente, não conseguimos estabilizar o estabilizador dimensional. Eventualmente, irá colapsar...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Hã!? Estas coordenadas nem são nesta dimensão!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Registo Pessoal =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"Tive de vedar o acesso à maior parte da nossa pesquisa. Sabe-se lá o que poderia acontecer se fosse parar às mãos erradas...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Notas da Pesquisa =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... ainda é possível aceder ao centro de controlo através da filtragem atmosférica principal...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... parece que, tudo o que precisávamos para estabilizar esta dimensão, era criar uma força equivalente fora dela!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Mas parece que isto não passará de uma solução temporária.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Estou a ver se arranjo uma solução mais permanente, mas parece que será tarde demais...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ERRO DE SINTAXE\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Agora que temos a nave consertada, podemos ir embora quando quisermos!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Mas concordámos em explorar esta dimensão mais um pouco.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Sabe-se lá o que poderemos encontrar!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= COMUNICADOR DA NAVE =-\n\n[ Estado ]\nA transmitir\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= AVISO =-\n\nO Supergravitão dever ser usado exclusivamente para fins de entretenimento.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Quem se atrever a usar o Supergravitão para fins didáticos, poderá ser forçado a ir para o cantinho dos malcomportados.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nControlos de Navegação da Nave\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Erro! Erro! Não é possível isolar as coordenadas dimensionais! Anomalia detetada!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...ah, já tinha encontrado este.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Desativa a invencibilidade e/ou câmara lenta antes de entrar no Supergravitão.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>português (pt)</nativename>\n\n    <!-- English translation by X -->\n    <credit>Adaptação portuguesa por Locsmiths</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Seleciona com Barra de Espaços, Z ou V</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Seleciona com {button}</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Experiência de fenda única\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Calma com as inversões\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Lamento\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Perdoa-me, por favor!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Ouriçado\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Não pares\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Corredor baralhado\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Até parece que tem mola!\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Ah, matraquilho!\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Experiência de Filadélfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Prepara-te para saltitar\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Perfeitamente seguro\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Jovem, o desafio vale a pena\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Experiência de fenda dupla\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"União\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Corda difícil\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Que carantonha é essa?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Patrocinado pela letra G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Discussão aguçada\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Raiz quadrada\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Troca-tintas\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problema das cordas vibratórias\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Derradeiro beco sem saída\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Díodo\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Cheira-me a ozono\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Liberta a mente\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Não sei se quero...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Em cheio no ápex\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Três é demais\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Espigões a postos\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Um só salto\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Vetor de salto indireto\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"De pantanas\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Impossivelónio puro\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Dança segura\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Onda estática\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Gerador de emaranhamentos\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Nas alturas\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Será que escape?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Ficha cativante\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Princípio de Bernoulli\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Vestígios de teletransporte\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Torre\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Vermelho que nem um tomate\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Energizar\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Jerónimooooo...\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Ilusão\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Relação de transporte\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Anima-te!\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Partida\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Recompensa para destemidos\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Um novo método\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Sala de sentido único\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Viajem corajosa\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Filtro\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Patrulha\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Plataforma traiçoeira\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Lambe-botas\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Momento de reflexão\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Ponto V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"A favor e contra a corrente\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Ir ao fundo da questão\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Viva os V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Casco exterior\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Verde de inveja\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Colisor linear\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Relé de comunicação\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Bem-vindos a bordo\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Batalha nas trincheiras\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Paragem errada\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Nível concluído!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Mais leve que o ar\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"A solução é diluir\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Cuco\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Esteiras do contra\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Bifurcação\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Os verdes não sabem inverter\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Assim é que é\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Por isso, tenho de matar-te\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Unidade de filtragem atmosférica\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Todos sabem disto\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Berbicacho\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Buu! Pensa rápido!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Sala sensível\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Enforcado invertido\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Gruta verde\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Mina maníaca\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Alerta\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Nó cego\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Escolha... infeliz\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Eliminação de clones\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Espiral bifurcada\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Escolhe o comprimido vermelho\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Engarrafamento\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Fezada\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Solidão\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Exercícios\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Escotilha de desperdício\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Sofrimento\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"salaS\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Salas\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Quartos chineses\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Déjà vu?\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Inércia hiperespacial 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Adoro-te\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"À tua maneira\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Curto-circuito\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Passagenzinhas intrincadas\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Areia movediça\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Túmulo de um louco\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabólica\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"$ó vejo cifrõe$\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Não te reconci... lies!\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Com os espigões!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Nem por isso x&apos;D\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Agora é sempre a abrir\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Altos e baixos\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirinto sem entrada\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Portal castanho\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Extremidade estratégica\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Problemas autoritários\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Quem te avisa...\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Cai\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Se te levantares...\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Cifra engraçada\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Agora é a sério\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Buraco de minhoca do Wheeler\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirinto do Sweeney\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Cuidado com a saliência\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Viajem no tempo\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"A meio caminho da diversão\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Que lágrimas... deliciosas\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Modo fácil desbloqueado\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Venci!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Cheguei\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Complicar as coisas\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Para a batcaverna!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Sobe e desce\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Na crista da onda... de choque\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Até ficas de pata a pino\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Grande Vrémio de Silverstone\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Reparação de tV amadora\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Agora faz assim\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"&apos;Bora festejar!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Estás à espera de quê?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"As Aventuras de Vassie\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Tiro liro liro e tiro liro ló\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Não metas os pés pelas mãos!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigens\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Lapso temporal\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Muito bem\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Trio maravilha\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Tenho de fazer a papinha toda?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Falha temporária\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Fica pertinho de mim...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Sinistralidade cósmica\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Não ponhas a antena em V\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"Tão perto também não\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Malta delgada\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Retomaremos a emissão em breve\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Não tenhas medo\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Sala de pânico\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Sala de origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Faz o que digo...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Os V estarolas\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Vinil do Mundial de 54\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"Não o que faço\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Desafio Final\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Cuidado com a cabeça\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"A última gota\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Tenta acompanhar-me\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Desportos animados\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Mergulhar no poço\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Gravitão\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Túnel dos horrores\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Casa dos espelhos\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Estás a ficar para trás\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Terminou a aula!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Espaço sideral\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Dimensão VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Nave\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Laboratório secreto\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratório\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Torre\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Teletransportação\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Estação Espacial\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Além da dimensão VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Supergravitão\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Nem acredito que chegaste aqui\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Podes imaginar espigões aqui\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Janela traseira\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Vanela traseira\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Leão da estrela\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Veão da estrela\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Intocáveis\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Vintocáveis\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Programação teleVisiva\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Programação teleViva\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"ProgramãoVivão\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vrogramãoviva\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vrovramavãoVelevisiva\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vrovravãovevisiva\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"vornal Va vanta\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"vornal Da vanta\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"jornal Da vanta\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Jornal da janta\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Jornal do jantar\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Casei com uma Veiticeira\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vasei com uma Veiticeira\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"vaseiVumaveiticeira\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vaseiVumaVorte\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"ChameivumaVorte\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Chamavapravorte\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Chamava para a vorte\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Chamada para a morte\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Cantinvlas\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Canvinvlas\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Vanvinvlas\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Vantinvlas Exvlorador\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Cantinvlas Exclorador\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Cantinflas Explorador\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Diverte-te nestas repetições\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Viverte-te vestas vepetições\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vivestas vevevições\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vivetas vevivões\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vivets vvives\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Velas Vargens\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Belas margens\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Ajeita a antena\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Aveita a anvena\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Vaveiva va vanvena\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vaviva va vanveva\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vavivavavaveva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"As Vortas do Véu\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"As Portas do Véu\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"As Portas do Céu\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"A CARREGAR... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Em pausa\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[clica para retomar]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Prime M para silenciar o jogo\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Prime N para silenciar apenas a música\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"EDIÇÃO CRIAR E JOGAR\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Modificação MMMMMM instalada]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"jogar\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"níveis\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"opções\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"tradução\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"créditos\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"sair\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"jogabilidade\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Jogabilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Ajusta várias definições de jogabilidade.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"gráficos\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Gráficos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ajusta as definições do ecrã.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"áudio\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Áudio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ajusta as definições de volume e a banda sonora.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ajusta as definições de volume.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"continuar por teletransporte\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Dados de transporte\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"continuar por gravação rápida\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Gravação Rápida\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"continuar\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"novo jogo\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"iniciar novo jogo\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"laboratório secreto\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"modos\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ERRO: Não há níveis.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ERRO: O nível não tem ponto de partida!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ERRO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"AVISO\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"desbloquear modos\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Desbloquear Modos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Desbloqueia partes do jogo que, normalmente, são desbloqueadas consoante o progresso.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Aqui, podes desbloquear partes do jogo que, normalmente, são desbloqueadas à medida que jogas.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"desbloquear jukebox da nave\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"desbloquear laboratório secreto\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"comando\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Comandos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Reconfigura os botões do comando e ajusta a sensibilidade.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"idioma\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Idioma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Altera o idioma.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Não podes alterar o idioma enquanto houver uma mensagem no ecrã.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"eliminar dados de jogo\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"eliminar dados dos níveis\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Eliminar Dados\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Elimina os dados guardados do jogo principal e os modos desbloqueados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Elimina o registo de estrelas e os dados guardados de níveis personalizados.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Tens a certeza? Isto eliminará os teus dados guardados...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"De certeza que queres eliminar todos os dados guardados?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"De certeza que queres eliminar a gravação rápida?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"não! não quero eliminar\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"sim, quero eliminar tudo\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"sim, eliminar dados guardados\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"banda sonora\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Banda Sonora\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Alterna entre MMMMMM e PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Banda sonora atual: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Banda sonora atual: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"ativar ecrã inteiro\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Ativar Ecrã Inteiro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Alterna entre o modo de janela e ecrã inteiro.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Modo atual: ECRÃ INTEIRO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Modo atual: JANELA\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"modo de escala\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Modo de Escala\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Escolhe um dos modos: proporcional, esticado ou inteiro.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Modo atual: INTEIRO\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Modo atual: ESTICADO\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Modo atual: PROPORCIONAL\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"ajustar formato\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Ajustar Formato\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Ajusta o formato da janela para uma resolução multiplicável por um número inteiro.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Esta opção é exclusiva do modo de janela.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"ativar filtro\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Ativar Filtro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Alterar para o filtro mais próximo ou linear.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Modo atual: LINEAR\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Modo atual: PRÓXIMO\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"ativar analógico\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Modo Analógico\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"O teu ecrã não tem qualquer problema. Não tentes ajustar a imagem.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"ativar fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Ativar &gt;30 FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Define se o jogo corre a 30 ou mais fotogramas por segundo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Modo atual: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Modo atual: &gt;30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"ativar sinc. vertical\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Ativar S. Vertical\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Ativa ou desativa o sincronismo vertical.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Modo atual: SEM SINC. VERTICAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Modo atual: COM SINC. VERTICAL\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"volume da música\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Volume da Música\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Altera o volume da música.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"volume dos efeitos\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Volume dos Efeitos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Altera o volume dos efeitos sonoros.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Créditos\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV foi criado por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"com música de\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Nome das salas por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Versão C++ por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Teste Beta por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Imagem final por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Criado por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Música de\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Nome das salas por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Adaptação C++ por\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Apoiantes\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV contou com a ajuda dos seguintes apoiantes\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"e também de\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"e\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Contribuintes GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Contribuições no GitHub por\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"agradecemos também a:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"ti!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"O teu apoio permite-me continuar a fazer os jogos que pretendo, não só agora, como futuramente.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Obrigado!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Boa sorte!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Não podes guardar o jogo neste modo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Queres desativar as cenas durante o jogo?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"desativar cenas\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"ativar cenas\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"sensibilidade do manípulo\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Sensibilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Ajusta a sensibilidade do manípulo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Baixa\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Média\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Alta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"definir inversão\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Definir inversão\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"definir entrar\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Definir Enter\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"definir menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Definir menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"definir reiniciar\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Definir reiniciar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"definir interação\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Definir interagir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Inversão: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Entrar: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Reiniciar: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interação: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Prime um botão...|(ou prime ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Adicionar {button}?|Prime de novo para confirmar\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Remover {button}?|Prime de novo para confirmar\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interagir está no Enter!|Ver opções de corrida.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ERRO: Não há ficheiros de idioma.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Pasta de idioma:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Pasta de repositório de idioma:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"opções de tradução\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Tradução\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Definições úteis para as equipas de tradução e programação.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"manutenção\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Manutenção\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"abrir pasta de idioma\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Sincronizar todos os ficheiros de idioma após a adição de novos textos.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"traduzir nomes das salas\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Traduzir salas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Ativa o modo de tradução do nome das salas, permitindo traduzi-las contextualmente. Prime I para ficar invencível.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Não ativaste o modo de tradução do nome das salas!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"testar menus\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Testar menus\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Percorre a maioria dos menus de jogo. Estes não terão funcionalidade e, sempre que uma opção é seleciona, segue para o menu seguinte. Prime Esc para parar.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"testar cenas\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Testar cenas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Apresenta todas as legendas de cutscenes.xml. Testa apenas a apresentação base de cada uma das legendas.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"da área de transferência\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"explorar jogo\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Explorar jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Explora as salas de qualquer nível do jogo, permitindo localizar todas para traduzi-las contextualmente.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"verificar limites\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"verificar limites globais\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Verificar limites\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Identifica traduções que não cumprem os limites especificados.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Não há texto sobreposto!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Já não há texto sobreposto!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Convém lembrar que esta verificação não é perfeita.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"sinc. traduções\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Sinc. traduções\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"sincronizar\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Adiciona os novos textos do formulário de tradução para os ficheiros de idioma, mantendo as traduções existentes.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"estatísticas de idioma\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"estatísticas globais\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Estatísticas\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Calcula a quantidade de linhas sem tradução neste idioma.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Calcula a quantidade de linhas sem tradução em cada idioma.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Se o formulário de tradução inglês receber novas linhas de tradução, esta funcionalidade coloca-as nos ficheiros de tradução de cada idioma. Primeiro, convém sempre fazer uma cópia de segurança.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Sinc. total EN→Todos:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Sincronização não suportada:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"opções avançadas\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Avançadas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Todas as outras definições de jogabilidade.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pausa em segundo plano\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pausa em 2.º Plano\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Define se o jogo entra em pausa ao passar para segundo plano.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pausa em segundo plano: NÃO\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pausa em segundo plano: SIM\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"interromper som em 2.º plano\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Som em 2.º Plano\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Define se o som é interrompido quando jogo o passa para segundo plano.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Som em 2.º Plano: SIM\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Som em 2.º Plano: NÃO\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"ativar cronómetro no jogo\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Cronómetro\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Ativa o cronómetro sem ser em contrarrelógio.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Cronómetro no jogo: SIM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Cronómetro no jogo: NÃO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"gráficos ingleses\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Gráficos ingleses\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Apresenta os gráficos ingleses originais independentemente do idioma selecionado.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Gráficos traduzidos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Gráficos EM INGLÊS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"botão de interação\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Botão de Interação\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Define se usas E ou ENTER para interações.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AÇÃO\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Botão de Interação: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"carregamento simulado\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Carregam. Simulado\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Define se o início do jogo apresenta a simulação de um ecrã de carregamento.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Simular ecrã de carregamento: NÃO\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Simular ecrã de carregamento: SIM\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"fundo do nome da sala\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Fundo em títulos\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Define se é possível ver o que está por detrás do nome das salas na parte inferior do ecrã.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Fundo do nome da sala: TRANSPARENTE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Fundo do nome da sala: OPACO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"guardar nos pontos de controlo\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Guardar nos pontos\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Liga/desliga a função de guardar nos pontos de controlo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Guardar nos pontos de controlo NÃO\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Guardar nos pontos de controlo SIM\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"opções de corrida\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Corrida\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Acede a definições avançadas que poderão ser úteis a quem quiser fazer corridas.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"corrida aos erros\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Corrida aos Erros\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Reativa erros que estavam presentes em versões anteriores do jogo.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Corrida aos Erros: NÃO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Corrida aos Erros: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Escolhe abaixo a versão da Corrida aos Erros.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"nenhuma\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"atraso de reação\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Atraso de Reação\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Reintroduz 1 fotograma no atraso de reação, presente em versões anteriores do jogo.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Atraso de Reação: SIM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Atraso de Reação: NÃO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"acessibilidade\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Acessibilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Desativa efeitos do ecrã e ativa os modos de invencibilidade e câmara lenta.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"fundos animados\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Fundos\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Desativa fundos animados nos menus e durante o jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Fundos: SIM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Fundos: NÃO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"efeitos do ecrã\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Efeitos do Ecrã\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Desativa a vibração e flashes do ecrã.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Efeitos do Ecrã: SIM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Efeitos do Ecrã: NÃO\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"rebordo do texto\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Rebordo do Texto\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Remove o rebordo dos textos no jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Rebordo do texto: SIM\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Rebordo do texto: NÃO\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"invencibilidade\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Invencibilidade\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Explora o jogo todo sem morrer. (Pode ter resultados inesperados.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Invencibilidade: SIM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Invencibilidade: NÃO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"De certeza que queres ativar a invencibilidade?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"não, voltar às opções\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"sim, ativar\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"câmara lenta\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Câmara Lenta\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Velocidade de Jogo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Reduz a velocidade de jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Escolhe abaixo outra velocidade de jogo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Jogar à velocidade normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Jogar a 80% da velocidade normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Jogar a 60% da velocidade normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Jogar a 40% da velocidade normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"velocidade normal\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% da velocidade\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% da velocidade\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% da velocidade\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"jogar interpolados 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"jogar interpolados 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Com quem pretendes jogar o nível?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"contrarrelógios\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Contrarrelógios\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Joga novamente um dos níveis num modo contrarrelógio competitivo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Não podes usar câmara lenta nem invencibilidade em Contrarrelógios.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"desbloquear contrarrelógios\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Dsb. contrarrelógios\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Podes desbloquear individualmente os Contrarrelógios.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"interpolados\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Interpolados\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Joga novamente os níveis Interpolados.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"desbloquear interpolados\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"REQUISITO: Concluir os níveis Interpolados no jogo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"imortal\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Imortal\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Percorre o jogo todo sem te preocupares em morrer.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Não podes usar câmara lenta nem invencibilidade em Imortal.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"desbloquear imortal\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"REQUISITO: Alcançar Nota S ou melhor em 4 Contrarrelógios.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"inversão\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Inversão\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Inverte verticalmente o jogo todo.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Inverte verticalmente o jogo todo. Compatível com outros modos de jogo.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"desbloquear inversão\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Inversão: SIM\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Inversão: NÃO\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"REQUISITO: Concluir o jogo.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Modo Invencibilidade ligado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Modo Corrida aos Erros ligado ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Modo Inversão ligado\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"De certeza que queres sair?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"PERDESTE\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Conseguiste chegar a:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Continua a tentar! Vais conseguir!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Boa!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Uau, parabéns!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Incrível!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Inacreditável, muito bem!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Mas... como fizeste isso!?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"UAU\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Resgataste todos os tripulantes!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Recebeste um troféu no laboratório secreto para comprovar o teu feito!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Fichas encontradas]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Número de mortes]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Tempo]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Fichas encontradas:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Tempo:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"N.º de Inversões:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"N.º de Mortes:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Resultados\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"TEMPO:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"NÚMERO DE MORTES:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"FICHAS BRILHANTES:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} de {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} de {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"Nota melhor!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Nota:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"estação espacial 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Estação Espacial 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"estação espacial 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Estação Espacial 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"laboratório\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Laboratório\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"torre\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Torre\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"teletransportação\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Teletransportação\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"nível final\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Nível Final\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"interpolados 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Interpolados 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"interpolados 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Interpolados 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Sem tentativas\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"REQUISITO:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Resgatar a Violeta\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Resgatar a Verónica\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Resgatar o Vermelhão\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Resgatar o Vitelino\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Resgatar o Verdusco\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Concluir o jogo\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Encontrar três fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Encontrar seis fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Encontrar nove fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Encontrar 12 fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Encontrar 15 fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Encontrar 18 fichas\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"RECORDES\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"TEMPO\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"FICHAS\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"VIDAS\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"TEMPO LIMITE\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"TEMPO:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"MORTES:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"FICHAS:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"TEMPO LIMITE:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"MELHOR NOTA\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"COMEÇA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Começa!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Parabéns!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Os dados guardados foram atualizados.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Seleciona CONTINUAR no menu Jogar para explorar mais o jogo.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Desbloqueaste um Contrarrelógio.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Desbloqueaste alguns Contrarrelógios.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Desbloqueaste o modo Imortal.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Desbloqueaste o modo Inversão.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Desbloqueaste os níveis Interpolados.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"jogar nível\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"editor de níveis\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"abrir pasta de níveis\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"mostrar caminho da pasta\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"voltar\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"voltar aos níveis\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"não mostrar\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"sim, mostrar caminho\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"voltar ao menu jogar\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"tentar de novo\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"página seguinte\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"página anterior\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"página inicial\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"página final\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"silenciar\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"continuar jogo guardado\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"começar do início\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"eliminar dados guardados\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"voltar aos níveis\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Atualmente o editor de níveis é incompatível com o Steam Deck porque requer rato e teclado para usá-lo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Atualmente o editor de níveis é incompatível com este dispositivo porque requer rato e teclado para usá-lo.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Copia os ficheiros .vvvvvv para a pasta de níveis para instalar novos níveis jogáveis.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"De certeza que queres mostrar o caminho dos níveis? Isto poderá revelar dados sensíveis durante transmissões.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Caminho dos níveis:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Prime {button} para iniciar ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AÇÃO: Barra de Espaços, Z ou V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Prime {button} para voltar ao editor]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Prime {button} para avançar o texto -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Prime {button} para continuar\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Prime {button} para descongelar o jogo]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Prime {button} para congelar o jogo]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Tempo Atual\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Recorde\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Troféu seguinte aos cinco segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Troféu seguinte aos 10 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Troféu seguinte aos 15 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Troféu seguinte aos 20 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Troféu seguinte aos 30 segundos\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Troféu seguinte a um minuto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Recebeste todos os troféus!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Novo recorde!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Novo troféu!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Prime {button} para parar]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPERGRAVITÃO\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"RECORDE DO SUPERGRAVITÃO\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV.\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"NAVE\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"TRIPUL.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ESTAT.\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"GUARDAR\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUSA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ SAIR ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITÃO ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SEM SINAL\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Prime {button} para te teletransportares para a nave.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Desaparecido\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Desaparecida\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Desapareceu\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Resgatado!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Resgatada!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(és tu!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Não podes guardar o jogo quando estás a repetir níveis.\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Não podes guardar o jogo em Imortal.\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Como vieste aqui parar!?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Não podes guardar o jogo no laboratório secreto.\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ERRO: Não foi possível guardar o jogo!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ERRO: Não foi possível guardar as definições!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Jogo guardado!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Prime {button} para guardar o jogo]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Nota: O jogo é guardado automaticamente nos teletransportes.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Última gravação:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Voltar ao menu principal?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"De certeza que queres sair? Perderás o progresso que não foi guardado.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Queres regressar ao laboratório secreto?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"não, quero jogar\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NÃO, QUERO JOGAR ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"sim, ir para o menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ SIM, IR PARA O MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"sim, voltar\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ SIM, VOLTAR ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"não, voltar\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"sim, sair\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"voltar ao jogo\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"sair para o menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Prime ←/→ para escolher o teletransporte\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Prime {button} para teletransportar\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Prime {button} para teletransportar -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"{button}: explodir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: falar com a Violeta\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: falar com o Vitelino\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: falar com o Vermelhão\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: falar com o Verdusco\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: falar com a Verónica\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: ativar o terminal\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: ativar os terminais\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: interagir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Prime {button} para ignorar -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Definições do Mapa\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"editar guiões\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"alterar música\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"fantasmas no editor\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Rasto fantasma no editor: NÃO\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Rasto fantasma no editor: SIM\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"carregar nível\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"guardar nível\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"sair para o menu\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"alterar nome\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"alterar autoria\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"alterar descrição\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"alterar website\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"mudar tipo de letra\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Letra do nível\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Seleciona o idioma do texto apresentado neste nível.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Tipo de letra: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Música do Mapa\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Música do mapa atual:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Sem música de fundo\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/D: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/D: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/D: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/D: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: outra\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"música seguinte\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"música anterior\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"voltar\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Guardar antes de sair?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"sim, guardar e sair\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"não, sair sem guardar\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"voltar ao editor\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Nível sem nome\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Desconhecida\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Título:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"MENU DE GUIÕES: Clicar no primeiro canto\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"MENU DE GUIÕES: Clicar no último canto\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"LIMITES INIMIGOS: Clicar no primeiro canto\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"LIMITES INIMIGOS: Clicar no último canto\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"LIMITES DE PLATAFORMA: Clicar no primeiro canto\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"LIMITES DE PLATAFORMA: Clicar no último canto\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Clicar no primeiro canto\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Clicar no último canto\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EDITOR DE GUIÕES VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"PRIME ESC PARA VOLTAR AO MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NENHUM GUIÃO DETETADO\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"CRIA GUIÕES NO TERMINAL OU COM AS FERRAMENTAS DO MENU DE GUIÕES\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"GUIÃO ATUAL: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Clique esquerdo: definir teletransporte\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Clique direito: cancelar\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"As teclas {button1} e {button2} mudam de ferramenta\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Paredes\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Fundos\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Espigões\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Fichas\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Pontos de controlo\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Plataformas temporárias\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Esteiras\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Plataformas móveis\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Inimigos\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Linhas gravitacionais\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Texto da sala\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminais\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Menus de Guiões\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Fichas de teletransporte\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Linhas de teletransporte\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Tripulantes\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Ponto de partida\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"INÍCIO\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"B. ESPAÇOS ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Alterar padrão\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Alterar cor\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Alterar inimigos\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Limites de inimigos\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Limites de plataforma\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Recarregar recursos\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Modo manual\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Alterar direç. transp.\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Alterar nome da sala\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Guardar\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Carregar\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Introduzir nome do ficheiro do mapa para guardar:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Introduzir nome do ficheiro do mapa para carregar:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Introduzir novo nome da sala:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Introduzir coordenadas da sala (x,y):\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Introduzir nome do guião:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Introduzir nome da sala:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Estação Espacial\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Exterior\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratório\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Teletransportação\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Nave\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Padrão selecionado: {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Cor de padrão alterada\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Tipo de inimigo alterado\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Velocidade atual da plataforma: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Velocidade dos inimigos: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Recursos recarregados\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ERRO: Formato inválido\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Mapa carregado: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Mapa guardado: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ERRO: Não foi possível carregar o nível.\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ERRO: Não foi possível guardar o nível!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Dimensões atuais do mapa: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Modo Manual: NÃO\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Modo Manual: SIM\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ERRO: Tens de colocar as linhas de teletransporte nas extremidades.\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"As salas podem teletransportar em qualquer direção\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"As salas apenas podem teletransportar na horizontal\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"As salas apenas podem teletransportar na vertical\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"As salas não podem teletransportar\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ERRO: Não há ponto de controlo para colocação.\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ERRO: O limite de fichas é 100.\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ERRO: O limite de tripulantes é 100.\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"O nível sai para o menu\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Nível concluído\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Créditos apresentados\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Contrarrelógio concluído\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Nível concluído!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Jogo concluído!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Resgataste um tripulante!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Resgataste todos os tripulantes!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Resgataste todos os tripulantes!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Jogo guardado\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Prime as teclas WASD ou as setas para te moveres\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Prime ←/→ para te moveres\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Prime {button} para inverter\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Prime {button} para consultar o mapa e fazer gravações rápidas\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Também podes fazer inversões com as teclas ↑ e ↓.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Socorro! Alguém recebeu esta mensagem?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdusco? Safaste-te? Estás bem?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Ajuda-nos, por favor! Colidimos e precisamos de uma mãozinha!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Está lá? Alguém está a receber isto?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Fala a Doutora Violeta da D.S.S. Souleye! Respondam, por favor!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Alguém... por favor...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Espero que estejam todos bem...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Parabéns!\n\nEncontraste uma bela ficha!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Parabéns!\n\nEncontraste um dos tripulantes desaparecidos!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Parabéns!\n\nEncontraste o laboratório secreto!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"O laboratório secreto é uma área distinta do resto do jogo. Podes voltar cá sempre que quiseres a partir da opção LABORATÓRIO SECRETO no menu Jogar.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Verdete\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violeta\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelino\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermelhão\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdusco\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Verónica\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitelino\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermelhão\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdusco\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Verónica\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Papel principal\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Comandante Verdete\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doutora Violeta\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Professor Vitelino\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Oficial Vermelhão\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Chefe Verdusco\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doutora Verónica\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Quando estás no solo, o Vitelino tenta aproximar-se de ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Quando estás no solo, o Vermelhão tenta aproximar-se de ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Quando estás no solo, o Verdusco tenta aproximar-se de ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Quando estás no solo, a Verónica tenta aproximar-se de ti.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Quando estás no solo, a tua companhia tenta aproximar-se de ti.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Quando estás no teto, o Vitelino tenta aproximar-se de ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Quando estás no teto, o Vermelhão tenta aproximar-se de ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Quando estás no teto, o Verdusco tenta aproximar-se de ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Quando estás no teto, a Verónica tenta aproximar-se de ti.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Quando estás no teto, a tua companhia tenta aproximar-se de ti.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Se não estiveres no solo, o Vitelino para e fica à espera.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Se não estiveres no solo, o Vermelhão para e fica à espera.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Se não estiveres no solo, o Verdusco para e fica à espera.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Se não estiveres no solo, a Verónica para e fica à espera.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Se não estiveres no solo, a tua companhia para e fica à espera.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Se não estiveres no teto, o Vitelino para e fica à espera.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Se não estiveres no teto, o Vermelhão para e fica à espera.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Se não estiveres no teto, o Verdusco para e fica à espera.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Se não estiveres no teto, a Verónica para e fica à espera.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Se não estiveres no teto, a tua companhia para e fica à espera.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Só podes avançar para a sala seguinte quando ele estiver são e salvo do outro lado.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Só podes avançar para a sala seguinte quando ela estiver sã e salva do outro lado.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Só podes avançar para a sala seguinte quando a companhia estiver sã e salva do outro lado.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Sobrevive durante\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 segundos!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Obrigado por\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"jogares!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"DOMINASTE NA ESTAÇÃO ESPACIAL 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"DOMINASTE NO LABORATÓRIO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"DOMINASTE NA TORRE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"DOMINASTE NA ESTAÇÃO ESPACIAL 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"DOMINASTE NA TELETRANSPORTAÇÃO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"DOMINASTE NO NÍVEL FINAL\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Conquista uma Nota S neste Contrarrelógio.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"JOGO CONCLUÍDO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Conclui o jogo.\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"INVERSÃO CONCLUÍDA\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Conclui o jogo em Inversão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Vence com menos de 50 mortes.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Vence com menos de 100 mortes.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Vence com menos de 250 mortes.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Vence com menos de 500 mortes.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Resiste durante 5 segundos em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Resiste durante 10 segundos em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Resiste durante 15 segundos em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Resiste durante 20 segundos em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Resiste durante 30 segundos em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Resiste durante 1 minuto em Supergravitão.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"MESTRE DO UNIVERSO\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Conclui o jogo em Imortal.\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Algo correu mal, mas a anomalia engoliu a mensagem de erro.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Não foi possível montar {path}: o diretório não existe\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Não foi possível localizar o nível {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Ocorreu um erro ao analisar {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"As dimensões de {filename} não correspondem a múltiplos inteiros de {width} por {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ERRO: Não foi possível escrever na pasta de idioma! Certifica-te de que não há uma pasta &apos;&apos;lang&apos;&apos; junto dos dados guardados.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Tradução\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Tradução liderada por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Traduções por\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Tradução\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Tipo de letra Pan-European criado por\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Tipos de letra por\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Tipos de letra adicionais por\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edição e LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Árabe\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Catalão\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galês\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Alemão\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Castelhano\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Francês\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandês\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italiano\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonês\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Coreano\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Neerlandês\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Polaco\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Português (Brasil)\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Português (Portugal)\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Russo\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silesiano\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Turco\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ucraniano\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Mandarim (simplificado)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Mandarim (tradicional)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Espanhol (ES)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Espanhol (LAT)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Espanhol (ARG.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Persa\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/pt_PT/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Resgataste {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Resgataste {n_crew|wordy} tripulante\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"e encontraste {n_trinkets|wordy} fichas.\"/>\n        <translation form=\"1\" translation=\"e encontraste {n_trinkets|wordy} ficha.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"E encontraste {n_trinkets|wordy} fichas.\"/>\n        <translation form=\"1\" translation=\"E encontraste {n_trinkets|wordy} ficha.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Faltam {n_crew|wordy} tripulantes\"/>\n        <translation form=\"1\" translation=\"Falta {n_crew|wordy} tripulante\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Faltam {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Falta {n_crew|wordy}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Sala mais difícil (com {n_deaths} mortes)\"/>\n        <translation form=\"1\" translation=\"Sala mais difícil (com {n_deaths} morte)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} salas normais sem nome traduzido\"/>\n        <translation form=\"1\" translation=\"{n} sala normal sem nome traduzido\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/ru/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Всё в порядке?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Нет! Мы наткнулись на какие-то помехи...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Что-то пошло не так! Мы сейчас разобьёмся!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Эвакуация!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Всем покинуть корабль!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Этого не должно было случиться!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Фух! Страшно было!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Ну, хотя бы мы все спаслись, да, ребята?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...ребята?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Интересно, почему корабль телепортировал меня сюда в одиночку?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Надеюсь, все остальные благополучно выбрались...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Виолетта! Это ты?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Капитан! Ты в порядке!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Что-то пошло совсем не так с телепортом корабля!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Кажется, всех куда попало раскидало! Они могут быть где угодно!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Я сейчас на корабле - он сильно повреждён, но всё ещё цел!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"А ты где, капитан?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Я на какой-то космической станции... Выглядит довольно современно...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"В этом измерении, кажется, присутствуют какие-то помехи...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Так, транслирую тебе координаты корабля.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Я не могу телепортировать тебя сюда, но...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Если ТЕБЕ удастся найти телепорт где-нибудь поблизости, у тебя должно получиться телепортироваться обратно ко мне!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Понятно! Попытаюсь найти телепорт!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Удачи, капитан!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Я пока постараюсь отыскать остальных наших ребят...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"О! Интересно, что это за штуковина?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Наверное, мне она не совсем нужна. Но, может, было бы неплохо взять её с собой на корабль для изучения...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"О! Ещё одна блестящая штуковина!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Наверное, мне она не совсем нужна. Но, может, было бы неплохо взять её с собой на корабль для изучения...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Телепорт!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"С этим я смогу вернуться на корабль!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Капитан!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Итак, доктор - есть предположения о том, что вызвало крушение?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Здесь есть какой-то странный сигнал, который нарушает работу нашего оборудования...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Из-за него наш корабль потерял квантовую позицию, схлопнув нас в это измерение!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Но, думаю, нам не составит труда починить корабль и выбраться отсюда...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... если только нам удастся найти остальную часть экипажа.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Мы вообще ничего не знаем об этом месте...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Наши друзья могут быть где угодно - они могли потеряться, или даже попасть в беду!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Они могут сюда телепортироваться?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Только если найдут способ с нами связаться!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Мы не можем поймать их сигналы, а они не могут телепортироваться сюда, пока не знают, где находится корабль...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"И что нам тогда делать?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Нам надо их найти! Отправляйся в измерение и ищи любые места, куда они могли бы угодить...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Понятно! Где нам начать?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Ну, я пыталась найти их с помощью сканеров корабля!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"С этим пока что успехов нет, но кое-что я всё-таки нашла...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Эти точки описаны на наших сканах как структуры сосредоточения высокого количества энергии!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Велика вероятность того, что это телепорты, а это значит, что они, скорее всего, построены около чего-то важного...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Думаю, с этих мест и следует начать.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Хорошо! Я пойду и постараюсь что-нибудь найти!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Я буду здесь, если вдруг понадобится помощь!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Я буду здесь, если вдруг понадобится помощь!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Я чувствую себя как-то растерянно, доктор.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Где мне начать?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Помни, что ты можешь нажать {b_map}, чтобы посмотреть, где находишься на карте!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Ищи места, где могут находиться остальные члены экипажа...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Если потеряешься, то помни, что можешь вернуться на корабль с помощью любого телепорта.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"И не волнуйся! Мы обязательно всех найдём!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Всё будет хорошо!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Как самочувствие, капитан?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Я волнуюсь за Викторию, доктор!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Я волнуюсь за Вителлина, доктор!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Я волнуюсь за Вердигри, доктор!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Я волнуюсь за Вермильона, доктор!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Я волнуюсь за тебя, доктор!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"А-а... Ну, не волнуйся, все найдутся!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Вот! Держи леденец!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Это выглядит как хорошее место для хранения всего, что найду снаружи...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Виктория обожает изучать разные интересные вещи, которые мы находим в приключениях!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Это выглядит как хорошее место для хранения этих блестящих штуковин.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Виктория обожает изучать разные интересные вещи, которые мы находим в приключениях!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Надеюсь, она в порядке...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Капитан! Я так волновался!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Старший инженер Вердигри! Ты в порядке!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Я пытался выбраться отсюда, но, кажется, я иду по кругу...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Я с корабля, и я здесь, чтобы телепортировать тебя обратно.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"А все остальные в порядке? А Виолетта...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Она в норме - она на корабле!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Фух! Прекрасно! Тогда вперёд!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"О нет! Капитан! Ты тоже не можешь отсюда выбраться?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Нет, всё хорошо - я здесь, чтобы спасти тебя!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Давай я всё объясню...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Чего? Я вообще ничего из этого не поняла!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Оу... ну, всё равно, не волнуйся.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Просто следуй за мной! Всё будет хорошо!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"*хнык*... Правда?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Ну, тогда ладно!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Капитан!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Как же я рад тебя видеть! Я уж думал, что я единственный, кому удалось выбраться с корабля...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Вермильон! Кто бы сомневался, что с тобой ничего не случилось!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Итак, как обстоят дела?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Ясно! Что ж, тогда нам пора возвращаться.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"В следующей комнате есть телепорт.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ах, Виридиан! Тебе тоже удалось выбраться с корабля?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Приятно видеть, что с тобой ничего не стряслось, профессор!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Корабль в порядке?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Он серьёзно пострадал, но Виолетта уже работает над его ремонтом.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Нам бы очень понадобилась твоя помощь...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ах, разумеется!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Фоновые помехи этого измерения не дали кораблю найти телепорт во время крушения!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Поэтому всех телепортировало по разным точкам!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Э-э, да, звучит логично!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Тогда нам пора вернуться на корабль!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"После Вас, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Уа-а-а!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Капитан! Ты в порядке?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Я в порядке... это... это ведь не корабль...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Где мы?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Уа-а-а!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Что-то пошло не так... Нам надо найти выход отсюда!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Следуй за мной! Я тебе помогу!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Пообещай, что не уйдёшь без меня!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Обещаю! Только не волнуйся!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"У тебя там всё хорошо, доктор?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Я хочу домой!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Где мы? Как мы вообще сюда попали?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Ну, Виолетта говорила мне, что помехи в измерении, где мы разбились, вызывают проблемы с телепортами...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Полагаю, что-то пошло не так...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Но если мы найдём ещё один телепорт, думаю, мы сможем вернуться на корабль!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"*хнык*...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Капитан! Капитан! Подожди меня!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Пожалуйста, не оставляй меня здесь! Клянусь, я не пытаюсь стать тебе обузой!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Мне страшно!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ох... ну не бойся, Виктория, я обязательно за тобой присмотрю!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Мы отсюда никогда не выберемся, да?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Я... я не знаю...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Я не знаю, где мы, и не знаю, как нам отсюда выбраться...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Мы застряли здесь навсегда!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ну же, ну же... Всё не так уж и плохо.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"У меня такое предчувствие, что мы уже совсем скоро вернёмся домой!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Где-то поблизости должен быть телепорт!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Надеюсь ты говоришь правду, капитан...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"И вправду! Капитан! Это же телепорт!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Фух! Здорово ты меня напугала... Мне уж казалось, что телепорт мы здесь никогда не найдём.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Что? Серьёзно?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Ну, неважно! Возвращаемся на корабль!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"А? Это ведь не корабль...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Капитан! Что происходит?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Я... я не знаю!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Где мы?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Ой-ой, нехорошо всё это... Кажется, что-то пошло не так с телепортом!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Так... отставить панику!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Нам надо найти ещё один телепорт!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Идём в эту сторону!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"После Вас, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Значит, Виолетта на корабле? Она и вправду в порядке?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Да! Она помогла мне найти дорогу назад!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Фух! Я сильно за неё волновался.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Капитан, у меня есть одна тайна...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Мне очень нравится Виолетта!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Серьёзно?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Пожалуйста, поклянись, что не расскажешь ей!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"И снова здравствуйте!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Привет-привет!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Всё хорошо?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Кажется, да! Очень надеюсь, что мы сможем найти способ вернуться на корабль...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Это, насчёт Виолетты...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Эм-м, слушаю?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Есть какие-нибудь советы?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"А!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Хм-м...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Ну... это... будь... собой!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"А.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Спасибо, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Думаешь, сможешь починить корабль?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Зависит от того, насколько всё запущено... Но, думаю, я справлюсь!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"На самом деле, это не так уж и сложно. Дизайн основного межпространственного варп-двигателя довольно прост, так что, если нам удастся его восстановить, у нас не должно возникнуть проблем с возвращением домой.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"О! Прекрасно!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Наконец-то! Телепорт!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Я уж начал волноваться, что мы не найдём здесь ещё один...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Возвращаемся на корабль!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Ого! Где это мы?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Это... что-то совсем не то... Должно быть, что-то пошло не так с телепортом!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Эх... Ну, с этим мы ещё успеем разобраться, когда вернёмся на корабль!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Давай лучше исследуем это место!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Хорошо!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"За мной!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Так точно, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Слушай, Виридиан... а как именно мы разбились?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ох, точно не знаю - возникли какие-то помехи...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...или что-то там в этом духе, на научном. Не знаю, это не совсем по моей специальности.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"А, ну ладно! Думаешь, мы сможем починить корабль и вернуться домой?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Конечно! Всё будет хорошо!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Ещё раз привет! Всё в норме?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Кажется, да! Но мне очень хочется уже вернуться на корабль...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Не волнуйся! Если нам удастся найти телепорт где-нибудь поблизости, мы сможем вернуться!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Мы ещё не пришли?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Нет, но мы уже близко, наверное...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Надеюсь...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Интересно, а где мы вообще?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Мы будто каким-то образом попали в измерение, отличное от того, в котором разбились.\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Не знаю... Но я думаю, мы уже приближаемся к телепорту...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Мы пришли!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Видишь? Я же говорил! Давай, возвращаемся на корабль!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"О-о-о! Выглядит интересно...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Капитан! Тебе знакомо это место?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Что? Где мы?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Полагаю, что-то отразило наш сигнал телепортации! Это место похоже уже на что-то новое...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Нам надо постараться найти ещё один телепорт и вернуться на корабль...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"За мной!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Слушаюсь, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Какие мысли по поводу всего этого, профессор?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Я предполагаю, что это измерение как-то связано с помехами, которые вызвали наше крушение!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Может, мы найдём здесь причину их возникновения?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Ого! Серьёзно?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Ну, это всего лишь моё предположение. Сначала мне нужно вернуться на корабль, перед тем как проводить какие-либо настоящие испытания...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"О! Что это было?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Что было что?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Ну, та... большущая... штука с буквой С! Интересно, что она делает?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Эм... Я не совсем знаю, как тебе ответить на этот вопрос...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Думаю, лучше просто представить, что её там нет.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Может, возьмём её с собой на корабль для изучения?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Нам серьёзно не стоит о ней думать... Давай пойдём дальше!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Знаешь, в этом измерении есть кое-что очень странное...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Хм?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Переход между измерениями невозможен с использованием обычного телепорта...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Может, это вообще не настоящее измерение?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Может, это какое-то полярное измерение? Что-то, что создали искусственно по какой-то причине?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Жду не дождусь, когда мы вернёмся на корабль. Мне столько испытаний провести нужно!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Интересно, есть ли что-нибудь ещё в этом измерении, что стоило бы изучить?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Возможно... но я думаю, пока что нам лучше сосредоточиться на поиске остальной части экипажа...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Наконец!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Возвращаемся на корабль!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Только не опять!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Виктория? Где ты?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Помогите!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Держись! Я спасу тебя!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Вердигри? Где ты?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"А-а-а-а!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Держись! Я спасу тебя!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Вермильон? Где ты?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Уи-и-и-и!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Держись! Я спасу тебя!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Вителлин? Где ты?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Капитан!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Держись! Я спасу тебя!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Кажется, меня тошнит...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У меня голова кружится...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Фух! Ты в порядке!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У меня голова кружится...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Ещё! Хочу ещё!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У меня голова кружится...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Это было довольно интересно, не так ли?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У меня голова кружится...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"... Надеюсь, с Вердигри ничего не стряслось.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Если найдёшь его, он сильно поможет нам с починкой корабля!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Старший инженер Вердигри такой смелый и такой умный!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"С возвращением, капитан!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Похоже, Виктория очень рада вернуться на корабль.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Она совсем не любит приключения - тут же начинает сильно скучать по дому!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Вермильон попросил передать привет!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти остальных ребят!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти Викторию!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти Вителлина!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти Вердигри!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти Вермильона!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Он с нетерпением ждёт, чтобы помочь тебе найти тебя!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Капитан! Тебе удалось найти Вердигри!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Огромное-преогромное спасибо!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Я рада, что профессор Вителлин цел!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"У него ко мне было столько вопросов об этом измерении.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Он уже начал работу над своим исследованием!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Доктор, случилось что-то странное, когда мы телепортировались обратно на корабль...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Мы затерялись в другом измерении!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Может, то измерение как-то связано с помехами, из-за которых мы разбились?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Я постараюсь изучить это дело...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Доктор! Доктор! Это опять случилось!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Телепорт отправил нас в то непонятное измерение...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Хм-м, действительно, происходит что-то странное...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Если бы мы только могли найти источник этих помех!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Доктор, когда мы телепортируемся обратно на корабль, происходит что-то странное...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Нас постоянно отправляет в какое-то другое непонятное измерение!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Может, то измерение как-то связано с помехами, из-за которых мы разбились?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Хм-м, действительно, происходит что-то странное...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Если бы мы только могли найти источник этих помех!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Капитан! У тебя получилось отключить источник помех, так что теперь мы можем моментально телепортировать кого-угодно на корабль, если это понадобится!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Когда захочешь вернуться на корабль, просто выбери новую опцию КОРАБЛЬ в своём меню!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Я инженер!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Думаю, я смогу заставить эту штуку снова двигаться, но это займёт некоторое время...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Виктория, кажется, говорила про какую-то лабораторию? Интересно, нашла ли она там что-нибудь?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Вермильон вернулся! Ура!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"У профессора ко мне было множество вопросов об этом измерении...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Однако мы всё ещё многого не знаем.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Мы не можем улететь, пока не разберёмся, что создаёт эти помехи.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Я так рад, что с Виолеттой всё хорошо!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"То другое измерение, в которое мы вдруг попали, должно быть, как-то связано с этим...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Антенна повреждена! Починить её будет очень сложно...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Похоже, нас отправило прямиком в твёрдую породу, когда мы разбились!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Хм-м. Отделиться от этого будет трудно...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Корабль полностью готов к полёту. Мы можем уйти в мгновение ока!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Не волнуйся!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Мы найдём способ выбраться отсюда!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Надеюсь, Виктория в порядке...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Она с трудом воспринимает сюрпризы...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Не представляю, как нам заставить этот корабль вновь заработать!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Старший инженер Вердигри бы знал, что делать...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Интересно, что заставило корабль упасть сюда?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Жаль профессора здесь нет, а? Вот он бы во всём разобрался!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Я так рад, что вернулся!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Жду не дождусь, чтобы помочь тебе найти остальную часть команды!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Прямо как в старые добрые времена, а, капитан?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Хорошо, что Виктория снова с нами.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Она так рада вернуться к работе в своей лаборатории!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Кажется, я видел, как Вердигри работает над корпусом корабля!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Тебе удалось найти профессора Вителлина! Круто!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Теперь-то мы в два счёта разберёмся с этими помехами!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"То другое измерение было очень странным, не думаешь?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Интересно, что заставило телепорт отправить нас туда?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Эй, капитан!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Эта дорога выглядит немного опасной...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Я помогаю!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Эй, капитан!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Я нашёл здесь кое-что интересное - точно такой же варп-след, как тот, что я увидел, когда приземлился!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Должно быть, кто-то с корабля где-то рядом...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Это измерение просто дух захватывает, не думаешь?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Интересно, что мы найдём?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Есть какие-нибудь признаки профессора Вителлина?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Извини, пока что нет...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Надеюсь, с ним всё в порядке...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Большое спасибо за спасение, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Я так рада вернуться сюда!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Та лаборатория была такой мрачной и страшной! Мне она совсем не понравилась...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Вителлин вернулся? Я знала, что ты его найдёшь!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Хотя, должна признать, я боялась, что ты его всё-таки не найдёшь...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"или что с ним могло случиться что-то плохое...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"*хнык*...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Доктор Виктория? Он в порядке!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ой! Извини! Я просто думала, а что, если бы он не был в порядке?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Спасибо, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Вермильон нашёлся! Отлично!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Вот бы он не был таким безрассудным!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"А то ещё ненароком в беду попадёт...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Вердигри в порядке! Виолетта так обрадуется!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"И я уже радуюсь!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Хотя я сильно волновалась...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Почему телепорт отправил нас в то страшное измерение?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Что случилось?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Я не знаю, доктор...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Почему?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Привет, капитан!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Будешь пытаться найти оставшуюся часть этих блестящих штуковин?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Капитан, я нашла вот это в той лаборатории...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Есть идеи, для чего это?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Прости, не знаю!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Но они выглядят как что-то важное...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Может, что-то произойдёт, если мы соберём их всех?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Капитан! Посмотри, над чем я здесь работала!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Эти блестящие штуки испускают странные показания энергии!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Так что я их анализировала...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Капитан! Посмотри, над чем я здесь работала!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Я нашла вот это в той лаборатории...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Оно испускало странные показания энергии...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Так что я их анализировала...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...и нашла ещё больше таких штуковин с помощью сканера корабля!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Если будет возможность, то, думаю, стоило бы найти все остальные!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Только не подвергай себя опасности!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...но, похоже, тебе уже удалось найти все из них в этом измерении!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ого, серьёзно?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Да, отличная работа! Должно быть, это было непросто!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...и они связаны. Все они - часть чего-то большего!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ого, серьёзно?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Да! Похоже, существует двадцать вариаций фундаментального энергетического знака...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Стоп...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Разве это не значит, что у тебя уже получилось найти их всех?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Я делаю весьма удивительные открытия, капитан!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Это не похоже ни на одно из измерений, в которых мы были, капитан.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"В этом месте есть нечто странное...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Капитан, тебе не кажется, что это измерение будто бесконечно идёт по кругу?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Да, это довольно странно...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Похоже, это измерение переживает точно такие же проблемы стабильности, что и наше!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Надеюсь, это не мы вызываем эти проблемы...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Что? Думаешь, мы причина всего этого?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Нет, нет... это очень маловероятно, на самом деле...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Предполагаю, что те, кто здесь жили, экспериментировали с путями предотвращения коллапса этого измерения.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Это бы объяснило, зачем они соединили края измерения в круг...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Хм, а может, как раз в этом и есть причина помех?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Интересно, а куда ушли люди, которые здесь жили?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Связь того телепорта с другим измерением было определённо чем-то большим, чем совпадение...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Там что-то есть. И это что-то, согласно моим предположениям, создаёт те самые помехи, которые не дают нам уйти...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Я рад, что с Вердигри всё хорошо.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Теперь, когда мы можем починить корабль, найти способ выбраться отсюда будет куда проще!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ах, тебе удалось найти доктора Викторию? Превосходно!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"У меня к ней есть множество вопросов!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Вермильон, кажется, сказал, что после телепортации с корабля он застрял в каком-то туннеле?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Да, этот туннель словно продолжал идти и идти вверх...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Любопытно... Интересно, зачем его построили?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Я так рад вернуться!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"У меня столько незаконченной работы...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Знаю, что оставаться здесь немного опасно, учитывая, что это измерение коллапсирует...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...но ведь не каждый день найдёшь нечто столь интересное!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Может, мы даже найдём здесь решения собственных проблем?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Капитан! Я уже давно хотел дать это тебе...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Профессор! Где ты это нашёл?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"А, просто лежало около той космической станции.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Жаль, доктор Виктория не с нами. Она обожает изучать подобные вещи...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Не знаешь, для чего оно?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Не-а! Но оно испускает странные показания энергии...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...так что я использовал сканер корабля, чтобы найти больше таких штук!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Только, прошу, не давай их поискам отвлечь тебя от поисков Виктории!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Надеюсь, с ней всё в порядке...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Но больше таких штуковин я обнаружить не могу.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Может, тебе уже удалось найти их всех?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"С возвращением!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Эм, а где капитан Виридиан?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Привет?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Есть здесь кто?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* ГЕНЕРАТОР СТАБИЛЬНОСТИ ИЗМЕРЕНИЯ *\n\n      [ Сейчас генерируется ]\n     Максимальная стабильность\n\n           [ Состояние ]\n             Подключен\n\nГОТОВ _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Ага! Это, должно быть, как раз то, что создаёт помехи!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Интересно, можно ли как-то его выключить?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"ВНИМАНИЕ: Отключение Генератора стабильности измерения может привести к нестабильности! Вы уверены, что хотите это сделать?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Да!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Серьёзно!? Из-за этого всё измерение может коллапсировать! Хотя бы на минутку задумайтесь об этом!\n\nВы точно уверены, что хотите сделать это?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Да!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= ВНИМАНИЕ =-\n\nСТАБИЛИЗАТОР ИЗМЕРЕНИЯ ОТКЛЮЧЕН\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"С минуты на минуту...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Всем привет!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Капитан!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Капитан!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Капитан!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Капитан!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Капитан!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Ты в порядке!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Я знала, что с тобой всё будет хорошо!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Мы сильно перепугались, когда тебя не появилось в телепорте...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...но когда у тебя получилось отключить источник помех...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...мы нашли тебя с помощью сканеров корабля...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...и телепортировали обратно на борт!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Ого, повезло!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Спасибо, ребята!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...похоже, это измерение начинает дестабилизироваться, совсем как наше...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...мы можем остаться здесь ненадолго и ещё поисследовать, но...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...когда-нибудь, оно полностью коллапсирует.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Мы не знаем точно, как долго ещё здесь можем пробыть. Но корабль теперь исправен, так что...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...мы можем отправиться домой, как только будем готовы!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Каков наш план, капитан?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Давайте найдём способ спасти это измерение!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"А также способ спасти наше измерение тоже!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Ответ должен быть где-то рядом!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Вперёд!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Ого! У тебя получилось найти их всех!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Серьёзно? Класс!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Я проведу несколько испытаний и попытаюсь понять, для чего они нужны...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Это... не прозвучало, как что-то хорошее...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Бежим!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О нет!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Только не опять!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Стоп! Всё закончилось!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Это же то место, где мы хранили те блестящие штуковины? Что случилось?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Мы просто с ними играли, как вдруг...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...они взяли и взорвались!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Но вы только посмотрите, что они создали! Разве это не телепорт?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Кажется, да, но...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Я ещё никогда в жизни не видел подобный телепорт...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Нам нужно расследовать это дело!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Что думаешь, капитан?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Пойдём и узнаем, куда он ведёт?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Да! Пошли!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"О нет! Мы в ловушке!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"О боже...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Хм-м... и как нам отсюда выбраться?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"КОМБИНИРУЕМСЯ!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Или... мы могли просто телепортироваться обратно на корабль...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Ого! Что это?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Похоже на ещё одну лабораторию!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Давайте осмотримся!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Вы только посмотрите на все эти исследования! Это отлично поможет нам дома!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Интересно, почему они покинули это измерение? Они ведь были так близки к его спасению...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Может, нам удастся исправить это измерение за них? Может, они даже вернутся сюда?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Эта лаборатория - просто класс! Учёные, которые тут работали, знали куда больше о варп-технологиях, чем мы!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Капитан! Ты это видишь?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Объединив их исследования и наши, у нас должно получиться стабилизировать наше собственное измерение!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Мы спасены!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Смотри, что я нашёл!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Он довольно сложный, я могу продержаться максимум 10 секунд...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= МУЗЫКАЛЬНЫЙ АВТОМАТ =-\n\nТреки будут играть, пока вы не покинете корабль.\n\nСобирайте штучки, чтобы разблокировать новые треки!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n5 штучек\n\nPushing Onwards\n(Преодолевая трудности)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n8 штучек\n\nPositive Force\n(Положительная сила)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n10 штучек\n\nPresenting VVVVVV\n(Представляем VVVVVV)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n12 штучек\n\nPotential for Anything\n(Потенциал для всего)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n14 штучек\n\nPressure Cooker\n(Полная скороварка)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n16 штучек\n\nPredestined Fate\n(Предначертанная судьба)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n18 штучек\n\nPopular Potpourri\n(Популярное попурри)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"СЛЕДУЮЩАЯ ЦЕЛЬ:\n20 штучек\n\nPipe Dream\n(Пустая мечта)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= ЛИЧНЫЙ ЖУРНАЛ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Почти все уже были эвакуированы с космической станции. Я и другие оставшиеся уйдём через несколько дней, как только наше исследование будет закончено.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...в конце концов всё когда-то исчезает. Всему приходит коллапс. Таковы законы вселенной.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Может, тот генератор, что мы установили в полярном измерении - это как раз то, что влияет на наши телепорты?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Нет, скорее всего это просто какой-то глюк.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= ЛИЧНЫЙ ЖУРНАЛ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ха! Вот эту никто не достанет.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...а один раз за мной по коридору следовал гигантский куб, на котором было написано слово &quot;ИЗБЕГАТЬ&quot;.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Эти системы безопасности - просто чересчур!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Теперь единственный способ пробраться в мою личную лабораторию - это с помощью телепорта.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Система установлена так, что посторонним лицам получить доступ к ней будет трудно.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"... нашим первым прорывом оказалось создание плоскости инверсии, которое создаёт зеркальное измерение за определённым горизонтом событий ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...с помощью внесения небольших модификаций в обычные параметры, нам удалось стабилизировать бесконечный туннель!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"... последним шагом в создании стабилизатора измерения было создание цикла обратной связи ...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...несмотря на все наши усилия, стабилизатор измерения навсегда не продержится. Его коллапс неизбежен...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Что? Эти координаты даже не из этого измерения!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Личный журнал =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... мне пришлось закрыть доступ к большинству наших исследований. Кто знает, что может случится, если они попадут не в те руки? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Записи об исследовании =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... доступ к центру управления всё ещё возможен через главные фильтры атмосферы ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... оказывается, ключом к стабилизации этого измерения было создание балансирующей силы ВНЕ измерения!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Однако это скорее похоже на временное решение.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Я работаю над кое-чем более надёжным, но, кажется, к тому времени уже будет слишком поздно...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?ОШИБКА  СИНТАКСИСА\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Теперь, когда корабль исправен, мы можем уйти, когда захотим!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Но мы все согласились остаться и исследовать это измерение.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Кто знает, что мы здесь найдём?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= РАДИО КОРАБЛЯ =-\n\n[ Состояние ]\nВедётся вещание\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= ВНИМАНИЕ =-\n\nСупер-Гравитрон предназначен только для развлекательных целей.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Любого, кто будет использовать Супер Гравитрон в научных целях, мы попросим встать в угол для непослушных.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= П.К.К. SOULEYE =-\n\nУправление навигацией корабля\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Ошибка! Ошибка! Не удалось изолировать координаты в измерении! Обнаружены помехи!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...ой, это мы уже находили.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Пожалуйста, отключите неуязвимость и/или замедление перед тем, как войти в Супер Гравитрон.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/ru/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/ru/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>русский</nativename>\n\n    <!-- English translation by X -->\n    <credit>Перевод на русский от TheMysticSword</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Нажмите Пробел, Z или V, чтобы выбрать</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Нажмите {button}, чтобы выбрать</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/ru/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"\"/>\n    <number value=\"2\" form=\"2\" english=\"Two\" translation=\"\"/>\n    <number value=\"3\" form=\"2\" english=\"Three\" translation=\"\"/>\n    <number value=\"4\" form=\"2\" english=\"Four\" translation=\"\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"1\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"2\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"2\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"2\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"1\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"2\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"2\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"2\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"1\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"2\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"2\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"2\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"1\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"2\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"2\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"2\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"1\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"2\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"2\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"2\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"1\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"2\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"2\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"2\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"1\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"2\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"2\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"2\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"1\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"2\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"2\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"2\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"1\"/>\n    <number value=\"102\" form=\"2\"/>\n    <number value=\"103\" form=\"2\"/>\n    <number value=\"104\" form=\"2\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/ru/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Дифракция на одной щели\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Спустись с небес на землю\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Мне очень жаль\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Пожалуйста, прости меня!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Золотистая скорпена\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Продолжай в том же духе\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Сдвинутый коридор\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Я в его возрасте тоже летала\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Настольный футбол\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Филадельфийский эксперимент\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Приготовься к отскоку\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Это вовсе не опасно\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Молодой человек, испытания того стоят\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Дифракция на двух щелях\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Сужение\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Сложный аккорд\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Плачет до посинения\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"G - гравитационная постоянная\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Через тернии\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Квадратный корень\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Прыжок дельфина\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Спор о колеблющейся струне\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Умный в нору не пойдёт\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"АААААА\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Диод\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Пахнет озоном\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Освободи свой разум\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Я передумала, Тельма...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Геометрический апекс\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Двое - это компания, а трое...\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Дорожные ежи установлены\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Аномалия\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Одним движением\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Непрямой вектор прыжка\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Вверхтормашкизм\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Чистейший недостаниум\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Сальто, сальто\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Земля в иллюминаторе\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Стоячая волна\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Генератор запутанных фотонов\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Головокружительные высоты\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Рыть себе яму\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Соблазнительная штучка\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Закон Бернулли\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Следы телепортации\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Башня\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Чего краснеешь?\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Подать напряжение\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Страна вверх ногами\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Обман\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Подать аппорт\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Улыбка вверх дном\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Розыгрыш\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Награда для безрассудных\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Штампуют, как на конвейере\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Билет в один конец\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Смело идти туда...\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Фильтр\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Система безопасности\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Кран и тележка\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Поддакиватели\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Остановись и подумай\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V-образный столбик\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"То по течению, то против\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Путь из грязи в князи\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Скажите &quot;V&quot;!\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Внешний корпус\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Если видишь зелёного человечка\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Линейный коллайдер\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Коммуникационное реле\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Добро пожаловать на борт\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Окопная война\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Уступи место автобусу!\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Уровень пройден!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Легче пушинки\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Решение загрязнения - разбавление!\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Кукушка\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Катись отсюда\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Выбери путь\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Зелёные люди не умеют переворачиваться\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Такие вот дела\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Поэтому мне придётся тебя убить\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Отсек фильтрации атмосферы\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Это секрет не для всех\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Проблема\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Эй! Не зевай!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Комната осторожности\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Повешенный в перевёрнутом положении\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Зелёный грот\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Маниакальная шахта\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Призыв к действию\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Гордиев узел\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Твой выбор... немудр\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Убийца-клонодел\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Спираль в разрезе\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Примешь красную таблетку...\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Пробка\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Прыжок веры\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Одиночество\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Скважина\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Мусоропровод\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Сожаление\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"...хо-хо-хО\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Ох-ох-ох...\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Китайские комнаты\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Всё время возвращаешься\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Гиперпространственная магистраль 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Я тебя люблю\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Как вам это понравится\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Короткое замыкание\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Лабиринт извилистых проходов\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Зыбучие пески\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Гробница Безумного Кэрью\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Параболика\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Убитый енот\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Что скрывается внизу, во лжи?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Ответ довольно прост: шипы!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ха-ха-ха, шутка\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Дальше - как по маслу\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Всё выше, и ниже, и выше...\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Лабиринт без входа\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Коричневые врата\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Игры на гранях\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Подполковники из-под полы\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Тревога\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Найди в себе силы спуститься\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Никогда не взлетай духом\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Шифр бездаря\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"А теперь на полном серьёзе\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Червоточина Уилера\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Лабиринт Суини\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Осторожно, двери закрываются\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Трещина во времени\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Попасть сюда - половина удовольствия\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Твои горькие слёзы... Вкуснотища\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Лёгкий режим открыт\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Победил!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Увидел\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Пришёл\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Делаем всё сложным путём\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"В Бэтпещеру!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Вверх и вниз\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"На волне шока\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Я переверну твой мир\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Гран-V Сильверстоуна 1950 года\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"V-монт телевизора своими руками\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"А теперь иди за мной\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Время повеселиться!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Чего же ты ждёшь?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Vечер vесёлых vопросов\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Вверх и вниз по лестнице\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Не беги впереди паровоза!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Голоvокружение\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Временной сдвиг\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Молодчина\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Трое - это компания\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Мне что, всё за тебя делать?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Временные неполадки...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Так, теперь держись поближе...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Космическое пресмыкающееся\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Не пытайтесь настроить V-ресивер\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...но не слишком близко\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Кишечные ворсинки\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Вещание в скором времени возобновится\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Не бойся\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Комната паники\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Оригами-комната\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Делай, как я говорю...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"V балбеса\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"V-нал чемпионата мира 1954 года\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...а не так, как я делаю\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Последнее испытание\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Не ударься головой\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Последняя капля\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Не отставай\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Ви-и-и-спортс!\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"В ямку - бух!\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Гравитрон\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Туннель ужаса\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Зеркальный лабиринт\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"Дубль V\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"...ты отстаёшь\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Урок окончен!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/ru/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Открытый космос\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Измерение VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Корабль\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Секретная лаборатория\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Лаборатория\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Башня\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Зона циклов\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Космическая станция\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Вне измерения VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Супер Гравитрон\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Тебе удалось так далеко забраться?!\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Представь, что там шипы, если хочешь\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Окно во двор\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Окно vо двор\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"В порту\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"V порту\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Неприкасаемые\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Неvрикасаемые\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Теле-V-зионные новости\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Теле-V-зонные новости\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"ТеvеV-зоннvе ноvоvти\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"ТеvеvVзоннvен vvvти\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"ТvvеVонvеv vvvти\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vvеоvеvvтм\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"vvеvvvмv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vоеvvмv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vреvмя\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Vоемя\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Время\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Моя жена меня V-ворожила\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"vМоя vена меня V-ворожила\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"vvvVоя vенаvvеняvV-вороvилаv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvVvvvvеvнvvvсvяvVvvорvvилаvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Vvvvуvvе уvvvсvvаVнvбvрvилаv&quot;v\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"В vлуvvе уvvvсvvаVнvбvрvиvе &quot;V&quot;\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"В слуvvе убvйстvа набvрайте &quot;М&quot;\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"В случае убийства набирайте &quot;М&quot;\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Дымок из стvола\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Дыvок изvстvола\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Дымокvизvстvолаvv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Дымокvизстvола1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Vымок изствола 19v6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Дымок из ствола 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Пока насладитесь повторами эпизодов\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Vока наvлаvитесь поvтоvамиvпиvодов\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Vка наvлаvитvvьvпоvтоvаvиvоvов\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vк vаvвvvьvпооvаvиvоvоv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv vаvвvьvvпиvvх\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Нv vадвvркvх\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"На задворках\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Попытайтесь пошатать антенну\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Поvытайтеvь поvатать аvтенну\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Vоvvтайтеv поvvvатьаvтеннv\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vоvтаvvеvпоvvvатьаvтнv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vоvтаvvеvаvьатv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vоvта ьаvv\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Воvта ьая\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Врата рая\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/ru/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"ЗАГРУЗКА... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Пауза\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[кликните, чтобы продолжить]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Нажмите M, чтобы отключить звук\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Нажмите N, чтобы отключить только музыку\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"ИЗДАНИЕ &quot;СОЗДАВАЙ И ИГРАЙ&quot;\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Установлен мод MMMMMM]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"играть\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"уровни\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"опции\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"для переводчиков\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"авторы\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"выйти\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"игра\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Настройки игры\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Измените различные параметры игры.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"графика\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Настройки графики\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Измените параметры экрана.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"аудио\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Настройки аудио\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Измените параметры громкости и саундтрека.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Измените параметры громкости.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"продолжить\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"продолжить с телепорта\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Теле-сохранение\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"продолжить с быстрого сохранения\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Быстрое сохранение\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"продолжить\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"новая игра\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"начать новую игру\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"секретная лаборатория\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"режимы игры\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ОШИБКА: Уровни не найдены.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ОШИБКА: В этом уровне нет точки начала!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ОШИБКА\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"ПРЕДУПРЕЖДЕНИЕ\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"разблокировать режимы игры\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Разблокировка\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Разблокируйте те части игры, которые обычно открываются по мере прохождения.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Здесь вы можете разблокировать те части игры, которые обычно открываются по мере прохождения.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"музыкальный автомат\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"секретная лаборатория\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"геймпад\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Настройки геймпада\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Переназначьте кнопки контроллера и настройте чувствительность.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"язык\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Язык\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Смените язык.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Нельзя сменить язык, пока в игре отображается окно с текстом.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"стереть данные основной игры\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"стереть данные пользов. уровней\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Стереть данные\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Удалите данные сохранения основной игры и разблокированных игровых режимов.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Удалите данные сохранений пользовательских уровней и звёзд за их прохождение.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Вы уверены? Это удалит ваши текущие сохранения...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Вы уверены, что хотите удалить все свои данные сохранений?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Вы уверены, что хотите удалить своё быстрое сохранение?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"нет! не удалять\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"да, удалить всё\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"да, удалить сохранение\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"саундтрек\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Саундтрек\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Смена между MMMMMM и PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Текущий саундтрек: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Текущий саундтрек: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"полноэкранный режим\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Полноэкранный режим\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Переключитесь на полноэкранный/оконный режим.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Текущий режим: ПОЛНОЭКРАННЫЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Текущий режим: ОКОННЫЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"режим масштабирования\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Масштабирование\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Выберите режим рамки/растяжения/целочисленного масштабирования.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Текущий режим: ЦЕЛОЧИСЛЕННОЕ\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Текущий режим: РАСТЯЖЕНИЕ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Текущий режим: РАМКА\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"изменить масштаб к ближайшему\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"К ближайшему\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Измените масштаб окна к ближайшему кратному.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Вы должны быть в оконном режиме, чтобы использовать эту опцию.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"переключить фильтр\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Переключить фильтр\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Смените фильтр на линейный/ближайший.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Текущий режим: ЛИНЕЙНЫЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Текущий режим: БЛИЖАЙШИЙ\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"аналоговый режим\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Аналоговый режим\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"С вашим телевизором всё в порядке. Не пытайтесь настроить изображение.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"выбор fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Включить 30+ FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Выберите между частотой 30 кадров в секунду или более 30.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Текущий режим: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Текущий режим: Более 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"VSync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Включите или выключите VSync.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Текущий режим: VSYNC ВЫКЛ.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Текущий режим: VSYNC ВКЛ.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"громкость музыки\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Громкость музыки\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Измените громкость музыки.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"громкость звука\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Громкость звука\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Измените громкость звуковых эффектов.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Авторы\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV - игра от\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"с музыкой от\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Названия комнат от\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"C++-версия от\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Бета-тестирование от\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Иллюстрация концовки от\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Автор игры\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Музыка\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Названия комнат\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Портирование на C++\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"При поддержке\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV поддержали следующие люди\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"а также\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"и\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Вклад в GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Вклад в GitHub совершили\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"а также отдельное спасибо:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Вам!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Благодаря Вашей поддержке я могу продолжать делать игры, которые хочу делать, сейчас и в будущем.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Спасибо Вам!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Удачи!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Вы не можете сохраняться в этом режиме.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Хотите отключить катсцены (внутриигровые видео)?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"отключить катсцены\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"включить катсцены\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"чувствительность джойстика\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Чувствительность\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Измените чувствительность джойстика.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Низкая\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Средняя\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Высокая\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"назначить переворот\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Переворот\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"назначить ввод\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Ввод\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"назначить меню\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Меню\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"назначить возврат\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Возврат\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"назначить взаимодействие\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Взаимодействие\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Переворот назначен на: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Ввод назначен на: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Меню назначено на: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Возврат назначен на: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Взаимодействие назначено на: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Нажмите на кнопку...|(или нажмите ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Добавить {button}?|Нажмите ещё раз, чтобы подтвердить\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Убрать {button}?|Нажмите ещё раз, чтобы подтвердить\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Взаимодействие назначено на кнопку ввода! См. настройки спидрана.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ОШИБКА: Файлы локализации не обнаружены.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Папка локализации:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Папка локализации из репозитория:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"параметры для переводчиков\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Для переводчиков\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Некоторые полезные настройки для переводчиков и разработчиков.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"обслуживание\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Обслуживание\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"открыть папку lang\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Синхронизируйте все файлы локализации после добавления новых строк.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"перевод названий комнат\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Перевод комнат\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Войдите в режим перевода названий комнат, чтобы вам было удобнее переводить комнаты в их контексте. Нажмите I для неуязвимости.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Вы не включили режим перевода названий комнат!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"проверка меню\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Проверка меню\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Пройдитесь через большинство меню игры. Эти меню не будут работать: вместо этого все опции в них отправляют в следующее меню. Нажмите Escape, чтобы закончить.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"проверка катсцен\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Проверка катсцен\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Отобразите все текстовые окна из cutscenes.xml. Показывает только лишь основной внешний вид каждого отдельного текстового окна.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"из буфера обмена\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"исследовать игру\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Исследовать игру\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Исследуйте комнаты любого уровня в игре, чтобы найти все названия комнат, которые нужно перевести.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"проверка выхода за границы\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"глобальная проверка границ\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Выходы за границы\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Найдите переведённые строки, которые не влезают в назначенные поля.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Выходов текста за границы не обнаружено!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Больше выходов текста за границы не осталось!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Следует помнить, что эта система обнаружения не идеальна.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"синхронизировать файлы локализации\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Синхронизация\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"синхронизировать\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Добавьте все строки из шаблонных файлов в файлы для перевода, при этом не меняя уже существующие переведённые строки.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"статистика языка\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"глобальная статистика\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Статистика\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Сосчитайте количество непереведённых строк этого языка.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Сосчитайте количество непереведённых строк каждого языка.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Если в шаблонные файлы английского языка были добавлены новые строки, данная функция добавит эти строки в файлы перевода каждого языка. Создайте резервные копии на всякий случай.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Полностью синхронизируем EN→все:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Синхронизация не поддерживается для:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"дополнительные настройки\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Дополнительно\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Все остальные настройки игры.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"пауза вне фокуса\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Пауза вне фокуса\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Выберите, должна ли игра ставиться на паузу, когда вы переключаетесь на другое окно.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Пауза вне фокуса ОТКЛЮЧЕНА\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Пауза вне фокуса ВКЛЮЧЕНА\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"звук вне фокуса\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Звук вне фокуса\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Выберите, должен ли звук ставиться на паузу, когда вы переключаетесь на другое окно.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Пауза звука вне фокуса ОТКЛЮЧЕНА\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Пауза звука вне фокуса ВКЛЮЧЕНА\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"внутриигровой таймер\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Таймер\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Включите отображение внутриигрового таймера вне испытаний на время.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Внутриигровой таймер ВКЛЮЧЕН\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Внутриигровой таймер ОТКЛЮЧЕН\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"спрайты на англ.\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Спрайты на англ.\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Показывать врагов в виде оригинальных слов на английском вне зависимости от выбранного языка.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Сейчас спрайты отображаются в переводе\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Сейчас спрайты отображаются НА АНГЛИЙСКОМ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"клавиша взаимодействия\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Взаимодействие\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Выберите, хотите ли вы взаимодействовать с объектами при помощи клавиши ENTER или E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"ДЕЙСТВИЕ\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Клавиша взаимодействия: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"фальшивый экран загрузки\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Экран загрузки\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Отключите фальшивый экран загрузки, который появляется при запуске игры.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Фальшивый экран загрузки ОТКЛЮЧЕН\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Фальшивый экран загрузки ВКЛЮЧЕН\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"фон названий комнат\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Фон названий комнат\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Позволяет вам увидеть, что находится позади названий комнат внизу экрана.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Фон названий комнат ПРОЗРАЧНЫЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Фон названий комнат НЕПРОЗРАЧНЫЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"сохранение на точках\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Сохранение на точках\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Выберите, должны ли точки сохранения автоматически сохранять игру.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Сохранение на точках ОТКЛЮЧЕНО\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Сохранение на точках ВКЛЮЧЕНО\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"настройки спидрана\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Для спидранеров\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Просмотрите расширенные настройки, которые могут быть полезны спидранерам.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"режим глитчранера\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Режим глитчранера\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Восстановите глитчи и баги, которые существовали в предыдущих версиях игры.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Режим глитчранера ОТКЛЮЧЕН\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Режим глитчранера: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Выберите новую версию для глитчранеров из списка ниже.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"отключить\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"задержка ввода\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Задержка ввода\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Восстановите 1-кадровую задержку ввода из предыдущих версий игры.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Задержка ввода ВКЛЮЧЕНА\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Задержка ввода ОТКЛЮЧЕНА\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"доступность\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Доступность\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Отключите визуальные эффекты экрана, включите режимы замедления или неуязвимость.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"анимированный фон\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Фон\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Отключите анимацию фона в меню и во время игры.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Фон ВКЛЮЧЕН.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Фон ОТКЛЮЧЕН.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"эффекты экрана\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Эффекты экрана\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Отключает тряску экрана и вспышки.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Эффекты экрана ВКЛЮЧЕНЫ.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Эффекты экрана ОТКЛЮЧЕНЫ.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"обводка текста\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Обводка текста\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Отключает обводку вокруг текста.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Обводка текста ВКЛЮЧЕНА.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Обводка текста ОТКЛЮЧЕНА.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"неуязвимость\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Неуязвимость\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Свободно исследуйте игру, не умирая. (Может привести к непредвиденным ошибкам.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Неуязвимость ВКЛЮЧЕНА.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Неуязвимость ОТКЛЮЧЕНА.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Вы уверены, что хотите включить неуязвимость?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"нет, вернуться к опциям\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"да, включить\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"замедление\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Замедление\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Скорость игры\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Замедлите скорость игры.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Выберите новую скорость из списка ниже.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Скорость игры - обычная.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Скорость игры - 80%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Скорость игры - 60%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Скорость игры - 40%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"обычная скорость\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"скорость 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"скорость 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"скорость 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"промежуточный уровень 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"промежуточный уровень 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"С кем вы хотите пройти этот уровень?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"испытания на время\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Испытания на время\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Перепройдите любой уровень из игры в соревновательном режиме испытаний на время.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Испытания на время недоступны при включенном замедлении или неуязвимости.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"испытания на время\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Разблокировка\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Вы можете открыть каждое из испытаний на время отдельно.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"промежуточные уровни\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Промежуточные\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Перепройдите промежуточные уровни.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"промежуточные уровни\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"КАК ОТКРЫТЬ: Пройдите промежуточные уровни в основной игре.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"режим &quot;не умирая&quot;\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Режим &quot;Не умирая&quot;\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Пройдите всю игру, ни разу не умерев.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Режим &quot;Не умирая&quot; недоступен при включенном замедлении или неуязвимости.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"режим &quot;не умирая&quot;\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"КАК ОТКРЫТЬ: Достигните ранга S или выше хотя бы в 4 испытаниях на время.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"перевёрнутый режим\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Перевёрнутый режим\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Переверните всю игру по вертикали.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Переверните всю игру по вертикали. Совместим с другими игровыми режимами.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"перевёрнутый режим\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"ВКЛЮЧЕНО!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Отключено.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"КАК ОТКРЫТЬ: Пройдите игру.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Включен режим неуязвимости\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Включен режим глитчранера ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Включен Перевёрнутый режим\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Вы уверены, что хотите выйти?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"ИГРА ОКОНЧЕНА\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Вам удалось добраться до:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Не сдавайтесь! У вас всё получится!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Неплохо!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Ого! Поздравляем!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Поразительно!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Невероятно! Отличная работа!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Эм, как это у вас получилось?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"ОГО\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Вы спасли всех членов экипажа!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"В награду вам выдаётся новый трофей в секретной лаборатории, чтобы отметить ваше достижение!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Найдено штучек]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Количество смертей]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Времени проведено]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Найдено штучек:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Игровое время:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Всего переворотов:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Всего смертей:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Результат\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"ВРЕМЕНИ ПРОВЕДЕНО:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"КОЛИЧЕСТВО СМЕРТЕЙ:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"БЛЕСТЯЩИХ ШТУЧЕК:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} из {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets} из {max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 к рангу!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Ранг:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"косм. станция 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Косм. станция 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"косм. станция 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Косм. станция 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"лаборатория\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Лаборатория\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"башня\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Башня\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"зона циклов\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Зона циклов\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"финальный уровень\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Финальный уровень\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"промежуточный ур. 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Промежуточный ур. 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"промежуточный ур. 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Промежуточный ур. 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Ни одной попытки\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"КАК ОТКРЫТЬ:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Спасите Виолетту\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Спасите Викторию\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Спасите Вермильона\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Спасите Вителлина\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Спасите Вердигри\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Пройдите игру\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Найдите три штучки\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Найдите шесть штучек\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Найдите девять штучек\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Найдите двенадцать штучек\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Найдите пятнадцать штучек\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Найдите восемнадцать штучек\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"РЕКОРДЫ\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"ВРЕМЯ\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"ШТУЧКИ\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"ЖИЗНИ\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"МАКС. ВРЕМЯ\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"ВРЕМЯ:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"СМЕРТИ:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"ШТУЧКИ:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"МАКС:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"ЛУЧШИЙ РАНГ\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"ВПЕРЁД!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Вперёд!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Поздравляем!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Ваши файлы сохранения были обновлены.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Если вы хотите продолжить исследование игры, выберите ПРОДОЛЖИТЬ в меню &quot;Играть&quot;.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Вы разблокировали новое испытание на время.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Вы разблокировали несколько новых испытаний на время.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Вы разблокировали режим &quot;Не умирая&quot;.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Вы разблокировали Перевёрнутый режим.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Вы разблокировали промежуточные уровни.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"сыграть в уровень\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"редактор уровней\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"открыть папку с уровнями\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"показать путь к папке\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"назад\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"вернуться к уровням\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"нет, не показывать\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"да, показать путь\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"вернуться в меню игры\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"попробовать снова\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ок\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"след. страница\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"пред. страница\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"на первую страницу\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"на последнюю страницу\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"не показывать больше\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"продолжить с сохранения\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"начать с начала\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"удалить сохранение\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"вернуться к уровням\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"В текущий момент редактор уровней не поддерживается на Steam Deck, так как для его использования требуются клавиатура и мышь.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"В текущий момент редактор уровней не поддерживается на этом устройстве, так как для его использования требуются клавиатура и мышь.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Чтобы установить новые пользовательские уровни, скопируйте файлы .vvvvvv в папку с уровнями.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Вы уверены, что хотите показать путь к папке с уровнями? Это может раскрыть конфиденциальную информацию, если вы стримите в данный момент.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Путь к уровням:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Нажмите {button}, чтобы начать ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"ДЕЙСТВИЕ = Пробел, Z или V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[{button} - вернуться к редактору]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Нажмите {button}, чтобы продолжить -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Нажмите {button}, чтобы продолжить\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[{button} - отключить остановку времени]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[{button} - остановить время]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Текущее время\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Лучшее время\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"След. трофей на 5 секундах\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"След. трофей на 10 секундах\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"След. трофей на 15 секундах\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"След. трофей на 20 секундах\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"След. трофей на 30 секундах\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"След. трофей на 1 минуте\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Все трофеи собраны!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Новый рекорд!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Новый трофей!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Нажмите {button}, чтобы закончить]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"СУПЕР ГРАВИТРОН\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"РЕКОРД В СУПЕР ГРАВИТРОНЕ\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"КАРТА\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"ГРАВ\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"КОРАБЛЬ\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"ЭКИПАЖ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"СТАТ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"СОХР\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ ПАУЗА ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ВЫЙТИ ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ ГРАВИТРОН ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"НЕТ СИГНАЛА\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Нажмите {button}, чтобы телепортироваться на корабль.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Пропал...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Пропала...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Без вести...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Спасён!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Спасена!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(это вы!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Нельзя сохраняться в повторе уровня\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Нельзя сохраняться в режиме &quot;Не умирая&quot;\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Как вы сюда попали?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Нельзя сохраняться в секретной лаборатории\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ОШИБКА: Не удалось сохранить игру!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ОШИБКА: Не удалось сохранить файл настроек!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Сохранение успешно!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Нажмите {button}, чтобы сохраниться]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Игра автоматически сохраняется на каждом телепорте.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Последнее сохранение:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Вернуться в главное меню?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Вы уверены, что хотите выйти? Вы потеряете несохранённый прогресс.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Вы уверены, что хотите вернуться в секретную лабораторию?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"нет, продолжить играть\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ НЕТ, ПРОДОЛЖИТЬ ИГРАТЬ ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"да, выйти в меню\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ ДА, ВЫЙТИ В МЕНЮ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"да, вернуться\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ ДА, ВЕРНУТЬСЯ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"нет, вернуться\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"да, выйти\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"вернуться к игре\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"выйти в меню\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Нажмите ←/→, чтобы выбрать телепорт\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Нажмите {button} для телепортации\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Нажмите {button} для телепортации -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Нажмите {button}, чтобы взорваться\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: поговорить с Виолеттой\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: поговорить с Вителлином\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: поговорить с Вермильоном\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: поговорить с Вердигри\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: поговорить с Викторией\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}: активировать терминал\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}: активировать терминалы\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"{button}: взаимодействовать\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Нажмите {button}, чтобы пропустить -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\n(Пристрастие к исследованию)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\n(Преодолевая трудности)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\n(Положительная сила)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\n(Представляем VVVVVV)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\n(Потенциал для всего)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\n(Предначертанная судьба)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\n(Пустая мечта)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\n(Популярное попурри)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\n(Полная скороварка)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\n(алис яаньлетижолоП)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Настройки карты\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"редактор скриптов\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"сменить музыку\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"призраки в редакторе\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Призрачный след в редакторе ОТКЛЮЧЕН\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Призрачный след в редакторе ВКЛЮЧЕН\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"загрузить уровень\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"сохранить уровень\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"выйти в меню\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"изменить название\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"изменить автора\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"изменить описание\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"изменить веб-сайт\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"сменить шрифт\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Шрифт уровня\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Выберите язык, на котором будет отображаться текст в этом уровне.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Шрифт:\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Музыка карты\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Текущая музыка карты:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Без фоновой музыки\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\n(Преодолевая трудности)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\n(Положительная сила)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\n(Потенциал для всего)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\n(Пристрастие к исследованию)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"Н/Д: Pause\n(Пауза)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\n(Представляем VVVVVV)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"Н/Д: Plenary\n(Полнота)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\n(Предначертанная судьба)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"Н/Д: ecroF evitisoP\n(алис яаньлетижолоП)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\n(Популярное попурри)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\n(Пустая мечта)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\n(Полная скороварка)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\n(Походка уверенности)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\n(Пронзая небо)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"Н/Д: Predestined Fate Remix\n(Предначертанная судьба, ремикс)\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: что-то другое\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"след. трек\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"пред. трек\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"назад\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Сохранить перед тем, как выйти?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"да, сохранить и выйти\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"нет, выйти без сохранения\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"вернуться в редактор\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Безымянный уровень\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Неизвестно\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Плитка:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"СКРИПТ-ЗОНА: Выберите, где установить первый край\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"СКРИПТ-ЗОНА: Выберите, где установить последний край\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"ГРАНИЦЫ ВРАГОВ: Выберите, где установить первый край\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"ГРАНИЦЫ ВРАГОВ: Выберите, где установить последний край\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"ГРАНИЦЫ ПЛАТФОРМ: Выберите, где установить первый край\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"ГРАНИЦЫ ПЛАТФОРМ: Выберите, где установить последний край\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Выберите, где установить первый край\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Выберите, где установить последний край\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** РЕДАКТОР СКРИПТОВ VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"НАЖМИТЕ ESC ЧТОБЫ ВЕРНУТЬСЯ В МЕНЮ\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"ID СКРИПТОВ НЕ ОБНАРУЖЕНО\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"СОЗДАЙТЕ СКРИПТ С ПОМОЩЬЮ ТЕРМИНАЛА ИЛИ ИНСТРУМЕНТОВ ДЛЯ СКРИПТ-ЗОН\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"ТЕКУЩИЙ СКРИПТ: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"ЛКМ: выбрать точку назначения\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"ПКМ: отменить\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} и {button2} позволяют сменить инструмент\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Стены\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Фоновые стены\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Шипы\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Штучки\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Точки сохранения\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Пропадающие платформы\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Конвейер\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Движущиеся платформы\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Враги\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Гравитационные линии\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Текст\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Терминалы\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Скрипт-зоны\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Варп-токены\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Линии цикла\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Члены экипажа\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Точка начала\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"НАЧАЛО\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ПРОБЕЛ ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Сменить вид плиток\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Сменить цвет\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Сменить врагов\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Границы врагов\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Границы платформ\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Перезагрузить ресурсы\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Ручной режим\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Направление цикла\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Название комнаты\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Сохранить\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Загрузить\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Введите название файла карты, под которым хотите её сохранить:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Введите название файла карты, которую хотите загрузить:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Введите новое название комнаты:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Введите координаты комнаты x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Введите название скрипта:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Введите текст:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Космическая станция\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Космос\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Лаборатория\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Зона циклов\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Корабль\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Теперь используется вид плиток &quot;{area}&quot;\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Цвет плиток изменён\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Тип врагов изменён\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Установлена скорость платформ {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Установлена скорость врагов {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Ресурсы перезагружены\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ОШИБКА: Недопустимый формат\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Карта загружена: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Карта сохранена: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ОШИБКА: Уровень не удалось загрузить\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ОШИБКА: Уровень не удалось сохранить!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Теперь размер карты [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Ручной режим отключен\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Ручной режим включен\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ОШИБКА: Линии цикла должны располагаться по краям\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Комната зациклена во все стороны\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Комната зациклена горизонтально\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Комната зациклена вертикально\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Цикл комнаты отключен\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ОШИБКА: Нет точки сохранения, с которой можно начать\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ОШИБКА: Количество штучек не может превышать 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ОШИБКА: Количество членов экипажа не может превышать 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Уровень отправляет игрока в меню\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Уровень пройден\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Титры запущены\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Испытание на время пройдено\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Уровень пройден!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Игра пройдена!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Вы спасли члена экипажа!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Все члены экипажа спасены!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Все члены экипажа спасены!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Игра сохранена\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Используйте клавиши со стрелками или WASD, чтобы передвигаться\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Нажимайте влево/вправо, чтобы передвигаться\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Нажмите {button}, чтобы перевернуться\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Нажмите {button}, чтобы открыть карту или сделать быстрое сохранение\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Если хотите, вы можете нажимать ВВЕРХ или ВНИЗ вместо ДЕЙСТВИЯ, чтобы перевернуться.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Помогите! Кто-нибудь слышит это сообщение?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Вердигри? Где ты? Ты в порядке?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Пожалуйста, спасите нас! Мы разбились и нуждаемся в помощи!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Ало? Кто-нибудь?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Это доктор Виолетта с П.К.К. Souleye! Пожалуйста, ответьте!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Пожалуйста... Кто-нибудь...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Лишь бы вы все были целы, ребята...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Поздравляем!\n\nВы нашли блестящую штучку!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Поздравляем!\n\nВы нашли пропавшего члена экипажа!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Поздравляем!\n\nВы нашли секретную лабораторию!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Секретная лаборатория - локация, отдельная от всей остальной игры. Вы можете вернуться сюда в любое время, выбрав новую опцию &quot;СЕКРЕТНАЯ ЛАБОРАТОРИЯ&quot; в меню &quot;Играть&quot;.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Виридиан\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Виолетта\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Вителлин\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Вермильон\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Вердигри\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Виктория\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"с Вителлином\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"с Вермильоном\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"с Вердигри\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"с Викторией\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"В ролях\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Капитан Виридиан\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Доктор Виолетта\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Профессор Вителлин\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Офицер Вермильон\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Старший инженер Вердигри\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Доктор Виктория\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Пока вы стоите на полу, Вителлин будет пытаться следовать за вами.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Пока вы стоите на полу, Вермильон будет пытаться следовать за вами.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Пока вы стоите на полу, Вердигри будет пытаться следовать за вами.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Пока вы стоите на полу, Виктория будет пытаться следовать за вами.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Пока вы стоите на полу, ваш компаньон будет пытаться следовать за вами.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Пока вы стоите на потолке, Вителлин будет пытаться следовать за вами.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Пока вы стоите на потолке, Вермильон будет пытаться следовать за вами.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Пока вы стоите на потолке, Вердигри будет пытаться следовать за вами.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Пока вы стоите на потолке, Виктория будет пытаться следовать за вами.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Пока вы стоите на потолке, ваш компаньон будет пытаться следовать за вами.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Пока вы НЕ стоите на полу, Вителлин будет стоять и ждать вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Пока вы НЕ стоите на полу, Вермильон будет стоять и ждать вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Пока вы НЕ стоите на полу, Вердигри будет стоять и ждать вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Пока вы НЕ стоите на полу, Виктория будет стоять и ждать вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Пока вы НЕ стоите на полу, ваш компаньон будет стоять и ждать вас.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Пока вы НЕ стоите на потолке, Вителлин будет стоять и ждать вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Пока вы НЕ стоите на потолке, Вермильон будет стоять и ждать вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Пока вы НЕ стоите на потолке, Вердигри будет стоять и ждать вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Пока вы НЕ стоите на потолке, Виктория будет стоять и ждать вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Пока вы НЕ стоите на потолке, ваш компаньон будет стоять и ждать вас.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Вы не можете пройти в следующую комнату, пока он не пройдёт дальше в целости и сохранности.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Вы не можете пройти в следующую комнату, пока она не пройдёт дальше в целости и сохранности.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Вы не можете пройти в следующую комнату, пока компаньон не пройдёт дальше в целости и сохранности.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Проживите\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 секунд!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Спасибо\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"за игру!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"МАСТЕРСТВО КОСМИЧЕСКОЙ СТАНЦИИ 1\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"МАСТЕРСТВО ЛАБОРАТОРИИ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"МАСТЕРСТВО БАШНИ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"МАСТЕРСТВО КОСМИЧЕСКОЙ СТАНЦИИ 2\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"МАСТЕРСТВО ЗОНЫ ЦИКЛОВ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"МАСТЕРСТВО ФИНАЛЬНОГО УРОВНЯ\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Достигните ранга V в этом испытании на время\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"ИГРА ПРОЙДЕНА\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Пройдите игру\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"ПЕРЕВЁРНУТЫЙ РЕЖИМ ПРОЙДЕН\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Пройдите игру в перевёрнутом режиме\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Выиграйте, умерев менее 50 раз\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Выиграйте, умерев менее 100 раз\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Выиграйте, умерев менее 250 раз\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Выиграйте, умерев менее 500 раз\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Проживите 5 секунд в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Проживите 10 секунд в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Проживите 15 секунд в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Проживите 20 секунд в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Проживите 30 секунд в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Проживите 1 минуту в Супер Гравитроне\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"ВЛАСТЕЛИН ВСЕЛЕННОЙ\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Пройдите игру в режиме &quot;не умирая&quot;\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Что-то пошло не так, но мы забыли сообщение об ошибке.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Не удалось монтировать {path}: настоящего каталога по данному пути не существует\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Не удалось найти уровень {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Ошибка обработки {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Размеры изображения {filename} не кратны {width} на {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ОШИБКА: Не удалось записать данные в папку локализации! Убедитесь, что рядом с обычными сохранениями нет папки &quot;lang&quot;.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Локализация\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Ведущий проекта локализации\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Переводы от\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Переводчики\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Общеевропейский шрифт от\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Шрифты от\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Другие шрифты от\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Редактирование и LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Арабский\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Каталанский\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Валлийский\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Немецкий\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Эсперанто\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Испанский\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Французский\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Ирландский\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Итальянский\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Японский\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Корейский\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Нидерландский\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Польский\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Бразильский португальский\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Европейский португальский\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Русский\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Силезский\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Турецкий\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Украинский\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Китайский (упрощённый)\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Китайский (традиционный)\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Испанский (Испания)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Испанский (Латинская Америка)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Испанский (Аргентина)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Персидский\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/ru/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Вы спасли {n_crew} членов экипажа\"/>\n        <translation form=\"1\" translation=\"Вы спасли {n_crew} члена экипажа\"/>\n        <translation form=\"2\" translation=\"Вы спасли {n_crew} члена экипажа\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"и нашли {n_trinkets} штучек.\"/>\n        <translation form=\"1\" translation=\"и нашли {n_trinkets} штучку.\"/>\n        <translation form=\"2\" translation=\"и нашли {n_trinkets} штучки.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"А ещё вы нашли {n_trinkets} штучек.\"/>\n        <translation form=\"1\" translation=\"А ещё вы нашли {n_trinkets} штучку.\"/>\n        <translation form=\"2\" translation=\"А ещё вы нашли {n_trinkets} штучки.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Осталось {n_crew} членов экипажа\"/>\n        <translation form=\"1\" translation=\"Остался {n_crew} член экипажа\"/>\n        <translation form=\"2\" translation=\"Осталось {n_crew} члена экипажа\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Осталось {n_crew}\"/>\n        <translation form=\"1\" translation=\"Остался {n_crew}\"/>\n        <translation form=\"2\" translation=\"Осталось {n_crew}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Сложнейшая комната (с {n_deaths} смертями)\"/>\n        <translation form=\"1\" translation=\"Сложнейшая комната (с {n_deaths} смертью)\"/>\n        <translation form=\"2\" translation=\"Сложнейшая комната (с {n_deaths} смертями)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"Непереведено {n} обычных названий комнат\"/>\n        <translation form=\"1\" translation=\"Непереведено {n} обычное название комнаты\"/>\n        <translation form=\"2\" translation=\"Непереведено {n} обычных названия комнаты\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/szl/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Uch ôch...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Wszyjsko ok?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Niy! Trefili my na jakeś turbacyje...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Cosik niy pasuje! Zarŏzki sie roztrzaskōmy!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Ewakuôwać sie!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Wszyjscy raus ze szifa!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"To sie niy śmiy dziŏć!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Uff! To było ôkropiczne!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Na kōniec my wszyjscy pitli, pra kamraty?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...kamraty?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Dziwuja sie, po jakimu szif teleportowoł sam ino mie?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Ufōm, co wszyjscy wyleźli z tego ok...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Je żeś to ty?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Kapitanie! Je żeś ok?\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Cosik poszło pierōnym źle z teleporterym ôd szifa!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Miynia se, co wszyjscy sie teleportowali bez cufal! Poradzōm być leda kaj!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Je żech na szifie - je ôn fest felerny, ale durś sprŏwny!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Kaj żeś je, Kapitanie?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Je żech na keryś kosmicznyj szteli... Zdŏwo sie doś moderno...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Zdo sie, co je to zorta turbacyji w tym wymiarze...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Posyłōm Ci terŏzki koôrdynaty ôd szifa.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Niy poradza Cie teleportować nazŏd, ale...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Kejbyś kajś po blisku wysznupoł teleporter, poradził byś sie nazŏd do mie teleportować!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Ok! Postarōm sie taki znojś!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Niych Ci sie darzy, Kapitanie!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Byda dalij sznupała za resztōm ekipy...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Ôchh! Dziwuja sie co to je?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Zdo sie, co mi ônego tak richtich niy trza, ale było by fajnie wziōńś ônego nazŏd na szif, do uczynio sie...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Ôch! To je jeden ze tych błyskajōncych dinksōw!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Zdo sie, co mi ônego tak richtich niy trza, ale było by fajnie wziōńś ônego nazŏd na szif, do uczynio sie...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Teleporter!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Poradza z tym przijś nazŏd na szif!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Tŏż, Dochtor Violet - wiycie kaj je powōd kraksy?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Sam je jakisik dziwny sygnŏł, kery zawŏdzo fōngowaniu naszych klamorōw...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Sprŏwiło to, co szif stracił swoja kwantowo pozycyjo, co nŏs wciepło do tego wymiaru!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Ale zdo mi sie, co poradzymy zreperować szif i wylyź z tego...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"... ô wiela poradzymy znojś reszta ekipy.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Tak richtich to nic niy wiymy ô tym placu...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Nasze kamraty poradzōm być leda kaj - poradzōm sie stracić i być zagrożyni!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Poradzōm sie ôni nazŏd tukej teleportować?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Niy, dokej znojdōm jakiś knif, coby sie z nami dogŏdać!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Niy poradzymy chycić ôd ônych sygnału, a ôni niy bydōm poradzili sie sam teleportować, dokej niy bydōm wiedzieć kaj je szif...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Tōż co bydymy robić?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Muszymy ônych znojś! Wyruszyć w głōmb wymiaru i sznupać kaj ino ôni poradzōm być...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Ok! Kaj sztartujymy?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"No, prōbowała żech ônych znojś bez skanery ôd szifa!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Niy funguje, ale cosik żech wysznupała...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Te pōnkty, co pokŏzujōm sie na naszych skanach, sōm fest energetyczne!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Je fest szansa, co to sōm teleportery - co bodej ôznaczo, iże pobudowano ône kole czegoś wŏżnego...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Ône poradzōm być dobrym placym coby sztarnōńć sznupanie.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Ok! Wyleza i ôbejrza co poradza znojś!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Byda tukej, kej bydzie Ci trza pōmocy!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Byda tukej, kej bydzie Ci trza pōmocy!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Czuja sie kapka markotny, Dochtor Violet.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Kaj mōm napocznōńć?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Spamiytej, co idzi naciś {b_map} coby wybadać kaj żeś je na mapie!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Posznupej za placami, na kerych poradzi być reszta ekipy!\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Kej sie stracisz, poradzisz przijś nazŏd na szif z leda kerego teleportu.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"I niy starej sie! Znojdymy kŏżdego!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Wszyjsko bydzie ok!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Z wami wszyjsko ok, Kapitanie?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Starōm sie ô Victoria, Dochtor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Starōm sie ô Vitellary&apos;ego, Dochtor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Starōm sie ô Verdigrisa, Dochtor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Starōm sie ô Vermiliona, Dochtor Violet!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Starōm sie ô Ciebie, Dochtor Violet!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ôch - ja, niy starej sie, pokŏżōm sie!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Tukej! Weź se lizŏk!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Zdo mi sie, co to je akuratny plac na trzimanie wszyjskigo co hań wysznupia...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria rada sztudiyruje interesantne rzeczy, kere znojdymy na naszych przigodach!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Zdo mi sie, co to je akuratny plac na trzimanie tych dinksōw.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria rada sztudiyruje interesantne rzeczy, kere znojdymy na naszych przigodach!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Ufōm co nic ônyj niy ma...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Kapitanie! Fest żech sie staroł!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Inżinierze Verdigrisie! Nic Ci niy ma?\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Prōbowoł żech wylyź, ale durch ôbrŏcōm sie doôbkoła...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Prziszoł żech ze szifa. Je żech sam, coby Cie nazŏd teleportować.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Sōm wszyjscy inksi doporzōndku? Je Violet....\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"Nic ônyj niy ma - je nazŏd na szifie!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Ôch! Super - tōż idymy!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Ôch niy! Kapitanie! Tyś tyż sam utknył?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Ok - je żech sam coby Cie uratować!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Dej mi wszyjsko wyklarować.\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Co? Nic żech z tego niy spokopiła!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ôch... nō, niy starej sie.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Idź za mnōm! Wszyjsko bydzie doporzōndku!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Chlip... Richtich?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Tōż ok!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Je żech rŏd, co Cie rŏz za kej widza! Myśloł żech, co ino jo jedyn uciyk ze szifa...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! Wiedzioł żech, co bydziesz ok!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Tōż, jako je sytuacyjo?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Widza! Tōż sie lepij wrōcymy.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"W dolszyj izbie je teleport.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Ach, Viridian! Tyś tyż doporzōndku zeszeł ze szifa?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Je żech rŏd, coście sōm ok, Profesorze!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Szif je ok?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Je fest felerny, ale Violet przi tym robi.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Nōm richtich nado sie twoja pōmoc...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ach, toć!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Turbacyje we tle tego wymiaru, niy dozwoliły coby szif znŏd teleporter, kej my sie roztrzaskali!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Wszyjscy ôstali my teleportowani na roztomajte place!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Ech, to brzmi prawie dobrze!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Tōż, pōdźcie nazŏd na szif!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Za tobōm Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Łaaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Kapitanie! Je żeś ok?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Je żech ok... to... to niy je nasz szif...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Kaj my sōm?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Łaaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Cosik poszło niyfajnie... Muszymy znojś drōga nazŏd!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Pōdź za mnōm! Jo Ci pōmoga!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Ôbiecej co niy wyleziesz bezymie!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Ôbiecuja! Niy starej sie!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Je Ci sam ok na spodku, Dochtor Victoria?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Chca iś do dōm!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Kaj żeś je? Jak my sie tukej tak richtich dostali?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Nō, Violet pedziała, co turbacyjo we wymiarze w kerym my sie roztrzaskali, zrobiła problymy z teleporterami...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Zdo mie sie, co cosik poszło felernie...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Ale kej wysznupiymy inkszy teleport, zdo mi sie co wrōcymy na szif!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Chlip...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Kapitanie! Kapitanie! Doczkej na mie!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Prosza niy ôstawiej mie! Niy chca być ciynżarym!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Mōm stracha!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ôch... niy starej sie Victoria, byda Cie pilnowoł!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Nigdy stōnd niy wylezymy, pra?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Jo... Jo niy wiym...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Niy wiym kaj my sōm|i jak stōnd wylezymy...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Bydymy na zŏwdy stracyni!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ok, dej pokōj... Niy ma tak źle.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Zdo mi sie co my już sōm hned w dōma!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Niy mogymy być za daleko ôd inkszego teleportera!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Ufōm, co mosz recht, kapitanie...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Kapitanie! Mosz recht! To je teleporter!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Uff! Bez chwila żeś mie szterowała... Myśloł żech, co nigdy żodnego niy znojdymy.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Co? Doprŏwdy?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Sōuwisōu, pōdźmy nazŏd na szif...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Ha? To niy je tyn szif...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Kapitanie! Co sie robi?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Jo... Jo nic niy wiym!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Kaj my sōm?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Uch ôch, to niy ma dobrze... Cosik sie musiało popsuć w teleporterze!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ok... niy trza nōm paniki!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Posznupejmy za inkszym teleporterym!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Pōdźmy hań!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Za tobōm, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Tōż Violet je nazŏd na szife? Doprŏwdy je śniōm ok?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"Śniōm je ok! Dopōmōgła mi znojś drōga nazŏd!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ôch uff! Staroł żech sia ô nia!\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Kapitanie! Mōm sekret...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Jo mōm Violet richtich rŏd!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Je to prŏwda?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Prosza ôbecej, co ônyj niy powiysz!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Hej drugi rŏz!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Hej!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"Idzie Ci ok?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Myśla, co ja! Richtich ufōm, co znojdymy drōga na szif...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Tōż, co do Violet...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Ô, ja?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Mosz jako dorada?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Ôch!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Hmm...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Nō... trza coś był sobōm!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ôch.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Dziynki Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Tōż, zdo Ci sie co poradzisz zreperować szif?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Bydzie podug tego jak je źle... Miynia se, co ja!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Tak richtich, to niyma fest ciynżke. Bazowo kōnstrukcyjo motoru co wykrziwio wymiary je ajnfachowo, i kej podarzi sie nōm ôn ruszyć, to niy bydymy mieć problymōw z dojściym do dōm.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ôch! Fajnie!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Antlich! Teleporter!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Już żech sie boł, co ônego niy znojdymy...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Pōdźmy nazŏd na szif!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Ôł! Kaj my sōm?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"To... niy ma dobrze... Cosik sie musiało popsuć w teleporterze!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Nō ja... wyklarujymy to, kej przidymy nazŏd na szif!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Wyklarujmy to!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Tōż ok!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Pōdźcie za mnōm!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Ja ja, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Hej Viridianie... jak po prŏwdzie prziszło do kraksy?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Ôch, jo richtich niy wiym -|- jakoś turbacyjo...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...abo cosik takigo po naukowymu. To po prŏwdzie niy je mōj plac.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Ach! Tōż, zdo Ci sie co poradzymy zreperować szif i pojechać do dōm?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Sie wiy! Wszyjsko bydzie ok!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Hej zajś! Idzie Ci fajnie?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Myśla co ja! Ale doprŏwdy chca wrōcić nazŏd na szif...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Bydzie ok! Kej znojdymy kajś teleporter muszymy poradzić wrōcić!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Sōm my już hań?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Myśla, co my sōm corŏzki bliżyj?\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Ufōm...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Krōm tego, medykuja kaj my sōm?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Zdŏwo sie, co to je inksze co wymiar, w kerym my sie roztrzaskali, jakosik...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Niy wiym... Ale my muszymy być terŏzki po blisku teleporteru...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Sam my sōm!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Widzisz? Gŏdoł żech Ci! Pōdźmy nazŏd na szif!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Ôooch! To je interesantne...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Kapitanie! Był żeś sam już kejś przōdzij?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Co? Kaj my sōm?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Miynia se, co cosik skrziwiło nasza transmisyjo teleportacyjno! To je kajś indzij.\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Trza coby my sprōbowali znojś teleporter i wrōcić na szif...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Pōdźcie za mnōm!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Dyrekt za tobōm, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Co z tym wszyjskim zrobisz, Profesorze?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Zdo mi sie, co tyn wymiar mo cosik jednego z turbacyjami, kere sprŏwiły nasza kraksa!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Bodej sam znojdymy ônyj powōd?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Ôch ôł! Richtich?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Ja, to je ino przedłożynie. Musza wrōcić na szif, zaczym byda poradził leda jake richtich testy...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Ôch! Co to było?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Co to było?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"To je wielge... P coś! Dziwuja sie jak to fōnguje?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Ech... Richtich niy wiym co ôdpedzieć na tyn problym...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Bodej nojlepij bydzie, coby niy uznŏwać, co ôn ôgōlnie je.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Bodej trza coby my to wziyni nazŏd na szif do zbadanio.\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Tak richtich, to niy trza nōm za wiela ô tym medykować... Robiymy dalij!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Wiysz, je cosik richtich dziwne w tym wymiarze...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Ja?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Niy powinnimy przełazić postrzōd wymiary bez ajnfachowy teleporter...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Bodej to niy je akuratny wymiar, tak richtich?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Bodej to je jakisik wymiar polarny? Cosik ekstra zrobiōne skuli czegoś?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Niy poradza sie doczkać co byda nazŏd na szifie. Mōm do zrobiynio wiela testōw.\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Medykuja, eli je cosik wiyncyj w tym wymiarze coby było wert zbadanio?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Zdo sie... ale za tym trza nōm sie skupić na znojdziyniu reszty ekipy...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Antlich!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Pōdźmy nazŏd na szif!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Uch ôch...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Zajś niy!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Kaj żeś je?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Pōmocy!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Strzim! Jo Cie uratuja!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Kaj żeś je?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaghh!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Strzim! Jo Cie uratuja!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Kaj żeś je?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Łaaaa!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Strzim! Jo Cie uratuja!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Kaj żeś je?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitanie!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Strzim! Jo Cie uratuja!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Chyba mi niydobrze...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Zwyrto mi sie w gowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Uff! Je żeś ok!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Zwyrto mi sie w gowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Zajś! Idymy zajś!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Zwyrto mi sie w gowie...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"To było intreresantne, pra?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Zwyrto mi sie w gowie...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"Ufōm co Verdigis je ok.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Kej ônego znojdziesz, byłby fest pōmocny przi reparacji szifa!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Inżinier Verdigris je taki ôpowŏżny i zŏwdy taki mōndry!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Witej nazŏd, Kapitanie!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Miynia se, co Victoria je blank rada, co je nazŏd na szifie!\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Ôna richtich niy je rada przigodōm. Fest sie ônyj cni za dōmym!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion szkyrtnył coby pedzieć czejś!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci znojś reszta ekipy!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci znojś Victoria!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci znojś Vitellary&apos;ego!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci znojś Verdigrisa!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci znojś Vermiliona!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Doprŏwdy niy poradzi sie doczkać aże spōmoże Ci Ciebie znojś!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Kapitanie! Znôd żeś Verdigrisa!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Wielge dziynki!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Je żech rado, co Profesor Vitellary je ok!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Mioł do mie wiela zapytań ô tyn wymiar.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Już je fertich do roboty nad badaniami!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Dochtor Violet, cosik dziwne sie stało kej my sie teleportowali nazŏd na szif...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Stracili my sie we inkszym wymiarze!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Bodej tyn wymiar mo cosik ze turbacyjami, kere sprŏwiły co my sie sam roztrzaskali?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Ciepna na to ôkym...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Dochtor Violet! To zajś sie stało!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Teleport przeciepoł nŏs do tego dziwnego wymiaru...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, richtich dzieje sie cosik dziwne...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Keby my ino poradzili znojś zdrzōdło tych turbacyji!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Dochtor Violet, cosik dziwne sie dzieje, kej sie teleportujymy nazŏd na szif...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Durś sōm my przeciepywani do inkszego dziwnego wymiaru!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Bodej tyn wymiar mo cosik ze turbacyjami, kere sprŏwiły co my sie sam roztrzaskali!\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hmm, richtich dzieje sie cosik dziwne...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Keby my ino poradzili znojś zdrzōdło tych turbacyji!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Hej Kapitanie! Terŏzki, kej żeście ôdepli zdrzōdło turbacyji, poradzymy zarŏzki wszyjskich przeciepać nazŏd na szif, kej bydzie trza!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Kej ino bydziesz chcioł iś nazŏd na szif, ajnfach ôbier nowo ôpcyjo SZIF na swojim menu!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Jo je inżinier!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Miynia se, co podarzi mi sie drugi rŏz sztartnōńć tyn szif, ale to kapka zetrwo...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria pedziała cosik|ô laboratoriōm? Medykuje eli znodła hań cosik na spodku?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Vermilion je nazŏd! Ja!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Profesor mioł do mie wiela zapytań ô tym wymiar!\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"My dalij richtich za wiela niy wiymy.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Dokej sie niy dowiymy, co sprŏwio te turbacyje, niy poradzymy nikaj dojś.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Tak żech je rŏd, co Violet je ok!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Tyn inkszy wymiar, kaj my byli, musi być z tym pochytany, bez jakiś knif...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Antyna je popsuto! Fest ciynżko bydzie to zreperować...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Zdo sie, co kej my sie roztrzaśli ô fest skały!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hmm. Ciynżko bydzie sie ôd tego ôdepnōńć...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Cołki szif je zreperowany. Poradzymy ôdjechać bez kŏżdy czas!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Niy starejcie sie, Panoczku!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Znojdymy knif, jak stōnd wylyź!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Ufōm co Victoria je ok...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Ônyj z niyspodziankami niy idzie za fajnie...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Niy wiym co zrobiymy, coby tyn szif był zajś sprŏwny!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Inżinier Verdigris by wiedzioł co robić...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Miynia se, co sprŏwiło iże szif roztrzaskoł sie tukej?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Żŏl, co Profesora sam niy ma, niy? Je żech zicher, coby to szafnył!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Super być nazŏd!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Niy poradza sie doczkać, aże pōmoga Ci znojś reszta ekipy!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Bydzie jak za starych dobrych czasōw, co niy, Kapitanie?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Fajnie, co Victoria je zajś z nami.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Zdŏwo sie richtich szczynśliwo, co poradi być nazŏd we swojim laboratoriōm!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Zdo mi sie, coch widzioł Verdigrisa kej robi na zewnyntrzu szifa!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Znod żeś Profesora Vitellary&apos;ego! Super!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Bydymy gibko fertich z tymi turbacyjami!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Tyn inkszy wymiar był doprŏwdy dziwny, pra?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Dziwuja sie, co sprŏwio iże teleport nŏs hań posłoł?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Heja Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Ta drōga zdŏwo sie trocha niybezpieczno...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Pōmogōm!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Hej Kapitanie!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Znod żech sam cosik intresantnego - jednaki ślad po zakrziwieniu, kery żech widzioł kej żech wylōndowoł!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Ftoś ze szifa musi być po blisku...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Tyn wymiar je blank intersantny, pra?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Ciekawi mie, co znojdymy?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Jakeś znaki ôd Profesora Vitellary&apos;ego?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Przeprŏszōm, terŏzki nic niy mom...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Ufōm, co nic ônymu niy ma...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Wielge dziynki coś mie uratowoł, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Tak żech je rado, coch je nazŏd!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"To laboratoriōm było take ćmawe i ôkropiczne! Niy była żech tymu ale rada...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary je nazŏd? Wiedziała żech, co ônego znojdziesz...\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Miynia se, prziznŏwōm, co żech sie wiela starała, iże niy...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"abo co poradziłoby ônymu sie przitrefić...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"Chlip...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Dochtor Victoria? Ôn je ok!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ôch! Przeprŏszōm! Jo myślała ino ô tym, co by było kejby niy było?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Dziynki, Kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Znod żeś Vermiliona! Super!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Kejby ôn niy był taki brawurowy!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Sōm se narobi problymōw!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris je ok! Violet bydzie tako szczynśliwo!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Je żech szczynśliwo!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Chociŏż żech sie fest tropiła...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Po jakimu teleport posłoł nŏs do tego ôkropicznego wymiaru?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Co sie stało?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Niy wiym, Pani Dochtor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Po jakimu?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Hej Kapitanie!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Bydziesz prōbowoł znojś reszta tych dinksōw?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Hej Kapitanie, znodła żech to w laboratoriōm...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Jakoś idyjo jak to fōnguje?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Przeprŏszōm, niy wiym!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Zdo sie, co sōm wŏżne...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Bodej sie cosik stanie, kej ône wszyjske wysznupiymy?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitanie! Pōdź i ôbejrzij przi czym żech robiła!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Zdŏwo sie, co te dinksy pokŏzujōm dziwny ôdczyt ynergji!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Tōż żech to przeanalizowała...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kapitanie! Pōdź i ôbejrzij przi czym żech robiła!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Znodła żech ten dinks w laboratoriōm...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Zdŏwało sie, co pokŏzuje dziwny ôdczyt ynergji!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Tōż żech to przeanalizowała...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...i podarziło mi sie wysznupać ônych wiyncyj bez skaner na szifie!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Kej bydziesz mioł szansa, bodej je wert znojś reszta!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Niy nastŏwej ale na swoje bezpieczyństwo!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...ale zdo sie, co znod żeś już wszyjske w tym wymiarze!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ôch? Doprŏwdy?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"...ale zdo sie, co znod żeś już wszyjske w tym wymiarze!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...i sōm cuzamyn zepniynte. Wszyjscy sōm tajlōm czegoś wielgszego!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ôch? Doprŏwdy?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Ja! Zdo sie, co je dwadziścia zortōw bazowego unterszriftu ynergiji..\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Doczkej...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Eli to pokŏzuje, co żeś ône wszyjskie wysznupoł?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Robia pŏra super ôdkryć, kapitanie!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"To niy je choby żŏdyn inkszy wymiar w kerym my byli, Kapitanie.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Je cosik dziwnego z tym placym...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kapitanie, daliście pozōr, co tyn wymiar zdo sie swijać?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Jo, to je dziwne...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Zdo sie, co tyn wymiar mo jednakie problymy co nasz!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Ufōm, co to niy my to sprŏwili...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Co? Miynisz se, co my to poradzili być?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Niy niy... to je za wiela prŏwda, richtich...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Miynia se, co leda fto sam żył, to eksperymyntowoł ze knifami jak sztopnōńć załōmanie sie wymiaru.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Ty by klarowało, po jakimu ôwinyli ranty...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hej, poradzi to być powōd turbacyji?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Ôbmiyniōm se, kaj sōm te ludzie co sam kejś żyli?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Miynia se, co to niy je cufal, iże teleporter był przesmyczōny do tego wymiaru...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Hań cosik je. Miynia se, co to poradzi być powōd turbacyji, kere nōm niy dŏwo wylyź...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Je żech rŏd, co Verdigris je ok.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Terŏzki, kej podarzi sie nōm zajś sztartnōńć tyn szif, bydzie nōm ô wiela leksij stōnd wylyź!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Ach, znod żeś Doktor Victoria? Super!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Mōm do ônyj wiela zapytań!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion gŏdo, co był zawarty we jakimś tunelu?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Ja, zdŏwało sie, co to durś było i było...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Interesantne... Dziwuja sie czymu to było pobudowane?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Fajnie je być nazŏd!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Mōm tak wiela roboty do ôdrobiynio...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Wiym, co to je ale trocha niybezpieczne, coby sam terŏzki ôstać, kej sie tyn wymiar załōmuje...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ale mało kej trefi sie tak, coby znojś cosik tak interesantne!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Bodej znojdymy sam ôdpedzynia na nasze problymy?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Kapitanie! Chciołbych Ci to dać...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Profesorze! Kaj żeś to znod?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Ôch, to se ajnfach leżało na tyj kosmicznyj szteli.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Żŏl, co sam niy ma doktor Victorii, ôna rada sztudiyruje take rzeczy...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Mosz jakoś idyjo co to robi?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Niy! Ale to dŏwo dziwny ôdczyt ynergji...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...tōż użył żech skanera ôd szifa, coby znojś ônych wiyncyj!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Prosza, niy dozwŏl coby niy dały Ci znojś Victorii!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Ufōm, co śniōm wszyjsko ok...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Ale dyć niy widza ônych wiyncyj po blisku.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Bodej żeś ône wszyjske znod?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Witōmy nazŏd!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Hmm, kaj je Kapitan Viridian?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Halo?\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Je sam fto?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"*GYNERATOR SZTABILNOŚCI WYMIAROWEJ*\n\n        [ Terŏzki Gyneruje ]\n        Sztabilność Maximum\n\n            [ Sztatus ]\n               Online\n\nNARYCHTOWANY _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Acha! To musi być powōd turbacyji!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Medykuja, eli śmia to wyłōnczyć?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"POZŌR: Wyłōnczynie Gyneratora Sztabilności Wymiarowej poradzi kludzić do niysztabilności! Na zicher chcesz to zrobić?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ja!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Powŏżnie! Cołki wymiar poradziłby sie załōmać! Ino se ô tym bez chwila pomedykuj!\n\nNa zicher chcesz to zrobić?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Ja!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= POZŌR =-\n\nSZTABILIZATOR WYMIARU OFFLINE\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Uch ôch...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Terŏzki bez kŏżdo chwila...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Serwus!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Kapitanie!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Je żeś ok!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Wiedzioła żech, co Ci fajnie pudzie!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"My sie fest starali, kej Cie niy było nazŏd...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ale kej wyłōnczył żeś zdrzōdło turbacyji...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...podarziło sie nōm Cie znojś bez skanery ôd szifa..\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...i teleportować Cie nazŏd na pokład!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Miołech szczynście!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Dziynki ekipo!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...zdo sie, co tyn wymiar napoczyno sie desztabilizować, gynau co nasz...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...poradzymy ôstać i zwiydzać trocha dużyj, ale...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...na kōniec, to sie antlich blank załōmie.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Niy idzie gynau pedzieć jak dugo my sam sōm. Ale szif je zreperowany, tōż...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...kej ino bydymy fertich, poradzymy iś nazŏd do dōm!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Co terŏzki, Kapitanie!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Pōdźcie znojś knif coby uratować tyn wymiar!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"A tyż knif na uratowanie naszego dōmowego wymiaru!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Ôdpedzynie je kajś hań!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Pōdźmy!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Ôł! Znod żeś ône wszyjske!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Doprŏwdy? Super!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Zrobia pora testōw i ôbejrza, eli poradza pokŏzać, do czego sōm...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"To... to niy brzmiało doporzōndku...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Uciekać!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Ôch niy!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Zajś niy!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Doczkejcie! To sztopło!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Tukej my trzimali te dinksy? Co sie stało?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"My ino śnimi grali, i...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...ône ôrŏz sie szpryngły!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Ale ôboczcie, co siy zrobiło! Je to teleport?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Miynia, co ja, ale...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Nigdy przōdzij niy widzioł żech takigo teleportu...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Trza nōm to wybadać!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Co se miynisz, Kapitanie?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Trza by nōm sie wywiedzieć kaj to kludzi?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Pôdźmy!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Ôch niy! Sōm my zawarci!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Ôch jee...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hmm... jak trza by nōm z tego wylyź?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"SPINAĆ!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Abo, wiycie... moglimy wrōcić na szif...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Ôł! Co to je?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"To wyglōndo choby druge laboratorium!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Poôglōndejmy sie doôbkoła!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Ôbejrzij se te wszyjske badania! To bydzie fest pōmocne w dōma!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Dziwuja sie, po jakimu pociepli tyn wymiar? Byli tak poblisku tego, coby coby znoś jak to zreperować...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Bodej poradzymy to ônym zreperować? Bodej przidōm nazŏd?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"To laboratoriōm je super! Wyuczyni, kerzy sam robili, wiedzōm ô technologiji zakrziwień wiela wiyncyj co my!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Kapitanie! Widzioł żeś to?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Skiż jejich badań i naszych, bydymy mogli usztabilizować nasz włŏsny wymiar!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Sōm my uratowani!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Ôbejrzij co żech znod!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"To je doś ciynżkie, poradza strzimać ino kole 10 sekōnd...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= GRAJŌNCY SZRANK =-\n\nŚpiywki bydōm puszczane aże niy wyleziesz ze szifa.\n\nWysznupuj dinksy, coby ôdbloknōńć śpiywki!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n5 Dinksōw\n\nPociskōmy Dalij\n(Pushing Onwards)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n8 Dinksōw\n\nPozytywno Moc\n(Positive Force)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n10 Dinksōw\n\nPrezyntujymy VVVVVV\n(Presenting VVVVVV)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n12 Dinksōw\n\nPotyncjoł na Wszyjsko\n(Potential for Anything)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n14 Dinksōw\n\nPod Presōm\n(Pressure Cooker)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n16 Dinksōw\n\nPorynczōny Los\n(Predestined Fate)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n18 Dinksōw\n\nPopularne Potpourri\n(Popular Potpourri)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"DOLSZE ÔDBLOKNIYŃCIE:\n20 Dinksōw\n\nPomarzić Idzie\n(Pipe Dream)\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DZIYNNIK ÔSOBISTY =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Hneda wszyjscy sōm już ewakuaowani z kosmicznyj szteli. Reszta z nŏs ôdjyżdżo za pora dni, kej nasze badania bydōm fertich.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"... wszyjsko na kōniec sie załōmuje. Tako je drōga wszechświata.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Medykuja se, eli gynerator, kery my nasztalowali na wymiar polarny, fōnguje na nasze teleporty?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Niy, zdo sie, co to je ino feler.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= DZIYNNIK ÔSOBISTY =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ha! Tego żŏdyn nigdy niy dostanie.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Keregoś dnia, gōnił mie bez siyń kobel gigant z napisym UNIKEJ.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Te zabezpieczynia sōm za wielge!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Jedyno drōga do mojigo prywatnego laboratoriōm kludzi bez teleport.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Postaroł żech sie, coby był ciynższy dostymp do ônych bez niyuprawniōnych robotnikōw.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"Naszym piyrszym przełōmym było zrobiynie płaszczyzny inwersyji, kero wyrobi zdrzadlany wymiar poza danym horyzōntym zdarzyń...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"... kej sie ino trocha polepszyło małowŏżne parametry, byli my|w sztandzie usztabilizować niyskōńczōny tunel!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...finalnym krokym przi wyrobianiu sztabilizatora wymiarowego było zrobiynie pyntli sprzynżynio zwrotnego...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...krōm naszych nojwielgszych starań, sztabilizator wymiarowy niy bydzie fōngowoł zŏwdy. Ônego załōmanie przidzie na zicher...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Co! Te koôrdynaty niy sōm nawet w tym wymiarze!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Dziynnik Ôsobisty =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"... musioł żech ôdetnōńć dostymp do wielgkszyj tajli naszych badań. Fto wiy co by było, kejby to sie dostało w złe rynce? ...\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Zapiski Badawcze =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"... dostymp do cyntrum kerowanio idzie dalij mieć bez bazowe filtry atmosferyczne ...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"... pokŏzało sie, co knifym do usztabilizowanio wymiaru było wyrobiynie poza ônym siły ôd rōwnowŏgi!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Tōż zdo sie, co je to we nojlepszym przipadku wyklarowanie tymczasowe.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Robił żech przi czymś trwolszym, ale zdo sie, co bydzie już za niyskoro...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?FELER  WE  SKŁADNI\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Terŏzki, kej szif je zreperowany, poradzymy ôdjechać kej ino chcymy!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Ale wszyjscy my przistoli na to, co bydymy dali badać tyn wymiar.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Fto wiy, co wszynupiymy?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= SHIF RADIO =-\n\n[ Sztatus ]\nNadŏwanie\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= POZŌR =-\n\nSuper Gravitrōn je ino do szpasu.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Kŏżdy fto używo Super Gravitrōnu do edukacyji, poradzi być poprŏszōny coby stył w karnyj ece.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nKerowanie Nawigowaniym Szifa\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Feler! Feler! Niy idzie wyôdrymbnić koôrdynatōw wymiaru! Wysznupano turbacyje!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...ôch, jo już to znod.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Prosza wyłōnczyć niyzwyciynżōnoś i/abo spomalynie przed wleziyniym do Super Gravitrōnu.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/szl/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/szl/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>ślōnsko gŏdka</nativename>\n\n    <!-- English translation by X -->\n    <credit>Ślōnski przekłŏd: Kuba Kallus</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Tyknij Spacja, Z, abo V coby ôbrać</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Tyknij {button} coby ôbrać</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/szl/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<!-- please read readme.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"zero\" translation=\"nul\"/>\n    <number value=\"1\" form=\"1\" english=\"one\" translation=\"jedyn\"/>\n    <number value=\"2\" form=\"2\" english=\"two\" translation=\"dwa\"/>\n    <number value=\"3\" form=\"3\" english=\"three\" translation=\"trzi\"/>\n    <number value=\"4\" form=\"4\" english=\"four\" translation=\"sztyry\"/>\n    <number value=\"5\" form=\"0\" english=\"five\" translation=\"piyńć\"/>\n    <number value=\"6\" form=\"0\" english=\"six\" translation=\"szejś\"/>\n    <number value=\"7\" form=\"0\" english=\"seven\" translation=\"siedym\"/>\n    <number value=\"8\" form=\"0\" english=\"eight\" translation=\"ôziym\"/>\n    <number value=\"9\" form=\"0\" english=\"nine\" translation=\"dziewiyńć\"/>\n    <number value=\"10\" form=\"0\" english=\"ten\" translation=\"dziesiyńć\"/>\n    <number value=\"11\" form=\"0\" english=\"eleven\" translation=\"jedynoście\"/>\n    <number value=\"12\" form=\"0\" english=\"twelve\" translation=\"dwanoście\"/>\n    <number value=\"13\" form=\"0\" english=\"thirteen\" translation=\"trzinoście\"/>\n    <number value=\"14\" form=\"0\" english=\"fourteen\" translation=\"sztyrnoście\"/>\n    <number value=\"15\" form=\"0\" english=\"fifteen\" translation=\"piytnoście\"/>\n    <number value=\"16\" form=\"0\" english=\"sixteen\" translation=\"szesnoście\"/>\n    <number value=\"17\" form=\"0\" english=\"seventeen\" translation=\"siedymnoście\"/>\n    <number value=\"18\" form=\"0\" english=\"eighteen\" translation=\"ôziymnoście\"/>\n    <number value=\"19\" form=\"0\" english=\"nineteen\" translation=\"dziewiytnoście\"/>\n    <number value=\"20\" form=\"0\" english=\"twenty\" translation=\"dwadziścia\"/>\n    <number value=\"21\" form=\"0\" english=\"twenty one\" translation=\"dwadziścia jedyn\"/>\n    <number value=\"22\" form=\"5\" english=\"twenty two\" translation=\"dwadziścia dwa\"/>\n    <number value=\"23\" form=\"5\" english=\"twenty three\" translation=\"dwadziścia trzi\"/>\n    <number value=\"24\" form=\"5\" english=\"twenty four\" translation=\"dwadziścia sztyry\"/>\n    <number value=\"25\" form=\"0\" english=\"twenty five\" translation=\"dwadziścia piyńć\"/>\n    <number value=\"26\" form=\"0\" english=\"twenty six\" translation=\"dwadziścia szejś\"/>\n    <number value=\"27\" form=\"0\" english=\"twenty seven\" translation=\"dwadziścia siedym\"/>\n    <number value=\"28\" form=\"0\" english=\"twenty eight\" translation=\"dwadziścia ôziym\"/>\n    <number value=\"29\" form=\"0\" english=\"twenty nine\" translation=\"dwadziścia dziewiyńć\"/>\n    <number value=\"30\" form=\"0\" english=\"thirty\" translation=\"trzidziści\"/>\n    <number value=\"31\" form=\"0\" english=\"thirty one\" translation=\"trzidziści jedyn\"/>\n    <number value=\"32\" form=\"5\" english=\"thirty two\" translation=\"trzidziści dwa\"/>\n    <number value=\"33\" form=\"5\" english=\"thirty three\" translation=\"trzidziści trzi\"/>\n    <number value=\"34\" form=\"5\" english=\"thirty four\" translation=\"trzidziści sztyry\"/>\n    <number value=\"35\" form=\"0\" english=\"thirty five\" translation=\"trzidziści piyńć\"/>\n    <number value=\"36\" form=\"0\" english=\"thirty six\" translation=\"trzidziści szejś\"/>\n    <number value=\"37\" form=\"0\" english=\"thirty seven\" translation=\"trzidziści siedym\"/>\n    <number value=\"38\" form=\"0\" english=\"thirty eight\" translation=\"trzidziści ôziym\"/>\n    <number value=\"39\" form=\"0\" english=\"thirty nine\" translation=\"trzidziści dziewiyńć\"/>\n    <number value=\"40\" form=\"0\" english=\"forty\" translation=\"sztyrdziści\"/>\n    <number value=\"41\" form=\"0\" english=\"forty one\" translation=\"sztyrdziści jedyn\"/>\n    <number value=\"42\" form=\"5\" english=\"forty two\" translation=\"sztyrdziści dwa\"/>\n    <number value=\"43\" form=\"5\" english=\"forty three\" translation=\"sztyrdziści trzi\"/>\n    <number value=\"44\" form=\"5\" english=\"forty four\" translation=\"sztyrdziści sztyry\"/>\n    <number value=\"45\" form=\"0\" english=\"forty five\" translation=\"sztyrdziści piyńć\"/>\n    <number value=\"46\" form=\"0\" english=\"forty six\" translation=\"sztyrdziści szejś\"/>\n    <number value=\"47\" form=\"0\" english=\"forty seven\" translation=\"sztyrdziści siedym\"/>\n    <number value=\"48\" form=\"0\" english=\"forty eight\" translation=\"sztyrdziści ôziym\"/>\n    <number value=\"49\" form=\"0\" english=\"forty nine\" translation=\"sztyrdziści dziewiyńć\"/>\n    <number value=\"50\" form=\"0\" english=\"fifty\" translation=\"piyńćdziesiōnt\"/>\n    <number value=\"51\" form=\"0\" english=\"fifty one\" translation=\"piyńćdziesiōnt jedyn\"/>\n    <number value=\"52\" form=\"5\" english=\"fifty two\" translation=\"piyńćdziesiōnt dwa\"/>\n    <number value=\"53\" form=\"5\" english=\"fifty three\" translation=\"piyńćdziesiōnt trzi\"/>\n    <number value=\"54\" form=\"5\" english=\"fifty four\" translation=\"piyńćdziesiōnt sztyry\"/>\n    <number value=\"55\" form=\"0\" english=\"fifty five\" translation=\"piyńćdziesiōnt piyńć\"/>\n    <number value=\"56\" form=\"0\" english=\"fifty six\" translation=\"piyńćdziesiōnt szejś\"/>\n    <number value=\"57\" form=\"0\" english=\"fifty seven\" translation=\"piyńćdziesiōnt siedym\"/>\n    <number value=\"58\" form=\"0\" english=\"fifty eight\" translation=\"piyńćdziesiōnt ôziym\"/>\n    <number value=\"59\" form=\"0\" english=\"fifty nine\" translation=\"piyńćdziesiōnt dziewiyńć\"/>\n    <number value=\"60\" form=\"0\" english=\"sixty\" translation=\"szejśdziesiōnt\"/>\n    <number value=\"61\" form=\"0\" english=\"sixty one\" translation=\"szejśdziesiōnt jedyn\"/>\n    <number value=\"62\" form=\"5\" english=\"sixty two\" translation=\"szejśdziesiōnt dwa\"/>\n    <number value=\"63\" form=\"5\" english=\"sixty three\" translation=\"szejśdziesiōnt trzi\"/>\n    <number value=\"64\" form=\"5\" english=\"sixty four\" translation=\"szejśdziesiōnt sztery\"/>\n    <number value=\"65\" form=\"0\" english=\"sixty five\" translation=\"szejśdziesiōnt piyńć\"/>\n    <number value=\"66\" form=\"0\" english=\"sixty six\" translation=\"szejśdziesiōnt szejś\"/>\n    <number value=\"67\" form=\"0\" english=\"sixty seven\" translation=\"szejśdziesiōnt siedym\"/>\n    <number value=\"68\" form=\"0\" english=\"sixty eight\" translation=\"szejśdziesiōnt ôziym\"/>\n    <number value=\"69\" form=\"0\" english=\"sixty nine\" translation=\"szejśdziesiōnt dziewiyńć\"/>\n    <number value=\"70\" form=\"0\" english=\"seventy\" translation=\"siedymdziesiōnt\"/>\n    <number value=\"71\" form=\"0\" english=\"seventy one\" translation=\"siedymdziesiōnt jedyn\"/>\n    <number value=\"72\" form=\"5\" english=\"seventy two\" translation=\"siedymdziesiōnt dwa\"/>\n    <number value=\"73\" form=\"5\" english=\"seventy three\" translation=\"siedymdziesiōnt trzi\"/>\n    <number value=\"74\" form=\"5\" english=\"seventy four\" translation=\"siedymdziesiōnt sztyry\"/>\n    <number value=\"75\" form=\"0\" english=\"seventy five\" translation=\"siedymdziesiōnt piyńć\"/>\n    <number value=\"76\" form=\"0\" english=\"seventy six\" translation=\"siedymdziesiōnt szejś\"/>\n    <number value=\"77\" form=\"0\" english=\"seventy seven\" translation=\"siedymdziesiōnt siedym\"/>\n    <number value=\"78\" form=\"0\" english=\"seventy eight\" translation=\"siedymdziesiōnt ôziym\"/>\n    <number value=\"79\" form=\"0\" english=\"seventy nine\" translation=\"siedymdziesiōnt dziewiyńć\"/>\n    <number value=\"80\" form=\"0\" english=\"eighty\" translation=\"ôziymdziesiōnt\"/>\n    <number value=\"81\" form=\"0\" english=\"eighty one\" translation=\"ôziymdziesiōnt jedyn\"/>\n    <number value=\"82\" form=\"5\" english=\"eighty two\" translation=\"ôziymdziesiōnt dwa\"/>\n    <number value=\"83\" form=\"5\" english=\"eighty three\" translation=\"ôziymdziesiōnt trzi\"/>\n    <number value=\"84\" form=\"5\" english=\"eighty four\" translation=\"ôziymdziesiōnt sztyry\"/>\n    <number value=\"85\" form=\"0\" english=\"eighty five\" translation=\"ôziymdziesiōnt piyńć\"/>\n    <number value=\"86\" form=\"0\" english=\"eighty six\" translation=\"ôziymdziesiōnt szejś\"/>\n    <number value=\"87\" form=\"0\" english=\"eighty seven\" translation=\"ôziymdziesiōnt siedym\"/>\n    <number value=\"88\" form=\"0\" english=\"eighty eight\" translation=\"ôziymdziesiōnt ôziym\"/>\n    <number value=\"89\" form=\"0\" english=\"eighty nine\" translation=\"ôziymdziesiōnt dziewiyńć\"/>\n    <number value=\"90\" form=\"0\" english=\"ninety\" translation=\"dziwiyńdzisiōnt\"/>\n    <number value=\"91\" form=\"0\" english=\"ninety one\" translation=\"dziwiyńdzisiōnt jedyn\"/>\n    <number value=\"92\" form=\"5\" english=\"ninety two\" translation=\"dziwiyńdzisiōnt dwa\"/>\n    <number value=\"93\" form=\"5\" english=\"ninety three\" translation=\"dziwiyńdzisiōnt trzi\"/>\n    <number value=\"94\" form=\"5\" english=\"ninety four\" translation=\"dziwiyńdzisiōnt sztyry\"/>\n    <number value=\"95\" form=\"0\" english=\"ninety five\" translation=\"dziwiyńdzisiōnt piyńć\"/>\n    <number value=\"96\" form=\"0\" english=\"ninety six\" translation=\"dziwiyńdzisiōnt szejś\"/>\n    <number value=\"97\" form=\"0\" english=\"ninety seven\" translation=\"dziwiyńdzisiōnt siedym\"/>\n    <number value=\"98\" form=\"0\" english=\"ninety eight\" translation=\"dziwiyńdzisiōnt ôziym\"/>\n    <number value=\"99\" form=\"0\" english=\"ninety nine\" translation=\"dziwiyńdzisiōnt dziewiyńć\"/>\n    <number value=\"100\" form=\"0\" english=\"one hundred\" translation=\"sto\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"5\"/>\n    <number value=\"103\" form=\"5\"/>\n    <number value=\"104\" form=\"5\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/szl/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Dyfrakcyjo pojedynczo\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Coby Ci szajba niy ôdbiła\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Przeprŏszōm\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Prosza wybŏcz!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Kolczato ryba\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Idź dalij\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Wymiynszano izba\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Z graczki przidŏm płaczki\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Małe fusbalorze\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Eksperymynt Filadelfia\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Fertich na ôdbijanie?\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"To je blank zicher\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Dalij, mody, warto\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Dyfrakcyjo tuplowano\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Wlot\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Ciynżki akord\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Niy czuja tukej bluesa...\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"Sztartujymy z wielego G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Ôstro wymiana\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Piyrwiastek\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Mianujōm ônego Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Problym dyrgajōncyj struny\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Fest ślepo uliczka\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Dioda\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Czuja tukej ozōn\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Uwolnij swōj pomyślōnek\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Zmiyniłach zdanie, Thelma...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Wstrzelić sie w eka\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Trzi to już presa\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Kolczatka rozłożōno\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomalia\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Bez jedyn hib\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Niyakuratny wektor\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Bezwład i bajzel\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Fest klarowne unobtainium\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Kopyrtka barana\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Bezpieczne tany\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Stojōnco wela\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Gynerator pomotlań\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Na szpicy świata\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"I wydych\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Kuszōncy dinks\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Rōwnanie Bernoulliego\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Wyrwa teleportacyjno\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Wieża\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Czyrwōny tepich\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Szpana\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Na drugij pōłkule\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"To niy je take ajnfach\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Kamraty do rajzy\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Gowa ku wiyrchu\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Wic\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Prymio dlo frechownych\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Ciep na szlajfa\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Izba jednokerunkowo\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Idź na fol\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Filtracyjo\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Przesznupanie\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Suwnica i wōzyk\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Klakery\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Sztopnij i pomedykuj\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"Sztych we formie V\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Ze nurtym, abo prociw\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Wyżyj zōńdziesz spodkym\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Przibij sztama\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Powłoka zewnyntrzno\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Zielōno mi\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Zderzŏcz lińjowy\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Przekŏźnik kōmunikacyji\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Witōmy na pokładzie\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Wojna ôkopowo\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Chycić busa\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Poziōm je fertich!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Lekszy ôd luftu\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Swojske klimaty\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Fest cygaństwo\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Cofiymy sie nazŏd\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Ôbranie ściyżki\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Zielōni niy poradzōm skŏkać\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Je co je\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Bezto musza Cie zabić\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Jednostka filtrowanio atmosfery\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Tajymnica poliszynela\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Rozwŏga\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Bu! Medykuj gibko!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Izba rozwŏgi\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Wisielec na ôpy\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Zielōno nora\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Szalōny szacht\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Larmo\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Gordyjsko knōula\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Ôbrane... szpetnie\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Bratobōjca/Bratotwōrca\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Potajlowano fedra\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Weź czyrwōno pila\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Sztau\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Kwestio zawierzynio\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Samotnoś\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Ôdwiert\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Szacht na ściepki\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Cniwoś\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"-Versa\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Vice-\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Chińske izby\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Durch sam sie wracosz\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Miyndzygalaktyczno Autobana 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Przaja Ci\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Jak wōm sie podobo\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Zewarci\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Pozwyrtane przejścia\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Ruchōme piŏski\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Tukej leży Mad Carew\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabole tańcujōm\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Miliard w rozumie\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Co l(e)ży poniżyj?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Prŏwda poradzi zaboleć\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha ha ha niy do kōńca\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Terŏzki już z gōrki\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Rŏz na wozie, rŏz pod wozym\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Labirynt bez wchodu\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Brōnotne wrota\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Festelne ryzyko\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Przisłoł nŏs tukej wiyrch\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Pozōr\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Ôbal sie ôziym\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Wstōń siedym razy\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Szczynsny szyfr\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Na serio\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Tunel Wheelera\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Labirynt Sweeneya\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Dej pozōr na absztand\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Paścidło czasu\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Dostać sie sam to pōł sukcesu\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Twoje gorzke płaczki... przepyszne\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Ôdymkniynto skrōt\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Wygroł żech!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Ôbejrzoł żech\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Przibył żech\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Uciynżanie se życio\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Do Bat-Groty!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Na wiyrch i na spodek\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Jechanie po szoku\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Ôd tego sie przekopyrtniesz\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Szkryf vysznupany we Saragossie\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Zrōb to sōm\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Idź za mnōm\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Czas na uciecha!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Na co czekôsz?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Stawka vielgszo co życie\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Słodami na wiyrch, słodami na dōł\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Niy idź za gibko!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Zvyrtanie gowy\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Idymy nazŏd w czasie\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Fest dobrze\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"We trzech lepij\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Trza mi wszyjsko robić za cie?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Chwilowy feler...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Trzim sie mie...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Ôślepnōńć ôd świateł\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Niy sztaluj v-ôdbiornika\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...ale niy za blisko\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Tasiymiec\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Za chwila program pudzie dalij\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Niy bōj sie\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Panika\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origami\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Rōb to, co gŏdōm...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"Flip i Flap\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Igrzyska ôlimpijske 1964 Tokio\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...niy to, co robia\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Finalne wyzwanie\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Dej pozōr na gowa\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Wiela wiyncyj idzie?\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Postarej sie nadōnżyć\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Łii\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Śmiatōmy stōnd\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Grawitrōn\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Tunel grozy\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Izba zdrzadeł\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Je żeś ze zadku\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Na dzisiej fertich!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/szl/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Kosmos\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Wymiar VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Szif\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Tajne Laboratoriōm\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratoriōm\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Wieża\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Zōuna Skrziwiōno\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Sztela Kosmiczno\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Na ausie wymiaru VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Super Grawitrōn\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Niy wierza, co żeś sam je\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Forszteluj se tukej żgaczki\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Perła we korōnie\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Perła ve korōnie\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Grzyszny żywot Francika Buły\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Grzyszny żyvot Francika Buły\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Nietykalni\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Nietvkalni\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Dziynnik Televizyjny\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Dziyvvik Televzyjny\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Dviyvikv Televzjnv\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"DvvyvivvTvlevzjnv\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvevivvvvlevzjvv\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"Vvvevvvvv Vevvvvvv\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vvbvevvvvnv Evsvvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vvbiektvvbv Ekspvvs\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vubiektyvnv Ekspves\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Subiektyvny Ekspres\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Subiektywny Ekspres\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Dni Vina i Rōuzōw\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vni Vina i Rōvzōw\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"V i Vvna i Rōvzvw\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"V ivVvn vivRvvzvw\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"V vvvvv Vivvvvnvv\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"V chobv Miłvvanve\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"M Choby Miłovanie\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"M Choby Miłowanie\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Vyspa ôd Chacharōw\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Vysvavôvv Chvcarōv\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Vysvavôvvvv Chvvr\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Vivôvevvianv Dvvr\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Nivôpedziany Dvōr\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Niyôpedziany Dwōr\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Dublowany szpas\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"vDvblowanvv szpvs\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"vvDvblvwanvv svvv s\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"vVveżvvvyvvo vvvv vv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"vrVeżvjmy vo drvgirvz\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Przeżvjmy to drvgi rvz\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Przeżyjmy to drugi rŏz\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Hasie i Diamynt\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Hasie v Diamvnt\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Hvsievv Divmvnt\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Vvsiev Vvvmvnvt\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vivvia Ôbvvcvnv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vivmia Ôbvvcvno\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Zivmia Ôbivcano\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Ziymia Ôbiecano\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/szl/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"FOLOWANIE... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Pauza\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[kliknij, coby wznowić]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Tyknij M, coby dać szpil blank cicho\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Tyknij N, coby dać blank cicho muzyka\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"[Edycjo MAKE AND PLAY]\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Mod MMMMMM zainsztalowany]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"grej\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"poziōmy\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"ôpcyje\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"tłumaczynie\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"autory\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"wylyź\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"rozgrywka\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Ôpcyje Rozgrywki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Nastrojej rŏztomajte|sztalowania rozgrywki.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafika\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Ôpcyje Grafiki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Nastrojej sztalowania ekranu.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"ôpcyje klangu\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Ôpcyje klangu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Nastrojej głośnoś i ściyżka muzyczno.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Nastrojej głośnoś.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"idź dalij\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"idź dalij ôd teleportera\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Zapis ôd teleportu\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"idź dalij z gibkigo zapisu\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Gibki zapis\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"idź dalij\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"nowy szpil\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"sztartnij nowy szpil\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"tajne laboratoriōm\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"tryby ekstra\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"FELER: Niy wysznupano poziōmōw.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"FELER: Ten poziōm niy mo poczōntku!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"FELER\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"POZŌR\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"ôdymknij tryby ekstra\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Tryby Ekstra\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Ôdymknij terŏzki tajle szpila,|kere sōm ôdmykane kej grŏsz.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Tu poradzisz ôbrać tajle szpila, kere sōm ôdmykane kej grŏsz.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"ôdymknij szrank z muzykōm\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"ôdymknij tajne laboratoriōm\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"kōntroler\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Ôpcyje Kōntrolera\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Pożyń drugi rŏz knefle kōntrolera|i przipasuj czułoś.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"gŏdka\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Gŏdka\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Pōmiyń gŏdka szpila.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Niy idzie pomiynić gŏdki, kej we szpilu pokŏzuje sie plac tekstowy.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"wypucuj dane bazowe\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"wypucuj dane ô poziōmach ekstra\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Wypucuj Dane\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Wyciep zachowane dane|i ôdymkniynte tryby szpila.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Wyciep zachowane dane i gwiŏzdki|z poziōmōw ekstra.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Na zicher? To wyciepie Twoje|zachowane szpile...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Chcesz na zicher wyciepać|wszyjske zachowane dane?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Chcesz na zicher wyciepać gibki zapis?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"niy! niy wyciepuj\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"ja, wyciep wszyjsko\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"ja, wyciep zachowany szpil\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"ściyżka klangu\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Ściyżka Klangu.\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Przepinej postrzōd MMMMMM i PPPPPP.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Terŏźno ściyżka: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Terŏźno ściyżka: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"tryb fol ekranu\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Tryb Fol Ekranu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Przepnij postrzōd ôknym a fol ekranym.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Terŏźnie: FOL EKRAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Terŏźnie: ÔKNO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"tryb skalowanio\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Tryb Skalowanio\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Przepinej postrzōd trybami skalowanio.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Terŏźny tryb: INTEGER\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Terŏźny tryb: STRETCH\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Terŏźny tryb: LETTERBOX\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"skalowanie ôkna\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Skalowanie Ôkna\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Pōmiyń miara na nojbliższo miara ôkna kero je fol wielakrotnościōm.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Szpil musi być w ôknie,|coby użyć ta ôpcyjo.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtrowanie\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtrowanie\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Przepnij postrzōd|filtrowaniym pikseli.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Terŏźnie: WYGŁADZŌNE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Terŏźnie: ÔSTRE\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"tryb analogowy\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Tryb Analogowy.\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Niy sztaluj geryjtu -|- to ryalny ôbrŏz!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"ukrōcenie fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Ukrōcenie FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Wyłōncz abo załōncz ukrōcynie|klŏtek za sekunda.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Terŏźnie: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Terŏźnie: Wiyncyj co 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"synchrōnizacyjo piōnowo\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Synch. Piōnowo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Wyłōncz abo załōncz synchrōnizacyjo piōnowo (VSync).\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"VSync: WYŁŌŃCZŌNY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"VSync: ZAŁŌŃCZŌNY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"głośnoś muzyki\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Głośnoś Muzyki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Nasztaluj głośnoś muzyki.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"głośnoś klangōw\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Głośnoś Klangōw\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Nasztaluj głośnoś efektōw ôd klangu.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Autory\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV wykreowoł:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"Muzyka:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Miana izbōw:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Wersyjo C++:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta Testery:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Ôbrŏzek kōńcowy:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Autor:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Muzyka:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Miana izbōw:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Wersyjo C++:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Patrōni:\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV wsparli dalij podani patrōni\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"a tyż\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"tyż\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Spōłprogramiści:\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"Przi użyciu zmian na GitHubie ôd\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"a tyż z podziynkowaniym dlo:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Cie!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Twoje wsparcie spōmŏgo mi durś wyrobiać take szpile, kere chca, terŏzki i na prziszłoś.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Dziynkuja!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Wiela szczynścio!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Niy idzie zachowywać szpila|w tym trybie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Chcesz wyłōnczyć dialogi|bez czas szpila?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"wyłōncz dialogi\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"załōncz dialogi\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"czułoś cyplika analogowego\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Czułoś cyplika\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Nasztaluj czułoś cyplika analogowego.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Mało\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Strzednio\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Wielgo\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"pożyń ôdwrōt\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Pożyń ôdwrōt\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"pożyń wchōd\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Pożyń wchōd\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"pożyń menu\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Pożyń menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"pożyń resztart\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Pożyń resztart\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"pożyń interakcyje\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Pożyń interakcyjŏ\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"ôdwrōt je pożyniōny ze: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Wchōd je pożyniōny ze: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menu je pożyniōny ze: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Resztart je pożyniōny ze: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Interakcyje sōm pożyniōne ze: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Tyknij knefel...|(abo ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Przidać {button}?|Tyknij drugi rŏz coby potwierdzić\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Pociepać {button}?|Tyknij drugi rŏz coby potwierdzić\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Interakcyjŏ to terŏzki Enter!|Ôbocz ôpcyje do speedrunnerōw.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"FELER: Niy wysznupano plikōw ôd gŏdki.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Folder z gŏdkami:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Folder z repozytoriōm:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"ôpcyje do tłumaczy\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Ôpcyje do tłumaczy\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Pōmocne ôpcyje do tłumaczy|i dyweloperōw.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"kōnserwacyjo\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Kōnserwacyjo\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"folder z gŏdkami\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Zsynchrōnizuj wszyjske pliki gŏdek|po przidaniu nowych pōl.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"tłumacz mianōw izbōw\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Tłumacz izby\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Załōncz tryb tłumaczynio mianōw|izbōw, coby tłumaczyć miana|w pasownym kōntekście.|Knefel I dŏwo niyśmiertelnoś.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Tryb tłumaczynio niy je załōnczony!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"testuj menu\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Testuj menu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Przejechej bez wiynkszoś menu we szpilu. Menu niy bydōm fōngować, kŏżdo ôpcyjo przepino do dolszego menu. Tyknij Escape, coby sztopnōńć.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"testuj dialogi\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Testuj dialogi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Pokŏż wszyjske place tekstowe|z cutscenes.xml. Wybadō ino ônych bazowy wyglōnd.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"ze skrytki\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"eksploruj szpil\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Eksploruj szpil\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Eksploruj izby każdego poziōmu szpila, coby znojś miana do przetłumaczynio.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"wybadej limity\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"wybadej limity globalne\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Wybadej limity\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Znojdź tłumaczynia, kere niy pasujōm|w ôkryślōne limity znakōw.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Niy wysznupano przekroczyń!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Niy wysznupano wiyncyj przekroczyń!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"(Wysznupywanie przekroczyń|niyma sam perfekt)\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"zsynchrōnizuj pliki gŏdek\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Zsynchrōnizuj gŏdki\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"zsynchrōnizuj\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Zepnij wszyjske nowe place z szimlōw do plikōw ôd gŏdki, trzimiōnc tłumaczynia kere już sōm.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"statystyki gŏdek\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"statystyki globalne\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Statystyki\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Porachuj niyprzetłumaczōne lińje tekstu do tyj gŏdki.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Porachuj niyprzetłumaczōne lińje tekstu do każdyj gŏdki.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Kej do angelskich szimlōw przidano nowe place, ta ôpcyjo do ône cuzemyn ze wszyjskimi plikami gŏdek. Na leda kere przitrefiynie, zrōb kopia na ibrich.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Fol synchrōnizacyjo EN → Wszyjske:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Niy ma synchrōnizacyji:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"ôpcyje zaawansowane\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Ôpcyje Zaawansowane\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Reszta sztalowań rozgrywki.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"pauzowanie szpila\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Pauzowanie Szpila\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Przepnij, eli szpil bydzie sztopniynty, kej ôkno niyma aktywne.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Pauzowanie szpila je WYŁŌNCZŌNE\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Pauzowanie szpila je ZAŁŌNCZŌNE\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"pauzowanie klangu\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Pauzowanie Klangu\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Przepnij, eli klang bydzie sztopniynty, kej ôkno niyma aktywne.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Pauzowanie klangu je WYŁŌNCZŌNE\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Pauzowanie klangu je ZAŁŌNCZŌNE\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"przepnij zygŏr we szpilu\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Zygŏr w Szpilu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Przepnij rachownik czasu we szpilu poza prōbami czasowymi.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Zygŏr w Szpilu je ZAŁŌNCZŌNY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Zygŏr w Szpilu je WYŁŌNCZŌNY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"angelske ôbrŏzki\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Angelske Ôbrŏzki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Pokŏzuj słownych niyprzŏcieli|po angelsku bez ôglōndu|na nasztalowano gŏdka.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Ôbrŏzki sōm terŏźnie przekłŏdane\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Ôbrŏzki sōm terŏźnie ZŎWDY PO ANGELSKU\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"knefel interakcyji\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Knefel Interakcyji\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Pōmiyń to, abo interakcyjo|robi sie bez ENTER abo E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AKCYJO\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Knefel interakcyji: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"ekran folowanio\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Ekran Folowanio\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Wyłōncz pozorny ekran folowanio|przi sztartowaniu szpila.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Ekran folowanio je WYŁŌŃCZŌNY\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Ekran folowanio je ZAŁŌŃCZŌNY\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"tło za mianami izbōw\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Tło za Mianami\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Dozwŏlo widzieć, co je za mianami izbōw.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Tło za mianami je PRZEZDZIYRNE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Tło za mianami je NIYPRZEZDZIYRNE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"zapis ôd pōnktōw przywrōcynio\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Pōnkty Przywrōcynio\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Nasztaluj, eli szpil bydzie zachowywany bez pōnkty przywrōcynio.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Zapis ôd pōnktōw przywrōcynio je WYŁŌNCZŌNY\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Zapis ôd pōnktōw przywrōcynio je ZAŁŌNCZŌNY\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"ôpcyje do speedrunnerōw\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Ôpcyje Speedrunnerōw\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Zaawansowane sztalowania|do speedrunnerōw.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"Tryb do glitchrunnerōw\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Tryb Glitchrunnerōw\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Dŏwo nazŏd felery z piyrwyjszych wersyji szpila.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Tryb do glitchrunnerōw: WYŁŌNCZŌNY\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Tryb do glitchrunnerōw: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Niżyj ôbier wersyjo szpila.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"niy ma\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"niyskoroś wchodu\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Niyskoroś Wchodu\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Załōncz drugi rŏz 1-klatkowo niyskoroś wchodu z piyrwyjszych wersyji szpila.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Niyskoroś wchodu je ZAŁŌNCZŌNO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Niyskoroś wchodu je WYŁŌNCZŌNO\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"ulekszynia\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Ulekszynia Dostympu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Załōncz abo wyłōncz ekstra efekty, spomalynie, abo niyśmiertelnoś.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"animowane tła\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Animowane Tła\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Wyłōncz animowane tła w menu|i we szpilu.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Animowane tła sōm ZAŁŌNCZŌNE.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Animowane tła sōm WYŁŌNCZŌNE.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"ekstra efekty\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Ekstra Efekty\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Wyłōnczo dyrgōwki i błyski ekranu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Ekstra Efekty sōm ZAŁŌNCZŌNE.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Ekstra Efekty sōm WYŁŌNCZŌNE.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"ôbrysy tekstu\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Ôbrysy Tekstu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Wyłōnczo ôbrysy doôbkoła tekstu|we szpilu.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Ôbrysy sōm ZAŁŌNCZŌNE.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Ôbrysy sōm WYŁŌNCZŌNE.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"niyśmiertelnoś\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Niyśmiertelnoś\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Eksploruj szpil leko bez wpadek.|(Poradzōm być małe felery.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Niyśmiertelnoś je ZAŁŌNCZŌNO.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Niyśmiertelnoś je WYŁŌNCZŌNO.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Chcesz na zicher załōnczyć niyśmiertelnoś?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"niy, idź nazŏd do ôpcyji\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"ja, załōncz\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"spomalynie\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Spomalynie\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Gibkoś Szpila\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Zmyńsz gibkoś szpila.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Niżyj nasztaluj nowo gibkoś szpila.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Gibkoś normalno.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Gibkoś 80%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Gibkoś 60%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Gibkoś 40%\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"Gibkoś normalno\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"gibkoś 80%\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"gibkoś 60%\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"gibkoś 40%\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"zagrej w przerywnik 1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"zagrej w przerywnik 2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Z kim chcesz zagrać w tyn poziōm?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"prōby na czas\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Prōby na Czas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Zagrej drugi rŏz w leda kery poziōm|w trybie kōnkuryncyji na czas.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"W Prōbach na Czas niy sōm dostympne|spomalynie i niyśmiertelnoś.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"ôdymknij prōby na czas\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Prōby na Czas\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Kŏżdo prōba na czas do sie|ôdymknōńć ôsobno.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"przerywniki\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Przerywniki\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Zagrej drugi rŏz|w poziōmy-przerywniki.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"ôdymknij przerywniki\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"COBY ÔDYMKNŌŃĆ: Skōńcz poziōmy normalnie.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"tryb bez wpadek\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Tryb Bez Wpadek\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Przelyź cołki szpil bez żŏdnyj wpadki.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Tryb Bez Wpadek niy jest dostympny|z niyśmiertelnościōm abo spomalyniym.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"ôdymknij tryb bez wpadek\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"COBY ÔDYMKNŌŃĆ: Dostōń ranga S abo wyżyj we nojmynij 4 prōbach czasowych.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"tryb na ôpy\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Tryb Na Ôpy\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Zwyrtnij cołki szpil w piōnie.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Zwyrtnij cołki szpil w piōnie. Kōmpatybilny z inkszymi trybami.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"ôdymknij tryb na ôpy\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"(ZAŁŌŃCZŌNY!)\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"(Wyłōnczōny.)\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"COBY ÔDYMKNŌŃĆ: Pokōnej szpil.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Niyśmiertelnoś je ZAŁŌNCZŌNO\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Tryb Glitchrunnerōw: ZAŁŌNCZŌNY ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Tryb Na Ôpy je ZAŁŌNCZŌNY\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Chcesz na zicher wylyź ze szpila?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"KŌNIEC SZPILA\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Podarziło Ci sie dojś do:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Prōbuj dalij! Podarzi Ci sie!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Fajnie!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Wow! Winszujymy!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Super!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Niy do uwierzynio! Dobro robota!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"E, po jakemu?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"WOW\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Wszyjscy człōnkowie ekipy uratowani!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Prziznane Ci je nowe trofeum,|trzimane w tajnym laboratoriōm!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Wysznupane Dinksy]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Liczba Wpadek]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Czas]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Wysznupane Dinksy:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Czas Szpila:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Liczba Ôdwrōcyń:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Liczba Wpadek:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Rezultaty\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"CZAS:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"LICZBA WPADEK:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"DINKSY:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\"/\" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} z {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy|upper} z {max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy|upper}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy|upper}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"Ranga +1!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Ranga:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"sztela kosmiczno 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Sztela Kosmiczno 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"sztela kosmiczno 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Sztela Kosmiczno 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"laboratoriōm\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Laboratoriōm\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"wieża\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Wieża\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"zōuna skrziwiōno\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Zōuna Skrziwiōno\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"etap finałowy\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Etap Finałowy\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"przerywnik 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Przerywnik 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"przerywnik 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Przerywnik 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Niy podjynto\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"COBY ÔDYMKNŌŃĆ:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Uratuj Violet\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Uratuj Victoria\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Uratuj Vermiliōna\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Uratuj Vitellary&apos;ego\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Uratuj Verdigrisa\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Skōńcz szpil\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Znojdź trzi dinksy\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Znojdź szejś dinksōw\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Znojdź dziewiyńć dinksōw\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Znojdź dwanŏście dinksōw\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Znojdź piyntnŏście dinksōw\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Znojdź ŏziymnŏście dinksōw\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"REKORDY\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"CZAS\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"DINKS\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"ŻYCIA\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"CZAS DOCYLOWY\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"CZAS:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"WPADKI:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"DINKSY:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"CZAS DOCYLOWY:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"NOJLEPSZO RANGA\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"SZTART!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Sztart!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Winszujymy!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Twoje pliki zapisu sōm uaktualniōne.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Kej chcesz grać dalij, ôbier|IDŹ DALIJ z menu szpila.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Ôdymkniynto nowo Prōba na Czas.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Ôdymkniynto nowe Prōby na Czas.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Ôdymkniynto Tryb Bez Wpadek.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Ôdymkniynto Tryb Na Ôpy.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Ôdymkniynto przerywniki.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"zagrej w poziōm\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"edytor poziōmōw\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"ôdewrzij folder poziōmōw\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"ściyżka folderu poziōmōw\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"idź nazŏd\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"idź nazŏd do poziōmōw\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"niy, niy pokŏzuj mi\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"ja, pokŏż ściyżka\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"idź nazŏd do menu grej\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"wybadej drugi rŏz\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ok\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"dolszo zajta\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"piyrwyjszo zajta\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"piyrszo zajta\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"zadnio zajta\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"wycisz\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"sztartnij zachowany szpil\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"sztartnij ôd poczōntku\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"wyciep zachowany szpil\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"idź nazŏd do poziōmōw\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Edytor poziōmōw niyma do chycynio na Steam Decku, kej trza do ônygo tastatury i myszy.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Edytor poziōmōw niyma do chycynio na tym urzōndzyniu, kej trza do ônygo tastatury i myszy.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Coby zainsztalować nowe poziōmy ekstra, przekopiuj pliki .vvvvvv do folderu z poziōmami.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Chcesz na zicher pokŏzać ściyżka do poziōmōw? To poradzi pokŏzać wrażliwe dane, kej streamujesz.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Ściyżka do poziōmōw:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Tyknij {button}, coby sztartnōńć ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AKCYJO = Spacyjo, Z, abo V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Tyknij {button}, coby iś nazŏd do edytora]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Przelyź bez dialog: {button} -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Tyknij {button}, coby iś dalij\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Tyknij {button}, coby wznowić szpil]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Tyknij {button}, coby sztopnōnć szpil]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Czas\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Nojlepszy Czas\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Dolsze trofeum za 5 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Dolsze trofeum za 10 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Dolsze trofeum za 15 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Dolsze trofeum za 20 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Dolsze trofeum za 30 sekund\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Dolsze trofeum za 1 minuta\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Wszyjske trofea szafniynte!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Nowy Rekord!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Nowe Trofeum!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Tyknij {button}, coby sztopnōńć]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SUPER GRAWITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"NOJLEPSZY WYNIK W SUPER GRAWITRONIE\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"MAPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAW\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"SZIF\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"EKIPA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"LICZBY\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"ZACHOWEJ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ PAUZA ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ WYLYŹ ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAWITRŌN ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"NIY MA SYGNOŁU\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Tyknij {button}, coby przelyź na Szif.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Tego niy ma...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Tyj niy ma...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Uratowany!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Uratowano!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(to Ty!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Niy idzie zachowywać w Trybie Powtōrki\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Niy idzie zachowywać w Trybie Bez Wpadek\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Jak żeś sie sam znŏd?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Niy idzie zachowywać|w Tajnym Laboratoriōm\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"FELER: Niy zachowano szpila!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"FELER: Niy zachowano sztalowań!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Zachowano szpil!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Tyknij {button} by zachować szpil]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Szpil je autozachowany przi|kŏżdym teleporterze.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Ôstatni zachowany szpil:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Idź nazŏd do menu bazowego?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Chcesz wylyź ze szpila? Stracisz niyzachowane postympy.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Chcesz iś nazŏd do|tajnego laboratoriōm?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"niy, grej dalij\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ NIY, GREJ DALIJ ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"ja, wylyź do menu\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ JA, WYLYŹ DO MENU ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"ja, idź nazŏd\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"JA, IDŹ NAZŎD ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"niy, idź nazŏd\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"ja, skōńcz\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"idź nazŏd do szpila\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"wylyź do menu\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Lewo/Prawo: Ôbier Teleporter\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Tyknij {button}, coby sie teleportować\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Tyknij {button}, coby sie teleportować -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Tyknij {button}, coby eksplodować\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Pogŏdej z Violet: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Pogŏdej z Vitellarym: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Pogŏdej z Vermiliōnym: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Pogŏdej z Verdigrisym: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Pogŏdej z Victoriōm: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Uaktywnij terminal: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Uaktywnij terminale: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Wlyź w interakcyjo: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Pōmiń: {button} -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Pasjo Ôdkrywanio|(Passion for Exploring)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pociskōmy Dalij|(Pushing Onwards)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Pozytywno Moc|(Positive Force)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Prezyntujymy VVVVVV|(Presenting VVVVVV)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potyncjoł na Wszyjsko|(Potential for Anything)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Porynczōny Los|(Predestined Fate)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pomarzić Idzie|(Pipe Dream)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popularne Potpourri|(Popular Potpourri)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pod Presōm|(Pressure Cooker)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"coM onwytyzoP|(ecroF evitisoP)\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Sztalowania mapy\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"edytuj skrypty\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"pomiyń śpiywka\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"widma we edytorze\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Widma we edytorze sōm WYŁŌNCZŌNE\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Widma we edytorze sōm ZAŁŌNCZŌNE\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"nafoluj poziōm\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"zachowej poziōm\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"wlyź do menu bazowego\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"pomiyń miano\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"pomiyń autora\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"pomiyń ôpis\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"pomiyń zajta www\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"pomiyń czciōnka\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Czciōnka Poziōmu\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Ôbier gŏdka, w keryj je tekst w tym poziōmie.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Czciōnka: \" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Śpiywka:\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Śpiywka:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Niy ma śpiywki\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: cosik inkszego\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"dolszo śpiywka\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"piyrwyjszo śpiywka\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"nazŏd\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Zachować przed wyleziyniym?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"ja, zachowej i wylyź\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"niy, wylyź\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"idź nazŏd do edytora\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Poziōm bez miana\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"niyznany\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Klocek:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"POLE SKRYPTOWE: Kliknij w piyrszo eka\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"POLE SKRYPTOWE: Kliknij w zadnio eka\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"GRANICE WROGŌW: Kliknij w piyrszo eka\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"GRANICE WROGŌW: Kliknij w zadnio eka\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"GRANICE PLATFORM: Kliknij w piyrszo eka\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"GRANICE PLATFORM: Kliknij w zadnio eka\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Kliknij na piyrszo eka\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Kliknij w zadnio eka\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** EDYTOR SKRYPTŌW VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"TYKNIJ ESC COBY IŚ NAZŎD DO MENU\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"NIY WYSZNUPANO SKRYPTŌW\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"ZRŌB SKRYPT TERMINALYM ABO NARZYDZIAMI PLACU SKRYPTOWEGO\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"TERŎŹNY SKRYPT: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Lewym klikniyńciym nasztaluj cyl\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"Prawym klikniyńciym anuluj\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Knefle{button1} i {button2} pomiyniajōm nŏrzyńdzie\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Ściany\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Tła\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Żgaczki\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Dinksy\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Pōnkty Przywrōcenio\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Znikajōnce Platformy\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Taśmociōngi\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Ruchōme Platformy\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Niyprzociele\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Lińje Grawitacyjne\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Tekst\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminale\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Place skryptowe\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Skrziwiynia\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Skrziwiej Ranty\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Człōnki ekipy\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Pōnkt sztartu\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"SZTART\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACJA ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Pōmiyń Zbiōr Klockōw\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Pōmiyń Farba\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Pōmiyń Niyprzŏcieli\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Granice Niyprzŏcieli\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Granice Platform\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Nafoluj drugi rŏz\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Tryb Dyrekt\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Kerunek Skrziwiyń\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Pōmiyń Miano\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Zachowej\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Wczytej\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Zachowej poziōm za:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Wkludź miano poziōmu do wczytanio:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Wkludź miano izby:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Wkludź koordynaty izby x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Wkludź miano skryptu:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Wkludź tekst:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Sztela\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Na ausie\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratoriōm\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Zōuna\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Szif\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Terŏzki Klocki: {area}\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Zmiyniōno Farba Klockōw\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Zmiyniōno Zorta Niyprzŏciela\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Gibkoś platformy: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Gibkoś ôpacznikōw: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Nafolowano zasoby drugi rŏz\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"FELER: Felerny format\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Nafolowano poziōm: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Zachowano poziōm: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"FELER: Niy nafolowano poziōmu\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"FELER: Niy zachowano poziōmu!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Miara poziōmu: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Wyłōnczōno Tryb Dyrekt\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Załōnczōno Tryb Dyrekt\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"FELER: Skrziwiynia muszōm być na rancie poziōmu\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Wszyjske ranty zepniynte\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Poziōme ranty zepniynte\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Piōnowe ranty zepniynte\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Ranty niy skrziwiajōm sie\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"FELER: Niy wysznupano pōnktu przywrōcenio\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"FELER: Maksimum dinksōw to 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"FELER: Maksimum człōnkōw to 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Poziōm wyłazi do menu bazowego\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Poziōm je fertich\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Szkryfty na kōniec\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Prōba czasowo je fertich\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Poziōm je Fertich!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Szpil je Fertich!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Człōnek ekipy uratowany!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Cołko ekipa uratowano!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Cołko ekipa uratowano!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Zachowano\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Ruszej sie strzałkami abo kneflami WASD\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Tyknij lewo/prawo, coby sie ruszać\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Tyknij {button}, coby sie zwyrtnōńć\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Tyknij {button}, coby zachować szpil i ôbejrzeć mapa\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Kej wolisz, poradzisz tyż zwyrtać sie bez knefle WIYRCH i SPODEK.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Pōmocy! Ftoś mie słyszy?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Je źeś hań? Je żeś cołki?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Prosza, pomōżcie! Roztrzaskali my sie i trza nōm ratunku!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Halo? Je hań fto?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Tukej Dochtor Violet z D.S.S. Souleye! Prosza, dejcie ôdpedzynie!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Prosza... Leda fto...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Prosza, bydźcie wszyjscy cołcy i zdrowi...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Winszujymy!\n\nWysznupano błyskajōncy dinks!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Winszujymy!\n\nWysznupano człōnka ekipy!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Winszujymy!\n\nWysznupano tajne laboratoriōm!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Tajne laboratoriōm to je blank inkszo tajla szpila. Poradzisz do ônego przijś nazŏd bez ôpcyjo TAJNE LABORATORIŌM w menu Grej.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellarym\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilioniym\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigrisym\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"W przodnich rolach:\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Kapitan Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Dochtor Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesor Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Ôficer Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Inżinier Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Dochtor Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Kej stoisz na zolu, Vitellary bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Kej stoisz na zolu, Vermilion bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Kej stoisz na zolu, Verdigris bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Kej stoisz na zolu, Victoria bydzie prōbowała do Cie podlyź.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Kej  stoisz na zolu, Twōj kamrat bydzie prōbować do Cie podlyź.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Kej stoisz na gipsdece, Vitellary bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Kej stoisz na gipsdece, Vermilion bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Kej stoisz na gipsdece, Verdigris bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Kej stoisz na gipsdece, Victoria bydzie prōbowała do Cie podlyź.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Kej stoisz na gipsdece, Twōj kamrat bydzie prōbowoł do Cie podlyź.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Kej NIY stoisz na zolu, Vitellary sztopnie i doczko na Cie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Kej NIY stoisz na zolu, Vermilion sztopnie i doczko na Cie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Kej NIY stoisz na zolu, Verdigris sztopnie i doczko na Cie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Kej NIY stoisz na zolu, Victoria sztopnie i doczko na Cie.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Kej NIY stoisz na zolu, Twōj kamrat sztopnie i doczko na Cie.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Kej NIY stoisz na gipsdece, Vitellary sztopnie i doczko na Cie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Kej NIY stoisz na gipsdece, Vermilion sztopnie i doczko na Cie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Kej NIY stoisz na gipsdece, Verdigris sztopnie i doczko na Cie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Kej NIY stoisz na gipsdece, Victoria sztopnie i doczko na Cie.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Kej NIY stoisz na gipsdece, Twōj kamrat sztopnie i doczko na Cie.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Niy śmiysz przelyź dalij, dokej przōdzij niy przelezie ôn.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Niy śmiysz przelyź dalij, dokej przōdzij niy przelezie ôna.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Niy śmiysz przelyź dalij, dokej przōdzij niy przelezie kamrat.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Strzim 60 sekund\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"bez wpadki!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Dziynkuja\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"za granie!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"SZTELA KOSMICZNO 1 SZAFNIYNTO\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATORIŌM SZAFNIYNTE\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"WIEŻA SZAFNIYNTO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"SZTELA KOSMICZNO 2 SZAFNIYNTO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ZŌUNA ZAKRZIWIŌNO SZAFNIYNTO\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"ETAP FINAŁOWY SZAFNIYNTy\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Dostōń w tyj Prōbie na Czas ranga V\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"SZPIL JE FERTICH\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Skōńcz szpil\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"SZPIL JE FERTICH NA ÔPY\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Skōńcz szpil w Trybie Na Ôpy\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Wygrej ze mynij co 50 wpadkami\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Wygrej ze mynij co 100 wpadek\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Wygrej ze mynij co 250 wpadek\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Wygrej ze mynij co 500 wpadek\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Przeżyj 5 sek. na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Przeżyj 10 sek. na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Przeżyj 15 sek. na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Przeżyj 20 sek. na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Przeżyj 30 sek. na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Przeżyj 1 minuta na Super Grawitrōnie\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"CYSŎRZ WSZECHŚWIATA\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Skōńcz szpil w Trybie Bez Wpadek\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Cosik poszło felernie...|Ale przepōmnieli my dopisać po jakimu.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Niy podarziło sie wlyź do {path}: folderu niy ma\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Niy wysznupano ściyżki {path}\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Feler czytanio {path}: {feler}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Miary {filename} niy som wielakrotnōściami {width} na {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"Feler: Niy zachowano do folderu ôd gŏdki! Bydź zicher, co niy ma folderu &quot;lang&quot; kole regularnych zapisōw.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Lokalizacyjo\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Projektym lokalizacyji regiyrowoł\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Przekłŏdali\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Przekłŏdocze\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Design Pan-Europyjskij Czciōnki\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Czciōnki\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Inksze czciōnki\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Edycja i QA Lokalizacyji\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"gŏdka arabsko\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"gŏdka katalońsko\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"gŏdka walijsko\" explanation=\"\"/>\n    <string english=\"German\" translation=\"gŏdka niymiecko\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"gŏdka esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"gŏdka hiszpańsko\" explanation=\"\"/>\n    <string english=\"French\" translation=\"gŏdka francusko\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"gŏdka irlandzko\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"gŏdka italjyńsko\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"gŏdka japōńsko\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"gŏdka koryōńsko\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"gŏdka holyndersko\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"gŏdka polsko\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"gŏdka brazylijsko\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"gŏdka portugalsko\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"gŏdka rusko\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"gŏdka ślōnsko\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"gŏdka turecko\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"gŏdka ukraińsko\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"gŏdka chińsko leko\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"gŏdka chińsko tradycyjno\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"gŏdka hiszpańsko\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"gŏdka hiszpańsko (Am. Łac.)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"gŏdka hiszpańsko (argentyńsko)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"gŏdka persko\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/szl/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Uratowano {n_crew} członkōw ekipy\"/>\n        <translation form=\"1\" translation=\"Uratowano jednego członka ekipy\"/>\n        <translation form=\"2\" translation=\"Uratowano dwōch członkōw ekipy\"/>\n        <translation form=\"3\" translation=\"Uratowano trzech członkōw ekipy\"/>\n        <translation form=\"4\" translation=\"Uratowano sztyrech członkōw ekipy\"/>\n        <translation form=\"5\" translation=\"Uratowano {n_crew} członkōw ekipy\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"i wysznupano {n_trinkets|wordy} dinksōw.\"/>\n        <translation form=\"1\" translation=\"i wysznupano {n_trinkets|wordy} dinks.\"/>\n        <translation form=\"2\" translation=\"i wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"3\" translation=\"i wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"4\" translation=\"i wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"5\" translation=\"i wysznupano {n_trinkets|wordy} dinksy.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Wysznupano {n_trinkets|wordy} dinksōw.\"/>\n        <translation form=\"1\" translation=\"Wysznupano {n_trinkets|wordy} dinks.\"/>\n        <translation form=\"2\" translation=\"Wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"3\" translation=\"Wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"4\" translation=\"Wysznupano {n_trinkets|wordy} dinksy.\"/>\n        <translation form=\"5\" translation=\"Wysznupano {n_trinkets|wordy} dinksy.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Ôstało {n_crew}\"/>\n        <translation form=\"1\" translation=\"Ôstoł jeden\"/>\n        <translation form=\"2\" translation=\"Ôstało dwōch\"/>\n        <translation form=\"3\" translation=\"Ôstało trzech\"/>\n        <translation form=\"4\" translation=\"Ôstało sztyrech\"/>\n        <translation form=\"5\" translation=\"Ôstało {n_crew}\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Ôstało {n_crew}\"/>\n        <translation form=\"1\" translation=\"Ôstoł jeden\"/>\n        <translation form=\"2\" translation=\"Ôstało dwōch\"/>\n        <translation form=\"3\" translation=\"Ôstało trzech\"/>\n        <translation form=\"4\" translation=\"Ôstało sztyrech\"/>\n        <translation form=\"5\" translation=\"Ôstało {n_crew}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Nojciynższo izba (z {n_deaths} wpadkami)\"/>\n        <translation form=\"1\" translation=\"Nojciynższo izba (z {n_deaths} wpadkiem)\"/>\n        <translation form=\"2\" translation=\"Nojciynższo izba (z {n_deaths} wpadkami)\"/>\n        <translation form=\"3\" translation=\"Nojciynższo izba (z {n_deaths} wpadkami)\"/>\n        <translation form=\"4\" translation=\"Nojciynższo izba (z {n_deaths} wpadkami)\"/>\n        <translation form=\"5\" translation=\"Nojciynższo izba (z {n_deaths} wpadkami)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} nieprzetłumaczonych|normalnych mianōw izbōw\"/>\n        <translation form=\"1\" translation=\"{n} nieprzetłumaczone|normalne miano izby\"/>\n        <translation form=\"2\" translation=\"{n} nieprzetłumaczone|normalne miana izbōw\"/>\n        <translation form=\"3\" translation=\"{n} nieprzetłumaczone|normalne miana izbōw\"/>\n        <translation form=\"4\" translation=\"{n} nieprzetłumaczone|normalne miana izbōw\"/>\n        <translation form=\"5\" translation=\"{n} nieprzetłumaczone|normalne miana izbōw\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/tr/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Hay aksi...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Her şey yolunda mı?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Hayır! Bir tür parazitten etkilendik...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Bir terslik var! Düşeceğiz!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Gemiyi terk edin!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Herkes gemiyi terk etsin!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Bu nasıl olabilir?\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Neyse ki geçti! Çok korkutucuydu!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"En azından hepimiz kaçabildik, değil mi çocuklar?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...Çocuklar? Orada mısınız?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Gemi beni neden|tek başıma ışınladı acaba?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Umarım diğerleri de kurtulmayı başarmıştır...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Violet! Sen misin?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Kaptan! Neyse ki iyisiniz!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Geminin ışınlayıcısında|bir şeyler feci şekilde ters gitti!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Galiba herkes rastgele yerlere ışınlandı! Her yerde olabilirler yani!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Ben gemideyim. Oldukça hasar almış|ama yine de tek parça hâlinde!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Siz neredesiniz kaptan?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Bir tür uzay istasyonundayım...|Oldukça modern görünüyor...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Bu boyutta bir tür parazit var gibi...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Size geminin koordinatlarını gönderiyorum.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Henüz sizi buraya geri ışınlayamam...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"...ama eğer SİZ oralarda|bir ışınlayıcı bulabilirseniz|benim yanıma ışınlanabilirsiniz!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Tamam! Bir ışınlayıcı bulmaya çalışayım!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"İyi şanslar kaptan!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"Mürettebatın geri kalanını bulmaya çalışacağım...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"Aman! Bu da ne acaba?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Muhtemelen ihtiyacım olmaz|ama yine de bunu gemiye götürüp|üzerinde çalışmam iyi olabilir...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"Bak sen!|Şu parlak şeylerden biri daha!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Muhtemelen ihtiyacım olmaz|ama yine de bunu gemiye götürüp|üzerinde çalışmam iyi olabilir...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Bir ışınlayıcı!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"Bununla gemiye dönebilirim!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"Doktor, kazaya neyin sebep olduğuna dair|bir fikrin var mı?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Burada ekipmanlarımızı etkileyen tuhaf bir sinyal var...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Bu sinyal yüzünden gemi, kuantum konumunu kaybetti ve bu boyuta sürüklendik!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Yine de gemiyi onarıp buradan kurtulabileceğimizi düşünüyorum...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...Tabii mürettebatın geri kalanını bulabilirsek.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Burası hakkında gerçekten hiçbir şey bilmiyoruz...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Arkadaşlarımız her yerde olabilir. Kaybolmuş ya da tehlikede olabilirler!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Buraya ışınlanabilirler mi peki?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Bizimle iletişim kurmanın bir yolunu bulmadıkları sürece hayır!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Onlardan sinyal alamıyoruz. Onlar da geminin nerede olduğunu bilmeden buraya ışınlanamaz...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"Ne yapacağız o zaman?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Onları bulmalıyız! Tekrar boyuta dönün ve onları aramaya başlayın...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Tamam! Nereden başlayalım peki?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Bir süredir geminin tarayıcılarıyla onları bulmaya çalışıyorum!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Henüz işe yaramıyor ama yine de bir şey buldum...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"Tarayıcı, yüksek enerji sinyaline sahip şu noktaları buldu!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Bunların ışınlayıcı olma ihtimali yüksek. Yani muhtemelen yakınlarda önemli bir şey inşa etmişler...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"İlk olarak buraları araştırmak mantıklı olabilir.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Tamam! Gidip ne bulabilirim bir bakayım!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Yardımıma ihtiyacınız olursa burada olacağım!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Yardımıma ihtiyacınız olursa burada olacağım!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Tüm bunlar bana biraz fazla geldi doktor.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"Nereden başlamalıyım?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Haritadaki yerinizi görmek için {b_map} tuşuna basabileceğinizi unutmayın!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Mürettebatın geri kalanının olabileceğin bölgeleri arayın...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Kaybolursanız herhangi bir ışınlayıcıdan gemiye geri dönebilirsiniz.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"Merak etmeyin! Herkesi bulacağız!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Her şey yoluna girecek!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"İyi misiniz kaptan?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Victoria için endişeleniyorum doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Vitellary için endişeleniyorum doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Verdigris için endişeleniyorum doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Vermilion için endişeleniyorum doktor!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Senin için endişeleniyorum doktor!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Merak etmeyin, onları bulacağız!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"Alın size bir lolipop!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Burası dışarıda bulduklarımı saklamak için uygun bir yer gibi...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria, maceralarımızda bulduğumuz ilginç şeyleri incelemeyi çok sever!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Burası bu parlak şeyleri saklamak için uygun bir yer gibi.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Victoria, maceralarımızda bulduğumuz ilginç şeyleri incelemeyi çok sever!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Umarım iyidir...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Kaptan! Çok endişeliydim!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Mühendis Verdigris! Neyse ki iyisin!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Buradan çıkmaya çalışıyorum|ama daireler çizip duruyorum...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"Ben gemiden geldim.|Seni gemiye ışınlayacağım.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"Diğerleri iyi mi? Violet...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"O iyi. Gemide bizi bekliyor!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"Öyle mi? Oh! O zaman gidelim!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"Olamaz! Kaptan!|Siz de mi burada kapana kısıldınız?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Hayır, sorun yok.|Seni kurtarmaya geldim!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Açıklayayım...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Ne? Hiçbir şey anlamadım!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Neyse, dert etme. Boş ver.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Beni izle! Her şey yoluna girecek!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Ühü... Gerçekten mi?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Tamam o zaman!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kaptan!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Sizi gördüğüme çok sevindim! Gemiden tek kaçabilen benim sanıyordum...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Vermilion! İyi olduğunu biliyordum! İçime doğmuştu!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"Durum nedir peki?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Anlıyorum! O zaman geri dönsek daha iyi olacak.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"Yandaki odada bir ışınlayıcı var.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"Kaptan Viridian! Siz de|gemiden kaçabildiniz demek!\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"İyi olduğuna çok sevindim profesör!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"Gemi ne durumda?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Oldukça hasar almış|ama Violet onarmaya çalışıyor.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Gerçekten yardımına ihtiyacımız var...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Ah, elbette!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Bu boyuttaki parazitlenme,|kaza sırasında geminin|bir ışınlayıcı bulmasını engelledi!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Hepimiz farklı yerlere ışınlandık!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Şey, bu doğru gibi, evet!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"O zaman gemiye dönelim!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Önden buyurun kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaaaa!\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Kaptan! İyi misiniz?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"İyiyim... Bu... Burası gemi değil...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Neredeyiz?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Aaaaaaa!\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Bir şeyler ters gitti...|Geri dönüş yolunu bulmalıyız!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Beni izle! Sana yardım edeceğim!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Bensiz gitmeyeceğinize söz verin!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Söz veriyorum! Merak etme!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Orada iyi misin doktor?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Evime dönmek istiyorum!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Neredeyiz? Buraya nasıl geldik ki?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Şey, Violet&apos;in söylediğine göre düştüğümüz bu boyuttaki parazitlenme ışınlayıcıları bozuyormuş...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Belli ki bir şeyler ters gitti...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Yine de bence başka bir ışınlayıcı bulursak gemiye geri dönebiliriz!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Ühü...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Kaptan! Beni bekleyin kaptan!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Lütfen beni bırakmayın! Size yük olmam!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Çok korkuyorum!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Merak etme Victoria,|ben sana göz kulak olurum!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Buradan asla kurtulamayacağız,|değil mi?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Şey... Bilmiyorum...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Nerede olduğumuzu ve buradan|nasıl çıkacağımızı bilmiyorum...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Sonsuza kadar kaybolacağız!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Hadi ama, yapma...|Durum o kadar da kötü değil.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"İçimden bir ses|eve çok yaklaştığımızı söylüyor!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Buralarda bir ışınlayıcı daha olmalı.|Fazla uzağımızda olamaz!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Umarım haklısınızdır kaptan...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Haklıymışsınız kaptan!|Gerçekten de bir ışınlayıcı varmış!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Oh, neyse! Gerçekten endişeleniyordum.|Bir ışınlayıcı bulamayacağımızı düşünmeye başlamıştım.\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Ne? Ciddi misiniz?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Neyse, geçti artık. Gemiye dönelim.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Bu da ne? Burası gemi değil...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Kaptan! Neler oluyor?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Ben... Bilmiyorum!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Neredeyiz?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Olamaz, bu iyiye alamet değil...|Işınlayıcıda bir sorun olmuş olmalı!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Pekâlâ... Paniğe gerek yok!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Başka bir ışınlayıcı bulmaya çalışalım!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Bu taraftan gidelim!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Önden buyurun kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"Violet gemiye döndü mü yani?|Gerçekten iyi mi?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"O iyi! Gemiye geri dönebilmem için|bana da yardım etti!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Oh! Neyse! Onun için endişeleniyordum.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Kaptan, size bir sır vereceğim...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Ben Violet&apos;ten gerçekten hoşlanıyorum!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Öyle mi?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Ona söylemeyeceğinize söz verin!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"Tekrar merhaba!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Selam!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"İyi misin?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"İyi gibiyim! Umarım gemiye dönüş yolunu bulabiliriz...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Hazır Violet demişken...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Evet?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Bana bir tavsiyeniz var mı?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"Oh!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Şey...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Yani... Şey... Kendin ol yeter!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"Ah.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Teşekkürler kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"Gemiyi onarabilecek misin gerçekten?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Hasarın ne kadar kötü olduğuna bağlı ama evet, bence yapabilirim!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"O kadar zor değil aslında. Temel boyutlar arası büküm motorunun tasarımı oldukça basittir. Motoru çalıştırmayı başarırsak kolayca eve dönebiliriz.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"Ah! İyiymiş!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Sonunda bir ışınlayıcı bulduk!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Bulamayacağımızı düşünüp endişeleniyordum artık...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Hadi gemiye dönelim!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Vay canına! Neredeyiz biz?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Bu... Burası doğru yer değil... Işınlayıcıda bir sorun olmuş olmalı!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Neyse, gemiye döndüğümüzde uğraşırız bununla!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Etrafı keşfedelim!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Tamam o zaman!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Beni izle!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Baş üstüne kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Baksana Viridian, bu kaza tam olarak nasıl oldu?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"Şey, tam olarak bilmiyorum... Sanki bir tür parazitlenme yüzünden...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...ya da o tür bilimsel bir şey yüzünden işte. Benim uzmanlık alanım değil aslında.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"Peki! Sence gemiyi onarıp eve gidebilecek miyiz?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Elbette! Her şey yoluna girecek!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"Tekrar merhaba! İyi misin?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"İyi gibiyim ama gerçekten artık gemiye dönmek istiyorum...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Endişelenme! Bir yerlerde bir ışınlayıcı bulabilirsek gemiye dönebiliriz!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Geldik mi?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Sanırım yaklaşıyoruz...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Umarım...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Bu arada neredeyiz acaba?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Burası mahsur kaldığımız o boyuttan farklı gibi...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Bilmiyorum ama artık bir ışınlayıcıya yaklaşmış olmalıyız...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Geldik!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Gördün mü? Sana söylemiştim! Hadi gemiye dönelim!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"Oo! Bu ilginç işte...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Kaptan! Daha önce buraya gelmiş miydiniz?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Ne? Neredeyiz?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Bir şeylerin ışınlayıcı sinyalimizi bozduğundan şüpheleniyorum! Burası yeni bir yer...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Bir ışınlayıcı bulup gemiye dönmeye çalışmalıyız...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Beni izle!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Hemen arkanızdayım kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Tüm bunlara ne diyorsun profesör?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Kaza yapmamıza neden olan parazitlenmeyle bu boyutun ilgisi olduğundan şüpheleniyorum!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Belki kazanın nedenini burada bulabiliriz, ne dersiniz?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Vay canına! Gerçekten mi?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Şey, şimdilik sadece tahmin yürütüyorum. Gerçek anlamda test yapabilmem için gemiye dönmem gerekiyor...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Oo! O da neydi?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Ne neydi?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"O kocaman... K harfine benzeyen şey! Ne işe yarıyor acaba?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Şey... Bu soruya nasıl cevap vereceğimi bilmiyorum açıkçası...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"En iyisi o şey burada yokmuş gibi davranmak.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Acaba gemiye mi götürsek bunu? Üzerinde çalışırız.\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Gerçekten bu kadar üzerinde durmamıza gerek yok... Hadi yolumuza devam edelim!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Bu boyutla ilgili gerçekten tuhaf bir şeyler var...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Öyle mi?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Normal bir ışınlayıcıyla boyutlar arasında gezemiyor olmamız gerekirdi...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Acaba bu bildiğimiz anlamda bir boyut değil mi?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Belki kutuplu bir boyuttur. Bilmediğimiz bir amaç için yapay olarak oluşturulmuştur. Olabilir mi?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Gemiye dönmek için sabırsızlanıyorum. Yapacak bir sürü testim var!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Acaba bu boyutta keşfedilmeye değer başka bir şeyler var mı?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Belki vardır ama şimdilik sadece mürettebatın geri kalanını bulmaya odaklanmalıyız...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Sonunda!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Hadi gemiye dönelim!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Hay aksi...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Yine mi?\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Victoria? Neredesin?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Yardım edin!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dayan! Kurtaracağım seni!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Verdigris? Neredesin?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Aaaaaaaah!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dayan! Kurtaracağım seni!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Vermilion? Neredesin?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Yihuuuuu!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dayan! Kurtaracağım seni!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Vitellary? Neredesin?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kaptan!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Dayan! Kurtaracağım seni!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Midem bulanıyor...\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Başım dönüyor...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Neyse ki iyisin!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Başım dönüyor...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Bir daha! Bir daha yapalım!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Başım dönüyor...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"İlginçti, değil mi?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"Başım dönüyor...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"...Umarım Verdigris iyidir.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Onu bulabilirsek gemiyi onarmamıza yardımcı olabilir!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Mühendis Verdigris hem çok cesur|hem de çok zekidir!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"Tekrar hoş geldiniz kaptan!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Sanırım Victoria gemiye döndüğü için çok mutlu.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Maceralardan hoşlanmıyor. Hemen evini özlüyor!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Vermilion selam söyledi!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Mürettebatın geri kalanını bulmanıza yardımcı olmak için can atıyor!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Victoria&apos;yı bulmanıza yardımcı olmak için can atıyor!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Vitellary&apos;yi bulmanıza yardımcı olmak için can atıyor!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Verdigris&apos;i bulmanıza yardımcı olmak için can atıyor!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Vermilion&apos;u bulmanıza yardımcı olmak için can atıyor!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Kendinizi bulmanıza yardımcı olmak için can atıyor!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Kaptan! Verdigris&apos;i bulmuşsunuz!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Çok teşekkürler!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Profesör Vitellary&apos;nin iyi olmasına çok sevindim!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Bana bu boyut hakkında bir sürü soru sordu.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Çoktan araştırmasına gömüldü bile!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Doktor, gemiye geri ışınlandığımızda tuhaf bir şey oldu...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Başka bir boyutta kaybolduk!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Belki de kazaya neden olan parazitlenmeyle bu boyutun bir ilgisi vardır!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Bunu araştıracağım...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Doktor! Doktor! Yine aynı şey oldu!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Işınlayıcı, bizi o tuhaf boyuta getirdi...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hımm... Kesinlikle tuhaf bir şeyler oluyor burada...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Keşke bu parazitin kaynağını bulabilsek!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Doktor, bir süredir gemiye geri ışınlandığımızda tuhaf bir şey oluyor...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Sürekli başka bir acayip boyuta ışınlanıyoruz!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Belki de kazaya neden olan parazitlenmeyle bu boyutun bir ilgisi vardır!\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Hımm... Kesinlikle tuhaf bir şeyler oluyor burada...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"Keşke bu parazitin kaynağını bulabilsek!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Kaptan! Parazitlenmenin kaynağını ortadan kaldırdığınıza göre artık istersek herkesi gemiye anında ışınlayabiliriz!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Ne zaman gemiye dönmek isterseniz menünüzden yeni GEMİ seçeneğini kullanın!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Ben mühendisim!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Sanırım bu gemiyi tekrar çalışır hâle getirebilirim ama bu biraz zaman alacak...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Victoria bir laboratuvardan bahsetmişti sanki. Acaba orada bir şey buldu mu?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Yaşasın! Vermilion döndü!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"Profesör bana bu boyut hakkında bir sürü soru sordu...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Gerçi bu konuda hâlâ pek bir şey bilmiyoruz.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Parazite neyin sebep olduğunu öğrenene kadar bir yere gidemeyiz.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Violet&apos;in dönmesine çok sevindim!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Daha önce kendimizi bulduğumuz o boyut, bir şekilde bununla ilişkili olmalı...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Anten kırılmış! Bunu onarması çok zor olacak...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Kazadan sonra sert kayaya ışınlanmış olmalıyız!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Hımm... Şunu şundan ayırmak zor olacak...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Gemideki tüm onarımlar tamam. İstediğimiz zaman gidebiliriz!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Merak etmeyin!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Buradan çıkmanın bir yolunu bulacağız!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Umarım Victoria iyidir...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Sürprizlerle pek iyi başa çıkamıyor sonuçta...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Gemiyi nasıl tekrar çalışır hâle getireceğimizi bilmiyorum!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Mühendis Verdigis olsaydı|ne yapılması gerektiğini bilirdi...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Acaba geminin buraya düşmesine ne sebep oldu?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Profesörün burada olmaması çok yazık! Eminim o, bunu çözerdi!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Geri dönmek çok güzel!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Mürettebatın geri kalanını bulmanıza yardımcı olacağım!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Eski günlerdeki gibi olacak, öyle değil mi kaptan?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Victoria&apos;nın gemiye dönmesi çok iyi oldu.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Tekrar laboratuvarında çalışabileceği için çok mutlu görünüyor!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Verdigris&apos;in geminin dışında çalıştığını gördüm sanki!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Profesör Vitellary&apos;yi bulmuşsunuz! Yaşasın!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Artık bu parazit zımbırtısını çözmemiz an meselesi!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Şu diğer boyut gerçekten tuhaf bir yerdi, değil mi?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Acaba ışınlayıcının bizi oraya göndermesine ne sebep oldu?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Merhaba kaptan!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Bu yol biraz tehlikeli gibi...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Yardım ediyorum!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Kaptan!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Şurada ilginç bir şey buldum. Buraya indiğimde gördüğüm büküm sinyalinin aynısı!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Gemiden birileri yakında olmalı...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"Bu boyut epey ilginç, değil mi?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Bakalım neler bulacağız...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Profesör Vitellary&apos;nin izini bulabildiniz mi?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Üzgünüm, henüz bulamadık...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Umarım iyidir...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Beni kurtardığınız için çok teşekkürler kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Döndüğüm için çok mutluyum!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"Laboratuvar çok karanlık ve korkutucuydu! Orayı hiç sevmedim...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Vitellary döndü mü? Onu bulacağınızı biliyordum!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Yani, şey... Bulamazsınız diye çok endişelenmiştim gerçi ama...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"Başına bir şey gelmiş olmasından da korkuyordum...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"ühü...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Doktor Victoria? Ama o gayet iyi!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ah, pardon! Ya başına bir şey gelseydi diye düşünüp üzülüyordum.\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Teşekkürler kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Vermilion&apos;u bulmuşsunuz! Bu harika!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Keşke bu kadar gözü kara biri olmasaydı!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Bir gün başını belaya sokacak...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"Verdigris&apos;in bir şeyi yok! Violet çok mutlu olacak!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"Mutluyum zaten!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Gerçi çok da endişeliydim...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Işınlayıcı neden bizi o korkutucu boyuta gönderdi?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Ne oldu?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Bilmiyorum doktor...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Neden?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Merhaba kaptan!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Şu parıldayan şeylerin hepsini bulmaya mı çalışacaksınız?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Kaptan! O laboratuvarda bunu buldum...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Ne işe yaradığını biliyor musun?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Üzgünüm, bilmiyorum!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Önemli bir şeye benziyor gerçi...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Belki bunların hepsini bulursak bir şey olur, ne dersiniz?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kaptan! Gelip çalışmama bir bakın!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Bu parıldayan şeyler tuhaf bir enerji yayıyor gibi!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Ben de merak edip analiz ettim...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Kaptan! Gelip çalışmama bir bakın!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Bunu o laboratuvarda buldum...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Tuhaf bir enerji yayıyor gibiydi...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Ben de merak edip analiz ettim...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...ve geminin tarayıcısını kullanarak bunlardan daha fazlasının yerini buldum!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Fırsat bulursanız kalanlarını da bulmaya çalışın!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Ama bunun için kendinizi tehlikeye atmayın!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...ama görünüşe göre siz bu boyuttaki diğer nesneleri çoktan bulmuşsunuz bile!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah, gerçekten mi?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Evet, tebrikler! Eminim kolay olmamıştır!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...ve ilişkili olduklarını fark ettim! Hepsi daha büyük bir şeyin parçası!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"Ah, gerçekten mi?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Evet! Temel enerji izinin yirmi çeşidi var gibi...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Bir dakika...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Yani hepsini buldun mu?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Çok ilginç şeyler keşfediyorum kaptan!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"Bu, daha önce gittiğimiz hiçbir boyuta benzemiyor kaptan.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Burada tuhaf bir şeyler var...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Kaptan, bu boyutun kendi üzerine katlandığını fark ettiniz mi?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Evet, epey tuhaf...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Sanki bu boyutta da bizimkiyle aynı kararlılık sorunları var gibi!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Umarım bunun nedeni biz değilizdir...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Ne? Buna bizim neden olduğumuzu mu düşünüyorsun?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Hayır, hayır... Aslında bu oldukça düşük bir ihtimal...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Benim tahminim, burada yaşayanların boyutun çökmesini önleyecek bazı yöntemler araştırdıkları yönünde.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Bu da boyutun neden köşelerden katlı olduğunu açıklar...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Hey! Belki parazitlenmeye de bu neden oluyordur. Bu mümkün mü?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Acaba burada yaşayan insanlar nereye gitti?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Bence ışınlayıcının bu boyuta çekilmesi tesadüf değil...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Burada bir şey var. Gitmemize engel olan parazitlenmeye de o şey neden oluyor olabilir...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Verdigris&apos;in iyi olduğuna çok sevindim.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Gemiyi tekrar çalışır hâle getirebildiğimize göre artık buradan çıkmak için bir yol bulmamız çok daha kolay olacak!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"Doktor Victoria&apos;yı buldunuz demek! Harika!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"Ona bir sürü şey sormam lazım!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Vermilion tünel gibi bir yerde mahsur kaldığını mı söyledi?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Evet, sonsuza kadar uzuyormuş...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Enteresan... Acaba öyle bir yeri neden inşa etmişler?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Geri döndüğüm için çok mutluyum!\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Çalışmalarımı da çok aksattım...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Biliyorum, boyut çöküyor ve burada kalmamız muhtemelen artık tehlikeli...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...ama bu kadar ilginç bir şey bulduğumuz da o kadar ender oluyor ki!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Belki kendi sorunlarımıza da burada yanıt bulabiliriz.\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Kaptan! Bunu size vermek istiyordum...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Profesör! bunu nerede buldunuz?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"Uzay istasyonunda bir yerlerde, ortalıkta öylece duruyordu...\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Doktor Victoria burada olsaydı keşke. Böyle şeyler üzerinde çalışmayı çok sever...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Ne işe yaradığını biliyor musun?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Hayır ama bir tür tuhaf enerji yayıyor...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...ben de geminin tarayıcısını kullanarak bunlardan daha fazlasının yerini tespit ettim!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"Siz yine de bunları bulacağım diye Victoria&apos;yı aramayı unutmayın!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Umarım iyidir...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Gerçi yakınlarda bu şeylerden daha fazlasını tespit edemiyorum.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Hepsini bulmuş olabilir misiniz?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"Tekrar hoş geldiniz!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Ee... Kaptan Viridian nerede?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"... Merhaba!\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Kimse var mı?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* BOYUTSAL KARARLILIK JENERATÖRÜ *\n\n        [ Şarj Durumunda ]\n        Maksimum Kararlılık\n\n            [ Durum ]\n            Çevrim İçi\n\nHAZIR _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"İşte bu! Parazitlenmeye neden olan şey bu olmalı!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Acaba kapatmayı başarabilecek miyim?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"UYARI: Boyutsal Kararlılık Jeneratörünü devre dışı bırakmak kararsızlığa neden olabilir. Bunu yapmak istediğinizden emin misiniz?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Evet!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Bu işin şakası yok! Tüm boyut çökebilir! Bunu biraz düşünün derim!\n\nBunu yapmak istediğinizden gerçekten emin misiniz?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Evet!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= UYARI =-\n\nBOYUTSAL DENGELEYİCİ İÇEVRİM DIŞI\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Hay aksi...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Çok az kaldı...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Merhaba!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Kaptan!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Kaptan!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Kaptan!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Kaptan!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Kaptan!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"Neyse ki iyisiniz!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"İyi olacağınızı biliyordum!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Geri gelmediğinizde çok endişelendik...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...ama sonra parazitlenmenin kaynağını devre dışı bıraktığınızda...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...geminin tarayıcılarını kullanarak yerinizi tespit etmeyi başardık...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...ve sizi gemiye ışınlayabildik!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Resmen şanslıydım!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Teşekkürler çocuklar!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...bu boyut da tıpkı bizimki gibi kararlılığını yitirmeye başlıyor...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...kalıp burayı biraz daha keşfetmeye çalışabiliriz...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...ama eninde sonunda bu boyut tamamen çökecek.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Tam olarak ne kadar vaktimiz olduğunu söylemek güç. Neyse ki gemiyi onardık...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"Yani hazır olduğumuzda eve dönebiliriz!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Şimdi ne yapacağız kaptan?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Bu boyutu kurtarmanın bir yolunu bulalım!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"Kendi boyutumuzu kurtarmanın da!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Yanıtı bulabiliriz!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Gidelim!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Vay canına! Hepsini bulmuşsunuz!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Gerçekten mi? Harika!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Üzerlerinde birkaç deney yapıp ne işe yaradıklarını anlamaya çalışacağım...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Bu ses... Hiç hayra alamet değildi...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Kaçın!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"Olamaz!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Yine mi?\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Bekleyin! Durdu!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Bu parlayan şeyleri burada mı saklıyorduk? Neler oldu?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Onlarla oynuyorduk ve birden...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"Birden patlayıverdiler!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Ama bakın patladıklarında ne oluşturdular! O bir ışınlayıcı mı?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Sanırım öyle ama...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Daha önce hiç böyle bir ışınlayıcı görmemiştim...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Bunu araştırmalıyız!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Siz ne dersiniz kaptan?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"Nereye gittiğine bakmalı mıyız?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Gidelim!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"Olamaz! Kapana kısıldık!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"Aman...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Hımm... Buradan nasıl kurtulacağız?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"BİRLEŞTİR!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Ya da... Şey... Gemiye geri ışınlanabilirdik...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Vay canına! bu da ne?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Başka bir laboratuvara benziyor!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Etrafa bir göz atalım!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Tüm şu çalışmalara bakın! Bunlar eve dönmemize çok yardımcı olacak!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Acaba bu boyutu neden terk ettiler? Sorunun çözümünü bulmaya çok yaklaşmışlar oysa...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Belki onlar için biz çözeriz. O zaman geri gelmezler mi?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Bu laboratuvar muhteşem! Burada çalışan bilim insanları büküm teknolojisinde bizden çok daha ilerideymiş!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Kaptan! Bunu gördünüz mü?\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"Hem buradakilerin hem de bizim çalışmalarımızı kullanarak kendi boyutumuzu kararlı hâle getirebiliriz!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Kurtulduk!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Bakın ne buldum!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Çok zormuş. 10 saniye dayanabildim...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= MÜZİK KUTUSU =-\n\nŞarkılar gemiden ayrılana kadar çalmaya devam eder.\n\nYeni şarkıları açmak için eşya topla.\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"SONRAKİ AÇMA:\n5 Eşya\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"SONRAKİ AÇMA:\n8 Eşya\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"SONRAKİ AÇMA:\n10 Eşya\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"SONRAKİ AÇMA:\n12 Eşya\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"SONRAKİ AÇMA:\n14 Eşya\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"SONRAKİ AÇMA:\n16 Eşya\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"SONRAKİ AÇMA:\n18 Eşya\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"SONRAKİ AÇMA:\n20 Eşya\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= KİŞİSEL SEYİR DEFTERİ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"Artık neredeyse herkes|uzay istasyonundan tahliye edildi.|Biz kalanlar da birkaç güne,|araştırmamız bittiğinde gideceğiz.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...eninde sonunda her şey çöker. Evrenin kuralı bu.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Acaba ışınlayıcılarımızı etkileyen şey kutuplu boyuta kurduğumuz jeneratör mü?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Yok, sanmıyorum. Muhtemelen cihazlardaki bir okuma hatasıdır.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= KİŞİSEL SEYİR DEFTERİ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Hah! Bunu kimse alamaz.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Geçen gün bir koridorda dev bir küp beni kovaladı! Üzerinde de YAKLAŞMA yazıyordu.\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Bu güvenlik önlemleri iyice abartılı olmuş!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Özel laboratuvarıma ulaşmanın tek yolu ışınlayıcı kullanmak.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"Yetkisiz personelin laboratuvarıma girmesini zorlaştırmaya çalıştım.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...ilk dönüm noktamıza ters düzlemi oluşturduğumuzda ulaştık. Bu, belirli bir olay ufuğunun ötesinde bizimkinin yansıması bir boyut ortaya çıkarıyor...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...her zamanki parametrelerdeki ufak modifikasyonlar sayesinde sonsuz tüneli kararlı hâle getirmeyi başardık!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...boyutsal dengeleyiciyi yapabilmek için son adım olarak bir geri besleme döngüsü oluşturmamız gerekiyordu...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...ne kadar uğraşırsak uğraşalım, boyutsal dengeleyici sonsuza kadar dayanamayacak. Eninde sonunda çökecek...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Bu da ne? Bu koordinatlar bu boyutta bile değil!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= KİŞİSEL SEYİR DEFTERİ =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...araştırmalarımızın çoğunu gizlemek zorundaydım. Yanlış kişilerin eline geçerse neler olurdu kim bilir?\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Araştırma Notları =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...ana atmosfter filtrelerinden geçerek hâlâ kontrol merkezine ulaşılabilir...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...bu boyutu kararlı hâle getirmenin sırrı, boyutun dışında dengeleyici bir güç oluşturmakmış meğer!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Gerçi bu yine de en iyi ihtimalle geçici bir çözüm.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Kalıcı bir çözüm üzerinde çalışıyordum ama belli ki artık çok geç...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?SÖZDİZİMİ HATASI\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Artık gemiyi onardığımıza göre dilediğimiz zaman gidebiliriz!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Yine de hepimiz bu boyutu keşfetmeye devam etmeye karar verdik.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Neler bulabileceğimizi kim tahmin edebilir?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= GEMİ RADYOSU =-\n\n[ Durum ]\nYayında\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= UYARI =-\n\nSüper Gravitron sadece eğlence amaçlı kullanılmak üzere tasarlanmıştır.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Süper Gravitronu eğitim amacıyla kullandığı tespit edilen kişiler, tek ayak üzerinde durma cezası alabilir.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. SOULEYE =-\n\nGemi Navigasyon Kontrolleri\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Hata! Hata! Boyutsal koordinatlar ayrıştırılamıyor! Parazit tespit edildi!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...Ah, bunu zaten bulmuşum.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Süper Gravitrona girmeden önce lütfen yenilmezliği ve/veya yavaşlatmayı devre dışı bırakın.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/tr/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/tr/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>türkçe</nativename>\n\n    <!-- English translation by X -->\n    <credit>Türkçe yerelleştirme: Engin İlkiz</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Boşluk, Z veya V tuşu ile seç</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>{button} ile seç</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>1</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/tr/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"Sıfır\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"Bir\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"İki\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"Üç\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"Dört\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"Beş\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"Altı\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"Yedi\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"Sekiz\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"Dokuz\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"On\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"On Bir\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"On İki\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"On Üç\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"On Dört\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"On Beş\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"On Altı\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"On Yedi\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"On Sekiz\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"On Dokuz\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"Yirmi\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"Yirmi Bir\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"Yirmi İki\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"Yirmi Üç\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"Yirmi Dört\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"Yirmi Beş\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"Yirmi Altı\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"Yirmi Yedi\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"Yirmi Sekiz\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"Yirmi Dokuz\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"Otuz\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"Otuz Bir\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"Otuz İki\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"Otuz Üç\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"Otuz Dört\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"Otuz Beş\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"Otuz Altı\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"Otuz Yedi\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"Otuz Sekiz\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"Otuz Dokuz\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"Kırk\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"Kırk Bir\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"Kırk İki\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"Kırk Üç\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"Kırk Dört\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"Kırk Beş\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"Kırk Altı\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"Kırk Yedi\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"Kırk Sekiz\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"Kırk Dokuz\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"Elli\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"Elli Bir\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"Elli İki\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"Elli Üç\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"Elli Dört\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"Elli Beş\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"Elli Altı\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"Elli Yedi\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"Elli Sekiz\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"Elli Dokuz\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"Altmış\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"Altmış Bir\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"Altmış İki\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"Altmış Üç\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"Altmış Dört\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"Altmış Beş\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"Altmış Altı\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"Altmış Yedi\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"Altmış Sekiz\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"Altmış Dokuz\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"Yetmiş\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"Yetmiş Bir\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"Yetmiş İki\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"Yetmiş Üç\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"Yetmiş Dört\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"Yetmiş Beş\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"Yetmiş Altı\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"Yetmiş Yedi\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"Yetmiş Sekiz\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"Yetmiş Dokuz\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"Seksen\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"Seksen Bir\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"Seksen İki\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"Seksen Üç\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"Seksen Dört\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"Seksen Beş\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"Seksen Altı\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"Seksen Yedi\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"Seksen Sekiz\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"Seksen Dokuz\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"Doksan\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"Doksan Bir\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"Doksan İki\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"Doksan Üç\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"Doksan Dört\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"Doksan Beş\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"Doksan Altı\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"Doksan Yedi\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"Doksan Sekiz\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"Doksan Dokuz\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"Yüz\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/tr/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Tek Yarık Deneyi\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Ters Yüz Olma Sakın\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Üzgünüm\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Lütfen Affet Beni!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Lipsoz Balığı\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Devam Et\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Karışık Koridor\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"Onun Yaşındaki Çocuklar Zıplıyor\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Langırt\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Philadelphia Deneyi\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Zıplamaya Hazırlan\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Tamamen Güvenli\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Merak Etme, Bu Zorluklara Değecek\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Çift Yarık Deneyi\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Bağlantı Yolu\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Zor Akor\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Hüzün Mavisi\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"G Harfinin Düşündürdükleri\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"İğneli Sözler\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Kare Kök\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Onun Adı Flipper\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Titreşen Sicim Problemi\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Aşırı Çıkmaz Sokak\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Diyot\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Ozon Kokusu Alıyorum\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Zihnini Özgür Bırak\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Fikrimi Değiştirdim Thelma\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Tepe Noktası\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Üçüncüye Gerek Var Mıydı?\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"Çivili Kapan\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Anomali\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Tek Sıçrayışta\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Dolaylı Zıplama Vektörü\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Alt Üste\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Bulunmaz Hint Kumaşı\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Barani, Barani\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Safety Dance\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Duran Dalga\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Dolanıklık Üreteci\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Baş Döndürücü Zirve\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Egzoz mu O?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Kışkırtıcı Eşya\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Bernoulli İlkesi\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Işınlayıcı İzi\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Kule\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Kırmızının Keşfi\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Işınla\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Aşağı, Daha Aşağı\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Aldatmaca\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Paranormal Transfer\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Ters Somurtma\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Eşek Şakası\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Gözün Pek, Ödülü Hak Et\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Yeni Fikirleri Taşıyanlar\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Tek Yön\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Cesurca Git\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Filtre\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Güvenlik Taraması\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Vinç ile Römork\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Onaylayan Adamlar\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Durup Bir Düşün\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V Dikiş\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"Akıntıya Karşı, Akıntı Yönünde\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Aşağısı Daha Yüksek\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Bir V Alayım\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Dış Gövde\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Yeşil Olmak Kolay Değil\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Lineer Çarpıştırıcı\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"İletişim Odası\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Hoş Geldin\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Siper Savaşı\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Sobe\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Bölüm Tamamlandı!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Havadan Hafif\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Çözüm Sallamamakta\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Guguk Kuşu\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Gerisin Geriye\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Yolunu Seç\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Yeşiller Beceremez\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Olay Bu\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"O Yüzden Seni Öldürmek Zorundayım\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Hava Filtresi\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Herkesin Bildiği Sır\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Muamma\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Hızlı Düşün!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Sorunsuz Oda\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"Ters Asılan Adam\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Yeşil Mağara\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Manik Maden\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Eylem Çağrısı\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Gordion Düğümü\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Yanlış Seçim Yaptın\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"İkizini Öldürerek Işınlanma\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Parçalı Spiral\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Kırmızı Hapı Al\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Sıkışık Trafik\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Gözünü Karart\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Tek Başına\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Delici\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Çöp Kanalı\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Hüzün\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"dolap\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"dalop\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Çince Odası\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"Kürkçü Dükkânı\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Hiper Uzay Atlayıcı 5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Seni Seviyorum\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Nasıl İstersen\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Kısa Devre\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Dönüp Duran Ufak Yollar\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Bataklık\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Mad Carew&apos;in Mezarı\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Parabolik\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"Gözünü Para Bürümesin\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Aşağıda Ne Yalanlar Var?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Sivri Yalanlar!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ha Ha Ha Kandırdım\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Buradan Sonrası Kolay\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Yukarı Gittikçe Aşağı Gidersin\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Girişi Olmayan Labirent\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Kahverengi Kapı\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Köşe Kapmaca\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Ön Cephe\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Uyarı\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Tekrar Ayağa Kalk\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Kendini Tavanda Bulursan\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Neşeli Şifre\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"Biraz Ciddi Olalım\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Wheeler&apos;ın Solucan Deliği\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Sweeney&apos;in Labirenti\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Boşluğa Dikkat Et\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Zamanda Kıvrılma\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Buraya Çıkmak İşin Sadece Yarısıydı\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Acı Göz Yaşlarının Lezzeti\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Kolay Mod Açıldı\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Yendim!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Gördüm!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Geldim!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Kulağını Tersten Göster\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"Yarasa Mağarasına!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Yüksel ve Alçal\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"Şok Dalgası Süvarisi\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"İçin Dışına Çıkacak\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950 Silverstone Yarışı V\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Kendin V Onar\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"Beni İzle\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Parti Zamanı!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"Ne Bekliyorsun?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"Voon Şov\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Aşağıdakiler Yukarıdakiler\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Kendini Çok Kaptırma!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Vertigo\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Zaman Kayması\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Aferin\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Sevimli Üçlü\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Her İşini Ben Mi Yapacağım?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Geçici Hata...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Bana Yakın Dur...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Uzaylı Zekiye\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"V&apos;nin Ayarlarıyla Oynama\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...O Kadar Da Yakın Değil\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Bağırsak Cüceleri\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Yayınımız Kısa Süre Sonra Devam Edecek\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Korkma\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Panik Odası... Gerçekten!\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Origami Odası\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Söylediğimi Yap...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"V Ahbap Çavuş\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954 Dünya Kupası Finali\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...Yaptığımı Yapma\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Son Mücadele\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Başına Dikkat Et\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Son Damla\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Çabuk, Geride Kalma\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"V Kaydırağı\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Aceleyle Bayır Aşağı\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Gravitron\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Korku Tüneli\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Ayna Evi\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"İyice Geride Kaldın\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Ders Bitti!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/tr/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Dış Uzay\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"VVVVVV Boyutu\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Gemi\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Gizli Laboratuvar\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Laboratuvar\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Kule\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Dış Uzay\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Uzay İstasyonu\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"VVVVVV Boyutunun Dışında\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Süper Gravitron\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Buraya Kadar Gelebilmen İnanılmaz\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Bir de Burada Dikenler Olduğunu Hayal Et\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Arka Pencere\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Arka Vencere\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"Rıhtımlar Üzerinde\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"Vıhtımlar Üzerinde\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Dokunulmazlar\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Vokunulmazlar\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Özel Haber\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Vzel Haver\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Vvel Hvber\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Vvel Hvbvr\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"VvelVvbvr\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"VvevVvvvr\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"Vva Vvvrr Vvtvv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"VVa Vaver Vvltvi\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Ava Vaver Vvlteni\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Ava Haver Bültevi\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Ana Haber Bülteni\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Vatlı Cadı\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vavlı Vadı\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"VivvvvtVvv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"VivvvvtVav\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"Vivvvet Vav\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"Vivavet Vav\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"Civavet Var\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"Cinayet Var\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Avavvvavıvvı\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"AvavavavıvVuvı\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"AvavakavanlıvVuvı\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Avavakavanlık Vuvavı\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Avacakavanlık Kuvağı\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Alacakaranlık Kuşağı\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Şimdi Reklamlar\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Şivdi Rekvamvar\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Şvdi Vekvamvr\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vvd Vevvvr\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv Vevvrv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vvtlv Vevt\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"Tatlı Sert\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Antenle Oynamayı Dene\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Avtevle Ovnamayı Vene\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Avtevve Ovvvamavı Vve\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Avtvvvv Ovvavvav Ve\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Vvvvtn Vpvvva\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vevvetin Vpsı\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Vennetin Vapısı\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Cennetin Kapısı\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/tr/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"YÜKLENİYOR... %{percent|digits=2|spaces}\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Oyun duraklatıldı\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[devam etmek için tıkla]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"M tuşu ile oyun içi sesleri kapat\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"N tuşu ile sadece müziği kapat\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY SÜRÜMÜ\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[MMMMMM Modu Yüklendi]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"oyna\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"bölümler\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"seçenekler\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"çevirmen\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"jenerik\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"çık\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"oynanış\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Oynanış Seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Oynanış seçeneklerini değiştir.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"grafik\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Grafik Seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Ekran ayarlarını değiştir.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"ses\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Ses Seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Ses ve oyun müziği seviyelerini değiştir.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Ses ayarlarını değiştir.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"devam et\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"ışınlayıcıdan devam et\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Işınlayıcı Kaydı\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"hızlı kayıttan devam et\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Hızlı Kayıt\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"devam et\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"yeni oyun\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"yeni oyuna başla\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"gizli laboratuvar\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"oyun modları\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"HATA: Bölüm bulunamadı\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"HATA: Bu bölümün başlangıç noktası yok!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"HATA\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"UYARI\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"oyun modlarını aç\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Oyun Modlarını Aç\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Normalde oyunda ilerledikçe açılan bölümleri aç.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Buradan, normalde oyunda ilerledikçe açılan oyun bölümlerini açabilirsin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"gemi müzik kutusunu aç\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"gizli laboratuvarı aç\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"kumanda seçenekleri\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Kumanda Seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Oyun kumandasındaki tuşları tekrar ata|ve hassasiyeti ayarla.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"dil\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Dil\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Dili değiştir.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Oyun içinde bir metin kutusu görüntülenirken dil değiştirilemez.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"ana oyun verilerini temizle\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"özel bölüm verilerini temizle\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Verileri Temizle\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Ana oyun kayıt verilerini ve açtığın oyun modlarını sil.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Özel bölüm kayıt verilerini ve tamamlama yıldızlarını sil.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Emin misin?|Mevcut kayıtların silinecek...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Tüm kayıtlı verilerini silmek istediğinden emin misin?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Tüm hızlı kayıtlarını|silmek istediğinden emin misin?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"hayır! silme\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"evet, her şeyi sil\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"evet, kaydı sil\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"oyun müziği\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Oyun müziği\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"MMMMMM ve PPPPPP arasında geçiş yap.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Şu anki oyun müziği: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Şu anki oyun müziği: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"Tam ekran/pencere\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Tam Ekran/Pencere\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Tam ekran/pencere arasında geçiş yap.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Şu anki mod: TAM EKRAN\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Şu anki mod: PENCERE\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"ölçeklendirme modu\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Ölçeklendirme Modu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Sinemaskop/geniş/tam sayı|modlarından birini seç.\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Şu anki mod: TAM SAYI\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Şu anki mod: GENİŞ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Şu anki mod: SİNEMASKOP\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"en yakın çözünürlük\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"En Yakın Çözünürlük\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Tam sayı katı olan en yakın|pencere boyutuna getir.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Bu seçeneği kullanmak için|pencere modunda olmalısın.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"filtreyi aç/kapat\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Filtreyi Aç/Kapat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"En yakın/lineer filtre seçimi.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Şu anki mod: LİNEER\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Şu anki mod: EN YAKIN\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"analog modu aç/kapat\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Analog Mod\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"Ekranında bir sorun yok.|Görüntüyü düzeltmeye çalışma.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"fps değerini değiştir\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"30 FPS+ Aç/Kapat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"30 FPS/30 FPS+ arasında seçim yap.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Şu anki mod: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Şu anki mod: 30 FPS+\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"vsync&apos;i aç/kapat\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Vsync&apos;i Aç/Kapat\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Vsync&apos;i aç ya da kapat.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Şu anki mod: VSYNC KAPALI\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Şu anki mod: VSYNC AÇIK\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"müzik ses seviyesi\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Müzik Ses Seviyesi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Müzik ses seviyesini değiştir.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"ses seviyesi\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Ses Seviyesi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Ses seviyesini değiştir.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Jenerik\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"VVVVVV&apos;yi tasarlayan ve geliştiren:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"Müzikler:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Oda adları:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"C++ sürümünü geliştiren:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta Test:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Oyun Sonu Görseli:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Geliştiren:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Müzik:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Oda Adları:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"C++ Sürümü:\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Destekçiler:\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"VVVVVV&apos;yi destekleyenler:\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"Ayrıca:\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"ve\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub Destekçileri:\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"GitHub Destekçileri:\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"Son olarak da:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Sana teşekkürler!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Desteğin sayesinde hem şimdi hem de gelecekte yapmak istediğim oyunları geliştirebiliyorum.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Teşekkür ederim!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"İyi şanslar!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Bu modda kaydedemezsin.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Oyun içindeki ara sahneleri devre dışı bırakmak istiyor musun?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"ara sahneleri devre dışı bırak\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"ara sahneleri etkinleştir\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"analog çubuk hassasiyeti\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Çubuk Hassasiyeti\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Analog çubuk hassasiyetini değiştir.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Düşük\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Orta\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Yüksek\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"ata - ters dönme\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Ata - Ters Dönme\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"ata - girme\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Ata - Girme\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"ata - menü\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Ata - Menü\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"ata - yeniden başlatma\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Ata - Y. Başlatma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"ata - etkileşim\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Ata - Etkileşim\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Ters Dönme: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Girme: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Menü şuna atandı: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Yeniden Başlatma: \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Etkileşim: \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Bir tuşa (veya ↑↓ tuşlarına) bas\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"{button} atansın mı?|Tekrar basarak onayla\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"{button} kaldırılsın mı?|Tekrar basarak onayla\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Etkileşim tuşu şu an Enter!|Speedrun seçeneklerine bak.\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"HATA: Dil dosyaları bulunamadı.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Dil klasörü:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Depo dil klasörü:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"çevirmen seçenekleri\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Çevirmen seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Çevirmen ve geliştiriciler için kullanışlı bazı seçenekler.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"bakım\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Bakım\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"lang klasörünü aç\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Yeni ifadeler eklendikten sonra tüm dil dosyalarını eşle.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"oda adlarını çevir\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Oda Adlarını Çevir\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Oda adı çevirme modunu etkinleştirerek|oda adlarını bağlama göre çevir.|Yenilmez olmak için I tuşuna bas.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Oda adı çevirme modunu etkinleştirmedin!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"menü testi\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Menü Testi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Oyundaki çoğu menüde dolaşabilirsin.|Menülerdeki işlevler çalışmaz.|Tüm seçenekler sonraki menüye gider.|Durmak için Escape tuşuna bas.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"ara sahne testi\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Ara Sahne Testi\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"cutscenes.xml dosyasındaki|tüm metin kutularını görüntüler.|Sadece her metin kutusunun|temel görünümünü test eder.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"panodan kopyala\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"oyunu keşfet\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Oyunu Keşfet\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Çevrilecek  oda adlarını bulmak için|tüm bölümlerdeki odaları keşfet.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"karakter sınırları\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"genel karakter sınırı kontrolü\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Karakter Sınırları\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Karakter sınırını aşan çevirileri bul.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Sınırı aşan metin yok!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Sınırı aşan metin kalmadı!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Bu algılama kusursuz değildir.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"dil dosyalarını eşle\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Dil Dosyalarını Eşle\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"eşle\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Şablondaki tüm yeni ifadeleri çeviri dosyalarıyla birleştir ve mevcut çevirileri koru.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"dil istatistikleri\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"genel istatistikler\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"İstatistikler\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Bu dil için çevrilmemiş ifadelerin sayısını bul.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Her dil için çevrilmemiş ifadelerin sayısını bul.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Bu özellik, İngilizce şablonlu dil dosyalarına yeni diziler eklenmesi durumunda bunları tüm diller için çeviri dosyalarına yerleştirir. Her ihtimale karşı dosyaların yedeğini al.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Tam senkronizasyon EN→Tümü:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Eşleşme desteklenmiyor:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"gelişmiş seçenekler\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Gelişmiş Seçenekler\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Tüm diğer oyun ayarları.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"odaksızken duraklat\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Odaksızken Duraklat\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Oyun penceresi odaklı değilken oyunun duraklatılıp duraklatmayacağını seç.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Odaklı değiken duraklatma KAPALI\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Odaklı değilken duraklatma AÇIK\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"odaksızken sessiz\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Odaksızken Sessiz\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Oyun penceresi odaklı değilken sesin|kapatılıp kapatılmayacağını seç.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Odaklı değilken sesi kapatma KAPALI\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Odaklı değilken sesi kapatma AÇIK\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"oyun içi zamanlayıcıyı aç/kapat\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Oyun İçi Zamanlayıcı\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Zamanla yarış modları dışında|oyun içi zamanlayıcıyı aç/kapat.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Oyun İçi Zamanlayıcı AÇIK\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Oyun İçi Zamanlayıcı KAPALI\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"hareketli kelimeler\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Hareketli Kelimeler\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Dil seçiminden bağımsız olarak hareketli kelimeleri orijinal dilinde (İngilizce) göster\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Hareketli kelimelerin çevirileri gösteriliyor\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Hareketli kelimeler İNGİLİZCE gösteriliyor\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"etkileşim düğmesi\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Etkileşim Düğmesi\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Etkileşim için ENTER tuşunun mu|E tuşunun mu kullanılacağını seç.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"AKSİYON\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Etkileşim düğmesi: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"sahte yükleme ekranı\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Sahte Yükleme Ekranı\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Oyun başlatılırken görünen sahte yükleme ekranını devre dışı bırak.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Sahte yükleme ekranı KAPALI\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Sahte yükleme ekranı AÇIK\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"oda adı arka planı\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Oda Adı Arka Planı\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Ekranın altında oda adı yazılı olan|panelin arkasını görmeni sağlar.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Oda adı arka planı SAYDAM\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Oda adı arka planı OPAK\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"kayıt noktasında kayıt\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"K. Noktasında Kayıt\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Kayıt noktaları oyunu kaydetsin/kaydetmesin.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"K. noktası kaydı KAPALI\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"K. noktası kaydı AÇIK\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"speedrun seçenekleri\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Speedrun Seçenekleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Speedrun seven oyunculara yönelik bazı gelişmiş seçeneklere eriş.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"hata avcısı modu\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Hata Avcısı Modu\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Oyunun önceki sürümlerindeki hataları|tekrar etkinleştir.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Hata Avcısı Modu KAPALI\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Hata Avcısı modu için sürüm: {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Aşağıdan yeni Hata Avcısı modunu seç.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"hiçbiri\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"giriş gecikmesi\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Giriş Gecikmesi\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Oyunun önceki sürümlerinden 1 karelik|giriş gecikmesini etkinleştir.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Giriş gecikmesi AÇIK\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Giriş gecikmesi KAPALI\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"erişilebilirlik\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Erişilebilirlik\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Ekran efektlerini devre dışı bırak, yavaş modu veya yenilmezliği etkinleştir.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"animasyonlu arka planlar\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Arka Planlar\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Menülerde ve oyun içinde animasyonlu arka planları devre dışı bırak.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Arka planlar AÇIK.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Arka planlar KAPALI.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"ekran efektleri\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Ekran Efektleri\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Ekran sallantıları ile yanıp sönmeleri|devre dışı bırakır.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Ekran Efektleri AÇIK.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Ekran Efektleri KAPALI.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"metin dış hatları\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Metin Dış Hatları\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Oyun metinlerindeki dış hatları|devre dışı bırakır.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Metin dış hatları AÇIK.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Metin dış hatları KAPALI.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"yenilmezlik\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Yenilmezlik\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Oyun dünyasını ölmeden, özgürce gez|(Hatalara neden olabilir).\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Yenilmezlik AÇIK.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Yenilmezlik KAPALI.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Yenilmezliği etkinleştirmek istediğinden emin misin?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"hayır, seçenekler menüsüne dön\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"evet, etkinleştir\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"yavaşlatma\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Yavaşlatma\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Oyun Hızı\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Oyunun hızını düşür.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Aşağıdan yeni bir oyun hızı seç.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Oyun hızı normal.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Oyun hızı %80.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Oyun hızı %60.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Oyun hızı %40.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"normal hız\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"%80 hız\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"%60 hız\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"%40 hız\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"1. ara bölümü oyna\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"2. ara bölümü oyna\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"Bölümü hangi karakterle oynamak istiyorsun?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"zamana karşı yarış\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Zamana Karşı Yarış\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Rekabetçi zamana karşı yarış modunda|herhangi bir bölümü tekrar oyna.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"Zaman Karşı Yarış modu,|yavaşlatma ya da yenilmezlikle|birlikte kullanılamaz.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"zamana karşı modları\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Zamana Karşı Modları\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Her zamana karşı yarış modunu ayrı ayrı açabilirsin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"ara bölümler\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Ara Bölümler\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Ara bölümleri tekrar oyna.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"ara bölümleri aç\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"AÇMAK İÇİN: Ara bölümleri tamamla.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"ölümsüz modu\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Ölümsüz Modu\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Tüm oyunu bir kez bile ölmeden oyna.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"Ölümsüz Modu,|yavaşlatma veya yenilmezlikle|birlikte kullanılamaz.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"ölümsüz modunu aç\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"AÇMAK İÇİN: En az 4 adet|zamana karşı yarış modunda|S veya üzeri derece elde et.\" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"ters yüz modu\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Ters Yüz Modu\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Tüm oyunu dikey olarak tersten oyna.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Tüm oyunu dikey olarak tersten oyna.|Diğer oyun modlarıyla uyumludur.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"ters yüz modunu aç\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Şu Anda ETKİN!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Şu Anda Devre Dışı.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"AÇMAK İÇİN: Oyunu tamamla.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Yenilmezlik modu etkin\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Hata Avcısı modu etkin ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Ters Yüz modu etkin\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Çıkmak istediğinden emin misin?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"OYUN BİTTİ\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Ulaşabildiğin seviye:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Denemeye devam et! Başarabilirsin!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Güzel hamle!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Vay! Tebrikler!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Harikasın!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"İnanılmaz! Çok iyi!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Bunu nasıl yaptın?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"VAY BE!\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Tüm ekip üyelerini kartdın!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Bu başarının karşılığında yeni bir ödül aldın. Ödülü gizli laboratuvarda bulabilirsin!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Bulunan Eşyalar]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Ölüm Sayısı]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Harcanan Süre]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Bulunan Eşyalar:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Oyun Süresi:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Toplam Ters Dönme:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Toplam Ölüm:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Sonuçlar\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"HARCANAN SÜRE:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"ÖLME SAYISI:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"PARLAK EŞYALAR:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} / {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets|wordy} / {max_trinkets|wordy}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets|wordy}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets|wordy}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 Kademe!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Kademe:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"uzay istasyonu 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Uzay İstasyonu 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"uzay istasyonu 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Uzay İstasyonu 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"laboratuvar\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Laboratuvar\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"kule\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Kule\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"dış uzay\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Dış Uzay\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"son bölüm\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Son Bölüm\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"ara bölüm 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Ara Bölüm 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"ara bölüm 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Ara Bölüm 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Henüz denemedin\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"AÇMAK İÇİN:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Violet&apos;i kurtar\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Victoria&apos;yı kurtar\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Vermilion&apos;u kurtar\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Vitellary&apos;yi kurtar\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Verdigris&apos;i kurtar\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Oyunu tamamla\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Üç eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Altı eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Dokuz eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"On iki eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"On beş eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"On sekiz eşya bul\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"REKORLAR\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"SÜRE\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"EŞYA\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"ÖLÜM\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"ORTALAMA SÜRE\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"SÜRE:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"ÖLÜM:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"EŞYA:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"ORTALAMA SÜRE:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"EN İYİ KADEME\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"BAŞLA!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Başla!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Tebrikler!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Kayıt dosyaların güncellendi.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Oyunu keşfetmeye devam etmek istiyorsan oyun menüsünde DEVAM ET&apos;i seç.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Yeni bir|Zamana Karşı Yarış modu açtın.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Yeni birkaç tane|Zaman Karşı Yarış modu açtın.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Ölümsüz Modunu açtın.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Ters Yüz Modunu açtın.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Ara bölümleri açtın.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"bir bölüm oyna\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"bölüm düzenleyici\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"bölüm klasörünü aç\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"bölüm klasörü yolunu göster\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"geri dön\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"bölümlere dön\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"hayır, gösterme\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"evet, yolu göster\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"oyun menüsüne dön\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"tekrar dene\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"tamam\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"sonraki sayfa\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"önceki sayfa\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"ilk sayfa\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"son sayfa\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"bir daha gösterme\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"kayıttan devam et\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"baştan başla\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"kaydı sil\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"bölümlere dön\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Bölüm Düzenleyici klavye ve fare gerektirdiği için şu an için Steam Deck&apos;te desteklenmiyor.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Bölüm Düzenleyici klavye ve fare gerektirdiği için şu an için bu cihazda desteklenmiyor.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\".vvvvvv dosyalarını &quot;levels&quot; klasörüne kopyalayarak oyuncuların hazırladığı yeni bölümleri yükleyebilirsin.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"&quot;levels&quot; klasörünün yolunu göstermek istediğinden emin misin? Bu işlem, yayın yapıyorsan hassas bilgilerin görünmesine neden olabilir.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"&quot;levels&quot; klasörünün yolu:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Başlamak için {button} tuşuna bas ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"AKSİYON = Boşluk, Z veya V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"Düzenleyiciye dönmek için {button} kullan\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Metni geçmek için {button} tuşuna bas -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Devam etmek için {button} tuşuna bas\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[{button} ile oyunu sürdür]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[{button} ile oyunu dondur]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Mevcut Süre\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"En İyi Süre\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Sıradaki Ödüle 5 Saniye\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Sıradaki Ödüle 10 Saniye\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Sıradaki Ödüle 15 Saniye\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Sıradaki Ödüle 20 Saniye\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Sıradaki Ödüle 30 Saniye\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Sıradaki Ödüle 1 Dakika\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Tüm Ödülleri topladın!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Yeni Rekor!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Yeni Ödül!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"Durmak için {button} tuşuna bas\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"SÜPER GRAVITRON\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"SÜPER GRAVITRON - EN İYİ SKOR\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"HARİTA\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"GRAV\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"GEMİ\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"EKİP\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"ÇETELE\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"KAYDET\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ DURAKLATILDI ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ÇIK ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ GRAVITRON ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"SİNYAL YOK\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Gemiyi ışınlamak için {button} tuşuna bas.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Kayıp...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Kayıp...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Kayıp...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Kurtarıldı!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Kurtarıldı!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(Bu sensin!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Bölüm Tekrarında Kaydedilemez\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Ölümsüz Modunda Kaydedilemez\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Buraya nasıl geldin?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Gizli Laboratuvarda Kaydedilemez\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"HATA: Oyun kaydedilemedi!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"HATA: Ayarlar dosyası kaydedilemedi!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Oyun başarıyla kaydedildi!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"Oyunu kaydetmek için {button} tuşuna bas\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Not: Işınlayıcılarda otomatik kaydedilir.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Son Kayıt:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Ana menüye dönülsün mü?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Çıkmak istediğinden emin misin? Kaydedilmemiş tüm ilerlemeleri kaybedeceksin.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Gizli laboratuvara dönmek istediğinden emin misin?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"hayır, oynamaya devam et\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ HAYIR, OYNAMAYA DEVAM ET ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"evet, menüye çık\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ EVET, MENÜYE ÇIK ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"evet, dön\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ EVET, DÖN ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"hayır, dön\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"evet, çık\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"oyuna dön\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"menüye çık\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Sol/Sağ tuş ile Işınlayıcı seç\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Işınlanmak için {button} tuşuna bas\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Işınlanmak için {button} tuşuna bas -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Patlamak için {button} tuşuna bas\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"{button}: Violet ile konuş\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"{button}: Vitellary ile konuş\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"{button}: Vermilion ile konuş\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"{button}: Verdigris ile konuş\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"{button}: Victoria ile konuş\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"{button}, terminali etkinleştirir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"{button}, terminalleri etkinleştirir\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Etkileşim kurmak için {button} tuşuna bas\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Atlamak için {button} tuşuna bas -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Harita Ayarları\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"betikleri düzenle\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"müziği değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"düzenleyicide oyuncu hayaleti\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Düzenleyicide oyuncu hayaleti izi KAPALI\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Düzenleyicide oyuncu hayaleti izi AÇIK\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"bölümü yükle\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"bölümü kaydet\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"ana menüye çık\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"ismi değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"geliştiriciyi değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"açıklamayı değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"web sitesini değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"yazı tipini değiştir\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Bölüm Yazı Tipi\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Bu bölümdeki yazıların dilini seç.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Yazı tipi:\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Harita Müziği\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Şu anki harita müziği:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Arka plan müziği yok\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: başka bir şey\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"sonraki şarkı\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"önceki şarkı\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"geri\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Çıkmadan önce kaydetmek istiyor musun?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"evet, çık ve kaydet\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"hayır, kaydetmeden çık\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"düzenleyiciye dön\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"İsimsiz Bölüm\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Bilinmiyor\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Kare:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"BETİK KUTUSU: İlk köşeye tıkla\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"BETİK KUTUSU: Son köşeye tıkla\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"DÜŞMAN SINIRLARI: İlk köşeye tıkla\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"DÜŞMAN SINIRLARI: Son köşeye tıkla\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"PLATFORM SINIRLARI: İlk köşeye tıkla\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"PLATFORM SINIRLARI: Son köşeye tıkla\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"İlk köşeye tıkla\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Son köşeye tıkla\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV BETİK DÜZENLEYİCİ ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"MENÜYE DÖNMEK İÇİN ESC TUŞUNA BAS\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"BETİK BULUNAMADI\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"TERMİNAL YA DA BETİK KUTUSU ARAÇLARI KULLANARAK BETİK OLUŞTUR\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"BETİK: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"Işınlanma konumu eklemek için sol tıkla\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"İptal etmek için sağ tıkla\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} ve {button2} tuşları ile aracı değiştir\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Duvar\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Arka alan\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Kazıklar\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Eşyalar\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Kayıt Noktaları\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Kaybolan Platformlar\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Taşıyıcılar\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Hareketli Platformlar\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Düşmanlar\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Yerçekimi Çizgileri\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Metin\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Terminaller\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Betik Kutuları\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Küçük Işınlayıcılar\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Işınlama Çizgileri\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Ekip Üyeleri\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Başlangıç Noktası\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"BAŞLANGIÇ\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"SPACE ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Kareleri Değiştir\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Rengi Değiştir\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Düşmanları Değiştir\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Düşman Sınırları\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Platform Sınırları\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Kaynakları Yükle\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Doğrudan Yerleştir\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Dönüş Yönünü Değiştir\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Oda Adını Değiştir\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Kaydet\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Yükle\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Kaydedilecek harita için dosya adı gir:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Yüklenecek harita için dosya adı gir:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Yeni oda adı gir:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Oda koordinatlarını (x,y) gir:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Betik adı gir:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Oda metni gir:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Uzay İstasyonu\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"Dış Mekan\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Laboratuvar\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Dış Uzay\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Gemi\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"{area} Kareleri kullanılıyor\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Kare Renkleri Değişti\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Düşman Türü Değişti\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Platform hızı: {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Şu anki düşman hızı: {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Kaynaklar tekrar yüklendi\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"HATA: Geçersiz format\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Yüklenen harita: {dosyaadi}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Kaydedilen harita: {dosyaadi}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"HATA: Bölüm yüklenemedi\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"HATA: Bölüm kaydedilemedi!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Şu anki harita boyutu: [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Doğrudan Yerleştirme Modu Devre Dışı\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Doğrudan Yerleştirme Modu Etkin\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"HATA: Işınlanma çizgileri kenarlarda olmalıdır\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Tüm yönlerden yine odaya çıkılır\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Sağ ve soldan yine odaya çıkılır\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Yukarı ve aşağıdan yine odaya çıkılır\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Odadan yine odaya giriş devre dışı\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"HATA: Canlanılacak kayıt noktası yok\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"HATA: Maksimum eşya sayısı 100&apos;dür\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"HATA: Maksimum ekip üyesi sayısı 100&apos;dür\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Bölümden çıkınca menüye döner\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Bölüm tamamlandı\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Jenerik kısmı\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Zamana karşı yarış tamamlandı\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Bölüm Tamamlandı!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Oyun Tamamlandı!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Bir ekip üyesi kurtardın!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Tüm Ekip Üyelerini Kurtardın!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Tüm ekip üyelerini kurtardın!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Oyun Kaydedildi\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Hareket etmek için ok ya da WASD tuşlarını kullan\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Hareket etmek için sola/sağa bas\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Ter dönmek için {button} tuşuna bas\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Haritayı görüntüleyip oyunu hızlı kaydetmek için {button} tuşuna bas\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Dilersen ters dönmek için AKSİYON yerine YUKARI ya da AŞAĞI tuşlarını kullanabilirsin.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Yardım edin! Bu mesajı duyan var mı?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Verdigris? Orada mısın? İyi misin?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Lütfen bize yardım edin! Kaza geçirdik ve yardıma ihtiyacımız var!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Sesimi duyan birileri var mı?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Ben D.S.S. Souleye gemisinden doktor Violet! Lütfen yanıt verin!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Lütfen... Kimse yok mu?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Umarım herkes iyidir...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Tebrikler!\n\nParlak bir eşya buldun!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Tebrikler!\n\nKayıp bir ekip üyesini buldun!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Tebrikler!\n\nGizli laboratuvarı buldun!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Gizli laboratuvar, oyunun geri kalanından ayrıdır. Oyun menüsünden yeni GİZLİ LABORATUVAR seçeneğini kullanarak buraya dilediğin zaman dönebilirsin.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Viridian\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Violet\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Vitellary\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Vermilion\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Verdigris\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Victoria\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Ekip\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Kaptan Viridian\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Doktor Violet\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Profesör Vitellary\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Subay Vermilion\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Mühendis Verdigris\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Doktor Victoria\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Yerde olduğunda Vitellary sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Yerde olduğunda Vermilion sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Yerde olduğunda Verdigris sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Yerde olduğunda Victoria sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Yerde olduğunda yoldaşın sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Tavanda olduğunda Vitellary sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Tavanda olduğunda Vermilion sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Tavanda olduğunda Verdigris sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Tavanda olduğunda Victoria sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Tavanda olduğunda yoldaşın sana doğru yürümeye çalışacak.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Yerde OLMADIĞINDA Vitellary duracak ve seni bekleyecek.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Yerde OLMADIĞINDA Vermilion duracak ve seni bekleyecek.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Yerde OLMADIĞINDA Verdigris duracak ve seni bekleyecek.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Yerde OLMADIĞINDA Victoria duracak ve seni bekleyecek.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Yerde OLMADIĞINDA yoldaşın duracak ve seni bekleyecek.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Tavanda OLMADIĞINDA Vitellary duracak ve seni bekleyecek.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Tavanda OLMADIĞINDA Vermilion duracak ve seni bekleyecek.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Tavanda OLMADIĞINDA Verdigris duracak ve seni bekleyecek.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Tavanda OLMADIĞINDA Victoria duracak ve seni bekleyecek.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Tavanda OLMADIĞINDA yoldaşın duracak ve seni bekleyecek.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Yoldaşın güvenle karşıya geçmeden sonraki odaya ilerleyemezsin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Yoldaşın güvenle karşıya geçmeden sonraki odaya ilerleyemezsin.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Yoldaşın güvenle karşıya geçmeden sonraki odaya ilerleyemezsin.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"60 saniye\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"hayatta kal!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Oynadığın için\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"teşekkürler!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"UZAY İSTASYONU 1 USTASI\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"LABORATUVAR USTASI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"KULE USTASI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"UZAY İSTASYONU 2 USTASI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"DIŞ UZAY USTASI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"SON BÖLÜM USTASI\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Bu Zamana Karşı Yarış Modunda V Derecesi Elde Et\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"OYUN TAMAMLANDI\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Oyunu tamamla\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"TERS YÜZ MODU TAMAMLANDI\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Oyunu ters yüz modunda tamamla\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Oyunu 50&apos;den az defa ölerek bitir\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Oyunu 100&apos;den az defa ölerek bitir\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Oyunu 250&apos;den az defa ölerek bitir\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Oyunu 500&apos;den az defa ölerek bitir\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 5 saniye dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 10 saniye dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 15 saniye dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 20 saniye dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 30 saniye dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Süper Gravitron&apos;da 1 dakika dayan\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"EVRENİN USTASI\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Oyunu ölümsüz modunda tamamla\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Bir sorun oluştu ama bunun için hata mesajı yazmayı unutmuşuz.\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"{path} bağlanamadı: gerçek klasör yok\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Bölüm için {path} bulunamadı\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"{path} işlenemedi: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename} dosyasının boyutları {width} x {height} değerlerinin tam katı değil!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"HATA: Dil klasörüne yazılamadı! Normal kayıt dosyalarının yanında &quot;lang&quot; adlı bir klasör olmadığından emin ol.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Yerelleştirme\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Yerelleştirme Proje Lideri\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Çevirmenler\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Çevirmenler\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Pan-European Yazı Tipi Tasarımı\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Yazı Tipleri\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Diğer Yazı Tipleri\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Redaksiyon ve Kontrol\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"Arapça\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"Katalanca\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"Galce\" explanation=\"\"/>\n    <string english=\"German\" translation=\"Almanca\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"Esperanto\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"Ispanyolca\" explanation=\"\"/>\n    <string english=\"French\" translation=\"Fransizca\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"Irlandaca\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"Italyanca\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"Japonca\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"Korece\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"Felemenkçe\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"Lehçe\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"Brezilya Portekizcesi\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"Portekizce\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"Rusça\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"Silezyaca\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"Türkçe\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"Ukraynaca\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"Basitlestirilmis Çince\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"Geleneksel Çince\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"İspanyolca (İSP.)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"İspanyolca (LATAM)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"İspanyolca (ARJ.)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Farsça\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/tr/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Ekipten {n_crew|wordy} kişi kurtardın\"/>\n        <translation form=\"1\" translation=\"Ekipten {n_crew|wordy} kişi kurtardın\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"ve {n_trinkets|wordy} eşya buldun.\"/>\n        <translation form=\"1\" translation=\"ve {n_trinkets|wordy} eşya buldun.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"Ayrıca {n_trinkets|wordy} eşya buldun.\"/>\n        <translation form=\"1\" translation=\"Ayrıca {n_trinkets|wordy} eşya buldun.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} ekip üyesini bulamadın\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} ekip üyesini bulamadın\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"{n_crew|wordy} kişi hâlâ kayıp\"/>\n        <translation form=\"1\" translation=\"{n_crew|wordy} kişi hâlâ kayıp\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"En Zor Oda ({n_deaths} kez öldün)\"/>\n        <translation form=\"1\" translation=\"En Zor Oda ({n_deaths} kez öldün)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} normal oda adı çevrilmedi\"/>\n        <translation form=\"1\" translation=\"{n} normal oda adı çevrilmedi\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/uk/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"Усе гаразд?\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"Ні! У нас якісь завади...\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"Щось сталося! Ми зараз упадемо!\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"Евакуація!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"Усі тікайте з корабля!\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"Такого не має бути!\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"Фух! Було страшно!\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"Але ми всі врятувалися. Так, друзі?\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"...друзі?\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"Цікаво, чому корабель телепортував сюди лише мене?\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"Надіюся, всі інші встигли вибратися...\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"Вайолет! Це ти?\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"Капітане! З тобою все добре!\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"Корабельний телепорт геть вийшов з ладу!\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"Здається, всіх телепортувало у випадкові місця! Вони можуть бути де завгодно!\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"Я на кораблі. Він сильно пошкоджений, але все-таки цілий!\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"Капітане, а ти де?\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"Я на якійсь космічній станції... Виглядає дуже сучасно...\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"Схоже, у цьому вимірі якісь завади...\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"Зараз передам тобі координати корабля.\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"Телепортувати тебе назад я не зможу, але...\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"Якщо ТИ знайдеш десь поряд телепорт, то зможеш телепортуватися назад до мене!\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"Добре! Спробую знайти!\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"Удачі, капітане!\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"А я шукатиму решту екіпажу...\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"О! Цікаво, що це?\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Мабуть, воно мені й не потрібне, але було б непогано забрати його на корабель і дослідити...\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"О! Ще одна блискуча штука!\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"Мабуть, вона мені й не потрібна, але було б непогано забрати її на корабель і дослідити...\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"Телепорт!\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"З ним я зможу повернутися на корабель!\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Капітане!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"То що, Вайолет, є ідеї, чому корабель упав?\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"Тут якийсь дивний сигнал, що створює завади нашому обладнанню...\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"Через нього корабель утратив квантову позицію,|і ми провалилися в цей вимір!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"Думаю, ми все-таки зможемо полагодити корабель і вибратися звідси...\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"...головне — знайти решту екіпажу.\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"Ми взагалі нічого не знаємо про це місце...\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"Наші друзі можуть бути де завгодно. Може, вони загубилися. Може, вони в небезпеці!\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"Вони зможуть телепортуватися назад?\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"Спершу їм треба якось із нами зв&apos;язатися!\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"Ми не можемо прийняти їхній сигнал, а вони не можуть телепортуватися сюди, не знаючи, де перебуває корабель...\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"І що ж робити?\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"Треба їх знайти! Вирушай у вимір і шукай, куди їх могло занести...\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"Добре! З чого почнемо?\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"Ну, я спробувала пошукати їх за допомогою корабельних сканерів!\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"Це не допомогло, але дещо я таки знайшла...\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"У цих точках сканери зафіксували сильні сплески енергії!\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"Є висока ймовірність, що це телепорти. І вони можуть бути збудовані поряд з чимось важливим...\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"Думаю, почати пошуки варто з них.\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"Добре! Я вирушаю. Побачимо, що вдасться знайти.\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Я тут, якщо буде потрібна допомога!\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"Я тут, якщо буде потрібна допомога!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"Я трохи приголомшений, Вайолет.\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"З чого почати?\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"Не забувай, що натиснувши {b_map}, можна побачити своє місцезнаходження на мапі!\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"Шукай зони, де можуть бути інші члени екіпажу...\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"Якщо загубишся, на корабель тебе поверне будь-який телепорт.\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"І не переживай! Ми всіх знайдемо!\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"Усе буде добре!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"Капітане, у тебе все гаразд?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"Я переживаю за Вікторію!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"Я переживаю за Вітелларі!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"Я переживаю за Вердіґріса!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"Я переживаю за Верміліон!\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"Я переживаю за тебе, Вайолет!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"Ох, не переживай, вони знайдуться!\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"На! З&apos;їж льодяника!\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"Схоже, тут можна зберігати все, що я знайду...\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Вікторія любить досліджувати цікавинки, які  ми знаходимо під час пригод!\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"Схоже, тут можна зберігати оті блискучі штуки.\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"Вікторія любить досліджувати цікавинки, які  ми знаходимо під час пригод!\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"Надіюся, з нею все добре...\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"Капітан! Я дуже хвилювався!\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"Інженер Вердіґріс! З тобою все добре!\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"Я пробував вибратися, але весь час ходжу по колу...\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"А я якраз з корабля. Я тебе на нього телепортую.\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"А всі інші в порядку? Вайолет...\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"З нею все добре, вона на кораблі!\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"О! Чудово. Тоді рушаймо!\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"О ні! Капітане! Ти теж не можеш звідси вибратися?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"Та ні, я тебе рятую!\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"Зараз я поясню...\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"Що? Нічогісінько не зрозуміла!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"Ой... ну, нічого.\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"Давай за мною! Усе буде гаразд!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"Шморг... Справді?\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"Тоді добре!\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Капітан!\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"Який же я радий тебе бачити! Я думав, з корабля вибрався лише я...\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"Верміліон! З тобою все гаразд!\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"То яка в нас ситуація?\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"Ясно! Тоді треба вертатися.\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"У сусідній кімнаті є телепорт.\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"А, Вірідіан! І тобі вдалося вибратися з корабля?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"Приємно бачити, що з тобою все добре, професоре!\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"А корабель цілий?\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"Сильно пошкоджений, але Вайолет його лагодить.\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"Твоя допомога не завадить...\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"Авжеж!\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"Коли ми впали, фонові завади в цьому вимірі не дали кораблю знайти телепорт!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"Нас усіх телепортувало в різні місця!\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"Е-е, якось так усе й сталося!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"Що ж, вертаймося на корабель!\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"Я за тобою, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Що-о-о?\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"Капітане, ти як?\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"Усе добре... це... це не корабель...\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Де ми?\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"Що-о-о?\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"Щось пішло не так... Треба шукати шлях назад!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"Давай за мною! Я допоможу!\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"Пообіцяй, що не кинеш мене саму!\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"Обіцяю! Не бійся!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"Ти як там, Вікторіє?\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"Хочу додому!\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"Де ми? Як ми взагалі сюди потрапили?\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"Ну, Вайолет сказала, що завади в тому вимірі, де ми впали, перешкоджають роботі телепортів...\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"Мабуть, щось пішло не так...\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"Але якщо знайдемо інший телепорт, думаю, зможемо вернутися на корабель!\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"Шморг...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"Капітане! Капітане! Почекай!\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"Прошу, не кидай мене! Я тобі не заважатиму!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"Мені страшно!\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"Ох... Не бійся, Вікторіє, я про тебе подбаю!\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"Ми, мабуть, ніколи звідси не виберемося?\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"Я... не знаю...\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"Не знаю, де ми, не знаю, як виберемося...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"Нас уже ніхто ніколи не знайде!\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"Ану перестань... Усе не так погано.\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"Щось мені підказує, що ми майже вдома!\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"Десь тут поряд точно є телепорт!\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"Надіюся, що й справді є, капітане...\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"Капітане! Твоя правда! Це телепорт!\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"Фух! А то ти мене налякала... Здавалося, що телепорту ми вже ніколи не знайдемо. \"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"Що? Серйозно?\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"Ну, вертаймося на корабель.\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"Що? Це не корабель...\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"Капітане! Що сталося?\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"Я... Я не знаю!\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"Де ми?\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"Ой-ой, це погано... Мабуть, щось сталося з телепортом!\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"Ну... без паніки!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"Пошукаймо інший телепорт!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"Ходімо сюди!\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"Я за тобою, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"То Вайолет на кораблі?|У неї справді все гаразд?\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"У неї все добре! Вона допомогла мені повернутися!\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"Ох, фух! Я за неї переживав.\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"Капітане, у мене є секрет...\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"Мені дуже подобається Вайолет!\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"Он як?\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"Пообіцяй, що не скажеш їй!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"І знов привіт!\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"Привіт!\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"У тебе все добре?\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"Ніби так! Дуже сподіваюся, що ми повернемося на корабель...\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"Так от, про Вайолет...\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"Ага?\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"Щось порадиш?\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"О!\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"Гм...\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"Е-е... тобі треба... бути собою!\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"О.\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"Дякую, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"То як думаєш, зможеш полагодити корабель?\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"Це залежить від того, як сильно він пошкоджений... Але думаю, що зможу!\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"Насправді це не так і важко. Конструкція базового двигуна для варп-стрибків між вимірами дуже проста. Якщо зможемо його відремонтувати, то легко повернемося додому.\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"О! Це добре!\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"Нарешті! Телепорт!\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"Я вже боявся, що ми його не знайдемо...\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"Вертаймося на корабель!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"Ого! Де це ми?\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"Це... тут щось не так... Мабуть, телепорт неправильно спрацював!\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"Ну... Розберемося, коли повернемося на корабель! \"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"Ходімо досліджувати!\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"Добре!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"Давай за мною!\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"Так точно, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"Слухай, Вірідіан...|а чому саме впав корабель?\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"О, я точно не знаю. Були якісь завади...\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"...чи щось таке наукове. Я в цьому не тямлю.\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"А! Ну, по-твоєму, ми зможемо полагодити корабель і вернутися додому?\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"Авжеж! Усе буде добре!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"І знов привіт! У тебе все добре?\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"Наче так! Тільки дуже хочеться назад на корабель...\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"Усе буде гаразд! Якщо знайдемо десь телепорт, маємо повернутися!\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"Ми ще не прийшли?\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"Здається, вже скоро...\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"Надіюся...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"Цікаво: де ми взагалі?\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"Чимось цей вимір ніби відрізняється від того, де ми впали...\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"Не знаю... Але ми вже маємо бути поряд з телепортом...\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"Прийшли!\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"Бачиш? Я ж казав! Вертаймося на корабель!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"О-о! Цікаво...\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"Капітане! Знайоме місце?\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"Що? Де ми?\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"Підозрюю, щось переспрямувало|наш телепорт! Тут ми ще не бували...\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"Треба знайти телепорт і вернутися на корабель...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"За мною!\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"Іду чітко за тобою, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"Професоре, що ти про все це думаєш?\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"Думаю, цей вимір якось пов&apos;язаний із завадами, через які ми й упали!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"Може, тут ми знайдемо причину аварії?\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"Ого-го! Серйозно?\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"Ну, це лише здогадка. Справжнє дослідження я зможу провести лише на кораблі...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"Ох! Що то було?\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"Що — то?\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"Ота велика... Ч-штука! Цікаво, що вона робить?\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"Е-е... Не знаю, як відповісти на це запитання...\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"Мабуть, краще навіть не зважати на неї.\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"Може, заберемо її на корабель, щоб дослідити?\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"Та не варто про неї навіть і думати... Прямуймо далі!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"Знаєш, є в цьому вимірі щось дивне...\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"Так?\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"Насправді ми не повинні мати змогу переміщатися між вимірами за допомогою простого телепорту...\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"Може, це взагалі не справжній вимір?\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"Може, якийсь полярний вимір? Штучно створений для чогось?\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"Скоріше б повернутися на корабель. Треба провести стільки досліджень!\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"Може, в цьому вимірі ще щось варто дослідити?\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"Можливо... але поки що, мабуть, краще зосередитися на пошуках решти екіпажу...\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"Нарешті!\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"Вертаймося на корабель!\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"Тільки не знову!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"Вікторіє! Ти де?\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"Допоможіть!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Тримайся! Я тебе врятую!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"Вердіґрісе! Ти де?\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"Ах!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Тримайся! Я тебе врятую!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"Верміліоне! Ти де?\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"Ві-і!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Тримайся! Я тебе врятую!\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"Вітелларі! Ти де?\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Капітане!\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"Тримайся! Я тебе врятую!\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"Здається, я зараз зблюю....\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У голові паморочиться...\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"Фух! Ти в порядку!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У голові паморочиться...\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"Ще раз! Давай ще раз!\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У голові паморочиться...\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"Було цікаво, правда ж?\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"У голові паморочиться...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"...надіюся, з Вердіґрісом усе гаразд.\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"Якщо знайдеш його, він допоможе полагодити корабель!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"Інженер Вердіґріс такий сміливий і такий розумний!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"З поверненням, капітане!\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"Здається, Вікторія дуже рада вернутися на корабель.\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"Вона зовсім не любить пригоди — дуже сумує за домом!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"Верміліон виходив на зв&apos;язок і передавав привіт!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"Він дуже хоче допомогти тобі знайти решту екіпажу!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"Він дуже хоче допомогти тобі знайти Вікторію!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"Він дуже хоче допомогти тобі знайти Вітелларі!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"Він дуже хоче допомогти тобі знайти Вердіґріса!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"Він дуже хоче допомогти тобі знайти Верміліона!\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"Він дуже хоче допомогти тобі знайти себе!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"Капітане! Вердіґріс із тобою!\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"Дякую тобі!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"Я рада, що з професором Вітелларі все добре!\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"Він багато питав у мене про цей вимір.\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"Він уже почав своє дослідження!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"Вайолет, коли ми телепортувалися на корабель, сталося щось дивне...\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"Ми загубилися в іншому вимірі!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Може, той вимір якось пов&apos;язаний із завадами, через які ми тут упали?\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"Спробую з&apos;ясувати...\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"Вайолет! Вайолет! Це знову сталося!\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"Телепорт переніс нас у той дивний вимір...\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Гм, однозначно коїться щось дивне...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"От би знайти джерело тих завад!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"Вайолет, коли ми телепортуємося|на корабель, коїться щось дивне...\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"Ми постійно потрапляємо в інший вимір!\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"Може, той вимір якось пов&apos;язаний із завадами, через які ми тут упали?\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"Гм, однозначно коїться щось дивне...\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"От би знайти джерело тих завад!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"Капітане! Оскільки тобі вдалося вимкнути джерело завад, тепер усіх можна миттєво телепортувати на корабель, якщо треба!\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"Коли захочеш повернутися на корабель, вибери нову опцію КОРАБЕЛЬ у меню!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"Я інженер!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"Думаю, я зможу зробити так, щоб цей корабель знов літав, але на це потрібен час...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"Вікторія щось казала про лабораторію? Цікаво, вона там щось знайшла?\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"Верміліон повернувся! Ура!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"У професора до мене було багато питань про цей вимір...\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"Але ми й досі знаємо небагато.\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"Поки не розберемося, що створює завади, не зможемо нікуди полетіти.\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"Я такий радий, що з Вайолет усе добре!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"Отой вимір, у якому ми опинилися, точно якось пов&apos;язаний із цим...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"Антена зламана! Її буде дуже важко полагодити...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"Схоже, коли ми впали, то зробили варп-стрибок прямо в камінь!\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"Гм. Важко буде звідси злетіти...\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"Корабель полагоджено. Можемо негайно злітати!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"Не переживайте, сер!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"Ми звідси виберемося!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"Надіюся, з Вікторією все гаразд...\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"Вона не дуже любить сюрпризи...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"Не знаю, як ми зможемо полагодити корабель!\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"Інженер Вердіґріс знав би, що робити...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"Цікаво, чому корабель упав саме тут?\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"Як жаль, що професора тут нема. Він би точно з усім розібрався!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"Як чудово знов сюди повернутися!\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"Залюбки допоможу тобі знайти решту екіпажу!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"Буде, як у старі добрі часи. Еге ж, капітане?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"Добре, що Вікторія знову з нами.\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"Здається, вона дуже рада, що знов працює в лабораторії!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"Здається, я бачив, як Вердіґріс займається обшивкою корабля!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"Тобі вдалося знайти професора Вітелларі! Клас!\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"Тепер ми швиденько розберемося з цими завадами!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"Той інший вимір був дуже дивний, правда?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"Цікаво, чому телепорт нас туди відправив?\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"Привітик, капітане!\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"Виглядає трохи небезпечно...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"Допомагаю!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"Гей, капітане!\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"Я тут знайшов дещо цікаве: таку саму варп-сигнатуру я бачив, коли приземлився!\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"Мабуть, хтось із корабля десь поряд...\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"А цей вимір заманливий, правда?\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"Цікаво, що ми тут знайдемо?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"Бачиш десь професора Вітелларі?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"Вибач, поки що — ні...\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"Надіюся, з ним усе добре...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"Дуже тобі дякую за порятунок, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"Я дуже рада повернутися!\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"У тій лабораторії було так темно й страшно! Мені там геть не сподобалося...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"Вітелларі повернувся? Я знала, що ти зможеш його знайти!\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"Звісно, я дуже боялася, що не зможеш...\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"або що з ним щось сталося...\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"шморг...\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"Докторе Вікторіє, з ним усе гаразд!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"Ох! Вибач! Я тут просто подумала: а якби не було гаразд?\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"Дякую, капітане!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"Тобі вдалося знайти Верміліона! Супер!\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"Шкода, що він такий необачний!\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"Коли-небудь він ускочить у халепу...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"З Вердіґрісом усе добре! Вайолет буде щаслива!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"І я щаслива!\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"Хоча я дуже хвилювалася...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"Чому телепорт відправив нас у той страшний вимір?\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"Що сталося?\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"Не знаю, докторе...\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"Чому?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"Чуєш, капітане!\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"Не хочеш спробувати знайти інші такі блискучі штучки?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"Капітане, я це знайшла в тій лабораторії...\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"Не знаєш, для чого воно?\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"Вибач, не знаю!\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"Але, здається, це щось важливе...\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"Може, якщо ми знайдемо їх усі, щось станеться?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Капітане! Іди подивися, над чим я працюю!\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"Ці блискучі штуки ніби випромінюють якусь дивну енергію!\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Тому я її проаналізувала...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"Капітане! Іди подивися, над чим я працюю!\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"Я це знайшла в тій лабораторії...\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"Воно ніби випромінювало дивну енергію...\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"Тому я її проаналізувала...\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"...і змогла знайти інші такі штуки за допомогою корабельного сканера!\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"Можливо, за нагоди варто зібрати їх усі!\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"Тільки не ризикуй!\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"...але схоже, що тобі вдалося вже знайти їх усі в цьому вимірі!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"О? Справді?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"Так, молодець! Мабуть, було непросто.\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"...і вони якось пов&apos;язані. Вони всі — частинки чогось більшого!\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"О? Справді?\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"Так! Здається, є двадцять варіацій основної енергетичної сигнатури...\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"Чекай...\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"Це що, тобі вдалося знайти їх усі?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"Капітане, я роблю неймовірні відкриття!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"У таких вимірах ми ще не бували, капітане.\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"Якось тут дивно...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"Капітане, а тобі не здається, що цей вимір закручується?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"Ага, дивно...\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"Здається, у цьому вимірі такі ж негаразди зі стабільністю, як і в нашому!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"Надіюся, це не через нас...\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"Що? Думаєш, через нас?\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"Ні-ні... насправді це малоймовірно...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"Гадаю, хтось тут жив і експериментував, шукаючи спосіб запобігти стягуванню виміру.\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"Це пояснює, чому цей житель загорнув краї...\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"Слухай, може, через це й виникають завади?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"Цікаво, куди звідси ділися люди, які тут жили?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"Думаю, телепорт притягло до цього виміру невипадково...\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"Там щось є. Думаю, через це й виникають завади, які не дають нам звідси вибратися...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"Я радий, що з Вердіґрісом усе добре.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"Тепер буде набагато легше звідси вибратися, бо ми можемо полагодити корабель!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"А, тобі вдалося знайти доктора Вікторію? Прекрасно!\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"У мене до неї чимало питань!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"Верміліон каже, що застряг був у якомусь тунелі?\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"Ага, здавалося, що він ніколи не скінчиться...\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"Цікаво... І нащо його збудували?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"Приємно повернутися назад! \"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"Треба надолужити багато роботи...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"Я знаю, що не зовсім безпечно лишатись у цьому вимірі, раз він стягується...\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"...але так рідко знаходяться такі цікаві місця!\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"Може, тут ми знайдемо й вирішення наших проблем?\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"Капітане! Я все хотів тобі це віддати...\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"Професоре! Де ти це знайшов?\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"О, та валялося на тій космічній станції.\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"Жаль, що доктор Вікторія не з нами, вона любить таке досліджувати...\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"Не знаєш, для чого воно?\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"Ні! Але воно випромінює якусь дивну енергію...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"...тому я використав корабельний сканер і знайшов ще таких штук!\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"...Але хай вони не заважають тобі й далі шукати Вікторію!\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"Надіюся, з нею все добре...\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"Але поблизу їх ніби більше нема. \"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"Може, тобі вже вдалося знайти їх усі?\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"З поверненням!\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"...\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"Е-е, а де капітан Вірідіан?\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"...Агов!\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"Є хто-небудь?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* ГЕНЕРАТОР СТАБІЛЬНОСТІ ВИМІРУ *\n\n      [ Триває генерація ]\n    Максимальна стабільність\n\n           [ Статус ]\n            Активний\n\nГОТОВО _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"Ага! Мабуть, через це й виникають завади!\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"Може, я зможу його вимкнути?\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"УВАГА: Вимкнення генератора вимірної стабільності може призвести до нестабільності!\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Так!\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"Серйозно! Цілий вимір може стягнутися! Подумай над цим хвилинку!\n\nТи точно хочеш це зробити?\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"Так!\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= УВАГА =-\n\nСТАБІЛІЗАТОР ВИМІРУ НЕАКТИВНИЙ\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"Ой-ой...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"Із хвилини на хвилину...\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"Ось і я!\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"Капітан!\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"Капітан!\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"Капітан!\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"Капітан!\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"Капітан!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"З тобою все гаразд!\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"Я знала, що з тобою все добре!\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"Ми дуже хвилювалися, коли тебе все не було й не було...\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"...але коли тобі вдалося вимкнути джерело завад...\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"...ми змогли знайти тебе за допомогою корабельних сканерів...\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"...і телепортувати тебе назад на корабель!\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"Оце пощастило!\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"Дякую, друзі!\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"...схоже, цей вимір починає дестабілізуватися — так само, як і наш...\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"...можна лишитись і ще трохи подосліджувати, але...\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"...згодом вимір повністю стягнеться.\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"Неможливо сказати точно, скільки в нас часу. Але корабель полагоджено, тому...\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"...щойно будемо готові, можна летіти додому!\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"Що-що, капітане?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"Пошукаймо спосіб урятувати цей вимір!\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"І спосіб урятувати й наш домашній вимір!\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"Відповідь десь там!\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Уперед!\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"Ого! Тобі вдалося знайти їх усі.!\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"Справді? Чудово!\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"Проведу дослідження, спробую з&apos;ясувати, для чого вони...\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"Це... прозвучало недобре...\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"Тікай!\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"О ні!\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"Тільки не знову!\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"Чекай! Припинилося!\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"Ми ж сюди склали ті блискучі штуки? Що сталося?\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"Ми просто гралися з ними, і...\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"...раптом вони вибухнули!\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"Але глянь, що вони утворили! Це що, телепорт?\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"Здається, але...\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"Таких телепортів я ще не бачив...\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"Треба його дослідити!\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"Що скажеш, капітане?\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"З&apos;ясуємо, куди він веде?\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"Уперед!\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"О ні! Ми в пастці!\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"От лихо...\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"Гм... і як будемо звідси вибиратися?\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"ОБ&apos;ЄДНУЄМО!\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"Або можна... можна просто зробити варп-стрибок на корабель...\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"Ого! Що це?\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"Схоже на ще одну лабораторію!\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"Роздивімося тут усе!\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"Скільки тут проведено досліджень! Це нам дуже допоможе вдома!\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"Цікаво, чому цей вимір покинули? Вони ж майже розібрались, як його врятувати...\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"Може, ми зможемо його врятувати? І тоді його жителі повернуться?\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"Ця лабораторія надзвичайна! Науковці, які тут працювали, знають про варп-технології набагато більше за нас!\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"Капітане! Дивись!\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"З результатами їхніх і наших досліджень ми маємо стабілізувати наш вимір!\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"Ми врятовані!\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"Гляньте, що я знайшов!\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"Важко — я витримую лише 10 секунд... \"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= МУЗИЧНИЙ АВТОМАТ =-\n\nПісні лунатимуть, поки ви лишаєтеся на кораблі.\n\nЗбирайте блищики й розблоковуйте нові пісні!\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n5 блищиків\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n8 блищиків\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n10 блищиків\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n12 блищиків\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n14 блищиків\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n16 блищиків\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n18 блищиків\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"НАСТУПНА ПІСНЯ ДО РОЗБЛОКУВАННЯ:\n20 блищиків\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= ОСОБИСТИЙ ЖУРНАЛ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"З космічної станції евакуювали вже майже всіх. А ми покинемо станцію через кілька днів, коли завершимо дослідження.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"...зрештою все зникає. Так влаштований всесвіт.\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"Цікаво, чи то не генератор, який ми встановили в полярному вимірі, впливає на наші телепорти?\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"Та ні, мабуть, то простий збій.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= ОСОБИСТИЙ ЖУРНАЛ =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"Ха! Оцей ніхто й ніколи не знайде.\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"...Якось за мною по коридору гнався величезний куб, на якому було написано «УНИКАТИ».\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"Такі заходи безпеки — це вже занадто!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"Тепер єдиний спосіб потрапити в мою приватну лабораторію — через телепорт.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"А стороннім увійти до неї буде непросто.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"...нашим першим проривом стало створення інверсійної пластини, яка утворює віддзеркалений вимір за горизонтом подій...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"...після незначних змін стандартних параметрів ми змогли стабілізувати нескінченний тунель!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"...останнім кроком у створенні стабілізатора виміру було створення петлі зворотного зв&apos;язку...\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"...попри всі наші зусилля стабілізатор виміру не працюватиме вічно. Його вихід з ладу неминучий...\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"Що? Ці координати навіть не в цьому вимірі!\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= Особистий журнал =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"...довелося закрити доступ майже до всіх даних наших досліджень. Хтозна, що станеться, якщо вони опиняться не в тих руках?\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= Примітки про дослідження =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"...у центр керування й досі можна потрапити через основні атмосферні фільтри...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"...виявилося, що ключем до стабілізації цього виміру було створення врівноважувальної сили за його межами!\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"Хоча, схоже, це лише тимчасове рішення.\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"Я працюю над чимось тривалішим, але, мабуть, не встигну...\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"?СИНТАКСИЧНА ПОМИЛКА\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"Корабель полагоджено. Можемо летіти звідси, коли схочемо!\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"Але ми всі вирішили дослідити цей вимір.\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"Хтозна, що ми знайдемо?\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= КОРАБЕЛЬНА РАДІОСТАНЦІЯ =-\n\n[ Статус ]\nТранслювання\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= УВАГА =-\n\nСупергравітрон призначений лише для розваг.\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"Той, хто користується супергравітроном у навчальних цілях, може опинитися в кутку для неслухняних.\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= ДОСЛІДНА КОСМІЧНА СТАНЦІЯ «СОУЛ-АЙ» =-\n\nКорабельна навігаційна система\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"Помилка! Помилка! Неможливо ізолювати координати виміру! Виявлено завади!\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"...о, вона мені вже траплялася.\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"Будь ласка, вимкніть непереможність і/або сповільнення перед входом у супергравітрон.\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/uk/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"8\" y=\"1\" w=\"2\"/> <!-- Checkpoints -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/uk/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>українська</nativename>\n\n    <!-- English translation by X -->\n    <credit>Переклад українською|Оля Сушицька</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>Для вибору натисність пробіл, Z або V</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>Для вибору натисніть {button}</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>1</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/uk/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"2\" english=\"Zero\" translation=\"нуль\"/>\n    <number value=\"1\" form=\"1\" english=\"One\" translation=\"одного\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"двох\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"трьох\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"чотирьох\"/>\n    <number value=\"5\" form=\"2\" english=\"Five\" translation=\"\"/>\n    <number value=\"6\" form=\"2\" english=\"Six\" translation=\"\"/>\n    <number value=\"7\" form=\"2\" english=\"Seven\" translation=\"\"/>\n    <number value=\"8\" form=\"2\" english=\"Eight\" translation=\"\"/>\n    <number value=\"9\" form=\"2\" english=\"Nine\" translation=\"\"/>\n    <number value=\"10\" form=\"2\" english=\"Ten\" translation=\"\"/>\n    <number value=\"11\" form=\"2\" english=\"Eleven\" translation=\"\"/>\n    <number value=\"12\" form=\"2\" english=\"Twelve\" translation=\"\"/>\n    <number value=\"13\" form=\"2\" english=\"Thirteen\" translation=\"\"/>\n    <number value=\"14\" form=\"2\" english=\"Fourteen\" translation=\"\"/>\n    <number value=\"15\" form=\"2\" english=\"Fifteen\" translation=\"\"/>\n    <number value=\"16\" form=\"2\" english=\"Sixteen\" translation=\"\"/>\n    <number value=\"17\" form=\"2\" english=\"Seventeen\" translation=\"\"/>\n    <number value=\"18\" form=\"2\" english=\"Eighteen\" translation=\"\"/>\n    <number value=\"19\" form=\"2\" english=\"Nineteen\" translation=\"\"/>\n    <number value=\"20\" form=\"2\" english=\"Twenty\" translation=\"\"/>\n    <number value=\"21\" form=\"1\" english=\"Twenty One\" translation=\"\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"\"/>\n    <number value=\"25\" form=\"2\" english=\"Twenty Five\" translation=\"\"/>\n    <number value=\"26\" form=\"2\" english=\"Twenty Six\" translation=\"\"/>\n    <number value=\"27\" form=\"2\" english=\"Twenty Seven\" translation=\"\"/>\n    <number value=\"28\" form=\"2\" english=\"Twenty Eight\" translation=\"\"/>\n    <number value=\"29\" form=\"2\" english=\"Twenty Nine\" translation=\"\"/>\n    <number value=\"30\" form=\"2\" english=\"Thirty\" translation=\"\"/>\n    <number value=\"31\" form=\"1\" english=\"Thirty One\" translation=\"\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"\"/>\n    <number value=\"35\" form=\"2\" english=\"Thirty Five\" translation=\"\"/>\n    <number value=\"36\" form=\"2\" english=\"Thirty Six\" translation=\"\"/>\n    <number value=\"37\" form=\"2\" english=\"Thirty Seven\" translation=\"\"/>\n    <number value=\"38\" form=\"2\" english=\"Thirty Eight\" translation=\"\"/>\n    <number value=\"39\" form=\"2\" english=\"Thirty Nine\" translation=\"\"/>\n    <number value=\"40\" form=\"2\" english=\"Forty\" translation=\"\"/>\n    <number value=\"41\" form=\"1\" english=\"Forty One\" translation=\"\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"\"/>\n    <number value=\"45\" form=\"2\" english=\"Forty Five\" translation=\"\"/>\n    <number value=\"46\" form=\"2\" english=\"Forty Six\" translation=\"\"/>\n    <number value=\"47\" form=\"2\" english=\"Forty Seven\" translation=\"\"/>\n    <number value=\"48\" form=\"2\" english=\"Forty Eight\" translation=\"\"/>\n    <number value=\"49\" form=\"2\" english=\"Forty Nine\" translation=\"\"/>\n    <number value=\"50\" form=\"2\" english=\"Fifty\" translation=\"\"/>\n    <number value=\"51\" form=\"1\" english=\"Fifty One\" translation=\"\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"\"/>\n    <number value=\"55\" form=\"2\" english=\"Fifty Five\" translation=\"\"/>\n    <number value=\"56\" form=\"2\" english=\"Fifty Six\" translation=\"\"/>\n    <number value=\"57\" form=\"2\" english=\"Fifty Seven\" translation=\"\"/>\n    <number value=\"58\" form=\"2\" english=\"Fifty Eight\" translation=\"\"/>\n    <number value=\"59\" form=\"2\" english=\"Fifty Nine\" translation=\"\"/>\n    <number value=\"60\" form=\"2\" english=\"Sixty\" translation=\"\"/>\n    <number value=\"61\" form=\"1\" english=\"Sixty One\" translation=\"\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"\"/>\n    <number value=\"65\" form=\"2\" english=\"Sixty Five\" translation=\"\"/>\n    <number value=\"66\" form=\"2\" english=\"Sixty Six\" translation=\"\"/>\n    <number value=\"67\" form=\"2\" english=\"Sixty Seven\" translation=\"\"/>\n    <number value=\"68\" form=\"2\" english=\"Sixty Eight\" translation=\"\"/>\n    <number value=\"69\" form=\"2\" english=\"Sixty Nine\" translation=\"\"/>\n    <number value=\"70\" form=\"2\" english=\"Seventy\" translation=\"\"/>\n    <number value=\"71\" form=\"1\" english=\"Seventy One\" translation=\"\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"\"/>\n    <number value=\"75\" form=\"2\" english=\"Seventy Five\" translation=\"\"/>\n    <number value=\"76\" form=\"2\" english=\"Seventy Six\" translation=\"\"/>\n    <number value=\"77\" form=\"2\" english=\"Seventy Seven\" translation=\"\"/>\n    <number value=\"78\" form=\"2\" english=\"Seventy Eight\" translation=\"\"/>\n    <number value=\"79\" form=\"2\" english=\"Seventy Nine\" translation=\"\"/>\n    <number value=\"80\" form=\"2\" english=\"Eighty\" translation=\"\"/>\n    <number value=\"81\" form=\"1\" english=\"Eighty One\" translation=\"\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"\"/>\n    <number value=\"85\" form=\"2\" english=\"Eighty Five\" translation=\"\"/>\n    <number value=\"86\" form=\"2\" english=\"Eighty Six\" translation=\"\"/>\n    <number value=\"87\" form=\"2\" english=\"Eighty Seven\" translation=\"\"/>\n    <number value=\"88\" form=\"2\" english=\"Eighty Eight\" translation=\"\"/>\n    <number value=\"89\" form=\"2\" english=\"Eighty Nine\" translation=\"\"/>\n    <number value=\"90\" form=\"2\" english=\"Ninety\" translation=\"\"/>\n    <number value=\"91\" form=\"1\" english=\"Ninety One\" translation=\"\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"\"/>\n    <number value=\"95\" form=\"2\" english=\"Ninety Five\" translation=\"\"/>\n    <number value=\"96\" form=\"2\" english=\"Ninety Six\" translation=\"\"/>\n    <number value=\"97\" form=\"2\" english=\"Ninety Seven\" translation=\"\"/>\n    <number value=\"98\" form=\"2\" english=\"Ninety Eight\" translation=\"\"/>\n    <number value=\"99\" form=\"2\" english=\"Ninety Nine\" translation=\"\"/>\n    <number value=\"100\" form=\"2\" english=\"One Hundred\" translation=\"\"/>\n    <number value=\"101\" form=\"1\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"2\"/>\n    <number value=\"106\" form=\"2\"/>\n    <number value=\"107\" form=\"2\"/>\n    <number value=\"108\" form=\"2\"/>\n    <number value=\"109\" form=\"2\"/>\n    <number value=\"110\" form=\"2\"/>\n    <number value=\"111\" form=\"2\"/>\n    <number value=\"112\" form=\"2\"/>\n    <number value=\"113\" form=\"2\"/>\n    <number value=\"114\" form=\"2\"/>\n    <number value=\"115\" form=\"2\"/>\n    <number value=\"116\" form=\"2\"/>\n    <number value=\"117\" form=\"2\"/>\n    <number value=\"118\" form=\"2\"/>\n    <number value=\"119\" form=\"2\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/uk/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"Однощілинний експеримент\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"Не лізь на стелю\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"Вибач\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"Прошу, пробач!\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"Скорпена\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"Не зупиняйся\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"Зміщений коридор\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"У голові стрибають думки\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"Настільний футбол\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"Філадельфійський експеримент\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"Готуйся стрибати\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"Тут цілком безпечно\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"Юначе, це варто твоїх зусиль\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"Двощілинний експеримент\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"Звуження шляху\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"Складний акорд\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"Чому сумуєш?\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"За сприяння літери G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"Гостре словечко\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"Квадратний корінь\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"Його звати Фліппер\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"Задача про вібруючу струну\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"Найбезвихідніший тупик\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"AAAAAA\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"Діод\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"Чую озон\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"Звільни свій розум\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"Я передумала, Тельмо...\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"Зайти по апексу\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"Як три краплі води\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"На шляху розгорнуто їжака\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"Аномалія\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"Одним стрибком\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"Вектор непрямого переходу\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"Догоридригизм\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"Найчистіший недосяжміній\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"Сальто вперед\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"Safety Dance\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"Стояча хвиля\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"Генератор заплутаності\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"Запаморочлива висота\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"Вихлопуєшся?\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"Дражливий блищик\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"Принцип Бернуллі\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"Телепортова виїмка\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"Вежа\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"Червона рута\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"Заряджай\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"Низом і долом\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"Омана\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"Операція «Телепортація»\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"Від вуха до вуха\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"Розіграш\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"Нагорода для відчайдухів\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"Конвеєр нових ідей\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"Кімната з одностороннім рухом\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"Сміливо вперед\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"Фільтр\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"Особистий обшук\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"Кран і вантажний візок\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"Так-чувак\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"Зупинись і поміркуй\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V-подібний стібок\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"За течією і проти течії\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"Правильний шлях — низький\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"Ану скажіть: «V»\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"Корпус\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"Важко бути зеленим\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"Лінійний колайдер\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"Засоби зв&apos;язку\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"Ласкаво просимо на борт\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"Окопна війна\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"Бу-бу-бусик\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"Рівень пройдено!\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"Легші за повітря\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"Рішення — розбавляти\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"Брехлива зозуля\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"Ну й котися назад\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"Обери доріжку\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"Зелені чуваки не вміють перевертатися\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"Ось як усе має бути\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"Тому й мушу вбити\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"Атмосферна фільтрувальна установка\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"Це ні для кого не секрет\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"Заморочка\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"Гей! Не зівай!\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"Поміркована кімната\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"«Повішений» навпаки\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"Зелений грот\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"Manic Mine\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"Гучна заява\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"Гордіїв вузол\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"Твій вибір... поганий\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"Убивчий подвоювач\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"Розрізана спіраль\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"Бери червону таблетку\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"Затор на дорозі\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"Стрибок віри\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"Самотність\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"Свердляр\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"Спускний жолоб\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"Журба\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"хохохО\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"Охохох\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"Китайські кімнати\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"А ти все вертаєшся\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"Гіперкосмічний обхідний шлях #5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"Я тебе кохаю\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"Як вам це сподобається\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"Коротке замикання\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"Звивисті коридорчики\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"Сипучий пісок\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"Могила Божевільного Кер&apos;ю\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"Параболіка\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"$крізь у$е в значках долара\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"Що там за брехня внизу?\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"Шипи!\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"Ха-ха-ха, а от і ні\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"Далі вже все буде просто\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"Рухаючись угору, ми рухаємося вниз\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"Лабіринт без входу\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"Брунатна брама\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"Ігри по краях\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"Сюди нас відправило командування\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"Попередження\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"Просто збери себе донизу\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"Якщо впадеш угору\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"Шикарний шифр\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"А тепер серйозно\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"Червоточина Вілера\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"Лабіринт Свіні\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"Не ставай на проміжок\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"Складки часу\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"Дійти сюди — лише половина веселощів\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"Твої гірки сльози... такі смачні\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"Розблоковано легкий режим\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"Vici!\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"Vidi\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"Veni\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"Підемо важким шляхом\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"У печеру Бетмена!\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"Підйом і спуск\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"На вибуховій хвилі\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"Від цього тебе аж переверне\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"Сільверстоун Гран-V 1950 р.\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"Полагодити V у домашніх умовах\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"А тепер роби, як я\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"Пора розважатися!\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"На що чекаєш?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"The Voon Show\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"Угору й вниз\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"Не лізь поперед батька в пекло!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"Запаморочення\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"Timeslip\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"Дуже добре\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"Троє — це вже товариство\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"Усе треба робити за тебе?\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"Тимчасова несправність...\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"Тепер тримайся поруч...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"Космічний Кріперс\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"Не змінюйте кадрову частоту\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"...Але не так близько\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"Люди-ворсинки\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"Незабаром трансляцію буде відновлено\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"Не бійся\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"Напад паніки\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"Кімната-оригамі\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"Роби, що я кажу...\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"The V Stooges\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"Вініл Чемпіонату світу 1954 року\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"...А не те, що я роблю\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"Фінальне випробування\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"Не вдарся головою\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"Остання крапля\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"Постарайся не відставати\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"Нінтендо ві-і-і\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"Мерщій вниз\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"Гравітрон\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"Тунель жаху\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"Дзеркальний дім\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"Ти відстаєш\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"Урок завершено!\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/uk/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"Відкритий космос\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"Вимір VVVVVV\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"Корабель\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"Секретна лабораторія\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"Лабораторія\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"Вежа\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"Зона варп-стрибка\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"Космічна станція\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"Зовнішній вимір VVVVVV\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"???\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"Супергравітрон\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"Не віриться, що ти вже аж тут\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"Якщо хочеш, можеш уявити там шипи\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"Вікно у двір\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"Vікно у двір\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"У порту\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"V порту\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"Недоторканні\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"Недоторкаvvі\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"Телевізійна кінохvоніка\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"Телевізійна кінохvонка\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"Телевізіvакінохvонка\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"Тvлvвізіvакінохvоvка\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"vvvvvvsvovvкі хvо\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"vhv vvv&apos;vvovv vevl\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"vhv V v&apos;Cvovv vewv\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"Vоvиvи v 2v-v\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"Vоvини v 2v-й\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"Ноvини v 21-й\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"Новини о 21-й\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"Vчарована\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"Vчароvана\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"vVчароvанаv\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"vvvрMvчvMаvv\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"VvипадкvvбиvстvанабvvvvтеМ\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"У vипадкv vбиvстvанабvvvvте «М»\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"У vипадку vбивстvа набирайте «М»\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"У випадку вбивства набирайте «М»\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"Димvідпострілу\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"Димvідпострілv\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"Дvмvідпосvрілv\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"Дvмvідпострілу1vv6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"Дим vід пострілу 1966\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"Дим від пострілу 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"Насолоджуйся цими повторами\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"Насолоджvйся цvмv повторамv\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"Насожvйся цvмv пторамv\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"Vасолоджvйся цмv прамv\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"Vv цмv прvмv\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"Vа поvях\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"На полях\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"Спробуй посмикати антену\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"Спробvй посмvкати антену\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"Спробуйпсмvкатиантенv\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"Сvропсмvкатvантенv\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"Сvпсмvкатv vнтенv\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"Vоvотv vvю\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"Vоротv рvю\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"Ворота раю\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/uk/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings>\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"ЗАВАНТАЖЕННЯ... {percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\"/>\n    <string english=\"Game paused\" translation=\"Гру призупинено\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"[click to resume]\" translation=\"[натисніть, щоб грати далі]\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press M to mute in game\" translation=\"Вимкнути звук у грі: натисніть M\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"Press N to mute music only\" translation=\"Вимкнути лише музику: натисніть N\" explanation=\"pause screen\" max=\"40\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"ВЕРСІЯ MAKE AND PLAY\" explanation=\"\" max=\"27\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[Встановлено мод MMMMMM]\" explanation=\"\" max=\"32\"/>\n    <string english=\"play\" translation=\"грати\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"рівні\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"налаштування\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"переклад\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"автори\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"вийти\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"ґеймплей\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"Налаштувати ґеймплей\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"Змінити налаштування ґеймплею.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"graphics\" translation=\"графіка\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"Налаштувати графіку\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust screen settings.\" translation=\"Змінити налаштування екрана.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"audio\" translation=\"звук\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"Налаштування звуку\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"Змінити гучність|і саундтрек.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Adjust volume settings.\" translation=\"Змінити налаштування гучності.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"continue\" translation=\"продовжити\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"продовжити з телепорту\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"Телезбереження\" explanation=\"title, game save that was made at a teleporter\" max=\"20\"/>\n    <string english=\"continue from quicksave\" translation=\"продовжити зі швидкого збереження\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"Швидке збереження\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\"/>\n    <string english=\"proceed\" translation=\"продовжити\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"нова гра\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"почати нову гру\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"секретна лабораторія\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"ігрові режими\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"ПОМИЛКА: рівні не знайдено\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"ПОМИЛКА: Цей рівень|не має стартової точки!\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"ERROR\" translation=\"ПОМИЛКА\" explanation=\"title\" max=\"20\"/>\n    <string english=\"WARNING\" translation=\"УВАГА\" explanation=\"title\" max=\"20\"/>\n    <string english=\"unlock play modes\" translation=\"розблокувати ігрові режими\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"Розблокувати режими\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"Розблокувати ті ігрові складові,|які зазвичай розблоковуються|в процесі гри.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"Тут можна розблокувати ті ігрові складові,|які зазвичай розблоковуються|в процесі гри.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"unlock ship jukebox\" translation=\"розблокувати музичний автомат\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"розблокувати секретну лабораторію\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"ґеймпад\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"Налаштувати ґеймпад\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"Перепризначити кнопки контролера й змінити чутливість.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"language\" translation=\"мова\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"Мова\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the language.\" translation=\"Змінити мову.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"Ви не можете змінити мову, коли в грі показується текстове поле.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"clear main game data\" translation=\"очистити дані основної гри\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"очистити дані користувацьких рівнів\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"Очистити дані\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"Видалити збережені дані основної гри|й розблокованих ігрових режимів.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"Видалити збережені дані основної гри|й зірки за проходження.\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"Ви впевнені? Ваші поточні збереження буде видалено...\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"Бажаєте видалити всі збережені дані?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"Бажаєте видалити швидке збереження?\" explanation=\"only the quicksave of a custom level\" max=\"38*7\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"ні! не видаляти\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"так, видалити все\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"так, видалити збереження\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"саундтрек\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"Саундтрек\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"Перемкнутися між MMMMMM і PPPPPP \" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"Поточний саундтрек: PPPPPP\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"Поточний саундтрек: MMMMMM\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"toggle fullscreen\" translation=\"повноекранний режим\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"Повноекранний режим\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"Перемкнутися на повний екран/вікно.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"Поточний режим: ПОВНИЙ ЕКРАН\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"Поточний режим: У ВІКНІ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"scaling mode\" translation=\"режим масштабування\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"Режим масштабування\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"Вибір режиму: поштова скринька/|розтягування/ціле число\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"Поточний режим: ЦІЛЕ ЧИСЛО\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"Поточний режим: РОЗТЯГУВАННЯ\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"Поточний режим: ПОШТОВА СКРИНЬКА\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\"/>\n    <string english=\"resize to nearest\" translation=\"округлити розмір\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"Округлити розмір\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"Округлити розмір вікна|до найближчого, кратного цілому.\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"Щоб використати цю опцію,|перемкніться на віконний режим.\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\"/>\n    <string english=\"toggle filter\" translation=\"перемкнути фільтр\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"Перемкнути фільтр\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"Змінити фільтр:|найближчий сусід/лінійний\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"Поточний режим: ЛІНІЙНИЙ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"Поточний режим: НАЙБЛИЖЧИЙ СУСІД\" explanation=\"nearest neighbor filter\" max=\"38*2\"/>\n    <string english=\"toggle analogue\" translation=\"перемкнути аналоговий режим\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"Аналоговий режим\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"З вашим телевізором усе в порядку.|Не намагайтеся настроїти зображення.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"toggle fps\" translation=\"перемкнути fps\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"Перемкнути 30+ FPS\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"Вибрати показник FPS для гри:|30 або 30+.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"Поточний режим: 30 FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"Поточний режим: 30+ FPS\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"toggle vsync\" translation=\"перемкнути vsync\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"Перемкнути vsync\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"Увімкнути або вимкнути VSync\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"Поточний режим: VSYNC ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"Поточний режим: VSYNC УВІМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"music volume\" translation=\"гучність музики\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"Гучність музики\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of the music.\" translation=\"Змінити гучність музики\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"sound volume\" translation=\"гучність звуку\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"Гучність звуку\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"Змінити гучність звукових ефектів.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Credits\" translation=\"Автори\" explanation=\"credits\" max=\"20\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"гру VVVVVV створив\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and features music by\" translation=\"а музику для неї написав\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Roomnames are by\" translation=\"Назви кімнат придумав\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"C++ version by\" translation=\"Автори версії для C++\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"Beta Testing by\" translation=\"Бета-тестування здійснили\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Ending Picture by\" translation=\"Фінальну картинку намалював\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Created by\" translation=\"Автор\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"With Music by\" translation=\"Композитор\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Rooms Named by\" translation=\"Автор назв кімнат\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"C++ Port by\" translation=\"Автори версії для C++\" explanation=\"credits\" max=\"30\"/>\n    <string english=\"Patrons\" translation=\"Патрони\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"Патрони, що підтримують VVVVVV\" explanation=\"credits\" max=\"38*3\"/>\n    <string english=\"and also by\" translation=\"а також\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\"/>\n    <string english=\"and\" translation=\"і\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\"/>\n    <string english=\"GitHub Contributors\" translation=\"Учасники з GitHub\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"За участі доброчинців з GitHub\" explanation=\"credits\" max=\"40\"/>\n    <string english=\"and thanks also to:\" translation=\"а також:\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\"/>\n    <string english=\"You!\" translation=\"Вас!\" explanation=\"credits, and thanks also to ... you!\" max=\"20\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"Ваша підтримка дає мені змогу|й надалі створювати ігри,|які я хочу.\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Thank you!\" translation=\"Дякую!\" explanation=\"credits\" max=\"38*5\"/>\n    <string english=\"Good luck!\" translation=\"Удачі!\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"Неможливо зберегти гру|в цьому режимі.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"Бажаєте деактивувати|сюжетні вставки під час гри?\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"disable cutscenes\" translation=\"деактивувати вставки\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"активувати вставки\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"чутливість аналогового стика\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"Чутливість стика\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"Змінити чутливість аналогового стика\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Low\" translation=\"Низька\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"Середня\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"Висока\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"призначити кнопку переверту\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"Кнопка переверту\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind enter\" translation=\"призначити кнопку введення\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"Кнопка введення\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind menu\" translation=\"призначити кнопку меню\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"Кнопка меню\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind restart\" translation=\"призначити кнопку перезапуску\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"Кнопка перезапуску\" explanation=\"title\" max=\"20\"/>\n    <string english=\"bind interact\" translation=\"призначити кнопку взаємодії\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"Кнопка взаємодії\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Flip is bound to: \" translation=\"Переверт призначено на \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Enter is bound to: \" translation=\"Введення призначено на \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Menu is bound to: \" translation=\"Меню призначено на \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Restart is bound to: \" translation=\"Перезапуск призначено на \" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Interact is bound to: \" translation=\"Взаємодію призначено на \" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"Натисніть кнопку...|(або ↑↓)\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"Додати {button}?|Підтвердити - натисніть ще раз\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"Видалити {button}?|Підтвердити - натисніть ще раз\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"Зараз взаємодія - це введення!|Відкрийте «Швидкісну гру».\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"ПОМИЛКА: Мовних файлів не знайдено.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Language folder:\" translation=\"Мовна папка:\" explanation=\"\" max=\"39\"/>\n    <string english=\"Repository language folder:\" translation=\"Мовна папка в сховищі:\" explanation=\"Language folder from the Git repository\" max=\"39\"/>\n    <string english=\"translator options\" translation=\"для перекладачів\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"Для перекладачів\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"Налаштування, що будуть корисні|перекладачам і розробникам.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"maintenance\" translation=\"оновлення\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"Оновлення\" explanation=\"title\" max=\"20\"/>\n    <string english=\"open lang folder\" translation=\"відкрити мовну папку\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"Синхронізувати всі мовні файли|після додавання нових рядків.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"translate room names\" translation=\"переклад назв кімнат\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"Перекласти кімнати\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"Увімкнути режим перекладу|назв кімнат і перекладати їх|у контексті. Натисніть I для непереможності.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"Ви не ввімкнули режим перекладу|назв кімнат!\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"menu test\" translation=\"тестування меню\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"Тестування меню\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"Проглянути більшість меню гри.|Меню не працюватимуть, усі опції просто ведуть до наступного меню.|Щоб зупинити, натисніть Esc.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"cutscene test\" translation=\"тестування вставок\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"Тестування вставок\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"Показати всі текстові блоки|з cutscenes.xml. Тестується|лише вигляд кожного текстового блока.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"from clipboard\" translation=\"з буфера обміну\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"дослідити гру\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"Дослідити гру\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"Дослідити кімнати на будь-якому|рівні гри, щоб знайти всі назви|кімнат, які треба перекласти.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"limits check\" translation=\"перевірка лімітів\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"перевірка всіх лімітів\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"Перевірка лімітів\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"Знайти рядки перекладу|з перевищенням встановлених лімітів. \" explanation=\"\" max=\"38*6\"/>\n    <string english=\"No text overflows found!\" translation=\"Не знайдено тексту,|що перевищує ліміт!\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"No text overflows left!\" translation=\"Більше нема тексту,|що перевищує ліміт!\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"Ця перевірка недосконала.\" explanation=\"limits check\" max=\"38*6\"/>\n    <string english=\"sync language files\" translation=\"синх. мовні файли\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"Синх. мовні файли\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"sync\" translation=\"синхронізувати\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"Об&apos;єднати всі нові рядки|з файлів-шаблонів з файлами перекладу (зі збереженням наявного перекладу).\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"language statistics\" translation=\"мовна статистика\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"загальна статистика\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"Статистика\" explanation=\"title, translation maintenance menu\" max=\"20\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"Порахувати к-кість неперекладених рядків для цієї мови.\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"Порахувати к-кість неперекладених рядків для кожної мови.\" explanation=\"translation maintenance menu\" max=\"38*6\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"Якщо у файли з англійським текстом було додано нові рядки, ця функція додасть їх у всі файли перекладу|для інших мов. Про всяк випадок|зробіть резервну копію.\" explanation=\"translation maintenance menu\" max=\"38*7\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"Повна синхронізація EN→Усі:\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\"/>\n    <string english=\"Syncing not supported:\" translation=\"Синхронізація не підтримується:\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\"/>\n    <string english=\"advanced options\" translation=\"додатково\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"Додатково\" explanation=\"title\" max=\"20\"/>\n    <string english=\"All other gameplay settings.\" translation=\"Усі інші ґеймплейні налаштування.\" explanation=\"description for advanced options\" max=\"38*5\"/>\n    <string english=\"unfocus pause\" translation=\"пауза без активності\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"Пауза без активності\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"Вибрати, чи вмикається в грі пауза,|коли вікно неактивне.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"Паузу без активності ВИМК.\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"Паузу без активності УВІМК.\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\"/>\n    <string english=\"unfocus audio pause\" translation=\"неактивна музика\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"Неактивна музика\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"Вибрати, чи вимикається музика,|коли вікно неактивне.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"Вимкнення музики без активності ВИМК.\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"Вимкнення музики без активності УВІМК.\" explanation=\"Making another window active will pause the music.\" max=\"38*2\"/>\n    <string english=\"toggle in-game timer\" translation=\"таймер у грі\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"Таймер у грі\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"Увімкнути таймер у грі,|навіть коли це не змагання на час.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"Ігровий таймер УВІМКНЕНО\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"Ігровий таймер ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"english sprites\" translation=\"вороги англійською\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"Вороги англійською\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"Показувати оригінальні ворожі слова англійською, незалежно від обраної мови.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Sprites are currently translated\" translation=\"Зараз ворогів перекладено\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"Зараз вороги ЗАВЖДИ АНГЛІЙСЬКОЮ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"interact button\" translation=\"кнопка взаємодії\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"Кнопка взаємодії\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"Вибрати, як взаємодіяти|з підказками: ENTER або E.\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"ENTER\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"КНОПКУ ДІЇ\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"Кнопка взаємодії: {button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\"/>\n    <string english=\"fake load screen\" translation=\"екран завантаження\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"Екран завантаження\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"Деактивувати псевдоекран завантаження,|який з&apos;являється під час запуску гри.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"Псевдоекран завантаження ВИМК.\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"Псевдоекран завантаження УВІМК.\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\"/>\n    <string english=\"room name background\" translation=\"тло назв кімнат\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"Тло назв кімнат\" explanation=\"title, background behind room names\" max=\"20\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"Дозволяє побачити те, що розташовано за назвою внизу екрана.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"Тло назв кімнат ПРОЗОРЕ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"Тло назв кімнат НЕПРОЗОРЕ\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"checkpoint saving\" translation=\"збереження в чекпоінтах\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"Чекпоінт. Збереження\" explanation=\"title, makes checkpoints save the game\" max=\"20\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"Увімкніть для збереження гри в чекпоінтах\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"Збереження в чекпоінтах ВИМК.\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"Збереження в чекпоінтах УВІМК.\" explanation=\"makes checkpoints save the game\" max=\"38*2\"/>\n    <string english=\"speedrun options\" translation=\"швидкісна гра\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"Швидкісна гра\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"Додаткові налаштування, що можуть бути корисні для швидкісного проходження.\" explanation=\"description for speedrunner options\" max=\"38*5\"/>\n    <string english=\"glitchrunner mode\" translation=\"режим з глюками\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Режим з глюками\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"Повернути глюки, що з&apos;являлися|в попередніх версіях гри.\" explanation=\"glitchrunner mode\" max=\"38*3\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Режим з глюками ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Режим з глюками — {version}\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"Оберіть нову версію режиму з глюками.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"none\" translation=\"жодної\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"затримка введення\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"Затримка введення\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"Повернути затримку введення на 1 кадр з попередніх версій гри.\" explanation=\"input delay\" max=\"38*3\"/>\n    <string english=\"Input delay is ON\" translation=\"Затримку введення УВІМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Input delay is OFF\" translation=\"Затримку введення ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"accessibility\" translation=\"спец. можливості\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"Спец. можливості\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"Вимкнути екранні ефекти, дозволити уповільнення або непереможність.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"animated backgrounds\" translation=\"анімоване тло\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"Тло\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"Вимкнути анімоване тло|в меню і під час гри.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"Тло УВІМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"Тло ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"screen effects\" translation=\"екранні ефекти\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"Екранні ефекти\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"Вимкнути тремтіння екрану й спалахи.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"Екранні ефекти УВІМК.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"Екранні ефекти ВИМК.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"text outline\" translation=\"контур тексту\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"Контур тексту\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Disables outline on game text.\" translation=\"Вимкнути контур тексту в грі.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Text outlines are ON.\" translation=\"Контур тексту УВІМК.\" explanation=\"\" max=\"40\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"Контур тексту ВИМК.\" explanation=\"\" max=\"40\"/>\n    <string english=\"invincibility\" translation=\"непереможність\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"Непереможність\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"Безперешкодно досліджуйте гру,|не вмираючи. (Можливі глюки.)\" explanation=\"invincibility mode\" max=\"38*3\"/>\n    <string english=\"Invincibility is ON.\" translation=\"Непереможність УВІМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"Непереможність ВИМК.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"Бажаєте ввімкнути непереможність?\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"no, return to options\" translation=\"ні, вернутися до налаштувань\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"так, увімкнути\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"уповільнення\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"Уповільнення\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Game Speed\" translation=\"Швидкість гри\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Reduce the game speed.\" translation=\"Зменшити швидкість гри\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Select a new game speed below.\" translation=\"Виберіть нову швидкість гри.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is normal.\" translation=\"Швидкість гри — звичайна.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 80%\" translation=\"Швидкість гри — 80%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 60%\" translation=\"Швидкість гри — 60%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game speed is at 40%\" translation=\"Швидкість гри — 40%.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"normal speed\" translation=\"звичайна швидкість\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80% швидкості\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60% швидкості\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40% швидкості\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"перерва в грі #1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"перерва в грі #2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"З ким ви хочете грати на цьому рівні?\" explanation=\"choose your NPC companion\" max=\"38*8\"/>\n    <string english=\"time trials\" translation=\"змагання на час\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"Змагання на час\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"Ще раз зіграти на будь-якому|рівні гри, змагаючись на час.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"У змаганнях на час недоступні уповільнення та непереможність.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock time trials\" translation=\"розблокувати змагання на час\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"Розблок. змагання\" explanation=\"title\" max=\"20\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"Ви можете розблоковувати|кожне змагання на час окремо.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"intermissions\" translation=\"перерви\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"Перерви\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"Зіграти ще раз на рівнях-перервах.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock intermissions\" translation=\"розблокувати перерви\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"РОЗБЛОКУВАТИ: Пройдіть рівні-перерви в грі.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"no death mode\" translation=\"безсмертний режим\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"Безсмертний режим\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"Пройдіть усю гру, ні разу не вмерши.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"У безсмертному режимі недоступні уповільнення та непереможність.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"unlock no death mode\" translation=\"розблокувати безсмертний режим\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"РОЗБЛОКУВАТИ: Отримайте ранг S або вище принаймні в 4 змаганнях на час. \" explanation=\"ranks are B A S V, see below\" max=\"38*3\"/>\n    <string english=\"flip mode\" translation=\"обернений режим\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"Обернений режим\" explanation=\"title, mirrors the entire game vertically\" max=\"20\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"Обернути всю гру по вертикалі.\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"Обернути всю гру по вертикалі.|Режим сумісний з іншими.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"unlock flip mode\" translation=\"розблокувати обернений режим\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"Режим АКТИВОВАНО!\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"Currently Disabled.\" translation=\"Режим не активовано.\" explanation=\"flip mode\" max=\"38*3\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"РОЗБЛОКУВАТИ: Пройдіть гру.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"Увімкнено режим непереможності\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Увімкнено режим з глюками ({version})\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Flip Mode enabled\" translation=\"Увімкнено обернений режим\" explanation=\"in-game message\" max=\"39\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"Ви точно хочете вийти?\" explanation=\"quit the program\" max=\"38*4\"/>\n    <string english=\"GAME OVER\" translation=\"КІНЕЦЬ ГРИ\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"You managed to reach:\" translation=\"Ваші досягнення:\" explanation=\"you managed to reach the following room\" max=\"40\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"Не полишайте спроб! Вам усе вдасться!\" explanation=\"player died before managing to save anybody\" max=\"38*2\"/>\n    <string english=\"Nice one!\" translation=\"Непогано!\" explanation=\"player died after saving one crewmate\" max=\"38*2\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"Ого! Поздоровляємо!\" explanation=\"player died after saving two crewmates\" max=\"38*2\"/>\n    <string english=\"Incredible!\" translation=\"Надзвичайно!\" explanation=\"player died after saving three crewmates\" max=\"38*2\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"Неймовірно! Ви молодець!\" explanation=\"player died after saving four crewmates\" max=\"38*2\"/>\n    <string english=\"Er, how did you do that?\" translation=\"Е-е, як вам це вдалося?\" explanation=\"player died even though they were finished, lol\" max=\"38*2\"/>\n    <string english=\"WOW\" translation=\"ОГО\" explanation=\"even bigger title\" max=\"10\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"Ви врятували всіх членів екіпажу!\" explanation=\"\" max=\"40\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"Ви отримали нову нагороду|за це досягнення! Нагорода зберігатиметься|в секретній лабораторії\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"[Trinkets found]\" translation=\"[Знайдено блищиків]\" explanation=\"amount of shiny trinkets found\" max=\"40\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[Кількість смертей]\" explanation=\"\" max=\"40\"/>\n    <string english=\"[Time Taken]\" translation=\"[Витрачений час]\" explanation=\"stopwatch time\" max=\"40\"/>\n    <string english=\"Trinkets Found:\" translation=\"Знайдено блищиків:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Game Time:\" translation=\"Витрачений час:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Flips:\" translation=\"Усього перевертів:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Total Deaths:\" translation=\"Усього смертей:\" explanation=\"game complete screen\" max=\"22\"/>\n    <string english=\"Results\" translation=\"Результати:\" explanation=\"bigger title\" max=\"13\"/>\n    <string english=\"TIME TAKEN:\" translation=\"ВИТРАЧЕНИЙ ЧАС:\" explanation=\"time the player took playing the level\" max=\"32\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"КІЛЬКІСТЬ СМЕРТЕЙ:\" explanation=\"amount of times the player died\" max=\"32\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"БЛИЩИКИ:\" explanation=\"amount of trinkets collected\" max=\"32\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets} з {max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets} з {max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"+1 ранг!\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\"/>\n    <string english=\"Rank:\" translation=\"Ранг:\" explanation=\"time trial rank\" max=\"9\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\"/>\n    <string english=\"space station 1\" translation=\"космічна станція 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"Космічна станція 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"space station 2\" translation=\"космічна станція 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"Космічна станція 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the laboratory\" translation=\"лабораторія\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"Лабораторія\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the tower\" translation=\"вежа\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"Вежа\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the warp zone\" translation=\"зона варп-стрибка\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"Зона варп-стрибка\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"the final level\" translation=\"фінальний рівень\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"Фінальний рівень\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 1\" translation=\"перерва 1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"Перерва 1\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"intermission 2\" translation=\"перерва 2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"Перерва 2\" explanation=\"area name as title\" max=\"20\"/>\n    <string english=\"???\" translation=\"???\" explanation=\"locked area\" max=\"20\"/>\n    <string english=\"Not yet attempted\" translation=\"Спроб ще не було\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"TO UNLOCK:\" translation=\"РОЗБЛОКУВАТИ:\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\"/>\n    <string english=\"Rescue Violet\" translation=\"Урятуйте Вайолет\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Victoria\" translation=\"Урятуйте Вікторію\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vermilion\" translation=\"Урятуйте Верміліона\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Vitellary\" translation=\"Урятуйте Вітелларі\" explanation=\"\" max=\"40\"/>\n    <string english=\"Rescue Verdigris\" translation=\"Урятуйте Вердіґріса\" explanation=\"\" max=\"40\"/>\n    <string english=\"Complete the game\" translation=\"Пройдіть гру\" case=\"0\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find three trinkets\" translation=\"Знайдіть три блищики\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find six trinkets\" translation=\"Знайдіть шість блищиків\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find nine trinkets\" translation=\"Знайдіть дев&apos;ять блищиків\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find twelve trinkets\" translation=\"Знайдіть дванадцять блищиків\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"Знайдіть п&apos;ятнадцять блищиків\" explanation=\"\" max=\"40\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"Знайдіть вісімнадцять блищиків\" explanation=\"\" max=\"40\"/>\n    <string english=\"RECORDS\" translation=\"РЕКОРДИ\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\"/>\n    <string english=\"TIME\" translation=\"ЧАС\" explanation=\"record time\" max=\"8\"/>\n    <string english=\"SHINY\" translation=\"БЛИЩИКИ\" explanation=\"record number of trinkets\" max=\"8\"/>\n    <string english=\"LIVES\" translation=\"ЖИТТЯ\" explanation=\"record lowest number of deaths\" max=\"8\"/>\n    <string english=\"PAR TIME\" translation=\"МЕТА\" explanation=\"followed by the goal time for this time trial\" max=\"14\"/>\n    <string english=\"TIME:\" translation=\"ЧАС:\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"СМЕРТЬ:\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"БЛИЩИКИ:\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"МЕТА:\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"НАЙВИЩИЙ РАНГ\" explanation=\"ranks are B A S V\" max=\"17\"/>\n    <string english=\"GO!\" translation=\"ПОЧИНАЙТЕ!\" explanation=\"3, 2, 1, GO!\" max=\"13\"/>\n    <string english=\"Go!\" translation=\"Починайте!\" explanation=\"3, 2, 1, Go!\" max=\"10\"/>\n    <string english=\"Congratulations!\" translation=\"Поздоровляємо!\" explanation=\"title\" max=\"20\"/>\n    <string english=\"Your save files have been updated.\" translation=\"Файли з вашими збереженнями оновлено.\" explanation=\"player completed game\" max=\"38*6\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"Якщо хочете й далі досліджувати гру, виберіть ПРОДОВЖИТИ в меню гри.\" explanation=\"\" max=\"38*9\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"Ви розблокували нове змагання на час.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"Ви розблокували нові змагання на час.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"Ви розблокували безсмертний режим.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"Ви розблокували обернений режим.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"Ви розблокували рівні-перерви.\" explanation=\"\" max=\"38*7\"/>\n    <string english=\"play a level\" translation=\"зіграти на рівні\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"редактор рівнів\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"відкрити папку з рівнями\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"показати шлях до папки з рівнями\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"назад\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"назад до рівнів\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"ні, не показувати\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"так, показати шлях\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"назад до меню гри\" explanation=\"menu option\" max=\"36\"/>\n    <string english=\"try again\" translation=\"спробувати знов\" explanation=\"menu option, retry time trial\" max=\"36\"/>\n    <string english=\"ok\" translation=\"ок\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"наступна сторінка\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"попередня сторінка\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"перша сторінка\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"остання сторінка\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"вимкнути сповіщення\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"продовжити зі збереження\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"почати спочатку\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"видалити збереження\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"назад до рівнів\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"Поки що редактор рівнів недоступний на Steam Deck, бо в ньому необхідно користуватися клавіатурою і мишею.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"Поки що редактор рівнів недоступний на цьому пристрої, бо в ньому необхідно користуватися клавіатурою і мишею.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"Установити нові рівні: скопіюйте файли .vvvvvv у папку з рівнями.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"Показати шлях до папки з рівнями? Якщо ви ведете стрім, глядачі можуть випадково побачити вашу особисту інформацію.\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"The levels path is:\" translation=\"Шлях до рівнів:\" explanation=\"\" max=\"40\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ Почати: натисніть {button} ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"КНОПКА ДІЇ = пробіл, Z або V\" explanation=\"title screen\" max=\"38*3\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[Вернутись у редактор: натисніть {button}]\" explanation=\"`to editor` is sorta redundant\" max=\"40\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"- Читати далі: натискайте {button} -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"Press {button} to continue\" translation=\"Продовжити: натисніть {button}\" explanation=\"Expect `ACTION`\" max=\"34\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[Запустити гру: {button}]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[Зупинити гру: {button}]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\"/>\n    <string english=\"Current Time\" translation=\"Поточний час\" explanation=\"super gravitron, stopwatch time\" max=\"20\"/>\n    <string english=\"Best Time\" translation=\"Найкращий час\" explanation=\"super gravitron, best stopwatch time\" max=\"20\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"Наступна нагорода через 5 секунд\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"Наступна нагорода через 10 секунд\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"Наступна нагорода через 15 секунд\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"Наступна нагорода через 20 секунд\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"Наступна нагорода через 30 секунд\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"Наступна нагорода через 1 хвилину\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"All Trophies collected!\" translation=\"Ви зібрали всі нагороди!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"New Record!\" translation=\"Новий рекорд!\" explanation=\"\" max=\"20\"/>\n    <string english=\"New Trophy!\" translation=\"Нова нагорода!\" explanation=\"\" max=\"20\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[Зупинити: натисніть {button}]\" explanation=\"stop super gravitron\" max=\"40\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"СУПЕРГРАВІТРОН\" explanation=\"\" max=\"20\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"НАЙКРАЩИЙ РАХУНОК У СУПЕРГРАВІТРОНІ\" explanation=\"\" max=\"38*4\"/>\n    <string english=\"MAP\" translation=\"МАПА\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"GRAV\" translation=\"ГРАВІ\" explanation=\"in-game menu, Gravitron\" max=\"8\"/>\n    <string english=\"SHIP\" translation=\"КОРАБЕЛЬ\" explanation=\"in-game menu, spaceship\" max=\"8\"/>\n    <string english=\"CREW\" translation=\"ЕКІПАЖ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"STATS\" translation=\"СТАТА\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"SAVE\" translation=\"СЕЙВИ\" explanation=\"in-game menu\" max=\"8\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ ПАУЗА ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ ВИЙТИ ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ ГРАВІТРОН ]\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"NO SIGNAL\" translation=\"СИГНАЛ ВІДСУТНІЙ\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"Натисніть {button}, щоб зробити варп-стрибок на корабель.\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\"/>\n    <string english=\"Missing...\" translation=\"Не знайдено...\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Не знайдено...\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\"/>\n    <string english=\"Missing...\" translation=\"Не знайдено...\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Урятований!\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"Rescued!\" translation=\"Урятована!\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"(це ви!)\" explanation=\"this crew member is you (Viridian)\" max=\"15\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"Неможливо зберегтися під час перепроходження рівня\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"Неможливо зберегтися в безсмертному режимі\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"Як ви сюди потрапили?\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"Неможливо зберегтися в секретній лабораторії\" explanation=\"in-game menu\" max=\"38*7\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"ПОМИЛКА: Не вдалося зберегти гру!\" explanation=\"in-game menu\" max=\"34*2\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"ПОМИЛКА: Не вдалося зберегти файл налаштувань!\" explanation=\"\" max=\"38*2\"/>\n    <string english=\"Game saved ok!\" translation=\"Гру збережено!\" explanation=\"in-game menu\" max=\"38*2\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[Зберегти гру: натисніть {button}]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"(Зверніть увагу: гра автоматично зберігається на кожному телепорті.)\" explanation=\"in-game menu\" max=\"38*3\"/>\n    <string english=\"Last Save:\" translation=\"Останнє збереження:\" explanation=\"in-game menu\" max=\"40\"/>\n    <string english=\"Return to main menu?\" translation=\"Повернутися в головне меню?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"Хочете вийти? Весь незбережений прогрес буде втрачено.\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"Хочете вернутися до секретної лабораторії?\" explanation=\"in-game menu\" max=\"38*4\"/>\n    <string english=\"no, keep playing\" translation=\"ні, продовжити грати\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ НІ, ПРОДОВЖИТИ ГРАТИ ]\" explanation=\"in-game menu option\" max=\"32\"/>\n    <string english=\"yes, quit to menu\" translation=\"так, вийти в меню\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ ТАК, ВИЙТИ В МЕНЮ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"yes, return\" translation=\"так, повернутися\" explanation=\"in-game menu option\" max=\"24\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ ТАК, ПОВЕРНУТИСЯ ]\" explanation=\"in-game menu option\" max=\"28\"/>\n    <string english=\"no, return\" translation=\"ні, назад\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"так, вийти\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"вернутися в гру\" explanation=\"pause menu option\" max=\"27\"/>\n    <string english=\"quit to menu\" translation=\"вийти в меню\" explanation=\"pause menu option\" max=\"19\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"Обрати телепорт: тисніть ←/→\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"Телепортуватися: натисніть {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- Телепортуватися: натисніть {button} -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\"/>\n    <string english=\"Press {button} to explode\" translation=\"Підірвати: натисніть {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"Говорити з Вайолет: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"Говорити з Вітелларі: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"Говорити з Верміліоном: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"Говорити з Вердіґрісом: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"Говорити з Вікторією: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"Активувати термінал: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"Активувати термінали: {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\"/>\n    <string english=\"Press {button} to interact\" translation=\"Взаємодіяти: натисніть {button}\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- Пропустити: натисніть {button} -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\"/>\n    <string english=\"Map Settings\" translation=\"Налаштування мапи\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\"/>\n    <string english=\"edit scripts\" translation=\"редагувати скрипти\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"змінити музику\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"сліди в редакторі\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"Слід проходження в редакторі ВИМК.\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"Слід проходження в редакторі УВІМК.\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\"/>\n    <string english=\"load level\" translation=\"завантажити рівень\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"зберегти рівень\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"у головне меню\" explanation=\"level editor menu option\" max=\"22\"/>\n    <string english=\"change name\" translation=\"змінити назву\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"змінити автора\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"змінити опис\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"змінити вебсайт\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"змінити шрифт\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"Шрифт рівня\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"Оберіть мову, якою написано текст цього рівня.\" explanation=\"\" max=\"38*3\"/>\n    <string english=\"Font: \" translation=\"Шрифт:\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\"/>\n    <string english=\"Map Music\" translation=\"Музика мапи\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\"/>\n    <string english=\"Current map music:\" translation=\"Поточна музика мапи:\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\"/>\n    <string english=\"No background music\" translation=\"Фонова музика відсутня\" explanation=\"editor, level starts with no song playing\" max=\"38*2\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Pause\" translation=\"Б/Н: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Plenary\" translation=\"Б/Н: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"Б/Н: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"Б/Н: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\"/>\n    <string english=\"?: something else\" translation=\"?: щось інше\" explanation=\"editor, song was not recognized\" max=\"38*2\"/>\n    <string english=\"next song\" translation=\"наступна мелодія\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"попередня мелодія\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"назад\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"Зберегти перед виходом?\" explanation=\"level editor\" max=\"38*4\"/>\n    <string english=\"yes, save and quit\" translation=\"так, зберегти й вийти\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"ні, вийти без збереження\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"повернутися в редактор\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"Рівень без назви\" explanation=\"\" max=\"20\"/>\n    <string english=\"Unknown\" translation=\"Автор невідомий\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"Плитка:\" explanation=\"editor, selected \" max=\"34\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"БЛОК ЗІ СКРИПТОМ: Натисніть перший куток\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"БЛОК ЗІ СКРИПТОМ: Натисніть останній куток\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"МЕЖІ ДЛЯ ВОРОГІВ: Натисніть перший куток\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"МЕЖІ ДЛЯ ВОРОГІВ: Натисніть останній куток\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"МЕЖІ ДЛЯ ПЛАТФОРМИ: Натисніть перший куток\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"МЕЖІ ДЛЯ ПЛАТФОРМИ: Натисніть останній куток\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\"/>\n    <string english=\"Click on the first corner\" translation=\"Натисніть перший куток\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"Click on the last corner\" translation=\"Натисніть останній куток\" explanation=\"\" max=\"39*3\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** РЕДАКТОР СКРИПТІВ VVVVVV ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"ПОВЕРНУТИСЬ У МЕНЮ: НАТИСНІТЬ ESC\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"НЕ ЗНАЙДЕНО ІДЕНТИФІКАТОРІВ СКРИПТІВ\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"СТВОРІТЬ СКРИПТ ЗА ДОПОМОГОЮ ТЕРМІНАЛУ АБО ІНСТРУМЕНТІВ БЛОКІВ ДЛЯ СКРИПТІВ\" explanation=\"Commodore 64-style script editor\" max=\"36*5\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"ПОТОЧНИЙ СКРИПТ: {name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\"/>\n    <string english=\"Left click to place warp destination\" translation=\"ЛКМ - кінцева точка варп-стрибка\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\"/>\n    <string english=\"Right click to cancel\" translation=\"ПКМ - скасувати\" explanation=\"\" max=\"39\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"Кнопки {button1} і {button2} змінюють інструмент\" explanation=\"These keys can be used to switch between tools\" max=\"36\"/>\n    <string english=\"1: Walls\" translation=\"1: Стіни\" explanation=\"editor tool. Solid tiles\" max=\"32\"/>\n    <string english=\"2: Backing\" translation=\"2: Задник\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\"/>\n    <string english=\"3: Spikes\" translation=\"3: Шипи\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"4: Trinkets\" translation=\"4: Блищики\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\"/>\n    <string english=\"5: Checkpoints\" translation=\"5: Чекпоінти\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6: Зникаючі платформи\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\"/>\n    <string english=\"7: Conveyors\" translation=\"7: Конвеєри\" explanation=\"editor tool. Conveyor belt\" max=\"32\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8: Рухомі платформи\" explanation=\"editor tool. Moving platform\" max=\"32\"/>\n    <string english=\"9: Enemies\" translation=\"9: Вороги\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0: Гравітаційні лінії\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\"/>\n    <string english=\"R: Roomtext\" translation=\"R: Текст у кімнатах\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\"/>\n    <string english=\"T: Terminals\" translation=\"T: Термінали\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y: Блоки зі скриптом\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U: Телепорти для варп-стрибка\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\"/>\n    <string english=\"I: Warp Lines\" translation=\"I: Варп-лінії\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\"/>\n    <string english=\"O: Crewmates\" translation=\"O: Члени екіпажу\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\"/>\n    <string english=\"P: Start Point\" translation=\"P: Стартова точка\" explanation=\"editor tool\" max=\"32\"/>\n    <string english=\"START\" translation=\"ПОЧАТИ\" explanation=\"start point in level editor\" max=\"10\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"ПРОБІЛ ^  SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1: Змінити набір плиток\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2: Змінити колір\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3: Змінити ворогів\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4: Межі для ворогів\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5: Межі для платформ\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9: Перевантажити ресурси\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10: Прямий режим\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W: Змінити напрямок варпу\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\"/>\n    <string english=\"E: Change Roomname\" translation=\"E: Змінити назву кімнати\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\"/>\n    <string english=\"S: Save Map\" translation=\"S: Зберегти\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"L: Load Map\" translation=\"L: Завантаж.\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"Дайте файлу з мапою назву для збереження:\" explanation=\"level editor text input, save level file as\" max=\"39*3\"/>\n    <string english=\"Enter map filename to load:\" translation=\"Введіть назву файлу з мапою для завантаження:\" explanation=\"level editor text input, load level file\" max=\"39*3\"/>\n    <string english=\"Enter new room name:\" translation=\"Введіть нову назву кімнати:\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"Введіть координати кімнати: x,y:\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\"/>\n    <string english=\"Enter script name:\" translation=\"Введіть назву скрипту:\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\"/>\n    <string english=\"Enter roomtext:\" translation=\"Введіть текст для кімнати:\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\"/>\n    <string english=\"Space Station\" translation=\"Космічна станція\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"За бортом\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"Лабораторія\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"Варп-зона\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"Корабель\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"Використовується набір плиток «{area}»\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Колір набору плиток змінено\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\"/>\n    <string english=\"Enemy Type Changed\" translation=\"Тип ворога змінено\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"Тепер швидкість платформи {speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"Тепер швидкість ворога {speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\"/>\n    <string english=\"Reloaded resources\" translation=\"Ресурси перезавантажено\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"ПОМИЛКА: Неприпустимий формат\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"Завантажено мапу: {filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"Збережено мапу: {filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"ПОМИЛКА: Не вдалося завантажити рівень\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"ПОМИЛКА: Не вдалося зберегти рівень!\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"Тепер розмір мапи — [{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"Прямий режим деактивовано\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"Прямий режим активовано\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"ПОМИЛКА: Варп-лінії повинні бути по краях\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\"/>\n    <string english=\"Room warps in all directions\" translation=\"Кімната загортається в усіх напрямках\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\"/>\n    <string english=\"Room warps horizontally\" translation=\"Кімната загортається горизонтально\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\"/>\n    <string english=\"Room warps vertically\" translation=\"Кімната загортається вертикально\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\"/>\n    <string english=\"Room warping disabled\" translation=\"Загортання кімнати деактивовано\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"ПОМИЛКА: Відсутній чекпоінт, де можна з&apos;явитися\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"ПОМИЛКА: Макс. кількість блищиків — 100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"ПОМИЛКА: Макс. кількість членів екіпажу — 100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\"/>\n    <string english=\"Level quits to menu\" translation=\"Рівень завершується поверненням у меню\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Level completed\" translation=\"Рівень пройдено\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"Rolled credits\" translation=\"Кінцеві титри показано\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\"/>\n    <string english=\"Time trial completed\" translation=\"Змагання на час пройдено\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"Рівень пройдено!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"Game Complete!\" translation=\"Гру пройдено!\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"Ви врятували члена екіпажу!\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"Весь екіпаж урятовано!\" explanation=\"\" max=\"32\"/>\n    <string english=\"All crewmates rescued!\" translation=\"Весь екіпаж урятовано!\" explanation=\"\" max=\"32\"/>\n    <string english=\"Game Saved\" translation=\"Гру збережено\" explanation=\"\" max=\"30\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"Для руху натискайте кнопки зі стрілками або WASD\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press left/right to move\" translation=\"Рухатися: тисніть ліворуч/праворуч\" explanation=\"\" max=\"32*2\"/>\n    <string english=\"Press {button} to flip\" translation=\"Для переверту натисніть {button}\" explanation=\"expect `ACTION`\" max=\"32*3\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"Подивитися мапу й швидко зберегтися: натисніть {button}\" explanation=\"\" max=\"32*3\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"Замість КНОПКИ ДІЇ для переверту можна натискати стрілки ВГОРУ і ВНИЗ.\" explanation=\"\" max=\"34*3\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"Допоможіть! Мене хтось чує?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"Вердіґрісе, ти там? У тебе все добре?\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"Прошу, допоможіть нам! Ми впали, нам потрібна допомога!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"Агов! Хто-небудь!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"Це Вайолет, лікарка з дослідної космічної станції «Соул-Ай»! Відповідайте!\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please... Anyone...\" translation=\"Прошу... Хто-небудь...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"Сподіваюся, всі в порядку...\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"Поздоровляємо!\n\nВи знайшли блищик!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"Поздоровляємо!\n\nВи знайшли загубленого члена екіпажу!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"Поздоровляємо!\n\nВи знайшли секретну лабораторію!\" explanation=\"\" max=\"34*4\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"Секретна лабораторія відокремлена від гри. Тепер ви можете вертатися сюди будь-якої миті, вибравши в меню гри СЕКРЕТНУ ЛАБОРАТОРІЮ.\" explanation=\"\" max=\"36*10\"/>\n    <string english=\"Viridian\" translation=\"Вірідіан\" explanation=\"crewmate name (player)\" max=\"15\"/>\n    <string english=\"Violet\" translation=\"Вайолет\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Вітелларі\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vermilion\" translation=\"Верміліон\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Verdigris\" translation=\"Вердіґріс\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Victoria\" translation=\"Вікторія\" case=\"0\" explanation=\"crewmate name\" max=\"15\"/>\n    <string english=\"Vitellary\" translation=\"Вітелларі\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"Верміліон\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"Вердіґріс\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"Вікторія\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"Головні герої\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\"/>\n    <string english=\"Captain Viridian\" translation=\"Капітан Вірідіан\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Violet\" translation=\"Лікарка Вайолет\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Professor Vitellary\" translation=\"Професор Вітелларі\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Officer Vermilion\" translation=\"Черговий Верміліон\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Chief Verdigris\" translation=\"Інженер Вердіґріс\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"Doctor Victoria\" translation=\"Доктор Вікторія\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"Коли ви стоїте на підлозі, Вітелларі намагатиметься йти до вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"Коли ви стоїте на підлозі, Верміліон намагатиметься йти до вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"Коли ви стоїте на підлозі, Вердіґріс намагатиметься йти до вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"Коли ви стоїте на підлозі, Вікторія намагатиметься йти до вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"Коли ви стоїте на підлозі, ваш компаньйон намагатиметься йти до вас.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"Коли ви стоїте на стелі, Вітелларі намагатиметься йти до вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"Коли ви стоїте на стелі, Верміліон намагатиметься йти до вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"Коли ви стоїте на стелі, Вердіґріс намагатиметься йти до вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"Коли ви стоїте на стелі, Вікторія намагатиметься йти до вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"Коли ви стоїте на стелі, ваш компаньйон намагатиметься йти до вас.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на підлозі, Вітелларі зупиниться й чекатиме вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на підлозі, Верміліон зупиниться й чекатиме вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на підлозі, Вердіґріс зупиниться й чекатиме вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на підлозі, Вікторія зупиниться й чекатиме вас.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на підлозі, ваш компаньйон зупиниться й чекатиме вас.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на стелі, Вітелларі зупиниться й чекатиме вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на стелі, Верміліон зупиниться й чекатиме вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на стелі, Вердіґріс зупиниться й чекатиме вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на стелі, Вікторія зупиниться й чекатиме вас.\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"Коли ви НЕ стоїте на стелі, ваш компаньйон зупиниться й чекатиме вас.\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"Ви не можете йти в наступну кімнату, поки він не перейде.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"Ви не можете йти в наступну кімнату, поки вона не перейде.\" explanation=\"Intermission 1\" max=\"34*4\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"Ви не можете йти в наступну кімнату, поки ваш компаньйон не перейде.\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\"/>\n    <string english=\"Survive for\" translation=\"Протримайтеся\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"60 seconds!\" translation=\"60 секунд!\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\"/>\n    <string english=\"Thanks for\" translation=\"Дякуємо,\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"playing!\" translation=\"що грали!\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"КОСМІЧНУ СТАНЦІЮ 1 ПІДКОРЕНО\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"ЛАБОРАТОРІЮ ПІДКОРЕНО\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"ВЕЖУ ПІДКОРЕНО\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"КОСМІЧНУ СТАНЦІЮ 2 ПІДКОРЕНО\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"ВАРП-ЗОНУ ПІДКОРЕНО\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"ФІНАЛЬНИЙ РІВЕНЬ ПІДКОРЕНО\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"Отримайте ранг V у цьому змаганні на час\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"GAME COMPLETE\" translation=\"ГРУ ПРОЙДЕНО\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game\" translation=\"Пройдіть гру\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"ОБЕРНЕНИЙ РЕЖИМ ПРОЙДЕНО\" explanation=\"achievement/trophy title\" max=\"38*2\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"Пройдіть гру в оберненому режимі\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"Переможіть з менш ніж 50 смертями\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"Переможіть з менш ніж 100 смертями\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"Переможіть з менш ніж 250 смертями\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"Переможіть з менш ніж 500 смертями\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 5 секунд\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 10 секунд\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 15 секунд\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 20 секунд\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 30 секунд\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"Протримайтеся на супергравітроні 1 хвилину\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"ВОЛОДАР ВСЕСВІТУ\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"Пройдіть гру в безсмертному режимі\" explanation=\"achievement/trophy description\" max=\"38*2\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"Сталась якась проблема, але ми забули, як повідомляти про помилку\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"Не вдалося завантажити з {path}: папки не існує\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\"/>\n    <string english=\"Level {path} not found\" translation=\"Рівень {path} не знайдено\" explanation=\"\" max=\"38*6\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"Помилка під час аналізу {path}: {error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"Розміри {filename} не відповідають співвідношенню {width} до {height}!\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"ПОМИЛКА: Не вдалося здійснити збереження в мовну папку! Перевірте, чи нема папки «lang» поряд зі звичайними збереженнями.\" explanation=\"\" max=\"38*5\"/>\n    <string english=\"Localisation\" translation=\"Локалізація\" explanation=\"\" max=\"20\"/>\n    <string english=\"Localisation Project Led by\" translation=\"Керівник проєкту з локалізації\" explanation=\"\" max=\"40\"/>\n    <string english=\"Translations by\" translation=\"Переклад виконали\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"Перекладачі\" explanation=\"\" max=\"20\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"Розробка загальноєвропейського шрифту\" explanation=\"\" max=\"40\"/>\n    <string english=\"Fonts by\" translation=\"Автори шрифтів\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"Автори інших шрифтів\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"Редагування й тестування\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"арабська\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"каталанська\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"валлійська\" explanation=\"\"/>\n    <string english=\"German\" translation=\"німецька\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"есперанто\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"іспанська\" explanation=\"\"/>\n    <string english=\"French\" translation=\"французька\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"ірландська\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"італійська\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"японська\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"корейська\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"нідерландська\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"польська\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"бразильська португальська\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"європейська португальська\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"російська\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"сілезька\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"турецька\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"українська\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"спрощена китайська\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"традиційна китайська\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"Іспанська (Іспанія)\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"Іспанська (Латинська Америка)\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"Іспанська (Аргентина)\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"Фарсі\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/uk/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural>\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\">\n        <translation form=\"0\" translation=\"Ви врятували {n_crew|wordy} членів екіпажу\"/>\n        <translation form=\"1\" translation=\"Ви врятували {n_crew|wordy} члена екіпажу\"/>\n        <translation form=\"2\" translation=\"Ви врятували {n_crew} членів екіпажу\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"й знайшли {n_trinkets} блищики.\"/>\n        <translation form=\"1\" translation=\"й знайшли {n_trinkets} блищик.\"/>\n        <translation form=\"2\" translation=\"й знайшли {n_trinkets} блищиків.\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\">\n        <translation form=\"0\" translation=\"І знайшли {n_trinkets} блищики.\"/>\n        <translation form=\"1\" translation=\"І знайшли {n_trinkets} блищик.\"/>\n        <translation form=\"2\" translation=\"І знайшли {n_trinkets} блищиків.\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Треба знайти ще {n_crew|wordy} членів команди\"/>\n        <translation form=\"1\" translation=\"Треба знайти ще {n_crew|wordy} члена команди\"/>\n        <translation form=\"2\" translation=\"Треба знайти ще {n_crew} членів команди\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\">\n        <translation form=\"0\" translation=\"Треба знайти ще {n_crew|wordy}\"/>\n        <translation form=\"1\" translation=\"Треба знайти ще {n_crew|wordy}\"/>\n        <translation form=\"2\" translation=\"Треба знайти ще {n_crew}\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\">\n        <translation form=\"0\" translation=\"Найважча кімната ({n_deaths} смерті)\"/>\n        <translation form=\"1\" translation=\"Найважча кімната ({n_deaths} смерть)\"/>\n        <translation form=\"2\" translation=\"Найважча кімната ({n_deaths} смертей)\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\">\n        <translation form=\"0\" translation=\"{n} назви звичайних кімнат не перекладено\"/>\n        <translation form=\"1\" translation=\"{n} назву звичайної кімнати не перекладено\"/>\n        <translation form=\"2\" translation=\"{n} назв звичайних кімнат не перекладено\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/zh/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"呃欧……\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"怎么了吗？\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"有情况！我们遭遇了某种干扰……\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"出大问题了！我们要坠机了！\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"全员疏散！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"所有人立即下船！\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"怎么这样！\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"呼！真是吓死人了！\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"还好我们都逃出来了，对吧伙计们？\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"……伙计们？\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"为什么飞船会把我单独传送到这里来呢？\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"希望大家都安全逃脱了……\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"维紫莱！是你吗？\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"舰长！你安然无恙呀！\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"飞船的传送器出了什么大差错！\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"我觉得大家应该都被随机传送去不同的地方了！完全不知道可能会在哪里！\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"我在飞船上——飞船损伤很大，但船体本身还完整！\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"舰长你现在在哪里？\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"我在某个太空站上……看起来没有很老旧……\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"这个维度似乎存在着某种干扰……\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"我会把飞船的坐标用广播的形式发送给你。\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"虽然我没法从这里把你传送过来，但是……\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"假如你可以在附近找到传送器，应该就可以传送到我这边来了！\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"明白！我会去找找看！\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"祝你好运，舰长！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"我会继续努力寻找剩余船员们的地点……\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"噢噢！这是什么东西呢？\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"应该并不是什么必要的东西，但如果能带回飞船上研究一下会很不错吧……\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"噢！又一个这种发光的东西！\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"虽然没有什么必要，但如果能带回飞船上研究一下会很不错吧……\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"是传送器！\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"用这个就可以传送回飞船了！\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"舰长！\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"所以，博士——坠机的原因你有头绪了吗？\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"这里存在着某种奇怪的信号，干扰了我们的设备……\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"信号让飞船失去了自身的量子位置，\n将我们坍缩到了这个维度上！\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"不过，我觉得我们应该能够修好飞船离开这里……\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"……只要我们能找到剩余的船员们。\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"对这里我们可以说是一无所知……\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"我们的朋友们可能会在任何地方——他们\n或许迷了路，也有可能遭遇了危险！\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"他们不能传送回这里来吗？\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"那也需要他们先能和我们联系上才行！\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"我们无法搜查到他们的信号，而他们也没有办法\n在不知道飞船位置的情况下传送过来……\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"那我们该怎么办呢？\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"必须要找到他们！出发到这个维度中去，\n找寻任何他们可能会在的地方……\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"好的！我们该从哪里开始呢？\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"嗯，其实我一直在试着用飞船的\n扫描器来寻找他们的位置！\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"虽然没能成功，但我还是找到了一些东西……\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"扫描中发现的这几个地点，有高能的迹象！\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"这些地方很有可能都是传送器——而一般传送器都会建造在重要地点的附近……\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"所以它们会是很好的搜索点。\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"好的！那我就出去看看能不能找到什么！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"假如你需要帮助的话，我随时都在这里！\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"假如你需要帮助的话，我随时都在这里！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"我有点不知该怎么办好，博士。\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"我应该从哪里开始呢？\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"别忘了你可以按 {b_map} 键\n来检查自己在地图上的位置！\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"去找一找其他船员们可能会在的地区……\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"如果你迷了路，别忘了可以从任何\n一个传送器直接回到飞船上。\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"别担心太多！我们一定会把大家都找到的！\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"最后一切都会顺顺利利的！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"你还好吗，舰长？\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"我有点担心维多兰亚，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"我有点担心维土雷利，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"我有点担心维碧格里，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"我有点担心维朱利安，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"我有点担心你，博士！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"哦——好啦，不用太担心，肯定能找到他们的！\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"来！吃根棒棒糖放轻松点！\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"嗯，如果我在外面找到什么东西，\n都可以存放在这里……\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"维多兰亚很喜欢研究我们在冒险\n旅程中找到的有趣物品！\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"那些亮闪闪的东西，应该很适合存放在这里。\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"维多兰亚很喜欢研究我们在冒险\n旅程中找到的有趣物品！\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"我希望她没事……\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"舰长！我可担心坏了！\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"维碧格里总工！你没事吗！\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"我试着想要离开这里，但似乎总是在原地打转……\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"我是从飞船出发过来的，我会把你重新传送回去。\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"其他人都还好吗？维紫莱她……\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"她没事——她正在飞船上呢！\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"哦！太好了——那我们赶紧出发吧！\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"哦不！舰长！你也被困在这里了吗？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"别担心——我是来救你的！\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"我跟你说下来龙去脉……\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"啊？我一句话都听不懂！\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"啊……好吧，那也不用太在意。\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"跟着我走吧！一切都会没事的！\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"呜……真的吗？\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"好吧！\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"舰长！\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"见到你真是太好了！我还以为只有我一个人逃脱了飞船……\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"维朱利安！我就知道你会没事的！\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"所以，现状如何？\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"了解！嗯，那我们还是赶紧回去吧。\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"下一个房间就有一个传送器。\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"啊，维青迪安！你也安全逃离飞船了是吗？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"看到你没事真是太好了，教授！\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"飞船没大碍吧？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"损伤很大，但维紫莱正在努力进行维修。\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"不过能有你的帮忙就更好了……\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"啊，当然！\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"这个维度的背景干扰阻止了飞船在坠机后定位传送器的功能。\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"所以我们全都被传送到了不同的地方！\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"呃，好像就是这样！\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"那我们就赶紧回飞船去吧！\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"我会跟着你的，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"哇啊啊！\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"舰长！你没事吗？\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"我没事……这里……这里不是飞船……\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"我们在哪里？\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"哇啊啊！\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"这里不太对劲……我们应该找找回去的路！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"跟我来！我会帮你的！\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"你要保证不会丢下我！\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"我保证！不用担心！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"你在下面还好吗，博士？\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"我想回家！\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"我们在哪里？我们究竟是怎么过来的？\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"呃，维紫莱说过，我们坠机的这个维度存在干扰，所以传送器会出问题……\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"应该是哪里出错了吧……\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"但只要能再找到一个传送器，我觉得应该就能回到飞船上了！\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"呜呜……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"舰长！舰长等等我！\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"请不要丢下我！我不是想要成为累赘的！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"我好害怕！\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"哦……没关系的维多兰亚，我会照顾好你的！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"我们永远出不去了，对不对？\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"我……我也不知道……\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"我不知道我们现在在哪里，也不知道该怎么才能出去……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"我们会永远迷失在这里的！\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"好吧，我说……情况也还没有糟到那个程度。\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"我觉得我们应该不久就能回去了！\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"下一个传送器一定就在不远的地方！\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"希望你的预感是对的，舰长……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"舰长！你是对的！是传送器！\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"哎呦！你刚才可让我担心坏了……我还以为\n我们永远都找不到下一个传送器了呢。\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"哎？真的吗？\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"总而言之，我们赶紧回飞船上去吧。\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"咦？这里不是飞船……\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"舰长！这是什么情况？\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"我……我也不知道！\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"我们在哪里？\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"呃欧，这可不妙……传送器一定是出了什么差错！\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"好吧……总之，不用惊慌！\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"我们来找下一个传送器吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"我们往这边走！\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"好，我会跟着你，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"所以维紫莱是在飞船上？她真的没事吗？\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"她挺好的！就是她帮助我找到了回飞船的路！\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"哦，嘿呦！我可担心坏了。\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"舰长，我有一个秘密……\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"我真的很喜欢维紫莱！\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"这样啊？\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"你要保证绝对不会告诉她啊！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"嘿，又见面了！\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"嘿！\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"你还好吧？\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"应该还行！真希望我们能找到回飞船的路……\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"所以，说到维紫莱……\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"呃，怎么了吗？\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"你有什么建议吗？\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"哦！\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"嗯……\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"唔……那个，你应该……做你自己就好！\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"哦。\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"好的，谢谢舰长！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"所以，你觉得你能把飞船修好吗？\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"那要看状态有多糟了……但我觉得应该没问题！\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"其实修飞船没有那么难，维度折跃引擎的\n基本构造还挺简单的，只要能让引擎运作\n起来我们应该就能安全回家了。\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"哦！那就好！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"终于找到了！传送器！\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"我都有点担心我们会找不到了……\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"那我们就回飞船上去吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"哇！我们这是在哪儿？\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"这……不对劲……传送器一定是出了什么差错！\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"啊好吧……那我们回到船上之后可以研究一下！\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"现在就继续探索吧！\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"好嘞！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"跟上我！\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"遵命，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"嘿维青迪安……所以我们究竟为什么会坠机呢？\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"啊，我也不是很清楚——只知道是某种干扰……\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"……总之是比较科学类的东西，这方面我不是很擅长。\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"啊！好吧，那你觉得我们能把飞船修好、成功返航吗？\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"当然了！一切都会没事的！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"嗨，又见面了！你还好吗？\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"应该还行！可是我真的很想回到飞船上……\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"我们会没事的！只要能找到一个传送器，应该就可以回去了！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"我们到了吗？\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"我觉得，应该接近了……\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"希望吧……\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"所以我们现在究竟在哪里呢？\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"这里看起来和我们坠机的维度似乎也不太一样……\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"我也不知道……但我们应该离传送器很近了吧……\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"我们到了！\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"看吧？我就是这么说的！我们赶紧回飞船吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"哦哦！这可有趣了……\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"舰长！你之前到过这里吗？\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"什么？我们在哪儿？\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"我怀疑是什么东西将我们传送器的输送给折射开了！这是一个陌生的新地方……\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"那我们需要找到另一个传送器，尽早回到飞船才好……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"跟我来！\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"我就在后面，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"你有什么见解吗，教授？\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"我猜测这个维度应该和导致我们坠机的干扰有关！\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"或许我们可以在这里找到具体的原因？\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"哇喔！真的吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"嘛，只是猜测而已。要认真进行测试的话，我需要先回到飞船上才行……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"哦哦！那是什么东西？\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"你指的是？\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"就是那个大大的……写着C的东西！它有什么作用呢？\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"呃……这个问题我真的不知道要怎么回答……\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"最好还是当作它根本不在那里比较好。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"或许我们应该把它带回飞船上去研究一下？\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"我们真的不应该太注意它……还是继续前进吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"嗯，你知道吗，这个维度有一点非常奇怪……\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"是吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"正常的传送器应该是不能让人穿越不同维度的……\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"或许这个维度本身不是很正常？\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"或许这是某种对立维度？是出于\n某种目的人工制造出来的？\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"我真是等不及能回到飞船上去了，有好多测试要做呢！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"不知道这个维度还有没有更多值得探索的地方呢？\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"可能有……但我们现在应该还是集中\n精力寻找剩余的船员们为好……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"终于到了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"我们赶紧回飞船吧！\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"呃欧……\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"怎么又来啊！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"维多兰亚？你在哪里？\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"救命！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"坚持住！我会来救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"维碧格里？你在哪里？\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"啊————！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"坚持住！我会来救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"维朱利安？你在哪里？\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"喂呀——！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"坚持住！我会来救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"维土雷利？你在哪里？\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"舰长！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"坚持住！我会来救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"我觉得自己要吐了……\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有点晕……\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"嘿呦！你没事啊！\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有点晕……\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"再来！我们再来一次吧！\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有点晕……\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"这还挺有趣的，对吧？\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有点晕……\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"……我希望维碧格里没事。\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"如果你能找到他，修理飞船他会帮上很大的忙！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"维碧格里总工既勇敢又那么聪明！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"欢迎回来，舰长！\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"维多兰亚很高兴能回飞船的样子。\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"她真的不喜欢探险，所以会很思乡！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"维朱利安过来打了招呼！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"他很期待能帮助你一起去找到剩下的船员们！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"他很期待能帮助你一起去找维多兰亚！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"他很期待能帮助你一起去找维土雷利！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"他很期待能帮助你一起去找维碧格里！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"他很期待能帮助你一起去找维朱利安！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"他很期待能帮助你一起去找你！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"舰长！你找到了维碧格里！\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"太谢谢你了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"我很高兴维土雷利教授没事！\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"他问了我很多关于这个维度的问题。\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"他已经开始他的研究了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"博士，我们在传送回飞船的途中\n遇到了很奇怪的事情……\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"我们迷失在了另一个维度里！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"或许那个维度和导致我们坠机的干扰有关系？\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"我会研究一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"博士！博士！又发生了！\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"传送器又把我们带去了那个奇怪的维度……\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"嗯，这绝对很不对劲……\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"要是能找到这种干扰的来源就好了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"博士，我们传送回飞船时一直在遇到奇怪的事情……\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"我们不停地被传送到另一个奇怪的维度！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"或许那个维度和导致我们坠机的干扰有关系？\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"嗯，这绝对很不对劲……\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"要是能找到这种干扰的来源就好了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"舰长！现在你已经关闭了干扰源，我们可以随时在有需要的时候把所有人都瞬间传送回飞船上了！\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"任何时候你想要回到飞船的时候，只要在你的菜单里选择新出现的 飞船 选项就可以了！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"我是个工程师！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"我觉得我能够让飞船重新动起来，\n但应该要花不少时间……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"维多兰亚提起过一个实验室？不知道\n她在那里找到了什么东西没有？\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"维朱利安回来了！好耶！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"教授问了我很多关于这个维度的事情……\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"但我们了解的依然还很少。\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"在我们能够研究出干扰的原因之前，我们哪儿也去不了。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"维紫莱没事我真是太高兴了！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"我们之前到过的那个维度应该是和这个有关系的吧……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"天线坏了！这修起来会很麻烦的……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"看起来我们坠机时被折跃到了坚固的岩石里！\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"唔，要把飞船分离出来会很困难……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"飞船已经维修完毕了，我们随时都可以离开！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"不用担心，长官！\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"我们一定能找到出去的路的！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"希望维多兰亚没事……\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"她真的很适应不了意外……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"我不知道我们要怎么才能让飞船动起来！\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"维碧格里总工应该会知道该怎么办吧……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"所以导致我们坠机的究竟是什么呢？\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"真可惜教授不在这里，对吧？我觉得他一定能找出原因的！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"能回来真好！\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"我等不及可以帮你一起去找到剩余的船员们了！\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"简直就和过去的时光一样，是吧，舰长？\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"维多兰亚回来了真好。\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"她看起来对能回到实验室工作这一点很开心！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"我好像看到维碧格里在飞船外部进行维修！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"你找到维土雷利教授了！好样的！\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"这什么乱七八糟的干扰，我们肯定很快就能分析出来了！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"那另一个维度真的很奇怪，对吧？\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"究竟是什么才让传送器把我们传去了那边呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"嗨呀舰长！\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"这条路看起来有一点危险……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"我在帮忙！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"嘿舰长！\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"我在这里找到了点有趣的东西——是和我落地时看到的相同的折跃标记！\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"我们飞船上的人一定就在附近……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"这个维度可真让人兴奋的，对吧？\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"不知道我们会找到什么呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"有维土雷利教授的行踪吗？\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"抱歉，还没有……\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"希望他人没事……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"太谢谢你救我出来了，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"能回来真是太好了！\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"那个实验室又黑又吓人！我一点儿也不喜欢……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"维土雷利回来了吗？我知道你一定能找到他的！\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"好吧，我承认，我很担心你会找不到他……\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"或者是他可能会遇上什么事情……\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"呜呜……\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"维多兰亚博士？他很安全！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"哦！抱歉！我只是不断在想万一他出事了呢？\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"谢谢你，舰长！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"你找到维朱利安了！太好了！\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"真希望他不要那么鲁莽！\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"这样他会惹上麻烦的……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"维碧格里没事！维紫莱一定高兴坏了！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"我也很高兴！\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"虽然之前我很担心……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"为什么那个传送器会把我们送到那个可怕的维度去呢？\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"究竟发生了什么呢？\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"我也不知道，博士……\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"为什么呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"嗨呀舰长！\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"你准备要去把这些闪亮亮的东西全都找齐吗？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"嘿，舰长，我在那个实验室里找到了这个……\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"你觉得它是用来做什么的呢？\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"抱歉，我也不知道！\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"但看起来很重要的样子……\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"或许我们全都找齐的话，会发生什么事情？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"舰长！来看看我的研究吧！\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"看起来这些闪亮亮的东西会散发出奇怪的能量读数！\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"所以我就分析了一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"舰长！来看看我的研究吧！\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"我在那个实验室里找到了这个……\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"它看起来散发着奇怪的能量读数……\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"所以我就分析了一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"……然后我成功地用飞船的扫描器\n找到了更多这些东西！\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"假如你有机会，或许可以去试试找齐剩余的这些！\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"不过千万不要让自己陷入危险啊！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"……但看起来你已经把这个维度中\n所有的东西都找齐了！\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"啊，真的吗？\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"对，干得漂亮！这一定很不容易吧！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"……而且它们彼此之间都有联系。它们\n都是某种很巨大的东西的一部分！\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"啊，真的吗？\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"是呀！看起来总共有二十种不同的基本能量标记……\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"等一下……\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"这意味着，你已经把它们全都找齐了？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"舰长，我有很了不起的发现！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"这里和我们之前到过的维度都不一样，舰长。\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"这里有一些奇怪之处……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"舰长，你有没有注意到，这个维度是会折跃到自身的？\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"对，是很奇怪……\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"看起来这个维度和我们自身的维度\n一样存在稳定性上的问题！\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"希望这不是因为我们而导致的……\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"哎？你觉得有可能是我们的原因吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"不不……那样的概率其实应该非常小，真的……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"我的猜测是，曾经生活在这里的文明，应该在实验能够让这个维度不继续坍缩下去的方法。\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"这样就能解释为什么维度的边缘会重新折跃回来……\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"哎，或许就是这才导致了干扰？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"不知道曾经生活在这里的文明现在去了哪里呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"我觉得传送器会被那个维度所吸引，应该不是巧合……\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"那里应该有某种东西，可能就是阻止我们离开的干扰的源头。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"很高兴维碧格里没事。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"如果能让飞船重新动起来，要找到\n离开这里的方法就轻松多了！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"啊，你找到维多兰亚博士了吗？太棒了！\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"我有很多问题想要问她呢！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"维朱利安说他之前被困在了某种隧道里？\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"嗯，看起来像是无穷无尽一样……\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"有意思……那是出于什么目的建造出来的呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"能回来真好！\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"有好多工作的进度要赶了……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"我知道，在明白了这个维度在坍缩之后，\n继续留在这里会有一点危险……\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"……但是能遇到这么有趣的地方真是太难得了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"或许我们也可以在这里找到我们\n自己所面对的困境的答案？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"舰长！我之前就想把这个东西交给你……\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"教授！你是在哪里找到这个的？\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"哦，就是在那个空间站里。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"真可惜维多兰亚博士不在这里，\n她很喜欢研究这些东西……\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"所以你知道这大概是什么东西吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"不知道！但上面的能量读数有点怪怪的……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"……所以我用飞船的扫描器找到了更多！\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"……但请还是以找到维多兰亚为优先！\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"希望她人没事……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"不过附近似乎已经检测不到更多的了。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"可能你已经把它们都找齐了？\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"欢迎回来！\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"……\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"呃，维青迪安舰长人呢？\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"……喂？\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"有人吗？\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* 维度稳定性生成器 *\n\n [ 当前正在生成 ]\n    最大稳定性\n\n   [ 状态 ]\n     在线\n\n准备就绪 _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"啊哈！这一定就是干扰的来源了！\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"如果我把它关掉会怎么样呢？\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"警告：关闭维度稳定性生成器可能会导致不稳定！你确定要这样操作吗？\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"确定！\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"这是认真的！整个维度都有可能\n坍缩！好好考虑一下吧！\n\n你真的确定要这样操作吗？\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"确定！\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= 警告 =-\n\n维度稳定器不在线\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"呃欧……\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"该来了……\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"大家好！\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"舰长！\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"舰长！\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"舰长！\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"舰长！\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"舰长！\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"你没事！\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"我知道你会没事的！\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"发现你没有回来时我们大家都很担心……\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"……但是当你关闭了干扰的来源后……\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"……我们就能用飞船的扫描器找到你……\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"……然后把你传送回飞船上来了！\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"听起来很走运！\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"谢谢了，大家！\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"……看起来这个维度和我们的维度一样，已经开始失去稳定性了……\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"……我们还是可以继续留在这里\n再探索一会儿，但是……\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"……最终，这个维度将会彻底坍缩。\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"虽然没有办法判断我们在这里究竟还能留多久，但既然飞船已经修好了……\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"……所以只要一声令下，我们随时可以回家！\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"那么现在该怎么做呢，舰长？\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"让我们找找看有没有方法可以拯救这个维度吧！\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"而那个方法同时也能拯救我们故乡的维度！\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"答案一定就在外面的某个地方！\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"我们出发！\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"哇喔！你把所有的都找齐了！\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"真的吗？好哎！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"我来做些测试，看看能不能研究出它们存在的目的……\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"这……听起来很不妙……\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"快跑！\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"怎么又来！\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"等等！好像停止了！\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"这里是我们存放那些闪亮亮东西的\n地方吧？发生什么了？\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"我们在进行各种实验……\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"……然后它们突然就爆炸了！\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"可是你看它们做出了什么！这是个传送器吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"我觉得是，可是……\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"我从没见过这种样子的传送器……\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"我们应该进行调查！\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"你怎么看，舰长？\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"我们应该找出它通向哪里吗？\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"我们去吧！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"哦不！我们被困在这里了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"天哪……\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"唔……我们要怎样才能出去呢？\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"合体！\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"合体！\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"合体！\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"合体！\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"合体！\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"合体！\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"其实吧……我们也可以直接传送回飞船上去……\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"哇喔！这是什么？\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"看起来像是另一个实验室！\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"我们来四处看看吧！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"看看这些研究！带回去一定会很有用！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"不知道他们为什么抛下了这个维度呢？他们真的\n只差一点就能找到将其修复的方法了……\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"或许我们可以帮他们来完成？或许这样他们就会回来了？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"这个实验室太了不起了！在这里工作的科学家们\n对于折跃科技的理解要比我们深上许多！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"舰长！你看到这个了吗？\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"如果把他们和我们的研究合在一起，我们应该就能让我们自己的维度稳定下来了！\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"我们有救了！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"看看我找到了什么！\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"还挺难的，我只能坚持差不多10秒钟……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= 点唱机 =-\n\n选中的曲目会持续播放，直到你离开飞船。\n\n收集饰品来解锁新曲目！\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"下次解锁：\n5个饰品\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"下次解锁：\n8个饰品\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"下次解锁：\n10个饰品\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"下次解锁：\n12个饰品\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"下次解锁：\n14个饰品\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"下次解锁：\n16个饰品\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"下次解锁：\n18个饰品\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"下次解锁：\n20个饰品\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 个人记录 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"几乎所有人都已经从空间站疏散了，还剩下的\n我们在几天后研究完成时就会离开。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"……到最后所有东西都会坍缩。这是宇宙的法则。\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"会不会是我们在对立维度里设置的生成器影响了我们的传送器呢？\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"不会的，应该只是什么小故障而已。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 个人记录 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"哈！谁也别想拿到这个。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"……上次我在走廊里被一个写着“避开”大字的巨大方块追着跑了好久。\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"这些安保措施也有点离谱过头了！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"如今进入我私人研究室的唯一方法就是通过传送器。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"我花了好大力气来确保未授权人员很难得到许可。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"……我们的第一个突破是创造了反向位面，允许我们在指定的事件视界外生成一个镜像维度……\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"……通过对常用的参数进行少量的修改，我们成功地让一条无尽隧道稳定了下来！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"……建造维度稳定器的最后一步\n是要建立一个反馈回路……\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"……我们已经尽了最大努力，但维度稳定器不可能\n永远持续下去，维度的坍缩依旧不可避免……\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"哎？这些坐标甚至都不在这个维度里！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= 个人记录 =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"……我把通向我们研究大部分内容的地方都封锁了起来，这是必要的，谁知道如果落入坏人的手中可能会发生什么呢？……\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究笔记 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"……现在还是可以通过主大气过滤装置前往控制中心……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"……原来要想让这个维度稳定，关键在于要在维度之外创造出一个与之平衡的力！\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"但看起来，这最多也只是一种临时措施。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"我一直在研究某种更持久的方案，只是\n看起来时间上已经来不及了……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"？句法错误\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"现在飞船已经修复完毕，我们随时都可以离开了！\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"但我们一致决定先继续探索这个维度。\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"毕竟，谁知道我们能找到什么呢？\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= 飞船无线电 =-\n\n[ 状态 ]\n广播中\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= 警告 =-\n\n超级重力机仅可作为娱乐使用。\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"任何人如被发现出于教育目的使用超级重力机，将被要求去罚站。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. 灵魂之眼 =-\n\n飞船导航操控\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"错误！错误！无法解析出维度坐标！检测到干扰！\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"……喔，我已经找到过这个了。\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"在进入超级重力机之前，请关闭无敌和/或减速功能。\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/zh/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/zh/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>简体中文</nativename>\n\n    <!-- English translation by X -->\n    <credit>中文本地化 by 谜之声</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>按空格、Z或V键选择</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>按{button}选择</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>0</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_sc</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/zh/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"零\"/>\n    <number value=\"1\" form=\"0\" english=\"One\" translation=\"一\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"二\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"三\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"四\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"五\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"六\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"七\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"八\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"九\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"十\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"十一\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"十二\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"十三\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"十四\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"十五\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"十六\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"十七\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"十八\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"十九\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"二十\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"二十一\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"二十二\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"二十三\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"二十四\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"二十五\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"二十六\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"二十七\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"二十八\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"二十九\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"三十\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"三十一\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"三十二\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"三十三\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"三十四\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"三十五\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"三十六\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"三十七\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"三十八\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"三十九\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"四十\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"四十一\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"四十二\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"四十三\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"四十四\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"四十五\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"四十六\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"四十七\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"四十八\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"四十九\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"五十\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"五十一\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"五十二\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"五十三\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"五十四\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"五十五\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"五十六\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"五十七\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"五十八\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"五十九\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"六十\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"六十一\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"六十二\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"六十三\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"六十四\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"六十五\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"六十六\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"六十七\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"六十八\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"六十九\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"七十\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"七十一\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"七十二\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"七十三\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"七十四\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"七十五\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"七十六\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"七十七\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"七十八\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"七十九\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"八十\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"八十一\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"八十二\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"八十三\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"八十四\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"八十五\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"八十六\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"八十七\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"八十八\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"八十九\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"九十\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"九十一\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"九十二\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"九十三\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"九十四\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"九十五\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"九十六\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"九十七\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"九十八\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"九十九\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"一百\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/zh/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"单缝实验\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"别乱翻\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"我很抱歉\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"请原谅我！\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"狮子鱼\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"不断前进\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"偏移过道\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"有回弹\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"桌上足球\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"费城实验\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"准备弹跳\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"这绝对安全\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"年轻人，别害怕挑战\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"双缝干涉\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"合流\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"高难度和弦\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"别兰过，好吗？\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"今天的主讲是字母G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"带刺的交流\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"平方根\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"翻翻乐\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"弦振动问题\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"死路临头\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"啊啊啊啊啊啊\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"二极管\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"我闻到了臭氧\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"解放心灵\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"有点变心\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"极致过弯\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"过二不过三\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"带刺减速带\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"异常\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"一跃而至\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"失之毫厘\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"颠来倒去\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"最纯的难得素\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"巴拉尼动作\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"安全舞蹈\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"驻波\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"纠缠发生器\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"危楼百尺\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"排气口？\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"饰品的诱惑\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"伯努利原理\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"传送器断点\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"高塔\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"见红\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"充能\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"往下去\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"欺骗\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"齐头并进\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"别闷闷不乐\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"恶作剧\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"蛮勇者的奖励\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"传送新想法\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"单行房\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"勇敢地去探索\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"过滤网\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"安保搜查\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"两种平台\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"连声称是\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"停步反思\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V字针织\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"顺流逆流\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"上得其下\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"比个大V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"空间站外层\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"行绿难\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"线性对撞机\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"通讯中继点\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"欢迎上船\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"壕沟作战\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"当心大巴\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"关卡完成！\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"比空气轻\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"稀释就行了\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"杜鹃之啼\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"向后滑动\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"选择轨道\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"碧不可翻\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"就是这样\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"所以我才必须杀死你\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"大气过滤装置\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"对任何人来说都不是秘密\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"难关\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"哈！快想怎么办！\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"明智的房间\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"倒吊男，逆位\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"绿色洞穴\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"疯狂挖矿\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"大吹法螺\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"戈耳狄俄斯之结\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"你的选择……很糟糕\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"致命魔术\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"分割螺旋\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"吃下红色药丸\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"交通堵塞\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"信仰之跃\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"孤单\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"钻机\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"垃圾管道\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"哀伤\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"凶田\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"田冈\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"中文房间\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"总是回到这里\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"超空间快速通道5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"我爱你\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"如你所愿\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"短路\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"羊肠小道\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"流沙\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"疯卡鲁之墓\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"抛物线\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"见$眼开\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"下方聒噪\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"有刺在此！\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"哈哈哈，然而不是\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"接下来就一帆风顺了\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"上去又下来\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"没有出口的迷宫\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"褐色大门\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"边缘游戏\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"上级派我们来的\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"警告\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"那赶紧爬下来就好\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"假如你摔上去\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"开心密码\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"该认真了\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"惠勒的虫洞\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"斯维尼的迷宫\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"小心缝隙\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"时间褶皱\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"这才一半，还有的玩\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"你的泪水……苦到美味\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"简单模式已解锁\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"维征服！\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"维见\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"维来\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"一条艰难的道路\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"出发，去蝙蝠洞！\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"上升和下降\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"震荡波骑士\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"让你急翻\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950银石赛道格兰维治\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"自学电视维修\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"来跟上我\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"派对时间！\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"你还等什么？\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"维瓜秀\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"上楼，下楼\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"不要太着急！\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"维魂记\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"时间误差\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"很好\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"三人成众\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"什么都要我帮你做吗？\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"时空裂隙……\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"现在好好跟紧我……\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"宇宙爬爬\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"请勿调节维旋钮\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"……但也不要跟太紧\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"维肠小道\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"我们将很快恢复正常播出\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"别害怕\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"恐慌室\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"折纸房\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"照我说的做……\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"三个臭维匠\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954年世界杯维赛\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"……别学我做的\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"最后的挑战\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"小心碰头\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"最后一根稻草\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"你要好好跟上\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"喂嘿运动\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"快速下井\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"重力机\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"恐怖隧道\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"镜子房间\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"你进度落后了\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"下课解散！\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/zh/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"外太空\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"VVVVVV维度\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"飞船\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"秘密实验室\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"实验室\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"塔楼\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"折跃区\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"空间站\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"VVVVVV维度之外\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"？？？\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"超级重力机\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"我无法相信你居然能到达这里\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"可以想象一下这里有刺\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"后窗\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"维窗\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"码头风云\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"码维风云\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"不可触犯\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"不可维犯\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"电视新闻台\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"电视新维台\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"维视新维台\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"维视维维台\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"维维维维台\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"维维维夜维维\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"维维档夜维维\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"九维档夜维维\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"九维档夜新维\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"九点档夜新维\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"九点档夜新闻\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"维有仙妻\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"维有维妻\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"维维维妻\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"维维维杀维\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"电维维杀维\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"电维维杀案\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"电话维杀案\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"电话谋杀案\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"维野镖客\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"维野维客\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"维野维维\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"维野维客1维维6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"荒野维维19维6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"荒野镖客 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"请享受这些重播\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"请享维这些维播\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"请维维这些维播\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"请维维这维维播\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"维维维这维维维\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"细节维这维角中\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"细节在这边角中\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"不然天线调一下\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"不维天线维一下\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"不维天线维一维\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"不维天维维一维\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"不维天维维维\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"维天维之维\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"天维之维\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"天堂之门\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/zh/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"12x12\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"载入中……{percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"17\"/>\n    <string english=\"Game paused\" translation=\"游戏暂停中\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[click to resume]\" translation=\"[点击恢复]\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press M to mute in game\" translation=\"按M键将游戏静音\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press N to mute music only\" translation=\"按N键仅将背景音乐静音\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY版\" explanation=\"\" max=\"27\" max_local=\"18\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[已安装MMMMMM Mod]\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"play\" translation=\"游玩\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"关卡\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"选项\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"译者\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"制作名单\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"退出\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"玩法\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"玩法选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"调整各类玩法相关的设定。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"graphics\" translation=\"画面\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"画面选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust screen settings.\" translation=\"调整画面设置。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"audio\" translation=\"声音\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"声音选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"调整音量和音轨。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Adjust volume settings.\" translation=\"调整音量设置。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"continue\" translation=\"继续\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"从传送器位置继续\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"传送存档\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"13\"/>\n    <string english=\"continue from quicksave\" translation=\"从快速保存处继续\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"快速存档\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"13\"/>\n    <string english=\"proceed\" translation=\"继续\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"新游戏\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"开始新游戏\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"秘密实验室\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"游玩模式\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"错误：没有找到关卡。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"错误：这个关卡没有起始点！\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"ERROR\" translation=\"错误\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"WARNING\" translation=\"警告\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"unlock play modes\" translation=\"解锁游玩模式\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"解锁游玩模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"解锁通常在游戏进程中逐渐解锁的部分。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"在这里，你可以解锁通常是在游玩过程中逐渐解锁的游戏内容。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"unlock ship jukebox\" translation=\"解锁飞船点唱机\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"解锁秘密实验室\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"手柄\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"手柄选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"重新绑定你的控制器按钮和调整敏感度。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"language\" translation=\"语言\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"语言\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the language.\" translation=\"变更语言。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"无法在游戏中正有对话框显示时改变语言。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"clear main game data\" translation=\"清除主游戏数据\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"清除自制关卡数据\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"清除数据\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"删除你在主游戏模式中的存档数据和已解锁的游玩模式。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"删除你的自制关卡存档数据和完成星星数。\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"你确定吗？这将删除你现在的存档……\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"你确定想要删除你的所有存档数据吗？\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"你确定想要删除你的快速存档吗？\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"不！不要删除\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"是，删除一切\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"是，删除存档\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"音轨\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"音轨\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"在MMMMMM和PPPPPP之间切换。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"当前音轨：PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"当前音轨：MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"toggle fullscreen\" translation=\"切换全屏\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"切换全屏\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"切换为全屏/窗口模式\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"当前模式：全屏\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"当前模式：窗口\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"scaling mode\" translation=\"放大模式\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"放大模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"选择黑边/拉伸/整数模式。\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"当前模式：放大整数倍\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"当前模式：拉伸\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"当前模式：增加黑边\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"resize to nearest\" translation=\"缩放到最接近窗口\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"缩放到最接近窗口\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"将窗口大小缩放到最接近的整数倍分辨率。\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"只有在窗口模式下才能使用这一选项。\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle filter\" translation=\"切换滤镜\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"切换滤镜\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"改变为最接近/线性滤镜。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"当前模式：线性\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"当前模式：最接近\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle analogue\" translation=\"切换模拟\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"模拟模式\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"13\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"你的电视并没有任何问题，不需要调整画面。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"toggle fps\" translation=\"切换FPS\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"切换30+FPS\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"选择游戏是否锁定30帧，还是以更高帧数运行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"当前模式：30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"当前模式：可超过30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle vsync\" translation=\"切换垂直同步\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"切换垂直同步\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"切换垂直同步的开关。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"当前模式：垂直同步 关\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"当前模式：垂直同步 开\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"music volume\" translation=\"音乐音量\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"音乐音量\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the volume of the music.\" translation=\"调整音乐的音量。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"sound volume\" translation=\"声音音量\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"声音音量\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"调整声音的音量。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Credits\" translation=\"制作名单\" explanation=\"credits\" max=\"20\" max_local=\"13\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"《VVVVVV》的制作者是\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"and features music by\" translation=\"音乐制作\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Roomnames are by\" translation=\"房间命名\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"C++ version by\" translation=\"C++版本\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta测试\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Ending Picture by\" translation=\"结局画面\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Created by\" translation=\"制作人\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"With Music by\" translation=\"音乐\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Rooms Named by\" translation=\"房间名\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"C++ Port by\" translation=\"C++移植\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Patrons\" translation=\"赞助\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"8\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"《VVVVVV》得到了以下人士的支持\" explanation=\"credits\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"and also by\" translation=\"此外还有\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"and\" translation=\"以及\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"25\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub贡献者\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"13\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"以下人士在GitHub上做出了贡献\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"and thanks also to:\" translation=\"此外还要感谢：\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You!\" translation=\"您！\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"你的支持让我能够在现在和将来、\n不断地制作自己想要的游戏。\" explanation=\"credits\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Thank you!\" translation=\"感谢你！\" explanation=\"credits\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Good luck!\" translation=\"祝你好运！\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"这个模式下不能存档。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"你想要关闭游戏进程中的过场动画吗？\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"disable cutscenes\" translation=\"关闭过场\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"开启过场\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"摇杆敏感度\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"摇杆敏感度\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"更改摇杆的敏感度。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Low\" translation=\"低\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"中\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"高\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"绑定翻转\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"绑定翻转\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind enter\" translation=\"绑定回车\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"绑定回车\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind menu\" translation=\"绑定菜单\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"绑定菜单\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind restart\" translation=\"绑定重开\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"绑定重开\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind interact\" translation=\"绑定交互\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"绑定交互\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Flip is bound to: \" translation=\"翻转绑定为：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Enter is bound to: \" translation=\"回车绑定为：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Menu is bound to: \" translation=\"菜单绑定为：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Restart is bound to: \" translation=\"重开绑定为：\" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Interact is bound to: \" translation=\"交互绑定为：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"按下按钮……|（或按↑↓）\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"绑定到{button}？|再次按下来确认\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"移除{button}？|再次按下来确认\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"交互键是回车键！|请查看竞速玩家选项。\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"错误：没有找到语言文件。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Language folder:\" translation=\"语言文件夹：\" explanation=\"\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Repository language folder:\" translation=\"GitHub语言文件夹：\" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"26\"/>\n    <string english=\"translator options\" translation=\"译者选项\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"译者选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"一些对译者和开发者有用的选项。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"maintenance\" translation=\"维护\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"维护\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"open lang folder\" translation=\"打开语言文件夹\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"在增添新词条后同步所有语言文件。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"translate room names\" translation=\"翻译房间名\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"翻译房间\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"开启房间名翻译模式，这样你就可以在看到房间的\n情况下翻译。按I开启无敌。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"你没有开启房间名翻译模式！\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"menu test\" translation=\"菜单测试\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"菜单测试\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"查看游戏中几乎所有的菜单。\n这些菜单并没有真正的功能，\n所有选项都是跳到下一个菜单。\n按Esc键中止。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"cutscene test\" translation=\"过场测试\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"过场测试\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"显示cutscenes.xml里的所有对话框。\n只测试每个单独对话框的最基础外观。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"from clipboard\" translation=\"从剪贴板\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"探索游戏\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"探索游戏\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"探索游戏中的任意一关，并找到所有需要翻译的房间名。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"limits check\" translation=\"越界检测\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"全局越界检测\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"越界检测\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"找到超出限定范围的译文。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"No text overflows found!\" translation=\"没有文本溢出！\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"No text overflows left!\" translation=\"文本溢出全部解决！\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"请注意，这个检测模式并不是完美的。\" explanation=\"limits check\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"sync language files\" translation=\"同步语言文件\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"同步语言文件\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"13\"/>\n    <string english=\"sync\" translation=\"同步\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"将模板文件中的所有新字符串整合进翻译文件中，保留当前的翻译。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"language statistics\" translation=\"语言统计\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"全局统计\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"统计\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"统计这个语言还未翻译的字符串。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"统计每个语言还未翻译的字符串。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"如果英语模板语言文件中加入了新字符串，这个功能会把它们插入到所有语言中。为防万一，请先备份。\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"全面同步EN-&gt;所有\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Syncing not supported:\" translation=\"同步不支持：\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"26\"/>\n    <string english=\"advanced options\" translation=\"高级选项\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"高级选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"All other gameplay settings.\" translation=\"所有其他玩法设置。\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"unfocus pause\" translation=\"非当前窗口暂停\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"非当前窗口暂停\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"切换在游戏不是当前窗口时是否暂停。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"非当前窗口暂停 关闭\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"非当前窗口暂停 开启\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"unfocus audio pause\" translation=\"非当前窗口声音暂停\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"非当前窗口声音\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"切换在游戏不是当前窗口时是否暂停音乐。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"非当前窗口声音暂停 关闭\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"非当前窗口声音暂停 开启\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle in-game timer\" translation=\"切换游戏内计时器\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"游戏内计时器\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"在时间挑战模式外切换计时器的开关。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"游戏内计时器 开启\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"游戏内计时器 关闭\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"english sprites\" translation=\"英语敌方贴图\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"英语敌方贴图\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"无视语言设定，敌人贴图将是原本的英语文本。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Sprites are currently translated\" translation=\"敌方贴图现在是 翻译版\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"敌方贴图现在是 始终英语\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"interact button\" translation=\"交互按键\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"交互按键\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"切换交互时使用回车键还是E。\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"回车\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"行动键\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"交互按钮：{button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"fake load screen\" translation=\"假载入画面\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"假载入画面\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"关闭游戏启动时的假载入画面。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"假载入画面 关闭\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"假载入画面 开启\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"room name background\" translation=\"房间名背景\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"房间名背景\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"让你可以看见屏幕底端房间名后面的背景。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"房间名背景 透明\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"房间名背景 不透明\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"checkpoint saving\" translation=\"检查点保存\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"检查点保存\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"设置检查点是否可以保存游戏。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"检查点保存已关闭\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"检查点保存已开启\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"speedrun options\" translation=\"竞速选项\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"竞速玩家选项\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"竞速玩家可能会感兴趣的一些高级设定。\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"glitchrunner mode\" translation=\"Bug竞速模式\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Bug竞速模式\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"重新启用在旧版本中存在的各种bug。\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Bug竞速模式 关闭\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Bug竞速模式 开启\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"选择使用哪个版本来进行Bug竞速。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"none\" translation=\"不使用\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"输入延迟\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"输入延迟\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"重新启用在过去游戏版本中存在的1帧输入延迟。\" explanation=\"input delay\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Input delay is ON\" translation=\"输入延迟 开启\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Input delay is OFF\" translation=\"输入延迟 关闭\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"accessibility\" translation=\"易用性\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"易用性\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"关闭画面特效、开启慢速模式或无敌模式。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"animated backgrounds\" translation=\"动态背景\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"背景\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"关闭菜单和游玩过程中的动态背景。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"背景 开启\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"背景 关闭\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"screen effects\" translation=\"画面特效\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"画面特效\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"关闭屏幕震动和闪烁。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"画面特效 开启\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"画面特效 关闭\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"text outline\" translation=\"文字边框\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"文字边框\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disables outline on game text.\" translation=\"关闭游戏文字的边框。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Text outlines are ON.\" translation=\"文字边框 开启\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"文字边框 关闭\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"invincibility\" translation=\"无敌\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"无敌\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"在不会死亡的前提下自由探索游戏。\n（有可能导致bug）\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Invincibility is ON.\" translation=\"无敌 开启\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"无敌 关闭\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"你确定想要开启无敌吗？\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"no, return to options\" translation=\"不，返回选项\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"是，开启\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"减速\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"减速\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Game Speed\" translation=\"游戏速度\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Reduce the game speed.\" translation=\"降低游戏速度。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Select a new game speed below.\" translation=\"在下方选择新的游戏速度。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is normal.\" translation=\"游戏速度正常。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 80%\" translation=\"游戏速度80%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 60%\" translation=\"游戏速度60%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 40%\" translation=\"游戏速度40%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"normal speed\" translation=\"正常速度\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80%速度\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60%速度\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40%速度\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"游玩间奏关卡1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"游玩间奏关卡2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"你想和谁一起进行本关？\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"25*6\"/>\n    <string english=\"time trials\" translation=\"时间挑战\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"时间挑战\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"在有竞技性的时间挑战模式下重玩游戏中的任意关卡。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"时间挑战模式不能和减速及无敌选项同时进行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock time trials\" translation=\"解锁时间挑战\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"解锁时间挑战\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"你可以分别解锁每一个时间挑战。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"intermissions\" translation=\"间奏\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"间奏\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"重玩间奏关卡。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock intermissions\" translation=\"解锁间奏\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"解锁方式：在游戏进程中完成间奏关卡。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"no death mode\" translation=\"无死亡模式\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"无死亡模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"在一次都不死的条件下游玩整个游戏。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"无死亡模式不能和减速及无敌选项同时进行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock no death mode\" translation=\"解锁无死亡模式\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"解锁方式：在至少4个时间挑战关卡中得到S级或更高评级。\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"flip mode\" translation=\"翻转模式\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"翻转模式\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"上下翻转整个游戏。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"上下翻转整个游戏。可与其他游戏模式兼容。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"unlock flip mode\" translation=\"解锁翻转模式\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"现在开启中！\" explanation=\"flip mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Currently Disabled.\" translation=\"现在已关闭。\" explanation=\"flip mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"解锁方式：完成游戏。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"无敌模式已开启\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Bug竞速模式已开启（{version}）\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Flip Mode enabled\" translation=\"翻转模式已开启\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"你确定想要退出吗？\" explanation=\"quit the program\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"GAME OVER\" translation=\"游戏结束\" explanation=\"bigger title\" max=\"13\" max_local=\"8\"/>\n    <string english=\"You managed to reach:\" translation=\"你成功到达了：\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"继续努力！你能做到的！\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Nice one!\" translation=\"干得好！\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"哇喔！恭喜！\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Incredible!\" translation=\"了不起！\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"难以置信！干得漂亮！\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Er, how did you do that?\" translation=\"呃，你是怎么做到的？\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"WOW\" translation=\"哇 噻\" explanation=\"even bigger title\" max=\"10\" max_local=\"6\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"你救出了所有船员！\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"一个全新的奖杯已经被放在了秘密实验室中，作为对你成就的认可！\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"[Trinkets found]\" translation=\"[找到饰品]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[死亡次数]\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[Time Taken]\" translation=\"[花费时间]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Trinkets Found:\" translation=\"找到饰品：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Game Time:\" translation=\"游戏时间：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Total Flips:\" translation=\"总翻转次数：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Total Deaths:\" translation=\"总死亡次数：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Results\" translation=\"结果\" explanation=\"bigger title\" max=\"13\" max_local=\"8\"/>\n    <string english=\"TIME TAKEN:\" translation=\"花费时间：\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"21\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"死亡次数：\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"21\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"闪亮饰品：\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"21\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"22\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"评级+1！\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"8\"/>\n    <string english=\"Rank:\" translation=\"评级：\" explanation=\"time trial rank\" max=\"9\" max_local=\"6\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"space station 1\" translation=\"空间站1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"空间站1\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"space station 2\" translation=\"空间站2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"空间站2\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the laboratory\" translation=\"实验室\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"实验室\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the tower\" translation=\"高塔\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"高塔\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the warp zone\" translation=\"折跃区\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"折跃区\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the final level\" translation=\"最终关\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"最终关\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"intermission 1\" translation=\"间奏1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"间奏1\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"intermission 2\" translation=\"间奏2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"间奏2\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"???\" translation=\"？？？\" explanation=\"locked area\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Not yet attempted\" translation=\"尚未尝试\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"TO UNLOCK:\" translation=\"解锁方式：\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Violet\" translation=\"救出维紫莱\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Victoria\" translation=\"救出维多兰亚\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Vermilion\" translation=\"救出维朱利安\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Vitellary\" translation=\"救出维土雷利\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Verdigris\" translation=\"救出维碧格里\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Complete the game\" translation=\"完成游戏\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find three trinkets\" translation=\"找到三件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find six trinkets\" translation=\"找到六件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find nine trinkets\" translation=\"找到九件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find twelve trinkets\" translation=\"找到十二件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"找到十五件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"找到十八件饰品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"RECORDS\" translation=\"纪录\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"10\"/>\n    <string english=\"TIME\" translation=\"时间\" explanation=\"record time\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SHINY\" translation=\"饰品\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"5\"/>\n    <string english=\"LIVES\" translation=\"命数\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"5\"/>\n    <string english=\"PAR TIME\" translation=\"标准时间\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"9\"/>\n    <string english=\"TIME:\" translation=\"时间：\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"死亡：\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"饰品：\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"标准时间：\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"最高评级\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"11\"/>\n    <string english=\"GO!\" translation=\"开始！\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"8\"/>\n    <string english=\"Go!\" translation=\"开始！\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"6\"/>\n    <string english=\"Congratulations!\" translation=\"恭喜！\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Your save files have been updated.\" translation=\"你的存档文件已经更新。\" explanation=\"player completed game\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"假如你想要继续探索游戏，\n请在游玩菜单中选择 继续 。\" explanation=\"\" max=\"38*9\" max_local=\"25*7\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"你解锁了一个新的时间挑战。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"你解锁了一些新的时间挑战。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"你解锁了无死亡模式。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"你解锁了翻转模式。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"你解锁了间奏关卡。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"play a level\" translation=\"游玩关卡\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"关卡编辑器\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"打开关卡文件夹\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"显示关卡文件夹路径\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"返回\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"返回选关\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"不，不要显示了\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"是，显示路径\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"返回游玩彩蛋\" explanation=\"menu option\" max=\"36\" max_local=\"24\"/>\n    <string english=\"try again\" translation=\"再试一次\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"24\"/>\n    <string english=\"ok\" translation=\"好的\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"下一页\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"上一页\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"第一页\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"最后一页\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"静默\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"从存档继续\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"从头开始\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"删除存档\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"返回关卡\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"关卡编辑器不支持Steam Deck，因为它需要键盘和鼠标才能使用。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"关卡编辑器不支持当前设备，因为它需要键盘和鼠标才能使用。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"要安装新的玩家关卡，请将.vvvvvv文件\n复制到关卡文件夹。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"你确定想要显示文件夹路径吗？如果你在直播的话，\n这可能会透露一些敏感的信息。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"The levels path is:\" translation=\"文件夹路径是：\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ 按 {button} 开始 ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"行动键 = 空格、Z或V\" explanation=\"title screen\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[按 {button} 返回编辑器]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"26\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"按 {button} 来推进文本 -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to continue\" translation=\"按 {button} 继续\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"22\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[按 {button} 解除游戏暂停]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"26\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[按 {button} 让游戏暂停]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Current Time\" translation=\"当前时间\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Best Time\" translation=\"最佳时间\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"5秒时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"10秒时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"15秒时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"20秒时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"30秒时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"1分钟时获得下一个奖杯\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"All Trophies collected!\" translation=\"所有奖杯都已经收集到！\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"New Record!\" translation=\"新纪录！\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"New Trophy!\" translation=\"新奖杯！\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[按 {button} 停止]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"26\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"超级重力机\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"超级重力机 高分榜\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"MAP\" translation=\"地图\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"GRAV\" translation=\"重力机\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SHIP\" translation=\"飞船\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"5\"/>\n    <string english=\"CREW\" translation=\"船员\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"STATS\" translation=\"统计\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SAVE\" translation=\"保存\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ 暂停 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ 退出 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ 重力机 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"NO SIGNAL\" translation=\"无信号\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"19\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"按 {button} 传送到飞船。\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Rescued!\" translation=\"已救出！\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Rescued!\" translation=\"已救出！\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"10\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"（这是你！）\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"无法在重放时保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"无法在无死亡模式保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"你是怎么到这里来的？\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"无法在秘密实验室中保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"错误！无法保存游戏！\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"22*1\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"错误！无法保存设定文件！\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game saved ok!\" translation=\"游戏成功保存！\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[按 {button} 来保存游戏]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"（注：游戏在每个传送器都会自动保存）\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Last Save:\" translation=\"最新存档：\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Return to main menu?\" translation=\"返回主菜单？\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"你想要退出吗？你会失去所有未保存的进度。\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"你想要回到秘密实验室吗？\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"no, keep playing\" translation=\"不，继续游玩\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ 不，继续游玩 ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"21\"/>\n    <string english=\"yes, quit to menu\" translation=\"是，退出到菜单\" explanation=\"in-game menu option\" max=\"24\" max_local=\"16\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ 是，退出到菜单 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"yes, return\" translation=\"是，返回\" explanation=\"in-game menu option\" max=\"24\" max_local=\"16\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ 是，返回 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"no, return\" translation=\"不，返回\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"是，退出\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"回到游戏\" explanation=\"pause menu option\" max=\"27\" max_local=\"18\"/>\n    <string english=\"quit to menu\" translation=\"退出到主菜单\" explanation=\"pause menu option\" max=\"19\" max_local=\"12\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"按左/右来选择传送器\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"按 {button} 进行传送\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"26\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- 按 {button} 进行传送 -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to explode\" translation=\"按 {button} 爆炸\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"按 {button} 和维紫莱交谈\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"按 {button} 和维土雷利交谈\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"按 {button} 和维朱利安交谈\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"按 {button} 和维碧格里交谈\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"按 {button} 和维多兰亚交谈\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"按 {button} 激活终端\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"按 {button} 激活终端\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to interact\" translation=\"按 {button} 进行交互\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- 按 {button} 跳过 -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Map Settings\" translation=\"地图设置\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"13\"/>\n    <string english=\"edit scripts\" translation=\"编辑脚本\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"改变音乐\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"编辑器幽灵\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"编辑器幽灵轨迹：关闭\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"编辑器幽灵轨迹：开启\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"26\"/>\n    <string english=\"load level\" translation=\"载入关卡\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"保存关卡\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"退回主菜单\" explanation=\"level editor menu option\" max=\"22\" max_local=\"14\"/>\n    <string english=\"change name\" translation=\"更改名字\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"更改作者\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"更改描述\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"更改网站\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"更改字体\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"关卡字体\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"选择这一关卡中的文本是什么语言。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Font: \" translation=\"字体：\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Map Music\" translation=\"地图音乐\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Current map music:\" translation=\"当前地图音乐：\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"No background music\" translation=\"无背景音乐\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"?: something else\" translation=\"？：其他音乐\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"next song\" translation=\"下一首\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"上一首\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"返回\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"退出前是否保存？\" explanation=\"level editor\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"yes, save and quit\" translation=\"是，保存然后退出\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"否，不要保存直接退出\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"返回编辑器\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"无标题关卡\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Unknown\" translation=\"未知\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"地块：\" explanation=\"editor, selected \" max=\"34\" max_local=\"22\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"脚本盒：点击开始角落\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"脚本盒：点击结束角落\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"敌人边界：点击开始角落\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"敌人边界：点击结束角落\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"平台边界：点击开始角落\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"平台边界：点击结束角落\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Click on the first corner\" translation=\"点击开始角落\" explanation=\"\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Click on the last corner\" translation=\"点击结束角落\" explanation=\"\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV 脚本编辑器 ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"24\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"按ESC返回菜单\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"24\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"没有找到脚本ID\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"24\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"使用终端或脚本盒工具来创作脚本\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"24*4\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"当前脚本：{name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Left click to place warp destination\" translation=\"左键设置转移目的地\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Right click to cancel\" translation=\"右键取消\" explanation=\"\" max=\"39\" max_local=\"26\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} 和 {button2} 改变工具\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"24\"/>\n    <string english=\"1: Walls\" translation=\"1：墙壁\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"2: Backing\" translation=\"2：背景\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"3: Spikes\" translation=\"3：刺\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"4: Trinkets\" translation=\"4：饰品\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"5: Checkpoints\" translation=\"5：检查点\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"21\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6：消失平台\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"21\"/>\n    <string english=\"7: Conveyors\" translation=\"7：传送带\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"21\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8：移动平台\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"21\"/>\n    <string english=\"9: Enemies\" translation=\"9：敌人\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0：重力线\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"21\"/>\n    <string english=\"R: Roomtext\" translation=\"R：房间文本\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"21\"/>\n    <string english=\"T: Terminals\" translation=\"T：终端\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y：脚本盒\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"21\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U：转移标记\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"21\"/>\n    <string english=\"I: Warp Lines\" translation=\"I：转移线\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"21\"/>\n    <string english=\"O: Crewmates\" translation=\"O：船员\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"21\"/>\n    <string english=\"P: Start Point\" translation=\"P：开始点\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"START\" translation=\"开始\" explanation=\"start point in level editor\" max=\"10\" max_local=\"6\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"空格 ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"21\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1：变更Tileset\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2：变更颜色\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3：变更敌人\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4：敌人边界\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5：平台边界\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9：重新载入资源\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10：直接模式\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"16\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W：变更转移方向\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"16\"/>\n    <string english=\"E: Change Roomname\" translation=\"E：变更房间名\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"16\"/>\n    <string english=\"S: Save Map\" translation=\"S：保存地图\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"8\"/>\n    <string english=\"L: Load Map\" translation=\"L：载入地图\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"8\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"输入要保存的地图文件名：\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter map filename to load:\" translation=\"输入要载入的地图文件名：\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter new room name:\" translation=\"输入新的房间名：\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"输入房间坐标（x,y）：\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter script name:\" translation=\"输入脚本名：\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter roomtext:\" translation=\"输入房间文本：\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Space Station\" translation=\"空间站\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"外部\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"实验室\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"折跃区\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"飞船\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"现在正在使用 {area} Tileset\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Tileset颜色已改变\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Enemy Type Changed\" translation=\"敌人类型已改变\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"平台速度现在为{speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"敌人速度现在为{speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Reloaded resources\" translation=\"资源已重新载入\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"错误：格式不符合\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"已载入地图：{filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"已保存地图：{filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"错误：无法载入关卡\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"错误：无法保存关卡！\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"地图大小现在是[{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"直接模式已关闭\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"直接模式已开启\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"错误：转移线必须在边缘\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps in all directions\" translation=\"房间的所有边缘都互相连通\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps horizontally\" translation=\"房间左右边缘互相连通\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps vertically\" translation=\"房间上下边缘互相连通\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warping disabled\" translation=\"房间转移已关闭\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"错误：没有可生成的检查点\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"错误：饰品最大数量为100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"错误：船员最大数量为100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Level quits to menu\" translation=\"关卡退出到菜单\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Level completed\" translation=\"关卡已完成\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Rolled credits\" translation=\"制作名单已播放\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Time trial completed\" translation=\"时间挑战已完成\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}, {time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"关卡完成！\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"12\"/>\n    <string english=\"Game Complete!\" translation=\"游戏完成！\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"12\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"你救出了一名船员！\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"20*1\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"所有船员都已被救出！\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"All crewmates rescued!\" translation=\"所有船员都已被救出！\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Game Saved\" translation=\"游戏已保存\" explanation=\"\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"按方向键或WASD来移动\" explanation=\"\" max=\"32*2\" max_local=\"21*1\"/>\n    <string english=\"Press left/right to move\" translation=\"按左/右来移动\" explanation=\"\" max=\"32*2\" max_local=\"21*1\"/>\n    <string english=\"Press {button} to flip\" translation=\"按 {button} 来翻转\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"21*2\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"按 {button} 来查看地图和快速存档\" explanation=\"\" max=\"32*3\" max_local=\"21*2\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"假如你愿意，也可以不用行动键，而用 上 或 下 来进行翻转。\" explanation=\"\" max=\"34*3\" max_local=\"22*2\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"求助！有人能听到这段话吗？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"维碧格里？你在吗？你还好吗？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"请帮帮我们！我们坠机了，需要协助！\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"喂？有人在外面吗？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"这里是D.S.S.灵魂之眼号飞船的维紫莱博士！请求答复！\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please... Anyone...\" translation=\"拜托了……有人吗……\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"大家，请一定要没事啊……\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"恭喜你！\n\n你找到了一个闪亮饰品！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"恭喜你！\n\n你找到了一名失联的船员！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"恭喜你！\n\n你找到了秘密实验室！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"秘密实验室和游戏的其他部分互相独立没有联系。之后你可以随时在游玩菜单中选择新出现的“秘密实验室”选项来回到这里。\" explanation=\"\" max=\"36*10\" max_local=\"24*8\"/>\n    <string english=\"Viridian\" translation=\"维青迪安\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Violet\" translation=\"维紫莱\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vitellary\" translation=\"维土雷利\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vermilion\" translation=\"维朱利安\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Verdigris\" translation=\"维碧格里\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Victoria\" translation=\"维多兰亚\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vitellary\" translation=\"维土雷利\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"维朱利安\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"维碧格里\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"维多兰亚\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"主演\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Captain Viridian\" translation=\"维青迪安 舰长\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Doctor Violet\" translation=\"维紫莱 博士\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Professor Vitellary\" translation=\"维土雷利 教授\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Officer Vermilion\" translation=\"维朱利安 尉官\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Chief Verdigris\" translation=\"维碧格里 总工\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Doctor Victoria\" translation=\"维多兰亚 博士\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"当你站在地面时，维土雷利会试图走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"当你站在地面时，维朱利安会试图走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"当你站在地面时，维碧格里会试图走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"当你站在地面时，维多兰亚会试图走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"当你站在地面时，你的同伴会试图走向你。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"当你站在天花板时，维土雷利会试图走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"当你站在天花板时，维朱利安会试图走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"当你站在天花板时，维碧格里会试图走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"当你站在天花板时，维多兰亚会试图走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"当你站在天花板时，你的同伴会试图走向你。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"当你*没有*站在地面时，维土雷利会停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"当你*没有*站在地面时，维朱利安会停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"当你*没有*站在地面时，维碧格里会停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"当你*没有*站在地面时，维多兰亚会停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"当你*没有*站在地面时，你的同伴会停下等待你。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"当你*没有*站在天花板时，维土雷利会停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"当你*没有*站在天花板时，维朱利安会停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"当你*没有*站在天花板时，维碧格里会停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"当你*没有*站在天花板时，维多兰亚会停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"当你*没有*站在天花板时，你的同伴会停下等待你。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"你无法在他还未安全通过时前往下一个房间。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"你无法在她还未安全通过时前往下一个房间。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"你无法在队友还未安全通过时前往下一个房间。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Survive for\" translation=\"撑过\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"60 seconds!\" translation=\"60秒！\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Thanks for\" translation=\"感谢\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"playing!\" translation=\"游玩！\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"空间站1 已精通\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"实验室 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"高塔 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"空间站2 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"折跃区 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"最终关 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"在这个时间挑战中获得V评级\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"GAME COMPLETE\" translation=\"游戏完成\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game\" translation=\"完成整个游戏\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"翻转模式完成\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"以翻转模式完成整个游戏\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"获胜时死亡次数少于50\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"获胜时死亡次数少于100\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"获胜时死亡次数少于250\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"获胜时死亡次数少于500\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"在超级重力机中撑过了5秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"在超级重力机中撑过了10秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"在超级重力机中撑过了15秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"在超级重力机中撑过了20秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"在超级重力机中撑过了30秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"在超级重力机中撑过了1分钟\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"宇宙之王\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"在无死亡模式中完成整个游戏\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"出了一点问题，但我们没能找到正确的错误信息。\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"无法加载 {path}：真实文件夹路径不存在\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Level {path} not found\" translation=\"关卡 {path} 未找到\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"解析{path}时出错：{error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename}的尺寸不是{width}x{height}的整数倍！\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"错误：无法写入语言文件夹！请确保存档文件夹的同路径没有“lang”文件夹。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Localisation\" translation=\"本地化\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Localisation Project Led by\" translation=\"本地化项目领导者\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Translations by\" translation=\"翻译者\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"译者\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"泛欧洲字体设计\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Fonts by\" translation=\"字体\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"其他字体\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"编辑与LQA\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"阿拉伯语\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"加泰罗尼亚语\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"威尔士语\" explanation=\"\"/>\n    <string english=\"German\" translation=\"德语\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"世界语\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"西班牙语\" explanation=\"\"/>\n    <string english=\"French\" translation=\"法语\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"爱尔兰语\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"意大利语\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"日语\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"韩语\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"荷兰语\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"波兰语\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"巴西葡萄牙语\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"欧洲葡萄牙语\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"俄语\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"西里西亚语\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"土耳其语\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"乌克兰语\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"简体中文\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"繁体中文\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"西班牙语（西班牙）\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"西班牙语（拉丁美洲）\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"西班牙语（阿根廷）\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"波斯语\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/zh/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"12x12\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"26\">\n        <translation form=\"0\" translation=\"你救出了{n_crew|wordy}名船员\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"25*1\">\n        <translation form=\"0\" translation=\"并找到了{n_trinkets|wordy}件饰品\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"25*2\">\n        <translation form=\"0\" translation=\"并找到了{n_trinkets|wordy}件饰品\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"25*1\">\n        <translation form=\"0\" translation=\"还剩下{n_crew|wordy}名船员\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"21*1\">\n        <translation form=\"0\" translation=\"还剩下{n_crew|wordy}名\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"26\">\n        <translation form=\"0\" translation=\"最棘手的房间（共死亡{n_deaths}次）\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"25*3\">\n        <translation form=\"0\" translation=\"{n}个普通房间名字还没有翻译\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/cutscenes.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<cutscenes>\n    <cutscene id=\"intro\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"呃噢……\"/>\n        <dialogue speaker=\"purple\" english=\"Is everything ok?\" translation=\"一切都還好嗎？\"/>\n        <dialogue speaker=\"cyan\" english=\"No! We&apos;ve hit some kind of interference...\" translation=\"一點也不好！我們遇到了某種干擾……\"/>\n        <dialogue speaker=\"cyan\" english=\"Something&apos;s wrong! We&apos;re going to crash!\" translation=\"出大問題了！我們要墜機了！\"/>\n        <dialogue speaker=\"cyan\" english=\"Evacuate!\" translation=\"全員疏散！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"red\" english=\"Everyone off the ship!\" translation=\"所有人都下船！\"/>\n        <dialogue speaker=\"yellow\" english=\"This shouldn&apos;t be happening!\" translation=\"怎麼會這樣！\"/>\n        <dialogue speaker=\"cyan\" english=\"Phew! That was scary!\" translation=\"嘿呦！真是嚇死人了。\"/>\n        <dialogue speaker=\"cyan\" english=\"At least we all escaped, right guys?\" translation=\"至少我們都逃出來了，是吧夥計們？\"/>\n        <dialogue speaker=\"cyan\" english=\"...guys?\" translation=\"……夥計們？\"/>\n    </cutscene>\n    <cutscene id=\"firststeps\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I wonder why the ship teleported me here alone?\" translation=\"為什麼飛船會把我單獨傳送到這裡呢？\"/>\n        <dialogue speaker=\"cyan\" english=\"I hope everyone else got out ok...\" translation=\"希望大家都安全逃脫了……\"/>\n    </cutscene>\n    <cutscene id=\"communicationstation\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"Violet! Is that you?\" translation=\"維紫萊！是你嗎？\"/>\n        <dialogue speaker=\"purple\" english=\"Captain! You&apos;re ok!\" translation=\"艦長！你安然無恙呀！\"/>\n        <dialogue speaker=\"purple\" english=\"Something has gone horribly wrong with the ship&apos;s teleporter!\" translation=\"飛船的傳送器出了什麼大差錯！\"/>\n        <dialogue speaker=\"purple\" english=\"I think everyone has been teleported away randomly! They could be anywhere!\" translation=\"我覺得大家應該都被隨機傳送到了不同的地方！哪裡都有可能！\"/>\n        <dialogue speaker=\"cyan\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m on the ship - it&apos;s damaged badly, but it&apos;s still intact!\" translation=\"我在飛船上——飛船嚴重受損，但船體本身依舊完整！\"/>\n        <dialogue speaker=\"purple\" english=\"Where are you, Captain?\" translation=\"艦長，你在哪裡？\"/>\n        <dialogue speaker=\"cyan\" english=\"I&apos;m on some sort of space station... It seems pretty modern...\" translation=\"我在某個太空站上……風格看起來還挺新式的……\"/>\n        <dialogue speaker=\"purple\" english=\"There seems to be some sort of interference in this dimension...\" translation=\"這個維度似乎存在某種干擾……\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;m broadcasting the coordinates of the ship to you now.\" translation=\"我會把飛船座標用廣播形式發給你。\"/>\n        <dialogue speaker=\"purple\" english=\"I can&apos;t teleport you back, but...\" translation=\"雖然我沒法從這裡把你傳送過來，但是……\"/>\n        <dialogue speaker=\"purple\" english=\"If YOU can find a teleporter anywhere nearby, you should be able to teleport back to me!\" translation=\"假如你能在附近找到傳送器，應該就可以傳送到我這邊了！\"/>\n        <dialogue speaker=\"cyan\" english=\"Ok! I&apos;ll try to find one!\" translation=\"明白！我會去找找看！\"/>\n        <dialogue speaker=\"purple\" english=\"Good luck, Captain!\" translation=\"祝你好運，艦長！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll keep trying to find the rest of the crew...\" translation=\"我會繼續努力尋找剩餘的船員……\"/>\n    </cutscene>\n    <cutscene id=\"trenchwarfare\" explanation=\"player finds Trench Warfare trinket, if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"Ohh! I wonder what that is?\" translation=\"噢噢！這是什麼？\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"應該不是什麼必需品，但是，如果能帶回飛船上研究一下就好了……\"/>\n    </cutscene>\n    <cutscene id=\"newtrenchwarfare\" explanation=\"player finds Trench Warfare trinket, if other trinket already found\">\n        <dialogue speaker=\"cyan\" english=\"Oh! It&apos;s another one of those shiny things!\" translation=\"噢！又一個這種發光的東西！\"/>\n        <dialogue speaker=\"cyan\" english=\"I probably don&apos;t really need it, but it might be nice to take it back to the ship to study...\" translation=\"雖然我並不需要，但如果能帶回飛船上研究一下就好了……\"/>\n    </cutscene>\n    <cutscene id=\"teleporterback\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"A teleporter!\" translation=\"是傳送器！\"/>\n        <dialogue speaker=\"cyan\" english=\"I can get back to the ship with this!\" translation=\"用它就能傳送回飛船了！\"/>\n    </cutscene>\n    <cutscene id=\"levelonecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"艦長！\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworld\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, Doctor - have you any idea what caused the crash?\" translation=\"所以，博士——你對墜機原因有頭緒了嗎？\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s some sort of bizarre signal here that&apos;s interfering with our equipment...\" translation=\"這裡存在某種奇怪的信號，干擾了我們的設備……\"/>\n        <dialogue speaker=\"purple\" english=\"It caused the ship to lose its quantum position, collapsing us into this dimension!\" translation=\"信號讓飛船失去了自身的量子座標，\n使得我們坍縮到了這個維度！\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"But I think we should be able to fix the ship and get out of here...\" translation=\"不過，我覺得我們應該能夠修好飛船離開這裡……\"/>\n        <dialogue speaker=\"purple\" english=\"... as long as we can find the rest of the crew.\" translation=\"……只要我們能找到剩餘的船員。\"/>\n        <dialogue speaker=\"purple\" english=\"We really don&apos;t know anything about this place...\" translation=\"對這裡我們可以說是一無所知……\"/>\n        <dialogue speaker=\"purple\" english=\"Our friends could be anywhere - they could be lost, or in danger!\" translation=\"我們的朋友可能會在任何地方——他們\n或許迷了路，也有可能遭遇了危險！\"/>\n        <dialogue speaker=\"player\" english=\"Can they teleport back here?\" translation=\"他們不能傳送回這裡嗎？\"/>\n        <dialogue speaker=\"purple\" english=\"Not unless they find some way to communicate with us!\" translation=\"那也得他們先和我們聯繫上才行！\"/>\n        <dialogue speaker=\"purple\" english=\"We can&apos;t pick up their signal and they can&apos;t teleport here unless they know where the ship is...\" translation=\"我們無法搜查到他們的信號，而他們也沒有辦法\n在不知道飛船位置的情況下傳送過來……\"/>\n        <dialogue speaker=\"player\" english=\"So what do we do?\" translation=\"那我們該怎麼辦？\"/>\n        <dialogue speaker=\"purple\" english=\"We need to find them! Head out into the dimension and look for anywhere they might have ended up...\" translation=\"必須要找到他們！前往這個維度，\n去任何他們可能會在的地方尋找……\"/>\n        <dialogue speaker=\"player\" english=\"Ok! Where do we start?\" translation=\"好的！我們該從哪裡開始？\"/>\n        <dialogue speaker=\"purple\" english=\"Well, I&apos;ve been trying to find them with the ship&apos;s scanners!\" translation=\"嗯，其實我一直在試着用飛船的\n掃描器來尋找他們的位置！\"/>\n        <dialogue speaker=\"purple\" english=\"It&apos;s not working, but I did find something...\" translation=\"雖然沒能成功，但我還是找到了一些東西……\"/>\n        <dialogue speaker=\"purple\" english=\"These points show up on our scans as having high energy patterns!\" translation=\"掃描中發現的這幾個地點，有高能跡象！\"/>\n        <dialogue speaker=\"purple\" english=\"There&apos;s a good chance they&apos;re teleporters - which means they&apos;re probably built near something important...\" translation=\"這些地方很有可能都是傳送器——而一般傳送器都會建造在重要地點附近……\"/>\n        <dialogue speaker=\"purple\" english=\"They could be a very good place to start looking.\" translation=\"所以它們會是很好的搜索點。\"/>\n        <dialogue speaker=\"player\" english=\"Ok! I&apos;ll head out and see what I can find!\" translation=\"好的！我會出發，去看看自己能夠找到什麼！\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"假如需要幫助，我隨時都在這裡！\"/>\n    </cutscene>\n    <cutscene id=\"bigopenworldskip\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;ll be right here if you need any help!\" translation=\"假如需要幫助，我隨時都在這裡！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intro\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I&apos;m feeling a bit overwhelmed, Doctor.\" translation=\"我有點不知該怎麼辦好，博士。\"/>\n        <dialogue speaker=\"player\" english=\"Where do I begin?\" translation=\"我應該從哪裡開始呢？\"/>\n        <dialogue speaker=\"purple\" english=\"Remember that you can press {b_map} to check where you are on the map!\" translation=\"別忘了你可以按 {b_map} 鍵\n來檢查自己在地圖上的位置！\" buttons=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"Look for areas where the rest of the crew might be...\" translation=\"去找一找其他船員可能會在的區域……\"/>\n        <dialogue speaker=\"purple\" english=\"If you get lost, you can get back to the ship from any teleporter.\" translation=\"如果迷了路，別忘了你可以從任意\n一個傳送器直接傳送回飛船。\"/>\n        <dialogue speaker=\"purple\" english=\"And don&apos;t worry! We&apos;ll find everyone!\" translation=\"別太過擔心了！我們一定會把大家都找到的！\"/>\n        <dialogue speaker=\"purple\" english=\"Everything will be ok!\" translation=\"一切都會好起來的！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_3\" explanation=\"only one player string is shown\">\n        <dialogue speaker=\"purple\" english=\"Are you doing ok, Captain?\" translation=\"你還好嗎，艦長？\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Victoria, Doctor!\" translation=\"我有點擔心維多蘭亞，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vitellary, Doctor!\" translation=\"我有點擔心維土雷利，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Verdigris, Doctor!\" translation=\"我有點擔心維碧格里，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about Vermilion, Doctor!\" translation=\"我有點擔心維朱利安，博士！\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m worried about you, Doctor!\" translation=\"我有點擔心你，博士！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh - well, don&apos;t worry, they&apos;ll show up!\" translation=\"哦——好啦，不用太擔心，肯定能找到他們的！\"/>\n        <dialogue speaker=\"purple\" english=\"Here! Have a lollipop!\" translation=\"來！吃根棒棒糖放輕鬆點！\"/>\n    </cutscene>\n    <cutscene id=\"trinketcollector\" explanation=\"if no trinkets found yet\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store anything I find out there...\" translation=\"嗯，如果我在外面找到什麼東西，\n都可以存放在這裡……\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"維多蘭亞很喜歡研究我們在冒險\n旅程中找到的有趣物品！\"/>\n    </cutscene>\n    <cutscene id=\"newtrinketcollector\" explanation=\"if at least one trinket found\">\n        <dialogue speaker=\"cyan\" english=\"This seems like a good place to store those shiny things.\" translation=\"那些亮閃閃的東西，應該很適合存放在這裡。\"/>\n        <dialogue speaker=\"cyan\" english=\"Victoria loves to study the interesting things we find on our adventures!\" translation=\"維多蘭亞很喜歡研究我們在冒險\n旅程中找到的有趣物品！\"/>\n    </cutscene>\n    <cutscene id=\"new2trinketcollector\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"I hope she&apos;s ok...\" translation=\"我希望她沒事……\"/>\n    </cutscene>\n    <cutscene id=\"rescuegreen\" explanation=\"nuance: `she&apos;s BACK on the ship` means more `she&apos;s home` and not `she has returned to the ship`. She has never left the ship\">\n        <dialogue speaker=\"green\" english=\"Captain! I&apos;ve been so worried!\" translation=\"艦長！我可擔心壞了！\"/>\n        <dialogue speaker=\"player\" english=\"Chief Verdigris! You&apos;re ok!\" translation=\"維碧格里總工！你沒事嗎！\"/>\n        <dialogue speaker=\"green\" english=\"I&apos;ve been trying to get out, but I keep going around in circles...\" translation=\"我試著想要離開這裡，但似乎總是在原地打轉……\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;ve come from the ship. I&apos;m here to teleport you back to it.\" translation=\"我是從飛船出發過來的，我會把你重新傳送回去。\"/>\n        <dialogue speaker=\"green\" english=\"Is everyone else alright? Is Violet...\" translation=\"其他人都還好嗎？維紫萊她……\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine - she&apos;s back on the ship!\" translation=\"她沒事——她正在飛船上呢！\"/>\n        <dialogue speaker=\"green\" english=\"Oh! Great - Let&apos;s get going, then!\" translation=\"哦！太好了——那我們趕緊出發吧！\"/>\n    </cutscene>\n    <cutscene id=\"rescueblue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Oh no! Captain! Are you stuck here too?\" translation=\"哦不！艦長！你也被困在這裡了嗎？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s ok - I&apos;m here to rescue you!\" translation=\"別擔心——我是來救你的！\"/>\n        <dialogue speaker=\"player\" english=\"Let me explain everything...\" translation=\"我跟你說下來龍去脈……\"/>\n        <dialogue speaker=\"blue\" english=\"What? I didn&apos;t understand any of that!\" translation=\"啊？我一句話都聽不懂！\"/>\n        <dialogue speaker=\"player\" english=\"Oh... well, don&apos;t worry.\" translation=\"啊……好吧，那也不用太在意。\"/>\n        <dialogue speaker=\"player\" english=\"Follow me! Everything will be alright!\" translation=\"跟我走吧！一切都會沒事的！\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff... Really?\" translation=\"嗚……真的嗎？\"/>\n        <dialogue speaker=\"blue\" english=\"Ok then!\" translation=\"好吧！\"/>\n    </cutscene>\n    <cutscene id=\"rescuered\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"艦長！\"/>\n        <dialogue speaker=\"red\" english=\"Am I ever glad to see you! I thought I was the only one to escape the ship...\" translation=\"見到你真是太好了！我還以為只有我一個人逃脫了飛船……\"/>\n        <dialogue speaker=\"player\" english=\"Vermilion! I knew you&apos;d be ok!\" translation=\"維朱利安！我就知道你會沒事的！\"/>\n        <dialogue speaker=\"red\" english=\"So, what&apos;s the situation?\" translation=\"所以，現狀如何？\"/>\n        <dialogue speaker=\"red\" english=\"I see! Well, we&apos;d better get back then.\" translation=\"瞭解！嗯，那我們還是趕緊回去吧。\"/>\n        <dialogue speaker=\"red\" english=\"There&apos;s a teleporter in the next room.\" translation=\"下一個房間就有一個傳送器。\"/>\n    </cutscene>\n    <cutscene id=\"rescueyellow\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, Viridian! You got off the ship alright too?\" translation=\"啊，維青迪安！你也安全逃離飛船了是嗎？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s good to see you&apos;re alright, Professor!\" translation=\"看到你沒事真是太好了，教授！\"/>\n        <dialogue speaker=\"yellow\" english=\"Is the ship ok?\" translation=\"飛船沒大礙吧？\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s badly damaged, but Violet&apos;s been working on fixing it.\" translation=\"損傷很嚴重，但維紫萊在努力維修。\"/>\n        <dialogue speaker=\"player\" english=\"We could really use your help...\" translation=\"不過能有你的幫忙就更好了……\"/>\n        <dialogue speaker=\"yellow\" english=\"Ah, of course!\" translation=\"啊，當然！\"/>\n        <dialogue speaker=\"yellow\" english=\"The background interference in this dimension prevented the ship from finding a teleporter when we crashed!\" translation=\"這個維度的背景干擾使得飛船無法在墜機後定位傳送器。\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;ve all been teleported to different locations!\" translation=\"我們全都被傳送到了不同地方！\"/>\n        <dialogue speaker=\"player\" english=\"Er, that sounds about right!\" translation=\"呃，好像就是這樣！\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s get back to the ship, then!\" translation=\"那我們就趕緊回飛船去吧！\"/>\n        <dialogue speaker=\"yellow\" english=\"After you, Captain!\" translation=\"我會跟著你的，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"哇啊啊！\" case=\"1\"/>\n        <dialogue speaker=\"blue\" english=\"Captain! Are you ok?\" translation=\"艦長！你沒事嗎？\"/>\n        <dialogue speaker=\"player\" english=\"I&apos;m ok... this... this isn&apos;t the ship...\" translation=\"我沒事……這裡……這裡不是飛船……\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"我們在哪裡？\"/>\n        <dialogue speaker=\"blue\" english=\"Waaaa!\" translation=\"哇啊啊！\" case=\"2\"/>\n        <dialogue speaker=\"player\" english=\"Something&apos;s gone wrong... We should look for a way back!\" translation=\"這裡不太對勁……我們應該找找回去的路！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me! I&apos;ll help you!\" translation=\"跟我來！我會幫你的！\"/>\n        <dialogue speaker=\"blue\" english=\"Promise you won&apos;t leave without me!\" translation=\"你要保證不會丟下我！\"/>\n        <dialogue speaker=\"player\" english=\"I promise! Don&apos;t worry!\" translation=\"我保證！別擔心！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Are you ok down there, Doctor?\" translation=\"你在下面還好嗎，博士？\"/>\n        <dialogue speaker=\"blue\" english=\"I wanna go home!\" translation=\"我想回家！\"/>\n        <dialogue speaker=\"blue\" english=\"Where are we? How did we even get here?\" translation=\"我們在哪裡？我們究竟是怎麼過來的？\"/>\n        <dialogue speaker=\"player\" english=\"Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters...\" translation=\"呃，維紫萊說過，我們墜機的這個維度存在干擾，所以傳送器會出問題……\"/>\n        <dialogue speaker=\"player\" english=\"I guess something went wrong...\" translation=\"應該是哪裡出錯了吧……\"/>\n        <dialogue speaker=\"player\" english=\"But if we can find another teleporter, I think we can get back to the ship!\" translation=\"但只要能再找到一個傳送器，我覺得應該就能回飛船了！\"/>\n        <dialogue speaker=\"blue\" english=\"Sniff...\" translation=\"嗚嗚……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"blue\" english=\"Captain! Captain! Wait for me!\" translation=\"艦長！艦長！等等我！\"/>\n        <dialogue speaker=\"blue\" english=\"Please don&apos;t leave me behind! I don&apos;t mean to be a burden!\" translation=\"請別丟下我！我沒想會變成累贅的！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m scared!\" translation=\"我好害怕！\"/>\n        <dialogue speaker=\"player\" english=\"Oh... don&apos;t worry Victoria, I&apos;ll look after you!\" translation=\"哦……沒關係的，維多蘭亞，我會照顧好你！\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re never going to get out of here, are we?\" translation=\"我們永遠出不去了，對不對？\"/>\n        <dialogue speaker=\"player\" english=\"I.. I don&apos;t know...\" translation=\"我……我也不知道……\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know where we are or how we&apos;re going to get out...\" translation=\"我不知道我們現在在哪裡，也不知道該怎麼才能出去……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"We&apos;re going to be lost forever!\" translation=\"我們會永遠迷失在這裡！\"/>\n        <dialogue speaker=\"player\" english=\"Ok, come on... Things aren&apos;t that bad.\" translation=\"好吧，我說……情況倒也還沒有那麼糟。\"/>\n        <dialogue speaker=\"player\" english=\"I have a feeling that we&apos;re nearly home!\" translation=\"我覺得我們應該不久就能回去了！\"/>\n        <dialogue speaker=\"player\" english=\"We can&apos;t be too far from another teleporter!\" translation=\"下一個傳送器一定就在不遠的地方！\"/>\n        <dialogue speaker=\"blue\" english=\"I hope you&apos;re right, captain...\" translation=\"希望你的預感是對的，艦長……\"/>\n    </cutscene>\n    <cutscene id=\"int1blue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! You were right! It&apos;s a teleporter!\" translation=\"艦長！你是對的！是傳送器！\"/>\n        <dialogue speaker=\"player\" english=\"Phew! You had me worried for a while there... I thought we were never going to find one.\" translation=\"哎呦！你剛才可讓我擔心壞了……我還以為\n我們永遠都找不到下一個傳送器了呢。\"/>\n        <dialogue speaker=\"blue\" english=\"What? Really?\" translation=\"哎？真的嗎？\"/>\n        <dialogue speaker=\"player\" english=\"Anyway, let&apos;s go back to the ship.\" translation=\"總而言之，我們趕緊回飛船上去吧。\"/>\n    </cutscene>\n    <cutscene id=\"int1green_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Huh? This isn&apos;t the ship...\" translation=\"咦？這裡不是飛船……\"/>\n        <dialogue speaker=\"green\" english=\"Captain! What&apos;s going on?\" translation=\"艦長！這是什麼情況？\"/>\n        <dialogue speaker=\"player\" english=\"I... I don&apos;t know!\" translation=\"我……我也不知道！\"/>\n        <dialogue speaker=\"player\" english=\"Where are we?\" translation=\"我們在哪裡？\"/>\n        <dialogue speaker=\"green\" english=\"Uh oh, this isn&apos;t good... Something must have gone wrong with the teleporter!\" translation=\"呃歐，這可不妙……傳送器一定是出了什麼差錯！\"/>\n        <dialogue speaker=\"player\" english=\"Ok... no need to panic!\" translation=\"好吧……總之，不用驚慌！\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s look for another teleporter!\" translation=\"我們來找下一個傳送器吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Let&apos;s go this way!\" translation=\"我們往這邊走！\"/>\n        <dialogue speaker=\"green\" english=\"After you, Captain!\" translation=\"好，我會跟著你，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_3\" explanation=\"just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?\">\n        <dialogue speaker=\"green\" english=\"So Violet&apos;s back on the ship? She&apos;s really ok?\" translation=\"所以維紫萊是在飛船上？她真的沒事嗎？\"/>\n        <dialogue speaker=\"player\" english=\"She&apos;s fine! She helped me find my way back!\" translation=\"她挺好的！就是她幫助我找到了回飛船的路！\"/>\n        <dialogue speaker=\"green\" english=\"Oh, phew! I was worried about her.\" translation=\"哦，嘿呦！我可擔心壞了。\"/>\n        <dialogue speaker=\"green\" english=\"Captain, I have a secret...\" translation=\"艦長，我有一個秘密……\"/>\n        <dialogue speaker=\"green\" english=\"I really like Violet!\" translation=\"我真的很喜歡維紫萊！\"/>\n        <dialogue speaker=\"player\" english=\"Is that so?\" translation=\"這樣啊？\"/>\n        <dialogue speaker=\"green\" english=\"Please promise you won&apos;t tell her!\" translation=\"你要保證絕對不會告訴她啊！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"green\" english=\"Hey again!\" translation=\"嘿，又見面了！\"/>\n        <dialogue speaker=\"player\" english=\"Hey!\" translation=\"嘿！\"/>\n        <dialogue speaker=\"player\" english=\"Are you doing ok?\" translation=\"你還好吧？\"/>\n        <dialogue speaker=\"green\" english=\"I think so! I really hope we can find a way back to the ship...\" translation=\"應該還行！真希望我們能找到回飛船的路……\"/>\n    </cutscene>\n    <cutscene id=\"int1green_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"So, about Violet...\" translation=\"所以，說到維紫萊……\"/>\n        <dialogue speaker=\"player\" english=\"Um, yeah?\" translation=\"呃，怎麼了嗎？\"/>\n        <dialogue speaker=\"green\" english=\"Do you have any advice?\" translation=\"你有什麼建議嗎？\"/>\n        <dialogue speaker=\"player\" english=\"Oh!\" translation=\"哦！\"/>\n        <dialogue speaker=\"player\" english=\"Hmm...\" translation=\"嗯……\"/>\n        <dialogue speaker=\"player\" english=\"Um... you should... be yourself!\" translation=\"唔……那個，你應該……做你自己就好！\"/>\n        <dialogue speaker=\"green\" english=\"Oh.\" translation=\"哦。\"/>\n        <dialogue speaker=\"green\" english=\"Thanks Captain!\" translation=\"好的，謝謝艦長！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"So, do you think you&apos;ll be able to fix the ship?\" translation=\"所以，你覺得你能把飛船修好嗎？\"/>\n        <dialogue speaker=\"green\" english=\"Depends on how bad it is... I think so, though!\" translation=\"那得看狀態有多糟了……但我覺得應該沒問題！\"/>\n        <dialogue speaker=\"green\" english=\"It&apos;s not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn&apos;t have any trouble getting home.\" translation=\"其實修飛船沒有那麼難，維度折躍引擎的\n基本構造還挺簡單的，只要能讓引擎運作\n起來我們應該就能安全回家了。\"/>\n        <dialogue speaker=\"player\" english=\"Oh! Good!\" translation=\"哦！那就好！\"/>\n    </cutscene>\n    <cutscene id=\"int1green_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Finally! A teleporter!\" translation=\"終於找到了！傳送器！\"/>\n        <dialogue speaker=\"green\" english=\"I was getting worried we wouldn&apos;t find one...\" translation=\"我都有點擔心我們會找不到了……\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s head back to the ship!\" translation=\"那我們就回飛船上去吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Wow! Where are we?\" translation=\"哇！我們這是在哪兒？\"/>\n        <dialogue speaker=\"player\" english=\"This... isn&apos;t right... Something must have gone wrong with the teleporter!\" translation=\"這……不對勁……傳送器一定是出了什麼差錯！\"/>\n        <dialogue speaker=\"red\" english=\"Oh well... We can work it out when we get back to the ship!\" translation=\"啊好吧……那我們回到船上之後可以研究一下！\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s go exploring!\" translation=\"現在就繼續探索吧！\"/>\n        <dialogue speaker=\"player\" english=\"Ok then!\" translation=\"好嘞！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"跟上我！\"/>\n        <dialogue speaker=\"red\" english=\"Aye aye, Captain!\" translation=\"遵命，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Viridian... how did the crash happen, exactly?\" translation=\"嘿，維青迪安……所以我們究竟為什麼會墜機呢？\"/>\n        <dialogue speaker=\"player\" english=\"Oh, I don&apos;t really know - some sort of interference...\" translation=\"啊，我也不是很清楚——只知道是某種干擾……\"/>\n        <dialogue speaker=\"player\" english=\"...or something sciencey like that. It&apos;s not really my area.\" translation=\"……總之是比較科學理論的東西，這方面我不是很擅長。\"/>\n        <dialogue speaker=\"red\" english=\"Ah! Well, do you think we&apos;ll be able to fix the ship and go home?\" translation=\"啊！好吧，那你覺得我們能把飛船修好、成功返航嗎？\"/>\n        <dialogue speaker=\"player\" english=\"Of course! Everything will be ok!\" translation=\"當然了！一切都會好起來的！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_4\" explanation=\"the split paths merge\">\n        <dialogue speaker=\"red\" english=\"Hi again! You doing ok?\" translation=\"嗨，又見面了！你還好嗎？\"/>\n        <dialogue speaker=\"player\" english=\"I think so! But I really want to get back to the ship...\" translation=\"應該還行！可是我真的很想回到飛船上……\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll be ok! If we can find a teleporter somewhere we should be able to get back!\" translation=\"我們會沒事的！只要能找到一個傳送器，應該就可以回去了！\"/>\n    </cutscene>\n    <cutscene id=\"int1red_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Are we there yet?\" translation=\"我們到了嗎？\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;re getting closer, I think...\" translation=\"我覺得，應該接近了……\"/>\n        <dialogue speaker=\"player\" english=\"I hope...\" translation=\"希望吧……\"/>\n    </cutscene>\n    <cutscene id=\"int1red_6\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"I wonder where we are, anyway?\" translation=\"所以我們現在究竟在哪裡呢？\"/>\n        <dialogue speaker=\"player\" english=\"This seems different from that dimension we crashed in, somehow...\" translation=\"這裡看起來和我們墜機的維度似乎也不太一樣……\"/>\n        <dialogue speaker=\"red\" english=\"I dunno... But we must be close to a teleporter by now...\" translation=\"我也不知道……但我們應該離傳送器很近了吧……\"/>\n    </cutscene>\n    <cutscene id=\"int1red_7\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"We&apos;re there!\" translation=\"我們到了！\"/>\n        <dialogue speaker=\"red\" english=\"See? I told you! Let&apos;s get back to the ship!\" translation=\"看吧？我就是這麼說的！我們趕緊回飛船吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Oooh! This is interesting...\" translation=\"哦哦！這可有趣了……\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you been here before?\" translation=\"艦長！你之前到過這裡嗎？\"/>\n        <dialogue speaker=\"player\" english=\"What? Where are we?\" translation=\"什麼？我們在哪兒？\"/>\n        <dialogue speaker=\"yellow\" english=\"I suspect something deflected our teleporter transmission! This is somewhere new...\" translation=\"我懷疑是什麼東西將我們傳送器的輸送給折射開了！這是一個陌生的新地方……\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"player\" english=\"We should try to find a teleporter and get back to the ship...\" translation=\"那我們需要找到另一個傳送器，儘早回到飛船才好……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Follow me!\" translation=\"跟我來！\"/>\n        <dialogue speaker=\"yellow\" english=\"Right behind you, Captain!\" translation=\"我就在你身後，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"What do you make of all this, Professor?\" translation=\"你有什麼見解嗎，教授？\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;m guessing this dimension has something to do with the interference that caused us to crash!\" translation=\"我猜測這個維度應該和導致我們墜機的干擾有關！\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the cause of it here?\" translation=\"或許我們可以在這裡找到墜機原因？\"/>\n        <dialogue speaker=\"player\" english=\"Oh wow! Really?\" translation=\"哇喔！真的嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"Well, it&apos;s just a guess. I&apos;ll need to get back to the ship before I can do any real tests...\" translation=\"嘛，只是猜測而已。要認真進行測試的話，我需要先回到飛船上才行……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_4\" explanation=\"the split paths merge, and Vitellary sees a checkpoint\">\n        <dialogue speaker=\"yellow\" english=\"Ohh! What was that?\" translation=\"哦哦！那是什麼東西？\"/>\n        <dialogue speaker=\"player\" english=\"What was what?\" translation=\"你指的是？\"/>\n        <dialogue speaker=\"yellow\" english=\"That big... C thing! I wonder what it does?\" translation=\"就是那個大大的……寫著C的東西！它有什麼作用呢？\"/>\n        <dialogue speaker=\"player\" english=\"Em... I don&apos;t really know how to answer that question...\" translation=\"呃……這個問題我真的不知道要怎麼回答……\"/>\n        <dialogue speaker=\"player\" english=\"It&apos;s probably best not to acknowledge that it&apos;s there at all.\" translation=\"最好還是當它根本不在那裡比較好。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we should take it back to the ship to study it?\" translation=\"或許我們應該把它帶回飛船上去研究一下？\"/>\n        <dialogue speaker=\"player\" english=\"We really shouldn&apos;t think about it too much... Let&apos;s keep moving!\" translation=\"我們真的不應該太注意它……還是繼續前進吧！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"You know, there&apos;s something really odd about this dimension...\" translation=\"嗯，你知道嗎，這個維度有一點非常奇怪……\"/>\n        <dialogue speaker=\"player\" english=\"Yeah?\" translation=\"是嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"We shouldn&apos;t really be able to move between dimensions with a regular teleporter...\" translation=\"正常的傳送器應該是不能讓人穿越不同維度的……\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe this isn&apos;t a proper dimension at all?\" translation=\"或許這個維度本身不是很正常？\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe it&apos;s some kind of polar dimension? Something artificially created for some reason?\" translation=\"或許這是某種對立維度？是出於\n某種目的人工製造出來的？\"/>\n        <dialogue speaker=\"yellow\" english=\"I can&apos;t wait to get back to the ship. I have a lot of tests to run!\" translation=\"我真是等不及能回到飛船上去了，有好多測試要做呢！\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder if there&apos;s anything else in this dimension worth exploring?\" translation=\"不知道這個維度還有沒有更多值得探索的地方呢？\"/>\n        <dialogue speaker=\"player\" english=\"Maybe... but we should probably just focus on finding the rest of the crew for now...\" translation=\"可能有……但我們現在應該還是集中\n精力尋找剩餘的船員為好……\"/>\n    </cutscene>\n    <cutscene id=\"int1yellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"At last!\" translation=\"終於到了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Let&apos;s go back to the ship!\" translation=\"我們趕緊回飛船吧！\"/>\n    </cutscene>\n    <cutscene id=\"intermission_2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Uh oh...\" translation=\"呃歐……\"/>\n        <dialogue speaker=\"player\" english=\"Not again!\" translation=\"怎麼又來啊！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_blue\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Victoria? Where are you?\" translation=\"維多蘭亞？你在哪裡？\"/>\n        <dialogue speaker=\"blue\" english=\"Help!\" translation=\"救命！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"堅持住！我會來救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_green\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Verdigris? Where are you?\" translation=\"維碧格里？你在哪裡？\"/>\n        <dialogue speaker=\"green\" english=\"Aaagghh!\" translation=\"啊————！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"堅持住！我會來救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_red\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vermilion? Where are you?\" translation=\"維朱利安？你在哪裡？\"/>\n        <dialogue speaker=\"red\" english=\"Wheeeee!\" translation=\"喂呀——！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"堅持住！我會來救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2intro_yellow\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Vitellary? Where are you?\" translation=\"維土雷利？你在哪裡？\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"艦長！\"/>\n        <dialogue speaker=\"player\" english=\"Hang on! I&apos;ll save you!\" translation=\"堅持住！我會來救你的！\"/>\n    </cutscene>\n    <cutscene id=\"int2_blue\" explanation=\"after gravitron\">\n        <dialogue speaker=\"blue\" english=\"I think I&apos;m going to be sick...\" translation=\"我覺得自己要吐了……\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有點暈……\"/>\n    </cutscene>\n    <cutscene id=\"int2_green\" explanation=\"after gravitron\">\n        <dialogue speaker=\"green\" english=\"Phew! You&apos;re ok!\" translation=\"嘿呦！你沒事啊！\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有點暈……\"/>\n    </cutscene>\n    <cutscene id=\"int2_red\" explanation=\"after gravitron\">\n        <dialogue speaker=\"red\" english=\"Again! Let&apos;s go again!\" translation=\"再來！我們再來一次吧！\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有點暈……\"/>\n    </cutscene>\n    <cutscene id=\"int2_yellow\" explanation=\"after gravitron\">\n        <dialogue speaker=\"yellow\" english=\"That was interesting, wasn&apos;t it?\" translation=\"這還挺有趣的，對吧？\"/>\n        <dialogue speaker=\"player\" english=\"I feel dizzy...\" translation=\"我有點暈……\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_1\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"... I hope Verdigris is alright.\" translation=\"……我希望維碧格里沒事。\"/>\n        <dialogue speaker=\"purple\" english=\"If you can find him, he&apos;d be a big help fixing the ship!\" translation=\"如果你能找到他，修理飛船他會幫上很大的忙！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_2\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Chief Verdigris is so brave and ever so smart!\" translation=\"維碧格里總工既勇敢又那麼聰明！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_4\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back, Captain!\" translation=\"歡迎回來，艦長！\"/>\n        <dialogue speaker=\"purple\" english=\"I think Victoria is quite happy to be back on the ship.\" translation=\"維多蘭亞很高興能回飛船的樣子。\"/>\n        <dialogue speaker=\"purple\" english=\"She really doesn&apos;t like adventuring. She gets very homesick!\" translation=\"她真的不喜歡探險，所以會很思鄉！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_5\" explanation=\"only one of the last 6 strings is shown\">\n        <dialogue speaker=\"purple\" english=\"Vermilion called in to say hello!\" translation=\"維朱利安過來打了招呼！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find the rest of the crew!\" translation=\"他很期待能幫助你一起去找到剩下的船員！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Victoria!\" translation=\"他很期待能幫助你一起去找維多蘭亞！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vitellary!\" translation=\"他很期待能幫助你一起去找維土雷利！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Verdigris!\" translation=\"他很期待能幫助你一起去找維碧格里！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find Vermilion!\" translation=\"他很期待能幫助你一起去找維朱利安！\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s really looking forward to helping you find you!\" translation=\"他很期待能幫助你一起去找你！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_6\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Captain! You found Verdigris!\" translation=\"艦長！你找到了維碧格里！\"/>\n        <dialogue speaker=\"purple\" english=\"Thank you so much!\" translation=\"太謝謝你了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_7\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"I&apos;m glad Professor Vitellary is ok!\" translation=\"我很高興維土雷利教授沒事！\"/>\n        <dialogue speaker=\"purple\" english=\"He had lots of questions for me about this dimension.\" translation=\"他問了我很多關於這個維度的問題。\"/>\n        <dialogue speaker=\"purple\" english=\"He&apos;s already gotten to work with his research!\" translation=\"他已經開始他的研究了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission1\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange happened when we teleported back to the ship...\" translation=\"博士，我們在傳送回飛船的途中\n遇到了很奇怪的事情……\"/>\n        <dialogue speaker=\"player\" english=\"We got lost in another dimension!\" translation=\"我們迷失在了另一個維度！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"或許那個維度和導致我們墜機的干擾有關係？\"/>\n        <dialogue speaker=\"purple\" english=\"I&apos;ll look into it...\" translation=\"我會研究一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission2\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor! Doctor! It happened again!\" translation=\"博士！博士！又發生了！\"/>\n        <dialogue speaker=\"player\" english=\"The teleporter brought us to that weird dimension...\" translation=\"傳送器又把我們帶去了那個奇怪的維度……\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"嗯，這絕對很不對勁……\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"要是能找到這種干擾的來源就好了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_intermission3\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Doctor, something strange has been happening when we teleport back to the ship...\" translation=\"博士，我們傳送回飛船時一直在遇到奇怪的事情……\"/>\n        <dialogue speaker=\"player\" english=\"We keep getting brought to another weird dimension!\" translation=\"我們不停地被傳送到另一個奇怪的維度！\"/>\n        <dialogue speaker=\"purple\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"purple\" english=\"Maybe that dimension has something to do with the interference that caused us to crash here?\" translation=\"或許那個維度和導致我們墜機的干擾有關係？\"/>\n        <dialogue speaker=\"purple\" english=\"Hmm, there&apos;s definitely something strange happening...\" translation=\"嗯，這絕對很不對勁……\"/>\n        <dialogue speaker=\"purple\" english=\"If only we could find the source of that interference!\" translation=\"要是能找到這種干擾的來源就好了！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_8\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Hey Captain! Now that you&apos;ve turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!\" translation=\"艦長！現在你已經關閉了干擾源，我們可以隨時在有需要的時候把所有人都瞬間傳送回飛船上了！\"/>\n        <dialogue speaker=\"purple\" english=\"Any time you want to come back to the ship, just select the new SHIP option in your menu!\" translation=\"任何時候你想要回到飛船的時候，只要在你的菜單裡選擇新出現的 飛船 選項就可以了！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_1\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m an engineer!\" translation=\"我是個工程師！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_2\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I think I can get this ship moving again, but it&apos;s going to take a while...\" translation=\"我覺得我能夠讓飛船重新動起來，\n但應該要花不少時間……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_3\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Victoria mentioned something about a lab? I wonder if she found anything down there?\" translation=\"維多蘭亞提起過一個實驗室？不知道\n她在那裡找到了什麼東西沒有？\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_4\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"Vermilion&apos;s back! Yey!\" translation=\"維朱利安回來了！好耶！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_5\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The Professor had lots of questions about this dimension for me...\" translation=\"教授問了我很多關於這個維度的事情……\"/>\n        <dialogue speaker=\"green\" english=\"We still don&apos;t really know that much, though.\" translation=\"但我們瞭解的依然還很少。\"/>\n        <dialogue speaker=\"green\" english=\"Until we work out what&apos;s causing that interference, we can&apos;t go anywhere.\" translation=\"在我們能夠研究出干擾的原因之前，我們哪兒也去不了。\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_6\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I&apos;m so glad that Violet&apos;s alright!\" translation=\"維紫萊沒事我真是太高興了！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_7\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"That other dimension we ended up in must be related to this one, somehow...\" translation=\"我們之前到過的那個維度應該是和這個有關係的吧……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_8\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The antenna&apos;s broken! This is going to be very hard to fix...\" translation=\"天線壞了！這修起來會很麻煩的……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_9\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"It looks like we were warped into solid rock when we crashed!\" translation=\"看起來我們墜機時被折躍到了堅固的岩石裡！\"/>\n        <dialogue speaker=\"green\" english=\"Hmm. It&apos;s going to be hard to separate from this...\" translation=\"唔，要把飛船分離出來會很困難……\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_10\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"The ship&apos;s all fixed up. We can leave at a moment&apos;s notice!\" translation=\"飛船已經維修完畢了，我們隨時都可以離開！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_1\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Don&apos;t worry, Sir!\" translation=\"不用擔心，長官！\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll find a way out of here!\" translation=\"我們一定能找到出去的路！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_2\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I hope Victoria is ok...\" translation=\"希望維多蘭亞沒事……\"/>\n        <dialogue speaker=\"red\" english=\"She doesn&apos;t handle surprises very well...\" translation=\"她真的很適應不了意外……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_3\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I don&apos;t know how we&apos;re going to get this ship working again!\" translation=\"我不知道我們要怎麼才能讓飛船動起來！\"/>\n        <dialogue speaker=\"red\" english=\"Chief Verdigris would know what to do...\" translation=\"維碧格里總工應該會知道該怎麼辦吧……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_4\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I wonder what caused the ship to crash here?\" translation=\"所以導致我們墜機的究竟是什麼呢？\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s the shame the Professor isn&apos;t here, huh? I&apos;m sure he could work it out!\" translation=\"真可惜教授不在這裡，對吧？我覺得他一定能找出原因！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_5\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s great to be back!\" translation=\"能回來真好！\"/>\n        <dialogue speaker=\"red\" english=\"I can&apos;t wait to help you find the rest of the crew!\" translation=\"我等不及可以幫你一起去找到剩餘的船員了！\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;ll be like old times, huh, Captain?\" translation=\"簡直就和過去的時光一樣，是吧，艦長？\"/>\n    </cutscene>\n    <cutscene id=\"talkred_6\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"It&apos;s good to have Victoria back with us.\" translation=\"維多蘭亞回來了真好。\"/>\n        <dialogue speaker=\"red\" english=\"She really seems happy to get back to work in her lab!\" translation=\"她看起來對能回到實驗室工作這一點很開心！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_7\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I think I saw Verdigris working on the outside of the ship!\" translation=\"我好像看到維碧格里在飛船外部進行維修！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_8\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"You found Professor Vitellary! All right!\" translation=\"你找到維土雷利教授了！好樣的！\"/>\n        <dialogue speaker=\"red\" english=\"We&apos;ll have this interference thing worked out in no time now!\" translation=\"這什麼亂七八糟的干擾，我們肯定很快就能分析出來了！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_9\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"That other dimension was really strange, wasn&apos;t it?\" translation=\"那另一個維度真的很奇怪，對吧？\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what caused the teleporter to send us there?\" translation=\"究竟是什麼才讓傳送器把我們傳去了那邊呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkred_10\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Heya Captain!\" translation=\"嗨呀艦長！\"/>\n        <dialogue speaker=\"red\" english=\"This way looks a little dangerous...\" translation=\"這條路看起來有一點危險……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_11\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"I&apos;m helping!\" translation=\"我在幫忙！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_12\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"Hey Captain!\" translation=\"嘿艦長！\"/>\n        <dialogue speaker=\"red\" english=\"I found something interesting around here - the same warp signature I saw when I landed!\" translation=\"我在這裡找到了點有趣的東西——是和我落地時看到的相同的折躍標記！\"/>\n        <dialogue speaker=\"red\" english=\"Someone from the ship must be nearby...\" translation=\"我們飛船上的人一定就在附近……\"/>\n    </cutscene>\n    <cutscene id=\"talkred_13\" explanation=\"\">\n        <dialogue speaker=\"red\" english=\"This dimension is pretty exciting, isn&apos;t it?\" translation=\"這個維度可真讓人興奮的，對吧？\"/>\n        <dialogue speaker=\"red\" english=\"I wonder what we&apos;ll find?\" translation=\"不知道我們會找到什麼呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Any signs of Professor Vitellary?\" translation=\"有維土雷利教授的行蹤嗎？\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, not yet...\" translation=\"抱歉，還沒有……\"/>\n        <dialogue speaker=\"blue\" english=\"I hope he&apos;s ok...\" translation=\"希望他人沒事……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Thanks so much for saving me, Captain!\" translation=\"太謝謝你救我出來了，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"I&apos;m so glad to be back!\" translation=\"能回來真是太好了！\"/>\n        <dialogue speaker=\"blue\" english=\"That lab was so dark and scary! I didn&apos;t like it at all...\" translation=\"那個實驗室又黑又嚇人！我一點兒也不喜歡……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Vitellary&apos;s back? I knew you&apos;d find him!\" translation=\"維土雷利回來了嗎？我知道你一定能找到他的！\"/>\n        <dialogue speaker=\"blue\" english=\"I mean, I admit I was very worried that you wouldn&apos;t...\" translation=\"好吧，我承認，我很擔心你會找不到他……\"/>\n        <dialogue speaker=\"blue\" english=\"or that something might have happened to him...\" translation=\"或者是他可能會遇上什麼事情……\"/>\n        <dialogue speaker=\"blue\" english=\"sniff...\" translation=\"嗚嗚……\"/>\n        <dialogue speaker=\"player\" english=\"Doctor Victoria? He&apos;s ok!\" translation=\"維多蘭亞博士？他很安全！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh! Sorry! I was just thinking about what if he wasn&apos;t?\" translation=\"哦！抱歉！我只是不斷在想萬一他出事了呢？\"/>\n        <dialogue speaker=\"blue\" english=\"Thank you, Captain!\" translation=\"謝謝你，艦長！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"You found Vermilion! Great!\" translation=\"你找到維朱利安了！太好了！\"/>\n        <dialogue speaker=\"blue\" english=\"I wish he wasn&apos;t so reckless!\" translation=\"真希望他不要那麼魯莽！\"/>\n        <dialogue speaker=\"blue\" english=\"He&apos;ll get himself into trouble...\" translation=\"這樣他會惹上麻煩的……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Verdigris is ok! Violet will be so happy!\" translation=\"維碧格里沒事！維紫萊一定高興壞了！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;m happy!\" translation=\"我也很高興！\"/>\n        <dialogue speaker=\"blue\" english=\"Though I was very worried...\" translation=\"雖然之前我很擔心……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_7\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Why did the teleporter send us to that scary dimension?\" translation=\"為什麼那個傳送器會把我們送到那個可怕的維度去呢？\"/>\n        <dialogue speaker=\"blue\" english=\"What happened?\" translation=\"究竟發生了什麼呢？\"/>\n        <dialogue speaker=\"player\" english=\"I don&apos;t know, Doctor...\" translation=\"我也不知道，博士……\"/>\n        <dialogue speaker=\"blue\" english=\"Why?\" translation=\"為什麼呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_8\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Heya Captain!\" translation=\"嗨呀艦長！\"/>\n        <dialogue speaker=\"blue\" english=\"Are you going to try and find the rest of these shiny things?\" translation=\"你準備要去把這些閃亮亮的東西全都找齊嗎？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket1\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Hey Captain, I found this in that lab...\" translation=\"嘿，艦長，我在那個實驗室裡找到了這個……\"/>\n        <dialogue speaker=\"blue\" english=\"Any idea what it does?\" translation=\"你覺得它是用來做什麼的呢？\"/>\n        <dialogue speaker=\"player\" english=\"Sorry, I don&apos;t know!\" translation=\"抱歉，我也不知道！\"/>\n        <dialogue speaker=\"player\" english=\"They seem important, though...\" translation=\"但看起來很重要的樣子……\"/>\n        <dialogue speaker=\"player\" english=\"Maybe something will happen if we find them all?\" translation=\"或許我們全都找齊的話，會發生什麼事情？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket2\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"艦長！來看看我的研究吧！\"/>\n        <dialogue speaker=\"blue\" english=\"It looks like these shiny things are giving off a strange energy reading!\" translation=\"看起來這些閃亮亮的東西會散發出奇怪的能量讀數！\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"所以我就分析了一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket3\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Captain! Come have a look at what I&apos;ve been working on!\" translation=\"艦長！來看看我的研究吧！\"/>\n        <dialogue speaker=\"blue\" english=\"I found this in that lab...\" translation=\"我在那個實驗室裡找到了這個……\"/>\n        <dialogue speaker=\"blue\" english=\"It seemed to be giving off a weird energy reading...\" translation=\"它看起來散發著奇怪的能量讀數……\"/>\n        <dialogue speaker=\"blue\" english=\"So I analysed it...\" translation=\"所以我就分析了一下……\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket4\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and I was able to find more of them with the ship&apos;s scanner!\" translation=\"……然後我成功地用飛船的掃描器\n找到了更多這些東西！\"/>\n        <dialogue speaker=\"blue\" english=\"If you get a chance, it might be worth finding the rest of them!\" translation=\"假如你有機會，或許可以去試試找齊剩餘的這些！\"/>\n        <dialogue speaker=\"blue\" english=\"Don&apos;t put yourself in any danger, though!\" translation=\"不過千萬不要讓自己陷入危險啊！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket5\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...but it looks like you&apos;ve already found all of them in this dimension!\" translation=\"……但看起來你已經把這個維度中\n所有的東西都找齊了！\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"啊，真的嗎？\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah, well done! That can&apos;t have been easy!\" translation=\"對，幹得漂亮！這一定很不容易吧！\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_trinket6\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"...and they&apos;re related. They&apos;re all a part of something bigger!\" translation=\"……而且它們彼此之間都有聯繫。它們\n都是某種很巨大的東西的一部分！\"/>\n        <dialogue speaker=\"player\" english=\"Oh? Really?\" translation=\"啊，真的嗎？\"/>\n        <dialogue speaker=\"blue\" english=\"Yeah! There seem to be twenty variations of the fundamental energy signature...\" translation=\"是呀！看起來總共有二十種不同的基本能量標記……\"/>\n        <dialogue speaker=\"blue\" english=\"Wait...\" translation=\"等一下……\"/>\n        <dialogue speaker=\"blue\" english=\"Does that mean you&apos;ve found all of them?\" translation=\"這意味著，你已經把它們全都找齊了？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m making some fascinating discoveries, captain!\" translation=\"艦長，我有很了不起的發現！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"This isn&apos;t like any other dimension we&apos;ve been to, Captain.\" translation=\"這裡和我們之前到過的維度都不一樣，艦長。\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something strange about this place...\" translation=\"這裡有一些奇怪之處……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain, have you noticed that this dimension seems to wrap around?\" translation=\"艦長，你有沒有注意到，這個維度是會折躍到自身的？\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it&apos;s strange...\" translation=\"對，是很奇怪……\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like this dimension is having the same stability problems as our own!\" translation=\"看起來這個維度和我們自身的維度\n一樣存在穩定性上的問題！\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope we&apos;re not the ones causing it...\" translation=\"希望這不是因為我們而導致的……\"/>\n        <dialogue speaker=\"player\" english=\"What? Do you think we might be?\" translation=\"哎？你覺得有可能是我們的原因嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"No no... that&apos;s very unlikely, really...\" translation=\"不不……那樣的概率其實應該非常小，真的……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_4\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing.\" translation=\"我的猜測是，曾經生活在這裡的文明，應該在實驗能夠讓這個維度不繼續坍縮下去的方法。\"/>\n        <dialogue speaker=\"yellow\" english=\"It would explain why they&apos;ve wrapped the edges...\" translation=\"這樣就能解釋為什麼維度的邊緣會重新折躍回來……\"/>\n        <dialogue speaker=\"yellow\" english=\"Hey, maybe that&apos;s what&apos;s causing the interference?\" translation=\"哎，或許就是這才導致了干擾？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_5\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I wonder where the people who used to live here have gone?\" translation=\"不知道曾經生活在這裡的文明現在去了哪裡呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_6\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I think it&apos;s no coincidence that the teleporter was drawn to that dimension...\" translation=\"我覺得傳送器會被那個維度所吸引，應該不是巧合……\"/>\n        <dialogue speaker=\"yellow\" english=\"There&apos;s something there. I think it might be causing the interference that&apos;s stopping us from leaving...\" translation=\"那裡應該有某種東西，可能就是阻止我們離開的干擾的源頭。\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_7\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I&apos;m glad Verdigris is alright.\" translation=\"很高興維碧格里沒事。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;ll be a lot easier to find some way out of here now that we can get the ship working again!\" translation=\"如果能讓飛船重新動起來，要找到\n離開這裡的方法就輕鬆多了！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_8\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Ah, you&apos;ve found Doctor Victoria? Excellent!\" translation=\"啊，你找到維多蘭亞博士了？太棒了！\"/>\n        <dialogue speaker=\"yellow\" english=\"I have lots of questions for her!\" translation=\"我有很多問題想問她呢！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_9\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Vermilion says that he was trapped in some sort of tunnel?\" translation=\"維朱利安說他之前被困在了某種隧道里？\"/>\n        <dialogue speaker=\"player\" english=\"Yeah, it just seemed to keep going and going...\" translation=\"嗯，看起來像是無窮無盡一樣……\"/>\n        <dialogue speaker=\"yellow\" english=\"Interesting... I wonder why it was built?\" translation=\"有意思……那它是出於什麼目的建造出來的呢？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_10\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"It&apos;s good to be back!\" translation=\"能回來真好！\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve got so much work to catch up on...\" translation=\"有好多工作的進度要趕了……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_11\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"I know it&apos;s probably a little dangerous to stay here now that this dimension is collapsing...\" translation=\"我知道，在明白了這個維度在坍縮之後，\n繼續留在這裡會有一點危險……\"/>\n        <dialogue speaker=\"yellow\" english=\"...but it&apos;s so rare to find somewhere this interesting!\" translation=\"……但是能遇到這麼有趣的地方真是太難得了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe we&apos;ll find the answers to our own problems here?\" translation=\"或許我們也可以在這裡找到我們\n自己所面對的困境的答案？\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket1\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! I&apos;ve been meaning to give this to you...\" translation=\"艦長！我之前就想把這個東西交給你……\"/>\n        <dialogue speaker=\"player\" english=\"Professor! Where did you find this?\" translation=\"教授！你是在哪裡找到這個的？\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh, it was just lying around that space station.\" translation=\"哦，就是在那個空間站裡。\"/>\n        <dialogue speaker=\"yellow\" english=\"It&apos;s a pity Doctor Victoria isn&apos;t here, she loves studying that sort of thing...\" translation=\"真可惜維多蘭亞博士不在這裡，\n她很喜歡研究這些東西……\"/>\n        <dialogue speaker=\"player\" english=\"Any idea what it does?\" translation=\"所以你知道這大概是什麼東西嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"Nope! But it is giving off a strange energy reading...\" translation=\"不知道！但上面的能量讀數有點怪怪的……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket2\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"...so I used the ship&apos;s scanner to find more of them!\" translation=\"……所以我用飛船的掃描器找到了更多！\"/>\n        <dialogue speaker=\"yellow\" english=\"...Please don&apos;t let them distract you from finding Victoria, though!\" translation=\"……但請還是以找到維多蘭亞為優先！\"/>\n        <dialogue speaker=\"yellow\" english=\"I hope she&apos;s ok...\" translation=\"希望她沒事……\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_trinket3\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Can&apos;t seem to detect any more of them nearby, though.\" translation=\"不過附近似乎已經檢測不到更多的了。\"/>\n        <dialogue speaker=\"yellow\" english=\"Maybe you&apos;ve found them all?\" translation=\"可能你已經把它們都找齊了？\"/>\n    </cutscene>\n    <cutscene id=\"finallevel_teleporter\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Welcome back!\" translation=\"歡迎回來！\"/>\n        <dialogue speaker=\"purple\" english=\"...\" translation=\"……\"/>\n        <dialogue speaker=\"purple\" english=\"Um, where&apos;s Captain Viridian?\" translation=\"呃，維青迪安，艦長人呢？\"/>\n        <dialogue speaker=\"player\" english=\"... Hello?\" translation=\"……喂？\"/>\n        <dialogue speaker=\"player\" english=\"Is anyone there?\" translation=\"有人嗎？\"/>\n    </cutscene>\n    <cutscene id=\"terminal_finallevel\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"* DIMENSIONAL STABILITY GENERATOR *\n\n     [ Currently Generating ]\n        Maximum Stability\n\n            [ Status ]\n              Online\n\nREADY _\" translation=\"* 維度穩定性生成器 *\n\n [ 當前正在生成 ]\n    最大穩定性\n\n   [ 狀態 ]\n     線上\n\n準備就緒 _\" tt=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Aha! This must be what&apos;s causing the interference!\" translation=\"啊哈！這一定就是干擾的來源了！\"/>\n        <dialogue speaker=\"cyan\" english=\"I wonder if I can turn it off?\" translation=\"如果我把它關掉會怎麼樣呢？\"/>\n        <dialogue speaker=\"gray\" english=\"WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?\" translation=\"警告：關閉維度穩定性生成器可能會導致不穩定！你確定要這樣操作嗎？\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"確定！\" case=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Seriously! The whole dimension could collapse! Just think about this for a minute!\n\nAre you really sure you want to do this?\" translation=\"這是認真的！整個維度都有可能\n坍縮！好好考慮一下吧！\n\n你真的確定要這樣操作嗎？\"/>\n        <dialogue speaker=\"cyan\" english=\"Yes!\" translation=\"確定！\" case=\"2\"/>\n    </cutscene>\n    <cutscene id=\"finalterminal_finish\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nDIMENSIONAL STABILISER OFFLINE\" translation=\"-= 警告 =-\n\n維度穩定器不在線上\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Uh oh...\" translation=\"呃歐……\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Any moment now...\" translation=\"該來了……\"/>\n    </cutscene>\n    <cutscene id=\"gamecomplete_ending\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Hello!\" translation=\"大家好！\"/>\n        <dialogue speaker=\"purple\" english=\"Captain!\" translation=\"艦長！\" case=\"1\" pad_right=\"8\"/>\n        <dialogue speaker=\"yellow\" english=\"Captain!\" translation=\"艦長！\" case=\"2\" pad_right=\"6\"/>\n        <dialogue speaker=\"red\" english=\"Captain!\" translation=\"艦長！\" case=\"3\" pad_right=\"4\"/>\n        <dialogue speaker=\"green\" english=\"Captain!\" translation=\"艦長！\" case=\"4\" pad_right=\"2\"/>\n        <dialogue speaker=\"blue\" english=\"Captain!\" translation=\"艦長！\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"You&apos;re alright!\" translation=\"你沒事！\"/>\n        <dialogue speaker=\"blue\" english=\"I knew you&apos;d be ok!\" translation=\"我知道你會沒事的！\"/>\n        <dialogue speaker=\"purple\" english=\"We were very worried when you didn&apos;t come back...\" translation=\"發現你沒有回來時我們大家都很擔心……\"/>\n        <dialogue speaker=\"green\" english=\"...but when you turned off the source of the interference...\" translation=\"……但是當你關閉了干擾的來源後……\"/>\n        <dialogue speaker=\"yellow\" english=\"...we were able to find you with the ship&apos;s scanners...\" translation=\"……我們就能用飛船的掃描器找到你……\"/>\n        <dialogue speaker=\"red\" english=\"...and teleport you back on board!\" translation=\"……然後把你傳送回飛船上來了！\"/>\n        <dialogue speaker=\"player\" english=\"That was lucky!\" translation=\"聽起來很走運！\"/>\n        <dialogue speaker=\"player\" english=\"Thanks guys!\" translation=\"謝謝了，大家！\"/>\n        <dialogue speaker=\"yellow\" english=\"...it looks like this dimension is starting to destabilise, just like our own...\" translation=\"……看起來這個維度和我們的維度一樣，已經開始失去穩定性了……\"/>\n        <dialogue speaker=\"red\" english=\"...we can stay and explore for a little longer, but...\" translation=\"……我們還是可以繼續留在這裡\n再探索一會兒，但是……\"/>\n        <dialogue speaker=\"yellow\" english=\"...eventually, it&apos;ll collapse completely.\" translation=\"……最終，這個維度將會徹底坍縮。\"/>\n        <dialogue speaker=\"green\" english=\"There&apos;s no telling exactly how long we have here. But the ship&apos;s fixed, so...\" translation=\"雖然沒有辦法判斷我們在這裡究竟還能留多久，但既然飛船已經修好了……\"/>\n        <dialogue speaker=\"blue\" english=\"...as soon as we&apos;re ready, we can go home!\" translation=\"……所以只要一聲令下，我們隨時可以回家！\"/>\n        <dialogue speaker=\"purple\" english=\"What now, Captain?\" translation=\"那麼現在該怎麼做呢，艦長？\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s find a way to save this dimension!\" translation=\"讓我們找找看有沒有方法可以拯救這個維度吧！\"/>\n        <dialogue speaker=\"player\" english=\"And a way to save our home dimension too!\" translation=\"而那個方法同時也能拯救我們故鄉的維度！\"/>\n        <dialogue speaker=\"player\" english=\"The answer is out there, somewhere!\" translation=\"答案一定就在外面的某個地方！\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"我們出發！\"/>\n    </cutscene>\n    <cutscene id=\"startepilogue\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"Wow! You found all of them!\" translation=\"哇喔！你把所有的都找齊了！\"/>\n        <dialogue speaker=\"player\" english=\"Really? Great!\" translation=\"真的嗎？好哎！\"/>\n        <dialogue speaker=\"blue\" english=\"I&apos;ll run some tests and see if I can work out what they&apos;re for...\" translation=\"我來做些測試，看看能不能研究出它們存在的目的……\"/>\n        <dialogue speaker=\"player\" english=\"That... that didn&apos;t sound good...\" translation=\"這……聽起來很不妙……\"/>\n        <dialogue speaker=\"blue\" english=\"Run!\" translation=\"快跑！\"/>\n        <dialogue speaker=\"player\" english=\"Oh no!\" translation=\"哦不！\"/>\n        <dialogue speaker=\"red\" english=\"Not again!\" translation=\"怎麼又來！\"/>\n        <dialogue speaker=\"player\" english=\"Wait! It&apos;s stopped!\" translation=\"等等！好像停止了！\"/>\n        <dialogue speaker=\"purple\" english=\"This is where we were storing those shiny things? What happened?\" translation=\"這裡是我們存放那些閃亮亮東西的\n地方吧？發生什麼了？\"/>\n        <dialogue speaker=\"player\" english=\"We were just playing with them, and...\" translation=\"我們在進行各種實驗……\"/>\n        <dialogue speaker=\"player\" english=\"...they suddenly exploded!\" translation=\"……然後它們突然就爆炸了！\"/>\n        <dialogue speaker=\"blue\" english=\"But look what they made! Is that a teleporter?\" translation=\"可是你看它們做出了什麼！這是個傳送器嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"I think so, but...\" translation=\"我覺得是，可是……\"/>\n        <dialogue speaker=\"yellow\" english=\"I&apos;ve never seen a teleporter like that before...\" translation=\"我從沒見過這種樣子的傳送器……\"/>\n        <dialogue speaker=\"red\" english=\"We should investigate!\" translation=\"我們應該做些調查！\"/>\n        <dialogue speaker=\"purple\" english=\"What do you think, Captain?\" translation=\"你怎麼看，艦長？\"/>\n        <dialogue speaker=\"purple\" english=\"Should we find out where it leads?\" translation=\"我們應該找出它通向哪裡嗎？\"/>\n        <dialogue speaker=\"player\" english=\"Let&apos;s go!\" translation=\"我們去吧！\"/>\n        <dialogue speaker=\"blue\" english=\"Oh no! We&apos;re trapped!\" translation=\"哦不！我們被困在這裡了！\"/>\n        <dialogue speaker=\"yellow\" english=\"Oh dear...\" translation=\"天哪……\"/>\n        <dialogue speaker=\"player\" english=\"Hmm... how should we get out of this?\" translation=\"唔……我們要怎樣才能出去呢？\"/>\n        <dialogue speaker=\"player\" english=\"COMBINE!\" translation=\"合體！\" case=\"1\"/>\n        <dialogue speaker=\"purple\" english=\"COMBINE!\" translation=\"合體！\" case=\"2\"/>\n        <dialogue speaker=\"yellow\" english=\"COMBINE!\" translation=\"合體！\" case=\"3\"/>\n        <dialogue speaker=\"red\" english=\"COMBINE!\" translation=\"合體！\" case=\"4\"/>\n        <dialogue speaker=\"green\" english=\"COMBINE!\" translation=\"合體！\" case=\"5\"/>\n        <dialogue speaker=\"blue\" english=\"COMBINE!\" translation=\"合體！\" case=\"6\"/>\n        <dialogue speaker=\"purple\" english=\"Or, you know... we could have just warped back to the ship...\" translation=\"其實吧……我們也可以直接傳送回飛船上去……\"/>\n        <dialogue speaker=\"green\" english=\"Wow! What is this?\" translation=\"哇喔！這是什麼？\"/>\n        <dialogue speaker=\"yellow\" english=\"It looks like another laboratory!\" translation=\"看起來像是另一個實驗室！\"/>\n        <dialogue speaker=\"red\" english=\"Let&apos;s have a look around!\" translation=\"我們來四處看看吧！\"/>\n    </cutscene>\n    <cutscene id=\"talkpurple_9\" explanation=\"\">\n        <dialogue speaker=\"purple\" english=\"Look at all this research! This is going to be a big help back home!\" translation=\"看看這些研究！帶回去一定會很有用！\"/>\n    </cutscene>\n    <cutscene id=\"talkgreen_11\" explanation=\"\">\n        <dialogue speaker=\"green\" english=\"I wonder why they abandoned this dimension? They were so close to working out how to fix it...\" translation=\"不知道他們為什麼拋下了這個維度呢？他們真的\n只差一點就能找到修復的方法了……\"/>\n        <dialogue speaker=\"green\" english=\"Maybe we can fix it for them? Maybe they&apos;ll come back?\" translation=\"或許我們可以幫他們來完成？或許這樣他們就會回來了？\"/>\n    </cutscene>\n    <cutscene id=\"talkblue_9\" explanation=\"\">\n        <dialogue speaker=\"blue\" english=\"This lab is amazing! The scientists who worked here know a lot more about warp technology than we do!\" translation=\"這個實驗室太了不起了！在這裡工作的科學家\n對折躍科技的理解要比我們深入很多！\"/>\n    </cutscene>\n    <cutscene id=\"talkyellow_12\" explanation=\"\">\n        <dialogue speaker=\"yellow\" english=\"Captain! Have you seen this?\" translation=\"艦長！你看到這個了嗎？\"/>\n        <dialogue speaker=\"yellow\" english=\"With their research and ours, we should be able to stabilise our own dimension!\" translation=\"如果結合他們和我們的研究，我們應該就能讓我們自己的維度穩定下來了！\"/>\n        <dialogue speaker=\"yellow\" english=\"We&apos;re saved!\" translation=\"我們有救了！\"/>\n    </cutscene>\n    <cutscene id=\"talkred_14\" explanation=\"super gravitron (difficult minigame)\">\n        <dialogue speaker=\"red\" english=\"Look what I found!\" translation=\"看看我找到了什麼！\"/>\n        <dialogue speaker=\"red\" english=\"It&apos;s pretty hard, I can only last for about 10 seconds...\" translation=\"還挺難，我只能堅持了差不多10秒……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukebox\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= JUKEBOX =-\n\nSongs will continue to play until you leave the ship.\n\nCollect trinkets to unlock new songs!\" translation=\"-= 點唱機 =-\n\n選中曲目會持續播放，直到你離開飛船。\n\n收集飾品來解鎖新曲目！\" centertext=\"1\" padtowidth=\"264\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n5 Trinkets\n\nPushing Onwards\" translation=\"下次解鎖：\n5個飾品\n\nPushing Onwards\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n8 Trinkets\n\nPositive Force\" translation=\"下次解鎖：\n8個飾品\n\nPositive Force\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n10 Trinkets\n\nPresenting VVVVVV\" translation=\"下次解鎖：\n10個飾品\n\nPresenting VVVVVV\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n12 Trinkets\n\nPotential for Anything\" translation=\"下次解鎖：\n12個飾品\n\nPotential for Anything\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock41\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n14 Trinkets\n\nPressure Cooker\" translation=\"下次解鎖：\n14個飾品\n\nPressure Cooker\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n16 Trinkets\n\nPredestined Fate\" translation=\"下次解鎖：\n16個飾品\n\nPredestined Fate\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n18 Trinkets\n\nPopular Potpourri\" translation=\"下次解鎖：\n18個飾品\n\nPopular Potpourri\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_jukeunlock7\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"NEXT UNLOCK:\n20 Trinkets\n\nPipe Dream\" translation=\"下次解鎖：\n20個飾品\n\nPipe Dream\" tt=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 個人記錄 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed.\" translation=\"幾乎所有人都已經從空間站疏散了，\n我們剩下的人在幾天後研究完成的時候也會徹離。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...everything collapses, eventually. It&apos;s the way of the universe.\" translation=\"……一切最終都會坍縮。這是宇宙的法則。\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"I wonder if the generator we set up in the polar dimension is what&apos;s affecting our teleporters?\" translation=\"會不會是我們在對立維度設置的生成器影響了我們的傳送器呢？\"/>\n        <dialogue speaker=\"gray\" english=\"No, it&apos;s probably just a glitch.\" translation=\"不會的，應該只是什麼小故障。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_station_4\" explanation=\"a trinket that&apos;s difficult to get\">\n        <dialogue speaker=\"gray\" english=\"-= PERSONAL LOG =-\" translation=\"-= 個人記錄 =-\" padtowidth=\"280\"/>\n        <dialogue speaker=\"gray\" english=\"Hah! Nobody will ever get this one.\" translation=\"哈！誰也別想拿到這個。\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"...The other day I was chased down a hallway by a giant cube with the word AVOID on it.\" translation=\"……上次我在走廊裡被一個寫著AVOID（避開）大字的巨大立方體追著跑了好久。\"/>\n        <dialogue speaker=\"gray\" english=\"These security measures go too far!\" translation=\"這些安保措施也有點離譜過頭了！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_warp_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"The only way into my private lab anymore is by teleporter.\" translation=\"如今進入我私人研究室的唯一方法就是通過傳送器。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve made sure that it&apos;s difficult for unauthorised personnel to gain access.\" translation=\"我花了好大力氣來確保未授權人員很難得到許可。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ...\" translation=\"……我們的第一個突破是創造了反向位面，允許我們在指定事件視界外生成一個鏡像維度……\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!\" translation=\"……通過對常用參數進行少量的調整，我們成功地讓一條無盡隧道穩定了下來！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_3\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... the final step in creating the dimensional stabiliser was to create a feedback loop ...\" translation=\"……建造維度穩定器的最後一步\n是建立一個反饋迴路……\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_4\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"...despite our best efforts, the dimensional stabiliser won&apos;t hold out forever. Its collapse is inevitable...\" translation=\"……我們已經盡了最大努力，但維度穩定器不可能\n永遠持續下去，維度的坍縮依舊不可避免……\" pad=\"1\"/>\n        <dialogue speaker=\"cyan\" english=\"Huh? These coordinates aren&apos;t even in this dimension!\" translation=\"哎？這些座標甚至都不在這個維度裡！\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_5\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Personal Log =-\" translation=\"-= 個人記錄 =-\" padtowidth=\"232\"/>\n        <dialogue speaker=\"gray\" english=\"... I&apos;ve had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ...\" translation=\"……我把我們大部分研究的存取都封鎖了起來，這是必要的，誰知道如果落入壞人的手中可能會發生什麼呢？……\" centertext=\"1\" pad=\"1\"/>\n    </cutscene>\n    <cutscene id=\"terminal_outside_6\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= Research Notes =-\" translation=\"-= 研究筆記 =-\" padtowidth=\"264\"/>\n        <dialogue speaker=\"gray\" english=\"... access to the control center is still possible through the main atmospheric filters ...\" translation=\"……現在，還是可以通過主大氣過濾裝置前往控制中心……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_1\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"... it turns out the key to stabilising this dimension was to create a balancing force outside of it!\" translation=\"……原來，要想讓這個維度穩定，關鍵在於要在維度外創造出一個與之平衡的力！\"/>\n        <dialogue speaker=\"gray\" english=\"Though it looks like that&apos;s just a temporary solution, at best.\" translation=\"但看起來，這最多也只是一種臨時措施。\"/>\n        <dialogue speaker=\"gray\" english=\"I&apos;ve been working on something more permanent, but it seems it&apos;s going to be too late...\" translation=\"我一直在研究某種更持久的方案，只是\n看來時間已經來不及了……\"/>\n    </cutscene>\n    <cutscene id=\"terminal_lab_2\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"?SYNTAX  ERROR\" translation=\"？語法錯誤\"/>\n    </cutscene>\n    <cutscene id=\"terminal_letsgo\" explanation=\"\">\n        <dialogue speaker=\"player\" english=\"Now that the ship is fixed, we can leave anytime we want!\" translation=\"現在飛船已經修復完畢，我們隨時都可以離開了！\"/>\n        <dialogue speaker=\"player\" english=\"We&apos;ve all agreed to keep exploring this dimension, though.\" translation=\"但我們一致決定繼續探索這個維度。\"/>\n        <dialogue speaker=\"player\" english=\"Who knows what we&apos;ll find?\" translation=\"畢竟，誰知道我們能找到什麼呢？\"/>\n    </cutscene>\n    <cutscene id=\"terminal_radio\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= SHIP RADIO =-\n\n[ Status ]\nBroadcasting\" translation=\"-= 飛船無線電 =-\n\n[ 狀態 ]\n廣播中\" tt=\"1\" centertext=\"1\" pad=\"2\"/>\n    </cutscene>\n    <cutscene id=\"terminal_secretlab\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= WARNING =-\n\nThe Super-Gravitron is intended for entertainment purposes only.\" translation=\"-= 警告 =-\n\n超級重力機僅可作為娛樂使用。\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner.\" translation=\"任何人如被發現出於教育目的使用超級重力機，將被要求去罰站。\"/>\n    </cutscene>\n    <cutscene id=\"terminal_shipcomputer\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"-= D.S.S. SOULEYE =-\n\nShip Navigation Controls\" translation=\"-= D.S.S. 靈魂之眼 =-\n\n飛船導航操控\" centertext=\"1\" pad=\"1\"/>\n        <dialogue speaker=\"gray\" english=\"Error! Error! Cannot isolate dimensional coordinates! Interference detected!\" translation=\"錯誤！錯誤！無法解析出維度座標！檢測到干擾！\"/>\n    </cutscene>\n    <cutscene id=\"alreadyvisited\" explanation=\"\">\n        <dialogue speaker=\"cyan\" english=\"...oh, I&apos;ve already found this.\" translation=\"……喔，我已經找到過這個了。\"/>\n    </cutscene>\n    <cutscene id=\"disableaccessibility\" explanation=\"\">\n        <dialogue speaker=\"gray\" english=\"Please disable invincibility and/or slowdown before entering the Super Gravitron.\" translation=\"在進入超級重力機之前，請關閉無敵和/或減速功能。\"/>\n    </cutscene>\n</cutscenes>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/graphics/spritesmask.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<spritesmask sprite_w=\"32\" sprite_h=\"32\">\n    <sprite x=\"4\" y=\"2\" w=\"4\"/> <!-- STOP -->\n    <sprite x=\"4\" y=\"3\" w=\"4\"/> <!-- YES -->\n    <sprite x=\"3\" y=\"4\"/>       <!-- OBEY -->\n    <sprite x=\"2\" y=\"5\" w=\"2\"/> <!-- LIES receiver and LIES -->\n    <sprite x=\"4\" y=\"5\" w=\"2\"/> <!-- TRUTH -->\n</spritesmask>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/meta.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<langmeta>\n    <active>1</active>\n\n    <!-- should be lowercase because menu style, and should be in the language itself -->\n    <nativename>繁體中文</nativename>\n\n    <!-- English translation by X -->\n    <credit>繁體中文本地化 by 谜之声 and craft</credit>\n\n    <!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->\n    <action_hint>按空白鍵、Z或V鍵選擇</action_hint>\n\n    <!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->\n    <gamepad_hint>按{button}選擇</gamepad_hint>\n\n    <!-- Enable automatic word wrapping instead of having to manually insert newlines -->\n    <autowordwrap>1</autowordwrap>\n\n    <!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->\n    <toupper>0</toupper>\n\n    <!-- When automatically uppercasing, map i to İ (for Turkish) -->\n    <toupper_i_dot>0</toupper_i_dot>\n\n    <!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->\n    <toupper_lower_escape_char>0</toupper_lower_escape_char>\n\n    <!-- Enable for RTL languages like Arabic or Hebrew -->\n    <rtl>0</rtl>\n\n    <!-- The indication that a certain menu option or button is selected -->\n    <menu_select>[ {label} ]</menu_select>\n    <menu_select_tight>[{label}]</menu_select_tight>\n\n    <!-- The filename of the font to use. For example, \"font_cn\" means font_cn.png and font_cn.fontmeta. -->\n    <font>font_tc</font>\n</langmeta>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/numbers.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<numbers>\n    <number value=\"0\" form=\"0\" english=\"Zero\" translation=\"零\"/>\n    <number value=\"1\" form=\"0\" english=\"One\" translation=\"一\"/>\n    <number value=\"2\" form=\"0\" english=\"Two\" translation=\"二\"/>\n    <number value=\"3\" form=\"0\" english=\"Three\" translation=\"三\"/>\n    <number value=\"4\" form=\"0\" english=\"Four\" translation=\"四\"/>\n    <number value=\"5\" form=\"0\" english=\"Five\" translation=\"五\"/>\n    <number value=\"6\" form=\"0\" english=\"Six\" translation=\"六\"/>\n    <number value=\"7\" form=\"0\" english=\"Seven\" translation=\"七\"/>\n    <number value=\"8\" form=\"0\" english=\"Eight\" translation=\"八\"/>\n    <number value=\"9\" form=\"0\" english=\"Nine\" translation=\"九\"/>\n    <number value=\"10\" form=\"0\" english=\"Ten\" translation=\"十\"/>\n    <number value=\"11\" form=\"0\" english=\"Eleven\" translation=\"十一\"/>\n    <number value=\"12\" form=\"0\" english=\"Twelve\" translation=\"十二\"/>\n    <number value=\"13\" form=\"0\" english=\"Thirteen\" translation=\"十三\"/>\n    <number value=\"14\" form=\"0\" english=\"Fourteen\" translation=\"十四\"/>\n    <number value=\"15\" form=\"0\" english=\"Fifteen\" translation=\"十五\"/>\n    <number value=\"16\" form=\"0\" english=\"Sixteen\" translation=\"十六\"/>\n    <number value=\"17\" form=\"0\" english=\"Seventeen\" translation=\"十七\"/>\n    <number value=\"18\" form=\"0\" english=\"Eighteen\" translation=\"十八\"/>\n    <number value=\"19\" form=\"0\" english=\"Nineteen\" translation=\"十九\"/>\n    <number value=\"20\" form=\"0\" english=\"Twenty\" translation=\"二十\"/>\n    <number value=\"21\" form=\"0\" english=\"Twenty One\" translation=\"二十一\"/>\n    <number value=\"22\" form=\"0\" english=\"Twenty Two\" translation=\"二十二\"/>\n    <number value=\"23\" form=\"0\" english=\"Twenty Three\" translation=\"二十三\"/>\n    <number value=\"24\" form=\"0\" english=\"Twenty Four\" translation=\"二十四\"/>\n    <number value=\"25\" form=\"0\" english=\"Twenty Five\" translation=\"二十五\"/>\n    <number value=\"26\" form=\"0\" english=\"Twenty Six\" translation=\"二十六\"/>\n    <number value=\"27\" form=\"0\" english=\"Twenty Seven\" translation=\"二十七\"/>\n    <number value=\"28\" form=\"0\" english=\"Twenty Eight\" translation=\"二十八\"/>\n    <number value=\"29\" form=\"0\" english=\"Twenty Nine\" translation=\"二十九\"/>\n    <number value=\"30\" form=\"0\" english=\"Thirty\" translation=\"三十\"/>\n    <number value=\"31\" form=\"0\" english=\"Thirty One\" translation=\"三十一\"/>\n    <number value=\"32\" form=\"0\" english=\"Thirty Two\" translation=\"三十二\"/>\n    <number value=\"33\" form=\"0\" english=\"Thirty Three\" translation=\"三十三\"/>\n    <number value=\"34\" form=\"0\" english=\"Thirty Four\" translation=\"三十四\"/>\n    <number value=\"35\" form=\"0\" english=\"Thirty Five\" translation=\"三十五\"/>\n    <number value=\"36\" form=\"0\" english=\"Thirty Six\" translation=\"三十六\"/>\n    <number value=\"37\" form=\"0\" english=\"Thirty Seven\" translation=\"三十七\"/>\n    <number value=\"38\" form=\"0\" english=\"Thirty Eight\" translation=\"三十八\"/>\n    <number value=\"39\" form=\"0\" english=\"Thirty Nine\" translation=\"三十九\"/>\n    <number value=\"40\" form=\"0\" english=\"Forty\" translation=\"四十\"/>\n    <number value=\"41\" form=\"0\" english=\"Forty One\" translation=\"四十一\"/>\n    <number value=\"42\" form=\"0\" english=\"Forty Two\" translation=\"四十二\"/>\n    <number value=\"43\" form=\"0\" english=\"Forty Three\" translation=\"四十三\"/>\n    <number value=\"44\" form=\"0\" english=\"Forty Four\" translation=\"四十四\"/>\n    <number value=\"45\" form=\"0\" english=\"Forty Five\" translation=\"四十五\"/>\n    <number value=\"46\" form=\"0\" english=\"Forty Six\" translation=\"四十六\"/>\n    <number value=\"47\" form=\"0\" english=\"Forty Seven\" translation=\"四十七\"/>\n    <number value=\"48\" form=\"0\" english=\"Forty Eight\" translation=\"四十八\"/>\n    <number value=\"49\" form=\"0\" english=\"Forty Nine\" translation=\"四十九\"/>\n    <number value=\"50\" form=\"0\" english=\"Fifty\" translation=\"五十\"/>\n    <number value=\"51\" form=\"0\" english=\"Fifty One\" translation=\"五十一\"/>\n    <number value=\"52\" form=\"0\" english=\"Fifty Two\" translation=\"五十二\"/>\n    <number value=\"53\" form=\"0\" english=\"Fifty Three\" translation=\"五十三\"/>\n    <number value=\"54\" form=\"0\" english=\"Fifty Four\" translation=\"五十四\"/>\n    <number value=\"55\" form=\"0\" english=\"Fifty Five\" translation=\"五十五\"/>\n    <number value=\"56\" form=\"0\" english=\"Fifty Six\" translation=\"五十六\"/>\n    <number value=\"57\" form=\"0\" english=\"Fifty Seven\" translation=\"五十七\"/>\n    <number value=\"58\" form=\"0\" english=\"Fifty Eight\" translation=\"五十八\"/>\n    <number value=\"59\" form=\"0\" english=\"Fifty Nine\" translation=\"五十九\"/>\n    <number value=\"60\" form=\"0\" english=\"Sixty\" translation=\"六十\"/>\n    <number value=\"61\" form=\"0\" english=\"Sixty One\" translation=\"六十一\"/>\n    <number value=\"62\" form=\"0\" english=\"Sixty Two\" translation=\"六十二\"/>\n    <number value=\"63\" form=\"0\" english=\"Sixty Three\" translation=\"六十三\"/>\n    <number value=\"64\" form=\"0\" english=\"Sixty Four\" translation=\"六十四\"/>\n    <number value=\"65\" form=\"0\" english=\"Sixty Five\" translation=\"六十五\"/>\n    <number value=\"66\" form=\"0\" english=\"Sixty Six\" translation=\"六十六\"/>\n    <number value=\"67\" form=\"0\" english=\"Sixty Seven\" translation=\"六十七\"/>\n    <number value=\"68\" form=\"0\" english=\"Sixty Eight\" translation=\"六十八\"/>\n    <number value=\"69\" form=\"0\" english=\"Sixty Nine\" translation=\"六十九\"/>\n    <number value=\"70\" form=\"0\" english=\"Seventy\" translation=\"七十\"/>\n    <number value=\"71\" form=\"0\" english=\"Seventy One\" translation=\"七十一\"/>\n    <number value=\"72\" form=\"0\" english=\"Seventy Two\" translation=\"七十二\"/>\n    <number value=\"73\" form=\"0\" english=\"Seventy Three\" translation=\"七十三\"/>\n    <number value=\"74\" form=\"0\" english=\"Seventy Four\" translation=\"七十四\"/>\n    <number value=\"75\" form=\"0\" english=\"Seventy Five\" translation=\"七十五\"/>\n    <number value=\"76\" form=\"0\" english=\"Seventy Six\" translation=\"七十六\"/>\n    <number value=\"77\" form=\"0\" english=\"Seventy Seven\" translation=\"七十七\"/>\n    <number value=\"78\" form=\"0\" english=\"Seventy Eight\" translation=\"七十八\"/>\n    <number value=\"79\" form=\"0\" english=\"Seventy Nine\" translation=\"七十九\"/>\n    <number value=\"80\" form=\"0\" english=\"Eighty\" translation=\"八十\"/>\n    <number value=\"81\" form=\"0\" english=\"Eighty One\" translation=\"八十一\"/>\n    <number value=\"82\" form=\"0\" english=\"Eighty Two\" translation=\"八十二\"/>\n    <number value=\"83\" form=\"0\" english=\"Eighty Three\" translation=\"八十三\"/>\n    <number value=\"84\" form=\"0\" english=\"Eighty Four\" translation=\"八十四\"/>\n    <number value=\"85\" form=\"0\" english=\"Eighty Five\" translation=\"八十五\"/>\n    <number value=\"86\" form=\"0\" english=\"Eighty Six\" translation=\"八十六\"/>\n    <number value=\"87\" form=\"0\" english=\"Eighty Seven\" translation=\"八十七\"/>\n    <number value=\"88\" form=\"0\" english=\"Eighty Eight\" translation=\"八十八\"/>\n    <number value=\"89\" form=\"0\" english=\"Eighty Nine\" translation=\"八十九\"/>\n    <number value=\"90\" form=\"0\" english=\"Ninety\" translation=\"九十\"/>\n    <number value=\"91\" form=\"0\" english=\"Ninety One\" translation=\"九十一\"/>\n    <number value=\"92\" form=\"0\" english=\"Ninety Two\" translation=\"九十二\"/>\n    <number value=\"93\" form=\"0\" english=\"Ninety Three\" translation=\"九十三\"/>\n    <number value=\"94\" form=\"0\" english=\"Ninety Four\" translation=\"九十四\"/>\n    <number value=\"95\" form=\"0\" english=\"Ninety Five\" translation=\"九十五\"/>\n    <number value=\"96\" form=\"0\" english=\"Ninety Six\" translation=\"九十六\"/>\n    <number value=\"97\" form=\"0\" english=\"Ninety Seven\" translation=\"九十七\"/>\n    <number value=\"98\" form=\"0\" english=\"Ninety Eight\" translation=\"九十八\"/>\n    <number value=\"99\" form=\"0\" english=\"Ninety Nine\" translation=\"九十九\"/>\n    <number value=\"100\" form=\"0\" english=\"One Hundred\" translation=\"一百\"/>\n    <number value=\"101\" form=\"0\"/>\n    <number value=\"102\" form=\"0\"/>\n    <number value=\"103\" form=\"0\"/>\n    <number value=\"104\" form=\"0\"/>\n    <number value=\"105\" form=\"0\"/>\n    <number value=\"106\" form=\"0\"/>\n    <number value=\"107\" form=\"0\"/>\n    <number value=\"108\" form=\"0\"/>\n    <number value=\"109\" form=\"0\"/>\n    <number value=\"110\" form=\"0\"/>\n    <number value=\"111\" form=\"0\"/>\n    <number value=\"112\" form=\"0\"/>\n    <number value=\"113\" form=\"0\"/>\n    <number value=\"114\" form=\"0\"/>\n    <number value=\"115\" form=\"0\"/>\n    <number value=\"116\" form=\"0\"/>\n    <number value=\"117\" form=\"0\"/>\n    <number value=\"118\" form=\"0\"/>\n    <number value=\"119\" form=\"0\"/>\n</numbers>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/roomnames.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- You can translate these in-game to get better context! See README.txt -->\n<roomnames>\n    <roomname x=\"0\" y=\"18\" english=\"Single-slit Experiment\" translation=\"單縫實驗\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"0\" y=\"19\" english=\"Don&apos;t Flip Out\" translation=\"別亂翻\" explanation=\"Flip as in gravity flip, but also the expression in english, as in, keep your cool\"/>\n    <roomname x=\"1\" y=\"0\" english=\"I&apos;m Sorry\" translation=\"我很抱歉\" explanation=\"The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;.\"/>\n    <roomname x=\"1\" y=\"1\" english=\"Please Forgive Me!\" translation=\"請原諒我！\" explanation=\"The room above this one is I&apos;m Sorry\"/>\n    <roomname x=\"1\" y=\"17\" english=\"Rascasse\" translation=\"蠍魚\" explanation=\"This is a type of fish with lots of thorny spikes on its back\"/>\n    <roomname x=\"1\" y=\"18\" english=\"Keep Going\" translation=\"不斷前進\" explanation=\"Literally just &apos;Keep Going&apos;, through the room\"/>\n    <roomname x=\"1\" y=\"19\" english=\"Shuffled Hallway\" translation=\"偏移過道\" explanation=\"Just describes how the room looks. &apos;Shuffled&apos; as in offset.\"/>\n    <roomname x=\"2\" y=\"0\" english=\"Kids His Age Bounce\" translation=\"有回彈\" explanation=\"An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case.\"/>\n    <roomname x=\"2\" y=\"1\" english=\"Playing Foosball\" translation=\"桌上足球\" explanation=\"This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football\"/>\n    <roomname x=\"2\" y=\"4\" english=\"Philadelphia Experiment\" translation=\"費城實驗\" explanation=\"There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation.\"/>\n    <roomname x=\"2\" y=\"16\" english=\"Get Ready To Bounce\" translation=\"準備彈跳\" explanation=\"The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up.\"/>\n    <roomname x=\"2\" y=\"17\" english=\"It&apos;s Perfectly Safe\" translation=\"這絕對安全\" explanation=\"The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe.\"/>\n    <roomname x=\"2\" y=\"18\" english=\"Young Man, It&apos;s Worth the Challenge\" translation=\"年輕人，別害怕挑戰\" explanation=\"Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;.\"/>\n    <roomname x=\"2\" y=\"19\" english=\"Double-slit Experiment\" translation=\"雙縫干涉\" explanation=\"(Many of the rooms in the Lab stage have science themed names.)\"/>\n    <roomname x=\"3\" y=\"0\" english=\"Merge\" translation=\"合流\" explanation=\"A wide section connecting to a narrower section - merge as in traffic\"/>\n    <roomname x=\"3\" y=\"1\" english=\"A Difficult Chord\" translation=\"高難度和絃\" explanation=\"This room resembles a guitar chord\"/>\n    <roomname x=\"3\" y=\"4\" english=\"Why So Blue?\" translation=\"別蘭過，好嗎？\" explanation=\"The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue.\"/>\n    <roomname x=\"3\" y=\"16\" english=\"Brought to you by the letter G\" translation=\"今天的主講是字母G\" explanation=\"Reference to Seseme Street - also, this room resembles the letter G\"/>\n    <roomname x=\"3\" y=\"17\" english=\"Thorny Exchange\" translation=\"帶刺的交流\" explanation=\"Two people having a polite argument could be described as having a Thorny Exchange of words.\"/>\n    <roomname x=\"3\" y=\"18\" english=\"Square Root\" translation=\"平方根\" explanation=\"This room resembles a Square Root symbol.\"/>\n    <roomname x=\"3\" y=\"19\" english=\"They Call Him Flipper\" translation=\"翻翻樂\" explanation=\"This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM\"/>\n    <roomname x=\"4\" y=\"0\" english=\"Vibrating String Problem\" translation=\"弦振動問題\" explanation=\"Another science themed room name, this one has two gravity lines that you bounce between.\"/>\n    <roomname x=\"4\" y=\"1\" english=\"The Living Dead End\" translation=\"死路臨頭\" explanation=\"&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac\"/>\n    <roomname x=\"4\" y=\"2\" english=\"AAAAAA\" translation=\"啊啊啊啊啊啊\" explanation=\"The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title.\"/>\n    <roomname x=\"4\" y=\"3\" english=\"Diode\" translation=\"二極管\" explanation=\"This room can only be passed through in one direction. It resembles the electrical component.\"/>\n    <roomname x=\"4\" y=\"4\" english=\"I Smell Ozone\" translation=\"我聞到了臭氧\" explanation=\"When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here.\"/>\n    <roomname x=\"4\" y=\"16\" english=\"Free Your Mind\" translation=\"解放心靈\" explanation=\"Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A\"/>\n    <roomname x=\"4\" y=\"17\" english=\"I Changed My Mind, Thelma...\" translation=\"有點變心\" explanation=\"The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers\"/>\n    <roomname x=\"4\" y=\"18\" english=\"Hitting the Apex\" translation=\"極致過彎\" explanation=\"&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner\"/>\n    <roomname x=\"4\" y=\"19\" english=\"Three&apos;s a Crowd\" translation=\"過二不過三\" explanation=\"From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three.\"/>\n    <roomname x=\"5\" y=\"0\" english=\"Spike Strip Deployed\" translation=\"帶刺減速帶\" explanation=\"This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car.\"/>\n    <roomname x=\"5\" y=\"1\" english=\"Anomaly\" translation=\"異常\" explanation=\"As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage.\"/>\n    <roomname x=\"5\" y=\"16\" english=\"In a Single Bound\" translation=\"一躍而至\" explanation=\"Superman is described as being able to leap tall buildings in a single bound.\"/>\n    <roomname x=\"5\" y=\"17\" english=\"Indirect Jump Vector\" translation=\"失之毫釐\" explanation=\"If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!\"/>\n    <roomname x=\"6\" y=\"0\" english=\"Topsy Turvyism\" translation=\"顛來倒去\" explanation=\"Topsy Turvy is Australian slang for upside down\"/>\n    <roomname x=\"6\" y=\"1\" english=\"Purest Unobtainium\" translation=\"最純的難得素\" explanation=\"Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium\"/>\n    <roomname x=\"6\" y=\"16\" english=\"Barani, Barani\" translation=\"巴拉尼動作\" explanation=\"A Barani is a technical term for doing a flip on a trampoline\"/>\n    <roomname x=\"6\" y=\"17\" english=\"Safety Dance\" translation=\"安全舞蹈\" explanation=\"Named after the 80s song by Men Without Hats.\"/>\n    <roomname x=\"7\" y=\"0\" english=\"Standing Wave\" translation=\"駐波\" explanation=\"Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins.\"/>\n    <roomname x=\"7\" y=\"15\" english=\"Entanglement Generator\" translation=\"糾纏發生器\" explanation=\"This room contains a teleporter. Entanglement is an idea from quantum mechanics.\"/>\n    <roomname x=\"7\" y=\"16\" english=\"Heady Heights\" translation=\"危樓百尺\" explanation=\"Just below the highest point in the level.\"/>\n    <roomname x=\"7\" y=\"17\" english=\"Exhausted?\" translation=\"排氣口？\" explanation=\"This room has an exit that sort of suggests an Exhaust Pipe in a car.\"/>\n    <roomname x=\"7\" y=\"18\" english=\"The Tantalizing Trinket\" translation=\"飾品的誘惑\" explanation=\"You see this Trinket just out of reach as you fall through the room.\"/>\n    <roomname x=\"7\" y=\"19\" english=\"The Bernoulli Principle\" translation=\"伯努利原理\" explanation=\"Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight.\"/>\n    <roomname x=\"8\" y=\"9\" english=\"Teleporter Divot\" translation=\"傳送器斷點\" explanation=\"There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room\"/>\n    <roomname x=\"9\" y=\"9\" english=\"The Tower\" translation=\"高塔\" explanation=\"This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card.\"/>\n    <roomname x=\"10\" y=\"4\" english=\"Seeing Red\" translation=\"見紅\" explanation=\"This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)\"/>\n    <roomname x=\"10\" y=\"5\" english=\"Energize\" translation=\"充能\" explanation=\"There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters.\"/>\n    <roomname x=\"10\" y=\"6\" english=\"Down Under\" translation=\"往下去\" explanation=\"Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms\"/>\n    <roomname x=\"10\" y=\"7\" english=\"A Deception\" translation=\"欺騙\" explanation=\"This room appears trivial at first, but is connected to a difficult trinket challenge\"/>\n    <roomname x=\"11\" y=\"4\" english=\"Building Apport\" translation=\"齊頭並進\" explanation=\"An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport).\"/>\n    <roomname x=\"11\" y=\"5\" english=\"Frown Upside Down\" translation=\"別悶悶不樂\" explanation=\"To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy\"/>\n    <roomname x=\"11\" y=\"6\" english=\"Shenanigan\" translation=\"惡作劇\" explanation=\"Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret\"/>\n    <roomname x=\"11\" y=\"7\" english=\"Prize for the Reckless\" translation=\"蠻勇者的獎勵\" explanation=\"This room contains a trinket that can only be collected by doing something difficult\"/>\n    <roomname x=\"11\" y=\"11\" english=\"Conveying a New Idea\" translation=\"傳送新想法\" explanation=\"This is the first room you encounter that has conveyor belts in it\"/>\n    <roomname x=\"11\" y=\"12\" english=\"One Way Room\" translation=\"單行房\" explanation=\"Can only be travelled through in one direction\"/>\n    <roomname x=\"11\" y=\"13\" english=\"Boldly To Go\" translation=\"勇敢地去探索\" explanation=\"Star Trek reference, this rooms is near the entrance to the space station level\"/>\n    <roomname x=\"11\" y=\"14\" english=\"The Filter\" translation=\"過濾網\" explanation=\"Like a filter from an air conditioning vent\"/>\n    <roomname x=\"12\" y=\"3\" english=\"Security Sweep\" translation=\"安保搜查\" explanation=\"Contains a single, fast moving enemy that moves up and down.\"/>\n    <roomname x=\"12\" y=\"4\" english=\"Gantry and Dolly\" translation=\"兩種平臺\" explanation=\"Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms.\"/>\n    <roomname x=\"12\" y=\"5\" english=\"The Yes Men\" translation=\"連聲稱YES\" explanation=\"Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses\"/>\n    <roomname x=\"12\" y=\"6\" english=\"Stop and Reflect\" translation=\"停步反思\" explanation=\"Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress.\"/>\n    <roomname x=\"12\" y=\"7\" english=\"V Stitch\" translation=\"V字針織\" explanation=\"A V Stitch is a type of crochet stitch.\"/>\n    <roomname x=\"12\" y=\"11\" english=\"Upstream Downstream\" translation=\"順流逆流\" explanation=\"As in swimming upstream or downstream, with or against a current in a river\"/>\n    <roomname x=\"12\" y=\"12\" english=\"The High Road is Low\" translation=\"上得其下\" explanation=\"This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go.\"/>\n    <roomname x=\"12\" y=\"13\" english=\"Give Me A V\" translation=\"比個大V\" explanation=\"Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!\"/>\n    <roomname x=\"12\" y=\"14\" english=\"Outer Hull\" translation=\"空間站外層\" explanation=\"The entrance to the Space Station 2 level - the outer hull of a space station.\"/>\n    <roomname x=\"13\" y=\"0\" english=\"It&apos;s Not Easy Being Green\" translation=\"行綠難\" explanation=\"References a song by Kermit from the Muppets. This room is where you find the green crewmate.\"/>\n    <roomname x=\"13\" y=\"3\" english=\"Linear Collider\" translation=\"線性對撞機\" explanation=\"An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies.\"/>\n    <roomname x=\"13\" y=\"4\" english=\"Comms Relay\" translation=\"通訊中繼點\" explanation=\"This room contains some communication equipment, like a radio.\"/>\n    <roomname x=\"13\" y=\"5\" english=\"Welcome Aboard\" translation=\"歡迎上船\" explanation=\"The first room in the game\"/>\n    <roomname x=\"13\" y=\"6\" english=\"Trench Warfare\" translation=\"壕溝作戰\" explanation=\"Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback.\"/>\n    <roomname x=\"13\" y=\"7\" english=\"B-B-B-Busted\" translation=\"當心大巴\" explanation=\"Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;.\"/>\n    <roomname x=\"13\" y=\"8\" english=\"Level Complete!\" translation=\"關卡完成！\" explanation=\"This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage.\"/>\n    <roomname x=\"13\" y=\"9\" english=\"Lighter Than Air\" translation=\"比空氣輕\" explanation=\"This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air.\"/>\n    <roomname x=\"13\" y=\"10\" english=\"The Solution is Dilution\" translation=\"稀釋就行了\" explanation=\"This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution.\"/>\n    <roomname x=\"13\" y=\"11\" english=\"The Cuckoo\" translation=\"杜鵑之啼\" explanation=\"This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!\"/>\n    <roomname x=\"13\" y=\"12\" english=\"Backsliders\" translation=\"向後滑動\" explanation=\"A conveyor belt in this room pushes against you as you try to move, so you slide backwards.\"/>\n    <roomname x=\"13\" y=\"13\" english=\"Select Track\" translation=\"選擇軌道\" explanation=\"There are two paths you can pick between here\"/>\n    <roomname x=\"14\" y=\"0\" english=\"Green Dudes Can&apos;t Flip\" translation=\"碧不可翻\" explanation=\"You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;.\"/>\n    <roomname x=\"14\" y=\"1\" english=\"This is how it is\" translation=\"就是這樣\" explanation=\"literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;\"/>\n    <roomname x=\"14\" y=\"2\" english=\"That&apos;s Why I Have To Kill You\" translation=\"所以我才必須殺死你\" explanation=\"The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope.\"/>\n    <roomname x=\"14\" y=\"3\" english=\"Atmospheric Filtering Unit\" translation=\"大氣過濾裝置\" explanation=\"An early room, looks a bit like an air filter\"/>\n    <roomname x=\"14\" y=\"4\" english=\"It&apos;s a Secret to Nobody\" translation=\"對任何人來說都不是秘密\" explanation=\"A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket.\"/>\n    <roomname x=\"14\" y=\"5\" english=\"Conundrum\" translation=\"難關\" explanation=\"Conundrum as in puzzle, riddle, problem to be solved\"/>\n    <roomname x=\"14\" y=\"6\" english=\"Boo! Think Fast!\" translation=\"哈！快想怎麼辦！\" explanation=\"Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it.\"/>\n    <roomname x=\"14\" y=\"7\" english=\"The Sensible Room\" translation=\"明智的房間\" explanation=\"Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious.\"/>\n    <roomname x=\"14\" y=\"8\" english=\"The Hanged Man, Reversed\" translation=\"倒吊男，逆位\" explanation=\"Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality.\"/>\n    <roomname x=\"14\" y=\"9\" english=\"Green Grotto\" translation=\"綠色洞穴\" explanation=\"A peaceful green room.\"/>\n    <roomname x=\"14\" y=\"10\" english=\"Manic Mine\" translation=\"瘋狂挖礦\" explanation=\"A reference to the 8-bit game Manic Miner.\"/>\n    <roomname x=\"14\" y=\"11\" english=\"Clarion Call\" translation=\"大吹法螺\" explanation=\"A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over.\"/>\n    <roomname x=\"14\" y=\"12\" english=\"Gordian Knot\" translation=\"戈耳狄俄斯之結\" explanation=\"As in the Gordian Knot from greek history. A complicated room that can be passed through twice.\"/>\n    <roomname x=\"14\" y=\"13\" english=\"You Chose... Poorly\" translation=\"你的選擇……很糟糕\" explanation=\"This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film.\"/>\n    <roomname x=\"15\" y=\"0\" english=\"Murdering Twinmaker\" translation=\"致命魔術\" explanation=\"Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work...\"/>\n    <roomname x=\"15\" y=\"1\" english=\"A Bisected Spiral\" translation=\"分割螺旋\" explanation=\"Room is a spiral, cut down the middle\"/>\n    <roomname x=\"15\" y=\"2\" english=\"Take the Red Pill\" translation=\"吃下紅色藥丸\" explanation=\"This is a Matrix reference that hasn&apos;t aged well, lol\"/>\n    <roomname x=\"15\" y=\"3\" english=\"Traffic Jam\" translation=\"交通堵塞\" explanation=\"The enemies in this room are Stop Signs\"/>\n    <roomname x=\"15\" y=\"4\" english=\"Leap of Faith\" translation=\"信仰之躍\" explanation=\"To take a leap of faith means to do something without knowing how it&apos;s going to turn out.\"/>\n    <roomname x=\"15\" y=\"5\" english=\"Solitude\" translation=\"孤單\" explanation=\"As in being alone, or in this case, lost by yourself\"/>\n    <roomname x=\"15\" y=\"6\" english=\"Driller\" translation=\"鑽機\" explanation=\"Technically references the name of a C64 game, but that doesn&apos;t matter much\"/>\n    <roomname x=\"15\" y=\"7\" english=\"Exhaust Chute\" translation=\"垃圾管道\" explanation=\"Like a factory exhaust chute for disposing of rubbish\"/>\n    <roomname x=\"15\" y=\"8\" english=\"Sorrow\" translation=\"哀傷\" explanation=\"A difficult room that you might die in a lot\"/>\n    <roomname x=\"15\" y=\"9\" english=\"doomS\" translation=\"兇田\" explanation=\"The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!\"/>\n    <roomname x=\"15\" y=\"10\" english=\"Swoop\" translation=\"田岡\" explanation=\"See the note for room (15,9), doomS.\"/>\n    <roomname x=\"15\" y=\"11\" english=\"Chinese Rooms\" translation=\"中文房間\" explanation=\"This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room.\"/>\n    <roomname x=\"15\" y=\"12\" english=\"You Just Keep Coming Back\" translation=\"總是回到這裡\" explanation=\"You can pass through this room up to three times, depending on which route you take through the level.\"/>\n    <roomname x=\"15\" y=\"13\" english=\"Hyperspace Bypass 5\" translation=\"超空間快速通道5\" explanation=\"A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy.\"/>\n    <roomname x=\"16\" y=\"0\" english=\"I Love You\" translation=\"我愛你\" explanation=\"The room contains a couple of heart shaped enemies\"/>\n    <roomname x=\"16\" y=\"1\" english=\"As you like it\" translation=\"如你所願\" explanation=\"This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play.\"/>\n    <roomname x=\"16\" y=\"2\" english=\"Short Circuit\" translation=\"短路\" explanation=\"Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards.\"/>\n    <roomname x=\"16\" y=\"3\" english=\"Twisty Little Passages\" translation=\"羊腸小道\" explanation=\"A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike\"/>\n    <roomname x=\"16\" y=\"6\" english=\"Quicksand\" translation=\"流沙\" explanation=\"Contains lots of dissolving platforms.\"/>\n    <roomname x=\"16\" y=\"7\" english=\"The Tomb of Mad Carew\" translation=\"瘋卡魯之墓\" explanation=\"A very obscure reference to the C64 game Dizzy\"/>\n    <roomname x=\"16\" y=\"8\" english=\"Parabolica\" translation=\"拋物線\" explanation=\"This room contains a section of wall in the shape of a parabolic arch.\"/>\n    <roomname x=\"16\" y=\"9\" english=\"$eeing Dollar $ign$\" translation=\"見$眼開\" explanation=\"This is a green room that resembles a dollar sign shape\"/>\n    <roomname x=\"16\" y=\"10\" english=\"What Lies Beneath?\" translation=\"下方聒噪\" explanation=\"The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room.\"/>\n    <roomname x=\"16\" y=\"11\" english=\"Spikes Do!\" translation=\"有刺在此！\" explanation=\"This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!\"/>\n    <roomname x=\"16\" y=\"12\" english=\"Ha Ha Ha Not Really\" translation=\"哈哈哈，然而不是\" explanation=\"This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. \"/>\n    <roomname x=\"16\" y=\"13\" english=\"Plain Sailing from Here On\" translation=\"接下來就一帆風順了\" explanation=\"This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie\"/>\n    <roomname x=\"17\" y=\"0\" english=\"As we go up, we go down\" translation=\"上去又下來\" explanation=\"Named after the 1995 song by Guided by Voices\"/>\n    <roomname x=\"17\" y=\"1\" english=\"Maze With No Entrance\" translation=\"沒有出口的迷宮\" explanation=\"This room is a maze which has no entrance, due to the nature of the warping mechanic.\"/>\n    <roomname x=\"17\" y=\"2\" english=\"The Brown Gate\" translation=\"褐色大門\" explanation=\"I think this is an Ultima 7 reference? A literal translation is fine here\"/>\n    <roomname x=\"17\" y=\"3\" english=\"Edge Games\" translation=\"邊緣遊戲\" explanation=\"Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made\"/>\n    <roomname x=\"17\" y=\"7\" english=\"Brass Sent Us Under The Top\" translation=\"上級派我們來的\" explanation=\"The enemies in this room look like little army guys\"/>\n    <roomname x=\"17\" y=\"8\" english=\"The Warning\" translation=\"警告\" explanation=\"This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead.\"/>\n    <roomname x=\"17\" y=\"9\" english=\"Just Pick Yourself Down\" translation=\"那趕緊爬下來就好\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"10\" english=\"If You Fall Up\" translation=\"假如你摔上去\" explanation=\"A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;.\"/>\n    <roomname x=\"17\" y=\"11\" english=\"Chipper Cipher\" translation=\"開心密碼\" explanation=\"Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;.\"/>\n    <roomname x=\"18\" y=\"0\" english=\"Time to get serious\" translation=\"該認真了\" explanation=\"Literal, this is the first room in the stage which is fairly difficult\"/>\n    <roomname x=\"18\" y=\"1\" english=\"Wheeler&apos;s Wormhole\" translation=\"惠勒的蟲洞\" explanation=\"Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it.\"/>\n    <roomname x=\"18\" y=\"2\" english=\"Sweeney&apos;s Maze\" translation=\"斯維尼的迷宮\" explanation=\"Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney\"/>\n    <roomname x=\"18\" y=\"3\" english=\"Mind The Gap\" translation=\"小心縫隙\" explanation=\"Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform\"/>\n    <roomname x=\"18\" y=\"7\" english=\"A Wrinkle in Time\" translation=\"時間褶皺\" explanation=\"The name of a 60&apos;s science fiction book. There is a teleporter in this room.\"/>\n    <roomname x=\"18\" y=\"8\" english=\"Getting Here is Half the Fun\" translation=\"這才一半，還有的玩\" explanation=\"The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge.\"/>\n    <roomname x=\"18\" y=\"9\" english=\"Your Bitter Tears... Delicious\" translation=\"你的淚水……苦到美味\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player.\"/>\n    <roomname x=\"18\" y=\"10\" english=\"Easy Mode Unlocked\" translation=\"簡單模式已解鎖\" explanation=\"Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death.\"/>\n    <roomname x=\"18\" y=\"11\" english=\"Vici!\" translation=\"維征服！\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"12\" english=\"Vidi\" translation=\"維見\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"13\" english=\"Veni\" translation=\"維來\" explanation=\"The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game.\"/>\n    <roomname x=\"18\" y=\"14\" english=\"Doing Things The Hard Way\" translation=\"一條艱難的道路\" explanation=\"The starting room from the Veni, Vidi, Vici! challenge.\"/>\n    <roomname x=\"19\" y=\"0\" english=\"To The Batcave!\" translation=\"出發，去蝙蝠洞！\" explanation=\"The Batcave, as in Batman&apos;s hideout.\"/>\n    <roomname x=\"19\" y=\"1\" english=\"Ascending and Descending\" translation=\"上升和下降\" explanation=\"Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this.\"/>\n    <roomname x=\"19\" y=\"2\" english=\"Shockwave Rider\" translation=\"震盪波騎士\" explanation=\"Named after a 70&apos;s Science Fiction novel\"/>\n    <roomname x=\"19\" y=\"3\" english=\"This will make you flip\" translation=\"讓你急翻\" explanation=\"Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper\"/>\n    <roomname x=\"41\" y=\"51\" english=\"1950 Silverstone Grand V\" translation=\"1950銀石賽道格蘭維治\" explanation=\"Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"41\" y=\"52\" english=\"DIY V Repair\" translation=\"自學電視維修\" explanation=\"DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour\"/>\n    <roomname x=\"41\" y=\"56\" english=\"Now Take My Lead\" translation=\"來跟上我\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"42\" y=\"52\" english=\"Party Time!\" translation=\"派對時間！\" explanation=\"The first room after the black and white section. Doesn&apos;t refer to any TV show.\"/>\n    <roomname x=\"42\" y=\"56\" english=\"What Are You Waiting For?\" translation=\"你還等什麼？\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"43\" y=\"51\" english=\"The Voon Show\" translation=\"維瓜秀\" explanation=\"Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"43\" y=\"52\" english=\"Upstairs, Downstairs\" translation=\"上樓，下樓\" explanation=\"Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"43\" y=\"56\" english=\"Don&apos;t Get Ahead of Yourself!\" translation=\"不要太著急！\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"44\" y=\"51\" english=\"Vertigo\" translation=\"維魂記\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"44\" y=\"52\" english=\"Timeslip\" translation=\"時間誤差\" explanation=\"Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"44\" y=\"56\" english=\"Very Good\" translation=\"很好\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"45\" y=\"52\" english=\"Three&apos;s Company\" translation=\"三人成眾\" explanation=\"Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname x=\"45\" y=\"56\" english=\"Must I Do Everything For You?\" translation=\"什麼都要我幫你做嗎？\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"46\" y=\"54\" english=\"Temporary Fault...\" translation=\"時空裂隙……\" explanation=\"Opening room of the final level.\"/>\n    <roomname x=\"46\" y=\"56\" english=\"Now Stay Close To Me...\" translation=\"現在好好跟緊我……\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"47\" y=\"52\" english=\"Cosmic Creepers\" translation=\"宇宙爬爬\" explanation=\"Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!\"/>\n    <roomname x=\"47\" y=\"54\" english=\"Do Not Adjust the V-hold\" translation=\"請勿調節維旋鈕\" explanation=\"I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"47\" y=\"56\" english=\"...But Not Too Close\" translation=\"……但也不要跟太緊\" explanation=\"In this room, if you go too quickly, your crewmate will walk into spikes.\"/>\n    <roomname x=\"48\" y=\"52\" english=\"The Villi People\" translation=\"維腸小道\" explanation=\"Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People.\"/>\n    <roomname x=\"48\" y=\"54\" english=\"Regular Service Will Return Shortly\" translation=\"我們將很快恢復正常播出\" explanation=\"This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)\"/>\n    <roomname x=\"48\" y=\"56\" english=\"Don&apos;t Be Afraid\" translation=\"別害怕\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"49\" y=\"52\" english=\"Panic Room\" translation=\"恐慌室\" explanation=\"A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic.\"/>\n    <roomname x=\"49\" y=\"54\" english=\"Origami Room\" translation=\"摺紙房\" explanation=\"As in folded paper - this room is mirrored around the center point.\"/>\n    <roomname x=\"49\" y=\"56\" english=\"Do as I Say...\" translation=\"照我說的做……\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"50\" y=\"51\" english=\"The V Stooges\" translation=\"三個臭維匠\" explanation=\"Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"52\" english=\"1954 World Cup Vinyl\" translation=\"1954年世界盃維賽\" explanation=\"Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname x=\"50\" y=\"56\" english=\"...Not as I Do\" translation=\"……別學我做的\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"51\" y=\"53\" english=\"The Final Challenge\" translation=\"最後的挑戰\" explanation=\"One of the last challenges in the game.\"/>\n    <roomname x=\"51\" y=\"56\" english=\"Mind Your Head\" translation=\"小心碰頭\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"52\" y=\"53\" english=\"The Last Straw\" translation=\"最後一根稻草\" explanation=\"One more little challenge, just after the room called The Final Challenge\"/>\n    <roomname x=\"52\" y=\"56\" english=\"Do Try To Keep Up\" translation=\"你要好好跟上\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"53\" y=\"48\" english=\"Whee Sports\" translation=\"喂嘿運動\" explanation=\"Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)\"/>\n    <roomname x=\"53\" y=\"49\" english=\"Whizz Down The Shaft\" translation=\"快速下井\" explanation=\"Whizz is Australian slang for doing something quickly, I think\"/>\n    <roomname x=\"53\" y=\"50\" english=\"The Gravitron\" translation=\"重力機\" explanation=\"A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular).\"/>\n    <roomname x=\"53\" y=\"51\" english=\"Tunnel of Terror\" translation=\"恐怖隧道\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"52\" english=\"House of Mirrors\" translation=\"鏡子房間\" explanation=\"Another name inspired by funfairs.\"/>\n    <roomname x=\"53\" y=\"53\" english=\"W\" translation=\"W\" explanation=\"This room has platforms in a W shape.\"/>\n    <roomname x=\"53\" y=\"56\" english=\"You&apos;re Falling Behind\" translation=\"你進度落後了\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n    <roomname x=\"54\" y=\"48\" english=\"VVVVVV\" translation=\"VVVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 6/6\"/>\n    <roomname x=\"54\" y=\"49\" english=\"VVVVV\" translation=\"VVVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 5/6\"/>\n    <roomname x=\"54\" y=\"50\" english=\"VVVV\" translation=\"VVVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 4/6\"/>\n    <roomname x=\"54\" y=\"51\" english=\"VVV\" translation=\"VVV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 3/6\"/>\n    <roomname x=\"54\" y=\"52\" english=\"VV\" translation=\"VV\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 2/6\"/>\n    <roomname x=\"54\" y=\"53\" english=\"V\" translation=\"V\" explanation=\"Final sequence of rooms that spell out V-V-V-V-V-V, 1/6\"/>\n    <roomname x=\"54\" y=\"56\" english=\"Class Dismissed!\" translation=\"下課解散！\" explanation=\"This entire intermission section has a tone of a strict schoolteacher leading a small child.\"/>\n</roomnames>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/roomnames_special.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<roomnames_special>\n    <roomname english=\"Outer Space\" translation=\"外太空\" explanation=\"Literally Outer Space\"/>\n    <roomname english=\"Dimension VVVVVV\" translation=\"VVVVVV維度\" explanation=\"The overall area that the game takes place in.\"/>\n    <roomname english=\"The Ship\" translation=\"飛船\" explanation=\"The dimension exploring spaceship\"/>\n    <roomname english=\"Secret Lab\" translation=\"秘密實驗室\" explanation=\"An endgame section containing achievement trophys\"/>\n    <roomname english=\"Laboratory\" translation=\"實驗室\" explanation=\"One of the stages\"/>\n    <roomname english=\"The Tower\" translation=\"塔樓\" explanation=\"One of the stages\"/>\n    <roomname english=\"Warp Zone\" translation=\"折躍區\" explanation=\"One of the stages\"/>\n    <roomname english=\"Space Station\" translation=\"空間站\" explanation=\"One of the stages\"/>\n    <roomname english=\"Outside Dimension VVVVVV\" translation=\"VVVVVV維度之外\" explanation=\"For rare rooms outside the normal area\"/>\n    <roomname english=\"???\" translation=\"？？？\" explanation=\"\"/>\n    <roomname english=\"The Super Gravitron\" translation=\"超級重力機\" explanation=\"An expanded version of the room at 53, 50\"/>\n    <roomname english=\"I Can&apos;t Believe You Got This Far\" translation=\"難以置信，你居然能到達這裡\" explanation=\"If you&apos;re playing No Death Mode, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <roomname english=\"Imagine Spikes There, if You Like\" translation=\"可以的話，請想象一下這裡有刺\" explanation=\"If you&apos;re playing a time trial, the room Prize for the Reckless has this roomname instead (the room is altered to make it possible to do this section without dying)\"/>\n    <!-- - -->\n    <roomname english=\"Rear Window\" translation=\"後窗\" explanation=\"Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Rear Vindow\" translation=\"維窗\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"On the Waterfront\" translation=\"碼頭風雲\" explanation=\"Named after the 1954 film (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"On the Vaterfront\" translation=\"碼維風雲\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"The Untouchables\" translation=\"不可觸犯\" explanation=\"Before it was a film, the Untouchables was a TV series in 1959 (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"The Untouchavles\" translation=\"不可維犯\" explanation=\"\"/>\n    <!-- - -->\n    <roomname english=\"Television Newsveel\" translation=\"電視新聞臺\" explanation=\"Refers to Television Newsreel. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Television Newsvel\" translation=\"電視新維臺\" explanation=\"\"/>\n    <roomname english=\"TelevisvonvNewsvel\" translation=\"維視新維臺\" explanation=\"\"/>\n    <roomname english=\"TvlvvvsvonvNevsvel\" translation=\"維視維維臺\" explanation=\"\"/>\n    <roomname english=\"vvvvvvsvovvNe svel\" translation=\"維維維維臺\" explanation=\"\"/>\n    <roomname english=\"vhv vvv&apos;vvovv vevl\" translation=\"維維維夜維維\" explanation=\"\"/>\n    <roomname english=\"vhv V v&apos;Cvovv vewv\" translation=\"維維檔夜維維\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv vewv\" translation=\"九維檔夜維維\" explanation=\"\"/>\n    <roomname english=\"vhe 9 v&apos;Cvovv Newv\" translation=\"九維檔夜新維\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Cvovk Newv\" translation=\"九點檔夜新維\" explanation=\"\"/>\n    <roomname english=\"The 9 O&apos;Clock News\" translation=\"九點檔夜新聞\" explanation=\"(Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Vwitched\" translation=\"維有仙妻\" explanation=\"Reference to early black and white sitcom Bewitched (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Vwitvhed\" translation=\"維有維妻\" explanation=\"\"/>\n    <roomname english=\"vVwivcvedv\" translation=\"維維維妻\" explanation=\"\"/>\n    <roomname english=\"vvvwMvcvMdvv\" translation=\"維維維殺維\" explanation=\"\"/>\n    <roomname english=\"DvvvwMvfvvMdvvv\" translation=\"電維維殺維\" explanation=\"\"/>\n    <roomname english=\"Dvav Mvfvr Mdvvvv\" translation=\"電維維殺案\" explanation=\"\"/>\n    <roomname english=\"Diav M for Mdrver\" translation=\"電話維殺案\" explanation=\"\"/>\n    <roomname english=\"Dial M for Murder\" translation=\"電話謀殺案\" explanation=\"Named after the Hitchcock film (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Gvnsmoke\" translation=\"維野鏢客\" explanation=\"Gunsmoke was a black and white Western (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Gvnsmove\" translation=\"維野維客\" explanation=\"\"/>\n    <roomname english=\"Gvnvmovevv\" translation=\"維野維維\" explanation=\"\"/>\n    <roomname english=\"Gunvmove1vv6\" translation=\"維野維客1維維6\" explanation=\"\"/>\n    <roomname english=\"Vunsmoke 19v6\" translation=\"荒野維維19維6\" explanation=\"\"/>\n    <roomname english=\"Gunsmoke 1966\" translation=\"荒野鏢客 1966\" explanation=\"Gunsmoke changed to colour in 1966 (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Please enjoy these repeats\" translation=\"請享受這些重播\" explanation=\"This stage also has a number of rooms which are harder versions of easier challenges, like this one. (The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Please envoy theve repeats\" translation=\"請享維這些維播\" explanation=\"\"/>\n    <roomname english=\"Plse envoy tse rvpvas\" translation=\"請維維這些維播\" explanation=\"\"/>\n    <roomname english=\"Vl envoy te rvevs\" translation=\"請維維這維維播\" explanation=\"\"/>\n    <roomname english=\"Vv evo tv vevs\" translation=\"維維維這維維維\" explanation=\"\"/>\n    <roomname english=\"Iv vhv Mvrvivs\" translation=\"細節維這維角中\" explanation=\"\"/>\n    <roomname english=\"In the Margins\" translation=\"細節在這邊角中\" explanation=\"Not sure if this has a TV show reference, might just be meant literally (Second part of the final stage has references to Colour TV shows)\"/>\n    <!-- - -->\n    <roomname english=\"Try Jiggling the Antenna\" translation=\"不然天線調一下\" explanation=\"(The final stage has room names that suggest old black and white TV shows.)\"/>\n    <roomname english=\"Try Viggling the Antenna\" translation=\"不維天線維一下\" explanation=\"\"/>\n    <roomname english=\"TryJivglvng theAvtevna\" translation=\"不維天線維一維\" explanation=\"\"/>\n    <roomname english=\"Tvvivglvng thAvtvvv\" translation=\"不維天維維一維\" explanation=\"\"/>\n    <roomname english=\"Vvvgglvnv tvnvva\" translation=\"不維天維維維\" explanation=\"\"/>\n    <roomname english=\"Vvavvnvs vvtv\" translation=\"維天維之維\" explanation=\"\"/>\n    <roomname english=\"Veavvn&apos;s Gvte\" translation=\"天維之維\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n    <roomname english=\"Heaven&apos;s Gate\" translation=\"天堂之門\" explanation=\"Named after the 1980&apos;s film (Second part of the final stage has references to Colour TV shows)\"/>\n</roomnames_special>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/strings.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings max_local_for=\"12x12\">\n    <string english=\"LOADING... {percent|digits=2|spaces}%\" translation=\"載入中……{percent|digits=2|spaces}%\" explanation=\"on loading screen. {percent} = number from 0-100\" max=\"26\" max_local=\"17\"/>\n    <string english=\"Game paused\" translation=\"遊戲暫停中\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[click to resume]\" translation=\"[點擊恢復]\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press M to mute in game\" translation=\"按M鍵將遊戲靜音\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press N to mute music only\" translation=\"按N鍵僅將背景音樂靜音\" explanation=\"pause screen\" max=\"40\" max_local=\"26\"/>\n    <string english=\"MAKE AND PLAY EDITION\" translation=\"MAKE AND PLAY版\" explanation=\"\" max=\"27\" max_local=\"18\"/>\n    <string english=\"[MMMMMM Mod Installed]\" translation=\"[已安裝MMMMMM Mod]\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"play\" translation=\"遊玩\" explanation=\"main menu option\"/>\n    <string english=\"levels\" translation=\"關卡\" explanation=\"main menu option\"/>\n    <string english=\"options\" translation=\"選項\" explanation=\"main menu option\"/>\n    <string english=\"translator\" translation=\"譯者\" explanation=\"main menu option\"/>\n    <string english=\"credits\" translation=\"製作名單\" explanation=\"main menu option\"/>\n    <string english=\"quit\" translation=\"退出\" explanation=\"main menu option\"/>\n    <string english=\"gameplay\" translation=\"玩法\" explanation=\"options menu option\"/>\n    <string english=\"Gameplay Options\" translation=\"玩法選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust various gameplay settings.\" translation=\"調整各類玩法相關的設定。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"graphics\" translation=\"畫面\" explanation=\"options menu option\"/>\n    <string english=\"Graphics Options\" translation=\"畫面選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust screen settings.\" translation=\"調整畫面設置。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"audio\" translation=\"聲音\" explanation=\"options menu option\"/>\n    <string english=\"Audio Options\" translation=\"聲音選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Adjust volume settings and soundtrack.\" translation=\"調整音量和音軌。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Adjust volume settings.\" translation=\"調整音量設置。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"continue\" translation=\"繼續\" explanation=\"menu option\"/>\n    <string english=\"continue from teleporter\" translation=\"從傳送器位置繼續\" explanation=\"menu option, game save that was made at a teleporter\"/>\n    <string english=\"Tele Save\" translation=\"傳送存檔\" explanation=\"title, game save that was made at a teleporter\" max=\"20\" max_local=\"13\"/>\n    <string english=\"continue from quicksave\" translation=\"從快速保存處繼續\" explanation=\"menu option, game save that was made freely from the menu (at any checkpoint)\"/>\n    <string english=\"Quick Save\" translation=\"快速存檔\" explanation=\"title, game save that was made freely from the menu (at any checkpoint)\" max=\"20\" max_local=\"13\"/>\n    <string english=\"proceed\" translation=\"繼續\" explanation=\"menu option\"/>\n    <string english=\"new game\" translation=\"新遊戲\" explanation=\"menu option\"/>\n    <string english=\"start new game\" translation=\"開始新遊戲\" explanation=\"menu option, extra confirmation\"/>\n    <string english=\"secret lab\" translation=\"秘密實驗室\" explanation=\"menu option\"/>\n    <string english=\"play modes\" translation=\"遊玩模式\" explanation=\"menu option\"/>\n    <string english=\"ERROR: No levels found.\" translation=\"錯誤：沒有找到關卡。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: This level has no start point!\" translation=\"錯誤：這個關卡沒有起始點！\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"ERROR\" translation=\"錯誤\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"WARNING\" translation=\"警告\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"unlock play modes\" translation=\"解鎖遊玩模式\" explanation=\"menu option\"/>\n    <string english=\"Unlock Play Modes\" translation=\"解鎖遊玩模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Unlock parts of the game normally unlocked as you progress.\" translation=\"解鎖通常在遊戲進程中逐漸解鎖的部分。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"From here, you may unlock parts of the game that are normally unlocked as you play.\" translation=\"在這裡，你可以解鎖通常是在遊玩過程中逐漸解鎖的遊戲內容。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"unlock ship jukebox\" translation=\"解鎖飛船點唱機\" explanation=\"menu option\"/>\n    <string english=\"unlock secret lab\" translation=\"解鎖秘密實驗室\" explanation=\"menu option\"/>\n    <string english=\"game pad\" translation=\"遊戲手把\" explanation=\"menu option\"/>\n    <string english=\"Game Pad Options\" translation=\"遊戲手把選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Rebind your controller&apos;s buttons and adjust sensitivity.\" translation=\"重新綁定你的控制器按鈕和調整敏感度。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"language\" translation=\"語言\" explanation=\"menu option\"/>\n    <string english=\"Language\" translation=\"語言\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the language.\" translation=\"變更語言。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Can not change the language while a textbox is displayed in-game.\" translation=\"無法在遊戲中正有對話框顯示時改變語言。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"clear main game data\" translation=\"清除主遊戲數據\" explanation=\"menu option\"/>\n    <string english=\"clear custom level data\" translation=\"清除自制關卡數據\" explanation=\"menu option\"/>\n    <string english=\"Clear Data\" translation=\"清除數據\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Delete your main game save data and unlocked play modes.\" translation=\"刪除你在主遊戲模式中的存檔數據和已解鎖的遊玩模式。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Delete your custom level save data and completion stars.\" translation=\"刪除你的自制關卡存檔數據和完成星星數。\" explanation=\"completion stars: when completing a level you get either 1 or 2 stars\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Are you sure? This will delete your current saves...\" translation=\"你確定嗎？這將刪除你現在的存檔……\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Are you sure you want to delete all your saved data?\" translation=\"你確定想要刪除你的所有存檔數據嗎？\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Are you sure you want to delete your quicksave?\" translation=\"你確定想要刪除你的快速存檔嗎？\" explanation=\"only the quicksave of a custom level\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"no! don&apos;t delete\" translation=\"不！不要刪除\" explanation=\"menu option\"/>\n    <string english=\"yes, delete everything\" translation=\"是，刪除一切\" explanation=\"menu option\"/>\n    <string english=\"yes, delete save\" translation=\"是，刪除存檔\" explanation=\"menu option\"/>\n    <string english=\"soundtrack\" translation=\"音軌\" explanation=\"menu option\"/>\n    <string english=\"Soundtrack\" translation=\"音軌\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle between MMMMMM and PPPPPP.\" translation=\"在MMMMMM和PPPPPP之間切換。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current soundtrack: PPPPPP\" translation=\"當前音軌：PPPPPP\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current soundtrack: MMMMMM\" translation=\"當前音軌：MMMMMM\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"toggle fullscreen\" translation=\"切換全屏\" explanation=\"menu option\"/>\n    <string english=\"Toggle Fullscreen\" translation=\"切換全屏\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change to fullscreen/windowed mode.\" translation=\"切換為全屏/窗口模式\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: FULLSCREEN\" translation=\"當前模式：全屏\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: WINDOWED\" translation=\"當前模式：窗口\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"scaling mode\" translation=\"放大模式\" explanation=\"menu option\"/>\n    <string english=\"Scaling Mode\" translation=\"放大模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Choose letterbox/stretch/integer mode.\" translation=\"選擇黑邊/拉伸/整數模式。\" explanation=\"See the `Current mode` explanations for more details on the modes\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: INTEGER\" translation=\"當前模式：放大整數倍\" explanation=\"integer (whole number) mode only enlarges the game in exact multiples of 320x240\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: STRETCH\" translation=\"當前模式：拉伸\" explanation=\"stretch mode just stretches the game to fill the window content\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: LETTERBOX\" translation=\"當前模式：增加黑邊\" explanation=\"letterbox mode enlarges the game to the window, but adds black bars to make the aspect ratio 4:3\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"resize to nearest\" translation=\"縮放到最接近窗口\" explanation=\"menu option. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\"/>\n    <string english=\"Resize to Nearest\" translation=\"縮放到最接近窗口\" explanation=\"title. The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Resize to the nearest window size that is of an integer multiple.\" translation=\"將窗口大小縮放到最接近的整數倍分辨率。\" explanation=\"The game will be resized to the closest multiple of the normal resolution, 320x240, so for example if your window is 682x493, it will resize to 640x480\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You must be in windowed mode to use this option.\" translation=\"只有在窗口模式下才能使用這一選項。\" explanation=\"The game cannot be in fullscreen to resize the window\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle filter\" translation=\"切換濾鏡\" explanation=\"menu option\"/>\n    <string english=\"Toggle Filter\" translation=\"切換濾鏡\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change to nearest/linear filter.\" translation=\"改變為最接近/線性濾鏡。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: LINEAR\" translation=\"當前模式：線性\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: NEAREST\" translation=\"當前模式：最接近\" explanation=\"nearest neighbor filter\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle analogue\" translation=\"切換模擬\" explanation=\"menu option, analogue mode simulates distortion from bad signal\"/>\n    <string english=\"Analogue Mode\" translation=\"模擬模式\" explanation=\"title, analogue mode simulates distortion from bad signal\" max=\"20\" max_local=\"13\"/>\n    <string english=\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\" translation=\"你的電視並沒有任何問題，不需要調整畫面。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"toggle fps\" translation=\"切換FPS\" explanation=\"menu option, kind of a misnomer, toggle between 30 FPS and more than 30 FPS\"/>\n    <string english=\"Toggle 30+ FPS\" translation=\"切換30+FPS\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change whether the game runs at 30 or over 30 FPS.\" translation=\"選擇遊戲是否鎖定30幀，還是以更高幀數運行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Current mode: 30 FPS\" translation=\"當前模式：30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: Over 30 FPS\" translation=\"當前模式：可超過30 FPS\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle vsync\" translation=\"切換垂直同步\" explanation=\"menu option\"/>\n    <string english=\"Toggle VSync\" translation=\"切換垂直同步\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Turn VSync on or off.\" translation=\"切換垂直同步的開關。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: VSYNC OFF\" translation=\"當前模式：垂直同步 關\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Current mode: VSYNC ON\" translation=\"當前模式：垂直同步 開\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"music volume\" translation=\"音樂音量\" explanation=\"audio menu option\"/>\n    <string english=\"Music Volume\" translation=\"音樂音量\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the volume of the music.\" translation=\"調整音樂的音量。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"sound volume\" translation=\"聲音音量\" explanation=\"audio menu option\"/>\n    <string english=\"Sound Volume\" translation=\"聲音音量\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the volume of sound effects.\" translation=\"調整聲音的音量。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Credits\" translation=\"製作名單\" explanation=\"credits\" max=\"20\" max_local=\"13\"/>\n    <string english=\"VVVVVV is a game by\" translation=\"《VVVVVV》的製作者是\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"and features music by\" translation=\"音樂製作\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Roomnames are by\" translation=\"房間命名\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"C++ version by\" translation=\"C++版本\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Beta Testing by\" translation=\"Beta測試\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Ending Picture by\" translation=\"結局畫面\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Created by\" translation=\"製作人\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"With Music by\" translation=\"音樂\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Rooms Named by\" translation=\"房間名\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"C++ Port by\" translation=\"C++移植\" explanation=\"credits\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Patrons\" translation=\"贊助\" explanation=\"credits, people who donated a certain amount before the game originally released\" max=\"13\" max_local=\"8\"/>\n    <string english=\"VVVVVV is supported by the following patrons\" translation=\"《VVVVVV》得到了以下人士的支持\" explanation=\"credits\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"and also by\" translation=\"此外還有\" explanation=\"credits, VVVVVV is also supported by the following people\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"and\" translation=\"以及\" explanation=\"credits. This list of names, AND furthermore, this other list of names\" max=\"38\" max_local=\"25\"/>\n    <string english=\"GitHub Contributors\" translation=\"GitHub貢獻者\" explanation=\"credits. This doesn&apos;t _really_ need `GitHub` specifically, it could be replaced with `Code`\" max=\"20\" max_local=\"13\"/>\n    <string english=\"With contributions on GitHub from\" translation=\"以下人士在GitHub上做出了貢獻\" explanation=\"credits\" max=\"40\" max_local=\"26\"/>\n    <string english=\"and thanks also to:\" translation=\"此外還要感謝：\" explanation=\"credits, and thanks also to ... you!\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You!\" translation=\"您！\" explanation=\"credits, and thanks also to ... you!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\" translation=\"你的支持讓我能夠在現在和將來、\n不斷地製作自己想要的遊戲。\" explanation=\"credits\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Thank you!\" translation=\"感謝你！\" explanation=\"credits\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Good luck!\" translation=\"祝你好運！\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"You cannot save in this mode.\" translation=\"這個模式下不能存檔。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Would you like to disable the cutscenes during the game?\" translation=\"你想要關閉遊戲進程中的過場動畫嗎？\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"disable cutscenes\" translation=\"關閉過場\" explanation=\"menu option\"/>\n    <string english=\"enable cutscenes\" translation=\"開啟過場\" explanation=\"menu option\"/>\n    <string english=\"analog stick sensitivity\" translation=\"搖桿敏感度\" explanation=\"menu option\"/>\n    <string english=\"Stick Sensitivity\" translation=\"搖桿靈敏度\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Change the sensitivity of the analog stick.\" translation=\"調整搖桿靈敏度\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Low\" translation=\"低\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"Medium\" translation=\"中\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"High\" translation=\"高\" explanation=\"analog stick sensitivity, game pad menu\"/>\n    <string english=\"bind flip\" translation=\"綁定翻轉\" explanation=\"menu option\"/>\n    <string english=\"Bind Flip\" translation=\"綁定翻轉\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind enter\" translation=\"綁定回車\" explanation=\"menu option\"/>\n    <string english=\"Bind Enter\" translation=\"綁定回車\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind menu\" translation=\"綁定菜單\" explanation=\"menu option\"/>\n    <string english=\"Bind Menu\" translation=\"綁定菜單\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind restart\" translation=\"綁定重開\" explanation=\"menu option. In-game death key to restart at checkpoint\"/>\n    <string english=\"Bind Restart\" translation=\"綁定重開\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"bind interact\" translation=\"綁定交互\" explanation=\"menu option\"/>\n    <string english=\"Bind Interact\" translation=\"綁定交互\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Flip is bound to: \" translation=\"翻轉綁定為：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Enter is bound to: \" translation=\"回車綁定為：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Menu is bound to: \" translation=\"菜單綁定為：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Restart is bound to: \" translation=\"重開綁定為：\" explanation=\"in-game death key to restart at checkpoint. Controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Interact is bound to: \" translation=\"交互綁定為：\" explanation=\"controller binds, bound to A, B, X, Y, etc. These strings end with a space!\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Press a button...|(or press ↑↓)\" translation=\"按下按鈕……|（或按↑↓）\" explanation=\"the arrows represent up/down buttons, or stick movement... So: press a controller button, or navigate away\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Add {button}?|Press again to confirm\" translation=\"綁定到{button}？|再次按下以確認\" explanation=\"Bind the X button to this action? Press X again to really add it\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Remove {button}?|Press again to confirm\" translation=\"移除{button}？|再次按下以確認\" explanation=\"Remove the binding of the X button for this action? Press X again to really remove it\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Interact is currently Enter!|See speedrunner options.\" translation=\"目前回車是交互鍵！|請查看競速玩家選項。\" explanation=\"the Interact action can&apos;t be configured now because it&apos;s the same as the Enter action. There&apos;s an option in the Speedrunner options to split it off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"ERROR: No language files found.\" translation=\"錯誤：沒有找到語言檔案。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Language folder:\" translation=\"語言資料夾：\" explanation=\"\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Repository language folder:\" translation=\"GitHub語言資料夾：\" explanation=\"Language folder from the Git repository\" max=\"39\" max_local=\"26\"/>\n    <string english=\"translator options\" translation=\"譯者選項\" explanation=\"menu option\"/>\n    <string english=\"Translator options\" translation=\"譯者選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Some options that are useful for translators and developers.\" translation=\"一些對譯者和開發者有用的選項。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"maintenance\" translation=\"維護\" explanation=\"menu option, menu that allows you to apply maintenance to translations\"/>\n    <string english=\"Maintenance\" translation=\"維護\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"open lang folder\" translation=\"打開語言資料夾\" explanation=\"menu option. Button that opens the folder with language files (which is called lang) in a file explorer\"/>\n    <string english=\"Sync all language files after adding new strings.\" translation=\"在增添新詞條後同步所有語言檔案。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"translate room names\" translation=\"翻譯房間名\" explanation=\"menu option\"/>\n    <string english=\"Translate rooms\" translation=\"翻譯房間\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\" translation=\"開啟房間名翻譯模式，這樣你就可以在看到房間的\n情況下翻譯。按I開啟無敵。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"You have not enabled room name translation mode!\" translation=\"你沒有開啟房間名翻譯模式！\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"menu test\" translation=\"菜單測試\" explanation=\"menu option\"/>\n    <string english=\"Menu test\" translation=\"菜單測試\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\" translation=\"查看遊戲中幾乎所有的菜單。\n這些菜單並沒有真正的功能，\n所有選項都是跳到下一個菜單。\n按Esc鍵中止。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"cutscene test\" translation=\"過場測試\" explanation=\"menu option\"/>\n    <string english=\"Cutscene test\" translation=\"過場測試\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\" translation=\"顯示cutscenes.xml裡的所有對話框。\n只測試每個單獨對話框的最基礎外觀。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"from clipboard\" translation=\"從剪貼板\" explanation=\"menu option, paste script name from clipboard\"/>\n    <string english=\"explore game\" translation=\"探索遊戲\" explanation=\"menu option\"/>\n    <string english=\"Explore game\" translation=\"探索遊戲\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Explore the rooms of any level in the game, to find all room names to translate.\" translation=\"探索遊戲中的任意一關，並找到所有需要翻譯的房間名。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"limits check\" translation=\"越界檢測\" explanation=\"menu option\"/>\n    <string english=\"global limits check\" translation=\"全局越界檢測\" explanation=\"menu option\"/>\n    <string english=\"Limits check\" translation=\"越界檢測\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Find translations that don&apos;t fit within their defined bounds.\" translation=\"找到超出限定範圍的譯文。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"No text overflows found!\" translation=\"沒有文本溢出！\" explanation=\"limits check. no strings go outside their max bounds\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"No text overflows left!\" translation=\"文本溢出全部解決！\" explanation=\"limits check. we have seen all strings that go outside their max bounds\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Note that this detection isn&apos;t perfect.\" translation=\"請注意，這個檢測模式並不是完美的。\" explanation=\"limits check\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"sync language files\" translation=\"同步語言檔案\" explanation=\"menu option\"/>\n    <string english=\"Sync language files\" translation=\"同步語言檔案\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"13\"/>\n    <string english=\"sync\" translation=\"同步\" explanation=\"menu option, verb\"/>\n    <string english=\"Merge all new strings from the template files into the translation files, keeping existing translations.\" translation=\"將模板檔案中的所有新字符串整合進翻譯檔案中，保留當前的翻譯。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"language statistics\" translation=\"語言統計\" explanation=\"menu option\"/>\n    <string english=\"global statistics\" translation=\"全局統計\" explanation=\"menu option\"/>\n    <string english=\"Statistics\" translation=\"統計\" explanation=\"title, translation maintenance menu\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Count the amount of untranslated strings for this language.\" translation=\"統計這個語言還未翻譯的字符串。\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Count the amount of untranslated strings for each language.\" translation=\"統計每個語言還未翻譯的字符串。\" explanation=\"translation maintenance menu\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\" translation=\"如果英語模板語言檔案中加入了新字符串，這個功能會把它們插入到所有語言中。為防萬一，請先備份。\" explanation=\"translation maintenance menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Full syncing EN→All:\" translation=\"全面同步EN→所有\" explanation=\"translation maintenance menu. The following list of language files can be fully synced from English to all other languages by pressing this button - new strings will be inserted in all languages\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Syncing not supported:\" translation=\"同步不支持：\" explanation=\"translation maintenance menu. The following list of language files are untouched by the sync button\" max=\"40\" max_local=\"26\"/>\n    <string english=\"advanced options\" translation=\"高級選項\" explanation=\"menu option\"/>\n    <string english=\"Advanced Options\" translation=\"高級選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"All other gameplay settings.\" translation=\"所有其他玩法設置。\" explanation=\"description for advanced options\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"unfocus pause\" translation=\"非當前窗口暫停\" explanation=\"menu option. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\"/>\n    <string english=\"Unfocus Pause\" translation=\"非當前窗口暫停\" explanation=\"title. Turns the pause screen on/off, which shows up when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto pause screen\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if the game will pause when the window is unfocused.\" translation=\"切換在遊戲不是當前窗口時是否暫停。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Unfocus pause is OFF\" translation=\"非當前窗口暫停 關閉\" explanation=\"Making another window active will not show the pause screen.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unfocus pause is ON\" translation=\"非當前窗口暫停 開啟\" explanation=\"Making another window active will show the pause screen.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"unfocus audio pause\" translation=\"非當前窗口聲音暫停\" explanation=\"menu option. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\"/>\n    <string english=\"Unfocus Audio\" translation=\"非當前窗口聲音\" explanation=\"title. Allows the user to choose whether the music should pause, or continue to play, when the window is unfocused/inactive (only one window is normally in focus/active at a time). Possible alternative: auto audio pause\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if the audio will pause when the window is unfocused.\" translation=\"切換在遊戲不是當前窗口時是否暫停音樂。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Unfocus audio pause is OFF\" translation=\"非當前窗口聲音暫停 關閉\" explanation=\"Making another window active will leave the music keep playing.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unfocus audio pause is ON\" translation=\"非當前窗口聲音暫停 開啟\" explanation=\"Making another window active will pause the music.\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"toggle in-game timer\" translation=\"切換遊戲內計時器\" explanation=\"menu option\"/>\n    <string english=\"In-Game Timer\" translation=\"遊戲內計時器\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle the in-game timer outside of time trials.\" translation=\"在時間挑戰模式外切換計時器的開關。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"In-Game Timer is ON\" translation=\"遊戲內計時器 開啟\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"In-Game Timer is OFF\" translation=\"遊戲內計時器 關閉\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"english sprites\" translation=\"英語敵方貼圖\" explanation=\"menu option\"/>\n    <string english=\"English Sprites\" translation=\"英語敵方貼圖\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Show the original English word enemies regardless of your language setting.\" translation=\"無視語言設定，敵人貼圖將是原本的英語文本。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Sprites are currently translated\" translation=\"敵方貼圖現在是 翻譯版\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Sprites are currently ALWAYS ENGLISH\" translation=\"敵方貼圖現在是 始終英語\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"interact button\" translation=\"交互按鍵\" explanation=\"menu option\"/>\n    <string english=\"Interact Button\" translation=\"交互按鍵\" explanation=\"title, lets the user change the key for interacting with objects or crewmates\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle whether you interact with prompts using ENTER or E.\" translation=\"切換交互時使用回車鍵還是E。\" explanation=\"prompts: see the `Press {button} to talk to .../activate terminal/teleport` below\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"E\" translation=\"E\" explanation=\"keyboard key E. Speedrunner options menu\"/>\n    <string english=\"ENTER\" translation=\"回車\" explanation=\"keyboard key ENTER. Speedrunner options menu\"/>\n    <string english=\"ESC\" translation=\"ESC\" explanation=\"keyboard key ESC\"/>\n    <string english=\"TAB\" translation=\"TAB\" explanation=\"keyboard key TAB\"/>\n    <string english=\"ACTION\" translation=\"行動鍵\" explanation=\"the ACTION key is either the SPACE key, Z or V (this is explained on the title screen). It&apos;s used in strings like `Press ACTION to advance text`\"/>\n    <string english=\"Interact button: {button}\" translation=\"交互按鈕：{button}\" explanation=\"keyboard key (E or ENTER) is filled in for {button}. Speedrunner options menu\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"fake load screen\" translation=\"虛假載入畫面\" explanation=\"menu option\"/>\n    <string english=\"Fake Load Screen\" translation=\"虛假載入畫面\" explanation=\"title, allows the loading screen which counts to 100% to be turned off\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable the fake loading screen which appears on game launch.\" translation=\"關閉遊戲啟動時的虛假載入畫面。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Fake loading screen is OFF\" translation=\"虛假載入畫面 關閉\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Fake loading screen is ON\" translation=\"虛假載入畫面 開啟\" explanation=\"allows the loading screen which counts to 100% to be turned off\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"room name background\" translation=\"房間名背景\" explanation=\"menu option, background behind room names\"/>\n    <string english=\"Room Name BG\" translation=\"房間名背景\" explanation=\"title, background behind room names\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Lets you see through what is behind the name at the bottom of the screen.\" translation=\"讓你可以看見屏幕底端房間名後面的背景。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room name background is TRANSLUCENT\" translation=\"房間名背景 透明\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Room name background is OPAQUE\" translation=\"房間名背景 不透明\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"checkpoint saving\" translation=\"檢查點保存\" explanation=\"menu option\"/>\n    <string english=\"Checkpoint Saving\" translation=\"檢查點保存\" explanation=\"title, makes checkpoints save the game\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Toggle if checkpoints should save the game.\" translation=\"設置檢查點是否可以保存遊戲。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Checkpoint saving is OFF\" translation=\"檢查點保存已關閉\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Checkpoint saving is ON\" translation=\"檢查點保存已開啟\" explanation=\"makes checkpoints save the game\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"speedrun options\" translation=\"競速選項\" explanation=\"menu option\"/>\n    <string english=\"Speedrunner Options\" translation=\"競速玩家選項\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Access some advanced settings that might be of interest to speedrunners.\" translation=\"競速玩家可能會感興趣的一些高級設定。\" explanation=\"description for speedrunner options\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"glitchrunner mode\" translation=\"Bug競速模式\" explanation=\"menu option, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\"/>\n    <string english=\"Glitchrunner Mode\" translation=\"Bug競速模式\" explanation=\"title, a glitchrunner is a speedrunner who takes advantage of glitches to run through the game faster\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Re-enable glitches that existed in previous versions of the game.\" translation=\"重新啟用在舊版本中存在的各種bug。\" explanation=\"glitchrunner mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Glitchrunner mode is OFF\" translation=\"Bug競速模式 關閉\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Glitchrunner mode is {version}\" translation=\"Bug競速模式 開啟\" explanation=\"a version number is filled in for {version}, such as 2.0 or 2.2\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Select a new glitchrunner version below.\" translation=\"選擇使用哪個版本來進行Bug競速。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"none\" translation=\"不使用\" explanation=\"menu option, do not emulate any older version\"/>\n    <string english=\"2.0\" translation=\"2.0\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"2.2\" translation=\"2.2\" explanation=\"VVVVVV version number for glitchrunner mode\"/>\n    <string english=\"input delay\" translation=\"輸入延遲\" explanation=\"menu option, enable 1 frame of delay after pressing input\"/>\n    <string english=\"Input Delay\" translation=\"輸入延遲\" explanation=\"title, enable 1 frame of delay after pressing input\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Re-enable the 1-frame input delay from previous versions of the game.\" translation=\"重新啟用在過去遊戲版本中存在的1幀輸入延遲。\" explanation=\"input delay\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Input delay is ON\" translation=\"輸入延遲 開啟\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Input delay is OFF\" translation=\"輸入延遲 關閉\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"accessibility\" translation=\"易用性\" explanation=\"menu option\"/>\n    <string english=\"Accessibility\" translation=\"易用性\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable screen effects, enable slowdown modes or invincibility.\" translation=\"關閉畫面特效、開啟慢速模式或無敵模式。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"animated backgrounds\" translation=\"動態背景\" explanation=\"menu option\"/>\n    <string english=\"Backgrounds\" translation=\"背景\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disable animated backgrounds in menus and during gameplay.\" translation=\"關閉菜單和遊玩過程中的動態背景。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Backgrounds are ON.\" translation=\"背景 開啟\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Backgrounds are OFF.\" translation=\"背景 關閉\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"screen effects\" translation=\"畫面特效\" explanation=\"menu option\"/>\n    <string english=\"Screen Effects\" translation=\"畫面特效\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disables screen shakes and flashes.\" translation=\"關閉屏幕震動和閃爍。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Screen Effects are ON.\" translation=\"畫面特效 開啟\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Screen Effects are OFF.\" translation=\"畫面特效 關閉\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"text outline\" translation=\"文字邊框\" explanation=\"menu option\"/>\n    <string english=\"Text Outline\" translation=\"文字邊框\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Disables outline on game text.\" translation=\"關閉遊戲文字的邊框。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Text outlines are ON.\" translation=\"文字邊框 開啟\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Text outlines are OFF.\" translation=\"文字邊框 關閉\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"invincibility\" translation=\"無敵\" explanation=\"menu option\"/>\n    <string english=\"Invincibility\" translation=\"無敵\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Explore the game freely without dying. (Can cause glitches.)\" translation=\"在不會死亡的前提下自由探索遊戲。\n（有可能導致bug）\" explanation=\"invincibility mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Invincibility is ON.\" translation=\"無敵 開啟\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Invincibility is OFF.\" translation=\"無敵 關閉\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Are you sure you want to enable invincibility?\" translation=\"你確定想要開啟無敵嗎？\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"no, return to options\" translation=\"不，返回選項\" explanation=\"menu option\"/>\n    <string english=\"yes, enable\" translation=\"是，開啟\" explanation=\"menu option\"/>\n    <string english=\"slowdown\" translation=\"減速\" explanation=\"menu option\"/>\n    <string english=\"Slowdown\" translation=\"減速\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Game Speed\" translation=\"遊戲速度\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Reduce the game speed.\" translation=\"降低遊戲速度。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Select a new game speed below.\" translation=\"在下方選擇新的遊戲速度。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is normal.\" translation=\"遊戲速度正常。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 80%\" translation=\"遊戲速度80%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 60%\" translation=\"遊戲速度60%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game speed is at 40%\" translation=\"遊戲速度40%。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"normal speed\" translation=\"正常速度\" explanation=\"menu option\"/>\n    <string english=\"80% speed\" translation=\"80%速度\" explanation=\"menu option\"/>\n    <string english=\"60% speed\" translation=\"60%速度\" explanation=\"menu option\"/>\n    <string english=\"40% speed\" translation=\"40%速度\" explanation=\"menu option\"/>\n    <string english=\"play intermission 1\" translation=\"遊玩間奏關卡1\" explanation=\"menu option\"/>\n    <string english=\"play intermission 2\" translation=\"遊玩間奏關卡2\" explanation=\"menu option\"/>\n    <string english=\"Who do you want to play the level with?\" translation=\"你想和誰一起進行本關？\" explanation=\"choose your NPC companion\" max=\"38*8\" max_local=\"25*6\"/>\n    <string english=\"time trials\" translation=\"時間挑戰\" explanation=\"menu option\"/>\n    <string english=\"Time Trials\" translation=\"時間挑戰\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Replay any level in the game in a competitive time trial mode.\" translation=\"在有競技性的時間挑戰模式下重玩遊戲中的任意關卡。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Time Trials are not available with slowdown or invincibility.\" translation=\"時間挑戰模式不能和減速及無敵選項同時進行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock time trials\" translation=\"解鎖時間挑戰\" explanation=\"menu option\"/>\n    <string english=\"Unlock Time Trials\" translation=\"解鎖時間挑戰\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"You can unlock each time trial separately.\" translation=\"你可以分別解鎖每一個時間挑戰。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"intermissions\" translation=\"間奏\" explanation=\"menu option\"/>\n    <string english=\"Intermissions\" translation=\"間奏\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Replay the intermission levels.\" translation=\"重玩間奏關卡。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock intermissions\" translation=\"解鎖間奏\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Complete the intermission levels in-game.\" translation=\"解鎖方式：在遊戲進程中完成間奏關卡。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"no death mode\" translation=\"無死亡模式\" explanation=\"menu option\"/>\n    <string english=\"No Death Mode\" translation=\"無死亡模式\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Play the entire game without dying once.\" translation=\"在一次都不死的條件下游玩整個遊戲。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"No Death Mode is not available with slowdown or invincibility.\" translation=\"無死亡模式不能和減速及無敵選項同時進行。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"unlock no death mode\" translation=\"解鎖無死亡模式\" explanation=\"menu option\"/>\n    <string english=\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\" translation=\"解鎖方式：在至少4個時間挑戰關卡中得到S級或更高評級。\" explanation=\"ranks are B A S V, see below\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"flip mode\" translation=\"翻轉模式\" explanation=\"menu option, mirrors the entire game vertically\"/>\n    <string english=\"Flip Mode\" translation=\"翻轉模式\" explanation=\"title, mirrors the entire game vertically\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Flip the entire game vertically.\" translation=\"上下翻轉整個遊戲。\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Flip the entire game vertically. Compatible with other game modes.\" translation=\"上下翻轉整個遊戲。可與其他遊戲模式兼容。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"unlock flip mode\" translation=\"解鎖翻轉模式\" explanation=\"menu option\"/>\n    <string english=\"Currently ENABLED!\" translation=\"現在開啟中！\" explanation=\"flip mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Currently Disabled.\" translation=\"現在已關閉。\" explanation=\"flip mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"TO UNLOCK: Complete the game.\" translation=\"解鎖方式：完成遊戲。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Invincibility mode enabled\" translation=\"無敵模式已開啓\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Glitchrunner mode enabled ({version})\" translation=\"Bug競速模式已開啓（{version}）\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Flip Mode enabled\" translation=\"翻轉模式已開啓\" explanation=\"in-game message\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Are you sure you want to quit?\" translation=\"你確定想要退出嗎？\" explanation=\"quit the program\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"GAME OVER\" translation=\"遊戲結束\" explanation=\"bigger title\" max=\"13\" max_local=\"8\"/>\n    <string english=\"You managed to reach:\" translation=\"你成功到達了：\" explanation=\"you managed to reach the following room\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Keep trying! You&apos;ll get there!\" translation=\"繼續努力！你能做到！\" explanation=\"player died before managing to save anybody\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Nice one!\" translation=\"幹得好！\" explanation=\"player died after saving one crewmate\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Wow! Congratulations!\" translation=\"哇喔！恭喜！\" explanation=\"player died after saving two crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Incredible!\" translation=\"了不起！\" explanation=\"player died after saving three crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Unbelievable! Well done!\" translation=\"難以置信！幹得漂亮！\" explanation=\"player died after saving four crewmates\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Er, how did you do that?\" translation=\"蛤，你是怎麼做到的？\" explanation=\"player died even though they were finished, lol\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"WOW\" translation=\"哇 噻\" explanation=\"even bigger title\" max=\"10\" max_local=\"6\"/>\n    <string english=\"You rescued all the crewmates!\" translation=\"你救出了所有船員！\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\" translation=\"一個全新的獎盃已經被放在了秘密實驗室中，作為對你成就的認可！\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"[Trinkets found]\" translation=\"[找到飾品]\" explanation=\"amount of shiny trinkets found\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[Number of Deaths]\" translation=\"[死亡次數]\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[Time Taken]\" translation=\"[花費時間]\" explanation=\"stopwatch time\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Trinkets Found:\" translation=\"找到飾品：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Game Time:\" translation=\"遊戲時間：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Total Flips:\" translation=\"總翻轉次數：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Total Deaths:\" translation=\"總死亡次數：\" explanation=\"game complete screen\" max=\"22\" max_local=\"14\"/>\n    <string english=\"Results\" translation=\"結果\" explanation=\"bigger title\" max=\"13\" max_local=\"8\"/>\n    <string english=\"TIME TAKEN:\" translation=\"花費時間：\" explanation=\"time the player took playing the level\" max=\"32\" max_local=\"21\"/>\n    <string english=\"NUMBER OF DEATHS:\" translation=\"死亡次數：\" explanation=\"amount of times the player died\" max=\"32\" max_local=\"21\"/>\n    <string english=\"SHINY TRINKETS:\" translation=\"閃亮飾品：\" explanation=\"amount of trinkets collected\" max=\"32\" max_local=\"21\"/>\n    <string english=\" / \" translation=\" / \" explanation=\"inserted between two times, ex: 0:46.90 / 1:15.99. Time trial results\"/>\n    <string english=\"{n_trinkets}/{max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2/5\"/>\n    <string english=\"{n_trinkets} of {max_trinkets}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: 2 of 5\"/>\n    <string english=\"{n_trinkets|wordy} out of {max_trinkets|wordy}\" translation=\"{n_trinkets}/{max_trinkets}\" explanation=\"ex: One out of Twenty, see numbers.xml. You can add |upper for an uppercase letter.\" max=\"34\" max_local=\"22\"/>\n    <string english=\"{savebox_n_trinkets|wordy}\" translation=\"{savebox_n_trinkets}\" explanation=\"trinket count in telesave/quicksave information box. You can add |upper for an uppercase letter.\"/>\n    <string english=\"{gamecomplete_n_trinkets|wordy}\" translation=\"{gamecomplete_n_trinkets}\" explanation=\"trinket count on Game Complete screen (after Trinkets Found:) You can add |upper for an uppercase letter.\"/>\n    <string english=\"+1 Rank!\" translation=\"評級+1！\" explanation=\"time trial rank was upgraded (B → A → S → V). B is minimum, which is purposefully high (see it as 7/10) - S is a popular rank above A in a lot of games, so VVVVVV added a rank above that.\" max=\"12\" max_local=\"8\"/>\n    <string english=\"Rank:\" translation=\"評級：\" explanation=\"time trial rank\" max=\"9\" max_local=\"6\"/>\n    <string english=\"B\" translation=\"B\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"A\" translation=\"A\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"S\" translation=\"S\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"V\" translation=\"V\" explanation=\"time trial rank\" max=\"5\" max_local=\"3\"/>\n    <string english=\"space station 1\" translation=\"空間站1\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 1\" translation=\"空間站1\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"space station 2\" translation=\"空間站2\" explanation=\"area name as menu option\"/>\n    <string english=\"Space Station 2\" translation=\"空間站2\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the laboratory\" translation=\"實驗室\" explanation=\"area name as menu option\"/>\n    <string english=\"The Laboratory\" translation=\"實驗室\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the tower\" translation=\"高塔\" explanation=\"area name as menu option\"/>\n    <string english=\"The Tower\" translation=\"高塔\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the warp zone\" translation=\"折躍區\" explanation=\"area name as menu option\"/>\n    <string english=\"The Warp Zone\" translation=\"折躍區\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"the final level\" translation=\"最終關\" explanation=\"area name as menu option\"/>\n    <string english=\"The Final Level\" translation=\"最終關\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"intermission 1\" translation=\"間奏1\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 1\" translation=\"間奏1\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"intermission 2\" translation=\"間奏2\" explanation=\"area name as menu option\"/>\n    <string english=\"Intermission 2\" translation=\"間奏2\" explanation=\"area name as title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"???\" translation=\"？？？\" explanation=\"locked area\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Not yet attempted\" translation=\"尚未嘗試\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"TO UNLOCK:\" translation=\"解鎖方式：\" explanation=\"followed by `Rescue XX`/`Complete the game`, and then `Find XX trinkets`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Violet\" translation=\"救出維紫萊\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Victoria\" translation=\"救出維多蘭亞\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Vermilion\" translation=\"救出維朱利安\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Vitellary\" translation=\"救出維土雷利\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Rescue Verdigris\" translation=\"救出維碧格里\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Complete the game\" translation=\"完成遊戲\" case=\"0\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find three trinkets\" translation=\"找到三件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find six trinkets\" translation=\"找到六件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find nine trinkets\" translation=\"找到九件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find twelve trinkets\" translation=\"找到十二件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find fifteen trinkets\" translation=\"找到十五件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Find eighteen trinkets\" translation=\"找到十八件飾品\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"RECORDS\" translation=\"紀錄\" explanation=\"followed by a list of personal bests for TIME, SHINY and LIVES. So `records` as in `world records`, except for yourself\" max=\"15\" max_local=\"10\"/>\n    <string english=\"TIME\" translation=\"時間\" explanation=\"record time\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SHINY\" translation=\"飾品\" explanation=\"record number of trinkets\" max=\"8\" max_local=\"5\"/>\n    <string english=\"LIVES\" translation=\"命數\" explanation=\"record lowest number of deaths\" max=\"8\" max_local=\"5\"/>\n    <string english=\"PAR TIME\" translation=\"標準時間\" explanation=\"followed by the goal time for this time trial\" max=\"14\" max_local=\"9\"/>\n    <string english=\"TIME:\" translation=\"時間：\" explanation=\"in time trial. Stopwatch time, not too long\"/>\n    <string english=\"DEATH:\" translation=\"死亡：\" explanation=\"in time trial. Number of times player died, not too long\"/>\n    <string english=\"SHINY:\" translation=\"飾品：\" explanation=\"in time trial. Number of shiny trinkets collected, not too long\"/>\n    <string english=\"PAR TIME:\" translation=\"標準時間：\" explanation=\"in time trial. Goal time for time trial\"/>\n    <string english=\"BEST RANK\" translation=\"最高評級\" explanation=\"ranks are B A S V\" max=\"17\" max_local=\"11\"/>\n    <string english=\"GO!\" translation=\"開始！\" explanation=\"3, 2, 1, GO!\" max=\"13\" max_local=\"8\"/>\n    <string english=\"Go!\" translation=\"開始！\" explanation=\"3, 2, 1, Go!\" max=\"10\" max_local=\"6\"/>\n    <string english=\"Congratulations!\" translation=\"恭喜！\" explanation=\"title\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Your save files have been updated.\" translation=\"你的存檔已經更新。\" explanation=\"player completed game\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"If you want to keep exploring the game, select CONTINUE from the play menu.\" translation=\"假如你想要繼續探索遊戲，\n請在遊玩菜單中選擇 繼續 。\" explanation=\"\" max=\"38*9\" max_local=\"25*7\"/>\n    <string english=\"You have unlocked a new Time Trial.\" translation=\"你解鎖了一個新的時間挑戰。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked some new Time Trials.\" translation=\"你解鎖了一些新的時間挑戰。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked No Death Mode.\" translation=\"你解鎖了無死亡模式。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked Flip Mode.\" translation=\"你解鎖了翻轉模式。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"You have unlocked the intermission levels.\" translation=\"你解鎖了間奏關卡。\" explanation=\"\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"play a level\" translation=\"遊玩關卡\" explanation=\"menu option\"/>\n    <string english=\"level editor\" translation=\"關卡編輯器\" explanation=\"menu option\"/>\n    <string english=\"open level folder\" translation=\"打開關卡資料夾\" explanation=\"menu option. Button that opens the folder with level files in a file explorer\"/>\n    <string english=\"show level folder path\" translation=\"顯示關卡資料夾路徑\" explanation=\"menu option\"/>\n    <string english=\"return\" translation=\"返回\" explanation=\"menu option\"/>\n    <string english=\"return to levels\" translation=\"返回選關\" explanation=\"menu option\"/>\n    <string english=\"no, don&apos;t show me\" translation=\"不，不要顯示了\" explanation=\"menu option\"/>\n    <string english=\"yes, reveal the path\" translation=\"是，顯示路徑\" explanation=\"menu option. Path to the levels folder\"/>\n    <string english=\"return to play menu\" translation=\"返回遊玩彩蛋\" explanation=\"menu option\" max=\"36\" max_local=\"24\"/>\n    <string english=\"try again\" translation=\"再試一次\" explanation=\"menu option, retry time trial\" max=\"36\" max_local=\"24\"/>\n    <string english=\"ok\" translation=\"好的\" explanation=\"button, which is a menu option, so lowercase\"/>\n    <string english=\"next page\" translation=\"下一頁\" explanation=\"menu option\"/>\n    <string english=\"previous page\" translation=\"上一頁\" explanation=\"menu option\"/>\n    <string english=\"first page\" translation=\"第一頁\" explanation=\"menu option\"/>\n    <string english=\"last page\" translation=\"最後一頁\" explanation=\"menu option\"/>\n    <string english=\"silence\" translation=\"靜默\" explanation=\"menu option, silence error message - do not show this message again\"/>\n    <string english=\"continue from save\" translation=\"從存檔繼續\" explanation=\"menu option\"/>\n    <string english=\"start from beginning\" translation=\"從頭開始\" explanation=\"menu option\"/>\n    <string english=\"delete save\" translation=\"刪除存檔\" explanation=\"menu option\"/>\n    <string english=\"back to levels\" translation=\"返回關卡\" explanation=\"menu option\"/>\n    <string english=\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\" translation=\"關卡編輯器不支持Steam Deck，因為它需要鍵盤和滑鼠才能使用。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\" translation=\"關卡編輯器不支持當前設備，因為它需要鍵盤和滑鼠才能使用。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"To install new player levels, copy the .vvvvvv files to the levels folder.\" translation=\"要安裝新的玩家關卡，請將.vvvvvv檔案\n複製到關卡資料夾。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\" translation=\"你確定想要顯示資料夾路徑嗎？如果你在直播的話，\n這可能會透露一些敏感的信息。\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"The levels path is:\" translation=\"資料夾路徑是：\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ Press {button} to Start ]\" translation=\"[ 按 {button} 開始 ]\" explanation=\"title screen. Expect `ACTION`\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"ACTION = Space, Z, or V\" translation=\"行動鍵 = 空白鍵、Z或V\" explanation=\"title screen\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"[Press {button} to return to editor]\" translation=\"[按 {button} 返回編輯器]\" explanation=\"`to editor` is sorta redundant\" max=\"40\" max_local=\"26\"/>\n    <string english=\"- Press {button} to advance text -\" translation=\"按 {button} 來推進文本 -\" explanation=\"to dismiss a textbox. Expect `ACTION`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to continue\" translation=\"按 {button} 繼續\" explanation=\"Expect `ACTION`\" max=\"34\" max_local=\"22\"/>\n    <string english=\"[Press {button} to unfreeze gameplay]\" translation=\"[按下 {button} 解除遊戲暫停]\" explanation=\"in level debugger: {button} makes everything start moving as normal. Limit is treacherous, expect TAB for {button}. Frozen is the initial state, so this is the first string of the two that users will see!\" max=\"39\" max_local=\"26\"/>\n    <string english=\"[Press {button} to freeze gameplay]\" translation=\"[按下 {button} 讓遊戲暫停]\" explanation=\"in level debugger: {button} makes everything stop moving. Limit is treacherous, expect TAB for {button}.\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Current Time\" translation=\"當前時間\" explanation=\"super gravitron, stopwatch time\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Best Time\" translation=\"最佳時間\" explanation=\"super gravitron, best stopwatch time\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Next Trophy at 5 seconds\" translation=\"5秒時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 10 seconds\" translation=\"10秒時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 15 seconds\" translation=\"15秒時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 20 seconds\" translation=\"20秒時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 30 seconds\" translation=\"30秒時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Next Trophy at 1 minute\" translation=\"1分鐘時獲得下一個獎盃\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"All Trophies collected!\" translation=\"所有獎盃都已經收集到！\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"New Record!\" translation=\"新紀錄！\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"New Trophy!\" translation=\"新獎盃！\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"[Press {button} to stop]\" translation=\"[按 {button} 停止]\" explanation=\"stop super gravitron\" max=\"40\" max_local=\"26\"/>\n    <string english=\"SUPER GRAVITRON\" translation=\"超級重力機\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"SUPER GRAVITRON HIGHSCORE\" translation=\"超級重力機 高分榜\" explanation=\"\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"MAP\" translation=\"地圖\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"GRAV\" translation=\"重力機\" explanation=\"in-game menu, Gravitron\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SHIP\" translation=\"飛船\" explanation=\"in-game menu, spaceship\" max=\"8\" max_local=\"5\"/>\n    <string english=\"CREW\" translation=\"船員\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"STATS\" translation=\"統計\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"SAVE\" translation=\"保存\" explanation=\"in-game menu\" max=\"8\" max_local=\"5\"/>\n    <string english=\"[ PAUSE ]\" translation=\"[ 暫停 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ QUIT ]\" translation=\"[ 退出 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"[ GRAVITRON ]\" translation=\"[ 重力機 ]\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"NO SIGNAL\" translation=\"無信號\" explanation=\"map screen. So like a TV/computer monitor\" max=\"29\" max_local=\"19\"/>\n    <string english=\"Press {button} to warp to the ship.\" translation=\"按 {button} 傳送到飛船。\" explanation=\"spaceship. Warp = teleport. Expect `ACTION`\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"1\" explanation=\"this male crew member is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"2\" explanation=\"this female crew member is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Missing...\" translation=\"下落不明……\" case=\"3\" explanation=\"Viridian is missing (final level). You could even fill in something like `Uh-oh...` here if you really have to specify gender otherwise - everyone else is rescued, but the player is missing\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Rescued!\" translation=\"已救出！\" case=\"1\" explanation=\"this male crew member is not missing anymore\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Rescued!\" translation=\"已救出！\" case=\"2\" explanation=\"this female crew member is not missing anymore\" max=\"15\" max_local=\"10\"/>\n    <string english=\"(that&apos;s you!)\" translation=\"（這是你！）\" explanation=\"this crew member is you (Viridian)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Cannot Save in Level Replay\" translation=\"無法在重放時保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Cannot Save in No Death Mode\" translation=\"無法在無死亡模式保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"How&apos;d you get here?\" translation=\"你是怎麼到這裡來的？\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"Cannot Save in Secret Lab\" translation=\"無法在秘密實驗室中保存\" explanation=\"in-game menu\" max=\"38*7\" max_local=\"25*5\"/>\n    <string english=\"ERROR: Could not save game!\" translation=\"錯誤！無法保存遊戲！\" explanation=\"in-game menu\" max=\"34*2\" max_local=\"22*1\"/>\n    <string english=\"ERROR: Could not save settings file!\" translation=\"錯誤！無法保存設定檔案！\" explanation=\"\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Game saved ok!\" translation=\"遊戲成功保存！\" explanation=\"in-game menu\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"[Press {button} to save your game]\" translation=\"[按 {button} 來保存遊戲]\" explanation=\"in-game menu. Expect `ACTION`\" max=\"40\" max_local=\"26\"/>\n    <string english=\"(Note: The game is autosaved at every teleporter.)\" translation=\"（注：遊戲在每個傳送器都會自動保存）\" explanation=\"in-game menu\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Last Save:\" translation=\"最新存檔：\" explanation=\"in-game menu\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Return to main menu?\" translation=\"返回主菜單？\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Do you want to quit? You will lose any unsaved progress.\" translation=\"你想要退出嗎？你會失去所有未保存的進度。\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"Do you want to return to the secret laboratory?\" translation=\"你想要回到秘密實驗室嗎？\" explanation=\"in-game menu\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"no, keep playing\" translation=\"不，繼續遊玩\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"[ NO, KEEP PLAYING ]\" translation=\"[ 不，繼續遊玩 ]\" explanation=\"in-game menu option\" max=\"32\" max_local=\"21\"/>\n    <string english=\"yes, quit to menu\" translation=\"是，退出到菜單\" explanation=\"in-game menu option\" max=\"24\" max_local=\"16\"/>\n    <string english=\"[ YES, QUIT TO MENU ]\" translation=\"[ 是，退出到菜單 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"yes, return\" translation=\"是，返回\" explanation=\"in-game menu option\" max=\"24\" max_local=\"16\"/>\n    <string english=\"[ YES, RETURN ]\" translation=\"[ 是，返回 ]\" explanation=\"in-game menu option\" max=\"28\" max_local=\"18\"/>\n    <string english=\"no, return\" translation=\"不，返回\" explanation=\"quit program menu option\"/>\n    <string english=\"yes, quit\" translation=\"是，退出\" explanation=\"quit program menu option\"/>\n    <string english=\"return to game\" translation=\"回到遊戲\" explanation=\"pause menu option\" max=\"27\" max_local=\"18\"/>\n    <string english=\"quit to menu\" translation=\"退出到主菜單\" explanation=\"pause menu option\" max=\"19\" max_local=\"12\"/>\n    <string english=\"Press Left/Right to choose a Teleporter\" translation=\"按左/右來選擇傳送器\" explanation=\"tight fit, so maybe `Left/Right: choose teleporter`, or use ←/→\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to Teleport\" translation=\"按 {button} 傳送\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"40\" max_local=\"26\"/>\n    <string english=\"- Press {button} to Teleport -\" translation=\"- 按 {button} 傳送 -\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Press {button} to explode\" translation=\"按 {button} 爆炸\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. This was for testing, but people sometimes find it in custom levels\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Violet\" translation=\"按 {button} 和維紫萊交談\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Vitellary\" translation=\"按 {button} 和維土雷利交談\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Vermilion\" translation=\"按 {button} 和維朱利安交談\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Verdigris\" translation=\"按 {button} 和維碧格里交談\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to talk to Victoria\" translation=\"按 {button} 和維多蘭亞交談\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to activate terminal\" translation=\"按 {button} 激活終端\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to activate terminals\" translation=\"按 {button} 激活終端\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed. there are 3 next to each other in the ship\" max=\"37\" max_local=\"24\"/>\n    <string english=\"Press {button} to interact\" translation=\"按 {button} 交互\" explanation=\"keyboard key (E or ENTER) or controller button glyph is filled in for {button}. max is when displayed\" max=\"37\" max_local=\"24\"/>\n    <string english=\"- Press {button} to skip -\" translation=\"- 按 {button} 跳過 -\" explanation=\"keyboard key (ENTER) or controller button glyph is filled in for {button}. max is when displayed. This prompt is for skipping cutscenes\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Passion for Exploring\" translation=\"Passion for Exploring\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pushing Onwards\" translation=\"Pushing Onwards\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Positive Force\" translation=\"Positive Force\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Presenting VVVVVV\" translation=\"Presenting VVVVVV\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Potential for Anything\" translation=\"Potential for Anything\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Predestined Fate\" translation=\"Predestined Fate\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pipe Dream\" translation=\"Pipe Dream\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Popular Potpourri\" translation=\"Popular Potpourri\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Pressure Cooker\" translation=\"Pressure Cooker\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"ecroF evitisoP\" translation=\"ecroF evitisoP\" explanation=\"jukebox prompt. song name should probably not be translated\" max=\"37*2\" max_local=\"24*1\"/>\n    <string english=\"Map Settings\" translation=\"地圖設置\" explanation=\"title, editor, Level Settings, map is kinda inconsistent with everything else\" max=\"20\" max_local=\"13\"/>\n    <string english=\"edit scripts\" translation=\"編輯腳本\" explanation=\"level editor menu option\"/>\n    <string english=\"change music\" translation=\"改變音樂\" explanation=\"level editor menu option\"/>\n    <string english=\"editor ghosts\" translation=\"編輯器幽靈\" explanation=\"level editor menu option. Toggles option to show a repetition of the player&apos;s path after playtesting\"/>\n    <string english=\"Editor ghost trail is OFF\" translation=\"編輯器幽靈軌跡：關閉\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is disabled\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Editor ghost trail is ON\" translation=\"編輯器幽靈軌跡：開啟\" explanation=\"level editor. Repetition of the player&apos;s path after playtesting is enabled\" max=\"40\" max_local=\"26\"/>\n    <string english=\"load level\" translation=\"載入關卡\" explanation=\"level editor menu option\"/>\n    <string english=\"save level\" translation=\"保存關卡\" explanation=\"level editor menu option\"/>\n    <string english=\"quit to main menu\" translation=\"退回主菜單\" explanation=\"level editor menu option\" max=\"22\" max_local=\"14\"/>\n    <string english=\"change name\" translation=\"更改名字\" explanation=\"level editor menu option\"/>\n    <string english=\"change author\" translation=\"更改作者\" explanation=\"level editor menu option\"/>\n    <string english=\"change description\" translation=\"更改描述\" explanation=\"level editor menu option\"/>\n    <string english=\"change website\" translation=\"更改網站\" explanation=\"level editor menu option\"/>\n    <string english=\"change font\" translation=\"更改字體\" explanation=\"level editor menu option\"/>\n    <string english=\"Level Font\" translation=\"關卡字體\" explanation=\"title, editor, font that a custom level will show up in. You can select a language name here (like Chinese or Japanese which have different fonts, or `other`)\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Select the language in which the text in this level is written.\" translation=\"選擇這一關卡中的文本是什麼語言。\" explanation=\"\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Font: \" translation=\"字體：\" explanation=\"level options, followed by name of font (mind the space)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Map Music\" translation=\"地圖音樂\" explanation=\"title, editor, music that starts playing when a level is started. Can be changed with scripting later, so this is really just initial music\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Current map music:\" translation=\"當前地圖音樂：\" explanation=\"editor, followed by the number and name of a song, or `No background music`. Can be changed with scripting later, so this is really just initial music\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"No background music\" translation=\"無背景音樂\" explanation=\"editor, level starts with no song playing\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"1: Pushing Onwards\" translation=\"1: Pushing Onwards\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"2: Positive Force\" translation=\"2: Positive Force\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"3: Potential for Anything\" translation=\"3: Potential for Anything\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"4: Passion for Exploring\" translation=\"4: Passion for Exploring\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Pause\" translation=\"N/A: Pause\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"5: Presenting VVVVVV\" translation=\"5: Presenting VVVVVV\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Plenary\" translation=\"N/A: Plenary\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"6: Predestined Fate\" translation=\"6: Predestined Fate\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: ecroF evitisoP\" translation=\"N/A: ecroF evitisoP\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"7: Popular Potpourri\" translation=\"7: Popular Potpourri\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"8: Pipe Dream\" translation=\"8: Pipe Dream\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"9: Pressure Cooker\" translation=\"9: Pressure Cooker\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"10: Paced Energy\" translation=\"10: Paced Energy\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"11: Piercing the Sky\" translation=\"11: Piercing the Sky\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"N/A: Predestined Fate Remix\" translation=\"N/A: Predestined Fate Remix\" explanation=\"editor, song name should probably not be translated\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"?: something else\" translation=\"？：其他音樂\" explanation=\"editor, song was not recognized\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"next song\" translation=\"下一首\" explanation=\"level editor menu option\"/>\n    <string english=\"previous song\" translation=\"上一首\" explanation=\"level editor menu option\"/>\n    <string english=\"back\" translation=\"返回\" explanation=\"level editor menu option\"/>\n    <string english=\"Save before quitting?\" translation=\"退出前是否保存？\" explanation=\"level editor\" max=\"38*4\" max_local=\"25*3\"/>\n    <string english=\"yes, save and quit\" translation=\"是，保存然後退出\" explanation=\"level editor menu option\"/>\n    <string english=\"no, quit without saving\" translation=\"否，不要保存直接退出\" explanation=\"level editor menu option\"/>\n    <string english=\"return to editor\" translation=\"返回編輯器\" explanation=\"level editor menu option\"/>\n    <string english=\"Untitled Level\" translation=\"無標題關卡\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Unknown\" translation=\"未知\" explanation=\"by Unknown [author]\"/>\n    <string english=\"Tile:\" translation=\"地塊：\" explanation=\"editor, selected \" max=\"34\" max_local=\"22\"/>\n    <string english=\"SCRIPT BOX: Click on the first corner\" translation=\"腳本盒：點擊開始角落\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"SCRIPT BOX: Click on the last corner\" translation=\"腳本盒：點擊結束角落\" explanation=\"editor, a script box is an invisible box that runs a script when touched\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the first corner\" translation=\"敵人邊界：點擊開始角落\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"ENEMY BOUNDS: Click on the last corner\" translation=\"敵人邊界：點擊結束角落\" explanation=\"editor, invisible box which enemies always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the first corner\" translation=\"平臺邊界：點擊開始角落\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"PLATFORM BOUNDS: Click on the last corner\" translation=\"平臺邊界：點擊結束角落\" explanation=\"editor, invisible box which moving platforms always stay inside of\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Click on the first corner\" translation=\"點擊開始角落\" explanation=\"\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Click on the last corner\" translation=\"點擊結束角落\" explanation=\"\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"**** VVVVVV SCRIPT EDITOR ****\" translation=\"**** VVVVVV 腳本編輯器 ****\" explanation=\"supposed to look like a Commodore 64 screen\" max=\"36\" max_local=\"24\"/>\n    <string english=\"PRESS ESC TO RETURN TO MENU\" translation=\"按ESC返回菜單\" explanation=\"Commodore 64-style script editor, TO MENU is redundant\" max=\"36\" max_local=\"24\"/>\n    <string english=\"NO SCRIPT IDS FOUND\" translation=\"沒有找到腳本ID\" explanation=\"Commodore 64-style script editor, basically NO SCRIPTS FOUND\" max=\"36\" max_local=\"24\"/>\n    <string english=\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\" translation=\"使用終端或腳本盒工具來創作腳本\" explanation=\"Commodore 64-style script editor\" max=\"36*5\" max_local=\"24*4\"/>\n    <string english=\"CURRENT SCRIPT: {name}\" translation=\"當前腳本：{name}\" explanation=\"Commodore 64-style script editor. Char limit is soft, but the longer this is, the more often users&quot; script names run offscreen. Consider SCRIPT: instead\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Left click to place warp destination\" translation=\"左鍵設置轉移目的地\" explanation=\"warp token: small teleporter with entrance and destination\" max=\"39\" max_local=\"26\"/>\n    <string english=\"Right click to cancel\" translation=\"右鍵取消\" explanation=\"\" max=\"39\" max_local=\"26\"/>\n    <string english=\"{button1} and {button2} keys change tool\" translation=\"{button1} 和 {button2} 改變工具\" explanation=\"These keys can be used to switch between tools\" max=\"36\" max_local=\"24\"/>\n    <string english=\"1: Walls\" translation=\"1：牆壁\" explanation=\"editor tool. Solid tiles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"2: Backing\" translation=\"2：背景\" explanation=\"editor tool. Non-solid background tiles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"3: Spikes\" translation=\"3：刺\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"4: Trinkets\" translation=\"4：飾品\" explanation=\"editor tool. Shiny trinkets/collectibles\" max=\"32\" max_local=\"21\"/>\n    <string english=\"5: Checkpoints\" translation=\"5：檢查點\" explanation=\"editor tool. You restart at the last checkpoint after death\" max=\"32\" max_local=\"21\"/>\n    <string english=\"6: Disappearing Platforms\" translation=\"6：消失平臺\" explanation=\"editor tool. Platform that disappears when you step on it (disappearing platform, crumbling platform)\" max=\"32\" max_local=\"21\"/>\n    <string english=\"7: Conveyors\" translation=\"7：傳送帶\" explanation=\"editor tool. Conveyor belt\" max=\"32\" max_local=\"21\"/>\n    <string english=\"8: Moving Platforms\" translation=\"8：移動平臺\" explanation=\"editor tool. Moving platform\" max=\"32\" max_local=\"21\"/>\n    <string english=\"9: Enemies\" translation=\"9：敵人\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"0: Gravity Lines\" translation=\"0：重力線\" explanation=\"editor tool. Gravity line, which flips your gravity when touching it\" max=\"32\" max_local=\"21\"/>\n    <string english=\"R: Roomtext\" translation=\"R：房間文本\" explanation=\"editor tool. Freely typed text, consider just Text\" max=\"32\" max_local=\"21\"/>\n    <string english=\"T: Terminals\" translation=\"T：終端\" explanation=\"editor tool. Computer which can be activated by the player to run a script\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Y: Script Boxes\" translation=\"Y：腳本盒\" explanation=\"editor tool. Invisible box that runs a script when touched\" max=\"32\" max_local=\"21\"/>\n    <string english=\"U: Warp Tokens\" translation=\"U：轉移標記\" explanation=\"editor tool. Small teleporter with entrance and destination\" max=\"32\" max_local=\"21\"/>\n    <string english=\"I: Warp Lines\" translation=\"I：轉移線\" explanation=\"editor tool. Makes a room edge be connected to its opposite edge\" max=\"32\" max_local=\"21\"/>\n    <string english=\"O: Crewmates\" translation=\"O：船員\" explanation=\"editor tool. Crewmate that can be rescued\" max=\"32\" max_local=\"21\"/>\n    <string english=\"P: Start Point\" translation=\"P：開始點\" explanation=\"editor tool\" max=\"32\" max_local=\"21\"/>\n    <string english=\"START\" translation=\"開始\" explanation=\"start point in level editor\" max=\"10\" max_local=\"6\"/>\n    <string english=\"SPACE ^  SHIFT ^\" translation=\"空白鍵 ^ SHIFT ^\" explanation=\"editor, indicates both SPACE key and SHIFT key open up menus. ^ is rendered as up arrow\" max=\"32\" max_local=\"21\"/>\n    <string english=\"F1: Change Tileset\" translation=\"F1：變更Tileset\" explanation=\"editor shortcut, switch to different tileset\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F2: Change Colour\" translation=\"F2：變更顏色\" explanation=\"editor shortcut, switch to different tileset color/variant\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F3: Change Enemies\" translation=\"F3：變更敵人\" explanation=\"editor shortcut, change enemy appearance\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F4: Enemy Bounds\" translation=\"F4：敵人邊界\" explanation=\"editor shortcut, invisible box which enemies always stay inside of\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F5: Platform Bounds\" translation=\"F5：平臺邊界\" explanation=\"editor shortcut, invisible box which platforms always stay inside of\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F9: Reload Resources\" translation=\"F9：重新載入資源\" explanation=\"editor shortcut, reload tilesets, sprites, music, etc\" max=\"25\" max_local=\"16\"/>\n    <string english=\"F10: Direct Mode\" translation=\"F10：直接模式\" explanation=\"editor shortcut, direct mode is manual tile placing mode, where walls are not automatically made nice\" max=\"25\" max_local=\"16\"/>\n    <string english=\"W: Change Warp Dir\" translation=\"W：變更轉移方向\" explanation=\"editor shortcut, dir=direction, change which edges of the room wrap around. Can be horizontal, vertical or all sides\" max=\"25\" max_local=\"16\"/>\n    <string english=\"E: Change Roomname\" translation=\"E：變更房間名\" explanation=\"editor shortcut, the name of the room appears at the bottom\" max=\"25\" max_local=\"16\"/>\n    <string english=\"S: Save Map\" translation=\"S：保存地圖\" explanation=\"level editor, save level, `Map` is basically redundant\" max=\"12\" max_local=\"8\"/>\n    <string english=\"L: Load Map\" translation=\"L：載入地圖\" explanation=\"level editor, load level, `Map` is basically redundant\" max=\"12\" max_local=\"8\"/>\n    <string english=\"Enter map filename to save as:\" translation=\"輸入要保存的地圖檔案名：\" explanation=\"level editor text input, save level file as\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter map filename to load:\" translation=\"輸入要載入的地圖檔案名：\" explanation=\"level editor text input, load level file\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter new room name:\" translation=\"輸入新的房間名：\" explanation=\"level editor text input, the name of the room appears at the bottom\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter room coordinates x,y:\" translation=\"輸入房間座標（x,y）：\" explanation=\"level editor text input, go to another room by its coordinates, for example, 9,15\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter script name:\" translation=\"輸入腳本名：\" explanation=\"level editor text input, enter name of newly created script, or edit the script name of a terminal/script box\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Enter roomtext:\" translation=\"輸入房間文本：\" explanation=\"level editor text input, enter text to place in the room\" max=\"39*3\" max_local=\"26*2\"/>\n    <string english=\"Space Station\" translation=\"空間站\" explanation=\"editor tileset name, Now using Space Station Tileset\"/>\n    <string english=\"Outside\" translation=\"外部\" explanation=\"editor tileset name, Now using Outside Tileset\"/>\n    <string english=\"Lab\" translation=\"實驗室\" explanation=\"editor tileset name, Now using Lab Tileset\"/>\n    <string english=\"Warp Zone\" translation=\"折躍區\" explanation=\"editor tileset name, Now using Warp Zone Tileset. The Warp Zone got its name because its rooms wrap around, but think Star Trek\"/>\n    <string english=\"Ship\" translation=\"飛船\" explanation=\"editor tileset name, Now using Ship Tileset. Spaceship\"/>\n    <string english=\"Now using {area} Tileset\" translation=\"現在正在使用 {area} Tileset\" explanation=\"level editor, user changed the tileset of the room to {area} (like Ship, Lab, etc)\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Tileset Colour Changed\" translation=\"Tileset 顏色已改變\" explanation=\"level editor, user changed the tileset colour/variant of the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Enemy Type Changed\" translation=\"敵人類型已改變\" explanation=\"level editor, user changed enemy appearance for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Platform speed is now {speed}\" translation=\"平臺速度現在為{speed}\" explanation=\"level editor, user changed speed of platforms for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Enemy speed is now {speed}\" translation=\"敵人速度現在爲{speed}\" explanation=\"level editor, user changed speed of enemies for the room\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Reloaded resources\" translation=\"資源已重新載入\" explanation=\"level editor, reloaded graphics assets/resources, music and sound effects\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Invalid format\" translation=\"錯誤：格式不符合\" explanation=\"user was supposed to enter something like `12,12`, but entered `as@df`\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Loaded map: {filename}.vvvvvv\" translation=\"已載入地圖：{filename}.vvvvvv\" explanation=\"successfully loaded level file\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Saved map: {filename}.vvvvvv\" translation=\"已保存地圖：{filename}.vvvvvv\" explanation=\"successfully saved level file\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Could not load level\" translation=\"錯誤：無法載入關卡\" explanation=\"that level could not be loaded, maybe it does not exist\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Could not save level!\" translation=\"錯誤：無法保存關卡！\" explanation=\"maybe the filename is too long? exclamation mark because you will lose your data if you quit\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Mapsize is now [{width},{height}]\" translation=\"地圖大小現在是[{width},{height}]\" explanation=\"editor, the map is now {width} by {height}\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Direct Mode Disabled\" translation=\"直接模式已關閉\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to automatic mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Direct Mode Enabled\" translation=\"直接模式已開啟\" explanation=\"editor, manual tile placing mode where walls are not automatically made nice, now changed to manual mode\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Warp lines must be on edges\" translation=\"錯誤：轉移線必須在邊緣\" explanation=\"level editor, warp lines make a room edge be connected to its opposite edge. So they must be placed on one of the edges, not in the middle\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps in all directions\" translation=\"房間的所有邊緣都互相連通\" explanation=\"level editor, all edges of the room are connected with each other. If the player leaves the room they end up on the other side of the same room.\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps horizontally\" translation=\"房間左右邊緣互相連通\" explanation=\"level editor, the left and right edges of the room are connected with each other. The player can still go to other rooms on the top and bottom\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warps vertically\" translation=\"房間上下邊緣互相連通\" explanation=\"level editor, the top and bottom edges of the room are connected with each other. The player can still go to other rooms on the left and right\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Room warping disabled\" translation=\"房間轉移已關閉\" explanation=\"level editor, no edges are connected and the player can go to other rooms\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: No checkpoint to spawn at\" translation=\"錯誤：沒有可生成的檢查點\" explanation=\"we cannot playtest because there is no checkpoint in this room that the player could start (be spawned) at\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Max number of trinkets is 100\" translation=\"錯誤：飾品最大數量為100\" explanation=\"editor, user tried to place another trinket\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"ERROR: Max number of crewmates is 100\" translation=\"錯誤：船員最大數量為100\" explanation=\"editor, user tried to place another crewmate\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Level quits to menu\" translation=\"關卡退出到菜單\" explanation=\"editor message, user would have been forcefully returned to title screen but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Level completed\" translation=\"關卡已完成\" explanation=\"editor message, user would have been returned to levels list but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Rolled credits\" translation=\"製作名單已播放\" explanation=\"editor message, credits would have been shown but weren&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"Time trial completed\" translation=\"時間挑戰已完成\" explanation=\"editor message, time trial complete screen would have been shown but wasn&apos;t\" max=\"38*3\" max_local=\"25*2\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}\" explanation=\"time format H:MM:SS\"/>\n    <string english=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" translation=\"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format H:MM:SS.CC\"/>\n    <string english=\"{min}:{sec|digits=2}\" translation=\"{min}:{sec|digits=2}\" explanation=\"time format M:SS\"/>\n    <string english=\"{min}:{sec|digits=2}.{cen|digits=2}\" translation=\"{min}:{sec|digits=2}.{cen|digits=2}\" explanation=\"time format M:SS.CC\"/>\n    <string english=\"{sec}.{cen|digits=2}\" translation=\"{sec}.{cen|digits=2}\" explanation=\"time format S.CC\"/>\n    <string english=\".99\" translation=\".99\" explanation=\"appended to time format for 99/100 seconds (example: 1:15.99). Time trial results\"/>\n    <string english=\"{area}, {time}\" translation=\"{area}，{time}\" explanation=\"saved game summary, e.g. `Space Station, 12:30:59`\"/>\n    <string english=\"Level Complete!\" translation=\"關卡完成！\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"12\"/>\n    <string english=\"Game Complete!\" translation=\"遊戲完成！\" explanation=\"Might be tight, the exclamation mark may be removed\" max=\"18\" max_local=\"12\"/>\n    <string english=\"You have rescued a crew member!\" translation=\"你救出了一名船員！\" explanation=\"If you need to manually wordwrap: please ensure this has exactly two lines. Ignore the (font-adapted) maximum if it says 1 line.\" max=\"30*2\" max_local=\"20*1\"/>\n    <string english=\"All Crew Members Rescued!\" translation=\"所有船員都已被救出！\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"All crewmates rescued!\" translation=\"所有船員都已被救出！\" explanation=\"\" max=\"32\" max_local=\"21\"/>\n    <string english=\"Game Saved\" translation=\"遊戲已保存\" explanation=\"\" max=\"30\" max_local=\"20\"/>\n    <string english=\"Press arrow keys or WASD to move\" translation=\"按方向鍵或WASD來移動\" explanation=\"\" max=\"32*2\" max_local=\"21*1\"/>\n    <string english=\"Press left/right to move\" translation=\"按左/右來移動\" explanation=\"\" max=\"32*2\" max_local=\"21*1\"/>\n    <string english=\"Press {button} to flip\" translation=\"按 {button} 來翻轉\" explanation=\"expect `ACTION`\" max=\"32*3\" max_local=\"21*2\"/>\n    <string english=\"Press {button} to view map and quicksave\" translation=\"按 {button} 來查看地圖和快速存檔\" explanation=\"\" max=\"32*3\" max_local=\"21*2\"/>\n    <string english=\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\" translation=\"假如你願意，也可以不用行動鍵，而用 上 或 下 來進行翻轉。\" explanation=\"\" max=\"34*3\" max_local=\"22*2\"/>\n    <string english=\"Help! Can anyone hear this message?\" translation=\"求助！有人能聽到這段話嗎？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Verdigris? Are you out there? Are you ok?\" translation=\"維碧格里？你在嗎？你還好嗎？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please help us! We&apos;ve crashed and need assistance!\" translation=\"請幫幫我們！我們墜機了，需要協助！\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Hello? Anyone out there?\" translation=\"喂？有人在外面嗎？\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\" translation=\"這裡是D.S.S.靈魂之眼號飛船的維紫萊博士！請求答覆！\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please... Anyone...\" translation=\"拜託了……有人嗎……\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Please be alright, everyone...\" translation=\"大家，請一定要沒事啊……\" explanation=\"Violet speaking via Comms Relay\" max=\"25*4\" max_local=\"16*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a shiny trinket!\" translation=\"恭喜你！\n\n你找到了一個閃亮飾品！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Congratulations!\n\nYou have found a lost crewmate!\" translation=\"恭喜你！\n\n你找到了一名失聯的船員！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Congratulations!\n\nYou have found the secret lab!\" translation=\"恭喜你！\n\n你找到了秘密實驗室！\" explanation=\"\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\" translation=\"秘密實驗室和遊戲的其他部分互相獨立沒有聯繫。之後你可以隨時在遊玩菜單中選擇新出現的“秘密實驗室”選項來回到這裡。\" explanation=\"\" max=\"36*10\" max_local=\"24*8\"/>\n    <string english=\"Viridian\" translation=\"維青迪安\" explanation=\"crewmate name (player)\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Violet\" translation=\"維紫萊\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vitellary\" translation=\"維土雷利\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vermilion\" translation=\"維朱利安\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Verdigris\" translation=\"維碧格里\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Victoria\" translation=\"維多蘭亞\" case=\"0\" explanation=\"crewmate name\" max=\"15\" max_local=\"10\"/>\n    <string english=\"Vitellary\" translation=\"維土雷利\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Vermilion\" translation=\"維朱利安\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Verdigris\" translation=\"維碧格里\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Victoria\" translation=\"維多蘭亞\" case=\"1\" explanation=\"crewmate name as menu option: Who do you want to play the level with?\"/>\n    <string english=\"Starring\" translation=\"主演\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Captain Viridian\" translation=\"維青迪安 艦長\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Doctor Violet\" translation=\"維紫萊 博士\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Professor Vitellary\" translation=\"維土雷利 教授\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Officer Vermilion\" translation=\"維朱利安 尉官\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Chief Verdigris\" translation=\"維碧格里 總工\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"Doctor Victoria\" translation=\"維多蘭亞 博士\" explanation=\"credits roll. Starring the following 6 crew members\" max=\"27\" max_local=\"18\"/>\n    <string english=\"When you&apos;re standing on the floor, Vitellary will try to walk to you.\" translation=\"當你站在地面時，維土雷利會試圖走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Vermilion will try to walk to you.\" translation=\"當你站在地面時，維朱利安會試圖走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Verdigris will try to walk to you.\" translation=\"當你站在地面時，維碧格里會試圖走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, Victoria will try to walk to you.\" translation=\"當你站在地面時，維多蘭亞會試圖走向你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the floor, your companion will try to walk to you.\" translation=\"當你站在地面時，你的同伴會試圖走向你。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vitellary will try to walk to you.\" translation=\"當你站在天花板時，維土雷利會試圖走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Vermilion will try to walk to you.\" translation=\"當你站在天花板時，維朱利安會試圖走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Verdigris will try to walk to you.\" translation=\"當你站在天花板時，維碧格里會試圖走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, Victoria will try to walk to you.\" translation=\"當你站在天花板時，維多蘭亞會試圖走向你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re standing on the ceiling, your companion will try to walk to you.\" translation=\"當你站在天花板時，你的同伴會試圖走向你。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vitellary will stop and wait for you.\" translation=\"當你*沒有*站在地面時，維土雷利會停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Vermilion will stop and wait for you.\" translation=\"當你*沒有*站在地面時，維朱利安會停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Verdigris will stop and wait for you.\" translation=\"當你*沒有*站在地面時，維碧格里會停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, Victoria will stop and wait for you.\" translation=\"當你*沒有*站在地面時，維多蘭亞會停下等待你。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the floor, your companion will stop and wait for you.\" translation=\"當你*沒有*站在地面時，你的同伴會停下等待你。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vitellary will stop and wait for you.\" translation=\"當你*沒有*站在天花板時，維土雷利會停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Vermilion will stop and wait for you.\" translation=\"當你*沒有*站在天花板時，維朱利安會停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Verdigris will stop and wait for you.\" translation=\"當你*沒有*站在天花板時，維碧格里會停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, Victoria will stop and wait for you.\" translation=\"當你*沒有*站在天花板時，維多蘭亞會停下等待你。\" explanation=\"Intermission 1 in flip mode\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"When you&apos;re NOT standing on the ceiling, your companion will stop and wait for you.\" translation=\"當你*沒有*站在天花板時，你的同伴會停下等待你。\" explanation=\"Intermission 1 in flip mode, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until he is safely across.\" translation=\"你無法在他還未安全通過時前往下一個房間。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until she is safely across.\" translation=\"你無法在她還未安全通過時前往下一個房間。\" explanation=\"Intermission 1\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"You can&apos;t continue to the next room until they are safely across.\" translation=\"你無法在隊友還未安全通過時前往下一個房間。\" explanation=\"Intermission 1, unknown companion, normally impossible but reproducible in custom levels\" max=\"34*4\" max_local=\"22*3\"/>\n    <string english=\"Survive for\" translation=\"撐過\" explanation=\"Gravitron. Line 1/2: Survive for 60 seconds!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"60 seconds!\" translation=\"60秒！\" explanation=\"Gravitron. Line 2/2: Survive for 60 seconds!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Thanks for\" translation=\"感謝\" explanation=\"credits. Line 1/2: Thanks for playing!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"playing!\" translation=\"遊玩！\" explanation=\"credits. Line 2/2: Thanks for playing!\" max=\"20\" max_local=\"13\"/>\n    <string english=\"SPACE STATION 1 MASTERED\" translation=\"空間站1 已精通\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"LABORATORY MASTERED\" translation=\"實驗室 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"THE TOWER MASTERED\" translation=\"高塔 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"SPACE STATION 2 MASTERED\" translation=\"空間站2 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"WARP ZONE MASTERED\" translation=\"折躍區 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"FINAL LEVEL MASTERED\" translation=\"最終關 已精通\" explanation=\"achievement/trophy title - V rank in time trial\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Obtain a V Rank in this Time Trial\" translation=\"在這個時間挑戰中獲得V評級\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"GAME COMPLETE\" translation=\"遊戲完成\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game\" translation=\"完成整個遊戲\" case=\"1\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"FLIP MODE COMPLETE\" translation=\"翻轉模式完成\" explanation=\"achievement/trophy title\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game in flip mode\" translation=\"以翻轉模式完成整個遊戲\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 50 deaths\" translation=\"獲勝時死亡次數少於50\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 100 deaths\" translation=\"獲勝時死亡次數少於100\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 250 deaths\" translation=\"獲勝時死亡次數少於250\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Win with less than 500 deaths\" translation=\"獲勝時死亡次數少於500\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 5 seconds on the Super Gravitron\" translation=\"在超級重力機中撐過了5秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 10 seconds on the Super Gravitron\" translation=\"在超級重力機中撐過了10秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 15 seconds on the Super Gravitron\" translation=\"在超級重力機中撐過了15秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 20 seconds on the Super Gravitron\" translation=\"在超級重力機中撐過了20秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 30 seconds on the Super Gravitron\" translation=\"在超級重力機中撐過了30秒\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Last 1 minute on the Super Gravitron\" translation=\"在超級重力機中撐過了1分鐘\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"MASTER OF THE UNIVERSE\" translation=\"宇宙之王\" explanation=\"achievement/trophy title - no death mode complete\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Complete the game in no death mode\" translation=\"在無死亡模式中完成整個遊戲\" explanation=\"achievement/trophy description\" max=\"38*2\" max_local=\"25*1\"/>\n    <string english=\"Something went wrong, but we forgot the error message.\" translation=\"出了一點問題，但我們沒能找到正確的錯誤信息。\" explanation=\"the message that is printed in case the game detects an error but there&apos;s no error message set\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Could not mount {path}: real directory doesn&apos;t exist\" translation=\"無法加載 {path}：真實資料夾路徑不存在\" explanation=\"mount: link/attach a directory (folder) in the filesystem into the game&apos;s filesystem so we can access it\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Level {path} not found\" translation=\"關卡 {path} 未找到\" explanation=\"\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"Error parsing {path}: {error}\" translation=\"解析{path}時出錯：{error}\" explanation=\"we tried to parse the level file, but failed\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"{filename} dimensions not exact multiples of {width} by {height}!\" translation=\"{filename}的尺寸不是{width}x{height}的整數倍！\" explanation=\"filename is something like tiles.png, tiles2.png, etc. and width/height are something like 8, 32, etc.; this is used if the dimensions of a graphics file aren&apos;t an exact multiple of the given size (e.g. 8x8, 32x32, etc.)\" max=\"38*6\" max_local=\"25*5\"/>\n    <string english=\"ERROR: Could not write to language folder! Make sure there is no &quot;lang&quot; folder next to the regular saves.\" translation=\"錯誤：無法寫入語言資料夾！請確保存檔資料夾的同路徑沒有“lang”資料夾。\" explanation=\"\" max=\"38*5\" max_local=\"25*4\"/>\n    <string english=\"Localisation\" translation=\"本地化\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Localisation Project Led by\" translation=\"本地化項目領導者\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Translations by\" translation=\"翻譯者\" explanation=\"\"/>\n    <string english=\"Translators\" translation=\"譯者\" explanation=\"\" max=\"20\" max_local=\"13\"/>\n    <string english=\"Pan-European Font Design by\" translation=\"泛歐洲字體設計\" explanation=\"\" max=\"40\" max_local=\"26\"/>\n    <string english=\"Fonts by\" translation=\"字體\" explanation=\"\"/>\n    <string english=\"Other Fonts by\" translation=\"其他字體\" explanation=\"\"/>\n    <string english=\"Editing and LQA\" translation=\"編輯與本地化質保\" explanation=\"\"/>\n    <string english=\"Arabic\" translation=\"阿拉伯語\" explanation=\"\"/>\n    <string english=\"Catalan\" translation=\"加泰羅尼亞語\" explanation=\"\"/>\n    <string english=\"Welsh\" translation=\"威爾士語\" explanation=\"\"/>\n    <string english=\"German\" translation=\"德語\" explanation=\"\"/>\n    <string english=\"Esperanto\" translation=\"世界語\" explanation=\"\"/>\n    <string english=\"Spanish\" translation=\"西班牙語\" explanation=\"\"/>\n    <string english=\"French\" translation=\"法語\" explanation=\"\"/>\n    <string english=\"Irish\" translation=\"愛爾蘭語\" explanation=\"\"/>\n    <string english=\"Italian\" translation=\"意大利語\" explanation=\"\"/>\n    <string english=\"Japanese\" translation=\"日語\" explanation=\"\"/>\n    <string english=\"Korean\" translation=\"韓語\" explanation=\"\"/>\n    <string english=\"Dutch\" translation=\"荷蘭語\" explanation=\"\"/>\n    <string english=\"Polish\" translation=\"波蘭語\" explanation=\"\"/>\n    <string english=\"Brazilian Portuguese\" translation=\"巴西葡萄牙語\" explanation=\"\"/>\n    <string english=\"European Portuguese\" translation=\"歐洲葡萄牙語\" explanation=\"\"/>\n    <string english=\"Russian\" translation=\"俄語\" explanation=\"\"/>\n    <string english=\"Silesian\" translation=\"西里西亞語\" explanation=\"\"/>\n    <string english=\"Turkish\" translation=\"土耳其語\" explanation=\"\"/>\n    <string english=\"Ukrainian\" translation=\"烏克蘭語\" explanation=\"\"/>\n    <string english=\"Chinese (Simplified)\" translation=\"簡體中文\" explanation=\"\"/>\n    <string english=\"Chinese (Traditional)\" translation=\"繁體中文\" explanation=\"\"/>\n    <string english=\"Spanish (ES)\" translation=\"西班牙語（西班牙）\" explanation=\"\"/>\n    <string english=\"Spanish (LATAM)\" translation=\"西班牙語（拉丁美洲）\" explanation=\"\"/>\n    <string english=\"Spanish (ARG.)\" translation=\"西班牙語（阿根廷）\" explanation=\"\"/>\n    <string english=\"Persian\" translation=\"波斯語\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n    <string english=\"\" translation=\"\" explanation=\"\"/>\n</strings>\n"
  },
  {
    "path": "desktop_version/lang/zh_TW/strings_plural.xml",
    "content": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!-- Please read README.txt for information about the language files -->\n<strings_plural max_local_for=\"12x12\">\n    <string english_plural=\"You rescued {n_crew|wordy} crewmates\" english_singular=\"You rescued {n_crew|wordy} crewmate\" explanation=\"These two strings are displayed underneath each other (1/2)\" max=\"40\" var=\"n_crew\" expect=\"6\" max_local=\"26\">\n        <translation form=\"0\" translation=\"你救出了{n_crew|wordy}名船員\"/>\n    </string>\n    <string english_plural=\"and found {n_trinkets|wordy} trinkets.\" english_singular=\"and found {n_trinkets|wordy} trinket.\" explanation=\"These two strings are displayed underneath each other (2/2)\" max=\"38*2\" var=\"n_trinkets\" expect=\"20\" max_local=\"25*1\">\n        <translation form=\"0\" translation=\"並找到了{n_trinkets|wordy}件飾品\"/>\n    </string>\n    <string english_plural=\"And you found {n_trinkets|wordy} trinkets.\" english_singular=\"And you found {n_trinkets|wordy} trinket.\" explanation=\"You rescued all the crewmates! And you found XX trinket(s).\" max=\"38*3\" var=\"n_trinkets\" expect=\"20\" max_local=\"25*2\">\n        <translation form=\"0\" translation=\"並找到了{n_trinkets|wordy}件飾品\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} crewmates remain\" english_singular=\"{n_crew|wordy} crewmate remains\" explanation=\"Reminder: you can add |upper for an uppercase letter.\" max=\"38*2\" var=\"n_crew\" expect=\"100\" max_local=\"25*1\">\n        <translation form=\"0\" translation=\"還剩下{n_crew|wordy}名船員\"/>\n    </string>\n    <string english_plural=\"{n_crew|wordy} remain\" english_singular=\"{n_crew|wordy} remains\" explanation=\"You have rescued a crew member! XX remain\" max=\"32*2\" var=\"n_crew\" expect=\"100\" max_local=\"21*1\">\n        <translation form=\"0\" translation=\"還剩下{n_crew|wordy}名\"/>\n    </string>\n    <string english_plural=\"Hardest Room (with {n_deaths} deaths)\" english_singular=\"Hardest Room (with {n_deaths} death)\" explanation=\"game complete screen\" max=\"40\" var=\"n_deaths\" expect=\"1000\" max_local=\"26\">\n        <translation form=\"0\" translation=\"最棘手的房間（共死亡{n_deaths}次）\"/>\n    </string>\n    <string english_plural=\"{n} normal room names untranslated\" english_singular=\"{n} normal room name untranslated\" explanation=\"per-area counts for room name translator mode\" max=\"38*4\" var=\"n\" expect=\"48\" max_local=\"25*3\">\n        <translation form=\"0\" translation=\"{n}個普通房間名字還沒有翻譯\"/>\n    </string>\n</strings_plural>\n"
  },
  {
    "path": "desktop_version/src/ActionSets.h",
    "content": "/* For now, this isn't really a foundation for action sets yet; button glyphs\n * just need to be able to identify actions that are printed in text like\n * \"Press ENTER to teleport\". Thus, this currently ONLY contains identifiers\n * for the actions that button glyphs are needed for.\n *\n * Based on this comment:\n * https://github.com/TerryCavanagh/VVVVVV/issues/834#issuecomment-1015692161\n */\n\n\n#ifndef ACTIONSETS_H\n#define ACTIONSETS_H\n\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\n\n/*----------------------------------------*\n * List of all action sets (all \"states\") *\n *----------------------------------------*/\ntypedef enum\n{\n    //ActionSet_Global,\n    ActionSet_Menu,\n    ActionSet_InGame\n    //ActionSet_Editor\n}\nActionSet;\n\n\n/*----------------------------------------------------------*\n * An enum for each actionset, with the actions in that set *\n *----------------------------------------------------------*/\n/*\ntypedef enum\n{\n    Action_Global_Mute,\n    Action_Global_MuteMusic\n}\nAction_Global;\n*/\n\ntypedef enum\n{\n    Action_Menu_Accept\n}\nAction_Menu;\n\ntypedef enum\n{\n    Action_InGame_ACTION,\n    Action_InGame_Interact,\n    Action_InGame_Map,\n    Action_InGame_Restart,\n    Action_InGame_Esc\n}\nAction_InGame;\n\n/*\ntypedef enum\n{\n    //Action_Editor_PrevTool,\n    //Action_Editor_NextTool\n}\nAction_Editor;\n*/\n\n\n/*-----------------------------------------*\n * A union to represent any actionset enum *\n *-----------------------------------------*/\ntypedef union\n{\n    int intval;\n    //Action_Global Global;\n    Action_Menu Menu;\n    Action_InGame InGame;\n    //Action_Editor Editor;\n}\nAction;\n\n\n#ifdef __cplusplus\n} // extern \"C\"\n#endif\n\n#endif // ACTIONSETS_H\n"
  },
  {
    "path": "desktop_version/src/Alloc.h",
    "content": "#ifndef ALLOCGAME_H\n#define ALLOCGAME_H\n\n/* TODO: VVV_malloc, VVV_realloc, etc. */\n\n#define VVV_freefunc(func, obj) \\\n    do \\\n    { \\\n        if (obj != NULL) \\\n        { \\\n            func(obj); \\\n            obj = NULL; \\\n        } \\\n    } \\\n    while (0)\n\n#define VVV_free(obj) VVV_freefunc(SDL_free, obj)\n\n#endif /* ALLOCGAME_H */\n"
  },
  {
    "path": "desktop_version/src/BinaryBlob.cpp",
    "content": "#include \"BinaryBlob.h\"\n\n#include <SDL.h>\n#ifdef VVV_COMPILEMUSIC\n#include <stdio.h>\n#endif\n\n#include \"Alloc.h\"\n#include \"Exit.h\"\n#include \"FileSystemUtils.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\nbinaryBlob::binaryBlob(void)\n{\n#ifdef VVV_COMPILEMUSIC\n    numberofHeaders = 0;\n#endif\n    SDL_zeroa(m_headers);\n    SDL_zeroa(m_memblocks);\n}\n\n#ifdef VVV_COMPILEMUSIC\nvoid binaryBlob::AddFileToBinaryBlob(const char* _path)\n{\n    long size;\n    char * memblock;\n\n    FILE *file = fopen(_path, \"rb\");\n    if (file != NULL)\n    {\n        fseek(file, 0, SEEK_END);\n        size = ftell(file);\n        fseek(file, 0, SEEK_SET);\n\n        memblock = (char*) SDL_malloc(size);\n        if (memblock == NULL)\n        {\n            VVV_exit(1);\n        }\n        fread(memblock, 1, size, file);\n\n        fclose(file);\n\n        vlog_info(\"The complete file size: %li\", size);\n\n        m_memblocks[numberofHeaders] = memblock;\n        for (int i = 0; _path[i]; i += 1)\n        {\n            m_headers[numberofHeaders].name[i] = _path[i];\n        }\n\n        m_headers[numberofHeaders].valid = true;\n        m_headers[numberofHeaders].size = size;\n        numberofHeaders += 1;\n    }\n    else\n    {\n        vlog_info(\"Unable to open file\");\n    }\n}\n\nvoid binaryBlob::writeBinaryBlob(const char* _name)\n{\n    FILE *file = fopen(_name, \"wb\");\n    if (file != NULL)\n    {\n        fwrite((char*) &m_headers, 1, sizeof(m_headers), file);\n\n        for (int i = 0; i < numberofHeaders; i += 1)\n        {\n            fwrite(m_memblocks[i], 1, m_headers[i].size, file);\n        }\n\n        fclose(file);\n    }\n    else\n    {\n        vlog_info(\"Unable to open new file for writing. Feels bad.\");\n    }\n}\n#endif\n\nbool binaryBlob::unPackBinary(const char* name)\n{\n    return FILESYSTEM_loadBinaryBlob(this, name);\n}\n\nvoid binaryBlob::clear(void)\n{\n    for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)\n    {\n        if (m_memblocks[i] != NULL)\n        {\n            VVV_free(m_memblocks[i]);\n        }\n    }\n    SDL_zeroa(m_memblocks);\n    SDL_zeroa(m_headers);\n}\n\nint binaryBlob::getIndex(const char* _name)\n{\n    for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)\n    {\n        if (SDL_strcmp(_name, m_headers[i].name) == 0 && m_headers[i].valid)\n        {\n            return i;\n        }\n    }\n    return -1;\n}\n\nint binaryBlob::getSize(int _index)\n{\n    if (!INBOUNDS_ARR(_index, m_headers))\n    {\n        vlog_error(\"getSize() out-of-bounds!\");\n        return 0;\n    }\n    return m_headers[_index].size;\n}\n\nchar* binaryBlob::getAddress(int _index)\n{\n    if (!INBOUNDS_ARR(_index, m_memblocks))\n    {\n        vlog_error(\"getAddress() out-of-bounds!\");\n        return NULL;\n    }\n    return m_memblocks[_index];\n}\n\nbool binaryBlob::nextExtra(size_t* start)\n{\n    size_t* idx;\n\n    if (start == NULL)\n    {\n        return false;\n    }\n\n    for (idx = start; *idx < SDL_arraysize(m_headers); *idx += 1)\n    {\n        if (m_headers[*idx].valid\n#define FOREACH_TRACK(_, track_name) && SDL_strcmp(m_headers[*idx].name, \"data/\" track_name) != 0\n        TRACK_NAMES(_)\n        ) {\n            return true;\n        }\n    }\n    return false;\n}\n"
  },
  {
    "path": "desktop_version/src/BinaryBlob.h",
    "content": "#ifndef BINARYBLOB_H\n#define BINARYBLOB_H\n\n#include <stddef.h>\n#include <stdint.h>\n\n/* Laaaazyyyyyyy -flibit */\n// #define VVV_COMPILEMUSIC\n\n#define TRACK_NAMES(blob) \\\n    FOREACH_TRACK(blob, \"music/0levelcomplete.ogg\") \\\n    FOREACH_TRACK(blob, \"music/1pushingonwards.ogg\") \\\n    FOREACH_TRACK(blob, \"music/2positiveforce.ogg\") \\\n    FOREACH_TRACK(blob, \"music/3potentialforanything.ogg\") \\\n    FOREACH_TRACK(blob, \"music/4passionforexploring.ogg\") \\\n    FOREACH_TRACK(blob, \"music/5intermission.ogg\") \\\n    FOREACH_TRACK(blob, \"music/6presentingvvvvvv.ogg\") \\\n    FOREACH_TRACK(blob, \"music/7gamecomplete.ogg\") \\\n    FOREACH_TRACK(blob, \"music/8predestinedfate.ogg\") \\\n    FOREACH_TRACK(blob, \"music/9positiveforcereversed.ogg\") \\\n    FOREACH_TRACK(blob, \"music/10popularpotpourri.ogg\") \\\n    FOREACH_TRACK(blob, \"music/11pipedream.ogg\") \\\n    FOREACH_TRACK(blob, \"music/12pressurecooker.ogg\") \\\n    FOREACH_TRACK(blob, \"music/13pacedenergy.ogg\") \\\n    FOREACH_TRACK(blob, \"music/14piercingthesky.ogg\") \\\n    FOREACH_TRACK(blob, \"music/predestinedfatefinallevel.ogg\")\n\nstruct resourceheader\n{\n    char name[48];\n    int32_t start_UNUSED;\n    int32_t size;\n    uint8_t valid;\n};\n\nclass binaryBlob\n{\npublic:\n    binaryBlob(void);\n\n#ifdef VVV_COMPILEMUSIC\n    void AddFileToBinaryBlob(const char* _path);\n\n    void writeBinaryBlob(const char* _name);\n#endif\n\n    bool unPackBinary(const char* _name);\n\n    int getIndex(const char* _name);\n\n    int getSize(int _index);\n\n    bool nextExtra(size_t* start);\n\n    char* getAddress(int _index);\n\n    void clear(void);\n\n    static const int max_headers = 128;\n\n#ifdef VVV_COMPILEMUSIC\n    int numberofHeaders;\n#endif\n    resourceheader m_headers[max_headers];\n    char* m_memblocks[max_headers];\n};\n\n\n#endif /* BINARYBLOB_H */\n"
  },
  {
    "path": "desktop_version/src/BlockV.cpp",
    "content": "#include \"BlockV.h\"\n\n#include <SDL_stdinc.h>\n\n#include \"Script.h\"\n#include \"Font.h\"\n\nblockclass::blockclass(void)\n{\n    clear();\n}\n\nvoid blockclass::clear(void)\n{\n    type = 0;\n    trigger = 0;\n\n    xp = 0;\n    yp = 0;\n    wp = 0;\n    hp = 0;\n    rect.x = xp;\n    rect.y = yp;\n    rect.w = wp;\n    rect.h = hp;\n\n    r = 0;\n    g = 0;\n    b = 0;\n\n    activity_y = 0;\n\n    /* std::strings get initialized automatically, but this is\n     * in case this function gets called again after construction */\n    script.clear();\n    prompt.clear();\n\n    gettext = true;\n}\n\nvoid blockclass::rectset(const int xi, const int yi, const int wi, const int hi)\n{\n    rect.x = xi;\n    rect.y = yi;\n    rect.w = wi;\n    rect.h = hi;\n}\n\nvoid blockclass::setblockcolour(const char* col)\n{\n    bool exists = ::script.textbox_colours.count(col) != 0;\n\n    r = ::script.textbox_colours[exists ? col : \"gray\"].r;\n    g = ::script.textbox_colours[exists ? col : \"gray\"].g;\n    b = ::script.textbox_colours[exists ? col : \"gray\"].b;\n}\n"
  },
  {
    "path": "desktop_version/src/BlockV.h",
    "content": "#ifndef BLOCKV_H\n#define BLOCKV_H\n\n#include <SDL.h>\n#include <stdint.h>\n#include <string>\n\nclass blockclass\n{\npublic:\n    blockclass(void);\n    void clear(void);\n\n    void rectset(const int xi, const int yi, const int wi, const int hi);\n\n    void setblockcolour(const char* col);\npublic:\n    //Fundamentals\n    SDL_Rect rect;\n    int type;\n    int trigger;\n    int xp, yp, wp, hp;\n    std::string script, prompt;\n    int r, g, b;\n    int activity_y;\n    bool gettext;\n};\n\n#endif /* BLOCKV_H */\n"
  },
  {
    "path": "desktop_version/src/ButtonGlyphs.cpp",
    "content": "#include \"ButtonGlyphs.h\"\n\n#include <SDL.h>\n\n#include \"Game.h\"\n#include \"Localization.h\"\n#include \"UTF8.h\"\n\nextern \"C\"\n{\n\ntypedef enum\n{\n    GLYPH_NINTENDO_DECK_A, // Note that for the Deck, the icons are same as Nintendo but the layout is the same as Xbox\n    GLYPH_NINTENDO_DECK_B,\n    GLYPH_NINTENDO_DECK_X,\n    GLYPH_NINTENDO_DECK_Y,\n    GLYPH_NINTENDO_PLUS,\n    GLYPH_NINTENDO_MINUS,\n    GLYPH_NINTENDO_L,\n    GLYPH_NINTENDO_R,\n    GLYPH_NINTENDO_ZL,\n    GLYPH_NINTENDO_ZR,\n    GLYPH_NINTENDO_XBOX_LSTICK,\n    GLYPH_NINTENDO_XBOX_RSTICK,\n    GLYPH_NINTENDO_SL,\n    GLYPH_NINTENDO_SR,\n    GLYPH_GENERIC_L,\n    GLYPH_GENERIC_R,\n\n    GLYPH_PLAYSTATION_CIRCLE,\n    GLYPH_PLAYSTATION_CROSS,\n    GLYPH_PLAYSTATION_TRIANGLE,\n    GLYPH_PLAYSTATION_SQUARE,\n    GLYPH_PLAYSTATION_START,\n    GLYPH_PLAYSTATION_OPTIONS,\n    GLYPH_PLAYSTATION_DECK_L1,\n    GLYPH_PLAYSTATION_DECK_R1,\n    GLYPH_PLAYSTATION_DECK_L2,\n    GLYPH_PLAYSTATION_DECK_R2,\n    GLYPH_PLAYSTATION_DECK_L3,\n    GLYPH_PLAYSTATION_DECK_R3,\n    GLYPH_DECK_L4,\n    GLYPH_DECK_R4,\n    GLYPH_DECK_L5,\n    GLYPH_DECK_R5,\n\n    GLYPH_XBOX_B,\n    GLYPH_XBOX_A,\n    GLYPH_XBOX_Y,\n    GLYPH_XBOX_X,\n    GLYPH_XBOX_DECK_VIEW,\n    GLYPH_XBOX_DECK_MENU,\n    GLYPH_XBOX_LB,\n    GLYPH_XBOX_RB,\n    GLYPH_XBOX_LT,\n    GLYPH_XBOX_RT,\n    GLYPH_NINTENDO_GENERIC_ACTIONRIGHT,\n    GLYPH_NINTENDO_GENERIC_ACTIONDOWN,\n    GLYPH_NINTENDO_GENERIC_ACTIONUP,\n    GLYPH_NINTENDO_GENERIC_ACTIONLEFT,\n    GLYPH_NINTENDO_GENERIC_STICK,\n    GLYPH_UNKNOWN,\n\n    /* Added after 2.4 */\n    GLYPH_NINTENDO_GAMECUBE_A,\n    GLYPH_NINTENDO_GAMECUBE_B,\n    GLYPH_NINTENDO_GAMECUBE_X,\n    GLYPH_NINTENDO_GAMECUBE_Y,\n    GLYPH_NINTENDO_GAMECUBE_L,\n    GLYPH_NINTENDO_GAMECUBE_R,\n    GLYPH_NINTENDO_GAMECUBE_Z,\n\n    GLYPH_TOTAL\n}\nButtonGlyphKey;\n\nstatic char glyph[GLYPH_TOTAL][5];\n\ntypedef enum\n{\n    LAYOUT_NINTENDO_SWITCH_PRO,\n    LAYOUT_NINTENDO_SWITCH_JOYCON_L,\n    LAYOUT_NINTENDO_SWITCH_JOYCON_R,\n    LAYOUT_DECK,\n    LAYOUT_PLAYSTATION,\n    LAYOUT_XBOX,\n    LAYOUT_GENERIC,\n\n    /* Added after 2.4 */\n    LAYOUT_GAMECUBE,\n\n    LAYOUT_TOTAL\n}\nButtonGlyphLayout;\n\n/* SDL provides Xbox buttons, we'd like to show the correct\n * (controller-specific) glyphs or labels for those... */\nstatic const char* glyph_layout[LAYOUT_TOTAL][SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1] = {\n    { // NINTENDO_SWITCH_PRO\n        glyph[GLYPH_NINTENDO_DECK_B], glyph[GLYPH_NINTENDO_DECK_A],\n        glyph[GLYPH_NINTENDO_DECK_Y], glyph[GLYPH_NINTENDO_DECK_X],\n        glyph[GLYPH_NINTENDO_MINUS], \"HOME\", glyph[GLYPH_NINTENDO_PLUS],\n        glyph[GLYPH_NINTENDO_XBOX_LSTICK], glyph[GLYPH_NINTENDO_XBOX_RSTICK],\n        glyph[GLYPH_NINTENDO_L], glyph[GLYPH_NINTENDO_R]\n    },\n    { // NINTENDO_SWITCH_JOYCON_L\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONDOWN], glyph[GLYPH_NINTENDO_GENERIC_ACTIONRIGHT],\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONLEFT], glyph[GLYPH_NINTENDO_GENERIC_ACTIONUP],\n        \"CAPTURE\", \"GUIDE\", glyph[GLYPH_NINTENDO_MINUS],\n        glyph[GLYPH_NINTENDO_GENERIC_STICK], glyph[GLYPH_NINTENDO_XBOX_RSTICK],\n        glyph[GLYPH_NINTENDO_SL], glyph[GLYPH_NINTENDO_SR]\n    },\n    { // NINTENDO_SWITCH_JOYCON_R\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONDOWN], glyph[GLYPH_NINTENDO_GENERIC_ACTIONRIGHT],\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONLEFT], glyph[GLYPH_NINTENDO_GENERIC_ACTIONUP],\n        \"HOME\", \"GUIDE\", glyph[GLYPH_NINTENDO_PLUS],\n        glyph[GLYPH_NINTENDO_GENERIC_STICK], glyph[GLYPH_NINTENDO_XBOX_RSTICK],\n        glyph[GLYPH_NINTENDO_SL], glyph[GLYPH_NINTENDO_SR]\n    },\n    { // DECK\n        glyph[GLYPH_NINTENDO_DECK_A], glyph[GLYPH_NINTENDO_DECK_B],\n        glyph[GLYPH_NINTENDO_DECK_X], glyph[GLYPH_NINTENDO_DECK_Y],\n        glyph[GLYPH_XBOX_DECK_VIEW], \"GUIDE\", glyph[GLYPH_XBOX_DECK_MENU],\n        glyph[GLYPH_PLAYSTATION_DECK_L3], glyph[GLYPH_PLAYSTATION_DECK_R3],\n        glyph[GLYPH_PLAYSTATION_DECK_L1], glyph[GLYPH_PLAYSTATION_DECK_R1]\n    },\n    { // PLAYSTATION\n        glyph[GLYPH_PLAYSTATION_CROSS], glyph[GLYPH_PLAYSTATION_CIRCLE],\n        glyph[GLYPH_PLAYSTATION_SQUARE], glyph[GLYPH_PLAYSTATION_TRIANGLE],\n        glyph[GLYPH_PLAYSTATION_OPTIONS], \"PS\", glyph[GLYPH_PLAYSTATION_START],\n        glyph[GLYPH_PLAYSTATION_DECK_L3], glyph[GLYPH_PLAYSTATION_DECK_R3],\n        glyph[GLYPH_PLAYSTATION_DECK_L1], glyph[GLYPH_PLAYSTATION_DECK_R1]\n    },\n    { // XBOX\n        glyph[GLYPH_XBOX_A], glyph[GLYPH_XBOX_B],\n        glyph[GLYPH_XBOX_X], glyph[GLYPH_XBOX_Y],\n        glyph[GLYPH_XBOX_DECK_VIEW], \"GUIDE\", glyph[GLYPH_XBOX_DECK_MENU],\n        glyph[GLYPH_NINTENDO_XBOX_LSTICK], glyph[GLYPH_NINTENDO_XBOX_RSTICK],\n        glyph[GLYPH_XBOX_LB], glyph[GLYPH_XBOX_RB]\n    },\n    { // GENERIC\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONDOWN], glyph[GLYPH_NINTENDO_GENERIC_ACTIONRIGHT],\n        glyph[GLYPH_NINTENDO_GENERIC_ACTIONLEFT], glyph[GLYPH_NINTENDO_GENERIC_ACTIONUP],\n        \"SELECT\", \"GUIDE\", \"START\",\n        glyph[GLYPH_NINTENDO_XBOX_LSTICK], glyph[GLYPH_NINTENDO_XBOX_RSTICK],\n        glyph[GLYPH_GENERIC_L], glyph[GLYPH_GENERIC_R]\n    },\n    { // GAMECUBE\n        glyph[GLYPH_NINTENDO_GAMECUBE_A], glyph[GLYPH_NINTENDO_GAMECUBE_X],\n        glyph[GLYPH_NINTENDO_GAMECUBE_B], glyph[GLYPH_NINTENDO_GAMECUBE_Y],\n        glyph[GLYPH_UNKNOWN], glyph[GLYPH_UNKNOWN], \"START\",\n        glyph[GLYPH_UNKNOWN], glyph[GLYPH_UNKNOWN],\n        glyph[GLYPH_UNKNOWN], glyph[GLYPH_NINTENDO_GAMECUBE_Z]\n    }\n};\n\nstatic bool keyboard_is_active = true;\nstatic ButtonGlyphLayout layout = LAYOUT_GENERIC;\n\nvoid BUTTONGLYPHS_init(void)\n{\n    /* Set glyph array to strings for all the button glyph codepoints (U+EBxx) */\n    for (int i = 0; i < GLYPH_TOTAL; i++)\n    {\n        SDL_strlcpy(glyph[i], UTF8_encode(0xEB00+i).bytes, sizeof(glyph[i]));\n    }\n}\n\nbool BUTTONGLYPHS_keyboard_is_available(void)\n{\n    /* Returns true if it makes sense to show button hints that are only available\n     * on keyboards (like press M to mute), false if we're on a console. */\n\n    if (BUTTONGLYPHS_keyboard_is_active())\n    {\n        /* The keyboard is active, so there HAS to be a keyboard available */\n        return true;\n    }\n\n#if defined(__ANDROID__) || TARGET_OS_IPHONE\n    return false;\n#else\n    return !SDL_GetHintBoolean(\"SteamDeck\", SDL_FALSE);\n#endif\n}\n\nbool BUTTONGLYPHS_keyboard_is_active(void)\n{\n    /* Returns true if, not only do we have a keyboard available, but it's also the\n     * active input method. (So, show keyboard keys, if false, show controller glyphs) */\n    return keyboard_is_active;\n}\n\nvoid BUTTONGLYPHS_keyboard_set_active(bool active)\n{\n    keyboard_is_active = active;\n}\n\nvoid BUTTONGLYPHS_update_layout(SDL_GameController *c)\n{\n    Uint16 vendor = SDL_GameControllerGetVendor(c);\n    Uint16 product = SDL_GameControllerGetProduct(c);\n\n    if (vendor == 0x054c)\n    {\n        layout = LAYOUT_PLAYSTATION;\n    }\n    else if (vendor == 0x28de)\n    {\n        /* Steam Virtual Gamepads can hypothetically tell us that the physical\n         * device is a PlayStation controller, so try to catch that scenario */\n        SDL_GameControllerType gct = SDL_GameControllerGetType(c);\n        if ( gct == SDL_CONTROLLER_TYPE_PS3 ||\n             gct == SDL_CONTROLLER_TYPE_PS4 ||\n             gct == SDL_CONTROLLER_TYPE_PS5 )\n        {\n            layout = LAYOUT_PLAYSTATION;\n        }\n        else\n        {\n            layout = LAYOUT_DECK;\n        }\n    }\n    else if (vendor == 0x057e)\n    {\n        if (product == 0x2006)\n        {\n            layout = LAYOUT_NINTENDO_SWITCH_JOYCON_L;\n        }\n        else if (product == 0x2007)\n        {\n            layout = LAYOUT_NINTENDO_SWITCH_JOYCON_R;\n        }\n        else if (product == 0x0337)\n        {\n            layout = LAYOUT_GAMECUBE;\n        }\n        else\n        {\n            layout = LAYOUT_NINTENDO_SWITCH_PRO;\n        }\n    }\n    else if (vendor == 0x2dc8) /* 8BitDo */\n    {\n        if (    product == 0x2002 ||   /* Ultimate Wired Controller for Xbox */\n                product == 0x3106    ) /* Ultimate Wireless / Pro 2 Wired Controller */\n        {\n            layout = LAYOUT_XBOX;\n        }\n        else\n        {\n            layout = LAYOUT_NINTENDO_SWITCH_PRO;\n        }\n    }\n    else\n    {\n        /* For now we assume Xbox (0x045e), Generic will be used when\n         * migrating to SDL_ActionSet\n         */\n        layout = LAYOUT_XBOX;\n    }\n}\n\nconst char* BUTTONGLYPHS_get_wasd_text(void)\n{\n    /* Returns the string to use in Welcome Aboard */\n    if (BUTTONGLYPHS_keyboard_is_active())\n    {\n        return loc::gettext(\"Press arrow keys or WASD to move\");\n    }\n    return loc::gettext(\"Press left/right to move\");\n}\n\nconst char* BUTTONGLYPHS_sdlbutton_to_glyph(const SDL_GameControllerButton button)\n{\n    if (button < 0 || button > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)\n    {\n        SDL_assert(0 && \"Unhandled button!\");\n        return glyph[GLYPH_UNKNOWN];\n    }\n\n    return glyph_layout[layout][button];\n}\n\nstatic const char* glyph_for_vector(\n    const std::vector<SDL_GameControllerButton>& buttons,\n    const int index\n) {\n    if (index < 0 || index >= (int) buttons.size())\n    {\n        return NULL;\n    }\n\n    return BUTTONGLYPHS_sdlbutton_to_glyph(buttons[index]);\n}\n\nconst char* BUTTONGLYPHS_get_button(const ActionSet actionset, const Action action, int binding)\n{\n    /* Given a specific action (like INTERACT in-game),\n     * return either a (localized) keyboard key string like \"ENTER\" or \"E\",\n     * or a controller button glyph from the table above like glyph[GLYPH_XBOX_Y],\n     * to fill into strings like \"Press {button} to activate terminal\".\n     *\n     * Normally, set binding = -1. This will return the best keyboard key OR controller glyph.\n     *\n     * If binding >= 0, select a specific CONTROLLER binding glyph,\n     * or NULL if the index is higher than the max binding index. */\n\n    bool show_controller = binding >= 0 || !BUTTONGLYPHS_keyboard_is_active();\n    if (binding < 0)\n    {\n        binding = 0;\n    }\n\n    switch (actionset)\n    {\n    case ActionSet_Menu:\n        switch (action.Menu)\n        {\n        case Action_Menu_Accept:\n            if (show_controller)\n            {\n                return glyph_for_vector(game.controllerButton_flip, binding);\n            }\n            return loc::gettext(\"ACTION\");\n        }\n        break;\n    case ActionSet_InGame:\n        switch (action.InGame)\n        {\n        case Action_InGame_ACTION:\n            if (show_controller)\n            {\n                return glyph_for_vector(game.controllerButton_flip, binding);\n            }\n            return loc::gettext(\"ACTION\");\n\n        case Action_InGame_Interact:\n            if (show_controller)\n            {\n                /* FIXME: this really does depend on the Enter/E speedrunner option...\n                 * This is messy, but let's not show the wrong thing here... */\n                if (game.separate_interact)\n                {\n                    return glyph_for_vector(game.controllerButton_interact, binding);\n                }\n                return glyph_for_vector(game.controllerButton_map, binding);\n            }\n            if (game.separate_interact)\n            {\n                return \"E\";\n            }\n            return loc::gettext(\"ENTER\");\n\n        case Action_InGame_Map:\n            if (show_controller)\n            {\n                return glyph_for_vector(game.controllerButton_map, binding);\n            }\n            return loc::gettext(\"ENTER\");\n\n        case Action_InGame_Esc:\n            if (show_controller)\n            {\n                return glyph_for_vector(game.controllerButton_esc, binding);\n            }\n            return loc::gettext(\"ESC\");\n\n        case Action_InGame_Restart:\n            if (show_controller)\n            {\n                return glyph_for_vector(game.controllerButton_restart, binding);\n            }\n            return \"R\";\n        }\n        break;\n    }\n\n    SDL_assert(0 && \"Trying to get label/glyph for unknown action!\");\n    return glyph[GLYPH_UNKNOWN];\n}\n\nchar* BUTTONGLYPHS_get_all_gamepad_buttons(\n    char* buffer,\n    size_t buffer_len,\n    const ActionSet actionset,\n    const int action\n) {\n    /* Gives a list of all controller bindings, for in the menu */\n    Action union_action;\n    union_action.intval = action;\n    buffer[0] = '\\0';\n    size_t cur = 0;\n    const char* glyph;\n    int binding = 0;\n    while ((glyph = BUTTONGLYPHS_get_button(actionset, union_action, binding)))\n    {\n        if (binding > 0 && buffer_len >= 1)\n        {\n            buffer[cur] = '/';\n            cur++;\n            buffer_len--;\n        }\n\n        size_t glyph_len = SDL_strlcpy(&buffer[cur], glyph, buffer_len);\n        if (glyph_len >= buffer_len)\n        {\n            // Truncation occurred, we're done\n            return buffer;\n        }\n        cur += glyph_len;\n        buffer_len -= glyph_len;\n\n        binding++;\n    }\n    return buffer;\n}\n\n} // extern \"C\"\n"
  },
  {
    "path": "desktop_version/src/ButtonGlyphs.h",
    "content": "#ifndef BUTTONGLYPHS_H\n#define BUTTONGLYPHS_H\n\n#include <SDL.h>\n#include <stdbool.h>\n\n#include \"ActionSets.h\"\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\nvoid BUTTONGLYPHS_init(void);\n\nbool BUTTONGLYPHS_keyboard_is_available(void);\nbool BUTTONGLYPHS_keyboard_is_active(void);\nvoid BUTTONGLYPHS_keyboard_set_active(bool active);\n\nvoid BUTTONGLYPHS_update_layout(SDL_GameController *c);\n\nconst char* BUTTONGLYPHS_get_wasd_text(void);\nconst char* BUTTONGLYPHS_sdlbutton_to_glyph(SDL_GameControllerButton button);\nconst char* BUTTONGLYPHS_get_button(ActionSet actionset, Action action, int binding);\n\nchar* BUTTONGLYPHS_get_all_gamepad_buttons(\n    char* buffer,\n    size_t buffer_len,\n    ActionSet actionset,\n    int action\n);\n\n#ifdef __cplusplus\n} // extern \"C\"\n#endif\n\n#endif // BUTTONGLYPHS_H\n"
  },
  {
    "path": "desktop_version/src/CWrappers.cpp",
    "content": "#include \"CWrappers.h\"\n\n#include <SDL.h>\n\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"Localization.h\"\n#include \"UtilityClass.h\"\n\nextern \"C\"\n{\n\nchar* HELP_number_words(int _t, const char* number_class)\n{\n    /* C wrapper for UtilityClass::number_words.\n     * Caller must VVV_free. */\n\n    std::string str = help.number_words(_t, number_class);\n\n    char* buffer = (char*) SDL_malloc(str.size() + 1);\n    str.copy(buffer, str.size());\n    buffer[str.size()] = '\\0';\n\n    return buffer;\n}\n\nuint32_t LOC_toupper_ch(uint32_t ch)\n{\n    return loc::toupper_ch(ch);\n}\n\nSDL_Surface* GRAPHICS_tempScreenshot(void)\n{\n    return graphics.tempScreenshot;\n}\n\nSDL_Surface* GRAPHICS_tempScreenshot2x(void)\n{\n    return graphics.tempScreenshot2x;\n}\n\nuint8_t UTIL_TakeScreenshot(SDL_Surface** surface)\n{\n    return TakeScreenshot(surface);\n}\n\nuint8_t UTIL_UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest)\n{\n    return UpscaleScreenshot2x(src, dest);\n}\n\n} /* extern \"C\" */\n"
  },
  {
    "path": "desktop_version/src/CWrappers.h",
    "content": "#ifndef CWRAPPERS_H\n#define CWRAPPERS_H\n\n#include <SDL_surface.h>\n#include <stdint.h>\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif /* __cplusplus */\n\nchar* HELP_number_words(int _t, const char* number_class);\nuint32_t LOC_toupper_ch(uint32_t ch);\nSDL_Surface* GRAPHICS_tempScreenshot(void);\nSDL_Surface* GRAPHICS_tempScreenshot2x(void);\nuint8_t UTIL_TakeScreenshot(SDL_Surface** surface);\nuint8_t UTIL_UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest);\n\n#ifdef __cplusplus\n}\n#endif /* __cplusplus */\n\n#endif /* CWRAPPERS_H */\n"
  },
  {
    "path": "desktop_version/src/Constants.h",
    "content": "#ifndef CONSTANTS_H\n#define CONSTANTS_H\n\n/*\n * FIXME: These should be used everywhere...\n * FIXME: This should include more constants!\n */\n\n#define SCREEN_WIDTH_TILES 40\n#define SCREEN_HEIGHT_TILES 30\n\n#define SCREEN_WIDTH_PIXELS (SCREEN_WIDTH_TILES * 8)\n#define SCREEN_HEIGHT_PIXELS (SCREEN_HEIGHT_TILES * 8)\n\n#define TILE_IDX(x, y) (x + y * SCREEN_WIDTH_TILES)\n\n/* 4 bytes per char, for UTF-8 encoding. */\n#define SCREEN_WIDTH_CHARS (SCREEN_WIDTH_TILES * 4)\n\n#endif /* CONSTANTS_H */\n"
  },
  {
    "path": "desktop_version/src/Credits.h",
    "content": "#ifndef CREDITS_H\n#define CREDITS_H\n\n#include <SDL.h>\n\nnamespace Credits {\n\n/* Translators list; lines prefaced with a space aren't translatable */\nstatic const char* translators[] = {\n    \"Arabic\",\n    \" Eternal Dream Arabization\",\n    \" Montassar Ghanmi\",\n    \" Mohammed Seif Eddine Chaib\",\n    \"Catalan\",\n    \" Eduard Ereza Martínez\",\n    \"Welsh\",\n    \" Morgan Roberts\",\n    \"German\",\n    \" Thomas Faust\",\n    \"Esperanto\",\n    \" Reese Rivers\",\n    \"Spanish (ES)\",\n    \" Felipe Mercader\",\n    \" Sara Marín\",\n    \"Spanish (LATAM)\",\n    \" LocQuest\",\n    \" Guido Di Carlo\",\n    \"Spanish (ARG.)\",\n    \" LocQuest\",\n    \" Guido Di Carlo\",\n    \"Persian\",\n    \" Amir Arzani\",\n    \" Masoud Varaste\",\n    \"French\",\n    \" Words of Magic\",\n    \"Irish\",\n    \" Úna-Minh Kavanagh\",\n    \" Seaghán Ó Modhráin\",\n    \" Davis Sandefur\",\n    \"Italian\",\n    \" gloc.team\",\n    \" Alain Dellepiane\",\n    \" Matteo Scarabelli\",\n    \" Lorenzo Bertolucci\",\n    \" Fabio Bortolotti\",\n    \"Japanese\",\n    \" Nicalis, Inc.\",\n    \" KabanFriends\",\n    \"Korean\",\n    \" Bada Im\",\n    \" Hyungseok Cho\",\n    \"Dutch\",\n    \" Dav999\",\n    \"Polish\",\n    \" Kuba Kallus\",\n    \"Brazilian Portuguese\",\n    \">Translators\",\n    \"   Lucas Araujo\",\n    \"   Thiago Araujo\",\n    \">Editing and LQA\",\n    \"   Ivan Lopes\",\n    \"   Lucas Nunes\",\n    \"European Portuguese\",\n    \" Locsmiths\",\n    \"Russian\",\n    \" TheMysticSword\",\n    \"Silesian\",\n    \" Kuba Kallus\",\n    \"Turkish\",\n    \" Engin İlkiz\",\n    \"Ukrainian\",\n    \" Olya Sushytska\",\n    \"Chinese (Simplified)\",\n    \" Sound of Mystery\",\n    \"Chinese (Traditional)\",\n    \" Sound of Mystery / craft\",\n};\n\n/* Hardcoded pagesizes for the translator credits. Simplifies paging backwards and forwards */\nstatic const int translator_pagesize[] = { 6, 6, 12, 12, 10, 11, 10 };\n\n/* Terry's Patrons... */\nstatic const char* superpatrons[] = {\n    \"Anders Ekermo\",\n    \"Andreas Kämper\",\n    \"Anthony Burch\",\n    \"Bennett Foddy\",\n    \"Brendan O'Sullivan\",\n    \"Christopher Armstrong\",\n    \"Daniel Benmergui\",\n    \"David Pittman\",\n    \"Ian Bogost\",\n    \"Ian Poma\",\n    \"Jaz McDougall\",\n    \"John Faulkenbury\",\n    \"Jonathan Whiting\",\n    \"Kyle Pulver\",\n    \"Markus Persson\",\n    \"Nathan Ostgard\",\n    \"Nick Easler\",\n    \"Stephen Lavelle\",\n};\n\nstatic const char* patrons[] = {\n    \"Adam Wendt\",\n    \"Andreas Jörgensen\",\n    \"Ángel Louzao Penalva\",\n    \"Ashley Burton\",\n    \"Aubrey Hesselgren\",\n    \"Bradley Rose\",\n    \"Brendan Urquhart\",\n    \"Chris Ayotte\",\n    \"Christopher Zamanillo\",\n    \"Daniel Schuller\",\n    \"Hybrid Mind Studios\",\n    \"Emilie McGinley\",\n    \"Francisco Solares\",\n    \"Hal Helms\",\n    \"Hayden Scott-Baron\",\n    \"Hermit Games\",\n    \"Ido Yehieli\",\n    \"Jade Vault Games\",\n    \"James Andrews\",\n    \"James Riley\",\n    \"James Hsieh\",\n    \"Jasper Byrne\",\n    \"Jedediah Baker\",\n    \"Jens Bergensten\",\n    \"Jeremy J. Penner\",\n    \"Jeremy Peterson\",\n    \"Jim McGinley\",\n    \"Jonathan Cartwright\",\n    \"John Nesky\",\n    \"Jos Yule\",\n    \"Jose Flores\",\n    \"Josh Bizeau\",\n    \"Joshua Buergel\",\n    \"Joshua Hochner\",\n    \"Kurt Ostfeld\",\n    \"Magnus Pålsson\",\n    \"Mark Neschadimenko\",\n    \"Matt Antonellis\",\n    \"Matthew Reppert\",\n    \"Michael Falkensteiner\",\n    \"Michael Vendittelli\",\n    \"Mike Kasprzak\",\n    \"Mitchel Stein\",\n    \"Sean Murray\",\n    \"Simon Michael\",\n    \"Simon Schmid\",\n    \"Stephen Maxwell\",\n    \"Swing Swing Submarine\",\n    \"Tam Toucan\",\n    \"Terry Dooher\",\n    \"Tim W.\",\n    \"Timothy Bragan\",\n};\n\n/* CONTRIBUTORS.txt, again listed alphabetically (according to `sort`) by first name\n * Misa is special; she gets to be listed in C++ credits alongside Ethan */\nstatic const char* githubfriends[] = {\n    \"Alexandra Fox\",\n    \"AlexApps99\",\n    \"Allison Fleischer\",\n    \"Brian Callahan\",\n    \"Charlie Bruce\",\n    \"Christoph Böhmwalder\",\n    \"Daniel Lee\",\n    \"Dav999\",\n    \"Elijah Stone\",\n    \"Elliott Saltar\",\n    \"Emmanuel Vadot\",\n    \"fraZ0R\",\n    \"Fredrik Ljungdahl\",\n    \"iliana etaoin\",\n    \"Jules de Sartiges\",\n    \"Keith Stellyes\",\n    \"KyoZM\",\n    \"leo vriska\",\n    \"MAO3J1m0Op\",\n    \"Malte Grimm\",\n    \"Marvin Scholz\",\n    \"Matt Penny\",\n    \"mothbeanie\",\n    \"Nichole Mattera\",\n    \"Pierre-Alain TORET\",\n    \"Reese Rivers\",\n    \"Rémi Verschelde\",\n    \"SnDream\",\n    \"Space-G\",\n    \"Thomas Sänger\",\n    \"Tynan Richards\",\n    \"Wouter\",\n    \"viri\",\n    \"Vittorio Romeo\",\n    \"Yussur Mustafa Oraji\",\n};\n\n/* Calculate credits length, finally. */\nstatic const int creditmaxposition = 1348 + (10 * (\n    SDL_arraysize(superpatrons) + SDL_arraysize(patrons) + SDL_arraysize(githubfriends)\n)) + (12 * SDL_arraysize(translators));\n\n} /* namespace Credits */\n\n#endif /* CREDITS_H */\n"
  },
  {
    "path": "desktop_version/src/CustomLevels.cpp",
    "content": "#define CL_DEFINITION\n#include \"CustomLevels.h\"\n\n#include <physfs.h>\n#include <stdio.h>\n#include <string>\n#include <tinyxml2.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"Editor.h\"\n#include \"Enums.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"KeyPoll.h\"\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n#include \"Map.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n#include \"XMLUtils.h\"\n\n#ifdef _WIN32\n#define SCNx32 \"x\"\n#define SCNu32 \"u\"\n#else\n#ifndef __STDC_FORMAT_MACROS\n#define __STDC_FORMAT_MACROS\n#endif\n#ifndef _POSIX_SOURCE\n#define _POSIX_SOURCE\n#endif\n#include <inttypes.h>\n#endif\n\n#define VMULT(y) (y * SCREEN_WIDTH_TILES * maxwidth)\n#define Y_INBOUNDS(y) (y >= 0 && y < SCREEN_HEIGHT_TILES * maxheight)\n\nRoomProperty::RoomProperty(void)\n{\n    tileset=0;\n    tilecol=0;\n    warpdir=0;\n    platx1=0;\n    platy1=0;\n    platx2=320;\n    platy2=240;\n    platv=4;\n    enemyx1=0;\n    enemyy1=0;\n    enemyx2=320;\n    enemyy2=240;\n    enemytype=0;\n    enemyv=0;\n    directmode=0;\n}\n\ncustomlevelclass::customlevelclass(void)\n{\n    reset();\n}\n\n// comparison, not case sensitive.\nstatic bool compare_nocase (std::string first, std::string second)\n{\n    unsigned int i=0;\n    while ( (i<first.length()) && (i<second.length()) )\n    {\n        if (SDL_tolower(first[i])<SDL_tolower(second[i]))\n            return true;\n        else if (SDL_tolower(first[i])>SDL_tolower(second[i]))\n            return false;\n        ++i;\n    }\n    if (first.length()<second.length())\n        return true;\n    else\n        return false;\n}\n\n/* translate_title and translate_creator are used to display default title/author\n * as being translated, while they're actually stored in English in the level file.\n * This way we translate \"Untitled Level\" and \"Unknown\" without\n * spreading around translations in level files posted online! */\nbool translate_title(const std::string& title)\n{\n    return title == \"Untitled Level\";\n}\n\nbool translate_creator(const std::string& creator)\n{\n    return creator == \"Unknown\";\n}\n\nstatic void levelZipCallback(const char* filename)\n{\n    if (!FILESYSTEM_isFile(filename))\n    {\n        return;\n    }\n\n    if (endsWith(filename, \".zip\"))\n    {\n        FILESYSTEM_loadZip(filename);\n    }\n}\n\nvoid customlevelclass::loadZips(void)\n{\n    FILESYSTEM_enumerateLevelDirFileNames(levelZipCallback);\n}\n\nstatic void replace_all(std::string& str, const std::string& from, const std::string& to)\n{\n    if (from.empty())\n    {\n        return;\n    }\n\n    size_t start_pos = 0;\n\n    while ((start_pos = str.find(from, start_pos)) != std::string::npos)\n    {\n        str.replace(start_pos, from.length(), to);\n        start_pos += to.length(); //In case `to` contains `from`, like replacing 'x' with 'yx'\n    }\n}\n\nstatic std::string find_tag(const std::string& buf, const std::string& start, const std::string& end)\n{\n    size_t tag = buf.find(start);\n\n    if (tag == std::string::npos)\n    {\n        //No start tag\n        return \"\";\n    }\n\n    size_t tag_start = tag + start.size();\n    size_t tag_close = buf.find(end, tag_start);\n\n    if (tag_close == std::string::npos)\n    {\n        //No close tag\n        return \"\";\n    }\n\n    size_t tag_len = tag_close - tag_start;\n    std::string value(buf.substr(tag_start, tag_len));\n\n    //Encode special XML entities\n    replace_all(value, \"&quot;\", \"\\\"\");\n    replace_all(value, \"&amp;\", \"&\");\n    replace_all(value, \"&apos;\", \"'\");\n    replace_all(value, \"&lt;\", \"<\");\n    replace_all(value, \"&gt;\", \">\");\n\n    //Encode general XML entities\n    size_t start_pos = 0;\n    while ((start_pos = value.find(\"&#\", start_pos)) != std::string::npos)\n    {\n        if (start_pos + 2 >= value.length())\n        {\n            return \"\";\n        }\n\n        bool hex = value[start_pos + 2] == 'x';\n        size_t end = value.find(';', start_pos);\n\n        if (end == std::string::npos)\n        {\n            return \"\";\n        }\n\n        size_t real_start = start_pos + 2 + ((int) hex);\n        std::string number(value.substr(real_start, end - real_start));\n\n        if (!is_positive_num(number.c_str(), hex))\n        {\n            return \"\";\n        }\n\n        uint32_t character = 0;\n        if (hex)\n        {\n            SDL_sscanf(number.c_str(), \"%\" SCNx32, &character);\n        }\n        else\n        {\n            SDL_sscanf(number.c_str(), \"%\" SCNu32, &character);\n        }\n        value.replace(start_pos, end - start_pos + 1, UTF8_encode(character).bytes);\n    }\n\n    return value;\n}\n\n#define TAG_FINDER(NAME, TAG) \\\nstatic std::string NAME(const std::string& buf) \\\n{ \\\n    return find_tag(buf, \"<\" TAG \">\", \"</\" TAG \">\"); \\\n}\n\nTAG_FINDER(find_metadata, \"MetaData\") //only for checking that it exists\n\nTAG_FINDER(find_creator, \"Creator\")\nTAG_FINDER(find_title, \"Title\")\nTAG_FINDER(find_desc1, \"Desc1\")\nTAG_FINDER(find_desc2, \"Desc2\")\nTAG_FINDER(find_desc3, \"Desc3\")\nTAG_FINDER(find_website, \"website\")\nTAG_FINDER(find_font, \"font\")\nTAG_FINDER(find_rtl, \"rtl\")\n\n/* For CliPlaytestArgs */\nTAG_FINDER(find_playtest, \"Playtest\")\nTAG_FINDER(find_playx, \"playx\")\nTAG_FINDER(find_playy, \"playy\")\nTAG_FINDER(find_playrx, \"playrx\")\nTAG_FINDER(find_playry, \"playry\")\nTAG_FINDER(find_playgc, \"playgc\")\nTAG_FINDER(find_playmusic, \"playmusic\")\n\n#undef TAG_FINDER\n\nstatic void levelMetaDataCallback(const char* filename)\n{\n    extern customlevelclass cl;\n    LevelMetaData temp;\n    std::string filename_ = filename;\n\n    if (!endsWith(filename, \".vvvvvv\")\n    || !FILESYSTEM_isFile(filename)\n    || FILESYSTEM_isMounted(filename))\n    {\n        return;\n    }\n\n    if (cl.getLevelMetaData(filename_, temp))\n    {\n        cl.ListOfMetaData.push_back(temp);\n    }\n    else\n    {\n        vlog_warn(\"Level %s not found :(\", filename_.c_str());\n    }\n}\n\nstatic void unloadZips(void)\n{\n    char** list = PHYSFS_getSearchPath();\n    if (list == NULL)\n    {\n        return;\n    }\n    for (char** path = list; *path != NULL; path++)\n    {\n        if (SDL_strncmp(*path, \"levels/\", 7) == 0 && endsWith(*path, \".zip\"))\n        {\n            PHYSFS_unmount(*path);\n        }\n    }\n    PHYSFS_freeList(list);\n}\n\nvoid customlevelclass::getDirectoryData(void)\n{\n\n    ListOfMetaData.clear();\n\n    FILESYSTEM_clearLevelDirError();\n\n    unloadZips();\n\n    loadZips();\n\n    FILESYSTEM_enumerateLevelDirFileNames(levelMetaDataCallback);\n\n    for(size_t i = 0; i < ListOfMetaData.size(); i++)\n    {\n        for(size_t k = 0; k < ListOfMetaData.size(); k++)\n        {\n            if(compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title ))\n            {\n                std::swap(ListOfMetaData[i] , ListOfMetaData[k]);\n            }\n        }\n    }\n\n}\nbool customlevelclass::getLevelMetaDataAndPlaytestArgs(const std::string& _path, LevelMetaData& _data, CliPlaytestArgs* pt_args)\n{\n    unsigned char *uMem;\n    FILESYSTEM_loadFileToMemory(_path.c_str(), &uMem, NULL);\n\n    if (uMem == NULL)\n    {\n        return false;\n    }\n\n    std::string buf((char*) uMem);\n\n    VVV_free(uMem);\n\n    if (find_metadata(buf) == \"\")\n    {\n        vlog_warn(\"Couldn't load metadata for %s\", _path.c_str());\n        return false;\n    }\n\n    _data.creator = find_creator(buf);\n    _data.creator_is_gettext = translate_creator(_data.creator);\n    _data.title = find_title(buf);\n    _data.title_is_gettext = translate_title(_data.title);\n    _data.Desc1 = find_desc1(buf);\n    _data.Desc2 = find_desc2(buf);\n    _data.Desc3 = find_desc3(buf);\n    _data.website = find_website(buf);\n    if (!font::find_main_font_by_name(find_font(buf).c_str(), &_data.level_main_font_idx))\n    {\n        _data.level_main_font_idx = font::get_font_idx_8x8();\n    }\n    _data.rtl = help.Int(find_rtl(buf).c_str());\n\n\n    if (pt_args != NULL)\n    {\n        const std::string playtest = find_playtest(buf);\n        if (playtest == \"\")\n        {\n            pt_args->valid = false;\n        }\n        else\n        {\n            pt_args->valid = true;\n            pt_args->x = help.Int(find_playx(playtest).c_str());\n            pt_args->y = help.Int(find_playy(playtest).c_str());\n            pt_args->rx = help.Int(find_playrx(playtest).c_str());\n            pt_args->ry = help.Int(find_playry(playtest).c_str());\n            pt_args->gc = help.Int(find_playgc(playtest).c_str());\n            pt_args->music = help.Int(find_playmusic(playtest).c_str());\n        }\n    }\n\n    _data.filename = _path;\n    return true;\n}\n\nbool customlevelclass::getLevelMetaData(const std::string& _path, LevelMetaData& _data)\n{\n    return getLevelMetaDataAndPlaytestArgs(_path, _data, NULL);\n}\n\nvoid customlevelclass::reset(void)\n{\n    version=2; //New smaller format change is 2\n\n    mapwidth=5;\n    mapheight=5;\n\n    title=\"Untitled Level\"; // Already translatable\n    creator=\"Unknown\";\n\n    levmusic=0;\n\n    customentities.clear();\n    levmusic=0;\n\n    for (int j = 0; j < maxheight; j++)\n    {\n        for (int i = 0; i < maxwidth; i++)\n        {\n            roomproperties[i+(j*maxwidth)].tileset=0;\n            roomproperties[i+(j*maxwidth)].tilecol=(i+j)%32;\n            roomproperties[i+(j*maxwidth)].roomname=\"\";\n            roomproperties[i+(j*maxwidth)].warpdir=0;\n            roomproperties[i+(j*maxwidth)].platx1=0;\n            roomproperties[i+(j*maxwidth)].platy1=0;\n            roomproperties[i+(j*maxwidth)].platx2=320;\n            roomproperties[i+(j*maxwidth)].platy2=240;\n            roomproperties[i+(j*maxwidth)].platv=4;\n            roomproperties[i+(j*maxwidth)].enemyx1=0;\n            roomproperties[i+(j*maxwidth)].enemyy1=0;\n            roomproperties[i+(j*maxwidth)].enemyx2=320;\n            roomproperties[i+(j*maxwidth)].enemyy2=240;\n            roomproperties[i+(j*maxwidth)].enemytype=0;\n            roomproperties[i+(j*maxwidth)].enemyv=0;\n            roomproperties[i+(j*maxwidth)].directmode=0;\n        }\n    }\n\n    SDL_zeroa(contents);\n\n    script.clearcustom();\n\n    onewaycol_override = false;\n\n    script.textbox_colours.clear();\n    script.add_default_colours();\n    map.specialroomnames.clear();\n\n    player_colour = 0;\n}\n\nconst int* customlevelclass::loadlevel( int rxi, int ryi )\n{\n    //Set up our buffer array to be picked up by mapclass\n    rxi -= 100;\n    ryi -= 100;\n    if(rxi<0)rxi+=mapwidth;\n    if(ryi<0)ryi+=mapheight;\n    if(rxi>=mapwidth)rxi-=mapwidth;\n    if(ryi>=mapheight)ryi-=mapheight;\n\n    static int result[1200];\n\n    for (int j = 0; j < 30; j++)\n    {\n        for (int i = 0; i < 40; i++)\n        {\n            result[i + j*40] = gettile(rxi, ryi, i, j);\n        }\n    }\n\n    return result;\n}\n\nint customlevelclass::getlevelcol(const int tileset, const int tilecol)\n{\n    if(tileset==0)  //Space Station\n    {\n        return tilecol;\n    }\n    else if(tileset==1)   //Outside\n    {\n        return 32+tilecol;\n    }\n    else if(tileset==2)   //Lab\n    {\n        return 40+tilecol;\n    }\n    else if(tileset==3)   //Warp Zone\n    {\n        return 46+tilecol;\n    }\n    else if(tileset==4)   //Ship\n    {\n        return 52+tilecol;\n    }\n    return 0;\n}\n\nint customlevelclass::getenemycol(int t)\n{\n    switch(t)\n    {\n        //RED\n    case 3:\n    case 7:\n    case 12:\n    case 23:\n    case 28:\n    case 34:\n    case 42:\n    case 48:\n    case 58:\n        return 6;\n        break;\n        //GREEN\n    case 5:\n    case 9:\n    case 22:\n    case 25:\n    case 29:\n    case 31:\n    case 38:\n    case 46:\n    case 52:\n    case 53:\n        return 7;\n        break;\n        //BLUE\n    case 1:\n    case 6:\n    case 14:\n    case 27:\n    case 33:\n    case 44:\n    case 50:\n    case 57:\n        return 12;\n        break;\n        //YELLOW\n    case 4:\n    case 17:\n    case 24:\n    case 30:\n    case 37:\n    case 45:\n    case 51:\n    case 55:\n        return 9;\n        break;\n        //PURPLE\n    case 2:\n    case 11:\n    case 15:\n    case 19:\n    case 32:\n    case 36:\n    case 49:\n        return 20;\n        break;\n        //CYAN\n    case 8:\n    case 10:\n    case 13:\n    case 18:\n    case 26:\n    case 35:\n    case 41:\n    case 47:\n    case 54:\n        return 11;\n        break;\n        //PINK\n    case 16:\n    case 20:\n    case 39:\n    case 43:\n    case 56:\n        return 8;\n        break;\n        //ORANGE\n    case 21:\n    case 40:\n        return 17;\n        break;\n    default:\n        return 6;\n        break;\n    }\n}\n\nint customlevelclass::getwarpbackground(int rx, int ry)\n{\n    const RoomProperty* const room = getroomprop(rx, ry);\n    switch(room->tileset)\n    {\n    case 0: //Space Station\n        switch(room->tilecol)\n        {\n        case 0:\n            return 3;\n            break;\n        case 1:\n            return 2;\n            break;\n        case 2:\n            return 1;\n            break;\n        case 3:\n            return 4;\n            break;\n        case 4:\n            return 5;\n            break;\n        case 5:\n            return 3;\n            break;\n        case 6:\n            return 1;\n            break;\n        case 7:\n            return 0;\n            break;\n        case 8:\n            return 5;\n            break;\n        case 9:\n            return 0;\n            break;\n        case 10:\n            return 2;\n            break;\n        case 11:\n            return 1;\n            break;\n        case 12:\n            return 5;\n            break;\n        case 13:\n            return 0;\n            break;\n        case 14:\n            return 3;\n            break;\n        case 15:\n            return 2;\n            break;\n        case 16:\n            return 4;\n            break;\n        case 17:\n            return 0;\n            break;\n        case 18:\n            return 3;\n            break;\n        case 19:\n            return 1;\n            break;\n        case 20:\n            return 4;\n            break;\n        case 21:\n            return 5;\n            break;\n        case 22:\n            return 1;\n            break;\n        case 23:\n            return 4;\n            break;\n        case 24:\n            return 5;\n            break;\n        case 25:\n            return 0;\n            break;\n        case 26:\n            return 3;\n            break;\n        case 27:\n            return 1;\n            break;\n        case 28:\n            return 5;\n            break;\n        case 29:\n            return 4;\n            break;\n        case 30:\n            return 5;\n            break;\n        case 31:\n            return 2;\n            break;\n        default:\n            return 6;\n            break;\n        }\n        break;\n    case 1: //Outside\n        switch(room->tilecol)\n        {\n        case 0:\n            return 3;\n            break;\n        case 1:\n            return 1;\n            break;\n        case 2:\n            return 0;\n            break;\n        case 3:\n            return 2;\n            break;\n        case 4:\n            return 4;\n            break;\n        case 5:\n            return 5;\n            break;\n        case 6:\n            return 2;\n            break;\n        case 7:\n            return 4;\n            break;\n        default:\n            return 6;\n            break;\n        }\n        break;\n    case 2: //Lab\n        switch(room->tilecol)\n        {\n        case 0:\n            return 0;\n            break;\n        case 1:\n            return 1;\n            break;\n        case 2:\n            return 2;\n            break;\n        case 3:\n            return 3;\n            break;\n        case 4:\n            return 4;\n            break;\n        case 5:\n            return 5;\n            break;\n        case 6:\n            return 6;\n            break;\n        default:\n            return 6;\n            break;\n        }\n        break;\n    case 3: //Warp Zone\n        switch(room->tilecol)\n        {\n        case 0:\n            return 0;\n            break;\n        case 1:\n            return 1;\n            break;\n        case 2:\n            return 2;\n            break;\n        case 3:\n            return 3;\n            break;\n        case 4:\n            return 4;\n            break;\n        case 5:\n            return 5;\n            break;\n        case 6:\n            return 6;\n            break;\n        default:\n            return 6;\n            break;\n        }\n        break;\n    case 4: //Ship\n        switch(room->tilecol)\n        {\n        case 0:\n            return 5;\n            break;\n        case 1:\n            return 0;\n            break;\n        case 2:\n            return 4;\n            break;\n        case 3:\n            return 2;\n            break;\n        case 4:\n            return 3;\n            break;\n        case 5:\n            return 1;\n            break;\n        case 6:\n            return 6;\n            break;\n        default:\n            return 6;\n            break;\n        }\n        break;\n    case 5: //Tower\n        return 6;\n        break;\n    default:\n        return 6;\n        break;\n    }\n}\n\nint customlevelclass::gettileidx(\n    const int rx,\n    const int ry,\n    const int x,\n    const int y\n) {\n    const int yoff = y + ry*30;\n    int mult;\n    int idx;\n\n    if (Y_INBOUNDS(yoff))\n    {\n        mult = VMULT(yoff);\n    }\n    else\n    {\n        mult = 0;\n    }\n\n    idx = x + rx*40 + mult;\n\n    return idx;\n}\n\nvoid customlevelclass::settile(\n    const int rx,\n    const int ry,\n    const int x,\n    const int y,\n    const int t\n) {\n    const int idx = gettileidx(rx, ry, x, y);\n\n    if (!INBOUNDS_ARR(idx, contents))\n    {\n        return;\n    }\n\n    contents[idx] = t;\n}\n\nint customlevelclass::gettile(\n    const int rx,\n    const int ry,\n    const int x,\n    const int y\n) {\n    const int idx = gettileidx(rx, ry, x, y);\n\n    if (!INBOUNDS_ARR(idx, contents))\n    {\n        return 0;\n    }\n\n    return contents[idx];\n}\n\nint customlevelclass::getabstile(const int x, const int y)\n{\n    int idx;\n    int yoff;\n\n    if (Y_INBOUNDS(y))\n    {\n        yoff = VMULT(y);\n    }\n    else\n    {\n        yoff = 0;\n    }\n\n    idx = x + yoff;\n\n    if (!INBOUNDS_ARR(idx, contents))\n    {\n        return 0;\n    }\n\n    return contents[idx];\n}\n\n\nint customlevelclass::getroompropidx(const int rx, const int ry)\n{\n    return rx + ry*maxwidth;\n}\n\nconst RoomProperty* customlevelclass::getroomprop(const int rx, const int ry)\n{\n    const int idx = getroompropidx(rx, ry);\n\n    if (INBOUNDS_ARR(idx, roomproperties))\n    {\n        return &roomproperties[idx];\n    }\n\n    static RoomProperty blank;\n    blank.tileset = 1;\n    blank.directmode = 1;\n    blank.roomname.clear();\n\n    return &blank;\n}\n\n#define FOREACH_PROP(NAME, TYPE) \\\nvoid customlevelclass::setroom##NAME(const int rx, const int ry, const TYPE NAME) \\\n{ \\\n    const int idx = getroompropidx(rx, ry); \\\n    \\\n    if (!INBOUNDS_ARR(idx, roomproperties)) \\\n    { \\\n        return; \\\n    } \\\n    \\\n    roomproperties[idx].NAME = NAME; \\\n}\n\nROOM_PROPERTIES\n\n#undef FOREACH_PROP\n\n\nint customlevelclass::absfree( int x, int y )\n{\n    //Returns 0 if tile is not a block, 1 otherwise, abs on grid\n    if(x>=0 && y>=0 && x<mapwidth*40 && y<mapheight*30)\n    {\n        if(getabstile(x, y)==0)\n        {\n            return 0;\n        }\n        else\n        {\n            if(getabstile(x, y)>=2 && getabstile(x, y)<80)\n            {\n                return 0;\n            }\n            if(getabstile(x, y)>=680)\n            {\n                return 0;\n            }\n        }\n    }\n    return 1;\n}\n\nvoid customlevelclass::findstartpoint(void)\n{\n    //Ok! Scan the room for the closest checkpoint\n    int testeditor=-1;\n    //First up; is there a start point on this screen?\n    for(size_t i=0; i<customentities.size(); i++)\n    {\n        //if() on screen\n        if(customentities[i].t==16 && testeditor==-1)\n        {\n            testeditor=i;\n        }\n    }\n\n    if(testeditor==-1)\n    {\n        game.edsavex = 160;\n        game.edsavey = 120;\n        game.edsaverx = 100;\n        game.edsavery = 100;\n        game.edsavegc = 0;\n        game.edsavey--;\n        game.edsavedir=1;\n    }\n    else\n    {\n        //Start point spawn\n        game.edsavex = (customentities[testeditor].x * 8) - 4;\n        game.edsavey = customentities[testeditor].y * 8;\n        game.edsaverx = 100 + customentities[testeditor].rx;\n        game.edsavery = 100 + customentities[testeditor].ry;\n        game.edsavegc = 0;\n        game.edsavey++;\n        game.edsavedir=1-customentities[testeditor].p1;\n    }\n}\n\nint customlevelclass::findtrinket(int t)\n{\n    int ttrinket=0;\n    for(int i=0; i<(int)customentities.size(); i++)\n    {\n        if(i==t) return ttrinket;\n        if(customentities[i].t==9) ttrinket++;\n    }\n    return 0;\n}\n\nint customlevelclass::findcrewmate(int t)\n{\n    int ttrinket=0;\n    for(int i=0; i<(int)customentities.size(); i++)\n    {\n        if(i==t) return ttrinket;\n        if(customentities[i].t==15) ttrinket++;\n    }\n    return 0;\n}\n\nint customlevelclass::findwarptoken(int t)\n{\n    int ttrinket=0;\n    for(int i=0; i<(int)customentities.size(); i++)\n    {\n        if(i==t) return ttrinket;\n        if(customentities[i].t==13) ttrinket++;\n    }\n    return 0;\n}\n\n\nbool customlevelclass::load(std::string _path)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    reset();\n    ed.reset();\n\n    static const char *levelDir = \"levels/\";\n    if (_path.compare(0, SDL_strlen(levelDir), levelDir) != 0)\n    {\n        _path = levelDir + _path;\n    }\n\n    FILESYSTEM_unmountAssets();\n    if (game.cliplaytest && game.playassets != \"\")\n    {\n        MAYBE_FAIL(FILESYSTEM_mountAssets(game.playassets.c_str()));\n    }\n    else\n    {\n        MAYBE_FAIL(FILESYSTEM_mountAssets(_path.c_str()));\n    }\n\n    if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))\n    {\n        FILESYSTEM_setLevelDirError(\n            loc::gettext(\"Level {path} not found\"),\n            \"path:str\",\n            _path.c_str()\n        );\n        goto fail;\n    }\n\n    if (doc.Error())\n    {\n        FILESYSTEM_setLevelDirError(\n            loc::gettext(\"Error parsing {path}: {error}\"),\n            \"path:str, error:str\",\n            _path.c_str(),\n            doc.ErrorStr()\n        );\n        goto fail;\n    }\n\n    ed.loaded_filepath = _path;\n\n    version = 0;\n    level_font_name = \"font\";\n    rtl = false;\n\n    for (pElem = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n    pElem != NULL;\n    pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n        if(pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"MetaData\") == 0)\n        {\n\n            for( tinyxml2::XMLElement* subElem = pElem->FirstChildElement(); subElem; subElem= subElem->NextSiblingElement())\n            {\n                const char* pKey_ = subElem->Value();\n                const char* pText_ = subElem->GetText() ;\n                if(pText_ == NULL)\n                {\n                    pText_ = \"\";\n                }\n\n                if(SDL_strcmp(pKey_, \"Creator\") == 0)\n                {\n                    creator = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"Title\") == 0)\n                {\n                    title = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"Desc1\") == 0)\n                {\n                    Desc1 = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"Desc2\") == 0)\n                {\n                    Desc2 = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"Desc3\") == 0)\n                {\n                    Desc3 = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"website\") == 0)\n                {\n                    website = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"onewaycol_override\") == 0)\n                {\n                    onewaycol_override = help.Int(pText_);\n                }\n\n                if(SDL_strcmp(pKey_, \"font\") == 0)\n                {\n                    level_font_name = pText_;\n                }\n\n                if(SDL_strcmp(pKey_, \"rtl\") == 0)\n                {\n                    rtl = help.Int(pText_);\n                }\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"mapwidth\") == 0)\n        {\n            mapwidth = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"mapheight\") == 0)\n        {\n            mapheight = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"levmusic\") == 0)\n        {\n            levmusic = help.Int(pText);\n        }\n\n\n        if (SDL_strcmp(pKey, \"contents\") == 0 && pText[0] != '\\0')\n        {\n            int x = 0;\n            int y = 0;\n\n            char buffer[16];\n            size_t start = 0;\n\n            while (next_split_s(buffer, sizeof(buffer), &start, pText, ','))\n            {\n                const int idx = x + maxwidth*40*y;\n\n                if (INBOUNDS_ARR(idx, contents))\n                {\n                    contents[idx] = help.Int(buffer);\n                }\n\n                ++x;\n\n                if (x == mapwidth*40)\n                {\n                    x = 0;\n                    ++y;\n                }\n            }\n        }\n\n\n        if (SDL_strcmp(pKey, \"edEntities\") == 0)\n        {\n            for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())\n            {\n                CustomEntity entity = CustomEntity();\n                const char* text = edEntityEl->GetText();\n                int global_x = 0;\n                int global_y = 0;\n\n                if (text != NULL)\n                {\n                    size_t len = SDL_strlen(text);\n\n                    // And now we come to the part where we have to deal with\n                    // the terrible decisions of the past.\n                    //\n                    // For some reason, the closing tag of edentities generated\n                    // by 2.2 and below has not only been put on a separate\n                    // line, but also indented to match with the opening tag as\n                    // well. Like this:\n                    //\n                    //    <edentity ...>contents\n                    //    </edentity>\n                    //\n                    // Instead of doing <edentity ...>contents</edentity>.\n                    //\n                    // This is COMPLETELY terrible. This requires the XML to be\n                    // parsed in an extremely specific and quirky way, which\n                    // TinyXML-1 just happened to do.\n                    //\n                    // TinyXML-2 by default interprets the newline and the next\n                    // indentation of whitespace literally, so you end up with\n                    // tag contents that has a linefeed plus a bunch of extra\n                    // spaces. You can't fix this by setting the whitespace\n                    // mode to COLLAPSE_WHITESPACE, that does way more than\n                    // TinyXML-1 ever did - it removes the leading whitespace\n                    // from things like <edentity ...> this</edentity>, and\n                    // collapses XML-encoded whitespace like <edentity ...>\n                    // &#32; &#32;this</edentity>, which TinyXML-1 never did.\n                    //\n                    // Best solution here is to specifically hardcode removing\n                    // the linefeed + the extremely specific amount of\n                    // whitespace at the end of the contents.\n\n                    if (endsWith(text, \"\\n            \")) // linefeed + exactly 12 spaces\n                    {\n                        // 12 spaces + 1 linefeed = 13 chars\n                        len -= 13;\n                    }\n\n                    entity.scriptname = std::string(text, len);\n                }\n                edEntityEl->QueryIntAttribute(\"x\", &global_x);\n                edEntityEl->QueryIntAttribute(\"y\", &global_y);\n                entity.rx = global_x / SCREEN_WIDTH_TILES;\n                entity.x = global_x % SCREEN_WIDTH_TILES;\n                entity.ry = global_y / SCREEN_HEIGHT_TILES;\n                entity.y = global_y % SCREEN_HEIGHT_TILES;\n                edEntityEl->QueryIntAttribute(\"t\", &entity.t);\n\n                edEntityEl->QueryIntAttribute(\"p1\", &entity.p1);\n                edEntityEl->QueryIntAttribute(\"p2\", &entity.p2);\n                edEntityEl->QueryIntAttribute(\"p3\", &entity.p3);\n                edEntityEl->QueryIntAttribute(\"p4\", &entity.p4);\n                edEntityEl->QueryIntAttribute(\"p5\", &entity.p5);\n                edEntityEl->QueryIntAttribute(\"p6\", &entity.p6);\n\n                customentities.push_back(entity);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"levelMetaData\") == 0)\n        {\n            int i = 0;\n            for( tinyxml2::XMLElement* edLevelClassElement = pElem->FirstChildElement(); edLevelClassElement; edLevelClassElement=edLevelClassElement->NextSiblingElement())\n            {\n                if (!INBOUNDS_ARR(i, roomproperties))\n                {\n                    continue;\n                }\n\n                if(edLevelClassElement->GetText() != NULL)\n                {\n                    roomproperties[i].roomname = std::string(edLevelClassElement->GetText()) ;\n                }\n\n                edLevelClassElement->QueryIntAttribute(\"tileset\", &roomproperties[i].tileset);\n                edLevelClassElement->QueryIntAttribute(\"tilecol\", &roomproperties[i].tilecol);\n                edLevelClassElement->QueryIntAttribute(\"platx1\", &roomproperties[i].platx1);\n                edLevelClassElement->QueryIntAttribute(\"platy1\", &roomproperties[i].platy1);\n                edLevelClassElement->QueryIntAttribute(\"platx2\", &roomproperties[i].platx2);\n                edLevelClassElement->QueryIntAttribute(\"platy2\", &roomproperties[i].platy2);\n                edLevelClassElement->QueryIntAttribute(\"platv\", &roomproperties[i].platv);\n                edLevelClassElement->QueryIntAttribute(\"enemyx1\", &roomproperties[i].enemyx1);\n                edLevelClassElement->QueryIntAttribute(\"enemyy1\", &roomproperties[i].enemyy1);\n                edLevelClassElement->QueryIntAttribute(\"enemyx2\", &roomproperties[i].enemyx2);\n                edLevelClassElement->QueryIntAttribute(\"enemyy2\", &roomproperties[i].enemyy2);\n                edLevelClassElement->QueryIntAttribute(\"enemytype\", &roomproperties[i].enemytype);\n                edLevelClassElement->QueryIntAttribute(\"enemyv\", &roomproperties[i].enemyv);\n                edLevelClassElement->QueryIntAttribute(\"directmode\", &roomproperties[i].directmode);\n\n                edLevelClassElement->QueryIntAttribute(\"warpdir\", &roomproperties[i].warpdir);\n\n                i++;\n\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"script\") == 0 && pText[0] != '\\0')\n        {\n            Script script_;\n            bool headerfound = false;\n\n            size_t start = 0;\n            size_t len = 0;\n            size_t prev_start = 0;\n\n            while (next_split(&start, &len, &pText[start], '|'))\n            {\n                if (len > 0 && pText[prev_start + len - 1] == ':')\n                {\n                    if (headerfound)\n                    {\n                        script.customscripts.push_back(script_);\n                    }\n\n                    script_.name = std::string(&pText[prev_start], len - 1);\n                    script_.contents.clear();\n                    headerfound = true;\n\n                    goto next;\n                }\n\n                if (headerfound)\n                {\n                    script_.contents.push_back(std::string(&pText[prev_start], len));\n                }\n\nnext:\n                prev_start = start;\n            }\n\n            /* Add the last script */\n            if (headerfound)\n            {\n                script.customscripts.push_back(script_);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"TextboxColours\") == 0)\n        {\n            for (tinyxml2::XMLElement* textColourElement = pElem->FirstChildElement(); textColourElement; textColourElement = textColourElement->NextSiblingElement())\n            {\n                if (SDL_strcmp(textColourElement->Value(), \"colour\") == 0)\n                {\n                    int r = 255;\n                    int g = 255;\n                    int b = 255;\n\n                    textColourElement->QueryIntAttribute(\"r\", &r);\n                    textColourElement->QueryIntAttribute(\"g\", &g);\n                    textColourElement->QueryIntAttribute(\"b\", &b);\n\n                    const char* name = textColourElement->Attribute(\"name\");\n\n                    if (name != NULL)\n                    {\n                        SDL_Colour colour;\n                        colour.r = r;\n                        colour.g = g;\n                        colour.b = b;\n\n                        script.textbox_colours[name] = colour;\n                    }\n                }\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"SpecialRoomnames\") == 0)\n        {\n            for (tinyxml2::XMLElement* roomnameElement = pElem->FirstChildElement(); roomnameElement; roomnameElement = roomnameElement->NextSiblingElement())\n            {\n                const char* roomnameType = roomnameElement->Value();\n                Roomname name;\n                name.x = 0;\n                name.y = 0;\n                name.flag = -1;\n                name.loop = false;\n                name.type = RoomnameType_STATIC;\n                name.progress = 0;\n                name.delay = 0;\n                if (SDL_strcmp(roomnameType, \"transform\") == 0)\n                {\n                    name.type = RoomnameType_TRANSFORM;\n                    name.delay = 2;\n                }\n                else if (SDL_strcmp(roomnameType, \"glitch\") == 0)\n                {\n                    name.type = RoomnameType_GLITCH;\n                    name.progress = 1;\n                    name.delay = -1;\n                }\n\n                name.text.clear();\n\n                roomnameElement->QueryIntAttribute(\"x\", &name.x);\n                roomnameElement->QueryIntAttribute(\"y\", &name.y);\n                roomnameElement->QueryIntAttribute(\"flag\", &name.flag);\n\n                roomnameElement->QueryBoolAttribute(\"loop\", &name.loop);\n\n                // Rooms start at (100, 100) instead of (0, 0), so offset the coordinates\n                name.x += 100;\n                name.y += 100;\n\n                if (name.type == RoomnameType_STATIC)\n                {\n                    const char* text = roomnameElement->GetText();\n                    if (text != NULL)\n                    {\n                        name.text.push_back(std::string(text));\n                    }\n                    else\n                    {\n                        name.text.push_back(std::string(\"\"));\n                    }\n                }\n                else\n                {\n                    // Does it have children?\n                    if (roomnameElement->FirstChildElement() == NULL)\n                    {\n                        continue;\n                    }\n                    for (tinyxml2::XMLElement* textElement = roomnameElement->FirstChildElement(); textElement; textElement = textElement->NextSiblingElement())\n                    {\n                        if (SDL_strcmp(textElement->Value(), \"text\") == 0)\n                        {\n                            const char* text = textElement->GetText();\n                            if (text != NULL)\n                            {\n                                name.text.push_back(std::string(text));\n                            }\n                            else\n                            {\n                                name.text.push_back(std::string(\"\"));\n                            }\n                        }\n                    }\n                }\n\n                map.specialroomnames.push_back(name);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"PlayerColour\") == 0)\n        {\n            player_colour = help.Int(pText);\n            game.savecolour = player_colour;\n        }\n    }\n\n    if (mapwidth < maxwidth)\n    {\n        /* Unscramble platv, since it was stored incorrectly\n         * in 2.2 and previous... */\n        size_t i;\n        int x = 0;\n        int y = 0;\n        int temp_platv[numrooms];\n\n        for (i = 0; i < numrooms; ++i)\n        {\n            temp_platv[i] = roomproperties[i].platv;\n        }\n\n        for (i = 0; i < numrooms; ++i)\n        {\n            if (x < mapwidth)\n            {\n                const int platv_idx = x + y * mapwidth;\n                if (INBOUNDS_ARR(platv_idx, temp_platv))\n                {\n                    roomproperties[i].platv = temp_platv[platv_idx];\n                }\n            }\n            else\n            {\n                roomproperties[i].platv = 4; /* default */\n            }\n\n            ++x;\n\n            if (x >= maxwidth)\n            {\n                x = 0;\n                ++y;\n            }\n        }\n    }\n\n    loc::loadtext_custom(_path.c_str());\n    font::load_custom(level_font_name.c_str());\n\n    version=2;\n\n    return true;\n\nfail:\n    return false;\n}\n\nbool customlevelclass::save(const std::string& _path)\n{\n    tinyxml2::XMLDocument doc;\n\n    std::string newpath(\"levels/\" + _path);\n\n    // Try to preserve the XML of the currently-loaded one\n    bool already_exists = !ed.loaded_filepath.empty()\n    && FILESYSTEM_loadTiXml2Document(ed.loaded_filepath.c_str(), doc);\n    if (!already_exists && !ed.loaded_filepath.empty())\n    {\n        vlog_error(\"Currently-loaded %s not found\", ed.loaded_filepath.c_str());\n    }\n\n    ed.loaded_filepath = newpath;\n\n    tinyxml2::XMLElement* msg;\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement * root = xml::update_element(doc, \"MapData\");\n    root->SetAttribute(\"version\",version);\n\n    xml::update_comment(root, \" Save file \");\n\n    tinyxml2::XMLElement * data = xml::update_element(root, \"Data\");\n\n    msg = xml::update_element(data, \"MetaData\");\n\n    //getUser\n    xml::update_tag(msg, \"Creator\", creator.c_str());\n\n    xml::update_tag(msg, \"Title\", title.c_str());\n\n    xml::update_tag(msg, \"Created\", version);\n\n    xml::update_tag(msg, \"Modified\", modifier.c_str());\n\n    xml::update_tag(msg, \"Modifiers\", version);\n\n    xml::update_tag(msg, \"Desc1\", Desc1.c_str());\n\n    xml::update_tag(msg, \"Desc2\", Desc2.c_str());\n\n    xml::update_tag(msg, \"Desc3\", Desc3.c_str());\n\n    xml::update_tag(msg, \"website\", website.c_str());\n\n    if (onewaycol_override)\n    {\n        xml::update_tag(msg, \"onewaycol_override\", onewaycol_override);\n    }\n    else\n    {\n        // Delete the element. I could just delete one, but just to be sure,\n        // I will delete all of them if there are more than one\n        tinyxml2::XMLElement* element;\n        while ((element = msg->FirstChildElement(\"onewaycol_override\"))\n        != NULL)\n        {\n            doc.DeleteNode(element);\n        }\n    }\n\n    if (level_font_name != \"\" && level_font_name != \"font\")\n    {\n        xml::update_tag(msg, \"font\", level_font_name.c_str());\n    }\n    else\n    {\n        // Get rid of it completely, same as <onewaycol_override>\n        tinyxml2::XMLElement* element;\n        while ((element = msg->FirstChildElement(\"font\")) != NULL)\n        {\n            doc.DeleteNode(element);\n        }\n    }\n\n    if (rtl)\n    {\n        xml::update_tag(msg, \"rtl\", rtl);\n    }\n    else\n    {\n        // Also get rid of this one...\n        tinyxml2::XMLElement* element;\n        while ((element = msg->FirstChildElement(\"rtl\")) != NULL)\n        {\n            doc.DeleteNode(element);\n        }\n    }\n\n    xml::update_tag(data, \"mapwidth\", mapwidth);\n\n    xml::update_tag(data, \"mapheight\", mapheight);\n\n    xml::update_tag(data, \"levmusic\", levmusic);\n\n    //New save format\n    std::string contentsString=\"\";\n    for(int y = 0; y < mapheight*30; y++ )\n    {\n        for(int x = 0; x < mapwidth*40; x++ )\n        {\n            contentsString += help.String(getabstile(x, y)) + \",\";\n        }\n    }\n    xml::update_tag(data, \"contents\", contentsString.c_str());\n\n\n    msg = xml::update_element_delete_contents(data, \"edEntities\");\n    for(size_t i = 0; i < customentities.size(); i++)\n    {\n        tinyxml2::XMLElement *edentityElement = doc.NewElement( \"edentity\" );\n        const int global_x = customentities[i].rx * SCREEN_WIDTH_TILES + customentities[i].x;\n        const int global_y = customentities[i].ry * SCREEN_HEIGHT_TILES + customentities[i].y;\n        edentityElement->SetAttribute(\"x\", global_x);\n        edentityElement->SetAttribute(\"y\", global_y);\n        edentityElement->SetAttribute(  \"t\", customentities[i].t);\n        edentityElement->SetAttribute(  \"p1\", customentities[i].p1);\n        edentityElement->SetAttribute(  \"p2\", customentities[i].p2);\n        edentityElement->SetAttribute(  \"p3\", customentities[i].p3);\n        edentityElement->SetAttribute( \"p4\", customentities[i].p4);\n        edentityElement->SetAttribute( \"p5\", customentities[i].p5);\n        edentityElement->SetAttribute(  \"p6\", customentities[i].p6);\n        edentityElement->LinkEndChild( doc.NewText( customentities[i].scriptname.c_str() )) ;\n        msg->LinkEndChild( edentityElement );\n    }\n\n    msg = xml::update_element_delete_contents(data, \"levelMetaData\");\n\n    int temp_platv[numrooms];\n    for (size_t i = 0; i < SDL_arraysize(temp_platv); ++i)\n    {\n        temp_platv[i] = 4; /* default */\n    }\n\n    if (mapwidth < maxwidth)\n    {\n        /* Re-scramble platv, since it was stored incorrectly\n         * in 2.2 and previous... */\n        size_t i;\n        int x = 0;\n        int y = 0;\n        for (i = 0; i < numrooms; ++i)\n        {\n            if (x < mapwidth)\n            {\n                const int platv_idx = x + y * mapwidth;\n                if (INBOUNDS_ARR(platv_idx, temp_platv))\n                {\n                    temp_platv[platv_idx] = roomproperties[i].platv;\n                }\n            }\n\n            ++x;\n\n            if (x >= mapwidth)\n            {\n                /* Skip to next actual row. */\n                i += maxwidth - mapwidth;\n                x = 0;\n                ++y;\n            }\n        }\n    }\n\n    for(size_t i = 0; i < SDL_arraysize(roomproperties); i++)\n    {\n        tinyxml2::XMLElement *roompropertyElement = doc.NewElement( \"edLevelClass\" );\n        roompropertyElement->SetAttribute( \"tileset\", roomproperties[i].tileset);\n        roompropertyElement->SetAttribute(  \"tilecol\", roomproperties[i].tilecol);\n        roompropertyElement->SetAttribute(  \"platx1\", roomproperties[i].platx1);\n        roompropertyElement->SetAttribute(  \"platy1\", roomproperties[i].platy1);\n        roompropertyElement->SetAttribute(  \"platx2\", roomproperties[i].platx2);\n        roompropertyElement->SetAttribute( \"platy2\", roomproperties[i].platy2);\n        roompropertyElement->SetAttribute( \"platv\", temp_platv[i]);\n        roompropertyElement->SetAttribute(  \"enemyx1\", roomproperties[i].enemyx1);\n        roompropertyElement->SetAttribute(  \"enemyy1\", roomproperties[i].enemyy1);\n        roompropertyElement->SetAttribute(  \"enemyx2\", roomproperties[i].enemyx2);\n        roompropertyElement->SetAttribute(  \"enemyy2\", roomproperties[i].enemyy2);\n        roompropertyElement->SetAttribute(  \"enemytype\", roomproperties[i].enemytype);\n        roompropertyElement->SetAttribute( \"enemyv\", roomproperties[i].enemyv);\n        roompropertyElement->SetAttribute(  \"directmode\", roomproperties[i].directmode);\n        roompropertyElement->SetAttribute(  \"warpdir\", roomproperties[i].warpdir);\n\n        roompropertyElement->LinkEndChild( doc.NewText( roomproperties[i].roomname.c_str() )) ;\n        msg->LinkEndChild( roompropertyElement );\n    }\n\n    std::string scriptString;\n    for(size_t i = 0; i < script.customscripts.size(); i++)\n    {\n        Script& script_ = script.customscripts[i];\n\n        scriptString += script_.name + \":|\";\n        for (size_t ii = 0; ii < script_.contents.size(); ++ii)\n        {\n            scriptString += script_.contents[ii];\n\n            // Inserts a space if the line ends with a :\n            if (script_.contents[ii].length() && *script_.contents[ii].rbegin() == ':')\n            {\n                scriptString += \" \";\n            }\n\n            scriptString += \"|\";\n        }\n    }\n    xml::update_tag(data, \"script\", scriptString.c_str());\n\n\n    if (player_colour != 0)\n    {\n        xml::update_tag(data, \"PlayerColour\", player_colour);\n    }\n    else\n    {\n        // Get rid of this one as well, since older levels don't have this property anyways\n        tinyxml2::XMLElement* element;\n        while ((element = data->FirstChildElement(\"PlayerColour\")) != NULL)\n        {\n            doc.DeleteNode(element);\n        }\n    }\n\n    return FILESYSTEM_saveTiXml2Document(newpath.c_str(), doc);\n}\n\nvoid customlevelclass::generatecustomminimap(void)\n{\n    const MapRenderData data = map.get_render_data();\n\n    // Start drawing the minimap\n\n    SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n    graphics.set_render_target(graphics.images[IMAGE_CUSTOMMINIMAP]);\n    graphics.clear();\n\n    // Scan over the map size\n    for (int j2 = data.starty; j2 < data.starty + data.height; j2++)\n    {\n        for (int i2 = data.startx; i2 < data.startx + data.width; i2++)\n        {\n            std::vector<SDL_Point> dark_points;\n            std::vector<SDL_Point> light_points;\n\n            bool dark = getroomprop(i2, j2)->tileset == 1;\n\n            // Ok, now scan over each square\n            for (int j = 0; j < 9 * data.zoom; j++)\n            {\n                for (int i = 0; i < 12 * data.zoom; i++)\n                {\n                    int tile;\n                    switch (data.zoom)\n                    {\n                    case 4:\n                        tile = absfree(\n                            int(i * 0.83) + (i2 * 40),\n                            int(j * 0.83) + (j2 * 30)\n                        );\n                        break;\n                    case 2:\n                        tile = absfree(\n                            int(i * 1.6) + (i2 * 40),\n                            int(j * 1.6) + (j2 * 30)\n                        );\n                        break;\n                    default:\n                        tile = absfree(\n                            3 + (i * 3) + (i2 * 40),\n                            (j * 3) + (j2 * 30)\n                        );\n                        break;\n                    }\n\n                    if (tile >= 1)\n                    {\n                        // Add this pixel\n                        SDL_Point point = { ((i2 - data.startx) * 12 * data.zoom) + i, ((j2 - data.starty) * 9 * data.zoom) + j };\n                        if (dark)\n                        {\n                            dark_points.push_back(point);\n                        }\n                        else\n                        {\n                            light_points.push_back(point);\n                        }\n                    }\n                }\n            }\n            // Draw them all at once\n            if (!dark_points.empty())\n            {\n                graphics.draw_points(dark_points.data(), dark_points.size(), 96, 96, 96);\n            }\n            if (!light_points.empty())\n            {\n                graphics.draw_points(light_points.data(), light_points.size(), 196, 196, 196);\n            }\n        }\n    }\n\n    graphics.set_render_target(target);\n}\n\n// Return a graphics-ready color based off of the given tileset and tilecol\n// Much kudos to Dav999 for saving me a lot of work, because I stole these colors from const.lua in Ved! -Info Teddy\nSDL_Color customlevelclass::getonewaycol(const int rx, const int ry)\n{\n    const RoomProperty* const room = getroomprop(rx, ry);\n    switch (room->tileset) {\n\n    case 0: // Space Station\n        switch (room->tilecol) {\n        case -1:\n            return graphics.getRGB(109, 109, 109);\n        case 0:\n            return graphics.getRGB(131, 141, 235);\n        case 1:\n            return graphics.getRGB(227, 140, 227);\n        case 2:\n            return graphics.getRGB(242, 126, 151);\n        case 3:\n            return graphics.getRGB(229, 235, 133);\n        case 4:\n            return graphics.getRGB(148, 238, 130);\n        case 5:\n            return graphics.getRGB(140, 165, 227);\n        case 6:\n            return graphics.getRGB(227, 140, 148);\n        case 7:\n            return graphics.getRGB(140, 173, 228);\n        case 8:\n            return graphics.getRGB(142, 235, 137);\n        case 9:\n            return graphics.getRGB(137, 235, 206);\n        case 10:\n            return graphics.getRGB(235, 139, 223);\n        case 11:\n            return graphics.getRGB(238, 130, 138);\n        case 12:\n            return graphics.getRGB(137, 235, 178);\n        case 13:\n            return graphics.getRGB(125, 205, 247);\n        case 14:\n            return graphics.getRGB(190, 137, 235);\n        case 15:\n            return graphics.getRGB(235, 137, 206);\n        case 16:\n            return graphics.getRGB(229, 247, 127);\n        case 17:\n            return graphics.getRGB(127, 200, 247);\n        case 18:\n            return graphics.getRGB(197, 137, 235);\n        case 19:\n            return graphics.getRGB(235, 131, 175);\n        case 20:\n            return graphics.getRGB(242, 210, 123);\n        case 21:\n            return graphics.getRGB(131, 235, 158);\n        case 22:\n            return graphics.getRGB(242, 126, 151);\n        case 23:\n            return graphics.getRGB(219, 243, 123);\n        case 24:\n            return graphics.getRGB(131, 234, 145);\n        case 25:\n            return graphics.getRGB(131, 199, 234);\n        case 26:\n            return graphics.getRGB(141, 131, 234);\n        case 27:\n            return graphics.getRGB(226, 140, 144);\n        case 28:\n            return graphics.getRGB(129, 236, 144);\n        case 29:\n            return graphics.getRGB(235, 231, 131);\n        case 30:\n            return graphics.getRGB(153, 235, 131);\n        case 31:\n            return graphics.getRGB(207, 131, 235);\n        }\n        break;\n\n    case 1: // Outside\n        switch (room->tilecol) {\n        case 0:\n            return graphics.getRGB(57, 86, 140);\n        case 1:\n            return graphics.getRGB(156, 42, 42);\n        case 2:\n            return graphics.getRGB(42, 156, 155);\n        case 3:\n            return graphics.getRGB(125, 36, 162);\n        case 4:\n            return graphics.getRGB(191, 198, 0);\n        case 5:\n            return graphics.getRGB(0, 198, 126);\n        case 6:\n            return graphics.getRGB(224, 110, 177);\n        case 7:\n            return graphics.getRGB(255, 142, 87);\n        }\n        break;\n\n    case 2: // Lab\n        switch (room->tilecol) {\n        case 0:\n            return graphics.getRGB(0, 165, 206);\n        case 1:\n            return graphics.getRGB(206, 5, 0);\n        case 2:\n            return graphics.getRGB(222, 0, 173);\n        case 3:\n            return graphics.getRGB(27, 67, 255);\n        case 4:\n            return graphics.getRGB(194, 206, 0);\n        case 5:\n            return graphics.getRGB(0, 206, 39);\n        case 6:\n            return graphics.getRGB(0, 165, 206);\n        }\n        break;\n\n    case 3: // Warp Zone\n        switch (room->tilecol) {\n        case 0:\n            return graphics.getRGB(113, 178, 197);\n        case 1:\n            return graphics.getRGB(197, 113, 119);\n        case 2:\n            return graphics.getRGB(196, 113, 197);\n        case 3:\n            return graphics.getRGB(149, 113, 197);\n        case 4:\n            return graphics.getRGB(197, 182, 113);\n        case 5:\n            return graphics.getRGB(141, 197, 113);\n        case 6:\n            return graphics.getRGB(109, 109, 109);\n        }\n        break;\n\n    case 4: // Ship\n        switch (room->tilecol) {\n        case 0:\n            return graphics.getRGB(0, 206, 39);\n        case 1:\n            return graphics.getRGB(0, 165, 206);\n        case 2:\n            return graphics.getRGB(194, 206, 0);\n        case 3:\n            return graphics.getRGB(206, 0, 160);\n        case 4:\n            return graphics.getRGB(27, 67, 255);\n        case 5:\n            return graphics.getRGB(206, 5, 0);\n        }\n        break;\n\n    }\n\n    // Uh, I guess return solid white\n    return graphics.getRGB(255, 255, 255);\n}\n\n// This version detects the room automatically\nSDL_Color customlevelclass::getonewaycol(void)\n{\n    if (game.gamestate == EDITORMODE)\n    {\n        return getonewaycol(ed.levx, ed.levy);\n    }\n    else if (map.custommode)\n    {\n        return getonewaycol(game.roomx - 100, game.roomy - 100);\n    }\n\n    // Uh, I guess return solid white\n    return graphics.getRGB(255, 255, 255);\n}\n\nstatic SDL_INLINE bool inbounds(const CustomEntity* entity)\n{\n    extern customlevelclass cl;\n    return entity->x >= 0\n    && entity->y >= 0\n    && entity->x < cl.mapwidth * SCREEN_WIDTH_TILES\n    && entity->y < cl.mapheight * SCREEN_HEIGHT_TILES;\n}\n\nint customlevelclass::numtrinkets(void)\n{\n    int temp = 0;\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        if (customentities[i].t == 9 && inbounds(&customentities[i]))\n        {\n            temp++;\n        }\n    }\n    return temp;\n}\n\nint customlevelclass::numcrewmates(void)\n{\n    int temp = 0;\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        if (customentities[i].t == 15 && inbounds(&customentities[i]))\n        {\n            temp++;\n        }\n    }\n    return temp;\n}\n"
  },
  {
    "path": "desktop_version/src/CustomLevels.h",
    "content": "#ifndef CUSTOMLEVELS_H\n#define CUSTOMLEVELS_H\n\n#include <SDL.h>\n#include <string>\n#include <vector>\n\nclass CustomEntity\n{\npublic:\n    int rx, ry;\n    int x, y, t;\n    //parameters\n    int p1, p2, p3, p4, p5, p6;\n    std::string scriptname;\n};\n\n\n#define ROOM_PROPERTIES \\\n    FOREACH_PROP(tileset, int) \\\n    FOREACH_PROP(tilecol, int) \\\n    FOREACH_PROP(roomname, std::string) \\\n    FOREACH_PROP(warpdir, int) \\\n    FOREACH_PROP(platx1, int) \\\n    FOREACH_PROP(platy1, int) \\\n    FOREACH_PROP(platx2, int) \\\n    FOREACH_PROP(platy2, int) \\\n    FOREACH_PROP(platv, int) \\\n    FOREACH_PROP(enemyx1, int) \\\n    FOREACH_PROP(enemyy1, int) \\\n    FOREACH_PROP(enemyx2, int) \\\n    FOREACH_PROP(enemyy2, int) \\\n    FOREACH_PROP(enemytype, int) \\\n    FOREACH_PROP(enemyv, int) \\\n    FOREACH_PROP(directmode, int)\n\nclass RoomProperty\n{\npublic:\n    RoomProperty(void);\n#define FOREACH_PROP(NAME, TYPE) TYPE NAME;\n    ROOM_PROPERTIES\n#undef FOREACH_PROP\n};\n\nstruct LevelMetaData\n{\n    std::string title;\n    std::string creator;\n    std::string Desc1;\n    std::string Desc2;\n    std::string Desc3;\n    std::string website;\n    std::string filename;\n\n    std::string modifier;\n    std::string timeCreated;\n    std::string timeModified;\n\n    int version;\n\n    /* true if a system \"Untitled Level\"/\"Unknown\"\n     * was stored in this struct (for the levels list) */\n    bool title_is_gettext;\n    bool creator_is_gettext;\n\n    /* This is for the metadata in the levels list,\n     * so it will only be a main font (no custom ones). */\n    uint8_t level_main_font_idx;\n    bool rtl;\n};\n\nstruct CliPlaytestArgs\n{\n    int x;\n    int y;\n    int rx;\n    int ry;\n    int gc;\n    int music;\n    bool valid;\n};\n\n\nextern std::vector<CustomEntity> customentities;\n\nclass customlevelclass\n{\npublic:\n    customlevelclass(void);\n\n    std::string title;\n    std::string creator;\n    std::string modifier;\n    std::string Desc1;\n    std::string Desc2;\n    std::string Desc3;\n    std::string website;\n\n    std::vector<LevelMetaData> ListOfMetaData;\n\n    void loadZips(void);\n    void getDirectoryData(void);\n    bool getLevelMetaDataAndPlaytestArgs(const std::string& filename, LevelMetaData& _data, CliPlaytestArgs* pt_args);\n    bool getLevelMetaData(const std::string& filename, LevelMetaData& _data);\n\n    void reset(void);\n    const int* loadlevel(int rxi, int ryi);\n\n    int gettileidx(\n      const int rx,\n      const int ry,\n      const int x,\n      const int y\n    );\n    void settile(\n      const int rx,\n      const int ry,\n      const int x,\n      const int y,\n      const int t\n    );\n    int gettile(\n      const int rx,\n      const int ry,\n      const int x,\n      const int y\n    );\n    int getabstile(const int x, const int y);\n\n    int getroompropidx(const int rx, const int ry);\n    const RoomProperty* getroomprop(const int rx, const int ry);\n#define FOREACH_PROP(NAME, TYPE) \\\n    void setroom##NAME(const int rx, const int ry, const TYPE NAME);\n    ROOM_PROPERTIES\n#undef FOREACH_PROP\n\n    int absfree(int x, int y);\n\n    bool load(std::string _path);\n    bool save(const std::string& _path);\n\n    void generatecustomminimap(void);\n\n    int findtrinket(int t);\n    int findcrewmate(int t);\n    int findwarptoken(int t);\n    void findstartpoint(void);\n    int getlevelcol(const int tileset, const int tilecol);\n    int getenemycol(int t);\n\n    //Colouring stuff\n    int getwarpbackground(int rx, int ry);\n\n    static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows\n    static const int numrooms = maxwidth * maxheight;\n    int contents[40 * 30 * numrooms];\n    int numtrinkets(void);\n    int numcrewmates(void);\n    RoomProperty roomproperties[numrooms]; //Maxwidth*maxheight\n\n    int levmusic;\n    int mapwidth, mapheight; //Actual width and height of stage\n\n    std::string level_font_name;\n    bool rtl;\n\n    int version;\n\n    SDL_Color getonewaycol(int rx, int ry);\n    SDL_Color getonewaycol(void);\n    bool onewaycol_override;\n\n    int player_colour;\n};\n\nbool translate_title(const std::string& title);\n\nbool translate_creator(const std::string& creator);\n\n#ifndef CL_DEFINITION\nextern customlevelclass cl;\n#endif\n\n#endif /* CUSTOMLEVELS_H */\n\n"
  },
  {
    "path": "desktop_version/src/DeferCallbacks.c",
    "content": "#include \"DeferCallbacks.h\"\n\n#include <SDL.h>\n\n/* Callbacks to be deferred to the end of each sequence of gamestate functions\n * in main. Useful for fixing frame-flicker glitches when doing a state\n * transition in a function that gets executed before the render function.\n *\n * We store a linked list of callbacks, to allow for the possibility of having\n * more than one callback active at a time (otherwise we could easily just\n * have a single pointer here and the header would only be 1 line and an\n * include guard) and to do it without having to allocate memory at runtime.\n */\n\nstatic struct DEFER_Callback* head = NULL;\n\n/* Add a callback. Don't call this directly; use the DEFER_CALLBACK macro. */\nvoid DEFER_add_callback(struct DEFER_Callback* callback)\n{\n    struct DEFER_Callback* node;\n\n    /* Are we adding the first node? */\n    if (head == NULL)\n    {\n        head = callback;\n        return;\n    }\n\n    /* Time to walk the linked list */\n    node = head;\n\n    if (node == callback)\n    {\n        goto fail;\n    }\n\n    while (node->next != NULL)\n    {\n        node = node->next;\n\n        if (node == callback)\n        {\n            goto fail;\n        }\n    }\n\n    /* We're at the end */\n    node->next = callback;\n\n    /* Success! */\n    return;\n\nfail:\n    /* Having multiple instances of a callback isn't well-defined\n     * and is a bit complicated to reason about */\n    SDL_assert(0 && \"Duplicate callback added!\");\n}\n\n/* Call each callback in the list, along with deleting the entire list. */\nvoid DEFER_execute_callbacks(void)\n{\n    struct DEFER_Callback* node = head;\n    struct DEFER_Callback* next;\n\n    head = NULL;\n\n    if (node == NULL)\n    {\n        return;\n    }\n\n    next = node->next;\n    node->func();\n    node->next = NULL;\n\n    while (next != NULL)\n    {\n        node = next;\n        next = node->next;\n\n        node->func();\n        node->next = NULL;\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/DeferCallbacks.h",
    "content": "#ifndef DEFERCALLBACKS_H\n#define DEFERCALLBACKS_H\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\nstruct DEFER_Callback\n{\n    void (*func)(void);\n    struct DEFER_Callback* next;\n};\n\nvoid DEFER_add_callback(struct DEFER_Callback* callback);\n\nvoid DEFER_execute_callbacks(void);\n\n#define DEFER_CALLBACK(FUNC) \\\n    do \\\n    { \\\n        static struct DEFER_Callback callback = {FUNC, NULL}; \\\n        \\\n        DEFER_add_callback(&callback); \\\n    } while (0)\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* DEFERCALLBACKS_H */\n"
  },
  {
    "path": "desktop_version/src/Editor.cpp",
    "content": "#define ED_DEFINITION\n#include \"Editor.h\"\n\n#include <string>\n#include <vector>\n\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"DeferCallbacks.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"Font.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"KeyPoll.h\"\n#include \"Localization.h\"\n#include \"Map.h\"\n#include \"Maths.h\"\n#include \"Music.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n\n#define SCRIPT_LINE_PADDING 6\n\neditorclass::editorclass(void)\n{\n    reset();\n\n    register_tool(EditorTool_WALLS, \"Walls\", \"1\", SDLK_1, false);\n    register_tool(EditorTool_BACKING, \"Backing\", \"2\", SDLK_2, false);\n    register_tool(EditorTool_SPIKES, \"Spikes\", \"3\", SDLK_3, false);\n    register_tool(EditorTool_TRINKETS, \"Trinkets\", \"4\", SDLK_4, false);\n    register_tool(EditorTool_CHECKPOINTS, \"Checkpoints\", \"5\", SDLK_5, false);\n    register_tool(EditorTool_DISAPPEARING_PLATFORMS, \"Disappearing Platforms\", \"6\", SDLK_6, false);\n    register_tool(EditorTool_CONVEYORS, \"Conveyors\", \"7\", SDLK_7, false);\n    register_tool(EditorTool_MOVING_PLATFORMS, \"Moving Platforms\", \"8\", SDLK_8, false);\n    register_tool(EditorTool_ENEMIES, \"Enemies\", \"9\", SDLK_9, false);\n    register_tool(EditorTool_GRAVITY_LINES, \"Gravity Lines\", \"0\", SDLK_0, false);\n    register_tool(EditorTool_ROOMTEXT, \"Roomtext\", \"R\", SDLK_r, false);\n    register_tool(EditorTool_TERMINALS, \"Terminals\", \"T\", SDLK_t, false);\n    register_tool(EditorTool_SCRIPTS, \"Script Boxes\", \"Y\", SDLK_y, false);\n    register_tool(EditorTool_WARP_TOKENS, \"Warp Tokens\", \"U\", SDLK_u, false);\n    register_tool(EditorTool_WARP_LINES, \"Warp Lines\", \"I\", SDLK_i, false);\n    register_tool(EditorTool_CREWMATES, \"Crewmates\", \"O\", SDLK_o, false);\n    register_tool(EditorTool_START_POINT, \"Start Point\", \"P\", SDLK_p, false);\n\n    static const short basic[] = {\n        121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121, 121,\n        160, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 80, 80, 80,\n        120, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121,\n        121, 160, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 80, 80,\n        80, 120, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121,\n        121, 160, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 80, 80,\n        80, 120, 121, 121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121,\n        121, 160, 82, 82, 82, 82, 82, 82, 82, 0, 82, 82, 82, 82, 81, 81, 81, 42, 121,\n        121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121, 121, 160, 121,\n        121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 80, 80, 80, 120, 121,\n        121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 121, 121, 121, 160, 121,\n        121, 121, 121, 121, 121, 121, 160, 121, 121, 121, 121, 80, 80, 80, 120, 121,\n        162, 121, 162, 121, 162, 121, 161, 121, 162, 121, 162, 121, 162, 121, 161, 121,\n        162, 121, 162, 121, 162, 121, 161, 121, 162, 121, 162, 80, 0, 80, 2, 121, 162,\n        121, 162, 121, 162, 121, 161, 121, 162, 121, 162, 121, 162, 121, 161, 82, 122,\n        82, 122, 82, 122, 82, 1, 82, 122, 82, 122, 81, 41, 81, 0\n    };\n\n    std::vector<int> basic_vec;\n    basic_vec.assign(basic, basic + SDL_arraysize(basic));\n    autotile_types[\"basic\"] = basic_vec;\n\n    static const short lab_cyan[] = {\n        121, 184, 121, 184, 24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104,\n        144, 104, 144, 80, 120, 80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 121, 184,\n        121, 184, 24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104, 144, 104,\n        144, 80, 120, 80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 26, 162, 26, 162, 25,\n        161, 25, 106, 26, 162, 26, 162, 25, 161, 25, 106, 82, 122, 82, 186, 81, 0, 81, 0,\n        82, 122, 82, 122, 66, 0, 66, 0, 26, 162, 26, 162, 25, 161, 25, 106, 26, 162, 26,\n        162, 25, 161, 25, 106, 82, 186, 82, 186, 65, 0, 65, 0, 82, 186, 82, 186, 81, 199,\n        81, 42, 121, 184, 121, 184, 24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160,\n        104, 144, 104, 144, 80, 120, 80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 121, 184,\n        121, 184, 24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104, 144, 104, 144,\n        80, 120, 80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 26, 162, 26, 162, 25, 105, 25,\n        161, 26, 162, 26, 162, 25, 105, 25, 161, 82, 146, 82, 146, 81, 0, 81, 64, 82, 146, 82,\n        146, 66, 0, 66, 2, 26, 162, 26, 162, 25, 105, 25, 161, 26, 162, 26, 162, 25, 105, 25,\n        161, 82, 122, 82, 122, 65, 0, 65, 1, 82, 122, 82, 122, 81, 41, 81, 0\n    };\n\n    std::vector<int> lab_cyan_vec;\n    lab_cyan_vec.assign(lab_cyan, lab_cyan + SDL_arraysize(lab_cyan));\n    autotile_types[\"lab_cyan\"] = lab_cyan_vec;\n\n    static const short lab_red[] = {\n        121, 190, 121, 190, 30, 160, 30, 160, 121, 190, 121, 190, 30, 160, 30, 160, 110, 150,\n        110, 150, 80, 120, 80, 151, 110, 150, 110, 150, 80, 191, 80, 120, 121, 190, 121, 190,\n        30, 160, 30, 160, 121, 190, 121, 190, 30, 160, 30, 160, 110, 150, 110, 150, 80, 120, 80,\n        151, 110, 150, 110, 150, 80, 191, 80, 120, 32, 162, 32, 162, 31, 161, 31, 112, 32, 162,\n        32, 162, 31, 161, 31, 112, 82, 122, 82, 122, 81, 0, 81, 0, 82, 122, 82, 122, 72, 0, 81,\n        0, 32, 162, 32, 162, 31, 161, 31, 112, 32, 162, 32, 162, 31, 161, 31, 112, 82, 192, 82,\n        192, 71, 0, 71, 0, 82, 192, 82, 192, 81, 70, 81, 42, 121, 190, 121, 190, 30, 160, 30,\n        160, 121, 190, 121, 190, 30, 160, 30, 160, 110, 150, 110, 150, 80, 120, 80, 151, 110,\n        150, 110, 150, 80, 191, 80, 120, 121, 190, 121, 190, 30, 160, 30, 160, 121, 190, 121,\n        190, 30, 160, 30, 160, 110, 150, 110, 150, 80, 120, 121, 151, 110, 150, 110, 150, 80,\n        191, 80, 120, 32, 162, 32, 162, 31, 111, 31, 161, 32, 162, 32, 162, 31, 111, 31, 161,\n        82, 152, 82, 152, 81, 0, 81, 76, 82, 152, 82, 152, 72, 0, 72, 2, 32, 162, 32, 162, 31,\n        111, 31, 161, 32, 162, 32, 162, 31, 111, 31, 161, 82, 122, 82, 122, 71, 156, 71, 1, 82,\n        122, 82, 122, 81, 41, 81, 0\n    };\n\n    std::vector<int> lab_red_vec;\n    lab_red_vec.assign(lab_red, lab_red + SDL_arraysize(lab_red));\n    autotile_types[\"lab_red\"] = lab_red_vec;\n\n    static const short lab_pink[] = {\n        121, 184, 121, 184, 24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104, 144,\n        104, 144, 80, 120, 80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 121, 184, 121, 184,\n        24, 160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104, 144, 104, 144, 80, 120,\n        80, 145, 104, 144, 104, 144, 80, 185, 80, 120, 26, 162, 26, 162, 25, 161, 25, 106, 26,\n        162, 26, 162, 25, 161, 25, 106, 82, 122, 82, 122, 81, 0, 81, 0, 82, 122, 82, 122, 66,\n        0, 66, 0, 26, 162, 26, 162, 25, 161, 25, 106, 26, 162, 26, 162, 25, 161, 25, 106, 82,\n        186, 82, 186, 65, 0, 65, 0, 82, 122, 82, 122, 81, 64, 81, 42, 121, 184, 121, 184, 24,\n        160, 24, 160, 121, 184, 121, 184, 24, 160, 24, 160, 104, 144, 104, 144, 80, 120, 80,\n        145, 104, 144, 104, 144, 80, 185, 80, 120, 121, 184, 121, 184, 24, 160, 24, 160, 121,\n        184, 121, 184, 24, 160, 24, 160, 104, 144, 104, 144, 80, 120, 80, 145, 104, 144, 104,\n        144, 80, 185, 80, 120, 26, 162, 26, 162, 25, 105, 25, 161, 26, 162, 26, 162, 25, 105,\n        25, 161, 82, 146, 82, 146, 81, 0, 81, 113, 82, 146, 82, 146, 66, 0, 66, 2, 26, 162,\n        26, 162, 25, 105, 25, 161, 26, 162, 26, 162, 25, 105, 25, 161, 82, 122, 82, 122, 65,\n        0, 65, 1, 82, 122, 82, 122, 81, 41, 81, 0\n    };\n\n    std::vector<int> lab_pink_vec;\n    lab_pink_vec.assign(lab_pink, lab_pink + SDL_arraysize(lab_pink));\n    autotile_types[\"lab_pink\"] = lab_pink_vec;\n\n    static const short lab_yellow[] = {\n        121, 175, 121, 175, 15, 160, 15, 160, 121, 175, 121, 175, 15, 160, 15, 160, 95,\n        135, 95, 135, 80, 120, 80, 136, 95, 135, 95, 135, 80, 176, 80, 120, 121, 175,\n        121, 175, 15, 160, 15, 160, 121, 175, 121, 175, 15, 160, 15, 160, 95, 135, 95,\n        135, 80, 120, 80, 136, 95, 135, 95, 135, 80, 176, 80, 120, 17, 162, 17, 162, 16,\n        161, 16, 97, 17, 162, 17, 162, 16, 161, 16, 97, 82, 122, 82, 122, 81, 0, 81, 0,\n        82, 122, 82, 122, 57, 0, 57, 0, 17, 162, 17, 162, 16, 161, 16, 97, 17, 162, 17,\n        162, 16, 161, 16, 97, 82, 177, 82, 177, 56, 0, 56, 0, 82, 177, 82, 177, 81, 55,\n        81, 42, 121, 175, 121, 175, 15, 160, 15, 160, 121, 175, 121, 175, 15, 160, 15,\n        160, 95, 135, 95, 135, 80, 120, 80, 136, 95, 135, 95, 135, 80, 176, 80, 120, 121,\n        175, 121, 175, 15, 160, 15, 160, 121, 175, 121, 175, 15, 160, 15, 160, 95, 135,\n        95, 135, 80, 120, 80, 136, 95, 135, 95, 135, 80, 176, 80, 120, 17, 162, 17, 162,\n        16, 96, 16, 161, 17, 162, 17, 162, 16, 96, 16, 161, 82, 137, 82, 137, 81, 0, 81,\n        27, 82, 137, 82, 137, 57, 0, 57, 2, 17, 162, 17, 162, 16, 162, 16, 161, 17, 162,\n        17, 162, 16, 96, 16, 161, 82, 122, 82, 122, 56, 0, 82, 1, 82, 122, 82, 122, 81,\n        41, 81, 0\n    };\n\n    std::vector<int> lab_yellow_vec;\n    lab_yellow_vec.assign(lab_yellow, lab_yellow + SDL_arraysize(lab_yellow));\n    autotile_types[\"lab_yellow\"] = lab_yellow_vec;\n\n    static const short lab_green[] = {\n        121, 181, 121, 181, 21, 160, 21, 160, 121, 181, 121, 181, 21, 160, 21, 160, 101,\n        141, 101, 141, 80, 120, 80, 142, 101, 141, 101, 141, 80, 182, 80, 120, 121, 181,\n        121, 181, 21, 160, 21, 160, 121, 181, 121, 181, 21, 160, 21, 160, 101, 141, 101,\n        141, 80, 120, 80, 142, 101, 141, 101, 141, 80, 182, 80, 120, 23, 162, 23, 162, 22,\n        161, 22, 103, 23, 162, 23, 162, 22, 161, 22, 103, 82, 122, 82, 122, 81, 0, 81, 0,\n        82, 122, 82, 122, 63, 0, 63, 0, 23, 162, 23, 162, 22, 161, 22, 103, 23, 162, 23,\n        162, 22, 161, 22, 103, 82, 183, 82, 183, 62, 0, 62, 0, 82, 183, 82, 183, 81, 61,\n        81, 42, 121, 181, 121, 181, 21, 160, 21, 160, 121, 181, 121, 181, 21, 160, 21,\n        160, 101, 141, 101, 141, 80, 120, 80, 142, 101, 141, 101, 141, 80, 182, 80, 120,\n        121, 181, 121, 181, 21, 160, 21, 160, 121, 181, 121, 181, 21, 160, 21, 160, 101,\n        141, 101, 141, 80, 120, 80, 142, 101, 141, 101, 141, 80, 182, 80, 120, 23, 162,\n        23, 162, 22, 102, 22, 161, 23, 162, 23, 162, 22, 102, 22, 161, 82, 143, 82, 143,\n        81, 0, 81, 0, 82, 143, 82, 143, 63, 0, 63, 2, 23, 162, 23, 162, 22, 102, 22, 161,\n        23, 162, 23, 162, 22, 102, 22, 161, 82, 122, 82, 122, 62, 0, 62, 1, 82, 122, 82,\n        122, 81, 41, 81, 0\n    };\n\n    std::vector<int> lab_green_vec;\n    lab_green_vec.assign(lab_green, lab_green + SDL_arraysize(lab_green));\n    autotile_types[\"lab_green\"] = lab_green_vec;\n\n    static const short outside[] = {\n        2, 0, 2, 0, 1, 2, 1, 2, 2, 0, 2, 2, 1, 2, 1, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0,\n        0, 2, 2, 2, 2, 2, 0, 2, 0, 1, 2, 1, 2, 2, 0, 2, 0, 1, 2, 1, 2, 0, 0, 2, 0, 2, 2,\n        2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2,\n        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2,\n        1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 1, 2, 1,\n        2, 2, 0, 2, 0, 1, 2, 1, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 2, 2, 2, 0,\n        2, 0, 1, 2, 1, 2, 2, 0, 2, 0, 1, 2, 1, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2,\n        2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,\n        2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2,\n        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2\n    };\n\n    std::vector<int> outside_vec;\n    outside_vec.assign(outside, outside + SDL_arraysize(outside));\n    autotile_types[\"outside\"] = outside_vec;\n\n    // Everything gets initialized to 0 by default\n    static const short none[256] = {};\n\n    std::vector<int> none_vec;\n    none_vec.assign(none, none + SDL_arraysize(none));\n    autotile_types[\"none\"] = none_vec;\n\n    SDL_zeroa(tileset_min_colour);\n    SDL_zeroa(tileset_max_colour);\n    SDL_zeroa(tileset_min_colour_direct);\n    SDL_zeroa(tileset_max_colour_direct);\n\n    register_tileset(EditorTileset_SPACE_STATION, \"Space Station\");\n    register_tileset(EditorTileset_OUTSIDE, \"Outside\");\n    register_tileset(EditorTileset_LAB, \"Lab\");\n    register_tileset(EditorTileset_WARP_ZONE, \"Warp Zone\");\n    register_tileset(EditorTileset_SHIP, \"Ship\");\n\n    register_tilecol(EditorTileset_SPACE_STATION, -1, \"basic\", 80, \"basic\", 680);\n    register_tilecol(EditorTileset_SPACE_STATION, 0, \"basic\", 83, \"basic\", 680);\n    register_tilecol(EditorTileset_SPACE_STATION, 1, \"basic\", 86, \"basic\", 698);\n    register_tilecol(EditorTileset_SPACE_STATION, 2, \"basic\", 89, \"basic\", 695);\n    register_tilecol(EditorTileset_SPACE_STATION, 3, \"basic\", 92, \"basic\", 683);\n    register_tilecol(EditorTileset_SPACE_STATION, 4, \"basic\", 95, \"basic\", 689);\n    register_tilecol(EditorTileset_SPACE_STATION, 5, \"basic\", 98, \"basic\", 680);\n    register_tilecol(EditorTileset_SPACE_STATION, 6, \"basic\", 101, \"basic\", 695);\n    register_tilecol(EditorTileset_SPACE_STATION, 7, \"basic\", 104, \"basic\", 704);\n    register_tilecol(EditorTileset_SPACE_STATION, 8, \"basic\", 107, \"basic\", 689);\n    register_tilecol(EditorTileset_SPACE_STATION, 9, \"basic\", 110, \"basic\", 686);\n    register_tilecol(EditorTileset_SPACE_STATION, 10, \"basic\", 113, \"basic\", 698);\n\n    register_tilecol(EditorTileset_SPACE_STATION, 11, \"basic\", 283, \"basic\", 695);\n    register_tilecol(EditorTileset_SPACE_STATION, 12, \"basic\", 286, \"basic\", 686);\n    register_tilecol(EditorTileset_SPACE_STATION, 13, \"basic\", 289, \"basic\", 704);\n    register_tilecol(EditorTileset_SPACE_STATION, 14, \"basic\", 292, \"basic\", 701);\n    register_tilecol(EditorTileset_SPACE_STATION, 15, \"basic\", 295, \"basic\", 698);\n    register_tilecol(EditorTileset_SPACE_STATION, 16, \"basic\", 298, \"basic\", 683);\n    register_tilecol(EditorTileset_SPACE_STATION, 17, \"basic\", 301, \"basic\", 704);\n    register_tilecol(EditorTileset_SPACE_STATION, 18, \"basic\", 304, \"basic\", 701);\n    register_tilecol(EditorTileset_SPACE_STATION, 19, \"basic\", 307, \"basic\", 698);\n    register_tilecol(EditorTileset_SPACE_STATION, 20, \"basic\", 310, \"basic\", 692);\n    register_tilecol(EditorTileset_SPACE_STATION, 21, \"basic\", 313, \"basic\", 686);\n\n    register_tilecol(EditorTileset_SPACE_STATION, 22, \"basic\", 483, \"basic\", 695);\n    register_tilecol(EditorTileset_SPACE_STATION, 23, \"basic\", 486, \"basic\", 683);\n    register_tilecol(EditorTileset_SPACE_STATION, 24, \"basic\", 489, \"basic\", 689);\n    register_tilecol(EditorTileset_SPACE_STATION, 25, \"basic\", 492, \"basic\", 704);\n    register_tilecol(EditorTileset_SPACE_STATION, 26, \"basic\", 495, \"basic\", 680);\n    register_tilecol(EditorTileset_SPACE_STATION, 27, \"basic\", 498, \"basic\", 695);\n    register_tilecol(EditorTileset_SPACE_STATION, 28, \"basic\", 501, \"basic\", 689);\n    register_tilecol(EditorTileset_SPACE_STATION, 29, \"basic\", 504, \"basic\", 692);\n    register_tilecol(EditorTileset_SPACE_STATION, 30, \"basic\", 507, \"basic\", 689);\n    register_tilecol(EditorTileset_SPACE_STATION, 31, \"basic\", 510, \"basic\", 698);\n\n    register_tilecol(EditorTileset_OUTSIDE, 0, \"basic\", 480, \"outside\", 680, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 1, \"basic\", 483, \"outside\", 683, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 2, \"basic\", 486, \"outside\", 686, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 3, \"basic\", 489, \"outside\", 689, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 4, \"basic\", 492, \"outside\", 692, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 5, \"basic\", 495, \"outside\", 695, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 6, \"basic\", 498, \"outside\", 698, false, true);\n    register_tilecol(EditorTileset_OUTSIDE, 7, \"basic\", 501, \"outside\", 701, false, true);\n\n    register_tilecol(EditorTileset_LAB, 0, \"lab_cyan\", 280, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 1, \"lab_red\", 283, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 2, \"lab_pink\", 286, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 3, \"basic\", 289, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 4, \"lab_yellow\", 292, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 5, \"lab_green\", 295, \"none\", 713);\n    register_tilecol(EditorTileset_LAB, 6, \"none\", 0, \"none\", 713, true);\n\n    register_tilecol(EditorTileset_WARP_ZONE, 0, \"basic\", 80, \"none\", 120);\n    register_tilecol(EditorTileset_WARP_ZONE, 1, \"basic\", 83, \"none\", 123);\n    register_tilecol(EditorTileset_WARP_ZONE, 2, \"basic\", 86, \"none\", 126);\n    register_tilecol(EditorTileset_WARP_ZONE, 3, \"basic\", 89, \"none\", 129);\n    register_tilecol(EditorTileset_WARP_ZONE, 4, \"basic\", 92, \"none\", 132);\n    register_tilecol(EditorTileset_WARP_ZONE, 5, \"basic\", 95, \"none\", 135);\n    register_tilecol(EditorTileset_WARP_ZONE, 6, \"basic\", 98, \"none\", 138);\n\n    register_tilecol(EditorTileset_SHIP, 0, \"basic\", 101, \"basic\", 741);\n    register_tilecol(EditorTileset_SHIP, 1, \"basic\", 104, \"basic\", 744);\n    register_tilecol(EditorTileset_SHIP, 2, \"basic\", 107, \"basic\", 747);\n    register_tilecol(EditorTileset_SHIP, 3, \"basic\", 110, \"basic\", 750);\n    register_tilecol(EditorTileset_SHIP, 4, \"basic\", 113, \"basic\", 753);\n    register_tilecol(EditorTileset_SHIP, 5, \"basic\", 116, \"basic\", 756);\n}\n\nvoid editorclass::register_tileset(EditorTilesets tileset, const char* name)\n{\n    tileset_names[tileset] = name;\n}\n\nvoid editorclass::register_tilecol(\n    EditorTilesets tileset,\n    const int index,\n    const char* foreground_type,\n    const int foreground_base,\n    const char* background_type,\n    const int background_base,\n    const bool direct,\n    const bool bg_ignores_walls\n) {\n    EditorTilecolInfo info;\n    info.foreground_type = foreground_type;\n    info.foreground_base = foreground_base;\n    info.background_type = background_type;\n    info.background_base = background_base;\n    info.direct_mode = direct;\n    info.bg_ignores_walls = bg_ignores_walls;\n    tileset_colors[tileset][index] = info;\n\n    if (!direct)\n    {\n        tileset_min_colour[tileset] = SDL_min(tileset_min_colour[tileset], index);\n        tileset_max_colour[tileset] = SDL_max(tileset_max_colour[tileset], index);\n    }\n\n    tileset_min_colour_direct[tileset] = SDL_min(tileset_min_colour_direct[tileset], index);\n    tileset_max_colour_direct[tileset] = SDL_max(tileset_max_colour_direct[tileset], index);\n}\n\nvoid editorclass::register_tilecol(\n    EditorTilesets tileset,\n    const int index,\n    const char* foreground_type,\n    const int foreground_base,\n    const char* background_type,\n    const int background_base,\n    const bool bg_ignores_walls\n) {\n    register_tilecol(tileset, index, foreground_type, foreground_base, background_type, background_base, bg_ignores_walls, false);\n}\n\nvoid editorclass::register_tilecol(\n    EditorTilesets tileset,\n    const int index,\n    const char* foreground_type,\n    const int foreground_base,\n    const char* background_type,\n    const int background_base\n) {\n    register_tilecol(tileset, index, foreground_type, foreground_base, background_type, background_base, false);\n}\n\nvoid editorclass::reset(void)\n{\n    current_tool = EditorTool_WALLS;\n\n    roomnamehide = 0;\n    z_modifier = false;\n    x_modifier = false;\n    c_modifier = false;\n    v_modifier = false;\n    h_modifier = false;\n    b_modifier = false;\n    f_modifier = false;\n    toolbox_open = false;\n    help_open = false;\n    shiftkey = false;\n    saveandquit = false;\n    note = \"\";\n    note_timer = 0;\n    old_note_timer = 0;\n    backspace_held = false;\n    current_text_mode = TEXT_NONE;\n\n    warp_token_entity = -1;\n\n    text_entity = 0;\n    scripttexttype = 0;\n\n    direct_mode_tile = 0;\n    direct_mode_drawer = 0;\n    entcol = 0;\n\n    old_tilex = 0;\n    old_tiley = 0;\n    tilex = 0;\n    tiley = 0;\n    levx = 0;\n    levy = 0;\n    keydelay = 0;\n    lclickdelay = 0;\n    savekey = false;\n    loadkey = false;\n    updatetiles = true;\n    changeroom = true;\n\n    entframe = 0;\n    entframedelay = 0;\n\n    SDL_zeroa(kludgewarpdir);\n\n    script_buffer.clear();\n\n    clear_script_buffer();\n\n    script_cursor_x = 0;\n    script_cursor_y = 0;\n    script_offset = 0;\n    lines_visible = 25;\n    current_script = \"null\";\n\n    script_list_offset = 0;\n    selected_script = 0;\n\n    return_message_timer = 0;\n    old_return_message_timer = 0;\n\n    ghosts.clear();\n    current_ghosts = 0;\n\n    loaded_filepath = \"\";\n\n    state = EditorState_DRAW;\n    substate = EditorSubState_MAIN;\n}\n\nvoid editorclass::show_note(const char* text)\n{\n    note_timer = 45;\n    note = text;\n}\n\nvoid editorclass::register_tool(EditorTools tool, const char* name, const char* keychar, const SDL_KeyCode key, const bool shift)\n{\n    tool_names[tool] = name;\n    tool_key_chars[tool] = keychar;\n    tool_keys[tool] = key;\n    tool_requires_shift[tool] = shift;\n}\n\nvoid editorclass::load_script_in_editor(const std::string& name)\n{\n    // Load script t into the script editor\n    clear_script_buffer();\n\n    for (size_t i = 0; i < script.customscripts.size(); i++)\n    {\n        if (script.customscripts[i].name == name)\n        {\n            script_buffer = script.customscripts[i].contents;\n            break;\n        }\n    }\n\n    if (script_buffer.empty())\n    {\n        // Always have one line or we'll have problems\n        script_buffer.resize(1);\n    }\n}\n\nvoid editorclass::remove_script(const std::string& name)\n{\n    for (size_t i = 0; i < script.customscripts.size(); i++)\n    {\n        if (script.customscripts[i].name == name)\n        {\n            script.customscripts.erase(script.customscripts.begin() + i);\n            break;\n        }\n    }\n}\n\nvoid editorclass::create_script(const std::string& name, const std::vector<std::string>& contents)\n{\n    // Add a script. If there's an old one, delete it.\n\n    remove_script(name);\n\n    Script script_;\n    script_.name = name;\n    script_.contents = contents;\n\n    script.customscripts.push_back(script_);\n}\n\nvoid editorclass::create_script(const std::string& name)\n{\n    // Add an empty script.\n\n    Script script_;\n    script_.name = name;\n    script_.contents.resize(1);\n\n    script.customscripts.push_back(script_);\n}\n\nbool editorclass::script_exists(const std::string& name)\n{\n    for (size_t i = 0; i < script.customscripts.size(); i++)\n    {\n        if (script.customscripts[i].name == name)\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\n\nvoid editorclass::clear_script_buffer(void)\n{\n    script_buffer.clear();\n}\n\nvoid editorclass::remove_line(int t)\n{\n    //Remove line t from the script\n    if ((int) script_buffer.size() > 1)\n    {\n        script_buffer.erase(script_buffer.begin() + t);\n    }\n}\n\nvoid editorclass::insert_line(int t)\n{\n    //insert a blank line into script at line t\n    script_buffer.insert(script_buffer.begin() + t, \"\");\n}\n\nstatic void editormenurender(int tr, int tg, int tb)\n{\n    extern editorclass ed;\n\n    switch (game.currentmenuname)\n    {\n    case Menu::ed_settings:\n        font::print(PR_2X | PR_CEN, -1, 75, loc::gettext(\"Map Settings\"), tr, tg, tb);\n        if (game.currentmenuoption == 3)\n        {\n            if (!game.ghostsenabled)\n                font::print(0, 2, 230, loc::gettext(\"Editor ghost trail is OFF\"), tr/2, tg/2, tb/2);\n            else\n                font::print(0, 2, 230, loc::gettext(\"Editor ghost trail is ON\"), tr, tg, tb);\n        }\n        break;\n    case Menu::ed_desc:\n    {\n        const std::string input_text = key.keybuffer + ((ed.entframe < 2) ? \"_\" : \" \");\n\n        if (ed.current_text_mode == TEXT_TITLE)\n        {\n            font::print(PR_2X | PR_CEN | PR_FONT_LEVEL, -1, 35, input_text, tr, tg, tb);\n        }\n        else\n        {\n            const char* title = cl.title.c_str();\n            const bool title_is_gettext = translate_title(cl.title);\n            if (title_is_gettext)\n            {\n                title = loc::gettext(title);\n            }\n            font::print(PR_2X | PR_CEN | (title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL), -1, 35, title, tr, tg, tb);\n        }\n\n        bool creator_is_gettext;\n        const char* creator;\n        if (ed.current_text_mode == TEXT_CREATOR)\n        {\n            creator_is_gettext = false;\n            creator = input_text.c_str();\n        }\n        else\n        {\n            creator_is_gettext = translate_creator(cl.creator);\n            creator = cl.creator.c_str();\n        }\n        if (creator_is_gettext)\n        {\n            creator = loc::gettext(creator);\n        }\n\n        int sp = SDL_max(10, font::height(PR_FONT_LEVEL));\n        graphics.print_level_creator((creator_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL), 60, creator, tr, tg, tb);\n\n        font::print(PR_CEN | PR_FONT_LEVEL, -1, 60 + sp, (ed.current_text_mode == TEXT_WEBSITE) ? input_text : cl.website, tr, tg, tb);\n        font::print(PR_CEN | PR_FONT_LEVEL, -1, 60 + sp * 3, (ed.current_text_mode == TEXT_DESC1) ? input_text : cl.Desc1, tr, tg, tb);\n        font::print(PR_CEN | PR_FONT_LEVEL, -1, 60 + sp * 4, (ed.current_text_mode == TEXT_DESC2) ? input_text : cl.Desc2, tr, tg, tb);\n\n\n        if (ed.current_text_mode == TEXT_DESC3)\n        {\n            font::print(PR_CEN | PR_FONT_LEVEL, -1, 60 + sp * 5, input_text, tr, tg, tb);\n        }\n        else if (sp <= 10)\n        {\n            font::print(PR_CEN | PR_FONT_LEVEL, -1, 60 + sp * 5, cl.Desc3, tr, tg, tb);\n        }\n\n        const char* label = loc::gettext(\"Font: \");\n        int len_label = font::len(0, label);\n        const char* name = font::get_level_font_display_name();\n\n        int font_x = 2 + len_label;\n        uint32_t font_flags = PR_FONT_LEVEL;\n        if (font::is_rtl(PR_FONT_INTERFACE))\n        {\n            font_x = SCREEN_WIDTH_PIXELS - font_x;\n            font_flags |= PR_RIGHT;\n        }\n\n        font::print(PR_RTL_XFLIP, 2, 230, label, tr / 2, tg / 2, tb / 2);\n        font::print(font_flags, font_x, 230, name, tr / 2, tg / 2, tb / 2);\n        break;\n    }\n    case Menu::ed_music:\n    {\n        font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 65, loc::gettext(\"Map Music\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN | PR_CJK_LOW, -1, 85, loc::gettext(\"Current map music:\"), tr, tg, tb);\n        const char* songname;\n        switch(cl.levmusic)\n        {\n        case 0:\n            songname = loc::gettext(\"No background music\");\n            break;\n        case Music_PUSHINGONWARDS:\n            songname = loc::gettext(\"1: Pushing Onwards\");\n            break;\n        case Music_POSITIVEFORCE:\n            songname = loc::gettext(\"2: Positive Force\");\n            break;\n        case Music_POTENTIALFORANYTHING:\n            songname = loc::gettext(\"3: Potential for Anything\");\n            break;\n        case Music_PASSIONFOREXPLORING:\n            songname = loc::gettext(\"4: Passion for Exploring\");\n            break;\n        case Music_PAUSE:\n            songname = loc::gettext(\"N/A: Pause\");\n            break;\n        case Music_PRESENTINGVVVVVV:\n            songname = loc::gettext(\"5: Presenting VVVVVV\");\n            break;\n        case Music_PLENARY:\n            songname = loc::gettext(\"N/A: Plenary\");\n            break;\n        case Music_PREDESTINEDFATE:\n            songname = loc::gettext(\"6: Predestined Fate\");\n            break;\n        case Music_POSITIVEFORCEREVERSED:\n            songname = loc::gettext(\"N/A: ecroF evitisoP\");\n            break;\n        case Music_POPULARPOTPOURRI:\n            songname = loc::gettext(\"7: Popular Potpourri\");\n            break;\n        case Music_PIPEDREAM:\n            songname = loc::gettext(\"8: Pipe Dream\");\n            break;\n        case Music_PRESSURECOOKER:\n            songname = loc::gettext(\"9: Pressure Cooker\");\n            break;\n        case Music_PACEDENERGY:\n            songname = loc::gettext(\"10: Paced Energy\");\n            break;\n        case Music_PIERCINGTHESKY:\n            songname = loc::gettext(\"11: Piercing the Sky\");\n            break;\n        case Music_PREDESTINEDFATEREMIX:\n            songname = loc::gettext(\"N/A: Predestined Fate Remix\");\n            break;\n        default:\n            songname = loc::gettext(\"?: something else\");\n            break;\n        }\n        font::print_wrap(PR_CEN, -1, 120, songname, tr, tg, tb);\n        break;\n    }\n    case Menu::ed_quit:\n        font::print_wrap(PR_CEN, -1, 90, loc::gettext(\"Save before quitting?\"), tr, tg, tb);\n        break;\n    case Menu::ed_font:\n    {\n        font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Level Font\"), tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Select the language in which the text in this level is written.\"), tr, tg, tb);\n\n        const char* label = loc::gettext(\"Font: \");\n        int len_label = font::len(0, label);\n        const char* name = font::get_level_font_display_name();\n\n        int font_x = 2 + len_label;\n        uint32_t font_flags = PR_FONT_LEVEL;\n        if (font::is_rtl(PR_FONT_INTERFACE))\n        {\n            font_x = SCREEN_WIDTH_PIXELS - font_x;\n            font_flags |= PR_RIGHT;\n        }\n\n        font::print(PR_RTL_XFLIP, 2, 230, label, tr/2, tg/2, tb/2);\n        font::print(font_flags, font_x, 230, name, tr/2, tg/2, tb/2);\n        break;\n    }\n    default:\n        break;\n    }\n}\n\nstatic void draw_background_grid(void)\n{\n    for (int j = 0; j < 30; j++)\n    {\n        for (int i = 0; i < 40; i++)\n        {\n            if (i == 19 || i == 20 || j == 14 || j == 29)\n            {\n                // Major guidelines\n                graphics.draw_rect(i * 8, j * 8, 7, 7, graphics.getRGB(32, 32, 32));\n            }\n            else if (i == 9 || i == 30 || j == 6 || j == 7 || j == 21 || j == 22)\n            {\n                // Minor guidelines\n                graphics.draw_rect(i * 8, j * 8, 7, 7, graphics.getRGB(24, 24, 24));\n            }\n            else if (i % 4 == 0 || j % 4 == 0)\n            {\n                graphics.draw_rect(i * 8, j * 8, 7, 7, graphics.getRGB(16, 16, 16));\n            }\n            else\n            {\n                graphics.draw_rect(i * 8, j * 8, 7, 7, graphics.getRGB(8, 8, 8));\n            }\n        }\n    }\n}\n\nstatic void draw_background(int warpdir)\n{\n    extern editorclass ed;\n\n    switch (warpdir)\n    {\n    case 1:\n        graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n        graphics.drawbackground(3);\n        break;\n    case 2:\n        graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n        graphics.drawbackground(4);\n        break;\n    case 3:\n        graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n        graphics.drawbackground(5);\n        break;\n    default:\n        break;\n    }\n}\n\nstatic void draw_edgeguide(const TileTypes type, const int x, const int y, const bool vertical)\n{\n    static const SDL_Color white = graphics.getRGB(255 - help.glow, 255, 255);\n    static const SDL_Color red = graphics.getRGB(255 - help.glow, 127, 127);\n\n    if (type != TileType_SOLID && type != TileType_SPIKE)\n    {\n        return;\n    }\n\n    if (vertical)\n    {\n        graphics.fill_rect(x, y, 8, 2, (type == TileType_SOLID) ? white : red);\n    }\n    else\n    {\n        graphics.fill_rect(x, y, 2, 8, (type == TileType_SOLID) ? white : red);\n    }\n}\n\nstatic void draw_edgeguides(void)\n{\n    extern editorclass ed;\n\n    const int global_x = ed.levx * 40;\n    const int global_y = ed.levy * 30;\n\n    // Draw edge-guides, so there's no room misalignments!\n\n    for (int i = 0; i < 40; i++)\n    {\n        if (i < 30)\n        {\n            // Left edge\n            draw_edgeguide(ed.get_abs_tile_type(global_x - 1, global_y + i, true), 0, i * 8, false);\n            // Right edge\n            draw_edgeguide(ed.get_abs_tile_type(global_x + 40, global_y + i, true), 318, i * 8, false);\n        }\n\n        // Top edge\n        draw_edgeguide(ed.get_abs_tile_type(global_x + i, global_y - 1, true), i * 8, 0, true);\n        // Bottom edge\n        draw_edgeguide(ed.get_abs_tile_type(global_x + i, global_y + 30, true), i * 8, 238, true);\n    }\n\n    static const SDL_Color green = graphics.getRGB(127, 255 - help.glow, 127);\n\n    // Horizontal gravity line edge-guides\n\n    for (size_t i = 0; i < customentities.size(); ++i)\n    {\n        const CustomEntity* entity = &customentities[i];\n        const bool is_horizontal_gravity_line = entity->t == 11 && entity->p1 == 0;\n        if (!is_horizontal_gravity_line)\n        {\n            continue;\n        }\n        const int x = entity->p2 * 8;\n        const int w = entity->p3;\n        if (entity->ry != ed.levy)\n        {\n            continue;\n        }\n        if (entity->rx == POS_MOD(ed.levx - 1, cl.mapwidth)\n            // It's to the left...\n            && x + w >= SCREEN_WIDTH_PIXELS - 8)\n        {\n            // And touching the right edge!\n            graphics.fill_rect(0, entity->y * 8, 2, 8, green);\n        }\n        else if (entity->rx == POS_MOD(ed.levx + 1, cl.mapwidth)\n            // It's to the right...\n            && x <= 0)\n        {\n            // And touching the left edge!\n            graphics.fill_rect(SCREEN_WIDTH_PIXELS - 2, entity->y * 8, 2, 8, green);\n        }\n    }\n}\n\nstatic void update_entities(void)\n{\n    extern editorclass ed;\n\n    for (size_t i = 0; i < customentities.size(); ++i)\n    {\n        CustomEntity* entity = &customentities[i];\n\n        if (entity->rx != ed.levx || entity->ry != ed.levy)\n        {\n            // It's not in this room, so just continue\n            continue;\n        }\n\n        bool grav_line = (entity->t == 11);\n        bool warp_line = (entity->t == 50);\n\n        if ((grav_line || warp_line) && entity->p4 != 1)\n        {\n            // If it's a grav line or a warp line, and it's not locked\n            if ((grav_line && entity->p1 == 0) || (warp_line && entity->p1 >= 2))\n            {\n                /* Horizontal */\n                int tx = entity->x;\n                int tx2 = tx;\n                int ty = entity->y;\n                while (ed.lines_can_pass(tx, ty))\n                {\n                    --tx;\n                }\n                while (ed.lines_can_pass(tx2, ty))\n                {\n                    ++tx2;\n                }\n                ++tx;\n                entity->p2 = tx;\n                entity->p3 = (tx2 - tx) * 8;\n            }\n            else\n            {\n                /* Vertical */\n                int tx = entity->x;\n                int ty = entity->y;\n                int ty2 = ty;\n                while (ed.lines_can_pass(tx, ty))\n                {\n                    --ty;\n                }\n                while (ed.lines_can_pass(tx, ty2))\n                {\n                    ++ty2;\n                }\n                ++ty;\n                entity->p2 = ty;\n                entity->p3 = (ty2 - ty) * 8;\n            }\n        }\n    }\n}\n\nstatic void draw_entities(void)\n{\n    extern editorclass ed;\n\n    const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);\n\n    //Draw entities\n    obj.customplatformtile = game.customcol * 12;\n\n    const int edent_under_cursor = ed.get_entity_at(ed.levx, ed.levy, ed.tilex, ed.tiley);\n\n    // Special case for drawing gray entities\n    bool custom_gray = room->tileset == 3 && room->tilecol == 6;\n\n    // Draw entities backward to remain accurate with ingame\n    for (int i = customentities.size() - 1; i >= 0; i--)\n    {\n        CustomEntity* entity = &customentities[i];\n\n        // If the entity is in the current room, draw it\n        if (entity->rx == ed.levx && entity->ry == ed.levy)\n        {\n            const int x = entity->x * 8;\n            const int y = entity->y * 8;\n            static const char arrows[] = \"V^<>\";\n\n            switch (entity->t)\n            {\n            case 1: // Enemies\n            {\n                const int movement = entity->p1;\n\n                if (custom_gray)\n                {\n                    ed.entcolreal = graphics.getcol(18);\n                }\n\n                graphics.draw_sprite(x, y, ed.get_enemy_tile(room->enemytype), ed.entcolreal);\n\n                if (movement >= 0 && movement < 4)\n                {\n                    // If they have a basic movement type, draw an arrow to indicate direction\n                    font::print(PR_FONT_8X8, x + 4, y + 4, std::string(1, arrows[movement]), 255, 255, 255 - help.glow);\n                }\n\n                graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 255));\n                break;\n            }\n            case 2: // Conveyors & Platforms\n            {\n                const int movement = entity->p1;\n                const short length = (movement == 7 || movement == 8) ? 8 : 4;\n                const short glow = 255 - help.glow;\n\n                for (int j = 0; j < length; j++) {\n                    graphics.draw_grid_tile(custom_gray ? graphics.grphx.im_entcolours_tint : graphics.grphx.im_entcolours, obj.customplatformtile, x + (j * 8), y, 8, 8);\n                }\n\n                switch (movement)\n                {\n                case 0:\n                case 1:\n                case 2:\n                case 3:\n                    // If they have a basic movement type, draw an arrow to indicate direction\n                    font::print(PR_FONT_8X8, x + 12, y, std::string(1, arrows[movement]), glow, glow, glow);\n                    break;\n                case 4:\n                    // Always move right, stopping when hitting collision\n                    font::print(PR_FONT_8X8, x + 8, y, \">I\", glow, glow, glow);\n                    break;\n                case 5:\n                    font::print(PR_FONT_8X8, x, y, \">>>>\", glow, glow, glow);\n                    break;\n                case 6:\n                    font::print(PR_FONT_8X8, x, y, \"<<<<\", glow, glow, glow);\n                    break;\n                case 7:\n                    font::print(PR_FONT_8X8, x + 4, y, \"> > > > \", glow, glow, glow);\n                    break;\n                case 8:\n                    font::print(PR_FONT_8X8, x + 4, y, \"< < < < \", glow, glow, glow);\n                    break;\n                }\n\n                if (movement < 0)\n                {\n                    // Well, it's a negative type, so it'll just be still.\n                    font::print(PR_FONT_8X8, x + 8, y, \"[]\", glow, glow, glow);\n                }\n                else if (movement > 8)\n                {\n                    // Invalid... draw a scary red X\n                    font::print(PR_FONT_8X8, x + 12, y, \"X\", glow, 0, 0);\n                }\n\n                graphics.draw_rect(x, y, 8 * length, 8, graphics.getRGB(255, 255, 255));\n                break;\n            }\n            case 3: // Disappearing Platforms\n                for (int j = 0; j < 4; j++) {\n                    graphics.draw_grid_tile(custom_gray ? graphics.grphx.im_entcolours_tint : graphics.grphx.im_entcolours, obj.customplatformtile, x + (j * 8), y, 8, 8);\n                }\n\n                font::print(PR_FONT_8X8, x, y, \"////\", 255 - help.glow, 255 - help.glow, 255 - help.glow);\n                graphics.draw_rect(x, y, 32, 8, graphics.getRGB(255, 255, 255));\n                break;\n            case 9: // Shiny Trinkets\n                graphics.draw_sprite(x, y, 22, 196, 196, 196);\n                graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));\n                break;\n            case 10: // Checkpoints\n                graphics.draw_sprite(x, y, 20 + entity->p1, 196, 196, 196);\n                graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));\n                break;\n            case 11: // Gravity Lines\n                // p2 is in tiles, and p3 is in pixels\n                if (entity->p1 == 0)\n                {\n                    // Horizontal gravity line\n                    const int left = entity->p2 * 8;\n                    const int width = entity->p3;\n                    graphics.fill_rect(left, y + 4, width, 1, graphics.getRGB(194, 194, 194));\n                }\n                else\n                {\n                    // Vertical gravity line\n                    const int top = entity->p2 * 8;\n                    const int height = entity->p3;\n                    graphics.fill_rect(x + 3, top, 1, height, graphics.getRGB(194, 194, 194));\n                }\n                graphics.draw_rect(x, y, 8, 8, graphics.getRGB(164, 255, 164));\n                break;\n            case 13: // Warp Tokens\n            {\n                std::string text;\n\n                graphics.draw_sprite(x, y, 18 + (ed.entframe % 2), 196, 196, 196);\n                graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));\n\n                if (i == edent_under_cursor)\n                {\n                    text = \"(\" + help.String(entity->p1 / 40 + 1) + \",\" + help.String(entity->p2 / 30 + 1) + \")\";\n                }\n                else\n                {\n                    text = help.String(cl.findwarptoken(i));\n                }\n\n                font::print(PR_BOR | PR_CJK_HIGH, x, y - 8, text, 210, 210, 255);\n                break;\n            }\n            case 15: // Crewmates\n                graphics.draw_sprite(x - 4, y, 144, graphics.crewcolourreal(entity->p1));\n                graphics.draw_rect(x, y, 16, 24, graphics.getRGB(164, 164, 164));\n                break;\n            case 16: // Start Point\n            {\n                const short labelcol = ed.entframe < 2 ? 255 : 196;\n\n                if (entity->p1 == 0)  // Facing right\n                {\n                    graphics.draw_sprite(x - 4, y, 0, graphics.getcol(cl.player_colour));\n                }\n                else // Non-zero is facing left\n                {\n                    graphics.draw_sprite(x - 4, y, 3, graphics.getcol(cl.player_colour));\n                }\n\n                graphics.draw_rect(x, y, 16, 24, graphics.getRGB(255, 255, 164));\n                font::print(PR_BOR | PR_CEN | PR_CJK_HIGH, x + 8, y - 8, loc::gettext(\"START\"), labelcol, labelcol, labelcol);\n                break;\n            }\n            case 17: // Roomtext\n            {\n                int width = 8;\n                int height = 8;\n\n                if (entity->scriptname.length() > 0)\n                {\n                    width = font::len(PR_FONT_LEVEL, entity->scriptname.c_str());\n                    height = font::height(PR_FONT_LEVEL);\n                }\n\n                int rect_x = x;\n                if (entity->p1)\n                {\n                    // RTL. The 8 is the size of a tile, not font width!\n                    rect_x -= width - 8;\n                }\n                graphics.draw_rect(rect_x, y, width, height, graphics.getRGB(96, 96, 96));\n                graphics.print_roomtext(x, y, entity->scriptname.c_str(), entity->p1);\n                break;\n            }\n            case 18: // Terminals\n            {\n                int sprite = entity->p1;\n                int corrected_y = y;\n\n                // Not a boolean: just swapping 0 and 1, leaving the rest alone\n                if (sprite == 0)\n                {\n                    sprite = 1; // Unflipped\n                }\n                else if (sprite == 1)\n                {\n                    sprite = 0; // Flipped;\n                    corrected_y -= 8;\n                }\n\n                graphics.draw_sprite(x, corrected_y + 8, sprite + 16, 96, 96, 96);\n                graphics.draw_rect(x, y, 16, 24, graphics.getRGB(164, 164, 164));\n                if (i == edent_under_cursor)\n                {\n                    font::print(PR_FONT_LEVEL | PR_BOR | PR_CJK_HIGH, x, y - 8, entity->scriptname, 210, 210, 255);\n                }\n                break;\n            }\n            case 19: // Script Triggers\n                graphics.draw_rect(x, y, entity->p1 * 8, entity->p2 * 8, graphics.getRGB(255, 164, 255));\n                graphics.draw_rect(x, y, 8, 8, graphics.getRGB(255, 255, 255));\n                if (i == edent_under_cursor)\n                {\n                    font::print(PR_FONT_LEVEL | PR_BOR | PR_CJK_HIGH, x, y - 8, entity->scriptname, 210, 210, 255);\n                }\n                break;\n            case 50: // Warp Lines\n                if (entity->p1 >= 2) // Horizontal\n                {\n\n                    int left = entity->p2;\n                    int right = left + entity->p3 / 8;\n\n                    graphics.draw_rect((left * 8), y + 1, (right - left) * 8, 6, graphics.getRGB(194, 255, 255));\n                    graphics.draw_rect(x, y, 8, 8, graphics.getRGB(164, 255, 255));\n                }\n                else // Vertical\n                {\n                    int top = entity->p2;\n                    int bottom = top + entity->p3 / 8;\n\n                    graphics.draw_rect(x + 1, (top * 8), 6, (bottom - top) * 8, graphics.getRGB(194, 255, 255));\n                    graphics.draw_rect(x, y, 8, 8, graphics.getRGB(164, 255, 255));\n                }\n                break;\n            }\n        }\n\n        // Need to also check warp point destinations\n        if (entity->t == 13 && ed.warp_token_entity != i &&\n            entity->p1 / 40 == ed.levx && entity->p2 / 30 == ed.levy)\n        {\n            const int x = entity->p1 % 40 * 8;\n            const int y = entity->p2 % 30 * 8;\n            std::string text;\n\n            graphics.draw_sprite(x, y, 18 + (ed.entframe % 2), 64, 64, 64);\n            graphics.draw_rect((entity->p1 * 8) - (ed.levx * 40 * 8), (entity->p2 * 8) - (ed.levy * 30 * 8), 16, 16, graphics.getRGB(96, 64, 64));\n\n            if (ed.tilex == x / 8 && ed.tiley == y / 8)\n            {\n                text = \"(\" + help.String(entity->rx + 1) + \",\" + help.String(entity->ry + 1) + \")\";\n            }\n            else\n            {\n                text = help.String(cl.findwarptoken(i));\n            }\n\n            font::print(PR_BOR | PR_CJK_HIGH, x, y - 8, text, 190, 190, 225);\n        }\n    }\n}\n\nstatic void draw_ghosts(void)\n{\n    extern editorclass ed;\n\n    //Draw ghosts (spooky!)\n    if (game.ghostsenabled) {\n        graphics.set_render_target(graphics.ghostTexture);\n        graphics.set_blendmode(graphics.ghostTexture, SDL_BLENDMODE_BLEND);\n        graphics.clear(0, 0, 0, 0);\n\n        for (int i = 0; i < (int) ed.ghosts.size(); i++) {\n            if (i <= ed.current_ghosts) { // We don't want all of them to show up at once :)\n                if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy)\n                    continue;\n                SDL_Color ct = ed.ghosts[i].realcol;\n                const int alpha = 3 * ct.a / 4;\n                ct.a = (Uint8)alpha;\n                graphics.draw_sprite(ed.ghosts[i].x, ed.ghosts[i].y, ed.ghosts[i].frame, ct);\n            }\n        }\n\n        graphics.set_render_target(graphics.gameTexture);\n        graphics.set_texture_alpha_mod(graphics.ghostTexture, 128);\n        graphics.copy_texture(graphics.ghostTexture, NULL, NULL);\n    }\n}\n\nstatic void adjust_box_coordinates(int x1, int y1, int x2, int y2, int* left, int* right, int* top, int* bottom)\n{\n    if (x1 < x2 + 8)\n    {\n        *right = x2 + 8;\n        *left = x1;\n    }\n    else\n    {\n        *right = x1 + 8;\n        *left = x2;\n    }\n\n    if (y1 < y2 + 8)\n    {\n        *bottom = y2 + 8;\n        *top = y1;\n    }\n    else\n    {\n        *bottom = y1 + 8;\n        *top = y2;\n    }\n}\n\nstatic void draw_bounds(void)\n{\n    extern editorclass ed;\n\n    const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);\n\n    // Draw boundaries\n    if (room->enemyx1 != 0 || room->enemyy1 != 0 || room->enemyx2 != 320 || room->enemyy2 != 240)\n    {\n        graphics.draw_rect(room->enemyx1, room->enemyy1, room->enemyx2 - room->enemyx1, room->enemyy2 - room->enemyy1, graphics.getRGB(255 - (help.glow / 2), 64, 64));\n    }\n\n    if (room->platx1 != 0 || room->platy1 != 0 || room->platx2 != 320 || room->platy2 != 240)\n    {\n        graphics.draw_rect(room->platx1, room->platy1, room->platx2 - room->platx1, room->platy2 - room->platy1, graphics.getRGB(64, 64, 255 - (help.glow / 2)));\n    }\n\n    if (ed.substate == EditorSubState_DRAW_BOX)\n    {\n        if (ed.box_corner == BoxCorner_FIRST)\n        {\n            graphics.draw_rect(ed.tilex * 8, ed.tiley * 8, 8, 8, graphics.getRGB(210 + help.glow / 2, 191 + help.glow, 255 - help.glow / 2));\n            graphics.draw_rect((ed.tilex * 8) + 2, (ed.tiley * 8) + 2, 4, 4, graphics.getRGB(105 + help.glow / 4, 100 + help.glow / 2, 128 - help.glow / 4));\n        }\n        else\n        {\n            int left;\n            int right;\n            int top;\n            int bottom;\n\n            adjust_box_coordinates(ed.box_point.x, ed.box_point.y, ed.tilex * 8, ed.tiley * 8, &left, &right, &top, &bottom);\n\n            graphics.draw_rect(left, top, right - left, bottom - top, graphics.getRGB(210 + help.glow / 2, 191 + help.glow, 255 - help.glow / 2));\n            graphics.draw_rect(left + 2, top + 2, (right - left) - 4, (bottom - top) - 4, graphics.getRGB(105 + help.glow / 4, 100 + help.glow / 2, 128 - help.glow / 4));\n        }\n    }\n}\n\nstatic inline bool check_point(bool connected[SCREEN_HEIGHT_TILES][SCREEN_WIDTH_TILES], int x, int y)\n{\n    if (x < 0 || x >= SCREEN_WIDTH_TILES || y < 0 || y >= SCREEN_HEIGHT_TILES)\n    {\n        return false;\n    }\n\n    return connected[y][x];\n}\n\nstatic void draw_cursor(void)\n{\n    extern editorclass ed;\n\n    static const SDL_Color blue = graphics.getRGB(32, 32, 200);\n\n    const int x = ed.tilex * 8;\n    const int y = ed.tiley * 8;\n\n    if (ed.substate == EditorSubState_DRAW_BOX)\n    {\n        // Just draw a 1x1 cursor, overriding everything else\n        graphics.draw_rect(x, y, 8, 8, blue);\n        return;\n    }\n\n\n    switch (ed.current_tool)\n    {\n    case EditorTool_WALLS:\n    case EditorTool_BACKING:\n        // Modifiers!\n        if (ed.f_modifier)\n        {\n            bool connected[SCREEN_HEIGHT_TILES][SCREEN_WIDTH_TILES];\n            SDL_zeroa(connected);\n\n            ed.get_tile_fill(ed.tilex, ed.tiley, cl.gettile(ed.levx, ed.levy, ed.tilex, ed.tiley), connected);\n\n            graphics.set_color(blue);\n\n            for (int i = 0; i < SCREEN_WIDTH_TILES * SCREEN_HEIGHT_TILES; i++)\n            {\n                const int x = i % SCREEN_WIDTH_TILES;\n                const int y = i / SCREEN_WIDTH_TILES;\n\n                if (!connected[y][x])\n                    continue;\n\n                bool top_left = true;\n                bool top_right = true;\n                bool bottom_left = true;\n                bool bottom_right = true;\n\n                if (!check_point(connected, x - 1, y))\n                {\n                    top_left = false;\n                    bottom_left = false;\n                    SDL_RenderDrawLine(gameScreen.m_renderer, x * 8, y * 8, x * 8, y * 8 + 7);\n                }\n                if (!check_point(connected, x + 1, y))\n                {\n                    top_right = false;\n                    bottom_right = false;\n                    SDL_RenderDrawLine(gameScreen.m_renderer, x * 8 + 7, y * 8, x * 8 + 7, y * 8 + 7);\n                }\n                if (!check_point(connected, x, y - 1))\n                {\n                    top_left = false;\n                    top_right = false;\n                    SDL_RenderDrawLine(gameScreen.m_renderer, x * 8, y * 8, x * 8 + 7, y * 8);\n                }\n                if (!check_point(connected, x, y + 1))\n                {\n                    bottom_left = false;\n                    bottom_right = false;\n                    SDL_RenderDrawLine(gameScreen.m_renderer, x * 8, y * 8 + 7, x * 8 + 7, y * 8 + 7);\n                }\n\n                if (!check_point(connected, x - 1, y - 1) && top_left)\n                    SDL_RenderDrawPoint(gameScreen.m_renderer, x * 8, y * 8);\n                if (!check_point(connected, x - 1, y + 1) && top_right)\n                    SDL_RenderDrawPoint(gameScreen.m_renderer, x * 8, y * 8 + 7);\n                if (!check_point(connected, x + 1, y - 1) && bottom_left)\n                    SDL_RenderDrawPoint(gameScreen.m_renderer, x * 8 + 7, y * 8);\n                if (!check_point(connected, x + 1, y + 1) && bottom_right)\n                    SDL_RenderDrawPoint(gameScreen.m_renderer, x * 8 + 7, y * 8 + 7);\n            }\n        }\n        else if (ed.b_modifier) graphics.draw_rect(x, 0, 8, 240, blue); // Vertical\n        else if (ed.h_modifier) graphics.draw_rect(0, y, 320, 8, blue); // Horizontal\n        else if (ed.v_modifier) graphics.draw_rect(x - 32, y - 32, 24 + 48, 24 + 48, blue); // 9x9\n        else if (ed.c_modifier) graphics.draw_rect(x - 24, y - 24, 24 + 32, 24 + 32, blue); // 7x7\n        else if (ed.x_modifier) graphics.draw_rect(x - 16, y - 16, 24 + 16, 24 + 16, blue); // 5x5\n        else if (ed.z_modifier) graphics.draw_rect(x - 8, y - 8, 24, 24, blue); // 3x3\n        SDL_FALLTHROUGH;\n    case EditorTool_SPIKES:\n    case EditorTool_GRAVITY_LINES:\n    case EditorTool_ROOMTEXT:\n    case EditorTool_SCRIPTS:\n        // 1x1\n        graphics.draw_rect(x, y, 8, 8, blue);\n        break;\n    case EditorTool_TRINKETS:\n    case EditorTool_CHECKPOINTS:\n    case EditorTool_ENEMIES:\n    case EditorTool_WARP_TOKENS:\n        // 2x2\n        graphics.draw_rect(x, y, 16, 16, blue);\n        break;\n    case EditorTool_DISAPPEARING_PLATFORMS:\n    case EditorTool_CONVEYORS:\n    case EditorTool_MOVING_PLATFORMS:\n        // 1x4 (platforms)\n        graphics.draw_rect(x, y, 32, 8, blue);\n        break;\n    case EditorTool_WARP_LINES:\n        // 1x1, but X if not on an edge (warp lines)\n        if (ed.tilex == 0 || ed.tilex == 39 || ed.tiley == 0 || ed.tiley == 29)\n        {\n            graphics.draw_rect(x, y, 8, 8, blue);\n        }\n        else\n        {\n            font::print(PR_FONT_8X8, x, y, \"X\", 255, 0, 0);\n        }\n        break;\n    case EditorTool_TERMINALS:\n    case EditorTool_CREWMATES:\n    case EditorTool_START_POINT:\n        // 2x3\n        graphics.draw_rect(x, y, 16, 24, blue);\n        break;\n    default:\n        break;\n    }\n}\n\nstatic void draw_tile_drawer(int tileset)\n{\n    extern editorclass ed;\n\n    // Tile drawer for direct mode\n    int t2 = 0;\n    if (ed.direct_mode_drawer > 0)\n    {\n        if (ed.direct_mode_drawer <= 4)\n        {\n            t2 = graphics.lerp((4 - ed.direct_mode_drawer + 1) * 12, (4 - ed.direct_mode_drawer) * 12);\n        }\n\n        // Draw five lines of the editor\n        const int temp = ed.direct_mode_tile - (ed.direct_mode_tile % 40) - 80;\n        graphics.fill_rect(0, -t2, 320, 40, graphics.getRGB(0, 0, 0));\n        graphics.fill_rect(0, -t2 + 40, 320, 2, graphics.getRGB(255, 255, 255));\n\n        int texturewidth;\n        int textureheight;\n\n        if (graphics.query_texture(graphics.grphx.im_tiles, NULL, NULL, &texturewidth, &textureheight) != 0)\n        {\n            return;\n        }\n\n        const int numtiles = (int)(texturewidth / 8) * (textureheight / 8);\n\n        for (int x = 0; x < SCREEN_WIDTH_TILES; x++)\n        {\n            for (int y = 0; y < 5; y++)\n            {\n                if (tileset == 0)\n                {\n                    graphics.drawtile(x * 8, (y * 8) - t2, (temp + numtiles + (y * SCREEN_WIDTH_TILES) + x) % numtiles);\n                }\n                else\n                {\n                    graphics.drawtile2(x * 8, (y * 8) - t2, (temp + numtiles + (y * SCREEN_WIDTH_TILES) + x) % numtiles);\n                }\n            }\n        }\n\n        // Highlight our little block\n        graphics.draw_rect(((ed.direct_mode_tile % SCREEN_WIDTH_TILES) * 8) - 2, 16 - t2 - 2, 12, 12, graphics.getRGB(255 - help.glow, 196, 196));\n        graphics.draw_rect(((ed.direct_mode_tile % SCREEN_WIDTH_TILES) * 8) - 1, 16 - t2 - 1, 10, 10, graphics.getRGB(0, 0, 0));\n    }\n\n    if (ed.direct_mode_drawer > 0 && t2 <= 30)\n    {\n        short labellen = 2 + font::len(0, loc::gettext(\"Tile:\"));\n        font::print(PR_BOR, 2, 45 - t2, loc::gettext(\"Tile:\"), 196, 196, 255 - help.glow);\n        font::print(PR_BOR, labellen + 16, 45 - t2, help.String(ed.direct_mode_tile), 196, 196, 255 - help.glow);\n        graphics.fill_rect(labellen + 2, 44 - t2, 10, 10, graphics.getRGB(255 - help.glow, 196, 196));\n        graphics.fill_rect(labellen + 3, 45 - t2, 8, 8, graphics.getRGB(0, 0, 0));\n\n        if (tileset == 0)\n        {\n            graphics.drawtile(labellen + 3, 45 - t2, ed.direct_mode_tile);\n        }\n        else\n        {\n            graphics.drawtile2(labellen + 3, 45 - t2, ed.direct_mode_tile);\n        }\n    }\n    else\n    {\n        short labellen = 2 + font::len(0, loc::gettext(\"Tile:\"));\n        int y = 2 + font::height(0);\n        y = SDL_max(y, 12);\n        font::print(PR_BOR, 2, y, loc::gettext(\"Tile:\"), 196, 196, 255 - help.glow);\n        font::print(PR_BOR, labellen + 16, y, help.String(ed.direct_mode_tile), 196, 196, 255 - help.glow);\n        graphics.fill_rect(labellen + 2, y - 1, 10, 10, graphics.getRGB(255 - help.glow, 196, 196));\n        graphics.fill_rect(labellen + 3, y, 8, 8, graphics.getRGB(0, 0, 0));\n\n        if (tileset == 0)\n        {\n            graphics.drawtile(labellen + 3, 12, ed.direct_mode_tile);\n        }\n        else\n        {\n            graphics.drawtile2(labellen + 3, 12, ed.direct_mode_tile);\n        }\n    }\n}\n\nstatic void draw_box_placer()\n{\n    extern editorclass ed;\n\n    std::string message;\n    if (ed.box_corner == BoxCorner_FIRST)\n    {\n        switch (ed.box_type)\n        {\n        case BoxType_SCRIPT:\n            message = loc::gettext(\"SCRIPT BOX: Click on the first corner\");\n            break;\n        case BoxType_ENEMY:\n            message = loc::gettext(\"ENEMY BOUNDS: Click on the first corner\");\n            break;\n        case BoxType_PLATFORM:\n            message = loc::gettext(\"PLATFORM BOUNDS: Click on the first corner\");\n            break;\n        default:\n            message = loc::gettext(\"Click on the first corner\");\n            break;\n        }\n    }\n    else if (ed.box_corner == BoxCorner_LAST)\n    {\n        switch (ed.box_type)\n        {\n        case BoxType_SCRIPT:\n            message = loc::gettext(\"SCRIPT BOX: Click on the last corner\");\n            break;\n        case BoxType_ENEMY:\n            message = loc::gettext(\"ENEMY BOUNDS: Click on the last corner\");\n            break;\n        case BoxType_PLATFORM:\n            message = loc::gettext(\"PLATFORM BOUNDS: Click on the last corner\");\n            break;\n        default:\n            message = loc::gettext(\"Click on the last corner\");\n            break;\n        }\n    }\n\n    short lines;\n    message = font::string_wordwrap(0, message, 312, &lines);\n    short textheight = font::height(0) * lines;\n\n    graphics.fill_rect(0, 238 - textheight, 320, 240, graphics.getRGB(32, 32, 32));\n    graphics.fill_rect(0, 239 - textheight, 320, 240, graphics.getRGB(0, 0, 0));\n\n    font::print_wrap(PR_RTL_XFLIP, 4, 240 - textheight, message.c_str(), 255, 255, 255, 8, 312);\n}\n\nstatic void draw_note()\n{\n    extern editorclass ed;\n\n    if (ed.note_timer > 0 || ed.old_note_timer > 0)\n    {\n        short lines;\n        std::string wrapped = font::string_wordwrap(0, ed.note, 304, &lines);\n        short textheight = 8 + (lines - 1) * SDL_max(10, font::height(0));\n        short banner_y = 120 - textheight / 2 - 5;\n\n        float alpha = graphics.lerp(ed.old_note_timer, ed.note_timer);\n        graphics.fill_rect(0, banner_y, 320, 10 + textheight, graphics.getRGB(92, 92, 92));\n        graphics.fill_rect(0, banner_y + 1, 320, 8 + textheight, graphics.getRGB(0, 0, 0));\n        font::print_wrap(PR_CEN, -1, banner_y + 5, wrapped.c_str(), 196 - ((45.0f - alpha) * 4), 196 - ((45.0f - alpha) * 4), 196 - ((45.0f - alpha) * 4));\n    }\n}\n\nstatic void draw_toolbox(const char* coords)\n{\n    extern editorclass ed;\n\n    // Draw the toolbox background\n    graphics.fill_rect(0, 207, 320, 240, graphics.getRGB(32, 32, 32));\n    graphics.fill_rect(0, 208, 320, 240, graphics.getRGB(0, 0, 0));\n\n    // Draw all tools!\n    const int tool_gap = 32;\n\n    const int page = ed.current_tool / 10;\n    const int max_pages = SDL_ceil(NUM_EditorTools / 10);\n    const int page_tool_count = SDL_min(10, NUM_EditorTools - (page * 10));\n\n    for (int i = 0; i < page_tool_count; i++)\n    {\n        const int current_tool_id = i + (page * 10);\n\n        // First, draw the background\n        graphics.fill_rect(4 + (i * tool_gap), 208, 20, 20, graphics.getRGB(32, 32, 32));\n\n        // Draw the actual tool icon\n        ed.draw_tool((EditorTools)current_tool_id, 4 + (i * tool_gap) + 2, 208 + 2);\n\n        // Draw the tool outline...\n        graphics.draw_rect(4 + (i * tool_gap), 208, 20, 20, (current_tool_id == ed.current_tool) ? graphics.getRGB(200, 200, 200) : graphics.getRGB(96, 96, 96));\n\n        // ...and the hotkey\n        const int col = current_tool_id == ed.current_tool ? 255 : 164;\n        font::print(PR_FONT_8X8 | PR_BOR, 22 + i * tool_gap - 4, 224 - 4, ed.tool_key_chars[current_tool_id], col, col, col);\n    }\n\n    // Draw the page number, limit is 1 digit, so the max is 9 pages\n    char buffer[4];\n    SDL_snprintf(buffer, sizeof(buffer), \"%d/%d\", page + 1, max_pages + 1);\n    font::print(PR_CJK_HIGH, 4, 232, buffer, 196, 196, 255 - help.glow);\n\n    // Draw the button hint text\n    char changetooltext[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(changetooltext, sizeof(changetooltext),\n        loc::gettext(\"{button1} and {button2} keys change tool\"),\n        \"button1:str, button2:str\",\n        \",\", \".\"\n    );\n    font::print(PR_CJK_HIGH | PR_RIGHT, 320, 232, changetooltext, 196, 196, 255 - help.glow);\n\n    // Draw the current tool name\n    char toolname_english[SCREEN_WIDTH_CHARS + 1];\n    SDL_snprintf(toolname_english, sizeof(toolname_english), \"%s: %s\", ed.tool_key_chars[ed.current_tool], ed.tool_names[ed.current_tool]);\n\n    const char* toolname = loc::gettext(toolname_english);\n\n    int bgheight = 2 + font::height(0);\n    int toolnamelen = font::len(0, toolname);\n    graphics.fill_rect(0, 206 - bgheight, toolnamelen + 8, bgheight + 1, graphics.getRGB(32, 32, 32));\n    graphics.fill_rect(0, 207 - bgheight, toolnamelen + 7, bgheight, graphics.getRGB(0, 0, 0));\n    font::print(PR_BOR | PR_CJK_HIGH, 2, 198, toolname, 196, 196, 255 - help.glow);\n\n    // And finally, draw the current room's coordinates\n    int coordslen = font::len(0, coords);\n    graphics.fill_rect(319 - coordslen - 8, 206 - bgheight, coordslen + 8, bgheight + 1, graphics.getRGB(32, 32, 32));\n    graphics.fill_rect(320 - coordslen - 8, 207 - bgheight, coordslen + 8, bgheight, graphics.getRGB(0, 0, 0));\n    font::print(PR_BOR | PR_CJK_HIGH | PR_RIGHT, 316, 198, coords, 196, 196, 255 - help.glow);\n}\n\nstatic void draw_main_ui(void)\n{\n    extern editorclass ed;\n\n    const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);\n\n    char coords[8];\n    SDL_snprintf(coords, sizeof(coords), \"(%d,%d)\", ed.levx + 1, ed.levy + 1);\n\n    if (ed.toolbox_open)\n    {\n        draw_toolbox(coords);\n    }\n    else\n    {\n        if (room->roomname != \"\")\n        {\n            int font_height = font::height(PR_FONT_LEVEL);\n            if (font_height <= 8)\n            {\n                graphics.footerrect.h = font_height + 2;\n            }\n            else\n            {\n                graphics.footerrect.h = font_height + 1;\n            }\n            graphics.footerrect.y = 240 - graphics.footerrect.h + ed.roomnamehide;\n\n            graphics.set_blendmode(SDL_BLENDMODE_BLEND);\n            graphics.fill_rect(&graphics.footerrect, graphics.getRGBA(0, 0, 0, graphics.translucentroomname ? 127 : 255));\n            graphics.set_blendmode(SDL_BLENDMODE_NONE);\n\n            font::print(PR_CEN | PR_BOR | PR_FONT_LEVEL | PR_CJK_LOW, -1, graphics.footerrect.y + 1 + ed.roomnamehide, room->roomname, 196, 196, 255 - help.glow);\n            font::print(PR_BOR | PR_CJK_HIGH, 4, 232 - graphics.footerrect.h, loc::gettext(\"SPACE ^  SHIFT ^\"), 196, 196, 255 - help.glow);\n            font::print(PR_BOR | PR_CJK_HIGH | PR_RIGHT, 316, 232 - graphics.footerrect.h, coords, 196, 196, 255 - help.glow);\n        }\n        else\n        {\n            font::print(PR_BOR | PR_CJK_HIGH, 4, 232, loc::gettext(\"SPACE ^  SHIFT ^\"), 196, 196, 255 - help.glow);\n            font::print(PR_BOR | PR_CJK_HIGH | PR_RIGHT, 316, 232, coords, 196, 196, 255 - help.glow);\n        }\n    }\n\n    if (ed.help_open)\n    {\n        const char* shiftmenuoptions[] = {\n            loc::gettext(\"F1: Change Tileset\"),\n            loc::gettext(\"F2: Change Colour\"),\n            loc::gettext(\"F3: Change Enemies\"),\n            loc::gettext(\"F4: Enemy Bounds\"),\n            loc::gettext(\"F5: Platform Bounds\"),\n            \"\",\n            loc::gettext(\"F9: Reload Resources\"),\n            loc::gettext(\"F10: Direct Mode\"),\n            \"\",\n            loc::gettext(\"W: Change Warp Dir\"),\n            loc::gettext(\"E: Change Roomname\"),\n        };\n        int menuwidth = 0;\n        for (size_t i = 0; i < SDL_arraysize(shiftmenuoptions); i++)\n        {\n            int len = font::len(0, shiftmenuoptions[i]);\n            if (len > menuwidth)\n                menuwidth = len;\n        }\n\n        int lineheight = font::height(0);\n        lineheight = SDL_max(10, lineheight);\n        int left_y = 230 - SDL_arraysize(shiftmenuoptions) * lineheight;\n\n        graphics.draw_rect(0, left_y - 3, menuwidth + 17, 240, graphics.getRGB(64, 64, 64));\n        graphics.fill_rect(0, left_y - 2, menuwidth + 16, 240, graphics.getRGB(0, 0, 0));\n        for (size_t i = 0; i < SDL_arraysize(shiftmenuoptions); i++)\n            font::print(0, 4, left_y + i * lineheight, shiftmenuoptions[i], 164, 164, 164);\n\n        graphics.draw_rect(220, 207, 100, 60, graphics.getRGB(64, 64, 64));\n        graphics.fill_rect(221, 208, 160, 60, graphics.getRGB(0, 0, 0));\n        font::print(0, 224, 210, loc::gettext(\"S: Save Map\"), 164, 164, 164);\n        font::print(0, 224, 210 + lineheight, loc::gettext(\"L: Load Map\"), 164, 164, 164);\n    }\n}\n\nvoid editorclass::draw_tool(EditorTools tool, int x, int y)\n{\n    switch (tool)\n    {\n    case EditorTool_WALLS:\n        graphics.drawtile(x, y, 83);\n        graphics.drawtile(x + 8, y, 83);\n        graphics.drawtile(x, y + 8, 83);\n        graphics.drawtile(x + 8, y + 8, 83);\n        break;\n    case EditorTool_BACKING:\n        graphics.drawtile(x, y, 680);\n        graphics.drawtile(x + 8, y, 680);\n        graphics.drawtile(x, y + 8, 680);\n        graphics.drawtile(x + 8, y + 8, 680);\n        break;\n    case EditorTool_SPIKES:\n        graphics.drawtile(x + 4, y + 4, 8);\n        break;\n    case EditorTool_TRINKETS:\n        graphics.draw_sprite(x, y, 22, 196, 196, 196);\n        break;\n    case EditorTool_CHECKPOINTS:\n        graphics.draw_sprite(x, y, 21, 196, 196, 196);\n        break;\n    case EditorTool_DISAPPEARING_PLATFORMS:\n        graphics.drawtile(x, y + 4, 3);\n        graphics.drawtile(x + 8, y + 4, 4);\n        break;\n    case EditorTool_CONVEYORS:\n        graphics.drawtile(x, y + 4, 24);\n        graphics.drawtile(x + 8, y + 4, 24);\n        break;\n    case EditorTool_MOVING_PLATFORMS:\n        graphics.drawtile(x, y + 4, 1);\n        graphics.drawtile(x + 8, y + 4, 1);\n        break;\n    case EditorTool_ENEMIES:\n        graphics.draw_sprite(x, y, 78 + entframe, 196, 196, 196);\n        break;\n    case EditorTool_GRAVITY_LINES:\n        graphics.fill_rect(x + 2, y + 8, 12, 1, graphics.getRGB(255, 255, 255));\n        break;\n    case EditorTool_ROOMTEXT:\n        font::print(PR_FONT_8X8, x + 1, y, \"AB\", 196, 196, 255 - help.glow);\n        font::print(PR_FONT_8X8, x + 1, y + 9, \"CD\", 196, 196, 255 - help.glow);\n        break;\n    case EditorTool_TERMINALS:\n        graphics.draw_sprite(x, y, 17, 196, 196, 196);\n        break;\n    case EditorTool_SCRIPTS:\n        graphics.draw_rect(x + 4, y + 4, 8, 8, graphics.getRGB(96, 96, 96));\n        break;\n    case EditorTool_WARP_TOKENS:\n        graphics.draw_sprite(x, y, 18 + (entframe % 2), 196, 196, 196);\n        break;\n    case EditorTool_WARP_LINES:\n        graphics.fill_rect(x + 6, y + 2, 4, 12, graphics.getRGB(255, 255, 255));\n        break;\n    case EditorTool_CREWMATES:\n        graphics.draw_sprite(x, y, 186, graphics.col_crewblue);\n        break;\n    case EditorTool_START_POINT:\n        graphics.draw_sprite(x, y, 184, graphics.col_crewcyan);\n        break;\n    default:\n        break;\n    }\n}\n\nvoid editorrender(void)\n{\n    extern editorclass ed;\n\n    const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);\n\n    graphics.clear();\n\n    switch (ed.state)\n    {\n    case EditorState_DRAW:\n        // Draw the editor guidelines\n        draw_background_grid();\n\n        // Draw the background, if any, over the guidelines\n        draw_background(room->warpdir);\n\n        graphics.drawmap();\n        draw_edgeguides();\n\n        draw_entities();\n        draw_ghosts();\n\n        draw_bounds();\n\n        if (room->directmode == 1)\n        {\n            draw_tile_drawer(room->tileset);\n        }\n\n        draw_cursor();\n\n        switch (ed.substate)\n        {\n        case EditorSubState_MAIN:\n        {\n            draw_main_ui();\n\n            // Draw the current tool name\n            char toolname_english[SCREEN_WIDTH_CHARS + 1];\n            SDL_snprintf(toolname_english, sizeof(toolname_english), \"%s: %s\", ed.tool_key_chars[ed.current_tool], ed.tool_names[ed.current_tool]);\n\n            const char* toolname = loc::gettext(toolname_english);\n\n            font::print(PR_BOR, 2, 2, toolname, 196, 196, 255 - help.glow);\n\n            break;\n        }\n        case EditorSubState_DRAW_BOX:\n            draw_box_placer();\n            break;\n        case EditorSubState_DRAW_INPUT:\n        {\n            short lines;\n            std::string wrapped = font::string_wordwrap(0, loc::gettext(ed.current_text_desc.c_str()), 312, &lines);\n            short textheight = font::height(0) * lines + font::height(PR_FONT_LEVEL);\n\n            graphics.fill_rect(0, 238 - textheight, 320, 240, graphics.getRGB(32, 32, 32));\n            graphics.fill_rect(0, 239 - textheight, 320, 240, graphics.getRGB(0, 0, 0));\n            font::print_wrap(PR_RTL_XFLIP, 4, 240 - textheight, wrapped.c_str(), 255, 255, 255, 8, 312);\n            std::string input = key.keybuffer;\n            if (ed.entframe < 2)\n            {\n                input += \"_\";\n            }\n            else\n            {\n                input += \" \";\n            }\n            font::print(PR_CEN | PR_FONT_LEVEL | PR_CJK_HIGH, -1, 232, input, 196, 196, 255 - help.glow);\n            break;\n        }\n        case EditorSubState_DRAW_WARPTOKEN:\n        {\n            // Placing warp token\n            int textheight = font::height(0);\n            graphics.fill_rect(0, 237 - textheight * 2, 320, 240, graphics.getRGB(32, 32, 32));\n            graphics.fill_rect(0, 238 - textheight * 2, 320, 240, graphics.getRGB(0, 0, 0));\n            font::print(PR_CJK_LOW | PR_RTL_XFLIP, 4, 240 - textheight * 2, loc::gettext(\"Left click to place warp destination\"), 196, 196, 255 - help.glow);\n            font::print(PR_CJK_LOW | PR_RTL_XFLIP, 4, 240 - textheight, loc::gettext(\"Right click to cancel\"), 196, 196, 255 - help.glow);\n\n            break;\n        }\n        default:\n            break;\n        }\n\n        break;\n    case EditorState_SCRIPTS:\n        // Intended to look like Commodore 64's UI\n\n        graphics.fill_rect(0, 0, 320, 240, graphics.getRGB(123, 111, 218));\n        graphics.fill_rect(14, 16, 292, 208, graphics.getRGB(61, 48, 162));\n\n        switch (ed.substate)\n        {\n        case EditorSubState_MAIN:\n            font::print(PR_CEN, -1, 28, loc::gettext(\"**** VVVVVV SCRIPT EDITOR ****\"), 123, 111, 218);\n            font::print(PR_CEN, -1, 44, loc::gettext(\"PRESS ESC TO RETURN TO MENU\"), 123, 111, 218);\n\n            if (script.customscripts.empty())\n            {\n                font::print(PR_CEN, -1, 110, loc::gettext(\"NO SCRIPT IDS FOUND\"), 123, 111, 218);\n                font::print_wrap(PR_CEN, -1, 130, loc::gettext(\"CREATE A SCRIPT WITH EITHER THE TERMINAL OR SCRIPT BOX TOOLS\"), 123, 111, 218, 10, 288);\n                break;\n            }\n            for (int i = 0; i < 9; i++)\n            {\n                const int offset = ed.script_list_offset + i;\n                const bool draw = offset < (int) script.customscripts.size();\n                if (!draw)\n                {\n                    continue;\n                }\n                if (offset == ed.selected_script)\n                {\n                    std::string text_upper(loc::toupper(script.customscripts[script.customscripts.size() - 1 - offset].name));\n                    char buffer[SCREEN_WIDTH_CHARS + 1];\n                    vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), \"label:str\", text_upper.c_str());\n                    font::print(PR_CEN, -1, 68 + (i * 16), buffer, 123, 111, 218);\n                }\n                else\n                {\n                    font::print(PR_CEN, -1, 68 + (i * 16), script.customscripts[script.customscripts.size() - 1 - offset].name, 123, 111, 218);\n                }\n            }\n            break;\n        case EditorSubState_SCRIPTS_EDIT:\n        {\n            // Draw the current script's name\n            graphics.fill_rect(14, 226, 292, 12, graphics.getRGB(61, 48, 162));\n            char namebuffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                namebuffer, sizeof(namebuffer),\n                loc::gettext(\"CURRENT SCRIPT: {name}\"),\n                \"name:str\",\n                ed.current_script.c_str()\n            );\n            font::print(PR_CEN, -1, 228, namebuffer, 123, 111, 218);\n\n            // Draw text\n            int font_height = font::height(PR_FONT_LEVEL);\n            for (int i = 0; i < ed.lines_visible; i++)\n            {\n                if (i + ed.script_offset < (int) ed.script_buffer.size())\n                {\n                    font::print(PR_FONT_LEVEL | PR_CJK_LOW, 16, 20 + (i * font_height), ed.script_buffer[i + ed.script_offset], 123, 111, 218);\n                }\n            }\n\n            // Draw cursor\n            if (ed.entframe < 2)\n            {\n                font::print(PR_FONT_LEVEL | PR_CJK_LOW, 16 + font::len(PR_FONT_LEVEL, ed.script_buffer[ed.script_cursor_y].c_str()), 20 + ((ed.script_cursor_y - ed.script_offset) * font_height), \"_\", 123, 111, 218);\n            }\n            break;\n        }\n        default:\n            break;\n        }\n        break;\n    case EditorState_MENU:\n    {\n        if (!game.colourblindmode)\n        {\n            graphics.drawtowerbackground(graphics.titlebg);\n        }\n        else\n        {\n            graphics.clear();\n        }\n\n        int tr = SDL_clamp(graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4), 0, 255);\n        int tg = SDL_clamp(graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4), 0, 255);\n        int tb = SDL_clamp(graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4), 0, 255);\n\n        editormenurender(tr, tg, tb);\n        graphics.drawmenu(tr, tg, tb, game.currentmenuname);\n        break;\n    }\n    default:\n        break;\n    }\n\n    draw_note();\n\n    graphics.drawfade();\n\n    graphics.render();\n}\n\nvoid editorrenderfixed(void)\n{\n    extern editorclass ed;\n    const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);\n    graphics.updatetitlecolours();\n\n    graphics.trinketcolset = false;\n\n    game.customcol = cl.getlevelcol(room->tileset, room->tilecol) + 1;\n    ed.entcol = cl.getenemycol(game.customcol);\n\n    ed.entcolreal = graphics.getcol(ed.entcol);\n\n    if (game.ghostsenabled)\n    {\n        for (size_t i = 0; i < ed.ghosts.size(); i++)\n        {\n            GhostInfo* ghost = &ed.ghosts[i];\n\n            if ((int) i > ed.current_ghosts || ghost->rx != ed.levx || ghost->ry != ed.levy)\n            {\n                continue;\n            }\n\n            ghost->realcol = graphics.getcol(ghost->col);\n        }\n\n        ed.current_ghosts++;\n        if (ed.z_modifier)\n        {\n            ed.current_ghosts++;\n        }\n\n        ed.current_ghosts = SDL_min(ed.current_ghosts, ed.ghosts.size());\n    }\n\n    switch (ed.state)\n    {\n    case EditorState_DRAW:\n        switch (room->warpdir)\n        {\n        case 1:\n            graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n            graphics.updatebackground(3);\n            break;\n        case 2:\n            graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n            graphics.updatebackground(4);\n            break;\n        case 3:\n            graphics.rcol = cl.getwarpbackground(ed.levx, ed.levy);\n            graphics.updatebackground(5);\n            break;\n        default:\n            break;\n        }\n        break;\n    case EditorState_MENU:\n        graphics.titlebg.bypos -= 2;\n        graphics.titlebg.bscroll = -2;\n        graphics.updatetowerbackground(graphics.titlebg);\n        break;\n    default:\n        break;\n    }\n\n    if (cl.getroomprop(ed.levx, ed.levy)->directmode == 1)\n    {\n        if (ed.direct_mode_drawer > 0)\n        {\n            ed.direct_mode_drawer--;\n        }\n    }\n    else\n    {\n        ed.direct_mode_drawer = 0;\n    }\n\n    if (cl.getroomprop(ed.levx, ed.levy)->roomname != \"\")\n    {\n        if (ed.tiley < 28)\n        {\n            if (ed.roomnamehide > 0)\n            {\n                ed.roomnamehide--;\n            }\n        }\n        else\n        {\n            if (ed.roomnamehide < 14)\n            {\n                ed.roomnamehide++;\n            }\n        }\n    }\n    else\n    {\n        if (ed.tiley < 28)\n        {\n            ed.roomnamehide = 0;\n        }\n        else\n        {\n            ed.roomnamehide = 14;\n        }\n    }\n}\n\nstatic void input_submitted(void)\n{\n    extern editorclass ed;\n\n    *ed.current_text_ptr = key.keybuffer;\n\n    ed.help_open = false;\n    ed.shiftkey = false;\n\n    bool reset_text_mode = true;\n\n    key.disabletextentry();\n\n    ed.substate = EditorSubState_MAIN;\n\n    switch (ed.current_text_mode)\n    {\n    case TEXT_GOTOROOM:\n    {\n        char coord_x[16];\n        char coord_y[16];\n\n        const char* comma = SDL_strchr(key.keybuffer.c_str(), ',');\n\n        bool valid_input = comma != NULL;\n\n        if (valid_input)\n        {\n            SDL_strlcpy(\n                coord_x,\n                key.keybuffer.c_str(),\n                SDL_min((size_t) (comma - key.keybuffer.c_str() + 1), sizeof(coord_x))\n            );\n            SDL_strlcpy(coord_y, &comma[1], sizeof(coord_y));\n\n            valid_input = is_number(coord_x) && is_number(coord_y);\n        }\n\n        if (!valid_input)\n        {\n            ed.show_note(loc::gettext(\"ERROR: Invalid format\"));\n            break;\n        }\n\n        ed.levx = SDL_clamp(help.Int(coord_x) - 1, 0, cl.mapwidth - 1);\n        ed.levy = SDL_clamp(help.Int(coord_y) - 1, 0, cl.mapheight - 1);\n        graphics.foregrounddrawn = false;\n        graphics.backgrounddrawn = false;\n        break;\n    }\n    case TEXT_LOAD:\n    {\n        std::string loadstring = ed.filename + \".vvvvvv\";\n        if (cl.load(loadstring))\n        {\n            // don't use filename, it has the full path\n            char buffer[3 * SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(buffer, sizeof(buffer), loc::gettext(\"Loaded map: {filename}.vvvvvv\"), \"filename:str\", ed.filename.c_str());\n            ed.show_note(buffer);\n        }\n        else\n        {\n            ed.show_note(loc::gettext(\"ERROR: Could not load level\"));\n        }\n        graphics.foregrounddrawn = false;\n        graphics.backgrounddrawn = false;\n        ed.substate = EditorSubState_MAIN;\n        break;\n    }\n    case TEXT_SAVE:\n    {\n        std::string savestring = ed.filename + \".vvvvvv\";\n        if (cl.save(savestring))\n        {\n            char buffer[3 * SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(buffer, sizeof(buffer), loc::gettext(\"Saved map: {filename}.vvvvvv\"), \"filename:str\", ed.filename.c_str());\n            ed.show_note(buffer);\n        }\n        else\n        {\n            ed.show_note(loc::gettext(\"ERROR: Could not save level!\"));\n            ed.saveandquit = false;\n        }\n        ed.note_timer = 45;\n\n        if (ed.saveandquit)\n        {\n            graphics.fademode = FADE_START_FADEOUT; /* quit editor */\n        }\n        break;\n    }\n    case TEXT_SCRIPT:\n        ed.clear_script_buffer();\n        if (!ed.script_exists(key.keybuffer))\n        {\n            ed.create_script(key.keybuffer);\n        }\n        break;\n    case TEXT_TITLE:\n        cl.title = key.keybuffer;\n        if (cl.title == \"\")\n        {\n            cl.title = \"Untitled Level\";\n        }\n        break;\n    case TEXT_CREATOR:\n        cl.creator = key.keybuffer;\n        if (cl.creator == \"\")\n        {\n            cl.creator = \"Unknown\";\n        }\n        break;\n    case TEXT_WEBSITE:\n        cl.website = key.keybuffer;\n        break;\n    case TEXT_DESC1:\n        cl.Desc1 = key.keybuffer;\n        ed.current_text_mode = TEXT_DESC2;\n        ed.substate = EditorSubState_MENU_INPUT;\n        reset_text_mode = false;\n        key.enabletextentry();\n        ed.current_text_ptr = &(key.keybuffer);\n        key.keybuffer = cl.Desc2;\n        break;\n    case TEXT_DESC2:\n        cl.Desc2 = key.keybuffer;\n\n        if (font::height(PR_FONT_LEVEL) <= 10)\n        {\n            ed.current_text_mode = TEXT_DESC3;\n            key.enabletextentry();\n            ed.substate = EditorSubState_MENU_INPUT;\n            reset_text_mode = false;\n            ed.current_text_ptr = &(key.keybuffer);\n            key.keybuffer = cl.Desc3;\n        }\n        else\n        {\n            cl.Desc3 = \"\";\n        }\n\n        break;\n    case TEXT_DESC3:\n        cl.Desc3 = key.keybuffer;\n        break;\n    default:\n        break;\n    }\n\n    if (reset_text_mode)\n    {\n        ed.current_text_mode = TEXT_NONE;\n    }\n}\n\nvoid editorlogic(void)\n{\n    extern editorclass ed;\n\n    //Misc\n    help.updateglow();\n\n    ed.entframedelay--;\n    if (ed.entframedelay <= 0)\n    {\n        ed.entframe = (ed.entframe + 1) % 4;\n        ed.entframedelay = 8;\n    }\n\n    ed.old_note_timer = ed.note_timer;\n    ed.note_timer = SDL_max(ed.note_timer - 1, 0);\n\n    update_entities();\n\n    if (graphics.fademode == FADE_FULLY_BLACK)\n    {\n        //Return to game\n        graphics.titlebg.colstate = 10;\n        map.nexttowercolour();\n        game.quittomenu();\n        music.play(Music_PRESENTINGVVVVVV); // should be before game.quittomenu()\n    }\n}\n\nvoid editorclass::add_entity(int rx, int ry, int xp, int yp, int tp, int p1, int p2, int p3, int p4, int p5, int p6)\n{\n    CustomEntity entity;\n\n    entity.rx = rx;\n    entity.ry = ry;\n    entity.x = xp;\n    entity.y = yp;\n    entity.t = tp;\n    entity.p1 = p1;\n    entity.p2 = p2;\n    entity.p3 = p3;\n    entity.p4 = p4;\n    entity.p5 = p5;\n    entity.p6 = p6;\n    entity.scriptname = \"\";\n\n    customentities.push_back(entity);\n}\n\nvoid editorclass::remove_entity(int t)\n{\n    customentities.erase(customentities.begin() + t);\n}\n\nint editorclass::get_entity_at(int rx, int ry, int xp, int yp)\n{\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        const CustomEntity* entity = &customentities[i];\n        if (entity->rx == rx && entity->ry == ry &&\n            entity->x == xp && entity->y == yp)\n        {\n            return i;\n        }\n    }\n    return -1;\n}\n\nstatic void set_tile_interpolated(const int x1, const int x2, const int y1, const int y2, const int tile)\n{\n    extern editorclass ed;\n\n    // draw a line between (x1, y1) and (x2, y2)\n\n    const int dx = x2 - x1;\n    const int dy = y2 - y1;\n\n    const int steps = SDL_max(SDL_abs(dx), SDL_abs(dy));\n\n    if (steps == 0)\n    {\n        ed.set_tile(x1, y1, tile);\n        return;\n    }\n\n    for (int i = 0; i <= steps; i++)\n    {\n        const int x = x1 + (dx * i) / steps;\n        const int y = y1 + (dy * i) / steps;\n\n        ed.set_tile(x, y, tile);\n    }\n}\n\nvoid editorclass::get_tile_fill(int tilex, int tiley, int tile, bool connected[SCREEN_HEIGHT_TILES][SCREEN_WIDTH_TILES])\n{\n    if (tilex < 0 || tilex >= SCREEN_WIDTH_TILES || tiley < 0 || tiley >= SCREEN_HEIGHT_TILES)\n    {\n        // It's out of bounds\n        return;\n    }\n\n    if (connected[tiley][tilex])\n    {\n        // We've already visited this tile\n        return;\n    }\n\n    if (cl.gettile(levx, levy, tilex, tiley) != tile)\n    {\n        // It's not the same tile\n        return;\n    }\n\n    // Yep, this is connected!\n    connected[tiley][tilex] = true;\n\n    // Check surrounding 4 tiles\n    get_tile_fill(tilex - 1, tiley, tile, connected);\n    get_tile_fill(tilex + 1, tiley, tile, connected);\n    get_tile_fill(tilex, tiley - 1, tile, connected);\n    get_tile_fill(tilex, tiley + 1, tile, connected);\n}\n\nvoid editorclass::handle_tile_placement(const int tile)\n{\n    int range = 1;\n\n    if (f_modifier)\n    {\n        bool connected[SCREEN_HEIGHT_TILES][SCREEN_WIDTH_TILES];\n        SDL_zeroa(connected);\n\n        get_tile_fill(tilex, tiley, cl.gettile(levx, levy, tilex, tiley), connected);\n\n        for (int i = 0; i < SCREEN_WIDTH_TILES * SCREEN_HEIGHT_TILES; i++)\n        {\n            const int x = i % SCREEN_WIDTH_TILES;\n            const int y = i / SCREEN_WIDTH_TILES;\n\n            if (connected[y][x])\n            {\n                set_tile(x, y, tile);\n            }\n        }\n        return;\n    }\n    else if (b_modifier)\n    {\n        // Vertical line\n        for (int i = 0; i < SCREEN_HEIGHT_TILES; i++)\n        {\n            set_tile_interpolated(old_tilex, tilex, i, i, tile);\n        }\n        return;\n    }\n    else if (h_modifier)\n    {\n        // Horizontal line\n        for (int i = 0; i < SCREEN_WIDTH_TILES; i++)\n        {\n            set_tile_interpolated(i, i, old_tiley, tiley, tile);\n        }\n        return;\n    }\n    else if (v_modifier)\n    {\n        range = 4;\n    }\n    else if (c_modifier)\n    {\n        range = 3;\n    }\n    else if (x_modifier)\n    {\n        range = 2;\n    }\n    else if (z_modifier)\n    {\n        range = 1;\n    }\n    else\n    {\n        set_tile_interpolated(old_tilex, tilex, old_tiley, tiley, tile);\n        return;\n    }\n\n    for (int i = -range; i <= range; i++)\n    {\n        for (int j = -range; j <= range; j++)\n        {\n            set_tile_interpolated(old_tilex + i, tilex + i, old_tiley + j, tiley + j, tile);\n        }\n    }\n}\n\nvoid editorclass::tool_remove()\n{\n    switch (current_tool)\n    {\n    case EditorTool_WALLS:\n    case EditorTool_BACKING:\n        handle_tile_placement(0);\n        break;\n    case EditorTool_SPIKES:\n        set_tile_interpolated(old_tilex, tilex, old_tiley, tiley, 0);\n        break;\n    default:\n        break;\n    }\n\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        const CustomEntity* entity = &customentities[i];\n        if (entity->rx == levx && entity->ry == levy &&\n            entity->x == tilex && entity->y == tiley)\n        {\n            remove_entity(i);\n        }\n    }\n}\n\nvoid editorclass::entity_clicked(const int index)\n{\n    CustomEntity* entity = &customentities[index];\n\n    lclickdelay = 1;\n\n    switch (entity->t)\n    {\n    case 1:\n        // Enemies\n        entity->p1 = (entity->p1 + 1) % 4;\n        break;\n    case 2:\n    {\n        // Moving Platforms and Conveyors\n        const bool conveyor = entity->p1 >= 5;\n        entity->p1++;\n        if (conveyor)\n        {\n            entity->p1 = (entity->p1 - 5) % 4 + 5;\n        }\n        else\n        {\n            entity->p1 %= 4;\n        }\n        break;\n    }\n    case 10:\n        // Checkpoints\n        // If it's not textured as a checkpoint, then just leave it be\n        if (entity->p1 == 0 || entity->p1 == 1)\n        {\n            entity->p1 = (entity->p1 + 1) % 2;\n        }\n        break;\n    case 11:\n    case 16:\n        // Gravity Lines, Start Point\n        entity->p1 = (entity->p1 + 1) % 2;\n        break;\n    case 15:\n        // Crewmates\n        entity->p1 = (entity->p1 + 1) % 6;\n        break;\n    case 17:\n        // Roomtext\n        get_input_line(TEXT_ROOMTEXT, \"Enter roomtext:\", &entity->scriptname);\n        text_entity = index;\n        break;\n    case 18:\n        // Terminals\n        if (entity->p1 == 0 || entity->p1 == 1)\n        {\n            // Flip the terminal, but if it's not textured as a terminal leave it alone\n            entity->p1 = (entity->p1 + 1) % 2;\n        }\n        SDL_FALLTHROUGH;\n    case 19:\n        // Script Boxes (and terminals)\n        get_input_line(TEXT_SCRIPT, \"Enter script name:\", &entity->scriptname);\n        text_entity = index;\n        break;\n    }\n}\n\nvoid editorclass::tool_place()\n{\n    const int entity = get_entity_at(levx, levy, tilex, tiley);\n    if (entity != -1)\n    {\n        entity_clicked(entity);\n        return;\n    }\n\n    switch (current_tool)\n    {\n    case EditorTool_WALLS:\n    case EditorTool_BACKING:\n    {\n        int tile = 0;\n\n        if (cl.getroomprop(levx, levy)->directmode >= 1)\n        {\n            tile = direct_mode_tile;\n        }\n        else if (current_tool == EditorTool_WALLS)\n        {\n            tile = 1;\n        }\n        else if (current_tool == EditorTool_BACKING)\n        {\n            tile = 2;\n        }\n\n        handle_tile_placement(tile);\n        break;\n    }\n    case EditorTool_SPIKES:\n        set_tile_interpolated(old_tilex, tilex, old_tiley, tiley, 8);\n        break;\n    case EditorTool_TRINKETS:\n        if (cl.numtrinkets() < 100)\n        {\n            add_entity(levx, levy, tilex, tiley, 9);\n            lclickdelay = 1;\n        }\n        else\n        {\n            show_note(loc::gettext(\"ERROR: Max number of trinkets is 100\"));\n        }\n        break;\n    case EditorTool_CHECKPOINTS:\n        add_entity(levx, levy, tilex, tiley, 10, 1);\n        lclickdelay = 1;\n        break;\n    case EditorTool_DISAPPEARING_PLATFORMS:\n        add_entity(levx, levy, tilex, tiley, 3);\n        lclickdelay = 1;\n        break;\n    case EditorTool_CONVEYORS:\n        add_entity(levx, levy, tilex, tiley, 2, 5);\n        lclickdelay = 1;\n        break;\n    case EditorTool_MOVING_PLATFORMS:\n        add_entity(levx, levy, tilex, tiley, 2, 0);\n        lclickdelay = 1;\n        break;\n    case EditorTool_ENEMIES:\n        add_entity(levx, levy, tilex, tiley, 1, 0);\n        lclickdelay = 1;\n        break;\n    case EditorTool_GRAVITY_LINES:\n        add_entity(levx, levy, tilex, tiley, 11, 0);\n        lclickdelay = 1;\n        break;\n    case EditorTool_ROOMTEXT:\n        lclickdelay = 1;\n        text_entity = customentities.size();\n        add_entity(levx, levy, tilex, tiley, 17, cl.rtl ? 1 : 0);\n        get_input_line(TEXT_ROOMTEXT, \"Enter roomtext:\", &(customentities[text_entity].scriptname));\n        break;\n    case EditorTool_TERMINALS:\n        lclickdelay = 1;\n        text_entity = customentities.size();\n        add_entity(levx, levy, tilex, tiley, 18, 0);\n        get_input_line(TEXT_SCRIPT, \"Enter script name:\", &(customentities[text_entity].scriptname));\n        break;\n    case EditorTool_SCRIPTS:\n        substate = EditorSubState_DRAW_BOX;\n        box_corner = BoxCorner_LAST;\n        box_type = BoxType_SCRIPT;\n        box_point.x = tilex * 8;\n        box_point.y = tiley * 8;\n\n        lclickdelay = 1;\n        break;\n    case EditorTool_WARP_TOKENS:\n        substate = EditorSubState_DRAW_WARPTOKEN;\n        warp_token_entity = customentities.size();\n        add_entity(levx, levy, tilex, tiley, 13);\n        lclickdelay = 1;\n        break;\n    case EditorTool_WARP_LINES:\n        //Warp lines\n        if (tilex == 0)\n        {\n            add_entity(levx, levy, tilex, tiley, 50, 0);\n        }\n        else if (tilex == 39)\n        {\n            add_entity(levx, levy, tilex, tiley, 50, 1);\n        }\n        else if (tiley == 0)\n        {\n            add_entity(levx, levy, tilex, tiley, 50, 2);\n        }\n        else if (tiley == 29)\n        {\n            add_entity(levx, levy, tilex, tiley, 50, 3);\n        }\n        else\n        {\n            show_note(loc::gettext(\"ERROR: Warp lines must be on edges\"));\n        }\n        lclickdelay = 1;\n        break;\n    case EditorTool_CREWMATES:\n        if (cl.numcrewmates() < 100)\n        {\n            add_entity(levx, levy, tilex, tiley, 15, int(fRandom() * 6));\n            lclickdelay = 1;\n        }\n        else\n        {\n            show_note(loc::gettext(\"ERROR: Max number of crewmates is 100\"));\n        }\n        break;\n    case EditorTool_START_POINT:\n        //If there is another start point, destroy it\n        for (size_t i = 0; i < customentities.size(); i++)\n        {\n            if (customentities[i].t == 16)\n            {\n                remove_entity(i);\n                i--;\n            }\n        }\n        add_entity(levx, levy, tilex, tiley, 16, 0);\n        lclickdelay = 1;\n        break;\n    default:\n        break;\n    }\n}\n\nstatic void creategameoptions(void)\n{\n    game.createmenu(Menu::options);\n}\n\nstatic void nextbgcolor(void)\n{\n    map.nexttowercolour();\n}\n\nstatic void editormenuactionpress(void)\n{\n    extern editorclass ed;\n\n    switch (game.currentmenuname)\n    {\n    case Menu::ed_desc:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        {\n            const bool title_is_gettext = translate_title(cl.title);\n\n            ed.current_text_mode = TEXT_TITLE;\n            ed.substate = EditorSubState_MENU_INPUT;\n            key.enabletextentry();\n            ed.current_text_ptr = &(key.keybuffer);\n\n            if (title_is_gettext)\n            {\n                key.keybuffer = \"\";\n            }\n            else\n            {\n                key.keybuffer = cl.title;\n            }\n            break;\n        }\n        case 1:\n        {\n            const bool creator_is_gettext = translate_creator(cl.creator);\n\n            ed.current_text_mode = TEXT_CREATOR;\n            ed.substate = EditorSubState_MENU_INPUT;\n            key.enabletextentry();\n            ed.current_text_ptr = &(key.keybuffer);\n            if (creator_is_gettext)\n            {\n                key.keybuffer = \"\";\n            }\n            else\n            {\n                key.keybuffer = cl.creator;\n            }\n            break;\n        }\n        case 2:\n            ed.current_text_mode = TEXT_DESC1;\n            ed.substate = EditorSubState_MENU_INPUT;\n            key.enabletextentry();\n            ed.current_text_ptr = &(key.keybuffer);\n            key.keybuffer = cl.Desc1;\n            break;\n        case 3:\n            ed.current_text_mode = TEXT_WEBSITE;\n            ed.substate = EditorSubState_MENU_INPUT;\n            key.enabletextentry();\n            ed.current_text_ptr = &(key.keybuffer);\n            key.keybuffer=cl.website;\n            break;\n        case 4:\n            game.createmenu(Menu::ed_font);\n            map.nexttowercolour();\n            break;\n        case 5:\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        music.playef(Sound_VIRIDIAN);\n        break;\n    case Menu::ed_settings:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //Change level description stuff\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::ed_desc);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //Enter script editormode\n            music.playef(Sound_VIRIDIAN);\n\n            ed.state = EditorState_SCRIPTS;\n            ed.substate = EditorSubState_MAIN;\n\n            ed.clear_script_buffer();\n            key.keybuffer = \"\";\n            ed.script_list_offset = 0;\n            ed.selected_script = 0;\n\n            ed.script_cursor_y = 0;\n            ed.script_cursor_x = 0;\n            ed.script_offset = 0;\n            ed.lines_visible = 200 / font::height(PR_FONT_LEVEL);\n            break;\n        case 2:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::ed_music);\n            map.nexttowercolour();\n            if(cl.levmusic>0) music.play(cl.levmusic);\n            break;\n        case 3:\n            music.playef(Sound_VIRIDIAN);\n            game.ghostsenabled = !game.ghostsenabled;\n            break;\n        case 4:\n            //Load level\n            map.nexttowercolour();\n\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_LOAD, \"Enter map filename to load:\", &(ed.filename));\n            game.mapheld = true;\n            graphics.backgrounddrawn = false;\n            break;\n        case 5:\n            //Save level\n            map.nexttowercolour();\n\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_SAVE, \"Enter map filename to save as:\", &(ed.filename));\n            game.mapheld = true;\n            graphics.backgrounddrawn = false;\n            break;\n        case 6:\n            /* Game options */\n            music.playef(Sound_VIRIDIAN);\n            game.gamestate = TITLEMODE;\n            game.ingame_titlemode = true;\n            game.ingame_editormode = true;\n\n            DEFER_CALLBACK(creategameoptions);\n            DEFER_CALLBACK(nextbgcolor);\n            break;\n        default:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::ed_quit);\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::ed_music:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        case 1:\n            switch (game.currentmenuoption)\n            {\n            case 0:\n                cl.levmusic++;\n                break;\n            case 1:\n                cl.levmusic--;\n                break;\n            }\n\n            cl.levmusic = POS_MOD(cl.levmusic, 16);\n\n            if (cl.levmusic > 0)\n            {\n                music.play(cl.levmusic);\n            }\n            else\n            {\n                music.haltdasmusik();\n            }\n\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 2:\n            music.playef(Sound_VIRIDIAN);\n            music.fadeout();\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::ed_quit:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //Saving and quit\n            ed.saveandquit = true;\n\n            map.nexttowercolour();\n\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_SAVE, \"Enter map filename to save as:\", &(ed.filename));\n            game.mapheld = true;\n            graphics.backgrounddrawn = false;\n            break;\n        case 1:\n            //Quit without saving\n            music.playef(Sound_VIRIDIAN);\n            music.fadeout();\n            graphics.fademode = FADE_START_FADEOUT;\n            graphics.backgrounddrawn = false;\n            break;\n        case 2:\n            //Go back to editor\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::ed_font:\n    {\n        uint8_t idx_selected = font::font_idx_options[game.currentmenuoption];\n        cl.level_font_name = font::get_main_font_name(idx_selected);\n        if (idx_selected == loc::get_langmeta()->font_idx)\n        {\n            loc::new_level_font = \"\";\n        }\n        else\n        {\n            loc::new_level_font = cl.level_font_name;\n        }\n        font::set_level_font(cl.level_font_name.c_str());\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        game.savestatsandsettings_menu();\n        break;\n    }\n    default:\n        break;\n    }\n}\n\nstatic void start_at_checkpoint(void)\n{\n    extern editorclass ed;\n\n    // Scan the room for a start point or a checkpoint, the start point taking priority\n    int testeditor = -1;\n    bool startpoint = false;\n\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        startpoint = customentities[i].t == 16;\n        const bool is_startpoint_or_checkpoint = startpoint ||\n            customentities[i].t == 10;\n        if (!is_startpoint_or_checkpoint)\n        {\n            continue;\n        }\n\n        const bool in_room = customentities[i].rx == ed.levx &&\n            customentities[i].ry == ed.levy;\n        if (!in_room)\n        {\n            continue;\n        }\n\n        if (startpoint)\n        {\n            // Oh, there's a start point! Let's use this.\n            testeditor = i;\n            break;\n        }\n        else if (testeditor == -1)\n        {\n            // This is the first thing we found, so let's use it (unless we find a start point later)\n            testeditor = i;\n        }\n    }\n\n    if (testeditor == -1)\n    {\n        ed.show_note(loc::gettext(\"ERROR: No checkpoint to spawn at\"));\n    }\n    else\n    {\n        ed.current_ghosts = 0;\n\n        game.edsavex = (customentities[testeditor].x) * 8 - 4;\n        game.edsavey = customentities[testeditor].y * 8;\n        game.edsaverx = 100 + customentities[testeditor].rx;\n        game.edsavery = 100 + customentities[testeditor].ry;\n\n        if (!startpoint)\n        {\n            // Checkpoint spawn\n            if (customentities[testeditor].p1 == 0) // NOT a bool check!\n            {\n                game.edsavegc = 1;\n                game.edsavey -= 2;\n            }\n            else\n            {\n                game.edsavegc = 0;\n                game.edsavey -= 7;\n            }\n            game.edsavedir = 0;\n        }\n        else\n        {\n            // Start point spawn\n            game.edsavegc = 0;\n            game.edsavey++;\n            game.edsavedir = 1 - customentities[testeditor].p1;\n        }\n\n        music.haltdasmusik();\n        ed.return_message_timer = 1000; // Let's start it higher than 255 since it gets clamped\n        ed.old_return_message_timer = 1000;\n        script.startgamemode(Start_EDITORPLAYTESTING);\n    }\n}\n\nstatic void handle_draw_input()\n{\n    extern editorclass ed;\n\n    bool shift_down = key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT];\n\n    if (shift_down && !ed.shiftkey)\n    {\n        ed.shiftkey = true;\n        ed.help_open = !ed.help_open;\n    }\n    else if (!shift_down)\n    {\n        ed.shiftkey = false;\n    }\n\n    if (ed.keydelay > 0)\n    {\n        ed.keydelay--;\n    }\n    else\n    {\n        if (key.keymap[SDLK_F1])\n        {\n            ed.switch_tileset(shift_down);\n            ed.keydelay = 6;\n        }\n        if (key.keymap[SDLK_F2])\n        {\n            ed.switch_tilecol(shift_down);\n            ed.keydelay = 6;\n        }\n        if (key.keymap[SDLK_F3])\n        {\n            ed.switch_enemy(shift_down);\n            ed.keydelay = 6;\n        }\n        if (key.keymap[SDLK_F4])\n        {\n            ed.keydelay = 6;\n            ed.substate = EditorSubState_DRAW_BOX;\n            ed.box_corner = BoxCorner_FIRST;\n            ed.box_type = BoxType_ENEMY;\n        }\n        if (key.keymap[SDLK_F5])\n        {\n            ed.keydelay = 6;\n            ed.substate = EditorSubState_DRAW_BOX;\n            ed.box_corner = BoxCorner_FIRST;\n            ed.box_type = BoxType_PLATFORM;\n        }\n        if (key.keymap[SDLK_F10])\n        {\n            if (cl.getroomprop(ed.levx, ed.levy)->directmode == 1)\n            {\n                cl.setroomdirectmode(ed.levx, ed.levy, 0);\n                ed.show_note(loc::gettext(\"Direct Mode Disabled\"));\n                ed.clamp_tilecol(ed.levx, ed.levy, true);\n            }\n            else\n            {\n                cl.setroomdirectmode(ed.levx, ed.levy, 1);\n                ed.show_note(loc::gettext(\"Direct Mode Enabled\"));\n            }\n            graphics.backgrounddrawn = false;\n\n            ed.updatetiles = true;\n            ed.keydelay = 6;\n        }\n\n        for (int i = 0; i < NUM_EditorTools; i++)\n        {\n            if (key.keymap[ed.tool_keys[i]] &&\n                ((shift_down && ed.tool_requires_shift[i]) ||\n                    (!shift_down && !ed.tool_requires_shift[i])))\n            {\n                ed.current_tool = (EditorTools) i;\n            }\n        }\n\n        if (key.keymap[SDLK_w])\n        {\n            ed.switch_warpdir(shift_down);\n            ed.keydelay = 6;\n        }\n        if (key.keymap[SDLK_e])\n        {\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_ROOMNAME, \"Enter new room name:\", const_cast<std::string*>(&(cl.getroomprop(ed.levx, ed.levy)->roomname)));\n            game.mapheld = true;\n        }\n        if (key.keymap[SDLK_g])\n        {\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_GOTOROOM, \"Enter room coordinates x,y:\", NULL);\n            game.mapheld = true;\n        }\n\n        //Save and load\n        if (key.keymap[SDLK_s])\n        {\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_SAVE, \"Enter map filename to save as:\", &(ed.filename));\n            game.mapheld = true;\n        }\n\n        if (key.keymap[SDLK_l])\n        {\n            ed.keydelay = 6;\n            ed.get_input_line(TEXT_LOAD, \"Enter map filename to load:\", &(ed.filename));\n            game.mapheld = true;\n        }\n\n        ed.f_modifier = key.keymap[SDLK_f];\n        ed.h_modifier = key.keymap[SDLK_h];\n        ed.v_modifier = key.keymap[SDLK_v];\n        ed.b_modifier = key.keymap[SDLK_b];\n        ed.c_modifier = key.keymap[SDLK_c];\n        ed.x_modifier = key.keymap[SDLK_x];\n        ed.z_modifier = key.keymap[SDLK_z];\n\n        const int room = ed.levx + ed.levy * cl.maxwidth;\n        const int plat_speed = cl.roomproperties[room].platv;\n        const int enemy_speed = cl.roomproperties[room].enemyv;\n\n        const bool ctrl = key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL];\n        const bool shift = key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT];\n        if (key.keymap[SDLK_COMMA])\n        {\n            if (ctrl)\n            {\n                if (shift)\n                {\n                    cl.roomproperties[room].enemyv = enemy_speed - 1;\n                }\n                else\n                {\n                    cl.roomproperties[room].platv = plat_speed - 1;\n                }\n            }\n            else\n            {\n                ed.current_tool = (EditorTools) POS_MOD(ed.current_tool - 1, NUM_EditorTools);\n            }\n            ed.keydelay = 6;\n        }\n        else if (key.keymap[SDLK_PERIOD])\n        {\n            if (ctrl)\n            {\n                if (shift)\n                {\n                    cl.roomproperties[room].enemyv = enemy_speed + 1;\n                }\n                else\n                {\n                    cl.roomproperties[room].platv = plat_speed + 1;\n                }\n            }\n            else\n            {\n                ed.current_tool = (EditorTools) POS_MOD(ed.current_tool + 1, NUM_EditorTools);\n            }\n            ed.keydelay = 6;\n        }\n\n        if (plat_speed != cl.roomproperties[room].platv)\n        {\n            char buffer[3 * SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"Platform speed is now {speed}\"),\n                \"speed:int\",\n                cl.roomproperties[room].platv\n            );\n            ed.show_note(buffer);\n        }\n\n        if (enemy_speed != cl.roomproperties[room].enemyv)\n        {\n            char buffer[3 * SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"Enemy speed is now {speed}\"),\n                \"speed:int\",\n                cl.roomproperties[room].enemyv + 4\n            );\n            ed.show_note(buffer);\n        }\n\n        if (key.keymap[SDLK_SPACE])\n        {\n            ed.toolbox_open = !ed.toolbox_open;\n            ed.keydelay = 6;\n        }\n    }\n}\n\nvoid editorclass::get_input_line(const enum TextMode mode, const std::string& prompt, std::string* ptr)\n{\n    state = EditorState_DRAW;\n    substate = EditorSubState_DRAW_INPUT;\n    current_text_mode = mode;\n    current_text_ptr = ptr;\n    current_text_desc = prompt;\n    key.enabletextentry();\n    if (ptr)\n    {\n        key.keybuffer = *ptr;\n    }\n    else\n    {\n        key.keybuffer = \"\";\n        current_text_ptr = &(key.keybuffer);\n    }\n\n    old_entity_text = key.keybuffer;\n}\n\nvoid editorinput(void)\n{\n    extern editorclass ed;\n\n    if (graphics.fademode == FADE_FADING_OUT)\n    {\n        return;\n    }\n\n    ed.old_tilex = ed.tilex;\n    ed.old_tiley = ed.tiley;\n\n    ed.tilex = key.mousex / 8;\n    ed.tiley = key.mousey / 8;\n\n    bool up_pressed = key.isDown(SDLK_UP) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_UP);\n    bool down_pressed = key.isDown(SDLK_DOWN) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_DOWN);\n    bool left_pressed = key.isDown(SDLK_LEFT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_LEFT);\n    bool right_pressed = key.isDown(SDLK_RIGHT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_RIGHT);\n\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))\n    {\n        game.press_left = true;\n    }\n    if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))\n    {\n        game.press_right = true;\n    }\n    if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))\n    {\n        game.press_action = true;\n    };\n\n    if (key.keymap[SDLK_F9] && (ed.keydelay == 0)) {\n        ed.keydelay = 30;\n        ed.show_note(loc::gettext(\"Reloaded resources\"));\n        graphics.reloadresources();\n    }\n\n    // Was escape just pressed?\n    bool escape_pressed = false;\n    if (key.isDown(27) && !ed.settingskey)\n    {\n        ed.settingskey = true;\n        escape_pressed = true;\n    }\n    else if (!key.isDown(27))\n    {\n        ed.settingskey = false;\n    }\n\n    // What about enter?\n    bool enter_pressed = false;\n    if (key.isDown(KEYBOARD_ENTER) && !game.mapheld)\n    {\n        game.mapheld = true;\n        enter_pressed = true;\n    }\n    else if (!key.isDown(KEYBOARD_ENTER))\n    {\n        game.mapheld = false;\n    }\n\n    bool shift_down = key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT];\n    bool ctrl_down = key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL];\n\n    // Do different things depending on the current state (and substate)\n    switch (ed.state)\n    {\n        // Draw mode, aka placing tiles and entities down\n    case EditorState_DRAW:\n        switch (ed.substate)\n        {\n        case EditorSubState_MAIN:\n            if (escape_pressed)\n            {\n                // We're just in draw mode, so go to the settings menu\n                music.playef(Sound_VIRIDIAN);\n                ed.state = EditorState_MENU;\n                ed.substate = EditorSubState_MAIN;\n                game.createmenu(Menu::ed_settings);\n            }\n\n            if (ctrl_down)\n            {\n                // Holding ctrl, show the direct mode tile drawer\n                ed.direct_mode_drawer = 10;\n            }\n\n            if (ed.keydelay > 0)\n            {\n                ed.keydelay--;\n            }\n            else if (up_pressed || down_pressed || left_pressed || right_pressed)\n            {\n                ed.keydelay = 6;\n\n                if (ctrl_down)\n                {\n                    // The direct mode drawer is open, so arrow keys should change what tile you have selected\n                    // Also let's make it a little faster\n                    ed.keydelay = 3;\n\n                    int texturewidth;\n                    int textureheight;\n\n                    bool tiles1 = (cl.getroomprop(ed.levx, ed.levy)->tileset == 0);\n\n                    if (graphics.query_texture(tiles1 ? graphics.grphx.im_tiles : graphics.grphx.im_tiles2, NULL, NULL, &texturewidth, &textureheight) != 0)\n                        return;\n\n                    const int numtiles = (int)(texturewidth / 8) * (textureheight / 8);\n\n                    if (left_pressed) ed.direct_mode_tile--;\n                    if (right_pressed) ed.direct_mode_tile++;\n                    if (up_pressed) ed.direct_mode_tile -= 40;\n                    if (down_pressed) ed.direct_mode_tile += 40;\n\n                    ed.direct_mode_tile = POS_MOD(ed.direct_mode_tile, numtiles);\n                }\n                else if (shift_down)\n                {\n\n                    if (up_pressed) cl.mapheight--;\n                    if (down_pressed) cl.mapheight++;\n                    if (left_pressed) cl.mapwidth--;\n                    if (right_pressed) cl.mapwidth++;\n\n                    cl.mapwidth = SDL_clamp(cl.mapwidth, 1, cl.maxwidth);\n                    cl.mapheight = SDL_clamp(cl.mapheight, 1, cl.maxheight);\n\n                    ed.updatetiles = true;\n                    ed.changeroom = true;\n                    graphics.backgrounddrawn = false;\n                    graphics.foregrounddrawn = false;\n\n                    ed.levx = POS_MOD(ed.levx, cl.mapwidth);\n                    ed.levy = POS_MOD(ed.levy, cl.mapheight);\n\n                    char buffer[3 * SCREEN_WIDTH_CHARS + 1];\n                    vformat_buf(\n                        buffer, sizeof(buffer),\n                        loc::gettext(\"Mapsize is now [{width},{height}]\"),\n                        \"width:int, height:int\",\n                        cl.mapwidth, cl.mapheight\n                    );\n\n                    ed.show_note(buffer);\n                }\n                else\n                {\n                    ed.updatetiles = true;\n                    ed.changeroom = true;\n                    graphics.backgrounddrawn = false;\n                    graphics.foregrounddrawn = false;\n\n                    if (up_pressed) ed.levy--;\n                    if (down_pressed) ed.levy++;\n                    if (left_pressed) ed.levx--;\n                    if (right_pressed) ed.levx++;\n\n                    ed.levx = POS_MOD(ed.levx, cl.mapwidth);\n                    ed.levy = POS_MOD(ed.levy, cl.mapheight);\n\n                }\n            }\n            else\n            {\n                handle_draw_input();\n            }\n\n            // Mouse input\n            if (key.leftbutton && ed.lclickdelay == 0)\n            {\n                ed.tool_place();\n            }\n            else if (!key.leftbutton)\n            {\n                ed.lclickdelay = 0;\n            }\n\n            if (key.rightbutton)\n            {\n                ed.tool_remove();\n            }\n\n            if (key.middlebutton)\n            {\n                ed.direct_mode_tile = cl.gettile(ed.levx, ed.levy, ed.tilex, ed.tiley);\n            }\n\n            if (enter_pressed)\n            {\n                start_at_checkpoint();\n            }\n\n            break;\n\n        case EditorSubState_DRAW_BOX:\n            if (escape_pressed)\n            {\n                // Cancel box placement\n                ed.substate = EditorSubState_MAIN;\n            }\n\n            if (key.leftbutton && ed.lclickdelay == 0)\n            {\n                if (ed.box_corner == BoxCorner_FIRST)\n                {\n                    ed.lclickdelay = 1;\n                    ed.box_point.x = ed.tilex * 8;\n                    ed.box_point.y = ed.tiley * 8;\n                    ed.box_corner = BoxCorner_LAST;\n                }\n                else if (ed.box_corner == BoxCorner_LAST)\n                {\n                    int left;\n                    int right;\n                    int top;\n                    int bottom;\n\n                    adjust_box_coordinates(ed.box_point.x, ed.box_point.y, ed.tilex * 8, ed.tiley * 8, &left, &right, &top, &bottom);\n\n                    ed.lclickdelay = 1;\n                    ed.substate = EditorSubState_MAIN;\n\n                    switch (ed.box_type)\n                    {\n                    case BoxType_SCRIPT:\n                        ed.text_entity = customentities.size();\n\n                        ed.add_entity(ed.levx, ed.levy, left / 8, top / 8, 19, (right - left) / 8, (bottom - top) / 8);\n\n                        ed.get_input_line(TEXT_SCRIPT, \"Enter script name:\", &(customentities[ed.text_entity].scriptname));\n                        break;\n                    case BoxType_ENEMY:\n                        cl.setroomenemyx1(ed.levx, ed.levy, left);\n                        cl.setroomenemyy1(ed.levx, ed.levy, top);\n                        cl.setroomenemyx2(ed.levx, ed.levy, right);\n                        cl.setroomenemyy2(ed.levx, ed.levy, bottom);\n                        break;\n                    case BoxType_PLATFORM:\n                        cl.setroomplatx1(ed.levx, ed.levy, left);\n                        cl.setroomplaty1(ed.levx, ed.levy, top);\n                        cl.setroomplatx2(ed.levx, ed.levy, right);\n                        cl.setroomplaty2(ed.levx, ed.levy, bottom);\n                        break;\n                    case BoxType_COPY:\n                        // Unused\n                        break;\n                    }\n                }\n            }\n            else if (!key.leftbutton)\n            {\n                ed.lclickdelay = 0;\n            }\n\n            if (key.rightbutton)\n            {\n                ed.substate = EditorSubState_MAIN;\n            }\n\n            break;\n\n        case EditorSubState_DRAW_WARPTOKEN:\n            if (escape_pressed || key.rightbutton)\n            {\n                // Cancel warp token placement\n                ed.substate = EditorSubState_MAIN;\n                ed.remove_entity(ed.warp_token_entity);\n                ed.warp_token_entity = -1;\n            }\n\n            // Allow the user to change rooms while placing a warp token\n            if (ed.keydelay > 0)\n            {\n                ed.keydelay--;\n            }\n            else if (up_pressed || down_pressed || left_pressed || right_pressed)\n            {\n                ed.keydelay = 6;\n\n                ed.updatetiles = true;\n                ed.changeroom = true;\n                graphics.backgrounddrawn = false;\n                graphics.foregrounddrawn = false;\n\n                if (up_pressed) ed.levy--;\n                if (down_pressed) ed.levy++;\n                if (left_pressed) ed.levx--;\n                if (right_pressed) ed.levx++;\n\n                ed.levx = POS_MOD(ed.levx, cl.mapwidth);\n                ed.levy = POS_MOD(ed.levy, cl.mapheight);\n            }\n\n            // Left click means place!\n            if (key.leftbutton)\n            {\n                if (ed.lclickdelay == 0)\n                {\n                    customentities[ed.warp_token_entity].p1 = ed.tilex + (ed.levx * 40);\n                    customentities[ed.warp_token_entity].p2 = ed.tiley + (ed.levy * 30);\n\n                    ed.substate = EditorSubState_MAIN;\n\n                    ed.warp_token_entity = -1;\n                    ed.lclickdelay = 1;\n                }\n            }\n            else\n            {\n                ed.lclickdelay = 0;\n            }\n\n            break;\n\n        case EditorSubState_DRAW_INPUT:\n            // We're taking input!\n            if (ed.current_text_mode == TEXT_SCRIPT)\n            {\n                // This is editing an entity's text field, currently only used as a script name.\n                // Remove all pipes, they are the line separator in the XML.\n                // When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0\n                for (size_t i = key.keybuffer.length() - 1; i + 1 > 0; i--)\n                {\n                    if (key.keybuffer[i] == '|')\n                    {\n                        key.keybuffer.erase(key.keybuffer.begin() + i);\n                    }\n                }\n            }\n\n            if (escape_pressed)\n            {\n                // Cancel it, and remove the enemy it's tied to if necessary\n                key.disabletextentry();\n                if (ed.current_text_mode >= FIRST_ENTTEXT && ed.current_text_mode <= LAST_ENTTEXT)\n                {\n                    *ed.current_text_ptr = ed.old_entity_text;\n                    if (ed.old_entity_text == \"\")\n                    {\n                        ed.remove_entity(ed.text_entity);\n                    }\n                }\n\n                ed.current_text_mode = TEXT_NONE;\n\n                ed.help_open = false;\n\n                ed.substate = EditorSubState_MAIN;\n            }\n\n            if (enter_pressed)\n            {\n                input_submitted();\n            }\n            break;\n        default:\n            break;\n        }\n        break;\n\n    // We're in the menu!\n    case EditorState_MENU:\n        up_pressed |= key.isDown(KEYBOARD_w);\n        down_pressed |= key.isDown(KEYBOARD_s);\n\n        switch (ed.substate)\n        {\n        case EditorSubState_MAIN:\n            if (!game.press_action && !game.press_left && !game.press_right && !up_pressed && !down_pressed)\n            {\n                game.jumpheld = false;\n            }\n\n            if (!game.jumpheld)\n            {\n                if (game.press_action || game.press_left || game.press_right || game.press_map || up_pressed || down_pressed)\n                {\n                    game.jumpheld = true;\n                }\n\n                if (game.menustart)\n                {\n                    bool left, right;\n                    if (!font::is_rtl(PR_FONT_INTERFACE))\n                    {\n                        left = game.press_left;\n                        right = game.press_right;\n                    }\n                    else\n                    {\n                        left = game.press_right;\n                        right = game.press_left;\n                    }\n\n                    if (left || up_pressed)\n                    {\n                        game.currentmenuoption--;\n                    }\n                    else if (right || down_pressed)\n                    {\n                        game.currentmenuoption++;\n                    }\n                }\n\n                game.currentmenuoption = POS_MOD(game.currentmenuoption, (int)game.menuoptions.size());\n\n                if (game.press_action)\n                {\n                    editormenuactionpress();\n                }\n            }\n\n            // Was escape pressed?\n            if (escape_pressed)\n            {\n                bool esc_from_font = false;\n                music.playef(Sound_VIRIDIAN);\n\n                if (game.currentmenuname == Menu::ed_settings)\n                {\n                    ed.state = EditorState_DRAW;\n                    gameScreen.recacheTextures();\n                }\n                else\n                {\n                    // Avoid double return\n                    esc_from_font = game.currentmenuname == Menu::ed_font;\n\n                    game.returnmenu();\n                    map.nexttowercolour();\n                }\n\n                if (ed.state == EditorState_MENU && !esc_from_font)\n                {\n                    bool edsettings_in_stack = game.currentmenuname == Menu::ed_settings;\n                    if (!edsettings_in_stack)\n                    {\n                        size_t i;\n                        for (i = 0; i < game.menustack.size(); ++i)\n                        {\n                            if (game.menustack[i].name == Menu::ed_settings)\n                            {\n                                edsettings_in_stack = true;\n                                break;\n                            }\n                        }\n                    }\n                    if (edsettings_in_stack)\n                    {\n                        game.returntomenu(Menu::ed_settings);\n                    }\n                    else\n                    {\n                        game.createmenu(Menu::ed_settings);\n                    }\n                    map.nexttowercolour();\n                }\n            }\n            break;\n\n        case EditorSubState_MENU_INPUT:\n            if (escape_pressed && key.textentry())\n            {\n                ed.substate = EditorSubState_MAIN;\n                key.disabletextentry();\n                ed.current_text_mode = TEXT_NONE;\n\n                music.playef(Sound_VIRIDIAN);\n            }\n\n            if (enter_pressed)\n            {\n                input_submitted();\n            }\n            break;\n        default:\n            break;\n        }\n        break;\n\n    case EditorState_SCRIPTS:\n    {\n        switch (ed.substate)\n        {\n        case EditorSubState_MAIN:\n        {\n            up_pressed |= key.isDown(KEYBOARD_w);\n            down_pressed |= key.isDown(KEYBOARD_s);\n\n            if (escape_pressed)\n            {\n                music.playef(Sound_VIRIDIAN);\n                ed.state = EditorState_MENU;\n                ed.substate = EditorSubState_MAIN;\n            }\n\n            if (ed.keydelay > 0) ed.keydelay--;\n\n            if (up_pressed && ed.keydelay <= 0)\n            {\n                ed.keydelay = 3;\n                ed.selected_script--;\n            }\n\n            if (down_pressed && ed.keydelay <= 0)\n            {\n                ed.keydelay = 3;\n                ed.selected_script++;\n            }\n\n            ed.selected_script = SDL_clamp(ed.selected_script, 0, (int) script.customscripts.size() - 1);\n\n            if (ed.selected_script < ed.script_list_offset)\n            {\n                ed.script_list_offset = ed.selected_script;\n            }\n\n            if (ed.selected_script >= ed.script_list_offset + 9)\n            {\n                ed.script_list_offset = ed.selected_script - 8;\n            }\n\n            if (!key.keymap[SDLK_BACKSPACE])\n            {\n                ed.backspace_held = false;\n            }\n\n            if (key.keymap[SDLK_BACKSPACE] && !ed.backspace_held && !script.customscripts.empty())\n            {\n                ed.backspace_held = true;\n                music.playef(Sound_CRY);\n                ed.remove_script(script.customscripts[(script.customscripts.size() - 1) - ed.selected_script].name);\n            }\n\n            if (!game.press_action && !game.press_left && !game.press_right && !up_pressed && !down_pressed && !key.isDown(27))\n            {\n                game.jumpheld = false;\n            }\n\n            if (!game.jumpheld)\n            {\n                if (game.press_action || game.press_left || game.press_right || game.press_map || up_pressed || down_pressed || key.isDown(27))\n                {\n                    game.jumpheld = true;\n                }\n\n                if ((game.press_action || game.press_map) && !script.customscripts.empty())\n                {\n                    game.mapheld = true;\n                    ed.substate = EditorSubState_SCRIPTS_EDIT;\n                    key.enabletextentry();\n                    key.keybuffer = \"\";\n                    ed.current_text_ptr = &(key.keybuffer);\n                    ed.current_script = script.customscripts[(script.customscripts.size() - 1) - ed.selected_script].name;\n                    ed.load_script_in_editor(ed.current_script);\n\n                    ed.script_cursor_y = ed.script_buffer.size() - 1;\n                    ed.script_offset = SDL_max(ed.script_cursor_y - (ed.lines_visible - SCRIPT_LINE_PADDING), 0);\n\n                    key.keybuffer = ed.script_buffer[ed.script_cursor_y];\n                    ed.script_cursor_x = UTF8_total_codepoints(ed.script_buffer[ed.script_cursor_y].c_str());\n\n                    music.playef(Sound_VIRIDIAN);\n                }\n            }\n            break;\n        }\n        case EditorSubState_SCRIPTS_EDIT:\n        {\n            // Script editor!\n            if (escape_pressed)\n            {\n                music.playef(Sound_VIRIDIAN);\n                ed.substate = EditorSubState_MAIN;\n\n                // Alright, now re-add the script.\n                ed.create_script(ed.current_script, ed.script_buffer);\n\n                key.disabletextentry();\n            }\n\n            if (ed.keydelay > 0) ed.keydelay--;\n\n            if (up_pressed && ed.keydelay <= 0)\n            {\n                ed.keydelay = 3;\n                ed.script_cursor_y = SDL_max(0, ed.script_cursor_y - 1);\n\n                key.keybuffer = ed.script_buffer[ed.script_cursor_y];\n            }\n\n            if (down_pressed && ed.keydelay <= 0)\n            {\n                ed.keydelay = 3;\n                ed.script_cursor_y = SDL_min((int) ed.script_buffer.size() - 1, ed.script_cursor_y + 1);\n\n                key.keybuffer = ed.script_buffer[ed.script_cursor_y];\n            }\n\n            if (key.linealreadyemptykludge)\n            {\n                ed.keydelay = 6;\n                key.linealreadyemptykludge = false;\n            }\n\n            if (key.pressedbackspace && ed.script_buffer[ed.script_cursor_y] == \"\" && ed.keydelay <= 0)\n            {\n                //Remove this line completely\n                ed.remove_line(ed.script_cursor_y);\n                ed.script_cursor_y = SDL_max(0, ed.script_cursor_y - 1);\n                key.keybuffer = ed.script_buffer[ed.script_cursor_y];\n                ed.keydelay = 6;\n            }\n\n            /* Remove all pipes, they are the line separator in the XML\n             * When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0 */\n            {size_t i; for (i = key.keybuffer.length() - 1; i + 1 > 0; --i)\n            {\n                if (key.keybuffer[i] == '|')\n                {\n                    key.keybuffer.erase(key.keybuffer.begin() + i);\n                }\n            }}\n\n            ed.script_buffer[ed.script_cursor_y] = key.keybuffer;\n            ed.script_cursor_x = UTF8_total_codepoints(ed.script_buffer[ed.script_cursor_y].c_str());\n\n            if (enter_pressed)\n            {\n                //Continue to next line\n                if (ed.script_cursor_y >= (int)ed.script_buffer.size()) //we're on the last line\n                {\n                    ed.script_cursor_y++;\n\n                    key.keybuffer = ed.script_buffer[ed.script_cursor_y];\n                    ed.script_cursor_x = UTF8_total_codepoints(ed.script_buffer[ed.script_cursor_y].c_str());\n                }\n                else\n                {\n                    //We're not, insert a line instead\n                    ed.script_cursor_y++;\n\n                    ed.insert_line(ed.script_cursor_y);\n                    key.keybuffer = \"\";\n                    ed.script_cursor_x = 0;\n                }\n            }\n\n            if (ed.script_cursor_y < ed.script_offset + SCRIPT_LINE_PADDING)\n            {\n                ed.script_offset = SDL_max(0, ed.script_cursor_y - SCRIPT_LINE_PADDING);\n            }\n\n            if (ed.script_cursor_y > ed.script_offset + ed.lines_visible - SCRIPT_LINE_PADDING)\n            {\n                ed.script_offset = SDL_min((int) ed.script_buffer.size() - ed.lines_visible + SCRIPT_LINE_PADDING, ed.script_cursor_y - ed.lines_visible + SCRIPT_LINE_PADDING);\n            }\n\n            break;\n        }\n        default:\n            break;\n        }\n        break;\n    }\n    }\n\n    if (ed.updatetiles && cl.getroomprop(ed.levx, ed.levy)->directmode == 0)\n    {\n        for (int i = 0; i < SCREEN_WIDTH_TILES * SCREEN_HEIGHT_TILES; i++)\n        {\n            int tile_x = i % SCREEN_WIDTH_TILES;\n            int tile_y = i / SCREEN_WIDTH_TILES;\n            ed.set_tile(tile_x, tile_y, ed.autotile(tile_x, tile_y));\n        }\n\n        ed.updatetiles = false;\n        graphics.foregrounddrawn = false;\n    }\n}\n\nbool editorclass::is_warp_zone_background(int tile)\n{\n    if (cl.getroomprop(levx, levy)->tileset == EditorTileset_SPACE_STATION)\n    {\n        return false;\n    }\n\n    return (tile == 120 || tile == 123 || tile == 126 || tile == 129 || tile == 132 || tile == 135 || tile == 138);\n}\n\nint editorclass::autotile(const int x, const int y)\n{\n    int tile = get_tile(x, y);\n    TileTypes type = get_tile_type(x, y, false);\n\n    if (tile == 0)\n    {\n        return 0;\n    }\n\n    if (type == TileType_SPIKE)\n    {\n        bool tile_up = get_tile_type(x, y - 1, false) == TileType_SOLID;\n        bool tile_down = get_tile_type(x, y + 1, false) == TileType_SOLID;\n        bool tile_left = get_tile_type(x - 1, y, false) == TileType_SOLID;\n        bool tile_right = get_tile_type(x + 1, y, false) == TileType_SOLID;\n\n        if (cl.getroomprop(levx, levy)->tileset == EditorTileset_LAB)\n        {\n            // If this is the lab, use the colourful lab spikes!\n            int mult = cl.getroomprop(levx, levy)->tilecol;\n            if (tile_down)\n                return 63 + mult * 2;\n            if (tile_up)\n                return 64 + mult * 2;\n            if (tile_left)\n                return 51 + mult * 2;\n            if (tile_right)\n                return 52 + mult * 2;\n            return 63 + mult * 2;\n        }\n\n        // Not in the lab, so use the boring normal spikes\n        if (tile_down)\n            return 8;\n        if (tile_up)\n            return 9;\n        if (tile_left)\n            return 49;\n        if (tile_right)\n            return 50;\n        return 8;\n    }\n\n    bool tile_up = autotile_connector(x, y - 1, type);\n    bool tile_down = autotile_connector(x, y + 1, type);\n    bool tile_left = autotile_connector(x - 1, y, type);\n    bool tile_right = autotile_connector(x + 1, y, type);\n\n    bool tile_up_left = autotile_connector(x - 1, y - 1, type);\n    bool tile_up_right = autotile_connector(x + 1, y - 1, type);\n    bool tile_down_left = autotile_connector(x - 1, y + 1, type);\n    bool tile_down_right = autotile_connector(x + 1, y + 1, type);\n\n    int tile_value = 0;\n\n    if (tile_up)\n        tile_value += 1;\n    if (tile_up_right)\n        tile_value += 2;\n    if (tile_right)\n        tile_value += 4;\n    if (tile_down_right)\n        tile_value += 8;\n    if (tile_down)\n        tile_value += 16;\n    if (tile_down_left)\n        tile_value += 32;\n    if (tile_left)\n        tile_value += 64;\n    if (tile_up_left)\n        tile_value += 128;\n\n    bool background = (type == TileType_NONSOLID || is_warp_zone_background(tile));\n    EditorTilecolInfo data = get_tilecol_data();\n\n    int base = background ? data.background_base : data.foreground_base;\n    return base + autotile_types[background ? data.background_type : data.foreground_type][tile_value];\n}\n\nEditorTilecolInfo editorclass::get_tilecol_data(void)\n{\n    EditorTilesets tileset = (EditorTilesets) cl.getroomprop(levx, levy)->tileset;\n    int tilecol = cl.getroomprop(levx, levy)->tilecol;\n\n    return tileset_colors[tileset][tilecol];\n}\n\nbool editorclass::autotile_connector(int x, int y, TileTypes original_type)\n{\n    if (x < 0 || x >= SCREEN_WIDTH_TILES || y < 0 || y >= SCREEN_HEIGHT_TILES)\n    {\n        return true;\n    }\n\n    int tile = get_tile(x, y);\n    TileTypes new_type = get_tile_type(x, y, false);\n\n    if (tile == 0)\n    {\n        return false;\n    }\n\n    EditorTilecolInfo data = get_tilecol_data();\n\n    if (original_type == TileType_NONSOLID)\n    {\n        if (data.bg_ignores_walls)\n        {\n            return new_type == TileType_NONSOLID || is_warp_zone_background(tile);\n        }\n        return true;\n    }\n\n    if (new_type == TileType_SOLID && !is_warp_zone_background(tile))\n    {\n        return true;\n    }\n\n    return false;\n}\n\nint editorclass::get_enemy_tile(int t)\n{\n    switch(t)\n    {\n    case 0:\n        return 78;\n        break;\n    case 1:\n        return 88;\n        break;\n    case 2:\n        return 36;\n        break;\n    case 3:\n        return 164;\n        break;\n    case 4:\n        return 68;\n        break;\n    case 5:\n        return 48;\n        break;\n    case 6:\n        return 176;\n        break;\n    case 7:\n        return 168;\n        break;\n    case 8:\n        return 112;\n        break;\n    case 9:\n        return 114;\n        break;\n    default:\n        return 78;\n        break;\n    }\n}\n\nvoid editorclass::set_tile(int x, int y, int t)\n{\n    if (x >= 0 && y >= 0 && x < SCREEN_WIDTH_TILES && y < SCREEN_HEIGHT_TILES)\n    {\n        cl.settile(levx, levy, x, y, t);\n    }\n    graphics.foregrounddrawn = false;\n    updatetiles = true;\n}\n\nint editorclass::get_tile(const int x, const int y)\n{\n    if (x >= 0 && y >= 0 && x < SCREEN_WIDTH_TILES && y < SCREEN_HEIGHT_TILES)\n    {\n        return cl.gettile(levx, levy, x, y);\n    }\n\n    return 0;\n}\n\nTileTypes editorclass::get_abs_tile_type(int x, int y, const bool wrap)\n{\n    if (wrap)\n    {\n        x = POS_MOD(x, cl.mapwidth * 40);\n        y = POS_MOD(y, cl.mapheight * 30);\n    }\n    else\n    {\n        x = SDL_clamp(x, 0, cl.mapwidth * 40 - 1);\n        y = SDL_clamp(y, 0, cl.mapheight * 30 - 1);\n    }\n\n    const RoomProperty* const room = cl.getroomprop(x / 40, y / 30);\n    int tile = cl.getabstile(x, y);\n\n    if (tile == 1 || (tile >= 80 && tile <= 679))\n    {\n        // It's solid.\n        return TileType_SOLID;\n    }\n\n    if ((tile >= 6 && tile <= 9) || tile == 49 || tile == 50)\n    {\n        // It's a spike!\n        return TileType_SPIKE;\n    }\n\n    if (room->tileset != 0)\n    {\n        // tiles2.png is slightly different.\n\n        if (tile >= 51 && tile <= 74)\n        {\n            // It has more spikes!\n            return TileType_SPIKE;\n        }\n\n        if (tile == 740)\n        {\n            // And a stray solid.\n            return TileType_SOLID;\n        }\n    }\n\n    return TileType_NONSOLID;\n}\n\nTileTypes editorclass::get_tile_type(int x, int y, bool wrap)\n{\n    if (wrap)\n    {\n        x = POS_MOD(x, 40);\n        y = POS_MOD(y, 30);\n    }\n    else\n    {\n        x = SDL_clamp(x, 0, 39);\n        y = SDL_clamp(y, 0, 29);\n    }\n\n    return get_abs_tile_type(levx * 40 + x, levy * 30 + y, false);\n}\n\nbool editorclass::lines_can_pass(int x, int y)\n{\n    const int tile = cl.gettile(levx, levy, x, y);\n    if (x >= 0 && y >= 0 && x < SCREEN_WIDTH_TILES && y < SCREEN_HEIGHT_TILES)\n    {\n        return tile == 0 || tile >= 680;\n    }\n    if (x == -1 || y == -1 || x == SCREEN_WIDTH_TILES || y == SCREEN_HEIGHT_TILES)\n    {\n        // If lines go offscreen, they stick out one tile\n        return true;\n    }\n    return false;\n}\n\nvoid editorclass::make_autotiling_base(void)\n{\n    if (cl.getroomprop(levx, levy)->directmode == 1)\n    {\n        return;\n    }\n\n    for (int i = 0; i < SCREEN_WIDTH_TILES * SCREEN_HEIGHT_TILES; i++)\n    {\n        int tile_x = i % SCREEN_WIDTH_TILES;\n        int tile_y = i / SCREEN_WIDTH_TILES;\n        int tile = get_tile(tile_x, tile_y);\n\n        if (tile == 0)\n        {\n            continue;\n        }\n\n        TileTypes type = get_tile_type(tile_x, tile_y, false);\n\n        switch (type)\n        {\n        case TileType_NONSOLID:\n            set_tile(tile_x, tile_y, 2);\n            break;\n        case TileType_SOLID:\n            if (is_warp_zone_background(tile))\n            {\n                set_tile(tile_x, tile_y, 2);\n            }\n            else\n            {\n                set_tile(tile_x, tile_y, 1);\n            }\n            break;\n        case TileType_SPIKE:\n            set_tile(tile_x, tile_y, 6);\n            break;\n        }\n    }\n}\n\nvoid editorclass::switch_tileset(const bool reversed)\n{\n    make_autotiling_base();\n\n    int tiles = cl.getroomprop(levx, levy)->tileset;\n\n    if (reversed)\n    {\n        tiles--;\n    }\n    else\n    {\n        tiles++;\n    }\n\n    tiles = POS_MOD(tiles, NUM_EditorTilesets);\n    cl.setroomtileset(levx, levy, tiles);\n\n    clamp_tilecol(levx, levy, false);\n\n    char buffer[3*SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"Now using {area} Tileset\"),\n        \"area:str\",\n        loc::gettext(tileset_names[tiles])\n    );\n\n    show_note(buffer);\n\n    updatetiles = true;\n\n    graphics.backgrounddrawn = false;\n}\n\nvoid editorclass::switch_tilecol(const bool reversed)\n{\n    make_autotiling_base();\n\n    int tilecol = cl.getroomprop(levx, levy)->tilecol;\n\n    if (reversed)\n    {\n        tilecol--;\n    }\n    else\n    {\n        tilecol++;\n    }\n\n    cl.setroomtilecol(levx, levy, tilecol);\n\n    clamp_tilecol(levx, levy, true);\n\n    show_note(loc::gettext(\"Tileset Colour Changed\"));\n\n    updatetiles = true;\n\n    graphics.backgrounddrawn = false;\n}\n\nvoid editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)\n{\n    const RoomProperty* const room = cl.getroomprop(rx, ry);\n    const int tileset = room->tileset;\n    int tilecol = room->tilecol;\n\n    int mincol = (room->directmode ? tileset_min_colour_direct : tileset_min_colour)[tileset];\n    int maxcol = (room->directmode ? tileset_max_colour_direct : tileset_max_colour)[tileset];\n\n    // If wrap is true, wrap-around, otherwise just cap\n    if (tilecol > maxcol)\n    {\n        tilecol = (wrap ? mincol : maxcol);\n    }\n    if (tilecol < mincol)\n    {\n        tilecol = (wrap ? maxcol : mincol);\n    }\n\n    cl.setroomtilecol(rx, ry, tilecol);\n}\n\nvoid editorclass::switch_enemy(const bool reversed)\n{\n    const RoomProperty* const room = cl.getroomprop(levx, levy);\n\n    int enemy = room->enemytype;\n\n    if (reversed)\n    {\n        enemy--;\n    }\n    else\n    {\n        enemy++;\n    }\n\n    const int modulus = 10;\n    enemy = POS_MOD(enemy, modulus);\n    cl.setroomenemytype(levx, levy, enemy);\n\n    show_note(loc::gettext(\"Enemy Type Changed\"));\n}\n\nvoid editorclass::switch_warpdir(const bool reversed)\n{\n    static const int modulus = 4;\n    const RoomProperty* const room = cl.getroomprop(levx, levy);\n\n    int warpdir = room->warpdir;\n\n    if (reversed)\n    {\n        --warpdir;\n    }\n    else\n    {\n        ++warpdir;\n    }\n\n    warpdir = POS_MOD(warpdir, modulus);\n    cl.setroomwarpdir(levx, levy, warpdir);\n\n    switch (warpdir)\n    {\n    default:\n        show_note(loc::gettext(\"Room warping disabled\"));\n        break;\n    case 1:\n        show_note(loc::gettext(\"Room warps horizontally\"));\n        break;\n    case 2:\n        show_note(loc::gettext(\"Room warps vertically\"));\n        break;\n    case 3:\n        show_note(loc::gettext(\"Room warps in all directions\"));\n        break;\n    }\n\n    graphics.backgrounddrawn = false;\n}\n"
  },
  {
    "path": "desktop_version/src/Editor.h",
    "content": "#ifndef EDITOR_H\n#define EDITOR_H\n\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n\n#include <map>\n#include <SDL.h>\n#include <string>\n#include <vector>\n\nenum EditorTilesets\n{\n    EditorTileset_SPACE_STATION = 0,\n    EditorTileset_OUTSIDE = 1,\n    EditorTileset_LAB = 2,\n    EditorTileset_WARP_ZONE = 3,\n    EditorTileset_SHIP = 4,\n\n    NUM_EditorTilesets\n};\n\nstruct EditorTilecolInfo\n{\n    const char* foreground_type;\n    int foreground_base;\n    const char* background_type;\n    int background_base;\n    bool direct_mode;\n    bool bg_ignores_walls;\n};\n\nenum EditorTools\n{\n    EditorTool_WALLS,\n    EditorTool_BACKING,\n    EditorTool_SPIKES,\n    EditorTool_TRINKETS,\n    EditorTool_CHECKPOINTS,\n    EditorTool_DISAPPEARING_PLATFORMS,\n    EditorTool_CONVEYORS,\n    EditorTool_MOVING_PLATFORMS,\n    EditorTool_ENEMIES,\n    EditorTool_GRAVITY_LINES,\n    EditorTool_ROOMTEXT,\n    EditorTool_TERMINALS,\n    EditorTool_SCRIPTS,\n    EditorTool_WARP_TOKENS,\n    EditorTool_WARP_LINES,\n    EditorTool_CREWMATES,\n    EditorTool_START_POINT,\n\n    NUM_EditorTools\n};\n\nenum EditorStates\n{\n    EditorState_DRAW,\n    EditorState_SCRIPTS,\n    EditorState_MENU\n};\n\nenum EditorSubStates\n{\n    EditorSubState_MAIN,\n\n    EditorSubState_DRAW_INPUT,\n    EditorSubState_DRAW_BOX,\n    EditorSubState_DRAW_WARPTOKEN,\n\n    EditorSubState_SCRIPTS_EDIT,\n\n    EditorSubState_MENU_INPUT\n};\n\nenum TileTypes\n{\n    TileType_NONSOLID,\n    TileType_SOLID,\n    TileType_SPIKE\n};\n\nenum BoxTypes\n{\n    BoxType_SCRIPT,\n    BoxType_ENEMY,\n    BoxType_PLATFORM,\n    BoxType_COPY\n};\n\nenum BoxCorner\n{\n    BoxCorner_FIRST,\n    BoxCorner_LAST\n};\n\n// Text entry field type\nenum TextMode\n{\n    TEXT_NONE,\n\n    // In-editor text fields\n    TEXT_LOAD,\n    TEXT_SAVE,\n    TEXT_ROOMNAME,\n    TEXT_SCRIPT,\n    TEXT_ROOMTEXT,\n    TEXT_GOTOROOM,\n    LAST_EDTEXT = TEXT_GOTOROOM,\n\n    // Settings-mode text fields\n    TEXT_TITLE,\n    TEXT_DESC1,\n    TEXT_DESC2,\n    TEXT_DESC3,\n    TEXT_WEBSITE,\n    TEXT_CREATOR,\n    NUM_TEXTMODES,\n\n    // Text modes with an entity\n    FIRST_ENTTEXT = TEXT_SCRIPT,\n    LAST_ENTTEXT = TEXT_ROOMTEXT\n};\n\nstruct GhostInfo\n{\n    int rx; // game.roomx-100\n    int ry; // game.roomy-100\n    int x; // .xp\n    int y; // .yp\n    int col; // .colour\n    SDL_Color realcol;\n    int frame; // .drawframe\n};\n\nclass editorclass\n{\npublic:\n    editorclass(void);\n    void reset(void);\n\n    void register_tileset(EditorTilesets tileset, const char* name);\n    void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct, bool bg_ignores_walls);\n    void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct);\n    void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base);\n\n    void register_tool(EditorTools tool, const char* name, const char* keychar, SDL_KeyCode key, bool shift);\n\n    void draw_tool(EditorTools tool, int x, int y);\n\n    void get_tile_fill(int tilex, int tiley, int tile, bool connected[SCREEN_HEIGHT_TILES][SCREEN_WIDTH_TILES]);\n\n    void handle_tile_placement(int tile);\n\n    void tool_remove();\n    void entity_clicked(int index);\n    void tool_place();\n\n    void get_input_line(enum TextMode mode, const std::string& prompt, std::string* ptr);\n\n    void show_note(const char* text);\n\n    void add_entity(int rx, int ry, int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240);\n\n    void remove_entity(int t);\n\n    int get_entity_at(int rx, int ry, int xp, int yp);\n\n    void set_tile(int x, int y, int t);\n    int get_tile(int x, int y);\n\n    bool is_warp_zone_background(int tile);\n    int autotile(int tile_x, int tile_y);\n    bool autotile_connector(int x, int y, TileTypes original_type);\n    EditorTilecolInfo get_tilecol_data(void);\n\n    TileTypes get_abs_tile_type(int x, int y, bool wrap);\n    TileTypes get_tile_type(int x, int y, bool wrap);\n\n    bool lines_can_pass(int x, int y);\n\n    void make_autotiling_base(void);\n\n    int get_enemy_tile(int t);\n\n    void switch_tileset(const bool reversed);\n    void switch_tilecol(const bool reversed);\n    void clamp_tilecol(const int rx, const int ry, const bool wrap);\n    void switch_enemy(const bool reversed);\n    void switch_warpdir(const bool reversed);\n\n    EditorStates state;\n    EditorSubStates substate;\n\n    std::map<std::string, std::vector<int> > autotile_types;\n    std::map<EditorTilesets, std::map<int, EditorTilecolInfo> > tileset_colors;\n\n    const char* tileset_names[NUM_EditorTilesets];\n    int tileset_min_colour[NUM_EditorTilesets];\n    int tileset_max_colour[NUM_EditorTilesets];\n    int tileset_min_colour_direct[NUM_EditorTilesets];\n    int tileset_max_colour_direct[NUM_EditorTilesets];\n\n    const char* tool_names[NUM_EditorTools];\n    const char* tool_key_chars[NUM_EditorTools];\n    SDL_KeyCode tool_keys[NUM_EditorTools];\n    bool tool_requires_shift[NUM_EditorTools];\n\n    EditorTools current_tool;\n\n    BoxTypes box_type;\n    BoxCorner box_corner;\n\n    SDL_Point box_point;\n\n    int entcol;\n    SDL_Color entcolreal;\n\n    int kludgewarpdir[customlevelclass::numrooms];\n\n    int note_timer;\n    int old_note_timer;\n    std::string note;\n    std::string keybuffer;\n    std::string filename;\n    std::string loaded_filepath;\n\n    int old_tilex, old_tiley;\n    int tilex, tiley;\n    int keydelay, lclickdelay;\n    bool savekey, loadkey;\n    int levx, levy;\n    int entframe, entframedelay;\n\n    int scripttexttype;\n    std::string old_entity_text;\n\n    enum TextMode current_text_mode; // In text entry\n    std::string* current_text_ptr; // Pointer to text we're changing\n    std::string current_text_desc; // Description (for editor mode text fields)\n    union\n    {\n        int desc; // Which description row we're changing\n        int text_entity; // Entity ID for text prompt\n    };\n    bool x_modifier, z_modifier, c_modifier, v_modifier, b_modifier, h_modifier, f_modifier, toolbox_open;\n\n    int roomnamehide;\n    bool saveandquit;\n    bool help_open, shiftkey;\n    bool settingskey;\n    int warp_token_entity;\n    bool updatetiles, changeroom;\n    bool backspace_held;\n\n    //Script editor stuff\n    void remove_line(int t);\n    void insert_line(int t);\n\n    std::vector<std::string> script_buffer;\n    std::string current_script;\n    int script_cursor_x, script_cursor_y;\n    int script_offset;\n    int lines_visible;\n\n    //Functions for interfacing with the script:\n    void create_script(const std::string& name, const std::vector<std::string>& contents);\n    void create_script(const std::string& name);\n    void remove_script(const std::string& name);\n    void load_script_in_editor(const std::string& name);\n    void clear_script_buffer(void);\n    bool script_exists(const std::string& name);\n\n    int script_list_offset, selected_script;\n\n    //Direct Mode variables\n    int direct_mode_tile;\n    int direct_mode_drawer;\n\n    int return_message_timer;\n    int old_return_message_timer;\n\n    std::vector<GhostInfo> ghosts;\n    int current_ghosts;\n};\n\nvoid editorrender(void);\n\nvoid editorrenderfixed(void);\n\nvoid editorlogic(void);\n\nvoid editorinput(void);\n\n#ifndef ED_DEFINITION\nextern editorclass ed;\n#endif\n\n#endif /* EDITOR_H */\n"
  },
  {
    "path": "desktop_version/src/Ent.cpp",
    "content": "#include \"Ent.h\"\n\n#include \"Game.h\"\n#include \"Graphics.h\"\n\nentclass::entclass(void)\n{\n    clear();\n}\n\nvoid entclass::clear(void)\n{\n    invis = false;\n    type = EntityType_PLAYER;\n    size = 0;\n    tile = 0;\n    rule = 0;\n    state = 0;\n    statedelay = 0;\n    life = 0;\n    colour = EntityColour_CREW_CYAN;\n    para = 0;\n    behave = 0;\n    animate = 0;\n\n    xp = 0;\n    yp = 0;\n    ax = 0;\n    ay = 0;\n    vx = 0;\n    vy = 0;\n    w = 16;\n    h = 16;\n    cx = 0;\n    cy = 0;\n    newxp = 0;\n    newyp = 0;\n    oldxp = 0;\n    oldyp = 0;\n\n    x1 = 0;\n    y1 = 0;\n    x2 = 320;\n    y2 = 240;\n\n    gravity = false;\n    onground = 0;\n    onroof = 0;\n    collisionframedelay = 0;\n    collisiondrawframe = 0;\n    collisionwalkingframe = 0;\n    visualonground = 0;\n    visualonroof = 0;\n\n    onentity = 0;\n    harmful = false;\n    onwall = 0;\n    onxwall = 0;\n    onywall = 0;\n    isplatform = false;\n\n    framedelay = 0;\n    drawframe = 0;\n    walkingframe = 0;\n    dir = 0;\n    actionframe = 0;\n\n    SDL_zero(realcol);\n    lerpoldxp = 0;\n    lerpoldyp = 0;\n}\n\nbool entclass::outside(void)\n{\n    // Returns true if any point of the entity is outside the map.\n    // Adjusts velocity for a clean collision.\n    if (xp < x1)\n    {\n        xp = x1;\n        return true;\n    }\n    if (yp < y1)\n    {\n        yp = y1;\n        return true;\n    }\n    if (xp + w > x2)\n    {\n        xp = x2 - w;\n        return true;\n    }\n    if (yp + h > y2)\n    {\n        yp = y2 - h;\n        return true;\n    }\n    return false;\n}\n\nvoid entclass::setenemy( int t )\n{\n    switch(t)\n    {\n    case 0:\n        //lies emitter\n        switch ((int) para)\n        {\n        case 0:\n            tile = 60;\n            animate = 2;\n            colour = EntityColour_ENEMY_RED;\n            behave = 10;\n            w = 32;\n            h = 32;\n            x1 = -200;\n            break;\n        case 1:\n            yp += 10;\n            lerpoldyp += 10;\n            tile = 63;\n            animate = 100; //LIES\n            colour = EntityColour_ENEMY_RED;\n            behave = 11;\n            para = 9; //destroyed when outside\n            x1 = -200;\n            x2 = 400;\n            w = 26;\n            h = 10;\n            cx = 1;\n            cy = 1;\n            break;\n        case 2:\n            tile = 62;\n            animate = 100;\n            colour = EntityColour_ENEMY_RED;\n            behave = -1;\n            w = 32;\n            h = 32;\n            break;\n        }\n        break;\n    case 1:\n        //FACTORY emitter\n        switch ((int) para)\n        {\n        case 0:\n            tile = 72;\n            animate = 3;\n            size = 9;\n            colour = EntityColour_ENEMY_RED;\n            behave = 12;\n            w = 64;\n            h = 40;\n            cx = 0;\n            cy = 24;\n            break;\n        case 1:\n            xp += 4;\n            lerpoldxp += 4;\n            yp -= 4;\n            lerpoldyp -= 4;\n            tile = 76;\n            animate = 100; // Clouds\n            colour = EntityColour_ENEMY_RED;\n            behave = 13;\n            para = -6; //destroyed when outside\n            x2 = 400;\n            w = 32;\n            h = 12;\n            cx = 0;\n            cy = 6;\n            break;\n        case 2:\n            tile = 77;\n            animate = 100;\n            colour = EntityColour_ENEMY_RED;\n            behave = -1;\n            w = 32;\n            h = 16;\n            break;\n        }\n        break;\n    default:\n        break;\n    }\n}\n\nvoid entclass::setenemyroom( int rx, int ry )\n{\n    //Simple function to initilise simple enemies\n    rx -= 100;\n    ry -= 100;\n    switch(rn(rx, ry))\n    {\n        //Space Station 1\n    case rn(12, 3):  //Security Drone\n        tile = 36;\n        colour = EntityColour_ENEMY_PINK;\n        animate = 1;\n        break;\n    case rn(13, 3):  //Wavelengths\n        tile = 32;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 32;\n        break;\n    case rn(15, 3):  //Traffic\n        tile = 28;\n        colour = EntityColour_ENEMY_RED;\n        animate = 1;\n        w = 22;\n        h = 32;\n        break;\n    case rn(12, 5):  //The Yes Men\n        tile = 40;\n        colour = EntityColour_ENEMY_YELLOW;\n        animate = 1;\n        w = 20;\n        h = 20;\n        break;\n    case rn(13, 6):  //Hunchbacked Guards\n        tile = 44;\n        colour = EntityColour_ENEMY_PINK;\n        animate = 1;\n        w = 16;\n        h = 20;\n        break;\n    case rn(13, 4):  //Communication Station\n        harmful = false;\n        if (xp == 256)\n        {\n            //transmittor\n            tile = 104;\n            colour = EntityColour_INACTIVE_ENTITY;\n            animate = 7;\n            w = 16;\n            h = 16;\n            xp -= 24;\n            lerpoldxp -= 24;\n            yp -= 16;\n            lerpoldyp -= 16;\n        }\n        else\n        {\n            //radar dish\n            tile =124;\n            colour = EntityColour_INACTIVE_ENTITY;\n            animate = 6;\n            w = 32;\n            h = 32;\n            cx = 4;\n            size = 9;\n            xp -= 4;\n            lerpoldxp -= 4;\n            yp -= 32;\n            lerpoldyp -= 32;\n        }\n\n        break;\n        //The Lab\n    case rn(4, 0):\n        tile = 78;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(2, 0):\n        tile = 88;\n        colour = EntityColour_ENEMY_CYAN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n        //Space Station 2\n    case rn(14, 11):\n        colour = EntityColour_ENEMY_ORANGE;\n        break; //Lies\n    case rn(16, 11):\n        colour = EntityColour_ENEMY_PINK;\n        break; //Lies\n    case rn(13, 10):\n        colour = EntityColour_ENEMY_CYAN;\n        break; //Factory\n    case rn(13, 9):\n        colour = EntityColour_ENEMY_YELLOW;\n        break; //Factory\n    case rn(13, 8):\n        colour = EntityColour_ENEMY_PINK;\n        break; //Factory\n    case rn(11, 13): //Truth\n        tile = 64;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 100;\n        w = 44;\n        h = 10;\n        size = 10;\n        break;\n    case rn(17, 7): //Brass sent us under the top\n        tile =82;\n        colour = EntityColour_ENEMY_PINK;\n        animate = 5;\n        w = 28;\n        h = 32;\n        cx = 4;\n        break;\n    case rn(10, 7): // (deception)\n        tile = 92;\n        colour = EntityColour_ENEMY_RED;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(14, 13): // (chose poorly)\n        tile = 56;\n        colour = EntityColour_ENEMY_RED;\n        animate = 1;\n        w = 15;\n        h = 24;\n        break;\n    case rn(13, 12): // (backsliders)\n        tile = 164;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(14, 8): // (wheel of fortune room)\n        tile = 116;\n        colour = EntityColour_ENEMY_BLUE;\n        animate = 1;\n        w = 32;\n        h = 32;\n        break;\n    case rn(16, 9): // (seeing dollar signs)\n        tile = 68;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(16, 7): // (tomb of mad carew)\n        tile = 106;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 2;\n        w = 24;\n        h = 25;\n        break;\n        //Warp Zone\n    case rn(15, 2): // (numbers)\n        tile = 100;\n        colour = EntityColour_ENEMY_RED;\n        animate = 1;\n        w = 32;\n        h = 14;\n        yp += 1;\n        lerpoldyp += 1;\n        break;\n    case rn(16, 2): // (Manequins)\n        tile = 52;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 5;\n        w = 16;\n        h = 25;\n        yp -= 4;\n        lerpoldyp -= 4;\n        break;\n    case rn(18, 0): // (Obey)\n        tile = 51;\n        colour = EntityColour_ENEMY_CYAN;\n        animate = 100;\n        w = 30;\n        h = 14;\n        break;\n    case rn(19, 1): // Ascending and Descending\n        tile = 48;\n        colour = EntityColour_ENEMY_YELLOW;\n        animate = 5;\n        w = 16;\n        h = 16;\n        break;\n    case rn(19, 2): // Shockwave Rider\n        tile = 176;\n        colour = EntityColour_ENEMY_RED;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(18, 3): // Mind the gap\n        tile = 168;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(17, 3): // Edge Games\n        if (yp ==96)\n        {\n            tile = 160;\n            colour = EntityColour_ENEMY_PINK;\n            animate = 1;\n            w = 16;\n            h = 16;\n        }\n        else\n        {\n            tile = 156;\n            colour = EntityColour_ENEMY_PINK;\n            animate = 1;\n            w = 16;\n            h = 16;\n        }\n        break;\n    case rn(16, 0): // I love you\n        tile = 112;\n        colour = EntityColour_ENEMY_PINK;\n        animate = 5;\n        w = 16;\n        h = 16;\n        break;\n    case rn(14, 2): // That's why I have to kill you\n        tile = 114;\n        colour = EntityColour_ENEMY_RED;\n        animate = 5;\n        w = 16;\n        h = 16;\n        break;\n    case rn(18, 2): // Thinking with Portals\n        //depends on direction\n        if (xp ==88)\n        {\n            tile = 54+12;\n            colour = EntityColour_ENEMY_BLUE;\n            animate = 100;\n            w = 60;\n            h = 16;\n            size = 10;\n        }\n        else\n        {\n            tile = 54;\n            colour = EntityColour_ENEMY_BLUE;\n            animate = 100;\n            w = 60;\n            h = 16;\n            size = 10;\n        }\n        break;\n        //Final level\n    case rn(50-100, 53-100):  //The Yes Men\n        tile = 40;\n        colour = EntityColour_ENEMY_YELLOW;\n        animate = 1;\n        w = 20;\n        h = 20;\n        break;\n    case rn(48-100, 51-100):  //Wavelengths\n        tile = 32;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 32;\n        break;\n    case rn(43-100,52-100): // Ascending and Descending\n        tile = 48;\n        colour = EntityColour_ENEMY_YELLOW;\n        animate = 5;\n        w = 16;\n        h = 16;\n        break;\n    case rn(46-100,51-100): //kids his age\n        tile = 88;\n        colour = EntityColour_ENEMY_CYAN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(43-100,51-100): // Mind the gap\n        tile = 168;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(44-100,51-100): // vertigo?\n        tile = 172;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 100;\n        w = 32;\n        h = 32;\n        break;\n    case rn(44-100,52-100): // (backsliders)\n        tile = 164;\n        colour = EntityColour_ENEMY_GREEN;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(43-100, 56-100): //Intermission 1\n        tile = 88;\n        colour = EntityColour_ENEMY_GRAVITRON;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n    case rn(45-100, 56-100): //Intermission 1\n        tile = 88;\n        colour = EntityColour_ENEMY_GRAVITRON;\n        animate = 1;\n        w = 16;\n        h = 16;\n        break;\n        //The elephant\n    case rn(11, 9):\n    case rn(12, 9):\n    case rn(11, 8):\n    case rn(12, 8):\n        tile = 0;\n        colour = EntityColour_TELEPORTER_FLASHING;\n        animate = 0;\n        w = 464;\n        h = 320;\n        size = 11;\n        harmful = false;\n        break;\n    }\n}\n\nvoid entclass::settreadmillcolour( int rx, int ry )\n{\n    rx -= 100;\n    ry -= 100;\n    rx += 50 - 12;\n    ry += 50 - 14;   //Space Station\n\n    tile = 20; //default as blue\n    switch(rn(rx, ry))\n    {\n    case rn(52, 48):\n        tile = 791;\n        break; //Cyan\n\n    case rn(49, 47):\n        tile = 24;\n        break; //Yellow\n    case rn(56, 44):\n        tile = 24;\n        break; //Yellow\n    case rn(54, 49):\n        tile = 24;\n        break; //Yellow\n\n    case rn(49, 49):\n        tile = 36;\n        break; //Green\n    case rn(55, 44):\n        tile = 36;\n        break; //Green\n    case rn(54, 43):\n        tile = 36;\n        break; //Green\n    case rn(53, 49):\n        tile = 36;\n        break; //Green\n    case rn(54, 45):\n        tile = 711;\n        break; //Green (special)\n    case rn(51, 48):\n        tile = 711;\n        break; //Green (special)\n\n    case rn(50, 49):\n        tile = 28;\n        break; //Purple\n    case rn(54, 44):\n        tile = 28;\n        break; //Purple\n    case rn(49, 42):\n        tile = 28;\n        break; //Purple\n    case rn(55, 43):\n        tile = 28;\n        break; //Purple\n    case rn(54, 47):\n        tile = 28;\n        break; //Purple\n    case rn(53, 48):\n        tile = 28;\n        break; //Purple\n\n    case rn(51, 47):\n        tile = 32;\n        break; //Red\n    case rn(52, 49):\n        tile = 32;\n        break; //Red\n    case rn(48, 43):\n        tile = 32;\n        break; //Red\n    case rn(55, 47):\n        tile = 32;\n        break; //Red\n    case rn(54, 48):\n        tile = 32;\n        break; //Red\n    default:\n        return;\n        break;\n    }\n}\n\nvoid entclass::updatecolour(void)\n{\n    switch (size)\n    {\n    case 0: // Sprites\n    case 3: // Big chunky pixels!\n    case 4: // Small pickups\n    case 7: // Teleporter\n    case 9: // Really Big Sprite! (2x2)\n    case 10: // 2x1 Sprite\n    case 13: // Special for epilogue: huge hero!\n        realcol = graphics.getcol(colour);\n        break;\n    case 5: // Horizontal gravity line\n    case 6: // Vertical gravity line\n        if (life == 0)\n        {\n            realcol = graphics.getcol(colour);\n        }\n        else\n        {\n            realcol = graphics.getcol(24);\n        }\n        break;\n    case 11: // The fucking elephant\n        if (game.noflashingmode)\n        {\n            realcol = graphics.getcol(22);\n        }\n        else\n        {\n            realcol = graphics.getcol(colour);\n        }\n        break;\n    case 12: // Regular sprites that don't wrap\n        // if we're outside the screen, we need to draw indicators\n        if ((xp < -20 && vx > 0) || (xp > 340 && vx < 0))\n        {\n            realcol = graphics.getcol(23);\n        }\n        else\n        {\n            realcol = graphics.getcol(colour);\n        }\n    }\n}\n\nbool entclass::ishumanoid(void)\n{\n    return type == EntityType_PLAYER\n        || type == EntityType_CREWMATE\n        || type == EntityType_SUPERCREWMATE\n        || type == EntityType_COLLECTABLE_CREWMATE;\n}\n"
  },
  {
    "path": "desktop_version/src/Ent.h",
    "content": "#ifndef ENT_H\n#define ENT_H\n\n#include <SDL.h>\n\n#define        rn( rx,  ry) ((rx) + ((ry) * 100))\n\nenum EntityType\n{\n    EntityType_INVALID = -1,\n    EntityType_PLAYER,\n    EntityType_MOVING,\n    EntityType_DISAPPEARING_PLATFORM,\n    EntityType_QUICKSAND,\n    EntityType_GRAVITY_TOKEN,\n    EntityType_PARTICLE,\n    EntityType_COIN,\n    EntityType_TRINKET,\n    EntityType_CHECKPOINT,\n    EntityType_HORIZONTAL_GRAVITY_LINE,\n    EntityType_VERTICAL_GRAVITY_LINE,\n    EntityType_WARP_TOKEN,\n    EntityType_CREWMATE,\n    EntityType_TERMINAL,\n    EntityType_SUPERCREWMATE,\n    EntityType_TROPHY,\n    EntityType_GRAVITRON_ENEMY = 23,\n    EntityType_WARP_LINE_LEFT = 51,\n    EntityType_WARP_LINE_RIGHT = 52,\n    EntityType_WARP_LINE_TOP = 53,\n    EntityType_WARP_LINE_BOTTOM = 54,\n    EntityType_COLLECTABLE_CREWMATE = 55,\n    EntityType_TELEPORTER = 100\n};\n\nclass entclass\n{\npublic:\n    entclass(void);\n    void clear(void);\n\n    bool outside(void);\n\n    void setenemy(int t);\n\n    void setenemyroom(int rx, int ry);\n\n    void settreadmillcolour(int rx, int ry);\n\n    void updatecolour(void);\n\n    bool ishumanoid(void);\n\npublic:\n    //Fundamentals\n    bool invis;\n    EntityType type;\n    int size, tile, rule;\n    int state, statedelay;\n    int behave, animate;\n    float para;\n    int life;\n    int colour; // As out-of-bounds colours are allowed, this should be an int instead of an EnemyColour.\n\n    //Position and velocity\n    int oldxp, oldyp;\n    float ax, ay, vx, vy;\n    int cx, cy, w, h;\n    float newxp, newyp;\n    bool isplatform;\n    int x1,y1,x2,y2;\n    //Collision Rules\n    int onentity;\n    bool harmful;\n    int onwall, onxwall, onywall;\n\n    //Platforming specific\n    bool gravity;\n    int onground, onroof;\n    //Animation\n    int framedelay, drawframe, walkingframe, dir, actionframe;\n    int collisionframedelay, collisiondrawframe, collisionwalkingframe;\n    int visualonground, visualonroof;\n    int yp;int xp;\n\n    SDL_Color realcol;\n    int lerpoldxp, lerpoldyp;\n};\n\n#endif /* ENT_H */\n"
  },
  {
    "path": "desktop_version/src/Entity.cpp",
    "content": "#define OBJ_DEFINITION\n#include \"Entity.h\"\n\n#include <SDL.h>\n\n#include \"CustomLevels.h\"\n#include \"Font.h\"\n#include \"Game.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"Localization.h\"\n#include \"Map.h\"\n#include \"Maths.h\"\n#include \"Music.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n#include \"Xoshiro.h\"\n\nstatic int getgridpoint( int t )\n{\n    return t / 8;\n}\n\nbool entityclass::checktowerspikes(int t)\n{\n    if (map.invincibility)\n    {\n        return false;\n    }\n\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"checktowerspikes() out-of-bounds!\");\n        return false;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = entities[t].xp + entities[t].cx;\n    temprect.y = entities[t].yp + entities[t].cy;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    int tempx = getgridpoint(temprect.x);\n    int tempy = getgridpoint(temprect.y);\n    int tempw = getgridpoint(temprect.x + temprect.w - 1);\n    int temph = getgridpoint(temprect.y + temprect.h - 1);\n    if (map.towerspikecollide(tempx, tempy)) return true;\n    if (map.towerspikecollide(tempw, tempy)) return true;\n    if (map.towerspikecollide(tempx, temph)) return true;\n    if (map.towerspikecollide(tempw, temph)) return true;\n    if (temprect.h >= 12)\n    {\n        int tpy1 = getgridpoint(temprect.y + 6);\n        if (map.towerspikecollide(tempx, tpy1)) return true;\n        if (map.towerspikecollide(tempw, tpy1)) return true;\n        if (temprect.h >= 18)\n        {\n            tpy1 = getgridpoint(temprect.y + 12);\n            if (map.towerspikecollide(tempx, tpy1)) return true;\n            if (map.towerspikecollide(tempw, tpy1)) return true;\n            if (temprect.h >= 24)\n            {\n                tpy1 = getgridpoint(temprect.y + 18);\n                if (map.towerspikecollide(tempx, tpy1)) return true;\n                if (map.towerspikecollide(tempw, tpy1)) return true;\n            }\n        }\n    }\n    return false;\n}\n\nvoid entityclass::init(void)\n{\n    platformtile = 0;\n    customplatformtile=0;\n    vertplatforms = false;\n    horplatforms = false;\n\n    nearelephant = false;\n    upsetmode = false;\n    upset = 0;\n\n    customenemy = 0;\n    customwarpmode = false; customwarpmodevon = false; customwarpmodehon = false;\n    customactivitycolour = \"\";\n    customactivitypositiony = -1;\n    customactivitytext = \"\";\n    trophytext = 0;\n    oldtrophytext = 0;\n    trophytype = 0;\n    altstates = 0;\n\n\n    SDL_memset(customcrewmoods, true, sizeof(customcrewmoods));\n\n    resetallflags();\n    SDL_memset(collect, false, sizeof(collect));\n    SDL_memset(customcollect, false, sizeof(customcollect));\n\n    k = 0;\n}\n\nvoid entityclass::resetallflags(void)\n{\n    SDL_memset(flags, false, sizeof(flags));\n}\n\nint entityclass::swncolour( int t )\n{\n    //given colour t, return colour in setcol\n    if (t == 0) return EntityColour_ENEMY_CYAN;\n    if (t == 1) return EntityColour_ENEMY_RED;\n    if (t == 2) return EntityColour_ENEMY_PINK;\n    if (t == 3) return EntityColour_ENEMY_BLUE;\n    if (t == 4) return EntityColour_ENEMY_YELLOW;\n    if (t == 5) return EntityColour_ENEMY_GREEN;\n    return EntityColour_CREW_CYAN; // Fallback to color 0\n}\n\nvoid entityclass::swnenemiescol( int t )\n{\n    //change the colour of all SWN enemies to the current one\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].type == EntityType_GRAVITRON_ENEMY)\n        {\n            entities[i].colour = swncolour(t);\n        }\n    }\n}\n\nvoid entityclass::gravcreate( int ypos, int dir, int xoff /*= 0*/, int yoff /*= 0*/ )\n{\n    if (dir == 0)\n    {\n        createentity(-150 - xoff, 58 + (ypos * 20)+yoff, 23, 0, 0);\n    }\n    else\n    {\n        createentity(320+150 + xoff, 58 + (ypos * 20)+yoff, 23, 1, 0);\n    }\n}\n\nvoid entityclass::generateswnwave( int t )\n{\n    //generate a wave for the SWN game\n    if(game.swndelay<=0)\n    {\n        if (t == 0)   //game 0, survive for 30 seconds\n        {\n            switch(game.swnstate)\n            {\n            case 0:\n                //Decide on a wave here\n                //default case\n                game.swnstate = 1;\n                game.swndelay = 5;\n\n                if (game.swntimer <= 150)   //less than 5 seconds\n                {\n                    game.swnstate = 9;\n                    game.swndelay = 8;\n                }\n                else    if (game.swntimer <= 300)    //less than 10 seconds\n                {\n                    game.swnstate = 6;\n                    game.swndelay = 12;\n                }\n                else    if (game.swntimer <= 360)    //less than 12 seconds\n                {\n                    game.swnstate = 5+game.swnstate2;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 420)    //less than 14 seconds\n                {\n                    game.swnstate = 7+game.swnstate2;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 480)    //less than 16 seconds\n                {\n                    game.swnstate = 5+game.swnstate2;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 540)    //less than 18 seconds\n                {\n                    game.swnstate = 7+game.swnstate2;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 600)    //less than 20 seconds\n                {\n                    game.swnstate = 5+game.swnstate2;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 900)    //less than 30 seconds\n                {\n                    game.swnstate = 4;\n                    game.swndelay = 20;\n                }\n                else    if (game.swntimer <= 1050)    //less than 35 seconds\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 10;\n                }\n                else    if (game.swntimer <= 1200)    //less than 40 seconds\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 20;\n                }\n                else    if (game.swntimer <= 1500)    //less than 50 seconds\n                {\n                    game.swnstate = 2;\n                    game.swndelay = 10;\n                }\n                else    if (game.swntimer <= 1650)    //less than 55 seconds\n                {\n                    game.swnstate = 1;\n                    game.swndelay = 15;\n                }\n                else    if (game.swntimer <= 1800)    //less than 60 seconds\n                {\n                    game.swnstate = 1;\n                    game.swndelay = 25;\n                }\n\n                if (game.deathcounts - game.swndeaths > 7) game.swndelay += 2;\n                if (game.deathcounts - game.swndeaths > 15) game.swndelay += 2;\n                if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;\n                break;\n            case 1:\n                createentity(-150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 0, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                break;\n            case 2:\n                if(game.swnstate3==0)\n                {\n                    game.swnstate2++;\n                    if (game.swnstate2 >= 6)\n                    {\n                        game.swnstate3 = 1;\n                        game.swnstate2--;\n                    }\n                }\n                else\n                {\n                    game.swnstate2--;\n                    if (game.swnstate2 < 0)\n                    {\n                        game.swnstate3 = 0;\n                        game.swnstate2++;\n                    }\n                }\n                createentity(-150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                break;\n            case 3:\n                createentity(320+150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 1, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                break;\n            case 4:\n                //left and right compliments\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                createentity(-150, 58 + (game.swnstate2  * 20), 23, 0, 0);\n                createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                game.swnstate2 = 0;\n                break;\n            case 5:\n                //Top and bottom\n                createentity(-150, 58, 23, 0, 0);\n                createentity(-150, 58 + (5 * 20), 23, 0, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                game.swnstate2 = 1;\n                break;\n            case 6:\n                //Middle\n                createentity(-150, 58 + (2 * 20), 23, 0, 0);\n                createentity(-150, 58 + (3 * 20), 23, 0, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                game.swnstate2 = 0;\n                break;\n            case 7:\n                //Top and bottom\n                createentity(320+150, 58, 23, 1, 0);\n                createentity(320+150, 58 + (5 * 20), 23, 1, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                game.swnstate2 = 1;\n                break;\n            case 8:\n                //Middle\n                createentity(320+150, 58 + (2 * 20), 23, 1, 0);\n                createentity(320+150, 58 + (3 * 20), 23, 1, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                game.swnstate2 = 0;\n                break;\n            case 9:\n                if(game.swnstate3==0)\n                {\n                    game.swnstate2++;\n                    if (game.swnstate2 >= 6)\n                    {\n                        game.swnstate3 = 1;\n                        game.swnstate2--;\n                    }\n                }\n                else\n                {\n                    game.swnstate2--;\n                    if (game.swnstate2 < 0)\n                    {\n                        game.swnstate3 = 0;\n                        game.swnstate2++;\n                    }\n                }\n                createentity(320 + 150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);\n                game.swnstate = 0;\n                game.swndelay = 0; //return to decision state\n                break;\n            }\n        }\n        else if (t == 1)\n        {\n            //Game 2, super gravitron\n            switch(game.swnstate)\n            {\n            case 0:\n                //Choose either simple or filler\n                game.swnstate2 = 0;\n                game.swnstate3 = 0;\n                game.swnstate4 = 0;\n\n                game.swnstate2 = int(xoshiro_rand() * 100);\n                if (game.swnstate2 < 25)\n                {\n                    //simple\n                    game.swnstate = 2;\n                    game.swndelay = 0;\n                }\n                else\n                {\n                    //filler\n                    game.swnstate = 4;\n                    game.swndelay = 0;\n                }\n                game.swnstate2 = 0;\n                break;\n            case 1:\n                //complex chain\n                game.swnstate2 = int(xoshiro_rand() * 8);\n                if (game.swnstate2 == 0)\n                {\n                    game.swnstate = 10;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 1)\n                {\n                    game.swnstate = 12;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 2)\n                {\n                    game.swnstate = 14;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 3)\n                {\n                    game.swnstate = 20;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 4)\n                {\n                    game.swnstate = 21;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 5)\n                {\n                    game.swnstate = 22;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 6)\n                {\n                    game.swnstate = 22;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 7)\n                {\n                    game.swnstate = 14;\n                    game.swndelay = 0;\n                }\n\n                game.swnstate2 = 0;\n                break;\n            case 2:\n                //simple chain\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                if (game.swnstate2 == 0)\n                {\n                    game.swnstate = 23;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 1)\n                {\n                    game.swnstate = 24;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 2)\n                {\n                    game.swnstate = 25;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 3)\n                {\n                    game.swnstate = 26;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 4)\n                {\n                    game.swnstate = 27;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 5)\n                {\n                    game.swnstate = 14;\n                    game.swndelay = 0;\n                }\n\n                game.swnstate2 = 0;\n                break;\n            case 3:\n                //Choose a major action\n                game.swnstate2 = int(xoshiro_rand() * 100);\n                game.swnstate4 = 0;\n                if (game.swnstate2 < 25)\n                {\n                    //complex\n                    game.swnstate = 1;\n                    game.swndelay = 0;\n                }\n                else\n                {\n                    //simple\n                    game.swnstate = 2;\n                    game.swndelay = 0;\n                }\n                break;\n            case 4:\n                //filler chain\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                if (game.swnstate2 == 0)\n                {\n                    game.swnstate = 28;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 1)\n                {\n                    game.swnstate = 29;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 2)\n                {\n                    game.swnstate = 28;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 3)\n                {\n                    game.swnstate = 29;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 4)\n                {\n                    game.swnstate = 30;\n                    game.swndelay = 0;\n                }\n                else if (game.swnstate2 == 5)\n                {\n                    game.swnstate = 31;\n                    game.swndelay = 0;\n                }\n\n                game.swnstate2 = 0;\n                break;\n            case 10:\n                gravcreate(0, 0);\n                gravcreate(1, 0);\n                gravcreate(2, 0);\n                game.swnstate++;\n                game.swndelay = 10; //return to decision state\n                break;\n            case 11:\n                gravcreate(3, 0);\n                gravcreate(4, 0);\n                gravcreate(5, 0);\n                game.swnstate2++;\n                if(game.swnstate2==3)\n                {\n                    game.swnstate = 0;\n                    game.swndelay = 30; //return to decision state\n                }\n                else\n                {\n                    game.swnstate--;\n                    game.swndelay = 10; //return to decision state\n                }\n                break;\n            case 12:\n                gravcreate(0, 1);\n                gravcreate(1, 1);\n                gravcreate(2, 1);\n                game.swnstate++;\n                game.swndelay = 10; //return to decision state\n                break;\n            case 13:\n                gravcreate(3, 1);\n                gravcreate(4, 1);\n                gravcreate(5, 1);\n                game.swnstate2++;\n                if(game.swnstate2==3)\n                {\n                    game.swnstate = 0;\n                    game.swndelay = 30; //return to decision state\n                }\n                else\n                {\n                    game.swnstate--;\n                    game.swndelay = 10; //return to decision state\n                }\n                break;\n            case 14:\n                gravcreate(0, 0, 0);\n                gravcreate(5, 1, 0);\n\n                game.swnstate++;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 15:\n                gravcreate(1, 0);\n                gravcreate(4, 1);\n\n                game.swnstate++;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 16:\n                gravcreate(2, 0);\n                gravcreate(3, 1);\n\n                game.swnstate++;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 17:\n                gravcreate(3, 0);\n                gravcreate(2, 1);\n\n                game.swnstate++;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 18:\n                gravcreate(4, 0);\n                gravcreate(1, 1);\n\n                game.swnstate++;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 19:\n                gravcreate(5, 0);\n                gravcreate(0, 1);\n\n                game.swnstate=0;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 20:\n                game.swnstate4++;\n                if(game.swnstate3==0)\n                {\n                    game.swnstate2++;\n                    if (game.swnstate2 >= 6)\n                    {\n                        game.swnstate3 = 1;\n                        game.swnstate2--;\n                    }\n                }\n                else\n                {\n                    game.swnstate2--;\n                    if (game.swnstate2 < 0)\n                    {\n                        game.swnstate3 = 0;\n                        game.swnstate2++;\n                    }\n                }\n                createentity(-150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);\n                if(game.swnstate4<=6)\n                {\n                    game.swnstate = 20;\n                    game.swndelay = 10; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 0;\n                    game.swndelay = 10; //return to decision state\n                }\n                break;\n            case 21:\n                game.swnstate4++;\n                if(game.swnstate3==0)\n                {\n                    game.swnstate2++;\n                    if (game.swnstate2 >= 6)\n                    {\n                        game.swnstate3 = 1;\n                        game.swnstate2--;\n                    }\n                }\n                else\n                {\n                    game.swnstate2--;\n                    if (game.swnstate2 < 0)\n                    {\n                        game.swnstate3 = 0;\n                        game.swnstate2++;\n                    }\n                }\n                createentity(320+150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);\n                if(game.swnstate4<=6)\n                {\n                    game.swnstate = 21;\n                    game.swndelay = 10; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 0;\n                    game.swndelay = 10; //return to decision state\n                }\n                break;\n            case 22:\n                game.swnstate4++;\n                //left and right compliments\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                createentity(-150, 58 + (game.swnstate2  * 20), 23, 0, 0);\n                createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);\n                if(game.swnstate4<=12)\n                {\n                    game.swnstate = 22;\n                    game.swndelay = 18; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 0;\n                    game.swndelay = 18; //return to decision state\n                }\n                game.swnstate2 = 0;\n                break;\n            case 23:\n                gravcreate(1, 0);\n                gravcreate(2, 0, 15);\n                gravcreate(2, 0, -15);\n                gravcreate(3, 0, 15);\n                gravcreate(3, 0, -15);\n                gravcreate(4, 0);\n                game.swnstate = 0;\n                game.swndelay = 15; //return to decision state\n                break;\n            case 24:\n                gravcreate(1, 1);\n                gravcreate(2, 1, 15);\n                gravcreate(2, 1, -15);\n                gravcreate(3, 1, 15);\n                gravcreate(3, 1, -15);\n                gravcreate(4, 1);\n                game.swnstate = 0;\n                game.swndelay = 15; //return to decision state\n                break;\n            case 25:\n                gravcreate(0, 0);\n                gravcreate(1, 1,0,10);\n                gravcreate(4, 1,0,-10);\n                gravcreate(5, 0);\n                game.swnstate = 0;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 26:\n                gravcreate(0, 1, 0);\n                gravcreate(1, 1, 10);\n                gravcreate(4, 1, 40);\n                gravcreate(5, 1, 50);\n                game.swnstate = 0;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 27:\n                gravcreate(0, 0, 0);\n                gravcreate(1, 0, 10);\n                gravcreate(4, 0, 40);\n                gravcreate(5, 0, 50);\n                game.swnstate = 0;\n                game.swndelay = 20; //return to decision state\n                break;\n            case 28:\n                game.swnstate4++;\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                createentity(-150, 58 + (game.swnstate2  * 20), 23, 0, 0);\n                if(game.swnstate4<=6)\n                {\n                    game.swnstate = 28;\n                    game.swndelay = 8; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 15; //return to decision state\n                }\n                game.swnstate2 = 0;\n                break;\n            case 29:\n                game.swnstate4++;\n                game.swnstate2 = int(xoshiro_rand() * 6);\n                gravcreate(game.swnstate2, 1);\n                if(game.swnstate4<=6)\n                {\n                    game.swnstate = 29;\n                    game.swndelay = 8; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 15; //return to decision state\n                }\n                game.swnstate2 = 0;\n                break;\n            case 30:\n                game.swnstate4++;\n                game.swnstate2 = int(xoshiro_rand() * 3);\n                gravcreate(game.swnstate2, 0);\n                gravcreate(5-game.swnstate2, 0);\n                if(game.swnstate4<=2)\n                {\n                    game.swnstate = 30;\n                    game.swndelay = 14; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 15; //return to decision state\n                }\n                game.swnstate2 = 0;\n                break;\n            case 31:\n                game.swnstate4++;\n                game.swnstate2 = int(xoshiro_rand() * 3);\n                gravcreate(game.swnstate2, 1);\n                gravcreate(5-game.swnstate2, 1);\n                if(game.swnstate4<=2)\n                {\n                    game.swnstate = 31;\n                    game.swndelay = 14; //return to decision state\n                }\n                else\n                {\n                    game.swnstate = 3;\n                    game.swndelay = 15; //return to decision state\n                }\n                game.swnstate2 = 0;\n                break;\n            }\n        }\n    }\n    else\n    {\n        game.swndelay--;\n    }\n}\n\nvoid entityclass::createblock( int t, int xp, int yp, int w, int h, int trig /*= 0*/, const std::string& script /*= \"\"*/, bool custom /*= false*/)\n{\n    k = blocks.size();\n\n    blockclass newblock;\n    blockclass* blockptr;\n\n    /* Can we reuse the slot of a disabled block? */\n    bool reuse = false;\n    for (size_t i = 0; i < blocks.size(); ++i)\n    {\n        if (blocks[i].wp == 0\n        && blocks[i].hp == 0\n        && blocks[i].rect.w == 0\n        && blocks[i].rect.h == 0)\n        {\n            reuse = true;\n            blockptr = &blocks[i];\n            break;\n        }\n    }\n\n    if (!reuse)\n    {\n        blockptr = &newblock;\n    }\n    else\n    {\n        blockptr->clear();\n    }\n\n    blockclass& block = *blockptr;\n    switch(t)\n    {\n    case BLOCK: //Block\n        block.type = BLOCK;\n        block.xp = xp;\n        block.yp = yp;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n        break;\n    case TRIGGER: //Trigger\n        block.type = TRIGGER;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n        block.trigger = trig;\n        block.script = script;\n        break;\n    case DAMAGE: //Damage\n        block.type = DAMAGE;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n        break;\n    case DIRECTIONAL: //Directional\n        block.type = DIRECTIONAL;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n        block.trigger = trig;\n        break;\n    case SAFE: //Safe block\n        block.type = SAFE;\n        block.xp = xp;\n        block.yp = yp;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n        break;\n    case ACTIVITY: //Activity Zone\n        block.type = ACTIVITY;\n        block.wp = w;\n        block.hp = h;\n        block.rectset(xp, yp, w, h);\n\n        //Ok, each and every activity zone in the game is initilised here. \"Trig\" in this case is a variable that\n        //assigns all the details.\n        switch(trig)\n        {\n        case 0: //testing zone\n            block.prompt = \"Press {button} to explode\";\n            block.script = \"intro\";\n            block.setblockcolour(\"orange\");\n            trig=1;\n            break;\n        case 1:\n            block.prompt = \"Press {button} to talk to Violet\";\n            block.script = \"talkpurple\";\n            block.setblockcolour(\"purple\");\n            trig=0;\n            break;\n        case 2:\n            block.prompt = \"Press {button} to talk to Vitellary\";\n            block.script = \"talkyellow\";\n            block.setblockcolour(\"yellow\");\n            trig=0;\n            break;\n        case 3:\n            block.prompt = \"Press {button} to talk to Vermilion\";\n            block.script = \"talkred\";\n            block.setblockcolour(\"red\");\n            trig=0;\n            break;\n        case 4:\n            block.prompt = \"Press {button} to talk to Verdigris\";\n            block.script = \"talkgreen\";\n            block.setblockcolour(\"green\");\n            trig=0;\n            break;\n        case 5:\n            block.prompt = \"Press {button} to talk to Victoria\";\n            block.script = \"talkblue\";\n            block.setblockcolour(\"blue\");\n            trig=0;\n            break;\n        case 6:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_station_1\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 7:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_1\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 8:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_2\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 9:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_3\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 10:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_4\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 11:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_5\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 12:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_outside_6\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 13:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_finallevel\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 14:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_station_2\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 15:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_station_3\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 16:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_station_4\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 17:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_warp_1\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 18:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_warp_2\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 19:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_lab_1\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 20:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_lab_2\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 21:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_secretlab\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 22:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_shipcomputer\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 23:\n            block.prompt = \"Press {button} to activate terminals\";\n            block.script = \"terminal_radio\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 24:\n            block.prompt = \"Press {button} to activate terminal\";\n            block.script = \"terminal_jukebox\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 25:\n            block.prompt = \"Passion for Exploring\";\n            block.script = \"terminal_juke1\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 26:\n            block.prompt = \"Pushing Onwards\";\n            block.script = \"terminal_juke2\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 27:\n            block.prompt = \"Positive Force\";\n            block.script = \"terminal_juke3\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 28:\n            block.prompt = \"Presenting VVVVVV\";\n            block.script = \"terminal_juke4\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 29:\n            block.prompt = \"Potential for Anything\";\n            block.script = \"terminal_juke5\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 30:\n            block.prompt = \"Predestined Fate\";\n            block.script = \"terminal_juke6\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 31:\n            block.prompt = \"Pipe Dream\";\n            block.script = \"terminal_juke7\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 32:\n            block.prompt = \"Popular Potpourri\";\n            block.script = \"terminal_juke8\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 33:\n            block.prompt = \"Pressure Cooker\";\n            block.script = \"terminal_juke9\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 34:\n            block.prompt = \"ecroF evitisoP\";\n            block.script = \"terminal_juke10\";\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        case 35:\n            if (custom)\n            {\n                block.prompt = \"Press {button} to interact\";\n            }\n            else\n            {\n                block.prompt = \"Press {button} to activate terminal\";\n            }\n            block.script = \"custom_\"+customscript;\n            block.setblockcolour(\"orange\");\n            trig=0;\n            break;\n        }\n        break;\n    }\n\n    if (customactivitytext != \"\")\n    {\n        block.prompt = customactivitytext;\n        block.gettext = false;\n        customactivitytext = \"\";\n    }\n    else\n    {\n        block.gettext = true;\n    }\n\n    if (customactivitycolour != \"\")\n    {\n        block.setblockcolour(customactivitycolour.c_str());\n        customactivitycolour = \"\";\n    }\n\n    if (customactivitypositiony != -1)\n    {\n        block.activity_y = customactivitypositiony;\n        customactivitypositiony = -1;\n    }\n    else\n    {\n        block.activity_y = 0;\n    }\n\n    if (!reuse)\n    {\n        blocks.push_back(block);\n    }\n}\n\n/* Disable entity, and return true if entity was successfully disabled */\nbool entityclass::disableentity(int t)\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"disableentity() out-of-bounds!\");\n        return true;\n    }\n    if (entities[t].rule == 0 && t == getplayer())\n    {\n        /* Don't disable the player entity! */\n        return false;\n    }\n\n    entities[t].invis = true;\n    entities[t].size = -1;\n    entities[t].type = EntityType_INVALID;\n    entities[t].rule = -1;\n    entities[t].isplatform = false;\n\n    return true;\n}\n\nvoid entityclass::removeallblocks(void)\n{\n    blocks.clear();\n}\n\nvoid entityclass::disableblock( int t )\n{\n    if (!INBOUNDS_VEC(t, blocks))\n    {\n        vlog_error(\"disableblock() out-of-bounds!\");\n        return;\n    }\n\n    blocks[t].wp = 0;\n    blocks[t].hp = 0;\n\n    blocks[t].rect.w = blocks[t].wp;\n    blocks[t].rect.h = blocks[t].hp;\n}\n\nvoid entityclass::moveblockto(int x1, int y1, int x2, int y2, int w, int h)\n{\n    for (size_t i = 0; i < blocks.size(); i++)\n    {\n        if (blocks[i].xp == x1 && blocks[i].yp == y1)\n        {\n            blocks[i].xp = x2;\n            blocks[i].yp = y2;\n\n            blocks[i].wp = w;\n            blocks[i].hp = h;\n\n            blocks[i].rectset(blocks[i].xp, blocks[i].yp, blocks[i].wp, blocks[i].hp);\n            break;\n        }\n    }\n}\n\nvoid entityclass::disableblockat(int x, int y)\n{\n    for (size_t i = 0; i < blocks.size(); i++)\n    {\n        if (blocks[i].xp == x && blocks[i].yp == y)\n        {\n            disableblock(i);\n        }\n    }\n}\n\nvoid entityclass::removetrigger( int t )\n{\n    for(size_t i=0; i<blocks.size(); i++)\n    {\n        if(blocks[i].type == TRIGGER && blocks[i].trigger == t)\n        {\n            disableblock(i);\n        }\n    }\n}\n\nvoid entityclass::copylinecross(std::vector<entclass>& linecrosskludge, int t)\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"copylinecross() out-of-bounds!\");\n        return;\n    }\n    //Copy entity t into the first free linecrosskludge entity\n    linecrosskludge.push_back(entities[t]);\n}\n\nvoid entityclass::revertlinecross(std::vector<entclass>& linecrosskludge, int t, int s)\n{\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(s, linecrosskludge))\n    {\n        vlog_error(\"revertlinecross() out-of-bounds!\");\n        return;\n    }\n    //Restore entity t info from linecrossing s\n    entities[t].onentity = linecrosskludge[s].onentity;\n    entities[t].state = linecrosskludge[s].state;\n    entities[t].life = linecrosskludge[s].life;\n}\n\nstatic bool gridmatch( int p1, int p2, int p3, int p4, int p11, int p21, int p31, int p41 )\n{\n    if (p1 == p11 && p2 == p21 && p3 == p31 && p4 == p41) return true;\n    return false;\n}\n\nstatic void entityclonefix(entclass* entity)\n{\n    const bool is_lies_emitter = entity->behave == 10;\n    const bool is_factory_emitter = entity->behave == 12;\n\n    const bool is_emitter = is_lies_emitter || is_factory_emitter;\n    if (!is_emitter)\n    {\n        return;\n    }\n\n    const bool in_lies_emitter_room =\n        game.roomx >= 113 && game.roomx <= 117 && game.roomy == 111;\n    const bool in_factory_emitter_room =\n        game.roomx == 113 && game.roomy >= 108 && game.roomy <= 110;\n\n    const bool valid = (is_lies_emitter && in_lies_emitter_room)\n        || (is_factory_emitter && in_factory_emitter_room);\n\n    if (!valid)\n    {\n        /* Fix memory leak */\n        entity->behave = -1;\n    }\n}\n\nvoid entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int p1, int p2, int p3, int p4)\n{\n    k = entities.size();\n\n    entclass newent;\n    entclass* entptr;\n\n    /* Can we reuse the slot of a disabled entity? */\n    bool reuse = false;\n    for (size_t i = 0; i < entities.size(); ++i)\n    {\n        if (entities[i].invis\n        && entities[i].size == -1\n        && entities[i].type == EntityType_INVALID\n        && entities[i].rule == -1\n        && !entities[i].isplatform)\n        {\n            reuse = true;\n            entptr = &entities[i];\n            break;\n        }\n    }\n\n    if (!reuse)\n    {\n        entptr = &newent;\n    }\n    else\n    {\n        entptr->clear();\n    }\n\n    //Size 0 is a sprite\n    //Size 1 is a tile\n    //Beyond that are special cases (to do)\n    //Size 2 is a moving platform of width 4 (32)\n    //Size 3 is apparently a \"big chunky pixel\"\n    //Size 4 is a coin/small pickup\n    //Size 5 is a horizontal line, 6 is vertical\n\n    //Rule 0 is the playable character\n    //Rule 1 is anything harmful\n    //Rule 2 is anything decorative (no collisions)\n    //Rule 3 is anything that results in an entity to entity collision and state change\n    //Rule 4 is a horizontal line, 5 is vertical\n    //Rule 6 is a crew member\n\n    bool custom_gray;\n    // Special case for gray Warp Zone tileset!\n    if (map.custommode)\n    {\n        const RoomProperty* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);\n        custom_gray = room->tileset == 3 && room->tilecol == 6;\n    }\n    else\n    {\n        custom_gray = false;\n    }\n\n    entclass& entity = *entptr;\n    entity.xp = xp;\n    entity.yp = yp;\n    entity.type = EntityType_INVALID;\n    switch(t)\n    {\n    case 0: //Player\n        entity.rule = 0; //Playable character\n        entity.tile = 0;\n        entity.colour = EntityColour_CREW_CYAN;\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 1;\n        entity.type = EntityType_PLAYER;\n\n        /* Fix wrong y-position if spawning in on conveyor */\n        entity.newxp = xp;\n        entity.newyp = yp;\n\n        if (meta1 == 1) entity.invis = true;\n\n        entity.gravity = true;\n        break;\n    case 1: //Simple enemy, bouncing off the walls\n        entity.rule = 1;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.w = 16;\n        entity.h = 16;\n        entity.cx = 0;\n        entity.cy = 0;\n\n        entity.x1 = p1;\n        entity.y1 = p2;\n        entity.x2 = p3;\n        entity.y2 = p4;\n\n        entity.harmful = true;\n        entity.tile = 24;\n        entity.animate = 0;\n        entity.colour = EntityColour_ENEMY_PINK;\n\n        entity.type = EntityType_MOVING;\n\n        if  (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117))\n        {\n            entity.setenemy(0);\n            entity.setenemyroom(game.roomx, game.roomy); //For colour\n        }\n        else if  (game.roomx == 113 && (game.roomy <= 110 && game.roomy >= 108))\n        {\n            entity.setenemy(1);\n            entity.setenemyroom(game.roomx, game.roomy); //For colour\n        }\n        else if (game.roomx == 113 && game.roomy == 107)\n        {\n            //MAVVERRRICK\n            entity.tile = 96;\n            entity.colour = EntityColour_ENEMY_RED;\n            entity.size = 9;\n            entity.w = 64;\n            entity.h = 44;\n            entity.animate = 4;\n        }\n        else\n        {\n            entity.setenemyroom(game.roomx, game.roomy);\n            entityclonefix(&entity);\n        }\n        break;\n    case 2: //A moving platform\n        entity.rule = 2;\n        entity.type = EntityType_MOVING;\n        entity.size = 2;\n        entity.tile = 1;\n\n        if (customplatformtile > 0){\n            entity.tile = customplatformtile;\n        }else if (platformtile > 0) {\n            entity.tile = platformtile;\n        }else{\n          //appearance again depends on location\n          if (gridmatch(p1, p2, p3, p4, 100, 70, 320, 160)) entity.tile = 616;\n          if (gridmatch(p1, p2, p3, p4, 72, 0, 248, 240)) entity.tile = 610;\n          if (gridmatch(p1, p2, p3, p4, -20, 0, 320, 240)) entity.tile = 413;\n\n          if (gridmatch(p1, p2, p3, p4, -96, -72, 400, 312)) entity.tile = 26;\n          if (gridmatch(p1, p2, p3, p4, -32, -40, 352, 264)) entity.tile = 27;\n        }\n\n        entity.w = 32;\n        entity.h = 8;\n\n        if (meta1 <= 1) vertplatforms = true;\n        if (meta1 >= 2  && meta1 <= 5) horplatforms = true;\n        if (meta1 == 14 || meta1 == 15) horplatforms = true; //special case for last part of Space Station\n        if (meta1 >= 6  && meta1 <= 7) vertplatforms = true;\n\n        if (meta1 >= 10  && meta1 <= 11)\n        {\n            //Double sized threadmills\n            entity.w = 64;\n            entity.h = 8;\n            meta1 -= 2;\n            entity.size = 8;\n        }\n\n        entity.behave = meta1;\n        entity.para = meta2;\n\n        if (meta1 >= 8  && meta1 <= 9)\n        {\n            horplatforms = true; //threadmill!\n            entity.animate = 10;\n            if(customplatformtile>0){\n              entity.tile = customplatformtile+4;\n              if (meta1 == 8) entity.tile += 4;\n              if (meta1 == 9) entity.animate = 11;\n            }else{\n              entity.settreadmillcolour(game.roomx, game.roomy);\n              if (meta1 == 8) entity.tile += 40;\n              if (meta1 == 9) entity.animate = 11;\n            }\n        }\n        else\n        {\n            entity.animate = 100;\n        }\n\n        entity.x1 = p1;\n        entity.y1 = p2;\n        entity.x2 = p3;\n        entity.y2 = p4;\n\n        entity.isplatform = true;\n\n        createblock(0, xp, yp, 32, 8);\n        break;\n    case 3: //Disappearing platforms\n        entity.rule = 3;\n        entity.type = EntityType_DISAPPEARING_PLATFORM;\n        entity.size = 2;\n        entity.tile = 2;\n        //appearance again depends on location\n        if(customplatformtile>0)\n        {\n          entity.tile=customplatformtile;\n        }\n        else if (meta1 > 0)\n        {\n            entity.tile = meta1;\n        }\n        else\n        {\n            if(game.roomx==49 && game.roomy==52) entity.tile = 18;\n            if (game.roomx == 50 && game.roomy == 52) entity.tile = 22;\n        }\n\n        entity.cy = -1;\n        entity.w = 32;\n        entity.h = 10;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.onentity = 1;\n        entity.animate = 100;\n\n        createblock(0, xp, yp, 32, 8);\n        break;\n    case 4: //Breakable blocks\n        entity.rule = 6;\n        entity.type = EntityType_QUICKSAND;\n        entity.size = 1;\n        entity.tile = 10;\n        entity.cy = -1;\n        entity.w = 8;\n        entity.h = 10;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.onentity = 1;\n        entity.animate = 100;\n\n        createblock(0, xp, yp, 8, 8);\n        break;\n    case 5: //Gravity Tokens\n        entity.rule = 3;\n        entity.type = EntityType_GRAVITY_TOKEN;\n        entity.size = 0;\n        entity.tile = 11;\n        entity.w = 16;\n        entity.h = 16;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.onentity = 1;\n        entity.animate = 100;\n        break;\n    case 6: //Decorative particles\n        entity.rule = 2;\n        entity.type = EntityType_PARTICLE;  //Particles\n        entity.colour = EntityColour_PARTICLE_RED;\n        entity.size = 3;\n        entity.vx = meta1;\n        entity.vy = meta2;\n\n        entity.life = 12;\n        break;\n    case 7: //Decorative particles\n        entity.rule = 2;\n        entity.type = EntityType_PARTICLE;  //Particles\n        entity.colour = EntityColour_CREW_CYAN;\n        entity.size = 3;\n        entity.vx = meta1;\n        entity.vy = meta2;\n\n        entity.life = 12;\n        break;\n    case 8: //Small collectibles\n        entity.rule = 3;\n        entity.type = EntityType_COIN;\n        entity.size = 4;\n        entity.colour = EntityColour_COIN;\n        entity.tile = 48;\n        entity.w = 8;\n        entity.h = 8;\n        entity.onentity = 1;\n        entity.animate = 100;\n\n        //Check if it's already been collected\n        entity.para = meta1;\n        if (!INBOUNDS_ARR(meta1, collect) || collect[meta1]) return;\n        break;\n    case 9: //Something Shiny\n        entity.rule = 3;\n        entity.type = EntityType_TRINKET;\n        entity.size = 0;\n        entity.tile = 22;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_TRINKET;\n        entity.onentity = 1;\n        entity.animate = 100;\n\n        //Check if it's already been collected\n        entity.para = meta1;\n        if (!INBOUNDS_ARR(meta1, collect) || collect[meta1]) return;\n        break;\n    case 10: //Savepoint\n        entity.rule = 3;\n        entity.type = EntityType_CHECKPOINT;\n        entity.size = 0;\n        entity.tile = 20 + meta1;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_INACTIVE_ENTITY;\n        entity.onentity = 1;\n        entity.animate = 100;\n        entity.para = meta2;\n\n        if (game.savepoint == meta2)\n        {\n            entity.colour = EntityColour_ACTIVE_ENTITY;\n            entity.onentity = 0;\n        }\n\n        if (game.nodeathmode)\n        {\n            return;\n        }\n        break;\n    case 11: //Horizontal Gravity Line\n        entity.rule = 4;\n        entity.type = EntityType_HORIZONTAL_GRAVITY_LINE;\n        entity.size = 5;\n        entity.life = 0;\n        entity.colour = EntityColour_GRAVITY_LINE_ACTIVE;\n        entity.w = meta1;\n        entity.h = 1;\n        entity.onentity = 1;\n        break;\n    case 12: //Vertical Gravity Line\n        entity.rule = 5;\n        entity.type = EntityType_VERTICAL_GRAVITY_LINE;\n        entity.size = 6;\n        entity.life = 0;\n        entity.colour = EntityColour_GRAVITY_LINE_ACTIVE;\n        entity.w = 1;\n        entity.h = meta1;\n        //entity.colour = EntityColour_CREW_CYAN;\n        entity.onentity = 1;\n        break;\n    case 13: //Warp token\n        entity.rule = 3;\n        entity.type = EntityType_WARP_TOKEN;\n        entity.size = 0;\n        entity.tile = 18;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_WARP_TOKEN;\n        entity.onentity = 1;\n        entity.animate = 2;\n        //Added in port, hope it doesn't break anything\n        entity.behave = meta1;\n        entity.para = meta2;\n        break;\n    case 14: // Teleporter\n        entity.rule = 3;\n        entity.type = EntityType_TELEPORTER;\n        entity.size = 7;\n        entity.tile = 1; //inactive\n        entity.w = 96;\n        entity.h = 96;\n        entity.colour = EntityColour_TELEPORTER_INACTIVE;\n        entity.onentity = 1;\n        entity.animate = 100;\n        entity.para = meta2;\n        break;\n    case 15: // Crew Member (warp zone)\n        entity.rule = 6;\n        entity.type = EntityType_CREWMATE; //A special case!\n        entity.tile = 144;\n        entity.colour = EntityColour_CREW_GREEN; //144 for sad :(\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 0;\n\n        entity.state = meta1;\n\n        entity.gravity = true;\n        break;\n    case 16: // Crew Member, upside down (space station)\n        entity.rule = 7;\n        entity.type = EntityType_CREWMATE; //A special case!\n        entity.tile = 144+6;\n        entity.colour = EntityColour_CREW_YELLOW; //144 for sad (upside down+12):(\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 1;\n\n        entity.state = meta1;\n\n        entity.gravity = true;\n        break;\n    case 17: // Crew Member (Lab)\n        entity.rule = 6;\n        entity.type = EntityType_CREWMATE; //A special case!\n        entity.tile = 144;\n        entity.colour = EntityColour_CREW_BLUE; //144 for sad :(\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 1;\n\n        entity.state = meta1;\n\n        entity.gravity = true;\n        break;\n    case 18: // Crew Member (Ship)\n        //This is the scriping crewmember\n        entity.rule = 6;\n        entity.type = EntityType_CREWMATE; //A special case!\n        entity.colour = meta1;\n        if (meta2 == 0)\n        {\n            entity.tile = 0;\n        }\n        else\n        {\n            entity.tile = 144;\n        }\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 0;\n\n        entity.state = p1;\n        entity.para = p2;\n\n        if (p1 == 17)\n        {\n            entity.dir = p2;\n        }\n\n        entity.gravity = true;\n        break;\n    case 19: // Crew Member (Ship) More tests!\n        entity.rule = 6;\n        entity.type = EntityType_CREWMATE; //A special case!\n        entity.tile = 0;\n        entity.colour = EntityColour_ENEMY_RED; //54 for sad :(\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 1;\n\n        entity.state = meta1;\n\n        entity.gravity = true;\n        break;\n    case 20: //Terminal\n        entity.rule = 3;\n        entity.type = EntityType_TERMINAL;\n        entity.size = 0;\n        entity.tile = 16 + meta1;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_INACTIVE_ENTITY;\n        entity.onentity = 1;\n        entity.animate = 100;\n        entity.para = meta2;\n        break;\n    case 21: //as above, except doesn't highlight\n        entity.rule = 3;\n        entity.type = EntityType_TERMINAL;\n        entity.size = 0;\n        entity.tile = 16 + meta1;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_INACTIVE_ENTITY;\n        entity.onentity = 0;\n        entity.animate = 100;\n        entity.para = meta2;\n        break;\n    case 22: //Fake trinkets, only appear if you've collected them\n        entity.rule = 3;\n        entity.type = EntityType_TRINKET;\n        entity.size = 0;\n        entity.tile = 22;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_TRINKET;\n        entity.onentity = 0;\n        entity.animate = 100;\n\n        //Check if it's already been collected\n        entity.para = meta1;\n        if (INBOUNDS_ARR(meta1, collect) && !collect[meta1]) return;\n        break;\n    case 23: //SWN Enemies\n        //Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.\n        entity.rule = 1;\n        entity.type = EntityType_GRAVITRON_ENEMY;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.w = 16;\n        entity.h = 16;\n        entity.cx = 0;\n        entity.cy = 0;\n\n        entity.x1 = -2000;\n        entity.y1 = -100;\n        entity.x2 = 5200;\n        entity.y2 = 340;\n\n        entity.harmful = true;\n\n        //initilise tiles here based on behavior\n        entity.size = 12; //don't wrap around\n        entity.colour = EntityColour_ENEMY_GRAVITRON;\n        entity.tile = 78; //default case\n        entity.animate = 1;\n        if (game.swngame == SWN_SUPERGRAVITRON)\n        {\n            //set colour based on current state\n            entity.colour = swncolour(game.swncolstate);\n        }\n        break;\n    case 24: // Super Crew Member\n        //This special crewmember is way more advanced than the usual kind, and can interact with game objects\n        entity.rule = 6;\n        entity.type = EntityType_SUPERCREWMATE; //A special case!\n        entity.colour = meta1;\n        if (meta1 == 16)\n        {\n            //victoria is sad!\n            if (meta2 == 2) meta2 = 1;\n        }\n        else\n        {\n            if (meta2 == 2) meta2 = 0;\n        }\n        if (meta2 == 0)\n        {\n            entity.tile = 0;\n        }\n        else\n        {\n            entity.tile = 144;\n        }\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 1;\n\n        entity.x1 = -2000;\n        entity.y1 = -100;\n        entity.x2 = 5200;\n        entity.y2 = 340;\n\n        entity.state = p1;\n        entity.para = p2;\n\n        if (p1 == 17)\n        {\n            entity.dir = p2;\n        }\n\n        entity.gravity = true;\n        break;\n    case 25: //Trophies\n        entity.rule = 3;\n        entity.type = EntityType_TROPHY;\n        entity.size = 0;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_INACTIVE_ENTITY;\n        entity.onentity = 1;\n        entity.animate = 100;\n        entity.para = meta2;\n\n        //Decide tile here based on given achievement: both whether you have them and what they are\n        //default is just a trophy base:\n        entity.tile = 180 + meta1;\n        switch (meta2)\n        {\n        case 1:\n            if (game.bestrank[TimeTrial_SPACESTATION1] >= 3)\n            {\n                entity.tile = 184 + meta1;\n                entity.colour = EntityColour_TROPHY_SPACE_STATION_1;\n            }\n            break;\n        case 2:\n            if (game.bestrank[TimeTrial_LABORATORY] >= 3)\n            {\n                entity.tile = 186 + meta1;\n                entity.colour = EntityColour_TROPHY_LABORATORY;\n            }\n            break;\n        case 3:\n            if (game.bestrank[TimeTrial_TOWER] >= 3)\n            {\n                entity.tile = 184 + meta1;\n                entity.colour = EntityColour_TROPHY_TOWER;\n            }\n            break;\n        case 4:\n            if (game.bestrank[TimeTrial_SPACESTATION2] >= 3)\n            {\n                entity.tile = 184 + meta1;\n                entity.colour = EntityColour_TROPHY_SPACE_STATION_2;\n            }\n            break;\n        case 5:\n            if (game.bestrank[TimeTrial_WARPZONE] >= 3)\n            {\n                entity.tile = 184 + meta1;\n                entity.colour = EntityColour_TROPHY_WARP_ZONE;\n            }\n            break;\n        case 6:\n            if (game.bestrank[TimeTrial_FINALLEVEL] >= 3)\n            {\n                entity.tile = 184 + meta1;\n                entity.colour = EntityColour_TROPHY_FINAL_LEVEL;\n            }\n            break;\n\n        case 7:\n            if (game.unlock[UnlockTrophy_GAME_COMPLETE])\n            {\n                entity.tile = 188 + meta1;\n                entity.colour = EntityColour_TROPHY_GAME_COMPLETE;\n                entity.h += 3;\n                entity.yp -= 3;\n            }\n            break;\n        case 8:\n            if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])\n            {\n                entity.tile = 188 + meta1;\n                entity.colour = EntityColour_TROPHY_GAME_COMPLETE;\n                entity.h += 3;\n            }\n            break;\n\n        case 9:\n            if (game.bestgamedeaths > -1)\n            {\n                if (game.bestgamedeaths <= 50)\n                {\n                    entity.tile = 182 + meta1;\n                    entity.colour = EntityColour_TROPHY_FLASHY;\n                }\n            }\n            break;\n        case 10:\n            if (game.bestgamedeaths > -1)\n            {\n                if (game.bestgamedeaths <= 100)\n                {\n                    entity.tile = 182 + meta1;\n                    entity.colour = EntityColour_TROPHY_GOLD;\n                }\n            }\n            break;\n        case 11:\n            if (game.bestgamedeaths > -1)\n            {\n                if (game.bestgamedeaths <= 250)\n                {\n                    entity.tile = 182 + meta1;\n                    entity.colour = EntityColour_TROPHY_SILVER;\n                }\n            }\n            break;\n        case 12:\n            if (game.bestgamedeaths > -1)\n            {\n                if (game.bestgamedeaths <= 500)\n                {\n                    entity.tile = 182 + meta1;\n                    entity.colour = EntityColour_TROPHY_BRONZE;\n                }\n            }\n            break;\n\n        case 13:\n            if(game.swnbestrank>=1)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_BRONZE;\n            }\n            break;\n        case 14:\n            if(game.swnbestrank>=2)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_BRONZE;\n            }\n            break;\n        case 15:\n            if(game.swnbestrank>=3)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_BRONZE;\n            }\n            break;\n        case 16:\n            if(game.swnbestrank>=4)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_SILVER;\n            }\n            break;\n        case 17:\n            if(game.swnbestrank>=5)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_GOLD;\n            }\n            break;\n        case 18:\n            if(game.swnbestrank>=6)\n            {\n                entity.tile = 182 + meta1;\n                entity.colour = EntityColour_TROPHY_FLASHY;\n            }\n            break;\n\n        case 19:\n            if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])\n            {\n                entity.tile = 3;\n                entity.colour = EntityColour_TELEPORTER_FLASHING;\n                entity.size = 13;\n                entity.xp -= 64;\n                entity.yp -= 128;\n            }\n            break;\n\n        }\n\n        break;\n    case 26: //Epilogue super warp token\n        entity.rule = 3;\n        entity.type = EntityType_WARP_TOKEN;\n        entity.size = 0;\n        entity.tile = 18;\n        entity.w = 16;\n        entity.h = 16;\n        entity.colour = EntityColour_TRINKET;\n        entity.onentity = 0;\n        entity.animate = 100;\n        entity.para = meta2;\n        entity.size = 13;\n        break;\n\n    /* Warp lines */\n    case 51: /* Vertical */\n    case 52: /* Vertical */\n    case 53: /* Horizontal */\n    case 54: /* Horizontal */\n        if (t == 51)\n        {\n            entity.type = EntityType_WARP_LINE_LEFT;\n        }\n        else if (t == 52)\n        {\n            entity.type = EntityType_WARP_LINE_RIGHT;\n        }\n        else if (t == 53)\n        {\n            entity.type = EntityType_WARP_LINE_TOP;\n        }\n        else\n        {\n            entity.type = EntityType_WARP_LINE_BOTTOM;\n        }\n\n        entity.onentity = 1;\n        entity.invis = true;\n        entity.life = 0;\n        switch (t)\n        {\n        case 51:\n        case 52:\n            entity.rule = 5;\n            entity.size = 6;\n            entity.w = 1;\n            entity.h = meta1;\n            break;\n        case 53:\n        case 54:\n            entity.rule = 7;\n            entity.size = 5;\n            entity.w = meta1;\n            entity.h = 1;\n            break;\n        }\n        if (map.custommode)\n        {\n            customwarpmode = true;\n            map.warpx = false;\n            map.warpy = false;\n        }\n        break;\n      case 55: // Crew Member (custom, collectable)\n        //1 - position in array\n        //2 - colour\n        entity.rule = 3;\n        entity.type = EntityType_COLLECTABLE_CREWMATE;\n        if(INBOUNDS_ARR(meta2, customcrewmoods)\n        && customcrewmoods[meta2]==1){\n          entity.tile = 144;\n        }else{\n          entity.tile = 0;\n        }\n        entity.colour = graphics.crewcolour(meta2);\n        entity.cx = 6;\n        entity.cy = 2;\n        entity.w = 12;\n        entity.h = 21;\n        entity.dir = 0;\n\n        entity.state = 0;\n        entity.onentity = 1;\n        //entity.state = meta1;\n\n        entity.gravity = true;\n\n        //Check if it's already been collected\n        entity.para = meta1;\n        if (!INBOUNDS_ARR(meta1, customcollect) || customcollect[meta1]) return;\n        break;\n      case 56: //Custom enemy\n        entity.rule = 1;\n        entity.type = EntityType_MOVING;\n        entity.behave = meta1;\n        entity.para = meta2;\n        entity.w = 16;\n        entity.h = 16;\n        entity.cx = 0;\n        entity.cy = 0;\n\n        entity.x1 = p1;\n        entity.y1 = p2;\n        entity.x2 = p3;\n        entity.y2 = p4;\n\n        entity.harmful = true;\n\n        switch(customenemy){\n          case 0: entity.setenemyroom(4+100, 0+100); break;\n          case 1: entity.setenemyroom(2+100, 0+100); break;\n          case 2: entity.setenemyroom(12+100, 3+100); break;\n          case 3: entity.setenemyroom(13+100, 12+100); break;\n          case 4: entity.setenemyroom(16+100, 9+100); break;\n          case 5: entity.setenemyroom(19+100, 1+100); break;\n          case 6: entity.setenemyroom(19+100, 2+100); break;\n          case 7: entity.setenemyroom(18+100, 3+100); break;\n          case 8: entity.setenemyroom(16+100, 0+100); break;\n          case 9: entity.setenemyroom(14+100, 2+100); break;\n          default: entity.setenemyroom(4+100, 0+100); break;\n        }\n\n        //Set colour based on room tile\n         //Set custom colours\n        if(customplatformtile>0){\n          int entcol=(customplatformtile/12);\n          switch(entcol){\n            //RED\n            case 3: case 7: case 12: case 23: case 28:\n            case 34: case 42: case 48: case 58:\n              entity.colour = EntityColour_ENEMY_RED; break;\n            //GREEN\n            case 5: case 9: case 22: case 25: case 29:\n            case 31: case 38: case 46: case 52: case 53:\n              entity.colour = EntityColour_ENEMY_GREEN; break;\n            //BLUE\n            case 1: case 6: case 14: case 27: case 33:\n            case 44: case 50: case 57:\n              entity.colour = EntityColour_ENEMY_BLUE; break;\n            //YELLOW\n            case 4: case 17: case 24: case 30: case 37:\n            case 45: case 51: case 55:\n              entity.colour = EntityColour_ENEMY_YELLOW; break;\n            //PURPLE\n            case 2: case 11: case 15: case 19: case 32:\n            case 36: case 49:\n              entity.colour = EntityColour_CREW_PURPLE; break;\n            //CYAN\n            case 8: case 10: case 13: case 18: case 26:\n            case 35: case 41: case 47: case 54:\n              entity.colour = EntityColour_ENEMY_CYAN; break;\n            //PINK\n            case 16: case 20: case 39: case 43: case 56:\n              entity.colour = EntityColour_ENEMY_PINK; break;\n            //ORANGE\n            case 21: case 40:\n              entity.colour = EntityColour_ENEMY_ORANGE; break;\n            default:\n              entity.colour = EntityColour_ENEMY_RED;\n            break;\n          }\n        }\n\n        if(custom_gray){\n          entity.colour = EntityColour_ENEMY_GRAY;\n        }\n\n        entityclonefix(&entity);\n        break;\n    case 100: // Invalid enemy, but gets treated as a teleporter\n        entity.type = EntityType_TELEPORTER;\n        break;\n    }\n\n    entity.lerpoldxp = entity.xp;\n    entity.lerpoldyp = entity.yp;\n    entity.drawframe = entity.tile;\n\n    if (!reuse)\n    {\n        entities.push_back(entity);\n    }\n\n    /* Fix crewmate facing directions\n     * This is a bit kludge-y but it's better than copy-pasting\n     * and is okay to do because entity 12 does not change state on its own\n     */\n    if (entity.type == EntityType_CREWMATE)\n    {\n        size_t indice;\n        if (reuse)\n        {\n            indice = entptr - entities.data();\n        }\n        else\n        {\n            indice = entities.size() - 1;\n        }\n        updateentities(indice);\n    }\n}\n\nvoid entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int p1, int p2)\n{\n    createentity(xp, yp, t, meta1, meta2, p1, p2, 320, 240);\n}\n\nvoid entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int p1)\n{\n    createentity(xp, yp, t, meta1, meta2, p1, 0);\n}\n\nvoid entityclass::createentity(int xp, int yp, int t, int meta1, int meta2)\n{\n    createentity(xp, yp, t, meta1, meta2, 0);\n}\n\nvoid entityclass::createentity(int xp, int yp, int t, int meta1)\n{\n    createentity(xp, yp, t, meta1, 0);\n}\n\nvoid entityclass::createentity(int xp, int yp, int t)\n{\n    createentity(xp, yp, t, 0);\n}\n\n//Returns true if entity is removed\nbool entityclass::updateentities( int i )\n{\n    if (!INBOUNDS_VEC(i, entities))\n    {\n        vlog_error(\"updateentities() out-of-bounds!\");\n        return true;\n    }\n\n    if(entities[i].statedelay<=0)\n    {\n        switch(entities[i].type)\n        {\n        case EntityType_PLAYER:  //Player\n            break;\n        case EntityType_MOVING:  //Movement behaviors\n            //Enemies can have a number of different behaviors:\n            switch(entities[i].behave)\n            {\n            case 0: //Bounce, Start moving down\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].state = 3;\n                    bool entitygone = updateentities(i);\n                    if (entitygone) return true;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vy = -entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vy = entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 1: //Bounce, Start moving up\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].state = 2;\n                    bool entitygone = updateentities(i);\n                    if (entitygone) return true;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vy = -entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vy = entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 2: //Bounce, Start moving left\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].state = 3;\n                    bool entitygone = updateentities(i);\n                    if (entitygone) return true;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vx = -entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 3: //Bounce, Start moving right\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].state = 3;\n                    bool entitygone = updateentities(i);\n                    if (entitygone) return true;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = -entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vx = entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 4: //Always move left\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = entities[i].para;\n                }\n                break;\n            case 5: //Always move right\n                if (entities[i].state == 0)\n                {\n                    //Init\n                    entities[i].vx = static_cast<int>(entities[i].para);\n                    entities[i].state = 1;\n                    entities[i].onwall = 2;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = 0;\n                    entities[i].onwall = 0;\n                    entities[i].xp -=  static_cast<int>(entities[i].para);\n                    entities[i].statedelay=8;\n                    entities[i].state=0;\n                }\n                break;\n            case 6: //Always move up\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vy = static_cast<int>(entities[i].para);\n                    entities[i].state = 1;\n                    entities[i].onwall = 2;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vy = static_cast<int>(-entities[i].para);\n                    entities[i].onwall = 0;\n                    entities[i].yp -=  (entities[i].para);\n                    entities[i].statedelay=8;\n                    entities[i].state=0;\n                }\n                break;\n            case 7: //Always move down\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = static_cast<int>(entities[i].para);\n                }\n                break;\n            case 8:\n            case 9:\n                //Threadmill: don't move, just impart velocity\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = 0;\n                    entities[i].state = 1;\n                    entities[i].onwall = 0;\n                }\n                break;\n            case 10:\n                //Emitter: shoot an enemy every so often\n                if (entities[i].state == 0)\n                {\n                    createentity(entities[i].xp+28, entities[i].yp, 1, 10, 1);\n                    entities[i].state = 1;\n                    entities[i].statedelay = 12;\n                }\n                else if (entities[i].state == 1)\n                {\n                    entities[i].state = 0;\n                }\n                break;\n            case 11: //Always move right, destroy when outside screen\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = entities[i].para;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].xp >= 335)\n                    {\n                        return disableentity(i);\n                    }\n                    if (game.roomx == 117)\n                    {\n                        if (entities[i].xp >= (33*8)-32)\n                        {\n                            return disableentity(i);\n                        }\n                        //collector for LIES\n                    }\n                }\n                break;\n            case 12:\n                //Emitter: shoot an enemy every so often (up)\n                if (entities[i].state == 0)\n                {\n                    createentity(entities[i].xp, entities[i].yp, 1, 12, 1);\n                    entities[i].state = 1;\n                    entities[i].statedelay = 16;\n                }\n                else if (entities[i].state == 1)\n                {\n                    entities[i].state = 0;\n                }\n                break;\n            case 13: //Always move up, destroy when outside screen\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vy = entities[i].para;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].yp <= -60)\n                    {\n                        return disableentity(i);\n                    }\n                    if (game.roomx == 113 && game.roomy == 108)\n                    {\n                        if (entities[i].yp <= 60)\n                        {\n                            return disableentity(i);\n                        }\n                        //collector for factory\n                    }\n                }\n                break;\n            case 14: //Very special hack: as two, but doesn't move in specific circumstances\n                if (entities[i].state == 0)   //Init\n                {\n                    for (size_t j = 0; j < entities.size(); j++)\n                    {\n                        if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) )\n                        {\n                            entities[i].state = 3;\n                            bool entitygone = updateentities(i);\n                            if (entitygone) return true;\n                        }\n                    }\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vx = -entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 15: //As above, but for 3!\n                if (entities[i].state == 0)   //Init\n                {\n                    for (size_t j = 0; j < entities.size(); j++)\n                    {\n                        if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state==3 && entities[j].xp==entities[i].xp+32)\n                        {\n                            entities[i].state = 3;\n                            bool entitygone = updateentities(i);\n                            if (entitygone) return true;\n                        }\n                    }\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = -entities[i].para;\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vx = entities[i].para;\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 16: //MAVERICK BUS FOLLOWS HIS OWN RULES\n                if (entities[i].state == 0)   //Init\n                {\n                    int player = getplayer();\n                    //first, y position\n                    if (INBOUNDS_VEC(player, entities) && entities[player].yp > 14 * 8)\n                    {\n                        entities[i].tile = 120;\n                        entities[i].yp = (28*8)-62;\n                        entities[i].lerpoldyp = (28*8)-62;\n                    }\n                    else\n                    {\n                        entities[i].tile = 96;\n                        entities[i].yp = 24;\n                        entities[i].lerpoldyp = 24;\n                    }\n                    //now, x position\n                    if (INBOUNDS_VEC(player, entities) && entities[player].xp > 20 * 8)\n                    {\n                        //approach from the left\n                        entities[i].xp = -64;\n                        entities[i].lerpoldxp = -64;\n                        entities[i].state = 2;\n                        bool entitygone = updateentities(i); //right\n                        if (entitygone) return true;\n                    }\n                    else\n                    {\n                        //approach from the left\n                        entities[i].xp = 320;\n                        entities[i].lerpoldxp = 320;\n                        entities[i].state = 3;\n                        bool entitygone = updateentities(i); //left\n                        if (entitygone) return true;\n                    }\n\n                }\n                else if (entities[i].state == 1)\n                {\n                    if (entities[i].outside()) entities[i].state = entities[i].onwall;\n                }\n                else if (entities[i].state == 2)\n                {\n                    entities[i].vx = int(entities[i].para);\n                    entities[i].onwall = 3;\n                    entities[i].state = 1;\n                }\n                else if (entities[i].state == 3)\n                {\n                    entities[i].vx = int(-entities[i].para);\n                    entities[i].onwall = 2;\n                    entities[i].state = 1;\n                }\n                break;\n            case 17: //Special for ASCII Snake (left)\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].statedelay = 6;\n                    entities[i].xp -=  int(entities[i].para);\n                    entities[i].lerpoldxp -=  int(entities[i].para);\n                }\n                break;\n            case 18: //Special for ASCII Snake (right)\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].statedelay = 6;\n                    entities[i].xp += int(entities[i].para);\n                    entities[i].lerpoldxp += int(entities[i].para);\n                }\n                break;\n            }\n            break;\n        case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                entities[i].life = 12;\n                entities[i].state = 2;\n                entities[i].onentity = 0;\n\n                music.playef(Sound_DISAPPEAR);\n            }\n            else if (entities[i].state == 2)\n            {\n                entities[i].life--;\n                if (entities[i].life % 3 == 0) entities[i].walkingframe++;\n                if (entities[i].life <= 0)\n                {\n                    disableblockat(entities[i].xp, entities[i].yp);\n                    entities[i].state = 3;// = false;\n                    entities[i].invis = true;\n                }\n            }\n            else if (entities[i].state == 3)\n            {\n                //wait until recharged!\n            }\n            else if (entities[i].state == 4)\n            {\n                //restart!\n                createblock(0, entities[i].xp, entities[i].yp, 32, 8);\n                entities[i].state = 4;\n                entities[i].invis = false;\n                entities[i].walkingframe--;\n                entities[i].state++;\n                entities[i].onentity = 1;\n            }\n            else if (entities[i].state == 5)\n            {\n                entities[i].life+=3;\n                if (entities[i].life % 3 == 0) entities[i].walkingframe--;\n                if (entities[i].life >= 12)\n                {\n                    entities[i].life = 12;\n                    entities[i].state = 0;\n                    entities[i].walkingframe++;\n                }\n            }\n            break;\n        case EntityType_QUICKSAND: //Breakable blocks\n            //Only counts if vy of player entity is non zero\n            if (entities[i].state == 1)\n            {\n                entities[i].life = 4;\n                entities[i].state = 2;\n                entities[i].onentity = 0;\n                music.playef(Sound_CRUMBLE);\n            }\n            else if (entities[i].state == 2)\n            {\n                entities[i].life--;\n                entities[i].tile++;\n                if (entities[i].life <= 0)\n                {\n                    disableblockat(entities[i].xp, entities[i].yp);\n                    return disableentity(i);\n                }\n            }\n            break;\n        case EntityType_GRAVITY_TOKEN: //Gravity token\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                game.gravitycontrol = (game.gravitycontrol + 1) % 2;\n                ++game.totalflips;\n                return disableentity(i);\n\n            }\n            break;\n        case EntityType_PARTICLE:  //Particle sprays\n            if (entities[i].state == 0)\n            {\n                entities[i].life--;\n                if (entities[i].life < 0)\n                {\n                    return disableentity(i);\n                }\n            }\n            break;\n        case EntityType_COIN: //Small pickup\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                music.playef(Sound_COIN);\n                if (INBOUNDS_ARR(entities[i].para, collect))\n                {\n                    collect[(int) entities[i].para] = true;\n                }\n\n                return disableentity(i);\n            }\n            break;\n        case EntityType_TRINKET: //Found a trinket\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                if (INBOUNDS_ARR(entities[i].para, collect))\n                {\n                    collect[(int) entities[i].para] = true;\n                }\n\n                if (game.intimetrial)\n                {\n                    music.playef(Sound_NEWRECORD);\n                }\n                else\n                {\n                    game.setstate(1000);\n                    if(music.currentsong!=-1) music.silencedasmusik();\n                    music.playef(Sound_TRINKET);\n                    if (game.trinkets() > game.stat_trinkets && !map.custommode)\n                    {\n                        game.stat_trinkets = game.trinkets();\n                        game.savestatsandsettings();\n                    }\n                }\n\n                return disableentity(i);\n            }\n            break;\n        case EntityType_CHECKPOINT: //Savepoints\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                //First, deactivate all other savepoints\n                for (size_t j = 0; j < entities.size(); j++)\n                {\n                    if (entities[j].type == EntityType_CHECKPOINT)\n                    {\n                        entities[j].colour = EntityColour_INACTIVE_ENTITY;\n                        entities[j].onentity = 1;\n                    }\n                }\n                entities[i].colour = EntityColour_ACTIVE_ENTITY;\n                entities[i].onentity = 0;\n                game.savepoint = entities[i].para;\n                music.playef(Sound_CHECKPOINT);\n\n                game.savex = entities[i].xp - 4;\n\n                if (entities[i].tile == 20)\n                {\n                    game.savey = entities[i].yp - 2;\n                    game.savegc = 1;\n                }\n                else if (entities[i].tile == 21)\n                {\n                    game.savey = entities[i].yp - 7;\n                    game.savegc = 0;\n                }\n\n                game.saverx = game.roomx;\n                game.savery = game.roomy;\n                int player = getplayer();\n                if (INBOUNDS_VEC(player, entities))\n                {\n                    game.savedir = entities[player].dir;\n                }\n                entities[i].state = 0;\n\n                game.checkpoint_save();\n            }\n            break;\n        case EntityType_HORIZONTAL_GRAVITY_LINE: //Gravity Lines\n            if (entities[i].state == 1)\n            {\n                entities[i].life--;\n                entities[i].onentity = 0;\n\n                if (entities[i].life <= 0)\n                {\n                    entities[i].state = 0;\n                    entities[i].onentity = 1;\n                }\n            }\n            break;\n        case EntityType_VERTICAL_GRAVITY_LINE: //Vertical gravity Lines\n            if (entities[i].state == 1)\n            {\n                entities[i].onentity = 3;\n                entities[i].state = 2;\n\n\n                music.playef(Sound_GRAVITYLINE);\n                game.gravitycontrol = (game.gravitycontrol + 1) % 2;\n                game.totalflips++;\n                int temp = getplayer();\n                if (game.gravitycontrol == 0)\n                {\n                    if (INBOUNDS_VEC(temp, entities) && entities[temp].vy < 3) entities[temp].vy = 3;\n                }\n                else\n                {\n                    if (INBOUNDS_VEC(temp, entities) && entities[temp].vy > -3) entities[temp].vy = -3;\n                }\n            }\n            else if (entities[i].state == 2)\n            {\n                entities[i].life--;\n                if (entities[i].life <= 0)\n                {\n                    entities[i].state = 0;\n                    entities[i].onentity = 1;\n                }\n            }\n            else if (entities[i].state == 3)\n            {\n                entities[i].state = 2;\n                entities[i].life = 4;\n                entities[i].onentity = 3;\n            }\n            else if (entities[i].state == 4)\n            {\n                //Special case for room initilisations: As state one, except without the reversal\n                entities[i].onentity = 3;\n                entities[i].state = 2;\n            }\n            break;\n        case EntityType_WARP_TOKEN: //Warp point\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                //Depending on the room the warp point is in, teleport to a new location!\n                entities[i].onentity = 0;\n                //play a sound or somefink\n                music.playef(Sound_TELEPORT);\n                game.teleport = true;\n\n                game.edteleportent = i;\n                //for the multiple room:\n                if (int(entities[i].xp) == 12*8) game.teleportxpos = 1;\n                if (int(entities[i].xp) == 5*8) game.teleportxpos = 2;\n                if (int(entities[i].xp) == 28*8) game.teleportxpos = 3;\n                if (int(entities[i].xp) == 21*8) game.teleportxpos = 4;\n            }\n            break;\n        case EntityType_CREWMATE: //Crew member\n            //Somewhat complex AI: exactly what they do depends on room, location, state etc\n            //At state 0, do nothing at all.\n            if (entities[i].state == 1)\n            {\n                //happy!\n                if (INBOUNDS_VEC(k, entities) && entities[k].rule == 6)    entities[k].tile = 0;\n                if (INBOUNDS_VEC(k, entities) && entities[k].rule == 7)    entities[k].tile = 6;\n                //Stay close to the hero!\n                int j = getplayer();\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 45)\n                {\n                    entities[i].ax = 3;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 45)\n                {\n                    entities[i].ax = -3;\n                }\n\n                //Special rules:\n                if (game.roomx == 110 && game.roomy == 105 && !map.custommode)\n                {\n                    if (entities[i].xp < 155)\n                    {\n                        if (entities[i].ax < 0) entities[i].ax = 0;\n                    }\n                }\n            }\n            else if (entities[i].state == 2)\n            {\n                //Basic rules, don't change expression\n                int j = getplayer();\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 45)\n                {\n                    entities[i].ax = 3;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 45)\n                {\n                    entities[i].ax = -3;\n                }\n            }\n            else if (entities[i].state == 10)\n            {\n                //Everything from 10 on is for cutscenes\n                //Basic rules, don't change expression\n                int j = getplayer();\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 45)\n                {\n                    entities[i].ax = 3;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 45)\n                {\n                    entities[i].ax = -3;\n                }\n            }\n            else if (entities[i].state == 11)\n            {\n                //11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\n                int j=getcrewman(EntityColour_CREW_PURPLE);\n                if (INBOUNDS_VEC(j, entities))\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                }\n            }\n            else if (entities[i].state == 12)\n            {\n                //11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\n                int j=getcrewman(EntityColour_CREW_YELLOW);\n                if (INBOUNDS_VEC(j, entities))\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                }\n            }\n            else if (entities[i].state == 13)\n            {\n                //11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\n                int j=getcrewman(EntityColour_CREW_RED);\n                if (INBOUNDS_VEC(j, entities))\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                }\n            }\n            else if (entities[i].state == 14)\n            {\n                //11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\n                int j=getcrewman(EntityColour_CREW_GREEN);\n                if (INBOUNDS_VEC(j, entities))\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                }\n            }\n            else if (entities[i].state == 15)\n            {\n                //11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\n                int j=getcrewman(EntityColour_CREW_BLUE);\n                if (INBOUNDS_VEC(j, entities))\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                }\n            }\n            else if (entities[i].state == 16)\n            {\n                //Follow a position: given an x coordinate, seek it out.\n                if (entities[i].para > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (entities[i].para < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n\n                if (entities[i].para > entities[i].xp + 45)\n                {\n                    entities[i].ax = 3;\n                }\n                else if (entities[i].para < entities[i].xp - 45)\n                {\n                    entities[i].ax = -3;\n                }\n            }\n            else if (entities[i].state == 17)\n            {\n                //stand still\n            }\n            else if (entities[i].state == 18)\n            {\n                //Stand still and face the player\n                int j = getplayer();\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n            }\n            else if (entities[i].state == 19)\n            {\n                //Walk right off the screen after time t\n                if (entities[i].para <= 0)\n                {\n                    entities[i].dir = 1;\n                    entities[i].ax = 3;\n                }\n                else\n                {\n                    entities[i].para--;\n                }\n            }\n            else if (entities[i].state == 20)\n            {\n                //Panic! For briefing script\n                if (entities[i].life == 0)\n                {\n                    //walk left for a bit\n                    entities[i].ax = 0;\n                    if (40 > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (40 < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (40 > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (40 < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                    if ( (entities[i].ax) == 0)\n                    {\n                        entities[i].life = 1;\n                        entities[i].para = 30;\n                    }\n                }\n                else    if (entities[i].life == 1)\n                {\n                    //Stand around for a bit\n                    entities[i].para--;\n                    if (entities[i].para <= 0)\n                    {\n                        entities[i].life++;\n                    }\n                }\n                else if (entities[i].life == 2)\n                {\n                    //walk right for a bit\n                    entities[i].ax = 0;\n                    if (280 > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (280 < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (280 > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (280 < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                    if ( (entities[i].ax) == 0)\n                    {\n                        entities[i].life = 3;\n                        entities[i].para = 30;\n                    }\n                }\n                else    if (entities[i].life == 3)\n                {\n                    //Stand around for a bit\n                    entities[i].para--;\n                    if (entities[i].para <= 0)\n                    {\n                        entities[i].life=0;\n                    }\n                }\n            }\n            break;\n        case EntityType_TERMINAL: //Terminals (very similar to savepoints)\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                entities[i].colour = EntityColour_ACTIVE_ENTITY;\n                entities[i].onentity = 0;\n                music.playef(Sound_TERMINALTOUCH);\n\n                entities[i].state = 0;\n            }\n            break;\n        case EntityType_SUPERCREWMATE: //Super Crew member\n            //Actually needs less complex AI than the scripting crewmember\n            if (entities[i].state == 0)\n            {\n                //follow player, but only if he's on the floor!\n                int j = getplayer();\n                if(INBOUNDS_VEC(j, entities) && entities[j].onground>0)\n                {\n                    if (entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (entities[j].xp>15 && entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    if (entities[j].xp > entities[i].xp + 45)\n                    {\n                        entities[i].ax = 3;\n                    }\n                    else if (entities[j].xp < entities[i].xp - 45)\n                    {\n                        entities[i].ax = -3;\n                    }\n                    if (entities[i].ax < 0 && entities[i].xp < 60)\n                    {\n                        entities[i].ax = 0;\n                    }\n                }\n                else\n                {\n                    if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                    {\n                        entities[i].dir = 1;\n                    }\n                    else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                    {\n                        entities[i].dir = 0;\n                    }\n\n                    entities[i].ax = 0;\n                }\n\n                if (entities[i].xp > 240)\n                {\n                    entities[i].ax = 3;\n                    entities[i].dir = 1;\n                }\n                if (entities[i].xp >= 310)\n                {\n                    game.scmprogress++;\n                    return disableentity(i);\n                }\n            }\n            break;\n        case EntityType_TROPHY: //Trophy\n            //wait for collision\n            if (entities[i].state == 1)\n            {\n                if (!script.running) trophytext+=2;\n                if (trophytext > 30) trophytext = 30;\n                trophytype = entities[i].para;\n\n                entities[i].state = 0;\n            }\n            break;\n        case EntityType_GRAVITRON_ENEMY:\n            //swn game!\n            switch(entities[i].behave)\n            {\n            case 0:\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = 7;\n                    if (entities[i].xp > 320)\n                    {\n                        return disableentity(i);\n                    }\n                }\n                break;\n            case 1:\n                if (entities[i].state == 0)   //Init\n                {\n                    entities[i].vx = -7;\n                    if (entities[i].xp <-20)\n                    {\n                        return disableentity(i);\n                    }\n                }\n                break;\n            }\n            break;\n\n        case EntityType_WARP_LINE_LEFT: //Vertical warp line\n            if (entities[i].state == 2){\n              int j=getplayer();\n              if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){\n                customwarpmodevon=false;\n                entities[i].state = 0;\n              }\n            }else if (entities[i].state == 1)\n            {\n              entities[i].state = 2;\n              entities[i].statedelay = 2;\n              entities[i].onentity = 1;\n              customwarpmodevon=true;\n            }\n            break;\n        case EntityType_WARP_LINE_RIGHT: //Vertical warp line\n            if (entities[i].state == 2){\n              int j=getplayer();\n              if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){\n                customwarpmodevon=false;\n                entities[i].state = 0;\n              }\n            }else if (entities[i].state == 1)\n            {\n              entities[i].state = 2;\n              entities[i].statedelay = 2;\n              entities[i].onentity = 1;\n              customwarpmodevon=true;\n            }\n            break;\n          case EntityType_WARP_LINE_TOP: //Warp lines Horizonal\n            if (entities[i].state == 2){\n              customwarpmodehon=false;\n              entities[i].state = 0;\n            }else if (entities[i].state == 1)\n            {\n              entities[i].state = 2;\n              entities[i].statedelay = 2;\n              entities[i].onentity = 1;\n              customwarpmodehon=true;\n            }\n            break;\n        case EntityType_WARP_LINE_BOTTOM: //Warp lines Horizonal\n            if (entities[i].state == 2){\n              customwarpmodehon=false;\n              entities[i].state = 0;\n            }else if (entities[i].state == 1)\n            {\n               entities[i].state = 2;\n               entities[i].statedelay = 2;\n               entities[i].onentity = 1;\n               customwarpmodehon=true;\n            }\n            break;\n        case EntityType_COLLECTABLE_CREWMATE: //Collectable crewmate\n            //wait for collision\n            if (entities[i].state == 0)\n            {\n                //Basic rules, don't change expression\n                int j = getplayer();\n                if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)\n                {\n                    entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entities[i].xp - 5)\n                {\n                    entities[i].dir = 0;\n                }\n            }\n            else if (entities[i].state == 1)\n            {\n                if (INBOUNDS_ARR(entities[i].para, customcollect))\n                {\n                    customcollect[(int) entities[i].para] = true;\n                }\n\n                if (game.intimetrial)\n                {\n                    music.playef(Sound_RESCUE);\n                }\n                else\n                {\n                    game.setstate(1010);\n                    //music.haltdasmusik();\n                    if(music.currentsong!=-1) music.silencedasmusik();\n                    music.playef(Sound_RESCUE);\n                }\n\n                return disableentity(i);\n            }\n            break;\n        case EntityType_TELEPORTER: //The teleporter\n            if (entities[i].state == 1)\n            {\n                //if inactive, activate!\n                if (entities[i].tile == 1)\n                {\n                    music.playef(Sound_GAMESAVED);\n                    entities[i].tile = 2;\n                    entities[i].colour = EntityColour_TELEPORTER_ACTIVE;\n                    if(!game.intimetrial && !game.nodeathmode)\n                    {\n                        game.setstate(2000);\n                        game.setstatedelay(0);\n                    }\n\n                    game.activetele = true;\n                    game.teleblock.x = entities[i].xp - 32;\n                    game.teleblock.y = entities[i].yp - 32;\n                    game.teleblock.w = 160;\n                    game.teleblock.h = 160;\n\n\n                    //Alright, let's set this as our savepoint too\n                    //First, deactivate all other savepoints\n                    for (size_t j = 0; j < entities.size(); j++)\n                    {\n                        if (entities[j].type == EntityType_CHECKPOINT)\n                        {\n                            entities[j].colour = EntityColour_INACTIVE_ENTITY;\n                            entities[j].onentity = 1;\n                        }\n                    }\n                    game.savepoint = static_cast<int>(entities[i].para);\n                    game.savex = entities[i].xp + 44;\n                    game.savey = entities[i].yp + 44;\n                    game.savegc = 0;\n\n                    game.saverx = game.roomx;\n                    game.savery = game.roomy;\n                    int player = getplayer();\n                    if (INBOUNDS_VEC(player, entities))\n                    {\n                        game.savedir = entities[player].dir;\n                    }\n                }\n\n                entities[i].onentity = 0;\n                entities[i].state = 0;\n            }\n            else if (entities[i].state == 2)\n            {\n                //Initilise the teleporter without changing the game state or playing sound\n                entities[i].onentity = 0;\n                entities[i].tile = 6;\n                entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n\n                game.activetele = true;\n                game.teleblock.x = entities[i].xp - 32;\n                game.teleblock.y = entities[i].yp - 32;\n                game.teleblock.w = 160;\n                game.teleblock.h = 160;\n\n                entities[i].state = 0;\n            }\n            break;\n        case EntityType_INVALID: // Invalid entity, do nothing!\n            break;\n        }\n    }\n    else\n    {\n        entities[i].statedelay--;\n        if (entities[i].statedelay < 0)\n        {\n            entities[i].statedelay = 0;\n        }\n    }\n\n    return false;\n}\n\nvoid entityclass::animateentities( int _i )\n{\n    if (!INBOUNDS_VEC(_i, entities))\n    {\n        vlog_error(\"animateentities() out-of-bounds!\");\n        return;\n    }\n\n    if(entities[_i].statedelay < 1)\n    {\n        switch(entities[_i].type)\n        {\n        case EntityType_PLAYER:\n            entities[_i].framedelay--;\n            if(entities[_i].dir==1)\n            {\n                entities[_i].drawframe=entities[_i].tile;\n            }\n            else\n            {\n                entities[_i].drawframe=entities[_i].tile+3;\n            }\n\n            if(entities[_i].visualonground>0 || entities[_i].visualonroof>0)\n            {\n                if(entities[_i].vx > 0.00f || entities[_i].vx < -0.00f)\n                {\n                    //Walking\n                    if(entities[_i].framedelay<=1)\n                    {\n                        entities[_i].framedelay=4;\n                        entities[_i].walkingframe++;\n                    }\n                    if (entities[_i].walkingframe >=2) entities[_i].walkingframe=0;\n                    entities[_i].drawframe += entities[_i].walkingframe + 1;\n                }\n\n                if (entities[_i].visualonroof > 0) entities[_i].drawframe += 6;\n                // Stuck in a wall? Then default to gravitycontrol\n                if (entities[_i].visualonground > 0 && entities[_i].visualonroof > 0\n                && game.gravitycontrol == 0)\n                {\n                    entities[_i].drawframe -= 6;\n                }\n            }\n            else\n            {\n                entities[_i].drawframe ++;\n                if (game.gravitycontrol == 1)\n                {\n                    entities[_i].drawframe += 6;\n                }\n            }\n\n            if (game.deathseq > -1)\n            {\n                entities[_i].drawframe=13;\n                if (entities[_i].dir == 1) entities[_i].drawframe = 12;\n                if (game.gravitycontrol == 1) entities[_i].drawframe += 2;\n            }\n            break;\n        case EntityType_MOVING:\n        case EntityType_GRAVITRON_ENEMY:\n            //Variable animation\n            switch(entities[_i].animate)\n            {\n            case 0:\n                //Simple oscilation\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 8;\n                    if(entities[_i].actionframe==0)\n                    {\n                        entities[_i].walkingframe++;\n                        if (entities[_i].walkingframe == 4)\n                        {\n                            entities[_i].walkingframe = 2;\n                            entities[_i].actionframe = 1;\n                        }\n                    }\n                    else\n                    {\n                        entities[_i].walkingframe--;\n                        if (entities[_i].walkingframe == -1)\n                        {\n                            entities[_i].walkingframe = 1;\n                            entities[_i].actionframe = 0;\n                        }\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 1:\n                //Simple Loop\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 8;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 4)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 2:\n                //Simpler Loop (just two frames)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 2;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 3:\n                //Simpler Loop (just two frames, but double sized)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 2;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += (entities[_i].walkingframe*2);\n                break;\n            case 4:\n                //Simpler Loop (just two frames, but double sized) (as above but slower)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 6;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += (entities[_i].walkingframe*2);\n                break;\n            case 5:\n                //Simpler Loop (just two frames) (slower)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 6;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 6:\n                //Normal Loop (four frames, double sized)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 4;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 4)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += (entities[_i].walkingframe*2);\n                break;\n            case 7:\n                //Simpler Loop (just two frames) (slower) (with directions!)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 6;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n\n                if (entities[_i].vx > 0.000f ) entities[_i].drawframe += 2;\n                break;\n            case 10:\n                //Threadmill left\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 3;//(6-entities[_i].para);\n                    entities[_i].walkingframe--;\n                    if (entities[_i].walkingframe == -1)\n                    {\n                        entities[_i].walkingframe = 3;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 11:\n                //Threadmill right\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 3;//(6-entities[_i].para);\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 4)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n                break;\n            case 100:\n                //Simple case for no animation (platforms, etc)\n                entities[_i].drawframe = entities[_i].tile;\n                break;\n            default:\n                entities[_i].drawframe = entities[_i].tile;\n                break;\n            }\n            break;\n        case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms\n            entities[_i].drawframe = entities[_i].tile + entities[_i].walkingframe;\n            break;\n        case EntityType_WARP_TOKEN:\n            entities[_i].drawframe = entities[_i].tile;\n            if(entities[_i].animate==2)\n            {\n                //Simpler Loop (just two frames)\n                entities[_i].framedelay--;\n                if(entities[_i].framedelay<=0)\n                {\n                    entities[_i].framedelay = 10;\n                    entities[_i].walkingframe++;\n                    if (entities[_i].walkingframe == 2)\n                    {\n                        entities[_i].walkingframe = 0;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n            }\n            break;\n        case EntityType_CREWMATE:\n        case EntityType_COLLECTABLE_CREWMATE:\n        case EntityType_SUPERCREWMATE: //Crew member! Very similar to hero\n            entities[_i].framedelay--;\n            if(entities[_i].dir==1)\n            {\n                entities[_i].drawframe=entities[_i].tile;\n            }\n            else\n            {\n                entities[_i].drawframe=entities[_i].tile+3;\n            }\n\n            if(entities[_i].visualonground>0 || entities[_i].visualonroof>0)\n            {\n                if(entities[_i].vx > 0.0000f || entities[_i].vx < -0.000f)\n                {\n                    //Walking\n                    if(entities[_i].framedelay<=0)\n                    {\n                        entities[_i].framedelay=4;\n                        entities[_i].walkingframe++;\n                    }\n                    if (entities[_i].walkingframe >=2) entities[_i].walkingframe=0;\n                    entities[_i].drawframe += entities[_i].walkingframe + 1;\n                }\n\n                //if (entities[_i].visualonroof > 0) entities[_i].drawframe += 6;\n            }\n            else\n            {\n                entities[_i].drawframe ++;\n                //if (game.gravitycontrol == 1) {\n                //    entities[_i].drawframe += 6;\n                //}\n            }\n\n            if (game.deathseq > -1)\n            {\n                entities[_i].drawframe=13;\n                if (entities[_i].dir == 1) entities[_i].drawframe = 12;\n                if (entities[_i].rule == 7) entities[_i].drawframe += 2;\n                //if (game.gravitycontrol == 1) entities[_i].drawframe += 2;\n            }\n            break;\n        case EntityType_TELEPORTER: //the teleporter!\n            if (entities[_i].tile == 1 || game.noflashingmode)\n            {\n                //it's inactive\n                entities[_i].drawframe = entities[_i].tile;\n            }\n            else if (entities[_i].tile == 2)\n            {\n                entities[_i].drawframe = entities[_i].tile;\n\n                entities[_i].framedelay--;\n                if (entities[_i].framedelay <= 0)\n                {\n                    entities[_i].framedelay = 1;\n                    entities[_i].walkingframe = (int) (fRandom() * 6);\n                    if (entities[_i].walkingframe >= 4)\n                    {\n                        entities[_i].walkingframe = -1;\n                        entities[_i].framedelay = 4;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n            }\n            else if (entities[_i].tile == 6)\n            {\n                //faster!\n                entities[_i].drawframe = entities[_i].tile;\n\n                entities[_i].framedelay--;\n                if (entities[_i].framedelay <= 0)\n                {\n                    entities[_i].framedelay = 2;\n                    entities[_i].walkingframe = (int) (fRandom() * 6);\n                    if (entities[_i].walkingframe >= 4)\n                    {\n                        entities[_i].walkingframe = -5;\n                        entities[_i].framedelay = 4;\n                    }\n                }\n\n                entities[_i].drawframe = entities[_i].tile;\n                entities[_i].drawframe += entities[_i].walkingframe;\n            }\n            break;\n        default:\n            entities[_i].drawframe = entities[_i].tile;\n            break;\n        }\n    }\n    else\n    {\n        //entities[_i].statedelay--;\n        if (entities[_i].statedelay < 0) entities[_i].statedelay = 0;\n    }\n}\n\nvoid entityclass::animatehumanoidcollision(const int i)\n{\n    /* For some awful reason, drawframe is used for actual collision.\n     * And removing the input delay changes collision drawframe\n     * because vx is checked in animateentities().\n     * So we need to separate the collision drawframe from the visual drawframe\n     * and update it separately in gamelogic.\n     * Hence this function.\n     */\n    entclass* entity;\n\n    if (!INBOUNDS_VEC(i, entities))\n    {\n        vlog_error(\"animatehumanoidcollision() out-of-bounds!\");\n        return;\n    }\n\n    entity = &entities[i];\n\n    if (!entity->ishumanoid())\n    {\n        return;\n    }\n\n    if (entity->statedelay > 0)\n    {\n        return;\n    }\n\n    --entity->collisionframedelay;\n\n    if (entity->dir == 1)\n    {\n        entity->collisiondrawframe = entity->tile;\n    }\n    else\n    {\n        entity->collisiondrawframe = entity->tile + 3;\n    }\n\n    if (entity->visualonground > 0 || entity->visualonroof > 0)\n    {\n        if (entity->vx > 0.0f || entity->vx < -0.0f)\n        {\n            /* Walking */\n            if (entity->collisionframedelay <= 1)\n            {\n                entity->collisionframedelay = 4;\n                ++entity->collisionwalkingframe;\n            }\n\n            if (entity->collisionwalkingframe >= 2)\n            {\n                entity->collisionwalkingframe = 0;\n            }\n\n            entity->collisiondrawframe += entity->collisionwalkingframe + 1;\n        }\n\n        if (entity->visualonroof > 0)\n        {\n            entity->collisiondrawframe += 6;\n        }\n    }\n    else\n    {\n        ++entity->collisiondrawframe;\n\n        if (entity->type == EntityType_PLAYER && game.gravitycontrol == 1)\n        {\n            entity->collisiondrawframe += 6;\n        }\n    }\n\n    /* deathseq shouldn't matter, but handling it anyway just in case */\n    if (game.deathseq > -1)\n    {\n        entity->collisiondrawframe = 13;\n\n        if (entity->dir == 1)\n        {\n            entity->collisiondrawframe = 12;\n        }\n\n        if ((entity->type == EntityType_PLAYER && game.gravitycontrol == 1)\n        || (entity->type != EntityType_PLAYER && entity->rule == 7))\n        {\n            entity->collisiondrawframe += 2;\n        }\n    }\n\n    entity->framedelay = entity->collisionframedelay;\n    entity->drawframe = entity->collisiondrawframe;\n    entity->walkingframe = entity->collisionwalkingframe;\n}\n\nint entityclass::getcompanion(void)\n{\n    //Returns the index of the companion with rule t\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if(entities[i].rule==6 || entities[i].rule==7)\n        {\n            return i;\n        }\n    }\n\n    return -1;\n}\n\nint entityclass::getplayer(void)\n{\n    //Returns the index of the first player entity\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].type == EntityType_PLAYER)\n        {\n            return i;\n        }\n    }\n\n    return -1;\n}\n\nint entityclass::getscm(void)\n{\n    //Returns the supercrewmate\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].type == EntityType_SUPERCREWMATE)\n        {\n            return i;\n        }\n    }\n\n    return 0;\n}\n\nint entityclass::getlineat( int t )\n{\n    //Get the entity which is a horizontal line at height t (for SWN game)\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].size == 5)\n        {\n            if (entities[i].yp == t)\n            {\n                return i;\n            }\n        }\n    }\n\n    return 0;\n}\n\nint entityclass::getcrewman(int t)\n{\n    // Returns the index of the crewman with colour index given by t.\n    // Note: this takes an int, not an EntityColour, as invalid colours are allowed in scripting\n\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if ((entities[i].type == EntityType_CREWMATE || entities[i].type == EntityType_SUPERCREWMATE)\n            && (entities[i].rule == 6 || entities[i].rule == 7))\n        {\n            if (entities[i].colour == t)\n            {\n                return i;\n            }\n        }\n    }\n\n    // Return entity 0 as a fallback\n    // Unfortunately some levels rely on this, where targeting a non-existent crewman returns the first entity...\n    // Which, most of the time, is the player.\n\n    return 0;\n}\n\nint entityclass::getcustomcrewman(int t)\n{\n    // like getcrewman, this returns the index of the CUSTOM crewman with colour index given by t\n\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].type == EntityType_COLLECTABLE_CREWMATE)\n        {\n            if (entities[i].colour == t)\n            {\n                return i;\n            }\n        }\n    }\n\n    return 0;\n}\n\nint entityclass::getteleporter(void)\n{\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].type == EntityType_TELEPORTER)\n        {\n            return i;\n        }\n    }\n\n    return -1;\n}\n\nbool entityclass::entitycollide( int a, int b )\n{\n    if (!INBOUNDS_VEC(a, entities) || !INBOUNDS_VEC(b, entities))\n    {\n        vlog_error(\"entitycollide() out-of-bounds!\");\n        return false;\n    }\n\n    //Do entities a and b collide?\n    SDL_Rect temprect;\n    temprect.x = entities[a].xp + entities[a].cx;\n    temprect.y = entities[a].yp + entities[a].cy;\n    temprect.w = entities[a].w;\n    temprect.h = entities[a].h;\n\n    SDL_Rect temprect2;\n    temprect2.x = entities[b].xp + entities[b].cx;\n    temprect2.y = entities[b].yp + entities[b].cy;\n    temprect2.w = entities[b].w;\n    temprect2.h = entities[b].h;\n\n    if (help.intersects(temprect, temprect2)) return true;\n    return false;\n}\n\nbool entityclass::checkdamage(bool scm /*= false*/)\n{\n    //Returns true if player (or supercrewmate) collides with a damagepoint\n    for(size_t i=0; i < entities.size(); i++)\n    {\n        if((scm && entities[i].type == EntityType_SUPERCREWMATE) || (!scm && entities[i].rule == 0))\n        {\n            SDL_Rect temprect;\n            temprect.x = entities[i].xp + entities[i].cx;\n            temprect.y = entities[i].yp + entities[i].cy;\n            temprect.w = entities[i].w;\n            temprect.h = entities[i].h;\n\n            for (size_t j=0; j<blocks.size(); j++)\n            {\n                if (blocks[j].type == DAMAGE && help.intersects(blocks[j].rect, temprect))\n                {\n                    return true;\n                }\n            }\n        }\n    }\n    return false;\n}\n\nint entityclass::checktrigger(int* block_idx)\n{\n    //Returns an int player entity (rule 0) collides with a trigger\n    //Also returns the index of the block\n    *block_idx = -1;\n    for(size_t i=0; i < entities.size(); i++)\n    {\n        if(entities[i].rule==0)\n        {\n            SDL_Rect temprect;\n            temprect.x = entities[i].xp + entities[i].cx;\n            temprect.y = entities[i].yp + entities[i].cy;\n            temprect.w = entities[i].w;\n            temprect.h = entities[i].h;\n\n            for (size_t j=0; j<blocks.size(); j++)\n            {\n                if (blocks[j].type == TRIGGER && help.intersects(blocks[j].rect, temprect))\n                {\n                    *block_idx = j;\n                    return blocks[j].trigger;\n                }\n            }\n        }\n    }\n    return -1;\n}\n\nint entityclass::checkactivity(void)\n{\n    //Returns an int player entity (rule 0) collides with an activity\n    for(size_t i=0; i < entities.size(); i++)\n    {\n        if(entities[i].rule==0)\n        {\n            SDL_Rect temprect;\n            temprect.x = entities[i].xp + entities[i].cx;\n            temprect.y = entities[i].yp + entities[i].cy;\n            temprect.w = entities[i].w;\n            temprect.h = entities[i].h;\n\n            for (size_t j=0; j<blocks.size(); j++)\n            {\n                if (blocks[j].type == ACTIVITY && help.intersects(blocks[j].rect, temprect))\n                {\n                    return j;\n                }\n            }\n        }\n    }\n    return -1;\n}\n\nbool entityclass::checkplatform(const SDL_Rect& temprect, int* px, int* py)\n{\n    //Return true if rectset intersects a moving platform, setups px & py to the platform x & y\n    for (size_t i = 0; i < blocks.size(); i++)\n    {\n        if (blocks[i].type == BLOCK && help.intersects(blocks[i].rect, temprect))\n        {\n            *px = blocks[i].xp;\n            *py = blocks[i].yp;\n            return true;\n        }\n    }\n    return false;\n}\n\nbool entityclass::checkblocks(const SDL_Rect& temprect, const float dx, const float dy, const int dr, const bool skipdirblocks)\n{\n    for (size_t i = 0; i < blocks.size(); i++)\n    {\n        if(!skipdirblocks && blocks[i].type == DIRECTIONAL)\n        {\n            if (dy > 0 && blocks[i].trigger == 0) if (help.intersects(blocks[i].rect, temprect)) return true;\n            if (dy <= 0 && blocks[i].trigger == 1) if (help.intersects(blocks[i].rect, temprect)) return true;\n            if (dx > 0 && blocks[i].trigger == 2) if (help.intersects(blocks[i].rect, temprect)) return true;\n            if (dx <= 0 && blocks[i].trigger == 3) if (help.intersects(blocks[i].rect, temprect)) return true;\n        }\n        if (blocks[i].type == BLOCK && help.intersects(blocks[i].rect, temprect))\n        {\n            return true;\n        }\n        if (blocks[i].type == SAFE && (dr)==1 && help.intersects(blocks[i].rect, temprect))\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\nbool entityclass::checkwall(const bool invincible, const SDL_Rect& temprect, const float dx, const float dy, const int dr, const bool skipblocks, const bool skipdirblocks)\n{\n    //Returns true if entity setup in temprect collides with a wall\n    if(skipblocks)\n    {\n        if (checkblocks(temprect, dx, dy, dr, skipdirblocks)) return true;\n    }\n\n    int tempx = getgridpoint(temprect.x);\n    int tempy = getgridpoint(temprect.y);\n    int tempw = getgridpoint(temprect.x + temprect.w - 1);\n    int temph = getgridpoint(temprect.y + temprect.h - 1);\n    if (map.collide(tempx, tempy, invincible)) return true;\n    if (map.collide(tempw, tempy, invincible)) return true;\n    if (map.collide(tempx, temph, invincible)) return true;\n    if (map.collide(tempw, temph, invincible)) return true;\n    if (temprect.h >= 12)\n    {\n        int tpy1 = getgridpoint(temprect.y + 6);\n        if (map.collide(tempx, tpy1, invincible)) return true;\n        if (map.collide(tempw, tpy1, invincible)) return true;\n        if (temprect.h >= 18)\n        {\n            tpy1 = getgridpoint(temprect.y + 12);\n            if (map.collide(tempx, tpy1, invincible)) return true;\n            if (map.collide(tempw, tpy1, invincible)) return true;\n            if (temprect.h >= 24)\n            {\n                tpy1 = getgridpoint(temprect.y + 18);\n                if (map.collide(tempx, tpy1, invincible)) return true;\n                if (map.collide(tempw, tpy1, invincible)) return true;\n            }\n        }\n    }\n    if (temprect.w >= 12)\n    {\n        int tpx1 = getgridpoint(temprect.x + 6);\n        if (map.collide(tpx1, tempy, invincible)) return true;\n        if (map.collide(tpx1, temph, invincible)) return true;\n    }\n    return false;\n}\n\nbool entityclass::checkwall(const bool invincible, const SDL_Rect& temprect)\n{\n    // Same as above but use default arguments for blocks\n    return checkwall(invincible, temprect, 0, 0, 0, true, false);\n}\n\nfloat entityclass::hplatformat(const int px, const int py)\n{\n    //Returns first entity of horizontal platform at (px, py), -1000 otherwise.\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        if (entities[i].rule == 2 && entities[i].behave >= 2\n        && entities[i].xp == px && entities[i].yp == py)\n        {\n            if (entities[i].behave == 8)   //threadmill!\n            {\n                return entities[i].para;\n            }\n            else if(entities[i].behave == 9)    //threadmill!\n            {\n                return -entities[i].para;\n            }\n            else\n            {\n                return entities[i].vx;\n            }\n        }\n    }\n    return -1000;\n}\n\nstatic int yline( int a, int b )\n{\n    if (a < b) return -1;\n    return 1;\n}\n\nbool entityclass::entityhlinecollide( int t, int l )\n{\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(l, entities))\n    {\n        vlog_error(\"entityhlinecollide() out-of-bounds!\");\n        return false;\n    }\n\n    //Returns true is entity t collided with the horizontal line l.\n    if(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp)\n    {\n        if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w)\n        {\n            int linetemp = 0;\n\n            linetemp += yline(entities[t].yp, entities[l].yp);\n            linetemp += yline(entities[t].yp + entities[t].h, entities[l].yp);\n            linetemp += yline(entities[t].oldyp, entities[l].yp);\n            linetemp += yline(entities[t].oldyp + entities[t].h, entities[l].yp);\n\n            if (linetemp > -4 && linetemp < 4) return true;\n            return false;\n        }\n    }\n    return false;\n}\n\nbool entityclass::entityvlinecollide( int t, int l )\n{\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(l, entities))\n    {\n        vlog_error(\"entityvlinecollide() out-of-bounds!\");\n        return false;\n    }\n\n    //Returns true is entity t collided with the vertical line l.\n    if(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp\n    && entities[t].yp + entities[t].cy<=entities[l].yp+entities[l].h)\n    {\n        int linetemp = 0;\n\n        linetemp += yline(entities[t].xp + entities[t].cx+1, entities[l].xp);\n        linetemp += yline(entities[t].xp + entities[t].cx+1 + entities[t].w, entities[l].xp);\n        linetemp += yline(entities[t].oldxp + entities[t].cx+1, entities[l].xp);\n        linetemp += yline(entities[t].oldxp + entities[t].cx+1 + entities[t].w, entities[l].xp);\n\n        if (linetemp > -4 && linetemp < 4) return true;\n        return false;\n    }\n    return false;\n}\n\nbool entityclass::entitywarphlinecollide(int t, int l) {\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(l, entities))\n    {\n        vlog_error(\"entitywarphlinecollide() out-of-bounds!\");\n        return false;\n    }\n\n    //Returns true is entity t collided with the horizontal line l.\n    if(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp\n    &&entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w){\n        int linetemp = 0;\n        if (entities[l].yp < 120) {\n            //Top line\n            if (entities[t].vy < 0) {\n                if (entities[t].yp < entities[l].yp + 10) linetemp++;\n                if (entities[t].yp + entities[t].h < entities[l].yp + 10) linetemp++;\n                if (entities[t].oldyp < entities[l].yp + 10) linetemp++;\n                if (entities[t].oldyp + entities[t].h < entities[l].yp + 10) linetemp++;\n            }\n\n            if (linetemp > 0) return true;\n            return false;\n        }else {\n            //Bottom line\n            if (entities[t].vy > 0) {\n                if (entities[t].yp > entities[l].yp - 10) linetemp++;\n                if (entities[t].yp + entities[t].h > entities[l].yp - 10) linetemp++;\n                if (entities[t].oldyp > entities[l].yp - 10) linetemp++;\n                if (entities[t].oldyp + entities[t].h > entities[l].yp - 10) linetemp++;\n            }\n\n            if (linetemp > 0) return true;\n            return false;\n        }\n    }\n    return false;\n}\n\nbool entityclass::entitywarpvlinecollide(int t, int l) {\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(l, entities))\n    {\n        vlog_error(\"entitywarpvlinecollide() out-of-bounds!\");\n        return false;\n    }\n\n    //Returns true is entity t collided with the vertical warp line l.\n    if(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp\n    && entities[t].yp + entities[t].cy <= entities[l].yp + entities[l].h) {\n        int linetemp = 0;\n        if (entities[l].xp < 160) {\n            //Left hand line\n            if (entities[t].xp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;\n            if (entities[t].xp + entities[t].cx+1 + entities[t].w < entities[l].xp + 10) linetemp++;\n            if (entities[t].oldxp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;\n            if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w < entities[l].xp + 10) linetemp++;\n\n            if (linetemp > 0) return true;\n            return false;\n        }else {\n            //Right hand line\n            if (entities[t].xp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;\n            if (entities[t].xp + entities[t].cx+1 + entities[t].w > entities[l].xp - 10) linetemp++;\n            if (entities[t].oldxp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;\n            if (entities[t].oldxp + entities[t].cx + 1 + entities[t].w > entities[l].xp - 10) linetemp++;\n\n            if (linetemp > 0) return true;\n            return false;\n        }\n    }\n    return false;\n}\n\nfloat entityclass::entitycollideplatformroof( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"entitycollideplatformroof() out-of-bounds!\");\n        return -1000;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = entities[t].xp + entities[t].cx;\n    temprect.y = entities[t].yp + entities[t].cy -1;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    int px = 0, py = 0;\n    if (checkplatform(temprect, &px, &py))\n    {\n        //px and py now contain an x y coordinate for a platform, find it\n        return hplatformat(px, py);\n    }\n    return -1000;\n}\n\nfloat entityclass::entitycollideplatformfloor( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"entitycollideplatformfloor() out-of-bounds!\");\n        return -1000;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = entities[t].xp + entities[t].cx;\n    temprect.y = entities[t].yp + entities[t].cy + 1;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    int px = 0, py = 0;\n    if (checkplatform(temprect, &px, &py))\n    {\n        //px and py now contain an x y coordinate for a platform, find it\n        return hplatformat(px, py);\n    }\n    return -1000;\n}\n\nbool entityclass::entitycollidefloor( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"entitycollidefloor() out-of-bounds!\");\n        return false;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = entities[t].xp + entities[t].cx;\n    temprect.y = entities[t].yp + entities[t].cy + 1;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    const bool invincible = map.invincibility && entities[t].ishumanoid();\n\n    if (checkwall(invincible, temprect)) return true;\n    return false;\n}\n\nbool entityclass::entitycollideroof( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"entitycollideroof() out-of-bounds!\");\n        return false;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = entities[t].xp + entities[t].cx;\n    temprect.y = entities[t].yp + entities[t].cy - 1;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    const bool invincible = map.invincibility && entities[t].ishumanoid();\n\n    if (checkwall(invincible, temprect)) return true;\n    return false;\n}\n\nbool entityclass::testwallsx( int t, int tx, int ty, const bool skipdirblocks )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"testwallsx() out-of-bounds!\");\n        return false;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = tx + entities[t].cx;\n    temprect.y = ty + entities[t].cy;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;\n    float dx = 0;\n    float dy = 0;\n    if (entities[t].rule == 0) dx = entities[t].vx;\n    int dr = entities[t].rule;\n\n    const bool invincible = map.invincibility && entities[t].ishumanoid();\n\n    //Ok, now we check walls\n    if (checkwall(invincible, temprect, dx, dy, dr, skipblocks, skipdirblocks))\n    {\n        if (entities[t].vx > 1.0f)\n        {\n            entities[t].vx--;\n            entities[t].newxp = entities[t].xp + entities[t].vx;\n            return testwallsx(t, entities[t].newxp, entities[t].yp, skipdirblocks);\n        }\n        else if (entities[t].vx < -1.0f)\n        {\n            entities[t].vx++;\n            entities[t].newxp = entities[t].xp + entities[t].vx;\n            return testwallsx(t, entities[t].newxp, entities[t].yp, skipdirblocks);\n        }\n        else\n        {\n            entities[t].vx=0;\n            return false;\n        }\n    }\n    return true;\n}\n\nbool entityclass::testwallsy( int t, int tx, int ty )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"testwallsy() out-of-bounds!\");\n        return false;\n    }\n\n    SDL_Rect temprect;\n    temprect.x = tx + entities[t].cx;\n    temprect.y = ty + entities[t].cy;\n    temprect.w = entities[t].w;\n    temprect.h = entities[t].h;\n\n    bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;\n\n    float dx = 0;\n    float dy = 0;\n    if (entities[t].rule == 0) dy = entities[t].vy;\n    int dr = entities[t].rule;\n\n    const bool invincible = map.invincibility && entities[t].ishumanoid();\n\n    //Ok, now we check walls\n    if (checkwall(invincible, temprect, dx, dy, dr, skipblocks, false))\n    {\n        if (entities[t].vy > 1)\n        {\n            entities[t].vy--;\n            entities[t].newyp = int(entities[t].yp + entities[t].vy);\n            return testwallsy(t, entities[t].xp, entities[t].newyp);\n        }\n        else if (entities[t].vy < -1)\n        {\n            entities[t].vy++;\n            entities[t].newyp = int(entities[t].yp + entities[t].vy);\n            return testwallsy(t, entities[t].xp, entities[t].newyp);\n        }\n        else\n        {\n            entities[t].vy=0;\n            return false;\n        }\n    }\n    return true;\n}\n\nvoid entityclass::applyfriction( int t, float xrate, float yrate )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"applyfriction() out-of-bounds!\");\n        return;\n    }\n\n    if (entities[t].vx > 0.00f) entities[t].vx -= xrate;\n    if (entities[t].vx < 0.00f) entities[t].vx += xrate;\n    if (entities[t].vy > 0.00f) entities[t].vy -= yrate;\n    if (entities[t].vy < 0.00f) entities[t].vy += yrate;\n    if (entities[t].vy > 10.00f) entities[t].vy = 10.0f;\n    if (entities[t].vy < -10.00f) entities[t].vy = -10.0f;\n    if (entities[t].vx > 6.00f) entities[t].vx = 6.0f;\n    if (entities[t].vx < -6.00f) entities[t].vx = -6.0f;\n\n    if (SDL_fabsf(entities[t].vx) < xrate) entities[t].vx = 0.0f;\n    if (SDL_fabsf(entities[t].vy) < yrate) entities[t].vy = 0.0f;\n}\n\nvoid entityclass::updateentitylogic( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"updateentitylogic() out-of-bounds!\");\n        return;\n    }\n\n    entities[t].oldxp = entities[t].xp;\n    entities[t].oldyp = entities[t].yp;\n\n    entities[t].vx = entities[t].vx + entities[t].ax;\n    entities[t].vy = entities[t].vy + entities[t].ay;\n    entities[t].ax = 0;\n\n    if (entities[t].gravity)\n    {\n        if (entities[t].rule == 0)\n        {\n            if(game.gravitycontrol==0)\n            {\n                entities[t].ay = 3;\n            }\n            else\n            {\n                entities[t].ay = -3;\n            }\n        }\n        else if (entities[t].rule == 7)\n        {\n            entities[t].ay = -3;\n        }\n        else\n        {\n            entities[t].ay = 3;\n        }\n        applyfriction(t, game.inertia, 0.25f);\n    }\n\n    entities[t].newxp = entities[t].xp + entities[t].vx;\n    entities[t].newyp = entities[t].yp + entities[t].vy;\n}\n\nvoid entityclass::entitymapcollision( int t )\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"entitymapcollision() out-of-bounds!\");\n        return;\n    }\n\n    if (testwallsx(t, entities[t].newxp, entities[t].yp, false))\n    {\n        entities[t].xp = entities[t].newxp;\n    }\n    else\n    {\n        if (entities[t].onwall > 0) entities[t].state = entities[t].onwall;\n        if (entities[t].onxwall > 0) entities[t].state = entities[t].onxwall;\n    }\n    if (testwallsy(t, entities[t].xp, entities[t].newyp))\n    {\n        entities[t].yp = entities[t].newyp;\n    }\n    else\n    {\n        if (entities[t].onwall > 0) entities[t].state = entities[t].onwall;\n        if (entities[t].onywall > 0) entities[t].state = entities[t].onywall;\n    }\n}\n\nvoid entityclass::movingplatformfix( int t, int j )\n{\n    if (!INBOUNDS_VEC(t, entities) || !INBOUNDS_VEC(j, entities))\n    {\n        vlog_error(\"movingplatformfix() out-of-bounds!\");\n        return;\n    }\n\n    //If this intersects the entity, then we move them along it\n    if (entitycollide(t, j))\n    {\n        //ok, bollox, let's make sure\n        entities[j].yp = entities[j].yp + int(entities[j].vy);\n        if (entitycollide(t, j))\n        {\n            entities[j].yp = entities[j].yp - int(entities[j].vy);\n            entities[j].vy = entities[t].vy;\n            entities[j].newyp = entities[j].yp + int(entities[j].vy);\n            if (testwallsy(j, entities[j].xp, entities[j].newyp))\n            {\n                if (entities[t].vy > 0)\n                {\n                    entities[j].yp = entities[t].yp + entities[t].h;\n                    entities[j].vy = 0;\n                    entities[j].onroof = 2;\n                    entities[j].visualonroof = 1;\n                }\n                else\n                {\n                    entities[j].yp = entities[t].yp - entities[j].h-entities[j].cy;\n                    entities[j].vy = 0;\n                    entities[j].onground = 2;\n                    entities[j].visualonground = 1;\n                }\n            }\n            else\n            {\n                entities[t].state = entities[t].onwall;\n            }\n        }\n    }\n}\n\nvoid entityclass::customwarplinecheck(int i) {\n    if (!INBOUNDS_VEC(i, entities))\n    {\n        vlog_error(\"customwarplinecheck() out-of-bounds!\");\n        return;\n    }\n\n    //Turns on obj.customwarpmodevon and obj.customwarpmodehon if player collides\n    //with warp lines\n\n    //We test entity to entity\n    for (int j = 0; j < (int) entities.size(); j++) {\n        if (i != j) {\n            if (entities[i].rule == 0 && entities[j].rule == 5 //Player vs vertical line!\n            && (entities[j].type == EntityType_WARP_LINE_LEFT || entities[j].type == EntityType_WARP_LINE_RIGHT)\n            && entitywarpvlinecollide(i, j)) {\n                customwarpmodevon = true;\n            }\n\n            if (entities[i].rule == 0 && entities[j].rule == 7   //Player vs horizontal WARP line\n            && (entities[j].type == EntityType_WARP_LINE_TOP || entities[j].type == EntityType_WARP_LINE_BOTTOM)\n            && entitywarphlinecollide(i, j)) {\n                customwarpmodehon = true;\n            }\n        }\n    }\n}\n\nvoid entityclass::entitycollisioncheck(void)\n{\n    for (size_t i = 0; i < entities.size(); i++)\n    {\n        bool player = entities[i].rule == 0;\n        bool scm = game.supercrewmate && entities[i].type == EntityType_SUPERCREWMATE;\n        if (!player && !scm)\n        {\n            continue;\n        }\n\n        //We test entity to entity\n        for (size_t j = 0; j < entities.size(); j++)\n        {\n            if (i == j)\n            {\n                continue;\n            }\n\n            collisioncheck(i, j, scm);\n        }\n    }\n\n    //can't have the player being stuck...\n    stuckprevention(getplayer());\n\n    //Can't have the supercrewmate getting stuck either!\n    if (game.supercrewmate)\n    {\n        stuckprevention(getscm());\n    }\n\n    //Is the player colliding with any damageblocks?\n    if (checkdamage() && !map.invincibility)\n    {\n        //usual player dead stuff\n        game.deathseq = 30;\n    }\n\n    //how about the supercrewmate?\n    if (game.supercrewmate)\n    {\n        if (checkdamage(true) && !map.invincibility)\n        {\n            //usual player dead stuff\n            game.scmhurt = true;\n            game.deathseq = 30;\n        }\n    }\n\n    // WARNING: If updating this code, don't forget to update Map.cpp mapclass::twoframedelayfix()\n    int block_idx = -1;\n    int activetrigger = checktrigger(&block_idx);\n    if (activetrigger > -1 && INBOUNDS_VEC(block_idx, blocks))\n    {\n        // Load the block's script if its gamestate is out of range\n        if (blocks[block_idx].script != \"\" && (activetrigger < 300 || activetrigger > 336))\n        {\n            game.startscript = true;\n            game.newscript = blocks[block_idx].script;\n            removetrigger(activetrigger);\n            game.setstate(0);\n        }\n        else\n        {\n            game.setstate(activetrigger);\n        }\n        game.setstatedelay(0);\n    }\n}\n\nvoid entityclass::collisioncheck(int i, int j, bool scm /*= false*/)\n{\n    if (!INBOUNDS_VEC(i, entities) || !INBOUNDS_VEC(j, entities))\n    {\n        vlog_error(\"collisioncheck() out-of-bounds!\");\n        return;\n    }\n\n    switch (entities[j].rule)\n    {\n    case 1:\n        if (!entities[j].harmful)\n        {\n            break;\n        }\n\n        //person i hits enemy or enemy bullet j\n        if (entitycollide(i, j) && !map.invincibility)\n        {\n            if (entities[i].size == 0 && (entities[j].size == 0 || entities[j].size == 12))\n            {\n                //They're both sprites, so do a per pixel collision\n                SDL_Point colpoint1;\n                colpoint1.x = entities[i].xp;\n                colpoint1.y = entities[i].yp;\n                SDL_Point colpoint2;\n                colpoint2.x = entities[j].xp;\n                colpoint2.y = entities[j].yp;\n                int drawframe1 = entities[i].collisiondrawframe;\n                int drawframe2 = entities[j].drawframe;\n\n                std::vector<SDL_Surface*>& spritesvec = graphics.flipmode ? graphics.flipsprites_surf : graphics.sprites_surf;\n                if (INBOUNDS_VEC(drawframe1, spritesvec) && INBOUNDS_VEC(drawframe2, spritesvec)\n                && graphics.Hitest(spritesvec[drawframe1],\n                                 colpoint1, spritesvec[drawframe2], colpoint2))\n                {\n                    //Do the collision stuff\n                    game.deathseq = 30;\n                    game.scmhurt = scm;\n                }\n            }\n            else\n            {\n                //Ok, then we just assume a normal bounding box collision\n                game.deathseq = 30;\n                game.scmhurt = scm;\n            }\n        }\n        break;\n    case 2:   //Moving platforms\n        if (entities[j].behave >= 8 && entities[j].behave < 10)\n        {\n            //We don't want conveyors, moving platforms only\n            break;\n        }\n        if (entitycollide(i, j))\n        {\n            //Disable collision temporarily so we don't push the person out!\n            //Collision will be restored at end of platform update loop in gamelogic\n            disableblockat(entities[j].xp, entities[j].yp);\n        }\n        break;\n    case 3:   //Entity to entity\n        if(entities[j].onentity>0)\n        {\n            if (entitycollide(i, j)) entities[j].state = entities[j].onentity;\n        }\n        break;\n    case 4:   //Person vs horizontal line!\n        if(game.deathseq==-1)\n        {\n            //Here we compare the person's old position versus his new one versus the line.\n            //All points either be above or below it. Otherwise, there was a collision this frame.\n            if (entities[j].onentity > 0)\n            {\n                if (entityhlinecollide(i, j))\n                {\n                    music.playef(Sound_GRAVITYLINE);\n                    game.gravitycontrol = (game.gravitycontrol + 1) % 2;\n                    game.totalflips++;\n                    if (game.gravitycontrol == 0)\n                    {\n                        if (entities[i].vy < 1) entities[i].vy = 1;\n                    }\n                    else\n                    {\n                        if (entities[i].vy > -1) entities[i].vy = -1;\n                    }\n\n                    entities[j].state = entities[j].onentity;\n                    entities[j].life = 6;\n                }\n            }\n        }\n        break;\n    case 5:   //Person vs vertical gravity/warp line!\n        if(game.deathseq==-1)\n        {\n            if(entities[j].onentity>0)\n            {\n                if (entityvlinecollide(i, j))\n                {\n                    entities[j].state = entities[j].onentity;\n                    entities[j].life = 4;\n                }\n            }\n        }\n        break;\n    case 6:   //Person versus crumbly blocks! Special case\n        if (entities[j].onentity > 0)\n        {\n            //ok; only check the actual collision if they're in a close proximity\n            int temp = entities[i].yp - entities[j].yp;\n            if (temp > -30 && temp < 30)\n            {\n                temp = entities[i].xp - entities[j].xp;\n                if (temp > -30 && temp < 30)\n                {\n                    if (entitycollide(i, j)) entities[j].state = entities[j].onentity;\n                }\n            }\n        }\n        break;\n    case 7: // Person versus horizontal warp line, pre-2.1\n        if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_0)\n        && game.deathseq == -1\n        && entities[j].onentity > 0\n        && entityhlinecollide(i, j))\n        {\n            entities[j].state = entities[j].onentity;\n        }\n        break;\n    }\n}\n\nvoid entityclass::stuckprevention(int t)\n{\n    if (!INBOUNDS_VEC(t, entities))\n    {\n        vlog_error(\"stuckprevention() out-of-bounds!\");\n        return;\n    }\n\n    // Can't have this entity (player or supercrewmate) being stuck...\n    if (!testwallsx(t, entities[t].xp, entities[t].yp, true))\n    {\n        // Let's try to get out...\n        if (game.gravitycontrol == 0)\n        {\n            entities[t].yp -= 3;\n        }\n        else\n        {\n            entities[t].yp += 3;\n        }\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Entity.h",
    "content": "#ifndef ENTITY_H\n#define ENTITY_H\n\n#include <SDL.h>\n#include <string>\n#include <vector>\n\n#include \"BlockV.h\"\n#include \"Ent.h\"\n#include \"Game.h\"\n#include \"Maths.h\"\n\nenum\n{\n    BLOCK = 0,\n    TRIGGER = 1,\n    DAMAGE = 2,\n    DIRECTIONAL = 3,\n    SAFE = 4,\n    ACTIVITY = 5\n};\n\nclass entityclass\n{\npublic:\n    void init(void);\n\n    void resetallflags(void);\n\n    void fatal_top(void)\n    {\n        createblock(DAMAGE, -8, -8, 384, 16);\n    }\n    void fatal_bottom(void)\n    {\n        createblock(DAMAGE, -8, 224, 384, 16);\n    }\n    void fatal_left(void)\n    {\n        createblock(DAMAGE, -8, -8, 16, 260);\n    }\n    void fatal_right(void)\n    {\n        createblock(DAMAGE, 312, -8, 16, 260);\n    }\n\n    int swncolour(int t);\n\n    void swnenemiescol(int t);\n\n    void gravcreate(int ypos, int dir, int xoff = 0, int yoff = 0);\n\n    void generateswnwave(int t);\n\n    void createblock(int t, int xp, int yp, int w, int h, int trig = 0, const std::string& script = \"\", bool custom = false);\n\n    bool disableentity(int t);\n\n    void removeallblocks(void);\n\n    void disableblock(int t);\n\n    void disableblockat(int x, int y);\n\n    void moveblockto(int x1, int y1, int x2, int y2, int w, int h);\n\n    void removetrigger(int t);\n\n    void copylinecross(std::vector<entclass>& linecrosskludge, int t);\n\n    void revertlinecross(std::vector<entclass>& linecrosskludge, int t, int s);\n\n    void createentity(int xp, int yp, int t, int meta1, int meta2,\n                      int p1, int p2, int p3, int p4);\n    void createentity(int xp, int yp, int t, int meta1, int meta2,\n                      int p1, int p2);\n    void createentity(int xp, int yp, int t, int meta1, int meta2,\n                      int p1);\n    void createentity(int xp, int yp, int t, int meta1, int meta2);\n    void createentity(int xp, int yp, int t, int meta1);\n    void createentity(int xp, int yp, int t);\n\n    bool updateentities(int i);\n\n    void animateentities(int i);\n\n    void animatehumanoidcollision(int i);\n\n    int getcompanion(void);\n\n    int getplayer(void);\n\n    int getscm(void);\n\n    int getlineat(int t);\n\n    int getcrewman(int t);\n    int getcustomcrewman(int t);\n\n    int getteleporter(void);\n\n    bool entitycollide(int a, int b);\n\n    bool checkdamage(bool scm = false);\n\n    int checktrigger(int* block_idx);\n\n    int checkactivity(void);\n\n    bool checkplatform(const SDL_Rect& temprect, int* px, int* py);\n\n    bool checkblocks(const SDL_Rect& temprect, float dx, float dy, int dr, bool skipdirblocks);\n\n    bool checktowerspikes(int t);\n\n    bool checkwall(bool invincible, const SDL_Rect& temprect, float dx, float dy, int dr, bool skipblocks, bool skipdirblocks);\n    bool checkwall(bool invincible, const SDL_Rect& temprect);\n\n    float hplatformat(int px, int py);\n\n    bool entityhlinecollide(int t, int l);\n\n    bool entityvlinecollide(int t, int l);\n\n    bool entitywarphlinecollide(int t, int l);\n    bool entitywarpvlinecollide(int t, int l);\n\n    void customwarplinecheck(int i);\n\n    float entitycollideplatformroof(int t);\n\n    float entitycollideplatformfloor(int t);\n\n    bool entitycollidefloor(int t);\n\n    bool entitycollideroof(int t);\n\n    bool testwallsx(int t, int tx, int ty, bool skipdirblocks);\n\n    bool testwallsy(int t, int tx, int ty);\n\n    void applyfriction(int t, float xrate, float yrate);\n\n    void updateentitylogic(int t);\n\n\n    void entitymapcollision(int t);\n\n    void movingplatformfix(int t, int j);\n\n    void entitycollisioncheck(void);\n\n    void collisioncheck(int i, int j, bool scm = false);\n\n    void stuckprevention(int t);\n\n\n    std::vector<entclass> entities;\n\n    int k;\n\n\n    std::vector<blockclass> blocks;\n    bool flags[100];\n    bool collect[100];\n    bool customcollect[100];\n\n    int platformtile;\n    bool vertplatforms, horplatforms;\n\n    // :(\n    bool nearelephant, upsetmode;\n    int upset;\n\n    //Trophy Text\n    int trophytext, trophytype;\n    int oldtrophytext;\n\n    //Secret lab scripts\n    int altstates;\n\n    //Custom stuff\n    int customenemy;\n    int customplatformtile;\n    bool customwarpmode, customwarpmodevon, customwarpmodehon;\n    std::string customscript;\n    bool customcrewmoods[Game::numcrew];\n    std::string customactivitycolour;\n    std::string customactivitytext;\n    int customactivitypositiony;\n};\n\n#ifndef OBJ_DEFINITION\nextern entityclass obj;\n#endif\n\n#endif /* ENTITY_H */\n"
  },
  {
    "path": "desktop_version/src/Enums.h",
    "content": "#ifndef ENUMGAME_H\n#define ENUMGAME_H\n\nenum GameGamestate\n{\n\n    GAMEMODE, TITLEMODE, MAPMODE, TELEPORTERMODE, GAMECOMPLETE,  GAMECOMPLETE2, EDITORMODE, PRELOADER\n\n};\n\n#endif /* ENUMGAME_H */\n"
  },
  {
    "path": "desktop_version/src/Exit.h",
    "content": "#ifndef VVV_EXIT_H\n#define VVV_EXIT_H\n\n#include <SDL_stdinc.h>\n\nSDL_NORETURN void VVV_exit(const int exit_code);\n\n#endif /* VVV_EXIT_H */\n"
  },
  {
    "path": "desktop_version/src/FileSystemUtils.cpp",
    "content": "#include \"FileSystemUtils.h\"\n\n#include <physfs.h>\n#include <SDL.h>\n#include <stdarg.h>\n#include <stdio.h>\n#include <tinyxml2.h>\n\n#include \"Alloc.h\"\n#include \"BinaryBlob.h\"\n#include \"Constants.h\"\n#include \"Exit.h\"\n#include \"Graphics.h\"\n#include \"Localization.h\"\n#include \"Maths.h\"\n#include \"Screen.h\"\n#include \"Unused.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n\n/* These are needed for PLATFORM_* crap */\n#if defined(_WIN32)\n#define WIN32_LEAN_AND_MEAN\n#include <windows.h>\n#include <shlobj.h>\nstatic int mkdir(char* path, int mode)\n{\n    WCHAR utf16_path[MAX_PATH];\n    MultiByteToWideChar(CP_UTF8, 0, path, -1, utf16_path, MAX_PATH);\n    return CreateDirectoryW(utf16_path, NULL);\n}\n#elif defined(__EMSCRIPTEN__)\n#include <limits.h>\n#include <sys/stat.h>\n#include <emscripten.h>\n#define MAX_PATH PATH_MAX\n#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__unix__)\n#include <limits.h>\n#include <sys/stat.h>\n#define MAX_PATH PATH_MAX\n#endif\n\nstatic bool isInit = false;\n\nstatic const char* pathSep = NULL;\nstatic char* basePath = NULL;\nstatic char writeDir[MAX_PATH] = {'\\0'};\nstatic char saveDir[MAX_PATH] = {'\\0'};\nstatic char levelDir[MAX_PATH] = {'\\0'};\nstatic char screenshotDir[MAX_PATH] = {'\\0'};\nstatic char mainLangDir[MAX_PATH] = {'\\0'};\nstatic bool isMainLangDirFromRepo = false;\nstatic bool doesLangDirExist = false;\nstatic bool doesFontsDirExist = false;\n\nstatic char assetDir[MAX_PATH] = {'\\0'};\nstatic char virtualMountPath[MAX_PATH] = {'\\0'};\n\nstatic int PLATFORM_getOSDirectory(char* output, const size_t output_size);\n\nstatic void* bridged_malloc(PHYSFS_uint64 size)\n{\n    return SDL_malloc(size);\n}\n\nstatic void* bridged_realloc(void* ptr, PHYSFS_uint64 size)\n{\n    return SDL_realloc(ptr, size);\n}\n\nstatic const PHYSFS_Allocator allocator = {\n    NULL,\n    NULL,\n    bridged_malloc,\n    bridged_realloc,\n    SDL_free\n};\n\n#ifndef __ANDROID__\nstatic bool mount_pre_datazip(\n    char* out_path,\n    const char* real_dirname,\n    const char* mount_point,\n    const char* user_path\n)\n{\n    /* Find and mount a directory (like the main language directory) in front of data.zip.\n     * This directory, if not user-supplied, can be either next to data.zip,\n     * or otherwise in desktop_version/ if that's found in the base path.\n     *\n     * out_path is assumed to be either NULL, or MAX_PATH long. If it isn't, boom */\n\n    if (user_path != NULL)\n    {\n        if (PHYSFS_mount(user_path, mount_point, 1))\n        {\n            if (out_path != NULL)\n            {\n                SDL_strlcpy(out_path, user_path, MAX_PATH);\n            }\n            return true;\n        }\n\n        vlog_warn(\"User-supplied %s directory is invalid!\", real_dirname);\n        return false;\n    }\n\n    /* Try to detect the directory, it's next to data.zip in distributed builds */\n    bool dir_found = false;\n    char buffer[MAX_PATH];\n\n    SDL_snprintf(buffer, sizeof(buffer), \"%s%s%s\",\n        basePath,\n        real_dirname,\n        pathSep\n    );\n    if (PHYSFS_mount(buffer, mount_point, 1))\n    {\n        dir_found = true;\n    }\n    else\n    {\n        /* If you're a developer, you probably want to use the language files/fonts\n         * from the repo, otherwise it's a pain to keep everything in sync.\n         * And who knows how deep in build folders our binary is. */\n        size_t buf_reserve = SDL_strlen(real_dirname)+1;\n        SDL_strlcpy(buffer, basePath, sizeof(buffer)-buf_reserve);\n\n        char needle[32];\n        SDL_snprintf(needle, sizeof(needle), \"%sdesktop_version%s\",\n            pathSep,\n            pathSep\n        );\n\n        /* We want the last match */\n        char* match_last = NULL;\n        char* match = buffer;\n        while ((match = SDL_strstr(match, needle)))\n        {\n            match_last = match;\n            match = &match[1];\n        }\n\n        if (match_last != NULL)\n        {\n            /* strstr only gives us a pointer and not a remaining buffer length, but that's\n             * why we pretended the buffer was `buf_reserve` chars shorter than it was! */\n            SDL_strlcpy(&match_last[SDL_strlen(needle)], real_dirname, buf_reserve);\n            SDL_strlcat(buffer, pathSep, sizeof(buffer));\n\n            if (PHYSFS_mount(buffer, mount_point, 1))\n            {\n                dir_found = true;\n\n                if (SDL_strcmp(real_dirname, \"lang\") == 0)\n                {\n                    loc::show_translator_menu = true;\n                    isMainLangDirFromRepo = true;\n                }\n            }\n        }\n    }\n\n    if (dir_found)\n    {\n        if (out_path != NULL)\n        {\n            SDL_strlcpy(out_path, buffer, MAX_PATH);\n        }\n    }\n    else\n    {\n        vlog_warn(\"Cannot find the %s directory anywhere!\", real_dirname);\n    }\n\n    return dir_found;\n}\n#endif\n\nint FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langDir, char* fontsDir)\n{\n    char output[MAX_PATH];\n\n    pathSep = PHYSFS_getDirSeparator();\n\n    PHYSFS_setAllocator(&allocator);\n\n    // Yes, this is actually how you're supposed to use PhysFS on Android.\n#ifdef __ANDROID__\n    PHYSFS_AndroidInit androidInit;\n    androidInit.jnienv = SDL_AndroidGetJNIEnv();\n    androidInit.context = SDL_AndroidGetActivity();\n    argvZero = (char*) &androidInit;\n#endif\n\n    if (!PHYSFS_init(argvZero))\n    {\n        vlog_error(\n            \"Unable to initialize PhysFS: %s\",\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return 0;\n    }\n\n    PHYSFS_permitSymbolicLinks(1);\n\n    /* Determine the OS user directory */\n    if (baseDir && baseDir[0] != '\\0')\n    {\n        /* We later append to this path and assume it ends in a slash */\n        bool trailing_pathsep = SDL_strcmp(baseDir + SDL_strlen(baseDir) - SDL_strlen(pathSep), pathSep) == 0;\n\n        SDL_snprintf(output, sizeof(output), \"%s%s\",\n            baseDir,\n            !trailing_pathsep ? pathSep : \"\"\n        );\n    }\n    else if (!PLATFORM_getOSDirectory(output, sizeof(output)))\n    {\n        return 0;\n    }\n\n    /* Mount our base user directory */\n    SDL_strlcpy(writeDir, output, sizeof(writeDir));\n    if (!PHYSFS_mount(writeDir, NULL, 0))\n    {\n        vlog_error(\n            \"Could not mount %s: %s\",\n            writeDir,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return 0;\n    }\n    if (!PHYSFS_setWriteDir(writeDir))\n    {\n        vlog_error(\n            \"Could not set write dir to %s: %s\",\n            writeDir,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return 0;\n    }\n    vlog_info(\"Base directory: %s\", writeDir);\n\n    /* Store full save directory */\n    SDL_snprintf(saveDir, sizeof(saveDir), \"%s%s%s\",\n        writeDir,\n        \"saves\",\n        pathSep\n    );\n    mkdir(saveDir, 0777);\n    vlog_info(\"Save directory: %s\", saveDir);\n\n    /* Store full level directory */\n    SDL_snprintf(levelDir, sizeof(levelDir), \"%s%s%s\",\n        writeDir,\n        \"levels\",\n        pathSep\n    );\n    mkdir(levelDir, 0777);\n    vlog_info(\"Level directory: %s\", levelDir);\n\n    /* Store full screenshot directory */\n    SDL_snprintf(screenshotDir, sizeof(screenshotDir), \"%s%s%s\",\n        writeDir,\n        \"screenshots\",\n        pathSep\n    );\n    mkdir(screenshotDir, 0777);\n    vlog_info(\"Screenshot directory: %s\", screenshotDir);\n\n    /* We also need to make the subdirectories */\n    {\n        char temp[MAX_PATH];\n        SDL_snprintf(temp, sizeof(temp), \"%s%s%s\",\n            screenshotDir, \"1x\", pathSep\n        );\n        mkdir(temp, 0777);\n        SDL_snprintf(temp, sizeof(temp), \"%s%s%s\",\n            screenshotDir, \"2x\", pathSep\n        );\n        mkdir(temp, 0777);\n    }\n\n    basePath = SDL_GetBasePath();\n\n    if (basePath == NULL)\n    {\n        vlog_warn(\"Unable to determine base path, falling back to current directory\");\n        basePath = SDL_strdup(\"./\");\n    }\n\n#ifdef __ANDROID__\n    // This is kind of a mess, but that's not really solvable unless we expect the user to download the data.zip manually.\n    if (!PHYSFS_mount(PHYSFS_getBaseDir(), \"/apk\", 1))\n    {\n        vlog_error(\"Failed to mount apk!\");\n        return 0;\n    }\n\n    PHYSFS_File* repoZip = PHYSFS_openRead(\"/apk/assets/repo.zip\");\n    if (repoZip && PHYSFS_mountHandle(repoZip, \"repo.zip\", NULL, 1))\n    {\n        doesLangDirExist = true;\n        doesFontsDirExist = true;\n    }\n\n    PHYSFS_File* dataZip = PHYSFS_openRead(\"/apk/assets/data.zip\");\n    if (!dataZip || !PHYSFS_mountHandle(dataZip, \"data.zip\", NULL, 1))\n#else\n    doesLangDirExist = mount_pre_datazip(mainLangDir, \"lang\", \"lang/\", langDir);\n    vlog_info(\"Languages directory: %s\", mainLangDir);\n\n    doesFontsDirExist = mount_pre_datazip(NULL, \"fonts\", \"graphics/\", fontsDir);\n\n    /* Mount the stock content last */\n    if (assetsPath)\n    {\n        SDL_strlcpy(output, assetsPath, sizeof(output));\n    }\n    else\n    {\n        SDL_snprintf(output, sizeof(output), \"%s%s\",\n            basePath,\n            \"data.zip\"\n        );\n    }\n    if (!PHYSFS_mount(output, NULL, 1))\n#endif\n    {\n        vlog_error(\"Error: data.zip missing!\");\n        vlog_error(\"You do not have data.zip!\");\n        vlog_error(\"Grab it from your purchased copy of the game,\");\n        vlog_error(\"or get it from the free Make and Play Edition.\");\n        vlog_error(\"https://thelettervsixtim.es/makeandplay/\");\n\n        SDL_MessageBoxData messagebox;\n        messagebox.flags = SDL_MESSAGEBOX_ERROR;\n        messagebox.window = NULL;\n        messagebox.title = \"data.zip missing!\";\n        messagebox.message = \"You do not have data.zip!\"\n                             \"\\n\\nGrab it from your purchased copy of the game,\"\n                             \"\\nor get it from the free Make and Play Edition.\";\n\n        messagebox.numbuttons = 2;\n        SDL_MessageBoxButtonData buttons[2];\n        buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;\n        buttons[0].flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;\n        buttons[0].buttonid = 0;\n        buttons[0].text = \"OK\";\n        buttons[1].flags = 0;\n        buttons[1].buttonid = 1;\n        buttons[1].text = \"Open Download Page\";\n        messagebox.buttons = buttons;\n        messagebox.colorScheme = NULL;\n\n        int clicked = 0;\n        SDL_ShowMessageBox(&messagebox, &clicked);\n        if (clicked == 1)\n        {\n            SDL_OpenURL(\"https://thelettervsixtim.es/makeandplay/\");\n        }\n\n        VVV_exit(1);\n        return 0;\n    }\n\n    SDL_snprintf(output, sizeof(output), \"%s%s\", basePath, \"gamecontrollerdb.txt\");\n    if (SDL_GameControllerAddMappingsFromFile(output) < 0)\n    {\n        vlog_info(\"gamecontrollerdb.txt not found!\");\n    }\n\n    isInit = true;\n    return 1;\n}\n\nbool FILESYSTEM_isInit(void)\n{\n    return isInit;\n}\n\nstatic unsigned char* stdin_buffer = NULL;\nstatic size_t stdin_length = 0;\n\nvoid FILESYSTEM_deinit(void)\n{\n    if (PHYSFS_isInit())\n    {\n        PHYSFS_deinit();\n    }\n    VVV_free(stdin_buffer);\n    VVV_free(basePath);\n    isInit = false;\n}\n\nchar *FILESYSTEM_getUserSaveDirectory(void)\n{\n    return saveDir;\n}\n\nchar *FILESYSTEM_getUserLevelDirectory(void)\n{\n    return levelDir;\n}\n\nchar *FILESYSTEM_getUserMainLangDirectory(void)\n{\n    return mainLangDir;\n}\n\nbool FILESYSTEM_isMainLangDirFromRepo(void)\n{\n    return isMainLangDirFromRepo;\n}\n\nbool FILESYSTEM_doesLangDirExist(void)\n{\n    return doesLangDirExist;\n}\n\nbool FILESYSTEM_doesFontsDirExist(void)\n{\n    return doesFontsDirExist;\n}\n\nbool FILESYSTEM_restoreWriteDir(void)\n{\n    return PHYSFS_setWriteDir(writeDir);\n}\n\nbool FILESYSTEM_setLangWriteDir(void)\n{\n    const char* realLangDir = PHYSFS_getRealDir(\"lang\");\n    if (realLangDir == NULL || SDL_strcmp(mainLangDir, realLangDir) != 0)\n    {\n        vlog_error(\"Not setting language write dir: %s overrules %s when loading\",\n            realLangDir, mainLangDir\n        );\n        return false;\n    }\n    if (!PHYSFS_setWriteDir(mainLangDir))\n    {\n        FILESYSTEM_restoreWriteDir();\n        return false;\n    }\n    return true;\n}\n\nbool FILESYSTEM_isFileType(const char* filename, PHYSFS_FileType filetype)\n{\n    PHYSFS_Stat stat;\n\n    bool success = PHYSFS_stat(filename, &stat);\n\n    if (!success)\n    {\n        vlog_error(\n            \"Could not stat file: %s\",\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return false;\n    }\n\n    /* We unfortunately cannot follow symlinks (PhysFS limitation).\n     * Let the caller deal with them.\n     */\n    return stat.filetype == filetype\n    || stat.filetype == PHYSFS_FILETYPE_SYMLINK;\n}\n\nbool FILESYSTEM_isFile(const char* filename)\n{\n    return FILESYSTEM_isFileType(filename, PHYSFS_FILETYPE_REGULAR);\n}\n\nbool FILESYSTEM_isDirectory(const char* filename)\n{\n    return FILESYSTEM_isFileType(filename, PHYSFS_FILETYPE_DIRECTORY);\n}\n\nbool FILESYSTEM_isMounted(const char* filename)\n{\n    return PHYSFS_getMountPoint(filename) != NULL;\n}\n\nstatic bool FILESYSTEM_exists(const char *fname)\n{\n    return PHYSFS_exists(fname);\n}\n\nstatic void generateBase36(char* string, const size_t string_size)\n{\n    size_t i;\n    for (i = 0; i < string_size - 1; ++i)\n    {\n        /* a-z0-9 */\n        char randchar = fRandom() * 35;\n        if (randchar < 26)\n        {\n            randchar += 'a';\n        }\n        else\n        {\n            randchar -= 26;\n            randchar += '0';\n        }\n        string[i] = randchar;\n    }\n    string[string_size - 1] = '\\0';\n}\n\nstatic void generateVirtualMountPath(char* path, const size_t path_size)\n{\n    char random_str[6 + 1];\n    generateBase36(random_str, sizeof(random_str));\n    SDL_snprintf(\n        path,\n        path_size,\n        \".vvv-mnt-virtual-%s/custom-assets/\",\n        random_str\n    );\n}\n\nstatic char levelDirError[6*SCREEN_WIDTH_CHARS + 1] = {'\\0'};\n\nstatic bool levelDirHasError = false;\n\nbool FILESYSTEM_levelDirHasError(void)\n{\n    return levelDirHasError;\n}\n\nvoid FILESYSTEM_clearLevelDirError(void)\n{\n    levelDirHasError = false;\n}\n\nconst char* FILESYSTEM_getLevelDirError(void)\n{\n    return levelDirError;\n}\n\nvoid FILESYSTEM_setLevelDirError(const char* text, const char* args_index, ...)\n{\n    levelDirHasError = true;\n\n    va_list list;\n    va_start(list, args_index);\n    vformat_buf_valist(levelDirError, sizeof(levelDirError), text, args_index, list);\n    va_end(list);\n\n    vlog_error(\"%s\", levelDirError);\n}\n\nstatic bool FILESYSTEM_mountAssetsFrom(const char *fname)\n{\n    const char* real_dir = PHYSFS_getRealDir(fname);\n    char path[MAX_PATH];\n\n    if (real_dir == NULL)\n    {\n        FILESYSTEM_setLevelDirError(\n            loc::gettext(\"Could not mount {path}: real directory doesn't exist\"),\n            \"path:str\",\n            fname\n        );\n        return false;\n    }\n\n    SDL_snprintf(path, sizeof(path), \"%s/%s\", real_dir, fname);\n\n    generateVirtualMountPath(virtualMountPath, sizeof(virtualMountPath));\n\n    if (!PHYSFS_mount(path, virtualMountPath, 0))\n    {\n        vlog_error(\n            \"Error mounting %s: %s\",\n            fname,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return false;\n    }\n\n    SDL_strlcpy(assetDir, path, sizeof(assetDir));\n    return true;\n}\n\nvoid FILESYSTEM_loadZip(const char* filename)\n{\n    PHYSFS_File* zip = PHYSFS_openRead(filename);\n    if (zip == NULL)\n    {\n        vlog_error(\n            \"Could not read zip %s: %s\",\n            filename,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n    }\n\n    if (!PHYSFS_mountHandle(zip, filename, \"levels\", 1))\n    {\n        vlog_error(\n            \"Could not mount %s: %s\",\n            filename,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n    }\n}\n\nbool FILESYSTEM_mountAssets(const char* path)\n{\n    const char* real_dir = PHYSFS_getRealDir(path);\n\n    if (real_dir != NULL &&\n    SDL_strncmp(real_dir, \"levels/\", sizeof(\"levels/\") - 1) == 0 &&\n    endsWith(real_dir, \".zip\"))\n    {\n        /* This is a level zip */\n        vlog_info(\"Asset directory is .zip at %s\", real_dir);\n\n        if (!FILESYSTEM_mountAssetsFrom(real_dir))\n        {\n            return false;\n        }\n\n        MAYBE_FAIL(graphics.reloadresources());\n    }\n    else\n    {\n        /* If it's not a zip, look for a level folder */\n        char filename[MAX_PATH];\n        char virtual_path[MAX_PATH];\n\n        VVV_between(path, \"levels/\", filename, \".vvvvvv\");\n\n        SDL_snprintf(\n            virtual_path,\n            sizeof(virtual_path),\n            \"levels/%s/\",\n            filename\n        );\n\n        if (FILESYSTEM_exists(virtual_path))\n        {\n            vlog_info(\"Asset directory exists at %s\", virtual_path);\n\n            if (!FILESYSTEM_mountAssetsFrom(virtual_path))\n            {\n                return false;\n            }\n\n            MAYBE_FAIL(graphics.reloadresources());\n        }\n        else\n        {\n            /* Wasn't a level zip or folder! */\n            vlog_debug(\"Asset directory does not exist\");\n        }\n    }\n\n    return true;\n\nfail:\n    FILESYSTEM_unmountAssets();\n    return false;\n}\n\nvoid FILESYSTEM_unmountAssets(void)\n{\n    if (assetDir[0] != '\\0')\n    {\n        vlog_info(\"Unmounting %s\", assetDir);\n        PHYSFS_unmount(assetDir);\n        assetDir[0] = '\\0';\n        graphics.reloadresources();\n    }\n    else\n    {\n        vlog_debug(\"Cannot unmount when no asset directory is mounted\");\n    }\n}\n\nstatic void getMountedPath(\n    char* buffer,\n    const size_t buffer_size,\n    const char* filename\n) {\n    const char* path;\n    const bool assets_mounted = assetDir[0] != '\\0';\n    char mounted_path[MAX_PATH];\n\n    if (assets_mounted)\n    {\n        SDL_snprintf(\n            mounted_path,\n            sizeof(mounted_path),\n            \"%s%s\",\n            virtualMountPath,\n            filename\n        );\n    }\n\n    if (assets_mounted && PHYSFS_exists(mounted_path))\n    {\n        path = mounted_path;\n    }\n    else\n    {\n        path = filename;\n    }\n\n    SDL_strlcpy(buffer, path, buffer_size);\n}\n\nbool FILESYSTEM_isAssetMounted(const char* filename)\n{\n    const char* realDir;\n    char path[MAX_PATH];\n\n    /* Fast path */\n    if (assetDir[0] == '\\0')\n    {\n        return false;\n    }\n\n    getMountedPath(path, sizeof(path), filename);\n\n    realDir = PHYSFS_getRealDir(path);\n\n    if (realDir == NULL)\n    {\n        return false;\n    }\n\n    return SDL_strcmp(assetDir, realDir) == 0;\n}\n\nbool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filenameB)\n{\n    char pathA[MAX_PATH];\n    char pathB[MAX_PATH];\n\n    getMountedPath(pathA, sizeof(pathA), filenameA);\n    getMountedPath(pathB, sizeof(pathB), filenameB);\n\n    const char* realDirA = PHYSFS_getRealDir(pathA);\n    const char* realDirB = PHYSFS_getRealDir(pathB);\n\n    /* Both NULL, or both the same pointer? */\n    if (realDirA == realDirB)\n    {\n        return true;\n    }\n\n    if (realDirA == NULL || realDirB == NULL)\n    {\n        return false;\n    }\n\n    return SDL_strcmp(realDirA, realDirB) == 0;\n}\n\nstatic void load_stdin(void)\n{\n    size_t pos = 0;\n    /* A .vvvvvv file with nothing is at least 140K...\n     * initial size of 1K shouldn't hurt. */\n#define INITIAL_SIZE 1024\n    size_t alloc_size = INITIAL_SIZE;\n    stdin_buffer = (unsigned char*) SDL_malloc(INITIAL_SIZE);\n#undef INITIAL_SIZE\n\n    if (stdin_buffer == NULL)\n    {\n        VVV_exit(1);\n    }\n\n    while (true)\n    {\n        int ch = fgetc(stdin);\n        bool end = ch == EOF;\n        if (end)\n        {\n            /* Always add null terminator. */\n            ch = '\\0';\n        }\n\n        if (pos == alloc_size)\n        {\n            unsigned char *tmp;\n            alloc_size *= 2;\n            tmp = (unsigned char*) SDL_realloc((void*) stdin_buffer, alloc_size);\n            if (tmp == NULL)\n            {\n                VVV_exit(1);\n            }\n            stdin_buffer = tmp;\n        }\n\n        stdin_buffer[pos] = ch;\n        ++pos;\n\n        if (end)\n        {\n            break;\n        }\n    }\n\n    stdin_length = pos - 1;\n}\n\nstatic PHYSFS_sint64 read_bytes(\n    const char* name, PHYSFS_File* handle, void* buffer,\n    const PHYSFS_uint64 length\n) {\n    const PHYSFS_sint64 bytes_read = PHYSFS_readBytes(handle, buffer, length);\n    if (bytes_read < 0)\n    {\n        vlog_error(\n            \"Could not read bytes from file %s: %s\",\n            name,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n    }\n    else if ((unsigned) bytes_read != length)\n    {\n        const char* reason;\n        if (PHYSFS_eof(handle))\n        {\n            reason = \"Unexpected EOF\";\n        }\n        else\n        {\n            reason = PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());\n        }\n        vlog_warn(\n            \"Partially read file %s: Expected %lli bytes, got %lli: %s\",\n            name, length, bytes_read, reason\n        );\n    }\n    return bytes_read;\n}\n\nbool FILESYSTEM_saveFile(const char* name, const unsigned char* data, const size_t len)\n{\n    if (!isInit)\n    {\n        vlog_warn(\"Filesystem not initialized! Not writing just to be safe.\");\n        return false;\n    }\n\n    PHYSFS_File* handle = PHYSFS_openWrite(name);\n    if (handle == NULL)\n    {\n        vlog_error(\n            \"Could not open PHYSFS handle for %s: %s\",\n            name, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return false;\n    }\n    PHYSFS_sint64 bytes_written = PHYSFS_writeBytes(handle, data, len);\n    if ((size_t) bytes_written != len)\n    {\n        vlog_warn(\"%s: Number of bytes written is not as expected\", name);\n    }\n\n    int success = PHYSFS_close(handle);\n    if (success == 0)\n    {\n        vlog_error(\"%s: Could not close handle\", name);\n    }\n\n    return true;\n}\n\nvoid FILESYSTEM_loadFileToMemory(\n    const char *name,\n    unsigned char **mem,\n    size_t *len\n) {\n    PHYSFS_File *handle;\n    PHYSFS_sint64 length;\n    PHYSFS_sint64 bytes_read;\n\n    if (name == NULL || mem == NULL)\n    {\n        goto fail;\n    }\n\n    /* FIXME: Dumb hack to use `special/stdin.vvvvvv` here...\n     * This is also checked elsewhere... grep for `special/stdin`! */\n    if (SDL_strcmp(name, \"levels/special/stdin.vvvvvv\") == 0)\n    {\n        // this isn't *technically* necessary when piping directly from a file, but checking for that is annoying\n        if (stdin_buffer == NULL)\n        {\n            load_stdin();\n        }\n\n        *mem = (unsigned char*) SDL_malloc(stdin_length + 1); /* + 1 for null */\n        if (*mem == NULL)\n        {\n            VVV_exit(1);\n        }\n\n        if (len != NULL)\n        {\n            *len = stdin_length;\n        }\n\n        SDL_memcpy((void*) *mem, (void*) stdin_buffer, stdin_length + 1);\n        return;\n    }\n\n    handle = PHYSFS_openRead(name);\n    if (handle == NULL)\n    {\n        vlog_debug(\n            \"Could not read file %s: %s\",\n            name,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        goto fail;\n    }\n    length = PHYSFS_fileLength(handle);\n    if (len != NULL)\n    {\n        if (length < 0)\n        {\n            length = 0;\n        }\n        *len = length;\n    }\n\n    *mem = (unsigned char *) SDL_calloc(length + 1, 1);\n    if (*mem == NULL)\n    {\n        VVV_exit(1);\n    }\n\n    bytes_read = read_bytes(name, handle, *mem, length);\n    if (bytes_read < 0)\n    {\n        VVV_free(*mem);\n    }\n    PHYSFS_close(handle);\n    return;\n\nfail:\n    if (mem != NULL)\n    {\n        *mem = NULL;\n    }\n    if (len != NULL)\n    {\n        *len = 0;\n    }\n}\n\nvoid FILESYSTEM_loadAssetToMemory(\n    const char* name,\n    unsigned char** mem,\n    size_t* len\n) {\n    char path[MAX_PATH];\n\n    getMountedPath(path, sizeof(path), name);\n\n    FILESYSTEM_loadFileToMemory(path, mem, len);\n}\n\nbool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename)\n{\n    PHYSFS_sint64 size;\n    PHYSFS_File* handle;\n    int valid, offset;\n    size_t i;\n    char path[MAX_PATH];\n\n    if (blob == NULL || filename == NULL)\n    {\n        return false;\n    }\n\n    getMountedPath(path, sizeof(path), filename);\n\n    handle = PHYSFS_openRead(path);\n    if (handle == NULL)\n    {\n        vlog_debug(\n            \"Could not read binary blob %s: %s\",\n            filename,\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return false;\n    }\n\n    size = PHYSFS_fileLength(handle);\n\n    read_bytes(\n        filename,\n        handle,\n        &blob->m_headers,\n        sizeof(blob->m_headers)\n    );\n\n    valid = 0;\n    offset = sizeof(blob->m_headers);\n\n    for (i = 0; i < SDL_arraysize(blob->m_headers); ++i)\n    {\n        resourceheader* header = &blob->m_headers[i];\n        char** memblock = &blob->m_memblocks[i];\n\n        /* Name can be stupid, just needs to be terminated */\n        static const size_t last_char = sizeof(header->name) - 1;\n        if (header->name[last_char] != '\\0')\n        {\n            vlog_warn(\n                \"%s: Name of header %li is not null-terminated\",\n                filename, i\n            );\n        }\n        header->name[last_char] = '\\0';\n\n        if (header->valid & ~0x1 || !header->valid)\n        {\n            if (header->valid & ~0x1)\n            {\n                vlog_error(\n                    \"%s: Header %li's 'valid' value is invalid\",\n                    filename, i\n                );\n            }\n            goto fail; /* Must be EXACTLY 1 or 0 */\n        }\n        if (header->size < 1)\n        {\n            vlog_error(\n                \"%s: Header %li's size value is zero or negative\",\n                filename, i\n            );\n            goto fail; /* Must be nonzero and positive */\n        }\n        if (offset + header->size > size)\n        {\n            /* Not an error, VVVVVV 2.2 and below handled it gracefully */\n            vlog_warn(\n                \"%s: Header %li's size value goes past end of file\",\n                filename, i\n            );\n        }\n\n        PHYSFS_seek(handle, offset);\n        *memblock = (char*) SDL_malloc(header->size);\n        if (*memblock == NULL)\n        {\n            VVV_exit(1); /* Oh god we're out of memory, just bail */\n        }\n        offset += header->size;\n        header->size = read_bytes(filename, handle, *memblock, header->size);\n        valid += 1;\n\n        continue;\nfail:\n        header->valid = false;\n    }\n\n    PHYSFS_close(handle);\n\n    if (valid == 0)\n    {\n        return false;\n    }\n\n    vlog_debug(\"The complete reloaded file size: %lli\", size);\n\n    for (i = 0; i < SDL_arraysize(blob->m_headers); ++i)\n    {\n        const resourceheader* header = &blob->m_headers[i];\n\n        if (!header->valid)\n        {\n            continue;\n        }\n\n        vlog_debug(\"%s unpacked\", header->name);\n    }\n\n    return true;\n}\n\nbool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc, bool sync /*= true*/)\n{\n    if (!isInit)\n    {\n        vlog_warn(\"Filesystem not initialized! Not writing just to be safe.\");\n        return false;\n    }\n\n    /* XMLDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */\n    tinyxml2::XMLPrinter printer;\n    doc.Print(&printer);\n    PHYSFS_File* handle = PHYSFS_openWrite(name);\n    if (handle == NULL)\n    {\n        return false;\n    }\n    PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null\n    PHYSFS_close(handle);\n\n#ifdef __EMSCRIPTEN__\n    if (sync)\n    {\n        EM_ASM(FS.syncfs(false, function(err)\n        {\n            if (err)\n            {\n                console.warn(\"Error saving:\", err);\n                alert(\"Error saving. Check console for more information.\");\n            }\n        }));\n    }\n#else\n    UNUSED(sync);\n#endif\n\n    return true;\n}\n\nbool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)\n{\n    /* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */\n    unsigned char *mem;\n    FILESYSTEM_loadFileToMemory(name, &mem, NULL);\n    if (mem == NULL)\n    {\n        return false;\n    }\n    doc.Parse((const char*) mem);\n    VVV_free(mem);\n    return true;\n}\n\nbool FILESYSTEM_loadAssetTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)\n{\n    /* Same as FILESYSTEM_loadTiXml2Document except for possible custom assets */\n    unsigned char *mem;\n    FILESYSTEM_loadAssetToMemory(name, &mem, NULL);\n    if (mem == NULL)\n    {\n        return false;\n    }\n    doc.Parse((const char*) mem);\n    VVV_free(mem);\n    return true;\n}\n\nstruct CallbackWrapper\n{\n    void (*callback)(const char* filename);\n};\n\nstatic PHYSFS_EnumerateCallbackResult enumerateCallback(\n    void* data,\n    const char* origdir,\n    const char* filename\n) {\n    struct CallbackWrapper* wrapper = (struct CallbackWrapper*) data;\n    void (*callback)(const char*) = wrapper->callback;\n    char builtLocation[MAX_PATH];\n\n    SDL_snprintf(\n        builtLocation,\n        sizeof(builtLocation),\n        \"%s/%s\",\n        origdir,\n        filename\n    );\n\n    callback(builtLocation);\n\n    return PHYSFS_ENUM_OK;\n}\n\nvoid FILESYSTEM_enumerateLevelDirFileNames(\n    void (*callback)(const char* filename)\n) {\n    int success;\n    struct CallbackWrapper wrapper = {callback};\n\n    success = PHYSFS_enumerate(\"levels\", enumerateCallback, (void*) &wrapper);\n\n    if (success == 0)\n    {\n        vlog_error(\n            \"Could not get list of levels: %s\",\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n    }\n}\n\nconst char* FILESYSTEM_enumerate(const char* folder, EnumHandle* handle)\n{\n    /* List all files in a folder with PHYSFS_enumerateFiles.\n     *\n     * Doing it this way means we can decide and filter\n     * what's in the lists (in wrapper functions).\n     *\n     * Called like this:\n     *\n     *  EnumHandle handle = {};\n     *  const char* item;\n     *  while ((item = FILESYSTEM_enumerate(\"graphics\", &handle)) != NULL)\n     *  {\n     *      puts(item);\n     *  }\n     *  FILESYSTEM_freeEnumerate(&handle);\n     */\n\n    if (handle->physfs_list == NULL)\n    {\n        // First iteration, set things up\n        handle->physfs_list = PHYSFS_enumerateFiles(folder);\n        handle->_item = handle->physfs_list;\n    }\n\n    /* Return the next item, and increment the pointer.\n     * (once we return NULL, handle->_item points to 1 past end of array) */\n    return *(handle->_item++);\n}\n\nconst char* FILESYSTEM_enumerateAssets(const char* folder, EnumHandle* handle)\n{\n    /* This function enumerates ONLY level-specific assets.\n     * If there are only global assets and no level-specific ones,\n     * we want an empty list.\n     *\n     * This function is called the same way as FILESYSTEM_enumerate, see above. */\n\n    if (!FILESYSTEM_isAssetMounted(folder))\n    {\n        return NULL;\n    }\n\n    char mounted_path[MAX_PATH];\n    getMountedPath(mounted_path, sizeof(mounted_path), folder);\n\n    const char* item;\n    while ((item = FILESYSTEM_enumerate(mounted_path, handle)) != NULL)\n    {\n        char full_name[128];\n        SDL_snprintf(full_name, sizeof(full_name), \"%s/%s\", mounted_path, item);\n        if (FILESYSTEM_isFile(full_name) && item[0] != '.')\n        {\n            return item;\n        }\n    }\n\n    return NULL;\n}\n\nconst char* FILESYSTEM_enumerateLanguageCodes(EnumHandle* handle)\n{\n    /* This function enumerates all the language codes.\n     *\n     * This function is called the same way as FILESYSTEM_enumerate, see above. */\n\n    const char* item;\n    while ((item = FILESYSTEM_enumerate(\"lang\", handle)) != NULL)\n    {\n        char full_name[128];\n        SDL_snprintf(full_name, sizeof(full_name), \"lang/%s\", item);\n\n        if (FILESYSTEM_isDirectory(full_name) && item[0] != '.')\n        {\n            return item;\n        }\n    }\n\n    return NULL;\n}\n\nvoid FILESYSTEM_freeEnumerate(EnumHandle* handle)\n{\n    /* Call this function after enumerating with FILESYSTEM_enumerate or friends. */\n    if (handle == NULL)\n    {\n        return;\n    }\n\n    PHYSFS_freeList(handle->physfs_list);\n}\n\nstatic int PLATFORM_getOSDirectory(char* output, const size_t output_size)\n{\n#ifdef _WIN32\n    /* This block is here for compatibility, do not touch it! */\n    WCHAR utf16_path[MAX_PATH];\n    HRESULT retcode = SHGetFolderPathW(\n        NULL,\n        CSIDL_PERSONAL,\n        NULL,\n        SHGFP_TYPE_CURRENT,\n        utf16_path\n    );\n    int num_bytes;\n\n    if (FAILED(retcode))\n    {\n        vlog_error(\n            \"Could not get OS directory: SHGetFolderPathW returned 0x%08x\",\n            retcode\n        );\n        return 0;\n    }\n\n    num_bytes = WideCharToMultiByte(\n        CP_UTF8,\n        0,\n        utf16_path,\n        -1,\n        output,\n        output_size,\n        NULL,\n        NULL\n    );\n    if (num_bytes == 0)\n    {\n        vlog_error(\n            \"Could not get OS directory: UTF-8 conversion failed with %d\",\n            GetLastError()\n        );\n        return 0;\n    }\n\n    SDL_strlcat(output, \"\\\\VVVVVV\\\\\", MAX_PATH);\n    mkdir(output, 0777);\n    return 1;\n#elif defined(__ANDROID__)\n    const char* externalStoragePath = SDL_AndroidGetExternalStoragePath();\n    if (externalStoragePath == NULL)\n    {\n        vlog_error(\n            \"Could not get OS directory: %s\",\n            SDL_GetError()\n        );\n        return 0;\n    }\n    SDL_snprintf(output, output_size, \"%s/\", externalStoragePath);\n    return 1;\n#elif TARGET_OS_IPHONE\n    // (ab)use SDL APIs to get the path to the Documents folder without needing Objective-C\n    const char* prefsPath = SDL_GetPrefPath(\"\", \"\");\n    if (prefsPath == NULL)\n    {\n        vlog_error(\n            \"Could not get OS directory: %s\",\n            SDL_GetError()\n        );\n        return 0;\n    }\n    SDL_snprintf(output, output_size, \"%s/../../Documents/\", prefsPath);\n    return 1;\n#else\n    const char* prefDir = PHYSFS_getPrefDir(\"distractionware\", \"VVVVVV\");\n    if (prefDir == NULL)\n    {\n        vlog_error(\n            \"Could not get OS directory: %s\",\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n        return 0;\n    }\n    SDL_strlcpy(output, prefDir, output_size);\n    return 1;\n#endif\n}\n\nbool FILESYSTEM_openDirectoryEnabled(void)\n{\n    return !gameScreen.isForcedFullscreen();\n}\n\n#if defined(__EMSCRIPTEN__)\nbool FILESYSTEM_openDirectory(const char *dname)\n{\n    return false;\n}\n#else\nbool FILESYSTEM_openDirectory(const char *dname)\n{\n    char url[MAX_PATH];\n    SDL_snprintf(url, sizeof(url), \"file://%s\", dname);\n    if (SDL_OpenURL(url) == -1)\n    {\n        vlog_error(\"Error opening directory: %s\", SDL_GetError());\n        return false;\n    }\n    return true;\n}\n#endif\n\nbool FILESYSTEM_delete(const char *name)\n{\n    return PHYSFS_delete(name) != 0;\n}\n\nstatic void levelSaveCallback(const char* filename)\n{\n    if (endsWith(filename, \".vvvvvv.vvv\"))\n    {\n        if (!FILESYSTEM_delete(filename))\n        {\n            vlog_error(\"Error deleting %s\", filename);\n        }\n    }\n}\n\nvoid FILESYSTEM_deleteLevelSaves(void)\n{\n    int success;\n    struct CallbackWrapper wrapper = {levelSaveCallback};\n\n    success = PHYSFS_enumerate(\n        \"saves\",\n        enumerateCallback,\n        (void*) &wrapper\n    );\n\n    if (success == 0)\n    {\n        vlog_error(\n            \"Could not enumerate saves/: %s\",\n            PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())\n        );\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/FileSystemUtils.h",
    "content": "#ifndef FILESYSTEMUTILS_H\n#define FILESYSTEMUTILS_H\n\n/* Forward declaration */\nclass binaryBlob;\n\n#include <stddef.h>\n\n// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary\nnamespace tinyxml2 { class XMLDocument; }\n\nint FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath, char* langDir, char* fontsDir);\nbool FILESYSTEM_isInit(void);\nvoid FILESYSTEM_deinit(void);\n\nchar *FILESYSTEM_getUserSaveDirectory(void);\nchar *FILESYSTEM_getUserLevelDirectory(void);\nchar *FILESYSTEM_getUserMainLangDirectory(void);\nbool FILESYSTEM_isMainLangDirFromRepo(void);\nbool FILESYSTEM_doesLangDirExist(void);\nbool FILESYSTEM_doesFontsDirExist(void);\n\nbool FILESYSTEM_setLangWriteDir(void);\nbool FILESYSTEM_restoreWriteDir(void);\n\nbool FILESYSTEM_isFile(const char* filename);\nbool FILESYSTEM_isMounted(const char* filename);\n\nvoid FILESYSTEM_loadZip(const char* filename);\nbool FILESYSTEM_mountAssets(const char *path);\nvoid FILESYSTEM_unmountAssets(void);\nbool FILESYSTEM_isAssetMounted(const char* filename);\nbool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filenameB);\n\nbool FILESYSTEM_saveFile(const char* name, const unsigned char* data, size_t len);\nvoid FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,\n                                 size_t *len);\nvoid FILESYSTEM_loadAssetToMemory(\n    const char* name,\n    unsigned char** mem,\n    size_t* len\n);\n\nbool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename);\n\nbool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc, bool sync = true);\nbool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);\nbool FILESYSTEM_loadAssetTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);\n\nvoid FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));\n\nstruct EnumHandle\n{\n    char** physfs_list;\n    char** _item;\n};\n\nconst char* FILESYSTEM_enumerate(const char* folder, EnumHandle* handle);\nconst char* FILESYSTEM_enumerateAssets(const char* folder, EnumHandle* handle);\nconst char* FILESYSTEM_enumerateLanguageCodes(EnumHandle* handle);\nvoid FILESYSTEM_freeEnumerate(EnumHandle* handle);\n\nbool FILESYSTEM_levelDirHasError(void);\nvoid FILESYSTEM_clearLevelDirError(void);\nconst char* FILESYSTEM_getLevelDirError(void);\nvoid FILESYSTEM_setLevelDirError(const char* text, const char* args_index, ...);\n\nbool FILESYSTEM_openDirectoryEnabled(void);\nbool FILESYSTEM_openDirectory(const char *dname);\n\nbool FILESYSTEM_delete(const char *name);\nvoid FILESYSTEM_deleteLevelSaves(void);\n\n#endif /* FILESYSTEMUTILS_H */\n"
  },
  {
    "path": "desktop_version/src/Finalclass.cpp",
    "content": "#include \"Finalclass.h\"\n\n#include \"Game.h\"\n#include \"Entity.h\"\n#include \"MakeAndPlay.h\"\n\nconst short* finalclass::loadlevel(int rx, int ry)\n{\n    int t;\n\n    t = rx + (ry * 100);\n    const short* result;\n    warpx = false;\n    warpy = false;\n\n    roomname_special = false;\n\n    switch(t)\n    {\n#if !defined(MAKEANDPLAY)\n    case rn(50,52):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,259,259,259,\n        7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,\n        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179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,\n        };\n\n        obj.createentity(163, 32, 12, 168);  // (vertical gravity line)\n        obj.createentity(99, 32, 12, 168);  // (vertical gravity line)\n        obj.createentity(227, 32, 12, 168);  // (vertical gravity line)\n        obj.createentity(35, 32, 12, 168);  // (vertical gravity line)\n        obj.createentity(291, 32, 12, 168);  // (vertical gravity line)\n\n        warpx = true;\n        roomname = \"1954 World Cup Vinyl\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,\n        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0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740,\n        0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740,\n        };\n\n        obj.createentity(-8, 116, 11, 40);  // (horizontal gravity line)\n        obj.createentity(48, 116, 11, 184);  // (horizontal gravity line)\n        obj.createentity(32, 88, 10, 1, 51500);  // (savepoint)\n        obj.createentity(32, 128, 10, 0, 51501);  // (savepoint)\n        obj.createentity(256, 88, 10, 1, 51502);  // (savepoint)\n        obj.createentity(256, 128, 10, 0, 51503);  // (savepoint)\n        warpy = true;\n        roomname = \"The V Stooges\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(49,51):\n    {\n\n        static const short contents[] = {\n        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 // (horizontal gravity line)\n        obj.createentity(288, 116, 11, 32);  // (horizontal gravity line)\n        obj.createentity(64, 116, 11, 64);  // (horizontal gravity line)\n        obj.createentity(192, 116, 11, 64);  // (horizontal gravity line)\n\n        warpy = true;\n        roomname = \"The Untouchables\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n    case rn(48,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 116, 11, 40);  // (horizontal gravity line)\n        obj.createentity(48, 116, 11, 224);  // (horizontal gravity line)\n        obj.createentity(288, 116, 11, 32);  // (horizontal gravity line)\n        obj.createentity(56, 88, 1, 3, 10);  // Enemy\n        obj.createentity(248-16, 128, 1, 2, 10);  // Enemy\n        obj.createentity(272, 168, 10, 0, 51480);  // (savepoint)\n        obj.createentity(32, 48, 10, 1, 51481);  // (savepoint)\n\n        warpy = true;\n        roomname = \"On the Waterfront\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n    case rn(47,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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  0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 148, 11, 104);  // (horizontal gravity line)\n        obj.createentity(-8, 84, 11, 80);  // (horizontal gravity line)\n        obj.createentity(176, 116, 11, 144);  // (horizontal gravity line)\n        obj.createentity(128, 96, 10, 0, 51470);  // (savepoint)\n        obj.createentity(128, 56, 10, 1, 51471);  // (savepoint)\n\n        warpy = true;\n        roomname = \"Gvnsmoke\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n    case rn(46,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 84, 11, 328);  // (horizontal gravity line)\n        obj.createentity(-8, 148, 11, 328);  // (horizontal gravity line)\n        obj.createentity(96, 120, 1, 2, 4);  // Enemy\n        obj.createentity(144, 96, 1, 2, 4);  // Enemy\n        obj.createentity(192, 120, 1, 2, 4);  // Enemy\n        obj.createentity(240, 96, 1, 2, 4);  // Enemy\n        obj.createentity(288, 120, 1, 2, 4);  // Enemy\n\n        warpy = true;\n        roomname = \"Vwitched\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n    case rn(45,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(248, 84, 11, 72);  // (horizontal gravity line)\n        obj.createentity(224, 148, 11, 96);  // (horizontal gravity line)\n        obj.createentity(176, 56, 10, 1, 51450);  // (savepoint)\n        obj.createentity(176, 96, 10, 0, 51451);  // (savepoint)\n\n        warpy = true;\n        roomname = \"Television Newsveel\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n\n    case rn(44,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(64+32-8, 32-16, 1, 0, 7, 0, -48, 320, 312);  // Enemy, bounded\n        obj.createentity(96+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\n        obj.createentity(128+32-8, 32-16, 1, 0, 7, 0, -40, 320, 320);  // Enemy, bounded\n        obj.createentity(160+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\n        obj.createentity(192+32-8, 32-16, 1, 0, 7, 0, -64, 320, 336);  // Enemy, bounded\n        obj.createentity(64+32-8, 64-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\n        obj.createentity(64+32-8, 96-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\n        obj.createentity(64+32-8, 128-16, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\n        obj.createentity(64+32-8, 160-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\n        obj.createentity(192+32-8, 128-16+8, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\n        obj.createentity(192+32-8, 160-16+8, 1, 0, 7, 0, -80, 320, 320);  // Enemy, bounded\n        obj.createentity(192+32-8, 192-16+8, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\n        obj.createentity(192+32-8, 192+24, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\n\n        warpy = true;\n        roomname = \"Vertigo\";\n        result = contents;\n        break;\n    }\n\n    case rn(43,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(155, 24, 12, 184);  // (vertical gravity line)\n        obj.createentity(120, 152, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\n        obj.createentity(104, 136, 1, 1, 8, 0, -64, 320, 296);  // Enemy, bounded\n        obj.createentity(88, 120, 1, 1, 8, 0, -56, 320, 312);  // Enemy, bounded\n        obj.createentity(72, 104, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\n        obj.createentity(56, 88, 1, 1, 8, 0, -48, 320, 328);  // Enemy, bounded\n        obj.createentity(176, 56, 1, 0, 8, 0, -64, 320, 288);  // Enemy, bounded\n        obj.createentity(192, 72, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\n        obj.createentity(208, 88, 1, 0, 8, 0, -72, 320, 296);  // Enemy, bounded\n        obj.createentity(224, 104, 1, 0, 8, 0, -56, 320, 296);  // Enemy, bounded\n        obj.createentity(240, 120, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\n\n        warpy = true;\n        roomname = \"The Voon Show\";\n        result = contents;\n        break;\n    }\n\n    case rn(42,51):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,260,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(168, 72, 10, 0, 51420);  // (savepoint)\n        obj.createentity(24, 60, 11, 120);  // (horizontal gravity line)\n        obj.createentity(24, 148, 11, 120);  // (horizontal gravity line)\n\n        warpy = true;\n        roomname = \"Rear Window\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n\n    case rn(41,51):\n    {\n\n        static const short contents[] = {\n        740,740,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,220,218,98,220,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,\n        179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,\n        98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,\n        259,259,259,259,260,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,\n        0,0,0,178,180,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        0,0,0,258,260,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,180,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,178,179,179,179,179,\n        98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,98,98,\n        98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,98,98,98,98,\n        98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98,\n        259,259,100,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,218,220,178,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(280, 120, 10, 1, 51410);  // (savepoint)\n        obj.createentity(40, 28, 11, 192);  // (horizontal gravity line)\n        obj.createentity(96, 204, 11, 88);  // (horizontal gravity line)\n        obj.createentity(144, 156, 11, 88);  // (horizontal gravity line)\n        obj.createentity(96, 92, 11, 88);  // (horizontal gravity line)\n\n        warpx = true;\n        roomname = \"1950 Silverstone Grand V\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(41,52):\n    {\n\n        static const short contents[] = {\n        740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        179,179,140,98,220,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,260,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,740,740,740,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,740,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,180,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,100,98,220,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(264, 168, 10, 1, 52410);  // (savepoint)\n        obj.createentity(152, 112, 20, 1);  // (terminal)\n\n        if(!obj.flags[72])\n        {\n            if ((game.intimetrial || game.nocutscenes) && !game.translator_exploring)\n            {\n                obj.createblock(1, 152 - 4, 112, 20, 16, 85);\n            }\n            else\n            {\n                obj.createblock(5, 152 - 4, 112, 20, 16, 13);\n            }\n        }\n\n        warpx = true;\n        warpy = true;\n        roomname = \"DIY V Repair\";\n        result = contents;\n        break;\n    };\n\n    case rn(42,52):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259,259,259,259,\n        740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,99,259,259,259,259,259,259,259,259,100,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740,\n        };\n        roomname = \"Party Time!\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(43,52):\n    {\n\n        static const short contents[] = {\n        218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,0,0,0,0,258,259,259,260,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,258,259,259,260,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,218,98,98,220,218,98,98,220,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,218,98,98,220,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,178,179,179,180,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        178,179,179,180,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,178,179,179,180,0,0,0,0,0,0,0,0,\n        218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,\n        218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,\n        218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,\n        218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,\n        };\n\n        obj.createentity(264, 176, 10, 1, 52430);  // (savepoint)\n        obj.createentity(96, 180, 11, 96);  // (horizontal gravity line)\n        obj.createentity(160, 52, 11, 96);  // (horizontal gravity line)\n        obj.createentity(240, 136, 1, 2, 8);  // Enemy\n        obj.createentity(96, 88, 1, 3, 8);  // Enemy\n        obj.createentity(72, 32, 10, 0, 52431);  // (savepoint)\n        roomname = \"Upstairs, Downstairs\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(44,52):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,178,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,218,98,98,\n        179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        179,179,179,179,179,179,180,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,\n        98,98,98,98,98,98,220,218,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,\n        98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,\n        98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,\n        98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,\n        };\n\n        obj.createentity(64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(32, 112, 2, 9, 4);  //Threadmill, <<<\n\n        obj.createentity(0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 104, 2, 8, 4);  //Threadmill, >>>\n\n        obj.createentity(80+8, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\n        obj.createentity(128+16, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\n        obj.createentity(176+24, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\n        //obj.createentity(224, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\n        obj.createentity(24, 184, 10, 1, 52440);  // (savepoint)\n        roomname = \"Timeslip\";\n        result = contents;\n        break;\n    }\n\n    case rn(45,52):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740,\n        98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740,\n        259,259,259,259,259,259,259,260,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,258,259,259,259,260,218,98,139,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,7,7,7,7,7,218,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,\n        0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        179,179,179,180,0,0,0,0,218,98,139,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        259,100,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,740,740,6,6,740,740,6,6,740,740,6,6,178,179,179,179,179,180,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,258,259,259,260,7,7,740,740,7,7,740,740,7,7,740,740,258,259,259,259,259,260,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,\n        740,218,98,220,178,179,179,179,179,179,179,180,0,0,0,0,0,740,0,0,0,0,0,0,740,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,\n        740,218,98,220,218,98,98,98,98,98,98,220,6,6,6,6,6,740,6,6,6,6,6,6,740,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,\n        740,218,98,220,218,98,99,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259,\n        740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,\n        740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,\n        740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(40, 176, 10, 1, 52450);  // (savepoint)\n        obj.createentity(80, 156, 11, 176);  // (horizontal gravity line)\n        obj.createentity(128, 88, 10, 1, 52451);  // (savepoint)\n        obj.createentity(160, 76, 11, 96);  // (horizontal gravity line)\n        roomname = \"Three's Company\";\n        result = contents;\n        break;\n    }\n\n    case rn(47,52):\n    {\n\n        static const short contents[] = {\n        740,218,98,220,218,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,258,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,178,179,179,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,\n        740,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,\n        740,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,6,6,6,6,6,6,6,6,6,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,\n        740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(68-4, 56,  2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(132-4, 56,  2, 9, 4);  //Threadmill, <<<\n        obj.createentity(44, 192, 3);  //Disappearing Platform\n        obj.createentity(92, 104, 3);  //Disappearing Platform\n        obj.createentity(120, 192, 2, 3, 6);  // Platform\n        obj.createentity(264, 48, 2, 2, 6);  // Platform\n        roomname = \"Cosmic Creepers\";\n        result = contents;\n        break;\n    };\n\n    case rn(48,52):\n    {\n\n        static const short contents[] = {\n        98,98,220,218,98,98,98,98,98,98,98,98,98,220,218,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,\n        98,98,220,258,259,259,259,259,259,259,259,259,259,260,218,98,220,258,259,259,259,259,259,259,259,259,259,259,260,218,98,98,98,98,98,98,98,98,98,98,\n        259,259,260,7,7,7,7,7,7,7,7,7,7,7,258,259,260,7,7,7,7,7,7,7,7,7,7,7,7,258,259,259,259,259,259,259,259,259,259,259,\n        179,180,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,179,179,179,179,\n        98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,\n        98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,99,259,259,259,259,259,259,259,\n        98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740,\n        259,260,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740,\n        7,7,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,180,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,259,259,100,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,\n        740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179,\n        740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,\n        740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,\n        179,179,179,179,179,179,140,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,\n        98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,\n        259,259,259,259,259,259,259,259,260,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259,\n        179,179,179,179,179,179,179,179,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,179,\n        98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,98,\n        98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,98,\n        };\n\n        obj.createentity(16, 112, 10, 1, 52480);  // (savepoint)\n        obj.createentity(67, 24, 12, 96);  // (vertical gravity line)\n        obj.createentity(243, 112, 12, 104);  // (vertical gravity line)\n        obj.createentity(288, 104, 10, 0, 52481);  // (savepoint)\n        obj.createentity(187, 24, 12, 80);  // (vertical gravity line)\n        obj.createentity(123, 128, 12, 88);  // (vertical gravity line)\n\n        roomname = \"The Villi People\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,53):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,740,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,\n        6,6,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,6,6,6,6,6,6,6,\n        179,180,0,0,0,218,220,0,0,0,178,179,179,179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,180,0,0,0,178,179,179,179,179,179,179,\n        98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,220,0,0,0,218,98,98,98,98,98,98,\n        98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,260,0,0,0,218,98,98,98,98,98,98,\n        259,260,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,178,180,0,0,0,258,259,259,259,259,259,259,\n        0,0,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,0,0,0,178,180,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,258,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,260,0,0,0,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,\n        179,179,179,179,180,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,178,179,\n        98,98,98,98,220,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,218,98,\n        259,259,259,259,260,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,258,259,\n        0,0,0,0,0,178,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,100,98,220,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,98,98,98,98,220,178,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,220,0,0,0,0,0,\n        0,0,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,258,260,0,0,0,0,0,\n        179,180,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,178,179,179,179,179,179,179,\n        98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,\n        98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,\n        98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,\n        };\n\n        obj.createentity(192, 56, 10, 1, 53500);  // (savepoint)\n        obj.createentity(288, 104, 10, 0, 53501);  // (savepoint)\n\n        obj.createentity(168, 96, 1, 0, 5);  // Enemy\n        obj.createentity(184+2, 104, 1, 0, 5);  // Enemy\n        obj.createentity(200+4, 112, 1, 0, 5);  // Enemy\n\n        obj.createentity(88, 176-4, 1, 1, 5);  // Enemy\n        obj.createentity(104+2, 168-4, 1, 1, 5);  // Enemy\n        obj.createentity(120 + 4, 160 - 4, 1, 1, 5);  // Enemy\n\n        warpx = true;\n        roomname = \"Please enjoy these repeats\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n    case rn(50,54):\n    {\n\n        static const short contents[] = {\n        98,220,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        98,220,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,\n        98,220,0,0,0,740,740,7,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,7,7,7,7,218,98,\n        98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,7,7,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,7,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,218,98,\n        179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,0,0,0,0,218,98,\n        98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,740,0,0,0,0,218,98,\n        259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98,\n        740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98,\n        740,740,740,740,740,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,740,740,740,0,0,0,0,218,98,\n        179,179,179,179,179,140,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,\n        98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,\n        259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(24, 88, 10, 1, 54500);  // (savepoint)\n        obj.createentity(280, 184, 10, 1, 54501);  // (savepoint)\n        obj.createentity(56, 44, 11, 56);  // (horizontal gravity line)\n        obj.createentity(131, 72, 12, 64);  // (vertical gravity line)\n        obj.createentity(144, 36, 11, 48);  // (horizontal gravity line)\n        obj.createentity(211, 80, 12, 56);  // (vertical gravity line)\n        obj.createentity(224, 52, 11, 80);  // (horizontal gravity line)\n\n        warpx = true;\n        roomname = \"Try Jiggling the Antenna\";\n        roomname_special = true;\n        result = contents;\n        break;\n    }\n\n\n    case rn(52,53):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,7,7,7,7,7,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,7,7,7,0,0,0,0,0,0,7,7,7,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,7,740,740,740,740,740,740,740,740,7,7,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,0,0,0,0,0,6,6,6,6,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(16, 48, 10, 1, 53520);  // (savepoint)\n        obj.createentity(96, 144, 3);  //Disappearing Platform\n        obj.createentity(128, 144, 3);  //Disappearing Platform\n        obj.createentity(160, 144, 3);  //Disappearing Platform\n        obj.createentity(208, 80, 3);  //Disappearing Platform\n        obj.createentity(240, 80, 3);  //Disappearing Platform\n        obj.createentity(272, 80, 3);  //Disappearing Platform\n        obj.createentity(304, 80, 3);  //Disappearing Platform\n        roomname = \"The Last Straw\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,53):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,\n        740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,\n        740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,\n        740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,\n        740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,\n        740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740,\n        7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,\n        740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740,\n        740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740,\n        740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(0, 80, 3);  //Disappearing Platform\n        obj.createentity(288, 88, 3);  //Disappearing Platform\n        obj.createentity(32, 80, 3);  //Disappearing Platform\n        obj.createentity(64, 136, 3);  //Disappearing Platform\n        obj.createentity(96, 136, 3);  //Disappearing Platform\n        obj.createentity(224, 144, 3);  //Disappearing Platform\n        obj.createentity(192, 144, 3);  //Disappearing Platform\n        obj.createentity(256, 88, 3);  //Disappearing Platform\n        obj.createentity(128, 88, 3);  //Disappearing Platform\n        obj.createentity(160, 88, 3);  //Disappearing Platform\n        roomname = \"W\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,53):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        7,7,7,7,7,7,7,7,7,7,7,7,7,7,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        6,6,6,6,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,6,6,6,6,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,6,6,6,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n\n        obj.createentity(0, 88, 3);  //Disappearing Platform\n        obj.createentity(32, 88, 3);  //Disappearing Platform\n        obj.createentity(64, 88, 3);  //Disappearing Platform\n        obj.createentity(120, 128, 9, 19);  // (shiny trinket)\n\n        roomname=\"V\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,52):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        };\n        roomname = \"VV\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,51):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        };\n        roomname = \"VVV\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,50):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,\n        };\n        roomname = \"VVVV\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,49):\n    {\n\n        static const short contents[] = {\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,\n        };\n\n        roomname = \"VVVVV\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,48):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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 740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,\n        740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,\n        740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,\n        };\n\n        obj.createblock(0, 0, 0, 5, 240);\n        obj.createblock(0, 315, 0, 5, 240);\n\n\n        if (game.translator_exploring)\n        {\n            obj.createblock(1, 0, 0, 320, 120, 3091);\n        }\n        else if(game.intimetrial)\n        {\n            obj.createblock(1, 0, 0, 320, 120, 82);\n        }\n        else\n        {\n            obj.createblock(1, 0, 0, 320, 120, 3500); //Game complete\n        }\n        roomname = \"VVVVVV\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(46,54):\n    {\n\n        static const short contents[] = {\n        98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,218,220,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        warpy = true;\n        roomname = \"Temporary Fault...\";\n        result = contents;\n        break;\n    }\n\n    case rn(47,54):\n    {\n\n        static const short contents[] = {\n       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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        warpy = true;\n        roomname = \"Do Not Adjust the V-hold\";\n        result = contents;\n        break;\n    }\n\n    case rn(48,54):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740,\n        };\n\n        obj.createentity(264, 32, 10, 0, 54480);  // (savepoint)\n\n        /*if(!game.nocutscenes && !obj.flags[71]){\n        obj.createblock(1, 72, 0, 320, 240, 49);\n        }*/\n\n        warpy = true;\n        roomname = \"Regular Service Will Return Shortly\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,54):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740,\n        98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740,\n        98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,258,259,260,0,0,218,220,0,0,218,98,220,740,740,740,\n        259,259,259,259,259,260,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740,\n        0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740,\n        0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740,\n        0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740,\n        0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,740,740,740,\n        179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,0,0,0,0,258,260,0,0,0,0,178,179,179,179,179,179,180,0,0,218,98,220,740,740,740,\n        98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740,\n        98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740,\n        259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,218,98,220,740,740,740,\n        179,179,179,179,179,180,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,218,98,220,740,740,740,\n        98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,220,740,740,740,\n        259,259,259,100,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,139,179,179,179,\n        740,740,740,218,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,258,259,259,259,259,259,\n        740,740,740,218,98,220,0,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179,\n        740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,6,6,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,258,259,259,259,259,259,260,0,0,0,0,178,180,0,0,0,0,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259,\n        740,740,740,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0,\n        740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,\n        740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,\n        740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,\n        740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,178,179,179,179,179,179,\n        740,740,740,218,98,220,0,0,218,220,0,0,178,179,180,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98,\n        740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98,\n        };\n\n        obj.createentity(120, 116, 11, 80);  // (horizontal gravity line)\n        warpy = true;\n        roomname = \"Origami Room\";\n        result = contents;\n        break;\n    }\n\n\n        //Tower Hallways from here\n    case rn(108,109):\n    {\n\n        static const short contents[] = {\n        12,12,12,12,13,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,21,7,7,9,7,7,7,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,21,28,28,0,28,28,28,20,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,\n        12,12,12,12,21,28,28,0,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,\n        12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12,\n        12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,\n        12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23,\n        23,23,23,23,24,28,28,0,28,28,28,20,21,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,28,28,\n        0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28,\n        0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28,\n        0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,28,28,\n        0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28,\n        0,0,0,28,17,18,18,19,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,17,18,18,18,18,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,22,14,12,12,12,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,20,12,12,12,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,0,22,14,12,12,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,20,12,12,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,22,14,12,\n        0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,20,12,\n        0,0,0,28,20,12,12,21,28,28,28,22,24,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12,\n        18,18,18,18,16,12,12,21,28,28,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12,\n        12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,20,12,\n        12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12,\n        12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12,\n        12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,\n        12,12,12,12,12,12,12,21,28,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,\n        12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        };\n\n        obj.createentity(40, 80, 10, 1, 50500);  // (savepoint)\n\n        roomname = \"Teleporter Divot\";\n        result = contents;\n        break;\n    }\n\n    case rn(110,104):\n    {\n\n        static const short contents[] = {\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,21,28,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,\n        12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        };\n\n        obj.createentity(16, 112, 10, 1, 50520);  // (savepoint)\n        roomname = \"Seeing Red\";\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            if(game.companion==0 && !obj.flags[8] && !game.crewstats[3])   //also need to check if he's rescued in a previous game\n            {\n                obj.createentity(264, 185, 18, 15, 1, 17, 0);\n                obj.createblock(1, 26*8, 0, 32, 240, 36);\n            }\n        }\n        result = contents;\n        break;\n    }\n\n    case rn(111,104):\n    {\n\n        static const short contents[] = {\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,\n        18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n        };\n\n        obj.createentity(128-16, 80-32, 14); //Teleporter!\n        roomname = \"Building Apport\";\n\n        if(game.intimetrial)\n        {\n            obj.createblock(1, 40, 0, 32, 240, 82);\n        }\n        result = contents;\n        break;\n    }\n\n        //Intermission level 2\n    case rn(53,48):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,178,179,179,179,179,180,178,180,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,258,259,259,259,259,260,218,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,180,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,258,260,0,0,0,0,258,260,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,180,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        179,179,179,179,179,180,178,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,\n        98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,\n        259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,\n        179,179,180,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,178,179,179,179,179,179,179,\n        98,98,220,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,\n        259,259,260,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        };\n\n        roomname = \"Whee Sports\";\n        warpx = true;\n        result = contents;\n        break;\n    }\n\n    case rn(53,49):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,100,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,178,179,179,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,180,178,179,179,179,179,179,179,180,178,179,180,0,218,98,98,\n        219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98,\n        179,179,179,179,179,179,179,140,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,258,259,259,259,259,259,259,260,218,98,220,0,218,98,98,\n        98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,258,259,260,0,218,98,98,\n        259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,179,179,180,0,0,0,0,0,0,0,258,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,220,0,258,260,0,0,0,0,0,178,179,180,0,178,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,0,0,0,0,218,98,220,178,179,179,179,179,179,179,180,218,98,220,0,218,98,98,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,258,259,260,258,259,259,259,259,259,259,260,258,259,260,0,218,98,98,\n        179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomname = \"Whizz Down The Shaft\";\n        warpx = true;\n        result = contents;\n        break;\n    }\n\n    case rn(53, 50):\n    {\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n\n        //obj.createentity(-8, 84-32, 11, 328);  // (horizontal gravity line)\n        obj.createentity(-8, 148 + 32, 11, 328);  // (horizontal gravity line)\n\n        obj.createblock(1, -10, 84 - 16, 340, 32, 10); //create the second line!\n\n        roomname = \"The Gravitron\";\n        warpx = true; //warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(53,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,178,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,99,259,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,\n        179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,\n        219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,218,98,220,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(264, 176, 10, 1, 51530);  // (savepoint)\n\n        if(game.companion==0)   //also need to check if he's rescued in a previous game\n        {\n            if (game.lastsaved == 2)\n            {\n                obj.createentity(112, 169, 18, 14, 0, 17, 1);\n                obj.createblock(1, 22 * 8, 16*8, 32, 240, 37);\n            }\n            else if (game.lastsaved ==3)\n            {\n                obj.createentity(112, 169, 18, 15, 0, 17, 1);\n                obj.createblock(1, 22 * 8, 16*8, 32, 240, 38);\n            }\n            else if (game.lastsaved == 4)\n            {\n                obj.createentity(112, 169, 18, 13, 0, 17, 1);\n                obj.createblock(1, 22 * 8, 16*8, 32, 240, 39);\n            }\n            else\n            {\n                obj.createentity(112, 169, 18, 16, 1, 17, 1);\n                obj.createblock(1, 22 * 8, 16*8, 32, 240, 40);\n            }\n        }\n\n        roomname = \"Tunnel of Terror\";\n        warpx = true;\n\n        game.swnmode = false;\n        result = contents;\n        break;\n    }\n\n\n    case rn(53,52):\n    {\n\n        static const short contents[] = {\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,218,98,220,0,0,0,0,178,179,180,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,258,259,260,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,\n        179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,\n        259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,180,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,100,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity((22 * 8)+4, (9 * 8) + 4, 14); //Teleporter!\n\n        roomname = \"House of Mirrors\";\n        warpx = true;\n        result = contents;\n        break;\n    }\n\n        //Intermission 1\n\n    case rn(41,56):\n    {\n\n        static const short contents[] = {\n        259,259,259,259,259,259,259,259,259,260,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        179,179,179,179,179,179,180,178,180,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        259,259,259,259,259,259,260,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,139,179,179,179,179,179,\n        179,179,180,178,179,180,0,218,220,0,258,259,260,0,218,98,98,220,0,258,259,259,259,260,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98,\n        98,98,220,258,259,260,0,258,260,0,0,0,0,0,258,259,259,260,0,7,7,7,7,7,0,218,98,98,98,98,220,0,258,259,259,259,259,259,259,259,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,7,7,7,7,7,7,7,7,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,220,178,179,180,0,178,179,179,179,179,180,0,6,6,6,6,0,178,179,179,179,180,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,\n        259,259,260,258,259,260,0,218,98,98,98,98,220,0,178,179,179,180,0,218,98,98,98,220,0,6,6,6,6,6,6,0,218,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,258,259,259,259,259,260,0,258,259,259,260,0,258,259,259,259,260,0,178,179,179,179,179,180,0,258,259,259,259,259,259,259,259,\n        179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,179,179,180,0,178,179,179,179,180,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,98,98,98,98,98,98,98,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,178,179,179,179,179,179,179,179,\n        259,259,259,259,259,259,259,259,259,259,100,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98,\n        219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,99,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219,\n        };\n\n        //obj.createentity(164, 96, 10, 1, 56410);  // (savepoint)\n\n        warpy = true;\n        roomname = \"Now Take My Lead\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(42,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179,\n        179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,\n        98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259,\n        259,259,259,259,259,259,259,260,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,7,7,7,7,7,7,\n        7,7,7,7,7,7,7,7,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,180,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,220,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,260,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,258,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 0, 0, 32, 240, 41); //scene 2\n            obj.createblock(1, 280, 0, 32, 240, 12); //scene 2\n        }\n\n        roomname = \"What Are You Waiting For?\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(43,56):\n    {\n\n        static const short contents[] = {\n        219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,179,\n        0,0,0,0,0,0,0,0,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,98,\n        0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,99,259,\n        0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,\n        0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,\n        0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,218,98,220,219,\n        179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219,\n        98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219,\n        98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,139,179,\n        98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,98,98,\n        259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,258,259,259,259,\n        0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,\n        0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 20, 0, 32, 240, 13); //scene 2\n        }\n        obj.createentity(104, 120, 1, 0, 3);  // Enemy\n        obj.createentity(168, 176, 1, 1, 3);  // Enemy\n        obj.createentity(232, 120, 1, 0, 3);  // Enemy\n\n        warpy = true;\n        roomname = \"Don't Get Ahead of Yourself!\";\n        result = contents;\n        break;\n    }\n\n    case rn(44,56):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(144, 40, 10, 1, 56440);  // (savepoint)\n\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 200, 0, 32, 240, 42); //scene 3\n        }\n\n\n        roomname = \"Very Good\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(45,56):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219,\n        98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219,\n        259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,\n        219,219,219,219,219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98,\n        219,219,219,219,219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,178,179,179,180,178,179,179,180,178,179,179,179,179,179,179,180,178,179,179,180,178,179,179,179,180,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,218,98,98,220,258,259,259,260,218,98,98,98,98,98,98,220,258,259,259,260,218,98,98,98,220,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,178,179,179,179,179,179,179,\n        179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98,\n        98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,260,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,258,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(104, 152, 1, 0, 3);  // Enemy\n        obj.createentity(200, 152, 1, 0, 3);  // Enemy\n\n        roomname = \"Must I Do Everything For You?\";\n        warpy = true;\n\n        result = contents;\n        break;\n    }\n\n    case rn(46,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(56, 192, 10, 1, 56460);  // (savepoint)\n\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 200, 0, 32, 240, 43); //scene 3\n        }\n\n        roomname = \"Now Stay Close To Me...\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(47,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,180,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(144, 64, 2, 0, 2, 144, 64, 176, 216);  // Platform, bounded\n\n        roomname = \"...But Not Too Close\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(48,56):\n    {\n\n        static const short contents[] = {\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,180,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,50,258,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,6,6,6,6,6,6,6,6,258,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        warpy = true;\n        roomname = \"Don't Be Afraid\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(152, 176, 10, 1, 56490);  // (savepoint)\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 200, 0, 32, 240, 44); //scene 3\n        }\n        warpy = true;\n        roomname = \"Do as I Say...\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,56):\n    {\n\n        static const short contents[] = {\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,218,98,220,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,\n        219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,218,98,220,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,180,178,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,220,218,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,260,218,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,\n        259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,\n        219,219,219,219,219,219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,220,218,98,\n        219,219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98,\n        219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,\n        };\n\n        obj.createentity(88, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\n        obj.createentity(136, 136, 2, 0, 4, 88, 128, 216, 208);  // Platform, bounded\n        obj.createentity(184, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\n\n        roomname = \"...Not as I Do\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(51,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(192, 136, 10, 1, 56510);  // (savepoint)\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 80, 0, 32, 240, 45); //scene 3\n        }\n        warpy = true;\n        roomname = \"Mind Your Head\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,56):\n    {\n\n        static const short contents[] = {\n        219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,\n        219,218,98,220,7,7,7,7,7,178,180,7,7,7,7,7,7,7,178,180,7,7,7,7,178,179,179,180,7,7,7,7,7,7,7,7,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,258,260,0,0,0,0,0,0,0,258,260,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,218,98,139,179,\n        219,218,98,220,0,0,0,0,0,7,7,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,218,98,98,98,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,\n        259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,\n        219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,219,\n        219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,219,\n        219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,\n        };\n\n        obj.createentity(48, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(80, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(112, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(144, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(176, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(208, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n        obj.createentity(240, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\n\n        roomname = \"Do Try To Keep Up\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(53,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,219,219,219,219,219,\n        98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,219,219,219,219,219,\n        259,259,259,259,259,100,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,139,179,179,179,179,179,\n        219,219,219,219,219,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,\n        219,219,219,219,219,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity(72, 72, 10, 1, 56530);  // (savepoint)\n\n        roomname = \"You're Falling Behind\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n    case rn(54,56):\n    {\n\n        static const short contents[] = {\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,\n        };\n\n        obj.createentity((18 * 8) + 4, (10 * 8) + 4, 14); //Teleporter!\n\n        if(!game.nodeathmode)\n        {\n            obj.createblock(1, 104, 0, 32, 240, 46); //scene 3\n        }\n\n        roomname = \"Class Dismissed!\";\n        warpy = true;\n        result = contents;\n        break;\n    }\n\n\n#endif\n\n    default:\n    {\n        static const short contents[1200] = {0};\n        roomname = \"Outer Space\";\n        roomname_special = true;\n\n        //game.test = true;\n        //game.teststring = \"ERROR: Map not found in Final Area\";\n        result = contents;\n        break;\n    }\n    }\n\n    return result;\n}\n"
  },
  {
    "path": "desktop_version/src/Finalclass.h",
    "content": "#ifndef FINALCLASS_H\n#define FINALCLASS_H\n\nclass finalclass\n{\npublic:\n    const short* loadlevel(int rx, int ry);\n\n    const char* roomname;\n    bool roomname_special;\n    bool warpx, warpy;\n};\n\n#endif /* FINALCLASS_H */\n"
  },
  {
    "path": "desktop_version/src/Font.cpp",
    "content": "#include \"Font.h\"\n\n#include <tinyxml2.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"FileSystemUtils.h\"\n#include \"FontBidi.h\"\n#include \"Graphics.h\"\n#include \"GraphicsResources.h\"\n#include \"GraphicsUtil.h\"\n#include \"Localization.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n#include \"XMLUtils.h\"\n\nextern \"C\"\n{\n#include <c-hashmap/map.h>\n}\n\nnamespace font\n{\n\n#define GLYPH_EXISTS 0x1\n#define GLYPH_COLOR 0x2\n\nstruct GlyphInfo\n{\n    uint16_t image_idx;\n    uint8_t advance;\n    uint8_t flags;\n};\n\n/* Codepoints go up to U+10FFFF, so we have 0x110 (272) pages\n * of 0x1000 (4096) glyphs, allocated as needed */\n#define FONT_N_PAGES 0x110\n#define FONT_PAGE_SIZE 0x1000\n\nenum FontType\n{\n    FontType_FONT,\n    FontType_BUTTONS\n};\n\nstruct Font\n{\n    char name[64];\n    char display_name[SCREEN_WIDTH_CHARS + 1];\n\n    FontType type;\n\n    uint8_t glyph_w;\n    uint8_t glyph_h;\n\n    SDL_Texture* image;\n\n    GlyphInfo* glyph_page[FONT_N_PAGES];\n\n    char fallback_key[64];\n    uint8_t fallback_idx;\n    bool fallback_idx_valid;\n};\n\nstruct FontContainer\n{\n    uint8_t count;\n    Font* fonts;\n    hashmap* map_name_idx;\n};\n\nstruct PrintFlags\n{\n    uint8_t scale;\n    Font* font_sel;\n    uint8_t brightness;\n    bool border;\n    bool full_border;\n    bool align_cen;\n    bool align_right;\n    bool cjk_low;\n    bool cjk_high;\n    bool rtl;\n    bool rtl_xflip;\n};\n\nstatic FontContainer fonts_main = {};\nstatic FontContainer fonts_custom = {};\n\nstatic uint8_t font_idx_8x8 = 0;\n\nuint8_t font_idx_options_n = 0;\nuint8_t font_idx_options[20];\n\nstatic bool font_level_is_interface = false;\nbool font_idx_level_is_custom = false;\nuint8_t font_idx_level = 0;\n\nstatic void codepoint_split(\n    const uint32_t codepoint,\n    short* page,\n    short* glyph\n)\n{\n    // Splits a code point (0x10FFFF) into page (0x10F) and glyph (0xFFF)\n    if (codepoint > 0x10FFFF)\n    {\n        codepoint_split(0xFFFD, page, glyph);\n        return;\n    }\n    *page = codepoint >> 12;\n    *glyph = codepoint % FONT_PAGE_SIZE;\n}\n\nstatic GlyphInfo* get_glyphinfo(\n    const Font* f,\n    const uint32_t codepoint\n)\n{\n    short page, glyph;\n    codepoint_split(codepoint, &page, &glyph);\n\n    if (f->glyph_page[page] == NULL)\n    {\n        return NULL;\n    }\n\n    return &f->glyph_page[page][glyph];\n}\n\nstatic void add_glyphinfo(\n    Font* f,\n    const uint32_t codepoint,\n    const int image_idx\n)\n{\n    if (image_idx < 0 || image_idx > 65535)\n    {\n        return;\n    }\n\n    short page, glyph;\n    codepoint_split(codepoint, &page, &glyph);\n\n    if (f->glyph_page[page] == NULL)\n    {\n        f->glyph_page[page] = (GlyphInfo*) SDL_calloc(FONT_PAGE_SIZE, sizeof(GlyphInfo));\n        if (f->glyph_page[page] == NULL)\n        {\n            return;\n        }\n    }\n\n    f->glyph_page[page][glyph].image_idx = image_idx;\n    f->glyph_page[page][glyph].advance = f->glyph_w;\n    f->glyph_page[page][glyph].flags = GLYPH_EXISTS;\n}\n\nstatic bool glyph_is_valid(const GlyphInfo* glyph)\n{\n    return glyph->flags & GLYPH_EXISTS;\n}\n\nstatic Font* fallback_for(const Font* f)\n{\n    if (!f->fallback_idx_valid)\n    {\n        return NULL;\n    }\n    return &fonts_main.fonts[f->fallback_idx];\n}\n\nstatic GlyphInfo* find_glyphinfo(const Font* f, const uint32_t codepoint, const Font** f_glyph)\n{\n    /* Get the GlyphInfo for a specific codepoint, or <?> or ? if it doesn't exist.\n     * f_glyph may be either set to f (the main specified font) or its fallback font, if it exists.\n     * As a last resort, may return NULL. */\n    *f_glyph = f;\n\n    GlyphInfo* glyph = get_glyphinfo(f, codepoint);\n    if (glyph != NULL && glyph_is_valid(glyph))\n    {\n        return glyph;\n    }\n\n    Font* f_fallback = fallback_for(f);\n    if (f_fallback != NULL && (glyph = get_glyphinfo(f_fallback, codepoint)) != NULL && glyph_is_valid(glyph))\n    {\n        *f_glyph = f_fallback;\n        return glyph;\n    }\n\n    glyph = get_glyphinfo(f, 0xFFFD);\n    if (glyph != NULL && glyph_is_valid(glyph))\n    {\n        return glyph;\n    }\n    glyph = get_glyphinfo(f, '?');\n    if (glyph != NULL && glyph_is_valid(glyph))\n    {\n        return glyph;\n    }\n\n    return NULL;\n}\n\nstatic int get_advance_ff(const Font* f, const Font* f_glyph, const GlyphInfo* glyph)\n{\n    /* Internal function - get the correct advance after we have\n     * determined whether the glyph is from the fallback font or not. */\n\n    if (glyph == NULL)\n    {\n        return f->glyph_w;\n    }\n\n    /* If the glyph is a fallback glyph, center it relative to the main font\n     * instead of trusting the fallback's width */\n    if (f_glyph != f)\n    {\n        return f->glyph_w;\n    }\n\n    return glyph->advance;\n}\n\nint get_advance(const Font* f, const uint32_t codepoint)\n{\n    // Get the width of a single character in a font\n    if (f == NULL)\n    {\n        return 8;\n    }\n\n    const Font* f_glyph;\n    GlyphInfo* glyph = find_glyphinfo(f, codepoint, &f_glyph);\n    return get_advance_ff(f, f_glyph, glyph);\n}\n\nstatic bool decode_xml_range(tinyxml2::XMLElement* elem, unsigned* start, unsigned* end)\n{\n    // We do support hexadecimal start/end like \"0x10FFFF\"\n    if (elem->QueryUnsignedAttribute(\"start\", start) != tinyxml2::XML_SUCCESS\n        || elem->QueryUnsignedAttribute(\"end\", end) != tinyxml2::XML_SUCCESS\n        || *end < *start || *start > 0x10FFFF\n    )\n    {\n        return false;\n    }\n\n    *end = SDL_min(*end, 0x10FFFF);\n    return true;\n}\n\nstatic uint8_t load_font(FontContainer* container, const char* name)\n{\n    if (container->count >= 254)\n    {\n        return 0;\n    }\n    Font* new_fonts = (Font*) SDL_realloc(container->fonts, sizeof(Font)*(container->count+1));\n    if (new_fonts == NULL)\n    {\n        return 0;\n    }\n    container->fonts = new_fonts;\n    uint8_t f_idx = container->count++;\n    Font* f = &container->fonts[f_idx];\n\n    vlog_info(\"Loading font \\\"%s\\\"...\", name);\n\n    char name_png[256];\n    char name_txt[256];\n    char name_xml[256];\n    SDL_snprintf(name_png, sizeof(name_png), \"graphics/%s.png\", name);\n    SDL_snprintf(name_txt, sizeof(name_txt), \"graphics/%s.txt\", name);\n    SDL_snprintf(name_xml, sizeof(name_xml), \"graphics/%s.fontmeta\", name);\n    SDL_strlcpy(f->name, name, sizeof(f->name));\n    SDL_strlcpy(f->display_name, name, sizeof(f->display_name));\n\n    f->type = FontType_FONT;\n\n    f->glyph_w = 8;\n    f->glyph_h = 8;\n\n    f->fallback_key[0] = '\\0';\n    f->fallback_idx_valid = false;\n\n    bool white_teeth = false;\n\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n    bool xml_loaded = false;\n\n    if (FILESYSTEM_areAssetsInSameRealDir(name_png, name_xml)\n        && FILESYSTEM_loadAssetTiXml2Document(name_xml, doc)\n    )\n    {\n        xml_loaded = true;\n        hDoc = hDoc.FirstChildElement(\"font_metadata\");\n\n        if ((pElem = hDoc.FirstChildElement(\"display_name\").ToElement()) != NULL)\n        {\n            SDL_strlcpy(f->display_name, pElem->GetText(), sizeof(f->display_name));\n        }\n        if ((pElem = hDoc.FirstChildElement(\"type\").ToElement()) != NULL)\n        {\n            if (SDL_strcmp(pElem->GetText(), \"buttons\") == 0)\n            {\n                f->type = FontType_BUTTONS;\n            }\n        }\n        if ((pElem = hDoc.FirstChildElement(\"width\").ToElement()) != NULL)\n        {\n            f->glyph_w = help.Int(pElem->GetText());\n        }\n        if ((pElem = hDoc.FirstChildElement(\"height\").ToElement()) != NULL)\n        {\n            f->glyph_h = help.Int(pElem->GetText());\n        }\n        if ((pElem = hDoc.FirstChildElement(\"white_teeth\").ToElement()) != NULL)\n        {\n            // If 1, we don't need to whiten the entire font (like in old versions)\n            white_teeth = help.Int(pElem->GetText());\n        }\n        if ((pElem = hDoc.FirstChildElement(\"fallback\").ToElement()) != NULL)\n        {\n            SDL_strlcpy(f->fallback_key, pElem->GetText(), sizeof(f->fallback_key));\n        }\n    }\n\n    f->image = LoadImage(name_png, white_teeth ? TEX_COLOR : TEX_WHITE);\n    SDL_zeroa(f->glyph_page);\n\n    if (f->image == NULL)\n    {\n        return f_idx;\n    }\n\n    /* We may have a 2.3-style font.txt with all the characters.\n     * font.txt takes priority over <chars> in the XML.\n     * If neither exist, it's just ASCII. */\n    bool charset_loaded = false;\n    bool special_loaded = false;\n    unsigned char* charmap = NULL;\n    size_t length;\n    if (FILESYSTEM_areAssetsInSameRealDir(name_png, name_txt))\n    {\n        /* The .txt can contain null bytes, but it's still null-terminated - it protects\n         * against incomplete sequences getting the UTF-8 decoder to read out of bounds. */\n        FILESYSTEM_loadAssetToMemory(name_txt, &charmap, &length);\n    }\n    if (charmap != NULL)\n    {\n        // We have a .txt! It's an obsolete system, but it takes priority if the file exists.\n        const char* current = (char*) charmap;\n        const char* end = (char*) charmap + length;\n        int pos = 0;\n        while (current < end)\n        {\n            uint32_t codepoint = UTF8_next(&current);\n            add_glyphinfo(f, codepoint, pos);\n            ++pos;\n        }\n\n        VVV_free(charmap);\n        charset_loaded = true;\n    }\n\n    if (xml_loaded && !charset_loaded && (pElem = hDoc.FirstChildElement(\"chars\").ToElement()) != NULL)\n    {\n        // <chars> in the XML is the preferred system.\n        int pos = 0;\n        tinyxml2::XMLElement* subElem;\n        FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n        {\n            EXPECT_ELEM(subElem, \"range\");\n\n            unsigned start, end;\n            if (!decode_xml_range(subElem, &start, &end))\n            {\n                continue;\n            }\n\n            for (uint32_t codepoint = start; codepoint <= end; codepoint++)\n            {\n                add_glyphinfo(f, codepoint, pos);\n                ++pos;\n            }\n        }\n        charset_loaded = true;\n    }\n\n    if (!charset_loaded)\n    {\n        /* If we don't have font.txt and no <chars> tag either,\n         * this font is 2.2-and-below-style plain ASCII.\n         * Or well... 2.3 interpreted these as\n         * \"all unicode from 0 to however much is in the image\"... */\n\n        SDL_Surface* temp_surface = LoadImageSurface(name_png);\n        if (temp_surface != NULL)\n        {\n            const uint32_t chars_per_line = temp_surface->w / f->glyph_w;\n            const uint32_t max_codepoint = (temp_surface->h / f->glyph_h) * chars_per_line;\n\n            for (uint32_t codepoint = 0x00; codepoint < max_codepoint; codepoint++)\n            {\n                if (codepoint > 0x7F)\n                {\n                    /* Only include characters with actual pixels...\n                     * If the font.png is too big (normally it is) we _want_ question marks. */\n                    const int glyph_x = (codepoint % chars_per_line) * f->glyph_w;\n                    const int glyph_y = (codepoint / chars_per_line) * f->glyph_h;\n\n                    bool found_pixel = false;\n                    for (int pixel_y = 0; pixel_y < f->glyph_h; pixel_y++)\n                    {\n                        for (int pixel_x = 0; pixel_x < f->glyph_w; pixel_x++)\n                        {\n                            if (ReadPixel(temp_surface, glyph_x+pixel_x, glyph_y+pixel_y).a > 0)\n                            {\n                                found_pixel = true;\n                                goto no_more_pixels;\n                            }\n                        }\n                    }\n                    no_more_pixels:\n                    if (!found_pixel)\n                    {\n                        // Do not add it\n                        continue;\n                    }\n                }\n                add_glyphinfo(f, codepoint, codepoint);\n            }\n\n            VVV_freefunc(SDL_FreeSurface, temp_surface);\n        }\n    }\n\n    if (xml_loaded && (pElem = hDoc.FirstChildElement(\"special\").ToElement()) != NULL)\n    {\n        tinyxml2::XMLElement* subElem;\n        FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n        {\n            EXPECT_ELEM(subElem, \"range\");\n\n            unsigned start, end;\n            if (!decode_xml_range(subElem, &start, &end))\n            {\n                continue;\n            }\n\n            int advance = subElem->IntAttribute(\"advance\", -1);\n            int color = subElem->IntAttribute(\"color\", -1);\n\n            for (uint32_t codepoint = start; codepoint <= end; codepoint++)\n            {\n                GlyphInfo* glyph = get_glyphinfo(f, codepoint);\n                if (glyph == NULL)\n                {\n                    continue;\n                }\n                if (advance >= 0 && advance < 256)\n                {\n                    glyph->advance = advance;\n                }\n                if (color == 0)\n                {\n                    glyph->flags &= ~GLYPH_COLOR;\n                }\n                else if (color == 1)\n                {\n                    glyph->flags |= GLYPH_COLOR;\n                }\n            }\n        }\n        special_loaded = true;\n    }\n\n    if (!special_loaded && f->glyph_w == 8 && f->glyph_h == 8)\n    {\n        /* If we don't have <special>, and the font is 8x8,\n         * 0x00-0x1F will be less wide because that's how it has always been. */\n        for (uint32_t codepoint = 0x00; codepoint < 0x20; codepoint++)\n        {\n            GlyphInfo* glyph = get_glyphinfo(f, codepoint);\n            if (glyph != NULL)\n            {\n                glyph->advance = 6;\n            }\n        }\n    }\n\n    return f_idx;\n}\n\nstatic bool find_font_by_name(FontContainer* container, const char* name, uint8_t* idx)\n{\n    // Returns true if font found (and idx is set), false if not found\n    if (container->map_name_idx == NULL)\n    {\n        // No fonts yet...\n        return false;\n    }\n\n    uintptr_t i;\n    if (hashmap_get(container->map_name_idx, name, SDL_strlen(name), &i))\n    {\n        *idx = i;\n        return true;\n    }\n    return false;\n}\n\nbool find_main_font_by_name(const char* name, uint8_t* idx)\n{\n    return find_font_by_name(&fonts_main, name, idx);\n}\n\nuint8_t get_font_idx_8x8(void)\n{\n    return font_idx_8x8;\n}\n\nbool level_font_is_main_idx(const uint8_t idx)\n{\n    return !font_idx_level_is_custom && font_idx_level == idx;\n}\n\nvoid set_level_font(const char* name)\n{\n    /* Apply the choice for a certain level-specific font.\n     * This function is for custom levels. */\n    font_level_is_interface = false;\n\n    if (find_font_by_name(&fonts_custom, name, &font_idx_level))\n    {\n        font_idx_level_is_custom = true;\n    }\n    else\n    {\n        font_idx_level_is_custom = false;\n        if (!find_font_by_name(&fonts_main, name, &font_idx_level))\n        {\n            if (SDL_strcmp(name, \"font\") != 0)\n            {\n                set_level_font(\"font\");\n            }\n            else\n            {\n                font_idx_level = font_idx_8x8;\n            }\n        }\n    }\n\n    cl.rtl = SDL_strcmp(name, \"font_ar\") == 0; // FIXME: make different menu options for choosing LTR/RTL of the same font\n}\n\nvoid set_level_font_interface(void)\n{\n    /* Set the level font equal to the interface font.\n     * This function is for the main game. */\n    font_level_is_interface = true;\n}\n\nvoid set_level_font_new(void)\n{\n    /* Set the level font to the default font for new levels.\n     * This function is for starting the editor. */\n    font_level_is_interface = false;\n    font_idx_level_is_custom = false;\n    if (loc::new_level_font == \"\")\n    {\n        /* Just take the language's font\n         * (Japanese VVVVVV can make Japanese levels by default, etc) */\n        font_idx_level = loc::get_langmeta()->font_idx;\n    }\n    else\n    {\n        /* If the user has changed the font (wants to make levels\n         * for a different userbase) then remember that choice. */\n        if (!find_main_font_by_name(loc::new_level_font.c_str(), &font_idx_level))\n        {\n            font_idx_level = font_idx_8x8;\n        }\n    }\n\n    cl.level_font_name = get_main_font_name(font_idx_level);\n    cl.rtl = cl.level_font_name == \"font_ar\"; // FIXME: make different menu options for choosing LTR/RTL of the same font\n}\n\nstatic void fill_map_name_idx(FontContainer* container)\n{\n    /* Initialize the name->idx hashmap for the fonts in this container.\n     * This should only be done once, after all the fonts are added. */\n    container->map_name_idx = hashmap_create();\n\n    for (uint8_t i = 0; i < container->count; i++)\n    {\n        Font* f = &container->fonts[i];\n        hashmap_set(container->map_name_idx, f->name, SDL_strlen(f->name), i);\n    }\n}\n\nstatic void set_fallbacks(FontContainer* container)\n{\n    /* Initialize the value of fallback_idx for all fonts in this container.\n     * Only main fonts can be fallback fonts. */\n    for (uint8_t i = 0; i < container->count; i++)\n    {\n        Font* f = &container->fonts[i];\n        if (find_main_font_by_name(f->fallback_key, &f->fallback_idx))\n        {\n            f->fallback_idx_valid = true;\n        }\n    }\n}\n\nstatic void load_font_filename(bool is_custom, const char* filename)\n{\n    // Load font.png, and everything that matches *.fontmeta (but not font.fontmeta)\n    size_t expected_ext_start;\n    bool is_fontpng = SDL_strcmp(filename, \"font.png\") == 0;\n    if (is_fontpng)\n    {\n        expected_ext_start = SDL_strlen(filename)-4;\n    }\n    else\n    {\n        expected_ext_start = SDL_strlen(filename)-9;\n    }\n    if (is_fontpng || (endsWith(filename, \".fontmeta\") && SDL_strcmp(filename, \"font.fontmeta\") != 0))\n    {\n        char font_name[64];\n        SDL_strlcpy(font_name, filename, sizeof(font_name));\n        font_name[SDL_min(63, expected_ext_start)] = '\\0';\n\n        uint8_t f_idx = load_font(is_custom ? &fonts_custom : &fonts_main, font_name);\n\n        if (is_fontpng && !is_custom)\n        {\n            font_idx_8x8 = f_idx;\n        }\n    }\n}\n\nvoid load_main(void)\n{\n    // Load all global fonts\n    EnumHandle handle = {};\n    const char* item;\n    while ((item = FILESYSTEM_enumerate(\"graphics\", &handle)) != NULL)\n    {\n        load_font_filename(false, item);\n    }\n    FILESYSTEM_freeEnumerate(&handle);\n    font_idx_level = font_idx_8x8;\n\n    fill_map_name_idx(&fonts_main);\n    set_fallbacks(&fonts_main);\n\n    // Initialize the font menu options, 8x8 font first\n    font_idx_options[0] = font_idx_8x8;\n    font_idx_options_n = 1;\n\n    for (uint8_t i = 0; i < fonts_main.count; i++)\n    {\n        if (i == font_idx_8x8)\n        {\n            continue;\n        }\n        if (fonts_main.fonts[i].type != FontType_FONT)\n        {\n            continue;\n        }\n        font_idx_options[font_idx_options_n++] = i;\n        if (font_idx_options_n >= sizeof(font_idx_options))\n        {\n            break;\n        }\n    }\n}\n\nvoid load_custom(const char* name)\n{\n    // Load all custom (level-specific assets) fonts\n    unload_custom();\n    EnumHandle handle = {};\n    const char* item;\n    while ((item = FILESYSTEM_enumerateAssets(\"graphics\", &handle)) != NULL)\n    {\n        load_font_filename(true, item);\n    }\n    FILESYSTEM_freeEnumerate(&handle);\n\n    fill_map_name_idx(&fonts_custom);\n    set_fallbacks(&fonts_custom);\n\n    set_level_font(name);\n}\n\nvoid unload_font(Font* f)\n{\n    VVV_freefunc(SDL_DestroyTexture, f->image);\n\n    for (int i = 0; i < FONT_N_PAGES; i++)\n    {\n        VVV_free(f->glyph_page[i]);\n    }\n}\n\nvoid unload_font_container(FontContainer* container)\n{\n    VVV_freefunc(hashmap_free, container->map_name_idx);\n\n    for (uint8_t i = 0; i < container->count; i++)\n    {\n        unload_font(&container->fonts[i]);\n    }\n    VVV_free(container->fonts);\n    container->fonts = NULL;\n    container->count = 0;\n}\n\nvoid unload_custom(void)\n{\n    // Unload all custom fonts\n    unload_font_container(&fonts_custom);\n}\n\nvoid destroy(void)\n{\n    // Unload all fonts (main and custom) for exiting\n    unload_custom();\n    unload_font_container(&fonts_main);\n}\n\nstatic Font* container_get(FontContainer* container, uint8_t idx)\n{\n    /* Get a certain font from the given container (with bounds checking).\n     * Does its best to return at least something,\n     * but if there are no fonts whatsoever, can return NULL. */\n\n    if (idx < container->count)\n    {\n        return &container->fonts[idx];\n    }\n    if (font_idx_8x8 < fonts_main.count)\n    {\n        return &fonts_main.fonts[font_idx_8x8];\n    }\n    if (fonts_main.count > 0)\n    {\n        return &fonts_main.fonts[0];\n    }\n    if (fonts_custom.count > 0)\n    {\n        return &fonts_custom.fonts[0];\n    }\n    return NULL;\n}\n\nstatic Font* fontsel_to_font(int sel, bool* rtl, bool custom)\n{\n    /* Take font selection integer (0-31) and turn it into the correct Font\n     * 0: PR_FONT_INTERFACE - use interface font\n     * 1: PR_FONT_LEVEL     - use level font\n     * 2: PR_FONT_8X8       - use 8x8 font no matter what\n     * 3-31:                - use font index 0-28 (depending on custom, from\n     *                        PR_FONT_IDX_IS_CUSTOM)\n     *\n     * rtl will be set depending on whether we're requesting the interface\n     * font (take it from the lang attributes) or level font (take it from\n     * the level attributes), or false otherwise. */\n\n    *rtl = false;\n\n    if (sel < 0)\n    {\n        // Shouldn't happen but better safe than sorry...\n        return NULL;\n    }\n\n    switch (sel)\n    {\n    case 1:\n        if (!font_level_is_interface)\n        {\n            *rtl = cl.rtl;\n            if (font_idx_level_is_custom)\n            {\n                return container_get(&fonts_custom, font_idx_level);\n            }\n            else\n            {\n                return container_get(&fonts_main, font_idx_level);\n            }\n        }\n        SDL_FALLTHROUGH;\n    case 0:\n        *rtl = loc::get_langmeta()->rtl;\n        return container_get(&fonts_main, loc::get_langmeta()->font_idx);\n    case 2:\n        return container_get(&fonts_main, font_idx_8x8);\n    }\n\n    if (custom)\n    {\n        return container_get(&fonts_custom, sel-3);\n    }\n    return container_get(&fonts_main, sel-3);\n}\n\n#define FLAG_PART(start, count) ((flags >> start) % (1 << count))\nstatic PrintFlags decode_print_flags(uint32_t flags)\n{\n    PrintFlags pf;\n    pf.scale = FLAG_PART(0, 3) + 1;\n    pf.font_sel = fontsel_to_font(\n        FLAG_PART(3, 5), &pf.rtl, flags & PR_FONT_IDX_IS_CUSTOM\n    );\n    if (flags & PR_RTL_FORCE)\n    {\n        pf.rtl = true;\n    }\n    pf.brightness = ~FLAG_PART(8, 8) & 0xff;\n    pf.border = flags & PR_BOR;\n    pf.full_border = flags & PR_FULLBOR;\n    pf.align_cen = flags & PR_CEN;\n    pf.align_right = flags & PR_RIGHT;\n    pf.cjk_low = flags & PR_CJK_LOW;\n    pf.cjk_high = flags & PR_CJK_HIGH;\n    pf.rtl_xflip = flags & PR_RTL_XFLIP;\n\n    if (pf.full_border)\n    {\n        pf.border = false;\n    }\n\n    return pf;\n}\n#undef FLAG_PART\n\nstatic bool next_wrap(\n    Font* f,\n    size_t* start,\n    size_t* len,\n    const char* str,\n    const int maxwidth\n) {\n    /* Get information about the current line in wordwrapped text,\n     * given this line starts at str[*start].\n     * *start is updated to the start of the next line. */\n    size_t idx = 0;\n    size_t lenfromlastspace = 0;\n    size_t lastspace = 0;\n    int linewidth = 0;\n    *len = 0;\n\n    if (str[idx] == '\\0')\n    {\n        return false;\n    }\n\n    while (true)\n    {\n        uint8_t codepoint_nbytes;\n        uint32_t codepoint = UTF8_peek_next(&str[idx], &codepoint_nbytes);\n\n        switch (codepoint)\n        {\n        case ' ':\n            if (loc::get_langmeta()->autowordwrap)\n            {\n                lenfromlastspace = idx;\n                lastspace = *start;\n            }\n            break;\n        case '\\n':\n        case '|':\n            *start += 1;\n            SDL_FALLTHROUGH;\n        case '\\0':\n            return true;\n        }\n\n        linewidth += get_advance(f, codepoint);\n\n        if (linewidth > maxwidth)\n        {\n            if (lenfromlastspace != 0)\n            {\n                *len = lenfromlastspace;\n                *start = lastspace + 1;\n            }\n            if (idx == 0)\n            {\n                // Oops, we're stuck at a single character\n                *len = 1;\n                *start += 1;\n            }\n            return true;\n        }\n\n        idx += codepoint_nbytes;\n        *start += codepoint_nbytes;\n        *len += codepoint_nbytes;\n    }\n}\n\nstatic bool next_wrap_buf(\n    Font* f,\n    char buffer[],\n    const size_t buffer_size,\n    size_t* start,\n    const char* str,\n    const int maxwidth\n) {\n    /* Get each line of wordwrapped text, writing one line at a time to a buffer.\n     * Call as follows:\n     *\n     * char buf[256];\n     * size_t start = 0;\n     * while (next_wrap_buf(font, buf, sizeof(buf), &start, \"String to wordwrap\", 320))\n     * {\n     *     // buf contains a line of text\n     * }\n     */\n    size_t len = 0;\n    const size_t prev_start = *start;\n\n    const bool retval = next_wrap(f, start, &len, &str[*start], maxwidth);\n\n    if (retval)\n    {\n        /* Like next_split_s(), don't use SDL_strlcpy() here. */\n        const size_t length = SDL_min(buffer_size - 1, len);\n        SDL_memcpy(buffer, &str[prev_start], length);\n        buffer[length] = '\\0';\n    }\n\n    return retval;\n}\n\nstd::string string_wordwrap(const uint32_t flags, const std::string& s, int maxwidth, short *lines /*= NULL*/)\n{\n    /* Return a string wordwrapped to a maximum limit by adding newlines.\n     * CJK will need to have autowordwrap disabled and have manually inserted newlines. */\n\n    if (lines != NULL)\n    {\n        *lines = 1;\n    }\n\n    PrintFlags pf = decode_print_flags(flags);\n    if (pf.font_sel == NULL)\n    {\n        return s;\n    }\n\n    const char* orig = s.c_str();\n\n    std::string result;\n    size_t start = 0;\n    bool first = true;\n\n    while (true)\n    {\n        size_t len = 0;\n        const char* part = &orig[start];\n\n        const bool retval = next_wrap(pf.font_sel, &start, &len, part, maxwidth);\n\n        if (!retval)\n        {\n            return result;\n        }\n\n        if (first)\n        {\n            first = false;\n        }\n        else\n        {\n            result.push_back('\\n');\n\n            if (lines != NULL)\n            {\n                (*lines)++;\n            }\n        }\n        result.append(part, len);\n    }\n}\n\nstd::string string_wordwrap_balanced(const uint32_t flags, const std::string& s, int maxwidth)\n{\n    /* Return a string wordwrapped to a limit of maxwidth by adding newlines.\n     * Try to fill the lines as far as possible, and return result where lines are most filled.\n     * Goal is to have all lines in textboxes be about as long and to avoid wrapping just one word to a new line.\n     * CJK will need to have autowordwrap disabled and have manually inserted newlines. */\n\n    if (!loc::get_langmeta()->autowordwrap)\n    {\n        return s;\n    }\n\n    short lines;\n    string_wordwrap(flags, s, maxwidth, &lines);\n\n    int bestwidth = maxwidth;\n    if (lines > 1)\n    {\n        for (int curlimit = maxwidth; curlimit > 1; curlimit -= 8)\n        {\n            short try_lines;\n            string_wordwrap(flags, s, curlimit, &try_lines);\n\n            if (try_lines > lines)\n            {\n                bestwidth = curlimit + 8;\n                break;\n            }\n        }\n    }\n\n    return string_wordwrap(flags, s, bestwidth);\n}\n\nstd::string string_unwordwrap(const std::string& s)\n{\n    /* Takes a string wordwrapped by newlines, and turns it into a single line, undoing the wrapping.\n     * Also trims any leading/trailing whitespace and collapses multiple spaces into one (to undo manual centering)\n     * Only applied to English, so langmeta.autowordwrap isn't used here (it'd break looking up strings) */\n\n    std::string result;\n    result.reserve(s.length());\n    bool latest_was_space = true; // last character was a space (or the beginning, don't want leading whitespace)\n    int consecutive_newlines = 0; // number of newlines currently encountered in a row (multiple newlines should stay!)\n\n    const char* str = s.c_str();\n    uint32_t ch;\n    while ((ch = UTF8_next(&str)))\n    {\n        if (ch == '\\n')\n        {\n            if (consecutive_newlines == 0)\n            {\n                ch = ' ';\n            }\n            else if (consecutive_newlines == 1)\n            {\n                if (!result.empty())\n                {\n                    // The last character was already a newline, so change it back from the space we thought it should have become.\n                    result[result.size()-1] = '\\n';\n                }\n                else\n                {\n                    // The string starts with two or more newlines, in this case we didn't add the first one at all.\n                    result.append(\"\\n\\n\");\n                }\n            }\n            consecutive_newlines++;\n        }\n        else\n        {\n            consecutive_newlines = 0;\n        }\n\n        if (ch != ' ' || !latest_was_space)\n        {\n            result.append(UTF8_encode(ch).bytes);\n        }\n\n        latest_was_space = (ch == ' ' || ch == '\\n');\n    }\n\n    // We could have one trailing space\n    if (!result.empty() && result[result.size()-1] == ' ')\n    {\n        result.erase(result.end()-1);\n    }\n\n    return result;\n}\n\nstatic int print_char(\n    const Font* f,\n    const uint32_t codepoint,\n    int x,\n    int y,\n    const int scale,\n    uint8_t r,\n    uint8_t g,\n    uint8_t b,\n    const uint8_t brightness\n)\n{\n    /* Draws the glyph for a codepoint at x,y.\n     * Returns the amount of pixels to advance the cursor. */\n    if (is_directional_character(codepoint) || is_joiner(codepoint))\n    {\n        // Some characters should be completely invisible\n        return 0;\n    }\n\n    const Font* f_glyph;\n    GlyphInfo* glyph = find_glyphinfo(f, codepoint, &f_glyph);\n    if (glyph == NULL)\n    {\n        return f->glyph_w * scale;\n    }\n\n    if (glyph->flags & GLYPH_COLOR && (r | g | b) != 0)\n    {\n        r = g = b = brightness;\n    }\n    else if (brightness < 255)\n    {\n        float bri_factor = brightness / (float) 255;\n        r *= bri_factor;\n        g *= bri_factor;\n        b *= bri_factor;\n    }\n\n    // If the glyph is a fallback glyph, center it\n    if (f_glyph != f)\n    {\n        x += (f->glyph_w - f_glyph->glyph_w) / 2;\n        y += (f->glyph_h - f_glyph->glyph_h) / 2;\n    }\n\n    graphics.draw_grid_tile(\n        f_glyph->image,\n        glyph->image_idx,\n        x,\n        y,\n        f_glyph->glyph_w,\n        f_glyph->glyph_h,\n        r, g, b,\n        scale,\n        scale * (graphics.flipmode ? -1 : 1)\n    );\n\n    return get_advance_ff(f, f_glyph, glyph) * scale;\n}\n\nconst char* get_main_font_name(uint8_t idx)\n{\n    Font* f = container_get(&fonts_main, idx);\n    if (f == NULL)\n    {\n        return \"\";\n    }\n    return f->name;\n}\n\nconst char* get_main_font_display_name(uint8_t idx)\n{\n    Font* f = container_get(&fonts_main, idx);\n    if (f == NULL)\n    {\n        return \"\";\n    }\n\n    if (idx == font_idx_8x8)\n    {\n        // Deciding the name for the 8x8 font was harder than I'd like to admit.\n        if (loc::lang == \"en\" || loc::get_langmeta()->font_idx != font_idx_8x8)\n        {\n            // If you use English, or a CJK language: \"english/...\"\n            SDL_strlcpy(\n                f->display_name,\n                \"english/…\",\n                sizeof(f->display_name)\n            );\n        }\n        else\n        {\n            // If you use another, e.g. German: \"english/deutsch/...\"\n            SDL_snprintf(\n                f->display_name, sizeof(f->display_name),\n                \"english/%s/…\",\n                loc::get_langmeta()->nativename.c_str()\n            );\n        }\n    }\n\n    return f->display_name;\n}\n\nconst char* get_level_font_display_name(void)\n{\n    if (font_idx_level_is_custom)\n    {\n        Font* f = container_get(&fonts_custom, font_idx_level);\n        if (f == NULL)\n        {\n            return \"\";\n        }\n        return f->display_name;\n    }\n\n    return get_main_font_display_name(font_idx_level);\n}\n\nbool glyph_dimensions(uint32_t flags, uint8_t* glyph_w, uint8_t* glyph_h)\n{\n    /* Gets the dimensions (glyph_w and glyph_h) of a certain font.\n     * Returns true if the font is valid (glyph_w and/or glyph_h were written to if not NULL), false if not. */\n\n    PrintFlags pf = decode_print_flags(flags);\n\n    if (pf.font_sel == NULL)\n    {\n        return false;\n    }\n    if (glyph_w != NULL)\n    {\n        *glyph_w = pf.font_sel->glyph_w;\n    }\n    if (glyph_h != NULL)\n    {\n        *glyph_h = pf.font_sel->glyph_h;\n    }\n    return true;\n}\n\nint len(const uint32_t flags, const char* text)\n{\n    PrintFlags pf = decode_print_flags(flags);\n\n    if (bidi_should_transform(pf.rtl, text))\n    {\n        text = bidi_transform(pf.rtl, text);\n    }\n\n    int text_len = 0;\n    uint32_t codepoint;\n    while ((codepoint = UTF8_next(&text)))\n    {\n        if (!is_directional_character(codepoint) && !is_joiner(codepoint))\n        {\n            text_len += get_advance(pf.font_sel, codepoint);\n        }\n    }\n    return text_len * pf.scale;\n}\n\nint height(const uint32_t flags)\n{\n    PrintFlags pf = decode_print_flags(flags);\n    if (pf.font_sel == NULL)\n    {\n        return 8;\n    }\n\n    return pf.font_sel->glyph_h * pf.scale;\n}\n\nbool is_rtl(const uint32_t flags)\n{\n    PrintFlags pf = decode_print_flags(flags);\n    return pf.rtl;\n}\n\nvoid print(\n    const uint32_t flags,\n    int x,\n    int y,\n    const char* text,\n    const uint8_t r,\n    const uint8_t g,\n    const uint8_t b\n)\n{\n    PrintFlags pf = decode_print_flags(flags);\n    if (pf.font_sel == NULL)\n    {\n        return;\n    }\n\n    if (pf.rtl && pf.rtl_xflip && (!pf.align_cen || x != -1))\n    {\n        x = SCREEN_WIDTH_PIXELS - x;\n        pf.align_right = !pf.align_right;\n    }\n\n    if (pf.align_cen || pf.align_right)\n    {\n        const int textlen = len(flags, text);\n\n        if (pf.align_cen)\n        {\n            if (x == -1)\n            {\n                x = SCREEN_WIDTH_PIXELS / 2;\n            }\n            x -= textlen/2;\n\n            if (!pf.rtl)\n            {\n                x = SDL_max(x, 0);\n            }\n            else\n            {\n                x = SDL_min(x, SCREEN_WIDTH_PIXELS - textlen);\n            }\n        }\n        else\n        {\n            x -= textlen;\n        }\n    }\n\n    if (pf.border && !graphics.notextoutline)\n    {\n        static const int offsets[4][2] = {{0,-1}, {-1,0}, {1,0}, {0,1}};\n\n        for (int offset = 0; offset < 4; offset++)\n        {\n            print(\n                flags & ~PR_BOR & ~PR_CEN & ~PR_RIGHT & ~PR_RTL_XFLIP,\n                x + offsets[offset][0]*pf.scale,\n                y + offsets[offset][1]*pf.scale,\n                text,\n                0, 0, 0\n            );\n        }\n    }\n\n    if (pf.full_border)\n    {\n        static const int offsets[8][2] = { {0,-1}, {-1,0}, {1,0}, {0,1}, {-1,-1}, {1,1}, {-1,1}, {1,-1} };\n\n        for (int offset = 0; offset < 8; offset++)\n        {\n            print(\n                flags & ~PR_FULLBOR & ~PR_CEN & ~PR_RIGHT & ~PR_RTL_XFLIP,\n                x + offsets[offset][0] * pf.scale,\n                y + offsets[offset][1] * pf.scale,\n                text,\n                0, 0, 0\n            );\n        }\n    }\n\n    int h_diff_8 = (pf.font_sel->glyph_h-8)*pf.scale;\n    if (h_diff_8 < 0)\n    {\n        /* If the font is less high than 8,\n         * just center it (lower on screen) */\n        y -= h_diff_8/2;\n    }\n    else if (pf.cjk_high)\n    {\n        y -= h_diff_8;\n    }\n    else if (!pf.cjk_low)\n    {\n        y -= h_diff_8/2;\n    }\n\n    if (bidi_should_transform(pf.rtl, text))\n    {\n        text = bidi_transform(pf.rtl, text);\n    }\n\n    int position = 0;\n    uint32_t codepoint;\n    while ((codepoint = UTF8_next(&text)))\n    {\n        position += font::print_char(\n            pf.font_sel,\n            codepoint,\n            x + position,\n            y,\n            pf.scale,\n            r,\n            g,\n            b,\n            pf.brightness\n        );\n    }\n}\n\nvoid print(\n    const uint32_t flags,\n    int x,\n    int y,\n    const std::string& text,\n    const uint8_t r,\n    const uint8_t g,\n    const uint8_t b\n)\n{\n    // Just a std::string overload for now because it's more .c_str() to add than I'm comfortable with...\n    print(flags, x, y, text.c_str(), r, g, b);\n}\n\nint print_wrap(\n    uint32_t flags,\n    const int x,\n    int y,\n    const char* text,\n    const uint8_t r,\n    const uint8_t g,\n    const uint8_t b,\n    int linespacing /*= -1*/,\n    int maxwidth /*= -1*/\n)\n{\n    PrintFlags pf = decode_print_flags(flags);\n    if (pf.font_sel == NULL)\n    {\n        return y;\n    }\n\n    if (linespacing == -1)\n    {\n        linespacing = 10;\n    }\n    linespacing = SDL_max(linespacing, pf.font_sel->glyph_h * pf.scale);\n\n    if (maxwidth == -1)\n    {\n        maxwidth = 304;\n    }\n\n    if (pf.border && !graphics.notextoutline && (r|g|b) != 0)\n    {\n        print_wrap(flags, x, y, text, 0, 0, 0, linespacing, maxwidth);\n        flags &= ~PR_BOR;\n    }\n\n    if (pf.full_border && (r | g | b) != 0)\n    {\n        print_wrap(flags, x, y, text, 0, 0, 0, linespacing, maxwidth);\n        flags &= ~PR_FULLBOR;\n    }\n\n    // This could fit 64 non-BMP characters onscreen, should be plenty\n    char buffer[256];\n    size_t start = 0;\n\n    if (graphics.flipmode)\n    {\n        // Correct for the height of the resulting print.\n        size_t len = 0;\n        while (next_wrap(pf.font_sel, &start, &len, &text[start], maxwidth))\n        {\n            y += linespacing;\n        }\n        y -= linespacing;\n        start = 0;\n    }\n\n    while (next_wrap_buf(pf.font_sel, buffer, sizeof(buffer), &start, text, maxwidth))\n    {\n        print(flags, x, y, buffer, r, g, b);\n\n        if (graphics.flipmode)\n        {\n            y -= linespacing;\n        }\n        else\n        {\n            y += linespacing;\n        }\n    }\n\n    return y + linespacing;\n}\n\n} // namespace font\n"
  },
  {
    "path": "desktop_version/src/Font.h",
    "content": "/*\n * == SOME TEXT PRINTING EXAMPLES ==\n *\n * Standard print\n *     font::print(0, 50, 50, \"Hello world!\", 255, 255, 255);\n *\n * Centered text\n *     font::print(PR_CEN, -1, 50, \"Hello world!\", 255, 255, 255);\n *     (set X to -1, unless you want to center *around* X)\n *\n * 2x scale\n *     font::print(PR_2X, 50, 50, \"V\", 255, 255, 255);\n *\n * Centered 2x scale\n *     font::print(PR_CEN | PR_2X, -1, 50, \"V\", 255, 255, 255);\n *\n * Right-aligned 3x scale with a border around it\n *     font::print(PR_RIGHT | PR_3X | PR_BOR, 320, 50, \"V\", 255, 255, 255);\n *\n * Wordwrapped centered text\n *     font::print_wrap(PR_CEN, -1, 50, \"Hello world, this will wordwrap to the screen width\", 255, 255, 255);\n *\n */\n\n\n#ifndef FONT_H\n#define FONT_H\n\n#include <SDL.h>\n#include <stdint.h>\n#include <string>\n\n\n#define PR_1X (0 << 0) /* default, 1x scale */\n#define PR_2X (1 << 0) /* 2x scale */\n#define PR_3X (2 << 0) /* etc */\n#define PR_4X (3 << 0)\n#define PR_5X (4 << 0)\n#define PR_6X (5 << 0)\n#define PR_7X (6 << 0)\n#define PR_8X (7 << 0)\n#define PR_FONT_INTERFACE (0 << 3) /* default, use interface font */\n#define PR_FONT_LEVEL (1 << 3) /* use level-specific font (room names, cutscene dialogue, etc) */\n#define PR_FONT_8X8 (2 << 3) /* use 8x8 font no matter what */\n#define PR_FONT_IDX(idx, rtl) /* use given font index */\\\n    (((SDL_clamp(idx, 0, 28) + 3) << 3) | (rtl ? PR_RTL_FORCE : 0))\n#define PR_BRIGHTNESS(value) /* use this brightness 0-255 for the text (accounts for button glyphs correctly) */\\\n    (((~SDL_clamp((int)(value), 0, 255) & 0xff) << 8))\n#define PR_FULLBOR (1 << 16) /* draw a black border around the text, filling in the corners (for the map legend) */\n#define PR_BOR (1 << 17) /* draw a black border around the text (was bprint/bigbprint) */\n#define PR_LEFT (0 << 18) /* default, left-align text/place at x coordinate */\n#define PR_CEN (1 << 18) /* center-align text relative to X (X is center) or to screen if X == -1 */\n#define PR_RIGHT (2 << 18) /* right-align text to X (X is now the right border, not left border) */\n#define PR_CJK_CEN (0 << 20) /* default, larger fonts should stick out on top and bottom compared to 8x8 font */\n#define PR_CJK_LOW (1 << 20) /* larger fonts should stick out fully on the bottom (draw at Y) */\n#define PR_CJK_HIGH (2 << 20) /* larger fonts should stick out fully on the top */\n#define PR_RTL_FORCE (1 << 22) /* force the RTL flag, not needed if the font is set to INTERFACE or LEVEL */\n#define PR_RTL_XFLIP (1 << 23) /* in RTL languages, mirror the X axis, so left is 320 and right is 0, and invert the meaning of PR_LEFT and PR_RIGHT */\n#define PR_FONT_IDX_IS_CUSTOM (1 << 24) /* with PR_FONT_IDX, mark that the font index is of a custom font */\n\n\nnamespace font\n{\n// Options in font selection menu\nextern uint8_t font_idx_options_n;\nextern uint8_t font_idx_options[20];\n\nextern uint8_t font_idx_level;\nextern bool font_idx_level_is_custom;\n\nbool find_main_font_by_name(const char* name, uint8_t* idx);\nconst char* get_main_font_name(uint8_t idx);\nconst char* get_main_font_display_name(uint8_t idx);\nconst char* get_level_font_display_name(void);\nuint8_t get_font_idx_8x8(void);\nbool level_font_is_main_idx(uint8_t idx);\n\nvoid set_level_font(const char* name);\nvoid set_level_font_interface(void);\nvoid set_level_font_new(void);\nvoid load_main(void);\nvoid load_custom(const char* name);\nvoid unload_custom(void);\nvoid destroy(void);\n\nstd::string string_wordwrap(uint32_t flags, const std::string& s, int maxwidth, short *lines = NULL);\nstd::string string_wordwrap_balanced(uint32_t flags, const std::string& s, int maxwidth);\nstd::string string_unwordwrap(const std::string& s);\n\nbool glyph_dimensions(uint32_t flags, uint8_t* glyph_w, uint8_t* glyph_h);\n\nint len(uint32_t flags, const char* text);\nint height(uint32_t flags);\nbool is_rtl(uint32_t flags);\n\nvoid print(\n    uint32_t flags,\n    int x,\n    int y,\n    const char* text,\n    uint8_t r, uint8_t g, uint8_t b\n);\n\n// std::string overload for only font::print (use .c_str() for the others)\nvoid print(\n    uint32_t flags,\n    int x,\n    int y,\n    const std::string& text,\n    uint8_t r, uint8_t g, uint8_t b\n);\n\nint print_wrap(\n    uint32_t flags,\n    int x,\n    int y,\n    const char* text,\n    uint8_t r, uint8_t g, uint8_t b,\n    int linespacing = -1,\n    int maxwidth = -1\n);\n\n} // namespace font\n\n\n#endif // FONT_H\n"
  },
  {
    "path": "desktop_version/src/FontBidi.cpp",
    "content": "#include \"FontBidi.h\"\n\n#include <SDL.h>\n#include <SheenBidi/SheenBidi.h>\n\n#include \"Alloc.h\"\n#include \"UTF8.h\"\n\nextern \"C\"\n{\n#include <c-hashmap/map.h>\n}\n\nnamespace font\n{\n\nstruct ArabicLetter\n{\n    uint32_t letter;\n\n    uint32_t isolated;\n    uint32_t initial;\n    uint32_t medial;\n    uint32_t final;\n};\n\n// Arabic reshaping lookup table from https://github.com/TerryCavanagh/hx_arabic_shaper\nstatic ArabicLetter arabic_letters[] = {\n    // ARABIC LETTER HAMZA\n    {0x0621, 0xFE80, 0, 0, 0},\n    // ARABIC LETTER ALEF WITH MADDA ABOVE\n    {0x0622, 0xFE81, 0, 0, 0xFE82},\n    // ARABIC LETTER ALEF WITH HAMZA ABOVE\n    {0x0623, 0xFE83, 0, 0, 0xFE84},\n    // ARABIC LETTER WAW WITH HAMZA ABOVE\n    {0x0624, 0xFE85, 0, 0, 0xFE86},\n    // ARABIC LETTER ALEF WITH HAMZA BELOW\n    {0x0625, 0xFE87, 0, 0, 0xFE88},\n    // ARABIC LETTER YEH WITH HAMZA ABOVE\n    {0x0626, 0xFE89, 0xFE8B, 0xFE8C, 0xFE8A},\n    // ARABIC LETTER ALEF\n    {0x0627, 0xFE8D, 0, 0, 0xFE8E},\n    // ARABIC LETTER BEH\n    {0x0628, 0xFE8F, 0xFE91, 0xFE92, 0xFE90},\n    // ARABIC LETTER TEH MARBUTA\n    {0x0629, 0xFE93, 0, 0, 0xFE94},\n    // ARABIC LETTER TEH\n    {0x062A, 0xFE95, 0xFE97, 0xFE98, 0xFE96},\n    // ARABIC LETTER THEH\n    {0x062B, 0xFE99, 0xFE9B, 0xFE9C, 0xFE9A},\n    // ARABIC LETTER JEEM\n    {0x062C, 0xFE9D, 0xFE9F, 0xFEA0, 0xFE9E},\n    // ARABIC LETTER HAH\n    {0x062D, 0xFEA1, 0xFEA3, 0xFEA4, 0xFEA2},\n    // ARABIC LETTER KHAH\n    {0x062E, 0xFEA5, 0xFEA7, 0xFEA8, 0xFEA6},\n    // ARABIC LETTER DAL\n    {0x062F, 0xFEA9, 0, 0, 0xFEAA},\n    // ARABIC LETTER THAL\n    {0x0630, 0xFEAB, 0, 0, 0xFEAC},\n    // ARABIC LETTER REH\n    {0x0631, 0xFEAD, 0, 0, 0xFEAE},\n    // ARABIC LETTER ZAIN\n    {0x0632, 0xFEAF, 0, 0, 0xFEB0},\n    // ARABIC LETTER SEEN\n    {0x0633, 0xFEB1, 0xFEB3, 0xFEB4, 0xFEB2},\n    // ARABIC LETTER SHEEN\n    {0x0634, 0xFEB5, 0xFEB7, 0xFEB8, 0xFEB6},\n    // ARABIC LETTER SAD\n    {0x0635, 0xFEB9, 0xFEBB, 0xFEBC, 0xFEBA},\n    // ARABIC LETTER DAD\n    {0x0636, 0xFEBD, 0xFEBF, 0xFEC0, 0xFEBE},\n    // ARABIC LETTER TAH\n    {0x0637, 0xFEC1, 0xFEC3, 0xFEC4, 0xFEC2},\n    // ARABIC LETTER ZAH\n    {0x0638, 0xFEC5, 0xFEC7, 0xFEC8, 0xFEC6},\n    // ARABIC LETTER AIN\n    {0x0639, 0xFEC9, 0xFECB, 0xFECC, 0xFECA},\n    // ARABIC LETTER GHAIN\n    {0x063A, 0xFECD, 0xFECF, 0xFED0, 0xFECE},\n    // ARABIC TATWEEL\n    {0x0640, 0x0640, 0x0640, 0x0640, 0x0640},\n    // ARABIC LETTER FEH\n    {0x0641, 0xFED1, 0xFED3, 0xFED4, 0xFED2},\n    // ARABIC LETTER QAF\n    {0x0642, 0xFED5, 0xFED7, 0xFED8, 0xFED6},\n    // ARABIC LETTER KAF\n    {0x0643, 0xFED9, 0xFEDB, 0xFEDC, 0xFEDA},\n    // ARABIC LETTER LAM\n    {0x0644, 0xFEDD, 0xFEDF, 0xFEE0, 0xFEDE},\n    // ARABIC LETTER MEEM\n    {0x0645, 0xFEE1, 0xFEE3, 0xFEE4, 0xFEE2},\n    // ARABIC LETTER NOON\n    {0x0646, 0xFEE5, 0xFEE7, 0xFEE8, 0xFEE6},\n    // ARABIC LETTER HEH\n    {0x0647, 0xFEE9, 0xFEEB, 0xFEEC, 0xFEEA},\n    // ARABIC LETTER WAW\n    {0x0648, 0xFEED, 0, 0, 0xFEEE},\n    // ARABIC LETTER [UIGHUR KAZAKH KIRGHIZ]? ALEF MAKSURA\n    {0x0649, 0xFEEF, 0xFBE8, 0xFBE9, 0xFEF0},\n    // ARABIC LETTER YEH\n    {0x064A, 0xFEF1, 0xFEF3, 0xFEF4, 0xFEF2},\n    // ARABIC LETTER ALEF WASLA\n    {0x0671, 0xFB50, 0, 0, 0xFB51},\n    // ARABIC LETTER U WITH HAMZA ABOVE\n    {0x0677, 0xFBDD, 0, 0, 0},\n    // ARABIC LETTER TTEH\n    {0x0679, 0xFB66, 0xFB68, 0xFB69, 0xFB67},\n    // ARABIC LETTER TTEHEH\n    {0x067A, 0xFB5E, 0xFB60, 0xFB61, 0xFB5F},\n    // ARABIC LETTER BEEH\n    {0x067B, 0xFB52, 0xFB54, 0xFB55, 0xFB53},\n    // ARABIC LETTER PEH\n    {0x067E, 0xFB56, 0xFB58, 0xFB59, 0xFB57},\n    // ARABIC LETTER TEHEH\n    {0x067F, 0xFB62, 0xFB64, 0xFB65, 0xFB63},\n    // ARABIC LETTER BEHEH\n    {0x0680, 0xFB5A, 0xFB5C, 0xFB5D, 0xFB5B},\n    // ARABIC LETTER NYEH\n    {0x0683, 0xFB76, 0xFB78, 0xFB79, 0xFB77},\n    // ARABIC LETTER DYEH\n    {0x0684, 0xFB72, 0xFB74, 0xFB75, 0xFB73},\n    // ARABIC LETTER TCHEH\n    {0x0686, 0xFB7A, 0xFB7C, 0xFB7D, 0xFB7B},\n    // ARABIC LETTER TCHEHEH\n    {0x0687, 0xFB7E, 0xFB80, 0xFB81, 0xFB7F},\n    // ARABIC LETTER DDAL\n    {0x0688, 0xFB88, 0, 0, 0xFB89},\n    // ARABIC LETTER DAHAL\n    {0x068C, 0xFB84, 0, 0, 0xFB85},\n    // ARABIC LETTER DDAHAL\n    {0x068D, 0xFB82, 0, 0, 0xFB83},\n    // ARABIC LETTER DUL\n    {0x068E, 0xFB86, 0, 0, 0xFB87},\n    // ARABIC LETTER RREH\n    {0x0691, 0xFB8C, 0, 0, 0xFB8D},\n    // ARABIC LETTER JEH\n    {0x0698, 0xFB8A, 0, 0, 0xFB8B},\n    // ARABIC LETTER VEH\n    {0x06A4, 0xFB6A, 0xFB6C, 0xFB6D, 0xFB6B},\n    // ARABIC LETTER PEHEH\n    {0x06A6, 0xFB6E, 0xFB70, 0xFB71, 0xFB6F},\n    // ARABIC LETTER KEHEH\n    {0x06A9, 0xFB8E, 0xFB90, 0xFB91, 0xFB8F},\n    // ARABIC LETTER NG\n    {0x06AD, 0xFBD3, 0xFBD5, 0xFBD6, 0xFBD4},\n    // ARABIC LETTER GAF\n    {0x06AF, 0xFB92, 0xFB94, 0xFB95, 0xFB93},\n    // ARABIC LETTER NGOEH\n    {0x06B1, 0xFB9A, 0xFB9C, 0xFB9D, 0xFB9B},\n    // ARABIC LETTER GUEH\n    {0x06B3, 0xFB96, 0xFB98, 0xFB99, 0xFB97},\n    // ARABIC LETTER NOON GHUNNA\n    {0x06BA, 0xFB9E, 0, 0, 0xFB9F},\n    // ARABIC LETTER RNOON\n    {0x06BB, 0xFBA0, 0xFBA2, 0xFBA3, 0xFBA1},\n    // ARABIC LETTER HEH DOACHASHMEE\n    {0x06BE, 0xFBAA, 0xFBAC, 0xFBAD, 0xFBAB},\n    // ARABIC LETTER HEH WITH YEH ABOVE\n    {0x06C0, 0xFBA4, 0, 0, 0xFBA5},\n    // ARABIC LETTER HEH GOAL\n    {0x06C1, 0xFBA6, 0xFBA8, 0xFBA9, 0xFBA7},\n    // ARABIC LETTER KIRGHIZ OE\n    {0x06C5, 0xFBE0, 0, 0, 0xFBE1},\n    // ARABIC LETTER OE\n    {0x06C6, 0xFBD9, 0, 0, 0xFBDA},\n    // ARABIC LETTER U\n    {0x06C7, 0xFBD7, 0, 0, 0xFBD8},\n    // ARABIC LETTER YU\n    {0x06C8, 0xFBDB, 0, 0, 0xFBDC},\n    // ARABIC LETTER KIRGHIZ YU\n    {0x06C9, 0xFBE2, 0, 0, 0xFBE3},\n    // ARABIC LETTER VE\n    {0x06CB, 0xFBDE, 0, 0, 0xFBDF},\n    // ARABIC LETTER FARSI YEH\n    {0x06CC, 0xFBFC, 0xFBFE, 0xFBFF, 0xFBFD},\n    // ARABIC LETTER E\n    {0x06D0, 0xFBE4, 0xFBE6, 0xFBE7, 0xFBE5},\n    // ARABIC LETTER YEH BARREE\n    {0x06D2, 0xFBAE, 0, 0, 0xFBAF},\n    // ARABIC LETTER YEH BARREE WITH HAMZA ABOVE\n    {0x06D3, 0xFBB0, 0, 0, 0xFBB1},\n\n    // ZWJ\n    {0x200D, 0x200D, 0x200D, 0x200D, 0x200D},\n};\n\n// Our ligatures are all simple A+B -> C conversions\nstruct ArabicLigature\n{\n    uint32_t source[2];\n    uint32_t target;\n    bool mandatory;\n};\n\nstatic ArabicLigature arabic_ligatures[] = {\n    {{0xFEDF, 0xFE8E}, 0xFEFB, true},\n    {{0xFEDF, 0xFE82}, 0xFEF5, true},\n    {{0xFEDF, 0xFE84}, 0xFEF7, true},\n    {{0xFEDF, 0xFE88}, 0xFEF9, true},\n    {{0xFEE0, 0xFE8E}, 0xFEFC, true},\n    {{0xFEE0, 0xFE82}, 0xFEF6, true},\n    {{0xFEE0, 0xFE84}, 0xFEF8, true},\n    {{0xFEE0, 0xFE88}, 0xFEFA, true},\n    {{0xFE8D, 0xFEDF}, 0xFBF0, false},\n    {{0xFE8E, 0xFEDF}, 0xFBF0, false},\n    {{0xFEDF, 0xFEDF}, 0xFBF1, false},\n    {{0xFEE0, 0xFEDF}, 0xFBF1, false},\n    {{0xFE8B, 0xFE8E}, 0xFBF2, false},\n    {{0xFE8C, 0xFE8E}, 0xFBF2, false},\n    {{0xFEE7, 0xFE8E}, 0xFBF3, false},\n    {{0xFEE8, 0xFE8E}, 0xFBF3, false},\n    {{0xFE91, 0xFE8E}, 0xFBF4, false},\n    {{0xFE92, 0xFE8E}, 0xFBF4, false},\n    {{0xFEF3, 0xFE8E}, 0xFBF5, false},\n    {{0xFEF4, 0xFE8E}, 0xFBF5, false},\n    {{0xFEAD, 0xFE8D}, 0xFBF6, false},\n    {{0xFEAE, 0xFE8D}, 0xFBF6, false},\n    {{0xFEAF, 0xFE8D}, 0xFBF7, false},\n    {{0xFEB0, 0xFE8D}, 0xFBF7, false},\n    {{0xFEAD, 0xFEDF}, 0xFBF8, false},\n    {{0xFEAE, 0xFEDF}, 0xFBF8, false},\n    {{0xFEAF, 0xFEDF}, 0xFBF9, false},\n    {{0xFEB0, 0xFEDF}, 0xFBF9, false},\n    {{0xFEDF, 0xFEE0}, 0xFBF1, false},\n    {{0xFEE0, 0xFEE0}, 0xFBF1, false},\n};\n\nstatic hashmap* arabic_letters_map;\nstatic hashmap* arabic_ligatures_map;\n\nvoid bidi_init(void)\n{\n    arabic_letters_map = hashmap_create();\n\n    for (size_t i = 0; i < sizeof(arabic_letters)/sizeof(ArabicLetter); i++)\n    {\n        hashmap_set(\n            arabic_letters_map,\n            &arabic_letters[i].letter,\n            sizeof(uint32_t),\n            (uintptr_t) &arabic_letters[i]\n        );\n    }\n\n    arabic_ligatures_map = hashmap_create();\n\n    for (size_t i = 0; i < sizeof(arabic_ligatures)/sizeof(ArabicLigature); i++)\n    {\n        hashmap_set(\n            arabic_ligatures_map,\n            &arabic_ligatures[i].source,\n            sizeof(uint32_t) * 2,\n            (uintptr_t) &arabic_ligatures[i]\n        );\n    }\n}\n\nvoid bidi_destroy(void)\n{\n    VVV_freefunc(hashmap_free, arabic_ligatures_map);\n    VVV_freefunc(hashmap_free, arabic_letters_map);\n}\n\n\nbool is_directional_character(const uint32_t codepoint)\n{\n    // LEFT-TO-RIGHT MARK and RIGHT-TO-LEFT MARK\n    if (codepoint == 0x200E || codepoint == 0x200F) return true;\n\n    // Some other directional formatting: LRE, RLE, PDF, RLO, LRO\n    if (codepoint >= 0x202A && codepoint <= 0x202E) return true;\n\n    // The more recent isolates: LRI, RLI, FSI, PDI\n    if (codepoint >= 0x2066 && codepoint <= 0x2069) return true;\n\n    return false;\n}\n\nbool is_joiner(const uint32_t codepoint)\n{\n    return codepoint == 0x200C || codepoint == 0x200D;\n}\n\nbool bidi_should_transform(const bool rtl, const char* text)\n{\n    /* Just as an optimization, only run the whole bidi machinery if the\n     * language is actually an RTL one, _or_ if an RTL character is found. */\n\n    if (rtl)\n    {\n        return true;\n    }\n\n    const char* text_ptr = text;\n    uint32_t ch;\n    while ((ch = UTF8_next(&text_ptr)))\n    {\n        // The standard Hebrew and Arabic blocks\n        if (ch >= 0x590 && ch <= 0x77F) return true;\n\n        // Extended Arabic B and A\n        if (ch >= 0x870 && ch <= 0x8FF) return true;\n\n        // Any directional control character\n        if (is_directional_character(ch)) return true;\n\n        // Hebrew presentation forms\n        if (ch >= 0xFB1D && ch <= 0xFB4F) return true;\n\n        // Arabic presentation forms A\n        if (ch >= 0xFB50 && ch <= 0xFDFF) return true;\n\n        // Arabic presentation forms B\n        if (ch >= 0xFE70 && ch <= 0xFEFE) return true;\n    }\n\n    return false;\n}\n\nconst char* bidi_transform(const bool rtl, const char* text)\n{\n    uint32_t utf32_in[1024];\n    int n_codepoints = 0;\n\n    const char* text_ptr = text;\n    uint32_t codepoint;\n    while ((codepoint = UTF8_next(&text_ptr)))\n    {\n        if (codepoint == '\\r' || codepoint == '\\n')\n        {\n            // Don't treat newlines in font::print differently in bidi\n            codepoint = ' ';\n        }\n\n        utf32_in[n_codepoints++] = codepoint;\n\n        if (n_codepoints >= 1023)\n        {\n            break;\n        }\n    }\n    utf32_in[n_codepoints] = 0;\n\n    if (n_codepoints == 0)\n    {\n        return text;\n    }\n\n    static char utf8_out[1024];\n    size_t utf8_out_cur = 0;\n\n    SBCodepointSequence codepoint_sequence = {SBStringEncodingUTF32, (void*) utf32_in, (SBUInteger) n_codepoints};\n\n    SBAlgorithmRef algorithm = SBAlgorithmCreate(&codepoint_sequence);\n    if (algorithm == NULL)\n    {\n        return text;\n    }\n    SBParagraphRef paragraph = SBAlgorithmCreateParagraph(\n        algorithm,\n        0,\n        INT32_MAX,\n        rtl ? SBLevelDefaultRTL : SBLevelDefaultLTR\n    );\n    SDL_assert(paragraph != NULL);\n    SBUInteger paragraph_len = SBParagraphGetLength(paragraph);\n    SBLineRef paragraph_line = SBParagraphCreateLine(paragraph, 0, paragraph_len);\n    SDL_assert(paragraph_line != NULL);\n\n    // Make sure )brackets( are mirrored correctly...\n    SBMirrorLocatorRef mirror_locator = SBMirrorLocatorCreate();\n    if (mirror_locator != NULL)\n    {\n        SBMirrorLocatorLoadLine(mirror_locator, paragraph_line, (void*) utf32_in);\n        const SBMirrorAgent *mirror_agent = SBMirrorLocatorGetAgent(mirror_locator);\n        while (SBMirrorLocatorMoveNext(mirror_locator))\n        {\n            utf32_in[mirror_agent->index] = mirror_agent->mirror;\n        }\n        VVV_freefunc(SBMirrorLocatorRelease, mirror_locator);\n    }\n\n    SBUInteger n_runs = SBLineGetRunCount(paragraph_line);\n    const SBRun *runs = SBLineGetRunsPtr(paragraph_line);\n\n    for (SBUInteger i = 0; i < n_runs; i++)\n    {\n        bool is_ltr = runs[i].level % 2 == 0;\n        if (!is_ltr)\n        {\n            // Time for reshaping!\n            enum arabic_form { NONE, ISOLATED, INITIAL, MEDIAL, FINAL };\n            arabic_form forms[1024];\n            uint32_t replacements[1024];\n\n            const ArabicLetter* letter;\n            const ArabicLetter* previous_letter = NULL;\n            arabic_form previous_form = NONE;\n            for (size_t c = 0; c < runs[i].length; c++)\n            {\n                uintptr_t letter_ptr;\n                bool found = hashmap_get(arabic_letters_map, &utf32_in[runs[i].offset + c], sizeof(uint32_t), &letter_ptr);\n                if (!found)\n                {\n                    forms[c] = NONE;\n                    replacements[c] = 0;\n                    previous_form = NONE;\n                    previous_letter = NULL;\n                    continue;\n                }\n                letter = (const ArabicLetter*) letter_ptr;\n\n                if (previous_form == NONE)\n                {\n                    // Maybe the first letter, or the one after an unknown one\n                    forms[c] = ISOLATED;\n                    replacements[c] = letter->isolated;\n                }\n                else if (letter->final == 0 && letter->medial == 0)\n                {\n                    // letter doesn't connect with the one before\n                    forms[c] = ISOLATED;\n                    replacements[c] = letter->isolated;\n                }\n                else if (previous_letter->initial == 0 && previous_letter->medial == 0)\n                {\n                    // previous_letter doesn't connect with the one after\n                    forms[c] = ISOLATED;\n                    replacements[c] = letter->isolated;\n                }\n                else if (previous_form == FINAL && previous_letter->medial == 0)\n                {\n                    // previous_letter doesn't connect with the ones before and after\n                    forms[c] = ISOLATED;\n                    replacements[c] = letter->isolated;\n                }\n                else if (previous_form == ISOLATED)\n                {\n                    forms[c-1] = INITIAL;\n                    forms[c] = FINAL;\n                    replacements[c-1] = previous_letter->initial;\n                    replacements[c] = letter->final;\n                }\n                else\n                {\n                    /* Otherwise, we will change the previous letter\n                     * to connect to the current letter */\n                    forms[c-1] = MEDIAL;\n                    forms[c] = FINAL;\n                    replacements[c-1] = previous_letter->medial;\n                    replacements[c] = letter->final;\n                }\n\n                previous_form = forms[c];\n                previous_letter = (const ArabicLetter*) letter;\n            }\n\n            // Now that we have all the forms, time to change the codepoints!\n            for (size_t c = 0; c < runs[i].length; c++)\n            {\n                if (replacements[c] != 0)\n                {\n                    utf32_in[runs[i].offset + c] = replacements[c];\n                }\n            }\n\n            /* Ligature time! We have to do these after the reshaping process, that is, now!\n             * Again, all our ligatures are just A+B -> C, so we can just do a single pass,\n             * up until the second-to-last character (because the last character can't form\n             * a ligature with the character after).\n             * Actually, did I say single pass... The mandatory ligatures must be prioritized\n             * over the optional ones... */\n            for (char pass = 0; pass < 2; pass++)\n            {\n                for (size_t c = 0; c < runs[i].length - 1; c++)\n                {\n                    if (pass == 1 && utf32_in[runs[i].offset + c + 1] == 0xFFFFFFFF)\n                    {\n                        c++;\n                        continue;\n                    }\n\n                    uintptr_t ligature_ptr;\n                    bool found = hashmap_get(arabic_ligatures_map, &utf32_in[runs[i].offset + c], sizeof(uint32_t)*2, &ligature_ptr);\n                    if (!found)\n                    {\n                        continue;\n                    }\n\n                    const ArabicLigature* ligature = (const ArabicLigature*) ligature_ptr;\n                    if (pass == 0 && !ligature->mandatory)\n                    {\n                        continue;\n                    }\n\n                    /* We have a match, that means [c]+[c+1] needs to be replaced!\n                     * We'll use 0xFFFFFFFF as a special tombstone character,\n                     * otherwise we'd have to keep shifting the array contents... */\n                    utf32_in[runs[i].offset + c] = ligature->target;\n                    utf32_in[runs[i].offset + c + 1] = 0xFFFFFFFF;\n\n                    // Don't bother comparing the tombstone with the next letter\n                    c++;\n                }\n            }\n        }\n        for (size_t c = 0; c < runs[i].length; c++)\n        {\n            size_t ix;\n            if (is_ltr)\n            {\n                ix = runs[i].offset + c;\n            }\n            else\n            {\n                ix = runs[i].offset + runs[i].length - 1 - c;\n            }\n\n            if (utf32_in[ix] == 0xFFFFFFFF)\n            {\n                continue;\n            }\n\n            int out_room_left = sizeof(utf8_out) - 1 - utf8_out_cur;\n            if (out_room_left <= 0)\n            {\n                goto no_more_runs;\n            }\n\n            UTF8_encoding enc = UTF8_encode(utf32_in[ix]);\n            size_t n_copy = SDL_min(enc.nbytes, (size_t) out_room_left);\n            SDL_memcpy(\n                &utf8_out[utf8_out_cur],\n                enc.bytes,\n                n_copy\n            );\n\n            utf8_out_cur += n_copy;\n        }\n    }\n    no_more_runs:\n    utf8_out[utf8_out_cur] = '\\0';\n\n    VVV_freefunc(SBLineRelease, paragraph_line);\n    VVV_freefunc(SBParagraphRelease, paragraph);\n    VVV_freefunc(SBAlgorithmRelease, algorithm);\n\n    return utf8_out;\n}\n\n} // namespace font\n"
  },
  {
    "path": "desktop_version/src/FontBidi.h",
    "content": "#ifndef FONTBIDI_H\n#define FONTBIDI_H\n\n#include <stdint.h>\n\nnamespace font\n{\n\nvoid bidi_init(void);\nvoid bidi_destroy(void);\nbool is_directional_character(uint32_t codepoint);\nbool is_joiner(uint32_t codepoint);\nbool bidi_should_transform(bool rtl, const char* text);\nconst char* bidi_transform(bool rtl, const char* text);\n\n} // namespace font\n\n#endif // FONTBIDI_H\n"
  },
  {
    "path": "desktop_version/src/GOGNetwork.c",
    "content": "#include \"MakeAndPlay.h\"\n\n#ifndef MAKEANDPLAY\n\n#include <stdint.h>\n\n/* Totally unimplemented right now! */\n\nint32_t GOG_init(void)\n{\n    return 0;\n}\n\nvoid GOG_shutdown(void)\n{\n}\n\nvoid GOG_update(void)\n{\n}\n\nvoid GOG_unlockAchievement(const char *name)\n{\n}\n\n#endif /* MAKEANDPLAY */\n"
  },
  {
    "path": "desktop_version/src/Game.cpp",
    "content": "#define GAME_DEFINITION\n#include \"Game.h\"\n\n#include <sstream>\n#include <stdlib.h>\n#include <string.h>\n#include <tinyxml2.h>\n\n#include \"ButtonGlyphs.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"DeferCallbacks.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"FileSystemUtils.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"LevelDebugger.h\"\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n#include \"KeyPoll.h\"\n#include \"MakeAndPlay.h\"\n#include \"Map.h\"\n#include \"Music.h\"\n#include \"Network.h\"\n#include \"RoomnameTranslator.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"Unused.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n#include \"XMLUtils.h\"\n\nstatic bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)\n{\n    if (*pText == '0' ||\n        *pText == 'a' ||\n        *pText == 'A')\n    {\n        *button = SDL_CONTROLLER_BUTTON_A;\n        return true;\n    }\n    if (SDL_strcmp(pText, \"1\") == 0 ||\n        *pText == 'b' ||\n        *pText == 'B')\n    {\n        *button = SDL_CONTROLLER_BUTTON_B;\n        return true;\n    }\n    if (*pText == '2' ||\n        *pText == 'x' ||\n        *pText == 'X')\n    {\n        *button = SDL_CONTROLLER_BUTTON_X;\n        return true;\n    }\n    if (*pText == '3' ||\n        *pText == 'y' ||\n        *pText == 'Y')\n    {\n        *button = SDL_CONTROLLER_BUTTON_Y;\n        return true;\n    }\n    if (*pText == '4' ||\n        SDL_strcasecmp(pText, \"BACK\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_BACK;\n        return true;\n    }\n    if (*pText == '5' ||\n        SDL_strcasecmp(pText, \"GUIDE\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_GUIDE;\n        return true;\n    }\n    if (*pText == '6' ||\n        SDL_strcasecmp(pText, \"START\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_START;\n        return true;\n    }\n    if (*pText == '7' ||\n        SDL_strcasecmp(pText, \"LS\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_LEFTSTICK;\n        return true;\n    }\n    if (*pText == '8' ||\n        SDL_strcasecmp(pText, \"RS\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;\n        return true;\n    }\n    if (*pText == '9' ||\n        SDL_strcasecmp(pText, \"LB\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;\n        return true;\n    }\n    if (SDL_strcmp(pText, \"10\") == 0 ||\n        SDL_strcasecmp(pText, \"RB\") == 0)\n    {\n        *button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;\n        return true;\n    }\n    return false;\n}\n\n// Unfortunate forward-declare... My hands are pretty tied\nstatic void loadthissummary(\n    const char* filename,\n    struct Game::Summary* summary,\n    tinyxml2::XMLDocument& doc\n);\n\nstatic struct Game::Summary get_summary(\n    const char* filename,\n    const char* savename,\n    tinyxml2::XMLDocument& doc\n) {\n    tinyxml2::XMLHandle hDoc(&doc);\n    struct Game::Summary summary;\n    SDL_zero(summary);\n\n    if (!FILESYSTEM_loadTiXml2Document(filename, doc))\n    {\n        vlog_info(\"%s not found\", savename);\n        return summary;\n    }\n\n    loadthissummary(savename, &summary, doc);\n\n    return summary;\n}\n\nvoid Game::init(void)\n{\n    SDL_strlcpy(magic, \"[vVvVvV]game\", sizeof(magic));\n\n    roomx = 0;\n    roomy = 0;\n    prevroomx = 0;\n    prevroomy = 0;\n    saverx = 0;\n    savery = 0;\n    savecolour = EntityColour_CREW_CYAN;\n\n    mutebutton = 0;\n    muted = false;\n    musicmuted = false;\n    musicmutebutton = 0;\n\n    glitchrunkludge = false;\n    gamestate = TITLEMODE;\n    prevgamestate = TITLEMODE;\n    hascontrol = true;\n    jumpheld = false;\n    advancetext = false;\n    jumppressed = 0;\n    gravitycontrol = 0;\n    teleport = false;\n    edteleportent = 0; //Added in the port!\n    companion = 0;\n\n\n    quickrestartkludge = false;\n\n    tapleft = 0;\n    tapright = 0;\n\n    press_right = false;\n    press_left = false;\n    press_action = false;\n    press_map = false;\n    press_interact = false;\n    interactheld = false;\n    separate_interact = false;\n    mapheld = false;\n\n\n    pausescript = false;\n    completestop = false;\n    activeactivity = -1;\n    act_fade = 0;\n    prev_act_fade = 0;\n    backgroundtext = false;\n    startscript = false;\n    inintermission = false;\n\n    alarmon = false;\n    alarmdelay = 0;\n    blackout = false;\n    creditposx = 0;\n    creditposy = 0;\n    creditposdelay = 0;\n    oldcreditposx = 0;\n\n    useteleporter = false;\n    teleport_to_teleporter = 0;\n\n    activetele = false;\n    readytotele = 0;\n    oldreadytotele = 0;\n    activity_r = 0;\n    activity_g = 0;\n    activity_b = 0;\n    activity_y = 0;\n    creditposition = 0;\n    oldcreditposition = 0;\n    bestgamedeaths = -1;\n\n    //Accessibility Options\n    colourblindmode = false;\n    noflashingmode = false;\n    slowdown = 30;\n\n    nodeathmode = false;\n    nocutscenes = false;\n    ndmresultcrewrescued = 0;\n    ndmresulttrinkets = 0;\n    ndmresulthardestroom.clear();\n    ndmresulthardestroom_x = hardestroom_x;\n    ndmresulthardestroom_y = hardestroom_y;\n    ndmresulthardestroom_specialname = false;\n    nodeatheligible = false;\n\n    customcol=0;\n\n    SDL_memset(crewstats, false, sizeof(crewstats));\n    SDL_memset(ndmresultcrewstats, false, sizeof(ndmresultcrewstats));\n    SDL_memset(besttimes, -1, sizeof(besttimes));\n    SDL_memset(bestframes, -1, sizeof(bestframes));\n    SDL_memset(besttrinkets, -1, sizeof(besttrinkets));\n    SDL_memset(bestlives, -1, sizeof(bestlives));\n    SDL_memset(bestrank, -1, sizeof(bestrank));\n\n    crewstats[0] = true;\n    lastsaved = 0;\n\n    //Menu stuff initiliased here:\n    SDL_memset(unlock, false, sizeof(unlock));\n    SDL_memset(unlocknotify, false, sizeof(unlock));\n\n    currentmenuoption = 0;\n    menutestmode = false;\n    current_credits_list_index = 0;\n    translator_credits_pagenum = 0;\n    menuxoff = 0;\n    menuyoff = 0;\n    menucountdown = 0;\n    levelpage=0;\n    playcustomlevel=0;\n\n    gpmenu_lastbutton = SDL_CONTROLLER_BUTTON_INVALID;\n    gpmenu_confirming = false;\n    gpmenu_showremove = false;\n\n    silence_settings_error = false;\n\n    deathcounts = 0;\n    gameoverdelay = 0;\n    framecounter = 0;\n    seed_use_sdl_getticks = false;\n    editor_disabled = false;\n    resetgameclock();\n    gamesaved = false;\n    gamesavefailed = false;\n    savetime = \"00:00\";\n    savetrinkets = 0;\n\n    /* These are only used some of the time. */\n    saveframes = 0;\n    saveseconds = 0;\n\n    intimetrial = false;\n    timetrialcountdown = 0;\n    timetrialshinytarget = 0;\n    timetrialparlost = false;\n    timetrialpar = 0;\n    timetrialcheater = false;\n    timetrialresulttime = 0;\n    timetrialresultframes = 0;\n    timetrialresultshinytarget = 0;\n    timetrialresulttrinkets = 0;\n    timetrialresultpar = 0;\n    timetrialresultdeaths = 0;\n    start_translator_exploring = false;\n    translator_exploring = false;\n    translator_exploring_allowtele = false;\n    translator_cutscene_test = false;\n\n    totalflips = 0;\n    hardestroom = \"Welcome Aboard\";\n    hardestroomdeaths = 0;\n    hardestroom_x = 13;\n    hardestroom_y = 5;\n    hardestroom_specialname = false;\n    hardestroom_finalstretch = false;\n    currentroomdeaths=0;\n\n    inertia = 1.1f;\n    swnmode = false;\n    swntimer = 0;\n    swngame = SWN_NONE; // Not playing sine wave ninja!\n    swnstate = 0;\n    swnstate2 = 0;\n    swnstate3 = 0;\n    swnstate4 = 0;\n    swndelay = 0;\n    swndeaths = 0;\n    supercrewmate = false;\n    scmhurt = false;\n    scmprogress = 0;\n    swncolstate = 0;\n    swncoldelay = 0;\n    swnrecord = 0;\n    swnbestrank = 0;\n    swnrank = 0;\n    swnmessage = 0;\n\n    clearcustomlevelstats();\n\n    saveFilePath = FILESYSTEM_getUserSaveDirectory();\n\n    tinyxml2::XMLDocument doc;\n    last_quicksave = get_summary(\"saves/qsave.vvv\", \"qsave.vvv\", doc);\n\n\n    tinyxml2::XMLDocument docTele;\n    last_telesave = get_summary(\"saves/tsave.vvv\", \"tsave.vvv\", doc);\n\n    screenshake = flashlight = 0 ;\n\n    stat_trinkets = 0;\n\n    state = 1;\n    statedelay = 0;\n    statelocked = false;\n    //updatestate();\n\n    skipfakeload = false;\n\n    ghostsenabled = false;\n\n    cliplaytest = false;\n    playx = 0;\n    playy = 0;\n    playrx = 0;\n    playry = 0;\n    playgc = 0;\n\n    fadetomenu = false;\n    fadetomenudelay = 0;\n    fadetolab = false;\n    fadetolabdelay = 0;\n\n    over30mode = true;\n    showingametimer = false;\n\n    ingame_titlemode = false;\n    ingame_editormode = false;\n\n    kludge_ingametemp = Menu::mainmenu;\n    slidermode = SLIDER_NONE;\n\n    disablepause = false;\n    disableaudiopause = false;\n    disabletemporaryaudiopause = true;\n    inputdelay = false;\n\n    old_skip_message_timer = 0;\n    skip_message_timer = 0;\n\n    old_mode_indicator_timer = 0;\n    mode_indicator_timer = 0;\n\n    old_screenshot_border_timer = 0;\n    screenshot_border_timer = 0;\n    screenshot_saved_success = false;\n\n#if defined(__ANDROID__) || TARGET_OS_IPHONE\n    checkpoint_saving = true;\n#else\n    checkpoint_saving = false;\n#endif\n\n    setdefaultcontrollerbuttons();\n}\n\nvoid Game::setdefaultcontrollerbuttons(void)\n{\n    if (controllerButton_flip.size() < 1)\n    {\n        controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);\n    }\n    if (controllerButton_map.size() < 1)\n    {\n        controllerButton_map.push_back(SDL_CONTROLLER_BUTTON_Y);\n    }\n    if (controllerButton_esc.size() < 1)\n    {\n        controllerButton_esc.push_back(SDL_CONTROLLER_BUTTON_B);\n    }\n    if (controllerButton_restart.size() < 1)\n    {\n        controllerButton_restart.push_back(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);\n    }\n    if (controllerButton_interact.size() < 1)\n    {\n        controllerButton_interact.push_back(SDL_CONTROLLER_BUTTON_X);\n    }\n\n    /* If one of the arrays was empty, and others weren't, we might now have conflicts...\n     * A crucial one is if the ACTION button is also \"ESC\", because then you can't\n     * fix it with just a controller anymore, which might make the game unplayable.\n     * This is similar to updatebuttonmappings() in Input.cpp, except less... complete? */\n    for (size_t f = 0; f < controllerButton_flip.size(); f++)\n    {\n        for (size_t e = 0; e < controllerButton_esc.size(); e++)\n        {\n            if (controllerButton_flip[f] == controllerButton_esc[e])\n            {\n                controllerButton_esc.erase(controllerButton_esc.begin() + e);\n                break;\n            }\n        }\n    }\n}\n\nvoid Game::lifesequence(void)\n{\n    if (lifeseq > 0)\n    {\n        int i = obj.getplayer();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            obj.entities[i].invis = false;\n            if (lifeseq == 2) obj.entities[i].invis = true;\n            if (lifeseq == 6) obj.entities[i].invis = true;\n            if (lifeseq >= 8) obj.entities[i].invis = true;\n        }\n        if (lifeseq > 5) gravitycontrol = savegc;\n\n        lifeseq--;\n        if (INBOUNDS_VEC(i, obj.entities) && (lifeseq <= 0 || noflashingmode))\n        {\n            obj.entities[i].invis = false;\n        }\n    }\n}\n\nvoid Game::clearcustomlevelstats(void)\n{\n    //just clearing the array\n    customlevelstats.clear();\n}\n\n\nvoid Game::updatecustomlevelstats(std::string clevel, int cscore)\n{\n    if (!map.custommodeforreal)\n    {\n        /* We are playtesting, don't update level stats */\n        return;\n    }\n\n    if (clevel.find(\"levels/\") != std::string::npos)\n    {\n        clevel = clevel.substr(7);\n    }\n    if (customlevelstats.count(clevel) == 0 || cscore > customlevelstats[clevel])\n    {\n        customlevelstats[clevel] = cscore;\n    }\n    savecustomlevelstats();\n}\n\nvoid Game::deletecustomlevelstats(void)\n{\n    customlevelstats.clear();\n\n    if (!FILESYSTEM_delete(\"saves/levelstats.vvv\"))\n    {\n        vlog_error(\"Error deleting levelstats.vvv\");\n    }\n}\n\n#define LOAD_ARRAY_RENAME(ARRAY_NAME, DEST) \\\n    if (SDL_strcmp(pKey, #ARRAY_NAME) == 0 && pText[0] != '\\0') \\\n    { \\\n        /* We're loading in 32-bit integers. If we need more than 16 chars,\n         * something is seriously wrong */ \\\n        char buffer[16]; \\\n        size_t start = 0; \\\n        size_t i = 0; \\\n        \\\n        while (next_split_s(buffer, sizeof(buffer), &start, pText, ',')) \\\n        { \\\n            if (i >= SDL_arraysize(DEST)) \\\n            { \\\n                break; \\\n            } \\\n            \\\n            DEST[i] = help.Int(buffer); \\\n            ++i; \\\n        } \\\n    }\n\n#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)\n\nvoid Game::loadcustomlevelstats(void)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n\n    if (!FILESYSTEM_loadTiXml2Document(\"saves/levelstats.vvv\", doc))\n    {\n        //No levelstats file exists; start new\n        customlevelstats.clear();\n        savecustomlevelstats();\n        return;\n    }\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing levelstats.vvv: %s\", doc.ErrorStr());\n        return;\n    }\n\n    customlevelstats.clear();\n\n    tinyxml2::XMLElement* pElem;\n    tinyxml2::XMLElement* firstElement;\n\n    firstElement = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n\n    // First pass, look for the new system of storing stats\n    // If they don't exist, then fall back to the old system\n    for (pElem = firstElement; pElem != NULL; pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n        if (pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"stats\") == 0)\n        {\n            bool file_has_duplicates = false;\n\n            for (tinyxml2::XMLElement* stat_el = pElem->FirstChildElement(); stat_el; stat_el = stat_el->NextSiblingElement())\n            {\n                int score = 0;\n                std::string name;\n\n                if (stat_el->GetText() != NULL)\n                {\n                    score = help.Int(stat_el->GetText());\n                }\n\n                if (stat_el->Attribute(\"name\"))\n                {\n                    name = stat_el->Attribute(\"name\");\n                }\n\n                int existing = customlevelstats.count(name);\n                if (existing > 0)\n                {\n                    file_has_duplicates = true;\n                }\n\n                if (existing == 0 || score > customlevelstats[name])\n                {\n                    customlevelstats[name] = score;\n                }\n            }\n\n            if (file_has_duplicates)\n            {\n                /* This might be really inflated, so simply save the map we have now,\n                 * so we don't have to keep loading a 90 MB file. */\n                savecustomlevelstats();\n            }\n\n            return;\n        }\n    }\n\n\n    // Since we're still here, we must be on the old system\n    std::vector<std::string> customlevelnames;\n    std::vector<int> customlevelscores;\n\n    for (pElem = firstElement; pElem; pElem=pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText() ;\n        if(pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"customlevelscore\") == 0 && pText[0] != '\\0')\n        {\n            char buffer[16];\n            size_t start = 0;\n\n            while (next_split_s(buffer, sizeof(buffer), &start, pText, ','))\n            {\n                customlevelscores.push_back(help.Int(buffer));\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"customlevelstats\") == 0 && pText[0] != '\\0')\n        {\n            size_t start = 0;\n            size_t len = 0;\n            size_t prev_start = 0;\n\n            while (next_split(&start, &len, &pText[start], '|'))\n            {\n                customlevelnames.push_back(std::string(&pText[prev_start], len));\n\n                prev_start = start;\n            }\n        }\n    }\n\n    // If the two arrays happen to differ in length, just go with the smallest one\n    for (size_t i = 0; i < SDL_min(customlevelnames.size(), customlevelscores.size()); i++)\n    {\n        const std::string& name = customlevelnames[i];\n        const int score = customlevelscores[i];\n\n        if (customlevelstats.count(name) == 0 || score > customlevelstats[name])\n        {\n            customlevelstats[name] = score;\n        }\n    }\n}\n\nvoid Game::savecustomlevelstats(void)\n{\n    tinyxml2::XMLDocument doc;\n    bool already_exists = FILESYSTEM_loadTiXml2Document(\"saves/levelstats.vvv\", doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No levelstats.vvv found. Creating new file\");\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing levelstats.vvv: %s\", doc.ErrorStr());\n        vlog_info(\"Creating new levelstats.vvv\");\n    }\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement * root = xml::update_element(doc, \"Levelstats\");\n\n    xml::update_comment(root, \" Levelstats Save file \");\n\n    tinyxml2::XMLElement * msgs = xml::update_element(root, \"Data\");\n\n    int numcustomlevelstats = customlevelstats.size();\n    if(numcustomlevelstats>=200)numcustomlevelstats=199;\n    xml::update_tag(msgs, \"numcustomlevelstats\", numcustomlevelstats);\n\n    std::string customlevelscorestr;\n    std::string customlevelstatsstr;\n    std::map<std::string, int>::iterator iter;\n    for (iter = customlevelstats.begin(); iter != customlevelstats.end(); iter++)\n    {\n        customlevelscorestr += help.String(iter->second) + \",\";\n        customlevelstatsstr += iter->first + \"|\";\n    }\n    xml::update_tag(msgs, \"customlevelscore\", customlevelscorestr.c_str());\n    xml::update_tag(msgs, \"customlevelstats\", customlevelstatsstr.c_str());\n\n    // New system\n    tinyxml2::XMLElement* msg = xml::update_element_delete_contents(msgs, \"stats\");\n    tinyxml2::XMLElement* stat_el;\n    for (iter = customlevelstats.begin(); iter != customlevelstats.end(); iter++)\n    {\n        stat_el = doc.NewElement(\"stat\");\n\n        stat_el->SetAttribute(\"name\", iter->first.c_str());\n        stat_el->LinkEndChild(doc.NewText(help.String(iter->second).c_str()));\n\n        msg->LinkEndChild(stat_el);\n    }\n\n    if(FILESYSTEM_saveTiXml2Document(\"saves/levelstats.vvv\", doc))\n    {\n        vlog_info(\"Level stats saved\");\n    }\n    else\n    {\n        vlog_error(\"Could Not Save level stats!\");\n        vlog_error(\"Failed: %s%s\", saveFilePath, \"levelstats.vvv\");\n    }\n}\n\nvoid Game::levelcomplete_textbox(void)\n{\n    graphics.createtextboxflipme(\"\", -1, 12, TEXT_COLOUR(\"cyan\"));\n    graphics.addline(\"                                    \");\n    graphics.addline(\"\");\n    graphics.addline(\"\");\n    graphics.textboxoriginalcontextauto();\n    graphics.textboxprintflags(PR_FONT_8X8);\n    graphics.textboxcenterx();\n    graphics.setimage(TEXTIMAGE_LEVELCOMPLETE);\n    graphics.setlinegap(0);\n    graphics.textboxapplyposition();\n}\n\nstatic void compute_crewmate_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->addline(\"\");\n\n    const int extra_cjk_height = (font::height(PR_FONT_INTERFACE) * 4) - 32;\n    THIS->yp = 64 + 8 + 16 - extra_cjk_height/2;\n\n    /* This is a special case for wrapping, we MUST have two lines.\n     * So just make sure it can't fit in one line. */\n    const char* text = loc::gettext(\"You have rescued a crew member!\");\n    std::string wrapped = font::string_wordwrap_balanced(PR_FONT_INTERFACE, text, font::len(PR_FONT_INTERFACE, text)-1);\n\n    size_t startline = 0;\n    size_t newline;\n    do {\n        size_t pos_n = wrapped.find('\\n', startline);\n        size_t pos_p = wrapped.find('|', startline);\n        newline = SDL_min(pos_n, pos_p);\n        THIS->addline(wrapped.substr(startline, newline-startline));\n        startline = newline+1;\n    } while (newline != std::string::npos);\n\n    THIS->addline(\"\");\n    THIS->centertext();\n    float spaces_per_8 = font::len(PR_FONT_INTERFACE, \" \")/8.0f;\n    THIS->pad(SDL_ceilf(5/spaces_per_8), SDL_ceilf(2/spaces_per_8));\n    if (!THIS->sprites.empty())\n    {\n        THIS->sprites[0].y = 12 + extra_cjk_height/2;\n    }\n}\n\nvoid Game::crewmate_textbox(const int color)\n{\n    const int extra_cjk_height = (font::height(PR_FONT_INTERFACE) * 4) - 32;\n    graphics.createtextboxflipme(\"\", -1, 64 + 8 + 16, TEXT_COLOUR(\"gray\"));\n    graphics.textboxprintflags(PR_FONT_INTERFACE);\n    graphics.textboxcenterx();\n    graphics.addsprite(14, 12 + extra_cjk_height/2, 0, color);\n    graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, compute_crewmate_textbox);\n    graphics.setlinegap(0);\n    graphics.textboxapplyposition();\n}\n\nstatic void compute_remaining_textbox(textboxclass* THIS)\n{\n    extern Game game;\n    const int remaining = 6 - game.crewrescued();\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    if (remaining > 0)\n    {\n        loc::gettext_plural_fill(buffer, sizeof(buffer), \"{n_crew|wordy} remain\", \"{n_crew|wordy} remains\", \"n_crew:int\", remaining);\n    }\n    else\n    {\n        SDL_strlcpy(buffer, loc::gettext(\"All Crew Members Rescued!\"), sizeof(buffer));\n    }\n\n    THIS->lines.clear();\n    THIS->lines.push_back(buffer);\n\n    // In CJK, the \"You have rescued\" box becomes so big we should lower this one a bit...\n    const int cjk_lowering = font::height(PR_FONT_INTERFACE) - 8;\n    THIS->yp = 128 + 16 + cjk_lowering;\n    THIS->pad(2, 2);\n\n}\n\nvoid Game::remaining_textbox(void)\n{\n    graphics.createtextboxflipme(\"\", -1, 128 + 16, TEXT_COLOUR(\"gray\"));\n    graphics.textboxprintflags(PR_FONT_INTERFACE);\n    graphics.textboxcenterx();\n    graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, compute_remaining_textbox);\n    graphics.textboxapplyposition();\n}\n\nstatic void compute_actionprompt_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"Press {button} to continue\"),\n        \"button:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n    );\n\n    THIS->lines.push_back(buffer);\n    THIS->pad(1, 1);\n}\n\nvoid Game::actionprompt_textbox(void)\n{\n    graphics.createtextboxflipme(\"\", -1, 196, TEXT_COLOUR(\"cyan\"));\n    graphics.textboxprintflags(PR_FONT_INTERFACE);\n    graphics.textboxcenterx();\n    graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, compute_actionprompt_textbox);\n    graphics.textboxapplyposition();\n}\n\nstatic void savetele_textbox_success(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->lines.push_back(loc::gettext(\"Game Saved\"));\n    THIS->pad(3, 3);\n}\n\nstatic void save_textbox_fail(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->lines.push_back(loc::gettext(\"ERROR: Could not save game!\"));\n    THIS->wrap(2);\n    THIS->pad(1, 1);\n}\n\nvoid Game::show_save_fail(void)\n{\n    graphics.createtextboxflipme(\"\", -1, 12, TEXT_COLOUR(\"red\"));\n    graphics.textboxprintflags(PR_FONT_INTERFACE);\n    graphics.textboxcenterx();\n    graphics.textboxtimer(50);\n    graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, save_textbox_fail);\n}\n\nvoid Game::checkpoint_save(void)\n{\n    if (checkpoint_saving && !inspecial() && (!map.custommode || (map.custommode && map.custommodeforreal)) && !cliplaytest)\n    {\n        bool success = map.custommode ? customsavequick(cl.ListOfMetaData[playcustomlevel].filename) : savequick();\n        gamesaved = success;\n        gamesavefailed = !success;\n\n        if (gamesavefailed)\n        {\n            show_save_fail();\n            graphics.textboxapplyposition();\n        }\n    }\n}\n\nvoid Game::savetele_textbox(void)\n{\n    if (inspecial() || map.custommode)\n    {\n        return;\n    }\n\n    if (savetele())\n    {\n        graphics.createtextboxflipme(\"\", -1, 12, TEXT_COLOUR(\"gray\"));\n        graphics.textboxprintflags(PR_FONT_INTERFACE);\n        graphics.textboxcenterx();\n        graphics.textboxtimer(25);\n        graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, savetele_textbox_success);\n    }\n    else\n    {\n        show_save_fail();\n    }\n    graphics.textboxapplyposition();\n}\n\nstatic void wasd_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->lines.push_back(BUTTONGLYPHS_get_wasd_text());\n    THIS->wrap(4);\n    THIS->centertext();\n    THIS->pad(2, 2);\n}\n\nstatic void flip_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS*3 + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"Press {button} to flip\"),\n        \"button:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n    );\n    THIS->lines.push_back(buffer);\n    THIS->wrap(4);\n    THIS->centertext();\n    THIS->pad(2, 2);\n}\n\nstatic void arrowkey_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->lines.push_back(loc::gettext(\"If you prefer, you can press UP or DOWN instead of ACTION to flip.\"));\n    THIS->wrap(2);\n    THIS->centertext();\n    THIS->pad(1, 1);\n}\n\nstatic void map_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS*3 + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"Press {button} to view map and quicksave\"),\n        \"button:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_Map)\n    );\n\n    THIS->lines.push_back(buffer);\n    THIS->wrap(4);\n    THIS->centertext();\n    THIS->pad(2, 2);\n}\n\nstatic void im1_instructions_textbox1(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    // Intermission 1 instructional textbox, depends on last saved\n    const char* floorceiling = graphics.flipmode ? \"ceiling\" : \"floor\";\n    const char* crewmate;\n    switch (game.lastsaved)\n    {\n    case 2:\n        crewmate = \"Vitellary\";\n        break;\n    case 3:\n        crewmate = \"Vermilion\";\n        break;\n    case 4:\n        crewmate = \"Verdigris\";\n        break;\n    case 5:\n        crewmate = \"Victoria\";\n        break;\n    default:\n        crewmate = \"your companion\";\n    }\n    char english[SCREEN_WIDTH_TILES*3 + 1]; /* ASCII only */\n    vformat_buf(english, sizeof(english),\n        \"When you're standing on the {floorceiling}, {crewmate} will try to walk to you.\",\n        \"floorceiling:str, crewmate:str\",\n        floorceiling, crewmate\n    );\n\n    THIS->lines.push_back(loc::gettext(english));\n    THIS->wrap(2);\n    THIS->padtowidth(36*8);\n}\n\nstatic void im1_instructions_textbox2(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    // Intermission 1 instructional textbox, depends on last saved\n    const char* floorceiling = graphics.flipmode ? \"ceiling\" : \"floor\";\n    const char* crewmate;\n    switch (game.lastsaved)\n    {\n    case 2:\n        crewmate = \"Vitellary\";\n        break;\n    case 3:\n        crewmate = \"Vermilion\";\n        break;\n    case 4:\n        crewmate = \"Verdigris\";\n        break;\n    case 5:\n        crewmate = \"Victoria\";\n        break;\n    default:\n        crewmate = \"your companion\";\n    }\n    char english[SCREEN_WIDTH_TILES*3 + 1]; /* ASCII only */\n    vformat_buf(english, sizeof(english),\n        \"When you're NOT standing on the {floorceiling}, {crewmate} will stop and wait for you.\",\n        \"floorceiling:str, crewmate:str\",\n        floorceiling, crewmate\n    );\n\n    THIS->lines.push_back(loc::gettext(english));\n    THIS->wrap(2);\n    THIS->padtowidth(36*8);\n}\n\nstatic void im1_instructions_textbox3(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    // Intermission 1 instructional textbox, depends on last saved\n    const char* english;\n    switch (game.lastsaved)\n    {\n    case 2:\n    case 3:\n    case 4:\n        english = \"You can't continue to the next room until he is safely across.\";\n        break;\n    case 5:\n        english = \"You can't continue to the next room until she is safely across.\";\n        break;\n    default:\n        english = \"You can't continue to the next room until they are safely across.\";\n    }\n\n    THIS->lines.push_back(loc::gettext(english));\n    THIS->wrap(2);\n    THIS->padtowidth(36*8);\n}\n\n/* Also used in foundtrinket() script command. */\nvoid foundtrinket_textbox1(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    THIS->lines.push_back(loc::gettext(\"Congratulations!\\n\\nYou have found a shiny trinket!\"));\n    THIS->wrap(2);\n    THIS->centertext();\n    THIS->pad(1, 1);\n}\n\n/* Also used in foundtrinket() script command. */\nvoid foundtrinket_textbox2(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    const int max_trinkets = map.custommode ? cl.numtrinkets() : 20;\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"{n_trinkets|wordy} out of {max_trinkets|wordy}\"),\n        \"n_trinkets:int, max_trinkets:int\",\n        game.trinkets(), max_trinkets\n    );\n    THIS->lines.push_back(buffer);\n\n    if (INBOUNDS_VEC(THIS->other_textbox_index, graphics.textboxes)\n    && &graphics.textboxes[THIS->other_textbox_index] != THIS)\n    {\n        THIS->yp = 95 + graphics.textboxes[THIS->other_textbox_index].h;\n    }\n    THIS->wrap(2);\n    THIS->centertext();\n    THIS->pad(1, 1);\n}\n\nstatic void foundcrewmate_textbox1(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    THIS->lines.push_back(loc::gettext(\"Congratulations!\\n\\nYou have found a lost crewmate!\"));\n    THIS->wrap(2);\n    THIS->centertext();\n    THIS->pad(1, 1);\n}\n\nstatic void foundcrewmate_textbox2(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    const int num_remaining = cl.numcrewmates() - game.crewmates();\n    if (num_remaining == 0)\n    {\n        THIS->lines.push_back(loc::gettext(\"All crewmates rescued!\"));\n    }\n    else\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        loc::gettext_plural_fill(\n            buffer, sizeof(buffer),\n            \"{n_crew|wordy} remain\", \"{n_crew|wordy} remains\",\n            \"n_crew:int\",\n            num_remaining\n        );\n        THIS->lines.push_back(buffer);\n    }\n\n    if (INBOUNDS_VEC(THIS->other_textbox_index, graphics.textboxes)\n    && &graphics.textboxes[THIS->other_textbox_index] != THIS)\n    {\n        THIS->yp = 95 + graphics.textboxes[THIS->other_textbox_index].h;\n    }\n    THIS->wrap(4);\n    THIS->centertext();\n    THIS->pad(2, 2);\n}\n\nstatic void gamecomplete_textbox2(textboxclass* THIS)\n{\n    THIS->lines.clear();\n    THIS->lines.push_back(loc::gettext(\"All Crew Members Rescued!\"));\n}\n\nstatic void gamecomplete_textbox3(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    const char* label = loc::gettext(\"Trinkets Found:\");\n    THIS->lines.push_back(label);\n    THIS->xp = 170 - font::len(PR_FONT_INTERFACE, label);\n}\n\nstatic void gamecomplete_textbox4(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(buffer, sizeof(buffer),\n        loc::gettext(\"{gamecomplete_n_trinkets|wordy}\"),\n        \"gamecomplete_n_trinkets:int\",\n        game.trinkets()\n    );\n    THIS->lines.push_back(buffer);\n}\n\nstatic void gamecomplete_textbox5(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    const char* label = loc::gettext(\"Game Time:\");\n    THIS->lines.push_back(label);\n    THIS->xp = 170 - font::len(PR_FONT_INTERFACE, label);\n}\n\nstatic void gamecomplete_textbox6(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    help.format_time(buffer, sizeof(buffer), game.saveseconds, game.saveframes, true);\n    THIS->lines.push_back(buffer);\n}\n\nstatic void gamecomplete_textbox7(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    const char* label = loc::gettext(\"Total Flips:\");\n    THIS->lines.push_back(label);\n    THIS->xp = 170 - font::len(PR_FONT_INTERFACE, label);\n}\n\nstatic void gamecomplete_textbox9(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    const char* label = loc::gettext(\"Total Deaths:\");\n    THIS->lines.push_back(label);\n    THIS->xp = 170 - font::len(PR_FONT_INTERFACE, label);\n}\n\nstatic void gamecomplete_textbox11(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    loc::gettext_plural_fill(\n        buffer, sizeof(buffer),\n        \"Hardest Room (with {n_deaths} deaths)\",\n        \"Hardest Room (with {n_deaths} death)\",\n        \"n_deaths:int\",\n        game.hardestroomdeaths\n    );\n    THIS->lines.push_back(buffer);\n}\n\nstatic void gamecomplete_textbox12(textboxclass* THIS)\n{\n    extern Game game;\n    THIS->lines.clear();\n\n    THIS->lines.push_back(\n        loc::gettext_roomname(\n            map.custommode,\n            game.hardestroom_x, game.hardestroom_y,\n            game.hardestroom.c_str(), game.hardestroom_specialname\n        )\n    );\n}\n\nvoid Game::setstate(const int gamestate)\n{\n    if (!statelocked || GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n    {\n        state = gamestate;\n    }\n}\n\nvoid Game::incstate(void)\n{\n    if (!statelocked || GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n    {\n        state++;\n    }\n}\n\nvoid Game::setstatedelay(const int delay)\n{\n    if (!statelocked || GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n    {\n        statedelay = delay;\n    }\n}\n\nvoid Game::lockstate(void)\n{\n    statelocked = true;\n}\n\nvoid Game::unlockstate(void)\n{\n    statelocked = false;\n}\n\nvoid Game::updatestate(void)\n{\n    statedelay--;\n    if (statedelay <= 0)\n    {\n        statedelay = 0;\n        glitchrunkludge=false;\n    }\n    if (statedelay <= 0)\n    {\n        switch(state)\n        {\n        case 0:\n            //Do nothing here! Standard game state\n\n            if (script.running)\n            {\n                if (pausescript && !advancetext)\n                {\n                    /* Prevent softlocks if we somehow don't have advancetext */\n                    pausescript = false;\n                }\n            }\n            else\n            {\n                if (completestop)\n                {\n                    /* Close potential collection dialogue if warping to ship */\n                    graphics.textboxremove();\n                    graphics.showcutscenebars = false;\n                }\n                /* Prevent softlocks if there's no cutscene running right now */\n                hascontrol = true;\n                completestop = false;\n            }\n            break;\n        case 1:\n            //Game initilisation\n            setstate(0);\n            break;\n        case 2:\n            //Opening cutscene\n            advancetext = true;\n            hascontrol = false;\n            setstate(3);\n            graphics.createtextbox(\"To do: write quick\", 50, 80, TEXT_COLOUR(\"cyan\"));\n            graphics.addline(\"intro to story!\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            //Oh no! what happen to rest of crew etc crash into dimension\n            break;\n        case 4:\n            //End of opening cutscene for now\n            graphics.createtextbox(\"\", -1, 195, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(60);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, wasd_textbox);\n            graphics.textboxapplyposition();\n            setstate(0);\n            break;\n        case 5:\n            //Demo over\n            advancetext = true;\n            hascontrol = false;\n\n            startscript = true;\n            newscript=\"returntohub\";\n            obj.removetrigger(5);\n            setstate(6);\n            break;\n        case 7:\n            //End of opening cutscene for now\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n        case 8:\n            //Enter dialogue\n            obj.removetrigger(8);\n            if (!obj.flags[13])\n            {\n                obj.flags[13] = true;\n\n                graphics.createtextbox(\"\", -1, 155, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxtimer(60);\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, map_textbox);\n                graphics.textboxapplyposition();\n            }\n            setstate(0);\n            break;\n\n        case 9:\n            if (!map.custommode && nocompetitive())\n            {\n                returntolab();\n\n                startscript = true;\n                newscript = \"disableaccessibility\";\n\n                setstate(0);\n                break;\n            }\n\n            //Start SWN Minigame Mode B\n            obj.removetrigger(9);\n\n            swnmode = true;\n            swngame = SWN_START_SUPERGRAVITRON_STEP_1;\n            swndelay = 150;\n            swntimer = 60 * 30;\n\n            //set the checkpoint in the middle of the screen\n            savepoint = 0;\n            savex = 148;\n            savey = 100;\n            savegc = 0;\n            saverx = roomx;\n            savery = roomy;\n            savedir = 0;\n\n            setstate(0);\n            break;\n\n        case 10:\n            //Start SWN Minigame Mode A\n            obj.removetrigger(10);\n\n            swnmode = true;\n            swngame = SWN_START_GRAVITRON_STEP_1;\n            swndelay = 150;\n            swntimer = 60 * 30;\n\n            //set the checkpoint in the middle of the screen\n            savepoint = 0;\n            savex = 148;\n            savey = 100;\n            savegc = 0;\n            saverx = roomx;\n            savery = roomy;\n            savedir = 0;\n\n            setstate(0);\n            break;\n\n        case 11:\n            graphics.textboxremovefast();\n            graphics.createtextbox(\"\", -1, 3, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(180);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, im1_instructions_textbox2);\n            graphics.textboxapplyposition();\n            setstate(0);\n            break;\n        case 12:\n            obj.removetrigger(12);\n            if (!obj.flags[61])\n            {\n                obj.flags[61] = true;\n                graphics.textboxremovefast();\n                graphics.createtextbox(\"\", -1, 3, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxtimer(120);\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, im1_instructions_textbox3);\n                graphics.textboxapplyposition();\n            }\n            setstate(0);\n            break;\n        case 13:\n            //textbox removal\n            obj.removetrigger(13);\n            graphics.textboxremovefast();\n            setstate(0);\n            break;\n        case 14:\n            graphics.createtextbox(\"\", -1, 3, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(280);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, im1_instructions_textbox1);\n            graphics.textboxapplyposition();\n\n            setstate(0);\n            break;\n        case 15:\n        {\n            //leaving the naughty corner\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[obj.getplayer()].tile = 0;\n            }\n            setstate(0);\n            break;\n        }\n        case 16:\n        {\n            //entering the naughty corner\n            int i = obj.getplayer();\n            if(INBOUNDS_VEC(i, obj.entities) && obj.entities[i].tile == 0)\n            {\n                obj.entities[i].tile = 144;\n                music.playef(Sound_CRY);\n            }\n            setstate(0);\n            break;\n        }\n\n        case 17:\n            //Arrow key tutorial\n            obj.removetrigger(17);\n            if (BUTTONGLYPHS_keyboard_is_active())\n            {\n                graphics.createtextbox(\"\", -1, 187, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxtimer(100);\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, arrowkey_textbox);\n                graphics.textboxapplyposition();\n            }\n            setstate(0);\n            break;\n\n        case 20:\n            if (!obj.flags[1])\n            {\n                obj.flags[1] = true;\n                setstate(0);\n                graphics.textboxremove();\n            }\n            obj.removetrigger(20);\n            break;\n        case 21:\n            if (!obj.flags[2])\n            {\n                obj.flags[2] = true;\n                setstate(0);\n                graphics.textboxremove();\n            }\n            obj.removetrigger(21);\n            break;\n        case 22:\n            if (!obj.flags[3])\n            {\n                graphics.textboxremovefast();\n                obj.flags[3] = true;\n                setstate(0);\n\n                graphics.createtextbox(\"\", -1, 25, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxtimer(60);\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, flip_textbox);\n                graphics.textboxapplyposition();\n            }\n            obj.removetrigger(22);\n            break;\n\n        case 30:\n            //Generic \"run script\"\n            if (!obj.flags[4])\n            {\n                obj.flags[4] = true;\n                startscript = true;\n                newscript=\"firststeps\";\n                setstate(0);\n            }\n            obj.removetrigger(30);\n            setstate(0);\n            break;\n        case 31:\n            //state = 55;  setstatedelay(50);\n            setstate(0);\n            setstatedelay(0);\n            if (!obj.flags[6])\n            {\n                obj.flags[6] = true;\n\n                obj.flags[5] = true;\n                startscript = true;\n                newscript=\"communicationstation\";\n                setstate(0);\n                setstatedelay(0);\n            }\n            obj.removetrigger(31);\n            break;\n        case 32:\n            //Generic \"run script\"\n            if (!obj.flags[7])\n            {\n                obj.flags[7] = true;\n                startscript = true;\n                newscript=\"teleporterback\";\n                setstate(0);\n            }\n            obj.removetrigger(32);\n            setstate(0);\n            break;\n        case 33:\n            //Generic \"run script\"\n            if (!obj.flags[9])\n            {\n                obj.flags[9] = true;\n                startscript = true;\n                newscript=\"rescueblue\";\n                setstate(0);\n            }\n            obj.removetrigger(33);\n            setstate(0);\n            break;\n        case 34:\n            //Generic \"run script\"\n            if (!obj.flags[10])\n            {\n                obj.flags[10] = true;\n                startscript = true;\n                newscript=\"rescueyellow\";\n                setstate(0);\n            }\n            obj.removetrigger(34);\n            setstate(0);\n            break;\n        case 35:\n            //Generic \"run script\"\n            if (!obj.flags[11])\n            {\n                obj.flags[11] = true;\n                startscript = true;\n                newscript=\"rescuegreen\";\n                setstate(0);\n            }\n            obj.removetrigger(35);\n            setstate(0);\n            break;\n        case 36:\n            //Generic \"run script\"\n            if (!obj.flags[8])\n            {\n                obj.flags[8] = true;\n                startscript = true;\n                newscript=\"rescuered\";\n                setstate(0);\n            }\n            obj.removetrigger(36);\n            setstate(0);\n            break;\n\n        case 37:\n            //Generic \"run script\"\n            if (companion == 0)\n            {\n                startscript = true;\n                newscript=\"int2_yellow\";\n                setstate(0);\n            }\n            obj.removetrigger(37);\n            setstate(0);\n            break;\n        case 38:\n            //Generic \"run script\"\n            if (companion == 0)\n            {\n                startscript = true;\n                newscript=\"int2_red\";\n                setstate(0);\n            }\n            obj.removetrigger(38);\n            setstate(0);\n            break;\n        case 39:\n            //Generic \"run script\"\n            if (companion == 0)\n            {\n                startscript = true;\n                newscript=\"int2_green\";\n                setstate(0);\n            }\n            obj.removetrigger(39);\n            setstate(0);\n            break;\n        case 40:\n            //Generic \"run script\"\n            if (companion == 0)\n            {\n                startscript = true;\n                newscript=\"int2_blue\";\n                setstate(0);\n            }\n            obj.removetrigger(40);\n            setstate(0);\n            break;\n\n        case 41:\n            //Generic \"run script\"\n            if (!obj.flags[60])\n            {\n                obj.flags[60] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_2\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_2\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_2\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_2\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(41);\n            setstate(0);\n            break;\n        case 42:\n            //Generic \"run script\"\n            if (!obj.flags[62])\n            {\n                obj.flags[62] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_3\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_3\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_3\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_3\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(42);\n            setstate(0);\n            break;\n        case 43:\n            //Generic \"run script\"\n            if (!obj.flags[63])\n            {\n                obj.flags[63] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_4\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_4\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_4\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_4\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(43);\n            setstate(0);\n            break;\n        case 44:\n            //Generic \"run script\"\n            if (!obj.flags[64])\n            {\n                obj.flags[64] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_5\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_5\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_5\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_5\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(44);\n            setstate(0);\n            break;\n        case 45:\n            //Generic \"run script\"\n            if (!obj.flags[65])\n            {\n                obj.flags[65] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_6\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_6\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_6\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_6\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(45);\n            setstate(0);\n            break;\n        case 46:\n            //Generic \"run script\"\n            if (!obj.flags[66])\n            {\n                obj.flags[66] = true;\n                startscript = true;\n                if (lastsaved == 2)\n                {\n                    newscript = \"int1yellow_7\";\n                }\n                else if (lastsaved == 3)\n                {\n                    newscript = \"int1red_7\";\n                }\n                else if (lastsaved == 4)\n                {\n                    newscript = \"int1green_7\";\n                }\n                else if (lastsaved == 5)\n                {\n                    newscript = \"int1blue_7\";\n                }\n                setstate(0);\n            }\n            obj.removetrigger(46);\n            setstate(0);\n            break;\n\n        case 47:\n            //Generic \"run script\"\n            if (!obj.flags[69])\n            {\n                obj.flags[69] = true;\n                startscript = true;\n                newscript=\"trenchwarfare\";\n                setstate(0);\n            }\n            obj.removetrigger(47);\n            setstate(0);\n            break;\n        case 48:\n            //Generic \"run script\"\n            if (!obj.flags[70])\n            {\n                obj.flags[70] = true;\n                startscript = true;\n                newscript=\"trinketcollector\";\n                setstate(0);\n            }\n            obj.removetrigger(48);\n            setstate(0);\n            break;\n        case 49:\n            //Start final level music\n            if (!obj.flags[71])\n            {\n                obj.flags[71] = true;\n                music.niceplay(Music_PREDESTINEDFATEREMIX);\n                setstate(0);\n            }\n            obj.removetrigger(49);\n            setstate(0);\n            break;\n\n        case 50:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Help! Can anyone hear this message?\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 51:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Verdigris? Are you out there? Are you ok?\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 52:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Please help us! We've crashed and need assistance!\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 53:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Hello? Anyone out there?\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 54:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"This is Doctor Violet from the D.S.S. Souleye! Please respond!\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 55:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Please... Anyone...\");\n            graphics.textboxtimer(60);\n            incstate();\n            setstatedelay(100);\n            break;\n        case 56:\n            music.playef(Sound_VIOLET);\n            graphics.createtextbox(\"\", 5, 8, TEXT_COLOUR(\"purple\"));\n            graphics.textboxcommsrelay(\"Please be alright, everyone...\");\n            graphics.textboxtimer(60);\n            setstate(50);\n            setstatedelay(100);\n            break;\n\n\n        case 80:\n            //Used to return to menu from the game\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 81:\n            quittomenu();\n            music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu()\n            setstate(0);\n            break;\n\n        case 82:\n            //Time Trial Complete!\n            obj.removetrigger(82);\n            if (map.custommode && !map.custommodeforreal)\n            {\n                returntoeditor();\n                ed.show_note(loc::gettext(\"Time trial completed\"));\n                break;\n            }\n\n            if (translator_exploring)\n            {\n                translator_exploring_allowtele = true;\n                setstate(0);\n                break;\n            }\n            hascontrol = false;\n\n            if (timetrialcheater)\n            {\n                SDL_zeroa(obj.collect);\n            }\n\n            timetrialresulttime = help.hms_to_seconds(hours, minutes, seconds);\n            timetrialresultframes = frames;\n            timetrialresulttrinkets = trinkets();\n            timetrialresultshinytarget = timetrialshinytarget;\n            timetrialresultpar = timetrialpar;\n            timetrialresultdeaths = deathcounts;\n\n            timetrialrank = 0;\n            if (timetrialresulttime <= timetrialpar) timetrialrank++;\n            if (trinkets() >= timetrialshinytarget) timetrialrank++;\n            if (deathcounts == 0) timetrialrank++;\n\n            if (timetrialresulttime < besttimes[timetriallevel]\n            || (timetrialresulttime == besttimes[timetriallevel] && timetrialresultframes < bestframes[timetriallevel])\n            || besttimes[timetriallevel]==-1)\n            {\n                besttimes[timetriallevel] = timetrialresulttime;\n                bestframes[timetriallevel] = timetrialresultframes;\n            }\n            if (timetrialresulttrinkets > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)\n            {\n                besttrinkets[timetriallevel] = trinkets();\n            }\n            if (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1)\n            {\n                bestlives[timetriallevel] = deathcounts;\n            }\n            if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)\n            {\n                bestrank[timetriallevel] = timetrialrank;\n                if (timetrialrank >= 3)\n                {\n                    switch (timetriallevel)\n                    {\n                    case TimeTrial_SPACESTATION1:\n                        unlockAchievement(\"vvvvvvtimetrial_station1_fixed\");\n                        break;\n                    case TimeTrial_LABORATORY:\n                        unlockAchievement(\"vvvvvvtimetrial_lab_fixed\");\n                        break;\n                    case TimeTrial_TOWER:\n                        unlockAchievement(\"vvvvvvtimetrial_tower_fixed\");\n                        break;\n                    case TimeTrial_SPACESTATION2:\n                        unlockAchievement(\"vvvvvvtimetrial_station2_fixed\");\n                        break;\n                    case TimeTrial_WARPZONE:\n                        unlockAchievement(\"vvvvvvtimetrial_warp_fixed\");\n                        break;\n                    case TimeTrial_FINALLEVEL:\n                        unlockAchievement(\"vvvvvvtimetrial_final_fixed\");\n                    }\n                }\n            }\n\n            savestatsandsettings();\n\n            graphics.fademode = FADE_START_FADEOUT;\n            music.fadeout();\n            incstate();\n            break;\n        case 83:\n            frames--;\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 84:\n            quittomenu();\n            createmenu(Menu::timetrialcomplete);\n            setstate(0);\n            break;\n\n\n        case 85:\n            //Cutscene skip version of final level change\n            obj.removetrigger(85);\n            //Init final stretch\n            incstate();\n            music.playef(Sound_FLASH);\n            music.play(Music_POSITIVEFORCE);\n            obj.flags[72] = true;\n\n            screenshake = 10;\n            flashlight = 5;\n            map.finalstretch = true;\n            map.warpx = false;\n            map.warpy = false;\n            map.background = 6;\n\n            map.final_colormode = true;\n            map.final_colorframe = 1;\n\n            setstate(0);\n            break;\n\n            //From 90-100 are run scripts for the eurogamer expo only, remove later\n        case 90:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_station1\";\n            obj.removetrigger(90);\n            setstate(0);\n            break;\n        case 91:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_lab\";\n            obj.removetrigger(91);\n            setstate(0);\n            break;\n        case 92:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_warp\";\n            obj.removetrigger(92);\n            setstate(0);\n            break;\n        case 93:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_tower\";\n            obj.removetrigger(93);\n            setstate(0);\n            break;\n        case 94:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_station2\";\n            obj.removetrigger(94);\n            setstate(0);\n            break;\n        case 95:\n            //Generic \"run script\"\n            startscript = true;\n            newscript=\"startexpolevel_final\";\n            obj.removetrigger(95);\n            setstate(0);\n            break;\n\n        case 96:\n            //Used to return to gravitron to game\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 97:\n            returntolab();\n            setstate(0);\n            break;\n\n        case 100:\n            //\n            //                       Meeting crewmate in the warpzone\n            //\n            obj.removetrigger(100);\n            if (!obj.flags[4])\n            {\n                obj.flags[4] = true;\n                incstate();\n            }\n            break;\n        case 101:\n        {\n\n\n            int i = obj.getplayer();\n            hascontrol = false;\n            if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0 && gravitycontrol == 1)\n            {\n                gravitycontrol = 0;\n                music.playef(Sound_UNFLIP);\n            }\n            if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0)\n            {\n                incstate();\n            }\n        }\n        break;\n        case 102:\n        {\n\n\n            companion = 6;\n            int i = obj.getcompanion();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 0;\n                obj.entities[i].state = 1;\n            }\n\n            advancetext = true;\n            hascontrol = false;\n\n            graphics.createtextbox(\"Captain! I've been so worried!\", 60, 90, 164, 255, 164);\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VERDIGRIS);\n        }\n        break;\n        case 104:\n            graphics.createtextbox(\"I'm glad you're ok!\", 135, 152, TEXT_COLOUR(\"cyan\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n        case 106:\n        {\n            graphics.createtextbox(\"I've been trying to find a\", 74, 70, 164, 255, 164);\n            graphics.addline(\"way out, but I keep going\");\n            graphics.addline(\"around in circles...\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_CRY);\n            graphics.textboxactive();\n            int i = obj.getcompanion();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 54;\n                obj.entities[i].state = 0;\n            }\n        }\n        break;\n        case 108:\n            graphics.createtextbox(\"Don't worry! I have a\", 125, 152, TEXT_COLOUR(\"cyan\"));\n            graphics.addline(\"teleporter key!\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n        case 110:\n        {\n\n            int i = obj.getcompanion();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 0;\n                obj.entities[i].state = 1;\n            }\n            graphics.createtextbox(\"Follow me!\", 185, 154, TEXT_COLOUR(\"cyan\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n\n        }\n        break;\n        case 112:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n\n            setstate(0);\n            break;\n\n        case 115:\n            //\n            //                       Test script for space station, totally delete me!\n            //\n            hascontrol = false;\n            incstate();\n        break;\n        case 116:\n            advancetext = true;\n            hascontrol = false;\n\n            graphics.createtextbox(\"Sorry Eurogamers! Teleporting around\", 60 - 20, 200, 255, 64, 64);\n            graphics.addline(\"the map doesn't work in this version!\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            incstate();\n            break;\n        case 118:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n\n            setstate(0);\n            break;\n\n        case 120:\n            //\n            //                       Meeting crewmate in the space station\n            //\n            obj.removetrigger(120);\n            if (!obj.flags[5])\n            {\n                obj.flags[5] = true;\n                incstate();\n            }\n            break;\n        case 121:\n        {\n\n            int i = obj.getplayer();\n            hascontrol = false;\n            if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0 && gravitycontrol == 0)\n            {\n                gravitycontrol = 1;\n                music.playef(Sound_UNFLIP);\n            }\n            if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0)\n            {\n                incstate();\n            }\n\n        }\n        break;\n        case 122:\n        {\n            companion = 7;\n            int i = obj.getcompanion();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 6;\n                obj.entities[i].state = 1;\n            }\n\n            advancetext = true;\n            hascontrol = false;\n\n            graphics.createtextbox(\"Captain! You're ok!\", 60-10, 90-40, TEXT_COLOUR(\"yellow\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VITELLARY);\n            break;\n        }\n        case 124:\n        {\n            graphics.createtextbox(\"I've found a teleporter, but\", 60-20, 90 - 40, TEXT_COLOUR(\"yellow\"));\n            graphics.addline(\"I can't get it to go anywhere...\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_CRY);\n            graphics.textboxactive();\n            break;\n        }\n        case 126:\n            graphics.createtextbox(\"I can help with that!\", 125, 152-40, TEXT_COLOUR(\"cyan\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n        case 128:\n            graphics.createtextbox(\"I have the teleporter\", 130, 152-35, TEXT_COLOUR(\"cyan\"));\n            graphics.addline(\"codex for our ship!\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n\n        case 130:\n        {\n            graphics.createtextbox(\"Yey! Let's go home!\", 60-30, 90-35, TEXT_COLOUR(\"yellow\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VITELLARY);\n            graphics.textboxactive();\n            int i = obj.getcompanion();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 6;\n                obj.entities[i].state = 1;\n            }\n            break;\n        }\n        case 132:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n\n            setstate(0);\n            break;\n\n        case 200:\n            //Init final stretch\n            incstate();\n            music.playef(Sound_FLASH);\n            obj.flags[72] = true;\n\n            screenshake = 10;\n            flashlight = 5;\n            map.finalstretch = true;\n            map.warpx = false;\n            map.warpy = false;\n            map.background = 6;\n\n            map.final_colormode = true;\n            map.final_colorframe = 1;\n\n            startscript = true;\n            newscript=\"finalterminal_finish\";\n            setstate(0);\n            break;\n\n\n        // WARNING: If updating this code, make sure to update Map.cpp mapclass::twoframedelayfix()\n        case 300:\n        case 301:\n        case 302:\n        case 303:\n        case 304:\n        case 305:\n        case 306:\n        case 307:\n        case 308:\n        case 309:\n        case 310:\n        case 311:\n        case 312:\n        case 313:\n        case 314:\n        case 315:\n        case 316:\n        case 317:\n        case 318:\n        case 319:\n        case 320:\n        case 321:\n        case 322:\n        case 323:\n        case 324:\n        case 325:\n        case 326:\n        case 327:\n        case 328:\n        case 329:\n        case 330:\n        case 331:\n        case 332:\n        case 333:\n        case 334:\n        case 335:\n        case 336:\n            startscript = true;\n            newscript=\"custom_\"+customscript[state - 300];\n            obj.removetrigger(state);\n            setstate(0);\n            break;\n\n        case 1000:\n            graphics.showcutscenebars = true;\n            hascontrol = false;\n            completestop = true;\n            incstate();\n            setstatedelay(15);\n            break;\n        case 1001:\n            //Found a trinket!\n            advancetext = true;\n            incstate();\n            graphics.createtextboxflipme(\"\", 50, 85, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundtrinket_textbox1);\n            graphics.textboxapplyposition();\n\n            graphics.createtextboxflipme(\"\", 50, 95, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxindex(graphics.textboxes.size() - 2);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundtrinket_textbox2);\n            graphics.textboxapplyposition();\n            break;\n        case 1002:\n            if (!advancetext)\n            {\n                // Prevent softlocks if we somehow don't have advancetext\n                incstate();\n            }\n            break;\n        case 1003:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n            completestop = false;\n            setstate(0);\n            if (music.currentsong > -1)\n            {\n                music.fadeMusicVolumeIn(3000);\n            }\n            graphics.showcutscenebars = false;\n            break;\n\n        case 1010:\n            graphics.showcutscenebars = true;\n            hascontrol = false;\n            completestop = true;\n            incstate();\n            setstatedelay(15);\n            break;\n        case 1011:\n            //Found a crewmate!\n            advancetext = true;\n            incstate();\n            graphics.createtextboxflipme(\"\", 50, 85, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundcrewmate_textbox1);\n            graphics.textboxapplyposition();\n\n            graphics.createtextboxflipme(\"\", 50, 95, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxindex(graphics.textboxes.size() - 2);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundcrewmate_textbox2);\n            graphics.textboxapplyposition();\n            break;\n        case 1012:\n            if (!advancetext)\n            {\n                // Prevent softlocks if we somehow don't have advancetext\n                incstate();\n            }\n            break;\n        case 1013:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n            completestop = false;\n            setstate(0);\n\n            if(cl.numcrewmates()-crewmates()==0)\n            {\n                if(map.custommodeforreal)\n                {\n                    graphics.fademode = FADE_START_FADEOUT;\n                    setstate(1014);\n                }\n                else\n                {\n                    returntoeditor();\n                    ed.show_note(loc::gettext(\"Level completed\"));\n                }\n            }\n            else\n            {\n                if (cl.levmusic > 0)\n                {\n                    music.fadeMusicVolumeIn(3000);\n                }\n            }\n            graphics.showcutscenebars = false;\n            break;\n        case 1014:\n            frames--;\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 1015:\n            //Update level stats\n            /* FIXME: Have to add check to not save stats for the dumb hack\n             * `special/stdin.vvvvvv` filename... see elsewhere, grep for\n             * `special/stdin`! */\n            if(cl.numcrewmates()-crewmates()==0 && customlevelfilename != \"levels/special/stdin.vvvvvv\")\n            {\n                //Finished level\n                if (trinkets() >= cl.numtrinkets())\n                {\n                    //and got all the trinkets!\n                    updatecustomlevelstats(customlevelfilename, 3);\n                }\n                else\n                {\n                    updatecustomlevelstats(customlevelfilename, 1);\n                }\n            }\n\n            quittomenu();\n            music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu()\n            setstate(0);\n            break;\n\n\n        case 2000:\n            //Game Saved!\n            savetele_textbox();\n            setstate(0);\n            break;\n\n        case 2500:\n\n            music.play(Music_PAUSE);\n            //Activating a teleporter (appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 2501:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            //we're done here!\n            music.playef(Sound_TELEPORT);\n            break;\n        case 2502:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n\n                int j = obj.getteleporter();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                }\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n\n            i = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 1;\n                obj.entities[i].colour = EntityColour_TELEPORTER_ACTIVE;\n            }\n            break;\n        }\n        case 2503:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 2504:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                //obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 2505:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 2506:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n            }\n            break;\n        }\n        case 2507:\n        {\n            incstate();\n            break;\n        }\n        case 2508:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 2;\n            }\n            break;\n        }\n        case 2509:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 2510:\n            advancetext = true;\n            hascontrol = false;\n            graphics.createtextbox(\"Hello?\", 125+24, 152-20, TEXT_COLOUR(\"cyan\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n        case 2512:\n            advancetext = true;\n            hascontrol = false;\n            graphics.createtextbox(\"Is anyone there?\", 125+8, 152-24, TEXT_COLOUR(\"cyan\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            incstate();\n            music.playef(Sound_VIRIDIAN);\n            graphics.textboxactive();\n            break;\n        case 2514:\n            graphics.textboxremove();\n            hascontrol = true;\n            advancetext = false;\n\n            setstate(0);\n            music.play(Music_POTENTIALFORANYTHING);\n            break;\n\n\n        case 3000:\n            //Activating a teleporter (long version for level complete)\n            incstate();\n            setstatedelay(30);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 3001:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3002:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3003:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3004:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            //we're done here!\n            music.playef(Sound_TELEPORT);\n            break;\n        case 3005:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(50);\n            switch(companion)\n            {\n            case 6:\n                setstate(3006);\n                break; //Warp Zone\n            case 7:\n                setstate(3020);\n                break; //Space Station\n            case 8:\n                setstate(3040);\n                break; //Lab\n            case 9:\n                setstate(3060);\n                break; //Tower\n            case 10:\n                setstate(3080);\n                break; //Intermission 2\n            case 11:\n                setstate(3085);\n                break; //Intermission 1\n            }\n\n            if (translator_exploring_allowtele)\n            {\n                setstate(3090);\n            }\n\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = true;\n            }\n\n            i = obj.getcompanion();\n            if(INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.disableentity(i);\n            }\n\n            i = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 1;\n                obj.entities[i].colour = EntityColour_TELEPORTER_INACTIVE;\n            }\n            break;\n        }\n\n        case 3006:\n            //Level complete! (warp zone)\n            unlocknum(Unlock_WARPZONE_COMPLETE);\n            lastsaved = 4;\n            music.play(Music_PATHCOMPLETE);\n            incstate();\n            setstatedelay(75);\n\n            levelcomplete_textbox();\n            break;\n        case 3007:\n            incstate();\n            setstatedelay(45);\n\n            crewmate_textbox(13);\n            break;\n        case 3008:\n            incstate();\n            setstatedelay(45);\n\n            remaining_textbox();\n            break;\n        case 3009:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3010:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n            }\n            break;\n        case 3011:\n            setstate(3070);\n            setstatedelay(0);\n            break;\n\n        case 3020:\n            //Level complete! (Space Station 2)\n            unlocknum(Unlock_SPACESTATION2_COMPLETE);\n            lastsaved = 2;\n            music.play(Music_PATHCOMPLETE);\n            incstate();\n            setstatedelay(75);\n\n\n            levelcomplete_textbox();\n            break;\n        case 3021:\n            incstate();\n            setstatedelay(45);\n\n            crewmate_textbox(14);\n            break;\n        case 3022:\n            incstate();\n            setstatedelay(45);\n\n            remaining_textbox();\n            break;\n        case 3023:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3024:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n            }\n            break;\n        case 3025:\n            setstate(3070);\n            setstatedelay(0);\n            break;\n\n        case 3040:\n            //Level complete! (Lab)\n            unlocknum(Unlock_LABORATORY_COMPLETE);\n            lastsaved = 5;\n            music.play(Music_PATHCOMPLETE);\n            incstate();\n            setstatedelay(75);\n\n            levelcomplete_textbox();\n            break;\n        case 3041:\n            incstate();\n            setstatedelay(45);\n\n            crewmate_textbox(16);\n            break;\n        case 3042:\n            incstate();\n            setstatedelay(45);\n\n            remaining_textbox();\n            break;\n        case 3043:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3044:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n            }\n            break;\n        case 3045:\n            setstate(3070);\n            setstatedelay(0);\n            break;\n\n        case 3050:\n            //Level complete! (Space Station 1)\n            unlocknum(Unlock_SPACESTATION1_COMPLETE);\n            lastsaved = 1;\n            music.play(Music_PATHCOMPLETE);\n            incstate();\n            setstatedelay(75);\n\n\n            levelcomplete_textbox();\n            break;\n        case 3051:\n            incstate();\n            setstatedelay(45);\n\n            crewmate_textbox(20);\n            break;\n        case 3052:\n            incstate();\n            setstatedelay(45);\n\n            remaining_textbox();\n            break;\n        case 3053:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3054:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n                teleportscript = \"\";\n            }\n            break;\n        case 3055:\n            graphics.fademode = FADE_START_FADEOUT;\n            incstate();\n            setstatedelay(10);\n            break;\n        case 3056:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                startscript = true;\n                if (crewrescued() == 6)\n                {\n                    newscript = \"startlevel_final\";\n                }\n                else\n                {\n                    if (nocutscenes)\n                    {\n                        newscript=\"bigopenworldskip\";\n                    }\n                    else\n                    {\n                        newscript = \"bigopenworld\";\n                    }\n                }\n                setstate(0);\n            }\n            break;\n\n\n        case 3060:\n            //Level complete! (Tower)\n            unlocknum(Unlock_TOWER_COMPLETE);\n            lastsaved = 3;\n            music.play(Music_PATHCOMPLETE);\n            incstate();\n            setstatedelay(75);\n\n            levelcomplete_textbox();\n            break;\n        case 3061:\n            incstate();\n            setstatedelay(45);\n\n            crewmate_textbox(15);\n            break;\n        case 3062:\n            incstate();\n            setstatedelay(45);\n\n            remaining_textbox();\n            break;\n        case 3063:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3064:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n            }\n            break;\n        case 3065:\n            setstate(3070);\n            setstatedelay(0);\n            break;\n\n\n        case 3070:\n            graphics.fademode = FADE_START_FADEOUT;\n            incstate();\n            break;\n        case 3071:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 3072:\n            //Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options\n            //change depending on when they get back to the ship.\n            if (lastsaved == 2)\n            {\n                if (crewstats[3]) obj.flags[25] = true;\n                if (crewstats[4]) obj.flags[26] = true;\n                if (crewstats[5]) obj.flags[24] = true;\n            }\n            else if (lastsaved == 3)\n            {\n                if (crewstats[2]) obj.flags[50] = true;\n                if (crewstats[4]) obj.flags[49] = true;\n                if (crewstats[5]) obj.flags[48] = true;\n            }\n            else if (lastsaved == 4)\n            {\n                if (crewstats[2]) obj.flags[54] = true;\n                if (crewstats[3]) obj.flags[55] = true;\n                if (crewstats[5]) obj.flags[56] = true;\n            }\n            else if (lastsaved == 5)\n            {\n                if (crewstats[2]) obj.flags[37] = true;\n                if (crewstats[3]) obj.flags[38] = true;\n                if (crewstats[4]) obj.flags[39] = true;\n            }\n            //We're pitch black now, make a decision\n            companion = 0;\n            if (crewrescued() == 6)\n            {\n                startscript = true;\n                newscript=\"startlevel_final\";\n                setstate(0);\n            }\n            else if (crewrescued() == 4)\n            {\n                companion = 11;\n                supercrewmate = true;\n                scmprogress = 0;\n\n                startscript = true;\n                newscript = \"intermission_1\";\n                obj.flags[19] = true;\n                if (lastsaved == 2) obj.flags[32] = true;\n                if (lastsaved == 3) obj.flags[35] = true;\n                if (lastsaved == 4) obj.flags[34] = true;\n                if (lastsaved == 5) obj.flags[33] = true;\n                setstate(0);\n            }\n            else if (crewrescued() == 5)\n            {\n                startscript = true;\n                newscript = \"intermission_2\";\n                obj.flags[20] = true;\n                if (lastsaved == 2) obj.flags[32] = true;\n                if (lastsaved == 3) obj.flags[35] = true;\n                if (lastsaved == 4) obj.flags[34] = true;\n                if (lastsaved == 5) obj.flags[33] = true;\n                setstate(0);\n            }\n            else\n            {\n                startscript = true;\n                newscript=\"regularreturn\";\n                setstate(0);\n            }\n            break;\n\n        case 3080:\n            //returning from an intermission, very like 3070\n            if (inintermission)\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n                companion = 0;\n                setstate(3100);\n            }\n            else\n            {\n                unlocknum(Unlock_INTERMISSION2_COMPLETE);\n                graphics.fademode = FADE_START_FADEOUT;\n                companion = 0;\n                incstate();\n            }\n            break;\n        case 3081:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 3082:\n            map.finalmode = false;\n            startscript = true;\n            newscript=\"regularreturn\";\n            setstate(0);\n            break;\n\n        case 3085:\n            //returning from an intermission, very like 3070\n            //return to menu from here\n            if (inintermission)\n            {\n                companion = 0;\n                supercrewmate = false;\n                incstate();\n                graphics.fademode = FADE_START_FADEOUT;\n                music.fadeout();\n                setstate(3100);\n            }\n            else\n            {\n                unlocknum(Unlock_INTERMISSION1_COMPLETE);\n                graphics.fademode = FADE_START_FADEOUT;\n                companion = 0;\n                supercrewmate = false;\n                incstate();\n            }\n            break;\n        case 3086:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 3087:\n            map.finalmode = false;\n            startscript = true;\n            newscript=\"regularreturn\";\n            setstate(0);\n            break;\n\n        case 3090:\n            /* Teleporting in translator_exploring should be just like\n             * the intermission replays: simply return to the menu */\n            companion = 0;\n            supercrewmate = false;\n            graphics.fademode = FADE_START_FADEOUT;\n            music.fadeout();\n            setstate(3100);\n            break;\n        case 3091:\n            /* Different Final Level ending for translator_exploring */\n            music.fadeout();\n            incstate();\n            setstatedelay(60);\n            break;\n        case 3092:\n            graphics.fademode = FADE_START_FADEOUT;\n            setstate(3100);\n            break;\n\n        case 3100:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 3101:\n            quittomenu();\n            music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu();\n            setstate(0);\n            break;\n\n        case 3500:\n            music.fadeout();\n            incstate();\n            setstatedelay(120);\n            break;\n        case 3501:\n            //Game complete!\n            unlockAchievement(\"vvvvvvgamecomplete\");\n            unlocknum(UnlockTrophy_GAME_COMPLETE);\n            crewstats[0] = true;\n            incstate();\n            setstatedelay(75);\n            music.play(Music_PLENARY);\n\n            graphics.createtextboxflipme(\"\", -1, 12, TEXT_COLOUR(\"cyan\"));\n            graphics.addline(\"                                    \");\n            graphics.addline(\"\");\n            graphics.addline(\"\");\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            graphics.setimage(TEXTIMAGE_GAMECOMPLETE);\n            graphics.setlinegap(0);\n            graphics.textboxapplyposition();\n            break;\n        case 3502:\n            incstate();\n            setstatedelay(45+15);\n\n            graphics.createtextboxflipme(\"\", -1, 64, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox2);\n            graphics.textboxapplyposition();\n            saveframes = frames;\n            saveseconds = help.hms_to_seconds(hours, minutes, seconds);\n            break;\n        case 3503:\n            incstate();\n            setstatedelay(45);\n\n            graphics.createtextboxflipme(\"\", 170, 84, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox3);\n            graphics.textboxapplyposition();\n            graphics.createtextboxflipme(\"\", 180, 84, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox4);\n            graphics.textboxapplyposition();\n            break;\n        case 3504:\n            incstate();\n            setstatedelay(45+15);\n\n            graphics.createtextboxflipme(\"\", 170, 96, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox5);\n            graphics.textboxapplyposition();\n            graphics.createtextboxflipme(\"\", 180, 96, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox6);\n            graphics.textboxapplyposition();\n            break;\n        case 3505:\n            incstate();\n            setstatedelay(45);\n\n            graphics.createtextboxflipme(\"\", 170, 123, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox7);\n            graphics.textboxapplyposition();\n            graphics.createtextboxflipme(help.String(totalflips), 180, 123, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            break;\n        case 3506:\n            incstate();\n            setstatedelay(45+15);\n\n            graphics.createtextboxflipme(\"\", 170, 135, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox9);\n            graphics.textboxapplyposition();\n            graphics.createtextboxflipme(help.String(deathcounts), 180, 135, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxoriginalcontextauto();\n            graphics.textboxprintflags(PR_FONT_INTERFACE | PR_RTL_XFLIP);\n            break;\n        case 3507:\n            incstate();\n            setstatedelay(45+15);\n\n            graphics.createtextboxflipme(\"\", -1, 158, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox11);\n            graphics.textboxapplyposition();\n            graphics.createtextboxflipme(\"\", -1, 170, TEXT_COLOUR(\"transparent\"));\n            graphics.textboxprintflags(PR_FONT_INTERFACE);\n            graphics.textboxcenterx();\n            graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, gamecomplete_textbox12);\n            graphics.textboxapplyposition();\n            break;\n        case 3508:\n            incstate();\n            setstatedelay(0);\n\n            actionprompt_textbox();\n            break;\n        case 3509:\n            if (jumppressed)\n            {\n                incstate();\n                setstatedelay(30);\n                graphics.textboxremove();\n            }\n            break;\n        case 3510:\n            //Save stats and stuff here\n            if (!obj.flags[73])\n            {\n                //flip mode complete\n                unlockAchievement(\"vvvvvvgamecompleteflip\");\n                unlocknum(UnlockTrophy_FLIPMODE_COMPLETE);\n            }\n\n#ifndef MAKEANDPLAY\n            if (!map.custommode)\n            {\n                if (bestgamedeaths == -1)\n                {\n                    bestgamedeaths = deathcounts;\n                }\n                else\n                {\n                    if (deathcounts < bestgamedeaths)\n                    {\n                        bestgamedeaths = deathcounts;\n                    }\n                }\n            }\n#endif\n\n            if (bestgamedeaths > -1) {\n                if (bestgamedeaths <= 500) {\n                    unlockAchievement(\"vvvvvvcomplete500\");\n                }\n            if (bestgamedeaths <= 250) {\n                unlockAchievement(\"vvvvvvcomplete250\");\n            }\n            if (bestgamedeaths <= 100) {\n                unlockAchievement(\"vvvvvvcomplete100\");\n            }\n            if (bestgamedeaths <= 50) {\n                unlockAchievement(\"vvvvvvcomplete50\");\n            }\n        }\n\n            if (nodeathmode || nodeatheligible)\n            {\n                unlockAchievement(\"vvvvvvmaster\"); //bloody hell\n                unlocknum(UnlockTrophy_NODEATHMODE_COMPLETE);\n            }\n\n            if (nodeathmode)\n            {\n                setstate(3520);\n                setstatedelay(0);\n            }\n            else\n            {\n                setstatedelay(120);\n                incstate();\n            }\n\n            savestatsandsettings();\n            break;\n        case 3511:\n        {\n            //Activating a teleporter (long version for level complete)\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n            }\n\n            incstate();\n            setstatedelay(30);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        }\n        case 3512:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3513:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3514:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            music.playef(Sound_FLASH);\n            break;\n        case 3515:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = true;\n            }\n\n            //we're done here!\n            music.playef(Sound_TELEPORT);\n            setstatedelay(60);\n            break;\n        }\n        case 3516:\n            graphics.fademode = FADE_START_FADEOUT;\n            incstate();\n            break;\n        case 3517:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n                setstatedelay(30);\n            }\n            break;\n        case 3518:\n            graphics.fademode = FADE_START_FADEIN;\n            setstate(0);\n            setstatedelay(30);\n\n            map.finalmode = false;\n            map.final_colormode = false;\n            map.final_mapcol = 0;\n            map.final_colorframe = 0;\n            map.finalstretch = false;\n            obj.flags[72] = false;\n\n            graphics.setbars(320);\n\n            teleport_to_new_area = true;\n            teleportscript = \"gamecomplete\";\n            break;\n\n        case 3520:\n            //NO DEATH MODE COMPLETE JESUS\n            hascontrol = false;\n            crewstats[0] = true;\n\n            graphics.fademode = FADE_START_FADEOUT;\n            incstate();\n            break;\n        case 3521:\n            if (graphics.fademode == FADE_FULLY_BLACK)\n            {\n                incstate();\n            }\n            break;\n        case 3522:\n            copyndmresults();\n            quittomenu();\n            createmenu(Menu::nodeathmodecomplete);\n            setstate(0);\n            break;\n\n        case 4000:\n            //Activating a teleporter (short version)\n            state++; // Increment manually -- gamestate modification might be locked at this point\n            statedelay = 10;\n            flashlight = 5;\n            screenshake = 10;\n            music.playef(Sound_FLASH);\n            break;\n        case 4001:\n            //Activating a teleporter 2\n            state++;\n            statedelay = 0;\n            flashlight = 5;\n            screenshake = 0;\n            //we're done here!\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4002:\n        {\n            //Activating a teleporter 2\n            state++;\n            statedelay = 10;\n\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = true;\n            }\n\n            i = obj.getteleporter();\n            if(INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 1;\n                obj.entities[i].colour = EntityColour_TELEPORTER_INACTIVE;\n            }\n            break;\n        }\n        case 4003:\n            state = 0;\n            statedelay = 0;\n            teleport_to_new_area = true;\n            unlockstate();\n            break;\n\n        case 4010:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4011:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4012:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4013:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4014:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4015:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 4016:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n            }\n            break;\n        }\n        case 4017:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 3;\n            }\n            break;\n        }\n        case 4018:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 4019:\n        {\n            if (intimetrial || nodeathmode || inintermission)\n            {\n            }\n            else\n            {\n                savetele();\n            }\n            int i = obj.getteleporter();\n            activetele = true;\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                teleblock.x = obj.entities[i].xp - 32;\n                teleblock.y = obj.entities[i].yp - 32;\n            }\n            teleblock.w = 160;\n            teleblock.h = 160;\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n        }\n\n        case 4020:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4021:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4022:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4023:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 12;\n            }\n            break;\n        }\n        case 4024:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 12;\n            }\n            break;\n        }\n        case 4025:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4026:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 4027:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 5;\n            }\n            break;\n        }\n        case 4028:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 2;\n            }\n            break;\n        }\n        case 4029:\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n\n        case 4030:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4031:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4032:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 0;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = -6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = -6;\n            }\n            break;\n        }\n        case 4033:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 12;\n            }\n            break;\n        }\n        case 4034:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 12;\n            }\n            break;\n        }\n        case 4035:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 10;\n            }\n            break;\n        }\n        case 4036:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 8;\n            }\n            break;\n        }\n        case 4037:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 5;\n            }\n            break;\n        }\n        case 4038:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 2;\n            }\n            break;\n        }\n        case 4039:\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n\n        case 4040:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4041:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4042:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4043:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 12;\n                obj.entities[i].yp -= 15;\n            }\n            break;\n        }\n        case 4044:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 12;\n                obj.entities[i].yp -= 10;\n            }\n            break;\n        }\n        case 4045:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 12;\n                obj.entities[i].yp -= 10;\n            }\n            break;\n        }\n        case 4046:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4047:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4048:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 3;\n            }\n            break;\n        }\n        case 4049:\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n\n        case 4050:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4051:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4052:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4053:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 4;\n                obj.entities[i].yp -= 15;\n            }\n            break;\n        }\n        case 4054:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 4;\n                obj.entities[i].yp -= 10;\n            }\n            break;\n        }\n        case 4055:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 4;\n                obj.entities[i].yp -= 10;\n            }\n            break;\n        }\n        case 4056:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 4;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4057:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 2;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4058:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 4059:\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n\n        case 4060:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4061:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4062:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 0;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = -6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = -6;\n            }\n            break;\n        }\n        case 4063:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 28;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4064:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 28;\n                obj.entities[i].yp -= 8;\n            }\n            break;\n        }\n        case 4065:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 25;\n            }\n            break;\n        }\n        case 4066:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 25;\n            }\n            break;\n        }\n        case 4067:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 20;\n            }\n            break;\n        }\n        case 4068:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp -= 16;\n            }\n            break;\n        }\n        case 4069:\n            hascontrol = true;\n            advancetext = false;\n            setstate(0);\n            break;\n\n\n        case 4070:\n            //Activating a teleporter (special for final script, player has colour changed to match rescued crewmate)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4071:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4072:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n                obj.entities[i].colour = graphics.crewcolour(lastsaved);\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4073:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4074:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4075:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 4076:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n            }\n            break;\n        }\n        case 4077:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 3;\n            }\n            break;\n        }\n        case 4078:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 4079:\n            setstate(0);\n            startscript = true;\n            newscript = \"finallevel_teleporter\";\n            break;\n\n        case 4080:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4081:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4082:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4083:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4084:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4085:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 4086:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n            }\n            break;\n        }\n        case 4087:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 3;\n            }\n            break;\n        }\n        case 4088:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 4089:\n            startscript = true;\n            newscript = \"gamecomplete_ending\";\n            setstate(0);\n            break;\n\n        case 4090:\n            //Activating a teleporter (default appear)\n            incstate();\n            setstatedelay(15);\n            flashlight = 5;\n            screenshake = 90;\n            music.playef(Sound_FLASH);\n            break;\n        case 4091:\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(0);\n            flashlight = 5;\n            screenshake = 0;\n            music.playef(Sound_TELEPORT);\n            break;\n        case 4092:\n        {\n            //Activating a teleporter 2\n            incstate();\n            setstatedelay(5);\n\n            int i = obj.getplayer();\n            int j = obj.getteleporter();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[i].xp = obj.entities[j].xp+44;\n                    obj.entities[i].yp = obj.entities[j].yp+44;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[j].tile = 2;\n                    obj.entities[j].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n                obj.entities[i].colour = EntityColour_CREW_CYAN;\n                obj.entities[i].invis = false;\n                obj.entities[i].dir = 1;\n\n                obj.entities[i].ay = -6;\n                obj.entities[i].ax = 6;\n                obj.entities[i].vy = -6;\n                obj.entities[i].vx = 6;\n            }\n            break;\n        }\n        case 4093:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4094:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 10;\n            }\n            break;\n        }\n        case 4095:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 8;\n            }\n            break;\n        }\n        case 4096:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 6;\n            }\n            break;\n        }\n        case 4097:\n        {\n            incstate();\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 3;\n            }\n            break;\n        }\n        case 4098:\n        {\n            incstate();\n            setstatedelay(15);\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].xp += 1;\n            }\n            break;\n        }\n        case 4099:\n            if (nocutscenes)\n            {\n                startscript = true;\n                newscript = \"levelonecompleteskip\";\n            }\n            else\n            {\n                startscript = true;\n                newscript = \"levelonecomplete_ending\";\n            }\n            setstate(0);\n            break;\n        }\n    }\n}\n\nvoid Game::gethardestroom(void)\n{\n    if (currentroomdeaths > hardestroomdeaths)\n    {\n        hardestroomdeaths = currentroomdeaths;\n\n        hardestroom_x = roomx;\n        hardestroom_y = roomy;\n        hardestroom_finalstretch = map.finalstretch;\n\n        if (map.roomname[0] == '\\0')\n        {\n            hardestroom = map.hiddenname;\n            hardestroom_specialname = true;\n        }\n        else\n        {\n            hardestroom = map.roomname;\n            hardestroom_specialname = map.roomname_special;\n        }\n    }\n}\n\nvoid Game::deletestats(void)\n{\n    if (!FILESYSTEM_delete(\"saves/unlock.vvv\"))\n    {\n        vlog_error(\"Error deleting saves/unlock.vvv\");\n    }\n    else\n    {\n        for (int i = 0; i < numunlock; i++)\n        {\n            unlock[i] = false;\n            unlocknotify[i] = false;\n        }\n        for (int i = 0; i < numtrials; i++)\n        {\n            besttimes[i] = -1;\n            bestframes[i] = -1;\n            besttrinkets[i] = -1;\n            bestlives[i] = -1;\n            bestrank[i] = -1;\n        }\n        swnrecord = 0;\n        swnbestrank = 0;\n        bestgamedeaths = -1;\n#ifndef MAKEANDPLAY\n        graphics.setflipmode = false;\n#endif\n        stat_trinkets = 0;\n    }\n}\n\nvoid Game::deletesettings(void)\n{\n    if (!FILESYSTEM_delete(\"saves/settings.vvv\"))\n    {\n        vlog_error(\"Error deleting saves/settings.vvv\");\n    }\n}\n\nvoid Game::unlocknum( int t )\n{\n#ifdef MAKEANDPLAY\n    UNUSED(t);\n#else\n    if (map.custommode)\n    {\n        //Don't let custom levels unlock things!\n        return;\n    }\n\n    unlock[t] = true;\n    savestatsandsettings();\n#endif\n}\n\nstatic bool stats_loaded = false;\n\nvoid Game::loadstats(struct ScreenSettings* screen_settings)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n    tinyxml2::XMLElement* dataNode;\n\n    stats_loaded = true;\n\n    if (!FILESYSTEM_loadTiXml2Document(\"saves/unlock.vvv\", doc))\n    {\n        // Save unlock.vvv only. Maybe we have a settings.vvv laying around too,\n        // and we don't want to overwrite that!\n        savestats(screen_settings);\n        return;\n    }\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing unlock.vvv: %s\", doc.ErrorStr());\n        return;\n    }\n\n    dataNode = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n\n    for (pElem = dataNode; pElem != NULL; pElem=pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText() ;\n\n        if (pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        LOAD_ARRAY(unlock)\n\n        LOAD_ARRAY(unlocknotify)\n\n        LOAD_ARRAY(besttimes)\n\n        LOAD_ARRAY(bestframes)\n\n        LOAD_ARRAY(besttrinkets)\n\n\n        LOAD_ARRAY(bestlives)\n\n\n        LOAD_ARRAY(bestrank)\n\n\n\n        if (SDL_strcmp(pKey, \"bestgamedeaths\") == 0)\n        {\n            bestgamedeaths = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"stat_trinkets\") == 0)\n        {\n            stat_trinkets = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"swnbestrank\") == 0)\n        {\n            swnbestrank = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"swnrecord\") == 0)\n        {\n            swnrecord = help.Int(pText);\n        }\n    }\n\n    deserializesettings(dataNode, screen_settings);\n}\n\nvoid Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSettings* screen_settings)\n{\n    // Don't duplicate controller buttons!\n    controllerButton_flip.clear();\n    controllerButton_map.clear();\n    controllerButton_esc.clear();\n    controllerButton_restart.clear();\n    controllerButton_interact.clear();\n\n    for (tinyxml2::XMLElement* pElem = dataNode;\n    pElem != NULL;\n    pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n\n        if (pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"fullscreen\") == 0)\n        {\n            screen_settings->fullscreen = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"stretch\") == 0)\n        {\n            int mode = help.Int(pText);\n            if (mode < 0 || mode >= NUM_SCALING_MODES)\n            {\n                /* Pick a sane default. */\n                mode = SCALING_INTEGER;\n            }\n            screen_settings->scalingMode = mode;\n        }\n\n        if (SDL_strcmp(pKey, \"useLinearFilter\") == 0)\n        {\n            screen_settings->linearFilter = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"window_display\") == 0)\n        {\n            screen_settings->windowDisplay = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"window_width\") == 0)\n        {\n            screen_settings->windowWidth = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"window_height\") == 0)\n        {\n            screen_settings->windowHeight = help.Int(pText);\n        }\n\n\n        if (SDL_strcmp(pKey, \"noflashingmode\") == 0)\n        {\n            noflashingmode = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"colourblindmode\") == 0)\n        {\n            colourblindmode = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"setflipmode\") == 0)\n        {\n            graphics.setflipmode = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"invincibility\") == 0)\n        {\n            map.invincibility = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"slowdown\") == 0)\n        {\n            slowdown = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"advanced_smoothing\") == 0)\n        {\n            screen_settings->badSignal = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"usingmmmmmm\") == 0)\n        {\n            music.usingmmmmmm = (bool) help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"ghostsenabled\") == 0)\n        {\n            ghostsenabled = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"skipfakeload\") == 0)\n        {\n            skipfakeload = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"disablepause\") == 0)\n        {\n            disablepause = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"disableaudiopause\") == 0)\n        {\n            disableaudiopause = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"over30mode\") == 0)\n        {\n            over30mode = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"inputdelay\") == 0)\n        {\n            inputdelay = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"glitchrunnermode\") == 0)\n        {\n            GlitchrunnerMode_set(GlitchrunnerMode_string_to_enum(pText));\n        }\n\n        if (SDL_strcmp(pKey, \"showingametimer\") == 0)\n        {\n            showingametimer = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"vsync\") == 0)\n        {\n            screen_settings->useVsync = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"notextoutline\") == 0)\n        {\n            graphics.notextoutline = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"translucentroomname\") == 0)\n        {\n            graphics.translucentroomname = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"musicvolume\") == 0)\n        {\n            music.user_music_volume = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"soundvolume\") == 0)\n        {\n            music.user_sound_volume = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"separate_interact\") == 0)\n        {\n            separate_interact = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"flipButton\") == 0)\n        {\n            SDL_GameControllerButton newButton;\n            if (GetButtonFromString(pText, &newButton))\n            {\n                controllerButton_flip.push_back(newButton);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"enterButton\") == 0)\n        {\n            SDL_GameControllerButton newButton;\n            if (GetButtonFromString(pText, &newButton))\n            {\n                controllerButton_map.push_back(newButton);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"escButton\") == 0)\n        {\n            SDL_GameControllerButton newButton;\n            if (GetButtonFromString(pText, &newButton))\n            {\n                controllerButton_esc.push_back(newButton);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"restartButton\") == 0)\n        {\n            SDL_GameControllerButton newButton;\n            if (GetButtonFromString(pText, &newButton))\n            {\n                controllerButton_restart.push_back(newButton);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"interactButton\") == 0)\n        {\n            SDL_GameControllerButton newButton;\n            if (GetButtonFromString(pText, &newButton))\n            {\n                controllerButton_interact.push_back(newButton);\n            }\n        }\n\n        if (SDL_strcmp(pKey, \"controllerSensitivity\") == 0)\n        {\n            key.sensitivity = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"lang\") == 0)\n        {\n            loc::lang = std::string(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"lang_set\") == 0)\n        {\n            loc::lang_set = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"english_sprites\") == 0)\n        {\n            loc::english_sprites = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"new_level_font\") == 0)\n        {\n            loc::new_level_font = std::string(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"roomname_translator\") == 0 && loc::show_translator_menu)\n        {\n            roomname_translator::set_enabled(help.Int(pText));\n        }\n\n        if (SDL_strcmp(pKey, \"checkpoint_saving\") == 0)\n        {\n            checkpoint_saving = help.Int(pText);\n        }\n    }\n\n    setdefaultcontrollerbuttons();\n}\n\nbool Game::savestats(bool sync /*= true*/)\n{\n    struct ScreenSettings screen_settings;\n    SDL_zero(screen_settings);\n    gameScreen.GetSettings(&screen_settings);\n\n    return savestats(&screen_settings, sync);\n}\n\nbool Game::savestats(const struct ScreenSettings* screen_settings, bool sync /*= true*/)\n{\n    tinyxml2::XMLDocument doc;\n    bool already_exists;\n\n    if (!stats_loaded)\n    {\n        vlog_warn(\"Stats not loaded! Not writing unlock.vvv.\");\n        return false;\n    }\n\n    already_exists = FILESYSTEM_loadTiXml2Document(\"saves/unlock.vvv\", doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No unlock.vvv found. Creating new file\");\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing unlock.vvv: %s\", doc.ErrorStr());\n        vlog_info(\"Creating new unlock.vvv\");\n    }\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement * root = xml::update_element(doc, \"Save\");\n\n    xml::update_comment(root, \" Save file \" );\n\n    tinyxml2::XMLElement * dataNode = xml::update_element(root, \"Data\");\n\n    std::string s_unlock;\n    for(size_t i = 0; i < SDL_arraysize(unlock); i++ )\n    {\n        s_unlock += help.String(unlock[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"unlock\", s_unlock.c_str());\n\n    std::string s_unlocknotify;\n    for(size_t i = 0; i < SDL_arraysize(unlocknotify); i++ )\n    {\n        s_unlocknotify += help.String(unlocknotify[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"unlocknotify\", s_unlocknotify.c_str());\n\n    std::string s_besttimes;\n    for(size_t i = 0; i < SDL_arraysize(besttimes); i++ )\n    {\n        s_besttimes += help.String(besttimes[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"besttimes\", s_besttimes.c_str());\n\n    std::string s_bestframes;\n    for (size_t i = 0; i < SDL_arraysize(bestframes); i++)\n    {\n        s_bestframes += help.String(bestframes[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"bestframes\", s_bestframes.c_str());\n\n    std::string s_besttrinkets;\n    for(size_t i = 0; i < SDL_arraysize(besttrinkets); i++ )\n    {\n        s_besttrinkets += help.String(besttrinkets[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"besttrinkets\", s_besttrinkets.c_str());\n\n    std::string s_bestlives;\n    for(size_t i = 0; i < SDL_arraysize(bestlives); i++ )\n    {\n        s_bestlives += help.String(bestlives[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"bestlives\", s_bestlives.c_str());\n\n    std::string s_bestrank;\n    for(size_t i = 0; i < SDL_arraysize(bestrank); i++ )\n    {\n        s_bestrank += help.String(bestrank[i]) + \",\";\n    }\n    xml::update_tag(dataNode, \"bestrank\", s_bestrank.c_str());\n\n    xml::update_tag(dataNode, \"bestgamedeaths\", bestgamedeaths);\n\n    xml::update_tag(dataNode, \"stat_trinkets\", stat_trinkets);\n\n    xml::update_tag(dataNode, \"swnbestrank\", swnbestrank);\n\n    xml::update_tag(dataNode, \"swnrecord\", swnrecord);\n\n    serializesettings(dataNode, screen_settings);\n\n    return FILESYSTEM_saveTiXml2Document(\"saves/unlock.vvv\", doc, sync);\n}\n\nbool Game::savestatsandsettings(void)\n{\n    const bool stats_saved = savestats(false);\n\n    const bool settings_saved = savesettings();\n\n    return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`!\n}\n\nvoid Game::savestatsandsettings_menu(void)\n{\n    // Call Game::savestatsandsettings(), but upon failure, go to the save error screen\n    if (!savestatsandsettings() && !silence_settings_error)\n    {\n        createmenu(Menu::errorsavingsettings);\n        map.nexttowercolour();\n    }\n}\n\nvoid Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct ScreenSettings* screen_settings)\n{\n    tinyxml2::XMLDocument& doc = xml::get_document(dataNode);\n\n    xml::update_tag(dataNode, \"fullscreen\", (int) screen_settings->fullscreen);\n\n    xml::update_tag(dataNode, \"stretch\", screen_settings->scalingMode);\n\n    xml::update_tag(dataNode, \"useLinearFilter\", (int) screen_settings->linearFilter);\n\n    xml::update_tag(dataNode, \"window_display\", screen_settings->windowDisplay);\n\n    xml::update_tag(dataNode, \"window_width\", screen_settings->windowWidth);\n\n    xml::update_tag(dataNode, \"window_height\", screen_settings->windowHeight);\n\n    xml::update_tag(dataNode, \"noflashingmode\", noflashingmode);\n\n    xml::update_tag(dataNode, \"colourblindmode\", colourblindmode);\n\n    xml::update_tag(dataNode, \"setflipmode\", graphics.setflipmode);\n\n    xml::update_tag(dataNode, \"invincibility\", map.invincibility);\n\n    xml::update_tag(dataNode, \"slowdown\", slowdown);\n\n\n    xml::update_tag(dataNode, \"advanced_smoothing\", (int) screen_settings->badSignal);\n\n\n    xml::update_tag(dataNode, \"usingmmmmmm\", music.usingmmmmmm);\n\n    xml::update_tag(dataNode, \"ghostsenabled\", (int) ghostsenabled);\n\n    xml::update_tag(dataNode, \"skipfakeload\", (int) skipfakeload);\n\n    xml::update_tag(dataNode, \"disablepause\", (int) disablepause);\n\n    xml::update_tag(dataNode, \"disableaudiopause\", (int) disableaudiopause);\n\n    xml::update_tag(dataNode, \"notextoutline\", (int) graphics.notextoutline);\n\n    xml::update_tag(dataNode, \"translucentroomname\", (int) graphics.translucentroomname);\n\n    xml::update_tag(dataNode, \"over30mode\", (int) over30mode);\n\n    xml::update_tag(dataNode, \"inputdelay\", (int) inputdelay);\n\n    xml::update_tag(\n        dataNode,\n        \"glitchrunnermode\",\n        GlitchrunnerMode_enum_to_string(GlitchrunnerMode_get())\n    );\n\n    xml::update_tag(dataNode, \"showingametimer\", (int) showingametimer);\n\n    xml::update_tag(dataNode, \"vsync\", (int) screen_settings->useVsync);\n\n    xml::update_tag(dataNode, \"musicvolume\", music.user_music_volume);\n\n    xml::update_tag(dataNode, \"soundvolume\", music.user_sound_volume);\n\n    xml::update_tag(dataNode, \"separate_interact\", (int) separate_interact);\n\n    // Delete all controller buttons we had previously.\n    // dataNode->FirstChildElement() shouldn't be NULL at this point...\n    // we've already added a bunch of elements\n    for (tinyxml2::XMLElement* element = dataNode->FirstChildElement();\n    element != NULL;\n    /* Increment code handled separately */)\n    {\n        const char* name = element->Name();\n\n        if (SDL_strcmp(name, \"flipButton\") == 0\n        || SDL_strcmp(name, \"enterButton\") == 0\n        || SDL_strcmp(name, \"escButton\") == 0\n        || SDL_strcmp(name, \"restartButton\") == 0\n        || SDL_strcmp(name, \"interactButton\") == 0)\n        {\n            // Can't just doc.DeleteNode(element) and then go to next,\n            // element->NextSiblingElement() will be NULL.\n            // Instead, store pointer of element we want to delete. Then\n            // increment `element`. And THEN delete the element.\n            tinyxml2::XMLElement* delete_this = element;\n\n            element = element->NextSiblingElement();\n\n            doc.DeleteNode(delete_this);\n            continue;\n        }\n\n        element = element->NextSiblingElement();\n    }\n\n    // Now add them\n    for (size_t i = 0; i < controllerButton_flip.size(); i += 1)\n    {\n        tinyxml2::XMLElement* msg = doc.NewElement(\"flipButton\");\n        msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_flip[i]).c_str()));\n        dataNode->LinkEndChild(msg);\n    }\n    for (size_t i = 0; i < controllerButton_map.size(); i += 1)\n    {\n        tinyxml2::XMLElement* msg = doc.NewElement(\"enterButton\");\n        msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_map[i]).c_str()));\n        dataNode->LinkEndChild(msg);\n    }\n    for (size_t i = 0; i < controllerButton_esc.size(); i += 1)\n    {\n        tinyxml2::XMLElement* msg = doc.NewElement(\"escButton\");\n        msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_esc[i]).c_str()));\n        dataNode->LinkEndChild(msg);\n    }\n    for (size_t i = 0; i < controllerButton_restart.size(); i += 1)\n    {\n        tinyxml2::XMLElement* msg = doc.NewElement(\"restartButton\");\n        msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_restart[i]).c_str()));\n        dataNode->LinkEndChild(msg);\n    }\n    for (size_t i = 0; i < controllerButton_interact.size(); i += 1)\n    {\n        tinyxml2::XMLElement* msg = doc.NewElement(\"interactButton\");\n        msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_interact[i]).c_str()));\n        dataNode->LinkEndChild(msg);\n    }\n\n    xml::update_tag(dataNode, \"controllerSensitivity\", key.sensitivity);\n\n    xml::update_tag(dataNode, \"lang\", loc::lang.c_str());\n    xml::update_tag(dataNode, \"lang_set\", (int) loc::lang_set);\n    xml::update_tag(dataNode, \"english_sprites\", (int) loc::english_sprites);\n    xml::update_tag(dataNode, \"new_level_font\", loc::new_level_font.c_str());\n    xml::update_tag(dataNode, \"roomname_translator\", (int) roomname_translator::enabled);\n\n    xml::update_tag(dataNode, \"checkpoint_saving\", (int) checkpoint_saving);\n}\n\nstatic bool settings_loaded = false;\n\nvoid Game::loadsettings(struct ScreenSettings* screen_settings)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* dataNode;\n\n    settings_loaded = true;\n\n    if (!FILESYSTEM_loadTiXml2Document(\"saves/settings.vvv\", doc))\n    {\n        savesettings(screen_settings);\n        return;\n    }\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing settings.vvv: %s\", doc.ErrorStr());\n        return;\n    }\n\n    dataNode = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n\n    deserializesettings(dataNode, screen_settings);\n}\n\nbool Game::savesettings(void)\n{\n    struct ScreenSettings screen_settings;\n    SDL_zero(screen_settings);\n    gameScreen.GetSettings(&screen_settings);\n\n    return savesettings(&screen_settings);\n}\n\nbool Game::savesettings(const struct ScreenSettings* screen_settings)\n{\n    tinyxml2::XMLDocument doc;\n    bool already_exists;\n\n    if (!settings_loaded)\n    {\n        vlog_warn(\"Settings not loaded! Not writing settings.vvv.\");\n        return false;\n    }\n\n    already_exists = FILESYSTEM_loadTiXml2Document(\"saves/settings.vvv\", doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No settings.vvv found. Creating new file\");\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing settings.vvv: %s\", doc.ErrorStr());\n        vlog_info(\"Creating new settings.vvv\");\n    }\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement* root = xml::update_element(doc, \"Settings\");\n\n    xml::update_comment(root, \" Settings (duplicated from unlock.vvv) \");\n\n    tinyxml2::XMLElement* dataNode = xml::update_element(root, \"Data\");\n\n    serializesettings(dataNode, screen_settings);\n\n    return FILESYSTEM_saveTiXml2Document(\"saves/settings.vvv\", doc);\n}\n\nvoid Game::customstart(void)\n{\n    jumpheld = true;\n\n    savex = edsavex;\n    savey = edsavey;\n    saverx = edsaverx;\n    savery = edsavery;\n\n    savegc = edsavegc;\n    savedir = edsavedir; //Worldmap Start\n    savepoint = 0;\n    gravitycontrol = savegc;\n\n    setstate(0);\n    deathseq = -1;\n    lifeseq = 0;\n}\n\nvoid Game::start(void)\n{\n    jumpheld = true;\n\n    savex = 232;\n    savey = 113;\n    saverx = 104;\n    savery = 110;\n    savegc = 0;\n    savedir = 1; //Worldmap Start\n    savepoint = 0;\n    gravitycontrol = savegc;\n\n    setstate(0);\n    deathseq = -1;\n    lifeseq = 0;\n\n    if (!nocutscenes)\n    {\n        music.play(Music_PAUSE);\n    }\n}\n\nvoid Game::deathsequence(void)\n{\n    int i;\n    if (supercrewmate && scmhurt)\n    {\n        i = obj.getscm();\n    }\n    else\n    {\n        i = obj.getplayer();\n    }\n    if (INBOUNDS_VEC(i, obj.entities))\n    {\n        obj.entities[i].colour = EntityColour_DEAD;\n\n        obj.entities[i].invis = false;\n    }\n    if (deathseq == 30)\n    {\n        if (nodeathmode)\n        {\n            music.fadeout();\n            gameoverdelay = 60;\n\n            /* Fix a bug being able to play music on the Game Over screen */\n            music.nicefade = false;\n        }\n        deathcounts++;\n        music.playef(Sound_CRY);\n        if (INBOUNDS_VEC(i, obj.entities) && !noflashingmode)\n        {\n            obj.entities[i].invis = true;\n        }\n        if (map.finalmode)\n        {\n            if (roomx - 41 >= 0 && roomx - 41 < 20 && roomy - 48 >= 0 && roomy - 48 < 20)\n            {\n                map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))]++;\n                currentroomdeaths = map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))];\n            }\n        }\n        else\n        {\n            if (roomx - 100 >= 0 && roomx - 100 < 20 && roomy - 100 >= 0 && roomy - 100 < 20)\n            {\n                map.roomdeaths[roomx - 100 + (20*(roomy - 100))]++;\n                currentroomdeaths = map.roomdeaths[roomx - 100 + (20 * (roomy - 100))];\n            }\n        }\n    }\n    if (INBOUNDS_VEC(i, obj.entities) && !noflashingmode)\n    {\n        if (deathseq == 25) obj.entities[i].invis = true;\n        if (deathseq == 20) obj.entities[i].invis = true;\n        if (deathseq == 16) obj.entities[i].invis = true;\n        if (deathseq == 14) obj.entities[i].invis = true;\n        if (deathseq == 12) obj.entities[i].invis = true;\n        if (deathseq < 10) obj.entities[i].invis = true;\n    }\n    if (!nodeathmode)\n    {\n        if (INBOUNDS_VEC(i, obj.entities) && deathseq <= 1) obj.entities[i].invis = false;\n    }\n    else\n    {\n        gameoverdelay--;\n    }\n}\n\nvoid Game::startspecial( int t )\n{\n    jumpheld = true;\n\n    switch(t)\n    {\n    case 0: //Secret Lab\n        savex = 104;\n        savey = 169;\n        saverx = 118;\n        savery = 106;\n        savegc = 0;\n        savedir = 1;\n        break;\n    case 1: //Intermission 1 (any)\n        savex = 80;\n        savey = 57;\n        saverx = 41;\n        savery = 56;\n        savegc = 0;\n        savedir = 0;\n        break;\n    default:\n        savex = 232;\n        savey = 113;\n        saverx = 104;\n        savery = 110;\n        savegc = 0;\n        savedir = 1; //Worldmap Start\n        break;\n    }\n\n    savepoint = 0;\n    gravitycontrol = savegc;\n    setstate(0);\n    deathseq = -1;\n    lifeseq = 0;\n}\n\nvoid Game::starttrial( int t )\n{\n    jumpheld = true;\n\n    switch(t)\n    {\n    case 0: //Space Station 1\n        savex = 200;\n        savey = 161;\n        saverx = 113;\n        savery = 105;\n        savegc = 0;\n        savedir = 1;\n        break;\n    case 1: //Lab\n        savex = 191;\n        savey = 33;\n        saverx = 102;\n        savery = 116;\n        savegc = 0;\n        savedir = 1;\n        break;\n    case 2: //Tower\n        savex = 84;\n        savey = 193, saverx = 108;\n        savery = 109;\n        savegc = 0;\n        savedir = 1;\n        break;\n    case 3: //Space Station 2\n        savex = 148;\n        savey = 38;\n        saverx = 112;\n        savery = 114;\n        savegc = 1;\n        savedir = 0;\n        break;\n    case 4: //Warp\n        savex = 52;\n        savey = 73;\n        saverx = 114;\n        savery = 101;\n        savegc = 0;\n        savedir = 1;\n        break;\n    case 5: //Final\n        savex = 101;\n        savey = 113;\n        saverx = 46;\n        savery = 54;\n        savegc = 0;\n        savedir = 1;\n        break;\n    default:\n        savex = 232;\n        savey = 113;\n        saverx = 104;\n        savery = 110;\n        savegc = 0;\n        savedir = 1; //Worldmap Start\n        break;\n    }\n\n    savepoint = 0;\n    gravitycontrol = savegc;\n\n    setstate(0);\n    deathseq = -1;\n    lifeseq = 0;\n}\n\nvoid Game::loadquick(void)\n{\n    tinyxml2::XMLDocument doc;\n    if (!FILESYSTEM_loadTiXml2Document(\"saves/qsave.vvv\", doc)) return;\n\n    readmaingamesave(\"qsave.vvv\", doc);\n}\n\nvoid Game::readmaingamesave(const char* savename, tinyxml2::XMLDocument& doc)\n{\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing %s: %s\", savename, doc.ErrorStr());\n        return;\n    }\n\n    /* Even if we want the default hardest room to be Welcome Aboard, there are pre-2.4\n     * saves with JUST <hardestroom> which should take priority over the coords */\n    hardestroom_x = -1;\n    hardestroom_y = -1;\n    hardestroom_specialname = false;\n    hardestroom_finalstretch = false;\n\n    for (pElem = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n    pElem != NULL;\n    pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n        if(pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        LOAD_ARRAY_RENAME(worldmap, map.explored)\n\n        LOAD_ARRAY_RENAME(flags, obj.flags)\n\n        LOAD_ARRAY(crewstats)\n\n        LOAD_ARRAY_RENAME(collect, obj.collect)\n\n        if (SDL_strcmp(pKey, \"finalmode\") == 0)\n        {\n            map.finalmode = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"finalstretch\") == 0)\n        {\n            map.finalstretch = help.Int(pText);\n        }\n\n        if (SDL_strcmp(pKey, \"savex\") == 0)\n        {\n            savex = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savey\") == 0)\n        {\n            savey = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"saverx\") == 0)\n        {\n            saverx = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savery\") == 0)\n        {\n            savery = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savegc\") == 0)\n        {\n            savegc = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savedir\") == 0)\n        {\n            savedir= help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savepoint\") == 0)\n        {\n            savepoint = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"companion\") == 0)\n        {\n            companion = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"lastsaved\") == 0)\n        {\n            lastsaved = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"teleportscript\") == 0)\n        {\n            teleportscript = pText;\n        }\n        else if (SDL_strcmp(pKey, \"supercrewmate\") == 0)\n        {\n            supercrewmate = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"scmprogress\") == 0)\n        {\n            scmprogress = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"frames\") == 0)\n        {\n            frames = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"seconds\") == 0)\n        {\n            seconds = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"minutes\") == 0)\n        {\n            minutes = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hours\") == 0)\n        {\n            hours = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"deathcounts\") == 0)\n        {\n            deathcounts = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"totalflips\") == 0)\n        {\n            totalflips = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom\") == 0)\n        {\n            hardestroom = pText;\n        }\n        else if (SDL_strcmp(pKey, \"hardestroomdeaths\") == 0)\n        {\n            hardestroomdeaths = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_x\") == 0)\n        {\n            hardestroom_x = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_y\") == 0)\n        {\n            hardestroom_y = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_specialname\") == 0)\n        {\n            hardestroom_specialname = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_finalstretch\") == 0)\n        {\n            hardestroom_finalstretch = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"currentsong\") == 0)\n        {\n            int song = help.Int(pText);\n            if (song != -1)\n            {\n                music.play(song);\n            }\n        }\n        else if (SDL_strcmp(pKey, \"showtargets\") == 0)\n        {\n            map.showtargets = help.Int(pText);\n        }\n\n    }\n\n    if (map.finalmode)\n    {\n        map.final_colormode = false;\n        map.final_mapcol = 0;\n        map.final_colorframe = 0;\n    }\n    if (map.finalstretch)\n    {\n        map.finalstretch = true;\n        map.final_colormode = true;\n        map.final_mapcol = 0;\n        map.final_colorframe = 1;\n    }\n\n    map.showteleporters = true;\n    if(obj.flags[12]) map.showtargets = true;\n    if (obj.flags[42]) map.showtrinkets = true;\n\n\n}\n\nvoid Game::customloadquick(const std::string& savfile)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n    std::string levelfile;\n\n    if (cliplaytest)\n    {\n        savex = playx;\n        savey = playy;\n        saverx = playrx;\n        savery = playry;\n        savegc = playgc;\n        if (playmusic > -1)\n        {\n            music.play(playmusic);\n        }\n        return;\n    }\n\n    levelfile = savfile.substr(7);\n    if (!FILESYSTEM_loadTiXml2Document((\"saves/\"+levelfile+\".vvv\").c_str(), doc))\n    {\n        vlog_error(\"%s.vvv not found\", levelfile.c_str());\n        return;\n    }\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing %s.vvv: %s\", levelfile.c_str(), doc.ErrorStr());\n        return;\n    }\n\n    // Like readmaingamesave(...), old saves have just <hardestroom>\n    hardestroom_x = -1;\n    hardestroom_y = -1;\n    hardestroom_specialname = false;\n    hardestroom_finalstretch = false;\n\n    for (pElem = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n    pElem != NULL;\n    pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText() ;\n        if(pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        LOAD_ARRAY_RENAME(worldmap, map.explored)\n\n        LOAD_ARRAY_RENAME(flags, obj.flags)\n\n        LOAD_ARRAY_RENAME(moods, obj.customcrewmoods)\n\n        LOAD_ARRAY(crewstats)\n\n        LOAD_ARRAY_RENAME(collect, obj.collect)\n\n        LOAD_ARRAY_RENAME(customcollect, obj.customcollect)\n\n        if (SDL_strcmp(pKey, \"finalmode\") == 0)\n        {\n            map.finalmode = help.Int(pText);\n        }\n        if (SDL_strcmp(pKey, \"finalstretch\") == 0)\n        {\n            map.finalstretch = help.Int(pText);\n        }\n\n        if (map.finalmode)\n        {\n            map.final_colormode = false;\n            map.final_mapcol = 0;\n            map.final_colorframe = 0;\n        }\n        if (map.finalstretch)\n        {\n            map.finalstretch = true;\n            map.final_colormode = true;\n            map.final_mapcol = 0;\n            map.final_colorframe = 1;\n        }\n\n\n        if (SDL_strcmp(pKey, \"savex\") == 0)\n        {\n            savex = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savey\") == 0)\n        {\n            savey = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"saverx\") == 0)\n        {\n            saverx = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savery\") == 0)\n        {\n            savery = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savegc\") == 0)\n        {\n            savegc = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savedir\") == 0)\n        {\n            savedir= help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savepoint\") == 0)\n        {\n            savepoint = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savecolour\") == 0)\n        {\n            savecolour = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"companion\") == 0)\n        {\n            companion = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"lastsaved\") == 0)\n        {\n            lastsaved = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"teleportscript\") == 0)\n        {\n            teleportscript = pText;\n        }\n        else if (SDL_strcmp(pKey, \"supercrewmate\") == 0)\n        {\n            supercrewmate = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"scmprogress\") == 0)\n        {\n            scmprogress = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"frames\") == 0)\n        {\n            frames = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"seconds\") == 0)\n        {\n            seconds = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"minutes\") == 0)\n        {\n            minutes = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hours\") == 0)\n        {\n            hours = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"deathcounts\") == 0)\n        {\n            deathcounts = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"totalflips\") == 0)\n        {\n            totalflips = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom\") == 0)\n        {\n            hardestroom = pText;\n        }\n        else if (SDL_strcmp(pKey, \"hardestroomdeaths\") == 0)\n        {\n            hardestroomdeaths = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_x\") == 0)\n        {\n            hardestroom_x = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_y\") == 0)\n        {\n            hardestroom_y = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_specialname\") == 0)\n        {\n            hardestroom_specialname = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hardestroom_finalstretch\") == 0)\n        {\n            hardestroom_finalstretch = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"currentsong\") == 0)\n        {\n            int song = help.Int(pText);\n            if (song != -1)\n            {\n                music.play(song);\n            }\n        }\n        else if (SDL_strcmp(pKey, \"lang_custom\") == 0)\n        {\n            loc::lang_custom = pText;\n            if (pText[0] != '\\0')\n            {\n                loc::loadtext_custom(NULL);\n            }\n        }\n        else if (SDL_strcmp(pKey, \"showminimap\") == 0)\n        {\n            map.customshowmm = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"mapreveal\") == 0)\n        {\n            map.revealmap = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"disabletemporaryaudiopause\") == 0)\n        {\n            disabletemporaryaudiopause = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"showtrinkets\") == 0)\n        {\n            map.showtrinkets = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"roomname\") == 0)\n        {\n            map.setroomname(pText);\n            map.roomnameset = true;\n            map.roomname_special = true;\n        }\n        else if (SDL_strcmp(pKey, \"currentregion\") == 0)\n        {\n            map.currentregion = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"regions\") == 0)\n        {\n            tinyxml2::XMLElement* pElem2;\n            for (pElem2 = pElem->FirstChildElement(); pElem2 != NULL; pElem2 = pElem2->NextSiblingElement())\n            {\n                int thisid = 0;\n                int thisrx = 0;\n                int thisry = 0;\n                int thisrx2 = (cl.mapwidth - 1);\n                int thisry2 = (cl.mapheight - 1);\n                if (pElem2->Attribute(\"id\"))\n                {\n                    thisid = help.Int(pElem2->Attribute(\"id\"));\n                }\n\n                for (tinyxml2::XMLElement* pElem3 = pElem2->FirstChildElement(); pElem3 != NULL; pElem3 = pElem3->NextSiblingElement())\n                {\n                    if (SDL_strcmp(pElem3->Value(), \"rx\") == 0 && pElem3->GetText() != NULL)\n                    {\n                        thisrx = help.Int(pElem3->GetText());\n                    }\n                    if (SDL_strcmp(pElem3->Value(), \"ry\") == 0 && pElem3->GetText() != NULL)\n                    {\n                        thisry = help.Int(pElem3->GetText());\n                    }\n                    if (SDL_strcmp(pElem3->Value(), \"rx2\") == 0 && pElem3->GetText() != NULL)\n                    {\n                        thisrx2 = help.Int(pElem3->GetText());\n                    }\n                    if (SDL_strcmp(pElem3->Value(), \"ry2\") == 0 && pElem3->GetText() != NULL)\n                    {\n                        thisry2 = help.Int(pElem3->GetText());\n                    }\n                }\n\n                map.setregion(thisid, thisrx, thisry, thisrx2, thisry2);\n            }\n        }\n    }\n}\n\nstatic void loadthissummary(\n    const char* filename,\n    struct Game::Summary* summary,\n    tinyxml2::XMLDocument& doc\n) {\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing %s: %s\", filename, doc.ErrorStr());\n        return;\n    }\n\n    summary->exists = true;\n\n    for (pElem = hDoc\n        .FirstChildElement()\n        .FirstChildElement(\"Data\")\n        .FirstChildElement()\n        .ToElement();\n    pElem != NULL;\n    pElem = pElem->NextSiblingElement())\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n\n        if (pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"seconds\") == 0)\n        {\n            summary->seconds = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"minutes\") == 0)\n        {\n            summary->minutes = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"hours\") == 0)\n        {\n            summary->hours = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"saverx\") == 0)\n        {\n            summary->saverx = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"savery\") == 0)\n        {\n            summary->savery = help.Int(pText);\n        }\n        else if (SDL_strcmp(pKey, \"trinkets\") == 0)\n        {\n            summary->trinkets = help.Int(pText);\n        }\n\n        LOAD_ARRAY_RENAME(crewstats, summary->crewstats)\n    }\n}\n\nvoid Game::loadsummary(void)\n{\n    tinyxml2::XMLDocument doc;\n\n    SDL_zero(last_telesave);\n    SDL_zero(last_quicksave);\n\n    if (FILESYSTEM_loadTiXml2Document(\"saves/tsave.vvv\", doc))\n    {\n        loadthissummary(\"tsave.vvv\", &last_telesave, doc);\n    }\n\n    if (FILESYSTEM_loadTiXml2Document(\"saves/qsave.vvv\", doc))\n    {\n        loadthissummary(\"qsave.vvv\", &last_quicksave, doc);\n    }\n}\n\nvoid Game::initteleportermode(void)\n{\n    //Set the teleporter variable to the right position!\n    teleport_to_teleporter = 0;\n\n    for (size_t i = 0; i < map.teleporters.size(); i++)\n    {\n        if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)\n        {\n            teleport_to_teleporter = i;\n        }\n    }\n}\n\nbool Game::savetele(void)\n{\n    if (map.custommode || inspecial())\n    {\n        //Don't trash save data!\n        return false;\n    }\n\n    tinyxml2::XMLDocument doc;\n    bool already_exists = FILESYSTEM_loadTiXml2Document(\"saves/tsave.vvv\", doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No tsave.vvv found. Creating new file\");\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing tsave.vvv: %s\", doc.ErrorStr());\n        vlog_info(\"Creating new tsave.vvv\");\n    }\n\n    last_telesave = writemaingamesave(doc);\n\n    if(!FILESYSTEM_saveTiXml2Document(\"saves/tsave.vvv\", doc))\n    {\n        vlog_error(\"Could Not Save game!\");\n        vlog_error(\"Failed: %s%s\", saveFilePath, \"tsave.vvv\");\n        return false;\n    }\n    vlog_info(\"Game saved\");\n    return true;\n}\n\n\nbool Game::savequick(void)\n{\n    if (map.custommode || inspecial())\n    {\n        //Don't trash save data!\n        return false;\n    }\n\n    tinyxml2::XMLDocument doc;\n    bool already_exists = FILESYSTEM_loadTiXml2Document(\"saves/qsave.vvv\", doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No qsave.vvv found. Creating new file\");\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing qsave.vvv: %s\", doc.ErrorStr());\n        vlog_info(\"Creating new qsave.vvv\");\n    }\n\n    last_quicksave = writemaingamesave(doc);\n\n    if(!FILESYSTEM_saveTiXml2Document(\"saves/qsave.vvv\", doc))\n    {\n        vlog_error(\"Could Not Save game!\");\n        vlog_error(\"Failed: %s%s\", saveFilePath, \"qsave.vvv\");\n        return false;\n    }\n    vlog_info(\"Game saved\");\n    return true;\n}\n\n// Returns summary of save\nstruct Game::Summary Game::writemaingamesave(tinyxml2::XMLDocument& doc)\n{\n    //TODO make this code a bit cleaner.\n\n    struct Game::Summary summary;\n    SDL_zero(summary);\n\n    if (map.custommode || inspecial())\n    {\n        //Don't trash save data!\n        return summary;\n    }\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement * root = xml::update_element(doc, \"Save\");\n\n    xml::update_comment(root, \" Save file \" );\n\n    tinyxml2::XMLElement * msgs = xml::update_element(root, \"Data\");\n\n\n    //Flags, map and stats\n\n    std::string mapExplored;\n    for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )\n    {\n        mapExplored += help.String(map.explored[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"worldmap\", mapExplored.c_str());\n\n    std::string flags;\n    for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )\n    {\n        flags += help.String((int) obj.flags[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"flags\", flags.c_str());\n\n    std::string crewstatsString;\n    for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )\n    {\n        crewstatsString += help.String(crewstats[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"crewstats\", crewstatsString.c_str());\n\n    std::string collect;\n    for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )\n    {\n        collect += help.String((int) obj.collect[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"collect\", collect.c_str());\n\n    //Position\n\n    xml::update_tag(msgs, \"savex\", savex);\n\n    xml::update_tag(msgs, \"savey\", savey);\n\n    xml::update_tag(msgs, \"saverx\", saverx);\n\n    xml::update_tag(msgs, \"savery\", savery);\n\n    xml::update_tag(msgs, \"savegc\", savegc);\n\n    xml::update_tag(msgs, \"savedir\", savedir);\n\n    xml::update_tag(msgs, \"savepoint\", savepoint);\n\n    int n_trinkets = trinkets();\n    xml::update_tag(msgs, \"trinkets\", n_trinkets);\n\n\n    //Special stats\n\n    if (music.nicefade)\n    {\n        xml::update_tag(msgs, \"currentsong\", music.nicechange);\n    }\n    else\n    {\n        xml::update_tag(msgs, \"currentsong\", music.currentsong);\n    }\n\n    xml::update_tag(msgs, \"showtargets\", (int) map.showtargets);\n\n    xml::update_tag(msgs, \"teleportscript\", teleportscript.c_str());\n    xml::update_tag(msgs, \"companion\", companion);\n\n    xml::update_tag(msgs, \"lastsaved\", lastsaved);\n    xml::update_tag(msgs, \"supercrewmate\", (int) supercrewmate);\n\n    xml::update_tag(msgs, \"scmprogress\", scmprogress);\n\n\n    xml::update_tag(msgs, \"frames\", frames);\n    xml::update_tag(msgs, \"seconds\", seconds);\n\n    xml::update_tag(msgs, \"minutes\", minutes);\n    xml::update_tag(msgs, \"hours\", hours);\n\n    xml::update_tag(msgs, \"deathcounts\", deathcounts);\n    xml::update_tag(msgs, \"totalflips\", totalflips);\n\n    xml::update_tag(msgs, \"hardestroom\", hardestroom.c_str());\n    xml::update_tag(msgs, \"hardestroomdeaths\", hardestroomdeaths);\n    xml::update_tag(msgs, \"hardestroom_x\", hardestroom_x);\n    xml::update_tag(msgs, \"hardestroom_y\", hardestroom_y);\n    xml::update_tag(msgs, \"hardestroom_specialname\", (int) hardestroom_specialname);\n    xml::update_tag(msgs, \"hardestroom_finalstretch\", (int) hardestroom_finalstretch);\n\n    xml::update_tag(msgs, \"finalmode\", (int) map.finalmode);\n    xml::update_tag(msgs, \"finalstretch\", (int) map.finalstretch);\n\n\n    std::string legacy_summary = std::string(map.currentarea(saverx, savery)) + \", \" + timestring();\n    xml::update_tag(msgs, \"summary\", legacy_summary.c_str());\n\n\n    summary.exists = true;\n    summary.seconds = seconds;\n    summary.minutes = minutes;\n    summary.hours = hours;\n    summary.saverx = saverx;\n    summary.savery = savery;\n    summary.trinkets = n_trinkets;\n    SDL_memcpy(summary.crewstats, crewstats, sizeof(summary.crewstats));\n\n    return summary;\n}\n\n\nbool Game::customsavequick(const std::string& savfile)\n{\n    const std::string levelfile = savfile.substr(7);\n\n    tinyxml2::XMLDocument doc;\n    bool already_exists = FILESYSTEM_loadTiXml2Document((\"saves/\" + levelfile + \".vvv\").c_str(), doc);\n    if (!already_exists)\n    {\n        vlog_info(\"No %s.vvv found. Creating new file\", levelfile.c_str());\n    }\n    else if (doc.Error())\n    {\n        vlog_error(\"Error parsing existing %s.vvv: %s\", levelfile.c_str(), doc.ErrorStr());\n        vlog_info(\"Creating new %s.vvv\", levelfile.c_str());\n    }\n\n    xml::update_declaration(doc);\n\n    tinyxml2::XMLElement * root = xml::update_element(doc, \"Save\");\n\n    xml::update_comment(root, \" Save file \");\n\n    tinyxml2::XMLElement * msgs = xml::update_element(root, \"Data\");\n\n\n    //Flags, map and stats\n\n    std::string mapExplored;\n    for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )\n    {\n        mapExplored += help.String(map.explored[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"worldmap\", mapExplored.c_str());\n\n    std::string flags;\n    for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )\n    {\n        flags += help.String((int) obj.flags[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"flags\", flags.c_str());\n\n    std::string moods;\n    for(size_t i = 0; i < SDL_arraysize(obj.customcrewmoods); i++ )\n    {\n        moods += help.String(obj.customcrewmoods[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"moods\", moods.c_str());\n\n    std::string crewstatsString;\n    for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )\n    {\n        crewstatsString += help.String(crewstats[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"crewstats\", crewstatsString.c_str());\n\n    std::string collect;\n    for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )\n    {\n        collect += help.String((int) obj.collect[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"collect\", collect.c_str());\n\n    std::string customcollect;\n    for(size_t i = 0; i < SDL_arraysize(obj.customcollect); i++ )\n    {\n        customcollect += help.String((int) obj.customcollect[i]) + \",\";\n    }\n    xml::update_tag(msgs, \"customcollect\", customcollect.c_str());\n\n    //Position\n\n    xml::update_tag(msgs, \"savex\", savex);\n\n    xml::update_tag(msgs, \"savey\", savey);\n\n    xml::update_tag(msgs, \"saverx\", saverx);\n\n    xml::update_tag(msgs, \"savery\", savery);\n\n    xml::update_tag(msgs, \"savegc\", savegc);\n\n    xml::update_tag(msgs, \"savedir\", savedir);\n\n    xml::update_tag(msgs, \"savepoint\", savepoint);\n\n    xml::update_tag(msgs, \"savecolour\", savecolour);\n\n    xml::update_tag(msgs, \"trinkets\", trinkets());\n\n    xml::update_tag(msgs, \"crewmates\", crewmates());\n\n    xml::update_tag(msgs, \"currentregion\", map.currentregion);\n\n    tinyxml2::XMLElement* msg = xml::update_element_delete_contents(msgs, \"regions\");\n    for (size_t i = 0; i < SDL_arraysize(map.region); i++)\n    {\n        if (map.region[i].isvalid)\n        {\n            tinyxml2::XMLElement* region_el;\n            region_el = doc.NewElement(\"region\");\n\n            region_el->SetAttribute(\"id\", (help.String(i).c_str()));\n\n            tinyxml2::XMLElement* rx_el;\n            rx_el = doc.NewElement(\"rx\");\n            rx_el->LinkEndChild(doc.NewText(help.String(map.region[i].rx).c_str()));\n            region_el->LinkEndChild(rx_el);\n\n            tinyxml2::XMLElement* ry_el;\n            ry_el = doc.NewElement(\"ry\");\n            ry_el->LinkEndChild(doc.NewText(help.String(map.region[i].ry).c_str()));\n            region_el->LinkEndChild(ry_el);\n\n            tinyxml2::XMLElement* rx2_el;\n            rx2_el = doc.NewElement(\"rx2\");\n            rx2_el->LinkEndChild(doc.NewText(help.String(map.region[i].rx2).c_str()));\n            region_el->LinkEndChild(rx2_el);\n\n            tinyxml2::XMLElement* ry2_el;\n            ry2_el = doc.NewElement(\"ry2\");\n            ry2_el->LinkEndChild(doc.NewText(help.String(map.region[i].ry2).c_str()));\n            region_el->LinkEndChild(ry2_el);\n\n            msg->LinkEndChild(region_el);\n        }\n    }\n\n    //Special stats\n\n    if (music.nicefade)\n    {\n        xml::update_tag(msgs, \"currentsong\", music.nicechange );\n    }\n    else\n    {\n        xml::update_tag(msgs, \"currentsong\", music.currentsong);\n    }\n\n    xml::update_tag(msgs, \"lang_custom\", loc::lang_custom.c_str());\n\n    xml::update_tag(msgs, \"teleportscript\", teleportscript.c_str());\n    xml::update_tag(msgs, \"companion\", companion);\n\n    xml::update_tag(msgs, \"lastsaved\", lastsaved);\n    xml::update_tag(msgs, \"supercrewmate\", (int) supercrewmate);\n\n    xml::update_tag(msgs, \"scmprogress\", scmprogress);\n\n\n    xml::update_tag(msgs, \"frames\", frames);\n    xml::update_tag(msgs, \"seconds\", seconds);\n\n    xml::update_tag(msgs, \"minutes\", minutes);\n    xml::update_tag(msgs, \"hours\", hours);\n\n    xml::update_tag(msgs, \"deathcounts\", deathcounts);\n    xml::update_tag(msgs, \"totalflips\", totalflips);\n\n    xml::update_tag(msgs, \"hardestroom\", hardestroom.c_str());\n    xml::update_tag(msgs, \"hardestroomdeaths\", hardestroomdeaths);\n    xml::update_tag(msgs, \"hardestroom_x\", hardestroom_x);\n    xml::update_tag(msgs, \"hardestroom_y\", hardestroom_y);\n    xml::update_tag(msgs, \"hardestroom_specialname\", (int) hardestroom_specialname);\n    xml::update_tag(msgs, \"hardestroom_finalstretch\", (int) hardestroom_finalstretch);\n\n    xml::update_tag(msgs, \"showminimap\", (int) map.customshowmm);\n\n    xml::update_tag(msgs, \"mapreveal\", (int) map.revealmap);\n\n    xml::update_tag(msgs, \"disabletemporaryaudiopause\", (int) disabletemporaryaudiopause);\n\n    xml::update_tag(msgs, \"showtrinkets\", (int) map.showtrinkets);\n\n    if (map.roomnameset)\n    {\n        xml::update_tag(msgs, \"roomname\", map.roomname);\n    }\n    else\n    {\n        // If there's roomname tags, remove them. There will probably only always be one, but just in case...\n        tinyxml2::XMLElement* element;\n        while ((element = msgs->FirstChildElement(\"roomname\")) != NULL)\n        {\n            doc.DeleteNode(element);\n        }\n    }\n\n    std::string legacy_summary = customleveltitle + \", \" + timestring();\n    xml::update_tag(msgs, \"summary\", legacy_summary.c_str());\n\n    if(!FILESYSTEM_saveTiXml2Document((\"saves/\"+levelfile+\".vvv\").c_str(), doc))\n    {\n        vlog_error(\"Could Not Save game!\");\n        vlog_error(\"Failed: %s%s%s\", saveFilePath, levelfile.c_str(), \".vvv\");\n        return false;\n    }\n    vlog_info(\"Game saved\");\n    return true;\n}\n\n\nvoid Game::loadtele(void)\n{\n    tinyxml2::XMLDocument doc;\n    if (!FILESYSTEM_loadTiXml2Document(\"saves/tsave.vvv\", doc)) return;\n\n    readmaingamesave(\"tsave.vvv\", doc);\n}\n\nstd::string Game::unrescued(void)\n{\n    //Randomly return the name of an unrescued crewmate\n    //Localization is handled with regular cutscene dialogue\n    if (fRandom() * 100 > 50)\n    {\n        if (!crewstats[5]) return \"Victoria\";\n        if (!crewstats[2]) return \"Vitellary\";\n        if (!crewstats[4]) return \"Verdigris\";\n        if (!crewstats[3]) return \"Vermilion\";\n    }\n    else\n    {\n        if (fRandom() * 100 > 50)\n        {\n            if (!crewstats[2]) return \"Vitellary\";\n            if (!crewstats[4]) return \"Verdigris\";\n            if (!crewstats[3]) return \"Vermilion\";\n            if (!crewstats[5]) return \"Victoria\";\n        }\n        else\n        {\n            if (!crewstats[4]) return \"Verdigris\";\n            if (!crewstats[3]) return \"Vermilion\";\n            if (!crewstats[5]) return \"Victoria\";\n            if (!crewstats[2]) return \"Vitellary\";\n        }\n    }\n    return \"you\";\n}\n\nvoid Game::gameclock(void)\n{\n    if (timetrialcountdown > 0)\n    {\n        return;\n    }\n\n    frames++;\n    if (frames >= 30)\n    {\n        frames -= 30;\n        seconds++;\n        if (seconds >= 60)\n        {\n            seconds -= 60;\n            minutes++;\n            if (minutes >= 60)\n            {\n                minutes -= 60;\n                hours++;\n            }\n        }\n    }\n}\n\nstd::string Game::giventimestring( int hrs, int min, int sec )\n{\n    return timetstring(help.hms_to_seconds(hrs, min, sec));\n}\n\nstd::string Game::timestring(void)\n{\n    return giventimestring(hours, minutes, seconds);\n}\n\nstd::string Game::resulttimestring(void)\n{\n    //given result time in seconds:\n    char output[SCREEN_WIDTH_CHARS + 1];\n    help.format_time(output, sizeof(output), timetrialresulttime, timetrialresultframes, true);\n    return output;\n}\n\nstd::string Game::timetstring( int t )\n{\n    //given par time in seconds:\n    char output[SCREEN_WIDTH_CHARS + 1];\n    help.format_time(output, sizeof(output), t, -1, true);\n    return output;\n}\n\nvoid Game::timestringcenti(char* buffer, const size_t buffer_size)\n{\n    help.format_time(buffer, buffer_size, help.hms_to_seconds(hours, minutes, seconds), frames, true);\n}\n\nvoid Game::returnmenu(void)\n{\n    if (menustack.empty())\n    {\n        vlog_error(\"Error: returning to previous menu frame on empty stack!\");\n        return;\n    }\n\n    /* FIXME: Super bad kludge, don't hardcode this! */\n    if (currentmenuname == Menu::ed_music)\n    {\n        music.fadeout();\n    }\n    else if (currentmenuname == Menu::gamecompletecontinue\n    || currentmenuname == Menu::timetrialcomplete3\n    || currentmenuname == Menu::gameover2\n    || currentmenuname == Menu::nodeathmodecomplete2)\n    {\n        music.play(Music_PRESENTINGVVVVVV);\n    }\n    enum Menu::MenuName camefrom = currentmenuname;\n\n    MenuStackFrame& frame = menustack[menustack.size()-1];\n\n    //Store this in case createmenu() removes the stack frame\n    int previousoption = frame.option;\n\n    createmenu(frame.name, true);\n    currentmenuoption = previousoption;\n\n    //Remove the stackframe now, but createmenu() might have already gotten to it\n    //if we were returning to the main menu\n    if (!menustack.empty())\n    {\n        menustack.pop_back();\n    }\n\n    /* FIXME: Even more horrible kludge! */\n    if (camefrom == Menu::timetrialcomplete3)\n    {\n        if (can_unlock_ndm())\n        {\n            unlock_ndm();\n        }\n    }\n}\n\nvoid Game::returntomenu(enum Menu::MenuName t)\n{\n    if (currentmenuname == t)\n    {\n        createmenu(t, true);\n        return;\n    }\n\n    //Unwind the menu stack until we reach our desired menu\n    int i = menustack.size() - 1;\n    while (i >= 0)\n    {\n        //If we pop it off we can't reference it anymore, so check for it now\n        bool is_the_menu_we_want = menustack[i].name == t;\n\n        returnmenu();\n\n        if (is_the_menu_we_want)\n        {\n            break;\n        }\n\n        i--;\n    }\n}\n\nvoid Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )\n{\n    if (t == Menu::mainmenu && !menutestmode)\n    {\n        //Either we've just booted up the game or returned from gamemode\n        //Whichever it is, we shouldn't have a stack,\n        //and most likely don't have a current stackframe\n        menustack.clear();\n    }\n    else if (!samemenu)\n    {\n        MenuStackFrame frame;\n        frame.option = currentmenuoption;\n        frame.name = currentmenuname;\n        menustack.push_back(frame);\n        currentmenuoption = 0;\n    }\n\n    currentmenuname = t;\n    menuyoff = 0;\n    int maxspacing = 30; // maximum value for menuspacing, can only become lower.\n    menucountdown = 0;\n    menuoptions.clear();\n\n    switch (t)\n    {\n    case Menu::mainmenu:\n        if (ingame_titlemode)\n        {\n            /* We shouldn't be here! */\n            SDL_assert(0 && \"Entering main menu from in-game options!\");\n            break;\n        }\n#if !defined(MAKEANDPLAY)\n        option(loc::gettext(\"play\"));\n#endif\n        option(loc::gettext(\"levels\"));\n        option(loc::gettext(\"options\"));\n        if (loc::show_translator_menu)\n        {\n            option(loc::gettext(\"translator\"));\n        }\n        option(loc::gettext(\"credits\"));\n        option(loc::gettext(\"quit\"));\n        menuyoff = -10;\n        maxspacing = 15;\n        break;\n    case Menu::playerworlds:\n        option(loc::gettext(\"play a level\"));\n        option(loc::gettext(\"level editor\"), !editor_disabled);\n        if (!editor_disabled)\n        {\n            option(loc::gettext(\"open level folder\"), FILESYSTEM_openDirectoryEnabled());\n            option(loc::gettext(\"show level folder path\"));\n        }\n        option(loc::gettext(\"return\"));\n        menuyoff = -40;\n        maxspacing = 15;\n        break;\n    case Menu::confirmshowlevelspath:\n        option(loc::gettext(\"no, don't show me\"));\n        option(loc::gettext(\"yes, reveal the path\"));\n        menuyoff = -10;\n        break;\n    case Menu::showlevelspath:\n        option(loc::gettext(\"return to levels\"));\n        menuyoff = 60;\n        break;\n    case Menu::levellist:\n        if(cl.ListOfMetaData.size()==0)\n        {\n            option(loc::gettext(\"ok\"));\n            menuyoff = -20;\n        }\n        else\n        {\n            for(int i=0; i<(int) cl.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit\n            {\n                if(i>=levelpage*8 && i< (levelpage*8)+8)\n                {\n                    const std::string filename = cl.ListOfMetaData[i].filename.substr(7);\n                    int score = 0;\n                    if (customlevelstats.count(filename) > 0)\n                    {\n                        score = customlevelstats[filename];\n                    }\n                    const char* prefix;\n                    switch (score)\n                    {\n                    case 0:\n                    {\n                        static const char tmp[] = \"   \";\n                        prefix = tmp;\n                        break;\n                    }\n                    case 1:\n                    {\n                        static const char tmp[] = \" * \";\n                        prefix = tmp;\n                        break;\n                    }\n                    case 3:\n                    {\n                        static const char tmp[] = \"** \";\n                        prefix = tmp;\n                        break;\n                    }\n                    default:\n                        SDL_assert(0 && \"Unhandled menu text prefix!\");\n                        prefix = \"\";\n                        break;\n                    }\n                    const char* title = cl.ListOfMetaData[i].title.c_str();\n                    if (cl.ListOfMetaData[i].title_is_gettext)\n                    {\n                        title = loc::gettext(title);\n                    }\n                    /* We have to make sure the stars and spaces are consistently on the\n                     * correct side of the title, no matter what bidi characters are in there.\n                     * So just always let the bidi engine handle it, with a few control chars. */\n                    char text[MENU_TEXT_BYTES];\n                    SDL_snprintf(\n                        text, sizeof(text),\n                        \"%s%s%s%s%s\",\n                        // LRM or RLM depending on UI language, to make the stars aligned to left or right\n                        UTF8_encode(font::is_rtl(PR_FONT_INTERFACE) ? 0x200F : 0x200E).bytes,\n                        prefix,\n                        // FIRST STRONG ISOLATE, to start an isolated block oriented however bidi sees fit\n                        UTF8_encode(0x2068).bytes,\n                        title,\n                        // POP DIRECTIONAL ISOLATE, exit isolated level title\n                        UTF8_encode(0x2069).bytes\n                    );\n                    for (size_t ii = 0; text[ii] != '\\0'; ++ii)\n                    {\n                        text[ii] = SDL_tolower(text[ii]);\n                    }\n                    option(\n                        text,\n                        true,\n                        (cl.ListOfMetaData[i].title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_IDX(\n                            cl.ListOfMetaData[i].level_main_font_idx, font::is_rtl(PR_FONT_INTERFACE)\n                        )) | PR_RTL_XFLIP\n                    );\n                }\n            }\n            if (cl.ListOfMetaData.size() > 8)\n            {\n                if((size_t) ((levelpage*8)+8) <cl.ListOfMetaData.size())\n                {\n                    option(loc::gettext(\"next page\"));\n                }\n                else\n                {\n                    option(loc::gettext(\"first page\"));\n                }\n                if (levelpage == 0)\n                {\n                    option(loc::gettext(\"last page\"));\n                }\n                else\n                {\n                    option(loc::gettext(\"previous page\"));\n                }\n            }\n            option(loc::gettext(\"return\"));\n\n            menuxoff = 20;\n            menuyoff = 70-(menuoptions.size()*10);\n            menuspacing = 5;\n            return; // skip automatic centering, will turn out bad with levels list\n        }\n        break;\n    case Menu::quickloadlevel:\n        option(loc::gettext(\"continue from save\"));\n        option(loc::gettext(\"start from beginning\"));\n        option(loc::gettext(\"delete save\"));\n        option(loc::gettext(\"back to levels\"));\n        menuyoff = -30;\n        break;\n    case Menu::deletequicklevel:\n        option(loc::gettext(\"no! don't delete\"));\n        option(loc::gettext(\"yes, delete save\"));\n        menuyoff = 64;\n        break;\n    case Menu::youwannaquit:\n        option(loc::gettext(\"yes, quit\"));\n        option(loc::gettext(\"no, return\"));\n        menuyoff = -20;\n        break;\n    case Menu::errornostart:\n        option(loc::gettext(\"ok\"));\n        menuyoff = -20;\n        break;\n    case Menu::gameplayoptions:\n#if !defined(MAKEANDPLAY)\n        if (ingame_titlemode && unlock[Unlock_FLIPMODE])\n#endif\n        {\n                option(loc::gettext(\"flip mode\"));\n        }\n        option(loc::gettext(\"toggle fps\"));\n        option(loc::gettext(\"speedrun options\"));\n        option(loc::gettext(\"advanced options\"));\n        option(loc::gettext(\"clear main game data\"));\n        option(loc::gettext(\"clear custom level data\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = -10;\n        maxspacing = 15;\n        break;\n    case Menu::graphicoptions:\n        if (!gameScreen.isForcedFullscreen())\n        {\n            option(loc::gettext(\"toggle fullscreen\"));\n        }\n        option(loc::gettext(\"scaling mode\"));\n        if (!gameScreen.isForcedFullscreen())\n        {\n            option(loc::gettext(\"resize to nearest\"), gameScreen.isWindowed);\n        }\n        option(loc::gettext(\"toggle filter\"));\n        option(loc::gettext(\"toggle analogue\"));\n        option(loc::gettext(\"toggle vsync\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = -10;\n        maxspacing = 15;\n        break;\n    case Menu::ed_settings:\n        option(loc::gettext(\"change description\"));\n        option(loc::gettext(\"edit scripts\"));\n        option(loc::gettext(\"change music\"));\n        option(loc::gettext(\"editor ghosts\"));\n        option(loc::gettext(\"load level\"));\n        option(loc::gettext(\"save level\"));\n        option(loc::gettext(\"options\"));\n        option(loc::gettext(\"quit to main menu\"));\n\n        menuyoff = -20;\n        maxspacing = 15;\n        break;\n    case Menu::ed_desc:\n        option(loc::gettext(\"change name\"));\n        option(loc::gettext(\"change author\"));\n        option(loc::gettext(\"change description\"));\n        option(loc::gettext(\"change website\"));\n        option(loc::gettext(\"change font\"));\n        option(loc::gettext(\"return\"));\n\n        menuyoff = 6;\n        maxspacing = 15;\n        break;\n    case Menu::ed_music:\n        option(loc::gettext(\"next song\"));\n        option(loc::gettext(\"previous song\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 16;\n        maxspacing = 15;\n        break;\n    case Menu::ed_quit:\n        option(loc::gettext(\"yes, save and quit\"));\n        option(loc::gettext(\"no, quit without saving\"));\n        option(loc::gettext(\"return to editor\"));\n        menuyoff = 8;\n        maxspacing = 15;\n        break;\n    case Menu::ed_font:\n    {\n        int option_match = -1;\n        for (uint8_t i = 0; i < font::font_idx_options_n; i++)\n        {\n            uint8_t idx = font::font_idx_options[i];\n            option(font::get_main_font_display_name(idx), true, PR_FONT_IDX(idx, font::is_rtl(PR_FONT_INTERFACE)) | PR_RTL_XFLIP);\n            if (font::level_font_is_main_idx(idx))\n            {\n                option_match = i;\n            }\n        }\n\n        currentmenuoption = option_match != -1 ? option_match : 0;\n        maxspacing = 15;\n        break;\n    }\n    case Menu::options:\n        option(loc::gettext(\"gameplay\"));\n        option(loc::gettext(\"graphics\"));\n        option(loc::gettext(\"audio\"));\n        option(loc::gettext(\"game pad\"));\n        option(loc::gettext(\"accessibility\"));\n        option(loc::gettext(\"language\"), !translator_cutscene_test);\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::speedrunneroptions:\n        option(loc::gettext(\"glitchrunner mode\"));\n        option(loc::gettext(\"input delay\"));\n        option(loc::gettext(\"interact button\"));\n        option(loc::gettext(\"fake load screen\"));\n        option(loc::gettext(\"toggle in-game timer\"));\n        option(loc::gettext(\"english sprites\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::setglitchrunner:\n    {\n        int i;\n\n        option(loc::gettext(\"none\"));\n\n        for (i = 1; i < GlitchrunnerNumVersions; ++i)\n        {\n            option(loc::gettext(GlitchrunnerMode_enum_to_string((enum GlitchrunnerMode) i)));\n        }\n        break;\n    }\n    case Menu::advancedoptions:\n        option(loc::gettext(\"unfocus pause\"));\n        option(loc::gettext(\"unfocus audio pause\"));\n        option(loc::gettext(\"room name background\"));\n        option(loc::gettext(\"checkpoint saving\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::audiooptions:\n        option(loc::gettext(\"music volume\"));\n        option(loc::gettext(\"sound volume\"));\n        if (music.mmmmmm)\n        {\n            option(loc::gettext(\"soundtrack\"));\n        }\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::accessibility:\n#if !defined(MAKEANDPLAY)\n        option(loc::gettext(\"unlock play modes\"));\n#endif\n        option(loc::gettext(\"invincibility\"), !ingame_titlemode || !incompetitive());\n        option(loc::gettext(\"slowdown\"), !ingame_titlemode || !incompetitive());\n        option(loc::gettext(\"animated backgrounds\"));\n        option(loc::gettext(\"screen effects\"));\n        option(loc::gettext(\"text outline\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::controller:\n        option(loc::gettext(\"analog stick sensitivity\"));\n        option(loc::gettext(\"bind flip\"));\n        option(loc::gettext(\"bind enter\"));\n        option(loc::gettext(\"bind menu\"));\n        option(loc::gettext(\"bind restart\"));\n        option(loc::gettext(\"bind interact\"), separate_interact);\n        option(loc::gettext(\"return\"));\n        menuyoff = 12;\n        maxspacing = 10;\n        break;\n    case Menu::language:\n        if (loc::languagelist.empty())\n        {\n            option(loc::gettext(\"ok\"));\n            menuyoff = -20;\n        }\n        else\n        {\n            for (size_t i = 0; i < loc::languagelist.size(); i++)\n            {\n                if (loc::languagelist[i].nativename.empty())\n                {\n                    option(loc::languagelist[i].code.c_str());\n                }\n                else\n                {\n                    option(\n                        loc::languagelist[i].nativename.c_str(),\n                        true,\n                        PR_FONT_IDX(loc::languagelist[i].font_idx, loc::languagelist[i].rtl)\n                    );\n                }\n            }\n\n            menuyoff = 70-(menuoptions.size()*10);\n            maxspacing = 5;\n        }\n        break;\n    case Menu::translator_main:\n        option(loc::gettext(\"translator options\"));\n        option(loc::gettext(\"maintenance\"));\n        option(loc::gettext(\"open lang folder\"), FILESYSTEM_openDirectoryEnabled());\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        break;\n    case Menu::translator_options:\n        option(loc::gettext(\"language statistics\"));\n        option(loc::gettext(\"translate room names\"));\n        option(loc::gettext(\"explore game\"));\n        option(loc::gettext(\"menu test\"));\n        option(loc::gettext(\"cutscene test\"), loc::lang != \"en\");\n        option(loc::gettext(\"limits check\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        break;\n    case Menu::translator_options_limitscheck:\n        option(loc::gettext(\"next page\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::translator_options_stats:\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::translator_options_exploregame:\n        option(loc::gettext(\"space station 1\"));\n        option(loc::gettext(\"the laboratory\"));\n        option(loc::gettext(\"the tower\"));\n        option(loc::gettext(\"space station 2\"));\n        option(loc::gettext(\"the warp zone\"));\n        option(loc::gettext(\"intermission 1\"));\n        option(loc::gettext(\"intermission 2\"));\n        option(loc::gettext(\"the final level\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = -20;\n        break;\n    case Menu::translator_options_cutscenetest:\n        for (\n            size_t i = (cutscenetest_menu_page*14);\n            i < (cutscenetest_menu_page*14)+14 && i < loc::testable_script_ids.size();\n            i++\n        )\n        {\n            option(loc::testable_script_ids[i].c_str());\n        }\n        if((cutscenetest_menu_page*14)+14 < loc::testable_script_ids.size())\n        {\n            option(loc::gettext(\"next page\"));\n        }\n        else\n        {\n            option(loc::gettext(\"first page\"));\n        }\n        if (cutscenetest_menu_page == 0)\n        {\n            option(loc::gettext(\"last page\"));\n        }\n        else\n        {\n            option(loc::gettext(\"previous page\"));\n        }\n        option(loc::gettext(\"from clipboard\"));\n        option(loc::gettext(\"return\"));\n\n        menuxoff = 20;\n        menuyoff = 55-(menuoptions.size()*10);\n        menuspacing = 5;\n        return; // skip automatic centering, will turn out bad with scripts list\n    case Menu::translator_maintenance:\n        option(loc::gettext(\"sync language files\"));\n        option(loc::gettext(\"global statistics\"), false);\n        option(loc::gettext(\"global limits check\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        break;\n    case Menu::translator_maintenance_sync:\n        option(loc::gettext(\"sync\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::translator_error_setlangwritedir:\n        option(loc::gettext(\"ok\"));\n        menuyoff = 10;\n        break;\n    case Menu::cleardatamenu:\n    case Menu::clearcustomdatamenu:\n        option(loc::gettext(\"no! don't delete\"));\n        option(loc::gettext(\"yes, delete everything\"));\n        menuyoff = 64;\n        break;\n    case Menu::setinvincibility:\n        option(loc::gettext(\"no, return to options\"));\n        option(loc::gettext(\"yes, enable\"));\n        menuyoff = 64;\n        break;\n    case Menu::setslowdown:\n        option(loc::gettext(\"normal speed\"));\n        option(loc::gettext(\"80% speed\"));\n        option(loc::gettext(\"60% speed\"));\n        option(loc::gettext(\"40% speed\"));\n        menuyoff = 16;\n        break;\n    case Menu::unlockmenu:\n        option(loc::gettext(\"unlock time trials\"));\n        option(loc::gettext(\"unlock intermissions\"), !unlock[Unlock_INTERMISSION_REPLAYS]);\n        option(loc::gettext(\"unlock no death mode\"), !unlock[Unlock_NODEATHMODE]);\n        option(loc::gettext(\"unlock flip mode\"), !unlock[Unlock_FLIPMODE]);\n        option(loc::gettext(\"unlock ship jukebox\"), (stat_trinkets<20));\n        option(loc::gettext(\"unlock secret lab\"), !unlock[Unlock_SECRETLAB]);\n        option(loc::gettext(\"return\"));\n        menuyoff = -20;\n        break;\n    case Menu::credits:\n        option(loc::gettext(\"next page\"));\n        option(loc::gettext(\"last page\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::credits2:\n    case Menu::credits25:\n    case Menu::credits3:\n    case Menu::credits4:\n    case Menu::credits5:\n    case Menu::credits_localisations_implementation:\n    case Menu::credits_localisations_translations:\n        option(loc::gettext(\"next page\"));\n        option(loc::gettext(\"previous page\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::credits6:\n        option(loc::gettext(\"first page\"));\n        option(loc::gettext(\"previous page\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::play:\n    {\n        //Ok, here's where the unlock stuff comes into it:\n        //First up, time trials:\n        int temp = 0;\n        if (unlock[Unlock_SPACESTATION1_COMPLETE]\n            && stat_trinkets >= 3\n            && !unlocknotify[Unlock_TIMETRIAL_SPACESTATION1])\n        {\n            temp++;\n        }\n        if (unlock[Unlock_LABORATORY_COMPLETE]\n            && stat_trinkets >= 6\n            && !unlocknotify[Unlock_TIMETRIAL_LABORATORY])\n        {\n            temp++;\n        }\n        if (unlock[Unlock_TOWER_COMPLETE]\n            && stat_trinkets >= 9\n            && !unlocknotify[Unlock_TIMETRIAL_TOWER])\n        {\n            temp++;\n        }\n        if (unlock[Unlock_SPACESTATION2_COMPLETE]\n            && stat_trinkets >= 12\n            && !unlocknotify[Unlock_TIMETRIAL_SPACESTATION2])\n        {\n            temp++;\n        }\n        if (unlock[Unlock_WARPZONE_COMPLETE]\n            && stat_trinkets >= 15\n            && !unlocknotify[Unlock_TIMETRIAL_WARPZONE])\n        {\n            temp++;\n        }\n        if (unlock[UnlockTrophy_GAME_COMPLETE]\n            && stat_trinkets >= 18\n            && !unlocknotify[Unlock_TIMETRIAL_FINALLEVEL])\n        {\n            temp++;\n        }\n        if (temp > 0)\n        {\n            //you've unlocked a time trial!\n            if (unlock[Unlock_SPACESTATION1_COMPLETE] && stat_trinkets >= 3)\n            {\n                unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;\n                unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;\n            }\n            if (unlock[Unlock_LABORATORY_COMPLETE] && stat_trinkets >= 6)\n            {\n                unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;\n                unlock[Unlock_TIMETRIAL_LABORATORY] = true;\n            }\n            if (unlock[Unlock_TOWER_COMPLETE] && stat_trinkets >= 9)\n            {\n                unlocknotify[Unlock_TIMETRIAL_TOWER] = true;\n                unlock[Unlock_TIMETRIAL_TOWER] = true;\n            }\n            if (unlock[Unlock_SPACESTATION2_COMPLETE] && stat_trinkets >= 12)\n            {\n                unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;\n                unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;\n            }\n            if (unlock[Unlock_WARPZONE_COMPLETE] && stat_trinkets >= 15)\n            {\n                unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;\n                unlock[Unlock_TIMETRIAL_WARPZONE] = true;\n            }\n            if (unlock[UnlockTrophy_GAME_COMPLETE] && stat_trinkets >= 18)\n            {\n                unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;\n                unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;\n            }\n\n            if (temp == 1)\n            {\n                createmenu(Menu::unlocktimetrial, true);\n                savestatsandsettings();\n            }\n            else if (temp > 1)\n            {\n                createmenu(Menu::unlocktimetrials, true);\n                savestatsandsettings();\n            }\n        }\n        else\n        {\n            //Alright, we haven't unlocked any time trials. How about no death mode?\n            if (can_unlock_ndm())\n            {\n                unlock_ndm();\n            }\n            //Alright then! Flip mode?\n            else if (unlock[UnlockTrophy_GAME_COMPLETE]\n                && !unlocknotify[Unlock_FLIPMODE])\n            {\n                unlock[Unlock_FLIPMODE] = true;\n                unlocknotify[Unlock_FLIPMODE] = true;\n                createmenu(Menu::unlockflipmode, true);\n                savestatsandsettings();\n            }\n            //What about the intermission levels?\n            else if (unlock[Unlock_INTERMISSION2_COMPLETE]\n                && !unlocknotify[Unlock_INTERMISSION_REPLAYS])\n            {\n                unlock[Unlock_INTERMISSION_REPLAYS] = true;\n                unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;\n                createmenu(Menu::unlockintermission, true);\n                savestatsandsettings();\n            }\n            else\n            {\n                if (save_exists())\n                {\n                    option(loc::gettext(\"continue\"));\n                }\n                else\n                {\n                    option(loc::gettext(\"new game\"));\n                }\n                //ok, secret lab! no notification, but test:\n                if (unlock[Unlock_SECRETLAB])\n                {\n                    option(loc::gettext(\"secret lab\"));\n                }\n                option(loc::gettext(\"play modes\"));\n                if (save_exists())\n                {\n                    option(loc::gettext(\"new game\"));\n                }\n                option(loc::gettext(\"return\"));\n                if (unlock[Unlock_SECRETLAB])\n                {\n                    menuyoff = -30;\n                }\n                else\n                {\n                    menuyoff = -40;\n                }\n            }\n        }\n        break;\n    }\n    case Menu::unlocktimetrial:\n    case Menu::unlocktimetrials:\n    case Menu::unlocknodeathmode:\n    case Menu::unlockintermission:\n    case Menu::unlockflipmode:\n        option(loc::gettext(\"proceed\"));\n        menuyoff = 70;\n        break;\n    case Menu::newgamewarning:\n        option(loc::gettext(\"start new game\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 64;\n        break;\n    case Menu::playmodes:\n        option(loc::gettext(\"time trials\"), !nocompetitive_unless_translator());\n        option(loc::gettext(\"intermissions\"), unlock[Unlock_INTERMISSION_REPLAYS]);\n        option(loc::gettext(\"no death mode\"), unlock[Unlock_NODEATHMODE] && !nocompetitive());\n        option(loc::gettext(\"flip mode\"), unlock[Unlock_FLIPMODE]);\n        option(loc::gettext(\"return\"));\n        menuyoff = 8;\n        maxspacing = 20;\n        break;\n    case Menu::intermissionmenu:\n        option(loc::gettext(\"play intermission 1\"));\n        option(loc::gettext(\"play intermission 2\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = -35;\n        break;\n    case Menu::playint1:\n        start_translator_exploring = false;\n        option(loc::gettext_case(\"Vitellary\", 1));\n        option(loc::gettext_case(\"Vermilion\", 1));\n        option(loc::gettext_case(\"Verdigris\", 1));\n        option(loc::gettext_case(\"Victoria\", 1));\n        option(loc::gettext(\"return\"));\n        menuyoff = 10;\n        break;\n    case Menu::playint2:\n        start_translator_exploring = false;\n        option(loc::gettext_case(\"Vitellary\", 1));\n        option(loc::gettext_case(\"Vermilion\", 1));\n        option(loc::gettext_case(\"Verdigris\", 1));\n        option(loc::gettext_case(\"Victoria\", 1));\n        option(loc::gettext(\"return\"));\n        menuyoff = 10;\n        break;\n    case Menu::continuemenu:\n        map.settowercolour(3);\n        option(loc::gettext(\"continue from teleporter\"));\n        option(loc::gettext(\"continue from quicksave\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 20;\n        break;\n    case Menu::startnodeathmode:\n        option(loc::gettext(\"disable cutscenes\"));\n        option(loc::gettext(\"enable cutscenes\"));\n        option(loc::gettext(\"return\"));\n        menuyoff = 40;\n        break;\n    case Menu::gameover:\n        menucountdown = 120;\n        menudest=Menu::gameover2;\n        break;\n    case Menu::gameover2:\n        option(loc::gettext(\"return to play menu\"));\n        menuyoff = 80;\n        break;\n    case Menu::unlockmenutrials:\n        option(loc::gettext(\"space station 1\"), !unlock[Unlock_TIMETRIAL_SPACESTATION1]);\n        option(loc::gettext(\"the laboratory\"), !unlock[Unlock_TIMETRIAL_LABORATORY]);\n        option(loc::gettext(\"the tower\"), !unlock[Unlock_TIMETRIAL_TOWER]);\n        option(loc::gettext(\"space station 2\"), !unlock[Unlock_TIMETRIAL_SPACESTATION2]);\n        option(loc::gettext(\"the warp zone\"), !unlock[Unlock_TIMETRIAL_WARPZONE]);\n        option(loc::gettext(\"the final level\"), !unlock[Unlock_TIMETRIAL_FINALLEVEL]);\n\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        break;\n    case Menu::timetrials:\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION1] ? \"space station 1\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_SPACESTATION1]);\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_LABORATORY] ? \"the laboratory\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_LABORATORY]);\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_TOWER] ? \"the tower\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_TOWER]);\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION2] ? \"space station 2\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_SPACESTATION2]);\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_WARPZONE] ? \"the warp zone\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_WARPZONE]);\n        option(loc::gettext(unlock[Unlock_TIMETRIAL_FINALLEVEL] ? \"the final level\" : \"???\"),\n            unlock[Unlock_TIMETRIAL_FINALLEVEL]);\n\n        option(loc::gettext(\"return\"));\n        menuyoff = 0;\n        maxspacing = 15;\n        break;\n    case Menu::nodeathmodecomplete:\n        menucountdown = 90;\n        menudest = Menu::nodeathmodecomplete2;\n        break;\n    case Menu::nodeathmodecomplete2:\n        option(loc::gettext(\"return to play menu\"));\n        menuyoff = 70;\n        break;\n    case Menu::timetrialcomplete:\n        menucountdown = 90;\n        menudest=Menu::timetrialcomplete2;\n        break;\n    case Menu::timetrialcomplete2:\n        menucountdown = 60;\n        menudest=Menu::timetrialcomplete3;\n        break;\n    case Menu::timetrialcomplete3:\n        option(loc::gettext(\"return to play menu\"));\n        option(loc::gettext(\"try again\"));\n        menuyoff = 70;\n        break;\n    case Menu::gamecompletecontinue:\n        option(loc::gettext(\"return to play menu\"));\n        menuyoff = 70;\n        break;\n    case Menu::errorsavingsettings:\n        option(loc::gettext(\"ok\"));\n        option(loc::gettext(\"silence\"));\n        menuyoff = 10;\n        break;\n    case Menu::errorloadinglevel:\n    case Menu::warninglevellist:\n        option(loc::gettext(\"ok\"));\n        menuyoff = 50;\n        break;\n    }\n\n    // Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.\n    // If it's too wide, reduce the horizontal spacing by 5 and retry.\n    // Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.\n    // The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)\n    bool done_once = false;\n    int menuwidth = 0;\n    for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)\n    {\n        done_once = true;\n        menuspacing = maxspacing;\n        menuwidth = 0;\n        for (size_t i = 0; i < menuoptions.size(); i++)\n        {\n            int width = i*menuspacing + font::len(menuoptions[i].print_flags, menuoptions[i].text);\n            if (width > menuwidth)\n                menuwidth = width;\n        }\n    }\n    menuxoff = (320-menuwidth)/2;\n}\n\nbool Game::can_unlock_ndm(void)\n{\n    int temp = 0;\n    if (bestrank[TimeTrial_SPACESTATION1] >= 2) temp++;\n    if (bestrank[TimeTrial_LABORATORY] >= 2) temp++;\n    if (bestrank[TimeTrial_TOWER] >= 2) temp++;\n    if (bestrank[TimeTrial_SPACESTATION2] >= 2) temp++;\n    if (bestrank[TimeTrial_WARPZONE] >= 2) temp++;\n    if (bestrank[TimeTrial_FINALLEVEL] >= 2) temp++;\n    return temp >= 4 && !unlocknotify[Unlock_NODEATHMODE];\n}\n\nvoid Game::unlock_ndm(void)\n{\n    unlocknotify[Unlock_NODEATHMODE] = true;\n    unlock[Unlock_NODEATHMODE] = true;\n    createmenu(Menu::unlocknodeathmode, true);\n    savestatsandsettings();\n}\n\nvoid Game::deletequick(void)\n{\n    if (inspecial() || map.custommode)\n    {\n        return;\n    }\n\n    if (!FILESYSTEM_delete(\"saves/qsave.vvv\"))\n    {\n        vlog_error(\"Error deleting saves/qsave.vvv\");\n    }\n    else\n    {\n        SDL_zero(last_quicksave);\n    }\n}\n\nvoid Game::deletetele(void)\n{\n    if (inspecial() || map.custommode)\n    {\n        return;\n    }\n\n    if (!FILESYSTEM_delete(\"saves/tsave.vvv\"))\n    {\n        vlog_error(\"Error deleting saves/tsave.vvv\");\n    }\n    else\n    {\n        SDL_zero(last_telesave);\n    }\n}\n\nvoid Game::customdeletequick(const std::string& file)\n{\n    const std::string path = \"saves/\" + file.substr(7) + \".vvv\";\n\n    if (!FILESYSTEM_delete(path.c_str()))\n    {\n        vlog_error(\"Error deleting %s\", path.c_str());\n    }\n}\n\nvoid Game::swnpenalty(void)\n{\n    //set the SWN clock back to the closest 5 second interval\n    if (swntimer <= 150)\n    {\n        swntimer += 8;\n        if (swntimer > 150) swntimer = 150;\n    }\n    else if (swntimer <= 300)\n    {\n        swntimer += 8;\n        if (swntimer > 300) swntimer = 300;\n    }\n    else if (swntimer <= 450)\n    {\n        swntimer += 8;\n        if (swntimer > 450) swntimer = 450;\n    }\n    else if (swntimer <= 600)\n    {\n        swntimer += 8;\n        if (swntimer > 600) swntimer = 600;\n    }\n    else if (swntimer <= 750)\n    {\n        swntimer += 8;\n        if (swntimer > 750) swntimer = 750;\n    }\n    else if (swntimer <= 900)\n    {\n        swntimer += 8;\n        if (swntimer > 900) swntimer = 900;\n    }\n    else if (swntimer <= 1050)\n    {\n        swntimer += 8;\n        if (swntimer > 1050) swntimer = 1050;\n    }\n    else if (swntimer <= 1200)\n    {\n        swntimer += 8;\n        if (swntimer > 1200) swntimer = 1200;\n    }\n    else if (swntimer <= 1350)\n    {\n        swntimer += 8;\n        if (swntimer > 1350) swntimer = 1350;\n    }\n    else if (swntimer <= 1500)\n    {\n        swntimer += 8;\n        if (swntimer > 1500) swntimer = 1500;\n    }\n    else if (swntimer <= 1650)\n    {\n        swntimer += 8;\n        if (swntimer > 1650) swntimer = 1650;\n    }\n    else if (swntimer <= 1800)\n    {\n        swntimer += 8;\n        if (swntimer > 1800) swntimer = 1800;\n    }\n    else if (swntimer <= 2100)\n    {\n        swntimer += 8;\n        if (swntimer > 2100) swntimer = 2100;\n    }\n    else if (swntimer <= 2400)\n    {\n        swntimer += 8;\n        if (swntimer > 2400) swntimer = 2400;\n    }\n}\n\nint Game::crewrescued(void)\n{\n    int temp = 0;\n    for (size_t i = 0; i < SDL_arraysize(crewstats); i++)\n    {\n        if (crewstats[i])\n        {\n            temp++;\n        }\n    }\n    return temp;\n}\n\nvoid Game::resetgameclock(void)\n{\n    frames = 0;\n    seconds = 0;\n    minutes = 0;\n    hours = 0;\n}\n\nint Game::trinkets(void)\n{\n    int temp = 0;\n    for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)\n    {\n        if (obj.collect[i])\n        {\n            temp++;\n        }\n    }\n    return temp;\n}\n\nint Game::crewmates(void)\n{\n    int temp = 0;\n    for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)\n    {\n        if (obj.customcollect[i])\n        {\n            temp++;\n        }\n    }\n    return temp;\n}\n\nbool Game::anything_unlocked(void)\n{\n    for (size_t i = 0; i < SDL_arraysize(unlock); i++)\n    {\n        if (unlock[i] &&\n        (i == 8 // Secret Lab\n        || (i >= 9 && i <= 14) // any Time Trial\n        || i == 16 // Intermission replays\n        || i == 17 // No Death Mode\n        || i == 18)) // Flip Mode\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\nbool Game::save_exists(void)\n{\n    return last_telesave.exists || last_quicksave.exists;\n}\n\nstatic void hardreset(void)\n{\n    script.hardreset();\n}\n\nstatic void returntoeditor_callback(void)\n{\n    extern Game game;\n    game.returntoeditor();\n    ed.show_note(loc::gettext(\"Level quits to menu\"));\n}\n\nvoid Game::quittomenu(void)\n{\n    if (gamestate != EDITORMODE && map.custommode && !map.custommodeforreal)\n    {\n        /* We are playtesting! Go back to the editor\n         * instead of losing unsaved changes. */\n        /* This needs to be deferred, otherwise some state would persist. */\n        DEFER_CALLBACK(returntoeditor_callback);\n        return;\n    }\n\n    gamestate = TITLEMODE;\n    graphics.fademode = FADE_START_FADEIN;\n    FILESYSTEM_unmountAssets();\n    loc::unloadtext_custom();\n    font::unload_custom();\n    cliplaytest = false;\n    graphics.titlebg.tdrawback = true;\n    graphics.flipmode = false;\n    //Don't be stuck on the summary screen,\n    //or \"who do you want to play the level with?\"\n    //or \"do you want cutscenes?\"\n    //or the confirm-load-quicksave menu\n    if (translator_cutscene_test)\n    {\n        returntomenu(Menu::translator_options_cutscenetest);\n    }\n    else if (translator_exploring)\n    {\n        returntomenu(Menu::translator_options_exploregame);\n    }\n    else if (intimetrial)\n    {\n        returntomenu(Menu::timetrials);\n    }\n    else if (inintermission)\n    {\n        returntomenu(Menu::intermissionmenu);\n    }\n    else if (nodeathmode)\n    {\n        returntomenu(Menu::playmodes);\n    }\n    else if (map.custommode)\n    {\n        if (map.custommodeforreal)\n        {\n            returntomenu(Menu::levellist);\n        }\n        else\n        {\n            //Returning from editor\n            editor_disabled = !BUTTONGLYPHS_keyboard_is_available();\n            returntomenu(Menu::playerworlds);\n        }\n    }\n    else if (save_exists() || anything_unlocked())\n    {\n        returntomenu(Menu::play);\n        if (!insecretlab)\n        {\n            //Select \"continue\"\n            currentmenuoption = 0;\n        }\n    }\n    else\n    {\n        createmenu(Menu::mainmenu);\n    }\n    /* We might not be at the end of the frame yet.\n     * If we hardreset() now, some state might still persist. */\n    DEFER_CALLBACK(hardreset);\n}\n\nvoid Game::returntolab(void)\n{\n    gamestate = GAMEMODE;\n    graphics.fademode = FADE_START_FADEIN;\n    map.gotoroom(119, 107);\n    int player = obj.getplayer();\n    if (INBOUNDS_VEC(player, obj.entities))\n    {\n        obj.entities[player].xp = 132;\n        obj.entities[player].yp = 137;\n    }\n    gravitycontrol = 0;\n\n    savepoint = 0;\n    saverx = 119;\n    savery = 107;\n    savex = 132;\n    savey = 137;\n    savegc = 0;\n    if (INBOUNDS_VEC(player, obj.entities))\n    {\n        savedir = obj.entities[player].dir;\n    }\n\n    music.play(Music_PIPEDREAM);\n}\n\nstatic void resetbg(void)\n{\n    graphics.backgrounddrawn = false;\n}\n\nvoid Game::returntoeditor(void)\n{\n    gamestate = EDITORMODE;\n\n    graphics.textboxes.clear();\n    hascontrol = true;\n    advancetext = false;\n    completestop = false;\n    setstate(0);\n    graphics.showcutscenebars = false;\n    graphics.fademode = FADE_NONE;\n\n    ed.keydelay = 6;\n    ed.settingskey = true;\n    ed.old_note_timer = 0;\n    ed.note_timer = 0;\n    ed.roomnamehide = 0;\n\n    // Might've been changed in a script\n    font::set_level_font(cl.level_font_name.c_str());\n\n    DEFER_CALLBACK(resetbg);\n    music.fadeout();\n    //If warpdir() is used during playtesting, we need to set it back after!\n    for (int j = 0; j < cl.maxheight; j++)\n    {\n        for (int i = 0; i < cl.maxwidth; i++)\n        {\n           cl.roomproperties[i+(j*cl.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*cl.maxwidth)];\n        }\n    }\n    graphics.titlebg.scrolldir = 0;\n    graphics.backgrounddrawn = false;\n    graphics.foregrounddrawn = false;\n}\n\nstatic void returntoingametemp(void)\n{\n    extern Game game;\n    game.returntomenu(game.kludge_ingametemp);\n}\n\nstatic void returntoedsettings(void)\n{\n    extern Game game;\n    game.returntomenu(Menu::ed_settings);\n}\n\nstatic void nextbgcolor(void)\n{\n    map.nexttowercolour();\n}\n\nstatic void setfademode(void)\n{\n    graphics.fademode = graphics.ingame_fademode;\n}\n\nstatic void setflipmode(void)\n{\n    graphics.flipmode = graphics.setflipmode;\n}\n\nvoid Game::returntoingame(void)\n{\n    ingame_titlemode = false;\n    mapheld = true;\n\n    if (ingame_editormode)\n    {\n        ingame_editormode = false;\n        DEFER_CALLBACK(returntoedsettings);\n        gamestate = EDITORMODE;\n        ed.settingskey = true;\n    }\n    else\n    {\n        DEFER_CALLBACK(returntoingametemp);\n        gamestate = MAPMODE;\n        DEFER_CALLBACK(setflipmode);\n        DEFER_CALLBACK(setfademode);\n        if (!map.custommode && !graphics.setflipmode)\n        {\n            obj.flags[73] = true;\n        }\n    }\n    DEFER_CALLBACK(nextbgcolor);\n\n    if (nocompetitive())\n    {\n        invalidate_ndm_trophy();\n    }\n}\n\nvoid Game::unlockAchievement(const char* name)\n{\n#ifdef MAKEANDPLAY\n    UNUSED(name);\n#else\n    if (map.custommode)\n    {\n        return;\n    }\n\n    vlog_debug(\"Achievement \\\"%s\\\" unlocked.\", name);\n    NETWORK_unlockAchievement(name);\n#endif\n}\n\nvoid Game::mapmenuchange(const enum GameGamestate newgamestate, const bool user_initiated)\n{\n    if (user_initiated && graphics.resumegamemode)\n    {\n        return;\n    }\n\n    prevgamestate = gamestate;\n    gamestate = newgamestate;\n    graphics.resumegamemode = false;\n    mapheld = true;\n    gameScreen.recacheTextures();\n\n    if (prevgamestate == GAMEMODE)\n    {\n        graphics.menuoffset = 240;\n    }\n    else\n    {\n        graphics.menuoffset = 0;\n    }\n    graphics.oldmenuoffset = graphics.menuoffset;\n}\n\nvoid Game::copyndmresults(void)\n{\n    ndmresultcrewrescued = crewrescued();\n    ndmresulttrinkets = trinkets();\n    ndmresulthardestroom = hardestroom;\n    ndmresulthardestroom_x = hardestroom_x;\n    ndmresulthardestroom_y = hardestroom_y;\n    ndmresulthardestroom_specialname = hardestroom_specialname;\n    SDL_memcpy(ndmresultcrewstats, crewstats, sizeof(ndmresultcrewstats));\n}\n\nvoid Game::invalidate_ndm_trophy(void)\n{\n    if (nodeatheligible)\n    {\n        vlog_debug(\"NDM trophy is invalidated!\");\n    }\n    nodeatheligible = false;\n}\n\nstatic inline int get_framerate(const int slowdown, const int deathseq)\n{\n    if (deathseq != -1)\n    {\n        return 34;\n    }\n\n    switch (slowdown)\n    {\n    case 30:\n        return 34;\n    case 24:\n        return 41;\n    case 18:\n        return 55;\n    case 12:\n        return 83;\n    }\n\n    return 34;\n}\n\nint Game::get_timestep(void)\n{\n    if ((gamestate == GAMEMODE || (gamestate == TELEPORTERMODE && !useteleporter)) &&\n    level_debugger::is_active() &&\n    !level_debugger::is_pausing() &&\n    key.isDown(SDLK_f))\n    {\n        return 1;\n    }\n\n    switch (gamestate)\n    {\n    case GAMEMODE:\n        return get_framerate(slowdown, deathseq);\n    default:\n        return 34;\n    }\n}\n\nbool Game::physics_frozen(void)\n{\n    return roomname_translator::is_pausing() || level_debugger::is_pausing();\n}\n\nbool Game::incompetitive(void)\n{\n    return (\n        !map.custommode\n        && swnmode\n        && (swngame == SWN_SUPERGRAVITRON ||\n            swngame == SWN_START_SUPERGRAVITRON_STEP_1 ||\n            swngame == SWN_START_SUPERGRAVITRON_STEP_2)\n    )\n    || intimetrial\n    || nodeathmode;\n}\n\nbool Game::nocompetitive(void)\n{\n    return slowdown < 30 || map.invincibility;\n}\n\nbool Game::nocompetitive_unless_translator(void)\n{\n    return slowdown < 30 || (map.invincibility && !roomname_translator::enabled);\n}\n\nvoid Game::sabotage_time_trial(void)\n{\n    timetrialcheater = true;\n    hours++;\n    deathcounts += 100;\n    timetrialparlost = true;\n}\n\nbool Game::isingamecompletescreen(void)\n{\n    return (state >= 3501 && state <= 3518) || (state >= 3520 && state <= 3522);\n}\n"
  },
  {
    "path": "desktop_version/src/Game.h",
    "content": "#ifndef GAME_H\n#define GAME_H\n\n#include <SDL.h>\n#include <map>\n#include <string>\n#include <vector>\n\n#include \"Font.h\"\n#include \"ScreenSettings.h\"\n\n/* FIXME: Can't forward declare this enum in C++, unfortunately.\n * In C, enum sizes are always the same, so you can forward declare them.\n * In C++ instead, enum sizes are based on how many enums there are.\n * You cannot specify the underlying type until C++11.\n * But bumping the standard opens up a can of worms. I'd rather just move to C. -Misa */\n#include \"Enums.h\"\n\n// Forward decl without including all of <tinyxml2.h>\nnamespace tinyxml2\n{\n    class XMLDocument;\n    class XMLElement;\n}\n\n/* 40 chars (160 bytes) covers the entire screen, + 1 more for null terminator */\n#define MENU_TEXT_BYTES 161\n\nstruct MenuOption\n{\n    char text[MENU_TEXT_BYTES];\n    bool active;\n    uint32_t print_flags;\n};\n\n//Menu IDs\nnamespace Menu\n{\n    enum MenuName\n    {\n        mainmenu,\n        playerworlds,\n        confirmshowlevelspath,\n        showlevelspath,\n        levellist,\n        quickloadlevel,\n        deletequicklevel,\n        youwannaquit,\n        errornostart,\n        errorsavingsettings,\n        errorloadinglevel,\n        warninglevellist,\n        graphicoptions,\n        ed_settings,\n        ed_desc,\n        ed_music,\n        ed_quit,\n        ed_font,\n        options,\n        gameplayoptions,\n        speedrunneroptions,\n        setglitchrunner,\n        advancedoptions,\n        audiooptions,\n        accessibility,\n        controller,\n        language,\n        translator_main,\n        translator_options,\n        translator_options_limitscheck,\n        translator_options_stats,\n        translator_options_exploregame,\n        translator_options_cutscenetest,\n        translator_maintenance,\n        translator_maintenance_sync,\n        translator_error_setlangwritedir,\n        cleardatamenu,\n        clearcustomdatamenu,\n        setinvincibility,\n        setslowdown,\n        unlockmenu,\n        credits,\n        credits2,\n        credits25,\n        credits3,\n        credits4,\n        credits5,\n        credits6,\n        credits_localisations_implementation,\n        credits_localisations_translations,\n        play,\n        unlocktimetrial,\n        unlocktimetrials,\n        unlocknodeathmode,\n        unlockintermission,\n        unlockflipmode,\n        newgamewarning,\n        playmodes,\n        intermissionmenu,\n        playint1,\n        playint2,\n        continuemenu,\n        startnodeathmode,\n        gameover,\n        gameover2,\n        unlockmenutrials,\n        timetrials,\n        nodeathmodecomplete,\n        nodeathmodecomplete2,\n        timetrialcomplete,\n        timetrialcomplete2,\n        timetrialcomplete3,\n        gamecompletecontinue\n    };\n}\n\nenum SLIDERMODE\n{\n    SLIDER_NONE,\n    SLIDER_MUSICVOLUME,\n    SLIDER_SOUNDVOLUME\n};\n\n/* enums for swngame variable */\nenum SWNMODE\n{\n    SWN_GRAVITRON,\n    SWN_SUPERGRAVITRON,\n    SWN_START_GRAVITRON_STEP_3,\n    SWN_START_GRAVITRON_STEP_2,\n    SWN_START_GRAVITRON_STEP_1,\n    SWN_FINISH_GRAVITRON_STEP_1,\n    SWN_START_SUPERGRAVITRON_STEP_1,\n    SWN_START_SUPERGRAVITRON_STEP_2,\n    SWN_FINISH_GRAVITRON_STEP_2,\n    SWN_NONE\n};\n\n/* enums for unlock, unlocknotify arrays and unlocknum function */\nenum\n{\n    Unlock_SPACESTATION1_COMPLETE = 0,\n    Unlock_LABORATORY_COMPLETE = 1,\n    Unlock_TOWER_COMPLETE = 2,\n    Unlock_SPACESTATION2_COMPLETE = 3,\n    Unlock_WARPZONE_COMPLETE = 4,\n    UnlockTrophy_GAME_COMPLETE = 5,\n    Unlock_INTERMISSION1_COMPLETE = 6,\n    Unlock_INTERMISSION2_COMPLETE = 7,\n    Unlock_SECRETLAB = 8,\n    Unlock_TIMETRIAL_SPACESTATION1 = 9,\n    Unlock_TIMETRIAL_LABORATORY = 10,\n    Unlock_TIMETRIAL_TOWER = 11,\n    Unlock_TIMETRIAL_SPACESTATION2 = 12,\n    Unlock_TIMETRIAL_WARPZONE = 13,\n    Unlock_TIMETRIAL_FINALLEVEL = 14,\n    Unlock_INTERMISSION_UNUSED = 15,\n    Unlock_INTERMISSION_REPLAYS = 16,\n    Unlock_NODEATHMODE = 17,\n    Unlock_FLIPMODE = 18,\n    UnlockTrophy_FLIPMODE_COMPLETE = 19,\n    UnlockTrophy_NODEATHMODE_COMPLETE = 20\n};\n\n/* enums for bestrank, bestlives, besttrinkets, besttimes, bestframes arrays\n * and timetriallevel */\nenum\n{\n    TimeTrial_SPACESTATION1 = 0,\n    TimeTrial_LABORATORY = 1,\n    TimeTrial_TOWER = 2,\n    TimeTrial_SPACESTATION2 = 3,\n    TimeTrial_WARPZONE = 4,\n    TimeTrial_FINALLEVEL = 5\n};\n\nstruct MenuStackFrame\n{\n    int option;\n    enum Menu::MenuName name;\n};\n\n\nclass Game\n{\n    char magic[16];\n\npublic:\n    void init(void);\n    void setdefaultcontrollerbuttons(void);\n\n\n    int crewrescued(void);\n\n    std::string unrescued(void);\n\n    void resetgameclock(void);\n\n    bool customsavequick(const std::string& savfile);\n    bool savequick(void);\n\n    void gameclock(void);\n\n    std::string giventimestring(int hrs, int min, int sec);\n\n    std::string  timestring(void);\n\n    std::string resulttimestring(void);\n\n    std::string timetstring(int t);\n\n    void timestringcenti(char* buffer, size_t buffer_size);\n\n    void returnmenu(void);\n    void returntomenu(enum Menu::MenuName t);\n    void  createmenu(enum Menu::MenuName t, bool samemenu = false);\n    bool can_unlock_ndm(void);\n    void unlock_ndm(void);\n\n    void lifesequence(void);\n\n    void gethardestroom(void);\n\n    void levelcomplete_textbox(void);\n    void crewmate_textbox(const int color);\n    void remaining_textbox(void);\n    void actionprompt_textbox(void);\n    void show_save_fail(void);\n    void checkpoint_save(void);\n    void savetele_textbox(void);\n\n    void setstate(int gamestate);\n\n    void incstate(void);\n\n    void setstatedelay(int delay);\n\n    void lockstate(void);\n\n    void unlockstate(void);\n\n    void updatestate(void);\n\n    void unlocknum(int t);\n\n    void loadstats(struct ScreenSettings* screen_settings);\n\n    bool savestats(const struct ScreenSettings* screen_settings, bool sync = true);\n    bool savestats(bool sync = true);\n\n    void deletestats(void);\n\n    void deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSettings* screen_settings);\n\n    void serializesettings(tinyxml2::XMLElement* dataNode, const struct ScreenSettings* screen_settings);\n\n    void loadsettings(struct ScreenSettings* screen_settings);\n\n    bool savesettings(const struct ScreenSettings* screen_settings);\n    bool savesettings(void);\n\n    bool savestatsandsettings(void);\n\n    void savestatsandsettings_menu(void);\n\n    void deletesettings(void);\n\n    void deletequick(void);\n\n    bool savetele(void);\n\n    void loadtele(void);\n\n    void deletetele(void);\n\n    void customstart(void);\n\n    void start(void);\n\n    void startspecial(int t);\n\n    void starttrial(int t);\n\n    void swnpenalty(void);\n\n    void deathsequence(void);\n\n    void customloadquick(const std::string& savfile);\n    void loadquick(void);\n\n    void customdeletequick(const std::string& file);\n\n    void loadsummary(void);\n\n    static const int numcrew = 6;\n\n    struct Summary\n    {\n        bool exists;\n        int seconds;\n        int minutes;\n        int hours;\n        int saverx;\n        int savery;\n        int trinkets;\n        bool crewstats[numcrew];\n    };\n\n    struct Summary last_telesave, last_quicksave;\n    bool save_exists(void);\n\n    void readmaingamesave(const char* savename, tinyxml2::XMLDocument& doc);\n    struct Summary writemaingamesave(tinyxml2::XMLDocument& doc);\n\n    void initteleportermode(void);\n\n    const char* saveFilePath;\n\n\n    int roomx, roomy;\n    int prevroomx, prevroomy;\n\n    int savex, savey, saverx, savery;\n    int savegc, savedir;\n    int savecolour;\n\n    //Added for port\n    int edsavex, edsavey, edsaverx, edsavery;\n    int edsavegc, edsavedir;\n\n    //State logic stuff\n    int state, statedelay;\n\n    bool glitchrunkludge;\n\n    enum GameGamestate gamestate;\n    enum GameGamestate prevgamestate; //only used sometimes\n    bool hascontrol, jumpheld;\n    int jumppressed;\n    int gravitycontrol;\n    bool isingamecompletescreen(void);\n\n    bool muted;\n    int mutebutton;\n    bool musicmuted;\n    int musicmutebutton;\n\n    int tapleft, tapright;\n\n    //Menu interaction stuff\n    void mapmenuchange(const enum GameGamestate newgamestate, const bool user_initiated);\n    bool mapheld;\n    int menupage;\n    int lastsaved;\n    int deathcounts;\n\n    int framecounter;\n    bool seed_use_sdl_getticks;\n    bool editor_disabled;\n    int frames, seconds, minutes, hours;\n    bool gamesaved;\n    bool gamesavefailed;\n    std::string savetime;\n    int saveframes, saveseconds;\n    int savetrinkets;\n    bool startscript;\n    std::string newscript;\n    bool checkpoint_saving;\n\n    bool menustart;\n\n    //Teleporting\n    bool teleport_to_new_area;\n    int teleport_to_x, teleport_to_y;\n    std::string teleportscript;\n    bool useteleporter;\n    int teleport_to_teleporter;\n\n    //Main Menu Variables\n    std::vector<MenuOption> menuoptions;\n    int currentmenuoption ;\n    bool menutestmode;\n    enum Menu::MenuName currentmenuname;\n    enum Menu::MenuName kludge_ingametemp;\n    enum SLIDERMODE slidermode;\n    int current_credits_list_index;\n    int translator_credits_pagenum;\n    int menuxoff, menuyoff;\n    int menuspacing;\n    std::vector<MenuStackFrame> menustack;\n\n    void inline option(const char* text, bool active = true, uint32_t print_flags = PR_RTL_XFLIP)\n    {\n        MenuOption menuoption;\n        SDL_strlcpy(menuoption.text, text, sizeof(menuoption.text));\n        menuoption.active = active;\n        menuoption.print_flags = print_flags;\n        menuoptions.push_back(menuoption);\n    }\n\n    int menucountdown;\n    enum Menu::MenuName menudest;\n\n    int creditposx, creditposy, creditposdelay;\n    int oldcreditposx;\n\n    SDL_GameControllerButton gpmenu_lastbutton;\n    bool gpmenu_confirming;\n    bool gpmenu_showremove;\n\n    bool silence_settings_error;\n\n\n    //Sine Wave Ninja Minigame\n    bool swnmode;\n    enum SWNMODE swngame;\n    int swnstate, swnstate2, swnstate3, swnstate4, swndelay, swndeaths;\n    int swntimer, swncolstate, swncoldelay;\n    int  swnrecord, swnbestrank, swnrank, swnmessage;\n\n    //SuperCrewMate Stuff\n    bool supercrewmate, scmhurt;\n    int scmprogress;\n\n    //Accessibility Options\n    bool  colourblindmode;\n    bool noflashingmode;\n    int slowdown;\n    int get_timestep(void);\n    bool physics_frozen(void);\n\n    bool nodeathmode;\n    int gameoverdelay;\n    bool nocutscenes;\n    int ndmresultcrewrescued;\n    int ndmresulttrinkets;\n    std::string ndmresulthardestroom;\n    int ndmresulthardestroom_x;\n    int ndmresulthardestroom_y;\n    bool ndmresulthardestroom_specialname;\n    void copyndmresults(void);\n    bool nodeatheligible;\n    void invalidate_ndm_trophy(void);\n\n    //Time Trials\n    bool intimetrial, timetrialparlost;\n    int timetrialcountdown, timetrialshinytarget, timetriallevel;\n    int timetrialpar, timetrialresulttime, timetrialresultframes, timetrialrank;\n    bool timetrialcheater;\n    int timetrialresultshinytarget, timetrialresulttrinkets, timetrialresultpar;\n    int timetrialresultdeaths;\n\n    bool start_translator_exploring;\n    bool translator_exploring;\n    bool translator_exploring_allowtele;\n    bool translator_cutscene_test;\n\n    size_t cutscenetest_menu_page;\n    std::string cutscenetest_menu_play_id;\n\n    int creditposition;\n    int oldcreditposition;\n    bool insecretlab;\n\n    bool inintermission;\n\n    bool crewstats[numcrew];\n    bool ndmresultcrewstats[numcrew];\n\n    bool alarmon;\n    int alarmdelay;\n    bool blackout;\n\n    static const int numunlock = 25;\n    bool unlock[numunlock];\n    bool unlocknotify[numunlock];\n    bool anything_unlocked(void);\n    int stat_trinkets;\n    int bestgamedeaths;\n\n\n    static const int numtrials = 6;\n    int besttimes[numtrials];\n    int bestframes[numtrials];\n    int besttrinkets[numtrials];\n    int bestlives[numtrials];\n    int bestrank[numtrials];\n\n    int screenshake, flashlight;\n    bool advancetext, pausescript;\n\n    int deathseq, lifeseq;\n\n    int trinkets(void);\n    int crewmates(void);\n    int savepoint, teleportxpos;\n    bool teleport;\n    int edteleportent;\n    bool completestop;\n\n    float inertia;\n\n    int companion;\n    SDL_Rect teleblock;\n    bool activetele;\n    int readytotele;\n    int oldreadytotele;\n    int activity_r, activity_g, activity_b, activity_y;\n    std::string activity_lastprompt;\n    bool activity_gettext;\n\n    bool backgroundtext;\n\n    int activeactivity, act_fade;\n    int prev_act_fade;\n\n    bool press_left, press_right, press_action, press_map, press_interact;\n    bool interactheld;\n    bool separate_interact;\n\n    //Some stats:\n    int totalflips;\n    std::string hardestroom; // don't change to C string unless you wanna handle when this string is loaded from the XML\n    int hardestroomdeaths, currentroomdeaths;\n    int hardestroom_x, hardestroom_y;\n    bool hardestroom_specialname;\n    bool hardestroom_finalstretch;\n\n\n    bool quickrestartkludge;\n\n    //Custom stuff\n    std::string customscript[50];\n    int customcol;\n    int levelpage;\n    int playcustomlevel;\n    std::string customleveltitle;\n    std::string customlevelfilename;\n\n    void clearcustomlevelstats(void);\n    void loadcustomlevelstats(void);\n    void savecustomlevelstats(void);\n    void updatecustomlevelstats(std::string clevel, int cscore);\n    void deletecustomlevelstats(void);\n\n    // name -> score. 0 - not played, 1 - finished, 2 - all trinkets, 3 - finished, all trinkets\n    std::map<std::string, int> customlevelstats;\n\n\n    std::vector<SDL_GameControllerButton> controllerButton_map;\n    std::vector<SDL_GameControllerButton> controllerButton_flip;\n    std::vector<SDL_GameControllerButton> controllerButton_esc;\n    std::vector<SDL_GameControllerButton> controllerButton_restart;\n    std::vector<SDL_GameControllerButton> controllerButton_interact;\n\n    bool skipfakeload;\n    bool ghostsenabled;\n\n    bool cliplaytest;\n    int playx;\n    int playy;\n    int playrx;\n    int playry;\n    int playgc;\n    int playmusic;\n    std::string playassets;\n\n    void quittomenu(void);\n    void returntolab(void);\n    bool fadetomenu;\n    int fadetomenudelay;\n    bool fadetolab;\n    int fadetolabdelay;\n\n    void returntoeditor(void);\n\n    bool inline inspecial(void)\n    {\n        return inintermission || insecretlab || intimetrial || nodeathmode || translator_exploring;\n    }\n\n    bool incompetitive(void);\n\n    bool nocompetitive(void);\n    bool nocompetitive_unless_translator(void);\n\n    void sabotage_time_trial(void);\n\n    bool over30mode;\n    bool showingametimer;\n\n    bool ingame_titlemode;\n    bool ingame_editormode;\n\n    void returntoingame(void);\n    void unlockAchievement(const char *name);\n\n    bool disablepause;\n    bool disableaudiopause;\n    bool disabletemporaryaudiopause;\n    bool inputdelay;\n\n    bool statelocked;\n\n    int old_skip_message_timer;\n    int skip_message_timer;\n\n    int old_mode_indicator_timer;\n    int mode_indicator_timer;\n\n    int old_screenshot_border_timer;\n    int screenshot_border_timer;\n    bool screenshot_saved_success;\n};\n\n#ifndef GAME_DEFINITION\nextern Game game;\n#endif\n\n#endif /* GAME_H */\n"
  },
  {
    "path": "desktop_version/src/GlitchrunnerMode.c",
    "content": "#include \"GlitchrunnerMode.h\"\n\n#include <SDL_assert.h>\n#include <SDL_stdinc.h>\n\n#define LOOKUP_TABLE \\\n    FOREACH_ENUM(GlitchrunnerNone, \"\") \\\n    FOREACH_ENUM(Glitchrunner2_0, \"2.0\") \\\n    FOREACH_ENUM(Glitchrunner2_2, \"2.2\") \\\n\nconst char* GlitchrunnerMode_enum_to_string(const enum GlitchrunnerMode mode)\n{\n    switch (mode)\n    {\n#define FOREACH_ENUM(MODE, STRING) \\\n    case MODE: \\\n        return STRING;\n\n    LOOKUP_TABLE\n\n#undef FOREACH_ENUM\n\n    /* Compiler raises warning about this enum not being handled. */\n    case GlitchrunnerNumVersions:\n        break;\n    }\n\n    SDL_assert(0 && \"Passed non-existent GlitchrunnerMode!\");\n    return GlitchrunnerMode_enum_to_string(GlitchrunnerNone);\n}\n\nenum GlitchrunnerMode GlitchrunnerMode_string_to_enum(const char* string)\n{\n#define FOREACH_ENUM(MODE, STRING) \\\n    if (SDL_strcmp(STRING, string) == 0) \\\n    { \\\n        return MODE; \\\n    }\n\n    LOOKUP_TABLE\n\n#undef FOREACH_ENUM\n\n    return GlitchrunnerNone;\n}\n\n#undef LOOKUP_TABLE\n\nstatic enum GlitchrunnerMode current_mode = GlitchrunnerNone;\n\nvoid GlitchrunnerMode_set(const enum GlitchrunnerMode mode)\n{\n    current_mode = mode;\n}\n\nenum GlitchrunnerMode GlitchrunnerMode_get(void)\n{\n    return current_mode;\n}\n\nint GlitchrunnerMode_less_than_or_equal(const enum GlitchrunnerMode mode)\n{\n    if (current_mode == GlitchrunnerNone)\n    {\n        return current_mode == mode;\n    }\n\n    return current_mode <= mode;\n}\n"
  },
  {
    "path": "desktop_version/src/GlitchrunnerMode.h",
    "content": "#ifndef GLITCHRUNNERMODE_H\n#define GLITCHRUNNERMODE_H\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\n/* Have fun speedrunners! <3 Misa */\n\n/* When a version is added, update the lookup table in GlitchrunnerMode.c */\n\nenum GlitchrunnerMode\n{\n    GlitchrunnerNone,\n    Glitchrunner2_0,\n    Glitchrunner2_2, /* 2.1 is same as 2.2 */\n    GlitchrunnerNumVersions\n};\n\nconst char* GlitchrunnerMode_enum_to_string(enum GlitchrunnerMode mode);\n\nenum GlitchrunnerMode GlitchrunnerMode_string_to_enum(const char* string);\n\nvoid GlitchrunnerMode_set(enum GlitchrunnerMode mode);\n\nenum GlitchrunnerMode GlitchrunnerMode_get(void);\n\nint GlitchrunnerMode_less_than_or_equal(enum GlitchrunnerMode mode);\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* GLITCHRUNNERMODE_H */\n"
  },
  {
    "path": "desktop_version/src/Graphics.cpp",
    "content": "#define GRAPHICS_DEFINITION\n#include \"Graphics.h\"\n\n#include <SDL.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"Exit.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"GraphicsUtil.h\"\n#include \"IMERender.h\"\n#include \"Localization.h\"\n#include \"Map.h\"\n#include \"Maths.h\"\n#include \"Music.h\"\n#include \"RoomnameTranslator.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n\nvoid Graphics::init(void)\n{\n    flipmode = false;\n    setRect(tiles_rect, 0, 0, 8, 8);\n    setRect(sprites_rect, 0, 0, 32, 32);\n    setRect(footerrect, 0, 230, 320, 10);\n    setRect(tele_rect, 0, 0, 96, 96);\n\n    // We initialise a few things\n\n    linestate = 0;\n\n    trinketcolset = false;\n\n    showcutscenebars = false;\n    setbars(0);\n    notextoutline = false;\n\n    flipmode = false;\n    setflipmode = false;\n\n    // Initialize backgrounds\n    for (int i = 0; i < numstars; i++)\n    {\n        const SDL_Rect star = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};\n        stars[i] = star;\n        starsspeed[i] = 4 + (fRandom() * 4);\n    }\n\n    for (int i = 0; i < numbackboxes; i++)\n    {\n        SDL_Rect bb;\n        int bvx = 0;\n        int bvy = 0;\n        if (fRandom() * 100 > 50)\n        {\n            bvx = 9 - (fRandom() * 19);\n            if (bvx > -6 && bvx < 6) bvx = 6;\n            bvx = bvx * 1.5;\n            setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);\n        }\n        else\n        {\n            bvy = 9 - (fRandom() * 19);\n            if (bvy > -6 && bvy < 6) bvy = 6;\n            bvy = bvy * 1.5;\n            setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32);\n        }\n        backboxes[i] = bb;\n        backboxvx[i] = bvx;\n        backboxvy[i] = bvy;\n    }\n\n    backboxmult = 0.5 + ((fRandom() * 100) / 200);\n\n    backoffset = 0;\n    foregrounddrawn = false;\n    backgrounddrawn = false;\n\n    warpskip = 0;\n\n    spcol = 0;\n    spcoldel = 0;\n    rcol = 0;\n\n    crewframe = 0;\n    crewframedelay = 4;\n    menuoffset = 0;\n    oldmenuoffset = 0;\n    resumegamemode = false;\n\n    //Fading stuff\n    SDL_memset(fadebars, 0, sizeof(fadebars));\n\n    setfade(0);\n    fademode = FADE_NONE;\n    ingame_fademode = FADE_NONE;\n\n    // initialize everything else to zero\n    m = 0;\n    linedelay = 0;\n    gameTexture = NULL;\n    gameplayTexture = NULL;\n    menuTexture = NULL;\n    ghostTexture = NULL;\n    tempShakeTexture = NULL;\n    backgroundTexture = NULL;\n    foregroundTexture = NULL;\n    tempScreenshot = NULL;\n    tempScreenshot2x = NULL;\n    towerbg = TowerBG();\n    titlebg = TowerBG();\n    trinketr = 0;\n    trinketg = 0;\n    trinketb = 0;\n\n    translucentroomname = false;\n\n    alpha = 1.0f;\n\n    screenshake_x = 0;\n    screenshake_y = 0;\n\n    SDL_zero(col_crewred);\n    SDL_zero(col_crewyellow);\n    SDL_zero(col_crewgreen);\n    SDL_zero(col_crewcyan);\n    SDL_zero(col_crewblue);\n    SDL_zero(col_crewpurple);\n    SDL_zero(col_crewinactive);\n    SDL_zero(col_clock);\n    SDL_zero(col_trinket);\n    col_tr = 0;\n    col_tg = 0;\n    col_tb = 0;\n\n    kludgeswnlinewidth = false;\n\n    tiles1_mounted = false;\n    tiles2_mounted = false;\n    minimap_mounted = false;\n\n    gamecomplete_mounted = false;\n    levelcomplete_mounted = false;\n    flipgamecomplete_mounted = false;\n    fliplevelcomplete_mounted = false;\n}\n\nvoid Graphics::destroy(void)\n{\n#define CLEAR_ARRAY(name) \\\n    for (size_t i = 0; i < name.size(); i += 1) \\\n    { \\\n        VVV_freefunc(SDL_FreeSurface, name[i]); \\\n    } \\\n    name.clear();\n\n    CLEAR_ARRAY(sprites_surf)\n    CLEAR_ARRAY(flipsprites_surf)\n\n#undef CLEAR_ARRAY\n}\n\nstatic SDL_Surface* tempFilterSrc = NULL;\nstatic SDL_Surface* tempFilterDest = NULL;\n\nvoid Graphics::create_buffers(void)\n{\n#define CREATE_TEXTURE_WITH_DIMENSIONS(w, h) \\\n    SDL_CreateTexture( \\\n        gameScreen.m_renderer, \\\n        SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, \\\n        (w), (h) \\\n    )\n#define CREATE_TEXTURE \\\n    CREATE_TEXTURE_WITH_DIMENSIONS(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS)\n#define CREATE_SCROLL_TEXTURE \\\n    CREATE_TEXTURE_WITH_DIMENSIONS(SCREEN_WIDTH_PIXELS + 16, SCREEN_WIDTH_PIXELS + 16)\n\n    gameTexture = CREATE_TEXTURE;\n    gameplayTexture = CREATE_TEXTURE;\n    menuTexture = CREATE_TEXTURE;\n    ghostTexture = CREATE_TEXTURE;\n    tempShakeTexture = CREATE_TEXTURE;\n    foregroundTexture = CREATE_TEXTURE;\n    backgroundTexture = CREATE_SCROLL_TEXTURE;\n    tempScrollingTexture = CREATE_SCROLL_TEXTURE;\n    towerbg.texture = CREATE_SCROLL_TEXTURE;\n    titlebg.texture = CREATE_SCROLL_TEXTURE;\n\n#undef CREATE_SCROLL_TEXTURE\n#undef CREATE_TEXTURE\n#undef CREATE_TEXTURE_WITH_DIMENSIONS\n\n    SDL_SetTextureScaleMode(\n        gameTexture,\n        gameScreen.isFiltered ? SDL_ScaleModeLinear : SDL_ScaleModeNearest\n    );\n\n    SDL_SetTextureScaleMode(\n        tempShakeTexture,\n        gameScreen.isFiltered ? SDL_ScaleModeLinear : SDL_ScaleModeNearest\n    );\n}\n\nvoid Graphics::destroy_buffers(void)\n{\n    VVV_freefunc(SDL_DestroyTexture, gameTexture);\n    VVV_freefunc(SDL_DestroyTexture, gameplayTexture);\n    VVV_freefunc(SDL_DestroyTexture, menuTexture);\n    VVV_freefunc(SDL_DestroyTexture, ghostTexture);\n    VVV_freefunc(SDL_DestroyTexture, tempShakeTexture);\n    VVV_freefunc(SDL_DestroyTexture, foregroundTexture);\n    VVV_freefunc(SDL_DestroyTexture, backgroundTexture);\n    VVV_freefunc(SDL_DestroyTexture, tempScrollingTexture);\n    VVV_freefunc(SDL_DestroyTexture, towerbg.texture);\n    VVV_freefunc(SDL_DestroyTexture, titlebg.texture);\n    VVV_freefunc(SDL_FreeSurface, tempFilterSrc);\n    VVV_freefunc(SDL_FreeSurface, tempFilterDest);\n    VVV_freefunc(SDL_FreeSurface, tempScreenshot);\n    VVV_freefunc(SDL_FreeSurface, tempScreenshot2x);\n}\n\nvoid Graphics::drawspritesetcol(int x, int y, int t, int c)\n{\n    draw_grid_tile(grphx.im_sprites, t, x, y, sprites_rect.w, sprites_rect.h, getcol(c));\n}\n\nvoid Graphics::updatetitlecolours(void)\n{\n    col_crewred = getcol(15);\n    col_crewyellow = getcol(14);\n    col_crewgreen = getcol(13);\n    col_crewcyan = getcol(0);\n    col_crewblue = getcol(16);\n    col_crewpurple = getcol(20);\n    col_crewinactive = getcol(19);\n\n    col_clock = getcol(18);\n    col_trinket = getcol(18);\n}\n\n\nvoid Graphics::map_tab(int opt, const char* text, bool selected /*= false*/)\n{\n    int x = opt*80 + 40;\n    if (selected)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), \"label:str\", text);\n        font::print(PR_CEN | PR_CJK_LOW | PR_RTL_XFLIP, x, 220, buffer, 196, 196, 255 - help.glow);\n    }\n    else\n    {\n        font::print(PR_CEN | PR_CJK_LOW | PR_RTL_XFLIP, x, 220, text, 64, 64, 64);\n    }\n}\n\nvoid Graphics::map_option(int opt, int num_opts, const std::string& text, bool selected /*= false*/)\n{\n    int x = 80 + opt*32;\n    int y = 136; // start from middle of menu\n\n    int yoff = -(num_opts * 12) / 2; // could be simplified to -num_opts * 6, this conveys my intent better though\n    yoff += opt * 12;\n\n    if (flipmode)\n    {\n        y -= yoff; // going down, which in Flip Mode means going up\n        y -= 40;\n    }\n    else\n    {\n        y += yoff; // going up\n    }\n\n    if (selected)\n    {\n        std::string text_upper(loc::toupper(text));\n\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), \"label:str\", text_upper.c_str());\n\n        // Account for brackets\n        x -= (font::len(0, buffer) - font::len(0, text_upper.c_str())) / 2;\n\n        font::print(PR_RTL_XFLIP, x, y, buffer, 196, 196, 255 - help.glow);\n    }\n    else\n    {\n        font::print(PR_RTL_XFLIP, x, y, loc::remove_toupper_escape_chars(text), 96, 96, 96);\n    }\n}\n\n\nvoid Graphics::printcrewname( int x, int y, int t )\n{\n    //Print the name of crew member t in the right colour\n    const uint32_t flags = flipmode ? PR_CJK_LOW : PR_CJK_HIGH;\n    switch(t)\n    {\n    case 0:\n        font::print(flags, x, y, loc::gettext(\"Viridian\"), 16, 240, 240);\n        break;\n    case 1:\n        font::print(flags, x, y, loc::gettext(\"Violet\"), 240, 16, 240);\n        break;\n    case 2:\n        font::print(flags, x, y, loc::gettext(\"Vitellary\"), 240, 240, 16);\n        break;\n    case 3:\n        font::print(flags, x, y, loc::gettext(\"Vermilion\"), 240, 16, 16);\n        break;\n    case 4:\n        font::print(flags, x, y, loc::gettext(\"Verdigris\"), 16, 240, 16);\n        break;\n    case 5:\n        font::print(flags, x, y, loc::gettext(\"Victoria\"), 16, 16, 240);\n        break;\n    }\n}\n\nvoid Graphics::printcrewnamedark( int x, int y, int t )\n{\n    //Print the name of crew member t as above, but in black and white\n    const uint32_t flags = flipmode ? PR_CJK_LOW : PR_CJK_HIGH;\n    switch(t)\n    {\n    case 0:\n        font::print(flags, x, y, loc::gettext(\"Viridian\"), 128,128,128);\n        break;\n    case 1:\n        font::print(flags, x, y, loc::gettext(\"Violet\"), 128,128,128);\n        break;\n    case 2:\n        font::print(flags, x, y, loc::gettext(\"Vitellary\"), 128,128,128);\n        break;\n    case 3:\n        font::print(flags, x, y, loc::gettext(\"Vermilion\"), 128,128,128);\n        break;\n    case 4:\n        font::print(flags, x, y, loc::gettext(\"Verdigris\"), 128,128,128);\n        break;\n    case 5:\n        font::print(flags, x, y, loc::gettext(\"Victoria\"), 128,128,128);\n        break;\n    }\n}\n\nvoid Graphics::printcrewnamestatus( int x, int y, int t, bool rescued )\n{\n    //Print the status of crew member t in the right colour\n    int r, g, b;\n    char gender;\n\n    switch(t)\n    {\n    case 0:\n        r = 12; g = 140, b = 140;\n        gender = 3;\n        break;\n    case 1:\n        r = 140; g = 12; b = 140;\n        gender = 2;\n        break;\n    case 2:\n        r = 140; g = 140; b = 12;\n        gender = 1;\n        break;\n    case 3:\n        r = 140; g = 12; b = 12;\n        gender = 1;\n        break;\n    case 4:\n        r = 12; g = 140; b = 12;\n        gender = 1;\n        break;\n    case 5:\n        r = 12; g = 12; b = 140;\n        gender = 2;\n        break;\n    default:\n        return;\n    }\n\n    const char* status_text;\n    if (gender == 3 && rescued)\n    {\n        status_text = loc::gettext(\"(that's you!)\");\n    }\n    else if (rescued)\n    {\n        status_text = loc::gettext_case(\"Rescued!\", gender);\n    }\n    else\n    {\n        r = 64; g = 64; b = 64;\n        status_text = loc::gettext_case(\"Missing...\", gender);\n    }\n\n    font::print(flipmode ? PR_CJK_HIGH : PR_CJK_LOW, x, y, status_text, r, g, b);\n}\n\nvoid Graphics::print_level_creator(\n    uint32_t print_flags,\n    const int y,\n    const std::string& creator,\n    const uint8_t r,\n    const uint8_t g,\n    const uint8_t b\n) {\n    /* We now display a face instead of \"by {author}\" for several reasons:\n     * - \"by\" may be in a different language than the author and look weird (\"por various people\")\n     * - \"by\" will be longer in different languages and break the limit that levels assume\n     * - \"by\" and author may need mutually incompatible fonts, e.g. Japanese level in Korean VVVVVV\n     * - avoids likely grammar problems: male/female difference, name inflection in user-written text...\n     * - it makes sense to make it a face\n     * - if anyone is sad about this decision, the happy face will cheer them up anyway :D */\n    int width_for_face = 17;\n    int total_width = width_for_face + font::len(print_flags, creator.c_str());\n    int face_x, text_x, sprite_x;\n    int offset_x = -7;\n    if (!font::is_rtl(print_flags))\n    {\n        face_x = (SCREEN_WIDTH_PIXELS - total_width) / 2;\n        text_x = face_x + width_for_face;\n        sprite_x = 0;\n    }\n    else\n    {\n        face_x = (SCREEN_WIDTH_PIXELS + total_width) / 2;\n        text_x = face_x - width_for_face;\n        face_x -= 10; // sprite origin\n        sprite_x = 96;\n        print_flags |= PR_RIGHT;\n    }\n    set_texture_color_mod(grphx.im_sprites, r, g, b);\n    draw_texture_part(grphx.im_sprites, face_x + offset_x, y - 3, sprite_x, 0, 24, 12, 1, 1);\n    set_texture_color_mod(grphx.im_sprites, 255, 255, 255);\n    font::print(print_flags, text_x, y, creator, r, g, b);\n}\n\nint Graphics::set_render_target(SDL_Texture* texture)\n{\n    const int result = SDL_SetRenderTarget(gameScreen.m_renderer, texture);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set render target: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::set_texture_color_mod(SDL_Texture* texture, const Uint8 r, const Uint8 g, const Uint8 b)\n{\n    const int result = SDL_SetTextureColorMod(texture, r, g, b);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set texture color mod: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::set_texture_alpha_mod(SDL_Texture* texture, const Uint8 alpha)\n{\n    const int result = SDL_SetTextureAlphaMod(texture, alpha);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set texture alpha mod: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::query_texture(SDL_Texture* texture, Uint32* format, int* access, int* w, int* h)\n{\n    const int result = SDL_QueryTexture(texture, format, access, w, h);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not query texture: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::set_blendmode(const SDL_BlendMode blendmode)\n{\n    const int result = SDL_SetRenderDrawBlendMode(gameScreen.m_renderer, blendmode);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set draw mode: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::set_blendmode(SDL_Texture* texture, const SDL_BlendMode blendmode)\n{\n    const int result = SDL_SetTextureBlendMode(texture, blendmode);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set texture blend mode: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::clear(const int r, const int g, const int b, const int a)\n{\n    set_color(r, g, b, a);\n\n    const int result = SDL_RenderClear(gameScreen.m_renderer);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not clear current render target: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::clear(void)\n{\n    return clear(0, 0, 0, 255);\n}\n\nbool Graphics::substitute(SDL_Texture** texture)\n{\n    /* Either keep the given texture the same and return false,\n     * or substitute it for a translation and return true. */\n\n    if (loc::english_sprites)\n    {\n        return false;\n    }\n\n    SDL_Texture* subst = NULL;\n\n    if (*texture == grphx.im_sprites)\n    {\n        subst = grphx.im_sprites_translated;\n    }\n    else if (*texture == grphx.im_flipsprites)\n    {\n        subst = grphx.im_flipsprites_translated;\n    }\n\n    if (subst == NULL)\n    {\n        return false;\n    }\n\n    // Apply the same colors as on the original\n    Uint8 r, g, b, a;\n    SDL_GetTextureColorMod(*texture, &r, &g, &b);\n    SDL_GetTextureAlphaMod(*texture, &a);\n    set_texture_color_mod(subst, r, g, b);\n    set_texture_alpha_mod(subst, a);\n\n    *texture = subst;\n    return true;\n}\n\nvoid Graphics::post_substitute(SDL_Texture* subst)\n{\n    set_texture_color_mod(subst, 255, 255, 255);\n    set_texture_alpha_mod(subst, 255);\n}\n\nint Graphics::copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest)\n{\n    bool is_substituted = substitute(&texture);\n\n    const int result = SDL_RenderCopy(gameScreen.m_renderer, texture, src, dest);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not copy texture: %s\", SDL_GetError()));\n    }\n\n    if (is_substituted)\n    {\n        post_substitute(texture);\n    }\n\n    return result;\n}\n\nint Graphics::copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest, const double angle, const SDL_Point* center, const SDL_RendererFlip flip)\n{\n    bool is_substituted = substitute(&texture);\n\n    const int result = SDL_RenderCopyEx(gameScreen.m_renderer, texture, src, dest, angle, center, flip);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not copy texture: %s\", SDL_GetError()));\n    }\n\n    if (is_substituted)\n    {\n        post_substitute(texture);\n    }\n\n    return result;\n}\n\nint Graphics::set_color(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)\n{\n    const int result = SDL_SetRenderDrawColor(gameScreen.m_renderer, r, g, b, a);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not set draw color: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::set_color(const Uint8 r, const Uint8 g, const Uint8 b)\n{\n    return set_color(r, g, b, 255);\n}\n\nint Graphics::set_color(const SDL_Color color)\n{\n    return set_color(color.r, color.g, color.b, color.a);\n}\n\nint Graphics::fill_rect(const SDL_Rect* rect)\n{\n    const int result = SDL_RenderFillRect(gameScreen.m_renderer, rect);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not draw filled rectangle: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::fill_rect(const SDL_Rect* rect, const int r, const int g, const int b, const int a)\n{\n    set_color(r, g, b, a);\n    return fill_rect(rect);\n}\n\nint Graphics::fill_rect(const SDL_Rect* rect, const int r, const int g, const int b)\n{\n    return fill_rect(rect, r, g, b, 255);\n}\n\nint Graphics::fill_rect(const int r, const int g, const int b)\n{\n    return fill_rect(NULL, r, g, b, 255);\n}\n\nint Graphics::fill_rect(const SDL_Rect* rect, const SDL_Color color)\n{\n    return fill_rect(rect, color.r, color.g, color.b, color.a);\n}\n\nint Graphics::fill_rect(const int x, const int y, const int w, const int h, const int r, const int g, const int b, const int a)\n{\n    const SDL_Rect rect = {x, y, w, h};\n    return fill_rect(&rect, r, g, b, a);\n}\n\nint Graphics::fill_rect(const int x, const int y, const int w, const int h, const int r, const int g, const int b)\n{\n    return fill_rect(x, y, w, h, r, g, b, 255);\n}\n\nint Graphics::fill_rect(const SDL_Color color)\n{\n    return fill_rect(NULL, color);\n}\n\nint Graphics::fill_rect(const int x, const int y, const int w, const int h, const SDL_Color color)\n{\n    return fill_rect(x, y, w, h, color.r, color.g, color.b, color.a);\n}\n\nint Graphics::draw_rect(const SDL_Rect* rect)\n{\n    const int result = SDL_RenderDrawRect(gameScreen.m_renderer, rect);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not draw rectangle: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::draw_rect(const SDL_Rect* rect, const int r, const int g, const int b, const int a)\n{\n    set_color(r, g, b, a);\n    return draw_rect(rect);\n}\n\nint Graphics::draw_rect(const SDL_Rect* rect, const int r, const int g, const int b)\n{\n    return draw_rect(rect, r, g, b, 255);\n}\n\nint Graphics::draw_rect(const SDL_Rect* rect, const SDL_Color color)\n{\n    return draw_rect(rect, color.r, color.g, color.b, color.a);\n}\n\nint Graphics::draw_rect(const int x, const int y, const int w, const int h, const int r, const int g, const int b, const int a)\n{\n    const SDL_Rect rect = {x, y, w, h};\n    return draw_rect(&rect, r, g, b, a);\n}\n\nint Graphics::draw_rect(const int x, const int y, const int w, const int h, const int r, const int g, const int b)\n{\n    return draw_rect(x, y, w, h, r, g, b, 255);\n}\n\nint Graphics::draw_rect(const int x, const int y, const int w, const int h, const SDL_Color color)\n{\n    return draw_rect(x, y, w, h, color.r, color.g, color.b, color.a);\n}\n\nint Graphics::draw_line(const int x, const int y, const int x2, const int y2)\n{\n    const int result = SDL_RenderDrawLine(gameScreen.m_renderer, x, y, x2, y2);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not draw line: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::draw_points(const SDL_Point* points, const int count)\n{\n    const int result = SDL_RenderDrawPoints(gameScreen.m_renderer, points, count);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not draw points: %s\", SDL_GetError()));\n    }\n    return result;\n}\n\nint Graphics::draw_points(const SDL_Point* points, const int count, const int r, const int g, const int b)\n{\n    set_color(r, g, b);\n    return draw_points(points, count);\n}\n\nvoid Graphics::draw_sprite(const int x, const int y, const int t, const int r, const int g, const int b)\n{\n    draw_grid_tile(grphx.im_sprites, t, x, y, sprites_rect.w, sprites_rect.h, r, g, b);\n}\n\nvoid Graphics::draw_sprite(const int x, const int y, const int t, const SDL_Color color)\n{\n    draw_grid_tile(grphx.im_sprites, t, x, y, sprites_rect.w, sprites_rect.h, color);\n}\n\nvoid Graphics::draw_flipsprite(const int x, const int y, const int t, const SDL_Color color)\n{\n    draw_grid_tile(grphx.im_flipsprites, t, x, y, sprites_rect.w, sprites_rect.h, color);\n}\n\nvoid Graphics::scroll_texture(SDL_Texture* texture, SDL_Texture* temp, const int x, const int y)\n{\n    SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n    SDL_Rect texture_rect = {0, 0, 0, 0};\n    SDL_QueryTexture(texture, NULL, NULL, &texture_rect.w, &texture_rect.h);\n\n    const SDL_Rect src = {0, 0, texture_rect.w, texture_rect.h};\n    const SDL_Rect dest = {x, y, texture_rect.w, texture_rect.h};\n\n    set_render_target(temp);\n    clear();\n    copy_texture(texture, &src, &dest);\n    set_render_target(target);\n    copy_texture(temp, &src, &src);\n}\n\nbool Graphics::shouldrecoloroneway(const int tilenum, const bool mounted)\n{\n    return (tilenum >= 14 && tilenum <= 17\n    && (!mounted\n    || cl.onewaycol_override));\n}\n\nvoid Graphics::drawtile(int x, int y, int t)\n{\n    if (shouldrecoloroneway(t, tiles1_mounted))\n    {\n        draw_grid_tile(grphx.im_tiles_tint, t, x, y, tiles_rect.w, tiles_rect.h, cl.getonewaycol());\n    }\n    else\n    {\n        draw_grid_tile(grphx.im_tiles, t, x, y, tiles_rect.w, tiles_rect.h);\n    }\n}\n\n\nvoid Graphics::drawtile2(int x, int y, int t)\n{\n    if (shouldrecoloroneway(t, tiles2_mounted))\n    {\n        draw_grid_tile(grphx.im_tiles2_tint, t, x, y, tiles_rect.w, tiles_rect.h, cl.getonewaycol());\n    }\n    else\n    {\n        draw_grid_tile(grphx.im_tiles2, t, x, y, tiles_rect.w, tiles_rect.h);\n    }\n}\n\nvoid Graphics::drawtile3(int x, int y, int t, int off, int height_subtract /*= 0*/)\n{\n    t += off * 30;\n\n    // Can't use drawgridtile because we want to draw a slice of the tile,\n    // so do the logic ourselves (except include height_subtract in the final call)\n\n    int width;\n    if (query_texture(grphx.im_tiles3, NULL, NULL, &width, NULL) != 0)\n    {\n        return;\n    }\n    const int x2 = (t % (width / 8)) * 8;\n    const int y2 = (t / (width / 8)) * 8;\n    draw_texture_part(grphx.im_tiles3, x, y, x2, y2, 8, 8 - height_subtract, 1, 1);\n}\n\nconst char* Graphics::textbox_line(\n    char* buffer,\n    const size_t buffer_len,\n    const size_t textbox_i,\n    const size_t line_i\n) {\n    /* Gets a line in a textbox, accounting for filling button placeholders like {b_map}.\n     * Takes a buffer as an argument, but DOESN'T ALWAYS write to that buffer.\n     * Always use the return value! ^^\n     * Does not check boundaries. */\n\n    const char* line = textboxes[textbox_i].lines[line_i].c_str();\n    if (!textboxes[textbox_i].fill_buttons)\n    {\n        return line;\n    }\n\n    vformat_buf(buffer, buffer_len,\n        line,\n        \"b_act:but,\"\n        \"b_int:but,\"\n        \"b_map:but,\"\n        \"b_res:but,\"\n        \"b_esc:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_ACTION),\n        vformat_button(ActionSet_InGame, Action_InGame_Interact),\n        vformat_button(ActionSet_InGame, Action_InGame_Map),\n        vformat_button(ActionSet_InGame, Action_InGame_Restart),\n        vformat_button(ActionSet_InGame, Action_InGame_Esc)\n    );\n    return buffer;\n}\n\nvoid Graphics::drawgui(void)\n{\n    int text_sign;\n\n    if (flipmode)\n    {\n        text_sign = -1;\n    }\n    else\n    {\n        text_sign = 1;\n    }\n\n    //Draw all the textboxes to the screen\n    for (size_t i = 0; i < textboxes.size(); i++)\n    {\n        int text_yoff;\n        int yp;\n        int font_height = font::height(textboxes[i].print_flags);\n        if (flipmode)\n        {\n            text_yoff = 8 + (textboxes[i].lines.size() - 1) * (font_height + textboxes[i].linegap);\n        }\n        else\n        {\n            text_yoff = 8;\n        }\n\n        yp = textboxes[i].yp;\n        if (flipmode && textboxes[i].flipme)\n        {\n            yp = SCREEN_HEIGHT_PIXELS - yp - 16 - textboxes[i].lines.size() * (font_height + textboxes[i].linegap);\n        }\n\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n\n        int w = textboxes[i].w;\n        if (textboxes[i].fill_buttons)\n        {\n            /* If we can fill in buttons, the width of the box may change...\n             * This is Violet's fault. She decided to say a button name out loud. */\n            int max = 0;\n            for (size_t j = 0; j < textboxes[i].lines.size(); j++)\n            {\n                int len = font::len(textboxes[i].print_flags, textbox_line(buffer, sizeof(buffer), i, j));\n                if (len > max)\n                {\n                    max = len;\n                }\n            }\n            w = max + 16;\n        }\n\n        uint32_t print_flags = textboxes[i].print_flags | PR_CJK_LOW;\n        int text_xp;\n\n        if (font::is_rtl(print_flags))\n        {\n            print_flags |= PR_RIGHT;\n            text_xp = textboxes[i].xp + w - 8;\n        }\n        else\n        {\n            text_xp = textboxes[i].xp + 8;\n        }\n\n        const bool transparent = (textboxes[i].r | textboxes[i].g | textboxes[i].b) == 0;\n\n        if (transparent)\n        {\n            /* To avoid the outlines for different lines overlapping the text itself,\n             * first draw all the outlines and then draw the text. */\n            size_t j;\n            for (j = 0; j < textboxes[i].lines.size(); j++)\n            {\n                const int x = text_xp;\n                const int y = yp + text_yoff + text_sign * (j * (font_height + textboxes[i].linegap));\n                if (!textboxes[i].force_outline)\n                {\n                    font::print(print_flags | PR_BOR, x, y, textbox_line(buffer, sizeof(buffer), i, j), 0, 0, 0);\n                }\n                else if (textboxes[i].outline)\n                {\n                    // We're forcing an outline, so we'll have to draw it ourselves instead of relying on PR_BOR.\n                    font::print(print_flags, x - 1, y, textbox_line(buffer, sizeof(buffer), i, j), 0, 0, 0);\n                    font::print(print_flags, x + 1, y, textbox_line(buffer, sizeof(buffer), i, j), 0, 0, 0);\n                    font::print(print_flags, x, y - 1, textbox_line(buffer, sizeof(buffer), i, j), 0, 0, 0);\n                    font::print(print_flags, x, y + 1, textbox_line(buffer, sizeof(buffer), i, j), 0, 0, 0);\n                }\n            }\n            for (j = 0; j < textboxes[i].lines.size(); j++)\n            {\n                font::print(\n                    print_flags,\n                    text_xp,\n                    yp + text_yoff + text_sign * (j * (font_height + textboxes[i].linegap)),\n                    textbox_line(buffer, sizeof(buffer), i, j),\n                    196, 196, 255 - help.glow\n                );\n            }\n        }\n        else\n        {\n            const float tl_lerp = lerp(textboxes[i].prev_tl, textboxes[i].tl);\n            const int r = textboxes[i].r * tl_lerp;\n            const int g = textboxes[i].g * tl_lerp;\n            const int b = textboxes[i].b * tl_lerp;\n\n            drawpixeltextbox(textboxes[i].xp, yp, w, textboxes[i].h, r, g, b);\n\n            for (size_t j = 0; j < textboxes[i].lines.size(); j++)\n            {\n                font::print(\n                    print_flags | PR_BRIGHTNESS(tl_lerp*255),\n                    text_xp,\n                    yp + text_yoff + text_sign * (j * (font_height + textboxes[i].linegap)),\n                    textbox_line(buffer, sizeof(buffer), i, j),\n                    textboxes[i].r, textboxes[i].g, textboxes[i].b\n                );\n            }\n        }\n\n        const bool opaque = textboxes[i].tl >= 1.0;\n        const bool draw_overlays = opaque || transparent;\n\n        if (!draw_overlays)\n        {\n            continue;\n        }\n\n        if (textboxes[i].image == TEXTIMAGE_LEVELCOMPLETE)\n        {\n            // Level complete\n            const char* english = \"Level Complete!\";\n            const char* translation = loc::gettext(english);\n            if (SDL_strcmp(english, translation) != 0\n                && !(flipmode && fliplevelcomplete_mounted)\n                && !(!flipmode && levelcomplete_mounted)\n            )\n            {\n                int sc = 2;\n                int y = 28;\n                if (font::len(0, translation) > 144)\n                {\n                    // We told translators how long it could be... Ah well, mitigate the damage.\n                    sc = 1;\n                    y += 4;\n                }\n                if (flipmode)\n                {\n                    y = 240 - y - 8 * sc;\n                }\n                SDL_Color color = TEXT_COLOUR(\"cyan\");\n                font::print((sc == 2 ? PR_2X : PR_1X) | PR_CEN, -1, y, translation, color.r, color.g, color.b);\n            }\n            else\n            {\n                if (flipmode)\n                {\n                    drawimage(IMAGE_FLIPLEVELCOMPLETE, 0, 180, true);\n                }\n                else\n                {\n                    drawimage(IMAGE_LEVELCOMPLETE, 0, 12, true);\n                }\n            }\n        }\n        else if (textboxes[i].image == TEXTIMAGE_GAMECOMPLETE)\n        {\n            // Game complete\n            const char* english = \"Game Complete!\";\n            const char* translation = loc::gettext(english);\n            if (SDL_strcmp(english, translation) != 0\n                && !(flipmode && flipgamecomplete_mounted)\n                && !(!flipmode && gamecomplete_mounted)\n            )\n            {\n                int sc = 2;\n                int y = 28;\n                if (font::len(0, translation) > 144)\n                {\n                    // We told translators how long it could be... Ah well, mitigate the damage.\n                    sc = 1;\n                    y += 4;\n                }\n                if (flipmode)\n                {\n                    y = 240 - y - 8 * sc;\n                }\n                font::print((sc == 2 ? PR_2X : PR_1X) | PR_CEN, -1, y, translation, 196, 196, 243);\n            }\n            else\n            {\n                if (flipmode)\n                {\n                    drawimage(IMAGE_FLIPGAMECOMPLETE, 0, 180, true);\n                }\n                else\n                {\n                    drawimage(IMAGE_GAMECOMPLETE, 0, 12, true);\n                }\n            }\n        }\n\n        for (size_t index = 0; index < textboxes[i].sprites.size(); index++)\n        {\n            TextboxSprite* sprite = &textboxes[i].sprites[index];\n            int y = sprite->y + yp;\n\n            if (flipmode)\n            {\n                y = yp + textboxes[i].h - sprite->y - sprites_rect.h;\n            }\n\n            draw_grid_tile(\n                grphx.im_sprites,\n                sprite->tile,\n                sprite->x + textboxes[i].xp,\n                y,\n                sprites_rect.w,\n                sprites_rect.h,\n                getcol(sprite->col),\n                1,\n                (flipmode ? -1 : 1)\n            );\n        }\n    }\n}\n\nvoid Graphics::updatetextboxes(void)\n{\n    for (size_t i = 0; i < textboxes.size(); i++)\n    {\n        textboxes[i].update();\n\n        if (textboxes[i].tm == 2 && textboxes[i].tl <= 0.5)\n        {\n            textboxes.erase(textboxes.begin() + i);\n            i--;\n            continue;\n        }\n\n        if (textboxes[i].tl >= 1.0f\n        && ((textboxes[i].r == 175 && textboxes[i].g == 175)\n        || textboxes[i].r == 175\n        || textboxes[i].g == 175\n        || textboxes[i].b == 175)\n        && (textboxes[i].r != 175 || textboxes[i].b != 175))\n        {\n            textboxes[i].rand = fRandom() * 20;\n        }\n    }\n}\n\nvoid Graphics::drawimagecol( int t, int xp, int yp, const SDL_Color ct, bool cent/*= false*/ )\n{\n    if (!INBOUNDS_ARR(t, images) || images[t] == NULL)\n    {\n        return;\n    }\n    SDL_Rect trect;\n\n    trect.x = xp;\n    trect.y = yp;\n\n    if (query_texture(images[t], NULL, NULL, &trect.w, &trect.h) != 0)\n    {\n        return;\n    }\n\n    if (cent)\n    {\n        trect.x = (int) ((SCREEN_WIDTH_PIXELS - trect.w) / 2);\n    }\n\n    set_texture_color_mod(images[t], ct.r, ct.g, ct.b);\n    draw_texture(images[t], trect.x, trect.y);\n    set_texture_color_mod(images[t], 255, 255, 255);\n}\n\nvoid Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )\n{\n    if (!INBOUNDS_ARR(t, images) || images[t] == NULL)\n    {\n        return;\n    }\n\n    SDL_Rect trect;\n\n    trect.x = xp;\n    trect.y = yp;\n\n    if (query_texture(images[t], NULL, NULL, &trect.w, &trect.h) != 0)\n    {\n        return;\n    }\n\n    if (cent)\n    {\n        trect.x = (int) ((SCREEN_WIDTH_PIXELS - trect.w) / 2);\n    }\n\n    draw_texture(images[t], trect.x, trect.y);\n}\n\nvoid Graphics::drawpartimage(const int t, const int xp, const int yp, const int wp, const int hp)\n{\n    if (!INBOUNDS_ARR(t, images) || images[t] == NULL)\n    {\n        return;\n    }\n    draw_texture_part(images[t], xp, yp, 0, 0, wp, hp, 1, 1);\n}\n\nvoid Graphics::draw_texture(SDL_Texture* image, const int x, const int y)\n{\n    int w, h;\n\n    if (query_texture(image, NULL, NULL, &w, &h) != 0)\n    {\n        return;\n    }\n\n    const SDL_Rect dstrect = {x, y, w, h};\n\n    copy_texture(image, NULL, &dstrect);\n}\n\nvoid Graphics::draw_texture_part(SDL_Texture* image, const int x, const int y, const int x2, const int y2, const int w, const int h, const int scalex, const int scaley)\n{\n    const SDL_Rect srcrect = {x2, y2, w, h};\n\n    int flip = SDL_FLIP_NONE;\n\n    if (scalex < 0)\n    {\n        flip |= SDL_FLIP_HORIZONTAL;\n    }\n    if (scaley < 0)\n    {\n        flip |= SDL_FLIP_VERTICAL;\n    }\n\n    const SDL_Rect dstrect = {x, y, w * SDL_abs(scalex), h * SDL_abs(scaley)};\n\n    copy_texture(image, &srcrect, &dstrect, 0, NULL, (SDL_RendererFlip) flip);\n}\n\nvoid Graphics::draw_grid_tile(SDL_Texture* texture, const int t, const int x, const int y, const int width, const int height, const int scalex, const int scaley)\n{\n    int tex_width;\n\n    if (query_texture(texture, NULL, NULL, &tex_width, NULL) != 0)\n    {\n        return;\n    }\n\n    const int x2 = (t % (tex_width / width)) * width;\n    const int y2 = (t / (tex_width / width)) * height;\n    draw_texture_part(texture, x, y, x2, y2, width, height, scalex, scaley);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height\n) {\n    draw_grid_tile(texture, t, x, y, width, height, 1, 1);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const int r, const int g, const int b, const int a,\n    const int scalex, const int scaley\n) {\n    set_texture_color_mod(texture, r, g, b);\n    set_texture_alpha_mod(texture, a);\n    draw_grid_tile(texture, t, x, y, width, height, scalex, scaley);\n    set_texture_color_mod(texture, 255, 255, 255);\n    set_texture_alpha_mod(texture, 255);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const int r, const int g, const int b, const int a\n) {\n    draw_grid_tile(texture, t, x, y, width, height, r, g, b, a, 1, 1);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const int r, const int g, const int b,\n    const int scalex, const int scaley\n) {\n    draw_grid_tile(texture, t, x, y, width, height, r, g, b, 255, scalex, scaley);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const int r, const int g, const int b\n) {\n    draw_grid_tile(texture, t, x, y, width, height, r, g, b, 255);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const SDL_Color color,\n    const int scalex, const int scaley\n) {\n    draw_grid_tile(texture, t, x, y, width, height, color.r, color.g, color.b, color.a, scalex, scaley);\n}\n\nvoid Graphics::draw_grid_tile(\n    SDL_Texture* texture, const int t,\n    const int x, const int y, const int width, const int height,\n    const SDL_Color color\n) {\n    draw_grid_tile(texture, t, x, y, width, height, color, 1, 1);\n}\n\nvoid Graphics::draw_region_image(int t, int xp, int yp, int wp, int hp)\n{\n    if (!INBOUNDS_ARR(t, customminimaps) || customminimaps[t] == NULL)\n    {\n        return;\n    }\n    draw_texture_part(customminimaps[t], xp, yp, 0, 0, wp, hp, 1, 1);\n}\n\nvoid Graphics::cutscenebars(void)\n{\n    const int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);\n    if (showcutscenebars)\n    {\n        fill_rect(0, 0, usethispos, 16, 0, 0, 0);\n        fill_rect(360 - usethispos, 224, usethispos, 16, 0, 0, 0);\n    }\n    else if (cutscenebarspos > 0) //disappearing\n    {\n        //draw\n        fill_rect(0, 0, usethispos, 16, 0, 0, 0);\n        fill_rect(360 - usethispos, 224, usethispos, 16, 0, 0, 0);\n    }\n}\n\nvoid Graphics::cutscenebarstimer(void)\n{\n    oldcutscenebarspos = cutscenebarspos;\n    if (showcutscenebars)\n    {\n        cutscenebarspos += 25;\n        cutscenebarspos = SDL_min(cutscenebarspos, 361);\n    }\n    else if (cutscenebarspos > 0)\n    {\n        //disappearing\n        cutscenebarspos -= 25;\n        cutscenebarspos = SDL_max(cutscenebarspos, 0);\n    }\n}\n\nvoid Graphics::setbars(const int position)\n{\n    cutscenebarspos = position;\n    oldcutscenebarspos = position;\n}\n\nvoid Graphics::drawcrewman(int x, int y, int t, bool act, bool noshift /*=false*/)\n{\n    if (!act)\n    {\n        if (noshift)\n        {\n            if (flipmode)\n            {\n                draw_sprite(x, y, 14, col_crewinactive);\n            }\n            else\n            {\n                draw_sprite(x, y, 12, col_crewinactive);\n            }\n        }\n        else\n        {\n            if (flipmode)\n            {\n                draw_sprite(x - 8, y, 14, col_crewinactive);\n            }\n            else\n            {\n                draw_sprite(x - 8, y, 12, col_crewinactive);\n            }\n        }\n    }\n    else\n    {\n        if (flipmode) crewframe += 6;\n\n        switch(t)\n        {\n        case 0:\n            draw_sprite(x, y, crewframe, col_crewcyan);\n            break;\n        case 1:\n            draw_sprite(x, y, crewframe, col_crewpurple);\n            break;\n        case 2:\n            draw_sprite(x, y, crewframe, col_crewyellow);\n            break;\n        case 3:\n            draw_sprite(x, y, crewframe, col_crewred);\n            break;\n        case 4:\n            draw_sprite(x, y, crewframe, col_crewgreen);\n            break;\n        case 5:\n            draw_sprite(x, y, crewframe, col_crewblue);\n            break;\n        }\n\n        if (flipmode) crewframe -= 6;\n    }\n}\n\nvoid Graphics::drawpixeltextbox(\n    const int x,\n    const int y,\n    const int w,\n    const int h,\n    const int r,\n    const int g,\n    const int b\n) {\n    int k;\n\n    fill_rect(x, y, w, h, r / 6, g / 6, b / 6);\n\n    /* Horizontal tiles */\n    for (k = 0; k < w / 8 - 2; ++k)\n    {\n        drawcoloredtile(x + 8 + k * 8, y, 41, r, g, b);\n        drawcoloredtile(x + 8 + k * 8, y + h - 8, 46, r, g, b);\n    }\n\n    if (w % 8 != 0)\n    {\n        /* Fill in horizontal gap */\n        drawcoloredtile(x + w - 16, y, 41, r, g, b);\n        drawcoloredtile(x + w - 16, y + h - 8, 46, r, g, b);\n    }\n\n    /* Vertical tiles */\n    for (k = 0; k < h / 8 - 2; ++k)\n    {\n        drawcoloredtile(x, y + 8 + k * 8, 43, r, g, b);\n        drawcoloredtile(x + w - 8, y + 8 + k * 8, 44, r, g, b);\n    }\n\n    if (h % 8 != 0)\n    {\n        /* Fill in vertical gap */\n        drawcoloredtile(x, y + h - 16, 43, r, g, b);\n        drawcoloredtile(x + w - 8, y + h - 16, 44, r, g, b);\n    }\n\n    /* Corners */\n    drawcoloredtile(x, y, 40, r, g, b);\n    drawcoloredtile(x + w - 8, y, 42, r, g, b);\n    drawcoloredtile(x, y + h - 8, 45, r, g, b);\n    drawcoloredtile(x + w - 8, y + h - 8, 47, r, g, b);\n}\n\nvoid Graphics::textboxactive(void)\n{\n    //Remove all but the most recent textbox\n    for (int i = 0; i < (int) textboxes.size(); i++)\n    {\n        if (m != i) textboxes[i].remove();\n    }\n}\n\nvoid Graphics::textboxremovefast(void)\n{\n    //Remove all textboxes\n    for (size_t i = 0; i < textboxes.size(); i++)\n    {\n        textboxes[i].removefast();\n    }\n}\n\nvoid Graphics::textboxremove(void)\n{\n    //Remove all textboxes\n    for (size_t i = 0; i < textboxes.size(); i++)\n    {\n        textboxes[i].remove();\n    }\n}\n\nvoid Graphics::textboxtimer(int t)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxtimer() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].timer = t;\n}\n\nvoid Graphics::addsprite(int x, int y, int tile, int col)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"addsprite() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].addsprite(x, y, tile, col);\n}\n\nvoid Graphics::setimage(TextboxImage image)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"setimage() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].setimage(image);\n}\n\nvoid Graphics::textboxoutline(bool enabled)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxoutline() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].force_outline = true;\n    textboxes[m].outline = enabled;\n}\n\nvoid Graphics::addline( const std::string& t )\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"addline() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].addline(t);\n}\n\nvoid Graphics::setlarge(bool large)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"setlarge() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].large = large;\n}\n\nvoid Graphics::textboxapplyposition(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxapplyposition() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].applyposition();\n}\n\nvoid Graphics::setlinegap(int customvalue)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"setlinegap() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].linegap = customvalue;\n    textboxes[m].resize();\n}\n\nint Graphics::getlinegap(void)\n{\n    // Don't use linegaps in custom levels, for now anyway\n    if (map.custommode) return 0;\n    return 1;\n}\n\nvoid Graphics::textboxindex(const int index)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxindex() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].other_textbox_index = index;\n}\n\nvoid Graphics::createtextboxreal(\n    const std::string& t,\n    int xp, int yp,\n    int r, int g, int b,\n    bool flipme\n) {\n    m = textboxes.size();\n\n    if (m < 20)\n    {\n        textboxclass text(getlinegap());\n        text.lines.push_back(t);\n        text.xp = xp;\n        if (xp == -1) text.xp = 160 - ((font::len(PR_FONT_LEVEL, t.c_str()) / 2) + 8);\n        text.yp = yp;\n        text.initcol(r, g, b);\n        text.flipme = flipme;\n        text.resize();\n        textboxes.push_back(text);\n    }\n}\n\nvoid Graphics::createtextbox(\n    const std::string& t,\n    int xp, int yp,\n    SDL_Color color\n) {\n    createtextboxreal(t, xp, yp, color.r, color.g, color.b, false);\n}\n\nvoid Graphics::createtextbox(\n    const std::string& t,\n    int xp, int yp,\n    int r, int g, int b\n) {\n    createtextboxreal(t, xp, yp, r, g, b, false);\n}\n\nvoid Graphics::createtextboxflipme(\n    const std::string& t,\n    int xp, int yp,\n    SDL_Color color\n) {\n    createtextboxreal(t, xp, yp, color.r, color.g, color.b, true);\n}\n\nvoid Graphics::createtextboxflipme(\n    const std::string& t,\n    int xp, int yp,\n    int r, int g, int b\n) {\n    createtextboxreal(t, xp, yp, r, g, b, true);\n}\n\nvoid Graphics::drawfade(void)\n{\n    const int usethisamount = lerp(oldfadeamount, fadeamount);\n    switch (fademode)\n    {\n    case FADE_FULLY_BLACK:\n    case FADE_START_FADEIN:\n        fill_rect(0, 0, 0);\n        break;\n    case FADE_FADING_OUT:\n        for (size_t i = 0; i < SDL_arraysize(fadebars); i++)\n        {\n            fill_rect(fadebars[i], i * 16, usethisamount, 16, 0, 0, 0);\n        }\n        break;\n    case FADE_FADING_IN:\n        for (size_t i = 0; i < SDL_arraysize(fadebars); i++)\n        {\n            fill_rect(fadebars[i] - usethisamount, i * 16, 500, 16, 0, 0, 0);\n        }\n        break;\n    case FADE_NONE:\n    case FADE_START_FADEOUT:\n        break;\n    }\n}\n\nvoid Graphics::processfade(void)\n{\n    oldfadeamount = fadeamount;\n    switch (fademode)\n    {\n    case FADE_START_FADEOUT:\n        for (size_t i = 0; i < SDL_arraysize(fadebars); i++)\n        {\n            fadebars[i] = -(int)(fRandom() * 12) * 8;\n        }\n        setfade(0);\n        fademode = FADE_FADING_OUT;\n        break;\n    case FADE_FADING_OUT:\n        fadeamount += 24;\n        if (fadeamount > 416)\n        {\n            fademode = FADE_FULLY_BLACK;\n        }\n        break;\n    case FADE_START_FADEIN:\n        for (size_t i = 0; i < SDL_arraysize(fadebars); i++)\n        {\n            fadebars[i] = 320 + (int)(fRandom() * 12) * 8;\n        }\n        setfade(416);\n        fademode = FADE_FADING_IN;\n        break;\n    case FADE_FADING_IN:\n        fadeamount -= 24;\n        if (fadeamount <= 0)\n        {\n            fademode = FADE_NONE;\n        }\n        break;\n    case FADE_NONE:\n    case FADE_FULLY_BLACK:\n        break;\n    }\n}\n\nvoid Graphics::setfade(const int amount)\n{\n    fadeamount = amount;\n    oldfadeamount = amount;\n}\n\nvoid Graphics::drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu)\n{\n    /* The MenuName is only used for some special cases,\n     * like the levels list and the language screen. */\n\n    bool language_screen = menu == Menu::language && !loc::languagelist.empty();\n    unsigned int twocol_voptions;\n    if (language_screen)\n    {\n        size_t n_options = game.menuoptions.size();\n        twocol_voptions = n_options - (n_options / 2);\n    }\n\n    for (size_t i = 0; i < game.menuoptions.size(); i++)\n    {\n        MenuOption& opt = game.menuoptions[i];\n\n        int fr, fg, fb;\n        if (opt.active)\n        {\n            // Color it normally\n            fr = cr;\n            fg = cg;\n            fb = cb;\n        }\n        else\n        {\n            // Color it gray\n            fr = 128;\n            fg = 128;\n            fb = 128;\n        }\n\n        int x, y;\n        if (language_screen)\n        {\n            int name_len = font::len(opt.print_flags, opt.text);\n            x = (i < twocol_voptions ? 80 : 240) - name_len / 2;\n            y = 36 + (i % twocol_voptions) * 12;\n        }\n        else\n        {\n            x = i * game.menuspacing + game.menuxoff;\n            y = 140 + i * 12 + game.menuyoff;\n        }\n\n        if (menu == Menu::levellist)\n        {\n            size_t separator;\n            if (cl.ListOfMetaData.size() > 8)\n            {\n                separator = 3;\n            }\n            else\n            {\n                separator = 1;\n            }\n            if (game.menuoptions.size() - i <= separator)\n            {\n                // We're on \"next page\", \"previous page\", or \"return to menu\". Draw them separated by a bit\n                y += 8;\n            }\n            else\n            {\n                // Get out of the way of the level descriptions\n                y += 4;\n            }\n        }\n\n        if (menu == Menu::translator_options_cutscenetest)\n        {\n            size_t separator = 4;\n            if (game.menuoptions.size() - i <= separator)\n            {\n                y += 4;\n            }\n        }\n\n        char buffer[MENU_TEXT_BYTES];\n        if ((int) i == game.currentmenuoption && game.slidermode == SLIDER_NONE)\n        {\n            std::string opt_text;\n            if (opt.active)\n            {\n                // Uppercase the text\n                opt_text = loc::toupper(opt.text);\n            }\n            else\n            {\n                opt_text = loc::remove_toupper_escape_chars(opt.text);\n            }\n\n            vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), \"label:str\", opt_text.c_str());\n\n            // Account for brackets\n            x -= (font::len(opt.print_flags, buffer) - font::len(opt.print_flags, opt_text.c_str())) / 2;\n        }\n        else\n        {\n            SDL_strlcpy(buffer, loc::remove_toupper_escape_chars(opt.text).c_str(), sizeof(buffer));\n        }\n\n        font::print(opt.print_flags, x, y, buffer, fr, fg, fb);\n    }\n}\n\n\nvoid Graphics::drawcoloredtile(\n    const int x, const int y,\n    const int t,\n    const int r, const int g, const int b\n) {\n    draw_grid_tile(grphx.im_tiles_white, t, x, y, tiles_rect.w, tiles_rect.h, r, g, b);\n}\n\n\nbool Graphics::Hitest(SDL_Surface* surface1, SDL_Point p1, SDL_Surface* surface2, SDL_Point p2)\n{\n\n    //find rectangle where they intersect:\n\n    int r1_left = p1.x;\n    int r1_right = r1_left + surface1->w;\n    int r2_left = p2.x;\n    int r2_right = r2_left + surface2->w;\n\n    int r1_bottom = p1.y;\n    int r1_top = p1.y + surface1->h;\n    int r2_bottom  = p2.y;\n    int r2_top = p2.y + surface2->h;\n\n    SDL_Rect rect1 = {p1.x, p1.y, surface1->w, surface1->h};\n    SDL_Rect rect2 = {p2.x, p2.y, surface2->w, surface2->h};\n    bool intersection = help.intersects(rect1, rect2);\n\n    if(intersection)\n    {\n        int r3_left = SDL_max(r1_left, r2_left);\n        int r3_top = SDL_min(r1_top, r2_top);\n        int r3_right = SDL_min(r1_right, r2_right);\n        int r3_bottom= SDL_max(r1_bottom, r2_bottom);\n\n        //for every pixel inside rectangle\n        for(int x = r3_left; x < r3_right; x++)\n        {\n            for(int y = r3_bottom; y < r3_top; y++)\n            {\n                const SDL_Color pixel1 = ReadPixel(surface1, x - p1.x, y - p1.y);\n                const SDL_Color pixel2 = ReadPixel(surface2, x - p2.x, y - p2.y);\n                /* INTENTIONAL BUG! In previous versions, the game mistakenly\n                 * checked the red channel, not the alpha channel.\n                 * We preserve it here because some people abuse this. */\n                if (pixel1.r != 0 && pixel2.r != 0)\n                {\n                    return true;\n                }\n            }\n        }\n    }\n    return false;\n\n}\n\nvoid Graphics::drawgravityline(const int t, const int x, const int y, const int w, const int h)\n{\n    if (!INBOUNDS_VEC(t, obj.entities))\n    {\n        WHINE_ONCE(\"drawgravityline() out-of-bounds!\");\n        return;\n    }\n\n    if (w <= 0 && h <= 0)\n    {\n        return;\n    }\n\n    set_color(obj.entities[t].realcol);\n\n    draw_line(x, y, x + w, y + h);\n}\n\nvoid Graphics::drawtrophytext(void)\n{\n    int brightness;\n\n    if (obj.trophytext < 15)\n    {\n        const int usethismult = lerp(obj.oldtrophytext, obj.trophytext);\n        brightness = (usethismult / 15.0) * 255;\n    }\n    else\n    {\n        brightness = 255;\n    }\n\n    /* These were originally all at the top of the screen, but might be too tight for localization.\n     * It probably makes sense to make them all have a top text now, but for now this is probably fine.\n     * Look at the Steam achievements, they have pretty logical titles that should probably be used. */\n    const char* top_text = NULL;\n    const char* bottom_text = NULL;\n\n    switch(obj.trophytype)\n    {\n    case 1:\n        top_text = loc::gettext(\"SPACE STATION 1 MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 2:\n        top_text = loc::gettext(\"LABORATORY MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 3:\n        top_text = loc::gettext(\"THE TOWER MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 4:\n        top_text = loc::gettext(\"SPACE STATION 2 MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 5:\n        top_text = loc::gettext(\"WARP ZONE MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 6:\n        top_text = loc::gettext(\"FINAL LEVEL MASTERED\");\n        bottom_text = loc::gettext(\"Obtain a V Rank in this Time Trial\");\n        break;\n    case 7:\n        top_text = loc::gettext(\"GAME COMPLETE\");\n        bottom_text = loc::gettext_case(\"Complete the game\", 1);\n        break;\n    case 8:\n        top_text = loc::gettext(\"FLIP MODE COMPLETE\");\n        bottom_text = loc::gettext(\"Complete the game in flip mode\");\n        break;\n    case 9:\n        bottom_text = loc::gettext(\"Win with less than 50 deaths\");\n        break;\n    case 10:\n        bottom_text = loc::gettext(\"Win with less than 100 deaths\");\n        break;\n    case 11:\n        bottom_text = loc::gettext(\"Win with less than 250 deaths\");\n        break;\n    case 12:\n        bottom_text = loc::gettext(\"Win with less than 500 deaths\");\n        break;\n    case 13:\n        bottom_text = loc::gettext(\"Last 5 seconds on the Super Gravitron\");\n        break;\n    case 14:\n        bottom_text = loc::gettext(\"Last 10 seconds on the Super Gravitron\");\n        break;\n    case 15:\n        bottom_text = loc::gettext(\"Last 15 seconds on the Super Gravitron\");\n        break;\n    case 16:\n        bottom_text = loc::gettext(\"Last 20 seconds on the Super Gravitron\");\n        break;\n    case 17:\n        bottom_text = loc::gettext(\"Last 30 seconds on the Super Gravitron\");\n        break;\n    case 18:\n        bottom_text = loc::gettext(\"Last 1 minute on the Super Gravitron\");\n        break;\n    case 20:\n        top_text = loc::gettext(\"MASTER OF THE UNIVERSE\");\n        bottom_text = loc::gettext(\"Complete the game in no death mode\");\n        break;\n    }\n\n    short lines;\n    if (top_text != NULL)\n    {\n        font::string_wordwrap(0, top_text, 304, &lines);\n        font::print_wrap(PR_CEN | PR_BRIGHTNESS(brightness) | PR_BOR, -1, 11 - (lines - 1) * 5, top_text, 196, 196, 255 - help.glow);\n    }\n    if (bottom_text != NULL)\n    {\n        font::string_wordwrap(0, bottom_text, 304, &lines);\n        font::print_wrap(PR_CEN | PR_BRIGHTNESS(brightness) | PR_BOR, -1, 221 - (lines - 1) * 5, bottom_text, 196, 196, 255 - help.glow);\n    }\n}\n\nvoid Graphics::drawentities(void)\n{\n    const int yoff = map.towermode ? lerp(map.oldypos, map.ypos) : 0;\n\n    if (!map.custommode)\n    {\n        for (int i = obj.entities.size() - 1; i >= 0; i--)\n        {\n            if (!obj.entities[i].ishumanoid())\n            {\n                drawentity(i, yoff);\n            }\n        }\n\n        for (int i = obj.entities.size() - 1; i >= 0; i--)\n        {\n            if (obj.entities[i].ishumanoid())\n            {\n                drawentity(i, yoff);\n            }\n        }\n    }\n    else\n    {\n        for (int i = obj.entities.size() - 1; i >= 0; i--)\n        {\n            drawentity(i, yoff);\n        }\n    }\n}\n\nvoid Graphics::drawentity(const int i, const int yoff)\n{\n    if (!INBOUNDS_VEC(i, obj.entities))\n    {\n        WHINE_ONCE(\"drawentity() out-of-bounds!\");\n        return;\n    }\n\n    if (obj.entities[i].invis)\n    {\n        return;\n    }\n\n    SDL_Point tpoint;\n\n    SDL_Rect drawRect;\n\n    bool custom_gray;\n\n    // Special case for gray Warp Zone tileset!\n    if (map.custommode)\n    {\n        const RoomProperty* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);\n        custom_gray = room->tileset == 3 && room->tilecol == 6;\n    }\n    else\n    {\n        custom_gray = false;\n    }\n\n    SDL_Texture* sprites = flipmode ? grphx.im_flipsprites : grphx.im_sprites;\n    SDL_Texture* tiles = (map.custommode && !map.finalmode) ? grphx.im_entcolours : grphx.im_tiles;\n    SDL_Texture* tiles_tint = (map.custommode && !map.finalmode) ? grphx.im_entcolours_tint : grphx.im_tiles_tint;\n\n    const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);\n    const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);\n\n    switch (obj.entities[i].size)\n    {\n    case 0:\n    {\n        // Sprites\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n        const SDL_Color ct = obj.entities[i].realcol;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n\n        // screenwrapping!\n        SDL_Point wrappedPoint;\n        bool wrapX = false;\n        bool wrapY = false;\n\n        wrappedPoint.x = tpoint.x;\n        if (tpoint.x < 0)\n        {\n            wrapX = true;\n            wrappedPoint.x += 320;\n        }\n        else if (tpoint.x > 288)\n        {\n            wrapX = true;\n            wrappedPoint.x -= 320;\n        }\n\n        wrappedPoint.y = tpoint.y;\n        if (tpoint.y < 8)\n        {\n            wrapY = true;\n            wrappedPoint.y += 232;\n        }\n        else if (tpoint.y > 200)\n        {\n            wrapY = true;\n            wrappedPoint.y -= 232;\n        }\n\n        const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;\n        if (wrapX && (map.warpx || isInWrappingAreaOfTower))\n        {\n            drawRect = sprites_rect;\n            drawRect.x += wrappedPoint.x;\n            drawRect.y += tpoint.y;\n            draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n        }\n        if (wrapY && map.warpy)\n        {\n            drawRect = sprites_rect;\n            drawRect.x += tpoint.x;\n            drawRect.y += wrappedPoint.y;\n            draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n        }\n        if (wrapX && wrapY && map.warpx && map.warpy)\n        {\n            drawRect = sprites_rect;\n            drawRect.x += wrappedPoint.x;\n            drawRect.y += wrappedPoint.y;\n            draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n        }\n        break;\n    }\n    case 1:\n        // Tiles\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n        drawRect = tiles_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(grphx.im_tiles, obj.entities[i].drawframe, drawRect.x, drawRect.y, 8, 8);\n        break;\n    case 2:\n    case 8:\n    {\n        // Special: Moving platform, 4 tiles or 8 tiles\n\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n        int thiswidth = 4;\n        if (obj.entities[i].size == 8)\n        {\n            thiswidth = 8;\n        }\n        for (int ii = 0; ii < thiswidth; ii++)\n        {\n            drawRect = tiles_rect;\n            drawRect.x += tpoint.x;\n            drawRect.y += tpoint.y;\n            drawRect.x += 8 * ii;\n            if (custom_gray)\n            {\n                draw_grid_tile(tiles_tint, obj.entities[i].drawframe, drawRect.x, drawRect.y, 8, 8);\n            }\n            else\n            {\n                draw_grid_tile(tiles, obj.entities[i].drawframe, drawRect.x, drawRect.y, 8, 8);\n            }\n        }\n        break;\n    }\n    case 3: // Big chunky pixels!\n        fill_rect(xp, yp - yoff, 4, 4, obj.entities[i].realcol);\n        break;\n    case 4: // Small pickups\n    {\n        const SDL_Color color = obj.entities[i].realcol;\n        drawcoloredtile(xp, yp - yoff, obj.entities[i].tile, color.r, color.g, color.b);\n        break;\n    }\n    case 5: // Horizontal Line\n    {\n        int oldw = obj.entities[i].w;\n        if ((game.swngame == SWN_START_GRAVITRON_STEP_2 || kludgeswnlinewidth)\n            && obj.getlineat(84 - 32) == i)\n        {\n            oldw -= 24;\n        }\n        drawgravityline(i, xp, yp - yoff, lerp(oldw, obj.entities[i].w) - 1, 0);\n        break;\n    }\n    case 6: // Vertical Line\n        drawgravityline(i, xp, yp - yoff, 0, obj.entities[i].h - 1);\n        break;\n    case 7: // Teleporter\n        drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);\n        break;\n    // case 8:    // Special: Moving platform, 8 tiles\n        // Note: This code is in the 4-tile code\n        break;\n    case 9: // Really Big Sprite! (2x2)\n    {\n        const SDL_Color ct = obj.entities[i].realcol;\n\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n\n        tpoint.x = xp + 32;\n        tpoint.y = yp - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe + 1, drawRect.x, drawRect.y, 32, 32, ct);\n\n        tpoint.x = xp;\n        tpoint.y = yp + 32 - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe + 12, drawRect.x, drawRect.y, 32, 32, ct);\n\n        tpoint.x = xp + 32;\n        tpoint.y = yp + 32 - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe + 13, drawRect.x, drawRect.y, 32, 32, ct);\n        break;\n    }\n    case 10: // 2x1 Sprite\n    {\n        const SDL_Color ct = obj.entities[i].realcol;\n\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n\n        tpoint.x = xp + 32;\n        tpoint.y = yp - yoff;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe + 1, drawRect.x, drawRect.y, 32, 32, ct);\n        break;\n    }\n    case 11: // The fucking elephant\n        drawimagecol(IMAGE_ELEPHANT, xp, yp - yoff, obj.entities[i].realcol);\n        break;\n    case 12: // Regular sprites that don't wrap\n    {\n        tpoint.x = xp;\n        tpoint.y = yp - yoff;\n        const SDL_Color ct = obj.entities[i].realcol;\n\n        drawRect = sprites_rect;\n        drawRect.x += tpoint.x;\n        drawRect.y += tpoint.y;\n\n        draw_grid_tile(sprites, obj.entities[i].drawframe, drawRect.x, drawRect.y, 32, 32, ct);\n\n        // if we're outside the screen, we need to draw indicators\n\n        if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)\n        {\n            if (obj.entities[i].xp < -100)\n            {\n                tpoint.x = -5 + (int) (-xp / 10);\n            }\n            else\n            {\n                tpoint.x = 5;\n            }\n\n            tpoint.y = tpoint.y + 4;\n\n\n            drawRect = tiles_rect;\n            drawRect.x += tpoint.x;\n            drawRect.y += tpoint.y;\n\n            draw_grid_tile(grphx.im_tiles_white, 1167, drawRect.x, drawRect.y, 8, 8, ct);\n\n        }\n        else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)\n        {\n            if (obj.entities[i].xp > 420)\n            {\n                tpoint.x = 320 - (int) ((xp - 320) / 10);\n            }\n            else\n            {\n                tpoint.x = 310;\n            }\n\n            tpoint.y = tpoint.y+4;\n\n            drawRect = tiles_rect;\n            drawRect.x += tpoint.x;\n            drawRect.y += tpoint.y;\n\n            draw_grid_tile(grphx.im_tiles_white, 1166, drawRect.x, drawRect.y, 8, 8, ct);\n        }\n        break;\n    }\n    case 13:\n    {\n        // Special for epilogue: huge hero!\n        draw_grid_tile(grphx.im_sprites, obj.entities[i].drawframe, xp, yp - yoff, sprites_rect.w, sprites_rect.h, obj.entities[i].realcol, 6, 6);\n        break;\n    }\n    }\n}\n\nvoid Graphics::drawbackground( int t )\n{\n    switch(t)\n    {\n    case 1:\n        // Starfield\n        fill_rect(0, 0, 0);\n        for (int i = 0; i < numstars; i++)\n        {\n            SDL_Rect star_rect = stars[i];\n            star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);\n            if (starsspeed[i] <= 6)\n            {\n                fill_rect(&star_rect, getRGB(0x22,0x22,0x22));\n            }\n            else\n            {\n                fill_rect(&star_rect, getRGB(0x55,0x55,0x55));\n            }\n        }\n        break;\n    case 2:\n    {\n        SDL_Color bcol;\n        SDL_Color bcol2;\n        SDL_zero(bcol);\n        SDL_zero(bcol2);\n\n        // Lab\n        switch (rcol)\n        {\n            // Akward ordering to match tileset\n        case 0:\n            bcol2 = getRGB(0, 16 * backboxmult, 16 * backboxmult);\n            break; // Cyan\n        case 1:\n            bcol2 = getRGB(16 * backboxmult, 0, 0);\n            break; // Red\n        case 2:\n            bcol2 = getRGB(16 * backboxmult, 0, 16 * backboxmult);\n            break; // Purple\n        case 3:\n            bcol2 = getRGB(0, 0, 16 * backboxmult);\n            break; // Blue\n        case 4:\n            bcol2 = getRGB(16 * backboxmult, 16 * backboxmult, 0);\n            break; // Yellow\n        case 5:\n            bcol2 = getRGB(0, 16 * backboxmult, 0);\n            break; // Green\n        case 6:\n            // crazy case\n            switch (spcol)\n            {\n            case 0:\n                bcol2 = getRGB(0, 16 * backboxmult, 16 * backboxmult);\n                break; // Cyan\n            case 1:\n                bcol2 = getRGB(0, (spcoldel + 1) * backboxmult, 16 * backboxmult);\n                break; // Cyan\n            case 2:\n                bcol2 = getRGB(0, 0, 16 * backboxmult);\n                break; // Blue\n            case 3:\n                bcol2 = getRGB((16 - spcoldel) * backboxmult, 0, 16 * backboxmult);\n                break; // Blue\n            case 4:\n                bcol2 = getRGB(16 * backboxmult, 0, 16 * backboxmult);\n                break; // Purple\n            case 5:\n                bcol2 = getRGB(16 * backboxmult, 0, (spcoldel + 1) * backboxmult);\n                break; // Purple\n            case 6:\n                bcol2 = getRGB(16 * backboxmult, 0, 0);\n                break; // Red\n            case 7:\n                bcol2 = getRGB(16 * backboxmult, (16 - spcoldel) * backboxmult, 0);\n                break; // Red\n            case 8:\n                bcol2 = getRGB(16 * backboxmult, 16 * backboxmult, 0);\n                break; // Yellow\n            case 9:\n                bcol2 = getRGB((spcoldel + 1) * backboxmult, 16 * backboxmult, 0);\n                break; // Yellow\n            case 10:\n                bcol2 = getRGB(0, 16 * backboxmult, 0);\n                break; // Green\n            case 11:\n                bcol2 = getRGB(0, 16 * backboxmult, (16 - spcoldel) * backboxmult);\n                break; // Green\n            }\n            break;\n        }\n        fill_rect(bcol2);\n\n        for (int i = 0; i < numbackboxes; i++)\n        {\n            switch (rcol)\n            {\n                // Akward ordering to match tileset\n            case 0:\n                bcol = getRGB(16, 128 * backboxmult, 128 * backboxmult);\n                break; // Cyan\n            case 1:\n                bcol = getRGB(128 * backboxmult, 16, 16);\n                break; // Red\n            case 2:\n                bcol = getRGB(128 * backboxmult, 16, 128 * backboxmult);\n                break; // Purple\n            case 3:\n                bcol = getRGB(16, 16, 128 * backboxmult);\n                break; // Blue\n            case 4:\n                bcol = getRGB(128 * backboxmult, 128 * backboxmult, 16);\n                break; // Yellow\n            case 5:\n                bcol = getRGB(16, 128 * backboxmult, 16);\n                break; // Green\n            case 6:\n                // crazy case\n                switch (spcol)\n                {\n                case 0:\n                    bcol = getRGB(16, 128 * backboxmult, 128 * backboxmult);\n                    break; // Cyan\n                case 1:\n                    bcol = getRGB(16, ((spcoldel + 1) * 8) * backboxmult, 128 * backboxmult);\n                    break; // Cyan\n                case 2:\n                    bcol = getRGB(16, 16, 128 * backboxmult);\n                    break; // Blue\n                case 3:\n                    bcol = getRGB((128 - (spcoldel * 8)) * backboxmult, 16, 128 * backboxmult);\n                    break; // Blue\n                case 4:\n                    bcol = getRGB(128 * backboxmult, 16, 128 * backboxmult);\n                    break; // Purple\n                case 5:\n                    bcol = getRGB(128 * backboxmult, 16, ((spcoldel + 1) * 8) * backboxmult);\n                    break; // Purple\n                case 6:\n                    bcol = getRGB(128 * backboxmult, 16, 16);\n                    break; // Red\n                case 7:\n                    bcol = getRGB(128 * backboxmult, (128 - (spcoldel * 8)) * backboxmult, 16);\n                    break; // Red\n                case 8:\n                    bcol = getRGB(128 * backboxmult, 128 * backboxmult, 16);\n                    break; // Yellow\n                case 9:\n                    bcol = getRGB(((spcoldel + 1) * 8) * backboxmult, 128 * backboxmult, 16);\n                    break; // Yellow\n                case 10:\n                    bcol = getRGB(16, 128 * backboxmult, 16);\n                    break; // Green\n                case 11:\n                    bcol = getRGB(16, 128 * backboxmult, (128 - (spcoldel * 8)) * backboxmult);\n                    break; // Green\n                }\n                break;\n            }\n\n            SDL_Rect backboxrect = backboxes[i];\n            backboxrect.x = lerp(backboxes[i].x - backboxvx[i], backboxes[i].x);\n            backboxrect.y = lerp(backboxes[i].y - backboxvy[i], backboxes[i].y);\n\n            fill_rect(&backboxrect, bcol);\n            backboxrect.x++;\n            backboxrect.y++;\n            backboxrect.w -= 2;\n            backboxrect.h -= 2;\n            fill_rect(&backboxrect, bcol2);\n        }\n        break;\n    }\n    case 3: //Warp zone (horizontal)\n    {\n        clear();\n\n        const int offset = (int) lerp(-3, 0);\n        const SDL_Rect srcRect = {8 + offset, 0, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS};\n\n        copy_texture(backgroundTexture, &srcRect, NULL);\n        break;\n    }\n    case 4: //Warp zone (vertical)\n    {\n        clear();\n\n        const int offset = (int) lerp(-3, 0);\n        const SDL_Rect srcRect = {0, 8 + offset, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS};\n\n        copy_texture(backgroundTexture, &srcRect, NULL);\n        break;\n    }\n    case 5:\n    {\n        // Warp zone, central\n        SDL_Color warpbcol;\n        SDL_Color warpfcol;\n\n        switch(rcol)\n        {\n            // Akward ordering to match tileset\n        case 0:\n            warpbcol = getRGB(0x0A, 0x10, 0x0E);\n            warpfcol = getRGB(0x10, 0x22, 0x21);\n            break; // Cyan\n        case 1:\n            warpbcol = getRGB(0x11, 0x09, 0x0B);\n            warpfcol = getRGB(0x22, 0x10, 0x11);\n            break; // Red\n        case 2:\n            warpbcol = getRGB(0x0F, 0x0A, 0x10);\n            warpfcol = getRGB(0x22,0x10,0x22);\n            break; // Purple\n        case 3:\n            warpbcol = getRGB(0x0A, 0x0B, 0x10);\n            warpfcol = getRGB(0x10, 0x10, 0x22);\n            break; // Blue\n        case 4:\n            warpbcol = getRGB(0x10, 0x0D, 0x0A);\n            warpfcol = getRGB(0x22, 0x1E, 0x10);\n            break; // Yellow\n        case 5:\n            warpbcol = getRGB(0x0D, 0x10, 0x0A);\n            warpfcol = getRGB(0x14, 0x22, 0x10);\n            break; // Green\n        case 6:\n            warpbcol = getRGB(0x0A, 0x0A, 0x0A);\n            warpfcol = getRGB(0x12, 0x12, 0x12);\n            break; // Gray\n        default:\n            warpbcol = getRGB(0xFF, 0xFF, 0xFF);\n            warpfcol = getRGB(0xFF, 0xFF, 0xFF);\n        }\n\n        for (int i = 10; i >= 0; i--)\n        {\n            const int temp = (i * 16) + backoffset;\n            const SDL_Rect warprect = {160 - temp, 120 - temp, temp * 2, temp * 2};\n            if (i % 2 == warpskip)\n            {\n                fill_rect(&warprect, warpbcol);\n            }\n            else\n            {\n                fill_rect(&warprect, warpfcol);\n            }\n        }\n        break;\n    }\n    case 6:\n        // Final Starfield\n        fill_rect(0, 0, 0);\n        for (int i = 0; i < numstars; i++)\n        {\n            SDL_Rect star_rect = stars[i];\n            star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);\n            if (starsspeed[i] <= 8)\n            {\n                fill_rect(&star_rect, getRGB(0x22, 0x22, 0x22));\n            }\n            else\n            {\n                fill_rect(&star_rect, getRGB(0x55, 0x55, 0x55));\n            }\n        }\n        break;\n    case 7:\n        // Static, unscrolling section of the tower\n        for (int j = 0; j < 30; j++)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);\n            }\n        }\n        break;\n    case 8:\n        // Static, unscrolling section of the tower\n        for (int j = 0; j < 30; j++)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);\n            }\n        }\n        break;\n    case 9:\n        // Static, unscrolling section of the tower\n        for (int j = 0; j < 30; j++)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);\n            }\n        }\n        break;\n    default:\n        fill_rect(0, 0, 0);\n        break;\n    }\n}\n\nvoid Graphics::updatebackground(int t)\n{\n    switch (t)\n    {\n    case 1:\n        // Starfield\n        for (int i = 0; i < numstars; i++)\n        {\n            stars[i].x -= starsspeed[i];\n            if (stars[i].x < -10)\n            {\n                stars[i].x += 340;\n                stars[i].y = (int) (fRandom() * 240);\n                starsspeed[i] = 4 + (int) (fRandom() * 4);\n            }\n        }\n        break;\n    case 2:\n        // Lab\n        if (rcol == 6)\n        {\n            // crazy caze\n            spcoldel--;\n            if (spcoldel <= 0)\n            {\n                spcoldel = 15;\n                spcol++;\n                if (spcol >= 12) spcol = 0;\n            }\n        }\n        for (int i = 0; i < numbackboxes; i++)\n        {\n            backboxes[i].x += backboxvx[i];\n            backboxes[i].y += backboxvy[i];\n            if (backboxes[i].x < -40)\n            {\n                backboxes[i].x = 320;\n                backboxes[i].y = fRandom() * 240;\n            }\n            if (backboxes[i].x > 320)\n            {\n                backboxes[i].x = -32;\n                backboxes[i].y = fRandom() * 240;\n            }\n            if (backboxes[i].y < -40)\n            {\n                backboxes[i].y = 240;\n                backboxes[i].x = fRandom() * 320;\n            }\n            if (backboxes[i].y > 260)\n            {\n                backboxes[i].y = -32;\n                backboxes[i].x = fRandom() * 320;\n            }\n        }\n        break;\n    case 3: // Warp zone (horizontal)\n    {\n        const int temp = 680 + (rcol * 3);\n        backoffset += 3;\n        if (backoffset >= 16) backoffset -= 16;\n\n        SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n        set_render_target(backgroundTexture);\n\n        if (backgrounddrawn)\n        {\n            scroll_texture(backgroundTexture, tempScrollingTexture, -3, 0);\n            for (int j = 0; j < 15; j++)\n            {\n                for (int i = 0; i < 2; i++)\n                {\n                    drawtile2(317 - backoffset + (i * 16), (j * 16), temp + 40);  // 20*16 = 320\n                    drawtile2(317 - backoffset + (i * 16) + 8, (j * 16), temp + 41);\n                    drawtile2(317 - backoffset + (i * 16), (j * 16) + 8, temp + 80);\n                    drawtile2(317 - backoffset + (i * 16) + 8, (j * 16) + 8, temp + 81);\n                }\n            }\n        }\n        else\n        {\n            // draw the whole thing for the first time!\n            backoffset = 0;\n            clear();\n            for (int j = 0; j < 15; j++)\n            {\n                for (int i = 0; i < 21; i++)\n                {\n                    drawtile2((i * 16) - backoffset - 3, (j * 16), temp + 40);\n                    drawtile2((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);\n                    drawtile2((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);\n                    drawtile2((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);\n                }\n            }\n            backgrounddrawn = true;\n        }\n        set_render_target(target);\n        break;\n    }\n    case 4: // Warp zone (vertical)\n    {\n        const int temp = 760 + (rcol * 3);\n        backoffset += 3;\n        if (backoffset >= 16) backoffset -= 16;\n\n        SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n        set_render_target(backgroundTexture);\n\n        if (backgrounddrawn)\n        {\n            scroll_texture(backgroundTexture, tempScrollingTexture, 0, -3);\n            for (int j = 0; j < 2; j++)\n            {\n                for (int i = 0; i < 21; i++)\n                {\n                    drawtile2((i * 16), 237 - backoffset + (j * 16), temp + 40); // 14*17=240 - 3\n                    drawtile2((i * 16) + 8, 237 - backoffset + (j * 16), temp + 41);\n                    drawtile2((i * 16), 237 - backoffset + (j * 16) + 8, temp + 80);\n                    drawtile2((i * 16) + 8, 237 - backoffset + (j * 16) + 8, temp + 81);\n                }\n            }\n        }\n        else\n        {\n            // draw the whole thing for the first time!\n            backoffset = 0;\n            clear();\n            for (int j = 0; j < 16; j++)\n            {\n                for (int i = 0; i < 21; i++)\n                {\n                    drawtile2((i * 16), (j * 16) - backoffset - 3, temp + 40);\n                    drawtile2((i * 16) + 8, (j * 16) - backoffset - 3, temp + 41);\n                    drawtile2((i * 16), (j * 16) - backoffset + 8 - 3, temp + 80);\n                    drawtile2((i * 16) + 8, (j * 16) - backoffset + 8 - 3, temp + 81);\n                }\n            }\n            backgrounddrawn = true;\n        }\n        set_render_target(target);\n        break;\n    }\n    case 5:\n        // Warp zone, central\n\n        backoffset++;\n        if (backoffset >= 16)\n        {\n            backoffset -= 16;\n            warpskip = (warpskip + 1) % 2;\n        }\n        break;\n    case 6:\n        // Final Starfield\n        for (int i = 0; i < numstars; i++)\n        {\n            stars[i].y -= starsspeed[i];\n            if (stars[i].y < -10)\n            {\n                stars[i].y += 260;\n                stars[i].x = fRandom() * 320;\n                starsspeed[i] = 5 + (fRandom() * 5);\n            }\n        }\n        break;\n    }\n}\n\nvoid Graphics::drawmap(void)\n{\n    if (!foregrounddrawn)\n    {\n        SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n\n        set_render_target(foregroundTexture);\n        set_blendmode(foregroundTexture, SDL_BLENDMODE_BLEND);\n        clear(0, 0, 0, 0);\n\n        for (int y = 0; y < 30; y++)\n        {\n            for (int x = 0; x < 40; x++)\n            {\n                int tile;\n                int tileset;\n                if (game.gamestate == EDITORMODE)\n                {\n                    tile = cl.gettile(ed.levx, ed.levy, x, y);\n                    tileset = (cl.getroomprop(ed.levx, ed.levy)->tileset == 0) ? 0 : 1;\n                }\n                else\n                {\n                    tile = map.contents[TILE_IDX(x, y)];\n                    tileset = map.tileset;\n                }\n\n                if (tile > 0)\n                {\n                    if (tileset == 0)\n                    {\n                        drawtile(x * 8, y * 8, tile);\n                    }\n                    else if (tileset == 1)\n                    {\n                        drawtile2(x * 8, y * 8, tile);\n                    }\n                    else if (tileset == 2)\n                    {\n                        drawtile3(x * 8, y * 8, tile, map.rcol);\n                    }\n                }\n            }\n        }\n\n        set_render_target(target);\n        foregrounddrawn = true;\n    }\n\n    copy_texture(foregroundTexture, NULL, NULL);\n}\n\nvoid Graphics::drawfinalmap(void)\n{\n    if (!foregrounddrawn)\n    {\n        SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n\n        set_render_target(foregroundTexture);\n        set_blendmode(foregroundTexture, SDL_BLENDMODE_BLEND);\n        clear(0, 0, 0, 0);\n        if (map.tileset == 0) {\n            for (int j = 0; j < 30; j++) {\n                for (int i = 0; i < 40; i++) {\n                    if ((map.contents[TILE_IDX(i, j)]) > 0)\n                        drawtile(i * 8, j * 8, map.finalat(i, j));\n                }\n            }\n        }\n        else if (map.tileset == 1) {\n            for (int j = 0; j < 30; j++) {\n                for (int i = 0; i < 40; i++) {\n                    if ((map.contents[TILE_IDX(i, j)]) > 0)\n                        drawtile2(i * 8, j * 8, map.finalat(i, j));\n                }\n            }\n        }\n        set_render_target(target);\n        foregrounddrawn = true;\n    }\n\n    copy_texture(foregroundTexture, NULL, NULL);\n}\n\nvoid Graphics::drawtowermap(void)\n{\n    const int yoff = lerp(map.oldypos, map.ypos);\n    for (int j = 0; j < 31; j++)\n    {\n        for (int i = 0; i < 40; i++)\n        {\n            const int temp = map.tower.at(i, j, yoff);\n            if (temp > 0)\n            {\n                drawtile3(i * 8, (j * 8) - (yoff % 8), temp, towerbg.colstate);\n            }\n        }\n    }\n}\n\nvoid Graphics::drawtowerspikes(void)\n{\n    int spikeleveltop = lerp(map.oldspikeleveltop, map.spikeleveltop);\n    int spikelevelbottom = lerp(map.oldspikelevelbottom, map.spikelevelbottom);\n    for (int i = 0; i < 40; i++)\n    {\n        drawtile3(i * 8, -8+spikeleveltop, 9, towerbg.colstate);\n        drawtile3(i * 8, 230-spikelevelbottom, 8, towerbg.colstate, 8 - spikelevelbottom);\n    }\n}\n\nvoid Graphics::drawtowerbackground(const TowerBG& bg_obj)\n{\n    clear();\n\n    const int offset = (int) lerp(-bg_obj.bscroll, 0);\n    const SDL_Rect srcRect = {0, 8 + offset, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS};\n\n    copy_texture(bg_obj.texture, &srcRect, NULL);\n}\n\nvoid Graphics::updatetowerbackground(TowerBG& bg_obj)\n{\n    if (bg_obj.bypos < 0) bg_obj.bypos += 120 * 8;\n\n    SDL_Texture* target = SDL_GetRenderTarget(gameScreen.m_renderer);\n    set_render_target(bg_obj.texture);\n\n    if (bg_obj.tdrawback)\n    {\n        int off = bg_obj.scrolldir == 0 ? 0 : bg_obj.bscroll;\n        //Draw the whole thing; needed for every colour cycle!\n        clear();\n        for (int j = -1; j < 32; j++)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                const int temp = map.tower.backat(i, j, bg_obj.bypos);\n                drawtile3(i * 8, (j * 8) - (bg_obj.bypos % 8) - off, temp, bg_obj.colstate);\n            }\n        }\n\n        bg_obj.tdrawback = false;\n    }\n    else\n    {\n        // just update the bottom\n        scroll_texture(bg_obj.texture, tempScrollingTexture, 0, -bg_obj.bscroll);\n        if (bg_obj.scrolldir == 0)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                int temp = map.tower.backat(i, -1, bg_obj.bypos);\n                drawtile3(i * 8, -1 * 8 - (bg_obj.bypos % 8), temp, bg_obj.colstate);\n                temp = map.tower.backat(i, 0, bg_obj.bypos);\n                drawtile3(i * 8, -(bg_obj.bypos % 8), temp, bg_obj.colstate);\n            }\n        }\n        else\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                int temp = map.tower.backat(i, 29, bg_obj.bypos);\n                drawtile3(i * 8, 29 * 8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj.colstate);\n                temp = map.tower.backat(i, 30, bg_obj.bypos);\n                drawtile3(i * 8, 30 * 8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj.colstate);\n                temp = map.tower.backat(i, 31, bg_obj.bypos);\n                drawtile3(i * 8, 31 * 8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj.colstate);\n                temp = map.tower.backat(i, 32, bg_obj.bypos);\n                drawtile3(i * 8, 32 * 8 - (bg_obj.bypos % 8) - bg_obj.bscroll, temp, bg_obj.colstate);\n            }\n        }\n    }\n    set_render_target(target);\n}\n\n#define GETCOL_RANDOM (game.noflashingmode ? 0.5 : fRandom())\nSDL_Color Graphics::getcol( int t )\n{\n    // Setup predefinied colours as per our zany palette\n    switch(t)\n    {\n        // Player Normal\n    case 0:\n        return getRGB(160 - help.glow/2 - (int) (GETCOL_RANDOM * 20), 200 - help.glow/2, 220 - help.glow);\n        // Player Hurt\n    case 1:\n        return getRGB(196 - (GETCOL_RANDOM * 64), 10, 10);\n        // Enemies and stuff\n    case 2:\n        return getRGB(225 - (help.glow / 2), 75, 30);\n    case 3: // Trinket\n        if (!trinketcolset)\n        {\n            trinketr = 200 - (GETCOL_RANDOM * 64);\n            trinketg = 200 - (GETCOL_RANDOM * 128);\n            trinketb = 164 + (GETCOL_RANDOM * 60);\n            trinketcolset = true;\n        }\n        return getRGB(trinketr, trinketg, trinketb);\n    case 4: // Inactive savepoint\n    {\n        const int temp = (help.glow / 2) + (int) (GETCOL_RANDOM * 8);\n        return getRGB(80 + temp, 80 + temp, 80 + temp);\n    }\n    case 5: // Active savepoint\n        return getRGB(164 + (GETCOL_RANDOM * 64), 164 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n    case 6: // Enemy : Red\n        return getRGB(250 - help.glow / 2, 60 - help.glow / 2, 60 - help.glow / 2);\n    case 7: // Enemy : Green\n        return getRGB(100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30), 250 - help.glow / 2, 100 - help.glow / 2 - (int) (GETCOL_RANDOM * 30));\n    case 8: // Enemy : Purple\n        return getRGB(250 - help.glow / 2, 20, 128 - help.glow / 2 + (int) (GETCOL_RANDOM * 30));\n    case 9: // Enemy : Yellow\n        return getRGB(250 - help.glow / 2, 250 - help.glow / 2, 20);\n    case 10: // Warp point (white)\n        return getRGB(255 - (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n    case 11: // Enemy : Cyan\n        return getRGB(20, 250 - help.glow / 2, 250 - help.glow / 2);\n    case 12: // Enemy : Blue\n        return getRGB(90 - help.glow / 2, 90 - help.glow / 2, 250 - help.glow / 2);\n        // Crew Members\n        // green\n    case 13:\n        return getRGB(120 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 220 - help.glow / 4, 120 - help.glow / 4);\n        // Yellow\n    case 14:\n        return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 210 - help.glow / 4, 120 - help.glow / 4);\n        // pink\n    case 15:\n        return getRGB(255 - help.glow / 8, 70 - help.glow / 4, 70 - help.glow / 4);\n        // Blue\n    case 16:\n        return getRGB(75, 75, 255 - help.glow / 4 - (int) (GETCOL_RANDOM * 20));\n\n    case 17: // Enemy : Orange\n        return getRGB(250 - help.glow / 2, 130 - help.glow / 2, 20);\n    case 18: // Enemy : Gray\n        return getRGB(130 - help.glow / 2, 130 - help.glow / 2, 130 - help.glow / 2);\n    case 19: // Enemy : Dark gray\n        return getRGB(60 - help.glow / 8, 60 - help.glow / 8, 60 - help.glow / 8);\n        // Purple\n    case 20:\n        return getRGB(220 - help.glow / 4 - (int) (GETCOL_RANDOM * 20), 120 - help.glow/4, 210 - help.glow/4);\n\n    case 21: // Enemy : Light Gray\n        return getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);\n    case 22: // Enemy : Indicator Gray\n        return getRGB(230 - help.glow/2, 230 - help.glow/2, 230 - help.glow/2);\n    case 23: // Enemy : Indicator Gray\n        return getRGB(255 - help.glow / 2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40), 255 - help.glow/2 - (int) (GETCOL_RANDOM * 40));\n\n    case 24: // Gravity line (Inactive)\n        return getRGB(96, 96, 96);\n    case 25: // Gravity line (Active)\n        if (game.noflashingmode)\n        {\n            return getRGB(200 - 20, 200 - 20, 200 - 20);\n        }\n\n        switch (linestate)\n        {\n        default:\n        case 0:\n            return getRGB(200 - 20, 200 - 20, 200 - 20);\n        case 1:\n            return getRGB(245 - 30, 245 - 30, 225 - 30);\n        case 2:\n            return getRGB(225 - 30, 245 - 30, 245 - 30);\n        case 3:\n            return getRGB(200 - 20, 200 - 20, 164 - 10);\n        case 4:\n            return getRGB(196 - 20, 255 - 30, 224 - 20);\n        case 5:\n            return getRGB(196 - 20, 235 - 30, 205 - 20);\n        case 6:\n            return getRGB(164 - 10, 164 - 10, 164 - 10);\n        case 7:\n            return getRGB(205 - 20, 245 - 30, 225 - 30);\n        case 8:\n            return getRGB(225 - 30, 255 - 30, 205 - 20);\n        case 9:\n            return getRGB(245 - 30, 245 - 30, 245 - 30);\n        }\n    case 26: // Coin\n        if (game.noflashingmode)\n        {\n            return getRGB(234, 234, 10);\n        }\n        return getRGB(250 - (int) (GETCOL_RANDOM * 32), 250 - (int) (GETCOL_RANDOM * 32), 10);\n    case 27: // Particle flashy red\n        return getRGB((GETCOL_RANDOM * 64), 10, 10);\n\n    // Trophies\n    // cyan\n    case 30:\n        return RGBf(160, 200, 220);\n        // Purple\n    case 31:\n        return RGBf(220, 120, 210);\n        // Yellow\n    case 32:\n        return RGBf(220, 210, 120);\n        // red\n    case 33:\n        return RGBf(255, 70, 70);\n        // green\n    case 34:\n        return RGBf(120, 220, 120);\n        // Blue\n    case 35:\n        return RGBf(75, 75, 255);\n        // Gold\n    case 36:\n        return getRGB(180, 120, 20);\n    case 37: // Trinket\n        if (!trinketcolset)\n        {\n            trinketr = 200 - (GETCOL_RANDOM * 64);\n            trinketg = 200 - (GETCOL_RANDOM * 128);\n            trinketb = 164 + (GETCOL_RANDOM * 60);\n            trinketcolset = true;\n        }\n        return RGBf(trinketr, trinketg, trinketb);\n        // Silver\n    case 38:\n        return RGBf(196, 196, 196);\n        // Bronze\n    case 39:\n        return RGBf(128, 64, 10);\n        // Awesome\n    case 40: // Teleporter in action!\n    {\n        if (game.noflashingmode)\n        {\n            return getRGB(196, 196, 223);\n        }\n\n        const int temp = GETCOL_RANDOM * 150;\n        if (temp < 33)\n        {\n            return RGBf(255 - (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64));\n        }\n        else if (temp < 66)\n        {\n            return RGBf(64 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64));\n        }\n        else if (temp < 100)\n        {\n            return RGBf(64 + (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n        }\n        else\n        {\n            return RGBf(164 + (GETCOL_RANDOM * 64), 164 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n        }\n    }\n\n    case 100: // Inactive Teleporter\n    {\n        const int temp = (help.glow / 2) + (GETCOL_RANDOM * 8);\n        return getRGB(42 + temp, 42 + temp, 42 + temp);\n    }\n    case 101: // Active Teleporter\n        return getRGB(164 + (GETCOL_RANDOM * 64), 164 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n    case 102: // Teleporter in action!\n    {\n        if (game.noflashingmode)\n        {\n            return getRGB(196, 196, 223);\n        }\n\n        const int temp = GETCOL_RANDOM * 150;\n        if (temp < 33)\n        {\n            return getRGB(255 - (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64));\n        }\n        else if (temp < 66)\n        {\n            return getRGB(64 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64));\n        }\n        else if (temp < 100)\n        {\n            return getRGB(64 + (GETCOL_RANDOM * 64), 64 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n        }\n        else\n        {\n            return getRGB(164 + (GETCOL_RANDOM * 64), 164 + (GETCOL_RANDOM * 64), 255 - (GETCOL_RANDOM * 64));\n        }\n    }\n    }\n\n    return getRGB(255, 255, 255);\n}\n#undef GETCOL_RANDOM\n\nvoid Graphics::menuoffrender(void)\n{\n    if (copy_texture(gameplayTexture, NULL, NULL) != 0)\n    {\n        return;\n    }\n\n    const int offset = (int) lerp(oldmenuoffset, menuoffset);\n    const SDL_Rect offsetRect = {0, offset, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS};\n\n    if (copy_texture(menuTexture, NULL, &offsetRect) != 0)\n    {\n        return;\n    }\n}\n\nvoid Graphics::textboxabsolutepos(int x, int y)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxabsolutepos() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].position_absolute = true;\n    textboxes[m].xp = x;\n    textboxes[m].yp = y;\n}\n\nvoid Graphics::textboxcenterx(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcenterx() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].should_centerx = true;\n}\n\nint Graphics::textboxwidth(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxwidth() out-of-bounds!\");\n        return 0;\n    }\n\n    return textboxes[m].w;\n}\n\nvoid Graphics::textboxmoveto(int xo)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxmoveto() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].xp = xo;\n}\n\nvoid Graphics::textboxcentery(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcentery() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].should_centery = true;\n}\n\nvoid Graphics::textboxpad(size_t left_pad, size_t right_pad)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxpad() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].spacing.pad_left = left_pad;\n    textboxes[m].spacing.pad_right = right_pad;\n}\n\nvoid Graphics::textboxpadtowidth(size_t new_w)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxpadtowidth() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].spacing.padtowidth = new_w;\n}\n\nvoid Graphics::textboxcentertext(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcentertext() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].spacing.centertext = true;\n}\n\nvoid Graphics::textboxprintflags(const uint32_t flags)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxprintflags() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].print_flags = flags;\n    textboxes[m].resize();\n}\n\nvoid Graphics::textboxbuttons(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxbuttons() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].fill_buttons = true;\n}\n\nvoid Graphics::textboxcrewmateposition(const TextboxCrewmatePosition* crewmate_position)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcrewmateposition() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].crewmate_position = *crewmate_position;\n}\n\nvoid Graphics::textboxoriginalcontext(const TextboxOriginalContext* original_context)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxoriginalcontext() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].original = *original_context;\n}\n\nvoid Graphics::textboxoriginalcontextauto(void)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxoriginalcontextauto() out-of-bounds!\");\n        return;\n    }\n\n    TextboxOriginalContext context = TextboxOriginalContext();\n    context.text_case = 1;\n    context.lines = textboxes[m].lines;\n    if (script.running)\n    {\n        context.script_name = script.scriptname;\n    }\n    context.x = textboxes[m].xp;\n    context.y = textboxes[m].yp;\n\n    textboxes[m].original = context;\n}\n\nvoid Graphics::textboxcase(char text_case)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcase() out-of-bounds!\");\n        return;\n    }\n\n    textboxes[m].original.text_case = text_case;\n}\n\nvoid Graphics::textboxtranslate(const TextboxTranslate translate, const TextboxFunction function)\n{\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxtranslate() out-of-bounds!\");\n        return;\n    }\n\n    if (translate == TEXTTRANSLATE_FUNCTION && function == NULL)\n    {\n        SDL_assert(0 && \"function is NULL!\");\n        return;\n    }\n    if (translate != TEXTTRANSLATE_FUNCTION && function != NULL)\n    {\n        SDL_assert(0 && \"function provided when it won't be used!\");\n        return;\n    }\n\n    textboxes[m].translate = translate;\n    textboxes[m].function = function;\n    textboxes[m].updatetext();\n}\n\nstatic void commsrelay_textbox(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    if (THIS->original.lines.empty())\n    {\n        return;\n    }\n    THIS->lines.push_back(loc::gettext(THIS->original.lines[0].c_str()));\n    THIS->wrap(11);\n    THIS->resize();\n    THIS->xp = 224 - THIS->w;\n    THIS->yp = 32 - THIS->h/2;\n}\n\nvoid Graphics::textboxcommsrelay(const char* text)\n{\n    // Special treatment for the gamestate textboxes in Comms Relay\n    if (!INBOUNDS_VEC(m, textboxes))\n    {\n        vlog_error(\"textboxcommsrelay() out-of-bounds!\");\n        return;\n    }\n    textboxprintflags(PR_FONT_INTERFACE);\n    textboxes[m].original.lines.push_back(text);\n    textboxtranslate(TEXTTRANSLATE_FUNCTION, commsrelay_textbox);\n}\n\nint Graphics::crewcolour(const int t)\n{\n    // Given crewmate t, return colour\n    switch (t)\n    {\n    case 0:\n        return EntityColour_CREW_CYAN;\n    case 1:\n        return EntityColour_CREW_PURPLE;\n    case 2:\n        return EntityColour_CREW_YELLOW;\n    case 3:\n        return EntityColour_CREW_RED;\n    case 4:\n        return EntityColour_CREW_GREEN;\n    case 5:\n        return EntityColour_CREW_BLUE;\n    default:\n        return EntityColour_CREW_CYAN;\n    }\n}\n\nvoid Graphics::flashlight(void)\n{\n    set_blendmode(SDL_BLENDMODE_NONE);\n\n    fill_rect(NULL, 0xBB, 0xBB, 0xBB, 0xBB);\n}\n\nvoid Graphics::screenshake(void)\n{\n    if (gameScreen.badSignalEffect)\n    {\n        ApplyFilter(&tempFilterSrc, &tempFilterDest);\n    }\n\n    set_render_target(tempShakeTexture);\n    set_blendmode(SDL_BLENDMODE_NONE);\n    clear();\n\n    const SDL_Rect shake = {screenshake_x, screenshake_y, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS};\n\n    copy_texture(gameTexture, NULL, &shake);\n\n    draw_screenshot_border();\n\n    set_render_target(gameTexture);\n    clear();\n\n    // Clear the gameplay texture so blackout() is actually black after a screenshake\n    if (game.gamestate == GAMEMODE && game.blackout)\n    {\n        set_render_target(gameplayTexture);\n        clear();\n    }\n\n    set_render_target(NULL);\n    set_blendmode(SDL_BLENDMODE_NONE);\n    draw_window_background();\n\n    SDL_Rect rect;\n    get_stretch_info(&rect);\n\n    copy_texture(tempShakeTexture, NULL, &rect, 0, NULL, flipmode ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE);\n}\n\nvoid Graphics::updatescreenshake(void)\n{\n    screenshake_x =  static_cast<Sint32>((fRandom() * 7) - 4);\n    screenshake_y =  static_cast<Sint32>((fRandom() * 7) - 4);\n}\n\nvoid Graphics::draw_window_background(void)\n{\n    clear();\n}\n\nvoid Graphics::get_stretch_info(SDL_Rect* rect)\n{\n    int width;\n    int height;\n    gameScreen.GetScreenSize(&width, &height);\n\n    switch (gameScreen.scalingMode)\n    {\n    case SCALING_INTEGER:\n    {\n        int scale = SDL_min(width / SCREEN_WIDTH_PIXELS, height / SCREEN_HEIGHT_PIXELS);\n        rect->x = (width - SCREEN_WIDTH_PIXELS * scale) / 2;\n        rect->y = (height - SCREEN_HEIGHT_PIXELS * scale) / 2;\n        rect->w = SCREEN_WIDTH_PIXELS * scale;\n        rect->h = SCREEN_HEIGHT_PIXELS * scale;\n        break;\n    }\n    case SCALING_LETTERBOX:\n        if (width * SCREEN_HEIGHT_PIXELS > height * SCREEN_WIDTH_PIXELS)\n        {\n            rect->x = (width - height * SCREEN_WIDTH_PIXELS / SCREEN_HEIGHT_PIXELS) / 2;\n            rect->y = 0;\n            rect->w = height * SCREEN_WIDTH_PIXELS / SCREEN_HEIGHT_PIXELS;\n            rect->h = height;\n        }\n        else\n        {\n            rect->x = 0;\n            rect->y = (height - width * SCREEN_HEIGHT_PIXELS / SCREEN_WIDTH_PIXELS) / 2;\n            rect->w = width;\n            rect->h = width * SCREEN_HEIGHT_PIXELS / SCREEN_WIDTH_PIXELS;\n        }\n        break;\n    case SCALING_STRETCH:\n        /* Could pass NULL to copy_texture instead, but this feels better */\n        rect->x = 0;\n        rect->y = 0;\n        rect->w = width;\n        rect->h = height;\n        break;\n    default:\n        SDL_assert(0 && \"Invalid scaling mode!\");\n        rect->x = 0;\n        rect->y = 0;\n        rect->w = width;\n        rect->h = height;\n    }\n\n    // In case anything accidentally set the width/height to 0, we'll clamp it to avoid crashing from a division by 0\n    rect->w = SDL_max(1, rect->w);\n    rect->h = SDL_max(1, rect->h);\n}\n\nvoid Graphics::render(void)\n{\n    ime_render();\n    draw_screenshot_border();\n\n    if (gameScreen.badSignalEffect)\n    {\n        ApplyFilter(&tempFilterSrc, &tempFilterDest);\n    }\n\n    set_render_target(NULL);\n    set_blendmode(SDL_BLENDMODE_NONE);\n\n    draw_window_background();\n\n    SDL_Rect stretch_info;\n    get_stretch_info(&stretch_info);\n\n    ime_set_rect(&stretch_info);\n\n    copy_texture(gameTexture, NULL, &stretch_info, 0, NULL, flipmode ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE);\n}\n\nvoid Graphics::renderwithscreeneffects(void)\n{\n    if (game.flashlight > 0 && !game.noflashingmode)\n    {\n        flashlight();\n    }\n\n    if (game.screenshake > 0 && !game.noflashingmode)\n    {\n        screenshake();\n    }\n    else\n    {\n        render();\n    }\n}\n\nvoid Graphics::renderfixedpre(void)\n{\n    if (game.screenshake > 0)\n    {\n        updatescreenshake();\n    }\n\n    if (gameScreen.badSignalEffect)\n    {\n        UpdateFilter();\n    }\n}\n\nvoid Graphics::renderfixedpost(void)\n{\n    /* Screen effects timers */\n    if (game.flashlight > 0)\n    {\n        --game.flashlight;\n    }\n    if (game.screenshake > 0)\n    {\n        --game.screenshake;\n    }\n\n    game.old_screenshot_border_timer = game.screenshot_border_timer;\n    if (game.screenshot_border_timer > 0)\n    {\n        game.screenshot_border_timer -= 15;\n    }\n}\n\nvoid Graphics::draw_screenshot_border(void)\n{\n    const int border_alpha = lerp(game.old_screenshot_border_timer, game.screenshot_border_timer);\n\n    if (border_alpha <= 100)\n    {\n        return;\n    }\n\n    int width = 0;\n    int height = 0;\n    int result = query_texture(gameTexture, NULL, NULL, &width, &height);\n    if (result != 0)\n    {\n        return;\n    }\n\n    const SDL_Rect rect_inner = {1, 1, width - 2, height - 2};\n\n    if (game.screenshot_saved_success)\n    {\n        set_color(196, 196, 20, border_alpha);\n    }\n    else\n    {\n        set_color(196, 20, 20, border_alpha);\n    }\n\n    set_blendmode(SDL_BLENDMODE_BLEND);\n    draw_rect(NULL);\n    draw_rect(&rect_inner);\n    set_blendmode(SDL_BLENDMODE_NONE);\n}\n\nvoid Graphics::drawtele(int x, int y, int t, const SDL_Color color)\n{\n    SDL_Rect telerect;\n    setRect(telerect, x, y, tele_rect.w, tele_rect.h);\n\n    draw_grid_tile(grphx.im_teleporter, 0, x, y, tele_rect.w, tele_rect.h, 16, 16, 16);\n\n    if (t > 9) t = 8;\n    if (t < 1) t = 1;\n\n    draw_grid_tile(grphx.im_teleporter, t, x, y, tele_rect.w, tele_rect.h, color);\n}\n\nSDL_Color Graphics::getRGBA(const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)\n{\n    const SDL_Color color = {r, g, b, a};\n    return color;\n}\n\nSDL_Color Graphics::getRGB(const Uint8 r, const Uint8 g, const Uint8 b)\n{\n    const SDL_Color color = {r, g, b, 255};\n    return color;\n}\n\nSDL_Color Graphics::RGBf(int r, int g, int b)\n{\n    r = (r + 128) / 3;\n    g = (g + 128) / 3;\n    b = (b + 128) / 3;\n    const SDL_Color color = {(Uint8) r, (Uint8) g, (Uint8) b, 255};\n    return color;\n}\n\nbool Graphics::onscreen(int t)\n{\n    return (t >= -40 && t <= 280);\n}\n\nbool Graphics::checktexturesize(\n    const char* filename, SDL_Texture* texture,\n    const int tilewidth, const int tileheight\n) {\n    int texturewidth;\n    int textureheight;\n    if (query_texture(texture, NULL, NULL, &texturewidth, &textureheight) != 0)\n    {\n        /* Just give it the benefit of the doubt. */\n        vlog_warn(\n            \"Assuming the dimensions of %s are exact multiples of %i by %i!\",\n            filename, tilewidth, tileheight\n        );\n        return true;\n    }\n\n    const bool valid = texturewidth % tilewidth == 0 && textureheight % tileheight == 0;\n    if (!valid)\n    {\n        FILESYSTEM_setLevelDirError(\n            loc::gettext(\"{filename} dimensions not exact multiples of {width} by {height}!\"),\n            \"filename:str, width:int, height:int\",\n            filename, tilewidth, tileheight\n        );\n        return false;\n    }\n\n    return true;\n}\n\nstatic void make_array(\n    SDL_Surface** tilesheet,\n    std::vector<SDL_Surface*>& vector,\n    const int tile_square\n) {\n    int j;\n    for (j = 0; j < (*tilesheet)->h / tile_square; j++)\n    {\n        int i;\n        for (i = 0; i < (*tilesheet)->w / tile_square; i++)\n        {\n            SDL_Surface* temp = GetSubSurface(\n                *tilesheet,\n                i * tile_square, j * tile_square,\n                tile_square, tile_square\n            );\n            vector.push_back(temp);\n        }\n    }\n}\n\nbool Graphics::reloadresources(void)\n{\n    grphx.destroy();\n    grphx.init();\n\n    MAYBE_FAIL(checktexturesize(\"tiles.png\", grphx.im_tiles, 8, 8));\n    MAYBE_FAIL(checktexturesize(\"tiles2.png\", grphx.im_tiles2, 8, 8));\n    MAYBE_FAIL(checktexturesize(\"tiles3.png\", grphx.im_tiles3, 8, 8));\n    MAYBE_FAIL(checktexturesize(\"entcolours.png\", grphx.im_entcolours, 8, 8));\n    MAYBE_FAIL(checktexturesize(\"sprites.png\", grphx.im_sprites, 32, 32));\n    MAYBE_FAIL(checktexturesize(\"flipsprites.png\", grphx.im_flipsprites, 32, 32));\n    MAYBE_FAIL(checktexturesize(\"teleporter.png\", grphx.im_teleporter, 96, 96));\n\n    destroy();\n\n    make_array(&grphx.im_sprites_surf, sprites_surf, 32);\n    make_array(&grphx.im_flipsprites_surf, flipsprites_surf, 32);\n\n    images[IMAGE_LEVELCOMPLETE] = grphx.im_image0;\n    images[IMAGE_MINIMAP] = grphx.im_image1;\n    images[IMAGE_COVERED] = grphx.im_image2;\n    images[IMAGE_ELEPHANT] = grphx.im_image3;\n    images[IMAGE_GAMECOMPLETE] = grphx.im_image4;\n    images[IMAGE_FLIPLEVELCOMPLETE] = grphx.im_image5;\n    images[IMAGE_FLIPGAMECOMPLETE] = grphx.im_image6;\n\n    images[IMAGE_SITE] = grphx.im_image7;\n    images[IMAGE_SITE2] = grphx.im_image8;\n    images[IMAGE_SITE3] = grphx.im_image9;\n    images[IMAGE_ENDING] = grphx.im_image10;\n    images[IMAGE_SITE4] = grphx.im_image11;\n    images[IMAGE_CUSTOMMINIMAP] = grphx.im_image12;\n\n    gameScreen.LoadIcon();\n\n    music.destroy();\n    music.init();\n\n    tiles1_mounted = FILESYSTEM_isAssetMounted(\"graphics/tiles.png\");\n    tiles2_mounted = FILESYSTEM_isAssetMounted(\"graphics/tiles2.png\");\n    minimap_mounted = FILESYSTEM_isAssetMounted(\"graphics/minimap.png\");\n\n    gamecomplete_mounted = FILESYSTEM_isAssetMounted(\"graphics/gamecomplete.png\");\n    levelcomplete_mounted = FILESYSTEM_isAssetMounted(\"graphics/levelcomplete.png\");\n    flipgamecomplete_mounted = FILESYSTEM_isAssetMounted(\"graphics/flipgamecomplete.png\");\n    fliplevelcomplete_mounted = FILESYSTEM_isAssetMounted(\"graphics/fliplevelcomplete.png\");\n\n    return true;\n\nfail:\n    return false;\n}\n\nSDL_Color Graphics::crewcolourreal(int t)\n{\n    switch (t)\n    {\n    case 0:\n        return col_crewcyan;\n    case 1:\n        return col_crewpurple;\n    case 2:\n        return col_crewyellow;\n    case 3:\n        return col_crewred;\n    case 4:\n        return col_crewgreen;\n    case 5:\n        return col_crewblue;\n    }\n    return col_crewcyan;\n}\n\nvoid Graphics::render_roomname(uint32_t font_flag, const char* roomname, int r, int g, int b)\n{\n    int font_height = font::height(font_flag);\n    if (font_height <= 8)\n    {\n        footerrect.h = font_height + 2;\n    }\n    else\n    {\n        footerrect.h = font_height + 1;\n    }\n    footerrect.y = 240 - footerrect.h;\n\n    set_blendmode(SDL_BLENDMODE_BLEND);\n    fill_rect(&footerrect, getRGBA(0, 0, 0, translucentroomname ? 127 : 255));\n    font::print(font_flag | PR_CEN | PR_BOR | PR_CJK_LOW, -1, footerrect.y+1, roomname, r, g, b);\n    set_blendmode(SDL_BLENDMODE_NONE);\n}\n\nvoid Graphics::print_roomtext(int x, const int y, const char* text, const bool rtl)\n{\n    uint32_t flags = PR_FONT_LEVEL | PR_CJK_LOW;\n\n    if (rtl)\n    {\n        flags |= PR_RIGHT;\n        x += 8; // the size of a tile, not font width!\n    }\n    font::print(flags, x, y, text, 196, 196, 255 - help.glow);\n}\n"
  },
  {
    "path": "desktop_version/src/Graphics.h",
    "content": "#ifndef GRAPHICS_H\n#define GRAPHICS_H\n\n#include <map>\n#include <string>\n#include <vector>\n\n#include \"Game.h\"\n#include \"GraphicsResources.h\"\n#include \"Textbox.h\"\n#include \"TowerBG.h\"\n\nenum FadeBars\n{\n    FADE_NONE,\n    FADE_FULLY_BLACK,\n    FADE_START_FADEOUT,\n    FADE_FADING_OUT,\n    FADE_START_FADEIN,\n    FADE_FADING_IN\n};\n\nenum ImageNames\n{\n    IMAGE_LEVELCOMPLETE,\n    IMAGE_MINIMAP,\n    IMAGE_COVERED,\n    IMAGE_ELEPHANT,\n    IMAGE_GAMECOMPLETE,\n    IMAGE_FLIPLEVELCOMPLETE,\n    IMAGE_FLIPGAMECOMPLETE,\n    IMAGE_SITE,\n    IMAGE_SITE2,\n    IMAGE_SITE3,\n    IMAGE_ENDING,\n    IMAGE_SITE4,\n    IMAGE_CUSTOMMINIMAP,\n    NUM_IMAGES\n};\n\n#define FADEMODE_IS_FADING(mode) ((mode) != FADE_NONE && (mode) != FADE_FULLY_BLACK)\n\nenum EntityColour\n{\n    EntityColour_CREW_CYAN = 0,\n    EntityColour_DEAD = 1,\n    EntityColour_ENEMY_DARK_ORANGE = 2,\n    EntityColour_TRINKET = 3,\n    EntityColour_INACTIVE_ENTITY = 4,\n    EntityColour_ACTIVE_ENTITY = 5,\n    EntityColour_ENEMY_RED = 6,\n    EntityColour_ENEMY_GREEN = 7,\n    EntityColour_ENEMY_PINK = 8,\n    EntityColour_ENEMY_YELLOW = 9,\n    EntityColour_WARP_TOKEN = 10,\n    EntityColour_ENEMY_CYAN = 11,\n    EntityColour_ENEMY_BLUE = 12,\n    EntityColour_CREW_GREEN = 13,\n    EntityColour_CREW_YELLOW = 14,\n    EntityColour_CREW_RED = 15,\n    EntityColour_CREW_BLUE = 16,\n    EntityColour_ENEMY_ORANGE = 17,\n    EntityColour_ENEMY_GRAY = 18,\n\n    EntityColour_CREW_GRAY = 19, // Despite the comment in the color code saying this is for enemies, it's used as a fallback for crew colors.\n\n    EntityColour_CREW_PURPLE = 20,\n    EntityColour_ENEMY_GRAVITRON = 21,\n    EntityColour_ENEMY_LIGHT_GRAY = 22,\n    EntityColour_GRAVITRON_INDICATOR = 23,\n    EntityColour_GRAVITY_LINE_TOUCHED = 24,\n    EntityColour_GRAVITY_LINE_ACTIVE = 25,\n    EntityColour_COIN = 26,\n    EntityColour_PARTICLE_RED = 27,\n    EntityColour_TROPHY_FINAL_LEVEL = 30,\n    EntityColour_TROPHY_SPACE_STATION_1 = 31,\n    EntityColour_TROPHY_SPACE_STATION_2 = 32,\n    EntityColour_TROPHY_TOWER = 33,\n    EntityColour_TROPHY_WARP_ZONE = 34,\n    EntityColour_TROPHY_LABORATORY = 35,\n    EntityColour_TROPHY_GOLD = 36,\n    EntityColour_TROPHY_GAME_COMPLETE = 37,\n    EntityColour_TROPHY_SILVER = 38,\n    EntityColour_TROPHY_BRONZE = 39,\n    EntityColour_TROPHY_FLASHY = 40,\n    EntityColour_TELEPORTER_INACTIVE = 100,\n    EntityColour_TELEPORTER_ACTIVE = 101,\n    EntityColour_TELEPORTER_FLASHING = 102\n};\n\nclass Graphics\n{\npublic:\n    void init(void);\n    void destroy(void);\n\n    void create_buffers(void);\n    void destroy_buffers(void);\n\n    GraphicsResources grphx;\n\n    void drawgravityline(int t, int x, int y, int w, int h);\n\n    void drawcoloredtile(int x, int y, int t, int r, int g, int b);\n\n    void drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu);\n\n    void processfade(void);\n    void setfade(const int amount);\n\n    void drawfade(void);\n\n    void setlinegap(int);\n    int getlinegap(void);\n    void createtextboxreal(\n        const std::string& t,\n        int xp, int yp,\n        int r, int g, int b,\n        bool flipme\n    );\n    void createtextbox(\n        const std::string& t,\n        int xp, int yp,\n        SDL_Color color\n    );\n    void createtextbox(\n        const std::string& t,\n        int xp, int yp,\n        int r, int g, int b\n    );\n    void createtextboxflipme(\n        const std::string& t,\n        int xp, int yp,\n        SDL_Color color\n    );\n    void createtextboxflipme(\n        const std::string& t,\n        int xp, int yp,\n        int r, int g, int b\n    );\n\n    void textboxabsolutepos(int x, int y);\n\n    void textboxcenterx(void);\n\n    int textboxwidth(void);\n\n    void textboxmoveto(int xo);\n\n    void textboxcentery(void);\n\n    void textboxpad(size_t left_pad, size_t right_pad);\n\n    void textboxpadtowidth(size_t new_w);\n\n    void textboxcentertext(void);\n\n    void textboxprintflags(uint32_t flags);\n\n    void textboxbuttons(void);\n\n    void textboxcrewmateposition(const TextboxCrewmatePosition* crewmate_position);\n\n    void textboxoriginalcontext(const TextboxOriginalContext* original_context);\n    void textboxoriginalcontextauto(void);\n\n    void textboxcase(char text_case);\n\n    void textboxtranslate(TextboxTranslate translate, TextboxFunction function);\n\n    void textboxcommsrelay(const char* text);\n\n    void textboxapplyposition(void);\n\n    void addline(const std::string& t);\n\n    void setlarge(bool large);\n\n    void textboxtimer(int t);\n\n    void addsprite(int x, int y, int tile, int col);\n\n    void setimage(TextboxImage image);\n\n    void textboxoutline(bool enabled);\n\n    void textboxindex(int index);\n\n    void textboxremove(void);\n\n    void textboxremovefast(void);\n\n    void textboxactive(void);\n\n    void drawpixeltextbox(int x, int y, int w, int h, int r, int g, int b);\n\n    void drawcrewman(int x, int y, int t, bool act, bool noshift =false);\n\n    int crewcolour(const int t);\n\n    void cutscenebars(void);\n    void cutscenebarstimer(void);\n    void setbars(const int position);\n\n    void drawpartimage(int t, int xp, int yp, int wp, int hp);\n\n    void drawimage(int t, int xp, int yp, bool cent=false);\n\n    void drawimagecol(int t, int xp, int yp, SDL_Color ct, bool cent= false);\n\n    void draw_texture(SDL_Texture* image, int x, int y);\n\n    void draw_texture_part(SDL_Texture* image, int x, int y, int x2, int y2, int w, int h, int scalex, int scaley);\n\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int scalex, int scaley);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int a, int scalex, int scaley);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int a);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b, int scalex, int scaley);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, int r, int g, int b);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color, int scalex, int scaley);\n    void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color);\n\n    void draw_region_image(int t, int xp, int yp, int wp, int hp);\n\n    void updatetextboxes(void);\n    const char* textbox_line(char* buffer, size_t buffer_len, size_t textbox_i, size_t line_i);\n    void drawgui(void);\n\n    void draw_sprite(int x, int y, int t, int r, int g, int b);\n    void draw_sprite(int x, int y, int t, SDL_Color color);\n\n    void draw_flipsprite(int x, int y, int t, SDL_Color color);\n\n    void scroll_texture(SDL_Texture* texture, SDL_Texture* temp, int x, int y);\n\n    void printcrewname(int x, int y, int t);\n    void printcrewnamedark(int x, int y, int t);\n\n    void printcrewnamestatus(int x, int y, int t, bool rescued);\n\n    void print_level_creator(\n        uint32_t print_flags,\n        int y,\n        const std::string& creator,\n        uint8_t r,\n        uint8_t g,\n        uint8_t b\n    );\n\n    int set_render_target(SDL_Texture* texture);\n\n    int set_texture_color_mod(SDL_Texture* texture, Uint8 r, Uint8 g, Uint8 b);\n\n    int set_texture_alpha_mod(SDL_Texture* texture, Uint8 alpha);\n\n    int query_texture(SDL_Texture* texture, Uint32* format, int* access, int* w, int* h);\n\n    int set_blendmode(SDL_BlendMode blendmode);\n    int set_blendmode(SDL_Texture* texture, SDL_BlendMode blendmode);\n\n    int clear(int r, int g, int b, int a);\n    int clear(void);\n\n    bool substitute(SDL_Texture** texture);\n    void post_substitute(SDL_Texture* subst);\n\n    int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest);\n    int copy_texture(SDL_Texture* texture, const SDL_Rect* src, const SDL_Rect* dest, double angle, const SDL_Point* center, SDL_RendererFlip flip);\n\n    int set_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a);\n    int set_color(Uint8 r, Uint8 g, Uint8 b);\n    int set_color(SDL_Color color);\n\n    int fill_rect(const SDL_Rect* rect);\n    int fill_rect(const SDL_Rect* rect, int r, int g, int b, int a);\n    int fill_rect(int x, int y, int w, int h, int r, int g, int b, int a);\n    int fill_rect(int x, int y, int w, int h, int r, int g, int b);\n    int fill_rect(const SDL_Rect* rect, int r, int g, int b);\n    int fill_rect(int r, int g, int b);\n    int fill_rect(const SDL_Rect* rect, SDL_Color color);\n    int fill_rect(int x, int y, int w, int h, SDL_Color color);\n    int fill_rect(SDL_Color color);\n\n    int draw_rect(const SDL_Rect* rect);\n    int draw_rect(const SDL_Rect* rect, int r, int g, int b, int a);\n    int draw_rect(int x, int y, int w, int h, int r, int g, int b, int a);\n    int draw_rect(int x, int y, int w, int h, int r, int g, int b);\n    int draw_rect(const SDL_Rect* rect, int r, int g, int b);\n    int draw_rect(const SDL_Rect* rect, SDL_Color color);\n    int draw_rect(int x, int y, int w, int h, SDL_Color color);\n\n    int draw_line(int x, int y, int x2, int y2);\n\n    int draw_points(const SDL_Point* points, int count);\n    int draw_points(const SDL_Point* points, int count, int r, int g, int b);\n\n    void map_tab(int opt, const char* text, bool selected = false);\n\n    void map_option(int opt, int num_opts, const std::string& text, bool selected = false);\n\n    void drawspritesetcol(int x, int y, int t, int c);\n\n\n    void flashlight(void);\n    void screenshake(void);\n    void updatescreenshake(void);\n\n    int screenshake_x;\n    int screenshake_y;\n\n    void draw_window_background(void);\n\n    void get_stretch_info(SDL_Rect* rect);\n\n    void render(void);\n    void renderwithscreeneffects(void);\n    void renderfixedpre(void);\n    void renderfixedpost(void);\n\n    void draw_screenshot_border(void);\n\n    bool Hitest(SDL_Surface* surface1, SDL_Point p1, SDL_Surface* surface2, SDL_Point p2);\n\n    void drawentities(void);\n\n    void drawentity(const int i, const int yoff);\n\n    void drawtrophytext(void);\n\n    void drawtele(int x, int y, int t, SDL_Color c);\n\n    SDL_Color getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a);\n\n    SDL_Color getRGB(Uint8 r, Uint8 g, Uint8 b);\n\n    SDL_Color RGBf(int r, int g, int b);\n\n    void drawbackground(int t);\n    void updatebackground(int t);\n\n    bool shouldrecoloroneway(const int tilenum, const bool mounted);\n\n    void drawtile3(int x, int y, int t, int off, int height_subtract = 0);\n    void drawtile2(int x, int y, int t);\n    void drawtile(int x, int y, int t);\n\n    void drawmap(void);\n\n    void drawtowermap(void);\n\n    void drawtowerspikes(void);\n\n    bool onscreen(int t);\n\n    bool reloadresources(void);\n    bool checktexturesize(\n        const char* filename, SDL_Texture* texture,\n        int tilewidth, int tileheight\n    );\n\n    bool tiles1_mounted;\n    bool tiles2_mounted;\n    bool minimap_mounted;\n\n    bool gamecomplete_mounted;\n    bool levelcomplete_mounted;\n    bool flipgamecomplete_mounted;\n    bool fliplevelcomplete_mounted;\n\n\n    void menuoffrender(void);\n\n    void drawtowerbackground(const TowerBG& bg_obj);\n    void updatetowerbackground(TowerBG& bg_obj);\n\n    SDL_Color getcol(int t);\n    void drawfinalmap(void);\n\n    int rcol;\n\n\n\n    int m;\n\n    std::vector <SDL_Surface*> sprites_surf;\n    std::vector <SDL_Surface*> flipsprites_surf;\n\n    SDL_Texture* images[NUM_IMAGES];\n\n    SDL_Texture* customminimaps[401];\n\n    bool flipmode;\n    bool setflipmode;\n    bool notextoutline;\n\n    SDL_Texture* gameTexture;\n    SDL_Texture* tempShakeTexture;\n    SDL_Texture* gameplayTexture;\n    SDL_Texture* menuTexture;\n    SDL_Texture* ghostTexture;\n    SDL_Texture* backgroundTexture;\n    SDL_Texture* foregroundTexture;\n    SDL_Texture* tempScrollingTexture;\n    SDL_Surface* tempScreenshot;\n    SDL_Surface* tempScreenshot2x;\n\n    TowerBG towerbg;\n    TowerBG titlebg;\n\n    SDL_Rect tiles_rect;\n    SDL_Rect sprites_rect;\n    SDL_Rect tele_rect;\n\n    SDL_Rect footerrect;\n\n    int linestate, linedelay;\n    int backoffset;\n    bool backgrounddrawn, foregrounddrawn;\n\n    int menuoffset;\n    int oldmenuoffset;\n    bool resumegamemode;\n\n    int crewframe;\n    int crewframedelay;\n\n    enum FadeBars fademode;\n    int fadeamount;\n    int oldfadeamount;\n    int fadebars[15];\n    enum FadeBars ingame_fademode;\n\n    bool trinketcolset;\n    int trinketr, trinketg, trinketb;\n\n    std::vector <textboxclass> textboxes;\n\n    bool showcutscenebars;\n    int cutscenebarspos;\n    int oldcutscenebarspos;\n\n    static const int numstars = 50;\n    SDL_Rect stars[numstars];\n    int starsspeed[numstars];\n\n    static const int numbackboxes = 18;\n    int spcol, spcoldel;\n    SDL_Rect backboxes[numbackboxes];\n    int backboxvx[numbackboxes];\n    int backboxvy[numbackboxes];\n    float backboxmult;\n\n    int warpskip;\n\n    bool translucentroomname;\n\n#ifndef GAME_DEFINITION\n    float inline lerp(const float v0, const float v1)\n    {\n        if (game.physics_frozen())\n        {\n            return v1;\n        }\n        return v0 + alpha * (v1 - v0);\n    }\n#endif\n    float alpha;\n\n    SDL_Color col_crewred;\n    SDL_Color col_crewyellow;\n    SDL_Color col_crewgreen;\n    SDL_Color col_crewcyan;\n    SDL_Color col_crewblue;\n    SDL_Color col_crewpurple; //actually pink\n    SDL_Color col_crewinactive;\n    SDL_Color col_clock;\n    SDL_Color col_trinket;\n    int col_tr;\n    int col_tg;\n    int col_tb;\n    void updatetitlecolours(void);\n\n    bool kludgeswnlinewidth;\n\n    SDL_Color crewcolourreal(int t);\n\n    void render_roomname(uint32_t font_flag, const char* roomname, int r, int g, int b);\n\n    void print_roomtext(int x, int y, const char* text, bool rtl);\n};\n\n#ifndef GRAPHICS_DEFINITION\nextern Graphics graphics;\n#endif\n\n#endif /* GRAPHICS_H */\n"
  },
  {
    "path": "desktop_version/src/GraphicsResources.cpp",
    "content": "#include \"GraphicsResources.h\"\n\n#include <time.h>\n#include <tinyxml2.h>\n\n#include \"Alloc.h\"\n#include \"FileSystemUtils.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"Localization.h\"\n#include \"Vlogging.h\"\n#include \"Screen.h\"\n#include \"XMLUtils.h\"\n\n// Used to load PNG data\nextern \"C\"\n{\n    extern unsigned lodepng_decode32(\n        unsigned char** out,\n        unsigned* w,\n        unsigned* h,\n        const unsigned char* in,\n        size_t insize\n    );\n    extern unsigned lodepng_encode24(\n        unsigned char** out,\n        size_t* outsize,\n        const unsigned char* image,\n        unsigned w,\n        unsigned h\n    );\n    extern const char* lodepng_error_text(unsigned code);\n}\n\nstatic SDL_Surface* LoadImageRaw(const char* filename, unsigned char** data)\n{\n    *data = NULL;\n\n    // Temporary storage for the image that's loaded\n    SDL_Surface* loadedImage = NULL;\n\n    unsigned int width, height;\n    unsigned int error;\n\n    unsigned char* fileIn;\n    size_t length;\n    FILESYSTEM_loadAssetToMemory(filename, &fileIn, &length);\n    if (fileIn == NULL)\n    {\n        SDL_assert(0 && \"Image file missing!\");\n        return NULL;\n    }\n    error = lodepng_decode32(data, &width, &height, fileIn, length);\n    VVV_free(fileIn);\n\n    if (error != 0)\n    {\n        vlog_error(\"Could not load %s: %s\", filename, lodepng_error_text(error));\n        return NULL;\n    }\n\n    loadedImage = SDL_CreateRGBSurfaceWithFormatFrom(\n        *data,\n        width,\n        height,\n        32,\n        width * 4,\n#if SDL_BYTEORDER == SDL_BIG_ENDIAN\n        SDL_PIXELFORMAT_RGBA8888\n#else\n        SDL_PIXELFORMAT_ABGR8888\n#endif\n    );\n\n    return loadedImage;\n}\n\nstatic SDL_Surface* LoadSurfaceFromRaw(SDL_Surface* loadedImage)\n{\n    SDL_Surface* optimizedImage = SDL_ConvertSurfaceFormat(\n        loadedImage,\n        SDL_PIXELFORMAT_ARGB8888,\n        0\n    );\n    SDL_SetSurfaceBlendMode(optimizedImage, SDL_BLENDMODE_BLEND);\n    return optimizedImage;\n}\n\nSDL_Surface* LoadImageSurface(const char* filename)\n{\n    unsigned char* data;\n\n    SDL_Surface* loadedImage = LoadImageRaw(filename, &data);\n\n    SDL_Surface* optimizedImage = LoadSurfaceFromRaw(loadedImage);\n    if (loadedImage != NULL)\n    {\n        VVV_freefunc(SDL_FreeSurface, loadedImage);\n    }\n\n    VVV_free(data);\n\n    if (optimizedImage == NULL)\n    {\n        vlog_error(\"Image not found: %s\", filename);\n        SDL_assert(0 && \"Image not found! See stderr.\");\n    }\n\n    return optimizedImage;\n}\n\nstatic SDL_Texture* LoadTextureFromRaw(const char* filename, SDL_Surface* loadedImage, const TextureLoadType loadtype)\n{\n    if (loadedImage == NULL)\n    {\n        return NULL;\n    }\n\n    // Modify the surface with the load type.\n    // This could be done in LoadImageRaw, however currently, surfaces are only used for\n    // pixel perfect collision (which will be changed later) and the window icon.\n\n    switch (loadtype)\n    {\n    case TEX_WHITE:\n        SDL_LockSurface(loadedImage);\n        for (int y = 0; y < loadedImage->h; y++)\n        {\n            for (int x = 0; x < loadedImage->w; x++)\n            {\n                SDL_Color color = ReadPixel(loadedImage, x, y);\n                color.r = 255;\n                color.g = 255;\n                color.b = 255;\n                DrawPixel(loadedImage, x, y, color);\n            }\n        }\n        SDL_UnlockSurface(loadedImage);\n        break;\n    case TEX_GRAYSCALE:\n        SDL_LockSurface(loadedImage);\n        for (int y = 0; y < loadedImage->h; y++)\n        {\n            for (int x = 0; x < loadedImage->w; x++)\n            {\n                SDL_Color color = ReadPixel(loadedImage, x, y);\n\n                // Magic numbers used for grayscaling (eyes perceive certain colors brighter than others)\n                Uint8 r = color.r * 0.299;\n                Uint8 g = color.g * 0.587;\n                Uint8 b = color.b * 0.114;\n\n                const double gray = SDL_floor(r + g + b + 0.5);\n\n                color.r = gray;\n                color.g = gray;\n                color.b = gray;\n\n                DrawPixel(loadedImage, x, y, color);\n            }\n        }\n        SDL_UnlockSurface(loadedImage);\n        break;\n    default:\n        break;\n    }\n\n    //Create texture from surface pixels\n    SDL_Texture* texture = SDL_CreateTextureFromSurface(gameScreen.m_renderer, loadedImage);\n    if (texture == NULL)\n    {\n        vlog_error(\"Failed creating texture: %s. SDL error: %s\\n\", filename, SDL_GetError());\n    }\n\n    return texture;\n}\n\nSDL_Texture* LoadImage(const char *filename, const TextureLoadType loadtype)\n{\n    unsigned char* data;\n\n    SDL_Surface* loadedImage = LoadImageRaw(filename, &data);\n\n    SDL_Texture* texture = LoadTextureFromRaw(filename, loadedImage, loadtype);\n\n    if (loadedImage != NULL)\n    {\n        VVV_freefunc(SDL_FreeSurface, loadedImage);\n    }\n\n    VVV_free(data);\n\n    if (texture == NULL)\n    {\n        vlog_error(\"Image not found: %s\", filename);\n        SDL_assert(0 && \"Image not found! See stderr.\");\n    }\n\n    return texture;\n}\n\nstatic SDL_Texture* LoadImage(const char* filename)\n{\n    return LoadImage(filename, TEX_COLOR);\n}\n\n/* Any unneeded variants can be NULL */\nstatic void LoadVariants(const char* filename, SDL_Texture** colored, SDL_Texture** white, SDL_Texture** grayscale)\n{\n    unsigned char* data;\n    SDL_Surface* loadedImage = LoadImageRaw(filename, &data);\n\n    if (colored != NULL)\n    {\n        *colored = LoadTextureFromRaw(filename, loadedImage, TEX_COLOR);\n        if (*colored == NULL)\n        {\n            vlog_error(\"Image not found: %s\", filename);\n            SDL_assert(0 && \"Image not found! See stderr.\");\n        }\n    }\n\n    if (grayscale != NULL)\n    {\n        *grayscale = LoadTextureFromRaw(filename, loadedImage, TEX_GRAYSCALE);\n        if (*grayscale == NULL)\n        {\n            vlog_error(\"Image not found: %s\", filename);\n            SDL_assert(0 && \"Image not found! See stderr.\");\n        }\n    }\n\n    if (white != NULL)\n    {\n        *white = LoadTextureFromRaw(filename, loadedImage, TEX_WHITE);\n        if (*white == NULL)\n        {\n            vlog_error(\"Image not found: %s\", filename);\n            SDL_assert(0 && \"Image not found! See stderr.\");\n        }\n    }\n\n    if (loadedImage != NULL)\n    {\n        VVV_freefunc(SDL_FreeSurface, loadedImage);\n    }\n\n    VVV_free(data);\n}\n\n/* The pointers `texture` and `surface` cannot be NULL */\nstatic void LoadSprites(const char* filename, SDL_Texture** texture, SDL_Surface** surface)\n{\n    unsigned char* data;\n    SDL_Surface* loadedImage = LoadImageRaw(filename, &data);\n\n    *surface = LoadSurfaceFromRaw(loadedImage);\n    if (*surface == NULL)\n    {\n        vlog_error(\"Image not found: %s\", filename);\n        SDL_assert(0 && \"Image not found! See stderr.\");\n    }\n\n    *texture = LoadTextureFromRaw(filename, loadedImage, TEX_WHITE);\n    if (*texture == NULL)\n    {\n        vlog_error(\"Image not found: %s\", filename);\n        SDL_assert(0 && \"Image not found! See stderr.\");\n    }\n\n    if (loadedImage != NULL)\n    {\n        VVV_freefunc(SDL_FreeSurface, loadedImage);\n    }\n\n    VVV_free(data);\n}\n\nstatic void LoadSpritesTranslation(\n    const char* filename,\n    tinyxml2::XMLDocument* mask,\n    SDL_Surface* surface_english,\n    SDL_Texture** texture\n) {\n    /* Create a sprites texture for display in another language.\n     * surface_english is used as a base. Parts of the translation (filename)\n     * will replace parts of the base, as instructed in the mask XML. */\n\n    if (surface_english == NULL)\n    {\n        vlog_error(\"LoadSpritesTranslation: English surface is NULL!\");\n        return;\n    }\n\n    // Make a copy of the English sprites, for working with\n    SDL_Surface* working = GetSubSurface(\n        surface_english,\n        0, 0, surface_english->w, surface_english->h\n    );\n    if (working == NULL)\n    {\n        return;\n    }\n\n    SDL_Surface* translated;\n    {\n        unsigned char* data;\n        SDL_Surface* loaded_image = LoadImageRaw(filename, &data);\n        translated = LoadSurfaceFromRaw(loaded_image);\n\n        VVV_freefunc(SDL_FreeSurface, loaded_image);\n        VVV_free(data);\n    }\n    SDL_SetSurfaceBlendMode(translated, SDL_BLENDMODE_NONE);\n\n    tinyxml2::XMLHandle hMask(mask);\n    tinyxml2::XMLElement* pElem;\n\n    int sprite_w = 1, sprite_h = 1;\n    if ((pElem = mask->FirstChildElement()) != NULL)\n    {\n        sprite_w = pElem->IntAttribute(\"sprite_w\", 1);\n        sprite_h = pElem->IntAttribute(\"sprite_h\", 1);\n    }\n\n    FOR_EACH_XML_ELEMENT(hMask, pElem)\n    {\n        EXPECT_ELEM(pElem, \"sprite\");\n\n        int x = pElem->IntAttribute(\"x\", 0);\n        int y = pElem->IntAttribute(\"y\", 0);\n        SDL_Rect src;\n        src.x = x * sprite_w;\n        src.y = y * sprite_h;\n        src.w = pElem->IntAttribute(\"w\", 1) * sprite_w;\n        src.h = pElem->IntAttribute(\"h\", 1) * sprite_h;\n\n        SDL_Rect dst;\n        dst.x = pElem->IntAttribute(\"dx\", x) * sprite_w;\n        dst.y = pElem->IntAttribute(\"dy\", y) * sprite_h;\n\n        SDL_BlitSurface(translated, &src, working, &dst);\n    }\n\n    *texture = LoadTextureFromRaw(filename, working, TEX_WHITE);\n\n    VVV_freefunc(SDL_FreeSurface, translated);\n    VVV_freefunc(SDL_FreeSurface, working);\n}\n\nvoid GraphicsResources::init_translations(void)\n{\n    VVV_freefunc(SDL_DestroyTexture, im_sprites_translated);\n    VVV_freefunc(SDL_DestroyTexture, im_flipsprites_translated);\n\n    if (loc::english_sprites)\n    {\n        return;\n    }\n\n    const char* langcode = loc::lang.c_str();\n\n    const char* path_template = \"lang/%s/graphics/%s\";\n    char path_xml[256];\n    char path_sprites[256];\n    char path_flipsprites[256];\n    SDL_snprintf(path_xml, sizeof(path_xml), path_template, langcode, \"spritesmask.xml\");\n    SDL_snprintf(path_sprites, sizeof(path_sprites), path_template, langcode, \"sprites.png\");\n    SDL_snprintf(path_flipsprites, sizeof(path_flipsprites), path_template, langcode, \"flipsprites.png\");\n\n    /* We don't want to apply main-game translations to level-specific (custom) sprites.\n     * Either sprites and translations are BOTH main-game, or BOTH level-specific.\n     * Our pivots are the XML (it _has_ to exist for translated sprites to work) and\n     * graphics/sprites.png (what sense does it make to have only flipsprites). */\n    if (FILESYSTEM_isAssetMounted(path_xml) != FILESYSTEM_isAssetMounted(\"graphics/sprites.png\"))\n    {\n        return;\n    }\n\n    tinyxml2::XMLDocument doc_mask;\n    if (!FILESYSTEM_loadAssetTiXml2Document(path_xml, doc_mask))\n    {\n        // Only try to load the images if the XML document exists\n        return;\n    }\n\n    if (FILESYSTEM_areAssetsInSameRealDir(path_xml, path_sprites))\n    {\n        LoadSpritesTranslation(\n            path_sprites,\n            &doc_mask,\n            im_sprites_surf,\n            &im_sprites_translated\n        );\n    }\n    if (FILESYSTEM_areAssetsInSameRealDir(path_xml, path_flipsprites))\n    {\n        LoadSpritesTranslation(\n            path_flipsprites,\n            &doc_mask,\n            im_flipsprites_surf,\n            &im_flipsprites_translated\n        );\n    }\n}\n\nvoid GraphicsResources::init(void)\n{\n    LoadVariants(\"graphics/tiles.png\", &im_tiles, &im_tiles_white, &im_tiles_tint);\n    LoadVariants(\"graphics/tiles2.png\", &im_tiles2, NULL, &im_tiles2_tint);\n    LoadVariants(\"graphics/entcolours.png\", &im_entcolours, NULL, &im_entcolours_tint);\n\n    LoadSprites(\"graphics/sprites.png\", &im_sprites, &im_sprites_surf);\n    LoadSprites(\"graphics/flipsprites.png\", &im_flipsprites, &im_flipsprites_surf);\n\n    im_tiles3 = LoadImage(\"graphics/tiles3.png\");\n    im_teleporter = LoadImage(\"graphics/teleporter.png\", TEX_WHITE);\n\n    im_image0 = LoadImage(\"graphics/levelcomplete.png\");\n    im_image1 = LoadImage(\"graphics/minimap.png\");\n    im_image2 = LoadImage(\"graphics/covered.png\");\n    im_image3 = LoadImage(\"graphics/elephant.png\", TEX_WHITE);\n    im_image4 = LoadImage(\"graphics/gamecomplete.png\");\n    im_image5 = LoadImage(\"graphics/fliplevelcomplete.png\");\n    im_image6 = LoadImage(\"graphics/flipgamecomplete.png\");\n    im_image7 = LoadImage(\"graphics/site.png\", TEX_WHITE);\n    im_image8 = LoadImage(\"graphics/site2.png\", TEX_WHITE);\n    im_image9 = LoadImage(\"graphics/site3.png\", TEX_WHITE);\n    im_image10 = LoadImage(\"graphics/ending.png\");\n    im_image11 = LoadImage(\"graphics/site4.png\", TEX_WHITE);\n\n    im_sprites_translated = NULL;\n    im_flipsprites_translated = NULL;\n\n    init_translations();\n\n    im_image12 = SDL_CreateTexture(gameScreen.m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 240, 180);\n\n    if (im_image12 == NULL)\n    {\n        vlog_error(\"Failed to create minimap texture: %s\", SDL_GetError());\n        SDL_assert(0 && \"Failed to create minimap texture! See stderr.\");\n        return;\n    }\n\n    SDL_zeroa(graphics.customminimaps);\n\n    EnumHandle handle = {};\n    const char* item;\n    char full_item[64];\n    while ((item = FILESYSTEM_enumerateAssets(\"graphics\", &handle)) != NULL)\n    {\n        if (SDL_strncmp(item, \"region\", 6) != 0)\n        {\n            continue;\n        }\n        char* end;\n        int i = SDL_strtol(&item[6], &end, 10);\n        // make sure the region id is actually in bounds!\n        if (i < 1 || i > 400)\n        {\n            continue;\n        }\n        if (item == end || SDL_strcmp(end, \".png\") != 0)\n        {\n            continue;\n        }\n        SDL_snprintf(full_item, sizeof(full_item), \"graphics/%s\", item);\n        graphics.customminimaps[i] = LoadImage(full_item);\n    }\n    FILESYSTEM_freeEnumerate(&handle);\n}\n\n\nvoid GraphicsResources::destroy(void)\n{\n#define CLEAR(img) VVV_freefunc(SDL_DestroyTexture, img)\n    CLEAR(im_tiles);\n    CLEAR(im_tiles_white);\n    CLEAR(im_tiles_tint);\n    CLEAR(im_tiles2);\n    CLEAR(im_tiles2_tint);\n    CLEAR(im_tiles3);\n    CLEAR(im_entcolours);\n    CLEAR(im_entcolours_tint);\n    CLEAR(im_sprites);\n    CLEAR(im_flipsprites);\n    CLEAR(im_teleporter);\n\n    CLEAR(im_image0);\n    CLEAR(im_image1);\n    CLEAR(im_image2);\n    CLEAR(im_image3);\n    CLEAR(im_image4);\n    CLEAR(im_image5);\n    CLEAR(im_image6);\n    CLEAR(im_image7);\n    CLEAR(im_image8);\n    CLEAR(im_image9);\n    CLEAR(im_image10);\n    CLEAR(im_image11);\n    CLEAR(im_image12);\n\n    CLEAR(im_sprites_translated);\n    CLEAR(im_flipsprites_translated);\n\n    for (size_t i = 0; i < SDL_arraysize(graphics.customminimaps); i++)\n    {\n        CLEAR(graphics.customminimaps[i]);\n    }\n#undef CLEAR\n\n    VVV_freefunc(SDL_FreeSurface, im_sprites_surf);\n    VVV_freefunc(SDL_FreeSurface, im_flipsprites_surf);\n}\n\nbool SaveImage(const SDL_Surface* surface, const char* filename)\n{\n    unsigned char* out;\n    size_t outsize;\n    unsigned int error;\n    bool success;\n\n    error = lodepng_encode24(\n        &out, &outsize,\n        (const unsigned char*) surface->pixels,\n        surface->w, surface->h\n    );\n\n    if (error != 0)\n    {\n        vlog_error(\"Could not save image: %s\", lodepng_error_text(error));\n        return false;\n    }\n\n    success = FILESYSTEM_saveFile(filename, out, outsize);\n    SDL_free(out);\n\n    if (!success)\n    {\n        vlog_error(\"Could not save image\");\n    }\n\n    return success;\n}\n\nbool SaveScreenshot(void)\n{\n    static time_t last_time = 0;\n    static int subsecond_counter = 0;\n\n    bool success = TakeScreenshot(&graphics.tempScreenshot);\n    if (!success)\n    {\n        vlog_error(\"Could not take screenshot\");\n        return false;\n    }\n\n    const time_t now = time(NULL);\n    const tm* date = localtime(&now);\n\n    if (now != last_time)\n    {\n        last_time = now;\n        subsecond_counter = 0;\n    }\n    subsecond_counter++;\n\n    char timestamp[32];\n    strftime(timestamp, sizeof(timestamp), \"%Y-%m-%d_%H-%M-%S\", date);\n\n    char name[32];\n    if (subsecond_counter > 1)\n    {\n        SDL_snprintf(name, sizeof(name), \"%s_%i\", timestamp, subsecond_counter);\n    }\n    else\n    {\n        SDL_strlcpy(name, timestamp, sizeof(name));\n    }\n\n    char filename[64];\n    SDL_snprintf(filename, sizeof(filename), \"screenshots/1x/%s_1x.png\", name);\n\n    success = SaveImage(graphics.tempScreenshot, filename);\n    if (!success)\n    {\n        return false;\n    }\n\n    success = UpscaleScreenshot2x(graphics.tempScreenshot, &graphics.tempScreenshot2x);\n    if (!success)\n    {\n        vlog_error(\"Could not upscale screenshot to 2x\");\n        return false;\n    }\n\n    SDL_snprintf(filename, sizeof(filename), \"screenshots/2x/%s_2x.png\", name);\n\n    success = SaveImage(graphics.tempScreenshot2x, filename);\n    if (!success)\n    {\n        return false;\n    }\n\n    vlog_info(\"Saved screenshot %s\", name);\n    return true;\n}\n"
  },
  {
    "path": "desktop_version/src/GraphicsResources.h",
    "content": "#ifndef GRAPHICSRESOURCES_H\n#define GRAPHICSRESOURCES_H\n\n#include <SDL.h>\n\nenum TextureLoadType\n{\n    TEX_COLOR,\n    TEX_WHITE,\n    TEX_GRAYSCALE\n};\n\nclass GraphicsResources\n{\npublic:\n    void init(void);\n    void destroy(void);\n\n    void init_translations(void);\n\n    SDL_Surface* im_sprites_surf;\n    SDL_Surface* im_flipsprites_surf;\n\n    SDL_Texture* im_tiles;\n    SDL_Texture* im_tiles_white;\n    SDL_Texture* im_tiles_tint;\n    SDL_Texture* im_tiles2;\n    SDL_Texture* im_tiles2_tint;\n    SDL_Texture* im_tiles3;\n    SDL_Texture* im_entcolours;\n    SDL_Texture* im_entcolours_tint;\n    SDL_Texture* im_sprites;\n    SDL_Texture* im_flipsprites;\n    SDL_Texture* im_teleporter;\n    SDL_Texture* im_image0;\n    SDL_Texture* im_image1;\n    SDL_Texture* im_image2;\n    SDL_Texture* im_image3;\n    SDL_Texture* im_image4;\n    SDL_Texture* im_image5;\n    SDL_Texture* im_image6;\n    SDL_Texture* im_image7;\n    SDL_Texture* im_image8;\n    SDL_Texture* im_image9;\n    SDL_Texture* im_image10;\n    SDL_Texture* im_image11;\n    SDL_Texture* im_image12;\n\n    SDL_Texture* im_sprites_translated;\n    SDL_Texture* im_flipsprites_translated;\n};\n\nSDL_Surface* LoadImageSurface(const char* filename);\nSDL_Texture* LoadImage(const char *filename, TextureLoadType loadtype);\n\nbool SaveImage(const SDL_Surface* surface, const char* filename);\nbool SaveScreenshot(void);\n\n#endif /* GRAPHICSRESOURCES_H */\n"
  },
  {
    "path": "desktop_version/src/GraphicsUtil.cpp",
    "content": "#include <SDL.h>\n#include <stddef.h>\n#include <stdlib.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"Graphics.h\"\n#include \"Maths.h\"\n#include \"Screen.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\n\n\n\nvoid setRect( SDL_Rect& _r, int x, int y, int w, int h )\n{\n    _r.x = x;\n    _r.y = y;\n    _r.w = w;\n    _r.h = h;\n}\n\nstatic SDL_Surface* RecreateSurfaceWithDimensions(\n    SDL_Surface* surface,\n    const int width,\n    const int height\n) {\n    SDL_Surface* retval;\n    SDL_BlendMode blend_mode;\n\n    if (surface == NULL)\n    {\n        return NULL;\n    }\n\n    retval = SDL_CreateRGBSurface(\n        surface->flags,\n        width,\n        height,\n        surface->format->BitsPerPixel,\n        surface->format->Rmask,\n        surface->format->Gmask,\n        surface->format->Bmask,\n        surface->format->Amask\n    );\n\n    if (retval == NULL)\n    {\n        return NULL;\n    }\n\n    SDL_GetSurfaceBlendMode(surface, &blend_mode);\n    SDL_SetSurfaceBlendMode(retval, blend_mode);\n\n    return retval;\n}\n\nSDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height )\n{\n    // Create an SDL_Rect with the area of the _surface\n    SDL_Rect area;\n    area.x = x;\n    area.y = y;\n    area.w = width;\n    area.h = height;\n\n    //Convert to the correct display format after nabbing the new _surface or we will slow things down.\n    SDL_Surface* preSurface = RecreateSurfaceWithDimensions(\n        metaSurface,\n        width,\n        height\n    );\n\n    // Lastly, apply the area from the meta _surface onto the whole of the sub _surface.\n    SDL_BlitSurface(metaSurface, &area, preSurface, 0);\n\n    // Return the new Bitmap _surface\n    return preSurface;\n}\n\nvoid DrawPixel(SDL_Surface* surface, const int x, const int y, const SDL_Color color)\n{\n    const SDL_Point point = {x, y};\n    const SDL_Rect rect = {0, 0, surface->w, surface->h};\n    const bool inbounds = SDL_PointInRect(&point, &rect);\n    if (!inbounds)\n    {\n        WHINE_ONCE_ARGS((\n            \"Pixel draw is not inbounds: \"\n            \"Attempted to draw to %i,%i in %ix%i surface\",\n            x, y, surface->w, surface->h\n        ));\n        SDL_assert(0 && \"Pixel draw is not inbounds!\");\n        return;\n    }\n\n    const SDL_PixelFormat* fmt = surface->format;\n    const int bpp = fmt->BytesPerPixel;\n    Uint8* pixel = (Uint8*) surface->pixels + y * surface->pitch + x * bpp;\n    Uint32* pixel32 = (Uint32*) pixel;\n\n    switch (bpp)\n    {\n    case 1:\n    case 2:\n        SDL_assert(0 && \"Colors other than 24- or 32- bit unsupported!\");\n        break;\n\n    case 3:\n    {\n        const Uint32 single = SDL_MapRGB(fmt, color.r, color.g, color.b);\n        pixel[0] = (single & 0xFF0000) >> 16;\n        pixel[1] = (single & 0x00FF00) >> 8;\n        pixel[2] = (single & 0x0000FF) >> 0;\n        break;\n    }\n\n    case 4:\n        *pixel32 = SDL_MapRGBA(fmt, color.r, color.g, color.b, color.a);\n    }\n}\n\nSDL_Color ReadPixel(const SDL_Surface* surface, const int x, const int y)\n{\n    SDL_Color color = {0, 0, 0, 0};\n    const SDL_Point point = {x, y};\n    const SDL_Rect rect = {0, 0, surface->w, surface->h};\n    const bool inbounds = SDL_PointInRect(&point, &rect);\n    if (!inbounds)\n    {\n        WHINE_ONCE_ARGS((\n            \"Pixel read is not inbounds: \"\n            \"Attempted to read %i,%i in %ix%i surface\",\n            x, y, surface->w, surface->h\n        ));\n        SDL_assert(0 && \"Pixel read is not inbounds!\");\n        return color;\n    }\n\n    const SDL_PixelFormat* fmt = surface->format;\n    const int bpp = surface->format->BytesPerPixel;\n    const Uint8* pixel = (Uint8*) surface->pixels + y * surface->pitch + x * bpp;\n    const Uint32* pixel32 = (Uint32*) pixel;\n\n    switch (bpp)\n    {\n    case 1:\n    case 2:\n        SDL_assert(0 && \"Colors other than 24- or 32- bit unsupported!\");\n        break;\n\n    case 3:\n    {\n        const Uint32 single = (pixel[0] << 16) | (pixel[1] << 8) | (pixel[2] << 0);\n        SDL_GetRGB(single, fmt, &color.r, &color.g, &color.b);\n        color.a = 255;\n        break;\n    }\n\n    case 4:\n        SDL_GetRGBA(*pixel32, fmt, &color.r, &color.g, &color.b, &color.a);\n    }\n\n    return color;\n}\n\nstatic int oldscrollamount = 0;\nstatic int scrollamount = 0;\nstatic bool isscrolling = 0;\n\nvoid UpdateFilter(void)\n{\n    if (rand() % 4000 < 8)\n    {\n        isscrolling = true;\n    }\n\n    oldscrollamount = scrollamount;\n    if(isscrolling == true)\n    {\n        scrollamount += 20;\n        if(scrollamount > 240)\n        {\n            scrollamount = 0;\n            oldscrollamount = 0;\n            isscrolling = false;\n        }\n    }\n}\n\nstatic bool disabled_filter = false;\n\nvoid ApplyFilter(SDL_Surface** src, SDL_Surface** dest)\n{\n    if (disabled_filter)\n    {\n        return;\n    }\n\n    if (src == NULL || dest == NULL)\n    {\n        SDL_assert(0 && \"NULL src or dest!\");\n        return;\n    }\n\n    if (*src == NULL)\n    {\n        *src = SDL_CreateRGBSurface(0, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS, 32, 0, 0, 0, 0);\n    }\n    if (*dest == NULL)\n    {\n        *dest = SDL_CreateRGBSurface(0, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS, 32, 0, 0, 0, 0);\n    }\n    if (*src == NULL || *dest == NULL)\n    {\n        WHINE_ONCE_ARGS((\"Could not create temporary surfaces: %s\", SDL_GetError()));\n        return;\n    }\n\n    const int result = SDL_RenderReadPixels(gameScreen.m_renderer, NULL, 0, (*src)->pixels, (*src)->pitch);\n    if (result != 0)\n    {\n        disabled_filter = true;\n        VVV_freefunc(SDL_FreeSurface, *src);\n        VVV_freefunc(SDL_FreeSurface, *dest);\n        WHINE_ONCE_ARGS((\"Could not read pixels from renderer: %s\", SDL_GetError()));\n        return;\n    }\n\n    const int red_offset = rand() % 4;\n\n    for (int x = 0; x < (*src)->w; x++)\n    {\n        for (int y = 0; y < (*src)->h; y++)\n        {\n            const int sampley = (y + (int) graphics.lerp(oldscrollamount, scrollamount)) % 240;\n\n            const SDL_Color pixel = ReadPixel(*src, x, sampley);\n\n            Uint8 green = pixel.g;\n            Uint8 blue = pixel.b;\n\n            const SDL_Color pixel_offset = ReadPixel(*src, SDL_min(x + red_offset, 319), sampley);\n            Uint8 red = pixel_offset.r;\n\n            double mult;\n            int tmp; /* needed to avoid char overflow */\n            if (isscrolling && sampley > 220 && ((rand() % 10) < 4))\n            {\n                mult = 0.6;\n            }\n            else\n            {\n                mult = 0.2;\n            }\n\n            tmp = red + fRandom() * mult * 254;\n            red = SDL_min(tmp, 255);\n            tmp = green + fRandom() * mult * 254;\n            green = SDL_min(tmp, 255);\n            tmp = blue + fRandom() * mult * 254;\n            blue = SDL_min(tmp, 255);\n\n            if (y % 2 == 0)\n            {\n                red = (Uint8) (red / 1.2f);\n                green = (Uint8) (green / 1.2f);\n                blue = (Uint8) (blue / 1.2f);\n            }\n\n            int distX = (int) ((SDL_abs(160.0f - x) / 160.0f) * 16);\n            int distY = (int) ((SDL_abs(120.0f - y) / 120.0f) * 32);\n\n            red = SDL_max(red - (distX + distY), 0);\n            green = SDL_max(green - (distX + distY), 0);\n            blue = SDL_max(blue - (distX + distY), 0);\n\n            const SDL_Color color = {red, green, blue, pixel.a};\n            DrawPixel(*dest, x, y, color);\n        }\n    }\n\n    SDL_UpdateTexture(graphics.gameTexture, NULL, (*dest)->pixels, (*dest)->pitch);\n}\n\nbool TakeScreenshot(SDL_Surface** surface)\n{\n    if (surface == NULL)\n    {\n        SDL_assert(0 && \"surface is NULL!\");\n        return false;\n    }\n\n    int width = 0;\n    int height = 0;\n    int result = graphics.query_texture(\n        graphics.gameTexture, NULL, NULL, &width, &height\n    );\n    if (result != 0)\n    {\n        return false;\n    }\n\n    if (*surface == NULL)\n    {\n        *surface = SDL_CreateRGBSurface(0, width, height, 24, 0, 0, 0, 0);\n        if (*surface == NULL)\n        {\n            WHINE_ONCE_ARGS(\n                (\"Could not create temporary surface: %s\", SDL_GetError())\n            );\n            return false;\n        }\n    }\n\n    if ((*surface)->w != width || (*surface)->h != height)\n    {\n        SDL_assert(0 && \"Width and height of surface and texture mismatch!\");\n        return false;\n    }\n\n    result = graphics.set_render_target(graphics.gameTexture);\n    if (result != 0)\n    {\n        return false;\n    }\n\n    result = SDL_RenderReadPixels(\n        gameScreen.m_renderer, NULL, SDL_PIXELFORMAT_RGB24,\n        (*surface)->pixels, (*surface)->pitch\n    );\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS(\n            (\"Could not read pixels from renderer: %s\", SDL_GetError())\n        );\n        return false;\n    }\n\n    /* Need to manually vertically reverse pixels in Flip Mode. */\n    if (graphics.flipmode)\n    {\n        for (int x = 0; x < (*surface)->w; x++)\n        {\n            for (int y = 0; y < (*surface)->h / 2; y++)\n            {\n                const SDL_Color upper = ReadPixel(*surface, x, y);\n                const SDL_Color lower = ReadPixel(*surface, x, (*surface)->h - 1 - y);\n                DrawPixel(*surface, x, y, lower);\n                DrawPixel(*surface, x, (*surface)->h - 1 - y, upper);\n            }\n        }\n    }\n\n    return true;\n}\n\nbool UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest)\n{\n    if (src == NULL)\n    {\n        SDL_assert(0 && \"src is NULL!\");\n        return false;\n    }\n    if (dest == NULL)\n    {\n        SDL_assert(0 && \"dest is NULL!\");\n        return false;\n    }\n\n    if (*dest == NULL)\n    {\n        *dest = SDL_CreateRGBSurface(\n            0, src->w * 2, src->h * 2, src->format->BitsPerPixel, 0, 0, 0, 0\n        );\n        if (*dest == NULL)\n        {\n            WHINE_ONCE_ARGS(\n                (\"Could not create temporary surface: %s\", SDL_GetError())\n            );\n            return false;\n        }\n    }\n\n    int result = SDL_BlitScaled(src, NULL, *dest, NULL);\n    if (result != 0)\n    {\n        WHINE_ONCE_ARGS((\"Could not blit surface: %s\", SDL_GetError()));\n        return false;\n    }\n\n    return true;\n}\n"
  },
  {
    "path": "desktop_version/src/GraphicsUtil.h",
    "content": "#ifndef GRAPHICSUTIL_H\n#define GRAPHICSUTIL_H\n\n#include <SDL.h>\n\nvoid setRect(SDL_Rect& _r, int x, int y, int w, int h);\n\nSDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height );\n\nvoid DrawPixel(SDL_Surface* surface, int x, int y, SDL_Color color);\n\nSDL_Color ReadPixel(const SDL_Surface* surface, int x, int y);\n\nvoid UpdateFilter(void);\nvoid ApplyFilter(SDL_Surface** src, SDL_Surface** dest);\n\nbool TakeScreenshot(SDL_Surface** surface);\nbool UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest);\n\n#endif /* GRAPHICSUTIL_H */\n"
  },
  {
    "path": "desktop_version/src/IMERender.cpp",
    "content": "#include <SDL.h>\n\n#include \"Constants.h\"\n#include \"Font.h\"\n#include \"Graphics.h\"\n#include \"KeyPoll.h\"\n#include \"UTF8.h\"\n\nstatic bool render_done = false;\nstatic SDL_Rect imebox;\n\nvoid ime_render(void)\n{\n    render_done = false;\n\n    if (!SDL_IsTextInputActive() || key.imebuffer == \"\")\n    {\n        return;\n    }\n\n    int fontheight = font::height(PR_FONT_LEVEL);\n    imebox.x = 8;\n    imebox.y = SCREEN_HEIGHT_PIXELS - 32 - fontheight;\n    imebox.w = font::len(PR_FONT_LEVEL, key.imebuffer.c_str()) + 1;\n    imebox.h = fontheight + 1;\n\n    SDL_Rect imebox_border = imebox;\n    imebox_border.x -= 1;\n    imebox_border.y -= 1;\n    imebox_border.w += 2;\n    imebox_border.h += 2;\n\n    graphics.fill_rect(&imebox_border, 128, 128, 128);\n    graphics.fill_rect(&imebox, 0, 0, 0);\n\n    if (key.imebuffer_length > 0)\n    {\n        /* Also show a selection, so we need to know where and how long it is...\n         * Because SDL gives us the number of \"characters\" (so, codepoints)... */\n        const char* imebuffer_ptr = key.imebuffer.c_str();\n        const char* sel_start_ptr = imebuffer_ptr;\n        for (int i = 0; i < key.imebuffer_start; i++)\n        {\n            if (UTF8_next(&sel_start_ptr) == 0)\n            {\n                // Already past the '\\0'...\n                sel_start_ptr--;\n                break;\n            }\n        }\n        const char* sel_end_ptr = sel_start_ptr;\n        for (int i = 0; i < key.imebuffer_length; i++)\n        {\n            if (UTF8_next(&sel_end_ptr) == 0)\n            {\n                break;\n            }\n        }\n        size_t before_sel_nbytes = sel_start_ptr - imebuffer_ptr;\n        size_t in_sel_nbytes = sel_end_ptr - sel_start_ptr;\n        char* before_sel = (char*) SDL_malloc(before_sel_nbytes + 1);\n        char* in_sel = (char*) SDL_malloc(in_sel_nbytes + 1);\n        if (before_sel != NULL && in_sel != NULL)\n        {\n            SDL_memcpy(before_sel, imebuffer_ptr, before_sel_nbytes);\n            before_sel[before_sel_nbytes] = '\\0';\n            SDL_memcpy(in_sel, sel_start_ptr, in_sel_nbytes);\n            in_sel[in_sel_nbytes] = '\\0';\n\n            int before_sel_pixels = font::len(PR_FONT_LEVEL, before_sel) - 1;\n            int in_sel_pixels = font::len(PR_FONT_LEVEL, in_sel);\n            if (in_sel_pixels > 0)\n            {\n                in_sel_pixels += 1;\n            }\n\n            SDL_Rect selrect = imebox;\n            selrect.x += before_sel_pixels + 1;\n            selrect.w = in_sel_pixels;\n            graphics.fill_rect(&selrect, 128, 64, 0);\n        }\n        SDL_free(before_sel);\n        SDL_free(in_sel);\n    }\n\n    font::print(PR_FONT_LEVEL | PR_CJK_LOW, imebox.x + 1, imebox.y + 1, key.imebuffer, 255, 255, 255);\n\n    render_done = true;\n}\n\nvoid ime_set_rect(SDL_Rect* stretch_info)\n{\n    if (!render_done)\n    {\n        return;\n    }\n\n    SDL_Rect imebox_scaled = imebox;\n    float x_scale = (float) stretch_info->w / SCREEN_WIDTH_PIXELS;\n    float y_scale = (float) stretch_info->h / SCREEN_HEIGHT_PIXELS;\n    imebox_scaled.x *= x_scale;\n    imebox_scaled.y *= y_scale;\n    imebox_scaled.w *= x_scale;\n    imebox_scaled.h *= y_scale;\n    imebox_scaled.x += stretch_info->x;\n    imebox_scaled.y += stretch_info->y;\n\n    SDL_SetTextInputRect(&imebox_scaled);\n}\n"
  },
  {
    "path": "desktop_version/src/IMERender.h",
    "content": "#ifndef IMERENDER_H\n#define IMERENDER_H\n\nvoid ime_render(void);\nvoid ime_set_rect(SDL_Rect* stretch_info);\n\n#endif /* IMERENDER_H */\n"
  },
  {
    "path": "desktop_version/src/Input.cpp",
    "content": "#include <tinyxml2.h>\n#include <vector>\n\n#include \"ButtonGlyphs.h\"\n#include \"Credits.h\"\n#include \"CustomLevels.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"FileSystemUtils.h\"\n#include \"Game.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"KeyPoll.h\"\n#include \"LevelDebugger.h\"\n#include \"Localization.h\"\n#include \"LocalizationMaint.h\"\n#include \"LocalizationStorage.h\"\n#include \"MakeAndPlay.h\"\n#include \"Map.h\"\n#include \"Music.h\"\n#include \"RoomnameTranslator.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\nstatic void updatebuttonmappings(int bind)\n{\n    for (\n        SDL_GameControllerButton i = SDL_CONTROLLER_BUTTON_A;\n        i < SDL_CONTROLLER_BUTTON_DPAD_UP;\n        i = (SDL_GameControllerButton) (i + 1)\n    ) {\n        if (key.isDown(i))\n        {\n            if (!game.gpmenu_confirming || i != game.gpmenu_lastbutton)\n            {\n                game.gpmenu_confirming = true;\n                game.gpmenu_lastbutton = i;\n\n                // Is this button already in the list for this action?\n                std::vector<SDL_GameControllerButton>* vec = NULL;\n                switch (bind)\n                {\n                case 1: vec = &game.controllerButton_flip; break;\n                case 2: vec = &game.controllerButton_map; break;\n                case 3: vec = &game.controllerButton_esc; break;\n                case 4: vec = &game.controllerButton_restart; break;\n                case 5: vec = &game.controllerButton_interact; break;\n                default: return;\n                }\n\n                game.gpmenu_showremove = false;\n                for (size_t j = 0; j < vec->size(); j += 1)\n                {\n                    if (i == (*vec)[j])\n                    {\n                        game.gpmenu_showremove = true;\n                        break;\n                    }\n                }\n\n                return;\n            }\n            game.gpmenu_confirming = false;\n\n            bool dupe = false;\n            switch (bind)\n            {\n            case 1:\n            {\n                size_t j;\n                for (j = 0; j < game.controllerButton_flip.size(); j += 1)\n                {\n                    if (i == game.controllerButton_flip[j])\n                    {\n                        dupe = true;\n                        game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);\n                    }\n                }\n                if (!dupe)\n                {\n                    game.controllerButton_flip.push_back(i);\n                }\n                music.playef(Sound_VIRIDIAN);\n                for (j = 0; j < game.controllerButton_map.size(); j += 1)\n                {\n                    if (i == game.controllerButton_map[j])\n                    {\n                        game.controllerButton_map.erase(game.controllerButton_map.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_esc.size(); j += 1)\n                {\n                    if (i == game.controllerButton_esc[j])\n                    {\n                        game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_restart.size(); j += 1)\n                {\n                    if (i == game.controllerButton_restart[j])\n                    {\n                        game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_interact.size(); j += 1)\n                {\n                    if (i == game.controllerButton_interact[j])\n                    {\n                        game.controllerButton_interact.erase(game.controllerButton_interact.begin() + j);\n                    }\n                }\n                break;\n            }\n            case 2:\n            {\n                size_t j;\n                for (j = 0; j < game.controllerButton_map.size(); j += 1)\n                {\n                    if (i == game.controllerButton_map[j])\n                    {\n                        dupe = true;\n                        game.controllerButton_map.erase(game.controllerButton_map.begin() + j);\n                    }\n                }\n                if (!dupe)\n                {\n                    game.controllerButton_map.push_back(i);\n                }\n                music.playef(Sound_VIRIDIAN);\n                for (j = 0; j < game.controllerButton_flip.size(); j += 1)\n                {\n                    if (i == game.controllerButton_flip[j])\n                    {\n                        game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_esc.size(); j += 1)\n                {\n                    if (i == game.controllerButton_esc[j])\n                    {\n                        game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_restart.size(); j += 1)\n                {\n                    if (i == game.controllerButton_restart[j])\n                    {\n                        game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_interact.size(); j += 1)\n                {\n                    if (i == game.controllerButton_interact[j])\n                    {\n                        game.controllerButton_interact.erase(game.controllerButton_interact.begin() + j);\n                    }\n                }\n                break;\n            }\n            case 3:\n            {\n                size_t j;\n                for (j = 0; j < game.controllerButton_esc.size(); j += 1)\n                {\n                    if (i == game.controllerButton_esc[j])\n                    {\n                        dupe = true;\n                        game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);\n                    }\n                }\n                if (!dupe)\n                {\n                    game.controllerButton_esc.push_back(i);\n                }\n                music.playef(Sound_VIRIDIAN);\n                for (j = 0; j < game.controllerButton_flip.size(); j += 1)\n                {\n                    if (i == game.controllerButton_flip[j])\n                    {\n                        game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_map.size(); j += 1)\n                {\n                    if (i == game.controllerButton_map[j])\n                    {\n                        game.controllerButton_map.erase(game.controllerButton_map.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_restart.size(); j += 1)\n                {\n                    if (i == game.controllerButton_restart[j])\n                    {\n                        game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_interact.size(); j += 1)\n                {\n                    if (i == game.controllerButton_interact[j])\n                    {\n                        game.controllerButton_interact.erase(game.controllerButton_interact.begin() + j);\n                    }\n                }\n                break;\n            }\n            case 4:\n            {\n                size_t j;\n                for (j = 0; j < game.controllerButton_restart.size(); j += 1)\n                {\n                    if (i == game.controllerButton_restart[j])\n                    {\n                        dupe = true;\n                        game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);\n                    }\n                }\n                if (!dupe)\n                {\n                    game.controllerButton_restart.push_back(i);\n                }\n                music.playef(Sound_VIRIDIAN);\n                for (j = 0; j < game.controllerButton_flip.size(); j += 1)\n                {\n                    if (i == game.controllerButton_flip[j])\n                    {\n                        game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_map.size(); j += 1)\n                {\n                    if (i == game.controllerButton_map[j])\n                    {\n                        game.controllerButton_map.erase(game.controllerButton_map.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_esc.size(); j += 1)\n                {\n                    if (i == game.controllerButton_esc[j])\n                    {\n                        game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_interact.size(); j += 1)\n                {\n                    if (i == game.controllerButton_interact[j])\n                    {\n                        game.controllerButton_interact.erase(game.controllerButton_interact.begin() + j);\n                    }\n                }\n                break;\n            }\n            case 5:\n            {\n                size_t j;\n                for (j = 0; j < game.controllerButton_interact.size(); j += 1)\n                {\n                    if (i == game.controllerButton_interact[j])\n                    {\n                        dupe = true;\n                        game.controllerButton_interact.erase(game.controllerButton_interact.begin() + j);\n                    }\n                }\n                if (!dupe)\n                {\n                    game.controllerButton_interact.push_back(i);\n                }\n                music.playef(Sound_VIRIDIAN);\n                for (j = 0; j < game.controllerButton_flip.size(); j += 1)\n                {\n                    if (i == game.controllerButton_flip[j])\n                    {\n                        game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_map.size(); j += 1)\n                {\n                    if (i == game.controllerButton_map[j])\n                    {\n                        game.controllerButton_map.erase(game.controllerButton_map.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_esc.size(); j += 1)\n                {\n                    if (i == game.controllerButton_esc[j])\n                    {\n                        game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j);\n                    }\n                }\n                for (j = 0; j < game.controllerButton_restart.size(); j += 1)\n                {\n                    if (i == game.controllerButton_restart[j])\n                    {\n                        game.controllerButton_restart.erase(game.controllerButton_restart.begin() + j);\n                    }\n                }\n                break;\n            }\n\n            }\n        }\n    }\n}\n\n/* Also used in KeyPoll.cpp. */\nvoid recomputetextboxes(void)\n{\n    /* Retranslate and reposition all text boxes.\n     * WARNING: Needs to update in linear order, starting from 0. */\n    for (size_t i = 0; i < graphics.textboxes.size(); i++)\n    {\n        graphics.textboxes[i].updatetext();\n        graphics.textboxes[i].applyposition();\n    }\n}\n\nstatic void toggleflipmode(void)\n{\n    graphics.setflipmode = !graphics.setflipmode;\n    game.savestatsandsettings_menu();\n    if (graphics.setflipmode)\n    {\n        music.playef(Sound_GAMESAVED);\n        game.screenshake = 10;\n        game.flashlight = 5;\n    }\n    else\n    {\n        music.playef(Sound_VIRIDIAN);\n    }\n\n    /* Some text boxes change depending on Flip Mode, so update text boxes. */\n    const bool temp = graphics.flipmode;\n    graphics.flipmode = graphics.setflipmode;\n    recomputetextboxes();\n    graphics.flipmode = temp;\n}\n\nstatic bool fadetomode = false;\nstatic int fadetomodedelay = 0;\nstatic enum StartMode gotomode = Start_MAINGAME;\n\nstatic void startmode(const enum StartMode mode)\n{\n    gotomode = mode;\n    graphics.fademode = FADE_START_FADEOUT;\n    fadetomode = true;\n    fadetomodedelay = 19;\n}\n\nstatic void handlefadetomode(void)\n{\n    if (game.ingame_titlemode)\n    {\n        /* We shouldn't be here! */\n        SDL_assert(0 && \"Loading a mode from in-game options!\");\n        return;\n    }\n\n    if (fadetomodedelay > 0)\n    {\n        --fadetomodedelay;\n    }\n    else\n    {\n        fadetomode = false;\n        script.startgamemode(gotomode);\n    }\n}\n\nstatic int* user_changing_volume = NULL;\nstatic int previous_volume = 0;\n\nstatic void initvolumeslider(const int menuoption)\n{\n    switch (menuoption)\n    {\n    case 0:\n        game.slidermode = SLIDER_MUSICVOLUME;\n        user_changing_volume = &music.user_music_volume;\n        break;\n    case 1:\n        game.slidermode = SLIDER_SOUNDVOLUME;\n        user_changing_volume = &music.user_sound_volume;\n        break;\n    default:\n        SDL_assert(0 && \"Unhandled volume slider option!\");\n        game.slidermode = SLIDER_NONE;\n        user_changing_volume = NULL;\n        return;\n    }\n    previous_volume = *user_changing_volume;\n}\n\nstatic void deinitvolumeslider(void)\n{\n    user_changing_volume = NULL;\n    game.savestatsandsettings_menu();\n    game.slidermode = SLIDER_NONE;\n}\n\nstatic void slidermodeinput(void)\n{\n    if (user_changing_volume == NULL)\n    {\n        SDL_assert(0 && \"user_changing_volume is NULL!\");\n        return;\n    }\n\n    if (game.press_left)\n    {\n        *user_changing_volume -= USER_VOLUME_STEP;\n    }\n    else if (game.press_right)\n    {\n        *user_changing_volume += USER_VOLUME_STEP;\n    }\n    *user_changing_volume = SDL_clamp(*user_changing_volume, 0, USER_VOLUME_MAX);\n}\n\nstatic void menuactionpress(void)\n{\n    if (game.menutestmode)\n    {\n        music.playef(Sound_CRUMBLE);\n        Menu::MenuName nextmenu = (Menu::MenuName) (game.currentmenuname + 1);\n        game.returnmenu();\n        game.createmenu(nextmenu);\n        return;\n    }\n\n    switch (game.currentmenuname)\n    {\n    case Menu::mainmenu:\n    {\n        int option_id = -1;\n        int option_seq = 0; /* option number in YOUR configuration */\n#define OPTION_ID(id) \\\n        if (option_seq == game.currentmenuoption) \\\n        { \\\n            option_id = id; \\\n        } \\\n        option_seq++;\n#if !defined(MAKEANDPLAY)\n        OPTION_ID(0) /* play */\n#endif\n        OPTION_ID(1) /* levels */\n        OPTION_ID(2) /* options */\n        if (loc::show_translator_menu)\n        {\n            OPTION_ID(3) /* translator */\n        }\n        OPTION_ID(4) /* credits */\n        OPTION_ID(5) /* quit */\n\n#undef OPTION_ID\n\n\n        switch (option_id)\n        {\n#if !defined(MAKEANDPLAY)\n        case 0:\n            //Play\n            if (!game.save_exists() && !game.anything_unlocked())\n            {\n                //No saves exist, just start a new game\n                music.playef(Sound_VIRIDIAN);\n                startmode(Start_MAINGAME);\n            }\n            else\n            {\n                //Bring you to the normal playmenu\n                music.playef(Sound_VIRIDIAN);\n                game.createmenu(Menu::play);\n                map.nexttowercolour();\n            }\n            break;\n#endif\n        case 1:\n            //Bring you to the normal playmenu\n            music.playef(Sound_VIRIDIAN);\n            game.editor_disabled = !BUTTONGLYPHS_keyboard_is_available();\n            game.createmenu(Menu::playerworlds);\n            map.nexttowercolour();\n            break;\n        case 2:\n            //Options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::options);\n            map.nexttowercolour();\n            break;\n        case 3:\n            //Translator\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::translator_main);\n            map.nexttowercolour();\n            break;\n        case 4:\n            //Credits\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits);\n            map.nexttowercolour();\n            break;\n        case 5:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::youwannaquit);\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    }\n    case Menu::levellist:\n    {\n        const bool nextlastoptions = cl.ListOfMetaData.size() > 8;\n        if(game.currentmenuoption==(int)game.menuoptions.size()-1){\n            //go back to menu\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }else if(nextlastoptions && game.currentmenuoption==(int)game.menuoptions.size()-2){\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            if(game.levelpage==0){\n                game.levelpage=(cl.ListOfMetaData.size()-1)/8;\n            }else{\n                game.levelpage--;\n            }\n            game.createmenu(Menu::levellist, true);\n            game.currentmenuoption=game.menuoptions.size()-2;\n            map.nexttowercolour();\n        }else if(nextlastoptions && game.currentmenuoption==(int)game.menuoptions.size()-3){\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            if((size_t) ((game.levelpage*8)+8) >= cl.ListOfMetaData.size()){\n                game.levelpage=0;\n            }else{\n                game.levelpage++;\n            }\n            game.createmenu(Menu::levellist, true);\n            game.currentmenuoption=game.menuoptions.size()-3;\n            map.nexttowercolour();\n        }else{\n            //Ok, launch the level!\n            //PLAY CUSTOM LEVEL HOOK\n            music.playef(Sound_VIRIDIAN);\n            game.playcustomlevel=(game.levelpage*8)+game.currentmenuoption;\n            game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;\n            game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;\n\n            std::string name = \"saves/\" + cl.ListOfMetaData[game.playcustomlevel].filename.substr(7) + \".vvv\";\n            tinyxml2::XMLDocument doc;\n            if (!FILESYSTEM_loadTiXml2Document(name.c_str(), doc)){\n                startmode(Start_CUSTOM);\n            }else{\n                game.createmenu(Menu::quickloadlevel);\n                map.nexttowercolour();\n            }\n        }\n        break;\n    }\n    case Menu::quickloadlevel:\n        switch (game.currentmenuoption)\n        {\n        case 0: //continue save\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_CUSTOM_QUICKSAVE);\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_CUSTOM);\n            break;\n        case 2:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::deletequicklevel);\n            map.nexttowercolour();\n            break;\n        default:\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::deletequicklevel:\n        switch (game.currentmenuoption)\n        {\n        default:\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            break;\n        case 1:\n            game.customdeletequick(cl.ListOfMetaData[game.playcustomlevel].filename);\n            game.returntomenu(Menu::levellist);\n            game.flashlight = 5;\n            game.screenshake = 15;\n            music.playef(Sound_DESTROY);\n            break;\n        }\n        map.nexttowercolour();\n        break;\n    case Menu::playerworlds:\n        if (game.currentmenuoption == 0)\n        {\n            music.playef(Sound_VIRIDIAN);\n            game.levelpage = 0;\n            cl.getDirectoryData();\n            game.loadcustomlevelstats(); //Should only load a file if it's needed\n            game.createmenu(Menu::levellist);\n            if (FILESYSTEM_levelDirHasError())\n            {\n                game.createmenu(Menu::warninglevellist);\n            }\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == 1)\n        {\n            // LEVEL EDITOR HOOK\n            if (game.editor_disabled)\n            {\n                music.playef(Sound_CRY);\n            }\n            else\n            {\n                music.playef(Sound_VIRIDIAN);\n                startmode(Start_EDITOR);\n                ed.filename = \"\";\n            }\n        }\n        else if (!game.editor_disabled && game.currentmenuoption == 2)\n        {\n            //\"OPENFOLDERHOOK\"\n            if (FILESYSTEM_openDirectoryEnabled()\n                && FILESYSTEM_openDirectory(FILESYSTEM_getUserLevelDirectory()))\n            {\n                music.playef(Sound_VIRIDIAN);\n                SDL_MinimizeWindow(gameScreen.m_window);\n            }\n            else\n            {\n                music.playef(Sound_CRY);\n            }\n        }\n        else if (!game.editor_disabled && game.currentmenuoption == 3)\n        {\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::confirmshowlevelspath);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == 4 || (game.editor_disabled && game.currentmenuoption == 2))\n        {\n            // back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        break;\n    case Menu::confirmshowlevelspath:\n    {\n        int prevmenuoption = game.currentmenuoption; /* returnmenu destroys this */\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        if (prevmenuoption == 1)\n        {\n            game.createmenu(Menu::showlevelspath);\n        }\n        break;\n    }\n    case Menu::showlevelspath:\n        music.playef(Sound_VIRIDIAN);\n        game.editor_disabled = !BUTTONGLYPHS_keyboard_is_available();\n        game.returntomenu(Menu::playerworlds);\n        map.nexttowercolour();\n        break;\n    case Menu::errornostart:\n        music.playef(Sound_VIRIDIAN);\n        game.createmenu(Menu::mainmenu);\n        map.nexttowercolour();\n        break;\n    case Menu::graphicoptions:\n    {\n        int offset = 0;\n        bool processed = false;\n        if (game.currentmenuoption == offset + 0 && !gameScreen.isForcedFullscreen())\n        {\n            processed = true;\n            music.playef(Sound_VIRIDIAN);\n            gameScreen.toggleFullScreen();\n        }\n        if (gameScreen.isForcedFullscreen())\n        {\n            --offset;\n        }\n        if (game.currentmenuoption == offset + 1)\n        {\n            processed = true;\n            music.playef(Sound_VIRIDIAN);\n            gameScreen.toggleScalingMode();\n            game.savestatsandsettings_menu();\n        }\n        if (game.currentmenuoption == offset + 2 && !gameScreen.isForcedFullscreen())\n        {\n            processed = true;\n            // resize to nearest multiple\n            if (gameScreen.isWindowed)\n            {\n                music.playef(Sound_VIRIDIAN);\n                gameScreen.ResizeToNearestMultiple();\n                game.savestatsandsettings_menu();\n            }\n            else\n            {\n                music.playef(Sound_CRY);\n            }\n        }\n        if (gameScreen.isForcedFullscreen())\n        {\n            --offset;\n        }\n        if (game.currentmenuoption == offset + 3)\n        {\n            processed = true;\n            music.playef(Sound_VIRIDIAN);\n            gameScreen.toggleLinearFilter();\n            game.savestatsandsettings_menu();\n        }\n        if (game.currentmenuoption == offset + 4)\n        {\n            processed = true;\n            //change smoothing\n            music.playef(Sound_VIRIDIAN);\n            gameScreen.badSignalEffect= !gameScreen.badSignalEffect;\n            game.savestatsandsettings_menu();\n        }\n        if (game.currentmenuoption == offset + 5)\n        {\n            processed = true;\n            //toggle vsync\n            music.playef(Sound_VIRIDIAN);\n            gameScreen.toggleVSync();\n            game.savestatsandsettings_menu();\n        }\n        if (!processed)\n        {\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        break;\n    }\n    case Menu::youwannaquit:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //bye!\n            music.playef(Sound_CRY);\n            startmode(Start_QUIT);\n            break;\n        default:\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        break;\n    case Menu::setinvincibility:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        default:\n            map.invincibility = !map.invincibility;\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            game.savestatsandsettings_menu();\n            break;\n        }\n        break;\n    case Menu::setslowdown:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //back\n            game.slowdown = 30;\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            game.savestatsandsettings_menu();\n            break;\n        case 1:\n            game.slowdown = 24;\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            game.savestatsandsettings_menu();\n            break;\n        case 2:\n            game.slowdown = 18;\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            game.savestatsandsettings_menu();\n            break;\n        case 3:\n            game.slowdown = 12;\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            game.savestatsandsettings_menu();\n            break;\n        }\n        break;\n    case Menu::speedrunneroptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // Glitchrunner mode\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::setglitchrunner);\n            game.currentmenuoption = GlitchrunnerMode_get();\n            map.nexttowercolour();\n            break;\n        case 1:\n            /* Input delay */\n            music.playef(Sound_VIRIDIAN);\n            game.inputdelay = !game.inputdelay;\n            game.savestatsandsettings_menu();\n            break;\n        case 2:\n            /* Interact button toggle */\n            music.playef(Sound_VIRIDIAN);\n            game.separate_interact = !game.separate_interact;\n            game.savestatsandsettings_menu();\n            break;\n        case 3:\n            // toggle fake load screen\n            game.skipfakeload = !game.skipfakeload;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 4:\n            // toggle in game timer\n            game.showingametimer = !game.showingametimer;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 5:\n            // english sprites\n            loc::english_sprites = !loc::english_sprites;\n            if (!loc::english_sprites)\n            {\n                graphics.grphx.init_translations();\n            }\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::setglitchrunner:\n        GlitchrunnerMode_set((enum GlitchrunnerMode) game.currentmenuoption);\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        game.savestatsandsettings_menu();\n        map.nexttowercolour();\n        break;\n    case Menu::advancedoptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // toggle unfocus pause\n            game.disablepause = !game.disablepause;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 1:\n            /* toggle unfocus music pause */\n            game.disableaudiopause = !game.disableaudiopause;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 2:\n            // toggle translucent roomname BG\n            graphics.translucentroomname = !graphics.translucentroomname;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 3:\n            // toggle checkpoint saving\n            game.checkpoint_saving = !game.checkpoint_saving;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::accessibility:\n    {\n        int accessibilityoffset = 0;\n#if !defined(MAKEANDPLAY)\n        accessibilityoffset = 1;\n        if (game.currentmenuoption == 0) {\n            //unlock play options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenu);\n            map.nexttowercolour();\n        }\n#endif\n        if (game.currentmenuoption == accessibilityoffset + 0) {\n            //invincibility\n            if (!game.ingame_titlemode || !game.incompetitive())\n            {\n                if (!map.invincibility)\n                {\n                    game.createmenu(Menu::setinvincibility);\n                    map.nexttowercolour();\n                }\n                else\n                {\n                    map.invincibility = !map.invincibility;\n                    game.savestatsandsettings_menu();\n                }\n                music.playef(Sound_VIRIDIAN);\n            }\n            else\n            {\n                music.playef(Sound_CRY);\n                map.invincibility = false;\n            }\n        }\n        else if (game.currentmenuoption == accessibilityoffset + 1) {\n            //change game speed\n            if (!game.ingame_titlemode || !game.incompetitive())\n            {\n                game.createmenu(Menu::setslowdown);\n                map.nexttowercolour();\n                music.playef(Sound_VIRIDIAN);\n            }\n            else\n            {\n                music.playef(Sound_CRY);\n                game.slowdown = 30;\n            }\n        }\n        else if (game.currentmenuoption == accessibilityoffset + 2) {\n            //disable animated backgrounds\n            game.colourblindmode = !game.colourblindmode;\n            game.savestatsandsettings_menu();\n            graphics.towerbg.tdrawback = true;\n            graphics.titlebg.tdrawback = true;\n            music.playef(Sound_VIRIDIAN);\n        }\n        else if (game.currentmenuoption == accessibilityoffset + 3) {\n            //disable screeneffects\n            game.noflashingmode = !game.noflashingmode;\n            game.savestatsandsettings_menu();\n            if (!game.noflashingmode)\n            {\n                music.playef(Sound_GAMESAVED);\n                game.screenshake = 10;\n                game.flashlight = 5;\n            }\n            else {\n                music.playef(Sound_VIRIDIAN);\n            }\n        }\n        else if (game.currentmenuoption == accessibilityoffset + 4) {\n            //disable text outline\n            graphics.notextoutline = !graphics.notextoutline;\n            game.savestatsandsettings_menu();\n            music.playef(Sound_VIRIDIAN);\n        }\n        else if (game.currentmenuoption == accessibilityoffset + 5) {\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        break;\n    }\n    case Menu::gameplayoptions:\n    {\n        int gameplayoptionsoffset = 0;\n#if !defined(MAKEANDPLAY)\n        if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])\n#endif\n        {\n            gameplayoptionsoffset = 1;\n            if (game.currentmenuoption == 0) {\n                toggleflipmode();\n                // Fix wrong area music in Tower (Positive Force vs. ecroF evitisoP)\n                if (map.custommode)\n                {\n                    break;\n                }\n                int area = map.area(game.roomx, game.roomy);\n                if (area == 3 || area == 11)\n                {\n                    if (graphics.setflipmode)\n                    {\n                        music.play(Music_POSITIVEFORCEREVERSED);\n                    }\n                    else\n                    {\n                        music.play(Music_POSITIVEFORCE);\n                    }\n                }\n            }\n        }\n\n        if (game.currentmenuoption == gameplayoptionsoffset + 0)\n        {\n            //Toggle 30+ FPS\n            music.playef(Sound_VIRIDIAN);\n            game.over30mode = !game.over30mode;\n            game.savestatsandsettings_menu();\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 1)\n        {\n            //Speedrunner options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::speedrunneroptions);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 2)\n        {\n            //Advanced options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::advancedoptions);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 3)\n        {\n            //Clear Data\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::cleardatamenu);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 4)\n        {\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::clearcustomdatamenu);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 5) {\n            //return to previous menu\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n\n        break;\n    }\n    case Menu::options:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //gameplay options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::gameplayoptions);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //graphic options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::graphicoptions);\n            map.nexttowercolour();\n            break;\n        case 2:\n            /* Audio options */\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::audiooptions);\n            map.nexttowercolour();\n            break;\n        case 3:\n            //gamepad options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::controller);\n            map.nexttowercolour();\n            break;\n        case 4:\n            //accessibility options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::accessibility);\n            map.nexttowercolour();\n            break;\n        case 5:\n            //language options\n            if (game.translator_cutscene_test)\n            {\n                music.playef(Sound_CRY);\n                break;\n            }\n\n            music.playef(Sound_VIRIDIAN);\n            loc::loadlanguagelist();\n            loc::pre_title_lang_menu = false;\n            game.createmenu(Menu::language);\n            game.currentmenuoption = loc::languagelist_curlang;\n            map.nexttowercolour();\n            break;\n        default:\n            /* Return */\n            music.playef(Sound_VIRIDIAN);\n            if (game.ingame_titlemode)\n            {\n                game.returntoingame();\n            }\n            else\n            {\n                game.returnmenu();\n                map.nexttowercolour();\n            }\n            break;\n        }\n        break;\n    case Menu::audiooptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            if (game.slidermode == SLIDER_NONE)\n            {\n                initvolumeslider(game.currentmenuoption);\n            }\n            else\n            {\n                deinitvolumeslider();\n            }\n            break;\n        case 2:\n            if (!music.mmmmmm)\n            {\n                break;\n            }\n\n            /* Toggle MMMMMM */\n            music.usingmmmmmm = !music.usingmmmmmm;\n            music.playef(Sound_VIRIDIAN);\n            if (music.currentsong > -1)\n            {\n                music.play(music.currentsong);\n            }\n            game.savestatsandsettings_menu();\n            break;\n        }\n\n        if (game.currentmenuoption == 2 + (int) music.mmmmmm)\n        {\n            /* Return */\n            game.returnmenu();\n            map.nexttowercolour();\n            music.playef(Sound_VIRIDIAN);\n        }\n        break;\n    case Menu::language:\n    {\n        std::string prev_lang = std::string(loc::lang);\n\n        music.playef(Sound_VIRIDIAN);\n\n        if (loc::languagelist.size() != 0 && (unsigned)game.currentmenuoption < loc::languagelist.size())\n        {\n            /* Update code also used in KeyPoll.cpp. */\n            loc::languagelist_curlang = game.currentmenuoption;\n            loc::lang = loc::languagelist[game.currentmenuoption].code;\n            loc::loadtext(false);\n            loc::lang_set = loc::lang_set_current;\n            graphics.grphx.init_translations();\n        }\n\n        if (loc::pre_title_lang_menu)\n        {\n            /* Make the title screen appear, we haven't seen it yet.\n             * game.returnmenu() works because Menu::mainmenu\n             * is created before the language menu. */\n            game.menustart = false;\n            loc::pre_title_lang_menu = false;\n        }\n\n        if (prev_lang != loc::lang)\n        {\n            recomputetextboxes();\n        }\n\n        game.returnmenu();\n        map.nexttowercolour();\n        game.savestatsandsettings_menu();\n\n        break;\n    }\n    case Menu::translator_main:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // translator options\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::translator_options);\n            map.nexttowercolour();\n            break;\n        case 1:\n            // maintenance\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::translator_maintenance);\n            map.nexttowercolour();\n            break;\n        case 2:\n            // open lang folder\n            if (FILESYSTEM_openDirectoryEnabled()\n            && FILESYSTEM_openDirectory(FILESYSTEM_getUserMainLangDirectory()))\n            {\n                music.playef(Sound_VIRIDIAN);\n                SDL_MinimizeWindow(gameScreen.m_window);\n            }\n            else\n            {\n                music.playef(Sound_CRY);\n            }\n            break;\n        default:\n            // return\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::translator_options:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // language statistics\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::translator_options_stats);\n            map.nexttowercolour();\n            break;\n        case 1:\n            // translate room names\n            music.playef(Sound_VIRIDIAN);\n            roomname_translator::set_enabled(!roomname_translator::enabled);\n            game.savestatsandsettings_menu();\n            break;\n        case 2:\n            // explore game\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::translator_options_exploregame);\n            map.nexttowercolour();\n            break;\n        case 3:\n            // menu test\n            music.playef(Sound_GAMESAVED);\n            game.menutestmode = true;\n            game.createmenu((Menu::MenuName) 0);\n            map.nexttowercolour();\n            break;\n        case 4:\n            // cutscene test\n            if (loc::lang == \"en\")\n            {\n                music.playef(Sound_CRY);\n            }\n            else\n            {\n                music.playef(Sound_VIRIDIAN);\n                game.cutscenetest_menu_page = 0;\n                loc::populate_testable_script_ids();\n                game.createmenu(Menu::translator_options_cutscenetest);\n                map.nexttowercolour();\n            }\n            break;\n        case 5:\n            // limits check\n            music.playef(Sound_VIRIDIAN);\n            loc::local_limits_check();\n            game.createmenu(Menu::translator_options_limitscheck);\n            map.nexttowercolour();\n            break;\n        default:\n            // return\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::translator_options_limitscheck:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // next\n            if (loc::limitscheck_current_overflow < loc::text_overflows.size())\n            {\n                music.playef(Sound_VIRIDIAN);\n                loc::limitscheck_current_overflow++;\n            }\n            break;\n        default:\n            // return\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::translator_options_stats:\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::translator_options_exploregame:\n        music.playef(Sound_VIRIDIAN);\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_SPACESTATION1);\n            break;\n        case 1:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_LABORATORY);\n            break;\n        case 2:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_TOWER);\n            break;\n        case 3:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_SPACESTATION2);\n            break;\n        case 4:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_WARPZONE);\n            break;\n        case 5:\n            game.createmenu(Menu::playint1);\n            game.start_translator_exploring = true;\n            map.nexttowercolour();\n            break;\n        case 6:\n            game.createmenu(Menu::playint2);\n            game.start_translator_exploring = true;\n            map.nexttowercolour();\n            break;\n        case 7:\n            game.start_translator_exploring = true;\n            startmode(Start_TIMETRIAL_FINALLEVEL);\n            break;\n        default:\n            // return\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::translator_options_cutscenetest:\n        if (game.currentmenuoption == (int)game.menuoptions.size()-4)\n        {\n            // next page\n            music.playef(Sound_VIRIDIAN);\n            if ((size_t) ((game.cutscenetest_menu_page*14)+14) >= loc::testable_script_ids.size())\n            {\n                game.cutscenetest_menu_page = 0;\n            }\n            else\n            {\n                game.cutscenetest_menu_page++;\n            }\n            game.createmenu(Menu::translator_options_cutscenetest, true);\n            game.currentmenuoption=game.menuoptions.size()-4;\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == (int)game.menuoptions.size()-3)\n        {\n            // previous page\n            music.playef(Sound_VIRIDIAN);\n            if (game.cutscenetest_menu_page == 0)\n            {\n                game.cutscenetest_menu_page = (loc::testable_script_ids.size()-1)/14;\n            }\n            else\n            {\n                game.cutscenetest_menu_page--;\n            }\n            game.createmenu(Menu::translator_options_cutscenetest, true);\n            game.currentmenuoption=game.menuoptions.size()-3;\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == (int)game.menuoptions.size()-2)\n        {\n            // play the cutscene, from clipboard\n            game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());\n            startmode(Start_CUTSCENETEST);\n        }\n        else if (game.currentmenuoption == (int)game.menuoptions.size()-1)\n        {\n            // go back to menu\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        else\n        {\n            // play the cutscene!\n            game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];\n            startmode(Start_CUTSCENETEST);\n        }\n        break;\n    case Menu::translator_maintenance:\n        music.playef(Sound_VIRIDIAN);\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            // sync languages\n            game.createmenu(Menu::translator_maintenance_sync);\n            map.nexttowercolour();\n            break;\n        case 1:\n            // global statistics\n            // TODO\n            map.nexttowercolour();\n            break;\n        case 2:\n            // global limits check\n            loc::global_limits_check();\n            game.createmenu(Menu::translator_options_limitscheck);\n            map.nexttowercolour();\n            break;\n        default:\n            // return\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::translator_maintenance_sync:\n    {\n        music.playef(Sound_VIRIDIAN);\n        bool sync_success = true;\n        if (game.currentmenuoption == 0)\n        {\n            // yes, sync files\n            sync_success = loc::sync_lang_files();\n        }\n        game.returnmenu();\n        map.nexttowercolour();\n        if (!sync_success)\n        {\n            game.createmenu(Menu::translator_error_setlangwritedir);\n        }\n        break;\n    }\n    case Menu::translator_error_setlangwritedir:\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::unlockmenutrials:\n        switch (game.currentmenuoption)\n        {\n        case 0:       //unlock 1\n            game.unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 1:       //unlock 2\n            game.unlock[Unlock_TIMETRIAL_LABORATORY] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 2:       //unlock 3\n            game.unlock[Unlock_TIMETRIAL_TOWER] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_TOWER] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 3:       //unlock 4\n            game.unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 4:       //unlock 5\n            game.unlock[Unlock_TIMETRIAL_WARPZONE] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 5:       //unlock 6\n            game.unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;\n            game.unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 6:       //back\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::unlockmenu:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //unlock time trials separately...\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::unlockmenutrials);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //unlock intermissions\n            music.playef(Sound_VIRIDIAN);\n            game.unlock[Unlock_INTERMISSION_REPLAYS] = true;\n            game.unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;\n            game.unlock[Unlock_INTERMISSION1_COMPLETE] = true;\n            game.unlock[Unlock_INTERMISSION2_COMPLETE] = true;\n            game.createmenu(Menu::unlockmenu, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 2:\n            //unlock no death mode\n            music.playef(Sound_VIRIDIAN);\n            game.unlock[Unlock_NODEATHMODE] = true;\n            game.unlocknotify[Unlock_NODEATHMODE] = true;\n            game.createmenu(Menu::unlockmenu, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 3:\n            //unlock flip mode\n            music.playef(Sound_VIRIDIAN);\n            game.unlock[Unlock_FLIPMODE] = true;\n            game.unlocknotify[Unlock_FLIPMODE] = true;\n            game.createmenu(Menu::unlockmenu, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 4:\n            //unlock jukebox\n            music.playef(Sound_VIRIDIAN);\n            game.stat_trinkets = 20;\n            game.createmenu(Menu::unlockmenu, true);\n            game.savestatsandsettings_menu();\n            break;\n        case 5:\n            //unlock secret lab\n            music.playef(Sound_VIRIDIAN);\n            game.unlock[Unlock_SECRETLAB] = true;\n            game.unlocknotify[Unlock_SECRETLAB] = true;\n            game.createmenu(Menu::unlockmenu, true);\n            game.savestatsandsettings_menu();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits2, true);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //last page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits6, true);\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits2:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits25, true);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits, true);\n            map.nexttowercolour();\n            break;\n        case 2:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits25:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits_localisations_implementation, true);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits2, true);\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits_localisations_implementation:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.translator_credits_pagenum = 0;\n            game.current_credits_list_index = 0;\n            game.createmenu(Menu::credits_localisations_translations, true);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits25, true);\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits_localisations_translations:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.translator_credits_pagenum++;\n\n            if (game.translator_credits_pagenum >= (int)SDL_arraysize(Credits::translator_pagesize))\n            {\n                // No more translators. Move to the next credits section\n                game.current_credits_list_index = 0;\n                game.createmenu(Menu::credits3, true);\n            }\n            else\n            {\n                // There are more translators. Refresh the menu with the next ones\n                game.current_credits_list_index = 0;\n                for (int i = 0; i < game.translator_credits_pagenum; i += 1)\n                {\n                    game.current_credits_list_index += Credits::translator_pagesize[i];\n                }\n\n                game.createmenu(Menu::credits_localisations_translations, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.translator_credits_pagenum--;\n            if (game.translator_credits_pagenum >= 0)\n            {\n                game.current_credits_list_index = 0;\n                for (int i = 0; i < game.translator_credits_pagenum; i += 1)\n                {\n                    game.current_credits_list_index += Credits::translator_pagesize[i];\n                }\n                game.createmenu(Menu::credits_localisations_translations, true);\n            }else {\n                //No more translators. Move to the previous credits section\n                game.current_credits_list_index = 0;\n                game.createmenu(Menu::credits_localisations_implementation, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index = 0;\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits3:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index += 9;\n\n            if (game.current_credits_list_index >= (int)SDL_arraysize(Credits::superpatrons))\n            {\n                // No more super patrons. Move to the next credits section\n                game.current_credits_list_index = 0;\n                game.createmenu(Menu::credits4, true);\n            }\n            else\n            {\n                // There are more super patrons. Refresh the menu with the next ones\n                game.createmenu(Menu::credits3, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index -= 9;\n\n            if (game.current_credits_list_index < 0)\n            {\n                //No more super patrons. Move to the previous credits section\n                game.translator_credits_pagenum = (int)SDL_arraysize(Credits::translator_pagesize) - 1;\n                game.current_credits_list_index = 0;\n                for (int i = 0; i < game.translator_credits_pagenum; i += 1)\n                {\n                    game.current_credits_list_index += Credits::translator_pagesize[i];\n                }\n                game.createmenu(Menu::credits_localisations_translations, true);\n            }\n            else\n            {\n                //There are more super patrons. Refresh the menu with the next ones\n                game.createmenu(Menu::credits3, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index = 0;\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits4:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index += 14;\n\n            if (game.current_credits_list_index >= (int)SDL_arraysize(Credits::patrons))\n            {\n                // No more patrons. Move to the next credits section\n                game.current_credits_list_index = 0;\n                game.createmenu(Menu::credits5, true);\n            }\n            else\n            {\n                // There are more patrons. Refresh the menu with the next ones\n                game.createmenu(Menu::credits4, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index -= 14;\n\n            if (game.current_credits_list_index < 0)\n            {\n                //No more patrons. Move to the previous credits section\n                game.current_credits_list_index = SDL_arraysize(Credits::superpatrons) - 1 - (SDL_arraysize(Credits::superpatrons)-1)%9;\n                game.createmenu(Menu::credits3, true);\n            }\n            else\n            {\n                //There are more patrons. Refresh the menu with the next ones\n                game.createmenu(Menu::credits4, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index = 0;\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits5:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //next page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index += 9;\n\n            if (game.current_credits_list_index >= (int)SDL_arraysize(Credits::githubfriends))\n            {\n                // No more GitHub contributors. Move to the next credits section\n                game.current_credits_list_index = 0;\n                game.createmenu(Menu::credits6, true);\n            }\n            else\n            {\n                // There are more GitHub contributors. Refresh the menu with the next ones\n                game.createmenu(Menu::credits5, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index -= 9;\n\n            if (game.current_credits_list_index < 0)\n            {\n                //No more GitHub contributors. Move to the previous credits section\n                game.current_credits_list_index = SDL_arraysize(Credits::patrons) - 1 - (SDL_arraysize(Credits::patrons)-1)%14;\n                game.createmenu(Menu::credits4, true);\n            }\n            else\n            {\n                //There are more GitHub contributors. Refresh the menu with the next ones\n                game.createmenu(Menu::credits5, true);\n            }\n\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index = 0;\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::credits6:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //first page\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::credits, true);\n            map.nexttowercolour();\n            break;\n        case 1:\n            //previous page\n            music.playef(Sound_VIRIDIAN);\n            game.current_credits_list_index = SDL_arraysize(Credits::githubfriends) - 1 - (SDL_arraysize(Credits::githubfriends)-1)%9;\n            game.createmenu(Menu::credits5, true);\n            map.nexttowercolour();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::play:\n    {\n        //Do we have the Secret Lab option?\n        int sloffset = game.unlock[Unlock_SECRETLAB] ? 0 : -1;\n        //Do we have a telesave or quicksave?\n        int ngoffset = game.save_exists() ? 0 : -1;\n        if (game.currentmenuoption == 0)\n        {\n            //continue\n            //right, this depends on what saves you've got\n            if (!game.save_exists())\n            {\n                //You have no saves but have something unlocked, or you couldn't have gotten here\n                music.playef(Sound_VIRIDIAN);\n                startmode(Start_MAINGAME);\n            }\n            else if (!game.last_telesave.exists)\n            {\n                //You at least have a quicksave, or you couldn't have gotten here\n                music.playef(Sound_VIRIDIAN);\n                startmode(Start_MAINGAME_QUICKSAVE);\n            }\n            else if (!game.last_quicksave.exists)\n            {\n                //You at least have a telesave, or you couldn't have gotten here\n                music.playef(Sound_VIRIDIAN);\n                startmode(Start_MAINGAME_TELESAVE);\n            }\n            else\n            {\n                //go to a menu!\n                music.playef(Sound_VIRIDIAN);\n                game.loadsummary(); //Prepare save slots to display\n                game.createmenu(Menu::continuemenu);\n            }\n        }\n        else if (game.currentmenuoption == 1 && game.unlock[Unlock_SECRETLAB])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_SECRETLAB);\n        }\n        else if (game.currentmenuoption == sloffset+2)\n        {\n            //play modes\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::playmodes);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == sloffset+3 && game.save_exists())\n        {\n            //newgame\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::newgamewarning);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == sloffset+ngoffset+4)\n        {\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        break;\n    }\n    case Menu::newgamewarning:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //yep\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_MAINGAME);\n            game.deletequick();\n            game.deletetele();\n            break;\n        default:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n\n    case Menu::controller:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            key.sensitivity++;\n            music.playef(Sound_VIRIDIAN);\n            if(key.sensitivity > 4)\n            {\n                key.sensitivity = 0;\n            }\n            game.savestatsandsettings_menu();\n            break;\n\n        case 6:\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::cleardatamenu:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            break;\n        default:\n            //yep\n            music.playef(Sound_DESTROY);\n            game.deletequick();\n            game.deletetele();\n            game.deletestats();\n            game.deletesettings();\n            game.flashlight = 5;\n            game.screenshake = 15;\n            break;\n        }\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::clearcustomdatamenu:\n        switch (game.currentmenuoption)\n        {\n        default:\n            music.playef(Sound_VIRIDIAN);\n            break;\n        case 1:\n            game.deletecustomlevelstats();\n            FILESYSTEM_deleteLevelSaves();\n            music.playef(Sound_DESTROY);\n            game.flashlight = 5;\n            game.screenshake = 15;\n            break;\n        }\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::playmodes:\n        if (game.currentmenuoption == 0\n            && !game.nocompetitive_unless_translator())   //go to the time trial menu\n        {\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::timetrials);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == 1\n            && game.unlock[Unlock_INTERMISSION_REPLAYS])\n        {\n            //intermission mode menu\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::intermissionmenu);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == 2\n            && game.unlock[Unlock_NODEATHMODE]\n            && !game.nocompetitive())    //start a game in no death mode\n        {\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::startnodeathmode);\n            map.nexttowercolour();\n        }\n        else if (game.currentmenuoption == 3\n            && game.unlock[Unlock_FLIPMODE])    //enable/disable flip mode\n        {\n            toggleflipmode();\n        }\n        else if (game.currentmenuoption == 4)\n        {\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        else\n        {\n            //Can't do yet!\n            music.playef(Sound_CRY);\n        }\n        break;\n    case Menu::startnodeathmode:\n        switch (game.currentmenuoption)\n        {\n        case 0:   //start no death mode, disabling cutscenes\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_NODEATHMODE_NOCUTSCENES);\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_NODEATHMODE_WITHCUTSCENES);\n            break;\n        case 2:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::continuemenu:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_MAINGAME_TELESAVE);\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_MAINGAME_QUICKSAVE);\n            break;\n        case 2:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::intermissionmenu:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::playint1);\n            map.nexttowercolour();\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            game.createmenu(Menu::playint2);\n            map.nexttowercolour();\n            break;\n        case 2:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::playint1:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION1_VITELLARY);\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION1_VERMILION);\n            break;\n        case 2:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION1_VERDIGRIS);\n            break;\n        case 3:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION1_VICTORIA);\n            break;\n        case 4:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::playint2:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION2_VITELLARY);\n            break;\n        case 1:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION2_VERMILION);\n            break;\n        case 2:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION2_VERDIGRIS);\n            break;\n        case 3:\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_INTERMISSION2_VICTORIA);\n            break;\n        case 4:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n            break;\n        }\n        break;\n    case Menu::gameover2:\n        //back\n        music.playef(Sound_VIRIDIAN);\n        music.play(Music_PRESENTINGVVVVVV);\n        game.returntomenu(Menu::playmodes);\n        map.nexttowercolour();\n        break;\n    case Menu::unlocktimetrials:\n    case Menu::unlocktimetrial:\n    case Menu::unlocknodeathmode:\n    case Menu::unlockintermission:\n    case Menu::unlockflipmode:\n        //back\n        music.playef(Sound_VIRIDIAN);\n        game.createmenu(Menu::play, true);\n        map.nexttowercolour();\n        break;\n    case Menu::timetrials:\n        if (game.currentmenuoption == 0\n            && game.unlock[Unlock_TIMETRIAL_SPACESTATION1])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_SPACESTATION1);\n        }\n        else if (game.currentmenuoption == 1\n            && game.unlock[Unlock_TIMETRIAL_LABORATORY])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_LABORATORY);\n        }\n        else if (game.currentmenuoption == 2\n            && game.unlock[Unlock_TIMETRIAL_TOWER])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_TOWER);\n        }\n        else if (game.currentmenuoption == 3\n            && game.unlock[Unlock_TIMETRIAL_SPACESTATION2])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_SPACESTATION2);\n        }\n        else if (game.currentmenuoption == 4\n            && game.unlock[Unlock_TIMETRIAL_WARPZONE])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_WARPZONE);\n        }\n        else if (game.currentmenuoption == 5\n            && game.unlock[Unlock_TIMETRIAL_FINALLEVEL])\n        {\n            music.playef(Sound_VIRIDIAN);\n            startmode(Start_TIMETRIAL_FINALLEVEL);\n        }\n        else if (game.currentmenuoption == 6)\n        {\n            //back\n            music.playef(Sound_VIRIDIAN);\n            game.returnmenu();\n            map.nexttowercolour();\n        }\n        else\n        {\n            //Can't do yet!\n            music.playef(Sound_CRY);\n        }\n        break;\n    case Menu::timetrialcomplete3:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            //back\n            music.playef(Sound_VIRIDIAN);\n            music.play(Music_PRESENTINGVVVVVV);\n            game.returntomenu(Menu::timetrials);\n            map.nexttowercolour();\n\n            /* FIXME: This is kinda bad kludge... but if we unlocked No Death Mode\n             * while in a Time Trial, the player wouldn't be notified until they went\n             * back to Menu::play first. This is the only case where something can be\n             * unlocked without being immediately notified after returning to title. */\n            if (game.can_unlock_ndm())\n            {\n                game.unlock_ndm();\n            }\n            break;\n        case 1:\n            /* Replay time trial */\n            music.playef(Sound_VIRIDIAN);\n            startmode((enum StartMode) (game.timetriallevel + Start_FIRST_TIMETRIAL));\n            break;\n        }\n        break;\n    case Menu::gamecompletecontinue:\n    case Menu::nodeathmodecomplete2:\n        music.play(Music_PRESENTINGVVVVVV);\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::errorsavingsettings:\n        if (game.currentmenuoption == 1)\n        {\n            game.silence_settings_error = true;\n        }\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    case Menu::errorloadinglevel:\n    case Menu::warninglevellist:\n        music.playef(Sound_VIRIDIAN);\n        game.returnmenu();\n        map.nexttowercolour();\n        break;\n    default:\n        break;\n    }\n}\n\nvoid titleinput(void)\n{\n    //game.mx = (mouseX / 4);\n    //game.my = (mouseY / 4);\n\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    bool lang_press_horizontal = false;\n\n    if (graphics.flipmode)\n    {\n        if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) ||  key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true;\n        if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP)  || key.isDown(KEYBOARD_d) ||  key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true;\n    }\n    else if (game.currentmenuname == Menu::language)\n    {\n        if (key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_w) || key.controllerWantsUp())\n        {\n            game.press_left = true;\n        }\n        if (key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_s) || key.controllerWantsDown())\n        {\n            game.press_right = true;\n        }\n        if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false)\n        || key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))\n        {\n            lang_press_horizontal = true;\n            game.press_right = true;\n        }\n    }\n    else\n    {\n        SDL_Keycode left, right, a, d;\n        bool controller_up = key.controllerWantsUp();\n        bool controller_down = key.controllerWantsDown();\n        if (!font::is_rtl(PR_FONT_INTERFACE))\n        {\n            left = KEYBOARD_LEFT;\n            right = KEYBOARD_RIGHT;\n            a = KEYBOARD_a;\n            d = KEYBOARD_d;\n            controller_up |= key.controllerWantsLeft(false);\n            controller_down |= key.controllerWantsRight(false);\n        }\n        else\n        {\n            left = KEYBOARD_RIGHT;\n            right = KEYBOARD_LEFT;\n            a = KEYBOARD_d;\n            d = KEYBOARD_a;\n            controller_up |= key.controllerWantsRight(false);\n            controller_down |= key.controllerWantsLeft(false);\n        }\n\n        if (key.isDown(left) || key.isDown(KEYBOARD_UP) || key.isDown(a) ||  key.isDown(KEYBOARD_w) || controller_up)\n        {\n            game.press_left = true;\n        }\n        if (key.isDown(right) || key.isDown(KEYBOARD_DOWN)  || key.isDown(d) ||  key.isDown(KEYBOARD_s) || controller_down)\n        {\n            game.press_right = true;\n        }\n    }\n    if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)) game.press_action = true;\n    //|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.press_action = true; //on menus, up and down don't work as action\n    if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;\n\n    //In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\n    if (!game.press_action && !game.press_left && !game.press_right && !key.isDown(27) && !key.isDown(game.controllerButton_esc)) game.jumpheld = false;\n    if (!game.press_map) game.mapheld = false;\n\n    if (!game.jumpheld && graphics.fademode == FADE_NONE)\n    {\n        if (game.press_action || game.press_left || game.press_right || game.press_map || key.isDown(27) || key.isDown(game.controllerButton_esc))\n        {\n            game.jumpheld = true;\n        }\n\n        static bool controller_held = false;\n\n        if (    game.currentmenuname == Menu::controller &&\n                game.currentmenuoption > 0 &&\n                game.currentmenuoption < 6 &&\n                (game.separate_interact || game.currentmenuoption < 5) &&\n                key.controllerButtonDown()      )\n        {\n            if (!controller_held)\n            {\n                controller_held = true;\n                updatebuttonmappings(game.currentmenuoption);\n                game.savestatsandsettings_menu();\n            }\n            return;\n        }\n        else\n        {\n            controller_held = false;\n        }\n\n        if (game.menustart\n        && game.menucountdown <= 0\n        && (key.isDown(27) || key.isDown(game.controllerButton_esc)))\n        {\n            if (game.currentmenuname == Menu::language && loc::pre_title_lang_menu)\n            {\n                /* Don't exit from the initial language screen,\n                 * you can't do this on the loading/title screen either. */\n                return;\n            }\n            else\n            {\n                music.playef(Sound_VIRIDIAN);\n            }\n            if (game.menutestmode)\n            {\n                game.menutestmode = false;\n                game.returnmenu();\n                map.nexttowercolour();\n            }\n            else if (game.currentmenuname == Menu::mainmenu)\n            {\n                game.createmenu(Menu::youwannaquit);\n                map.nexttowercolour();\n            }\n            else\n            {\n                if (game.slidermode != SLIDER_NONE)\n                {\n                    switch (game.slidermode)\n                    {\n                    /* Cancel volume change. */\n                    case SLIDER_MUSICVOLUME:\n                    case SLIDER_SOUNDVOLUME:\n                        if (user_changing_volume == NULL)\n                        {\n                            SDL_assert(0 && \"user_changing_volume is NULL!\");\n                            break;\n                        }\n                        *user_changing_volume = previous_volume;\n                        deinitvolumeslider();\n                        break;\n                    default:\n                        SDL_assert(0 && \"Unhandled slider mode!\");\n                        break;\n                    }\n                }\n                else if (game.ingame_titlemode\n                && game.currentmenuname == Menu::options)\n                {\n                    game.returntoingame();\n                }\n                else\n                {\n                    game.returnmenu();\n                    map.nexttowercolour();\n                }\n            }\n        }\n\n        if(game.menustart)\n        {\n            if (game.slidermode == SLIDER_NONE)\n            {\n                if (game.currentmenuname == Menu::language)\n                {\n                    /* The language screen has two columns and navigation in four directions.\n                     * The second column may have one less option than the first. */\n                    int n_options = game.menuoptions.size();\n                    int twocol_voptions = n_options - (n_options/2);\n\n                    if (lang_press_horizontal)\n                    {\n                        if (game.currentmenuoption < twocol_voptions)\n                        {\n                            game.currentmenuoption += twocol_voptions;\n                            if (game.currentmenuoption >= n_options)\n                            {\n                                game.currentmenuoption = n_options - 1;\n                            }\n                        }\n                        else\n                        {\n                            game.currentmenuoption -= twocol_voptions;\n                        }\n                    }\n                    else\n                    {\n                        /* Vertical movement */\n                        int min_option;\n                        int max_option;\n                        if (game.currentmenuoption < twocol_voptions)\n                        {\n                            min_option = 0;\n                            max_option = twocol_voptions-1;\n                        }\n                        else\n                        {\n                            min_option = twocol_voptions;\n                            max_option = n_options-1;\n                        }\n\n                        if (game.press_left) /* Up, lol */\n                        {\n                            game.currentmenuoption--;\n                            if (game.currentmenuoption < min_option)\n                            {\n                                game.currentmenuoption = max_option;\n                            }\n                        }\n                        else if (game.press_right) /* Down, lol */\n                        {\n                            game.currentmenuoption++;\n                            if (game.currentmenuoption > max_option)\n                            {\n                                game.currentmenuoption = min_option;\n                            }\n                        }\n                    }\n                }\n                else if (game.press_left)\n                {\n                    game.currentmenuoption--;\n                }\n                else if (game.press_right)\n                {\n                    game.currentmenuoption++;\n                }\n\n                if (game.currentmenuname == Menu::controller && (game.press_left || game.press_right))\n                {\n                    game.gpmenu_confirming = false;\n                }\n            }\n            else\n            {\n                slidermodeinput();\n            }\n        }\n\n        if (game.currentmenuoption < 0) game.currentmenuoption = game.menuoptions.size()-1;\n        if (game.currentmenuoption >= (int) game.menuoptions.size() ) game.currentmenuoption = 0;\n\n        if (game.press_action)\n        {\n            if (!game.menustart)\n            {\n                game.menustart = true;\n                music.play(Music_PRESENTINGVVVVVV);\n                music.playef(Sound_GAMESAVED);\n                game.screenshake = 10;\n                game.flashlight = 5;\n            }\n            else\n            {\n                menuactionpress();\n            }\n        }\n    }\n\n    if (fadetomode)\n    {\n        handlefadetomode();\n    }\n}\n\nvoid gameinput(void)\n{\n    //TODO mouse input\n    //game.mx = (mouseX / 2);\n    //game.my = (mouseY / 2);\n\n    if(!script.running)\n    {\n        if (roomname_translator::enabled && roomname_translator::overlay_input())\n        {\n            return;\n        }\n\n        game.press_left = false;\n        game.press_right = false;\n        game.press_action = false;\n        game.press_interact = false;\n\n        if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))\n        {\n            game.press_left = true;\n        }\n        if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))\n        {\n            game.press_right = true;\n        }\n        if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)\n                || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s)|| key.isDown(game.controllerButton_flip))\n        {\n            game.press_action = true;\n        }\n\n        if (key.isDown(KEYBOARD_e) || key.isDown(game.controllerButton_interact))\n        {\n            game.press_interact = true;\n        }\n    }\n\n    game.press_map = false;\n    if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map)  )\n    {\n        game.press_map = true;\n    }\n\n    level_debugger::input();\n    if (level_debugger::is_pausing())\n    {\n        return;\n    }\n\n    if (game.advancetext)\n    {\n        if (game.pausescript)\n        {\n            game.press_action = false;\n            if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)\n                    || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w) || key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip)) game.press_action = true;\n        }\n\n        if (game.press_action && !game.jumpheld)\n        {\n            if (game.pausescript)\n            {\n                game.pausescript = false;\n                game.hascontrol = true;\n                game.jumpheld = true;\n            }\n            else\n            {\n                if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_0)\n                || !game.glitchrunkludge)\n                {\n                    game.state++;\n                    game.unlockstate();\n                }\n                    game.jumpheld = true;\n                    game.glitchrunkludge=true;\n                    //Bug fix! You should only be able to do this ONCE.\n                    //...Unless you're in glitchrunner mode\n            }\n        }\n    }\n\n    if (!game.press_map\n    //Extra conditionals as a kludge fix so if you open the quit menu during\n    //the script command gamemode(teleporter) and close it with Esc, it won't\n    //immediately open again\n    //We really need a better input system soon...\n    && !key.isDown(27)\n    && !key.isDown(game.controllerButton_esc))\n    {\n        game.mapheld = false;\n    }\n\n    if (!game.press_interact)\n    {\n        game.interactheld = false;\n    }\n\n    if (game.intimetrial && graphics.fademode == FADE_FULLY_BLACK && game.quickrestartkludge && !game.translator_exploring)\n    {\n        //restart the time trial\n        game.quickrestartkludge = false;\n        script.startgamemode((enum StartMode) (game.timetriallevel + Start_FIRST_TIMETRIAL));\n        game.deathseq = -1;\n        game.completestop = false;\n        game.hascontrol = false;\n    }\n\n    //Returning to editor mode must always be possible\n    if (map.custommode && !map.custommodeforreal)\n    {\n        if ((game.press_map || key.isDown(27)) && !game.mapheld)\n        {\n            if (!game.separate_interact\n            && game.press_map\n            && (INBOUNDS_VEC(game.activeactivity, obj.blocks)\n            || (game.activetele && game.readytotele > 20)))\n            {\n                /* Pass, let code block below handle it */\n            }\n            else\n            {\n                game.returntoeditor();\n                game.mapheld = true;\n            }\n        }\n    }\n\n    //Entity type 0 is player controled\n    bool has_control = false;\n    bool enter_pressed = game.press_map && !game.mapheld;\n    bool enter_already_processed = false;\n    bool interact_pressed;\n    if (game.separate_interact)\n    {\n        interact_pressed = game.press_interact && !game.interactheld;\n    }\n    else\n    {\n        interact_pressed = enter_pressed;\n    }\n    for (size_t ie = 0; ie < obj.entities.size(); ++ie)\n    {\n        if (obj.entities[ie].rule == 0)\n        {\n            if (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5)\n            {\n                has_control = true;\n                if (interact_pressed)\n                {\n                    game.interactheld = true;\n                    if (!game.separate_interact)\n                    {\n                        game.mapheld = true;\n                    }\n                }\n\n                if (interact_pressed && !script.running)\n                {\n                    if (game.activetele && game.readytotele > 20 && (!game.intimetrial || game.translator_exploring_allowtele))\n                    {\n                        enter_already_processed = true;\n                        if(int(SDL_fabsf(obj.entities[ie].vx))<=1 && int(obj.entities[ie].vy)==0)\n                        {\n                            //wait! space station 2 debug thingy\n                            if (game.teleportscript != \"\")\n                            {\n\n                                //trace(game.recordstring);\n                                //We're teleporting! Yey!\n                                game.activetele = false;\n                                game.hascontrol = false;\n                                music.fadeout();\n\n                                int player = obj.getplayer();\n                                if (INBOUNDS_VEC(player, obj.entities))\n                                {\n                                    obj.entities[player].colour = EntityColour_TELEPORTER_FLASHING;\n                                }\n\n                                int teleporter = obj.getteleporter();\n                                if (INBOUNDS_VEC(teleporter, obj.entities))\n                                {\n                                    obj.entities[teleporter].tile = 6;\n                                    obj.entities[teleporter].colour = EntityColour_TELEPORTER_FLASHING;\n                                }\n                                //which teleporter script do we use? it depends on the companion!\n                                game.setstate(4000);\n                                game.setstatedelay(0);\n                            }\n                            else if (game.companion == 0 && !game.translator_exploring_allowtele)\n                            {\n                                //Alright, normal teleporting\n                                game.mapmenuchange(TELEPORTERMODE, true);\n\n                                game.useteleporter = true;\n                                game.initteleportermode();\n                            }\n                            else\n                            {\n                                //We're teleporting! Yey!\n                                game.activetele = false;\n                                game.hascontrol = false;\n                                music.fadeout();\n\n                                int player = obj.getplayer();\n                                if (INBOUNDS_VEC(player, obj.entities))\n                                {\n                                    obj.entities[player].colour = EntityColour_TELEPORTER_FLASHING;\n                                }\n                                int companion = obj.getcompanion();\n                                if(INBOUNDS_VEC(companion, obj.entities)) obj.entities[companion].colour = EntityColour_TELEPORTER_FLASHING;\n\n                                int teleporter = obj.getteleporter();\n                                if (INBOUNDS_VEC(teleporter, obj.entities))\n                                {\n                                    obj.entities[teleporter].tile = 6;\n                                    obj.entities[teleporter].colour = EntityColour_TELEPORTER_FLASHING;\n                                }\n                                //which teleporter script do we use? it depends on the companion!\n                                game.setstate(3000);\n                                game.setstatedelay(0);\n                            }\n                        }\n                    }\n                    else if (INBOUNDS_VEC(game.activeactivity, obj.blocks))\n                    {\n                        enter_already_processed = true;\n                        if((int(SDL_fabsf(obj.entities[ie].vx))<=1) && (int(obj.entities[ie].vy) == 0) )\n                        {\n                            script.load(obj.blocks[game.activeactivity].script);\n                            obj.disableblock(game.activeactivity);\n                            game.activeactivity = -1;\n                        }\n                    }\n                }\n\n                if(game.press_left)\n                {\n                    obj.entities[ie].ax = -3;\n                    obj.entities[ie].dir = 0;\n                }\n                else if (game.press_right)\n                {\n                    obj.entities[ie].ax = 3;\n                    obj.entities[ie].dir = 1;\n                }\n            }\n        }\n    }\n\n    if (has_control)\n    {\n        if (game.press_left)\n        {\n            game.tapleft++;\n        }\n        else\n        {\n            if (game.tapleft <= 4 && game.tapleft > 0)\n            {\n                for (size_t ie = 0; ie < obj.entities.size(); ++ie)\n                {\n                    if (obj.entities[ie].rule == 0)\n                    {\n                        if (obj.entities[ie].vx < 0.0f)\n                        {\n                            obj.entities[ie].vx = 0.0f;\n                        }\n                    }\n                }\n            }\n            game.tapleft = 0;\n        }\n        if (game.press_right)\n        {\n            game.tapright++;\n        }\n        else\n        {\n            if (game.tapright <= 4 && game.tapright > 0)\n            {\n                for (size_t ie = 0; ie < obj.entities.size(); ++ie)\n                {\n                    if (obj.entities[ie].rule == 0)\n                    {\n                        if (obj.entities[ie].vx > 0.0f)\n                        {\n                            obj.entities[ie].vx = 0.0f;\n                        }\n                    }\n                }\n            }\n            game.tapright = 0;\n        }\n\n        if (!game.press_action)\n        {\n            game.jumppressed = 0;\n            game.jumpheld = false;\n        }\n\n        if (game.press_action && !game.jumpheld)\n        {\n            game.jumppressed = 5;\n            game.jumpheld = true;\n        }\n\n        std::vector<size_t> player_entities;\n        for (size_t ie = 0; ie < obj.entities.size(); ie++)\n        {\n            if (obj.entities[ie].rule == 0)\n            {\n                player_entities.push_back(ie);\n            }\n        }\n\n        for (size_t ie = 0; ie < obj.entities.size(); ie++)\n        {\n            const bool process_flip = obj.entities[ie].rule == 0 &&\n                game.jumppressed > 0;\n            if (!process_flip)\n            {\n                continue;\n            }\n\n            game.jumppressed--;\n            if (obj.entities[ie].onground > 0 && game.gravitycontrol == 0)\n            {\n                game.gravitycontrol = 1;\n                for (size_t j = 0; j < player_entities.size(); j++)\n                {\n                    const size_t e = player_entities[j];\n                    if (obj.entities[e].onground > 0 || obj.entities[e].onroof > 0)\n                    {\n                        obj.entities[e].vy = -4;\n                        obj.entities[e].ay = -3;\n                    }\n                }\n                music.playef(Sound_FLIP);\n                game.jumppressed = 0;\n                game.totalflips++;\n            }\n            if (obj.entities[ie].onroof > 0 && game.gravitycontrol == 1)\n            {\n                game.gravitycontrol = 0;\n                for (size_t j = 0; j < player_entities.size(); j++)\n                {\n                    const size_t e = player_entities[j];\n                    if (obj.entities[e].onground > 0 || obj.entities[e].onroof > 0)\n                    {\n                        obj.entities[e].vy = 4;\n                        obj.entities[e].ay = 3;\n                    }\n                }\n                music.playef(Sound_UNFLIP);\n                game.jumppressed = 0;\n                game.totalflips++;\n            }\n        }\n    }\n    else\n    {\n        //Simple detection of keypresses outside player control, will probably scrap this (expand on\n        //advance text function)\n        if (!game.press_action)\n        {\n            game.jumppressed = 0;\n            game.jumpheld = false;\n        }\n\n        if (game.press_action && !game.jumpheld)\n        {\n            game.jumppressed = 5;\n            game.jumpheld = true;\n        }\n    }\n\n    /* The rest of the if-tree runs only if enter is pressed and it has not\n     * already been processed with 'separate interact' off.\n     */\n    if (!enter_pressed || (enter_already_processed && !game.separate_interact))\n    {\n        // Do nothing\n    }\n    else if (game.swnmode == 1\n    && (game.swngame == SWN_SUPERGRAVITRON ||\n        game.swngame == SWN_START_SUPERGRAVITRON_STEP_1 ||\n        game.swngame == SWN_START_SUPERGRAVITRON_STEP_2))\n    {\n        //quitting the super gravitron\n        game.mapheld = true;\n        //Quit menu, same conditions as in game menu\n        game.mapmenuchange(MAPMODE, true);\n        game.gamesaved = false;\n        game.gamesavefailed = false;\n        game.menupage = 20; // The Map Page\n    }\n    else if (game.intimetrial && graphics.fademode == FADE_NONE && !game.translator_exploring)\n    {\n        //Quick restart of time trial\n        graphics.fademode = FADE_START_FADEOUT;\n        game.completestop = true;\n        music.fadeout();\n        game.quickrestartkludge = true;\n    }\n    else if (game.intimetrial && !game.translator_exploring)\n    {\n        //Do nothing if we're in a Time Trial but a fade animation is playing\n    }\n    else if (map.custommode && !map.custommodeforreal)\n    {\n        // We're playtesting in the editor so don't do anything\n    }\n    else\n    {\n        //Normal map screen, do transition later\n        game.mapmenuchange(MAPMODE, true);\n        map.cursordelay = 0;\n        map.cursorstate = 0;\n        game.gamesaved = false;\n        game.gamesavefailed = false;\n        if (script.running)\n        {\n            game.menupage = 3; // Only allow saving\n        }\n        else\n        {\n            game.menupage = 0; // The Map Page\n        }\n    }\n\n    if (!game.mapheld\n    && (key.isDown(27) || key.isDown(game.controllerButton_esc))\n    && (!map.custommode || map.custommodeforreal))\n    {\n        game.mapheld = true;\n        //Quit menu, same conditions as in game menu\n        game.mapmenuchange(MAPMODE, true);\n        game.gamesaved = false;\n        game.gamesavefailed = false;\n        game.menupage = 30; // Pause screen\n    }\n\n    if (game.deathseq == -1 && (key.isDown(SDLK_r) || key.isDown(game.controllerButton_restart)) && !game.nodeathmode)// && map.custommode) //Have fun glitchrunners!\n    {\n        game.deathseq = 30;\n    }\n}\n\nstatic void mapmenuactionpress(bool version2_2);\n\nvoid mapinput(void)\n{\n    const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);\n\n    //TODO Mouse Input!\n    //game.mx = (mouseX / 2);\n    //game.my = (mouseY / 2);\n\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    if (version2_2 && graphics.fademode == FADE_FULLY_BLACK && graphics.menuoffset == 0)\n    {\n        // Deliberate re-addition of the glitchy gamestate-based fadeout!\n\n        // First of all, detecting a black screen means if the glitchy fadeout\n        // gets interrupted but you're still on a black screen, opening a menu\n        // immediately quits you to the title. This has the side effect that if\n        // you accidentally press Esc during a cutscene when it's black, you'll\n        // immediately be quit and lose all your progress, but that's fair in\n        // glitchrunner mode.\n        // Also have to check graphics.menuoffset so this doesn't run every frame\n\n        // Have to close the menu in order to run gamestates\n        graphics.resumegamemode = true;\n        // Remove half-second delay\n        graphics.menuoffset = 250;\n\n        // Technically this was in <=2.2 as well\n        obj.removeallblocks();\n\n        if (game.menupage >= 20 && game.menupage <= 21)\n        {\n            game.setstate(96);\n            game.setstatedelay(0);\n        }\n        else\n        {\n            // Produces more glitchiness! Necessary for credits warp to work.\n            script.running = false;\n            graphics.textboxes.clear();\n\n            game.setstate(80);\n            game.setstatedelay(0);\n        }\n    }\n\n    if (game.fadetomenu && !version2_2)\n    {\n        if (game.fadetomenudelay > 0)\n        {\n            game.fadetomenudelay--;\n        }\n        else\n        {\n            game.quittomenu();\n            music.play(Music_PRESENTINGVVVVVV); // should be after game.quittomenu()\n            game.fadetomenu = false;\n        }\n    }\n\n    if (game.fadetolab && !version2_2)\n    {\n        if (game.fadetolabdelay > 0)\n        {\n            game.fadetolabdelay--;\n        }\n        else\n        {\n            game.returntolab();\n            game.fadetolab = false;\n        }\n    }\n\n    if(graphics.menuoffset==0\n    && ((!version2_2 && !game.fadetomenu && game.fadetomenudelay <= 0 && !game.fadetolab && game.fadetolabdelay <= 0)\n    || graphics.fademode == FADE_NONE))\n    {\n        SDL_Keycode left, right, a, d;\n        bool controller_up = key.controllerWantsUp();\n        bool controller_down = key.controllerWantsDown();\n        if (!font::is_rtl(PR_FONT_INTERFACE))\n        {\n            left = KEYBOARD_LEFT;\n            right = KEYBOARD_RIGHT;\n            a = KEYBOARD_a;\n            d = KEYBOARD_d;\n            controller_up |= key.controllerWantsLeft(false);\n            controller_down |= key.controllerWantsRight(false);\n        }\n        else\n        {\n            left = KEYBOARD_RIGHT;\n            right = KEYBOARD_LEFT;\n            a = KEYBOARD_d;\n            d = KEYBOARD_a;\n            controller_up |= key.controllerWantsRight(false);\n            controller_down |= key.controllerWantsLeft(false);\n        }\n\n        if (key.isDown(left) || key.isDown(KEYBOARD_UP) || key.isDown(a) ||  key.isDown(KEYBOARD_w)|| controller_up)\n        {\n            game.press_left = true;\n        }\n        if (key.isDown(right) || key.isDown(KEYBOARD_DOWN) || key.isDown(d) ||  key.isDown(KEYBOARD_s)|| controller_down)\n        {\n            game.press_right = true;\n        }\n        if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))\n        {\n            game.press_action = true;\n        }\n        if (game.menupage < 12\n        || (game.menupage >= 20 && game.menupage <= 21)\n        || (game.menupage >= 30 && game.menupage <= 32))\n        {\n            if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) ) game.press_map = true;\n            if (key.isDown(27) && !game.mapheld)\n            {\n                game.mapheld = true;\n                if (game.menupage < 9\n                || (game.menupage >= 20 && game.menupage <= 21))\n                {\n                    game.menupage = 30;\n                }\n                else if (game.menupage < 12)\n                {\n                    game.menupage = 32;\n                }\n                else\n                {\n                    graphics.resumegamemode = true;\n                }\n                music.playef(Sound_VIRIDIAN);\n            }\n        }\n        else\n        {\n            if (key.isDown(KEYBOARD_ENTER) || key.isDown(27)|| key.isDown(game.controllerButton_map) ) game.press_map = true;\n        }\n\n        //In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\n        if (!game.press_action && !game.press_left && !game.press_right)\n        {\n            game.jumpheld = false;\n        }\n        if (!game.press_map && !key.isDown(27))\n        {\n            game.mapheld = false;\n        }\n    }\n    else\n    {\n        game.mapheld = true;\n        game.jumpheld = true;\n    }\n\n    if (!game.mapheld)\n    {\n        if(game.press_map && game.menupage < 10)\n        {\n            //Normal map screen, do transition later\n            graphics.resumegamemode = true;\n        }\n    }\n\n    if (!game.jumpheld)\n    {\n        if (game.press_action || game.press_left || game.press_right || game.press_map)\n        {\n            game.jumpheld = true;\n        }\n\n        if (script.running && game.menupage == 3)\n        {\n            // Force the player to stay in the SAVE tab while in a cutscene\n        }\n        else if (game.press_left)\n        {\n            game.menupage--;\n        }\n        else if (game.press_right)\n        {\n            game.menupage++;\n        }\n\n        if (game.press_action)\n        {\n            mapmenuactionpress(version2_2);\n        }\n\n        if (game.menupage < 0) game.menupage = 3;\n        if (game.menupage > 3 && game.menupage < 9) game.menupage = 0;\n\n        if (game.menupage == 9) game.menupage = 11;\n        if (game.menupage == 12) game.menupage = 10;\n\n        if (game.menupage == 19) game.menupage = 21;\n        if (game.menupage == 22) game.menupage = 20;\n\n        if (game.menupage == 29) game.menupage = 32;\n        if (game.menupage == 33) game.menupage = 30;\n    }\n}\n\nstatic void mapmenuactionpress(const bool version2_2)\n{\n    switch (game.menupage)\n    {\n    case 1:\n    if (obj.flags[67] && !game.inspecial() && !map.custommode)\n    {\n        //Warp back to the ship\n        graphics.resumegamemode = true;\n\n        game.teleport_to_x = 2;\n        game.teleport_to_y = 11;\n\n        //trace(game.recordstring);\n        //We're teleporting! Yey!\n        game.activetele = false;\n        game.hascontrol = false;\n\n        int i = obj.getplayer();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            obj.entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n        }\n\n        //which teleporter script do we use? it depends on the companion!\n        game.setstate(4000);\n        game.setstatedelay(0);\n        game.lockstate();\n    }\n        break;\n    case 3:\n    if (!game.gamesaved && !game.gamesavefailed && !game.inspecial())\n    {\n        game.flashlight = 5;\n        game.screenshake = 10;\n        music.playef(Sound_GAMESAVED);\n\n        game.savetime = game.timestring();\n        game.savetrinkets = game.trinkets();\n\n        bool success;\n\n        if(map.custommodeforreal)\n        {\n            success = game.customsavequick(cl.ListOfMetaData[game.playcustomlevel].filename);\n        }\n        else\n        {\n            success = game.savequick();\n        }\n        game.gamesaved = success;\n        game.gamesavefailed = !success;\n    }\n        break;\n\n    case 10:\n        //return to pause menu\n        music.playef(Sound_VIRIDIAN);\n        game.menupage = 32;\n        break;\n    case 11:\n        //quit to menu\n\n        graphics.fademode = FADE_START_FADEOUT;\n        music.fadeout();\n        map.nexttowercolour();\n        if (!version2_2)\n        {\n            game.fadetomenu = true;\n            game.fadetomenudelay = 19;\n        }\n        music.playef(Sound_VIRIDIAN);\n        break;\n\n    case 20:\n        //return to game\n        graphics.resumegamemode = true;\n        music.playef(Sound_VIRIDIAN);\n        break;\n    case 21:\n        //quit to menu\n        game.swnmode = false;\n        graphics.fademode = FADE_START_FADEOUT;\n        music.fadeout();\n        if (!version2_2)\n        {\n            game.fadetolab = true;\n            game.fadetolabdelay = 19;\n        }\n        music.playef(Sound_VIRIDIAN);\n        break;\n    case 30:\n        // Return to game\n        graphics.resumegamemode = true;\n        music.playef(Sound_VIRIDIAN);\n        break;\n    case 31:\n        // Graphic options and game options\n        music.playef(Sound_VIRIDIAN);\n        game.gamestate = TITLEMODE;\n        graphics.flipmode = false;\n        game.ingame_titlemode = true;\n        graphics.ingame_fademode = graphics.fademode;\n        graphics.fademode = FADE_NONE;\n\n        // Set this before we create the menu\n        game.kludge_ingametemp = game.currentmenuname;\n        game.createmenu(Menu::options);\n        map.nexttowercolour();\n        break;\n    case 32:\n        // Go to quit prompt\n        music.playef(Sound_VIRIDIAN);\n        game.menupage = 10;\n        break;\n    }\n}\n\nvoid teleporterinput(void)\n{\n    //Todo Mouseinput!\n    //game.mx = (mouseX / 2);\n    //game.my = (mouseY / 2);\n\n    int tempx, tempy;\n\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    if(graphics.menuoffset==0)\n    {\n        if (key.isDown(KEYBOARD_LEFT)|| key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false) ) game.press_left = true;\n        if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d)|| key.controllerWantsRight(false) ) game.press_right = true;\n        if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)\n                || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)||  key.isDown(KEYBOARD_w)||  key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip)) game.press_action = true;\n        if (!game.separate_interact && (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)))\n        {\n            game.press_map = true;\n        }\n        if (key.isDown(KEYBOARD_e) || key.isDown(game.controllerButton_interact))\n        {\n            game.press_interact = true;\n        }\n\n        //In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\n        if (!game.press_action && !game.press_left && !game.press_right && !game.press_interact) game.jumpheld = false;\n        if (!game.press_map) game.mapheld = false;\n\n        if (key.isDown(27))\n        {\n            if (!map.custommode || map.custommodeforreal)\n            {\n                // Go to pause menu\n                game.mapheld = true;\n                game.menupage = 30;\n                game.gamestate = MAPMODE;\n            }\n            else\n            {\n                // Close teleporter menu\n                graphics.resumegamemode = true;\n            }\n            music.playef(Sound_VIRIDIAN);\n        }\n    }\n    else\n    {\n        game.mapheld = true;\n        game.jumpheld = true;\n    }\n\n    if (!game.jumpheld)\n    {\n        if (game.press_action || game.press_left || game.press_right || game.press_map || game.press_interact)\n        {\n            game.jumpheld = true;\n        }\n\n        bool any_tele_unlocked = false;\n        if (game.press_left || game.press_right)\n        {\n            for (size_t i = 0; i < map.teleporters.size(); i++)\n            {\n                SDL_Point& tele = map.teleporters[i];\n\n                if (map.isexplored(tele.x, tele.y))\n                {\n                    any_tele_unlocked = true;\n                    break;\n                }\n            }\n        }\n\n        if (game.press_left && any_tele_unlocked)\n        {\n            do\n            {\n                game.teleport_to_teleporter--;\n                if (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.teleporters.size() - 1;\n                tempx = map.teleporters[game.teleport_to_teleporter].x;\n                tempy = map.teleporters[game.teleport_to_teleporter].y;\n            }\n            while (!map.isexplored(tempx, tempy));\n        }\n        else if (game.press_right && any_tele_unlocked)\n        {\n            do\n            {\n                game.teleport_to_teleporter++;\n                if (game.teleport_to_teleporter >= (int) map.teleporters.size()) game.teleport_to_teleporter = 0;\n                tempx = map.teleporters[game.teleport_to_teleporter].x;\n                tempy = map.teleporters[game.teleport_to_teleporter].y;\n            }\n            while (!map.isexplored(tempx, tempy));\n        }\n\n        if ((game.separate_interact && game.press_interact) || game.press_map)\n        {\n            tempx = map.teleporters[game.teleport_to_teleporter].x;\n            tempy = map.teleporters[game.teleport_to_teleporter].y;\n            if (game.roomx == tempx + 100 && game.roomy == tempy + 100)\n            {\n                //cancel!\n                graphics.resumegamemode = true;\n            }\n            else\n            {\n                //teleport\n                graphics.resumegamemode = true;\n                game.teleport_to_x = tempx;\n                game.teleport_to_y = tempy;\n\n                //trace(game.recordstring);\n                //We're teleporting! Yey!\n                game.activetele = false;\n                game.hascontrol = false;\n\n                int i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n                }\n\n                i = obj.getteleporter();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = 6;\n                    obj.entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n                }\n                //which teleporter script do we use? it depends on the companion!\n                game.setstate(4000);\n                game.setstatedelay(0);\n            }\n        }\n    }\n}\n\nvoid gamecompleteinput(void)\n{\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    //Do this before we update map.bypos\n    if (!game.colourblindmode)\n    {\n        graphics.updatetowerbackground(graphics.titlebg);\n    }\n\n    //Do these here because input comes first\n    graphics.titlebg.bypos += graphics.titlebg.bscroll;\n    game.oldcreditposition = game.creditposition;\n\n    if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))\n    {\n        game.creditposition -= 6;\n        if (game.creditposition <= -Credits::creditmaxposition)\n        {\n            if (graphics.fademode == FADE_NONE)\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n            }\n            game.creditposition = -Credits::creditmaxposition;\n        }\n        else\n        {\n            graphics.titlebg.bscroll = +7;\n        }\n        game.press_action = true;\n    }\n    if (key.isDown(KEYBOARD_ENTER)|| key.isDown(game.controllerButton_map)) game.press_map = true;\n\n    if (!game.mapheld)\n    {\n        if(game.press_map)\n        {\n            //Return to game\n            if(graphics.fademode == FADE_NONE)\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n            }\n        }\n    }\n\n    if (!game.press_map)\n    {\n        game.mapheld = false;\n    }\n}\n\nvoid gamecompleteinput2(void)\n{\n    game.press_left = false;\n    game.press_right = false;\n    game.press_action = false;\n    game.press_map = false;\n    game.press_interact = false;\n\n    //Do this here because input comes first\n    game.oldcreditposx = game.creditposx;\n\n    if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))\n    {\n        game.creditposx++;\n        game.oldcreditposx++;\n        if (game.creditposy >= 30)\n        {\n            if(graphics.fademode == FADE_NONE)\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n                music.fadeout();\n            }\n        }\n        game.press_action = true;\n    }\n    if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;\n\n    if (!game.mapheld)\n    {\n        if(game.press_map)\n        {\n            //Return to game\n            if(graphics.fademode == FADE_NONE)\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n                music.fadeout();\n            }\n        }\n    }\n\n    if (!game.press_map)\n    {\n        game.mapheld = false;\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Input.h",
    "content": "#ifndef INPUT_H\n#define INPUT_H\n\nvoid titleinput(void);\n\nvoid gameinput(void);\n\nvoid mapinput(void);\n\nvoid teleporterinput(void);\n\nvoid gamecompleteinput(void);\n\nvoid gamecompleteinput2(void);\n\n#endif /* INPUT_H */\n"
  },
  {
    "path": "desktop_version/src/InterimVersion.h",
    "content": "#ifndef INTERIMVERSION_H\n#define INTERIMVERSION_H\n\n#ifdef INTERIM_VERSION_EXISTS\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\nextern const char* INTERIM_COMMIT;\n\nextern const char* COMMIT_DATE;\n\nextern const char* BRANCH_NAME;\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* INTERIM_VERSION_EXISTS */\n\n#endif /* INTERIMVERSION_H */\n"
  },
  {
    "path": "desktop_version/src/InterimVersion.in.c",
    "content": "const char* INTERIM_COMMIT = \"@INTERIM_COMMIT@\";\n\nconst char* COMMIT_DATE = \"@COMMIT_DATE@\";\n\nconst char* BRANCH_NAME = \"@BRANCH_NAME@\";\n"
  },
  {
    "path": "desktop_version/src/KeyPoll.cpp",
    "content": "#define KEY_DEFINITION\n#include \"KeyPoll.h\"\n\n#include <string.h>\n\n#include \"Alloc.h\"\n#include \"ButtonGlyphs.h\"\n#include \"Constants.h\"\n#include \"Editor.h\"\n#include \"Exit.h\"\n#include \"Game.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"Localization.h\"\n#include \"LocalizationMaint.h\"\n#include \"LocalizationStorage.h\"\n#include \"Music.h\"\n#include \"Screen.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\nbool SaveScreenshot(void);\n\nint inline KeyPoll::getThreshold(void)\n{\n    switch (sensitivity)\n    {\n    case 0:\n        return 28000;\n    case 1:\n        return 16000;\n    case 2:\n        return 8000;\n    case 3:\n        return 4000;\n    case 4:\n        return 2000;\n    }\n\n    return 8000;\n\n}\n\nKeyPoll::KeyPoll(void)\n{\n    xVel = 0;\n    yVel = 0;\n    // 0..5\n    sensitivity = 2;\n\n    keybuffer = \"\";\n    imebuffer = \"\";\n    imebuffer_start = 0;\n    imebuffer_length = 0;\n    leftbutton=0; rightbutton=0; middlebutton=0;\n    mousex = 0;\n    mousey = 0;\n    resetWindow = 0;\n    pressedbackspace=false;\n\n    linealreadyemptykludge = false;\n\n    isActive = true;\n}\n\nvoid KeyPoll::enabletextentry(void)\n{\n    keybuffer = \"\";\n    imebuffer = \"\";\n    imebuffer_start = 0;\n    imebuffer_length = 0;\n    SDL_StartTextInput();\n}\n\nvoid KeyPoll::disabletextentry(void)\n{\n    SDL_StopTextInput();\n    imebuffer = \"\";\n    imebuffer_start = 0;\n    imebuffer_length = 0;\n}\n\nbool KeyPoll::textentry(void)\n{\n    return SDL_IsTextInputActive() == SDL_TRUE;\n}\n\nvoid KeyPoll::toggleFullscreen(void)\n{\n    gameScreen.toggleFullScreen();\n\n    keymap.clear(); /* we lost the input due to a new window. */\n    if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n    {\n        game.press_left = false;\n        game.press_right = false;\n        game.press_action = true;\n        game.press_map = false;\n    }\n}\n\nstatic int changemousestate(\n    int timeout,\n    const bool show,\n    const bool hide\n) {\n    int prev;\n    int new_;\n\n    if (timeout > 0)\n    {\n        return --timeout;\n    }\n\n    /* If we want to both show and hide at the same time, prioritize showing */\n    if (show)\n    {\n        new_ = SDL_ENABLE;\n    }\n    else if (hide)\n    {\n        new_ = SDL_DISABLE;\n    }\n    else\n    {\n        return timeout;\n    }\n\n    prev = SDL_ShowCursor(SDL_QUERY);\n\n    if (prev == new_)\n    {\n        return timeout;\n    }\n\n    SDL_ShowCursor(new_);\n\n    switch (new_)\n    {\n    case SDL_DISABLE:\n        timeout = 0;\n        break;\n    case SDL_ENABLE:\n        timeout = 30;\n        break;\n    }\n\n    return timeout;\n}\n\n/* Also used in Input.cpp. */\nvoid recomputetextboxes(void);\n\nbool cycle_language(bool should_recompute_textboxes)\n{\n    extern KeyPoll key;\n\n    if (game.gamestate == TITLEMODE\n    && game.currentmenuname == Menu::translator_options_cutscenetest)\n    {\n        /* Unfortunately, despite how it may appear to be working, the options\n         * are actually language-specific, and the order could be totally\n         * different between languages too. So we can't cycle in this menu. */\n        music.playef(Sound_CRY);\n        return should_recompute_textboxes;\n    }\n    if (game.translator_cutscene_test)\n    {\n        /* Refuse cycling here for similar reasons, even if it seems like it's\n         * working. The text boxes are based off of the language XML and\n         * could be completely different between languages. */\n        music.playef(Sound_CRY);\n        return should_recompute_textboxes;\n    }\n\n    int i = loc::languagelist_curlang;\n    if (key.keymap[SDLK_LSHIFT])\n    {\n        /* Backwards */\n        i--;\n    }\n    else\n    {\n        /* Forwards */\n        i++;\n    }\n    if (!loc::languagelist.empty())\n    {\n        i = POS_MOD(i, (int) loc::languagelist.size());\n\n        loc::languagelist_curlang = i;\n        loc::lang = loc::languagelist[i].code;\n        loc::loadtext(false);\n        graphics.grphx.init_translations();\n\n        should_recompute_textboxes = true;\n    }\n\n    if (game.gamestate == TITLEMODE\n    || (game.gamestate == EDITORMODE && ed.state == EditorState_MENU))\n    {\n        if (game.currentmenuname == Menu::translator_options_limitscheck)\n        {\n            loc::local_limits_check();\n        }\n\n        int temp = game.menucountdown;\n        game.createmenu(game.currentmenuname, true);\n        game.menucountdown = temp;\n\n        if (game.currentmenuname == Menu::language)\n        {\n            game.currentmenuoption = i;\n        }\n    }\n\n    return should_recompute_textboxes;\n}\n\nvoid KeyPoll::Poll(void)\n{\n    static int raw_mousex = 0;\n    static int raw_mousey = 0;\n    static int mousetoggletimeout = 0;\n    bool showmouse = false;\n    bool hidemouse = false;\n    bool altpressed = false;\n    bool fullscreenkeybind = false;\n    SDL_GameController *controller = NULL;\n    SDL_Event evt;\n    bool should_recompute_textboxes = false;\n    bool active_input_device_changed = false;\n    bool keyboard_was_active = BUTTONGLYPHS_keyboard_is_active();\n    while (SDL_PollEvent(&evt))\n    {\n        switch (evt.type)\n        {\n        /* Keyboard Input */\n        case SDL_KEYDOWN:\n        {\n            keymap[evt.key.keysym.sym] = true;\n\n            if (evt.key.keysym.sym == SDLK_BACKSPACE)\n            {\n                pressedbackspace = true;\n            }\n\n#ifdef __APPLE__ /* OSX prefers the command keys over the alt keys. -flibit */\n            altpressed = keymap[SDLK_LGUI] || keymap[SDLK_RGUI];\n#else\n            altpressed = keymap[SDLK_LALT] || keymap[SDLK_RALT];\n#endif\n            bool returnpressed = evt.key.keysym.sym == SDLK_RETURN;\n            bool fpressed = evt.key.keysym.sym == SDLK_f;\n            bool f11pressed = evt.key.keysym.sym == SDLK_F11;\n            if ((altpressed && (returnpressed || fpressed)) || f11pressed)\n            {\n                fullscreenkeybind = true;\n            }\n\n            if (loc::show_translator_menu && evt.key.keysym.sym == SDLK_F8 && !evt.key.repeat)\n            {\n                if (keymap[SDLK_LCTRL])\n                {\n                    /* Debug keybind to cycle language. */\n                    should_recompute_textboxes = cycle_language(should_recompute_textboxes);\n                }\n                else\n                {\n                    /* Reload language files */\n                    loc::loadtext(false);\n                    graphics.grphx.init_translations();\n                    music.playef(Sound_COIN);\n                }\n            }\n\n            if (evt.key.keysym.sym == SDLK_F6 && !evt.key.repeat)\n            {\n                const bool success = SaveScreenshot();\n                game.old_screenshot_border_timer = 255;\n                game.screenshot_border_timer = 255;\n                game.screenshot_saved_success = success;\n            }\n\n            BUTTONGLYPHS_keyboard_set_active(true);\n\n            if (textentry())\n            {\n                if (evt.key.keysym.sym == SDLK_BACKSPACE && !keybuffer.empty())\n                {\n                    keybuffer.erase(UTF8_backspace(keybuffer.c_str(), keybuffer.length()));\n                    if (keybuffer.empty())\n                    {\n                        linealreadyemptykludge = true;\n                    }\n                }\n                else if (    evt.key.keysym.sym == SDLK_v &&\n                        keymap[SDLK_LCTRL]    )\n                {\n                    char* text = SDL_GetClipboardText();\n                    if (text != NULL)\n                    {\n                        keybuffer += text;\n                        VVV_free(text);\n                    }\n                }\n                else if (    evt.key.keysym.sym == SDLK_x &&\n                        keymap[SDLK_LCTRL]    )\n                {\n                    if (SDL_SetClipboardText(keybuffer.c_str()) == 0)\n                    {\n                        keybuffer = \"\";\n                    }\n                }\n            }\n            break;\n        }\n        case SDL_KEYUP:\n            keymap[evt.key.keysym.sym] = false;\n            if (evt.key.keysym.sym == SDLK_BACKSPACE)\n            {\n                pressedbackspace = false;\n            }\n            break;\n        case SDL_TEXTINPUT:\n            if (!altpressed)\n            {\n                keybuffer += evt.text.text;\n            }\n            break;\n        case SDL_TEXTEDITING:\n            imebuffer = evt.edit.text;\n            imebuffer_start = evt.edit.start;\n            imebuffer_length = evt.edit.length;\n            break;\n        case SDL_TEXTEDITING_EXT:\n            imebuffer = evt.editExt.text;\n            imebuffer_start = evt.editExt.start;\n            imebuffer_length = evt.editExt.length;\n            SDL_free(evt.editExt.text);\n            break;\n\n        /* Mouse Input */\n        case SDL_MOUSEMOTION:\n            raw_mousex = evt.motion.x;\n            raw_mousey = evt.motion.y;\n            break;\n        case SDL_MOUSEBUTTONDOWN:\n            switch (evt.button.button)\n            {\n            case SDL_BUTTON_LEFT:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                leftbutton = 1;\n                break;\n            case SDL_BUTTON_RIGHT:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                rightbutton = 1;\n                break;\n            case SDL_BUTTON_MIDDLE:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                middlebutton = 1;\n                break;\n            }\n            break;\n        case SDL_MOUSEBUTTONUP:\n            switch (evt.button.button)\n            {\n            case SDL_BUTTON_LEFT:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                leftbutton=0;\n                break;\n            case SDL_BUTTON_RIGHT:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                rightbutton=0;\n                break;\n            case SDL_BUTTON_MIDDLE:\n                raw_mousex = evt.button.x;\n                raw_mousey = evt.button.y;\n                middlebutton=0;\n                break;\n            }\n            break;\n\n        /* Controller Input */\n        case SDL_CONTROLLERBUTTONDOWN:\n            buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true;\n            BUTTONGLYPHS_keyboard_set_active(false);\n\n            controller = controllers[evt.cbutton.which];\n            BUTTONGLYPHS_update_layout(controller);\n            break;\n        case SDL_CONTROLLERBUTTONUP:\n            buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false;\n            break;\n        case SDL_CONTROLLERAXISMOTION:\n        {\n            const int threshold = getThreshold();\n            switch (evt.caxis.axis)\n            {\n            case SDL_CONTROLLER_AXIS_LEFTX:\n                if (    evt.caxis.value > -threshold &&\n                    evt.caxis.value < threshold    )\n                {\n                    xVel = 0;\n                }\n                else\n                {\n                    xVel = (evt.caxis.value > 0) ? 1 : -1;\n                }\n                break;\n            case SDL_CONTROLLER_AXIS_LEFTY:\n                if (    evt.caxis.value > -threshold &&\n                    evt.caxis.value < threshold    )\n                {\n                    yVel = 0;\n                }\n                else\n                {\n                    yVel = (evt.caxis.value > 0) ? 1 : -1;\n                }\n                break;\n            }\n            BUTTONGLYPHS_keyboard_set_active(false);\n\n            controller = controllers[evt.caxis.which];\n            BUTTONGLYPHS_update_layout(controller);\n            break;\n        }\n        case SDL_CONTROLLERDEVICEADDED:\n        {\n            controller = SDL_GameControllerOpen(evt.cdevice.which);\n            vlog_info(\n                \"Opened SDL_GameController ID #%i, %s\",\n                evt.cdevice.which,\n                SDL_GameControllerName(controller)\n            );\n            controllers[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = controller;\n            BUTTONGLYPHS_keyboard_set_active(false);\n            BUTTONGLYPHS_update_layout(controller);\n            break;\n        }\n        case SDL_CONTROLLERDEVICEREMOVED:\n        {\n            controller = controllers[evt.cdevice.which];\n            controllers.erase(evt.cdevice.which);\n            vlog_info(\"Closing %s\", SDL_GameControllerName(controller));\n            SDL_GameControllerClose(controller);\n            if (controllers.empty())\n            {\n                BUTTONGLYPHS_keyboard_set_active(true);\n            }\n            break;\n        }\n\n        /* Window Events */\n        case SDL_WINDOWEVENT:\n            switch (evt.window.event)\n            {\n            /* Window Resize */\n            case SDL_WINDOWEVENT_RESIZED:\n                if (SDL_GetWindowFlags(\n                    SDL_GetWindowFromID(evt.window.windowID)\n                ) & SDL_WINDOW_INPUT_FOCUS)\n                {\n                    resetWindow = true;\n                }\n                break;\n\n            /* Window Focus */\n            case SDL_WINDOWEVENT_FOCUS_GAINED:\n                if (!game.disablepause)\n                {\n                    isActive = true;\n                    if ((!game.disableaudiopause || !game.disabletemporaryaudiopause) && music.currentsong != -1)\n                    {\n                        music.resume();\n                        music.resumeef();\n                    }\n                }\n                if (SDL_strcmp(SDL_GetCurrentVideoDriver(), \"x11\") == 0)\n                {\n                    if (wasFullscreen)\n                    {\n                        gameScreen.isWindowed = false;\n                        SDL_SetWindowFullscreen(\n                            SDL_GetWindowFromID(evt.window.windowID),\n                            SDL_WINDOW_FULLSCREEN_DESKTOP\n                        );\n                    }\n                }\n                SDL_DisableScreenSaver();\n                gameScreen.recacheTextures();\n                break;\n            case SDL_WINDOWEVENT_FOCUS_LOST:\n                if (!game.disablepause)\n                {\n                    isActive = false;\n                    if (!game.disableaudiopause || !game.disabletemporaryaudiopause)\n                    {\n                        music.pause();\n                        music.pauseef();\n                    }\n                }\n\n                if (SDL_strcmp(SDL_GetCurrentVideoDriver(), \"x11\") == 0)\n                {\n                    wasFullscreen = !gameScreen.isWindowed;\n                    gameScreen.isWindowed = true;\n                    SDL_SetWindowFullscreen(\n                        SDL_GetWindowFromID(evt.window.windowID),\n                        0\n                    );\n                }\n                SDL_EnableScreenSaver();\n                break;\n\n            /* Mouse Focus */\n            case SDL_WINDOWEVENT_ENTER:\n                SDL_DisableScreenSaver();\n                break;\n            case SDL_WINDOWEVENT_LEAVE:\n                SDL_EnableScreenSaver();\n                break;\n            }\n            break;\n\n        /* Quit Event */\n        case SDL_QUIT:\n            VVV_exit(0);\n            break;\n        }\n\n        switch (evt.type)\n        {\n        case SDL_KEYDOWN:\n            if (evt.key.repeat == 0)\n            {\n                hidemouse = true;\n            }\n            break;\n        case SDL_TEXTINPUT:\n        case SDL_CONTROLLERBUTTONDOWN:\n        case SDL_CONTROLLERAXISMOTION:\n            hidemouse = true;\n            break;\n        case SDL_MOUSEMOTION:\n        case SDL_MOUSEBUTTONDOWN:\n            showmouse = true;\n            break;\n        }\n    }\n\n    mousetoggletimeout = changemousestate(\n        mousetoggletimeout,\n        showmouse,\n        hidemouse\n    );\n\n    if (fullscreenkeybind)\n    {\n        toggleFullscreen();\n    }\n\n    SDL_Rect rect;\n    graphics.get_stretch_info(&rect);\n\n    int window_width;\n    int window_height;\n    SDL_GetWindowSizeInPixels(gameScreen.m_window, &window_width, &window_height);\n\n    int scaled_window_width;\n    int scaled_window_height;\n    SDL_GetWindowSize(gameScreen.m_window, &scaled_window_width, &scaled_window_height);\n\n    float scale_x = (float)window_width / (float)scaled_window_width;\n    float scale_y = (float)window_height / (float)scaled_window_height;\n\n    // Use screen stretch information to modify the coordinates (as we implement stretching manually)\n    mousex = ((raw_mousex * scale_x) - rect.x) * SCREEN_WIDTH_PIXELS / rect.w;\n    mousey = ((raw_mousey * scale_y) - rect.y) * SCREEN_HEIGHT_PIXELS / rect.h;\n\n    active_input_device_changed = keyboard_was_active != BUTTONGLYPHS_keyboard_is_active();\n    should_recompute_textboxes |= active_input_device_changed;\n    if (should_recompute_textboxes)\n    {\n        recomputetextboxes();\n    }\n}\n\nbool KeyPoll::isDown(SDL_Keycode key)\n{\n    return keymap[key];\n}\n\nbool KeyPoll::isDown(std::vector<SDL_GameControllerButton> buttons)\n{\n    for (size_t i = 0; i < buttons.size(); i += 1)\n    {\n        if (buttonmap[buttons[i]])\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\nbool KeyPoll::isDown(SDL_GameControllerButton button)\n{\n    return buttonmap[button];\n}\n\nbool KeyPoll::controllerButtonDown(void)\n{\n    for (\n        SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;\n        button < SDL_CONTROLLER_BUTTON_DPAD_UP;\n        button = (SDL_GameControllerButton) (button + 1)\n    ) {\n        if (isDown(button))\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\nbool KeyPoll::controllerWantsLeft(bool includeVert)\n{\n    return (    buttonmap[SDL_CONTROLLER_BUTTON_DPAD_LEFT] ||\n            xVel < 0 ||\n            (    includeVert &&\n                (    buttonmap[SDL_CONTROLLER_BUTTON_DPAD_UP] ||\n                    yVel < 0    )    )    );\n}\n\nbool KeyPoll::controllerWantsRight(bool includeVert)\n{\n    return (    buttonmap[SDL_CONTROLLER_BUTTON_DPAD_RIGHT] ||\n            xVel > 0 ||\n            (    includeVert &&\n                (    buttonmap[SDL_CONTROLLER_BUTTON_DPAD_DOWN] ||\n                    yVel > 0    )    )    );\n}\n\nbool KeyPoll::controllerWantsUp(void)\n{\n    return buttonmap[SDL_CONTROLLER_BUTTON_DPAD_UP] || yVel < 0;\n}\n\nbool KeyPoll::controllerWantsDown(void)\n{\n    return buttonmap[SDL_CONTROLLER_BUTTON_DPAD_DOWN] || yVel > 0;\n}\n"
  },
  {
    "path": "desktop_version/src/KeyPoll.h",
    "content": "#ifndef KEYPOLL_H\n#define KEYPOLL_H\n\n#include <map> // FIXME: I should feel very bad for using C++ -flibit\n#include <SDL.h>\n#include <string>\n#include <vector>\n\nenum Kybrd\n{\n    KEYBOARD_UP = SDLK_UP,\n    KEYBOARD_DOWN = SDLK_DOWN,\n    KEYBOARD_LEFT = SDLK_LEFT,\n    KEYBOARD_RIGHT = SDLK_RIGHT,\n    KEYBOARD_ENTER = SDLK_RETURN,\n    KEYBOARD_SPACE = SDLK_SPACE,\n\n    KEYBOARD_w = SDLK_w,\n    KEYBOARD_s = SDLK_s,\n    KEYBOARD_a = SDLK_a,\n    KEYBOARD_d = SDLK_d,\n    KEYBOARD_e = SDLK_e,\n    KEYBOARD_m = SDLK_m,\n    KEYBOARD_n = SDLK_n,\n\n    KEYBOARD_v = SDLK_v,\n    KEYBOARD_z = SDLK_z,\n\n    KEYBOARD_BACKSPACE = SDLK_BACKSPACE\n};\n\nclass KeyPoll\n{\npublic:\n    std::map<SDL_Keycode, bool> keymap;\n\n    bool isActive;\n\n    bool resetWindow;\n\n    void toggleFullscreen(void);\n\n    int sensitivity;\n\n    int inline getThreshold(void);\n\n    KeyPoll(void);\n\n    void enabletextentry(void);\n\n    void disabletextentry(void);\n\n    void Poll(void);\n\n    bool isDown(SDL_Keycode key);\n\n    bool isDown(std::vector<SDL_GameControllerButton> buttons);\n    bool isDown(SDL_GameControllerButton button);\n    bool controllerButtonDown(void);\n    bool controllerWantsLeft(bool includeVert);\n    bool controllerWantsRight(bool includeVert);\n    bool controllerWantsUp(void);\n    bool controllerWantsDown(void);\n\n    int leftbutton, rightbutton, middlebutton;\n    int mousex;\n    int mousey;\n\n    bool textentry(void);\n    bool pressedbackspace;\n    std::string keybuffer;\n    std::string imebuffer;\n    int imebuffer_start;\n    int imebuffer_length;\n\n    bool linealreadyemptykludge;\n\nprivate:\n    std::map<SDL_JoystickID, SDL_GameController*> controllers;\n    std::map<SDL_GameControllerButton, bool> buttonmap;\n    int xVel, yVel;\n    Uint32 wasFullscreen;\n};\n\n#ifndef KEY_DEFINITION\nextern KeyPoll key;\n#endif\n\n#endif /* KEYPOLL_H */\n"
  },
  {
    "path": "desktop_version/src/Labclass.cpp",
    "content": "#include \"Labclass.h\"\n\n#include \"Game.h\"\n#include \"Entity.h\"\n#include \"MakeAndPlay.h\"\n\nconst short* labclass::loadlevel(int rx, int ry)\n{\n    int t;\n\n    rx=rx-100;\n    ry=ry-100;\n    if(ry<5)\n    {\n        rx+=50-2;\n        ry+=54;    //lab\n    }\n    else\n    {\n        rx+=50-2;\n        ry+=50-16; //lab\n    }\n\n    t = rx + (ry * 100);\n    const short* result;\n    rcol = 0;\n    roomname = \"\";\n    roomname_special = false;\n\n    switch(t)\n    {\n#if !defined(MAKEANDPLAY)\n\n    case rn(50,50):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,363,364,365,0,0,0,403,283,405,0,0,0,363,364,365,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,443,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        444,444,444,444,444,444,285,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,285,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        };\n\n        obj.createentity(232, 24, 10, 0, 250500);  // (savepoint)\n\n        if(game.intimetrial)\n        {\n            obj.createblock(0, 0, 0, 8, 240);\n        }\n\n        rcol=1;\n        roomname = \"Get Ready To Bounce\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,51):\n    {\n\n        static const short contents[] = {\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,\n        280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n\n        obj.createentity(112, 180, 11, 192);  // (horizontal gravity line)\n        rcol = 0;\n\n        roomname = \"It's Perfectly Safe\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,51):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71,\n        292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373,\n        292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,\n        };\n\n        obj.createentity(96, 124, 11, 120);  // (horizontal gravity line)\n        obj.createentity(248, 48, 10, 0, 251490);  // (savepoint)\n        rcol = 4;\n\n        roomname = \"Rascasse\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,52):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,\n        367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(248, 136, 10, 1, 252490);  // (savepoint)\n        obj.createentity(16, 68, 11, 64);  // (horizontal gravity line)\n        obj.createentity(112, 68, 11, 64);  // (horizontal gravity line)\n        obj.createentity(64, 164, 11, 64);  // (horizontal gravity line)\n        obj.createentity(160, 164, 11, 64);  // (horizontal gravity line)\n        rcol = 2;\n\n        roomname = \"Keep Going\";\n        result = contents;\n        break;\n    }\n\n    case rn(48,52):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,\n        289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,\n        289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,\n        289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(280, 136, 10, 1, 252480);  // (savepoint)\n        obj.createentity(48, 52, 11, 104);  // (horizontal gravity line)\n        obj.createentity(192, 52, 11, 104);  // (horizontal gravity line)\n        obj.createentity(152, 196, 11, 40);  // (horizontal gravity line)\n        rcol=3;\n\n        roomname = \"Single-slit Experiment\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(48,53):\n    {\n\n        static const short contents[] = {\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,\n        295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74,\n        295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(32, 128, 10, 1, 253480);  // (savepoint)\n        obj.createentity(187, 88, 12, 56);  // (vertical gravity line)\n        obj.createentity(107, 88, 12, 56);  // (vertical gravity line)\n        rcol = 5;\n\n        roomname = \"Don't Flip Out\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,53):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444,\n        66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66,\n        0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,\n        283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,\n        283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(43, 88, 12, 56);  // (vertical gravity line)\n        obj.createentity(123, 88, 12, 56);  // (vertical gravity line)\n        obj.createentity(203, 88, 12, 56);  // (vertical gravity line)\n        obj.createentity(283, 88, 12, 56);  // (vertical gravity line)\n\n        obj.createentity(156, 128, 20, 1);  // (terminal)\n        obj.createblock(5, 156-8, 128, 20, 16, 19);\n        rcol = 1;\n\n        roomname = \"Shuffled Hallway\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,53):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(96, 192, 10, 1, 253500);  // (savepoint)\n        obj.createentity(163, 32, 12, 168);  // (vertical gravity line)\n        rcol = 3;\n\n        roomname = \"Double-slit Experiment\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,53):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(264, 104, 10, 1, 253510);  // (savepoint)\n        obj.createentity(131, 120, 12, 96);  // (vertical gravity line)\n        obj.createentity(187, 16, 12, 96);  // (vertical gravity line)\n        obj.createentity(40, 112, 10, 0, 253511);  // (savepoint)\n        rcol = 2;\n        roomname = \"They Call Him Flipper\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,53):\n    {\n\n        static const short contents[] = {\n        453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292,\n        373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292,\n        292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292,\n        292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292,\n        292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,\n        292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(24, 184, 10, 1, 253520);  // (savepoint)\n        obj.createentity(64, 164, 11, 200);  // (horizontal gravity line)\n        rcol = 4;\n        roomname = \"Three's a Crowd\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,52):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286,\n        68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(195, 24, 12, 80);  // (vertical gravity line)\n        obj.createentity(195, 128, 12, 80);  // (vertical gravity line)\n        obj.createentity(80, 120, 10, 0, 252520);  // (savepoint)\n        obj.createentity(80, 96, 10, 1, 252521);  // (savepoint)\n        rcol = 2;\n        roomname = \"Hitting the Apex\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,52):\n    {\n\n        static const short contents[] = {\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280,\n        280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n\n        obj.createentity(24, 188, 11, 224);  // (horizontal gravity line)\n        obj.createentity(280, 96, 10, 1, 252510);  // (savepoint)\n\n        obj.createentity(204, 32, 20, 0);  // (terminal)\n        obj.createblock(5, 204-8, 32, 20, 16, 20);\n        rcol=0;\n\n        roomname = \"Square Root\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(51,51):\n    {\n\n        static const short contents[] = {\n        292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(24, 44, 11, 112);  // (horizontal gravity line)\n        obj.createentity(176, 180, 11, 112);  // (horizontal gravity line)\n        rcol = 4;\n        roomname = \"Thorny Exchange\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,50):\n    {\n\n        static const short contents[] = {\n        283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,\n        283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,\n        283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283,\n        };\n\n        obj.createentity(32, 28, 11, 296);  // (horizontal gravity line)\n        obj.createentity(32, 196, 11, 112);  // (horizontal gravity line)\n        obj.createentity(128, 100, 11, 160);  // (horizontal gravity line)\n        obj.createentity(88, 112, 10, 0, 250510);  // (savepoint)\n        roomname = \"Brought to you by the letter G\";\n        rcol = 1;\n        result = contents;\n        break;\n    }\n\n    case rn(52,50):\n    {\n\n        static const short contents[] = {\n        447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,\n        68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 28, 11, 336);  // (horizontal gravity line)\n        obj.createentity(32, 72, 10, 1, 250520);  // (savepoint)\n        rcol=2;\n\n        roomname = \"Free Your Mind\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,51):\n    {\n\n        static const short contents[] = {\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,\n        280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n\n        obj.createentity(80, 180, 11, 248);  // (horizontal gravity line)\n        rcol=0;\n        roomname = \"I Changed My Mind, Thelma...\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,\n        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292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(-8, 180, 11, 208);  // (horizontal gravity line)\n        obj.createentity(240, 180, 11, 88);  // (horizontal gravity line)\n        rcol=4;\n\n        roomname = \"Indirect Jump Vector\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,50):\n    {\n\n        static const short contents[] = {\n        456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,\n        74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 28, 11, 80);  // (horizontal gravity line)\n        obj.createentity(112, 28, 11, 96);  // (horizontal gravity line)\n        obj.createentity(248, 28, 11, 80);  // (horizontal gravity line)\n        rcol=1;\n\n        roomname = \"Barani, Barani\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,\n        67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,\n        367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(-8, 180, 11, 80);  // (horizontal gravity line)\n        obj.createentity(112, 180, 11, 96);  // (horizontal gravity line)\n        obj.createentity(248, 180, 11, 80);  // (horizontal gravity line)\n        rcol=2;\n\n        roomname = \"Safety Dance\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,50):\n    {\n\n        static const short contents[] = {\n        450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        70,70,70,70,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,449,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,69,0,0,0,0,0,0,69,369,331,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,369,371,0,0,0,0,0,0,369,331,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289,\n        };\n\n        obj.createentity(-8, 28, 11, 40);  // (horizontal gravity line)\n\n        rcol=3;\n        roomname = \"Heady Heights\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,49):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        456,457,0,0,0,0,0,0,0,0,0,62,455,456,456,456,456,456,456,456,456,456,456,456,456,297,296,456,456,456,456,456,456,456,456,456,456,456,297,295,\n        0,0,0,0,375,376,377,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        376,376,376,376,337,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,61,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,\n        };\n\n\n        obj.createentity(160, 176, 10, 0, 249550);  // (savepoint)\n        obj.createentity(224, 68, 11, 72);  // (horizontal gravity line)\n\n\n        //obj.createentity(224, 192, 10, 0, 249550);  // (savepoint)\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            obj.createentity((12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!\n        }\n        rcol = 5;\n\n        roomname = \"Entanglement Generator\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(55,51):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280,\n        63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280,\n        361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,\n        };\n\n        obj.createentity(-8, 180, 11, 224);  // (horizontal gravity line)\n\n        rcol = 0;\n        roomname = \"Exhausted?\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(55,52):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292,\n        };\n\n        obj.createentity(32, 64, 9, 10);  // (shiny trinket)\n        obj.createentity(120, 72, 10, 1, 252550);  // (savepoint)\n        rcol = 4;\n\n        roomname = \"The Tantalizing Trinket\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,53):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283,\n        };\n\n        obj.createentity(272, 144, 10, 1, 253550);  // (savepoint)\n        obj.createentity(152, 116, 11, 56);  // (horizontal gravity line)\n        obj.createentity(139, 16, 12, 72);  // (vertical gravity line)\n        obj.createentity(139, 144, 12, 72);  // (vertical gravity line)\n        rcol=1;\n\n        roomname = \"The Bernoulli Principle\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,54):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(216, 144, 10, 1, 254550);  // (savepoint)\n        obj.createentity(-8, 60, 11, 136);  // (horizontal gravity line)\n        obj.createentity(-8, 172, 11, 136);  // (horizontal gravity line)\n        rcol = 5;\n\n        roomname = \"Standing Wave\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,54):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,446,447,447,447,447,447,447,447,447,447,447,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,68,68,68,68,68,68,68,68,68,68,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,366,367,367,367,367,367,367,367,367,367,367,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(-8, 60, 11, 336);  // (horizontal gravity line)\n        obj.createentity(-8, 172, 11, 336);  // (horizontal gravity line)\n        rcol=2;\n\n        obj.fatal_top();\n        roomname = \"Topsy Turvyism\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,54):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 60, 11, 120);  // (horizontal gravity line)\n        obj.createentity(-8, 172, 11, 40);  // (horizontal gravity line)\n        obj.createentity(264, 72, 10, 0, 254530);  // (savepoint)\n        obj.createentity(40, 144, 10, 1, 254531);  // (savepoint)\n        obj.createentity(160, 60, 11, 48);  // (horizontal gravity line)\n        obj.createentity(288, 60, 11, 40);  // (horizontal gravity line)\n        obj.createentity(112, 172, 11, 48);  // (horizontal gravity line)\n        obj.createentity(208, 172, 11, 120);  // (horizontal gravity line)\n        rcol=3;\n\n        obj.fatal_top();\n        roomname = \"Spike Strip Deployed\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,54):\n    {\n\n        static const short contents[] = {\n        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72, 64, 248, 168);  // Enemy, bounded\n        obj.createentity(152, 152, 1, 1, 8, 72, 64, 248, 168);  // Enemy, bounded\n\n        obj.fatal_top();\n        roomname = \"Vibrating String Problem\";\n        rcol = 5;\n        result = contents;\n        break;\n    }\n\n    case rn(51,54):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(176, 60, 11, 152);  // (horizontal gravity line)\n        obj.createentity(176, 172, 11, 152);  // (horizontal gravity line)\n        obj.createentity(-8, 84, 11, 160);  // (horizontal gravity line)\n        obj.createentity(-8, 148, 11, 160);  // (horizontal gravity line)\n        obj.createentity(160-4, 120, 10, 1, 254510);  // (savepoint)\n        rcol=1;\n\n        obj.fatal_top();\n        roomname = \"Merge\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,54):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(-8, 84, 11, 336);  // (horizontal gravity line)\n        obj.createentity(-8, 148, 11, 336);  // (horizontal gravity line)\n        obj.createentity(88, 96, 1, 3, 3);  // Enemy\n        obj.createentity(40, 120, 1, 3, 3);  // Enemy\n        obj.createentity(136, 120, 1, 3, 3);  // Enemy\n        rcol = 0;\n\n        obj.fatal_top();\n\n        roomname = \"Kids His Age Bounce\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,54):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(264, 84, 11, 64);  // (horizontal gravity line)\n        obj.createentity(240+4, 96, 10, 0, 254490);  // (savepoint)\n        obj.createentity(48, 28, 11, 192);  // (horizontal gravity line)\n        obj.createentity(120, 148, 11, 208);  // (horizontal gravity line)\n        rcol=2;\n\n        roomname = \"I'm Sorry\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(49,55):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,\n        292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292,\n        292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(48, 156, 11, 200);  // (horizontal gravity line)\n        obj.createentity(216, 56, 10, 0, 255490);  // (savepoint)\n        rcol=4;\n\n        roomname = \"Please Forgive Me!\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,55):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364,\n        283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444,\n        444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364,\n        283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(131, 48, 12, 152);  // (vertical gravity line)\n        obj.createentity(179, 48, 12, 152);  // (vertical gravity line)\n        obj.createentity(227, 48, 12, 152);  // (vertical gravity line)\n        obj.createentity(275, 48, 12, 152);  // (vertical gravity line)\n        rcol=1;\n\n        roomname = \"Playing Foosball\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,55):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376,\n        456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376,\n        295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(91, 168, 12, 32);  // (vertical gravity line)\n        obj.createentity(139, 80, 12, 120);  // (vertical gravity line)\n        obj.createentity(235, 104, 12, 96);  // (vertical gravity line)\n        obj.createentity(187, 144, 12, 56);  // (vertical gravity line)\n        obj.createentity(43, 48, 12, 152);  // (vertical gravity line)\n        obj.createentity(91, 48, 12, 112);  // (vertical gravity line)\n        obj.createentity(139, 48, 12, 24);  // (vertical gravity line)\n        obj.createentity(187, 48, 12, 88);  // (vertical gravity line)\n        obj.createentity(235, 48, 12, 48);  // (vertical gravity line)\n        obj.createentity(283, 48, 12, 152);  // (vertical gravity line)\n        obj.createentity(8, 48, 10, 0, 255510);  // (savepoint)\n        rcol=5;\n\n        roomname = \"A Difficult Chord\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,55):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361,\n        441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,\n        361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n\n        obj.createentity(16, 184, 10, 1, 255520);  // (savepoint)\n        obj.createentity(131, 88, 12, 96);  // (vertical gravity line)\n        obj.createentity(208, 180, 11, 40);  // (horizontal gravity line)\n        obj.createentity(67, 56, 12, 80);  // (vertical gravity line)\n        obj.createentity(195, 56, 12, 80);  // (vertical gravity line)\n        rcol = 0;\n\n        roomname = \"The Living Dead End\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,56):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n        rcol=3;\n\n        roomname = \"AAAAAA\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,57):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,\n        286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286,\n        286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286,\n        286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n        rcol = 2;\n\n        roomname = \"Diode\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(50,52):\n    {\n\n        static const short contents[] = {\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280,\n        402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280,\n        402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n\n        obj.createentity(267, 24, 12, 184);  // (vertical gravity line)\n        obj.createentity(16, 24, 9,  9);  // (shiny trinket)\n        obj.createentity(187, 24, 12, 64);  // (vertical gravity line)\n        obj.createentity(104, 124, 11, 80);  // (horizontal gravity line)\n        obj.createentity(48, 72, 10, 1, 252500);  // (savepoint)\n        obj.createentity(224, 72, 10, 1, 252501);  // (savepoint)\n        obj.createentity(99, 24, 12, 80);  // (vertical gravity line)\n        rcol=0;\n\n        roomname = \"Young Man, It's Worth the Challenge\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,55):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0,\n        447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0,\n        364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0,\n        283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,\n        283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0,\n        283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0,\n        444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0,\n        373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0,\n        292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0,\n        292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376,\n        292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295,\n        292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        rcol = 6;\n\n        roomname = \"Anomaly\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,55):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292,\n        370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292,\n        289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292,\n        289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292,\n        289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292,\n        289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292,\n        289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453,\n        289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,\n        289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,406,286,286,286,286,286,286,286,286,408,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(104, 128, 9, 11);  // (shiny trinket)\n        rcol = 6;\n\n        roomname = \"Purest Unobtainium\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(52,58):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,296,456,456,456,456,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,375,376,376,376,376,377,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,377,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,296,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,297,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,375,377,0,0,0,0,0,375,376,376,376,376,376,377,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,456,456,456,297,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,376,377,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,297,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,396,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,476,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,337,417,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        456,456,456,456,456,457,0,455,456,456,457,0,455,456,457,0,455,457,0,0,0,0,0,455,456,456,457,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,417,0,415,295,417,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,457,0,415,295,417,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,417,0,415,295,295,295,295,\n        376,376,376,376,376,377,0,375,376,376,377,0,375,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,\n        295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(112, 184, 10, 1, 258520);  // (savepoint)\n        rcol = 5;\n\n        roomname = \"I Smell Ozone\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,58):\n    {\n\n        static const short contents[] = {\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n        rcol=0;\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            if(game.companion==0 && !obj.flags[9] &&  !game.crewstats[5])   //also need to check if he's rescued in a previous game\n            {\n                obj.createentity(32, 177, 18, 16, 1, 17, 1);\n                obj.createblock(1, 24*8, 0, 32, 240, 33);\n            }\n        }\n\n        roomname = \"Why So Blue?\";\n\n        result = contents;\n        break;\n    }\n\n    case rn(50,58):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n        rcol=3;\n\n\n        obj.createentity((10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!\n\n        if(game.intimetrial)\n        {\n            obj.createblock(1, 280, 0, 32, 240, 82);\n        }\n\n        roomname = \"Philadelphia Experiment\";\n        result = contents;\n        break;\n    }\n\n#endif\n    default:\n    {\n        static const short contents[1200] = {0};\n        result = contents;\n        break;\n    }\n    }\n\n    return result;\n}\n"
  },
  {
    "path": "desktop_version/src/Labclass.h",
    "content": "#ifndef LABCLASS_H\n#define LABCLASS_H\n\nclass labclass\n{\npublic:\n    const short* loadlevel(int rx, int ry);\n\n    const char* roomname;\n    bool roomname_special;\n    int rcol;\n};\n#endif /* LABCLASS_H */\n"
  },
  {
    "path": "desktop_version/src/LevelDebugger.cpp",
    "content": "#include \"LevelDebugger.h\"\n\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"Entity.h\"\n#include \"Font.h\"\n#include \"Graphics.h\"\n#include \"KeyPoll.h\"\n#include \"Localization.h\"\n#include \"Map.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n\nnamespace level_debugger\n{\n    bool active = false;\n    bool should_pause = true;\n    bool tab_held = false;\n    bool debug_held = false;\n    bool forced = false;\n\n    // Moving entities/blocks\n    bool mouse_held = false;\n    int held_entity = -1;\n    int held_block = -1;\n    int grabber_offset_x = 0;\n    int grabber_offset_y = 0;\n\n    bool right_mouse_held = false;\n\n    bool is_pausing(void)\n    {\n        return active && should_pause;\n    }\n\n    bool is_active(void)\n    {\n        return active;\n    }\n\n    void toggle_active(void)\n    {\n        active = !active;\n    }\n\n    bool mouse_within(SDL_Rect* rect)\n    {\n        SDL_Point mouse = { key.mousex, key.mousey };\n        return SDL_PointInRect(&mouse, rect);\n    }\n\n    void set_forced(void)\n    {\n        forced = true;\n    }\n\n    void input(void)\n    {\n        if (!forced && (!map.custommode || map.custommodeforreal))\n        {\n            active = false;\n            return;\n        }\n\n        if (key.isDown(SDLK_y))\n        {\n            if (!debug_held)\n            {\n                debug_held = true;\n                active = !active;\n            }\n        }\n        else\n        {\n            debug_held = false;\n        }\n\n        if (!active)\n        {\n            return;\n        }\n\n        if (key.isDown(SDLK_TAB))\n        {\n            if (!tab_held)\n            {\n                tab_held = true;\n                should_pause = !should_pause;\n            }\n        }\n        else\n        {\n            tab_held = false;\n        }\n\n        for (int i = 0; i < (int) obj.entities.size(); i++)\n        {\n            SDL_Rect bounding_box = {\n                obj.entities[i].xp + obj.entities[i].cx,\n                obj.entities[i].yp + obj.entities[i].cy - map.ypos,\n                obj.entities[i].w,\n                obj.entities[i].h\n            };\n\n            if (key.leftbutton)\n            {\n                if (mouse_within(&bounding_box))\n                {\n                    if (!mouse_held)\n                    {\n                        mouse_held = true;\n                        held_entity = i;\n                        grabber_offset_x = key.mousex - obj.entities[i].xp;\n                        grabber_offset_y = key.mousey - obj.entities[i].yp;\n\n                        if (!key.keymap[SDLK_LSHIFT] && !key.keymap[SDLK_RSHIFT])\n                        {\n                            for (int j = 0; j < (int) obj.blocks.size(); j++)\n                            {\n                                if (obj.entities[i].xp == obj.blocks[j].rect.x && obj.entities[i].yp == obj.blocks[j].rect.y)\n                                {\n                                    held_block = j;\n                                }\n                            }\n                        }\n                    }\n                    break;\n                }\n            }\n            else\n            {\n                mouse_held = false;\n                held_entity = -1;\n                held_block = -1;\n            }\n\n            if (key.rightbutton)\n            {\n                if (mouse_within(&bounding_box))\n                {\n                    if (!right_mouse_held)\n                    {\n                        right_mouse_held = true;\n                        obj.entities[i].state = obj.entities[i].onentity;\n                        obj.entities[i].statedelay = -1;\n                    }\n                    break;\n                }\n            }\n            else\n            {\n                right_mouse_held = false;\n            }\n        }\n\n        if (held_entity == -1)\n        {\n            for (int i = 0; i < (int) obj.blocks.size(); i++)\n            {\n                SDL_Rect bounding_box = {\n                    obj.blocks[i].rect.x,\n                    obj.blocks[i].rect.y - map.ypos,\n                    obj.blocks[i].rect.w,\n                    obj.blocks[i].rect.h\n                };\n\n                if (key.leftbutton)\n                {\n                    if (mouse_within(&bounding_box))\n                    {\n                        if (!mouse_held)\n                        {\n                            mouse_held = true;\n                            held_block = i;\n                            grabber_offset_x = key.mousex - obj.blocks[i].rect.x;\n                            grabber_offset_y = key.mousey - obj.blocks[i].rect.y;\n                        }\n                        break;\n                    }\n                }\n                else\n                {\n                    held_entity = -1;\n                    mouse_held = false;\n                    held_block = -1;\n                }\n            }\n        }\n    }\n\n    void logic(void)\n    {\n        if (!active)\n        {\n            return;\n        }\n\n        if (INBOUNDS_VEC(held_entity, obj.entities))\n        {\n            int new_xp = key.mousex - grabber_offset_x;\n            int new_yp = key.mousey - grabber_offset_y;\n\n            if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT))\n            {\n                new_xp -= new_xp % 8;\n                new_yp -= new_yp % 8;\n            }\n\n            obj.entities[held_entity].xp = new_xp;\n            obj.entities[held_entity].yp = new_yp;\n            obj.entities[held_entity].lerpoldxp = new_xp;\n            obj.entities[held_entity].lerpoldyp = new_yp;\n            obj.entities[held_entity].oldxp = new_xp;\n            obj.entities[held_entity].oldyp = new_yp;\n        }\n\n        if (INBOUNDS_VEC(held_block, obj.blocks))\n        {\n            int new_xp = key.mousex - grabber_offset_x;\n            int new_yp = key.mousey - grabber_offset_y;\n\n            if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT))\n            {\n                new_xp -= new_xp % 8;\n                new_yp -= new_yp % 8;\n            }\n\n            obj.blocks[held_block].xp = new_xp;\n            obj.blocks[held_block].yp = new_yp;\n            obj.blocks[held_block].rect.x = new_xp;\n            obj.blocks[held_block].rect.y = new_yp;\n        }\n    }\n\n    void render_info(int y, const char* text)\n    {\n        font::print(PR_BOR | PR_FONT_8X8, 5, 32 + (10 * y), text, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n    }\n\n    void render_coords(int y, const char* text, int first, int second)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), \"{text}: ({first},{second})\", \"text:str, first:int, second:int\", text, first, second);\n        render_info(y, buffer);\n    }\n\n    void render_info(int y, const char* text, std::string value)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), \"{text}: {value}\", \"text:str, value:str\", text, value.c_str());\n        render_info(y, buffer);\n    }\n\n    void render(void)\n    {\n        if (!active)\n        {\n            return;\n        }\n\n        int hovered = -1;\n        bool hovered_entity = true;\n        SDL_Rect hover_box;\n\n        for (int i = 0; i < (int) obj.entities.size(); i++)\n        {\n            SDL_Rect bounding_box = {\n                obj.entities[i].xp + obj.entities[i].cx,\n                obj.entities[i].yp + obj.entities[i].cy - map.ypos,\n                obj.entities[i].w,\n                obj.entities[i].h\n            };\n\n            if (hovered == -1 && mouse_within(&bounding_box))\n            {\n                hovered = i;\n                hovered_entity = true;\n                hover_box = bounding_box;\n            }\n\n            graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(15, 90, 90));\n\n            // For gravity lines, show the true hitbox.\n            if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)\n            {\n                graphics.draw_rect(bounding_box.x - 1, bounding_box.y + 1, bounding_box.w + 2, bounding_box.h, graphics.getRGB(90, 90, 15));\n            }\n            else if (obj.entities[i].type == EntityType_VERTICAL_GRAVITY_LINE)\n            {\n                graphics.fill_rect(bounding_box.x - 2, bounding_box.y - 1, bounding_box.w + 1, bounding_box.h + 2, graphics.getRGB(90, 90, 15));\n            }\n\n        }\n\n        for (int i = 0; i < (int) obj.blocks.size(); i++)\n        {\n            SDL_Rect bounding_box = {\n                obj.blocks[i].rect.x,\n                obj.blocks[i].rect.y - map.ypos,\n                obj.blocks[i].rect.w,\n                obj.blocks[i].rect.h\n            };\n\n            if (hovered == -1 && mouse_within(&bounding_box))\n            {\n                hovered = i;\n                hovered_entity = false;\n                hover_box = bounding_box;\n            }\n\n            graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(90, 15, 15));\n        }\n\n        int line = 0;\n\n        if (key.isDown(SDLK_u))\n        {\n            SDL_Color on = graphics.getRGB(220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            SDL_Color off = graphics.getRGB(220 / 1.5 - (help.glow), 220 / 1.5 - (help.glow), 255 / 1.5 - (help.glow / 2));\n\n            graphics.set_blendmode(SDL_BLENDMODE_BLEND);\n            graphics.fill_rect(NULL, 0, 0, 0, 127);\n            graphics.set_blendmode(SDL_BLENDMODE_NONE);\n\n            int x = 0;\n            int y = 0;\n\n            for (int i = 0; i < (int) SDL_arraysize(obj.flags); i++)\n            {\n                SDL_Color color = obj.flags[i] ? on : off;\n                font::print(PR_BOR | PR_FONT_8X8, 48 + x * 24, 48 + y * 16, help.String(i), color.r, color.g, color.b);\n\n                x++;\n                if (x >= 10)\n                {\n                    x = 0;\n                    y++;\n                }\n            }\n        }\n        else if (hovered == -1)\n        {\n            render_coords(line++, \"Room\", game.roomx % 100, game.roomy % 100);\n            render_coords(line++, \"Cursor\", key.mousex, key.mousey);\n            render_info(line++, \"Entities\", help.String(obj.entities.size()));\n            line++;\n\n            render_info(line++, \"State\", help.String(game.state));\n            render_info(line++, \"State Delay\", help.String(game.statedelay));\n            line++;\n\n            render_info(line++, \"AEM Target\", help.String(script.i));\n            render_info(line++, \"Warp Background\", help.String(cl.getroomprop(game.roomx % 100, game.roomy % 100)->warpdir));\n\n            line++;\n\n            if (script.running)\n            {\n                render_info(line++, \"Script\", script.scriptname);\n                render_info(line++, \"Delay\", help.String(script.scriptdelay));\n                render_info(line++, \"Position\", help.String(script.position));\n                line++;\n                render_info(line++, \"Loop Line\", help.String(script.looppoint));\n                render_info(line++, \"Loop Count\", help.String(script.loopcount));\n            }\n        }\n        else\n        {\n            if (hovered_entity)\n            {\n                entclass* entity = &obj.entities[hovered];\n                render_info(line++, \"Index\", help.String(hovered));\n                render_coords(line++, \"Position\", entity->xp, entity->yp);\n                render_coords(line++, \"Size\", entity->w, entity->h);\n                line++;\n                render_info(line++, \"Rule\", help.String(entity->rule));\n                render_info(line++, \"Type\", help.String(entity->type));\n                render_info(line++, \"Behave\", help.String(entity->behave));\n                render_info(line++, \"Para\", help.String(entity->para));\n                render_info(line++, \"State\", help.String(entity->state));\n                line++;\n                render_info(line++, \"Tile\", help.String(entity->tile));\n                render_info(line++, \"Draw Frame\", help.String(entity->drawframe));\n                render_info(line++, \"Size\", help.String(entity->size));\n                render_info(line++, \"Direction\", help.String(entity->dir));\n\n                line++;\n\n                // Mostly contains duplicates, but for ease of use\n                switch (entity->type)\n                {\n                case EntityType_PLAYER:\n                    // Player\n                    render_info(line++, \"Gravity\", help.String(game.gravitycontrol));\n                    render_info(line++, \"Checkpoint\", help.String(game.savepoint));\n                    break;\n                case EntityType_MOVING:\n                    // Moving platforms and enemies\n                    render_info(line++, \"Speed\", help.String(entity->para));\n                    render_info(line++, \"Movement type\", help.String(entity->behave));\n                    break;\n                case EntityType_TRINKET:\n                    // Trinkets\n                    render_info(line++, \"ID\", help.String(entity->para));\n                    break;\n                case EntityType_CHECKPOINT:\n                    // Checkpoints\n                    render_info(line++, \"ID\", help.String(entity->para));\n                    render_info(line++, \"Active\", game.savepoint == entity->para ? \"True\" : \"False\");\n                    break;\n                case EntityType_HORIZONTAL_GRAVITY_LINE:\n                    // Horizontal gravity lines\n                    render_info(line++, \"Horizontal\");\n                    break;\n                case EntityType_VERTICAL_GRAVITY_LINE:\n                    // Vertical gravity lines\n                    render_info(line++, \"Vertical\");\n                    break;\n                default:\n                    break;\n                }\n\n\n                graphics.draw_rect(hover_box.x, hover_box.y, hover_box.w, hover_box.h, graphics.getRGB(32, 255 - help.glow, 255 - help.glow));\n            }\n            else\n            {\n                blockclass* block = &obj.blocks[hovered];\n                render_info(line++, \"Index\", help.String(hovered));\n                render_coords(line++, \"Position\", block->rect.x, block->rect.y);\n                render_coords(line++, \"Size\", block->rect.w, block->rect.h);\n\n                line++;\n\n                if (block->type == TRIGGER || block->type == ACTIVITY)\n                {\n                    render_info(line++, \"Script\", block->script);\n                    render_info(line++, \"State\", help.String(block->trigger));\n                }\n                else if (block->type == DIRECTIONAL)\n                {\n                    render_info(line++, \"Direction\", help.String(block->trigger));\n                }\n\n                graphics.draw_rect(hover_box.x, hover_box.y, hover_box.w, hover_box.h, graphics.getRGB(255 - help.glow, 32, 32));\n            }\n        }\n\n        const char* text;\n        if (should_pause)\n        {\n            text = loc::gettext(\"[Press {button} to unfreeze gameplay]\");\n        }\n        else\n        {\n            text = loc::gettext(\"[Press {button} to freeze gameplay]\");\n        }\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(\n            buffer, sizeof(buffer),\n            text,\n            \"button:str\",\n            loc::gettext(\"TAB\")\n        );\n\n        font::print(PR_BOR, 5, 14, buffer, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/LevelDebugger.h",
    "content": "#ifndef LEVELDEBUGGER_H\n#define LEVELDEBUGGER_H\n\n#include <SDL.h>\n\nnamespace level_debugger\n{\n    bool is_pausing(void);\n    bool is_active(void);\n    void input(void);\n    void logic(void);\n    void render(void);\n    void set_forced(void);\n}\n\n#endif /* LEVELDEBUGGER_H */\n"
  },
  {
    "path": "desktop_version/src/Localization.cpp",
    "content": "#define LOCALIZATION_CPP\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n\n#include \"Alloc.h\"\n#include \"Game.h\"\n#include \"UTF8.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n\nnamespace loc\n{\n\nint lang_set = 0;\nbool pre_title_lang_menu = false;\n\nstd::string lang = \"en\";\nstd::string lang_custom = \"\";\nbool english_sprites = false;\nstd::string new_level_font = \"\";\nLangMeta langmeta;\n\n// language screen list\nstd::vector<LangMeta> languagelist;\nint languagelist_curlang;\nbool show_translator_menu = false;\nsize_t limitscheck_current_overflow;\nstd::vector<std::string> testable_script_ids;\n\nint n_untranslated_roomnames = 0;\nint n_unexplained_roomnames = 0;\nint n_untranslated_roomnames_custom = 0;\nint n_unexplained_roomnames_custom = 0;\nint n_untranslated_roomnames_area[9];\n\nint n_untranslated[COUNT_UNTRANSLATED_INDEX] = {0};\n\nconst LangMeta* get_langmeta(void)\n{\n    if (game.currentmenuname == Menu::language && (unsigned)game.currentmenuoption < languagelist.size())\n    {\n        return &languagelist[game.currentmenuoption];\n    }\n\n    return &langmeta;\n}\n\nconst char* gettext(const char* eng)\n{\n    if (lang == \"en\")\n    {\n        return eng;\n    }\n\n    return map_lookup_text(map_translation, eng, eng);\n}\n\nconst char* gettext_case(const char* eng, char textcase)\n{\n    if (lang == \"en\")\n    {\n        return eng;\n    }\n    if (textcase == 0)\n    {\n        return gettext(eng);\n    }\n\n    char* eng_prefixed = add_disambiguator(textcase, eng, NULL);\n    if (eng_prefixed == NULL)\n    {\n        return eng;\n    }\n\n    const char* tra = map_lookup_text(map_translation, eng_prefixed, eng);\n    VVV_free(eng_prefixed);\n    return tra;\n}\n\nstatic const char* gettext_plural_english(const char* eng_plural, const char* eng_singular, int n)\n{\n    /* Do be consistent with negative number handling for other languages... */\n    if (n == 1 || n == -1)\n    {\n        return eng_singular;\n    }\n    return eng_plural;\n}\n\nconst char* gettext_plural(const char* eng_plural, const char* eng_singular, int n)\n{\n    if (lang != \"en\")\n    {\n        unsigned char form = form_for_count(n);\n        char* key = add_disambiguator(form+1, eng_plural, NULL);\n        if (key != NULL)\n        {\n            const char* tra = map_lookup_text(map_translation_plural, key, NULL);\n\n            VVV_free(key);\n\n            if (tra != NULL)\n            {\n                return tra;\n            }\n        }\n    }\n    return gettext_plural_english(eng_plural, eng_singular, n);\n}\n\nvoid gettext_plural_fill(char* buf, size_t buf_len, const char* eng_plural, const char* eng_singular, const char* args_index, ...)\n{\n    /* Choose the right plural string based on a number, and then vformat that string.\n     * The first vararg determines the specific plural form. */\n\n    va_list args;\n    va_start(args, args_index);\n    int count = va_arg(args, int);\n    va_end(args);\n\n    const char* tra = gettext_plural(eng_plural, eng_singular, count);\n\n    va_start(args, args_index);\n    vformat_buf_valist(buf, buf_len, tra, args_index, args);\n    va_end(args);\n}\n\nstd::string getnumber(int n, const char* number_class)\n{\n    if (n < 0 || n > 100)\n    {\n        return help.String(n);\n    }\n\n    // FIXME: implement a more flexible system later, where translators define the classes\n    std::string (*number_ptr)[101];\n    if (SDL_strcmp(number_class, \"wordy2\") == 0)\n    {\n        number_ptr = &number2;\n    }\n    else\n    {\n        number_ptr = &number;\n    }\n    if ((*number_ptr)[n].empty())\n    {\n        return help.String(n);\n    }\n    return (*number_ptr)[n];\n}\n\nstatic bool is_script_custom(const char* script_id)\n{\n    return SDL_strncmp(script_id, \"custom_\", 7) == 0;\n}\n\nconst TextboxFormat* gettext_cutscene(const std::string& script_id, const std::string& eng, char textcase)\n{\n    hashmap* map;\n    const char* map_script_key;\n    if (is_script_custom(script_id.c_str()))\n    {\n        map = map_translation_cutscene_custom;\n        map_script_key = &script_id.c_str()[7];\n    }\n    else\n    {\n        if (lang == \"en\")\n        {\n            return NULL;\n        }\n\n        map = map_translation_cutscene;\n        map_script_key = script_id.c_str();\n    }\n\n    uintptr_t ptr_cutscene_map;\n    bool found = hashmap_get(map, map_script_key, SDL_strlen(map_script_key), &ptr_cutscene_map);\n    hashmap* cutscene_map = (hashmap*) ptr_cutscene_map;\n\n    if (!found || cutscene_map == NULL)\n    {\n        return NULL;\n    }\n\n    size_t alloc_len;\n    char* key = add_disambiguator(textcase, eng.c_str(), &alloc_len);\n    if (key == NULL)\n    {\n        return NULL;\n    }\n\n    uintptr_t ptr_format;\n    found = hashmap_get(cutscene_map, key, alloc_len-1, &ptr_format);\n    const TextboxFormat* format = (TextboxFormat*) ptr_format;\n\n    VVV_free(key);\n\n    if (!found)\n    {\n        return NULL;\n    }\n    return format;\n}\n\nconst char* get_roomname_explanation(bool custom_level, int roomx, int roomy)\n{\n    /* Never returns NULL. */\n\n    if (!fix_room_coords(custom_level, &roomx, &roomy))\n    {\n        return \"\";\n    }\n\n    const char* explanation;\n    if (custom_level)\n    {\n        explanation = explanation_roomnames_custom[roomy][roomx];\n    }\n    else\n    {\n        explanation = explanation_roomnames[roomy][roomx];\n    }\n    if (explanation == NULL)\n    {\n        return \"\";\n    }\n    return explanation;\n}\n\nconst char* get_roomname_translation(bool custom_level, int roomx, int roomy)\n{\n    /* Only looks for the translation, doesn't return English fallback.\n     * Never returns NULL.\n     * Also used for room name translation mode. */\n\n    if (!fix_room_coords(custom_level, &roomx, &roomy))\n    {\n        return \"\";\n    }\n\n    const char* tra;\n    if (custom_level)\n    {\n        tra = translation_roomnames_custom[roomy][roomx];\n    }\n    else\n    {\n        tra = translation_roomnames[roomy][roomx];\n    }\n\n    if (tra == NULL)\n    {\n        return \"\";\n    }\n    return tra;\n}\n\nconst char* gettext_roomname(bool custom_level, int roomx, int roomy, const char* eng, bool special)\n{\n    if (!custom_level && lang == \"en\")\n    {\n        return eng;\n    }\n\n    if (special)\n    {\n        return gettext_roomname_special(eng);\n    }\n\n    const char* tra = get_roomname_translation(custom_level, roomx, roomy);\n    if (tra[0] == '\\0')\n    {\n        return eng;\n    }\n    return tra;\n}\n\nconst char* gettext_roomname_special(const char* eng)\n{\n    if (lang == \"en\")\n    {\n        return eng;\n    }\n\n    return map_lookup_text(map_translation_roomnames_special, eng, eng);\n}\n\nbool is_cutscene_translated(const std::string& script_id)\n{\n    hashmap* map;\n    const char* map_script_key;\n    if (is_script_custom(script_id.c_str()))\n    {\n        map = map_translation_cutscene_custom;\n        map_script_key = &script_id.c_str()[7];\n    }\n    else\n    {\n        if (lang == \"en\")\n        {\n            return false;\n        }\n\n        map = map_translation_cutscene;\n        map_script_key = script_id.c_str();\n    }\n\n    uintptr_t ptr_unused;\n    return hashmap_get(map, map_script_key, SDL_strlen(map_script_key), &ptr_unused);\n}\n\nuint32_t toupper_ch(uint32_t ch)\n{\n    // Convert a single Unicode codepoint to its uppercase variant\n    // Supports important Latin (1 and A), Cyrillic and Greek\n\n    // Turkish i?\n    if (get_langmeta()->toupper_i_dot && ch == 'i') return 0x130;\n\n    // a-z?\n    if ('a' <= ch && ch <= 'z') return ch - 0x20;\n\n    // Latin-1 Supplement? But not the division sign\n    if (0xE0 <= ch && ch <= 0xFE && ch != 0xF7) return ch - 0x20;\n\n    // ß? Yes, we do have this! And otherwise we could only replace it with SS later on.\n    if (ch == 0xDF) return 0x1E9E;\n\n    // ÿ?\n    if (ch == 0xFF) return 0x178;\n\n    // Let's get some exceptions for Latin Extended-A out of the way, starting with ı\n    if (ch == 0x131) return 'I';\n\n    // This range between two obscure exceptions...\n    if (0x139 <= ch && ch <= 0x148 && ch % 2 == 0) return ch - 1;\n\n    // The rest of Latin Extended-A?\n    if (0x100 <= ch && ch <= 0x177 && ch % 2 == 1) return ch - 1;\n\n    // Okay, Ÿ also pushed some aside...\n    if (0x179 <= ch && ch <= 0x17E && ch % 2 == 0) return ch - 1;\n\n    // Can't hurt to support Romanian properly...\n    if (ch == 0x219 || ch == 0x21B) return ch - 1;\n\n    // Cyrillic а-я?\n    if (0x430 <= ch && ch <= 0x44F) return ch - 0x20;\n\n    // There's probably a good reason Cyrillic upper and lower accents are wrapped around the alphabet...\n    if (0x450 <= ch && ch <= 0x45F) return ch - 0x50;\n\n    // Apparently a Ukrainian letter is all the way over there, why not.\n    if (ch == 0x491) return ch - 1;\n\n    // Time for Greek, thankfully we're not making a lowercasing function with that double sigma!\n    if (ch == 0x3C2) return 0x3A3;\n\n    // The entire Greek alphabet then, along with two accented letters\n    if (0x3B1 <= ch && ch <= 0x3CB) return ch - 0x20;\n\n    // Unfortunately Greek accented letters are all over the place.\n    if (ch == 0x3AC) return 0x386;\n    if (0x3AD <= ch && ch <= 0x3AF) return ch - 0x25;\n    if (ch == 0x3CC) return 0x38C;\n    if (ch == 0x3CD || ch == 0x3CE) return ch - 0x3F;\n\n    // Nothing matched! Just leave it as is\n    return ch;\n}\n\nstd::string toupper(const std::string& lower)\n{\n    // Convert a UTF-8 string to uppercase\n    if (!get_langmeta()->toupper)\n    {\n        return lower;\n    }\n\n    std::string upper;\n    /* Capacity is not final, but some uppercase is more bytes than the\n     * lowercase equivalent, so some extra breathing room couldn't hurt... */\n    upper.reserve(lower.length() + 6);\n    const char* lower_c = lower.c_str();\n    uint32_t ch;\n    bool ignorenext = false;\n    while ((ch = UTF8_next(&lower_c)))\n    {\n        if (get_langmeta()->toupper_lower_escape_char && ch == '~')\n        {\n            ignorenext = true;\n            continue;\n        }\n\n        if (!ignorenext)\n        {\n            ch = toupper_ch(ch);\n        }\n        upper.append(UTF8_encode(ch).bytes);\n\n        ignorenext = false;\n    }\n\n    return upper;\n}\n\nstd::string remove_toupper_escape_chars(const std::string& _s)\n{\n    // No-op, except if langmeta.toupper_lower_escape_char, to remove the ~ escape character\n\n    if (!get_langmeta()->toupper_lower_escape_char)\n    {\n        return _s;\n    }\n\n    std::string s = std::string(_s);\n    for (signed int i = s.size()-1; i >= 0; i--)\n    {\n        if (s[i] == '~')\n        {\n            s.erase(i, 1);\n        }\n    }\n    return s;\n}\n\n} /* namespace loc */\n"
  },
  {
    "path": "desktop_version/src/Localization.h",
    "content": "#ifndef LOCALIZATION_H\n#define LOCALIZATION_H\n\n#include <stdint.h>\n#include <string>\n#include <vector>\n\n/* The translator menu will appear in any of the following circumstances:\n * - The \"lang\" folder is NOT next to data.zip, but it is found in \"desktop_version\" within which the game is running\n * - The command line argument \"-translator\" is passed\n * - ALWAYS_SHOW_TRANSLATOR_MENU is defined\n */\n// #define ALWAYS_SHOW_TRANSLATOR_MENU\n\nnamespace loc\n{\n\nstruct LangMeta\n{\n    bool active; // = true, language is shown in the list\n    std::string code;\n    std::string nativename;\n    std::string credit;\n    std::string action_hint;\n    std::string gamepad_hint;\n    bool autowordwrap; // = true; enable automatic wordwrapping\n    bool toupper; // = true; enable automatic full-caps for menu options\n    bool toupper_i_dot; // = false; enable Turkish i mapping when uppercasing\n    bool toupper_lower_escape_char; // = false; enable ~ to mark lowercase letters for uppercasing\n    bool rtl; // = false; enable for RTL languages like Arabic or Hebrew\n    std::string menu_select;\n    std::string menu_select_tight;\n    uint8_t font_idx;\n};\n\nstruct TextboxFormat\n{\n    const char* text;\n    unsigned short wraplimit; // = 36*8-pad_left-pad_right; no effect if tt or !langmeta.autowordwrap\n    unsigned short wraplimit_raw; // original value of wraplimit, only used for language file sync\n    bool tt; // teletype, don't auto-wordwrap\n    bool centertext; // whether the text should be centered inside the box\n    unsigned char pad_left; // pad with X characters\n    unsigned char pad_right;\n    unsigned short padtowidth; // pad to X pixels (0 to disable)\n};\n\nextern int lang_set;\nstatic const int lang_set_current = 2;\nextern bool pre_title_lang_menu;\n\nextern std::string lang;\nextern std::string lang_custom;\nextern bool english_sprites;\nextern std::string new_level_font;\nextern LangMeta langmeta;\nextern std::vector<LangMeta> languagelist;\nextern int languagelist_curlang;\nextern bool show_translator_menu;\nextern size_t limitscheck_current_overflow;\nextern std::vector<std::string> testable_script_ids;\n\nextern int n_untranslated_roomnames;\nextern int n_unexplained_roomnames;\nextern int n_untranslated_roomnames_custom;\nextern int n_unexplained_roomnames_custom;\nextern int n_untranslated_roomnames_area[9];\n\nenum n_untranslated_index\n{\n    UNTRANSLATED_STRINGS = 0,\n    UNTRANSLATED_NUMBERS,\n    UNTRANSLATED_STRINGS_PLURAL,\n    UNTRANSLATED_CUTSCENES,\n    UNTRANSLATED_ROOMNAMES_SPECIAL,\n    COUNT_UNTRANSLATED_INDEX\n};\nextern int n_untranslated[COUNT_UNTRANSLATED_INDEX];\n\n\nconst LangMeta* get_langmeta(void);\n\nconst char* gettext(const char* eng);\nconst char* gettext_case(const char* eng, char textcase);\nconst char* gettext_plural(const char* eng_plural, const char* eng_singular, int count);\nvoid gettext_plural_fill(char* buf, size_t buf_len, const char* eng_plural, const char* eng_singular, const char* args_index, ...);\nstd::string getnumber(int n, const char* number_class);\nconst TextboxFormat* gettext_cutscene(const std::string& script_id, const std::string& eng, char textcase);\nconst char* get_roomname_explanation(bool custom_level, int roomx, int roomy);\nconst char* get_roomname_translation(bool custom_level, int roomx, int roomy);\nconst char* gettext_roomname(bool custom_level, int roomx, int roomy, const char* eng, bool special);\nconst char* gettext_roomname_special(const char* eng);\n\nbool is_cutscene_translated(const std::string& script_id);\n\nuint32_t toupper_ch(uint32_t ch);\nstd::string toupper(const std::string& lower);\nstd::string remove_toupper_escape_chars(const std::string& _s);\n\n} /* namespace loc */\n\n#endif /* LOCALIZATION_H */\n"
  },
  {
    "path": "desktop_version/src/LocalizationMaint.cpp",
    "content": "#define LOCALIZATIONMAINT_CPP\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n\n#include <tinyxml2.h>\n\n#include \"Alloc.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"Graphics.h\"\n#include \"Script.h\"\n#include \"Vlogging.h\"\n#include \"XMLUtils.h\"\n\n\nnamespace loc\n{\n\nstatic void write_max_local(tinyxml2::XMLElement* pElem, uint8_t glyph_w, uint8_t glyph_h)\n{\n    const char* max;\n    if ((max = pElem->Attribute(\"max\")) != NULL)\n    {\n        unsigned short max_w, max_h, max_local_w, max_local_h;\n        if (parse_max(max, &max_w, &max_h))\n        {\n            max_local_w = (max_w*8) / glyph_w;\n            max_local_h = (max_h*10) / SDL_max(10, glyph_h);\n\n            if (max_local_h == 0)\n            {\n                max_local_h = 1;\n            }\n\n            char buf[16];\n            if (max_h == 1)\n            {\n                SDL_snprintf(buf, sizeof(buf), \"%d\", max_local_w);\n            }\n            else\n            {\n                SDL_snprintf(buf, sizeof(buf), \"%d*%d\", max_local_w, max_local_h);\n            }\n            pElem->SetAttribute(\"max_local\", buf);\n        }\n    }\n}\n\nstatic void write_max_local_decl(tinyxml2::XMLDocument* doc, uint8_t glyph_w, uint8_t glyph_h)\n{\n    char buf[16];\n    SDL_snprintf(buf, sizeof(buf), \"%dx%d\", glyph_w, glyph_h);\n    doc->FirstChildElement()->SetAttribute(\"max_local_for\", buf);\n}\n\nstatic void sync_lang_file(const std::string& langcode)\n{\n    /* Update translation files for the given language with new strings from templates.\n     * This basically takes the (English) templates, fills in existing translations, and saves.\n     * Any FILESYSTEM_saveTiXml2Document() writes to main lang dir */\n    vlog_info(\"Syncing %s with templates...\", langcode.c_str());\n\n    lang = langcode;\n    loadtext(false);\n\n    uint8_t glyph_w = 8, glyph_h = 8;\n    font::glyph_dimensions(PR_FONT_IDX(langmeta.font_idx, langmeta.rtl), &glyph_w, &glyph_h);\n    bool max_local_needed = glyph_w != 8 || glyph_h != 8;\n\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n    tinyxml2::XMLElement* subElem;\n\n    if (load_lang_doc(\"meta\", doc, \"en\"))\n    {\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            const char* pKey = pElem->Value();\n\n            if (SDL_strcmp(pKey, \"active\") == 0)\n                pElem->SetText((int) langmeta.active);\n            else if (SDL_strcmp(pKey, \"nativename\") == 0)\n                pElem->SetText(langmeta.nativename.c_str());\n            else if (SDL_strcmp(pKey, \"credit\") == 0)\n                pElem->SetText(langmeta.credit.c_str());\n            else if (SDL_strcmp(pKey, \"action_hint\") == 0)\n                pElem->SetText(langmeta.action_hint.c_str());\n            else if (SDL_strcmp(pKey, \"gamepad_hint\") == 0)\n                pElem->SetText(langmeta.gamepad_hint.c_str());\n            else if (SDL_strcmp(pKey, \"autowordwrap\") == 0)\n                pElem->SetText((int) langmeta.autowordwrap);\n            else if (SDL_strcmp(pKey, \"toupper\") == 0)\n                pElem->SetText((int) langmeta.toupper);\n            else if (SDL_strcmp(pKey, \"toupper_i_dot\") == 0)\n                pElem->SetText((int) langmeta.toupper_i_dot);\n            else if (SDL_strcmp(pKey, \"toupper_lower_escape_char\") == 0)\n                pElem->SetText((int) langmeta.toupper_lower_escape_char);\n            else if (SDL_strcmp(pKey, \"rtl\") == 0)\n                pElem->SetText((int) langmeta.rtl);\n            else if (SDL_strcmp(pKey, \"menu_select\") == 0)\n                pElem->SetText(langmeta.menu_select.c_str());\n            else if (SDL_strcmp(pKey, \"menu_select_tight\") == 0)\n                pElem->SetText(langmeta.menu_select_tight.c_str());\n            else if (SDL_strcmp(pKey, \"font\") == 0)\n                pElem->SetText(font::get_main_font_name(langmeta.font_idx));\n        }\n\n        /* This part exists because we want to preserve blank lines between the commented\n         * options for clarity, so we have to take matters into our own hands. */\n        for (\n            tinyxml2::XMLNode* pNode = hDoc.FirstChildElement().FirstChild().ToNode();\n            pNode != NULL;\n            pNode = pNode->NextSibling()\n        )\n        {\n            tinyxml2::XMLComment* pCom = pNode->ToComment();\n            if (pCom != NULL)\n            {\n                tinyxml2::XMLNode* pPrevNode = pCom->PreviousSibling();\n                if (pPrevNode != NULL)\n                {\n                    doc.FirstChildElement()->InsertAfterChild(pPrevNode, doc.NewText(\"\\n\\n    \"));\n                }\n                doc.FirstChildElement()->InsertAfterChild(pCom, doc.NewText(\"\\n    \"));\n            }\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/meta.xml\").c_str(), doc);\n    }\n\n    if (load_lang_doc(\"strings\", doc, \"en\"))\n    {\n        if (max_local_needed)\n        {\n            write_max_local_decl(&doc, glyph_w, glyph_h);\n        }\n\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            EXPECT_ELEM(pElem, \"string\");\n\n            const char* eng = pElem->Attribute(\"english\");\n            if (eng != NULL)\n            {\n                char textcase = pElem->UnsignedAttribute(\"case\", 0);\n                const char* tra;\n                if (textcase == 0)\n                {\n                    tra = map_lookup_text(map_translation, eng, \"\");\n                }\n                else\n                {\n                    char* eng_prefixed = add_disambiguator(textcase, eng, NULL);\n                    if (eng_prefixed == NULL)\n                    {\n                        /* Are we out of memory? Stop, don't blank our language files... */\n                        return;\n                    }\n                    /* Note the fallback: if this string used to not be cased and now it is,\n                     * simply fill in the old single variant we already had. */\n                    tra = map_lookup_text(\n                        map_translation,\n                        eng_prefixed,\n                        map_lookup_text(map_translation, eng, \"\")\n                    );\n                    VVV_free(eng_prefixed);\n                }\n\n                pElem->SetAttribute(\"translation\", tra);\n            }\n\n            if (max_local_needed)\n            {\n                write_max_local(pElem, glyph_w, glyph_h);\n            }\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/strings.xml\").c_str(), doc);\n    }\n\n    if (!load_lang_doc(\"numbers\", doc, langcode))\n    {\n        /* If numbers.xml doesn't exist _at all_, then simply copy it from English,\n         * so that you can make a new translation simply by making a folder and syncing. */\n\n        if (load_lang_doc(\"numbers\", doc, \"en\"))\n        {\n            FILESYSTEM_saveTiXml2Document((langcode + \"/numbers.xml\").c_str(), doc);\n        }\n    }\n\n    if (load_lang_doc(\"strings_plural\", doc, \"en\"))\n    {\n        /* Form 255 is technically invalid, but we have to account for it */\n        bool form_id_used[256];\n        SDL_zeroa(form_id_used);\n        for (int num = 0; num < 200; num++)\n        {\n            form_id_used[number_plural_form[num]] = true;\n        }\n\n        if (max_local_needed)\n        {\n            write_max_local_decl(&doc, glyph_w, glyph_h);\n        }\n\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            EXPECT_ELEM(pElem, \"string\");\n\n            if (max_local_needed)\n            {\n                write_max_local(pElem, glyph_w, glyph_h);\n            }\n\n            pElem->DeleteChildren();\n\n            const char* eng_plural = pElem->Attribute(\"english_plural\");\n\n            for (int form_id = 0; form_id < 255; form_id++)\n            {\n                if (form_id_used[form_id] && eng_plural != NULL)\n                {\n                    subElem = doc.NewElement(\"translation\");\n                    pElem->LinkEndChild(subElem);\n\n                    subElem->SetAttribute(\"form\", form_id);\n\n                    char* key = add_disambiguator(form_id+1, eng_plural, NULL);\n                    if (key == NULL)\n                    {\n                        /* Out of memory or something, stop */\n                        return;\n                    }\n\n                    subElem->SetAttribute(\"translation\", map_lookup_text(map_translation_plural, key, \"\"));\n\n                    VVV_free(key);\n                }\n            }\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/strings_plural.xml\").c_str(), doc);\n    }\n\n    if (load_lang_doc(\"cutscenes\", doc, \"en\"))\n    {\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            EXPECT_ELEM(pElem, \"cutscene\");\n\n            const char* cutscene_id = pElem->Attribute(\"id\");\n            if (cutscene_id == NULL)\n            {\n                continue;\n            }\n\n            hashmap* map = map_translation_cutscene;\n\n            uintptr_t ptr_cutscene_map;\n            bool found = hashmap_get(map, cutscene_id, SDL_strlen(cutscene_id), &ptr_cutscene_map);\n            hashmap* cutscene_map = (hashmap*) ptr_cutscene_map;\n            if (!found || cutscene_map == NULL)\n            {\n                continue;\n            }\n\n            FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n            {\n                EXPECT_ELEM(subElem, \"dialogue\");\n\n                const char* eng = subElem->Attribute(\"english\");\n                if (eng == NULL)\n                {\n                    continue;\n                }\n\n                size_t alloc_len;\n                const std::string eng_unwrapped = font::string_unwordwrap(eng);\n                char* eng_prefixed = add_disambiguator(subElem->UnsignedAttribute(\"case\", 1), eng_unwrapped.c_str(), &alloc_len);\n                if (eng_prefixed == NULL)\n                {\n                    /* Out of memory or something, stop */\n                    return;\n                }\n\n                uintptr_t ptr_format;\n                found = hashmap_get(cutscene_map, eng_prefixed, alloc_len-1, &ptr_format);\n                const TextboxFormat* format = (TextboxFormat*) ptr_format;\n\n                VVV_free(eng_prefixed);\n\n                if (!found || format == NULL)\n                {\n                    continue;\n                }\n\n                subElem->DeleteAttribute(\"tt\");\n                subElem->DeleteAttribute(\"wraplimit\");\n                subElem->DeleteAttribute(\"centertext\");\n                subElem->DeleteAttribute(\"pad\");\n                subElem->DeleteAttribute(\"pad_left\");\n                subElem->DeleteAttribute(\"pad_right\");\n                subElem->DeleteAttribute(\"padtowidth\");\n\n                bool buttons = subElem->BoolAttribute(\"buttons\", false);\n                subElem->DeleteAttribute(\"buttons\"); // we want this at the end...\n\n                if (format->text != NULL)\n                    subElem->SetAttribute(\"translation\", format->text);\n                if (format->tt)\n                    subElem->SetAttribute(\"tt\", 1);\n                if (format->wraplimit_raw != 0)\n                    subElem->SetAttribute(\"wraplimit\", format->wraplimit_raw);\n                if (format->centertext)\n                    subElem->SetAttribute(\"centertext\", 1);\n                if (format->pad_left == format->pad_right && format->pad_left != 0)\n                {\n                    subElem->SetAttribute(\"pad\", format->pad_left);\n                }\n                else\n                {\n                    if (format->pad_left != 0)\n                        subElem->SetAttribute(\"pad_left\", format->pad_left);\n                    if (format->pad_right != 0)\n                        subElem->SetAttribute(\"pad_right\", format->pad_right);\n                }\n                if (format->padtowidth != 0)\n                    subElem->SetAttribute(\"padtowidth\", format->padtowidth);\n                if (buttons)\n                    subElem->SetAttribute(\"buttons\", 1);\n            }\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/cutscenes.xml\").c_str(), doc);\n    }\n\n    if (load_lang_doc(\"roomnames\", doc, \"en\"))\n    {\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            EXPECT_ELEM(pElem, \"roomname\");\n\n            pElem->SetAttribute(\"translation\",\n                get_roomname_translation(false, pElem->UnsignedAttribute(\"x\"), pElem->UnsignedAttribute(\"y\"))\n            );\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/roomnames.xml\").c_str(), doc);\n    }\n\n    if (load_lang_doc(\"roomnames_special\", doc, \"en\"))\n    {\n        FOR_EACH_XML_ELEMENT(hDoc, pElem)\n        {\n            EXPECT_ELEM(pElem, \"roomname\");\n\n            const char* eng = pElem->Attribute(\"english\");\n            if (eng != NULL)\n            {\n                pElem->SetAttribute(\"translation\", map_lookup_text(map_translation_roomnames_special, eng, \"\"));\n            }\n        }\n\n        FILESYSTEM_saveTiXml2Document((langcode + \"/roomnames_special.xml\").c_str(), doc);\n    }\n}\n\nbool sync_lang_files(void)\n{\n    /* Returns false if we can't set the lang write dir, true otherwise.\n     * This could maybe be extended with better error reporting,\n     * problem is getting across which files failed in which languages. */\n    std::string oldlang = lang;\n    if (!FILESYSTEM_setLangWriteDir())\n    {\n        vlog_error(\"Cannot set write dir to lang dir, not syncing language files\");\n        return false;\n    }\n\n    for (size_t i = 0; i < languagelist.size(); i++)\n    {\n        if (languagelist[i].code != \"en\")\n            sync_lang_file(languagelist[i].code);\n    }\n\n    FILESYSTEM_restoreWriteDir();\n    lang = oldlang;\n    loadtext(false);\n\n    return true;\n}\n\nbool save_roomname_to_file(const std::string& langcode, bool custom_level, int roomx, int roomy, const char* tra, const char* explanation)\n{\n    if (custom_level)\n    {\n        vlog_error(\"Saving custom level room names not implemented\");\n        return false;\n    }\n\n    if (!fix_room_coords(custom_level, &roomx, &roomy))\n    {\n        return false;\n    }\n\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"roomnames\", doc, langcode))\n    {\n        return false;\n    }\n\n    bool found = false;\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"roomname\");\n\n        int x = pElem->IntAttribute(\"x\", -1);\n        int y = pElem->IntAttribute(\"y\", -1);\n\n        if (x == roomx && y == roomy)\n        {\n            if (explanation != NULL)\n            {\n                pElem->SetAttribute(\"explanation\", explanation);\n            }\n            if (tra != NULL)\n            {\n                pElem->SetAttribute(\"translation\", tra);\n            }\n            found = true;\n        }\n    }\n\n    if (!found)\n    {\n        vlog_error(\"Could not find room %d,%d in language file to replace!\", roomx, roomy);\n        return false;\n    }\n\n    if (!FILESYSTEM_setLangWriteDir())\n    {\n        vlog_error(\"Cannot set write dir to lang dir, so room name can't be saved\");\n        return false;\n    }\n    bool save_success = FILESYSTEM_saveTiXml2Document((langcode + \"/roomnames.xml\").c_str(), doc);\n    FILESYSTEM_restoreWriteDir();\n    if (!save_success)\n    {\n        vlog_error(\"Could not write roomnames document!\");\n        return false;\n    }\n    return store_roomname_translation(custom_level, roomx, roomy, tra, explanation);\n}\n\nbool save_roomname_explanation_to_files(bool custom_level, int roomx, int roomy, const char* explanation)\n{\n    bool success = true;\n    for (size_t i = 0; i < languagelist.size(); i++)\n    {\n        if (!save_roomname_to_file(languagelist[i].code, custom_level, roomx, roomy, NULL, explanation))\n        {\n            success = false;\n            vlog_warn(\"Could not save room name explanation to language %s\", languagelist[i].code.c_str());\n        }\n    }\n\n    return !languagelist.empty() && success;\n}\n\nvoid local_limits_check(void)\n{\n    text_overflows.clear();\n    loadtext(true);\n    limitscheck_current_overflow = 0;\n}\n\nvoid global_limits_check(void)\n{\n    text_overflows.clear();\n\n    std::string oldlang = lang;\n\n    textbook_clear(&textbook_main);\n    textbook_set_protected(&textbook_main, true);\n\n    for (size_t i = 0; i < languagelist.size(); i++)\n    {\n        if (languagelist[i].code != \"en\")\n        {\n            lang = languagelist[i].code;\n            loadtext(true);\n        }\n    }\n\n    lang = oldlang;\n    loadtext(false);\n\n    textbook_set_protected(&textbook_main, false);\n\n    limitscheck_current_overflow = 0;\n}\n\nvoid populate_testable_script_ids(void)\n{\n    testable_script_ids.clear();\n\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"cutscenes\", doc))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"cutscene\");\n\n        const char* id = pElem->Attribute(\"id\");\n        if (id != NULL)\n        {\n            testable_script_ids.push_back(id);\n        }\n    }\n}\n\nbool populate_cutscene_test(const char* script_id)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"cutscenes\", doc))\n    {\n        return false;\n    }\n\n    const char* original = get_level_original_lang(hDoc);\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"cutscene\");\n\n        if (SDL_strcmp(pElem->Attribute(\"id\"), script_id) != 0)\n        {\n            /* Not the correct cutscene */\n            continue;\n        }\n\n        tinyxml2::XMLElement* subElem;\n        FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n        {\n            EXPECT_ELEM(subElem, \"dialogue\");\n\n            const char* tra = subElem->Attribute(\"translation\");\n            const char* speaker = subElem->Attribute(\"speaker\");\n            const char* eng = subElem->Attribute(original);\n            if (tra != NULL && tra[0] != '\\0' && speaker != NULL && eng != NULL)\n            {\n                script.add_test_line(\n                    speaker,\n                    eng,\n                    subElem->UnsignedAttribute(\"case\", 1),\n                    subElem->BoolAttribute(\"buttons\", false)\n                );\n            }\n        }\n\n        return true;\n    }\n\n    return false;\n}\n\n} /* namespace loc */\n"
  },
  {
    "path": "desktop_version/src/LocalizationMaint.h",
    "content": "#ifndef LOCALIZATIONMAINT_H\n#define LOCALIZATIONMAINT_H\n\nnamespace loc\n{\n\nbool sync_lang_files(void);\n\nbool save_roomname_to_file(const std::string& langcode, bool custom_level, int roomx, int roomy, const char* tra, const char* explanation);\nbool save_roomname_explanation_to_files(bool custom_level, int roomx, int roomy, const char* explanation);\n\nvoid local_limits_check(void);\nvoid global_limits_check(void);\n\nvoid populate_testable_script_ids(void);\nbool populate_cutscene_test(const char* script_id);\n\n} /* namespace loc */\n\n#endif /* LOCALIZATIONMAINT_H */\n"
  },
  {
    "path": "desktop_version/src/LocalizationStorage.cpp",
    "content": "#define LOCALIZATIONSTORAGE_CPP\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"Graphics.h\"\n#include \"Unused.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n\n\nnamespace loc\n{\n\nbool inited = false;\nbool inited_custom = false;\n\nchar* custom_level_path = NULL;\n\nstd::vector<TextOverflow> text_overflows;\n\nbool load_lang_doc(\n    const std::string& cat,\n    tinyxml2::XMLDocument& doc,\n    const std::string& langcode /*= lang*/,\n    const std::string& asset_cat /*= \"\"*/\n)\n{\n    /* Load a language-related XML file.\n     * cat is the \"category\", so \"strings\", \"numbers\", etc.\n     *\n     * asset_cat is only used when loading\n     * from custom level assets is possible. */\n\n    bool asset_loaded = false;\n    if (!asset_cat.empty())\n    {\n        asset_loaded = FILESYSTEM_loadAssetTiXml2Document((\"lang/\" + langcode + \"/\" + asset_cat + \".xml\").c_str(), doc);\n    }\n    if (!asset_loaded && !FILESYSTEM_loadTiXml2Document((\"lang/\" + langcode + \"/\" + cat + \".xml\").c_str(), doc))\n    {\n        vlog_debug(\"Could not load language file %s/%s.\", langcode.c_str(), cat.c_str());\n        return false;\n    }\n    if (doc.Error())\n    {\n        vlog_error(\"Error parsing language file %s/%s: %s\", langcode.c_str(), cat.c_str(), doc.ErrorStr());\n        return false;\n    }\n    return true;\n}\n\nstatic void loadmeta(LangMeta& meta, const std::string& langcode = lang)\n{\n    meta.active = true;\n    meta.code = langcode;\n    meta.nativename = langcode;\n    meta.credit = \"\";\n    meta.action_hint = \"Press Space, Z, or V to select\";\n    meta.gamepad_hint = \"Press {button} to select\";\n    meta.autowordwrap = true;\n    meta.toupper = true;\n    meta.toupper_i_dot = false;\n    meta.toupper_lower_escape_char = false;\n    meta.rtl = false;\n    meta.menu_select = \"[ {label} ]\";\n    meta.menu_select_tight = \"[{label}]\";\n    meta.font_idx = font::get_font_idx_8x8();\n\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"meta\", doc, langcode))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        const char* pKey = pElem->Value();\n        const char* pText = pElem->GetText();\n        if (pText == NULL)\n        {\n            pText = \"\";\n        }\n\n        if (SDL_strcmp(pKey, \"active\") == 0)\n            meta.active = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"nativename\") == 0)\n            meta.nativename = std::string(pText);\n        else if (SDL_strcmp(pKey, \"credit\") == 0)\n            meta.credit = std::string(pText);\n        else if (SDL_strcmp(pKey, \"action_hint\") == 0)\n            meta.action_hint = std::string(pText);\n        else if (SDL_strcmp(pKey, \"gamepad_hint\") == 0)\n            meta.gamepad_hint = std::string(pText);\n        else if (SDL_strcmp(pKey, \"autowordwrap\") == 0)\n            meta.autowordwrap = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"toupper\") == 0)\n            meta.toupper = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"toupper_i_dot\") == 0)\n            meta.toupper_i_dot = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"toupper_lower_escape_char\") == 0)\n            meta.toupper_lower_escape_char = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"rtl\") == 0)\n            meta.rtl = help.Int(pText);\n        else if (SDL_strcmp(pKey, \"menu_select\") == 0)\n            meta.menu_select = std::string(pText);\n        else if (SDL_strcmp(pKey, \"menu_select_tight\") == 0)\n            meta.menu_select_tight = std::string(pText);\n        else if (SDL_strcmp(pKey, \"font\") == 0)\n            font::find_main_font_by_name(pText, &meta.font_idx);\n    }\n}\n\nstatic void map_store_translation(Textbook* textbook, hashmap* map, const char* eng, const char* tra)\n{\n    /* Add the texts to the given textbook and set the translation in the given hashmap. */\n    if (eng == NULL)\n    {\n        return;\n    }\n    if (tra == NULL)\n    {\n        tra = \"\";\n    }\n    const char* tb_eng = textbook_store(textbook, eng);\n    const char* tb_tra = textbook_store(textbook, tra);\n\n    if (tb_eng == NULL || tb_tra == NULL)\n    {\n        return;\n    }\n\n    hashmap_set(map, tb_eng, SDL_strlen(tb_eng), (uintptr_t) tb_tra);\n}\n\nunsigned char form_for_count(int n)\n{\n    int n_ix;\n    if (n > -100 && n < 100)\n    {\n        /* Plural forms for negative numbers are debatable in any language I'd imagine...\n         * But they shouldn't appear anyway unless there's a bug or you're asking for it.\n         * Or do YOU ever get -10 deaths while collecting -1 trinket? */\n        n_ix = SDL_abs(n);\n    }\n    else\n    {\n        /* Plural forms for 100 and above always just keep repeating. Thank goodness. */\n        n_ix = SDL_abs(n % 100) + 100;\n    }\n\n    return number_plural_form[n_ix];\n}\n\nstatic void callback_free_map_value(void* key, size_t ksize, uintptr_t value, void* usr)\n{\n    UNUSED(key);\n    UNUSED(ksize);\n    UNUSED(usr);\n\n    hashmap_free((hashmap*) value);\n}\n\nstatic void resettext_custom(bool final_shutdown)\n{\n    /* Reset/initialize custom level strings only.\n     * If final_shutdown, this just does a last cleanup of any allocations,\n     * otherwise it makes storage ready for first use (or reuse by a new language). */\n\n    if (inited_custom)\n    {\n        hashmap_iterate(map_translation_cutscene_custom, callback_free_map_value, NULL);\n        hashmap_free(map_translation_cutscene_custom);\n\n        textbook_clear(&textbook_custom);\n    }\n    else if (!final_shutdown)\n    {\n        inited_custom = true;\n\n        textbook_init(&textbook_custom);\n    }\n\n    if (!final_shutdown)\n    {\n        map_translation_cutscene_custom = hashmap_create();\n\n        SDL_zeroa(translation_roomnames_custom);\n        SDL_zeroa(explanation_roomnames_custom);\n\n        n_untranslated_roomnames_custom = 0;\n        n_unexplained_roomnames_custom = 0;\n    }\n}\n\nvoid unloadtext_custom(void)\n{\n    resettext_custom(false);\n\n    loc::lang_custom = \"\";\n\n    VVV_free(custom_level_path);\n    custom_level_path = NULL;\n}\n\nvoid resettext(bool final_shutdown)\n{\n    /* Reset/initialize strings.\n     * If final_shutdown, this just does a last cleanup of any allocations,\n     * otherwise it makes storage ready for first use (or reuse by a new language). */\n\n    if (inited)\n    {\n        hashmap_free(map_translation);\n        hashmap_iterate(map_translation_cutscene, callback_free_map_value, NULL);\n        hashmap_free(map_translation_cutscene);\n        hashmap_free(map_translation_plural);\n        hashmap_free(map_translation_roomnames_special);\n\n        textbook_clear(&textbook_main);\n    }\n    else if (!final_shutdown)\n    {\n        inited = true;\n\n        textbook_init(&textbook_main);\n    }\n\n    if (!final_shutdown)\n    {\n        map_translation = hashmap_create();\n        map_translation_cutscene = hashmap_create();\n        map_translation_plural = hashmap_create();\n\n        for (size_t i = 0; i <= 100; i++)\n        {\n            number[i] = \"\";\n            number2[i] = \"\";\n        }\n        SDL_zeroa(number_plural_form);\n        number_plural_form[1] = 1;\n\n        SDL_zeroa(translation_roomnames);\n        SDL_zeroa(explanation_roomnames);\n\n        n_untranslated_roomnames = 0;\n        n_unexplained_roomnames = 0;\n        SDL_zeroa(n_untranslated_roomnames_area);\n\n        SDL_zeroa(n_untranslated);\n\n        map_translation_roomnames_special = hashmap_create();\n    }\n\n    resettext_custom(final_shutdown);\n}\n\nbool parse_max(const char* max, unsigned short* max_w, unsigned short* max_h)\n{\n    /* Parse a max string, like \"33\" or \"33*3\", into two shorts.\n     * Returns true if successful and max_w/max_h have gotten valid values, false otherwise. */\n    if (max == NULL)\n    {\n        return false;\n    }\n\n    char* max_mut = SDL_strdup(max);\n    if (max_mut == NULL)\n    {\n        return false;\n    }\n\n    char* asterisk = SDL_strchr(max_mut, '*');\n    if (asterisk != NULL)\n    {\n        asterisk[0] = '\\0';\n        *max_h = (unsigned short) help.Int(&asterisk[1], 0);\n    }\n    else\n    {\n        *max_h = 1;\n    }\n    *max_w = (unsigned short) help.Int(max_mut, 0);\n\n    VVV_free(max_mut);\n\n    return *max_w != 0 && *max_h != 0;\n}\n\nstatic bool max_check_string(const char* str, const char* max)\n{\n    /* Stores a detected overflow in the overflows vector, returns true if this happened */\n    unsigned short max_w, max_h;\n    if (str == NULL || !parse_max(max, &max_w, &max_h))\n    {\n        return false;\n    }\n\n    /* Special case that must ALWAYS be 2 lines even when the font is bigger */\n    if (SDL_strcmp(str, \"You have rescued a crew member!\") == 0 && max_h == 1)\n    {\n        max_h = 2;\n    }\n\n    uint8_t font_idx = get_langmeta()->font_idx;\n    uint32_t print_flags = PR_FONT_IDX(font_idx, get_langmeta()->rtl) | PR_CJK_LOW;\n    uint8_t font_w = 8;\n    uint8_t font_h = 8;\n    font::glyph_dimensions(print_flags, &font_w, &font_h);\n\n    unsigned short max_w_px = max_w * 8;\n    unsigned short max_h_px = max_h * 10;\n\n    bool does_overflow = false;\n\n    if (max_h == 1)\n    {\n        max_h_px = font_h;\n        does_overflow = font::len(print_flags, str) > (int) max_w_px;\n    }\n    else\n    {\n        short lines;\n        font::string_wordwrap(print_flags, str, max_w_px, &lines);\n        does_overflow = lines*SDL_max(10, font_h) > (short) max_h_px;\n    }\n\n    // Convert max_w and max_h from 8x8 into local\n    max_w = max_w_px / font_w;\n    max_h = max_h_px / SDL_max(10, font_h);\n\n    if (does_overflow)\n    {\n        TextOverflow overflow;\n        overflow.lang = lang;\n        overflow.text = textbook_store(&textbook_main, str);\n        overflow.max_w = max_w;\n        overflow.max_h = max_h;\n        overflow.max_w_px = max_w_px;\n        overflow.max_h_px = max_h_px;\n        overflow.multiline = max_h > 1;\n        overflow.flags = print_flags;\n\n        text_overflows.push_back(overflow);\n\n        vlog_warn(\"\\\"%s\\\" DOESN'T FIT into %s which is %dx%d or %dx%dpx\",\n            str, max, max_w, max_h, max_w_px, max_h_px\n        );\n    }\n    else\n    {\n        vlog_debug(\"\\\"%s\\\" fits into %s which is %dx%d or %dx%dpx\",\n            str, max, max_w, max_h, max_w_px, max_h_px\n        );\n    }\n\n    return does_overflow;\n}\n\nstatic void max_check_string_plural(unsigned char form, const char* str, const char* max, const char* var, unsigned int expect)\n{\n    if (str == NULL || var == NULL)\n    {\n        return;\n    }\n\n    /* Create an args index from just the name of the variable.\n     * Also get rid of all other placeholders.*/\n    char args_index[60];\n    vformat_buf(args_index, sizeof(args_index), \"{var}:int, _:int\", \"var:str\", var);\n\n    char buf[20*SCREEN_WIDTH_CHARS + 1];\n\n    if (expect > 100)\n    {\n        /* Treat `expect` as a single example, it's the number of digits that's most important */\n        if (form_for_count(expect) == form)\n        {\n            vformat_buf(buf, sizeof(buf), str, args_index, expect, 0);\n\n            max_check_string(buf, max);\n        }\n    }\n    else\n    {\n        /* Test all numbers from 0 to `expect`, since if we have wordy numbers, they have differing lengths */\n        for (unsigned int test = 0; test <= expect; test++)\n        {\n            if (form_for_count(test) == form)\n            {\n                vformat_buf(buf, sizeof(buf), str, args_index, test, 0);\n\n                if (max_check_string(buf, max))\n                {\n                    /* One is enough */\n                    break;\n                }\n            }\n        }\n    }\n}\n\nstatic void tally_untranslated(const char* tra, int* counter)\n{\n    /* Count this translation in the untranslated count if it's untranslated. */\n    if (!show_translator_menu)\n    {\n        return;\n    }\n\n    if (tra == NULL || tra[0] == '\\0')\n    {\n        (*counter)++;\n    }\n}\n\nstatic void loadtext_strings(bool check_max)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"strings\", doc))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"string\");\n\n        const char* eng = pElem->Attribute(\"english\");\n        const char* tra = pElem->Attribute(\"translation\");\n\n        char textcase = pElem->UnsignedAttribute(\"case\", 0);\n\n        if (textcase == 0)\n        {\n            map_store_translation(\n                &textbook_main,\n                map_translation,\n                eng,\n                tra\n            );\n        }\n        else\n        {\n            /* Only prefix with a disambiguator if a specific case number is set */\n            char* eng_prefixed = add_disambiguator(textcase, eng, NULL);\n            if (eng_prefixed == NULL)\n            {\n                continue;\n            }\n            map_store_translation(\n                &textbook_main,\n                map_translation,\n                eng_prefixed,\n                tra\n            );\n            VVV_free(eng_prefixed);\n        }\n\n        /* Only tally an untranslated string if English isn't blank */\n        if (eng != NULL && eng[0] != '\\0')\n        {\n            tally_untranslated(tra, &n_untranslated[UNTRANSLATED_STRINGS]);\n        }\n        if (check_max)\n        {\n            /* VFormat placeholders distort the limits check.\n             * (max_check_string ignores NULL strings.) */\n            char* filled = vformat_alloc(tra, \"_:int\", 0);\n            max_check_string(filled, pElem->Attribute(\"max\"));\n            VVV_free(filled);\n        }\n    }\n}\n\nstatic void loadtext_strings_plural(bool check_max)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"strings_plural\", doc))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"string\");\n\n        const char* eng_plural = pElem->Attribute(\"english_plural\");\n        if (eng_plural == NULL)\n        {\n            continue;\n        }\n\n        tinyxml2::XMLElement* subElem;\n        FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n        {\n            EXPECT_ELEM(subElem, \"translation\");\n\n            unsigned char form = subElem->IntAttribute(\"form\", 0);\n            char* key = add_disambiguator(form+1, eng_plural, NULL);\n            if (key == NULL)\n            {\n                continue;\n            }\n\n            map_store_translation(\n                &textbook_main,\n                map_translation_plural,\n                key,\n                subElem->Attribute(\"translation\")\n            );\n\n            VVV_free(key);\n\n            tally_untranslated(subElem->Attribute(\"translation\"), &n_untranslated[UNTRANSLATED_STRINGS_PLURAL]);\n            if (check_max)\n            {\n                max_check_string_plural(\n                    form, subElem->Attribute(\"translation\"),\n                    pElem->Attribute(\"max\"),\n                    pElem->Attribute(\"var\"), pElem->UnsignedAttribute(\"expect\", 101)\n                );\n            }\n        }\n    }\n}\n\nstatic bool get_level_lang_path(bool custom_level, const char* cat, std::string& doc_path, std::string& doc_path_asset)\n{\n    /* Calculate the path to a translation file for either the MAIN GAME or\n     * a CUSTOM LEVEL. cat can be \"roomnames\", \"cutscenes\", etc.\n     *\n     * doc_path and doc_path_asset are \"out\" parameters, and will be set to\n     * the appropriate filenames to use for language files outside of or\n     * inside level assets respectively (translations for custom levels can\n     * live in the main language folders too)\n     *\n     * Returns whether this is a (valid) custom level path. */\n\n    if (custom_level\n        && custom_level_path != NULL\n        && SDL_strncmp(custom_level_path, \"levels/\", 7) == 0\n        && SDL_strlen(custom_level_path) > (sizeof(\".vvvvvv\")-1)\n    )\n    {\n        /* Get rid of .vvvvvv */\n        size_t len = SDL_strlen(custom_level_path)-7;\n        doc_path = std::string(custom_level_path, len);\n        doc_path.append(\"/custom_\");\n        doc_path.append(cat);\n\n        /* For the asset path, also get rid of the levels/LEVELNAME/ */\n        doc_path_asset = \"custom_\";\n        doc_path_asset.append(cat);\n\n        return true;\n    }\n    else\n    {\n        doc_path = cat;\n        doc_path_asset = \"\";\n\n        return false;\n    }\n}\n\nconst char* get_level_original_lang(tinyxml2::XMLHandle& hDoc)\n{\n    /* cutscenes and roomnames files can specify the original language as\n     * an attribute of the root tag to change the attribute names of the\n     * original text (normally \"english\"). This makes level translations\n     * less confusing if the original language isn't English. */\n\n    const char* original = NULL;\n    tinyxml2::XMLElement* pRoot = hDoc.FirstChildElement().ToElement();\n    if (pRoot != NULL)\n    {\n        original = pRoot->Attribute(\"original\");\n    }\n    if (original == NULL)\n    {\n        original = \"english\";\n    }\n    return original;\n}\n\nstatic std::string& get_level_lang_code(bool custom_level)\n{\n    if (!custom_level || lang_custom == \"\")\n    {\n        return lang;\n    }\n\n    return lang_custom;\n}\n\nstatic void loadtext_cutscenes(bool custom_level)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    std::string doc_path;\n    std::string doc_path_asset;\n    bool valid_custom_level = get_level_lang_path(custom_level, \"cutscenes\", doc_path, doc_path_asset);\n    if (custom_level && !valid_custom_level)\n    {\n        return;\n    }\n    if (!load_lang_doc(doc_path, doc, get_level_lang_code(custom_level), doc_path_asset))\n    {\n        return;\n    }\n\n    Textbook* textbook;\n    hashmap* map;\n    if (custom_level)\n    {\n        textbook = &textbook_custom;\n        map = map_translation_cutscene_custom;\n    }\n    else\n    {\n        textbook = &textbook_main;\n        map = map_translation_cutscene;\n    }\n\n    const char* original = get_level_original_lang(hDoc);\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"cutscene\");\n\n        const char* script_id = textbook_store(textbook, pElem->Attribute(\"id\"));\n        if (script_id == NULL)\n        {\n            continue;\n        }\n\n        hashmap* cutscene_map = hashmap_create();\n        hashmap_set_free(\n            map,\n            script_id,\n            SDL_strlen(script_id),\n            (uintptr_t) cutscene_map,\n            callback_free_map_value,\n            NULL\n        );\n\n        tinyxml2::XMLElement* subElem;\n        FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)\n        {\n            EXPECT_ELEM(subElem, \"dialogue\");\n\n            const char* eng = subElem->Attribute(original);\n            const char* tra = subElem->Attribute(\"translation\");\n            if (!custom_level)\n            {\n                tally_untranslated(tra, &n_untranslated[UNTRANSLATED_CUTSCENES]);\n            }\n            if (eng == NULL || tra == NULL)\n            {\n                continue;\n            }\n            const std::string eng_unwrapped = font::string_unwordwrap(eng);\n            char* eng_prefixed = add_disambiguator(subElem->UnsignedAttribute(\"case\", 1), eng_unwrapped.c_str(), NULL);\n            if (eng_prefixed == NULL)\n            {\n                continue;\n            }\n            const char* tb_eng = textbook_store(textbook, eng_prefixed);\n            const char* tb_tra = textbook_store(textbook, tra);\n            VVV_free(eng_prefixed);\n            if (tb_eng == NULL || tb_tra == NULL)\n            {\n                continue;\n            }\n            TextboxFormat format;\n            format.text = tb_tra;\n            format.tt = subElem->BoolAttribute(\"tt\", false);\n            format.centertext = subElem->BoolAttribute(\"centertext\", false);\n            format.pad_left = subElem->UnsignedAttribute(\"pad_left\", 0);\n            format.pad_right = subElem->UnsignedAttribute(\"pad_right\", 0);\n            unsigned short pad = subElem->UnsignedAttribute(\"pad\", 0);\n            format.pad_left += pad;\n            format.pad_right += pad;\n            format.wraplimit_raw = subElem->UnsignedAttribute(\"wraplimit\", 0);\n            format.wraplimit = format.wraplimit_raw;\n            if (format.wraplimit == 0)\n            {\n                format.wraplimit = 36*8 - (format.pad_left+format.pad_right)*8;\n            }\n            format.padtowidth = subElem->UnsignedAttribute(\"padtowidth\", 0);\n\n            const TextboxFormat* tb_format = (TextboxFormat*) textbook_store_raw(\n                textbook,\n                &format,\n                sizeof(TextboxFormat)\n            );\n            if (tb_format == NULL)\n            {\n                continue;\n            }\n            hashmap_set(cutscene_map, tb_eng, SDL_strlen(tb_eng), (uintptr_t) tb_format);\n        }\n    }\n}\n\nstatic void loadtext_numbers(void)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"numbers\", doc))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"number\");\n\n        const char* value_str = pElem->Attribute(\"value\");\n        int value = help.Int(value_str);\n        if (value >= 0 && value <= 100)\n        {\n            const char* tra = pElem->Attribute(\"translation\");\n            if (tra == NULL)\n            {\n                tra = \"\";\n            }\n            number[value] = std::string(tra);\n\n            tally_untranslated(tra, &n_untranslated[UNTRANSLATED_NUMBERS]);\n\n            // FIXME: implement a more flexible system later, where translators define the classes\n            tra = pElem->Attribute(\"translation2\");\n            if (tra == NULL)\n            {\n                tra = \"\";\n            }\n            number2[value] = std::string(tra);\n        }\n        if (value >= 0 && value <= 199)\n        {\n            int form = pElem->IntAttribute(\"form\", 0);\n            number_plural_form[value] = form;\n            if (value < 100)\n            {\n                number_plural_form[value+100] = form;\n            }\n        }\n    }\n}\n\nbool fix_room_coords(bool custom_level, int* roomx, int* roomy)\n{\n    *roomx %= 100;\n    *roomy %= 100;\n\n    if (!custom_level && *roomx == 9 && *roomy == 4)\n    {\n        // The Tower has two rooms, unify them\n        *roomy = 9;\n    }\n\n    int max_x = MAP_MAX_X;\n    int max_y = MAP_MAX_Y;\n    if (custom_level)\n    {\n        max_x = CUSTOM_MAP_MAX_X;\n        max_y = CUSTOM_MAP_MAX_Y;\n    }\n\n    return !(*roomx < 0 || *roomy < 0 || *roomx > max_x || *roomy > max_y);\n}\n\nstatic unsigned coords_to_area(int roomx, int roomy)\n{\n    if (!fix_room_coords(false, &roomx, &roomy))\n    {\n        return false;\n    }\n\n    /* We want to know per-area how many room names are untranslated... */\n    enum area_letter {\n        _, /* None */\n        S, /* SS1 */\n        L, /* Lab */\n        T, /* Tower */\n        Y, /* SS2 */\n        W, /* Warp */\n        I, /* Intermission */\n        G, /* Gravitron */\n        F  /* Final */\n    };\n    static enum area_letter area_map[MAP_MAX_Y+1][MAP_MAX_Y+1] = {\n        {_,L,L,L,L,L,L,L,_,T,_,_,_,W,W,W,W,W,W,W},\n        {_,L,L,L,L,L,L,_,_,T,_,_,_,_,W,W,W,W,W,W},\n        {_,_,_,_,L,_,_,_,_,T,_,_,_,_,W,W,W,W,W,W},\n        {_,_,_,_,L,_,_,_,_,T,_,_,S,S,S,S,W,W,W,W},\n        {_,_,L,L,L,_,_,_,_,T,T,T,S,S,S,S,_,_,_,_},\n        {_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,_,_,_,_},\n        {_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,S,_,_,_},\n        {_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,S,S,S,_},\n        {_,_,_,_,_,_,_,_,_,T,_,_,_,Y,Y,S,Y,Y,Y,_},\n        {_,_,_,_,_,_,_,_,T,T,_,_,_,Y,Y,Y,Y,Y,Y,_},\n        {_,_,_,_,_,_,_,_,_,T,_,_,_,Y,Y,Y,Y,Y,Y,_},\n        {_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,Y,Y,_},\n        {_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,_,Y,_},\n        {_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,_,Y,_},\n        {_,_,_,_,_,_,_,_,_,T,_,Y,Y,_,_,_,_,_,Y,_},\n        {_,_,_,_,_,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_},\n        {_,_,L,L,L,L,L,L,_,T,_,_,_,_,_,_,_,_,_,_},\n        {_,L,L,L,L,L,L,L,_,T,_,_,_,_,_,_,_,_,_,_},\n        {L,L,L,L,L,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_},\n        {L,L,L,L,L,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_}\n    };\n    static bool area_map_has_final = false;\n\n    if (!area_map_has_final)\n    {\n        static const enum area_letter final_map[9][14] = {\n            {_,_,_,_,_,_,_,_,_,_,_,_,G,F},\n            {_,_,_,_,_,_,_,_,_,_,_,_,G,F},\n            {_,_,_,_,_,_,_,_,_,_,_,_,G,F},\n            {F,F,F,F,F,F,F,F,F,F,_,_,G,F},\n            {F,F,F,F,F,_,F,F,F,F,_,_,G,F},\n            {_,_,_,_,_,_,_,_,F,F,F,F,F,F},\n            {_,_,_,_,_,F,F,F,F,F,F,_,_,_},\n            {_,_,_,_,_,_,_,_,_,_,_,_,_,_},\n            {I,I,I,I,I,I,I,I,I,I,I,I,I,I}\n        };\n\n        for (int y = 0; y < 9; y++)\n        {\n            for (int x = 0; x < 14; x++)\n            {\n                area_map[MAP_MAX_Y+1 - 9 + y][MAP_MAX_X+1 - 14 + x] = final_map[y][x];\n            }\n        }\n        area_map_has_final = true;\n    }\n\n    if (area_map[roomy][roomx] == 0)\n    {\n        vlog_error(\"LocalizationStorage: Room %d,%d has no area associated with it\", roomx, roomy);\n    }\n\n    return area_map[roomy][roomx];\n}\n\nstatic void update_left_counter(const char* old_text, const char* new_text, int* counter, int* counter_area)\n{\n    bool now_filled = new_text[0] != '\\0';\n    if ((old_text == NULL || old_text[0] == '\\0') && now_filled)\n    {\n        (*counter)--;\n        if (counter_area != NULL)\n        {\n            (*counter_area)--;\n        }\n    }\n    else if (old_text != NULL && old_text[0] != '\\0' && !now_filled)\n    {\n        (*counter)++;\n        if (counter_area != NULL)\n        {\n            (*counter_area)++;\n        }\n    }\n}\n\nbool store_roomname_translation(bool custom_level, int roomx, int roomy, const char* tra, const char* explanation)\n{\n    if (!fix_room_coords(custom_level, &roomx, &roomy))\n    {\n        return false;\n    }\n\n    /* We have some arrays filled with pointers, and we need to change those pointers */\n    const char** ptr_translation;\n    const char** ptr_explanation;\n    int* ptr_n_untranslated;\n    int* ptr_n_untranslated_area = NULL;\n    int* ptr_n_unexplained;\n    if (custom_level)\n    {\n        ptr_translation = &translation_roomnames_custom[roomy][roomx];\n        ptr_explanation = &explanation_roomnames_custom[roomy][roomx];\n        ptr_n_untranslated = &n_untranslated_roomnames_custom;\n        ptr_n_unexplained = &n_unexplained_roomnames_custom;\n    }\n    else\n    {\n        ptr_translation = &translation_roomnames[roomy][roomx];\n        ptr_explanation = &explanation_roomnames[roomy][roomx];\n        ptr_n_untranslated = &n_untranslated_roomnames;\n        ptr_n_untranslated_area = &n_untranslated_roomnames_area[coords_to_area(roomx, roomy)];\n        ptr_n_unexplained = &n_unexplained_roomnames;\n    }\n\n    if (tra != NULL)\n    {\n        update_left_counter(*ptr_translation, tra, ptr_n_untranslated, ptr_n_untranslated_area);\n        *ptr_translation = textbook_store(&textbook_main, tra);\n    }\n    if (explanation != NULL)\n    {\n        update_left_counter(*ptr_explanation, explanation, ptr_n_unexplained, NULL);\n        *ptr_explanation = textbook_store(&textbook_main, explanation);\n    }\n\n    return true;\n}\n\nstatic void loadtext_roomnames(bool custom_level, bool check_max)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    std::string doc_path;\n    std::string doc_path_asset;\n    bool valid_custom_level = get_level_lang_path(custom_level, \"roomnames\", doc_path, doc_path_asset);\n    if (custom_level && !valid_custom_level)\n    {\n        return;\n    }\n    if (!load_lang_doc(doc_path, doc, get_level_lang_code(custom_level), doc_path_asset))\n    {\n        return;\n    }\n\n    const char* original = get_level_original_lang(hDoc);\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"roomname\");\n\n        int x = pElem->IntAttribute(\"x\", -1);\n        int y = pElem->IntAttribute(\"y\", -1);\n\n        if (custom_level)\n        {\n            /* Extra safeguard: make sure the original room name matches! */\n            const char* original_roomname = pElem->Attribute(original);\n            if (original_roomname == NULL)\n            {\n                continue;\n            }\n\n            const RoomProperty* const room = cl.getroomprop(x, y);\n            if (SDL_strcmp(original_roomname, room->roomname.c_str()) != 0)\n            {\n                continue;\n            }\n\n            n_untranslated_roomnames_custom++;\n            n_unexplained_roomnames_custom++;\n        }\n        else\n        {\n            n_untranslated_roomnames++;\n            n_unexplained_roomnames++;\n            n_untranslated_roomnames_area[coords_to_area(x, y)]++;\n\n            if (check_max)\n            {\n                max_check_string(pElem->Attribute(\"translation\"), \"40\");\n            }\n        }\n\n        store_roomname_translation(\n            custom_level,\n            x,\n            y,\n            pElem->Attribute(\"translation\"),\n            show_translator_menu ? pElem->Attribute(\"explanation\") : NULL\n        );\n    }\n}\n\nstatic void loadtext_roomnames_special(bool check_max)\n{\n    tinyxml2::XMLDocument doc;\n    tinyxml2::XMLHandle hDoc(&doc);\n    tinyxml2::XMLElement* pElem;\n\n    if (!load_lang_doc(\"roomnames_special\", doc))\n    {\n        return;\n    }\n\n    FOR_EACH_XML_ELEMENT(hDoc, pElem)\n    {\n        EXPECT_ELEM(pElem, \"roomname\");\n\n        map_store_translation(\n            &textbook_main,\n            map_translation_roomnames_special,\n            pElem->Attribute(\"english\"),\n            pElem->Attribute(\"translation\")\n        );\n\n        if (check_max)\n        {\n            max_check_string(pElem->Attribute(\"translation\"), \"40\");\n        }\n\n        tally_untranslated(pElem->Attribute(\"translation\"), &n_untranslated[UNTRANSLATED_ROOMNAMES_SPECIAL]);\n    }\n}\n\nvoid loadtext_custom(const char* custom_path)\n{\n    resettext_custom(false);\n    if (custom_level_path == NULL && custom_path != NULL)\n    {\n        custom_level_path = SDL_strdup(custom_path);\n    }\n    loadtext_cutscenes(true);\n    loadtext_roomnames(true, false);\n}\n\nvoid loadtext(bool check_max)\n{\n    resettext(false);\n    loadmeta(langmeta);\n\n    if (lang == \"en\")\n    {\n        if (show_translator_menu)\n        {\n            // We may still need the room name explanations\n            loadtext_roomnames(false, false);\n            n_untranslated_roomnames = 0;\n            SDL_zeroa(n_untranslated_roomnames_area);\n        }\n    }\n    else\n    {\n        loadtext_numbers();\n        loadtext_strings(check_max);\n        loadtext_strings_plural(check_max);\n        loadtext_cutscenes(false);\n        loadtext_roomnames(false, check_max);\n        loadtext_roomnames_special(check_max);\n    }\n\n    if (custom_level_path != NULL)\n    {\n        loadtext_custom(NULL);\n    }\n}\n\nvoid loadlanguagelist(void)\n{\n    // Load the list of languages for the language screen\n    languagelist.clear();\n\n    size_t opt = 0;\n    languagelist_curlang = 0;\n    EnumHandle handle = {};\n    const char* code;\n    while ((code = FILESYSTEM_enumerateLanguageCodes(&handle)) != NULL)\n    {\n        LangMeta meta;\n        loadmeta(meta, code);\n        if (meta.active)\n        {\n            languagelist.push_back(meta);\n\n            if (SDL_strcmp(lang.c_str(), code) == 0)\n            {\n                languagelist_curlang = opt;\n            }\n            opt++;\n        }\n    }\n    FILESYSTEM_freeEnumerate(&handle);\n}\n\n\nconst char* map_lookup_text(hashmap* map, const char* eng, const char* fallback)\n{\n    uintptr_t ptr_tra;\n    bool found = hashmap_get(map, eng, SDL_strlen(eng), &ptr_tra);\n    const char* tra = (const char*) ptr_tra;\n\n    if (found && tra != NULL && tra[0] != '\\0')\n    {\n        return tra;\n    }\n\n    return fallback;\n}\n\nchar* add_disambiguator(char disambiguator, const char* original_string, size_t* ext_alloc_len)\n{\n    /* Create a version of the string prefixed with the given byte.\n     * This byte is used when the English string is just not enough to identify the correct translation.\n     * It's needed to store plural forms, and when the same text appears multiple times in a cutscene.\n     * Caller must VVV_free. */\n\n    size_t alloc_len = 1+SDL_strlen(original_string)+1;\n\n    char* alloc = (char*) SDL_malloc(alloc_len);\n    if (alloc == NULL)\n    {\n        return NULL;\n    }\n    alloc[0] = disambiguator;\n    SDL_memcpy(&alloc[1], original_string, alloc_len-1);\n\n    if (ext_alloc_len != NULL)\n    {\n        *ext_alloc_len = alloc_len;\n    }\n\n    return alloc;\n}\n\n} /* namespace loc */\n"
  },
  {
    "path": "desktop_version/src/LocalizationStorage.h",
    "content": "#ifndef LOCALIZATIONSTORAGE_H\n#define LOCALIZATIONSTORAGE_H\n\n#include <tinyxml2.h>\n\n#include \"Textbook.h\"\n#include \"XMLUtils.h\"\n\nextern \"C\"\n{\n#include <c-hashmap/map.h>\n}\n\n#if defined(LOCALIZATIONSTORAGE_CPP)\n    #define LS_INTERN\n#else\n    #define LS_INTERN extern\n#endif\n\nnamespace loc\n{\n\n#if defined(LOCALIZATION_CPP) || defined(LOCALIZATIONSTORAGE_CPP) || defined(LOCALIZATIONMAINT_CPP)\n    LS_INTERN Textbook textbook_main;\n    LS_INTERN Textbook textbook_custom;\n\n    LS_INTERN hashmap* map_translation;\n    LS_INTERN hashmap* map_translation_plural;\n    LS_INTERN std::string number[101]; /* 0..100 */\n    LS_INTERN std::string number2[101]; /* 0..100 */\n    LS_INTERN unsigned char number_plural_form[200]; /* [0..99] for 0..99, [100..199] for *00..*99 */\n    LS_INTERN hashmap* map_translation_cutscene;\n    LS_INTERN hashmap* map_translation_cutscene_custom;\n    LS_INTERN hashmap* map_translation_roomnames_special;\n\n    #define MAP_MAX_X 54\n    #define MAP_MAX_Y 56\n    #define CUSTOM_MAP_MAX_X 19\n    #define CUSTOM_MAP_MAX_Y 19\n    LS_INTERN const char* translation_roomnames[MAP_MAX_Y+1][MAP_MAX_X+1];\n    LS_INTERN const char* explanation_roomnames[MAP_MAX_Y+1][MAP_MAX_X+1];\n    LS_INTERN const char* translation_roomnames_custom[CUSTOM_MAP_MAX_Y+1][CUSTOM_MAP_MAX_X+1];\n    LS_INTERN const char* explanation_roomnames_custom[CUSTOM_MAP_MAX_Y+1][CUSTOM_MAP_MAX_X+1];\n#endif\n\n\nstruct TextOverflow\n{\n    std::string lang;\n    const char* text;\n    unsigned short max_w, max_h;\n    unsigned short max_w_px, max_h_px;\n    bool multiline;\n    uint32_t flags;\n};\n\nextern std::vector<TextOverflow> text_overflows;\n\n\nbool load_lang_doc(\n    const std::string& cat,\n    tinyxml2::XMLDocument& doc,\n    const std::string& langcode = lang,\n    const std::string& asset_cat = \"\"\n);\n\nunsigned char form_for_count(int n);\n\nvoid unloadtext_custom(void);\nvoid resettext(bool final_shutdown);\n\nbool parse_max(const char* max, unsigned short* max_w, unsigned short* max_h);\n\nconst char* get_level_original_lang(tinyxml2::XMLHandle& hDoc);\n\nbool store_roomname_translation(bool custom_level, int roomx, int roomy, const char* tra, const char* explanation);\n\nbool fix_room_coords(bool custom_level, int* roomx, int* roomy);\n\nvoid loadtext(bool check_max);\nvoid loadtext_custom(const char* custom_path);\nvoid loadlanguagelist(void);\n\nconst char* map_lookup_text(hashmap* map, const char* eng, const char* fallback);\n\nchar* add_disambiguator(char disambiguator, const char* original_string, size_t* ext_alloc_len);\n\n} /* namespace loc */\n\n#undef LS_INTERN\n\n#endif /* LOCALIZATIONSTORAGE_H */\n"
  },
  {
    "path": "desktop_version/src/Logic.cpp",
    "content": "#include \"Credits.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"FileSystemUtils.h\"\n#include \"Game.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"LevelDebugger.h\"\n#include \"Map.h\"\n#include \"Music.h\"\n#include \"Network.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n\nvoid titlelogic(void)\n{\n    //Misc\n    //map.updatetowerglow(graphics.titlebg);\n    help.updateglow();\n\n    graphics.titlebg.bypos -= 2;\n    graphics.titlebg.bscroll = -2;\n\n    if (game.menucountdown > 0)\n    {\n        game.menucountdown--;\n        if (game.menucountdown == 0)\n        {\n            if (game.menudest == Menu::mainmenu)\n            {\n                music.play(Music_PRESENTINGVVVVVV);\n            }\n            else if (game.menudest == Menu::gameover2)\n            {\n                music.playef(Sound_VIRIDIAN);\n            }\n            else if (game.menudest == Menu::timetrialcomplete3)\n            {\n                music.playef(Sound_TRINKET);\n            }\n            game.createmenu(game.menudest, true);\n        }\n    }\n}\n\nvoid maplogic(void)\n{\n    //Misc\n    help.updateglow();\n}\n\n\nvoid gamecompletelogic(void)\n{\n    //Misc\n    map.updatetowerglow(graphics.titlebg);\n    help.updateglow();\n    graphics.crewframe = 0;\n    graphics.titlebg.scrolldir = 1;\n\n    game.creditposition--;\n    if (game.creditposition <= -Credits::creditmaxposition)\n    {\n        game.creditposition = -Credits::creditmaxposition;\n        graphics.titlebg.bscroll = 0;\n    }\n    else if (!game.press_action)\n    {\n        graphics.titlebg.bscroll = +1;\n    }\n\n    if (graphics.fademode == FADE_FULLY_BLACK)\n    {\n        //Fix some graphical things\n        graphics.showcutscenebars = false;\n        graphics.setbars(0);\n        graphics.titlebg.scrolldir = 0;\n        graphics.titlebg.bypos = 0;\n        //Return to game\n        game.gamestate = GAMECOMPLETE2;\n        graphics.fademode = FADE_START_FADEIN;\n        game.skip_message_timer = 1000;\n        game.old_skip_message_timer = 1000;\n    }\n}\n\nvoid gamecompletelogic2(void)\n{\n    //Misc\n    map.updatetowerglow(graphics.titlebg);\n    help.updateglow();\n\n    game.creditposdelay--;\n    if (game.creditposdelay <= 0)\n    {\n        game.creditposdelay = 1;\n        game.creditposx++;\n        if (game.creditposx > 40)\n        {\n            game.creditposy++;\n            game.creditposx = 0;\n            if (game.creditposy > 30) game.creditposy = 30;\n        }\n    }\n\n    if (graphics.fademode == FADE_FULLY_BLACK)\n    {\n        //Fix some graphical things\n        graphics.showcutscenebars = false;\n        graphics.setbars(0);\n        //Fix the save thingy\n        game.deletequick();\n        int tmp=music.currentsong;\n        music.currentsong = Music_PASSIONFOREXPLORING;\n        obj.flags[67] = true;\n        game.savetele();\n        music.currentsong=tmp;\n        //Return to game\n        game.quittomenu();\n        game.createmenu(Menu::gamecompletecontinue);\n        graphics.titlebg.colstate = 10;\n        map.nexttowercolour();\n    }\n}\n\nstatic void gotoroom_wrapper(const int rx, const int ry)\n{\n    map.gotoroom(rx, ry);\n}\n\nvoid gamelogic(void)\n{\n    if (game.physics_frozen())\n    {\n        level_debugger::logic();\n        return;\n    }\n\n    bool roomchange = false;\n#define GOTOROOM(rx, ry) \\\n    gotoroom_wrapper(rx, ry); \\\n    roomchange = true\n#define gotoroom Do not use map.gotoroom directly.\n\n    /* Update old lerp positions of entities */\n    {size_t i; for (i = 0; i < obj.entities.size(); ++i)\n    {\n        obj.entities[i].lerpoldxp = obj.entities[i].xp;\n        obj.entities[i].lerpoldyp = obj.entities[i].yp;\n    }}\n\n    if (!game.blackout && !game.completestop)\n    {\n        size_t i;\n        for (i = 0; i < obj.entities.size(); ++i)\n        {\n            /* Is this entity on the ground? (needed for jumping) */\n            if (obj.entitycollidefloor(i))\n            {\n                obj.entities[i].onground = 2;\n            }\n            else\n            {\n                --obj.entities[i].onground;\n            }\n\n            if (obj.entitycollideroof(i))\n            {\n                obj.entities[i].onroof = 2;\n            }\n            else\n            {\n                --obj.entities[i].onroof;\n            }\n\n            obj.animatehumanoidcollision(i);\n        }\n    }\n\n    //Misc\n    if (map.towermode)\n    {\n        map.updatetowerglow(graphics.towerbg);\n    }\n    help.updateglow();\n\n    if (game.alarmon)\n    {\n        game.alarmdelay--;\n        if (game.alarmdelay <= 0)\n        {\n            music.playef(Sound_ALARM);\n            game.alarmdelay = 20;\n        }\n    }\n\n    if (obj.nearelephant)\n    {\n        obj.upset++;\n        if (obj.upset == 300)\n        {\n            obj.upsetmode = true;\n            //change player to sad\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 144;\n            }\n            music.playef(Sound_CRY);\n        }\n        if (obj.upset > 301) obj.upset = 301;\n    }\n    else if (obj.upsetmode)\n    {\n        obj.upset--;\n        if (obj.upset <= 0)\n        {\n            obj.upset = 0;\n            obj.upsetmode = false;\n            //change player to happy\n            int i = obj.getplayer();\n            if (INBOUNDS_VEC(i, obj.entities))\n            {\n                obj.entities[i].tile = 0;\n            }\n        }\n    }\n    else\n    {\n        obj.upset = 0;\n    }\n\n    obj.oldtrophytext = obj.trophytext;\n\n    if (map.towermode)\n    {\n        map.oldypos = map.ypos;\n        map.oldspikeleveltop = map.spikeleveltop;\n        map.oldspikelevelbottom = map.spikelevelbottom;\n        if(!game.completestop)\n        {\n            if (map.cameramode == 0)\n            {\n                //do nothing!\n                //a trigger will set this off in the game\n                map.cameramode = 1;\n            }\n            else if (map.cameramode == 1)\n            {\n                //move normally\n                if(graphics.towerbg.scrolldir==0)\n                {\n                    map.ypos -= 2;\n                }\n                else\n                {\n                    map.ypos += 2;\n                }\n            }\n            else if (map.cameramode == 2)\n            {\n                //do nothing, but cycle colours (for taking damage)\n            }\n            else if (map.cameramode == 4)\n            {\n                int i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    map.cameraseek = map.ypos - (obj.entities[i].yp - 120);\n                }\n\n                map.cameraseek = map.cameraseek / 10;\n                map.cameraseekframe = 10;\n\n                map.cameramode = 5;\n            }\n            else if (map.cameramode == 5)\n            {\n                //actually do it\n                if (map.spikeleveltop > 0) map.spikeleveltop-=2;\n                if (map.spikelevelbottom > 0) map.spikelevelbottom-=2;\n                if (map.cameraseekframe > 0)\n                {\n                    int i = obj.getplayer();\n                    map.ypos -= map.cameraseek;\n                    if (map.cameraseek > 0 && INBOUNDS_VEC(i, obj.entities))\n                    {\n                        if (map.ypos < obj.entities[i].yp - 120)\n                        {\n                            map.ypos = obj.entities[i].yp - 120;\n                        }\n                    }\n                    else if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        if (map.ypos > obj.entities[i].yp - 120)\n                        {\n                            map.ypos = obj.entities[i].yp - 120;\n                        }\n                    }\n                    map.cameraseekframe--;\n                }\n                else\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        map.ypos = obj.entities[i].yp - 120;\n                    }\n                    map.cameramode = 0;\n                    map.colsuperstate = 0;\n                }\n            }\n        }\n\n        if (map.ypos <= 0)\n        {\n            map.ypos = 0;\n        }\n        if (map.towermode && map.minitowermode)\n        {\n            if (map.ypos >= 568)\n            {\n                map.ypos = 568;\n            } //100-29 * 8 = 568\n        }\n        else\n        {\n            if (map.ypos >= 5368)\n            {\n                map.ypos = 5368;    //700-29 * 8 = 5368\n            }\n        }\n\n        if (game.lifeseq > 0)\n        {\n            if (map.cameramode == 2)\n            {\n                map.cameraseekframe = 20;\n                map.cameramode = 4;\n                map.resumedelay = 4;\n            }\n\n            if (map.cameraseekframe <= 0)\n            {\n                if (map.resumedelay <= 0)\n                {\n                    game.lifesequence();\n                    if (game.lifeseq == 0) map.cameramode = 1;\n                }\n                else\n                {\n                    map.resumedelay--;\n                }\n            }\n        }\n    }\n    else\n    {\n        game.lifesequence();\n    }\n\n    graphics.kludgeswnlinewidth = false;\n\n    if (game.deathseq != -1)\n    {\n        if (map.towermode)\n        {\n            map.colsuperstate = 1;\n            map.cameramode = 2;\n        }\n\n        for (size_t i = 0; i < obj.entities.size(); i++)\n        {\n            if (game.roomx == 111 && game.roomy == 107 && !map.custommode)\n            {\n                if (obj.entities[i].type == EntityType_MOVING)\n                {\n                    if (obj.entities[i].xp < 152)\n                    {\n                        //Move the platform to the right side of the disappearing platform,\n                        //otherwise it will get stuck on the kludge 18,9 tile we placed\n                        //(and if the tile wasn't there it would pass straight through again)\n                        int prevx = obj.entities[i].xp;\n                        int prevy = obj.entities[i].yp;\n                        obj.disableblockat(prevx, prevy);\n\n                        obj.entities[i].xp = 152;\n                        obj.entities[i].newxp = 152;\n\n                        obj.moveblockto(prevx, prevy, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                    }\n                }\n            }\n            if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 3)\n            {\n                //Ok! super magical exception for the room with the intention death for the shiny trinket\n                //fix this when the maps are finalised\n                if (game.roomx != 111 || game.roomy != 107 || map.custommode)\n                {\n                    obj.entities[i].state = 4;\n                }\n                else\n                {\n                    obj.entities[i].state = 4;\n                    map.settile(18, 9, 59);\n                }\n            }\n            else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 2)\n            {\n                //ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little\n                //graphical uglyness to avoid breaking the room!\n                bool entitygone = false;\n                while (obj.entities[i].state == 2)\n                {\n                    entitygone = obj.updateentities(i);\n                    if (entitygone)\n                    {\n                        i--;\n                        break;\n                    }\n                }\n                if (!entitygone) obj.entities[i].state = 4;\n            }\n            else if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY && game.swnmode && game.deathseq<15)\n            {\n                //if playing SWN, get the enemies offscreen.\n                obj.entities[i].xp += obj.entities[i].vx*5;\n                obj.entities[i].yp += obj.entities[i].vy*5;\n            }\n        }\n        if (game.swnmode)\n        {\n            //if playing SWN game a, push the clock back to the nearest 10 second interval\n            if (game.swngame == SWN_GRAVITRON)\n            {\n                game.swnpenalty();\n            }\n            else if (game.swngame == SWN_SUPERGRAVITRON)\n            {\n                game.swnstate = 0;\n                game.swnstate2 = 0;\n                game.swnstate3 = 0;\n                game.swnstate4 = 0;\n                game.swndelay = 0;\n#ifndef MAKEANDPLAY\n                if (game.swntimer >= game.swnrecord && !map.custommode)\n                {\n                    game.swnrecord = game.swntimer;\n                    if (game.swnmessage == 0)\n                    {\n                        music.playef(Sound_NEWRECORD);\n                        game.savestatsandsettings();\n                    }\n                    game.swnmessage = 1;\n                }\n#endif\n            }\n        }\n\n        game.deathsequence();\n        game.deathseq--;\n        if (game.deathseq <= 0)\n        {\n            game.invalidate_ndm_trophy();\n\n            if (game.nodeathmode)\n            {\n                game.deathseq = 1;\n                game.gethardestroom();\n                //start depressing sequence here...\n                if (game.gameoverdelay <= -10 && graphics.fademode == FADE_NONE)\n                {\n                    graphics.fademode = FADE_START_FADEOUT;\n                }\n                if (graphics.fademode == FADE_FULLY_BLACK)\n                {\n                    game.copyndmresults();\n                    obj.entities.clear();\n                    game.quittomenu();\n                    game.createmenu(Menu::gameover);\n                }\n            }\n            else\n            {\n                if (game.swnmode)\n                {\n                    //if playing SWN game b, reset the clock\n                    if (game.swngame == SWN_SUPERGRAVITRON)\n                    {\n                        game.swntimer = 0;\n                        game.swnmessage = 0;\n                        game.swnrank = 0;\n                    }\n                }\n\n                game.gethardestroom();\n                game.hascontrol = true;\n\n\n                game.gravitycontrol = game.savegc;\n                graphics.textboxremove();\n                map.resetplayer(true);\n            }\n        }\n    }\n    else\n    {\n        //Update colour thingy\n        if (map.finalmode)\n        {\n            if (map.final_colormode)\n            {\n                if (map.final_colorframe > 0)\n                {\n                    map.final_colorframedelay--;\n                    if (map.final_colorframedelay <= 0)\n                    {\n                        if (map.final_colorframe == 1)\n                        {\n                            map.final_colorframedelay = 40;\n                            int temp = 1+int(fRandom() * 5);\n                            if (temp == map.final_mapcol) temp = (temp + 1) % 6;\n                            if (temp == 0) temp = 6;\n                            map.changefinalcol(temp);\n                        }\n                        else if (map.final_colorframe == 2)\n                        {\n                            map.final_colorframedelay = 15;\n                            int temp = 1+int(fRandom() * 5);\n                            if (temp == map.final_mapcol) temp = (temp + 1) % 6;\n                            if (temp == 0) temp = 6;\n                            map.changefinalcol(temp);\n                        }\n                    }\n                }\n            }\n        }\n        //State machine for game logic\n        game.updatestate();\n        if (game.startscript)\n        {\n            script.load(game.newscript);\n            game.startscript = false;\n        }\n\n        //Intermission 1 Logic\n        //Player can't walk off a screen with SCM on it until they've left\n        if (game.supercrewmate)\n        {\n            if (game.roomx == 41 + game.scmprogress)   //he's in the same room\n            {\n                int i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].ax > 0 && obj.entities[i].xp > 280)\n                {\n                    obj.entities[i].ax = 0;\n                    obj.entities[i].dir = 0;\n                }\n            }\n        }\n\n        //SWN Minigame Logic\n        if (game.swnmode)      //which game?\n        {\n            switch (game.swngame)\n            {\n            case SWN_GRAVITRON:  // intermission, survive 60 seconds game\n                game.swntimer -= 1;\n                if (game.swntimer <= 0)\n                {\n                    music.niceplay(Music_PREDESTINEDFATE);\n                    game.swngame = SWN_FINISH_GRAVITRON_STEP_1;\n                }\n                else\n                {\n                    obj.generateswnwave(0);\n                }\n                break;\n            case SWN_SUPERGRAVITRON:\n                game.swntimer += 1;\n#ifndef MAKEANDPLAY\n                if (!map.custommode)\n                {\n                    if (game.swntimer > game.swnrecord)\n                    {\n                        game.swnrecord = game.swntimer;\n                    }\n\n                    if (game.swntimer >= 150 && game.swnrank == 0)\n                    {\n                        game.swnrank = 1;\n                        if (game.swnbestrank < 1)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav5\");\n                            game.swnbestrank = 1;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                    else if (game.swntimer >= 300 && game.swnrank == 1)\n                    {\n                        game.swnrank = 2;\n                        if (game.swnbestrank < 2)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav10\");\n                            game.swnbestrank = 2;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                    else if (game.swntimer >= 450 && game.swnrank == 2)\n                    {\n                        game.swnrank = 3;\n                        if (game.swnbestrank < 3)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav15\");\n                            game.swnbestrank = 3;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                    else if (game.swntimer >= 600 && game.swnrank == 3)\n                    {\n                        game.swnrank = 4;\n                        if (game.swnbestrank < 4)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav20\");\n                            game.swnbestrank = 4;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                    else if (game.swntimer >= 900 && game.swnrank == 4)\n                    {\n                        game.swnrank = 5;\n                        if (game.swnbestrank < 5)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav30\");\n                            game.swnbestrank = 5;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                    else if (game.swntimer >= 1800 && game.swnrank == 5)\n                    {\n                        game.swnrank = 6;\n                        if (game.swnbestrank < 6)\n                        {\n                            game.unlockAchievement(\"vvvvvvsupgrav60\");\n                            game.swnbestrank = 6;\n                            game.swnmessage = 2+30;\n                            music.playef(Sound_TROPHY);\n                        }\n                    }\n                }\n#endif\n\n                obj.generateswnwave(1);\n\n                game.swncoldelay--;\n                if(game.swncoldelay<=0)\n                {\n                    game.swncolstate = (game.swncolstate+1)%6;\n                    game.swncoldelay = 30;\n                    graphics.rcol = game.swncolstate;\n                    obj.swnenemiescol(game.swncolstate);\n                }\n                break;\n            case SWN_START_GRAVITRON_STEP_3:    //introduce game a\n                game.swndelay--;\n                if (game.swndelay <= 0)\n                {\n                    game.swngame = SWN_GRAVITRON;\n                    game.swndelay = 0;\n                    game.swntimer = (60 * 30) - 1;\n                    //game.swntimer = 15;\n                }\n                break;\n            case SWN_START_GRAVITRON_STEP_2:    //extend line\n            {\n                int line = obj.getlineat(84 - 32);\n                if (INBOUNDS_VEC(line, obj.entities))\n                {\n                    obj.entities[line].w += 24;\n                    if (obj.entities[line].w > 332)\n                    {\n                        obj.entities[line].w = 332;\n                        game.swngame = SWN_START_GRAVITRON_STEP_3;\n                        graphics.kludgeswnlinewidth = true;\n                    }\n                }\n                break;\n            }\n            case SWN_START_GRAVITRON_STEP_1:    //create top line\n                game.swngame = SWN_START_GRAVITRON_STEP_2;\n                obj.createentity(-8, 84 - 32, 11, 8);  // (horizontal gravity line)\n                music.niceplay(Music_POSITIVEFORCE);\n                game.swndeaths = game.deathcounts;\n                break;\n            case SWN_FINISH_GRAVITRON_STEP_1:    //remove line\n            {\n                int line = obj.getlineat(148 + 32);\n                if (INBOUNDS_VEC(line, obj.entities))\n                {\n                    obj.entities[line].xp += 24;\n                    if (obj.entities[line].xp > 320)\n                    {\n                        obj.disableentity(line);\n                        game.swngame = SWN_FINISH_GRAVITRON_STEP_2;\n                    }\n                }\n                break;\n            }\n            case SWN_START_SUPERGRAVITRON_STEP_1:    //Init the super gravitron\n                game.swngame = SWN_START_SUPERGRAVITRON_STEP_2;\n                music.niceplay(Music_POTENTIALFORANYTHING);\n                break;\n            case SWN_START_SUPERGRAVITRON_STEP_2:    //introduce game b\n                game.swndelay--;\n                if (game.swndelay <= 0)\n                {\n                    game.swngame = SWN_SUPERGRAVITRON;\n                    game.swndelay = 0;\n                    game.swntimer = 0;\n                    game.swncolstate = 3;\n                    game.swncoldelay = 30;\n                }\n                break;\n            case SWN_FINISH_GRAVITRON_STEP_2:    //extra kludge if player dies after game a ends\n            {\n                bool square_onscreen = false;\n                for (size_t i = 0; i < obj.entities.size(); i++)\n                {\n                    if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY)\n                    {\n                        square_onscreen = true;\n                        break;\n                    }\n                }\n                if (!square_onscreen)\n                {\n                    game.swnmode = false;\n                }\n                break;\n            }\n            case SWN_NONE:\n                break;\n            }\n        }\n\n        //Time trial stuff\n        if (game.intimetrial)\n        {\n\n            if (game.timetrialcountdown > 0)\n            {\n                game.hascontrol = true;\n                game.timetrialcountdown--;\n                if (game.timetrialcountdown > 30)\n                {\n                    game.hascontrol = false;\n                }\n                if(game.timetrialcountdown == 120) music.playef(Sound_COUNTDOWN);\n                if(game.timetrialcountdown == 90) music.playef(Sound_COUNTDOWN);\n                if(game.timetrialcountdown == 60) music.playef(Sound_COUNTDOWN);\n                if (game.timetrialcountdown == 30)\n                {\n                    switch(game.timetriallevel)\n                    {\n                    case TimeTrial_SPACESTATION1:\n                        music.play(Music_PUSHINGONWARDS);\n                        break;\n                    case TimeTrial_LABORATORY:\n                        music.play(Music_POTENTIALFORANYTHING);\n                        break;\n                    case TimeTrial_TOWER:\n                        if (graphics.flipmode)\n                        {\n                            music.play(Music_POSITIVEFORCEREVERSED);\n                        }\n                        else\n                        {\n                            music.play(Music_POSITIVEFORCE);\n                        }\n                        break;\n                    case TimeTrial_SPACESTATION2:\n                        music.play(Music_PUSHINGONWARDS);\n                        break;\n                    case TimeTrial_WARPZONE:\n                        music.play(Music_PRESSURECOOKER);\n                        break;\n                    case TimeTrial_FINALLEVEL:\n                        music.play(Music_PREDESTINEDFATEREMIX);\n                        break;\n                    }\n                    music.playef(Sound_GO);\n                }\n            }\n\n            //Have we lost the par?\n            if (!game.timetrialparlost)\n            {\n                if ((game.minutes * 60) + game.seconds > game.timetrialpar)\n                {\n                    game.timetrialparlost = true;\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].tile = 144;\n                    }\n                    music.playef(Sound_CRY);\n                }\n            }\n        }\n\n        //Update entities\n        //Ok, moving platform fuckers\n        if(!game.completestop)\n        {\n            if(obj.vertplatforms)\n            {\n                for (int i = obj.entities.size() - 1; i >= 0;  i--)\n                {\n                    if (!obj.entities[i].isplatform\n                    || SDL_abs(obj.entities[i].vx) >= 0.000001f)\n                    {\n                        continue;\n                    }\n\n                    int prevx = obj.entities[i].xp;\n                    int prevy = obj.entities[i].yp;\n                    obj.disableblockat(prevx, prevy);\n\n                    bool entitygone = obj.updateentities(i);                // Behavioral logic\n                    if (entitygone) continue;\n                    obj.updateentitylogic(i);             // Basic Physics\n                    obj.entitymapcollision(i);            // Collisions with walls\n\n                    obj.moveblockto(prevx, prevy, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                    obj.movingplatformfix(i, obj.getplayer());\n                    if (game.supercrewmate)\n                    {\n                        obj.movingplatformfix(i, obj.getscm());\n                    }\n                }\n            }\n\n            if (obj.horplatforms)\n            {\n                for (int ie = obj.entities.size() - 1; ie >= 0;  ie--)\n                {\n                    if (!obj.entities[ie].isplatform\n                    || SDL_abs(obj.entities[ie].vy) >= 0.000001f)\n                    {\n                        continue;\n                    }\n\n                    int prevx = obj.entities[ie].xp;\n                    int prevy = obj.entities[ie].yp;\n                    obj.disableblockat(prevx, prevy);\n\n                    bool entitygone = obj.updateentities(ie);                // Behavioral logic\n                    if (entitygone) continue;\n                    obj.updateentitylogic(ie);             // Basic Physics\n                    obj.entitymapcollision(ie);            // Collisions with walls\n\n                    obj.moveblockto(prevx, prevy, obj.entities[ie].xp, obj.entities[ie].yp, obj.entities[ie].w, obj.entities[ie].h);\n                }\n                //is the player standing on a moving platform?\n                int i = obj.getplayer();\n                float j = obj.entitycollideplatformfloor(i);\n                // To match 2.2, we need to give a bit of leeway in the lifeseq\n                // before we start pushing the player.\n                const bool horz_active = game.lifeseq < 8;\n                if (horz_active && INBOUNDS_VEC(i, obj.entities) && j > -1000)\n                {\n                    obj.entities[i].newxp = obj.entities[i].xp + j;\n                    obj.entitymapcollision(i);\n                }\n                else\n                {\n                    j = obj.entitycollideplatformroof(i);\n                    if (horz_active && INBOUNDS_VEC(i, obj.entities) && j > -1000)\n                    {\n                        obj.entities[i].newxp = obj.entities[i].xp + j;\n                        obj.entitymapcollision(i);\n                    }\n                }\n            }\n\n            for (int ie = obj.entities.size() - 1; ie >= 0;  ie--)\n            {\n                if (obj.entities[ie].isplatform)\n                {\n                    continue;\n                }\n\n                bool entitygone = obj.updateentities(ie);          // Behavioral logic\n                if (entitygone) continue;\n                obj.updateentitylogic(ie);       // Basic Physics\n                obj.entitymapcollision(ie);      // Collisions with walls\n            }\n\n            obj.entitycollisioncheck();         // Check ent v ent collisions, update states\n\n            if (map.towermode)\n            {\n                //special for tower: is the player touching any spike blocks?\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities)\n                && obj.checktowerspikes(player)\n                /* not really needed, but is slight improvement when exiting to menu near spikes */\n                && graphics.fademode == FADE_NONE)\n                {\n                    game.deathseq = 30;\n                }\n            }\n\n            if(map.towermode && game.lifeseq==0)\n            {\n                int player = obj.getplayer();\n                if(!map.invincibility && INBOUNDS_VEC(player, obj.entities))\n                {\n                    if (obj.entities[player].yp-map.ypos <= 0)\n                    {\n                        game.deathseq = 30;\n                    }\n                    else if (obj.entities[player].yp-map.ypos >= 208)\n                    {\n                        game.deathseq = 30;\n                    }\n                }\n                else if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    const bool above_screen = obj.entities[player].yp-map.ypos <= 8;\n                    const bool below_screen = obj.entities[player].yp-map.ypos >= 200;\n\n                    if (above_screen)\n                    {\n                        if (obj.entities[player].yp - map.ypos <= 0)\n                        {\n                            if (graphics.towerbg.scrolldir == 1)\n                            {\n                                /* Descending tower:\n                                 * Counteract 10 pixels of terminal velocity\n                                 * + 2 pixels of camera movement */\n                                map.ypos -= 12;\n                            }\n                            else\n                            {\n                                /* Ascending tower:\n                                 * Move 8 out of 10 pixels of terminal velocity\n                                 * Camera movement will move 2 pixels for us */\n                                map.ypos -= 8;\n                            }\n                        }\n                        else\n                        {\n                            /* Counter 2 pixels of camera movement */\n                            map.ypos -= 2;\n                        }\n                    }\n                    else if (below_screen)\n                    {\n                        if (obj.entities[player].yp - map.ypos >= 208)\n                        {\n                            if (graphics.towerbg.scrolldir == 0)\n                            {\n                                /* Ascending tower:\n                                 * Counteract 10 pixels of terminal velocity\n                                 * + 2 pixels of camera movement */\n                                map.ypos += 12;\n                            }\n                            else\n                            {\n                                /* Descending tower:\n                                 * Move 8 out of 10 pixels of terminal velocity\n                                 * Camera movement will move 2 pixels for us */\n                                map.ypos += 8;\n                            }\n                        }\n                        else\n                        {\n                            /* Counter 2 pixels of camera movement */\n                            map.ypos += 2;\n                        }\n                    }\n\n                    if (above_screen || below_screen)\n                    {\n                        /* The buffer isn't big enough; we have to redraw */\n                        graphics.towerbg.tdrawback = true;\n                    }\n                }\n\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].yp - map.ypos <= 40)\n                {\n                    map.spikeleveltop++;\n                    if (map.spikeleveltop >= 8) map.spikeleveltop = 8;\n                }\n                else\n                {\n                    if (map.spikeleveltop > 0) map.spikeleveltop--;\n                }\n\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].yp - map.ypos >= 164)\n                {\n                    map.spikelevelbottom++;\n                    if (map.spikelevelbottom >= 8) map.spikelevelbottom = 8;\n                }\n                else\n                {\n                    if (map.spikelevelbottom > 0) map.spikelevelbottom--;\n                }\n\n            }\n        }\n\n        //Using warplines?\n        if (obj.customwarpmode) {\n            if (!GlitchrunnerMode_less_than_or_equal(Glitchrunner2_0)) {\n                //Rewritten system for mobile update: basically, the new logic is to\n                //check if the player is leaving the map, and if so do a special check against\n                //warp lines for collision\n                obj.customwarpmodehon = false;\n                obj.customwarpmodevon = false;\n\n                int i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities) && (obj.entities[i].yp >= 226-16 || obj.entities[i].yp < -2+16 || obj.entities[i].xp < -14+16 || obj.entities[i].xp >= 308-16)){\n                    //Player is leaving room\n                    obj.customwarplinecheck(i);\n                }\n            }\n\n            if(obj.customwarpmodehon){ map.warpy=true;\n            }else{ map.warpy=false; }\n            if(obj.customwarpmodevon){ map.warpx=true;\n            }else{ map.warpx=false; }\n        }\n\n        //Finally: Are we changing room?\n        if (map.warpx && !map.towermode)\n        {\n            size_t i;\n            for (i = 0; i < obj.entities.size(); ++i)\n            {\n                if (obj.entities[i].type == EntityType_WARP_LINE_LEFT\n                    || obj.entities[i].type == EntityType_WARP_LINE_RIGHT\n                    || obj.entities[i].type == EntityType_WARP_LINE_TOP\n                    || obj.entities[i].type == EntityType_WARP_LINE_BOTTOM /* Don't warp warp lines */\n                    || obj.entities[i].size == 12) /* Don't warp gravitron squares */\n                {\n                    continue;\n                }\n\n                if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)\n                {\n                    //ascii snakes\n                    if (obj.entities[i].xp <= -80)\n                    {\n                        if (obj.entities[i].isplatform)\n                        {\n                            obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp + 400, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                        }\n                        obj.entities[i].xp += 400;\n                        obj.entities[i].lerpoldxp += 400;\n                    }\n                    else if (obj.entities[i].xp > 320)\n                    {\n                        if (obj.entities[i].isplatform)\n                        {\n                            obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp - 400, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                        }\n                        obj.entities[i].xp -= 400;\n                        obj.entities[i].lerpoldxp -= 400;\n                    }\n                }\n                else\n                {\n                    if (obj.entities[i].xp <= -10)\n                    {\n                        if (obj.entities[i].isplatform)\n                        {\n                            obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp + 320, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                        }\n                        obj.entities[i].xp += 320;\n                        obj.entities[i].lerpoldxp += 320;\n                    }\n                    else if (obj.entities[i].xp > 310)\n                    {\n                        if (obj.entities[i].isplatform)\n                        {\n                            obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp - 320, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                        }\n                        obj.entities[i].xp -= 320;\n                        obj.entities[i].lerpoldxp -= 320;\n                    }\n                }\n            }\n        }\n\n        if (map.warpy && !map.towermode)\n        {\n            size_t i;\n            for (i = 0; i < obj.entities.size(); ++i)\n            {\n                if (obj.entities[i].type == EntityType_WARP_LINE_LEFT\n                    || obj.entities[i].type == EntityType_WARP_LINE_RIGHT\n                    || obj.entities[i].type == EntityType_WARP_LINE_TOP\n                    || obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */\n                {\n                    continue;\n                }\n\n                if (obj.entities[i].yp <= -12)\n                {\n                    if (obj.entities[i].isplatform)\n                    {\n                        obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp, obj.entities[i].yp + 232, obj.entities[i].w, obj.entities[i].h);\n                    }\n                    obj.entities[i].yp += 232;\n                    obj.entities[i].lerpoldyp += 232;\n                }\n                else if (obj.entities[i].yp > 226)\n                {\n                    if (obj.entities[i].isplatform)\n                    {\n                        obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp, obj.entities[i].yp - 232, obj.entities[i].w, obj.entities[i].h);\n                    }\n                    obj.entities[i].yp -= 232;\n                    obj.entities[i].lerpoldyp -= 232;\n                }\n            }\n        }\n\n        if (map.warpy && !map.warpx && !map.towermode)\n        {\n            size_t i;\n            for (i = 0; i < obj.entities.size(); ++i)\n            {\n                if ((obj.entities[i].type == EntityType_WARP_LINE_LEFT\n                    || obj.entities[i].type == EntityType_WARP_LINE_RIGHT\n                    || obj.entities[i].type == EntityType_WARP_LINE_TOP\n                    || obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */\n                    || obj.entities[i].rule == 0) /* Don't warp the player */\n                {\n                    continue;\n                }\n\n                if (obj.entities[i].xp <= -30)\n                {\n                    if (obj.entities[i].isplatform)\n                    {\n                        obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp + 350, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                    }\n                    obj.entities[i].xp += 350;\n                    obj.entities[i].lerpoldxp += 350;\n                }\n                else if (obj.entities[i].xp > 320)\n                {\n                    if (obj.entities[i].isplatform)\n                    {\n                        obj.moveblockto(obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].xp - 350, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\n                    }\n                    obj.entities[i].xp -= 350;\n                    obj.entities[i].lerpoldxp -= 350;\n                }\n            }\n        }\n\n        if (!map.warpy && !map.towermode)\n        {\n            //Normal! Just change room\n            int player = obj.getplayer();\n            if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].yp >= 238)\n            {\n                obj.entities[player].yp -= 240;\n                GOTOROOM(game.roomx, game.roomy + 1);\n            }\n            if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].yp < -2)\n            {\n                obj.entities[player].yp += 240;\n                GOTOROOM(game.roomx, game.roomy - 1);\n            }\n        }\n\n        if (!map.warpx && !map.towermode)\n        {\n            //Normal! Just change room\n            int player = obj.getplayer();\n            if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp < -14)\n            {\n                obj.entities[player].xp += 320;\n                GOTOROOM(game.roomx - 1, game.roomy);\n            }\n            if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp >= 308)\n            {\n                obj.entities[player].xp -= 320;\n                GOTOROOM(game.roomx + 1, game.roomy);\n            }\n        }\n\n        //Right so! Screenwraping for tower:\n        if (map.towermode && map.minitowermode)\n        {\n            if (graphics.towerbg.scrolldir == 1)\n            {\n                //This is minitower 1!\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp < -14)\n                {\n                    obj.entities[player].xp += 320;\n                    GOTOROOM(48, 52);\n                }\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp >= 308)\n                {\n                    obj.entities[player].xp -= 320;\n                    obj.entities[player].yp -= (71*8);\n                    GOTOROOM(game.roomx + 1, game.roomy+1);\n                }\n            }\n            else\n            {\n                //This is minitower 2!\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp < -14)\n                {\n                    if (obj.entities[player].yp > 300)\n                    {\n                        obj.entities[player].xp += 320;\n                        obj.entities[player].yp -= (71 * 8);\n                        GOTOROOM(50, 54);\n                    }\n                    else\n                    {\n                        obj.entities[player].xp += 320;\n                        GOTOROOM(50, 53);\n                    }\n                }\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp >= 308)\n                {\n                    obj.entities[player].xp -= 320;\n                    GOTOROOM(52, 53);\n                }\n            }\n        }\n        else if (map.towermode)\n        {\n            //Always wrap except for the very top and very bottom of the tower\n            if(map.ypos>=500 && map.ypos <=5000)\n            {\n                for (size_t i = 0; i < obj.entities.size();  i++)\n                {\n                    if (obj.entities[i].xp <= -10)\n                    {\n                        obj.entities[i].xp += 320;\n                        obj.entities[i].lerpoldxp += 320;\n                    }\n                    else if (obj.entities[i].xp > 310)\n                    {\n                        obj.entities[i].xp -= 320;\n                        obj.entities[i].lerpoldxp -= 320;\n                    }\n                }\n            }\n            else\n            {\n                //Do not wrap! Instead, go to the correct room\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp < -14)\n                {\n                    obj.entities[player].xp += 320;\n                    obj.entities[player].yp -= (671 * 8);\n                    GOTOROOM(108, 109);\n                }\n                if (INBOUNDS_VEC(player, obj.entities) && obj.entities[player].xp >= 308)\n                {\n                    obj.entities[player].xp -= 320;\n                    GOTOROOM(110, 104);\n                }\n            }\n        }\n\n        //Warp tokens\n        if (map.custommode){\n            if (game.teleport && INBOUNDS_VEC(game.edteleportent, obj.entities))\n            {\n                int edi=obj.entities[game.edteleportent].behave;\n                int edj=obj.entities[game.edteleportent].para;\n                int edi2, edj2;\n                edi2 = edi/40;\n                edj2 = edj/30;\n\n                map.warpto(100+edi2, 100+edj2, obj.getplayer(), edi%40, (edj%30)+2);\n                game.teleport = false;\n\n                if (game.teleport == false)\n                {\n                    game.flashlight = 6;\n                    game.screenshake = 25;\n                }\n            }\n        }else{\n            if (game.teleport)\n            {\n                if (game.roomx == 117 && game.roomy == 102)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].yp = 225;\n                    }\n                    GOTOROOM(119, 100);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 119 && game.roomy == 100)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].yp = 225;\n                    }\n                    GOTOROOM(119, 103);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 119 && game.roomy == 103)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].xp = 0;\n                    }\n                    GOTOROOM(116, 103);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 116 && game.roomy == 103)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].yp = 225;\n                    }\n                    GOTOROOM(116, 100);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 116 && game.roomy == 100)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].xp = 0;\n                    }\n                    GOTOROOM(114, 102);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 114 && game.roomy == 102)\n                {\n                    int i = obj.getplayer();\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        obj.entities[i].yp = 225;\n                    }\n                    GOTOROOM(113, 100);\n                    game.teleport = false;\n                }\n                else if (game.roomx == 116 && game.roomy == 104)\n                {\n                    //pre warp zone here\n                    map.warpto(107, 101, obj.getplayer(), 14, 16);\n                }\n                else if (game.roomx == 107 && game.roomy == 101)\n                {\n                    map.warpto(105, 119, obj.getplayer(), 5, 26);\n                }\n                else if (game.roomx == 105 && game.roomy == 118)\n                {\n                    map.warpto(101, 111, obj.getplayer(), 34, 6);\n                }\n                else if (game.roomx == 101 && game.roomy == 111)\n                {\n                    //There are lots of warp tokens in this room, so we have to distinguish!\n                    switch(game.teleportxpos)\n                    {\n                    case 1:\n                        map.warpto(108, 108, obj.getplayer(), 4, 27);\n                        break;\n                    case 2:\n                        map.warpto(101, 111, obj.getplayer(), 12, 27);\n                        break;\n                    case 3:\n                        map.warpto(119, 111, obj.getplayer(), 31, 7);\n                        break;\n                    case 4:\n                        map.warpto(114, 117, obj.getplayer(), 19, 16);\n                        break;\n                    }\n                }\n                else if (game.roomx == 108 && game.roomy == 106)\n                {\n                    map.warpto(119, 111, obj.getplayer(), 4, 27);\n                }\n                else if (game.roomx == 100 && game.roomy == 111)\n                {\n                    map.warpto(101, 111, obj.getplayer(), 24, 6);\n                }\n                else if (game.roomx == 119 && game.roomy == 107)\n                {\n                    //Secret lab, to super gravitron\n                    map.warpto(119, 108, obj.getplayer(), 19, 10);\n                }\n                if (game.teleport == false)\n                {\n                    game.flashlight = 6;\n                    game.screenshake = 25;\n                }\n            }\n        }\n\n        if (roomchange)\n        {\n            map.twoframedelayfix();\n        }\n    }\n\n    if (map.towermode)\n    {\n        map.setbgobjlerp(graphics.towerbg);\n    }\n\n    //Update colour cycling for final level\n    if (map.finalmode && map.final_colormode)\n    {\n        map.final_aniframedelay--;\n        if (map.final_aniframedelay == 0)\n        {\n            graphics.foregrounddrawn = false;\n        }\n        if (map.final_aniframedelay <= 0)\n        {\n            map.final_aniframedelay = 2;\n            map.final_aniframe++;\n            if (map.final_aniframe >= 4)\n            {\n                map.final_aniframe = 0;\n            }\n        }\n    }\n\n    game.activeactivity = obj.checkactivity();\n\n    if (game.hascontrol && !script.running\n    && INBOUNDS_VEC(game.activeactivity, obj.blocks))\n    {\n        game.activity_lastprompt = obj.blocks[game.activeactivity].prompt;\n        game.activity_gettext = obj.blocks[game.activeactivity].gettext;\n        game.activity_r = obj.blocks[game.activeactivity].r;\n        game.activity_g = obj.blocks[game.activeactivity].g;\n        game.activity_b = obj.blocks[game.activeactivity].b;\n        game.activity_y = obj.blocks[game.activeactivity].activity_y;\n    }\n\n    game.oldreadytotele = game.readytotele;\n    if (game.activetele && game.hascontrol && !script.running && (!game.intimetrial || game.translator_exploring_allowtele))\n    {\n        int i = obj.getplayer();\n        SDL_Rect temprect = SDL_Rect();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            temprect.x = obj.entities[i].xp + obj.entities[i].cx;\n            temprect.y = obj.entities[i].yp + obj.entities[i].cy;\n            temprect.w = obj.entities[i].w;\n            temprect.h = obj.entities[i].h;\n        }\n        if (help.intersects(game.teleblock, temprect))\n        {\n            game.readytotele += 25;\n            if (game.readytotele >= 255) game.readytotele = 255;\n        }\n        else\n        {\n            game.readytotele -= 50;\n            if (game.readytotele < 0) game.readytotele = 0;\n        }\n    }\n    else\n    {\n        if (game.readytotele > 0)\n        {\n            game.readytotele -= 50;\n            if (game.readytotele < 0) game.readytotele = 0;\n        }\n    }\n\n    if (game.teleport_to_new_area)\n        script.teleport();\n\n#undef gotoroom\n#undef GOTOROOM\n\n    level_debugger::logic();\n}\n"
  },
  {
    "path": "desktop_version/src/Logic.h",
    "content": "#ifndef LOGIC_H\n#define LOGIC_H\n\nvoid titlelogic(void);\n\nvoid maplogic(void);\n\nvoid gamecompletelogic(void);\n\nvoid gamecompletelogic2(void);\n\nvoid gamelogic(void);\n\n#endif /* LOGIC_H */\n"
  },
  {
    "path": "desktop_version/src/MakeAndPlay.h",
    "content": "#ifndef MAKEANDPLAY_H\n#define MAKEANDPLAY_H\n\n/* This is a cheap way to deal with the MAKEANDPLAY def when recompiling.\n * It's heaps faster than rebuilding everything, so here we are.\n * -flibit\n */\n/* #define MAKEANDPLAY */\n\n#endif /* MAKEANDPLAY_H */\n"
  },
  {
    "path": "desktop_version/src/Map.cpp",
    "content": "#define MAP_DEFINITION\n#include \"Map.h\"\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"Entity.h\"\n#include \"Game.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"Localization.h\"\n#include \"MakeAndPlay.h\"\n#include \"Maths.h\"\n#include \"Music.h\"\n#include \"Script.h\"\n#include \"Unused.h\"\n#include \"UtilityClass.h\"\n\nmapclass::mapclass(void)\n{\n    //Start here!\n    colstatedelay = 0;\n    colsuperstate = 0;\n    spikeleveltop = 0;\n    spikelevelbottom = 0;\n    oldspikeleveltop = 0;\n    oldspikelevelbottom = 0;\n    warpx = false;\n    warpy = false;\n    extrarow = 0;\n\n    showteleporters = false;\n    showtargets = false;\n    showtrinkets = false;\n\n    finalmode = false;\n    finalstretch = false;\n\n    cursorstate = 0;\n    cursordelay = 0;\n\n    towermode = false;\n    cameraseekframe = 0;\n    resumedelay = 0;\n\n    final_colormode = false;\n    final_colorframe = 0;\n    final_colorframedelay = 0;\n    final_mapcol = 0;\n    final_aniframe = 0;\n    final_aniframedelay = 0;\n\n    custommode=false;\n    custommodeforreal=false;\n    customshowmm=true;\n    revealmap = true;\n\n    rcol = 0;\n\n    //This needs to be in map instead!\n    invincibility = false;\n\n    //We create a blank map\n    SDL_memset(contents, 0, sizeof(contents));\n\n    SDL_memset(roomdeaths, 0, sizeof(roomdeaths));\n    SDL_memset(roomdeathsfinal, 0, sizeof(roomdeathsfinal));\n    resetmap();\n\n    setroomname(\"\");\n    hiddenname = \"\";\n\n    roomname_special = false;\n    specialroomnames.clear();\n    roomnameset = false;\n\n    tileset = 0;\n    initmapdata();\n\n    ypos = 0;\n    oldypos = 0;\n\n    background = 0;\n    cameramode = 0;\n    cameraseek = 0;\n    minitowermode = false;\n    roomtexton = false;\n\n    nexttowercolour_set = false;\n\n    currentregion = 0;\n    SDL_zeroa(region);\n}\n\nstatic char roomname_static[SCREEN_WIDTH_CHARS];\nstatic char* roomname_heap;\n\nvoid mapclass::destroy(void)\n{\n    VVV_free(roomname_heap);\n}\n\n//Areamap starts at 100,100 and extends 20x20\nconst int mapclass::areamap[] = {\n    1,2,2,2,2,2,2,2,0,3,0,0,0,4,4,4,4,4,4,4,\n    1,2,2,2,2,2,2,0,0,3,0,0,0,0,4,4,4,4,4,4,\n    0,1,0,0,2,0,0,0,0,3,0,0,0,0,4,4,4,4,4,4,\n    0,0,0,0,2,0,0,0,0,3,0,0,5,5,5,5,4,4,4,4,\n    0,0,2,2,2,0,0,0,0,3,11,11,5,5,5,5,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,5,0,0,0,\n    0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,5,5,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,0,0,5,5,5,5,5,5,0,\n    0,0,0,0,0,0,0,0,11,3,0,0,0,5,5,5,5,5,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,0,0,5,5,5,5,5,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,5,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,0,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,0,5,0,\n    0,0,0,0,0,0,0,0,0,3,0,5,5,0,0,0,0,0,5,0,\n    0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,\n    0,0,2,2,2,2,2,2,0,3,0,0,0,0,0,0,0,0,0,0,\n    0,2,2,2,2,2,2,2,0,3,0,0,0,0,0,0,0,0,0,0,\n    2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,\n    2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,\n};\n\nint mapclass::getwidth(void)\n{\n    if (custommode)\n    {\n        return cl.mapwidth;\n    }\n\n    return 20;\n}\n\nint mapclass::getheight(void)\n{\n    if (custommode)\n    {\n        return cl.mapheight;\n    }\n\n    return 20;\n}\n\nint mapclass::intpol(int a, int b, float c)\n{\n    return static_cast<int>(a + ((b - a) * c));\n}\n\nvoid mapclass::setteleporter(int x, int y)\n{\n    if (x < 0 || x >= getwidth() || y < 0 || y >= getheight())\n    {\n        return;\n    }\n\n    SDL_Point temp;\n    temp.x = x;\n    temp.y = y;\n    teleporters.push_back(temp);\n}\n\nvoid mapclass::settrinket(int x, int y)\n{\n    if (x < 0 || x >= getwidth() || y < 0 || y >= getheight())\n    {\n        return;\n    }\n\n    SDL_Point temp;\n    temp.x = x;\n    temp.y = y;\n    shinytrinkets.push_back(temp);\n}\n\nvoid mapclass::setroomname(const char* name)\n{\n    VVV_free(roomname_heap);\n\n    const size_t size = SDL_strlcpy(\n        roomname_static, name, sizeof(roomname_static)\n    ) + 1;\n    roomname = roomname_static;\n\n    if (size > sizeof(roomname_static))\n    {\n        roomname_heap = SDL_strdup(name);\n        if (roomname_heap != NULL)\n        {\n            roomname = roomname_heap;\n        }\n    }\n}\n\nvoid mapclass::resetmap(void)\n{\n    //clear the explored area of the map\n    SDL_memset(explored, 0, sizeof(explored));\n}\n\nvoid mapclass::fullmap(void)\n{\n    //mark the whole map as explored\n    SDL_memset(explored, 1, sizeof(explored));\n}\n\nvoid mapclass::updateroomnames(void)\n{\n    if (roomnameset)\n    {\n        return;\n    }\n\n    const int rx = game.roomx;\n    const int ry = game.roomy;\n\n    for (int i = specialroomnames.size() - 1; i >= 0; i--)\n    {\n        Roomname* roomname = &specialroomnames[i];\n        if (rx == roomname->x && ry == roomname->y && (roomname->flag == -1 || (INBOUNDS_ARR(roomname->flag, obj.flags) && obj.flags[roomname->flag])))\n        {\n            roomname_special = true;\n            if (roomname->type == RoomnameType_STATIC && roomname->text.size() >= 1)\n            {\n                setroomname(roomname->text[0].c_str());\n            }\n            if (roomname->type == RoomnameType_GLITCH && roomname->text.size() >= 2)\n            {\n                roomname->delay--;\n                if (roomname->delay <= 0)\n                {\n                    roomname->progress = (roomname->progress + 1) % 2;\n                    roomname->delay = 5;\n                    if (roomname->progress == 0)\n                    {\n                        roomname->delay = 25 + (int) (fRandom() * 10);\n                    }\n                }\n                setroomname(roomname->text[roomname->progress].c_str());\n            }\n            if (roomname->type == RoomnameType_TRANSFORM && roomname->text.size() >= 1)\n            {\n                roomname->delay--;\n                if (roomname->delay <= 0)\n                {\n                    roomname->progress++;\n                    roomname->delay = 2;\n                    if ((size_t) roomname->progress >= roomname->text.size())\n                    {\n                        roomname->progress = roomname->loop ? 0 : roomname->text.size() - 1;\n                    }\n                }\n                setroomname(roomname->text[roomname->progress].c_str());\n            }\n            break;\n        }\n    }\n}\n\nvoid mapclass::initmapdata(void)\n{\n    if (custommode)\n    {\n        initcustommapdata();\n        return;\n    }\n\n    teleporters.clear();\n    shinytrinkets.clear();\n\n    //Set up static map information like teleporters and shiny trinkets.\n    setteleporter(0, 0);\n    setteleporter(0, 16);\n    setteleporter(2, 4);\n    setteleporter(2, 11);\n    setteleporter(7, 9);\n    setteleporter(7, 15);\n    setteleporter(8, 11);\n    setteleporter(10, 5);\n    setteleporter(11, 4);\n    setteleporter(13, 2);\n    setteleporter(13, 8);\n    setteleporter(14, 19);\n    setteleporter(15, 0);\n    setteleporter(17, 12);\n    setteleporter(17, 17);\n    setteleporter(18, 1);\n    setteleporter(18, 7);\n\n    settrinket(14, 4);\n    settrinket(13, 6);\n    settrinket(11, 12);\n    settrinket(15, 12);\n    settrinket(14, 11);\n    settrinket(18, 14);\n    settrinket(11, 7);\n    settrinket(9, 2);\n    settrinket(9, 16);\n    settrinket(2, 18);\n    settrinket(7, 18);\n    settrinket(6, 1);\n    settrinket(17, 3);\n    settrinket(10, 19);\n    settrinket(5, 15);\n    settrinket(1, 10);\n    settrinket(3, 2);\n    settrinket(10, 8);\n\n    //Special room names\n    specialroomnames.clear();\n\n    {\n        static const char* lines[] = {\n            \"Television Newsvel\",\n            \"TelevisvonvNewsvel\",\n            \"TvlvvvsvonvNevsvel\",\n            \"vvvvvvsvovvNe svel\",\n            \"vhv vvv'vvovv vevl\",\n            \"vhv V v'Cvovv vewv\",\n            \"vhe 9 v'Cvovv vewv\",\n            \"vhe 9 v'Cvovv Newv\",\n            \"The 9 O'Cvovk Newv\",\n            \"The 9 O'Clock News\"\n        };\n\n        roomnamechange(45, 51, lines, SDL_arraysize(lines));\n    }\n\n    {\n        static const char* lines[] = {\n            \"Vwitvhed\",\n            \"vVwivcvedv\",\n            \"vvvwMvcvMdvv\",\n            \"DvvvwMvfvvMdvvv\",\n            \"Dvav Mvfvr Mdvvvv\",\n            \"Diav M for Mdrver\",\n            \"Dial M for Murder\"\n        };\n\n        roomnamechange(46, 51, lines, SDL_arraysize(lines));\n    }\n\n    {\n        static const char* lines[] = {\n            \"Gvnsmove\",\n            \"Gvnvmovevv\",\n            \"Gunvmove1vv6\",\n            \"Vunsmoke 19v6\",\n            \"Gunsmoke 1966\"\n        };\n\n        roomnamechange(47, 51, lines, SDL_arraysize(lines));\n    }\n\n    {\n        static const char* lines[] = {\n            \"Please envoy theve repeats\",\n            \"Plse envoy tse rvpvas\",\n            \"Plse envoy tse rvpvas\",\n            \"Vl envoy te rvevs\",\n            \"Vv evo tv vevs\",\n            \"Iv vhv Mvrvivs\",\n            \"In the Margins\"\n        };\n\n        roomnamechange(50, 53, lines, SDL_arraysize(lines));\n    }\n\n    {\n        static const char* lines[] = {\n            \"Try Viggling the Antenna\",\n            \"TryJivglvng theAvtevna\",\n            \"Tvvivglvng thAvtvvv\",\n            \"Vvvgglvnv tvnvva\",\n            \"Vvavvnvs vvtv\",\n            \"Veavvn's Gvte\",\n            \"Heaven's Gate\"\n        };\n\n        roomnamechange(50, 54, lines, SDL_arraysize(lines));\n    }\n\n    roomnameglitch(42, 51, \"Rear Window\", \"Rear Vindow\");\n    roomnameglitch(48, 51, \"On the Waterfront\", \"On the Vaterfront\");\n    roomnameglitch(49, 51, \"The Untouchables\", \"The Untouchavles\");\n}\n\nvoid mapclass::roomnameglitch(int x, int y, const char* name, const char* text)\n{\n    Roomname roomname;\n    roomname.x = x;\n    roomname.y = y;\n    roomname.type = RoomnameType_GLITCH;\n    roomname.flag = -1;\n    roomname.loop = false;\n    roomname.progress = 1;\n    roomname.delay = -1;\n\n    roomname.text.push_back(name);\n    roomname.text.push_back(text);\n\n    specialroomnames.push_back(roomname);\n}\n\nvoid mapclass::roomnamechange(const int x, const int y, const char** lines, const size_t size)\n{\n    Roomname roomname;\n    roomname.x = x;\n    roomname.y = y;\n    roomname.type = RoomnameType_TRANSFORM;\n    roomname.flag = 72; // Flag 72 is synced with finalstretch\n    roomname.loop = false;\n    roomname.progress = 0;\n    roomname.delay = 2;\n\n    roomname.text.insert(roomname.text.end(), lines, lines + size);\n\n    specialroomnames.push_back(roomname);\n}\n\nvoid mapclass::initcustommapdata(void)\n{\n    shinytrinkets.clear();\n\n    for (size_t i = 0; i < customentities.size(); i++)\n    {\n        const CustomEntity& ent = customentities[i];\n        if (ent.t != 9)\n        {\n            continue;\n        }\n\n        settrinket(ent.rx, ent.ry);\n    }\n}\n\nint mapclass::finalat(int x, int y)\n{\n    //return the tile index of the final stretch tiles offset by the colour difference\n    const int tile = contents[TILE_IDX(x, y)];\n    if (tile == 740)\n    {\n        //Special case: animated tiles\n        if (final_mapcol == 1)\n        {\n            int offset;\n            if (game.noflashingmode)\n            {\n                offset = 0;\n            }\n            else\n            {\n                offset = int(fRandom() * 11) * 40;\n            }\n            return 737 + offset;\n        }\n        else\n        {\n            int offset;\n            if (game.noflashingmode)\n            {\n                offset = 0;\n            }\n            else\n            {\n                offset = final_aniframe * 40;\n            }\n            return tile - (final_mapcol * 3) + offset;\n        }\n    }\n    else if (tile >= 80)\n    {\n        return tile - (final_mapcol * 3);\n    }\n    else\n    {\n        return tile;\n    }\n}\n\nint mapclass::maptiletoenemycol(int t)\n{\n    //returns the colour index for enemies that matches the map colour t\n    switch(t)\n    {\n    case 0:\n        return EntityColour_ENEMY_CYAN;\n        break;\n    case 1:\n        return EntityColour_ENEMY_RED;\n        break;\n    case 2:\n        return EntityColour_ENEMY_PINK;\n        break;\n    case 3:\n        return EntityColour_ENEMY_BLUE;\n        break;\n    case 4:\n        return EntityColour_ENEMY_YELLOW;\n        break;\n    case 5:\n        return EntityColour_ENEMY_GREEN;\n        break;\n    case 6:\n        return EntityColour_ENEMY_GRAY;\n        break;\n    }\n    return EntityColour_ENEMY_CYAN;\n}\n\nvoid mapclass::changefinalcol(int t)\n{\n    //change the map to colour t - for the game's final stretch.\n    //First up, the tiles. This is just a setting:\n    final_mapcol = t;\n    const int temp = 6 - t;\n    //Next, entities\n    for (size_t i = 0; i < obj.entities.size(); i++)\n    {\n        if (obj.entities[i].type == EntityType_MOVING)\n        {\n            if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill\n            {\n                if(temp<3)\n                {\n                    obj.entities[i].tile = 907 + (temp * 80);\n                }\n                else\n                {\n                    obj.entities[i].tile = 911 + ((temp-3) * 80);\n                }\n                if(obj.entities[i].animate == 10)    obj.entities[i].tile += 40;\n            }\n            else if (obj.entities[i].isplatform)\n            {\n                obj.entities[i].tile = 915+(temp*40);\n            }\n            else    //just an enemy\n            {\n                obj.entities[i].colour = maptiletoenemycol(temp);\n            }\n        }\n        else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM)\n        {\n            obj.entities[i].tile = 915+(temp*40);\n        }\n    }\n}\n\nvoid mapclass::setcol(TowerBG& bg_obj, const int r1, const int g1, const int b1 , const int r2, const int g2, const int b2, const int c)\n{\n    bg_obj.r = intpol(r1, r2, c / 5);\n    bg_obj.g = intpol(g1, g2, c / 5);\n    bg_obj.b = intpol(b1, b2, c / 5);\n}\n\nvoid mapclass::updatebgobj(TowerBG& bg_obj)\n{\n    const int check = bg_obj.colstate % 5; //current state of phase\n    const int cmode = (bg_obj.colstate - check) / 5; // current colour transition;\n\n    switch(cmode)\n    {\n    case 0:\n        setcol(bg_obj, 255, 93, 107, 255, 255, 93, check);\n        break;\n    case 1:\n        setcol(bg_obj, 255, 255, 93, 159, 255, 93, check);\n        break;\n    case 2:\n        setcol(bg_obj, 159, 255, 93, 93, 245, 255, check);\n        break;\n    case 3:\n        setcol(bg_obj, 93, 245, 255, 177, 93, 255, check);\n        break;\n    case 4:\n        setcol(bg_obj, 177, 93, 255, 255, 93, 255, check);\n        break;\n    case 5:\n        setcol(bg_obj, 255, 93, 255, 255, 93, 107, check);\n        break;\n    }\n\n    bg_obj.tdrawback = true;\n}\n\nvoid mapclass::setbgobjlerp(TowerBG& bg_obj)\n{\n    bg_obj.bypos = ypos / 2;\n    bg_obj.bscroll = (ypos - oldypos) / 2;\n}\n\nvoid mapclass::updatetowerglow(TowerBG& bg_obj)\n{\n    if (colstatedelay <= 0 || colsuperstate > 0)\n    {\n        if (colsuperstate > 0) bg_obj.colstate--;\n        bg_obj.colstate++;\n        if (bg_obj.colstate >= 30) bg_obj.colstate = 0;\n\n        const int check = bg_obj.colstate % 5;\n        updatebgobj(bg_obj);\n\n        if (check == 0)\n        {\n            colstatedelay = 45;\n        }\n        else\n        {\n            colstatedelay = 0;\n        }\n        if (colsuperstate > 0) colstatedelay = 0;\n    }\n    else\n    {\n        colstatedelay--;\n    }\n}\n\nvoid mapclass::nexttowercolour(void)\n{\n    /* Prevent cycling title BG more than once per frame. */\n    if (nexttowercolour_set)\n    {\n        return;\n    }\n    nexttowercolour_set = true;\n\n    graphics.titlebg.colstate+=5;\n    if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0;\n\n    updatebgobj(graphics.titlebg);\n}\n\nvoid mapclass::settowercolour(int t)\n{\n    graphics.titlebg.colstate=t*5;\n    if (graphics.titlebg.colstate >= 30) graphics.titlebg.colstate = 0;\n\n    updatebgobj(graphics.titlebg);\n}\n\nbool mapclass::towerspikecollide(int x, int y)\n{\n    if (tower.at(x,y,0)>= 6 && tower.at(x,y,0) <= 11) return true;\n    return false;\n}\n\nbool mapclass::collide(int x, int y, const bool invincible)\n{\n    if (towermode)\n    {\n        if (tower.at(x, y, 0) >= 12 && tower.at(x, y, 0) <= 27) return true;\n        if (invincible)\n        {\n            if (tower.at(x, y, 0) >= 6 && tower.at(x, y, 0) <= 11) return true;\n        }\n    }\n    else if (tileset == 2)\n    {\n        int tile;\n        if (y == -1) return collide(x, y + 1, invincible);\n        if (y == 29+extrarow) return collide(x, y - 1, invincible);\n        if (x == -1) return collide(x + 1, y, invincible);\n        if (x == 40) return collide(x - 1, y, invincible);\n        if (x < 0 || y < 0 || x >= 40 || y >= 29 + extrarow) return false;\n        tile = contents[TILE_IDX(x, y)];\n        if (tile >= 12 && tile <= 27) return true;\n        if (invincible)\n        {\n            if (tile >= 6 && tile <= 11) return true;\n        }\n    }\n    else\n    {\n        int tile;\n        if (y == -1) return collide(x, y + 1, invincible);\n        if (y == 29+extrarow) return collide(x, y - 1, invincible);\n        if (x == -1) return collide(x + 1, y, invincible);\n        if (x == 40) return collide(x - 1, y, invincible);\n        if (x < 0 || y < 0 || x >= 40 || y >= 29+extrarow) return false;\n        tile = contents[TILE_IDX(x, y)];\n        if (tile == 1) return true;\n        if (tileset==0 && tile == 59) return true;\n        if (tile>= 80 && tile < 680) return true;\n        if (tile == 740 && tileset==1) return true;\n        if (invincible)\n        {\n            if (tile>= 6 && tile <= 9) return true;\n            if (tile>= 49 && tile <= 50) return true;\n            if (tileset == 1)\n            {\n                if (tile>= 49 && tile < 80) return true;\n            }\n        }\n    }\n    return false;\n}\n\nvoid mapclass::settile(int xp, int yp, int t)\n{\n    if (xp >= 0 && xp < 40 && yp >= 0 && yp < 29+extrarow)\n    {\n        contents[TILE_IDX(xp, yp)] = t;\n    }\n}\n\n\nint mapclass::area(int _rx, int _ry)\n{\n    //THIS IS THE BUG\n    if (finalmode)\n    {\n        return 6;\n    }\n    else\n    {\n        int lookup = (_rx - 100) + ((_ry - 100) * 20);\n        if(_rx-100>=0 && _rx-100<20 && _ry-100>=0 && _ry-100<20){\n            return areamap[lookup];\n        }\n        else\n        {\n            return 6;\n        }\n    }\n}\n\nbool mapclass::isexplored(const int rx, const int ry)\n{\n    const int roomnum = rx + ry*20;\n    if (INBOUNDS_ARR(roomnum, explored))\n    {\n        return explored[roomnum];\n    }\n    return false;\n}\n\nvoid mapclass::setexplored(const int rx, const int ry, const bool status)\n{\n    const int roomnum = rx + ry*20;\n    if (INBOUNDS_ARR(roomnum, explored))\n    {\n        explored[roomnum] = status;\n    }\n}\n\nvoid mapclass::exploretower(void)\n{\n    for (int i = 0; i < 20; i++)\n    {\n        setexplored(9, i, true);\n    }\n}\n\nvoid mapclass::hideship(void)\n{\n    //remove the ship from the explored areas\n    setexplored(2, 10, false);\n    setexplored(3, 10, false);\n    setexplored(4, 10, false);\n    setexplored(2, 11, false);\n    setexplored(3, 11, false);\n    setexplored(4, 11, false);\n}\n\nvoid mapclass::showship(void)\n{\n    //show the ship in the explored areas\n    setexplored(2, 10, true);\n    setexplored(3, 10, true);\n    setexplored(4, 10, true);\n    setexplored(2, 11, true);\n    setexplored(3, 11, true);\n    setexplored(4, 11, true);\n}\n\nvoid mapclass::resetplayer(void)\n{\n    resetplayer(false);\n}\n\nvoid mapclass::resetplayer(const bool player_died)\n{\n    bool was_in_tower = towermode;\n    if (game.roomx != game.saverx || game.roomy != game.savery)\n    {\n        gotoroom(game.saverx, game.savery);\n    }\n\n    game.deathseq = -1;\n    int i = obj.getplayer();\n    if(INBOUNDS_VEC(i, obj.entities))\n    {\n        obj.entities[i].vx = 0;\n        obj.entities[i].vy = 0;\n        obj.entities[i].ax = 0;\n        obj.entities[i].ay = 0;\n        obj.entities[i].xp = game.savex;\n        obj.entities[i].yp = game.savey;\n\n        //Fix conveyor death loop glitch\n        obj.entities[i].newxp = obj.entities[i].xp;\n        obj.entities[i].newyp = obj.entities[i].yp;\n\n        obj.entities[i].dir = game.savedir;\n        obj.entities[i].colour = game.savecolour;\n        if (player_died)\n        {\n            game.lifeseq = 10;\n            obj.entities[i].invis = true;\n        }\n        else\n        {\n            obj.entities[i].invis = false;\n        }\n        if (!GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n        {\n            obj.entities[i].size = 0;\n            obj.entities[i].cx = 6;\n            obj.entities[i].cy = 2;\n            obj.entities[i].w = 12;\n            obj.entities[i].h = 21;\n        }\n\n        // If we entered a tower as part of respawn, reposition camera\n        if (!was_in_tower && towermode)\n        {\n            ypos = obj.entities[i].yp - 120;\n            if (ypos < 0)\n            {\n                ypos = 0;\n            }\n            oldypos = ypos;\n            setbgobjlerp(graphics.towerbg);\n        }\n    }\n\n    if (game.state == 0 && !script.running && game.completestop)\n    {\n        /* Looks like a collection dialogue was interrupted.\n         * Undo its effects! */\n        game.advancetext = false;\n        graphics.showcutscenebars = false;\n        if (music.currentsong > -1)\n        {\n            music.fadeMusicVolumeIn(3000);\n        }\n    }\n\n    game.scmhurt = false; //Just in case the supercrewmate is fucking this up!\n    if (game.supercrewmate)\n    {\n        if (game.roomx == game.scmprogress + 41)\n        {\n            game.scmprogress = game.roomx - 41;\n        }\n        else\n        {\n            game.scmprogress = game.roomx - 40;\n        }\n    }\n}\n\nvoid mapclass::warpto(int rx, int ry , int t, int tx, int ty)\n{\n    gotoroom(rx, ry);\n    game.teleport = false;\n    if (INBOUNDS_VEC(t, obj.entities))\n    {\n        obj.entities[t].xp = tx * 8;\n        obj.entities[t].yp = (ty * 8) - obj.entities[t].h;\n        obj.entities[t].lerpoldxp = obj.entities[t].xp;\n        obj.entities[t].lerpoldyp = obj.entities[t].yp;\n    }\n    game.gravitycontrol = 0;\n}\n\nvoid mapclass::gotoroom(int rx, int ry)\n{\n    int roomchangedir;\n    std::vector<entclass> linecrosskludge;\n\n    //First, destroy the current room\n    obj.removeallblocks();\n    game.activetele = false;\n    game.readytotele = 0;\n    game.oldreadytotele = 0;\n\n    //Ok, let's save the position of all lines on the screen\n    for (size_t i = 0; i < obj.entities.size(); i++)\n    {\n        if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)\n        {\n            //It's a horizontal line\n            if (obj.entities[i].xp <= 0 || (obj.entities[i].xp + obj.entities[i].w) >= 312)\n            {\n                //it's on a screen edge\n                obj.copylinecross(linecrosskludge, i);\n            }\n        }\n    }\n\n    /* Disable all entities in the room, and deallocate any unnecessary entity slots. */\n    /* However don't disable player entities, but do preserve holes between them (if any). */\n    bool player_found = false;\n    for (int i = obj.entities.size() - 1; i >= 0; --i)\n    {\n        /* Iterate in reverse order to prevent unnecessary indice shifting */\n        if (obj.entities[i].rule == 0)\n        {\n            player_found = true;\n            continue;\n        }\n\n        if (!player_found)\n        {\n            obj.entities.erase(obj.entities.begin() + i);\n        }\n        else\n        {\n            obj.disableentity(i);\n        }\n    }\n\n    if (rx < game.roomx)\n    {\n        roomchangedir = 0;\n    }\n    else\n    {\n        roomchangedir = 1;\n    }\n\n    if (finalmode)\n    {\n        //Ok, what way are we moving?\n        game.roomx = rx;\n        game.roomy = ry;\n\n        if (game.roomy < 10)\n        {\n            game.roomy = 11;\n        }\n\n        if(game.roomx>=41 && game.roomy>=48 && game.roomx<61 && game.roomy<68 )\n        {\n            game.currentroomdeaths = roomdeathsfinal[game.roomx - 41 + (20 * (game.roomy - 48))];\n        }\n        else\n        {\n            game.currentroomdeaths = 0;\n        }\n\n        //Final level for time trial\n        if (game.intimetrial && game.roomx == 46 && game.roomy == 54)\n        {\n            music.niceplay(Music_PREDESTINEDFATEREMIX);\n        }\n    }\n    else if (custommode)\n    {\n        game.roomx = rx;\n        game.roomy = ry;\n        if (game.roomx < 100) game.roomx = 100 + cl.mapwidth-1;\n        if (game.roomy < 100) game.roomy = 100 + cl.mapheight-1;\n        if (game.roomx > 100 + cl.mapwidth-1) game.roomx = 100;\n        if (game.roomy > 100 + cl.mapheight-1) game.roomy = 100;\n    }\n    else\n    {\n        game.roomx = rx;\n        game.roomy = ry;\n        if (game.roomx < 100) game.roomx = 119;\n        if (game.roomy < 100) game.roomy = 119;\n        if (game.roomx > 119) game.roomx = 100;\n        if (game.roomy > 119) game.roomy = 100;\n\n        game.currentroomdeaths = roomdeaths[game.roomx - 100 + (20 * (game.roomy - 100))];\n\n        //Alright, change music depending on where we are:\n        music.changemusicarea(game.roomx - 100, game.roomy - 100);\n    }\n    loadlevel(game.roomx, game.roomy);\n\n\n    //Do we need to reload the background?\n    bool redrawbg = game.roomx != game.prevroomx || game.roomy != game.prevroomy;\n\n    if (redrawbg)\n    {\n        graphics.backgrounddrawn = false; //Used for background caching speedup\n    }\n    graphics.foregrounddrawn = false; //Used for background caching speedup\n\n    game.prevroomx = game.roomx;\n    game.prevroomy = game.roomy;\n\n    //a very special case: if entering the communication room, room 13,4 before tag 5 is set, set the game state to a background\n    //textbox thingy. if tag five is not set when changing room, reset the game state. (tag 5 is set when you get back to the ship)\n    if(!game.intimetrial && !custommode)\n    {\n        if (!obj.flags[5] && !finalmode)\n        {\n            game.setstate(0);\n            if (game.roomx == 113 && game.roomy == 104)\n            {\n                game.setstate(50);\n            }\n        }\n    }\n\n    //Ok, kludge to fix lines in crossing rooms - if we're intersecting a gravity line right now, let's\n    //set it to an inactive state.\n\n    //Alright! So, let's look at our lines from the previous rooms, and determine if any of them are actually\n    //continuations!\n\n    const int player_idx = obj.getplayer();\n    if (INBOUNDS_VEC(player_idx, obj.entities))\n    {\n        entclass* player = &obj.entities[player_idx];\n        player->oldxp = player->xp;\n        player->oldyp = player->yp;\n        player->lerpoldxp = player->xp - int(player->vx);\n        player->lerpoldyp = player->yp - int(player->vy);\n    }\n\n    for (size_t i = 0; i < obj.entities.size(); i++)\n    {\n        if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)\n        {\n            //It's a horizontal line\n            if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)\n            {\n                //it's on a screen edge\n                for (size_t j = 0; j < linecrosskludge.size(); j++)\n                {\n                    if (obj.entities[i].yp == linecrosskludge[j].yp)\n                    {\n                        //y's match, how about x's?\n                        //we're moving left:\n                        if (roomchangedir == 0)\n                        {\n                            if (obj.entities[i].xp + obj.entities[i].w >= 312 && linecrosskludge[j].xp <= 0)\n                            {\n                                obj.revertlinecross(linecrosskludge, i, j);\n                            }\n                        }\n                        else\n                        {\n                            if (obj.entities[i].xp <= 0 && linecrosskludge[j].xp + linecrosskludge[j].w >= 312)\n                            {\n                                obj.revertlinecross(linecrosskludge, i, j);\n                            }\n                        }\n                    }\n                }\n            }\n        }\n    }\n\n    if (game.companion > 0)\n    {\n        //We've changed room? Let's bring our companion along!\n        spawncompanion();\n    }\n}\n\nvoid mapclass::spawncompanion(void)\n{\n    int i = obj.getplayer();\n    if (!INBOUNDS_VEC(i, obj.entities))\n    {\n        return;\n    }\n\n    //ok, we'll presume our companion has been destroyed in the room change. So:\n    switch(game.companion)\n    {\n    case 6:\n    {\n        obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1);  //Y=121, the floor in that particular place!\n        int j = obj.getcompanion();\n        if (INBOUNDS_VEC(j, obj.entities))\n        {\n            obj.entities[j].vx = obj.entities[i].vx;\n            obj.entities[j].dir = obj.entities[i].dir;\n        }\n        break;\n    }\n    case 7:\n        if (game.roomy <= 105)   //don't jump after him!\n        {\n            if (game.roomx == 110)\n            {\n                obj.createentity(320, 86, 16, 1);  //Y=86, the ROOF in that particular place!\n            }\n            else\n            {\n                obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1);  //Y=86, the ROOF in that particular place!\n            }\n            int j = obj.getcompanion();\n            if (INBOUNDS_VEC(j, obj.entities))\n            {\n                obj.entities[j].vx = obj.entities[i].vx;\n                obj.entities[j].dir = obj.entities[i].dir;\n            }\n        }\n        break;\n    case 8:\n        if (game.roomy >= 104)   //don't jump after him!\n        {\n            if (game.roomx == 102)\n            {\n                obj.createentity(310, 177, 17, 1);\n                int j = obj.getcompanion();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].vx = obj.entities[i].vx;\n                    obj.entities[j].dir = obj.entities[i].dir;\n                }\n            }\n            else\n            {\n                obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);\n                int j = obj.getcompanion();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].vx = obj.entities[i].vx;\n                    obj.entities[j].dir = obj.entities[i].dir;\n                }\n            }\n        }\n        break;\n    case 9:\n        if (!towermode)   //don't go back into the tower!\n        {\n            if (game.roomx == 110 && obj.entities[i].xp<20)\n            {\n                obj.createentity(100, 185, 18, 15, 0, 1);\n            }\n            else\n            {\n                obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);\n            }\n            int j = obj.getcompanion();\n            if (INBOUNDS_VEC(j, obj.entities))\n            {\n                obj.entities[j].vx = obj.entities[i].vx;\n                obj.entities[j].dir = obj.entities[i].dir;\n            }\n        }\n        break;\n    case 10:\n        //intermission 2, choose colour based on lastsaved\n        if (game.roomy == 51)\n        {\n            if (!obj.flags[59])\n            {\n                obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);\n                int j = obj.getcompanion();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].vx = obj.entities[i].vx;\n                    obj.entities[j].dir = obj.entities[i].dir;\n                }\n            }\n        }\n        else    if (game.roomy >= 52)\n        {\n            if (obj.flags[59])\n            {\n                obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);\n                int j = obj.getcompanion();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].vx = obj.entities[i].vx;\n                    obj.entities[j].dir = obj.entities[i].dir;\n                }\n            }\n            else\n            {\n                obj.flags[59] = true;\n                obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);\n                int j = obj.getcompanion();\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].vx = obj.entities[i].vx;\n                    obj.entities[j].dir = obj.entities[i].dir;\n                }\n            }\n        }\n        break;\n    case 11:\n        //Intermission 1: We're using the SuperCrewMate instead!\n        if(game.roomx-41==game.scmprogress)\n        {\n            switch(game.scmprogress)\n            {\n            case 0:\n                obj.createentity(76, 161, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 1:\n                obj.createentity(10, 169, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 2:\n                obj.createentity(10, 177, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 3:\n                obj.createentity(10, 177, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 4:\n                obj.createentity(10, 185, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 5:\n                obj.createentity(10, 185, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 6:\n                obj.createentity(10, 185, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 7:\n                obj.createentity(10, 41, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 8:\n                obj.createentity(10, 169, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 9:\n                obj.createentity(10, 169, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 10:\n                obj.createentity(10, 129, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 11:\n                obj.createentity(10, 129, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 12:\n                obj.createentity(10, 65, 24, graphics.crewcolour(game.lastsaved), 2);\n                break;\n            case 13:\n                obj.createentity(10, 177, 24, graphics.crewcolour(game.lastsaved));\n                break;\n            }\n        }\n        break;\n    }\n}\n\nconst char* mapclass::currentarea(const int roomx, const int roomy)\n{\n    /* For translation, the returned value is passed to loc::gettext_roomname_special().\n     * Returned strings must therefore be found in roomnames_special.xml! */\n\n    if (roomx >= 102 && roomx <= 104 && roomy >= 110 && roomy <= 111)\n    {\n        return \"The Ship\";\n    }\n\n    switch (area(roomx, roomy))\n    {\n    case 0:\n        return \"Dimension VVVVVV\";\n        break;\n    case 1:\n        return \"Dimension VVVVVV\";\n        break;\n    case 2:\n        return \"Laboratory\";\n        break;\n    case 3:\n        return \"The Tower\";\n        break;\n    case 4:\n        return \"Warp Zone\";\n        break;\n    case 5:\n        return \"Space Station\";\n        break;\n    case 6:\n        return \"Outside Dimension VVVVVV\";\n        break;\n    case 7:\n        return \"Outside Dimension VVVVVV\";\n        break;\n    case 8:\n        return \"Outside Dimension VVVVVV\";\n        break;\n    case 9:\n        return \"Outside Dimension VVVVVV\";\n        break;\n    case 10:\n        return \"Outside Dimension VVVVVV\";\n        break;\n    case 11:\n        return \"The Tower\";\n        break;\n    }\n    return \"???\";\n}\n\nstatic void copy_short_to_int(int* dest, const short* src, const size_t size)\n{\n    size_t i;\n    for (i = 0; i < size; ++i)\n    {\n        dest[i] = src[i];\n    }\n}\n\nvoid mapclass::loadlevel(int rx, int ry)\n{\n    int t;\n    if (revealmap)\n    {\n        if (!finalmode)\n        {\n            setexplored(rx - 100, ry - 100, true);\n            if (rx == 109 && !custommode)\n            {\n                exploretower();\n            }\n        }\n    }\n\n\n    roomtexton = false;\n    roomtext.clear();\n    roomnameset = false;\n\n    obj.platformtile = 0;\n    obj.customplatformtile=0;\n    obj.vertplatforms = false;\n    obj.horplatforms = false;\n    setroomname(\"\");\n    hiddenname = \"\";\n    background = 1;\n    warpx = false;\n    warpy = false;\n\n    towermode = false;\n    ypos = 0;\n    oldypos = 0;\n    extrarow = 0;\n    spikeleveltop = 0;\n    spikelevelbottom = 0;\n    oldspikeleveltop = 0;\n    oldspikelevelbottom = 0;\n\n    //Custom stuff for warplines\n    obj.customwarpmode=false;\n    obj.customwarpmodevon=false;\n    obj.customwarpmodehon=false;\n\n    if (finalmode)\n    {\n        t = 6;\n        //check if we're in the towers\n        if (rx == 49 && ry == 52)\n        {\n            //entered tower 1\n            t = 7;\n        }\n        else if (rx == 49 && ry == 53)\n        {\n            //re entered tower 1\n            t = 8;\n        }\n        else if (rx == 51 && ry == 54)\n        {\n            //entered tower 2\n            t = 9;\n        }\n        else if (rx == 51 && ry == 53)\n        {\n            //re entered tower 2\n            t = 10;\n        }\n    }\n    else if (custommode)\n    {\n        t= 12;\n    }\n    else\n    {\n        t = area(rx, ry);\n\n        if (t == 3)\n        {\n            //correct position for tower\n            if (ry == 109)\n            {\n                //entered from ground floor\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    obj.entities[player].yp += (671 * 8);\n                }\n\n                ypos = (700-29) * 8;\n                oldypos = ypos;\n                setbgobjlerp(graphics.towerbg);\n                cameramode = 0;\n                graphics.towerbg.colstate = 0;\n                colsuperstate = 0;\n            }\n            else if (ry == 104)\n            {\n                //you've entered from the top floor\n                ypos = 0;\n                oldypos = ypos;\n                setbgobjlerp(graphics.towerbg);\n                cameramode = 0;\n                graphics.towerbg.colstate = 0;\n                colsuperstate = 0;\n            }\n        }\n\n        if (t < 2) //on the world map, want to test if we're in the secret lab\n        {\n            if (rx >= 116)\n            {\n                if (ry >= 105)\n                {\n                    if (ry <= 107)\n                    {\n                        if (rx == 119 && ry == 105)\n                        {\n                            //Ah, this is just a normal area\n                        }\n                        else\n                        {\n                            //in the secret lab! Crazy background!\n                            background = 2;\n                            if (rx == 116 && ry == 105) graphics.rcol = 1;\n                            if (rx == 117 && ry == 105) graphics.rcol = 5;\n                            if (rx == 118 && ry == 105) graphics.rcol = 4;\n                            if (rx == 117 && ry == 106) graphics.rcol = 2;\n                            if (rx == 118 && ry == 106) graphics.rcol = 0;\n                            if (rx == 119 && ry == 106) graphics.rcol = 3;\n                            if (rx == 119 && ry == 107) graphics.rcol = 1;\n                        }\n                    }\n                }\n            }\n        }\n    }\n\n    if (rx == 119 && ry == 108 && !custommode)\n    {\n        background = 5;\n        graphics.rcol = 3;\n        warpx = true;\n        warpy = true;\n    }\n\n    roomname_special = false;\n\n    switch(t)\n    {\n#ifdef MAKEANDPLAY\n        UNUSED(copy_short_to_int);\n#else\n    case 0:\n    case 1: //World Map\n    {\n        tileset = 1;\n        extrarow = 1;\n        const short* tmap = otherlevel.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(otherlevel.roomname);\n        roomname_special = otherlevel.roomname_special;\n        hiddenname = otherlevel.hiddenname;\n        tileset = otherlevel.roomtileset;\n        break;\n    }\n    case 2: //The Lab\n    {\n        const short* tmap = lablevel.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(lablevel.roomname);\n        roomname_special = lablevel.roomname_special;\n        tileset = 1;\n        background = 2;\n        graphics.rcol = lablevel.rcol;\n        break;\n    }\n    case 3: //The Tower\n        graphics.towerbg.tdrawback = true;\n        minitowermode = false;\n        tower.minitowermode = false;\n        graphics.towerbg.scrolldir = 0;\n        setbgobjlerp(graphics.towerbg);\n\n        setroomname(\"The Tower\");\n        tileset = 1;\n        background = 3;\n        towermode = true;\n\n        //All the entities for here are just loaded here; it's essentially one room after all\n\n\n        obj.createentity(48, 5456, 10, 1, 505007); // (savepoint)\n        obj.createentity(224, 4528, 10, 1, 505017); // (savepoint)\n        obj.createentity(232, 4168, 10, 0, 505027); // (savepoint)\n        obj.createentity(280, 3816, 10, 1, 505037); // (savepoint)\n        obj.createentity(152, 3552, 10, 1, 505047); // (savepoint)\n        obj.createentity(216, 3280, 10, 0, 505057); // (savepoint)\n        obj.createentity(216, 4808, 10, 1, 505067); // (savepoint)\n        obj.createentity(72, 3096, 10, 0, 505077); // (savepoint)\n        obj.createentity(176, 2600, 10, 0, 505087); // (savepoint)\n        obj.createentity(216, 2392, 10, 0, 505097); // (savepoint)\n        obj.createentity(152, 1184, 10, 1, 505107); // (savepoint)\n        obj.createentity(152, 912, 10, 1, 505117); // (savepoint)\n        obj.createentity(152, 536, 10, 1, 505127); // (savepoint)\n        obj.createentity(120, 5136, 10, 0, 505137); // (savepoint)\n        obj.createentity(144, 1824, 10, 0, 505147); // (savepoint)\n        obj.createentity(72, 2904, 10, 0, 505157); // (savepoint)\n        obj.createentity(224, 1648, 10, 1, 505167); // (savepoint)\n        obj.createentity(112, 5280, 10, 1, 50517); // (savepoint)\n\n        obj.createentity(24, 4216, 9, 7); // (shiny trinket)\n        obj.createentity(280, 3216, 9, 8); // (shiny trinket)\n        break;\n    case 4: //The Warpzone\n    {\n        const short* tmap = warplevel.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(warplevel.roomname);\n        roomname_special = warplevel.roomname_special;\n        tileset = 1;\n        background = 3;\n        graphics.rcol = warplevel.rcol;\n        graphics.backgrounddrawn = false;\n\n        warpx = warplevel.warpx;\n        warpy = warplevel.warpy;\n        background = 5;\n        if (warpy) background = 4;\n        if (warpx) background = 3;\n        if (warpx && warpy) background = 5;\n        break;\n    }\n    case 5: //Space station\n    {\n        const short* tmap = spacestation2.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(spacestation2.roomname);\n        roomname_special = spacestation2.roomname_special;\n        tileset = 0;\n        break;\n    }\n    case 6: //final level\n    {\n        const short* tmap = finallevel.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(finallevel.roomname);\n        roomname_special = finallevel.roomname_special;\n        tileset = 1;\n        background = 3;\n        graphics.backgrounddrawn = false;\n\n        if (finalstretch)\n        {\n            background = 6;\n        }\n        else\n        {\n            warpx = finallevel.warpx;\n            warpy = finallevel.warpy;\n            background = 5;\n            if (warpy) background = 4;\n            if (warpx) background = 3;\n            if (warpx && warpy) background = 5;\n        }\n\n        graphics.rcol = 6;\n        changefinalcol(final_mapcol);\n        break;\n    }\n    case 7: //Final Level, Tower 1\n        graphics.towerbg.tdrawback = true;\n        minitowermode = true;\n        tower.minitowermode = true;\n        graphics.towerbg.scrolldir = 1;\n        setbgobjlerp(graphics.towerbg);\n\n        setroomname(\"Panic Room\");\n        tileset = 1;\n        background = 3;\n        towermode = true;\n\n        tower.loadminitower1();\n\n        ypos = 0;\n        oldypos = 0;\n        setbgobjlerp(graphics.towerbg);\n        cameramode = 0;\n        graphics.towerbg.colstate = 0;\n        colsuperstate = 0;\n        break;\n    case 8: //Final Level, Tower 1 (reentered from below)\n    {\n        graphics.towerbg.tdrawback = true;\n        minitowermode = true;\n        tower.minitowermode = true;\n        graphics.towerbg.scrolldir = 1;\n        setbgobjlerp(graphics.towerbg);\n\n        setroomname(\"Panic Room\");\n        tileset = 1;\n        background = 3;\n        towermode = true;\n\n        tower.loadminitower1();\n\n        int i = obj.getplayer();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            obj.entities[i].yp += (71 * 8);\n        }\n        game.roomy--;\n\n        ypos = (100-29) * 8;\n        oldypos = ypos;\n        setbgobjlerp(graphics.towerbg);\n        cameramode = 0;\n        graphics.towerbg.colstate = 0;\n        colsuperstate = 0;}\n        break;\n    case 9: //Final Level, Tower 2\n    {\n        graphics.towerbg.tdrawback = true;\n        minitowermode = true;\n        tower.minitowermode = true;\n        graphics.towerbg.scrolldir = 0;\n        setbgobjlerp(graphics.towerbg);\n\n        setroomname(\"The Final Challenge\");\n        tileset = 1;\n        background = 3;\n        towermode = true;\n\n        tower.loadminitower2();\n\n        obj.createentity(56, 556, 11, 136); // (horizontal gravity line)\n        obj.createentity(184, 592, 10, 0, 50500); // (savepoint)\n        obj.createentity(184, 644, 11, 88); // (horizontal gravity line)\n        obj.createentity(56, 460, 11, 136); // (horizontal gravity line)\n        obj.createentity(216, 440, 10, 0, 50501); // (savepoint)\n        obj.createentity(104, 508, 11, 168); // (horizontal gravity line)\n        obj.createentity(219, 264, 12, 56); // (vertical gravity line)\n        obj.createentity(120, 332, 11, 96); // (horizontal gravity line)\n        obj.createentity(219, 344, 12, 56); // (vertical gravity line)\n        obj.createentity(224, 332, 11, 48); // (horizontal gravity line)\n        obj.createentity(56, 212, 11, 144); // (horizontal gravity line)\n        obj.createentity(32, 20, 11, 96); // (horizontal gravity line)\n        obj.createentity(72, 156, 11, 200); // (horizontal gravity line)\n\n        int i = obj.getplayer();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            obj.entities[i].yp += (71 * 8);\n        }\n        game.roomy--;\n\n        ypos = (100-29) * 8;\n        oldypos = ypos;\n        setbgobjlerp(graphics.towerbg);\n        cameramode = 0;\n        graphics.towerbg.colstate = 0;\n        colsuperstate = 0;\n        break;\n    }\n    case 10: //Final Level, Tower 2\n    {\n\n        graphics.towerbg.tdrawback = true;\n        minitowermode = true;\n        tower.minitowermode = true;\n        graphics.towerbg.scrolldir = 0;\n        setbgobjlerp(graphics.towerbg);\n\n        setroomname(\"The Final Challenge\");\n        tileset = 1;\n        background = 3;\n        towermode = true;\n\n        tower.loadminitower2();\n\n        obj.createentity(56, 556, 11, 136); // (horizontal gravity line)\n        obj.createentity(184, 592, 10, 0, 50500); // (savepoint)\n        obj.createentity(184, 644, 11, 88); // (horizontal gravity line)\n        obj.createentity(56, 460, 11, 136); // (horizontal gravity line)\n        obj.createentity(216, 440, 10, 0, 50501); // (savepoint)\n        obj.createentity(104, 508, 11, 168); // (horizontal gravity line)\n        obj.createentity(219, 264, 12, 56); // (vertical gravity line)\n        obj.createentity(120, 332, 11, 96); // (horizontal gravity line)\n        obj.createentity(219, 344, 12, 56); // (vertical gravity line)\n        obj.createentity(224, 332, 11, 48); // (horizontal gravity line)\n        obj.createentity(56, 212, 11, 144); // (horizontal gravity line)\n        obj.createentity(32, 20, 11, 96); // (horizontal gravity line)\n        obj.createentity(72, 156, 11, 200); // (horizontal gravity line)\n\n        ypos = 0;\n        oldypos = 0;\n        setbgobjlerp(graphics.towerbg);\n        cameramode = 0;\n        graphics.towerbg.colstate = 0;\n        colsuperstate = 0;\n        break;\n    }\n    case 11: //Tower Hallways //Content is held in final level routine\n    {\n        const short* tmap = finallevel.loadlevel(rx, ry);\n        copy_short_to_int(contents, tmap, SDL_arraysize(contents));\n        setroomname(finallevel.roomname);\n        roomname_special = finallevel.roomname_special;\n        tileset = 2;\n        if (rx == 108)\n        {\n            background = 7;\n            rcol = 15;\n        }\n        if (rx == 110)\n        {\n            background = 8;\n            rcol = 10;\n        }\n        if (rx == 111)\n        {\n            background = 9;\n            rcol = 0;\n        }\n        break;\n    }\n#endif\n    case 12: //Custom level\n    {\n        const RoomProperty* const room = cl.getroomprop(rx - 100, ry - 100);\n        game.customcol = cl.getlevelcol(room->tileset, room->tilecol) + 1;\n        obj.customplatformtile = game.customcol * 12;\n\n        switch (room->tileset)\n        {\n        case 0: // Space Station\n            tileset = 0;\n            background = 1;\n            break;\n        case 1: // Outside\n            tileset = 1;\n            background = 1;\n            break;\n        case 2: // Lab\n            tileset = 1;\n            background = 2;\n            graphics.rcol = room->tilecol;\n            break;\n        case 3: // Warp Zone/intermission\n            tileset = 1;\n            background = 6;\n            break;\n        case 4: // Ship\n            tileset = 1;\n            background = 1;\n            break;\n        default:\n            tileset = 1;\n            background = 1;\n            break;\n        }\n\n        // If screen warping, then override all that:\n        bool redrawbg = game.roomx != game.prevroomx || game.roomy != game.prevroomy;\n        if (redrawbg)\n        {\n            graphics.backgrounddrawn = false;\n        }\n\n        switch (room->warpdir)\n        {\n        case 1:\n            warpx = true;\n            background = 3;\n            graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);\n            break;\n        case 2:\n            warpy = true;\n            background = 4;\n            graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);\n            break;\n        case 3:\n            warpx = true;\n            warpy = true;\n            background = 5;\n            graphics.rcol = cl.getwarpbackground(rx - 100, ry - 100);\n            break;\n        }\n\n        setroomname(room->roomname.c_str());\n        extrarow = 1;\n        const int* tmap = cl.loadlevel(rx, ry);\n        SDL_memcpy(contents, tmap, sizeof(contents));\n\n\n        roomtexton = false;\n        roomtext.clear();\n\n        // Entities have to be created HERE, akwardly\n        int tempcheckpoints = 0;\n        int tempscriptbox = 0;\n        for (size_t edi = 0; edi < customentities.size(); edi++)\n        {\n            // If entity is in this room, create it\n            const CustomEntity& ent = customentities[edi];\n            if (ent.rx != rx - 100 || ent.ry != ry - 100)\n            {\n                continue;\n            }\n\n            const int ex = ent.x * 8;\n            const int ey = ent.y * 8;\n\n            // Platform and enemy bounding boxes\n            int bx1 = 0, by1 = 0, bx2 = 0, by2 = 0;\n\n            bool enemy = ent.t == 1;\n            bool moving_plat = ent.t == 2 && ent.p1 <= 4;\n            if (enemy || moving_plat)\n            {\n                if (enemy)\n                {\n                    bx1 = room->enemyx1;\n                    by1 = room->enemyy1;\n                    bx2 = room->enemyx2;\n                    by2 = room->enemyy2;\n                }\n                else if (moving_plat)\n                {\n                    bx1 = room->platx1;\n                    by1 = room->platy1;\n                    bx2 = room->platx2;\n                    by2 = room->platy2;\n                }\n\n                // Enlarge bounding boxes to fix warping entities\n                if (warpx && bx1 == 0 && bx2 == 320)\n                {\n                    bx1 -= 100;\n                    bx2 += 100;\n                }\n                if (warpy && by1 == 0 && by2 == 240)\n                {\n                    by1 -= 100;\n                    by2 += 100;\n                }\n            }\n\n            switch (ent.t)\n            {\n            case 1: // Enemies\n                obj.customenemy = room->enemytype;\n                obj.createentity(ex, ey, 56, ent.p1, 4 + room->enemyv, bx1, by1, bx2, by2);\n                break;\n            case 2: // Platforms and conveyors\n                if (ent.p1 <= 4)\n                {\n                    obj.createentity(ex, ey, 2, ent.p1, room->platv, bx1, by1, bx2, by2);\n                }\n                else if (ent.p1 >= 5 && ent.p1 <= 8) // Conveyor\n                {\n                    obj.createentity(ex, ey, 2, ent.p1 + 3, 4);\n                }\n                break;\n            case 3: // Disappearing platforms\n                obj.createentity(ex, ey, 3);\n                break;\n            case 9: // Trinkets\n                obj.createentity(ex, ey, 9, cl.findtrinket(edi));\n                break;\n            case 10: // Checkpoints\n                obj.createentity(ex, ey, 10, ent.p1, (rx + ry*100) * 20 + tempcheckpoints);\n                tempcheckpoints++;\n                break;\n            case 11: // Gravity Lines\n                if (ent.p1 == 0) //Horizontal\n                {\n                    obj.createentity(ent.p2 * 8, ey + 4, 11, ent.p3);\n                }\n                else //Vertical\n                {\n                    obj.createentity(ex + 3, ent.p2 * 8, 12, ent.p3);\n                }\n                break;\n            case 13: // Warp Tokens\n                obj.createentity(ex, ey, 13, ent.p1, ent.p2);\n                break;\n            case 15: // Collectable crewmate\n                obj.createentity(ex - 4, ey + 1, 55, cl.findcrewmate(edi), ent.p1, ent.p2);\n                break;\n            case 17: // Roomtext!\n            {\n                roomtexton = true;\n                Roomtext text;\n                text.x = ex / 8;\n                text.y = ey / 8;\n                text.text = ent.scriptname.c_str();\n                text.rtl = ent.p1;\n                roomtext.push_back(text);\n                break;\n            }\n            case 18: // Terminals\n            {\n                obj.customscript = ent.scriptname;\n\n                int usethistile = ent.p1;\n                int usethisy = ey;\n\n                // This isn't a boolean: we just swap 0 and 1 around and leave the rest alone\n                if (usethistile == 0)\n                {\n                    usethistile = 1; // Unflipped\n                }\n                else if (usethistile == 1)\n                {\n                    usethistile = 0; // Flipped;\n                    usethisy -= 8;\n                }\n\n                obj.createentity(ex, usethisy + 8, 20 + SDL_clamp(ent.p2, 0, 1), usethistile);\n\n                for (size_t i = 0; i < script.customscripts.size(); i++)\n                {\n                    if (script.customscripts[i].name == obj.customscript)\n                    {\n                        obj.createblock(ACTIVITY, ex - 8, usethisy + 8, 20, 16, 35);\n                        break;\n                    }\n                }\n                break;\n            }\n            case 19: //Script Box\n                if (INBOUNDS_ARR(tempscriptbox, game.customscript))\n                {\n                    game.customscript[tempscriptbox] = ent.scriptname;\n                }\n                obj.createblock(TRIGGER, ex, ey, ent.p1 * 8, ent.p2 * 8, 300 + tempscriptbox, \"custom_\" + ent.scriptname);\n                tempscriptbox++;\n                break;\n            case 50: // Warp Lines\n                obj.customwarpmode=true;\n                switch (ent.p1)\n                {\n                case 0: // Vertical, left\n                    obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);\n                    break;\n                case 1: //Horizontal, right\n                    obj.createentity(ex + 4, ent.p2 * 8, 52, ent.p3);\n                    break;\n                case 2: //Vertical, top\n                    obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);\n                    break;\n                case 3: // Horizontal, bottom\n                    obj.createentity(ent.p2 * 8, ey, 54, ent.p3);\n                    break;\n                }\n                break;\n            }\n        }\n\n        //do the appear/remove roomname here\n        break;\n    }\n    }\n    //The room's loaded: now we fill out damage blocks based on the tiles.\n    if (towermode)\n    {\n\n    }\n    else\n    {\n        for (int j = 0; j < 29 + extrarow; j++)\n        {\n            for (int i = 0; i < 40; i++)\n            {\n                int tile = contents[TILE_IDX(i, j)];\n                //Damage blocks\n                if(tileset==0)\n                {\n                    if (tile == 6 || tile == 8)\n                    {\n                        //sticking up\n                        obj.createblock(2, (i * 8), (j * 8)+4, 8, 4);\n                    }\n                    if (tile == 7 || tile == 9)\n                    {\n                        //Sticking down\n                        obj.createblock(2, (i * 8), (j * 8), 8, 4);\n                    }\n                    if (tile == 49 || tile == 50)\n                    {\n                        //left or right\n                        obj.createblock(2, (i * 8), (j * 8)+3, 8, 2);\n                    }\n                }\n                else if(tileset==1)\n                {\n                    if ((tile >= 63 && tile <= 74) ||\n                            (tile >= 6 && tile <= 9))\n                    {\n                        //sticking up) {\n                        if (tile < 10) tile++;\n                        //sticking up\n                        if(tile%2==0)\n                        {\n                            obj.createblock(2, (i * 8), (j * 8), 8, 4);\n                        }\n                        else\n                        {\n                            //Sticking down\n                            obj.createblock(2, (i * 8), (j * 8) + 4, 8, 4);\n                        }\n                        if (tile < 11) tile--;\n                    }\n                    if (tile >= 49 && tile <= 62)\n                    {\n                        //left or right\n                        obj.createblock(2, (i * 8), (j * 8)+3, 8, 2);\n                    }\n                }\n                else if(tileset==2)\n                {\n                    if (tile == 6 || tile == 8)\n                    {\n                        //sticking up\n                        obj.createblock(2, (i * 8), (j * 8)+4, 8, 4);\n                    }\n                    if (tile == 7 || tile == 9)\n                    {\n                        //Sticking down\n                        obj.createblock(2, (i * 8), (j * 8), 8, 4);\n                    }\n                }\n                //Breakable blocks\n                if (tile == 10)\n                {\n                    settile(i, j, 0);\n                    obj.createentity(i * 8, j * 8, 4);\n                }\n                //Directional blocks\n                if (tile >= 14 && tile <= 17)\n                {\n                    obj.createblock(3, i * 8, j * 8, 8, 8, tile-14);\n                }\n            }\n        }\n\n        for (size_t i = 0; i < obj.entities.size(); i++)\n        {\n            if (obj.entities[i].type == EntityType_MOVING && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)\n            {\n                //put a block underneath\n                int temp = obj.entities[i].xp / 8.0f;\n                int temp2 = obj.entities[i].yp / 8.0f;\n                settile(temp, temp2, 1);\n                settile(temp+1, temp2, 1);\n                settile(temp+2, temp2, 1);\n                settile(temp+3, temp2, 1);\n                if (obj.entities[i].w == 64)\n                {\n                    settile(temp+4, temp2, 1);\n                    settile(temp+5, temp2, 1);\n                    settile(temp+6, temp2, 1);\n                    settile(temp+7, temp2, 1);\n                }\n            }\n        }\n    }\n\n    //Special scripting: Create objects and triggers based on what crewmembers are rescued.\n    if (!finalmode && !custommode)\n    {\n        //First up: the extra bits:\n        //Vermilion's quest:\n        if (rx == 100 && ry == 105)     //On path to verdigris\n        {\n            if (game.crewstats[3] && !game.crewstats[4])\n            {\n                obj.createentity(87, 105, 18, 15, 0, 18);\n                obj.createblock(5, 87-32, 0, 32+32+32, 240, 3);\n            }\n        }\n        else if (rx == 107 && ry == 100)    //victoria\n        {\n            if (game.crewstats[3] && !game.crewstats[5])\n            {\n                obj.createentity(140, 137, 18, 15, 0, 18);\n                obj.createblock(5, 140-32, 0, 32+32+32, 240, 3);\n            }\n        }\n        else if (rx == 114 && ry == 109)\n        {\n            if (game.crewstats[3] && !game.crewstats[2])\n            {\n                obj.createentity(235, 81, 18, 15, 0, 18);\n                obj.createblock(5, 235-32, 0, 32+32+32, 240, 3);\n            }\n        }\n\n        //Verdigris fixing the ship\n        if (rx == 101 && ry == 109)\n        {\n            if (game.crewstats[4])\n            {\n                if(game.crewrescued()>4 && game.crewrescued()!=6)\n                {\n                    obj.createentity(175, 121, 18, 13, 0, 18);\n                    obj.createblock(5, 175-32, 0, 32+32+32, 240, 4);\n                }\n            }\n        }\n        else if (rx == 103 && ry == 109)\n        {\n            if (game.crewstats[4])\n            {\n                if(game.crewrescued()<=4 && game.crewrescued()!=6)\n                {\n                    obj.createentity(53, 161, 18, 13, 1, 18);\n                    obj.createblock(5, 53-32, 0, 32+32+32, 240, 4);\n                }\n            }\n        }\n\n        if (rx == 104 && ry == 111)\n        {\n            //Red\n            //First: is he rescued?\n            if (game.crewstats[3])\n            {\n                //If so, red will always be at his post\n                obj.createentity(107, 121, 18, 15, 0, 18);\n                //What script do we use?\n                obj.createblock(5, 107-32, 0, 32+32+32, 240, 3);\n            }\n        }\n        else if (rx == 103 && ry == 111)\n        {\n            //Yellow\n            //First: is he rescued?\n            if (game.crewstats[2])\n            {\n                obj.createentity(198, 105, 18, 14, 0, 18);\n                //What script do we use?\n                obj.createblock(5, 198-32, 0, 32+32+32, 240, 2);\n            }\n        }\n        else if (rx == 103 && ry == 110)\n        {\n            //Green\n            //First: is he rescued?\n            if (game.crewstats[4])\n            {\n                obj.createentity(242, 177, 18, 13, 0, 18);\n                //What script do we use?\n                obj.createblock(5, 242-32, 177-20, 32+32+32, 40, 4);\n            }\n        }\n        else if (rx == 104 && ry == 110)\n        {\n            //Purple\n            //First: is she rescued?\n            if (game.crewstats[1])\n            {\n                obj.createentity(140, 177, 18, 20, 0, 18);\n                //What script do we use?\n                obj.createblock(5, 140-32, 0, 32+32+32, 240, 1);\n            }\n        }\n        else if (rx == 102 && ry == 110)\n        {\n            //Blue\n            //First: is she rescued?\n            if (game.crewstats[5])\n            {\n                //A slight varation - she's upside down\n                obj.createentity(249, 62, 18, 16, 0, 18);\n                int j = obj.getcrewman(EntityColour_CREW_BLUE);\n                if (INBOUNDS_VEC(j, obj.entities))\n                {\n                    obj.entities[j].rule = 7;\n                    obj.entities[j].tile +=6;\n                }\n                //What script do we use?\n                obj.createblock(5, 249-32, 0, 32+32+32, 240, 5);\n            }\n        }\n    }\n}\n\nvoid mapclass::twoframedelayfix(void)\n{\n    // Fixes the two-frame delay in custom levels that use scripts to spawn an entity upon room load.\n    // Because when the room loads and newscript is set to run, newscript has already ran for that frame,\n    // and when the script gets loaded script.run() has already ran for that frame, too.\n    // A bit kludge-y, but it's the least we can do without changing the frame ordering.\n\n    if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2)\n        || !custommode\n        || game.deathseq != -1)\n        return;\n\n    int block_idx = -1;\n    // obj.checktrigger() sets block_idx\n    int activetrigger = obj.checktrigger(&block_idx);\n    if (activetrigger <= -1\n        || !INBOUNDS_VEC(block_idx, obj.blocks)\n        || activetrigger < 300)\n    {\n        return;\n    }\n\n    game.newscript = obj.blocks[block_idx].script;\n    obj.removetrigger(activetrigger);\n    game.setstate(0);\n    game.setstatedelay(0);\n    script.load(game.newscript);\n}\n\nMapRenderData mapclass::get_render_data(void)\n{\n    MapRenderData data;\n    data.width = getwidth();\n    data.height = getheight();\n\n    data.startx = 0;\n    data.starty = 0;\n\n    // Region handling\n    if (region[currentregion].isvalid)\n    {\n        data.startx = region[currentregion].rx;\n        data.starty = region[currentregion].ry;\n        data.width = ((region[currentregion].rx2 - data.startx) + 1);\n        data.height = ((region[currentregion].ry2 - data.starty) + 1);\n    }\n\n    data.zoom = 1;\n\n    if (data.width <= 10 && data.height <= 10)\n    {\n        data.zoom = 2;\n    }\n    if (data.width <= 5 && data.height <= 5)\n    {\n        data.zoom = 4;\n    }\n\n    data.xoff = 0;\n    data.yoff = 0;\n\n    // Set minimap offsets\n    switch (data.zoom)\n    {\n    case 4:\n        data.xoff = 24 * (5 - data.width);\n        data.yoff = 18 * (5 - data.height);\n        break;\n    case 2:\n        data.xoff = 12 * (10 - data.width);\n        data.yoff = 9 * (10 - data.height);\n        break;\n    default:\n        data.xoff = 6 * (20 - data.width);\n        data.yoff = (int)(4.5 * (20 - data.height));\n        break;\n    }\n\n    data.pixelsx = 240 - (data.xoff * 2);\n    data.pixelsy = 180 - (data.yoff * 2);\n\n    data.legendxoff = 40 + data.xoff;\n    data.legendyoff = 21 + data.yoff;\n\n    // Magic numbers for centering legend tiles.\n    switch (data.zoom)\n    {\n    case 4:\n        data.legendxoff += 21;\n        data.legendyoff += 16;\n        break;\n    case 2:\n        data.legendxoff += 9;\n        data.legendyoff += 5;\n        break;\n    default:\n        data.legendxoff += 3;\n        data.legendyoff += 1;\n        break;\n    }\n\n    return data;\n}\n\nvoid mapclass::setregion(int id, int rx, int ry, int rx2, int ry2)\n{\n    if (INBOUNDS_ARR(id, region) && id > 0)\n    {\n        // swap the variables if they're entered in the wrong order\n        if (rx2 < rx)\n        {\n            int temp = rx;\n            rx = rx2;\n            rx2 = temp;\n        }\n        if (ry2 < ry)\n        {\n            int temp = ry;\n            ry = ry2;\n            ry2 = temp;\n        }\n        \n        region[id].isvalid = true;\n        region[id].rx = SDL_clamp(rx, 0, cl.mapwidth - 1);\n        region[id].ry = SDL_clamp(ry, 0, cl.mapheight - 1);\n        region[id].rx2 = SDL_clamp(rx2, 0, cl.mapwidth - 1);\n        region[id].ry2 = SDL_clamp(ry2, 0, cl.mapheight - 1);\n\n        if (id == currentregion)\n        {\n            cl.generatecustomminimap();\n        }\n    }\n}\n\nvoid mapclass::removeregion(int id)\n{\n    if (INBOUNDS_ARR(id, region) && id > 0)\n    {\n        SDL_zero(region[id]);\n\n        if (id == currentregion)\n        {\n            cl.generatecustomminimap();\n        }\n    }\n}\n\nvoid mapclass::changeregion(int id)\n{\n    if (INBOUNDS_ARR(id, region))\n    {\n        currentregion = id;\n        cl.generatecustomminimap();\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Map.h",
    "content": "#ifndef MAPGAME_H\n#define MAPGAME_H\n\n#include <vector>\n#include <string>\n\n#include \"Finalclass.h\"\n#include \"Labclass.h\"\n#include \"Otherlevel.h\"\n#include \"Spacestation2.h\"\n#include \"Tower.h\"\n#include \"TowerBG.h\"\n#include \"WarpClass.h\"\n\nstruct MapRenderData\n{\n    int zoom;\n    int xoff;\n    int yoff;\n    int legendxoff;\n    int legendyoff;\n    int startx;\n    int starty;\n    int width;\n    int height;\n    int pixelsx;\n    int pixelsy;\n};\n\nstruct Roomtext\n{\n    int x, y;\n    const char* text;\n    bool rtl;\n};\n\nenum RoomnameType\n{\n    RoomnameType_STATIC,\n    RoomnameType_GLITCH,\n    RoomnameType_TRANSFORM\n};\n\nstruct Roomname\n{\n    int x;\n    int y;\n    bool loop;\n    int flag;\n    RoomnameType type;\n    std::vector<std::string> text;\n    int progress;\n    int delay;\n};\n\nclass mapclass\n{\npublic:\n    mapclass(void);\n    void destroy(void);\n\n    int getwidth(void);\n\n    int getheight(void);\n\n    int intpol(int a, int b, float c);\n\n    void setteleporter(int x, int y);\n\n    void settrinket(int x, int y);\n\n    void setroomname(const char* name);\n\n    void resetmap(void);\n\n    void fullmap(void);\n\n    void updateroomnames(void);\n\n    void initmapdata(void);\n    void initcustommapdata(void);\n\n    void roomnamechange(int x, int y, const char** lines, size_t size);\n    void roomnameglitch(int x, int y, const char* name, const char* glitch);\n\n    int finalat(int x, int y);\n\n    int maptiletoenemycol(int t);\n\n    void changefinalcol(int t);\n\n    void setcol(TowerBG& bg_obj, const int r1, const int g1, const int b1 , const int r2, const  int g2, const int b2, const int c);\n\n    void updatebgobj(TowerBG& bg_obj);\n\n    void setbgobjlerp(TowerBG& bg_obj);\n\n    void updatetowerglow(TowerBG& bg_obj);\n\n    void nexttowercolour(void);\n    bool nexttowercolour_set;\n\n    void settowercolour(int t);\n\n    bool towerspikecollide(int x, int y);\n\n    bool collide(int x, int y, bool invincible);\n\n    void settile(int xp, int yp, int t);\n\n\n    int area(int _rx, int _ry);\n\n    void exploretower(void);\n\n    void hideship(void);\n\n    void showship(void);\n\n    void resetplayer(const bool player_died);\n    void resetplayer(void);\n\n    void warpto(int rx, int ry , int t, int tx, int ty);\n\n    void gotoroom(int rx, int ry);\n\n    void spawncompanion(void);\n\n    const char* currentarea(int roomx, int roomy);\n\n    void loadlevel(int rx, int ry);\n\n    void twoframedelayfix(void);\n\n\n    int roomdeaths[20 * 20];\n    int roomdeathsfinal[20 * 20];\n    static const int areamap[20 * 20];\n    int contents[40 * 30];\n    bool explored[20 * 20];\n\n    bool isexplored(const int rx, const int ry);\n    void setexplored(const int rx, const int ry, const bool status);\n\n    bool revealmap;\n\n    int background;\n    int rcol;\n    int tileset;\n    bool warpx;\n    bool warpy;\n\n\n    const char* roomname;\n    bool roomname_special;\n    bool roomnameset;\n    const char* hiddenname;\n\n    std::vector<Roomname> specialroomnames;\n\n    //Special tower stuff\n    bool towermode;\n    int ypos;\n    int oldypos;\n    int cameramode;\n    int cameraseek, cameraseekframe;\n    int resumedelay;\n    bool minitowermode;\n\n    int colstatedelay;\n    int colsuperstate;\n    int spikeleveltop, spikelevelbottom;\n    int oldspikeleveltop, oldspikelevelbottom;\n    //final level navigation\n    bool finalmode;\n    bool finalstretch;\n\n    //Variables for playing custom levels\n    bool custommode;\n    bool custommodeforreal;\n    bool customshowmm;\n\n    //final level colour cycling stuff\n    bool final_colormode;\n    int final_mapcol;\n    int final_aniframe;\n    int final_aniframedelay;\n    int final_colorframe, final_colorframedelay;\n\n    //Teleporters and Trinkets on the map\n    std::vector<SDL_Point> teleporters;\n    std::vector<SDL_Point> shinytrinkets;\n\n    bool showteleporters, showtargets, showtrinkets;\n\n    //Roomtext\n    bool roomtexton;\n    std::vector<Roomtext> roomtext;\n\n    //Levels\n    otherlevelclass otherlevel;\n    spacestation2class spacestation2;\n    labclass lablevel;\n    finalclass finallevel;\n    warpclass warplevel;\n    towerclass tower;\n    int extrarow;\n\n    //Accessibility options\n    bool invincibility;\n\n    //Map cursor\n    int cursorstate, cursordelay;\n\n    //Region system\n    struct Region\n    {\n        bool isvalid;\n        int rx;\n        int ry;\n        int rx2;\n        int ry2;\n    };\n    struct Region region[401];\n    void setregion(int id, int rx, int ry, int rx2, int ry2);\n    void removeregion(int id);\n    void changeregion(int id);\n    int currentregion;\n    int regionx, regiony;\n    int regionwidth, regionheight;\n\n    MapRenderData get_render_data(void);\n};\n\n#ifndef MAP_DEFINITION\nextern mapclass map;\n#endif\n\n#endif /* MAPGAME_H */\n"
  },
  {
    "path": "desktop_version/src/Maths.h",
    "content": "#ifndef MATHGAME_H\n#define MATHGAME_H\n\n#include <stdlib.h>\n\n//// This header holds Maths functions that emulate the functionality of flash's\n\n\n//random\n//Returns 0..1\nfloat inline fRandom(void)\n{\n    return ( float(rand()) / float(RAND_MAX)) ;\n}\n\n#endif /* MATHGAME_H */\n"
  },
  {
    "path": "desktop_version/src/Music.cpp",
    "content": "#define MUSIC_DEFINITION\n#include \"Music.h\"\n\n#include <SDL.h>\n#include <FAudio.h>\n#include <physfsrwops.h>\n\n#include \"Alloc.h\"\n#include \"BinaryBlob.h\"\n#include \"FileSystemUtils.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"Map.h\"\n#include \"Script.h\"\n#include \"Unused.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\n#include <vector>\n\n/* stb_vorbis */\n\n#define malloc SDL_malloc\n#define realloc SDL_realloc\n#define free VVV_free\n#ifdef memset /* Thanks, Apple! */\n#undef memset\n#endif\n#define memset SDL_memset\n#ifdef memcpy /* Thanks, Apple! */\n#undef memcpy\n#endif\n#define memcpy SDL_memcpy\n#define memcmp SDL_memcmp\n\n#define pow SDL_pow\n#define log(x) SDL_log(x)\n#define sin(x) SDL_sin(x)\n#define cos(x) SDL_cos(x)\n#define floor SDL_floor\n#define abs(x) SDL_abs(x)\n#define ldexp(v, e) SDL_scalbn((v), (e))\n#define exp(x) SDL_exp(x)\n\n#define qsort SDL_qsort\n\n#define assert SDL_assert\n\n#define FILE SDL_RWops\n#ifdef SEEK_SET\n#undef SEEK_SET\n#endif\n#ifdef SEEK_CUR\n#undef SEEK_CUR\n#endif\n#ifdef SEEK_END\n#undef SEEK_END\n#endif\n#ifdef EOF\n#undef EOF\n#endif\n#define SEEK_SET 0\n#define SEEK_CUR 1\n#define SEEK_END 2\n#define EOF -1\n#define fopen(path, mode) SDL_RWFromFile(path, mode)\n#define fopen_s(io, path, mode) (!(*io = fopen(path, mode)))\n#define fclose(io) SDL_RWclose(io)\n#define fread(dst, size, count, io) SDL_RWread(io, dst, size, count)\n#define fseek(io, offset, whence) SDL_RWseek(io, offset, whence)\n#define ftell(io) SDL_RWtell(io)\n\n#define FAudio_alloca(x) SDL_stack_alloc(uint8_t, x)\n#define FAudio_dealloca(x) SDL_stack_free(x)\n\n#define STB_VORBIS_NO_PUSHDATA_API 1\n#define STB_VORBIS_NO_INTEGER_CONVERSION 1\n#include <stb_vorbis.h>\n\n/* End stb_vorbis include */\n\n#define VVV_MAX_VOLUME 128\n#define VVV_MAX_CHANNELS 8\n\nclass SoundTrack;\nclass MusicTrack;\nstatic std::vector<SoundTrack> soundTracks;\nstatic std::vector<MusicTrack> musicTracks;\n\nstatic FAudio* faudioctx = NULL;\nstatic FAudioMasteringVoice* masteringvoice = NULL;\n\nclass SoundTrack\n{\npublic:\n    SoundTrack(const char* fileName, const char* _id, bool _extra)\n    {\n        unsigned char* mem;\n        size_t length;\n        voice_index = -1;\n\n        FILESYSTEM_loadAssetToMemory(fileName, &mem, &length);\n        if (mem == NULL)\n        {\n            vlog_error(\"Unable to load sound file %s\", fileName);\n            SDL_assert(0 && \"Sound file missing!\");\n            return;\n        }\n\n        SDL_zerop(this);\n        if (length >= 4 && SDL_memcmp(mem, \"OggS\", 4) == 0)\n        {\n            LoadOGG(fileName, mem, length);\n            callbacks.OnBufferStart = &SoundTrack::refillReserve;\n            callbacks.OnBufferEnd = &SoundTrack::swapBuffers;\n        }\n        else\n        {\n            LoadWAV(fileName, mem, length);\n        }\n\n        extra = _extra;\n        id = SDL_strdup(_id);\n    }\n\n    void LoadWAV(const char* fileName, unsigned char* mem, const size_t length)\n    {\n        SDL_AudioSpec spec;\n        SDL_RWops *fileIn;\n        fileIn = SDL_RWFromConstMem(mem, length);\n        if (SDL_LoadWAV_RW(fileIn, 1, &spec, &wav_buffer, &wav_length) == NULL)\n        {\n            vlog_error(\"Unable to load WAV file %s\", fileName);\n            goto end;\n        }\n        format.nChannels = spec.channels;\n        format.nSamplesPerSec = spec.freq;\n        format.wFormatTag = FAUDIO_FORMAT_PCM;\n        format.wBitsPerSample = SDL_AUDIO_BITSIZE(spec.format);\n        format.nBlockAlign = format.nChannels * (format.wBitsPerSample / 8);\n        format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;\n        format.cbSize = 0;\n        valid = true;\nend:\n        VVV_free(mem);\n    }\n\n    void LoadOGG(const char* fileName, unsigned char* mem, const size_t length)\n    {\n        int err;\n        stb_vorbis_info vorbis_info;\n        vorbis = stb_vorbis_open_memory(mem, length, &err, NULL);\n        if (vorbis == NULL)\n        {\n            vlog_error(\"Unable to create Vorbis handle for %s, error %d\", fileName, err);\n            VVV_free(mem);\n            return;\n        }\n        vorbis_info = stb_vorbis_get_info(vorbis);\n        format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;\n        format.wBitsPerSample = sizeof(float) * 8;\n        format.nChannels = vorbis_info.channels;\n        format.nSamplesPerSec = vorbis_info.sample_rate;\n        format.nBlockAlign = format.nChannels * (format.wBitsPerSample / 8);\n        format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;\n        format.cbSize = 0;\n\n        channels = format.nChannels;\n        size = format.nAvgBytesPerSec / 20;\n\n        decoded_buf_playing = (Uint8*) SDL_malloc(size);\n        decoded_buf_reserve = (Uint8*) SDL_malloc(size);\n\n        ogg_file = mem;\n        valid = true;\n    }\n\n    void Dispose(void)\n    {\n        VVV_free(wav_buffer);\n\n        VVV_free(decoded_buf_playing);\n        VVV_free(decoded_buf_reserve);\n        VVV_freefunc(stb_vorbis_close, vorbis);\n        VVV_free(ogg_file);\n        VVV_free(id);\n    }\n\n    void Play(void)\n    {\n        if (!valid)\n        {\n            return;\n        }\n\n        for (int i = 0; i < VVV_MAX_CHANNELS; i++)\n        {\n            FAudioVoiceState voicestate;\n            FAudioSourceVoice_GetState(voices[i], &voicestate, 0);\n            if (voicestate.BuffersQueued == 0)\n            {\n                if (SDL_memcmp(&voice_formats[i], &format, sizeof(format)) != 0)\n                {\n                    VVV_freefunc(FAudioVoice_DestroyVoice, voices[i]);\n                    if (vorbis != NULL)\n                    {\n                        FAudio_CreateSourceVoice(faudioctx, &voices[i], &format, 0, 2.0f, &callbacks, NULL, NULL);\n                    }\n                    else\n                    {\n                        FAudio_CreateSourceVoice(faudioctx, &voices[i], &format, 0, 2.0f, NULL, NULL, NULL);\n                    }\n                    voice_formats[i] = format;\n                }\n                FAudioBuffer faudio_buffer = {\n                    FAUDIO_END_OF_STREAM, /* Flags */\n                    wav_length, /* AudioBytes */\n                    wav_buffer, /* AudioData */\n                    0, /* playbegin */\n                    0, /* playlength */\n                    0, /* LoopBegin */\n                    0, /* LoopLength */\n                    0, /* LoopCount */\n                    NULL\n                };\n                if (vorbis != NULL)\n                {\n                    stb_vorbis_seek_start(vorbis);\n                    faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(\n                        vorbis,\n                        channels,\n                        (float*) decoded_buf_playing,\n                        size / sizeof(float)\n                    );\n                    faudio_buffer.AudioBytes = size;\n                    faudio_buffer.pAudioData = decoded_buf_playing;\n                    faudio_buffer.pContext = this;\n                }\n                if (FAudioSourceVoice_SubmitSourceBuffer(voices[i], &faudio_buffer, NULL))\n                {\n                    vlog_error(\"Unable to queue sound buffer\");\n                    voice_index = -1;\n                    return;\n                }\n                FAudioVoice_SetVolume(voices[i], volume, FAUDIO_COMMIT_NOW);\n                if (FAudioSourceVoice_Start(voices[i], 0, FAUDIO_COMMIT_NOW))\n                {\n                    vlog_error(\"Unable to start voice processing\");\n                    voice_index = -1;\n                }\n                voice_index = i;\n                return;\n            }\n        }\n    }\n\n    static void Init(int audio_rate)\n    {\n        if (voices == NULL)\n        {\n            voices = (FAudioSourceVoice**) SDL_malloc(sizeof(FAudioSourceVoice*) * VVV_MAX_CHANNELS);\n            for (int i = 0; i < VVV_MAX_CHANNELS; i++)\n            {\n                FAudioWaveFormatEx format;\n                format.nChannels = 1; /* Assume 1 for SoundTracks. Will be recreated if mismatched during play */\n                format.nSamplesPerSec = audio_rate;\n                format.wFormatTag = FAUDIO_FORMAT_PCM;\n                format.wBitsPerSample = 16;\n                format.nBlockAlign = format.nChannels * (format.wBitsPerSample / 8);\n                format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;\n                format.cbSize = 0;\n                voice_formats[i] = format;\n                if (FAudio_CreateSourceVoice(faudioctx, &voices[i], &format, 0, 2.0f, NULL, NULL, NULL))\n                {\n                    vlog_error(\"Unable to create source voice no. %i\", i);\n                    return;\n                }\n            }\n        }\n    }\n\n    static void Pause(void)\n    {\n        for (size_t i = 0; i < VVV_MAX_CHANNELS; i++)\n        {\n            FAudioSourceVoice_Stop(voices[i], 0, FAUDIO_COMMIT_NOW);\n        }\n    }\n\n    static void Resume(void)\n    {\n        for (size_t i = 0; i < VVV_MAX_CHANNELS; i++)\n        {\n            FAudioSourceVoice_Start(voices[i], 0, FAUDIO_COMMIT_NOW);\n        }\n    }\n\n    static void Destroy(void)\n    {\n        if (voices != NULL)\n        {\n            for (int i = 0; i < VVV_MAX_CHANNELS; i++)\n            {\n                VVV_freefunc(FAudioVoice_DestroyVoice, voices[i]);\n            }\n            VVV_free(voices);\n        }\n    }\n\n    static void SetVolume(int soundVolume)\n    {\n        volume = (float) soundVolume / VVV_MAX_VOLUME;\n        for (size_t i = 0; i < VVV_MAX_CHANNELS; i++)\n        {\n            FAudioVoice_SetVolume(voices[i], volume, FAUDIO_COMMIT_NOW);\n        }\n    }\n\n    static void refillReserve(FAudioVoiceCallback* callback, void* ctx)\n    {\n        bool inbounds;\n        SoundTrack* t = (SoundTrack*) ctx;\n        FAudioBuffer faudio_buffer;\n        SDL_zero(faudio_buffer);\n        UNUSED(callback);\n        faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float));\n        faudio_buffer.AudioBytes = t->size;\n        faudio_buffer.pAudioData = t->decoded_buf_reserve;\n        faudio_buffer.pContext = t;\n        if (faudio_buffer.PlayLength == 0)\n        {\n            return;\n        }\n\n        inbounds = t->voice_index >= 0 && t->voice_index < VVV_MAX_CHANNELS;\n        if (!inbounds)\n        {\n            return;\n        }\n\n        FAudioSourceVoice_SubmitSourceBuffer(voices[t->voice_index], &faudio_buffer, NULL);\n    }\n\n    static void swapBuffers(FAudioVoiceCallback* callback, void* ctx)\n    {\n        SoundTrack* t = (SoundTrack*) ctx;\n        Uint8* tmp = t->decoded_buf_playing;\n        UNUSED(callback);\n        t->decoded_buf_playing = t->decoded_buf_reserve;\n        t->decoded_buf_reserve = tmp;\n    }\n\n    Uint8 *wav_buffer;\n    Uint32 wav_length;\n    FAudioWaveFormatEx format;\n    int voice_index;\n\n    unsigned char* ogg_file;\n    stb_vorbis* vorbis;\n    int channels;\n    Uint32 size;\n    Uint8* decoded_buf_playing;\n    Uint8* decoded_buf_reserve;\n    FAudioVoiceCallback callbacks;\n\n    bool valid;\n\n    static FAudioSourceVoice** voices;\n    static FAudioWaveFormatEx voice_formats[VVV_MAX_CHANNELS];\n    static float volume;\n\n    char* id;\n    bool extra;\n};\nFAudioSourceVoice** SoundTrack::voices = NULL;\nFAudioWaveFormatEx SoundTrack::voice_formats[VVV_MAX_CHANNELS];\nfloat SoundTrack::volume = 0.0f;\n\nclass MusicTrack\n{\npublic:\n    MusicTrack(SDL_RWops *rw)\n    {\n        SDL_zerop(this);\n        read_buf = (Uint8*) SDL_malloc(rw->size(rw));\n        SDL_RWread(rw, read_buf, rw->size(rw), 1);\n        int err;\n        stb_vorbis_info vorbis_info;\n        stb_vorbis_comment vorbis_comment;\n        vorbis = stb_vorbis_open_memory(read_buf, rw->size(rw), &err, NULL);\n        if (vorbis == NULL)\n        {\n            vlog_error(\"Unable to create Vorbis handle, error %d\", err);\n            VVV_free(read_buf);\n            goto end;\n        }\n        vorbis_info = stb_vorbis_get_info(vorbis);\n        format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;\n        format.wBitsPerSample = sizeof(float) * 8;\n        format.nChannels = vorbis_info.channels;\n        format.nSamplesPerSec = vorbis_info.sample_rate;\n        format.nBlockAlign = format.nChannels * (format.wBitsPerSample / 8);\n        format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;\n        format.cbSize = 0;\n\n        channels = format.nChannels;\n        size = format.nAvgBytesPerSec / 20;\n\n        decoded_buf_playing = (Uint8*) SDL_malloc(size);\n        decoded_buf_reserve = (Uint8*) SDL_malloc(size);\n\n        loopbegin = 0;\n        looplength = 0;\n        vorbis_comment = stb_vorbis_get_comment(vorbis);\n        parseComments(this, vorbis_comment.comment_list, vorbis_comment.comment_list_length);\n        valid = true;\n\nend:\n        SDL_RWclose(rw);\n    }\n\n    void Dispose(void)\n    {\n        VVV_freefunc(stb_vorbis_close, vorbis);\n        VVV_free(read_buf);\n        VVV_free(decoded_buf_playing);\n        VVV_free(decoded_buf_reserve);\n        if (!IsHalted())\n        {\n            VVV_freefunc(FAudioVoice_DestroyVoice, musicVoice);\n        }\n    }\n\n    bool Play(bool loop)\n    {\n        if (!valid)\n        {\n            return false;\n        }\n\n        shouldloop = loop;\n        sample_pos = 0;\n        stb_vorbis_seek_start(vorbis);\n\n        Halt();\n\n        SDL_zero(callbacks);\n        callbacks.OnBufferStart = &MusicTrack::refillReserve;\n        callbacks.OnBufferEnd = &MusicTrack::swapBuffers;\n        FAudio_CreateSourceVoice(faudioctx, &musicVoice, &format, 0, 2.0f, &callbacks, NULL, NULL);\n\n        FAudioBuffer faudio_buffer;\n        SDL_zero(faudio_buffer);\n        if (looplength == 0)\n        {\n            faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(vorbis, channels, (float*) decoded_buf_playing, size / sizeof(float));\n        }\n        else\n        {\n            int samples_read = stb_vorbis_get_samples_float_interleaved(vorbis, channels, (float*) decoded_buf_playing, size / sizeof(float));\n            faudio_buffer.PlayLength = SDL_min(samples_read, (loopbegin + looplength) - sample_pos);\n        }\n        faudio_buffer.AudioBytes = size;\n        faudio_buffer.pAudioData = decoded_buf_playing;\n        faudio_buffer.pContext = this;\n        sample_pos += faudio_buffer.PlayLength;\n        if (FAudioSourceVoice_SubmitSourceBuffer(musicVoice, &faudio_buffer, NULL))\n        {\n            vlog_error(\"Unable to queue sound buffer\");\n            return false;\n        }\n        Resume();\n        return true;\n    }\n\n    static void Halt(void)\n    {\n        if (!IsHalted())\n        {\n            FAudioSourceVoice_FlushSourceBuffers(musicVoice);\n            VVV_freefunc(FAudioVoice_DestroyVoice, musicVoice);\n            paused = true;\n        }\n    }\n\n    static bool IsHalted(void)\n    {\n        return musicVoice == NULL;\n    }\n\n    static void Pause(void)\n    {\n        if (!IsHalted())\n        {\n            FAudioSourceVoice_Stop(musicVoice, 0, FAUDIO_COMMIT_NOW);\n            paused = true;\n        }\n    }\n\n    static bool IsPaused(void)\n    {\n        return paused || IsHalted();\n    }\n\n    static void Resume(void)\n    {\n        if (!IsHalted())\n        {\n            FAudioSourceVoice_Start(musicVoice, 0, FAUDIO_COMMIT_NOW);\n            paused = false;\n        }\n    }\n\n    static void SetVolume(int controlVolume)\n    {\n        float adj_vol = (float)controlVolume / VVV_MAX_VOLUME;\n        if (!IsHalted())\n        {\n            FAudioVoice_SetVolume(musicVoice, adj_vol, FAUDIO_COMMIT_NOW);\n        }\n    }\n\n    stb_vorbis* vorbis;\n    int channels;\n    Uint32 size;\n    int loopbegin;\n    int looplength;\n    int sample_pos; //stb_vorbis offset not yet functional on pulldata API. TODO Replace when fixed\n\n    FAudioVoiceCallback callbacks;\n    FAudioWaveFormatEx format;\n\n    Uint8* decoded_buf_playing;\n    Uint8* decoded_buf_reserve;\n    Uint8* read_buf;\n    bool shouldloop;\n    bool valid;\n\n    static bool paused;\n    static FAudioSourceVoice* musicVoice;\n\n    static void refillReserve(FAudioVoiceCallback* callback, void* ctx)\n    {\n        MusicTrack* t = (MusicTrack*) ctx;\n        FAudioBuffer faudio_buffer;\n        SDL_zero(faudio_buffer);\n        UNUSED(callback);\n        if (t->looplength == 0)\n        {\n            faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float));\n        }\n        else\n        {\n            int samples_read = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float));\n            faudio_buffer.PlayLength = SDL_min(samples_read, (t->loopbegin + t->looplength) - t->sample_pos);\n        }\n        faudio_buffer.AudioBytes = t->size;\n        faudio_buffer.pAudioData = t->decoded_buf_reserve;\n        faudio_buffer.pContext = t;\n        if (faudio_buffer.PlayLength == 0)\n        {\n            if (t->shouldloop)\n            {\n                stb_vorbis_seek(t->vorbis, t->loopbegin);\n                t->sample_pos = t->loopbegin;\n                if (t->looplength != 0)\n                {\n                    int samples_read = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float));\n                    faudio_buffer.PlayLength = SDL_min(samples_read, (t->loopbegin + t->looplength) - t->sample_pos);\n                }\n                else\n                {\n                    faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float));\n                }\n                if (faudio_buffer.PlayLength == 0)\n                {\n                    return;\n                }\n            }\n            else\n            {\n                return;\n            }\n        }\n        t->sample_pos += faudio_buffer.PlayLength;\n        FAudioSourceVoice_SubmitSourceBuffer(musicVoice, &faudio_buffer, NULL);\n    }\n\n    static void swapBuffers(FAudioVoiceCallback* callback, void* ctx)\n    {\n        MusicTrack* t = (MusicTrack*) ctx;\n        Uint8* tmp = t->decoded_buf_playing;\n        UNUSED(callback);\n        t->decoded_buf_playing = t->decoded_buf_reserve;\n        t->decoded_buf_reserve = tmp;\n    }\n\n    /* Lifted from SDL_mixer, we used it in 2.3 and previous */\n    static void parseComments(\n        MusicTrack* t, char** comments, const int comment_list_length\n    ) {\n        int loopend = 0;\n        for (int i = 0; i < comment_list_length; i++)\n        {\n            char* param = SDL_strdup(comments[i]);\n            if (param == NULL)\n            {\n                vlog_error(\n                    \"Could not allocate memory to parse '%s'. Ignoring comments.\",\n                    comments[i]\n                );\n                break;\n            }\n            char* argument = param;\n            char* value = SDL_strchr(param, '=');\n            if (value == NULL)\n            {\n                value = param + SDL_strlen(param);\n            }\n            else\n            {\n                *(value++) = '\\0';\n            }\n\n            /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from\n            * string if it is present at position 4. */\n            char buf[5];\n            SDL_strlcpy(buf, argument, sizeof(buf));\n            if (SDL_strcasecmp(buf, \"LOOP\") == 0\n            && ((argument[4] == '_') || (argument[4] == '-')))\n            {\n                SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4);\n            }\n\n            if (SDL_strcasecmp(argument, \"LOOPSTART\") == 0)\n            {\n                t->loopbegin = _Mix_ParseTime(value, t->format.nSamplesPerSec);\n            }\n            else if (SDL_strcasecmp(argument, \"LOOPLENGTH\") == 0)\n            {\n                t->looplength = SDL_strtoll(value, NULL, 10);\n            }\n            else if (SDL_strcasecmp(argument, \"LOOPEND\") == 0)\n            {\n                loopend = _Mix_ParseTime(value, t->format.nSamplesPerSec);\n            }\n\n            if (t->loopbegin < 0 || t->looplength < 0 || loopend < 0)\n            {\n                vlog_warn(\n                    \"A track loop comment had a negative value. \"\n                    \"Ignoring all comments for the track.\"\n                );\n                t->loopbegin = 0;\n                t->looplength = 0;\n                loopend = 0;\n                VVV_free(param);\n                break;\n            }\n\n            VVV_free(param);\n        }\n        if (loopend != 0)\n        {\n            t->looplength = loopend - t->loopbegin;\n        }\n    }\n\n    static int _Mix_ParseTime(char* time, const long samplerate_hz)\n    {\n        char* num_start = time;\n        char* p;\n        Sint64 result = 0;\n        int val;\n\n        /* Time is directly expressed as a sample position */\n        if (SDL_strchr(time, ':') == NULL)\n        {\n            return SDL_strtoll(time, NULL, 10);\n        }\n\n        for (p = time; *p != '\\0'; ++p)\n        {\n            if (*p == '.' || *p == ':')\n            {\n                const char c = *p;\n                *p = '\\0';\n                val = SDL_atoi(num_start);\n                if (val < 0)\n                {\n                    return -1;\n                }\n                result = result * 60 + val;\n                num_start = p + 1;\n                *p = c;\n            }\n\n            if (*p == '.')\n            {\n                const double val_f = SDL_atof(p);\n                if (val_f < 0)\n                {\n                    return -1;\n                }\n                return result * samplerate_hz + (Sint64) (val_f * samplerate_hz);\n            }\n        }\n\n        val = SDL_atoi(num_start);\n        if (val < 0)\n        {\n            return -1;\n        }\n        return (result * 60 + val) * samplerate_hz;\n    }\n};\nbool MusicTrack::paused = false;\nFAudioSourceVoice* MusicTrack::musicVoice = NULL;\n\nmusicclass::musicclass(void)\n{\n    safeToProcessMusic= false;\n    m_doFadeInVol = false;\n    m_doFadeOutVol = false;\n    controlVolume = 0;\n\n    user_music_volume = USER_VOLUME_MAX;\n    user_sound_volume = USER_VOLUME_MAX;\n\n    currentsong = -1;\n    haltedsong = -1;\n    nicechange = -1;\n    nicefade = false;\n    quick_fade = true;\n\n    usingmmmmmm = false;\n}\n\nstatic void add_builtin_sound(const char* id)\n{\n    char asset_filename[256];\n    SDL_snprintf(asset_filename, sizeof(asset_filename), \"sounds/%s.wav\", id);\n    soundTracks.push_back(SoundTrack(asset_filename, id, false));\n}\n\nvoid musicclass::init(void)\n{\n    if (FAudioCreate(&faudioctx, 0, FAUDIO_DEFAULT_PROCESSOR))\n    {\n        vlog_error(\"Unable to initialize FAudio\");\n        return;\n    }\n    if (FAudio_CreateMasteringVoice(faudioctx, &masteringvoice, 2, 44100, 0, 0, NULL))\n    {\n        vlog_error(\"Unable to create mastering voice\");\n        return;\n    }\n\n    SoundTrack::Init(44100);\n\n    add_builtin_sound(\"jump\");\n    add_builtin_sound(\"jump2\");\n    add_builtin_sound(\"hurt\");\n    add_builtin_sound(\"souleyeminijingle\");\n    add_builtin_sound(\"coin\");\n    add_builtin_sound(\"save\");\n    add_builtin_sound(\"crumble\");\n    add_builtin_sound(\"vanish\");\n    add_builtin_sound(\"blip\");\n    add_builtin_sound(\"preteleport\");\n    add_builtin_sound(\"teleport\");\n    add_builtin_sound(\"crew1\");\n    add_builtin_sound(\"crew2\");\n    add_builtin_sound(\"crew3\");\n    add_builtin_sound(\"crew4\");\n    add_builtin_sound(\"crew5\");\n    add_builtin_sound(\"crew6\");\n    add_builtin_sound(\"terminal\");\n    add_builtin_sound(\"gamesaved\");\n    add_builtin_sound(\"crashing\");\n    add_builtin_sound(\"blip2\");\n    add_builtin_sound(\"countdown\");\n    add_builtin_sound(\"go\");\n    add_builtin_sound(\"crash\");\n    add_builtin_sound(\"combine\");\n    add_builtin_sound(\"newrecord\");\n    add_builtin_sound(\"trophy\");\n    add_builtin_sound(\"rescue\");\n\n    EnumHandle handle = {};\n    const char* item;\n    while ((item = FILESYSTEM_enumerateAssets(\"sounds\", &handle)) != NULL)\n    {\n        char asset_filename[256];\n        char id[256];\n        SDL_snprintf(asset_filename, sizeof(asset_filename), \"sounds/%s\", item);\n\n        // Create the ID\n        size_t current_char = 0;\n        size_t item_len = SDL_strlen(item);\n        for (size_t i = 0; i < item_len; i++)\n        {\n            // If it's a space, we don't want to include this.\n            if (item[i] == ' ')\n            {\n                continue;\n            }\n            // Otherwise, add it to our ID string, lowered\n            id[current_char] = SDL_tolower(item[i]);\n\n            current_char++;\n\n            if (current_char >= 255)\n            {\n                break;\n            }\n        }\n\n        // Null-terminate the string\n        id[current_char] = '\\0';\n\n        // Chop off the extension!\n        char* dot = SDL_strrchr(id, '.');\n        if (dot != NULL)\n        {\n            *dot = '\\0';\n        }\n\n        if (soundidexists(id))\n        {\n            // Make sure we haven't already loaded this file\n            continue;\n        }\n\n        vlog_info(\"Reading extra sound file %s as %s\", item, id);\n        soundTracks.push_back(SoundTrack(asset_filename, id, true));\n    }\n    FILESYSTEM_freeEnumerate(&handle);\n\n#ifdef VVV_COMPILEMUSIC\n    binaryBlob musicWriteBlob;\n#define FOREACH_TRACK(blob, track_name) blob.AddFileToBinaryBlob(\"data/\" track_name);\n    TRACK_NAMES(musicWriteBlob)\n#undef FOREACH_TRACK\n\n    musicWriteBlob.writeBinaryBlob(\"data/BinaryMusic.vvv\");\n    musicWriteBlob.clear();\n#endif\n\n    num_mmmmmm_tracks = 0;\n    num_pppppp_tracks = 0;\n\n    if (!mmmmmm_blob.unPackBinary(\"mmmmmm.vvv\"))\n    {\n        if (pppppp_blob.unPackBinary(\"vvvvvvmusic.vvv\"))\n        {\n            vlog_info(\"Loading music from PPPPPP blob...\");\n\n            mmmmmm = false;\n            usingmmmmmm=false;\n\n            int index;\n            SDL_RWops* rw;\n\n#define TRACK_LOAD_BLOB(blob, track_name) \\\n    index = blob.getIndex(\"data/\" track_name); \\\n    if (index >= 0 && index < blob.max_headers) \\\n    { \\\n        rw = SDL_RWFromConstMem(blob.getAddress(index), blob.getSize(index)); \\\n        if (rw == NULL) \\\n        { \\\n            vlog_error(\"Unable to read music file header: %s\", SDL_GetError()); \\\n        } \\\n        else \\\n        { \\\n            musicTracks.push_back(MusicTrack(rw)); \\\n        } \\\n    }\n\n#define FOREACH_TRACK(blob, track_name) TRACK_LOAD_BLOB(blob, track_name)\n\n            TRACK_NAMES(pppppp_blob)\n\n#undef FOREACH_TRACK\n        }\n        else\n        {\n            vlog_info(\"Loading music from loose files...\");\n\n            SDL_RWops* rw;\n\n#define FOREACH_TRACK(_, track_name) \\\n    rw = PHYSFSRWOPS_openRead(track_name); \\\n    if (rw == NULL) \\\n    { \\\n        vlog_error(\"Unable to read loose music file: %s\", SDL_GetError()); \\\n    } \\\n    else \\\n    { \\\n        musicTracks.push_back(MusicTrack(rw)); \\\n    }\n\n            TRACK_NAMES(_)\n\n#undef FOREACH_TRACK\n        }\n    }\n    else\n    {\n        vlog_info(\"Loading PPPPPP and MMMMMM blobs...\");\n\n        mmmmmm = true;\n        int index;\n        SDL_RWops* rw;\n\n#define FOREACH_TRACK(blob, track_name) TRACK_LOAD_BLOB(blob, track_name)\n\n        TRACK_NAMES(mmmmmm_blob)\n\n        num_mmmmmm_tracks += musicTracks.size();\n\n        size_t index_ = 0;\n        while (mmmmmm_blob.nextExtra(&index_))\n        {\n            rw = SDL_RWFromConstMem(mmmmmm_blob.getAddress(index_), mmmmmm_blob.getSize(index_));\n            musicTracks.push_back(MusicTrack( rw ));\n\n            num_mmmmmm_tracks++;\n            index_++;\n        }\n\n        bool ohCrap = pppppp_blob.unPackBinary(\"vvvvvvmusic.vvv\");\n        SDL_assert(ohCrap && \"Music not found!\");\n\n    TRACK_NAMES(pppppp_blob)\n\n#undef FOREACH_TRACK\n#undef TRACK_LOAD_BLOB\n    }\n\n    num_pppppp_tracks += musicTracks.size() - num_mmmmmm_tracks;\n\n    SDL_RWops* rw;\n    size_t index_ = 0;\n    while (pppppp_blob.nextExtra(&index_))\n    {\n        rw = SDL_RWFromConstMem(pppppp_blob.getAddress(index_), pppppp_blob.getSize(index_));\n        musicTracks.push_back(MusicTrack( rw ));\n\n        num_pppppp_tracks++;\n        index_++;\n    }\n}\n\nvoid musicclass::destroy(void)\n{\n    for (size_t i = 0; i < soundTracks.size(); ++i)\n    {\n        soundTracks[i].Dispose();\n    }\n    soundTracks.clear();\n    SoundTrack::Destroy();\n\n    for (size_t i = 0; i < musicTracks.size(); ++i)\n    {\n        musicTracks[i].Dispose();\n    }\n    musicTracks.clear();\n\n    pppppp_blob.clear();\n    mmmmmm_blob.clear();\n    VVV_freefunc(FAudioVoice_DestroyVoice, masteringvoice);\n    VVV_freefunc(FAudio_Release, faudioctx);\n}\n\nvoid musicclass::set_music_volume(int volume)\n{\n    MusicTrack::SetVolume(volume * user_music_volume / USER_VOLUME_MAX);\n}\n\nvoid musicclass::set_sound_volume(int volume)\n{\n    SoundTrack::SetVolume(volume * user_sound_volume / USER_VOLUME_MAX);\n}\n\nvoid musicclass::play(int t)\n{\n    if (mmmmmm && usingmmmmmm)\n    {\n        // Don't conjoin this if-statement with the above one...\n        if (num_mmmmmm_tracks > 0)\n        {\n            t %= num_mmmmmm_tracks;\n        }\n    }\n    else if (num_pppppp_tracks > 0)\n    {\n        t %= num_pppppp_tracks;\n    }\n\n    if (mmmmmm && !usingmmmmmm)\n    {\n        t += num_mmmmmm_tracks;\n    }\n\n    safeToProcessMusic = true;\n\n    if (currentsong == t && !m_doFadeOutVol)\n    {\n        return;\n    }\n\n    currentsong = t;\n    haltedsong = -1;\n\n    if (t == -1)\n    {\n        return;\n    }\n\n    if (!INBOUNDS_VEC(t, musicTracks))\n    {\n        vlog_error(\"play() out-of-bounds!\");\n        currentsong = -1;\n        return;\n    }\n\n    if (currentsong == Music_PATHCOMPLETE ||\n        currentsong == Music_PLENARY ||\n        (!map.custommode && (currentsong == Music_PATHCOMPLETE + num_mmmmmm_tracks\n                             || currentsong == Music_PLENARY + num_mmmmmm_tracks)))\n    {\n        // No fade in or repeat\n        if (musicTracks[t].Play(false))\n        {\n            m_doFadeInVol = false;\n            m_doFadeOutVol = false;\n            controlVolume = VVV_MAX_VOLUME;\n            set_music_volume(controlVolume);\n        }\n    }\n    else\n    {\n        if (m_doFadeOutVol)\n        {\n            // We're already fading out\n            nicechange = t;\n            nicefade = true;\n            currentsong = -1;\n\n            if (quick_fade)\n            {\n                fadeMusicVolumeOut(500); // fade out quicker\n            }\n            else\n            {\n                quick_fade = true;\n            }\n        }\n        else if (musicTracks[t].Play(true))\n        {\n            m_doFadeInVol = false;\n            m_doFadeOutVol = false;\n            fadeMusicVolumeIn(3000);\n        }\n    }\n}\n\nvoid musicclass::resume(void)\n{\n    if (currentsong == -1)\n    {\n        currentsong = haltedsong;\n        haltedsong = -1;\n    }\n    MusicTrack::Resume();\n}\n\nvoid musicclass::resumefade(const int fadein_ms)\n{\n    resume();\n    fadeMusicVolumeIn(fadein_ms);\n}\n\nvoid musicclass::fadein(void)\n{\n    resumefade(3000); // 3000 ms fadein\n}\n\nvoid musicclass::pause(void)\n{\n    MusicTrack::Pause();\n}\n\nvoid musicclass::haltdasmusik(void)\n{\n    haltdasmusik(false);\n}\n\nvoid musicclass::haltdasmusik(const bool from_fade)\n{\n    /* Just pauses music. This is intended. */\n    pause();\n    haltedsong = currentsong;\n    currentsong = -1;\n    m_doFadeInVol = false;\n    m_doFadeOutVol = false;\n    if (!from_fade)\n    {\n        nicefade = false;\n        nicechange = -1;\n    }\n}\n\nvoid musicclass::silencedasmusik(void)\n{\n    controlVolume = 0;\n    m_doFadeInVol = false;\n    m_doFadeOutVol = false;\n}\n\nstruct FadeState\n{\n    int start_volume;\n    int end_volume;\n    int duration_ms;\n    int step_ms;\n};\n\nstatic struct FadeState fade;\n\nenum FadeCode\n{\n    Fade_continue,\n    Fade_finished\n};\n\nstatic enum FadeCode processmusicfade(struct FadeState* state, int* volume)\n{\n    int range;\n    int new_volume;\n\n    if (state->duration_ms == 0 /* Fast path. */\n    || state->start_volume == state->end_volume /* Fast path. */\n    || state->step_ms >= state->duration_ms /* We're finished. */)\n    {\n        *volume = state->end_volume;\n        state->step_ms = 0;\n        return Fade_finished;\n    }\n\n    range = state->end_volume - state->start_volume;\n    new_volume = range * state->step_ms / state->duration_ms;\n    new_volume += state->start_volume;\n\n    *volume = new_volume;\n\n    state->step_ms += game.get_timestep();\n\n    return Fade_continue;\n}\n\nvoid musicclass::fadeMusicVolumeIn(int ms)\n{\n    if (halted())\n    {\n        return;\n    }\n\n    m_doFadeInVol = true;\n    m_doFadeOutVol = false;\n\n    /* Ensure it starts at 0 */\n    controlVolume = 0;\n\n    /* Fix 1-frame glitch */\n    set_music_volume(0);\n\n    fade.step_ms = 0;\n    fade.duration_ms = ms;\n    fade.start_volume = 0;\n    fade.end_volume = VVV_MAX_VOLUME;\n}\n\nvoid musicclass::fadeMusicVolumeOut(const int fadeout_ms)\n{\n    if (halted())\n    {\n        return;\n    }\n\n    m_doFadeInVol = false;\n    m_doFadeOutVol = true;\n\n    fade.step_ms = 0;\n    /* Duration is proportional to current volume. */\n    fade.duration_ms = fadeout_ms * controlVolume / VVV_MAX_VOLUME;\n    fade.start_volume = controlVolume;\n    fade.end_volume = 0;\n}\n\nvoid musicclass::fadeout(const bool quick_fade_ /*= true*/)\n{\n    fadeMusicVolumeOut(quick_fade_ ? 500 : 2000);\n    quick_fade = quick_fade_;\n}\n\nvoid musicclass::processmusicfadein(void)\n{\n    enum FadeCode fade_code = processmusicfade(&fade, &controlVolume);\n    if (fade_code == Fade_finished)\n    {\n        m_doFadeInVol = false;\n    }\n}\n\nvoid musicclass::processmusicfadeout(void)\n{\n    enum FadeCode fade_code = processmusicfade(&fade, &controlVolume);\n    if (fade_code == Fade_finished)\n    {\n        controlVolume = 0;\n        m_doFadeOutVol = false;\n        haltdasmusik(true);\n    }\n}\n\nvoid musicclass::processmusic(void)\n{\n    if(!safeToProcessMusic)\n    {\n        return;\n    }\n\n    if(m_doFadeInVol)\n    {\n        processmusicfadein();\n    }\n\n    if (m_doFadeOutVol)\n    {\n        processmusicfadeout();\n    }\n\n    /* This needs to come after processing fades */\n    if (nicefade && halted())\n    {\n        play(nicechange);\n        nicechange = -1;\n        nicefade = false;\n    }\n}\n\n\nvoid musicclass::niceplay(int t)\n{\n    /* important: do nothing if the correct song is playing! */\n    if ((!mmmmmm && currentsong != t)\n    || (mmmmmm && usingmmmmmm && currentsong != t)\n    || (mmmmmm && !usingmmmmmm && currentsong != t + num_mmmmmm_tracks))\n    {\n        if (currentsong != -1)\n        {\n            fadeout(false);\n        }\n        nicefade = true;\n    }\n    nicechange = t;\n}\n\nstatic const int areamap[] = {\n    4, 3, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4,12,12,12,12,12,12,12,\n    4, 3, 3, 3, 3, 3, 3, 4, 4,-2, 4, 4, 4, 4,12,12,12,12,12,12,\n    4, 4, 4, 4, 3, 4, 4, 4, 4,-2, 4, 4, 4, 4,12,12,12,12,12,12,\n    4, 4, 4, 4, 3, 4, 4, 4, 4,-2, 4, 4, 1, 1, 1, 1,12,12,12,12,\n    4, 4, 3, 3, 3, 4, 4, 4, 4,-2,-2,-2, 1, 1, 1, 1, 4, 4, 4, 4,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1,11,11,-1, 4,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1, 1,11,11,11,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1, 1, 1, 1,11,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 3,\n    4, 4, 4, 4, 4, 4, 4, 4,-2,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 4,\n    4, 4,-1,-1,-1, 4, 4, 4, 4,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 4,\n    4, 4,-1,-1,-1, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 4, 1, 4,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 4, 1, 4,\n    4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4,-1,-3, 4, 4, 4, 4, 4, 1, 4,\n    4, 4, 4, 4, 4, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,\n    4, 4, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,\n    4, 3, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,\n    3, 3, 3, 3, 3, 4, 4, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,\n    3, 3, 3, 3, 3, 4, 4, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4\n};\n\nSDL_COMPILE_TIME_ASSERT(areamap, SDL_arraysize(areamap) == 20 * 20);\n\nvoid musicclass::changemusicarea(int x, int y)\n{\n    int room;\n    int track;\n\n    if (script.running)\n    {\n        return;\n    }\n\n    room = musicroom(x, y);\n\n    if (!INBOUNDS_ARR(room, areamap))\n    {\n        SDL_assert(0 && \"Music map index out-of-bounds!\");\n        return;\n    }\n\n    track = areamap[room];\n\n    switch (track)\n    {\n    case -1:\n        /* Don't change music. */\n        return;\n    case -2:\n        /* Special case: Tower music, changes with Flip Mode. */\n        if (graphics.setflipmode)\n        {\n            track = 9; /* ecroF evitisoP */\n        }\n        else\n        {\n            track = 2; /* Positive Force */\n        }\n        break;\n    case -3:\n        /* Special case: start of Space Station 2. */\n        if (game.intimetrial)\n        {\n            track = 1; /* Pushing Onwards */\n        }\n        else\n        {\n            track = 4; /* Passion for Exploring */\n        }\n        break;\n    }\n\n    niceplay(track);\n}\n\nbool musicclass::playef(int t)\n{\n    if (!INBOUNDS_VEC(t, soundTracks))\n    {\n        return false;\n    }\n    if (soundTracks[t].valid)\n    {\n        soundTracks[t].Play();\n        return true;\n    }\n    return false;\n}\n\nbool musicclass::playefid(const char* id)\n{\n    for (size_t i = 0; i < soundTracks.size(); i++)\n    {\n        if (SDL_strcmp(soundTracks[i].id, id) == 0)\n        {\n            return playef(i);\n        }\n    }\n    vlog_error(\"playefid() couldn't find sound ID: %s\", id);\n    return false;\n}\n\nbool musicclass::soundidexists(const char* id)\n{\n    for (size_t i = 0; i < soundTracks.size(); i++)\n    {\n        if (SDL_strcmp(soundTracks[i].id, id) == 0)\n        {\n            return true;\n        }\n    }\n    return false;\n}\n\nbool musicclass::soundisextra(int t)\n{\n    if (INBOUNDS_VEC(t, soundTracks))\n    {\n        return soundTracks[t].extra;\n    }\n    return false;\n}\n\nconst char* musicclass::getsoundid(int t)\n{\n    if (INBOUNDS_VEC(t, soundTracks))\n    {\n        return soundTracks[t].id;\n    }\n    return NULL;\n}\n\nvoid musicclass::pauseef(void)\n{\n    SoundTrack::Pause();\n}\n\nvoid musicclass::resumeef(void)\n{\n    SoundTrack::Resume();\n}\n\nbool musicclass::halted(void)\n{\n    return MusicTrack::IsPaused();\n}\n\nvoid musicclass::updatemutestate(void)\n{\n    if (game.muted)\n    {\n        set_music_volume(0);\n        set_sound_volume(0);\n    }\n    else\n    {\n        set_sound_volume(VVV_MAX_VOLUME);\n\n        if (game.musicmuted)\n        {\n            set_music_volume(0);\n        }\n        else\n        {\n            set_music_volume(controlVolume);\n        }\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Music.h",
    "content": "#ifndef MUSIC_H\n#define MUSIC_H\n\n#include \"BinaryBlob.h\"\n\n#define musicroom(rx, ry) ((rx) + ((ry) * 20))\n\n/* The amount of \"space\" for the scale of the user-set volume. */\n#define USER_VOLUME_MAX 256\n\n/* It is advised that USER_VOLUME_MAX be divisible by this. */\n#define USER_VOLUME_STEP 32\n\nenum\n{\n    Music_PATHCOMPLETE = 0,\n    Music_PUSHINGONWARDS = 1,\n    Music_POSITIVEFORCE = 2,\n    Music_POTENTIALFORANYTHING = 3,\n    Music_PASSIONFOREXPLORING = 4,\n    Music_PAUSE = 5,\n    Music_PRESENTINGVVVVVV = 6,\n    Music_PLENARY = 7,\n    Music_PREDESTINEDFATE = 8,\n    Music_POSITIVEFORCEREVERSED = 9,\n    Music_POPULARPOTPOURRI = 10,\n    Music_PIPEDREAM = 11,\n    Music_PRESSURECOOKER = 12,\n    Music_PACEDENERGY = 13,\n    Music_PIERCINGTHESKY = 14,\n    Music_PREDESTINEDFATEREMIX = 15\n};\n\nenum\n{\n    Sound_FLIP = 0,\n    Sound_UNFLIP = 1,\n    Sound_CRY = 2,\n    Sound_TRINKET = 3,\n    Sound_COIN = 4,\n    Sound_CHECKPOINT = 5,\n    Sound_CRUMBLE = 6,\n    Sound_DISAPPEAR = 7,\n    Sound_GRAVITYLINE = 8,\n    Sound_FLASH = 9,\n    Sound_TELEPORT = 10,\n    Sound_VIRIDIAN = 11,\n    Sound_VERDIGRIS = 12,\n    Sound_VICTORIA = 13,\n    Sound_VITELLARY = 14,\n    Sound_VIOLET = 15,\n    Sound_VERMILION = 16,\n    Sound_TERMINALTOUCH = 17,\n    Sound_GAMESAVED = 18,\n    Sound_ALARM = 19,\n    Sound_TERMINALTEXT = 20,\n    Sound_COUNTDOWN = 21,\n    Sound_GO = 22,\n    Sound_DESTROY = 23,\n    Sound_COMBINE = 24,\n    Sound_NEWRECORD = 25,\n    Sound_TROPHY = 26,\n    Sound_RESCUE = 27\n};\n\nclass musicclass\n{\npublic:\n    musicclass(void);\n    void init(void);\n    void destroy(void);\n\n    void set_music_volume(int volume);\n    void set_sound_volume(int volume);\n\n    void play(int t);\n    void resume(void);\n    void resumefade(const int fadein_ms);\n    void pause(void);\n    void haltdasmusik(void);\n    void haltdasmusik(bool from_fade);\n    void silencedasmusik(void);\n    void fadeMusicVolumeIn(int ms);\n    void fadeMusicVolumeOut(const int fadeout_ms);\n    void fadeout(const bool quick_fade_ = true);\n    void fadein(void);\n    void processmusicfadein(void);\n    void processmusicfadeout(void);\n    void processmusic(void);\n    void niceplay(int t);\n\n    void changemusicarea(int x, int y);\n\n    int currentsong;\n    int haltedsong;\n\n    bool playef(int t);\n    bool playefid(const char* id);\n    bool soundidexists(const char* id);\n    bool soundisextra(int t);\n    const char* getsoundid(int t);\n    void pauseef(void);\n    void resumeef(void);\n\n    bool halted(void);\n    void updatemutestate(void);\n\n    bool safeToProcessMusic;\n\n    int nicechange; // -1 if no song queued\n    bool nicefade;\n\n    bool m_doFadeInVol;\n    bool m_doFadeOutVol;\n    int controlVolume;\n\n    /* 0..USER_VOLUME_MAX */\n    int user_music_volume;\n    int user_sound_volume;\n\n    bool quick_fade;\n\n    // MMMMMM mod settings\n    bool mmmmmm;\n    bool usingmmmmmm;\n\n    binaryBlob pppppp_blob;\n    binaryBlob mmmmmm_blob;\n    int num_pppppp_tracks;\n    int num_mmmmmm_tracks;\n};\n\n#ifndef MUSIC_DEFINITION\nextern musicclass music;\n#endif\n\n#endif /* MUSIC_H */\n"
  },
  {
    "path": "desktop_version/src/Network.c",
    "content": "#include <stdint.h>\n\n#include \"MakeAndPlay.h\"\n#include \"Unused.h\"\n\n#ifdef MAKEANDPLAY\n    #ifdef STEAM_NETWORK\n        #undef STEAM_NETWORK\n    #endif\n    #ifdef GOG_NETWORK\n        #undef GOG_NETWORK\n    #endif\n#endif\n\n#ifdef STEAM_NETWORK\n#define STEAM_NUM 1\n#else\n#define STEAM_NUM 0\n#endif\n#ifdef GOG_NETWORK\n#define GOG_NUM 1\n#else\n#define GOG_NUM 0\n#endif\n\n#define NUM_BACKENDS (STEAM_NUM+GOG_NUM)\n#define DECLARE_BACKEND(name) \\\n    int32_t name##_init(void); \\\n    void name##_shutdown(void); \\\n    void name##_update(void); \\\n    void name##_unlockAchievement(const char *name);\n#ifdef STEAM_NETWORK\nDECLARE_BACKEND(STEAM)\n#endif\n#ifdef GOG_NETWORK\nDECLARE_BACKEND(GOG)\n#endif\n#undef DECLARE_BACKEND\n\ntypedef struct NetworkBackend\n{\n    int32_t IsInit;\n    int32_t (*Init)(void);\n    void (*Shutdown)(void);\n    void (*Update)(void);\n    void (*UnlockAchievement)(const char*);\n} NetworkBackend;\n\n#if NUM_BACKENDS > 0\nstatic NetworkBackend backends[NUM_BACKENDS];\n#endif\n\nint NETWORK_init(void)\n{\n    int32_t i, any = 0;\n    #define ASSIGN_BACKEND(name, index) \\\n        backends[index].Init = name##_init; \\\n        backends[index].Shutdown = name##_shutdown; \\\n        backends[index].Update = name##_update; \\\n        backends[index].UnlockAchievement = name##_unlockAchievement;\n    #ifdef STEAM_NETWORK\n    ASSIGN_BACKEND(STEAM, 0)\n    #endif\n    #ifdef GOG_NETWORK\n    ASSIGN_BACKEND(GOG, STEAM_NUM)\n    #endif\n    #undef ASSIGN_BACKEND\n    #if NUM_BACKENDS > 0\n    for (i = 0; i < NUM_BACKENDS; i += 1)\n    {\n        backends[i].IsInit = backends[i].Init();\n        any |= backends[i].IsInit;\n    }\n    #else\n    UNUSED(i);\n    #endif\n    return any;\n}\n\nvoid NETWORK_shutdown(void)\n{\n    #if NUM_BACKENDS > 0\n    int32_t i;\n    for (i = 0; i < NUM_BACKENDS; i += 1)\n    if (backends[i].IsInit)\n    {\n        backends[i].Shutdown();\n    }\n    #endif\n}\n\nvoid NETWORK_update(void)\n{\n    #if NUM_BACKENDS > 0\n    int32_t i;\n    for (i = 0; i < NUM_BACKENDS; i += 1)\n    if (backends[i].IsInit)\n    {\n        backends[i].Update();\n    }\n    #endif\n}\n\nvoid NETWORK_unlockAchievement(const char *name)\n{\n    #if NUM_BACKENDS > 0\n    int32_t i;\n    for (i = 0; i < NUM_BACKENDS; i += 1)\n    if (backends[i].IsInit)\n    {\n        backends[i].UnlockAchievement(name);\n    }\n    #else\n    UNUSED(name);\n    #endif\n}\n"
  },
  {
    "path": "desktop_version/src/Network.h",
    "content": "#ifndef VNETWORK_H\n#define VNETWORK_H\n\n#include <stdint.h>\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif\n\nint32_t NETWORK_init(void);\n\nvoid NETWORK_shutdown(void);\n\nvoid NETWORK_update(void);\n\nvoid NETWORK_unlockAchievement(const char *name);\n\nint32_t NETWORK_getAchievementProgress(const char *name);\n\nvoid NETWORK_setAchievementProgress(const char *name, int32_t stat);\n\n#ifdef __cplusplus\n}\n#endif\n\n#endif /* VNETWORK_H */\n"
  },
  {
    "path": "desktop_version/src/Otherlevel.cpp",
    "content": "#include \"Otherlevel.h\"\n\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"Entity.h\"\n#include \"MakeAndPlay.h\"\n#include \"UtilityClass.h\"\n\nconst short* otherlevelclass::loadlevel(int rx, int ry)\n{\n    int t;\n    roomtileset = 1;\n\n    rx -= 100;\n    ry -= 100;\n    t = rx + (ry * 100);\n    const short* result;\n    roomname = \"\";\n    roomname_special = false;\n    hiddenname = \"Dimension VVVVVV\";\n\n    switch(t)\n    {\n#if !defined(MAKEANDPLAY)\n    case rn(0,0):\n    {\n\n        static const short contents[] = {\n        201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486,\n        201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486,\n        161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486,\n        80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486,\n        241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        };\n\n        obj.createentity(72, 32, 14); //Teleporter!\n        obj.createentity(216, 144, 20, 1);\n\n        obj.createblock(5, 216-4, 144, 20, 16, 8);\n        result = contents;\n        break;\n    }\n\n    case rn(0,1):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,2):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,3):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,4):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,5):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,6):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,7):\n    {\n\n        static const short contents[] = {\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,8):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,9):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,\n        641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,\n        0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0,\n        561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(152, 144, 10, 1, 9000);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(0,10):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,\n        644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,\n        6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,\n        564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(224, 96, 10, 0, 10000);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(0,11):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,\n        480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,\n        0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480,\n        0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641,\n        0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,\n        561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(56, 32, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(0,12):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,\n        492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,\n        653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,14):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,15):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(0,16):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,\n        480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,\n        480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,\n        480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(120, 40, 14); //Teleporter!\n        result = contents;\n        break;\n    }\n\n    case rn(0,17):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,2):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,\n        495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,3):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,4):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(144, 136, 10, 1, 4010);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(1,5):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(88, 104, 10, 1, 106010);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(1,6):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,\n        489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,\n        489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489,\n        489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650,\n        489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0,\n        650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0,\n        0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0,\n        0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,8):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        };\n\n        obj.createentity(152, 64, 10, 0, 9010);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(1,10):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        obj.createentity(208, 120, 9, 15);  // (shiny trinket)\n        result = contents;\n        break;\n    }\n\n    case rn(1,11):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492,\n        492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,\n        492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492,\n        492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492,\n        492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,\n        653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492,\n        0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,\n        573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        obj.createentity(40, 192, 13); //Warp Token\n        obj.createentity(168, 136, 13); //Warp Token\n        obj.createentity(224, 136, 13); //Warp Token\n\n\n\n        obj.createentity(96, 80, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(1,12):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(112, 152, 10, 1, 13010);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(1,14):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,15):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,\n        693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(1,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295,\n        576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295,\n        };\n\n        obj.createentity(280, 120, 10, 1, 16010);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(2,2):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(56, 32, 10, 1, 2020);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(2,3):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2,5):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2,6):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(40, 88, 10, 1, 6020);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(2,8):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0,\n        681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113,\n        194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2, 10):\n        if(obj.altstates==0)\n        {\n\n            static const short contents[] = {\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,\n            113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753,\n            113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753,\n            113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            };\n\n            obj.createentity(40, 32, 22, 0);  // (shiny trinket)\n            obj.createentity(64, 32, 22, 1);  // (shiny trinket)\n            obj.createentity(88, 32, 22, 2);  // (shiny trinket)\n            obj.createentity(40, 80, 22, 3);  // (shiny trinket)\n            obj.createentity(64, 80, 22, 4);  // (shiny trinket)\n            obj.createentity(88, 80, 22, 5);  // (shiny trinket)\n            obj.createentity(112, 80, 22, 6);  // (shiny trinket)\n            obj.createentity(40, 128, 22, 7);  // (shiny trinket)\n            obj.createentity(64, 128, 22, 8);  // (shiny trinket)\n            obj.createentity(88, 128, 22, 9);  // (shiny trinket)\n            obj.createentity(112, 128, 22, 10);  // (shiny trinket)\n            obj.createentity(136, 128, 22, 11);  // (shiny trinket)\n            obj.createentity(40, 176, 22, 12);  // (shiny trinket)\n            obj.createentity(64, 176, 22, 13);  // (shiny trinket)\n            obj.createentity(88, 176, 22, 14);  // (shiny trinket)\n            obj.createentity(112, 176, 22, 15);  // (shiny trinket)\n            obj.createentity(136, 176, 22, 16);  // (shiny trinket)\n            obj.createentity(112, 32, 22, 17);  // (shiny trinket)\n            obj.createentity(136, 80, 22, 18);  // (shiny trinket)\n            obj.createentity(136, 32, 22, 19);  // (shiny trinket)\n\n            if(!game.nocutscenes && !obj.flags[70])\n            {\n                obj.createblock(1, 304, 0, 16, 240, 48);\n            }\n            result = contents;\n        }\n        else\n        {\n\n            static const short contents[] = {\n            113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,273,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,274,274,115,113,113,113,113,113,113,113,113,113,\n            113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274,\n            113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,115,113,235,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753,\n            113,113,113,154,194,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194,194,194,194,194,\n            113,113,113,113,113,113,154,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,193,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n            };\n\n            obj.createentity(90, 52, 26, 0);  // (super warp)\n            result = contents;\n        }\n        hiddenname = \"The Ship\";\n\n        break;\n\n    case rn(2,11):\n    {\n\n        static const short contents[] = {\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744,\n        104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,\n        104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        };\n\n        obj.createentity(64, 64, 14); //Teleporter!\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(2,12):\n    {\n\n        static const short contents[] = {\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,\n        567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567,\n        486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486,\n        486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486,\n        486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0,\n        0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0,\n        0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(2,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2,14):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(2,15):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(240, 96, 10, 0, 15020);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(3,2):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618,\n        498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540,\n        498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,\n        };\n\n        obj.createentity(152, 96, 9, 16);  // (shiny trinket)\n        result = contents;\n        break;\n    }\n\n    case rn(3,3):\n    {\n\n        static const short contents[] = {\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        };\n\n        obj.createentity(24, 192, 10, 1, 3030);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(3,5):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,\n        0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0,\n        0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(3,6):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(3,7):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        };\n\n        obj.createentity(248, 168, 10, 1, 9030);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(3,10):\n    {\n\n        static const short contents[] = {\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,\n        741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741,\n        741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741,\n        741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741,\n        741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741,\n        741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741,\n        741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,\n        741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,\n        182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,\n        };\n\n        obj.createentity(88, 80, 21, 1); //Terminal    // UU Brothers\n        obj.createblock(5, 88 - 4, 80, 20, 16, 25);\n\n        if(game.stat_trinkets>=5)\n        {\n            obj.createentity(128, 80, 21, 1); //Terminal\n            obj.createblock(5, 128 - 4, 80, 20, 16, 26);\n        }\n\n        if(game.stat_trinkets>=8)\n        {\n            obj.createentity(176, 80, 21, 1); //Terminal\n            obj.createblock(5, 176 - 4, 80, 20, 16, 27);\n        }\n\n        if(game.stat_trinkets>=10)\n        {\n            obj.createentity(216, 80, 21, 1); //Terminal\n            obj.createblock(5, 216 - 4, 80, 20, 16, 28);\n        }\n\n        if(game.stat_trinkets>=12)\n        {\n            obj.createentity(88, 128, 21, 0); //Terminal\n            obj.createblock(5, 88 - 4, 128, 20, 16, 29);\n        }\n\n        if(game.stat_trinkets>=14)\n        {\n            obj.createentity(128, 128, 21, 0); //Terminal\n            obj.createblock(5, 128 - 4, 128, 20, 16, 33);\n        }\n\n        if(game.stat_trinkets>=16)\n        {\n            obj.createentity(176, 128, 21, 0); //Terminal\n            obj.createblock(5, 176 - 4, 128, 20, 16, 30);\n        }\n\n        if(game.stat_trinkets>=18)\n        {\n            obj.createentity(216, 128, 21, 0); //Terminal\n            obj.createblock(5, 216 - 4, 128, 20, 16, 32);\n        }\n\n        //Special cases\n        if(game.stat_trinkets>=20)\n        {\n            obj.createentity(40, 40, 21, 0); //Terminal\n            obj.createblock(5, 40 - 4, 40, 20, 16, 31);\n        }\n\n        if(game.stat_trinkets>=20)\n        {\n            obj.createentity(264, 40, 21, 0); //Terminal\n            obj.createblock(5, 264 - 4, 40, 20, 16, 34);\n        }\n\n        obj.createentity(152, 40, 21, 0); //Terminal (jukebox instructions)\n        obj.createblock(5, 152 - 4, 40, 20, 16, 24);\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(3,11):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268,\n        747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747,\n        747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,\n        747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747,\n        747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,\n        188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        };\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(3,12):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107,\n        268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268,\n        573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,\n        0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,\n        0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,692,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,\n        0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(128, 160, 10, 1, 113030);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n\n    case rn(3,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,563,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(192, 96, 10, 0, 114030);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(3,14):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(3,15):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483,\n        6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483,\n        564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(4,5):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498,\n        498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498,\n        498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659,\n        659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,\n        0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,\n        0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,\n        0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(4,7):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,572,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,612,492,614,0,0,0,0,0,0,693,694,693,693,693,693,693,693,693,694,693,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,\n        0,0,0,0,652,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,693,693,694,693,693,693,693,693,693,693,694,693,693,694,693,693,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0,\n        693,693,693,693,693,694,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,\n        0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,\n        0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(4,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191,\n        110,110,110,110,110,110,110,111,271,271,271,112,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,111,271,271,271,112,110,110,110,110,\n        110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,\n        110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,\n        110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(4,10):\n    {\n\n        static const short contents[] = {\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,\n        750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110,\n        750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110,\n        750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110,\n        191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        };\n\n        obj.createentity(256, 120, 20, 1); //Terminal Ship computer\n        obj.createblock(5, 256 - 4, 120, 20, 16, 22);\n\n        obj.createentity(256, 184, 20, 1); //Terminal\n        obj.createentity(232, 184, 20, 1); //Terminal\n        obj.createentity(208, 184, 20, 1); //Terminal\n        obj.createblock(5, 208 + 4, 184, 56, 16, 23);\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(4,11):\n    {\n\n        static const short contents[] = {\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,\n        277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116,\n        756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116,\n        197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        };\n        hiddenname = \"The Ship\";\n        result = contents;\n        break;\n    }\n\n    case rn(4,12):\n    {\n\n        static const short contents[] = {\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116,\n        277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,563,564,564,564,525,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        564,564,564,564,564,525,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,484,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        644,644,644,644,644,644,644,645,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(4,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,571,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,651,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,691,690,690,691,690,690,690,690,690,690,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,689,0,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,530,570,570,571,0,689,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,530,570,570,571,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,530,570,570,570,570,570,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(248, 112, 10, 1, 114040);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(4,14):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0,\n        573,573,573,573,573,574,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0,\n        492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,\n        492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        obj.createentity(104, 176, 10, 1, 115040);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(4,15):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(16, 40, 10, 1, 15040);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(5,2):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,645,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,3):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(272, 128, 10, 0, 3050);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(5,4):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,5):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,6):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,\n        0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,7):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,8):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,10):\n    {\n\n        static const short contents[] = {\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,11):\n    {\n\n        static const short contents[] = {\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,154,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,12):\n    {\n\n        static const short contents[] = {\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(5,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,\n        0,0,0,0,0,0,612,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,\n        573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        obj.createentity(184, 176, 10, 1, 13050);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(5,14):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,695,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n\n    case rn(5,15):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,\n        486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647,\n        486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0,\n        486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567,\n        486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486,\n        486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647,\n        486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0,\n        486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0,\n        486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0,\n        486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0,\n        486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0,\n        486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0,\n        486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0,\n        486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0,\n        486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0,\n        486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0,\n        486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0,\n        486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0,\n        486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0,\n        486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0,\n        486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0,\n        486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,\n        486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,\n        486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,\n        486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567,\n        486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,\n        };\n\n        obj.createentity(72, 16, 9, 14);  // (shiny trinket)\n        result = contents;\n        break;\n    }\n\n    case rn(5,18):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,\n        489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(224, 160, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(5,19):\n    {\n\n        static const short contents[] = {\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,\n        492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,\n        492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,\n        492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,2):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,\n        480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,\n        641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,\n        0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(152, 152, 10, 0, 103060);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(6,4):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(128, 120, 10, 1, 4060);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(6,5):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,6):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,7):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,569,531,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,609,489,489,489,489,530,571,0,0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,570,531,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(64, 88, 10, 1, 7060);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(6,8):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,10):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        };\n\n        obj.createentity(152, 128, 10, 0, 10060);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(6,11):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,655,656,657,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,697,696,696,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,12):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n\n    case rn(6,15):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,\n        570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,\n        489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,\n        650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,\n        0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570,\n        0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,\n        0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489,\n        0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489,\n        0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489,\n        0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,\n        0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489,\n        0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489,\n        0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489,\n        0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489,\n        0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489,\n        0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489,\n        0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489,\n        0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489,\n        0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489,\n        570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        if(!game.intimetrial)\n        {\n            obj.createentity(96, 48, 20, 1);//Terminal\n            obj.createblock(5, 96 - 4, 48, 20, 16, 12);\n        }\n\n        obj.createentity(128, 216, 10, 1, 116061);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(6,18):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,\n        0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(6,19):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,\n        0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,\n        567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,1):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n\n        obj.createentity(192, 104, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(7,2):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,493,654,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(88, 136, 10, 0, 103070);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(7,3):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,4):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n\n        obj.createentity(208, 128, 10, 1, 4070);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(7,5):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,6):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,7):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,8):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,9):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,685,684,684,685,684,684,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,\n        483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(64, 112, 14); //Teleporter!\n        result = contents;\n        break;\n    }\n\n    case rn(7,10):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495,\n        576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,575,576,576,576,576,576,577,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,0,0,575,576,577,0,0,615,495,617,0,0,615,495,495,495,495,495,617,696,696,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,696,696,615,495,617,696,696,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        576,576,576,576,576,576,576,576,576,577,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,655,656,657,0,0,615,495,617,0,0,655,656,657,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,537,495,495,495,495,495,617,696,696,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,11):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(7,14):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(48, 192, 10, 1, 14070);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(8,0):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,1):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,2):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,3):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483,\n        0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,4):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,\n        0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,\n        582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,5):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,\n        495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,\n        495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495,\n        495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,\n        495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495,\n        656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495,\n        0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,\n        0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,\n        0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495,\n        576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(80, 40, 10, 1, 5080);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(8,6):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(96, 72, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(8,7):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,8):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,\n        483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,\n        483,483,483,484,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,485,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,565,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,684,684,684,684,603,483,483,\n        483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,524,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,564,564,564,525,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,\n        483,483,484,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,\n        483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,10):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492,\n        492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492,\n        492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,11):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,\n        };\n\n        obj.createentity(176, 40, 14); //Teleporter!\n        obj.createentity(120, 128, 20, 1);  // (terminal)\n\n        obj.createblock(5, 120-4, 128, 20, 16, 7);\n        result = contents;\n        break;\n    }\n\n    case rn(8,12):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,13):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,\n        0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,\n        0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480,\n        0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480,\n        0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,14):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        };\n\n        obj.createentity(40, 152, 10, 1, 14080);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(8,15):\n    {\n\n        static const short contents[] = {\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,16):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,\n        };\n\n        obj.createentity(152, 80, 10, 1, 16080);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(8,17):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,18):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(8,19):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,0):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,1):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,2):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,3):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,8):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(80, 40, 9, 17);  // (shiny trinket)\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,9):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.nearelephant = false;\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,10):\n    {\n\n        static const short contents[] = {\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,\n        316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,11):\n    {\n\n        static const short contents[] = {\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,12):\n    {\n\n        static const short contents[] = {\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        };\n\n        obj.createentity(184, 176, 10, 1, 12100);  // (savepoint)\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,13):\n    {\n\n        static const short contents[] = {\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,14):\n    {\n\n        static const short contents[] = {\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,\n        316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(10,15):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,16):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n\n        obj.createentity(216, 72, 10, 1, 16100);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(10,17):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,18):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(10,19):\n    {\n\n        static const short contents[] = {\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,\n        501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662,\n        501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,\n        501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582,\n        501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,\n        501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,\n        };\n\n        obj.createentity(40, 112, 9, 13);  // (shiny trinket)\n        result = contents;\n        break;\n    }\n\n    case rn(11,0):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,1):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,2):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,3):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,8):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n\n        obj.createentity((8 * 8), (11 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\n        obj.nearelephant = true;\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(11,9):\n    {\n\n        static const short contents[] = {\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,\n        471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        };\n\n\n        obj.createentity(8 * 8, -240 + (11 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\n        obj.nearelephant = true;\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(11,10):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,\n        173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(11,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,\n        0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,\n        570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,17):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,\n        561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,18):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(11,19):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,0):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,\n        489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207,\n        570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167,\n        489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86,\n        489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247,\n        489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,1):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,\n        579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,2):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,8):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292,\n        };\n\n\n        obj.createentity(-320 + (8 * 8), (11 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\n        obj.nearelephant = true;\n\n        obj.createentity(240, 72, 10, 1, 8120);  // (savepoint)\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(12,9):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95,\n        176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95,\n        };\n\n\n        obj.createentity(-320 + (8 * 8), -240 + (11 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\n        obj.nearelephant = true;\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(12,10):\n    {\n\n        static const short contents[] = {\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104,\n        265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104,\n        185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        };\n\n        obj.nearelephant = false;\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(12,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,17):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,18):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(12,19):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,\n        570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(13,1):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(13,2):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250,\n        480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n\n        obj.createentity(48, 96, 14); //Teleporter!\n        result = contents;\n        break;\n    }\n\n    case rn(13,14):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695,\n        89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695,\n        89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695,\n        89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695,\n        89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695,\n        250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(280, 32, 20, 1); //terminal\n        obj.createblock(5, 280-4, 32, 20, 16, 9);\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(13,15):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0,\n        0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0,\n        0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(13,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(80, 104, 10, 1, 16130);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(13,17):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,\n        576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(240, 128, 10, 1, 17130);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(13,18):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(13,19):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,\n        644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(14,14):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292,\n        453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453,\n        701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,\n        701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,\n        701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,\n        701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,\n        701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,\n        373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,\n        292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,\n        453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453,\n        0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0,\n        0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0,\n        0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0,\n        0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0,\n        0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(14,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(14,17):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,\n        579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(14,18):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,\n        498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,\n        498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(14,19):\n    {\n\n        static const short contents[] = {\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,\n        495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(176, 72, 14); //Teleporter!\n        obj.createentity(88, 160, 20, 1);//terminal\n\n        obj.createblock(5, 88-4, 160, 20, 16, 11);\n        result = contents;\n        break;\n    }\n\n    case rn(15,14):\n    {\n\n        static const short contents[] = {\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(15,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(15,17):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(15,18):\n    {\n\n        static const short contents[] = {\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(88, 96, 10, 0, 18150);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(15,19):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(16,4):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,\n        483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,\n        483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,\n        483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,\n        483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n\n        obj.createentity(72, 120, 13); //Warp Token\n\n        result = contents;\n        break;\n    }\n\n    case rn(16,14):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,\n        689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,\n        689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,\n        689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0,\n        689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0,\n        188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,\n        268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        obj.createentity(176, 152, 10, 1, 14160);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(16,17):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(16,19):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(17,4):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,6,6,6,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,580,6,6,6,6,6,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(17,12):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495,\n        };\n\n        obj.createentity(40, 40, 14); //Teleporter!\n        obj.createentity(192, 120, 20, 1);//terminal\n\n        obj.createblock(5, 192-4, 120, 20, 16, 10);\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(17,13):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(17,14):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(17,15):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        result = contents;\n        break;\n    }\n\n    case rn(17,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(17,19):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567,\n        486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,\n        };\n\n        obj.createentity(152, 152, 10, 0, 19170);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(18,4):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,\n        576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(18,15):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,\n        450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomtileset = 0; // (Use space station tileset)\n        obj.createentity(104, 152, 10, 1, 15180);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(18,17):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(18,19):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483,\n        564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,4):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(192, 176, 10, 1, 105190);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(19,5):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,575,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,617,0,0,615,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6,\n        656,656,656,656,656,656,657,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576,\n        0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(40, 192, 10, 1, 106190);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n\n    case rn(19,9):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656,\n        495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0,\n        495,495,495,496,656,656,656,656,656,656,657,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,\n        495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,575,576,576,577,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,617,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,536,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,10):\n    {\n\n        static const short contents[] = {\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498,\n        498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659,\n        498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n\n        obj.createentity(72, 168, 10, 1, 111190);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(19,11):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,\n        495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,\n        495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,\n        495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,\n        495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,\n        495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,\n        495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,12):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,\n        498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579,\n        498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,\n        498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,13):\n    {\n\n        static const short contents[] = {\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,14):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        };\n\n        obj.createentity(80, 144, 10, 1, 14190);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(19,15):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,\n        492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,\n        492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,\n        492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492,\n        653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,16):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,683,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,685,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,563,564,565,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,17):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(168, 88, 10, 1, 17190);  // (savepoint)\n        result = contents;\n        break;\n    }\n\n    case rn(19,18):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n        result = contents;\n        break;\n    }\n\n    case rn(19,19):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,\n        };\n        result = contents;\n        break;\n    }\n\n        ///Secret lab!\n\n    case rn(17, 6):\n        //Phase 1\n        if(obj.altstates==1)\n        {\n\n            static const short contents[] = {\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,328,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,287,448,0,0,0,406,286,286,287,448,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,287,448,0,0,0,0,406,286,287,448,0,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,447,288,286,286,408,0,0,0,0,0,406,286,408,0,0,0,0,0,\n            286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,287,448,0,0,0,0,366,328,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,366,328,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,327,368,0,0,0,406,286,286,286,327,368,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,408,0,0,0,406,286,286,286,286,408,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,286,408,0,0,0,0,\n            286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,328,286,286,286,286,327,367,367,367,367,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            };\n            result = contents;\n        }\n        else if(obj.altstates==2)\n        {\n            //Phase 2\n\n            static const short contents[] = {\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,287,447,448,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,448,0,0,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,287,448,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,287,448,0,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,\n            286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,408,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,327,368,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,408,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,408,0,0,0,0,\n            286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,327,367,367,367,367,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            };\n            result = contents;\n        }\n        else\n        {\n            //Phase 3\n            static const short contents[] = {\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,287,447,448,0,0,0,406,286,286,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,448,0,0,0,0,0,446,447,288,286,408,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,448,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n            286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n            };\n            result = contents;\n        }\n        hiddenname = \"Secret Lab\";\n        break;\n\n    case rn(18,6):\n    {\n\n        static const short contents[] = {\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,440,441,441,441,441,441,441,441,441,441,441,441,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,\n        };\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n    case rn(18,5):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,372,373,373,373,373,373,373,334,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,\n        373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,414,0,0,0,0,0,0,0,412,292,292,292,292,292,333,373,373,373,373,373,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(256, 88, 21, 1); //Terminal\n        obj.createentity(128, 88, 21, 1); //Terminal\n        obj.createentity(104, 88, 21, 1); //Terminal\n        obj.createentity(80, 88, 21, 1); //Terminal\n        obj.createentity(128, 128, 21, 0); //Terminal\n        obj.createentity(128, 192, 21, 1); //Terminal\n        obj.createentity(104, 192, 21, 1); //Terminal\n        obj.createentity(80, 192, 21, 1); //Terminal\n\n        if(game.insecretlab)\n        {\n            //vitellary\n            obj.createentity(231, 81, 18, 14, 0, 18);\n            obj.createblock(5, 231- 32, 0, 32 + 32 + 32, 240, 2);\n\n            //violet\n            obj.createentity(83, 126, 18, 20, 0, 18);\n            int crewman = obj.getcrewman(EntityColour_CREW_PURPLE);\n            if (INBOUNDS_VEC(crewman, obj.entities))\n            {\n                obj.entities[crewman].rule = 7;\n                obj.entities[crewman].tile +=6;\n            }\n            obj.createblock(5, 83 - 32, 0, 32 + 32 + 32, 240, 1);\n        }\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n    case rn(17,5):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        376,376,376,376,377,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,375,376,376,377,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,415,295,295,417,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,417,0,0,0,0,0,0,455,456,456,457,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        };\n\n        obj.createentity(96, 48, 25, 0, 1); // Trophy\n        obj.createentity(128, 48, 25, 0, 2); // Trophy\n        obj.createentity(160, 48, 25, 0, 3); // Trophy\n        obj.createentity(192, 48, 25, 0, 4); // Trophy\n        obj.createentity(224, 48, 25, 0, 5); // Trophy\n        obj.createentity(256, 48, 25, 0, 6); // Trophy\n\n        obj.createentity(96, 88, 25, 1, 13); // Trophy\n        obj.createentity(128, 88, 25, 1, 14); // Trophy\n        obj.createentity(160, 88, 25, 1, 15); // Trophy\n        obj.createentity(192, 88, 25, 1, 16); // Trophy\n        obj.createentity(224, 88, 25, 1, 17); // Trophy\n        obj.createentity(256, 88, 25, 1, 18); // Trophy\n\n        obj.createentity(96, 128, 25, 0, 7); // Trophy\n        obj.createentity(96, 168, 25, 1, 8); // Trophy\n\n        obj.createentity(160, 128, 25, 0, 12); // Trophy\n        obj.createentity(192, 128, 25, 0, 11); // Trophy\n        obj.createentity(224, 128, 25, 0, 10); // Trophy\n        obj.createentity(256, 128, 25, 0, 9); // Trophy\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n    case rn(16,5):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(152, 168, 25, 0, 20); // Trophy placeholder\n        obj.createentity(152, 168, 25, 0, 19); // Trophy\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n    case rn(19,6):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,411,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,\n        370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289,\n        };\n\n        obj.createentity(216, 176, 21, 1); //Terminal\n        obj.createentity(192, 176, 21, 1); //Terminal\n        obj.createentity(168, 176, 21, 1); //Terminal\n        obj.createentity(144, 176, 21, 1); //Terminal\n        obj.createentity(88, 96, 21, 1); //Terminal\n        obj.createentity(112, 96, 21, 1); //Terminal\n        obj.createentity(136, 96, 21, 1); //Terminal\n        obj.createentity(160, 96, 21, 1); //Terminal\n\n        //vertigris:\n        obj.createentity(100, 169, 18, 13, 0, 18);\n        obj.createblock(5, 100 - 16, 0, 32 + 32, 240, 4);\n\n        //victoria:\n        obj.createentity(193, 89, 18, 16, 0, 18);\n        obj.createblock(5, 193-16, 0, 32+32, 240, 5);\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(19,7):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,363,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,\n        283,324,364,364,364,364,364,365,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(72, 192, 13);  // (shiny trinket)\n        obj.createentity(112, 144, 20, 1);  // (terminal)\n        obj.createblock(5, 112 - 4, 144, 20, 16, 21);\n\n        //vermilion\n        obj.createentity(186, 137, 18, 15, 0, 18);\n        obj.createblock(5, 186 - 32, 0, 32 + 32 + 32, 240, 3);\n\n        //naughty corner!\n        obj.createblock(1, 30, 0, 20, 50, 15);\n        obj.createblock(1, 90, 0, 20, 50, 16);\n        hiddenname = \"Secret Lab\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(19, 8):\n    {\n        //The SUPER GRAVITRON\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(-8, 84-32, 11, 328+8);  // (horizontal gravity line)\n        obj.createentity(-8, 148 + 32, 11, 328+8);  // (horizontal gravity line)\n        obj.createblock(1, -10, 84 - 16, 340, 32, 9); //start the game\n        hiddenname = \"The Super Gravitron\";\n        result = contents;\n        break;\n    }\n#endif\n\n    default:\n    {\n        static const short contents[1200] = {0};\n        //obj.fatal_bottom();\n        result = contents;\n        break;\n    }\n    }\n\n    return result;\n}\n"
  },
  {
    "path": "desktop_version/src/Otherlevel.h",
    "content": "#ifndef OTHERLEVEL_H\n#define OTHERLEVEL_H\n\nclass otherlevelclass\n{\npublic:\n    const short* loadlevel(int rx, int ry);\n\n    const char* roomname;\n    bool roomname_special;\n    const char* hiddenname;\n\n    int roomtileset;\n};\n\n#endif /* OTHERLEVEL_H */\n"
  },
  {
    "path": "desktop_version/src/ReleaseVersion.h",
    "content": "#ifndef RELEASEVERSION_H\n#define RELEASEVERSION_H\n\n#define MAJOR_VERSION 2\n#define MINOR_VERSION 5\n#define PATCH_VERSION 0\n\n#define VVV_STRINGIFY(x) #x\n#define VVV_TOSTRING(x) VVV_STRINGIFY(x)\n\n#if PATCH_VERSION == 0\n#define RELEASE_VERSION \"v\" VVV_TOSTRING(MAJOR_VERSION) \".\" VVV_TOSTRING(MINOR_VERSION)\n#else\n#define RELEASE_VERSION \"v\" VVV_TOSTRING(MAJOR_VERSION) \".\" VVV_TOSTRING(MINOR_VERSION) \".\" VVV_TOSTRING(PATCH_VERSION)\n#endif\n\n#endif /* RELEASEVERSION_H */\n"
  },
  {
    "path": "desktop_version/src/Render.cpp",
    "content": "#include <SDL.h>\n\n#include \"ActionSets.h\"\n#include \"ButtonGlyphs.h\"\n#include \"Constants.h\"\n#include \"Credits.h\"\n#include \"CustomLevels.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"InterimVersion.h\"\n#include \"KeyPoll.h\"\n#include \"LevelDebugger.h\"\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n#include \"MakeAndPlay.h\"\n#include \"Map.h\"\n#include \"Maths.h\"\n#include \"Music.h\"\n#include \"ReleaseVersion.h\"\n#include \"RoomnameTranslator.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n\nstatic int tr;\nstatic int tg;\nstatic int tb;\n\nstatic inline void drawslowdowntext(const int y)\n{\n    switch (game.slowdown)\n    {\n    case 30:\n        font::print_wrap(PR_CEN, -1, y, loc::gettext(\"Game speed is normal.\"), tr/2, tg/2, tb/2);\n        break;\n    case 24:\n        font::print_wrap(PR_CEN, -1, y, loc::gettext(\"Game speed is at 80%\"), tr, tg, tb);\n        break;\n    case 18:\n        font::print_wrap(PR_CEN, -1, y, loc::gettext(\"Game speed is at 60%\"), tr, tg, tb);\n        break;\n    case 12:\n        font::print_wrap(PR_CEN, -1, y, loc::gettext(\"Game speed is at 40%\"), tr, tg, tb);\n        break;\n    }\n}\n\nstatic void slider_get(char* buffer, size_t buffer_len, int position, int n_positions, int target_width)\n{\n    /* Print a slider to the buffer for target_width in pixels.\n     *\n     * <--target w-->\n     * []............\n     * ......[]......\n     * ............[]\n     * ^^^^^^         dots_per_position=6\n     * ^^^^^^^^^^^^^^ max_chars=14\n     */\n\n    if (n_positions < 2 || position < 0 || position >= n_positions)\n    {\n        buffer[0] = '\\0';\n        return;\n    }\n\n    int max_chars = ((target_width - font::len(0, \"[]\")) / font::len(0, \".\")) + 2;\n    max_chars = SDL_min(max_chars, buffer_len-1);\n\n    int dots_per_position = (max_chars-2) / (n_positions-1);\n    max_chars = dots_per_position * (n_positions-1) + 2;\n\n    VVV_fillstring(buffer, max_chars+1, '.');\n    if (dots_per_position<1)\n    {\n        return;\n    }\n\n    int handle_idx = position*dots_per_position;\n    buffer[handle_idx] = '[';\n    buffer[handle_idx+1] = ']';\n}\n\nstatic void volumesliderrender(void)\n{\n    int volume_max_position = USER_VOLUME_MAX / USER_VOLUME_STEP;\n\n    int volume;\n    switch (game.currentmenuoption)\n    {\n    case 0:\n        volume = music.user_music_volume;\n        break;\n    case 1:\n        volume = music.user_sound_volume;\n        break;\n    default:\n        SDL_assert(0 && \"Unhandled volume slider menu option!\");\n        return;\n    }\n\n    char slider[40 + 1];\n    slider_get(slider, sizeof(slider), volume_max_position * volume / USER_VOLUME_MAX, volume_max_position + 1, 240);\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n\n    if (game.slidermode == SLIDER_NONE)\n    {\n        SDL_strlcpy(buffer, slider, sizeof(buffer));\n    }\n    else\n    {\n        /* Draw selection brackets. */\n        vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), \"label:str\", slider);\n    }\n\n    font::print(PR_CEN, -1, 95, buffer, tr, tg, tb);\n}\n\nstatic void inline drawglitchrunnertext(const int y)\n{\n    int tempr = tr;\n    int tempg = tg;\n    int tempb = tb;\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n\n    const enum GlitchrunnerMode mode = GlitchrunnerMode_get();\n\n    if (mode == GlitchrunnerNone)\n    {\n        tempr /= 2;\n        tempg /= 2;\n        tempb /= 2;\n\n        SDL_strlcpy(buffer, loc::gettext(\"Glitchrunner mode is OFF\"), sizeof(buffer));\n    }\n    else\n    {\n        const char* mode_string = loc::gettext(GlitchrunnerMode_enum_to_string(mode));\n        vformat_buf(buffer, sizeof(buffer), loc::gettext(\"Glitchrunner mode is {version}\"), \"version:str\", mode_string);\n    }\n\n    font::print_wrap(PR_CEN, -1, y, buffer, tempr, tempg, tempb);\n}\n\nstatic inline void draw_skip_message()\n{\n    /* Unlock 18 is Flip Mode.\n     * If this is the first playthrough, 5 (game completed) will be unlocked\n     * but not Flip Mode until the player hits \"play\" on the title screen */\n    bool draw =\n#ifndef MAKEANDPLAY\n        game.unlock[Unlock_FLIPMODE] &&\n#endif\n        graphics.fademode == FADE_NONE;\n    if (!draw)\n    {\n        return;\n    }\n\n    const int alpha = graphics.lerp(\n        game.old_skip_message_timer, game.skip_message_timer\n    );\n\n    draw = alpha > 100;\n    if (!draw)\n    {\n        return;\n    }\n\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(\n        buffer, sizeof(buffer),\n        loc::gettext(\"- Press {button} to skip -\"),\n        \"button:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_Map)\n    );\n    font::print(\n        PR_BRIGHTNESS(alpha) | PR_BOR | PR_CEN,\n        -1, graphics.flipmode ? 20 : 210, buffer,\n        220 - help.glow, 220 - help.glow, 255 - help.glow / 2\n    );\n}\n\nstatic void menurender(void)\n{\n\n    switch (game.currentmenuname)\n    {\n    case Menu::mainmenu:\n    {\n        const int temp = 50;\n        graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\n#if defined(MAKEANDPLAY)\n        font::print(PR_RIGHT, 264, temp+35, loc::gettext(\"MAKE AND PLAY EDITION\"), tr, tg, tb);\n#endif\n#ifdef INTERIM_VERSION_EXISTS\n        font::print(PR_RIGHT | PR_FONT_8X8, 310, 200, COMMIT_DATE, tr/2, tg/2, tb/2);\n        font::print(PR_RIGHT | PR_FONT_8X8, 310, 210, INTERIM_COMMIT, tr/2, tg/2, tb/2);\n        font::print(PR_RIGHT | PR_FONT_8X8, 310, 220, BRANCH_NAME, tr/2, tg/2, tb/2);\n#endif\n        font::print(PR_RIGHT, 310, 230, RELEASE_VERSION, tr/2, tg/2, tb/2);\n\n        const char* left_msg = NULL;\n\n        const bool fonts_error = !FILESYSTEM_doesFontsDirExist();\n        const bool lang_error = !FILESYSTEM_doesLangDirExist();\n\n        if (fonts_error && lang_error)\n        {\n            left_msg = \"[No fonts&lang folders]\";\n        }\n        else if (fonts_error)\n        {\n            left_msg = \"[No fonts folder]\";\n        }\n        else if (lang_error)\n        {\n            left_msg = \"[No lang folder]\";\n        }\n        else if (music.mmmmmm)\n        {\n            left_msg = loc::gettext(\"[MMMMMM Mod Installed]\");\n        }\n\n        if (left_msg != NULL)\n        {\n            font::print(0, 10, 230, left_msg, tr/2, tg/2, tb/2);\n        }\n        break;\n    }\n    case Menu::levellist:\n    {\n        if (cl.ListOfMetaData.size()==0)\n        {\n            font::print_wrap(PR_CEN, -1, 90, loc::gettext(\"ERROR: No levels found.\"), tr, tg, tb);\n        }\n        int tmp=game.currentmenuoption+(game.levelpage*8);\n        if (INBOUNDS_VEC(tmp, cl.ListOfMetaData))\n        {\n            const bool nextlastoptions = cl.ListOfMetaData.size() > 8;\n            //Don't show next/previous page or return to menu options here!\n            if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3)\n            {\n\n            }\n            else\n            {\n                uint32_t level_flags = PR_FONT_IDX(\n                    cl.ListOfMetaData[tmp].level_main_font_idx,\n                    cl.ListOfMetaData[tmp].rtl\n                );\n                uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;\n                uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;\n                const char* title = cl.ListOfMetaData[tmp].title.c_str();\n                if (cl.ListOfMetaData[tmp].title_is_gettext)\n                {\n                    title = loc::gettext(title);\n                }\n                const char* creator = cl.ListOfMetaData[tmp].creator.c_str();\n                if (cl.ListOfMetaData[tmp].creator_is_gettext)\n                {\n                    creator = loc::gettext(creator);\n                }\n\n                font::print(title_flags | PR_2X | PR_CEN, -1, 15, title, tr, tg, tb);\n                int sp = SDL_max(10, font::height(level_flags));\n                graphics.print_level_creator(creator_flags, 40, creator, tr, tg, tb);\n                font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb);\n                font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb);\n                font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb);\n                if (sp <= 10)\n                {\n                    font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb);\n                }\n            }\n        }\n        break;\n    }\n    case Menu::errornostart:\n        font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"ERROR: This level has no start point!\"), tr, tg, tb);\n        break;\n    case Menu::gameplayoptions:\n    {\n        int gameplayoptionsoffset = 0;\n#if !defined(MAKEANDPLAY)\n        if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])\n#endif\n        {\n            gameplayoptionsoffset = 1;\n            if (game.currentmenuoption == 0) {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Flip Mode\"), tr, tg, tb);\n                int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Flip the entire game vertically.\"), tr, tg, tb);\n                if (graphics.setflipmode)\n                {\n                    font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently ENABLED!\"), tr, tg, tb);\n                }\n                else\n                {\n                    font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently Disabled.\"), tr/2, tg/2, tb/2);\n                }\n            }\n        }\n\n        if (game.currentmenuoption == gameplayoptionsoffset + 0)\n        {\n            //Toggle FPS\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Toggle 30+ FPS\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change whether the game runs at 30 or over 30 FPS.\"), tr, tg, tb);\n\n            if (!game.over30mode)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: 30 FPS\"), tr/2, tg/2, tb/2);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: Over 30 FPS\"), tr, tg, tb);\n            }\n            break;\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 1)\n        {\n            //Speedrunner options\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Speedrunner Options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Access some advanced settings that might be of interest to speedrunners.\"), tr, tg, tb);\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 2)\n        {\n            //Advanced options\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Advanced Options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"All other gameplay settings.\"), tr, tg, tb);\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 3)\n        {\n            //Clear Data\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Clear Data\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Delete your main game save data and unlocked play modes.\"), tr, tg, tb);\n        }\n        else if (game.currentmenuoption == gameplayoptionsoffset + 4)\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Clear Data\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Delete your custom level save data and completion stars.\"), tr, tg, tb);\n        }\n\n        break;\n    }\n    case Menu::options:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Gameplay Options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Adjust various gameplay settings.\"), tr, tg, tb);\n            break;\n        case 1:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Graphics Options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Adjust screen settings.\"), tr, tg, tb);\n            break;\n        case 2:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Audio Options\"), tr, tg, tb);\n            if (music.mmmmmm)\n            {\n                font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Adjust volume settings and soundtrack.\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Adjust volume settings.\"), tr, tg, tb);\n            }\n            break;\n        case 3:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Game Pad Options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Rebind your controller's buttons and adjust sensitivity.\"), tr, tg, tb);\n            break;\n        case 4:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Accessibility\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Disable screen effects, enable slowdown modes or invincibility.\"), tr, tg, tb);\n            break;\n        case 5:\n            font::print(PR_2X | PR_CEN,  -1, 30, loc::gettext(\"Language\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change the language.\"), tr, tg, tb);\n        }\n        break;\n    case Menu::graphicoptions:\n    {\n        int offset = 0;\n        if (game.currentmenuoption == offset + 0 && !gameScreen.isForcedFullscreen())\n        {\n            font::print(PR_2X | PR_CEN,  -1, 30, loc::gettext(\"Toggle Fullscreen\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change to fullscreen/windowed mode.\"), tr, tg, tb);\n\n            if (gameScreen.isWindowed)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: WINDOWED\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: FULLSCREEN\"), tr, tg, tb);\n            }\n        }\n\n        if (gameScreen.isForcedFullscreen())\n        {\n            --offset;\n        }\n\n        if (game.currentmenuoption == offset + 1)\n        {\n            font::print(PR_2X | PR_CEN,  -1, 30, loc::gettext(\"Scaling Mode\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Choose letterbox/stretch/integer mode.\"), tr, tg, tb);\n\n            switch (gameScreen.scalingMode)\n            {\n            case SCALING_INTEGER:\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: INTEGER\"), tr, tg, tb);\n                break;\n            case SCALING_STRETCH:\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: STRETCH\"), tr, tg, tb);\n                break;\n            case SCALING_LETTERBOX:\n            default:\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: LETTERBOX\"), tr, tg, tb);\n                break;\n            }\n        }\n        if (game.currentmenuoption == offset + 2 && !gameScreen.isForcedFullscreen())\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Resize to Nearest\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Resize to the nearest window size that is of an integer multiple.\"), tr, tg, tb);\n            if (!gameScreen.isWindowed)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"You must be in windowed mode to use this option.\"), tr, tg, tb);\n            }\n        }\n        if (gameScreen.isForcedFullscreen())\n        {\n            --offset;\n        }\n        if (game.currentmenuoption == offset + 3)\n        {\n            font::print(PR_2X | PR_CEN,  -1, 30, loc::gettext(\"Toggle Filter\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change to nearest/linear filter.\"), tr, tg, tb);\n\n            if (gameScreen.isFiltered)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: LINEAR\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: NEAREST\"), tr, tg, tb);\n            }\n        }\n\n        if (game.currentmenuoption == offset + 4)\n        {\n            font::print(PR_2X | PR_CEN,  -1, 30, loc::gettext(\"Analogue Mode\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"There is nothing wrong with your television set. Do not attempt to adjust the picture.\"), tr, tg, tb);\n        }\n        if (game.currentmenuoption == offset + 5)\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Toggle VSync\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Turn VSync on or off.\"), tr, tg, tb);\n\n            if (!gameScreen.vsync)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: VSYNC OFF\"), tr/2, tg/2, tb/2);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Current mode: VSYNC ON\"), tr, tg, tb);\n            }\n        }\n        break;\n    }\n    case Menu::audiooptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Music Volume\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change the volume of the music.\"), tr, tg, tb);\n            volumesliderrender();\n            break;\n        case 1:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Sound Volume\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Change the volume of sound effects.\"), tr, tg, tb);\n            volumesliderrender();\n            break;\n        case 2:\n        {\n            if (!music.mmmmmm)\n            {\n                break;\n            }\n\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Soundtrack\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle between MMMMMM and PPPPPP.\"), tr, tg, tb);\n\n            const char* soundtrack;\n            if (music.usingmmmmmm)\n            {\n                soundtrack = loc::gettext(\"Current soundtrack: MMMMMM\");\n            }\n            else\n            {\n                soundtrack = loc::gettext(\"Current soundtrack: PPPPPP\");\n            }\n            font::print_wrap(PR_CEN, -1, next_y, soundtrack, tr, tg, tb);\n            break;\n        }\n\n        }\n        break;\n    case Menu::credits:\n        font::print(PR_CEN, -1, 50, loc::gettext(\"VVVVVV is a game by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 65, \"Terry Cavanagh\", tr, tg, tb);\n\n        graphics.drawimagecol(IMAGE_SITE, -1, 86, graphics.getRGB(tr, tg, tb), true);\n\n        font::print(PR_CEN, -1, 120, loc::gettext(\"and features music by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 135, \"Magnus Pålsson\", tr, tg, tb);\n        graphics.drawimagecol(IMAGE_SITE2, -1, 156, graphics.getRGB(tr, tg, tb), true);\n        break;\n    case Menu::credits2:\n        font::print(PR_CEN, -1, 40, loc::gettext(\"Roomnames are by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 55, \"Bennett Foddy\", tr, tg, tb);\n        graphics.drawimagecol(IMAGE_SITE3, -1, 76, graphics.getRGB(tr, tg, tb), true);\n        font::print(PR_CEN, -1, 100, loc::gettext(\"C++ version by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 115, \"Simon Roth\", tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 135, \"Ethan Lee\", tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 155, \"Misa Kai\", tr, tg, tb);\n        break;\n    case Menu::credits25:\n        font::print(PR_CEN, -1, 40, loc::gettext(\"Beta Testing by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 55, \"Sam Kaplan\", tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 75, \"Pauli Kohberger\", tr, tg, tb);\n        font::print(PR_CEN, -1, 130, loc::gettext(\"Ending Picture by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 145, \"Pauli Kohberger\", tr, tg, tb);\n        break;\n    case Menu::credits_localisations_implementation:\n        font::print(PR_CEN, -1, 30, loc::gettext(\"Localisation Project Led by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 45, \"Dav999\", tr, tg, tb);\n        font::print(PR_CEN, -1, 75, loc::gettext(\"Pan-European Font Design by\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 90, \"Reese Rivers\", tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"With contributions on GitHub from\"), tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 140, \"Alexandra Fox\", tr, tg, tb);\n        font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 160, \"mothbeanie\", tr, tg, tb);\n        break;\n    case Menu::credits_localisations_translations:\n    {\n        font::print_wrap(PR_2X | PR_CEN, -1, 15, loc::gettext(\"Translators\"), tr, tg, tb);\n\n        int startidx = game.current_credits_list_index;\n        int endidx = game.current_credits_list_index;\n        endidx += Credits::translator_pagesize[game.translator_credits_pagenum];\n        endidx = SDL_min(endidx, (int)SDL_arraysize(Credits::translators));\n\n        int maxheight = 110;\n\n        int totalheight = (endidx - startidx) * 10;\n        int emptyspace = maxheight - totalheight;\n\n        int yofs = 50 + (emptyspace / 2);\n\n        for (int i = startidx; i < endidx; ++i)\n        {\n            if (Credits::translators[i][0] == '>')\n            {\n                yofs += 2;\n                font::print(PR_CJK_HIGH, 88, yofs, loc::gettext(&Credits::translators[i][1]), tr, tg, tb);\n            } \n            else if (Credits::translators[i][0] != ' ')\n            {\n                yofs += 5;\n                font::print(PR_CJK_HIGH, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb);\n            }\n            else\n            {\n                font::print(PR_FONT_8X8, 80, yofs, Credits::translators[i], tr, tg, tb);\n            }\n            yofs += 10;\n        }\n        break;\n    }\n    case Menu::credits3:\n    {\n        font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"VVVVVV is supported by the following patrons\"), tr, tg, tb);\n\n        int startidx = game.current_credits_list_index;\n        int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::superpatrons));\n\n        int xofs = 80 - 16;\n        int yofs = 40 + 20;\n\n        for (int i = startidx; i < endidx; ++i)\n        {\n            font::print(PR_FONT_8X8, xofs, yofs, Credits::superpatrons[i], tr, tg, tb);\n            xofs += 4;\n            yofs += 14;\n        }\n        break;\n    }\n    case Menu::credits4:\n    {\n        font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"and also by\"), tr, tg, tb);\n\n        int startidx = game.current_credits_list_index;\n        int endidx = SDL_min(startidx + 14, (int)SDL_arraysize(Credits::patrons));\n\n        int maxheight = 10 * 14;\n        int totalheight = (endidx - startidx) * 10;\n        int emptyspace = maxheight - totalheight;\n\n        int yofs = 40 + (emptyspace / 2);\n\n        for (int i = startidx; i < endidx; ++i)\n        {\n            font::print(PR_FONT_8X8, 80, yofs, Credits::patrons[i], tr, tg, tb);\n            yofs += 10;\n        }\n        break;\n    }\n    case Menu::credits5:\n    {\n        font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"With contributions on GitHub from\"), tr, tg, tb);\n\n        int startidx = game.current_credits_list_index;\n        int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::githubfriends));\n\n        int maxheight = 14 * 9;\n        int totalheight = (endidx - startidx) * 14;\n        int emptyspace = maxheight - totalheight;\n\n        int xofs, yofs;\n\n        xofs = 80 - 16;\n        yofs = 40 + 20 + (emptyspace / 2);\n\n        for (int i = startidx; i < endidx; ++i)\n        {\n            font::print(PR_FONT_8X8, xofs, yofs, Credits::githubfriends[i], tr, tg, tb);\n            xofs += 4;\n            yofs += 14;\n        }\n        break;\n    }\n    case Menu::credits6:\n        font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"and thanks also to:\"), tr, tg, tb);\n\n        font::print(PR_2X | PR_CEN, -1, 60, loc::gettext(\"You!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 100, loc::gettext(\"Your support makes it possible for me to continue making the games I want to make, now and into the future.\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 150,loc::gettext(\"Thank you!\"), tr, tg, tb);\n        break;\n    case Menu::setinvincibility:\n        font::print_wrap(PR_CEN, -1, 100, loc::gettext(\"Are you sure you want to enable invincibility?\"), tr, tg, tb);\n        break;\n    case Menu::setslowdown:\n    {\n        font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Game Speed\"), tr, tg, tb);\n        int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Select a new game speed below.\"), tr, tg, tb);\n        drawslowdowntext(next_y);\n        break;\n    }\n    case Menu::newgamewarning:\n        font::print_wrap(PR_CEN, -1, 100, loc::gettext(\"Are you sure? This will delete your current saves...\"), tr, tg, tb);\n        break;\n    case Menu::cleardatamenu:\n    case Menu::clearcustomdatamenu:\n        font::print_wrap(PR_CEN, -1, 100, loc::gettext(\"Are you sure you want to delete all your saved data?\"), tr, tg, tb);\n        break;\n    case Menu::deletequicklevel:\n        font::print_wrap(PR_CEN, -1, 100, loc::gettext(\"Are you sure you want to delete your quicksave?\"), tr, tg, tb);\n        break;\n    case Menu::startnodeathmode:\n    {\n        int next_y;\n        next_y = font::print_wrap(PR_CEN, -1, 45, loc::gettext(\"Good luck!\"), tr, tg, tb);\n        next_y = font::print_wrap(PR_CEN, -1, next_y+15, loc::gettext(\"You cannot save in this mode.\"), tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, next_y+5, loc::gettext(\"Would you like to disable the cutscenes during the game?\"), tr, tg, tb);\n        break;\n    }\n    case Menu::controller:\n    {\n        int spacing = font::height(0);\n        spacing = SDL_max(spacing, 10);\n\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Stick Sensitivity\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 55, loc::gettext(\"Change the sensitivity of the analog stick.\"), tr, tg, tb);\n\n            font::print(PR_RTL_XFLIP, 32, 95, loc::gettext(\"Low\"), tr, tg, tb);\n            font::print(PR_CEN, -1, 95, loc::gettext(\"Medium\"), tr, tg, tb);\n            font::print(PR_RIGHT | PR_RTL_XFLIP, 288, 95, loc::gettext(\"High\"), tr, tg, tb);\n            char slider[SCREEN_WIDTH_CHARS + 1];\n            slider_get(slider, sizeof(slider), key.sensitivity, 5, 240);\n            font::print(PR_CEN, -1, 95+spacing, slider, tr, tg, tb);\n            break;\n        }\n        case 1:\n        case 2:\n        case 3:\n        case 4:\n        case 5:\n        {\n            const char* title = \"\";\n            switch (game.currentmenuoption)\n            {\n            case 1: title = loc::gettext(\"Bind Flip\"); break;\n            case 2: title = loc::gettext(\"Bind Enter\"); break;\n            case 3: title = loc::gettext(\"Bind Menu\"); break;\n            case 4: title = loc::gettext(\"Bind Restart\"); break;\n            case 5: title = loc::gettext(\"Bind Interact\"); break;\n            }\n            font::print(PR_2X | PR_CEN, -1, 30, title, tr, tg, tb);\n\n            if (game.currentmenuoption == 5 && !game.separate_interact)\n            {\n                font::print_wrap(\n                    PR_CEN, -1, 55,\n                    loc::gettext(\"Interact is currently Enter!|See speedrunner options.\"),\n                    tr, tg, tb\n                );\n            }\n            else if (!game.gpmenu_confirming)\n            {\n                font::print_wrap(\n                    PR_CEN | PR_BRIGHTNESS(255 - help.glow*2), -1, 55,\n                    loc::gettext(\"Press a button...|(or press ↑↓)\"),\n                    tr, tg, tb\n                );\n            }\n            else\n            {\n                char expl[SCREEN_WIDTH_CHARS*3 + 1];\n                const char* expl_template;\n\n                if (game.gpmenu_showremove)\n                {\n                    expl_template = loc::gettext(\"Remove {button}?|Press again to confirm\");\n                }\n                else\n                {\n                    expl_template = loc::gettext(\"Add {button}?|Press again to confirm\");\n                }\n\n                vformat_buf(\n                    expl, sizeof(expl),\n                    expl_template,\n                    \"button:str\",\n                    BUTTONGLYPHS_sdlbutton_to_glyph(game.gpmenu_lastbutton)\n                );\n\n                font::print_wrap(PR_CEN, -1, 55, expl, tr, tg, tb);\n            }\n\n            for (int bind = 1; bind <= 5; bind++)\n            {\n                char buffer_a[SCREEN_WIDTH_CHARS + 1];\n                char buffer_b[SCREEN_WIDTH_CHARS + 1];\n\n                const char* lbl;\n                ActionSet actionset;\n                int action;\n\n                switch (bind)\n                {\n                case 1:\n                    lbl = loc::gettext(\"Flip is bound to: \");\n                    actionset = ActionSet_InGame;\n                    action = Action_InGame_ACTION;\n                    break;\n                case 2:\n                    lbl = loc::gettext(\"Enter is bound to: \");\n                    actionset = ActionSet_InGame;\n                    action = Action_InGame_Map;\n                    break;\n                case 3:\n                    lbl = loc::gettext(\"Menu is bound to: \");\n                    actionset = ActionSet_InGame;\n                    action = Action_InGame_Esc;\n                    break;\n                case 4:\n                    lbl = loc::gettext(\"Restart is bound to: \");\n                    actionset = ActionSet_InGame;\n                    action = Action_InGame_Restart;\n                    break;\n                default:\n                    lbl = loc::gettext(\"Interact is bound to: \");\n                    actionset = ActionSet_InGame;\n                    action = Action_InGame_Interact;\n                }\n\n                SDL_snprintf(\n                    buffer_a, sizeof(buffer_a), \"%s%s\", lbl,\n                    BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), actionset, action)\n                );\n\n                int brightness = 255;\n                if (bind == 5 && !game.separate_interact)\n                {\n                    brightness = 128;\n                }\n                else if (game.gpmenu_confirming && game.currentmenuoption == bind)\n                {\n                    brightness = 255 - help.glow*2;\n                }\n\n                font::print(\n                    PR_CEN | PR_BRIGHTNESS(brightness),\n                    -1, 85 + (spacing * (bind-1)),\n                    buffer_a,\n                    tr, tg, tb\n                );\n            }\n\n            break;\n        }\n        }\n\n\n        break;\n    }\n    case Menu::language:\n        if (loc::languagelist.empty())\n        {\n            font::print_wrap(PR_CEN, -1, 90, loc::gettext(\"ERROR: No language files found.\"), tr, tg, tb);\n        }\n        else if ((unsigned)game.currentmenuoption < loc::languagelist.size())\n        {\n            font::print_wrap(PR_CEN, -1, 8, loc::languagelist[game.currentmenuoption].credit.c_str(), tr/2, tg/2, tb/2);\n            const char* select_hint;\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            if (BUTTONGLYPHS_keyboard_is_active())\n            {\n                select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str();\n            }\n            else\n            {\n                vformat_buf(buffer, sizeof(buffer),\n                    loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(),\n                    \"button:but\",\n                    vformat_button(ActionSet_Menu, Action_Menu_Accept)\n                );\n                select_hint = buffer;\n            }\n            font::print(PR_CEN, -1, 230, select_hint, tr/2, tg/2, tb/2);\n        }\n        break;\n    case Menu::translator_main:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Translator options\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Some options that are useful for translators and developers.\"), tr, tg, tb);\n            break;\n        case 1:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Maintenance\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Sync all language files after adding new strings.\"), tr, tg, tb);\n            break;\n        }\n        {\n            if (FILESYSTEM_isMainLangDirFromRepo())\n            {\n                // Just giving people who manually compiled the game some hint as to why this menu is here!\n                font::print(0, 8, 208, loc::gettext(\"Repository language folder:\"), tr/2, tg/2, tb/2);\n            }\n            else\n            {\n                font::print(0, 8, 208, loc::gettext(\"Language folder:\"), tr/2, tg/2, tb/2);\n            }\n\n            font::print(PR_RIGHT, 316, 224, FILESYSTEM_getUserMainLangDirectory(), tr/2, tg/2, tb/2);\n        }\n        break;\n    case Menu::translator_options:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Statistics\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Count the amount of untranslated strings for this language.\"), tr, tg, tb);\n            break;\n        case 1:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Translate rooms\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Enable room name translation mode, so you can translate room names in context. Press I for invincibility.\"), tr, tg, tb);\n\n            if (roomname_translator::enabled)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently ENABLED!\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently Disabled.\"), tr/2, tg/2, tb/2);\n            }\n            break;\n        }\n        case 2:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Explore game\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Explore the rooms of any level in the game, to find all room names to translate.\"), tr, tg, tb);\n            break;\n        case 3:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Menu test\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop.\"), tr, tg, tb);\n            break;\n        case 4:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Cutscene test\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box.\"), tr, tg, tb);\n            break;\n        case 5:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Limits check\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Find translations that don't fit within their defined bounds.\"), tr, tg, tb);\n            break;\n        }\n        break;\n    case Menu::translator_options_limitscheck:\n    {\n        size_t of = loc::limitscheck_current_overflow;\n        if (of >= loc::text_overflows.size())\n        {\n            int next_y;\n            if (loc::text_overflows.empty())\n            {\n                next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"No text overflows found!\"), tr, tg, tb);\n            }\n            else\n            {\n                next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"No text overflows left!\"), tr, tg, tb);\n            }\n\n            font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Note that this detection isn't perfect.\"), tr, tg, tb);\n        }\n        else\n        {\n            loc::TextOverflow& overflow = loc::text_overflows[of];\n\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(buffer, sizeof(buffer),\n                \"{page}/{total}    {max_w}*{max_h} ({max_w_px}x{max_h_px})    [{lang}]\",\n                \"page:int, total:int, max_w:int, max_h:int, max_w_px:int, max_h_px:int, lang:str\",\n                (int) of+1, (int) loc::text_overflows.size(),\n                overflow.max_w, overflow.max_h,\n                overflow.max_w_px, overflow.max_h_px,\n                overflow.lang.c_str()\n            );\n            font::print(PR_FONT_8X8, 10, 10, buffer, tr/2, tg/2, tb/2);\n\n            int box_x = SDL_min(10, (320-overflow.max_w_px)/2);\n            graphics.fill_rect(box_x-1, 30-1, overflow.max_w_px+2, overflow.max_h_px+2, tr/3, tg/3, tb/3);\n\n            int wraplimit;\n            if (overflow.multiline)\n            {\n                wraplimit = overflow.max_w_px;\n            }\n            else\n            {\n                wraplimit = 320-box_x;\n            }\n\n            if (overflow.text != NULL)\n            {\n                font::print_wrap(overflow.flags, box_x, 30, overflow.text, tr, tg, tb, -1, wraplimit);\n            }\n        }\n        break;\n    }\n    case Menu::translator_options_stats:\n    {\n        font::print(0, 16, 16, loc::get_langmeta()->nativename, tr, tg, tb);\n\n        const char* line_template = \"%4d\";\n        char buffer[5];\n        int coldiv;\n\n        #define stat_line(y, filename, untranslated_counter) \\\n            SDL_snprintf(buffer, sizeof(buffer), line_template, \\\n                untranslated_counter \\\n            ); \\\n            coldiv = untranslated_counter > 0 ? 1 : 2; \\\n            font::print(PR_FONT_8X8, 16, y, filename, tr/coldiv, tg/coldiv, tb/coldiv); \\\n            font::print(PR_FONT_8X8, 272, y, buffer, tr/coldiv, tg/coldiv, tb/coldiv)\n\n        stat_line(48, \"strings.xml\", loc::n_untranslated[loc::UNTRANSLATED_STRINGS]);\n        stat_line(64, \"numbers.xml\", loc::n_untranslated[loc::UNTRANSLATED_NUMBERS]);\n        stat_line(80, \"strings_plural.xml\", loc::n_untranslated[loc::UNTRANSLATED_STRINGS_PLURAL]);\n        stat_line(96, \"cutscenes.xml\", loc::n_untranslated[loc::UNTRANSLATED_CUTSCENES]);\n        stat_line(112, \"roomnames.xml\", loc::n_untranslated_roomnames);\n        stat_line(128, \"roomnames_special.xml\", loc::n_untranslated[loc::UNTRANSLATED_ROOMNAMES_SPECIAL]);\n\n        #undef stat_line\n\n        break;\n    }\n    case Menu::translator_options_exploregame:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Space Station 1\"), tr, tg, tb);\n            break;\n        case 1:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Laboratory\"), tr, tg, tb);\n            break;\n        case 2:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Tower\"), tr, tg, tb);\n            break;\n        case 3:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Space Station 2\"), tr, tg, tb);\n            break;\n        case 4:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Warp Zone\"), tr, tg, tb);\n            break;\n        case 5:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Intermission 1\"), tr, tg, tb);\n            break;\n        case 6:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Intermission 2\"), tr, tg, tb);\n            break;\n        case 7:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Final Level\"), tr, tg, tb);\n            break;\n        }\n        if (roomname_translator::enabled)\n        {\n            if (game.currentmenuoption >= 0 && game.currentmenuoption < 8)\n            {\n                int names_left = loc::n_untranslated_roomnames_area[game.currentmenuoption + 1];\n                int coldiv = names_left > 0 ? 1 : 2;\n\n                char buffer[4*SCREEN_WIDTH_CHARS + 1];\n                loc::gettext_plural_fill(\n                    buffer, sizeof(buffer),\n                    \"{n} normal room names untranslated\",\n                    \"{n} normal room name untranslated\",\n                    \"n:int\",\n                    names_left\n                );\n                font::print_wrap(PR_CEN, -1, 65, buffer, tr/coldiv, tg/coldiv, tb/coldiv);\n            }\n        }\n        else\n        {\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"You have not enabled room name translation mode!\"), tr, tg, tb);\n        }\n        break;\n    case Menu::translator_maintenance:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Sync language files\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Merge all new strings from the template files into the translation files, keeping existing translations.\"), tr, tg, tb);\n            break;\n        case 1:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Statistics\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Count the amount of untranslated strings for each language.\"), tr, tg, tb);\n            break;\n        case 2:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Limits check\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Find translations that don't fit within their defined bounds.\"), tr, tg, tb);\n        }\n        break;\n    case Menu::translator_maintenance_sync:\n    {\n        int next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext(\"If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case.\"), tr, tg, tb);\n\n        font::print(PR_CEN, -1, next_y, loc::gettext(\"Full syncing EN→All:\"), tr, tg, tb);\n        next_y = font::print_wrap(PR_CEN | PR_FONT_8X8, -1, next_y+10, \"meta.xml\\nstrings.xml\\nstrings_plural.xml\\ncutscenes.xml\\nroomnames.xml\\nroomnames_special.xml\", tr/2, tg/2, tb/2);\n\n        font::print(PR_CEN, -1, next_y, loc::gettext(\"Syncing not supported:\"), tr, tg, tb);\n        font::print_wrap(PR_CEN | PR_FONT_8X8, -1, next_y+10, \"numbers.xml\", tr/2, tg/2, tb/2);\n        break;\n    }\n    case Menu::translator_error_setlangwritedir:\n        font::print_wrap(PR_CEN, -1, 95, loc::gettext(\"ERROR: Could not write to language folder! Make sure there is no \\\"lang\\\" folder next to the regular saves.\"), tr, tg, tb);\n        break;\n    case Menu::speedrunneroptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Glitchrunner Mode\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Re-enable glitches that existed in previous versions of the game.\"), tr, tg, tb);\n            drawglitchrunnertext(next_y);\n            break;\n        }\n        case 1:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Input Delay\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Re-enable the 1-frame input delay from previous versions of the game.\"), tr, tg, tb);\n            if (game.inputdelay)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Input delay is ON\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Input delay is OFF\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        case 2:\n        {\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            const char* button;\n\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Interact Button\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle whether you interact with prompts using ENTER or E.\"), tr, tg, tb);\n\n            if (game.separate_interact)\n            {\n                button = loc::gettext(\"E\");\n            }\n            else\n            {\n                button = loc::gettext(\"ENTER\");\n            }\n\n            vformat_buf(buffer, sizeof(buffer), loc::gettext(\"Interact button: {button}\"), \"button:str\", button);\n            font::print_wrap(PR_CEN, -1, next_y, buffer, tr, tg, tb);\n            break;\n        }\n        case 3:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Fake Load Screen\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Disable the fake loading screen which appears on game launch.\"), tr, tg, tb);\n            if (game.skipfakeload)\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Fake loading screen is OFF\"), tr / 2, tg / 2, tb / 2);\n            else\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Fake loading screen is ON\"), tr, tg, tb);\n            break;\n        }\n        case 4:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"In-Game Timer\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle the in-game timer outside of time trials.\"), tr, tg, tb);\n            if (game.showingametimer)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"In-Game Timer is ON\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"In-Game Timer is OFF\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        case 5:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"English Sprites\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Show the original English word enemies regardless of your language setting.\"), tr, tg, tb);\n            if (loc::english_sprites)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Sprites are currently ALWAYS ENGLISH\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Sprites are currently translated\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        }\n        break;\n    case Menu::setglitchrunner:\n    {\n        font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Glitchrunner Mode\"), tr, tg, tb);\n        int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Select a new glitchrunner version below.\"), tr, tg, tb);\n        drawglitchrunnertext(next_y);\n        break;\n    }\n    case Menu::advancedoptions:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Unfocus Pause\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle if the game will pause when the window is unfocused.\"), tr, tg, tb);\n            if (game.disablepause)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Unfocus pause is OFF\"), tr/2, tg/2, tb/2);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Unfocus pause is ON\"), tr, tg, tb);\n            }\n            break;\n        }\n        case 1:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Unfocus Audio\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle if the audio will pause when the window is unfocused.\"), tr, tg, tb);\n            if (game.disableaudiopause)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Unfocus audio pause is OFF\"), tr/2, tg/2, tb/2);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Unfocus audio pause is ON\"), tr, tg, tb);\n            }\n            break;\n        }\n        case 2:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Room Name BG\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Lets you see through what is behind the name at the bottom of the screen.\"), tr, tg, tb);\n            if (graphics.translucentroomname)\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Room name background is TRANSLUCENT\"), tr/2, tg/2, tb/2);\n            else\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Room name background is OPAQUE\"), tr, tg, tb);\n            break;\n        }\n        case 3:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Checkpoint Saving\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Toggle if checkpoints should save the game.\"), tr, tg, tb);\n            if (!game.checkpoint_saving)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Checkpoint saving is OFF\"), tr / 2, tg / 2, tb / 2);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Checkpoint saving is ON\"), tr, tg, tb);\n            }\n            break;\n        }\n        }\n        break;\n    case Menu::accessibility:\n    {\n#ifdef MAKEANDPLAY\n #define OFFSET 0\n#else\n #define OFFSET 1\n#endif\n\n        switch (game.currentmenuoption)\n        {\n#if !defined(MAKEANDPLAY)\n        case 0:\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Unlock Play Modes\"), tr, tg, tb);\n            font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Unlock parts of the game normally unlocked as you progress.\"), tr, tg, tb);\n            break;\n#endif\n        case OFFSET+0:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Invincibility\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Explore the game freely without dying. (Can cause glitches.)\"), tr, tg, tb);\n            if (map.invincibility)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Invincibility is ON.\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Invincibility is OFF.\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        case OFFSET+1:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Slowdown\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Reduce the game speed.\"), tr, tg, tb);\n            drawslowdowntext(next_y);\n            break;\n        }\n        case OFFSET+2:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Backgrounds\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Disable animated backgrounds in menus and during gameplay.\"), tr, tg, tb);\n            if (!game.colourblindmode)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Backgrounds are ON.\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Backgrounds are OFF.\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        case OFFSET+3:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Screen Effects\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Disables screen shakes and flashes.\"), tr, tg, tb);\n            if (!game.noflashingmode)\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Screen Effects are ON.\"), tr, tg, tb);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Screen Effects are OFF.\"), tr / 2, tg / 2, tb / 2);\n            }\n            break;\n        }\n        case OFFSET+4:\n        {\n            const char* text;\n\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Text Outline\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Disables outline on game text.\"), tr, tg, tb);\n\n            graphics.fill_rect(0, next_y-4, 320, 16, tr, tg, tb);\n\n            if (!graphics.notextoutline)\n            {\n                text = loc::gettext(\"Text outlines are ON.\");\n            }\n            else\n            {\n                text = loc::gettext(\"Text outlines are OFF.\");\n            }\n\n            font::print(PR_BOR | PR_CEN, -1, next_y, text, 255, 255, 255);\n            break;\n        }\n\n        }\n        break;\n\n#undef OFFSET\n    }\n    case Menu::playint1:\n    case Menu::playint2:\n        font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Who do you want to play the level with?\"), tr, tg, tb);\n        break;\n    case Menu::playmodes:\n        switch (game.currentmenuoption)\n        {\n        case 0:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Time Trials\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Replay any level in the game in a competitive time trial mode.\"), tr, tg, tb);\n\n            if (game.nocompetitive())\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Time Trials are not available with slowdown or invincibility.\"), tr, tg, tb);\n            }\n            break;\n        }\n        case 1:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Intermissions\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Replay the intermission levels.\"), tr, tg, tb);\n\n            if (!game.unlock[Unlock_INTERMISSION_REPLAYS])\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"TO UNLOCK: Complete the intermission levels in-game.\"), tr, tg, tb);\n            }\n            break;\n        }\n        case 2:\n        {\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"No Death Mode\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Play the entire game without dying once.\"), tr, tg, tb);\n\n            if (game.nocompetitive())\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"No Death Mode is not available with slowdown or invincibility.\"), tr, tg, tb);\n            }\n            else if (!game.unlock[Unlock_NODEATHMODE])\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"TO UNLOCK: Achieve an S-rank or above in at least 4 time trials.\"), tr, tg, tb);\n            }\n            break;\n        }\n        case 3:\n            // WARNING: Partially duplicated in Menu::options\n            font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Flip Mode\"), tr, tg, tb);\n            int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"Flip the entire game vertically. Compatible with other game modes.\"), tr, tg, tb);\n\n            if (game.unlock[Unlock_FLIPMODE])\n            {\n                if (graphics.setflipmode)\n                {\n                    font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently ENABLED!\"), tr, tg, tb);\n                }\n                else\n                {\n                    font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"Currently Disabled.\"), tr/2, tg/2, tb/2);\n                }\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, next_y, loc::gettext(\"TO UNLOCK: Complete the game.\"), tr, tg, tb);\n            }\n            break;\n        }\n        break;\n    case Menu::youwannaquit:\n        font::print_wrap(PR_CEN, -1, 75, loc::gettext(\"Are you sure you want to quit?\"), tr, tg, tb);\n        break;\n    case Menu::continuemenu:\n    {\n        const char* title = NULL;\n        struct Game::Summary* summary = NULL;\n\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            title = loc::gettext(\"Tele Save\");\n            summary = &game.last_telesave;\n            break;\n        case 1:\n            title = loc::gettext(\"Quick Save\");\n            summary = &game.last_quicksave;\n            break;\n        }\n\n        if (summary != NULL)\n        {\n            graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207);\n\n            font::print(PR_2X | PR_CEN, -1, 20, title, tr, tg, tb);\n            font::print(\n                PR_CEN, -1, 80-20,\n                loc::gettext_roomname_special(map.currentarea(summary->saverx, summary->savery)),\n                25, 255 - (help.glow / 2), 255 - (help.glow / 2)\n            );\n            for (int i = 0; i < 6; i++)\n            {\n                graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, summary->crewstats[i], true);\n            }\n            font::print(\n                0, 59, 132-20,\n                game.giventimestring(\n                    summary->hours,\n                    summary->minutes,\n                    summary->seconds\n                ),\n                255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)\n            );\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(buffer, sizeof(buffer),\n                loc::gettext(\"{savebox_n_trinkets|wordy}\"),\n                \"savebox_n_trinkets:int\",\n                summary->trinkets\n            );\n            font::print(PR_RIGHT, 262, 132-20, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\n\n            graphics.draw_sprite(34, 126-20, 50, graphics.col_clock);\n            graphics.draw_sprite(270, 126-20, 22, graphics.col_trinket);\n        }\n        break;\n    }\n    case Menu::gameover:\n    case Menu::gameover2:\n    {\n        font::print(PR_3X | PR_CEN, -1, 25, loc::gettext(\"GAME OVER\"), tr, tg, tb);\n\n        for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)\n        {\n            graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);\n        }\n        char buffer[2*SCREEN_WIDTH_CHARS + 1];\n        loc::gettext_plural_fill(\n            buffer, sizeof(buffer),\n            \"You rescued {n_crew|wordy} crewmates\",\n            \"You rescued {n_crew|wordy} crewmate\",\n            \"n_crew:int\",\n            game.ndmresultcrewrescued\n        );\n        font::print(PR_CEN, -1, 100, buffer, tr, tg, tb);\n\n        loc::gettext_plural_fill(\n            buffer, sizeof(buffer),\n            \"and found {n_trinkets|wordy} trinkets.\",\n            \"and found {n_trinkets|wordy} trinket.\",\n            \"n_trinkets:int\",\n            game.ndmresulttrinkets\n        );\n        font::print_wrap(PR_CEN | PR_CJK_LOW, -1, 110, buffer, tr, tg, tb);\n\n        font::print(PR_CEN, -1, 145, loc::gettext(\"You managed to reach:\"), tr, tg, tb);\n        font::print(\n            PR_CEN | PR_CJK_LOW, -1, 155,\n            loc::gettext_roomname(\n                false,\n                game.ndmresulthardestroom_x, game.ndmresulthardestroom_y,\n                game.ndmresulthardestroom.c_str(), game.ndmresulthardestroom_specialname\n            ),\n            tr, tg, tb\n        );\n\n        const char* encouragement;\n        switch (game.ndmresultcrewrescued)\n        {\n        case 1:\n            encouragement = loc::gettext(\"Keep trying! You'll get there!\");\n            break;\n        case 2:\n            encouragement = loc::gettext(\"Nice one!\");\n            break;\n        case 3:\n            encouragement = loc::gettext(\"Wow! Congratulations!\");\n            break;\n        case 4:\n            encouragement = loc::gettext(\"Incredible!\");\n            break;\n        case 5:\n            encouragement = loc::gettext(\"Unbelievable! Well done!\");\n            break;\n        default:\n            encouragement = loc::gettext(\"Er, how did you do that?\");\n            break;\n        }\n\n        font::print_wrap(PR_CEN, -1, 190, encouragement, tr, tg, tb);\n        break;\n    }\n    case Menu::nodeathmodecomplete:\n    case Menu::nodeathmodecomplete2:\n    {\n        font::print(PR_4X | PR_CEN | PR_CJK_LOW, -1, 8, loc::gettext(\"WOW\"), tr, tg, tb);\n\n        for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)\n        {\n            graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);\n        }\n        font::print(PR_CEN, -1, 100, loc::gettext(\"You rescued all the crewmates!\"), tr, tg, tb);\n\n        char buffer[3*SCREEN_WIDTH_CHARS + 1];\n        loc::gettext_plural_fill(\n            buffer, sizeof(buffer),\n            \"And you found {n_trinkets|wordy} trinkets.\",\n            \"And you found {n_trinkets|wordy} trinket.\",\n            \"n_trinkets:int\",\n            game.ndmresulttrinkets\n        );\n        font::print_wrap(PR_CEN | PR_CJK_LOW, -1, 110, buffer, tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 160, loc::gettext(\"A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!\"), tr, tg, tb);\n        break;\n    }\n    case Menu::timetrialcomplete:\n    case Menu::timetrialcomplete2:\n    case Menu::timetrialcomplete3:\n    {\n        font::print(PR_3X | PR_CEN, -1, 20, loc::gettext(\"Results\"), tr, tg, tb);\n\n        std::string tempstring = game.resulttimestring() + loc::gettext(\" / \") + game.timetstring(game.timetrialresultpar) + loc::gettext(\".99\");\n\n        uint32_t plus1_flags = PR_RIGHT | PR_CJK_LOW | PR_RTL_XFLIP;\n        int plus1_offset = 0;\n        if (font::len(0, tempstring.c_str()) + font::len(0, loc::gettext(\"+1 Rank!\")) > (292-49))\n        {\n            // Time and \"+1 Rank!\" don't fit together, so put it next to titles instead\n            plus1_flags = PR_RIGHT | PR_CJK_HIGH;\n            plus1_offset = -10;\n        }\n\n        /* sprite_x_1 is used for the clock and trinket,\n         * sprite_x_2 is used for the player. */\n        int sprite_x_1, sprite_x_2;\n        if (!font::is_rtl(PR_FONT_INTERFACE))\n        {\n            sprite_x_1 = 22;\n            sprite_x_2 = 22 - 4;\n        }\n        else\n        {\n            sprite_x_1 = SCREEN_WIDTH_PIXELS - 22 - 16;\n            sprite_x_2 = SCREEN_WIDTH_PIXELS - 22 - 16 - 4;\n        }\n\n        graphics.drawspritesetcol(sprite_x_1, 80-15, 50, 22);\n        font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80-15, loc::gettext(\"TIME TAKEN:\"), 255, 255, 255);\n        font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90-15, tempstring, tr, tg, tb);\n        if (game.timetrialresulttime <= game.timetrialresultpar)\n        {\n            font::print(plus1_flags, 292, 90-15+plus1_offset, loc::gettext(\"+1 Rank!\"), 255, 255, 255);\n        }\n\n        tempstring = help.String(game.timetrialresultdeaths);\n        graphics.drawspritesetcol(sprite_x_2, 80+20-4, 12, 22);\n        font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80+20, loc::gettext(\"NUMBER OF DEATHS:\"), 255, 255, 255);\n        font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90+20, tempstring, tr, tg, tb);\n        if (game.timetrialresultdeaths == 0)\n        {\n            font::print(plus1_flags, 292, 90+20+plus1_offset, loc::gettext(\"+1 Rank!\"), 255, 255, 255);\n        }\n\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(\n            buffer, sizeof(buffer),\n            loc::gettext(\"{n_trinkets} of {max_trinkets}\"),\n            \"n_trinkets:int, max_trinkets:int\",\n            game.timetrialresulttrinkets, game.timetrialresultshinytarget\n        );\n        graphics.drawspritesetcol(sprite_x_1, 80+55, 22, 22);\n        font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80+55, loc::gettext(\"SHINY TRINKETS:\"), 255, 255, 255);\n        font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90+55, buffer, tr, tg, tb);\n        if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget)\n        {\n            font::print(plus1_flags, 292, 90+55+plus1_offset, loc::gettext(\"+1 Rank!\"), 255, 255, 255);\n        }\n\n        const char* rank = \"\";\n        switch(game.timetrialrank)\n        {\n        case 0:\n            rank = loc::gettext(\"B\");\n            break;\n        case 1:\n            rank = loc::gettext(\"A\");\n            break;\n        case 2:\n            rank = loc::gettext(\"S\");\n            break;\n        case 3:\n            rank = loc::gettext(\"V\");\n            break;\n        }\n        int rankw = font::len(PR_4X, rank);\n        int ranktextw = font::len(PR_2X, loc::gettext(\"Rank:\")) + 16 + rankw;\n        int ranktextx = (320-ranktextw)/2;\n        int rankx = ranktextx + ranktextw - rankw;\n        if (game.currentmenuname == Menu::timetrialcomplete2 || game.currentmenuname == Menu::timetrialcomplete3)\n        {\n            font::print(PR_2X | PR_RTL_XFLIP, ranktextx, 175, loc::gettext(\"Rank:\"), tr, tg, tb);\n        }\n\n        if (game.currentmenuname == Menu::timetrialcomplete3)\n        {\n            font::print(PR_4X | PR_RTL_XFLIP, rankx, 165, rank, 255, 255, 255);\n        }\n        break;\n    }\n    case Menu::unlockmenutrials:\n        font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Unlock Time Trials\"), tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"You can unlock each time trial separately.\"), tr, tg, tb);\n        break;\n    case Menu::timetrials:\n    {\n        bool unlocked = false;\n        int id_trial = game.currentmenuoption;\n        int par;\n        int max_trinkets;\n\n        switch (game.currentmenuoption)\n        {\n        case 0:\n            if (game.unlock[Unlock_TIMETRIAL_SPACESTATION1])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Space Station 1\"), tr, tg, tb);\n                unlocked = true;\n                par = 75;\n                max_trinkets = 2;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Rescue Violet\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find three trinkets\"), tr, tg, tb);\n            }\n            break;\n        case 1:\n            if (game.unlock[Unlock_TIMETRIAL_LABORATORY])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Laboratory\"), tr, tg, tb);\n                unlocked = true;\n                par = 165;\n                max_trinkets = 4;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Rescue Victoria\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find six trinkets\"), tr, tg, tb);\n            }\n            break;\n        case 2:\n            if (game.unlock[Unlock_TIMETRIAL_TOWER])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Tower\"), tr, tg, tb);\n                unlocked = true;\n                par = 105;\n                max_trinkets = 2;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Rescue Vermilion\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find nine trinkets\"), tr, tg, tb);\n            }\n            break;\n        case 3:\n            if (game.unlock[Unlock_TIMETRIAL_SPACESTATION2])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Space Station 2\"), tr, tg, tb);\n                unlocked = true;\n                par = 200;\n                max_trinkets = 5;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Rescue Vitellary\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find twelve trinkets\"), tr, tg, tb);\n            }\n            break;\n        case 4:\n            if (game.unlock[Unlock_TIMETRIAL_WARPZONE])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Warp Zone\"), tr, tg, tb);\n                unlocked = true;\n                par = 120;\n                max_trinkets = 1;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Rescue Verdigris\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find fifteen trinkets\"), tr, tg, tb);\n            }\n            break;\n        case 5:\n            if (game.unlock[Unlock_TIMETRIAL_FINALLEVEL])\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"The Final Level\"), tr, tg, tb);\n                unlocked = true;\n                par = 135;\n                max_trinkets = 1;\n            }\n            else\n            {\n                font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"???\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 60, loc::gettext(\"TO UNLOCK:\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 75, loc::gettext(\"Complete the game\"), tr, tg, tb);\n                font::print(PR_CEN, -1, 87, loc::gettext(\"Find eighteen trinkets\"), tr, tg, tb);\n            }\n            break;\n        }\n\n        if (unlocked)\n        {\n            if (game.besttimes[id_trial] == -1)\n            {\n                font::print_wrap(PR_CEN, -1, 75, loc::gettext(\"Not yet attempted\"), tr, tg, tb);\n            }\n            else\n            {\n                int sp = SDL_max(10, font::height(0));\n\n                font::print(PR_RTL_XFLIP, 32, 65, loc::gettext(\"RECORDS\"), tr, tg, tb);\n                const char* label = loc::gettext(\"TIME\");\n                int label_len = font::len(0, label);\n                font::print(PR_RTL_XFLIP, 32, 65+sp, label, tr, tg, tb);\n                label = loc::gettext(\"SHINY\");\n                label_len = SDL_max(label_len, font::len(0, label));\n                font::print(PR_RTL_XFLIP, 32, 65+sp*2, label, tr, tg, tb);\n                label = loc::gettext(\"LIVES\");\n                label_len = SDL_max(label_len, font::len(0, label));\n                font::print(PR_RTL_XFLIP, 32, 65+sp*3, label, tr, tg, tb);\n\n                char buffer[SCREEN_WIDTH_CHARS + 1];\n                help.format_time(buffer, sizeof(buffer), game.besttimes[id_trial], game.bestframes[id_trial], true);\n                font::print(PR_RTL_XFLIP, label_len+48, 65+sp, buffer, tr, tg, tb);\n\n                vformat_buf(\n                    buffer, sizeof(buffer),\n                    loc::gettext(\"{n_trinkets}/{max_trinkets}\"),\n                    \"n_trinkets:int, max_trinkets:int\",\n                    game.besttrinkets[id_trial], max_trinkets\n                );\n                font::print(PR_RTL_XFLIP, label_len+48, 65+sp*2, buffer, tr, tg, tb);\n                font::print(PR_RTL_XFLIP, label_len+48, 65+sp*3, help.String(game.bestlives[id_trial]), tr, tg, tb);\n\n\n                const char* str_par_time = loc::gettext(\"PAR TIME\");\n                const std::string par_time = game.timetstring(par);\n                const char* str_best_rank = loc::gettext(\"BEST RANK\");\n                const char* rank;\n                switch(game.bestrank[id_trial])\n                {\n                case 0:\n                    rank = loc::gettext(\"B\");\n                    break;\n                case 1:\n                    rank = loc::gettext(\"A\");\n                    break;\n                case 2:\n                    rank = loc::gettext(\"S\");\n                    break;\n                case 3:\n                    rank = loc::gettext(\"V\");\n                    break;\n                default:\n                    rank = \"?\";\n                }\n\n                int w[4] = {\n                    font::len(0, str_par_time),\n                    font::len(0, par_time.c_str()),\n                    font::len(0, str_best_rank),\n                    font::len(PR_2X, rank)\n                };\n                int longest_w = 0;\n                for (size_t i = 0; i < 4; i++)\n                {\n                    if (w[i] > longest_w)\n                    {\n                        longest_w = w[i];\n                    }\n                }\n                int center_x = 288 - longest_w/2;\n\n                font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65, str_par_time, tr, tg, tb);\n                font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65+sp, par_time, tr, tg, tb);\n                font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65+sp*3, str_best_rank, tr, tg, tb);\n                font::print(\n                    PR_2X | PR_CEN | PR_RTL_XFLIP,\n                    center_x,\n                    66+sp*4,\n                    rank,\n                    225, 225, 225\n                );\n            }\n        }\n\n        break;\n    }\n    case Menu::gamecompletecontinue:\n        font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 25, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 45, loc::gettext(\"Your save files have been updated.\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 110, loc::gettext(\"If you want to keep exploring the game, select CONTINUE from the play menu.\"), tr, tg, tb);\n        break;\n    case Menu::unlockmenu:\n        font::print(PR_2X | PR_CEN, -1, 30, loc::gettext(\"Unlock Play Modes\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 65, loc::gettext(\"From here, you may unlock parts of the game that are normally unlocked as you play.\"), tr, tg, tb);\n        break;\n    case Menu::unlocktimetrial:\n        font::print(PR_2X | PR_CEN, -1, 45, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"You have unlocked a new Time Trial.\"), tr, tg, tb);\n        break;\n    case Menu::unlocktimetrials:\n        font::print(PR_2X | PR_CEN, -1, 45, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"You have unlocked some new Time Trials.\"), tr, tg, tb);\n        break;\n    case Menu::unlocknodeathmode:\n        font::print(PR_2X | PR_CEN, -1, 45, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"You have unlocked No Death Mode.\"), tr, tg, tb);\n        break;\n    case Menu::unlockflipmode:\n        font::print(PR_2X | PR_CEN, -1, 45, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"You have unlocked Flip Mode.\"), tr, tg, tb);\n        break;\n    case Menu::unlockintermission:\n        font::print(PR_2X | PR_CEN, -1, 45, loc::gettext(\"Congratulations!\"), tr, tg, tb);\n\n        font::print_wrap(PR_CEN, -1, 125, loc::gettext(\"You have unlocked the intermission levels.\"), tr, tg, tb);\n        break;\n    case Menu::playerworlds:\n        if (game.editor_disabled)\n        {\n            if (game.currentmenuoption == 1)\n            {\n                if (SDL_GetHintBoolean(\"SteamDeck\", SDL_FALSE))\n                {\n                    font::print_wrap(PR_CEN, -1, 180, loc::gettext(\"The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use.\"), tr, tg, tb);\n                }\n                else\n                {\n                    font::print_wrap(PR_CEN, -1, 180, loc::gettext(\"The level editor is not currently supported on this device, as it requires a keyboard and mouse to use.\"), tr, tg, tb);\n                }\n            }\n        }\n        else\n        {\n            font::print_wrap(PR_CEN, -1, 180, loc::gettext(\"To install new player levels, copy the .vvvvvv files to the levels folder.\"), tr, tg, tb);\n        }\n        break;\n    case Menu::confirmshowlevelspath:\n        font::print_wrap(PR_CEN, -1, 80, loc::gettext(\"Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming.\"), tr, tg, tb);\n        break;\n    case Menu::showlevelspath:\n    {\n        int next_y = font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"The levels path is:\"), tr, tg, tb);\n        font::print_wrap(0, 0, next_y, FILESYSTEM_getUserLevelDirectory(), tr, tg, tb, 10, 320);\n        break;\n    }\n    case Menu::errorsavingsettings:\n        font::print_wrap(PR_CEN, -1, 95, loc::gettext(\"ERROR: Could not save settings file!\"), tr, tg, tb);\n        break;\n    case Menu::errorloadinglevel:\n    {\n        const char* message;\n        if (FILESYSTEM_levelDirHasError())\n        {\n            message = FILESYSTEM_getLevelDirError();\n        }\n        else\n        {\n            message = loc::gettext(\"Something went wrong, but we forgot the error message.\");\n        }\n        font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext(\"ERROR\"), tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb);\n        break;\n    }\n    case Menu::warninglevellist:\n    {\n        const char* message;\n        if (FILESYSTEM_levelDirHasError())\n        {\n            message = FILESYSTEM_getLevelDirError();\n        }\n        else\n        {\n            message = loc::gettext(\"Something went wrong, but we forgot the error message.\");\n        }\n        font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext(\"WARNING\"), tr, tg, tb);\n        font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb);\n        break;\n    }\n    default:\n        break;\n    }\n}\n\nvoid titlerender(void)\n{\n    graphics.clear();\n    if (!game.menustart)\n    {\n        tr = graphics.col_tr;\n        tg = graphics.col_tg;\n        tb = graphics.col_tb;\n\n        int temp = 50;\n        graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\n#if defined(MAKEANDPLAY)\n        font::print(PR_RIGHT, 264, temp+35, loc::gettext(\"MAKE AND PLAY EDITION\"), tr, tg, tb);\n#endif\n\n        char buffer[SCREEN_WIDTH_CHARS*2 + 1];\n        vformat_buf(\n            buffer, sizeof(buffer),\n            loc::gettext(\"[ Press {button} to Start ]\"),\n            \"button:but\",\n            vformat_button(ActionSet_Menu, Action_Menu_Accept)\n        );\n        font::print_wrap(PR_CEN, -1, 175, buffer, tr, tg, tb);\n        if (BUTTONGLYPHS_keyboard_is_active())\n        {\n            font::print_wrap(PR_CEN, -1, 195, loc::gettext(\"ACTION = Space, Z, or V\"), int(tr*0.5f), int(tg*0.5f), int(tb*0.5f));\n        }\n    }\n    else\n    {\n        if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);\n\n        tr = graphics.col_tr;\n        tg = graphics.col_tg;\n        tb = graphics.col_tb;\n\n        menurender();\n\n        tr = int(tr * .8f);\n        tg = int(tg * .8f);\n        tb = int(tb * .8f);\n        if (tr < 0) tr = 0;\n        if(tr>255) tr=255;\n        if (tg < 0) tg = 0;\n        if(tg>255) tg=255;\n        if (tb < 0) tb = 0;\n        if(tb>255) tb=255;\n        graphics.drawmenu(tr, tg, tb, game.currentmenuname);\n    }\n\n    graphics.drawfade();\n\n    graphics.renderwithscreeneffects();\n}\n\nvoid gamecompleterender(void)\n{\n    graphics.clear();\n\n    if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);\n\n    tr = graphics.col_tr;\n    tg = graphics.col_tg;\n    tb = graphics.col_tb;\n\n\n    //rendering starts... here!\n\n    int position = graphics.lerp(game.oldcreditposition, game.creditposition);\n    if (graphics.onscreen(220 + position))\n    {\n        int temp = 220 + position;\n        graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\n        graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\n    }\n\n    if (graphics.onscreen(290 + position)) font::print(PR_2X | PR_CEN, -1, 290 + position, loc::gettext(\"Starring\"), tr, tg, tb);\n\n    if (graphics.onscreen(320 + position))\n    {\n        graphics.drawcrewman(70, 320 + position, 0, true);\n        font::print(0, 100, 330 + position, loc::gettext(\"Captain Viridian\"), tr, tg, tb);\n    }\n    if (graphics.onscreen(350 + position))\n    {\n        graphics.drawcrewman(70, 350 + position, 1, true);\n        font::print(0, 100, 360 + position, loc::gettext(\"Doctor Violet\"), tr, tg, tb);\n    }\n    if (graphics.onscreen(380 + position))\n    {\n        graphics.drawcrewman(70, 380 + position, 2, true);\n        font::print(0, 100, 390 + position, loc::gettext(\"Professor Vitellary\"), tr, tg, tb);\n    }\n    if (graphics.onscreen(410 + position))\n    {\n        graphics.drawcrewman(70, 410 + position, 3, true);\n        font::print(0, 100, 420 + position, loc::gettext(\"Officer Vermilion\"), tr, tg, tb);\n    }\n    if (graphics.onscreen(440 + position))\n    {\n        graphics.drawcrewman(70, 440 + position, 4, true);\n        font::print(0, 100, 450 + position, loc::gettext(\"Chief Verdigris\"), tr, tg, tb);\n    }\n    if (graphics.onscreen(470 + position))\n    {\n        graphics.drawcrewman(70, 470 + position, 5, true);\n        font::print(0, 100, 480 + position, loc::gettext(\"Doctor Victoria\"), tr, tg, tb);\n    }\n\n    if (graphics.onscreen(520 + position))\n    {\n        uint32_t flag = PR_3X;\n        const char* text = loc::gettext(\"Credits\");\n        if (font::len(flag, text) > SCREEN_WIDTH_PIXELS)\n        {\n            flag = PR_2X;\n        }\n        font::print(flag | PR_CEN, -1, 520 + position, text, tr, tg, tb);\n    }\n\n    if (graphics.onscreen(560 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 560 + position, loc::gettext(\"Created by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 570 + position, \"Terry Cavanagh\", tr, tg, tb);\n    }\n\n    if (graphics.onscreen(600 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 600 + position, loc::gettext(\"With Music by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 610 + position, \"Magnus Pålsson\", tr, tg, tb);\n    }\n\n    if (graphics.onscreen(640 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 640 + position, loc::gettext(\"Rooms Named by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 650 + position, \"Bennett Foddy\", tr, tg, tb);\n    }\n\n    if (graphics.onscreen(710 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 680 + position, loc::gettext(\"C++ Port by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 690 + position, \"Simon Roth\", tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 710 + position, \"Ethan Lee\", tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 730 + position, \"Misa Kai\", tr, tg, tb);\n    }\n\n\n    if (graphics.onscreen(770 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 760 + position, loc::gettext(\"Beta Testing by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 770 + position, \"Sam Kaplan\", tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 790 + position, \"Pauli Kohberger\", tr, tg, tb);\n    }\n\n    if (graphics.onscreen(820 + position))\n    {\n        font::print(PR_CJK_HIGH, 40, 820 + position, loc::gettext(\"Ending Picture by\"), tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, 830 + position, \"Pauli Kohberger\", tr, tg, tb);\n    }\n\n    int creditOffset = 890;\n\n    if (graphics.onscreen(creditOffset + position))\n    {\n        font::print(PR_2X | PR_CJK_HIGH | PR_CEN, -1, creditOffset + position, loc::gettext(\"Localisation\"), tr, tg, tb);\n    }\n    creditOffset += 30;\n\n    if (graphics.onscreen(creditOffset + position))\n    {\n        const char* text = loc::gettext(\"Localisation Project Led by\");\n        int x = SCREEN_WIDTH_PIXELS - font::len(0, text);\n        x = SDL_min(x, 40);\n        font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, \"Dav999\", tr, tg, tb);\n    }\n    creditOffset += 40;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        const char* text = loc::gettext(\"Pan-European Font Design by\");\n        int x = SCREEN_WIDTH_PIXELS - font::len(0, text);\n        x = SDL_min(x, 40);\n        font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, \"Reese Rivers\", tr, tg, tb);\n    }\n    creditOffset += 40;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        const char* text = loc::gettext(\"With contributions on GitHub from\");\n        int x = SCREEN_WIDTH_PIXELS - font::len(0, text);\n        x = SDL_min(x, 40);\n        font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, \"Alexandra Fox\", tr, tg, tb);\n        font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 30, \"mothbeanie\", tr, tg, tb);\n    }\n    creditOffset += 100;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        font::print(PR_2X | PR_CJK_HIGH | PR_CEN, -1, creditOffset + position, loc::gettext(\"Translators\"), tr, tg, tb);\n    }\n    creditOffset += 40;\n    for (size_t i = 0; i < SDL_arraysize(Credits::translators); i += 1)\n    {\n        if (graphics.onscreen(creditOffset + position))\n        {\n            if (Credits::translators[i][0] == '>')\n            {\n                // Category heading, remove the > character and translate the rest\n                font::print(0, 76, creditOffset + position, loc::gettext(&Credits::translators[i][1]), tr, tg, tb);\n            }\n            else if (Credits::translators[i][0] != ' ')\n            {\n                // Not prefixed with a space, so this line is the name of a language, display its localised string\n                font::print(0, 60, creditOffset + position, loc::gettext(Credits::translators[i]), tr, tg, tb);\n            }\n            else\n            {\n                // Otherwise, this line is the name of a translator, indent it and display with the original 8x8 font always\n                font::print(PR_FONT_8X8, 72, creditOffset + position, Credits::translators[i], tr, tg, tb);\n            }\n        }\n        creditOffset += 12;\n    }\n\n    creditOffset += 40;\n\n    if (graphics.onscreen(creditOffset + position))\n    {\n        font::print(PR_3X | PR_CEN, -1, creditOffset + position, loc::gettext(\"Patrons\"), tr, tg, tb);\n    }\n\n    creditOffset += 50;\n\n    for (size_t i = 0; i < SDL_arraysize(Credits::superpatrons); i += 1)\n    {\n        if (graphics.onscreen(creditOffset + position))\n        {\n            font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::superpatrons[i], tr, tg, tb);\n        }\n        creditOffset += 10;\n    }\n\n    creditOffset += 10;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        font::print(PR_CEN, -1, creditOffset + position, loc::gettext(\"and\"), tr, tg, tb);\n    }\n    creditOffset += 20;\n\n    for (size_t i = 0; i < SDL_arraysize(Credits::patrons); i += 1)\n    {\n        if (graphics.onscreen(creditOffset + position))\n        {\n            font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::patrons[i], tr, tg, tb);\n        }\n        creditOffset += 10;\n    }\n\n    creditOffset += 20;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        font::print(PR_2X | PR_CEN, -1, creditOffset + position, loc::gettext(\"GitHub Contributors\"), tr, tg, tb);\n    }\n    creditOffset += 30;\n\n    for (size_t i = 0; i < SDL_arraysize(Credits::githubfriends); i += 1)\n    {\n        if (graphics.onscreen(creditOffset + position))\n        {\n            font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::githubfriends[i], tr, tg, tb);\n        }\n        creditOffset += 10;\n    }\n\n    creditOffset += 140;\n    if (graphics.onscreen(creditOffset + position))\n    {\n        const char* line1;\n        const char* line2;\n        if (graphics.flipmode)\n        {\n            line1 = loc::gettext(\"playing!\");\n            line2 = loc::gettext(\"Thanks for\");\n        }\n        else\n        {\n            line1 = loc::gettext(\"Thanks for\");\n            line2 = loc::gettext(\"playing!\");\n        }\n        font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, line1, tr, tg, tb);\n        creditOffset += 20;\n        font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, line2, tr, tg, tb);\n    }\n\n    draw_skip_message();\n\n    graphics.drawfade();\n\n    graphics.render();\n}\n\nvoid gamecompleterender2(void)\n{\n    graphics.clear();\n\n    graphics.drawimage(IMAGE_ENDING, 0, 0);\n\n    for (int j = 0; j < 30; j++)\n    {\n        for (int i = 0; i < 40; i++)\n        {\n            if (j == game.creditposy)\n            {\n                if (i > game.creditposx)\n                {\n                    graphics.fill_rect(i * 8, j * 8, 8, 8, 0, 0, 0);\n                }\n            }\n\n            if (j > game.creditposy)\n            {\n                graphics.fill_rect(i * 8, j * 8, 8, 8, 0, 0, 0);\n            }\n        }\n    }\n\n    graphics.fill_rect(graphics.lerp(game.oldcreditposx * 8, game.creditposx * 8) + 8, game.creditposy * 8, 8, 8, 0, 0, 0);\n\n    draw_skip_message();\n\n    graphics.drawfade();\n\n    graphics.render();\n}\n\nstatic const char* interact_prompt(\n    char* buffer,\n    const size_t buffer_size,\n    const char* raw\n) {\n    vformat_buf(\n        buffer, buffer_size,\n        raw,\n        \"button:but\",\n        vformat_button(ActionSet_InGame, Action_InGame_Interact)\n    );\n\n    return buffer;\n}\n\nstatic void mode_indicator_text(const int alpha)\n{\n    const uint32_t flags = PR_BRIGHTNESS(alpha) | PR_BOR | PR_RTL_XFLIP;\n    const int r = 220 - help.glow;\n    const int g = 220 - help.glow;\n    const int b = 255 - help.glow/2;\n    const int x = 5;\n    const int spacing = font::height(flags) + 2;\n    int y = 5;\n    if (game.advancetext)\n    {\n        /* Prevent clashing */\n        y = 20;\n    }\n    if ((game.act_fade > 5 || game.prev_act_fade > 5) && game.activity_y < 60)\n    {\n        /* Prevent clashing */\n        y = game.activity_y + 37;\n    }\n\n    /* FIXME: Some strings have not yet been translated. In order to not have\n     * English text in other languages, they are substituted with existing\n     * ones. Remove all substitute text when they're fully translated. */\n\n    if (map.invincibility)\n    {\n        const char* english = \"Invincibility mode enabled\";\n        const char* text = loc::gettext(english);\n        if (loc::lang != \"en\" && SDL_strcmp(english, text) == 0)\n        {\n            /* Substitute text */\n            text = loc::gettext(\"Invincibility\");\n        }\n        font::print(flags, x, y, text, r, g, b);\n        y += spacing;\n    }\n\n    enum GlitchrunnerMode mode = GlitchrunnerMode_get();\n    if (mode != GlitchrunnerNone)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        const char* english = \"Glitchrunner mode enabled ({version})\";\n        const char* text = loc::gettext(english);\n        if (loc::lang != \"en\" && SDL_strcmp(english, text) == 0)\n        {\n            /* Substitute text */\n            SDL_strlcpy(buffer, loc::gettext(\"Glitchrunner Mode\"), sizeof(buffer));\n        }\n        else\n        {\n            const char* mode_string = loc::gettext(GlitchrunnerMode_enum_to_string(mode));\n            vformat_buf(buffer, sizeof(buffer), text, \"version:str\", mode_string);\n        }\n        font::print(flags, x, y, buffer, r, g, b);\n        y += spacing;\n    }\n\n    if (graphics.flipmode)\n    {\n        const char* english = \"Flip Mode enabled\";\n        const char* text = loc::gettext(english);\n        if (loc::lang != \"en\" && SDL_strcmp(english, text) == 0)\n        {\n            /* Substitute text */\n            text = loc::gettext(\"Flip Mode\");\n        }\n        font::print(flags, x, y, text, r, g, b);\n        y += spacing;\n    }\n\n    switch (game.slowdown)\n    {\n    case 24:\n        font::print(flags, x, y, loc::gettext(\"Game speed is at 80%\"), r, g, b);\n        y += spacing;\n        break;\n    case 18:\n        font::print(flags, x, y, loc::gettext(\"Game speed is at 60%\"), r, g, b);\n        y += spacing;\n        break;\n    case 12:\n        font::print(flags, x, y, loc::gettext(\"Game speed is at 40%\"), r, g, b);\n        y += spacing;\n    }\n}\n\nvoid gamerender(void)\n{\n    graphics.set_render_target(graphics.gameplayTexture);\n    graphics.set_color(0, 0, 0, 255);\n\n    if(!game.blackout)\n    {\n        if (map.towermode)\n        {\n            if (!game.colourblindmode)\n            {\n                graphics.drawtowerbackground(graphics.towerbg);\n            }\n            else\n            {\n                graphics.clear();\n            }\n            graphics.drawtowermap();\n        }\n        else\n        {\n            if(!game.colourblindmode)\n            {\n                graphics.drawbackground(map.background);\n            }\n            else\n            {\n                graphics.clear();\n            }\n            if ((map.finalmode || map.custommode) && map.final_colormode)\n            {\n                graphics.drawfinalmap();\n            }\n            else\n            {\n                graphics.drawmap();\n            }\n        }\n\n\n        graphics.drawentities();\n        if (map.towermode)\n        {\n            graphics.drawtowerspikes();\n        }\n    }\n\n    int return_editor_alpha = 0;\n    bool draw_return_editor_text = false;\n    if (map.custommode && !map.custommodeforreal && !game.advancetext)\n    {\n        return_editor_alpha = graphics.lerp(\n            ed.old_return_message_timer, ed.return_message_timer\n        );\n        draw_return_editor_text = return_editor_alpha > 100;\n    }\n\n    int mode_indicator_alpha = graphics.lerp(\n        game.old_mode_indicator_timer, game.mode_indicator_timer\n    );\n    bool any_mode_active = map.invincibility\n        || GlitchrunnerMode_get() != GlitchrunnerNone\n        || graphics.flipmode\n        || game.slowdown < 30;\n    bool draw_mode_indicator_text = mode_indicator_alpha > 100 && any_mode_active;\n\n    if (graphics.fademode == FADE_NONE\n    && !game.intimetrial\n    && !game.isingamecompletescreen()\n    && (!game.swnmode || game.swngame != SWN_SUPERGRAVITRON)\n    && game.showingametimer\n    && !roomname_translator::enabled\n    && (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3)\n    && obj.trophytext <= 0 && obj.oldtrophytext <= 0\n    && !draw_return_editor_text\n    && !draw_mode_indicator_text)\n    {\n        const char* tempstring = loc::gettext(\"TIME:\");\n        int label_len = font::len(0, tempstring);\n        font::print(PR_BOR | PR_RTL_XFLIP, 6, 6, tempstring, 255,255,255);\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        game.timestringcenti(buffer, sizeof(buffer));\n        font::print(PR_BOR | PR_RTL_XFLIP, 6+label_len, 6, buffer, 196,196,196);\n    }\n\n    bool force_roomname_hidden = false;\n    bool roomname_untranslated = false;\n    int roomname_r = 196, roomname_g = 196, roomname_b = 255 - help.glow;\n    if (roomname_translator::enabled)\n    {\n        roomname_translator::overlay_render(\n            &force_roomname_hidden,\n            &roomname_untranslated,\n            &roomname_r, &roomname_g, &roomname_b\n        );\n    }\n\n    if ((map.extrarow==0 || (map.custommode && map.roomname[0] != '\\0')) && !force_roomname_hidden)\n    {\n        const char* roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);\n\n        graphics.render_roomname(\n            roomname_untranslated ? PR_FONT_8X8 : PR_FONT_LEVEL,\n            roomname,\n            roomname_r, roomname_g, roomname_b\n        );\n    }\n\n    if (map.roomtexton)\n    {\n        //Draw room text!\n        for (size_t i = 0; i < map.roomtext.size(); i++)\n        {\n            graphics.print_roomtext(map.roomtext[i].x*8, map.roomtext[i].y*8, map.roomtext[i].text, map.roomtext[i].rtl);\n        }\n    }\n\n    if (draw_return_editor_text)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(\n            buffer, sizeof(buffer),\n            loc::gettext(\"[Press {button} to return to editor]\"),\n            \"button:but\",\n            vformat_button(ActionSet_InGame, Action_InGame_Map)\n        );\n        font::print(\n            PR_BRIGHTNESS(return_editor_alpha) | PR_BOR,\n            5, 5, buffer,\n            220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)\n        );\n    }\n\n    graphics.cutscenebars();\n    graphics.drawfade();\n\n    graphics.drawgui();\n\n    if (draw_mode_indicator_text && !draw_return_editor_text)\n    {\n        mode_indicator_text(mode_indicator_alpha);\n    }\n\n    graphics.set_render_target(graphics.gameTexture);\n\n    graphics.copy_texture(graphics.gameplayTexture, NULL, NULL);\n\n    if (game.advancetext)\n    {\n        char buffer_adv[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(\n            buffer_adv, sizeof(buffer_adv),\n            loc::gettext(\"- Press {button} to advance text -\"),\n            \"button:but\",\n            vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n        );\n\n        font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n    }\n\n    if (game.readytotele > 100 || game.oldreadytotele > 100)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        const char* final_string = interact_prompt(\n            buffer,\n            sizeof(buffer),\n            loc::gettext(\"- Press {button} to Teleport -\")\n        );\n        int alpha = graphics.lerp(game.oldreadytotele, game.readytotele);\n\n        font::print(\n            PR_BRIGHTNESS(alpha) | PR_CEN | PR_BOR,\n            -1,\n            graphics.flipmode ? 20 : 210,\n            final_string,\n            235 - (help.glow / 2),\n            235 - (help.glow / 2),\n            255\n        );\n    }\n\n    if (game.swnmode)\n    {\n        if (game.swngame == SWN_GRAVITRON)\n        {\n            std::string tempstring = help.timestring(game.swntimer);\n            font::print(PR_2X | PR_CEN | PR_BOR, -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n        }\n        else if (game.swngame == SWN_SUPERGRAVITRON)\n        {\n            if (game.swnmessage == 0)\n            {\n                std::string tempstring = help.timestring(game.swntimer);\n                font::print(PR_BOR, 10, 10, loc::gettext(\"Current Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                tempstring = help.timestring(game.swnrecord);\n                font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext(\"Best Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n\n                switch(game.swnbestrank)\n                {\n                case 0:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 5 seconds\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 1:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 10 seconds\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 2:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 15 seconds\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 3:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 20 seconds\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 4:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 30 seconds\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 5:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"Next Trophy at 1 minute\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                case 6:\n                    font::print_wrap(PR_CEN, -1, 204, loc::gettext(\"All Trophies collected!\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    break;\n                }\n            }\n            else if (game.swnmessage == 1)\n            {\n                std::string tempstring = help.timestring(game.swntimer);\n                font::print(PR_BOR, 10, 10, loc::gettext(\"Current Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                tempstring = help.timestring(game.swnrecord);\n                if (int(game.deathseq / 5) % 2 == 1)\n                {\n                    font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext(\"Best Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                    font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2));\n\n                    font::print(PR_2X | PR_BOR | PR_CEN, -1, 200, loc::gettext(\"New Record!\"), 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2));\n                }\n            }\n            else if (game.swnmessage >= 2)\n            {\n                game.swnmessage--;\n                if (game.swnmessage == 2) game.swnmessage = 0;\n                std::string tempstring = help.timestring(game.swntimer);\n                font::print(PR_BOR, 10, 10, loc::gettext(\"Current Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                tempstring = help.timestring(game.swnrecord);\n                font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext(\"Best Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n\n                if (int(game.swnmessage / 5) % 2 == 1)\n                {\n                    font::print(PR_2X | PR_BOR | PR_CEN, -1, 200, loc::gettext(\"New Trophy!\"), 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2));\n                }\n            }\n\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"[Press {button} to stop]\"),\n                \"button:but\",\n                vformat_button(ActionSet_InGame, Action_InGame_Map)\n            );\n            font::print(PR_BOR | PR_CEN, -1, 228, buffer, 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2));\n        }\n        else if (game.swngame == SWN_START_GRAVITRON_STEP_3)\n        {\n            if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120)\n            {\n                int y1;\n                int y2;\n                if (graphics.flipmode)\n                {\n                    y1 = 30;\n                    y2 = 10;\n                }\n                else\n                {\n                    y1 = 10;\n                    y2 = 30;\n                }\n                font::print(PR_2X | PR_CEN | PR_BOR | PR_CJK_HIGH, -1, y1, loc::gettext(\"Survive for\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_CEN | PR_BOR, -1, y2, loc::gettext(\"60 seconds!\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n        }\n        else if (game.swngame == SWN_START_SUPERGRAVITRON_STEP_2)\n        {\n            if (game.swndelay >= 60)\n            {\n                font::print(PR_2X | PR_BOR | PR_CEN, -1, 20, loc::gettext(\"SUPER GRAVITRON\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n\n                std::string tempstring = help.timestring(game.swnrecord);\n                font::print(PR_BOR | PR_CEN, -1, 190, loc::gettext(\"Best Time\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_2X | PR_BOR | PR_CEN | PR_CJK_LOW, -1, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n            else if (int(game.swndelay / 10) % 2 == 1)\n            {\n                font::print(PR_2X | PR_BOR | PR_CEN, -1, 20, loc::gettext(\"SUPER GRAVITRON\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                font::print(PR_3X | PR_BOR | PR_CEN, -1, 200, loc::gettext(\"GO!\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n        }\n    }\n\n    if (game.intimetrial && graphics.fademode == FADE_NONE)\n    {\n        //Draw countdown!\n        if (game.timetrialcountdown > 0)\n        {\n            if (game.timetrialcountdown < 30)\n            {\n                if (int(game.timetrialcountdown / 4) % 2 == 0)\n                {\n                    font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, loc::gettext(\"Go!\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n                }\n            }\n            else if (game.timetrialcountdown < 60)\n            {\n                font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, \"1\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n            else if (game.timetrialcountdown < 90)\n            {\n                font::print(PR_4X | PR_CEN | PR_BOR,  -1, 100, \"2\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n            else if (game.timetrialcountdown < 120)\n            {\n                font::print(PR_4X | PR_CEN | PR_BOR,  -1, 100, \"3\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n            }\n        }\n        else if (!roomname_translator::is_pausing() && !game.translator_exploring)\n        {\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            game.timestringcenti(buffer, sizeof(buffer));\n\n            //Draw OSD stuff\n            const char* tempstring = loc::gettext(\"TIME:\");\n            int label_len = font::len(0, tempstring);\n            font::print(PR_BOR | PR_RTL_XFLIP, 6, 18, tempstring,  255,255,255);\n            tempstring = loc::gettext(\"DEATH:\");\n            label_len = SDL_max(label_len, font::len(0, tempstring));\n            font::print(PR_BOR | PR_RTL_XFLIP, 6, 30, tempstring,  255,255,255);\n            tempstring = loc::gettext(\"SHINY:\");\n            label_len = SDL_max(label_len, font::len(0, tempstring));\n            font::print(PR_BOR | PR_RTL_XFLIP, 6, 42, tempstring,  255,255,255);\n\n            if(game.timetrialparlost)\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 18, buffer,  196, 80, 80);\n            }\n            else\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 18, buffer,  196, 196, 196);\n            }\n            if(game.deathcounts>0)\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 30,help.String(game.deathcounts),  196, 80, 80);\n            }\n            else\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 30,help.String(game.deathcounts),  196, 196, 196);\n            }\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"{n_trinkets} of {max_trinkets}\"),\n                \"n_trinkets:int, max_trinkets:int\",\n                game.trinkets(), game.timetrialshinytarget\n            );\n            if(game.trinkets()<game.timetrialshinytarget)\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 42, buffer,  196, 80, 80);\n            }\n            else\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 42, buffer,  196, 196, 196);\n            }\n\n            std::string time = game.timetstring(game.timetrialpar);\n            label_len = font::len(0, time.c_str());\n            if(game.timetrialparlost)\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP | PR_RIGHT, 307-label_len-8, 214, loc::gettext(\"PAR TIME:\"),  80, 80, 80);\n                font::print(PR_BOR | PR_RTL_XFLIP,            307-label_len,   214, time,  80, 80, 80);\n            }\n            else\n            {\n                font::print(PR_BOR | PR_RTL_XFLIP | PR_RIGHT, 307-label_len-8, 214, loc::gettext(\"PAR TIME:\"),  255, 255, 255);\n                font::print(PR_BOR | PR_RTL_XFLIP,            307-label_len,   214, time,  196, 196, 196);\n            }\n        }\n    }\n\n    float act_alpha = graphics.lerp(game.prev_act_fade, game.act_fade) / 10.0f;\n    if(game.act_fade>5 || game.prev_act_fade>5)\n    {\n        const char* prompt = game.activity_lastprompt.c_str();\n        if (game.activity_gettext)\n        {\n            prompt = loc::gettext(prompt);\n        }\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        const char* final_string = interact_prompt(\n            buffer,\n            sizeof(buffer),\n            prompt\n        );\n\n        uint8_t text_r, text_g, text_b;\n        uint32_t text_flags = (game.activity_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL)\n        | PR_BRIGHTNESS(act_alpha*255) | PR_CJK_LOW | PR_CEN;\n\n        if (game.activity_r == 0 && game.activity_g == 0 && game.activity_b == 0)\n        {\n            text_r = 196;\n            text_g = 196;\n            text_b = 255 - help.glow;\n        }\n        else\n        {\n            short lines;\n            font::string_wordwrap(text_flags, final_string, 37*8, &lines);\n\n            graphics.drawpixeltextbox(\n                4,\n                game.activity_y + 4,\n                39*8,\n                16 + font::height(text_flags)*lines,\n                game.activity_r*act_alpha,\n                game.activity_g*act_alpha,\n                game.activity_b*act_alpha\n            );\n\n            text_r = game.activity_r;\n            text_g = game.activity_g;\n            text_b = game.activity_b;\n        }\n\n        font::print_wrap(\n            text_flags,\n            -1,\n            game.activity_y + 12,\n            final_string,\n            text_r,\n            text_g,\n            text_b,\n            8,\n            37*8\n        );\n    }\n\n    if (obj.trophytext > 0 || obj.oldtrophytext > 0)\n    {\n        graphics.drawtrophytext();\n    }\n\n    level_debugger::render();\n\n    graphics.renderwithscreeneffects();\n}\n\nstatic void draw_roomname_menu(void)\n{\n    const char* name;\n\n    if (map.hiddenname[0] != '\\0')\n    {\n        name = loc::gettext_roomname_special(map.hiddenname);\n    }\n    else\n    {\n        name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);\n    }\n\n    font::print(PR_FONT_LEVEL | PR_CEN, -1, 2, name, 196, 196, 255 - help.glow);\n}\n\n/* Used to keep some graphics positions on the map screen\n * the same in Flip Mode. */\n#define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y))\n#define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW)\n#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH)\n\nstatic void rendermap(void)\n{\n    if (map.custommode && map.customshowmm)\n    {\n        const MapRenderData data = map.get_render_data();\n\n        graphics.drawpixeltextbox(35 + data.xoff, 16 + data.yoff, data.pixelsx + 10, data.pixelsy + 10, 65, 185, 207);\n\n        if (graphics.customminimaps[map.currentregion] != NULL)\n        {\n            graphics.draw_region_image(map.currentregion, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);\n        }\n        else if (map.currentregion == 0 && graphics.minimap_mounted)\n        {\n            graphics.drawpartimage(IMAGE_MINIMAP, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);\n        }\n        else\n        {\n            graphics.drawpartimage(IMAGE_CUSTOMMINIMAP, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);\n        }\n        return;\n     }\n\n    graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207);\n    graphics.drawimage(IMAGE_MINIMAP, 40, 21, false);\n}\n\nstatic void rendermapfog(void)\n{\n    const MapRenderData data = map.get_render_data();\n\n    for (int j = data.starty; j < data.starty + data.height; j++)\n    {\n        for (int i = data.startx; i < data.startx + data.width; i++)\n        {\n            if (!map.isexplored(i, j))\n            {\n                // Draw the fog, depending on the custom zoom size\n                for (int x = 0; x < data.zoom; x++)\n                {\n                    for (int y = 0; y < data.zoom; y++)\n                    {\n                        graphics.drawimage(IMAGE_COVERED, data.xoff + 40 + (x * 12) + ((i - data.startx) * (12 * data.zoom)), data.yoff + 21 + (y * 9) + ((j - data.starty) * (9 * data.zoom)), false);\n                    }\n                }\n            }\n        }\n    }\n}\n\nstatic void rendermaplegend(void)\n{\n    // Draw the map legend, aka teleports/targets/trinkets\n\n    const MapRenderData data = map.get_render_data();\n\n    for (size_t i = 0; i < map.teleporters.size(); i++)\n    {\n        int x = map.teleporters[i].x - data.startx;\n        int y = map.teleporters[i].y - data.starty;\n        if (x >= 0 && y >= 0 && x < data.width && y < data.height)\n        {\n            if (map.showteleporters && map.isexplored(x + data.startx, y + data.starty))\n            {\n                font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), \"💿\", 171, 255, 252);\n            }\n            else if (map.showtargets && !map.isexplored(x + data.startx, y + data.starty))\n            {\n                font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), \"❓\", 64, 64, 64);\n            }\n        }\n    }\n\n    if (map.showtrinkets)\n    {\n        for (size_t i = 0; i < map.shinytrinkets.size(); i++)\n        {\n            if (!obj.collect[i])\n            {\n                int x = map.shinytrinkets[i].x - data.startx;\n                int y = map.shinytrinkets[i].y - data.starty;\n                if (x >= 0 && y >= 0 && x < data.width && y < data.height)\n                {\n                    font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), \"🪙\", 254, 252, 58);\n                }\n            }\n        }\n    }\n}\n\nstatic void rendermapcursor(const bool flashing)\n{\n    const MapRenderData data = map.get_render_data();\n    int room_x = game.roomx - data.startx - 100;\n    int room_y = game.roomy - data.starty - 100;\n    int pixels_x = room_x * 12;\n    int pixels_y = room_y * 9;\n\n    if (!map.custommode && game.roomx == 109)\n    {\n        // Draw the tower specially\n        if (!flashing || game.noflashingmode)\n        {\n            graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));\n        }\n        else if (map.cursorstate == 1)\n        {\n            if (int(map.cursordelay / 4) % 2 == 0)\n            {\n                graphics.draw_rect(40 + pixels_x, 21, 12, 180, 255, 255, 255);\n                graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255);\n            }\n        }\n        else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0))\n        {\n            graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow), 245 - (help.glow));\n        }\n        return;\n    }\n\n    if (room_x >= 0 && room_y >= 0 && room_x < data.width && room_y < data.height)\n    {\n        if (!flashing || ((map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0) || game.noflashingmode))\n        {\n            graphics.draw_rect(40 + (pixels_x * data.zoom) + 2 + data.xoff, 21 + (pixels_y * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 16, 245 - (help.glow), 245 - (help.glow));\n        }\n        else if (map.cursorstate == 1 && int(map.cursordelay / 4) % 2 == 0)\n        {\n            graphics.draw_rect(40 + (pixels_x * data.zoom) + data.xoff, 21 + (pixels_y * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255);\n            graphics.draw_rect(40 + (pixels_x * data.zoom) + 2 + data.xoff, 21 + (pixels_y * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255);\n        }\n    }\n}\n\nvoid maprender(void)\n{\n    graphics.set_render_target(graphics.menuTexture);\n    graphics.clear();\n\n    draw_roomname_menu();\n\n    //Background color\n    graphics.fill_rect(0, 12, 320, 240, 10, 24, 26 );\n\n    //Menubar:\n    graphics.drawpixeltextbox( -10, 212, 43*8, 16 + font::height(PR_FONT_INTERFACE), 65, 185, 207);\n\n    // Draw the selected page name at the bottom\n    // menupage 0 - 3 is the pause screen\n    if (script.running && game.menupage == 3)\n    {\n        // While in a cutscene, you can only save\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), \"label:str\", loc::gettext(\"SAVE\"));\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, buffer, 196, 196, 255 - help.glow);\n    }\n    else if (game.menupage <= 3)\n    {\n        const char* tab1;\n        if (game.insecretlab)\n        {\n            tab1 = loc::gettext(\"GRAV\");\n        }\n        else if (obj.flags[67] && !map.custommode)\n        {\n            tab1 = loc::gettext(\"SHIP\");\n        }\n        else\n        {\n            tab1 = loc::gettext(\"CREW\");\n        }\n#define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt)\n        TAB(0, loc::gettext(\"MAP\"));\n        TAB(1, tab1);\n        TAB(2, loc::gettext(\"STATS\"));\n        TAB(3, loc::gettext(\"SAVE\"));\n#undef TAB\n    }\n\n    // Draw menu header\n    switch (game.menupage)\n    {\n    case 30:\n    case 31:\n    case 32:\n    case 33:\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext(\"[ PAUSE ]\"), 196, 196, 255 - help.glow);\n    }\n\n    // Draw menu options\n    if (game.menupage >= 30 && game.menupage <= 33)\n    {\n#define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt)\n        OPTION(0, loc::gettext(\"return to game\"));\n        OPTION(1, loc::gettext(\"options\"));\n        OPTION(2, loc::gettext(\"quit to menu\"));\n#undef OPTION\n    }\n\n    /* FIXME: about the code below where this is used (case 10/11/20/21)... I've seen better code.\n     * We should rewrite it to use graphics::map_option, but until then... */\n    int selection_offset;\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), \"label:str\", \"\");\n        selection_offset = font::len(0, buffer) / 2;\n    }\n\n    // Draw the actual menu\n    switch(game.menupage)\n    {\n    case 0:\n        rendermap();\n\n        if (map.finalmode || (map.custommode&&!map.customshowmm))\n        {\n            // Cover the whole map\n            for (int j = 0; j < 20; j++)\n            {\n                for (int i = 0; i < 20; i++)\n                {\n                    graphics.drawimage(IMAGE_COVERED, 40 + (i * 12), 21 + (j * 9), false);\n                }\n            }\n            font::print(PR_CEN | PR_BOR, -1, 105, loc::gettext(\"NO SIGNAL\"), 245, 245, 245);\n        }\n        else\n        {\n            rendermapfog();\n            rendermapcursor(true);\n            rendermaplegend();\n        }\n        break;\n    case 1:\n        if (game.insecretlab)\n        {\n            if (graphics.flipmode)\n            {\n                font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"SUPER GRAVITRON HIGHSCORE\"), 196, 196, 255 - help.glow);\n\n                std::string tempstring = help.timestring(game.swnrecord);\n                font::print(PR_CEN, -1, 124, loc::gettext(\"Best Time\"), 196, 196, 255 - help.glow);\n                font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 102, tempstring, 196, 196, 255 - help.glow);\n\n                switch(game.swnbestrank)\n                {\n                case 0:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 5 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 1:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 10 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 2:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 15 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 3:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 20 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 4:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 30 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 5:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"Next Trophy at 1 minute\"), 196, 196, 255 - help.glow);\n                    break;\n                case 6:\n                    font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"All Trophies collected!\"), 196, 196, 255 - help.glow);\n                    break;\n                }\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 40, loc::gettext(\"SUPER GRAVITRON HIGHSCORE\"), 196, 196, 255 - help.glow);\n\n                std::string tempstring = help.timestring(game.swnrecord);\n                font::print(PR_CEN, -1, 90, loc::gettext(\"Best Time\"), 196, 196, 255 - help.glow);\n                font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, 104, tempstring, 196, 196, 255 - help.glow);\n\n                switch(game.swnbestrank)\n                {\n                case 0:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 5 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 1:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 10 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 2:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 15 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 3:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 20 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 4:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 30 seconds\"), 196, 196, 255 - help.glow);\n                    break;\n                case 5:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"Next Trophy at 1 minute\"), 196, 196, 255 - help.glow);\n                    break;\n                case 6:\n                    font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"All Trophies collected!\"), 196, 196, 255 - help.glow);\n                    break;\n                }\n            }\n        }\n        else if (obj.flags[67] && !map.custommode)\n        {\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"Press {button} to warp to the ship.\"),\n                \"button:but\",\n                vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n            );\n            font::print_wrap(PR_CEN, -1, 105, buffer, 196, 196, 255 - help.glow);\n        }\n        else if(map.custommode){\n            LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel];\n\n            uint32_t title_flags = meta.title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL;\n            uint32_t creator_flags = meta.creator_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL;\n\n            font::print(title_flags | PR_2X | PR_CEN, -1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow);\n            int sp = SDL_max(10, font::height(PR_FONT_LEVEL));\n            int desc_pos = (cl.numcrewmates() > 0) ? 70 : 70 + (sp*2);\n            graphics.print_level_creator(creator_flags, FLIP(70, 8), meta.creator, 196, 196, 255 - help.glow);\n            font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(70 + sp, 8), meta.website, 196, 196, 255 - help.glow);\n            font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(desc_pos + sp*3, 8), meta.Desc1, 196, 196, 255 - help.glow);\n            font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(desc_pos + sp*4, 8), meta.Desc2, 196, 196, 255 - help.glow);\n            if (sp <= 10)\n            {\n                font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(desc_pos + sp*5, 8), meta.Desc3, 196, 196, 255 - help.glow);\n            }\n\n            if (cl.numcrewmates() > 0)\n            {\n                int remaining = cl.numcrewmates() - game.crewmates();\n\n                char buffer[SCREEN_WIDTH_CHARS + 1];\n                loc::gettext_plural_fill(\n                    buffer, sizeof(buffer),\n                    \"{n_crew|wordy} crewmates remain\",\n                    \"{n_crew|wordy} crewmate remains\",\n                    \"n_crew:int\",\n                    remaining\n                );\n                font::print_wrap(PR_CEN, -1, FLIP(165, 8), buffer, 196, 196, 255 - help.glow);\n            }\n        }\n        else\n        {\n            if (graphics.flipmode)\n            {\n                for (int i = 0; i < 3; i++)\n                {\n                    graphics.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i]);\n                    if (game.crewstats[(2-i)])\n                    {\n                        graphics.printcrewname(44, 32 + (i * 64)+4+10, 2-i);\n                    }\n                    else\n                    {\n                        graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);\n                    }\n                    graphics.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i, game.crewstats[(2-i)]);\n\n                    graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]);\n                    if (game.crewstats[(2-i)+3])\n                    {\n                        graphics.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3);\n                    }\n                    else\n                    {\n                        graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);\n                    }\n                    graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3, game.crewstats[(2-i)+3]);\n                }\n            }\n            else\n            {\n                for (int i = 0; i < 3; i++)\n                {\n                    graphics.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i]);\n                    if (game.crewstats[i])\n                    {\n                        graphics.printcrewname(44, 32 + (i * 64)+4, i);\n                    }\n                    else\n                    {\n                        graphics.printcrewnamedark(44, 32 + (i * 64)+4, i);\n                    }\n                    graphics.printcrewnamestatus(44, 32 + (i * 64)+4+10, i, game.crewstats[i]);\n\n                    graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]);\n                    if (game.crewstats[i+3])\n                    {\n                        graphics.printcrewname(44+160, 32 + (i * 64)+4, i+3);\n                    }\n                    else\n                    {\n                        graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);\n                    }\n                    graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3, game.crewstats[i+3]);\n                }\n            }\n        }\n        break;\n    case 2:\n    {\n        int max_trinkets;\n        if (map.custommode)\n        {\n            max_trinkets = cl.numtrinkets();\n        }\n        else\n        {\n            max_trinkets = 20;\n        }\n\n        /* Stats. */\n\n        // Always show trinkets if you're in the main game, otherwise only show them if any exist in the level\n        bool show_trinkets = map.custommode ? (cl.numtrinkets() > 0) : true;\n        int deaths_pos = show_trinkets ? 102 : 72;\n        int time_pos = show_trinkets ? 152 : 132;\n        if (show_trinkets)\n        {\n            font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(52, 8), loc::gettext(\"[Trinkets found]\"), 196, 196, 255 - help.glow);\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"{n_trinkets|wordy} out of {max_trinkets|wordy}\"),\n                \"n_trinkets:int, max_trinkets:int\",\n                game.trinkets(), max_trinkets\n            );\n            font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(64, 8), buffer, 96, 96, 96);\n        }\n\n        font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(deaths_pos, 8), loc::gettext(\"[Number of Deaths]\"), 196, 196, 255 - help.glow);\n        font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(deaths_pos + 12, 8), help.String(game.deathcounts), 96, 96, 96);\n\n        font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(time_pos, 8), loc::gettext(\"[Time Taken]\"), 196, 196, 255 - help.glow);\n        font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(time_pos + 12, 8), game.timestring(), 96, 96, 96);\n        break;\n    }\n    case 3:\n    {\n        if (game.inintermission || game.translator_exploring)\n        {\n            font::print_wrap(PR_CEN, -1, 115, loc::gettext(\"Cannot Save in Level Replay\"), 146, 146, 180);\n            break;\n        }\n        if (game.nodeathmode)\n        {\n            font::print_wrap(PR_CEN, -1, 115, loc::gettext(\"Cannot Save in No Death Mode\"), 146, 146, 180);\n            break;\n        }\n        if (game.intimetrial)\n        {\n            font::print_wrap(PR_CEN, -1, 115, loc::gettext(\"How'd you get here?\"), 146, 146, 180);\n            break;\n        }\n        if (game.insecretlab)\n        {\n            font::print_wrap(PR_CEN, -1, 115, loc::gettext(\"Cannot Save in Secret Lab\"), 146, 146, 180);\n            break;\n        }\n        if (game.gamesavefailed)\n        {\n            font::print_wrap(PR_CEN, -1, 115, loc::gettext(\"ERROR: Could not save game!\"), 146, 146, 180);\n            break;\n        }\n\n        /* We are not in a special case, so draw the save screen now... */\n\n        if (!map.custommode)\n        {\n            /* FIXME: The text here should be automatically \"balance-wrapped\" instead of hardcoding the width.\n             * In fact, maybe print_wrap should balance-wrap by default. */\n            font::print_wrap(PR_CEN, -1, 174, loc::gettext(\"(Note: The game is autosaved at every teleporter.)\"), 146, 146, 180, 12);\n        }\n\n        if (!game.gamesaved)\n        {\n            char buffer[SCREEN_WIDTH_CHARS + 1];\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"[Press {button} to save your game]\"),\n                \"button:but\",\n                vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n            );\n\n            font::print(PR_CEN, -1, 80, buffer, 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow);\n\n            if (map.custommode || !game.last_quicksave.exists)\n            {\n                break;\n            }\n\n            font::print(PR_CEN, -1, FLIP(100, 8), loc::gettext(\"Last Save:\"), 164 - help.glow/4, 164 - help.glow/4, 164);\n\n            struct Game::Summary* last = &game.last_quicksave;\n            vformat_buf(\n                buffer, sizeof(buffer),\n                loc::gettext(\"{area}, {time}\"),\n                \"area:str, time:str\",\n                loc::gettext_roomname_special(map.currentarea(last->saverx, last->savery)),\n                game.giventimestring(last->hours, last->minutes, last->seconds).c_str()\n            );\n\n            font::print(PR_CEN, -1, FLIP(112, 8), buffer, 164 - help.glow/4, 164 - help.glow/4, 164);\n            break;\n        }\n\n        /* We are only still here if the game has been quicksaved... */\n\n        font::print_wrap(PR_CEN, -1, 36, loc::gettext(\"Game saved ok!\"), 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);\n\n        graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207);\n\n        if (map.custommode)\n        {\n            font::print(PR_CEN | PR_FONT_LEVEL, -1, FLIP(90, 8), game.customleveltitle, 25, 255 - help.glow/2, 255 - help.glow/2);\n        }\n        else\n        {\n            size_t i;\n            font::print(\n                PR_CEN, -1, FLIP(80, 8),\n                loc::gettext_roomname_special(map.currentarea(game.last_quicksave.saverx, game.last_quicksave.savery)),\n                25, 255 - help.glow/2, 255 - help.glow/2\n            );\n            for (i = 0; i < SDL_arraysize(game.crewstats); ++i)\n            {\n                /* Crewmates are annoying. Their height is 21 pixels, but to flip them,\n                 * we also have to account for their 2-pixel y-offset (and multiply it by 2). */\n                graphics.drawcrewman(169 - 3*42 + i*42, FLIP(95, 21 + 2*2), i, game.crewstats[i], true);\n            }\n        }\n\n        font::print(0, 59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(buffer, sizeof(buffer),\n            loc::gettext(\"{savebox_n_trinkets|wordy}\"),\n            \"savebox_n_trinkets:int\",\n            game.savetrinkets\n        );\n        font::print(PR_RIGHT, 262, FLIP(132, 8), buffer, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2);\n\n        if (graphics.flipmode)\n        {\n            graphics.draw_flipsprite(34, FLIP(126, 17), 50, graphics.col_clock);\n            graphics.draw_flipsprite(270, FLIP(126, 17), 22, graphics.col_trinket);\n        }\n        else\n        {\n            graphics.draw_sprite(34, FLIP(126, 17), 50, graphics.col_clock);\n            graphics.draw_sprite(270, FLIP(126, 17), 22, graphics.col_trinket);\n        }\n        break;\n    }\n    case 10:\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext(\"[ QUIT ]\"), 196, 196, 255 - help.glow);\n\n        if (graphics.flipmode)\n        {\n            if (game.inspecial())\n            {\n                font::print_wrap(PR_CEN, -1, 135, loc::gettext(\"Return to main menu?\"), 196, 196, 255 - help.glow, 12);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 142, loc::gettext(\"Do you want to quit? You will lose any unsaved progress.\"), 196, 196, 255 - help.glow, 12);\n            }\n\n            font::print(PR_RTL_XFLIP, 80-selection_offset, 88, loc::gettext(\"[ NO, KEEP PLAYING ]\"), 196, 196, 255 - help.glow);\n            font::print(PR_RTL_XFLIP, 80 + 32, 76, loc::gettext(\"yes, quit to menu\"),  96, 96, 96);\n        }\n        else\n        {\n\n            if (game.inspecial())\n            {\n                font::print_wrap(PR_CEN, -1, 80, loc::gettext(\"Return to main menu?\"), 196, 196, 255 - help.glow, 12);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 76, loc::gettext(\"Do you want to quit? You will lose any unsaved progress.\"), 196, 196, 255 - help.glow, 12);\n            }\n\n            font::print(PR_RTL_XFLIP, 80-selection_offset, 130, loc::gettext(\"[ NO, KEEP PLAYING ]\"), 196, 196, 255 - help.glow);\n            font::print(PR_RTL_XFLIP, 80 + 32, 142, loc::gettext(\"yes, quit to menu\"),  96, 96, 96);\n\n        }\n        break;\n    case 11:\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext(\"[ QUIT ]\"), 196, 196, 255 - help.glow);\n\n        if (graphics.flipmode)\n        {\n            if (game.inspecial())\n            {\n                font::print_wrap(PR_CEN, -1, 135, loc::gettext(\"Return to main menu?\"), 196, 196, 255 - help.glow, 12);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 142, loc::gettext(\"Do you want to quit? You will lose any unsaved progress.\"), 196, 196, 255 - help.glow, 12);\n            }\n\n            font::print(PR_RTL_XFLIP, 80, 88, loc::gettext(\"no, keep playing\"), 96,96,96);\n            font::print(PR_RTL_XFLIP, 80+32-selection_offset, 76, loc::gettext(\"[ YES, QUIT TO MENU ]\"),  196, 196, 255 - help.glow);\n        }\n        else\n        {\n            if (game.inspecial())\n            {\n                font::print_wrap(PR_CEN, -1, 80, loc::gettext(\"Return to main menu?\"), 196, 196, 255 - help.glow, 12);\n            }\n            else\n            {\n                font::print_wrap(PR_CEN, -1, 76, loc::gettext(\"Do you want to quit? You will lose any unsaved progress.\"), 196, 196, 255 - help.glow, 12);\n            }\n\n            font::print(PR_RTL_XFLIP, 80, 130, loc::gettext(\"no, keep playing\"), 96,96,96);\n            font::print(PR_RTL_XFLIP, 80+32-selection_offset, 142, loc::gettext(\"[ YES, QUIT TO MENU ]\"), 196, 196, 255 - help.glow);\n        }\n        break;\n    case 20:\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext(\"[ GRAVITRON ]\"), 196, 196, 255 - help.glow);\n\n        if (graphics.flipmode)\n        {\n            font::print_wrap(PR_CEN, -1, 88, loc::gettext(\"Do you want to return to the secret laboratory?\"), 196, 196, 255 - help.glow, 12);\n            font::print(PR_RTL_XFLIP, 80-selection_offset, 142, loc::gettext(\"[ NO, KEEP PLAYING ]\"), 196, 196, 255 - help.glow);\n            font::print(PR_RTL_XFLIP, 80 + 32, 130, loc::gettext(\"yes, return\"),  96, 96, 96);\n        }\n        else\n        {\n            font::print_wrap(PR_CEN, -1, 76, loc::gettext(\"Do you want to return to the secret laboratory?\"), 196, 196, 255 - help.glow, 12);\n            font::print(PR_RTL_XFLIP, 80-selection_offset, 130, loc::gettext(\"[ NO, KEEP PLAYING ]\"), 196, 196, 255 - help.glow);\n            font::print(PR_RTL_XFLIP, 80 + 32, 142, loc::gettext(\"yes, return\"),  96, 96, 96);\n        }\n\n        break;\n    case 21:\n        font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext(\"[ GRAVITRON ]\"), 196, 196, 255 - help.glow);\n\n        if (graphics.flipmode)\n        {\n            font::print_wrap(PR_CEN, -1, 88, loc::gettext(\"Do you want to return to the secret laboratory?\"), 196, 196, 255 - help.glow, 12);\n            font::print(PR_RTL_XFLIP, 80, 142, loc::gettext(\"no, keep playing\"), 96, 96, 96);\n            font::print(PR_RTL_XFLIP, 80 + 32-selection_offset, 130, loc::gettext(\"[ YES, RETURN ]\"),  196, 196, 255 - help.glow);\n        }\n        else\n        {\n            font::print_wrap(PR_CEN, -1, 76, loc::gettext(\"Do you want to return to the secret laboratory?\"), 196, 196, 255 - help.glow, 12);\n            font::print(PR_RTL_XFLIP, 80, 130, loc::gettext(\"no, keep playing\"), 96, 96, 96);\n            font::print(PR_RTL_XFLIP, 80 + 32-selection_offset, 142, loc::gettext(\"[ YES, RETURN ]\"),  196, 196, 255 - help.glow);\n        }\n\n    }\n\n    graphics.set_render_target(graphics.gameTexture);\n\n    if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)\n    {\n        graphics.menuoffrender();\n    }\n    else\n    {\n        graphics.copy_texture(graphics.menuTexture, NULL, NULL);\n    }\n\n    // We need to draw the black screen above the menu in order to disguise it\n    // being jankily brought down in glitchrunner mode when exiting to the title\n    // Otherwise, there's no reason to obscure the menu\n    if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2)\n        || FADEMODE_IS_FADING(graphics.fademode)\n        || game.fadetomenu\n        || game.fadetolab)\n    {\n        graphics.drawfade();\n    }\n\n\n    graphics.renderwithscreeneffects();\n}\n\n#undef FLIP_PR_CJK_HIGH\n#undef FLIP_PR_CJK_LOW\n#undef FLIP\n\nvoid teleporterrender(void)\n{\n    graphics.set_render_target(graphics.menuTexture);\n    graphics.clear();\n\n    const int telex = map.teleporters[game.teleport_to_teleporter].x;\n    const int teley = map.teleporters[game.teleport_to_teleporter].y;\n\n    draw_roomname_menu();\n\n    //Background color\n    graphics.fill_rect(0, 12, 320, 240, 10, 24, 26);\n\n    rendermap();\n    rendermapfog();\n    rendermapcursor(false);\n\n    // Draw a box around the currently selected teleporter\n\n    const MapRenderData data = map.get_render_data();\n\n    if (game.useteleporter)\n    {\n        //Draw the chosen destination coordinate!\n        //TODO\n        //draw the coordinates //destination\n        graphics.draw_rect(40 + data.xoff + (telex * 12 * data.zoom) + 1, 21 + data.yoff + (teley * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16);\n        graphics.draw_rect(40 + data.xoff + (telex * 12 * data.zoom) + 3, 21 + data.yoff + (teley * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16);\n    }\n\n    // Draw the legend itself\n\n    rendermaplegend();\n\n    // Highlight the currently selected teleporter\n\n    if (game.useteleporter && (help.slowsine % 16 > 8 || game.noflashingmode))\n    {\n        font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + data.xoff + (telex * 12 * data.zoom), data.legendyoff + data.yoff + (teley * 9 * data.zoom), \"💿\", 255, 0, 0);\n    }\n\n    graphics.cutscenebars();\n\n\n    if (game.useteleporter)\n    {\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n        const char* final_string = interact_prompt(\n            buffer,\n            sizeof(buffer),\n            loc::gettext(\"Press {button} to Teleport\")\n        );\n\n        //Instructions!\n        font::print(PR_CEN, -1, 210, loc::gettext(\"Press Left/Right to choose a Teleporter\"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n        font::print(PR_CEN, -1, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n    }\n\n    graphics.drawgui();\n\n    if (game.advancetext)\n    {\n        char buffer_adv[SCREEN_WIDTH_CHARS + 1];\n        vformat_buf(\n            buffer_adv, sizeof(buffer_adv),\n            loc::gettext(\"- Press {button} to advance text -\"),\n            \"button:but\",\n            vformat_button(ActionSet_InGame, Action_InGame_ACTION)\n        );\n\n        font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));\n    }\n\n    graphics.set_render_target(graphics.gameTexture);\n\n    if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)\n    {\n        graphics.menuoffrender();\n    }\n    else\n    {\n        graphics.copy_texture(graphics.menuTexture, NULL, NULL);\n    }\n\n    graphics.render();\n}\n"
  },
  {
    "path": "desktop_version/src/Render.h",
    "content": "#ifndef RENDER_H\n#define RENDER_H\n\nvoid titlerender(void);\n\nvoid gamerender(void);\n\nvoid maprender(void);\n\nvoid teleporterrender(void);\n\nvoid gamecompleterender(void);\n\nvoid gamecompleterender2(void);\n\n#endif /* RENDER_H */\n"
  },
  {
    "path": "desktop_version/src/RenderFixed.cpp",
    "content": "#include \"CustomLevels.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"Map.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n\nstatic inline void titleupdatetextcol(void)\n{\n    graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);\n    graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);\n    graphics.col_tb = graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4);\n    if (graphics.col_tr < 0) graphics.col_tr = 0;\n    if(graphics.col_tr>255) graphics.col_tr=255;\n    if (graphics.col_tg < 0) graphics.col_tg = 0;\n    if(graphics.col_tg>255) graphics.col_tg=255;\n    if (graphics.col_tb < 0) graphics.col_tb = 0;\n    if(graphics.col_tb>255) graphics.col_tb=255;\n}\n\nstatic inline void tick_skip_message_timer(void)\n{\n    const bool tick = graphics.fademode == FADE_NONE;\n    if (!tick)\n    {\n        return;\n    }\n\n    game.old_skip_message_timer = game.skip_message_timer;\n    if (game.skip_message_timer > 0)\n    {\n        game.skip_message_timer -= 15;\n    }\n}\n\nvoid gamerenderfixed(void)\n{\n    if (!game.blackout && !game.completestop)\n    {\n        for (size_t i = 0; i < obj.entities.size(); i++)\n        {\n            if (obj.entitycollidefloor(i))\n            {\n                obj.entities[i].visualonground = 2;\n            }\n            else\n            {\n                --obj.entities[i].visualonground;\n            }\n\n            if (obj.entitycollideroof(i))\n            {\n                obj.entities[i].visualonroof = 2;\n            }\n            else\n            {\n                --obj.entities[i].visualonroof;\n            }\n\n            //Animate the entities\n            obj.animateentities(i);\n        }\n    }\n\n    game.prev_act_fade = game.act_fade;\n    if (INBOUNDS_VEC(game.activeactivity, obj.blocks) && game.hascontrol && !script.running)\n    {\n        if (game.act_fade < 5)\n        {\n            game.act_fade = 5;\n        }\n        if (game.act_fade < 10)\n        {\n            game.act_fade++;\n        }\n    }\n    else if (game.act_fade > 5)\n    {\n        game.act_fade--;\n    }\n\n    if (obj.trophytext > 0)\n    {\n        obj.trophytext--;\n    }\n\n    graphics.cutscenebarstimer();\n\n    graphics.updatetextboxes();\n\n    if (!game.colourblindmode)\n    {\n        if (map.towermode)\n        {\n            graphics.updatetowerbackground(graphics.towerbg);\n        }\n        else\n        {\n            graphics.updatebackground(map.background);\n        }\n    }\n\n    if (!game.blackout)\n    {\n        //Update line colours!\n        if (graphics.linedelay <= 0)\n        {\n            graphics.linestate++;\n            if (graphics.linestate >= 10) graphics.linestate = 0;\n            graphics.linedelay = 2;\n        }\n        else\n        {\n            graphics.linedelay--;\n        }\n    }\n\n    graphics.trinketcolset = false;\n    for (int i = obj.entities.size() - 1; i >= 0; i--)\n    {\n        if (obj.entities[i].invis)\n        {\n            continue;\n        }\n\n        obj.entities[i].updatecolour();\n    }\n\n    map.updateroomnames();\n\n    ed.old_return_message_timer = ed.return_message_timer;\n    if (map.custommode && !map.custommodeforreal && ed.return_message_timer > 0)\n    {\n        ed.return_message_timer -= 15;\n    }\n\n    game.old_mode_indicator_timer = game.mode_indicator_timer;\n    if (game.mode_indicator_timer > 0)\n    {\n        game.mode_indicator_timer -= 15;\n    }\n\n    // Editor ghosts!\n    if (game.ghostsenabled)\n    {\n        if (map.custommode && !map.custommodeforreal)\n        {\n            if (game.frames % 3 == 0)\n            {\n                int i = obj.getplayer();\n                GhostInfo ghost;\n                ghost.rx = game.roomx-100;\n                ghost.ry = game.roomy-100;\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    ghost.x = obj.entities[i].xp;\n                    ghost.y = obj.entities[i].yp;\n                    ghost.col = obj.entities[i].colour;\n                    ghost.realcol = obj.entities[i].realcol;\n                    ghost.frame = obj.entities[i].drawframe;\n                }\n                ed.ghosts.push_back(ghost);\n            }\n            if (ed.ghosts.size() > 100)\n            {\n                ed.ghosts.erase(ed.ghosts.begin());\n            }\n        }\n    }\n}\n\nvoid titlerenderfixed(void)\n{\n    if (!game.colourblindmode)\n    {\n        graphics.updatetowerbackground(graphics.titlebg);\n    }\n\n    if (!game.menustart)\n    {\n        graphics.col_tr = (int)(164 - (help.glow / 2) - int(fRandom() * 4));\n        graphics.col_tg = 164 - (help.glow / 2) - int(fRandom() * 4);\n        graphics.col_tb = 164 - (help.glow / 2) - int(fRandom() * 4);\n    }\n    else\n    {\n        titleupdatetextcol();\n\n        graphics.updatetitlecolours();\n    }\n\n    graphics.crewframedelay--;\n    if (graphics.crewframedelay <= 0)\n    {\n        graphics.crewframedelay = 8;\n        graphics.crewframe = (graphics.crewframe + 1) % 2;\n    }\n}\n\nvoid maprenderfixed(void)\n{\n    graphics.updatetextboxes();\n    graphics.updatetitlecolours();\n\n    graphics.crewframedelay--;\n    if (graphics.crewframedelay <= 0)\n    {\n        graphics.crewframedelay = 8;\n        graphics.crewframe = (graphics.crewframe + 1) % 2;\n    }\n\n    graphics.oldmenuoffset = graphics.menuoffset;\n    if (graphics.resumegamemode)\n    {\n        if (game.prevgamestate == GAMEMODE\n        //Failsafe: if the script command gamemode(teleporter) got ran and the\n        //cutscene stopped without doing gamemode(game), then we need to go\n        //back to GAMEMODE, not game.prevgamestate (TELEPORTERMODE)\n        || !script.running)\n        {\n            graphics.menuoffset += 25;\n            int threshold = 240;\n            if (graphics.menuoffset >= threshold)\n            {\n                graphics.menuoffset = threshold;\n                //go back to gamemode!\n                game.mapheld = true;\n                game.gamestate = GAMEMODE;\n                graphics.resumegamemode = false;\n            }\n        }\n        else\n        {\n            game.mapheld = true;\n            game.gamestate = game.prevgamestate;\n            graphics.resumegamemode = false;\n        }\n    }\n    else if (graphics.menuoffset > 0)\n    {\n        graphics.menuoffset -= 25;\n        if (graphics.menuoffset < 0)\n        {\n            graphics.menuoffset = 0;\n        }\n    }\n\n    if (map.cursorstate == 0){\n        map.cursordelay++;\n        if (map.cursordelay > 10){\n            map.cursorstate = 1;\n            map.cursordelay = 0;\n        }\n    }else if (map.cursorstate == 1){\n        map.cursordelay++;\n        if (map.cursordelay > 30) map.cursorstate = 2;\n    }else if (map.cursorstate == 2){\n        map.cursordelay++;\n    }\n\n    map.updateroomnames();\n}\n\nvoid teleporterrenderfixed(void)\n{\n    maprenderfixed();\n\n    graphics.cutscenebarstimer();\n}\n\nvoid gamecompleterenderfixed(void)\n{\n    graphics.updatetitlecolours();\n\n    titleupdatetextcol();\n\n    tick_skip_message_timer();\n}\n\nvoid gamecompleterenderfixed2(void)\n{\n    tick_skip_message_timer();\n}\n"
  },
  {
    "path": "desktop_version/src/RenderFixed.h",
    "content": "#ifndef RENDERFIXED_H\n#define RENDERFIXED_H\n\nvoid gamerenderfixed(void);\n\nvoid titlerenderfixed(void);\n\nvoid maprenderfixed(void);\n\nvoid teleporterrenderfixed(void);\n\nvoid gamecompleterenderfixed(void);\n\nvoid gamecompleterenderfixed2(void);\n\n#endif /* RENDERFIXED_H */\n"
  },
  {
    "path": "desktop_version/src/RoomnameTranslator.cpp",
    "content": "#include \"RoomnameTranslator.h\"\n\n#include \"Constants.h\"\n#include \"Font.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"KeyPoll.h\"\n#include \"LevelDebugger.h\"\n#include \"Localization.h\"\n#include \"LocalizationMaint.h\"\n#include \"Map.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n\n\nnamespace roomname_translator\n{\n    bool enabled = false;\n    bool edit_mode = false;\n    bool expl_mode = false;\n    bool help_screen = false;\n\n    SDL_Surface* dimbuffer;\n    SDL_Rect fullscreen_rect;\n\n    void set_enabled(bool value)\n    {\n        enabled = value;\n        edit_mode = false;\n    }\n\n    bool is_pausing(void)\n    {\n        return enabled && edit_mode;\n    }\n\n    static void print_explanation(const char* explanation)\n    {\n        const char* use_explanation = explanation;\n        if (explanation == NULL || explanation[0] == '\\0')\n        {\n            use_explanation = \"[explanation not yet set]\";\n        }\n        else if (SDL_strcmp(explanation, \".\") == 0)\n        {\n            use_explanation = \"[no explanation]\";\n        }\n        font::print_wrap(PR_BOR | PR_FONT_8X8, 0, 10, use_explanation, 0,192,255, 8, 320);\n    }\n\n    void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b)\n    {\n        if (level_debugger::is_active())\n        {\n            return;\n        }\n\n        if (edit_mode || help_screen)\n        {\n            fullscreen_rect.x = 0;\n            fullscreen_rect.y = 0;\n            fullscreen_rect.w = 320;\n            fullscreen_rect.h = 240;\n            graphics.set_blendmode(SDL_BLENDMODE_BLEND);\n            graphics.fill_rect(graphics.getRGBA(0, 0, 0, 96));\n            graphics.set_blendmode(SDL_BLENDMODE_NONE);\n            if (help_screen)\n            {\n                font::print(PR_BOR | PR_FONT_8X8, 0, 0, \"=== Room name translation mode help ===\", 255,255,255);\n                if (expl_mode)\n                {\n                    font::print_wrap(\n                        PR_BOR | PR_FONT_8X8,\n                        0, 20,\n                        \"You can currently access EXPL mode to\\n\"\n                        \"set explanations for room names.\\n\"\n                        \"(Use Ctrl+E to switch to NAME mode.)\",\n                        255,255,255\n                    );\n\n                    const char* first_part = \"Unexplained room names are \";\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 60, first_part, 255,255,255);\n                    font::print(PR_BOR | PR_FONT_8X8, font::len(PR_FONT_8X8, first_part), 60, \"cyan.\", 64, 255, 255-help.glow);\n                }\n                else\n                {\n                    font::print_wrap(\n                        PR_BOR | PR_FONT_8X8,\n                        0, 20,\n                        \"You can currently access NAME mode to\\n\"\n                        \"translate room names.\\n\"\n                        \"(Use Ctrl+E to switch to EXPL mode.)\",\n                        255,255,255\n                    );\n\n                    const char* first_part = \"English room names are \";\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 60, first_part, 255,255,255);\n                    font::print(PR_BOR | PR_FONT_8X8, font::len(PR_FONT_8X8, first_part), 60, \"cyan.\", 0, 192, 255-help.glow);\n                }\n                font::print(PR_BOR | PR_FONT_8X8, 0, 80, \"KEYS:\", 255,255,255);\n                if (expl_mode)\n                {\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 90, \"Tab - switch between play/expl modes\", 255,255,255);\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 100, \"E/Enter - set room name explanation\", 255,255,255);\n                }\n                else\n                {\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 90, \"Tab - switch between play/name modes\", 255,255,255);\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 100, \"E/Enter - set room name translation\", 255,255,255);\n                }\n                font::print(PR_BOR | PR_FONT_8X8, 0, 110, \"I - toggle invincibility\", 255,255,255);\n                if (expl_mode)\n                {\n                    font::print(PR_BOR | PR_FONT_8X8, 0, 120, \". - set blank explanation\", 255,255,255);\n                }\n                *force_roomname_hidden = true;\n                return;\n            }\n            else if (expl_mode)\n            {\n                font::print(PR_BOR | PR_FONT_8X8, 0, 0, \"Expl mode [TAB]\", 255,255,255);\n            }\n            else\n            {\n                font::print(PR_BOR | PR_FONT_8X8, 0, 0, \"Name mode [TAB]\", 255,255,255);\n            }\n        }\n        else\n        {\n            font::print(PR_BOR | PR_FONT_8X8, 0, 0, \"Play mode [TAB]\", 255,255,255);\n            font::print(PR_BOR | PR_FONT_8X8, 320-64, 10, \"F1: Help\", 192,192,192);\n        }\n\n        char buffer[SCREEN_WIDTH_CHARS + 1];\n\n        int n_left;\n        if (expl_mode)\n        {\n            n_left = map.custommode ? loc::n_unexplained_roomnames_custom : loc::n_unexplained_roomnames;\n        }\n        else\n        {\n            n_left = map.custommode ? loc::n_untranslated_roomnames_custom : loc::n_untranslated_roomnames;\n        }\n\n        vformat_buf(buffer, sizeof(buffer), \"{n|digits=3|spaces} left\", \"n:int\", n_left);\n        font::print(PR_BOR | PR_FONT_8X8, 144, 0, buffer, 255,255,255);\n\n        if (map.invincibility)\n        {\n            font::print(PR_BOR | PR_FONT_8X8, 224, 0, \"INV\", 255,255,128);\n        }\n\n        vformat_buf(buffer, sizeof(buffer),\n            \"({x|digits=2|spaces},{y|digits=2|spaces})\",\n            \"x:int, y:int\",\n            game.roomx % 100, game.roomy % 100\n        );\n        font::print(PR_BOR | PR_FONT_8X8, 320-56, 0, buffer, 255,255,255);\n\n        if (map.roomname_special)\n        {\n            if (edit_mode)\n            {\n                print_explanation(\"This is a special room name, which cannot be translated in-game. Please see roomnames_special\");\n            }\n        }\n        else if (map.roomname[0] == '\\0')\n        {\n            // No room name at all, so no translation/explanation interface\n            if (edit_mode)\n            {\n                font::print(PR_CEN | PR_BOR | PR_FONT_8X8, -1, 229-font::height(PR_FONT_LEVEL), \"[no roomname]\", 0,192,255);\n            }\n        }\n        else if (!expl_mode)\n        {\n            // Name mode affects play mode a bit as well...\n            bool roomname_is_translated = loc::get_roomname_translation(map.custommode, game.roomx, game.roomy)[0] != '\\0';\n            *roomname_untranslated = !roomname_is_translated;\n\n            if (edit_mode)\n            {\n                const char* english_roomname = map.roomname;\n\n                font::print(PR_CEN | PR_BOR | PR_FONT_8X8, -1, 229-font::height(PR_FONT_LEVEL), english_roomname, 0,192,255);\n\n                print_explanation(loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy));\n\n                if (key.textentry())\n                {\n                    *force_roomname_hidden = true;\n                    graphics.render_roomname(PR_FONT_LEVEL, key.keybuffer.c_str(), 255,255,255);\n                    int name_w = font::len(PR_FONT_LEVEL, key.keybuffer.c_str());\n                    font::print(PR_BOR | PR_FONT_LEVEL | PR_RTL_XFLIP, (320-name_w)/2+name_w, 231, \"_\", 255,255,255);\n                }\n                else if (!roomname_is_translated)\n                {\n                    *force_roomname_hidden = true;\n                    graphics.render_roomname(PR_FONT_8X8, \"[no translation]\", 255,255,128);\n                }\n            }\n            else if (!roomname_is_translated)\n            {\n                *roomname_r = 0;\n                *roomname_g = 192;\n                *roomname_b = 255 - help.glow;\n            }\n        }\n        else\n        {\n            // Explanation mode!\n            const char* explanation = loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy);\n            if (explanation[0] == '\\0')\n            {\n                *roomname_r = 64;\n                *roomname_g = 255;\n                *roomname_b = 255 - help.glow;\n            }\n\n            if (edit_mode)\n            {\n                if (key.textentry())\n                {\n                    print_explanation((key.keybuffer + \"_\").c_str());\n\n                    font::print_wrap(PR_BOR | PR_FONT_8X8, 0, 90, \"Use \\\".\\\" to set no explanation\", 255,255,255, 8, 320);\n                }\n                else\n                {\n                    print_explanation(explanation);\n                }\n            }\n        }\n    }\n\n\n    static bool key_pressed_once(SDL_Keycode keyc, bool* held)\n    {\n        if (key.isDown(keyc))\n        {\n            if (!*held)\n            {\n                *held = true;\n                return true;\n            }\n        }\n        else\n        {\n            *held = false;\n        }\n\n        return false;\n    }\n\n    static void save_explanation(const char* explanation, const char* success_message)\n    {\n        if (loc::save_roomname_explanation_to_files(map.custommode, game.roomx, game.roomy, explanation))\n        {\n            graphics.createtextboxflipme(success_message, -1, 176, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(25);\n        }\n        else\n        {\n            graphics.createtextboxflipme(\"ERROR: Could not save to all langs!\", -1, 176, TEXT_COLOUR(\"red\"));\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(50);\n        }\n        graphics.textboxoriginalcontextauto();\n        graphics.textboxapplyposition();\n    }\n\n    static void save_translation(const char* translation)\n    {\n        if (loc::save_roomname_to_file(loc::lang, map.custommode, game.roomx, game.roomy, translation, NULL))\n        {\n            graphics.createtextboxflipme(\"Translation saved!\", -1, 176, TEXT_COLOUR(\"gray\"));\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(25);\n        }\n        else\n        {\n            graphics.createtextboxflipme(\"ERROR: Could not save!\", -1, 144, TEXT_COLOUR(\"red\"));\n            graphics.addline(\"\");\n            graphics.addline(\"1) Do the language files exist?\");\n            graphics.addline(\"2) Make sure there is no \\\"lang\\\"\");\n            graphics.addline(\"   folder next to the regular saves.\");\n            graphics.textboxprintflags(PR_FONT_8X8);\n            graphics.textboxcenterx();\n            graphics.textboxtimer(180);\n        }\n        graphics.textboxoriginalcontextauto();\n        graphics.textboxapplyposition();\n    }\n\n    bool held_tab = false;\n    bool held_i = false;\n    bool held_escape = false;\n    bool held_return = false;\n    bool held_e = false;\n    bool held_period = false;\n    bool held_f1 = false;\n\n    bool overlay_input(void)\n    {\n        // Returns true if input \"caught\" and should not go to gameinput\n\n        if (key.isDown(SDLK_ESCAPE) && held_escape)\n        {\n            // Avoid opening the pause menu\n            return true;\n        }\n        else\n        {\n            held_escape = false;\n        }\n\n        if (help_screen)\n        {\n            if ((key.isDown(SDLK_LCTRL) || key.isDown(SDLK_RCTRL)) && key_pressed_once(SDLK_e, &held_e))\n            {\n                expl_mode = !expl_mode;\n            }\n\n            if (key_pressed_once(SDLK_ESCAPE, &held_escape) || key_pressed_once(SDLK_F1, &held_f1))\n            {\n                help_screen = false;\n            }\n\n            return true;\n        }\n\n        if (key.textentry())\n        {\n            if (key_pressed_once(SDLK_ESCAPE, &held_escape))\n            {\n                // Without saving\n                key.disabletextentry();\n            }\n\n            if (key_pressed_once(SDLK_RETURN, &held_return))\n            {\n                key.disabletextentry();\n\n                if (!expl_mode)\n                {\n                    if (loc::lang == \"en\")\n                    {\n                        graphics.createtextboxflipme(\"ERROR: Can't add EN-EN translation\", -1, 176, TEXT_COLOUR(\"red\"));\n                        graphics.textboxoriginalcontextauto();\n                        graphics.textboxprintflags(PR_FONT_8X8);\n                        graphics.textboxcenterx();\n                        graphics.textboxtimer(50);\n                        graphics.textboxapplyposition();\n                    }\n                    else\n                    {\n                        save_translation(key.keybuffer.c_str());\n                    }\n                }\n                else\n                {\n                    save_explanation(key.keybuffer.c_str(), \"Explanation saved!\");\n                }\n\n                edit_mode = false;\n                game.mapheld = true;\n            }\n\n            return true;\n        }\n\n        if (key_pressed_once(SDLK_F1, &held_f1))\n        {\n            help_screen = true;\n        }\n\n        if (key_pressed_once(SDLK_TAB, &held_tab) && !level_debugger::is_active())\n        {\n            edit_mode = !edit_mode;\n        }\n\n        if (key_pressed_once(SDLK_i, &held_i))\n        {\n            if (game.intimetrial)\n            {\n                // We'll let you enable it in a time trial, but with a twist.\n                if (!game.timetrialcheater)\n                {\n                    game.sabotage_time_trial();\n                }\n            }\n            else if (game.incompetitive())\n            {\n                return edit_mode;\n            }\n\n            map.invincibility = !map.invincibility;\n        }\n\n        if (edit_mode)\n        {\n            if (key_pressed_once(SDLK_ESCAPE, &held_escape))\n            {\n                edit_mode = false;\n                return true;\n            }\n\n            if ((key.isDown(SDLK_LCTRL) || key.isDown(SDLK_RCTRL)) && key_pressed_once(SDLK_e, &held_e))\n            {\n                expl_mode = !expl_mode;\n                return true;\n            }\n\n            if (key_pressed_once(SDLK_RETURN, &held_return) || key_pressed_once(SDLK_e, &held_e))\n            {\n                if (map.roomname_special || map.roomname[0] == '\\0')\n                {\n                    return true;\n                }\n\n                key.enabletextentry();\n                if (!expl_mode)\n                {\n                    key.keybuffer = loc::get_roomname_translation(map.custommode, game.roomx, game.roomy);\n                }\n                else\n                {\n                    key.keybuffer = loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy);\n                }\n            }\n\n            if (expl_mode && key_pressed_once(SDLK_PERIOD, &held_period))\n            {\n                const char* old_explanation = loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy);\n                const char* new_explanation = NULL;\n                const char* success_message;\n                if (old_explanation[0] == '\\0')\n                {\n                    new_explanation = \".\";\n                    success_message = \"Blank explanation set!\";\n                }\n                else if (SDL_strcmp(old_explanation, \".\") == 0)\n                {\n                    new_explanation = \"\";\n                    success_message = \"Blank explanation deleted!\";\n                }\n\n                if (new_explanation != NULL)\n                {\n                    save_explanation(new_explanation, success_message);\n                }\n            }\n        }\n\n        return edit_mode;\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/RoomnameTranslator.h",
    "content": "#ifndef ROOMNAMETRANSLATOR_H\n#define ROOMNAMETRANSLATOR_H\n\n#include <SDL.h>\n\nnamespace roomname_translator\n{\n    extern bool enabled;\n    extern bool edit_mode;\n\n    extern SDL_Surface* dimbuffer;\n    extern SDL_Rect fullscreen_rect;\n\n    void set_enabled(bool value);\n    bool is_pausing(void);\n    void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b);\n    bool overlay_input(void);\n}\n\n#endif /* ROOMNAMETRANSLATOR_H */\n"
  },
  {
    "path": "desktop_version/src/SDL_uikit_main.c",
    "content": "/*\n    SDL_uikit_main.c, placed in the public domain by Sam Lantinga  3/18/2019\n*/\n\n/* Include the SDL main definition header */\n#include \"SDL_main.h\"\n\n#if defined(__IPHONEOS__) || defined(__TVOS__)\n\n#ifndef SDL_MAIN_HANDLED\n#ifdef main\n#undef main\n#endif\n\nint main(int argc, char *argv[])\n{\n    return SDL_UIKitRunApp(argc, argv, SDL_main);\n}\n#endif /* !SDL_MAIN_HANDLED */\n\n#endif /* __IPHONEOS__ || __TVOS__ */\n\n/* vi: set ts=4 sw=4 expandtab: */\n"
  },
  {
    "path": "desktop_version/src/Screen.cpp",
    "content": "#define GAMESCREEN_DEFINITION\n#include \"Screen.h\"\n\n#include <SDL.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"Exit.h\"\n#include \"FileSystemUtils.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#ifndef __APPLE__\n#include \"GraphicsResources.h\"\n#endif\n#include \"InterimVersion.h\"\n#include \"Render.h\"\n#include \"Vlogging.h\"\n\nvoid ScreenSettings_default(struct ScreenSettings* _this)\n{\n    _this->windowDisplay = 0;\n    _this->windowWidth = SCREEN_WIDTH_PIXELS * 2;\n    _this->windowHeight = SCREEN_HEIGHT_PIXELS * 2;\n    _this->fullscreen = false;\n    _this->useVsync = true; // Now that uncapped is the default...\n    _this->scalingMode = SCALING_INTEGER;\n    _this->linearFilter = false;\n    _this->badSignal = false;\n}\n\nvoid Screen::init(const struct ScreenSettings* settings)\n{\n    m_window = NULL;\n    m_renderer = NULL;\n    windowDisplay = settings->windowDisplay;\n    windowWidth = settings->windowWidth;\n    windowHeight = settings->windowHeight;\n    isWindowed = !settings->fullscreen;\n    scalingMode = settings->scalingMode;\n    isFiltered = settings->linearFilter;\n    badSignalEffect = settings->badSignal;\n    vsync = settings->useVsync;\n\n    // Uncomment this next line when you need to debug -flibit\n    // SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER, \"software\", SDL_HINT_OVERRIDE);\n\n    m_window = SDL_CreateWindow(\n        \"VVVVVV\",\n        SDL_WINDOWPOS_CENTERED_DISPLAY(windowDisplay),\n        SDL_WINDOWPOS_CENTERED_DISPLAY(windowDisplay),\n        SCREEN_WIDTH_PIXELS * 2,\n        SCREEN_HEIGHT_PIXELS * 2,\n        SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI\n    );\n\n    if (m_window == NULL)\n    {\n        vlog_error(\"Could not create window: %s\", SDL_GetError());\n        VVV_exit(1);\n    }\n\n    m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);\n\n    if (m_renderer == NULL)\n    {\n        vlog_error(\"Could not create renderer: %s\", SDL_GetError());\n        VVV_exit(1);\n    }\n\n    SDL_RenderSetVSync(m_renderer, (int) vsync);\n\n#ifdef INTERIM_VERSION_EXISTS\n    /* Branch name limits are ill-defined but on GitHub it's ~256 chars\n     * ( https://stackoverflow.com/a/24014513/ ).\n     * Really though, just don't use super long branch names. */\n    char title[256];\n    SDL_snprintf(title, sizeof(title), \"VVVVVV [%s]\", BRANCH_NAME);\n    SDL_SetWindowTitle(m_window, title);\n#else\n    SDL_SetWindowTitle(m_window, \"VVVVVV\");\n#endif\n\n    SDL_SetWindowMinimumSize(m_window, SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);\n\n    LoadIcon();\n\n    ResizeScreen(windowWidth, windowHeight);\n}\n\nvoid Screen::destroy(void)\n{\n    /* Order matters! */\n    VVV_freefunc(SDL_DestroyRenderer, m_renderer);\n    VVV_freefunc(SDL_DestroyWindow, m_window);\n}\n\nvoid Screen::GetSettings(struct ScreenSettings* settings)\n{\n    windowDisplay = SDL_GetWindowDisplayIndex(m_window);\n    if (windowDisplay < 0)\n    {\n        vlog_error(\"Error: could not get display index: %s\", SDL_GetError());\n        windowDisplay = 0;\n    }\n    settings->windowDisplay = windowDisplay;\n    settings->windowWidth = windowWidth;\n    settings->windowHeight = windowHeight;\n\n    settings->fullscreen = !isWindowed;\n    settings->useVsync = vsync;\n    settings->scalingMode = scalingMode;\n    settings->linearFilter = isFiltered;\n    settings->badSignal = badSignalEffect;\n}\n\n#ifdef __APPLE__\n/* Apple doesn't like icons anymore... */\nvoid Screen::LoadIcon(void)\n{\n\n}\n#else\nvoid Screen::LoadIcon(void)\n{\n    SDL_Surface* icon = LoadImageSurface(\"VVVVVV.png\");\n    if (icon == NULL)\n    {\n        return;\n    }\n    SDL_SetWindowIcon(m_window, icon);\n    VVV_freefunc(SDL_FreeSurface, icon);\n}\n#endif /* __APPLE__ */\n\nvoid Screen::ResizeScreen(int x, int y)\n{\n    windowDisplay = SDL_GetWindowDisplayIndex(m_window);\n    if (windowDisplay < 0)\n    {\n        vlog_error(\"Error: could not get display index: %s\", SDL_GetError());\n        windowDisplay = 0;\n    }\n\n    if (x != -1 && y != -1)\n    {\n        // This is a user resize!\n        windowWidth = x;\n        windowHeight = y;\n    }\n\n    if (!isWindowed || isForcedFullscreen())\n    {\n        int result = SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP);\n        recacheTextures();\n        if (result != 0)\n        {\n            vlog_error(\"Error: could not set the game to fullscreen mode: %s\", SDL_GetError());\n            return;\n        }\n    }\n    else\n    {\n        int result = SDL_SetWindowFullscreen(m_window, 0);\n        if (result != 0)\n        {\n            vlog_error(\"Error: could not set the game to windowed mode: %s\", SDL_GetError());\n        }\n        else if (x != -1 && y != -1)\n        {\n            SDL_SetWindowSize(m_window, windowWidth, windowHeight);\n            SDL_SetWindowPosition(\n                m_window,\n                SDL_WINDOWPOS_CENTERED_DISPLAY(windowDisplay),\n                SDL_WINDOWPOS_CENTERED_DISPLAY(windowDisplay)\n            );\n        }\n        recacheTextures();\n    }\n}\n\nstatic void constrain_to_desktop(int display_index, int* width, int* height)\n{\n    SDL_DisplayMode display_mode = {};\n    int success = SDL_GetDesktopDisplayMode(display_index, &display_mode);\n    if (success != 0)\n    {\n        vlog_error(\"Could not get desktop display mode: %s\", SDL_GetError());\n        return;\n    }\n\n    while ((*width > display_mode.w || *height > display_mode.h)\n    && *width > SCREEN_WIDTH_PIXELS && *height > SCREEN_HEIGHT_PIXELS)\n    {\n        // We are too big, take away one multiple\n        *width -= SCREEN_WIDTH_PIXELS;\n        *height -= SCREEN_HEIGHT_PIXELS;\n    }\n}\n\nvoid Screen::ResizeToNearestMultiple(void)\n{\n    int w, h;\n    GetScreenSize(&w, &h);\n\n    // Check aspect ratio first\n    bool using_width;\n    int usethisdimension, usethisratio;\n\n    if ((float) w / (float) h > 4.0 / 3.0)\n    {\n        // Width is bigger, so it's limited by height\n        usethisdimension = h;\n        usethisratio = SCREEN_HEIGHT_PIXELS;\n        using_width = false;\n    }\n    else\n    {\n        // Height is bigger, so it's limited by width. Or we're exactly 4:3 already\n        usethisdimension = w;\n        usethisratio = SCREEN_WIDTH_PIXELS;\n        using_width = true;\n    }\n\n    int floor = (usethisdimension / usethisratio) * usethisratio;\n    int ceiling = floor + usethisratio;\n\n    int final_dimension;\n\n    if (usethisdimension - floor < ceiling - usethisdimension)\n    {\n        // Floor is nearest\n        final_dimension = floor;\n    }\n    else\n    {\n        // Ceiling is nearest. Or we're exactly on a multiple already\n        final_dimension = ceiling;\n    }\n\n    if (final_dimension == 0)\n    {\n        // We're way too small!\n        ResizeScreen(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);\n        return;\n    }\n\n    if (using_width)\n    {\n        w = final_dimension;\n        h = final_dimension / 4 * 3;\n    }\n    else\n    {\n        w = final_dimension * 4 / 3;\n        h = final_dimension;\n    }\n\n    windowDisplay = SDL_GetWindowDisplayIndex(m_window);\n    if (windowDisplay < 0)\n    {\n        vlog_error(\"Could not get display index: %s\", SDL_GetError());\n        windowDisplay = 0;\n    }\n\n    constrain_to_desktop(windowDisplay, &w, &h);\n\n    ResizeScreen(w, h);\n}\n\nvoid Screen::GetScreenSize(int* x, int* y)\n{\n    if (SDL_GetRendererOutputSize(m_renderer, x, y) != 0)\n    {\n        vlog_error(\"Could not get window size: %s\", SDL_GetError());\n        /* Initialize to safe defaults */\n        *x = SCREEN_WIDTH_PIXELS;\n        *y = SCREEN_HEIGHT_PIXELS;\n    }\n}\n\nvoid Screen::RenderPresent(void)\n{\n    SDL_RenderPresent(m_renderer);\n    graphics.clear();\n}\n\nvoid Screen::toggleFullScreen(void)\n{\n    isWindowed = !isWindowed;\n    ResizeScreen(windowWidth, windowHeight);\n\n    if (game.currentmenuname == Menu::graphicoptions)\n    {\n        /* Recreate menu to update \"resize to nearest\" */\n        game.createmenu(game.currentmenuname, true);\n    }\n}\n\nvoid Screen::toggleScalingMode(void)\n{\n    scalingMode = (scalingMode + 1) % NUM_SCALING_MODES;\n}\n\nvoid Screen::toggleLinearFilter(void)\n{\n    isFiltered = !isFiltered;\n\n    SDL_DestroyTexture(graphics.gameTexture);\n    SDL_DestroyTexture(graphics.tempShakeTexture);\n\n    graphics.gameTexture = SDL_CreateTexture(\n        m_renderer,\n        SDL_PIXELFORMAT_ARGB8888,\n        SDL_TEXTUREACCESS_TARGET,\n        SCREEN_WIDTH_PIXELS,\n        SCREEN_HEIGHT_PIXELS\n    );\n\n    graphics.tempShakeTexture = SDL_CreateTexture(\n        m_renderer,\n        SDL_PIXELFORMAT_ARGB8888,\n        SDL_TEXTUREACCESS_TARGET,\n        SCREEN_WIDTH_PIXELS,\n        SCREEN_HEIGHT_PIXELS\n    );\n\n    if (graphics.gameTexture == NULL)\n    {\n        vlog_error(\"Could not create game texture: %s\", SDL_GetError());\n        return;\n    }\n\n    if (graphics.tempShakeTexture == NULL)\n    {\n        vlog_error(\"Could not create temp shake texture: %s\", SDL_GetError());\n        return;\n    }\n\n    SDL_SetTextureScaleMode(\n        graphics.gameTexture,\n        isFiltered ? SDL_ScaleModeLinear : SDL_ScaleModeNearest\n    );\n\n    SDL_SetTextureScaleMode(\n        graphics.tempShakeTexture,\n        isFiltered ? SDL_ScaleModeLinear : SDL_ScaleModeNearest\n    );\n}\n\nvoid Screen::toggleVSync(void)\n{\n    vsync = !vsync;\n    SDL_RenderSetVSync(m_renderer, (int) vsync);\n\n    recacheTextures();\n}\n\nvoid Screen::recacheTextures(void)\n{\n    // Fix for d3d9, which clears target textures sometimes (ex. toggling vsync, switching fullscreen, etc...)\n\n    // Signal cached textures to be redrawn fully\n    graphics.backgrounddrawn = false;\n    graphics.foregrounddrawn = false;\n    graphics.towerbg.tdrawback = true;\n    graphics.titlebg.tdrawback = true;\n\n    if (game.ingame_titlemode)\n    {\n        // Redraw the cached gameplay texture if we're in the in-game menu.\n        // Additionally, reset alpha so things don't jitter when re-entering gameplay.\n        float oldAlpha = graphics.alpha;\n        graphics.alpha = 0;\n        gamerender();\n        graphics.alpha = oldAlpha;\n    }\n}\n\nbool Screen::isForcedFullscreen(void)\n{\n    /* This is just a check to see if we're on a desktop or tenfoot setup.\n     * If you're working on a tenfoot-only build, add a def that always\n     * returns true!\n     */\n#if defined(__ANDROID__) || TARGET_OS_IPHONE\n    return true;\n#else\n    return SDL_GetHintBoolean(\"SteamTenfoot\", SDL_FALSE);\n#endif\n}\n"
  },
  {
    "path": "desktop_version/src/Screen.h",
    "content": "#ifndef SCREEN_H\n#define SCREEN_H\n\n#include <SDL.h>\n\n#include \"ScreenSettings.h\"\n\nclass Screen\n{\npublic:\n    void init(const struct ScreenSettings* settings);\n    void destroy(void);\n\n    void GetSettings(struct ScreenSettings* settings);\n\n    void LoadIcon(void);\n\n    void ResizeScreen(int x, int y);\n    void ResizeToNearestMultiple(void);\n    void GetScreenSize(int* x, int* y);\n\n    void RenderPresent(void);\n\n    void toggleFullScreen(void);\n    void toggleScalingMode(void);\n    void toggleLinearFilter(void);\n    void toggleVSync(void);\n\n    void recacheTextures(void);\n\n    bool isForcedFullscreen(void);\n\n    int windowDisplay;\n    int windowWidth;\n    int windowHeight;\n    bool isWindowed;\n    bool isFiltered;\n    bool badSignalEffect;\n    int scalingMode;\n    bool vsync;\n\n    SDL_Window *m_window;\n    SDL_Renderer *m_renderer;\n};\n\n#ifndef GAMESCREEN_DEFINITION\nextern Screen gameScreen;\n#endif\n\n#endif /* SCREEN_H */\n"
  },
  {
    "path": "desktop_version/src/ScreenSettings.h",
    "content": "#ifndef SCREENSETTINGS_H\n#define SCREENSETTINGS_H\n\nenum\n{\n    SCALING_LETTERBOX = 0,\n    SCALING_STRETCH = 1,\n    SCALING_INTEGER = 2,\n    NUM_SCALING_MODES\n};\n\nstruct ScreenSettings\n{\n    int windowDisplay;\n    int windowWidth;\n    int windowHeight;\n    bool fullscreen;\n    bool useVsync;\n    int scalingMode;\n    bool linearFilter;\n    bool badSignal;\n};\n\nvoid ScreenSettings_default(struct ScreenSettings* _this);\n\n#endif /* SCREENSETTINGS_H */\n"
  },
  {
    "path": "desktop_version/src/Script.cpp",
    "content": "#define SCRIPT_DEFINITION\n#include \"Script.h\"\n\n#include <limits.h>\n#include <SDL_timer.h>\n\n#include \"Alloc.h\"\n#include \"Constants.h\"\n#include \"CustomLevels.h\"\n#include \"Editor.h\"\n#include \"Entity.h\"\n#include \"Enums.h\"\n#include \"Exit.h\"\n#include \"Font.h\"\n#include \"GlitchrunnerMode.h\"\n#include \"Graphics.h\"\n#include \"KeyPoll.h\"\n#include \"Localization.h\"\n#include \"LocalizationMaint.h\"\n#include \"LocalizationStorage.h\"\n#include \"Map.h\"\n#include \"Music.h\"\n#include \"ReleaseVersion.h\"\n#include \"Unreachable.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n#include \"Vlogging.h\"\n#include \"Xoshiro.h\"\n\nscriptclass::scriptclass(void)\n{\n    position = 0;\n    scriptdelay = 0;\n    running = false;\n\n    b = 0;\n    g = 0;\n    i = 0;\n    j = 0;\n    k = 0;\n    loopcount = 0;\n    looppoint = 0;\n    r = 0;\n    textx = 0;\n    texty = 0;\n    textcrewmateposition = TextboxCrewmatePosition();\n    textoriginalcontext = TextboxOriginalContext();\n    textbox_colours.clear();\n    add_default_colours();\n    textflipme = false;\n    textboxtimer = 0;\n    textcase = 1;\n    textbuttons = false;\n    textlarge = false;\n    textbox_sprites.clear();\n    textbox_image = TEXTIMAGE_NONE;\n    textbox_absolutepos = false;\n}\n\nvoid scriptclass::add_default_colours(void)\n{\n    textbox_colours[\"player\"] = graphics.getRGB(164, 164, 255);\n    textbox_colours[\"cyan\"] = graphics.getRGB(164, 164, 255);\n    textbox_colours[\"red\"] = graphics.getRGB(255, 60, 60);\n    textbox_colours[\"green\"] = graphics.getRGB(144, 255, 144);\n    textbox_colours[\"yellow\"] = graphics.getRGB(255, 255, 134);\n    textbox_colours[\"blue\"] = graphics.getRGB(95, 95, 255);\n    textbox_colours[\"purple\"] = graphics.getRGB(255, 134, 255);\n    textbox_colours[\"white\"] = graphics.getRGB(244, 244, 244);\n    textbox_colours[\"gray\"] = graphics.getRGB(174, 174, 174);\n    textbox_colours[\"orange\"] = graphics.getRGB(255, 130, 20);\n    textbox_colours[\"transparent\"] = graphics.getRGB(0, 0, 0);\n}\n\nvoid scriptclass::clearcustom(void)\n{\n    customscripts.clear();\n}\n\nstatic bool argexists[NUM_SCRIPT_ARGS];\nstatic std::string raw_words[NUM_SCRIPT_ARGS];\n\nvoid scriptclass::tokenize( const std::string& t )\n{\n    j = 0;\n    std::string tempword;\n    std::string temprawword;\n    char currentletter;\n\n    SDL_zeroa(argexists);\n\n    for (size_t i = 0; i < t.length(); i++)\n    {\n        currentletter = t[i];\n        if (currentletter == '(' || currentletter == ')' || currentletter == ',')\n        {\n            words[j] = tempword;\n            raw_words[j] = temprawword;\n            argexists[j] = words[j] != \"\";\n            for (size_t ii = 0; ii < words[j].length(); ii++)\n            {\n                words[j][ii] = SDL_tolower(words[j][ii]);\n            }\n            j++;\n            tempword = \"\";\n            temprawword = \"\";\n        }\n        else if (currentletter == ' ')\n        {\n            /* Ignore spaces unless it's part of a script name. */\n            temprawword += currentletter;\n        }\n        else\n        {\n            tempword += currentletter;\n            temprawword += currentletter;\n        }\n        if (j >= (int) SDL_arraysize(words))\n        {\n            break;\n        }\n    }\n\n    if (j < (int) SDL_arraysize(words))\n    {\n        const bool lastargexists = tempword != \"\";\n        if (lastargexists)\n        {\n            words[j] = tempword;\n            raw_words[j] = tempword;\n        }\n        argexists[j] = lastargexists;\n    }\n}\n\nstatic int getcolorfromname(std::string name)\n{\n    if      (name == \"player\")     return EntityColour_CREW_CYAN;\n    else if (name == \"cyan\")       return EntityColour_CREW_CYAN;\n    else if (name == \"red\")        return EntityColour_CREW_RED;\n    else if (name == \"green\")      return EntityColour_CREW_GREEN;\n    else if (name == \"yellow\")     return EntityColour_CREW_YELLOW;\n    else if (name == \"blue\")       return EntityColour_CREW_BLUE;\n    else if (name == \"purple\")     return EntityColour_CREW_PURPLE;\n    else if (name == \"customcyan\") return EntityColour_CREW_CYAN;\n    else if (name == \"gray\")       return EntityColour_CREW_GRAY;\n    else if (name == \"teleporter\") return EntityColour_TELEPORTER_FLASHING;\n\n    int color = help.Int(name.c_str(), -1);\n    if (color < 0) return -1; // Not a number (or it's negative), so we give up\n    return color; // Last effort to give a valid color, maybe they just input the color?\n}\n\nstatic int getcrewmanfromname(std::string name)\n{\n    if (name == \"player\") return obj.getplayer(); //  Return the player\n    int color = getcolorfromname(name); // Maybe they passed in a crewmate name, or an id?\n    if (color == -1) return -1; // ...Nope, return -1\n    return obj.getcrewman(color);\n}\n\n/* Also used in gamestate 1001. */\nvoid foundtrinket_textbox1(textboxclass* THIS);\nvoid foundtrinket_textbox2(textboxclass* THIS);\n\nstatic void foundlab_textbox1(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    THIS->lines.push_back(loc::gettext(\"Congratulations!\\n\\nYou have found the secret lab!\"));\n    THIS->wrap(2);\n    THIS->centertext();\n    THIS->pad(1, 1);\n}\n\nstatic void foundlab_textbox2(textboxclass* THIS)\n{\n    THIS->lines.clear();\n\n    THIS->lines.push_back(loc::gettext(\"The secret lab is separate from the rest of the game. You can now come back here at any time by selecting the new SECRET LAB option in the play menu.\"));\n    THIS->wrap(0);\n}\n\nvoid scriptclass::run(void)\n{\n    if (!running)\n    {\n        return;\n    }\n\n    // This counter here will stop the function when it gets too high\n    short execution_counter = 0;\n    while(running && scriptdelay<=0 && !game.pausescript)\n    {\n        if (INBOUNDS_VEC(position, commands))\n        {\n            //Let's split or command in an array of words\n            tokenize(commands[position]);\n\n            //For script assisted input\n            game.press_left = false;\n            game.press_right = false;\n            game.press_action = false;\n            game.press_map = false;\n\n            //Ok, now we run a command based on that string\n            if (words[0] == \"moveplayer\")\n            {\n                //USAGE: moveplayer(x offset, y offset)\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    obj.entities[player].xp += ss_toi(words[1]);\n                    obj.entities[player].yp += ss_toi(words[2]);\n                    obj.entities[player].lerpoldxp = obj.entities[player].xp;\n                    obj.entities[player].lerpoldyp = obj.entities[player].yp;\n                }\n                scriptdelay = 1;\n            }\n            if (words[0] == \"setroomname\")\n            {\n                ++position;\n                if (INBOUNDS_VEC(position, commands))\n                {\n                    map.roomname_special = true;\n                    map.roomnameset = true;\n                    map.setroomname(commands[position].c_str());\n                }\n            }\n            if (words[0] == \"warpdir\")\n            {\n                int temprx = ss_toi(words[1]) - 1;\n                int tempry = ss_toi(words[2]) - 1;\n                const RoomProperty* room;\n                cl.setroomwarpdir(temprx, tempry, ss_toi(words[3]));\n\n                room = cl.getroomprop(temprx, tempry);\n\n                //Do we update our own room?\n                if (game.roomx - 100 == temprx && game.roomy - 100 == tempry)\n                {\n                    //If screen warping, then override all that:\n                    graphics.backgrounddrawn = false;\n                    map.warpx = false;\n                    map.warpy = false;\n                    if (room->warpdir == 0)\n                    {\n                        map.background = 1;\n                        //Be careful, we could be in a Lab or Warp Zone room...\n                        if (room->tileset == 2)\n                        {\n                            //Lab\n                            map.background = 2;\n                            graphics.rcol = room->tilecol;\n                        }\n                        else if (room->tileset == 3)\n                        {\n                            //Warp Zone\n                            map.background = 6;\n                        }\n                    }\n                    else if (room->warpdir == 1)\n                    {\n                        map.warpx = true;\n                        map.background = 3;\n                        graphics.rcol = cl.getwarpbackground(temprx, tempry);\n                    }\n                    else if (room->warpdir == 2)\n                    {\n                        map.warpy = true;\n                        map.background = 4;\n                        graphics.rcol = cl.getwarpbackground(temprx, tempry);\n                    }\n                    else if (room->warpdir == 3)\n                    {\n                        map.warpx = true;\n                        map.warpy = true;\n                        map.background = 5;\n                        graphics.rcol = cl.getwarpbackground(temprx, tempry);\n                    }\n                }\n            }\n            if (words[0] == \"ifwarp\")\n            {\n                const RoomProperty* const room = cl.getroomprop(ss_toi(words[1])-1, ss_toi(words[2])-1);\n                if (room->warpdir == ss_toi(words[3]))\n                {\n                    loadalts(\"custom_\" + words[4], \"custom_\" + raw_words[4]);\n                    position--;\n                }\n            }\n            if (words[0] == \"destroy\")\n            {\n                if (words[1] == \"gravitylines\")\n                {\n                    for (size_t edi = 0; edi < obj.entities.size(); edi++)\n                    {\n                        if (obj.entities[edi].type == EntityType_HORIZONTAL_GRAVITY_LINE || obj.entities[edi].type == EntityType_VERTICAL_GRAVITY_LINE)\n                        {\n                            obj.disableentity(edi);\n                        }\n                    }\n                }\n                else if (words[1] == \"warptokens\")\n                {\n                    for (size_t edi = 0; edi < obj.entities.size(); edi++)\n                    {\n                        if (obj.entities[edi].type == EntityType_WARP_TOKEN)\n                        {\n                            obj.disableentity(edi);\n                        }\n                    }\n                }\n                else if (words[1] == \"platforms\" || words[1] == \"moving\")\n                {\n                    const bool fixed = words[1] == \"moving\";\n\n                    for (size_t edi = 0; edi < obj.entities.size(); edi++)\n                    {\n                        if (obj.entities[edi].rule == 2 && obj.entities[edi].animate == 100)\n                        {\n                            if (fixed)\n                            {\n                                obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);\n                            }\n                            obj.disableentity(edi);\n                        }\n                    }\n                }\n                else if (words[1] == \"disappear\")\n                {\n                    for (size_t edi = 0; edi < obj.entities.size(); edi++)\n                    {\n                        obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);\n                        if (obj.entities[edi].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[edi].rule == 3)\n                        {\n                            obj.disableentity(edi);\n                        }\n                    }\n                }\n            }\n            if (words[0] == \"ifversion\")\n            {\n                // A short for each is SURELY enough\n                unsigned short version[3] = { 0, 0, 0 };\n                bool valid_version = true;\n                int current = 0;\n\n                // Crawl through the string\n                for (int i = 0; i < words[1].size(); i++)\n                {\n                    // If the current character is a number, add it to the current version part\n                    if (words[1][i] >= '0' && words[1][i] <= '9')\n                    {\n                        version[current] = version[current] * 10 + (words[1][i] - '0');\n                    }\n                    else if (words[1][i] == '.')\n                    {\n                        current++;\n                        if (current >= 3)\n                        {\n                            break;\n                        }\n                    }\n                    else\n                    {\n                        // Unexpected character\n                        valid_version = false;\n                        break;\n                    }\n                }\n\n                if (valid_version)\n                {\n                    bool version_is_met = false;\n\n                    if (MAJOR_VERSION > version[0])\n                    {\n                        version_is_met = true;\n                    }\n                    else if (MAJOR_VERSION == version[0])\n                    {\n                        if (MINOR_VERSION > version[1])\n                        {\n                            version_is_met = true;\n                        }\n                        else if (MINOR_VERSION == version[1])\n                        {\n                            if (PATCH_VERSION >= version[2])\n                            {\n                                version_is_met = true;\n                            }\n                        }\n                    }\n\n                    if (version_is_met)\n                    {\n                        loadalts(\"custom_\" + words[2], \"custom_\" + raw_words[2]);\n                        position--;\n                    }\n                }\n            }\n            if (words[0] == \"customiftrinkets\")\n            {\n                if (game.trinkets() >= ss_toi(words[1]))\n                {\n                    loadalts(\"custom_\" + words[2], \"custom_\" + raw_words[2]);\n                    position--;\n                }\n            }\n            if (words[0] == \"customiftrinketsless\")\n            {\n                if (game.trinkets() < ss_toi(words[1]))\n                {\n                    loadalts(\"custom_\" + words[2], \"custom_\" + raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"customifflag\")\n            {\n                int flag = ss_toi(words[1]);\n                if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])\n                {\n                    loadalts(\"custom_\" + words[2], \"custom_\" + raw_words[2]);\n                    position--;\n                }\n            }\n            if (words[0] == \"custommap\")\n            {\n                if(words[1]==\"on\"){\n                    map.customshowmm=true;\n                }else if(words[1]==\"off\"){\n                    map.customshowmm=false;\n                }\n            }\n            else if (words[0] == \"setregion\")\n            {\n                map.setregion(\n                    ss_toi(words[1]),\n                    ss_toi(words[2]),\n                    ss_toi(words[3]),\n                    ss_toi(words[4]),\n                    ss_toi(words[5]));\n            }\n            else if (words[0] == \"removeregion\")\n            {\n                map.removeregion(ss_toi(words[1]));\n            }\n            else if (words[0] == \"changeregion\")\n            {\n                map.changeregion(ss_toi(words[1]));\n            }\n            if (words[0] == \"delay\")\n            {\n                //USAGE: delay(frames)\n                scriptdelay = ss_toi(words[1]);\n            }\n            if (words[0] == \"flag\")\n            {\n                int flag = ss_toi(words[1]);\n                if (INBOUNDS_ARR(flag, obj.flags))\n                {\n                    if (words[2] == \"on\")\n                    {\n                        obj.flags[flag] = true;\n                    }\n                    else if (words[2] == \"off\")\n                    {\n                        obj.flags[flag] = false;\n                    }\n                }\n            }\n            if (words[0] == \"flash\")\n            {\n                //USAGE: flash(frames)\n                game.flashlight = ss_toi(words[1]);\n            }\n            if (words[0] == \"shake\")\n            {\n                //USAGE: shake(frames)\n                game.screenshake = ss_toi(words[1]);\n            }\n            if (words[0] == \"walk\")\n            {\n                //USAGE: walk(dir,frames)\n                if (words[1] == \"left\")\n                {\n                    game.press_left = true;\n                }\n                else if (words[1] == \"right\")\n                {\n                    game.press_right = true;\n                }\n                scriptdelay = ss_toi(words[2]);\n            }\n            if (words[0] == \"flip\")\n            {\n                game.press_action = true;\n                scriptdelay = 1;\n            }\n            if (words[0] == \"tofloor\")\n            {\n                int player = obj.getplayer();\n                if(INBOUNDS_VEC(player, obj.entities) && obj.entities[player].onroof>0)\n                {\n                    game.press_action = true;\n                    scriptdelay = 1;\n                }\n            }\n            if (words[0] == \"playef\")\n            {\n                bool played = false;\n                int sound_id = help.Int(words[1].c_str(), -1);\n\n                if (music.soundidexists(words[1].c_str()))\n                {\n                    played = music.playefid(words[1].c_str());\n                }\n                else if (!music.soundisextra(sound_id))\n                {\n                    played = music.playef(sound_id);\n                }\n                if (!played)\n                {\n                    vlog_error(\"playef() couldn't play sound: %s\", words[1].c_str());\n                }\n            }\n            if (words[0] == \"play\")\n            {\n                music.play(ss_toi(words[1]));\n            }\n            if (words[0] == \"stopmusic\")\n            {\n                music.haltdasmusik();\n            }\n            if (words[0] == \"resumemusic\")\n            {\n                music.resumefade(0);\n            }\n            if (words[0] == \"musicfadeout\")\n            {\n                music.fadeout(false);\n            }\n            if (words[0] == \"musicfadein\")\n            {\n                music.fadein();\n            }\n            if (words[0] == \"trinketscriptmusic\")\n            {\n                music.play(Music_PASSIONFOREXPLORING);\n            }\n            if (words[0] == \"gotoposition\")\n            {\n                //USAGE: gotoposition(x position, y position, gravity position)\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    obj.entities[player].xp = ss_toi(words[1]);\n                    obj.entities[player].yp = ss_toi(words[2]);\n                    obj.entities[player].lerpoldxp = obj.entities[player].xp;\n                    obj.entities[player].lerpoldyp = obj.entities[player].yp;\n                }\n                game.gravitycontrol = ss_toi(words[3]);\n\n            }\n            if (words[0] == \"gotoroom\")\n            {\n                //USAGE: gotoroom(x,y) (manually add 100)\n                map.gotoroom(ss_toi(words[1])+100, ss_toi(words[2])+100);\n            }\n            if (words[0] == \"cutscene\")\n            {\n                graphics.showcutscenebars = true;\n            }\n            if (words[0] == \"endcutscene\")\n            {\n                graphics.showcutscenebars = false;\n            }\n            if (words[0] == \"audiopause\")\n            {\n                if (words[1] == \"on\")\n                {\n                    game.disabletemporaryaudiopause = false;\n                }\n                else if (words[1] == \"off\")\n                {\n                    game.disabletemporaryaudiopause = true;\n                }\n            }\n            if (words[0] == \"untilbars\")\n            {\n                if (graphics.showcutscenebars)\n                {\n                    if (graphics.cutscenebarspos < 360)\n                    {\n                        scriptdelay = 1;\n                        position--;\n                    }\n                }\n                else\n                {\n                    if (graphics.cutscenebarspos > 0)\n                    {\n                        scriptdelay = 1;\n                        position--;\n                    }\n                }\n            }\n            else if (words[0] == \"text\")\n            {\n                // oh boy\n                // first word is the colour.\n                if (textbox_colours.count(words[1]) == 0)\n                {\n                    // No colour named this, use gray\n                    words[1] = \"gray\";\n                }\n\n                r = textbox_colours[words[1]].r;\n                g = textbox_colours[words[1]].g;\n                b = textbox_colours[words[1]].b;\n\n                //next are the x,y coordinates\n                textx = ss_toi(words[2]);\n                texty = ss_toi(words[3]);\n\n                textlarge = endsWith(words[4].c_str(), \"l\") || endsWith(words[4].c_str(), \"L\");\n                int lines = ss_toi(words[4]);\n\n                //Number of lines for the textbox!\n                txt.clear();\n                for (int i = 0; i < lines; i++)\n                {\n                    position++;\n                    if (INBOUNDS_VEC(position, commands))\n                    {\n                        txt.push_back(commands[position]);\n                    }\n                }\n\n                textboxtimer = 0;\n                textcrewmateposition = TextboxCrewmatePosition();\n                textbox_sprites.clear();\n                textbox_image = TEXTIMAGE_NONE;\n                textbox_absolutepos = false;\n                textbox_force_outline = false;\n                textbox_outline = false;\n            }\n            else if (words[0] == \"position\")\n            {\n                //are we facing left or right? for some objects we don't care, default at 0.\n                j = 0;\n                textbox_absolutepos = false;\n\n                //the first word is the object to position relative to\n                if (words[1] == \"centerx\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textx = -500;\n                }\n                else if (words[1] == \"centery\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    texty = -500;\n                }\n                else if (words[1] == \"center\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textx = -500;\n                    texty = -500;\n                }\n                else if (words[1] == \"absolute\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textbox_absolutepos = true;\n\n                }\n                else // Well, are they asking for a crewmate...?\n                {\n                    i = getcrewmanfromname(words[1]);\n                    if (INBOUNDS_VEC(i, obj.entities))\n                    {\n                        j = obj.entities[i].dir;\n                    }\n                }\n\n                if (INBOUNDS_VEC(i, obj.entities) && (j == 0 || j == 1))\n                {\n                    if (words[2] == \"above\")\n                    {\n                        textcrewmateposition.text_above = true;\n                    }\n\n                    textx = 0;\n                    texty = 0;\n                    textcrewmateposition.x = obj.entities[i].xp;\n                    textcrewmateposition.override_x = true;\n                    textcrewmateposition.y = obj.entities[i].yp;\n                    textcrewmateposition.override_y = true;\n\n                    textcrewmateposition.dir = j;\n                }\n            }\n            else if (words[0] == \"customposition\")\n            {\n                //are we facing left or right? for some objects we don't care, default at 0.\n                j = 0;\n\n                //the first word is the object to position relative to\n                if (words[1] == \"player\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_CYAN);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"cyan\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_CYAN);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"purple\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_PURPLE);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_YELLOW);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"red\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_RED);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"green\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_GREEN);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"blue\")\n                {\n                    i = obj.getcustomcrewman(EntityColour_CREW_BLUE);\n                    j = obj.entities[i].dir;\n                }\n                else if (words[1] == \"centerx\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textx = -500;\n                }\n                else if (words[1] == \"centery\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    texty = -500;\n                }\n                else if (words[1] == \"center\")\n                {\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textx = -500;\n                    texty = -500;\n                }\n\n                if(i==0 && words[1]!=\"player\" && words[1]!=\"cyan\"){\n                    //Requested crewmate is not actually on screen\n                    words[2] = \"donothing\";\n                    j = -1;\n                    textx = -500;\n                    texty = -500;\n                }\n\n                if (INBOUNDS_VEC(i, obj.entities) && (j == 0 || j == 1))\n                {\n                    if (words[2] == \"above\")\n                    {\n                        textcrewmateposition.text_above = true;\n                    }\n\n                    textx = 0;\n                    texty = 0;\n                    textcrewmateposition.x = obj.entities[i].xp;\n                    textcrewmateposition.override_x = true;\n                    textcrewmateposition.y = obj.entities[i].yp;\n                    textcrewmateposition.override_y = true;\n\n                    textcrewmateposition.dir = j;\n                }\n            }\n            else if (words[0] == \"backgroundtext\")\n            {\n                game.backgroundtext = true;\n            }\n            else if (words[0] == \"textboxtimer\")\n            {\n                textboxtimer = ss_toi(words[1]);\n            }\n            else if (words[0] == \"textsprite\")\n            {\n                TextboxSprite sprite;\n                sprite.x = ss_toi(words[1]);\n                sprite.y = ss_toi(words[2]);\n                sprite.tile = ss_toi(words[3]);\n                sprite.col = ss_toi(words[4]);\n                textbox_sprites.push_back(sprite);\n            }\n            else if (words[0] == \"textimage\")\n            {\n                if (words[1] == \"levelcomplete\")\n                {\n                    textbox_image = TEXTIMAGE_LEVELCOMPLETE;\n                }\n                else if (words[1] == \"gamecomplete\")\n                {\n                    textbox_image = TEXTIMAGE_GAMECOMPLETE;\n                }\n                else\n                {\n                    textbox_image = TEXTIMAGE_NONE;\n                }\n            }\n            else if (words[0] == \"textoutline\")\n            {\n                if (words[1] == \"default\")\n                {\n                    textbox_force_outline = false;\n                }\n                else if (words[1] == \"on\")\n                {\n                    textbox_force_outline = true;\n                    textbox_outline = true;\n                }\n                else if (words[1] == \"off\")\n                {\n                    textbox_force_outline = true;\n                    textbox_outline = false;\n                }\n            }\n            else if (words[0] == \"flipme\")\n            {\n                textflipme = !textflipme;\n            }\n            else if (words[0] == \"speak_active\" || words[0] == \"speak\")\n            {\n                //Ok, actually display the textbox we've initilised now!\n                //If using \"speak\", don't make the textbox active (so we can use multiple textboxes)\n                if (txt.empty())\n                {\n                    txt.resize(1);\n                }\n                graphics.createtextboxreal(txt[0], textx, texty, r, g, b, textflipme);\n                textflipme = false;\n\n                graphics.setlarge(textlarge);\n                textlarge = false;\n\n                if ((int) txt.size() > 1)\n                {\n                    for (i = 1; i < (int) txt.size(); i++)\n                    {\n                        graphics.addline(txt[i]);\n                    }\n                }\n\n                if (textboxtimer > 0)\n                {\n                    graphics.textboxtimer(textboxtimer);\n                }\n\n                for (size_t i = 0; i < textbox_sprites.size(); i++)\n                {\n                    graphics.addsprite(textbox_sprites[i].x, textbox_sprites[i].y, textbox_sprites[i].tile, textbox_sprites[i].col);\n                }\n\n                graphics.setimage(textbox_image);\n\n                if (textbox_absolutepos)\n                {\n                    graphics.textboxabsolutepos(textx, texty);\n                }\n                else\n                {\n                    if (textx == -500 || textx == -1)\n                    {\n                        graphics.textboxcenterx();\n                        textcrewmateposition.override_x = false;\n                    }\n\n                    if (texty == -500)\n                    {\n                        graphics.textboxcentery();\n                        textcrewmateposition.override_y = false;\n                    }\n                }\n\n                if (textbox_force_outline)\n                {\n                    graphics.textboxoutline(textbox_outline);\n                }\n\n                TextboxOriginalContext context = TextboxOriginalContext();\n                context.text_case = textcase;\n                context.lines = std::vector<std::string>(txt);\n                context.script_name = scriptname;\n                context.x = textx;\n                context.y = texty;\n\n                graphics.textboxcrewmateposition(&textcrewmateposition);\n                graphics.textboxoriginalcontext(&context);\n                graphics.textboxcase(textcase);\n                if (map.custommode)\n                {\n                    uint32_t flags = PR_FONT_IDX(font::font_idx_level, cl.rtl);\n                    if (font::font_idx_level_is_custom)\n                    {\n                        flags |= PR_FONT_IDX_IS_CUSTOM;\n                    }\n                    graphics.textboxprintflags(flags);\n                }\n                graphics.textboxtranslate(TEXTTRANSLATE_CUTSCENE, NULL);\n\n                graphics.textboxapplyposition();\n                if (words[0] == \"speak_active\")\n                {\n                    graphics.textboxactive();\n                }\n\n                if (!game.backgroundtext)\n                {\n                    game.advancetext = true;\n                    game.hascontrol = false;\n                    game.pausescript = true;\n                    if (key.isDown(90) || key.isDown(32) || key.isDown(86)\n                        || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;\n                }\n                game.backgroundtext = false;\n\n                if (textbuttons)\n                {\n                    graphics.textboxbuttons();\n                }\n                textbuttons = false;\n\n                textcase = 1;\n            }\n            else if (words[0] == \"endtext\")\n            {\n                graphics.textboxremove();\n                game.hascontrol = true;\n                game.advancetext = false;\n            }\n            else if (words[0] == \"endtextfast\")\n            {\n                graphics.textboxremovefast();\n                game.hascontrol = true;\n                game.advancetext = false;\n            }\n            else if (words[0] == \"do\")\n            {\n                //right, loop from this point\n                looppoint = position;\n                loopcount = ss_toi(words[1]);\n            }\n            else if (words[0] == \"loop\")\n            {\n                //right, loop from this point\n                loopcount--;\n                if (loopcount > 0)\n                {\n                    position = looppoint;\n                }\n            }\n            else if (words[0] == \"vvvvvvman\")\n            {\n                //Create the super VVVVVV combo!\n                i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].xp = 30;\n                    obj.entities[i].yp = 46;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].lerpoldyp = obj.entities[i].yp;\n                    obj.entities[i].size = 13;\n                    obj.entities[i].colour = EntityColour_GRAVITRON_INDICATOR;\n                    obj.entities[i].cx = 36;// 6;\n                    obj.entities[i].cy = 12+80;// 2;\n                    obj.entities[i].h = 126-80;// 21;\n                }\n            }\n            else if (words[0] == \"undovvvvvvman\")\n            {\n                //Create the super VVVVVV combo!\n                i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].xp = 100;\n                    obj.entities[i].lerpoldxp = obj.entities[i].xp;\n                    obj.entities[i].size = 0;\n                    obj.entities[i].colour = EntityColour_CREW_CYAN;\n                    obj.entities[i].cx = 6;\n                    obj.entities[i].cy = 2;\n                    obj.entities[i].h = 21;\n                }\n            }\n            else if (words[0] == \"createentity\")\n            {\n                std::string word6 = words[6];\n                std::string word7 = words[7];\n                std::string word8 = words[8];\n                std::string word9 = words[9];\n                if (!argexists[6]) words[6] = \"0\";\n                if (!argexists[7]) words[7] = \"0\";\n                if (!argexists[8]) words[8] = \"320\";\n                if (!argexists[9]) words[9] = \"240\";\n                obj.createentity(\n                    ss_toi(words[1]),\n                    ss_toi(words[2]),\n                    ss_toi(words[3]),\n                    ss_toi(words[4]),\n                    ss_toi(words[5]),\n                    ss_toi(words[6]),\n                    ss_toi(words[7]),\n                    ss_toi(words[8]),\n                    ss_toi(words[9])\n                );\n                words[6] = word6;\n                words[7] = word7;\n                words[8] = word8;\n                words[9] = word9;\n            }\n            else if (words[0] == \"createcrewman\")\n            {\n                // Note: Do not change the \"r\" variable, it's used in custom levels\n                // to have glitchy textbox colors, where the game treats the value\n                // we set here as the red channel for the color.\n                r = getcolorfromname(words[3]);\n                if (r == -1) r = 19;\n\n                //convert the command to the right index\n                if (words[5] == \"followplayer\") words[5] = \"10\";\n                if (words[5] == \"followpurple\") words[5] = \"11\";\n                if (words[5] == \"followyellow\") words[5] = \"12\";\n                if (words[5] == \"followred\") words[5] = \"13\";\n                if (words[5] == \"followgreen\") words[5] = \"14\";\n                if (words[5] == \"followblue\") words[5] = \"15\";\n\n                if (words[5] == \"followposition\") words[5] = \"16\";\n                if (words[5] == \"faceleft\")\n                {\n                    words[5] = \"17\";\n                    words[6] = \"0\";\n                }\n                if (words[5] == \"faceright\")\n                {\n                    words[5] = \"17\";\n                    words[6] = \"1\";\n                }\n                if (words[5] == \"faceplayer\")\n                {\n                    words[5] = \"18\";\n                    words[6] = \"0\";\n                }\n                if (words[5] == \"panic\")\n                {\n                    words[5] = \"20\";\n                    words[6] = \"0\";\n                }\n\n                if (ss_toi(words[5]) >= 16)\n                {\n                    obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]), ss_toi(words[6]));\n                }\n                else\n                {\n                    obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]));\n                }\n            }\n            else if (words[0] == \"changemood\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)\n                {\n                    obj.entities[i].tile = 0;\n                }\n                else if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = 144;\n                }\n            }\n            else if (words[0] == \"changecustommood\")\n            {\n                if (words[1] == \"player\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_CYAN);\n                    obj.customcrewmoods[0]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"cyan\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_CYAN);\n                    obj.customcrewmoods[0]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"customcyan\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_CYAN);\n                    obj.customcrewmoods[0]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"red\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_RED);\n                    obj.customcrewmoods[3]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"green\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_GREEN);\n                    obj.customcrewmoods[4]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_YELLOW);\n                    obj.customcrewmoods[2]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"blue\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_BLUE);\n                    obj.customcrewmoods[5]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"purple\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_PURPLE);\n                    obj.customcrewmoods[1]=ss_toi(words[2]);\n                }\n                else if (words[1] == \"pink\")\n                {\n                    i=obj.getcustomcrewman(EntityColour_CREW_PURPLE);\n                    obj.customcrewmoods[1]=ss_toi(words[2]);\n                }\n\n                if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)\n                {\n                    obj.entities[i].tile = 0;\n                }\n                else if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = 144;\n                }\n            }\n            else if (words[0] == \"changetile\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = ss_toi(words[2]);\n                }\n            }\n            else if (words[0] == \"flipgravity\")\n            {\n                //not something I'll use a lot, I think. Doesn't need to be very robust!\n                if (words[1] == \"player\")\n                {\n                    game.gravitycontrol = !game.gravitycontrol;\n                    ++game.totalflips;\n                }\n                else\n                {\n                    int crewmate = getcrewmanfromname(words[1]);\n                    if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                    if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].rule == 7)\n                    {\n                        obj.entities[i].rule = 6;\n                        obj.entities[i].tile = 0;\n                    }\n                    else if (INBOUNDS_VEC(i, obj.entities) && obj.getplayer() != i) // Don't destroy player entity\n                    {\n                        obj.entities[i].rule = 7;\n                        obj.entities[i].tile = 6;\n                    }\n                }\n            }\n            else if (words[0] == \"changegravity\")\n            {\n                //not something I'll use a lot, I think. Doesn't need to be very robust!\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile +=12;\n                }\n            }\n            else if (words[0] == \"changedir\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities) && ss_toi(words[2]) == 0)\n                {\n                    obj.entities[i].dir = 0;\n                }\n                else if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].dir = 1;\n                }\n            }\n            else if (words[0] == \"alarmon\")\n            {\n                game.alarmon = true;\n                game.alarmdelay = 0;\n            }\n            else if (words[0] == \"alarmoff\")\n            {\n                game.alarmon = false;\n            }\n            else if (words[0] == \"changeai\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (words[2] == \"followplayer\") words[2] = \"10\";\n                if (words[2] == \"followpurple\") words[2] = \"11\";\n                if (words[2] == \"followyellow\") words[2] = \"12\";\n                if (words[2] == \"followred\") words[2] = \"13\";\n                if (words[2] == \"followgreen\") words[2] = \"14\";\n                if (words[2] == \"followblue\") words[2] = \"15\";\n\n                if (words[2] == \"followposition\") words[2] = \"16\";\n                if (words[2] == \"faceleft\")\n                {\n                    words[2] = \"17\";\n                    words[3] = \"0\";\n                }\n                if (words[2] == \"faceright\")\n                {\n                    words[2] = \"17\";\n                    words[3] = \"1\";\n                }\n\n\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].state = ss_toi(words[2]);\n                    if (obj.entities[i].state == 16)\n                    {\n                        obj.entities[i].para=ss_toi(words[3]);\n                    }\n                    else if (obj.entities[i].state == 17)\n                    {\n                        obj.entities[i].dir=ss_toi(words[3]);\n                    }\n                }\n            }\n            else if (words[0] == \"activateteleporter\")\n            {\n                i = obj.getteleporter();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = 6;\n                    obj.entities[i].colour = EntityColour_TELEPORTER_FLASHING;\n                }\n            }\n            else if (words[0] == \"changecolour\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].colour = getcolorfromname(words[2]);\n                }\n            }\n            else if (words[0] == \"squeak\")\n            {\n                if (words[1] == \"player\")\n                {\n                    music.playef(Sound_VIRIDIAN);\n                }\n                else if (words[1] == \"cyan\")\n                {\n                    music.playef(Sound_VIRIDIAN);\n                }\n                else if (words[1] == \"red\")\n                {\n                    music.playef(Sound_VERMILION);\n                }\n                else if (words[1] == \"green\")\n                {\n                    music.playef(Sound_VERDIGRIS);\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    music.playef(Sound_VITELLARY);\n                }\n                else if (words[1] == \"blue\")\n                {\n                    music.playef(Sound_VICTORIA);\n                }\n                else if (words[1] == \"purple\")\n                {\n                    music.playef(Sound_VIOLET);\n                }\n                else if (words[1] == \"cry\")\n                {\n                    music.playef(Sound_CRY);\n                }\n                else if (words[1] == \"terminal\")\n                {\n                    music.playef(Sound_TERMINALTEXT);\n                }\n            }\n            else if (words[0] == \"blackout\")\n            {\n                game.blackout = true;\n            }\n            else if (words[0] == \"blackon\")\n            {\n                game.blackout = false;\n            }\n            else if (words[0] == \"setcheckpoint\")\n            {\n                i = obj.getplayer();\n                game.savepoint = 0;\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    game.savex = obj.entities[i].xp ;\n                    game.savey = obj.entities[i].yp;\n                }\n                game.savegc = game.gravitycontrol;\n                game.saverx = game.roomx;\n                game.savery = game.roomy;\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    game.savedir = obj.entities[i].dir;\n                }\n\n                game.checkpoint_save();\n            }\n            else if (words[0] == \"gamestate\")\n            {\n                // Allow the gamestate command to bypass statelock, at least for now\n                game.state = ss_toi(words[1]);\n                if (argexists[2])\n                {\n                    game.statedelay = ss_toi(words[2]);\n                }\n                else\n                {\n                    game.statedelay = 0;\n                }\n            }\n            else if (words[0] == \"textboxactive\")\n            {\n                graphics.textboxactive();\n            }\n            else if (words[0] == \"gamemode\")\n            {\n                if (words[1] == \"teleporter\")\n                {\n                    game.gamestate = GAMEMODE; /* to set prevgamestate */\n                    game.mapmenuchange(TELEPORTERMODE, false);\n\n                    game.useteleporter = false; //good heavens don't actually use it\n                }\n                else if (words[1] == \"game\")\n                {\n                    graphics.resumegamemode = true;\n                    game.prevgamestate = GAMEMODE;\n                }\n            }\n            else if (words[0] == \"ifexplored\")\n            {\n                if (map.isexplored(ss_toi(words[1]), ss_toi(words[2])))\n                {\n                    loadalts(words[3], raw_words[3]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"iflast\")\n            {\n                if (game.lastsaved==ss_toi(words[1]))\n                {\n                    loadalts(words[2], raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"ifskip\")\n            {\n                if (game.nocutscenes)\n                {\n                    loadalts(words[1], raw_words[1]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"ifflag\")\n            {\n                int flag = ss_toi(words[1]);\n                if (INBOUNDS_ARR(flag, obj.flags) && obj.flags[flag])\n                {\n                    loadalts(words[2], raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"ifcrewlost\")\n            {\n                int crewmate = ss_toi(words[1]);\n                if (INBOUNDS_ARR(crewmate, game.crewstats) && !game.crewstats[crewmate])\n                {\n                    loadalts(words[2], raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"iftrinkets\")\n            {\n                if (game.trinkets() >= ss_toi(words[1]))\n                {\n                    loadalts(words[2], raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"iftrinketsless\")\n            {\n                if (game.stat_trinkets < ss_toi(words[1]))\n                {\n                    loadalts(words[2], raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"hidecoordinates\")\n            {\n                map.setexplored(ss_toi(words[1]), ss_toi(words[2]), false);\n            }\n            else if (words[0] == \"showcoordinates\")\n            {\n                map.setexplored(ss_toi(words[1]), ss_toi(words[2]), true);\n            }\n            else if (words[0] == \"hideship\")\n            {\n                map.hideship();\n            }\n            else if (words[0] == \"showship\")\n            {\n                map.showship();\n            }\n            else if (words[0] == \"showsecretlab\")\n            {\n                map.setexplored(16, 5, true);\n                map.setexplored(17, 5, true);\n                map.setexplored(18, 5, true);\n                map.setexplored(17, 6, true);\n                map.setexplored(18, 6, true);\n                map.setexplored(19, 6, true);\n                map.setexplored(19, 7, true);\n                map.setexplored(19, 8, true);\n            }\n            else if (words[0] == \"hidesecretlab\")\n            {\n                map.setexplored(16, 5, false);\n                map.setexplored(17, 5, false);\n                map.setexplored(18, 5, false);\n                map.setexplored(17, 6, false);\n                map.setexplored(18, 6, false);\n                map.setexplored(19, 6, false);\n                map.setexplored(19, 7, false);\n                map.setexplored(19, 8, false);\n            }\n            else if (words[0] == \"mapexplored\")\n            {\n                if (words[1] == \"none\")\n                {\n                    map.resetmap();\n                }\n                else if (words[1] == \"all\")\n                {\n                    map.fullmap();\n                }\n            }\n            else if (words[0] == \"mapreveal\")\n            {\n                if (words[1] == \"on\")\n                {\n                    map.revealmap = true;\n                }\n                else if (words[1] == \"off\")\n                {\n                    map.revealmap = false;\n                }\n            }\n            else if (words[0] == \"showteleporters\")\n            {\n                map.showteleporters = true;\n            }\n            else if (words[0] == \"showtargets\")\n            {\n                map.showtargets = true;\n            }\n            else if (words[0] == \"showtrinkets\")\n            {\n                map.showtrinkets = true;\n            }\n            else if (words[0] == \"hideteleporters\")\n            {\n                map.showteleporters = false;\n            }\n            else if (words[0] == \"hidetargets\")\n            {\n                map.showtargets = false;\n            }\n            else if (words[0] == \"hidetrinkets\")\n            {\n                map.showtrinkets = false;\n            }\n            else if (words[0] == \"hideplayer\")\n            {\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    obj.entities[player].invis = true;\n                }\n            }\n            else if (words[0] == \"showplayer\")\n            {\n                int player = obj.getplayer();\n                if (INBOUNDS_VEC(player, obj.entities))\n                {\n                    obj.entities[player].invis = false;\n                }\n            }\n            else if (words[0] == \"teleportscript\")\n            {\n                game.teleportscript = words[1];\n            }\n            else if (words[0] == \"clearteleportscript\")\n            {\n                game.teleportscript = \"\";\n            }\n            else if (words[0] == \"nocontrol\")\n            {\n                game.hascontrol = false;\n            }\n            else if (words[0] == \"hascontrol\")\n            {\n                game.hascontrol = true;\n            }\n            else if (words[0] == \"companion\")\n            {\n                game.companion = ss_toi(words[1]);\n            }\n            else if (words[0] == \"befadein\")\n            {\n                graphics.setfade(0);\n                graphics.fademode = FADE_NONE;\n            }\n            else if (words[0] == \"fadein\")\n            {\n                graphics.fademode = FADE_START_FADEIN;\n            }\n            else if (words[0] == \"fadeout\")\n            {\n                graphics.fademode = FADE_START_FADEOUT;\n            }\n            else if (words[0] == \"untilfade\")\n            {\n                if (FADEMODE_IS_FADING(graphics.fademode))\n                {\n                    scriptdelay = 1;\n                    position--;\n                }\n            }\n            else if (words[0] == \"entersecretlab\")\n            {\n                game.unlocknum(Unlock_SECRETLAB);\n                game.insecretlab = true;\n                map.fullmap();\n            }\n            else if (words[0] == \"leavesecretlab\")\n            {\n                game.insecretlab = false;\n            }\n            else if (words[0] == \"resetgame\")\n            {\n                map.resetmap();\n                map.resetplayer();\n                graphics.towerbg.tdrawback = true;\n\n                obj.resetallflags();\n                i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].tile = 0;\n                }\n\n                for (i = 0; i < 100; i++)\n                {\n                    obj.collect[i] = false;\n                    obj.customcollect[i] = false;\n                }\n                game.deathcounts = 0;\n                game.advancetext = false;\n                game.hascontrol = true;\n                game.resetgameclock();\n                game.gravitycontrol = 0;\n                game.teleport = false;\n                game.companion = 0;\n                game.teleport_to_new_area = false;\n                game.teleport_to_x = 0;\n                game.teleport_to_y = 0;\n\n                game.teleportscript = \"\";\n\n                //get out of final level mode!\n                map.finalmode = false;\n                map.final_colormode = false;\n                map.final_mapcol = 0;\n                map.final_colorframe = 0;\n                map.finalstretch = false;\n            }\n            else if (words[0] == \"loadscript\")\n            {\n                loadalts(words[1], raw_words[1]);\n                position--;\n            }\n            else if (words[0] == \"rollcredits\")\n            {\n                if (map.custommode && !map.custommodeforreal)\n                {\n                    game.returntoeditor();\n                    ed.show_note(loc::gettext(\"Rolled credits\"));\n                }\n                else\n                {\n                    game.gamestate = GAMECOMPLETE;\n                    graphics.fademode = FADE_START_FADEIN;\n                    game.creditposition = 0;\n                    game.skip_message_timer = 1000;\n                    game.old_skip_message_timer = 1000;\n                }\n            }\n            else if (words[0] == \"finalmode\")\n            {\n                map.finalmode = true;\n                map.gotoroom(ss_toi(words[1]), ss_toi(words[2]));\n            }\n            else if (words[0] == \"rescued\")\n            {\n                if (words[1] == \"red\")\n                {\n                    game.crewstats[3] = true;\n                }\n                else if (words[1] == \"green\")\n                {\n                    game.crewstats[4] = true;\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    game.crewstats[2] = true;\n                }\n                else if (words[1] == \"blue\")\n                {\n                    game.crewstats[5] = true;\n                }\n                else if (words[1] == \"purple\")\n                {\n                    game.crewstats[1] = true;\n                }\n                else if (words[1] == \"player\")\n                {\n                    game.crewstats[0] = true;\n                }\n                else if (words[1] == \"cyan\")\n                {\n                    game.crewstats[0] = true;\n                }\n            }\n            else if (words[0] == \"missing\")\n            {\n                if (words[1] == \"red\")\n                {\n                    game.crewstats[3] = false;\n                }\n                else if (words[1] == \"green\")\n                {\n                    game.crewstats[4] = false;\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    game.crewstats[2] = false;\n                }\n                else if (words[1] == \"blue\")\n                {\n                    game.crewstats[5] = false;\n                }\n                else if (words[1] == \"purple\")\n                {\n                    game.crewstats[1] = false;\n                }\n                else if (words[1] == \"player\")\n                {\n                    game.crewstats[0] = false;\n                }\n                else if (words[1] == \"cyan\")\n                {\n                    game.crewstats[0] = false;\n                }\n            }\n            else if (words[0] == \"face\")\n            {\n                int crewmate = getcrewmanfromname(words[1]);\n                if (crewmate != -1) i = crewmate; // Ensure AEM is kept\n\n                crewmate = getcrewmanfromname(words[2]);\n                if (crewmate != -1) j = crewmate; // Ensure AEM is kept\n\n                if (INBOUNDS_VEC(i, obj.entities) && INBOUNDS_VEC(j, obj.entities) && obj.entities[j].xp > obj.entities[i].xp + 5)\n                {\n                    obj.entities[i].dir = 1;\n                }\n                else if (INBOUNDS_VEC(i, obj.entities) && INBOUNDS_VEC(j, obj.entities) && obj.entities[j].xp < obj.entities[i].xp - 5)\n                {\n                    obj.entities[i].dir = 0;\n                }\n            }\n            else if (words[0] == \"jukebox\")\n            {\n                for (j = 0; j < (int) obj.entities.size(); j++)\n                {\n                    if (obj.entities[j].type == EntityType_TERMINAL)\n                    {\n                        obj.entities[j].colour = EntityColour_INACTIVE_ENTITY;\n                    }\n                }\n                if (ss_toi(words[1]) == 1)\n                {\n                    obj.createblock(5, 88 - 4, 80, 20, 16, 25);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 88 && obj.entities[j].yp==80)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 2)\n                {\n                    obj.createblock(5, 128 - 4, 80, 20, 16, 26);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 128 && obj.entities[j].yp==80)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 3)\n                {\n                    obj.createblock(5, 176 - 4, 80, 20, 16, 27);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 176 && obj.entities[j].yp==80)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 4)\n                {\n                    obj.createblock(5, 216 - 4, 80, 20, 16, 28);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 216 && obj.entities[j].yp==80)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 5)\n                {\n                    obj.createblock(5, 88 - 4, 128, 20, 16, 29);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 88 && obj.entities[j].yp==128)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 6)\n                {\n                    obj.createblock(5, 176 - 4, 128, 20, 16, 30);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 176 && obj.entities[j].yp==128)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 7)\n                {\n                    obj.createblock(5, 40 - 4, 40, 20, 16, 31);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 40 && obj.entities[j].yp==40)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 8)\n                {\n                    obj.createblock(5, 216 - 4, 128, 20, 16, 32);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 216 && obj.entities[j].yp==128)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 9)\n                {\n                    obj.createblock(5, 128 - 4, 128, 20, 16, 33);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 128 && obj.entities[j].yp==128)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n                else if (ss_toi(words[1]) == 10)\n                {\n                    obj.createblock(5, 264 - 4, 40, 20, 16, 34);\n                    for (j = 0; j < (int) obj.entities.size(); j++)\n                    {\n                        if (obj.entities[j].xp == 264 && obj.entities[j].yp==40)\n                        {\n                            obj.entities[j].colour = EntityColour_ACTIVE_ENTITY;\n                        }\n                    }\n                }\n            }\n            else if (words[0] == \"createactivityzone\")\n            {\n                int crew_color = i; // stay consistent with past behavior!\n                if (words[1] == \"red\")\n                {\n                    i = 3;\n                    crew_color = EntityColour_CREW_RED;\n                }\n                else if (words[1] == \"green\")\n                {\n                    i = 4;\n                    crew_color = EntityColour_CREW_GREEN;\n                }\n                else if (words[1] == \"yellow\")\n                {\n                    i = 2;\n                    crew_color = EntityColour_CREW_YELLOW;\n                }\n                else if (words[1] == \"blue\")\n                {\n                    i = 5;\n                    crew_color = EntityColour_CREW_BLUE;\n                }\n                else if (words[1] == \"purple\")\n                {\n                    i = 1;\n                    crew_color = EntityColour_CREW_PURPLE;\n                }\n\n                int crewman = obj.getcrewman(crew_color);\n                if (INBOUNDS_VEC(crewman, obj.entities) && crew_color == EntityColour_CREW_GREEN)\n                {\n                    obj.createblock(5, obj.entities[crewman].xp - 32, obj.entities[crewman].yp-20, 96, 60, i, \"\", (i == 35));\n                }\n                else if (INBOUNDS_VEC(crewman, obj.entities))\n                {\n                    obj.createblock(5, obj.entities[crewman].xp - 32, 0, 96, 240, i, \"\", (i == 35));\n                }\n            }\n            else if (words[0] == \"setactivitycolour\")\n            {\n                obj.customactivitycolour = words[1];\n            }\n            else if (words[0] == \"setactivitytext\")\n            {\n                ++position;\n                if (INBOUNDS_VEC(position, commands))\n                {\n                    obj.customactivitytext = commands[position];\n                }\n            }\n            else if (words[0] == \"setactivityposition\")\n            {\n                obj.customactivitypositiony = ss_toi(words[1]);\n            }\n            else if (words[0] == \"createrescuedcrew\")\n            {\n                //special for final level cutscene\n                //starting at 180, create the rescued crewmembers (ingoring violet, who's at 155)\n                i = 215;\n                if (game.crewstats[2] && game.lastsaved!=2)\n                {\n                    obj.createentity(i, 153, 18, 14, 0, 17, 0);\n                    i += 25;\n                }\n                if (game.crewstats[3] && game.lastsaved!=3)\n                {\n                    obj.createentity(i, 153, 18, 15, 0, 17, 0);\n                    i += 25;\n                }\n                if (game.crewstats[4] && game.lastsaved!=4)\n                {\n                    obj.createentity(i, 153, 18, 13, 0, 17, 0);\n                    i += 25;\n                }\n                if (game.crewstats[5] && game.lastsaved!=5)\n                {\n                    obj.createentity(i, 153, 18, 16, 0, 17, 0);\n                    i += 25;\n                }\n            }\n            else if (words[0] == \"restoreplayercolour\")\n            {\n                i = obj.getplayer();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].colour = cl.player_colour;\n                }\n                game.savecolour = cl.player_colour;\n            }\n            else if (words[0] == \"changeplayercolour\")\n            {\n                i = obj.getplayer();\n\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].colour = getcolorfromname(words[1]);\n                }\n            }\n            else if (words[0] == \"changerespawncolour\")\n            {\n                game.savecolour = getcolorfromname(words[1]);\n            }\n            else if (words[0] == \"altstates\")\n            {\n                obj.altstates = ss_toi(words[1]);\n            }\n            else if (words[0] == \"activeteleporter\")\n            {\n                i = obj.getteleporter();\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].colour = EntityColour_TELEPORTER_ACTIVE;\n                }\n            }\n            else if (words[0] == \"foundtrinket\")\n            {\n                music.silencedasmusik();\n                music.playef(Sound_TRINKET);\n\n                size_t trinket = ss_toi(words[1]);\n                if (trinket < SDL_arraysize(obj.collect))\n                {\n                    obj.collect[trinket] = true;\n                }\n\n                graphics.textboxremovefast();\n\n                graphics.createtextboxflipme(\"\", 50, 85, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundtrinket_textbox1);\n                graphics.textboxapplyposition();\n\n                graphics.createtextboxflipme(\"\", 50, 95, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxindex(graphics.textboxes.size() - 2);\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundtrinket_textbox2);\n                graphics.textboxapplyposition();\n\n                if (!game.backgroundtext)\n                {\n                    game.advancetext = true;\n                    game.hascontrol = false;\n                    game.pausescript = true;\n                    if (key.isDown(90) || key.isDown(32) || key.isDown(86)\n                        || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;\n                }\n                game.backgroundtext = false;\n            }\n            else if (words[0] == \"foundlab\")\n            {\n                music.playef(Sound_TRINKET);\n\n                graphics.textboxremovefast();\n\n                graphics.createtextbox(\"\", 50, 85, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxcentery();\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundlab_textbox1);\n                graphics.textboxapplyposition();\n\n                if (!game.backgroundtext)\n                {\n                    game.advancetext = true;\n                    game.hascontrol = false;\n                    game.pausescript = true;\n                    if (key.isDown(90) || key.isDown(32) || key.isDown(86)\n                        || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;\n                }\n                game.backgroundtext = false;\n            }\n            else if (words[0] == \"foundlab2\")\n            {\n                graphics.textboxremovefast();\n\n                graphics.createtextbox(\"\", 50, 85, TEXT_COLOUR(\"gray\"));\n                graphics.textboxprintflags(PR_FONT_INTERFACE);\n                graphics.textboxcenterx();\n                graphics.textboxcentery();\n                graphics.textboxtranslate(TEXTTRANSLATE_FUNCTION, foundlab_textbox2);\n                graphics.textboxapplyposition();\n\n                if (!game.backgroundtext)\n                {\n                    game.advancetext = true;\n                    game.hascontrol = false;\n                    game.pausescript = true;\n                    if (key.isDown(90) || key.isDown(32) || key.isDown(86)\n                        || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.jumpheld = true;\n                }\n                game.backgroundtext = false;\n            }\n            else if (words[0] == \"everybodysad\")\n            {\n                for (i = 0; i < (int) obj.entities.size(); i++)\n                {\n                    if (obj.entities[i].rule == 6 || obj.entities[i].rule == 0)\n                    {\n                        obj.entities[i].tile = 144;\n                    }\n                }\n            }\n            else if (words[0] == \"everybodyhappy\")\n            {\n                for (i = 0; i < (int) obj.entities.size(); i++)\n                {\n                    if (obj.entities[i].rule == 6 || obj.entities[i].rule == 0)\n                    {\n                        obj.entities[i].tile = 0;\n                    }\n                }\n            }\n            else if (words[0] == \"startintermission2\")\n            {\n                map.finalmode = true; //Enable final level mode\n\n                game.savex = 228;\n                game.savey = 129;\n                game.saverx = 53;\n                game.savery = 49;\n                game.savegc = 0;\n                game.savedir = 0; //Intermission level 2\n                game.savepoint = 0;\n                game.gravitycontrol = 0;\n\n                map.gotoroom(46, 54);\n            }\n            else if (words[0] == \"telesave\")\n            {\n                if (!game.intimetrial && !game.nodeathmode && !game.inintermission) game.savetele();\n            }\n            else if (words[0] == \"createlastrescued\")\n            {\n                r = graphics.crewcolour(game.lastsaved);\n                if (r == EntityColour_CREW_CYAN || r == EntityColour_CREW_PURPLE)\n                {\n                    r = EntityColour_CREW_GRAY; // Default to gray if invalid color.\n                }\n\n                obj.createentity(200, 153, 18, r, 0, 19, 30);\n                i = obj.getcrewman(game.lastsaved);\n                if (INBOUNDS_VEC(i, obj.entities))\n                {\n                    obj.entities[i].dir = 1;\n                }\n            }\n            else if (words[0] == \"specialline\")\n            {\n                //Localization is handled with regular cutscene dialogue\n                switch(ss_toi(words[1]))\n                {\n                case 1:\n                    txt.resize(1);\n\n                    txt[0] = \"I'm worried about \" + game.unrescued() + \", Doctor!\";\n                    break;\n                case 2:\n                    txt.resize(3);\n\n                    if (game.crewrescued() < 5)\n                    {\n                        txt[1] = \"to helping you find the\";\n                        txt[2] = \"rest of the crew!\";\n                    }\n                    else\n                    {\n                        txt.resize(2);\n                        txt[1] = \"to helping you find \" + game.unrescued() + \"!\";\n                    }\n                    break;\n                }\n            }\n            else if (words[0] == \"trinketbluecontrol\")\n            {\n                if (game.trinkets() == 20 && obj.flags[67])\n                {\n                    load(\"talkblue_trinket6\");\n                    position--;\n                }\n                else if (game.trinkets() >= 19 && !obj.flags[67])\n                {\n                    load(\"talkblue_trinket5\");\n                    position--;\n                }\n                else\n                {\n                    load(\"talkblue_trinket4\");\n                    position--;\n                }\n            }\n            else if (words[0] == \"trinketyellowcontrol\")\n            {\n                if (game.trinkets() >= 19)\n                {\n                    load(\"talkyellow_trinket3\");\n                    position--;\n                }\n                else\n                {\n                    load(\"talkyellow_trinket2\");\n                    position--;\n                }\n            }\n            else if (words[0] == \"redcontrol\")\n            {\n                if (game.insecretlab)\n                {\n                    load(\"talkred_14\");\n                    position--;\n                }\n                else    if (game.roomx != 104)\n                {\n                    if (game.roomx == 100)\n                    {\n                        load(\"talkred_10\");\n                        position--;\n                    }\n                    else if (game.roomx == 107)\n                    {\n                        load(\"talkred_11\");\n                        position--;\n                    }\n                    else if (game.roomx == 114)\n                    {\n                        load(\"talkred_12\");\n                        position--;\n                    }\n                }\n                else if (obj.flags[67])\n                {\n                    //game complete\n                    load(\"talkred_13\");\n                    position--;\n                }\n                else if (obj.flags[35] && !obj.flags[52])\n                {\n                    //Intermission level\n                    obj.flags[52] = true;\n                    load(\"talkred_9\");\n                    position--;\n                }\n                else if (!obj.flags[51])\n                {\n                    //We're back home!\n                    obj.flags[51] = true;\n                    load(\"talkred_5\");\n                    position--;\n                }\n                else if (!obj.flags[48] && game.crewstats[5])\n                {\n                    //Victoria's back\n                    obj.flags[48] = true;\n                    load(\"talkred_6\");\n                    position--;\n                }\n                else if (!obj.flags[49] && game.crewstats[4])\n                {\n                    //Verdigris' back\n                    obj.flags[49] = true;\n                    load(\"talkred_7\");\n                    position--;\n                }\n                else if (!obj.flags[50] && game.crewstats[2])\n                {\n                    //Vitellary's back\n                    obj.flags[50] = true;\n                    load(\"talkred_8\");\n                    position--;\n                }\n                else if (!obj.flags[45] && !game.crewstats[5])\n                {\n                    obj.flags[45] = true;\n                    load(\"talkred_2\");\n                    position--;\n                }\n                else if (!obj.flags[46] && !game.crewstats[4])\n                {\n                    obj.flags[46] = true;\n                    load(\"talkred_3\");\n                    position--;\n                }\n                else if (!obj.flags[47] && !game.crewstats[2])\n                {\n                    obj.flags[47] = true;\n                    load(\"talkred_4\");\n                    position--;\n                }\n                else\n                {\n                    obj.flags[45] = false;\n                    obj.flags[46] = false;\n                    obj.flags[47] = false;\n                    load(\"talkred_1\");\n                    position--;\n                }\n            }\n            //TODO: Non Urgent fix compiler nesting errors without adding complexity\n            if (words[0] == \"greencontrol\")\n            {\n                if (game.insecretlab)\n                {\n                    load(\"talkgreen_11\");\n                    position--;\n                }\n                else    if (game.roomx == 103 && game.roomy == 109)\n                {\n                    load(\"talkgreen_8\");\n                    position--;\n                }\n                else if (game.roomx == 101 && game.roomy == 109)\n                {\n                    load(\"talkgreen_9\");\n                    position--;\n                }\n                else if (obj.flags[67])\n                {\n                    //game complete\n                    load(\"talkgreen_10\");\n                    position--;\n                }\n                else if (obj.flags[34] && !obj.flags[57])\n                {\n                    //Intermission level\n                    obj.flags[57] = true;\n                    load(\"talkgreen_7\");\n                    position--;\n                }\n                else if (!obj.flags[53])\n                {\n                    //Home!\n                    obj.flags[53] = true;\n                    load(\"talkgreen_6\");\n                    position--;\n                }\n                else if (!obj.flags[54] && game.crewstats[2])\n                {\n                    obj.flags[54] = true;\n                    load(\"talkgreen_5\");\n                    position--;\n                }\n                else if (!obj.flags[55] && game.crewstats[3])\n                {\n                    obj.flags[55] = true;\n                    load(\"talkgreen_4\");\n                    position--;\n                }\n                else if (!obj.flags[56] && game.crewstats[5])\n                {\n                    obj.flags[56] = true;\n                    load(\"talkgreen_3\");\n                    position--;\n                }\n                else if (!obj.flags[58])\n                {\n                    obj.flags[58] = true;\n                    load(\"talkgreen_2\");\n                    position--;\n                }\n                else\n                {\n                    load(\"talkgreen_1\");\n                    position--;\n                }\n            }\n            else if (words[0] == \"bluecontrol\")\n            {\n                if (game.insecretlab)\n                {\n                    load(\"talkblue_9\");\n                    position--;\n                }\n                else    if (obj.flags[67])\n                {\n                    //game complete, everything changes for victoria\n                    if (obj.flags[41] && !obj.flags[42])\n                    {\n                        //second trinket conversation\n                        obj.flags[42] = true;\n                        load(\"talkblue_trinket2\");\n                        position--;\n                    }\n                    else if (!obj.flags[41] && !obj.flags[42])\n                    {\n                        //Third trinket conversation\n                        obj.flags[42] = true;\n                        load(\"talkblue_trinket3\");\n                        position--;\n                    }\n                    else\n                    {\n                        //Ok, we've already dealt with the trinket thing; so either you have them all, or you don't. If you do:\n                        if (game.trinkets() >= 20)\n                        {\n                            load(\"startepilogue\");\n                            position--;\n                        }\n                        else\n                        {\n                            load(\"talkblue_8\");\n                            position--;\n                        }\n                    }\n                }\n                else if (obj.flags[33] && !obj.flags[40])\n                {\n                    //Intermission level\n                    obj.flags[40] = true;\n                    load(\"talkblue_7\");\n                    position--;\n                }\n                else if (!obj.flags[36] && game.crewstats[5])\n                {\n                    //Back on the ship!\n                    obj.flags[36] = true;\n                    load(\"talkblue_3\");\n                    position--;\n                }\n                else if (!obj.flags[41] && game.crewrescued() <= 4)\n                {\n                    //First trinket conversation\n                    obj.flags[41] = true;\n                    load(\"talkblue_trinket1\");\n                    position--;\n                }\n                else if (obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)\n                {\n                    //second trinket conversation\n                    obj.flags[42] = true;\n                    load(\"talkblue_trinket2\");\n                    position--;\n                }\n                else if (!obj.flags[41] && !obj.flags[42] && game.crewrescued() == 5)\n                {\n                    //Third trinket conversation\n                    obj.flags[42] = true;\n                    load(\"talkblue_trinket3\");\n                    position--;\n                }\n                else if (!obj.flags[37] && game.crewstats[2])\n                {\n                    obj.flags[37] = true;\n                    load(\"talkblue_4\");\n                    position--;\n                }\n                else if (!obj.flags[38] && game.crewstats[3])\n                {\n                    obj.flags[38] = true;\n                    load(\"talkblue_5\");\n                    position--;\n                }\n                else if (!obj.flags[39] && game.crewstats[4])\n                {\n                    obj.flags[39] = true;\n                    load(\"talkblue_6\");\n                    position--;\n                }\n                else\n                {\n                    //if all else fails:\n                    //if yellow is found\n                    if (game.crewstats[2])\n                    {\n                        load(\"talkblue_2\");\n                        position--;\n                    }\n                    else\n                    {\n                        load(\"talkblue_1\");\n                        position--;\n                    }\n                }\n            }\n            else if (words[0] == \"yellowcontrol\")\n            {\n                if (game.insecretlab)\n                {\n                    load(\"talkyellow_12\");\n                    position--;\n                }\n                else    if (obj.flags[67])\n                {\n                    //game complete\n                    load(\"talkyellow_11\");\n                    position--;\n                }\n                else if (obj.flags[32] && !obj.flags[31])\n                {\n                    //Intermission level\n                    obj.flags[31] = true;\n                    load(\"talkyellow_6\");\n                    position--;\n                }\n                else if (!obj.flags[27] && game.crewstats[2])\n                {\n                    //Back on the ship!\n                    obj.flags[27] = true;\n                    load(\"talkyellow_10\");\n                    position--;\n                }\n                else if (!obj.flags[43] && game.crewrescued() == 5 && !game.crewstats[5])\n                {\n                    //If by chance we've rescued everyone except Victoria by the end, Vitellary provides you with\n                    //the trinket information instead.\n                    obj.flags[43] = true;\n                    obj.flags[42] = true;\n                    obj.flags[41] = true;\n                    load(\"talkyellow_trinket1\");\n                    position--;\n                }\n                else if (!obj.flags[24] && game.crewstats[5])\n                {\n                    obj.flags[24] = true;\n                    load(\"talkyellow_8\");\n                    position--;\n                }\n                else if (!obj.flags[26] && game.crewstats[4])\n                {\n                    obj.flags[26] = true;\n                    load(\"talkyellow_7\");\n                    position--;\n                }\n                else if (!obj.flags[25] && game.crewstats[3])\n                {\n                    obj.flags[25] = true;\n                    load(\"talkyellow_9\");\n                    position--;\n                }\n                else if (!obj.flags[28])\n                {\n                    obj.flags[28] = true;\n                    load(\"talkyellow_3\");\n                    position--;\n                }\n                else if (!obj.flags[29])\n                {\n                    obj.flags[29] = true;\n                    load(\"talkyellow_4\");\n                    position--;\n                }\n                else if (!obj.flags[30])\n                {\n                    obj.flags[30] = true;\n                    load(\"talkyellow_5\");\n                    position--;\n                }\n                else if (!obj.flags[23])\n                {\n                    obj.flags[23] = true;\n                    load(\"talkyellow_2\");\n                    position--;\n                }\n                else\n                {\n                    load(\"talkyellow_1\");\n                    position--;\n                    obj.flags[23] = false;\n                }\n            }\n            else if (words[0] == \"purplecontrol\")\n            {\n                //Controls Purple's conversion\n                //Crew rescued:\n                if (game.insecretlab)\n                {\n                    load(\"talkpurple_9\");\n                    position--;\n                }\n                else    if (obj.flags[67])\n                {\n                    //game complete\n                    load(\"talkpurple_8\");\n                    position--;\n                }\n                else if (!obj.flags[17] && game.crewstats[4])\n                {\n                    obj.flags[17] = true;\n                    load(\"talkpurple_6\");\n                    position--;\n                }\n                else if (!obj.flags[15] && game.crewstats[5])\n                {\n                    obj.flags[15] = true;\n                    load(\"talkpurple_4\");\n                    position--;\n                }\n                else if (!obj.flags[16] && game.crewstats[3])\n                {\n                    obj.flags[16] = true;\n                    load(\"talkpurple_5\");\n                    position--;\n                }\n                else if (!obj.flags[18] && game.crewstats[2])\n                {\n                    obj.flags[18] = true;\n                    load(\"talkpurple_7\");\n                    position--;\n                }\n                else if (obj.flags[19] && !obj.flags[20] && !obj.flags[21])\n                {\n                    //intermission one: if played one / not had first conversation / not played two [conversation one]\n                    obj.flags[21] = true;\n                    load(\"talkpurple_intermission1\");\n                    position--;\n                }\n                else if (obj.flags[20] && obj.flags[21] && !obj.flags[22])\n                {\n                    //intermission two: if played two / had first conversation / not had second conversation [conversation two]\n                    obj.flags[22] = true;\n                    load(\"talkpurple_intermission2\");\n                    position--;\n                }\n                else if (obj.flags[20] && !obj.flags[21] && !obj.flags[22])\n                {\n                    //intermission two: if played two / not had first conversation / not had second conversation [conversation three]\n                    obj.flags[22] = true;\n                    load(\"talkpurple_intermission3\");\n                    position--;\n                }\n                else if (!obj.flags[12])\n                {\n                    //Intro conversation\n                    obj.flags[12] = true;\n                    load(\"talkpurple_intro\");\n                    position--;\n                }\n                else if (!obj.flags[14])\n                {\n                    //Shorter intro conversation\n                    obj.flags[14] = true;\n                    load(\"talkpurple_3\");\n                    position--;\n                }\n                else\n                {\n                    //if all else fails:\n                    //if green is found\n                    if (game.crewstats[4])\n                    {\n                        load(\"talkpurple_2\");\n                        position--;\n                    }\n                    else\n                    {\n                        load(\"talkpurple_1\");\n                        position--;\n                    }\n                }\n            }\n            else if (words[0] == \"textbuttons\")\n            {\n                // Parse buttons in the next textbox\n                textbuttons = true;\n            }\n            else if (words[0] == \"textcase\")\n            {\n                // Used to disambiguate identical textboxes for translations (1 by default)\n                const int number = ss_toi(words[1]);\n                if (number >= 1 && number <= 255)\n                {\n                    textcase = number;\n                }\n            }\n            else if (words[0] == \"loadtext\")\n            {\n                if (map.custommode)\n                {\n                    loc::lang_custom = raw_words[1];\n                    loc::loadtext_custom(NULL);\n                }\n            }\n            else if (words[0] == \"iflang\")\n            {\n                if (loc::lang == raw_words[1])\n                {\n                    loadalts(\"custom_\" + words[2], \"custom_\" + raw_words[2]);\n                    position--;\n                }\n            }\n            else if (words[0] == \"setfont\" || words[0] == \"setrtl\")\n            {\n                if (words[0] == \"setrtl\")\n                {\n                    if (words[1] == \"on\")\n                    {\n                        cl.rtl = true;\n                    }\n                    else if (words[1] == \"off\")\n                    {\n                        cl.rtl = false;\n                    }\n                }\n                else if (words[1] == \"\")\n                {\n                    font::set_level_font(cl.level_font_name.c_str());\n                }\n                else\n                {\n                    font::set_level_font(raw_words[1].c_str());\n                }\n                if (words[0] == \"setfont\" && argexists[2] && words[2] == \"all\")\n                {\n                    /* Immediately update all text boxes. */\n                    uint32_t flags = PR_FONT_IDX(font::font_idx_level, cl.rtl);\n                    if (font::font_idx_level_is_custom)\n                    {\n                        flags |= PR_FONT_IDX_IS_CUSTOM;\n                    }\n\n                    for (size_t i = 0; i < graphics.textboxes.size(); i++)\n                    {\n                        graphics.textboxes[i].print_flags = flags;\n                        graphics.textboxes[i].resize();\n                    }\n                }\n            }\n\n            position++;\n        }\n        else\n        {\n            running = false;\n        }\n        // Don't increment if we're at the max, signed int overflow is UB\n        if (execution_counter == SHRT_MAX)\n        {\n            // We must be in an infinite loop\n            vlog_warn(\"Warning: execution counter got to %i, stopping script\", SHRT_MAX);\n            running = false;\n        }\n        else\n        {\n            execution_counter++;\n        }\n    }\n\n    if(scriptdelay>0)\n    {\n        scriptdelay--;\n    }\n}\n\nstatic void gotoerrorloadinglevel(void)\n{\n    game.quittomenu();\n    game.createmenu(Menu::errorloadinglevel);\n    music.currentsong = -1; /* otherwise music.play won't work */\n    music.play(Music_PRESENTINGVVVVVV);\n}\n\n#define DECLARE_MODE_FUNC(funcname, modename) \\\n    static bool funcname(const enum StartMode mode) \\\n    { \\\n        return mode >= Start_FIRST_##modename && mode <= Start_LAST_##modename; \\\n    }\n\nDECLARE_MODE_FUNC(is_no_death_mode, NODEATHMODE)\nDECLARE_MODE_FUNC(is_intermission_1, INTERMISSION1)\nDECLARE_MODE_FUNC(is_intermission_2, INTERMISSION2)\n\n#undef DECLARE_MODE_FUNC\n\nvoid scriptclass::startgamemode(const enum StartMode mode)\n{\n    if (mode == Start_QUIT)\n    {\n        VVV_exit(0);\n    }\n\n    struct\n    {\n        bool initialized;\n        int size;\n        int cx;\n        int cy;\n        int w;\n        int h;\n    }\n    player_hitbox;\n    SDL_zero(player_hitbox);\n\n    if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))\n    {\n        /* Preserve player hitbox */\n        const int player_idx = obj.getplayer();\n        if (INBOUNDS_VEC(player_idx, obj.entities))\n        {\n            const entclass* player = &obj.entities[player_idx];\n            player_hitbox.initialized = true;\n            player_hitbox.size = player->size;\n            player_hitbox.cx = player->cx;\n            player_hitbox.cy = player->cy;\n            player_hitbox.w = player->w;\n            player_hitbox.h = player->h;\n        }\n    }\n\n    /* State which needs to be reset before gameplay starts\n     * ex. before custom levels get loaded */\n\n    switch (mode)\n    {\n    case Start_EDITORPLAYTESTING:\n        break;\n    default:\n        textbox_colours.clear();\n        add_default_colours();\n        cl.onewaycol_override = false;\n        cl.player_colour = 0;\n        break;\n    }\n\n    hardreset();\n\n    if (mode == Start_EDITOR)\n    {\n        game.gamestate = EDITORMODE;\n    }\n    else\n    {\n        game.gamestate = GAMEMODE;\n    }\n\n    // Font handling\n    switch (mode)\n    {\n    case Start_EDITORPLAYTESTING:\n    case Start_CUSTOM:\n    case Start_CUSTOM_QUICKSAVE:\n        break;\n    case Start_EDITOR:\n        font::set_level_font_new();\n        break;\n    default:\n        font::set_level_font_interface();\n    }\n\n    /* Indicate invincibility, glitchrunner, etc. for all modes except these */\n    switch (mode)\n    {\n    case Start_EDITOR:\n    case Start_CUTSCENETEST:\n        break;\n    case Start_QUIT:\n        VVV_unreachable();\n\n    default:\n        /* If there's editor return text, make this show up after it */\n        game.mode_indicator_timer = ed.return_message_timer + 2000;\n        game.old_mode_indicator_timer = game.mode_indicator_timer;\n    }\n\n    game.jumpheld = true;\n\n    switch (mode)\n    {\n    case Start_MAINGAME:\n    case Start_MAINGAME_TELESAVE:\n    case Start_MAINGAME_QUICKSAVE:\n    case Start_NODEATHMODE_WITHCUTSCENES:\n    case Start_NODEATHMODE_NOCUTSCENES:\n        game.nodeathmode = is_no_death_mode(mode);\n        game.nocutscenes = (mode == Start_NODEATHMODE_NOCUTSCENES);\n\n        game.start();\n\n        switch (mode)\n        {\n        case Start_MAINGAME_TELESAVE:\n            game.loadtele();\n            graphics.fademode = FADE_START_FADEIN;\n            break;\n        case Start_MAINGAME_QUICKSAVE:\n            game.loadquick();\n            graphics.fademode = FADE_START_FADEIN;\n            break;\n        default:\n            graphics.showcutscenebars = true;\n            graphics.setbars(320);\n            load(\"intro\");\n\n            if (!game.nocompetitive())\n            {\n                game.nodeatheligible = true;\n                vlog_debug(\"NDM trophy is eligible.\");\n            }\n            else\n            {\n                game.invalidate_ndm_trophy();\n            }\n        }\n        break;\n\n    case Start_TIMETRIAL_SPACESTATION1:\n    case Start_TIMETRIAL_LABORATORY:\n    case Start_TIMETRIAL_TOWER:\n    case Start_TIMETRIAL_SPACESTATION2:\n    case Start_TIMETRIAL_WARPZONE:\n    case Start_TIMETRIAL_FINALLEVEL:\n        music.fadeout();\n\n        game.nocutscenes = true;\n        game.intimetrial = true;\n        game.timetrialcountdown = 150;\n        game.timetriallevel = mode - Start_FIRST_TIMETRIAL;\n\n        if (map.invincibility)\n        {\n            game.sabotage_time_trial();\n        }\n\n        switch (mode)\n        {\n        case Start_TIMETRIAL_SPACESTATION1:\n            game.timetrialpar = 75;\n            game.timetrialshinytarget = 2;\n            break;\n        case Start_TIMETRIAL_LABORATORY:\n            game.timetrialpar = 165;\n            game.timetrialshinytarget = 4;\n            break;\n        case Start_TIMETRIAL_TOWER:\n            game.timetrialpar = 105;\n            game.timetrialshinytarget = 2;\n            break;\n        case Start_TIMETRIAL_SPACESTATION2:\n            game.timetrialpar = 200;\n            game.timetrialshinytarget = 5;\n            break;\n        case Start_TIMETRIAL_WARPZONE:\n            game.timetrialpar = 120;\n            game.timetrialshinytarget = 1;\n            break;\n        case Start_TIMETRIAL_FINALLEVEL:\n            game.timetrialpar = 135;\n            game.timetrialshinytarget = 1;\n            map.finalmode = true;\n            map.final_colormode = false;\n            map.final_mapcol = 0;\n            map.final_colorframe = 0;\n            break;\n        default:\n            VVV_unreachable();\n        }\n\n        game.starttrial(game.timetriallevel);\n\n        if (game.translator_exploring)\n        {\n            game.timetrialcountdown = 0;\n            game.timetrialparlost = true;\n            map.fullmap();\n        }\n\n        graphics.fademode = FADE_START_FADEIN;\n        break;\n\n    case Start_SECRETLAB:\n        game.startspecial(0);\n\n        /* Unlock the entire map */\n        map.fullmap();\n        /* Give all 20 trinkets */\n        SDL_memset(obj.collect, true, sizeof(obj.collect[0]) * 20);\n        i = 400; /* previously a nested for-loop set this */\n        game.insecretlab = true;\n        map.showteleporters = true;\n\n        music.play(Music_PIPEDREAM);\n        graphics.fademode = FADE_START_FADEIN;\n        break;\n\n    case Start_INTERMISSION1_VITELLARY:\n    case Start_INTERMISSION1_VERMILION:\n    case Start_INTERMISSION1_VERDIGRIS:\n    case Start_INTERMISSION1_VICTORIA:\n    case Start_INTERMISSION2_VITELLARY:\n    case Start_INTERMISSION2_VERMILION:\n    case Start_INTERMISSION2_VERDIGRIS:\n    case Start_INTERMISSION2_VICTORIA:\n        music.fadeout();\n\n        switch (mode)\n        {\n        case Start_INTERMISSION1_VITELLARY:\n        case Start_INTERMISSION2_VITELLARY:\n            game.lastsaved = 2;\n            break;\n        case Start_INTERMISSION1_VERMILION:\n        case Start_INTERMISSION2_VERMILION:\n            game.lastsaved = 3;\n            break;\n        case Start_INTERMISSION1_VERDIGRIS:\n        case Start_INTERMISSION2_VERDIGRIS:\n            game.lastsaved = 4;\n            break;\n        case Start_INTERMISSION1_VICTORIA:\n        case Start_INTERMISSION2_VICTORIA:\n            game.lastsaved = 5;\n            break;\n        default:\n            VVV_unreachable();\n        }\n\n        game.crewstats[game.lastsaved] = true;\n        game.inintermission = true;\n\n        if (is_intermission_1(mode))\n        {\n            game.companion = 11;\n            game.supercrewmate = true;\n            game.scmprogress = 0;\n        }\n\n        map.finalmode = true;\n        map.final_colormode = false;\n        map.final_mapcol = 0;\n        map.final_colorframe = 0;\n        game.startspecial(1);\n\n        if (is_intermission_1(mode))\n        {\n            load(\"intermission_1\");\n        }\n        else if (is_intermission_2(mode))\n        {\n            load(\"intermission_2\");\n        }\n        break;\n\n    case Start_EDITOR:\n        cl.reset();\n        ed.reset();\n        music.fadeout();\n        map.custommode = true;\n        map.custommodeforreal = false;\n        graphics.fademode = FADE_START_FADEIN;\n        break;\n\n    case Start_EDITORPLAYTESTING:\n        music.fadeout();\n\n        //If warpdir() is used during playtesting, we need to set it back after!\n        for (int j = 0; j < cl.maxheight; j++)\n        {\n            for (int i = 0; i < cl.maxwidth; i++)\n            {\n                ed.kludgewarpdir[i+(j*cl.maxwidth)]=cl.roomproperties[i+(j*cl.maxwidth)].warpdir;\n            }\n        }\n\n        game.customstart();\n        ed.ghosts.clear();\n\n        map.custommode = true;\n        map.custommodeforreal = false;\n        map.customshowmm = true;\n        map.revealmap = true;\n\n        if (cl.levmusic > 0)\n        {\n            music.play(cl.levmusic);\n        }\n        else\n        {\n            music.currentsong = -1;\n        }\n        break;\n\n    case Start_CUSTOM:\n    case Start_CUSTOM_QUICKSAVE:\n    {\n        map.custommodeforreal = true;\n        map.custommode = true;\n\n        std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);\n        if (!cl.load(filename))\n        {\n            gotoerrorloadinglevel();\n            return;\n        }\n        cl.findstartpoint();\n\n        map.customshowmm = true;\n        map.revealmap = true;\n\n        music.fadeout();\n        game.customstart();\n\n        switch (mode)\n        {\n        case Start_CUSTOM:\n            if (cl.levmusic > 0)\n            {\n                music.play(cl.levmusic);\n            }\n            else\n            {\n                music.currentsong = -1;\n            }\n            break;\n        case Start_CUSTOM_QUICKSAVE:\n            game.customloadquick(cl.ListOfMetaData[game.playcustomlevel].filename);\n            break;\n        default:\n            VVV_unreachable();\n        }\n\n        graphics.fademode = FADE_START_FADEIN;\n        break;\n    }\n    case Start_CUTSCENETEST:\n        music.fadeout();\n        game.translator_exploring = true;\n        game.translator_cutscene_test = true;\n        game.startspecial(2);\n        game.mapheld = true;\n\n        loadtest(game.cutscenetest_menu_play_id);\n        break;\n\n    case Start_QUIT:\n        VVV_unreachable();\n        break;\n    }\n\n    game.gravitycontrol = game.savegc;\n    graphics.flipmode = graphics.setflipmode;\n\n    if (!map.custommode && !graphics.setflipmode)\n    {\n        /* Invalidate Flip Mode trophy */\n        obj.flags[73] = true;\n    }\n\n    obj.entities.clear();\n    obj.createentity(game.savex, game.savey, 0, 0);\n    if (player_hitbox.initialized)\n    {\n        /* Restore player hitbox */\n        const int player_idx = obj.getplayer();\n        if (INBOUNDS_VEC(player_idx, obj.entities))\n        {\n            entclass* player = &obj.entities[player_idx];\n            player->size = player_hitbox.size;\n            player->cx = player_hitbox.cx;\n            player->cy = player_hitbox.cy;\n            player->w = player_hitbox.w;\n            player->h = player_hitbox.h;\n        }\n    }\n\n    map.resetplayer();\n    map.gotoroom(game.saverx, game.savery);\n    map.initmapdata();\n    if (map.custommode)\n    {\n        cl.generatecustomminimap();\n    }\n\n    /* If we are spawning in a tower, ensure variables are set correctly */\n    if (map.towermode)\n    {\n        map.resetplayer();\n\n        i = obj.getplayer();\n        if (INBOUNDS_VEC(i, obj.entities))\n        {\n            map.ypos = obj.entities[i].yp - 120;\n            map.oldypos = map.ypos;\n        }\n        map.setbgobjlerp(graphics.towerbg);\n        map.cameramode = 0;\n        map.colsuperstate = 0;\n    }\n}\n\nvoid scriptclass::teleport(void)\n{\n    //er, ok! Teleport to a new area, so!\n    //A general rule of thumb: if you teleport with a companion, get rid of them!\n    game.companion = 0;\n\n    i = obj.getplayer(); //less likely to have a serious collision error if the player is centered\n    if (INBOUNDS_VEC(i, obj.entities))\n    {\n        obj.entities[i].xp = 150;\n        obj.entities[i].yp = 110;\n        if(game.teleport_to_x==17 && game.teleport_to_y==17) obj.entities[i].xp = 88; //prevent falling!\n        obj.entities[i].lerpoldxp = obj.entities[i].xp;\n        obj.entities[i].lerpoldyp = obj.entities[i].yp;\n    }\n\n    if (game.teleportscript == \"levelonecomplete\")\n    {\n        game.teleport_to_x = 2;\n        game.teleport_to_y = 11;\n    }\n    else if (game.teleportscript == \"gamecomplete\")\n    {\n        game.teleport_to_x = 2;\n        game.teleport_to_y = 11;\n    }\n\n    game.gravitycontrol = 0;\n    map.gotoroom(100+game.teleport_to_x, 100+game.teleport_to_y);\n    j = obj.getteleporter();\n    if (INBOUNDS_VEC(j, obj.entities))\n    {\n        obj.entities[j].state = 2;\n    }\n    game.teleport_to_new_area = false;\n\n    if (INBOUNDS_VEC(j, obj.entities))\n    {\n        game.savepoint = obj.entities[j].para;\n        game.savex = obj.entities[j].xp + 44;\n        game.savey = obj.entities[j].yp + 44;\n    }\n    game.savegc = 0;\n\n    game.saverx = game.roomx;\n    game.savery = game.roomy;\n    int player = obj.getplayer();\n    if (INBOUNDS_VEC(player, obj.entities))\n    {\n        game.savedir = obj.entities[player].dir;\n    }\n\n    if(game.teleport_to_x==0 && game.teleport_to_y==0)\n    {\n        game.setstate(4020);\n    }\n    else if(game.teleport_to_x==0 && game.teleport_to_y==16)\n    {\n        game.setstate(4030);\n    }\n    else if(game.teleport_to_x==7 && game.teleport_to_y==9)\n    {\n        game.setstate(4040);\n    }\n    else if(game.teleport_to_x==8 && game.teleport_to_y==11)\n    {\n        game.setstate(4050);\n    }\n    else if(game.teleport_to_x==14 && game.teleport_to_y==19)\n    {\n        game.setstate(4030);\n    }\n    else if(game.teleport_to_x==17 && game.teleport_to_y==12)\n    {\n        game.setstate(4020);\n    }\n    else if(game.teleport_to_x==17 && game.teleport_to_y==17)\n    {\n        game.setstate(4020);\n    }\n    else if(game.teleport_to_x==18 && game.teleport_to_y==7)\n    {\n        game.setstate(4060);\n    }\n    else\n    {\n        game.setstate(4010);\n    }\n\n    if (game.teleportscript != \"\")\n    {\n        game.setstate(0);\n        load(game.teleportscript);\n        game.teleportscript = \"\";\n    }\n    else\n    {\n        //change music based on location\n        if (game.teleport_to_x == 2 && game.teleport_to_y == 11)\n        {\n            /* Special case: Ship music needs to be set here;\n             * ship teleporter on music map is -1 for jukebox. */\n            music.niceplay(Music_PASSIONFOREXPLORING);\n        }\n        game.savetele_textbox();\n    }\n}\n\nvoid scriptclass::hardreset(void)\n{\n    const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);\n\n    if (game.seed_use_sdl_getticks)\n    {\n        /* The RNG is 32-bit. We don't _really_ need 64-bit... */\n        xoshiro_seed((Uint32) SDL_GetTicks64());\n    }\n    else\n    {\n        xoshiro_seed(game.framecounter);\n    }\n\n    //Game:\n    game.hascontrol = true;\n    game.gravitycontrol = 0;\n    game.teleport = false;\n    game.companion = 0;\n    if (!version2_2)\n    {\n        // Ironically, resetting more variables makes the janky fadeout system in glitchrunnermode even more glitchy\n        game.roomx = 0;\n        game.roomy = 0;\n    }\n    game.prevroomx = 0;\n    game.prevroomy = 0;\n    game.teleport_to_new_area = false;\n    game.teleport_to_x = 0;\n    game.teleport_to_y = 0;\n    game.teleportscript = \"\";\n\n    game.tapleft = 0;\n    game.tapright = 0;\n    game.startscript = false;\n    game.newscript = \"\";\n    game.alarmon = false;\n    game.alarmdelay = 0;\n    game.blackout = false;\n    game.useteleporter = false;\n    game.teleport_to_teleporter = 0;\n\n    game.nodeathmode = false;\n    game.nocutscenes = false;\n    game.nodeatheligible = false;\n\n    for (i = 0; i < (int) SDL_arraysize(game.crewstats); i++)\n    {\n        game.crewstats[i] = false;\n    }\n    game.crewstats[0] = true;\n    game.lastsaved = 0;\n\n    game.deathcounts = 0;\n    game.gameoverdelay = 0;\n    game.resetgameclock();\n    game.gamesaved = false;\n    game.gamesavefailed = false;\n    game.savetime = \"00:00\";\n    game.savetrinkets = 0;\n    if (!version2_2)\n    {\n        // Ironically, resetting more variables makes the janky fadeout system in glitchrunnermode even more glitchy\n        game.saverx = 0;\n        game.savery = 0;\n        game.savex = 0;\n        game.savey = 0;\n        game.savegc = 0;\n    }\n    game.savecolour = cl.player_colour;\n\n    game.intimetrial = false;\n    game.timetrialcountdown = 0;\n    game.timetrialshinytarget = 0;\n    game.timetrialparlost = false;\n    game.timetrialpar = 0;\n    game.timetrialcheater = false;\n\n    game.translator_exploring = game.start_translator_exploring;\n    game.start_translator_exploring = false;\n    game.translator_exploring_allowtele = false;\n    game.translator_cutscene_test = false;\n\n    game.totalflips = 0;\n    game.hardestroom = \"Welcome Aboard\";\n    game.hardestroomdeaths = 0;\n    game.hardestroom_x = 13;\n    game.hardestroom_y = 5;\n    game.hardestroom_specialname = false;\n    game.hardestroom_finalstretch = false;\n    game.currentroomdeaths=0;\n\n    game.swnmode = false;\n    game.swntimer = 0;\n    game.swngame = SWN_NONE; // Not playing sine wave ninja!\n    game.swnstate = 0;\n    game.swnstate2 = 0;\n    game.swnstate3 = 0;\n    game.swnstate4 = 0;\n    game.swndelay = 0;\n    game.swndeaths = 0;\n    game.supercrewmate = false;\n    game.scmhurt = false;\n    game.scmprogress = 0;\n    game.swncolstate = 0;\n    game.swncoldelay = 0;\n    game.swnrank = 0;\n    game.swnmessage = 0;\n    game.creditposx = 0;\n    game.creditposy = 0;\n    game.creditposdelay = 0;\n\n    game.inintermission = false;\n    game.insecretlab = false;\n\n    game.unlockstate();\n    game.state = 0;\n    game.statedelay = 0;\n\n    game.hascontrol = true;\n    if (!GlitchrunnerMode_less_than_or_equal(Glitchrunner2_0))\n    {\n        // Keep the \"- Press ACTION to advance text -\" prompt around,\n        // apparently the speedrunners call it the \"text storage\" glitch\n        game.advancetext = false;\n    }\n\n    game.pausescript = false;\n    game.completestop = false;\n\n    game.flashlight = 0;\n    game.screenshake = 0;\n\n    game.activeactivity = -1;\n    game.act_fade = 5;\n\n    game.disabletemporaryaudiopause = true;\n\n    game.ingame_titlemode = false;\n\n    //dwgraphicsclass\n    graphics.backgrounddrawn = false;\n    graphics.textboxes.clear();\n    graphics.flipmode = false; //This will be reset if needs be elsewhere\n    graphics.showcutscenebars = false;\n    graphics.setbars(0);\n\n    //mapclass\n    map.warpx = false;\n    map.warpy = false;\n    map.showteleporters = false;\n    map.showtargets = false;\n    map.showtrinkets = false;\n    map.finalmode = false;\n    map.finalstretch = false;\n    map.final_colormode = false;\n    map.final_colorframe = 0;\n    map.final_colorframedelay = 0;\n    map.final_mapcol = 0;\n    map.final_aniframe = 0;\n    map.final_aniframedelay = 0;\n    map.rcol = 0;\n    map.custommode=false;\n    map.custommodeforreal=false;\n    if (!version2_2)\n    {\n        // Ironically, resetting more variables makes the janky fadeout system even more glitchy\n        map.towermode=false;\n    }\n    map.cameraseekframe = 0;\n    map.resumedelay = 0;\n    graphics.towerbg.scrolldir = 0;\n    map.customshowmm = true;\n    map.revealmap = true;\n\n    SDL_memset(map.roomdeaths, 0, sizeof(map.roomdeaths));\n    SDL_memset(map.roomdeathsfinal, 0, sizeof(map.roomdeathsfinal));\n    map.resetmap();\n    map.currentregion = 0;\n    SDL_zeroa(map.region);\n    //entityclass\n    obj.nearelephant = false;\n    obj.upsetmode = false;\n    obj.upset = 0;\n\n    obj.trophytext = 0 ;\n    obj.trophytype = 0;\n    obj.altstates = 0;\n\n    obj.resetallflags();\n\n    for (i = 0; i < (int) SDL_arraysize(obj.customcrewmoods); i++){\n        obj.customcrewmoods[i]=true;\n    }\n\n    SDL_memset(obj.collect, false, sizeof(obj.collect));\n    SDL_memset(obj.customcollect, false, sizeof(obj.customcollect));\n    i = 100; //previously a for-loop iterating over collect/customcollect set this to 100\n\n    int theplayer = obj.getplayer();\n    if (INBOUNDS_VEC(theplayer, obj.entities)){\n        obj.entities[theplayer].tile = 0;\n    }\n\n    /* Disable duplicate player entities */\n    for (int i = 0; i < (int) obj.entities.size(); i++)\n    {\n        if (obj.entities[i].rule == 0 && i != theplayer)\n        {\n            obj.disableentity(i);\n        }\n    }\n\n    obj.customscript = \"\";\n\n    //Script Stuff\n    position = 0;\n    commands.clear();\n    scriptdelay = 0;\n    scriptname = \"null\";\n    running = false;\n    for (size_t ii = 0; ii < NUM_SCRIPT_ARGS; ++ii)\n    {\n        words[ii] = \"\";\n        raw_words[ii] = \"\";\n    }\n\n    obj.customactivitycolour = \"\";\n    obj.customactivitytext = \"\";\n    obj.customactivitypositiony = -1;\n}\n\nbool scriptclass::loadcustom(const std::string& t)\n{\n    //this magic function breaks down the custom script and turns into real scripting!\n    std::string cscriptname=\"\";\n    for(size_t i=0; i<t.length(); i++){\n        if(i>=7) cscriptname+=t[i];\n    }\n\n    std::string tstring;\n\n    std::vector<std::string>* contents = NULL;\n    for(size_t i = 0; i < customscripts.size(); i++){\n        Script& script_ = customscripts[i];\n\n        if(script_.name == cscriptname){\n            contents = &script_.contents;\n            break;\n        }\n    }\n    if(contents == NULL){\n        return false;\n    }\n\n    std::vector<std::string>& lines = *contents;\n\n    //Ok, we've got the relavent script segment, we do a pass to assess it, then run it!\n    int customcutscenemode=0;\n    for(size_t i=0; i<lines.size(); i++){\n        tokenize(lines[i]);\n        if(words[0] == \"say\"){\n            customcutscenemode=1;\n        }else if(words[0] == \"reply\"){\n            customcutscenemode=1;\n        }\n    }\n\n    if(customcutscenemode==1){\n        add(\"cutscene()\");\n        add(\"untilbars()\");\n    }\n    int customtextmode=0;\n    int speakermode=0; //0, terminal, numbers for crew\n    int squeakmode=0;//default on\n    //Now run the script\n    for(size_t i=0; i<lines.size(); i++){\n        words[0]=\"nothing\"; //Default!\n        words[1]=\"1\"; //Default!\n        tokenize(lines[i]);\n        for (size_t ii = 0; ii < words[0].length(); ii++)\n        {\n            words[0][ii] = SDL_tolower(words[0][ii]);\n        }\n        if(words[0] == \"music\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            if(words[1]==\"0\"){\n                tstring=\"stopmusic()\";\n            }else{\n                if(words[1]==\"11\"){ tstring=\"play(14)\";\n                }else if(words[1]==\"10\"){ tstring=\"play(13)\";\n                }else if(words[1]==\"9\"){ tstring=\"play(12)\";\n                }else if(words[1]==\"8\"){ tstring=\"play(11)\";\n                }else if(words[1]==\"7\"){ tstring=\"play(10)\";\n                }else if(words[1]==\"6\"){ tstring=\"play(8)\";\n                }else if(words[1]==\"5\"){ tstring=\"play(6)\";\n                }else { tstring=\"play(\"+words[1]+\")\"; }\n            }\n            add(tstring);\n        }else if(words[0] == \"sound\") {\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            tstring=\"playef(\"+words[1]+\")\";\n            add(tstring);\n        }else if(words[0] == \"playremix\"){\n            add(\"play(15)\");\n        }else if(words[0] == \"flash\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(\"flash(5)\");\n            add(\"shake(20)\");\n            add(\"playef(9)\");\n        }else if(words[0] == \"sad\" || words[0] == \"cry\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            if(words[1]==\"player\"){\n                add(\"changemood(player,1)\");\n            }else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\n                add(\"changecustommood(customcyan,1)\");\n            }else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\n                add(\"changecustommood(purple,1)\");\n            }else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\n                add(\"changecustommood(yellow,1)\");\n            }else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\n                add(\"changecustommood(red,1)\");\n            }else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\n                add(\"changecustommood(green,1)\");\n            }else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\n                add(\"changecustommood(blue,1)\");\n            }else if(words[1]==\"all\" || words[1]==\"everybody\" || words[1]==\"everyone\"){\n                add(\"changemood(player,1)\");\n                add(\"changecustommood(customcyan,1)\");\n                add(\"changecustommood(purple,1)\");\n                add(\"changecustommood(yellow,1)\");\n                add(\"changecustommood(red,1)\");\n                add(\"changecustommood(green,1)\");\n                add(\"changecustommood(blue,1)\");\n            }else{\n                add(\"changemood(player,1)\");\n            }\n            if(squeakmode==0) add(\"squeak(cry)\");\n        }else if(words[0] == \"happy\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            if(words[1]==\"player\"){\n                add(\"changemood(player,0)\");\n                if(squeakmode==0) add(\"squeak(player)\");\n            }else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\n                add(\"changecustommood(customcyan,0)\");\n                if(squeakmode==0) add(\"squeak(player)\");\n            }else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\n                add(\"changecustommood(purple,0)\");\n                if(squeakmode==0) add(\"squeak(purple)\");\n            }else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\n                add(\"changecustommood(yellow,0)\");\n                if(squeakmode==0) add(\"squeak(yellow)\");\n            }else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\n                add(\"changecustommood(red,0)\");\n                if(squeakmode==0) add(\"squeak(red)\");\n            }else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\n                add(\"changecustommood(green,0)\");\n                if(squeakmode==0) add(\"squeak(green)\");\n            }else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\n                add(\"changecustommood(blue,0)\");\n                if(squeakmode==0) add(\"squeak(blue)\");\n            }else if(words[1]==\"all\" || words[1]==\"everybody\" || words[1]==\"everyone\"){\n                add(\"changemood(player,0)\");\n                add(\"changecustommood(customcyan,0)\");\n                add(\"changecustommood(purple,0)\");\n                add(\"changecustommood(yellow,0)\");\n                add(\"changecustommood(red,0)\");\n                add(\"changecustommood(green,0)\");\n                add(\"changecustommood(blue,0)\");\n            }else{\n                add(\"changemood(player,0)\");\n                if(squeakmode==0) add(\"squeak(player)\");\n            }\n        }else if(words[0] == \"squeak\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            if(words[1]==\"player\"){\n                add(\"squeak(player)\");\n            }else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\n                add(\"squeak(player)\");\n            }else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\n                add(\"squeak(purple)\");\n            }else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\n                add(\"squeak(yellow)\");\n            }else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\n                add(\"squeak(red)\");\n            }else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\n                add(\"squeak(green)\");\n            }else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\n                add(\"squeak(blue)\");\n            }else if(words[1]==\"cry\" || words[1]==\"sad\"){\n                add(\"squeak(cry)\");\n            }else if(words[1]==\"on\"){\n                squeakmode=0;\n            }else if(words[1]==\"off\"){\n                squeakmode=1;\n            }\n        }else if(words[0] == \"delay\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"flag\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"map\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(\"custom\"+lines[i]);\n        }else if(words[0] == \"warpdir\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"ifwarp\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"iftrinkets\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(\"custom\"+lines[i]);\n        }else if(words[0] == \"ifflag\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(\"custom\"+lines[i]);\n        }else if(words[0] == \"iftrinketsless\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(\"custom\"+lines[i]);\n        }else if(words[0] == \"ifversion\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"textcase\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"iflang\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"loadtext\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"setfont\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"setrtl\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"destroy\"){\n            if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n            add(lines[i]);\n        }else if(words[0] == \"speaker\"){\n            speakermode=0;\n            if(words[1]==\"gray\" || words[1]==\"grey\" || words[1]==\"terminal\" || words[1]==\"0\") speakermode=0;\n            if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"player\" || words[1]==\"1\") speakermode=1;\n            if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\") speakermode=2;\n            if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\") speakermode=3;\n            if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\") speakermode=4;\n            if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\") speakermode=5;\n            if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\") speakermode=6;\n        }else if(words[0] == \"say\"){\n            //Speakers!\n            if(words[2]==\"terminal\" || words[2]==\"gray\" || words[2]==\"grey\" || words[2]==\"0\") speakermode=0;\n            if(words[2]==\"cyan\" || words[2]==\"viridian\" || words[2]==\"player\" || words[2]==\"1\") speakermode=1;\n            if(words[2]==\"purple\" || words[2]==\"violet\" || words[2]==\"pink\" || words[2]==\"2\") speakermode=2;\n            if(words[2]==\"yellow\" || words[2]==\"vitellary\" || words[2]==\"3\") speakermode=3;\n            if(words[2]==\"red\" || words[2]==\"vermilion\" || words[2]==\"4\") speakermode=4;\n            if(words[2]==\"green\" || words[2]==\"verdigris\" || words[2]==\"5\") speakermode=5;\n            if(words[2]==\"blue\" || words[2]==\"victoria\" || words[2]==\"6\") speakermode=6;\n            switch(speakermode){\n                case 0:\n                    if(squeakmode==0) add(\"squeak(terminal)\");\n                    add(\"text(gray,0,114,\"+words[1]+\")\");\n                break;\n                case 1: //NOT THE PLAYER\n                    if(squeakmode==0) add(\"squeak(cyan)\");\n                    add(\"text(cyan,0,0,\"+words[1]+\")\");\n                break;\n                case 2:\n                    if(squeakmode==0) add(\"squeak(purple)\");\n                    add(\"text(purple,0,0,\"+words[1]+\")\");\n                break;\n                case 3:\n                    if(squeakmode==0) add(\"squeak(yellow)\");\n                    add(\"text(yellow,0,0,\"+words[1]+\")\");\n                break;\n                case 4:\n                    if(squeakmode==0) add(\"squeak(red)\");\n                    add(\"text(red,0,0,\"+words[1]+\")\");\n                break;\n                case 5:\n                    if(squeakmode==0) add(\"squeak(green)\");\n                    add(\"text(green,0,0,\"+words[1]+\")\");\n                break;\n                case 6:\n                    if(squeakmode==0) add(\"squeak(blue)\");\n                    add(\"text(blue,0,0,\"+words[1]+\")\");\n                break;\n            }\n            int ti = ss_toi(words[1]);\n            int nti = ti >= 0 ? ti : 1;\n            for (int ti2 = 0; ti2 < nti; ti2++)\n            {\n                i++;\n                if (INBOUNDS_VEC(i, lines))\n                {\n                    add(lines[i]);\n                }\n            }\n\n            switch(speakermode){\n                case 0: add(\"customposition(center)\"); break;\n                case 1: add(\"customposition(cyan,above)\"); break;\n                case 2: add(\"customposition(purple,above)\"); break;\n                case 3: add(\"customposition(yellow,above)\"); break;\n                case 4: add(\"customposition(red,above)\"); break;\n                case 5: add(\"customposition(green,above)\"); break;\n                case 6: add(\"customposition(blue,above)\"); break;\n            }\n            add(\"speak_active\");\n            customtextmode=1;\n        }else if(words[0] == \"reply\"){\n            //For this version, terminal only\n            if(squeakmode==0) add(\"squeak(player)\");\n            add(\"text(player,0,0,\"+words[1]+\")\");\n\n            int ti=help.Int(words[1].c_str());\n            int nti = ti>=0 ? ti : 1;\n            for(int ti2=0; ti2<nti; ti2++){\n                i++;\n                if(INBOUNDS_VEC(i, lines)){\n                    add(lines[i]);\n                }\n            }\n            add(\"position(player,above)\");\n            add(\"speak_active\");\n            customtextmode=1;\n        }\n    }\n\n    if(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\n    if(customcutscenemode==1){\n        add(\"endcutscene()\");\n        add(\"untilbars()\");\n    }\n\n    return true;\n}\n\nvoid scriptclass::loadalts(const std::string& processed, const std::string& raw)\n{\n    const bool exists = load(processed);\n    if (!exists)\n    {\n        load(raw);\n    }\n}\n\nvoid scriptclass::add_test_line(\n    const std::string& speaker,\n    const std::string& english,\n    const char textcase,\n    const bool textbuttons\n) {\n    if (speaker == \"gray\")\n    {\n        add(\"squeak(terminal)\");\n    }\n    else\n    {\n        add(\"squeak(\"+speaker+\")\");\n    }\n    add(\"textcase(\"+help.String(textcase)+\")\");\n    add(\"text(\"+speaker+\",0,0,1)\");\n    add(english);\n    add(\"position(center)\");\n    if (textbuttons)\n    {\n        add(\"textbuttons()\");\n    }\n    add(\"speak_active\");\n}\n\nvoid scriptclass::loadtest(const std::string& name)\n{\n    // Another magic function, that turns language files into a demo script\n    position = 0;\n    commands.clear();\n    scriptname = name;\n    running = true;\n\n    loc::populate_cutscene_test(name.c_str());\n\n    add(\"endtext\");\n    add(\"gamestate(3100)\");\n}\n"
  },
  {
    "path": "desktop_version/src/Script.h",
    "content": "#ifndef SCRIPT_H\n#define SCRIPT_H\n\n#include <map>\n#include <SDL.h>\n#include <string>\n#include <vector>\n\n#include \"Textbox.h\"\n\n#define filllines(lines) commands.insert(commands.end(), lines, lines + SDL_arraysize(lines))\n\n#ifdef SCRIPT_DEFINITION\n#define TEXT_COLOUR(a) textbox_colours[a]\n#else\n#define TEXT_COLOUR(a) script.textbox_colours[a]\n#endif\n\nstruct Script\n{\n    std::string name;\n    std::vector<std::string> contents;\n};\n\n#define NUM_SCRIPT_ARGS 40\n\nenum StartMode\n{\n    Start_MAINGAME,\n    Start_MAINGAME_TELESAVE,\n    Start_MAINGAME_QUICKSAVE,\n    Start_TIMETRIAL_SPACESTATION1,\n    Start_TIMETRIAL_LABORATORY,\n    Start_TIMETRIAL_TOWER,\n    Start_TIMETRIAL_SPACESTATION2,\n    Start_TIMETRIAL_WARPZONE,\n    Start_TIMETRIAL_FINALLEVEL,\n    Start_NODEATHMODE_WITHCUTSCENES,\n    Start_NODEATHMODE_NOCUTSCENES,\n    Start_SECRETLAB,\n    Start_INTERMISSION1_VITELLARY,\n    Start_INTERMISSION1_VERMILION,\n    Start_INTERMISSION1_VERDIGRIS,\n    Start_INTERMISSION1_VICTORIA,\n    Start_INTERMISSION2_VITELLARY,\n    Start_INTERMISSION2_VERMILION,\n    Start_INTERMISSION2_VERDIGRIS,\n    Start_INTERMISSION2_VICTORIA,\n    Start_EDITOR,\n    Start_EDITORPLAYTESTING,\n    Start_CUSTOM,\n    Start_CUSTOM_QUICKSAVE,\n    Start_QUIT,\n    Start_CUTSCENETEST,\n\n    Start_FIRST_NODEATHMODE = Start_NODEATHMODE_WITHCUTSCENES,\n    Start_LAST_NODEATHMODE = Start_NODEATHMODE_NOCUTSCENES,\n    Start_FIRST_INTERMISSION1 = Start_INTERMISSION1_VITELLARY,\n    Start_LAST_INTERMISSION1 = Start_INTERMISSION1_VICTORIA,\n    Start_FIRST_INTERMISSION2 = Start_INTERMISSION2_VITELLARY,\n    Start_LAST_INTERMISSION2 = Start_INTERMISSION2_VICTORIA,\n\n    Start_FIRST_TIMETRIAL = Start_TIMETRIAL_SPACESTATION1\n};\n\nclass scriptclass\n{\npublic:\n\n\n    scriptclass(void);\n\n    bool load(const std::string& name);\n    void loadother(const char* t);\n    bool loadcustom(const std::string& t);\n    void loadalts(const std::string& processed, const std::string& raw);\n\n    void add_test_line(const std::string& speaker, const std::string& english, char textcase, bool textbuttons);\n    void loadtest(const std::string& name);\n\n    void inline add(const std::string& t)\n    {\n        commands.push_back(t);\n    }\n\n    void add_default_colours(void);\n\n    void clearcustom(void);\n\n    void tokenize(const std::string& t);\n\n    void run(void);\n\n    void startgamemode(enum StartMode mode);\n\n    void teleport(void);\n\n    void hardreset(void);\n\n    //Script contents\n    std::vector<std::string> commands;\n    std::string words[NUM_SCRIPT_ARGS];\n    std::vector<std::string> txt;\n    std::string scriptname;\n    int position;\n    int looppoint, loopcount;\n\n    int scriptdelay;\n    bool running;\n\n    // Textbox stuff\n    std::map<std::string, SDL_Color> textbox_colours;\n    int textx;\n    int texty;\n    TextboxCrewmatePosition textcrewmateposition;\n    TextboxOriginalContext textoriginalcontext;\n    int r,g,b;\n    bool textflipme;\n    char textcase;\n    bool textbuttons;\n    bool textlarge;\n    int textboxtimer;\n    std::vector<TextboxSprite> textbox_sprites;\n    TextboxImage textbox_image;\n    bool textbox_absolutepos;\n    bool textbox_force_outline;\n    bool textbox_outline;\n\n    //Misc\n    int i, j, k;\n\n    //Custom level stuff\n    std::vector<Script> customscripts;\n};\n\n#ifndef SCRIPT_DEFINITION\nextern scriptclass script;\n#endif\n\n#endif /* SCRIPT_H */\n"
  },
  {
    "path": "desktop_version/src/Scripts.cpp",
    "content": "#include \"Script.h\"\n\n#include <SDL.h>\n\nbool scriptclass::load(const std::string& name)\n{\n    //loads script name t into the array\n    position = 0;\n    commands.clear();\n    scriptname = name;\n    running = true;\n\n    const char* t = name.c_str();\n\n    if (SDL_strncmp(t, \"custom_\", 7) == 0)\n    {\n        return loadcustom(name);\n    }\n    else if (SDL_strcmp(t, \"intro\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(quickstart)\",\n        //\"createcrewman(232,113,cyan,0,faceright)\",\n        \"createcrewman(96,177,green,0,faceright)\",\n        \"createcrewman(122,177,purple,0,faceleft)\",\n        \"fadein()\",\n        \"untilfade()\",\n        \"delay(90)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n        \"musicfadeout()\",\n        \"changemood(player,1)\",\n        \"delay(15)\",\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"Uh oh...\",\n        \"position(player,above)\",\n        //\"backgroundtext\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changeai(purple,followposition,175)\",\n        \"text(purple,145,150,1)\",\n        \"Is everything ok?\",\n        //\"position(purple,above)\",\n        //\"backgroundtext\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"walk(left,2)\",\n        \"text(cyan,0,0,2)\",\n        \"No! We've hit some\",\n        \"kind of interference...\",\n        \"position(player,above)\",\n        //\"backgroundtext\",\n        \"speak_active\",\n\n        //\"delay(30)\",\n        \"endtext\",\n\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"changemood(green,1)\",\n        \"changemood(purple,1)\",\n        \"alarmon\",\n\n        \"changedir(player,1)\",\n        \"delay(30)\",\n        \"endtext\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"Something's wrong! We're\",\n        \"going to crash!\",\n        \"position(player,above)\",\n        //\"backgroundtext\",\n        \"speak_active\",\n        //\"delay(100)\",\n\n        \"endtext\",\n\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"changeai(green,followposition,-60)\",\n        \"changeai(purple,followposition,-60)\",\n        \"squeak(player)\",\n        \"text(cyan,70,140,1)\",\n        \"Evacuate!\",\n        \"backgroundtext\",\n        \"speak_active\",\n        \"walk(left,35)\",\n\n        \"endtextfast\",\n\n        //Ok, next room!\n\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"gotoroom(3,10)\",\n        \"gotoposition(310,177,0)\",\n        \"createcrewman(208,177,green,1,followposition,120)\",\n        \"createcrewman(240,177,purple,1,followposition,120)\",\n        \"createcrewman(10,177,blue,1,followposition,180)\",\n\n        \"squeak(blue)\",\n        \"text(blue,80,150,1)\",\n        \"Oh no!\",\n        \"backgroundtext\",\n        \"speak_active\",\n        \"walk(left,20)\",\n\n        \"endtextfast\",\n\n        //and the next!\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"gotoroom(3,11)\",\n        \"gotoposition(140,0,0)\",\n\n        \"createcrewman(90,105,green,1,followblue)\",\n        \"createcrewman(125,105,purple,1,followgreen)\",\n        \"createcrewman(55,105,blue,1,followposition,-200)\",\n\n        \"createcrewman(120,177,yellow,1,followposition,-200)\",\n        \"createcrewman(240,177,red,1,faceleft)\",\n\n        \"delay(5)\",\n        \"changeai(red,followposition,-200)\",\n\n        \"squeak(red)\",\n        \"text(red,100,150,1)\",\n        \"Everyone off the ship!\",\n        \"backgroundtext\",\n        \"speak_active\",\n\n        \"walk(left,25)\",\n\n        \"endtextfast\",\n\n        //final room:\n        \"flash(5)\",\n        \"shake(80)\",\n        \"playef(9)\",\n        \"gotoroom(2,11)\",\n        \"gotoposition(265,153,0)\",\n\n        \"createcrewman(130,153,blue,1,faceleft)\",\n        \"createcrewman(155,153,green,1,faceleft)\",\n        \"createcrewman(180,153,purple,1,faceleft)\",\n        \"createcrewman(205,153,yellow,1,faceleft)\",\n        \"createcrewman(230,153,red,1,faceleft)\",\n\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"This shouldn't be happening!\",\n        \"position(yellow,below)\",\n        \"backgroundtext\",\n        \"speak_active\",\n\n        \"activateteleporter()\",\n\n        \"delay(10)\",\n        \"changecolour(blue,teleporter)\",\n        \"delay(10)\",\n        \"changecolour(green,teleporter)\",\n        \"delay(10)\",\n        \"changecolour(purple,teleporter)\",\n        \"delay(10)\",\n        \"changecolour(yellow,teleporter)\",\n        \"delay(10)\",\n        \"changecolour(red,teleporter)\",\n        \"delay(10)\",\n\n        //and teleport!\n        \"endtext\",\n        \"alarmoff\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"blackout()\",\n        \"changemood(player,0)\",\n        \"changedir(player,1)\",\n\n        \"delay(100)\",\n        \"blackon()\",\n        \"shake(20)\",\n        \"playef(10)\",\n\n        //Finally, appear at the start of the game:\n        \"gotoroom(13,5)\",\n        \"gotoposition(80,96,0)\",\n        \"walk(right,20)\",\n        //\"delay(45)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"Phew! That was scary!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"At least we all\",\n        \"escaped, right guys?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(45)\",\n        \"walk(left,3)\",\n        \"delay(45)\",\n        \"setcheckpoint()\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"...guys?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(25)\",\n        \"changemood(player,1)\",\n        \"squeak(cry)\",\n        \"delay(25)\",\n\n        \"play(1)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n\n        \"hideship()\",\n\n        \"gamestate(4)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"quickstart\") == 0)\n    {\n        //Finally, appear at the start of the game:\n        static const char* lines[] = {\n        \"gotoroom(13,5)\",\n        \"gotoposition(80,96,0)\",\n        \"walk(right,17)\",\n        \"fadein()\",\n\n        \"setcheckpoint()\",\n\n        \"play(1)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n\n        \"hideship()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"firststeps\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"I wonder why the ship\",\n        \"teleported me here alone?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(cyan,0,0,2)\",\n        \"I hope everyone else\",\n        \"got out ok...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"trenchwarfare\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"iftrinkets(1,newtrenchwarfare)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"Ohh! I wonder what that is?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"I probably don't really need it,\",\n        \"but it might be nice to take it\",\n        \"back to the ship to study...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"newtrenchwarfare\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"Oh! It's another one of\",\n        \"those shiny things!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"I probably don't really need it,\",\n        \"but it might be nice to take it\",\n        \"back to the ship to study...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"trinketcollector\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"iftrinkets(1,newtrinketcollector)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"This seems like a good\",\n        \"place to store anything\",\n        \"I find out there...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"Victoria loves to study the\",\n        \"interesting things we find\",\n        \"on our adventures!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"ifcrewlost(5,new2trinketcollector)\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"newtrinketcollector\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"This seems like a good\",\n        \"place to store those\",\n        \"shiny things.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,3)\",\n        \"Victoria loves to study the\",\n        \"interesting things we find\",\n        \"on our adventures!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"ifcrewlost(5,new2trinketcollector)\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"new2trinketcollector\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(cyan,0,0,1)\",\n        \"I hope she's ok...\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"changemood(player,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    if (SDL_strcmp(t, \"communicationstation\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(communicationstationskip)\",\n        \"cutscene()\",\n        \"untilbars()\",\n        \"changemood(player,0)\",\n\n        \"tofloor\",\n        \"play(5)\",\n        \"delay(10)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"Violet! Is that you?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(purple)\",\n        \"text(purple,45,18,1)\",\n        \"Captain! You're ok!\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(purple,20,16,3)\",\n        \"Something has gone\",\n        \"horribly wrong with the\",\n        \"ship's teleporter!\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,8,14,3)\",\n        \"I think everyone has been\",\n        \"teleported away randomly!\",\n        \"They could be anywhere!\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(cyan,0,0,1)\",\n        \"Oh no!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,10,19,2)\",\n        \"I'm on the ship - it's damaged\",\n        \"badly, but it's still intact!\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,10,15,1)\",\n        \"Where are you, Captain?\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(cyan,0,0,3)\",\n        \"I'm on some sort of\",\n        \"space station... It\",\n        \"seems pretty modern...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,15,16,2)\",\n        \"There seems to be some sort of\",\n        \"interference in this dimension...\",\n        \"speak_active\",\n\n        \"hideteleporters()\",\n        \"endtextfast\",\n        \"delay(10)\",\n\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(purple)\",\n        \"text(purple,25,205,2)\",\n        \"I'm broadcasting the coordinates\",\n        \"of the ship to you now.\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(terminal)\",\n        \"showship()\",\n        \"delay(10)\",\n        \"hideship()\",\n        \"delay(10)\",\n        \"showship()\",\n        \"delay(10)\",\n        \"hideship()\",\n        \"delay(10)\",\n        \"showship()\",\n        \"delay(20)\",\n\n        \"squeak(purple)\",\n        \"text(purple,10,200,1)\",\n        \"I can't teleport you back, but...\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,25,195,3)\",\n        \"If YOU can find a teleporter\",\n        \"anywhere nearby, you should be\",\n        \"able to teleport back to me!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(terminal)\",\n        \"delay(20)\",\n        \"showteleporters()\",\n        \"delay(10)\",\n        \"hideteleporters()\",\n        \"delay(10)\",\n        \"showteleporters()\",\n        \"delay(10)\",\n        \"hideteleporters()\",\n        \"delay(10)\",\n        \"showteleporters()\",\n        \"delay(20)\",\n\n        \"squeak(player)\",\n        \"text(cyan,20,190,1)\",\n        \"Ok! I'll try to find one!\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(20)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"squeak(purple)\",\n        \"text(purple,40,22,1)\",\n        \"Good luck, Captain!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(purple)\",\n        \"text(purple,10,19,2)\",\n        \"I'll keep trying to find\",\n        \"the rest of the crew...\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"play(1)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"communicationstationskip\") == 0)\n    {\n        static const char* lines[] = {\n        \"changemood(player,0)\",\n\n        \"delay(10)\",\n        \"endtext\",\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(5)\",\n\n        \"squeak(terminal)\",\n        \"showship()\",\n        \"showteleporters()\",\n        \"delay(10)\",\n        \"hideship()\",\n        \"hideteleporters()\",\n        \"delay(10)\",\n        \"showship()\",\n        \"showteleporters()\",\n        \"delay(10)\",\n        \"hideship()\",\n        \"hideteleporters()\",\n        \"delay(10)\",\n        \"showship()\",\n        \"showteleporters()\",\n        \"delay(20)\",\n\n        \"gamemode(game)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"teleporterback\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"A teleporter!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"I can get back to the\",\n        \"ship with this!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"teleportscript(levelonecomplete)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"levelonecomplete\") == 0)\n    {\n        static const char* lines[] = {\n        \"nocontrol()\",\n        \"createcrewman(230,153,purple,0,faceleft)\",\n\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"delay(30)\",\n        \"rescued(purple)\",\n\n        \"delay(10)\",\n        \"gamestate(4090)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"levelonecomplete_ending\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Captain!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"nocontrol()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n\n        \"gamestate(3050)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"levelonecompleteskip\") == 0)\n    {\n        static const char* lines[] = {\n        \"nocontrol()\",\n        \"gamestate(3050)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"bigopenworld\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(5)\",\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"missing(purple)\", //Set violet's rescue script to 0 to make the next bit easier\n\n        \"gotoroom(4,10)\",\n        \"gotoposition(100,177,0)\",\n        \"createcrewman(150,177,purple,0,faceleft)\",\n\n        //set all the crew as rescued to avoid companion issues!\n        \"flag(8,on)\",\n        \"flag(9,on)\",\n        \"flag(10,on)\",\n        \"flag(11,on)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"So, Doctor - have you any\",\n        \"idea what caused the crash?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"There's some sort of bizarre\",\n        \"signal here that's interfering\",\n        \"with our equipment...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"It caused the ship to lose\",\n        \"its quantum position, collapsing\",\n        \"us into this dimension!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"Oh no!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"But I think we should be able to fix\",\n        \"the ship and get out of here...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"... as long as we can\",\n        \"find the rest of the crew.\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        //Cut to Red\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"changeplayercolour(red)\",\n        \"gotoroom(10,4)\",\n        \"gotoposition(200,185,0)\",\n        \"hideplayer()\",\n        \"createcrewman(200,185,red,1,panic)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        //\"walk(right,10)\",\n\n        \"squeak(purple)\",\n        \"text(purple,60,40,2)\",\n        \"We really don't know anything\",\n        \"about this place...\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(15)\",\n\n        //Cut to Green\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"showplayer()\",\n\n        \"changeplayercolour(green)\",\n        \"gotoroom(13,0)\",\n        \"gotoposition(143,20,0)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n\n        \"squeak(purple)\",\n        \"text(purple,40,30,2)\",\n        \"Our friends could be anywhere - they\",\n        \"could be lost, or in danger!\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(15)\",\n\n        //Cut to Blue\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"changeplayercolour(blue)\",\n        \"gotoroom(3,4)\",\n        \"gotoposition(190,177,0)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n\n        \"squeak(player)\",\n        \"text(player,10,60,1)\",\n        \"Can they teleport back here?\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,50,80,2)\",\n        \"Not unless they find some way\",\n        \"to communicate with us!\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,30,100,3)\",\n        \"We can't pick up their signal and\",\n        \"they can't teleport here unless\",\n        \"they know where the ship is...\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(15)\",\n\n\n        //Cut to Yellow\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"changeplayercolour(yellow)\",\n        \"gotoroom(15,9)\",\n        //(6*8)-21\n        \"gotoposition(300,27,0)\",\n\n        \"hideplayer()\",\n        \"createcrewman(280,25,yellow,1,panic)\",\n\n        //\"hascontrol()\",\n        //\"walk(left,4)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(player)\",\n        \"text(player,25,60,1)\",\n        \"So what do we do?\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,80,125,4)\",\n        \"We need to find them! Head\",\n        \"out into the dimension and\",\n        \"look for anywhere they might\",\n        \"have ended up...\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(15)\",\n\n        //Back to ship\n        \"fadeout()\",\n        \"untilfade()\",\n        \"showplayer()\",\n\n        \"flag(8,off)\",\n        \"flag(9,off)\",\n        \"flag(10,off)\",\n        \"flag(11,off)\",\n\n        \"changeplayercolour(cyan)\",\n        \"changemood(player,0)\",\n        \"gotoroom(4,10)\",\n        \"gotoposition(90,177,0)\",\n        \"walk(right,2)\",\n        \"createcrewman(150,177,purple,0,faceleft)\",\n\n\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Ok! Where do we start?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Well, I've been trying to find\",\n        \"them with the ship's scanners!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"It's not working, but I did\",\n        \"find something...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"hidecoordinates(10,4)\",\n        \"hidecoordinates(13,0)\",\n        \"hidecoordinates(3,4)\",\n        \"hidecoordinates(15,9)\",\n        \"showteleporters()\",\n\n        //Cut to map\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showtargets()\",\n        \"delay(10)\",\n        \"hidetargets()\",\n        \"delay(10)\",\n        \"showtargets()\",\n        \"delay(10)\",\n        \"hidetargets()\",\n        \"delay(10)\",\n        \"showtargets()\",\n        \"delay(20)\",\n\n        \"squeak(purple)\",\n        \"text(purple,25,205,2)\",\n        \"These points show up on our scans\",\n        \"as having high energy patterns!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(purple)\",\n        \"text(purple,35,185,4)\",\n        \"There's a good chance they're\",\n        \"teleporters - which means\",\n        \"they're probably built near\",\n        \"something important...\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,25,205,2)\",\n        \"They could be a very good\",\n        \"place to start looking.\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(20)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n        //And finally, back to the ship!\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Ok! I'll head out and see\",\n        \"what I can find!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"I'll be right here if\",\n        \"you need any help!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"rescued(purple)\",\n        \"play(4)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"hascontrol()\",\n\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"bigopenworldskip\") == 0)\n    {\n        static const char* lines[] = {\n        \"missing(purple)\",\n        \"gotoroom(4,10)\",\n        \"gotoposition(100,177,0)\",\n        \"createcrewman(150,177,purple,0,faceleft)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"hidecoordinates(10,4)\",\n        \"hidecoordinates(13,0)\",\n        \"hidecoordinates(3,4)\",\n        \"hidecoordinates(15,9)\",\n        \"showteleporters()\",\n\n        //Cut to map\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showtargets()\",\n        \"delay(10)\",\n        \"hidetargets()\",\n        \"delay(10)\",\n        \"showtargets()\",\n        \"delay(10)\",\n        \"hidetargets()\",\n        \"delay(10)\",\n        \"showtargets()\",\n        \"delay(20)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n        //And finally, back to the ship!\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"I'll be right here if\",\n        \"you need any help!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"rescued(purple)\",\n        \"play(4)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"hascontrol()\",\n\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"rescueblue\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipblue)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changeai(blue,followplayer)\",\n        \"untilbars()\",\n\n        \"rescued(blue)\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2)\",\n        \"Oh no! Captain! Are you\",\n        \"stuck here too?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"It's ok - I'm here to rescue you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Let me explain everything...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,2)\",\n        \"What? I didn't understand\",\n        \"any of that!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh... well, don't worry.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Follow me! Everything\",\n        \"will be alright!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changemood(blue,0)\",\n        \"text(blue,0,0,1)\",\n        \"Sniff... Really?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"Ok then!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"companion(8)\",\n        \"setcheckpoint()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipblue\") == 0)\n    {\n        static const char* lines[] = {\n        \"changeai(blue,followplayer)\",\n        \"squeak(blue)\",\n        \"changemood(blue,0)\",\n        \"companion(8)\",\n        \"rescued(blue)\",\n        \"setcheckpoint()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"rescueyellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipyellow)\",\n        \"cutscene()\",\n\n        \"changeai(yellow,followplayer)\",\n        \"changetile(yellow,6)\",\n        \"untilbars()\",\n\n        \"rescued(yellow)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Ah, Viridian! You got off\",\n        \"the ship alright too? \",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"It's good to see you're\",\n        \"alright, Professor!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Is the ship ok?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"It's badly damaged, but Violet's\",\n        \"been working on fixing it.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"We could really use your help...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Ah, of course!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"The background interference\",\n        \"in this dimension prevented\",\n        \"the ship from finding a\",\n        \"teleporter when we crashed!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"We've all been teleported\",\n        \"to different locations!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Er, that sounds about right!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Let's get back to\",\n        \"the ship, then!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"After you, Captain!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"companion(7)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipyellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"changeai(yellow,followplayer)\",\n        \"changetile(yellow,6)\",\n        \"squeak(yellow)\",\n        \"rescued(yellow)\",\n        \"companion(7)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"rescuegreen\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipgreen)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changemood(green,0)\",\n        \"untilbars()\",\n\n        \"rescued(green)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Captain! I've been so worried!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Chief Verdigris! You're ok!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(green,1)\",\n        \"text(green,0,0,2)\",\n        \"I've been trying to get out, but\",\n        \"I keep going around in circles...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"I've come from the ship. I'm here\",\n        \"to teleport you back to it.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"Is everyone else\",\n        \"alright? Is Violet...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"She's fine - she's back on the ship!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"changemood(green,0)\",\n        \"text(green,0,0,2)\",\n        \"Oh! Great - Let's\",\n        \"get going, then!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"companion(6)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"changeai(green,followplayer)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipgreen\") == 0)\n    {\n        static const char* lines[] = {\n        \"changeai(green,followplayer)\",\n        \"squeak(green)\",\n        \"rescued(green)\",\n        \"changemood(green,0)\",\n        \"companion(6)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"rescuered\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipred)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changemood(red,0)\",\n        \"untilbars()\",\n\n        \"rescued(red)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Captain!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"Am I ever glad to see you!\",\n        \"I thought I was the only\",\n        \"one to escape the ship...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Vermilion! I knew you'd be ok!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"So, what's the situation?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"I see! Well, we'd better\",\n        \"get back then.\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"There's a teleporter\",\n        \"in the next room.\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"companion(9)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"changeai(red,followplayer)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipred\") == 0)\n    {\n        static const char* lines[] = {\n        \"changeai(red,followplayer)\",\n        \"squeak(red)\",\n        \"rescued(red)\",\n        \"changemood(red,0)\",\n        \"companion(9)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startexpolevel_station1\") == 0)\n    {\n        static const char* lines[] = {\n        //For the Eurogamer EXPO! Scrap later.\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"resetgame\",\n\n        \"gotoroom(4,10)\",\n        \"gotoposition(232,113,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"fadein()\",\n\n        \"play(5)\",\n        \"loadscript(intro)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startexpolevel_lab\") == 0)\n    {\n        static const char* lines[] = {\n        //For the Eurogamer EXPO! Scrap later.\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n\n        \"resetgame\",\n\n        \"gotoroom(2,16)\",\n        \"gotoposition(58,193,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"fadein()\",\n\n        \"stopmusic()\",\n        \"play(3)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startexpolevel_warp\") == 0)\n    {\n        static const char* lines[] = {\n        //For the Eurogamer EXPO! Scrap later.\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n\n        \"resetgame\",\n\n        \"gotoroom(14,1)\",\n        \"gotoposition(45,73,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"fadein()\",\n\n        \"stopmusic()\",\n        \"play(3)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startexpolevel_tower\") == 0)\n    {\n        static const char* lines[] = {\n        //For the Eurogamer EXPO! Scrap later.\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n\n        \"resetgame\",\n\n        \"gotoroom(8,9)\",\n        \"gotoposition(95,193,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"fadein()\",\n\n        \"stopmusic()\",\n        \"play(2)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint1\") == 0)\n    {\n        static const char* lines[] = {\n        \"finalmode(41,56)\",\n        \"gotoposition(52,89,0)\",\n        \"changedir(player,1)\",\n        \"setcheckpoint()\",\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n        \"showplayer()\",\n        \"play(8)\",\n\n        \"hascontrol()\",\n        \"befadein()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"intermission_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint1)\",\n        \"finalmode(41,56)\",\n        \"gotoposition(52,89,0)\",\n        \"changedir(player,1)\",\n        \"setcheckpoint()\",\n\n        \"cutscene()\",\n\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n\n        \"delay(35)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n\n        \"delay(25)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n\n        \"showplayer()\",\n        \"play(8)\",\n\n        \"befadein()\",\n\n        \"iflast(2,int1yellow_1)\",\n        \"iflast(3,int1red_1)\",\n        \"iflast(4,int1green_1)\",\n        \"iflast(5,int1blue_1)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"delay(45)\",\n\n        \"squeak(cry)\",\n        \"textcase(1)\",\n        \"text(blue,0,0,1)\",\n        \"Waaaa!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"Captain! Are you ok?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"I'm ok... this...\",\n        \"this isn't the ship...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Where are we?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"textcase(2)\",\n        \"text(blue,0,0,1)\",\n        \"Waaaa!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Something's gone wrong... We\",\n        \"should look for a way back!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"telesave()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(14)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Follow me! I'll help you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"Promise you won't leave without me!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"I promise! Don't worry!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(11)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Are you ok down there, Doctor?\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"I wanna go home!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2)\",\n        \"Where are we? How did\",\n        \"we even get here?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,4)\",\n        \"Well, Violet did say that the\",\n        \"interference in the dimension\",\n        \"we crashed in was causing\",\n        \"problems with the teleporters...\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"I guess something went wrong...\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"But if we can find another\",\n        \"teleporter, I think we can\",\n        \"get back to the ship!\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"Sniff...\",\n        \"position(blue,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"Captain! Captain! Wait for me!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2)\",\n        \"Please don't leave me behind!\",\n        \"I don't mean to be a burden!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"I'm scared!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Oh... don't worry Victoria,\",\n        \"I'll look after you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,2)\",\n        \"We're never going to get\",\n        \"out of here, are we?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"I.. I don't know...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(player,0,0,2)\",\n        \"I don't know where we are or\",\n        \"how we're going to get out...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"We're going to be lost forever!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,2)\",\n        \"Ok, come on... Things\",\n        \"aren't that bad.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"I have a feeling that\",\n        \"we're nearly home!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"We can't be too far\",\n        \"from another teleporter!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"I hope you're right, captain...\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1blue_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2\",\n        \"Captain! You were right!\",\n        \"It's a teleporter!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,3)\",\n        \"Phew! You had me worried for a\",\n        \"while there... I thought we\",\n        \"were never going to find one.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n\n        \"squeak(cry)\",\n        \"changemood(blue,1)\",\n        \"text(blue,0,0,1\",\n        \"What? Really?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Anyway, let's go\",\n        \"back to the ship.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"changemood(blue,0)\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"delay(45)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Huh? This isn't the ship...\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Captain! What's going on?\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1\",\n        \"text(player,0,0,1)\",\n        \"I... I don't know!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Where are we?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"Uh oh, this isn't good...\",\n        \"Something must have gone\",\n        \"wrong with the teleporter!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0\",\n        \"text(player,0,0,1)\",\n        \"Ok... no need to panic!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0\",\n        \"text(player,0,0,1)\",\n        \"Let's look for another teleporter!\",\n        \"There's bound to be one around\",\n        \"here somewhere!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"telesave()\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(14)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Let's go this way!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"After you, Captain!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(11)\",\n        };\n        filllines(lines);\n\n    }\n    else if (SDL_strcmp(t, \"int1green_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"So Violet's back on the\",\n        \"ship? She's really ok?\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"She's fine! She helped\",\n        \"me find my way back!\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Oh, phew! I was worried about her.\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(45)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Captain, I have a secret...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(green,1)\",\n        \"text(green,0,0,1)\",\n        \"I really like Violet!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Is that so?\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"changemood(green,0)\",\n        \"text(green,0,0,2)\",\n        \"Please promise you\",\n        \"won't tell her!\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Hey again!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Hey!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Are you doing ok?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"I think so! I really\",\n        \"hope we can find a way\",\n        \"back to the ship...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"So, about Violet...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Um, yeah?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Do you have any advice?\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(45)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Hmm...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Um... you should... be yourself!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Oh.\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(75)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Thanks Captain!\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"So, do you think you'll\",\n        \"be able to fix the ship?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"Depends on how bad it \",\n        \"is... I think so, though!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,5)\",\n        \"It's not very hard, really. The\",\n        \"basic dimensional warping engine\",\n        \"design is pretty simple, and if we\",\n        \"can get that working we shouldn't\",\n        \"have any trouble getting home.\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh! Good!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1green_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Finally! A teleporter!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"I was getting worried\",\n        \"we wouldn't find one...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Let's head back to the ship!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Wow! Where are we?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,3)\",\n        \"This... isn't right...\",\n        \"Something must have gone\",\n        \"wrong with the teleporter!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"Oh well... We can work\",\n        \"it out when we get\",\n        \"back to the ship!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Let's go exploring!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Ok then!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"telesave()\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(14)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Follow me!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Aye aye, Captain!\",\n        \"position(red,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(11)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"Hey Viridian... how did\",\n        \"the crash happen, exactly?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Oh, I don't really know -\",\n        \"some sort of interference...\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"...or something sciencey like\",\n        \"that. It's not really my area.\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"Ah! Well, do you think\",\n        \"we'll be able to fix\",\n        \"the ship and go home?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Of course! Everything will be ok!\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Hi again! You doing ok?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"I think so! But I really want\",\n        \"to get back to the ship...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"We'll be ok! If we can find\",\n        \"a teleporter somewhere we\",\n        \"should be able to get back!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Are we there yet?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"We're getting closer, I think...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"I hope...\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"I wonder where we are, anyway?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"This seems different from\",\n        \"that dimension we crashed\",\n        \"in, somehow...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"I dunno... But we must be\",\n        \"close to a teleporter by now...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1red_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"We're there!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"See? I told you! Let's\",\n        \"get back to the ship!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Oooh! This is interesting...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Captain! Have you\",\n        \"been here before?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"What? Where are we?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"I suspect something deflected\",\n        \"our teleporter transmission!\",\n        \"This is somewhere new...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"Oh no!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,3)\",\n        \"We should try to find a\",\n        \"teleporter and get back\",\n        \"to the ship...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"telesave()\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(14)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Follow me!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Right behind you, Captain!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"gamestate(11)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"What do you make of\",\n        \"all this, Professor?\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"I'm guessing this dimension\",\n        \"has something to do with the\",\n        \"interference that caused\",\n        \"us to crash!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Maybe we'll find the\",\n        \"cause of it here?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh wow! Really?\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"Well, it's just a guess.\",\n        \"I'll need to get back to\",\n        \"the ship before I can do\",\n        \"any real tests...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Ohh! What was that?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"What was what?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changeai(yellow,faceleft)\", // changedir(yellow,0) doesn't work\n        \"text(yellow,0,0,2)\",\n        \"That big... C thing!\",\n        \"I wonder what it does?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,2)\",\n        \"Em... I don't really know\",\n        \"how to answer that question...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,3)\",\n        \"It's probably best not\",\n        \"to acknowledge that\",\n        \"it's there at all.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changeai(yellow,0)\", // Make him face right again\n        \"text(yellow,0,0,2)\",\n        \"Maybe we should take it back\",\n        \"to the ship to study it?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"We really shouldn't think\",\n        \"about it too much... Let's\",\n        \"keep moving!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"You know, there's\",\n        \"something really odd\",\n        \"about this dimension...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Yeah?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changeai(yellow,faceleft)\", // changedir(yellow,0) doesn't work\n        \"text(yellow,0,0,3)\",\n        \"We shouldn't really be able\",\n        \"to move between dimensions\",\n        \"with a regular teleporter...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Maybe this isn't a proper\",\n        \"dimension at all?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"Maybe it's some kind of\",\n        \"polar dimension? Something\",\n        \"artificially created for\",\n        \"some reason?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changeai(yellow,0)\", // Make him face right again\n        \"text(yellow,0,0,2)\",\n        \"I can't wait to get back to the\",\n        \"ship. I have a lot of tests to run!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"I wonder if there's anything\",\n        \"else in this dimension\",\n        \"worth exploring?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"Maybe... but we should probably\",\n        \"just focus on finding the rest\",\n        \"of the crew for now...\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int1yellow_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"At last!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Let's go back to the ship!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint2\") == 0)\n    {\n        static const char* lines[] = {\n        \"finalmode(53,49)\",\n        \"gotoposition(228,129,0)\",\n        \"changedir(player,1)\",\n        \"setcheckpoint()\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n\n        \"showplayer()\",\n        \"play(8)\",\n\n        \"hascontrol()\",\n        \"befadein()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"intermission_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint2)\",\n        \"finalmode(53,49)\",\n        \"gotoposition(228,129,0)\",\n        \"changedir(player,1)\",\n        \"setcheckpoint()\",\n\n        \"cutscene()\",\n\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n\n        \"delay(35)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n\n        \"delay(25)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n\n        \"showplayer()\",\n        \"play(8)\",\n\n        \"befadein()\",\n\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"Uh oh...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"Not again!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"iflast(2,int2intro_yellow)\",\n        \"iflast(3,int2intro_red)\",\n        \"iflast(4,int2intro_green)\",\n        \"iflast(5,int2intro_blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2intro_yellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(cry)\",\n        \"text(player,0,0,1)\",\n        \"Vitellary? Where are you?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"delay(15)\",\n\n        \"changedir(player,0)\",\n\n        \"createcrewman(150,-20,yellow,1,17,1)\",\n\n        \"squeak(cry)\",\n        \"text(yellow,170,50,1)\",\n        \"Captain!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Hang on! I'll save you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"telesave()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2intro_red\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(cry)\",\n        \"text(player,0,0,1)\",\n        \"Vermilion? Where are you?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"delay(15)\",\n\n        \"changedir(player,0)\",\n\n        \"createcrewman(150,-20,red,0,17,1)\",\n\n        \"squeak(red)\",\n        \"text(red,170,50,1)\",\n        \"Wheeeee!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Hang on! I'll save you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"telesave()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2intro_green\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(cry)\",\n        \"text(player,0,0,1)\",\n        \"Verdigris? Where are you?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"delay(15)\",\n\n        \"changedir(player,0)\",\n\n        \"createcrewman(150,-20,green,1,17,1)\",\n\n        \"squeak(cry)\",\n        \"text(green,170,50,1)\",\n        \"Aaagghh!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Hang on! I'll save you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"telesave()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2intro_blue\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(cry)\",\n        \"text(player,0,0,1)\",\n        \"Victoria? Where are you?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"delay(15)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"delay(15)\",\n\n        \"changedir(player,0)\",\n\n        \"createcrewman(150,-20,blue,1,17,1)\",\n\n        \"squeak(cry)\",\n        \"text(blue,170,50,1)\",\n        \"Help!\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Hang on! I'll save you!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"telesave()\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2_yellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint2yellow)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changeai(yellow,followplayer)\",\n        \"untilbars()\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"That was interesting, wasn't it?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"I feel dizzy...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"changemood(player,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint2yellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(yellow)\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2_red\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint2red)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changeai(red,followplayer)\",\n        \"untilbars()\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Again! Let's go again!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"I feel dizzy...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"changemood(player,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint2red\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(red)\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2_green\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint2green)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changeai(green,followplayer)\",\n        \"untilbars()\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Phew! You're ok!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"I feel dizzy...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"changemood(player,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint2green\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(green)\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"int2_blue\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipint2blue)\",\n        \"cutscene()\",\n\n        \"tofloor()\",\n        \"changeai(blue,followplayer)\",\n        \"untilbars()\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"I think I'm going to be sick...\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"I feel dizzy...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"changemood(player,0)\",\n        \"changemood(blue,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipint2blue\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(blue)\",\n        \"companion(10)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startexpolevel_station2\") == 0)\n    {\n        //For the Eurogamer EXPO! Scrap later.\n        static const char* lines[] = {\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n\n        \"resetgame\",\n\n        \"gotoroom(12,14)\",\n        \"gotoposition(126,38,1)\",\n        \"setcheckpoint()\",\n        \"changedir(player,0)\",\n        \"fadein()\",\n\n        \"stopmusic()\",\n        \"play(1)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"finallevel_teleporter\") == 0)\n    {\n        static const char* lines[] = {\n        \"delay(10)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Welcome back!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Um, where's Captain Viridian?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"walk(left,3)\",\n        \"delay(60)\",\n\n        \"everybodysad()\",\n        \"squeak(cry)\",\n        \"delay(30)\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n        \"changemood(player,0)\",\n        \"musicfadeout()\",\n\n        \"finalmode(46,54)\",\n        \"gotoposition(101,113,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"restoreplayercolour\",\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"... Hello?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Is anyone there?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"missing(player)\",\n\n        //\"squeak(cry)\",\n        //\"changemood(player,1)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n\n        \"play(15)\",\n        \"telesave()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"skipfinal\") == 0)\n    {\n        static const char* lines[] = {\n        \"finalmode(46,54)\",\n        \"gotoposition(101,113,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,1)\",\n        \"restoreplayercolour\",\n\n        \"showplayer()\",\n        \"hascontrol()\",\n        \"missing(player)\",\n        \"play(15)\",\n        \"fadein()\",\n        \"untilfade()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startlevel_final\") == 0)\n    {\n        static const char* lines[] = {\n        \"ifskip(skipfinal)\",\n        \"hideplayer()\",\n        \"cutscene()\",\n        \"untilbars()\",\n        \"activeteleporter()\",\n\n        \"stopmusic()\",\n        \"play(5)\",\n\n        \"gotoroom(2,11)\",\n        \"gotoposition(160,120,0)\",\n\n        \"createcrewman(190,153,purple,0,faceleft)\",\n        \"createrescuedcrew()\",\n\n        \"fadein()\",\n        \"untilfade()\",\n        \"gamestate(4070)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"regularreturn\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"activeteleporter()\",\n\n        \"stopmusic()\",\n        \"play(4)\",\n\n        \"gotoroom(2,11)\",\n        \"gotoposition(160,120,0)\",\n\n        \"createlastrescued()\",\n\n        \"fadein()\",\n        \"untilfade()\",\n        \"endcutscene()\",\n        \"setcheckpoint()\",\n        \"gamestate(4010)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"returntohub\") == 0)\n    {\n        //For the Eurogamer EXPO! Scrap later.\n        static const char* lines[] = {\n        \"fadeout()\",\n        \"musicfadeout()\",\n        \"untilfade()\",\n        \"delay(30)\",\n\n        \"resetgame\",\n\n        \"gotoroom(7,8)\",\n        \"gotoposition(145,145,0)\",\n        \"setcheckpoint()\",\n        \"changedir(player,0)\",\n        \"fadein()\",\n\n        \"stopmusic()\",\n        \"play(4)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"resetgame\") == 0)\n    {\n        //For the Eurogamer EXPO! Scrap later.\n        static const char* lines[] = {\n        \"resetgame\",\n        \"gotoroom(4,6)\",\n        \"fadein()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred\") == 0)\n    {\n        static const char* lines[] = {\n        \"redcontrol\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow\") == 0)\n    {\n        static const char* lines[] = {\n        \"yellowcontrol\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen\") == 0)\n    {\n        static const char* lines[] = {\n        \"greencontrol\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue\") == 0)\n    {\n        static const char* lines[] = {\n        \"bluecontrol\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple\") == 0)\n    {\n        static const char* lines[] = {\n        \"purplecontrol\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Don't worry, Sir!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"We'll find a way\",\n        \"out of here!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"I hope Victoria is ok...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"She doesn't handle\",\n        \"surprises very well...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"I don't know how we're\",\n        \"going to get this ship\",\n        \"working again!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"Chief Verdigris would\",\n        \"know what to do...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"I wonder what caused\",\n        \"the ship to crash here?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"It's the shame the Professor\",\n        \"isn't here, huh? I'm sure he\",\n        \"could work it out!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"It's great to be back!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"I can't wait to help you\",\n        \"find the rest of the crew!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"It'll be like old\",\n        \"times, huh, Captain?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"It's good to have\",\n        \"Victoria back with us.\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"She really seems happy to\",\n        \"get back to work in her lab!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"I think I saw Verdigris\",\n        \"working on the outside\",\n        \"of the ship!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_8\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"You found Professor\",\n        \"Vitellary! All right!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"We'll have this interference\",\n        \"thing worked out in no time now!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_9\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"That other dimension was\",\n        \"really strange, wasn't it?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"I wonder what caused the\",\n        \"teleporter to send us there?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_10\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Heya Captain!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"This way looks a little\",\n        \"dangerous...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_11\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"I'm helping!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_12\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Hey Captain!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"I found something interesting\",\n        \"around here - the same warp\",\n        \"signature I saw when I landed!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"Someone from the ship\",\n        \"must be nearby...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_13\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"This dimension is pretty\",\n        \"exciting, isn't it?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"I wonder what we'll find?\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkred_14\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,red)\",\n        \"face(red,player)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Look what I found!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"It's pretty hard, I can only\",\n        \"last for about 10 seconds...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(red)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"I'm making some fascinating\",\n        \"discoveries, captain!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"This isn't like any\",\n        \"other dimension we've\",\n        \"been to, Captain.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"There's something strange\",\n        \"about this place...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"Captain, have you noticed\",\n        \"that this dimension seems\",\n        \"to wrap around?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Yeah, it's strange...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(yellow,1)\",\n        \"text(yellow,0,0,3)\",\n        \"It looks like this dimension\",\n        \"is having the same stability\",\n        \"problems as our own!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"I hope we're not the\",\n        \"ones causing it...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"What? Do you think we might be?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changemood(yellow,0)\",\n        \"changemood(player,0)\",\n        \"text(yellow,0,0,2)\",\n        \"No no... that's very\",\n        \"unlikely, really...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"My guess is that whoever used\",\n        \"to live here was experimenting\",\n        \"with ways to stop the dimension\",\n        \"from collapsing.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"It would explain why they've\",\n        \"wrapped the edges...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Hey, maybe that's what's\",\n        \"causing the interference?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"I wonder where the people who\",\n        \"used to live here have gone?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"I think it's no coincidence\",\n        \"that the teleporter was drawn\",\n        \"to that dimension...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"There's something there. I\",\n        \"think it might be causing the\",\n        \"interference that's stopping\",\n        \"us from leaving...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_7\") == 0)\n    {\n        //Vertigris is back\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"I'm glad Verdigris is alright.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"It'll be a lot easier to find\",\n        \"some way out of here now that\",\n        \"we can get the ship working again!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_8\") == 0)\n    {\n        //Victoria is back\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Ah, you've found Doctor\",\n        \"Victoria? Excellent!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"I have lots of questions for her!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_9\") == 0)\n    {\n        //Vermilion is back\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"Vermilion says that he\",\n        \"was trapped in some\",\n        \"sort of tunnel?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Yeah, it just seemed to\",\n        \"keep going and going...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Interesting... I wonder\",\n        \"why it was built?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_10\") == 0)\n    {\n        //Back on the ship!\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"It's good to be back!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"I've got so much work\",\n        \"to catch up on...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_11\") == 0)\n    {\n        //Game Complete\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"I know it's probably a little\",\n        \"dangerous to stay here now that\",\n        \"this dimension is collapsing...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"...but it's so rare to find\",\n        \"somewhere this interesting!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Maybe we'll find the answers\",\n        \"to our own problems here?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_12\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Captain! Have you seen this?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"With their research and ours,\",\n        \"we should be able to stabilise\",\n        \"our own dimension!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"We're saved!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"I'm an engineer!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"I think I can get this ship\",\n        \"moving again, but it's going\",\n        \"to take a while...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"Victoria mentioned something\",\n        \"about a lab? I wonder if she\",\n        \"found anything down there?\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Vermilion's back! Yey!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"The Professor had lots of\",\n        \"questions about this\",\n        \"dimension for me...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"We still don't really know\",\n        \"that much, though.\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"Until we work out what's\",\n        \"causing that interference,\",\n        \"we can't go anywhere.\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"I'm so glad that\",\n        \"Violet's alright!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"That other dimension we ended\",\n        \"up in must be related to this\",\n        \"one, somehow...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_8\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(cry)\",\n        \"text(green,0,0,3)\",\n        \"The antenna's broken!\",\n        \"This is going to be\",\n        \"very hard to fix...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_9\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"It looks like we were warped\",\n        \"into solid rock when we crashed!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"Hmm. It's going to be hard\",\n        \"to separate from this...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_10\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"The ship's all fixed up. We\",\n        \"can leave at a moment's notice!\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkgreen_11\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,green)\",\n        \"face(green,player)\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"I wonder why they abandoned this\",\n        \"dimension? They were so close to\",\n        \"working out how to fix it...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,2)\",\n        \"Maybe we can fix it for them?\",\n        \"Maybe they'll come back?\",\n        \"position(green,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(green)\",\n        };\n        filllines(lines);\n\n    }\n\n\n    if (SDL_strcmp(t, \"talkpurple_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(cry)\",\n        \"changemood(purple,1)\",\n        \"text(purple,0,0,1)\",\n        \"... I hope Verdigris is alright.\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changemood(purple,0)\",\n        \"text(purple,0,0,2)\",\n        \"If you can find him, he'd be\",\n        \"a big help fixing the ship!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Chief Verdigris is so brave\",\n        \"and ever so smart!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Are you doing ok, Captain?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,0)\",\n        \"specialline(1)\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Oh - well, don't worry,\",\n        \"they'll show up!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"changemood(player,0)\",\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Here! Have a lollipop!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Welcome back, Captain!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"I think Victoria is quite happy\",\n        \"to be back on the ship.\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"She really doesn't like adventuring.\",\n        \"She gets very homesick!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Vermilion called in\",\n        \"to say hello!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"He's really looking forward\",\n        \"specialline(2)\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Captain! You found Verdigris!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Thank you so much!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"I'm glad Professor\",\n        \"Vitellary is ok!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"He had lots of questions\",\n        \"for me about this dimension.\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"He's already gotten to\",\n        \"work with his research!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_8\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,4)\",\n        \"Hey Captain! Now that you've turned\",\n        \"off the source of the interference,\",\n        \"we can warp everyone back to the\",\n        \"ship instantly, if we need to!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"Any time you want to come back\",\n        \"to the ship, just select the\",\n        \"new SHIP option in your menu!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_9\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"Look at all this research!\",\n        \"This is going to be a big\",\n        \"help back home!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_intermission1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"Doctor, something strange\",\n        \"happened when we teleported\",\n        \"back to the ship...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"We got lost in another dimension!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(purple,1)\",\n        \"text(purple,0,0,1)\",\n        \"Oh no!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changemood(purple,0)\",\n        \"changemood(player,0)\",\n        \"text(purple,0,0,3)\",\n        \"Maybe that dimension has something\",\n        \"to do with the interference that\",\n        \"caused us to crash here?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"I'll look into it...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_intermission2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"Doctor! Doctor! It happened again!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"The teleporter brought us\",\n        \"to that weird dimension...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changemood(player,0)\",\n        \"changemood(purple,0)\",\n        \"text(purple,0,0,2)\",\n        \"Hmm, there's definitely\",\n        \"something strange happening...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"If only we could find the\",\n        \"source of that interference!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_intermission3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"Doctor, something strange has\",\n        \"been happening when we teleport\",\n        \"back to the ship...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,2)\",\n        \"We keep getting brought to\",\n        \"another weird dimension!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(purple,1)\",\n        \"text(purple,0,0,1)\",\n        \"Oh no!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changemood(purple,0)\",\n        \"changemood(player,0)\",\n        \"text(purple,0,0,3)\",\n        \"Maybe that dimension has something\",\n        \"to do with the interference that\",\n        \"caused us to crash here?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"changemood(player,0)\",\n        \"changemood(purple,0)\",\n        \"text(purple,0,0,2)\",\n        \"Hmm, there's definitely\",\n        \"something strange happening...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"If only we could find the\",\n        \"source of that interference!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkpurple_intro\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,purple)\",\n        \"face(purple,player)\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,2)\",\n        \"I'm feeling a bit\",\n        \"overwhelmed, Doctor.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Where do I begin?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Remember that you can press {b_map}\",\n        \"to check where you are on the map!\",\n        \"position(purple,above)\",\n        \"textbuttons()\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Look for areas where the rest\",\n        \"of the crew might be...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"If you get lost, you can get back\",\n        \"to the ship from any teleporter.\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"And don't worry!\",\n        \"We'll find everyone!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"changemood(player,0)\",\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"Everything will be ok!\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(purple)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Any signs of Professor Vitellary?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Sorry, not yet...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,1)\",\n        \"I hope he's ok...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Thanks so much for\",\n        \"saving me, Captain!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"I'm so glad to be back!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,3)\",\n        \"That lab was so dark\",\n        \"and scary! I didn't\",\n        \"like it at all...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Vitellary's back? I\",\n        \"knew you'd find him!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"I mean, I admit I was very\",\n        \"worried that you wouldn't...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,2)\",\n        \"or that something might\",\n        \"have happened to him...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"sniff...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Doctor Victoria? He's ok!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,3)\",\n        \"Oh! Sorry! I was just\",\n        \"thinking about what\",\n        \"if he wasn't?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Thank you, Captain!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"You found Vermilion! Great!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"I wish he wasn't\",\n        \"so reckless!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,2)\",\n        \"He'll get himself\",\n        \"into trouble...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Verdigris is ok! Violet\",\n        \"will be so happy!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"I'm happy!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,1)\",\n        \"Though I was very worried...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_7\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,2)\",\n        \"Why did the teleporter send\",\n        \"us to that scary dimension?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,1)\",\n        \"What happened?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"I don't know, Doctor...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,1)\",\n        \"Why?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_8\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Heya Captain!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"Are you going to try\",\n        \"and find the rest of\",\n        \"these shiny things?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_9\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,3)\",\n        \"This lab is amazing! The scientists\",\n        \"who worked here know a lot more\",\n        \"about warp technology than we do!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Hey Captain, I found\",\n        \"this in that lab...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"delay(30)\",\n\n        //found a trinket!\n        \"foundtrinket(18)\",\n        \"endtext\",\n        \"musicfadein\",\n\n        \"delay(30)\",\n        \"createentity(136,80,22,18,0)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Any idea what it does?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Sorry, I don't know!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"They seem important, though...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Maybe something will happen\",\n        \"if we find them all?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"Captain! Come have a\",\n        \"look at what I've\",\n        \"been working on!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"It looks like these shiny\",\n        \"things are giving off a\",\n        \"strange energy reading!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"So I analysed it...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"trinketbluecontrol()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket3\") == 0)\n    {\n        //If you missed the first conversation\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"Captain! Come have a\",\n        \"look at what I've\",\n        \"been working on!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"I found this in that lab...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n        \"delay(30)\",\n\n        //found a trinket!\n        \"foundtrinket(18)\",\n        \"endtext\",\n        \"musicfadein\",\n\n        \"delay(30)\",\n        \"createentity(136,80,22,18,0)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"It seemed to be\",\n        \"giving off a weird\",\n        \"energy reading...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"So I analysed it...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"trinketbluecontrol()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket4\") == 0)\n    {\n        static const char* lines[] = {\n        \"hidetrinkets()\",\n        \"endtextfast\",\n        \"delay(10)\",\n\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(blue)\",\n        \"text(blue,50,15,2)\",\n        \"...and I was able to find more\",\n        \"of them with the ship's scanner!\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"squeak(terminal)\",\n        \"showtrinkets()\",\n        \"delay(10)\",\n        \"hidetrinkets()\",\n        \"delay(10)\",\n        \"showtrinkets()\",\n        \"delay(10)\",\n        \"hidetrinkets()\",\n        \"delay(10)\",\n        \"showtrinkets()\",\n        \"delay(75)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"If you get a chance, it\",\n        \"might be worth finding\",\n        \"the rest of them!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(blue,0,0,2)\",\n        \"Don't put yourself in\",\n        \"any danger, though!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket5\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"...but it looks like you've\",\n        \"already found all of them\",\n        \"in this dimension!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh? Really?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Yeah, well done! That\",\n        \"can't have been easy!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(blue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkblue_trinket6\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"...and they're related.\",\n        \"They're all a part of\",\n        \"something bigger!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Oh? Really?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,4)\",\n        \"Yeah! There seem to be\",\n        \"twenty variations of\",\n        \"the fundamental energy\",\n        \"signature...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Wait...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,2)\",\n        \"Does that mean you've\",\n        \"found all of them?\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"loadscript(startepilogue)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_trinket1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,yellow)\",\n        \"face(yellow,player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Captain! I've been meaning\",\n        \"to give this to you...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(30)\",\n\n        //found a trinket!\n        \"foundtrinket(18)\",\n        \"endtext\",\n        \"musicfadein\",\n\n        \"delay(30)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Professor! Where did you find this?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"Oh, it was just lying\",\n        \"around that space station.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(yellow,1)\",\n        \"text(yellow,0,0,3)\",\n        \"It's a pity Doctor Victoria\",\n        \"isn't here, she loves studying\",\n        \"that sort of thing...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Any idea what it does?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changemood(yellow,0)\",\n        \"text(yellow,0,0,2)\",\n        \"Nope! But it is giving off\",\n        \"a strange energy reading...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"trinketyellowcontrol()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_trinket2\") == 0)\n    {\n        static const char* lines[] = {\n        \"hidetrinkets()\",\n        \"endtextfast\",\n        \"delay(10)\",\n\n        //add map mode here and wrap up...\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,50,15,2)\",\n        \"...so I used the ship's scanner\",\n        \"to find more of them!\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"squeak(terminal)\",\n        \"showtrinkets()\",\n        \"delay(10)\",\n        \"hidetrinkets()\",\n        \"delay(10)\",\n        \"showtrinkets()\",\n        \"delay(10)\",\n        \"hidetrinkets()\",\n        \"delay(10)\",\n        \"showtrinkets()\",\n        \"delay(75)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"squeak(yellow)\",\n        \"changemood(yellow,0)\",\n        \"text(yellow,0,0,3)\",\n        \"...Please don't let them\",\n        \"distract you from finding\",\n        \"Victoria, though!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"I hope she's ok...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"talkyellow_trinket3\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(yellow)\",\n        \"changemood(yellow,0)\",\n        \"text(yellow,0,0,2)\",\n        \"Can't seem to detect any\",\n        \"more of them nearby, though.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"changemood(yellow,0)\",\n        \"text(yellow,0,0,1)\",\n        \"Maybe you've found them all?\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        \"createactivityzone(yellow)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"gamecomplete\") == 0)\n    {\n        static const char* lines[] = {\n        \"gotoroom(2,11)\",\n        \"gotoposition(160,120,0)\",\n        \"nocontrol()\",\n        \"createcrewman(185,153,purple,0,faceleft)\",\n        \"createcrewman(205,153,yellow,0,faceleft)\",\n        \"createcrewman(225,153,red,0,faceleft)\",\n        \"createcrewman(245,153,green,0,faceleft)\",\n        \"createcrewman(265,153,blue,1,faceleft)\",\n\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"delay(30)\",\n        \"rescued(player)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"Any moment now...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n        \"nocontrol()\",\n\n        \"delay(60)\",\n\n        \"gamestate(4080)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"gamecomplete_ending\") == 0)\n    {\n        const char* lines[] = {\n        \"delay(15)\",\n        \"changemood(blue,0)\",\n        \"play(10)\",\n        \"delay(45)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Hello!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(purple)\",\n        \"delay(1)\",\n        \"squeak(yellow)\",\n        \"delay(1)\",\n        \"squeak(red)\",\n        \"delay(1)\",\n        \"squeak(green)\",\n\n        \"textcase(1)\",\n        \"text(purple,0,0,1)\",\n        \"Captain!        \",\n        \"position(purple,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(2)\",\n        \"text(yellow,0,0,1)\",\n        \"Captain!      \",\n        \"position(yellow,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(3)\",\n        \"text(red,0,0,1)\",\n        \"Captain!    \",\n        \"position(red,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(4)\",\n        \"text(green,0,0,1)\",\n        \"Captain!  \",\n        \"position(green,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(5)\",\n        \"text(blue,0,0,1)\",\n        \"Captain!\",\n        \"position(blue,above)\",\n        \"speak\",\n\n        \"endtextfast\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"You're alright!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,1)\",\n        \"I knew you'd be ok!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"We were very worried when\",\n        \"you didn't come back...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"...but when you turned\",\n        \"off the source of\",\n        \"the interference...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,3)\",\n        \"...we were able to\",\n        \"find you with the\",\n        \"ship's scanners...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,2)\",\n        \"...and teleport you\",\n        \"back on board!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"That was lucky!\",\n        \"Thanks guys!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Thanks guys!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        //Move to Vitellary's lab\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"missing(purple)\",\n        \"missing(red)\",\n        \"missing(green)\",\n        \"missing(blue)\",\n        \"missing(yellow)\",\n\n        \"gotoroom(3,11)\",\n        \"gotoposition(117,105,0)\",\n        \"changedir(player,0)\",\n        \"createcrewman(75,105,yellow,0,faceright)\",\n        \"createcrewman(190,105,red,0,faceleft)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,4)\",\n        \"...it looks like this\",\n        \"dimension is starting\",\n        \"to destabilise, just\",\n        \"like our own...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"walk(right,3)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,3)\",\n        \"...we can stay and\",\n        \"explore for a little\",\n        \"longer, but...\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"walk(left,3)\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"...eventually, it'll\",\n        \"collapse completely.\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        //Move to Vertigris' lab\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"gotoroom(3,10)\",\n        \"gotoposition(210,177,0)\",\n        \"changedir(player,1)\",\n        \"createcrewman(245,177,green,0,faceleft)\",\n        \"createcrewman(56,177,blue,0,faceright)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(green)\",\n        \"text(green,0,0,3)\",\n        \"There's no telling exactly\",\n        \"how long we have here. But\",\n        \"the ship's fixed, so...\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n        \"walk(left,3)\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2)\",\n        \"...as soon as we're\",\n        \"ready, we can go home!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        //Move to the bridge!\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"gotoroom(4,10)\",\n        \"gotoposition(227,113,0)\",\n        \"changedir(player,0)\",\n        \"createcrewman(140,177,purple,0,faceright)\",\n        \"createcrewman(115,177,yellow,0,faceright)\",\n        \"createcrewman(90,177,red,0,faceright)\",\n        \"createcrewman(65,177,green,0,faceright)\",\n        \"createcrewman(40,177,blue,0,faceright)\",\n\n        \"rescued(purple)\",\n        \"rescued(red)\",\n        \"rescued(green)\",\n        \"rescued(blue)\",\n        \"rescued(yellow)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"What now, Captain?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Let's find a way to save\",\n        \"this dimension!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"And a way to save our\",\n        \"home dimension too!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"The answer is out there, somewhere!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Let's go!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n        \"rollcredits()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"startepilogue\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n        \"face(player,blue)\",\n        \"face(blue,player)\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,1)\",\n        \"Wow! You found all of them!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Really? Great!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(blue)\",\n        \"changetile(blue,6)\", //smiling again! blue always needs to specify her mood\n        \"text(blue,0,0,3)\",\n        \"I'll run some tests and\",\n        \"see if I can work out\",\n        \"what they're for...\",\n        \"position(blue,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n\n        \"musicfadeout()\",\n\n        \"delay(30)\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"changetile(blue,150)\", //upside down frown :(\n        \"text(player,0,0,2)\",\n        \"That... that didn't\",\n        \"sound good...\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(9)\",\n        \"alarmon\",\n\n        \"delay(30)\",\n\n        \"squeak(cry)\",\n        \"text(blue,0,0,1)\",\n        \"Run!\",\n        \"position(blue,below)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(5)\",\n\n        \"missing(green)\",\n        \"missing(yellow)\",\n\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"gotoroom(3,10)\",\n        \"gotoposition(40,177,0)\",\n        \"createcrewman(208,177,green,1,followposition,120)\",\n        \"createcrewman(240,177,purple,1,followposition,120)\",\n        \"createcrewman(10,177,blue,1,followposition,180)\",\n\n        \"squeak(player)\",\n        \"text(player,80,150,1)\",\n        \"Oh no!\",\n        \"backgroundtext\",\n        \"speak_active\",\n        \"walk(right,20)\",\n\n        \"endtextfast\",\n\n        //and the next!\n        \"flash(5)\",\n        \"shake(50)\",\n        \"playef(9)\",\n        \"gotoroom(3,11)\",\n        \"gotoposition(140,0,0)\",\n\n        \"createcrewman(90,105,green,1,followblue)\",\n        \"createcrewman(125,105,purple,1,followgreen)\",\n        \"createcrewman(55,105,blue,1,followposition,-200)\",\n\n        \"createcrewman(120,177,yellow,1,followposition,-200)\",\n        \"createcrewman(240,177,red,1,faceleft)\",\n\n        \"delay(5)\",\n        \"changeai(red,followposition,-200)\",\n\n        \"squeak(red)\",\n        \"text(red,100,150,1)\",\n        \"Not again!\",\n        \"backgroundtext\",\n        \"speak_active\",\n\n        \"walk(left,25)\",\n\n        \"endtextfast\",\n\n        //final room:\n        \"flash(5)\",\n        \"alarmoff\",\n        \"playef(9)\",\n        \"gotoroom(2,11)\",\n        \"gotoposition(265,153,0)\",\n\n        \"createcrewman(130,153,blue,1,faceleft)\",\n        \"createcrewman(155,153,green,1,faceleft)\",\n        \"createcrewman(180,153,purple,1,faceleft)\",\n        \"createcrewman(205,153,yellow,1,faceleft)\",\n        \"createcrewman(230,153,red,1,faceleft)\",\n\n        \"delay(75)\",\n\n        \"squeak(player)\",\n        \"changemood(player,0)\",\n        \"text(player,0,0,1)\",\n        \"Wait! It's stopped!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(30)\",\n        \"changemood(purple,0)\",\n        \"changedir(purple,1)\",\n        \"changemood(red,0)\",\n        \"changedir(red,1)\",\n        \"changemood(green,0)\",\n        \"changedir(green,1)\",\n        \"changemood(blue,0)\",\n        \"changedir(blue,1)\",\n        \"changemood(yellow,0)\",\n        \"changedir(yellow,1)\",\n        \"delay(30)\",\n\n        \"rescued(green)\",\n        \"rescued(yellow)\",\n        \"missing(blue)\",\n        \"altstates(1)\",\n\n        \"fadeout()\",\n        \"untilfade()\",\n\n        \"gotoroom(2,10)\",\n        \"gotoposition(227,113,0)\",\n        \"changedir(player,0)\",\n\n        \"rescued(blue)\",\n\n        \"createcrewman(150,177,purple,0,faceleft)\",\n        \"createcrewman(90,177,yellow,0,faceright)\",\n        \"createcrewman(184,185,red,0,faceleft)\",\n        \"createcrewman(65,177,green,0,faceright)\",\n        \"createcrewman(35,177,blue,0,faceright)\",\n\n        \"rescued(purple)\",\n        \"rescued(red)\",\n        \"rescued(green)\",\n        \"rescued(yellow)\",\n\n        \"fadein()\",\n        \"untilfade()\",\n\n        \"delay(30)\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"This is where we were\",\n        \"storing those shiny\",\n        \"things? What happened?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"We were just playing\",\n        \"with them, and...\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,1)\",\n        \"...they suddenly exploded!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(blue)\",\n        \"text(blue,0,0,2)\",\n        \"But look what they made!\",\n        \"Is that a teleporter?\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"I think so, but...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,2)\",\n        \"I've never seen a teleporter\",\n        \"like that before...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"changemood(player,0)\",\n\n        \"delay(30)\",\n\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"We should investigate!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,1)\",\n        \"What do you think, Captain?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"squeak(purple)\",\n        \"text(purple,0,0,2)\",\n        \"Should we find out\",\n        \"where it leads?\",\n        \"position(purple,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"delay(15)\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Let's go!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"walk(left,10)\",\n        \"flip\",\n        \"walk(left,5)\",\n\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"blackout()\",\n\n        \"delay(45)\",\n\n        \"gotoroom(17,6)\",\n        \"gotoposition(80,109,1)\",\n        \"changedir(player,1)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"blackon()\",\n\n        \"delay(15)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"createcrewman(28,65,purple,0,faceright)\",\n\n        \"delay(15)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"createcrewman(145,169,yellow,0,faceleft)\",\n\n        \"delay(15)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"createcrewman(32,169,red,0,faceright)\",\n\n        \"delay(15)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"createcrewman(96,149,green,0,faceleft)\",\n\n        \"delay(15)\",\n        \"flash(5)\",\n        \"shake(20)\",\n        \"playef(10)\",\n        \"createcrewman(155,57,blue,0,faceleft)\",\n\n        \"delay(45)\",\n\n\n        \"squeak(cry)\",\n        \"changemood(blue,1)\",\n        \"text(blue,0,0,1)\",\n        \"Oh no! We're trapped!\",\n        \"position(blue,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(yellow,1)\",\n        \"text(yellow,0,0,1)\",\n        \"Oh dear...\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"squeak(cry)\",\n        \"changemood(red,1)\",\n        \"changemood(green,1)\",\n        \"changemood(purple,1)\",\n        \"changemood(player,1)\",\n        \"text(player,0,0,2)\",\n        \"Hmm... how should we\",\n        \"get out of this?\",\n        \"position(player,below)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(70)\",\n\n        \"squeak(purple)\",\n        \"delay(1)\",\n        \"squeak(yellow)\",\n        \"delay(1)\",\n        \"squeak(red)\",\n        \"delay(1)\",\n        \"squeak(blue)\",\n        \"delay(1)\",\n        \"squeak(player)\",\n        \"delay(1)\",\n        \"squeak(green)\",\n\n        \"changemood(yellow,0)\",\n        \"changemood(blue,0)\",\n        \"changemood(red,0)\",\n        \"changemood(player,0)\",\n        \"changemood(green,0)\",\n        \"changemood(purple,0)\",\n        \"textcase(1)\",\n        \"text(player,0,0,1)\",\n        \"COMBINE!\",\n        \"position(player,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(2)\",\n        \"text(purple,0,0,1)\",\n        \"COMBINE!\",\n        \"position(purple,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(3)\",\n        \"text(yellow,0,0,1)\",\n        \"COMBINE!\",\n        \"position(yellow,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(4)\",\n        \"text(red,0,0,1)\",\n        \"COMBINE!\",\n        \"position(red,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(5)\",\n        \"text(green,0,0,1)\",\n        \"COMBINE!\",\n        \"position(green,above)\",\n        \"backgroundtext\",\n        \"speak\",\n        \"textcase(6)\",\n        \"text(blue,0,0,1)\",\n        \"COMBINE!\",\n        \"position(blue,above)\",\n        \"speak\",\n\n        \"endtextfast\",\n\n        \"delay(15)\",\n        \"flip\",\n        \"changeai(purple,followplayer)\",\n        \"changeai(blue,followplayer)\",\n        \"changeai(red,followplayer)\",\n        \"changeai(yellow,followplayer)\",\n        \"changeai(green,followplayer)\",\n        \"walk(right,3)\",\n\n        \"delay(5)\",\n        \"flash(10)\",\n        \"shake(20)\",\n        \"playef(24)\",\n        \"gotoroom(17,6)\",\n        \"vvvvvvman()\",\n\n\n        \"delay(90)\",\n\n\n        \"walk(right,6)\",\n        \"flash(10)\",\n        \"shake(20)\",\n        \"playef(23)\",\n        \"altstates(2)\",\n        \"gotoroom(17,6)\",\n\n        \"delay(20)\",\n\n        \"walk(right,12)\",\n        \"flash(10)\",\n        \"shake(20)\",\n        \"playef(23)\",\n        \"altstates(0)\",\n        \"gotoroom(17,6)\",\n\n        \"delay(20)\",\n\n        \"walk(right,15)\",\n\n        \"gotoroom(18,6)\",\n        \"gotoposition(0,46,0)\",\n        \"walk(right,5)\",\n\n        \"delay(20)\",\n        \"flash(10)\",\n        \"shake(20)\",\n        \"playef(24)\",\n        \"undovvvvvvman()\",\n        \"createcrewman(30,99,purple,0,faceright)\",\n        \"createcrewman(65,119,yellow,0,faceright)\",\n        \"createcrewman(135,149,red,0,faceleft)\",\n        \"createcrewman(170,159,green,0,faceleft)\",\n        \"createcrewman(205,159,blue,0,faceleft)\",\n\n\n        \"delay(60)\",\n\n\n        \"changedir(yellow,0)\",\n        \"changedir(player,0)\",\n        \"delay(20)\",\n        \"squeak(purple)\",\n        \"text(purple,0,0,3)\",\n        \"Or, you know... we could\",\n        \"have just warped back\",\n        \"to the ship...\",\n        \"position(purple,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(30)\",\n\n        \"changedir(purple,1)\",\n        \"changedir(yellow,1)\",\n        \"changedir(player,1)\",\n        \"changedir(red,1)\",\n\n        \"changedir(green,1)\",\n        \"squeak(green)\",\n        \"text(green,0,0,1)\",\n        \"Wow! What is this?\",\n        \"position(green,above)\",\n        \"speak_active\",\n\n\n        \"changedir(purple,1)\",\n        \"changedir(yellow,1)\",\n        \"changedir(player,0)\",\n        \"changedir(red,0)\",\n        \"changedir(green,0)\",\n        \"squeak(yellow)\",\n        \"text(yellow,0,0,1)\",\n        \"It looks like another laboratory!\",\n        \"position(yellow,above)\",\n        \"speak_active\",\n\n        \"changedir(purple,1)\",\n        \"changedir(yellow,1)\",\n        \"changedir(player,1)\",\n        \"squeak(red)\",\n        \"text(red,0,0,1)\",\n        \"Let's have a look around!\",\n        \"position(red,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"delay(20)\",\n        \"changeai(yellow,followposition,500)\",\n        \"changeai(purple,followposition,500)\",\n        \"changeai(blue,followposition,500)\",\n        \"changeai(red,followposition,500)\",\n        \"changeai(green,followposition,500)\",\n\n        \"delay(21)\",\n        \"changeai(yellow,faceright)\",\n        \"flipgravity(yellow)\",\n        \"playef(0)\",\n        \"delay(2)\",\n        \"changeai(purple,faceright)\",\n        \"flipgravity(purple)\",\n        \"playef(0)\",\n\n        \"delay(48)\",\n\n        \"foundlab\",\n        \"endtext\",\n        \"foundlab2\",\n        \"endtext\",\n\n        \"entersecretlab\",\n        \"play(11)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"returntolab\") == 0)\n    {\n        //To get back to the lab from the gravitron\n        static const char* lines[] = {\n        \"gotoroom(19,7)\",\n        \"gotoposition(132,137,0)\",\n        \"fadein()\",\n\n        \"setcheckpoint()\",\n\n        \"play(11)\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"disableaccessibility\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"Please disable invincibility\",\n        \"and/or slowdown before entering\",\n        \"the Super Gravitron.\",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtext\",\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else\n    {\n        loadother(t);\n    }\n\n    return !commands.empty();\n}\n"
  },
  {
    "path": "desktop_version/src/Spacestation2.cpp",
    "content": "#include \"Spacestation2.h\"\n\n#include \"Game.h\"\n#include \"Entity.h\"\n#include \"MakeAndPlay.h\"\n\nconst short* spacestation2class::loadlevel(int rx, int ry)\n{\n    int t;\n    rx -= 100;\n    ry -= 100;\n\n    rx += 50 - 12;\n    ry += 50 - 14;   //Space Station\n\n    t = rx + (ry * 100);\n\n    const short* result;\n    roomname = \"Untitled room\";\n    roomname_special = false;\n\n    switch(t)\n    {\n#if !defined(MAKEANDPLAY)\n    case rn(50,50):\n    {\n\n        static const short contents[] = {\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,\n        653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,\n        0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(96, 40, 10, 0, 450500);  // (savepoint)\n        if(game.intimetrial)\n        {\n            obj.createentity(136, 92, 11, 48);  // (horizontal gravity line)\n        }\n\n        roomname = \"Outer Hull\"; //If not yet in level, use \"The Space Station\";\n\n        result = contents;\n        break;\n    }\n\n    case rn(49,50):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,\n        295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,295,295,417,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        295,295,295,295,295,295,336,376,376,376,376,376,377,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        295,295,295,295,295,295,295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,\n        456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        roomname = \"The Filter\"; //If not yet in level, use \"The Space Station\"\n        result = contents;\n        break;\n    }\n\n    case rn(49,49):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,108,268,268,268,268,268,268,268,268,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,850,850,691,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0,\n        107,107,107,107,107,107,229,0,0,849,850,227,107,107,229,850,850,850,850,850,227,107,107,107,107,107,107,107,107,107,107,229,850,851,0,0,8,8,8,8,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,187,188,188,188,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,267,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,770,771,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,730,770,770,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,148,188,188,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,227,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,148,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        };\n\n        obj.createentity(128, 176, 10, 1, 449490);  // (savepoint)\n        obj.createentity(160, 192, 3);  //Disappearing Platform\n        obj.createentity(192, 192, 3);  //Disappearing Platform\n        obj.createentity(224, 192, 3);  //Disappearing Platform\n        obj.createentity(256, 192, 3);  //Disappearing Platform\n        obj.createentity(216-4, 168, 1, 0, 4, 160, 88, 256, 192);  // Enemy, bounded\n        obj.createentity(184-24, 96, 1, 1, 4, 160, 88, 256, 192);  // Enemy, bounded\n        obj.createentity(256, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\n        roomname = \"Boldly To Go\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(49,48):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,761,761,761,761,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,290,450,450,450,450,450,450,450,450,451,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,840,841,409,289,289,411,841,841,682,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,6,6,6,6,6,6,6,6,6,409,289,289,289,\n        289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,369,370,370,370,370,370,370,370,370,331,289,289,289,\n        289,289,289,289,289,289,411,761,762,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,\n        289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,\n        289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,840,841,841,409,289,411,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,\n        289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        289,289,289,289,289,289,411,680,721,761,761,409,289,289,411,761,761,761,761,761,409,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(192, 96, 9, 2);  // (shiny trinket)\n        roomname = \"One Way Room\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(49,47):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,\n        92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,\n        92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92,\n        92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,\n        };\n\n        obj.createentity(56, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(120, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(184, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(88, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(216, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(280, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 32, 10, 0, 447490);  // (savepoint)\n        obj.createentity(288, 160, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(280, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(160, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(224, 216, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(248, 24, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(120, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(184, 168, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(216, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(152, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(224, 120, 10, 0, 447491);  // (savepoint)\n\n        roomname = \"Conveying a New Idea\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(50,47):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,\n        9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98,\n        179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98,\n        259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98,\n        98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,\n        };\n\n        obj.createentity(0, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(96, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(160, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(0, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 216, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(0, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 112, 2, 8, 4);  //Threadmill, >>>\n        roomname = \"Upstream Downstream\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,48):\n    {\n\n        static const short contents[] = {\n        292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,452,453,453,453,453,453,294,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,454,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,9,9,9,9,9,9,412,292,292,292,292,292,292,292,292,292,292,414,9,9,9,9,9,9,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,\n        292,292,292,292,292,292,292,414,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,412,292,292,292,\n        292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292,\n        292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,372,373,373,373,334,292,292,292,\n        292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,412,292,292,292,292,292,292,292,\n        453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292,\n        373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.platformtile = 119;\n        obj.createentity(64, 72, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(96, 80, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(128, 88, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(160, 96, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(192, 104, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(224, 112, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\n        obj.createentity(264, 96, 10, 1, 448500);  // (savepoint)\n        roomname = \"The High Road is Low\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,49):\n    {\n\n        static const short contents[] = {\n        274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,\n        0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,273,115,113,113,113,113,113,113,114,275,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,\n        194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,9,233,113,113,113,113,113,113,235,9,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194,\n        113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,8,8,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,\n        };\n\n        obj.createentity(144, 200, 3, 51);  //Disappearing Platform\n        obj.createentity(24, 16, 10, 0, 449500);  // (savepoint)\n        obj.createentity(280, 16, 10, 0, 449501);  // (savepoint)\n        obj.createentity(0, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 8, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(224, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(288, 8, 2, 9, 4);  //Threadmill, <<<\n        roomname = \"Give Me A V\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,49):\n    {\n\n        static const short contents[] = {\n        244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,\n        83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        };\n\n        obj.createentity(0, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(152, 88, 10, 1, 449510);  // (savepoint)\n        obj.createentity(152, 120, 10, 0, 449511);  // (savepoint)\n        obj.createentity(128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(32, 208, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(64, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\n        roomname = \"Select Track\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,49):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,\n        9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(152, 128, 1, 0, 5, 72, 120, 256, 200);  // Enemy, bounded\n        obj.createentity(240, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\n        obj.createentity(72, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\n        obj.createentity(0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 32, 3,10);  //Disappearing Platform\n        obj.createentity(96, 32, 3,10);  //Disappearing Platform\n        obj.createentity(192, 32, 3,10);  //Disappearing Platform\n        obj.createentity(224, 32, 3,10);  //Disappearing Platform\n        roomname = \"You Chose... Poorly\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,49):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107,\n        268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268,\n        9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        };\n\n        obj.createentity(0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(152, 120, 10, 0, 449530);  // (savepoint)\n        obj.createentity(0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        roomname = \"Hyperspace Bypass 5\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,49):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,\n        253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92,\n        9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        };\n\n        obj.platformtile = 319;\n        obj.createentity(0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 104, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 112, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(136, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\n        obj.createentity(168, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\n        obj.createentity(80, 112, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(80, 104, 2, 9, 4);  //Threadmill, <<<\n        roomname = \"Plain Sailing from Here On\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,48):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,645,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,\n        0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,\n        8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483,\n        564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,\n        };\n\n        obj.platformtile = 10;\n        obj.createentity(264, 128, 10, 0, 448540);  // (savepoint)\n        obj.createentity(192, 32, 3, 10);  //Disappearing Platform\n        obj.createentity(32, 176, 2, 3, 4);  // Platform\n        obj.createentity(256, 120, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(224, 184, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 16, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(104, 24, 10, 0, 448541);  // (savepoint)\n        roomname = \"Ha Ha Ha Not Really\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(53,48):\n    {\n\n        static const short contents[] = {\n        510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,\n        671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,\n        9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0,\n        0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591,\n        0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510,\n        };\n\n        obj.platformtile = 279;\n        obj.createentity(32, 168, 9, 3);  // (shiny trinket)\n        obj.createentity(16, 112, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(0, 112, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(96, 32, 2, 3, 4);  // Platform\n        obj.createentity(240, 88, 2, 2, 4);  // Platform\n        obj.createentity(128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(152, 168, 10, 1, 448530);  // (savepoint)\n        obj.createentity(72, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(184, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(48, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n\n        roomname=\"You Just Keep Coming Back\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,48):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,\n        9,9,9,9,409,289,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,289,411,9,9,9,9,\n        0,0,0,0,449,450,450,450,451,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,449,450,450,450,451,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,7,7,7,7,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,369,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,369,370,370,371,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,6,6,6,6,6,6,6,6,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,369,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,\n        0,0,369,370,370,370,370,370,371,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,369,370,370,370,370,370,371,0,0,\n        8,8,409,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,411,8,8,\n        370,370,331,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,330,370,370,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.platformtile = 359;\n        obj.createentity(256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(0, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(120, 104, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\n        obj.createentity(168, 80, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\n        obj.createentity(72, 64, 10, 1, 448520);  // (savepoint)\n        obj.createentity(232, 64, 10, 1, 448521);  // (savepoint)\n        obj.createentity(232, 144, 10, 0, 448522);  // (savepoint)\n        obj.createentity(72, 144, 10, 0, 448523);  // (savepoint)\n        roomname = \"Gordian Knot\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(51,48):\n    {\n\n        static const short contents[] = {\n        313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,\n        313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474,\n        313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9,\n        313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,\n        };\n\n        obj.createentity(256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(96, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(160, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(32, 40, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(72, 80, 10, 1, 448510);  // (savepoint)\n        obj.createentity(104, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\n        obj.createentity(160+8, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\n        obj.createentity(216+16, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\n\n        roomname = \"Backsliders\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,47):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,\n        283,284,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,284,444,444,444,444,\n        283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,445,695,817,0,0,\n        283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,\n        283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,\n        283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,363,365,695,817,0,0,\n        283,324,364,364,364,364,364,364,364,364,364,365,695,695,695,695,363,364,364,364,364,364,364,364,364,364,364,364,364,365,695,695,695,695,403,324,364,364,364,364,\n        283,283,283,283,283,283,283,284,444,444,444,445,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,443,444,444,444,444,444,\n        283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,817,0,0,\n        283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,856,403,283,283,283,283,283,283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,857,0,0,\n        283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,\n        283,283,283,283,283,283,283,405,0,0,0,0,363,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.createentity(72, 184, 10, 0, 447510);  // (savepoint)\n        obj.createentity(80, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(144, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(208, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n\n        obj.createentity(24 - 8, 144 - 8, 1, 10, 0);  // Enemy\n\n        obj.createentity(24 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\n\n        //LIES emitter starts here\n        roomname = \"The Cuckoo\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,47):\n    {\n\n        static const short contents[] = {\n        310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0,\n        471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0,\n        0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0,\n        0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0,\n        471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0,\n        0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0,\n        391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0,\n        471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,\n        391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        };\n\n        obj.createentity(8, 200, 10, 1, 447520);  // (savepoint)\n        obj.createentity(200, 192, 9, 4);  // (shiny trinket)\n        obj.createentity(232, 96, 10, 1, 447521);  // (savepoint)\n\n        obj.createentity(24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\n\n        obj.createentity(24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\n        //LIES Emitter, manually positioned\n        roomname = \"Clarion Call\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,46):\n    {\n\n        static const short contents[] = {\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,111,271,272,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,151,191,192,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,270,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,151,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,\n        };\n\n        obj.createentity(176, 104, 10, 0, 446510);  // (savepoint)\n\n        obj.createentity(7 * 8, 17 * 8, 1, 12, 0);  // Enemy\n\n        obj.createentity(7*8, 2*8, 1, 12, 1);  // Enemy\n        //FACTORY emitter starts here\n        roomname = \"The Solution is Dilution\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,45):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,\n        92,92,92,92,93,253,254,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,133,173,174,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        };\n\n        obj.createentity(96, 168, 10, 0, 445510);  // (savepoint)\n\n        obj.createentity(7 * 8, 36 * 8, 1, 12, 0);  // Enemy\n\n        obj.createentity(7 * 8, (36 * 8)-108, 1, 12, 1);  // Enemy\n        obj.createentity(7 * 8, (36 * 8)-216, 1, 12, 1);  // Enemy\n        //FACTORY emitter starts here (manually placed)\n\n        roomname = \"Lighter Than Air\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(51,44):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,294,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,412,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,\n        292,292,292,292,293,453,454,701,701,701,701,701,701,701,701,823,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,372,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,\n        292,292,292,292,333,373,374,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,334,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(224, 200, 10, 1, 444510);  // (savepoint)\n\n        obj.createentity(56, 40, 1, 0, 2);  // Enemy //collector\n\n        obj.createentity(7 * 8, 36 * 8, 1, 12, 0);  // Enemy\n\n        obj.createentity(7 * 8, (36 * 8)-108, 1, 12, 1);  // Enemy\n        obj.createentity(7 * 8, (36 * 8)-216, 1, 12, 1);  // Enemy\n        //FACTORY emitter starts here (manually placed)\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            obj.createentity(18 * 8, (5 * 8) + 4, 14); //Teleporter!\n        }\n        roomname = \"Level Complete!\";\n        result = contents;\n        break;\n    }\n\n        //Ok! Big open area is here:\n    case rn(52,45):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,287,447,448,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,\n        286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,\n        286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        447,447,448,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,727,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,768,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,368,686,686,686,686,808,0,0,0,\n        367,367,367,367,368,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,408,686,686,686,686,808,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,327,367,368,686,686,808,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,408,686,686,808,0,0,0,\n        286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,408,686,686,808,0,0,0,\n        286,286,286,286,327,367,368,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,408,686,686,808,0,0,0,\n        286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,327,367,368,808,0,0,0,\n        286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0,\n        286,286,286,286,286,286,327,367,367,367,367,367,367,368,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,368,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,406,286,286,286,286,286,286,327,367,368,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286,286,408,0,0,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n        roomname = \"Green Grotto\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,44):\n    {\n\n        static const short contents[] = {\n        98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98,\n        98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0,\n        98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,\n        98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,\n        98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(248 - 4, 160 - 48, 1, 1, 0);  // Enemy\n        obj.createentity(124, 120, 20, 1);  // (terminal)\n        obj.createblock(5, 124-4, 120, 20, 16, 14);\n\n        obj.createentity(156, 40, 20, 1);  // (terminal)\n        obj.createblock(5, 156-4, 40, 20, 16, 15);\n\n        roomname = \"The Hanged Man, Reversed\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,45):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,\n        450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,0,0,0,0,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(152, 120, 10, 0, 445530);  // (savepoint)\n        roomname = \"doomS\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,47):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,\n        0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,\n        0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,\n        0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,\n        0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,\n        0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,\n        0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,\n        8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,\n        170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(24-60-8, 144-8, 1, 10, 0);  // Enemy\n        //LIES Emitter, manually positioned\n\n        obj.createentity(24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\n\n        roomname = \"Chinese Rooms\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,46):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,451,0,0,0,0,449,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,\n        450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(152, 96, 10, 1, 446530);  // (savepoint)\n        roomname = \"Swoop\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,46):\n    {\n\n        static const short contents[] = {\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,\n        107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188,\n        107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268,\n        107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0,\n        };\n\n        obj.createentity(64, 40, 10, 1, 446520);  // (savepoint)\n        obj.createentity(208, 88, 3, 827);  //Disappearing Platform\n        obj.createentity(152, 160, 3, 827);  //Disappearing Platform\n        obj.createentity(96, 88, 3, 827);  //Disappearing Platform\n        obj.createentity(40, 160, 3, 827);  //Disappearing Platform\n        roomname = \"Manic Mine\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(53,44):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,91,89,211,0,0,0,0,0,0,0,0,0,0,209,89,90,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,8,8,0,0,0,0,0,0,8,8,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,210,210,0,0,0,0,0,0,210,210,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,9,9,0,0,0,0,0,0,9,9,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,8,8,0,0,0,0,8,8,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,210,210,0,0,0,0,210,210,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,9,9,0,0,0,0,9,9,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,775,776,776,776,209,89,211,776,776,776,776,776,776,776,776,776,776,209,89,211,776,776,776,777,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,209,89,130,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,249,250,91,89,89,89,89,89,89,89,89,89,89,90,250,251,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        roomname = \"Sorrow\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,45):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,474,474,474,315,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,433,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,473,474,474,474,474,474,474,474,315,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,0,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        394,394,394,394,394,355,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        474,474,474,474,474,315,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,354,394,394,394,394,394,394,394,395,689,689,689,393,394,394,395,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,314,474,474,474,474,474,474,474,475,689,689,689,473,474,474,475,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,393,394,394,394,395,689,689,689,393,394,394,394,394,394,394,355,313,435,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,475,689,689,689,473,474,474,474,474,474,474,474,474,475,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,0,0,0,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,\n        0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,\n        394,394,394,394,394,355,313,354,394,394,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,393,394,394,394,394,394,394,394,355,313,313,313,313,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,355,313,313,313,313,313,313,313,313,313,313,313,313,\n        313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,\n        };\n\n        obj.createentity(144-4, 208, 1, 1, 6);  // Enemy\n        obj.createentity(128+4, 8, 1, 0, 6);  // Enemy\n        obj.createentity(64, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(216, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(96, 160, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(160, 160, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(208, 160, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(248, 184, 10, 1, 445540);  // (savepoint)\n        obj.createentity(184, 24, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(64, 64, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(152, 64, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(152, 88, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(96, 136, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(160, 136, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(184, 136, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(152, 24, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(104, 200, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(104, 136, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(104, 160, 2, 9, 4);  //Threadmill, <<<\n\n        roomname = \"$eeing Dollar $ign$\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,44):\n    {\n\n        static const short contents[] = {\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,818,698,246,247,247,247,88,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,698,246,247,247,247,88,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,699,859,859,859,859,246,247,88,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,0,0,0,0,0,246,88,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,778,779,779,779,779,779,206,86,208,698,698,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,818,699,859,859,859,859,206,86,208,698,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,818,698,820,0,818,820,0,818,820,0,778,780,0,206,86,208,698,698,698,698,206,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,818,698,820,0,818,820,0,818,820,0,858,860,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,818,739,779,779,779,779,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,858,859,859,859,859,166,128,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,820,0,0,0,0,166,167,128,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,820,0,818,698,166,167,167,167,128,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0,\n        0,0,0,818,698,166,167,167,167,128,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,166,167,167,167,167,\n        0,0,0,818,698,206,86,87,247,247,247,247,247,247,247,247,247,247,248,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,818,698,206,86,208,0,0,0,0,0,0,0,0,0,0,0,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,858,859,206,86,208,859,859,700,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,166,167,167,167,167,167,167,167,167,167,167,128,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86,\n        };\n\n        obj.createentity(184, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(248, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(312, 56, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(152, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(216, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(280, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(280, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(272, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 152, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(120, 152, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(96, 192, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(152, 192, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(240, 88, 2, 9, 4);  //Threadmill, <<<\n        roomname = \"Parabolica\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,47):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,\n        0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,\n        0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0,\n        0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,\n        0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,\n        0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,\n        0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,\n        0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,\n        0,0,0,0,0,0,0,858,859,859,859,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,\n        0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,\n        0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,\n        0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,\n        0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,\n        0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        };\n\n        obj.createentity(96, 80, 10, 1, 447540);  // (savepoint)\n        obj.createentity(64, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(112, 184, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(176, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(224, 184, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(232, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(288, 128, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(288, 184, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(120, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(168, 112, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(208, 168, 10, 1, 447541);  // (savepoint)\n\n        obj.createentity(24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\n\n        obj.createentity(24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\n\n        //LIES Emitter, manually positioned\n        roomname = \"Spikes Do!\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,46):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,\n        0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,\n        0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(64, 152, 10, 1, 446540);  // (savepoint)\n        obj.createentity(120, 72, 3, 707);  //Disappearing Platform\n        obj.createentity(248, 72, 3, 707);  //Disappearing Platform\n        obj.createentity(184, 200, 3, 707);  //Disappearing Platform\n        roomname = \"What Lies Beneath?\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,47):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,\n        0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89,\n        0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,\n        170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(0, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(112, 128, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(0, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(184, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(152, 168, 10, 1, 447550);  // (savepoint)\n\n        obj.createentity(264, 136, 1, 0, 2);  // Enemy //Collector\n        obj.createentity(24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\n        obj.createentity(24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\n        obj.createentity(24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\n        //LIES Emitter, manually positioned, collector!\n        roomname = \"Chipper Cipher\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,46):\n    {\n\n        static const short contents[] = {\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,844,844,844,844,844,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        665,665,665,665,665,665,665,665,665,665,665,665,665,665,665,506,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,624,504,626,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,624,504,626,764,764,764,764,764,764,764,765,0,0,624,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,624,504,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,664,506,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,664,506,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,664,506,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504,\n        0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504,\n        };\n\n        obj.createentity(40, 72, 3, 787);  //Disappearing Platform\n        roomname = \"If You Fall Up\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,45):\n    {\n\n        static const short contents[] = {\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498,\n        498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498,\n        498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498,\n        498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498,\n        498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498,\n        498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498,\n        498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,\n        };\n\n        obj.platformtile = 159;\n        obj.createentity(24, 80, 2, 3, 6);  // Platform\n        obj.createentity(64, 176, 10, 0, 445550);  // (savepoint)\n        obj.createentity(216 - 4, 192, 10, 1, 445551);  // (savepoint)\n        roomname = \"Just Pick Yourself Down\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(55,44):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,\n        367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,\n        };\n\n        obj.createentity(32, 40, 10, 1, 444560);  // (savepoint)\n        obj.createentity(56, 24, 10, 0, 444551);  // (savepoint)\n        obj.createentity(80, 40, 10, 1, 444552);  // (savepoint)\n        obj.createentity(104, 24, 10, 0, 444553);  // (savepoint)\n        obj.createentity(128, 40, 10, 1, 444554);  // (savepoint)\n        obj.createentity(152, 24, 10, 0, 444555);  // (savepoint)\n        obj.createentity(176, 40, 10, 1, 444556);  // (savepoint)\n        obj.createentity(200, 24, 10, 0, 444557);  // (savepoint)\n        obj.createentity(224, 40, 10, 1, 444558);  // (savepoint)\n        obj.createentity(248, 24, 10, 0, 444559);  // (savepoint)\n        obj.createentity(272, 40, 10, 1, 444550);  // (savepoint)\n        obj.createentity(0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(64, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(128, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(192, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(256, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(0, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(240, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(0, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(240, 128, 2, 9, 4);  //Threadmill, <<<\n        roomname = \"The Warning\";\n        result = contents;\n        break;\n    }\n\n        //Super driller starts here!\n    case rn(56,44):\n    {\n\n        static const short contents[] = {\n        298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298,\n        0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,\n        379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,\n        298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,\n        298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,\n        299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,\n        420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,\n        420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,\n        420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,\n        420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,\n        420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298,\n        420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298,\n        420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298,\n        420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298,\n        420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298,\n        420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298,\n        420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298,\n        420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298,\n        };\n\n        obj.createentity(176, 80, 3, 55);  //Disappearing Platform\n        obj.createentity(0, 56, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(16, 56, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(72, 72, 10, 1, 444561);  // (savepoint)\n        obj.createentity(8, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(48, 144, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\n\n\n        roomname = \"Getting Here is Half the Fun\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,45):\n    {\n\n        static const short contents[] = {\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,652,653,653,653,653,654,49,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,\n        614,49,0,0,0,0,50,612,614,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,612,492,\n        614,49,0,0,0,0,50,612,533,573,573,573,573,573,573,573,573,573,574,49,0,0,0,0,0,0,0,0,50,572,573,573,573,573,573,573,573,573,534,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,\n        614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,\n        };\n\n        roomname = \"Your Bitter Tears... Delicious\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,46):\n    {\n\n        static const short contents[] = {\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,86,87,248,49,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,166,168,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,127,168,8,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,127,168,8,0,0,0,0,0,50,206,127,168,8,0,0,0,0,8,166,128,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,127,168,8,0,0,0,0,50,206,86,127,168,0,0,0,0,166,128,86,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,127,168,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,\n        208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,\n        };\n\n        roomname = \"Easy Mode Unlocked\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,47):\n    {\n\n        static const short contents[] = {\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,8,8,8,8,215,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,136,176,176,176,176,137,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        };\n\n        roomname = \"Vici!\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,48):\n    {\n\n        static const short contents[] = {\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,9,470,471,312,310,310,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,9,9,470,312,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,50,390,352,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,351,392,8,8,8,8,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,351,391,391,391,392,49,0,0,0,0,0,0,0,50,470,471,471,471,312,310,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,9,9,9,9,470,312,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,311,472,49,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,8,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,0,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310,\n        432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310,\n        };\n\n        roomname = \"Vidi\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,49):\n    {\n\n        static const short contents[] = {\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,260,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,99,260,9,9,9,9,9,9,9,9,9,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,178,140,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,140,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,\n        220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,\n        };\n\n        roomname=\"Veni\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,50):\n    {\n\n        static const short contents[] = {\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89,\n        211,49,0,0,0,0,0,249,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,250,250,91,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,210,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        130,170,170,170,170,170,171,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,\n        89,89,89,89,89,89,211,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,131,89,89,\n        89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(224, 144, 9, 5);  // (shiny trinket)\n        obj.createentity(96, 152, 10, 1, 450560);  // (savepoint)\n\n        obj.createentity(24, 152, 20, 1);  // (terminal)\n        obj.createblock(5, 24-4, 152, 20, 16, 16);\n        roomname = \"Doing Things The Hard Way\";\n        result = contents;\n        break;\n    }\n\n        //Final section: The overlap\n\n    case rn(53,43):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,761,761,761,761,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,\n        495,495,495,617,9,9,9,9,9,9,9,9,9,9,1123,7,7,7,680,680,680,680,7,7,7,1125,9,9,9,9,9,9,9,9,9,9,9,9,615,495,\n        656,656,656,657,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,655,656,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        576,576,576,576,576,576,576,576,576,577,8,8,8,8,1120,680,680,680,680,680,680,680,680,680,680,1122,8,8,8,8,575,576,576,576,576,576,576,576,576,576,\n        495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,680,680,680,680,680,680,680,680,680,680,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,6,6,6,6,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,575,576,576,577,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,655,656,656,657,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,7,7,7,7,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.platformtile = 707;\n        obj.createentity(272, 40, 2, 14, 2);  // Platform\n        obj.createentity(240, 40, 3, 707);  //Disappearing Platform\n\n        if (game.intimetrial && game.timetriallevel > TimeTrial_SPACESTATION1)\n        {\n            obj.fatal_top();\n        }\n        roomname = \"Exhaust Chute\";\n        result = contents;\n        break;\n    }\n\n    case rn(56,43):\n    {\n\n        static const short contents[] = {\n        301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        462,462,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        9,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,462,462,462,462,462,462,462,462,462,462,462,303,301,301,301,301,301,\n        0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301,\n        0,0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,301,\n        0,0,0,0,0,0,421,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,\n        0,0,0,0,0,0,421,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,\n        0,0,0,0,0,0,461,462,462,462,462,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,\n        382,382,382,382,382,382,382,382,382,382,382,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,\n        301,301,301,301,301,301,301,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,\n        462,462,462,462,462,462,462,462,462,462,462,462,303,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,\n        704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,301,\n        0,0,0,0,0,0,0,0,824,704,704,704,421,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301,\n        0,0,0,0,0,0,0,0,864,865,865,865,421,301,301,301,301,301,301,301,342,382,382,382,382,382,382,382,382,382,382,382,382,382,343,301,301,301,301,301,\n        0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        382,382,382,382,382,382,382,383,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,\n        };\n\n        obj.createentity(0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(64, 168, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(72, 128, 10, 1, 443560);  // (savepoint)\n\n        obj.createentity((21 * 8), (9 * 8), 14); //Teleporter!\n\n        if(game.intimetrial)\n        {\n            obj.createblock(1, 56+16, 0, 32, 150, 82);\n        }\n        else\n        {\n            if(!obj.flags[7])\n            {\n                if (game.nocutscenes)\n                {\n                    obj.flags[7] = true;\n                    game.teleportscript = \"levelonecomplete\";\n                }\n                else\n                {\n                    obj.createblock(1, 56, 0, 32, 150, 32);\n                }\n            }\n        }\n        roomname = \"A Wrinkle in Time\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(55,43):\n    {\n\n        static const short contents[] = {\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247,\n        9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9,\n        0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,\n        86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0,\n        86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0,\n        86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0,\n        86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167,\n        86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,\n        247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,\n        0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        };\n\n        obj.createentity(0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(63, 64-16, 1, 3, 4, 64, 0, 256, 204);  // Enemy, bounded\n        obj.createentity(256-28, 80, 1, 2, 4, 64, 0, 256, 204);  // Enemy, bounded\n        obj.createentity(48, 168, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(104, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(152, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(240, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(288, 168, 2, 9, 4);  //Threadmill, <<<\n        obj.createentity(160 - 48, 184 - 8, 1, 3, 5);// , 160, 0, 320, 240);  // Enemy, bounded\n        obj.createentity(160 - 28 + 48, 184 - 8, 1, 2, 5);// , 0, 0, 160, 240);  // Enemy, bounded\n        roomname = \"Brass Sent Us Under The Top\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,43):\n    {\n\n        static const short contents[] = {\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0,\n        668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507,\n        507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,\n        507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,\n        };\n\n        obj.createentity(64, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(128, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(192, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(256, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(32+4, 48, 10, 0, 443540);  // (savepoint)\n        obj.createentity(208-4, 48, 1, 0, 3, 104, 40, 324, 136);  // Enemy, bounded\n        obj.createentity(136 + 4, 96, 10, 1, 443541);  // (savepoint)\n\n        roomname = \"The Tomb of Mad Carew\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,43):\n    {\n\n        static const short contents[] = {\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,472,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,311,471,471,471,471,471,471,471,471,471,471,471,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,853,430,310,310,310,432,853,853,853,853,853,853,853,854,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,390,391,391,391,391,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,390,391,391,391,391,391,391,391,352,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,352,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        471,471,471,471,471,471,312,310,310,311,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        9,9,9,9,9,9,430,310,310,432,9,9,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,470,471,471,472,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,772,773,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        391,391,391,391,392,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,\n        };\n\n        obj.createentity(56, 144, 10, 0, 443520);  // (savepoint)\n        obj.createentity(152, 80, 10, 1, 443521);  // (savepoint)\n        roomname = \"The Sensible Room\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,43):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,8,8,8,8,8,8,8,8,8,8,8,8,\n        170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,90,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,249,251,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(0, -200, 1, 16, 6, -64, -500, 320 + 64, 340);\n        roomname = \"B-B-B-Busted\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(50,43):\n    {\n\n        static const short contents[] = {\n        286,286,286,286,286,408,689,689,811,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,408,689,689,811,0,0,0,406,287,447,447,447,447,288,286,286,286,286,286,286,287,447,447,447,447,288,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,408,689,689,811,0,0,0,446,448,9,9,9,9,446,447,447,447,447,447,447,448,9,9,9,9,446,447,447,447,447,447,447,447,447,447,\n        286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,368,8,8,8,8,366,367,367,367,367,367,367,368,8,8,8,8,8,8,8,8,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,\n        9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,9,9,9,9,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        367,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,367,367,367,367,367,\n        286,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(280, 192, 10, 1, 443500);  // (savepoint)\n        obj.createentity(64, 80, 10, 1, 443501);  // (savepoint)\n\n        if(!game.nocutscenes)\n        {\n            obj.createblock(1, 0, 0, 112, 112, 8);\n        }\n        roomname = \"V Stitch\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(49,43):\n    {\n\n        //No const here...\n        static short contents[] = {\n        492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,612,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,840,841,841,841,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,\n        492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,9,9,9,9,9,9,9,9,9,9,9,9,9,9,612,492,492,\n        492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,533,573,573,573,574,0,0,0,0,572,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,8,8,8,8,8,8,0,0,0,0,612,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,572,573,573,573,573,574,0,0,0,0,652,653,653,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,493,653,653,653,654,0,0,0,0,9,9,9,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,8,8,8,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,534,492,492,533,573,573,573,573,534,614,0,0,0,0,0,0,0,0,0,0,0,\n        653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,\n        680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        841,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,\n        };\n\n        //Remove spikes in modes where the player shouldn't kill themselves\n        int spikevalue = (game.nodeathmode || (game.intimetrial && !game.translator_exploring)) ? 0 : 9;\n        for (int i = 23; i < 23+14; i++)\n        {\n            contents[i + 8*40] = spikevalue;\n        }\n\n        obj.platformtile = 747;\n        obj.createentity(120, 72, 3, 747);  //Disappearing Platform\n        obj.createentity(120, 112, 3, 747);  //Disappearing Platform\n        obj.createentity(120, 128, 3, 747);  //Disappearing Platform\n        obj.createentity(88, 72, 2, 15, 4);  // Platform\n        obj.createentity(192, 128, 9, 6);  // (shiny trinket)\n        obj.createentity(240, 136, 10, 0, 443490);  // (savepoint)\n        roomname = \"Prize for the Reckless\";\n        if(game.nodeathmode)\n        {\n            roomname = \"I Can't Believe You Got This Far\";\n            roomname_special = true;\n        }\n        else if (game.intimetrial && !game.translator_exploring)\n        {\n            roomname = \"Imagine Spikes There, if You Like\";\n            roomname_special = true;\n        }\n        result = contents;\n        break;\n    }\n\n    case rn(48,43):\n    {\n\n        static const short contents[] = {\n        89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89,\n        89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250,\n        89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695,\n        89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(152, 32, 10, 1, 443480);  // (savepoint)\n        obj.createentity(152, 184, 10, 0, 443481);  // (savepoint)\n        obj.createentity(272, 120, 1, 2, 8);  // Enemy\n        obj.createentity(32, 96, 1, 3, 8);  // Enemy\n        obj.createentity(104, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(168, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(232, 80, 2, 8, 4);  //Threadmill, >>>\n        obj.createentity(56, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(120, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(184, 144, 2, 8, 4);  //Threadmill, >>>\n        roomname = \"A Deception\";\n        result = contents;\n        break;\n    }\n\n    case rn(48,42):\n    {\n\n        static const short contents[] = {\n        310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,310,310,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,310,310,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,311,471,471,471,471,471,471,471,\n        310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,\n        310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,\n        310,310,310,310,310,310,310,310,432,774,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,0,\n        310,310,310,310,310,310,310,310,432,814,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,0,\n        310,310,310,310,310,310,311,471,472,814,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,0,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,390,391,391,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,9,0,0,772,773,773,773,773,773,773,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,431,8,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,311,471,471,471,472,692,692,814,0,0,0,0,0,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,812,692,692,692,692,390,391,352,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,8,8,8,8,0,0,0,0,0,0,430,432,8,8,8,8,0,0,0,812,692,692,692,692,430,310,310,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,390,391,391,392,0,0,0,0,0,0,430,351,391,391,391,392,0,0,0,852,853,853,853,853,430,310,310,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310,\n        310,310,432,692,692,692,692,390,391,391,391,352,310,310,432,8,8,8,8,8,8,430,310,310,310,310,432,8,8,8,8,8,8,8,8,430,310,310,310,310,\n        310,310,432,692,692,692,692,430,310,310,310,310,310,310,351,391,391,391,391,391,391,352,310,310,310,310,351,391,391,391,391,391,391,391,391,352,310,310,310,310,\n        310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,\n        };\n\n        obj.platformtile = 239;\n        obj.createentity(88, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\n        obj.createentity(136, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\n        obj.createentity(184, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\n        obj.createentity(232, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\n        obj.createentity(56, 64, 10, 0, 442480);  // (savepoint)\n        obj.createentity(280, 152, 10, 1, 442481);  // (savepoint)\n\n        roomname = \"Down Under\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,42):\n    {\n\n        static const short contents[] = {\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,457,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,295,295,295,295,295,295,295,295,417,9,9,9,9,9,9,9,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,296,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,858,859,859,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,415,295,295,295,295,295,417,779,779,779,780,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,8,8,8,8,8,8,8,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,0,0,0,0,375,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,779,779,779,779,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295,\n        };\n\n        obj.createentity(16, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\n        obj.createentity(104, 184, 2, 11, 4);  //Big Threadmill, <<<<<<\n        obj.createentity(144, 168, 10, 1, 442490);  // (savepoint)\n        obj.createentity(24, 112, 10, 0, 442491);  // (savepoint)\n        roomname = \"Shenanigan\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,41):\n    {\n\n        static const short contents[] = {\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,\n        650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,609,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,609,489,489,489,489,489,\n        570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,769,770,770,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489,\n        };\n\n        obj.createentity(192, 88, 10, 0, 441490);  // (savepoint)\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            if(game.companion==0 && !obj.flags[10] &&  !game.crewstats[2])   //also need to check if he's rescued in a previous game\n            {\n                obj.createentity(42, 86, 16, 0);\n                obj.createblock(1, 0, 0, 140, 240, 34);\n            }\n        }\n        roomname = \"Frown Upside Down\";\n        result = contents;\n        break;\n    }\n\n    case rn(48,41):\n    {\n\n        static const short contents[] = {\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,299,459,459,459,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,299,459,460,683,683,683,683,683,683,683,458,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,299,460,683,683,683,683,683,683,683,683,683,683,683,458,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,458,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,\n        298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,378,379,379,380,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,\n        298,298,298,339,380,683,683,683,683,683,683,683,683,683,683,683,378,340,298,298,420,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,\n        298,298,298,298,339,379,380,683,683,683,683,683,683,683,378,379,340,298,298,298,420,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,\n        298,298,298,298,298,298,339,379,379,379,379,379,379,379,340,298,298,298,298,298,420,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,420,8,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,339,379,379,379,379,340,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,\n        };\n\n        obj.createentity((5 * 8) - 4, (8 * 8) + 4, 14); //Teleporter!\n\n        if(game.intimetrial)\n        {\n            obj.createblock(1, 280, 0, 32, 240, 82);\n        }\n        roomname = \"Energize\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,42):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,9,9,9,9,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,\n        0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(40, 24, 10, 0, 442530);  // (savepoint)\n        obj.createentity(264, 24, 10, 0, 442531);  // (savepoint)\n\n        roomname = \"Driller\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,42):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,\n        253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,\n        8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,\n        173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        };\n\n        obj.createentity(128, 80, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 80, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 80, 3, 867);  //Disappearing Platform\n        obj.createentity(128, 88, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 88, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 88, 3, 867);  //Disappearing Platform\n        obj.createentity(128, 96, 3, 867);  //Disappearing Platform\n        obj.createentity(128, 104, 3, 867);  //Disappearing Platform\n        obj.createentity(128, 112, 3, 867);  //Disappearing Platform\n        obj.createentity(128, 120, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 96, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 104, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 112, 3, 867);  //Disappearing Platform\n        obj.createentity(160, 120, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 96, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 104, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 112, 3, 867);  //Disappearing Platform\n        obj.createentity(192, 120, 3, 867);  //Disappearing Platform\n\n        if(!game.nocutscenes)\n        {\n            if(!obj.flags[68])\n            {\n                obj.createblock(1, 32, 0, 320, 240, 17);\n                obj.flags[68] = true;\n            }\n        }\n        roomname = \"Quicksand\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,42):\n    {\n\n        static const short contents[] = {\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,769,770,770,770,770,770,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        };\n\n        obj.createentity(144, 40, 3);  //Disappearing Platform\n        obj.createentity(200, 128, 3);  //Disappearing Platform\n        roomname = \"Boo! Think Fast!\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,42):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,\n        495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,\n        495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(288, 160, 10, 1, 442500);  // (savepoint)\n\n\n        obj.createentity(135, 75, 2, 0, 3, 100, 70, 320, 160);\n        obj.createentity(185, 110, 2, 0, 3, 100, 70, 320, 160);\n        obj.createentity(235, 145, 2, 0, 3, 100, 70, 320, 160);\n        roomname = \"Stop and Reflect\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,42):\n    {\n\n        static const short contents[] = {\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86,\n        86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86,\n        86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86,\n        247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,\n        167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,167,128,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        };\n\n        obj.platformtile = 207;\n        obj.createentity(112-4, 200-4, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\n        obj.createentity(176-4, 152, 1, 0, 6, 104, 144, 264, 240);  // Enemy, bounded\n        obj.createentity(240-4, 200-4, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\n        obj.createentity(64, 48, 2, 3, 4);  // Platform\n        obj.createentity(272, 152, 9, 1);  // (shiny trinket)\n\n        if(!game.nocutscenes)\n        {\n            obj.createblock(1, 16, 0, 320, 240, 47);\n        }\n\n        roomname = \"Trench Warfare\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,41):\n    {\n\n        static const short contents[] = {\n        92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92,\n        92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,\n        92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,\n        92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,\n        92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,92,92,92,212,92,92,92,92,214,683,683,683,683,683,683,212,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212,\n        92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,\n        92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,\n        92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        };\n\n        obj.createentity(120+2, 8, 1, 0, 3);  // Enemy\n        obj.createentity(264+2, 8, 1, 0, 3);  // Enemy\n        obj.createentity(120+2, 208-4, 1, 1, 3);  // Enemy\n        obj.createentity(192+2, 176-4, 1, 1, 3);  // Enemy\n        obj.createentity(192+2, 40, 1, 0, 3);  // Enemy\n\n        obj.createentity(64, 80, 10, 1, 441501);  // (savepoint)\n        obj.createentity(64, 136, 10, 0, 441502);  // (savepoint)\n\n        roomname = \"The Yes Men\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,40):\n    {\n\n        static const short contents[] = {\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444,\n        283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,\n        283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,\n        283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,\n        283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,\n        };\n\n        obj.platformtile = 10;\n        obj.createentity(136-32, 64, 3, 10);  //Disappearing Platform\n        obj.createentity(136, 64, 3, 10);  //Disappearing Platform\n        obj.createentity(136+32, 64, 3, 10);  //Disappearing Platform\n        obj.createentity(56, 104, 10, 1, 440500);  // (savepoint)\n        obj.createentity(56, 152, 2, 3, 3);  // Platform\n        obj.createentity(280, 192, 10, 1, 440501);  // (savepoint)\n\n        roomname = \"Gantry and Dolly\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,40):\n    {\n\n        static const short contents[] = {\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,\n        495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        656,656,656,656,656,656,656,657,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,575,576,576,576,537,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,655,656,656,656,497,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495,\n        495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,680,680,680,680,615,495,495,495,495,\n        495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495,\n        656,656,656,657,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,575,576,577,680,680,680,655,656,657,680,680,680,575,576,576,576,576,577,680,680,680,655,656,657,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        576,576,576,576,576,576,576,537,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,537,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,\n        495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,\n        };\n\n        obj.createentity(88, 104, 21, 1);  // (savepoint)\n        obj.createentity(112, 104, 21, 1, 440511);  // (savepoint)\n        obj.createentity(136, 88, 1, 0, 0);  // Enemy //the radar dish\n        //obj.createentity(176, 104, 10, 1, 440512);  // (savepoint)\n        obj.createentity(200, 104, 21, 1);  // (savepoint)\n        obj.createentity(224, 104, 21, 1);  // (savepoint)\n        obj.createentity(256, 32, 1, 0, 0);  // Enemy //in this case, the transmitter\n\n        if(!game.intimetrial)\n        {\n            obj.createblock(1, 120, 0, 320, 240, 31);\n        }\n\n        roomname = \"Comms Relay\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,39):\n    {\n\n        static const short contents[] = {\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,372,373,374,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,452,453,454,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0,\n        292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,\n        };\n\n        obj.createentity(200, 32, 1, 0, 8);  // Enemy\n        obj.createentity(168, 104, 10, 1, 439500);  // (savepoint)\n\n        roomname = \"Security Sweep\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,39):\n    {\n\n        static const short contents[] = {\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,96,256,256,256,256,256,256,256,256,256,97,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,\n        95,95,217,0,0,0,175,176,177,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,770,771,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,689,811,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0,\n        95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0,\n        256,256,257,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0,\n        0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0,\n        0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,175,176,176,\n        0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,136,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,809,689,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,849,850,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,215,95,217,0,0,0,215,95,95,\n        0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,255,256,257,0,0,0,215,95,95,\n        176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,136,176,176,176,176,176,176,176,176,176,137,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        };\n\n        obj.createentity(24, 168, 10, 1, 439510);  // (savepoint)\n        obj.createentity(280, 48, 10, 0, 439511);  // (savepoint)\n        obj.createentity(80, 88, 1, 3, 3);  // Enemy\n        obj.createentity(224 - 16, 128, 1, 2, 3);  // Enemy\n\n        obj.createentity(256-4, 200, 20, 1);  // (terminal)\n        obj.createblock(5, 256-8, 200, 20, 16, 6);\n        roomname = \"Linear Collider\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,39):\n    {\n\n        static const short contents[] = {\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,411,7,7,7,7,7,7,7,7,7,7,7,7,7,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,\n        450,450,450,450,450,450,450,291,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,681,841,841,841,841,841,841,682,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,369,370,371,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0,\n        370,370,371,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,330,370,370,370,370,370,370,370,\n        289,289,411,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,411,0,0,0,0,449,450,451,680,680,680,680,680,680,721,761,761,761,761,761,761,722,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,6,6,6,6,6,6,6,6,6,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,371,680,680,680,680,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,841,841,841,841,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,\n        289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,\n        };\n\n        obj.createentity(192, 48, 10, 0, 439520);  // (savepoint)\n        obj.createentity(112, 160, 10, 1, 439521);  // (savepoint)\n        roomname = \"Atmospheric Filtering Unit\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,39):\n    {\n\n        static const short contents[] = {\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,\n        644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        564,564,564,564,565,0,0,815,695,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,695,695,695,695,563,564,565,695,695,695,695,695,603,483,483,\n        483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483,\n        483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483,\n        483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483,\n        483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483,\n        483,483,483,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,525,483,605,695,695,695,695,695,603,483,483,\n        483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,695,603,483,483,\n        483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,695,603,483,483,\n        483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483,\n        483,483,605,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,\n        483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,\n        };\n\n        roomname = \"Traffic Jam\";\n\n        obj.createentity(45, 118, 1, 1, 4);\n        obj.createentity(205, 118, 1, 1, 4);\n        obj.createentity(125, 18, 1, 0, 4);\n\n        obj.createentity(232, 184, 10, 0, 1);\n        result = contents;\n        break;\n    }\n\n    case rn(53,40):\n    {\n\n        static const short contents[] = {\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,773,773,773,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,694,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,773,773,773,773,773,773,774,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310,\n        };\n        roomname = \"Leap of Faith\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,41):\n    {\n\n        static const short contents[] = {\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        286,286,327,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        447,447,447,447,447,447,447,447,288,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,446,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,\n        367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,\n        };\n\n        obj.createentity(152, 168, 10, 1, 441530);  // (savepoint)\n\n        if(!game.nocutscenes)\n        {\n            obj.createblock(1, 72, 0, 320, 240, 30);\n        }\n\n        roomname = \"Solitude\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,41):\n    {\n\n        static const short contents[] = {\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,\n        164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164,\n        83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,\n        };\n\n        roomname = \"Conundrum\";\n\n        if(!game.nocutscenes)\n        {\n            obj.createblock(1, 10, 0, 60, 240, 22);\n            obj.createblock(1, 280, 0, 320, 240, 21);\n        }\n        result = contents;\n        break;\n    };\n\n    case rn(51,41):\n    {\n\n        static const short contents[] = {\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,699,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,699,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,820,0,778,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,820,0,818,699,859,859,859,859,700,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        208,698,820,0,818,820,0,818,820,0,778,780,0,818,820,0,818,820,0,818,820,0,818,820,0,818,246,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        208,698,820,0,818,820,0,818,820,0,858,860,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,818,820,0,818,739,779,779,779,779,740,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,818,820,0,858,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,818,739,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,858,859,859,859,859,859,859,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,739,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698,\n        127,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        };\n\n        roomname = \"Welcome Aboard\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,40):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,91,89,89,89,90,250,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,90,251,9,9,9,9,9,9,9,249,250,250,250,251,9,9,9,9,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        90,250,250,250,250,250,251,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,209,89,89,89,89,89,89,89,89,89,\n        211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89,\n        211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89,\n        211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89,\n        211,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,\n        211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        211,0,0,0,0,0,0,0,0,0,169,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,\n        130,170,170,170,171,8,8,8,8,8,209,89,89,89,211,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,130,170,170,170,170,170,131,89,89,89,130,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        };\n\n        obj.createentity(216, 144, 10, 1, 440520);  // (savepoint)\n        obj.createentity(16, 136, 9, 0);  // (shiny trinket)\n\n        roomname = \"It's a Secret to Nobody\";\n        result = contents;\n        break;\n    }\n\n#endif\n\n\n    default:\n    {\n        static const short contents[1200] = {0};\n        roomname = \"Outer Space\";\n        roomname_special = true;\n        obj.fatal_bottom();\n        result = contents;\n        break;\n    }\n    }\n\n    return result;\n}\n"
  },
  {
    "path": "desktop_version/src/Spacestation2.h",
    "content": "#ifndef SPACESTATION2_H\n#define SPACESTATION2_H\n\nclass spacestation2class\n{\npublic:\n    const short* loadlevel(int rx, int ry);\n    const char* roomname;\n    bool roomname_special;\n};\n\n#endif /* SPACESTATION2_H */\n"
  },
  {
    "path": "desktop_version/src/SteamNetwork.c",
    "content": "#include \"MakeAndPlay.h\"\n\n#ifndef MAKEANDPLAY\n\n#include <stdint.h>\n#include <SDL.h>\n\n#include \"CWrappers.h\"\n#include \"Vlogging.h\"\n\n/* Steamworks interface versions */\n\n#define VVVVVV_STEAMCLIENT \"SteamClient017\"\n#define VVVVVV_STEAMUSERSTATS \"STEAMUSERSTATS_INTERFACE_VERSION011\"\n#define VVVVVV_STEAMSCREENSHOTS \"STEAMSCREENSHOTS_INTERFACE_VERSION003\"\n\n/* Shared object file name */\n\n#if defined(_WIN32)\n#define STEAM_LIBRARY \"steam_api.dll\"\n#elif defined(__APPLE__)\n#define STEAM_LIBRARY \"libsteam_api.dylib\"\n#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)\n#define STEAM_LIBRARY \"libsteam_api.so\"\n#else\n#error STEAM_LIBRARY: Unrecognized platform!\n#endif\n\n/* DLL, Entry Points */\n\nstruct ISteamClient;\nstruct ISteamUserStats;\nstruct ISteamScreenshots;\nstruct CallbackMsg_t\n{\n    int32_t m_hSteamUser;\n    int32_t m_iCallback;\n    uint8_t* m_pubParam;\n    int32_t m_cubParam;\n};\nstruct SteamAPICallCompleted_t\n{\n    uint64_t m_hAsyncCall;\n    int32_t m_iCallback;\n    uint32_t m_cubParam;\n};\n\n#define FUNC_LIST \\\n    FOREACH_FUNC(uint8_t, SteamAPI_Init, (void)) \\\n    FOREACH_FUNC(void, SteamAPI_Shutdown, (void)) \\\n    FOREACH_FUNC(void, SteamAPI_RunCallbacks, (void)) \\\n    FOREACH_FUNC(struct ISteamClient*, SteamInternal_CreateInterface, (const char*)) \\\n    FOREACH_FUNC(int32_t, SteamAPI_GetHSteamUser, (void)) \\\n    FOREACH_FUNC(int32_t, SteamAPI_GetHSteamPipe, (void)) \\\n    FOREACH_FUNC(struct ISteamUserStats*, SteamAPI_ISteamClient_GetISteamUserStats, ( \\\n        struct ISteamClient*, \\\n        int32_t, \\\n        int32_t, \\\n        const char* \\\n    )) \\\n    FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_RequestCurrentStats, (struct ISteamUserStats*)) \\\n    FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_StoreStats, (struct ISteamUserStats*)) \\\n    FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_SetAchievement, ( \\\n        struct ISteamUserStats*, \\\n        const char* \\\n    )) \\\n    FOREACH_FUNC(struct ISteamScreenshots*, SteamAPI_ISteamClient_GetISteamScreenshots, ( \\\n        struct ISteamClient*, \\\n        int32_t, \\\n        int32_t, \\\n        const char* \\\n    )) \\\n    FOREACH_FUNC(void, SteamAPI_ISteamScreenshots_HookScreenshots, (\\\n        struct ISteamScreenshots*, \\\n        uint8_t \\\n    )) \\\n    FOREACH_FUNC(uint32_t, SteamAPI_ISteamScreenshots_WriteScreenshot, ( \\\n        struct ISteamScreenshots*, \\\n        void*, \\\n        uint32_t, \\\n        int32_t, \\\n        int32_t \\\n    )) \\\n    FOREACH_FUNC(void, SteamAPI_ManualDispatch_Init, (void)) \\\n    FOREACH_FUNC(void, SteamAPI_ManualDispatch_RunFrame, (int32_t)) \\\n    FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetNextCallback, (int32_t, struct CallbackMsg_t*)) \\\n    FOREACH_FUNC(void, SteamAPI_ManualDispatch_FreeLastCallback, (int32_t)) \\\n    FOREACH_FUNC(uint8_t, SteamAPI_ManualDispatch_GetAPICallResult, ( \\\n        int32_t, \\\n        uint64_t, \\\n        void*, \\\n        int32_t, \\\n        int32_t, \\\n        uint8_t* \\\n    ))\n\n#define iScreenshotRequested 2302\n\nstatic void* libHandle = NULL;\nstatic struct ISteamUserStats* steamUserStats = NULL;\nstatic struct ISteamScreenshots* steamScreenshots = NULL;\n\n#define FOREACH_FUNC(rettype, name, params) static rettype (*name) params = NULL;\nFUNC_LIST\n#undef FOREACH_FUNC\n\n/* Clean up after ourselves... */\n\nstatic void ClearPointers(void)\n{\n    SDL_UnloadObject(libHandle);\n    libHandle = NULL;\n    steamUserStats = NULL;\n#define FOREACH_FUNC(rettype, name, params) name = NULL;\n    FUNC_LIST\n#undef FOREACH_FUNC\n}\n\nstatic void run_screenshot()\n{\n    if (!libHandle)\n    {\n        return;\n    }\n\n    vlog_info(\"taking a screenshot\");\n\n    SDL_Surface* surface = GRAPHICS_tempScreenshot();\n    uint8_t success = UTIL_TakeScreenshot(&surface);\n    if (!success)\n    {\n        return;\n    }\n    SDL_Surface* surface2x = GRAPHICS_tempScreenshot2x();\n    success = UTIL_UpscaleScreenshot2x(surface, &surface2x);\n    if (!success)\n    {\n        return;\n    }\n\n    SteamAPI_ISteamScreenshots_WriteScreenshot(\n        steamScreenshots,\n        surface2x->pixels,\n        surface2x->w * surface2x->h * surface2x->format->BytesPerPixel,\n        surface2x->w,\n        surface2x->h\n    );\n}\n\n/* NETWORK API Implementation */\n\nstatic int32_t steamPipe = 0;\n\nint32_t STEAM_init(void)\n{\n#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)\n    return 0;\n#endif\n    struct ISteamClient *steamClient;\n    int32_t steamUser;\n\n    libHandle = SDL_LoadObject(STEAM_LIBRARY);\n    if (!libHandle)\n    {\n        vlog_info(STEAM_LIBRARY \" not found!\");\n        return 0;\n    }\n\n#define FOREACH_FUNC(rettype, name, params) \\\n    name = (rettype (*) params) (intptr_t) SDL_LoadFunction(libHandle, #name); \\\n    if (!name) \\\n    { \\\n        vlog_error(STEAM_LIBRARY \" symbol \" #name \" not found!\"); \\\n        ClearPointers(); \\\n        return 0; \\\n    }\n    FUNC_LIST\n#undef FOREACH_FUNC\n\n    if (!SteamAPI_Init())\n    {\n        vlog_error(\"Steamworks not initialized!\");\n        ClearPointers();\n        return 0;\n    }\n    SteamAPI_ManualDispatch_Init();\n    steamClient = SteamInternal_CreateInterface(VVVVVV_STEAMCLIENT);\n    steamUser = SteamAPI_GetHSteamUser();\n    steamPipe = SteamAPI_GetHSteamPipe();\n    if (!steamClient || !steamUser || !steamPipe)\n    {\n        SteamAPI_Shutdown();\n        vlog_error(VVVVVV_STEAMCLIENT \" not created!\");\n        ClearPointers();\n        return 0;\n    }\n    steamUserStats = SteamAPI_ISteamClient_GetISteamUserStats(\n        steamClient,\n        steamUser,\n        steamPipe,\n        VVVVVV_STEAMUSERSTATS\n    );\n    if (!steamUserStats)\n    {\n        SteamAPI_Shutdown();\n        vlog_error(VVVVVV_STEAMUSERSTATS \" not created!\");\n        ClearPointers();\n        return 0;\n    }\n    SteamAPI_ISteamUserStats_RequestCurrentStats(steamUserStats);\n    steamScreenshots = SteamAPI_ISteamClient_GetISteamScreenshots(\n        steamClient,\n        steamUser,\n        steamPipe,\n        VVVVVV_STEAMSCREENSHOTS\n    );\n    if (!steamScreenshots)\n    {\n        SteamAPI_Shutdown();\n        vlog_error(VVVVVV_STEAMSCREENSHOTS \" not created!\");\n        ClearPointers();\n        return 0;\n    }\n    SteamAPI_ISteamScreenshots_HookScreenshots(steamScreenshots, 1);\n    return 1;\n}\n\nvoid STEAM_shutdown(void)\n{\n    if (libHandle)\n    {\n        SteamAPI_Shutdown();\n        ClearPointers();\n    }\n}\n\nvoid STEAM_update(void)\n{\n    if (!libHandle)\n    {\n        return;\n    }\n\n    SteamAPI_ManualDispatch_RunFrame(steamPipe);\n    struct CallbackMsg_t callback;\n    SDL_zero(callback);\n    while (SteamAPI_ManualDispatch_GetNextCallback(steamPipe, &callback))\n    {\n        if (callback.m_iCallback == iScreenshotRequested)\n        {\n            run_screenshot();\n        }\n        SteamAPI_ManualDispatch_FreeLastCallback(steamPipe);\n    }\n}\n\nvoid STEAM_unlockAchievement(const char *name)\n{\n    if (libHandle)\n    {\n        SteamAPI_ISteamUserStats_SetAchievement(\n            steamUserStats,\n            name\n        );\n        SteamAPI_ISteamUserStats_StoreStats(steamUserStats);\n    }\n}\n\n#endif /* MAKEANDPLAY */\n"
  },
  {
    "path": "desktop_version/src/TerminalScripts.cpp",
    "content": "#include \"Script.h\"\n\n#include <SDL.h>\n\nvoid scriptclass::loadother(const char* t)\n{\n    //loads script name t into the array\n    if (SDL_strcmp(t, \"terminal_station_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"        -= PERSONAL LOG =-         \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,120,6)\",\n        \" Almost everyone has been    \",\n        \" evacuated from the space    \",\n        \" station now. The rest of us \",\n        \" are leaving in a couple of  \",\n        \" days, once our research has \",\n        \" been completed.             \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"alreadyvisited\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"...oh, I've already found this.\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,5)\",\n        \" ... our first breakthrough was \",\n        \" the creation of the inversion  \",\n        \" plane, which creates a         \",\n        \" mirrored dimension beyond a   \",\n        \" given event horizon ...       \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"ifexplored(2,16,alreadyvisited)\",\n\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showcoordinates(2,16)\",\n        \"delay(10)\",\n        \"hidecoordinates(2,16)\",\n        \"delay(10)\",\n        \"showcoordinates(2,16)\",\n        \"delay(10)\",\n        \"hidecoordinates(2,16)\",\n        \"delay(10)\",\n        \"showcoordinates(2,16)\",\n        \"delay(45)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,3)\",\n        \"...with just a small modification to\",\n        \"the usual parameters, we were able  \",\n        \"to stabilise an infinite tunnel!    \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"ifexplored(8,9,alreadyvisited)\",\n\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showcoordinates(8,9)\",\n        \"delay(10)\",\n        \"hidecoordinates(8,9)\",\n        \"delay(10)\",\n        \"showcoordinates(8,9)\",\n        \"delay(10)\",\n        \"hidecoordinates(8,9)\",\n        \"delay(10)\",\n        \"showcoordinates(8,9)\",\n        \"delay(45)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,3)\",\n        \" ... the final step in creating \",\n        \" the dimensional stabiliser was \",\n        \" to create a feedback loop ... \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"ifexplored(14,1,alreadyvisited)\",\n\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showcoordinates(14,1)\",\n        \"delay(10)\",\n        \"hidecoordinates(14,1)\",\n        \"delay(10)\",\n        \"showcoordinates(14,1)\",\n        \"delay(10)\",\n        \"hidecoordinates(14,1)\",\n        \"delay(10)\",\n        \"showcoordinates(14,1)\",\n        \"delay(45)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,4)\",\n        \" ...despite our best efforts, \",\n        \" the dimensional stabiliser   \",\n        \" won't hold out forever. Its  \",\n        \" collapse is inevitable...    \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"Huh? These coordinates aren't\",\n        \"even in this dimension!\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_5\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"     -= Personal Log =-      \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,5)\",\n        \" ... I've had to seal off \",\n        \"   access to most of our \",\n        \" research. Who knows what \",\n        \" could happen if it fell  \",\n        \" into the wrong hands? ...  \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showsecretlab()\",\n        \"delay(10)\",\n        \"hidesecretlab()\",\n        \"delay(10)\",\n        \"showsecretlab()\",\n        \"delay(10)\",\n        \"hidesecretlab()\",\n        \"delay(10)\",\n        \"showsecretlab()\",\n        \"delay(45)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_outside_6\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,3)\",\n        \"... access to the control center\",\n        \"is still possible through the   \",\n        \"main atmospheric filters ...    \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"ifexplored(12,14,alreadyvisited)\",\n\n        \"gamemode(teleporter)\",\n        \"delay(20)\",\n\n        \"squeak(terminal)\",\n        \"showcoordinates(12,14)\",\n        \"delay(10)\",\n        \"hidecoordinates(12,14)\",\n        \"delay(10)\",\n        \"showcoordinates(12,14)\",\n        \"delay(10)\",\n        \"hidecoordinates(12,14)\",\n        \"delay(10)\",\n        \"showcoordinates(12,14)\",\n        \"delay(45)\",\n\n        \"gamemode(game)\",\n        \"delay(20)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_finallevel\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,9)\",\n        \"* DIMENSIONAL STABILITY GENERATOR *\",\n        \"\",\n        \"     [ Currently Generating ]      \",\n        \"        Maximum Stability    \",\n        \"\",\n        \"            [ Status ]\",\n        \"              Online\",\n        \"\",\n        \"READY _\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtextfast\",\n        \"delay(10)\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,2)\",\n        \"Aha! This must be what's\" ,\n        \"causing the interference!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(cyan,0,0,1)\",\n        \"I wonder if I can turn it off?\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"WARNING: Disabling the Dimensional\",\n        \"Stability Generator may lead to\",\n        \"instability! Are you sure you want\",\n        \"to do this?\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"textcase(1)\",\n        \"text(cyan,0,0,1)\",\n        \"Yes!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,6)\",\n        \"Seriously! The whole dimension\",\n        \"could collapse! Just think about\",\n        \"this for a minute!\",\n        \"\",\n        \"Are you really sure you want\",\n        \"to do this?\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"textcase(2)\",\n        \"text(cyan,0,0,1)\",\n        \"Yes!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"stopmusic\",\n        \"gamestate(200)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"finalterminal_finish\") == 0)\n    {\n\n\n        static const char* lines[] = {\n        //\"delay(15)\",    \"flash(5)\", \"shake(20)\", \"playef(9)\",\n\n        \"text(gray,0,114,3)\",\n        \"          -= WARNING =-         \",\n        \"\",\n        \" DIMENSIONAL STABILISER OFFLINE \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"squeak(cry)\",\n        \"changemood(player,1)\",\n        \"text(cyan,0,0,1)\",\n        \"Uh oh...\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"play(2)\",\n        \"changemood(player,0)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_station_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"      -= Research Notes =-       \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,3)\",\n        \" ...everything collapses,  \",\n        \" eventually. It's the way  \",\n        \"    of the universe.       \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_station_3\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"I wonder if the generator we set\",\n        \"up in the polar dimension is\",\n        \"what's affecting our teleporters?\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,1)\",\n        \"No, it's probably just a glitch.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_station_4\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,60,1)\",\n        \"        -= PERSONAL LOG =-         \",\n        \"position(centerx)\",\n        \"backgroundtext\",\n        \"flipme\",\n        \"speak\",\n\n        \"text(gray,0,114,2)\",\n        \" Hah! Nobody will ever \",\n        \" get this one. \",\n        \"position(center)\",\n        \"speak\",\n\n        \"endtextfast\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_warp_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"...The other day I was chased\",\n        \"down a hallway by a giant cube\",\n        \"with the word AVOID on it.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,1)\",\n        \"These security measures go too far!\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_warp_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,2)\",\n        \"The only way into my private lab\",\n        \"anymore is by teleporter.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"I've made sure that it's\",\n        \"difficult for unauthorised\",\n        \"personnel to gain access.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_lab_1\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"... it turns out the key to\",\n        \"stabilising this dimension was\",\n        \"to create a balancing force\",\n        \"outside of it!\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,2)\",\n        \"Though it looks like that's just\",\n        \"a temporary solution, at best.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"I've been working on\",\n        \"something more permanent,\",\n        \"but it seems it's going\",\n        \"to be too late...\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_lab_2\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,1)\",\n        \"?SYNTAX  ERROR\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_secretlab\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"         -= WARNING =-\",\n        \"\",\n        \" The Super-Gravitron is intended  \",\n        \" for entertainment purposes only. \",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"Anyone found using the Super\",\n        \"Gravitron for educational\",\n        \"purposes may be asked to\",\n        \"stand in the naughty corner.\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_shipcomputer\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"   -= D.S.S. SOULEYE =-   \",\n        \"\",\n        \" Ship Navigation Controls \",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"ifflag(67,terminal_letsgo)\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,3)\",\n        \"Error! Error! Cannot isolate\",\n        \"dimensional coordinates!\",\n        \"Interference detected!\",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_letsgo\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(player)\",\n        \"text(player,0,0,2)\",\n        \"Now that the ship is fixed,\",\n        \"we can leave anytime we want!\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,3)\",\n        \"We've all agreed to\",\n        \"keep exploring this\",\n        \"dimension, though.\",\n        \"position(player,above)\",\n        \"speak_active\",\n\n        \"squeak(player)\",\n        \"text(player,0,0,1)\",\n        \"Who knows what we'll find?\",\n        \"position(player,above)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_radio\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \"  -= SHIP RADIO =-  \",\n        \"\",\n        \"     [ Status ]\",\n        \"    Broadcasting\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukebox\") == 0)\n    {\n        static const char* lines[] = {\n        \"cutscene()\",\n        \"untilbars()\",\n\n        \"squeak(terminal)\",\n        \"text(gray,0,114,7)\",\n        \"          -= JUKEBOX =-       \",\n        \"\",\n        \"   Songs will continue to play   \",\n        \"   until you leave the ship.\",\n        \"\",\n        \"      Collect trinkets to\",\n        \"       unlock new songs!\",\n        \"position(center)\",\n        \"speak_active\",\n\n        \"endtext\",\n\n        \"iftrinketsless(5,terminal_jukeunlock1)\",\n        \"iftrinketsless(8,terminal_jukeunlock2)\",\n        \"iftrinketsless(10,terminal_jukeunlock3)\",\n        \"iftrinketsless(12,terminal_jukeunlock4)\",\n        \"iftrinketsless(14,terminal_jukeunlock41)\",\n        \"iftrinketsless(16,terminal_jukeunlock5)\",\n        \"iftrinketsless(18,terminal_jukeunlock6)\",\n        \"iftrinketsless(20,terminal_jukeunlock7)\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock1\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 5 Trinkets\",\n        \"\",\n        \" Pushing Onwards \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock2\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 8 Trinkets\",\n        \"\",\n        \" Positive Force \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock3\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 10 Trinkets\",\n        \"\",\n        \" Presenting VVVVVV \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock4\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 12 Trinkets\",\n        \"\",\n        \" Potential for Anything \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock41\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 14 Trinkets\",\n        \"\",\n        \" Pressure Cooker \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock5\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 16 Trinkets\",\n        \"\",\n        \" Predestined Fate \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock6\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 18 Trinkets\",\n        \"\",\n        \" Popular Potpourri \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_jukeunlock7\") == 0)\n    {\n        static const char* lines[] = {\n        \"squeak(terminal)\",\n        \"text(gray,0,114,4)\",\n        \" NEXT UNLOCK:    \",\n        \" 20 Trinkets\",\n        \"\",\n        \" Pipe Dream \",\n        \"position(center)\",\n        \"speak_active\",\n        \"endtext\",\n\n        \"endcutscene()\",\n        \"untilbars()\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke1\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(4)\",\n        \"squeak(terminal)\",\n        \"jukebox(1)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke2\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(1)\",\n        \"squeak(terminal)\",\n        \"jukebox(2)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke3\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(2)\",\n        \"squeak(terminal)\",\n        \"jukebox(3)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke4\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(6)\",\n        \"squeak(terminal)\",\n        \"jukebox(4)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke5\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(3)\",\n        \"squeak(terminal)\",\n        \"jukebox(5)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke6\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(8)\",\n        \"squeak(terminal)\",\n        \"jukebox(6)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke7\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(11)\",\n        \"squeak(terminal)\",\n        \"jukebox(7)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke8\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(10)\",\n        \"squeak(terminal)\",\n        \"jukebox(8)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke9\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(12)\",\n        \"squeak(terminal)\",\n        \"jukebox(9)\",\n        };\n        filllines(lines);\n    }\n    else if (SDL_strcmp(t, \"terminal_juke10\") == 0)\n    {\n        static const char* lines[] = {\n        \"play(9)\",\n        \"squeak(terminal)\",\n        \"jukebox(10)\",\n        };\n        filllines(lines);\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Textbook.c",
    "content": "#include \"Textbook.h\"\n\n#include <SDL.h>\n\n#include \"Alloc.h\"\n#include \"Vlogging.h\"\n\nvoid textbook_init(Textbook* textbook)\n{\n    textbook->pages_used = 0;\n    textbook->protect = false;\n}\n\nvoid textbook_clear(Textbook* textbook)\n{\n    if (textbook->protect)\n    {\n        return;\n    }\n\n    for (short p = 0; p < textbook->pages_used; p++)\n    {\n        VVV_free(textbook->page[p]);\n    }\n    textbook->pages_used = 0;\n}\n\nvoid textbook_set_protected(Textbook* textbook, bool protect)\n{\n    /* A protected textbook is silently not cleared when requested.\n     * Not a memory leak as long as you unprotect and clear at some point. */\n    textbook->protect = protect;\n}\n\nconst void* textbook_store_raw(Textbook* textbook, const void* data, size_t data_len)\n{\n    if (data == NULL)\n    {\n        return NULL;\n    }\n\n    if (data_len > TEXTBOOK_PAGE_SIZE)\n    {\n        vlog_warn(\n            \"Cannot store data of %ld bytes in Textbook, max page size is %d\",\n            data_len,\n            TEXTBOOK_PAGE_SIZE\n        );\n        return NULL;\n    }\n\n    /* Find a suitable page to place our text on */\n    short found_page = -1;\n    for (short p = 0; p < textbook->pages_used; p++)\n    {\n        size_t free = TEXTBOOK_PAGE_SIZE - textbook->page_len[p];\n\n        if (data_len <= free)\n        {\n            found_page = p;\n            break;\n        }\n    }\n\n    if (found_page == -1)\n    {\n        /* Create a new page then */\n        found_page = textbook->pages_used;\n\n        if (found_page >= TEXTBOOK_MAX_PAGES)\n        {\n            vlog_warn(\n                \"Textbook is full! %hd pages used (%d chars per page)\",\n                textbook->pages_used,\n                TEXTBOOK_PAGE_SIZE\n            );\n            return NULL;\n        }\n\n        textbook->page[found_page] = (char*) SDL_malloc(TEXTBOOK_PAGE_SIZE);\n        if (textbook->page[found_page] == NULL)\n        {\n            return NULL;\n        }\n\n        textbook->page_len[found_page] = 0;\n        textbook->pages_used++;\n    }\n\n    size_t cursor = textbook->page_len[found_page];\n    char* added_text = &textbook->page[found_page][cursor];\n    SDL_memcpy(added_text, data, data_len);\n    textbook->page_len[found_page] += data_len;\n\n    return added_text;\n}\n\nconst char* textbook_store(Textbook* textbook, const char* text)\n{\n    if (text == NULL)\n    {\n        return NULL;\n    }\n\n    if (text[0] == '\\0')\n    {\n        /* Don't go and store a single null terminator when we have one right here for you: */\n        return \"\";\n    }\n\n    return (const char*) textbook_store_raw(textbook, text, SDL_strlen(text)+1);\n}\n"
  },
  {
    "path": "desktop_version/src/Textbook.h",
    "content": "#ifndef TEXTBOOK_H\n#define TEXTBOOK_H\n\n#include <SDL_stdinc.h>\n#include <stdbool.h>\n#include <stddef.h>\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\n/* The purpose of a Textbook is to store, potentially, a lot of text on a pile that shouldn't\n * go anywhere until we change languages or (for example) unload an entire level's text. */\n#define TEXTBOOK_MAX_PAGES 1000\n#define TEXTBOOK_PAGE_SIZE 50000\ntypedef struct _Textbook\n{\n    char* page[TEXTBOOK_MAX_PAGES];\n    size_t page_len[TEXTBOOK_MAX_PAGES];\n\n    short pages_used;\n    bool protect;\n} Textbook;\n\nvoid textbook_init(Textbook* textbook);\nvoid textbook_clear(Textbook* textbook);\nvoid textbook_set_protected(Textbook* textbook, bool protect);\nconst void* textbook_store_raw(Textbook* textbook, const void* data, size_t data_len);\nconst char* textbook_store(Textbook* textbook, const char* text);\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* TEXTBOOK_H */\n"
  },
  {
    "path": "desktop_version/src/Textbox.cpp",
    "content": "#include \"Textbox.h\"\n\n#include <SDL.h>\n\n#include \"Font.h\"\n#include \"Localization.h\"\n#include \"UTF8.h\"\n#include \"Vlogging.h\"\n\ntextboxclass::textboxclass(int gap)\n{\n    w = 0;\n    h = 0;\n    tl = 0;\n    prev_tl = 0;\n    tm = 0;\n    timer = 0;\n\n    xp = 0;\n    yp = 0;\n    r = 0;\n    g = 0;\n    b = 0;\n    linegap = gap;\n\n    flipme = false;\n\n    rand = 0;\n\n    large = false;\n\n    position_absolute = false;\n\n    should_centerx = false;\n    should_centery = false;\n\n    print_flags = PR_FONT_LEVEL;\n    translate = TEXTTRANSLATE_NONE;\n    function = NULL;\n    fill_buttons = false;\n\n    sprites.clear();\n\n    image = TEXTIMAGE_NONE;\n\n    force_outline = false;\n    outline = false;\n\n    crewmate_position = TextboxCrewmatePosition();\n    original = TextboxOriginalContext();\n    original.text_case = 1;\n    spacing = TextboxSpacing();\n\n    other_textbox_index = -1;\n}\n\nvoid textboxclass::addsprite(int x, int y, int tile, int col)\n{\n    TextboxSprite sprite;\n    sprite.x = x;\n    sprite.y = y;\n    sprite.tile = tile;\n    sprite.col = col;\n    sprites.push_back(sprite);\n}\n\nvoid textboxclass::setimage(TextboxImage new_image)\n{\n    image = new_image;\n}\n\nvoid textboxclass::centerx(void)\n{\n    resize();\n    xp = 160 - (w / 2);\n}\nvoid textboxclass::centery(void)\n{\n    resize();\n    yp = 120 - (h / 2);\n}\n\nvoid textboxclass::applyposition(void)\n{\n    resize();\n    if (!position_absolute)\n    {\n        reposition();\n        if (should_centerx)\n        {\n            centerx();\n        }\n        if (should_centery)\n        {\n            centery();\n        }\n        if (translate == TEXTTRANSLATE_CUTSCENE)\n        {\n            adjust();\n        }\n    }\n}\n\nvoid textboxclass::adjust(void)\n{\n    resize();\n    if (xp < 10) xp = 10;\n    if (yp < 10) yp = 10;\n    if (xp + w > 310) xp = 310 - w;\n    if (yp + h > 230) yp = 230 - h;\n}\n\nvoid textboxclass::initcol(int rr, int gg, int bb)\n{\n    r = rr;\n    g = gg;\n    b = bb;\n    tl = 0.5;\n}\n\nvoid textboxclass::update(void)\n{\n    prev_tl = tl;\n    if (tm == 0)\n    {\n        tl += .1f;\n        if (tl >= 1)\n        {\n            tl = 1;\n            tm = 1;\n        }\n    }\n    else if (tm == 2)\n    {\n        tl -= .1f;\n        if (tl <= 0.5)\n        {\n            tl = 0.5;\n            //this textbox will be removed by updatetextboxes() later\n        }\n    }\n    if (timer > 0)\n    {\n        timer--;\n        if (timer == 0) tm = 2;\n    }\n}\n\nvoid textboxclass::remove(void)\n{\n    tm = 2;\n    tl = 1.0f; //Remove mode\n}\n\nvoid textboxclass::removefast(void)\n{\n    tm = 2;\n    tl = 0.4f; //Remove mode\n}\n\nvoid textboxclass::resize(void)\n{\n    //Set the width and height to the correct sizes\n    int max = 0;\n    for (size_t iter = 0; iter < lines.size(); iter++)\n    {\n        int len = font::len(print_flags, lines[iter].c_str());\n        if (len > max) max = len;\n    }\n\n    // 16 for the borders\n    w = max + 16;\n    h = lines.size()*(font::height(print_flags) + linegap) + 16 - linegap;\n}\n\nvoid textboxclass::reposition(void)\n{\n    // Function-based translation overrides position.\n    if (translate == TEXTTRANSLATE_FUNCTION)\n    {\n        return;\n    }\n\n    const int font_height = font::height(print_flags);\n\n    // Reposition based off crewmate position, if applicable\n    // Otherwise use original position, if applicable\n    if (crewmate_position.override_x)\n    {\n        if (crewmate_position.dir == 1) // left\n        {\n            xp = crewmate_position.x - w + 16;\n        }\n        else if (crewmate_position.dir == 0) // right\n        {\n            xp = crewmate_position.x - 16;\n        }\n    }\n    else\n    {\n        xp = original.x;\n    }\n\n    if (crewmate_position.override_y)\n    {\n        if (crewmate_position.text_above)\n        {\n            if (crewmate_position.dir == 1) // left\n            {\n                yp = crewmate_position.y - 16 - (lines.size() * (font_height + linegap) - linegap);\n            }\n            else if (crewmate_position.dir == 0) // right\n            {\n                yp = crewmate_position.y - 18 - (lines.size() * (font_height + linegap) - linegap);\n            }\n        }\n        else\n        {\n            yp = crewmate_position.y + 26;\n        }\n    }\n    else\n    {\n        yp = original.y;\n    }\n}\n\nvoid textboxclass::addline(const std::string& t)\n{\n    lines.push_back(t);\n    resize();\n    if ((int)lines.size() > (large ? 26 : 11))\n    {\n        lines.clear();\n    }\n}\n\nvoid textboxclass::pad(size_t left_pad, size_t right_pad)\n{\n    // Pad the current text with a certain number of spaces on the left and right\n    if (font::is_rtl(print_flags))\n    {\n        // Swap left and right, because left will end up on the right and vice versa...\n        size_t old_left_pad = left_pad;\n        left_pad = right_pad;\n        right_pad = old_left_pad;\n    }\n\n    for (size_t iter = 0; iter < lines.size(); iter++)\n    {\n        lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');\n    }\n    resize();\n}\n\nvoid textboxclass::padtowidth(size_t new_w)\n{\n    /* Pad the current text so that each line is new_w pixels wide.\n     * Each existing line is centered in that width. */\n    resize();\n    uint8_t glyph_w = 8;\n    font::glyph_dimensions(print_flags, &glyph_w, NULL);\n    size_t chars_w = SDL_max(w-16, new_w) / glyph_w;\n    for (size_t iter = 0; iter < lines.size(); iter++)\n    {\n        size_t n_glyphs = font::len(print_flags, lines[iter].c_str()) / glyph_w;\n        signed int padding_needed = chars_w - n_glyphs;\n        if (padding_needed < 0)\n        {\n            continue;\n        }\n        size_t left_pad = padding_needed / 2;\n        size_t right_pad = padding_needed - left_pad;\n\n        lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');\n    }\n    resize();\n}\n\nvoid textboxclass::centertext(void)\n{\n    padtowidth(w-16);\n}\n\nvoid textboxclass::wrap(int pad)\n{\n    /* This function just takes a single-line textbox and wraps it...\n     * pad = the total number of characters we are going to pad this textbox.\n     * (or how many characters we should stay clear of 288 pixels width in general)\n     * Only to be used after a manual graphics.createtextbox[flipme] call,\n     * or the retranslation of a text box created with said call.\n     * Returns the new, total height of the textbox. */\n    if (lines.empty())\n    {\n        vlog_error(\"textboxclass::wrap() has no first line!\");\n        return;\n    }\n\n    std::string wrapped = font::string_wordwrap_balanced(\n        print_flags,\n        lines[0],\n        36 * 8 - pad * 8\n    );\n    lines.clear();\n\n    size_t startline = 0;\n    size_t newline;\n    do {\n        size_t pos_n = wrapped.find('\\n', startline);\n        size_t pos_p = wrapped.find('|', startline);\n        newline = SDL_min(pos_n, pos_p);\n        addline(wrapped.substr(startline, newline-startline));\n        startline = newline + 1;\n    } while (newline != std::string::npos);\n}\n\nvoid textboxclass::copyoriginaltext(void)\n{\n    // Copy the original back, but keep the limit of lines in mind\n    lines.clear();\n    for (size_t i = 0; i < original.lines.size(); i++)\n    {\n        addline(original.lines[i]);\n    }\n}\n\nvoid textboxclass::applyoriginalspacing(void)\n{\n    if (spacing.centertext)\n    {\n        centertext();\n    }\n    if (spacing.pad_left > 0 || spacing.pad_right > 0)\n    {\n        pad(spacing.pad_left, spacing.pad_right);\n    }\n    if (spacing.padtowidth > 0)\n    {\n        padtowidth(spacing.padtowidth);\n    }\n}\n\nvoid textboxclass::updatetext(void)\n{\n    switch (translate)\n    {\n    case TEXTTRANSLATE_NONE:\n        copyoriginaltext();\n        applyoriginalspacing();\n        break;\n    case TEXTTRANSLATE_CUTSCENE:\n        translatecutscene();\n        break;\n    case TEXTTRANSLATE_FUNCTION:\n        if (function == NULL)\n        {\n            SDL_assert(0 && \"function is NULL!\");\n            break;\n        }\n        function(this);\n    }\n}\n\nvoid textboxclass::translatecutscene(void)\n{\n    if (!loc::is_cutscene_translated(original.script_name))\n    {\n        copyoriginaltext();\n        applyoriginalspacing();\n        return;\n    }\n\n    // English text needs to be un-wordwrapped, translated, and re-wordwrapped\n    std::string eng;\n    for (size_t i = 0; i < original.lines.size(); i++)\n    {\n        if (i != 0)\n        {\n            eng.append(\"\\n\");\n        }\n        eng.append(original.lines[i]);\n    }\n\n    eng = font::string_unwordwrap(eng);\n    const loc::TextboxFormat* format = loc::gettext_cutscene(original.script_name, eng, original.text_case);\n    if (format == NULL || format->text == NULL || format->text[0] == '\\0')\n    {\n        copyoriginaltext();\n        applyoriginalspacing();\n        return;\n    }\n\n    std::string tra;\n    if (format->tt)\n    {\n        tra = std::string(format->text);\n        size_t pipe;\n        while (true)\n        {\n            pipe = tra.find('|', 0);\n            if (pipe == std::string::npos)\n            {\n                break;\n            }\n            tra.replace(pipe, 1, \"\\n\");\n        }\n    }\n    else\n    {\n        tra = font::string_wordwrap_balanced(PR_FONT_LEVEL, format->text, format->wraplimit);\n    }\n\n    lines.clear();\n    size_t startline = 0;\n    size_t newline;\n    do\n    {\n        newline = tra.find('\\n', startline);\n        lines.push_back(tra.substr(startline, newline - startline));\n        startline = newline + 1;\n    }\n    while (newline != std::string::npos);\n\n    resize();\n\n    if (format->centertext)\n    {\n        centertext();\n    }\n    if (format->pad_left > 0 || format->pad_right > 0)\n    {\n        pad(format->pad_left, format->pad_right);\n    }\n    if (format->padtowidth > 0)\n    {\n        padtowidth(format->padtowidth);\n    }\n}\n"
  },
  {
    "path": "desktop_version/src/Textbox.h",
    "content": "#ifndef TEXTBOX_H\n#define TEXTBOX_H\n\n#include <stdint.h>\n#include <string>\n#include <vector>\n\n/* Position of the crewmate that the text box position is based off of.\n * NOT a crewmate sprite inside the text box (that's a TextboxSprite). */\nstruct TextboxCrewmatePosition\n{\n    bool override_x;\n    bool override_y;\n    int x;\n    int y;\n    int dir;\n    bool text_above;\n};\n\nstruct TextboxOriginalContext\n{\n    int x;\n    int y;\n    std::vector<std::string> lines;\n    std::string script_name;\n    char text_case;\n};\n\n/* Similar to, but NOT the same as a loc::TextboxFormat. */\nstruct TextboxSpacing\n{\n    bool centertext;\n    unsigned char pad_left;\n    unsigned char pad_right;\n    unsigned short padtowidth;\n};\n\nstruct TextboxSprite\n{\n    int x;\n    int y;\n    int col;\n    int tile;\n};\n\nenum TextboxImage\n{\n    TEXTIMAGE_NONE,\n    TEXTIMAGE_LEVELCOMPLETE,\n    TEXTIMAGE_GAMECOMPLETE\n};\n\nenum TextboxTranslate\n{\n    TEXTTRANSLATE_NONE,\n    TEXTTRANSLATE_CUTSCENE,\n    TEXTTRANSLATE_FUNCTION\n};\n\nclass textboxclass;\ntypedef void (*TextboxFunction)(textboxclass* THIS);\n\nclass textboxclass\n{\npublic:\n    textboxclass(int gap);\n\n    void addsprite(int x, int y, int tile, int col);\n\n    void setimage(TextboxImage image);\n\n    void centerx(void);\n\n    void centery(void);\n\n    void applyposition(void);\n\n    void adjust(void);\n\n    void initcol(int rr, int gg, int bb);\n\n    void update(void);\n\n    void remove(void);\n\n    void removefast(void);\n\n    void resize(void);\n\n    void reposition(void);\n\n    void addline(const std::string& t);\n\n    void pad(size_t left_pad, size_t right_pad);\n\n    void padtowidth(size_t new_w);\n\n    void centertext(void);\n\n    void wrap(int pad);\n\n    void copyoriginaltext(void);\n\n    void applyoriginalspacing(void);\n\n    void updatetext(void);\n\n    void translatecutscene(void);\npublic:\n    //Fundamentals\n    std::vector<std::string> lines;\n    int xp, yp, w, h;\n    int r,g,b;\n    int linegap;\n    int timer;\n\n    float tl;\n    float prev_tl;\n    int tm;\n\n    /* Whether to flip text box y-position in Flip Mode. */\n    bool flipme;\n\n    int rand;\n\n    bool large;\n\n    bool position_absolute;\n\n    bool should_centerx;\n    bool should_centery;\n\n    uint32_t print_flags;\n    TextboxTranslate translate;\n    bool fill_buttons;\n\n    std::vector<TextboxSprite> sprites;\n    TextboxImage image;\n\n    bool force_outline;\n    bool outline;\n\n    TextboxCrewmatePosition crewmate_position;\n    TextboxOriginalContext original;\n    TextboxSpacing spacing;\n    TextboxFunction function;\n\n    int other_textbox_index;\n};\n\n#endif /* TEXTBOX_H */\n"
  },
  {
    "path": "desktop_version/src/ThirdPartyDeps.c",
    "content": "#include <SDL_stdinc.h>\n\n#include \"Alloc.h\"\n\n/* Handle third-party dependencies' needs here */\n\nvoid* lodepng_malloc(size_t size)\n{\n    return SDL_malloc(size);\n}\n\nvoid* lodepng_realloc(void* ptr, size_t new_size)\n{\n    return SDL_realloc(ptr, new_size);\n}\n\nvoid lodepng_free(void* ptr)\n{\n    VVV_free(ptr);\n}\n"
  },
  {
    "path": "desktop_version/src/Tower.cpp",
    "content": "#include \"Tower.h\"\n\n#include <SDL_stdinc.h>\n#include <stddef.h>\n\n#include \"Constants.h\"\n#include \"MakeAndPlay.h\"\n#include \"UtilityClass.h\"\n\ntowerclass::towerclass(void)\n{\n    minitowermode = false;\n    //We create a blank map\n    SDL_memset(contents, 0, sizeof(contents));\n    SDL_memset(back, 0, sizeof(back));\n    SDL_memset(minitower, 0, sizeof(minitower));\n\n    loadbackground();\n    loadmap();\n}\n\nint towerclass::backat(int xp, int yp, int yoff)\n{\n    yp = (yp*8 + yoff) / 8;\n\n    if (xp >= 0 && xp < 40)\n    {\n        yp = POS_MOD(yp, 120);\n        return back[TILE_IDX(xp, yp)];\n    }\n    return 0;\n}\n\nint towerclass::at(int xp, int yp, int yoff)\n{\n    if (minitowermode)\n    {\n        return miniat(xp, yp, yoff);\n    }\n    else\n    {\n        yp = (yp*8 + yoff) / 8;\n\n        yp = POS_MOD(yp, 700);\n        if (xp >= 0 && xp < 40)\n        {\n            return contents[TILE_IDX(xp, yp)];\n        }\n        else if (xp == -1)\n        {\n            return contents[TILE_IDX(0, yp)];\n        }\n        else if (xp == 40)\n        {\n            return contents[TILE_IDX(39, yp)];\n        }\n        return 0;\n    }\n}\n\nint towerclass::miniat(int xp, int yp, int yoff)\n{\n    yp = (yp*8 + yoff) / 8;\n\n    yp = POS_MOD(yp, 100);\n    if (xp >= 0 && xp < 40)\n    {\n        return minitower[TILE_IDX(xp, yp)];\n    }\n    else if (xp == -1)\n    {\n        return minitower[TILE_IDX(0, yp)];\n    }\n    else if (xp == 40)\n    {\n        return minitower[TILE_IDX(39, yp)];\n    }\n    return 0;\n}\n\nvoid towerclass::loadminitower1(void)\n{\n    //Loads the first minitower into the array.\n#if !defined(MAKEANDPLAY)\n    static const short tmap[] = {\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,22,14,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,22,14,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12,\n    23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    6,6,6,6,6,6,6,6,28,28,28,28,28,28,28,28,28,28,28,28,6,6,6,6,6,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    18,18,18,18,18,18,18,19,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,19,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,15,19,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,15,19,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,15,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,22,14,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,22,14,12,12,12,\n    12,12,13,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,20,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,20,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,20,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,\n    12,12,21,28,28,28,17,19,28,28,28,22,23,23,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,7,7,7,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,13,23,23,23,23,14,12,12,12,12,12,\n    12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,13,23,24,7,7,7,7,20,12,12,12,12,12,\n    12,12,21,28,28,28,20,15,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,13,23,24,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,19,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,21,28,28,28,28,20,12,12,12,12,12,\n    12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,21,28,28,28,28,20,12,12,12,12,12,\n    12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,13,23,24,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,18,16,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,14,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,17,19,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,22,24,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23,23,23,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,6,6,6,6,6,6,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,18,18,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,17,19,28,28,28,28,28,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,22,24,28,28,28,28,28,0,0,28,28,28,28,28,28,28,28,28,0,0,0,20,13,23,23,23,23,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,17,18,\n    12,12,12,12,12,12,12,12,21,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,20,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,20,21,28,28,22,23,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,22,24,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,15,18,18,18,18,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    };\n\n    SDL_memcpy(minitower, tmap, sizeof(minitower));\n#endif\n}\n\nvoid towerclass::loadminitower2(void)\n{\n#if !defined(MAKEANDPLAY)\n    static const short tmap[] = {\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,13,23,23,23,23,23,23,23,23,23,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,22,24,28,28,0,0,0,0,0,0,0,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,28,28,28,28,0,0,0,0,0,0,0,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,22,24,28,28,28,28,28,28,0,0,0,0,0,0,0,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,22,24,28,28,28,28,28,28,28,28,28,28,0,17,18,18,18,18,18,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12,\n    12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,11,22,24,10,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    23,23,23,23,23,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,19,0,0,0,0,0,0,20,12,12,12,12,12,\n    18,18,18,18,18,19,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,13,23,23,23,23,23,23,14,13,23,23,23,23,23,23,23,14,12,12,12,12,21,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,9,9,9,9,9,9,22,24,9,9,9,9,9,9,9,22,23,23,23,23,24,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,28,28,28,28,28,6,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,25,27,0,0,0,0,0,0,0,28,28,28,28,28,26,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,28,28,28,28,28,7,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,21,8,8,8,8,8,8,17,18,18,18,19,8,8,8,6,17,18,18,18,18,19,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,15,18,18,18,18,18,18,16,12,12,12,15,18,18,18,18,16,12,12,12,12,21,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,6,6,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,19,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,13,23,23,23,24,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,21,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,21,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,22,24,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,25,27,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,17,19,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,20,21,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,20,21,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,21,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,24,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,0,0,28,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,17,19,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,24,0,28,28,28,28,28,28,28,20,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,13,24,0,0,28,28,28,28,28,28,17,16,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,13,24,0,0,0,28,28,28,28,28,28,20,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,24,0,0,0,0,28,28,28,28,28,17,16,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,20,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,17,16,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,28,17,16,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,13,24,0,0,0,0,0,0,0,28,28,28,28,28,20,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,13,24,0,0,0,0,0,0,0,0,28,28,28,28,17,16,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    23,23,24,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,17,16,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,28,28,17,16,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    };\n\n    SDL_memcpy(minitower, tmap, sizeof(minitower));\n#endif\n}\n\n\nvoid towerclass::loadbackground(void)\n{\n    //Loads the background into the array.\n    static const short tmap[] = {\n    1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,4,0,0,\n    2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,4,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,\n    0,5,4,0,0,0,0,0,0,5,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,2,\n    5,1,1,4,0,0,0,0,5,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,2,0,\n    1,1,1,1,4,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,5,1,1,1,1,1,2,0,0,\n    1,1,1,1,1,4,5,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4,0,0,\n    1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4,0,\n    1,1,1,1,1,1,1,1,2,3,1,1,2,3,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4,\n    1,1,1,1,1,1,1,2,0,0,3,2,0,0,3,2,0,0,0,0,0,0,5,4,5,1,1,4,0,0,0,0,0,0,3,1,1,1,1,1,\n    1,1,1,1,1,1,2,0,5,4,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,3,1,1,1,1,\n    1,1,1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,0,0,0,3,1,1,1,2,3,1,1,4,0,0,0,0,0,0,3,1,1,1,\n    1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1,1,4,0,3,1,1,4,0,0,0,0,0,0,3,1,1,\n    3,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,2,0,5,1,1,1,4,0,0,0,0,0,0,3,1,\n    0,3,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,4,5,1,1,2,0,0,3,1,1,1,2,0,0,0,0,0,0,0,3,\n    0,0,3,1,1,1,4,0,0,0,0,0,5,4,0,0,0,0,5,1,1,1,1,2,0,0,0,0,3,1,2,0,5,4,0,0,0,0,0,0,\n    0,0,0,3,1,1,1,4,0,0,0,5,1,2,0,0,0,0,3,1,1,1,1,4,5,4,0,0,5,1,4,5,1,1,4,0,0,0,0,0,\n    0,0,0,0,3,1,1,1,4,0,0,3,1,4,0,0,0,0,5,1,1,1,1,1,1,1,4,5,1,1,1,1,1,1,2,0,0,0,0,0,\n    0,0,0,0,5,1,1,1,1,4,0,0,3,1,4,5,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,\n    0,0,0,5,1,1,1,1,1,1,4,0,0,3,1,1,1,1,1,1,1,1,2,3,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,5,\n    0,0,5,1,1,1,2,3,1,1,1,4,0,0,3,1,1,1,1,1,1,2,0,0,3,1,1,1,1,1,1,1,4,0,0,0,0,0,5,1,\n    0,0,3,1,1,2,0,0,3,1,1,1,4,0,0,3,1,1,1,1,1,4,0,0,0,3,2,3,1,1,1,1,1,4,0,0,0,0,3,1,\n    0,0,0,3,2,0,0,0,0,3,2,3,1,4,0,0,3,1,1,1,1,1,4,0,0,0,0,0,3,1,1,2,3,1,4,0,0,0,0,3,\n    0,0,0,0,0,0,5,4,0,0,0,0,3,1,4,0,0,3,2,3,1,1,1,4,0,0,0,0,0,3,2,0,0,3,1,4,0,0,0,0,\n    0,0,0,0,0,0,3,1,4,0,0,0,0,3,1,4,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,0,3,2,0,0,0,0,\n    0,0,0,0,0,0,5,1,1,4,5,4,0,0,3,2,0,0,0,3,1,1,2,0,0,5,4,0,0,0,0,5,4,0,0,0,0,0,0,0,\n    0,0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,4,0,0,5,1,1,4,0,0,5,4,0,0,\n    0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,4,5,1,2,3,1,4,5,1,1,4,0,\n    0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,1,2,0,0,3,1,1,1,1,1,4,\n    0,0,0,3,1,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,2,0,0,0,0,3,1,1,1,1,1,\n    4,0,0,0,3,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,5,1,1,1,1,1,\n    1,4,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,5,4,0,0,0,0,0,3,1,4,0,5,4,0,0,5,1,1,1,1,1,1,\n    3,1,4,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,1,4,5,4,0,0,5,1,2,0,3,1,4,5,1,1,1,2,3,1,1,\n    0,3,1,4,0,0,5,1,1,1,2,3,1,1,2,0,0,0,0,3,1,1,1,4,5,1,2,0,0,0,3,1,1,1,1,2,0,5,1,1,\n    0,5,1,1,4,5,1,1,1,2,0,0,3,2,0,0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,3,1,1,2,0,5,1,1,1,\n    5,1,1,1,1,1,1,1,1,4,5,4,0,0,0,0,0,0,0,3,1,1,1,1,1,4,0,0,0,0,0,5,1,2,0,0,3,1,1,1,\n    1,1,1,2,3,1,1,1,1,1,1,1,4,5,4,0,0,5,4,0,3,1,1,1,1,1,4,0,0,0,5,1,2,0,0,0,0,3,1,1,\n    1,1,2,0,0,3,1,1,1,1,1,1,1,1,1,4,5,1,2,0,5,1,1,1,2,3,2,0,0,0,3,1,4,0,0,0,0,0,3,1,\n    1,2,0,0,0,0,3,1,1,2,3,1,1,1,1,1,1,2,0,5,1,1,1,1,4,0,0,5,4,0,0,3,1,4,0,0,0,0,0,3,\n    2,0,0,0,0,0,5,1,2,0,0,3,1,1,1,1,2,0,5,1,1,1,1,1,1,4,5,1,1,4,0,0,3,1,4,0,0,0,0,0,\n    0,0,0,0,0,5,1,2,0,0,0,0,3,1,1,1,4,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,3,2,0,0,0,0,0,\n    0,0,0,0,0,3,2,0,0,0,0,0,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,\n    0,5,4,0,0,0,0,5,4,0,0,0,0,0,3,1,1,1,1,2,3,1,1,1,1,1,1,2,0,0,5,4,0,0,5,4,0,0,0,5,\n    5,1,1,4,0,0,5,1,2,0,0,0,0,0,0,3,1,1,2,0,0,3,1,1,1,1,2,0,0,5,1,1,4,5,1,2,0,0,5,1,\n    1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,3,2,0,0,0,0,3,1,1,2,0,0,5,1,1,1,1,1,2,0,0,5,1,1,\n    1,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,4,0,0,3,1,1,1,1,2,0,0,5,1,1,1,\n    1,1,1,1,1,1,1,2,0,5,4,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,3,1,1,2,0,0,5,1,1,1,1,\n    1,1,1,1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,3,1,4,0,0,3,1,1,1,1,\n    1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,4,0,0,3,1,1,1,\n    1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1,\n    3,1,1,1,1,1,1,2,0,0,0,0,0,5,4,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1,1,\n    0,3,1,1,1,1,1,4,0,0,5,4,5,1,1,4,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1,1,1,\n    0,0,3,1,1,1,1,1,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,3,1,1,2,0,0,5,1,1,1,1,1,1,\n    0,0,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,3,2,0,0,5,1,1,1,1,1,1,1,\n    0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,0,0,3,1,1,1,1,1,1,1,\n    0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,1,4,0,0,0,0,0,3,1,1,1,1,1,1,\n    0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,1,1,1,1,1,1,2,0,0,3,1,4,0,0,0,0,5,1,2,3,1,1,1,\n    5,1,1,1,1,1,1,1,1,1,1,1,2,3,2,0,0,3,1,1,1,1,2,0,0,0,0,3,1,4,0,0,5,1,2,0,0,3,1,1,\n    1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,5,4,0,3,1,1,2,0,0,0,0,0,0,3,1,4,5,1,2,0,0,0,0,3,1,\n    1,1,1,1,1,1,1,1,1,1,1,1,1,4,5,1,1,4,0,3,1,4,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3,\n    3,1,1,1,1,2,3,1,1,2,3,1,1,1,1,1,1,1,4,0,3,1,4,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,\n    0,3,1,1,2,0,0,3,2,0,0,3,1,1,1,1,1,1,2,0,0,3,2,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,\n    0,0,3,2,0,0,0,0,0,0,0,0,3,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,5,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,5,1,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,3,1,4,0,0,0,0,0,3,2,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,\n    0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,\n    0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,\n    0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,4,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,\n    0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,\n    0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,5,1,1,1,2,0,0,0,0,0,0,0,0,0,0,\n    0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,\n    0,5,1,1,1,2,3,1,4,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,\n    5,1,1,1,2,0,0,3,1,4,0,0,0,0,5,1,1,1,2,3,2,3,2,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,0,\n    1,1,1,2,0,0,0,5,1,2,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,\n    1,1,2,0,0,0,5,1,2,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,\n    1,2,0,0,0,0,3,1,4,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,0,\n    2,0,0,0,0,0,0,3,1,4,5,1,1,1,1,1,1,4,0,0,0,0,0,0,5,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,3,1,1,1,1,1,1,1,1,1,4,5,4,0,0,0,3,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,5,1,2,3,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,\n    0,0,0,0,0,0,5,1,1,4,0,3,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,0,0,0,\n    0,0,0,0,0,0,3,1,1,1,4,0,3,1,1,1,1,2,0,0,0,5,4,0,0,5,1,1,1,1,1,1,1,2,0,5,4,0,0,0,\n    0,0,0,0,0,0,0,3,1,1,2,0,5,1,1,1,1,4,0,0,5,1,2,0,5,1,1,1,1,1,1,1,2,0,5,1,1,4,0,0,\n    0,0,0,0,0,0,0,5,1,2,0,5,1,1,1,1,1,1,4,0,3,1,4,5,1,1,1,1,1,1,1,2,0,5,1,1,1,1,4,0,\n    0,0,0,0,0,0,5,1,2,0,5,1,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,1,4,\n    0,0,0,0,0,0,3,2,0,0,3,1,1,1,1,2,3,1,1,1,4,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,1,\n    0,0,5,4,0,0,0,0,0,0,0,3,1,1,2,0,5,1,1,1,2,0,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,\n    0,5,1,1,4,0,0,0,0,0,0,0,3,2,0,5,1,1,1,1,4,0,0,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,2,\n    0,3,1,1,1,4,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,1,1,1,1,1,1,1,4,5,1,1,1,2,0,\n    0,0,3,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,1,1,1,2,0,5,4,0,3,1,1,1,1,1,1,1,1,1,1,2,0,0,\n    0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,1,2,0,5,1,2,0,5,1,1,1,1,1,1,1,1,1,2,0,0,0,\n    0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,5,1,2,0,5,1,2,3,1,1,1,1,1,1,1,4,0,0,0,\n    0,0,5,1,1,1,2,0,5,4,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,3,2,0,5,1,1,1,1,1,1,1,1,4,0,0,\n    0,5,1,1,1,2,0,0,3,1,4,0,0,5,1,1,1,1,1,1,1,2,0,5,4,0,0,0,3,1,1,1,1,1,1,1,1,1,4,0,\n    5,1,1,1,2,0,5,4,0,3,1,4,0,3,1,1,1,1,1,1,2,0,5,1,1,4,5,4,0,3,1,1,1,1,2,3,1,1,1,4,\n    1,1,1,2,0,5,1,1,4,0,3,1,4,0,3,1,1,1,1,2,0,5,1,1,1,1,1,1,4,5,1,1,1,2,0,0,3,1,1,1,\n    1,1,1,4,5,1,1,1,1,4,5,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,3,1,1,\n    1,1,1,1,1,1,2,3,1,1,1,1,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,1,1,1,1,1,1,4,0,0,5,1,1,\n    3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,2,3,1,1,1,2,0,5,1,1,1,\n    0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,1,1,2,0,5,1,1,1,1,1,4,0,3,1,1,4,5,1,1,1,1,\n    0,0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,2,0,5,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,2,\n    0,0,0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,0,5,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0,\n    0,0,0,0,3,1,1,1,1,2,0,0,3,1,1,1,1,1,1,4,5,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0,0,\n    4,0,0,0,0,3,1,1,2,0,5,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0,0,0,\n    1,4,0,0,0,0,3,2,0,5,1,1,1,2,3,1,1,1,1,1,1,1,1,2,3,1,1,2,0,5,1,1,1,1,1,2,0,0,0,0,\n    1,1,4,0,0,0,0,0,5,1,1,1,2,0,5,1,1,1,1,1,1,1,1,4,0,3,2,0,5,1,1,1,1,1,2,0,0,0,0,0,\n    1,1,1,4,0,0,0,5,1,1,1,2,0,5,1,2,3,2,3,1,1,1,1,1,4,0,0,0,3,1,1,1,1,2,0,0,0,0,0,0,\n    1,1,1,2,0,0,5,1,1,1,2,0,5,1,2,0,0,0,0,3,1,1,1,1,1,4,0,0,0,3,1,1,2,0,0,0,0,0,0,5,\n    1,1,2,0,0,5,1,1,1,1,4,0,3,2,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,2,0,0,0,0,0,0,5,1,\n    1,2,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,5,1,2,3,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,5,1,1,\n    1,4,0,0,3,1,1,1,1,1,1,1,4,0,0,0,0,5,1,2,0,0,3,1,1,2,0,0,5,4,0,0,0,0,0,0,5,1,1,1,\n    1,1,4,0,0,3,1,1,1,1,1,1,1,4,0,0,5,1,2,0,0,0,0,3,2,0,0,5,1,1,4,0,0,0,0,5,1,1,1,1,\n    1,1,1,4,0,0,3,1,1,1,1,2,3,1,4,5,1,2,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,5,1,1,1,1,1,\n    1,1,1,1,4,0,0,3,1,1,2,0,0,3,1,1,2,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,5,1,1,1,2,3,1,\n    1,1,1,1,2,0,0,0,3,2,0,0,0,0,3,2,0,0,0,0,0,0,0,0,5,1,2,3,1,1,1,1,1,1,1,1,2,0,0,3,\n    1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,3,1,1,2,3,1,1,2,0,0,0,0,\n    1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,3,2,0,0,3,2,0,0,0,0,0,\n    };\n    SDL_memcpy(back, tmap, sizeof(back));\n}\n\nvoid towerclass::loadmap(void)\n{\n    //Loads the map into the array.\n#if !defined(MAKEANDPLAY)\n    static const short tmap[] = {\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,19,28,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,24,28,28,28,28,22,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,28,28,28,28,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,28,28,28,28,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,24,28,0,0,17,18,18,19,0,0,28,22,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,22,23,23,24,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,0,0,28,28,0,0,17,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,24,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,17,18,18,19,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,22,14,13,24,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,22,24,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,10,0,28,28,0,11,17,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,24,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,19,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,24,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,17,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,22,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,19,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,24,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,17,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,22,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,19,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,10,28,28,0,11,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,10,0,28,28,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,28,28,0,11,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,24,0,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,11,17,18,18,18,18,19,10,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,22,23,23,23,23,24,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,10,0,28,28,0,11,17,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,24,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,17,18,18,19,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,22,23,23,24,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,18,18,19,28,0,0,0,28,28,0,0,0,28,17,18,18,16,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,28,28,28,28,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,19,28,28,28,28,17,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,13,23,23,24,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,21,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,12,12,12,21,0,0,0,0,0,0,0,8,8,0,0,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,21,28,28,28,20,12,13,23,23,24,0,0,0,0,0,0,8,17,19,0,0,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    23,23,23,23,23,24,28,28,28,20,12,21,28,28,28,0,0,0,0,0,8,17,16,21,0,0,28,28,22,23,23,23,23,23,23,23,23,23,23,23,\n    28,28,28,28,28,28,28,28,28,20,12,21,28,28,28,0,0,0,0,8,17,16,12,21,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,20,12,21,28,28,28,0,0,0,8,17,16,12,12,21,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,20,12,21,28,28,28,0,0,8,17,16,12,12,12,21,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    18,18,18,18,18,18,18,18,18,16,12,21,28,28,28,0,0,17,16,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,7,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,7,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,9,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,28,28,0,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,28,28,0,28,28,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,28,28,0,28,28,7,22,14,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,28,28,0,28,28,28,7,22,14,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,0,0,28,28,0,28,28,0,28,28,28,28,7,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,6,28,28,0,0,28,28,0,28,28,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,19,6,28,0,0,17,18,19,28,28,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,15,19,6,0,0,20,12,21,28,28,0,28,28,28,28,28,22,23,23,23,23,14,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,0,20,12,21,28,28,0,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,20,12,21,28,28,0,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,16,12,21,28,28,0,28,28,28,0,0,0,0,0,0,0,22,14,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,28,28,28,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,6,28,0,28,28,28,0,0,0,0,0,0,0,0,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,6,0,17,18,18,19,0,0,0,0,0,0,0,22,14,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,20,12,12,21,0,0,0,0,0,0,0,28,20,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,16,12,12,21,10,0,0,0,0,0,0,28,22,14,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,10,0,0,0,0,0,28,28,22,14,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,10,0,0,0,0,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,10,0,0,0,28,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,10,0,0,0,28,28,28,28,17,16,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,10,0,0,0,28,28,28,28,17,16,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,20,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,24,0,0,0,0,28,28,28,28,17,16,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,0,0,0,28,28,28,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,7,0,0,0,28,28,28,0,0,0,0,28,28,28,28,28,17,16,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,7,28,0,0,0,28,28,28,0,0,0,0,28,28,28,28,28,20,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,13,24,7,28,28,0,0,0,28,28,28,0,0,0,0,28,28,28,28,17,16,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,13,24,9,28,28,28,0,0,0,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,9,0,28,28,28,0,0,0,28,28,28,0,0,0,0,28,28,28,17,16,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,28,28,28,0,0,0,28,28,28,0,0,0,0,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,23,23,24,0,0,28,28,28,0,0,0,28,28,28,0,0,0,17,18,18,18,16,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,28,28,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,28,28,0,0,8,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,28,28,0,8,17,16,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,28,28,8,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,28,6,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,6,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,0,28,28,28,0,0,0,28,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,17,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,0,8,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,8,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,17,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    23,23,23,23,23,14,12,12,21,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,\n    28,28,28,28,28,20,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,20,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,20,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,20,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    18,19,28,28,28,20,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,\n    12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    23,24,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,\n    7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,\n    28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,\n    28,28,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,\n    28,28,0,0,0,0,0,17,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,\n    0,0,0,0,0,0,0,22,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    0,8,8,8,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n    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12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,17,18,18,18,18,18,16,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,17,18,16,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,22,23,14,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,28,28,28,0,0,28,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,28,28,28,0,0,0,0,28,0,0,0,0,0,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,8,8,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,19,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,24,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,8,8,8,8,8,6,6,6,6,6,6,6,6,6,6,6,6,20,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,8,8,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,19,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,24,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,8,8,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,17,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,13,23,23,23,23,23,14,21,0,0,0,20,12,12,12,13,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,21,9,9,9,9,9,20,21,0,0,0,20,12,12,12,21,9,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,21,0,0,0,0,0,20,21,0,0,0,20,12,12,12,21,0,9,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,21,0,0,0,0,0,20,21,0,0,0,22,23,23,23,24,0,0,9,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,21,0,0,0,0,0,20,21,0,0,0,0,0,0,0,0,0,0,0,9,20,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,14,12,\n    23,24,0,0,0,0,0,20,21,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,22,23,\n    0,0,0,0,0,0,0,20,21,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,22,24,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,23,23,14,12,12,12,12,12,12,21,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,21,0,0,0,0,0,0,\n    18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,15,19,0,0,17,18,18,\n    12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,13,24,0,0,20,12,12,\n    12,12,12,15,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,21,0,0,0,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,21,0,0,0,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,23,23,14,12,21,0,0,0,20,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,15,19,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,21,0,0,17,16,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,0,0,17,18,18,18,19,0,0,0,0,0,0,0,0,11,20,12,21,0,0,22,23,23,14,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,0,20,12,12,12,21,0,0,0,0,0,0,0,0,11,20,12,21,0,0,0,0,0,20,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,8,20,12,12,12,21,8,8,8,8,0,0,0,0,11,20,12,21,0,0,0,0,0,20,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,16,12,12,12,15,18,18,18,19,10,0,0,0,11,20,12,21,0,0,0,0,0,20,\n    23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,11,20,12,21,0,0,0,0,0,22,\n    9,9,9,9,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,11,20,12,21,0,0,0,0,0,9,\n    0,0,0,0,11,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,11,20,12,21,0,0,0,0,0,0,\n    0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,11,20,12,15,18,18,19,0,0,0,\n    0,0,0,0,0,11,22,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,11,20,12,12,12,13,24,0,0,0,\n    0,0,0,0,0,0,11,20,12,13,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,21,10,0,0,0,11,20,12,12,13,24,0,0,0,0,\n    0,0,0,0,0,0,11,20,13,24,9,9,9,9,9,9,9,9,20,12,12,12,12,12,12,21,10,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,21,10,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,0,0,0,0,0,22,23,23,23,23,23,23,24,10,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,11,20,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,17,16,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,28,0,0,17,18,18,18,18,18,18,18,16,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,17,16,21,10,0,28,28,28,28,28,28,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,17,16,12,21,10,0,28,28,28,28,28,28,28,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,22,14,12,15,19,8,6,6,6,6,6,6,6,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,22,14,12,15,18,18,18,18,18,18,18,19,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,21,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,21,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,21,28,28,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,12,12,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,12,12,12,12,13,23,23,23,24,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,13,23,23,23,24,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,15,19,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,15,18,19,0,0,\n    18,18,19,0,0,0,11,20,12,21,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,13,23,23,23,23,14,12,12,15,18,18,\n    12,12,21,0,0,0,11,20,12,21,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,12,21,28,28,28,28,22,23,23,23,14,12,\n    23,23,24,0,0,0,11,20,12,21,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,22,23,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,17,18,18,19,0,0,0,0,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,20,12,12,15,18,18,18,18,16,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,22,23,23,23,14,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,28,28,28,28,22,23,23,23,14,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,11,20,12,21,28,28,28,28,28,28,28,28,28,28,0,0,22,23,23,23,14,12,12,21,28,28,28,28,17,18,18,19,0,0,\n    18,19,0,0,0,0,11,20,12,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,21,28,28,28,28,20,12,12,15,18,18,\n    12,15,18,18,18,18,18,16,12,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,21,28,28,28,28,20,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,21,28,28,28,28,22,23,23,23,14,12,\n    23,23,14,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,21,28,28,28,28,0,0,0,0,22,23,\n    0,0,22,23,23,23,14,12,12,12,12,12,12,21,28,28,28,28,6,6,8,8,0,0,0,0,20,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,22,23,23,23,14,12,12,21,28,28,28,28,17,18,18,19,0,0,0,0,20,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,28,28,22,23,23,24,28,28,28,28,20,12,12,21,0,0,0,0,20,12,12,21,28,28,28,28,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,21,0,0,0,0,20,12,12,21,6,6,6,6,0,0,0,0,0,0,\n    0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,21,28,28,0,0,20,12,12,15,18,18,18,19,8,8,8,8,0,0,\n    8,8,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,21,28,28,0,0,20,12,12,12,12,12,12,15,18,18,18,19,8,8,\n    18,19,8,8,8,8,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,21,28,28,0,0,22,23,23,23,14,12,12,12,12,12,12,15,18,18,\n    12,15,18,18,18,19,0,0,28,28,28,28,28,28,28,28,28,28,20,12,12,21,28,28,0,0,0,0,0,0,22,23,23,23,14,12,12,12,12,12,\n    12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,28,28,28,20,12,12,21,28,28,0,0,0,0,0,0,28,28,28,28,22,23,23,23,14,12,\n    12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,20,12,12,21,28,28,0,0,0,0,0,0,28,28,28,28,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,16,12,12,21,28,28,0,0,0,0,0,0,0,0,28,28,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,6,6,8,8,0,0,0,0,0,0,28,28,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,19,8,8,8,8,0,0,28,28,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,19,0,0,28,28,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,\n    23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,21,28,28,28,28,22,23,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,11,20,21,28,28,28,28,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,11,20,21,28,28,28,28,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,21,28,28,28,28,0,0,\n    0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,21,28,28,28,28,0,0,\n    18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,28,28,0,0,11,20,15,18,18,18,18,18,18,\n    12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,22,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,24,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,17,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,22,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,14,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,13,23,23,23,23,23,23,23,23,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,6,6,6,6,6,6,6,6,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,17,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,17,18,18,19,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,22,23,23,24,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,13,23,23,23,23,23,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,17,18,16,12,12,12,12,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,22,23,23,23,23,23,14,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,6,6,6,6,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,17,18,18,19,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,22,23,23,24,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,20,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,22,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,17,18,19,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,22,23,24,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,28,17,19,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,21,28,28,28,28,28,28,28,28,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,20,12,12,12,\n    12,15,18,18,18,18,18,18,18,18,18,18,18,16,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,6,6,6,6,6,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,28,28,28,28,28,17,19,28,28,28,28,28,28,28,0,0,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,6,6,6,6,6,20,21,28,28,28,28,28,28,28,0,0,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,16,21,28,28,28,28,28,28,28,0,0,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,17,18,18,18,18,18,16,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,22,23,14,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,20,12,12,12,12,12,12,12,\n    23,23,23,23,23,14,13,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,22,14,13,23,23,23,23,23,\n    28,28,28,28,28,22,24,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,22,24,28,28,28,28,28,\n    28,28,28,28,28,7,7,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,7,7,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,\n    18,18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n 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12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,6,6,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,28,28,28,28,28,17,19,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,18,18,18,18,16,15,18,18,18,18,18,18,19,10,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,10,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,10,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,11,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,17,18,18,18,16,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,10,0,0,0,0,0,22,23,23,23,14,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,13,23,23,23,23,23,23,23,23,23,24,10,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,13,24,9,9,9,20,12,21,7,7,7,7,7,7,7,7,9,9,0,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,22,23,24,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,10,0,0,0,17,18,19,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,19,8,8,8,20,12,21,6,6,6,6,6,6,6,6,8,8,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,15,18,18,18,16,12,15,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,24,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,24,7,7,7,7,7,9,9,9,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,13,24,0,0,0,0,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,11,20,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,17,16,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,6,6,6,6,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,17,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,15,19,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,22,23,23,23,23,14,13,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,20,21,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,22,24,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,15,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,20,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,16,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,22,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,22,23,23,23,14,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,22,23,23,14,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,22,23,23,14,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,28,28,22,23,23,24,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    23,23,23,23,23,14,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,20,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,22,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,\n    18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,\n    };\n\n    SDL_memcpy(contents, tmap, sizeof(contents));\n#endif\n}\n"
  },
  {
    "path": "desktop_version/src/Tower.h",
    "content": "#ifndef TOWER_H\n#define TOWER_H\n\nclass towerclass\n{\npublic:\n    towerclass(void);\n\n    int backat(int xp, int yp, int yoff);\n\n    int at(int xp, int yp, int yoff);\n\n    int miniat(int xp, int yp, int yoff);\n\n    void loadminitower1(void);\n\n    void loadminitower2(void);\n\n    void loadbackground(void);\n\n    void loadmap(void);\n\n    short back[40 * 120];\n    short contents[40 * 700];\n    short minitower[40 * 100];\n\n    bool minitowermode;\n};\n\n\n\n\n\n#endif /* TOWER_H */\n"
  },
  {
    "path": "desktop_version/src/TowerBG.h",
    "content": "#ifndef TOWERBG_H\n#define TOWERBG_H\n\n#include <SDL.h>\n\nstruct TowerBG\n{\n    SDL_Texture* texture;\n    bool tdrawback;\n    int bypos;\n    int bscroll;\n    int colstate;\n    int scrolldir;\n    int r;\n    int g;\n    int b;\n};\n\n#endif /* TOWERBG_H */\n"
  },
  {
    "path": "desktop_version/src/UTF8.c",
    "content": "#include \"UTF8.h\"\n\n#define STARTS_0(byte) ((byte & 0x80) == 0x00)\n#define STARTS_10(byte) ((byte & 0xC0) == 0x80)\n#define STARTS_110(byte) ((byte & 0xE0) == 0xC0)\n#define STARTS_1110(byte) ((byte & 0xF0) == 0xE0)\n#define STARTS_11110(byte) ((byte & 0xF8) == 0xF0)\n#define TAKE(byte, nbits) (byte & ((1 << nbits)-1))\n\nstatic inline bool is_illegal(uint32_t codepoint)\n{\n    return (codepoint >= 0xD800 && codepoint <= 0xDFFF) || codepoint > 0x10FFFF;\n}\n\nuint32_t UTF8_peek_next(const char* s_str, uint8_t* codepoint_nbytes)\n{\n    /* Get the next codepoint from a string, but instead of advancing the\n     * pointer, give the number of bytes the index will need to advance. */\n    if (s_str == NULL)\n    {\n        return 0;\n    }\n\n    // Pointer conversion to avoid all those brilliant signedness plot twists...\n    const unsigned char* str = (const unsigned char*) s_str;\n    uint32_t codepoint;\n    *codepoint_nbytes = 1;\n\n    if (STARTS_0(str[0]))\n    {\n        // 0xxx xxxx - ASCII\n        codepoint = str[0];\n    }\n    else if (STARTS_10(str[0]))\n    {\n        // 10xx xxxx - unexpected continuation byte\n        codepoint = 0xFFFD;\n    }\n    else if (STARTS_110(str[0]))\n    {\n        // 110x xxxx - 2-byte sequence\n        if (!STARTS_10(str[1]))\n        {\n            codepoint = 0xFFFD;\n        }\n        else\n        {\n            codepoint =\n                (TAKE(str[0], 5) << 6) |\n                (TAKE(str[1], 6));\n            *codepoint_nbytes = 2;\n        }\n    }\n    else if (STARTS_1110(str[0]))\n    {\n        // 1110 xxxx - 3-byte sequence\n        if (!STARTS_10(str[1]) || !STARTS_10(str[2]))\n        {\n            codepoint = 0xFFFD;\n        }\n        else\n        {\n            codepoint =\n                (TAKE(str[0], 4) << 12) |\n                (TAKE(str[1], 6) << 6) |\n                (TAKE(str[2], 6));\n            *codepoint_nbytes = 3;\n        }\n    }\n    else if (STARTS_11110(str[0]))\n    {\n        // 1111 0xxx - 4-byte sequence\n        if (!STARTS_10(str[1]) || !STARTS_10(str[2]) || !STARTS_10(str[3]))\n        {\n            codepoint = 0xFFFD;\n        }\n        else\n        {\n            codepoint =\n                (TAKE(str[0], 3) << 18) |\n                (TAKE(str[1], 6) << 12) |\n                (TAKE(str[2], 6) << 6) |\n                (TAKE(str[3], 6));\n            *codepoint_nbytes = 4;\n        }\n    }\n    else\n    {\n        // 1111 1xxx - invalid\n        codepoint = 0xFFFD;\n    }\n\n    // Overlong sequence?\n    if (\n        (codepoint <= 0x7F && *codepoint_nbytes > 1) ||\n        (codepoint > 0x7F && codepoint <= 0x7FF && *codepoint_nbytes > 2) ||\n        (codepoint > 0x7FF && codepoint <= 0xFFFF && *codepoint_nbytes > 3)\n    ) {\n        codepoint = 0xFFFD;\n    }\n\n    // UTF-16 surrogates are invalid, so are codepoints after 10FFFF\n    if (is_illegal(codepoint))\n    {\n        codepoint = 0xFFFD;\n    }\n\n    return codepoint;\n}\n\nuint32_t UTF8_next(const char** p_str)\n{\n    /* Get the next codepoint from a string, and advance the pointer.\n     * Example usage:\n     *\n     *  const char* str = \"asdf\";\n     *  uint32_t codepoint;\n     *  while ((codepoint = UTF8_next(&str)))\n     *  {\n     *      // you have a codepoint congrats\n     *  }\n     */\n    if (p_str == NULL)\n    {\n        return 0;\n    }\n\n    uint8_t codepoint_nbytes;\n    uint32_t codepoint = UTF8_peek_next(*p_str, &codepoint_nbytes);\n    *p_str += codepoint_nbytes;\n    return codepoint;\n}\n\nUTF8_encoding UTF8_encode(uint32_t codepoint)\n{\n    UTF8_encoding enc = {0};\n\n    // Pretend the bytes array is unsigned...\n    unsigned char* bytes = (unsigned char*) &enc.bytes;\n\n    if (is_illegal(codepoint))\n    {\n        codepoint = 0xFFFD;\n        enc.error = true;\n    }\n\n    if (codepoint <= 0x7F)\n    {\n        enc.nbytes = 1;\n        bytes[0] = codepoint;\n    }\n    else if (codepoint <= 0x7FF)\n    {\n        enc.nbytes = 2;\n        bytes[0] = 0xC0 | (codepoint >> 6);\n        bytes[1] = 0x80 | (codepoint & 0x3F);\n    }\n    else if (codepoint <= 0xFFFF)\n    {\n        enc.nbytes = 3;\n        bytes[0] = 0xE0 | (codepoint >> 12);\n        bytes[1] = 0x80 | ((codepoint >> 6) & 0x3F);\n        bytes[2] = 0x80 | (codepoint & 0x3F);\n    }\n    else\n    {\n        enc.nbytes = 4;\n        bytes[0] = 0xF0 | (codepoint >> 18);\n        bytes[1] = 0x80 | ((codepoint >> 12) & 0x3F);\n        bytes[2] = 0x80 | ((codepoint >> 6) & 0x3F);\n        bytes[3] = 0x80 | (codepoint & 0x3F);\n    }\n\n    return enc;\n}\n\nsize_t UTF8_total_codepoints(const char* str)\n{\n    size_t total = 0;\n    while (UTF8_next(&str))\n    {\n        total++;\n    }\n    return total;\n}\n\nsize_t UTF8_backspace(const char* str, size_t len)\n{\n    /* Given a string of length len,\n     * give the new length after removing the last character.\n     * In other words, the index at which to write a \\0 byte. */\n\n    for (len -= 1; len > 0; len--)\n    {\n        if (!STARTS_10(str[len]))\n        {\n            break;\n        }\n    }\n\n    return len;\n}\n"
  },
  {
    "path": "desktop_version/src/UTF8.h",
    "content": "#ifndef UTF8_H\n#define UTF8_H\n\n#include <stdbool.h>\n#include <stddef.h>\n#include <stdint.h>\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\ntypedef struct\n{\n    char bytes[5];\n    uint8_t nbytes;\n    bool error;\n}\nUTF8_encoding;\n\n\nuint32_t UTF8_peek_next(const char* s_str, uint8_t* codepoint_nbytes);\n\nuint32_t UTF8_next(const char** p_str);\nUTF8_encoding UTF8_encode(uint32_t codepoint);\n\nsize_t UTF8_total_codepoints(const char* str);\nsize_t UTF8_backspace(const char* str, size_t len);\n\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif // UTF8_H\n"
  },
  {
    "path": "desktop_version/src/Unreachable.h",
    "content": "#ifndef UNREACHABLE_H\n#define UNREACHABLE_H\n\n#include <SDL_stdinc.h>\n\nSDL_NORETURN SDL_INLINE void VVV_unreachable(void)\n{\n    /* __builtin_unreachable() and __assume(0) execute undefined behavior.\n     * Otherwise, a noreturn function returning is also undefined behavior. */\n#if _SDL_HAS_BUILTIN(__builtin_unreachable)\n    __builtin_unreachable();\n#elif defined(_MSC_VER)\n    __assume(0);\n#endif\n}\n\n#endif /* UNREACHABLE_H */\n"
  },
  {
    "path": "desktop_version/src/Unused.h",
    "content": "#ifndef UNUSED_H\n#define UNUSED_H\n\n#define UNUSED(expr) (void)(expr)\n\n#endif /* UNUSED_H */\n"
  },
  {
    "path": "desktop_version/src/UtilityClass.cpp",
    "content": "#define HELP_DEFINITION\n#include \"UtilityClass.h\"\n\n#include <SDL.h>\n#include <sstream>\n\n#include \"Constants.h\"\n#include \"Localization.h\"\n#include \"Maths.h\"\n#include \"VFormat.h\"\n\nint ss_toi(const std::string& str)\n{\n    int retval = 0;\n    bool negative = false;\n    static const int radix = 10;\n\n    for (size_t i = 0; i < str.size(); ++i)\n    {\n        const char chr = str[i];\n\n        if (i == 0 && chr == '-')\n        {\n            negative = true;\n            continue;\n        }\n\n        if (SDL_isdigit(chr))\n        {\n            retval *= radix;\n            retval += chr - '0';\n        }\n        else\n        {\n            break;\n        }\n    }\n\n    if (negative)\n    {\n        return -retval;\n    }\n\n    return retval;\n}\n\nbool next_split(\n    size_t* start,\n    size_t* len,\n    const char* str,\n    const char delim\n) {\n    size_t idx = 0;\n    *len = 0;\n\n    if (str[idx] == '\\0')\n    {\n        return false;\n    }\n\n    while (true)\n    {\n        if (str[idx] == delim)\n        {\n            *start += 1;\n            return true;\n        }\n        else if (str[idx] == '\\0')\n        {\n            return true;\n        }\n\n        idx += 1;\n        *start += 1;\n        *len += 1;\n    }\n}\n\nbool next_split_s(\n    char buffer[],\n    const size_t buffer_size,\n    size_t* start,\n    const char* str,\n    const char delim\n) {\n    size_t len = 0;\n    const size_t prev_start = *start;\n\n    const bool retval = next_split(start, &len, &str[*start], delim);\n\n    if (retval)\n    {\n        /* Using SDL_strlcpy() here results in calling SDL_strlen() */\n        /* on the whole string, which results in a visible freeze */\n        /* if it's a very large string */\n        const size_t length = SDL_min(buffer_size - 1, len);\n        SDL_memcpy(buffer, &str[prev_start], length);\n        buffer[length] = '\\0';\n    }\n\n    return retval;\n}\n\nUtilityClass::UtilityClass(void) :\nglow(0),\n    glowdir(0)\n{\n    slowsine = 0;\n}\n\nstd::string UtilityClass::String( int _v )\n{\n    std::ostringstream os;\n    os << _v;\n    return(os.str());\n}\n\nint UtilityClass::Int(const char* str, int fallback /*= 0*/)\n{\n    if (!is_number(str))\n    {\n        return fallback;\n    }\n\n    return (int) SDL_strtol(str, NULL, 0);\n}\n\nint UtilityClass::hms_to_seconds(int h, int m, int s)\n{\n    return h*3600 + m*60 + s;\n}\n\nvoid UtilityClass::format_time(char* buffer, const size_t buffer_size, int seconds, int frames, bool always_minutes)\n{\n    int s = seconds % 60;\n    int m = (seconds / 60) % 60;\n    int h = seconds / 3600;\n\n    if (h > 0)\n    {\n        /* H:MM:SS / H:MM:SS.CC */\n        vformat_buf(buffer, buffer_size,\n            loc::gettext(frames == -1 ? \"{hrs}:{min|digits=2}:{sec|digits=2}\" : \"{hrs}:{min|digits=2}:{sec|digits=2}.{cen|digits=2}\"),\n            \"hrs:int, min:int, sec:int, cen:int\",\n            h, m, s, frames * 100 / 30\n        );\n    }\n    else if (m > 0 || always_minutes || frames == -1)\n    {\n        /* M:SS / M:SS.CC */\n        vformat_buf(buffer, buffer_size,\n            loc::gettext(frames == -1 ? \"{min}:{sec|digits=2}\" : \"{min}:{sec|digits=2}.{cen|digits=2}\"),\n            \"min:int, sec:int, cen:int\",\n            m, s, frames * 100 / 30\n        );\n    }\n    else\n    {\n        /* S.CC */\n        vformat_buf(buffer, buffer_size,\n            loc::gettext(\"{sec}.{cen|digits=2}\"),\n            \"sec:int, cen:int\",\n            s, frames * 100 / 30\n        );\n    }\n}\n\nstd::string UtilityClass::timestring( int t )\n{\n    //given a time t in frames, return a time in seconds\n    char output[SCREEN_WIDTH_CHARS + 1];\n    format_time(output, sizeof(output), t / 30, t % 30, false);\n    return output;\n}\n\nstd::string UtilityClass::number_words(int _t, const char* number_class)\n{\n    if (loc::lang != \"en\")\n    {\n        return loc::getnumber(_t, number_class);\n    }\n\n    static const std::string ones_place[] = {\"One\", \"Two\", \"Three\", \"Four\", \"Five\", \"Six\", \"Seven\", \"Eight\", \"Nine\"};\n    static const std::string tens_place[] = {\"Ten\", \"Twenty\", \"Thirty\", \"Forty\", \"Fifty\", \"Sixty\", \"Seventy\", \"Eighty\", \"Ninety\"};\n    static const std::string teens[] = {\"Eleven\", \"Twelve\", \"Thirteen\", \"Fourteen\", \"Fifteen\", \"Sixteen\", \"Seventeen\", \"Eighteen\", \"Nineteen\"};\n\n    if (_t < 0 || _t > 100)\n    {\n        return String(_t);\n    }\n    else if (_t == 0)\n    {\n        return \"Zero\";\n    }\n    else if (_t == 100)\n    {\n        return \"One Hundred\";\n    }\n    else if (_t >= 1 && _t <= 9)\n    {\n        return ones_place[_t-1];\n    }\n    else if (_t >= 11 && _t <= 19)\n    {\n        return teens[_t-11];\n    }\n    else if (_t % 10 == 0)\n    {\n        return tens_place[(_t/10)-1];\n    }\n    else\n    {\n        return tens_place[(_t/10)-1] + \" \" + ones_place[(_t%10)-1];\n    }\n}\n\nbool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )\n{\n    return (SDL_HasIntersection(&A, &B) == SDL_TRUE);\n}\n\nvoid UtilityClass::updateglow(void)\n{\n    slowsine++;\n    if (slowsine >= 64) slowsine = 0;\n\n    if (glowdir == 0) {\n        glow+=2;\n        if (glow >= 62) glowdir = 1;\n    }else {\n        glow-=2;\n        if (glow < 2) glowdir = 0;\n    }\n}\n\nbool is_number(const char* str)\n{\n    if (!SDL_isdigit(str[0]) && str[0] != '-')\n    {\n        return false;\n    }\n\n    if (str[0] == '-' && str[1] == '\\0')\n    {\n        return false;\n    }\n\n    for (size_t i = 1; str[i] != '\\0'; ++i)\n    {\n        if (!SDL_isdigit(str[i]))\n        {\n            return false;\n        }\n    }\n\n    return true;\n}\n\nbool is_positive_num(const char* str, const bool hex)\n{\n    if (str[0] == '\\0')\n    {\n        return false;\n    }\n\n    for (size_t i = 0; str[i] != '\\0'; ++i)\n    {\n        if (hex)\n        {\n            if (!SDL_isxdigit(str[i]))\n            {\n                return false;\n            }\n        }\n        else\n        {\n            if (!SDL_isdigit(str[i]))\n            {\n                return false;\n            }\n        }\n    }\n\n    return true;\n}\n\nbool endsWith(const char* str, const char* suffix)\n{\n    const size_t str_size = SDL_strlen(str);\n    const size_t suffix_size = SDL_strlen(suffix);\n\n    if (str_size < suffix_size)\n    {\n        return false;\n    }\n\n    return SDL_strcmp(&str[str_size - suffix_size], suffix) == 0;\n}\n\nvoid VVV_fillstring(\n    char* buffer,\n    const size_t buffer_size,\n    const char fillchar\n) {\n    SDL_memset(buffer, fillchar, buffer_size - 1);\n    buffer[buffer_size - 1] = '\\0';\n}\nvoid _VVV_between(\n    const char* original,\n    const size_t left_length,\n    char* middle,\n    const size_t right_length,\n    const size_t middle_size\n) {\n    size_t middle_length = SDL_strlen(original);\n    middle_length -= left_length + right_length;\n    SDL_strlcpy(\n        middle,\n        &original[left_length],\n        SDL_min(middle_length + 1, middle_size)\n    );\n}\n"
  },
  {
    "path": "desktop_version/src/UtilityClass.h",
    "content": "#ifndef UTILITYCLASS_H\n#define UTILITYCLASS_H\n\n#include <SDL.h>\n#include <string>\n\nint ss_toi(const std::string& str);\n\nbool next_split(\n    size_t* start,\n    size_t* len,\n    const char* str,\n    const char delim\n);\n\nbool next_split_s(\n    char buffer[],\n    const size_t buffer_size,\n    size_t* start,\n    const char* str,\n    const char delim\n);\n\nbool is_number(const char* str);\n\nbool is_positive_num(const char* str, const bool hex);\n\nbool endsWith(const char* str, const char* suffix);\n\nvoid VVV_fillstring(\n    char* buffer,\n    const size_t buffer_size,\n    const char fillchar\n);\n\n#define INBOUNDS_VEC(index, vector) ((int) index >= 0 && (int) index < (int) vector.size())\n#define INBOUNDS_ARR(index, array) ((int) index >= 0 && (int) index < (int) SDL_arraysize(array))\n\n#define WHINE_ONCE(message) \\\n    static bool whine = true; \\\n    if (whine) \\\n    { \\\n        whine = false; \\\n        vlog_error(message); \\\n    } \\\n    do { } while (false)\n\n#define WHINE_ONCE_ARGS(args) \\\n    static bool whine = true; \\\n    if (whine) \\\n    { \\\n        whine = false; \\\n        vlog_error args; \\\n    } \\\n    do { } while (false)\n\n/* Don't call this directly; use the VVV_between macro. */\nvoid _VVV_between(\n    const char* original,\n    const size_t left_length,\n    char* middle,\n    const size_t right_length,\n    const size_t middle_size\n);\n\n/* If original is \"LEFTMIDDLERIGHT\", VVV_between(original, \"LEFT\", buffer, \"RIGHT\")\n * will put \"MIDDLE\" into buffer - assuming that sizeof(buffer) refers to length\n * of buffer and not length of pointer to buffer.\n */\n#define VVV_between(original, left, middle, right) \\\n    _VVV_between( \\\n        original, \\\n        SDL_arraysize(left) - 1, \\\n        middle, \\\n        SDL_arraysize(right) - 1, \\\n        sizeof(middle) \\\n    )\n\n#define MAYBE_FAIL(expr) \\\n    do \\\n    { \\\n        if (!expr) \\\n        { \\\n            goto fail; \\\n        } \\\n    } \\\n    while (false)\n\n/* Positive modulo, because C/C++'s modulo operator sucks and is negative given\n * negative divisors.\n * WARNING! This double- and triple- evaluates. */\n#define POS_MOD(a, b) (((a) % (b) + (b)) % (b))\n\n//helperClass\nclass UtilityClass\n{\npublic:\n    UtilityClass(void);\n\n    static std::string String(int _v);\n\n    static int Int(const char* str, int fallback = 0);\n\n    int hms_to_seconds(int h, int m, int s);\n\n    void format_time(char* buffer, const size_t buffer_size, int seconds, int frames, bool always_minutes);\n\n    std::string timestring(int t);\n\n    std::string number_words(int _t, const char* number_class);\n\n\n    static bool intersects( SDL_Rect A, SDL_Rect B );\n\n    void updateglow(void);\n\n    int glow;\n    int slowsine;\n    int glowdir;\n};\n\n#ifndef HELP_DEFINITION\nextern UtilityClass help;\n#endif\n\n#endif /* UTILITYCLASS_H */\n"
  },
  {
    "path": "desktop_version/src/VFormat.c",
    "content": "#include \"VFormat.h\"\n\n#include <SDL.h>\n#include <stdbool.h>\n\n#include \"Alloc.h\"\n#include \"ButtonGlyphs.h\"\n#include \"CWrappers.h\"\n#include \"UTF8.h\"\n\n\nstatic inline bool is_whitespace(char ch)\n{\n    return ch == ' ' || ch == '\\t';\n}\n\nstatic inline void trim_whitespace(const char** string, size_t* bytes)\n{\n    /* Strips leading and trailing whitespace. */\n\n    while (*bytes > 0 && is_whitespace((*string)[0]))\n    {\n        (*string)++;\n        (*bytes)--;\n    }\n    while (*bytes > 0 && is_whitespace((*string)[*bytes - 1]))\n    {\n        (*bytes)--;\n    }\n}\n\nint vformat_button(ActionSet actionset, int action)\n{\n    /* Pack an ActionSet and Action into a single vararg int.\n     * action is an Action */\n    return (((int) actionset) << 16) | action;\n}\n\nstatic void vformat_unbutton(ActionSet* actionset, Action* action, const int vararg_value)\n{\n    // Unpack the ActionSet and Action from a packed vararg value.\n    *actionset = (ActionSet) (vararg_value >> 16);\n    action->intval = vararg_value & 0xFFFF;\n}\n\nstatic inline void call_with_button(format_callback callback, void* userdata, int vararg_value)\n{\n    /* Call the given callback with the specified button character (from\n     * Unicode Private Use Area) so the text renderer can display it. */\n\n    ActionSet actionset;\n    Action action;\n    vformat_unbutton(&actionset, &action, vararg_value);\n\n    const char* button_text = BUTTONGLYPHS_get_button(actionset, action, -1);\n    if (button_text == NULL)\n    {\n        callback(userdata, \"[null]\", 6);\n        return;\n    }\n    callback(userdata, button_text, SDL_strlen(button_text));\n}\n\nstatic inline void call_with_upper(format_callback callback, void* userdata, const char* string, size_t bytes)\n{\n    /* Call the given callback with the specified string, where the first\n     * letter is changed to uppercase. */\n    if (bytes == 0)\n    {\n        return;\n    }\n\n    uint8_t lower_letter_nbytes;\n    uint32_t lower_letter = UTF8_peek_next(string, &lower_letter_nbytes);\n\n    UTF8_encoding upper_letter = UTF8_encode(LOC_toupper_ch(lower_letter));\n    callback(userdata, upper_letter.bytes, upper_letter.nbytes);\n    callback(userdata, &string[lower_letter_nbytes], bytes - lower_letter_nbytes);\n}\n\n\nvoid vformat_cb_valist(\n    format_callback callback,\n    void* userdata,\n    const char* format_string,\n    const char* args_index,\n    va_list args\n)\n{\n    /* Variant of vformat_cb which takes a va_list instead of `...`\n     *\n     * Also the core formatting function where everything comes together.\n     * The callback receives each part of the resulting string.\n     * These parts are not null-terminated. */\n\n    const char* cursor = format_string;\n\n    while (true)\n    {\n        /* Fast path: maybe we're at the end? */\n        if (cursor[0] == '\\0')\n        {\n            return;\n        }\n\n        /* Find the next { or }. The } is only needed now for escaping. */\n        const char* first_a = SDL_strchr(cursor, '{');\n        const char* first_b = SDL_strchr(cursor, '}');\n        const char* next_stop = first_a;\n        if (next_stop == NULL || first_b < next_stop)\n        {\n            next_stop = first_b;\n        }\n\n        if (next_stop == NULL)\n        {\n            /* No more placeholders or escapes in this string, run it to the end */\n            callback(userdata, cursor, SDL_strlen(cursor));\n            return;\n        }\n\n        /* Output text until the placeholder... */\n        callback(userdata, cursor, next_stop - cursor);\n        cursor = next_stop;\n\n        if (cursor[0] == '}')\n        {\n            /* Just handle }}, for symmetry with {{ */\n            callback(userdata, cursor, 1);\n            cursor++;\n            if (*cursor == '}')\n            {\n                cursor++;\n            }\n        }\n        else if (cursor[0] == '{' && cursor[1] == '{')\n        {\n            /* Just a {{ */\n            callback(userdata, cursor, 1);\n            cursor += 2;\n        }\n        else if (cursor[0] == '{')\n        {\n            /* Start of a placeholder!\n             * A placeholder can consist of one or more parts separated by |,\n             * the first part always being the key, all others being flags. */\n\n            const char* placeholder_start = cursor;\n            cursor++;\n            const char* name = cursor;\n            size_t name_len = 0;\n\n            bool flag_wordy = false;\n            bool flag_wordy2 = false;\n            int flag_digits = 0;\n            bool flag_spaces = false;\n            bool flag_upper = false;\n\n            bool first_iter = true;\n            do\n            {\n                first_a = SDL_strchr(cursor, '|');\n                first_b = SDL_strchr(cursor, '}');\n                next_stop = first_a;\n                if (next_stop == NULL || first_b < next_stop)\n                {\n                    next_stop = first_b;\n                }\n\n                if (next_stop == NULL)\n                {\n                    /* Unterminated placeholder */\n                    callback(userdata, placeholder_start, SDL_strlen(placeholder_start));\n                    return;\n                }\n\n                size_t flag_len = next_stop - cursor;\n\n                if (first_iter)\n                {\n                    name_len = flag_len;\n\n                    first_iter = false;\n                }\n                else if (flag_len == 5 && SDL_memcmp(cursor, \"wordy\", 5) == 0)\n                {\n                    flag_wordy = true;\n                }\n                else if (flag_len == 6 && SDL_memcmp(cursor, \"wordy2\", 6) == 0)\n                {\n                    flag_wordy2 = true;\n                }\n                else if (flag_len >= 8 && SDL_memcmp(cursor, \"digits=\", 7) == 0)\n                {\n                    /* strtol stops on the first non-digit anyway, so... */\n                    flag_digits = SDL_strtol(cursor + 7, NULL, 10);\n                }\n                else if (flag_len == 6 && SDL_memcmp(cursor, \"spaces\", 6) == 0)\n                {\n                    flag_spaces = true;\n                }\n                else if (flag_len == 5 && SDL_memcmp(cursor, \"upper\", 5) == 0)\n                {\n                    flag_upper = true;\n                }\n\n                cursor = next_stop + 1;\n            }\n            while (next_stop[0] != '}');\n\n            /* Now look up the name in the arguments.\n             * The arguments index string is comma-separated,\n             * each argument is name:type. */\n            va_list args_copy;\n#ifndef va_copy /* Older VS releases don't have this yet, just copy the old way */\n            args_copy = args;\n#else\n            va_copy(args_copy, args);\n#endif\n\n            const char* args_index_cursor = args_index;\n\n            bool match = false;\n            do\n            {\n                while (args_index_cursor[0] == ' ')\n                {\n                    /* Skip spaces between args */\n                    args_index_cursor++;\n                }\n\n                const char* next_comma = SDL_strchr(args_index_cursor, ',');\n                const char* next_colon = SDL_strchr(args_index_cursor, ':');\n                if (next_comma == NULL)\n                {\n                    next_comma = SDL_strchr(args_index_cursor, '\\0');\n                }\n\n                if (next_colon == NULL || next_colon > next_comma)\n                {\n                    break;\n                }\n\n                const char* arg_name = args_index_cursor;\n                size_t arg_name_len = next_colon - arg_name;\n                const char* arg_type = next_colon + 1;\n                size_t arg_type_len = next_comma - arg_type;\n\n                trim_whitespace(&arg_name, &arg_name_len);\n                trim_whitespace(&arg_type, &arg_type_len);\n\n                match = (arg_name_len == name_len && SDL_memcmp(arg_name, name, name_len) == 0)\n                     || (arg_name_len == 1 && arg_name[0] == '_');\n\n                if (arg_type_len == 3 && SDL_memcmp(arg_type, \"int\", 3) == 0)\n                {\n                    int value = va_arg(args_copy, int);\n\n                    if (match)\n                    {\n                        if (flag_wordy || flag_wordy2)\n                        {\n                            char* number = HELP_number_words(value, flag_wordy2 ? \"wordy2\" : \"wordy\");\n                            if (flag_upper)\n                            {\n                                call_with_upper(callback, userdata, number, SDL_strlen(number));\n                            }\n                            else\n                            {\n                                callback(userdata, number, SDL_strlen(number));\n                            }\n                            VVV_free(number);\n                        }\n                        else\n                        {\n                            const char* format = flag_spaces ? \"%*d\" : \"%0*d\";\n                            char buffer[24];\n                            SDL_snprintf(buffer, sizeof(buffer), format, flag_digits, value);\n                            callback(userdata, buffer, SDL_strlen(buffer));\n                        }\n                    }\n                }\n                else if (arg_type_len == 3 && SDL_memcmp(arg_type, \"str\", 3) == 0)\n                {\n                    const char* value = va_arg(args_copy, const char*);\n\n                    if (match)\n                    {\n                        if (value == NULL)\n                        {\n                            callback(userdata, \"[null]\", 6);\n                        }\n                        else if (flag_upper)\n                        {\n                            call_with_upper(callback, userdata, value, SDL_strlen(value));\n                        }\n                        else\n                        {\n                            callback(userdata, value, SDL_strlen(value));\n                        }\n                    }\n                }\n                else if (arg_type_len == 3 && SDL_memcmp(arg_type, \"but\", 3) == 0)\n                {\n                    int vararg_value = va_arg(args_copy, int);\n\n                    if (match)\n                    {\n                        call_with_button(callback, userdata, vararg_value);\n                    }\n                }\n                else\n                {\n                    /* Unknown type, now what type do we give va_arg? */\n                    match = false;\n                    break;\n                }\n\n                if (match)\n                {\n                    break;\n                }\n\n                /* Remember: next_comma can also be the final '\\0' */\n                args_index_cursor = next_comma + 1;\n            }\n            while (args_index_cursor[-1] != '\\0');\n\n            va_end(args_copy);\n\n            if (!match)\n            {\n                callback(userdata, \"[\", 1);\n                callback(userdata, name, name_len);\n                callback(userdata, \"?]\", 2);\n            }\n        }\n    }\n}\n\n\nvoid vformat_cb(\n    format_callback callback,\n    void* userdata,\n    const char* format_string,\n    const char* args_index,\n    ...\n)\n{\n    /* Format with a user-supplied callback.\n     * The callback receives each part of the resulting string.\n     * These parts are not null-terminated. */\n\n    va_list args;\n    va_start(args, args_index);\n\n    vformat_cb_valist(callback, userdata, format_string, args_index, args);\n\n    va_end(args);\n}\n\ntypedef struct _buffer_info\n{\n    size_t total_needed;\n    char* buffer_cursor;\n    size_t buffer_left;\n} buffer_info;\n\nstatic void callback_buffer_append(void* userdata, const char* string, size_t bytes)\n{\n    /* Callback for vformat_buf. */\n\n    buffer_info* buf = (buffer_info*) userdata;\n    buf->total_needed += bytes;\n\n    if (buf->buffer_cursor != NULL && buf->buffer_left > 0)\n    {\n        size_t copy_len = SDL_min(bytes, buf->buffer_left);\n\n        SDL_memcpy(buf->buffer_cursor, string, copy_len);\n\n        buf->buffer_cursor += copy_len;\n        buf->buffer_left -= copy_len;\n    }\n}\n\nsize_t vformat_buf_valist(\n    char* buffer,\n    size_t buffer_len,\n    const char* format_string,\n    const char* args_index,\n    va_list args\n)\n{\n    /* Variant of vformat_buf which takes a va_list instead of `...` */\n\n    buffer_info buf;\n    buf.total_needed = 1;\n    buf.buffer_cursor = buffer;\n    buf.buffer_left = buffer_len;\n\n    if (buf.buffer_left != 0)\n    {\n        /* We do still need to write the null terminator */\n        buf.buffer_left--;\n    }\n\n    vformat_cb_valist(callback_buffer_append, (void*) &buf, format_string, args_index, args);\n    if (buffer != NULL && buffer_len > 0)\n    {\n        *buf.buffer_cursor = '\\0';\n    }\n\n    return buf.total_needed;\n}\n\nsize_t vformat_buf(\n    char* buffer,\n    size_t buffer_len,\n    const char* format_string,\n    const char* args_index,\n    ...\n)\n{\n    /* Format to the specified buffer.\n     * Ensures buffer is not overrun, and that it is null-terminated.\n     * Returns total number of bytes that were needed, or that would have been needed.\n     * You may pass a NULL buffer and/or size 0 if you only need this needed length. */\n\n    va_list args;\n    va_start(args, args_index);\n\n    size_t total_needed = vformat_buf_valist(buffer, buffer_len, format_string, args_index, args);\n\n    va_end(args);\n\n    return total_needed;\n}\n\nchar* vformat_alloc_valist(\n    const char* format_string,\n    const char* args_index,\n    va_list args\n)\n{\n    /* Variant of vformat_alloc which takes a va_list instead of `...` */\n\n    size_t needed = vformat_buf_valist(NULL, 0, format_string, args_index, args);\n    char* buffer = (char*) SDL_malloc(needed);\n    if (buffer == NULL)\n    {\n        return NULL;\n    }\n    vformat_buf_valist(buffer, needed, format_string, args_index, args);\n\n    return buffer;\n}\n\nchar* vformat_alloc(\n    const char* format_string,\n    const char* args_index,\n    ...\n)\n{\n    /* Format to an automatically allocated and resized buffer.\n     * Caller must VVV_free. */\n\n    va_list args;\n    va_start(args, args_index);\n\n    char* buffer = vformat_alloc_valist(format_string, args_index, args);\n\n    va_end(args);\n\n    return buffer;\n}\n"
  },
  {
    "path": "desktop_version/src/VFormat.h",
    "content": "/*\n * == VFormat ==\n *\n * VVVVVV's format strings. See the function declarations below (vformat_*).\n *  - vformat_cb       Calls a user-supplied callback function for each part of\n *                      the resulting string.\n *  - vformat_buf      Fills a user-supplied buffer with the result.\n *  - vformat_alloc    Allocates a buffer with the result (caller must VVV_free).\n *\n * All include the following parameters:\n *  - format_string     The string which needs placeholders to be filled in\n *  - args_index        A string describing the varargs\n *  - ...               The varargs (like printf-family functions)\n *\n * Variants ending in _valist are equivalent, but take a va_list instead of a variable\n * number of arguments. These use va_copy (they have to) and thus leave the given\n * va_list untouched.\n *\n * The FORMAT STRING can include placeholders, which look like {name} or {name|flags}.\n * The name can be user-defined, as long as it appears in the ARGS INDEX.\n * Flags are separated by |, invalid flags are ignored.\n *\n * The valid flags are:\n *  - wordy         [ints only] use number words (Twenty) instead of digits (20)\n *  - digits=n      [ints only] force minimum n digits, like n=5 --> 00031\n *  - spaces        [only if using digits=n] use leading spaces instead of 0s\n *  - upper         uppercase the first character with loc::toupper_ch\n *\n * For example, {aa|digits=3|spaces} fills in the argument with the name \"aa\".\n * Space is reserved for 3 digits, and unused columns are padded with spaces.\n * This is equivalent to %3d in printf-family functions.\n *\n * Literal { and } characters can be included in the text by doubling them,\n * like {{ and }}. Including curly braces of any kind inside placeholder tags,\n * (as part of the name or flags), is unsupported. Included string arguments\n * aren't subject to further parsing, so including curly braces in string\n * arguments poses no problems.\n *\n * The ARGS INDEX defines the names and types of the arguments you pass.\n * In the args index string, arguments are separated by commas, and each argument is\n * in the format name:type. Whitespace around the : and , separators is ignored.\n *\n * The valid types are:\n *  - int   Signed integer\n *  - str   const char*\n *  - but   Controller button icon: vformat_button(actionset, action)\n *\n * Special case: if an argument name is a single underscore (_), it matches\n * any name not found earlier in the list. This should normally not be needed.\n *\n * Full example:\n *\n *  char buffer[100];\n *  vformat_buf(buffer, sizeof(buffer),\n *      \"{crewmate} got {number} out of {total} trinkets in {m}:{s|digits=2}.{ms|digits=3}\",\n *      \"number:int, total:int, crewmate:str, m:int, s:int, ms:int\",\n *      2, 20, \"Vermilion\", 2, 3, 1\n *  );\n *\n * => \"Vermilion got 2 out of 20 trinkets in 2:03.001\"\n *\n * ERROR CONDITIONS: These functions should not cause any crashes or UB unless you\n * mislead them on the programming side of things. For example, if your args index doesn't\n * align with the varargs you actually pass, or you pass the wrong buffer size into\n * vformat_buf. That means it should be safe to use user-generated content as a format\n * string. If the format string refers to an argument name that is not found in the index,\n * that placeholder will be filled in as [name?] (where `name` is filled in with the name).\n * If you pass a NULL string argument, it will be rendered as [null].\n */\n\n\n#ifndef VFORMAT_H\n#define VFORMAT_H\n\n#include <stdarg.h>\n#include <stddef.h>\n\n#include \"ActionSets.h\"\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\ntypedef void (*format_callback)(void* userdata, const char* string, size_t bytes);\n\n\nint vformat_button(ActionSet actionset, int action);\n\n\nvoid vformat_cb_valist(\n    format_callback callback,\n    void* userdata,\n    const char* format_string,\n    const char* args_index,\n    va_list args\n);\n\nvoid vformat_cb(\n    format_callback callback,\n    void* userdata,\n    const char* format_string,\n    const char* args_index,\n    ...\n);\n\nsize_t vformat_buf_valist(\n    char* buffer,\n    size_t buffer_len,\n    const char* format_string,\n    const char* args_index,\n    va_list args\n);\n\nsize_t vformat_buf(\n    char* buffer,\n    size_t buffer_len,\n    const char* format_string,\n    const char* args_index,\n    ...\n);\n\nchar* vformat_alloc_valist(\n    const char* format_string,\n    const char* args_index,\n    va_list args\n);\n\nchar* vformat_alloc(\n    const char* format_string,\n    const char* args_index,\n    ...\n);\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* VFORMAT_H */\n"
  },
  {
    "path": "desktop_version/src/Vlogging.c",
    "content": "#include \"Vlogging.h\"\n\n#include <stdarg.h>\n#include <stdio.h>\n\n#if defined(__ANDROID__) || TARGET_OS_IPHONE\n// forward to SDL logging on Android, since stdout/stderr are /dev/null\n// they exist on iOS, but just get forwarded to the system log anyway, so might as well provide proper metadata\n#define VLOG_USE_SDL 1\n#endif\n\n#ifdef VLOG_USE_SDL\n#   include <SDL_log.h>\n#elif defined(_WIN32)\n#   define WIN32_LEAN_AND_MEAN\n#   include <windows.h>\n#elif defined(__unix__) || defined(__APPLE__)\n#   include <unistd.h>\n#endif\n\n#define COLOR(EXPR) (color_enabled && color_supported ? EXPR : \"\")\n\n#define Color_RESET COLOR(\"\\x1b[0m\")\n#define Color_BOLD COLOR(\"\\x1b[1m\")\n#define Color_BOLD_YELLOW COLOR(\"\\x1b[1;33m\")\n#define Color_BOLD_RED COLOR(\"\\x1b[1;31m\")\n#define Color_BOLD_GRAY COLOR(\"\\x1b[1;90m\")\n\n#ifdef __ANDROID__\nconst int color_supported = 0;\n#else\nstatic int color_supported = 0;\n#endif\n\nstatic int output_enabled = 1;\nstatic int color_enabled = 1;\nstatic int debug_enabled = 0;\nstatic int info_enabled = 1;\nstatic int warn_enabled = 1;\nstatic int error_enabled = 1;\n\nstatic void check_color_support(void);\n\nvoid vlog_init(void)\n{\n#ifdef VLOG_USE_SDL\n    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_VERBOSE);\n#endif\n    check_color_support();\n}\n\nvoid vlog_toggle_output(const int enable_output)\n{\n    output_enabled = enable_output;\n}\n\nvoid vlog_toggle_color(const int enable_color)\n{\n    color_enabled = enable_color;\n}\n\nvoid vlog_toggle_debug(const int enable_debug)\n{\n    debug_enabled = enable_debug;\n}\n\nvoid vlog_toggle_info(const int enable_info)\n{\n    info_enabled = enable_info;\n}\n\nvoid vlog_toggle_warn(const int enable_warn)\n{\n    warn_enabled = enable_warn;\n}\n\nvoid vlog_toggle_error(const int enable_error)\n{\n    error_enabled = enable_error;\n}\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_debug(const char* text, ...)\n{\n    va_list list;\n\n    if (!output_enabled || !debug_enabled)\n    {\n        return;\n    }\n\n#ifdef VLOG_USE_SDL\n    va_start(list, text);\n    SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, text, list);\n    va_end(list);\n#else\n    printf(Color_BOLD_GRAY);\n    printf(\"[DEBUG]\");\n    printf(Color_RESET);\n    printf(\" \");\n\n    va_start(list, text);\n    vprintf(text, list);\n    va_end(list);\n\n    putchar('\\n');\n#endif\n}\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_info(const char* text, ...)\n{\n    va_list list;\n\n    if (!output_enabled || !info_enabled)\n    {\n        return;\n    }\n\n#ifdef VLOG_USE_SDL\n    va_start(list, text);\n    SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, text, list);\n    va_end(list);\n#else\n    printf(Color_BOLD);\n    printf(\"[INFO]\");\n    printf(Color_RESET);\n    printf(\" \");\n\n    va_start(list, text);\n    vprintf(text, list);\n    va_end(list);\n\n    putchar('\\n');\n#endif\n}\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_warn(const char* text, ...)\n{\n    va_list list;\n\n    if (!output_enabled || !warn_enabled)\n    {\n        return;\n    }\n\n#ifdef VLOG_USE_SDL\n    va_start(list, text);\n    SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, text, list);\n    va_end(list);\n#else\n    fprintf(stderr, Color_BOLD_YELLOW);\n    fprintf(stderr, \"[WARN]\");\n    fprintf(stderr, Color_RESET);\n    fprintf(stderr, \" \");\n\n    va_start(list, text);\n    vfprintf(stderr, text, list);\n    va_end(list);\n\n    fputc('\\n', stderr);\n#endif\n}\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_error(const char* text, ...)\n{\n    va_list list;\n\n    if (!output_enabled || !error_enabled)\n    {\n        return;\n    }\n\n#ifdef VLOG_USE_SDL\n    va_start(list, text);\n    SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, text, list);\n    va_end(list);\n#else\n    fprintf(stderr, Color_BOLD_RED);\n    fprintf(stderr, \"[ERROR]\");\n    fprintf(stderr, Color_RESET);\n    fprintf(stderr, \" \");\n\n    va_start(list, text);\n    vfprintf(stderr, text, list);\n    va_end(list);\n\n    fputc('\\n', stderr);\n#endif\n}\n\n#ifdef _WIN32\nvoid vlog_open_console(void)\n{\n    static int run_once = 0;\n    if (run_once)\n    {\n        return;\n    }\n    run_once = 1;\n\n    const BOOL success = AllocConsole();\n    if (!success)\n    {\n        /* Debug, not error, because it might not be an error.\n         * (E.g. there is already an attached console.) */\n        vlog_debug(\n            \"Could not open console: AllocConsole() failed with %d\",\n            GetLastError()\n        );\n        return;\n    }\n\n    const FILE* handle = freopen(\"CON\", \"w\", stdout);\n    if (handle == NULL)\n    {\n        vlog_error(\"Could not redirect STDOUT to console.\");\n    }\n\n    handle = freopen(\"CON\", \"w\", stderr);\n    if (handle == NULL)\n    {\n        vlog_error(\"Could not redirect STDERR to console.\");\n    }\n\n    handle = freopen(\"CON\", \"r\", stdin);\n    if (handle == NULL)\n    {\n        vlog_error(\"Could not redirect STDIN to console.\");\n    }\n\n    check_color_support();\n\n    if (!SetConsoleOutputCP(CP_UTF8))\n    {\n        vlog_warn(\n            \"Could not set code page for console output to UTF-8: \"\n            \"SetConsoleOutputCP() failed with %d\",\n            GetLastError()\n        );\n    }\n}\n#endif /* _WIN32 */\n\nstatic void check_color_support(void)\n{\n#ifdef _WIN32\n    /* VT100 colors are supported since Windows 10 build 16257,\n     * but it's not enabled by default. So we have to set it. */\n\n    const HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);\n    if (hStdout == INVALID_HANDLE_VALUE)\n    {\n        vlog_error(\n            \"Could not set color support: GetStdHandle() failed with %d\",\n            GetLastError()\n        );\n        return;\n    }\n\n    const HANDLE hStderr = GetStdHandle(STD_ERROR_HANDLE);\n    if (hStderr == INVALID_HANDLE_VALUE)\n    {\n        vlog_error(\n            \"Could not enable color support: GetStdHandle() failed with %d\",\n            GetLastError()\n        );\n        return;\n    }\n\n    /* Older VS releases don't have this defined yet */\n    #ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING\n    #define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004\n    #endif\n    const BOOL success = SetConsoleMode(\n        hStdout, ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING\n    );\n    if (!success)\n    {\n        /* Debug, not error, because it might not be an error.\n         * (E.g. this version of Windows doesn't support VT100 colors.) */\n        vlog_debug(\n            \"Could not enable color support: SetConsoleMode() failed with %d\",\n            GetLastError()\n        );\n        return;\n    }\n\n    color_supported = 1;\n#elif (defined(__unix__) || defined(__APPLE__)) && !defined(VLOG_USE_SDL)\n    if (isatty(STDOUT_FILENO) && isatty(STDERR_FILENO))\n    {\n        color_supported = 1;\n    }\n#endif\n}\n"
  },
  {
    "path": "desktop_version/src/Vlogging.h",
    "content": "#ifndef VLOGGING_H\n#define VLOGGING_H\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\n#include <SDL_stdinc.h>\n\nvoid vlog_init(void);\n\n#ifdef _WIN32\nvoid vlog_open_console(void);\n#endif\n\nvoid vlog_toggle_output(int enable_output);\n\nvoid vlog_toggle_color(int enable_color);\n\nvoid vlog_toggle_debug(int enable_debug);\n\nvoid vlog_toggle_info(int enable_info);\n\nvoid vlog_toggle_warn(int enable_warn);\n\nvoid vlog_toggle_error(int enable_error);\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_debug(const char* text, ...);\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_info(const char* text, ...);\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_warn(const char* text, ...);\n\nSDL_PRINTF_VARARG_FUNC(1) void vlog_error(const char* text, ...);\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* VLOGGING_H */\n"
  },
  {
    "path": "desktop_version/src/WarpClass.cpp",
    "content": "#include \"WarpClass.h\"\n\n#include \"Game.h\"\n#include \"Entity.h\"\n#include \"MakeAndPlay.h\"\n\nconst short* warpclass::loadlevel(int rx, int ry)\n{\n    int t;\n\n    rx -= 100;\n    ry -= 100;\n    rx += 50 - 14;\n    ry += 49;   //warp\n\n    t = rx + (ry * 100);\n    const short* result;\n    rcol = 0;\n    warpx = false;\n    warpy = false;\n\n    roomname = \"Untitled room\";\n    roomname_special = false;\n\n    switch(t)\n    {\n#if !defined(MAKEANDPLAY)\n    case rn(50,50):\n    {\n        static const short contents[] = {\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120,\n        };\n\n        obj.createentity(288, 168, 10, 1, 50500);  // (savepoint)\n\n        if(game.intimetrial)\n        {\n            obj.createblock(0, 0, 0, 8, 240);\n        }\n\n        rcol = 0;\n        warpy = true;\n        roomname = \"This is how it is\";\n        result = contents;\n        break;\n    }\n\n    case rn(51,50):\n    {\n\n        static const short contents[] = {\n        247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167,\n        247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0,\n        167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167,\n        247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,\n        126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,\n        126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,\n        126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,\n        };\n        rcol = 2;\n        warpx = true;\n        roomname = \"A Bisected Spiral\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(51,51):\n    {\n\n        static const short contents[] = {\n        83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,\n        83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,\n        244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,\n        164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83,\n        244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244,\n        164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,\n        83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,\n        83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,\n        83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,\n        };\n\n        obj.createentity(248, 80, 10, 1, 51510);  // (savepoint)\n        obj.createentity(136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\n        obj.createentity(104, 192, 10, 1, 51511);  // (savepoint)\n        rcol = 1;\n        warpy = true;\n        roomname = \"Take the Red Pill\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,51):\n    {\n\n        static const short contents[] = {\n        95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,\n        256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176,\n        95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95,\n        95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95,\n        95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95,\n        256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,\n        176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,\n        95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,\n        256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135,\n        };\n\n        obj.createentity(32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\n        obj.createentity(96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\n        obj.createentity(160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\n        obj.createentity(224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\n        obj.createentity(232, 152, 10, 1, 51520);  // (savepoint)\n        rcol = 5;\n        warpx = true;\n        roomname = \"Short Circuit\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,50):\n    {\n\n        static const short contents[] = {\n        213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,\n        213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92,\n        };\n\n        obj.createentity(32, 16, 10, 0, 50520);  // (savepoint)\n        rcol = 4;\n        warpy = true;\n        roomname = \"As you like it\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(53,50):\n    {\n\n        static const short contents[] = {\n        250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170,\n        89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89,\n        250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170,\n        250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,211,209,89,89,89,89,\n        };\n\n        obj.createentity(16, 120, 10, 1, 50530);  // (savepoint)\n        rcol = 3;\n        warpx = true;\n        roomname = \"Maze With No Entrance\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,49):\n    {\n\n        static const short contents[] = {\n        126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,\n        126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,\n        126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,\n        126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,\n        126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,\n        126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,\n        };\n\n        obj.createentity(64, 152, 10, 0, 49530);  // (savepoint)\n        rcol = 2;\n        warpy = true;\n        roomname = \"As we go up, we go down\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,49):\n    {\n\n        static const short contents[] = {\n        80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80,\n        241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241,\n        0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161,\n        80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,\n        241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0,\n        0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0,\n        161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161,\n        80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80,\n        80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80,\n        };\n\n        obj.createentity(296, 64, 10, 1, 49540);  // (savepoint)\n        obj.createentity(152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\n        obj.createentity(240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\n        obj.createentity(296, 152, 10, 0, 49541);  // (savepoint)\n        rcol = 0;\n        warpx = true;\n        roomname = \"Time to get serious\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(54,50):\n    {\n\n        static const short contents[] = {\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,166,167,167,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,166,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,\n        };\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            obj.createentity((7 * 8) + 4, (6 * 8), 14); //Teleporter!\n        }\n        rcol = 2;\n        warpy = true;\n        roomname = \"Wheeler's Wormhole\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,50):\n    {\n\n        static const short contents[] = {\n        212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,\n        212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,\n        252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,\n        0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0,\n        0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,\n        172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,\n        252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254,\n        0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,\n        172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,\n        212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,\n        };\n\n        obj.createentity(96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\n        obj.createentity(240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\n        obj.createentity(72, 16, 10, 0, 50550);  // (savepoint)\n        obj.createentity(264, 176, 10, 1, 50551);  // (savepoint)\n        rcol = 4;\n        warpx = true;\n        roomname = \"Ascending and Descending\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,51):\n    {\n\n        static const short contents[] = {\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,\n        244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83,\n        0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,\n        };\n\n        obj.createentity(280, 24, 1, 2, 3, 128, 16, 304, 216);  // Enemy, bounded\n        obj.createentity(136, 192, 1, 3, 3, 128, 16, 304, 216);  // Enemy, bounded\n        obj.createentity(40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\n        obj.createentity(88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\n        obj.createentity(256, 128, 10, 1, 51550);  // (savepoint)\n        obj.createentity(136, 32, 10, 1, 51551);  // (savepoint)\n        rcol = 1;\n        warpy = true;\n        roomname = \"Shockwave Rider\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,51):\n    {\n\n        static const short contents[] = {\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,\n        250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,\n        89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,\n        };\n\n        obj.createentity(296, 32, 10, 1, 51540);  // (savepoint)\n        obj.createentity(184, 192, 1, 18, 48, -800, -24, 4000, 264);  // Enemy, bounded\n        obj.createentity(88, 136, 1, 17, 48, -800, -32, 4000, 272);  // Enemy, bounded\n        obj.createentity(184, 80, 1, 18, 48, -800, -32, 4000, 272);  // Enemy, bounded\n\n\n        obj.createentity(8, 32, 20, 1);  // (terminal)\n        obj.createblock(5, 8-8, 32, 20, 16, 17);\n\n        rcol = 3;\n        warpx = true;\n        roomname = \"Sweeney's Maze\";\n        result = contents;\n        break;\n    }\n\n    case rn(54,52):\n    {\n\n        static const short contents[] = {\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95,\n        256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256,\n        176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,\n        176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,215,95,95,95,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95,\n        };\n\n        obj.createentity(288, 200, 10, 1, 52540);  // (savepoint)\n        obj.createentity(48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\n        obj.createentity(64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\n        obj.createentity(80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\n        obj.createentity(96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\n        obj.createentity(112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\n        obj.createentity(128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\n        obj.createentity(144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\n        obj.createentity(160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\n        obj.createentity(176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\n        obj.createentity(192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\n        obj.createentity(208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\n        rcol = 5;\n        warpy = true;\n        roomname = \"Mind The Gap\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,52):\n    {\n\n        static const short contents[] = {\n        207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86,\n        207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86,\n        167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,\n        247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168,\n        247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,\n        };\n\n        obj.createentity(152, 200, 10, 1, 52530);  // (savepoint)\n        obj.createentity(248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(280, 16, 9, 12); //Shiny Trinket\n\n\n        obj.createentity(24, 200, 20, 1);  // (terminal)\n        obj.createblock(5, 24-8, 200, 20, 16, 18);\n        rcol = 2;\n        warpx = true;\n        roomname = \"Edge Games\";\n        result = contents;\n        break;\n    }\n\n    case rn(53,51):\n    {\n\n        static const short contents[] = {\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,\n        0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,\n        164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,\n        83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,\n        83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,\n        244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,\n        0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,\n        0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,\n        0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,\n        0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,\n        0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,\n        0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,\n        0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,\n        0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,\n        164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,\n        83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,\n        244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,\n        164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,\n        };\n\n        obj.createentity(152, 112, 13);\n        rcol = 1;\n        warpx = true;\n        warpy = true;\n        roomname = \"The Brown Gate\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,49):\n    {\n\n        static const short contents[] = {\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0,\n        6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6,\n        173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173,\n        253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253,\n        0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0,\n        6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6,\n        173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173,\n        92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92,\n        253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253,\n        7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0,\n        0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,\n        };\n\n        obj.createentity(152, 112, 13);\n        obj.createentity(152, 152, 10, 0, 49550);  // (savepoint)\n        rcol = 4;\n        warpx = true;\n        warpy = true;\n        roomname = \"To The Batcave!\";\n        result = contents;\n        break;\n    }\n\n    case rn(55,52):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6,\n        170,170,170,170,170,170,170,170,171,169,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170,\n        89,89,89,89,89,89,89,89,211,249,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,209,89,\n        89,89,89,89,89,89,89,89,211,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,209,89,\n        250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,\n        6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,\n        170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,\n        250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249,\n        7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,\n        0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(152, 112, 13);\n        obj.createentity(136, 40, 10, 1, 52550);  // (savepoint)\n        rcol = 3;\n        warpx = true;\n        warpy = true;\n        roomname = \"This will make you flip\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,52):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,175,176,176,177,0,0,0,0,0,0,0,0,0,0,\n        176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,215,95,95,217,0,0,0,0,0,0,0,0,175,176,\n        95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,136,176,176,176,176,137,95,217,215,95,95,217,0,0,0,0,0,0,0,0,215,95,\n        95,95,217,6,6,6,6,6,6,6,6,6,0,0,0,0,215,95,95,95,95,95,95,95,95,217,215,95,95,217,6,6,6,6,6,6,6,6,215,95,\n        95,95,217,175,176,176,176,176,176,176,176,177,0,0,0,0,255,256,256,256,256,256,256,256,256,257,215,95,95,217,175,176,176,176,177,175,176,177,215,95,\n        256,256,257,255,256,256,256,256,256,256,256,257,0,0,0,0,175,177,7,7,7,7,7,175,176,177,215,95,95,217,215,95,95,95,217,255,256,257,255,256,\n        176,177,0,0,0,0,0,0,0,175,176,177,0,0,0,0,255,257,0,0,0,0,0,215,95,217,215,95,95,217,215,95,95,95,217,7,7,7,175,176,\n        256,257,0,0,0,0,0,0,0,215,95,217,0,0,0,0,7,7,0,0,0,0,0,255,256,257,255,256,256,257,255,256,256,256,257,0,0,0,255,256,\n        0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        176,177,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,175,176,176,176,176,176,176,\n        95,217,0,0,0,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,6,6,6,215,95,95,95,95,95,95,\n        95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,215,95,95,95,95,95,95,\n        256,257,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,6,6,6,6,6,255,256,257,0,0,0,0,255,256,257,255,256,256,256,256,256,256,\n        7,7,7,7,7,7,7,7,7,175,176,176,176,176,176,177,175,176,176,176,176,176,176,176,176,177,0,0,0,0,175,176,176,177,7,7,7,7,7,7,\n        0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,217,215,95,95,95,95,95,95,95,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,257,215,95,96,256,256,256,256,97,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n\n        obj.createentity(152, 112, 13);\n        obj.createentity(288, 120, 10, 1, 52520);  // (savepoint)\n        rcol = 5;\n        warpx = true;\n        warpy = true;\n        roomname = \"Twisty Little Passages\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,51):\n    {\n\n        static const short contents[] = {\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164,\n        83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83,\n        244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0,\n        164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164,\n        83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83,\n        244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,\n        };\n\n        obj.createentity(152, 112, 13);\n        obj.createentity(24, 128, 10, 1, 52510);  // (savepoint)\n        obj.createentity(56, 48, 1, 0, 10, -16, -16, 336, 256);  // Enemy, bounded\n        obj.createentity(264, 48, 1, 0, 10, -16, -16, 336, 256);  // Enemy, bounded\n        obj.createentity(152, 48, 1, 2, 8, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(152, 176, 1, 2, 8, -24, -16, 344, 256);  // Enemy, bounded\n        rcol = 1;\n        warpx = true;\n        warpy = true;\n        roomname = \"That's Why I Have To Kill You\";\n        result = contents;\n        break;\n    }\n\n    case rn(52,49):\n    {\n\n        static const short contents[] = {\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247,\n        7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7,\n        6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6,\n        167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167,\n        86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86,\n        86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86,\n        247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167,\n        247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247,\n        0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,\n        6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6,\n        167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167,\n        247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247,\n        167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86,\n        };\n\n        obj.createentity(152, 112, 13);\n        obj.createentity(248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\n        obj.createentity(152, 152, 10, 0, 49520);  // (savepoint)\n        rcol = 2;\n        warpx = true;\n        warpy = true;\n        roomname = \"I Love You\";\n        result = contents;\n        break;\n    }\n\n    case rn(50,49):\n    {\n\n        static const short contents[] = {\n        83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,\n        244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0,\n        164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,\n        };\n        rcol = 1;\n        warpy = true;\n        roomname = \"Green Dudes Can't Flip\";\n        result = contents;\n        break;\n    }\n\n\n    case rn(51,49):\n    {\n\n        static const short contents[] = {\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,\n        176,176,176,177,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,175,176,176,176,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,\n        256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,\n        95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,\n        256,256,256,257,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,255,256,256,256,\n        0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        };\n        warpx = true;\n        warpy = true;\n        rcol = 5;\n\n        obj.createentity(14 * 8, (8 * 8) + 4, 14); //Teleporter!\n\n        if(game.intimetrial)\n        {\n            obj.createblock(1, 20, 0, 32, 240, 82);\n        }\n\n        roomname = \"Murdering Twinmaker\";\n        result = contents;\n        break;\n    }\n\n    case rn(49,49):\n    {\n\n        static const short contents[] = {\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,161,\n        80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,\n        80,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,\n        80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\n        80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,\n        80,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,\n        80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,241,\n        80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201,\n        };\n        rcol = 0;\n        warpy = true;\n\n        if(!game.intimetrial || game.translator_exploring)\n        {\n            if(game.companion==0 && !obj.flags[11] && !game.crewstats[4])   //also need to check if he's rescued in a previous game\n            {\n                obj.createentity(255, 121, 15, 0);\n                obj.createblock(1, 215, 0, 160, 240, 35);\n            }\n        }\n        roomname = \"It's Not Easy Being Green\";\n        result = contents;\n        break;\n    }\n\n#endif\n\n    default:\n    {\n        static const short contents[1200] = {0};\n        //roomname = \"Outer Space\";\n        //roomname_special = true;\n        result = contents;\n        break;\n    }\n    }\n\n    return result;\n}\n"
  },
  {
    "path": "desktop_version/src/WarpClass.h",
    "content": "#ifndef WARPCLASS_H\n#define WARPCLASS_H\n\nclass warpclass\n{\npublic:\n    const short* loadlevel(int rx, int ry);\n    const char* roomname;\n    bool roomname_special;\n    int rcol;\n    bool warpx, warpy;\n};\n\n#endif /* WARPCLASS_H */\n"
  },
  {
    "path": "desktop_version/src/XMLUtils.cpp",
    "content": "#include <SDL.h>\n#include <tinyxml2.h>\n\nnamespace xml\n{\n\n// Just get the document, because TinyXML-2 is annoying.\n// Useful outside of this file.\n// TODO: But XML handling should really be put in a separate file (maybe this\n// one renamed?) instead of lumped in with Game.cpp, and when that happens\n// maybe this will be unexported again?\ntinyxml2::XMLDocument& get_document(tinyxml2::XMLNode* parent)\n{\n    return *(parent->GetDocument());\n}\n\n// Create a new element if it doesn't exist. Returns the element.\ntinyxml2::XMLElement* update_element(tinyxml2::XMLNode* parent, const char* name)\n{\n    if (parent == NULL)\n    {\n        return NULL;\n    }\n\n    tinyxml2::XMLDocument& doc = get_document(parent);\n\n    tinyxml2::XMLElement* element = parent->FirstChildElement(name);\n    if (element == NULL)\n    {\n        // It doesn't exist, so create a new one\n        element = doc.NewElement(name);\n        parent->LinkEndChild(element);\n    }\n\n    return element;\n}\n\n// Same thing as above, but takes &parent instead of *parent\ntinyxml2::XMLElement* update_element(tinyxml2::XMLNode& parent, const char* name)\n{\n    return update_element(&parent, name);\n}\n\n// Same thing as above, but deletes the content inside the element, too.\ntinyxml2::XMLElement* update_element_delete_contents(tinyxml2::XMLNode* parent, const char* name)\n{\n    tinyxml2::XMLDocument& doc = get_document(parent);\n\n    tinyxml2::XMLElement* element = update_element(parent, name);\n\n    for (tinyxml2::XMLNode* node = element->FirstChild();\n    node != NULL;\n    /* Increment code handled separately */)\n    {\n        // Unfortunately, element->DeleteNode() is private\n        // Can't just doc.DeleteNode(node) and then go to next,\n        // node->NextSiblingElement() will be NULL.\n        // Instead, store pointer of node we want to delete. Then increment\n        // `node`. And THEN delete the node.\n        tinyxml2::XMLNode* delete_this = node;\n\n        node = node->NextSiblingElement();\n\n        doc.DeleteNode(delete_this);\n    }\n\n    return element;\n}\n\n// Call update_element_delete_contents(), then immediately set its value to a\n// string. Returns the element.\ntinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const char* value)\n{\n    tinyxml2::XMLElement* element = update_element_delete_contents(parent, name);\n\n    element->InsertNewText(value);\n\n    return element;\n}\n\n// Same as above, but takes an int instead, and automatically converts it to a\n// string.\ntinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const int value)\n{\n    char string[16];\n    SDL_snprintf(string, sizeof(string), \"%i\", value);\n\n    return update_tag(parent, name, string);\n}\n\n// Delete the declaration, if it exists. Then create a new declaration.\n// Returns the declaration.\ntinyxml2::XMLDeclaration* update_declaration(tinyxml2::XMLDocument& doc)\n{\n    if (doc.FirstChild() != NULL)\n    {\n        tinyxml2::XMLDeclaration* decl = doc.FirstChild()->ToDeclaration();\n\n        if (decl != NULL)\n        {\n            doc.DeleteNode(decl);\n        }\n    }\n\n    tinyxml2::XMLDeclaration* decl = doc.NewDeclaration();\n    doc.InsertFirstChild(decl);\n\n    return decl;\n}\n\n// Create a new comment if the first child of the node isn't a comment.\n// Returns the comment.\ntinyxml2::XMLComment* update_comment(tinyxml2::XMLNode* parent, const char* text)\n{\n    if (parent == NULL)\n    {\n        return NULL;\n    }\n\n    tinyxml2::XMLDocument& doc = get_document(parent);\n\n    if (parent->FirstChild() == NULL)\n    {\n        return NULL;\n    }\n\n    tinyxml2::XMLComment* comment = parent->FirstChild()->ToComment();\n\n    if (comment == NULL)\n    {\n        // It doesn't exist, so create a new one\n        comment = doc.NewComment(text);\n        parent->InsertFirstChild(comment);\n    }\n\n    return comment;\n}\n\n\n\n} // namespace xml\n"
  },
  {
    "path": "desktop_version/src/XMLUtils.h",
    "content": "// Forward decl, avoid including tinyxml2.h\nnamespace tinyxml2\n{\n    class XMLComment;\n    class XMLDocument;\n    class XMLDeclaration;\n    class XMLElement;\n    class XMLNode;\n}\n\nnamespace xml\n{\n\ntinyxml2::XMLDocument& get_document(tinyxml2::XMLNode* parent);\n\ntinyxml2::XMLElement* update_element(tinyxml2::XMLNode* parent, const char* name);\n// Same thing as above, but takes &parent instead of *parent\ntinyxml2::XMLElement* update_element(tinyxml2::XMLNode& parent, const char* name);\n\ntinyxml2::XMLElement* update_element_delete_contents(tinyxml2::XMLNode* parent, const char* name);\n\ntinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const char* value);\ntinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const int value);\n\ntinyxml2::XMLDeclaration* update_declaration(tinyxml2::XMLDocument& doc);\n\ntinyxml2::XMLComment* update_comment(tinyxml2::XMLNode* parent, const char* text);\n\n} // namespace xml\n\n\n// XMLHandle doc, XMLElement* elem\n#define FOR_EACH_XML_ELEMENT(doc, elem) \\\n    for ( \\\n        elem = doc \\\n            .FirstChildElement() \\\n            .FirstChildElement() \\\n            .ToElement(); \\\n        elem != NULL; \\\n        elem = elem->NextSiblingElement() \\\n    )\n\n// XMLElement* elem, XMLElement* subelem\n#define FOR_EACH_XML_SUB_ELEMENT(elem, subelem) \\\n    for ( \\\n        subelem = elem->FirstChildElement(); \\\n        subelem != NULL; \\\n        subelem = subelem->NextSiblingElement() \\\n    )\n\n// XMLElement* elem, const char* expect\n#define EXPECT_ELEM(elem, expect) \\\n    if (SDL_strcmp(elem->Value(), expect) != 0) \\\n    { \\\n        continue; \\\n    } \\\n    do { } while (false)\n"
  },
  {
    "path": "desktop_version/src/Xoshiro.c",
    "content": "#include \"Xoshiro.h\"\n\n#include \"Vlogging.h\"\n\n/* Implements the xoshiro128+ PRNG. */\n\nstatic uint32_t rotl(const uint32_t x, const int k)\n{\n    return (x << k) | (x >> (32 - k));\n}\n\nstatic uint32_t s[4];\n\nstatic uint32_t splitmix32(uint32_t* x)\n{\n    uint32_t z = (*x += 0x9e3779b9UL);\n    z = (z ^ (z >> 15)) * 0xbf58476dUL;\n    z = (z ^ (z >> 13)) * 0x94d049bbUL;\n    return z ^ (z >> 16);\n}\n\nstatic void seed(\n    const uint32_t s0,\n    const uint32_t s1,\n    const uint32_t s2,\n    const uint32_t s3\n) {\n    s[0] = s0;\n    s[1] = s1;\n    s[2] = s2;\n    s[3] = s3;\n}\n\nuint32_t xoshiro_next(void)\n{\n    const uint32_t result = s[0] + s[3];\n\n    const uint32_t t = s[1] << 9;\n\n    s[2] ^= s[0];\n    s[3] ^= s[1];\n    s[1] ^= s[2];\n    s[0] ^= s[3];\n\n    s[2] ^= t;\n\n    s[3] = rotl(s[3], 11);\n\n    vlog_debug(\"Next xoshiro is %u.\", result);\n\n    return result;\n}\n\nvoid xoshiro_seed(uint32_t s)\n{\n    vlog_debug(\"Xoshiro seeded with %u.\", s);\n\n    const uint32_t s0 = splitmix32(&s);\n    const uint32_t s1 = splitmix32(&s);\n    const uint32_t s2 = splitmix32(&s);\n    const uint32_t s3 = splitmix32(&s);\n    seed(s0, s1, s2, s3);\n}\n\nfloat xoshiro_rand(void)\n{\n    return ((float) xoshiro_next()) / ((float) UINT32_MAX);\n}\n"
  },
  {
    "path": "desktop_version/src/Xoshiro.h",
    "content": "#ifndef XOSHIRO_H\n#define XOSHIRO_H\n\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif\n\n#include <stdint.h>\n\nvoid xoshiro_seed(uint32_t s);\n\nuint32_t xoshiro_next(void);\n\nfloat xoshiro_rand(void);\n\n#ifdef __cplusplus\n} /* extern \"C\" */\n#endif\n\n#endif /* XOSHIRO_H */\n"
  },
  {
    "path": "desktop_version/src/lodepng_wrapper.c",
    "content": "#ifdef SYSTEM_LODEPNG\n#include <lodepng.h>\n#else\n/* Workaround for being unable to rename lodepng.cpp to lodepng.c */\n#include \"../../third_party/lodepng/lodepng.cpp\"\n#endif"
  },
  {
    "path": "desktop_version/src/main.cpp",
    "content": "#include <SDL.h>\n#ifdef __EMSCRIPTEN__\n#include <emscripten.h>\n#include <emscripten/html5.h>\n#endif\n\n#include \"ButtonGlyphs.h\"\n#include \"CustomLevels.h\"\n#include \"DeferCallbacks.h\"\n#include \"Editor.h\"\n#include \"Enums.h\"\n#include \"Entity.h\"\n#include \"Exit.h\"\n#include \"FileSystemUtils.h\"\n#include \"Font.h\"\n#include \"FontBidi.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"Input.h\"\n#include \"InterimVersion.h\"\n#include \"KeyPoll.h\"\n#include \"LevelDebugger.h\"\n#include \"Localization.h\"\n#include \"LocalizationStorage.h\"\n#include \"Logic.h\"\n#include \"Map.h\"\n#include \"Music.h\"\n#include \"Network.h\"\n#include \"preloader.h\"\n#include \"ReleaseVersion.h\"\n#include \"Render.h\"\n#include \"RenderFixed.h\"\n#include \"Screen.h\"\n#include \"Script.h\"\n#include \"UtilityClass.h\"\n#include \"Vlogging.h\"\n\nscriptclass script;\n\nstd::vector<CustomEntity> customentities;\ncustomlevelclass cl;\neditorclass ed;\n\nUtilityClass help;\nGraphics graphics;\nmusicclass music;\nGame game;\nKeyPoll key;\nmapclass map;\nentityclass obj;\nScreen gameScreen;\n\nstatic bool startinplaytest = false;\nstatic bool savefileplaytest = false;\nstatic int savex = 0;\nstatic int savey = 0;\nstatic int saverx = 0;\nstatic int savery = 0;\nstatic int savegc = 0;\nstatic int savemusic = -1;\nstatic std::string playassets;\n\nstatic std::string playtestname;\n\nstatic volatile Uint64 time_ = 0;\nstatic volatile Uint64 timePrev = 0;\nstatic volatile Uint32 accumulator = 0;\n\n#ifndef __EMSCRIPTEN__\nstatic volatile Uint64 f_time = 0;\nstatic volatile Uint64 f_timePrev = 0;\n#endif\n\nenum FuncType\n{\n    Func_null,\n    Func_fixed,\n    Func_input,\n    Func_delta\n};\n\nstruct ImplFunc\n{\n    enum FuncType type;\n    void (*func)(void);\n};\n\nstatic void runscript(void)\n{\n    script.run();\n}\n\nstatic void teleportermodeinput(void)\n{\n    if (game.useteleporter)\n    {\n        teleporterinput();\n    }\n    else\n    {\n        script.run();\n        gameinput();\n    }\n}\n\nstatic void flipmodeoff(void)\n{\n    graphics.flipmode = false;\n}\n\nstatic void focused_begin(void);\nstatic void focused_end(void);\n\nstatic const inline struct ImplFunc* get_gamestate_funcs(\n    const int gamestate,\n    int* num_implfuncs\n) {\n    switch (gamestate)\n    {\n\n#define FUNC_LIST_BEGIN(GAMESTATE) \\\n    case GAMESTATE: \\\n    { \\\n        static const struct ImplFunc implfuncs[] = { \\\n            {Func_fixed, focused_begin},\n\n#define FUNC_LIST_END \\\n            {Func_fixed, focused_end} \\\n        }; \\\n        *num_implfuncs = SDL_arraysize(implfuncs); \\\n        return implfuncs; \\\n    }\n\n    FUNC_LIST_BEGIN(GAMEMODE)\n        {Func_fixed, runscript},\n        {Func_fixed, gamerenderfixed},\n        {Func_delta, gamerender},\n        {Func_input, gameinput},\n        {Func_fixed, gamelogic},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(TITLEMODE)\n        {Func_input, titleinput},\n        {Func_fixed, titlerenderfixed},\n        {Func_delta, titlerender},\n        {Func_fixed, titlelogic},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(MAPMODE)\n        {Func_fixed, maprenderfixed},\n        {Func_delta, maprender},\n        {Func_input, mapinput},\n        {Func_fixed, maplogic},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(TELEPORTERMODE)\n        {Func_fixed, teleporterrenderfixed},\n        {Func_delta, teleporterrender},\n        {Func_input, teleportermodeinput},\n        {Func_fixed, maplogic},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(GAMECOMPLETE)\n        {Func_fixed, gamecompleterenderfixed},\n        {Func_delta, gamecompleterender},\n        {Func_input, gamecompleteinput},\n        {Func_fixed, gamecompletelogic},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(GAMECOMPLETE2)\n        {Func_fixed, gamecompleterenderfixed2},\n        {Func_delta, gamecompleterender2},\n        {Func_input, gamecompleteinput2},\n        {Func_fixed, gamecompletelogic2},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(EDITORMODE)\n        {Func_fixed, flipmodeoff},\n        {Func_input, editorinput},\n        {Func_fixed, editorlogic},\n        {Func_fixed, editorrenderfixed},\n        {Func_delta, editorrender},\n    FUNC_LIST_END\n\n    FUNC_LIST_BEGIN(PRELOADER)\n        {Func_input, preloaderinput},\n        {Func_fixed, preloaderrenderfixed},\n        {Func_delta, preloaderrender},\n    FUNC_LIST_END\n\n#undef FUNC_LIST_END\n#undef FUNC_LIST_BEGIN\n\n    }\n\n    SDL_assert(0 && \"Invalid gamestate!\");\n    return NULL;\n}\n\nenum IndexCode\n{\n    Index_none,\n    Index_end\n};\n\nstatic const struct ImplFunc* gamestate_funcs = NULL;\nstatic int num_gamestate_funcs = 0;\nstatic int gamestate_func_index = -1;\n\nstatic enum IndexCode increment_gamestate_func_index(void)\n{\n    gamestate_func_index++;\n\n    if (gamestate_func_index == num_gamestate_funcs)\n    {\n        /* Reached the end of current gamestate order.\n         * Re-fetch for new order if gamestate changed.\n         */\n        gamestate_funcs = get_gamestate_funcs(\n            game.gamestate,\n            &num_gamestate_funcs\n        );\n\n        /* Also run callbacks that were deferred to end of func sequence. */\n        DEFER_execute_callbacks();\n\n        gamestate_func_index = 0;\n\n        return Index_end;\n    }\n\n    return Index_none;\n}\n\nstatic void unfocused_run(void);\n\nstatic const struct ImplFunc unfocused_func_list[] = {\n    {\n        Func_input, /* we still need polling when unfocused */\n        NULL\n    },\n    {\n        Func_delta,\n        unfocused_run\n    }\n};\nstatic const struct ImplFunc* unfocused_funcs = unfocused_func_list;\nstatic int num_unfocused_funcs = SDL_arraysize(unfocused_func_list);\nstatic int unfocused_func_index = 0; // This does not get incremented on start, do NOT use -1!\n\nstatic enum IndexCode increment_unfocused_func_index(void)\n{\n    unfocused_func_index++;\n\n    if (unfocused_func_index == num_unfocused_funcs)\n    {\n        unfocused_func_index = 0;\n\n        return Index_end;\n    }\n\n    return Index_none;\n}\n\nstatic const struct ImplFunc** active_funcs = NULL;\nstatic int* num_active_funcs = NULL;\nstatic int* active_func_index = NULL;\nstatic enum IndexCode (*increment_func_index)(void) = NULL;\n\nenum LoopCode\n{\n    Loop_continue,\n    Loop_stop\n};\n\nstatic enum LoopCode loop_assign_active_funcs(void)\n{\n    if (key.isActive)\n    {\n        active_funcs = &gamestate_funcs;\n        num_active_funcs = &num_gamestate_funcs;\n        active_func_index = &gamestate_func_index;\n        increment_func_index = &increment_gamestate_func_index;\n    }\n    else\n    {\n        active_funcs = &unfocused_funcs;\n        num_active_funcs = &num_unfocused_funcs;\n        active_func_index = &unfocused_func_index;\n        increment_func_index = &increment_unfocused_func_index;\n    }\n    return Loop_continue;\n}\n\nstatic enum LoopCode loop_run_active_funcs(void)\n{\n    while ((*active_funcs)[*active_func_index].type != Func_delta)\n    {\n        const struct ImplFunc* implfunc = &(*active_funcs)[*active_func_index];\n        enum IndexCode index_code;\n\n        if (implfunc->type == Func_input && !game.inputdelay)\n        {\n            key.Poll();\n        }\n\n        if (implfunc->type != Func_null && implfunc->func != NULL)\n        {\n            implfunc->func();\n        }\n\n        index_code = increment_func_index();\n\n        if (index_code == Index_end)\n        {\n            return Loop_continue;\n        }\n    }\n\n    /* About to switch over to rendering... but call this first. */\n    graphics.renderfixedpre();\n\n    return Loop_stop;\n}\n\nstatic enum LoopCode loop_begin(void);\nstatic enum LoopCode loop_end(void);\n\nstatic enum LoopCode (*const meta_funcs[])(void) = {\n    loop_begin,\n    loop_assign_active_funcs,\n    loop_run_active_funcs,\n    loop_end\n};\nstatic int meta_func_index = 0;\n\nstatic void inline fixedloop(void)\n{\n    while (true)\n    {\n        enum LoopCode loop_code = meta_funcs[meta_func_index]();\n\n        if (loop_code == Loop_stop)\n        {\n            break;\n        }\n\n        meta_func_index = (meta_func_index + 1) % SDL_arraysize(meta_funcs);\n    }\n}\n\nstatic void inline deltaloop(void);\n\nstatic void cleanup(void);\n\n#ifdef __EMSCRIPTEN__\nstatic void emscriptenloop(void)\n{\n    timePrev = time_;\n    time_ = SDL_GetTicks64();\n    deltaloop();\n}\n#endif\n\nstatic void keep_console_open(const bool open_console)\n{\n    if (!open_console)\n    {\n        return;\n    }\n\n    printf(\"Press ENTER to quit.\");\n\n    int c;\n    do\n    {\n        c = getchar();\n    }\n    while (c != '\\n' && c != EOF);\n}\n\nint main(int argc, char *argv[])\n{\n    char* baseDir = NULL;\n    char* assetsPath = NULL;\n    char* langDir = NULL;\n    char* fontsDir = NULL;\n    bool seed_use_sdl_getticks = false;\n    bool open_console = false;\n    bool print_version = false;\n    bool print_addresses = false;\n    int invalid_arg = 0;\n    int invalid_partial_arg = 0;\n\n    vlog_init();\n\n    for (int i = 1; i < argc; ++i)\n    {\n#define ARG(name) (SDL_strcmp(argv[i], name) == 0)\n#define ARG_INNER(code) \\\n    if (i + 1 < argc) \\\n    { \\\n        code \\\n    } \\\n    else \\\n    { \\\n        invalid_partial_arg = i; \\\n    }\n\n        if (ARG(\"-version\"))\n        {\n            print_version = true;\n        }\n        else if (ARG(\"-addresses\"))\n        {\n            print_addresses = true;\n        }\n        else if (ARG(\"-renderer\"))\n        {\n            ARG_INNER({\n                i++;\n                SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER, argv[i], SDL_HINT_OVERRIDE);\n            })\n        }\n        else if (ARG(\"-basedir\"))\n        {\n            ARG_INNER({\n                i++;\n                baseDir = argv[i];\n            })\n        }\n        else if (ARG(\"-assets\"))\n        {\n            ARG_INNER({\n                i++;\n                assetsPath = argv[i];\n            })\n        }\n        else if (ARG(\"-langdir\"))\n        {\n            ARG_INNER({\n                i++;\n                langDir = argv[i];\n            })\n        }\n        else if (ARG(\"-fontsdir\"))\n        {\n            ARG_INNER({\n                i++;\n                fontsDir = argv[i];\n            })\n        }\n        else if (ARG(\"-playing\") || ARG(\"-p\"))\n        {\n            ARG_INNER({\n                i++;\n                startinplaytest = true;\n                playtestname = std::string(\"levels/\");\n                playtestname.append(argv[i]);\n                playtestname.append(std::string(\".vvvvvv\"));\n            })\n        }\n        else if (ARG(\"-playx\") || ARG(\"-playy\") ||\n        ARG(\"-playrx\") || ARG(\"-playry\") ||\n        ARG(\"-playgc\") || ARG(\"-playmusic\"))\n        {\n            ARG_INNER({\n                savefileplaytest = true;\n                int v = help.Int(argv[i+1]);\n                if (ARG(\"-playx\")) savex = v;\n                else if (ARG(\"-playy\")) savey = v;\n                else if (ARG(\"-playrx\")) saverx = v;\n                else if (ARG(\"-playry\")) savery = v;\n                else if (ARG(\"-playgc\")) savegc = v;\n                else if (ARG(\"-playmusic\")) savemusic = v;\n                i++;\n            })\n        }\n        else if (ARG(\"-playassets\"))\n        {\n            ARG_INNER({\n                i++;\n                // Even if this is a directory, FILESYSTEM_mountAssets() expects '.vvvvvv' on the end\n                playassets = \"levels/\" + std::string(argv[i]) + \".vvvvvv\";\n            })\n        }\n        else if (ARG(\"-leveldebugger\"))\n        {\n            level_debugger::set_forced();\n        }\n        else if (ARG(\"-nooutput\"))\n        {\n            vlog_toggle_output(0);\n        }\n        else if (ARG(\"-forcecolor\") || ARG(\"-forcecolour\"))\n        {\n            vlog_toggle_color(1);\n        }\n        else if (ARG(\"-nocolor\") || ARG(\"-nocolour\"))\n        {\n            vlog_toggle_color(0);\n        }\n        else if (ARG(\"-debug\"))\n        {\n            vlog_toggle_debug(1);\n        }\n        else if (ARG(\"-noinfo\"))\n        {\n            vlog_toggle_info(0);\n        }\n        else if (ARG(\"-nowarn\"))\n        {\n            vlog_toggle_warn(0);\n        }\n        else if (ARG(\"-noerror\"))\n        {\n            vlog_toggle_error(0);\n        }\n        else if (ARG(\"-translator\"))\n        {\n            loc::show_translator_menu = true;\n        }\n#ifdef _WIN32\n        else if (ARG(\"-console\"))\n        {\n            open_console = true;\n        }\n#endif\n        else if (ARG(\"-seed-use-sdl-getticks\"))\n        {\n            seed_use_sdl_getticks = true;\n        }\n#undef ARG_INNER\n#undef ARG\n        else\n        {\n            invalid_arg = i;\n        }\n    }\n\n#if defined(ALWAYS_SHOW_TRANSLATOR_MENU)\n    loc::show_translator_menu = true;\n#endif\n\n#ifdef _WIN32\n    if (open_console)\n    {\n        vlog_open_console();\n    }\n#endif\n\n    if (invalid_arg > 0)\n    {\n        vlog_error(\"Error: invalid option: %s\", argv[invalid_arg]);\n        keep_console_open(open_console);\n        VVV_exit(1);\n    }\n    else if (invalid_partial_arg > 0)\n    {\n        vlog_error(\"%s option requires one argument.\", argv[invalid_partial_arg]);\n        keep_console_open(open_console);\n        VVV_exit(1);\n    }\n\n    if (print_version)\n    {\n        /* Just print the version and exit. No vlogging. */\n        puts(\n            \"VVVVVV \" RELEASE_VERSION\n#ifdef MAKEANDPLAY\n            \" [M&P]\"\n#endif\n        );\n#ifdef INTERIM_VERSION_EXISTS\n        puts(COMMIT_DATE);\n        puts(INTERIM_COMMIT);\n        puts(BRANCH_NAME);\n#endif\n        keep_console_open(open_console);\n        VVV_exit(0);\n    }\n    else if (print_addresses)\n    {\n        printf(\"cl         : %p\\n\", (void*) &cl);\n        printf(\"ed         : %p\\n\", (void*) &ed);\n        printf(\"game       : %p\\n\", (void*) &game);\n        printf(\"gameScreen : %p\\n\", (void*) &gameScreen);\n        printf(\"graphics   : %p\\n\", (void*) &graphics);\n        printf(\"help       : %p\\n\", (void*) &help);\n        printf(\"key        : %p\\n\", (void*) &key);\n        printf(\"map        : %p\\n\", (void*) &map);\n        printf(\"music      : %p\\n\", (void*) &music);\n        printf(\"obj        : %p\\n\", (void*) &obj);\n        printf(\"script     : %p\\n\", (void*) &script);\n\n        keep_console_open(open_console);\n        VVV_exit(0);\n    }\n\n    SDL_SetHintWithPriority(SDL_HINT_IME_SHOW_UI, \"1\", SDL_HINT_OVERRIDE);\n    SDL_SetHintWithPriority(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, \"1\", SDL_HINT_OVERRIDE);\n\n    /* We already do the button swapping in ButtonGlyphs, disable SDL's swapping */\n    SDL_SetHintWithPriority(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, \"0\", SDL_HINT_OVERRIDE);\n\n    SDL_SetHintWithPriority(SDL_HINT_ORIENTATIONS, \"LandscapeLeft LandscapeRight\", SDL_HINT_OVERRIDE);\n\n    if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))\n    {\n        vlog_error(\"Unable to initialize filesystem!\");\n        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, \"Error\", \"Unable to initialize filesystem!\", NULL);\n        VVV_exit(1);\n    }\n\n    SDL_Init(\n        SDL_INIT_VIDEO |\n        SDL_INIT_AUDIO |\n        SDL_INIT_JOYSTICK |\n        SDL_INIT_GAMECONTROLLER\n    );\n    if (SDL_IsTextInputActive() == SDL_TRUE)\n    {\n        SDL_StopTextInput();\n    }\n\n    NETWORK_init();\n\n    vlog_info(\"\\t\\t\");\n    vlog_info(\"\\t\\t\");\n    vlog_info(\"\\t\\t       VVVVVV\");\n    vlog_info(\"\\t\\t\");\n    vlog_info(\"\\t\\t\");\n    vlog_info(\"\\t\\t  8888888888888888  \");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t888888    8888    88\");\n    vlog_info(\"\\t\\t888888    8888    88\");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t888888            88\");\n    vlog_info(\"\\t\\t88888888        8888\");\n    vlog_info(\"\\t\\t  8888888888888888  \");\n    vlog_info(\"\\t\\t      88888888      \");\n    vlog_info(\"\\t\\t  8888888888888888  \");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t88888888888888888888\");\n    vlog_info(\"\\t\\t8888  88888888  8888\");\n    vlog_info(\"\\t\\t8888  88888888  8888\");\n    vlog_info(\"\\t\\t    888888888888    \");\n    vlog_info(\"\\t\\t    8888    8888    \");\n    vlog_info(\"\\t\\t  888888    888888  \");\n    vlog_info(\"\\t\\t  888888    888888  \");\n    vlog_info(\"\\t\\t  888888    888888  \");\n    vlog_info(\"\\t\\t\");\n    vlog_info(\"\\t\\t\");\n\n    // Set up screen\n    graphics.init();\n\n    game.init();\n    game.seed_use_sdl_getticks = seed_use_sdl_getticks;\n\n    game.gamestate = PRELOADER;\n\n    game.menustart = false;\n\n    // Initialize title screen to cyan\n    graphics.titlebg.colstate = 10;\n    map.nexttowercolour();\n\n    map.ypos = (700-29) * 8;\n    map.oldypos = map.ypos;\n    map.setbgobjlerp(graphics.towerbg);\n    map.setbgobjlerp(graphics.titlebg);\n\n    {\n        // Prioritize unlock.vvv first (2.2 and below),\n        // but settings have been migrated to settings.vvv (2.3 and up)\n        struct ScreenSettings screen_settings;\n        SDL_zero(screen_settings);\n        ScreenSettings_default(&screen_settings);\n        game.loadstats(&screen_settings);\n        game.loadsettings(&screen_settings);\n        gameScreen.init(&screen_settings);\n    }\n\n    BUTTONGLYPHS_init();\n    font::load_main();\n    font::bidi_init();\n\n    // This loads music too...\n    if (!graphics.reloadresources())\n    {\n        /* Something wrong with the default assets? We can't use them to\n         * display the error message, and we have to bail. */\n        const char* message;\n        if (FILESYSTEM_levelDirHasError())\n        {\n            message = FILESYSTEM_getLevelDirError();\n        }\n        else\n        {\n            message = loc::gettext(\"Something went wrong, but we forgot the error message.\");\n        }\n        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, \"Error\", message, NULL);\n\n        VVV_exit(1);\n    }\n\n    loc::loadtext(false);\n    loc::loadlanguagelist();\n    game.createmenu(Menu::mainmenu);\n\n    graphics.create_buffers();\n\n    if (game.skipfakeload)\n        game.gamestate = TITLEMODE;\n    if (game.slowdown == 0) game.slowdown = 30;\n\n    int min_lang_set = loc::lang_set_current;\n    if (baseDir != NULL)\n    {\n        /* For people who manage tons of basedirs, never re-ask\n         * the language, except in the default basedir. */\n        min_lang_set = 1;\n    }\n\n    if (loc::lang_set < min_lang_set && !loc::languagelist.empty())\n    {\n        loc::pre_title_lang_menu = true;\n        game.gamestate = TITLEMODE;\n        game.menustart = true;\n        game.createmenu(Menu::language);\n        game.currentmenuoption = loc::languagelist_curlang;\n    }\n\n    //Check to see if you've already unlocked some achievements here from before the update\n    if (game.swnbestrank > 0){\n        if(game.swnbestrank >= 1) game.unlockAchievement(\"vvvvvvsupgrav5\");\n        if(game.swnbestrank >= 2) game.unlockAchievement(\"vvvvvvsupgrav10\");\n        if(game.swnbestrank >= 3) game.unlockAchievement(\"vvvvvvsupgrav15\");\n        if(game.swnbestrank >= 4) game.unlockAchievement(\"vvvvvvsupgrav20\");\n        if(game.swnbestrank >= 5) game.unlockAchievement(\"vvvvvvsupgrav30\");\n        if(game.swnbestrank >= 6) game.unlockAchievement(\"vvvvvvsupgrav60\");\n    }\n\n    if (game.unlock[UnlockTrophy_GAME_COMPLETE])\n    {\n        game.unlockAchievement(\"vvvvvvgamecomplete\");\n    }\n    if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])\n    {\n        game.unlockAchievement(\"vvvvvvgamecompleteflip\");\n    }\n    if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])\n    {\n        game.unlockAchievement(\"vvvvvvmaster\");\n    }\n\n    if (game.bestgamedeaths > -1) {\n        if (game.bestgamedeaths <= 500) {\n            game.unlockAchievement(\"vvvvvvcomplete500\");\n        }\n        if (game.bestgamedeaths <= 250) {\n            game.unlockAchievement(\"vvvvvvcomplete250\");\n        }\n        if (game.bestgamedeaths <= 100) {\n            game.unlockAchievement(\"vvvvvvcomplete100\");\n        }\n        if (game.bestgamedeaths <= 50) {\n            game.unlockAchievement(\"vvvvvvcomplete50\");\n        }\n    }\n\n    if (game.bestrank[TimeTrial_SPACESTATION1] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_station1_fixed\");\n    }\n    if (game.bestrank[TimeTrial_LABORATORY] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_lab_fixed\");\n    }\n    if (game.bestrank[TimeTrial_TOWER] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_tower_fixed\");\n    }\n    if (game.bestrank[TimeTrial_SPACESTATION2] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_station2_fixed\");\n    }\n    if (game.bestrank[TimeTrial_WARPZONE] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_warp_fixed\");\n    }\n    if (game.bestrank[TimeTrial_FINALLEVEL] >= 3)\n    {\n        game.unlockAchievement(\"vvvvvvtimetrial_final_fixed\");\n    }\n\n    obj.init();\n\n    if (startinplaytest) {\n        game.levelpage = 0;\n        game.playcustomlevel = 0;\n        game.playassets = playassets;\n        game.menustart = true;\n\n        LevelMetaData meta;\n        CliPlaytestArgs pt_args;\n        if (cl.getLevelMetaDataAndPlaytestArgs(playtestname, meta, &pt_args)) {\n            cl.ListOfMetaData.clear();\n            cl.ListOfMetaData.push_back(meta);\n        } else {\n            cl.loadZips();\n            if (cl.getLevelMetaDataAndPlaytestArgs(playtestname, meta, &pt_args)) {\n                cl.ListOfMetaData.clear();\n                cl.ListOfMetaData.push_back(meta);\n            } else {\n                vlog_error(\"Level not found\");\n                keep_console_open(open_console);\n                VVV_exit(1);\n            }\n        }\n\n        if (pt_args.valid)\n        {\n            savefileplaytest = true;\n            savex = pt_args.x;\n            savey = pt_args.y;\n            saverx = pt_args.rx;\n            savery = pt_args.ry;\n            savegc = pt_args.gc;\n            savemusic = pt_args.music;\n        }\n\n        game.loadcustomlevelstats();\n        game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;\n        game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;\n        if (savefileplaytest) {\n            game.playx = savex;\n            game.playy = savey;\n            game.playrx = saverx;\n            game.playry = savery;\n            game.playgc = savegc;\n            game.playmusic = savemusic;\n            game.cliplaytest = true;\n            script.startgamemode(Start_CUSTOM_QUICKSAVE);\n        } else {\n            script.startgamemode(Start_CUSTOM);\n        }\n\n        graphics.fademode = FADE_NONE;\n    }\n\n    /* Only create the window after we have loaded all the assets. */\n    SDL_ShowWindow(gameScreen.m_window);\n\n    key.isActive = true;\n\n    gamestate_funcs = get_gamestate_funcs(game.gamestate, &num_gamestate_funcs);\n    loop_assign_active_funcs();\n\n#ifdef __EMSCRIPTEN__\n    emscripten_set_main_loop(emscriptenloop, 0, 0);\n#else\n    while (true)\n    {\n        f_time = SDL_GetTicks64();\n\n        const Uint64 f_timetaken = f_time - f_timePrev;\n        const int timestep = game.get_timestep();\n        if (!game.over30mode && f_timetaken < (Uint64) timestep)\n        {\n            const volatile Uint64 f_delay = timestep - f_timetaken;\n            SDL_Delay((Uint32) f_delay);\n            f_time = SDL_GetTicks64();\n        }\n\n        f_timePrev = f_time;\n\n        timePrev = time_;\n        time_ = SDL_GetTicks64();\n\n        deltaloop();\n    }\n\n    cleanup();\n#endif\n\n    return 0;\n}\n\nstatic void cleanup(void)\n{\n    /* Order matters! */\n    if (FILESYSTEM_isInit()) /* not necessary but silences logs */\n    {\n        game.savestatsandsettings();\n    }\n\n    graphics.grphx.destroy();\n    graphics.destroy_buffers();\n    graphics.destroy();\n    font::bidi_destroy();\n    font::destroy();\n    gameScreen.destroy();\n    music.destroy();\n    map.destroy();\n    NETWORK_shutdown();\n    loc::resettext(true);\n    SDL_Quit();\n    FILESYSTEM_deinit();\n}\n\nSDL_NORETURN void VVV_exit(const int exit_code)\n{\n    cleanup();\n    exit(exit_code);\n}\n\nstatic void inline deltaloop(void)\n{\n    //timestep limit to 30\n    const float rawdeltatime = static_cast<float>(time_ - timePrev);\n    accumulator += rawdeltatime;\n\n    Uint32 timesteplimit = game.get_timestep();\n\n    while (accumulator >= timesteplimit)\n    {\n        enum IndexCode index_code = increment_func_index();\n\n        if (index_code == Index_end)\n        {\n            loop_assign_active_funcs();\n        }\n\n        accumulator = SDL_fmodf(accumulator, timesteplimit);\n\n        /* We are done rendering. */\n        graphics.renderfixedpost();\n\n        fixedloop();\n    }\n    const float alpha = game.over30mode ? static_cast<float>(accumulator) / timesteplimit : 1.0f;\n    graphics.alpha = alpha;\n\n    if (active_func_index == NULL\n    || *active_func_index == -1\n    || active_funcs == NULL)\n    {\n        /* Somehow the first deltatime has been too small and things haven't\n         * initialized. We'll just no-op for now.\n         */\n    }\n    else\n    {\n        const struct ImplFunc* implfunc = &(*active_funcs)[*active_func_index];\n\n        if (implfunc->type == Func_delta && implfunc->func != NULL)\n        {\n            graphics.clear();\n\n            graphics.set_render_target(graphics.gameTexture);\n\n            implfunc->func();\n\n            gameScreen.RenderPresent();\n        }\n    }\n}\n\nstatic enum LoopCode loop_begin(void)\n{\n    if (game.inputdelay)\n    {\n        key.Poll();\n    }\n\n    // Update network per frame.\n    NETWORK_update();\n\n    return Loop_continue;\n}\n\nstatic void unfocused_run(void)\n{\n    if (!game.blackout)\n    {\n        graphics.fill_rect(0, 0, 0);\n#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS\n#define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW)\n#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH)\n        /* The pause screen can also appear on the language screen, where highlighting\n         * a language changes the used language metadata but not the loaded strings... */\n        uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx, loc::langmeta.rtl);\n        font::print(flags | FLIP_PR_CJK_HIGH, -1, FLIP(110), loc::gettext(\"Game paused\"), 196 - help.glow, 255 - help.glow, 196 - help.glow);\n\n        if (BUTTONGLYPHS_keyboard_is_available())\n        {\n            font::print(flags | FLIP_PR_CJK_LOW, -1, FLIP(120), loc::gettext(\"[click to resume]\"), 196 - help.glow, 255 - help.glow, 196 - help.glow);\n\n            font::print(flags | FLIP_PR_CJK_HIGH, -1, FLIP(220), loc::gettext(\"Press M to mute in game\"), 164 - help.glow, 196 - help.glow, 164 - help.glow);\n            font::print(flags, -1, FLIP(230), loc::gettext(\"Press N to mute music only\"), 164 - help.glow, 196 - help.glow, 164 - help.glow);\n        }\n#undef FLIP_PR_CJK_HIGH\n#undef FLIP_PR_CJK_LOW\n#undef FLIP\n    }\n    graphics.render();\n    //We are minimised, so lets put a bit of a delay to save CPU\n#ifndef __EMSCRIPTEN__\n    SDL_Delay(100);\n#endif\n}\n\nstatic void focused_begin(void)\n{\n    map.nexttowercolour_set = false;\n}\n\nstatic void focused_end(void)\n{\n    game.gameclock();\n    music.processmusic();\n    graphics.processfade();\n}\n\nstatic enum LoopCode loop_end(void)\n{\n    ++game.framecounter;\n\n    //We did editorinput, now it's safe to turn this off\n    key.linealreadyemptykludge = false;\n\n    //Mute button\n    if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !key.textentry())\n    {\n        game.mutebutton = 8;\n        if (game.muted)\n        {\n            game.muted = false;\n        }\n        else\n        {\n            game.muted = true;\n        }\n    }\n    if(game.mutebutton>0)\n    {\n        game.mutebutton--;\n    }\n\n    if (key.isDown(KEYBOARD_n) && game.musicmutebutton <= 0 && !key.textentry())\n    {\n        game.musicmutebutton = 8;\n        game.musicmuted = !game.musicmuted;\n    }\n    if (game.musicmutebutton > 0)\n    {\n        game.musicmutebutton--;\n    }\n\n    music.updatemutestate();\n\n    if (key.resetWindow)\n    {\n        key.resetWindow = false;\n        gameScreen.ResizeScreen(-1, -1);\n    }\n\n    return Loop_continue;\n}\n"
  },
  {
    "path": "desktop_version/src/preloader.cpp",
    "content": "#include \"Constants.h\"\n#include \"Enums.h\"\n#include \"Font.h\"\n#include \"Game.h\"\n#include \"Graphics.h\"\n#include \"GraphicsUtil.h\"\n#include \"KeyPoll.h\"\n#include \"Localization.h\"\n#include \"Maths.h\"\n#include \"UtilityClass.h\"\n#include \"VFormat.h\"\n\nstatic int pre_fakepercent=0, pre_transition=30;\nstatic bool pre_startgame=false;\nstatic SDL_Color pre_darkcol = {0, 0, 0, 0};\nstatic SDL_Color pre_lightcol = {0, 0, 0, 0};\nstatic int pre_curcol = 0, pre_coltimer = 0, pre_offset = 0;\n\nstatic int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;\nstatic int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;\n\nvoid preloaderinput(void)\n{\n  game.press_action = false;\n\n  if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)) {\n    game.press_action = true;\n  }\n\n  if (game.press_action) {\n    //Skip to TITLEMODE immediately\n    game.gamestate = TITLEMODE;\n    game.jumpheld = true;\n  }\n}\n\nvoid preloaderrenderfixed(void)\n{\n  if (pre_transition < 30) pre_transition--;\n  if(pre_transition>=30){\n    pre_fakepercent++;\n    if (pre_fakepercent >= 100) {\n      pre_fakepercent = 100;\n      pre_startgame = true;\n    }\n\n    pre_offset = (pre_offset + 4 + int(fRandom() * 5.0f))%32;\n    pre_coltimer--;\n    if (pre_coltimer <= 0) {\n      pre_curcol = (pre_curcol + int(fRandom() * 5.0f)) % 6;\n      pre_coltimer = 8;\n    }\n  }\n\n  if (pre_transition <= -10) {\n    game.gamestate = TITLEMODE;\n  }\n}\n\nvoid preloaderrender(void)\n{\n  bool print_percentage = false;\n\n  if(pre_transition>=30){\n    switch(pre_curcol) {\n    case 0:\n      pre_lightcol = graphics.getRGB(0xBF,0x59,0x6F);\n      pre_darkcol = graphics.getRGB(0x88,0x3E,0x53);\n      break;\n    case 1:\n      pre_lightcol = graphics.getRGB(0x6C,0xBC,0x5C);\n      pre_darkcol = graphics.getRGB(0x50,0x86,0x40);\n      break;\n    case 2:\n      pre_lightcol = graphics.getRGB(0x5D,0x57,0xAA);\n      pre_darkcol = graphics.getRGB(0x2F,0x2F,0x6C);\n      break;\n    case 3:\n      pre_lightcol = graphics.getRGB(0xB7,0xBA,0x5E);\n      pre_darkcol = graphics.getRGB(0x84,0x83,0x42);\n      break;\n    case 4:\n      pre_lightcol = graphics.getRGB(0x57,0x90,0xAA);\n      pre_darkcol = graphics.getRGB(0x2F,0x5B,0x6C);\n      break;\n    case 5:\n      pre_lightcol = graphics.getRGB(0x90,0x61,0xB1);\n      pre_darkcol = graphics.getRGB(0x58,0x3D,0x71);\n      break;\n    default:\n      pre_lightcol = graphics.getRGB(0x00,0x00,0x00);\n      pre_darkcol = graphics.getRGB(0x08,0x00,0x00);\n      break;\n    }\n\n    for (int i = 0; i < 18; i++) {\n      pre_temprecty = (i * 16)- pre_offset;\n      if (i % 2 == 0)\n      {\n        graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol);\n      }\n      else\n      {\n        graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol);\n      }\n    }\n\n    graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));\n\n    print_percentage = true;\n\n    //Render\n    if (pre_startgame) {\n      pre_transition = 29;\n    }\n  }else if (pre_transition <= -10) {\n    //Switch to TITLEMODE (handled by preloaderrenderfixed)\n  }else if (pre_transition < 5) {\n    graphics.fill_rect(0, 0, 0);\n  }else if (pre_transition < 20) {\n    pre_temprecty = 0;\n    pre_temprecth = 240;\n    graphics.fill_rect(0, 0, 0);\n    graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2));\n\n    print_percentage = true;\n  }\n\n  if (print_percentage) {\n    char buffer[SCREEN_WIDTH_CHARS + 1];\n    vformat_buf(\n      buffer, sizeof(buffer),\n      loc::gettext(\"LOADING... {percent|digits=2|spaces}%\"),\n      \"percent:int\",\n      pre_fakepercent\n    );\n\n    font::print(PR_RIGHT | PR_CJK_HIGH | PR_RTL_XFLIP, 282, 204, buffer, 124, 112, 218);\n  }\n\n  graphics.drawfade();\n\n  graphics.render();\n}\n"
  },
  {
    "path": "desktop_version/src/preloader.h",
    "content": "#ifndef PRELOADER_H\n#define PRELOADER_H\n\nvoid preloaderinput(void);\n\nvoid preloaderrender(void);\n\nvoid preloaderrenderfixed(void);\n\n#endif /* PRELOADER_H */\n"
  },
  {
    "path": "desktop_version/version.cmake",
    "content": "# Expects INPUT_FILE and OUTPUT_FILE to be defined\n\n# find_package sets GIT_FOUND and GIT_EXECUTABLE\nfind_package(Git)\n\nif(GIT_FOUND)\n    # Get interim commit and date of commit\n    execute_process(\n        COMMAND \"${GIT_EXECUTABLE}\" log -1 --format=%h\n        OUTPUT_VARIABLE INTERIM_COMMIT\n        OUTPUT_STRIP_TRAILING_WHITESPACE\n    )\n\n    execute_process(\n        COMMAND \"${GIT_EXECUTABLE}\" log -1 --format=%cd --date=short\n        OUTPUT_VARIABLE COMMIT_DATE\n        OUTPUT_STRIP_TRAILING_WHITESPACE\n    )\n\n    execute_process(\n        COMMAND \"${GIT_EXECUTABLE}\" branch --show-current\n        OUTPUT_VARIABLE BRANCH_NAME\n        OUTPUT_STRIP_TRAILING_WHITESPACE\n    )\nendif()\n\n# Defaults if we don't have git or its commands fail for any reason or give blanks\n# For annoying CMake reasons, must use \"${VAR}\" syntax rather than VAR\nif(\"${INTERIM_COMMIT}\" STREQUAL \"\")\n    set(INTERIM_COMMIT \"(commit?)\")\nendif()\nif(\"${COMMIT_DATE}\" STREQUAL \"\")\n    set(COMMIT_DATE \"(date?)\")\nendif()\nif(\"${BRANCH_NAME}\" STREQUAL \"\")\n    set(BRANCH_NAME \"(branch?)\")\nendif()\n\nmessage(STATUS \"This is interim commit ${INTERIM_COMMIT} (committed ${COMMIT_DATE}) on branch ${BRANCH_NAME}\")\n\n# Take the template file and replace the macros with what we have\nconfigure_file(${INPUT_FILE} ${OUTPUT_FILE})\n"
  },
  {
    "path": "mobile_version/application.xml",
    "content": "<?xml version=\"1.0\" encoding=\"utf-8\" ?> \n<application xmlns=\"http://ns.adobe.com/air/application/50.0\">\n  <id>com.distractionware.vvvvvvmobile</id>\n  <versionNumber>2.2.1</versionNumber>\n  <supportedProfiles>mobileDevice</supportedProfiles>\n  <filename>VVVVVV</filename>\n  <name>VVVVVV</name>\n\t<description></description>\n\t<copyright></copyright>\n\t\n\t<android>\n\t\t<manifestAdditions><![CDATA[\n\t\t\t\n            <manifest android:installLocation=\"auto\">\n                 <uses-sdk android:minSdkVersion=\"19\" android:targetSdkVersion=\"31\" />\n                 <uses-permission android:name=\"android.permission.INTERNET\"/>\n                 <uses-configuration android:reqFiveWayNav=\"true\"/>\n                 <supports-screens android:normalScreens=\"true\"/>\n                 <uses-feature android:required=\"true\" android:name=\"android.hardware.touchscreen.multitouch\"/>\n                 <application android:enabled=\"true\">\n                     <activity android:excludeFromRecents=\"false\" android:hardwareAccelerated=\"true\" android:resizeableActivity=\"true\">\n                         <intent-filter>\n                             <action android:name=\"android.intent.action.MAIN\"/>\n                             <category android:name=\"android.intent.category.LAUNCHER\"/>\n                         </intent-filter>\n                     </activity>\n                     <meta-data android:name=\"android.max_aspect\" android:value=\"2.1\" />\n                 </application>\n             </manifest>\n\t\t\t\n\t\t]]></manifestAdditions>\n\t\t<BuildLegacyAPK>true</BuildLegacyAPK>\n\t</android>\n    <iPhone> \n        <InfoAdditions><![CDATA[ \n\t\t\n\t\t\t<key>UIStatusBarStyle</key> \n\t\t\t<string>UIStatusBarStyleBlackOpaque</string> \n\t\t\t<key>UIRequiresPersistentWiFi</key> \n\t\t\t<string>NO</string>\n\t\t\t<key>UIPrerenderedIcon</key>  \n\t\t\t<true/>\n\t\t\t<key>UIApplicationExitsOnSuspend</key>\n\t\t\t<true/>\n\t\t\t\n\t\t\t<key>UIDeviceFamily</key>\n\t\t\t<array>\n\t\t\t\t<!-- iPhone support -->\n\t\t\t\t<string>1</string> \n\t\t\t\t<!-- iPad support -->\n\t\t\t\t<!-- iPad support -->\n\t\t\t\t<!--<string>2</string>-->\n\t\t\t</array>\n\t\t\t\t\n        ]]></InfoAdditions> \n\t\t<requestedDisplayResolution>high</requestedDisplayResolution>\n    </iPhone> \n\t\n\t<initialWindow>\n\t\t<title>VVVVVV</title>\n    <content>vvvvvv.swf</content>\n\t\t<visible>true</visible>\n\t\t<fullScreen>true</fullScreen>\n    <systemChrome>standard</systemChrome>\n\t\t<autoOrients>true</autoOrients>\n\t\t<aspectRatio>landscape</aspectRatio>\n\t\t<renderMode>direct</renderMode>\n\t\t<!--<depthAndStencil>true</depthAndStencil>--> <!-- required for 3D -->\n\t</initialWindow>\n\t\n\t<icon>\n    <image48x48>icons/icon_48.png</image48x48>\n\t\t<image57x57>icons/icon_57.png</image57x57>\n\t\t<image72x72>icons/icon_72.png</image72x72>\n\t\t<image76x76>icons/icon_76.png</image76x76>\n\t\t<image96x96>icons/icon_96.png</image96x96>\n\t\t<image114x114>icons/icon_114.png</image114x114>\n\t\t<image120x120>icons/icon_120.png</image120x120>\n\t\t<image144x144>icons/icon_144.png</image144x144>\n\t\t<image152x152>icons/icon_152.png</image152x152>\n\t\t<image512x512>icons/icon_512.png</image512x512>\n\t\t<image1024x1024>icons/icon_1024.png</image1024x1024>\n\t</icon>\n\t\n\t<extensions>\n    <!--\n\n  \n    <extensionID>com.mesmotronic.ane.fullscreen</extensionID>\n    -->\n  </extensions>\n\t<!-- \n\tAIR options:\n\thttp://livedocs.adobe.com/flex/3/html/File_formats_1.html#1043413\n\t\n\tAIR mobile options:\n\thttp://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffe.html\n\t\n\tiOS icons guidelines:\n\thttp://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html\n\t\n\tAndroid manifest documentation:\n\thttp://developer.android.com/guide/topics/manifest/manifest-intro.html\n\t-->\n</application>"
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    "path": "mobile_version/data/c64.fnt",
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  {
    "path": "mobile_version/data/vvvvvv_graphics.xml",
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name=\"controls/righthand_far\" x=\"815\" y=\"751\" width=\"71\" height=\"92\"/>\r\n    <SubTexture name=\"controls/righthand_near\" x=\"890\" y=\"739\" width=\"71\" height=\"92\"/>\r\n    <SubTexture name=\"controls/righthand_off\" x=\"835\" y=\"897\" width=\"71\" height=\"92\"/>\r\n    <SubTexture name=\"controls/touchscreen\" x=\"867\" y=\"427\" rotated=\"true\" width=\"88\" height=\"160\"/>\r\n    <SubTexture name=\"covered\" x=\"879\" y=\"1089\" rotated=\"true\" width=\"9\" height=\"12\"/>\r\n    <SubTexture name=\"elephant\" x=\"391\" y=\"103\" width=\"464\" height=\"320\"/>\r\n    <SubTexture name=\"ending\" x=\"3\" y=\"1135\" width=\"320\" height=\"240\"/>\r\n    <SubTexture name=\"entcolours\" x=\"391\" y=\"427\" width=\"96\" height=\"480\"/>\r\n    <SubTexture name=\"flipgamecomplete\" x=\"967\" y=\"3\" rotated=\"true\" width=\"48\" height=\"320\"/>\r\n    <SubTexture name=\"fliplevelcomplete\" x=\"859\" y=\"103\" rotated=\"true\" width=\"48\" height=\"320\"/>\r\n    <SubTexture name=\"flipsprites\" x=\"3\" y=\"103\" width=\"384\" height=\"512\"/>\r\n    <SubTexture name=\"font\" x=\"327\" y=\"1175\" width=\"128\" height=\"128\"/>\r\n    <SubTexture name=\"fontmask\" x=\"867\" y=\"591\" width=\"144\" height=\"144\"/>\r\n    <SubTexture name=\"gamecomplete\" x=\"815\" y=\"427\" rotated=\"true\" width=\"48\" height=\"320\"/>\r\n    <SubTexture name=\"levelcomplete\" x=\"911\" y=\"103\" rotated=\"true\" width=\"48\" height=\"320\"/>\r\n    <SubTexture name=\"minimap\" x=\"651\" y=\"915\" rotated=\"true\" width=\"180\" height=\"240\"/>\r\n    <SubTexture name=\"mobilebuttons/back\" x=\"3\" y=\"1379\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/button_left\" x=\"835\" y=\"1086\" width=\"40\" height=\"40\"/>\r\n    <SubTexture name=\"mobilebuttons/button_right\" x=\"972\" y=\"1105\" width=\"40\" height=\"40\"/>\r\n    <SubTexture name=\"mobilebuttons/controls_1\" x=\"99\" y=\"1379\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/controls_2\" x=\"195\" y=\"1379\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/gamecenter\" x=\"609\" y=\"1175\" rotated=\"true\" width=\"30\" height=\"92\"/>\r\n    <SubTexture name=\"mobilebuttons/map\" x=\"459\" y=\"1280\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/old map\" x=\"885\" y=\"993\" rotated=\"true\" width=\"30\" height=\"92\"/>\r\n    <SubTexture name=\"mobilebuttons/talk_1\" x=\"423\" y=\"1307\" rotated=\"true\" width=\"30\" height=\"92\"/>\r\n    <SubTexture name=\"mobilebuttons/talk_2\" x=\"457\" y=\"1364\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/teleport_1\" x=\"959\" y=\"427\" rotated=\"true\" width=\"30\" height=\"92\"/>\r\n    <SubTexture name=\"mobilebuttons/teleport_2\" x=\"555\" y=\"1280\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/use_1\" x=\"553\" y=\"1364\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"mobilebuttons/use_2\" x=\"919\" y=\"1071\" width=\"92\" height=\"30\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_0\" x=\"965\" y=\"739\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_1\" x=\"963\" y=\"327\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_2\" x=\"919\" y=\"978\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_3\" x=\"969\" y=\"978\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_4\" x=\"879\" y=\"1105\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_5\" x=\"895\" y=\"1155\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_6\" x=\"895\" y=\"1248\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_7\" x=\"945\" y=\"1155\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_8\" x=\"945\" y=\"1248\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_9\" x=\"895\" y=\"1341\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_10\" x=\"815\" y=\"847\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_11\" x=\"835\" y=\"993\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_12\" x=\"457\" y=\"1314\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_13\" x=\"550\" y=\"1314\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_14\" x=\"908\" y=\"835\" width=\"89\" height=\"46\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_15\" x=\"910\" y=\"885\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"playerlevels/playerlevel_16\" x=\"960\" y=\"885\" rotated=\"true\" width=\"46\" height=\"89\"/>\r\n    <SubTexture name=\"site\" x=\"459\" y=\"1271\" width=\"121\" height=\"5\"/>\r\n    <SubTexture name=\"site2\" x=\"959\" y=\"523\" rotated=\"true\" width=\"5\" height=\"64\"/>\r\n    <SubTexture name=\"site3\" x=\"1010\" y=\"832\" rotated=\"true\" width=\"5\" height=\"81\"/>\r\n    <SubTexture name=\"sprites\" x=\"3\" y=\"619\" width=\"384\" height=\"512\"/>\r\n    <SubTexture name=\"teleporter\" x=\"3\" y=\"3\" width=\"960\" height=\"96\"/>\r\n    <SubTexture name=\"tiles\" x=\"491\" y=\"427\" width=\"320\" height=\"240\"/>\r\n    <SubTexture name=\"tiles2\" x=\"491\" y=\"671\" width=\"320\" height=\"240\"/>\r\n    <SubTexture name=\"tiles3\" x=\"651\" y=\"1159\" width=\"240\" height=\"240\"/>\r\n</TextureAtlas>\r\n"
  },
  {
    "path": "mobile_version/levels/eurogamer fork/eurogamerotherlevelclass.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class otherlevelclass extends Sprite {\t\t\r\n\t\tstatic public var BLOCK:Number = 0;\r\n    static public var TRIGGER:Number = 1;\r\n\t\tstatic public var DAMAGE:Number = 2;\r\n\t\tstatic public var DIRECTIONAL:Number = 3;\r\n\t\tstatic public var SAFE:Number = 4;\r\n\t\tstatic public var ACTIVITY:Number = 5;\r\n\t\t\r\n\t\tpublic function otherlevelclass():void {\r\n\t\t\tfor (i = 0; i < 50; i++) {\r\n\t\t\t\troomtext.push(new String());\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addline(t:String):void {\r\n\t\t\troomtext[roomtextnumlines] = t;\r\n\t\t\troomtextnumlines++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\troomtileset = 1;\r\n\t\t\t\r\n\t\t\trx -= 100; ry -= 100;\r\n\t\t  t = rx + (ry * 100);\r\n\t\t  \r\n\t\t\troomname = \"\";\r\n\t\t\t\r\n\t\t\troomtextnumlines = 0; roomtextx = 0; roomtexty = 0; roomtexton = false;\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\n\r\ncase rn(0,0):\r\n\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 72, 32, 14); //Teleporter!\r\nobj.createentity(game, 216, 144, 10, 1, 0);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(0,1):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(0,2):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(0,3):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,4):\r\n\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(0,6):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,7):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,8):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,9):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 152, 144, 10, 1, 9000);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(0,10):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\r\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 224, 96, 10, 0, 10000);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(0,11):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 56, 32, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(0,12):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(0,14):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,15):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,16):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 120, 40, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(0,17):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(1,2):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(1,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(1,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 144, 136, 10, 1, 4010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(1,6):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\r\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\n\r\nobj.createentity(game, 152, 64, 10, 0, 9010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,10):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.createentity(game, 208, 120, 9, 0);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(1,11):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.createentity(game, 40, 192, 13); //Warp Token\r\nobj.createentity(game, 168, 136, 13); //Warp Token\r\nobj.createentity(game, 224, 136, 13); //Warp Token\r\n\r\n\r\n\r\nobj.createentity(game, 96, 80, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(1,12):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 112, 152, 10, 1, 13010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,14):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(1,15):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(1,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 280, 120, 10, 1, 16010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(2,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 56, 32, 10, 1, 2020);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(2,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(2,5):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(2,6):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 40, 88, 10, 1, 6020);  // (savepoint)\r\nbreak;\r\n\r\ncase 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rn(2,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\nbreak;\r\n\r\ncase rn(2,10):\r\n\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\r\nobj.createentity(game, 40, 32, 9, 1);  // (shiny trinket)\r\nobj.createentity(game, 64, 32, 9, 2);  // (shiny trinket)\r\nobj.createentity(game, 88, 32, 9, 3);  // (shiny trinket)\r\nobj.createentity(game, 40, 80, 9, 4);  // (shiny trinket)\r\nobj.createentity(game, 64, 80, 9, 5);  // (shiny trinket)\r\nobj.createentity(game, 88, 80, 9, 6);  // (shiny trinket)\r\nobj.createentity(game, 112, 80, 9, 7);  // (shiny trinket)\r\nobj.createentity(game, 40, 128, 9, 8);  // (shiny trinket)\r\nobj.createentity(game, 64, 128, 9, 9);  // (shiny trinket)\r\nobj.createentity(game, 88, 128, 9, 10);  // (shiny trinket)\r\nobj.createentity(game, 112, 128, 9, 11);  // (shiny trinket)\r\nobj.createentity(game, 136, 128, 9, 12);  // (shiny trinket)\r\nobj.createentity(game, 40, 176, 9, 13);  // (shiny trinket)\r\nobj.createentity(game, 64, 176, 9, 14);  // (shiny trinket)\r\nobj.createentity(game, 88, 176, 9, 15);  // (shiny trinket)\r\nobj.createentity(game, 112, 176, 9, 16);  // (shiny trinket)\r\nobj.createentity(game, 136, 176, 9, 17);  // (shiny trinket)\r\nobj.createentity(game, 112, 32, 9, 18);  // (shiny trinket)\r\nobj.createentity(game, 136, 80, 9, 19);  // (shiny trinket)\r\nobj.createentity(game, 136, 32, 9, 20);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(2,11):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nobj.createentity(game, 64, 64, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(2,12):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\r\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\r\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\r\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\r\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\r\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(2,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(2,14):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,48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rn(2,15):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 240, 96, 10, 0, 15020);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,2):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\n\r\nobj.createentity(game, 152, 96, 9, 21);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(3,3):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\n\r\nobj.createentity(game, 24, 192, 10, 1, 3030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,5):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(3,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase 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rn(3,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(3,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\n\r\nobj.createentity(game, 248, 168, 10, 1, 9030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,10):\r\n\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\n\r\nobj.createentity(game, 216, 80, 20, 1);\r\nobj.createentity(game, 176, 80, 20, 1);\r\nobj.createentity(game, 88, 80, 20, 1);\r\nobj.createentity(game, 128, 80, 20, 1);\r\nbreak;\r\n\r\ncase rn(3,11):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\nbreak;\r\n\r\ncase rn(3,12):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693\");\r\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,654,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 128, 160, 10, 1, 12030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564\");\r\ntmap.push(\"564,564,564,565,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(3,15):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(4,5):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659\");\r\ntmap.push(\"659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(4,6):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,563,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,643,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nroomtexton = true; roomtextx = 18; roomtexty = 7;\r\naddline(\"HELLO EUROGAMER EXPO\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\" Welcome to...\");\r\naddline(\"  DIMENSION VVVVVV!\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"  Press the arrow\");\r\naddline(\"   keys to move.\");\r\n\r\nbreak;\r\n\r\ncase rn(4,7):\r\n\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nroomtexton = true; roomtextx = 2; roomtexty = 22;\r\naddline(\"VVVVVV is a work in progress!\");\r\naddline(\"\");\r\naddline(\"    This hub world will show you\");\r\naddline(\"        the game so far.\");\r\n\r\nbreak;\r\n\r\ncase rn(4,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,111,271,271,271,112,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\nbreak;\r\n\r\ncase rn(4,10):\r\n\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\n\r\nobj.createentity(game, 256, 120, 20,1);\r\nobj.createentity(game, 256, 184, 20,1 );\r\nobj.createentity(game, 232, 184, 20,1);\r\nobj.createentity(game, 208, 184, 20,1);\r\nbreak;\r\n\r\ncase 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236,116,116,116,116,116,116,116,116,116,116,116\");\r\nbreak;\r\n\r\ncase rn(4,12):\r\n\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,643,644,485,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(4,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"690,690,690,690,690,690,690,690,690,690,691,690,690,690,690,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,690,690,690,690,690,690,690,690,690,690,690\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 152, 128, 10, 1, 13040);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(4,14):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,572,573,534,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(4,15):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 16, 40, 10, 1, 15040);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,7,7,7,7,7,7,7,7\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,7,7,7,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,3):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 272, 128, 10, 0, 3050);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,4):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase 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rn(5,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,7):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 40, 136, 10, 1, 7050);  // (savepoint)\r\n\r\n\r\nroomtexton = true; roomtextx = 8; roomtexty = 5;\r\naddline(\"Press ACTION to flip gravity.\");\r\nbreak;\r\n\r\ncase rn(5,8):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(5,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,539,579,579,579,579\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,499,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,539,579,579,579,579,579\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase 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184, 176, 10, 1, 13050);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,14):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(5,15):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\r\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\r\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\r\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\r\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 72, 16, 9, 22);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(5,18):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 224, 160, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(5,19):\r\n\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(6,2):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,7,7,7,7,7,7,7,7,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,7,7,0,0,0,0,0,0,0,0,7,7,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,7,680,7,0,0,0,0,0,0,0,0,0,0,0,0,7,680,7,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,7,7,7,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,7,7,7,600,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,7,7,7,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,7,7,7,600,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\r\ntmap.push(\"7,7,7,7,7,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,7,7,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 152, 152, 10, 0, 2060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 128, 120, 10, 1, 4060);  // (savepoint)\r\nbreak;\r\n\r\ncase 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rn(6,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(6,7):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,615,495,495,495,495,495,495,495,495,617,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 152, 152, 10, 1, 7060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,8):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 208, 152, 10, 1, 8060);  // (savepoint)\r\n\r\nobj.createblock(1, 0, 0, 20, 240, 90);\r\n\r\n\r\nroomtexton = true; roomtextx = 3; roomtexty = 2;\r\naddline(\"[ Space Station ]\");\r\naddline(\"\");\r\naddline(\"DIFFICULTY: Easy\");\r\naddline(\"\");\r\naddline(\" <--\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"                      |\");\r\naddline(\"                      | Other Levels \");\r\naddline(\"                      V\");\r\nbreak;\r\n\r\ncase rn(6,9):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\n\r\nobj.createentity(game, 152, 136, 10, 1, 9060);  // (savepoint)\r\n\r\nobj.createblock(1, 0, 0, 20, 240, 91);\r\n\r\nobj.createblock(1, 290, 0, 40, 240, 93);\r\n\r\nroomtexton = true; roomtextx = 1; roomtexty = 2;\r\naddline(\"[ Laboratory ]            [ The Tower ]\");\r\naddline(\"\");\r\naddline(\"   Medium                   Medium\");\r\naddline(\"\");\r\naddline(\" <--                              -->\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"                               |\");\r\naddline(\"                               | More \");\r\naddline(\"                               V\");\r\nbreak;\r\n\r\ncase rn(6,10):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,574,0,0,0,572,573,573,573,573,573,573,573,573,573,573,574,0,0,0,572,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,652,653,653,653,653,653,653,653,653,653,653,654,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,574,0,0,0,0,572,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\n\r\nobj.createblock(1, 0, 0, 20, 240, 92);\r\nobj.createblock(1, 290, 0, 40, 240, 94);\r\n\r\nroomtexton = true; roomtextx = 1; roomtexty = 24;\r\naddline(\" [ Warp Zone ]         [ Station Two ]\");\r\naddline(\"\");\r\naddline(\"   <-- Hard                  Hard -->\");\r\nbreak;\r\n\r\ncase rn(6,11):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(6,12):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\n\r\nobj.createblock(1, 290, 0, 40, 240, 95);\r\n\r\nroomtexton = true; roomtextx = 1; roomtexty = 20;\r\naddline(\"                      [ Final Level ]  \");\r\naddline(\"\");\r\naddline(\"                            Very Hard\");\r\naddline(\"\");\r\naddline(\"                                  -->\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"  Not recommended unless you've\");\r\naddline(\"    completed all the other levels!\");\r\n\r\nbreak;\r\n\r\ncase rn(6,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(6,14):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(6,15):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 96, 48, 10, 1, 15060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,18):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\nbreak;\r\n\r\ncase rn(6,19):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(7,1):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 192, 104, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(7,2):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\r\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,612,492,492,492,614,7,7,7,7,7,7,7,7,7,7,7,612,492,492,492,492,492,492,493,654,7,7,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 88, 136, 10, 0, 2070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(7,3):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(7,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 208, 128, 10, 1, 4070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(7,5):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(7,6):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(7,7):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,574,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nbreak;\r\n\r\ncase rn(7,8):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,560,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,640,641,642,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nroomtexton = true; roomtextx = 0; roomtexty = 2;\r\naddline(\"  Play Levels                   Credits\");\r\naddline(\"    <--                           -->\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\" You can press BACKSPACE at any time\");\r\naddline(\"   to return to this point in the hub.\");\r\nbreak;\r\n\r\ncase rn(7,9):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(7,10):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,653,653,653,653,653,494,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,534,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,493,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(7,11):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(7,12):\r\n\r\ntmap.push(\"484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,605,0,0,0,0,603,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,485,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,564\");\r\ntmap.push(\"483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563\");\r\ntmap.push(\"484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\r\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\r\nbreak;\r\n\r\ncase rn(7,14):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 48, 192, 10, 1, 14070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,0):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,1):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(8,2):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,7,7,7,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(8,3):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\nbreak;\r\n\r\ncase rn(8,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\nbreak;\r\n\r\ncase rn(8,5):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 80, 40, 10, 1, 5080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,6):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 96, 72, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(8,7):\r\n\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(8,8):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\n\r\nroomtexton = true; roomtextx = 3; roomtexty = 15;\r\naddline(\"VVVVVV is a game by\");\r\naddline(\"  TERRY CAVANAGH\");\r\naddline(\"  http://www.distractionware.com\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"and features music by\");\r\naddline(\"  MAGNUS PALSSON\");\r\naddline(\"  http://souleye.madtracker.net/\");\r\naddline(\"\");\r\naddline(\"\");\r\naddline(\"Roomnames are by\");\r\naddline(\"  BENNETT FODDY\");\r\naddline(\"  http://www.foddy.net/\");\r\nbreak;\r\n\r\ncase rn(8,10):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(8,11):\r\n\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\n\r\nobj.createentity(game, 176, 40, 14); //Teleporter!\r\nobj.createentity(game, 120, 128, 10, 1, 11080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,12):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\r\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(8,14):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\n\r\nobj.createentity(game, 40, 152, 10, 1, 14080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,15):\r\n\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,16):\r\n\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\n\r\nobj.createentity(game, 152, 80, 10, 1, 16080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,17):\r\n\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\nbreak;\r\n\r\ncase rn(8,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(8,19):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase 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rn(10,2):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(10,3):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(10,8):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 80, 40, 9, 23);  // (shiny trinket)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,9):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,10):\r\n\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,11):\r\n\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,12):\r\n\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\n\r\nobj.createentity(game, 184, 176, 10, 1, 12100);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,13):\r\n\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,14):\r\n\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,15):\r\n\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(10,16):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 216, 72, 10, 1, 16100);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(10,17):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(10,18):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(10,19):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\r\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\n\r\nobj.createentity(game, 40, 112, 9, 24);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(11,0):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,1):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,2):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(11,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(11,8):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,9):\r\n\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\r\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,10):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(11,17):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(11,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,19):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(12,0):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(12,1):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(12,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(12,8):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\n\r\nobj.createentity(game, 240, 72, 10, 1, 8120);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,10):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(12,17):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(12,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(12,19):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(13,1):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\nbreak;\r\n\r\ncase rn(13,2):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 48, 96, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(13,14):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 280, 32, 10, 1, 14130);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase 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rn(13,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 80, 104, 10, 1, 16130);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(13,17):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 240, 128, 10, 1, 17130);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(13,18):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(13,19):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(14,14):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\r\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(14,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(14,17):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(14,18):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(14,19):\r\n\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\r\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 176, 72, 14); //Teleporter!\r\nobj.createentity(game, 88, 160, 10, 1, 19140);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(15,14):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(15,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(15,17):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(15,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 88, 96, 10, 0, 18150);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(15,19):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(16,4):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 72, 120, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(16,14):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\r\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nobj.createentity(game, 176, 152, 10, 1, 14160);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(16,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(16,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(17,4):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(17,5):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,6,6,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,562,6,6,6,6\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(17,12):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 40, 40, 14); //Teleporter!\r\nobj.createentity(game, 192, 120, 10, 1, 12170);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,13):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,14):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,15):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(17,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 112, 72, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(17,18):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(17,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 152, 152, 10, 0, 19170);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(18,4):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(18,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,569,570,571,0,0,0,0,0,6,569,570,571,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,609,611,6,0,0,649,650,651,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,530,571,0,0,0,689,0,0,0,0,0,0,609,489,489,611,6,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,689,0,0,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,0,6,609,489,489,611,6,0,0,689,0,0,0,0,0,6,609,489,489,489,611,6,6,0,0,0,0,0\");\r\ntmap.push(\"570,570,570,571,6,0,0,0,0,0,6,6,0,569,531,489,489,530,571,0,0,689,0,0,0,0,0,569,531,489,489,489,530,570,571,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,530,571,0,0,0,0,6,569,571,0,609,489,489,489,489,611,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,611,0,0,6,6,6\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,569,531,611,0,609,489,489,489,489,611,0,0,569,571,0,0,0,0,609,489,489,489,489,489,489,611,6,0,569,570,570\");\r\ntmap.push(\"489,489,489,489,611,6,0,0,0,609,489,611,0,609,489,489,489,489,611,0,6,609,611,0,0,0,0,609,489,489,489,489,489,489,530,571,6,609,489,489\");\r\ntmap.push(\"489,489,489,489,530,571,6,6,6,609,489,611,6,609,489,489,489,489,611,6,569,531,611,0,0,0,6,609,489,489,489,489,489,489,489,530,570,531,489,489\");\r\ntmap.push(\"489,489,489,489,489,530,570,570,570,531,489,530,570,531,489,489,489,489,530,570,531,489,611,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(18,15):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nobj.createentity(game, 104, 152, 10, 1, 15180);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(18,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(18,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(19,4):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 192, 176, 10, 1, 4190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,537,617,6,6,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,536,576,577,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,536,576,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(19,9):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,496,656,656,656,657,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(19,10):\r\n\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\n\r\nobj.createentity(game, 32, 152, 10, 1, 10190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,11):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(19,12):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(19,13):\r\n\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(19,14):\r\n\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 80, 144, 10, 1, 14190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,15):\r\n\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\r\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\r\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase 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168, 88, 10, 1, 17190);  // (savepoint)\r\nbreak;\r\n\r\ncase 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var roomname:String;\r\n\t\tpublic var roomtileset:int, i:int;\r\n\t\t\r\n\t\t//roomtext thing in other level\r\n\t\tpublic var roomtexton:Boolean, roomtextx:int, roomtexty:int, roomtextnumlines:int;\r\n\t\tpublic var roomtext:Array = new Array();\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/levels/finalclass.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class finalclass extends Sprite {\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\t\r\n\t\t  t = rx + (ry * 100);\r\n\t\t\ttmap.reset();\r\n\t\t\tcoin = 0; rcol = 0;\r\n\t\t\twarpx = false; warpy = false;\r\n\t\t\t\r\n\t\t\troomname = \"Untitled room [\"+String(rx) + \",\" + String(ry)+\"]\";\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\ncase rn(50,52):\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,259,259,259\");\r\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\r\n\r\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\r\nobj.createentity(game, 99, 32, 12, 168);  // (vertical gravity line)\r\nobj.createentity(game, 227, 32, 12, 168);  // (vertical gravity line)\r\nobj.createentity(game, 35, 32, 12, 168);  // (vertical gravity line)\r\nobj.createentity(game, 291, 32, 12, 168);  // (vertical gravity line)\r\n\r\nwarpx = true;\r\nroomname = \"1954 World Cup Vinyl\";\r\nbreak;\r\n\r\ncase rn(50,51):\r\n\r\ntmap.push(\"0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,218,98,220,740\");\r\ntmap.push(\"0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740\");\r\n\r\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 48, 116, 11, 184);  // (horizontal gravity line)\r\nobj.createentity(game, 32, 88, 10, 1, 51500);  // (savepoint)\r\nobj.createentity(game, 32, 128, 10, 0, 51501);  // (savepoint)\r\nobj.createentity(game, 256, 88, 10, 1, 51502);  // (savepoint)\r\nobj.createentity(game, 256, 128, 10, 0, 51503);  // (savepoint)\r\nwarpy = true;\r\nroomname = \"The V Stooges\";\r\nbreak;\r\n\r\n\r\ncase rn(49,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,178,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,180,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,258,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,260,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 288, 116, 11, 32);  // (horizontal gravity line)\r\nobj.createentity(game, 64, 116, 11, 64);  // (horizontal gravity line)\r\nobj.createentity(game, 192, 116, 11, 64);  // (horizontal gravity line)\r\n\r\nwarpy = true;\r\nroomname = \"glitch\";\r\nbreak;\r\n\r\ncase rn(48,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 48, 116, 11, 224);  // (horizontal gravity line)\r\nobj.createentity(game, 288, 116, 11, 32);  // (horizontal gravity line)\r\nobj.createentity(game, 56, 88, 1, 3, 10);  // Enemy\r\nobj.createentity(game, 248-16, 128, 1, 2, 10);  // Enemy\r\nobj.createentity(game, 272, 168, 10, 0, 51480);  // (savepoint)\r\nobj.createentity(game, 32, 48, 10, 1, 51481);  // (savepoint)\r\n\r\nwarpy = true;\r\nroomname = \"glitch\";\r\nbreak;\r\n\r\ncase rn(47,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 148, 11, 104);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 84, 11, 80);  // (horizontal gravity line)\r\nobj.createentity(game, 176, 116, 11, 144);  // (horizontal gravity line)\r\nobj.createentity(game, 128, 96, 10, 0, 51470);  // (savepoint)\r\nobj.createentity(game, 128, 56, 10, 1, 51471);  // (savepoint)\r\n\r\nwarpy = true;\r\nroomname = \"change\";\r\nbreak;\r\n\r\ncase rn(46,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 84, 11, 328);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 148, 11, 328);  // (horizontal gravity line)\r\nobj.createentity(game, 96, 120, 1, 2, 4);  // Enemy\r\nobj.createentity(game, 144, 96, 1, 2, 4);  // Enemy\r\nobj.createentity(game, 192, 120, 1, 2, 4);  // Enemy\r\nobj.createentity(game, 240, 96, 1, 2, 4);  // Enemy\r\nobj.createentity(game, 288, 120, 1, 2, 4);  // Enemy\r\n\r\nwarpy = true;\r\nroomname = \"change\";\r\nbreak;\r\n\r\ncase rn(45,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 248, 84, 11, 72);  // (horizontal gravity line)\r\nobj.createentity(game, 224, 148, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 176, 56, 10, 1, 51450);  // (savepoint)\r\nobj.createentity(game, 176, 96, 10, 0, 51451);  // (savepoint)\r\n\r\nwarpy = true;\r\nroomname = \"change\";\r\nbreak;\r\n\r\n\r\ncase rn(44,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 64+32-8, 32-16, 1, 0, 7, 0, -48, 320, 312);  // Enemy, bounded\r\nobj.createentity(game, 96+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 128+32-8, 32-16, 1, 0, 7, 0, -40, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 160+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 192+32-8, 32-16, 1, 0, 7, 0, -64, 320, 336);  // Enemy, bounded\r\nobj.createentity(game, 64+32-8, 64-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 64+32-8, 96-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 64+32-8, 128-16, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 64+32-8, 160-16, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 192+32-8, 128-16+8, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 192+32-8, 160-16+8, 1, 0, 7, 0, -80, 320, 320);  // Enemy, bounded\r\nobj.createentity(game, 192+32-8, 192-16+8, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\r\nobj.createentity(game, 192+32-8, 192+24, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\r\n\r\nwarpy = true;\r\nroomname = \"Vertigo\";\r\nbreak;\r\n\r\ncase rn(43,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 155, 24, 12, 184);  // (vertical gravity line)\r\nobj.createentity(game, 120, 152, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 104, 136, 1, 1, 8, 0, -64, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 88, 120, 1, 1, 8, 0, -56, 320, 312);  // Enemy, bounded\r\nobj.createentity(game, 72, 104, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 56, 88, 1, 1, 8, 0, -48, 320, 328);  // Enemy, bounded\r\nobj.createentity(game, 176, 56, 1, 0, 8, 0, -64, 320, 288);  // Enemy, bounded\r\nobj.createentity(game, 192, 72, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 208, 88, 1, 0, 8, 0, -72, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 224, 104, 1, 0, 8, 0, -56, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 240, 120, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\r\n\r\nwarpy = true;\r\nroomname = \"The Voon Show\";\r\nbreak;\r\n\r\ncase rn(42,51):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,260,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 168, 72, 10, 0, 51420);  // (savepoint)\r\nobj.createentity(game, 24, 60, 11, 120);  // (horizontal gravity line)\r\nobj.createentity(game, 24, 148, 11, 120);  // (horizontal gravity line)\r\n\r\nwarpy = true;\r\nroomname = \"glitch\";\r\nbreak;\r\n\r\n\r\ncase rn(41,51):\r\n\r\ntmap.push(\"740,740,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,178,180,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,258,260,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,180,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,178,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"259,259,100,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,178,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 280, 120, 10, 1, 51410);  // (savepoint)\r\nobj.createentity(game, 40, 28, 11, 192);  // (horizontal gravity line)\r\nobj.createentity(game, 96, 204, 11, 88);  // (horizontal gravity line)\r\nobj.createentity(game, 144, 156, 11, 88);  // (horizontal gravity line)\r\nobj.createentity(game, 96, 92, 11, 88);  // (horizontal gravity line)\r\n\r\nwarpx = true;\r\nroomname = \"1950 Silverstone Grand V\";\r\nbreak;\r\n\r\n\r\ncase rn(41,52):\r\n\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,740,740,740,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,740,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,180,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,100,98,220,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 264, 168, 10, 1, 52410);  // (savepoint)\r\nobj.createentity(game, 152, 112, 20, 1);  // (terminal)\r\n\r\nif(obj.flags[72] == 0) {\r\n\tif (game.intimetrial || game.nocutscenes) {\r\n\t\tobj.createblock(1, 152 - 4, 112, 20, 16, 85);\r\n\t}else{\r\n    obj.createblock(5, 152 - 4, 112, 20, 16, 13);\r\n\t}\r\n}\r\n\r\nwarpx = true; warpy = true;\r\nroomname = \"DIY V Repair\";\r\nbreak;\r\n\r\ncase rn(42,52):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,99,259,259,259,259,259,259,259,259,100,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\r\nroomname = \"Party Time!\";\r\nbreak;\r\n\r\n\r\ncase rn(43,52):\r\n\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,0,0,0,0,258,259,259,260,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,258,259,259,260,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,178,179,179,180,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"178,179,179,180,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,178,179,179,180,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\r\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\r\n\r\nobj.createentity(game, 264, 176, 10, 1, 52430);  // (savepoint)\r\nobj.createentity(game, 96, 180, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 160, 52, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 240, 136, 1, 2, 8);  // Enemy\r\nobj.createentity(game, 96, 88, 1, 3, 8);  // Enemy\r\nobj.createentity(game, 72, 32, 10, 0, 52431);  // (savepoint)\r\nroomname = \"Upstairs, Downstairs\";\r\nbreak;\r\n\r\n\r\ncase rn(44,52):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,178,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"179,179,179,179,179,179,180,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,220,218,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\r\n\r\nobj.createentity(game, 64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 32, 112, 2, 9, 4);  //Threadmill, <<<\r\n\r\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 104, 2, 8, 4);  //Threadmill, >>>\r\n\r\nobj.createentity(game, 80+8, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\r\nobj.createentity(game, 128+16, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\r\nobj.createentity(game, 176+24, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\r\n//obj.createentity(game, 224, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\r\nobj.createentity(game, 24, 184, 10, 1, 52440);  // (savepoint)\r\nroomname = \"Timeslip\";\r\nbreak;\r\n\r\ncase rn(45,52):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,258,259,259,259,260,218,98,139,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,7,7,7,7,7,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,218,98,139,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"259,100,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,740,740,6,6,740,740,6,6,740,740,6,6,178,179,179,179,179,180,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,258,259,259,260,7,7,740,740,7,7,740,740,7,7,740,740,258,259,259,259,259,260,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259\");\r\ntmap.push(\"740,218,98,220,178,179,179,179,179,179,179,180,0,0,0,0,0,740,0,0,0,0,0,0,740,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,220,6,6,6,6,6,740,6,6,6,6,6,6,740,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,218,98,220,218,98,99,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 40, 176, 10, 1, 52450);  // (savepoint)\r\nobj.createentity(game, 80, 156, 11, 176);  // (horizontal gravity line)\r\nobj.createentity(game, 128, 88, 10, 1, 52451);  // (savepoint)\r\nobj.createentity(game, 160, 76, 11, 96);  // (horizontal gravity line)\r\nroomname = \"Three's Company\";\r\nbreak;\r\n\r\ncase rn(47,52):\r\n\r\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,258,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,178,179,179\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,6,6,6,6,6,6,6,6,6,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 68-4, 56,  2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 132-4, 56,  2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 44, 192, 3);  //Disappearing Platform\r\nobj.createentity(game, 92, 104, 3);  //Disappearing Platform\r\nobj.createentity(game, 120, 192, 2, 3, 6);  // Platform\r\nobj.createentity(game, 264, 48, 2, 2, 6);  // Platform\r\nroomname = \"Cosmic Creepers\";\r\nbreak;\r\n\r\ncase rn(48,52):\r\n\r\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,220,218,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,98,220,258,259,259,259,259,259,259,259,259,259,260,218,98,220,258,259,259,259,259,259,259,259,259,259,259,260,218,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,260,7,7,7,7,7,7,7,7,7,7,7,258,259,260,7,7,7,7,7,7,7,7,7,7,7,7,258,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"179,180,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,99,259,259,259,259,259,259,259\");\r\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"259,260,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"7,7,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,180,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,259,259,100,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6\");\r\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179\");\r\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\r\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\r\ntmap.push(\"179,179,179,179,179,179,140,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,260,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\r\n\r\nobj.createentity(game, 16, 112, 10, 1, 52480);  // (savepoint)\r\nobj.createentity(game, 67, 24, 12, 96);  // (vertical gravity line)\r\nobj.createentity(game, 243, 112, 12, 104);  // (vertical gravity line)\r\nobj.createentity(game, 288, 104, 10, 0, 52481);  // (savepoint)\r\nobj.createentity(game, 187, 24, 12, 80);  // (vertical gravity line)\r\nobj.createentity(game, 123, 128, 12, 88);  // (vertical gravity line)\r\n\r\nroomname = \"The Villi People\";\r\nbreak;\r\n\r\ncase rn(50,53):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,6,6,6,6,6,6,6\");\r\ntmap.push(\"179,180,0,0,0,218,220,0,0,0,178,179,179,179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,180,0,0,0,178,179,179,179,179,179,179\");\r\ntmap.push(\"98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,220,0,0,0,218,98,98,98,98,98,98\");\r\ntmap.push(\"98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,260,0,0,0,218,98,98,98,98,98,98\");\r\ntmap.push(\"259,260,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,178,180,0,0,0,258,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,0,0,0,178,180,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,258,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,260,0,0,0,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,180,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,178,179\");\r\ntmap.push(\"98,98,98,98,220,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,218,98\");\r\ntmap.push(\"259,259,259,259,260,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,258,259\");\r\ntmap.push(\"0,0,0,0,0,178,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,100,98,220,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,178,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,220,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,258,260,0,0,0,0,0\");\r\ntmap.push(\"179,180,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,178,179,179,179,179,179,179\");\r\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98\");\r\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98\");\r\n\r\nobj.createentity(game, 192, 56, 10, 1, 53500);  // (savepoint)\r\nobj.createentity(game, 288, 104, 10, 0, 53501);  // (savepoint)\r\n\r\nobj.createentity(game, 168, 96, 1, 0, 5);  // Enemy\r\nobj.createentity(game, 184+2, 104, 1, 0, 5);  // Enemy\r\nobj.createentity(game, 200+4, 112, 1, 0, 5);  // Enemy\r\n\r\nobj.createentity(game, 88, 176-4, 1, 1, 5);  // Enemy\r\nobj.createentity(game, 104+2, 168-4, 1, 1, 5);  // Enemy\r\nobj.createentity(game, 120 + 4, 160 - 4, 1, 1, 5);  // Enemy\r\n\r\nwarpx = true;\r\nroomname = \"change\";\r\nbreak;\r\n\r\ncase rn(50,54):\r\n\r\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,220,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98\");\r\ntmap.push(\"98,220,0,0,0,740,740,7,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,7,7,7,7,218,98\");\r\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,7,7,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,7,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,218,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,0,0,0,0,218,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,740,0,0,0,0,218,98\");\r\ntmap.push(\"259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98\");\r\ntmap.push(\"740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98\");\r\ntmap.push(\"740,740,740,740,740,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,740,740,740,0,0,0,0,218,98\");\r\ntmap.push(\"179,179,179,179,179,140,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 24, 88, 10, 1, 54500);  // (savepoint)\r\nobj.createentity(game, 280, 184, 10, 1, 54501);  // (savepoint)\r\nobj.createentity(game, 56, 44, 11, 56);  // (horizontal gravity line)\r\nobj.createentity(game, 131, 72, 12, 64);  // (vertical gravity line)\r\nobj.createentity(game, 144, 36, 11, 48);  // (horizontal gravity line)\r\nobj.createentity(game, 211, 80, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 224, 52, 11, 80);  // (horizontal gravity line)\r\n\r\nwarpx = true;\r\nroomname = \"change\";\r\nbreak;\r\n\r\n\r\ncase rn(52,53):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,7,7,7,7,7,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,7,7,7,0,0,0,0,0,0,7,7,7,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,7,740,740,740,740,740,740,740,740,7,7,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,0,0,0,0,0,6,6,6,6,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 16, 48, 10, 1, 53520);  // (savepoint)\r\nobj.createentity(game, 96, 144, 3);  //Disappearing Platform\r\nobj.createentity(game, 128, 144, 3);  //Disappearing Platform\r\nobj.createentity(game, 160, 144, 3);  //Disappearing Platform\r\nobj.createentity(game, 208, 80, 3);  //Disappearing Platform\r\nobj.createentity(game, 240, 80, 3);  //Disappearing Platform\r\nobj.createentity(game, 272, 80, 3);  //Disappearing Platform\r\nobj.createentity(game, 304, 80, 3);  //Disappearing Platform\r\nroomname = \"The Last Straw\";\r\nbreak;\r\n\r\ncase rn(53,53):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740\");\r\ntmap.push(\"740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740\");\r\ntmap.push(\"740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740\");\r\ntmap.push(\"7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 0, 80, 3);  //Disappearing Platform\r\nobj.createentity(game, 288, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 32, 80, 3);  //Disappearing Platform\r\nobj.createentity(game, 64, 136, 3);  //Disappearing Platform\r\nobj.createentity(game, 96, 136, 3);  //Disappearing Platform\r\nobj.createentity(game, 224, 144, 3);  //Disappearing Platform\r\nobj.createentity(game, 192, 144, 3);  //Disappearing Platform\r\nobj.createentity(game, 256, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 128, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 160, 88, 3);  //Disappearing Platform\r\nroomname = \"W\";\r\nbreak;\r\n\r\ncase rn(54,53):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,7,7,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,6,6,6,6,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,6,6,6,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 0, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 32, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 64, 88, 3);  //Disappearing Platform\r\nobj.createentity(game, 120, 128, 9, 19);  // (shiny trinket)\r\n\r\nroomname=\"V\";\r\nbreak;\r\n\r\n\r\ncase 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= \"VV\";\r\nbreak;\r\n\r\n\r\ncase rn(54,51):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\nroomname = \"VVV\";\r\nbreak;\r\n\r\n\r\ncase rn(54,50):\r\n\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\r\nroomname = \"VVVV\";\r\nbreak;\r\n\r\ncase rn(54,49):\r\n\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\r\n\r\nroomname = \"VVVVV\";\r\nbreak;\r\n\r\ncase rn(54,48):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740\");\r\ntmap.push(\"740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740\");\r\ntmap.push(\"740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\r\n\r\nobj.createblock(0, 0, 0, 5, 240);\r\nobj.createblock(0, 315, 0, 5, 240);\r\n\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 0, 0, 320, 120, 82);\r\n}else{\r\n  obj.createblock(1, 0, 0, 320, 120, 3500); //Game complete\r\n}\r\nroomname = \"VVVVVV\";\r\nbreak;\r\n\r\n\r\ncase rn(46,54):\r\n\r\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nrcol = 6;\r\nwarpy = true;\r\nroomname = \"Temporary Fault...\";\r\nbreak;\r\n\r\ncase rn(47,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nwarpy = true;\r\nroomname = \"Do Not Adjust the V-hold\";\r\nbreak;\r\n\r\ncase rn(48,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\r\n\r\nobj.createentity(game, 264, 32, 10, 0, 54480);  // (savepoint)\r\n\r\n/*if(!game.nocutscenes && obj.flags[71]==0){\r\n\tobj.createblock(1, 72, 0, 320, 240, 49);\r\n}*/\r\n\r\nwarpy = true;\r\nroomname = \"Regular Service Will Return Shortly\";\r\nbreak;\r\n\r\ncase rn(49,54):\r\n\r\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,258,259,260,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"259,259,259,259,259,260,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,0,0,0,0,258,260,0,0,0,0,178,179,179,179,179,179,180,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"179,179,179,179,179,180,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,220,740,740,740\");\r\ntmap.push(\"259,259,259,100,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,139,179,179,179\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,98,98,98,98\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,258,259,259,259,259,259\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,6,6,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,258,259,259,259,259,259,260,0,0,0,0,178,180,0,0,0,0,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,178,179,179,179,179,179\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,178,179,180,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\r\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\r\n\r\nobj.createentity(game, 120, 116, 11, 80);  // (horizontal gravity line)\r\nwarpy = true;\r\nroomname = \"Origami Room\";\r\nbreak;\r\n\r\n\r\n//Tower Hallways from here\r\ncase rn(108,109):\r\n\r\ntmap.push(\"12,12,12,12,13,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,7,7,9,7,7,7,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23\");\r\ntmap.push(\"23,23,23,23,24,28,28,0,28,28,28,20,21,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,17,18,18,19,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,17,18,18,18,18\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,22,14,12,12,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,20,12,12,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,0,22,14,12,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,20,12,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,22,14,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,20,12\");\r\ntmap.push(\"0,0,0,28,20,12,12,21,28,28,28,22,24,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12\");\r\ntmap.push(\"18,18,18,18,16,12,12,21,28,28,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\n\r\nobj.createentity(game, 40, 80, 10, 1, 50500);  // (savepoint)\r\n\r\nroomname = \"Teleporter Divot\";\r\nbreak;\r\n\r\ncase rn(110,104):\r\n\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\r\ntmap.push(\"12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\n\r\nobj.createentity(game, 16, 112, 10, 1, 50520);  // (savepoint)\r\nroomname = \"Seeing Red\";\r\n\r\nif(!game.intimetrial){\r\n\tif(game.companion==0 && obj.flags[8]==0 && !game.crewstats[3]){  //also need to check if he's rescued in a previous game\r\n\t\tobj.createentity(game, 264, 185, 18, 15, 1, 17, 0);\r\n\t\tobj.createblock(1, 26*8, 0, 32, 240, 36);\r\n\t}\r\n}\r\nbreak;\r\n\r\ncase rn(111,104):\r\n\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\r\ntmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\n\r\nobj.createentity(game, 128-16, 80-32, 14); //Teleporter!\r\nroomname = \"Building Apport\";\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 40, 0, 32, 240, 82);\r\n}\r\nbreak;\r\n\r\n//Intermission level 2\r\ncase rn(53,48):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,178,179,179,179,179,180,178,180,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,258,259,259,259,259,260,218,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,180,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,258,260,0,0,0,0,258,260,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,180,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,180,178,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179\");\r\ntmap.push(\"98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98\");\r\ntmap.push(\"259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,180,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,178,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,220,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,260,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\n\r\nroomname = \"Whee Sports\";\r\nwarpx = true;\r\nbreak;\r\n\r\ncase rn(53,49):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,100,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,178,179,179\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,180,178,179,179,179,179,179,179,180,178,179,180,0,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,140,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,258,259,259,259,259,259,259,260,218,98,220,0,218,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,258,259,260,0,218,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,179,179,180,0,0,0,0,0,0,0,258,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,220,0,258,260,0,0,0,0,0,178,179,180,0,178,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,0,0,0,0,218,98,220,178,179,179,179,179,179,179,180,218,98,220,0,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,258,259,260,258,259,259,259,259,259,259,260,258,259,260,0,218,98,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomname = \"Whizz Down The Shaft\";\r\nwarpx = true;\r\nbreak;\r\n\r\ncase rn(53, 50):\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n//obj.createentity(game, -8, 84-32, 11, 328);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 148 + 32, 11, 328);  // (horizontal gravity line)\r\n\r\nobj.createblock(1, -10, 84 - 16, 340, 32, 10); //create the second line!\r\n\t\t\t\t\t\r\nroomname = \"The Gravitron\";\r\nwarpx = true; //warpy = true;\r\nbreak;\r\n\r\ncase rn(53,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,178,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,99,259\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, 264, 176, 10, 1, 51530);  // (savepoint)\r\n\r\nif(game.companion==0){  //also need to check if he's rescued in a previous game\r\n  if (game.lastsaved == 2) {\r\n\t\tobj.createentity(game, 112, 169, 18, 14, 0, 17, 1);\r\n    obj.createblock(1, 22 * 8, 16*8, 32, 240, 37);\r\n\t}else if (game.lastsaved ==3) {\r\n\t\tobj.createentity(game, 112, 169, 18, 15, 0, 17, 1);\r\n    obj.createblock(1, 22 * 8, 16*8, 32, 240, 38);\r\n\t}else if (game.lastsaved == 4) {\r\n\t\tobj.createentity(game, 112, 169, 18, 13, 0, 17, 1);\r\n    obj.createblock(1, 22 * 8, 16*8, 32, 240, 39);\r\n\t}else {\r\n\t\tobj.createentity(game, 112, 169, 18, 16, 1, 17, 1);\r\n    obj.createblock(1, 22 * 8, 16*8, 32, 240, 40);\r\n\t}\r\n}\r\n\r\nroomname = \"Tunnel of Terror\";\r\nwarpx = true;\r\n\r\ngame.swnmode = false;\r\nbreak;\r\n\r\n\r\ncase rn(53,52):\r\n\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,178,179,180,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,258,259,260,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\r\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\r\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,180,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,100,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, (22 * 8)+4, (9 * 8) + 4, 14); //Teleporter!\r\n\r\nroomname = \"House of Mirrors\";\r\nwarpx = true;\r\nbreak;\r\n\r\n//Intermission 1\r\n\r\ncase rn(41,56):\r\n\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,180,178,180,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,260,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,139,179,179,179,179,179\");\r\ntmap.push(\"179,179,180,178,179,180,0,218,220,0,258,259,260,0,218,98,98,220,0,258,259,259,259,260,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"98,98,220,258,259,260,0,258,260,0,0,0,0,0,258,259,259,260,0,7,7,7,7,7,0,218,98,98,98,98,220,0,258,259,259,259,259,259,259,259\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,7,7,7,7,7,7,7,7\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,220,178,179,180,0,178,179,179,179,179,180,0,6,6,6,6,0,178,179,179,179,180,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179\");\r\ntmap.push(\"259,259,260,258,259,260,0,218,98,98,98,98,220,0,178,179,179,180,0,218,98,98,98,220,0,6,6,6,6,6,6,0,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,258,259,259,259,259,260,0,258,259,259,260,0,258,259,259,259,260,0,178,179,179,179,179,180,0,258,259,259,259,259,259,259,259\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,179,179,180,0,178,179,179,179,180,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,178,179,179,179,179,179,179,179\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,100,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,99,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\r\n\r\n//obj.createentity(game, 164, 96, 10, 1, 56410);  // (savepoint)\r\n\r\nwarpy = true;\r\nroomname = \"Now Take My Lead\";\r\nbreak;\r\n\r\n\r\ncase rn(42,56):\r\n\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179\");\r\ntmap.push(\"179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,7,7,7,7,7,7\");\r\ntmap.push(\"7,7,7,7,7,7,7,7,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nif(!game.nodeathmode){\r\n\tobj.createblock(1, 0, 0, 32, 240, 41); //scene 2\r\n\tobj.createblock(1, 280, 0, 32, 240, 12); //scene 2\r\n}\r\n\r\nroomname = \"What Are You Waiting For?\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(43,56):\r\n\r\ntmap.push(\"219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,99,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,218,98,220,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,139,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,258,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 20, 0, 32, 240, 13); //scene 2\r\n}\r\nobj.createentity(game, 104, 120, 1, 0, 3);  // Enemy\r\nobj.createentity(game, 168, 176, 1, 1, 3);  // Enemy\r\nobj.createentity(game, 232, 120, 1, 0, 3);  // Enemy\r\n\r\nwarpy = true;\r\nroomname = \"Don't Get Ahead of Yourself!\";\r\nbreak;\r\n\r\ncase rn(44,56):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\n\r\nobj.createentity(game, 144, 40, 10, 1, 56440);  // (savepoint)\r\n\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 200, 0, 32, 240, 42); //scene 3\r\n}\r\n\r\n\r\nroomname = \"Very Good\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(45,56):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,178,179,179,180,178,179,179,180,178,179,179,179,179,179,179,180,178,179,179,180,178,179,179,179,180,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,220,258,259,259,260,218,98,98,98,98,98,98,220,258,259,259,260,218,98,98,98,220,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,178,179,179,179,179,179,179\");\r\ntmap.push(\"179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,260,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,258,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\n\r\nobj.createentity(game, 104, 152, 1, 0, 3);  // Enemy\r\nobj.createentity(game, 200, 152, 1, 0, 3);  // Enemy\r\n\r\nroomname = \"Must I Do Everything For You?\";\r\nwarpy = true;\r\n\r\nbreak;\r\n\r\ncase rn(46,56):\r\n\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\n\r\nobj.createentity(game, 56, 192, 10, 1, 56460);  // (savepoint)\r\n\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 200, 0, 32, 240, 43); //scene 3\r\n}\r\n\r\nroomname = \"Now Stay Close To Me...\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(47,56):\r\n\r\ntmap.push(\"219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,180,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, 144, 64, 2, 0, 2, 144, 64, 176, 216);  // Platform, bounded\r\n\r\nroomname = \"...But Not Too Close\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(48,56):\r\n\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,180,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,50,258,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,6,6,6,6,6,6,6,6,258,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nwarpy = true;\r\nroomname = \"Don't Be Afraid\";\r\nbreak;\r\n\r\ncase rn(49,56):\r\n\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, 152, 176, 10, 1, 56490);  // (savepoint)\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 200, 0, 32, 240, 44); //scene 3\r\n}\r\nwarpy = true;\r\nroomname = \"Do as I Say...\";\r\nbreak;\r\n\r\ncase rn(50,56):\r\n\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,218,98,220,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\r\ntmap.push(\"219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,218,98,220,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,180,178,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,220,218,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,260,218,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\r\ntmap.push(\"259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98\");\r\ntmap.push(\"219,219,219,219,219,219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,220,218,98\");\r\ntmap.push(\"219,219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98\");\r\n\r\nobj.createentity(game, 88, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\r\nobj.createentity(game, 136, 136, 2, 0, 4, 88, 128, 216, 208);  // Platform, bounded\r\nobj.createentity(game, 184, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\r\n\r\nroomname = \"...Not as I Do\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(51,56):\r\n\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, 192, 136, 10, 1, 56510);  // (savepoint)\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 80, 0, 32, 240, 45); //scene 3\r\n}\r\nwarpy = true;\r\nroomname = \"Mind Your Head\";\r\nbreak;\r\n\r\ncase rn(52,56):\r\n\r\ntmap.push(\"219,218,98,220,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,7,7,7,7,7,178,180,7,7,7,7,7,7,7,178,180,7,7,7,7,178,179,179,180,7,7,7,7,7,7,7,7,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,258,260,0,0,0,0,0,0,0,258,260,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,218,98,139,179\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,7,7,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,219\");\r\ntmap.push(\"219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,219\");\r\n\r\nobj.createentity(game, 48, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 80, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 112, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 144, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 176, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 208, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\nobj.createentity(game, 240, 200, 2, 1, 6, 48, 48, 272, 208);  // Platform, bounded\r\n\r\nroomname = \"Do Try To Keep Up\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(53,56):\r\n\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,100,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,139,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, 72, 72, 10, 1, 56530);  // (savepoint)\r\n\r\nroomname = \"You're Falling Behind\";\r\nwarpy = true;\r\nbreak;\r\n\r\ncase rn(54,56):\r\n\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\r\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\r\n\r\nobj.createentity(game, (18 * 8) + 4, (10 * 8) + 4, 14); //Teleporter!\r\n\r\nif(!game.nodeathmode){\r\n  obj.createblock(1, 104, 0, 32, 240, 46); //scene 3\r\n}\r\n\r\nroomname = \"Class Dismissed!\";\r\nwarpy = true;\r\nbreak;\r\n\r\n\r\n\r\n\t\t\t\tdefault:\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\troomname = \"Outer Space\";\r\n\t\t\t\t\t\r\n\t\t\t\t\t//game.test = true;\r\n\t\t\t\t\t//game.teststring = \"ERROR: Map not found in Final Area\";\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomname:String;\r\n\t\tpublic var coin:int;\r\n\t\tpublic var rcol:int;\r\n\t\tpublic var warpx:Boolean, warpy:Boolean;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/levels/labclass.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class labclass extends Sprite {\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\ttmap.reset();\r\n\t\t\t\r\n      rx=rx-100;\r\n      ry=ry-100;\r\n\t\t\tif(ry<5){\r\n        rx+=50-2; ry+=54;    //lab\r\n      }else{\r\n        rx+=50-2; ry+=50-16; //lab\r\n      }\r\n\t\t\t\r\n\t\t  t = rx + (ry * 100);\r\n\t\t  \r\n\t\t\tcoin = 0; rcol = 0;\r\n\t\t\troomname = \"Untitled room [\"+String(rx) + \",\" + String(ry)+\"]\";\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\n\r\n\t\t\tcase rn(50,50):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,363,364,365,0,0,0,403,283,405,0,0,0,363,364,365,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,443,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"444,444,444,444,444,444,285,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,285,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 232, 24, 10, 0, 250500);  // (savepoint)\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(0, 0, 0, 8, 240);\r\n}\t\r\n\r\nrcol=1;\r\nroomname = \"Get Ready To Bounce\";\r\nbreak;\r\n\r\ncase rn(50,51):\r\n\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\n\r\nobj.createentity(game, 112, 180, 11, 192);  // (horizontal gravity line)\r\nrcol = 0;\r\n\r\nroomname = \"It's Perfectly Safe\";\r\nbreak;\r\n\r\ncase rn(49,51):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\r\n\r\nobj.createentity(game, 96, 124, 11, 120);  // (horizontal gravity line)\r\nobj.createentity(game, 248, 48, 10, 0, 251490);  // (savepoint)\r\nrcol = 4;\r\n\r\nroomname = \"Rascasse\";\r\nbreak;\r\n\r\ncase rn(49,52):\r\n\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\r\ntmap.push(\"367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, 248, 136, 10, 1, 252490);  // (savepoint)\r\nobj.createentity(game, 16, 68, 11, 64);  // (horizontal gravity line)\r\nobj.createentity(game, 112, 68, 11, 64);  // (horizontal gravity line)\r\nobj.createentity(game, 64, 164, 11, 64);  // (horizontal gravity line)\r\nobj.createentity(game, 160, 164, 11, 64);  // (horizontal gravity line)\r\nrcol = 2;\r\n\r\nroomname = \"Keep Going\";\r\nbreak;\r\n\r\ncase rn(48,52):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\r\ntmap.push(\"289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450\");\r\ntmap.push(\"289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.createentity(game, 280, 136, 10, 1, 252480);  // (savepoint)\r\nobj.createentity(game, 48, 52, 11, 104);  // (horizontal gravity line)\r\nobj.createentity(game, 192, 52, 11, 104);  // (horizontal gravity line)\r\nobj.createentity(game, 152, 196, 11, 40);  // (horizontal gravity line)\r\nrcol=3;\r\n\r\nroomname = \"Single-slit Experiment\";\r\nbreak;\r\n\r\n\r\ncase rn(48,53):\r\n\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 32, 128, 10, 1, 253480);  // (savepoint)\r\nobj.createentity(game, 187, 88, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 107, 88, 12, 56);  // (vertical gravity line)\r\nrcol = 5;\r\n\r\nroomname = \"Don't Flip Out\";\r\nbreak;\r\n\r\ncase rn(49,53):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444\");\r\ntmap.push(\"66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66\");\r\ntmap.push(\"0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 43, 88, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 123, 88, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 203, 88, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 283, 88, 12, 56);  // (vertical gravity line)\r\n\r\nobj.createentity(game, 156, 128, 20, 1);  // (terminal)\r\nobj.createblock(5, 156-8, 128, 20, 16, 19);\r\nrcol = 1;\r\n\r\nroomname = \"Shuffled Hallway\";\r\nbreak;\r\n\r\ncase rn(50,53):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370\");\r\n\r\nobj.createentity(game, 96, 192, 10, 1, 253500);  // (savepoint)\r\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\r\nrcol = 3;\r\n\r\nroomname = \"Double-slit Experiment\";\r\nbreak;\r\n\r\ncase rn(51,53):\r\n\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, 264, 104, 10, 1, 253510);  // (savepoint)\r\nobj.createentity(game, 131, 120, 12, 96);  // (vertical gravity line)\r\nobj.createentity(game, 187, 16, 12, 96);  // (vertical gravity line)\r\nobj.createentity(game, 40, 112, 10, 0, 253511);  // (savepoint)\r\nrcol = 2;\r\nroomname = \"They Call Him Flipper\";\r\nbreak;\r\n\r\ncase rn(52,53):\r\n\r\ntmap.push(\"453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292\");\r\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\r\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 24, 184, 10, 1, 253520);  // (savepoint)\r\nobj.createentity(game, 64, 164, 11, 200);  // (horizontal gravity line)\r\nrcol = 4;\r\nroomname = \"Three's a Crowd\";\r\nbreak;\r\n\r\ncase rn(52,52):\r\n\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286\");\r\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, 195, 24, 12, 80);  // (vertical gravity line)\r\nobj.createentity(game, 195, 128, 12, 80);  // (vertical gravity line)\r\nobj.createentity(game, 80, 120, 10, 0, 252520);  // (savepoint)\r\nobj.createentity(game, 80, 96, 10, 1, 252521);  // (savepoint)\r\nrcol = 2;\r\nroomname = \"Hitting the Apex\";\r\nbreak;\r\n\r\ncase rn(51,52):\r\n\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\r\n\r\nobj.createentity(game, 24, 188, 11, 224);  // (horizontal gravity line)\r\nobj.createentity(game, 280, 96, 10, 1, 252510);  // (savepoint)\r\n\r\nobj.createentity(game, 204, 32, 20, 0);  // (terminal)\r\nobj.createblock(5, 204-8, 32, 20, 16, 20);\r\nrcol=0;\r\n\r\nroomname = \"Square Root\";\r\nbreak;\r\n\r\n\r\ncase rn(51,51):\r\n\r\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292\");\r\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 24, 44, 11, 112);  // (horizontal gravity line)\r\nobj.createentity(game, 176, 180, 11, 112);  // (horizontal gravity line)\r\nrcol = 4;\r\nroomname = \"Thorny Exchange\";\r\nbreak;\r\n\r\ncase rn(51,50):\r\n\r\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\r\n\r\nobj.createentity(game, 32, 28, 11, 296);  // (horizontal gravity line)\r\nobj.createentity(game, 32, 196, 11, 112);  // (horizontal gravity line)\r\nobj.createentity(game, 128, 100, 11, 160);  // (horizontal gravity line)\r\nobj.createentity(game, 88, 112, 10, 0, 250510);  // (savepoint)\r\nroomname = \"Brought to you by the letter G\";\r\nrcol = 1;\r\nbreak;\r\n\r\ncase rn(52,50):\r\n\r\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, 32, 72, 10, 1, 250520);  // (savepoint)\r\nrcol=2;\r\n\r\nroomname = \"Free Your Mind\";\r\nbreak;\r\n\r\ncase rn(52,51):\r\n\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\n\r\nobj.createentity(game, 80, 180, 11, 248);  // (horizontal gravity line)\r\nrcol=0;\r\nroomname = \"I Changed My Mind, Thelma...\";\r\nbreak;\r\n\r\ncase rn(53,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71\");\r\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, -8, 180, 11, 208);  // (horizontal gravity line)\r\nobj.createentity(game, 240, 180, 11, 88);  // (horizontal gravity line)\r\nrcol=4;\r\n\r\nroomname = \"Indirect Jump Vector\";\r\nbreak;\r\n\r\ncase rn(53,50):\r\n\r\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\r\nrcol=5;\r\n\r\nroomname = \"In a Single Bound\";\r\nbreak;\r\n\r\ncase rn(54,50):\r\n\r\ntmap.push(\"444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 28, 11, 80);  // (horizontal gravity line)\r\nobj.createentity(game, 112, 28, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 248, 28, 11, 80);  // (horizontal gravity line)\r\nrcol=1;\r\n\r\nroomname = \"Barani, Barani\";\r\nbreak;\r\n\r\n\r\ncase rn(54,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, -8, 180, 11, 80);  // (horizontal gravity line)\r\nobj.createentity(game, 112, 180, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 248, 180, 11, 80);  // (horizontal gravity line)\r\nrcol=2;\r\n\r\nroomname = \"Safety Dance\";\r\nbreak;\r\n\r\ncase rn(55,50):\r\n\r\ntmap.push(\"450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"70,70,70,70,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,449,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,69,0,0,0,0,0,0,69,369,331,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,369,371,0,0,0,0,0,0,369,331,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\r\n\r\nobj.createentity(game, -8, 28, 11, 40);  // (horizontal gravity line)\r\n\r\nrcol=3;\r\nroomname = \"Heady Heights\";\r\nbreak;\r\n\r\ncase rn(55,49):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"456,457,0,0,0,0,0,0,0,0,0,62,455,456,456,456,456,456,456,456,456,456,456,456,456,297,296,456,456,456,456,456,456,456,456,456,456,456,297,295\");\r\ntmap.push(\"0,0,0,0,375,376,377,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"376,376,376,376,337,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,61,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\r\n\r\n\r\nobj.createentity(game, 160, 176, 10, 0, 249550);  // (savepoint)\r\nobj.createentity(game, 224, 68, 11, 72);  // (horizontal gravity line)\r\n\r\n\r\n//obj.createentity(game, 224, 192, 10, 0, 249550);  // (savepoint)\r\n\r\nif(!game.intimetrial) obj.createentity(game, (12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!\r\nrcol = 5;\r\n\r\nroomname = \"Entanglement Generator\";\r\nbreak;\r\n\r\n\r\ncase rn(55,51):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\r\n\r\nobj.createentity(game, -8, 180, 11, 224);  // (horizontal gravity line)\r\n\r\nrcol = 0;\r\nroomname = \"Exhausted?\";\r\nbreak;\r\n\r\n\r\ncase rn(55,52):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\r\n\r\nobj.createentity(game, 32, 64, 9, 10);  // (shiny trinket)\r\nobj.createentity(game, 120, 72, 10, 1, 252550);  // (savepoint)\r\nrcol = 4;\r\n\r\nroomname = \"The Tantalizing Trinket\";\r\nbreak;\r\n\r\ncase rn(55,53):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\r\n\r\nobj.createentity(game, 272, 144, 10, 1, 253550);  // (savepoint)\r\nobj.createentity(game, 152, 116, 11, 56);  // (horizontal gravity line)\r\nobj.createentity(game, 139, 16, 12, 72);  // (vertical gravity line)\r\nobj.createentity(game, 139, 144, 12, 72);  // (vertical gravity line)\r\nrcol=1;\r\n\r\nroomname = \"The Bernoulli Principle\";\r\nbreak;\r\n\r\ncase rn(55,54):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 216, 144, 10, 1, 254550);  // (savepoint)\r\nobj.createentity(game, -8, 60, 11, 136);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 172, 11, 136);  // (horizontal gravity line)\r\nrcol = 5;\r\n\r\nroomname = \"Standing Wave\";\r\nbreak;\r\n\r\ncase rn(54,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,446,447,447,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,68,68,68,68,68,68,68,68,68,68\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,366,367,367,367,367,367,367,367,367,367,367\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\r\nrcol=2;\r\n\r\nobj.fatal_top(); \r\nroomname = \"Topsy Turvyism\";\r\nbreak;\r\n\r\ncase rn(53,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 60, 11, 120);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 172, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 264, 72, 10, 0, 254530);  // (savepoint)\r\nobj.createentity(game, 40, 144, 10, 1, 254531);  // (savepoint)\r\nobj.createentity(game, 160, 60, 11, 48);  // (horizontal gravity line)\r\nobj.createentity(game, 288, 60, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 112, 172, 11, 48);  // (horizontal gravity line)\r\nobj.createentity(game, 208, 172, 11, 120);  // (horizontal gravity line)\r\nrcol=3;\r\n\r\nobj.fatal_top(); \r\nroomname = \"Spike Strip Deployed\";\r\nbreak;\r\n\r\ncase rn(52,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, 72, 64, 1, 0, 8, 72, 64, 248, 168);  // Enemy, bounded\r\nobj.createentity(game, 232, 64, 1, 0, 8, 72, 64, 248, 168);  // Enemy, bounded\r\nobj.createentity(game, 152, 152, 1, 1, 8, 72, 64, 248, 168);  // Enemy, bounded\r\n\r\nobj.fatal_top();\r\nroomname = \"Vibrating String Problem\";\r\nrcol = 5;\r\nbreak;\r\n\r\ncase rn(51,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 176, 60, 11, 152);  // (horizontal gravity line)\r\nobj.createentity(game, 176, 172, 11, 152);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 84, 11, 160);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 148, 11, 160);  // (horizontal gravity line)\r\nobj.createentity(game, 160-4, 120, 10, 1, 254510);  // (savepoint)\r\nrcol=1;\r\n\r\nobj.fatal_top(); \r\nroomname = \"Merge\";\r\nbreak;\r\n\r\ncase rn(50,54):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, -8, 84, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 148, 11, 336);  // (horizontal gravity line)\r\nobj.createentity(game, 88, 96, 1, 3, 3);  // Enemy\r\nobj.createentity(game, 40, 120, 1, 3, 3);  // Enemy\r\nobj.createentity(game, 136, 120, 1, 3, 3);  // Enemy\r\nrcol = 0;\r\n\r\nobj.fatal_top(); \r\n\r\nroomname = \"Kids His Age Bounce\";\r\nbreak;\r\n\r\ncase rn(49,54):\r\n\r\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 264, 84, 11, 64);  // (horizontal gravity line)\r\nobj.createentity(game, 240+4, 96, 10, 0, 254490);  // (savepoint)\r\nobj.createentity(game, 48, 28, 11, 192);  // (horizontal gravity line)\r\nobj.createentity(game, 120, 148, 11, 208);  // (horizontal gravity line)\r\nrcol=2;\r\n\r\nroomname = \"I'm Sorry\";\r\nbreak;\r\n\r\n\r\ncase rn(49,55):\r\n\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 48, 156, 11, 200);  // (horizontal gravity line)\r\nobj.createentity(game, 216, 56, 10, 0, 255490);  // (savepoint)\r\nrcol=4;\r\n\r\nroomname = \"Please Forgive Me!\";\r\nbreak;\r\n\r\ncase rn(50,55):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444\");\r\ntmap.push(\"444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 131, 48, 12, 152);  // (vertical gravity line)\r\nobj.createentity(game, 179, 48, 12, 152);  // (vertical gravity line)\r\nobj.createentity(game, 227, 48, 12, 152);  // (vertical gravity line)\r\nobj.createentity(game, 275, 48, 12, 152);  // (vertical gravity line)\r\nrcol=1;\r\n\r\nroomname = \"Playing Foosball\";\r\nbreak;\r\n\r\ncase rn(51,55):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376\");\r\ntmap.push(\"456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376\");\r\ntmap.push(\"295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 91, 168, 12, 32);  // (vertical gravity line)\r\nobj.createentity(game, 139, 80, 12, 120);  // (vertical gravity line)\r\nobj.createentity(game, 235, 104, 12, 96);  // (vertical gravity line)\r\nobj.createentity(game, 187, 144, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 43, 48, 12, 152);  // (vertical gravity line)\r\nobj.createentity(game, 91, 48, 12, 112);  // (vertical gravity line)\r\nobj.createentity(game, 139, 48, 12, 24);  // (vertical gravity line)\r\nobj.createentity(game, 187, 48, 12, 88);  // (vertical gravity line)\r\nobj.createentity(game, 235, 48, 12, 48);  // (vertical gravity line)\r\nobj.createentity(game, 283, 48, 12, 152);  // (vertical gravity line)\r\nobj.createentity(game, 8, 48, 10, 0, 255510);  // (savepoint)\r\nrcol=5;\r\n\r\nroomname = \"A Difficult Chord\";\r\nbreak;\r\n\r\ncase rn(52,55):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361\");\r\ntmap.push(\"441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\r\ntmap.push(\"361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\n\r\nobj.createentity(game, 16, 184, 10, 1, 255520);  // (savepoint)\r\nobj.createentity(game, 131, 88, 12, 96);  // (vertical gravity line)\r\nobj.createentity(game, 208, 180, 11, 40);  // (horizontal gravity line)\r\nobj.createentity(game, 67, 56, 12, 80);  // (vertical gravity line)\r\nobj.createentity(game, 195, 56, 12, 80);  // (vertical gravity line)\r\nrcol = 0;\r\n\r\nroomname = \"The Living Dead End\";\r\nbreak;\r\n\r\ncase rn(52,56):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\nrcol=3;\r\n\r\nroomname = \"AAAAAA\";\r\nbreak;\r\n\r\ncase rn(52,57):\r\n\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\nrcol = 2;\r\n\r\nroomname = \"Diode\";\r\nbreak;\r\n\r\n\r\ncase rn(50,52):\r\n\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280\");\r\ntmap.push(\"402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280\");\r\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\n\r\nobj.createentity(game, 267, 24, 12, 184);  // (vertical gravity line)\r\nobj.createentity(game, 16, 24, 9,  9);  // (shiny trinket)\r\nobj.createentity(game, 187, 24, 12, 64);  // (vertical gravity line)\r\nobj.createentity(game, 104, 124, 11, 80);  // (horizontal gravity line)\r\nobj.createentity(game, 48, 72, 10, 1, 252500);  // (savepoint)\r\nobj.createentity(game, 224, 72, 10, 1, 252501);  // (savepoint)\r\nobj.createentity(game, 99, 24, 12, 80);  // (vertical gravity line)\r\nrcol=0;\r\n\r\nroomname = \"Young Man, It's Worth the Challenge\";\r\nbreak;\r\n\r\ncase rn(53,55):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0\");\r\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0\");\r\ntmap.push(\"444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0\");\r\ntmap.push(\"373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0\");\r\ntmap.push(\"292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0\");\r\ntmap.push(\"292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376\");\r\ntmap.push(\"292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nrcol = 6;\r\n\r\nroomname = \"Anomaly\";\r\nbreak;\r\n\r\ncase rn(54,55):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292\");\r\ntmap.push(\"289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292\");\r\ntmap.push(\"289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292\");\r\ntmap.push(\"289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292\");\r\ntmap.push(\"289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453\");\r\ntmap.push(\"289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370\");\r\ntmap.push(\"289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.createentity(game, 104, 128, 9, 11);  // (shiny trinket)\r\nrcol = 6;\r\n\r\nroomname = \"Purest Unobtainium\";\r\nbreak;\r\n\r\n\r\ncase rn(52,58):\r\n\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,296,456,456,456,456,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,375,376,376,376,376,377,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,377,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,296,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,297,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,375,377,0,0,0,0,0,375,376,376,376,376,376,377,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,456,456,456,297,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,376,377,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,297,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,396,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,476,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,337,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"456,456,456,456,456,457,0,455,456,456,457,0,455,456,457,0,455,457,0,0,0,0,0,455,456,456,457,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,417,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,457,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"376,376,376,376,376,377,0,375,376,376,377,0,375,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\r\n\r\nobj.createentity(game, 112, 184, 10, 1, 258520);  // (savepoint)\r\nrcol = 5;\r\n\r\nroomname = \"I Smell Ozone\";\r\nbreak;\r\n\r\ncase rn(51,58):\r\n\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\nrcol=0;\r\n\r\nif(!game.intimetrial){\r\n\tif(game.companion==0 && obj.flags[9]==0 &&  !game.crewstats[5]){  //also need to check if he's rescued in a previous game\r\n\t\tobj.createentity(game, 32, 177, 18, 16, 1, 17, 1);\r\n\t\tobj.createblock(1, 24*8, 0, 32, 240, 33);\r\n\t}\r\n}\r\n\r\nroomname = \"Why So Blue?\";\r\n\r\nbreak;\r\n\r\ncase rn(50,58):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\nrcol=3;\r\n\r\n\r\nobj.createentity(game, (10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 280, 0, 32, 240, 82);\r\n}\r\n\r\nroomname = \"Philadelphia Experiment\";\r\nbreak;\r\n\r\n\r\n\r\ndefault:\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\troomname = \"Outer Space\";\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.test = true;\r\n\t\t\t\t\tgame.teststring = \"ERROR: Map not found in Lab Area\";\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomname:String;\r\n\t\tpublic var coin:int;\r\n\t\tpublic var rcol:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/levels/newgameclass.as",
    "content": "package {\r\n  import flash.display.*;\r\n  import flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\r\n  public class newgameclass {\r\n    public function newgameclass():void {\r\n      tmap.reset();\r\n    }\r\n\r\n    public function changemapsize(xw:int, yh:int):void {\r\n      mapwidth = xw; mapheight = yh;\r\n    }\r\n\r\n    public function loadlevel(t:String, obj:entityclass, music:musicclass):void {\r\n      if(t==\"newgame_enter\"){\r\n        changemapsize(40,30);\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,1,2,1,2,1,1,2,1,1,2,1,1,1,2,1,1,2,1,2,1,2,2,2,2,1,1,1,1,1,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,1,1,1,2,2,1,2,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n\r\n        obj.createdoor(8, 12, \"newgame_room2\", 4, 10);\r\n      }else if(t==\"newgame_room2\"){\r\n        changemapsize(20,15);\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n        tmap.push(\"2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2\");\r\n\r\n        obj.createdoor(16, 12, \"newgame_enter\", 7, 22);\r\n  \t  }\r\n    }\r\n\r\n    public var mapwidth:int, mapheight:int;\r\n  }\r\n}\r\n"
  },
  {
    "path": "mobile_version/levels/otherlevelclass.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class otherlevelclass extends Sprite {\t\t\r\n\t\tstatic public var BLOCK:Number = 0;\r\n    static public var TRIGGER:Number = 1;\r\n\t\tstatic public var DAMAGE:Number = 2;\r\n\t\tstatic public var DIRECTIONAL:Number = 3;\r\n\t\tstatic public var SAFE:Number = 4;\r\n\t\tstatic public var ACTIVITY:Number = 5;\r\n\t\t\r\n\t\tpublic function otherlevelclass():void {\r\n\t\t\tfor (i = 0; i < 50; i++) {\r\n\t\t\t\troomtext.push(new String());\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addline(t:String):void {\r\n\t\t\troomtext[roomtextnumlines] = t;\r\n\t\t\troomtextnumlines++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\troomtileset = 1;\r\n\t\t\t\r\n\t\t\trx -= 100; ry -= 100;\r\n\t\t  t = rx + (ry * 100);\r\n\t\t\ttmap.reset();\r\n\t\t\troomname = \"\";\r\n\t\t\t\r\n\t\t\troomtextnumlines = 0; roomtextx = 0; roomtexty = 0; roomtexton = false;\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\ncase rn(0,0):\r\n\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 72, 32, 14); //Teleporter!\r\nobj.createentity(game, 216, 144, 20, 1);\r\n\r\nobj.createblock(5, 216-4, 144, 20, 16, 8);\r\nbreak;\r\n\r\ncase rn(0,1):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(0,2):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(0,3):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,4):\r\n\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(0,6):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,7):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,8):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,9):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 152, 144, 10, 1, 9000);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(0,10):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\r\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 224, 96, 10, 0, 10000);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(0,11):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 56, 32, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(0,12):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(0,14):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,15):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(0,16):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 120, 40, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(0,17):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(1,2):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(1,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(1,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 144, 136, 10, 1, 4010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,5):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 88, 104, 10, 1, 106010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,6):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\r\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\r\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\n\r\nobj.createentity(game, 152, 64, 10, 0, 9010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,10):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.createentity(game, 208, 120, 9, 15);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(1,11):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.createentity(game, 40, 192, 13); //Warp Token\r\nobj.createentity(game, 168, 136, 13); //Warp Token\r\nobj.createentity(game, 224, 136, 13); //Warp Token\r\n\r\n\r\n\r\nobj.createentity(game, 96, 80, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(1,12):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(1,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 112, 152, 10, 1, 13010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(1,14):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(1,15):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(1,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 280, 120, 10, 1, 16010);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(2,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 56, 32, 10, 1, 2020);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(2,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(2,5):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(2,6):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 40, 88, 10, 1, 6020);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(2,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(2,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\nbreak;\r\n\r\ncase rn(2, 10):\r\nif(obj.altstates==0){\r\n\t\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\r\n\tobj.createentity(game, 40, 32, 22, 0);  // (shiny trinket)\r\n\tobj.createentity(game, 64, 32, 22, 1);  // (shiny trinket)\r\n\tobj.createentity(game, 88, 32, 22, 2);  // (shiny trinket)\r\n\tobj.createentity(game, 40, 80, 22, 3);  // (shiny trinket)\r\n\tobj.createentity(game, 64, 80, 22, 4);  // (shiny trinket)\r\n\tobj.createentity(game, 88, 80, 22, 5);  // (shiny trinket)\r\n\tobj.createentity(game, 112, 80, 22, 6);  // (shiny trinket)\r\n\tobj.createentity(game, 40, 128, 22, 7);  // (shiny trinket)\r\n\tobj.createentity(game, 64, 128, 22, 8);  // (shiny trinket)\r\n\tobj.createentity(game, 88, 128, 22, 9);  // (shiny trinket)\r\n\tobj.createentity(game, 112, 128, 22, 10);  // (shiny trinket)\r\n\tobj.createentity(game, 136, 128, 22, 11);  // (shiny trinket)\r\n\tobj.createentity(game, 40, 176, 22, 12);  // (shiny trinket)\r\n\tobj.createentity(game, 64, 176, 22, 13);  // (shiny trinket)\r\n\tobj.createentity(game, 88, 176, 22, 14);  // (shiny trinket)\r\n\tobj.createentity(game, 112, 176, 22, 15);  // (shiny trinket)\r\n\tobj.createentity(game, 136, 176, 22, 16);  // (shiny trinket)\r\n\tobj.createentity(game, 112, 32, 22, 17);  // (shiny trinket)\r\n\tobj.createentity(game, 136, 80, 22, 18);  // (shiny trinket)\r\n\tobj.createentity(game, 136, 32, 22, 19);  // (shiny trinket)\r\n\t\r\n\tif(!game.nocutscenes && obj.flags[70]==0){\r\n\t\tobj.createblock(1, 304, 0, 16, 240, 48);\r\n\t}\r\n}else{\r\n\t\r\n\ttmap.push(\"113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,273,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,274,274,115,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\r\n\ttmap.push(\"113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,115,113,235,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\r\n\ttmap.push(\"113,113,113,154,194,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194,194,194,194,194\");\r\n\ttmap.push(\"113,113,113,113,113,113,154,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,193,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\ttmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\r\n\tobj.createentity(game, 90, 52, 26, 0);  // (super warp)\r\n}\r\n\r\nbreak;\r\n\r\ncase rn(2,11):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\r\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nobj.createentity(game, 64, 64, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(2,12):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\r\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\r\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\r\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\r\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\r\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(2,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(2,14):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,48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rn(2,15):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 240, 96, 10, 0, 15020);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,2):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\r\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\r\n\r\nobj.createentity(game, 152, 96, 9, 16);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(3,3):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\n\r\nobj.createentity(game, 24, 192, 10, 1, 3030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,5):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(3,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase 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rn(3,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(3,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\n\r\nobj.createentity(game, 248, 168, 10, 1, 9030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,10):\r\n\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\r\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\r\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\r\n\r\nobj.createentity(game, 88, 80, 21, 1); //Terminal    // UU Brothers\r\nobj.createblock(5, 88 - 4, 80, 20, 16, 25);\r\n\r\nif(game.stat_trinkets>=5){\r\n\tobj.createentity(game, 128, 80, 21, 1); //Terminal\r\n\tobj.createblock(5, 128 - 4, 80, 20, 16, 26);\r\n}\r\n\r\nif(game.stat_trinkets>=8){\r\n  obj.createentity(game, 176, 80, 21, 1); //Terminal\r\n  obj.createblock(5, 176 - 4, 80, 20, 16, 27);\r\n}\r\n\r\nif(game.stat_trinkets>=10){\r\n  obj.createentity(game, 216, 80, 21, 1); //Terminal\r\n  obj.createblock(5, 216 - 4, 80, 20, 16, 28);\r\n}\r\n\r\nif(game.stat_trinkets>=12){\r\n  obj.createentity(game, 88, 128, 21, 0); //Terminal\r\n  obj.createblock(5, 88 - 4, 128, 20, 16, 29);\r\n}\r\n\r\nif(game.stat_trinkets>=14){\r\n  obj.createentity(game, 128, 128, 21, 0); //Terminal\r\n  obj.createblock(5, 128 - 4, 128, 20, 16, 33);\r\n}\r\n\r\nif(game.stat_trinkets>=16){\r\n  obj.createentity(game, 176, 128, 21, 0); //Terminal\r\n  obj.createblock(5, 176 - 4, 128, 20, 16, 30);\r\n}\r\n\r\nif(game.stat_trinkets>=18){\r\n  obj.createentity(game, 216, 128, 21, 0); //Terminal\r\n  obj.createblock(5, 216 - 4, 128, 20, 16, 32);\r\n}\r\n\r\n//Special cases\r\nif(game.stat_trinkets>=20){\r\n  obj.createentity(game, 40, 40, 21, 0); //Terminal\r\n  obj.createblock(5, 40 - 4, 40, 20, 16, 31);\r\n}\r\n\r\nif(game.stat_trinkets>=20){\r\n  obj.createentity(game, 264, 40, 21, 0); //Terminal\r\n  obj.createblock(5, 264 - 4, 40, 20, 16, 34);\r\n}\r\n\r\nobj.createentity(game, 152, 40, 21, 0); //Terminal (jukebox instructions)\r\nobj.createblock(5, 152 - 4, 40, 20, 16, 24);\r\nbreak;\r\n\r\ncase rn(3,11):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\r\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\nbreak;\r\n\r\ncase rn(3,12):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\r\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 128, 160, 10, 1, 113030);  // (savepoint)\r\nbreak;\r\n\r\n\r\ncase rn(3,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 192, 96, 10, 0, 114030);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(3,14):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(3,15):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase 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rn(4,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\r\ntmap.push(\"110,110,110,110,110,110,110,111,271,271,271,112,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,111,271,271,271,112,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\r\nbreak;\r\n\r\ncase rn(4,10):\r\n\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\r\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\n\r\nobj.createentity(game, 256, 120, 20, 1); //Terminal Ship computer\r\nobj.createblock(5, 256 - 4, 120, 20, 16, 22);\r\n\r\nobj.createentity(game, 256, 184, 20, 1); //Terminal\r\nobj.createentity(game, 232, 184, 20, 1); //Terminal\r\nobj.createentity(game, 208, 184, 20, 1); //Terminal\r\nobj.createblock(5, 208 + 4, 184, 56, 16, 23);\r\nbreak;\r\n\r\ncase rn(4,11):\r\n\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\nbreak;\r\n\r\ncase rn(4,12):\r\n\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\r\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,563,564,564,564,525,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,525,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(4,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,571,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,651,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,691,690,690,691,690,690,690,690,690,690\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,689,0,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,530,570,570,571,0,689,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,530,570,570,571,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,530,570,570,570,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 248, 112, 10, 1, 114040);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(4,14):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,574,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.createentity(game, 104, 176, 10, 1, 115040);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(4,15):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 16, 40, 10, 1, 15040);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,645,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,3):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 272, 128, 10, 0, 3050);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,4):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,5):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,7):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(5,8):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(5,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase 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184, 176, 10, 1, 13050);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(5,14):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,695,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\n\r\ncase rn(5,15):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\r\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\r\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\r\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\r\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\r\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\r\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 72, 16, 9, 14);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(5,18):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 224, 160, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(5,19):\r\n\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(6,2):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 152, 152, 10, 0, 103060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 128, 120, 10, 1, 4060);  // (savepoint)\r\nbreak;\r\n\r\ncase 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rn(6,6):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(6,7):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,569,531,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,530,571,0,0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,531,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 64, 88, 10, 1, 7060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,8):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(6,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(6,10):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\n\r\nobj.createentity(game, 152, 128, 10, 0, 10060);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,11):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,655,656,657,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,697,696,696,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(6,12):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(6,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(6,14):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"641,641,641,641,642,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\n\r\ncase rn(6,15):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nif(!game.intimetrial){\r\n  obj.createentity(game, 96, 48, 20, 1);//Terminal\r\n  obj.createblock(5, 96 - 4, 48, 20, 16, 12);\r\n}\r\n\r\nobj.createentity(game, 128, 216, 10, 1, 116061);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(6,18):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\r\nbreak;\r\n\r\ncase rn(6,19):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(7,1):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 192, 104, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(7,2):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,493,654,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 88, 136, 10, 0, 103070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(7,3):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(7,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 208, 128, 10, 1, 4070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(7,5):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(7,6):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(7,7):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(7,8):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(7,9):\r\n\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,685,684,684,685,684,684,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 64, 112, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(7,10):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,575,576,576,576,576,576,577,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,0,0,575,576,577,0,0,615,495,617,0,0,615,495,495,495,495,495,617,696,696,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,696,696,615,495,617,696,696,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,655,656,657,0,0,615,495,617,0,0,655,656,657,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,537,495,495,495,495,495,617,696,696,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\r\nbreak;\r\n\r\ncase rn(7,11):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(7,14):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 48, 192, 10, 1, 14070);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,0):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,1):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(8,2):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(8,3):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\nbreak;\r\n\r\ncase rn(8,4):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\r\nbreak;\r\n\r\ncase rn(8,5):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 80, 40, 10, 1, 5080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,6):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 96, 72, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(8,7):\r\n\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(8,8):\r\n\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,484,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,485,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,565,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,564,564,564,525,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(8,10):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(8,11):\r\n\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\r\n\r\nobj.createentity(game, 176, 40, 14); //Teleporter!\r\nobj.createentity(game, 120, 128, 20, 1);  // (terminal)\r\n\r\nobj.createblock(5, 120-4, 128, 20, 16, 7);\r\nbreak;\r\n\r\ncase rn(8,12):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,13):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\r\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\r\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(8,14):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\n\r\nobj.createentity(game, 40, 152, 10, 1, 14080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,15):\r\n\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(8,16):\r\n\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\r\n\r\nobj.createentity(game, 152, 80, 10, 1, 16080);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(8,17):\r\n\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\r\nbreak;\r\n\r\ncase rn(8,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(8,19):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase 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rn(10,2):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(10,3):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(10,8):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 80, 40, 9, 17);  // (shiny trinket)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,9):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.nearelephant = false;\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,10):\r\n\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,11):\r\n\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,12):\r\n\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\n\r\nobj.createentity(game, 184, 176, 10, 1, 12100);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,13):\r\n\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,14):\r\n\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(10,15):\r\n\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(10,16):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 216, 72, 10, 1, 16100);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(10,17):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(10,18):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(10,19):\r\n\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\r\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\r\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\r\n\r\nobj.createentity(game, 40, 112, 9, 13);  // (shiny trinket)\r\nbreak;\r\n\r\ncase rn(11,0):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,1):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,2):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(11,3):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(11,8):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\n\r\nobj.createentity(game, (8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\r\nobj.nearelephant = true;\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,9):\r\n\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\r\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\n\r\n\r\nobj.createentity(game, 8 * 8, -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\r\nobj.nearelephant = true;\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,10):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(11,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(11,17):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(11,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(11,19):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(12,0):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(12,1):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(12,2):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(12,8):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\r\n\r\n\r\nobj.createentity(game, -328 + (8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\r\nobj.nearelephant = true;\r\n\r\nobj.createentity(game, 240, 72, 10, 1, 8120);  // (savepoint)\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,9):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\r\n\r\n\r\nobj.createentity(game, -328 + (8 * 8), -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000);  // Enemy\r\nobj.nearelephant = true;\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,10):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\r\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\n\r\nobj.nearelephant = false;\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(12,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(12,17):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(12,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\nbreak;\r\n\r\ncase rn(12,19):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(13,1):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\r\nbreak;\r\n\r\ncase rn(13,2):\r\n\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\n\r\nobj.createentity(game, 48, 96, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(13,14):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 280, 32, 20, 1); //terminal\r\nobj.createblock(5, 280-4, 32, 20, 16, 9);\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(13,15):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(13,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 80, 104, 10, 1, 16130);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(13,17):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 240, 128, 10, 1, 17130);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(13,18):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(13,19):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(14,14):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\r\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\r\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(14,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase rn(14,17):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(14,18):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(14,19):\r\n\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\r\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 176, 72, 14); //Teleporter!\r\nobj.createentity(game, 88, 160, 20, 1);//terminal\r\n\r\nobj.createblock(5, 88-4, 160, 20, 16, 11);\r\nbreak;\r\n\r\ncase rn(15,14):\r\n\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(15,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(15,17):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(15,18):\r\n\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 88, 96, 10, 0, 18150);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(15,19):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\nbreak;\r\n\r\ncase rn(16,4):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\n\r\nobj.createentity(game, 72, 120, 13); //Warp Token\r\n\r\nbreak;\r\n\r\ncase rn(16,14):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\r\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\r\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nobj.createentity(game, 176, 152, 10, 1, 14160);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(16,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(16,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(17,4):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,6,6,6,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,580,6,6,6,6,6\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(17,12):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 40, 40, 14); //Teleporter!\r\nobj.createentity(game, 192, 120, 20, 1);//terminal\r\n\r\nobj.createblock(5, 192-4, 120, 20, 16, 10);\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,13):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,14):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,15):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nbreak;\r\n\r\ncase rn(17,16):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(17,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 112, 72, 14); //Teleporter!\r\nbreak;\r\n\r\ncase rn(17,18):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(17,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\r\n\r\nobj.createentity(game, 152, 152, 10, 0, 19170);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(18,4):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(18,15):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomtileset = 0; // (Use space station tileset)\r\nobj.createentity(game, 104, 152, 10, 1, 15180);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(18,17):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(18,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\r\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\nbreak;\r\n\r\ncase rn(19,4):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 192, 176, 10, 1, 105190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,5):\r\n\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,575,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,617,0,0,615,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\r\ntmap.push(\"656,656,656,656,656,656,657,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.createentity(game, 40, 192, 10, 1, 106190);  // (savepoint)\r\nbreak;\r\n\r\n\r\ncase rn(19,9):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,657,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,576,576,577,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,617,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,536,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(19,10):\r\n\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\n\r\nobj.createentity(game, 72, 168, 10, 1, 111190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,11):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\r\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\nbreak;\r\n\r\ncase rn(19,12):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\r\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nbreak;\r\n\r\ncase rn(19,13):\r\n\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\r\nbreak;\r\n\r\ncase rn(19,14):\r\n\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 80, 144, 10, 1, 14190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,15):\r\n\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\r\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\r\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\r\nbreak;\r\n\r\ncase 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168, 88, 10, 1, 17190);  // (savepoint)\r\nbreak;\r\n\r\ncase rn(19,18):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\nbreak;\r\n\r\ncase rn(19,19):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\r\nbreak;\r\n\r\n///Secret lab!\r\n\r\ncase rn(17, 6):\r\n//Phase 1\r\nif(obj.altstates==1){\r\n\t\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,328,286,286,286,408,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,287,448,0,0,0,406,286,286,287,448,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,287,448,0,0,0,0,406,286,287,448,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,447,288,286,286,408,0,0,0,0,0,406,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,287,448,0,0,0,0,366,328,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,366,328,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,327,368,0,0,0,406,286,286,286,327,368,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,408,0,0,0,406,286,286,286,286,408,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,406,286,286,286,286,408,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,328,286,286,286,286,327,367,367,367,367\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n}else if(obj.altstates==2){\r\n\t//Phase 2\r\n\t\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,287,447,448,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,448,0,0,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,287,448,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,287,448,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,408,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,327,368,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,408,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,408,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,327,367,367,367,367\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n}else{\r\n\t//Phase 3\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,287,447,448,0,0,0,406,286,286,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,448,0,0,0,0,0,446,447,288,286,408,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,448,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\ttmap.push(\"286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\ttmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n}\r\nbreak;\r\n\r\ncase rn(18,6):\r\n\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,440,441,441,441,441,441,441,441,441,441,441,441\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\r\nbreak;\r\n\r\ncase rn(18,5):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,372,373,373,373,373,373,373,334,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\r\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,414,0,0,0,0,0,0,0,412,292,292,292,292,292,333,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 256, 88, 21, 1); //Terminal\r\nobj.createentity(game, 128, 88, 21, 1); //Terminal\r\nobj.createentity(game, 104, 88, 21, 1); //Terminal\r\nobj.createentity(game, 80, 88, 21, 1); //Terminal\r\nobj.createentity(game, 128, 128, 21, 0); //Terminal\r\nobj.createentity(game, 128, 192, 21, 1); //Terminal\r\nobj.createentity(game, 104, 192, 21, 1); //Terminal\r\nobj.createentity(game, 80, 192, 21, 1); //Terminal\r\n\r\nif(game.insecretlab){\r\n\t//vitellary\r\n\tobj.createentity(game, 231, 81, 18, 14, 0, 18);\r\n\tobj.createblock(5, 231- 32, 0, 32 + 32 + 32, 240, 2);\r\n\r\n\t//violet\t\t\t\t\t  \r\n\tobj.createentity(game,83, 126, 18, 20, 0, 18);\r\n\tobj.entities[obj.getcrewman(1)].rule = 7; obj.entities[obj.getcrewman(1)].tile +=6;\r\n\tobj.createblock(5, 83 - 32, 0, 32 + 32 + 32, 240, 1);\r\n}\r\nbreak;\r\n\r\ncase rn(17,5):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"376,376,376,376,377,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,375,376,376,377,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,415,295,295,417,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,455,456,456,457,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 96, 48, 25, 0, 1); //Terminal\r\nobj.createentity(game, 128, 48, 25, 0, 2); //Terminal\r\nobj.createentity(game, 160, 48, 25, 0, 3); //Terminal\r\nobj.createentity(game, 192, 48, 25, 0, 4); //Terminal\r\nobj.createentity(game, 224, 48, 25, 0, 5); //Terminal\r\nobj.createentity(game, 256, 48, 25, 0, 6); //Terminal\r\n\r\nobj.createentity(game, 96, 88, 25, 1, 13); //Terminal\r\nobj.createentity(game, 128, 88, 25, 1, 14); //Terminal\r\nobj.createentity(game, 160, 88, 25, 1, 15); //Terminal\r\nobj.createentity(game, 192, 88, 25, 1, 16); //Terminal\r\nobj.createentity(game, 224, 88, 25, 1, 17); //Terminal\r\nobj.createentity(game, 256, 88, 25, 1, 18); //Terminal\r\n\r\nobj.createentity(game, 96, 128-3, 25, 0, 7); //Terminal\r\nobj.createentity(game, 96, 168, 25, 1, 8); //Terminal\r\n\r\nobj.createentity(game, 160, 128, 25, 0, 12); //Terminal\r\nobj.createentity(game, 192, 128, 25, 0, 11); //Terminal\r\nobj.createentity(game, 224, 128, 25, 0, 10); //Terminal\r\nobj.createentity(game, 256, 128, 25, 0, 9); //Terminal\r\nbreak;\r\n\r\ncase rn(16,5):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 152, 168, 25, 0, 20); //Terminal\r\nobj.createentity(game, 152, 168, 25, 0, 19); //Terminal\r\nbreak;\r\n\r\ncase rn(19,6):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\r\n\r\nobj.createentity(game, 216, 176, 21, 1); //Terminal\r\nobj.createentity(game, 192, 176, 21, 1); //Terminal\r\nobj.createentity(game, 168, 176, 21, 1); //Terminal\r\nobj.createentity(game, 144, 176, 21, 1); //Terminal\r\nobj.createentity(game, 88, 96, 21, 1); //Terminal\r\nobj.createentity(game, 112, 96, 21, 1); //Terminal\r\nobj.createentity(game, 136, 96, 21, 1); //Terminal\r\nobj.createentity(game, 160, 96, 21, 1); //Terminal\r\n\r\n//vertigris:\r\nobj.createentity(game, 100, 169, 18, 13, 0, 18);\r\nobj.createblock(5, 100 - 16, 0, 32 + 32, 240, 4);\r\n\r\n//victoria:\r\nobj.createentity(game, 193, 89, 18, 16, 0, 18);\r\nobj.createblock(5, 193-16, 0, 32+32, 240, 5);\r\nbreak;\r\n\r\n\r\ncase rn(19,7):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,363,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\r\ntmap.push(\"283,324,364,364,364,364,364,365,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 72, 192, 13);  // (shiny trinket)\r\nobj.createentity(game, 112, 144, 20, 1);  // (terminal)\r\nobj.createblock(5, 112 - 4, 144, 20, 16, 21);\r\n\r\n//vermilion\r\nobj.createentity(game, 186, 137, 18, 15, 0, 18);\r\nobj.createblock(5, 186 - 32, 0, 32 + 32 + 32, 240, 3);\r\n\r\n//naughty corner!\r\nobj.createblock(1, 30, 0, 20, 50, 15);\r\nobj.createblock(1, 90, 0, 20, 50, 16);\r\nbreak;\r\n\r\n\r\ncase rn(19, 8):\r\n//The SUPER GRAVITRON\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, -8, 84-32, 11, 328+8);  // (horizontal gravity line)\r\nobj.createentity(game, -8, 148 + 32, 11, 328+8);  // (horizontal gravity line)\r\nobj.createblock(1, -10, 84 - 16, 340, 32, 9); //start the game\r\nbreak;\r\n\r\n\t\t\t\tdefault:\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\t//obj.fatal_bottom();\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomname:String;\r\n\t\tpublic var roomtileset:int;\r\n\t\tpublic var i:int;\r\n\t\t\r\n\t\t//roomtext thing in other level\r\n\t\tpublic var roomtexton:Boolean, roomtextx:int, roomtexty:int, roomtextnumlines:int;\r\n\t\tpublic var roomtext:Array = new Array();\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/levels/spacestation2class.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class spacestation2class extends Sprite {\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\ttmap.reset();\r\n\t\t\trx -= 100; ry -= 100;\r\n\t\t\t\r\n      rx += 50 - 12; ry += 50 - 14;   //Space Station\r\n\t\t\t\r\n\t\t  t = rx + (ry * 100);\r\n\t\t  \r\n\t\t\troomname = \"Untitled room [\"+String(rx) + \",\" + String(ry)+\"]\";\r\n\t\t\t\r\n\t\t\tswitch(t){\r\n\t\t\t  case rn(50,50):\r\n\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 96, 40, 10, 0, 450500);  // (savepoint)\r\nif(game.intimetrial) {\r\n\tobj.createentity(game, 136, 92, 11, 48);  // (horizontal gravity line)\r\n}\r\n\r\nroomname = \"Outer Hull\"; //If not yet in level, use \"The Space Station\";\r\n\r\nbreak;\r\n\t\t\t\t\r\n\t\tcase rn(49,50):\r\n\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,295,295,417,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,377,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\r\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nroomname = \"The Filter\"; //If not yet in level, use \"The Space Station\"\r\nbreak;\r\n\t\t\r\n\t\tcase rn(49,49):\r\n\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,108,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,850,850,691,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,849,850,227,107,107,229,850,850,850,850,850,227,107,107,107,107,107,107,107,107,107,107,229,850,851,0,0,8,8,8,8\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,187,188,188,188\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,267,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,770,771,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,730,770,770,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,148,188,188,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,227,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,148,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\n\r\nobj.createentity(game, 128, 176, 10, 1, 449490);  // (savepoint)\r\nobj.createentity(game, 160, 192, 3);  //Disappearing Platform\r\nobj.createentity(game, 192, 192, 3);  //Disappearing Platform\r\nobj.createentity(game, 224, 192, 3);  //Disappearing Platform\r\nobj.createentity(game, 256, 192, 3);  //Disappearing Platform\r\nobj.createentity(game, 216-4, 168, 1, 0, 4, 160, 88, 256, 192);  // Enemy, bounded\r\nobj.createentity(game, 184-24, 96, 1, 1, 4, 160, 88, 256, 192);  // Enemy, bounded\r\nobj.createentity(game, 256, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nroomname = \"Boldly To Go\";\r\nbreak;\r\n\r\n\r\ncase rn(49,48):\r\n\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,761,761,761,761,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,290,450,450,450,450,450,450,450,450,451,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,840,841,409,289,289,411,841,841,682,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,6,6,6,6,6,6,6,6,6,409,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,369,370,370,370,370,370,370,370,370,331,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,761,762,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,840,841,841,409,289,411,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,721,761,761,409,289,289,411,761,761,761,761,761,409,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.createentity(game, 192, 96, 9, 2);  // (shiny trinket)\r\nroomname = \"One Way Room\";\r\nbreak;\r\n\r\n\r\ncase rn(49,47):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253\");\r\ntmap.push(\"92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92\");\r\n\r\nobj.createentity(game, 56, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 120, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 184, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 88, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 216, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 280, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 32, 10, 0, 447490);  // (savepoint)\r\nobj.createentity(game, 288, 160, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 280, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 160, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 224, 216, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 248, 24, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 120, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 184, 168, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 216, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 152, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 224, 120, 10, 0, 447491);  // (savepoint)\r\n\r\nroomname = \"Conveying a New Idea\";\r\nbreak;\r\n\r\n\r\ncase rn(50,47):\r\n\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98\");\r\n\r\nobj.createentity(game, 0, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 96, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 160, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 0, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 216, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 0, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 112, 2, 8, 4);  //Threadmill, >>>\r\nroomname = \"Upstream Downstream\";\r\nbreak;\r\n\r\ncase rn(50,48):\r\n\r\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,452,453,453,453,453,453,294,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,454,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,9,9,9,9,9,9,412,292,292,292,292,292,292,292,292,292,292,414,9,9,9,9,9,9,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,414,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,372,373,373,373,334,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292\");\r\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.platformtile = 119;\r\nobj.createentity(game, 64, 72, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 96, 80, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 128, 88, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 160, 96, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 192, 104, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 224, 112, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\r\nobj.createentity(game, 264, 96, 10, 1, 448500);  // (savepoint)\r\nroomname = \"The High Road is Low\";\r\nbreak;\r\n\r\ncase rn(50,49):\r\n\r\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,273,115,113,113,113,113,113,113,114,275,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,9,233,113,113,113,113,113,113,235,9,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,8,8,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\r\n\r\nobj.createentity(game, 144, 200, 3, 51);  //Disappearing Platform\r\nobj.createentity(game, 24, 16, 10, 0, 449500);  // (savepoint)\r\nobj.createentity(game, 280, 16, 10, 0, 449501);  // (savepoint)\r\nobj.createentity(game, 0, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 8, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 224, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 288, 8, 2, 9, 4);  //Threadmill, <<<\r\nroomname = \"Give Me A V\";\r\nbreak;\r\n\r\ncase rn(51,49):\r\n\r\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\r\ntmap.push(\"83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\n\r\nobj.createentity(game, 0, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 152, 88, 10, 1, 449510);  // (savepoint)\r\nobj.createentity(game, 152, 120, 10, 0, 449511);  // (savepoint)\r\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 32, 208, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 64, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nroomname = \"Select Track\";\r\nbreak;\r\n\r\ncase rn(52,49):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 152, 128, 1, 0, 5, 72, 120, 256, 200);  // Enemy, bounded\r\nobj.createentity(game, 240, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\r\nobj.createentity(game, 72, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\r\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 32, 3,10);  //Disappearing Platform\r\nobj.createentity(game, 96, 32, 3,10);  //Disappearing Platform\r\nobj.createentity(game, 192, 32, 3,10);  //Disappearing Platform\r\nobj.createentity(game, 224, 32, 3,10);  //Disappearing Platform\r\nroomname = \"You Chose... Poorly\";\r\nbreak;\r\n\r\ncase rn(53,49):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\n\r\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 152, 120, 10, 0, 449530);  // (savepoint)\r\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nroomname = \"Hyperspace Bypass 5\";\r\nbreak;\r\n\r\ncase rn(54,49):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nobj.platformtile = 319;\r\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 104, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 112, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 136, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\r\nobj.createentity(game, 168, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\r\nobj.createentity(game, 80, 112, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 80, 104, 2, 9, 4);  //Threadmill, <<<\r\nroomname = \"Plain Sailing from Here On\";\r\nbreak;\r\n\r\n\r\ncase rn(54,48):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,645,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\r\n\r\nobj.platformtile = 10;\r\nobj.createentity(game, 264, 128, 10, 0, 448540);  // (savepoint)\r\nobj.createentity(game, 192, 32, 3, 10);  //Disappearing Platform\r\nobj.createentity(game, 32, 176, 2, 3, 4);  // Platform\r\nobj.createentity(game, 256, 120, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 16, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 104, 24, 10, 0, 448541);  // (savepoint)\r\nroomname = \"Ha Ha Ha Not Really\";\r\nbreak;\r\n\r\n\r\ncase rn(53,48):\r\n\r\ntmap.push(\"510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591\");\r\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\r\n\r\nobj.platformtile = 279;\r\nobj.createentity(game, 32, 168, 9, 3);  // (shiny trinket)\r\nobj.createentity(game, 16, 112, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 0, 112, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 96, 32, 2, 3, 4);  // Platform\r\nobj.createentity(game, 240, 88, 2, 2, 4);  // Platform\r\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 152, 168, 10, 1, 448530);  // (savepoint)\r\nobj.createentity(game, 72, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 184, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 48, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\n\r\nroomname=\"You Just Keep Coming Back\";\r\nbreak;\r\n\r\ncase rn(52,48):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450\");\r\ntmap.push(\"9,9,9,9,409,289,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,289,411,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,449,450,450,450,451,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,449,450,450,450,451,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,7,7,7,7,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,369,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,369,370,370,371,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,6,6,6,6,6,6,6,6,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,369,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,369,370,370,370,370,370,371,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,369,370,370,370,370,370,371,0,0\");\r\ntmap.push(\"8,8,409,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,411,8,8\");\r\ntmap.push(\"370,370,331,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,330,370,370\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.platformtile = 359;\r\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 0, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 120, 104, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\r\nobj.createentity(game, 168, 80, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\r\nobj.createentity(game, 72, 64, 10, 1, 448520);  // (savepoint)\r\nobj.createentity(game, 232, 64, 10, 1, 448521);  // (savepoint)\r\nobj.createentity(game, 232, 144, 10, 0, 448522);  // (savepoint)\r\nobj.createentity(game, 72, 144, 10, 0, 448523);  // (savepoint)\r\nroomname = \"Gordian Knot\";\r\nbreak;\r\n\r\n\r\ncase rn(51,48):\r\n\r\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\r\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474\");\r\ntmap.push(\"313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\r\n\r\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 96, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 160, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 32, 40, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 72, 80, 10, 1, 448510);  // (savepoint)\r\nobj.createentity(game, 104, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\r\nobj.createentity(game, 160+8, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\r\nobj.createentity(game, 216+16, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\r\n\r\nroomname = \"Backsliders\";\r\nbreak;\r\n\r\ncase rn(51,47):\r\n\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283\");\r\ntmap.push(\"283,284,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,284,444,444,444,444\");\r\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,445,695,817,0,0\");\r\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\r\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\r\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,363,365,695,817,0,0\");\r\ntmap.push(\"283,324,364,364,364,364,364,364,364,364,364,365,695,695,695,695,363,364,364,364,364,364,364,364,364,364,364,364,364,365,695,695,695,695,403,324,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,284,444,444,444,445,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,443,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,817,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,856,403,283,283,283,283,283,283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,857,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,363,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.createentity(game, 72, 184, 10, 0, 447510);  // (savepoint)\r\nobj.createentity(game, 80, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 144, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 208, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\n\r\nobj.createentity(game, 24 - 8, 144 - 8, 1, 10, 0);  // Enemy\r\n\r\nobj.createentity(game, 24 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\r\n\r\n//LIES emitter starts here\r\nroomname = \"The Cuckoo\";\r\nbreak;\r\n\r\ncase rn(52,47):\r\n\r\ntmap.push(\"310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0\");\r\ntmap.push(\"471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0\");\r\ntmap.push(\"471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\n\r\nobj.createentity(game, 8, 200, 10, 1, 447520);  // (savepoint)\r\nobj.createentity(game, 200, 192, 9, 4);  // (shiny trinket)\r\nobj.createentity(game, 232, 96, 10, 1, 447521);  // (savepoint)\r\n\r\nobj.createentity(game, 24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\r\n\r\nobj.createentity(game, 24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\r\n//LIES Emitter, manually positioned\r\nroomname = \"Clarion Call\";\r\nbreak;\r\n\r\ncase rn(51,46):\r\n\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,111,271,272,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,151,191,192,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,270,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,151,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\r\n\r\nobj.createentity(game, 176, 104, 10, 0, 446510);  // (savepoint)\r\n\r\nobj.createentity(game, 7 * 8, 17 * 8, 1, 12, 0);  // Enemy\r\n\r\nobj.createentity(game, 7*8, 2*8, 1, 12, 1);  // Enemy\r\n//FACTORY emitter starts here\r\nroomname = \"The Solution is Dilution\";\r\nbreak;\r\n\r\ncase rn(51,45):\r\n\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253\");\r\ntmap.push(\"92,92,92,92,93,253,254,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,133,173,174,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nobj.createentity(game, 96, 168, 10, 0, 445510);  // (savepoint)\r\n\r\nobj.createentity(game, 7 * 8, 36 * 8, 1, 12, 0);  // Enemy\r\n\r\nobj.createentity(game, 7 * 8, (36 * 8)-108, 1, 12, 1);  // Enemy\r\nobj.createentity(game, 7 * 8, (36 * 8)-216, 1, 12, 1);  // Enemy\r\n//FACTORY emitter starts here (manually placed)\r\n\r\nroomname = \"Lighter Than Air\";\r\nbreak;\r\n\r\n\r\ncase rn(51,44):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,294,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,293,453,454,701,701,701,701,701,701,701,701,823,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,372,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\r\ntmap.push(\"292,292,292,292,333,373,374,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 224, 200, 10, 1, 444510);  // (savepoint)\r\n\r\nobj.createentity(game, 56, 40, 1, 0, 2);  // Enemy //collector\r\n\r\nobj.createentity(game, 7 * 8, 36 * 8, 1, 12, 0);  // Enemy\r\n\r\nobj.createentity(game, 7 * 8, (36 * 8)-108, 1, 12, 1);  // Enemy\r\nobj.createentity(game, 7 * 8, (36 * 8)-216, 1, 12, 1);  // Enemy\r\n//FACTORY emitter starts here (manually placed)\r\n\r\nif(!game.intimetrial){\r\n  obj.createentity(game, 18 * 8, (5 * 8) + 4, 14); //Teleporter!\r\n}\r\nroomname = \"Level Complete!\";\r\nbreak;\r\n\r\n//Ok! Big open area is here:\r\ncase rn(52,45):\r\n\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,287,447,448,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367\");\r\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447\");\r\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"447,447,448,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,727,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,768,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,368,686,686,686,686,808,0,0,0\");\r\ntmap.push(\"367,367,367,367,368,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,408,686,686,686,686,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,327,367,368,686,686,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,408,686,686,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,408,686,686,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,327,367,368,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,408,686,686,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,327,367,368,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,327,367,367,367,367,367,367,368,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,368,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,406,286,286,286,286,286,286,327,367,368,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286,286,408,0,0\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\nroomname = \"Green Grotto\";\r\nbreak;\r\n\r\ncase rn(52,44):\r\n\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0\");\r\ntmap.push(\"98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 248 - 4, 160 - 48, 1, 1, 0);  // Enemy\r\nobj.createentity(game, 124, 120, 20, 1);  // (terminal)\r\nobj.createblock(5, 124-4, 120, 20, 16, 14);\r\n\r\nobj.createentity(game, 156, 40, 20, 1);  // (terminal)\r\nobj.createblock(5, 156-4, 40, 20, 16, 15);\r\n\r\nroomname = \"The Hanged Man, Reversed\";\r\nbreak;\r\n\r\ncase rn(53,45):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\r\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,0,0,0,0,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.createentity(game, 152, 120, 10, 0, 445530);  // (savepoint)\r\nroomname = \"doomS\";\r\nbreak;\r\n\r\ncase rn(53,47):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8\");\r\ntmap.push(\"170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 24-60-8, 144-8, 1, 10, 0);  // Enemy\r\n//LIES Emitter, manually positioned\r\n\r\nobj.createentity(game, 24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\r\n\r\nroomname = \"Chinese Rooms\";\r\nbreak;\r\n\r\ncase rn(53,46):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,451,0,0,0,0,449,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\r\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 152, 96, 10, 1, 446530);  // (savepoint)\r\nroomname = \"Swoop\";\r\nbreak;\r\n\r\ncase rn(52,46):\r\n\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\r\ntmap.push(\"107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188\");\r\ntmap.push(\"107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268\");\r\ntmap.push(\"107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\r\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 64, 40, 10, 1, 446520);  // (savepoint)\r\nobj.createentity(game, 208, 88, 3, 827);  //Disappearing Platform\r\nobj.createentity(game, 152, 160, 3, 827);  //Disappearing Platform\r\nobj.createentity(game, 96, 88, 3, 827);  //Disappearing Platform\r\nobj.createentity(game, 40, 160, 3, 827);  //Disappearing Platform\r\nroomname = \"Manic Mine\";\r\nbreak;\r\n\r\n\r\ncase rn(53,44):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,91,89,211,0,0,0,0,0,0,0,0,0,0,209,89,90,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,8,8,0,0,0,0,0,0,8,8,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,210,210,0,0,0,0,0,0,210,210,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,9,9,0,0,0,0,0,0,9,9,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,8,8,0,0,0,0,8,8,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,210,210,0,0,0,0,210,210,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,9,9,0,0,0,0,9,9,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,776,776,209,89,211,776,776,776,776,776,776,776,776,776,776,209,89,211,776,776,776,777,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,130,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,249,250,91,89,89,89,89,89,89,89,89,89,89,90,250,251,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nroomname = \"Sorrow\";\r\nbreak;\r\n\r\n\r\ncase rn(54,45):\r\n\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,474,474,474,315,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,433,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,473,474,474,474,474,474,474,474,315,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,0,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"394,394,394,394,394,355,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"474,474,474,474,474,315,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,354,394,394,394,394,394,394,394,395,689,689,689,393,394,394,395,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,314,474,474,474,474,474,474,474,475,689,689,689,473,474,474,475,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,393,394,394,394,395,689,689,689,393,394,394,394,394,394,394,355,313,435,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,475,689,689,689,473,474,474,474,474,474,474,474,474,475,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,0,0,0,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\r\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\r\ntmap.push(\"394,394,394,394,394,355,313,354,394,394,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,393,394,394,394,394,394,394,394,355,313,313,313,313\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313\");\r\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,355,313,313,313,313,313,313,313,313,313,313,313,313\");\r\n\r\nobj.createentity(game, 144-4, 208, 1, 1, 6);  // Enemy\r\nobj.createentity(game, 128+4, 8, 1, 0, 6);  // Enemy\r\nobj.createentity(game, 64, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 216, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 96, 160, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 160, 160, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 208, 160, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 248, 184, 10, 1, 445540);  // (savepoint)\r\nobj.createentity(game, 184, 24, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 64, 64, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 152, 64, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 152, 88, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 96, 136, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 160, 136, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 184, 136, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 152, 24, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 104, 200, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 104, 136, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 104, 160, 2, 9, 4);  //Threadmill, <<<\r\n\r\nroomname = \"$eeing Dollar $ign$\";\r\nbreak;\r\n\r\ncase rn(54,44):\r\n\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,246,247,247,247,88,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,698,246,247,247,247,88,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,699,859,859,859,859,246,247,88,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,0,0,0,0,0,246,88,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,778,779,779,779,779,779,206,86,208,698,698,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,699,859,859,859,859,206,86,208,698,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,778,780,0,206,86,208,698,698,698,698,206,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,858,860,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,739,779,779,779,779,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,858,859,859,859,859,166,128,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,0,0,0,166,167,128,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,820,0,818,698,166,167,167,167,128,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,166,167,167,167,128,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,166,167,167,167,167\");\r\ntmap.push(\"0,0,0,818,698,206,86,87,247,247,247,247,247,247,247,247,247,247,248,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,818,698,206,86,208,0,0,0,0,0,0,0,0,0,0,0,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,858,859,206,86,208,859,859,700,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,166,167,167,167,167,167,167,167,167,167,167,128,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\r\n\r\nobj.createentity(game, 184, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 248, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 312, 56, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 152, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 216, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 280, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 280, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 272, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 152, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 120, 152, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 96, 192, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 152, 192, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 240, 88, 2, 9, 4);  //Threadmill, <<<\r\nroomname = \"Parabolica\";\r\nbreak;\r\n\r\ncase rn(54,47):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,858,859,859,859,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167\");\r\ntmap.push(\"0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\n\r\nobj.createentity(game, 96, 80, 10, 1, 447540);  // (savepoint)\r\nobj.createentity(game, 64, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 112, 184, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 176, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 232, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 288, 128, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 288, 184, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 120, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 168, 112, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 208, 168, 10, 1, 447541);  // (savepoint)\r\n\r\nobj.createentity(game, 24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\r\n\r\nobj.createentity(game, 24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 3), 144 - 8, 1, 10, 1);  // Enemy\r\n\r\n//LIES Emitter, manually positioned\r\nroomname = \"Spikes Do!\";\r\nbreak;\r\n\r\ncase rn(54,46):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 64, 152, 10, 1, 446540);  // (savepoint)\r\nobj.createentity(game, 120, 72, 3, 707);  //Disappearing Platform\r\nobj.createentity(game, 248, 72, 3, 707);  //Disappearing Platform\r\nobj.createentity(game, 184, 200, 3, 707);  //Disappearing Platform\r\nroomname = \"What Lies Beneath?\";\r\nbreak;\r\n\r\ncase rn(55,47):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 0, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 112, 128, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 0, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 184, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 152, 168, 10, 1, 447550);  // (savepoint)\r\n\r\nobj.createentity(game, 264, 136, 1, 0, 2);  // Enemy //Collector\r\nobj.createentity(game, 24 - 60 - 8, 144 - 8, 1, 10, 0);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + 117, 144 - 8, 1, 10, 1);  // Enemy\r\nobj.createentity(game, 24 - 60 - 8 + (117 * 2), 144 - 8, 1, 10, 1);  // Enemy\r\n//LIES Emitter, manually positioned, collector!\r\nroomname = \"Chipper Cipher\";\r\nbreak;\r\n\r\ncase rn(55,46):\r\n\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,844,844,844,844,844,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"665,665,665,665,665,665,665,665,665,665,665,665,665,665,665,506,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,624,504,626,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,624,504,626,764,764,764,764,764,764,764,765,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,664,506,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,664,506,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,664,506,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\r\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\r\n\r\nobj.createentity(game, 40, 72, 3, 787);  //Disappearing Platform\r\nroomname = \"If You Fall Up\";\r\nbreak;\r\n\r\ncase rn(55,45):\r\n\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\r\n\r\nobj.platformtile = 159;\r\nobj.createentity(game, 24, 80, 2, 3, 6);  // Platform\r\nobj.createentity(game, 64, 176, 10, 0, 445550);  // (savepoint)\r\nobj.createentity(game, 216 - 4, 192, 10, 1, 445551);  // (savepoint)\r\nroomname = \"Just Pick Yourself Down\";\r\nbreak;\r\n\r\n\r\ncase rn(55,44):\r\n\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\r\n\r\nobj.createentity(game, 32, 40, 10, 1, 444560);  // (savepoint)\r\nobj.createentity(game, 56, 24, 10, 0, 444551);  // (savepoint)\r\nobj.createentity(game, 80, 40, 10, 1, 444552);  // (savepoint)\r\nobj.createentity(game, 104, 24, 10, 0, 444553);  // (savepoint)\r\nobj.createentity(game, 128, 40, 10, 1, 444554);  // (savepoint)\r\nobj.createentity(game, 152, 24, 10, 0, 444555);  // (savepoint)\r\nobj.createentity(game, 176, 40, 10, 1, 444556);  // (savepoint)\r\nobj.createentity(game, 200, 24, 10, 0, 444557);  // (savepoint)\r\nobj.createentity(game, 224, 40, 10, 1, 444558);  // (savepoint)\r\nobj.createentity(game, 248, 24, 10, 0, 444559);  // (savepoint)\r\nobj.createentity(game, 272, 40, 10, 1, 444550);  // (savepoint)\r\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 64, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 128, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 192, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 256, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 0, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 240, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 0, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 240, 128, 2, 9, 4);  //Threadmill, <<<\r\nroomname = \"The Warning\";\r\nbreak;\r\n\r\n//Super driller starts here!\r\ncase rn(56,44):\r\n\r\ntmap.push(\"298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\r\ntmap.push(\"299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298\");\r\ntmap.push(\"420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298\");\r\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298\");\r\n\r\nobj.createentity(game, 176, 80, 3, 55);  //Disappearing Platform\r\nobj.createentity(game, 0, 56, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 16, 56, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 72, 72, 10, 1, 444561);  // (savepoint)\r\nobj.createentity(game, 8, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 48, 144, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\r\n\r\n\r\nroomname = \"Getting Here is Half the Fun\";\r\nbreak;\r\n\r\ncase rn(56,45):\r\n\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,652,653,653,653,653,654,49,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,614,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,612,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,533,573,573,573,573,573,573,573,573,573,574,49,0,0,0,0,0,0,0,0,50,572,573,573,573,573,573,573,573,573,534,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492\");\r\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492\");\r\n\r\nroomname = \"Your Bitter Tears... Delicious\";\r\nbreak;\r\n\r\ncase rn(56,46):\r\n\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,86,87,248,49,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,166,168,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,127,168,8,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,127,168,8,0,0,0,0,0,50,206,127,168,8,0,0,0,0,8,166,128,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,127,168,8,0,0,0,0,50,206,86,127,168,0,0,0,0,166,128,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,127,168,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\r\n\r\nroomname = \"Easy Mode Unlocked\";\r\nbreak;\r\n\r\ncase rn(56,47):\r\n\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,8,8,8,8,215,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,136,176,176,176,176,137,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\n\r\nroomname = \"Vici!\";\r\nbreak;\r\n\r\ncase rn(56,48):\r\n\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,9,470,471,312,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,9,9,470,312,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,50,390,352,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,351,392,8,8,8,8,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,351,391,391,391,392,49,0,0,0,0,0,0,0,50,470,471,471,471,312,310,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,9,9,9,9,470,312,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,311,472,49,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,8,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,0,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310\");\r\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310\");\r\n\r\nroomname = \"Vidi\";\r\nbreak;\r\n\r\ncase rn(56,49):\r\n\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,260,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,99,260,9,9,9,9,9,9,9,9,9,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,178,140,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,140,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\r\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\r\n\r\nroomname=\"Veni\";\r\nbreak;\r\n\r\ncase rn(56,50):\r\n\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,249,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,250,250,91,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,210,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"130,170,170,170,170,170,171,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,211,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,131,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 224, 144, 9, 5);  // (shiny trinket)\r\nobj.createentity(game, 96, 152, 10, 1, 450560);  // (savepoint)\r\n\r\nobj.createentity(game, 24, 152, 20, 1);  // (terminal)\r\nobj.createblock(5, 24-4, 152, 20, 16, 16);\r\nroomname = \"Doing Things The Hard Way\";\r\nbreak;\r\n\r\n//Final section: The overlap\r\n\r\ncase rn(53,43):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,761,761,761,761,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495\");\r\ntmap.push(\"495,495,495,617,9,9,9,9,9,9,9,9,9,9,1123,7,7,7,680,680,680,680,7,7,7,1125,9,9,9,9,9,9,9,9,9,9,9,9,615,495\");\r\ntmap.push(\"656,656,656,657,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,655,656\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,8,8,8,8,1120,680,680,680,680,680,680,680,680,680,680,1122,8,8,8,8,575,576,576,576,576,576,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,680,680,680,680,680,680,680,680,680,680,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,6,6,6,6,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,575,576,576,577,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,655,656,656,657,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,7,7,7,7,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\n\r\nobj.platformtile = 707;\r\nobj.createentity(game, 272, 40, 2, 14, 2);  // Platform\r\nobj.createentity(game, 240, 40, 3, 707);  //Disappearing Platform\r\n\r\nif(game.intimetrial && game.timetriallevel > 0) {\r\n\tobj.fatal_top();\r\n}\r\nroomname = \"Exhaust Chute\";\r\nbreak;\r\n\r\ncase rn(56,43):\r\n\r\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"462,462,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"9,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,462,462,462,462,462,462,462,462,462,462,462,303,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,461,462,462,462,462,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301\");\r\ntmap.push(\"382,382,382,382,382,382,382,382,382,382,382,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\r\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301\");\r\ntmap.push(\"462,462,462,462,462,462,462,462,462,462,462,462,303,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\r\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,421,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,864,865,865,865,421,301,301,301,301,301,301,301,342,382,382,382,382,382,382,382,382,382,382,382,382,382,343,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"382,382,382,382,382,382,382,383,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\r\n\r\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 64, 168, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 72, 128, 10, 1, 443560);  // (savepoint)\r\n\r\nobj.createentity(game, (21 * 8), (9 * 8), 14); //Teleporter!\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 56+16, 0, 32, 150, 82);\r\n}else{\r\n\tif(obj.flags[7] == 0) {\r\n\t\tif (game.nocutscenes) {\r\n\t\t\tobj.changeflag(7, 1);\r\n\t\t\tgame.teleportscript = \"levelonecomplete\";\r\n\t\t}else {\r\n\t\t\tobj.createblock(1, 56, 0, 32, 150, 32);\r\n\t\t}\r\n\t}\r\n}\r\nroomname = \"A Wrinkle in Time\";\r\nbreak;\r\n\r\n\r\ncase rn(55,43):\r\n\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247\");\r\ntmap.push(\"9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9\");\r\ntmap.push(\"0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\n\r\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 63, 64-16, 1, 3, 4, 64, 0, 256, 204);  // Enemy, bounded\r\nobj.createentity(game, 256-28, 80, 1, 2, 4, 64, 0, 256, 204);  // Enemy, bounded\r\nobj.createentity(game, 48, 168, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 104, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 152, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 240, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 288, 168, 2, 9, 4);  //Threadmill, <<<\r\nobj.createentity(game, 160 - 48, 184 - 8, 1, 3, 5);// , 160, 0, 320, 240);  // Enemy, bounded\r\nobj.createentity(game, 160 - 28 + 48, 184 - 8, 1, 2, 5);// , 0, 0, 160, 240);  // Enemy, bounded\r\nroomname = \"Brass Sent Us Under The Top\";\r\nbreak;\r\n\r\ncase rn(54,43):\r\n\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\r\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\r\n\r\nobj.createentity(game, 64, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 128, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 192, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 256, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 32+4, 48, 10, 0, 443540);  // (savepoint)\r\nobj.createentity(game, 208-4, 48, 1, 0, 3, 104, 40, 324, 136);  // Enemy, bounded\r\nobj.createentity(game, 136 + 4, 96, 10, 1, 443541);  // (savepoint)\r\n\r\nroomname = \"The Tomb of Mad Carew\";\r\nbreak;\r\n\r\ncase rn(52,43):\r\n\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,472,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,311,471,471,471,471,471,471,471,471,471,471,471\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,853,430,310,310,310,432,853,853,853,853,853,853,853,854,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,390,391,391,391,391\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,390,391,391,391,391,391,391,391,352,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,352,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"471,471,471,471,471,471,312,310,310,311,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"9,9,9,9,9,9,430,310,310,432,9,9,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,470,471,471,472,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,772,773,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"391,391,391,391,392,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\r\n\r\nobj.createentity(game, 56, 144, 10, 0, 443520);  // (savepoint)\r\nobj.createentity(game, 152, 80, 10, 1, 443521);  // (savepoint)\r\nroomname = \"The Sensible Room\";\r\nbreak;\r\n\r\ncase rn(51,43):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,90,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,249,251,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 0, -200, 1, 16, 6, -64, -500, 320 + 64, 340);\r\nroomname = \"B-B-B-Busted\";\r\nbreak;\r\n\r\n\r\ncase rn(50,43):\r\n\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,287,447,447,447,447,288,286,286,286,286,286,286,287,447,447,447,447,288,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,446,448,9,9,9,9,446,447,447,447,447,447,447,448,9,9,9,9,446,447,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,368,8,8,8,8,366,367,367,367,367,367,367,368,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447\");\r\ntmap.push(\"9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,9,9,9,9\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"367,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,367,367,367,367,367\");\r\ntmap.push(\"286,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, 280, 192, 10, 1, 443500);  // (savepoint)\r\nobj.createentity(game, 64, 80, 10, 1, 443501);  // (savepoint)\r\n\r\nif(!game.nocutscenes){\r\n  obj.createblock(1, 0, 0, 112, 112, 8);\r\n}\r\nroomname = \"V Stitch\";\r\nbreak;\r\n\r\n\r\ncase rn(49,43):\r\n\r\ntmap.push(\"492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,612,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,840,841,841,841,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492\");\r\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492\");\r\nif(game.nodeathmode || game.intimetrial) {\r\n\ttmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\n}else {\r\n\ttmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,9,9,9,9,9,9,9,9,9,9,9,9,9,9,612,492,492\");\r\n}\r\ntmap.push(\"492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,574,0,0,0,0,572,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,8,8,8,8,8,8,0,0,0,0,612,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,572,573,573,573,573,574,0,0,0,0,652,653,653\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,493,653,653,653,654,0,0,0,0,9,9,9\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,8,8,8,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,534,492,492,533,573,573,573,573,534,614,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"841,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\r\n\r\nobj.platformtile = 747;\r\nobj.createentity(game, 120, 72, 3, 747);  //Disappearing Platform\r\nobj.createentity(game, 120, 112, 3, 747);  //Disappearing Platform\r\nobj.createentity(game, 120, 128, 3, 747);  //Disappearing Platform\r\nobj.createentity(game, 88, 72, 2, 15, 4);  // Platform\r\nobj.createentity(game, 192, 128, 9, 6);  // (shiny trinket)\r\nobj.createentity(game, 240, 136, 10, 0, 443490);  // (savepoint)\r\nroomname = \"Prize for the Reckless\";\r\nif(game.nodeathmode) {\r\n\troomname = \"I Can't Believe You Got This Far\";\r\n}else if (game.intimetrial) {\r\n\troomname = \"Imagine Spikes There, if You Like\";\r\n}\r\nbreak;\r\n\r\ncase rn(48,43):\r\n\r\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89\");\r\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250\");\r\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695\");\r\ntmap.push(\"89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 152, 32, 10, 1, 443480);  // (savepoint)\r\nobj.createentity(game, 152, 184, 10, 0, 443481);  // (savepoint)\r\nobj.createentity(game, 272, 120, 1, 2, 8);  // Enemy\r\nobj.createentity(game, 32, 96, 1, 3, 8);  // Enemy\r\nobj.createentity(game, 104, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 168, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 232, 80, 2, 8, 4);  //Threadmill, >>>\r\nobj.createentity(game, 56, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 120, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 184, 144, 2, 8, 4);  //Threadmill, >>>\r\nroomname = \"A Deception\";\r\nbreak;\r\n\r\ncase rn(48,42):\r\n\r\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,311,471,471,471,471,471,471,471\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,432,774,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,310,310,432,814,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,311,471,472,814,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,390,391,391\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,9,0,0,772,773,773,773,773,773,773,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,431,8,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,311,471,471,471,472,692,692,814,0,0,0,0,0,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,812,692,692,692,692,390,391,352,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,8,8,8,8,0,0,0,0,0,0,430,432,8,8,8,8,0,0,0,812,692,692,692,692,430,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,390,391,391,392,0,0,0,0,0,0,430,351,391,391,391,392,0,0,0,852,853,853,853,853,430,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,390,391,391,391,352,310,310,432,8,8,8,8,8,8,430,310,310,310,310,432,8,8,8,8,8,8,8,8,430,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,351,391,391,391,391,391,391,352,310,310,310,310,351,391,391,391,391,391,391,391,391,352,310,310,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\r\n\r\nobj.platformtile = 239;\r\nobj.createentity(game, 88, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\r\nobj.createentity(game, 136, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\r\nobj.createentity(game, 184, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\r\nobj.createentity(game, 232, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\r\nobj.createentity(game, 56, 64, 10, 0, 442480);  // (savepoint)\r\nobj.createentity(game, 280, 152, 10, 1, 442481);  // (savepoint)\r\n\r\nroomname = \"Down Under\";\r\nbreak;\r\n\r\ncase rn(49,42):\r\n\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,457,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,295,295,295,295,295,295,295,295,417,9,9,9,9,9,9,9,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,296,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,858,859,859,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,415,295,295,295,295,295,417,779,779,779,780,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,8,8,8,8,8,8,8,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,0,0,0,0,375,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,779,779,779,779,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\ntmap.push(\"295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\r\n\r\nobj.createentity(game, 16, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\r\nobj.createentity(game, 104, 184, 2, 11, 4);  //Big Threadmill, <<<<<<\r\nobj.createentity(game, 144, 168, 10, 1, 442490);  // (savepoint)\r\nobj.createentity(game, 24, 112, 10, 0, 442491);  // (savepoint)\r\nroomname = \"Shenanigan\";\r\nbreak;\r\n\r\ncase rn(49,41):\r\n\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\r\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,609,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,609,489,489,489,489,489\");\r\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,769,770,770,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\r\n\r\nobj.createentity(game, 192, 88, 10, 0, 441490);  // (savepoint)\r\n\r\nif(!game.intimetrial){\r\n\tif(game.companion==0 && obj.flags[10]==0 &&  !game.crewstats[2]){  //also need to check if he's rescued in a previous game\r\n\t\tobj.createentity(game, 42, 86, 16, 0);\r\n\t\tobj.createblock(1, 0, 0, 140, 240, 34);\r\n\t}\r\n}\r\nroomname = \"Frown Upside Down\";\r\nbreak;\r\n\r\ncase rn(48,41):\r\n\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,299,459,459,459,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,299,459,460,683,683,683,683,683,683,683,458,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,299,460,683,683,683,683,683,683,683,683,683,683,683,458,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,458,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8\");\r\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,378,379,379,380,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379\");\r\ntmap.push(\"298,298,298,339,380,683,683,683,683,683,683,683,683,683,683,683,378,340,298,298,420,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298\");\r\ntmap.push(\"298,298,298,298,339,379,380,683,683,683,683,683,683,683,378,379,340,298,298,298,420,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,339,379,379,379,379,379,379,379,340,298,298,298,298,298,420,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,420,8,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,339,379,379,379,379,340,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\r\n\r\nobj.createentity(game, (5 * 8) - 4, (8 * 8) + 4, 14); //Teleporter!\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 280, 0, 32, 240, 82);\r\n}\r\nroomname = \"Energize\";\r\nbreak;\r\n\r\ncase rn(53,42):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,9,9,9,9,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\r\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 40, 24, 10, 0, 442530);  // (savepoint)\r\nobj.createentity(game, 264, 24, 10, 0, 442531);  // (savepoint)\r\n\r\nroomname = \"Driller\";\r\nbreak;\r\n\r\ncase rn(54,42):\r\n\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nobj.createentity(game, 128, 80, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 80, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 80, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 128, 88, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 88, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 88, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 128, 96, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 128, 104, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 128, 112, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 128, 120, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 96, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 104, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 112, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 160, 120, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 96, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 104, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 112, 3, 867);  //Disappearing Platform\r\nobj.createentity(game, 192, 120, 3, 867);  //Disappearing Platform\r\n\r\nif(!game.nocutscenes) {\r\n\tif(obj.flags[68]==0){\r\n\t  obj.createblock(1, 32, 0, 320, 240, 17);\r\n\t\tobj.flags[68] = 1;\r\n\t}\r\n}\r\nroomname = \"Quicksand\";\r\nbreak;\r\n\r\ncase rn(52,42):\r\n\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,769,770,770,770,770,770,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\n\r\nobj.createentity(game, 144, 40, 3);  //Disappearing Platform\r\nobj.createentity(game, 200, 128, 3);  //Disappearing Platform\r\nroomname = \"Boo! Think Fast!\";\r\nbreak;\r\n\r\ncase rn(50,42):\r\n\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576\");\r\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\r\n\r\nobj.createentity(game, 288, 160, 10, 1, 442500);  // (savepoint)\r\n\r\n\r\nobj.createentity(game, 135, 75, 2, 0, 3, 100, 70, 320, 160);\r\nobj.createentity(game, 185, 110, 2, 0, 3, 100, 70, 320, 160);\r\nobj.createentity(game, 235, 145, 2, 0, 3, 100, 70, 320, 160);\r\nroomname = \"Stop and Reflect\";\r\nbreak;\r\n\r\ncase rn(51,42):\r\n\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,167,128,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\n\r\nobj.platformtile = 207;\r\nobj.createentity(game, 112-4, 200-4, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\r\nobj.createentity(game, 176-4, 152, 1, 0, 6, 104, 144, 264, 240);  // Enemy, bounded\r\nobj.createentity(game, 240-4, 200-4, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\r\nobj.createentity(game, 64, 48, 2, 3, 4);  // Platform\r\nobj.createentity(game, 272, 152, 9, 1);  // (shiny trinket)\r\n\r\nif(!game.nocutscenes){\r\n\tobj.createblock(1, 16, 0, 320, 240, 47);\r\n}\r\n\r\nroomname = \"Trench Warfare\";\r\nbreak;\r\n\r\ncase rn(50,41):\r\n\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,92,92,92,212,92,92,92,92,214,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\n\r\nobj.createentity(game, 120+2, 8, 1, 0, 3);  // Enemy\r\nobj.createentity(game, 264+2, 8, 1, 0, 3);  // Enemy\r\nobj.createentity(game, 120+2, 208-4, 1, 1, 3);  // Enemy\r\nobj.createentity(game, 192+2, 176-4, 1, 1, 3);  // Enemy\r\nobj.createentity(game, 192+2, 40, 1, 0, 3);  // Enemy\r\n\r\nobj.createentity(game, 64, 80, 10, 1, 441501);  // (savepoint)\r\nobj.createentity(game, 64, 136, 10, 0, 441502);  // (savepoint)\r\n\r\nroomname = \"The Yes Men\";\r\nbreak;\r\n\r\ncase rn(50,40):\r\n\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283\");\r\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\r\n\r\nobj.platformtile = 10;\r\nobj.createentity(game, 136-32, 64, 3, 10);  //Disappearing Platform\r\nobj.createentity(game, 136, 64, 3, 10);  //Disappearing Platform\r\nobj.createentity(game, 136+32, 64, 3, 10);  //Disappearing Platform\r\nobj.createentity(game, 56, 104, 10, 1, 440500);  // (savepoint)\r\nobj.createentity(game, 56, 152, 2, 3, 3);  // Platform\r\nobj.createentity(game, 280, 192, 10, 1, 440501);  // (savepoint)\r\n\r\nroomname = \"Gantry and Dolly\";\r\nbreak;\r\n\r\ncase rn(51,40):\r\n\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"656,656,656,656,656,656,656,657,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,575,576,576,576,537,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,655,656,656,656,497,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"656,656,656,657,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,575,576,577,680,680,680,655,656,657,680,680,680,575,576,576,576,576,577,680,680,680,655,656,657,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"576,576,576,576,576,576,576,537,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\r\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,537,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\r\n\r\nobj.createentity(game, 88, 104, 21, 1);  // (savepoint)\r\nobj.createentity(game, 112, 104, 21, 1, 440511);  // (savepoint)\r\nobj.createentity(game, 136, 88, 1, 0, 0);  // Enemy //the radar dish\r\n//obj.createentity(game, 176, 104, 10, 1, 440512);  // (savepoint)\r\nobj.createentity(game, 200, 104, 21, 1);  // (savepoint)\r\nobj.createentity(game, 224, 104, 21, 1);  // (savepoint)\r\nobj.createentity(game, 256, 32, 1, 0, 0);  // Enemy //in this case, the transmitter\r\n\r\nif(!game.intimetrial){\r\n  obj.createblock(1, 120, 0, 320, 240, 31);\r\n}\r\n\r\nroomname = \"Comms Relay\";\r\nbreak;\r\n\r\ncase rn(50,39):\r\n\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,372,373,374,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,452,453,454,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\r\n\r\nobj.createentity(game, 200, 32, 1, 0, 8);  // Enemy\r\nobj.createentity(game, 168, 104, 10, 1, 439500);  // (savepoint)\r\n\r\nroomname = \"Security Sweep\";\r\nbreak;\r\n\r\ncase rn(51,39):\r\n\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,96,256,256,256,256,256,256,256,256,256,97,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256\");\r\ntmap.push(\"95,95,217,0,0,0,175,176,177,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,770,771,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"256,256,257,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,175,176,176\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,136,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,809,689,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,849,850,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,215,95,217,0,0,0,215,95,95\");\r\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,255,256,257,0,0,0,215,95,95\");\r\ntmap.push(\"176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,136,176,176,176,176,176,176,176,176,176,137,95,95\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\n\r\nobj.createentity(game, 24, 168, 10, 1, 439510);  // (savepoint)\r\nobj.createentity(game, 280, 48, 10, 0, 439511);  // (savepoint)\r\nobj.createentity(game, 80, 88, 1, 3, 3);  // Enemy\r\nobj.createentity(game, 224 - 16, 128, 1, 2, 3);  // Enemy\r\n\r\nobj.createentity(game, 256-4, 200, 20, 1);  // (terminal)\r\nobj.createblock(5, 256-8, 200, 20, 16, 6);\r\nroomname = \"Linear Collider\";\r\nbreak;\r\n\r\ncase rn(52,39):\r\n\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,7,7,7,7,7,7,7,7,7,7,7,7,7,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"450,450,450,450,450,450,450,291,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,681,841,841,841,841,841,841,682,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,369,370,371,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\r\ntmap.push(\"370,370,371,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,330,370,370,370,370,370,370,370\");\r\ntmap.push(\"289,289,411,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,411,0,0,0,0,449,450,451,680,680,680,680,680,680,721,761,761,761,761,761,761,722,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,6,6,6,6,6,6,6,6,6,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,371,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,841,841,841,841,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\r\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\r\n\r\nobj.createentity(game, 192, 48, 10, 0, 439520);  // (savepoint)\r\nobj.createentity(game, 112, 160, 10, 1, 439521);  // (savepoint)\r\nroomname = \"Atmospheric Filtering Unit\";\r\nbreak;\r\n\r\ncase rn(53,39):\r\n\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\r\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"564,564,564,564,565,0,0,815,695,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,695,695,695,695,563,564,565,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,525,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\r\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\r\n\r\nroomname = \"Traffic Jam\";\r\n\r\nobj.createentity(game, 45, 118, 1, 1, 4);\r\nobj.createentity(game, 205, 118, 1, 1, 4);\r\nobj.createentity(game, 125, 18, 1, 0, 4);\r\n\r\nobj.createentity(game, 232, 184, 10, 0, 1);\r\nbreak;\r\n\r\ncase rn(53,40):\r\n\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,773,773,773,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,694,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,773,773,773,773,773,773,774,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\r\nroomname = \"Leap of Faith\";\r\nbreak;\r\n\r\ncase rn(53,41):\r\n\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"286,286,327,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"447,447,447,447,447,447,447,447,288,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,446,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\r\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\r\n\r\nobj.createentity(game, 152, 168, 10, 1, 441530);  // (savepoint)\r\n\r\nif(!game.nocutscenes){\r\n\tobj.createblock(1, 72, 0, 320, 240, 30);\r\n}\r\n\t\r\nroomname = \"Solitude\";\r\nbreak;\r\n\r\ncase rn(52,41):\r\n\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\r\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\r\n\r\nroomname = \"Conundrum\";\r\n\r\nif(!game.nocutscenes){\r\n  obj.createblock(1, 10, 0, 60, 240, 22);\r\n  obj.createblock(1, 280, 0, 320, 240, 21);\r\n}\r\nbreak;\r\n\r\ncase rn(51,41):\r\n\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,699,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,699,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,820,0,778,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,699,859,859,859,859,700,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,778,780,0,818,820,0,818,820,0,818,820,0,818,820,0,818,246,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,858,860,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,818,820,0,818,739,779,779,779,779,740,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,818,820,0,858,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,818,739,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,858,859,859,859,859,859,859,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,739,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\r\ntmap.push(\"127,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\n\r\nroomname = \"Welcome Aboard\";\r\nbreak;\r\n\r\ncase rn(52,40):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,91,89,89,89,90,250,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,90,251,9,9,9,9,9,9,9,249,250,250,250,251,9,9,9,9,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"90,250,250,250,250,250,251,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"211,0,0,0,0,0,0,0,0,0,169,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"130,170,170,170,171,8,8,8,8,8,209,89,89,89,211,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,130,170,170,170,170,170,131,89,89,89,130,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\n\r\nobj.createentity(game, 216, 144, 10, 1, 440520);  // (savepoint)\r\nobj.createentity(game, 16, 136, 9, 0);  // (shiny trinket)\r\n\r\nroomname = \"It's a Secret to Nobody\";\r\nbreak;\r\n\r\n\r\n\r\n        default:\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\troomname = \"Outer Space\";\r\n\t\t\t\t\tobj.fatal_bottom();\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomname:String;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/levels/towerclass.as",
    "content": "package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class towerclass extends Sprite {\r\n\t\tpublic function towerclass():void {\r\n\t\t\tminitowermode = false;\r\n\t\t\t//We init the lookup table:\r\n\t\t\tfor (i = 0; i < 700; i++) {\r\n\t\t\t\tvmult.push(int(i * 40));\r\n\t\t\t}\r\n\t\t\t//We create a blank map \r\n\t\t\tfor (j = 0; j < 700; j++) {\r\n\t\t\t  for (i = 0; i < 40; i++) {\r\n\t\t\t\t  contents.push(0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tfor (j = 0; j < 120; j++) {\r\n\t\t\t  for (i = 0; i < 40; i++) {\r\n\t\t\t\t  back.push(0);\r\n\t\t\t\t\tminitower.push(0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tloadbackground();\r\n\t\t\tloadmap();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function backat(xp:int, yp:int, yoff:int):int {\r\n\t\t\typ = yp * 8;\r\n\t\t\typ += yoff;\r\n\t\t\tyoff = yp % 8;\r\n\t\t\typ = (yp - yoff) / 8;\r\n\t\t\t\r\n\t\t\tif (xp >= 0 && xp < 40) {\r\n\t\t\t\twhile (yp < 0) yp += 120;\twhile (yp >= 120) yp -= 120;\r\n\t\t\t\treturn back[xp + vmult[yp]];\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function at(xp:int, yp:int, yoff:int):int {\r\n\t\t\tif (minitowermode) {\r\n\t\t\t\treturn miniat(xp, yp, yoff);\r\n\t\t\t}else{\r\n\t\t\t\typ = yp * 8;\r\n\t\t\t\typ += yoff;\r\n\t\t\t\tyoff = yp % 8;\r\n\t\t\t\typ = (yp - yoff) / 8;\r\n\t\t\t\t\r\n\t\t\t\twhile (yp < 0) yp += 700;\twhile (yp >= 700) yp -= 700;\r\n\t\t\t\tif (xp >= 0 && xp < 40) {\t\r\n\t\t\t\t\treturn contents[xp + vmult[yp]];\r\n\t\t\t\t}else if (xp == -1) {\r\n\t\t\t\t\treturn contents[vmult[yp]];\r\n\t\t\t\t}else if (xp == 40) {\r\n\t\t\t\t\treturn contents[39 + vmult[yp]];\r\n\t\t\t\t}\r\n\t\t\t\treturn 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function miniat(xp:int, yp:int, yoff:int):int {\r\n\t\t\typ = yp * 8;\r\n\t\t\typ += yoff;\r\n\t\t\tyoff = yp % 8;\r\n\t\t\typ = (yp - yoff) / 8;\r\n\t\t\t\r\n\t\t\twhile (yp < 0) yp += 100;\twhile (yp >= 100) yp -= 100;\r\n\t\t\tif (xp >= 0 && xp < 40) {\t\r\n\t\t\t\treturn minitower[xp + vmult[yp]];\r\n\t\t\t}else if (xp == -1) {\r\n\t\t\t\treturn minitower[vmult[yp]];\r\n\t\t\t}else if (xp == 40) {\r\n\t\t\t  return minitower[39 + vmult[yp]];\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fillbackground(realtmap:Array):void {\r\n\t\t\tvar maprow:Array;\r\n\t\t\t\t\t\r\n\t\t\tfor (j = 0; j < 120; j++) {\r\n\t\t\t\tmaprow = new Array();\r\n\t\t\t\tmaprow = realtmap[j].split(\",\");\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\tback[i + vmult[j]] = maprow[i];\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fillminitower(realtmap:Array):void {\r\n\t\t\tvar maprow:Array;\r\n\t\t\t\t\t\r\n\t\t\tfor (j = 0; j < 100; j++) {\r\n\t\t\t\tmaprow = new Array();\r\n\t\t\t\tmaprow = realtmap[j].split(\",\");\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\tminitower[i + vmult[j]] = maprow[i];\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadminitower1():void {\r\n\t\t\t//Loads the first minitower into the array.\r\n      realtmap = new Array();\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,22,14,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,22,14,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12\");\r\nrealtmap.push(\"23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"6,6,6,6,6,6,6,6,28,28,28,28,28,28,28,28,28,28,28,28,6,6,6,6,6,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"18,18,18,18,18,18,18,19,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,19,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,15,19,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,15,19,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,15,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,22,14,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,22,14,12,12,12\");\r\nrealtmap.push(\"12,12,13,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,20,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,20,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,17,19,28,28,28,22,23,23,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,7,7,7,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,13,23,23,23,23,14,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,12,13,23,24,7,7,7,7,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,15,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,13,23,24,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,19,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,21,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,21,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,13,23,24,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,18,16,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,14,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,17,19,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,22,24,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23,23,23\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,6,6,6,6,6,6\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,18,18\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,17,19,28,28,28,28,28,0,0,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,22,24,28,28,28,28,28,0,0,28,28,28,28,28,28,28,28,28,0,0,0,20,13,23,23,23,23\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,28,28,28,28,28,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,28,28,28,28,28,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,17,18\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,28,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,20,21,28,28,20,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,20,21,28,28,22,23\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,28,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,22,24,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,21,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,15,18,18,18,18\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\n\r\n      fillminitower(realtmap);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadminitower2():void {\r\n\t\t\trealtmap = new Array();\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,20,13,23,23,23,23,23,23,23,23,23\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,22,24,28,28,0,0,0,0,0,0,0\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,20,21,28,28,28,28,28,28,0,0,0,0,0,0,0\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,22,24,28,28,28,28,28,28,0,0,0,0,0,0,0\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,20,21,28,28,28,28,28,28,28,28,28,28,0,0,0,0,0,0,0\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,22,24,28,28,28,28,28,28,28,28,28,28,0,17,18,18,18,18,18\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,28,28,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,11,20,21,10,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,11,22,24,10,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"23,23,23,23,23,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,19,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"18,18,18,18,18,19,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,21,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,13,23,23,23,23,23,23,14,13,23,23,23,23,23,23,23,14,12,12,12,12,21,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,9,9,9,9,9,9,22,24,9,9,9,9,9,9,9,22,23,23,23,23,24,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,28,28,28,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,21,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,28,28,28,28,28,6,28,28,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,1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12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,17,19,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,24,0,28,28,28,28,28,28,28,20,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,13,24,0,0,28,28,28,28,28,28,17,16,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,13,24,0,0,0,28,28,28,28,28,28,20,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,13,24,0,0,0,0,28,28,28,28,28,17,16,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,20,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,17,16,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,28,17,16,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,13,24,0,0,0,0,0,0,0,28,28,28,28,28,20,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,13,24,0,0,0,0,0,0,0,0,28,28,28,28,17,16,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"23,23,24,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,17,16,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,17,16,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\r\n\r\n      fillminitower(realtmap);\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function loadbackground():void {\r\n\t\t\t//Loads the background into the array.\r\n\t\t\trealtmap = new Array();\r\n\t\t\trealtmap.push(\"1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,4,0,0\");\r\n\t\t\trealtmap.push(\"2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,4,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4\");\r\n\t\t\trealtmap.push(\"0,5,4,0,0,0,0,0,0,5,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,2\");\r\n\t\t\trealtmap.push(\"5,1,1,4,0,0,0,0,5,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,2,0\");\r\n\t\t\trealtmap.push(\"1,1,1,1,4,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,5,1,1,1,1,1,2,0,0\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,4,5,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4,0,0\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4,0\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,2,3,1,1,2,3,1,4,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,3,1,1,1,1,1,4\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,2,0,0,3,2,0,0,3,2,0,0,0,0,0,0,5,4,5,1,1,4,0,0,0,0,0,0,3,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,2,0,5,4,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,3,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,0,0,0,3,1,1,1,2,3,1,1,4,0,0,0,0,0,0,3,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,1,1,4,0,3,1,1,4,0,0,0,0,0,0,3,1,1\");\r\n\t\t\trealtmap.push(\"3,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,2,0,5,1,1,1,4,0,0,0,0,0,0,3,1\");\r\n\t\t\trealtmap.push(\"0,3,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,5,4,5,1,1,2,0,0,3,1,1,1,2,0,0,0,0,0,0,0,3\");\r\n\t\t\trealtmap.push(\"0,0,3,1,1,1,4,0,0,0,0,0,5,4,0,0,0,0,5,1,1,1,1,2,0,0,0,0,3,1,2,0,5,4,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,3,1,1,1,4,0,0,0,5,1,2,0,0,0,0,3,1,1,1,1,4,5,4,0,0,5,1,4,5,1,1,4,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,3,1,1,1,4,0,0,3,1,4,0,0,0,0,5,1,1,1,1,1,1,1,4,5,1,1,1,1,1,1,2,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,5,1,1,1,1,4,0,0,3,1,4,5,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,5,1,1,1,1,1,1,4,0,0,3,1,1,1,1,1,1,1,1,2,3,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,5\");\r\n\t\t\trealtmap.push(\"0,0,5,1,1,1,2,3,1,1,1,4,0,0,3,1,1,1,1,1,1,2,0,0,3,1,1,1,1,1,1,1,4,0,0,0,0,0,5,1\");\r\n\t\t\trealtmap.push(\"0,0,3,1,1,2,0,0,3,1,1,1,4,0,0,3,1,1,1,1,1,4,0,0,0,3,2,3,1,1,1,1,1,4,0,0,0,0,3,1\");\r\n\t\t\trealtmap.push(\"0,0,0,3,2,0,0,0,0,3,2,3,1,4,0,0,3,1,1,1,1,1,4,0,0,0,0,0,3,1,1,2,3,1,4,0,0,0,0,3\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,5,4,0,0,0,0,3,1,4,0,0,3,2,3,1,1,1,4,0,0,0,0,0,3,2,0,0,3,1,4,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,3,1,4,0,0,0,0,3,1,4,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,0,3,2,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,5,1,1,4,5,4,0,0,3,2,0,0,0,3,1,1,2,0,0,5,4,0,0,0,0,5,4,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,4,0,0,5,1,1,4,0,0,5,4,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,4,5,1,2,3,1,4,5,1,1,4,0\");\r\n\t\t\trealtmap.push(\"0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,1,1,2,0,0,3,1,1,1,1,1,4\");\r\n\t\t\trealtmap.push(\"0,0,0,3,1,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,3,2,0,0,0,0,3,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"4,0,0,0,3,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,5,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,4,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,5,4,0,0,0,0,0,3,1,4,0,5,4,0,0,5,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"3,1,4,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,1,4,5,4,0,0,5,1,2,0,3,1,4,5,1,1,1,2,3,1,1\");\r\n\t\t\trealtmap.push(\"0,3,1,4,0,0,5,1,1,1,2,3,1,1,2,0,0,0,0,3,1,1,1,4,5,1,2,0,0,0,3,1,1,1,1,2,0,5,1,1\");\r\n\t\t\trealtmap.push(\"0,5,1,1,4,5,1,1,1,2,0,0,3,2,0,0,0,0,0,5,1,1,1,1,1,2,0,0,0,0,0,3,1,1,2,0,5,1,1,1\");\r\n\t\t\trealtmap.push(\"5,1,1,1,1,1,1,1,1,4,5,4,0,0,0,0,0,0,0,3,1,1,1,1,1,4,0,0,0,0,0,5,1,2,0,0,3,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,2,3,1,1,1,1,1,1,1,4,5,4,0,0,5,4,0,3,1,1,1,1,1,4,0,0,0,5,1,2,0,0,0,0,3,1,1\");\r\n\t\t\trealtmap.push(\"1,1,2,0,0,3,1,1,1,1,1,1,1,1,1,4,5,1,2,0,5,1,1,1,2,3,2,0,0,0,3,1,4,0,0,0,0,0,3,1\");\r\n\t\t\trealtmap.push(\"1,2,0,0,0,0,3,1,1,2,3,1,1,1,1,1,1,2,0,5,1,1,1,1,4,0,0,5,4,0,0,3,1,4,0,0,0,0,0,3\");\r\n\t\t\trealtmap.push(\"2,0,0,0,0,0,5,1,2,0,0,3,1,1,1,1,2,0,5,1,1,1,1,1,1,4,5,1,1,4,0,0,3,1,4,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,5,1,2,0,0,0,0,3,1,1,1,4,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,3,2,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,3,2,0,0,0,0,0,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,5,4,0,0,0,0,5,4,0,0,0,0,0,3,1,1,1,1,2,3,1,1,1,1,1,1,2,0,0,5,4,0,0,5,4,0,0,0,5\");\r\n\t\t\trealtmap.push(\"5,1,1,4,0,0,5,1,2,0,0,0,0,0,0,3,1,1,2,0,0,3,1,1,1,1,2,0,0,5,1,1,4,5,1,2,0,0,5,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,3,2,0,0,0,0,3,1,1,2,0,0,5,1,1,1,1,1,2,0,0,5,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,4,0,0,3,1,1,1,1,2,0,0,5,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,2,0,5,4,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,3,1,1,2,0,0,5,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,4,5,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,3,1,4,0,0,3,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,4,0,0,3,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1\");\r\n\t\t\trealtmap.push(\"3,1,1,1,1,1,1,2,0,0,0,0,0,5,4,0,0,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,3,1,1,1,1,1,4,0,0,5,4,5,1,1,4,5,1,1,1,1,1,1,1,2,0,0,5,1,1,1,2,0,0,5,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,3,1,1,1,1,1,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,3,1,1,2,0,0,5,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,3,2,0,0,5,1,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,0,0,3,1,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,1,4,0,0,0,0,0,3,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,5,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,1,1,1,1,1,1,2,0,0,3,1,4,0,0,0,0,5,1,2,3,1,1,1\");\r\n\t\t\trealtmap.push(\"5,1,1,1,1,1,1,1,1,1,1,1,2,3,2,0,0,3,1,1,1,1,2,0,0,0,0,3,1,4,0,0,5,1,2,0,0,3,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,4,0,0,5,4,0,3,1,1,2,0,0,0,0,0,0,3,1,4,5,1,2,0,0,0,0,3,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,4,5,1,1,4,0,3,1,4,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3\");\r\n\t\t\trealtmap.push(\"3,1,1,1,1,2,3,1,1,2,3,1,1,1,1,1,1,1,4,0,3,1,4,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,3,1,1,2,0,0,3,2,0,0,3,1,1,1,1,1,1,2,0,0,3,2,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,3,2,0,0,0,0,0,0,0,0,3,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,5,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,5,1,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,3,1,4,0,0,0,0,0,3,2,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,3,1,4,0,0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,4,0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,5,1,1,1,2,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,5,1,1,1,2,3,1,4,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"5,1,1,1,2,0,0,3,1,4,0,0,0,0,5,1,1,1,2,3,2,3,2,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,1,2,0,0,0,5,1,2,0,0,0,5,1,1,1,2,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,2,0,0,0,5,1,2,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,2,0,0,0,0,3,1,4,0,0,5,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"2,0,0,0,0,0,0,3,1,4,5,1,1,1,1,1,1,4,0,0,0,0,0,0,5,1,2,3,1,1,1,4,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,3,1,1,1,1,1,1,1,1,1,4,5,4,0,0,0,3,2,0,0,3,1,1,1,4,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,5,1,2,3,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,5,1,1,4,0,3,1,1,1,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,3,1,1,1,4,0,3,1,1,1,1,2,0,0,0,5,4,0,0,5,1,1,1,1,1,1,1,2,0,5,4,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,3,1,1,2,0,5,1,1,1,1,4,0,0,5,1,2,0,5,1,1,1,1,1,1,1,2,0,5,1,1,4,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,5,1,2,0,5,1,1,1,1,1,1,4,0,3,1,4,5,1,1,1,1,1,1,1,2,0,5,1,1,1,1,4,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,5,1,2,0,5,1,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,1,4\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,3,2,0,0,3,1,1,1,1,2,3,1,1,1,4,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,5,4,0,0,0,0,0,0,0,3,1,1,2,0,5,1,1,1,2,0,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,5,1,1,4,0,0,0,0,0,0,0,3,2,0,5,1,1,1,1,4,0,0,0,3,1,1,1,1,1,1,1,4,0,3,1,1,1,1,2\");\r\n\t\t\trealtmap.push(\"0,3,1,1,1,4,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,1,1,1,1,1,1,1,4,5,1,1,1,2,0\");\r\n\t\t\trealtmap.push(\"0,0,3,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,1,1,1,2,0,5,4,0,3,1,1,1,1,1,1,1,1,1,1,2,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,3,1,1,1,4,0,0,0,0,0,0,0,3,1,1,1,1,2,0,5,1,2,0,5,1,1,1,1,1,1,1,1,1,2,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,5,1,1,1,2,0,0,0,0,0,0,0,5,1,1,1,1,4,5,1,2,0,5,1,2,3,1,1,1,1,1,1,1,4,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,5,1,1,1,2,0,5,4,0,0,0,0,5,1,1,1,1,1,1,1,2,0,0,3,2,0,5,1,1,1,1,1,1,1,1,4,0,0\");\r\n\t\t\trealtmap.push(\"0,5,1,1,1,2,0,0,3,1,4,0,0,5,1,1,1,1,1,1,1,2,0,5,4,0,0,0,3,1,1,1,1,1,1,1,1,1,4,0\");\r\n\t\t\trealtmap.push(\"5,1,1,1,2,0,5,4,0,3,1,4,0,3,1,1,1,1,1,1,2,0,5,1,1,4,5,4,0,3,1,1,1,1,2,3,1,1,1,4\");\r\n\t\t\trealtmap.push(\"1,1,1,2,0,5,1,1,4,0,3,1,4,0,3,1,1,1,1,2,0,5,1,1,1,1,1,1,4,5,1,1,1,2,0,0,3,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,4,5,1,1,1,1,4,5,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,1,1,1,1,1,1,4,0,0,0,3,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,1,1,2,3,1,1,1,1,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,1,1,1,1,1,1,4,0,0,5,1,1\");\r\n\t\t\trealtmap.push(\"3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,1,1,1,4,0,3,1,1,1,1,1,2,3,1,1,1,2,0,5,1,1,1\");\r\n\t\t\trealtmap.push(\"0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,1,1,2,0,5,1,1,1,1,1,4,0,3,1,1,4,5,1,1,1,1\");\r\n\t\t\trealtmap.push(\"0,0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,3,2,0,5,1,1,1,1,1,1,1,4,0,3,1,1,1,1,1,1,2\");\r\n\t\t\trealtmap.push(\"0,0,0,3,1,1,1,1,1,4,0,3,1,1,1,1,1,1,4,0,0,5,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,3,1,1,1,1,2,0,0,3,1,1,1,1,1,1,4,5,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0,0\");\r\n\t\t\trealtmap.push(\"4,0,0,0,0,3,1,1,2,0,5,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,5,1,1,1,1,1,2,0,0,0\");\r\n\t\t\trealtmap.push(\"1,4,0,0,0,0,3,2,0,5,1,1,1,2,3,1,1,1,1,1,1,1,1,2,3,1,1,2,0,5,1,1,1,1,1,2,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,4,0,0,0,0,0,5,1,1,1,2,0,5,1,1,1,1,1,1,1,1,4,0,3,2,0,5,1,1,1,1,1,2,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,1,4,0,0,0,5,1,1,1,2,0,5,1,2,3,2,3,1,1,1,1,1,4,0,0,0,3,1,1,1,1,2,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,1,2,0,0,5,1,1,1,2,0,5,1,2,0,0,0,0,3,1,1,1,1,1,4,0,0,0,3,1,1,2,0,0,0,0,0,0,5\");\r\n\t\t\trealtmap.push(\"1,1,2,0,0,5,1,1,1,1,4,0,3,2,0,0,0,0,0,5,1,1,1,1,1,1,4,0,0,0,3,2,0,0,0,0,0,0,5,1\");\r\n\t\t\trealtmap.push(\"1,2,0,0,5,1,1,1,1,1,1,4,0,0,0,0,0,0,5,1,2,3,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,5,1,1\");\r\n\t\t\trealtmap.push(\"1,4,0,0,3,1,1,1,1,1,1,1,4,0,0,0,0,5,1,2,0,0,3,1,1,2,0,0,5,4,0,0,0,0,0,0,5,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,4,0,0,3,1,1,1,1,1,1,1,4,0,0,5,1,2,0,0,0,0,3,2,0,0,5,1,1,4,0,0,0,0,5,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,4,0,0,3,1,1,1,1,2,3,1,4,5,1,2,0,0,0,0,0,0,0,0,5,1,1,1,1,4,0,0,5,1,1,1,1,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,4,0,0,3,1,1,2,0,0,3,1,1,2,0,0,0,0,0,0,0,0,5,1,1,1,1,1,1,4,5,1,1,1,2,3,1\");\r\n\t\t\trealtmap.push(\"1,1,1,1,2,0,0,0,3,2,0,0,0,0,3,2,0,0,0,0,0,0,0,0,5,1,2,3,1,1,1,1,1,1,1,1,2,0,0,3\");\r\n\t\t\trealtmap.push(\"1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,3,1,1,2,3,1,1,2,0,0,0,0\");\r\n\t\t\trealtmap.push(\"1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1,2,0,0,0,0,3,2,0,0,3,2,0,0,0,0,0\");\r\n\t\t\tfillbackground(realtmap);\r\n\t\t}\r\n\t\t\r\n\t  public function fillcontents(realtmap:Array):void {\r\n\t\t\tvar maprow:Array;\r\n\t\t\t\t\t\r\n\t\t\tfor (j = 0; j < 700; j++) {\r\n\t\t\t\tmaprow = new Array();\r\n\t\t\t\tmaprow = realtmap[j].split(\",\");\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\tcontents[i + vmult[j]] = maprow[i];\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadmap():void {\r\n\t\t\t//Loads the map into the array.\r\n\t\t\t\t\t\trealtmap = new Array();\r\n\t\t\trealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,19,28,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,24,28,28,28,28,22,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,28,28,28,28,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,28,28,28,28,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,0,0,0,28,28,0,0,0,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,23,23,24,28,0,0,17,18,18,19,0,0,28,22,23,23,14,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,22,23,23,24,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,0,0,28,28,0,0,17,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,24,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,17,18,18,19,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,22,14,13,24,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,22,24,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,19,10,0,28,28,0,11,17,18,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,24,0,0,28,28,0,0,22,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,19,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,24,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,21,10,0,28,28,0,0,0,28,28,0,0,0,28,28,0,11,20,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,1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28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\nrealtmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\r\n\r\nfillcontents(realtmap);\r\n\t\t}\r\n\t\t\r\n\t\tpublic var back:Array = new Array();\r\n\t\tpublic var contents:Array = new Array();\r\n\t\tpublic var minitower:Array = new Array();\r\n\t\tpublic var vmult:Array = new Array();\r\n\t\tpublic var minitowermode:Boolean;\r\n\t\t\r\n\t\tpublic var realtmap:Array = new Array();\t\t\r\n\t\tpublic var i:int, j:int, k:int;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/levels/warpclass.as",
    "content": "﻿package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class warpclass extends Sprite {\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t  public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\t\r\n\t\t\trx -= 100; ry -= 100;\r\n      rx += 50 - 14; ry += 49;   //warp\r\n\t\t\t\r\n\t\t  t = rx + (ry * 100);\r\n\t\t\ttmap.reset();\r\n\t\t\tcoin = 0; rcol = 0;\r\n\t\t\twarpx = false; warpy = false;\r\n\t\t\t\r\n\t\t\troomname = \"Untitled room [\"+String(rx) + \",\" + String(ry)+\"]\";\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\ncase rn(50,50):\r\n\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\r\n\r\nobj.createentity(game, 288, 168, 10, 1, 50500);  // (savepoint)\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(0, 0, 0, 8, 240);\r\n}\r\n\r\nrcol = 0;\r\nwarpy = true;\r\nroomname = \"This is how it is\";\r\nbreak;\r\n\r\ncase rn(51,50):\r\n\r\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167\");\r\ntmap.push(\"247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167\");\r\ntmap.push(\"247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\ntmap.push(\"247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\r\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\r\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\r\nrcol = 2;\r\nwarpx = true;\r\nroomname = \"A Bisected Spiral\";\r\nbreak;\r\n\r\n\r\ncase rn(51,51):\r\n\r\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\r\ntmap.push(\"244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244\");\r\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\r\ntmap.push(\"244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244\");\r\ntmap.push(\"164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164\");\r\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\r\n\r\nobj.createentity(game, 248, 80, 10, 1, 51510);  // (savepoint)\r\nobj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\r\nobj.createentity(game, 104, 192, 10, 1, 51511);  // (savepoint)\r\nrcol = 1; warpy = true;\r\nroomname = \"Take the Red Pill\";\r\nbreak;\r\n\r\ncase rn(52,51):\r\n\r\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176\");\r\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\r\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\r\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\r\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\r\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256\");\r\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\r\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\r\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\r\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\r\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\r\n\r\nobj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\r\nobj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\r\nobj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\r\nobj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\r\nobj.createentity(game, 232, 152, 10, 1, 51520);  // (savepoint)\r\nrcol = 5; warpx = true;\r\nroomname = \"Short Circuit\";\r\nbreak;\r\n\r\ncase rn(52,50):\r\n\r\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\r\n\r\nobj.createentity(game, 32, 16, 10, 0, 50520);  // (savepoint)\r\nrcol = 4; warpy = true;\r\nroomname = \"As you like it\";\r\nbreak;\r\n\r\n\r\ncase rn(53,50):\r\n\r\ntmap.push(\"250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170\");\r\n\r\nobj.createentity(game, 16, 120, 10, 1, 50530);  // (savepoint)\r\nrcol = 3; warpx = true;\r\nroomname = \"Maze With No Entrance\";\r\nbreak;\r\n\r\ncase rn(53,49):\r\n\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86\");\r\ntmap.push(\"126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167\");\r\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\r\n\r\nobj.createentity(game, 64, 152, 10, 0, 49530);  // (savepoint)\r\nrcol = 2; warpy = true;\r\nroomname = \"As we go up, we go down\";\r\nbreak;\r\n\r\ncase rn(54,49):\r\n\r\ntmap.push(\"80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\r\ntmap.push(\"241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241\");\r\ntmap.push(\"0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\r\ntmap.push(\"241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0\");\r\ntmap.push(\"161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\r\n\r\nobj.createentity(game, 296, 64, 10, 1, 49540);  // (savepoint)\r\nobj.createentity(game, 152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\r\nobj.createentity(game, 240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\r\nobj.createentity(game, 296, 152, 10, 0, 49541);  // (savepoint)\r\nrcol = 0; warpx = true;\r\nroomname = \"Time to get serious\";\r\nbreak;\r\n\r\n\r\ncase rn(54,50):\r\n\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,166,167,167\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,166,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\r\nif(!game.intimetrial){\r\n  obj.createentity(game, (7 * 8) + 4, (6 * 8), 14); //Teleporter!\r\n}\r\nrcol = 2; warpy = true;\r\nroomname = \"Wheeler's Wormhole\";\r\nbreak;\r\n\r\ncase rn(55,50):\r\n\r\ntmap.push(\"212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\r\ntmap.push(\"172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174\");\r\ntmap.push(\"252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254\");\r\ntmap.push(\"0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0\");\r\ntmap.push(\"172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174\");\r\ntmap.push(\"212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\ntmap.push(\"212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\r\n\r\nobj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\r\nobj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\r\nobj.createentity(game, 72, 16, 10, 0, 50550);  // (savepoint)\r\nobj.createentity(game, 264, 176, 10, 1, 50551);  // (savepoint)\r\nrcol = 4; warpx = true;\r\nroomname = \"Ascending and Descending\";\r\nbreak;\r\n\r\ncase rn(55,51):\r\n\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\r\n\r\nobj.createentity(game, 280, 24, 1, 2, 3, 128, 16, 304, 216);  // Enemy, bounded\r\nobj.createentity(game, 136, 192, 1, 3, 3, 128, 16, 304, 216);  // Enemy, bounded\r\nobj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\r\nobj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\r\nobj.createentity(game, 256, 128, 10, 1, 51550);  // (savepoint)\r\nobj.createentity(game, 136, 32, 10, 1, 51551);  // (savepoint)\r\nrcol = 1; warpy = true;\r\nroomname = \"Shockwave Rider\";\r\nbreak;\r\n\r\ncase rn(54,51):\r\n\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89\");\r\n\r\nobj.createentity(game, 296, 32, 10, 1, 51540);  // (savepoint)\r\nobj.createentity(game, 184, 192, 1, 18, 48, -800, -24, 4000, 264);  // Enemy, bounded\r\nobj.createentity(game, 88, 136, 1, 17, 48, -800, -32, 4000, 272);  // Enemy, bounded\r\nobj.createentity(game, 184, 80, 1, 18, 48, -800, -32, 4000, 272);  // Enemy, bounded\r\n\r\n\r\nobj.createentity(game, 8, 32, 20, 1);  // (terminal)\r\nobj.createblock(5, 8-8, 32, 20, 16, 17);\r\n\r\nrcol = 3; warpx = true;\r\nroomname = \"Sweeney's Maze\";\r\nbreak;\r\n\r\ncase rn(54,52):\r\n\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95\");\r\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256\");\r\ntmap.push(\"176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256\");\r\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176\");\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95\");\r\n\r\nobj.createentity(game, 288, 200, 10, 1, 52540);  // (savepoint)\r\nobj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\r\nobj.createentity(game, 80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\r\nobj.createentity(game, 96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\r\nobj.createentity(game, 112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\r\nobj.createentity(game, 128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\r\nobj.createentity(game, 144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\r\nobj.createentity(game, 176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\r\nobj.createentity(game, 192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\r\nobj.createentity(game, 208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\r\nrcol = 5; warpy = true;\r\nroomname = \"Mind The Gap\";\r\nbreak;\r\n\r\ncase rn(53,52):\r\n\r\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86\");\r\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86\");\r\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168\");\r\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\r\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\r\n\r\nobj.createentity(game, 152, 200, 10, 1, 52530);  // (savepoint)\r\nobj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 280, 16, 9, 12); //Shiny Trinket\r\n\r\n\r\nobj.createentity(game, 24, 200, 20, 1);  // (terminal)\r\nobj.createblock(5, 24-8, 200, 20, 16, 18);\r\nrcol = 2; warpx = true;\r\nroomname = \"Edge Games\";\r\nbreak;\r\n\r\ncase rn(53,51):\r\n\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244\");\r\ntmap.push(\"0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164\");\r\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\r\ntmap.push(\"244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244\");\r\ntmap.push(\"0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0\");\r\ntmap.push(\"0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0\");\r\ntmap.push(\"164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\r\ntmap.push(\"244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244\");\r\ntmap.push(\"164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nrcol = 1; warpx = true; warpy = true;\r\nroomname = \"The Brown Gate\";\r\nbreak;\r\n\r\ncase rn(55,49):\r\n\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\r\ntmap.push(\"6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6\");\r\ntmap.push(\"173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173\");\r\ntmap.push(\"253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6\");\r\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173\");\r\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92\");\r\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253\");\r\ntmap.push(\"7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\r\ntmap.push(\"0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nobj.createentity(game, 152, 152, 10, 0, 49550);  // (savepoint)\r\nrcol = 4; warpx = true; warpy = true;\r\nroomname = \"To The Batcave!\";\r\nbreak;\r\n\r\ncase rn(55,52):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6\");\r\ntmap.push(\"170,170,170,170,170,170,170,170,171,169,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,249,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"89,89,89,89,89,89,89,89,211,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,209,89\");\r\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0\");\r\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6\");\r\ntmap.push(\"170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169\");\r\ntmap.push(\"250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249\");\r\ntmap.push(\"7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\r\ntmap.push(\"0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nobj.createentity(game, 136, 40, 10, 1, 52550);  // (savepoint)\r\nrcol = 3; warpx = true; warpy = true;\r\nroomname = \"This will make you flip\";\r\nbreak;\r\n\r\ncase rn(52,52):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,175,176,176,177,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,215,95,95,217,0,0,0,0,0,0,0,0,175,176\");\r\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,136,176,176,176,176,137,95,217,215,95,95,217,0,0,0,0,0,0,0,0,215,95\");\r\ntmap.push(\"95,95,217,6,6,6,6,6,6,6,6,6,0,0,0,0,215,95,95,95,95,95,95,95,95,217,215,95,95,217,6,6,6,6,6,6,6,6,215,95\");\r\ntmap.push(\"95,95,217,175,176,176,176,176,176,176,176,177,0,0,0,0,255,256,256,256,256,256,256,256,256,257,215,95,95,217,175,176,176,176,177,175,176,177,215,95\");\r\ntmap.push(\"256,256,257,255,256,256,256,256,256,256,256,257,0,0,0,0,175,177,7,7,7,7,7,175,176,177,215,95,95,217,215,95,95,95,217,255,256,257,255,256\");\r\ntmap.push(\"176,177,0,0,0,0,0,0,0,175,176,177,0,0,0,0,255,257,0,0,0,0,0,215,95,217,215,95,95,217,215,95,95,95,217,7,7,7,175,176\");\r\ntmap.push(\"256,257,0,0,0,0,0,0,0,215,95,217,0,0,0,0,7,7,0,0,0,0,0,255,256,257,255,256,256,257,255,256,256,256,257,0,0,0,255,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,177,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,175,176,176,176,176,176,176\");\r\ntmap.push(\"95,217,0,0,0,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,6,6,6,215,95,95,95,95,95,95\");\r\ntmap.push(\"95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,215,95,95,95,95,95,95\");\r\ntmap.push(\"256,257,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,6,6,6,6,6,255,256,257,0,0,0,0,255,256,257,255,256,256,256,256,256,256\");\r\ntmap.push(\"7,7,7,7,7,7,7,7,7,175,176,176,176,176,176,177,175,176,176,176,176,176,176,176,176,177,0,0,0,0,175,176,176,177,7,7,7,7,7,7\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,217,215,95,95,95,95,95,95,95,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,257,215,95,96,256,256,256,256,97,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nobj.createentity(game, 288, 120, 10, 1, 52520);  // (savepoint)\r\nrcol = 5; warpx = true; warpy = true;\r\nroomname = \"Twisty Little Passages\";\r\nbreak;\r\n\r\ncase rn(50,51):\r\n\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164\");\r\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\r\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\r\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164\");\r\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\r\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nobj.createentity(game, 24, 128, 10, 1, 52510);  // (savepoint)\r\nobj.createentity(game, 56, 48, 1, 0, 10, -16, -16, 336, 256);  // Enemy, bounded\r\nobj.createentity(game, 264, 48, 1, 0, 10, -16, -16, 336, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 48, 1, 2, 8, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 176, 1, 2, 8, -24, -16, 344, 256);  // Enemy, bounded\r\nrcol = 1; warpx = true; warpy = true;\r\nroomname = \"That's Why I Have To Kill You\";\r\nbreak;\r\n\r\ncase rn(52,49):\r\n\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247\");\r\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7\");\r\ntmap.push(\"6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6\");\r\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86\");\r\ntmap.push(\"86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86\");\r\ntmap.push(\"247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167\");\r\ntmap.push(\"247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6\");\r\ntmap.push(\"167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167\");\r\ntmap.push(\"247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247\");\r\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\r\n\r\nobj.createentity(game, 152, 112, 13);\r\nobj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\r\nobj.createentity(game, 152, 152, 10, 0, 49520);  // (savepoint)\r\nrcol = 2; warpx = true; warpy = true;\r\nroomname = \"I Love You\";\r\nbreak;\r\n\r\ncase rn(50,49):\r\n\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\r\ntmap.push(\"164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\r\nrcol = 1; warpy = true;\r\nroomname = \"Green Dudes Can't Flip\";\r\nbreak;\r\n\r\n\r\ncase rn(51,49):\r\n\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,175,176,176,176\");\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\r\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176\");\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\r\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\r\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,255,256,256,256\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\nwarpx = true; warpy = true;\r\nrcol = 5;\r\n\r\nobj.entities[obj.nentity].active = true;\r\nobj.nentity++;\r\nobj.createentity(game, 14 * 8, (8 * 8) + 4, 14); //Teleporter!\r\nobj.entities[obj.nentity - 2].active = false;\r\n\r\nif(game.intimetrial) {\r\n\tobj.createblock(1, 20, 0, 32, 240, 82);\r\n}\r\n\r\nroomname = \"Murdering Twinmaker\";\r\nbreak;\r\n\r\ncase rn(49,49):\r\n\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\r\ntmap.push(\"80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\r\ntmap.push(\"80,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\r\ntmap.push(\"80,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\r\ntmap.push(\"80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\r\ntmap.push(\"80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\r\nrcol = 0; warpy = true;\r\n\r\nif(!game.intimetrial) {\r\n\tif(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]){  //also need to check if he's rescued in a previous game\r\n\t\tobj.createentity(game, 255, 121, 15, 0);\r\n\t\tobj.createblock(1, 215, 0, 160, 240, 35);\r\n\t}\r\n}\r\nroomname = \"It's Not Easy Being Green\";\r\nbreak;\r\n\r\n\r\ndefault:\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\ttmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\t\t\t//roomname = \"Outer Space\";\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.test = true;\r\n\t\t\t\t\tgame.teststring = \"ERROR: Map not found in Warp Area\";\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomname:String;\t\t\r\n\t\tpublic var coin:int;\r\n\t\tpublic var rcol:int;\r\n\t\tpublic var warpx:Boolean, warpy:Boolean;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/readme.MD",
    "content": "This is the source code for the Adobe Air mobile version of VVVVVV, which is forked from the original flash source code. This version is not maintained, and is only included here for those curious. If you're looking for the current, maintained C++ version, it's [in this folder](https://github.com/TerryCavanagh/VVVVVV/tree/master/desktop_version).\r\n\r\nThe mobile version needs a different data.zip folder, which [can be downloaded from here](https://thelettervsixtim.es/makeandplay/). Just like the asset contents from the C++ version, the contents of this folder are still under a proprietary license.\r\n\r\nRequires Adobe AIR, targeting SWF version 36.\r\n"
  },
  {
    "path": "mobile_version/src/EditorDataclass.as",
    "content": "package {\r\n\tpublic class EditorDataclass{\r\n\t\tpublic function EditorDataclass():void {\r\n\t\t\tclear();\r\n    }\r\n\t\t\r\n\t\tpublic function clear():void {\r\n\t\t\tnumedentities = 0;\r\n\t\t\ttitle = \"\";\r\n\t\t\tcreator = \"\";\r\n\t\t\tmodifier = \"\";\r\n\t\t\ttimeCreated = \"\";\r\n\t\t\ttimeModified = \"\";\r\n\t\t}\r\n\t\t\r\n\t\tpublic var numedentities:int;\r\n\t  public var title:String;\r\n\t  public var creator:String;\r\n\t  public var modifier:String;\r\n\t  public var timeCreated:String;\r\n\t  public var timeModified:String;\r\n\t}\r\n};"
  },
  {
    "path": "mobile_version/src/EmbeddedAssets.as",
    "content": "package {\n\tpublic class EmbeddedAssets {\n\t\t/* PNG texture */\n    [Embed(source = \"../data/vvvvvv_graphics.png\")]\n    public static const vvvvvv_graphics:Class;\n\t\t\n\t\t/* XML file */\n    [Embed(source   = \"../data/vvvvvv_graphics.xml\",\n           mimeType = \"application/octet-stream\")]\n    public static const vvvvvv_graphics_xml:Class;\n\t}\n}"
  },
  {
    "path": "mobile_version/src/LevelMetaData.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class LevelMetaData{\r\n\t\tpublic function LevelMetaData():void {\r\n\t\t\tclear();\r\n    }\r\n\t\t\r\n\t\tpublic function clear():void {\r\n\t\t  title = \"\";\r\n\t    creator = \"\";\r\n\t    Desc1 = \"\";\r\n\t    Desc2 = \"\";\r\n\t    Desc3 = \"\";\r\n\t    website = \"\";\r\n  \t  filename = \"\";\r\n\t\t\tfile_num = 0;\r\n\t    modifier = \"\";\r\n\t    timeCreated = \"\";\r\n\t    timeModified = \"\";\r\n\t\t  version = 0;\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic var title:String;\r\n\t  public var creator:String;\r\n\t  public var Desc1:String;\r\n\t  public var Desc2:String;\r\n\t  public var Desc3:String;\r\n\t  public var website:String;\r\n  \tpublic var filename:String;\r\n  \tpublic var file_num:int;\r\n\t  public var modifier:String;\r\n\t  public var timeCreated:String;\r\n\t  public var timeModified:String;\r\n\t\t\r\n\t\tpublic var version:int;\r\n\t}\r\n};\r\n"
  },
  {
    "path": "mobile_version/src/Load.as",
    "content": "package{\n\timport flash.display.Sprite;\n  import starling.core.Starling;\n  \n\t[SWF(backgroundColor=\"#000000\", frameRate=\"30\")]\n\tpublic class Load extends Sprite{\n\t\tprivate var _starling:Starling;\n\t\t\n\t\tpublic function Load() {\n\t\t\tStarling.multitouchEnabled = true;\n\t\t\t\n\t\t\t_starling = new Starling(Main, stage);\n\t\t\t_starling.start();\n\t\t}\n\t}\n}"
  },
  {
    "path": "mobile_version/src/Main.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n\timport flash.net.*;\r\n\timport flash.display.Screen;\r\n\timport flash.display.StageAlign;\r\n\timport flash.display.StageQuality;\r\n\timport flash.display.StageScaleMode;\r\n\timport flash.system.Capabilities;\r\n\timport starling.core.Starling;\r\n\timport starling.display.Image;\r\n\timport starling.text.BitmapFont;\r\n\timport starling.text.TextField;\r\n\timport starling.core.StatsDisplay;\r\n\timport starling.events.Event;\r\n\timport starling.utils.Color;\r\n\timport starling.textures.*;\r\n\timport starling.display.*;\r\n\timport flash.filesystem.File;\r\n\timport starling.events.KeyboardEvent;\r\n\timport flash.ui.Keyboard;\r\n\timport starling.utils.AssetManager;\r\n\timport bigroom.input.KeyPoll; \r\n\t//import com.mesmotronic.ane.AndroidFullScreen; //This doesn't seem to be needed anymore\r\n\timport flash.display.StageDisplayState;\r\n\timport flash.media.*;\r\n\t\r\n\t\r\n\timport flash.utils.getTimer;\r\n\timport flash.utils.Timer;\r\n  import flash.events.TimerEvent;\r\n\t\r\n\tpublic class Main extends Sprite{\r\n\t\tstatic public var BLOCK:Number = 0;\r\n    static public var TRIGGER:Number = 1;\r\n\t\tstatic public var DAMAGE:Number = 2;\r\n\t\t\r\n  \tinclude \"includes/logic.as\";\r\n  \tinclude \"includes/input.as\";\r\n  \tinclude \"includes/render.as\";\r\n\t\tpublic var GAMEMODE:int = 0;\r\n\t\tpublic var TITLEMODE:int = 1;\r\n\t\tpublic var CLICKTOSTART:int = 2;\r\n\t\tpublic var FOCUSMODE:int = 3;\r\n\t\tpublic var MAPMODE:int = 4;\r\n\t\tpublic var TELEPORTERMODE:int = 5;\r\n\t\tpublic var GAMECOMPLETE:int = 6;\r\n\t\tpublic var GAMECOMPLETE2:int = 7;\r\n\t\tpublic var EDITORMODE:int = 8;\r\n\t\tpublic var CONTROLTUTORIALMODE:int = 9;\r\n\t\t\r\n\t\tpublic var addedtwice:Boolean = false;\r\n\t\t\r\n\t\tpublic function Main() {\r\n\t\t\tsuper();\t\r\n\t\t\t\r\n\t\t\tif (stage) gameinit();\r\n\t\t\telse addEventListener(Event.ADDED_TO_STAGE, gameinit);\r\n\t\t}\r\n\t\t\r\n\t\tprivate function gameinit(e:Event = null):void {\r\n\t\t\tremoveEventListener(Event.ADDED_TO_STAGE, gameinit);\r\n\t\t\t// entry point\r\n\t\t\tif (addedtwice) return; //I don't think I actually need this, but... I have a hunch\r\n\t\t\taddedtwice = true;\r\n\t\t\t\r\n\t\t\t//Ok: quick security check to make sure it doesn't get posted about\r\n\t\t\tkey = new KeyPoll(Starling.current.nativeStage);\r\n\t\t\t\r\n\t\t\t//immersivemode = AndroidFullScreen.isSupported;\r\n\t\t\tstage.addEventListener(Event.RESIZE, function(e:Event):void{\r\n\t\t\t\tandroidresize();\r\n\t\t\t});\r\n\t\t\t\r\n\t\t\tdevice.deviceresolution = device.ANDROID;\r\n\t\t\t\r\n\t\t\teditor.init(); //Load in all the levels\r\n\t\t\t\r\n\t\t\t//General game variables\t\t\t\t\r\n\t\t\tobj.init();\r\n\t\t\thelp.init();\r\n\t\t\t\r\n\t\t\t/*obj.createblock(BLOCK,20,200,128,16);\r\n\t\t\tobj.createblock(BLOCK,130,170,128,16);\r\n\t\t\tobj.createblock(BLOCK,240,150,128,16);\r\n\t\t\tobj.createblock(BLOCK,240,20,128,16);\r\n\t\t\tobj.createblock(BLOCK,130,40,128,16);\r\n\t\t\tobj.createblock(BLOCK,20,60,128,16);*/\r\n\t\t\t\r\n\t\t\t//Input\r\n\t\t\tkey.definestickrange(device.xres / 2, 0, 6);\r\n\t\t\t\r\n\t\t\tSoundMixer.soundTransform = new SoundTransform(1);\r\n\t\t\t\r\n\t\t\tmusic.currentsong = -1; music.musicfade = 0;//no music, no amb\r\n\t\t\tmusic.initefchannels(); music.currentefchan = 0;\r\n\t\t\tmusic.nicechange = -1;\r\n\t\t\t\r\n\t\t\tmusic.numplays = 0;\r\n\t\t\tmusic.musicchan.push(new music_1());                // 0: Level Complete\r\n\t\t\tmusic.musicchan.push(new vmaintheme_hq());          // 1: VVVVVV Main Theme  (Pushing Forward)\r\n\t\t\tmusic.musicchan.push(new vtempo_hq());              // 2: VVVVVV Tempo Theme (Positive Force)\r\n\t\t\tmusic.musicchan.push(new vpfa_hq());                // 3: Potential for Anything\r\n\t\t\tmusic.musicchan.push(new passionforexploring());    // 4: UU Brothers Instrumental\r\n\t\t\tmusic.musicchan.push(new souleye_intermission());   // 5: Jingle: Intermission\r\n\t\t\tmusic.musicchan.push(new presentingvvvvvv());       // 6: Jingle: Menu Loop\r\n\t\t\tmusic.musicchan.push(new music_2());                // 7: Jingle: Game Complete\r\n\t\t\tmusic.musicchan.push(new configmegamix_hq());       // 8: Config Megamix\r\n\t\t\tmusic.musicchan.push(new posreverse());             // 9: Tempo Theme, Reversed\r\n\t\t\tmusic.musicchan.push(new poppot());                 // 10: Extra\r\n\t\t\tmusic.musicchan.push(new pipedream_hq());           // 11: Highscore\r\n\t\t\tmusic.musicchan.push(new pressurecooker_hq());      // 12: Pressure Cooker\r\n\t\t\tmusic.musicchan.push(new pacedenergy());            // NEW 13: Paced Energy\r\n\t\t\tmusic.musicchan.push(new piercingthesky());         // NEW 14: Piercing the Sky\r\n\t\t\tmusic.musicchan.push(new predestinedfateremix());   // NEW 15: Predestined Fate Remix\r\n\t\t\t\r\n\t\t\tmusic.efchan.push(new ef_0());   \r\n\t\t\tmusic.efchan.push(new ef_1());   \r\n\t\t\tmusic.efchan.push(new ef_2());   \r\n\t\t\tmusic.efchan.push(new ef_3());   \r\n\t\t\tmusic.efchan.push(new ef_4());   \r\n\t\t\tmusic.efchan.push(new ef_5());   \r\n\t\t\tmusic.efchan.push(new ef_6());   \r\n\t\t\tmusic.efchan.push(new ef_7());   \r\n\t\t\tmusic.efchan.push(new ef_8());   \r\n\t\t\tmusic.efchan.push(new ef_9());   \r\n\t\t\tmusic.efchan.push(new ef_10());   \r\n\t\t\tmusic.efchan.push(new ef_11());   \r\n\t\t\tmusic.efchan.push(new ef_12());   \r\n\t\t\tmusic.efchan.push(new ef_13());   \r\n\t\t\tmusic.efchan.push(new ef_14());   \r\n\t\t\tmusic.efchan.push(new ef_15());   \r\n\t\t\tmusic.efchan.push(new ef_16());   \r\n\t\t\tmusic.efchan.push(new ef_17());  \r\n\t\t\tmusic.efchan.push(new ef_18());  \r\n\t\t\tmusic.efchan.push(new ef_19()); \r\n\t\t\tmusic.efchan.push(new ef_20()); \r\n\t\t\tmusic.efchan.push(new ef_21()); \r\n\t\t\tmusic.efchan.push(new ef_22()); \r\n\t\t\tmusic.efchan.push(new ef_23()); \r\n\t\t\tmusic.efchan.push(new ef_24()); \r\n\t\t\tmusic.efchan.push(new ef_25()); \r\n\t\t\tmusic.efchan.push(new ef_26()); \r\n\t\t\tmusic.efchan.push(new ef_27()); \r\n\t\t\t\t\r\n\t\t\t/*\r\n\t\t\t\tGraphics Init\r\n\t\t\t*/\r\n\t\t\tdwgfx.init(stage);\r\n\t\t\t//Load assets\r\n\t\t\tdwgfx.starlingassets = new AssetManager();\r\n\t\t\tdwgfx.starlingassets.enqueue(EmbeddedAssets);\r\n\t\t\t\r\n\t\t\tStarling.current.nativeStage.scaleMode = StageScaleMode.NO_SCALE;\r\n\t\t\tStarling.current.nativeStage.align = StageAlign.TOP_LEFT;\r\n\t\t\tStarling.current.nativeStage.quality = StageQuality.LOW;\r\n\t\t\t\r\n\t\t\t//TO DO: orientation code\r\n\t\t\tgame = new gameclass(dwgfx, map, obj, help, music);\r\n\t\t\t\t\r\n\t\t\tmap.ypos = (700-29) * 8;\r\n\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\tmap.cameramode = 0;\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t///Test Start:\r\n\t\t\t//-- Comment this for real start\r\n\t\t\t/*\r\n\t\t\tgamestate = GAMEMODE;\r\n\t\t\t/*map.finalmode = true; //Enable final level mode\r\n\t\t\t//map.finalx = 41; map.finaly = 52; //Midpoint\r\n\t\t\t//map.finalx = 48; map.finaly = 52; //Just before the tower\r\n\t\t\tmap.finalx = 46; map.finaly = 54; //Current\r\n\t\t\t//map.finalstretch = true;\r\n\t\t\tmap.final_colormode = true;\r\n\t\t\tmap.final_mapcol = 0;\r\n\t\t\tmap.final_colorframe = 0;\r\n\t\t\t*/\r\n\t\t\t/*\r\n\t\t\tgame.starttest(obj, music);\r\n\t\t\tobj.createentity(game, game.savex, game.savey, 0); //In this game, constant, never destroyed\r\n\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\tmusic.play(1);\r\n\t\t\t*/\r\n\t\t\t//game.crewstats[1] = true;\r\n\t\t\t//game.crewstats[2] = true;\r\n\t\t\t//game.crewstats[3] = true;\r\n\t\t\t//game.crewstats[4] = true;\r\n\t\t\t//game.crewstats[5] = true;\r\n\t\t\t//script.load(\"intro\");\r\n\t\t\t\r\n\t\t\t//crew member test\r\n\t\t\t//obj.createentity(game, game.savex - 10, game.savey - 10, 14); \r\n\t\t\t//game.companion = 6; //different rules for different members\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t//--\r\n\t\t\t//Uncomment this if testing the final level\r\n\t\t\t/*\r\n\t\t\t\tmap.finalmode = true; //Enable final level mode\r\n\t\t\t\tmap.finalx = 46; map.finaly = 54; //Current\r\n\t\t\t\t//map.finalx = 41; map.finaly = 52; //Midpoint\r\n\t\t\t\tmap.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t*/\r\n\t\t\t//And this if after the midpoint:\r\n\t\t\t/*\r\n\t\t\t\tmap.finalx = 52; map.finaly = 53; //Current\r\n\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\tmap.final_colormode = true;\r\n\t\t\t\tmap.final_mapcol = 0;\r\n\t\t\t\tmap.final_colorframe = 0;\r\n\t\t\t\t//map.background = 6;\r\n\t\t\t*/\r\n\t\t\t//-- Jumping right in\r\n\t\t\t/*\r\n\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\tgame.starttest(obj, music);\r\n\t\t\t//game.loadquick(map, obj, music);\r\n\t\t\tobj.createentity(game, game.savex, game.savey, 0); //In this game, constant, never destroyed\r\n\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\tmusic.play(4);\r\n\t\t\t//fscommand(\"quit\");\r\n\t\t\t\r\n\t\t\tgame.crewstats[1] = true;\r\n\t\t\t//game.crewstats[2] = true;\r\n\t\t\tgame.crewstats[3] = true;\r\n\t\t\tgame.crewstats[4] = true;\r\n\t\t\t//game.crewstats[5] = true;\r\n\t\t\t\r\n\t\t\tmap.showtargets = true;\r\n\t\t\tmap.showteleporters = true;\r\n\t\t\t//map.showtrinkets = true;\r\n\t\t\t\r\n\t\t\t//obj.flags[34] = 1;\r\n\t\t\t//obj.flags[20] = 1;\t\t\t\t\r\n\t\t\t//obj.flags[67] = 1;\t\t\t//Game complete\r\n\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\tobj.collect[i] = true;\r\n\t\t\t}\r\n\t\t\tgame.trinkets = 19; obj.collect[18] = false;\r\n\t\t\tgame.stat_trinkets = 20;\r\n\t\t\t//obj.altstates = 1;\r\n\t\t\t\r\n\t\t\t//initilise map info\r\n\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\t\tmap.explored[i + (j * 20)] = 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t\t//obj.entities[obj.getplayer()].size = 13;\r\n\t\t\t\r\n\t\t\t//game.gamestate = 6;\r\n\t\t\t\r\n\t\t\t//game.intimetrail = true; game.timetrialcountdown = 0;\r\n\t\t\t//game.nodeathmode = true;\r\n\t\t\t//dwgfx.flipmode = true;\r\n\t\t\t//game.nocutscenes = true;\r\n\t\t\t//map.invincibility = true;\r\n\t\t\t//stage.frameRate = 24;\r\n\t\t\t//game.colourblindmode = true;\r\n\t\t\t//game.noflashingmode = true;\r\n\t\t\t//for intermission 2 test\r\n\t\t\t//game.lastsaved = 3;\r\n\t\t\t/*\r\n\t\t\tgame.swnmode = true;\r\n\t\t\tgame.swngame = 2; \r\n\t\t\tgame.swndelay = 120;\r\n\t\t\tgame.swntimer = 60 * 30;\r\n\t\t\t*/\r\n\t\t\t//script.load(\"intermission_2\");\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t//for intermission 1 test\r\n\t\t\t/*\r\n\t\t\tgame.companion = 11;\r\n\t\t\tgame.supercrewmate = true;\r\n\t\t\tgame.scmprogress = 0;\r\n\t\t\tgame.scmprogress = 10;\t\t\t\r\n\t\t\tgame.lastsaved = 4;\r\n\t\t\tmusic.play(8);\r\n\t\t\t*/\r\n\t\t\t//game.sfpsmode = true; //Run at 60 FPS\r\n\t\t\t//stage.frameRate = 60; // doesn't work, it's a bit more complex than this - will have to do a double sized window instead...\r\n\t\t\t\r\n\t\t\t//dwgfx.flipmode = true;\r\n\t\t\t\r\n\t\t\t//Testing some unlock stuff\r\n\t\t\t/*\r\n\t\t\tgame.unlock[9] = true;  //Space Station Intro Time Trial\r\n\t\t\tgame.unlock[10] = true; //Lab Time Trial\r\n\t\t\tgame.unlock[11] = true; //Tower Time Trial\r\n\t\t\tgame.unlock[12] = true; //Space Station 2 Time Trial\r\n\t\t\tgame.unlock[13] = true; //Warp Zone Time Trial\r\n\t\t\tgame.unlock[14] = true; //Final Level Time Trial\r\n\t\t\t\r\n\t\t\tgame.unlock[17] = true; //No death mode\r\n\t\t\tgame.unlock[18] = true; //Flip Mode\r\n\t\t\t\r\n\t\t\t*/\r\n\t\t\t//-- Normal start, with no fancy stuff!\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\tgame.gamestate = CLICKTOSTART;\r\n\t\t\tdwgfx.createtextbox(\" Click to Start \", 96, 107, 164, 164, 255);\r\n\t\t\tdwgfx.textboxcenter();\r\n\t\t\t*/\r\n\t\t\t//No click to start any more! Instead go right to the menu\t\r\n\t\t\t\r\n\t\t\t//INIT GRAPHIC MODE HERE\r\n\t\t\tgame.loadstats(map, dwgfx);\r\n\t\t\t//updategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\t\tgame.gamestate = TITLEMODE;\r\n\t\t\t\t\r\n\t\t\tgame.menustart = false;\r\n\t\t\tgame.mainmenu = 0;\r\n\t\t\t\r\n\t\t\t/*if (game.quicksummary != \"\") {\r\n\t\t\t\tgame.mainmenu = 2;\r\n\t\t\t}\r\n\t\t\tif (game.telesummary != \"\") {\r\n\t\t\t\tgame.mainmenu = 1;\r\n\t\t\t}*/ //what the hell is that for\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\tgame.gamestate = 6;\r\n\t\t\tgame.menustart = true;\r\n\t\t\tmap.ypos = (700-29) * 8;\r\n\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\tmap.cameramode = 0;\r\n\t\t\t*/\r\n\t\t\t//--Everything after this is screen recording\r\n\t\t\t\r\n\t\t\t//ok, screenrecording here\r\n\t\t\t//don't record anything (comment both next parts)\r\n\t\t\t\r\n\t\t\tgame.recording = 0;\r\n\t\t\t\r\n\t\t\tif(game.recording==1){\r\n\t\t\t\ttrace(\"warning! recording input!\");\r\n\t\t\t}else if(game.recording==2){\r\n\t\t\t\ttrace(\"playing back input!\");\r\n\t\t\t\tgame.recordstring = \"blahblahblah\";\r\n\t\t\t\thelp.toclipboard(game.recordstring);\r\n\t\t\t\t\r\n\t\t\t\tgame.initplayback();\r\n\t\t\t\tgame.playbackpos = 5; \r\n\t\t\t\tgame.savex = game.playback[0]; game.savey = game.playback[1]; \r\n\t\t\t\tgame.saverx = game.playback[2]; game.savery = game.playback[3]; \r\n\t\t\t\tgame.savegc = game.playback[4]; game.savedir = 1; \r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//addEventListener(Event.ENTER_FRAME, mainloop);\r\n\t\t\t\r\n\t\t\tdwgfx.starlingassets.loadQueue(function(ratio:Number):void {\r\n\t\t\t\ttrace(ratio);\r\n\t\t\t\tif (ratio == 1){\r\n\t\t\t\t\twaitforassetstoload();\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t}\r\n\t\t\r\n\t\tpublic function waitforassetstoload():void {\r\n\t\t\t//Wait till this has loaded the texture before processing\r\n\t\t\tdwgfx.button_texture.push(new RenderTexture(92, 30));\r\n\t\t\tdwgfx.button_texture.push(new RenderTexture(92, 30));\r\n\t\t\tdwgfx.button_texture.push(new RenderTexture(40, 40));\r\n\t\t\tdwgfx.button_texture.push(new RenderTexture(40, 40));\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/map\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/back\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/talk_1\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/talk_2\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/use_1\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/use_2\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/teleport_1\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/teleport_2\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/controls_1\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/controls_2\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/gamecenter\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/button_left\");\r\n\t\t\tdwgfx.addbutton(\"mobilebuttons/button_right\");\r\n\t\t\tdwgfx.initbuttonstuff();\r\n\t\t\t\r\n\t\t\t//We load all our graphics in:\r\n\t\t\tdwgfx.maketilearray();\r\n\t\t\tdwgfx.maketile2array();\r\n\t\t\tdwgfx.maketile3array();\r\n\t\t\tdwgfx.makespritearray();\r\n\t\t\tdwgfx.makeflipspritearray();\r\n\t    dwgfx.maketelearray();\r\n\t\t\tdwgfx.makeentcolourarray();\r\n\t\t\t\r\n\t\t\t//Load in the images\r\n\t\t\tdwgfx.addimage(\"levelcomplete\"); // 0\r\n\t\t\tdwgfx.addimage(\"minimap\"); // 1 (this is the minimap!)\r\n\t\t\tdwgfx.addimage(\"covered\"); // 2\r\n\t\t\tdwgfx.addimage(\"elephant\"); // 3\r\n\t\t\tdwgfx.addimage(\"gamecomplete\"); // 4\r\n\t\t\tdwgfx.addimage(\"fliplevelcomplete\"); // 5\r\n\t\t\tdwgfx.addimage(\"flipgamecomplete\"); // 6\r\n\t\t\tdwgfx.addimage(\"site\"); // 7\r\n\t\t\tdwgfx.addimage(\"site2\"); // 8\r\n\t\t\tdwgfx.addimage(\"site3\"); // 9\r\n\t\t\tdwgfx.addimage(\"ending\"); // 10\r\n\t\t\t\r\n\t\t\tdwgfx.addimage(\"minimap\"); // Minimap\r\n\t\t\tdwgfx.addimage_rendertexture(\"minimap\"); // Minimap\r\n\t\t\t\r\n\t\t\tdwgfx.addmobileimage(\"controls/touchscreen\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/lefthand_off\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/lefthand_near\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/lefthand_far\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/righthand_off\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/righthand_near\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/righthand_far\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/arrowleft\");\r\n\t\t\tdwgfx.addmobileimage(\"controls/arrowright\");\r\n\t\t\t\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_0\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_1\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_2\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_3\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_4\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_5\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_6\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_7\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_8\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_9\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_10\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_11\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_12\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_13\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_14\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_15\");\r\n\t\t\tdwgfx.addplayerlevelimage(\"playerlevels/playerlevel_16\");\r\n\t\t\t\r\n\t\t\tvar c64fontbm:BitmapFont = new BitmapFont(dwgfx.starlingassets.getTexture(\"c64/c64_0\"), \r\n\t\t\t                             XML(new c64font_xml)); \r\n\t\t\tTextField.registerCompositor(c64fontbm, \"c64\");\r\n\t\t\t\r\n\t\t\t_timer.addEventListener(TimerEvent.TIMER, mainloop);\r\n\t\t\t_timer.start();\r\n\t\t\t\r\n\t\t\tandroidresize();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function sitelock():Boolean {\r\n\t\t\t//we don't care about this on mobile\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function input():void {\r\n\t\t\tif (!game.infocus) {\r\n\t\t\t}else {\r\n\t\t\t\tswitch(game.gamestate){\r\n\t\t\t\t\tcase TITLEMODE:\r\n\t\t\t\t\t\ttitleinput(key, dwgfx, map, game, obj, help, music);\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMEMODE:\r\n\t\t\t\t\t\tif (map.towermode) {\r\n\t\t\t\t\t\t\tif(game.recording==1){\r\n\t\t\t\t\t\t\t  recordinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgameinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tif (game.recording == 1) {\r\n\t\t\t\t\t\t\t\trecordinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tif (script.running) {\r\n\t\t\t\t\t\t\t\t\tscript.run(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t  gameinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CONTROLTUTORIALMODE:\r\n\t\t\t\t\t\tcontroltutorialinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase MAPMODE:\r\n\t\t\t\t\t\tif (game.recording == 1) {\r\n\t\t\t\t\t\t\t//recordinput(key, dwgfx, game, map, obj, help, music); //will implement this later if it's actually needed\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  mapinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t  case TELEPORTERMODE:\r\n\t\t\t\t\t\tif (game.recording == 1) {\r\n\t\t\t\t\t\t\trecordinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif(game.useteleporter) {\r\n\t\t\t\t\t\t    teleporterinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tif (script.running) {\r\n\t\t\t\t\t\t\t\t\tscript.run(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t  gameinput(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMECOMPLETE:\r\n\t\t\t\t\t\tgamecompleteinput(key, dwgfx, game, map, obj, help, music);\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMECOMPLETE2:\r\n\t\t\t\t\t\tgamecompleteinput2(key, dwgfx, game, map, obj, help, music);\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CLICKTOSTART:\r\n\t\t\t\t\t\tif (key.click) {\t\t\t\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//Mute button\r\n\t\t\t\tif (key.isDown(77) && game.mutebutton<=0) {\r\n\t\t\t\t\tgame.mutebutton = 8; if (game.muted) { game.muted = false;\t}else { game.muted = true;}\r\n\t\t\t\t}\r\n\t\t\t\tif(game.mutebutton>0) game.mutebutton--;\r\n\t\t\t\t\r\n\t\t\t}\r\n\t\t\t//Stupid event listeners!\r\n\t\t\tif (key.hasclicked) key.click = false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function logic():void {\r\n\t\t\tif (!game.infocus) {\r\n\t\t\t\tif (game.globalsound > 0) {\r\n\t\t\t\t\tgame.globalsound = 0;\r\n\t\t\t\t\tSoundMixer.soundTransform = new SoundTransform(0);\r\n\t\t\t\t}\t\t\t\t\t\r\n\t\t\t\tmusic.processmusic();\r\n\t\t\t\thelp.updateglow();\r\n\t\t\t}else {\r\n\t\t\t\tswitch(game.gamestate){\r\n\t\t\t\t\tcase TITLEMODE:\r\n\t\t\t\t\t\ttitlelogic(key, dwgfx, game, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMEMODE:\r\n\t\t\t\t\t\tif (map.towermode) {\r\n\t\t\t\t\t\t\ttowerlogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tgamelogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase MAPMODE:\r\n\t\t\t\t\t\tmaplogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CONTROLTUTORIALMODE:\r\n\t\t\t\t\t\tcontroltutoriallogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t  case TELEPORTERMODE:\r\n\t\t\t\t\t\tmaplogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMECOMPLETE:\r\n\t\t\t\t\t\tgamecompletelogic(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase GAMECOMPLETE2:\r\n\t\t\t\t\t\tgamecompletelogic2(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase CLICKTOSTART:\r\n\t\t\t\t\t\thelp.updateglow();\r\n\t\t\t\t\t\tif (dwgfx.ntextbox == 0) {\r\n\t\t\t\t\t\t\t//music.play(6);\r\n\t\t\t\t\t\t\tmap.ypos = (700-29) * 8;\r\n\t\t\t\t\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\t\t\t\t\tmap.cameramode = 0;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.gamestate = TITLEMODE;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tif (game.platform.wakeupcall > 0) {\r\n\t\t\t\t\tgame.platform.wakeupcall--;\r\n\t\t\t\t\tif (game.platform.wakeupcall == 0) {\r\n\t\t\t\t\t\t//if(immersivemode){\r\n\t\t\t\t\t\t//\tAndroidFullScreen.immersiveMode();\r\n\t\t\t\t\t\t//}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tmusic.processmusic();\r\n\t\t\t\tdwgfx.processfade();\r\n\t\t\t\tgame.gameclock();\r\n\t\t\t\tdwgfx.trinketcolset = false; //Reset this in every frame, used for a new standard random colour each frame\r\n\t\t\t\tif (game.savemystats) {\r\n\t\t\t\t\tgame.savemystats = false;\r\n\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (game.muted) {\r\n\t\t\t\t\tif (game.globalsound == 1) {\r\n\t\t\t\t\t  game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (!game.muted && game.globalsound == 0) {\r\n\t\t\t\t\tgame.globalsound = 1; SoundMixer.soundTransform = new SoundTransform(1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function dorender():void {\r\n\t\t\tdwgfx.backbuffer.drawBundled(function():void {\r\n\t\t\t\tif (!game.infocus) {\r\n\t\t\t\t\t//dwgfx.backbuffer.lock();\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tdwgfx.bprint(5, 110, \"Game paused\", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);\r\n\t\t\t\t\tdwgfx.bprint(5, 120, \"[click to resume]\", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);\r\n\t\t\t\t\tdwgfx.bprint(5, 230, \"Press M to mute in game\", 164 - help.glow, 196 - help.glow, 164 - help.glow, true);\r\n\t\t\t\t\t*/\r\n\t\t\t\t\tdwgfx.render();\r\n\t\t\t\t\t//dwgfx.backbuffer.unlock();\r\n\t\t\t\t}else {\r\n\t\t\t\t\tswitch(game.gamestate){\r\n\t\t\t\t\t\tcase TITLEMODE:\r\n\t\t\t\t\t\t\ttitlerender(key, dwgfx, map, game, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase GAMEMODE:\r\n\t\t\t\t\t\t\tif (map.towermode) {\r\n\t\t\t\t\t\t\t\ttowerrender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tgamerender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CONTROLTUTORIALMODE:\r\n\t\t\t\t\t\t\tcontroltutorialrender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase MAPMODE:\r\n\t\t\t\t\t\t\tmaprender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase TELEPORTERMODE:\r\n\t\t\t\t\t\t\tteleporterrender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase GAMECOMPLETE:\r\n\t\t\t\t\t\t\tgamecompleterender(key, dwgfx, game, map, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase GAMECOMPLETE2:\r\n\t\t\t\t\t\t\tgamecompleterender2(key, dwgfx, game, obj, help);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase CLICKTOSTART:\r\n\t\t\t\t\t\t\t//dwgfx.backbuffer.lock();\r\n\t\t\t\t\t\t\t//dwgfx.bprint(5, 115, \"[Click to start]\", 196 - help.glow, 196 - help.glow, 255 - help.glow, true);\r\n\t\t\t\t\t\t\tdwgfx.drawgui(help);\r\n\t\t\t\t\t\t\tdwgfx.render();\r\n\t\t\t\t\t\t\t//dwgfx.backbuffer.unlock();\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mainloop(e:TimerEvent):void {\r\n\t\t\t_current = getTimer();\r\n\t\t\tif (_last < 0) _last = _current;\r\n\t\t\t_delta += _current - _last;\r\n\t\t\t_last = _current;\r\n\t\t\tif (_delta >= _rate){\r\n\t\t\t\t_delta %= _skip;\r\n\t\t\t\twhile (_delta >= _rate){\r\n\t\t\t\t\t_delta -= _rate;\r\n\t\t\t\t\tinput();\r\n\t\t\t\t\tlogic();\r\n\t\t\t\t\tif (key.hasclicked) key.click = false;\r\n\t\t\t\t}\r\n\t\t\t\tdorender();\r\n\t\t\t\te.updateAfterEvent();\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function androidresize():void {\t\t\t\r\n\t\t\t/*if(immersivemode){\r\n\t\t\t\tAndroidFullScreen.stage = Starling.current.nativeStage; // Set this to your app's stage\r\n\t\t\t\tAndroidFullScreen.fullScreen();\r\n\t\t\t\t\r\n\t\t\t\tdevice.xres = AndroidFullScreen.immersiveWidth;\r\n\t\t\t\tdevice.yres = AndroidFullScreen.immersiveHeight;\r\n\t\t\t}else {*/\r\n\t\t\t\tStarling.current.nativeStage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;\r\n\t\t\t\tif(!device.localtesting){\r\n\t\t\t\t\t//device.xres = flash.system.Capabilities.screenResolutionX;\r\n\t\t\t\t\t//device.yres = flash.system.Capabilities.screenResolutionY;\r\n\t\t\t\t\tdevice.xres = Screen.mainScreen.safeArea.width;\r\n\t\t\t\t\tdevice.yres = Screen.mainScreen.safeArea.height;\r\n\t\t\t\t}else{\r\n\t\t\t\t  device.xres = 1280;\r\n\t\t\t\t  device.yres = 800;\r\n\t\t\t\t}\r\n\t\t\t//}\r\n\t\t\t\r\n\t\t\tif (device.xres < device.yres) {\r\n\t\t\t\t//Switch them!\r\n\t\t\t\tvar t:int = device.yres;\r\n\t\t\t\tdevice.yres = device.xres;\r\n\t\t\t\tdevice.xres = t;\r\n\t\t\t}\r\n\t\t\tkey.definestickrange(device.xres / 2, 0, 6);\r\n\t\t\t\r\n\t\t\tdwgfx.updatescreen(device.xres, device.yres);\r\n\t\t\tif(dwgfx.buttonsready) dwgfx.initbuttonpositions();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updategraphicsmode(game:gameclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//ghost of a function that once was\r\n\t\t}\r\n\t\t\r\n\t\t// Timer information (a shout out to ChevyRay for the implementation)\r\n\t\tpublic static const TARGET_FPS:Number = 30; // the fixed-FPS we want the game to run at\r\n\t\tprivate var\t_rate:Number = 1000 / TARGET_FPS; // how long (in seconds) each frame is\r\n\t\tprivate var\t_skip:Number = _rate * 10; // this tells us to allow a maximum of 10 frame skips\r\n\t\tprivate var\t_last:Number = -1;\r\n\t\tprivate var\t_current:Number = 0;\r\n\t\tprivate var\t_delta:Number = 0;\r\n\t\tprivate var\t_timer:Timer = new Timer(4);\r\n\t\t\r\n\t\t\r\n\t\tpublic var dwgfx:dwgraphicsclass = new dwgraphicsclass();\r\n\t\tpublic var music:musicclass = new musicclass();\r\n\t\tpublic var help:helpclass = new helpclass();\r\n\t\tpublic var map:mapclass = new mapclass();\r\n\t\tpublic var game:gameclass;\r\n\t\tpublic var obj:entityclass = new entityclass();\r\n\t\tpublic var key:KeyPoll;\r\n\t\tpublic var script:scriptclass = new scriptclass();\r\n\t\t\r\n\t\tpublic var slogo:MovieClip;\r\n\t\tpublic var logoposition:Matrix;\r\n\t\tpublic var pixel:uint; public var pixel2:uint;\r\n\t\tpublic var pi:uint, pj:uint;\r\n\t\tpublic var i:int, j:int, k:int, temp:int, tempx:int, tempy:int, tempstring:String;\r\n\t\tpublic var tr:int, tg:int, tb:int, t:int;\r\n\t\tpublic var tvel:Number;\r\n\t\tpublic var immersivemode:Boolean;\r\n\t\t\r\n\t\t[Embed(source=\"../data/c64.fnt\", mimeType=\"application/octet-stream\")]\r\n\t\tpublic static const c64font_xml:Class;\r\n\t\t\r\n\t\t\t\t//Music\r\n\t\t[Embed(source = '../data/music/levelcomplete.mp3')]\tprivate var music_1:Class;\r\n\t\t[Embed(source = '../data/music/endgame.mp3')]\tprivate var music_2:Class;\r\n\t\t//Sound effects\r\n\t\t[Embed(source = '../data/sounds/jump.mp3')]\tprivate var ef_0:Class;\r\n\t\t[Embed(source = '../data/sounds/jump2.mp3')]\tprivate var ef_1:Class;\r\n\t\t[Embed(source = '../data/sounds/hurt.mp3')]\tprivate var ef_2:Class;\r\n\t\t[Embed(source = '../data/sounds/souleyeminijingle.mp3')]\tprivate var ef_3:Class;\r\n\t\t[Embed(source = '../data/sounds/coin.mp3')]\tprivate var ef_4:Class;\r\n\t\t[Embed(source = '../data/sounds/save.mp3')]\tprivate var ef_5:Class;\r\n\t\t[Embed(source = '../data/sounds/crumble.mp3')]\tprivate var ef_6:Class;\r\n\t\t[Embed(source = '../data/sounds/vanish.mp3')]\tprivate var ef_7:Class;\r\n\t\t[Embed(source = '../data/sounds/blip.mp3')]\tprivate var ef_8:Class;\r\n\t\t[Embed(source = '../data/sounds/preteleport.mp3')]\tprivate var ef_9:Class;\r\n\t\t[Embed(source = '../data/sounds/teleport.mp3')]\tprivate var ef_10:Class;\r\n\t\t[Embed(source = '../data/sounds/crew1.mp3')]\tprivate var ef_11:Class;\r\n\t\t[Embed(source = '../data/sounds/crew2.mp3')]\tprivate var ef_12:Class;\r\n\t\t[Embed(source = '../data/sounds/crew3.mp3')]\tprivate var ef_13:Class;\r\n\t\t[Embed(source = '../data/sounds/crew4.mp3')]\tprivate var ef_14:Class;\r\n\t\t[Embed(source = '../data/sounds/crew5.mp3')]\tprivate var ef_15:Class;\r\n\t\t[Embed(source = '../data/sounds/crew6.mp3')]\tprivate var ef_16:Class;\r\n\t\t[Embed(source = '../data/sounds/terminal.mp3')]\tprivate var ef_17:Class;\r\n\t\t[Embed(source = '../data/sounds/gamesaved.mp3')]\tprivate var ef_18:Class;\r\n\t\t[Embed(source = '../data/sounds/crashing.mp3')]\tprivate var ef_19:Class;\r\n\t\t[Embed(source = '../data/sounds/blip2.mp3')]\tprivate var ef_20:Class;\r\n\t\t[Embed(source = '../data/sounds/countdown.mp3')]\tprivate var ef_21:Class;\r\n\t\t[Embed(source = '../data/sounds/go.mp3')]\tprivate var ef_22:Class;\r\n\t\t[Embed(source = '../data/sounds/crash.mp3')]\tprivate var ef_23:Class;\r\n\t\t[Embed(source = '../data/sounds/combine.mp3')]\tprivate var ef_24:Class;\r\n\t\t[Embed(source = '../data/sounds/newrecord.mp3')]\tprivate var ef_25:Class;\r\n\t\t[Embed(source = '../data/sounds/trophy.mp3')]\tprivate var ef_26:Class;\r\n\t\t[Embed(source = '../data/sounds/rescue.mp3')]\tprivate var ef_27:Class;\r\n\t}\r\n}\t"
  },
  {
    "path": "mobile_version/src/bigroom/input/KeyPoll.as",
    "content": "﻿/**\r\n * Key polling class\r\n * \r\n * To create:\r\n * var key:KeyPoll = new KeyPoll( displayObject );\r\n * \r\n * the display object will usually be the stage.\r\n *\r\n * Full example:\r\n * package\r\n *  {\r\n *  \timport flash.display.Sprite;\r\n *  \timport flash.events.Event;\r\n *  \timport flash.ui.Keyboard;\r\n *  \timport fgc.input.KeyPoll;\r\n *  \t\r\n *  \tpublic class Test \r\n *  \t{\r\n *  \t\tvar key:KeyPoll;\r\n *  \t\t\r\n *  \t\tpublic function Test()\r\n *  \t\t{\r\n *  \t\t\tkey = new KeyPoll( this.stage );\r\n *  \t\t\taddEventListener( Event.ENTER_FRAME, enterFrame );\r\n *  \t\t}\r\n *  \t\t\r\n *  \t\tpublic function enterFrame( ev:Event ):void\r\n *  \t\t{\r\n *  \t\t\tif( key.isDown( Keyboard.LEFT ) )\r\n *  \t\t\t{\r\n *  \t\t\t\ttrace( \"left key is down\" );\r\n *  \t\t\t}\r\n *  \t\t\tif( key.isDown( Keyboard.RIGHT ) )\r\n *  \t\t\t{\r\n *  \t\t\t\ttrace( \"right key is down\" );\r\n *  \t\t\t}\r\n *  \t\t}\r\n *  \t}\r\n *  }\r\n * \r\n * Author: Richard Lord\r\n * Copyright (c) FlashGameCode.net 2007\r\n * Version 1.0.2\r\n *\r\n * Permission is hereby granted, free of charge, to any person obtaining a copy\r\n * of this software and associated documentation files (the \"Software\"), to deal\r\n * in the Software without restriction, including without limitation the rights\r\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r\n * copies of the Software, and to permit persons to whom the Software is\r\n * furnished to do so, subject to the following conditions:\r\n * \r\n * The above copyright notice and this permission notice shall be included in\r\n * all copies or substantial portions of the Software.\r\n * \r\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r\n * THE SOFTWARE.\r\n */\r\n\r\npackage bigroom.input\r\n{\r\n\timport flash.events.KeyboardEvent;\r\n\timport flash.events.Event;\r\n\timport flash.display.DisplayObject;\r\n\timport flash.utils.ByteArray;\r\n  import flash.events.TouchEvent;\r\n  import flash.ui.Multitouch;\r\n  import flash.ui.MultitouchInputMode;\r\n\t\r\n\timport flash.ui.*;\r\n\timport flash.events.MouseEvent;\r\n\t\r\n\timport flash.net.*;\r\n\t\r\n\tpublic class KeyPoll\r\n\t{\r\n\t\tprivate var states:ByteArray;\r\n\t\tprivate var dispObj:DisplayObject;\r\n\t\tpublic var click:Boolean = false;\r\n\t\tpublic var clickheld:Boolean = false;\r\n\t\tpublic var hasclicked:Boolean = false;\r\n\t\tpublic var press:Boolean = false;\r\n\t\tpublic var onscreen:Boolean=true;\r\n\t\tpublic var gotosite:String = \"\";\r\n\t\tpublic var touchx:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var touchy:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var touchid:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var temptouchid:int = 0;\r\n\t\t\r\n\t\tpublic var controlstick:int = -1;\r\n\t\tpublic var controlstick_x:int = 0;\r\n\t\tpublic var controlstick_y:int = 0;\r\n\t\tpublic var pushleft:Boolean = false;\r\n\t\tpublic var pushright:Boolean = false;\r\n\t\tpublic var controlstick_xrange:int = 0;\r\n\t\tpublic var controlstick_yrange:int = 0;\r\n\t\tpublic var deadzone:int = 0, deadzone_inner:int = 0;\r\n\t\tpublic var firstmove:Boolean = false;\r\n\t\t\r\n\t\tpublic var touchPoints : uint;\r\n\t\t\r\n\t\t\r\n\t\tpublic function KeyPoll( obj:DisplayObject )\r\n\t\t{\r\n\t\t\tstates = new ByteArray();\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\tstates.writeUnsignedInt( 0 );\r\n\t\t\t\r\n\t\t\ttouchPoints = 0;\r\n\t\t\tfor (var i:int = 0; i < 20; i++) {\r\n\t\t\t\ttouchx.push(0);\r\n\t\t\t\ttouchy.push(0);\r\n\t\t\t\ttouchid.push(-1);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tMultitouch.inputMode = MultitouchInputMode.TOUCH_POINT; \r\n\t\t\tdispObj = obj;\r\n\t\t\tdispObj.addEventListener( KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true );\r\n\t\t\tdispObj.addEventListener( KeyboardEvent.KEY_UP, keyUpListener, false, 0, true );\r\n\t\t\tdispObj.addEventListener( Event.ACTIVATE, activateListener, false, 0, true );\r\n\t\t\tdispObj.addEventListener( Event.DEACTIVATE, deactivateListener, false, 0, true );\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\tdispObj.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownListener);\r\n\t\t\tdispObj.addEventListener( MouseEvent.MOUSE_UP, mouseUpListener );\r\n\t\t\t*/\r\n\t\t\t\r\n\t\t\t\r\n\t\t\tdispObj.addEventListener( TouchEvent.TOUCH_BEGIN, touchbeginlistener);\r\n      dispObj.addEventListener( TouchEvent.TOUCH_MOVE, touchmovelistener); \r\n\t\t\tdispObj.addEventListener( TouchEvent.TOUCH_END, touchendlistener );\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t//dispObj.addEventListener( TouchEvent.TOUCH_TAP, mouseclicker);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function definestickrange(x:int, y:int, d:int):void {\r\n\t\t\t/*\r\n\t\t\tif (device.deviceresolution == device.ANDROID) {\r\n\t\t\t\t//Turn d into a sensible value\r\n\t\t\t\td = 6;\r\n\t\t\t}else {\r\n\t\t\t\t//Ignore it and just use 6\r\n\t\t\t\td = 6;\r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t\tcontrolstick_xrange = x;\r\n\t\t\tcontrolstick_yrange = y;\r\n\t\t\tdeadzone = d;\r\n\t\t\tdeadzone_inner = Math.min(int(d * 0.5), 1);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchx():int {\r\n\t\t\tif (touchPoints == 0) {\r\n\t\t\t\treturn touchx[0];\r\n\t\t\t}else {\r\n\t\t\t\treturn touchx[touchPoints - 1];\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchy():int {\r\n\t\t\tif (touchPoints == 0) {\r\n\t\t\t\treturn touchy[0];\r\n\t\t\t}else {\r\n\t\t\t\treturn touchy[touchPoints - 1];\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t/*\r\n\t\tpublic function mouseUpListener( e:MouseEvent ):void {\r\n\t\t\t//Identify the point that's been removed, and take it away from the array\r\n\t\t\ttouchPoints = 0;\r\n\t\t\t\r\n\t\t\tif (touchPoints == 0){\r\n\t\t\t\tpress = false;\r\n\t\t\t\t\r\n\t\t\t\tclick = false;\r\n\t\t\t\tclickheld = false;\r\n\t\t\t\thasclicked = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mouseDownListener( e:MouseEvent ):void {\r\n\t\t\ttouchx[0] = e.stageX;\r\n\t\t\ttouchy[0] = e.stageY;\r\n\t\t\ttouchid[0] = 1;\r\n\t\t\t\r\n\t\t\ttouchPoints=1;\r\n\t\t\tpress = true;\r\n\t\t\t\r\n\t\t\tclick = true;\r\n\t\t\tclickheld = true;\r\n\t\t\thasclicked = true;\r\n\t\t}\r\n\t\t*/\r\n\t\t\r\n\t\tpublic function touchbeginlistener( e:TouchEvent ):void {\r\n\t\t\ttouchx[touchPoints] = e.stageX;\r\n\t\t\ttouchy[touchPoints] = e.stageY;\r\n\t\t\ttouchid[touchPoints] = e.touchPointID;\r\n\t\t\t\r\n\t\t\tif (controlstick == -1) {\r\n\t\t\t\t//Consider this for the controlstick point\r\n\t\t\t\tif (touchx[touchPoints] < controlstick_xrange) {\r\n\t\t\t\t\tif (touchy[touchPoints] > controlstick_yrange) {\r\n\t\t\t\t\t\tcontrolstick = touchid[touchPoints];\r\n\t\t\t\t\t\tcontrolstick_x = touchx[touchPoints];\r\n\t\t\t\t\t\tcontrolstick_y = touchy[touchPoints];\r\n\t\t\t\t\t\tpushleft = false;\r\n\t\t\t\t\t\tpushright = false;\r\n\t\t\t\t\t\tfirstmove = true;\r\n\t\t\t\t  }\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttouchPoints++;\r\n\t\t\tpress = true;\r\n\t\t\t\r\n\t\t\tclick = true;\r\n\t\t\tclickheld = true;\r\n\t\t\thasclicked = true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function touchendlistener( e:TouchEvent ):void {\r\n\t\t\t//Identify the point that's been removed, and take it away from the array\r\n\t\t\ttemptouchid = e.touchPointID;\r\n\t\t\t\r\n\t\t\tif (temptouchid == controlstick) {\r\n\t\t\t\tcontrolstick = -1;\r\n\t\t\t\tpushleft = false;\r\n\t\t\t\tpushright = false;\r\n\t\t\t\tfirstmove = false;\r\n\t\t\t\tcontrolstick_x = -1;\r\n\t\t\t\tcontrolstick_y = -1;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < touchPoints; i++) {\r\n\t\t\t\tif (touchid[i] == temptouchid) {\r\n\t\t\t\t\tfor (var j:int = i; j < touchPoints; j++) {\r\n\t\t\t\t\t\ttouchx[j] = touchx[j + 1];\r\n\t\t\t\t\t\ttouchy[j] = touchy[j + 1];\r\n\t\t\t\t\t\ttouchid[j] = touchid[j + 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\ti = touchPoints + 1;\r\n\t\t\t\t\ttouchPoints--;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (touchPoints == 0){\r\n\t\t\t\tpress = false;\r\n\t\t\t\t\r\n\t\t\t\tclick = false;\r\n\t\t\t\tclickheld = false;\r\n\t\t\t\thasclicked = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function touchmovelistener(e:TouchEvent):void { \r\n\t\t\t//Identify the touch point that's moving, and update it's coordinates\r\n\t\t\ttemptouchid = e.touchPointID;\r\n\t\t\tfor (var i:int = 0; i < touchPoints; i++) {\r\n\t\t\t\tif (touchid[i] == temptouchid) {\r\n\t\t\t\t\ttouchx[i] = e.stageX;\r\n\t\t\t\t\ttouchy[i] = e.stageY;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (touchid[i] == controlstick) {\r\n\t\t\t\t\t\tif (firstmove) {\r\n\t\t\t\t\t\t\tif (touchx[i] < controlstick_x) {\r\n\t\t\t\t\t\t\t\tpushleft = true; pushright = false;\r\n\t\t\t\t\t\t\t\tfirstmove = false;\r\n\t\t\t\t\t\t\t\tcontrolstick_x = touchx[i] + deadzone;\r\n\t\t\t\t\t\t\t\tcontrolstick_y = touchy[i];\r\n\t\t\t\t\t\t\t}else if (touchx[i] > controlstick_x) {\r\n\t\t\t\t\t\t\t\tpushleft = false; pushright = true;\r\n\t\t\t\t\t\t\t\tfirstmove = false;\r\n\t\t\t\t\t\t\t\tcontrolstick_x = touchx[i] - deadzone;\r\n\t\t\t\t\t\t\t\tcontrolstick_y = touchy[i];\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tif (touchx[i] < controlstick_x - deadzone) {\r\n\t\t\t\t\t\t\t\tpushleft = true; pushright = false;\r\n\t\t\t\t\t\t\t\tcontrolstick_x = touchx[i] + deadzone;\r\n\t\t\t\t\t\t\t\tcontrolstick_y = touchy[i];\r\n\t\t\t\t\t\t\t}else if (touchx[i] > controlstick_x + deadzone) {\r\n\t\t\t\t\t\t\t\tpushleft = false; pushright = true;\r\n\t\t\t\t\t\t\t\tcontrolstick_x = touchx[i] - deadzone;\r\n\t\t\t\t\t\t\t\tcontrolstick_y = touchy[i];\r\n\t\t\t\t\t\t\t}else if (touchx[i] >= controlstick_x - deadzone_inner &&\r\n\t\t\t\t\t\t\t\t\t\t\t\ttouchx[i] <= controlstick_x + deadzone_inner) {\r\n\t\t\t\t\t\t\t\tpushleft = false; pushright = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\t\t\t\r\n\t\t} \r\n\t\t\r\n\t\tpublic function visitsite(t:String):void {\r\n\t\t\tgotosite = t;\r\n\t\t}\r\n\t\t\r\n\t\t/*\r\n\t\tpublic function mouseclicker(e:TouchEvent):void {\r\n\t\t\ttouchx = e.stageX;\r\n\t\t\ttouchy = e.stageY;\r\n\t\t\tif (gotosite == \"NG\") {\r\n\t\t\t\t//API.loadNewgrounds();\r\n\t\t\t\tgotosite = \"\";\r\n\t\t\t}else\tif (gotosite != \"\") {\r\n\t\t\t\tvar link:URLRequest = new URLRequest(gotosite);\r\n        navigateToURL(link, \"_blank\");\r\n\t\t\t\tgotosite = \"\";\r\n\t\t\t}\r\n\t\t}\r\n\t\t*/\t\t\r\n\t\t\r\n\t\tprivate function keyDownListener( ev:KeyboardEvent ):void\r\n\t\t{\r\n\t\t\tstates[ ev.keyCode >>> 3 ] |= 1 << (ev.keyCode & 7);\r\n\t\t\t\r\n\t\t\tif (ev.keyCode == 27){\r\n\t\t\t\tev.preventDefault();\r\n\t\t\t}else if (ev.keyCode == Keyboard.BACK) {\r\n\t\t\t\t// user hit the back button on Android device\r\n\t\t\t\tev.preventDefault();\r\n\t\t\t\tev.stopImmediatePropagation();\r\n      }\r\n\t\t}\r\n\t\t\r\n\t\tprivate function keyUpListener( ev:KeyboardEvent ):void\r\n\t\t{\r\n\t\t\tstates[ ev.keyCode >>> 3 ] &= ~(1 << (ev.keyCode & 7));\r\n\t\t}\r\n\t\t\r\n\t\tprivate function activateListener( ev:Event ):void\r\n\t\t{\r\n\t\t\tfor( var i:int = 0; i < 8; ++i )\r\n\t\t\t{\r\n\t\t\t\tstates[ i ] = 0;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tprivate function deactivateListener( ev:Event ):void\r\n\t\t{\r\n\t\t\tfor( var i:int = 0; i < 8; ++i )\r\n\t\t\t{\r\n\t\t\t\tstates[ i ] = 0;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tpublic function isDown( keyCode:uint ):Boolean\r\n\t\t{\r\n\t\t\treturn ( states[ keyCode >>> 3 ] & (1 << (keyCode & 7)) ) != 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function isUp( keyCode:uint ):Boolean\r\n\t\t{\r\n\t\t\treturn ( states[ keyCode >>> 3 ] & (1 << (keyCode & 7)) ) == 0;\r\n\t\t}\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/blockclass.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n\t\r\n\tpublic class blockclass {\r\n\t\tpublic function blockclass():void {\r\n\t\t\trect = new Rectangle();\r\n\t\t\tclear();\r\n    }\r\n\t\t\r\n\t\tpublic function clear():void{\r\n\t\t\tactive = false;\r\n\t\t\ttype = 0; trigger=0;\r\n\r\n\t\t\txp = 0; yp = 0; wp = 0; hp = 0;\r\n\t\t\trect.x = xp; rect.y = yp; rect.width = wp; rect.height = hp;\r\n\t\t\t\r\n\t\t\tprompt = \"\"; script = \"\"; r = 0; g = 0; b = 0;\r\n    }\r\n\t\t\r\n\t\tpublic function rectset(xi:int, yi:int, wi:int, hi:int):void {\r\n\t\t\trect.x = xi; rect.y = yi; rect.width = wi; rect.height = hi;\r\n\t\t}\r\n\t\t\r\n\t\t//Fundamentals\r\n\t\tpublic var active:Boolean;\r\n\t\tpublic var rect:Rectangle;\r\n\t\tpublic var type:int;\r\n\t\tpublic var trigger:int;\r\n\t\tpublic var xp:int, yp:int, wp:int, hp:int;\r\n\t\tpublic var script:String, prompt:String;\r\n\t\tpublic var r:int, g:int, b:int;\r\n\t}\r\n};\r\n"
  },
  {
    "path": "mobile_version/src/com/adobe/utils/AGALMiniAssembler.as",
    "content": "/*\nCopyright (c) 2015, Adobe Systems Incorporated\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without \nmodification, are permitted provided that the following conditions are\nmet:\n\n* Redistributions of source code must retain the above copyright notice, \nthis list of conditions and the following disclaimer.\n\n* Redistributions in binary form must reproduce the above copyright\nnotice, this list of conditions and the following disclaimer in the \ndocumentation and/or other materials provided with the distribution.\n\n* Neither the name of Adobe Systems Incorporated nor the names of its \ncontributors may be used to endorse or promote products derived from \nthis software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS\nIS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,\nTHE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\nPURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR \nCONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\nEXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\nPROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\nPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\nLIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\nNEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\nSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\npackage com.adobe.utils\n{\n\t// ===========================================================================\n\t//\tImports\n\t// ---------------------------------------------------------------------------\n\timport flash.display3D.*;\n\timport flash.utils.*;\n\t\n\t// ===========================================================================\n\t//\tClass\n\t// ---------------------------------------------------------------------------\n\tpublic class AGALMiniAssembler\n\t{\t\t// ======================================================================\n\t\t//\tConstants\n\t\t// ----------------------------------------------------------------------\t\t\t\t\n\t\tprotected static const REGEXP_OUTER_SPACES:RegExp\t\t= /^\\s+|\\s+$/g;\n\t\t\n\t\t// ======================================================================\n\t\t//\tProperties\n\t\t// ----------------------------------------------------------------------\n\t\t// AGAL bytes and error buffer \n\t\tprivate var _agalcode:ByteArray\t\t\t\t\t\t\t= null;\n\t\tprivate var _error:String\t\t\t\t\t\t\t\t= \"\";\n\t\t\n\t\tprivate var debugEnabled:Boolean\t\t\t\t\t\t= false;\n\t\t\n\t\tprivate static var initialized:Boolean\t\t\t\t\t= false;\n\t\tpublic var verbose:Boolean\t\t\t\t\t\t\t\t= false;\n\t\t\n\t\t// ======================================================================\n\t\t//\tGetters\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function get error():String\t\t\t\t\t\t{ return _error; }\n\t\tpublic function get agalcode():ByteArray\t\t\t\t{ return _agalcode; }\n\t\t\n\t\t// ======================================================================\n\t\t//\tConstructor\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function AGALMiniAssembler( debugging:Boolean = false ):void\n\t\t{\n\t\t\tdebugEnabled = debugging;\n\t\t\tif ( !initialized )\n\t\t\t\tinit();\n\t\t}\n\t\t// ======================================================================\n\t\t//\tMethods\n\t\t// ----------------------------------------------------------------------\n\t\t\n\t\tpublic function assemble2( ctx3d : Context3D, version:uint, vertexsrc:String, fragmentsrc:String ) : Program3D \n\t\t{\n\t\t\tvar agalvertex : ByteArray = assemble ( VERTEX, vertexsrc, version );\n\t\t\tvar agalfragment : ByteArray = assemble ( FRAGMENT, fragmentsrc, version );\n\t\t\tvar prog : Program3D = ctx3d.createProgram(); \n\t\t\tprog.upload(agalvertex,agalfragment);\n\t\t\treturn prog; \n\t\t}\n\t\t\n\t\tpublic function assemble( mode:String, source:String, version:uint=1, ignorelimits:Boolean=false ):ByteArray\n\t\t{\n\t\t\tvar start:uint = getTimer();\n\t\t\t\n\t\t\t_agalcode\t\t\t\t\t\t\t= new ByteArray();\n\t\t\t_error = \"\";\n\t\t\t\n\t\t\tvar isFrag:Boolean = false;\n\t\t\t\n\t\t\tif ( mode == FRAGMENT )\n\t\t\t\tisFrag = true;\n\t\t\telse if ( mode != VERTEX )\n\t\t\t\t_error = 'ERROR: mode needs to be \"' + FRAGMENT + '\" or \"' + VERTEX + '\" but is \"' + mode + '\".';\n\t\t\t\n\t\t\tagalcode.endian = Endian.LITTLE_ENDIAN;\n\t\t\tagalcode.writeByte( 0xa0 );\t\t\t\t// tag version\n\t\t\tagalcode.writeUnsignedInt( version );\t\t// AGAL version, big endian, bit pattern will be 0x01000000\n\t\t\tagalcode.writeByte( 0xa1 );\t\t\t\t// tag program id\n\t\t\tagalcode.writeByte( isFrag ? 1 : 0 );\t// vertex or fragment\n\t\t\t\n\t\t\tinitregmap(version, ignorelimits); \n\t\t\t\n\t\t\tvar lines:Array = source.replace( /[\\f\\n\\r\\v]+/g, \"\\n\" ).split( \"\\n\" );\n\t\t\tvar nest:int = 0;\n\t\t\tvar nops:int = 0;\n\t\t\tvar i:int;\n\t\t\tvar lng:int = lines.length;\n\t\t\t\n\t\t\tfor ( i = 0; i < lng && _error == \"\"; i++ )\n\t\t\t{\n\t\t\t\tvar line:String = new String( lines[i] );\n\t\t\t\tline = line.replace( REGEXP_OUTER_SPACES, \"\" );\n\t\t\t\t\n\t\t\t\t// remove comments\n\t\t\t\tvar startcomment:int = line.search( \"//\" );\n\t\t\t\tif ( startcomment != -1 )\n\t\t\t\t\tline = line.slice( 0, startcomment );\n\t\t\t\t\n\t\t\t\t// grab options\n\t\t\t\tvar optsi:int = line.search( /<.*>/g );\n\t\t\t\tvar opts:Array;\n\t\t\t\tif ( optsi != -1 )\n\t\t\t\t{\n\t\t\t\t\topts = line.slice( optsi ).match( /([\\w\\.\\-\\+]+)/gi );\n\t\t\t\t\tline = line.slice( 0, optsi );\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t// find opcode\n\t\t\t\tvar opCode:Array = line.match( /^\\w{3}/ig );\n\t\t\t\tif ( !opCode ) \n\t\t\t\t{\n\t\t\t\t\tif ( line.length >= 3 )\n\t\t\t\t\t\ttrace( \"warning: bad line \"+i+\": \"+lines[i] );\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\tvar opFound:OpCode = OPMAP[ opCode[0] ];\n\t\t\t\t\n\t\t\t\t// if debug is enabled, output the opcodes\n\t\t\t\tif ( debugEnabled )\n\t\t\t\t\ttrace( opFound );\n\t\t\t\t\n\t\t\t\tif ( opFound == null )\n\t\t\t\t{\n\t\t\t\t\tif ( line.length >= 3 )\n\t\t\t\t\t\ttrace( \"warning: bad line \"+i+\": \"+lines[i] );\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tline = line.slice( line.search( opFound.name ) + opFound.name.length );\n\t\t\t\t\n\t\t\t\tif ( ( opFound.flags & OP_VERSION2 ) && version<2 )\n\t\t\t\t{\n\t\t\t\t\t_error = \"error: opcode requires version 2.\";\n\t\t\t\t\tbreak;\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\tif ( ( opFound.flags & OP_VERT_ONLY ) && isFrag )\n\t\t\t\t{\n\t\t\t\t\t_error = \"error: opcode is only allowed in vertex programs.\";\n\t\t\t\t\tbreak;\n\t\t\t\t}\t\t\n\t\t\t\t\t\n\t\t\t\tif ( ( opFound.flags & OP_FRAG_ONLY ) && !isFrag )\n\t\t\t\t{\n\t\t\t\t\t_error = \"error: opcode is only allowed in fragment programs.\";\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif ( verbose )\n\t\t\t\t\ttrace( \"emit opcode=\" + opFound );\n\t\t\t\t\n\t\t\t\tagalcode.writeUnsignedInt( opFound.emitCode );\n\t\t\t\tnops++;\n\t\t\t\t\n\t\t\t\tif ( nops > MAX_OPCODES )\n\t\t\t\t{\n\t\t\t\t\t_error = \"error: too many opcodes. maximum is \"+MAX_OPCODES+\".\";\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t// get operands, use regexp\n\t\t\t\tvar regs:Array;\n\t\t\t\t\n\t\t\t\t// will match both syntax\n\t\t\t\tregs = line.match( /vc\\[([vof][acostdip]?)(\\d*)?(\\.[xyzw](\\+\\d{1,3})?)?\\](\\.[xyzw]{1,4})?|([vof][acostdip]?)(\\d*)?(\\.[xyzw]{1,4})?/gi );\n\t\t\t\t\n\t\t\t\tif ( !regs || regs.length != opFound.numRegister )\n\t\t\t\t{\n\t\t\t\t\t_error = \"error: wrong number of operands. found \"+regs.length+\" but expected \"+opFound.numRegister+\".\";\n\t\t\t\t\tbreak;\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tvar badreg:Boolean\t= false;\n\t\t\t\tvar pad:uint\t\t= 64 + 64 + 32;\n\t\t\t\tvar regLength:uint\t= regs.length;\n\t\t\t\t\n\t\t\t\tfor ( var j:int = 0; j < regLength; j++ )\n\t\t\t\t{\n\t\t\t\t\tvar isRelative:Boolean = false;\n\t\t\t\t\tvar relreg:Array = regs[ j ].match( /\\[.*\\]/ig );\n\t\t\t\t\tif ( relreg && relreg.length > 0 )\n\t\t\t\t\t{\n\t\t\t\t\t\tregs[ j ] = regs[ j ].replace( relreg[ 0 ], \"0\" );\n\t\t\t\t\t\t\n\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\ttrace( \"IS REL\" );\n\t\t\t\t\t\tisRelative = true;\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tvar res:Array = regs[j].match( /^\\b[A-Za-z]{1,2}/ig );\n\t\t\t\t\tif ( !res ) \n\t\t\t\t\t{\n\t\t\t\t\t\t_error = \"error: could not parse operand \"+j+\" (\"+regs[j]+\").\";\n\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\tvar regFound:Register = REGMAP[ res[ 0 ] ];\n\t\t\t\t\t\n\t\t\t\t\t// if debug is enabled, output the registers\n\t\t\t\t\tif ( debugEnabled )\n\t\t\t\t\t\ttrace( regFound );\n\t\t\t\t\t\n\t\t\t\t\tif ( regFound == null )\n\t\t\t\t\t{\n\t\t\t\t\t\t_error = \"error: could not find register name for operand \"+j+\" (\"+regs[j]+\").\";\n\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tif ( isFrag )\n\t\t\t\t\t{\n\t\t\t\t\t\tif ( !( regFound.flags & REG_FRAG ) )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t_error = \"error: register operand \"+j+\" (\"+regs[j]+\") only allowed in vertex programs.\";\n\t\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( isRelative )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t_error = \"error: register operand \"+j+\" (\"+regs[j]+\") relative adressing not allowed in fragment programs.\";\n\t\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\t\t\t\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t{\n\t\t\t\t\t\tif ( !( regFound.flags & REG_VERT ) )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t_error = \"error: register operand \"+j+\" (\"+regs[j]+\") only allowed in fragment programs.\";\n\t\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tregs[j] = regs[j].slice( regs[j].search( regFound.name ) + regFound.name.length );\n\t\t\t\t\t//trace( \"REGNUM: \" +regs[j] );\n\t\t\t\t\tvar idxmatch:Array = isRelative ? relreg[0].match( /\\d+/ ) : regs[j].match( /\\d+/ );\n\t\t\t\t\tvar regidx:uint = 0;\n\t\t\t\t\t\n\t\t\t\t\tif ( idxmatch )\n\t\t\t\t\t\tregidx = uint( idxmatch[0] );\n\t\t\t\t\t\n\t\t\t\t\tif ( regFound.range < regidx )\n\t\t\t\t\t{\n\t\t\t\t\t\t_error = \"error: register operand \"+j+\" (\"+regs[j]+\") index exceeds limit of \"+(regFound.range+1)+\".\";\n\t\t\t\t\t\tbadreg = true;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tvar regmask:uint\t\t= 0;\n\t\t\t\t\tvar maskmatch:Array\t\t= regs[j].match( /(\\.[xyzw]{1,4})/ );\n\t\t\t\t\tvar isDest:Boolean\t\t= ( j == 0 && !( opFound.flags & OP_NO_DEST ) );\n\t\t\t\t\tvar isSampler:Boolean\t= ( j == 2 && ( opFound.flags & OP_SPECIAL_TEX ) );\n\t\t\t\t\tvar reltype:uint\t\t= 0;\n\t\t\t\t\tvar relsel:uint\t\t\t= 0;\n\t\t\t\t\tvar reloffset:int\t\t= 0;\n\t\t\t\t\t\n\t\t\t\t\tif ( isDest && isRelative )\n\t\t\t\t\t{\n\t\t\t\t\t\t_error = \"error: relative can not be destination\";\t\n\t\t\t\t\t\tbadreg = true; \n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tif ( maskmatch )\n\t\t\t\t\t{\n\t\t\t\t\t\tregmask = 0;\n\t\t\t\t\t\tvar cv:uint; \n\t\t\t\t\t\tvar maskLength:uint = maskmatch[0].length;\n\t\t\t\t\t\tfor ( var k:int = 1; k < maskLength; k++ )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tcv = maskmatch[0].charCodeAt(k) - \"x\".charCodeAt(0);\n\t\t\t\t\t\t\tif ( cv > 2 )\n\t\t\t\t\t\t\t\tcv = 3;\n\t\t\t\t\t\t\tif ( isDest )\n\t\t\t\t\t\t\t\tregmask |= 1 << cv;\n\t\t\t\t\t\t\telse\n\t\t\t\t\t\t\t\tregmask |= cv << ( ( k - 1 ) << 1 );\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( !isDest )\n\t\t\t\t\t\t\tfor ( ; k <= 4; k++ )\n\t\t\t\t\t\t\t\tregmask |= cv << ( ( k - 1 ) << 1 ); // repeat last\t\t\t\t\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t\telse\n\t\t\t\t\t{\n\t\t\t\t\t\tregmask = isDest ? 0xf : 0xe4; // id swizzle or mask\t\t\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tif ( isRelative )\n\t\t\t\t\t{\n\t\t\t\t\t\tvar relname:Array = relreg[0].match( /[A-Za-z]{1,2}/ig );\t\t\t\t\t\t\n\t\t\t\t\t\tvar regFoundRel:Register = REGMAP[ relname[0]];\t\t\t\t\t\t\n\t\t\t\t\t\tif ( regFoundRel == null )\n\t\t\t\t\t\t{ \n\t\t\t\t\t\t\t_error = \"error: bad index register\"; \n\t\t\t\t\t\t\tbadreg = true; \n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\treltype = regFoundRel.emitCode;\n\t\t\t\t\t\tvar selmatch:Array = relreg[0].match( /(\\.[xyzw]{1,1})/ );\t\t\t\t\t\t\n\t\t\t\t\t\tif ( selmatch.length==0 )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t_error = \"error: bad index register select\"; \n\t\t\t\t\t\t\tbadreg = true; \n\t\t\t\t\t\t\tbreak;\t\t\t\t\t\t\n\t\t\t\t\t\t}\n\t\t\t\t\t\trelsel = selmatch[0].charCodeAt(1) - \"x\".charCodeAt(0);\n\t\t\t\t\t\tif ( relsel > 2 )\n\t\t\t\t\t\t\trelsel = 3; \n\t\t\t\t\t\tvar relofs:Array = relreg[0].match( /\\+\\d{1,3}/ig );\n\t\t\t\t\t\tif ( relofs.length > 0 ) \n\t\t\t\t\t\t\treloffset = relofs[0]; \t\t\t\t\t\t\n\t\t\t\t\t\tif ( reloffset < 0 || reloffset > 255 )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t_error = \"error: index offset \"+reloffset+\" out of bounds. [0..255]\"; \n\t\t\t\t\t\t\tbadreg = true; \n\t\t\t\t\t\t\tbreak;\t\t\t\t\t\t\t\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\ttrace( \"RELATIVE: type=\"+reltype+\"==\"+relname[0]+\" sel=\"+relsel+\"==\"+selmatch[0]+\" idx=\"+regidx+\" offset=\"+reloffset ); \n\t\t\t\t\t}\n\t\t\t\t\t\n\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\ttrace( \"  emit argcode=\"+regFound+\"[\"+regidx+\"][\"+regmask+\"]\" );\n\t\t\t\t\tif ( isDest )\n\t\t\t\t\t{\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\tagalcode.writeShort( regidx );\n\t\t\t\t\t\tagalcode.writeByte( regmask );\n\t\t\t\t\t\tagalcode.writeByte( regFound.emitCode );\n\t\t\t\t\t\tpad -= 32; \n\t\t\t\t\t} else\n\t\t\t\t\t{\n\t\t\t\t\t\tif ( isSampler )\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\t\ttrace( \"  emit sampler\" );\n\t\t\t\t\t\t\tvar samplerbits:uint = 5; // type 5 \n\t\t\t\t\t\t\tvar optsLength:uint = opts == null ? 0 : opts.length;\n\t\t\t\t\t\t\tvar bias:Number = 0; \n\t\t\t\t\t\t\tfor ( k = 0; k<optsLength; k++ )\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\t\t\ttrace( \"    opt: \"+opts[k] );\n\t\t\t\t\t\t\t\tvar optfound:Sampler = SAMPLEMAP [opts[k]];\n\t\t\t\t\t\t\t\tif ( optfound == null )\n\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t// todo check that it's a number...\n\t\t\t\t\t\t\t\t\t//trace( \"Warning, unknown sampler option: \"+opts[k] );\n\t\t\t\t\t\t\t\t\tbias = Number(opts[k]); \n\t\t\t\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\t\t\t\ttrace( \"    bias: \" + bias );\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\telse\n\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\tif ( optfound.flag != SAMPLER_SPECIAL_SHIFT )\n\t\t\t\t\t\t\t\t\t\tsamplerbits &= ~( 0xf << optfound.flag );\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tsamplerbits |= uint( optfound.mask ) << uint( optfound.flag );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tagalcode.writeShort( regidx );\n\t\t\t\t\t\t\tagalcode.writeByte(int(bias*8.0));\n\t\t\t\t\t\t\tagalcode.writeByte(0);\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tagalcode.writeUnsignedInt( samplerbits );\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tif ( verbose )\n\t\t\t\t\t\t\t\ttrace( \"    bits: \" + ( samplerbits - 5 ) );\n\t\t\t\t\t\t\tpad -= 64;\n\t\t\t\t\t\t}\n\t\t\t\t\t\telse\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tif ( j == 0 )\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tagalcode.writeUnsignedInt( 0 );\n\t\t\t\t\t\t\t\tpad -= 32;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tagalcode.writeShort( regidx );\n\t\t\t\t\t\t\tagalcode.writeByte( reloffset );\n\t\t\t\t\t\t\tagalcode.writeByte( regmask );\n\t\t\t\t\t\t\tagalcode.writeByte( regFound.emitCode );\n\t\t\t\t\t\t\tagalcode.writeByte( reltype );\n\t\t\t\t\t\t\tagalcode.writeShort( isRelative ? ( relsel | ( 1 << 15 ) ) : 0 );\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tpad -= 64;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\t// pad unused regs\n\t\t\t\tfor ( j = 0; j < pad; j += 8 ) \n\t\t\t\t\tagalcode.writeByte( 0 );\n\t\t\t\t\n\t\t\t\tif ( badreg )\n\t\t\t\t\tbreak;\n\t\t\t}\n\t\t\t\n\t\t\tif ( _error != \"\" )\n\t\t\t{\n\t\t\t\t_error += \"\\n  at line \" + i + \" \" + lines[i];\n\t\t\t\tagalcode.length = 0;\n\t\t\t\ttrace( _error );\n\t\t\t}\n\t\t\t\n\t\t\t// trace the bytecode bytes if debugging is enabled\n\t\t\tif ( debugEnabled )\n\t\t\t{\n\t\t\t\tvar dbgLine:String = \"generated bytecode:\";\n\t\t\t\tvar agalLength:uint = agalcode.length;\n\t\t\t\tfor ( var index:uint = 0; index < agalLength; index++ )\n\t\t\t\t{\n\t\t\t\t\tif ( !( index % 16 ) )\n\t\t\t\t\t\tdbgLine += \"\\n\";\n\t\t\t\t\tif ( !( index % 4 ) )\n\t\t\t\t\t\tdbgLine += \" \";\n\t\t\t\t\t\n\t\t\t\t\tvar byteStr:String = agalcode[ index ].toString( 16 );\n\t\t\t\t\tif ( byteStr.length < 2 )\n\t\t\t\t\t\tbyteStr = \"0\" + byteStr;\n\t\t\t\t\t\n\t\t\t\t\tdbgLine += byteStr;\n\t\t\t\t}\n\t\t\t\ttrace( dbgLine );\n\t\t\t}\n\t\t\t\n\t\t\tif ( verbose )\n\t\t\t\ttrace( \"AGALMiniAssembler.assemble time: \" + ( ( getTimer() - start ) / 1000 ) + \"s\" );\n\t\t\t\n\t\t\treturn agalcode;\n\t\t}\n\t\t\n\t\tprivate function initregmap ( version:uint, ignorelimits:Boolean ) : void {\n\t\t\t// version changes limits\t\t\t\t\n\t\t\tREGMAP[ VA ]\t= new Register( VA,\t\"vertex attribute\",\t\t0x0,\tignorelimits?1024:((version==1||version==2)?7:15),\t\t\t\t\t\tREG_VERT | REG_READ );\n\t\t\tREGMAP[ VC ]\t= new Register( VC,\t\"vertex constant\",\t\t0x1,\tignorelimits?1024:(version==1?127:249),\t\tREG_VERT | REG_READ );\n\t\t\tREGMAP[ VT ]\t= new Register( VT,\t\"vertex temporary\",\t\t0x2,\tignorelimits?1024:(version==1?7:25),\t\tREG_VERT | REG_WRITE | REG_READ );\n\t\t\tREGMAP[ VO ]\t= new Register( VO,\t\"vertex output\",\t\t0x3,\tignorelimits?1024:0,\t\t\t\t\t\tREG_VERT | REG_WRITE );\n\t\t\tREGMAP[ VI ]\t= new Register( VI,\t\"varying\",\t\t\t\t0x4,\tignorelimits?1024:(version==1?7:9),\t\tREG_VERT | REG_FRAG | REG_READ | REG_WRITE );\t\t\t\n\t\t\tREGMAP[ FC ]\t= new Register( FC,\t\"fragment constant\",\t0x1,\tignorelimits?1024:(version==1?27:((version==2)?63:199)),\t\tREG_FRAG | REG_READ );\n\t\t\tREGMAP[ FT ]\t= new Register( FT,\t\"fragment temporary\",\t0x2,\tignorelimits?1024:(version==1?7:25),\t\tREG_FRAG | REG_WRITE | REG_READ );\n\t\t\tREGMAP[ FS ]\t= new Register( FS,\t\"texture sampler\",\t\t0x5,\tignorelimits?1024:7,\t\t\t\t\t\tREG_FRAG | REG_READ );\n\t\t\tREGMAP[ FO ]\t= new Register( FO,\t\"fragment output\",\t\t0x3,\tignorelimits?1024:(version==1?0:3),\t\t\tREG_FRAG | REG_WRITE );\t\t\t\t\n\t\t\tREGMAP[ FD ]\t= new Register( FD,\t\"fragment depth output\",0x6,\tignorelimits?1024:(version==1?-1:0),\t\tREG_FRAG | REG_WRITE );\n\t\t\t\n\t\t\t// aliases\n\t\t\tREGMAP[ \"op\" ]\t= REGMAP[ VO ];\n\t\t\tREGMAP[ \"i\" ]\t= REGMAP[ VI ];\n\t\t\tREGMAP[ \"v\" ]\t= REGMAP[ VI ];\n\t\t\tREGMAP[ \"oc\" ]\t= REGMAP[ FO ];\n\t\t\tREGMAP[ \"od\" ]\t= REGMAP[ FD ];\t\t\t\t\t\n\t\t\tREGMAP[ \"fi\" ]\t= REGMAP[ VI ]; \n\t\t}\n\t\t\n\t\tstatic private function init():void\n\t\t{\n\t\t\tinitialized = true;\n\t\t\t\n\t\t\t// Fill the dictionaries with opcodes and registers\n\t\t\tOPMAP[ MOV ] = new OpCode( MOV, 2, 0x00, 0 );\n\t\t\tOPMAP[ ADD ] = new OpCode( ADD, 3, 0x01, 0 );\n\t\t\tOPMAP[ SUB ] = new OpCode( SUB, 3, 0x02, 0 );\n\t\t\tOPMAP[ MUL ] = new OpCode( MUL, 3, 0x03, 0 );\n\t\t\tOPMAP[ DIV ] = new OpCode( DIV, 3, 0x04, 0 );\n\t\t\tOPMAP[ RCP ] = new OpCode( RCP, 2, 0x05, 0 );\t\t\t\t\t\n\t\t\tOPMAP[ MIN ] = new OpCode( MIN, 3, 0x06, 0 );\n\t\t\tOPMAP[ MAX ] = new OpCode( MAX, 3, 0x07, 0 );\n\t\t\tOPMAP[ FRC ] = new OpCode( FRC, 2, 0x08, 0 );\t\t\t\n\t\t\tOPMAP[ SQT ] = new OpCode( SQT, 2, 0x09, 0 );\n\t\t\tOPMAP[ RSQ ] = new OpCode( RSQ, 2, 0x0a, 0 );\n\t\t\tOPMAP[ POW ] = new OpCode( POW, 3, 0x0b, 0 );\n\t\t\tOPMAP[ LOG ] = new OpCode( LOG, 2, 0x0c, 0 );\n\t\t\tOPMAP[ EXP ] = new OpCode( EXP, 2, 0x0d, 0 );\n\t\t\tOPMAP[ NRM ] = new OpCode( NRM, 2, 0x0e, 0 );\n\t\t\tOPMAP[ SIN ] = new OpCode( SIN, 2, 0x0f, 0 );\n\t\t\tOPMAP[ COS ] = new OpCode( COS, 2, 0x10, 0 );\n\t\t\tOPMAP[ CRS ] = new OpCode( CRS, 3, 0x11, 0 );\n\t\t\tOPMAP[ DP3 ] = new OpCode( DP3, 3, 0x12, 0 );\n\t\t\tOPMAP[ DP4 ] = new OpCode( DP4, 3, 0x13, 0 );\t\t\t\t\t\n\t\t\tOPMAP[ ABS ] = new OpCode( ABS, 2, 0x14, 0 );\n\t\t\tOPMAP[ NEG ] = new OpCode( NEG, 2, 0x15, 0 );\n\t\t\tOPMAP[ SAT ] = new OpCode( SAT, 2, 0x16, 0 );\n\t\t\tOPMAP[ M33 ] = new OpCode( M33, 3, 0x17, OP_SPECIAL_MATRIX );\n\t\t\tOPMAP[ M44 ] = new OpCode( M44, 3, 0x18, OP_SPECIAL_MATRIX );\n\t\t\tOPMAP[ M34 ] = new OpCode( M34, 3, 0x19, OP_SPECIAL_MATRIX );\t\t\n\t\t\tOPMAP[ DDX ] = new OpCode( DDX, 2, 0x1a, OP_VERSION2 | OP_FRAG_ONLY );\n\t\t\tOPMAP[ DDY ] = new OpCode( DDY, 2, 0x1b, OP_VERSION2 | OP_FRAG_ONLY );\t\t\t\n\t\t\tOPMAP[ IFE ] = new OpCode( IFE, 2, 0x1c, OP_NO_DEST | OP_VERSION2 | OP_INCNEST | OP_SCALAR );\n\t\t\tOPMAP[ INE ] = new OpCode( INE, 2, 0x1d, OP_NO_DEST | OP_VERSION2 | OP_INCNEST | OP_SCALAR );\n\t\t\tOPMAP[ IFG ] = new OpCode( IFG, 2, 0x1e, OP_NO_DEST | OP_VERSION2 | OP_INCNEST | OP_SCALAR );\t\t\t\n\t\t\tOPMAP[ IFL ] = new OpCode( IFL, 2, 0x1f, OP_NO_DEST | OP_VERSION2 | OP_INCNEST | OP_SCALAR );\n\t\t\tOPMAP[ ELS ] = new OpCode( ELS, 0, 0x20, OP_NO_DEST | OP_VERSION2 | OP_INCNEST | OP_DECNEST | OP_SCALAR );\n\t\t\tOPMAP[ EIF ] = new OpCode( EIF, 0, 0x21, OP_NO_DEST | OP_VERSION2 | OP_DECNEST | OP_SCALAR );\n\t\t\t// space\t\t\t\n\t\t\t//OPMAP[ TED ] = new OpCode( TED, 3, 0x26, OP_FRAG_ONLY | OP_SPECIAL_TEX | OP_VERSION2);\t//ted is not available in AGAL2\t\t\n\t\t\tOPMAP[ KIL ] = new OpCode( KIL, 1, 0x27, OP_NO_DEST | OP_FRAG_ONLY );\n\t\t\tOPMAP[ TEX ] = new OpCode( TEX, 3, 0x28, OP_FRAG_ONLY | OP_SPECIAL_TEX );\n\t\t\tOPMAP[ SGE ] = new OpCode( SGE, 3, 0x29, 0 );\n\t\t\tOPMAP[ SLT ] = new OpCode( SLT, 3, 0x2a, 0 );\n\t\t\tOPMAP[ SGN ] = new OpCode( SGN, 2, 0x2b, 0 );\n\t\t\tOPMAP[ SEQ ] = new OpCode( SEQ, 3, 0x2c, 0 );\n\t\t\tOPMAP[ SNE ] = new OpCode( SNE, 3, 0x2d, 0 );\t\t\t\n\t\t\n\t\t\t\n\t\t\tSAMPLEMAP[ RGBA ]\t\t= new Sampler( RGBA,\t\tSAMPLER_TYPE_SHIFT,\t\t\t0 );\n\t\t\tSAMPLEMAP[ DXT1 ]\t\t= new Sampler( DXT1,\t\tSAMPLER_TYPE_SHIFT,\t\t\t1 );\n\t\t\tSAMPLEMAP[ DXT5 ]\t\t= new Sampler( DXT5,\t\tSAMPLER_TYPE_SHIFT,\t\t\t2 );\n\t\t\tSAMPLEMAP[ VIDEO ]\t\t= new Sampler( VIDEO,\t\tSAMPLER_TYPE_SHIFT,\t\t\t3 );\n\t\t\tSAMPLEMAP[ D2 ]\t\t\t= new Sampler( D2,\t\t\tSAMPLER_DIM_SHIFT,\t\t\t0 );\n\t\t\tSAMPLEMAP[ D3 ]\t\t\t= new Sampler( D3,\t\t\tSAMPLER_DIM_SHIFT,\t\t\t2 );\n\t\t\tSAMPLEMAP[ CUBE ]\t\t= new Sampler( CUBE,\t\tSAMPLER_DIM_SHIFT,\t\t\t1 );\n\t\t\tSAMPLEMAP[ MIPNEAREST ]\t= new Sampler( MIPNEAREST,\tSAMPLER_MIPMAP_SHIFT,\t\t1 );\n\t\t\tSAMPLEMAP[ MIPLINEAR ]\t= new Sampler( MIPLINEAR,\tSAMPLER_MIPMAP_SHIFT,\t\t2 );\n\t\t\tSAMPLEMAP[ MIPNONE ]\t= new Sampler( MIPNONE,\t\tSAMPLER_MIPMAP_SHIFT,\t\t0 );\n\t\t\tSAMPLEMAP[ NOMIP ]\t\t= new Sampler( NOMIP,\t\tSAMPLER_MIPMAP_SHIFT,\t\t0 );\n\t\t\tSAMPLEMAP[ NEAREST ]\t= new Sampler( NEAREST,\t\tSAMPLER_FILTER_SHIFT,\t\t0 );\n\t\t\tSAMPLEMAP[ LINEAR ]\t\t= new Sampler( LINEAR,\t\tSAMPLER_FILTER_SHIFT,\t\t1 );\n\t\t\tSAMPLEMAP[ ANISOTROPIC2X ]\t= new Sampler( ANISOTROPIC2X, SAMPLER_FILTER_SHIFT, 2 );\n\t\t\tSAMPLEMAP[ ANISOTROPIC4X ]\t= new Sampler( ANISOTROPIC4X, SAMPLER_FILTER_SHIFT,\t3 );\n\t\t\tSAMPLEMAP[ ANISOTROPIC8X ]\t= new Sampler( ANISOTROPIC8X, SAMPLER_FILTER_SHIFT,\t4 );\n\t\t\tSAMPLEMAP[ ANISOTROPIC16X ]\t= new Sampler( ANISOTROPIC16X, SAMPLER_FILTER_SHIFT,5 );\n\t\t\tSAMPLEMAP[ CENTROID ]\t= new Sampler( CENTROID,\tSAMPLER_SPECIAL_SHIFT,\t\t1 << 0 );\n\t\t\tSAMPLEMAP[ SINGLE ]\t\t= new Sampler( SINGLE,\t\tSAMPLER_SPECIAL_SHIFT,\t\t1 << 1 );\n\t\t\tSAMPLEMAP[ IGNORESAMPLER ]\t= new Sampler( IGNORESAMPLER,\t\tSAMPLER_SPECIAL_SHIFT,\t\t1 << 2 );\n\t\t\tSAMPLEMAP[ REPEAT ]\t\t= new Sampler( REPEAT,\t\tSAMPLER_REPEAT_SHIFT,\t\t1 );\n\t\t\tSAMPLEMAP[ WRAP ]\t\t= new Sampler( WRAP,\t\tSAMPLER_REPEAT_SHIFT,\t\t1 );\n\t\t\tSAMPLEMAP[ CLAMP ]\t\t= new Sampler( CLAMP,\t\tSAMPLER_REPEAT_SHIFT,\t\t0 );\n\t\t\tSAMPLEMAP[ CLAMP_U_REPEAT_V ]\t= new Sampler( CLAMP_U_REPEAT_V, SAMPLER_REPEAT_SHIFT, 2 );\n\t\t\tSAMPLEMAP[ REPEAT_U_CLAMP_V ]\t= new Sampler( REPEAT_U_CLAMP_V, SAMPLER_REPEAT_SHIFT, 3 );\n\t\t}\n\t\t\n\t\t// ======================================================================\n\t\t//\tConstants\n\t\t// ----------------------------------------------------------------------\n\t\tprivate static const OPMAP:Dictionary\t\t\t\t\t= new Dictionary();\n\t\tprivate static const REGMAP:Dictionary\t\t\t\t\t= new Dictionary();\n\t\tprivate static const SAMPLEMAP:Dictionary\t\t\t\t= new Dictionary();\n\t\t\n\t\tprivate static const MAX_NESTING:int\t\t\t\t\t= 4;\n\t\tprivate static const MAX_OPCODES:int\t\t\t\t\t= 2048;\n\t\t\n\t\tprivate static const FRAGMENT:String\t\t\t\t\t= \"fragment\";\n\t\tprivate static const VERTEX:String\t\t\t\t\t\t= \"vertex\";\n\t\t\n\t\t// masks and shifts\n\t\tprivate static const SAMPLER_TYPE_SHIFT:uint\t\t\t= 8;\n\t\tprivate static const SAMPLER_DIM_SHIFT:uint\t\t\t\t= 12;\n\t\tprivate static const SAMPLER_SPECIAL_SHIFT:uint\t\t\t= 16;\n\t\tprivate static const SAMPLER_REPEAT_SHIFT:uint\t\t\t= 20;\n\t\tprivate static const SAMPLER_MIPMAP_SHIFT:uint\t\t\t= 24;\n\t\tprivate static const SAMPLER_FILTER_SHIFT:uint\t\t\t= 28;\n\t\t\n\t\t// regmap flags\n\t\tprivate static const REG_WRITE:uint\t\t\t\t\t\t= 0x1;\n\t\tprivate static const REG_READ:uint\t\t\t\t\t\t= 0x2;\n\t\tprivate static const REG_FRAG:uint\t\t\t\t\t\t= 0x20;\n\t\tprivate static const REG_VERT:uint\t\t\t\t\t\t= 0x40;\n\t\t\n\t\t// opmap flags\n\t\tprivate static const OP_SCALAR:uint\t\t\t\t\t\t= 0x1;\n\t\tprivate static const OP_SPECIAL_TEX:uint\t\t\t\t= 0x8;\n\t\tprivate static const OP_SPECIAL_MATRIX:uint\t\t\t\t= 0x10;\n\t\tprivate static const OP_FRAG_ONLY:uint\t\t\t\t\t= 0x20;\n\t\tprivate static const OP_VERT_ONLY:uint\t\t\t\t\t= 0x40;\n\t\tprivate static const OP_NO_DEST:uint\t\t\t\t\t= 0x80;\n\t\tprivate static const OP_VERSION2:uint \t\t\t\t\t= 0x100;\t\t\n\t\tprivate static const OP_INCNEST:uint \t\t\t\t\t= 0x200;\n\t\tprivate static const OP_DECNEST:uint\t\t\t\t\t= 0x400;\n\t\t\n\t\t// opcodes\n\t\tprivate static const MOV:String\t\t\t\t\t\t\t= \"mov\";\n\t\tprivate static const ADD:String\t\t\t\t\t\t\t= \"add\";\n\t\tprivate static const SUB:String\t\t\t\t\t\t\t= \"sub\";\n\t\tprivate static const MUL:String\t\t\t\t\t\t\t= \"mul\";\n\t\tprivate static const DIV:String\t\t\t\t\t\t\t= \"div\";\n\t\tprivate static const RCP:String\t\t\t\t\t\t\t= \"rcp\";\n\t\tprivate static const MIN:String\t\t\t\t\t\t\t= \"min\";\n\t\tprivate static const MAX:String\t\t\t\t\t\t\t= \"max\";\n\t\tprivate static const FRC:String\t\t\t\t\t\t\t= \"frc\";\n\t\tprivate static const SQT:String\t\t\t\t\t\t\t= \"sqt\";\n\t\tprivate static const RSQ:String\t\t\t\t\t\t\t= \"rsq\";\n\t\tprivate static const POW:String\t\t\t\t\t\t\t= \"pow\";\n\t\tprivate static const LOG:String\t\t\t\t\t\t\t= \"log\";\n\t\tprivate static const EXP:String\t\t\t\t\t\t\t= \"exp\";\n\t\tprivate static const NRM:String\t\t\t\t\t\t\t= \"nrm\";\n\t\tprivate static const SIN:String\t\t\t\t\t\t\t= \"sin\";\n\t\tprivate static const COS:String\t\t\t\t\t\t\t= \"cos\";\n\t\tprivate static const CRS:String\t\t\t\t\t\t\t= \"crs\";\n\t\tprivate static const DP3:String\t\t\t\t\t\t\t= \"dp3\";\n\t\tprivate static const DP4:String\t\t\t\t\t\t\t= \"dp4\";\n\t\tprivate static const ABS:String\t\t\t\t\t\t\t= \"abs\";\n\t\tprivate static const NEG:String\t\t\t\t\t\t\t= \"neg\";\n\t\tprivate static const SAT:String\t\t\t\t\t\t\t= \"sat\";\n\t\tprivate static const M33:String\t\t\t\t\t\t\t= \"m33\";\n\t\tprivate static const M44:String\t\t\t\t\t\t\t= \"m44\";\n\t\tprivate static const M34:String\t\t\t\t\t\t\t= \"m34\";\n\t\tprivate static const DDX:String\t\t\t\t\t\t\t= \"ddx\";\n\t\tprivate static const DDY:String\t\t\t\t\t\t\t= \"ddy\";\t\t\n\t\tprivate static const IFE:String\t\t\t\t\t\t\t= \"ife\";\n\t\tprivate static const INE:String\t\t\t\t\t\t\t= \"ine\";\n\t\tprivate static const IFG:String\t\t\t\t\t\t\t= \"ifg\";\n\t\tprivate static const IFL:String\t\t\t\t\t\t\t= \"ifl\";\n\t\tprivate static const ELS:String\t\t\t\t\t\t\t= \"els\";\n\t\tprivate static const EIF:String\t\t\t\t\t\t\t= \"eif\";\n\t\tprivate static const TED:String\t\t\t\t\t\t\t= \"ted\";\n\t\tprivate static const KIL:String\t\t\t\t\t\t\t= \"kil\";\n\t\tprivate static const TEX:String\t\t\t\t\t\t\t= \"tex\";\n\t\tprivate static const SGE:String\t\t\t\t\t\t\t= \"sge\";\n\t\tprivate static const SLT:String\t\t\t\t\t\t\t= \"slt\";\n\t\tprivate static const SGN:String\t\t\t\t\t\t\t= \"sgn\";\n\t\tprivate static const SEQ:String\t\t\t\t\t\t\t= \"seq\";\n\t\tprivate static const SNE:String\t\t\t\t\t\t\t= \"sne\";\t\t\n\t\t\n\t\t// registers\n\t\tprivate static const VA:String\t\t\t\t\t\t\t= \"va\";\n\t\tprivate static const VC:String\t\t\t\t\t\t\t= \"vc\";\n\t\tprivate static const VT:String\t\t\t\t\t\t\t= \"vt\";\n\t\tprivate static const VO:String\t\t\t\t\t\t\t= \"vo\";\n\t\tprivate static const VI:String\t\t\t\t\t\t\t= \"vi\";\n\t\tprivate static const FC:String\t\t\t\t\t\t\t= \"fc\";\n\t\tprivate static const FT:String\t\t\t\t\t\t\t= \"ft\";\n\t\tprivate static const FS:String\t\t\t\t\t\t\t= \"fs\";\n\t\tprivate static const FO:String\t\t\t\t\t\t\t= \"fo\";\t\t\t\n\t\tprivate static const FD:String\t\t\t\t\t\t\t= \"fd\"; \n\t\t\n\t\t// samplers\n\t\tprivate static const D2:String\t\t\t\t\t\t\t= \"2d\";\n\t\tprivate static const D3:String\t\t\t\t\t\t\t= \"3d\";\n\t\tprivate static const CUBE:String\t\t\t\t\t\t= \"cube\";\n\t\tprivate static const MIPNEAREST:String\t\t\t\t\t= \"mipnearest\";\n\t\tprivate static const MIPLINEAR:String\t\t\t\t\t= \"miplinear\";\n\t\tprivate static const MIPNONE:String\t\t\t\t\t\t= \"mipnone\";\n\t\tprivate static const NOMIP:String\t\t\t\t\t\t= \"nomip\";\n\t\tprivate static const NEAREST:String\t\t\t\t\t\t= \"nearest\";\n\t\tprivate static const LINEAR:String\t\t\t\t\t\t= \"linear\";\n\t\tprivate static const ANISOTROPIC2X:String\t\t\t\t= \"anisotropic2x\"; //Introduced by Flash 14\n\t\tprivate static const ANISOTROPIC4X:String\t\t\t\t= \"anisotropic4x\"; //Introduced by Flash 14\n\t\tprivate static const ANISOTROPIC8X:String\t\t\t\t= \"anisotropic8x\"; //Introduced by Flash 14\n\t\tprivate static const ANISOTROPIC16X:String\t\t\t\t= \"anisotropic16x\"; //Introduced by Flash 14\n\t\tprivate static const CENTROID:String\t\t\t\t\t= \"centroid\";\n\t\tprivate static const SINGLE:String\t\t\t\t\t\t= \"single\";\n\t\tprivate static const IGNORESAMPLER:String\t\t\t\t= \"ignoresampler\";\n\t\tprivate static const REPEAT:String\t\t\t\t\t\t= \"repeat\";\n\t\tprivate static const WRAP:String\t\t\t\t\t\t= \"wrap\";\n\t\tprivate static const CLAMP:String\t\t\t\t\t\t= \"clamp\";\n\t\tprivate static const REPEAT_U_CLAMP_V:String\t\t\t= \"repeat_u_clamp_v\"; //Introduced by Flash 13\n\t\tprivate static const CLAMP_U_REPEAT_V:String\t\t\t= \"clamp_u_repeat_v\"; //Introduced by Flash 13\n\t\tprivate static const RGBA:String\t\t\t\t\t\t= \"rgba\";\n\t\tprivate static const DXT1:String\t\t\t\t\t\t= \"dxt1\";\n\t\tprivate static const DXT5:String\t\t\t\t\t\t= \"dxt5\";\n\t\tprivate static const VIDEO:String\t\t\t\t\t\t= \"video\";\n\t}\n}\n\n// ================================================================================\n//\tHelper Classes\n// --------------------------------------------------------------------------------\n{\n\t// ===========================================================================\n\t//\tClass\n\t// ---------------------------------------------------------------------------\n\tclass OpCode\n\t{\t\t\n\t\t// ======================================================================\n\t\t//\tProperties\n\t\t// ----------------------------------------------------------------------\n\t\tprivate var _emitCode:uint;\n\t\tprivate var _flags:uint;\n\t\tprivate var _name:String;\n\t\tprivate var _numRegister:uint;\n\t\t\n\t\t// ======================================================================\n\t\t//\tGetters\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function get emitCode():uint\t\t{ return _emitCode; }\n\t\tpublic function get flags():uint\t\t{ return _flags; }\n\t\tpublic function get name():String\t\t{ return _name; }\n\t\tpublic function get numRegister():uint\t{ return _numRegister; }\n\t\t\n\t\t// ======================================================================\n\t\t//\tConstructor\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function OpCode( name:String, numRegister:uint, emitCode:uint, flags:uint)\n\t\t{\n\t\t\t_name = name;\n\t\t\t_numRegister = numRegister;\n\t\t\t_emitCode = emitCode;\n\t\t\t_flags = flags;\n\t\t}\t\t\n\t\t\n\t\t// ======================================================================\n\t\t//\tMethods\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function toString():String\n\t\t{\n\t\t\treturn \"[OpCode name=\\\"\"+_name+\"\\\", numRegister=\"+_numRegister+\", emitCode=\"+_emitCode+\", flags=\"+_flags+\"]\";\n\t\t}\n\t}\n\t\n\t// ===========================================================================\n\t//\tClass\n\t// ---------------------------------------------------------------------------\n\tclass Register\n\t{\n\t\t// ======================================================================\n\t\t//\tProperties\n\t\t// ----------------------------------------------------------------------\n\t\tprivate var _emitCode:uint;\n\t\tprivate var _name:String;\n\t\tprivate var _longName:String;\n\t\tprivate var _flags:uint;\n\t\tprivate var _range:uint;\n\t\t\n\t\t// ======================================================================\n\t\t//\tGetters\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function get emitCode():uint\t\t{ return _emitCode; }\n\t\tpublic function get longName():String\t{ return _longName; }\n\t\tpublic function get name():String\t\t{ return _name; }\n\t\tpublic function get flags():uint\t\t{ return _flags; }\n\t\tpublic function get range():uint\t\t{ return _range; }\n\t\t\n\t\t// ======================================================================\n\t\t//\tConstructor\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function Register( name:String, longName:String, emitCode:uint, range:uint, flags:uint)\n\t\t{\n\t\t\t_name = name;\n\t\t\t_longName = longName;\n\t\t\t_emitCode = emitCode;\n\t\t\t_range = range;\n\t\t\t_flags = flags;\n\t\t}\n\t\t\n\t\t// ======================================================================\n\t\t//\tMethods\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function toString():String\n\t\t{\n\t\t\treturn \"[Register name=\\\"\"+_name+\"\\\", longName=\\\"\"+_longName+\"\\\", emitCode=\"+_emitCode+\", range=\"+_range+\", flags=\"+ _flags+\"]\";\n\t\t}\n\t}\n\t\n\t// ===========================================================================\n\t//\tClass\n\t// ---------------------------------------------------------------------------\n\tclass Sampler\n\t{\n\t\t// ======================================================================\n\t\t//\tProperties\n\t\t// ----------------------------------------------------------------------\n\t\tprivate var _flag:uint;\n\t\tprivate var _mask:uint;\n\t\tprivate var _name:String;\n\t\t\n\t\t// ======================================================================\n\t\t//\tGetters\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function get flag():uint\t\t{ return _flag; }\n\t\tpublic function get mask():uint\t\t{ return _mask; }\n\t\tpublic function get name():String\t{ return _name; }\n\t\t\n\t\t// ======================================================================\n\t\t//\tConstructor\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function Sampler( name:String, flag:uint, mask:uint )\n\t\t{\n\t\t\t_name = name;\n\t\t\t_flag = flag;\n\t\t\t_mask = mask;\n\t\t}\n\t\t\n\t\t// ======================================================================\n\t\t//\tMethods\n\t\t// ----------------------------------------------------------------------\n\t\tpublic function toString():String\n\t\t{\n\t\t\treturn \"[Sampler name=\\\"\"+_name+\"\\\", flag=\\\"\"+_flag+\"\\\", mask=\"+mask+\"]\";\n\t\t}\n\t}\n}"
  },
  {
    "path": "mobile_version/src/device.as",
    "content": "package {\r\n\tpublic class device {\r\n\t\tpublic static var DESKTOP:int = 0;\r\n\t\tpublic static var MOBILE:int = 1;\r\n\t\tpublic static var CONSOLE:int = 2;\r\n\t\t\r\n\t\tpublic static var IPHONE:int = 1;\r\n\t\tpublic static var IPHONERETINA:int = 2;\r\n\t\tpublic static var IPAD:int = 3;\r\n\t\tpublic static var IPADRETINA:int = 4;\r\n\t\tpublic static var IPHONE5:int = 5;\r\n\t\tpublic static var ANDROID:int = 6;\r\n\t\tpublic static var OUYA:int = 7;\r\n\t\t\r\n\t\tpublic static function init(t:int, r:int):void {\r\n\t\t\tfor (var i:int = 0; i < 20; i++) devicetext.push(\"\");\r\n\t\t\tif (t == 0) { // PC/MAC DESKTOP\r\n\t\t\t\tdevicetext[0] = \"BACK - MENU\";\r\n\t\t\t\tdevicetext[1] = \"PRESS ACTION TO START\";\r\n\t\t\t\tdevicetext[2] = \"ACTION - STAGE SELECT\";\r\n\t\t\t\tdevicetext[3] = \"PRESS LEFT AND RIGHT KEYS\";\r\n\t\t\t\tdevicetext[4] = \"TO MOVE AROUND THE HEXAGON\";\r\n\t\t\t\tdevicetext[5] = \"PRESS ACTION TO CONTINUE\";\r\n\t\t\t\tdevicetext[6] = \"PRESS LEFT OR RIGHT TO RETRY\";\r\n\t\t\t\tdevicetext[7] = \"BACK - CREDITS\";\r\n\t\t\t\tdevicetext[8] = \"BACK - CANCEL\";\r\n\t\t\t\tdevicetext[9] = \"PRESS ACTION TO CONFIRM\";\r\n\t\t\t\tdevicetext[10] = \"C - CLEAR RECORDS\";\r\n\t\t\t\t\r\n\t\t\t\tdevicetype = DESKTOP;\r\n\t\t\t\tdeviceresolution = DESKTOP;\r\n\t\t\t}else if (t == 1) { //Mobile\r\n\t\t\t\tdevicetext[0] = \"MAIN MENU\";\r\n\t\t\t\tdevicetext[1] = \"TAP TO START\";\r\n\t\t\t\tdevicetext[2] = \"STAGE SELECT\";\r\n\t\t\t\tdevicetext[3] = \"TOUCH THE LEFT AND RIGHT\";\r\n\t\t\t\tdevicetext[4] = \"SIDES OF THE SCREEN TO MOVE\";\r\n\t\t\t\tdevicetext[5] = \"TAP TO CONTINUE\";\r\n\t\t\t\tdevicetext[6] = \"TAP THE SCREEN TO RETRY\";\r\n\t\t\t\tdevicetext[7] = \"CREDITS\";\r\n\t\t\t\tdevicetext[8] = \"CANCEL\";\r\n\t\t\t\tdevicetext[9] = \"TAP TO CONFIRM\";\r\n\t\t\t\tdevicetext[10] = \"CLEAR RECORDS\";\r\n\t\t\t\t\r\n\t\t\t\tdevicetype = MOBILE;\r\n\t\t\t\tdeviceresolution = r;\r\n\t\t\t}\r\n\t\t  \r\n\t\t}\r\n\t\t\r\n\t  public static var devicetext:Vector.<String> = new Vector.<String>;\r\n\t\tpublic static var devicetype:int;\r\n\t\t\r\n\t\tpublic static var deviceresolution:int;\r\n\t\tpublic static var xres:int, yres:int;\r\n\t\t\r\n\t\tpublic static var localtesting:Boolean = false;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/dwgraphicsclass.as",
    "content": "package{\r\n\timport starling.display.*;\r\n\timport starling.events.*;\r\n\timport starling.textures.*;\r\n\timport flash.geom.*;\r\n  import flash.net.*;\r\n\timport starling.core.*;\r\n\timport starling.text.BitmapFont;\r\n\timport starling.text.TextField;\r\n\timport starling.utils.AssetManager;\r\n\t\r\n\timport flash.display.Bitmap;\r\n\timport flash.display.BitmapData;\r\n\t\r\n\tpublic class dwgraphicsclass {\r\n\t\tpublic var screenwidth:int = 320;\r\n\t\tpublic var screenheight:int = 240;\r\n\t\t\r\n\t\tpublic var BUTTON_BLANK:int = 0;\r\n\t\tpublic var BUTTON_MENU:int = 1;\r\n\t\tpublic var BUTTON_BACK:int = 2;\r\n\t\tpublic var BUTTON_TALK:int = 3;\r\n\t\tpublic var BUTTON_USE:int = 4;\r\n\t\tpublic var BUTTON_TELEPORT:int = 5;\r\n\t\tpublic var BUTTON_GAMECENTER:int = 6;\r\n\t\tpublic var BUTTON_CONTROLS:int = 7;\r\n\t\tpublic var BUTTON_DPAD:int = 8;\r\n\t\t\r\n\t\tpublic function init(_stage:Stage):void {\r\n\t\t\tstarstage = _stage;\r\n\t\t\tstarstage.touchable = false;\r\n\t\t\t\r\n\t\t\tbackbuffer = new RenderTexture(screenwidth, screenheight, false);\r\n\t\t\tfrontbuffer_meshbatch = new MeshBatch();\r\n\t\t\ttowerbufferforeground_meshbatch = new MeshBatch();\r\n\t\t\ttowerbufferbackground_meshbatch = new MeshBatch();\r\n\t\t\twarpzonevertical_meshbatch = new MeshBatch();\r\n\t\t\twarpzonehorizontal_meshbatch = new MeshBatch();\r\n\t\t\ttowerbufferstatic_meshbatch = new MeshBatch();\r\n\t\t\tmenubuffer = new RenderTexture(screenwidth, screenheight, false);\r\n\t\t\tmenubuffer_image = new Image(menubuffer);\r\n\t\t\tmenubuffer_image.touchable = false;\r\n\t\t\tmenubuffer_image.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tscreenmenubuffer = new RenderTexture(screenwidth, screenheight, false);\r\n\t\t\tscreenmenubuffer_image = new Image(screenmenubuffer);\r\n\t\t\tscreenmenubuffer_image.touchable = false;\r\n\t\t\tscreenmenubuffer_image.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\r\n\t\t\tscreen = new Image(backbuffer);\r\n\t\t\tscreen.touchable = false;\r\n\t\t\tscreen.textureSmoothing = TextureSmoothing.BILINEAR;\r\n\t\t\tsmallscreen = new Image(backbuffer);\r\n\t\t\tsmallscreen.touchable = false;\r\n\t\t\tsmallscreen.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tstarstage.addChild(screen);\r\n\t\t\t\r\n\t\t\ttquad = new Quad(1, 1, RGB(255, 255, 255));\r\n\t\t\t\r\n\t\t\tttf = new TextField(320, 120, \"\");\r\n\t\t\tttf.touchable = false;\r\n\t\t\tttf.format.font = \"c64\";\r\n\t\t\tttf.format.color = 0xFFFFFF;\r\n\t\t\tttf.format.size = BitmapFont.NATIVE_SIZE;\r\n\t\t\tttf.format.horizontalAlign = \"left\";\r\n\t\t\tttf.format.verticalAlign = \"top\";\r\n\t\t\ttposition = new Matrix();\r\n\t\t\t\r\n\t\t\t//We initialise a few things\r\n\t\t\tupdatebackground = true; \r\n\t\t\ttiles_rect=new Rectangle(0,0,8,8);\r\n\t\t\tsprites_rect=new Rectangle(0,0,32,32);\r\n\t\t\tbfont_rect=new Rectangle(0,0,8,8);\r\n\t\t\tbfontmask_rect=new Rectangle(0,0,9,9);\r\n\t\t\tbg_rect = new Rectangle(0, 0, 320, 240);\r\n\t\t\tfooterrect = new Rectangle(0, 230, 320, 10);\r\n\t\t\tprect = new Rectangle(0, 0, 4, 4);\r\n\t\t\tline_rect = new Rectangle();\r\n\t\t\ttl = new Point(0, 0); tpoint = new Point(0, 0); trect = new Rectangle();\r\n\t\t\tct = new ColorTransform(0, 0, 0, 1, 255, 255, 255, 1); //Set to white\t\t\t\r\n\t\t\tmadpoint = new Point;\r\n\t\t\tmadrect = new Rectangle;\r\n\t\t\t\r\n\t\t\ttrinketcolset = false;\r\n\t\t\t\r\n\t\t\tshowcutscenebars = false;\r\n\t\t  cutscenebarspos = 0;\r\n\t\t\t\r\n\t\t\tflipmode = false; setflipmode = false;\r\n\t\t\tflipmatrix.scale(1, -1);\r\n\t\t\tflipmatrix.translate(0, 240);\r\n\t\t\tflipfontmatrix.scale(1, -1);\tflipfontmatrix.translate(0, 8);\r\n\t\t\tflipfontmatrix2.scale(1, -1);\tflipfontmatrix2.translate(0, 9);\r\n\t\t\t\r\n\t\t\t//Android optimisations\r\n\t\t\tvar tbg:Array = [0x19090A, 0x190C0A, 0x190F0A, 0x191309, 0x191609, 0x191909,\r\n\t\t\t\t\t\t\t\t\t\t\t 0x171909, 0x151909, 0x131909, 0x111909, 0x0F1909, 0x0E190C,\r\n\t\t\t\t\t\t\t\t\t\t\t 0x0D190F, 0x0B1813, 0x0A1816, 0x091819, 0x0A1519, 0x0C1219,\r\n\t\t\t\t\t\t\t\t\t\t\t 0x0E0F19, 0x100C19, 0x110919, 0x130919, 0x140919, 0x160919,\r\n\t\t\t\t\t\t\t\t\t\t\t 0x170919, 0x190919, 0x190916, 0x190913, 0x190910, 0x19090D];\r\n\t\t\tfor (i = 0; i < tbg.length; i++){\r\n\t\t\t\ttower_bgcol.push(tbg[i]);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttbg = [0x0A0304, 0x0A0504, 0x0A0604, 0x0A0703, 0x0A0803, 0x0A0A03, \r\n\t\t\t\t\t\t 0x090A03, 0x080A03, 0x070A03, 0x070A03, 0x060A03, 0x050A05, \r\n\t\t\t\t\t\t 0x050A06, 0x040907, 0x040908, 0x03090A, 0x04080A, 0x05070A, \r\n\t\t\t\t\t\t 0x05060A, 0x06040A, 0x07030A, 0x07030A, 0x08030A, 0x08030A, \r\n\t\t\t\t\t\t 0x09030A, 0x0A030A, 0x0A0309, 0x0A0307, 0x0A0306, 0x0A0305];\r\n\t\t\tfor (i = 0; i < tbg.length; i++){\r\n\t\t\t\ttower_bgdarkcol.push(tbg[i]);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Background inits\r\n\t\t\tfor (i = 0; i < 50; i++) {\r\n\t\t\t\tvar s:Rectangle = new Rectangle(Math.random() * 320, Math.random() * 240, 2, 2);\r\n\t\t\t\tvar s2:int = 4+(Math.random()*4);\r\n\t\t\t\tstars.push(s); starsspeed.push(s2);\r\n\t\t\t\t\r\n\t\t\t\tvar bb:Rectangle;\r\n\t\t\t\tvar bvx:int = 0;\tvar bvy:int = 0;\r\n\t\t\t\tif(Math.random()*100 > 50){\r\n\t\t\t\t  bvx = 9 - (Math.random() * 19); if (bvx > -6 && bvx < 6) bvx = 6;\r\n\t\t\t\t\tbvx = bvx * 1.5;\r\n\t\t\t\t\tbb = new Rectangle(Math.random() * 320, Math.random() * 240, 32, 12);\r\n  \t\t\t}else {\r\n\t\t\t\t  bvy = 9 - (Math.random() * 19); if (bvy > -6 && bvy < 6) bvy = 6;\r\n\t\t\t\t\tbvy = bvy * 1.5;\r\n\t\t\t\t\tbb = new Rectangle(Math.random() * 320, Math.random() * 240, 12, 32);\r\n\t\t\t\t}\r\n\t\t\t\tvar bint:Number = 0.5 + ((Math.random() * 100) / 200);\r\n\t\t\t\tbackboxes.push(bb); \r\n\t\t\t\tbackboxvx.push(bvx); backboxvy.push(bvy);\r\n\t\t\t\tbackboxint.push(bint);\r\n\t\t\t}\r\n\t\t\tbackboxrect = new Rectangle();\r\n\t\t\tbackoffset = 0; backgrounddrawn = false;\r\n\t\t\t\r\n\t\t\twarpskip = 0;\r\n\t\t\twarpfcol = 0x000000; warpbcol = 0x000000;\r\n\t\t  warprect = new Rectangle(0, 0, 0, 0);\r\n\t\t\t\r\n\t\t\tspcol = 0; spcoldel = 0;\r\n\t\t\t\r\n\t\t\tcrewframe = 0; crewframedelay = 4;\r\n\t\t\tmenuoffset = 0; resumegamemode = false;\r\n\t\t\t\r\n\t\t\t//Textboxes!\r\n\t\t\tfor (i = 0; i < 30; i++) {\r\n\t\t\t\tvar t:textboxclass = new textboxclass;\r\n\t\t\t\ttextbox.push(t);\r\n\t\t\t}\r\n\t\t\tntextbox = 0;\r\n\t\t\t\r\n\t\t\t//Fading stuff\r\n\t\t\tfor (i = 0; i < 15; i++) {\r\n\t\t\t\tfadebars.push(0);\r\n\t\t\t}\r\n\t\t\tfadeamount = 0;\r\n\t\t\tfademode = 0;\r\n\t\t  \r\n\t\t\t\r\n\t\t\t//var devicexres:int = int(Capabilities.screenResolutionX);\r\n\t\t\t//var deviceyres:int = int(Capabilities.screenResolutionY);\r\n\t\t\t//updatescreen(starstage.stageWidth, starstage.stageHeight);\r\n\t\t\t\r\n\t\t\t//Starling.current.showStats = true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function initbuttonstuff():void {\r\n\t\t\tbutton_image_width.push(0); button_image_height.push(0);\r\n\t\t\tbutton_image_width.push(0); button_image_height.push(0);\r\n\t\t\tbutton_image_width.push(0); button_image_height.push(0);\r\n\t\t\tbutton_image_width.push(0); button_image_height.push(0);\r\n\t\t\tbutton_image.push(new Image(button_texture[0]));\r\n\t\t\tbutton_image.push(new Image(button_texture[1]));\r\n\t\t\tbutton_image.push(new Image(button_texture[2]));\r\n\t\t\tbutton_image.push(new Image(button_texture[3]));\r\n\t\t\tbutton_image[0].touchable = false; button_image[0].textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tbutton_image[1].touchable = false; button_image[1].textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tbutton_image[2].touchable = false; button_image[2].textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tbutton_image[3].touchable = false; button_image[3].textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 10; i++) {\r\n\t\t\t\tbuttonlerp.push(int(0));\r\n\t\t\t\tbuttonstate.push(int(0));\r\n\t\t\t\tcurrentbuttontype.push(int(-1));\r\n\t\t\t\tnewbuttontype.push(int(-1));\r\n\t\t\t\tbuttonframe.push(int(-1));\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbuttonactive.push(false);\r\n\t\t\tbuttonactive.push(false);\r\n\t\t\tbuttonactive.push(false);\r\n\t\t\tbuttonactive.push(false);\r\n\t\t\tbuttonhighlight.push(0); buttonhighlight.push(0);\tbuttonhighlight.push(0); buttonhighlight.push(0);\r\n\t\t\tbuttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));\r\n\t\t\tbuttonpos.push(new Point(0, 0)); buttonpos.push(new Point(0, 0));\r\n\t\t\t//So, 0-4 are buffers that can be overwritten. 5+ contains graphics for each button.\r\n\t\t\t\r\n\t\t\tinitbuttonpositions();\r\n\t\t\t\r\n\t\t\tdrawonscreenbutton(0, -1);\r\n\t\t\tdrawonscreenbutton(1, -1);\r\n\t\t\tdrawonscreenbutton(2, -1);\r\n\t\t\tdrawonscreenbutton(3, -1);\r\n\t\t\tstarstage.addChild(button_image[0]);\r\n\t\t\tstarstage.addChild(button_image[1]);\r\n\t\t\tstarstage.addChild(button_image[2]);\r\n\t\t\tstarstage.addChild(button_image[3]);\r\n\t\t\t\r\n\t\t\tbuttonsready = true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updatescreen(w:int, h:int):void {\r\n\t\t\tstarstage.stageWidth = w;\r\n\t\t\tstarstage.stageHeight = h;\r\n\t\t\t\r\n\t\t\tStarling.current.viewPort = new Rectangle(0, 0, w, h);\r\n\t\t\t\r\n\t\t\t// set rectangle dimensions for viewPort:\r\n\t\t\tvar stretchscalex:Number = w / screenwidth;\r\n\t\t\tvar stretchscaley:Number = h / screenheight;\r\n\t\t\tscreensizemultiplier = Math.min(stretchscalex, stretchscaley);\r\n\t\t\t\r\n\t\t\t//Never mess with starling's viewport for VVVVVV - instead, mess with the\r\n\t\t\t//screen image\r\n\t\t\tscreen.width = screenwidth * screensizemultiplier;\r\n\t\t\tscreen.height = screenheight * screensizemultiplier;\r\n\t\t\t\r\n\t\t\tscreen.x = (w / 2) - (screenwidth * screensizemultiplier / 2);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function initbuttonpositions():void {\r\n\t\t  devicex = device.xres;\r\n\t\t\tdevicey = device.yres;\r\n\t\t\t\r\n\t\t\tbuttonsize = devicey / (32 / 3);\r\n\t\t\tbuttonyspacing = buttonsize / 3;\r\n\t\t\tbuttonxspacing = (buttonsize * 3) / 3;\r\n\t\t\t\r\n\t\t\tbutton_image[0].width = (buttonsize * 46) / 15; button_image[0].height = buttonsize;\r\n\t\t\tbutton_image[1].width = (buttonsize * 46) / 15; button_image[1].height = buttonsize;\r\n\t\t\tbutton_image[2].width = (buttonsize * 5) / 3; button_image[2].height = (buttonsize * 5) / 3;\r\n\t\t\tbutton_image[3].width = (buttonsize * 5) / 3; button_image[3].height = (buttonsize * 5) / 3;\r\n\t\t\t\r\n\t\t\tbutton_image_width[0] = int(button_image[0].width);\r\n\t\t\tbutton_image_width[1] = int(button_image[1].width);\r\n\t\t\tbutton_image_width[2] = int(button_image[2].width);\r\n\t\t\tbutton_image_width[3] = int(button_image[3].width);\r\n\t\t\tbutton_image_height[0] = int(button_image[0].height);\r\n\t\t\tbutton_image_height[1] = int(button_image[1].height);\r\n\t\t\tbutton_image_height[2] = int(button_image[2].height);\r\n\t\t\tbutton_image_height[3] = int(button_image[3].height);\r\n\t\t\t\r\n\t\t\t\r\n\t\t\tbuttonydiff = button_image_height[2] / 2;\r\n\t\t\t\r\n\t\t\tbutton_image[0].x = devicex + 1;\r\n\t\t\tbutton_image[0].y = 0;\r\n\t\t\tbuttonpos[0].setTo(button_image[0].x, button_image[0].y);\r\n\t\t\t\r\n\t\t\tbutton_image[1].x = 0;\r\n\t\t\tbutton_image[1].y = 0;\r\n\t\t\tbuttonpos[1].setTo(button_image[1].x, button_image[1].y);\r\n\t\t\t\r\n\t\t\tbutton_image[2].x = (buttonxspacing / 2);\r\n\t\t\tbutton_image[2].y = devicey - buttonsize-buttonyspacing - buttonydiff;\r\n\t\t\tbuttonpos[2].setTo(button_image[2].x, button_image[2].y);\r\n\t\t\t\r\n\t\t\tbutton_image[3].x = (buttonxspacing/2) + buttonsize + buttonxspacing ;\r\n\t\t\tbutton_image[3].y = devicey - buttonsize-buttonyspacing;\r\n\t\t\tbuttonpos[3].setTo(button_image[3].x, button_image[3].y);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mobile_changebutton(t:int):void {\r\n\t\t  if (newbuttontype[0] != t) {\r\n\t\t\t\tif (currentbuttontype[0] != t) {\r\n\t\t\t\t\tnewbuttontype[0] = t;\r\n\t\t\t\t\tbuttonstate[0] = 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mobile_changeleftbutton(t:int):void {\r\n\t\t  if (newbuttontype[1] != t) {\r\n\t\t\t\tif (currentbuttontype[1] != t) {\r\n\t\t\t\t\tnewbuttontype[1] = t;\r\n\t\t\t\t\tbuttonstate[1] = 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mobile_hidearrows():void {\r\n\t\t\tif (newbuttontype[2] != BUTTON_BLANK) {\r\n\t\t\t\tif (currentbuttontype[2] != BUTTON_BLANK) {\r\n\t\t\t\t\tnewbuttontype[2] = BUTTON_BLANK;\r\n\t\t\t\t\tbuttonstate[2] = 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function mobile_showarrows(t:int):void {\r\n\t\t\tif (t == 2) {\r\n\t\t\t\tif (newbuttontype[2] != BUTTON_DPAD) {\r\n\t\t\t\t\tif (currentbuttontype[2] != BUTTON_DPAD) {\r\n\t\t\t\t\t\tnewbuttontype[2] = BUTTON_DPAD;\r\n\t\t\t\t\t\tbuttonstate[2] = 1;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawbutton(game:gameclass, help:helpclass):void {\r\n\t\t  //Called every frame, this function controls what buttons appear and when,\r\n\t\t\t//and lerps them in and out in a nice way.\r\n\t\t\t//buttonstate[0]:\r\n\t\t\t// 0 - Normal, slide in if not in\r\n\t\t\t// 1 - Sliding out, change to new button state\r\n\t\t\tfor (i = 0; i < 3; i++){\r\n\t\t\t\tswitch(buttonstate[i]) {\r\n\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\tif (buttonlerp[i] > 60) {\r\n\t\t\t\t\t\t\tbuttonlerp[i] = 60;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (buttonlerp[i] > 0) {\r\n\t\t\t\t\t\t\tbuttonlerp[i] -= 20;\r\n\t\t\t\t\t\t\tif (buttonlerp[i] < 0) {\r\n\t\t\t\t\t\t\t\tbuttonlerp[i] = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\tif (buttonlerp[i] < 100) {\r\n\t\t\t\t\t\t\tbuttonlerp[i] += 20;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (buttonlerp[i] >= 60) buttonlerp[i] = 100;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (buttonlerp[i] >= 100) {\r\n\t\t\t\t\t\t\tbuttonlerp[i] = 100;\r\n\t\t\t\t\t\t\tbuttonstate[i] = 0;\r\n\t\t\t\t\t\t\tcurrentbuttontype[i] = newbuttontype[i];\r\n\t\t\t\t\t\t\tnewbuttontype[i] = -1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tswitch(currentbuttontype[2]) {\r\n\t\t\t\tcase BUTTON_BLANK:\r\n\t\t\t\t\tchangebuttonframe(2, -1);\r\n\t\t\t\t\tchangebuttonframe(3, -1);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_DPAD:\r\n\t\t\t\t\tchangebuttonframe(2, 11);\r\n\t\t\t\t\tchangebuttonframe(3, 12);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.press_left) { \r\n\t\t\t\t\t\tchangebuttonpos(2, (buttonxspacing/2), devicey - buttonsize-buttonyspacing - buttonydiff+10);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tchangebuttonpos(2, (buttonxspacing/2), devicey - buttonsize-buttonyspacing - buttonydiff);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.press_right) { \r\n\t\t\t\t\t\tchangebuttonpos(3, (buttonxspacing/2) + buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff+10);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tchangebuttonpos(3, (buttonxspacing/2) + buttonsize + buttonxspacing, devicey - buttonsize-buttonyspacing - buttonydiff);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tswitch(currentbuttontype[1]) {\r\n\t\t\t\tcase BUTTON_BLANK:\r\n\t\t\t\t\t//Blank\r\n\t\t\t\t\tchangebuttonframe(1, -1);\r\n\t\t\t\t\tchangebuttonpos(1, 0 - ((button_image_width[1] * (buttonlerp[1])) / 100), 0);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_CONTROLS:\r\n\t\t\t\t\t//Controls button\r\n\t\t\t\t\tif (game.menupage >= 30) {\r\n\t\t\t\t\t\tchangebuttonframe(1, 9);\t\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tchangebuttonframe(1, 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\tchangebuttonpos(1, 0 - ((button_image_width[1] * (buttonlerp[1])) / 100), devicey - buttonyspacing - button_image_height[1]);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tchangebuttonpos(1, 0 - ((button_image_width[1] * (buttonlerp[1])) / 100), buttonyspacing);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_GAMECENTER:\r\n\t\t\t\t\tchangebuttonframe(1, 10);\r\n\t\t\t\t\tchangebuttonpos(1, 0 - ((button_image_width[1] * (buttonlerp[1])) / 100), 5);\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tswitch(currentbuttontype[0]) {\r\n\t\t\t\tcase BUTTON_BLANK:\r\n\t\t\t\t\t//Blank\r\n\t\t\t\t\tchangebuttonframe(0, -1);\r\n\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100-buttonlerp[0])) / 100), 0);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_MENU:\r\n\t\t\t\t\t//Menu button\r\n\t\t\t\t  changebuttonframe(0, 0);\r\n\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100-buttonlerp[0])) / 100), 0);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_BACK:\r\n\t\t\t\t\t//Back button\r\n\t\t\t\t\tchangebuttonframe(0, 1);\r\n\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100 - buttonlerp[0])) / 100), devicey - buttonyspacing - button_image_height[0]);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100 - buttonlerp[0])) / 100), buttonyspacing);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_USE:\r\n\t\t\t\t\t//Use button\r\n\t\t\t\t\tif (help.slowsine % 16 > 8) {\r\n\t\t\t\t\t\tchangebuttonframe(0, 4);\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tchangebuttonframe(0, 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100-buttonlerp[0])) / 100), buttonyspacing);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_TALK:\r\n\t\t\t\t\t//Talk button\r\n\t\t\t\t\tif (help.slowsine % 16 > 8) {\r\n\t\t\t\t\t\tchangebuttonframe(0, 2);\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tchangebuttonframe(0, 3);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100-buttonlerp[0])) / 100), buttonyspacing);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase BUTTON_TELEPORT:\r\n\t\t\t\t\t//Teleport button\r\n\t\t\t\t\tif (help.slowsine % 16 > 8) {\r\n\t\t\t\t\t\tchangebuttonframe(0, 6);\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tchangebuttonframe(0, 7);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tchangebuttonpos(0, devicex - ((button_image_width[0] * (100-buttonlerp[0])) / 100), buttonyspacing);\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addbutton(imgname:String):void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(imgname);\r\n\t\t\tvar tmpimage:Image = new Image(sourcetexture);\r\n\t\t\t\r\n\t\t\tvar newtexture:RenderTexture = new RenderTexture(int(tmpimage.texture.width), int(tmpimage.texture.height));\r\n\t\t\tnewtexture.draw(tmpimage);\r\n\t\t\t\r\n\t\t\tsourcetexture.dispose();\r\n\t\t\ttmpimage.dispose();\r\n\t\t\t\r\n\t\t\tbutton_texture.push(newtexture);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawonscreenbutton(t:int, t2:int):void {\r\n\t\t\t//Draw button t with frame t2\r\n\t\t\tif (t2 == -1) {\r\n\t\t\t\tbutton_texture[t].clear();\r\n\t\t\t}\r\n\t\t\tif (buttonframe[t] != t2) {\r\n\t\t\t\tbuttonframe[t] = t2;\r\n\t\t\t\tbutton_texture[t].clear();\r\n\t\t\t\tvar tempimg:Image = new Image(button_texture[4 + t2]);\r\n\t\t\t\tbutton_texture[t].draw(tempimg);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changebuttonframe(t:int, t2:int):void {\r\n\t\t\t//Draw button t with frame t2\r\n\t\t\tif (buttonframe[t] != t2) {\r\n\t\t\t\tbuttonframe[t] = t2;\r\n\t\t\t\tif (t2 == -1) {\r\n\t\t\t\t\tbutton_texture[t].clear();\r\n\t\t\t\t}else{\r\n\t\t\t\t\tbutton_texture[t].clear();\r\n\t\t\t\t\tvar tempimg:Image = new Image(button_texture[4 + t2]);\r\n\t\t\t\t\tbutton_texture[t].draw(tempimg);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changebuttonpos(t:int, xp:int, yp:int):void {\r\n\t\t  button_image[t].x = xp;\r\n\t\t\tbutton_image[t].y = yp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changebuttonxpos(t:int, xp:int):void {\r\n\t\t  button_image[t].x = xp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function showarrows():void {\r\n\t\t  if (buttonactive[0] == false) {\r\n\t\t\t\tbuttonhighlight[0] = 120;\r\n\t\t\t\tbuttonactive[0] = true;\r\n\t\t\t\tstarstage.addChild(button_image[0]);\r\n\t\t\t\tstarstage.addChild(button_image[1]);\r\n\t\t\t\tstarstage.addChild(button_image[2]);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function hidearrows():void {\r\n\t\t  if (buttonactive[0] == true) {\r\n\t\t\t\tbuttonactive[0] = false;\r\n\t\t\t\tstarstage.removeChild(button_image[0]);\r\n\t\t\t\tstarstage.removeChild(button_image[1]);\r\n\t\t\t\tstarstage.removeChild(button_image[2]);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawspritesetcol(x:int, y:int, t:int, c:int, help:helpclass):void {\r\n\t\t\tsetcol(c, help);\r\n\t\t\tsprites[t].color = ct.color;\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(sprites[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function makeentcolourarray():void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(\"entcolours\");\r\n\t\t\tfor (var j:int = 0; j < 60; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 12; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 8, j * 8, 8, 8));\r\n\t\t\t\t\tvar t:Image = new Image(tiletex);\r\n\t\t\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\tt.touchable = false;\r\n\t\t\t\t\tentcolours.push(t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function maketilearray():void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(\"tiles\");\r\n\t\t  for (var j:int = 0; j < 30; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 40; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 8, j * 8, 8, 8));\r\n\t\t\t\t\tvar tile:Image = new Image(tiletex);\r\n\t\t\t\t\ttile.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\ttile.touchable = false;\r\n\t\t\t\t\ttiles.push(tile);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function maketile2array():void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(\"tiles2\");\r\n\t\t  for (var j:int = 0; j < 30; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 40; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 8, j * 8, 8, 8));\r\n\t\t\t\t\tvar tile:Image = new Image(tiletex);\r\n\t\t\t\t\ttile.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\ttile.touchable = false;\r\n\t\t\t\t\ttiles2.push(tile);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function maketile3array():void {\r\n\t\t  var sourcetexture:Texture = starlingassets.getTexture(\"tiles3\");\r\n\t\t  for (var j:int = 0; j < 30; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 30; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 8, j * 8, 8, 8));\r\n\t\t\t\t\tvar tile:Image = new Image(tiletex);\r\n\t\t\t\t\ttile.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\ttile.touchable = false;\r\n\t\t\t\t\ttiles3.push(tile);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function makespritearray():void {\r\n\t\t  var sourcetexture:Texture = starlingassets.getTexture(\"sprites\");\r\n\t\t  for (var j:int = 0; j < 16; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 12; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 32, j * 32, 32, 32));\r\n\t\t\t\t\tvar t:Image = new Image(tiletex);\r\n\t\t\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\tt.touchable = false;\r\n\t\t\t\t\tsprites.push(t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Sprites also need to load flash bitmapdatas, which are used for pixel perfect hittests\r\n\t\t\tvar b:Bitmap = new img_bitmapsprites();\r\n\t\t\tvar buffer:BitmapData = b.bitmapData;\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 16; j++) {\r\n\t\t\t\tfor (i = 0; i < 12; i++) {\r\n\t\t\t\t\tvar tb:BitmapData = new BitmapData(32, 32, true, 0x000000);\r\n\t\t\t\t\tvar temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);\t\r\n\t\t\t\t\ttb.copyPixels(buffer, temprect, tl);\r\n\t\t\t\t\tsprites_bitmap.push(tb);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function makeflipspritearray():void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(\"flipsprites\");\r\n\t\t  for (var j:int = 0; j < 16; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 12; i++) {\r\n\t\t\t\t\tvar tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 32, j * 32, 32, 32));\r\n\t\t\t\t\tvar t:Image = new Image(tiletex);\r\n\t\t\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\tt.touchable = false;\r\n\t\t\t\t\tflipsprites.push(t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t\r\n\t\t\t//Sprites also need to load flash bitmapdatas, which are used for pixel perfect hittests\r\n\t\t\tvar b:Bitmap = new img_bitmapflipsprites();\r\n\t\t\tvar buffer:BitmapData = b.bitmapData;\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 16; j++) {\r\n\t\t\t\tfor (i = 0; i < 12; i++) {\r\n\t\t\t\t\tvar tb:BitmapData = new BitmapData(32, 32, true, 0x000000);\r\n\t\t\t\t\tvar temprect:Rectangle = new Rectangle(i * 32, j * 32, 32, 32);\t\r\n\t\t\t\t\ttb.copyPixels(buffer, temprect, tl);\r\n\t\t\t\t  flipsprites_bitmap.push(tb);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function maketelearray():void {\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(\"teleporter\");\r\n\t\t\tfor (var i:int = 0; i < 10; i++) {\r\n\t\t\t  var tiletex:Texture = Texture.fromTexture(sourcetexture, new Rectangle(i * 96, j * 96, 96, 96));\r\n\t\t\t\tvar t:Image = new Image(tiletex);\r\n\t\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\tt.touchable = false;\r\n\t\t\t\ttele.push(t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmobilebutton(game:gameclass, xp:int, yp:int, wp:int, hp:int, t:String, cr:int, cg:int, cb:int, xoff:int = -8, yoff:int = -10):void {\r\n\t\t  xp = xp + xoff;\r\n\t\t\typ = yp + yoff;\r\n\t\t\tdrawfillrect(xp + 4, yp + 4, wp, hp, cr * 0.25, cg * 0.25, cb * 0.25);\r\n\t\t\tdrawfillrect(xp, yp, wp, hp, cr, cg, cb);\r\n\t\t\tdrawfillrect(xp + 2, yp + 2, wp - 4, hp - 4, cr * 0.75, cg * 0.75, cb * 0.75);\r\n\t\t\txp = xp + (wp / 2) - (t.length * 4);\r\n\t\t\tprint(xp, yp + 9, t, 255, 255, 255);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmenu(game:gameclass, cr:int, cg:int, cb:int, help:helpclass, division:int = 30):void {\r\n\t\t\tif (game.mobilemenu) {\r\n\t\t\t\tfor (i = 0; i < game.nummenuoptions; i++) {\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tif (i == game.currentmenuoption) {\r\n\t\t\t\t\t\t//Draw it highlighted\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\ttempstring = game.menuoptions[i];\ttempstring = \"[ \" + tempstring.toUpperCase() + \" ]\";\r\n\t\t\t\t\t\t\tprint(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\ttempstring = game.menuoptions[i];\ttempstring = \"[ \" + tempstring + \" ]\";\r\n\t\t\t\t\t\t\t//Draw it in gray\r\n\t\t\t\t\t\t\tprint(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t*/\r\n\t\t\t\t\t//Draw it normally\r\n\t\t\t\t\tif (game.menuoptionslayout[i] == 0) {\r\n\t\t\t\t\t\t//Normal Buttons\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 140, b_size, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 140 + (i * b_gap) + game.menuyoff - 6, 140, b_size, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 140 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, \"LOCKED\", 255, 255, 255, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 1) {\r\n\t\t\t\t\t\t//Super big button for main menu play \r\n\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 140 + (i * b_gap) -10+ game.menuyoff - 6 + 4, 140, b_size*2, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\tdrawfillrect(160 - 70, 140 + (i * b_gap)-10 + game.menuyoff - 6, 140, b_size*2, cr, cg, cb);\r\n\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 140 + (i * b_gap)-10 + game.menuyoff - 6 + 2, 140 - 4, (b_size*2) - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\tbigprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) -10 + game.menuyoff + 10, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 2) {\r\n\t\t\t\t\t\t//Main menu: Player levels and super gravitron\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, b_size, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 140 + (i * b_gap)+20 + game.menuyoff - 6 + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 140 + (i * b_gap)+20 + game.menuyoff - 6, 140, 20, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 140 + (i * b_gap) +20+ game.menuyoff - 6 + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + 20 + game.menuyoff+3, \"LOCKED\", 255, 255, 255, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 3) {\r\n\t\t\t\t\t\t//Back Button\r\n\t\t\t\t\t\tdrawfillrect(-4, 230 - 6 + 4, 70, b_size, cr*0.10, cg*0.10, cb*0.10);\r\n\t\t\t\t\t\tdrawfillrect(-8, 230 - 6, 70, b_size, cr*0.5, cg*0.5, cb*0.5);\r\n\t\t\t\t\t\tdrawfillrect(-8+2, 230 - 6 + 2, 70 - 4, b_size - 4, cr*0.4, cg*0.4, cb*0.4);\r\n\t\t\t\t\t\tprint(8, 230, game.menuoptions[i], 196, 196, 196);\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 4) {\r\n\t\t\t\t\t\t//Normal Buttons except wider for longer text\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, 128*0.75, 128*0.75, 128*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, \"LOCKED\", 255, 255, 255, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 5) {\r\n\t\t\t\t\t\t//Time trial button, left\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(18, 140 + (i * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (game.besttimes[i] == -1) {\r\n\t\t\t\t\t\t\t\tprint( 18, 140 + (i * 68) -10 + game.menuyoff + 3, \"Not attempted\", 196, 196, 196, false);\t\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tprint( 18, 140 + (i * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);\t\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tprint( 18+72, 140 + (i * 68) -10 + game.menuyoff + 3, \"Rank: \", 196, 196, 196);\t\r\n\t\t\t\t\t\t\t\tswitch(game.bestrank[i]) {\r\n\t\t\t\t\t\t\t\t\tcase 0:\tprint( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, \"B\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 1:\tprint( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, \"A\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 2:\tprint( 18+116, 140 + (i * 68) -10 + game.menuyoff + 3, \"S\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 3:\tprint( 18+116, 140 + (i  * 68) -10 + game.menuyoff + 3, \"V\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(10, 140 + (i * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(10, 140 + (i * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(12, 140 + (i * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128*0.75, 128*0.75, 128*0.75);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tprint( 18, 140 + (i * 68) -10 + game.menuyoff + 12, \"Locked...\", 255, 255, 255, false);\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 6) {\r\n\t\t\t\t\t\t//Time trial button, right\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(172, 140 + ((i-3) * 68)-10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 20, game.menuoptions[i], 255, 255, 255);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (game.besttimes[i] == -1) {\r\n\t\t\t\t\t\t\t\tprint( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"Not attempted\", 196, 196, 196, false);\t\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tprint( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, game.timetstring(game.besttimes[i], help), 196, 196, 196);\t\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tprint( 178+72, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"Rank: \", 196, 196, 196);\t\r\n\t\t\t\t\t\t\t\tswitch(game.bestrank[i]) {\r\n\t\t\t\t\t\t\t\t\tcase 0:\tprint( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"B\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 1:\tprint( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"A\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 2:\tprint( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"S\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t\tcase 3:\tprint( 178+116, 140 + ((i - 3) * 68) -10 + game.menuyoff + 3, \"V\", 255, 255, 255); break;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(170, 140 + ((i-3) * 68) -10+ game.menuyoff - 6 + 4, 140, 40, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(170, 140 + ((i-3) * 68)-10 + game.menuyoff - 6, 140, 40, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(172, 140 + ((i - 3) * 68) - 10 + game.menuyoff - 6 + 2, 140 - 4, 40 - 4, 128 * 0.75, 128 * 0.75, 128 * 0.75);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tprint( 178, 140 + ((i - 3) * 68) -10 + game.menuyoff + 12, \"Locked...\", 255, 255, 255, false);\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 7) {\r\n\t\t\t\t\t\t//Options button on the main menu - don't draw anything, just have a detection zone\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 8) {\r\n\t\t\t\t\t\t//credits button on the main menu - don't draw anything, just have a detection zone\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 9) {\r\n\t\t\t\t\t\t//For unlocking and relocking things\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 4, 140 + (i * b_gap) + game.menuyoff - 6 + 4, 180, b_size, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90, 140 + (i * b_gap) + game.menuyoff - 6, 180, b_size, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 90 + 2, 140 + (i * b_gap) + game.menuyoff - 6 + 2, 180 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * b_gap) + game.menuyoff+3, game.menuoptions_alt[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 10) {\r\n\t\t\t\t\t\t//Player level menu next page button\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, b_size, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 240 - b_gap, 140, b_size, cr, cg, cb);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, b_size - 4, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 240 - b_gap+3+6, game.menuoptions[i], 255, 255, 255, true);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 4, 240 - b_gap + 4, 140, 20, 128*0.25, 128*0.25, 128*0.25);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70, 240 - b_gap, 140, 20, 128, 128, 128);\r\n\t\t\t\t\t\t\tdrawfillrect(160 - 70 + 2, 240 - b_gap + 2, 140 - 4, 20 - 4, 128*0.75, 128*0.75, 128*0.75);\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 240 - b_gap +3+6, \"LOCKED\", 255, 255, 255, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 11) {\r\n\t\t\t\t\t\t//Player level\r\n\t\t\t\t\t\tdrawfillrect(160 - 140 + 4, 140 + (i * 65) -10+ game.menuyoff - 6 + 4, 280, (b_size*2)+5, cr*0.25, cg*0.25, cb*0.25);\r\n\t\t\t\t\t\tdrawfillrect(160 - 140, 140 + (i * 65)-10 + game.menuyoff - 6, 280, (b_size*2)+5, cr, cg, cb);\r\n\t\t\t\t\t\tdrawfillrect(160 - 140 + 2, 140 + (i * 65)-10 + game.menuyoff - 6 + 2, 280 - 4, (b_size*2) - 4+5, cr*0.75, cg*0.75, cb*0.75);\r\n\t\t\t\t\t\tprint(120, 140 + (i * 65) -10 + game.menuyoff, editor.ListOfMetaData[int(game.menuoptions[i])].title, 255, 255, 255);\r\n\t\t\t\t\t\tprint(120, 140 + (i * 65) -10 + game.menuyoff + 10, editor.ListOfMetaData[int(game.menuoptions[i])].creator, 196, 196, 196);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tprint(120, 140 + (i * 65) -10 + game.menuyoff + 35+3, \"spikyness: \", 196, 196, 196);\r\n\t\t\t\t\t\tfor (var tiii:int = 0; tiii < editor.playerlevel_spikyness[int(game.menuoptions[i])]; tiii++){\r\n\t\t\t\t\t\t\tdrawtile(120 + (8 * 11)+(8*tiii), 140 + (i * 65) -10 + game.menuyoff + 35+3, 8);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (int(game.menuoptions_alt[i]) == 3) {\r\n\t\t\t\t\t\t\tdrawsprite(280-20, 140 + (i * 65) -10 + game.menuyoff + 30-3, 188, 255, 255, 255);\r\n\t\t\t\t\t\t\tdrawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);\r\n\t\t\t\t\t\t}else\tif (int(game.menuoptions_alt[i]) == 1) {\r\n\t\t\t\t\t\t\tdrawsprite(280, 140 + (i * 65) -10 + game.menuyoff + 30, 184, 255, 255, 255);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdrawplayerlevelimage(int(game.menuoptions[i]), 160 - 140 + 4+2, 140 + (i * 65) -10 + game.menuyoff - 6 + 4+2);\r\n\t\t\t\t\t}else if (game.menuoptionslayout[i] == 12) {\r\n\t\t\t\t\t\t//more games button on the main menu - don't draw anything, just have a detection zone\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tfor (i = 0; i < game.nummenuoptions; i++) {\r\n\t\t\t\t\tif (i == game.currentmenuoption) {\r\n\t\t\t\t\t\t//Draw it highlighted\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\ttempstring = game.menuoptions[i];\ttempstring = \"[ \" + tempstring.toUpperCase() + \" ]\";\r\n\t\t\t\t\t\t\tprint(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\ttempstring = game.menuoptions[i];\ttempstring = \"[ \" + tempstring + \" ]\";\r\n\t\t\t\t\t\t\t//Draw it in gray\r\n\t\t\t\t\t\t\tprint(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//Draw it normally\r\n\t\t\t\t\t\tif (game.menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], cr, cg, cb);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t//Draw it in gray\r\n\t\t\t\t\t\t\tprint(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i], 128, 128, 128);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawlevelmenu(game:gameclass, cr:int, cg:int, cb:int, division:int = 30):void {\r\n\t\t\ttrace(\"dwgfx.drawlevelmenu() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\t//Fade functions\r\n\t\tpublic function processfade():void {\r\n\t\t\tif (fademode > 1) {\r\n\t\t\t\tif (fademode == 2) {\r\n\t\t\t\t\t//prepare fade out\r\n\t\t\t\t\tfor (i = 0; i < 15; i++) {\r\n\t\t\t\t\t\tfadebars[i] = -int(Math.random() * 12) * 8;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tfadeamount = 0;\r\n\t\t\t\t\tfademode = 3;\r\n\t\t\t\t}else if (fademode == 3) {\r\n\t\t\t\t\tfadeamount += 24;\r\n\t\t\t\t\tif (fadeamount > 416) {\r\n\t\t\t\t\t\tfademode = 1; //faded\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (fademode == 4) {\r\n\t\t\t\t\t//prepare fade in\r\n\t\t\t\t\tfor (i = 0; i < 15; i++) {\r\n\t\t\t\t\t\tfadebars[i] = 320 + int(Math.random() * 12) * 8;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tfadeamount = 416;\r\n\t\t\t\t\tfademode = 5;\r\n\t\t\t\t}else if (fademode == 5) {\r\n\t\t\t\t\tfadeamount -= 24;\r\n\t\t\t\t\tif (fadeamount <= 0) {\r\n\t\t\t\t\t\tfademode = 0; //normal\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawfade():void {\r\n\t\t\tif (fademode == 1) {\r\n\t\t\t\tcls(0x000000);\r\n\t\t\t}else if(fademode==3){\r\n\t\t\t  for (i = 0; i < 15; i++) {\r\n\t\t\t\t\tdrawfillrect(fadebars[i], i * 16, fadeamount, 16, 0, 0, 0);\r\n\t\t\t\t}\r\n\t\t\t}else if(fademode==5){\r\n\t\t\t  for (i = 0; i < 15; i++) {\r\n\t\t\t\t\tdrawfillrect(fadebars[i]-fadeamount, i * 16, 500, 16, 0, 0, 0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setwarprect(a:int, b:int, c:int, d:int):void {\r\n\t\t\twarprect.x = a; warprect.y = b;\r\n\t\t\twarprect.width = c; warprect.height = d;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function createtextbox(t:String, xp:int, yp:int, r:int = 255, g:int = 255, b:int = 255):void {\r\n\t\t\tif(ntextbox == 0) {\r\n\t\t\t\t//If there are no active textboxes, Z=0;\r\n\t\t\t\tm = 0; ntextbox++;\r\n\t\t\t}else {\r\n\t\t\t\t/*i = 0; m = -1;\r\n\t\t\t\twhile (i < ntextbox) {\r\n\t\t\t\t\tif (!textbox[i].active) {\tm = i; i = ntextbox;}\r\n\t\t\t\t\ti++;\r\n\t\t\t\t}\r\n\t\t\t\tif (m == -1) {m = ntextbox; ntextbox++;}\r\n\t\t\t\t*/\r\n\t\t\t\tm = ntextbox; ntextbox++;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (m < 20) {\r\n\t\t\t\ttextbox[m].clear();\r\n\t\t\t\ttextbox[m].line[0] = t;\r\n\t\t\t\ttextbox[m].xp = xp;\r\n\t\t\t\tif (xp == -1) textbox[m].xp = 160 - (((t.length / 2) + 1) * 8);\r\n\t\t\t\ttextbox[m].yp = yp;\r\n\t\t\t\ttextbox[m].initcol(r, g, b);\r\n\t\t\t\ttextbox[m].resize();\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxcleanup():void {\r\n\t\t\ti = ntextbox - 1; while (i >= 0 && !textbox[i].active) { ntextbox--; i--; }\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxcenter():void {\r\n\t\t\ttextbox[m].centerx(); textbox[m].centery();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxcenterx():void {\r\n\t\t\ttextbox[m].centerx(); \r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxwidth():int {\r\n\t\t\treturn textbox[m].w; \r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxmove(xo:int, yo:int):void {\r\n\t\t\ttextbox[m].xp += xo; textbox[m].yp += yo;\r\n\t\t}\r\n\t\t\t\t\r\n\t\tpublic function textboxmoveto(xo:int):void {\r\n\t\t\ttextbox[m].xp = xo;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxcentery():void {\r\n\t\t  textbox[m].centery();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxadjust():void {\r\n\t\t  textbox[m].adjust();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addline(t:String):void {\r\n\t\t  textbox[m].addline(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxtimer(t:int):void {\r\n\t\t  textbox[m].timer=t;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxremove():void {\r\n\t\t\t//Remove all textboxes\r\n\t\t\tfor (i = 0; i < ntextbox; i++) {\r\n\t\t\t\ttextbox[i].remove();\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxremovefast():void {\r\n\t\t\t//Remove all textboxes\r\n\t\t\tfor (i = 0; i < ntextbox; i++) {\r\n\t\t\t\ttextbox[i].removefast();\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textboxactive():void {\r\n\t\t\t//Remove all but the most recent textbox\r\n\t\t\tfor (i = 0; i < ntextbox; i++) {\r\n\t\t\t\tif (m != i) textbox[i].remove();\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setmadrect(x:int, y:int, w:int, h:int):void {\r\n\t\t\tmadrect.x = x; madrect.y = y; madrect.width = w; madrect.height = h;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtextbox(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {\r\n\t\t\t//given these parameters, draw a textbox\r\n\t\t\tdrawfillrect(x, y, w * 8, h * 8, r / 6, g / 6, b / 6);\r\n\t\t\tdrawcoloredtile(x, y, 40, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);\r\n\t\t\tdrawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);\r\n\t\t\t\r\n\t\t\tfor (k = 0; k < w-2; k++) {\r\n\t\t\t\tdrawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);\r\n\t\t\t}\r\n\t\t\r\n\t\t\tfor (k = 0; k < h-2; k++) {\r\n\t\t\t\tdrawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawpixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int = 0, yo:int = 0):void {\r\n\t\t\t//given these parameters, draw a textbox with a pixel width\r\n\t\t\tdrawfillrect(x, y, w, h, r / 6, g / 6, b / 6);\r\n\t\t\t\r\n\t\t\tfor (k = 0; k < w2-2; k++) {\r\n\t\t\t\tdrawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);\r\n\t\t\t}\r\n\t\t\r\n\t\t\tfor (k = 0; k < h2-2; k++) {\r\n\t\t\t\tdrawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tdrawcoloredtile(x, y, 40, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y, 42, r, g, b);\r\n\t\t\tdrawcoloredtile(x, y + (h) - 8, 45, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawcustompixeltextbox(x:int, y:int, w:int, h:int, w2:int, h2:int, r:int, g:int, b:int, xo:int = 0, yo:int = 0):void {\r\n\t\t\t//given these parameters, draw a textbox with a pixel width\r\n\t\t\tdrawfillrect(x, y, w, h, r / 6, g / 6, b / 6);\r\n\t\t\t\r\n\t\t\tfor (k = 0; k < w2-2; k++){\r\n\t\t\t\tdrawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tdrawcoloredtile(x + (w) - 16, y, 41, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 16, y + (h) - 8, 46, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 24, y, 41, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 24, y + (h) - 8, 46, r, g, b);\r\n\t\t\t\r\n\t\t\tfor (k = 0; k < h2-2; k++){\r\n\t\t\t\tdrawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);\r\n\t\t\t\tdrawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tdrawcoloredtile(x, y + (h) - 16, 43, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);\r\n\t\t\tdrawcoloredtile(x, y + (h) - 24, 43, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);\r\n\t\t\t\r\n\t\t\tdrawcoloredtile(x, y, 40, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y, 42, r, g, b);\r\n\t\t\tdrawcoloredtile(x, y + (h) - 8, 45, r, g, b);\r\n\t\t\tdrawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);\r\n\t\t}\r\n\t\t\r\n\t\tpublic var subtex:Texture;\r\n\t\tpublic var subimage:Image;\r\n\t\tpublic function drawpartimage(t:Texture, xp:int, yp:int, wp:int, hp:int):void {\r\n\t\t\t// Acquire SubTexture and build an Image from it.\r\n\t\t\ttrect.x = 0;\r\n\t\t\ttrect.y = 0;\r\n\t\t\ttrect.width = wp;\r\n\t\t\ttrect.height = hp;\r\n\t\t\t\r\n\t\t\tif (subtex == null) {\r\n\t\t\t\tsubtex = Texture.fromTexture(t, trect);\r\n\t\t\t\tsubimage = new Image(subtex); // alloc. avoidable with pooling?\r\n\t\t\t\tsubimage.touchable = false;\r\n\t\t\t\tsubimage.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(xp, yp);\r\n\t\t\t\tbackbuffer.draw(subimage, tposition);\r\n\t\t\t\treturn;\r\n\t\t\t}else {\r\n\t\t\t\t//dispose of the old one\r\n\t\t\t\t//No memory leaks, but this is throwing away a texture every call, which might\r\n\t\t\t\t//get expensive? Ideally you'd reuse an image here if it hasn't changed.\r\n\t\t\t\t//Or, maybe easier, make a function that grabs the chunk we need and keeps it somewhere\r\n\t\t\t\t//else, hardcoding around the problem. Let's see if this is a problem in practice, though.\r\n\t\t\t\tsubtex.dispose();\r\n\t\t\t\tsubimage.dispose();\r\n\t\t\t\t\r\n\t\t\t\tsubtex = Texture.fromTexture(t, trect);\r\n\t\t\t\tsubimage = new Image(subtex);\r\n\t\t\t\tsubimage.touchable = false;\r\n\t\t\t\tsubimage.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\t\t\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(xp, yp);\r\n\t\t\t\tbackbuffer.draw(subimage, tposition);\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function cutscenebars():void {\r\n\t\t\tif (showcutscenebars) {\r\n\t\t\t\tcutscenebarspos += 25;\r\n\t\t\t\tif (cutscenebarspos >= 360) cutscenebarspos = 360;\r\n\t\t\t\tdrawfillrect(0, 0, cutscenebarspos, 16, 0, 0, 0);\r\n\t\t\t\tdrawfillrect(360 - cutscenebarspos, 224, cutscenebarspos, 16, 0, 0, 0);\r\n\t\t\t}else {\r\n\t\t\t\t//disappearing\r\n\t\t\t\tif (cutscenebarspos > 0) {\r\n\t\t\t\t\tcutscenebarspos -= 25;\r\n\t\t\t\t\t//draw\t\t\t\t\t\r\n\t\t\t\t\tdrawfillrect(0, 0, cutscenebarspos, 16, 0, 0, 0);\r\n\t\t\t\t\tdrawfillrect(360 - cutscenebarspos, 224, cutscenebarspos, 16, 0, 0, 0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//For android: this function draws textboxes to a buffer first, where they're later copied to the screen\r\n\t\t//buffer is a 320x500 image. X coordinates aren't changed, but y coordinates are\r\n\t\tpublic var textbox_ybuffer:int;\r\n\t\tpublic var textbox_ybufferheight:int = 0;\r\n\t\tpublic function drawgui(help:helpclass):void {\r\n\t\t\ttextboxcleanup();\r\n\t\t\t//Draw all the textboxes to the screen\r\n\t\t\tfor (i = 0; i<ntextbox; i++) {\r\n\t\t\t\t//This routine also updates the textboxs\r\n\t\t\t\ttextbox[i].update();\r\n\t\t\t\tif (textbox[i].active) {\r\n\t\t\t\t\tif (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0) {\r\n\t\t\t\t\t\tif(flipmode){\r\n\t\t\t\t\t\t\tfor (j = 0; j < textbox[i].numlines; j++) {\r\n\t\t\t\t\t\t\t\tprint(textbox[i].xp + 8, textbox[i].yp + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);\r\n\t\t\t\t\t\t\t} \r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tfor (j = 0; j < textbox[i].numlines; j++) {\r\n\t\t\t\t\t\t\t\tprint(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t  drawfillrect(textbox[i].textrect.x, textbox[i].textrect.y, textbox[i].textrect.width, textbox[i].textrect.height, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\tfor (k = 0; k < textbox[i].lw; k++) {\r\n\t\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tfor (k = 0; k < textbox[i].numlines; k++) {\r\n\t\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t\tdrawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif(flipmode){\r\n\t\t\t\t\t\t\tfor (j = 0; j < textbox[i].numlines; j++) {\r\n\t\t\t\t\t\t\t\tprint(textbox[i].xp + 8, textbox[i].yp  + (textbox[i].numlines*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t\t} \r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tfor (j = 0; j < textbox[i].numlines; j++) {\r\n\t\t\t\t\t\t\t\tprint(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165) {\r\n\t\t\t\t\t\tif (flipmode) {\tdrawimage(5, 0, 180, true);\r\n\t\t\t\t\t\t}else{ drawimage(0, 0, 12, true);\t}\r\n\t\t\t\t\t}else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165) {\r\n\t\t\t\t\t\tif (flipmode) {\tdrawimage(6, 0, 180, true);\r\n\t\t\t\t\t\t}else{ drawimage(4, 0, 12, true);\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\tif (textbox[i].r == 175 && textbox[i].g == 175) {\r\n\t\t\t\t\t\t\t//purple guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);\r\n\t\t\t\t\t\t}else if (textbox[i].r == 175 && textbox[i].b == 175) {\r\n\t\t\t\t\t\t\t//red guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);\r\n\t\t\t\t\t\t}else if (textbox[i].r == 175) {\r\n\t\t\t\t\t\t\t//green guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);\r\n\t\t\t\t\t\t}else if (textbox[i].g == 175) {\r\n\t\t\t\t\t\t\t//yellow guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);\r\n\t\t\t\t\t\t}else if (textbox[i].b == 175) {\r\n\t\t\t\t\t\t\t//blue guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - (Math.random()*20));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif (textbox[i].r == 175 && textbox[i].g == 175) {\r\n\t\t\t\t\t\t\t//purple guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 120- help.glow/4, 210 - help.glow/4);\r\n\t\t\t\t\t\t}else if (textbox[i].r == 175 && textbox[i].b == 175) {\r\n\t\t\t\t\t\t\t//red guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);\r\n\t\t\t\t\t\t}else if (textbox[i].r == 175) {\r\n\t\t\t\t\t\t\t//green guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - (Math.random() * 20), 220 - help.glow / 4, 120 - help.glow / 4);\r\n\t\t\t\t\t\t}else if (textbox[i].g == 175) {\r\n\t\t\t\t\t\t\t//yellow guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4);\r\n\t\t\t\t\t\t}else if (textbox[i].b == 175) {\r\n\t\t\t\t\t\t\t//blue guy\r\n\t\t\t\t\t\t\tdrawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - (Math.random()*20));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function RGBA(red:Number,green:Number,blue:Number):Number{\r\n\t\t\treturn (blue | (green << 8) | (red << 16)) + 0xFF000000;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function RGB(red:Number,green:Number,blue:Number):Number{\r\n\t\t\treturn (blue | (green << 8) | (red << 16))\r\n\t\t}\r\n\t\t\r\n\t  public function RGBf(red:Number, green:Number, blue:Number):Number {\r\n\t\t\tred = (red+128) / 3; green = (green+128) / 3; blue = (blue+128) / 3;\r\n\t\t\treturn (blue | (green << 8) | (red << 16))\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addmobileimage(imgname:String):void {\r\n\t\t  var sourcetexture:Texture = starlingassets.getTexture(imgname);\r\n\t\t\tvar t:Image = new Image(sourcetexture);\r\n\t\t\tt.touchable = false;\r\n\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tmobileimages.push(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addimage(imgname:String):void {\r\n\t\t  var sourcetexture:Texture = starlingassets.getTexture(imgname);\r\n\t\t\tvar t:Image = new Image(sourcetexture);\r\n\t\t\tt.touchable = false;\r\n\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\timages.push(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addimage_rendertexture(imgname:String):void {\r\n\t\t  customminimap = starlingassets.getTexture(imgname) as RenderTexture;\r\n\t\t\tvar t:Image = new Image(customminimap);\r\n\t\t\tt.touchable = false;\r\n\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\timages.push(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addplayerlevelimage(imgname:String):void {\r\n\t\t  var sourcetexture:Texture = starlingassets.getTexture(imgname);\r\n\t\t\tvar t:Image = new Image(sourcetexture);\r\n\t\t\tt.touchable = false;\r\n\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tplayerlevelimages.push(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addbackground(imgname:String):void {\r\n\t\t\t//Don't think this is actually used in VVVVVV\r\n\t\t\tvar sourcetexture:Texture = starlingassets.getTexture(imgname);\r\n\t\t\tvar t:Image = new Image(sourcetexture);\r\n\t\t\tt.touchable = false;\r\n\t\t\tt.textureSmoothing = TextureSmoothing.NONE;\r\n\t\t\tbackgrounds.push(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic var towerx_pix:int;\r\n\t\tpublic var towery_pix:int;\r\n\t\tpublic var tower_bgcol:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var tower_bgdarkcol:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var lasttowercolstate:int = -1;\r\n\t\tpublic var lasttowercolstate_front:int = -1;\r\n\t\tpublic var maptdrawfront:Boolean = true;\r\n\t\tpublic var forcetowerupdate:int = 10;\r\n\t\tpublic var forcefronttowerupdate:int = 10;\r\n\t\tpublic var towerfront_lastypos:int = 0;\r\n\t\tpublic var tower_lastypos:int = 0;\r\n\t\t\r\n\t\tpublic var forcewarpzonehorizontalupdate:int = 2;\r\n\t\tpublic var forcewarpzoneverticalupdate:int = 1;\r\n\t\tpublic var forcetowerstaticupdate:int = 1;\r\n\t\t\r\n\t\tpublic function forcescreenupdates():void {\r\n\t\t  if (forcetowerupdate < 3) forcetowerupdate = 3;\r\n\t\t\tif (forcefronttowerupdate < 3) forcefronttowerupdate = 3;\r\n\t\t\tif (forcetowerstaticupdate < 3) forcetowerstaticupdate = 3;\r\n\t\t\tif (forcewarpzoneverticalupdate < 1) forcewarpzoneverticalupdate = 1;\r\n\t\t\tif (forcewarpzonehorizontalupdate < 1) forcewarpzonehorizontalupdate = 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowerbackground(map:mapclass):void {\r\n\t\t\tif (map.bypos < 0) {\r\n\t\t\t\tmap.bypos += 120 * 8;\r\n\t\t\t\tforcetowerupdate += 5;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (map.scrolldir == 1) {\r\n\t\t\t\tif (map.tdrawback || lasttowercolstate != map.colstate || forcetowerupdate > 0) {\r\n\t\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\t\ttower_lastypos = map.bypos;\r\n\t\t\t\t\t\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.clear();\t\t\t\r\n\t\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\t\tfor (j = 0; j < 40; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\ttemp = map.tower.backat(i, j, map.bypos);\r\n\t\t\t\t\t\t\tdrawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tmap.tdrawback = false;\r\n\t\t\t\t\tlasttowercolstate = map.colstate;\r\n\t\t\t\t\tif (forcetowerupdate > 0) forcetowerupdate--;\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//just scroll down a bit\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.y = -int(map.bypos - tower_lastypos);\r\n\t\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (towerbufferbackground_meshbatch.y < -80) {\r\n\t\t\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\t\t\tmap.tdrawback = true;\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else{\t\t\t\r\n\t\t\t\tif (map.tdrawback || lasttowercolstate != map.colstate || forcetowerupdate > 0) {\r\n\t\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\t\ttower_lastypos = map.bypos;\r\n\t\t\t\t\t\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.clear();\t\t\t\r\n\t\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\t\tfor (j = -10; j < 30; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\ttemp = map.tower.backat(i, j, map.bypos);\r\n\t\t\t\t\t\t\tdrawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tmap.tdrawback = false;\r\n\t\t\t\t\tlasttowercolstate = map.colstate;\r\n\t\t\t\t\tif (forcetowerupdate > 0) forcetowerupdate--;\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//just scroll down a bit\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.y = -int(map.bypos - tower_lastypos);\r\n\t\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (towerbufferbackground_meshbatch.y > 80) {\r\n\t\t\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\t\t\tmap.tdrawback = true;\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowerbackgroundsolo(map:mapclass):void {\r\n\t\t\tif (map.bypos < 0) {\r\n\t\t\t\tmap.bypos += 120 * 8;\r\n\t\t\t\tforcetowerupdate += 5;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (map.scrolldir == 1) map.tdrawback = true;\r\n\t\t\t\r\n\t\t\tif (map.tdrawback || lasttowercolstate != map.colstate || forcetowerupdate > 0) {\r\n\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\ttower_lastypos = map.bypos;\r\n\t\t\t\t\r\n\t\t\t\ttowerbufferbackground_meshbatch.clear();\t\t\t\r\n\t\t\t\t//Draw the whole thing; needed for every colour cycle!\r\n\t\t\t\tfor (j = -10; j < 31; j++) {\r\n\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\ttemp = map.tower.backat(i, j, map.bypos);\r\n\t\t\t\t\t\tdrawtowertile3(i * 8, (j * 8) - (map.bypos % 8), temp, map.colstate);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\r\n\t\t\t\tmap.tdrawback = false;\r\n\t\t\t\tlasttowercolstate = map.colstate;\r\n\t\t\t\tif (forcetowerupdate > 0) forcetowerupdate--;\r\n\t\t\t}else {\r\n\t\t\t\t//just scroll down a bit\r\n\t\t\t\ttowerbufferbackground_meshbatch.y = -int(map.bypos - tower_lastypos);\r\n\t\t\t\tbackbuffer.draw(towerbufferbackground_meshbatch);\r\n\t\t\t\t\r\n\t\t\t\tif (towerbufferbackground_meshbatch.y > 80) {\r\n\t\t\t\t\ttowerbufferbackground_meshbatch.y = 0;\r\n\t\t\t\t  map.tdrawback = true;\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowermap(game:gameclass, map:mapclass):void {\r\n\t\t\tif (game.deathseq > 0) { forcefronttowerupdate = 20;\t}\r\n\t\t\t\r\n\t\t\tif (map.scrolldir == 1) {\r\n\t\t\t\tif (maptdrawfront || lasttowercolstate_front != map.colstate || forcefronttowerupdate > 0) {\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.y = 0;\r\n\t\t\t\t\ttowerfront_lastypos = map.ypos;\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.clear();\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (j = 0; j < 40; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\t\t\ttemp = map.tower.at(i, j, map.ypos);\r\n\t\t\t\t\t\t\tif (temp > 0) drawtile3_batch(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tbackbuffer.draw(towerbufferforeground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tmaptdrawfront = false;\r\n\t\t\t\t\tlasttowercolstate_front = map.colstate;\r\n\t\t\t\t\tif (forcefronttowerupdate > 0) forcefronttowerupdate--;\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//just scroll down a bit\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.y = -int(map.ypos - towerfront_lastypos);\r\n\t\t\t\t\tbackbuffer.draw(towerbufferforeground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (towerbufferforeground_meshbatch.y < -80) {\r\n\t\t\t\t\t\ttowerbufferforeground_meshbatch.y = 0;\r\n\t\t\t\t\t\tmaptdrawfront = true;\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tif (maptdrawfront || lasttowercolstate_front != map.colstate || forcefronttowerupdate > 0) {\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.y = 0;\r\n\t\t\t\t\ttowerfront_lastypos = map.ypos;\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.clear();\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (j = -10; j < 30; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\t\t\ttemp = map.tower.at(i, j, map.ypos);\r\n\t\t\t\t\t\t\tif (temp > 0) drawtile3_batch(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tbackbuffer.draw(towerbufferforeground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tmaptdrawfront = false;\r\n\t\t\t\t\tlasttowercolstate_front = map.colstate;\r\n\t\t\t\t\tif (forcefronttowerupdate > 0) forcefronttowerupdate--;\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//just scroll down a bit\r\n\t\t\t\t\ttowerbufferforeground_meshbatch.y = -int(map.ypos - towerfront_lastypos);\r\n\t\t\t\t\tbackbuffer.draw(towerbufferforeground_meshbatch);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (towerbufferforeground_meshbatch.y > 80) {\r\n\t\t\t\t\t\ttowerbufferforeground_meshbatch.y = 0;\r\n\t\t\t\t\t\tmaptdrawfront = true;\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowermap_nobackground(map:mapclass):void {\r\n\t\t\ttowerbufferforeground_meshbatch.clear();\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 30; j++) {\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\ttemp = map.tower.at(i, j, map.ypos);\r\n\t\t\t\t\tif (temp > 0 && temp<28) drawtile3_batch(i * 8, (j * 8) - (map.ypos % 8), temp, map.colstate);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbackbuffer.draw(towerbufferforeground_meshbatch);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowerspikes(map:mapclass):void {\r\n\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\tdrawtile3(i * 8, -8 + map.spikeleveltop, 9, map.colstate);\r\n\t\t\t\tdrawtile3(i * 8, 230 - map.spikelevelbottom, 8, map.colstate);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowerentities(map:mapclass, obj:entityclass, help:helpclass):void {\r\n\t\t\t//Update line colours!\r\n\t\t\tif (linedelay <= 0) {\r\n\t\t\t\tlinestate++;\r\n\t\t\t\tif (linestate >= 10) linestate = 0;\r\n\t\t\t\tlinedelay = 2;\r\n\t\t\t}else {\r\n\t\t\t\tlinedelay--;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tvar j:int, k:int;\r\n\t\t\tfor (var i:int = 0; i < obj.nentity; i++) {\r\n\t\t\t\tif (!obj.entities[i].invis && obj.entities[i].active) {\r\n\t\t\t\t\tif (obj.entities[i].size == 0) {      // Sprites\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t//screenwrapping!\r\n\t\t\t\t\t\tif (!map.minitowermode) {\r\n\t\t\t\t\t\t\tif ( map.ypos >= 500 && map.ypos <= 5000) { //The \"wrapping\" area of the tower\r\n\t\t\t\t\t\t\t\tif (tpoint.x < 0) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(obj.entities[i].xp + 320, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (tpoint.x > 300) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(obj.entities[i].xp - 320, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 1) { // Tiles\t\t\t\t\t\t\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp + 8, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp + 16, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(obj.entities[i].xp + 24, obj.entities[i].yp - map.ypos);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 3) { // Big chunky pixels!\r\n\t\t\t\t\t  prect.x = obj.entities[i].xp; prect.y = obj.entities[i].yp-map.ypos;\r\n\t\t\t\t\t\t//A seperate index of colours, for simplicity\r\n\t\t\t\t\t\tif (obj.entities[i].colour == 1) {\r\n\t\t\t\t\t\t\tdrawfillrect(prect.x, prect.y, prect.width, prect.height, 196 - (Math.random() * 64), 10, 10);\r\n\t\t\t\t\t\t}else if (obj.entities[i].colour == 2) {\r\n\t\t\t\t\t\t\tdrawfillrect(prect.x, prect.y, prect.width, prect.height, 160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 4) { // Small pickups\r\n\t\t\t\t\t  drawhuetile(obj.entities[i].xp, obj.entities[i].yp-map.ypos, obj.entities[i].tile, obj.entities[i].colour);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 5) { //Horizontal Line\r\n\t\t\t\t\t\tline_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;\r\n\t\t\t\t\t\tline_rect.width = obj.entities[i].w; line_rect.height = 1;\r\n\t\t\t\t\t\tdrawgravityline(i, obj);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 6) { //Vertical Line\r\n\t\t\t\t\t\tline_rect.x = obj.entities[i].xp; line_rect.y = obj.entities[i].yp-map.ypos;\r\n\t\t\t\t\t\tline_rect.width = 1; line_rect.height = obj.entities[i].h;\r\n\t\t\t\t\t\tdrawgravityline(i, obj);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawbackground(t:int, map:mapclass):void {\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 1:\r\n\t\t\t\t\t//Starfield\r\n\t\t\t\t\tdrawfillrect(0, 0, 320, 240, 0, 0, 0);\r\n\t\t\t\t\tfor (i = 0; i < 50; i++) {\r\n\t\t\t\t\t\tif (starsspeed[i] <= 6) {\r\n\t\t\t\t\t\t\tdrawfillrect(stars[i].x, stars[i].y, stars[i].width, stars[i].height, 34, 34, 34);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(stars[i].x, stars[i].y, stars[i].width, stars[i].height, 85, 85, 85);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tstars[i].x -= starsspeed[i];\r\n\t\t\t\t\t\tif (stars[i].x < -10) {\r\n\t\t\t\t\t\t\tstars[i].x += 340;\r\n\t\t\t\t\t\t\tstars[i].y = Math.random() * 240;\r\n\t\t\t\t\t\t\tstarsspeed[i] = 4 + (Math.random()*4);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2:\r\n\t\t\t\t\t//Lab\r\n\t\t\t\t\ti = 0;\r\n\t\t\t\t\tswitch(rcol) {\r\n\t\t\t\t\t\t//Akward ordering to match tileset\r\n\t\t\t\t\t\tcase 0: bcol2 = RGB(0, 16*backboxint[i], 16*backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\tcase 1: bcol2 = RGB(16*backboxint[i], 0, 0);\tbreak;  //Red\r\n\t\t\t\t\t\tcase 2: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\tcase 3: bcol2 = RGB(0, 0, 16*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\tcase 4: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0);\tbreak; //Yellow\r\n\t\t\t\t\t\tcase 5: bcol2 = RGB(0, 16 * backboxint[i], 0);\tbreak;  //Green\r\n\t\t\t\t\t\tcase 6: \r\n\t\t\t\t\t\t  //crazy case\r\n\t\t\t\t\t\t\tspcoldel--;\r\n\t\t\t\t\t\t\tif (spcoldel <= 0) {\r\n\t\t\t\t\t\t\t\tspcoldel = 15;\r\n\t\t\t\t\t\t\t\tspcol++;\r\n\t\t\t\t\t\t\t\tif (spcol >= 12) spcol = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tswitch(spcol) {\r\n\t\t\t\t\t\t\t\tcase 0: bcol2 = RGB(0, 16 * backboxint[i], 16 * backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\t\t\tcase 1: bcol2 = RGB(0, (spcoldel+1)*backboxint[i], 16*backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\t\t\tcase 2: bcol2 = RGB(0, 0, 16*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\t\t\tcase 3: bcol2 = RGB((16-spcoldel)*backboxint[i], 0, 16*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\t\t\tcase 4: bcol2 = RGB(16*backboxint[i], 0, 16*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\t\t\tcase 5: bcol2 = RGB(16*backboxint[i], 0, (spcoldel+1)*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\t\t\tcase 6: bcol2 = RGB(16*backboxint[i], 0, 0);\tbreak;  //Red\r\n\t\t\t\t\t\t\t\tcase 7: bcol2 = RGB(16*backboxint[i], (16-spcoldel)*backboxint[i], 0);\tbreak;  //Red\r\n\t\t\t\t\t\t\t\tcase 8: bcol2 = RGB(16*backboxint[i], 16*backboxint[i], 0);\tbreak; //Yellow\r\n\t\t\t\t\t\t\t\tcase 9: bcol2 = RGB((spcoldel+1)*backboxint[i], 16*backboxint[i], 0);\tbreak; //Yellow\r\n\t\t\t\t\t\t\t\tcase 10: bcol2 = RGB(0, 16 * backboxint[i], 0);\tbreak;  //Green\r\n\t\t\t\t\t\t\t\tcase 11: bcol2 = RGB(0, 16 * backboxint[i], (16-spcoldel)*backboxint[i]);\tbreak;  //Green\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tcls(bcol2);\r\n\t\t\t\t\tfor (i = 0; i < 18; i++) {\r\n\t\t\t\t\t\tswitch(rcol) {\r\n\t\t\t\t\t\t\t//Akward ordering to match tileset\r\n\t\t\t\t\t\t\tcase 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\t\tcase 1: bcol = RGB(128*backboxint[i], 16, 16);\tbreak;  //Red\r\n\t\t\t\t\t\t\tcase 2: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\t\tcase 3: bcol = RGB(16, 16, 128*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\t\tcase 4: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16);\tbreak; //Yellow\r\n\t\t\t\t\t\t\tcase 5: bcol = RGB(16, 128 * backboxint[i], 16);\tbreak;  //Green\r\n\t\t\t\t\t\t\tcase 6: \r\n\t\t\t\t\t\t  //crazy case\r\n\t\t\t\t\t\t\tswitch(spcol) {\r\n\t\t\t\t\t\t\t\tcase 0: bcol = RGB(16, 128*backboxint[i], 128*backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\t\t\tcase 1: bcol = RGB(16, ((spcoldel+1)*8)*backboxint[i], 128*backboxint[i]);\tbreak; //Cyan\r\n\t\t\t\t\t\t\t\tcase 2: bcol = RGB(16, 16, 128*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\t\t\tcase 3: bcol = RGB((128-(spcoldel*8))*backboxint[i], 16, 128*backboxint[i]);\tbreak;  //Blue\r\n\t\t\t\t\t\t\t\tcase 4: bcol = RGB(128*backboxint[i], 16, 128*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\t\t\tcase 5: bcol = RGB(128*backboxint[i], 16, ((spcoldel+1)*8)*backboxint[i]);\tbreak; //Purple\r\n\t\t\t\t\t\t\t\tcase 6: bcol = RGB(128*backboxint[i], 16, 16);\tbreak;  //Red\r\n\t\t\t\t\t\t\t\tcase 7: bcol = RGB(128*backboxint[i], (128-(spcoldel*8))*backboxint[i], 16);\tbreak;  //Red\r\n\t\t\t\t\t\t\t\tcase 8: bcol = RGB(128*backboxint[i], 128*backboxint[i], 16);\tbreak; //Yellow\r\n\t\t\t\t\t\t\t\tcase 9: bcol = RGB(((spcoldel+1)*8)*backboxint[i], 128*backboxint[i], 16);\tbreak; //Yellow\r\n\t\t\t\t\t\t\t\tcase 10: bcol = RGB(16, 128 * backboxint[i], 16);\tbreak;  //Green\r\n\t\t\t\t\t\t\t\tcase 11: bcol = RGB(16, 128 * backboxint[i], (128-(spcoldel*8))*backboxint[i]);\tbreak;  //Green\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdrawfillrect(backboxes[i].x, backboxes[i].y, backboxes[i].width, backboxes[i].height, bcol);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackboxrect.x = backboxes[i].x + 1; backboxrect.y = backboxes[i].y + 1;\r\n\t\t\t\t\t\tbackboxrect.width = backboxes[i].width - 2; backboxrect.height = backboxes[i].height - 2;\r\n\t\t\t\t\t\tdrawfillrect(backboxrect.x, backboxrect.y, backboxrect.width, backboxrect.height, bcol2);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackboxes[i].x += backboxvx[i];\r\n\t\t\t\t\t\tbackboxes[i].y += backboxvy[i];\r\n\t\t\t\t\t\tif (backboxes[i].x < -40) { backboxes[i].x = 320; backboxes[i].y = Math.random() * 240; }\r\n\t\t\t\t\t  if (backboxes[i].x > 320) { backboxes[i].x = -32; backboxes[i].y = Math.random() * 240; }\r\n\t\t\t\t\t\tif (backboxes[i].y < -40) { backboxes[i].y = 240; backboxes[i].x = Math.random() * 320; }\r\n\t\t\t\t\t\tif (backboxes[i].y > 260) { backboxes[i].y = -32; backboxes[i].x = Math.random() * 320; }\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3: //Warp zone (horizontal)\r\n\t\t\t\t\tbackoffset += 3; if (backoffset >= 16) backoffset -= 16;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (forcewarpzonehorizontalupdate > 0) {\r\n\t\t\t\t\t\twarpzonehorizontal_meshbatch.x = 0;\t\r\n\t\t\t\t\t\twarpzonehorizontal_meshbatch.clear();\r\n\t\t\t\t\t\tfor (j = 0; j < 15; j++) {\r\n\t\t\t\t\t\t\tfor (i = -1; i < 21; i++) {\t\t\t\r\n\t\t\t\t\t\t\t\ttemp = 680 + (rcol * 3);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) - backoffset), int(j * 16));\r\n\t\t\t\t\t\t\t\twarpzonehorizontal_meshbatch.addMesh(tiles2[temp+40], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) - backoffset + 8), int((j * 16)));\r\n\t\t\t\t\t\t\t\twarpzonehorizontal_meshbatch.addMesh(tiles2[temp + 41], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) - backoffset), int((j * 16) + 8));\r\n\t\t\t\t\t\t\t\twarpzonehorizontal_meshbatch.addMesh(tiles2[temp + 80], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) - backoffset + 8), int((j * 16) + 8));\r\n\t\t\t\t\t\t\t\twarpzonehorizontal_meshbatch.addMesh(tiles2[temp + 81], tposition);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackbuffer.draw(warpzonehorizontal_meshbatch);\r\n\t\t\t\t\t\tforcewarpzonehorizontalupdate--;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\twarpzonehorizontal_meshbatch.x = backoffset;\r\n\t\t\t\t\t\tbackbuffer.draw(warpzonehorizontal_meshbatch);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //Warp zone (vertical)\r\n\t\t\t\t\tbackoffset += 3; \r\n\t\t\t\t\tif (backoffset >= 16) backoffset -= 16;\r\n\t\t\t\t\t\r\n\t\t\t\t  if (forcewarpzoneverticalupdate > 0) {\r\n\t\t\t\t\t\twarpzonevertical_meshbatch.y = 0;\t\r\n\t\t\t\t\t\twarpzonevertical_meshbatch.clear();\r\n\t\t\t\t\t\tfor (j = -1; j < 16; j++) {\r\n\t\t\t\t\t\t\tfor (i = 0; i < 21; i++) {\t\t\t\r\n\t\t\t\t\t\t\t\ttemp = 760 + (rcol * 3);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16)), int((j * 16) - backoffset));\r\n\t\t\t\t\t\t\t\twarpzonevertical_meshbatch.addMesh(tiles2[temp+40], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) + 8), int((j * 16) - backoffset));\r\n\t\t\t\t\t\t\t\twarpzonevertical_meshbatch.addMesh(tiles2[temp + 41], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16)), int((j * 16) - backoffset + 8));\r\n\t\t\t\t\t\t\t\twarpzonevertical_meshbatch.addMesh(tiles2[temp + 80], tposition);\r\n\t\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int((i * 16) + 8), int((j * 16) - backoffset + 8));\r\n\t\t\t\t\t\t\t\twarpzonevertical_meshbatch.addMesh(tiles2[temp + 81], tposition);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackbuffer.draw(warpzonevertical_meshbatch);\r\n\t\t\t\t\t\tforcewarpzoneverticalupdate--;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\twarpzonevertical_meshbatch.y = backoffset;\r\n\t\t\t\t\t\tbackbuffer.draw(warpzonevertical_meshbatch);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t//backbuffer.copyPixels(towerbuffer, towerbuffer.rect, tl);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5:\r\n\t\t\t\t\t//Warp zone, central\r\n\t\t\t\t\tswitch(rcol) {\r\n\t\t\t\t\t\t//Akward ordering to match tileset\r\n\t\t\t\t\t\tcase 0: warpbcol = 0x0A100E; warpfcol = 0x102221; break; //Cyan\r\n\t\t\t\t\t\tcase 1: warpbcol = 0x11090B; warpfcol = 0x221011; break; //Red\r\n\t\t\t\t\t\tcase 2: warpbcol = 0x0F0A10; warpfcol = 0x221022; break; //Purple\r\n\t\t\t\t\t\tcase 3: warpbcol = 0x0A0B10; warpfcol = 0x101022; break; //Blue\r\n\t\t\t\t\t\tcase 4: warpbcol = 0x100D0A; warpfcol = 0x221E10; break; //Yellow\r\n\t\t\t\t\t\tcase 5: warpbcol = 0x0D100A; warpfcol = 0x142210; break; //Green\r\n\t\t\t\t\t\tcase 6: warpbcol = 0x0A0A0A; warpfcol = 0x121212; break; //Gray\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t  backoffset += 1; \r\n\t\t\t\t\tif (backoffset >= 16) {\r\n\t\t\t\t\t\tbackoffset -= 16;\r\n\t\t\t\t\t\twarpskip = (warpskip + 1) % 2;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (i = 10; i >= 0; i--) {\r\n\t\t\t\t\t\ttemp = (i << 4) + backoffset;\r\n\t\t\t\t\t\tsetwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);\r\n\t\t\t\t\t\tif (i % 2 == warpskip) {\r\n\t\t\t\t\t\t\tdrawfillrect(warprect.x, warprect.y, warprect.width, warprect.height, warpbcol);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(warprect.x, warprect.y, warprect.width, warprect.height, warpfcol);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6:\r\n\t\t\t\t  //Final Starfield\r\n\t\t\t\t\tcls(0x000000);\r\n\t\t\t\t\tfor (i = 0; i < 50; i++) {\r\n\t\t\t\t\t\tif (starsspeed[i] <= 8) {\r\n\t\t\t\t\t\t\tdrawfillrect(stars[i].x, stars[i].y, stars[i].width, stars[i].height, 0x222222);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdrawfillrect(stars[i].x, stars[i].y, stars[i].width, stars[i].height, 0x555555);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tstars[i].y -= starsspeed[i];\r\n\t\t\t\t\t\tif (stars[i].y < -10) {\r\n\t\t\t\t\t\t\tstars[i].y += 260;\r\n\t\t\t\t\t\t\tstars[i].x = Math.random() * 320;\r\n\t\t\t\t\t\t\tstarsspeed[i] = 5+(Math.random()*5);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7:\r\n\t\t\t\t  //Static, unscrolling section of the tower\r\n\t\t\t\t\tif (forcetowerstaticupdate > 0) {\r\n\t\t\t\t\t\ttowerbufferstatic_meshbatch.clear();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tfor (j = 0; j < 30; j++) { \r\n\t\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(int(i * 8), int(j * 8));\r\n\t\t\t\t\t\t\t\ttowerbufferstatic_meshbatch.addMesh(tiles3[map.tower.backat(i, j, 200) + (15 * 30)], tposition);\r\n\t\t\t\t\t\t\t}\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t\tforcetowerstaticupdate--;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8:\r\n\t\t\t\t  //Static, unscrolling section of the tower\r\n\t\t\t\t\tif (forcetowerstaticupdate > 0) {\r\n\t\t\t\t\t\ttowerbufferstatic_meshbatch.clear();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tfor (j = 0; j < 30; j++) { \r\n\t\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(int(i * 8), int(j * 8));\r\n\t\t\t\t\t\t\t\ttowerbufferstatic_meshbatch.addMesh(tiles3[map.tower.backat(i, j, 200) + (15 * 10)], tposition);\r\n\t\t\t\t\t\t\t}\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t\tforcetowerstaticupdate--;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9:\r\n\t\t\t\t  //Static, unscrolling section of the tower\r\n\t\t\t\t\tif (forcetowerstaticupdate > 0) {\r\n\t\t\t\t\t\ttowerbufferstatic_meshbatch.clear();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tfor (j = 0; j < 30; j++) { \r\n\t\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(int(i * 8), int(j * 8));\r\n\t\t\t\t\t\t\t\ttowerbufferstatic_meshbatch.addMesh(tiles3[map.tower.backat(i, j, 600)], tposition);\r\n\t\t\t\t\t\t\t}\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t\tforcetowerstaticupdate--;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tbackbuffer.draw(towerbufferstatic_meshbatch);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tdrawfillrect(0, 0, 320, 240, 0, 0, 0);\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textbox_drawimage(t:int, xp:int, yp:int, cent:Boolean=false):void {\r\n\t\t\ttrace(\"dwgfx.textbox_drawimage() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawimage(t:int, xp:int, yp:int, cent:Boolean=false):void {\r\n\t\t\tif (cent) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(160 - int(images[t].width / 2), yp);\r\n\t\t\t  backbuffer.draw(images[t], tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(xp, yp);\r\n\t\t\t\tbackbuffer.draw(images[t], tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmobileimage(t:int, xp:int, yp:int, cent:Boolean=false):void {\r\n\t\t\tif (cent) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(160 - int(mobileimages[t].width / 2), yp);\r\n\t\t\t  backbuffer.draw(mobileimages[t], tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(xp, yp);\r\n\t\t\t\tbackbuffer.draw(mobileimages[t], tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmobilehands(t:int, xp:int, yp:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(xp, yp);\r\n\t\t\tbackbuffer.draw(mobileimages[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawplayerlevelimage(t:int, xp:int, yp:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(xp, yp);\r\n\t\t\tbackbuffer.draw(playerlevelimages[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawimagecol(t:int, xp:int, yp:int, r:int, g:int, b:int, cent:Boolean = false):void {\r\n\t\t\tif (cent) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(160 - int(images[t].width / 2), yp);\r\n\t\t\t\timages[t].color = RGB(r, g, b);\r\n\t\t\t  backbuffer.draw(images[t], tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(xp, yp);\r\n\t\t\t\timages[t].color = RGB(r, g, b);\r\n\t\t\t\tbackbuffer.draw(images[t], tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function crewcolour(t:int):int {\r\n\t\t\t//given crewmate t, return colour in setcol\r\n\t\t\tif (t == 0) return 0;\r\n\t\t\tif (t == 1) return 20;\r\n\t\t\tif (t == 2) return 14;\r\n\t\t\tif (t == 3) return 15;\r\n\t\t\tif (t == 4) return 13;\r\n\t\t\tif (t == 5) return 16;\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setcol(t:int, help:helpclass):void {\r\n\t\t\t//Setup predefinied colours as per our zany palette\r\n\t\t\tswitch(t) {\r\n\t\t\t\t//Player Normal\r\n\t\t\t\tcase 0: ct.color = RGB(160- help.glow/2 - (Math.random()*20), 200- help.glow/2, 220 - help.glow); break;\r\n\t\t\t\t//Player Hurt\r\n\t\t\t\tcase 1:\tct.color = RGB(196 - (Math.random() * 64), 10, 10); break;\r\n\t\t\t\t//Enemies and stuff\r\n\t\t\t\tcase 2: ct.color = RGB(225-(help.glow/2), 75, 30); break;\r\n\t\t\t\tcase 3: //Trinket\r\n\t\t\t\t\tif (!trinketcolset) {\r\n\t\t\t\t\t\ttrinketr = 200 - (Math.random() * 64);\r\n\t\t\t\t\t\ttrinketg = 200 - (Math.random() * 128);\r\n\t\t\t\t\t\ttrinketb = 164 + (Math.random() * 60);\r\n\t\t\t\t\t\ttrinketcolset = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t  ct.color = RGB(trinketr, trinketg, trinketb);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //Inactive savepoint\r\n\t\t\t\t  temp = (help.glow/2) + (Math.random() * 8);\r\n\t\t\t\t  ct.color = RGB(80 + temp, 80 + temp, 80 + temp);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5: //Active savepoint\r\n\t\t\t\t  ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6: //Enemy : Red\r\n\t\t\t\t  ct.color = RGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7: //Enemy : Green\r\n\t\t\t\t  ct.color = RGB(100 - help.glow/2 - (Math.random()*30), 250 - help.glow/2, 100 - help.glow/2 - (Math.random()*30)); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8: //Enemy : Purple\r\n\t\t\t\t  ct.color = RGB(250 - help.glow/2, 20, 128 - help.glow/2 + (Math.random()*30)); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9: //Enemy : Yellow\r\n\t\t\t\t  ct.color = RGB(250 - help.glow/2, 250 - help.glow/2, 20); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10: //Warp point (white)\r\n\t\t\t\t  ct.color = RGB(255 - (Math.random() * 64), 255 - (Math.random() * 64), 255 - (Math.random() * 64));\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11: //Enemy : Cyan\r\n\t\t\t\t  ct.color = RGB(20, 250 - help.glow/2, 250 - help.glow/2); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 12: //Enemy : Blue\r\n\t\t\t\t  ct.color = RGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2); \r\n\t\t\t\tbreak;\r\n\t\t\t\t//Crew Members\r\n\t\t\t\t//green\r\n\t\t\t\tcase 13: ct.color = RGB(120- help.glow/4 - (Math.random()*20), 220 - help.glow/4, 120- help.glow/4); break;\r\n\t\t\t\t//Yellow\r\n\t\t\t\tcase 14: ct.color = RGB(220- help.glow/4 - (Math.random()*20), 210 - help.glow/4, 120- help.glow/4); break;\r\n\t\t\t\t//pink\r\n\t\t\t\tcase 15: ct.color = RGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4); break;\r\n\t\t\t\t//Blue\r\n\t\t\t\tcase 16: ct.color = RGB(75, 75, 255- help.glow/4 - (Math.random()*20)); break;\r\n\t\t\t\t\r\n\t\t\t\t\r\n\t\t\t\tcase 17: //Enemy : Orange\r\n\t\t\t\t  ct.color = RGB(250 - help.glow/2, 130 - help.glow/2, 20); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 18: //Enemy : Gray\r\n\t\t\t\t  ct.color = RGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2); \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 19: //Enemy : Dark gray\r\n\t\t\t\t  ct.color = RGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8); \r\n\t\t\t\tbreak;\r\n\t\t\t\t//Purple\r\n\t\t\t\tcase 20: ct.color = RGB(220 - help.glow / 4 - (Math.random() * 20), 120 - help.glow / 4, 210 - help.glow / 4); break;\r\n\t\t\t\t\r\n\t\t\t\tcase 21: //Enemy : Light Gray\r\n\t\t\t\t  ct.color = RGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2); \r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase 22: //Enemy : Indicator Gray\r\n\t\t\t\t  ct.color = RGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2); \r\n\t\t\t\tbreak;\t\t\t\r\n\t\t\t\tcase 23: //Enemy : Indicator Gray\r\n\t\t\t\t  ct.color = RGB(255- help.glow/2 - (Math.random() * 40) , 255- help.glow/2 - (Math.random() * 40), 255- help.glow/2 - (Math.random() * 40)); \r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\t//Trophies\r\n\t\t\t\t//cyan\r\n\t\t\t\tcase 30: ct.color = RGBf(160, 200, 220); break;\r\n\t\t\t\t//Purple\r\n\t\t\t\tcase 31: ct.color = RGBf(220, 120, 210); break;\r\n\t\t\t\t//Yellow\r\n\t\t\t\tcase 32: ct.color = RGBf(220, 210, 120); break;\r\n\t\t\t\t//red\r\n\t\t\t\tcase 33: ct.color = RGBf(255, 70, 70); break;\r\n\t\t\t\t//green\r\n\t\t\t\tcase 34: ct.color = RGBf(120, 220, 120); break;\r\n\t\t\t\t//Blue\r\n\t\t\t\tcase 35: ct.color = RGBf(75, 75, 255); break;\r\n\t\t\t\t//Gold\r\n\t\t\t\tcase 36:  ct.color = RGB(180, 120, 20); break;\t\t\t\t\r\n\t\t\t\tcase 37: //Trinket\r\n\t\t\t\t\tif (!trinketcolset) {\r\n\t\t\t\t\t\ttrinketr = 200 - (Math.random() * 64);\r\n\t\t\t\t\t\ttrinketg = 200 - (Math.random() * 128);\r\n\t\t\t\t\t\ttrinketb = 164 + (Math.random() * 60);\r\n\t\t\t\t\t\ttrinketcolset = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t  ct.color = RGBf(trinketr, trinketg, trinketb);\r\n\t\t\t\tbreak;\r\n\t\t\t\t//Silver\r\n\t\t\t\tcase 38:  ct.color = RGBf(196, 196, 196); break;\t\t\r\n\t\t\t\t//Bronze\r\n\t\t\t\tcase 39:  ct.color = RGBf(128, 64, 10); break;\t\t\r\n\t\t\t\t//Awesome\r\n\t\t\t\tcase 40: //Teleporter in action!\r\n\t\t\t\t  temp = Math.random() * 150;  \r\n\t\t\t\t  if(temp<33){\r\n\t\t\t\t    ct.color = RGBf(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));\r\n\t\t\t\t\t}else if (temp < 66) {\r\n\t\t\t\t\t\tct.color = RGBf(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));\r\n\t\t\t\t\t}else if (temp < 100) {\r\n\t\t\t\t\t\tct.color = RGBf(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tct.color = RGBf(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tcase 100: //Inactive Teleporter\r\n\t\t\t\t  temp = (help.glow/2) + (Math.random() * 8);\r\n\t\t\t\t  ct.color = RGB(42 + temp, 42 + temp, 42 + temp);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 101: //Active Teleporter\r\n\t\t\t\t  ct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 102: //Teleporter in action!\r\n\t\t\t\t  temp = Math.random() * 150;  \r\n\t\t\t\t  if(temp<33){\r\n\t\t\t\t    ct.color = RGB(255 - (Math.random() * 64), 64 + (Math.random() * 64), 64 + (Math.random() * 64));\r\n\t\t\t\t\t}else if (temp < 66) {\r\n\t\t\t\t\t\tct.color = RGB(64 + (Math.random() * 64), 255 - (Math.random() * 64), 64 + (Math.random() * 64));\r\n\t\t\t\t\t}else if (temp < 100) {\r\n\t\t\t\t\t\tct.color = RGB(64 + (Math.random() * 64), 64 + (Math.random() * 64), 255 - (Math.random() * 64));\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tct.color = RGB(164+(Math.random()*64),164+(Math.random()*64), 255-(Math.random()*64))\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tdefault: ct.color = 0xFFFFFF;\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setcolreal(t:int):void {\r\n\t\t\tct.color = t;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textbox_drawcoloredtile(x:int, y:int, t:int, r:int, g:int, b:int):void {\r\n\t\t\ttrace(\"dwgfx.textbox_drawcoloredtile() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawcoloredtile(x:int, y:int, t:int, r:int, g:int, b:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\t\r\n\t\t\ttiles[t].color = RGB(r, g, b); \r\n\t\t\tbackbuffer.draw(tiles[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawhuetile(x:int, y:int, t:int, c:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tswitch(c) {\r\n\t\t\t\tcase 0: tiles[t].color = RGB(250-(Math.random()*32), 250-(Math.random()*32), 10); break;\r\n\t\t\t\tcase 1: tiles[t].color = RGB(250-(Math.random()*32), 250-(Math.random()*32), 10); break;\r\n\t\t\t\t\r\n\t\t\t\tdefault: tiles[t].color = RGB(250-(Math.random()*32), 250-(Math.random()*32), 10); break;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbackbuffer.draw(tiles[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawcrewman(x:int, y:int, t:int, act:Boolean, help:helpclass, noshift:Boolean=false):void {\r\n\t\t\tif (!act) {\r\n\t\t\t\tif (noshift) {\r\n\t\t\t\t\tif (flipmode) { drawspritesetcol(x, y, 14, 19, help);\t\t\t\t\r\n\t\t\t\t\t}else{ drawspritesetcol(x, y, 12, 19, help); }\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif (flipmode) { drawspritesetcol(x - 8, y, 14, 19, help);\t\t\t\r\n\t\t\t\t  }else{ drawspritesetcol(x - 8, y, 12, 19, help); } \r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (flipmode) crewframe += 6;\r\n\t\t\t\t\r\n\t\t\t\tswitch(t) {\r\n\t\t\t\t\tcase 0: drawspritesetcol(x, y, crewframe, 0, help);\tbreak;\r\n\t\t\t\t\tcase 1: drawspritesetcol(x, y, crewframe, 20, help);\tbreak;\r\n\t\t\t\t\tcase 2: drawspritesetcol(x, y, crewframe, 14, help);\tbreak;\r\n\t\t\t\t\tcase 3: drawspritesetcol(x, y, crewframe, 15, help);\tbreak;\r\n\t\t\t\t\tcase 4: drawspritesetcol(x, y, crewframe, 13, help);\tbreak;\r\n\t\t\t\t\tcase 5: drawspritesetcol(x, y, crewframe, 16, help);\tbreak;\r\n\t\t\t\t}\r\n        \r\n\t\t\t\tif (flipmode) crewframe -= 6;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtrophytext(obj:entityclass, help:helpclass):void {\r\n\t\t\tif (obj.trophytext < 15) {\r\n\t\t\t\ttemp = (196 * obj.trophytext) / 15;\ttemp2 = (196 * obj.trophytext) / 15; temp3 = ((255 - help.glow) * obj.trophytext) / 15; \r\n\t\t\t}else { temp = 196;\ttemp2 = 196; temp3 = 255 - help.glow; }\r\n\t\t\tswitch(obj.trophytype) {\r\n\t\t\t\tcase 1:\r\n\t\t\t\t  print( -1, 6, \"SPACE STATION 1 MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2:\r\n\t\t\t\t  print( -1, 6, \"LABORATORY MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3:\r\n\t\t\t\t  print( -1, 6, \"THE TOWER MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4:\r\n\t\t\t\t  print( -1, 6, \"SPACE STATION 2 MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5:\r\n\t\t\t\t  print( -1, 6, \"WARP ZONE MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6:\r\n\t\t\t\t  print( -1, 6, \"FINAL LEVEL MASTERED\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Obtain a V Rank in this Time Trial\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7:\r\n\t\t\t\t  print( -1, 6, \"GAME COMPLETE\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Complete the game\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8:\r\n\t\t\t\t  print( -1, 6, \"FLIP MODE COMPLETE\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Complete the game in flip mode\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9:\r\n\t\t\t\t\tprint( -1, 11, \"Win with less than 50 deaths\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10:\r\n\t\t\t\t\tprint( -1, 11, \"Win with less than 100 deaths\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11:\r\n\t\t\t\t\tprint( -1, 11, \"Win with less than 250 deaths\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 12:\r\n\t\t\t\t\tprint( -1, 11, \"Win with less than 500 deaths\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 13:\r\n\t\t\t\t\tprint( -1, 11, \"Last 5 seconds on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 14:\r\n\t\t\t\t\tprint( -1, 11, \"Last 10 seconds on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 15:\r\n\t\t\t\t\tprint( -1, 11, \"Last 15 seconds on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 16:\r\n\t\t\t\t\tprint( -1, 11, \"Last 20 seconds on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 17:\r\n\t\t\t\t\tprint( -1, 11, \"Last 30 seconds on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 18:\r\n\t\t\t\t\tprint( -1, 11, \"Last 1 minute on the Super Gravitron\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 20:\r\n\t\t\t\t  print( -1, 6, \"MASTER OF THE UNIVERSE\", temp, temp2, temp3, true);\r\n\t\t\t\t\tprint( -1, 16, \"Complete the game in no death mode\", temp, temp2, temp3, true);\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawsprite(x:int, y:int, t:int, r:int, g:int, b:int):void {\r\n\t\t\tsprites[t].color = RGB(r, g, b);\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(sprites[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textbox_drawsprite(x:int, y:int, t:int, r:int, g:int, b:int):void {\r\n\t\t\ttrace(\"dwgfx.textbox_drawsprite() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawgravityline(t:int, obj:entityclass):void {\r\n\t\t\tif (obj.entities[t].life == 0) {\r\n\t\t\t\tswitch(linestate) {\r\n\t\t\t\t\tcase 0: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 200 - 20, 200 - 20, 200 - 20); break;\r\n\t\t\t\t\tcase 1: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 225 - 30, 245 - 30, 245 - 30); break;\r\n\t\t\t\t\tcase 2: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 245 - 30, 245 - 30, 225 - 30); break;\r\n\t\t\t\t\tcase 3: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 164 - 10, 200 - 20, 200 - 20); break;\r\n\t\t\t\t\tcase 4: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 224 - 20, 255 - 30, 196 - 20); break;\r\n\t\t\t\t\tcase 5: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 205 - 20, 235 - 30, 196 - 20); break;\r\n\t\t\t\t\tcase 6: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 164 - 10, 164 - 10, 164 - 10); break;\r\n\t\t\t\t\tcase 7: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 225 - 30, 245 - 30, 205 - 20); break;\r\n\t\t\t\t\tcase 8: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 205 - 20, 255 - 30, 225 - 30); break;\r\n\t\t\t\t\tcase 9: drawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 245 - 30, 245 - 30, 245 - 30); break;\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tdrawfillrect(line_rect.x, line_rect.y, line_rect.width, line_rect.height, 96, 96, 96);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawentities(map:mapclass, obj:entityclass, help:helpclass):void {\r\n\t\t\t//Update line colours!\r\n\t\t\tif (linedelay <= 0) {\r\n\t\t\t\tlinestate++;\r\n\t\t\t\tif (linestate >= 10) linestate = 0;\r\n\t\t\t\tlinedelay = 2;\r\n\t\t\t}else {\r\n\t\t\t\tlinedelay--;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tvar j:int, k:int;\r\n\t\t\tfor (var i:int = obj.nentity - 1; i >= 0; i--) {\r\n\t\t\t\tif (!obj.entities[i].invis && obj.entities[i].active) {\r\n\t\t\t\t\tif (obj.entities[i].size == 0) {      // Sprites\r\n\t\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\tif (map.warpx) {\r\n\t\t\t\t\t\t\t\t//screenwrapping!\r\n\t\t\t\t\t\t\t\tif (tpoint.x < 0) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 320, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (tpoint.x > 300) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) - 320, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (map.warpy) {\r\n\t\t\t\t\t\t\t\tif (tpoint.y < 0) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) + 230);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (tpoint.y > 210) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) - 230);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\tif (map.warpx) {\r\n\t\t\t\t\t\t\t\t//screenwrapping!\r\n\t\t\t\t\t\t\t\tif (tpoint.x < 0) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 320, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (tpoint.x > 300) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) - 320, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (map.warpy) {\r\n\t\t\t\t\t\t\t\tif (tpoint.y < 0) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) + 230);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (tpoint.y > 210) {\r\n\t\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) - 230);\r\n\t\t\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 1) { // Tiles\r\n\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 2) { // Special: Moving platform, 4 tiles\r\n\t\t\t\t\t  tposition.identity();\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\tif (map.custommode) {\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 8, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 16, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition)\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 24, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition)\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 8, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 16, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition)\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp) + 24, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition)\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 3) { // Big chunky pixels!\r\n\t\t\t\t\t  prect.x = int(obj.entities[i].xp); prect.y = int(obj.entities[i].yp);\r\n\t\t\t\t\t\t//A seperate index of colours, for simplicity\r\n\t\t\t\t\t\tif (obj.entities[i].colour == 1) {\r\n\t\t\t\t\t\t\tdrawfillrect(prect.x, prect.y, prect.width, prect.height, 196 - (Math.random() * 64), 10, 10);\r\n\t\t\t\t\t\t}else if (obj.entities[i].colour == 2) {\r\n\t\t\t\t\t\t\tdrawfillrect(prect.x, prect.y, prect.width, prect.height, 160 - help.glow / 2 - (Math.random() * 20), 200 - help.glow / 2, 220 - help.glow);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 4) { // Small pickups\r\n\t\t\t\t\t  drawhuetile(int(obj.entities[i].xp), int(obj.entities[i].yp), obj.entities[i].tile, obj.entities[i].colour);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 5) { //Horizontal Line\r\n\t\t\t\t\t\tline_rect.x = int(obj.entities[i].xp); line_rect.y = int(obj.entities[i].yp);\r\n\t\t\t\t\t\tline_rect.width = obj.entities[i].w; line_rect.height = 1;\r\n\t\t\t\t\t\tdrawgravityline(i, obj);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 6) { //Vertical Line\r\n\t\t\t\t\t\tline_rect.x = int(obj.entities[i].xp); line_rect.y = int(obj.entities[i].yp);\r\n\t\t\t\t\t\tline_rect.width = 1; line_rect.height = obj.entities[i].h;\r\n\t\t\t\t\t\tdrawgravityline(i, obj);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 7) { //Teleporter\r\n\t\t\t\t\t  drawtele(int(obj.entities[i].xp), int(obj.entities[i].yp), obj.entities[i].drawframe, obj.entities[i].colour, help);\r\n\t\t\t\t\t}else if (obj.entities[i].size == 8) { // Special: Moving platform, 8 tiles\r\n\t\t\t\t\t  tposition.identity();\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\tif (map.custommode) {\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 8), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 16), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 24), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 32), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 40), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 48), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 56), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(entcolours[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 8), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 16), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 24), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 32), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 40), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 48), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t\ttposition.identity();\ttposition.translate(int(obj.entities[i].xp + 56), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tbackbuffer.draw(tiles[obj.entities[i].drawframe], tposition);\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 9) {      // Really Big Sprite! (2x2)\r\n\t\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe + 1].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe + 1], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) + 32);\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe + 12].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe + 12], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp) + 32);\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe + 13].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe + 13], tposition);\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe + 1].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe + 1], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp) + 32);\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe + 12].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe + 12], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp) + 32);\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe + 13].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe + 13], tposition);\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 10) {      // 2x1 Sprite\r\n\t\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe + 1].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe + 1], tposition);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp) + 32, int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe + 1].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe + 1], tposition);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 11) { //The fucking elephant\r\n\t\t\t\t\t\tsetcol(obj.entities[i].colour, help);\r\n\t\t\t\t\t\timages[3].color = ct.color;\r\n\t\t\t\t\t  drawimage(3, int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t}else if (obj.entities[i].size == 12) {      // Regular sprites that don't wrap\r\n\t\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\t\t//forget this for a minute; \r\n\t\t\t\t\t\t\ttpoint.x = int(obj.entities[i].xp); tpoint.y = int(obj.entities[i].yp);\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t//if we're outside the screen, we need to draw indicators\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp < -100) {\r\n\t\t\t\t\t\t\t\t\ttpoint.x = -5 + (int(( -obj.entities[i].xp) / 10)); \r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t  tpoint.x = 5; \r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttpoint.y = tpoint.y+4;\r\n\t\t\t\t\t\t\t\tsetcol(23, help); \r\n\t\t\t\t\t\t\t  tiles[1167].color = ct.color;\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tbackbuffer.draw(tiles[1167], tposition);\r\n\t\t\t\t\t\t\t}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp > 420) {\r\n\t\t\t\t\t\t\t\t\ttpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10)); \r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t  tpoint.x = 310; \r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttpoint.y = tpoint.y+4;\r\n\t\t\t\t\t\t\t\tsetcol(23, help); \r\n\t\t\t\t\t\t\t  tiles[1166].color = ct.color;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tbackbuffer.draw(tiles[1166], tposition);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\ttpoint.x = int(obj.entities[i].xp); tpoint.y = int(obj.entities[i].yp);\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t//if we're outside the screen, we need to draw indicators\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp < -20 && obj.entities[i].vx > 0) {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp < -100) {\r\n\t\t\t\t\t\t\t\t\ttpoint.x = -5 + (int(( -obj.entities[i].xp) / 10)); \r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t  tpoint.x = 5; \r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttpoint.y = tpoint.y+4;\r\n\t\t\t\t\t\t\t\tsetcol(23, help); \r\n\t\t\t\t\t\t\t  tiles[1167].color = ct.color;\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tbackbuffer.draw(tiles[1167], tposition);\r\n\t\t\t\t\t\t\t}else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0) {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp > 420) {\r\n\t\t\t\t\t\t\t\t\ttpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10)); \r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t  tpoint.x = 310; \r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttpoint.y = tpoint.y+4;\r\n\t\t\t\t\t\t\t\tsetcol(23, help); \r\n\t\t\t\t\t\t\t  tiles[1166].color = ct.color;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\t\ttposition.translate(tpoint.x, tpoint.y);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tbackbuffer.draw(tiles[1166], tposition);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (obj.entities[i].size == 13) {      // Special for epilogue: huge hero!\r\n\t\t\t\t\t\tif (flipmode) {\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.scale(6, 6);\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tflipsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(flipsprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\ttposition.identity();\r\n\t\t\t\t\t\t\ttposition.scale(6, 6);\r\n\t\t\t\t\t\t\ttposition.translate(int(obj.entities[i].xp), int(obj.entities[i].yp));\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tsetcol(obj.entities[i].colour, help); \r\n\t\t\t\t\t\t\tsprites[obj.entities[i].drawframe].color = ct.color;\r\n\t\t\t\t\t\t\tbackbuffer.draw(sprites[obj.entities[i].drawframe], tposition);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawbuffertile(x:int, y:int, t:int):void {\r\n\t\t\ttrace(\"dwgfx.drawbuffertile() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawforetile(x:int, y:int, t:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tfrontbuffer_meshbatch.addMesh(tiles[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawforetile2(x:int, y:int, t:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tfrontbuffer_meshbatch.addMesh(tiles2[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawforetile3(x:int, y:int, t:int, off:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tfrontbuffer_meshbatch.addMesh(tiles3[t+(off*30)], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtele(x:int, y:int, t:int, c:int, help:helpclass):void {\r\n\t\t\ttele[0].color = RGB(16, 16, 16);\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tele[0], tposition);\r\n\t\t\t\r\n\t\t\tsetcol(c, help);\r\n\t\t\tif (t > 9) t = 8; if (t < 0) t = 0;\r\n\t\t\ttele[t].color = ct.color;\r\n\t\t\t\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tele[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtile(x:int, y:int, t:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tiles[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtile2(x:int, y:int, t:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tiles2[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtile3(x:int, y:int, t:int, off:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tiles3[t + (off * 30)], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtile3_batch(x:int, y:int, t:int, off:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\ttowerbufferforeground_meshbatch.addMesh(tiles3[t + (off * 30)], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowertile3(x:int, y:int, t:int, off:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\ttowerbufferbackground_meshbatch.addMesh(tiles3[t+(off*30)], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawtowertile(x:int, y:int, t:int):void {\r\n\t\t\ttposition.identity();\r\n\t\t\ttposition.translate(x, y);\r\n\t\t\tbackbuffer.draw(tiles2[t], tposition);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmap(map:mapclass):void {\r\n\t\t\tif (!foregrounddrawn) {\r\n\t\t\t\tfrontbuffer_meshbatch.clear();\r\n\t\t\t\tif(map.tileset==0){\r\n\t\t\t\t\tfor (j = 0; j < 29+map.extrarow; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\tif(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (map.tileset == 1) {\r\n\t\t\t\t\tfor (j = 0; j < 29+map.extrarow; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\tif(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.contents[i + map.vmult[j]]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (map.tileset == 2) {\r\n\t\t\t\t\tfor (j = 0; j < 29+map.extrarow; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\tif(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tforegrounddrawn = true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbackbuffer.draw(frontbuffer_meshbatch);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawfinalmap(map:mapclass):void {\r\n\t\t\t//Update colour cycling for final level\r\n\t\t\tif (map.final_colormode) {\r\n\t\t\t\tmap.final_aniframedelay--;\r\n\t\t\t\tif (map.final_aniframedelay == 0) foregrounddrawn = false;\r\n\t\t\t\tif (map.final_aniframedelay <= 0) {\r\n\t\t\t\t\tmap.final_aniframedelay = 2;\r\n\t\t\t\t\tmap.final_aniframe++;\r\n\t\t\t\t\tif (map.final_aniframe >= 4) map.final_aniframe = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (!foregrounddrawn) {\r\n\t\t\t\tfrontbuffer_meshbatch.clear();\r\n\t\t\t\tif(map.tileset==0){\r\n\t\t\t\t\tfor (j = 0; j < 29 + map.extrarow; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\tif(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.finalat(i,j));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (map.tileset == 1) {\r\n\t\t\t\t\tfor (j = 0; j < 29+map.extrarow; j++) {\r\n\t\t\t\t\t\tfor (i = 0; i < 40; i++) {\t\t\t\r\n\t\t\t\t\t\t\tif(map.contents[i + map.vmult[j]]>0) drawforetile2(i * 8, j * 8, map.finalat(i,j));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t  foregrounddrawn=true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbackbuffer.draw(frontbuffer_meshbatch);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawmaptileat(xp:int, yp:int, mapx:int, mapy:int, map:mapclass):void {\r\n\t\t\t//Not used anymore, phew\r\n\t\t\ttrace(\"dwgfx.drawmaptileat() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawminimap(game:gameclass, map:mapclass):void {\r\n\t\t\t//Not used anymore, phew\r\n\t\t\ttrace(\"dwgfx.drawminimap() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawrect(x:int, y:int, w:int, h:int, r:int, g:int, b:int):void {\r\n\t\t\t//Draw the retangle indicated by that object\r\n\t\t\ttquad.x = x; tquad.y = y;\r\n\t\t\ttquad.width = w; tquad.height = 1;\r\n\t\t\ttquad.color = RGB(r, g, b);\r\n\t\t\tbackbuffer.draw(tquad);\r\n\t\t\t\r\n\t\t\ttquad.width = 1; tquad.height = h;\r\n\t\t\tbackbuffer.draw(tquad);\r\n\t\t\t\r\n\t\t\ttquad.x = x + w - 1;\r\n\t\t\tbackbuffer.draw(tquad);\r\n\t\t\t\r\n\t\t\ttquad.x = x; tquad.y = y + h - 1;\r\n\t\t\ttquad.width = w; tquad.height = 1;\r\n\t\t\tbackbuffer.draw(tquad);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function cls(c:int):void {\r\n\t\t  drawfillrect(0, 0, screenwidth, screenheight, c);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawfillrect(x:int, y:int, w:int, h:int, r:int, g:int = -1, b:int = -1):void {\r\n\t\t\t//Draw the retangle indicated by that object\r\n\t\t\ttquad.x = x;\r\n\t\t\ttquad.y = y;\r\n\t\t\ttquad.width = w;\r\n\t\t\ttquad.height = h;\r\n\t\t\tif (b == -1) {\r\n\t\t\t\ttquad.color = r;\r\n\t\t\t}else{\r\n\t\t\t\ttquad.color = RGB(r, g, b);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tbackbuffer.draw(tquad);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function drawfillrect_onimage(img:RenderTexture, x:int, y:int, w:int, h:int, r:int, g:int = -1, b:int = -1):void {\r\n\t\t\t//Draw the retangle indicated by that object\r\n\t\t\ttquad.x = x;\r\n\t\t\ttquad.y = y;\r\n\t\t\ttquad.width = w;\r\n\t\t\ttquad.height = h;\r\n\t\t\tif (b == -1) {\r\n\t\t\t\ttquad.color = r;\r\n\t\t\t}else{\r\n\t\t\t\ttquad.color = RGB(r, g, b);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\timg.draw(tquad);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printcrewname(x:int, y:int, t:int):void {\r\n\t\t\t//Print the name of crew member t in the right colour\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: print(x, y, \"Viridian\", 16, 240, 240); break;\r\n\t\t\t\tcase 1: print(x, y, \"Violet\", 240, 16, 240); break;\r\n\t\t\t\tcase 2: print(x, y, \"Vitellary\", 240, 240, 16); break;\r\n\t\t\t\tcase 3: print(x, y, \"Vermilion\", 240, 16, 16); break;\r\n\t\t\t\tcase 4: print(x, y, \"Verdigris\", 16, 240, 16); break;\r\n\t\t\t\tcase 5: print(x, y, \"Victoria\", 16, 16, 240); break;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printcrewnamestatus(x:int, y:int, t:int):void {\r\n\t\t\t//Print the status of crew member t in the right colour\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: print(x, y, \"(that's you!)\", 12, 140, 140); break;\r\n\t\t\t\tcase 1: print(x, y, \"Rescued!\", 140, 12, 140); break;\r\n\t\t\t\tcase 2: print(x, y, \"Rescued!\", 140, 140, 12); break;\r\n\t\t\t\tcase 3: print(x, y, \"Rescued!\", 140, 12, 12); break;\r\n\t\t\t\tcase 4: print(x, y, \"Rescued!\", 12, 140, 12); break;\r\n\t\t\t\tcase 5: print(x, y, \"Rescued!\", 12, 12, 140); break;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printcrewnamedark(x:int, y:int, t:int):void {\r\n\t\t\t//Print the name of crew member t as above, but in black and white\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: print(x, y, \"Viridian\", 128,128,128); break;\r\n\t\t\t\tcase 1: print(x, y, \"Violet\", 128,128,128); break;\r\n\t\t\t\tcase 2: print(x, y, \"Vitellary\", 128,128,128); break;\r\n\t\t\t\tcase 3: print(x, y, \"Vermilion\", 128,128,128); break;\r\n\t\t\t\tcase 4: print(x, y, \"Verdigris\", 128,128,128); break;\r\n\t\t\t\tcase 5: print(x, y, \"Victoria\", 128,128,128); break;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printmask(x:int, y:int, t:String, cen:Boolean = false):void {\r\n\t\t\ttrace(\"dwgfx.printmask() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function textbox_print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\r\n\t\t\ttrace(\"dwgfx.textbox_print() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function print(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\r\n\t\t\tif (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;\r\n\t\t\tif (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;\r\n\t\t\tif (cen) {\r\n\t\t\t\tx = 0;\r\n\t\t\t\tttf.format.horizontalAlign = \"center\";\r\n\t\t\t}else {\r\n\t\t\t\tttf.format.horizontalAlign = \"left\";\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tttf.format.color = RGB(r, g, b);\r\n\t\t\tttf.text = t;\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(x, y + 8);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}else{\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(x, y);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\r\n\t\t\tif (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;\r\n\t\t\tif (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;\r\n\t\t\tttf.format.horizontalAlign = \"right\";\r\n\t\t\tx = x - 320;\r\n\t\t\t\r\n\t\t\tttf.format.color = RGB(r, g, b);\r\n\t\t\tttf.text = t;\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(x, y + 8);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(x, y);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printoff(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\r\n\t\t  if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;\r\n\t\t\tif (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;\r\n\t\t\tif (cen) {\r\n\t\t\t\tttf.format.horizontalAlign = \"center\";\r\n\t\t\t}else {\r\n\t\t\t\tttf.format.horizontalAlign = \"left\";\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tttf.format.color = RGB(r, g, b);\r\n\t\t\tttf.text = t;\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(x, y + 8);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(x, y);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function bprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\t\t\t\r\n\t\t\t//printmask(x, y, t, cen);\r\n\t\t\tprint(x, y - 1, t, 0, 0, 0, cen);\r\n\t\t\tif (cen) {\r\n\t\t\t\tprintoff(-1, y, t, 0, 0, 0, cen); //kludge :i\r\n\t\t\t\tprintoff(1, y, t, 0, 0, 0, cen);\r\n\t\t\t}else{\r\n\t\t\t\tprint(x-1, y, t, 0, 0, 0, cen);\r\n\t\t\t\tprint(x+1, y, t, 0, 0, 0, cen);\r\n\t\t\t}\r\n\t\t\tprint(x, y+1, t, 0, 0, 0, cen);\r\n\t\t\t\r\n\t\t\tprint(x, y, t, r, g, b, cen);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printmasktemptile(x:int, y:int, t:String, cen:Boolean = false):void {\t\t\t\r\n\t\t\ttrace(\"dwgfx.printmasktemptile() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function printtemptile(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false):void {\r\n\t\t\ttrace(\"dwgfx.printtemptile() is not implemented yet\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function onscreen(t:int):Boolean {\r\n\t\t\tif (t >= -40 && t <= 280) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function bigrprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {\r\n\t\t\tif (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;\r\n\t\t\tif (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;\r\n\t\t\tttf.format.horizontalAlign = \"right\";\r\n\t\t\tx = x - 320;\r\n\t\t\t\r\n\t\t\tttf.format.color = RGB(r, g, b);\r\n\t\t\tttf.format.size = BitmapFont.NATIVE_SIZE * sc;\r\n\t\t\tttf.text = t;\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(x, y + (8 * sc));\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(x, y);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}\r\n\t\t\tttf.format.size = BitmapFont.NATIVE_SIZE;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function bigprint(x:int, y:int, t:String, r:int, g:int, b:int, cen:Boolean = false, sc:Number = 2):void {\r\n\t\t  if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0;\r\n\t\t\tif (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;\r\n\t\t\tif (cen) {\r\n\t\t\t\tx = 0;\r\n\t\t\t\tttf.format.horizontalAlign = \"center\";\r\n\t\t\t}else {\r\n\t\t\t\tttf.format.horizontalAlign = \"left\";\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tttf.format.color = RGB(r, g, b);\r\n\t\t\tttf.format.size = BitmapFont.NATIVE_SIZE * sc;\r\n\t\t\tttf.text = t;\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(x, y + (8 * sc));\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(x, y);\r\n\t\t\t\tbackbuffer.draw(ttf, tposition);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tttf.format.size = BitmapFont.NATIVE_SIZE;\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function len(t:String):int {\r\n\t\t\t//For VVVVVV, we're using a fixed width font, so...\r\n\t\t\treturn t.length * 8;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function flashlight():void {\r\n\t\t\tdrawfillrect(0, 0, 320, 240, 187, 187, 187);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function screenshake():void {\r\n\t\t\tscreenmenubuffer.draw(smallscreen);\r\n\t\t\t\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(int((Math.random() * 7) - 4), screenheight + int((Math.random() * 7) - 4));\r\n\t\t\t\tdrawfillrect(0, 0, screenwidth, screenheight, 0, 0, 0);\r\n\t\t\t\tbackbuffer.draw(screenmenubuffer_image, tposition);\r\n\t\t\t}else{\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(int((Math.random() * 7) - 4), int((Math.random() * 7) - 4));\r\n\t\t\t\t\r\n\t\t\t\tbackbuffer.draw(screenmenubuffer_image, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function render():void {\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(0, screenheight);\r\n\t\t\t\t\r\n\t\t\t\tscreenmenubuffer.drawBundled(function():void {\r\n\t\t\t\t\tscreenmenubuffer.draw(smallscreen);\r\n\t\t\t\t});\r\n\t\t\t\t\r\n\t\t\t\tbackbuffer.draw(screenmenubuffer_image, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function clear_menubuffer():void {\r\n\t\t\ttquad.x = 0; tquad.y = 0;\r\n\t\t\ttquad.width = screenwidth;\r\n\t\t\ttquad.height = screenheight;\r\n\t\t\ttquad.color = RGB(0, 0, 0);\r\n\t\t\t\r\n\t\t\tmenubuffer.drawBundled(function():void {\r\n\t\t\t\tmenubuffer.draw(tquad);\r\n\t\t\t});\r\n\t\t\tscreenmenubuffer.drawBundled(function():void {\r\n\t\t\t\tscreenmenubuffer.draw(tquad);\r\n\t\t\t});\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setup_menubuffer():void {\r\n\t\t\tmenubuffer.draw(smallscreen);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function menuoffrender():void {\r\n\t\t\t//The backbuffer currently contains the menu, so we save this...\r\n\t\t\tscreenmenubuffer.draw(smallscreen);\r\n\t\t\t\r\n\t\t\t//Then we draw the old in-game screen instead\r\n\t\t\tbackbuffer.draw(menubuffer_image);\r\n\t\t\t\r\n\t\t\t//Finally, we draw the menu back on top of this, offset.\r\n\t\t\tif (flipmode) {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.scale(1, -1);\r\n\t\t\t\ttposition.translate(0, screenheight + menuoffset);\t\r\n\t\t\t\tbackbuffer.draw(screenmenubuffer_image, tposition);\r\n\t\t\t}else {\r\n\t\t\t\ttposition.identity();\r\n\t\t\t\ttposition.translate(0, menuoffset);\r\n\t\t\t\tbackbuffer.draw(screenmenubuffer_image, tposition);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var tquad:Quad;\r\n\t\tpublic var ttf:TextField;\r\n\t\tpublic var tposition:Matrix;\r\n\t\tpublic var starlingassets:AssetManager;\r\n\t\tpublic var starstage:Stage\r\n\t\t\r\n\t\tpublic var backgrounds:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var images:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var playerlevelimages:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var mobileimages:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var tele:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var tiles:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var tiles2:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var tiles3:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var sprites:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var flipsprites:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var sprites_bitmap:Vector.<BitmapData> = new Vector.<BitmapData>;\r\n\t\tpublic var flipsprites_bitmap:Vector.<BitmapData> = new Vector.<BitmapData>;\r\n\t\tpublic var entcolours:Vector.<Image> = new Vector.<Image>;\r\n\t\tpublic var customminimap:RenderTexture;\r\n\t\t\r\n\t\tpublic var cur:int;\r\n\t\tpublic var ct:ColorTransform;\r\n\t  public var tiles_rect:Rectangle;\r\n\t  public var sprites_rect:Rectangle;\r\n\t  public var bfont_rect:Rectangle;\r\n\t  public var bfontmask_rect:Rectangle;\r\n\t\tpublic var images_rect:Rectangle;\r\n\t  public var tl:Point; //The point at (0,0)\r\n\t  public var bg_rect:Rectangle, prect:Rectangle;\r\n\t\tpublic var line_rect:Rectangle;\r\n\t\t\r\n\t\tpublic var temp:int;\r\n\t\tpublic var temp2:int;\r\n\t\tpublic var temp3:int;\r\n\t\tpublic var tempstring:String;\r\n\t\tpublic var alphamult:uint;\r\n\t\tpublic var stemp:String;\r\n\t\tpublic var i:int, j:int, k:int, m:int;\r\n\t\tpublic var tpoint:Point, trect:Rectangle;\t\t\r\n\t\tpublic var madrect:Rectangle, madpoint:Point;\r\n\t\t\r\n\t\tpublic var temptile:RenderTexture;\r\n\t\tpublic var tempsprite:RenderTexture;\r\n\t\tpublic var footerrect:Rectangle;\r\n\t\t\r\n\t\t//Actual backgrounds\r\n\t\tpublic var backbuffer:RenderTexture;\r\n\t\tpublic var frontbuffer_meshbatch:MeshBatch;\r\n\t\tpublic var menubuffer:RenderTexture;\r\n\t\tpublic var menubuffer_image:Image;\r\n\t\tpublic var screenmenubuffer:RenderTexture;\r\n\t\tpublic var screenmenubuffer_image:Image;\r\n\t\tpublic var towerbufferforeground_meshbatch:MeshBatch;\r\n\t\tpublic var towerbufferbackground_meshbatch:MeshBatch;\r\n\t\tpublic var towerbufferstatic_meshbatch:MeshBatch;\r\n\t\tpublic var warpzonehorizontal_meshbatch:MeshBatch;\r\n\t\tpublic var warpzonevertical_meshbatch:MeshBatch;\r\n\t\tpublic var screen:Image;\r\n\t\tpublic var smallscreen:Image;\r\n\t\tpublic var updatebackground:Boolean;\r\n\t\t\r\n\t\t//Textbox Stuff\r\n\t\tpublic var ntextbox:int;\r\n\t\tpublic var textbox:Vector.<textboxclass> = new Vector.<textboxclass>;\r\n\t\t//Cutscene bars\r\n\t\tpublic var showcutscenebars:Boolean;\r\n\t\tpublic var cutscenebarspos:int;\r\n\t\t//Background Stuff\r\n\t\tpublic var stars:Vector.<Rectangle> = new Vector.<Rectangle>;\r\n\t\tpublic var starsspeed:Vector.<int> = new Vector.<int>;\r\n\t\t\r\n\t\t//special for weird lab rooms\r\n\t\tpublic var spcol:int, spcoldel:int;\r\n\t\t//Menu stuff\r\n\t\tpublic var crewframe:int, crewframedelay:int;\r\n\t\tpublic var menuoffset:int, resumegamemode:Boolean;\r\n\t\t//More Background Stuff\r\n\t\tpublic var backboxes:Vector.<Rectangle> = new Vector.<Rectangle>;\r\n\t\tpublic var backboxvx:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var backboxvy:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var backboxint:Vector.<Number> = new Vector.<Number>;\r\n\t\tpublic var bcol:int, bcol2:int, rcol:int;\r\n\t\tpublic var backboxrect:Rectangle;\r\n\t\tpublic var linestate:int, linedelay:int;\r\n\t\tpublic var backoffset:int, backgrounddrawn:Boolean;\r\n\t\tpublic var foregrounddrawn:Boolean;\r\n\t\t\r\n\t\tpublic var warpskip:int;\r\n\t\tpublic var warpfcol:int, warpbcol:int;\r\n\t\tpublic var warprect:Rectangle;\r\n\t\t//Fade effect\r\n\t\tpublic var fademode:int;\r\n\t\tpublic var fadeamount:int;\r\n\t\tpublic var fadebars:Vector.<int> = new Vector.<int>;\r\n\t\t//Single trinket colour\r\n\t\tpublic var trinketcolset:Boolean, trinketr:int, trinketg:int, trinketb:int;\r\n\t\t//Flipmode Stuff\r\n\t\tpublic var flipmode:Boolean, setflipmode:Boolean;\r\n\t\tpublic var flipmatrix:Matrix = new Matrix();\r\n\t\tpublic var flipfontmatrix:Matrix = new Matrix();\r\n\t\tpublic var flipfontmatrix2:Matrix = new Matrix();\r\n\t\t\r\n\t\t//Mobile stuff\r\n\t\tpublic var screensizemultiplier:Number;\r\n\t\t\r\n\t\tpublic var screenoffx:int, screenoffy:int;\r\n\t\t\r\n\t\tpublic var buttonsready:Boolean = false;\r\n\t\tpublic var button_texture:Vector.<RenderTexture> = new Vector.<RenderTexture>;\r\n\t  public var button_image:Vector.<Image> = new Vector.<Image>;\r\n\t  public var button_image_width:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var button_image_height:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var buttonactive:Vector.<Boolean> = new Vector.<Boolean>;\r\n\t\tpublic var buttonhighlight:Vector.<int> = new Vector.<int>;\r\n\t\t\r\n\t\tpublic var buttonpos:Vector.<Point> = new Vector.<Point>;\r\n\t\tpublic var currentbuttontype:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var newbuttontype:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var buttonstate:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var buttonlerp:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var buttonframe:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var buttonsize:int, buttonyspacing:int, buttonxspacing:int, buttonydiff:int;\r\n\t\t\r\n\t\tpublic var b_gap:int = 40, b_size:int = 26;\r\n\t\tpublic var devicex:int, devicey:int;\r\n\t\t\r\n    [Embed(source = \"../data/bitmapsprites.png\")]\r\n    public static const img_bitmapsprites:Class;\r\n\t\t\r\n\t\t[Embed(source = \"../data/bitmapflipsprites.png\")]\r\n    public static const img_bitmapflipsprites:Class;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/edentitiesclass.as",
    "content": "package {\r\n\tpublic class edentitiesclass {\r\n\t\tpublic function edentitiesclass():void {\r\n\t\t\tclear();\r\n    }\r\n\t\t\r\n\t\tpublic function clear():void{\r\n\t\t\tx = 0; y = 0; t = 0;\r\n\t\t\tp1 = 0; p2 = 0; p3 = 0; p4 = 0; p5 = 0; p6 = 0;\r\n\t\t\tscriptname = \"\";\r\n    }\r\n\t\t\r\n\t\tpublic var x:int, y:int, t:int;\r\n\t\tpublic var scriptname:String;\r\n\t\tpublic var p1:int, p2:int, p3:int, p4:int, p5:int, p6:int;\r\n\t}\r\n};\r\n"
  },
  {
    "path": "mobile_version/src/editor.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\timport starling.display.Image;\r\n\timport starling.textures.RenderTexture;\r\n\t\r\n\tpublic class editor {\r\n\t\tpublic static function init():void {\r\n\t\t\tfor (var i:int = 0 ; i < 3000; i++) {\r\n\t\t\t\tedentity.push(new edentitiesclass);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 500; i++) {\r\n\t\t\t\thooklist.push(\"\");\r\n\t\t\t\tsb.push(\"\");\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 400; i++) {\r\n\t\t\t\tlevel.push(new edlevelclass);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//m_editorSavePath = FileSystemUtils::GetInstance().GetUserDocuments();\r\n      m_editorSavePath = \"\";\r\n\t\t\t\r\n\t\t\tmaxwidth=20;\r\n\t\t\tmaxheight = 20;\r\n\t\t\t\r\n\t\t\t//We create a blank map\r\n\t\t\tfor (var j:int = 0; j < 30 * maxwidth; j++){\r\n\t\t\t\tfor (i = 0; i < 40 * maxheight; i++){\r\n\t\t\t\t\tcontents.push(int(0));\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 30; j++){\r\n\t\t\t\tfor (i = 0; i < 40; i++){\r\n\t\t\t\t\tswapmap.push(int(0));\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 30 * maxheight; i++){\r\n\t\t\t\tvmult.push(int(i * 40 * maxwidth));\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treset();\r\n\t\t\t\r\n\t\t\tplayerlevel.push(new XML( new lvl_pyramid ));             playerlevel_spikyness.push(int(1));\r\n\t\t\tplayerlevel.push(new XML( new lvl_seasons ));             playerlevel_spikyness.push(int(1));\r\n\t\t\tplayerlevel.push(new XML( new lvl_victuals ));            playerlevel_spikyness.push(int(1));\r\n\t\t\tplayerlevel.push(new XML( new lvl_4kvvvv ));              playerlevel_spikyness.push(int(2));\r\n\t\t\tplayerlevel.push(new XML( new lvl_quantumtunnel12 ));     playerlevel_spikyness.push(int(2));\r\n\t\t\tplayerlevel.push(new XML( new lvl_variationventure ));    playerlevel_spikyness.push(int(2));\r\n\t\t\tplayerlevel.push(new XML( new lvl_vertexvortex ));        playerlevel_spikyness.push(int(2));\r\n\t\t\tplayerlevel.push(new XML( new lvl_333333_easy ));         playerlevel_spikyness.push(int(3));\r\n\t\t\tplayerlevel.push(new XML( new lvl_linewrap ));            playerlevel_spikyness.push(int(3));\r\n\t\t\tplayerlevel.push(new XML( new lvl_soulsearching ));       playerlevel_spikyness.push(int(3));\r\n\t\t\tplayerlevel.push(new XML( new lvl_towerofpower ));        playerlevel_spikyness.push(int(3));\r\n\t\t\tplayerlevel.push(new XML( new lvl_varietyshow ));         playerlevel_spikyness.push(int(3));\r\n\t\t\tplayerlevel.push(new XML( new lvl_a_new_dimension ));     playerlevel_spikyness.push(int(4));\r\n\t\t\tplayerlevel.push(new XML( new lvl_roadtrip ));            playerlevel_spikyness.push(int(4));\r\n\t\t\tplayerlevel.push(new XML( new lvl_the_dual_challenge ));  playerlevel_spikyness.push(int(4));\r\n\t\t\tplayerlevel.push(new XML( new lvl_vertiginousviridian )); playerlevel_spikyness.push(int(4));\r\n\t\t\tplayerlevel.push(new XML( new lvl_vvvvvvgoldenspiral ));  playerlevel_spikyness.push(int(5));\r\n\t\t\t\r\n\t\t\tgetDirectoryData();\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\ttrace(\"loading level data:\");\r\n\t\t\tgetDirectoryData();\r\n\t\t\tfor (i = 0; i < ListOfMetaData.length; i++) {\r\n\t\t\t\ttrace(ListOfMetaData[i].title, ListOfMetaData[i].creator);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttrace(\"done!\");\r\n\t\t\t*/\r\n\t\t}\r\n\t\t\r\n    // comparison, not case sensitive.\r\n\t\tpublic static function compare_nocase(first:String, second:String):Boolean {\r\n\t\t  //Not used\r\n\t\t\t//For alphabetical sorting of two strings\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function getDirectoryData():void {\r\n\t\t\tListOfMetaData.length = 0;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < playerlevel.length; i++) {\r\n        ListOfMetaData.push(getLevelMetaData(i));\r\n\t\t\t}\r\n\t\t\t/*\r\n\t\t\tvar ts:String = \"\";\r\n\t\t\tfor(i = 0; i < ListOfMetaData.length; i++){\r\n        for(var k:int = 0; k < ListOfMetaData.length; k++){\r\n\t\t\t\t\tif (compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title)) {\r\n\t\t\t\t\t\tts = ListOfMetaData[i];\r\n\t\t\t\t\t\tListOfMetaData[i] = ListOfMetaData[k];\r\n\t\t\t\t\t\tListOfMetaData[k] = ts;\r\n\t\t\t\t\t}\r\n        }\r\n      } \r\n\t\t\t*/\r\n\t  }\r\n\t\t\r\n\t\tpublic static function getLevelMetaData(t:int):LevelMetaData {\r\n\t\t\tvar temp:LevelMetaData = new LevelMetaData;\r\n\t\t\t\r\n\t\t\ttemp.timeCreated = playerlevel[t].Data.MetaData.Created.text();\r\n\t\t\ttemp.creator = playerlevel[t].Data.MetaData.Creator.text();\r\n\t\t\ttemp.title = playerlevel[t].Data.MetaData.Title.text();\r\n\t\t\ttemp.timeModified = playerlevel[t].Data.MetaData.Modified.text();\r\n\t\t\ttemp.modifier = playerlevel[t].Data.MetaData.Modifiers.text();\r\n\t\t\ttemp.Desc1 = playerlevel[t].Data.MetaData.Desc1.text();\r\n\t\t\ttemp.Desc2 = playerlevel[t].Data.MetaData.Desc2.text();\r\n\t\t\ttemp.Desc3 = playerlevel[t].Data.MetaData.Desc3.text();\r\n\t\t\ttemp.website = playerlevel[t].Data.MetaData.website.text();\r\n\t\t\t\r\n\t\t\ttemp.filename = String(t);\r\n\t\t\ttemp.file_num = t;\r\n\t\t\ttemp.version = 2; //All these files are version 2\r\n\t\t\t\r\n\t\t\treturn temp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function reset():void {\r\n\t\t\tversion = 2; //New smaller format change is 2\r\n\t\t\t\r\n\t\t\tmapwidth=5;\r\n\t\t\tmapheight = 5;\r\n\t\t\t\r\n\t\t\teditordata.title = \"Untitled Level\";\r\n\t\t\teditordata.creator = \"Unknown\";\r\n\t\t\tDesc1=\"\";\r\n\t\t\tDesc2=\"\";\r\n\t\t\tDesc3=\"\";\r\n\t\t\twebsite = \"\";\r\n\t\t\t\r\n\t\t\troomnamehide=0;\r\n\t\t\tzmod=false;\r\n\t\t\txmod=false;\r\n\t\t\tspacemod=false;\r\n\t\t\tspacemenu=0;\r\n\t\t\tshiftmenu=false;\r\n\t\t\tshiftkey=false;\r\n\t\t\tsaveandquit=false;\r\n\t\t\tnote=\"\";\r\n\t\t\tnotedelay=0;\r\n\t\t\troomnamemod=false;\r\n\t\t\ttextentry=false;\r\n\t\t\tsavemod=false;\r\n\t\t\tloadmod=false;\r\n\t\t\t//deletekeyheld = false;\r\n\t\t\t\r\n\t\t\ttitlemod=false;\r\n\t\t\tcreatormod=false;\r\n\t\t\tdesc1mod=false;\r\n\t\t\tdesc2mod=false;\r\n\t\t\tdesc3mod=false;\r\n\t\t\twebsitemod=false;\r\n\t\t\tsettingsmod=false;\r\n\t\t\twarpmod=false; //Two step process\r\n\t\t\twarpent = -1;\r\n\t\t\t\r\n\t\t\tboundarymod=0;\r\n\t\t\tboundarytype=0;\r\n\t\t\tboundx1=0;\r\n\t\t\tboundx2=0;\r\n\t\t\tboundy1=0;\r\n\t\t\tboundy2 = 0;\r\n\t\t\t\r\n\t\t\tscripttextmod=false;\r\n\t\t\tscripttextent=0;\r\n\t\t\tscripttexttype = 0;\r\n\t\t\t\r\n\t\t\tdrawmode=0;\r\n\t\t\tdmtile=0;\r\n\t\t\tdmtileeditor=0;\r\n\t\t\tentcol = 0;\r\n\t\t\t\r\n\t\t\ttilex=0;\r\n\t\t\ttiley=0;\r\n\t\t\tlevx=0;\r\n\t\t\tlevy=0;\r\n\t\t\tkeydelay=0;\r\n\t\t\tlclickdelay=0;\r\n\t\t\tsavekey=false;\r\n\t\t\tloadkey=false;\r\n\t\t\tupdatetiles=true;\r\n\t\t\tchangeroom=true;\r\n\t\t\tlevmusic = 0;\r\n\t\t\t\r\n\t\t\tentframe=0;\r\n\t\t\tentframedelay = 0;\r\n\t\t\t\r\n\t\t\tnumtrinkets=0;\r\n\t\t\tnumcrewmates = 0;\r\n\t\t\t\r\n\t\t\teditordata.numedentities=0;\r\n\t\t\tlevmusic = 0;\r\n\t\t\t\r\n\t\t\troomtextmod=false;\r\n\t\t\troomtextent = 0;\r\n\t\t\t\r\n\t\t\tfor (var j:int = 0; j < maxheight; j++){\r\n\t\t\t\tfor (var i:int = 0; i < maxwidth; i++){\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].tileset = 0;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].tilecol = (i + j) % 32;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].roomname = \"\"\t\t\t\t\t\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].warpdir = 0;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].platx1 = 0;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].platy1 = 0;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].platx2 = 320;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].platy2 = 240;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].platv = 4;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].enemyx1 = 0;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].enemyy1 = 0\t\t\t\t\t\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].enemyx2 = 320;\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].enemyy2 = 240;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 30 * maxwidth; j++){\r\n\t\t\t\tfor (i = 0; i < 40 * maxheight; i++) {\r\n\t\t\t\t\tcontents[i + (j * 30 * maxwidth)] = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(numhooks>0){\r\n\t\t\t\tfor (i = 0; i < numhooks; i++) {\r\n\t\t\t\t\tremovehook(hooklist[i]);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 500; i++){\r\n\t\t\t\tsb[i]=\"\";\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 500; i++){\r\n\t\t\t\thooklist[i] = \"\";\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tclearscriptbuffer();\r\n\t\t\tsblength=1;\r\n\t\t\tsbx=0;\r\n\t\t\tsby=0;\r\n\t\t\tpagey=0;\r\n\t\t\tscripteditmod=false;\r\n\t\t\tsbscript=\"null\";\r\n\t\t\tscripthelppage=0;\r\n\t\t\tscripthelppagedelay = 0;\r\n\t\t\t\r\n\t\t\thookmenupage=0;\r\n\t\t\thookmenu=0;\r\n\t\t\tnumhooks=0;\r\n\t\t\tcustomscript.length = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function gethooks():void {\r\n\t\t\t//Scan through the script and create a hooks list based on it\r\n\t\t\tnumhooks=0;\r\n\t\t\tvar tstring:String;\r\n\t\t\tvar tstring2:String;\r\n\t\t\tfor (var i:int = 0; i < customscript.length; i++){\r\n\t\t\t\ttstring = customscript[i];\r\n\t\t\t\tif(tstring.length-1>=0){\r\n\t\t\t\t\ttstring = tstring.substr(tstring.length - 1, 1);\r\n\t\t\t\t}else{\r\n\t\t\t\t\ttstring=\"\";\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif(tstring==\":\"){\r\n\t\t\t\t\ttstring2=\"\";\r\n\t\t\t\t\ttstring=customscript[i];\r\n\t\t\t\t\ttstring2 = tstring.substr(0, tstring.length - 1);\r\n\t\t\t\t\thooklist[numhooks] = tstring2;\r\n\t\t\t\t\tnumhooks++;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function loadhookineditor(t:String):void{\r\n\t\t\t//Find hook t in the scriptclass, then load it into the editor\r\n\t\t\tclearscriptbuffer();\r\n\t\t\t\r\n\t\t\tvar tstring:String;\r\n\t\t\t\r\n\t\t\tvar removemode:Boolean = false;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < customscript.length; i++){\r\n\t\t\t\tif (customscript[i] == t + \":\") {\r\n\t\t\t\t\tremovemode=true;\r\n\t\t\t\t}else if (removemode) {\r\n\t\t\t\t\ttstring = customscript[i];\t\t\t\t\t\r\n\t\t\t\t\tif (tstring != \"\") {\r\n\t\t\t\t\t\ttstring = tstring[tstring.length() - 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (tstring == \":\"){\r\n\t\t\t\t\t\t//this is a hook\r\n\t\t\t\t\t\tremovemode=false;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//load in this line\r\n\t\t\t\t\t\tsb[sblength - 1] = customscript[i];\r\n\t\t\t\t\t\tsblength++;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif(sblength>1) sblength--;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function addhooktoscript(t:String):void{\r\n\t\t\t//Adds hook+the scriptbuffer to the end of the scriptclass\r\n\t\t\tremovehookfromscript(t);\r\n\t\t\tcustomscript.push(t + \":\");\r\n\t\t\tif (sblength >= 1) {\r\n\t\t\t\tfor (var i:int = 0; i < sblength; i++){\r\n\t\t\t\t\tcustomscript.push(sb[i]);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function removehookfromscript(t:String):void {\r\n\t\t\t//Find hook t in the scriptclass, then removes it (and any other code with it)\r\n\t\t\tvar tstring:String;\r\n\t\t\tvar removemode:Boolean = false;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < customscript.length; i++) {\r\n\t\t\t\tif (customscript[i] == t + \":\") {\r\n\t\t\t\t\tremovemode=true;\r\n\t\t\t\t\t//Remove this line\r\n\t\t\t\t\tfor (var j:int = i; j < customscript.length - 1; j++){\r\n\t\t\t\t\t\tcustomscript[j] = customscript[j + 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\tcustomscript.pop();\r\n\t\t\t\t\ti--;\r\n\t\t\t\t}else if(removemode){\r\n\t\t\t\t\t//If this line is not the start of a new hook, remove it!\r\n\t\t\t\t\ttstring = customscript[i];\r\n\t\t\t\t\ttstring = tstring.substr(tstring.length - 1, 1);\r\n\t\t\t\t\tif(tstring==\":\"){\r\n\t\t\t\t\t\t//this is a hook\r\n\t\t\t\t\t\tremovemode=false;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//Remove this line\r\n\t\t\t\t\t\tfor (j = i; j < customscript.length - 1; j++) {\r\n\t\t\t\t\t\t\tcustomscript[j] = customscript[j + 1];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tcustomscript.pop();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti--;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function removehook(t:String):void {\r\n\t\t\t//Check the hooklist for the hook t. If it's there, remove it from here and the script\r\n\t\t\tfor (var i:int = 0; i < numhooks; i++) {\r\n\t\t\t\tif (hooklist[i] == t) {\r\n\t\t\t\t\tremovehookfromscript(t);\r\n\t\t\t\t\tfor (var j:int = i; j < numhooks; j++) {\r\n\t\t\t\t\t\thooklist[j]=hooklist[j+1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\thooklist[numhooks] = \"\";\r\n\t\t\t\t\tnumhooks--;\r\n\t\t\t\t\ti--;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function addhook(t:String):void{\r\n\t\t\t//Add an empty function to the list in both editor and script\r\n\t\t\tremovehook(t);\r\n\t\t\thooklist[numhooks] = t;\r\n\t\t\tnumhooks++;\r\n\t\t\taddhooktoscript(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function checkhook(t:String):Boolean {\r\n\t\t\t//returns true if hook t already is in the list\r\n\t\t\tfor (var i:int = 0; i < numhooks; i++) {\r\n\t\t\t\tif(hooklist[i]==t) return true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function clearscriptbuffer():void{\r\n\t\t\tfor (var i:int = 0; i < sblength + 1; i++) {\r\n\t\t\t\tsb[i] = \"\";\r\n\t\t\t}\r\n\t\t\tsblength=1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function removeline(t:int):void{\r\n\t\t\t//Remove line t from the script\r\n\t\t\tif (sblength > 0) {\r\n\t\t\t\tif (sblength == t) {\r\n\t\t\t\t\tsblength--;\r\n\t\t\t\t}else{\r\n\t\t\t\t\tfor (var i:int = t; i < sblength; i++){\r\n\t\t\t\t\t\tsb[i] = sb[i + 1];\r\n\t\t\t\t\t}\r\n\t\t\t\t\tsb[sblength] = \"\";\r\n\t\t\t\t\tsblength--;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function insertline(t:int):void{\r\n\t\t\t//insert a blank line into script at line t\r\n\t\t\tfor (var i:int = sblength; i >= t; i--) {\r\n\t\t\t\tsb[i + 1] = sb[i];\r\n\t\t\t}\r\n\t\t\tsb[t] = \"\";\r\n\t\t\tsblength++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function loadlevel(rxi:int, ryi:int):void {\r\n\t\t\t//Set up our buffer array to be picked up by mapclass\r\n\t\t\trxi -= 100;\r\n\t\t\tryi -= 100;\r\n\t\t\tif (rxi < 0) rxi += mapwidth;\r\n\t\t\tif (ryi < 0) ryi += mapheight;\r\n\t\t\tif (rxi >= mapwidth) rxi -= mapwidth;\r\n\t\t\tif (ryi >= mapheight) ryi -= mapheight;\r\n\t\t\t\r\n\t\t\tfor (var j:int = 0; j < 30; j++){\r\n\t\t\t\tfor (var i:int = 0; i < 40; i++) {\r\n\t\t\t\t\tswapmap[i + (j * 40)] = contents[i + (rxi * 40) + vmult[j + (ryi * 30)]];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function getlevelcol(t:int):int{\r\n\t\t\tif (level[t].tileset == 0) {  //Space Station\r\n\t\t\t\treturn level[t].tilecol;\r\n\t\t\t}else if (level[t].tileset == 1) {   //Outside\r\n\t\t\t\treturn 32 + level[t].tilecol;\r\n\t\t\t}else if (level[t].tileset == 2) {   //Lab\r\n\t\t\t\treturn 40 + level[t].tilecol;\r\n\t\t\t}else if (level[t].tileset == 3) {   //Warp Zone\t\t\t\t\r\n\t\t\t\treturn 46 + level[t].tilecol;\r\n\t\t\t}else if (level[t].tileset == 4) {  //Ship\r\n\t\t\t\treturn 52 + level[t].tilecol;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function getenemycol(t:int):int{\r\n\t\t\tswitch(t){\r\n\t\t\t\t//RED\r\n\t\t\t\tcase 3:\tcase 7:\tcase 12: case 23: case 28: case 34:\tcase 42: case 48:\tcase 58:\r\n\t\t\t\t\treturn 6;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//GREEN\r\n\t\t\t\tcase 5:\tcase 9:\tcase 22: case 25:\tcase 29: case 31:\tcase 38: case 46:\tcase 52: case 53:\r\n\t\t\t\t\treturn 7;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//BLUE\r\n\t\t\t  case 1:\tcase 6: case 14: case 27: case 33: case 44:\tcase 50: case 57:\t\r\n\t\t\t\t  return 12;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//YELLOW\r\n\t\t\t\tcase 4:\tcase 17: case 24:\tcase 30: case 37:\tcase 45: case 51:\tcase 55:\r\n\t\t\t\t\treturn 9;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//PURPLE\r\n\t\t\t  case 2:\tcase 11: case 15:\tcase 19: case 32:\tcase 36: case 49:\r\n\t\t\t\t  return 20;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//CYAN\r\n\t\t\t\tcase 8:\tcase 10: case 13:\tcase 18: case 26:\tcase 35: case 41:\tcase 47: case 54:\r\n\t\t\t\t\treturn 11;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//PINK\r\n\t\t\t\tcase 16: case 20:\tcase 39: case 43:\tcase 56:\r\n\t\t\t\t\treturn 8;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//ORANGE\r\n\t\t\t\tcase 21: case 40:\r\n\t\t\t\t\treturn 17;\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\treturn 6;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function getwarpbackground(rx:int, ry:int):int {\r\n\t\t\tvar tmp:int = rx + (maxwidth * ry);\r\n\t\t\tswitch(level[tmp].tileset){\r\n\t\t\t\tcase 0: //Space Station\r\n\t\t\t\t\tswitch(level[tmp].tilecol) {\r\n\t\t\t\t\t\tcase 0:\treturn 3;\tbreak;\r\n\t\t\t\t\t\tcase 1:\treturn 2;\tbreak;\r\n\t\t\t\t\t\tcase 2:\treturn 1;\tbreak;\r\n\t\t\t\t\t  case 3:\treturn 4;\tbreak;\r\n\t\t\t\t\t\tcase 4:\treturn 5;\tbreak;\r\n\t\t\t\t\t\tcase 5:\treturn 3;\tbreak;\r\n\t\t\t\t\t\tcase 6:\treturn 1;\tbreak;\r\n\t\t\t\t\t\tcase 7:\treturn 0; break;\r\n\t\t\t\t\t\tcase 8:\treturn 5;\tbreak;\r\n\t\t\t\t\t\tcase 9:\treturn 0;\tbreak;\r\n\t\t\t\t\t\tcase 10: return 2; break;\r\n\t\t\t\t\t\tcase 11: return 1; break;\r\n\t\t\t\t\t\tcase 12: return 5; break;\r\n\t\t\t\t\t\tcase 13: return 0; break;\r\n\t\t\t\t\t\tcase 14: return 3; break;\r\n\t\t\t\t\t\tcase 15: return 2; break;\r\n\t\t\t\t\t\tcase 16: return 4; break;\r\n\t\t\t\t\t\tcase 17: return 0; break;\r\n\t\t\t\t\t\tcase 18: return 3; break;\r\n\t\t\t\t\t\tcase 19: return 1; break;\r\n\t\t\t\t\t\tcase 20: return 4; break;\r\n\t\t\t\t\t\tcase 21: return 5; break;\r\n\t\t\t\t\t\tcase 22: return 1; break;\r\n\t\t\t\t\t\tcase 23: return 4; break;\r\n\t\t\t\t\t\tcase 24: return 5; break;\r\n\t\t\t\t\t\tcase 25: return 0; break;\r\n\t\t\t\t\t\tcase 26: return 3; break;\r\n\t\t\t\t\t\tcase 27: return 1; break;\r\n\t\t\t\t\t\tcase 28: return 5; break;\r\n\t\t\t\t\t\tcase 29: return 4; break;\r\n\t\t\t\t\t\tcase 30: return 5; break;\r\n\t\t\t\t\t\tcase 31: return 2; break;\r\n\t\t\t\t\t\tdefault: return 6; break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t  case 1: //Outside\r\n\t\t\t\t\tswitch(level[tmp].tilecol) {\r\n\t\t\t\t\t  case 0:\treturn 3;\tbreak;\r\n\t\t\t\t\t\tcase 1:\treturn 1;\tbreak;\r\n\t\t\t\t\t\tcase 2:\treturn 0;\tbreak;\r\n\t\t\t\t\t\tcase 3:\treturn 2;\tbreak;\r\n\t\t\t\t\t\tcase 4:\treturn 4;\tbreak;\r\n\t\t\t\t\t\tcase 5:\treturn 5;\tbreak;\r\n\t\t\t\t\t\tcase 6:\treturn 2;\tbreak;\r\n\t\t\t\t\t\tcase 7:\treturn 4;\tbreak;\r\n\t\t\t\t\t\tdefault: return 6; break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2: //Lab\r\n\t\t\t\t\tswitch(level[tmp].tilecol) {\r\n\t\t\t\t\t\tcase 0: return 0;\tbreak;\r\n\t\t\t\t\t\tcase 1:\treturn 1;\tbreak;\r\n\t\t\t\t\t\tcase 2:\treturn 2; break;\r\n\t\t\t\t\t\tcase 3:\treturn 3;\tbreak;\r\n\t\t\t\t\t\tcase 4: return 4;\tbreak;\r\n\t\t\t\t\t\tcase 5:\treturn 5;\tbreak;\r\n\t\t\t\t\t\tcase 6:\treturn 6;\tbreak;\r\n\t\t\t\t\t\tdefault: return 6; break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3: //Warp Zone\r\n\t\t\t\t\tswitch(level[tmp].tilecol) {\r\n\t\t\t\t\t\tcase 0:\treturn 0;\tbreak;\r\n\t\t\t\t\t\tcase 1:\treturn 1;\tbreak;\r\n\t\t\t\t\t\tcase 2:\treturn 2;\tbreak;\r\n\t\t\t\t\t\tcase 3: return 3;\tbreak;\r\n\t\t\t\t\t\tcase 4:\treturn 4;\tbreak;\r\n\t\t\t\t\t\tcase 5:\treturn 5;\tbreak;\r\n\t\t\t\t\t\tcase 6:\treturn 6; break;\r\n\t\t\t\t\t\tdefault: return 6; break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //Ship\r\n\t\t\t\t\tswitch(level[tmp].tilecol) {\r\n\t\t\t\t\t\tcase 0: return 5;\tbreak;\r\n\t\t\t\t\t\tcase 1:\treturn 0; break;\r\n\t\t\t\t\t\tcase 2:\treturn 4;\tbreak;\r\n\t\t\t\t\t\tcase 3:\treturn 2;\tbreak;\r\n\t\t\t\t\t\tcase 4:\treturn 3;\tbreak;\r\n\t\t\t\t\t\tcase 5:\treturn 1; break;\r\n\t\t\t\t\t\tcase 6:\treturn 6;\tbreak;\r\n\t\t\t\t\t\tdefault: return 6; break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5: //Tower\r\n\t\t\t\t\treturn 6;\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\treturn 6;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function getenemyframe(t:int):int {\r\n\t\t\tswitch(t){\r\n\t\t\t\tcase 0: return 78; break;\r\n\t\t\t\tcase 1:\treturn 88; break;\r\n\t\t\t\tcase 2:\treturn 36; break;\r\n\t\t\t\tcase 3:\treturn 164;\tbreak;\r\n\t\t\t\tcase 4:\treturn 68; break;\r\n\t\t\t\tcase 5:\treturn 48; break;\r\n\t\t\t\tcase 6:\treturn 176;\tbreak;\r\n\t\t\t\tcase 7:\treturn 168;\tbreak;\r\n\t\t\t\tcase 8:\treturn 112;\tbreak;\r\n\t\t\t\tcase 9:\treturn 114;\tbreak;\r\n\t\t\t\tdefault: return 78;\tbreak;\r\n\t\t\t}\r\n\t\t\treturn 78;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function placetile(x:int, y:int, t:int):void {\r\n\t\t\tif (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) {\r\n        contents[x + (levx * 40) + vmult[y + (levy * 30)]] = t;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function placetilelocal(x:int, y:int, t:int):void {\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\tcontents[x + (levx * 40) + vmult[y + (levy * 30)]] = t;\r\n\t\t\t}\r\n\t\t\tupdatetiles=true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function base(x:int, y:int):int {\r\n    //Return the base tile for the given tileset and colour\r\n\t\t\ttemp = x + (y * maxwidth);\r\n\t\t\tif(level[temp].tileset==0){  //Space Station\r\n        if (level[temp].tilecol >= 22) {\r\n          return 483 + ((level[temp].tilecol - 22) * 3);\r\n        }else if (level[temp].tilecol >= 11) {\r\n          return 283 + ((level[temp].tilecol-11)*3);\r\n        }else{\r\n          return 83 + (level[temp].tilecol * 3);\r\n        }\r\n\t\t\t}else if (level[temp].tileset == 1) {   //Outside\r\n        return 480 + (level[temp].tilecol*3);\r\n\t\t\t}else if (level[temp].tileset == 2) {   //Lab\r\n\t\t\t\treturn 280 + (level[temp].tilecol*3);\r\n\t\t\t}else if (level[temp].tileset == 3) {   //Warp Zone/Intermission\r\n        return 80 + (level[temp].tilecol * 3);\r\n\t\t\t}else if (level[temp].tileset == 4) {   //SHIP\r\n        return 101 + (level[temp].tilecol * 3);\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function backbase(x:int, y:int):int {\r\n\t\t\t//Return the base tile for the background of the given tileset and colour\r\n\t\t\ttemp = x + (y * maxwidth);\r\n\t\t\tif (level[temp].tileset == 0) {  //Space Station\r\n        //Pick depending on tilecol\r\n        switch(level[temp].tilecol) {\r\n\t\t\t\t\tcase 0: case 5: case 26:\r\n            return 680; //Blue\r\n          break;\r\n\t\t\t\t\tcase 3: case 16: case 23:\r\n            return 683; //Yellow\r\n          break;\r\n\t\t\t\t\tcase 9: case 12: case 21:\r\n            return 686; //Greeny Cyan\r\n          break;\r\n\t\t\t\t\tcase 4: case 8: case 24: case 28: case 30:\r\n            return 689; //Green\r\n          break;\r\n\t\t\t\t\tcase 20: case 29:\r\n            return 692; //Orange\r\n          break;\r\n\t\t\t\t\tcase 2: case 6: case 11: case 22: case 27:\r\n            return 695; //Red\r\n          break;\r\n\t\t\t\t\tcase 1: case 10: case 15: case 19: case 31:\r\n            return 698; //Pink\r\n          break;\r\n\t\t\t\t\tcase 14: case 18:\r\n            return 701; //Dark Blue\r\n          break;\r\n\t\t\t\t\tcase 7: case 13: case 17: case 25:\r\n            return 704; //Cyan\r\n          break;\r\n\t\t\t\t\tdefault:\r\n\t\t\t\t\t  return 680;\r\n          break;\r\n        }\r\n\t\t\t}else if (level[temp].tileset == 1) {  //outside\r\n        return 680 + (level[temp].tilecol * 3);\r\n\t\t\t}else if (level[temp].tileset == 2) {  //Lab\r\n        return 0;\r\n\t\t\t}else if (level[temp].tileset == 3) {  //Warp Zone/Intermission\r\n\t\t\t\treturn 120 + (level[temp].tilecol * 3)\r\n\t\t\t} else if(level[temp].tileset==4) {  //SHIP\r\n        return 741 + (level[temp].tilecol * 3);\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function at(x:int, y:int):int {\r\n\t\t\tif (x < 0) return at(0, y);\r\n\t\t\tif (y < 0) return at(x, 0);\r\n\t\t\tif (x >= 40) return at(39, y);\r\n\t\t\tif (y >= 30) return at(x, 29);\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\treturn contents[x + (levx * 40) + vmult[y + (levy * 30)]];\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function freewrap(x:int, y:int):int {\r\n\t\t\tif (x < 0) return freewrap(x + (mapwidth * 40), y);\r\n\t\t\tif (y < 0) return freewrap(x, y + (mapheight * 30));\r\n\t\t\tif (x >= (mapwidth * 40)) return freewrap(x - (mapwidth * 40), y);\r\n\t\t\tif (y >= (mapheight * 30)) return freewrap(x, y - (mapheight * 30));\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < (mapwidth * 40) && y < (mapheight * 30)) {\r\n\t\t\t\tif (contents[x + vmult[y]] == 0) {\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (contents[x + vmult[y]]>= 680) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function backonlyfree(x:int, y:int):int {\r\n\t\t\t//Returns 1 if tile is a background tile, 0 otherwise\r\n\t\t\tif (x < 0) return backonlyfree(0, y);\r\n\t\t\tif (y < 0) return backonlyfree(x, 0);\r\n\t\t\tif (x >= 40) return backonlyfree(39, y);\r\n\t\t\tif (y >= 30) return backonlyfree(x, 29);\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function backfree(x:int, y:int):int {\r\n\t\t\t//Returns 0 if tile is not a block or background tile, 1 otherwise\r\n\t\t\tif (x < 0) return backfree(0, y);\r\n\t\t\tif (y < 0) return backfree(x, 0);\r\n\t\t\tif (x >= 40) return backfree(39, y);\r\n\t\t\tif (y >= 30) return backfree(x, 29);\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t}else{\r\n\t\t\t\t\t//if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=2 && contents[x+(levx*40)+vmult[y+(levy*30)]]<80){\r\n\t\t\t\t\t//\t\treturn 0;\r\n\t\t\t\t\t//}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function spikefree(x:int, y:int):int {\r\n\t\t\t//Returns 0 if tile is not a block or spike, 1 otherwise\r\n\t\t\tif (x == -1) return free(0, y);\r\n\t\t\tif (y == -1) return free(x, 0);\r\n\t\t\tif (x == 40) return free(39, y);\r\n\t\t\tif (y == 30) return free(x, 29);\t\t\t\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function free(x:int, y:int):int {\r\n\t\t\t//Returns 0 if tile is not a block, 1 otherwise\r\n\t\t\tif (x == -1) return free(0, y);\r\n\t\t\tif (y == -1) return free(x, 0);\r\n\t\t\tif (x == 40) return free(39, y);\r\n\t\t\tif (y == 30) return free(x, 29);\r\n\t\t\t\r\n\t\t\tif (x >= 0 && y >= 0 && x < 40 && y < 30) {\r\n\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 2 && contents[x + (levx * 40) + vmult[y + (levy * 30)]] < 80) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function absfree(x:int, y:int):int {\r\n\t\t\t//Returns 0 if tile is not a block, 1 otherwise, abs on grid\r\n\t\t\tif (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) {\r\n\t\t\t\tif (contents[x + vmult[y]] == 0) {\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80){\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (contents[x + vmult[y]]>= 680) {\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function match(x:int, y:int):int {\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0;\r\n\t\t\t\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10;\r\n\t\t\tif (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11;\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12;\r\n\t\t\tif (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13;\r\n\t\t\t\r\n\t\t\tif (free(x, y - 1) == 0) return 1;\r\n\t\t\tif (free(x - 1, y) == 0) return 2;\r\n\t\t\tif (free(x, y + 1) == 0) return 3;\r\n\t\t\tif (free(x + 1, y) == 0) return 4;\r\n\t\t\tif (free(x - 1, y - 1) == 0) return 5;\r\n\t\t\tif (free(x + 1, y - 1) == 0) return 6;\r\n\t\t\tif (free(x - 1, y + 1) == 0) return 7;\r\n\t\t\tif (free(x + 1, y + 1) == 0) return 8;\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\r\n\t\tpublic static function warpzonematch(x:int, y:int):int {\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0;\r\n\t\t\t\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10;\r\n\t\t\tif (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11;\r\n\t\t\tif (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12;\r\n\t\t\tif (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13;\r\n\t\t\t\r\n\t\t\tif (free(x, y - 1) == 0) return 1;\r\n\t\t\tif (free(x - 1, y) == 0) return 2;\r\n\t\t\tif (free(x, y + 1) == 0) return 3;\r\n\t\t\tif (free(x + 1, y) == 0) return 4;\r\n\t\t\tif (free(x - 1, y - 1) == 0) return 5;\r\n\t\t\tif (free(x + 1, y - 1) == 0) return 6;\r\n\t\t\tif (free(x - 1, y + 1) == 0) return 7;\r\n\t\t\tif (free(x + 1, y + 1) == 0) return 8;\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function outsidematch(x:int, y:int):int {\r\n\t\t\tif (backonlyfree(x - 1, y) == 0 && backonlyfree(x + 1, y) == 0) return 2;\r\n\t\t\tif (backonlyfree(x, y - 1) == 0 && backonlyfree(x, y + 1) == 0) return 1;\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function backmatch(x:int, y:int):int{\r\n\t\t\t//Returns the first position match for a border\r\n\t\t\t// 5 1 6\r\n\t\t\t// 2 X 4\r\n\t\t\t// 7 3 8\r\n\t\t\t/*\r\n\t\t\tif(at(x-1,y)>=80 && at(x,y-1)>=80) return 10;\r\n\t\t\tif(at(x+1,y)>=80 && at(x,y-1)>=80) return 11;\r\n\t\t\tif(at(x-1,y)>=80 && at(x,y+1)>=80) return 12;\r\n\t\t\tif(at(x+1,y)>=80 && at(x,y+1)>=80) return 13;\r\n\t\t\t\r\n\t\t\tif(at(x,y-1)>=80) return 1;\r\n\t\t\tif(at(x-1,y)>=80) return 2;\r\n\t\t\tif(at(x,y+1)>=80) return 3;\r\n\t\t\tif(at(x+1,y)>=80) return 4;\r\n\t\t\tif(at(x-1,y-1)>=80) return 5;\r\n\t\t\tif(at(x+1,y-1)>=80) return 6;\r\n\t\t\tif(at(x-1,y+1)>=80) return 7;\r\n\t\t\tif(at(x+1,y+1)>=80) return 8;\r\n\t\t\t*/\r\n\t\t\tif (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0 && backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 0;\r\n\t\t\t\r\n\t\t\tif (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0) return 10;\r\n\t\t\tif (backfree(x + 1, y) == 0 && backfree(x, y - 1) == 0) return 11;\r\n\t\t\tif (backfree(x - 1, y) == 0 && backfree(x, y + 1) == 0) return 12;\r\n\t\t\tif (backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 13;\r\n\t\t\t\r\n\t\t\tif (backfree(x, y - 1) == 0) return 1;\r\n\t\t\tif (backfree(x - 1, y) == 0) return 2;\r\n\t\t\tif (backfree(x, y + 1) == 0) return 3;\r\n\t\t\tif (backfree(x + 1, y) == 0) return 4;\r\n\t\t\t\r\n\t\t\tif (backfree(x - 1, y - 1) == 0) return 5;\r\n\t\t\tif (backfree(x + 1, y - 1) == 0) return 6;\r\n\t\t\tif (backfree(x - 1, y + 1) == 0) return 7;\r\n\t\t\tif (backfree(x + 1, y + 1) == 0) return 8\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function edgetile(x:int, y:int):int {\r\n\t\t\tswitch(match(x, y)) {\r\n\t\t\t\tcase 14: return 0; break;\r\n\t\t\t\tcase 10: return 80; break;\r\n\t\t\t\tcase 11: return 82; break;\r\n\t\t\t\tcase 12: return 160; break;\r\n\t\t\t\tcase 13: return 162; break;\r\n\t\t\t\tcase 1: return 81; break;\r\n\t\t\t\tcase 2: return 120; break;\r\n\t\t\t\tcase 3: return 161; break;\r\n\t\t\t\tcase 4: return 122; break;\r\n\t\t\t\tcase 5: return 42; break;\r\n\t\t\t\tcase 6: return 41; break;\r\n\t\t\t\tcase 7: return 2; break;\r\n\t\t\t\tcase 8: return 1; break;\r\n\t\t\t\tcase 0: default: return 0; break;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function warpzoneedgetile(x:int, y:int):int{\r\n\t\t\tswitch(backmatch(x, y)) {\r\n\t\t\t\tcase 14: return 0; break;\r\n\t\t\t\tcase 10: return 80; break;\r\n\t\t\t\tcase 11: return 82; break;\r\n\t\t\t\tcase 12: return 160; break;\r\n\t\t\t\tcase 13: return 162; break;\r\n\t\t\t\tcase 1: return 81; break;\r\n\t\t\t\tcase 2: return 120; break;\r\n\t\t\t\tcase 3: return 161; break;\r\n\t\t\t\tcase 4: return 122; break;\r\n\t\t\t\tcase 5: return 42; break;\r\n\t\t\t\tcase 6: return 41; break;\r\n\t\t\t\tcase 7: return 2; break;\r\n\t\t\t\tcase 8: return 1; break;\r\n\t\t\t\tcase 0: default: return 0; break;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function outsideedgetile(x:int, y:int):int{\r\n\t\t\tswitch(outsidematch(x,y)){\r\n\t\t\t\tcase 2: return 0; break;\r\n\t\t\t\tcase 1: return 1; break;\r\n\t\t\t\tcase 0: default: return 2; break;\r\n\t\t\t}\r\n\t\t\treturn 2;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function backedgetile(x:int, y:int):int {\r\n\t\t\tswitch(backmatch(x, y)) {\r\n\t\t\t\tcase 14: return 0; break;\r\n\t\t\t\tcase 10: return 80;\tbreak;\r\n\t\t\t\tcase 11: return 82;\tbreak;\r\n\t\t\t\tcase 12: return 160; break;\r\n\t\t\t\tcase 13: return 162; break;\r\n\t\t\t\tcase 1: return 81; break;\r\n\t\t\t\tcase 2: return 120;\tbreak;\r\n\t\t\t\tcase 3:\treturn 161;\tbreak;\r\n\t\t\t\tcase 4:\treturn 122;\tbreak;\r\n\t\t\t\tcase 5:\treturn 42; break;\r\n\t\t\t\tcase 6:\treturn 41; break;\r\n\t\t\t\tcase 7:\treturn 2;\tbreak;\r\n\t\t\t\tcase 8:\treturn 1;\tbreak;\r\n\t\t\t\tcase 0:\tdefault: return 0; break;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function labspikedir(x:int, y:int, t:int):int{\r\n\t\t\t// a slightly more tricky case\r\n\t\t\tif (free(x, y + 1) == 1) return 63 + (t * 2);\r\n\t\t\tif (free(x, y - 1) == 1) return 64 + (t * 2);\r\n\t\t\tif (free(x - 1, y) == 1) return 51 + (t * 2);\r\n\t\t\tif (free(x + 1, y) == 1) return 52 + (t * 2);\r\n\t\t\treturn 63 + (t * 2);\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function spikedir(x:int, y:int):int{\r\n\t\t\tif (free(x, y + 1) == 1) return 8;\r\n\t\t\tif (free(x, y - 1) == 1) return 9;\r\n\t\t\tif (free(x - 1, y) == 1) return 49;\r\n\t\t\tif (free(x + 1, y) == 1) return 50;\r\n\t\t\treturn 8;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function findstartpoint(game:gameclass):void {\r\n\t\t\t//Ok! Scan the room for the closest checkpoint\r\n\t\t\tvar testeditor:int = -1;\r\n\t\t\t//First up; is there a start point on this screen?\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n        //if() on screen\r\n        if (edentity[i].t == 16 && testeditor == -1){\r\n          testeditor=i;\r\n        }\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (testeditor == -1) {\r\n\t\t\t\tgame.edsavex = 160;\r\n        game.edsavey = 120;\r\n        game.edsaverx = 100;\r\n        game.edsavery = 100;\r\n        game.edsavegc = 0;\r\n        game.edsavey--;\r\n        game.edsavedir = 1 - edentity[testeditor].p1;\r\n\t\t\t}else{\r\n        //Start point spawn\r\n        var tx:int = (edentity[testeditor].x - (edentity[testeditor].x % 40)) / 40;\r\n        var ty:int = (edentity[testeditor].y - (edentity[testeditor].y % 30)) / 30;\r\n        game.edsavex = ((edentity[testeditor].x % 40) * 8) - 4;\r\n        game.edsavey = (edentity[testeditor].y % 30) * 8;\r\n        game.edsaverx = 100 + tx;\r\n        game.edsavery = 100 + ty;\r\n        game.edsavegc = 0;\r\n        game.edsavey--;\r\n        game.edsavedir = 1 - edentity[testeditor].p1;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function saveconvertor():void{\r\n\t\t\t//In the case of resizing breaking a level, this function can fix it\r\n\t\t\tmaxwidth = 20;\r\n\t\t\tmaxheight = 20;\r\n\t\t\tvar oldwidth:int = 10, oldheight:int = 10;\r\n\t\t\t\r\n\t\t\tvar tempcontents:Vector.<int> = new Vector.<int>;\r\n\t\t\tfor (var j:int = 0; j < 30 * oldwidth; j++) {\r\n\t\t\t\tfor (var i:int = 0; i < 40 * oldheight; i++) {\r\n\t\t\t\t\ttempcontents.push(contents[i + (j * 40 * oldwidth)]);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tcontents.length = 0;\r\n\t\t\tfor (j = 0; j < 30 * maxheight; j++) {\r\n\t\t\t\tfor (i = 0; i < 40 * maxwidth; i++){\r\n\t\t\t\t\tcontents.push(0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 30 * oldheight; j++){\r\n\t\t\t\tfor (i = 0; i < 40 * oldwidth; i++){\r\n\t\t\t\t\tcontents[i + (j * 40 * oldwidth)] = tempcontents[i + (j * 40 * oldwidth)];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttempcontents.length = 0;\r\n\t\t\tvmult.length = 0;\r\n\t\t\tfor (i = 0; i < 30 * maxheight; i++){\r\n\t\t\t\tvmult.push(int(i * 40 * maxwidth));\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < maxheight; j++) {\r\n\t\t\t\tfor (i = 0; i < maxwidth; i++) {\r\n\t\t\t\t\tlevel[i + (j * maxwidth)].tilecol = (i + j) % 6;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t//contents.length = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function findtrinket(t:int):int {\r\n\t\t\tvar ttrinket:int = 0;\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tif (i == t) return ttrinket;\r\n\t\t\t\tif (edentity[i].t == 9) ttrinket++;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function findcrewmate(t:int):int {\r\n\t\t\tvar ttrinket:int = 0;\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tif (i == t) return ttrinket;\r\n\t\t\t\tif (edentity[i].t == 15) ttrinket++;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function findwarptoken(t:int):int {\r\n      var ttrinket:int = 0;\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tif (i == t) return ttrinket;\r\n\t\t\t\tif (edentity[i].t == 13) ttrinket++;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function countstuff():void{\r\n\t\t\tnumtrinkets = 0;\r\n\t\t\tnumcrewmates = 0;\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tif (edentity[i].t == 9) numtrinkets++;\r\n\t\t\t\tif (edentity[i].t == 15) numcrewmates++;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function weirdloadthing(t:int):void {\r\n\t\t\tload(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function load(t:int):void {\r\n\t\t\t//Need to dramatically rethink this function\r\n\t\t\treset();\r\n\t\t\t\r\n\t\t\tversion = 2;\r\n\t\t\t\r\n\t\t\teditordata.creator = playerlevel[t].Data.MetaData.Creator.text();\r\n\t\t\teditordata.title = playerlevel[t].Data.MetaData.Title.text();\r\n\t\t\tDesc1 = playerlevel[t].Data.MetaData.Desc1.text();\r\n\t\t\tDesc2 = playerlevel[t].Data.MetaData.Desc2.text();\r\n\t\t\tDesc3 = playerlevel[t].Data.MetaData.Desc3.text();\r\n\t\t\twebsite = playerlevel[t].Data.MetaData.website.text();\r\n\t\t\t\r\n\t\t\tmapwidth = int(playerlevel[t].Data.mapwidth.text());\r\n\t\t\tmapheight = int(playerlevel[t].Data.mapheight.text());\r\n\t\t\tlevmusic = int(playerlevel[t].Data.levmusic.text());\r\n\t\t\t\r\n\t\t\tvar lvlstring:String = playerlevel[t].Data.contents.text();\r\n\t\t\tvar values:Array;\r\n\t\t\tvalues = new Array;\r\n\t\t\tfor (var i:int = 0; i < contents.length; i++) contents[i] = 0;\r\n\t\t\tvalues = lvlstring.split(\",\");\r\n\t\t\tvar xp:int = 0, yp:int = 0;\r\n\t\t\tfor (i = 0; i < values.length; i++) {\r\n\t\t\t\tcontents[xp + (maxwidth * 40 * yp)] = int(values[i]);\r\n\t\t\t\txp++;\r\n\t\t\t\tif(xp == mapwidth*40){\r\n\t\t\t\t\txp = 0;\r\n\t\t\t\t\typ++;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\teditordata.numedentities = playerlevel[t].Data.edEntities.edentity.length();\r\n\t\t\tfor (i = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tedentity[i].x = playerlevel[t].Data.edEntities.edentity[i].@x;\r\n\t\t\t\tedentity[i].y = playerlevel[t].Data.edEntities.edentity[i].@y;\r\n\t\t\t\tedentity[i].t = playerlevel[t].Data.edEntities.edentity[i].@t;\r\n\t\t\t\tedentity[i].p1 = playerlevel[t].Data.edEntities.edentity[i].@p1;\r\n\t\t\t\tedentity[i].p2 = playerlevel[t].Data.edEntities.edentity[i].@p2;\r\n\t\t\t\tedentity[i].p3 = playerlevel[t].Data.edEntities.edentity[i].@p3;\r\n\t\t\t\tedentity[i].p4 = playerlevel[t].Data.edEntities.edentity[i].@p4;\r\n\t\t\t\tedentity[i].p5 = playerlevel[t].Data.edEntities.edentity[i].@p5;\r\n\t\t\t\tedentity[i].p6 = playerlevel[t].Data.edEntities.edentity[i].@p6;\r\n\t\t\t\t\r\n\t\t\t\tedentity[i].scriptname = playerlevel[t].Data.edEntities.edentity[i].text();\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < playerlevel[t].Data.levelMetaData.edLevelClass.length(); i++) {\r\n\t\t\t\tlevel[i].roomname = playerlevel[t].Data.levelMetaData.edLevelClass[i].text();\r\n\t\t\t\t\r\n\t\t\t\tlevel[i].tileset = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tileset;\r\n\t\t\t\tlevel[i].tilecol = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tilecol;\r\n\t\t\t\tlevel[i].platx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx1;\r\n\t\t\t\tlevel[i].platy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy1;\r\n\t\t\t\tlevel[i].platx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx2;\r\n\t\t\t\tlevel[i].platy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy2;\r\n\t\t\t\tlevel[i].platv = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platv;\r\n\t\t\t\tlevel[i].enemyx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx1;\r\n\t\t\t\tlevel[i].enemyy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy1;\r\n\t\t\t\tlevel[i].enemyx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx2;\r\n\t\t\t\tlevel[i].enemyy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy2;\r\n\t\t\t\tlevel[i].enemytype = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemytype;\r\n\t\t\t\tlevel[i].warpdir = playerlevel[t].Data.levelMetaData.edLevelClass[i].@warpdir;\r\n\t\t\t\tlevel[i].directmode = playerlevel[t].Data.levelMetaData.edLevelClass[i].@directmode;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tlvlstring = playerlevel[t].Data.script.text();\r\n\t\t\tvalues = new Array;\r\n\t\t\tvalues = lvlstring.split(\"|\");\r\n\t\t\t\r\n\t\t\tcustomscript.length = 0;\r\n\t\t\tfor (i = 0; i < values.length; i++) {\r\n\t\t\t\tcustomscript.push(values[i]);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tgethooks();\r\n\t\t\tcountstuff();\r\n\t\t\tversion=2;\r\n\t\t\t//saveconvertor();\r\n\t\t}\t\r\n\t\t\r\n\t\tpublic static function save(_path:String):void {\r\n\t\t\t//Not used\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function addedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{\r\n\t\t\tedentity[editordata.numedentities].x=xp;\r\n\t\t\tedentity[editordata.numedentities].y=yp;\r\n\t\t\tedentity[editordata.numedentities].t=tp;\r\n\t\t\tedentity[editordata.numedentities].p1=p1;\r\n\t\t\tedentity[editordata.numedentities].p2=p2;\r\n\t\t\tedentity[editordata.numedentities].p3=p3;\r\n\t\t\tedentity[editordata.numedentities].p4=p4;\r\n\t\t\tedentity[editordata.numedentities].p5=p5;\r\n\t\t\tedentity[editordata.numedentities].p6=p6;\r\n\t\t\tedentity[editordata.numedentities].scriptname = \"\";\r\n\t\t\t\r\n\t\t\teditordata.numedentities++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function naddedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{\r\n\t\t\tedentity[editordata.numedentities].x=xp;\r\n\t\t\tedentity[editordata.numedentities].y=yp;\r\n\t\t\tedentity[editordata.numedentities].t=tp;\r\n\t\t\tedentity[editordata.numedentities].p1=p1;\r\n\t\t\tedentity[editordata.numedentities].p2=p2;\r\n\t\t\tedentity[editordata.numedentities].p3=p3;\r\n\t\t\tedentity[editordata.numedentities].p4=p4;\r\n\t\t\tedentity[editordata.numedentities].p5=p5;\r\n\t\t\tedentity[editordata.numedentities].p6=p6;\r\n\t\t\tedentity[editordata.numedentities].scriptname=\"\";\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function copyedentity(a:int, b:int):void {\r\n\t\t\tedentity[a].x = edentity[b].x;\r\n\t\t\tedentity[a].y = edentity[b].y;\r\n\t\t\tedentity[a].t = edentity[b].t;\r\n\t\t\tedentity[a].p1 = edentity[b].p1;\r\n\t\t\tedentity[a].p2 = edentity[b].p2;\r\n\t\t\tedentity[a].p3 = edentity[b].p3;\r\n\t\t\tedentity[a].p4 = edentity[b].p4;\r\n\t\t\tedentity[a].p5 = edentity[b].p5;\r\n\t\t\tedentity[a].p6 = edentity[b].p6;\r\n\t\t\tedentity[a].scriptname = edentity[b].scriptname;\r\n\t\t}\r\n\r\n\t\tpublic static function removeedentity(t:int):void {\r\n\t\t\tif (t == editordata.numedentities - 1) {\r\n\t\t\t\teditordata.numedentities--;\r\n\t\t\t}else{\r\n\t\t\t\tfor (var m:int = t; m < editordata.numedentities; m++) copyedentity(m, m + 1);\r\n\t\t\t\teditordata.numedentities--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function edentat(xp:int, yp:int):int{\r\n\t\t\tfor(var i:int=0; i<editordata.numedentities; i++){\r\n\t\t\t\tif (edentity[i].x == xp && edentity[i].y == yp) return i;\r\n\t\t\t}\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function edentclear(xp:int, yp:int):Boolean {\r\n\t\t\tfor (var i:int = 0; i < editordata.numedentities; i++) {\r\n\t\t\t\tif(edentity[i].x==xp && edentity[i].y==yp) return false;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function fillbox(dwgfx:dwgraphicsclass, x:int, y:int, x2:int, y2:int, c:int):void {\r\n\t\t\tdwgfx.drawfillrect(x, y, x2 - x, 1, c);\r\n\t\t\tdwgfx.drawfillrect(x, y2 - 1, x2 - x, 1, c);\r\n\t\t\tdwgfx.drawfillrect(x, y, 1, y2 - y, c);\r\n\t\t\tdwgfx.drawfillrect(x2 - 1, y, 1, y2 - y, c);\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function fillboxabs(dwgfx:dwgraphicsclass, x:int, y:int, x2:int, y2:int, c:int):void {\r\n\t\t\tdwgfx.drawfillrect(x, y, x2, 1, c);\r\n\t\t\tdwgfx.drawfillrect(x, y + y2 - 1, x2, 1, c);\r\n\t\t\tdwgfx.drawfillrect(x, y, 1, y2, c);\r\n\t\t\tdwgfx.drawfillrect(x + x2 - 1, y, 1, y2, c);\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function generatecustomminimap(dwgfx:dwgraphicsclass, map:mapclass):void {\r\n\t\t\tmap.customwidth = mapwidth;\r\n\t\t\tmap.customheight = mapheight;\r\n\t\t\t\r\n\t\t\tmap.customzoom=1;\r\n\t\t\tif(map.customwidth<=10 && map.customheight<=10) map.customzoom=2;\r\n\t\t\tif (map.customwidth <= 5 && map.customheight <= 5) map.customzoom = 4;\r\n\t\t\t\r\n\t\t\t//Set minimap offsets\r\n\t\t\tif(map.customzoom==4){\r\n\t\t\t\tmap.custommmxoff = 24 * (5 - map.customwidth);\r\n\t\t\t\tmap.custommmxsize = 240 - (map.custommmxoff * 2);\r\n\t\t\t\t\r\n\t\t\t\tmap.custommmyoff = 18 * (5 - map.customheight);\r\n\t\t\t\tmap.custommmysize = 180 - (map.custommmyoff * 2);\r\n\t\t\t}else if(map.customzoom==2){\r\n\t\t\t\tmap.custommmxoff = 12 * (10 - map.customwidth);\r\n\t\t\t\tmap.custommmxsize = 240 - (map.custommmxoff * 2);\r\n\t\t\t\t\r\n\t\t\t\tmap.custommmyoff=9*(10-map.customheight);\r\n\t\t\t\tmap.custommmysize=180-(map.custommmyoff*2);\r\n\t\t\t}else{\r\n\t\t\t\tmap.custommmxoff = 6 * (20 - map.customwidth);\r\n\t\t\t\tmap.custommmxsize = 240 - (map.custommmxoff * 2);\r\n\t\t\t\t\r\n\t\t\t\tmap.custommmyoff = int(4.5 * (20 - map.customheight));\r\n\t\t\t\tmap.custommmysize = 180 - (map.custommmyoff * 2);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (dwgfx.customminimap == null) {\r\n\t\t\t  dwgfx.customminimap = new RenderTexture(240, 180);\t\r\n\t\t\t\tdwgfx.images[12] = new Image(dwgfx.customminimap);\r\n\t\t\t}\r\n\t\t\tdwgfx.customminimap.clear(dwgfx.RGB(0, 0, 0), 1.0);\r\n\t\t\t\r\n\t\t\tdwgfx.customminimap.drawBundled(function():void {\r\n\t\t\t\tvar tm:int = 0;\r\n\t\t\t\tvar temp:int = 0;\r\n\t\t\t\t//Scan over the map size\r\n\t\t\t\tif(mapheight<=5 && mapwidth<=5){\r\n\t\t\t\t\t//4x map\r\n\t\t\t\t\tfor (var j2:int = 0; j2 < mapheight; j2++){\r\n\t\t\t\t\t\tfor (var i2:int = 0; i2 < mapwidth; i2++) {\r\n\t\t\t\t\t\t\t//Ok, now scan over each square\r\n\t\t\t\t\t\t\ttm = 196;\r\n\t\t\t\t\t\t\tif (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tfor (var j:int = 0; j < 36; j++) {\r\n\t\t\t\t\t\t\t\tfor (var i:int = 0; i < 48; i++) {\r\n\t\t\t\t\t\t\t\t\ttemp = absfree(int(i * 0.83) + (i2 * 40), int(j * 0.83) + (j2 * 30));\r\n\t\t\t\t\t\t\t\t\tif(temp>=1){\r\n\t\t\t\t\t\t\t\t\t\t//Fill in this pixel\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 48) + i, (j2 * 36) + j, 1, 1, tm, tm, tm);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (mapheight <= 10 && mapwidth <= 10) {\r\n\t\t\t\t\t//2x map\r\n\t\t\t\t\tfor (j2 = 0; j2 < mapheight; j2++) {\r\n\t\t\t\t\t\tfor (i2 = 0; i2 < mapwidth; i2++) {\r\n\t\t\t\t\t\t\t//Ok, now scan over each square\r\n\t\t\t\t\t\t\ttm = 196;\r\n\t\t\t\t\t\t\tif (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tfor (j = 0; j < 18; j++) {\r\n\t\t\t\t\t\t\t\tfor (i = 0; i < 24; i++) {\r\n\t\t\t\t\t\t\t\t\ttemp = absfree(int(i * 1.6) + (i2 * 40), int(j * 1.6) + (j2 * 30));\r\n\t\t\t\t\t\t\t\t\tif (temp >= 1) {\r\n\t\t\t\t\t\t\t\t\t\t//Fill in this pixel\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 24) + i, (j2 * 18) + j, 1, 1, tm, tm, tm);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\tfor (j2 = 0; j2 < mapheight; j2++) {\r\n\t\t\t\t\t\tfor (i2 = 0; i2 < mapwidth; i2++) {\r\n\t\t\t\t\t\t\t//Ok, now scan over each square\r\n\t\t\t\t\t\t\ttm=196;\r\n\t\t\t\t\t\t\tif (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tfor (j = 0; j < 9; j++) {\r\n\t\t\t\t\t\t\t\tfor (i = 0; i < 12; i++) {\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\ttemp = absfree(3 + (i * 3) + (i2 * 40), (j * 3) + (j2 * 30));\r\n\t\t\t\t\t\t\t\t\tif(temp>=1){\r\n\t\t\t\t\t\t\t\t\t\t//Fill in this pixel\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 12) + i, (j2 * 9) + j, 1, 1, tm, tm, tm);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function editorrender(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void {\r\n\t\t  //Not used\r\n\t\t\ttrace(\"ERROR: Editorrender called\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function editorlogic(dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass, map:mapclass, help:helpclass):void {\r\n\t\t\t//Not used\r\n\t\t\ttrace(\"ERROR: Editorlogic called\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function editorinput(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\t//Not used\r\n\t\t\ttrace(\"ERROR: Editorinput called\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic static var customscript:Vector.<String> = new Vector.<String>;\r\n\t\t\r\n\t\tpublic static var editordata:EditorDataclass = new EditorDataclass;\r\n\t\tpublic static var edentity:Vector.<edentitiesclass> = new Vector.<edentitiesclass>;\r\n\t\t\r\n\t\tpublic static var Desc1:String;\r\n\t\tpublic static var Desc2:String;\r\n\t\tpublic static var Desc3:String;\r\n\t\tpublic static var website:String;\r\n\t\t\r\n\t\tpublic static var directoryList:Vector.<String> = new Vector.<String>;\r\n\t\tpublic static var ListOfMetaData:Vector.<LevelMetaData> = new Vector.<LevelMetaData>;\r\n\t\t\r\n\t\tpublic static var entcol:int;\r\n\t\t\r\n\t\tpublic static var swapmap:Vector.<int> = new Vector.<int>;\r\n\t\tpublic static var contents:Vector.<int> = new Vector.<int>;\r\n\t\tpublic static var vmult:Vector.<int> = new Vector.<int>;\r\n\t\tpublic static var numtrinkets:int;\r\n\t\tpublic static var numcrewmates:int;\r\n\t\tpublic static var level:Vector.<edlevelclass> = new Vector.<edlevelclass>;\r\n\t\t\r\n\t\tpublic static var temp:int;\r\n\t\tpublic static var notedelay:int;\r\n\t\tpublic static var note:String;\r\n\t\tpublic static var keybuffer:String;\r\n\t\tpublic static var filename:String;\r\n\t\t\r\n\t\tpublic static var drawmode:int;\r\n\t\tpublic static var tilex:int, tiley:int;\r\n\t\tpublic static var keydelay:int, lclickdelay:int;\r\n\t\tpublic static var savekey:Boolean, loadkey:Boolean;\r\n\t\tpublic static var levx:int, levy:int;\r\n\t\tpublic static var entframe:int, entframedelay:int;\r\n\t\t\r\n\t\tpublic static var roomtextmod:Boolean;\r\n\t\tpublic static var roomtextent:int;\r\n\t\t\r\n\t\tpublic static var scripttextmod:Boolean;\r\n\t\tpublic static var scripttextent:int;\r\n\t\tpublic static var scripttexttype:int;\r\n\t\t\r\n\t\tpublic static var xmod:Boolean, zmod:Boolean, spacemod:Boolean, warpmod:Boolean;\r\n\t\tpublic static var roomnamemod:Boolean, textentry:Boolean, savemod:Boolean, loadmod:Boolean;\r\n\t\tpublic static var titlemod:Boolean, creatormod:Boolean, desc1mod:Boolean;\r\n\t\tpublic static var desc2mod:Boolean, desc3mod:Boolean, websitemod:Boolean;\r\n\t\t\r\n\t\tpublic static var roomnamehide:int;\r\n\t\tpublic static var saveandquit:Boolean;\r\n\t\tpublic static var shiftmenu:Boolean, shiftkey:Boolean;\r\n\t\tpublic static var spacemenu:int;\r\n\t\tpublic static var settingsmod:Boolean, settingskey:Boolean;\r\n\t\tpublic static var warpent:int;\r\n\t\tpublic static var updatetiles:Boolean, changeroom:Boolean;\r\n\t\tpublic static var deletekeyheld:int;\r\n\t\t\r\n\t\tpublic static var boundarymod:int, boundarytype:int;\r\n\t\tpublic static var boundx1:int, boundx2:int, boundy1:int, boundy2:int;\r\n\t\t\r\n\t\tpublic static var levmusic:int;\r\n\t\tpublic static var mapwidth:int, mapheight:int; //Actual width and height of stage\r\n\t\tpublic static var maxwidth:int, maxheight:int; //Special; the physical max the engine allows\r\n\t\t\r\n\t\tpublic static var version:int;\r\n\t\t\r\n\t\tpublic static var m_editorSavePath:String;\r\n\t\t\r\n\t\tpublic static var scripteditmod:Boolean;\r\n\t\tpublic static var scripthelppage:int, scripthelppagedelay:int;\r\n\t\tpublic static var sb:Vector.<String> = new Vector.<String>;\r\n\t\tpublic static var sbscript:String;\r\n\t\tpublic static var sblength:int;\r\n\t\tpublic static var sbx:int, sby:int;\r\n\t\tpublic static var pagey:int;\r\n\t\t\r\n\t\tpublic static var author:String;\r\n\t\tpublic static var description:String;\r\n\t\tpublic static var title:String;\r\n\t\t\r\n\t\tpublic static var hooklist:Vector.<String> = new Vector.<String>;\r\n\t\tpublic static var numhooks:int;\r\n\t\t\r\n\t\tpublic static var hookmenupage:int, hookmenu:int;\r\n\t\t\r\n\t\t//Direct Mode variables\r\n\t\tpublic static var dmtile:int;\r\n\t\tpublic static var dmtileeditor:int;\r\n\t\t\r\n\t\tpublic static var playerlevel:Vector.<XML> = new Vector.<XML>;\r\n\t\tpublic static var playerlevel_spikyness:Vector.<int> = new Vector.<int>;\r\n\t\t\r\n\t\t[Embed(source='../data/playerlevels/4kvvvv.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_4kvvvv:Class;\r\n\t\t[Embed(source='../data/playerlevels/333333_easy.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_333333_easy:Class;\r\n\t\t[Embed(source='../data/playerlevels/a_new_dimension.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_a_new_dimension:Class;\r\n\t\t[Embed(source='../data/playerlevels/linewrap.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_linewrap:Class;\r\n\t\t[Embed(source='../data/playerlevels/pyramid.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_pyramid:Class;\r\n\t\t[Embed(source='../data/playerlevels/quantumtunnel12.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_quantumtunnel12:Class;\r\n\t\t[Embed(source='../data/playerlevels/roadtrip.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_roadtrip:Class;\r\n\t\t[Embed(source='../data/playerlevels/seasons.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_seasons:Class;\r\n\t\t[Embed(source='../data/playerlevels/soulsearching.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_soulsearching:Class;\r\n\t\t[Embed(source='../data/playerlevels/the_dual_challenge.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_the_dual_challenge:Class;\r\n\t\t[Embed(source='../data/playerlevels/towerofpower.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_towerofpower:Class;\r\n\t\t[Embed(source='../data/playerlevels/variationventure.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_variationventure:Class;\r\n\t\t[Embed(source='../data/playerlevels/varietyshow.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_varietyshow:Class;\r\n\t\t[Embed(source='../data/playerlevels/vertexvortex.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_vertexvortex:Class;\r\n\t\t[Embed(source='../data/playerlevels/vertiginousviridian.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_vertiginousviridian:Class;\r\n\t\t[Embed(source='../data/playerlevels/victuals.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_victuals:Class;\r\n\t\t[Embed(source='../data/playerlevels/vvvvvvgoldenspiral.vvvvvv', mimeType=\"application/octet-stream\")]\r\n    public static const lvl_vvvvvvgoldenspiral:Class;\r\n\t}\r\n};\r\n"
  },
  {
    "path": "mobile_version/src/edlevelclass.as",
    "content": "package {\r\n\tpublic class edlevelclass{\r\n\t\tpublic function edlevelclass():void {\r\n\t\t\tclear();\r\n    }\r\n\t\t\r\n\t\tpublic function clear():void {\r\n\t\t\ttileset = 0; tilecol = 0;\r\n\t\t\troomname = \"\";\r\n\t\t\twarpdir = 0;\r\n\t\t\tplatx1 = 0; platy1 = 0; platx2 = 320; platy2 = 240; platv = 4;\r\n\t\t\tenemyx1 = 0; enemyy1 = 0; enemyx2 = 320; enemyy2 = 240; enemytype = 0;\r\n\t\t\tdirectmode = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic var tileset:int, tilecol:int;\r\n\t\tpublic var roomname:String;\r\n\t\tpublic var warpdir:int;\r\n\t\tpublic var platx1:int, platy1:int, platx2:int, platy2:int, platv:int;\r\n\t\tpublic var enemyx1:int, enemyy1:int, enemyx2:int, enemyy2:int, enemytype:int;\r\n\t\tpublic var directmode:int;\r\n\t}\r\n};"
  },
  {
    "path": "mobile_version/src/entclass.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n\t\r\n\tpublic class entclass{\r\n\t\tpublic function entclass():void {\r\n\t\t\tclear();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function clear():void {\r\n\t\t\t//Set all values to a default, required for creating a new entity\r\n\t\t\tactive = false; invis = false;\r\n\t\t\ttype = 0;  size = 0; tile = 0; rule = 0;\r\n\t\t\tstate = 0; statedelay = 0; life = 0; colour = 0; para = 0;\r\n\t\t\tbehave = 0; animate = 0;\r\n\t\t\t\r\n\t\t\txp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0;\r\n\t\t\tw = 16; h = 16; cx = 0; cy = 0;\r\n\t\t\tnewxp = 0; newyp = 0;\r\n\t\t\t\r\n\t\t\tx1 = 0; y1 = 0; x2 = 320; y2 = 240;\r\n\t\t\t\r\n\t\t\tjumping = false; gravity = false; onground = 0; onroof = 0; jumpframe = 0;\r\n\t\t\t\r\n\t    onentity = 0; harmful = false; onwall = 0; onxwall = 0; onywall = 0; isplatform = false;\r\n\t\t\t\r\n\t\t\tframedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; actionframe = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function outside():Boolean {\r\n\t\t\t//returns true if any point of the entity is outside the map. adjusts velocity for a clean collision.\r\n\t\t\tif (xp < x1){\r\n\t\t\t\txp = x1;\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (yp < y1) {\r\n\t\t\t\typ = y1;\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (xp + w > x2) {\r\n\t\t\t\txp = x2 - w;\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\tif (yp + h > y2) {\r\n\t\t\t\typ = y2 - h;\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n    //Fundamentals\r\n\t\tpublic var active:Boolean, invis:Boolean;\r\n\t\tpublic var type:int, size:int, tile:int, rule:int;\r\n\t\tpublic var state:int, statedelay:int;\r\n\t\tpublic var behave:int, animate:int, para:int;\r\n\t\tpublic var life:int, colour:int;\r\n\t\t//Position and velocity\r\n\t\tpublic var xp:Number, yp:Number, oldxp:Number, oldyp:Number;\r\n\t\tpublic var ax:Number, ay:Number, vx:Number, vy:Number;\r\n\t\tpublic var cx:int, cy:int, w:int, h:int;\r\n    public var newxp:Number, newyp:Number; //For collision functions\r\n\t\tpublic var isplatform:Boolean;\r\n\t\tpublic var x1:int, y1:int, x2:int, y2:int;\r\n\t\t//Collision Rules\r\n\t\tpublic var onentity:int;\r\n\t\tpublic var harmful:Boolean;\r\n\t\tpublic var onwall:int, onxwall:int, onywall:int;\r\n\t\t\r\n\t\t//Platforming specific\r\n\t\tpublic var jumping:Boolean, gravity:Boolean, onground:int, onroof:int;\r\n\t\tpublic var jumpframe:int;\r\n\t\t//Animation\r\n\t\tpublic var framedelay:int, drawframe:int, walkingframe:int, dir:int, actionframe:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/entityclass.as",
    "content": "package {\r\n\timport bigroom.input.KeyPoll;\r\n\timport flash.geom.*;\r\n  \r\n\tpublic class entityclass {\r\n\t\tstatic public var BLOCK:Number = 0;\r\n    static public var TRIGGER:Number = 1;\r\n\t\tstatic public var DAMAGE:Number = 2;\r\n\t\tstatic public var DIRECTIONAL:Number = 3;\r\n\t\tstatic public var SAFE:Number = 4;\r\n\t\tstatic public var ACTIVITY:Number = 5;\r\n\t\t\r\n\t\tpublic var opt_useblock:Boolean;\r\n\t\tpublic var opt_usetrigger:Boolean;\r\n\t\tpublic var opt_usedamage:Boolean;\r\n\t\tpublic var opt_usedirectional:Boolean;\r\n\t\tpublic var opt_usesafe:Boolean;\r\n\t\tpublic var opt_useactivity:Boolean;\r\n\t\t\r\n\t\tpublic function init():void {\t\t\t\r\n\t\t\tnentity = 0;\r\n\t\t\tnblocks = 0;\r\n\t\t\ttemprect = new Rectangle();\r\n\t\t\ttemprect2 = new Rectangle();\r\n\t\t\tcolpoint1 = new Point; colpoint2 = new Point;\r\n\t\t\t\r\n\t\t\tskipdirblocks = false;\r\n\t\t\tcustomplatformtile=0;\r\n\t\t\tplatformtile = 0; vertplatforms = false; horplatforms = false;\r\n\t\t\t\r\n\t\t\tnearelephant = false;\r\n\t\t  upsetmode = false; upset = 0;\r\n\t\t\t\r\n\t\t\ttrophytext = 0 ; trophytype = 0;\r\n\t\t\taltstates = 0;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < 6; i++) {\r\n\t\t\t\tcustomcrewmoods.push(1);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 100; i++) {\r\n\t\t\t\tvar t:int = 0; flags.push(t); \r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 500; i++) {\t\t\t\t\r\n\t\t\t\tvar block:blockclass = new blockclass;\r\n  \t\t\tblocks.push(block);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (var z:Number = 0; z < 200; z++) {\r\n\t\t\t\tvar entity:entclass = new entclass;\r\n  \t\t\tentities.push(entity);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\tvar lcross:entclass = new entclass;\r\n  \t\t\tlinecrosskludge.push(lcross);\r\n\t\t\t\tcollect.push(new int);\r\n        customcollect.push(new int(0));\r\n\t\t\t}\r\n\t\t\tnlinecrosskludge = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetallflags():void {\r\n\t\t\tfor (var i:Number = 0; i < 100; i++) {\r\n\t\t\t\tflags[i] = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetflags():void {\r\n\t\t\tfor (var i:Number = 0; i < 100; i++) {\r\n\t\t\t\tif (flags[i] == 2) flags[i] = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function confirmflags():void {\r\n\t\t\tfor (var i:Number = 0; i < 100; i++) {\r\n\t\t\t\tif (flags[i] == 2) flags[i] = 1;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changecollect(t:int, s:int):void {\r\n\t\t  collect[t] = s;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changecustomcollect(t:int, s:int):void {\r\n\t\t  customcollect[t] = s;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changeflag(t:int, s:int):void {\r\n\t\t  flags[t] = s;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fatal_top():void { createblock(DAMAGE, -8, -8, 384, 16); }\r\n\t\tpublic function fatal_bottom():void { createblock(DAMAGE, -8, 224, 384, 16); }\r\n\t\tpublic function fatal_left():void { createblock(DAMAGE, -8, -8, 16, 260); }\r\n\t\tpublic function fatal_right():void { createblock(DAMAGE, 312, -8, 16, 260); }\r\n\t\t\r\n\t\tpublic function setblockcolour(t:int, col:String):void {\r\n\t\t\tif (col == \"cyan\") {      \tblocks[t].r = 164; blocks[t].g = 164; blocks[t].b = 255;\r\n\t\t\t}else if (col == \"red\") {\t  blocks[t].r = 255; blocks[t].g = 60;  blocks[t].b = 60;\r\n\t\t\t}else if (col == \"green\")  {\tblocks[t].r = 144; blocks[t].g = 255; blocks[t].b = 144;\r\n\t\t\t}else if (col == \"yellow\") {\tblocks[t].r = 255; blocks[t].g = 255; blocks[t].b = 134;\r\n\t\t\t}else if (col == \"blue\") {  \tblocks[t].r = 95;  blocks[t].g = 95;  blocks[t].b = 255;\r\n\t\t\t}else if (col == \"purple\") {\tblocks[t].r = 255; blocks[t].g = 134; blocks[t].b = 255;\r\n\t\t\t}else if (col == \"white\") {\t  blocks[t].r = 244; blocks[t].g = 244; blocks[t].b = 244;\r\n\t\t\t}else if (col == \"gray\") {\t  blocks[t].r = 174; blocks[t].g = 174; blocks[t].b = 174;\r\n\t\t\t}else if (col == \"orange\") {\t  blocks[t].r = 255; blocks[t].g = 130;  blocks[t].b = 20;\r\n\t\t\t}else {\r\n\t\t\t\t//use a gray\r\n\t\t\t\tblocks[t].r = 174; blocks[t].g = 174; blocks[t].b = 174;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function swncolour(t:int):int {\r\n\t\t\t//given colour t, return colour in setcol\r\n\t\t\tif (t == 0) return 11;\r\n\t\t\tif (t == 1) return 6;\r\n\t\t\tif (t == 2) return 8;\r\n\t\t\tif (t == 3) return 12;\r\n\t\t\tif (t == 4) return 9;\r\n\t\t\tif (t == 5) return 7;\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function swnenemiescol(t:int):void {\r\n\t\t\t//change the colour of all SWN enemies to the current one\r\n\t\t\tfor (i = 0; i < nentity; i++) {\r\n\t\t\t\tif (entities[i].active) {\r\n\t\t\t\t\tif (entities[i].type == 23) {\r\n\t\t\t\t\t\tentities[i].colour = swncolour(t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gravcreate(game:gameclass, ypos:int, dir:int, xoff:int = 0, yoff:int = 0):void {\r\n\t\t\tif (dir == 0) {\r\n\t\t\t\tcreateentity(game, -150 - xoff, 58 + (ypos * 20)+yoff, 23, 0, 0);\r\n\t\t\t}else{\r\n\t\t\t  createentity(game, 320+150 + xoff, 58 + (ypos * 20)+yoff, 23, 1, 0);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function generateswnwave(game:gameclass, help:helpclass, t:int):void {\r\n\t\t\t//generate a wave for the SWN game\r\n\t\t\tif(game.swndelay<=0){\r\n\t\t\t\tif (t == 0) { //game 0, survive for 30 seconds\r\n\t\t\t\t\tswitch(game.swnstate) {\r\n\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t  //Decide on a wave here\r\n\t\t\t\t\t\t\t//default case\r\n\t\t\t\t\t\t\tgame.swnstate = 1; game.swndelay = 5;\r\n\t\t\t\t\t\t\t\r\n              if (game.swntimer <= 150) { //less than 5 seconds\t\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 9; game.swndelay = 8;\t\t\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 300) { //less than 10 seconds\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 6; game.swndelay = 12;\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 360) { //less than 12 seconds\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 5+game.swnstate2; game.swndelay = 15;\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 420) { //less than 14 seconds\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 7+game.swnstate2; game.swndelay = 15;\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 480) { //less than 16 seconds\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 5+game.swnstate2; game.swndelay = 15;\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 540) { //less than 18 seconds\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 7+game.swnstate2; game.swndelay = 15;\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 600) { //less than 20 seconds\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 5+game.swnstate2; game.swndelay = 15;\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 900) { //less than 30 seconds\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 4; game.swndelay = 20;\t\t\t\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 1050) { //less than 35 seconds\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 3; game.swndelay = 10;\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 1200) { //less than 40 seconds\t\t\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 3; game.swndelay = 20;\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 1500) { //less than 50 seconds\t\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 2; game.swndelay = 10;\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  }else\tif (game.swntimer <= 1650) { //less than 55 seconds\t\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 1; game.swndelay = 15;\t\t\t\t\t\r\n\t\t\t\t\t\t\t}else\tif (game.swntimer <= 1800) { //less than 60 seconds\t\t\r\n\t\t\t\t\t\t\t  game.swnstate = 1; game.swndelay = 25;\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t}\t\t\t\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (game.deathcounts - game.swndeaths > 7) game.swndelay += 2;\r\n\t\t\t\t\t\t\tif (game.deathcounts - game.swndeaths > 15) game.swndelay += 2;\r\n\t\t\t\t\t\t\tif (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t    createentity(game, -150, 58 + (int(Math.random() * 6) * 20), 23, 0, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t  if(game.swnstate3==0){\r\n\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 >= 6) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 1;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 < 0) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 0;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t    createentity(game, -150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + (int(Math.random() * 6) * 20), 23, 1, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t  //left and right compliments\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t    createentity(game, -150, 58 + (game.swnstate2  * 20), 23, 0, 0);\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 5:\r\n\t\t\t\t\t\t  //Top and bottom\r\n\t\t\t\t\t    createentity(game, -150, 58, 23, 0, 0);\r\n\t\t\t\t\t    createentity(game, -150, 58 + (5 * 20), 23, 0, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\t\tgame.swnstate2 = 1;\r\n\t\t\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\t\t\tcase 6:\r\n\t\t\t\t\t\t  //Middle\r\n\t\t\t\t\t    createentity(game, -150, 58 + (2 * 20), 23, 0, 0);\r\n\t\t\t\t\t    createentity(game, -150, 58 + (3 * 20), 23, 0, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\t\t\r\n\t\t\t\t\t\tcase 7:\r\n\t\t\t\t\t\t  //Top and bottom\r\n\t\t\t\t\t    createentity(game, 320+150, 58, 23, 1, 0);\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + (5 * 20), 23, 1, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\t\tgame.swnstate2 = 1;\r\n\t\t\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\t\t\tcase 8:\r\n\t\t\t\t\t\t  //Middle\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + (2 * 20), 23, 1, 0);\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + (3 * 20), 23, 1, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\t\t\r\n\t\t\t\t\t\tcase 9:\r\n\t\t\t\t\t\t  if(game.swnstate3==0){\r\n\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 >= 6) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 1;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 < 0) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 0;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n  \t\t\t\t\t  createentity(game, 320 + 150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 0; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == 1) {\r\n\t\t\t\t\t//Game 2, super gravitron\r\n\t\t\t\t\tswitch(game.swnstate) {\r\n\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t  //Choose either simple or filler\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0; game.swnstate3 = 0; game.swnstate4 = 0;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 100);\r\n\t\t\t\t\t\t\tif (game.swnstate2 < 25) {\r\n\t\t\t\t\t\t\t\t//simple\r\n\t\t\t\t\t\t\t\tgame.swnstate = 2; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//filler\r\n\t\t\t\t\t\t\t\tgame.swnstate = 4; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t  //complex chain\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 8);\r\n\t\t\t\t\t\t\tif (game.swnstate2 == 0) { game.swnstate = 10; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 1) { game.swnstate = 12; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 2) { game.swnstate = 14; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 3) { game.swnstate = 20; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 4) { game.swnstate = 21; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 5) { game.swnstate = 22; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 6) { game.swnstate = 22; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 7) { game.swnstate = 14; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t  //simple chain\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t\t\tif (game.swnstate2 == 0) { game.swnstate = 23; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 1) { game.swnstate = 24; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 2) { game.swnstate = 25; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 3) { game.swnstate = 26; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 4) { game.swnstate = 27; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 5) { game.swnstate = 14; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t\t  //Choose a major action\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 100);\r\n\t\t\t\t\t\t\tif (game.swnstate2 < 25) {\r\n\t\t\t\t\t\t\t\t//complex\r\n\t\t\t\t\t\t\t\tgame.swnstate = 1; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//simple\r\n\t\t\t\t\t\t\t\tgame.swnstate = 2; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t  //filler chain\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t\t\tif (game.swnstate2 == 0) { game.swnstate = 28; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 1) { game.swnstate = 29; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 2) { game.swnstate = 28; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 3) { game.swnstate = 29; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 4) { game.swnstate = 30; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.swnstate2 == 5) { game.swnstate = 31; game.swndelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 10:\r\n\t\t\t\t\t\t  gravcreate(game, 0, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 0);\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 11:\r\n\t\t\t\t\t\t  gravcreate(game, 3, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 0);\r\n\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\tif(game.swnstate2==3){\r\n\t\t\t\t\t\t    game.swnstate = 0; game.swndelay = 30; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate--; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 12:\r\n\t\t\t\t\t\t  gravcreate(game, 0, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 1);\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 13:\r\n\t\t\t\t\t\t  gravcreate(game, 3, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 1);\r\n\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\tif(game.swnstate2==3){\r\n\t\t\t\t\t\t    game.swnstate = 0; game.swndelay = 30; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate--; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 14:\r\n\t\t\t\t\t\t  gravcreate(game, 0, 0, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 1, 0);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 15:\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 16:\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 17:\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 18:\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate++; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 19:\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 0, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t  game.swnstate=0; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 20:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  if(game.swnstate3==0){\r\n\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 >= 6) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 1;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 < 0) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 0;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t    createentity(game, -150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=6){\r\n\t\t\t\t\t\t    game.swnstate = 20; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 0; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\t\tcase 21:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  if(game.swnstate3==0){\r\n\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 >= 6) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 1;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate2--;\r\n\t\t\t\t\t\t\t\tif (game.swnstate2 < 0) {\r\n\t\t\t\t\t\t\t\t\tgame.swnstate3 = 0;\r\n\t\t\t\t\t\t\t\t\tgame.swnstate2++;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t    createentity(game, 320+150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=6){\r\n\t\t\t\t\t\t    game.swnstate = 21; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 0; game.swndelay = 10; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\t\t\r\n\t\t\t\t\t\tcase 22:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  //left and right compliments\r\n\t\t\t\t\t\t\tgame.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t    createentity(game, -150, 58 + (game.swnstate2  * 20), 23, 0, 0);\r\n\t\t\t\t\t    createentity(game, 320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=12){\r\n\t\t\t\t\t\t    game.swnstate = 22; game.swndelay = 18; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 0; game.swndelay = 18; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 23:\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 0, 15);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 0, -15);\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 0, 15);\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 0, -15);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 24:\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 1, 15);\r\n\t\t\t\t\t\t\tgravcreate(game, 2, 1, -15);\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 1, 15);\r\n\t\t\t\t\t\t\tgravcreate(game, 3, 1, -15);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 1);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 25:\r\n\t\t\t\t\t\t\tgravcreate(game, 0, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 1,0,10);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 1,0,-10);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 0);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 26:\r\n\t\t\t\t\t\t\tgravcreate(game, 0, 1, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 1, 10);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 1, 40);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 1, 50);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 27:\r\n\t\t\t\t\t\t\tgravcreate(game, 0, 0, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 1, 0, 10);\r\n\t\t\t\t\t\t\tgravcreate(game, 4, 0, 40);\r\n\t\t\t\t\t\t\tgravcreate(game, 5, 0, 50);\r\n\t\t\t\t\t\t  game.swnstate = 0; game.swndelay = 20; //return to decision state\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 28:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  game.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t    createentity(game, -150, 58 + (game.swnstate2  * 20), 23, 0, 0);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=6){\r\n\t\t\t\t\t\t    game.swnstate = 28; game.swndelay = 8; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 3; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 29:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  game.swnstate2 = int(Math.random() * 6);\r\n\t\t\t\t\t\t\tgravcreate(game, game.swnstate2, 1);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=6){\r\n\t\t\t\t\t\t    game.swnstate = 29; game.swndelay = 8; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 3; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 30:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  game.swnstate2 = int(Math.random() * 3);\r\n\t\t\t\t\t\t\tgravcreate(game, game.swnstate2, 0);\r\n\t\t\t\t\t\t\tgravcreate(game, 5-game.swnstate2, 0);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=2){\r\n\t\t\t\t\t\t    game.swnstate = 30; game.swndelay = 14; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 3; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 31:\r\n\t\t\t\t\t\t  game.swnstate4++;\r\n\t\t\t\t\t\t  game.swnstate2 = int(Math.random() * 3);\r\n\t\t\t\t\t\t\tgravcreate(game, game.swnstate2, 1);\r\n\t\t\t\t\t\t\tgravcreate(game, 5-game.swnstate2, 1);\r\n\t\t\t\t\t\t\tif(game.swnstate4<=2){\r\n\t\t\t\t\t\t    game.swnstate = 31; game.swndelay = 14; //return to decision state\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tgame.swnstate = 3; game.swndelay = 15; //return to decision state\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgame.swnstate2 = 0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tgame.swndelay--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function createblock(t:int, xp:int=0, yp:int=0, w:int=0, h:int=0, trig:int=0):void{\r\n\t\t\tif(nblocks == 0) {\r\n\t\t\t\t//If there are no active blocks, Z=0;\r\n\t\t\t\tk = 0; nblocks++;\r\n\t\t\t}else {\r\n\t\t\t\ti = 0; k = -1;\r\n\t\t\t\twhile (i < nblocks) {\r\n\t\t\t\t\tif (!blocks[i].active) {\r\n\t\t\t\t\t\tk = i; i = nblocks;\r\n\t\t\t\t\t}\r\n\t\t\t\t\ti++;\r\n\t\t\t\t}\r\n\t\t\t\tif (k == -1) {\r\n\t\t\t\t\tk = nblocks;\r\n\t\t\t\t\tnblocks++;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tblocks[k].clear();\r\n\t\t\tblocks[k].active = true;\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase BLOCK: //Block\r\n\t\t\t\t\t blocks[k].type = BLOCK;\r\n\t\t\t\t\t blocks[k].xp = xp;\r\n\t\t\t\t\t blocks[k].yp = yp;\r\n\t\t\t\t\t blocks[k].wp = w;\r\n\t\t\t\t\t blocks[k].hp = h;\r\n\t\t\t\t\t blocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t \r\n\t\t\t\t\t opt_useblock = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase TRIGGER: //Trigger\r\n\t\t\t\t\t blocks[k].type = TRIGGER;\r\n\t\t\t\t\t blocks[k].xp = xp;\r\n\t\t\t\t\t blocks[k].yp = yp;\r\n\t\t\t\t\t blocks[k].wp = w;\r\n\t\t\t\t\t blocks[k].hp = h;\r\n\t\t\t\t\t blocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t blocks[k].trigger = trig;\r\n\t\t\t\t\t \r\n\t\t\t\t\t opt_usetrigger = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase DAMAGE: //Damage\r\n\t\t\t\t\t blocks[k].type = DAMAGE;\r\n\t\t\t\t\t blocks[k].xp = xp;\r\n\t\t\t\t\t blocks[k].yp = yp;\r\n\t\t\t\t\t blocks[k].wp = w;\r\n\t\t\t\t\t blocks[k].hp = h;\r\n\t\t\t\t\t blocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t \r\n\t\t\t\t\t opt_usedamage = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase DIRECTIONAL: //Directional\r\n\t\t\t\t\t blocks[k].type = DIRECTIONAL;\r\n\t\t\t\t\t blocks[k].xp = xp;\r\n\t\t\t\t\t blocks[k].yp = yp;\r\n\t\t\t\t\t blocks[k].wp = w;\r\n\t\t\t\t\t blocks[k].hp = h;\r\n\t\t\t\t\t blocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t blocks[k].trigger = trig;\r\n\t\t\t\t\t \r\n\t\t\t\t\t opt_usedirectional = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase SAFE: //Safe block\r\n\t\t\t\t\t blocks[k].type = SAFE;\r\n\t\t\t\t\t blocks[k].xp = xp;\r\n\t\t\t\t\t blocks[k].yp = yp;\r\n\t\t\t\t\t blocks[k].wp = w;\r\n\t\t\t\t\t blocks[k].hp = h;\r\n\t\t\t\t\t blocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t \r\n\t\t\t\t\t opt_usesafe = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase ACTIVITY: //Activity Zone\r\n\t\t\t\t\tblocks[k].type = ACTIVITY;\r\n\t\t\t\t\tblocks[k].xp = xp;\r\n\t\t\t\t\tblocks[k].yp = yp;\r\n\t\t\t\t\tblocks[k].wp = w;\r\n\t\t\t\t\tblocks[k].hp = h;\r\n\t\t\t\t\tblocks[k].rectset(xp, yp, w, h);\r\n\t\t\t\t\t\r\n\t\t\t\t\topt_useactivity = true;\r\n\t\t\t\t\t \r\n\t\t\t\t\t//Ok, each and every activity zone in the game is initilised here. \"Trig\" in this case is a variable that\r\n\t\t\t\t\t//assigns all the details.\r\n\t\t\t\t\tswitch(trig) {\r\n\t\t\t\t\t\tcase 0: //testing zone\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to explode\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Explode\";\r\n\t\t\t\t\t\t  blocks[k].script = \"intro\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=1;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to talk to Violet\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Talk to Violet\";\r\n\t\t\t\t\t\t  blocks[k].script = \"talkpurple\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"purple\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to talk to Vitellary\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Talk to Vitellary\";\r\n\t\t\t\t\t\t  blocks[k].script = \"talkyellow\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"yellow\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to talk to Vermilion\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Talk to Vermilion\";\r\n\t\t\t\t\t\t  blocks[k].script = \"talkred\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"red\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to talk to Verdigris\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Talk to Verdigris\";\r\n\t\t\t\t\t\t  blocks[k].script = \"talkgreen\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"green\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 5:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to talk to Victoria\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Talk to Victoria\";\r\n\t\t\t\t\t\t  blocks[k].script = \"talkblue\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"blue\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 6:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_station_1\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 7:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_1\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 8:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_2\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\t\t\tcase 9:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_3\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 10:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_4\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 11:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_5\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 12:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_outside_6\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 13:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_finallevel\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 14:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_station_2\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 15:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_station_3\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 16:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_station_4\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 17:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_warp_1\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 18:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_warp_2\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 19:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_lab_1\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 20:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_lab_2\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 21:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_secretlab\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 22:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_shipcomputer\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 23:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminals\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminals\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_radio\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 24:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_jukebox\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 25:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Passion for exploring\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke1\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 26:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Pushing onwards\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke2\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 27:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Positive force\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke3\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 28:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Presenting VVVVVV\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke4\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 29:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Potential for anything\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke5\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 30:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Predestined fate\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke6\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 31:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Pipe Dream\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke7\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 32:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Popular Potpourri\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke8\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 33:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"Pressure Cooker\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke9\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 34:\r\n\t\t\t\t\t\t  blocks[k].prompt = \"ecrof evitisoP\";\r\n\t\t\t\t\t\t  blocks[k].script = \"terminal_juke10\";\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t  trig=0;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 35:\r\n\t\t\t\t\t\t\tblocks[k].prompt = \"Press ENTER to activate terminal\";\r\n\t\t\t\t\t\t\tif(mobilemenus) blocks[k].prompt = \"Activate terminal\";\r\n\t\t\t\t\t\t\tblocks[k].script = \"custom_\"+customscript;\r\n\t\t\t\t\t\t\tsetblockcolour(k, \"orange\");\r\n\t\t\t\t\t\t\ttrig=0;\r\n            break;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tpublic function removeallblocks():void{\r\n\t\t\tfor(i=0; i<nblocks; i++) blocks[i].clear();\r\n\t\t\tnblocks=0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function removeblock(t:int):void {\r\n\t\t\tblocks[t].clear();\r\n\t\t}\r\n\r\n\t\tpublic function removeblockat(x:int, y:int):void{\r\n\t\t\tfor (i = 0; i < nblocks; i++) {\r\n\t\t\t\tif(blocks[i].xp == int(x) && blocks[i].yp == int(y)) removeblock(i);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tpublic function removetrigger(t:int):void{\r\n\t\t\tfor(i=0; i<nblocks; i++){\r\n\t\t\t\tif(blocks[i].type == TRIGGER) {\r\n\t\t\t\t\tif (blocks[i].trigger == t) {\r\n\t\t\t\t\t\tblocks[i].active = false;\r\n\t\t\t\t\t\tremoveblock(i);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function copylinecross(t:int):void {\r\n\t\t\t//Copy entity t into the first free linecrosskludge entity\r\n\t\t\tlinecrosskludge[nlinecrosskludge].clear();\r\n\t\t\tlinecrosskludge[nlinecrosskludge].xp = entities[t].xp;\r\n\t\t\tlinecrosskludge[nlinecrosskludge].yp = entities[t].yp;\r\n\t\t\tlinecrosskludge[nlinecrosskludge].w = entities[t].w;\t\t\t\r\n\t\t\tlinecrosskludge[nlinecrosskludge].onentity = entities[t].onentity;\t\t\t\r\n\t\t\tlinecrosskludge[nlinecrosskludge].state = entities[t].state;\r\n\t\t\tlinecrosskludge[nlinecrosskludge].life = entities[t].life;\r\n\t\t\tnlinecrosskludge++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function revertlinecross(t:int, s:int):void {\r\n\t\t\t//Restore entity t info from linecrossing s\r\n\t\t\tentities[t].onentity = linecrosskludge[s].onentity;\r\n\t\t\tentities[t].state = linecrosskludge[s].state;\r\n\t\t\tentities[t].life = linecrosskludge[s].life;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gridmatch(p1:int, p2:int, p3:int, p4:int, p11:int, p21:int, p31:int, p41:int):Boolean {\r\n\t\t\tif (p1 == p11 && p2 == p21 && p3 == p31 && p4 == p41) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function crewcolour(t:int):int {\r\n\t\t\t//Return the colour of the indexed crewmate\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: return 0; break;\r\n\t\t\t\tcase 1: return 20; break;\r\n\t\t\t\tcase 2: return 14; break;\r\n\t\t\t\tcase 3: return 15; break;\r\n\t\t\t\tcase 4: return 13; break;\r\n\t\t\t\tcase 5: return 16; break;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function setenemyroom(t:int, rx:int, ry:int):void {\r\n\t\t  //Simple function to initilise simple enemies\r\n\t\t\trx -= 100; ry -= 100;\r\n\t\t\tswitch(rn(rx, ry)) {\r\n\t\t\t\t//Space Station 1\r\n\t\t\t\tcase rn(12, 3):  //Security Drone\r\n\t\t\t\t \tentities[t].tile = 36; entities[t].colour = 8; entities[t].animate = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(13, 3):  //Wavelengths\r\n\t\t\t\t  entities[t].tile = 32; entities[t].colour = 7; \tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 32;\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(15, 3):  //Traffic\r\n\t\t\t\t  entities[t].tile = 28; entities[t].colour = 6; entities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 22;\tentities[t].h = 32;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(12, 5):  //The Yes Men\t\t\t\t\t\t\r\n\t\t\t\t  entities[t].tile = 40; entities[t].colour = 9; entities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 20;\tentities[t].h = 20;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(13, 6):  //Hunchbacked Guards\r\n\t\t\t\t  entities[t].tile = 44; entities[t].colour = 8;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 20;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(13, 4):  //Communication Station\r\n\t\t\t\t  entities[t].harmful = false;\r\n\t\t\t\t\tif (entities[t].xp == 256) {\r\n\t\t\t\t\t\t//transmittor\t\t\r\n\t\t\t\t\t\tentities[t].tile = 104; entities[t].colour = 4; entities[t].animate = 7;\r\n\t\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\t\t\tentities[t].xp -= 24; entities[t].yp -= 16;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//radar dish\r\n\t\t\t\t\t\tentities[t].tile =124; entities[t].colour = 4;\tentities[t].animate = 6;\r\n\t\t\t\t\t\tentities[t].w = 32;\tentities[t].h = 32; entities[t].cx = 4; entities[t].size = 9;\r\n\t\t\t\t\t\tentities[t].xp -= 4; entities[t].yp -= 32;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\t//The Lab\r\n\t\t\t\tcase rn(4, 0): \r\n\t\t\t\t  entities[t].tile = 78; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(2, 0): \r\n\t\t\t\t  entities[t].tile = 88; entities[t].colour = 11;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//Space Station 2\r\n\t\t\t\tcase rn(14, 11): entities[t].colour = 17;\tbreak; //Lies\r\n\t\t\t\tcase rn(16, 11): entities[t].colour = 8;\tbreak; //Lies\r\n\t\t\t\tcase rn(13, 10): entities[t].colour = 11;\tbreak; //Factory\r\n\t\t\t\tcase rn(13, 9): entities[t].colour = 9;\tbreak; //Factory\r\n\t\t\t\tcase rn(13, 8): entities[t].colour = 8;\tbreak; //Factory\r\n\t\t\t\tcase rn(11, 13): //Truth\r\n\t\t\t\t  entities[t].tile = 64; entities[t].colour = 7;\tentities[t].animate = 100;\r\n\t\t\t\t\tentities[t].w = 44;\tentities[t].h = 10; entities[t].size = 10;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(17, 7): //Brass sent us under the top\r\n\t\t\t\t  entities[t].tile =82; entities[t].colour = 8;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 28;\tentities[t].h = 32; entities[t].cx = 4;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(10, 7): // (deception)\r\n\t\t\t\t  entities[t].tile = 92; entities[t].colour = 6;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(14, 13): // (chose poorly)\r\n\t\t\t\t  entities[t].tile = 56; entities[t].colour = 6;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 15;\tentities[t].h = 24;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(13, 12): // (backsliders)\r\n\t\t\t\t  entities[t].tile = 164; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(14, 8): // (wheel of fortune room)\r\n\t\t\t\t  entities[t].tile = 116; entities[t].colour = 12;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 32;\tentities[t].h = 32;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(16, 9): // (seeing dollar signs)\r\n\t\t\t\t  entities[t].tile = 68; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(16, 7): // (tomb of mad carew)\r\n\t\t\t\t  entities[t].tile = 106; entities[t].colour = 7;\tentities[t].animate = 2;\r\n\t\t\t\t\tentities[t].w = 24;\tentities[t].h = 25;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//Warp Zone\r\n\t\t\t\tcase rn(15, 2): // (numbers)\r\n\t\t\t\t  entities[t].tile = 100; entities[t].colour = 6;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 32;\tentities[t].h = 14; entities[t].yp += 1;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(16, 2): // (Manequins)\r\n\t\t\t\t  entities[t].tile = 52; entities[t].colour = 7;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 25; entities[t].yp -= 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(18, 0): // (Obey)\r\n\t\t\t\t  entities[t].tile = 51; entities[t].colour = 11;\tentities[t].animate = 100;\r\n\t\t\t\t\tentities[t].w = 30;\tentities[t].h = 14; \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(19, 1): // Ascending and Descending\r\n\t\t\t\t  entities[t].tile = 48; entities[t].colour = 9;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(19, 2): // Shockwave Rider\r\n\t\t\t\t  entities[t].tile = 176; entities[t].colour = 6;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\tcase rn(18, 3): // Mind the gap\r\n\t\t\t\t  entities[t].tile = 168; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\tcase rn(17, 3): // Edge Games\r\n\t\t\t\t\tif (entities[t].yp ==96) {\r\n\t\t\t\t\t\tentities[t].tile = 160; entities[t].colour = 8;\tentities[t].animate = 1;\r\n\t\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[t].tile = 156; entities[t].colour = 8;\tentities[t].animate = 1;\r\n\t\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\t\t\t\t\t\t\r\n\t\t\t\tcase rn(16, 0): // I love you\r\n\t\t\t\t  entities[t].tile = 112; entities[t].colour = 8;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\t\t\t\t\t\t\t\r\n\t\t\t\tcase rn(14, 2): // That's why I have to kill you\r\n\t\t\t\t  entities[t].tile = 114; entities[t].colour = 6;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\t\t\r\n\t\t\t\tcase rn(18, 2): // Thinking with Portals\r\n\t\t\t\t  //depends on direction\r\n\t\t\t\t\tif (entities[t].xp ==88) {\r\n\t\t\t\t    entities[t].tile = 54+12; entities[t].colour = 12;\tentities[t].animate = 100;\r\n\t\t\t\t\t  entities[t].w = 60;\tentities[t].h = 16; entities[t].size = 10;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t    entities[t].tile = 54; entities[t].colour = 12;\tentities[t].animate = 100;\r\n\t\t\t\t\t  entities[t].w = 60;\tentities[t].h = 16; entities[t].size = 10;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\t//Final level\r\n\t\t\t\tcase rn(50-100, 53-100):  //The Yes Men\t\t\t\t\t\t\r\n\t\t\t\t  entities[t].tile = 40; entities[t].colour = 9; entities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 20;\tentities[t].h = 20;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(48-100, 51-100):  //Wavelengths\r\n\t\t\t\t  entities[t].tile = 32; entities[t].colour = 7; \tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 32;\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(43-100,52-100): // Ascending and Descending\r\n\t\t\t\t  entities[t].tile = 48; entities[t].colour = 9;\tentities[t].animate = 5;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\r\n\t\t\t\tcase rn(46-100,51-100): //kids his age\r\n\t\t\t\t  entities[t].tile = 88; entities[t].colour = 11;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase rn(43-100,51-100): // Mind the gap\r\n\t\t\t\t  entities[t].tile = 168; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16; \r\n\t\t\t\tbreak;\t\r\n\t\t\t\tcase rn(44-100,51-100): // vertigo?\r\n\t\t\t\t  entities[t].tile = 172; entities[t].colour = 7;\tentities[t].animate = 100;\r\n\t\t\t\t\tentities[t].w = 32;\tentities[t].h = 32; \r\n\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\tcase rn(44-100,52-100): // (backsliders)\r\n\t\t\t\t  entities[t].tile = 164; entities[t].colour = 7;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\t\t\r\n\t\t\t\tcase rn(43-100, 56-100): //Intermission 1\r\n\t\t\t\t  entities[t].tile = 88; entities[t].colour = 21;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\t\r\n\t\t\t\tcase rn(45-100, 56-100): //Intermission 1\r\n\t\t\t\t  entities[t].tile = 88; entities[t].colour = 21;\tentities[t].animate = 1;\r\n\t\t\t\t\tentities[t].w = 16;\tentities[t].h = 16;\r\n\t\t\t\tbreak;\r\n\t\t\t\t//The elephant\r\n\t\t\t\tcase rn(11, 9): case rn(12, 9): case rn(11, 8): case rn(12, 8):\r\n\t\t\t\t  entities[t].tile = 0; entities[t].colour = 102;\tentities[t].animate = 0;\r\n\t\t\t\t\tentities[t].w = 464;\tentities[t].h = 320; entities[t].size = 11;\r\n\t\t\t\t\tentities[t].harmful = false;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setenemy(t:int, r:int):void {\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0:\r\n\t\t\t\t  //lies emitter\r\n\t\t\t\t\tif(entities[r].para==0){\r\n\t\t\t\t\t\tentities[r].tile = 60; entities[r].animate = 2;\r\n\t\t\t\t\t\tentities[r].colour = 6; entities[r].behave = 10;\r\n\t\t\t\t\t\tentities[r].w = 32;\tentities[r].h = 32;\r\n\t\t\t\t\t\tentities[r].x1 = -200;\r\n\t\t\t\t\t}else if (entities[r].para == 1) {\r\n\t\t\t\t\t\tentities[r].yp += 10;\r\n\t\t\t\t\t\tentities[r].tile = 63; entities[r].animate = 100; //LIES\r\n\t\t\t\t\t  entities[r].colour = 6; \r\n\t\t\t\t\t\tentities[r].behave = 11; entities[r].para = 9; //destroyed when outside\r\n\t\t\t\t\t\tentities[r].x1 = -200; entities[r].x2 = 400; \r\n\t\t\t\t\t\tentities[r].w = 26;\tentities[r].h = 10;\r\n\t\t\t\t\t\tentities[r].cx = 1;\tentities[r].cy = 1;\r\n\t\t\t\t\t}else if (entities[r].para == 2) {\r\n\t\t\t\t\t\tentities[r].tile = 62; entities[r].animate = 100; \r\n\t\t\t\t\t\tentities[r].colour = 6; entities[r].behave = -1;\r\n\t\t\t\t\t\tentities[r].w = 32;\tentities[r].h = 32;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1:\r\n\t\t\t\t  //FACTORY emitter\r\n\t\t\t\t\tif(entities[r].para==0){\r\n\t\t\t\t\t\tentities[r].tile = 72; entities[r].animate = 3; entities[r].size = 9;\r\n\t\t\t\t\t\tentities[r].colour = 6; entities[r].behave = 12;\r\n\t\t\t\t\t\tentities[r].w = 64;\tentities[r].h = 40;\r\n\t\t\t\t\t\tentities[r].cx = 0;\tentities[r].cy = 24;\r\n\t\t\t\t\t}else if (entities[r].para == 1) {\r\n\t\t\t\t\t\tentities[r].xp += 4; entities[r].yp -= 4;\r\n\t\t\t\t\t\tentities[r].tile = 76; entities[r].animate = 100; // Clouds\r\n\t\t\t\t\t\tentities[r].colour = 6; \r\n\t\t\t\t\t\tentities[r].behave = 13; entities[r].para = -6; //destroyed when outside\r\n\t\t\t\t\t\tentities[r].x2 = 400; \r\n\t\t\t\t\t\tentities[r].w = 32;\tentities[r].h = 12;\r\n\t\t\t\t\t\tentities[r].cx = 0;\tentities[r].cy = 6;\r\n\t\t\t\t\t}else if (entities[r].para == 2) {\r\n\t\t\t\t\t\tentities[r].tile = 77; entities[r].animate = 100; \r\n\t\t\t\t\t\tentities[r].colour = 6; entities[r].behave = -1;\r\n\t\t\t\t\t\tentities[r].w = 32;\tentities[r].h = 16;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function settreadmillcolour(t:int, rx:int, ry:int):void {\r\n      rx -= 100; ry -= 100;\r\n\t\t\trx += 50 - 12; ry += 50 - 14;   //Space Station\r\n\t\t\t\r\n\t\t\tentities[t].tile = 20; //default as blue\r\n\t\t\tswitch(rn(rx, ry)) {\r\n\t\t\t\tcase rn(52, 48): entities[t].tile = 791; break; //Cyan\r\n\t\t\t\t\r\n\t\t\t\tcase rn(49, 47): entities[t].tile = 24; break; //Yellow\r\n\t\t\t\tcase rn(56, 44): entities[t].tile = 24; break; //Yellow\r\n\t\t\t\tcase rn(54, 49): entities[t].tile = 24; break; //Yellow\r\n\t\t\t\t\r\n\t\t\t\tcase rn(49, 49): entities[t].tile = 36; break; //Green\r\n\t\t\t\tcase rn(55, 44): entities[t].tile = 36; break; //Green\r\n\t\t\t\tcase rn(54, 43): entities[t].tile = 36; break; //Green\r\n\t\t\t\tcase rn(53, 49): entities[t].tile = 36; break; //Green\r\n\t\t\t\tcase rn(54, 45): entities[t].tile = 711; break; //Green (special)\r\n\t\t\t\tcase rn(51, 48): entities[t].tile = 711; break; //Green (special)\r\n\t\t\t\t\r\n\t\t\t\tcase rn(50, 49): entities[t].tile = 28; break; //Purple\r\n\t\t\t\tcase rn(54, 44): entities[t].tile = 28; break; //Purple\r\n\t\t\t\tcase rn(49, 42): entities[t].tile = 28; break; //Purple\r\n\t\t\t\tcase rn(55, 43): entities[t].tile = 28; break; //Purple\r\n\t\t\t\tcase rn(54, 47): entities[t].tile = 28; break; //Purple\r\n\t\t\t\tcase rn(53, 48): entities[t].tile = 28; break; //Purple\r\n\t\t\t\t\r\n\t\t\t\tcase rn(51, 47): entities[t].tile = 32; break; //Red\r\n\t\t\t\tcase rn(52, 49): entities[t].tile = 32; break; //Red\r\n\t\t\t\tcase rn(48, 43): entities[t].tile = 32; break; //Red\r\n\t\t\t\tcase rn(55, 47): entities[t].tile = 32; break; //Red\r\n\t\t\t\tcase rn(54, 48): entities[t].tile = 32; break; //Red\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function createentity(game:gameclass, xp:Number, yp:Number, t:int, vx:Number = 0, vy:Number = 0, \r\n\t\t                                            p1:int = 0, p2:int = 0, p3:int = 320, p4:int = 240 ):void {\r\n\t\t\t//Find the first inactive case z that we can use to index the new entity\r\n\t\t\tif (nentity == 0) {\r\n\t\t\t\t//If there are no active entities, Z=0;\r\n\t\t\t\tk = 0; nentity++;\r\n\t\t\t}else {\r\n\t\t\t\ti = 0; k = -1;\r\n\t\t\t\twhile (i < nentity) {\r\n\t\t\t\t  if (!entities[i].active) {\r\n\t\t\t\t\t\tk = i; i = nentity;\r\n\t\t\t\t\t}\r\n\t\t\t\t\ti++;\r\n\t\t\t  }\r\n\t\t\t\tif (k == -1) {\r\n\t\t\t\t\tk = nentity;\r\n\t\t\t\t\tnentity++;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Size 0 is a sprite\r\n\t\t\t//Size 1 is a tile\r\n\t\t\t//Beyond that are special cases (to do)\r\n\t\t\t//Size 2 is a moving platform of width 4 (32)\r\n\t\t\t//Size 3 is apparently a \"bug chunky pixel\"\r\n\t\t\t//Size 4 is a coin/small pickup\r\n\t\t\t//Size 5 is a horizontal line, 6 is vertical\r\n\t\t\t\r\n\t\t\t//Rule 0 is the playable character\r\n\t\t\t//Rule 1 is anything harmful\r\n\t\t\t//Rule 2 is anything decorative (no collisions)\r\n\t\t\t//Rule 3 is anything that results in an entity to entity collision and state change\r\n\t\t\t//Rule 4 is a horizontal line, 5 is vertical\r\n\t\t\t//Rule 6 is a crew member\r\n\t\t\t\r\n\t\t\t//trace(\"creating entity type \", t, xp, yp);\r\n\t\t\t\r\n\t\t\tentities[k].clear();\r\n\t\t\tentities[k].active = true;\r\n\t\t\tentities[k].type = t;\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: //Player\r\n\t\t\t\t  entities[k].rule = 0; //Playable character\r\n\t\t\t\t  entities[k].tile = 0; entities[k].colour = 0;\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(vx==1) entities[k].invis = true;\r\n\t\t\t\t\t\r\n          entities[k].gravity = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1:\r\n\t\t\t\t  entities[k].rule = 1; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].cx = 0;\tentities[k].cy = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].x1 = p1; entities[k].y1 = p2;\r\n\t\t\t\t\tentities[k].x2 = p3; entities[k].y2 = p4;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].harmful = true;\r\n\t\t\t\t\t//Exact appearance depends entirely on location, assigned here:\r\n\t\t\t\t\t/*\t\r\n\t\t\t\t\t}else if (game.roomx == 50 && game.roomy == 52) {\r\n\t\t\t\t\t\tentities[k].tile = 48; entities[k].colour = 6;\r\n\t\t\t\t\t\tentities[k].w = 32;\tentities[k].h = 27;\r\n\t\t\t\t\t\tentities[k].animate = 1;\r\n\t\t\t\t\t\t//ok, for space station 2\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t\tentities[k].tile = 24; \r\n\t\t\t\t\t\tentities[k].animate = 0;\r\n\t\t\t\t\t\tentities[k].colour = 8;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t  \r\n\t\t\t\t\t\tif  (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117)) {\r\n\t\t\t\t\t\t\tsetenemy(0, k);\r\n\t\t\t\t\t\t\tsetenemyroom(k, game.roomx, game.roomy); //For colour\r\n\t\t\t\t\t\t}else if  (game.roomx == 113 && (game.roomy <= 110 && game.roomy >= 108)) {\r\n\t\t\t\t\t\t\tsetenemy(1, k);\r\n\t\t\t\t\t\t\tsetenemyroom(k, game.roomx, game.roomy); //For colour\r\n\t\t\t\t\t\t}else if (game.roomx == 113 && game.roomy == 107) {\r\n\t\t\t\t\t\t\t//MAVVERRRICK\r\n\t\t\t\t\t\t\tentities[k].tile = 96; entities[k].colour = 6; entities[k].size = 9;\r\n\t\t\t\t\t  \tentities[k].w = 64;\tentities[k].h = 44;\r\n\t\t\t\t\t\t  entities[k].animate = 4;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tsetenemyroom(k, game.roomx, game.roomy);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t//}else{*/\t\t\t\t\t\r\n\t\t\t\t\t/*\r\n\t\t\t\t\t\tentities[k].tile = 24; \r\n\t\t\t\t\t\tentities[k].animate = 0;\r\n\t\t\t\t\t\tentities[k].colour = 8;\r\n\t\t\t\t\t\t//for warpzone:\r\n\t\t\t\t\t\tif (game.roomx == 51 && game.roomy == 51) entities[k].colour = 6;\r\n\t\t\t\t\t\tif (game.roomx == 52 && game.roomy == 51) entities[k].colour = 7;\r\n\t\t\t\t\t\tif (game.roomx == 54 && game.roomy == 49) entities[k].colour = 11;\r\n\t\t\t\t\t\tif (game.roomx == 55 && game.roomy == 50) entities[k].colour = 9;\r\n\t\t\t\t\t\tif (game.roomx == 55 && game.roomy == 51) entities[k].colour = 6;\r\n\t\t\t\t\t\tif (game.roomx == 54 && game.roomy == 51) entities[k].colour = 12;\r\n\t\t\t\t\t\tif (game.roomx == 54 && game.roomy == 52) entities[k].colour = 7;\r\n\t\t\t\t\t\tif (game.roomx == 53 && game.roomy == 52) entities[k].colour = 8;\r\n\t\t\t\t\t\tif (game.roomx == 51 && game.roomy == 52) entities[k].colour = 6;\r\n\t\t\t\t\t\tif (game.roomx == 52 && game.roomy == 49) entities[k].colour = 8;\r\n\t\t\t\t\t//}\r\n\t\t\t\t\t*/\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2: //A moving platform\r\n\t\t\t\t  entities[k].rule = 2; entities[k].type = 1; \r\n\t\t\t\t\tentities[k].size = 2; entities[k].tile = 1; \r\n\t\t\t\t\t\r\n\t\t\t\t\tif (customplatformtile > 0){\r\n            entities[k].tile = customplatformtile;\r\n\t\t\t\t\t}else if (platformtile > 0) {\r\n\t\t\t\t\t\tentities[k].tile = platformtile;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//appearance again depends on location\r\n\t\t\t\t\t\tif (gridmatch(p1, p2, p3, p4, 100, 70, 320, 160)) entities[k].tile = 616; \r\n\t\t\t\t\t\tif (gridmatch(p1, p2, p3, p4, 72, 0, 248, 240)) entities[k].tile = 610; \r\n\t\t\t\t\t\tif (gridmatch(p1, p2, p3, p4, -20, 0, 320, 240)) entities[k].tile = 413;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (gridmatch(p1, p2, p3, p4, -96, -72, 400, 312)) entities[k].tile = 26; \t\t\t\t\t\r\n\t\t\t\t\t\tif (gridmatch(p1, p2, p3, p4, -32, -40, 352, 264)) entities[k].tile = 27; \r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 32;\tentities[k].h = 8;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (vx <= 1) vertplatforms = true;\r\n\t\t\t\t\tif (vx >= 2  && vx <= 5) horplatforms = true;\r\n\t\t\t\t\tif (vx == 14 || vx == 15) horplatforms = true; //special case for last part of Space Station\r\n\t\t\t\t\tif (vx >= 6  && vx <= 7) vertplatforms = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (vx >= 10  && vx <= 11) {\r\n\t\t\t\t\t\t//Double sized threadmills\r\n\t\t\t\t\t  entities[k].w = 64;\tentities[k].h = 8;\r\n\t\t\t\t\t\tvx -= 2; entities[k].size = 8;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (vx >= 8  && vx <= 9) {\r\n\t\t\t\t\t\thorplatforms = true; //threadmill!\r\n\t\t\t\t\t  entities[k].animate = 10;\r\n\t\t\t\t\t\tif(customplatformtile>0){\r\n              entities[k].tile = customplatformtile+4;\r\n              if (vx == 8) entities[k].tile += 4;\r\n\t\t\t\t\t\t\tif (vx == 9) entities[k].animate = 11;\r\n            }else{\r\n\t\t\t\t\t\t\tsettreadmillcolour(k, game.roomx, game.roomy);\r\n\t\t\t\t\t\t\tif (vx == 8) entities[k].tile += 40;\r\n\t\t\t\t\t\t\tif (vx == 9) entities[k].animate = 11;\r\n            }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].x1 = p1; entities[k].y1 = p2;\r\n\t\t\t\t\tentities[k].x2 = p3; entities[k].y2 = p4;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].isplatform = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcreateblock(0, xp, yp, 32, 8);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3: //Disappearing platforms\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 2; \r\n\t\t\t\t\tentities[k].size = 2; \r\n\t\t\t\t  entities[k].tile = 2; \r\n\t\t\t\t\t//appearance again depends on location\r\n\t\t\t\t\tif(customplatformtile>0){\r\n\t\t\t\t\t\tentities[k].tile=customplatformtile;\r\n\t\t\t\t\t}else if (vx > 0) {\r\n\t\t\t\t\t\tentities[k].tile = int(vx);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  if(game.roomx==49 && game.roomy==52) entities[k].tile = 18; \r\n\t\t\t\t\t  if (game.roomx == 50 && game.roomy == 52) entities[k].tile = 22; \r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cy = -1;\r\n\t\t\t\t\tentities[k].w = 32;\tentities[k].h = 10;\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcreateblock(0, xp, yp, 32, 8);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //Breakable blocks\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 3; \r\n\t\t\t\t\tentities[k].size = 1; \r\n\t\t\t\t  entities[k].tile = 10; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cy = -1;\r\n\t\t\t\t\tentities[k].w = 8;\tentities[k].h = 10;\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcreateblock(0, xp, yp, 8, 8);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5: //Gravity Tokens\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 4; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 11; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6: //Decorative particles\r\n\t\t\t\t  entities[k].rule = 2; entities[k].type = 5;  //Particles\r\n\t\t\t\t  entities[k].colour = 1; entities[k].size = 3;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].vx = vx;\r\n\t\t\t\t\tentities[k].vy = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].life = 12;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7: //Decorative particles\r\n\t\t\t\t  entities[k].rule = 2; entities[k].type = 5;  //Particles\r\n\t\t\t\t  entities[k].colour = 2; entities[k].size = 3;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].vx = vx;\r\n\t\t\t\t\tentities[k].vy = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].life = 12;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8: //Small collectibles\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 6; \r\n\t\t\t\t\tentities[k].size = 4;  entities[k].tile = 48; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 8;\tentities[k].h = 8;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Check if it's already been collected\r\n\t\t\t\t\tentities[k].para = vx;\r\n\t\t\t\t\tif (collect[vx] == 1) entities[k].active = false;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9: //Something Shiny\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 7; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 22; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 3;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Check if it's already been collected\r\n\t\t\t\t\tentities[k].para = vx;\r\n\t\t\t\t\tif (collect[vx] == 1) entities[k].active = false;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10: //Savepoint\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 8; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 20 + vx; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 4;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.savepoint == vy) {\r\n\t\t\t\t\t\tentities[k].colour = 5;\r\n\t\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.nodeathmode) {\r\n\t\t\t\t\t\tentities[k].active = false;\t\t\t\t\t\t\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11: //Horizontal Gravity Line\r\n\t\t\t\t  entities[k].rule = 4; entities[k].type = 9; \r\n\t\t\t\t\tentities[k].size = 5; entities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = vx;\tentities[k].h = 1;\r\n\t\t\t\t\tentities[k].onentity = 1;\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 12: //Vertical Gravity Line\r\n\t\t\t\t  entities[k].rule = 5; entities[k].type = 10; \r\n\t\t\t\t\tentities[k].size = 6; entities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 1;\tentities[k].h = vx;\r\n\t\t\t\t\t//entities[k].colour = 0;\r\n\t\t\t\t\tentities[k].onentity = 1;\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 13: //Warp token \r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 11; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 18; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 10;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 2;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Added in port, hope it doesn't break anything\r\n\t\t\t\t\tentities[k].behave = vx;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 14: // Teleporter\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 100; \r\n\t\t\t\t\tentities[k].size = 7;  entities[k].tile = 1; //inactive\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 96;\tentities[k].h = 96;\r\n\t\t\t\t\tentities[k].colour = 100;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//we'll init it's activeness here later\r\n\t\t\t\t\t/*if (game.savepoint == vy) {\r\n\t\t\t\t\t\tentities[k].colour = 5;\r\n\t\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\t}*/\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 15: // Crew Member (warp zone)\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 12; //A special case!\r\n\t\t\t\t  entities[k].tile = 144; entities[k].colour = 13; //144 for sad :(\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = vx;\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 16: // Crew Member, upside down (space station)\r\n\t\t\t\t  entities[k].rule = 7; entities[k].type = 12; //A special case!\r\n\t\t\t\t  entities[k].tile = 144+6; entities[k].colour = 14; //144 for sad (upside down+12):(\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = vx;\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 17: // Crew Member (Lab)\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 12; //A special case!\r\n\t\t\t\t  entities[k].tile = 144; entities[k].colour = 16; //144 for sad :(\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = vx;\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 18: // Crew Member (Ship)\r\n\t\t\t\t  //This is the scriping crewmember\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 12; //A special case!\r\n\t\t\t\t\tentities[k].colour = vx;\r\n\t\t\t\t\tif (vy == 0) {\r\n\t\t\t\t    entities[k].tile = 0; \r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[k].tile = 144; \r\n\t\t\t\t\t}\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = p1;\r\n\t\t\t\t\tentities[k].para = p2;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (p1 == 17) {\r\n\t\t\t\t\t\tentities[k].dir = p2;\r\n\t\t\t\t\t}\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\t\t\t\t\r\n\t\t\t\tcase 19: // Crew Member (Ship) More tests!\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 12; //A special case!\r\n\t\t\t\t  entities[k].tile = 0; entities[k].colour = 6; //54 for sad :(\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = vx;\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 20: //Terminal\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 13; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 16 + vx; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 4;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*if (game.savepoint == vy) {\r\n\t\t\t\t\t\tentities[k].colour = 5;\r\n\t\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\t}*/\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 21: //as above, except doesn't highlight\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 13; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 16 + vx; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 4;\r\n\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*if (game.savepoint == vy) {\r\n\t\t\t\t\t\tentities[k].colour = 5;\r\n\t\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\t}*/\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 22: //Fake trinkets, only appear if you've collected them\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 7; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 22; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 3;\r\n\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Check if it's already been collected\r\n\t\t\t\t\tentities[k].para = vx;\r\n\t\t\t\t\tif (collect[vx] == 0) entities[k].active = false;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 23: //SWN Enemies\r\n\t\t\t\t  //Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.\r\n\t\t\t\t\tentities[k].rule = 1;  entities[k].type = 23;\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].behave = vx; entities[k].para = vy;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].cx = 0;\tentities[k].cy = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].x1 = -2000; entities[k].y1 = -100;\r\n\t\t\t\t\tentities[k].x2 = 5200; entities[k].y2 = 340;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].harmful = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//initilise tiles here based on behavior\r\n\t\t\t\t\tentities[k].size = 12; //don't wrap around\r\n\t\t\t\t\tentities[k].colour = 21;\r\n\t\t\t\t\tentities[k].tile = 78; //default case\r\n\t\t\t\t\tentities[k].animate = 1;\r\n\t\t\t\t\tif (game.swngame == 1) {\r\n\t\t\t\t\t\t//set colour based on current state\r\n\t\t\t\t\t\tentities[k].colour = swncolour(game.swncolstate);\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 24: // Super Crew Member \r\n\t\t\t\t  //This special crewmember is way more advanced than the usual kind, and can interact with game objects\r\n\t\t\t\t  entities[k].rule = 6; entities[k].type = 14; //A special case!\r\n\t\t\t\t\tentities[k].colour = vx;\r\n\t\t\t\t\tif(vx==16){\r\n\t\t\t\t\t\t//victoria is sad!\r\n\t\t\t\t\t\tif (vy == 2) vy = 1;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tif (vy == 2) vy = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (vy == 0) {\r\n\t\t\t\t    entities[k].tile = 0; \r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[k].tile = 144; \r\n\t\t\t\t\t}\r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6; entities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].x1 = -2000; entities[k].y1 = -100;\r\n\t\t\t\t\tentities[k].x2 = 5200; entities[k].y2 = 340;\r\n\t\t\t\t\t\r\n\t\t\t\t\tentities[k].state = p1;\r\n\t\t\t\t\tentities[k].para = p2;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (p1 == 17) {\r\n\t\t\t\t\t\tentities[k].dir = p2;\r\n\t\t\t\t\t}\r\n          \r\n\t\t\t\t\tentities[k].gravity = true;\r\n\t\t\t\tbreak;\t\r\n\t\t\t\tcase 25: //Trophies\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 15; \r\n\t\t\t\t\tentities[k].size = 0;  \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 4;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Decide tile here based on given achievement: both whether you have them and what they are\r\n\t\t\t\t\t//default is just a trophy base:\r\n\t\t\t\t\tentities[k].tile = 180 + vx; \r\n\t\t\t\t\tswitch(vy) {\r\n\t\t\t\t\t\tcase 1: if(game.bestrank[0]>=3) { entities[k].tile = 184 + vx; entities[k].colour = 31;}\tbreak;\r\n\t\t\t\t\t\tcase 2: if(game.bestrank[1]>=3) { entities[k].tile = 186 + vx; entities[k].colour = 35;}\tbreak;\r\n\t\t\t\t\t\tcase 3: if(game.bestrank[2]>=3) { entities[k].tile = 184 + vx; entities[k].colour = 33;}\tbreak;\r\n\t\t\t\t\t\tcase 4: if(game.bestrank[3]>=3) { entities[k].tile = 184 + vx; entities[k].colour = 32;}\tbreak;\r\n\t\t\t\t\t\tcase 5: if(game.bestrank[4]>=3) { entities[k].tile = 184 + vx; entities[k].colour = 34;}\tbreak;\r\n\t\t\t\t\t\tcase 6: if(game.bestrank[5]>=3) { entities[k].tile = 184 + vx; entities[k].colour = 30;}\tbreak;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 7:\r\n\t\t\t\t\t\t  if(game.unlock[5]){\r\n\t\t\t\t\t\t\t\tentities[k].tile = 188 + vx; \r\n\t\t\t\t\t\t\t\tentities[k].colour = 37;\t\r\n\t\t\t\t\t\t\t\tentities[k].h += 3;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 8: \r\n\t\t\t\t\t\t  if(game.unlock[19]){\r\n\t\t\t\t\t\t\t\tentities[k].tile = 188 + vx; \r\n\t\t\t\t\t\t\t\tentities[k].colour = 37;\t\r\n\t\t\t\t\t\t\t\tentities[k].h += 3;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 9: \r\n\t\t\t\t\t\t  if (game.bestgamedeaths > -1) {\r\n\t\t\t\t\t\t\t\tif (game.bestgamedeaths <= 50) {\r\n\t\t\t\t\t\t\t    entities[k].tile = 182 + vx; entities[k].colour = 40;\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 10: \r\n\t\t\t\t\t\t  if (game.bestgamedeaths > -1) {\r\n\t\t\t\t\t\t\t\tif (game.bestgamedeaths <= 100) {\r\n\t\t\t\t\t\t      entities[k].tile = 182 + vx; entities[k].colour = 36;\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 11: \r\n\t\t\t\t\t\t  if (game.bestgamedeaths > -1) {\r\n\t\t\t\t\t\t\t\tif (game.bestgamedeaths <= 250) {\r\n\t\t\t\t\t\t      entities[k].tile = 182 + vx; entities[k].colour = 38;\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 12:\r\n\t\t\t\t\t\t  if (game.bestgamedeaths > -1) {\r\n\t\t\t\t\t\t\t\tif (game.bestgamedeaths <= 500) {\r\n\t\t\t\t\t\t\t\t\tentities[k].tile = 182 + vx; entities[k].colour = 39;\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 13: if(game.swnbestrank>=1) { entities[k].tile = 182 + vx; entities[k].colour = 39;}\tbreak;\r\n\t\t\t\t\t\tcase 14: if(game.swnbestrank>=2) { entities[k].tile = 182 + vx; entities[k].colour = 39;}\tbreak;\r\n\t\t\t\t\t\tcase 15: if(game.swnbestrank>=3) { entities[k].tile = 182 + vx; entities[k].colour = 39;}\tbreak;\r\n\t\t\t\t\t\tcase 16: if(game.swnbestrank>=4) { entities[k].tile = 182 + vx; entities[k].colour = 38;}\tbreak;\r\n\t\t\t\t\t\tcase 17: if(game.swnbestrank>=5) { entities[k].tile = 182 + vx; entities[k].colour = 36;}\tbreak;\r\n\t\t\t\t\t\tcase 18: if(game.swnbestrank>=6) { entities[k].tile = 182 + vx; entities[k].colour = 40;}\tbreak;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tcase 19:\r\n\t\t\t\t\t\t  if(game.unlock[20]){\r\n\t\t\t\t\t\t\t\tentities[k].tile = 3; entities[k].colour = 102;\r\n\t\t\t\t\t\t\t\tentities[k].size = 13;\r\n\t\t\t\t\t\t\t\tentities[k].xp -= 64; entities[k].yp -= 128;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 26: //Epilogue super warp token\r\n\t\t\t\t  entities[k].rule = 3; entities[k].type = 11; \r\n\t\t\t\t\tentities[k].size = 0;  entities[k].tile = 18; \r\n\t\t\t\t\tentities[k].xp = xp; entities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 16;\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].colour = 3;\r\n\t\t\t\t\tentities[k].onentity = 0;\r\n\t\t\t\t\tentities[k].animate = 100;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\tentities[k].size = 13;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 51: //Vertical Warp Line\r\n\t\t\t\t\tentities[k].rule = 5;\r\n\t\t\t\t\tentities[k].type = 51;\r\n\t\t\t\t\tentities[k].size = 6;\r\n\t\t\t\t\tentities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 1;\r\n\t\t\t\t\tentities[k].h = vx;\r\n\t\t\t\t\t//entities[k].colour = 0;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].invis=true;\r\n        break;\r\n\t\t\t\tcase 52: //Vertical Warp Line\r\n\t\t\t\t\tentities[k].rule = 5;\r\n\t\t\t\t\tentities[k].type = 52;\r\n\t\t\t\t\tentities[k].size = 6;\r\n\t\t\t\t\tentities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = 1;\r\n\t\t\t\t\tentities[k].h = vx;\r\n\t\t\t\t\t//entities[k].colour = 0;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].invis=true;\r\n        break;\r\n\t\t\t\tcase 53: //Horizontal Warp Line\r\n\t\t\t\t\tentities[k].rule = 7;\r\n\t\t\t\t\tentities[k].type = 53;\r\n\t\t\t\t\tentities[k].size = 5;\r\n\t\t\t\t\tentities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = vx;\r\n\t\t\t\t\tentities[k].h = 1;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].invis=true;\r\n        break;\r\n\t\t\t\tcase 54: //Horizontal Warp Line\r\n\t\t\t\t\tentities[k].rule = 7;\r\n\t\t\t\t\tentities[k].type = 54;\r\n\t\t\t\t\tentities[k].size = 5;\r\n\t\t\t\t\tentities[k].life = 0;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].w = vx;\r\n\t\t\t\t\tentities[k].h = 1;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\tentities[k].invis=true;\r\n        break;\r\n\t\t\t\tcase 55: // Crew Member (custom, collectable)\r\n\t\t\t\t\t//1 - position in array\r\n\t\t\t\t\t//2 - colour\r\n\t\t\t\t\tentities[k].rule = 3;\r\n\t\t\t\t\tentities[k].type = 55;\r\n\t\t\t\t\tif(customcrewmoods[int(vy)]==1){\r\n\t\t\t\t\t\tentities[k].tile = 144;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tentities[k].tile = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tentities[k].colour = crewcolour(int(vy));\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].cx = 6;\r\n\t\t\t\t\tentities[k].cy = 2;\r\n\t\t\t\t\tentities[k].w = 12;\r\n\t\t\t\t\tentities[k].h = 21;\r\n\t\t\t\t\tentities[k].dir = 0;\r\n\r\n\t\t\t\t\tentities[k].state = 0;\r\n\t\t\t\t\tentities[k].onentity = 1;\r\n\t\t\t\t\t//entities[k].state = vx;\r\n\r\n\t\t\t\t\tentities[k].gravity = true;\r\n\r\n\t\t\t\t\t//Check if it's already been collected\r\n\t\t\t\t\tentities[k].para = vx;\r\n\t\t\t\t\tif (customcollect[vx] == 1) entities[k].active = false;\r\n        break;\r\n\t\t\t\tcase 56: //Custom enemy\r\n\t\t\t\t\tentities[k].rule = 1;\r\n\t\t\t\t\tentities[k].type = 1;\r\n\t\t\t\t\tentities[k].xp = xp;\r\n\t\t\t\t\tentities[k].yp = yp;\r\n\t\t\t\t\tentities[k].behave = vx;\r\n\t\t\t\t\tentities[k].para = vy;\r\n\t\t\t\t\tentities[k].w = 16;\r\n\t\t\t\t\tentities[k].h = 16;\r\n\t\t\t\t\tentities[k].cx = 0;\r\n\t\t\t\t\tentities[k].cy = 0;\r\n\r\n\t\t\t\t\tentities[k].x1 = p1;\r\n\t\t\t\t\tentities[k].y1 = p2;\r\n\t\t\t\t\tentities[k].x2 = p3;\r\n\t\t\t\t\tentities[k].y2 = p4;\r\n\r\n\t\t\t\t\tentities[k].harmful = true;\r\n\r\n\t\t\t\t\tswitch(customenemy){\r\n\t\t\t\t\t\tcase 0: setenemyroom(k, 4+100, 0+100); break;\r\n\t\t\t\t\t\tcase 1: setenemyroom(k, 2+100, 0+100); break;\r\n\t\t\t\t\t\tcase 2: setenemyroom(k, 12+100, 3+100); break;\r\n\t\t\t\t\t\tcase 3: setenemyroom(k, 13+100, 12+100); break;\r\n\t\t\t\t\t\tcase 4: setenemyroom(k, 16+100, 9+100); break;\r\n\t\t\t\t\t\tcase 5: setenemyroom(k, 19+100, 1+100); break;\r\n\t\t\t\t\t\tcase 6: setenemyroom(k, 19+100, 2+100); break;\r\n\t\t\t\t\t\tcase 7: setenemyroom(k, 18+100, 3+100); break;\r\n\t\t\t\t\t\tcase 8: setenemyroom(k, 16+100, 0+100); break;\r\n\t\t\t\t\t\tcase 9: setenemyroom(k, 14+100, 2+100); break;\r\n\t\t\t\t\t\tdefault: setenemyroom(k, 4+100, 0+100); break;\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\t//Set colour based on room tile\r\n\t\t\t\t\t //Set custom colours\r\n\t\t\t\t\tif(customplatformtile>0){\r\n\t\t\t\t\t\tvar entcol:int = (customplatformtile / 12);\r\n\t\t\t\t\t\tswitch(entcol){\r\n\t\t\t\t\t\t\t//RED\r\n\t\t\t\t\t\t\tcase 3: case 7: case 12: case 23: case 28:\r\n\t\t\t\t\t\t\tcase 34: case 42: case 48: case 58:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 6; break;\r\n\t\t\t\t\t\t\t//GREEN\r\n\t\t\t\t\t\t\tcase 5: case 9: case 22: case 25: case 29:\r\n\t\t\t\t\t\t\tcase 31: case 38: case 46: case 52: case 53:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 7; break;\r\n\t\t\t\t\t\t\t//BLUE\r\n\t\t\t\t\t\t\tcase 1: case 6: case 14: case 27: case 33:\r\n\t\t\t\t\t\t\tcase 44: case 50: case 57:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 12; break;\r\n\t\t\t\t\t\t\t//YELLOW\r\n\t\t\t\t\t\t\tcase 4: case 17: case 24: case 30: case 37:\r\n\t\t\t\t\t\t\tcase 45: case 51: case 55:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 9; break;\r\n\t\t\t\t\t\t\t//PURPLE\r\n\t\t\t\t\t\t\tcase 2: case 11: case 15: case 19: case 32:\r\n\t\t\t\t\t\t\tcase 36: case 49:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 20; break;\r\n\t\t\t\t\t\t\t//CYAN\r\n\t\t\t\t\t\t\tcase 8: case 10: case 13: case 18: case 26:\r\n\t\t\t\t\t\t\tcase 35: case 41: case 47: case 54:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 11; break;\r\n\t\t\t\t\t\t\t//PINK\r\n\t\t\t\t\t\t\tcase 16: case 20: case 39: case 43: case 56:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 8; break;\r\n\t\t\t\t\t\t\t//ORANGE\r\n\t\t\t\t\t\t\tcase 21: case 40:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 17; break;\r\n\t\t\t\t\t\t\tdefault:\r\n\t\t\t\t\t\t\t\tentities[k].colour = 6;\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n        break;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updateentities(i:int, help:helpclass, game:gameclass, music:musicclass):Boolean {\r\n\t\t\tif(entities[i].active){\r\n\t\t\t\tif(entities[i].statedelay<=0){\r\n\t\t\t\t\tswitch(entities[i].type) {\r\n\t\t\t\t\t\tcase 0:  //Player\r\n\t\t\t\t\t\t  if (entities[i].state == 0) {\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1:  //Movement behaviors\r\n\t\t\t\t\t\t  //Enemies can have a number of different behaviors:\r\n\t\t\t\t\t\t\tswitch(entities[i].behave) {\r\n\t\t\t\t\t\t\t\tcase 0: //Bounce, Start moving down\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 3; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vy = -entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vy = entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 1: //Bounce, Start moving up\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 2; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vy = -entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vy = entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 2: //Bounce, Start moving left\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 3; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = -entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 3: //Bounce, Start moving right\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 3; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = -entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 4: //Always move left\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para; \r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 5: //Always move right\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1\r\n\t\t\t\t\t\t\t\t\t\tentities[i].onwall = 2;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 2) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = 0; entities[i].onwall = 0;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].xp -= entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].statedelay=8; entities[i].state=0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 6: //Always move up\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vy = entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].onwall = 2;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 2) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vy = -entities[i].para; entities[i].onwall = 0;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].yp -= entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].statedelay=8; entities[i].state=0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 7: //Always move down\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para; \r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 8: case 9:\r\n\t\t\t\t\t\t\t\t  //Threadmill: don't move, just impart velocity\r\n\t\t\t\t\t\t\t\t\tif (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = 0;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].onwall = 0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 10:\r\n\t\t\t\t\t\t\t\t  //Emitter: shoot an enemy every so often\r\n\t\t\t\t\t\t\t\t\tif (entities[i].state == 0) { \r\n\t\t\t\t\t\t\t\t\t\tcreateentity(game, entities[i].xp+28, entities[i].yp, 1, 10, 1);\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1; entities[i].statedelay = 12;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 11: //Always move right, destroy when outside screen\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 1) {\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].xp >= 335) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t\tif (game.roomx == 117) {\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].xp >= (33*8)-32) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t\t\t//collector for LIES\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 12:\r\n\t\t\t\t\t\t\t\t  //Emitter: shoot an enemy every so often (up)\r\n\t\t\t\t\t\t\t\t\tif (entities[i].state == 0) { \r\n\t\t\t\t\t\t\t\t\t\tcreateentity(game, entities[i].xp, entities[i].yp, 1, 12, 1);\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1; entities[i].statedelay = 16;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 13: //Always move up, destroy when outside screen\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vy = entities[i].para;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].state = 1\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 1) {\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].yp <= -60) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t\tif (game.roomy == 108) {\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].yp <= 60) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t\t\t//collector for factory\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 14: //Very special hack: as two, but doesn't move in specific circumstances\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\t\t\t\t\t    if (entities[j].type == 2 && entities[j].state==3 && entities[j].xp==entities[i].xp-32) {\r\n\t\t\t\t\t\t\t\t\t\t    entities[i].state = 3; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = -entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 15: //As above, but for 3!\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\t\t\t\t\t    if (entities[j].type == 2 && entities[j].state==3 && entities[j].xp==entities[i].xp+32) {\r\n\t\t\t\t\t\t\t\t\t\t    entities[i].state = 3; updateentities(i, help, game, music);\r\n\t\t\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = -entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 16: //MAVERICK BUS FOLLOWS HIS OWN RULES\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\t//first, y position\r\n\t\t\t\t\t\t\t\t\t\tif (entities[getplayer()].yp > 14 * 8) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].tile = 120; \r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].yp = (28*8)-62;\r\n\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].tile = 96; \r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].yp = 24;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t//now, x position\r\n\t\t\t\t\t\t\t\t\t\tif (entities[getplayer()].xp > 20 * 8) {\r\n\t\t\t\t\t\t\t\t\t\t\t//approach from the left\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].xp = -64;\r\n\t\t\t\t\t\t\t\t\t\t  entities[i].state = 2; updateentities(i, help, game, music); //right\r\n\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\t//approach from the left\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].xp = 320;\r\n\t\t\t\t\t\t\t\t\t\t  entities[i].state = 3; updateentities(i, help, game, music); //left\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].outside()) entities[i].state = entities[i].onwall; \r\n\t\t\t\t\t\t\t    }else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = entities[i].para; entities[i].onwall = 3; entities[i].state = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].vx = -entities[i].para; entities[i].onwall = 2;\tentities[i].state = 1;  }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 17: //Special for ASCII Snake (left)\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].statedelay = 6; entities[i].xp -= entities[i].para;\r\n\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 18: //Special for ASCII Snake (right)\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t\tentities[i].statedelay = 6; entities[i].xp += entities[i].para;\r\n\t\t\t\t\t\t\t    }\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2: //Disappearing platforms\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tentities[i].life = 12;\r\n\t\t\t\t\t\t\t\tentities[i].state = 2; entities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tmusic.playef(7,10);\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t  entities[i].life--;\r\n\t\t\t\t\t\t\t\tif (entities[i].life % 3 == 0) entities[i].tile++;\r\n\t\t\t\t\t\t\t\tif (entities[i].life <= 0) {\r\n\t\t\t\t\t\t\t\t\tremoveblockat(entities[i].xp, entities[i].yp);\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 3;// = false;\r\n\t\t\t\t\t\t\t\t\tentities[i].invis = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 3) {\r\n\t\t\t\t\t\t\t\t//wait until recharged!\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 4) {\r\n\t\t\t\t\t\t\t\t//restart!\r\n\t\t\t\t\t      createblock(0, entities[i].xp, entities[i].yp, 32, 8);\r\n\t\t\t\t\t\t\t\tentities[i].state = 4;\r\n\t\t\t\t\t\t\t\tentities[i].invis = false;\r\n\t\t\t\t\t\t\t\tentities[i].tile--;\r\n\t\t\t\t\t\t\t\tentities[i].state++; entities[i].onentity = 1;\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 5) { \r\n\t\t\t\t\t\t\t  entities[i].life+=3;\r\n\t\t\t\t\t\t\t\tif (entities[i].life % 3 == 0) entities[i].tile--;\r\n\t\t\t\t\t\t\t\tif (entities[i].life >= 12) {\r\n\t\t\t\t\t\t\t\t\tentities[i].life = 12;\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t  entities[i].tile++;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 3: //Breakable blocks\r\n\t\t\t\t\t\t  //Only counts if vy of player entity is non zero\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\t//if (entities[j].vy > 0.5 && (entities[j].yp+entities[j].h<=entities[i].yp+6)) {\r\n\t\t\t\t\t\t\t\t\tentities[i].life = 4;\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 2; entities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\t  music.playef(6,10);\r\n\t\t\t\t\t\t\t\t/*}else if (entities[j].vy <= -0.5  && (entities[j].yp>=entities[i].yp+2)) {\r\n\t\t\t\t\t\t\t\t\tentities[i].life = 4;\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 2; entities[i].onentity = 0;\r\n                }else {\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t}*/\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t  entities[i].life--;\r\n\t\t\t\t\t\t\t\tentities[i].tile++;\r\n\t\t\t\t\t\t\t\tif (entities[i].life <= 0) {\r\n\t\t\t\t\t\t\t\t\tremoveblockat(entities[i].xp, entities[i].yp);\r\n\t\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 4: //Gravity token\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t\tgame.gravitycontrol = (game.gravitycontrol + 1) % 2;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 5:  //Particle sprays\r\n\t\t\t\t\t\t  if (entities[i].state == 0) {\r\n\t\t\t\t\t\t\t\tentities[i].life--;\r\n\t\t\t\t\t\t\t\tif (entities[i].life < 0) entities[i].active = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 6: //Small pickup\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tgame.coins++;\r\n\t\t\t\t\t\t\t\tmusic.playef(4,10);\r\n\t\t\t\t\t\t\t\tcollect[entities[i].para] = 1;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 7: //Found a trinket\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tgame.trinkets++;\r\n\t\t\t\t\t\t\t\tif (game.intimetrial) {\r\n\t\t\t\t\t\t\t\t\tcollect[entities[i].para] = 1;\r\n\t\t\t\t\t\t\t\t\tmusic.playef(25,10);\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\tgame.state = 1000;\r\n\t\t\t\t\t\t\t\t\t//music.haltdasmusik();\r\n\t\t\t\t\t\t\t\t\tmusic.silencedasmusik();\r\n\t\t\t\t\t\t\t\t\tmusic.playef(3,10);\r\n\t\t\t\t\t\t\t\t\tcollect[entities[i].para] = 1;\r\n\t\t\t\t\t\t\t\t\tif (game.trinkets > game.stat_trinkets) {\r\n\t\t\t\t\t\t\t\t\t\tgame.stat_trinkets = game.trinkets;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 8: //Savepoints\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t//First, deactivate all other savepoints\r\n\t\t\t\t\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\t\t\t\t\tif (entities[j].type == 8 && entities[j].active) {\r\n\t\t\t\t\t\t\t\t\t\tentities[j].colour = 4; entities[j].onentity = 1;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tentities[i].colour = 5;\r\n\t\t\t\t\t\t    entities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\tgame.savepoint = entities[i].para;\r\n\t\t\t\t\t\t\t\tmusic.playef(5,10);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.savex = entities[i].xp - 4; \r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[i].tile == 20) {\r\n\t\t\t\t\t\t\t\t  game.savey = entities[i].yp - 1;\r\n\t\t\t\t\t\t\t\t  game.savegc = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[i].tile == 21) {\r\n\t\t\t\t\t\t\t\t  game.savey = entities[i].yp-8;\r\n\t\t\t\t\t\t\t\t  game.savegc = 0;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.saverx = game.roomx; game.savery = game.roomy;  \r\n\t\t\t\t\t\t\t\tgame.savedir = entities[getplayer()].dir;\t\t\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif(!game.mobilequicksave_thisroom){\r\n\t\t\t\t\t\t\t\t\tgame.autoquicksave = true;\r\n\t\t\t\t\t\t\t\t\tgame.mobilequicksave_thisroom = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 9: //Gravity Lines\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tentities[i].life--;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[i].life <= 0) {\r\n\t\t\t\t\t\t\t\t  entities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 10: //Vertical gravity Lines\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tentities[i].onentity = 3;\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tmusic.playef(8,10);\r\n\t\t\t\t\t\t\t\tgame.gravitycontrol = (game.gravitycontrol + 1) % 2;\r\n\t\t\t\t\t\t    game.totalflips++;\r\n\t\t\t\t\t\t\t\ttemp = getplayer();\r\n\t\t\t\t\t\t\t\tif (game.gravitycontrol == 0) {\r\n\t\t\t\t\t\t\t\t\tif (entities[temp].vy < 3) entities[temp].vy = 3;\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tif (entities[temp].vy > -3) entities[temp].vy = -3;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\tentities[i].life--;\r\n\t\t\t\t\t\t\t\tif (entities[i].life <= 0) {\r\n\t\t\t\t\t\t\t\t  entities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 3) { \r\n\t\t\t\t\t\t\t\tentities[i].state = 2; entities[i].life = 4;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 3;\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 4) { \r\n\t\t\t\t\t\t\t\t//Special case for room initilisations: As state one, except without the reversal\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 3;\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 11: //Warp point\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t//Depending on the room the warp point is in, teleport to a new location!\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\t//play a sound or somefink\r\n\t\t\t\t\t\t\t\tmusic.playef(10);\r\n\t\t\t\t\t\t\t\tgame.teleport = true;\r\n\r\n                game.edteleportent = i;\r\n\t\t\t\t\t\t\t\t//for the multiple room:\r\n\t\t\t\t\t\t\t\tif (int(entities[i].xp) == 12*8) game.teleportxpos = 1;\r\n\t\t\t\t\t\t\t\tif (int(entities[i].xp) == 5*8) game.teleportxpos = 2;\r\n\t\t\t\t\t\t\t\tif (int(entities[i].xp) == 28*8) game.teleportxpos = 3;\r\n\t\t\t\t\t\t\t\tif (int(entities[i].xp) == 21*8) game.teleportxpos = 4;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 12: //Crew member\r\n\t\t\t\t\t\t  //Somewhat complex AI: exactly what they do depends on room, location, state etc\r\n\t\t\t\t\t\t\t//At state 0, do nothing at all.\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t//happy!\r\n\t\t\t\t\t\t\t\tif (entities[k].rule == 6)\tentities[k].tile = 0;\r\n\t\t\t\t\t\t\t\tif (entities[k].rule == 7)\tentities[k].tile = 6;\r\n\t\t\t\t\t\t\t  //Stay close to the hero!\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t//Special rules:\r\n\t\t\t\t\t\t\t\tif (game.roomx == 110 && game.roomy == 105) {\r\n\t\t\t\t\t\t\t\t\tif (entities[i].xp < 155) {\tif (entities[i].ax < 0) entities[i].ax = 0; }\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 2) {\r\n\t\t\t\t\t\t\t\t//Basic rules, don't change expression\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 10) {\r\n\t\t\t\t\t\t\t\t//Everything from 10 on is for cutscenes\r\n\t\t\t\t\t\t\t\t//Basic rules, don't change expression\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 11) {\r\n\t\t\t\t\t\t\t\t//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\r\n\t\t\t\t\t\t\t\tj=getcrewman(1); //purple\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 12) {\r\n\t\t\t\t\t\t\t\t//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\r\n\t\t\t\t\t\t\t\tj=getcrewman(2); //yellow\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 13) {\r\n\t\t\t\t\t\t\t\t//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\r\n\t\t\t\t\t\t\t\tj=getcrewman(3); //red\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 14) {\r\n\t\t\t\t\t\t\t\t//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\r\n\t\t\t\t\t\t\t\tj=getcrewman(4); //green\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 15) {\r\n\t\t\t\t\t\t\t\t//11-15 means to follow a specific character, in crew order (cyan, purple, yellow, red, green, blue)\r\n\t\t\t\t\t\t\t\tj=getcrewman(5); //blue\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 16) {\r\n\t\t\t\t\t\t\t\t//Follow a position: given an x coordinate, seek it out.\r\n\t\t\t\t\t\t\t\tif (entities[i].para > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[i].para < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[i].para > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else if (entities[i].para < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 17) {\r\n\t\t\t\t\t\t\t\t//stand still\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 18) {\r\n\t\t\t\t\t\t\t\t//Stand still and face the player\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 19) {\r\n\t\t\t\t\t\t\t\t//Walk right off the screen after time t\r\n\t\t\t\t\t\t\t\tif (entities[i].para <= 0) {\r\n\t\t\t\t\t\t\t\t\tentities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tentities[i].para--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 20) {\r\n\t\t\t\t\t\t\t\t//Panic! For briefing script\r\n\t\t\t\t\t\t\t\tif (entities[i].life == 0) {\r\n\t\t\t\t\t\t\t\t\t//walk left for a bit\r\n\t\t\t\t\t\t\t\t\tentities[i].ax = 0;\r\n\t\t\t\t\t\t\t\t\tif (40 > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (40 < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif (40 > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t\t}else if (40 < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t\t\tif (entities[i].ax == 0) { entities[i].life = 1; entities[i].para = 30;}\r\n\t\t\t\t\t\t\t\t}else\tif (entities[i].life == 1) {\r\n\t\t\t\t\t\t\t\t\t//Stand around for a bit\r\n\t\t\t\t\t\t\t\t\tentities[i].para--;\r\n\t\t\t\t\t\t\t\t\tif (entities[i].para <= 0) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].life++;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else if (entities[i].life == 2) {\r\n\t\t\t\t\t\t\t\t\t//walk right for a bit\r\n\t\t\t\t\t\t\t\t\tentities[i].ax = 0;\r\n\t\t\t\t\t\t\t\t\tif (280 > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (280 < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif (280 > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t\t}else if (280 < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t\t\tif (entities[i].ax == 0) { entities[i].life = 3; entities[i].para = 30;}\r\n\t\t\t\t\t\t\t\t}else\tif (entities[i].life == 3) {\r\n\t\t\t\t\t\t\t\t\t//Stand around for a bit\r\n\t\t\t\t\t\t\t\t\tentities[i].para--;\r\n\t\t\t\t\t\t\t\t\tif (entities[i].para <= 0) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].life=0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 13: //Terminals (very similar to savepoints)\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\tentities[i].colour = 5;\r\n\t\t\t\t\t\t    entities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\tmusic.playef(17,10);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 14: //Super Crew member\r\n\t\t\t\t\t\t  //Actually needs less complex AI than the scripting crewmember\r\n\t\t\t\t\t\t  if (entities[i].state == 0) {\r\n\t\t\t\t\t\t\t\t//follow player, but only if he's on the floor!\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif(entities[j].onground>0){\r\n\t\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[j].xp>15 && entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 45) {\tentities[i].ax = 3; \r\n\t\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 45) {\tentities[i].ax = -3; }\r\n\t\t\t\t\t\t\t\t\tif (entities[i].ax < 0 && entities[i].xp < 60) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].ax = 0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5) { entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\tentities[i].dir = 0; }\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tentities[i].ax = 0;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entities[i].xp > 240) {\r\n\t\t\t\t\t\t\t\t\tentities[i].ax = 3; entities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (entities[i].xp >= 310) {\t\t\r\n\t\t\t\t\t\t\t\t\tgame.scmprogress++;\r\n\t\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 15: //Trophy\r\n\t\t\t\t\t\t  //wait for collision\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\ttrophytext+=2; if (trophytext > 30) trophytext = 30;\r\n\t\t\t\t\t\t\t\ttrophytype = entities[i].para;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 23:\r\n\t\t\t\t\t\t  //swn game!\r\n\t\t\t\t\t\t\tswitch(entities[i].behave) {\r\n\t\t\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = 7;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].xp > 320) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t\t\t  if (entities[i].state == 0) { //Init\r\n\t\t\t\t\t\t\t\t\t  entities[i].vx = -7;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].xp <-20) entities[i].active = false;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 51: //Vertical warp line\r\n\t\t\t\t\t\t\tif (entities[i].state == 2){\r\n\t\t\t\t\t\t\t\tvar j:int = getplayer();\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif(entities[j].xp<=307){\r\n\t\t\t\t\t\t\t\t\tcustomwarpmodevon=false;\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 1){\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t\tentities[i].statedelay = 2;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\tcustomwarpmodevon=true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 52: //Vertical warp line\r\n\t\t\t\t\t\t\tif (entities[i].state == 2){\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif(entities[j].xp<=307){\r\n\t\t\t\t\t\t\t\t\tcustomwarpmodevon=false;\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 1){\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t\tentities[i].statedelay = 2;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\tcustomwarpmodevon=true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 53: //Warp lines Horizonal\r\n\t\t\t\t\t\t\tif (entities[i].state == 2){\r\n\t\t\t\t\t\t\t\tcustomwarpmodehon=false;\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 1){\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t\tentities[i].statedelay = 2;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\tcustomwarpmodehon=true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 54: //Warp lines Horizonal\r\n\t\t\t\t\t\t\t////if (entities[i].state != 0) {\r\n\t\t\t\t\t\t\t\t//trace(\"entity 54 is still here! \", i, \": state = \", entities[i].state, String(int(Math.random()*100)), entities[i].active);\r\n\t\t\t\t\t\t\t////}\r\n\t\t\t\t\t\t\tif (entities[i].state == 2){\r\n\t\t\t\t\t\t\t\tcustomwarpmodehon=false;\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 1){\r\n\t\t\t\t\t\t\t\tentities[i].state = 2;\r\n\t\t\t\t\t\t\t\tentities[i].statedelay = 2;\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 1;\r\n\t\t\t\t\t\t\t\tcustomwarpmodehon=true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 55: //Collectable crewmate\r\n\t\t\t\t\t\t\t//wait for collision\r\n\t\t\t\t\t\t\tif (entities[i].state == 0){\r\n\t\t\t\t\t\t\t\t//Basic rules, don't change expression\r\n\t\t\t\t\t\t\t\tj = getplayer();\r\n\t\t\t\t\t\t\t\tif (entities[j].xp > entities[i].xp + 5){\r\n\t\t\t\t\t\t\t\t\tentities[i].dir = 1;\r\n\t\t\t\t\t\t\t\t}else if (entities[j].xp < entities[i].xp - 5) {\r\n\t\t\t\t\t\t\t\t\tentities[i].dir = 0;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 1){\r\n\t\t\t\t\t\t\t\tgame.crewmates++;\r\n\t\t\t\t\t\t\t\tif (game.intimetrial){\r\n\t\t\t\t\t\t\t\t\tcustomcollect[entities[i].para] = 1;\r\n\t\t\t\t\t\t\t\t\tmusic.playef(27,10);\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\tgame.state = 1010;\r\n\t\t\t\t\t\t\t\t\t//music.haltdasmusik();\r\n\t\t\t\t\t\t\t\t\tif(music.currentsong!=-1) music.silencedasmusik();\r\n\t\t\t\t\t\t\t\t\tmusic.playef(27,10);\r\n\t\t\t\t\t\t\t\t\tcustomcollect[entities[i].para] = 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].active = false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 100: //The teleporter\r\n\t\t\t\t\t\t  if (entities[i].state == 1) { \r\n\t\t\t\t\t\t\t\t//if inactive, activate!\r\n\t\t\t\t\t\t\t\tif (entities[i].tile == 1) {\r\n\t\t\t\t\t\t\t\t  music.playef(18, 10);\r\n\t\t\t\t\t\t\t\t\tentities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\t\tentities[i].tile = 2;\r\n\t\t\t\t\t\t\t\t\tentities[i].colour = 101;\t\t\r\n\t\t\t\t\t\t\t\t\tif(!game.intimetrial && !game.nodeathmode){\r\n\t\t\t\t\t\t\t\t\t  game.state = 2000; game.statedelay = 0;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tgame.activetele = true;\r\n\t\t\t\t\t\t\t\t\tgame.teleblock.x = entities[i].xp - 32;\tgame.teleblock.y = entities[i].yp - 32;\r\n\t\t\t\t\t\t\t\t\tgame.teleblock.width = 160;\t\t\t\t\t\t\tgame.teleblock.height = 160;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t//Alright, let's set this as our savepoint too\r\n\t\t\t\t\t\t\t\t\t//First, deactivate all other savepoints\r\n\t\t\t\t\t\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\t\t\t\t\t\tif (entities[j].type == 8 && entities[j].active) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[j].colour = 4; entities[j].onentity = 1;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tgame.savepoint = entities[i].para;\r\n\t\t\t\t\t\t\t\t\tgame.savex = entities[i].xp + 44; \r\n\t\t\t\t\t\t\t\t\tgame.savey = entities[i].yp + 44; \r\n\t\t\t\t\t\t\t\t\tgame.savegc = 0;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tgame.saverx = game.roomx; game.savery = game.roomy;  \r\n\t\t\t\t\t\t\t\t\tgame.savedir = entities[getplayer()].dir;\t\t\r\n\t\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif(!game.mobilequicksave_thisroom){\r\n\t\t\t\t\t\t\t\t\t\tgame.autoquicksave = true;\r\n\t\t\t\t\t\t\t\t\t\tgame.mobilequicksave_thisroom = true;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}else if (entities[i].state == 2) { \r\n\t\t\t\t\t\t\t\t//Initilise the teleporter without changing the game state or playing sound\r\n\t\t\t\t\t\t\t\tentities[i].onentity = 0;\r\n\t\t\t\t\t\t\t\tentities[i].tile = 6;\r\n\t\t\t\t\t\t\t\tentities[i].colour = 102;\t\t\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.activetele = true;\r\n\t\t\t\t\t\t\t\tgame.teleblock.x = entities[i].xp - 32;\tgame.teleblock.y = entities[i].yp - 32;\r\n\t\t\t\t\t\t\t\tgame.teleblock.width = 160;\t\t\t\t\t\t\tgame.teleblock.height = 160;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].state = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\tentities[i].statedelay--;\r\n\t\t\t\t\tif (entities[i].statedelay < 0) entities[i].statedelay = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function animateentities(i:int, game:gameclass, help:helpclass):void {\r\n\t\t\tif(entities[i].active){\r\n\t\t\t\tif(entities[i].statedelay<=0){\r\n\t\t\t\t\tswitch(entities[i].type) {\r\n\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t  entities[i].framedelay--;\r\n\t\t\t\t\t\t\tif(entities[i].dir==1){\r\n\t\t\t\t\t\t\t\tentities[i].drawframe=entities[i].tile;\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tentities[i].drawframe=entities[i].tile+3;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif(entities[i].onground>0 || entities[i].onroof>0){\r\n\t\t\t\t\t\t\t  if(int(entities[i].vx)!=0){\r\n\t\t\t\t\t\t\t\t\t//Walking\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay=4;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe >=2) entities[i].walkingframe=0;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe + 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t  if (entities[i].onroof > 0) entities[i].drawframe += 6;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tentities[i].drawframe ++;\r\n\t\t\t\t\t\t\t\tif (game.gravitycontrol == 1) {\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += 6;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (game.deathseq > -1) {\r\n\t\t\t\t\t\t\t  entities[i].drawframe=13;\r\n\t\t\t\t\t\t\t\tif (entities[i].dir == 1) entities[i].drawframe = 12;\r\n\t\t\t\t\t\t\t\tif (game.gravitycontrol == 1) entities[i].drawframe += 2;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1: case 23:\r\n\t\t\t\t\t\t  //Variable animation\r\n\t\t\t\t\t\t\tswitch(entities[i].animate) {\r\n\t\t\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t\t\t  //Simple oscilation\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 8;\r\n\t\t\t\t\t\t\t\t\t\tif(entities[i].actionframe==0){\r\n\t\t\t\t\t\t\t\t\t\t  entities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 4) {\r\n\t\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 2;\r\n\t\t\t\t\t\t\t\t\t\t\t\tentities[i].actionframe = 1;\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe--;\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == -1) {\r\n\t\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 1;\r\n\t\t\t\t\t\t\t\t\t\t\t\tentities[i].actionframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t\t\t  //Simple Loop\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 8;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 4) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t\t\t  //Simpler Loop (just two frames)\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 2;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t\t\t\t  //Simpler Loop (just two frames, but double sized)\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 2;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += (entities[i].walkingframe*2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t\t\t  //Simpler Loop (just two frames, but double sized) (as above but slower)\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 6;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += (entities[i].walkingframe*2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 5:\r\n\t\t\t\t\t\t\t\t  //Simpler Loop (just two frames) (slower)\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 6;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 6:\r\n\t\t\t\t\t\t\t\t  //Normal Loop (four frames, double sized) \r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 4;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 4) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += (entities[i].walkingframe*2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 7:\r\n\t\t\t\t\t\t\t\t  //Simpler Loop (just two frames) (slower) (with directions!)\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 6;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif (entities[i].vx > 0) entities[i].drawframe += 2;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 10:\r\n\t\t\t\t\t\t\t\t  //Threadmill left\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 3;//(6-entities[i].para);\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe--;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == -1) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 3;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 11:\r\n\t\t\t\t\t\t\t\t  //Threadmill right\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay = 3;//(6-entities[i].para);\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 4) {\r\n\t\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 100:\r\n\t\t\t\t\t\t\t\t  //Simple case for no animation (platforms, etc)\r\n\t\t\t\t\t\t\t\t  entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tdefault:\r\n\t\t\t\t\t\t\t    entities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 11:\r\n\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\tif(entities[i].animate==2) {\r\n\t\t\t\t\t\t\t\t//Simpler Loop (just two frames)\r\n\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay = 10;\r\n\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe == 2) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = 0;\r\n\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t}\r\n  \t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 12: case 55: case 14: //Crew member! Very similar to hero\r\n\t\t\t\t\t\t  entities[i].framedelay--;\r\n\t\t\t\t\t\t\tif(entities[i].dir==1){\r\n\t\t\t\t\t\t\t\tentities[i].drawframe=entities[i].tile;\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tentities[i].drawframe=entities[i].tile+3;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif(entities[i].onground>0 || entities[i].onroof>0){\r\n\t\t\t\t\t\t\t  if(entities[i].vx!=0){\r\n\t\t\t\t\t\t\t\t\t//Walking\r\n\t\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\t\tentities[i].framedelay=4;\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe++;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe >=2) entities[i].walkingframe=0;\r\n\t\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe + 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t  //if (entities[i].onroof > 0) entities[i].drawframe += 6;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tentities[i].drawframe ++;\r\n\t\t\t\t\t\t\t\t//if (game.gravitycontrol == 1) {\r\n\t\t\t\t\t\t\t\t//\tentities[i].drawframe += 6;\r\n\t\t\t\t\t\t\t\t//}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (game.deathseq > -1) {\r\n\t\t\t\t\t\t\t  entities[i].drawframe=13;\r\n\t\t\t\t\t\t\t\tif (entities[i].dir == 1) entities[i].drawframe = 12;\r\n\t\t\t\t\t\t\t\tif (entities[i].rule == 7) entities[i].drawframe += 2;\r\n\t\t\t\t\t\t\t\t//if (game.gravitycontrol == 1) entities[i].drawframe += 2;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 100: //the teleporter!\r\n\t\t\t\t\t\t  if (entities[i].tile == 1) {\r\n\t\t\t\t\t\t\t\t//it's inactive\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t}else if (entities[i].tile == 2){\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay = 1;\r\n\t\t\t\t\t\t\t\t\tentities[i].walkingframe = int(Math.random() * 6);\r\n\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe >= 4) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = -1;\r\n\t\t\t\t\t\t\t\t\t  entities[i].framedelay = 4;\r\n\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t}else if (entities[i].tile == 6) {\r\n\t\t\t\t\t\t\t\t//faster!\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].framedelay--;\r\n\t\t\t\t\t\t\t\tif(entities[i].framedelay<=0){\r\n\t\t\t\t\t\t\t\t\tentities[i].framedelay = 2;\r\n\t\t\t\t\t\t\t\t\tentities[i].walkingframe = int(Math.random() * 6);\r\n\t\t\t\t\t\t\t\t\tif (entities[i].walkingframe >= 4) {\r\n\t\t\t\t\t\t\t\t\t\tentities[i].walkingframe = -5;\r\n\t\t\t\t\t\t\t\t\t  entities[i].framedelay = 4;\r\n\t\t\t\t\t\t\t\t\t}\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\t\t\tentities[i].drawframe += entities[i].walkingframe;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tdefault:\r\n\t\t\t\t\t\t\tentities[i].drawframe = entities[i].tile;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//entities[i].statedelay--;\r\n\t\t\t\t\tif (entities[i].statedelay < 0) entities[i].statedelay = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettype(t:int):Boolean {\r\n\t\t  //Returns true is there is an entity of type t onscreen\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif(entities[i].type==t){\r\n\t\t\t    return true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn false;\r\n\t\t}\t\t\r\n\t\t\r\n\t\tpublic function getcompanion(t:int):int {\r\n\t\t  //Returns the index of the companion with rule t\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif(entities[i].rule==6 || entities[i].rule==7){\r\n\t\t\t    return i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getplayer():int {\r\n\t\t  //Returns the index of the first player entity\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif (entities[i].type == 0) {\r\n\t\t\t    return i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getscm():int {\r\n\t\t  //Returns the supercrewmate\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif(entities[i].type==14){\r\n\t\t\t    return i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getlineat(t:int):int {\r\n\t\t\t//Get the entity which is a horizontal line at height t (for SWN game)\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif (entities[i].size == 5) {\r\n\t\t\t\t\tif (entities[i].yp == t) {\r\n\t\t\t\t\t  return i;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getcrewman(t:int):int {\r\n\t\t  //Returns the index of the crewman with colour index given by t\r\n\t\t\tif (t == 0) t = 0;\r\n\t\t\tif (t == 1) t = 20;\r\n\t\t\tif (t == 2) t = 14;\r\n\t\t\tif (t == 3) t = 15;\r\n\t\t\tif (t == 4) t = 13;\r\n\t\t\tif (t == 5) t = 16;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif (entities[i].rule == 6 || entities[i].rule == 7) {\r\n\t\t\t\t\tif(entities[i].colour==t){ \r\n\t\t\t      return i;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getcustomcrewman(t:int):int {\r\n\t\t\t//Returns the index of the crewman with colour index given by t\r\n\t\t\tif (t == 0) t = 0;\r\n\t\t\tif (t == 1) t = 20;\r\n\t\t\tif (t == 2) t = 14;\r\n\t\t\tif (t == 3) t = 15;\r\n\t\t\tif (t == 4) t = 13;\r\n\t\t\tif (t == 5) t = 16;\r\n\t\t\t\r\n\t\t\tfor (var i:int = 0; i < nentity; i++){\r\n\t\t\t\tif (entities[i].type == 55){\r\n\t\t\t\t\tif(entities[i].colour==t){\r\n\t\t\t\t\t\treturn i;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getteleporter():int {\r\n\t\t\tfor (var i:int = 0; i < nentity; i++) {\r\n\t\t\t\tif(entities[i].type==100 && entities[i].active){\r\n\t\t\t    return i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rectset(xi:int, yi:int, wi:int, hi:int):void {\r\n\t\t\ttemprect.x = xi; temprect.y = yi; temprect.width = wi; temprect.height = hi;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rect2set(xi:int, yi:int, wi:int, hi:int):void {\r\n\t\t\ttemprect2.x = xi; temprect2.y = yi; temprect2.width = wi; temprect2.height = hi;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollide(a:int, b:int):Boolean {\r\n\t\t\t//Do entities a and b collide?\r\n\t\t\ttempx = entities[a].xp + entities[a].cx; tempy = entities[a].yp + entities[a].cy;\r\n\t\t\ttempw = entities[a].w; temph = entities[a].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\ttempx = entities[b].xp + entities[b].cx; tempy = entities[b].yp + entities[b].cy;\r\n\t\t\ttempw = entities[b].w; temph = entities[b].h;\r\n\t\t\trect2set(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (temprect.intersects(temprect2)) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkdirectional(t:int):Boolean{\r\n\t\t\t//Returns true if player entity (rule 0) moving in dir t through directional block\r\n\t\t\tif(opt_usedirectional){\r\n\t\t\t\ti = getplayer();\r\n\t\t\t\tif (i > -1) {\r\n\t\t\t\t\tif(entities[i].rule==0){\r\n\t\t\t\t\t\ttempx = entities[i].xp + entities[i].cx; tempy = entities[i].yp + entities[i].cy;\r\n\t\t\t\t\t\ttempw = entities[i].w; temph = entities[i].h;\r\n\t\t\t\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tfor (j = 0; j < nblocks; j++) {\r\n\t\t\t\t\t\t\tif (blocks[j].type == DIRECTIONAL && blocks[j].active){\r\n\t\t\t\t\t\t\t\tif(blocks[j].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkdamage():Boolean{\r\n\t\t\t//Returns true if player entity (rule 0) collides with a damagepoint\r\n\t\t\tif(opt_usedamage){\r\n\t\t\t\ti = getplayer();\r\n\t\t\t\tif (i > -1) {\r\n\t\t\t\t\tif(entities[i].rule==0){\r\n\t\t\t\t\t\ttempx = entities[i].xp + entities[i].cx; tempy = entities[i].yp + entities[i].cy;\r\n\t\t\t\t\t\ttempw = entities[i].w; temph = entities[i].h;\r\n\t\t\t\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tfor (j=0; j<nblocks; j++){\r\n\t\t\t\t\t\t\tif (blocks[j].type == DAMAGE && blocks[j].active){\r\n\t\t\t\t\t\t\t\tif(blocks[j].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function scmcheckdamage():Boolean{\r\n\t\t\t//Returns true if supercrewmate collides with a damagepoint\r\n\t\t\tfor(i = 0; i < nentity; i++) {\r\n\t\t\t\tif(entities[i].type==14){\r\n\t\t\t\t\ttempx = entities[i].xp + entities[i].cx; tempy = entities[i].yp + entities[i].cy;\r\n\t\t\t\t\ttempw = entities[i].w; temph = entities[i].h;\r\n\t\t\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (j=0; j<nblocks; j++){\r\n\t\t\t\t\t\tif (blocks[j].type == DAMAGE && blocks[j].active){\r\n\t\t\t\t\t\t\tif(blocks[j].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function settemprect(t:int):void {\r\n\t\t\t//setup entity t in temprect\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checktrigger():int{\r\n\t\t\t//Returns an int player entity (rule 0) collides with a trigger\r\n\t\t\tif (opt_usetrigger) {\r\n\t\t\t\ti = getplayer();\r\n\t\t\t\tif (i > -1) {\r\n\t\t\t\t\tif(entities[i].rule==0){\r\n\t\t\t\t\t\ttempx = entities[i].xp + entities[i].cx; tempy = entities[i].yp + entities[i].cy;\r\n\t\t\t\t\t\ttempw = entities[i].w; temph = entities[i].h;\r\n\t\t\t\t\t\trectset(tempx, tempy, tempw, temph);\r\n\r\n\t\t\t\t\t\tfor (j=0; j<nblocks; j++){\r\n\t\t\t\t\t\t\tif (blocks[j].type == TRIGGER && blocks[j].active){\r\n\t\t\t\t\t\t\t\tif (blocks[j].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\t\tactivetrigger = blocks[j].trigger;\r\n\t\t\t\t\t\t\t\t\treturn blocks[j].trigger;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkactivity():int{\r\n\t\t\t//Returns an int player entity (rule 0) collides with an activity\r\n\t\t  if(opt_useactivity){\r\n\t\t\t\ti = getplayer();\r\n\t\t\t\tif(i>-1){\r\n\t\t\t\t\tif(entities[i].rule==0){\r\n\t\t\t\t\t\ttempx = entities[i].xp + entities[i].cx; tempy = entities[i].yp + entities[i].cy;\r\n\t\t\t\t\t\ttempw = entities[i].w; temph = entities[i].h;\r\n\t\t\t\t\t\trectset(tempx, tempy, tempw, temph);\r\n\r\n\t\t\t\t\t\tfor (j=0; j<nblocks; j++){\r\n\t\t\t\t\t\t\tif (blocks[j].type == ACTIVITY && blocks[j].active){\r\n\t\t\t\t\t\t\t\tif (blocks[j].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\t\treturn j;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getgridpoint(t:int):int {\r\n\t\t\tt = (t - (t % 8)) / 8;\r\n\t\t\treturn t;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function cblocks(t:int):Boolean {\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\treturn checkblocks();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkplatform():Boolean {\r\n\t\t\t//Return true if rectset intersects a moving platform, setups px & py to the platform x & y\r\n\t\t\tfor (i = 0; i < nblocks; i++) {\r\n\t\t\t\tif (blocks[i].active) {\r\n\t\t\t\t\tif (blocks[i].type == BLOCK){\r\n\t\t\t\t\t\tif (blocks[i].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\tpx = blocks[i].xp; py = blocks[i].yp;\r\n\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkblocks():Boolean {\r\n\t\t\tfor (i = 0; i < nblocks; i++) {\r\n\t\t\t\tif (blocks[i].active) {\r\n\t\t\t\t\tif (!skipdirblocks) {\r\n\t\t\t\t\t\tif (blocks[i].type == DIRECTIONAL) {\r\n\t\t\t\t\t\t\tif (dy > 0 && blocks[i].trigger == 0) if (blocks[i].rect.intersects(temprect)) return true;\r\n\t\t\t\t\t\t\tif (dy <= 0 && blocks[i].trigger == 1) if (blocks[i].rect.intersects(temprect)) return true;\r\n\t\t\t\t\t\t\tif (dx > 0 && blocks[i].trigger == 2) if (blocks[i].rect.intersects(temprect)) return true;\r\n\t\t\t\t\t\t\tif (dx <= 0 && blocks[i].trigger == 3) if (blocks[i].rect.intersects(temprect)) return true;\t\t\t\t\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (blocks[i].type == BLOCK){\r\n\t\t\t\t\t\tif (blocks[i].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (blocks[i].type == SAFE) {\r\n\t\t\t\t\t\tif(dr==1){\r\n\t\t\t\t\t\t\tif (blocks[i].rect.intersects(temprect)) {\r\n\t\t\t\t\t\t\t\treturn true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checktowerspikes(t:int, map:mapclass):Boolean {\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n      tempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y);\r\n\t\t\ttempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.height - 1);\r\n\t\t\tif (map.spikecollide(tempx, tempy)) return true;\r\n\t\t\tif (map.spikecollide(tempw, tempy)) return true;\r\n\t\t\tif (map.spikecollide(tempx, temph)) return true;\r\n\t\t\tif (map.spikecollide(tempw, temph)) return true;\r\n\t\t\tif (temprect.height >= 12) {\r\n\t\t\t\ttpy1 = getgridpoint(temprect.y + 6);\r\n\t\t\t\tif (map.spikecollide(tempx, tpy1)) return true;\r\n\t\t\t  if (map.spikecollide(tempw, tpy1)) return true;\r\n\t\t\t\tif (temprect.height >= 18) {\r\n\t\t\t\t\ttpy1 = getgridpoint(temprect.y + 12);\r\n\t\t\t\t\tif (map.spikecollide(tempx, tpy1)) return true;\r\n\t\t\t\t\tif (map.spikecollide(tempw, tpy1)) return true;\r\n\t\t\t\t\tif (temprect.height >= 24) {\r\n\t\t\t\t\t\ttpy1 = getgridpoint(temprect.y + 18);\r\n\t\t\t\t\t\tif (map.spikecollide(tempx, tpy1)) return true;\r\n\t\t\t\t\t\tif (map.spikecollide(tempw, tpy1)) return true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (temprect.width >= 12) {\r\n\t\t\t\ttpx1 = getgridpoint(temprect.x + 6);\r\n\t\t\tif (map.collide(tpx1, tempy)) return true;\r\n\t\t\tif (map.collide(tpx1, temph)) return true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkwall(map:mapclass):Boolean{\r\n\t\t\t//Returns true if entity setup in temprect collides with a wall\r\n\t\t\t//used for proper collision functions; you can't just, like, call it\r\n\t\t\t//whenever you feel like it and expect a response\r\n\t\t\t//\r\n\t\t\t//that won't work at all\r\n\t\t\tif(skipblocks){\r\n\t\t\t\tif (checkblocks()) return true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttempx = getgridpoint(temprect.x); tempy = getgridpoint(temprect.y);\r\n\t\t\ttempw = getgridpoint(temprect.x + temprect.width - 1); temph = getgridpoint(temprect.y + temprect.height - 1);\r\n\t\t\tif (map.collide(tempx, tempy)) return true;\r\n\t\t\tif (map.collide(tempw, tempy)) return true;\r\n\t\t\tif (map.collide(tempx, temph)) return true;\r\n\t\t\tif (map.collide(tempw, temph)) return true;\r\n\t\t\tif (temprect.height >= 12) {\r\n\t\t\t\ttpy1 = getgridpoint(temprect.y + 6);\r\n\t\t\t\tif (map.collide(tempx, tpy1)) return true;\r\n\t\t\t  if (map.collide(tempw, tpy1)) return true;\r\n\t\t\t\tif (temprect.height >= 18) {\r\n\t\t\t\t\ttpy1 = getgridpoint(temprect.y + 12);\r\n\t\t\t\t\tif (map.collide(tempx, tpy1)) return true;\r\n\t\t\t\t\tif (map.collide(tempw, tpy1)) return true;\r\n\t\t\t\t\tif (temprect.height >= 24) {\r\n\t\t\t\t\t\ttpy1 = getgridpoint(temprect.y + 18);\r\n\t\t\t\t\t\tif (map.collide(tempx, tpy1)) return true;\r\n\t\t\t\t\t\tif (map.collide(tempw, tpy1)) return true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (temprect.width >= 12) {\r\n\t\t\t\ttpx1 = getgridpoint(temprect.x + 6);\r\n\t\t\tif (map.collide(tpx1, tempy)) return true;\r\n\t\t\tif (map.collide(tpx1, temph)) return true;\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function hplatformat():Number {\r\n\t\t\t//Returns first entity of horizontal platform at (px, py), -1000 otherwise.\r\n\t\t\tfor (i = 0; i < nentity; i++) {\r\n\t\t\t\tif (entities[i].active) {\r\n\t\t\t\t\tif (entities[i].rule == 2) {\r\n\t\t\t\t\t\tif (entities[i].behave >= 2) {\r\n\t\t\t\t\t\t\tif (entities[i].xp == px && entities[i].yp == py) {\r\n\t\t\t\t\t\t\t  if (entities[i].behave == 8) { //threadmill!\r\n\t\t\t\t\t\t\t\t\treturn entities[i].para;\r\n\t\t\t\t\t\t\t\t}else if(entities[i].behave == 9) { //threadmill!\r\n\t\t\t\t\t\t\t\t\treturn -entities[i].para;\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t  return entities[i].vx;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn -1000;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function yline(a:int, b:int):int {\r\n\t\t\tif (a < b) return -1;\r\n\t\t\treturn 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entityhlinecollide(t:int, l:int):Boolean {\r\n\t\t\t//Returns true is entity t collided with the horizontal line l.\r\n\t\t\tif(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp){\r\n\t\t\t  if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w){\r\n\t\t\t\t\tlinetemp = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tlinetemp += yline(entities[t].yp, entities[l].yp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].yp + entities[t].h, entities[l].yp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].oldyp, entities[l].yp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].oldyp + entities[t].h, entities[l].yp);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (linetemp > -4 && linetemp < 4) return true;\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\t\t\r\n\t\tpublic function entityvlinecollide(t:int, l:int):Boolean {\r\n\t\t\t//Returns true is entity t collided with the vertical line l.\r\n\t\t\tif(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp){\r\n\t\t\t  if(entities[t].yp + entities[t].cy<=entities[l].yp+entities[l].h){\r\n\t\t\t\t\tlinetemp = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tlinetemp += yline(entities[t].xp + entities[t].cx+1, entities[l].xp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].xp + entities[t].cx+1 + entities[t].w, entities[l].xp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].oldxp + entities[t].cx+1, entities[l].xp);\r\n\t\t\t\t\tlinetemp += yline(entities[t].oldxp + entities[t].cx+1 + entities[t].w, entities[l].xp);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (linetemp > -4 && linetemp < 4) return true;\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitywarphlinecollide(t:int, l:int):Boolean {\r\n\t\t\t//Returns true is entity t collided with the horizontal line l.\r\n\t\t\tif(entities[t].xp + entities[t].cx+entities[t].w>=entities[l].xp){\r\n\t\t\t  if(entities[t].xp + entities[t].cx<=entities[l].xp+entities[l].w){\r\n\t\t\t\t\tlinetemp = 0;\r\n\t\t\t\t\tif (entities[l].yp < 120) {\r\n\t\t\t\t\t\t//Top line\r\n\t\t\t\t\t\tif (entities[t].vy < 0) {\r\n\t\t\t\t\t\t\tif (entities[t].yp < entities[l].yp + 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].yp + entities[t].h < entities[l].yp + 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].oldyp < entities[l].yp + 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].oldyp + entities[t].h < entities[l].yp + 10) linetemp++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (linetemp > 0) return true;\r\n\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//Bottom line\r\n\t\t\t\t\t\tif (entities[t].vy > 0) {\r\n\t\t\t\t\t\t\tif (entities[t].yp > entities[l].yp - 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].yp + entities[t].h > entities[l].yp - 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].oldyp > entities[l].yp - 10) linetemp++;\r\n\t\t\t\t\t\t\tif (entities[t].oldyp + entities[t].h > entities[l].yp - 10) linetemp++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (linetemp > 0) return true;\r\n\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitywarpvlinecollide(t:int, l:int):Boolean {\r\n\t\t\t//Returns true is entity t collided with the vertical warp line l.\r\n\t\t\tif(entities[t].yp + entities[t].cy+entities[t].h>=entities[l].yp){\r\n\t\t\t  if (entities[t].yp + entities[t].cy <= entities[l].yp + entities[l].h) {\r\n\t\t\t\t\tlinetemp = 0;\r\n\t\t\t\t\tif (entities[l].xp < 160) {\r\n\t\t\t\t\t\t//Left hand line\r\n\t\t\t\t\t\tif (entities[t].xp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].xp + entities[t].cx+1 + entities[t].w < entities[l].xp + 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].oldxp + entities[t].cx + 1 < entities[l].xp + 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].oldxp + entities[t].cx + 1 + entities[t].w < entities[l].xp + 10) linetemp++;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (linetemp > 0) return true;\r\n\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//Right hand line\r\n\t\t\t\t\t\tif (entities[t].xp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].xp + entities[t].cx+1 + entities[t].w > entities[l].xp - 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].oldxp + entities[t].cx + 1 > entities[l].xp - 10) linetemp++;\r\n\t\t\t\t\t\tif (entities[t].oldxp + entities[t].cx + 1 + entities[t].w > entities[l].xp - 10) linetemp++;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (linetemp > 0) return true;\r\n\t\t\t\t\t\treturn false;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollideplatformroof(map:mapclass, t:int):Number{\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy -1;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (checkplatform()) {\r\n\t\t\t\t//px and py now contain an x y coordinate for a platform, find it \r\n\t\t\t\treturn hplatformat();\r\n\t\t\t}\r\n\t\t\treturn -1000;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollideplatformfloor(map:mapclass, t:int):Number{\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy + 1;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (checkplatform()) {\r\n\t\t\t\t//px and py now contain an x y coordinate for a platform, find it \r\n\t\t\t\treturn hplatformat();\r\n\t\t\t}\r\n\t\t\treturn -1000;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollidefloor(map:mapclass, t:int):Boolean{\r\n\t\t\t//see? like here, for example!\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy + 1;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (checkwall(map)) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollideroof(map:mapclass, t:int):Boolean{\r\n\t\t\t//and here!\r\n\t\t\ttempx = entities[t].xp + entities[t].cx; tempy = entities[t].yp + entities[t].cy - 1;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (checkwall(map)) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function testwallsx(t:int, map:mapclass, tx:int, ty:int):Boolean{\r\n\t\t\ttempx = tx + entities[t].cx; tempy = ty + entities[t].cy;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (entities[t].rule < 2) {\tskipblocks = true; } else { skipblocks = false; }\r\n\t\t\tif (entities[t].type == 14) skipblocks = true;\r\n\t\t\tdx = 0; dy = 0; if (entities[t].rule == 0) dx = entities[t].vx;\r\n\t\t\tdr = entities[t].rule;\r\n\t\t\t\r\n\t\t\t//Ok, now we check walls\r\n\t\t\tif (checkwall(map)) {\r\n\t\t\t\tif (entities[t].vx > 1) {\r\n\t\t\t\t\tentities[t].vx--;\r\n\t\t\t\t\tentities[t].newxp = int(entities[t].xp + entities[t].vx);\r\n\t\t\t\t\treturn testwallsx(t, map, entities[t].newxp, entities[t].yp);\r\n\t\t\t\t}else if (entities[t].vx < -1) {\r\n\t\t\t\t\tentities[t].vx++;\r\n\t\t\t\t\tentities[t].newxp = int(entities[t].xp + entities[t].vx);\r\n\t\t\t\t\treturn testwallsx(t, map, entities[t].newxp, entities[t].yp);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tentities[t].vx=0;\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function testwallsy(t:int, map:mapclass, tx:int, ty:int):Boolean {\r\n\t\t\ttempx = tx + entities[t].cx; tempy = ty + entities[t].cy;\r\n\t\t\ttempw = entities[t].w; temph = entities[t].h;\r\n\t\t\trectset(tempx, tempy, tempw, temph);\r\n\t\t\t\r\n\t\t\tif (entities[t].rule < 2) {\tskipblocks = true; } else { skipblocks = false; }\r\n\t\t\tif (entities[t].type == 14) skipblocks = true;\r\n\t\t\t\r\n\t\t\tdx = 0; dy = 0;  if (entities[t].rule == 0) dy = entities[t].vy;\r\n\t\t\tdr = entities[t].rule;\r\n\r\n\t\t\t//Ok, now we check walls\r\n\t\t\tif (checkwall(map)) {\r\n\t\t\t\tif (entities[t].vy > 1) {\r\n\t\t\t\t\tentities[t].vy--;\r\n\t\t\t\t\tentities[t].newyp = int(entities[t].yp + entities[t].vy);\r\n\t\t\t\t\treturn testwallsy(t, map, entities[t].xp, entities[t].newyp);\r\n\t\t\t\t}else if (entities[t].vy < -1) {\r\n\t\t\t\t\tentities[t].vy++;\r\n\t\t\t\t\tentities[t].newyp = int(entities[t].yp + entities[t].vy);\r\n\t\t\t\t\treturn testwallsy(t, map, entities[t].xp, entities[t].newyp);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tentities[t].vy=0;\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fixfriction(t:int, xfix:Number, xrate:Number, yrate:Number):void{\r\n\t\t\tif (entities[t].vx > xfix) entities[t].vx -= xrate;\r\n\t\t\tif (entities[t].vx < xfix) entities[t].vx += xrate;\r\n\t\t\tif (entities[t].vy > 0) entities[t].vy -= yrate;\r\n\t\t\tif (entities[t].vy < 0) entities[t].vy += yrate;\r\n\t\t\tif (entities[t].vy > 10) entities[t].vy = 10;\r\n\t\t\tif (entities[t].vy < -10) entities[t].vy = -10;\r\n\t\t\tif (entities[t].vx > 6) entities[t].vx = 6;\r\n\t\t\tif (entities[t].vx < -6) entities[t].vx = -6;\r\n\t\t\t\r\n\t\t\tif (Math.abs(entities[t].vx-xfix) <= xrate) entities[t].vx = xfix;\r\n\t\t\tif (Math.abs(entities[t].vy) <= yrate) entities[t].vy = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function applyfriction(t:int, xrate:Number, yrate:Number):void{\r\n\t\t\tif (entities[t].vx > 0) entities[t].vx -= xrate;\r\n\t\t\tif (entities[t].vx < 0) entities[t].vx += xrate;\r\n\t\t\tif (entities[t].vy > 0) entities[t].vy -= yrate;\r\n\t\t\tif (entities[t].vy < 0) entities[t].vy += yrate;\r\n\t\t\tif (entities[t].vy > 10) entities[t].vy = 10;\r\n\t\t\tif (entities[t].vy < -10) entities[t].vy = -10;\r\n\t\t\tif (entities[t].vx > 6) entities[t].vx = 6;\r\n\t\t\tif (entities[t].vx < -6) entities[t].vx = -6;\r\n\t\t\t\r\n\t\t\tif (Math.abs(entities[t].vx) <= xrate) entities[t].vx = 0;\r\n\t\t\tif (Math.abs(entities[t].vy) <= yrate) entities[t].vy = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function cleanup():void {\r\n\t\t\ti = nentity - 1; while (i >= 0 && !entities[i].active) { nentity--; i--; }\r\n\t\t\ti = nblocks - 1; while (i >= 0 && !blocks[i].active) { nblocks--; i--; }\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updateentitylogic(t:int, game:gameclass):void {\r\n\t\t\tentities[t].oldxp = entities[t].xp; entities[t].oldyp = entities[t].yp;\r\n\t\t\t\r\n\t\t\tentities[t].vx = entities[t].vx + entities[t].ax;\r\n\t\t\tentities[t].vy = entities[t].vy + entities[t].ay;\r\n\t\t\tentities[t].ax = 0;\r\n\t\t\t\r\n\t\t\tif (entities[t].gravity) {\r\n\t\t\t\tif (entities[t].rule == 0) {\r\n\t\t\t\t\tif(game.gravitycontrol==0){\r\n\t\t\t\t\t\tentities[t].ay = 3;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[t].ay = -3;\r\n\t\t\t\t\t}\t\r\n\t\t\t\t}else if (entities[t].rule == 7) {\r\n\t\t\t\t\tentities[t].ay = -3;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tentities[t].ay = 3;\r\n\t\t\t\t}\t\t\t\r\n\t\t\t\tapplyfriction(t, game.inertia, 0.25);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tentities[t].newxp = entities[t].xp + entities[t].vx;\r\n\t\t\tentities[t].newyp = entities[t].yp + entities[t].vy;\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function entitymapcollision(t:int, map:mapclass):void {\r\n\t\t\tif (testwallsx(t, map, entities[t].newxp, entities[t].yp)) {\r\n\t\t\t\tentities[t].xp = entities[t].newxp;\r\n\t\t\t}else {\r\n\t\t\t\tif (entities[t].onwall > 0) entities[t].state = entities[t].onwall;\r\n\t\t\t\tif (entities[t].onxwall > 0) entities[t].state = entities[t].onxwall;\r\n\t\t\t}\r\n\t\t\tif (testwallsy(t, map, entities[t].xp, entities[t].newyp)) {\r\n\t\t\t\tentities[t].yp = entities[t].newyp;\r\n\t\t\t}else {\r\n\t\t\t\tif (entities[t].onwall > 0) entities[t].state = entities[t].onwall;\r\n\t\t\t\tif (entities[t].onywall > 0) entities[t].state = entities[t].onywall;\r\n\t\t\t\tentities[t].jumpframe = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function movingplatformfix(t:int, map:mapclass):void{\r\n\t\t\t//If this intersects the player, then we move the player along it\r\n\t\t\tj = getplayer();\r\n\t\t\tif (entitycollide(t, j)) {\r\n\t\t\t\t//ok, bollox, let's make sure\r\n\t\t\t\tentities[j].yp = entities[j].yp + entities[j].vy;\r\n\t\t\t\tif (entitycollide(t, j)) {\r\n\t\t\t\t\tentities[j].yp = entities[j].yp - entities[j].vy;\r\n\t\t\t\t\tentities[j].vy = entities[t].vy;\r\n\t\t\t\t\tentities[j].newyp = entities[j].yp + entities[j].vy;\r\n\t\t\t\t\tif (testwallsy(j, map, entities[j].xp, entities[j].newyp)) {\r\n\t\t\t\t\t\tif (entities[t].vy > 0) {\r\n\t\t\t\t\t\t\tentities[j].yp = entities[t].yp + entities[t].h;\r\n\t\t\t\t\t\t\tentities[j].vy = 0;\r\n\t\t\t\t\t\t\tentities[j].onroof = 1;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tentities[j].yp = entities[t].yp - entities[j].h-entities[j].cy;\r\n\t\t\t\t\t\t\tentities[j].vy = 0;\r\n\t\t\t\t\t\t\tentities[j].onground = 1; \r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[t].state = entities[t].onwall;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function scmmovingplatformfix(t:int, map:mapclass):void{\r\n\t\t\t//If this intersects the SuperCrewMate, then we move them along it\r\n\t\t\tj = getscm();\r\n\t\t\tif (entitycollide(t, j)) {\r\n\t\t\t\t//ok, bollox, let's make sure\r\n\t\t\t\tentities[j].yp = entities[j].yp + entities[j].vy;\r\n\t\t\t\tif (entitycollide(t, j)) {\r\n\t\t\t\t\tentities[j].yp = entities[j].yp - entities[j].vy;\r\n\t\t\t\t\tentities[j].vy = entities[t].vy;\r\n\t\t\t\t\tentities[j].newyp = entities[j].yp + entities[j].vy;\r\n\t\t\t\t\tif (testwallsy(j, map, entities[j].xp, entities[j].newyp)) {\r\n\t\t\t\t\t\tif (entities[t].vy > 0) {\r\n\t\t\t\t\t\t\tentities[j].yp = entities[t].yp + entities[t].h;\r\n\t\t\t\t\t\t\tentities[j].vy = 0;\r\n\t\t\t\t\t\t\t//entities[j].onroof = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tentities[j].yp = entities[t].yp - entities[j].h-entities[j].cy;\r\n\t\t\t\t\t\t\tentities[j].vy = 0;\r\n\t\t\t\t\t\t\t//entities[j].onground = true; \r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[t].state = entities[t].onwall;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function hormovingplatformfix(t:int, map:mapclass):void{\r\n\t\t\t//If this intersects the player, then we move the player along it\r\n\t\t\t//for horizontal platforms, this is simplier\r\n\t\t  createblock(0, entities[t].xp, entities[t].yp, entities[t].w, entities[t].h);\r\n\t\t\t/*j = getplayer();\r\n\t\t\tif (entitycollide(t, j)) {\t\t\t\t\r\n\t\t\t\t//ok, bollox, let's make sure\r\n\t\t\t\tentities[j].yp = entities[j].yp + entities[j].vy;\r\n\t\t\t\tif (entitycollide(t, j)) {\r\n\t\t\t\t\t//entities[t].state = entities[t].onwall;\r\n\t\t\t\t}\r\n\t\t\t}*/\r\n\t\t}\r\n\t\t\r\n\t\tpublic function customwarplinecheck(i:int):void {\r\n\t\t\t//Turns on obj.customwarpmodevon and obj.customwarpmodehon if player collides\r\n\t\t\t//with warp lines\r\n\t\t\t\r\n\t\t\tif (entities[i].active) {\r\n\t\t\t\t//We test entity to entity\r\n\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\tif (entities[j].active && i != j) {//Active\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 5) { //Player vs vertical line!\r\n\t\t\t\t\t\t\tif (entities[j].type == 51 || entities[j].type == 52) {\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entitywarpvlinecollide(i, j)) {\t\r\n\t\t\t\t\t\t\t\t\tcustomwarpmodevon = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 7){   //Player vs horizontal WARP line\r\n\t\t\t\t\t\t\tif (entities[j].type == 53 || entities[j].type == 54) {\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (entitywarphlinecollide(i, j)) {\r\n\t\t\t\t\t\t\t\t\tcustomwarpmodehon = true;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function entitycollisioncheck(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, music:musicclass):void {\r\n\t\t\ti = getplayer();\r\n\t\t\tif (entities[i].active) {\r\n\t\t\t\t//We test entity to entity\r\n\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\tif (entities[j].active && i != j) {//Active\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 1 && entities[j].harmful) { \r\n\t\t\t\t\t\t\t//player i hits enemy or enemy bullet j\r\n\t\t\t\t\t\t\tif (entitycollide(i, j) && !map.invincibility) {\r\n\t\t\t\t\t\t\t\tif (entities[i].size == 0 && (entities[j].size == 0 || entities[j].size == 12)) {\r\n\t\t\t\t\t\t\t\t\t//They're both sprites, so do a per pixel collision\r\n\t\t\t\t\t\t\t\t\tcolpoint1.x = entities[i].xp; colpoint1.y = entities[i].yp;\r\n\t\t\t\t\t\t\t\t\tcolpoint2.x = entities[j].xp; colpoint2.y = entities[j].yp;\r\n\t\t\t\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\t\t\t\tif (dwgfx.flipsprites_bitmap[entities[i].drawframe].hitTest(\r\n\t\t\t\t\t\t\t\t\t\t\t\tcolpoint1, 1, dwgfx.flipsprites_bitmap[entities[j].drawframe], colpoint2, 1)) {\r\n\t\t\t\t\t\t\t\t\t\t\t//Do the collision stuff\t\t\r\n\t\t\t\t\t\t\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\tif (dwgfx.sprites_bitmap[entities[i].drawframe].hitTest(\r\n\t\t\t\t\t\t\t\t\t\t\t\tcolpoint1, 1, dwgfx.sprites_bitmap[entities[j].drawframe], colpoint2, 1)) {\r\n\t\t\t\t\t\t\t\t\t\t\t//Do the collision stuff\t\t\r\n\t\t\t\t\t\t\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t//Ok, then we just assume a normal bounding box collision\r\n\t\t\t\t\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 2) { //Moving platforms\r\n\t\t\t\t\t\t\tif (entitycollide(i, j)) removeblockat(entities[j].xp, entities[j].yp);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 3) { //Entity to entity\r\n\t\t\t\t\t\t\tif(entities[j].onentity>0){\r\n\t\t\t\t\t\t\t\tif (entitycollide(i, j)) entities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 4) { //Player vs horizontal line!\r\n\t\t\t\t\t\t\tif(game.deathseq==-1){\r\n\t\t\t\t\t\t\t\t//Here we compare the player's old position versus his new one versus the line.\r\n\t\t\t\t\t\t\t\t//All points either be above or below it. Otherwise, there was a collision this frame.\r\n\t\t\t\t\t\t\t\tif (entities[j].onentity > 0) {\r\n\t\t\t\t\t\t\t\t\tif (entityhlinecollide(i, j)) {\r\n\t\t\t\t\t\t\t\t\t\tmusic.playef(8,10);\r\n\t\t\t\t\t\t\t\t\t\tgame.gravitycontrol = (game.gravitycontrol + 1) % 2;\r\n\t\t\t\t\t\t\t\t\t\tgame.totalflips++;\r\n\t\t\t\t\t\t\t\t\t\tif (game.gravitycontrol == 0) {\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].vy < 1) entities[i].vy = 1;\r\n\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].vy > -1) entities[i].vy = -1;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t\tentities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t\t\t\tentities[j].life = 6;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 5) { //Player vs vertical line!\r\n\t\t\t\t\t\t\tif(game.deathseq==-1){\r\n\t\t\t\t\t\t\t\tif(entities[j].onentity>0){\r\n\t\t\t\t\t\t\t\t\tif (entityvlinecollide(i, j)) {\t\t\r\n\t\t\t\t\t\t\t\t\t\tentities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t\t\t\tentities[j].life = 4;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 6) { //Player versus crumbly blocks! Special case\r\n\t\t\t\t\t\t\tif (entities[j].onentity > 0) {\r\n\t\t\t\t\t\t\t\t//ok; only check the actual collision if they're in a close proximity\r\n\t\t\t\t\t\t\t\ttemp = entities[i].yp - entities[j].yp;\r\n\t\t\t\t\t\t\t\tif (temp < 30 || temp > -30) {\r\n\t\t\t\t\t\t\t\t\ttemp = entities[i].xp - entities[j].xp;\r\n\t\t\t\t\t\t\t\t\tif (temp < 30 || temp > -30) {\r\n\t\t\t\t\t\t\t\t\t\tif (entitycollide(i, j)) entities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t/*\r\n\t\t\t\t\t\tif (entities[i].rule == 0 && entities[j].rule == 7){   //Player vs horizontal WARP line\r\n\t\t\t\t\t\t\tif (game.deathseq == -1) {\r\n\t\t\t\t\t\t\t\tif (entities[j].onentity > 0) {\r\n\t\t\t\t\t\t\t\t\tif (entityhlinecollide(i, j)) {\r\n\t\t\t\t\t\t\t\t\t\tentities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t\t\t\tentities[j].life = 4;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.supercrewmate) {\r\n\t\t\t\t//some extra collisions\r\n\t\t\t\tfor (i = 0; i < nentity; i++) {\r\n\t\t\t\t\tif (entities[i].active) {\r\n\t\t\t\t\t\tfor (j = 0; j < nentity; j++) {\r\n\t\t\t\t\t\t\tif (entities[j].active && i != j) {//Active\r\n\t\t\t\t\t\t\t\tif (entities[i].type == 14) { //i is the supercrewmate\r\n\t\t\t\t\t\t\t\t\tif (entities[j].rule == 1 && entities[j].harmful) {//j is a harmful enemy\r\n\t\t\t\t\t\t\t\t\t\t//player i hits enemy or enemy bullet j\r\n\t\t\t\t\t\t\t\t\t\tif (entitycollide(i, j) && !map.invincibility) {\r\n\t\t\t\t\t\t\t\t\t\t\tif (entities[i].size == 0 && entities[j].size == 0) {\r\n\t\t\t\t\t\t\t\t\t\t\t//They're both sprites, so do a per pixel collision\r\n\t\t\t\t\t\t\t\t\t\t\t\tcolpoint1.x = entities[i].xp; colpoint1.y = entities[i].yp;\r\n\t\t\t\t\t\t\t\t\t\t\t\tcolpoint2.x = entities[j].xp; colpoint2.y = entities[j].yp;\r\n\t\t\t\t\t\t\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tif (dwgfx.flipsprites_bitmap[entities[i].drawframe].hitTest(\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tcolpoint1, 1, dwgfx.flipsprites_bitmap[entities[j].drawframe], colpoint2, 1)) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t//Do the collision stuff\t\t\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tgame.deathseq = 30; game.scmhurt = true;\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tif (dwgfx.sprites_bitmap[entities[i].drawframe].hitTest(\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tcolpoint1, 1, dwgfx.sprites_bitmap[entities[j].drawframe], colpoint2, 1)) {\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t//Do the collision stuff\t\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tgame.deathseq = 30; game.scmhurt = true;\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t\t\t\t//Ok, then we just assume a normal bounding box collision\r\n\t\t\t\t\t\t\t\t\t\t\t\tgame.deathseq = 30; game.scmhurt = true;\r\n\t\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tif (entities[j].rule == 2) { //Moving platforms\r\n\t\t\t\t\t\t\t\t\t\tif (entitycollide(i, j)) removeblockat(entities[j].xp, entities[j].yp);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\tif (entities[j].type == 8 && entities[j].rule == 3) { //Entity to entity (well, checkpoints anyway!)\r\n\t\t\t\t\t\t\t\t\t\tif(entities[j].onentity>0){\r\n\t\t\t\t\t\t\t\t\t\t\tif (entitycollide(i, j)) entities[j].state = entities[j].onentity;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//can't have the player being stuck...\r\n\t\t\tj = getplayer();\r\n\t\t\tskipdirblocks = true;\r\n\t\t\tif (!testwallsx(j, map, entities[j].xp, entities[j].yp)) {\r\n\t\t\t\t//Let's try to get out...\r\n\t\t\t\tif (entities[j].rule == 0) {\r\n\t\t\t\t\tif(game.gravitycontrol==0){\r\n\t\t\t\t\t\tentities[j].yp -= 3;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tentities[j].yp += 3;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tskipdirblocks = false;\r\n\t\t\t\r\n\t\t\t//Can't have the supercrewmate getting stuck either!\r\n\t\t\tif (game.supercrewmate) {\r\n\t\t\t\tj = getscm();\r\n\t\t\t\tskipdirblocks = true;\r\n\t\t\t\tif (!testwallsx(j, map, entities[j].xp, entities[j].yp)) {\r\n\t\t\t\t\t//Let's try to get out...\r\n\t\t\t\t\t\tif(game.gravitycontrol==0){\r\n\t\t\t\t\t\t\tentities[j].yp -= 3;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tentities[j].yp += 3;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tskipdirblocks = false;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Is the player colliding with any damageblocks?\r\n\t\t\tif (checkdamage() && !map.invincibility) {\r\n\t\t\t\t//usual player dead stuff\r\n\t\t\t\tgame.deathseq = 30;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//how about the supercrewmate?\r\n\t\t\tif (game.supercrewmate) {\r\n\t\t\t\tif (scmcheckdamage() && !map.invincibility) {\r\n\t\t\t\t\t//usual player dead stuff\r\n\t\t\t\t\tgame.scmhurt = true;\r\n\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tactivetrigger = -1;\r\n\t\t\tif (checktrigger() > -1) {\r\n\t\t\t\tgame.state = activetrigger;\r\n\t\t\t\tgame.statedelay = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\t\r\n\t\tpublic var nentity:int;\r\n\t\tpublic var entities:Vector.<entclass> = new Vector.<entclass>;\r\n\t\t\r\n\t\tpublic var linecrosskludge:Vector.<entclass> = new Vector.<entclass>;\r\n\t\tpublic var nlinecrosskludge:int;\r\n\t\tpublic var colpoint1:Point, colpoint2:Point;\r\n\t\t\r\n\t\tpublic var tempx:int, tempy:int, tempw:int, temph:int, temp:int, temp2:int;\r\n\t\tpublic var tpx1:int, tpy1:int, tpx2:int, tpy2:int;\r\n\t\tpublic var temprect:Rectangle, temprect2:Rectangle;\r\n\t\tpublic var i:int, j:int, k:int;// z:int;\r\n\t\tpublic var dx:int, dy:int, dr:int;\r\n\t\tpublic var px:int, py:int, linetemp:int;\r\n\t\tpublic var activetrigger:int;\r\n\t\t\r\n    public var blocks:Vector.<blockclass> = new Vector.<blockclass>;\r\n\t\tpublic var flags:Array = new Array;\r\n\t\tpublic var collect:Array = new Array;\r\n\t\tpublic var customcollect:Array = new Array;\r\n    public var nblocks:int;\r\n\t\tpublic var skipblocks:Boolean, skipdirblocks:Boolean;\r\n\t\t\r\n\t\tpublic var platformtile:int;\r\n\t\tpublic var vertplatforms:Boolean, horplatforms:Boolean;\r\n\t\t\r\n\t\t// :(\r\n\t\tpublic var nearelephant:Boolean;\r\n\t\tpublic var upsetmode:Boolean, upset:int;\r\n\t\t\r\n\t\t//Trophy Text\r\n\t\tpublic var trophytext:int, trophytype:int;\r\n\t\t\r\n\t\t//Secret lab scripts\r\n\t\tpublic var altstates:int;\r\n\t\t\r\n\t\t//Custom stuff\r\n    public var customenemy:int;\r\n    public var customplatformtile:int;\r\n    public var customwarpmode:Boolean, customwarpmodevon:Boolean, customwarpmodehon:Boolean;\r\n\t\tpublic var customscript:String;\r\n    public var customcrewmoods:Array = new Array();\r\n\t\t\r\n\t\tpublic var mobilemenus:Boolean = true;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/gameclass.as",
    "content": "﻿package {\r\n\timport bigroom.input.KeyPoll;\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\timport flash.desktop.NativeApplication;\r\n\t\t\r\n\tpublic class gameclass extends Sprite {\t\t\r\n\t\tpublic var GAMEMODE:int = 0;\r\n\t\tpublic var TITLEMODE:int = 1;\r\n\t\tpublic var CLICKTOSTART:int = 2;\r\n\t\tpublic var FOCUSMODE:int = 3;\r\n\t\tpublic var MAPMODE:int = 4;\r\n\t\tpublic var TELEPORTERMODE:int = 5;\r\n\t\tpublic var GAMECOMPLETE:int = 6;\r\n\t\tpublic var GAMECOMPLETE2:int = 7;\r\n\t\tpublic var EDITORMODE:int = 8;\r\n\t\tpublic var CONTROLTUTORIALMODE:int = 9;\r\n    \r\n\t\tpublic function gameclass(dwgfx:dwgraphicsclass, map:mapclass, obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\tplatform.init(); //Cross platform specific init\r\n\t\t\tNativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, onActivate);\r\n\t\t\tNativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, onDeactivate);\r\n\t\t\t\r\n\t\t\tinfocus = true; paused = false; muted = false; globalsound = 1;\r\n\t\t\t/*\r\n\t\t\tif(device.devicetype != device.MOBILE){\r\n\t\t\t  addEventListener(Event.DEACTIVATE, windowNotActive);\r\n        addEventListener(Event.ACTIVATE, windowActive);\r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t\t\r\n\t\t\t//iOS only, turn off for android\r\n\t\t  scores.init(stage);\r\n\t\t\t\t\r\n\t\t\t//gamestate = GAMEMODE;\r\n\t    hascontrol = true; jumpheld = false; advancetext = false; jumppressed = 0;\r\n\t\t\tgravitycontrol = 0; teleport = false; companion = 0; roomchange = false;\r\n\t\t\t\r\n\t\t\tedteleportent = 0; //Added in the port!\r\n\t\t\tteleport_to_new_area = false; mapheld = false; teleport_to_x = 0; teleport_to_y = 0;\r\n\t\t\tteleportscript = \"\";\r\n\t\t\tsavemystats = false;\r\n\t\t\tmenukludge = false;\r\n\t\t\tquickrestartkludge = false;\r\n\t\t\t\r\n\t\t\ttapleft = 0; tapright = 0;\r\n\t\t\t\r\n\t\t\trecording = 0; recordinit = false; playbackfinished = false;\r\n\t\t\trecordstring = \"\";\r\n\t\t\t\r\n\t\t\tadvancetext = false; pausescript = false; completestop = false;\r\n\t\t\tactiveactivity = -1; act_fade = 0;\r\n\t\t\tbackgroundtext = false;\r\n\t\t\tstartscript = false; newscript = \"\";\r\n\t\t\tinintermission = false;\r\n\t\t\t\r\n\t\t\talarmon = false; alarmdelay = 0; blackout = false; \r\n\t\t\tcreditposx = 0; creditposy = 0; creditposdelay = 0;\r\n\t\t\t\r\n\t\t\tuseteleporter = false; teleport_to_teleporter = 0;\r\n\t\t\t\r\n\t\t\tteleblock = new Rectangle();\r\n\t\t\tactivetele = false; readytotele = 0;\r\n\t\t\tactivity_lastprompt = \"\"; activity_r = 0; activity_g = 0; activity_b = 0;\r\n\t\t\tcreditposition = 0;\r\n\t\t\tbestgamedeaths = -1;\r\n\t\t\t\r\n\t\t\t//Accessibility Options\r\n\t\t\tcolourblindmode = false;\r\n\t\t\tnoflashingmode = false;\r\n\t\t\tslowdown = 30;\r\n\t\t\t\r\n\t\t\tfullscreen = false;// true; //Assumed true at first unless overwritten at some point!\r\n\t\t\tadvanced_mode = false;\r\n\t\t\tadvanced_smoothing = true;\r\n\t\t  advanced_scaling = 0;\r\n\t\t\t\r\n\t\t\tnodeathmode = false; \r\n\t\t\tnocutscenes = false;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 50; i++){\r\n\t\t\t\tcustomscript.push(\"\");\r\n\t\t\t}\r\n\t\t\tcustomcol = 0;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\tvar cstats:Boolean;\r\n\t\t\t\tcstats = false;\r\n\t\t\t\tcrewstats.push(cstats);\r\n\t\t\t\ttele_crewstats.push(false);\r\n\t\t\t\tquick_crewstats.push(false);\r\n\t\t\t\tbesttimes.push( -1);\r\n\t\t\t\tbesttrinkets.push( -1);\r\n\t\t\t\tbestlives.push( -1);\r\n\t\t\t\tbestrank.push( -1);\r\n\t\t\t}\r\n\t\t\tcrewstats[0] = true;\r\n\t\t\tlastsaved = 0;\r\n\t\t\t\t\r\n\t\t  tele_gametime = \"00:00\";\r\n\t\t  tele_trinkets = 0;\r\n\t\t  tele_currentarea = \"Error! Error!\";\r\n\t\t  quick_gametime = \"00:00\";\r\n\t\t  quick_trinkets = 0;\r\n\t\t  quick_currentarea = \"Error! Error!\";\r\n\t\t\t\r\n\t\t\t//Menu stuff initiliased here:\r\n\t\t\tfor (i = 0; i < 25; i++) {\r\n\t\t\t\tmenuoptions.push(new String);\r\n\t\t\t\tmenuoptions_alt.push(new String);\r\n\t\t\t\tmenuoptionsactive.push(new Boolean);\r\n\t\t\t\tmenuoptionslayout.push(new int(0));\r\n\t\t\t\t\r\n\t\t\t\tvar nb1:Boolean, nb2:Boolean;\r\n\t\t\t\tnb1 = false; nb2 = false;\r\n\t\t\t\tunlock.push(nb1);\r\n\t\t\t\tunlocknotify.push(nb2);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 25; i++) { unlock[i] = false; unlocknotify[i] = false; }\r\n\t\t\t\r\n\t\t\tnummenuoptions = 0; currentmenuoption = 0;\r\n\t\t  menuselection = \"null\"; currentmenuname = \"null\";\r\n\t\t\tmenuxoff = 0; menuyoff = 0;\r\n\t\t\tmenucountdown = 0; menudest=\"null\";\r\n\t\t\tcreatemenu(\"mainmenu\");\r\n\t\t\t\r\n\t\t  deathcounts = 0; gameoverdelay = 0;\r\n\t\t  frames = 0; seconds = 0; minutes = 0; hours = 0;\r\n\t\t\tgamesaved = false; \r\n\t\t\tsavetime = \"00:00\"; savearea = \"nowhere\"; savetrinkets = 0;\r\n\t\t\t\r\n\t\t\tintimetrial = false;\r\n      timetrialcountdown = 0; timetrialshinytarget = 0;\r\n\t\t\ttimetrialparlost = false; timetrialpar = 0; timetrialresulttime = 0;\r\n\t\t\t\r\n\t    totalflips = 0;\r\n\t\t  hardestroom = \"Welcome Aboard\"; hardestroomdeaths = 0; currentroomdeaths=0;\r\n\t\t\t\r\n\t\t\tsfpsmode = false; //by default, play at 30 fps\r\n\t\t\tinertia = 1.1;\r\n\t\t\tswnmode = false; swntimer = 0; swngame = 0;//Not playing sine wave ninja!\r\n\t\t\tswnstate = 0; swnstate2 = 0; swnstate3 = 0; swnstate4 = 0;  swndelay = 0; swndeaths = 0;\r\n\t\t\tsupercrewmate = false; scmhurt = false; scmprogress = 0; scmmoveme = false;\r\n\t\t\tswncolstate = 0; swncoldelay = 0;\r\n\t\t\tswnrecord = 0; swnbestrank = 0; swnrank = 0; swnmessage = 0;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 200; i++) {\r\n\t\t\t\tcustomlevelstats.push(\"\");\r\n\t\t\t\tcustomlevelscore.push(int(0));\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tclearcustomlevelstats();\r\n\t\t\t\r\n\t\t\t//Save stuff\r\n\t\t\tfor (i = 0; i < 3; i++) {\r\n\t\t\t\tvar supersave:saveclass = new saveclass();\r\n\t\t\t\tsavestate.push(supersave);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttelecookie = SharedObject.getLocal(\"vvvvvv_telesave\");\r\n\t\t\tquickcookie = SharedObject.getLocal(\"vvvvvv_quicksave\");\r\n\t\t\tlevelstatscookie = SharedObject.getLocal(\"vvvvvv_levelstats\");\r\n\t\t\tfor (var i:int = 0; i < editor.playerlevel.length; i++) {\r\n\t\t\t\tcustomcookie.push(SharedObject.getLocal(\"vvvvvv_custom_\" + String(i)));\r\n\t\t\t\tcustomcookieexists.push(false);\r\n\t\t\t\tcustomcookiesummary.push(false);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tlevelstatscookieloaded = true;\r\n\t\t\tif (levelstatscookie.data.num == undefined) {\r\n        levelstatscookie.data.num = 0;\r\n      }\r\n\t\t\t\r\n\t\t\tif (telecookie.data.savex == undefined) {\r\n        telecookieexists = false; telesummary = \"\";\r\n      } else {\r\n        telecookieexists = true; telesummary = telecookie.data.summary;\r\n      }\r\n\t\t\t\r\n\t\t\tif (quickcookie.data.savex == undefined) {\r\n        quickcookieexists = false; quicksummary = \"\";\r\n      } else {\r\n        quickcookieexists = true; quicksummary = quickcookie.data.summary;\r\n      }\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < editor.playerlevel.length; i++) {\r\n\t\t\t\tif(customcookie[i].data.savex == undefined) {\r\n\t\t\t\t\tcustomcookieexists[i] = false; customcookiesummary[i] = \"\";\r\n\t\t\t\t} else {\r\n\t\t\t\t\tcustomcookieexists[i] = true; customcookiesummary[i] = customcookie[i].data.summary;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tscreenshake = flashlight = 0;\r\n\t\t\t\r\n\t\t\tstat_trinkets = 0;\r\n\t\t\t\r\n\t\t\ttest = false; teststring = \"TEST = True\";\r\n\t\t\tstate = 1; statedelay = 0;\r\n\t\t\tupdatestate(dwgfx, map, obj, help, music);\r\n\t\t}\t\r\n\t\t\r\n\t\tpublic function onActivate(e:Event):void {\r\n\t\t\tplatform.callonwake();\r\n\t\t\tinfocus = true; \r\n\t\t} \r\n\t\t\r\n\t\tpublic function onDeactivate(e:Event):void {\r\n\t\t\tinfocus = false; \r\n\t\t} \r\n\t\t\r\n\t\tpublic function clearcustomlevelstats():void{\r\n\t\t\t//just clearing the arrays\r\n\t\t\tfor (var i:int = 0; i < 200; i++) {\r\n\t\t\t\tcustomlevelstats[i] = \"\";\r\n\t\t\t\tcustomlevelscore[i] = 0;\r\n\t\t\t}\r\n\t\t\tnumcustomlevelstats = 0;\r\n\t\t\t\r\n\t\t\tcustomlevelstatsloaded=false; //To ensure we don't load it where it isn't needed\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updatecustomlevelstats(clevel:String, cscore:int):void{\r\n\t\t\tvar tvar:int = -1;\r\n\t\t\tfor (var j:int = 0; j < numcustomlevelstats; j++) {\r\n\t\t\t\tif (clevel == customlevelstats[j]) {\r\n\t\t\t\t\ttvar=j;\r\n\t\t\t\t\tj=numcustomlevelstats+1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (tvar >= 0) {\r\n\t\t\t\t//update existing entry\r\n\t\t\t\tcustomlevelscore[tvar]=cscore;\r\n\t\t\t}else{\r\n\t\t\t\t//add a new entry\r\n\t\t\t\tif (numcustomlevelstats < 200) {\r\n\t\t\t\t\tcustomlevelstats[numcustomlevelstats]=clevel;\r\n\t\t\t\t\tcustomlevelscore[numcustomlevelstats]=cscore;\r\n\t\t\t\t\tnumcustomlevelstats++;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tsavecustomlevelstats();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadcustomlevelstats():void{\r\n      //Totally rewriten for mobile version, probably broken\r\n\t\t\tif (!customlevelstatsloaded) {\r\n        numcustomlevelstats = levelstatscookie.data.num;\r\n\t\t\t\tif (numcustomlevelstats > 0) {\r\n          if (numcustomlevelstats >= 200) numcustomlevelstats = 199;\r\n\t\t\t\t\t\r\n\t\t\t\t\tvar lvlstring:String = levelstatscookie.data.customlevelscore;\r\n\t\t\t\t\tvar values:Array;\r\n\t\t\t\t\tvalues = new Array;\r\n\t\t\t\t\tvalues = lvlstring.split(\",\");\r\n\t\t\t\t\tfor (var i:int = 0; i < values.length; i++) {\r\n            if (i < 200) customlevelscore[i] = int(values[i]);\r\n          }\r\n\t\t\t\t\t\r\n\t\t\t\t\tlvlstring = levelstatscookie.data.customlevelstats;\r\n\t\t\t\t\tvalues = new Array;\r\n\t\t\t\t\tvalues = lvlstring.split(\"|\");\r\n\t\t\t\t\tfor(i = 0; i < values.length; i++){\r\n            if (i < 200) customlevelstats[i] = values[i];\r\n          }\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function savecustomlevelstats():void {\r\n\t\t\t//Rewritten for mobile\r\n\t\t\tlevelstatscookie = SharedObject.getLocal(\"vvvvvv_levelstats\");\r\n\t\t\t\r\n\t\t\tif (numcustomlevelstats >= 200) numcustomlevelstats = 199;\r\n\t\t\tlevelstatscookie.data.num = numcustomlevelstats;\r\n\t\t\t\r\n\t\t\tvar lvlstring:String = \"\";\r\n\t\t\tfor (var i:int = 0; i < numcustomlevelstats; i++) {\r\n        lvlstring = lvlstring + customlevelscore[i] + \",\";\r\n      }\r\n\t\t\tlevelstatscookie.data.customlevelscore = lvlstring;\r\n\t\t\t\r\n\t\t\tlvlstring = \"\"\r\n\t\t\tfor (i = 0; i < numcustomlevelstats; i++) {\r\n        lvlstring = lvlstring + customlevelstats[i] + \"|\";\r\n      }\r\n\t\t\tlevelstatscookie.data.customlevelstats = lvlstring;\r\n\t\t\t\r\n\t\t\tlevelstatscookie.flush();\r\n\t\t\tlevelstatscookie.close();\t\r\n\t\t}\r\n\t\t\r\n\t\tpublic function inittouchpoints(key:KeyPoll):void {\r\n\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\tmy = key.touchy[key.touchPoints - 1];\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function inbox(x:int, y:int, x1:int, y1:int, w:int, h:int):Boolean {\r\n\t\t\tif (x >= x1 && x <= x1 + w) {\r\n\t\t\t\tif (y >= y1 && y <= y1 + h) {\r\n\t\t\t\t\treturn true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic var m_touchx:int, m_touchy:int;\r\n\t\tpublic var m_pressed:Boolean = false;\r\n\t\tpublic var b_gap:int = 40, b_size:int = 26;\r\n\t\t\r\n\t\tpublic function gettouchpoints_mainmenu(key:KeyPoll, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Checks for last touchpress. For main menu, check to see that you've lifted\r\n\t\t\t//your finger before continuing.\r\n\t\t\tif (!m_pressed) {\r\n\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\tm_pressed = true;\r\n\t\t\t\t\tm_touchx = key.touchx[key.touchPoints - 1];\r\n\t\t\t\t\tm_touchy = key.touchy[key.touchPoints - 1];\r\n\t\t\t\t\tif (dwgfx.flipmode) m_touchy = dwgfx.devicey - m_touchy;\r\n\t\t\t\t\t//These coordinates now need to be translated to actual screen coordinates\r\n\t\t\t\t\t//Gamecenter\r\n\t\t\t\t\tif(menustart && !showloadingnotice) {\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 0, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing * 2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing * 2))) {\r\n\t\t\t\t\t\t\t//Bring up game center achievements\r\n\t\t\t\t\t\t\tscores.showAchievements();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tm_touchx -= dwgfx.screen.x;\r\n\t\t\t\t\tm_touchx = m_touchx / dwgfx.screensizemultiplier;\r\n\t\t\t\t\tm_touchy = m_touchy / dwgfx.screensizemultiplier;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Ok! Now we see if we've pressed any buttons!\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (i = 0; i < nummenuoptions; i++) {\r\n\t\t\t\t\t\tswitch(menuoptionslayout[i]) {\r\n\t\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 70, 140 + (i * b_gap) + menuyoff - 6, 140, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 70, 140 + (i * b_gap) - 10 + menuyoff - 6, 140, b_size * 2)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 70, 140 + (i * b_gap)+20 + menuyoff - 6, 140, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, -8, 230 - 6, 70, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 90, 140 + (i * b_gap) + menuyoff - 6, 180, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 5:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 10, 140 + (i * 68)-10 + menuyoff - 6, 140, 40)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 6:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 170, 140 + ((i-3) * 68)-10 + menuyoff - 6, 140, 40)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 7:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, -8, 230 - 6-10, 70, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 8:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 320 - 70, 230 - 6-10, 70, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 9:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 90, 140 + (i * b_gap) + menuyoff - 6, 180, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 10:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 70, 240 - b_gap, 140, b_size)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 11:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - 140, 140 + (i * 65)-10 + menuyoff - 6, 280, (b_size*2)+5)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 12:\r\n\t\t\t\t\t\t\t\tif (menuoptionsactive[i]) {\r\n\t\t\t\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 320 - 70, 0, 70, b_size+10)) {\r\n\t\t\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\t\t\tcurrentmenuoption = i;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!menustart) press_action = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (key.touchPoints == 0) {\r\n\t\t\t\t\tm_pressed = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function gettouchpoints_gamemenu(key:KeyPoll, obj:entityclass, music:musicclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Buttons for in game menu!\r\n\t\t\tif (!m_pressed) {\r\n\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\tm_pressed = true;\r\n\t\t\t\t\tm_touchx = key.touchx[key.touchPoints - 1];\r\n\t\t\t\t\tm_touchy = key.touchy[key.touchPoints - 1];\r\n\t\t\t\t\tif (dwgfx.flipmode) m_touchy = dwgfx.devicey - m_touchy;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (inbox(m_touchx, m_touchy, dwgfx.devicex - dwgfx.button_image_width[0] - dwgfx.buttonxspacing, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing*2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing*2) )) {\r\n\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif(menupage == 0){\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 0, 0, dwgfx.button_image_width[1] + (dwgfx.buttonxspacing*2), dwgfx.button_image_height[1] + (dwgfx.buttonyspacing*2) )) {\r\n\t\t\t\t\t\t\tmenupage = 30;\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t//These coordinates now need to be translated to actual screen coordinates\r\n\t\t\t\t\tm_touchx -= dwgfx.screen.x;\r\n\t\t\t\t\tm_touchx = m_touchx / dwgfx.screensizemultiplier;\r\n\t\t\t\t\tm_touchy = m_touchy / dwgfx.screensizemultiplier;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Ok! Now we see if we've pressed any buttons!\r\n\t\t\t\t\tif (inbox(m_touchx, m_touchy, 30 - 8-10, 220-20, 56+20, b_size+40)) {\r\n\t\t\t\t\t\t//Press map button\r\n\t\t\t\t\t\t//disablekludge_1 = !disablekludge_1;\r\n\t\t\t\t\t\tmenupage = 0;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (inbox(m_touchx, m_touchy, 103-10, 220-20, 56+20, b_size+40)) {\r\n\t\t\t\t\t\t//Press crew button\r\n\t\t\t\t\t\t//disablekludge_2 = !disablekludge_2;\r\n\t\t\t\t\t\tmenupage = 1;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (inbox(m_touchx, m_touchy, 185-4-10, 220-20, 56+20, b_size+40)) {\r\n\t\t\t\t\t\t//Press stats button\r\n\t\t\t\t\t\t//disablekludge_3 = !disablekludge_3;\r\n\t\t\t\t\t\tmenupage = 2;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (inbox(m_touchx, m_touchy, 258-10, 220-20, 56+20, b_size+40)) {\r\n\t\t\t\t\t\t//Press quit button\r\n\t\t\t\t\t\t//disablekludge_4 = !disablekludge_4;\r\n\t\t\t\t\t\tmenupage = 3;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (menupage == 1 && !insecretlab && obj.flags[67] == 1) {\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 + 4 - 24-20, 110-20, (8 * 6)+40, b_size+40)) {\r\n\t\t\t\t\t\t\t//Warp to ship!\r\n\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (menupage == 3 || menupage == 10 || menupage == 20) {\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 + 4 - 24-20, 110-20, (8 * 6)+40, b_size+40)) {\r\n\t\t\t\t\t\t\t//Press quit button\r\n\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (menupage == 30) {\r\n\t\t\t\t\t\t//Change controls\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - (12 * 8) - 20-10, 156-20, (8 * 8)+20, b_size+40)) {\r\n\t\t\t\t\t\t\tif(controlstyle!=0){\r\n\t\t\t\t\t\t\t\tcontrolstyle = 0;\r\n\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 - (4 * 8)-20, 156-10, (8 * 8)+20, b_size+40)) {\r\n\t\t\t\t\t\t\tif(controlstyle!=1){\r\n\t\t\t\t\t\t\t\tcontrolstyle = 1;\r\n\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 + (4 * 8)+20-10, 156-20, (8 * 8)+20, b_size+40)) {\r\n\t\t\t\t\t\t\tif(controlstyle!=2){\r\n\t\t\t\t\t\t\t\tcontrolstyle = 2;\r\n\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (key.touchPoints == 0) {\r\n\t\t\t\t\tm_pressed = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchpoints_teleportmenu(key:KeyPoll, music:musicclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Buttons for in game menu!\r\n\t\t\tif (!m_pressed) {\r\n\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\tm_pressed = true;\r\n\t\t\t\t\tm_touchx = key.touchx[key.touchPoints - 1];\r\n\t\t\t\t\tm_touchy = key.touchy[key.touchPoints - 1];\r\n\t\t\t\t\tif (dwgfx.flipmode) m_touchy = dwgfx.devicey - m_touchy;\r\n\t\t\t\t\t//These coordinates now need to be translated to actual screen coordinates\r\n\t\t\t\t\tm_touchx -= dwgfx.screen.x;\r\n\t\t\t\t\tm_touchx = m_touchx / dwgfx.screensizemultiplier;\r\n\t\t\t\t\tm_touchy = m_touchy / dwgfx.screensizemultiplier;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Ok! Now we see if we've pressed any buttons!\r\n\t\t\t\t\tif (inbox(m_touchx, m_touchy, 5+10-20, 220-10-20, 64+40, b_size+40)) {\r\n\t\t\t\t\t\t//Press left\r\n\t\t\t\t\t\tpress_left = true;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (inbox(m_touchx, m_touchy,320 - 5 - 64-20, 220-10-20, 64+40, b_size+40)) {\r\n\t\t\t\t\t\t//Press right\r\n\t\t\t\t\t\tpress_right = true;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (inbox(m_touchx, m_touchy, 160 - 40+4-20, 220-20, 64+16+40, b_size+40)) {\r\n\t\t\t\t\t\t//Press teleport\r\n\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (key.touchPoints == 0) {\r\n\t\t\t\t\tm_pressed = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchpoints_gamecomplete(key:KeyPoll, music:musicclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Buttons for in game menu!\r\n\t\t\tif (!m_pressed) {\r\n\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tm_touchx = key.touchx[key.touchPoints - 1];\r\n\t\t\t\t\tm_touchy = key.touchy[key.touchPoints - 1];\r\n\t\t\t\t\tif (dwgfx.flipmode) m_touchy = dwgfx.devicey - m_touchy;\r\n\t\t\t\t\t//These coordinates now need to be translated to actual screen coordinates\r\n\t\t\t\t\tm_touchx -= dwgfx.screen.x;\r\n\t\t\t\t\tm_touchx = m_touchx / dwgfx.screensizemultiplier;\r\n\t\t\t\t\tm_touchy = m_touchy / dwgfx.screensizemultiplier;\r\n\t\t\t\t\t*/\r\n\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (key.touchPoints == 0) {\r\n\t\t\t\t\tm_pressed = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchpoints_controltutorial(key:KeyPoll, music:musicclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Buttons for in game menu!\r\n\t\t\tif (!m_pressed) {\r\n\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\tm_pressed = true;\r\n\t\t\t\t\tm_touchx = key.touchx[key.touchPoints - 1];\r\n\t\t\t\t\tm_touchy = key.touchy[key.touchPoints - 1];\r\n\t\t\t\t\tif (dwgfx.flipmode) m_touchy = dwgfx.devicey - m_touchy;\r\n\t\t\t\t\t//These coordinates now need to be translated to actual screen coordinates\r\n\t\t\t\t\tm_touchx -= dwgfx.screen.x;\r\n\t\t\t\t\tm_touchx = m_touchx / dwgfx.screensizemultiplier;\r\n\t\t\t\t\tm_touchy = m_touchy / dwgfx.screensizemultiplier;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Ok! Now we see if we've pressed any buttons!\r\n\t\t\t\t\tif (inbox(m_touchx, m_touchy, 160 + 4 - 24-20, 200-20, (8 * 7)+40, b_size+40)) {\r\n\t\t\t\t\t\t//Press continue\r\n\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (key.touchPoints == 0) {\r\n\t\t\t\t\tm_pressed = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gettouchpoints(key:KeyPoll, dwgfx:dwgraphicsclass):void {\r\n\t\t\t//Iterate through touch points, find buttons that are being pressed\r\n\t\t\tswitch(controlstyle) {\r\n\t\t\t\tcase 0:\r\n\t\t\t\t\t//Swipe controls\r\n\t\t\t\t\tfor (i = 0; i < key.touchPoints; i++) {\r\n\t\t\t\t\t\t/*if (inbox(key.touchx[i], key.touchy[i], 0, dwgfx.buttonpos[0].y - 100, dwgfx.buttonsize + dwgfx.buttonxspacing+ (dwgfx.buttonxspacing/2), dwgfx.buttonsize + 200)) {\r\n\t\t\t\t\t\t\tpress_left = true;\r\n\t\t\t\t\t\t}else if (inbox(key.touchx[i], key.touchy[i], dwgfx.buttonpos[1].x - (dwgfx.buttonxspacing/2), dwgfx.buttonpos[1].y - 100, dwgfx.buttonsize + (dwgfx.buttonxspacing*3), dwgfx.buttonsize + 200)) {\r\n\t\t\t\t\t\t\tpress_right = true;\r\n\t\t\t\t\t\t}else \r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t\tif (insecretlab) {\r\n\t\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], 0, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing * 2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing * 2) )) {\r\n\t\t\t\t\t\t\t\tscores.opengamecenter();\r\n\t\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], dwgfx.devicex - dwgfx.button_image_width[0] - dwgfx.buttonxspacing, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing*2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing*2) )) {\r\n\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (key.touchid[i] != key.controlstick) {\r\n\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (key.pushleft) press_left = true;\r\n\t\t\t\t\tif (key.pushright) press_right = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1:\r\n\t\t\t\t  //both sides\r\n\t\t\t\t\tfor (i = 0; i < key.touchPoints; i++) {\r\n\t\t\t\t\t\t//if (inbox(key.touchx[i], key.touchy[i], 0, 0, dwgfx.devicex, dwgfx.devicey / 4)) {\r\n\t\t\t\t\t\t//\tpress_action = true;\r\n\t\t\t\t\t\t//}else \r\n\t\t\t\t\t\tif (insecretlab) {\r\n\t\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], 0, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing * 2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing * 2) )) {\r\n\t\t\t\t\t\t\t\tscores.opengamecenter();\r\n\t\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], dwgfx.devicex - dwgfx.button_image_width[0] - dwgfx.buttonxspacing, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing*2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing*2) )) {\r\n\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t}else{\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (inbox(key.touchx[i], key.touchy[i], 0, 0, dwgfx.devicex / 2, dwgfx.devicey)) {\r\n\t\t\t\t\t\t\t\tpress_left = true;\r\n\t\t\t\t\t\t\t}else if (inbox(key.touchx[i], key.touchy[i], dwgfx.devicex / 2, 0, dwgfx.devicex / 2, dwgfx.devicey)) {\r\n\t\t\t\t\t\t\t\tpress_right = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tif (last_action > 0) {\r\n\t\t\t\t\t\tif (!press_left || !press_right) {\r\n\t\t\t\t\t\t\tlast_action = 0;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tpress_left = false;\r\n\t\t\t\t\t\t\tpress_right = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t*/\r\n\t\t\t\t\t\r\n\t\t\t\t\t//if (last_action > 0) {\r\n\t\t\t\t\t\tif (press_left && press_right) {\r\n\t\t\t\t\t\t\tif (last_left > 0 && last_right > 0) {\r\n\t\t\t\t\t\t\t\tpress_left = false;\r\n\t\t\t\t\t\t\t\tpress_right = false;\r\n\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t\tlast_action = 1;\r\n\t\t\t\t\t\t\t}else if (last_left > 0 && last_right == 0) {\r\n\t\t\t\t\t\t\t\tpress_right = false;\r\n\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t}else\tif (last_left == 0 && last_right > 0) {\r\n\t\t\t\t\t\t\t\tpress_left = false;\r\n\t\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t//}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (press_left) {\r\n\t\t\t\t\t\tlast_left = 2;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tif (last_left > 0) last_left--;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (press_right) {\r\n\t\t\t\t\t\tlast_right = 2;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tif (last_right > 0) last_right--;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2:\r\n\t\t\t\t\t//D-Pad controls\r\n\t\t\t\t\tfor (i = 0; i < key.touchPoints; i++) {\r\n\t\t\t\t\t\tif (insecretlab) {\r\n\t\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], 0, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing * 2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing * 2) )) {\r\n\t\t\t\t\t\t\t\tscores.opengamecenter();\r\n\t\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (inbox(key.touchx[i],  key.touchy[i], dwgfx.devicex - dwgfx.button_image_width[0] - dwgfx.buttonxspacing, 0, dwgfx.button_image_width[0] + (dwgfx.buttonxspacing*2), dwgfx.button_image_height[0] + (dwgfx.buttonyspacing*2) )) {\r\n\t\t\t\t\t\t\tpress_map = true;\r\n\t\t\t\t\t\t}else if (inbox(key.touchx[i], key.touchy[i], 0, dwgfx.buttonpos[2].y - (dwgfx.devicey*2/3), dwgfx.buttonsize + dwgfx.buttonxspacing+ (dwgfx.buttonxspacing/2), dwgfx.devicey)) {\r\n\t\t\t\t\t\t\tpress_left = true;\r\n\t\t\t\t\t\t}else if (inbox(key.touchx[i], key.touchy[i], dwgfx.buttonpos[3].x - (dwgfx.buttonxspacing / 2), dwgfx.buttonpos[3].y -(dwgfx.devicey*2 / 3), dwgfx.buttonsize + (dwgfx.buttonxspacing * 5), dwgfx.devicey)) {\r\n\t\t\t\t\t\t\tpress_right = true;\r\n\t\t\t\t\t\t}else if (key.touchx[i] > dwgfx.devicex / 2) {\r\n\t\t\t\t\t\t\tpress_action = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function windowNotActive(e:Event):void{ infocus = false; }\r\n    public function windowActive(e:Event):void{ infocus = true; }\r\n\t\t\r\n\t\tpublic function customstart(obj:entityclass, music:musicclass):void{\r\n\t\t\tjumpheld = true;\r\n\t\t\t\r\n\t\t\tsavex = edsavex;\r\n\t\t\tsavey = edsavey;\r\n\t\t\tsaverx = edsaverx;\r\n\t\t\tsavery = edsavery;\r\n\t\t\t\r\n\t\t\tsavegc = edsavegc;\r\n\t\t\tsavedir = edsavedir; //Worldmap Start\r\n\t\t\t//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current\r\n\t\t\tsavepoint = 0;\r\n\t\t\tgravitycontrol = savegc;\r\n\t\t\t\r\n\t\t\tcoins = 0;\r\n\t\t\ttrinkets = 0;\t\t\t\r\n      crewmates = 0;\r\n\t\t\t\r\n\t\t\t//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state\r\n\t\t\tstate = 0;\r\n\t\t\tdeathseq = -1;\r\n\t\t\tlifeseq = 0;\r\n\t\t\t\r\n\t\t\t//let's teleport in!\r\n\t\t\t//state = 2500;\r\n\t\t\t//if (!nocutscenes) music.play(5);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function start(obj:entityclass, music:musicclass):void {\r\n\t\t\tjumpheld = true;\r\n\t\t  \r\n\t\t\tsavex = 232; savey = 113; saverx = 104; savery = 110; savegc = 0; savedir = 1; //Worldmap Start\r\n\t\t\t//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current\r\n\t\t  savepoint = 0;\r\n\t\t  gravitycontrol = savegc;\r\n\t\t\t\r\n\t\t  coins = 0; trinkets = 0; \r\n\t\t\t\r\n\t\t  //state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state\r\n\t\t  state = 0; deathseq = -1; lifeseq = 0;\r\n\t\t\t\r\n\t\t\t//let's teleport in!\r\n\t\t\t//state = 2500;\r\n\t\t  if (!nocutscenes) music.play(5);\r\n\t\t}\r\n\t\t\r\n\t\t\t\t\r\n\t\tpublic function startspecial(t:int, obj:entityclass, music:musicclass):void {\r\n\t\t\tjumpheld = true;\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: //Secret Lab\r\n\t\t\t    savex = 104; savey = 169; saverx = 118; savery = 106; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1: //Intermission 1 (any)\r\n\t\t\t    savex = 80; savey = 57; saverx = 41; savery = 56; savegc = 0; savedir = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t  savex = 232; savey = 113; saverx = 104; savery = 110; savegc = 0; savedir = 1; //Worldmap Start\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t  \r\n\t\t  savepoint = 0;\r\n\t\t  gravitycontrol = savegc;\r\n\t\t  coins = 0; trinkets = 0; \r\n\t\t  state = 0; deathseq = -1; lifeseq = 0;\r\n\t\t}\r\n\t\t\t\t\r\n\t\tpublic function starttrial(t:int, obj:entityclass, music:musicclass):void {\r\n\t\t\tjumpheld = true;\r\n\t\t\t\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: //Space Station 1\r\n\t\t\t    savex = 200; savey = 161; saverx = 113; savery = 105; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1: //Lab\r\n\t\t\t    savex = 191; savey = 33; saverx = 102; savery = 116; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2: //Tower\r\n\t\t\t    savex = 84; savey = 193, saverx = 108; savery = 109; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3: //Space Station 2\r\n\t\t\t    savex = 148; savey = 38; saverx = 112; savery = 114; savegc = 1; savedir = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //Warp\r\n\t\t\t    savex = 52; savey = 73; saverx = 114; savery = 101; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5: //Final\r\n\t\t\t\t  savex = 101; savey = 113; saverx = 46; savery = 54; savegc = 0; savedir = 1;\r\n\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t  savex = 232; savey = 113; saverx = 104; savery = 110; savegc = 0; savedir = 1; //Worldmap Start\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t  \r\n\t\t  savepoint = 0;\r\n\t\t  gravitycontrol = savegc;\r\n\t\t\t\r\n\t\t  coins = 0; trinkets = 0; \r\n\t\t\t\r\n\t\t  //state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state\r\n\t\t  state = 0; deathseq = -1; lifeseq = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function starttest(obj:entityclass, music:musicclass):void {\r\n\t\t\tjumpheld = true;\r\n\t\t  \r\n\t\t  //savex = 19*8; savey = 17*8; saverx = 50; savery = 50; savegc = 0; savedir = 1; //Generic Start\r\n\t\t\t\r\n\t\t\t//savex = 19*8; savey = 18*8; saverx = 114; savery = 101; savegc = 0; savedir = 1; //Warp Zone Start\r\n\t\t\t//savex = 20*8; savey = 18*8; saverx = 113; savery = 100; savegc = 0; savedir = 1; //Warp Zone current\r\n\t\t\t\r\n\t\t\t//savex = 6 * 8; savey = 6 * 8; saverx = 113; savery = 105; savegc = 0; savedir = 1; //Space Station Start\r\n\t\t\t//savex = 6 * 8; savey = 6 * 8; saverx = 50; savery = 42; savegc = 0; savedir = 1; //Space Station Reversal\r\n\t\t\t//savex = 16 * 8; savey = 10 * 8; saverx = 116; savery = 107; savegc = 0; savedir = 1; //Space Station Tele\r\n\t\t\t\r\n\t\t\t//savex = 5 * 8; savey = 5 * 8; saverx = 112; savery = 114; savegc = 1; savedir = 1; //Space Station 2 Start\r\n\t\t\t//savex = 22*8; savey = 10*8; saverx = 113; savery = 108; savegc = 0; savedir = 1; //Space Station 2 Tele1\r\n\t\t\t//savex = 9*8; savey = 13*8; saverx = 118; savery = 108; savegc = 0; savedir = 1; //Space Station 2 s.driller\r\n\t\t\t//savex = 10*8; savey = 22*8; saverx = 111; savery = 107; savegc = 0; savedir = 1; //Space Station 2 ending\r\n\t\t\t//savex = 24*8; savey = 26*8; saverx = 53; savery = 52; savegc = 0; savedir = 1; //Actual start\r\n\t\t\t//savex = 5 * 8; savey = 5 * 8; saverx = 117; savery = 108; savegc = 0; savedir = 1; //Space Station 2 wip\r\n\t\t\t\r\n      //savex = 18 * 8; savey = 24 * 8; saverx = 100; savery = 116; savegc = 0; savedir = 1; //Lab outside, start\r\n\t\t\t//savex = 17 * 8; savey = 24 * 8; saverx = 107; savery = 115; savegc = 1; savedir = 1; //Lab tele\r\n\t\t\t//savex = 31 * 8; savey = 12 * 8; saverx = 49; savery = 54; savegc = 1; savedir = 1; //Lab, final bit\r\n\t\t\t//savex = 19 * 8; savey = 14 * 8; saverx = 104; savery = 102; savegc = 0; savedir = 1; //Lab, ending\r\n\t\t\t\r\n\t\t\t//savex = 20; savey = 680*8; saverx = 109; savery = 101; savegc = 0; savedir = 1; //The tower\r\n\t\t  //savex = 6 * 8; savey = 6 * 8; saverx = 108; savery = 109; savegc = 0; savedir = 1; //Area just before tower\r\n\t\t  //savex = 6 * 8; savey = 6 * 8; saverx = 110; savery = 104; savegc = 0; savedir = 1; //Area after tower\r\n\t\t  //savex = 70; savey = 129; saverx = 1; savery = 1; savegc = 0; savedir = 1; //The testbed\r\n\t\t\t\r\n\t\t\t//savex = 14 * 8; savey = 15 * 8; saverx = 102; savery = 111; savegc = 0; savedir = 1; //Worldmap Start\r\n\t\t\t//savex = 19 * 8; savey = 13 * 8; saverx = 114; savery = 117; savegc = 0; savedir = 1; //Warp zone entrance\r\n\t\t\t//savex = 19 * 8; savey = 13 * 8; saverx = 110; savery = 109; savegc = 0; savedir = 1; //The Elephant\r\n\t\t\t\r\n\t\t\t//savex = 16 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Start\r\n\t\t\t//savex = 5 * 8; savey = 15 * 8; saverx = 41; savery = 52; savegc = 0; savedir = 1; //Final Level Midpoint\r\n\t\t\t//savex = (5-3) * 8; savey = (5+2) * 8; saverx = 52-2; savery = 53; savegc = 0; savedir = 1; //Final Level End\r\n\t\t\t\r\n\t\t\t//savex = 6 * 8; savey = 6 * 8; saverx = 117; savery = 107; savegc = 0; savedir = 1; //Space Station Start\r\n\t\t\t\r\n\t\t\tsavex = 13 * 8; savey = 129; saverx = 102; savery = 111; savegc = 0; savedir = 1; //Worldmap Start **********\r\n\t\t\t//savex = 13 * 8; savey = (19 * 8)-22; saverx = 107; savery = 108; savegc = 0; savedir = 1; //Worldmap Start\r\n\t\t\t\r\n\t\t\t//savex = 228; savey = 129; saverx = 53; savery = 49; savegc = 0; savedir = 0; //Intermission level 2\r\n\t\t\t//savex = 80; savey = 57; saverx = 41; savery = 56; savegc = 0; savedir = 0; //Intermission level 1\r\n\t\t\t//savex = 215; savey = 33; saverx = 52-1; savery = 56; savegc = 0; savedir = 0; //Intermission level 1\r\n\t\t\t\r\n\t\t\t//savex = 104; savey = 169; saverx = 118; savery = 106; savegc = 0; savedir = 1; //Secret Lab\r\n\t\t\t//savex = 132; savey = 137; saverx = 119; savery = 107; savegc = 0; savedir = 1; //Secret Lab (beside gravitron)\r\n\t\t\t\r\n\t\t\tsavepoint = 0;\r\n\t\t  gravitycontrol = savegc;\r\n\t\t  \r\n\t\t  coins = 0; trinkets = 0; \r\n\t\t\t\r\n\t\t  state = 0; deathseq = -1; lifeseq = 10;\r\n\t\t\r\n\t\t  //music.play(1);\r\n\t\t}\r\n\t\t\r\n\t\t//Menu stuff first!\r\n\t\tpublic function createmenu(t:String):void {\r\n\t\t\tvar tcount:int, i:int, tvar:int, j:int;\r\n\t\t\tfor (i = 0; i < 25; i++) menuoptionslayout[i] = 0;\r\n\t\t\t\r\n\t\t\tcurrentmenuoption = 0; menuselection = \"null\"; currentmenuname = t;\r\n\t\t\tmenuxoff = 0; menuyoff = 0;\r\n\t\t\tmenucountdown = 0; menudest=\"null\";\r\n\t\t\t\r\n\t\t\tif (mobilemenu) {\r\n\t\t\t\tif (t == \"mainmenu\") {\r\n\t\t\t\t\tshowloadingnotice = false;\r\n\t\t\t\t\tmenuoptions[0] = \"play\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 1;\r\n\t\t\t\t\tmenuoptions[1] = \"player worlds\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 2;\r\n\t\t\t\t\t/*menuoptions[2] = \"super gravitron\";\r\n\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 2;\r\n\t\t\t\t\t*/\r\n\t\t\t\t\tmenuoptions[2] = \"options\";\r\n\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 7;\r\n\t\t\t\t\tmenuoptions[3] = \"credits\";\r\n\t\t\t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptionslayout[3] = 8;\r\n\t\t\t\t\tmenuoptions[4] = \"more games\";\r\n\t\t\t\t\tmenuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptionslayout[4] = 12;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -16;\r\n\t\t\t\t\tmenuyoff = -50+20;\r\n\t\t\t\t}else if (t == \"playerworlds\"){\r\n\t\t\t\t\tmenuoptions[0] = \"play a level\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"level editor\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -30;\r\n\t\t\t\t\tmenuyoff = -40-(12*2);\r\n\t\t\t\t}else if (t == \"quickloadlevel\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue from save\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tmenuoptions[1] = \"start from beginning\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 4;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -40;\r\n\t\t\t\t\tmenuyoff = -30-(12*2);\r\n\t\t\t\t}else if (t == \"youwannaquit\") {\r\n\t\t\t\t\tmenuoptions[0] = \"yes, quit\";     menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"no, return\";  menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 0;\tmenuyoff = -20-(12*2);\r\n\t\t\t\t}else if (t == \"levellist\"){\r\n\t\t\t\t\tif (editor.ListOfMetaData.length == 0) {\r\n\t\t\t\t\t\tmenuoptions[0] = \"ok\";\r\n\t\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\t\tmenuxoff = 0;\r\n\t\t\t\t\t\tmenuyoff = -20;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\ttcount = 0;\r\n\t\t\t\t\t\tfor (i = 0; i < editor.ListOfMetaData.length; i++) {\r\n\t\t\t\t\t\t\tif (i >= levelpage * 3 && i < (levelpage * 3) + 3) {\r\n\t\t\t\t\t\t\t\t//This is, er, suboptimal. Whatever, life optimisation and all that\r\n\t\t\t\t\t\t\t\ttvar = -1;\r\n\t\t\t\t\t\t\t\tfor (j = 0; j < numcustomlevelstats; j++) {\r\n\t\t\t\t\t\t\t\t\tif (editor.ListOfMetaData[i].filename == customlevelstats[j]) {\r\n\t\t\t\t\t\t\t\t\t\ttvar = customlevelscore[j];\r\n\t\t\t\t\t\t\t\t\t\tj=numcustomlevelstats+1;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t\t\tif(tvar>=0){\r\n\t\t\t\t\t\t\t\t\tif(customlevelscore[tvar]==0){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"   \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}else if(customlevelscore[tvar]==1){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \" * \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}else if(customlevelscore[tvar]==3){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"** \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"   \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\t\tmenuoptions[tcount] = String(i);\r\n\t\t\t\t\t\t\t\tmenuoptions_alt[tcount] = String(tvar);\r\n\t\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\t\tmenuoptionslayout[tcount] = 11;\r\n\t\t\t\t\t\t\t\tmenuoptions[tcount] = menuoptions[tcount].toLowerCase();\r\n\t\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif((levelpage*3)+3<editor.ListOfMetaData.length){\r\n\t\t\t\t\t\t\tmenuoptions[tcount] = \"next page\";\r\n\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\tmenuoptionslayout[tcount] = 10;\r\n\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmenuoptions[tcount] = \"first page\";\r\n\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\tmenuoptionslayout[tcount] = 10;\r\n\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tmenuoptions[tcount] = \"< back\";          menuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\tmenuoptionslayout[tcount] = 3;\r\n\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tnummenuoptions = tcount;\r\n\t\t\t\t\t\tmenuxoff = -90;\r\n\t\t\t\t\t\tmenuyoff = -120;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"graphicoptions\") {\r\n\t\t\t\t\tif (advanced_mode) {\r\n\t\t\t\t\t\tif(fullscreen){\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to windowed mode\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to fullscreen\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[1] = \"enable acceleration\";      menuoptionsactive[1] = true;\r\n\t\t\t\t\t\tmenuoptions[2] = \"change scaling mode\";      menuoptionsactive[2] = true;\r\n\t\t\t\t\t\tif (advanced_smoothing) {\r\n\t\t\t\t\t\t\tmenuoptions[3] = \"disable smoothing\";      menuoptionsactive[3] = true;\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmenuoptions[3] = \"enable smoothing\";      menuoptionsactive[3] = true;\t\t\t\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[4] = \"< back\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\t\tmenuoptionslayout[4] = 3;\r\n\t\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\t\tmenuxoff = -50;\tmenuyoff = 16-(12*4);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif(fullscreen){\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to windowed mode\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to fullscreen\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[1] = \"disable acceleration\";      menuoptionsactive[1] = true;\r\n\t\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\t\tmenuxoff = -50;\tmenuyoff = 16-(12*2);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"options\") {\r\n\t\t\t\t\tmenuoptions[0] = \"accessibility options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tmenuoptions[1] = \"unlock play modes\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 4;\r\n\t\t\t\t\tmenuoptions[2] = \"clear data\";            menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 4;\r\n\t\t\t\t\tmenuoptions[3] = \"< back\";          menuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptionslayout[3] = 3;\r\n\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = -30-(12*3);\r\n\t\t\t\t}else if (t == \"accessibility\") {\r\n\t\t\t\t\tmenuoptions[0] = \"animated backgrounds\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tmenuoptions[1] = \"screen effects\";     \t\t \t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 4;\r\n\t\t\t\t\t//menuoptions[2] = \"invincibility\";  \t\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\t//menuoptions[3] = \"slowdown\";            \t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = 16-(12*2);\r\n\t\t\t\t}else if (t == \"cleardatamenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no! don't delete\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tmenuoptions[1] = \"delete everything\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 4;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 32-(12*2)-32;\r\n\t\t\t\t}else if (t == \"setinvincibility\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no, return to options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"yes, delete saves\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64-(12*2);\r\n\t\t\t\t}else if (t == \"setslowdown1\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no, return to options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"yes, delete saves\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64-(12*2);\r\n\t\t\t\t}else if (t == \"setslowdown2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"normal speed\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"80% speed\";     \t\t \t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"60% speed\";  \t\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"40% speed\";            \t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = 16-(12*3);\r\n\t\t\t\t}else if (t == \"unlockmenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"unlock time trials\";           menuoptionsactive[0] = true; menuoptionslayout[0] = 9;\r\n\t\t\t\t\tmenuoptions[1] = \"unlock intermissions\";         menuoptionsactive[1] = !unlock[16]; menuoptionslayout[1] = 9;\r\n\t\t\t\t\tmenuoptions[2] = \"unlock no death mode\";  \t\t\t menuoptionsactive[2] = !unlock[17];menuoptionslayout[2] = 9;\r\n\t\t\t\t\tmenuoptions[3] = \"unlock flip mode\";             menuoptionsactive[3] = !unlock[18];menuoptionslayout[3] = 9;\r\n\t\t\t\t\tmenuoptions[4] = \"unlock ship jukebox\";          menuoptionsactive[4] = (stat_trinkets<20);menuoptionslayout[4] = 9;\r\n\t\t\t\t\tmenuoptions[5] = \"unlock secret lab\";            menuoptionsactive[5] = !unlock[8];menuoptionslayout[5] = 9;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions_alt[0] = \"time trials unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[1] = \"intermissions unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[2] = \"no death mode unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[3] = \"flip mode unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[4] = \"ship jukebox unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[5] = \"secret lab unlocked\";\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions[6] = \"< back\";          menuoptionsactive[6] = true;\r\n\t\t\t\t\tmenuoptionslayout[6] = 3;\r\n\t\t\t\t\t\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -70;\tmenuyoff = -55-(12*6);\r\n\t\t\t\t}else if (t == \"credits\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits3\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits4\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits5\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits6\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits7\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits8\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits9\") {\r\n\t\t\t\t\tmenuoptions[0] = \"first page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";          menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"play\") {\r\n\t\t\t\t\t//Ok, here's where the unlock stuff comes into it:\r\n\t\t\t\t\t//First up, time trials:\r\n\t\t\t\t\ttemp = 0;\r\n\t\t\t\t\tif (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;\r\n\t\t\t\t\tif (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;\r\n\t\t\t\t\tif (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;\r\n\t\t\t\t\tif (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;\r\n\t\t\t\t\tif (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;\r\n\t\t\t\t\tif (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;\r\n\t\t\t\t\tif (temp > 0) {\r\n\t\t\t\t\t\t//you've unlocked a time trial!\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[0] && stat_trinkets >= 3) { unlocknotify[9] = true; unlock[9] = true; }\r\n\t\t\t\t\t\tif (unlock[1] && stat_trinkets >= 6) { unlocknotify[10] = true; unlock[10] = true; }\r\n\t\t\t\t\t\tif (unlock[2] && stat_trinkets >= 9) { unlocknotify[11] = true; unlock[11] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[3] && stat_trinkets >= 12) { unlocknotify[12] = true; unlock[12] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[4] && stat_trinkets >= 15) { unlocknotify[13] = true; unlock[13] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[5] && stat_trinkets >= 18) { unlocknotify[14] = true; unlock[14] = true; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocktimetrial\"); savemystats = true;\r\n\t\t\t\t\t\t}else if (temp > 1) {\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocktimetrials\"); savemystats = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//Alright, we haven't unlocked any time trials. How about no death mode?\r\n\t\t\t\t\t\ttemp = 0;\r\n\t\t\t\t\t\tif (bestrank[0] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[1] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[2] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[3] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[4] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[5] >= 2) temp++;\r\n\t\t\t\t\t\tif (temp >= 4 && !unlocknotify[17]) {\r\n\t\t\t\t\t\t\t//Unlock No Death Mode\r\n\t\t\t\t\t\t\tunlocknotify[17] = true; unlock[17] = true;\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocknodeathmode\");\r\n\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t//Alright then! Flip mode?\r\n\t\t\t\t\t\t\tif (unlock[5] && !unlocknotify[18]) {\r\n\t\t\t\t\t\t\t\tunlock[18] = true; unlocknotify[18] = true;\r\n\t\t\t\t\t\t\t\tcreatemenu(\"unlockflipmode\");\r\n\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//What about the intermission levels?\r\n\t\t\t\t\t\t\t\tif (unlock[7] && !unlocknotify[16]) {\r\n\t\t\t\t\t\t\t\t\tunlock[16] = true; unlocknotify[16] = true;\r\n\t\t\t\t\t\t\t\t\tcreatemenu(\"unlockintermission\");\r\n\t\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t//ok, secret lab! no notification, but test:\r\n\t\t\t\t\t\t\t\t\tif (unlock[8]) {\r\n\t\t\t\t\t\t\t\t\t\tcreatemenu(\"playsecretlab\");\r\n\t\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[0] = \"continue\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[1] = \"play modes\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[2] = \"new game\";      menuoptionsactive[2] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[3] = \"< back\";          menuoptionsactive[3] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptionslayout[3] = 3;\r\n\t\t\t\t\t\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\t\t\t\t\t\tmenuxoff = -20;\tmenuyoff = -30 -(12*3);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"unlocktimetrial\" || t == \"unlocktimetrials\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlocknodeathmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlockintermission\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlockflipmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"playsecretlab\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"secret lab\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"play modes\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"new game\";      menuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"< back\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptionslayout[4] = 3;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = -35-(12*4);\r\n\t\t\t\t}else if (t == \"newgamewarning\") {\r\n\t\t\t\t\tmenuoptions[0] = \"start new game\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64-(16*2)-32;\r\n\t\t\t\t}else if (t == \"flipmode_mobile\") {\r\n\t\t\t\t\tmenuoptions[0] = \"change flip mode\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64-(16*2);\r\n\t\t\t\t}else if (t == \"playmodes\") {\r\n\t\t\t\t\tmenuoptions[0] = \"time trials\";    menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"intermissions\";      menuoptionsactive[1] = unlock[16];\r\n\t\t\t\t\tmenuoptions[2] = \"no death mode\";  \tmenuoptionsactive[2] = unlock[17];\r\n\t\t\t\t\tmenuoptions[3] = \"flip mode\";      menuoptionsactive[3] = unlock[18];\r\n\t\t\t\t\tmenuoptions[4] = \"< back\";      menuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptionslayout[4] = 3;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -70;\tmenuyoff = -35-(12*4);\r\n\t\t\t\t}else if (t == \"intermissionmenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"play intermission 1\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"play intermission 2\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4; menuoptionslayout[1] = 4;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -50;\tmenuyoff = -35-(12*2);\r\n\t\t\t\t}else if (t == \"playint1\") {\r\n\t\t\t\t\tmenuoptions[0] = \"Vitellary\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"Vermilion\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"Verdigris\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"Victoria\";  \tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"< back\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptionslayout[4] = 3;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = -30-(12*4);\r\n\t\t\t\t}else if (t == \"playint2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"Vitellary\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"Vermilion\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"Verdigris\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"Victoria\";  \tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"< back\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptionslayout[4] = 3;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = -30-(12*4);\r\n\t\t\t\t}else if (t == \"continue\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue from teleporter\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"continue from quicksave\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4; menuoptionslayout[1] = 4;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 20-(12*2);\r\n\t\t\t\t}else if (t == \"startnodeathmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"disable cutscenes\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"enable cutscenes\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4; menuoptionslayout[1] = 4;\r\n\t\t\t\t\tmenuoptions[2] = \"< back\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptionslayout[2] = 3;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 30-(12*2);\r\n\t\t\t\t}else if (t == \"gameover\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 120; menudest=\"gameover2\";\r\n\t\t\t\t}else if (t == \"gameover2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 80-8;\r\n\t\t\t\t}else if (t == \"unlockmenutrials\") {\r\n\t\t\t\t\tif (unlock[9]) {  menuoptions[0] = \"space station 1\";                      menuoptionsactive[0] = false;\r\n\t\t\t\t\t}else{            menuoptions[0] = \"space station 1\";      menuoptionsactive[0] = true;}\r\n\t\t\t\t\tif (unlock[10]) {  menuoptions[1] = \"the laboratory\";                     menuoptionsactive[1] = false;\r\n\t\t\t\t\t}else{            menuoptions[1] = \"the laboratory\";            menuoptionsactive[1] = true;}\r\n\t\t\t\t\tif (unlock[11]) {  menuoptions[2] = \"the tower\";                     menuoptionsactive[2] = false;\r\n\t\t\t\t\t}else{            menuoptions[2] = \"the tower\";                menuoptionsactive[2] = true;}\r\n\t\t\t\t\tif (unlock[12]) {  menuoptions[3] = \"space station 2\";                     menuoptionsactive[3] = false;\r\n\t\t\t\t\t}else{            menuoptions[3] = \"space station 2\";            menuoptionsactive[3] = true;}\r\n\t\t\t\t\tif (unlock[13]) {  menuoptions[4] = \"the warp zone\";                     menuoptionsactive[4] = false;\r\n\t\t\t\t\t}else{            menuoptions[4] = \"the warp zone\";            menuoptionsactive[4] = true;}\r\n\t\t\t\t\tif (unlock[14]) {  menuoptions[5] = \"the final level\";                     menuoptionsactive[5] = false;\r\n\t\t\t\t\t}else{            menuoptions[5] = \"the final level\";          menuoptionsactive[5] = true;}\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions_alt[0] = \"space station 1 unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[1] = \"the laboratory unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[2] = \"the tower unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[3] = \"space station 2 unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[4] = \"the warp zone unlocked\";\r\n\t\t\t\t\tmenuoptions_alt[5] = \"the final level unlocked\";\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptionslayout[0] = 9;\r\n\t\t\t\t\tmenuoptionslayout[1] = 9;\r\n\t\t\t\t\tmenuoptionslayout[2] = 9;\r\n\t\t\t\t\tmenuoptionslayout[3] = 9;\r\n\t\t\t\t\tmenuoptionslayout[4] = 9;\r\n\t\t\t\t\tmenuoptionslayout[5] = 9;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions[6] = \"< back\";          menuoptionsactive[6] = true;\r\n\t\t\t\t\tmenuoptionslayout[6] = 3;\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -80;\tmenuyoff = -55-(12*6);\r\n\t\t\t\t}else if (t == \"timetrials\") {\r\n\t\t\t\t\tif (!unlock[9]) {  menuoptions[0] = \"???\";                      menuoptionsactive[0] = false;\r\n\t\t\t\t\t}else{            menuoptions[0] = \"space station 1\";      menuoptionsactive[0] = true;}\r\n\t\t\t\t\tif (!unlock[10]) {  menuoptions[1] = \"???\";                     menuoptionsactive[1] = false;\r\n\t\t\t\t\t}else{            menuoptions[1] = \"the laboratory\";            menuoptionsactive[1] = true;}\r\n\t\t\t\t\tif (!unlock[11]) {  menuoptions[2] = \"???\";                     menuoptionsactive[2] = false;\r\n\t\t\t\t\t}else{            menuoptions[2] = \"the tower\";                menuoptionsactive[2] = true;}\r\n\t\t\t\t\tif (!unlock[12]) {  menuoptions[3] = \"???\";                     menuoptionsactive[3] = false;\r\n\t\t\t\t\t}else{            menuoptions[3] = \"space station 2\";            menuoptionsactive[3] = true;}\r\n\t\t\t\t\tif (!unlock[13]) {  menuoptions[4] = \"???\";                     menuoptionsactive[4] = false;\r\n\t\t\t\t\t}else{            menuoptions[4] = \"the warp zone\";            menuoptionsactive[4] = true;}\r\n\t\t\t\t\tif (!unlock[14]) {  menuoptions[5] = \"???\";                     menuoptionsactive[5] = false;\r\n\t\t\t\t\t}else{            menuoptions[5] = \"the final level\";          menuoptionsactive[5] = true;}\r\n\t\t\t\t\tmenuoptionslayout[0] = 5;\r\n\t\t\t\t\tmenuoptionslayout[1] = 5;\r\n\t\t\t\t\tmenuoptionslayout[2] = 5;\r\n\t\t\t\t\tmenuoptionslayout[3] = 6;\r\n\t\t\t\t\tmenuoptionslayout[4] = 6;\r\n\t\t\t\t\tmenuoptionslayout[5] = 6;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions[6] = \"< back\";          menuoptionsactive[6] = true;\r\n\t\t\t\t\tmenuoptionslayout[6] = 3;\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -80;\tmenuyoff = -100;\r\n\t\t\t\t}else if (t == \"nodeathmodecomplete\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 90; menudest = \"nodeathmodecomplete2\";\r\n\t\t\t\t}else if (t == \"nodeathmodecomplete2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70-8;\r\n\t\t\t\t}else if (t == \"timetrialcomplete\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 90; menudest=\"timetrialcomplete2\";\r\n\t\t\t\t}else if (t == \"timetrialcomplete2\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 60; menudest=\"timetrialcomplete3\";\r\n\t\t\t\t}else if (t == \"timetrialcomplete3\") {\r\n\t\t\t\t\tmenuoptions[0] = \"try again\";  \tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"< back\";      menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptionslayout[1] = 3;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"gamecompletecontinue\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptionslayout[0] = 4;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70-8;\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tif (t == \"mainmenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"start game\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"player levels\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"graphic options\";\r\n\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"game options\";\r\n\t\t\t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"view credits\";\r\n\t\t\t\t\tmenuoptionsactive[4] = true;\r\n\t\t\t\t\tmenuoptions[5] = \"quit game\";\r\n\t\t\t\t\tmenuoptionsactive[5] = true;\r\n\t\t\t\t\tnummenuoptions = 6;\r\n\t\t\t\t\tmenuxoff = -16;\r\n\t\t\t\t\tmenuyoff = -10;\r\n\t\t\t\t}else if (t == \"playerworlds\"){\r\n\t\t\t\t\tmenuoptions[0] = \"play a level\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"level editor\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"back to menu\";\r\n\t\t\t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -30;\r\n\t\t\t\t\tmenuyoff = -40;\r\n\t\t\t\t}else if (t == \"quickloadlevel\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue from save\";\r\n\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"start from beginning\";\r\n\t\t\t\t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"back to levels\";\r\n\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -40;\r\n\t\t\t\t\tmenuyoff = -30;\r\n\t\t\t\t}else if (t == \"youwannaquit\") {\r\n\t\t\t\t\tmenuoptions[0] = \"yes, quit\";     menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"no, return\";  menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 0;\tmenuyoff = -20;\r\n\t\t\t\t}else if (t == \"levellist\"){\r\n\t\t\t\t\tif (editor.ListOfMetaData.length == 0) {\r\n\t\t\t\t\t\tmenuoptions[0] = \"ok\";\r\n\t\t\t\t\t\tmenuoptionsactive[0] = true;\r\n\t\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\t\tmenuxoff = 0;\r\n\t\t\t\t\t\tmenuyoff = -20;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  tcount = 0;\r\n\t\t\t\t\t\tfor (i = 0; i < editor.ListOfMetaData.length; i++) {\r\n\t\t\t\t\t\t\tif (i >= levelpage * 8 && i < (levelpage * 8) + 8) {\r\n\t\t\t\t\t\t\t\t//This is, er, suboptimal. Whatever, life optimisation and all that\r\n\t\t\t\t\t\t\t\ttvar = -1;\r\n\t\t\t\t\t\t\t\tfor (j = 0; j < numcustomlevelstats; j++) {\r\n\t\t\t\t\t\t\t\t\tif (editor.ListOfMetaData[i].filename == customlevelstats[j]) {\r\n\t\t\t\t\t\t\t\t\t\ttvar=j;\r\n\t\t\t\t\t\t\t\t\t\tj=numcustomlevelstats+1;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif(tvar>=0){\r\n\t\t\t\t\t\t\t\t\tif(customlevelscore[tvar]==0){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"   \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}else if(customlevelscore[tvar]==1){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \" * \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}else if(customlevelscore[tvar]==3){\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"** \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\tmenuoptions[tcount] = \"   \" + editor.ListOfMetaData[i].title;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\t\tmenuoptions[tcount] = menuoptions[tcount].toLowerCase();\r\n\t\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif((levelpage*8)+8<editor.ListOfMetaData.length){\r\n\t\t\t\t\t\t\tmenuoptions[tcount] = \"next page\";\r\n\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmenuoptions[tcount] = \"first page\";\r\n\t\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[tcount] = \"return to menu\";\r\n\t\t\t\t\t\tmenuoptionsactive[tcount] = true;\r\n\t\t\t\t\t\ttcount++;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tnummenuoptions = tcount;\r\n\t\t\t\t\t\tmenuxoff = -90;\r\n\t\t\t\t\t\tmenuyoff = 70-(tcount*10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"graphicoptions\") {\r\n\t\t\t\t\tif (advanced_mode) {\r\n\t\t\t\t\t\tif(fullscreen){\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to windowed mode\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to fullscreen\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[1] = \"enable acceleration\";      menuoptionsactive[1] = true;\r\n\t\t\t\t\t\tmenuoptions[2] = \"change scaling mode\";      menuoptionsactive[2] = true;\r\n\t\t\t\t\t\tif (advanced_smoothing) {\r\n\t\t\t\t\t\t\tmenuoptions[3] = \"disable smoothing\";      menuoptionsactive[3] = true;\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmenuoptions[3] = \"enable smoothing\";      menuoptionsactive[3] = true;\t\t\t\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[4] = \"return\";                    menuoptionsactive[4] = true;\r\n\t\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\t\tmenuxoff = -50;\tmenuyoff = 16;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif(fullscreen){\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to windowed mode\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tmenuoptions[0] = \"change to fullscreen\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tmenuoptions[1] = \"disable acceleration\";      menuoptionsactive[1] = true;\r\n\t\t\t\t\t\tmenuoptions[2] = \"return\";                    menuoptionsactive[2] = true;\r\n\t\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\t\tmenuxoff = -50;\tmenuyoff = 16;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"options\") {\r\n\t\t\t\t\tmenuoptions[0] = \"accessibility options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"unlock play modes\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"clear data\";            menuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"return\";                       menuoptionsactive[3] = true;\r\n\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = 0;\r\n\t\t\t\t}else if (t == \"accessibility\") {\r\n\t\t\t\t\tmenuoptions[0] = \"animated backgrounds\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"screen effects\";     \t\t \t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\t//menuoptions[2] = \"invincibility\";  \t\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\t//menuoptions[3] = \"slowdown\";            \t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"return\";                    menuoptionsactive[2] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = 16;\r\n\t\t\t\t}else if (t == \"cleardatamenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no! don't delete\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"yes, delete everything\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"setinvincibility\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no, return to options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"yes, delete saves\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"setslowdown1\") {\r\n\t\t\t\t\tmenuoptions[0] = \"no, return to options\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"yes, delete saves\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"setslowdown2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"normal speed\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"80% speed\";     \t\t \t\tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"60% speed\";  \t\t\t\t\t\tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"40% speed\";            \t\t\tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = 16;\r\n\t\t\t\t}else if (t == \"unlockmenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"unlock time trials\";           menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"unlock intermissions\";         menuoptionsactive[1] = !unlock[16];\r\n\t\t\t\t\tmenuoptions[2] = \"unlock no death mode\";  \t\t\t menuoptionsactive[2] = !unlock[17];\r\n\t\t\t\t\tmenuoptions[3] = \"unlock flip mode\";             menuoptionsactive[3] = !unlock[18];\r\n\t\t\t\t\tmenuoptions[4] = \"unlock ship jukebox\";          menuoptionsactive[4] = (stat_trinkets<20);\r\n\t\t\t\t\tmenuoptions[5] = \"unlock secret lab\";            menuoptionsactive[5] = !unlock[8];\r\n\t\t\t\t\tmenuoptions[6] = \"return\";                       menuoptionsactive[6] = true;\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -70;\tmenuyoff = -20;\r\n\t\t\t\t}else if (t == \"credits\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits3\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits4\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits5\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits6\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits7\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits8\") {\r\n\t\t\t\t\tmenuoptions[0] = \"next page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"credits9\") {\r\n\t\t\t\t\tmenuoptions[0] = \"first page\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"play\") {\r\n\t\t\t\t\t//Ok, here's where the unlock stuff comes into it:\r\n\t\t\t\t\t//First up, time trials:\r\n\t\t\t\t\ttemp = 0;\r\n\t\t\t\t\tif (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;\r\n\t\t\t\t\tif (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;\r\n\t\t\t\t\tif (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;\r\n\t\t\t\t\tif (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;\r\n\t\t\t\t\tif (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;\r\n\t\t\t\t\tif (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;\r\n\t\t\t\t\tif (temp > 0) {\r\n\t\t\t\t\t\t//you've unlocked a time trial!\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[0] && stat_trinkets >= 3) { unlocknotify[9] = true; unlock[9] = true; }\r\n\t\t\t\t\t\tif (unlock[1] && stat_trinkets >= 6) { unlocknotify[10] = true; unlock[10] = true; }\r\n\t\t\t\t\t\tif (unlock[2] && stat_trinkets >= 9) { unlocknotify[11] = true; unlock[11] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[3] && stat_trinkets >= 12) { unlocknotify[12] = true; unlock[12] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[4] && stat_trinkets >= 15) { unlocknotify[13] = true; unlock[13] = true; }\t\t\t\t\t\r\n\t\t\t\t\t\tif (unlock[5] && stat_trinkets >= 18) { unlocknotify[14] = true; unlock[14] = true; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocktimetrial\"); savemystats = true;\r\n\t\t\t\t\t\t}else if (temp > 1) {\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocktimetrials\"); savemystats = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//Alright, we haven't unlocked any time trials. How about no death mode?\r\n\t\t\t\t\t\ttemp = 0;\r\n\t\t\t\t\t\tif (bestrank[0] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[1] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[2] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[3] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[4] >= 2) temp++;\r\n\t\t\t\t\t\tif (bestrank[5] >= 2) temp++;\r\n\t\t\t\t\t\tif (temp >= 4 && !unlocknotify[17]) {\r\n\t\t\t\t\t\t\t//Unlock No Death Mode\r\n\t\t\t\t\t\t\tunlocknotify[17] = true; unlock[17] = true;\r\n\t\t\t\t\t\t\tcreatemenu(\"unlocknodeathmode\");\r\n\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t//Alright then! Flip mode?\r\n\t\t\t\t\t\t\tif (unlock[5] && !unlocknotify[18]) {\r\n\t\t\t\t\t\t\t\tunlock[18] = true; unlocknotify[18] = true;\r\n\t\t\t\t\t\t\t\tcreatemenu(\"unlockflipmode\");\r\n\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//What about the intermission levels?\r\n\t\t\t\t\t\t\t\tif (unlock[7] && !unlocknotify[16]) {\r\n\t\t\t\t\t\t\t\t\tunlock[16] = true; unlocknotify[16] = true;\r\n\t\t\t\t\t\t\t\t\tcreatemenu(\"unlockintermission\");\r\n\t\t\t\t\t\t\t\t\tsavemystats = true;\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t//ok, secret lab! no notification, but test:\r\n\t\t\t\t\t\t\t\t\tif (unlock[8]) {\r\n\t\t\t\t\t\t\t\t\t\tcreatemenu(\"playsecretlab\");\r\n\t\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[0] = \"continue\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[1] = \"play modes\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[2] = \"new game\";      menuoptionsactive[2] = true;\r\n\t\t\t\t\t\t\t\t\t\tmenuoptions[3] = \"return\";          menuoptionsactive[3] = true;\r\n\t\t\t\t\t\t\t\t\t\tnummenuoptions = 4;\r\n\t\t\t\t\t\t\t\t\t\tmenuxoff = -20;\tmenuyoff = -40;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (t == \"unlocktimetrial\" || t == \"unlocktimetrials\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlocknodeathmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlockintermission\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"unlockflipmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = 20;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"playsecretlab\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"secret lab\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"play modes\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"new game\";      menuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"return\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -40;\tmenuyoff = -30;\r\n\t\t\t\t}else if (t == \"newgamewarning\") {\r\n\t\t\t\t\tmenuoptions[0] = \"start new game\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"return to menu\";  \t\t\t\t menuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -30;\tmenuyoff = 64;\r\n\t\t\t\t}else if (t == \"playmodes\") {\r\n\t\t\t\t\tmenuoptions[0] = \"time trials\";    menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"intermissions\";      menuoptionsactive[1] = unlock[16];\r\n\t\t\t\t\tmenuoptions[2] = \"no death mode\";  \tmenuoptionsactive[2] = unlock[17];\r\n\t\t\t\t\tmenuoptions[3] = \"flip mode\";      menuoptionsactive[3] = unlock[18];\r\n\t\t\t\t\tmenuoptions[4] = \"return to play menu\";      menuoptionsactive[4] = true;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -70;\tmenuyoff = 8;\r\n\t\t\t\t}else if (t == \"intermissionmenu\") {\r\n\t\t\t\t\tmenuoptions[0] = \"play intermission 1\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"play intermission 2\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"return to play menu\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -50;\tmenuyoff = -35;\r\n\t\t\t\t}else if (t == \"playint1\") {\r\n\t\t\t\t\tmenuoptions[0] = \"Vitellary\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"Vermilion\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"Verdigris\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"Victoria\";  \tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"return\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 10;\r\n\t\t\t\t}else if (t == \"playint2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"Vitellary\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"Vermilion\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"Verdigris\";  \tmenuoptionsactive[2] = true;\r\n\t\t\t\t\tmenuoptions[3] = \"Victoria\";  \tmenuoptionsactive[3] = true;\r\n\t\t\t\t\tmenuoptions[4] = \"return\";          menuoptionsactive[4] = true;\r\n\t\t\t\t\tnummenuoptions = 5;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 10;\r\n\t\t\t\t}else if (t == \"continue\") {\r\n\t\t\t\t\tmenuoptions[0] = \"continue from teleporter\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"continue from quicksave\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"return to play menu\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 20;\r\n\t\t\t\t}else if (t == \"startnodeathmode\") {\r\n\t\t\t\t\tmenuoptions[0] = \"disable cutscenes\";      menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"enable cutscenes\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tmenuoptions[2] = \"return to play menu\";          menuoptionsactive[2] = true;\r\n\t\t\t\t\tnummenuoptions = 3;\r\n\t\t\t\t\tmenuxoff = -60;\tmenuyoff = 40;\r\n\t\t\t\t}else if (t == \"gameover\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 120; menudest=\"gameover2\";\r\n\t\t\t\t}else if (t == \"gameover2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 80;\r\n\t\t\t\t}else if (t == \"unlockmenutrials\") {\r\n\t\t\t\t\tif (unlock[9]) {  menuoptions[0] = \"space station 1\";                      menuoptionsactive[0] = true;\r\n\t\t\t\t\t}else{            menuoptions[0] = \"space station 1\";      menuoptionsactive[0] = true;}\r\n\t\t\t\t\tif (unlock[10]) {  menuoptions[1] = \"the laboratory\";                     menuoptionsactive[1] = true;\r\n\t\t\t\t\t}else{            menuoptions[1] = \"the laboratory\";            menuoptionsactive[1] = true;}\r\n\t\t\t\t\tif (unlock[11]) {  menuoptions[2] = \"the tower\";                     menuoptionsactive[2] = true;\r\n\t\t\t\t\t}else{            menuoptions[2] = \"the tower\";                menuoptionsactive[2] = true;}\r\n\t\t\t\t\tif (unlock[12]) {  menuoptions[3] = \"space station 2\";                     menuoptionsactive[3] = true;\r\n\t\t\t\t\t}else{            menuoptions[3] = \"space station 2\";            menuoptionsactive[3] = true;}\r\n\t\t\t\t\tif (unlock[13]) {  menuoptions[4] = \"the warp zone\";                     menuoptionsactive[4] = true;\r\n\t\t\t\t\t}else{            menuoptions[4] = \"the warp zone\";            menuoptionsactive[4] = true;}\r\n\t\t\t\t\tif (unlock[14]) {  menuoptions[5] = \"the final level\";                     menuoptionsactive[5] = true;\r\n\t\t\t\t\t}else{            menuoptions[5] = \"the final level\";          menuoptionsactive[5] = true;}\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions[6] = \"return to unlock menu\";      menuoptionsactive[6] = true;\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -80;\tmenuyoff = 0 - (12*6);\r\n\t\t\t\t}else if (t == \"timetrials\") {\r\n\t\t\t\t\tif (!unlock[9]) {  menuoptions[0] = \"???\";                      menuoptionsactive[0] = true;\r\n\t\t\t\t\t}else{            menuoptions[0] = \"space station 1\";      menuoptionsactive[0] = true;}\r\n\t\t\t\t\tif (!unlock[10]) {  menuoptions[1] = \"???\";                     menuoptionsactive[1] = true;\r\n\t\t\t\t\t}else{            menuoptions[1] = \"the laboratory\";            menuoptionsactive[1] = true;}\r\n\t\t\t\t\tif (!unlock[11]) {  menuoptions[2] = \"???\";                     menuoptionsactive[2] = true;\r\n\t\t\t\t\t}else{            menuoptions[2] = \"the tower\";                menuoptionsactive[2] = true;}\r\n\t\t\t\t\tif (!unlock[12]) {  menuoptions[3] = \"???\";                     menuoptionsactive[3] = true;\r\n\t\t\t\t\t}else{            menuoptions[3] = \"space station 2\";            menuoptionsactive[3] = true;}\r\n\t\t\t\t\tif (!unlock[13]) {  menuoptions[4] = \"???\";                     menuoptionsactive[4] = true;\r\n\t\t\t\t\t}else{            menuoptions[4] = \"the warp zone\";            menuoptionsactive[4] = true;}\r\n\t\t\t\t\tif (!unlock[14]) {  menuoptions[5] = \"???\";                     menuoptionsactive[5] = true;\r\n\t\t\t\t\t}else{            menuoptions[5] = \"the final level\";          menuoptionsactive[5] = true;}\r\n\t\t\t\t\t\r\n\t\t\t\t\tmenuoptions[6] = \"return to play menu\";      menuoptionsactive[6] = true;\r\n\t\t\t\t\tnummenuoptions = 7;\r\n\t\t\t\t\tmenuxoff = -80;\tmenuyoff = 0 - (12*6);\r\n\t\t\t\t}else if (t == \"nodeathmodecomplete\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 90; menudest = \"nodeathmodecomplete2\";\r\n\t\t\t\t}else if (t == \"nodeathmodecomplete2\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"timetrialcomplete\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 90; menudest=\"timetrialcomplete2\";\r\n\t\t\t\t}else if (t == \"timetrialcomplete2\") {\r\n\t\t\t\t\tnummenuoptions = 0;\r\n\t\t\t\t\tmenucountdown = 60; menudest=\"timetrialcomplete3\";\r\n\t\t\t\t}else if (t == \"timetrialcomplete3\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tmenuoptions[1] = \"try again\";  \tmenuoptionsactive[1] = true;\r\n\t\t\t\t\tnummenuoptions = 2;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70;\r\n\t\t\t\t}else if (t == \"gamecompletecontinue\") {\r\n\t\t\t\t\tmenuoptions[0] = \"return to play menu\";          menuoptionsactive[0] = true;\r\n\t\t\t\t\tnummenuoptions = 1;\r\n\t\t\t\t\tmenuxoff = -25;\tmenuyoff = 70;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadstats(map:mapclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\tstatcookie = SharedObject.getLocal(\"vvvvvv_unlock\");\r\n\t\t\t\r\n\t\t\tif (statcookie.data.stattrinkets == undefined) {\r\n\t\t\t\tsavestats(map, dwgfx); //save with default values\r\n\t\t\t}else{\r\n\t\t\t\ttemp_unlock = statcookie.data.unlock.slice();\t\t\t\t\r\n\t\t\t\tunlock = temp_unlock.slice();\r\n\t\t\t\t\r\n\t\t\t\ttemp_unlocknotify = statcookie.data.unlocknotify.slice();\r\n\t\t\t\tunlocknotify = temp_unlocknotify.slice();\r\n\t\t\t\t\r\n\t\t\t\ttemp_besttimes = statcookie.data.besttimes.slice();\r\n\t\t\t\tbesttimes = temp_besttimes.slice();\r\n\t\t\t\ttemp_besttrinkets = statcookie.data.besttrinkets.slice();\r\n\t\t\t\tbesttrinkets = temp_besttrinkets.slice();\r\n\t\t\t\ttemp_bestlives = statcookie.data.bestlives.slice();\r\n\t\t\t\tbestlives = temp_bestlives.slice();\t\t\t\t\r\n\t\t\t\ttemp_bestrank = statcookie.data.bestrank.slice();\r\n\t\t\t\tbestrank = temp_bestrank.slice();\t\t\t\t\r\n\t\t\t\t\r\n\t\t\t\tbestgamedeaths = statcookie.data.bestgamedeaths;\r\n\t\t\t\t\r\n\t\t\t\tstat_trinkets =  statcookie.data.stattrinkets;\r\n\t\t\t\tfullscreen =  statcookie.data.fullscreen;\r\n\t\t\t\t\r\n\t\t\t\tnoflashingmode = statcookie.data.screenshakes;\r\n\t\t\t\tcolourblindmode = statcookie.data.backgrounds;\r\n\t\t\t\tdwgfx.setflipmode = statcookie.data.flipmode;\r\n\t\t\t\tmap.invincibility = statcookie.data.invincibility;\r\n\t\t\t\tslowdown = statcookie.data.slowdown;\r\n\t\t\t\t\r\n\t\t\t\tswnbestrank = statcookie.data.swnbestrank;\r\n\t\t\t  swnrecord = statcookie.data.swnrecord;\r\n\t\t\t\t\r\n\t\t\t\tadvanced_mode = statcookie.data.advanced_mode;\r\n\t\t\t\tadvanced_smoothing = statcookie.data.advanced_smoothing;\r\n\t\t\t\tadvanced_scaling = statcookie.data.advanced_scaling;\r\n\t\t\t\t\r\n\t\t\t\tcontrolstyle = statcookie.data.controlstyle;\r\n\t\t\t\tcontrolsensitivity = statcookie.data.controlsensitivity;\r\n\t\t\t\tshowcontroltutorial = statcookie.data.showcontroltutorial;\r\n\t\t\t}\r\n\t\t\tstatcookie.close();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function savestats(map:mapclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\tstatcookie = SharedObject.getLocal(\"vvvvvv_unlock\");\r\n\t\t\t\t\t\t\r\n\t\t\ttemp_unlock = unlock.slice();\r\n\t\t\ttemp_unlocknotify = unlocknotify.slice();\r\n\t\t\t\r\n\t\t\tstatcookie.data.unlock = temp_unlock.slice();\r\n\t\t\tstatcookie.data.unlocknotify = temp_unlocknotify.slice();\r\n\t\t\t\r\n\t\t\ttemp_besttimes = besttimes.slice();\r\n\t\t\ttemp_besttrinkets = besttrinkets.slice();\r\n\t\t\ttemp_bestlives = bestlives.slice();\r\n\t\t\ttemp_bestrank = bestrank.slice();\r\n\t\t\tstatcookie.data.besttimes = temp_besttimes.slice();\r\n\t\t\tstatcookie.data.besttrinkets = temp_besttrinkets.slice();\r\n\t\t\tstatcookie.data.bestlives = temp_bestlives.slice();\r\n\t\t\tstatcookie.data.bestrank = temp_bestrank.slice();\r\n\t\t\t\r\n\t\t\tstatcookie.data.bestgamedeaths = bestgamedeaths;\r\n\t\t\t\r\n\t\t\tstatcookie.data.stattrinkets = stat_trinkets;\r\n\t\t  statcookie.data.fullscreen = fullscreen;\r\n\t\t\t\r\n\t\t\tstatcookie.data.screenshakes = noflashingmode;\r\n\t\t\tstatcookie.data.backgrounds = colourblindmode;\r\n\t\t\tstatcookie.data.flipmode = dwgfx.setflipmode;\r\n\t\t\tstatcookie.data.invincibility = map.invincibility;\r\n\t\t\tstatcookie.data.slowdown = slowdown;\r\n\t\t\t\r\n\t\t\tstatcookie.data.swnbestrank = swnbestrank;\r\n\t\t\tstatcookie.data.swnrecord = swnrecord;\r\n\t\t\t\r\n\t\t\tstatcookie.data.advanced_mode = advanced_mode;\r\n\t\t\tstatcookie.data.advanced_smoothing = advanced_smoothing;\r\n\t\t  statcookie.data.advanced_scaling = advanced_scaling;\r\n\t\t\t\r\n\t\t\tstatcookie.data.controlstyle = controlstyle;\r\n\t\t\tstatcookie.data.controlsensitivity = controlsensitivity;\r\n\t\t\tstatcookie.data.showcontroltutorial = showcontroltutorial;\r\n\t\t\t\r\n      statcookie.flush()\r\n\t\t\tstatcookie.close();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function deletestats(map:mapclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\tfor (i = 0; i < 25; i++) {\r\n\t\t\t\tunlock[i] = false;\r\n\t\t\t\tunlocknotify[i] = false;\r\n\t\t\t}\t\t\t\t\r\n\t\t\tfor (i = 0; i < 6; i++) {\t\t\t\t\r\n\t\t\t\tbesttimes[i] = -1;\r\n\t\t\t\tbesttrinkets[i] = -1;\r\n\t\t\t\tbestlives[i] = -1;\r\n\t\t\t\tbestrank[i] = -1;\r\n\t\t\t}\t\t\t\r\n\t\t\tdwgfx.setflipmode = false;\r\n\t\t\tstat_trinkets = 0;\r\n\t\t\tcontrolstyle = 0;\r\n\t\t\tcontrolsensitivity = 50;\r\n\t\t\tsavestats(map, dwgfx);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function unlocknum(t:int, map:mapclass, dwgfx:dwgraphicsclass):void {\r\n\t\t\tunlock[t] = true;\r\n\t\t\tsavestats(map, dwgfx);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function CopyLevelData():void {\r\n\t\t\t//Not used in mobile version\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadsummary(map:mapclass, help:helpclass):void {\r\n\t\t\tquickcookie = SharedObject.getLocal(\"vvvvvv_quicksave\");\r\n\t\t\ttelecookie = SharedObject.getLocal(\"vvvvvv_telesave\");\r\n\t\t\t\r\n\t\t\tif (telecookie.data.savex == undefined) {\r\n        telecookieexists = false; telesummary = \"\";\r\n      } else {\r\n        telecookieexists = true; telesummary = telecookie.data.summary;\r\n\t\t\t\ttele_gametime = giventimestring(telecookie.data.hours, telecookie.data.minutes, telecookie.data.seconds, help);\r\n\t\t\t\ttele_trinkets = telecookie.data.trinkets;\r\n\t\t\t\ttele_currentarea = map.currentarea(map.area(telecookie.data.savex, telecookie.data.savey));\r\n\t\t\t\t\r\n\t\t\t  summary_crewstats = telecookie.data.crewstats.slice();\r\n\t\t\t  tele_crewstats = summary_crewstats.slice();\r\n      }\r\n\t\t\t\r\n\t\t\tif (quickcookie.data.savex == undefined) {\r\n        quickcookieexists = false; quicksummary = \"\";\r\n      } else {\r\n        quickcookieexists = true; quicksummary = quickcookie.data.summary;\r\n\t\t\t\tquick_gametime = giventimestring(quickcookie.data.hours, quickcookie.data.minutes, quickcookie.data.seconds, help);\r\n\t\t\t\tquick_trinkets = quickcookie.data.trinkets;\r\n\t\t\t\tquick_currentarea = map.currentarea(map.area(quickcookie.data.savex, quickcookie.data.savey));\r\n\t\t\t\t\r\n\t\t\t  summary_crewstats = quickcookie.data.crewstats.slice();\r\n\t\t\t  quick_crewstats = summary_crewstats.slice();\r\n      }\r\n\t\t}\r\n\t\t\r\n\t\tpublic function savequick(map:mapclass, obj:entityclass, music:musicclass, help:helpclass):void {\r\n\t\t\tquickcookie = SharedObject.getLocal(\"vvvvvv_quicksave\");\r\n\t\t\t//Save to the quicksave cookie\r\n\t\t\tquickcookieexists = true;\r\n\t\t\t//Flags, map and stats\r\n\t\t\tsavestate[0].explored = map.explored.slice();\r\n\t\t\tsavestate[0].flags = obj.flags.slice();\r\n\t\t\tsavestate[0].crewstats = crewstats.slice();\r\n\t\t\tsavestate[0].collect = obj.collect.slice();\r\n\t\t\t\r\n\t\t\tquickcookie.data.worldmap = savestate[0].explored.slice();\r\n\t\t\tquickcookie.data.flags = savestate[0].flags.slice();\r\n\t\t\tquickcookie.data.crewstats = savestate[0].crewstats.slice();\r\n\t\t\tquickcookie.data.collect = savestate[0].collect.slice();\r\n\t\t\t\r\n\t\t\t//trace(obj.flags);\r\n\t\t\t\r\n\t\t\tquickcookie.data.finalmode = map.finalmode;\r\n\t\t\tquickcookie.data.finalstretch = map.finalstretch;\r\n\t\t\t\r\n\t\t\tquickcookie.data.finalx = map.finalx;\r\n\t\t\tquickcookie.data.finaly = map.finaly;\r\n\t\t\t//Position\r\n\t\t\tquickcookie.data.savex = savex;\r\n\t\t\tquickcookie.data.savey = savey;\r\n\t\t\tquickcookie.data.saverx = saverx;\r\n\t\t\tquickcookie.data.savery = savery;\r\n\t\t\tquickcookie.data.savegc = savegc;\r\n\t\t\tquickcookie.data.savedir = savedir;\r\n\t\t\tquickcookie.data.savepoint = savepoint;\r\n\t\t\tquickcookie.data.trinkets = trinkets;\r\n\t\t\t\r\n\t\t\tquickcookie.data.currentsong = music.currentsong;\r\n\t\t\tquickcookie.data.teleportscript = teleportscript;\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\tquickcookie.data.companion = companion; \r\n\t\t\tquickcookie.data.lastsaved = lastsaved; \r\n\t\t\tquickcookie.data.supercrewmate = supercrewmate;\r\n\t\t\tquickcookie.data.scmprogress = scmprogress;\r\n\t\t  quickcookie.data.scmmoveme = scmmoveme;\r\n\t\t\t\r\n\t\t  quickcookie.data.frames = frames; quickcookie.data.seconds = seconds; \r\n\t\t\tquickcookie.data.minutes = minutes; quickcookie.data.hours = hours;\r\n\t\t\t\r\n\t\t  quickcookie.data.deathcounts = deathcounts;\r\n\t\t\tquickcookie.data.totalflips = totalflips;\r\n\t\t  quickcookie.data.hardestroom = hardestroom; quickcookie.data.hardestroomdeaths = hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tsavearea = map.currentarea(map.area(roomx, roomy));\r\n\t\t\tquickcookie.data.summary = savearea + \", \" + timestring(help);\r\n\t\t\tquicksummary = quickcookie.data.summary;\r\n\t\t\t\r\n      quickcookie.flush()\r\n\t\t\tquickcookie.close();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function customsavequick(t:int, map:mapclass, obj:entityclass, music:musicclass, help:helpclass):void {\r\n\t\t\tcustomcookie[t] = SharedObject.getLocal(\"vvvvvv_custom_\" + String(t));\r\n\t\t\t\r\n\t\t\t//Flags, map and stats\r\n\t\t\tsavestate[2].explored = map.explored.slice();\r\n\t\t\tsavestate[2].flags = obj.flags.slice();\r\n\t\t\tsavestate[2].crewstats = crewstats.slice();\r\n\t\t\tsavestate[2].collect = obj.collect.slice();\r\n\t\t\tsavestate[2].customcollect = obj.customcollect.slice();\r\n\t\t\tsavestate[2].moods = obj.customcrewmoods.slice();\r\n\t\t\t\r\n\t\t\tcustomcookie[t].data.worldmap = savestate[2].explored.slice();\r\n\t\t\tcustomcookie[t].data.flags = savestate[2].flags.slice();\r\n\t\t\tcustomcookie[t].data.crewstats = savestate[2].crewstats.slice();\r\n\t\t\tcustomcookie[t].data.collect = savestate[2].collect.slice();\r\n\t\t\tcustomcookie[t].data.customcollect = savestate[2].customcollect.slice();\r\n\t\t\tcustomcookie[t].data.moods = savestate[2].moods.slice();\r\n\t\t\t\r\n\t\t\t//trace(obj.flags);\r\n\t\t\t\r\n\t\t\tcustomcookie[t].data.finalmode = map.finalmode;\r\n\t\t\tcustomcookie[t].data.finalstretch = map.finalstretch;\r\n\t\t\t\r\n\t\t\tcustomcookie[t].data.finalx = map.finalx;\r\n\t\t\tcustomcookie[t].data.finaly = map.finaly;\r\n\t\t\t//Position\r\n\t\t\tcustomcookie[t].data.savex = savex;\r\n\t\t\tcustomcookie[t].data.savey = savey;\r\n\t\t\tcustomcookie[t].data.saverx = saverx;\r\n\t\t\tcustomcookie[t].data.savery = savery;\r\n\t\t\tcustomcookie[t].data.savegc = savegc;\r\n\t\t\tcustomcookie[t].data.savedir = savedir;\r\n\t\t\tcustomcookie[t].data.savepoint = savepoint;\r\n\t\t\tcustomcookie[t].data.trinkets = trinkets;\r\n\t\t\tcustomcookie[t].data.crewmates = crewmates;\r\n\t\t\t\r\n\t\t\tcustomcookie[t].data.currentsong = music.currentsong;\r\n\t\t\tcustomcookie[t].data.teleportscript = teleportscript;\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\tcustomcookie[t].data.companion = companion; \r\n\t\t\tcustomcookie[t].data.lastsaved = lastsaved; \r\n\t\t\tcustomcookie[t].data.supercrewmate = supercrewmate;\r\n\t\t\tcustomcookie[t].data.scmprogress = scmprogress;\r\n\t\t  customcookie[t].data.scmmoveme = scmmoveme;\r\n\t\t\t\r\n\t\t  customcookie[t].data.frames = frames; customcookie[t].data.seconds = seconds; \r\n\t\t\tcustomcookie[t].data.minutes = minutes; customcookie[t].data.hours = hours;\r\n\t\t\t\r\n\t\t  customcookie[t].data.deathcounts = deathcounts;\r\n\t\t\tcustomcookie[t].data.totalflips = totalflips;\r\n\t\t  customcookie[t].data.hardestroom = hardestroom; customcookie[t].data.hardestroomdeaths = hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tcustomcookie[t].data.showminimap = map.customshowmm;\r\n\t\t\t\r\n\t\t\tsavearea = map.currentarea(map.area(roomx, roomy))\r\n\t\t\tcustomcookie[t].data.summary = savearea + \", \" + timestring(help);\r\n\t\t\tcustomcookiesummary[t] = customcookie[t].data.summary;\r\n\t\t\t\r\n      customcookie[t].flush()\r\n\t\t\tcustomcookie[t].close();\r\n\t\t\t\r\n\t\t\tcustomcookieexists[t] = true; \r\n\t\t\tcustomcookiesummary[t] = savearea + \", \" + timestring(help);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadquick(map:mapclass, obj:entityclass, music:musicclass):void {\r\n\t\t\tquickcookie = SharedObject.getLocal(\"vvvvvv_quicksave\");\r\n\t\t\t//Save to the quicksave cookie\r\n\t\t\tsavestate[0].explored = quickcookie.data.worldmap.slice();\r\n\t\t\tsavestate[0].flags = quickcookie.data.flags.slice();\r\n\t\t\tsavestate[0].crewstats = quickcookie.data.crewstats.slice();\r\n\t\t\tsavestate[0].collect = quickcookie.data.collect.slice();\r\n\t\t\t\r\n\t\t\tmap.explored = savestate[0].explored.slice();\r\n\t\t\tobj.flags = savestate[0].flags.slice();\r\n\t\t\tcrewstats = savestate[0].crewstats.slice();\r\n\t\t\tobj.collect = savestate[0].collect.slice();\r\n\t\t\t//trace(obj.flags);\r\n\t\t\t\r\n\t\t\tmap.finalmode = quickcookie.data.finalmode;\r\n\t\t\tmap.finalstretch = quickcookie.data.finalstretch;\r\n\t\t\tif (map.finalmode) {\r\n\t\t\t\tmap.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t}\r\n\t\t\tif (map.finalstretch) {\r\n\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\tmap.final_colormode = true;\r\n\t\t\t\tmap.final_mapcol = 0;\r\n\t\t\t\tmap.final_colorframe = 1;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tmap.finalx = quickcookie.data.finalx;\r\n\t\t\tmap.finaly = quickcookie.data.finaly;\r\n\t\t\t//position\r\n\t\t\tsavex = quickcookie.data.savex;\r\n\t\t\tsavey = quickcookie.data.savey;\r\n\t\t\tsaverx = quickcookie.data.saverx;\r\n\t\t\tsavery = quickcookie.data.savery;\r\n\t\t\tsavegc = quickcookie.data.savegc;\r\n\t\t\tsavedir = quickcookie.data.savedir;\r\n\t\t\tsavepoint = quickcookie.data.savepoint;\r\n\t\t\ttrinkets = quickcookie.data.trinkets;\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\tcompanion = quickcookie.data.companion; \r\n\t\t\tlastsaved = quickcookie.data.lastsaved;\r\n\t\t\tteleportscript = quickcookie.data.teleportscript;\r\n\t\t\tsupercrewmate = quickcookie.data.supercrewmate;\r\n\t\t\tscmprogress = quickcookie.data.scmprogress;\r\n\t\t\tscmmoveme = quickcookie.data.scmmoveme;\r\n\t\t\t\r\n\t\t  frames = quickcookie.data.frames; seconds = quickcookie.data.seconds; \r\n\t\t\tminutes = quickcookie.data.minutes; hours = quickcookie.data.hours;\r\n\t\t\t\r\n\t\t  deathcounts = quickcookie.data.deathcounts;\r\n\t\t\ttotalflips = quickcookie.data.totalflips;\r\n\t\t  hardestroom = quickcookie.data.hardestroom; hardestroomdeaths = quickcookie.data.hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tmusic.play(quickcookie.data.currentsong);\r\n\t\t\t\r\n\t\t\t//Ok, now we determine some game stuff based on the above:\r\n\t\t\tmap.showteleporters = true;\r\n\t\t\tif(obj.flags[12]==1) map.showtargets = true;\r\n\t\t\tif (obj.flags[42] == 1) map.showtrinkets = true;\r\n\t\t\t\r\n\t\t\tquickcookie.close();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function customloadquick(t:int, map:mapclass, obj:entityclass, music:musicclass):void{\r\n\t\t\tcustomcookie[t] = SharedObject.getLocal(\"vvvvvv_custom_\" + String(t));\r\n\t\t\t\r\n\t\t\tsavestate[2].explored = customcookie[t].data.worldmap.slice();\r\n\t\t\tsavestate[2].flags = customcookie[t].data.flags.slice();\r\n\t\t\tsavestate[2].crewstats = customcookie[t].data.crewstats.slice();\r\n\t\t\tsavestate[2].collect = customcookie[t].data.collect.slice();\r\n\t\t\tsavestate[2].customcollect = customcookie[t].data.customcollect.slice();\r\n\t\t\tsavestate[2].moods = customcookie[t].data.moods.slice();\r\n\t\t\t\r\n\t\t\tmap.explored = savestate[2].explored.slice();\r\n\t\t\tobj.flags = savestate[2].flags.slice();\r\n\t\t\tcrewstats = savestate[2].crewstats.slice();\r\n\t\t\tobj.collect = savestate[2].collect.slice();\r\n\t\t\tobj.customcollect = savestate[2].customcollect.slice();\r\n\t\t\tobj.customcrewmoods = savestate[2].moods.slice();\r\n\t\t\t//trace(obj.flags);\r\n\t\t\t\r\n\t\t\tmap.finalmode = customcookie[t].data.finalmode;\r\n\t\t\tmap.finalstretch = customcookie[t].data.finalstretch;\r\n\t\t\tif (map.finalmode) {\r\n\t\t\t\tmap.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t}\r\n\t\t\tif (map.finalstretch) {\r\n\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\tmap.final_colormode = true;\r\n\t\t\t\tmap.final_mapcol = 0;\r\n\t\t\t\tmap.final_colorframe = 1;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tmap.finalx = customcookie[t].data.finalx;\r\n\t\t\tmap.finaly = customcookie[t].data.finaly;\r\n\t\t\t//position\r\n\t\t\tsavex = customcookie[t].data.savex;\r\n\t\t\tsavey = customcookie[t].data.savey;\r\n\t\t\tsaverx = customcookie[t].data.saverx;\r\n\t\t\tsavery = customcookie[t].data.savery;\r\n\t\t\tsavegc = customcookie[t].data.savegc;\r\n\t\t\tsavedir = customcookie[t].data.savedir;\r\n\t\t\tsavepoint = customcookie[t].data.savepoint;\r\n\t\t\ttrinkets = customcookie[t].data.trinkets;\r\n\t\t\tcrewmates = customcookie[t].data.crewmates;\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\tcompanion = customcookie[t].data.companion; \r\n\t\t\tlastsaved = customcookie[t].data.lastsaved;\r\n\t\t\tteleportscript = customcookie[t].data.teleportscript;\r\n\t\t\tsupercrewmate = customcookie[t].data.supercrewmate;\r\n\t\t\tscmprogress = customcookie[t].data.scmprogress;\r\n\t\t\tscmmoveme = customcookie[t].data.scmmoveme;\r\n\t\t\t\r\n\t\t  frames = customcookie[t].data.frames; seconds = customcookie[t].data.seconds; \r\n\t\t\tminutes = customcookie[t].data.minutes; hours = customcookie[t].data.hours;\r\n\t\t\t\r\n\t\t  deathcounts = customcookie[t].data.deathcounts;\r\n\t\t\ttotalflips = customcookie[t].data.totalflips;\r\n\t\t  hardestroom = customcookie[t].data.hardestroom; hardestroomdeaths = customcookie[t].data.hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tmap.customshowmm = customcookie[t].data.showminimap;\r\n\t\t\t\r\n\t\t\tmusic.play(customcookie[t].data.currentsong);\r\n\t\t\t\r\n\t\t\t//Ok, now we determine some game stuff based on the above:\r\n\t\t\tmap.showteleporters = true;\r\n\t\t\tif (obj.flags[12] == 1) map.showtargets = true;\r\n\t\t\tif (obj.flags[42] == 1) map.showtrinkets = true;\r\n\t\t\t\r\n\t\t\tcustomcookie[t].close();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function deletequick():void {\r\n\t\t\tquicksummary = \"\";\r\n\t\t\tquickcookieexists = false;\r\n\t\t\tquickcookie.clear();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function telegotoship():void {\r\n\t\t\t//Special function to move the telesave to the ship teleporter.\r\n\t\t\ttelecookie.data.savex = 13*8;\r\n\t\t\ttelecookie.data.savey = 129;\r\n\t\t\ttelecookie.data.saverx = 102;\r\n\t\t\ttelecookie.data.savery = 111;\r\n\t\t\ttelecookie.data.savegc = 0;\r\n\t\t\ttelecookie.data.savedir = 1;\r\n\t\t\ttelecookie.data.savepoint = 0;\r\n\t\t\t\r\n\t\t\ttelecookie.data.currentsong = 4;\r\n\t\t\ttelecookie.data.companion = 0; \r\n\t\t\t\r\n\t\t\ttelecookie.data.finalmode = false;;\r\n\t\t\ttelecookie.data.finalstretch = false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function savetele(map:mapclass, obj:entityclass, music:musicclass, help:helpclass):void {\r\n\t\t\t//do a quicksave instead\r\n\t\t\tsavequick(map, obj, music, help);\r\n\t\t\t/*\r\n\t\t\ttelecookie = SharedObject.getLocal(\"vvvvvv_telesave\");\r\n\t\t\t//Save to the telesave cookie\r\n\t\t\ttelecookieexists = true;\r\n\t\t\t//Flags, map and stats\r\n\t\t\tsavestate[1].explored = map.explored.slice();\r\n\t\t\tsavestate[1].flags = obj.flags.slice();\r\n\t\t\tsavestate[1].crewstats = crewstats.slice();\r\n\t\t\tsavestate[1].collect = obj.collect.slice();\r\n\t\t\t\r\n\t\t\ttelecookie.data.worldmap = savestate[1].explored.slice();\r\n\t\t\ttelecookie.data.flags = savestate[1].flags.slice();\r\n\t\t\ttelecookie.data.crewstats = savestate[1].crewstats.slice();\r\n\t\t\ttelecookie.data.collect = savestate[1].collect.slice();\r\n\t\t\t\r\n\t\t\ttelecookie.data.finalmode = map.finalmode;\r\n\t\t\ttelecookie.data.finalstretch = map.finalstretch;\r\n\t\t\t\r\n\t\t\ttelecookie.data.finalx = map.finalx;\r\n\t\t\ttelecookie.data.finaly = map.finaly;\r\n\t\t\t//Position\r\n\t\t\ttelecookie.data.savex = savex;\r\n\t\t\ttelecookie.data.savey = savey;\r\n\t\t\ttelecookie.data.saverx = saverx;\r\n\t\t\ttelecookie.data.savery = savery;\r\n\t\t\ttelecookie.data.savegc = savegc;\r\n\t\t\ttelecookie.data.savedir = savedir;\r\n\t\t\ttelecookie.data.savepoint = savepoint;\r\n\t\t\ttelecookie.data.trinkets = trinkets;\r\n\t\t\t\r\n\t\t\tif (music.nicechange != -1) {\r\n\t\t\t\ttelecookie.data.currentsong = music.nicechange;\r\n\t\t\t}else{\r\n\t\t\t  telecookie.data.currentsong = music.currentsong;\r\n\t\t\t}\r\n\t\t\ttelecookie.data.teleportscript = teleportscript;\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\ttelecookie.data.companion = companion; \r\n\t\t\ttelecookie.data.lastsaved = lastsaved;\r\n\t\t\ttelecookie.data.supercrewmate = supercrewmate;\r\n\t\t\ttelecookie.data.scmprogress = scmprogress;\r\n\t\t\ttelecookie.data.scmmoveme = scmmoveme;\r\n\t\t\t\r\n\t\t  telecookie.data.frames = frames; telecookie.data.seconds = seconds; \r\n\t\t\ttelecookie.data.minutes = minutes; telecookie.data.hours = hours;\r\n\t\t\t\r\n\t\t  telecookie.data.deathcounts = deathcounts;\r\n\t\t\ttelecookie.data.totalflips = totalflips;\r\n\t\t  telecookie.data.hardestroom = hardestroom; telecookie.data.hardestroomdeaths = hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tsavearea = map.currentarea(map.area(roomx, roomy))\r\n\t\t\ttelecookie.data.summary = savearea + \", \" + timestring(help);\r\n\t\t\ttelesummary = telecookie.data.summary;\r\n\t\t\t\r\n      telecookie.flush();\r\n\t\t\ttelecookie.close();\r\n\t\t\t*/\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadtele(map:mapclass, obj:entityclass, music:musicclass):void {\r\n\t\t\ttelecookie = SharedObject.getLocal(\"vvvvvv_telesave\");\r\n\t\t\t//Save to the telesave cookie\r\n\t\t\tsavestate[1].explored = telecookie.data.worldmap.slice();\r\n\t\t\tsavestate[1].flags = telecookie.data.flags.slice();\r\n\t\t\tsavestate[1].crewstats = telecookie.data.crewstats.slice();\r\n\t\t\tsavestate[1].collect = telecookie.data.collect.slice();\r\n\t\t\t\r\n\t\t\tmap.explored = savestate[1].explored.slice();\r\n\t\t\tobj.flags = savestate[1].flags.slice();\r\n\t\t\tcrewstats = savestate[1].crewstats.slice();\r\n\t\t\tobj.collect = savestate[1].collect.slice();\r\n\t\t\t\r\n\t\t\tmap.finalmode = telecookie.data.finalmode;\r\n\t\t\tmap.finalstretch = telecookie.data.finalstretch;\r\n\t\t\tif (map.finalmode) {\r\n\t\t\t\tmap.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t}\r\n\t\t\tif (map.finalstretch) {\r\n\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\tmap.final_colormode = true;\r\n\t\t\t\tmap.final_mapcol = 0;\r\n\t\t\t\tmap.final_colorframe = 1;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tmap.finalx = telecookie.data.finalx;\r\n\t\t\tmap.finaly = telecookie.data.finaly;\r\n\t\t\t//position\r\n\t\t\tsavex = telecookie.data.savex;\r\n\t\t\tsavey = telecookie.data.savey;\r\n\t\t\tsaverx = telecookie.data.saverx;\r\n\t\t\tsavery = telecookie.data.savery;\r\n\t\t\tsavegc = telecookie.data.savegc;\r\n\t\t\tsavedir = telecookie.data.savedir;\r\n\t\t\tsavepoint = telecookie.data.savepoint;\r\n\t\t\ttrinkets = telecookie.data.trinkets;\r\n\t\t\t\r\n\t\t\t//trinkets = 19; obj.flags[41] = 0; obj.flags[42] = 0; obj.collect[18] = 0; //Testing Victoria epilogue criteria#\r\n\t\t\t\r\n\t\t\t//Special stats\r\n\t\t\tcompanion = telecookie.data.companion; \r\n\t\t\tlastsaved = telecookie.data.lastsaved;\r\n\t\t\tteleportscript = telecookie.data.teleportscript;\r\n\t\t\tsupercrewmate = telecookie.data.supercrewmate;\r\n\t\t\tscmprogress = telecookie.data.scmprogress;\r\n\t\t\tscmmoveme = telecookie.data.scmmoveme;\r\n\t\t\t\r\n\t\t  frames = telecookie.data.frames; seconds = telecookie.data.seconds; \r\n\t\t\tminutes = telecookie.data.minutes; hours = telecookie.data.hours;\r\n\t\t\t\r\n\t\t  deathcounts = telecookie.data.deathcounts;\r\n\t\t\ttotalflips = telecookie.data.totalflips;\r\n\t\t  hardestroom = telecookie.data.hardestroom; hardestroomdeaths = telecookie.data.hardestroomdeaths; \r\n\t\t\t\r\n\t\t\tmusic.play(telecookie.data.currentsong);\r\n\t\t\t\r\n\t\t\t//Ok, now we determine some game stuff based on the above:\r\n\t\t\tmap.showteleporters = true;\r\n\t\t\tif(obj.flags[12]==1) map.showtargets = true;\r\n\t\t\tif (obj.flags[42] == 1) map.showtrinkets = true;\r\n\t\t\t\r\n\t\t\ttelecookie.close();\r\n\t\t\t\r\n\t\t}\r\n\t\t\r\n\t\tpublic function deletetele():void {\r\n\t\t\ttelesummary = \"\";\r\n\t\t\ttelecookieexists = false;\r\n\t\t\ttelecookie.clear();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function crewrescued():int {\r\n\t\t\ttemp = 0;\r\n\t\t\tif (crewstats[0]) temp++;\r\n\t\t\tif (crewstats[1]) temp++;\r\n\t\t\tif (crewstats[2]) temp++;\r\n\t\t\tif (crewstats[3]) temp++;\r\n\t\t\tif (crewstats[4]) temp++;\r\n\t\t\tif (crewstats[5]) temp++;\r\n\t\t\treturn temp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function unrescued():String {\r\n\t\t\t//Randomly return the name of an unrescued crewmate\r\n\t\t\tif (Math.random() * 100 > 50) {\r\n\t\t\t\tif (!crewstats[5]) return \"Victoria\";\r\n\t\t\t\tif (!crewstats[2]) return \"Vitellary\";\r\n\t\t\t\tif (!crewstats[4]) return \"Verdigris\";\r\n\t\t\t\tif (!crewstats[3]) return \"Vermilion\";\r\n\t\t\t}else {\r\n\t\t\t\tif (Math.random() * 100 > 50) {\r\n\t\t\t\t\tif (!crewstats[2]) return \"Vitellary\";\r\n\t\t\t\t\tif (!crewstats[4]) return \"Verdigris\";\r\n\t\t\t\t\tif (!crewstats[3]) return \"Vermilion\";\r\n\t\t\t\t\tif (!crewstats[5]) return \"Victoria\";\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (!crewstats[4]) return \"Verdigris\";\r\n\t\t\t\t\tif (!crewstats[3]) return \"Vermilion\";\t\r\n\t\t\t\t\tif (!crewstats[5]) return \"Victoria\";\r\n\t\t\t\t\tif (!crewstats[2]) return \"Vitellary\";\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn \"you\";\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gethardestroom(map:mapclass):void {\r\n\t\t\tif (currentroomdeaths > hardestroomdeaths) {\r\n\t\t\t\thardestroomdeaths = currentroomdeaths;\r\n\t\t\t\thardestroom = map.roomname;\r\n\t\t\t\tif (map.roomname == \"glitch\") {\r\n\t\t\t\t\tif (roomx == 42 && roomy == 51) {\r\n\t\t\t\t\t  hardestroom = \"Rear Vindow\";\r\n\t\t\t\t  }else if (roomx == 48 && roomy == 51) {\r\n\t\t\t\t\t  hardestroom = \"On the Vaterfront\";\r\n\t\t\t\t  }else if (roomx == 49 && roomy == 51) {\r\n\t\t\t\t\t  hardestroom = \"The Untouchavles\";\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (map.roomname == \"change\") {\r\n\t\t\t\t\tif (roomx == 45 && roomy == 51) hardestroom =map.specialnames[3];\r\n\t\t\t\t  if (roomx == 46 && roomy == 51) hardestroom =map.specialnames[4];\r\n\t\t\t\t  if (roomx == 47 && roomy == 51) hardestroom =map.specialnames[5];\r\n\t\t\t\t  if (roomx == 50 && roomy == 53) hardestroom =map.specialnames[6];\r\n\t\t\t\t  if (roomx == 50 && roomy == 54) hardestroom = map.specialnames[7];\t\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updatestate(dwgfx:dwgraphicsclass, map:mapclass, obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\tstatedelay--; if(statedelay<=0) statedelay=0;\r\n      if (statedelay <= 0) {\r\n\t\t\t\tswitch(state){\r\n          case 0:\r\n            //Do nothing here! Standard game state\r\n          break;\r\n\t\t\t\t\tcase 1:\r\n\t\t\t\t\t  //Game initilisation\r\n\t\t\t\t\t\tstate = 0;\r\n          break;\r\n\t\t\t\t\tcase 2:\r\n\t\t\t\t\t  //Opening cutscene\r\n\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");\r\n\t\t\t\t\t\t\t\t\t//Oh no! what happen to rest of crew etc crash into dimension\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4:\r\n\t\t\t\t\t  //End of opening cutscene for now\r\n\t\t\t\t\t\tswitch(controlstyle) {\r\n\t\t\t\t\t\t\tcase 0: \r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Swipe on the left side to move  \", -1, 195, 174, 174, 174);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 1: \r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Touch the screen sides to move  \", -1, 195, 174, 174, 174);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 2: \r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Tap the buttons to move  \", -1, 195, 174, 174, 174);\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 5:\r\n\t\t\t\t\t  //Demo over\r\n\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\t/*dwgfx.createtextbox(\"   Prototype Complete    \", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"Congrats! More Info Soon!\");\r\n\t\t\t\t\t\tdwgfx.textboxcenter();\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"returntohub\";\r\n\t\t\t\t\t\tobj.removetrigger(5);\r\n\t\t\t\t\t\tstate = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 7:\r\n\t\t\t\t\t  //End of opening cutscene for now\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false;\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 8:\r\n\t\t\t\t\t  //Enter dialogue\r\n\t\t\t\t\t\tobj.removetrigger(8);\r\n\t\t\t\t\t\tif (obj.flags[13] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(13, 1);\r\n\t\t\t\t\t\t\tif (mobilemenu) {\r\n\t\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Tap the top right corner  \", -1, 155, 174, 174, 174);\r\n\t\t\t\t\t\t\t\t\t\t\t  dwgfx.addline(\"    to view map and crew\");\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Press ENTER to view map  \", -1, 155, 174, 174, 174);\r\n\t\t\t\t\t\t\t\t\t\t\tdwgfx.addline(\"      and quicksave\");\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 9:\r\n\t\t\t\t\t  //Start SWN Minigame Mode B\r\n\t\t\t\t\t\tobj.removetrigger(9);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tswnmode = true;\r\n\t\t\t\t    swngame = 6; \r\n\t\t\t\t    swndelay = 150;\r\n    \t\t\t\tswntimer = 60 * 30;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//set the checkpoint in the middle of the screen\r\n\t\t\t\t\t\tsavepoint = 0;\r\n\t\t\t\t\t\tsavex = 148; \r\n\t\t\t\t\t\tsavey = 100;\r\n\t\t\t\t\t\tsavegc = 0;\r\n\t\t\t\t\t\tsaverx = roomx; savery = roomy;  \r\n\t\t\t\t\t\tsavedir = 0;\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 10:\r\n\t\t\t\t\t  //Start SWN Minigame Mode A\r\n\t\t\t\t\t\tobj.removetrigger(10);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tswnmode = true;\r\n\t\t\t\t    swngame = 4; \r\n\t\t\t\t    swndelay = 150;\r\n    \t\t\t\tswntimer = 60 * 30;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//set the checkpoint in the middle of the screen\r\n\t\t\t\t\t\tsavepoint = 0;\r\n\t\t\t\t\t\tsavex = 148; \r\n\t\t\t\t\t\tsavey = 100;\r\n\t\t\t\t\t\tsavegc = 0;\r\n\t\t\t\t\t\tsaverx = roomx; savery = roomy;  \r\n\t\t\t\t\t\tsavedir = 0;\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 11:\r\n\t\t\t\t\t  //Intermission 1 instructional textbox, depends on last saved\r\n\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"   When you're NOT standing on   \", -1, 3, 174, 174, 174);\r\n\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\tif (lastsaved == 2) {       dwgfx.addline(\"   the ceiling, Vitellary will\"); \r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { dwgfx.addline(\"   the ceiling, Vermilion will\");\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { dwgfx.addline(\"   the ceiling, Verdigris will\");\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { dwgfx.addline(\"   the ceiling, Victoria will\"); }\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tif (lastsaved == 2) {       dwgfx.addline(\"    the floor, Vitellary will\"); \r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { dwgfx.addline(\"    the floor, Vermilion will\");\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { dwgfx.addline(\"    the floor, Verdigris will\");\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { dwgfx.addline(\"    the floor, Victoria will\"); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t      dwgfx.addline(\"     stop and wait for you.\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(180);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 12:\r\n\t\t\t\t\t  //Intermission 1 instructional textbox, depends on last saved\r\n\t\t\t\t\t\tobj.removetrigger(12);\r\n\t\t\t\t\t\tif (obj.flags[61] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(61, 1);\r\n\t\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"  You can't continue to the next   \", -1, 8, 174, 174, 174);\r\n\t\t\t\t\t\t\tif (lastsaved == 5) {\r\n\t\t\t\t\t\t\t\tdwgfx.addline(\"  room until she is safely across. \");\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tdwgfx.addline(\"  room until he is safely across.  \");\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tdwgfx.textboxtimer(120);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\tcase 13:\r\n\t\t\t\t\t  //textbox removal\r\n\t\t\t\t\t\tobj.removetrigger(13);\r\n\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\tcase 14:\r\n\t\t\t\t\t  //Intermission 1 instructional textbox, depends on last saved\r\n\t\t\t\t\t\tif (dwgfx.flipmode) {                \r\n\t\t\t\t\t\t\t                 dwgfx.createtextbox(\" When you're standing on the ceiling, \", -1, 3, 174, 174, 174);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t                      dwgfx.createtextbox(\" When you're standing on the floor, \", -1, 3, 174, 174, 174);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (lastsaved == 2) {       dwgfx.addline(\" Vitellary will try to walk to you. \"); \r\n\t\t\t\t\t\t}else if (lastsaved == 3) { dwgfx.addline(\" Vermilion will try to walk to you. \");\r\n\t\t\t\t    }else if (lastsaved == 4) { dwgfx.addline(\" Verdigris will try to walk to you. \");\r\n\t\t\t\t\t\t}else if (lastsaved == 5) { dwgfx.addline(\" Victoria will try to walk to you. \");}\r\n\t\t\t\t\t\tdwgfx.textboxtimer(280); \r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 15:\r\n\t\t\t\t\t  //leaving the naughty corner\r\n\t\t\t\t\t\tobj.entities[obj.getplayer()].tile = 0;\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak; \r\n\t\t\t\t\tcase 16:\r\n\t\t\t\t\t  //entering the naughty corner\r\n\t\t\t\t\t\tif(obj.entities[obj.getplayer()].tile == 0){\r\n\t\t\t\t\t\t  obj.entities[obj.getplayer()].tile = 144;\r\n\t\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 17:\r\n\t\t\t\t\t  //Arrow key tutorial\r\n\t\t\t\t\t\t/*\r\n\t\t\t\t\t\tobj.removetrigger(17);\r\n\t\t\t\t\t\tdwgfx.createtextbox(\" If you prefer, you can press UP or \", -1, 195, 174, 174, 174);\r\n\t\t\t\t\t\t      dwgfx.addline(\"   DOWN instead of ACTION to flip.\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(100);\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 20:\r\n\t\t\t\t\t\tif (obj.flags[1] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(1, 1);\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(20);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 21:\r\n\t\t\t\t\t\tif (obj.flags[2] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(2, 1);\r\n\t\t\t\t\t\t\tstate = 0; \r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(21);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 22:\r\n\t\t\t\t\t\tif (obj.flags[3] == 0) {\r\n\t\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\t\tobj.changeflag(3, 1);\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tswitch(controlstyle) {\r\n\t\t\t\t\t\t\t\tcase 0: case 2:\r\n\t\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Tap on the right to flip  \", -1, 25, 174, 174, 174);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"  Tap both sides together to flip  \", -1, 25, 174, 174, 174);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t    \r\n\t\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(22);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 30:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[4] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(4, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"firststeps\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(30);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 31:\r\n\t\t\t\t\t\t//state = 55;  statedelay = 50;\r\n\t\t\t\t\t\t\tstate = 0; statedelay = 0;\r\n\t\t\t\t\t\tif (obj.flags[6] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(6, 1);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tobj.changeflag(5, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"communicationstation\";\r\n\t\t\t\t\t\t\tstate = 0; statedelay = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(31);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 32:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[7] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(7, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"teleporterback\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(32);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 33:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[9] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(9, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"rescueblue\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(33);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 34:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[10] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(10, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"rescueyellow\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(34);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 35:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[11] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(11, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"rescuegreen\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(35);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 36:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[8] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(8, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"rescuered\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(36);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 37:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (companion == 0) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"int2_yellow\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(37);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 38:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (companion == 0) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"int2_red\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(38);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 39:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (companion == 0) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"int2_green\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(39);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 40:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (companion == 0) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"int2_blue\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(40);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 41:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[60] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(60, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_2\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_2\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_2\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_2\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(41);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\tcase 42:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[62] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(62, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_3\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_3\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_3\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_3\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(42);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\tcase 43:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[63] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(63, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_4\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_4\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_4\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_4\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(43);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\r\n\t\t\t\t\tcase 44:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[64] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(64, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_5\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_5\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_5\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_5\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(44);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\t\t\t\t\t\r\n\t\t\t\t\tcase 45:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[65] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(65, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_6\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_6\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_6\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_6\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(45);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 46:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[66] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(66, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) { newscript = \"int1yellow_7\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 3) { newscript = \"int1red_7\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 4) { newscript = \"int1green_7\";\r\n\t\t\t\t\t\t\t}else if (lastsaved == 5) { newscript = \"int1blue_7\";}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(46);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 47:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[69] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(69, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"trenchwarfare\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(47);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 48:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tif (obj.flags[70] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(70, 1);\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"trinketcollector\";\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(48);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 49:\r\n\t\t\t\t\t  //Start final level music\r\n\t\t\t\t\t\tif (obj.flags[71] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(71, 1);\r\n\t\t\t\t\t\t\tmusic.niceplay(15); //Final level remix\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.removetrigger(49);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 50:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Help! Can anyone hear\", 35, 15, 255, 134, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"this message?\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 51:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Verdigris? Are you out\", 30, 12, 255, 134, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"there? Are you ok?\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 52:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Please help us! We've crashed\", 5, 22, 255, 134, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"and need assistance!\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 53:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Hello? Anyone out there?\", 40, 15, 255, 134, 255);\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 54:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"This is Doctor Violet from the\", 5, 8, 255, 134, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"D.S.S. Souleye! Please respond!\");\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 55:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Please... Anyone...\", 45, 14, 255, 134, 255);\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate++; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 56:\r\n\t\t\t\t\t  music.playef(15, 10);\r\n\t\t\t\t\t  dwgfx.createtextbox(\"Please be alright, everyone...\", 25, 18, 255, 134, 255);\r\n\t\t\t\t\t\tdwgfx.textboxtimer(60);\r\n\t\t\t\t\t\tstate=50; statedelay = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 80: \r\n\t\t\t\t\t  //Used to return to menu from the game\t  \r\n\t\t\t\t\t\tif(dwgfx.fademode == 1)\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 81: \t\t\t\t\t  \r\n\t\t\t\t\t\tgamestate = 1; dwgfx.fademode = 4;\r\n\t\t\t\t\t\tmusic.play(6); dwgfx.backgrounddrawn = false; map.tdrawback = true;\r\n\t\t\t\t\t\tdwgfx.flipmode = false;\r\n\t\t\t\t\t\tcreatemenu(\"mainmenu\");\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 82: \r\n\t\t\t\t\t  //Time Trial Complete!\r\n\t\t\t\t\t\tobj.removetrigger(82);\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\ttimetrialresulttime = seconds + (minutes * 60);\r\n\t\t\t\t\t\ttimetrialrank = 0;\r\n\t\t\t\t\t\tif (timetrialresulttime <= timetrialpar) timetrialrank++;\r\n\t\t\t\t\t\tif (trinkets >= timetrialshinytarget) timetrialrank++;\r\n\t\t\t\t\t\tif (deathcounts == 0) timetrialrank++;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (timetrialresulttime < besttimes[timetriallevel] || besttimes[timetriallevel]==-1) {\r\n\t\t\t\t\t\t  besttimes[timetriallevel] = timetrialresulttime;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (trinkets > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1) {\r\n\t\t\t\t\t\t\tbesttrinkets[timetriallevel] = trinkets;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1) {\r\n\t\t\t\t\t\t\tbestlives[timetriallevel] = deathcounts;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1) {\r\n\t\t\t\t\t\t\tbestrank[timetriallevel] = timetrialrank;\r\n\t\t\t\t\t\t\tscores.reportAchievement(6 + timetriallevel);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tsavestats(map, dwgfx);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\tmusic.fadeout();\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 83: \r\n\t\t\t\t\t  frames--;\r\n\t\t\t\t\t\tif(dwgfx.fademode == 1)\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 84: \t\t\t\t\t  \r\n\t\t\t\t\t  dwgfx.flipmode = false;\r\n\t\t\t\t\t\tgamestate = 1; dwgfx.fademode = 4;\r\n\t\t\t\t\t\tdwgfx.backgrounddrawn = true; map.tdrawback = true;\r\n\t\t\t\t\t\tcreatemenu(\"timetrialcomplete\");\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 85: \r\n\t\t\t\t\t  //Cutscene skip version of final level change\r\n\t\t\t\t\t  obj.removetrigger(85);\r\n\t\t\t\t\t\t//Init final stretch\r\n\t\t\t\t\t\tstate++; music.playef(9, 10);\r\n\t\t\t\t\t\tmusic.play(2);\r\n\t\t\t\t\t\tobj.flags[72] = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tscreenshake = 10;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\t\t\tmap.warpx = false; map.warpy = false;\r\n\t\t\t\t\t\tmap.background = 6;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tmap.final_colormode = true; map.final_colorframe = 1;\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//From 90-100 are run scripts for the eurogamer expo only, remove later\r\n\t\t\t\t\tcase 90:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_station1\";\r\n\t\t\t\t\t\tobj.removetrigger(90);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 91:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_lab\";\r\n\t\t\t\t\t\tobj.removetrigger(91);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 92:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_warp\";\r\n\t\t\t\t\t\tobj.removetrigger(92);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 93:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_tower\";\r\n\t\t\t\t\t\tobj.removetrigger(93);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 94:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_station2\";\r\n\t\t\t\t\t\tobj.removetrigger(94);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 95:\r\n\t\t\t\t\t  //Generic \"run script\"\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"startexpolevel_final\";\r\n\t\t\t\t\t\tobj.removetrigger(95);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 96: \r\n\t\t\t\t\t  //Used to return to gravitron to game\t  \r\n\t\t\t\t\t\tif(dwgfx.fademode == 1)\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 97: \t\t\t\t\t  \r\n\t\t\t\t\t\tgamestate = 0; dwgfx.fademode = 4;\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"returntolab\";\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 100:\r\n\t\t\t\t\t  //\r\n\t\t\t\t\t\t//                       Meeting crewmate in the warpzone\r\n\t\t\t\t\t\t//\r\n\t\t\t\t\t\tobj.removetrigger(100);\r\n\t\t\t\t\t\tif (obj.flags[4] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(4, 1);\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\t\t\t\t\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 101:\r\n\t\t\t\t\t  i = obj.getplayer();\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tif (obj.entities[i].onroof > 0 && gravitycontrol == 1) {\r\n\t\t\t\t\t\t\tgravitycontrol = 0;\tmusic.playef(1, 10);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (obj.entities[i].onground > 0) {\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 102:\r\n\t\t\t\t\t  companion = 6; \r\n\t\t\t\t\t\ti = obj.getcompanion(6);\tobj.entities[i].tile = 0;\tobj.entities[i].state = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tadvancetext = true;\thascontrol = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Captain! I've been so worried!\", 60, 90, 164, 255, 164);\r\n\t\t\t\t\t\tstate++; music.playef(12, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 104:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"I'm glad you're ok!\", 135, 152, 164, 164, 255);\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 106:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"I've been trying to find a\", 74, 70, 164, 255, 164);\r\n\t\t\t\t\t\t      dwgfx.addline(\"way out, but I keep going\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"around in circles...\");\r\n\t\t\t\t\t\tstate++; music.playef(2, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\t\ti = obj.getcompanion(6);\r\n\t\t\t\t\t\tobj.entities[i].tile = 54;\tobj.entities[i].state = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 108:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Don't worry! I have a\", 125, 152, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"teleporter key!\");\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 110:\t\t\t\t\t\t\r\n\t\t\t\t\t  i = obj.getcompanion(6);\tobj.entities[i].tile = 0;\tobj.entities[i].state = 1;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Follow me!\", 185, 154, 164, 164, 255);\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 112:\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 115:\r\n\t\t\t\t\t  //\r\n\t\t\t\t\t\t//                       Test script for space station, totally delete me!\r\n\t\t\t\t\t\t//\r\n\t\t\t\t\t  i = obj.getplayer();\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 116:\r\n\t\t\t\t\t\tadvancetext = true;\thascontrol = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Sorry Eurogamers! Teleporting around\", 60 - 20, 200, 255, 64, 64);\r\n\t\t\t\t\t\t      dwgfx.addline(\"the map doesn't work in this version!\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 118:\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 120:\r\n\t\t\t\t\t  //\r\n\t\t\t\t\t\t//                       Meeting crewmate in the space station\r\n\t\t\t\t\t\t//\r\n\t\t\t\t\t\tobj.removetrigger(120);\r\n\t\t\t\t\t\tif (obj.flags[5] == 0) {\r\n\t\t\t\t\t\t\tobj.changeflag(5, 1);\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\t\t\t\t\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 121:\r\n\t\t\t\t\t  i = obj.getplayer();\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tif (obj.entities[i].onground > 0 && gravitycontrol == 0) {\r\n\t\t\t\t\t\t\tgravitycontrol = 1;\tmusic.playef(1, 10);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (obj.entities[i].onroof > 0) {\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 122:\r\n\t\t\t\t\t  companion = 7; \r\n\t\t\t\t\t\ti = obj.getcompanion(7);\tobj.entities[i].tile = 6;\tobj.entities[i].state = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tadvancetext = true;\thascontrol = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Captain! You're ok!\", 60-10, 90-40, 255, 255, 134);\r\n\t\t\t\t\t\tstate++; music.playef(14, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 124:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"I've found a teleporter, but\", 60-20, 90 - 40, 255, 255, 134);\r\n\t\t\t\t\t\t      dwgfx.addline(\"I can't get it to go anywhere...\");\r\n\t\t\t\t\t\tstate++; music.playef(2, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\t\ti = obj.getcompanion(7);\t//obj.entities[i].tile = 66;\tobj.entities[i].state = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 126:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"I can help with that!\", 125, 152-40, 164, 164, 255);\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 128:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"I have the teleporter\", 130, 152-35, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"codex for our ship!\");\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 130:\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Yey! Let's go home!\", 60-30, 90-35, 255, 255, 134);\r\n\t\t\t\t\t\tstate++; music.playef(14, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\t\ti = obj.getcompanion(7);\tobj.entities[i].tile = 6;\tobj.entities[i].state = 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 132:\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 200:\r\n\t\t\t\t\t  //Init final stretch\r\n\t\t\t\t\t\tstate++; music.playef(9, 10);\r\n\t\t\t\t\t\t//music.play(2);\r\n\t\t\t\t\t\tobj.flags[72] = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tscreenshake = 10;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmap.finalstretch = true;\r\n\t\t\t\t\t\tmap.warpx = false; map.warpy = false;\r\n\t\t\t\t\t\tmap.background = 6;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tmap.final_colormode = true; map.final_colorframe = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"finalterminal_finish\";\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 300:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[0];\r\n            obj.removetrigger(300);\r\n            state = 0;\r\n            break;\r\n        case 301:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[1];\r\n            obj.removetrigger(301);\r\n            state = 0;\r\n            break;\r\n        case 302:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[2];\r\n            obj.removetrigger(302);\r\n            state = 0;\r\n            break;\r\n        case 303:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[3];\r\n            obj.removetrigger(303);\r\n            state = 0;\r\n            break;\r\n        case 304:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[4];\r\n            obj.removetrigger(304);\r\n            state = 0;\r\n            break;\r\n        case 305:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[5];\r\n            obj.removetrigger(305);\r\n            state = 0;\r\n            break;\r\n        case 306:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[6];\r\n            obj.removetrigger(306);\r\n            state = 0;\r\n            break;\r\n        case 307:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[7];\r\n            obj.removetrigger(307);\r\n            state = 0;\r\n            break;\r\n        case 308:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[8];\r\n            obj.removetrigger(308);\r\n            state = 0;\r\n            break;\r\n        case 309:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[9];\r\n            obj.removetrigger(309);\r\n            state = 0;\r\n            break;\r\n        case 310:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[10];\r\n            obj.removetrigger(310);\r\n            state = 0;\r\n            break;\r\n        case 311:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[11];\r\n            obj.removetrigger(311);\r\n            state = 0;\r\n            break;\r\n        case 312:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[12];\r\n            obj.removetrigger(312);\r\n            state = 0;\r\n            break;\r\n        case 313:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[13];\r\n            obj.removetrigger(313);\r\n            state = 0;\r\n            break;\r\n        case 314:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[14];\r\n            obj.removetrigger(314);\r\n            state = 0;\r\n            break;\r\n        case 315:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[15];\r\n            obj.removetrigger(315);\r\n            state = 0;\r\n            break;\r\n        case 316:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[16];\r\n            obj.removetrigger(316);\r\n            state = 0;\r\n            break;\r\n        case 317:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[17];\r\n            obj.removetrigger(317);\r\n            state = 0;\r\n            break;\r\n        case 318:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[18];\r\n            obj.removetrigger(318);\r\n            state = 0;\r\n            break;\r\n        case 319:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[19];\r\n            obj.removetrigger(319);\r\n            state = 0;\r\n            break;\r\n        case 320:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[20];\r\n            obj.removetrigger(320);\r\n            state = 0;\r\n            break;\r\n        case 321:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[21];\r\n            obj.removetrigger(321);\r\n            state = 0;\r\n            break;\r\n        case 322:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[22];\r\n            obj.removetrigger(322);\r\n            state = 0;\r\n            break;\r\n        case 323:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[23];\r\n            obj.removetrigger(323);\r\n            state = 0;\r\n            break;\r\n        case 324:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[24];\r\n            obj.removetrigger(324);\r\n            state = 0;\r\n            break;\r\n        case 325:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[25];\r\n            obj.removetrigger(325);\r\n            state = 0;\r\n            break;\r\n        case 326:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[26];\r\n            obj.removetrigger(326);\r\n            state = 0;\r\n            break;\r\n        case 327:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[27];\r\n            obj.removetrigger(327);\r\n            state = 0;\r\n            break;\r\n        case 328:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[28];\r\n            obj.removetrigger(328);\r\n            state = 0;\r\n            break;\r\n        case 329:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[29];\r\n            obj.removetrigger(329);\r\n            state = 0;\r\n            break;\r\n        case 330:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[30];\r\n            obj.removetrigger(330);\r\n            state = 0;\r\n            break;\r\n        case 331:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[31];\r\n            obj.removetrigger(331);\r\n            state = 0;\r\n            break;\r\n        case 332:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[32];\r\n            obj.removetrigger(332);\r\n            state = 0;\r\n            break;\r\n        case 333:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[33];\r\n            obj.removetrigger(333);\r\n            state = 0;\r\n            break;\r\n        case 334:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[34];\r\n            obj.removetrigger(334);\r\n            state = 0;\r\n            break;\r\n        case 335:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[35];\r\n            obj.removetrigger(335);\r\n            state = 0;\r\n            break;\r\n        case 336:\r\n            startscript = true;\r\n            newscript=\"custom_\"+customscript[36];\r\n            obj.removetrigger(336);\r\n            state = 0;\r\n            break;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 1000:\r\n\t\t\t\t\t\tdwgfx.showcutscenebars = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tcompletestop = true;\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 1001:\r\n\t\t\t\t\t  //Found a trinket!\r\n\t\t\t\t\t  advancetext = true;\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"        Congratulations!       \", 50, 105, 174, 174, 174);\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.addline(\"You have found a shiny trinket!\");\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (map.custommode) {\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\" \" + help.number(trinkets) + \" out of \" + help.number(map.customtrinkets), 50, 65, 174, 174, 174);\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\" \" + help.number(trinkets) + \" out of Twenty \", 50, 65, 174, 174, 174);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"        Congratulations!       \", 50, 85, 174, 174, 174);\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\t\t\t\t\tdwgfx.addline(\"You have found a shiny trinket!\");\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tif (map.custommode) {\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\" \" + help.number(trinkets) + \" out of \" + help.number(map.customtrinkets), 50, 135, 174, 174, 174);\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\" \" + help.number(trinkets) + \" out of Twenty \", 50, 135, 174, 174, 174);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 1003:\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false; completestop = false;\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t//music.play(music.resumesong);\r\n\t\t\t\t\t\tmusic.musicfadein = 90;\r\n\t\t\t\t\t\tdwgfx.showcutscenebars = false;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 1010:\r\n            dwgfx.showcutscenebars = true;\r\n            hascontrol = false;\r\n            completestop = true;\r\n            state++;\r\n            statedelay = 15;\r\n            break;\r\n        case 1011:\r\n            //Found a trinket!\r\n            advancetext = true;\r\n            state++;\r\n            if (dwgfx.flipmode)\r\n            {\r\n                dwgfx.createtextbox(\"        Congratulations!       \", 50, 105, 174, 174, 174);\r\n                dwgfx.addline(\"\");\r\n                dwgfx.addline(\"You have found a lost crewmate!\");\r\n                dwgfx.textboxcenterx();\r\n\r\n                if(int(map.customcrewmates-crewmates)==0)\r\n                {\r\n                    dwgfx.createtextbox(\"     All crewmates rescued!    \", 50, 135, 174, 174, 174);\r\n                }\r\n                else if(map.customcrewmates-crewmates==1)\r\n                {\r\n                    dwgfx.createtextbox(\"    \" + help.number(int(map.customcrewmates-crewmates))+ \" remains    \", 50, 135, 174, 174, 174);\r\n                }\r\n                else\r\n                {\r\n                    dwgfx.createtextbox(\"     \" + help.number(int(map.customcrewmates-crewmates))+ \" remain    \", 50, 135, 174, 174, 174);\r\n                }\r\n                dwgfx.textboxcenterx();\r\n\r\n            }\r\n            else\r\n            {\r\n                dwgfx.createtextbox(\"        Congratulations!       \", 50, 85, 174, 174, 174);\r\n                dwgfx.addline(\"\");\r\n                dwgfx.addline(\"You have found a lost crewmate!\");\r\n                dwgfx.textboxcenterx();\r\n\r\n                if(int(map.customcrewmates-crewmates)==0)\r\n                {\r\n                    dwgfx.createtextbox(\"     All crewmates rescued!    \", 50, 135, 174, 174, 174);\r\n                }\r\n                else if(map.customcrewmates-crewmates==1)\r\n                {\r\n                    dwgfx.createtextbox(\"    \" + help.number(int(map.customcrewmates-crewmates))+ \" remains    \", 50, 135, 174, 174, 174);\r\n                }\r\n                else\r\n                {\r\n                    dwgfx.createtextbox(\"     \" + help.number(int(map.customcrewmates-crewmates))+ \" remain    \", 50, 135, 174, 174, 174);\r\n                }\r\n                dwgfx.textboxcenterx();\r\n            }\r\n            break;\r\n        case 1013:\r\n            dwgfx.textboxremove();\r\n            hascontrol = true;\r\n            advancetext = false;\r\n            completestop = false;\r\n            state = 0;\r\n\r\n            if(map.customcrewmates-crewmates==0)\r\n            {\r\n                if(map.custommodeforreal)\r\n                {\r\n                    dwgfx.fademode = 2;\r\n                    if(!muted && editor.levmusic>0) music.musicfadein = 90;\r\n                    if(editor.levmusic>0) music.fadeout();\r\n                    state=1014;\r\n                }\r\n                else\r\n                {\r\n                    gamestate = EDITORMODE;\r\n                    dwgfx.backgrounddrawn=false;\r\n                    if(!muted && editor.levmusic>0) music.musicfadein = 90;\r\n                    if(editor.levmusic>0) music.fadeout();\r\n                }\r\n            }\r\n            else\r\n            {\r\n                if(!muted && editor.levmusic>0) music.musicfadein = 90;\r\n            }\r\n            dwgfx.showcutscenebars = false;\r\n            break;\r\n        case 1014:\r\n            frames--;\r\n            if(dwgfx.fademode == 1)\tstate++;\r\n            break;\r\n        case 1015:\r\n            dwgfx.flipmode = false;\r\n            gamestate = TITLEMODE;\r\n            dwgfx.fademode = 4;\r\n            music.play(6);\r\n            dwgfx.backgrounddrawn = true;\r\n            map.tdrawback = true;\r\n            //Update level stats\r\n            if(map.customcrewmates-crewmates==0)\r\n            {\r\n                //Finished level\r\n                if(map.customtrinkets-trinkets==0)\r\n                {\r\n                    //and got all the trinkets!\r\n                    updatecustomlevelstats(customlevelfilename, 3);\r\n                }\r\n                else\r\n                {\r\n                    updatecustomlevelstats(customlevelfilename, 1);\r\n                }\r\n            }\r\n            createmenu(\"levellist\");\r\n            state = 0;\r\n            break;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\tcase 2000:\r\n\t\t\t\t\t\t//Game Saved!\r\n\t\t\t\t\t\tif (intimetrial || nodeathmode || inintermission) {\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tsavetele(map, obj, music, help);\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"    Game Saved    \", -1, 202, 174, 174, 174);\r\n\t\t\t\t\t\t\t\tdwgfx.textboxtimer(25);\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\tdwgfx.createtextbox(\"    Game Saved    \", -1, 12, 174, 174, 174);\r\n\t\t\t\t\t\t\t\tdwgfx.textboxtimer(25);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 2500:\r\n\t\t\t\t\t\r\n\t\t\t\t\t\tmusic.play(5);\r\n\t\t\t\t\t  //Activating a teleporter (appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tscreenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2501:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 0;\r\n\t\t\t\t\t\t//we're done here!\r\n\t\t\t\t\t\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2502:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].colour = 0;\r\n\t\t\t\t\t\tobj.entities[i].invis = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].xp = obj.entities[obj.getteleporter()].xp+44;\r\n\t\t\t\t\t\tobj.entities[i].yp = obj.entities[obj.getteleporter()].yp+44;\r\n\t\t\t\t\t\tobj.entities[i].ay = -6;\r\n\t\t\t\t\t\tobj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6;\r\n\t\t\t\t\t\tobj.entities[i].vx = 6;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\tobj.entities[i].tile = 1;\r\n\t\t\t\t\t\tobj.entities[i].colour = 101;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2503:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].xp += 10;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2504:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\t//obj.entities[i].xp += 10;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2505:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].xp += 8;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2506:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].xp += 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2507:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\t//obj.entities[i].xp += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2508:\r\n\t\t\t\t\t\tstate++; \r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].xp += 2;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2509:\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].xp += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2510:\t\t\t\r\n\t\t\t\t\t\tadvancetext = true;\thascontrol = false;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Hello?\", 125+24, 152-20, 164, 164, 255);\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2512:\t\t\t\r\n\t\t\t\t\t\tadvancetext = true;\thascontrol = false;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"Is anyone there?\", 125+8, 152-24, 164, 164, 255);\r\n\t\t\t\t\t\tstate++; music.playef(11, 10);\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2514:\t\t\t\t\t\t\t\t \r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  hascontrol = true;\r\n\t\t\t\t\t\tadvancetext = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\t\tmusic.play(3); \r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3000:\r\n\t\t\t\t\t  //Activating a teleporter (long version for level complete)\r\n\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tscreenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3001:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3002:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3003:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3004:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 0;\r\n\t\t\t\t\t\t//we're done here!\r\n\t\t\t\t\t\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3005:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 50;\r\n\t\t\t\t\t\t//testing!\r\n\t\t\t\t\t\t//state = 3006; //Warp Zone\r\n\t\t\t\t\t\t//state = 3020; //Space Station\r\n\t\t\t\t\t\tswitch(companion) {\r\n\t\t\t\t\t\t\tcase 6: state = 3006; break; //Warp Zone\r\n\t\t\t\t\t\t\tcase 7: state = 3020; break; //Space Station\r\n\t\t\t\t\t\t\tcase 8: state = 3040; break; //Lab\r\n\t\t\t\t\t\t\tcase 9: state = 3060; break; //Tower\r\n\t\t\t\t\t\t\tcase 10: state = 3080; break; //Intermission 2\r\n\t\t\t\t\t\t\tcase 11: state = 3085; break; //Intermission 1\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].colour = 0;\r\n\t\t\t\t\t\tobj.entities[i].invis = true;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getcompanion(companion); \r\n\t\t\t\t\t\tif(i>-1){\r\n\t\t\t\t\t\t  obj.entities[i].active = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\tobj.entities[i].tile = 1;\r\n\t\t\t\t\t\tobj.entities[i].colour = 100;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3006:\r\n\t\t\t\t\t  //Level complete! (warp zone)\r\n\t\t\t\t\t\tunlocknum(4, map, dwgfx);\r\n\t\t\t\t\t\tlastsaved = 4;\r\n\t\t\t\t\t\tmusic.play(0);\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 165, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 165, 165, 255); }\r\n\t\t\t\t\t\t//dwgfx.addline(\"      Level Complete!      \");\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n/*\t\t\t\t\t\t\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");*/\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3007:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 104, 175,174,174);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\"\", -1, 64+8+16, 175,174,174); }\r\n\t\t\t\t\t\tdwgfx.addline(\"     You have rescued  \");\r\n\t\t\t\t\t\tdwgfx.addline(\"      a crew member!   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3008:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttemp = 6 - crewrescued();\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\ttempstring = \"  One remains  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else if (temp > 0) {\r\n\t\t\t\t\t\t\ttempstring = \"  \" + help.number(temp) + \" remain  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3009:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255); }\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3010:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3011:\r\n\t\t\t\t\t\tstate = 3070; statedelay = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3020:\r\n\t\t\t\t\t  //Level complete! (Space Station 2)\r\n\t\t\t\t\t\tunlocknum(3, map, dwgfx);\r\n\t\t\t\t\t\tlastsaved = 2;\r\n\t\t\t\t\t\tmusic.play(0);\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 165, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 165, 165, 255); }\r\n\t\t\t\t\t\t//dwgfx.addline(\"      Level Complete!      \");\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n/*\t\t\t\t\t\t\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");*/\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3021:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 104, 174,175,174);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\"\", -1, 64+8+16, 174,175,174); }\r\n\t\t\t\t\t\tdwgfx.addline(\"     You have rescued  \");\r\n\t\t\t\t\t\tdwgfx.addline(\"      a crew member!   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3022:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttemp = 6 - crewrescued();\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\ttempstring = \"  One remains  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else if (temp > 0) {\r\n\t\t\t\t\t\t\ttempstring = \"  \" + help.number(temp) + \" remain  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3023:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255); }\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3024:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3025:\r\n\t\t\t\t\t\tstate = 3070; statedelay = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3040:\r\n\t\t\t\t\t  //Level complete! (Lab)\r\n\t\t\t\t\t\tunlocknum(1, map, dwgfx);\r\n\t\t\t\t\t\tlastsaved = 5;\r\n\t\t\t\t\t\tmusic.play(0);\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 165, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 165, 165, 255); }\r\n\t\t\t\t\t\t//dwgfx.addline(\"      Level Complete!      \");\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n/*\t\t\t\t\t\t\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");*/\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3041:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 104, 174,174,175);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\"\", -1, 64+8+16, 174,174,175); }\r\n\t\t\t\t\t\tdwgfx.addline(\"     You have rescued  \");\r\n\t\t\t\t\t\tdwgfx.addline(\"      a crew member!   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3042:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttemp = 6 - crewrescued();\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\ttempstring = \"  One remains  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else if (temp > 0) {\r\n\t\t\t\t\t\t\ttempstring = \"  \" + help.number(temp) + \" remain  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3043:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255); }\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3044:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3045:\r\n\t\t\t\t\t\tstate = 3070; statedelay = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3050:\r\n\t\t\t\t\t  //Level complete! (Space Station 1)\r\n\t\t\t\t\t\tunlocknum(0, map, dwgfx);\r\n\t\t\t\t\t\tlastsaved = 1;\r\n\t\t\t\t\t\tmusic.play(0);\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 165, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 165, 165, 255); }\r\n\t\t\t\t\t\t//dwgfx.addline(\"      Level Complete!      \");\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n/*\t\t\t\t\t\t\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");*/\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3051:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 104, 175,175,174);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\"\", -1, 64+8+16, 175,175,174); }\r\n\t\t\t\t\t\tdwgfx.addline(\"     You have rescued  \");\r\n\t\t\t\t\t\tdwgfx.addline(\"      a crew member!   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3052:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttemp = 6 - crewrescued();\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\ttempstring = \"  One remains  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else if (temp > 0) {\r\n\t\t\t\t\t\t\ttempstring = \"  \" + help.number(temp) + \" remain  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3053:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255); }\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3054:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t\tcrewstats[1] = 0; //Set violet's rescue script to 0 to make the next bit easier\r\n\t\t\t\t\t\t\tteleportscript = \"\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3055:\r\n\t\t\t\t\t  dwgfx.fademode = 2;\r\n\t\t\t\t\t  state++; statedelay = 10;\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3056:\r\n\t\t\t\t\t  if(dwgfx.fademode==1){\r\n\t\t\t\t\t\t\tstartscript = true;\t\r\n\t\t\t\t\t\t\tif (nocutscenes) {\r\n\t\t\t\t\t\t\t\tnewscript=\"bigopenworldskip\";\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t  newscript = \"bigopenworld\";\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t    state = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\tcase 3060:\r\n\t\t\t\t\t  //Level complete! (Tower)\r\n\t\t\t\t\t\tunlocknum(2, map, dwgfx);\r\n\t\t\t\t\t\tlastsaved = 3;\r\n\t\t\t\t\t\tmusic.play(0);\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 165, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 165, 165, 255); }\r\n\t\t\t\t\t\t//dwgfx.addline(\"      Level Complete!      \");\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n/*\t\t\t\t\t\t\t\t\t\t\t\tadvancetext = true;\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tstate = 3;\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"To do: write quick\", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"intro to story!\");*/\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3061:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 104, 175,174,175);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\"\", -1, 64+8+16, 175,174,175); }\r\n\t\t\t\t\t\tdwgfx.addline(\"     You have rescued  \");\r\n\t\t\t\t\t\tdwgfx.addline(\"      a crew member!   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3062:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttemp = 6 - crewrescued();\r\n\t\t\t\t\t\tif (temp == 1) {\r\n\t\t\t\t\t\t\ttempstring = \"  One remains  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else if (temp > 0) {\r\n\t\t\t\t\t\t\ttempstring = \"  \" + help.number(temp) + \" remain  \";\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(tempstring, -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(tempstring, -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 72, 174, 174, 174);\r\n\t\t\t\t\t\t  }else { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 128+16, 174, 174, 174); }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3063:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else { dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255); }\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3064:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3065:\r\n\t\t\t\t\t\tstate = 3070; statedelay = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3070:\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3071:\r\n\t\t\t\t\t  if (dwgfx.fademode == 1) state++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3072:\r\n\t\t\t\t\t  //Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options\r\n\t\t\t\t\t\t//change depending on when they get back to the ship.\t\r\n\t\t\t\t\t\tif (lastsaved == 2) {\r\n\t\t\t\t\t\t\tif (crewstats[3]) obj.flags[25] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[4]) obj.flags[26] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[5]) obj.flags[24] = 1;\r\n\t\t\t\t\t\t}else if (lastsaved == 3) {\r\n\t\t\t\t\t\t\tif (crewstats[2]) obj.flags[50] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[4]) obj.flags[49] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[5]) obj.flags[48] = 1;\r\n\t\t\t\t\t\t}else if (lastsaved == 4) {\r\n\t\t\t\t\t\t\tif (crewstats[2]) obj.flags[54] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[3]) obj.flags[55] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[5]) obj.flags[56] = 1;\r\n\t\t\t\t\t\t}else if (lastsaved == 5) {\r\n\t\t\t\t\t\t\tif (crewstats[2]) obj.flags[37] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[3]) obj.flags[38] = 1;\r\n\t\t\t\t\t\t\tif (crewstats[4]) obj.flags[39] = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  //We're pitch black now, make a decision\r\n\t\t\t\t\t\tcompanion = 0;\r\n\t\t\t\t\t\tif (crewrescued() == 6) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"startlevel_final\";\r\n\t\t\t\t\t    state = 0;\r\n\t\t\t\t\t\t}else if (crewrescued() == 4) {\r\n\t\t\t\t\t\t\tcompanion = 11;\r\n\t\t\t\t      supercrewmate = true;\r\n\t\t\t\t      scmprogress = 0;\r\n\t\t\t\t\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript = \"intermission_1\";\r\n\t\t\t\t\t\t\tobj.flags[19] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) obj.flags[32] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 3) obj.flags[35] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 4) obj.flags[34] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 5) obj.flags[33] = 1;\r\n\t\t\t\t\t    state = 0;\r\n\t\t\t\t\t\t}else if (crewrescued() == 5) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript = \"intermission_2\";\r\n\t\t\t\t\t\t\tobj.flags[20] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 2) obj.flags[32] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 3) obj.flags[35] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 4) obj.flags[34] = 1;\r\n\t\t\t\t\t\t\tif (lastsaved == 5) obj.flags[33] = 1;\r\n\t\t\t\t\t    state = 0;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript=\"regularreturn\";\r\n\t\t\t\t\t    state = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3080:\r\n\t\t\t\t\t  //returning from an intermission, very like 3070\r\n\t\t\t\t\t\tif (inintermission) {\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\t\tcompanion = 0; \r\n\t\t\t\t\t\t\tstate=3100;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tunlocknum(7, map, dwgfx);\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\t\tcompanion = 0;\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3081:\r\n\t\t\t\t\t  if (dwgfx.fademode == 1) state++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3082:\r\n\t\t\t\t\t  map.finalmode = false;\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"regularreturn\";\r\n\t\t\t\t\t  state = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3085:\r\n\t\t\t\t\t  //returning from an intermission, very like 3070\r\n\t\t\t\t\t\t//return to menu from here \r\n\t\t\t\t\t\tif (inintermission) {\r\n\t\t\t\t\t\t\tcompanion = 0;\r\n\t\t\t\t\t\t\tsupercrewmate = false;\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2;\tmusic.fadeout();\r\n\t\t\t\t\t\t  state=3100;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tunlocknum(6, map, dwgfx);\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\t\tcompanion = 0;\r\n\t\t\t\t\t\t\tsupercrewmate = false;\r\n\t\t\t\t\t\t\tstate++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3086:\r\n\t\t\t\t\t  if (dwgfx.fademode == 1) state++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3087:\r\n\t\t\t\t\t  map.finalmode = false;\r\n\t\t\t\t\t\tstartscript = true;\tnewscript=\"regularreturn\";\r\n\t\t\t\t\t  state = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3100:\r\n\t\t\t\t\t\tif(dwgfx.fademode == 1)\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3101:\r\n\t\t\t\t\t  dwgfx.flipmode = false;\r\n\t\t\t\t\t\tgamestate = 1; dwgfx.fademode = 4;\r\n\t\t\t\t\t\tdwgfx.backgrounddrawn = true; map.tdrawback = true;\r\n\t\t\t\t\t\tcreatemenu(\"play\");\r\n\t\t\t\t\t\tmusic.play(6);\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//startscript = true;\tnewscript=\"returntohub\";\r\n\t\t\t\t\t//state = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*case 3025:\r\n\t\t\t\t\t\tif (recording == 1) {\r\n\t\t\t\t\t\t\t//if recording the input, output it to debug here\r\n\t\t\t\t\t\t\ttrace(recordstring);\r\n\t\t\t\t\t\t\thelp.toclipboard(recordstring);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\ttest = true; teststring = recordstring;\r\n\t\t\t\t\t  dwgfx.createtextbox(\"   Congratulations!    \", 50, 80, 164, 164, 255);\r\n\t\t\t\t\t\t      dwgfx.addline(\"\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"Your play of this level has\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"been copied to the clipboard.\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"Please consider pasting and\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"sending it to me! Even if you\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"made a lot of mistakes - knowing\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"exactly where people are having\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"trouble is extremely useful!\");\r\n\t\t\t\t\t\tdwgfx.textboxcenter();\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;*/\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 3500:\r\n\t\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\tstate++; statedelay = 120;\r\n\t\t\t\t\t\t//state = 3511; //testing\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3501:\r\n\t\t\t\t\t  //Game complete! \r\n\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvgamecomplete);\r\n\t\t\t\t\t\tunlocknum(5, map, dwgfx);\r\n\t\t\t\t\t\tcrewstats[0] = true;\r\n\t\t\t\t\t\tstate++; statedelay = 75;\r\n\t\t\t\t\t\tmusic.play(7);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"\", -1, 180, 164, 165, 255); \r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"\", -1, 12, 164, 165, 255); }\r\n\t\t\t\t\t\tdwgfx.addline(\"                                   \");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3502:\r\n\t\t\t\t\t  state++; statedelay = 45+15;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 175-24, 0, 0, 0);\r\n\t\t\t\t\t\t}else{ dwgfx.createtextbox(\"  All Crew Members Rescued!  \", -1, 64, 0, 0, 0);}\r\n\t\t\t\t\t\tsavetime = timestring(help);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3503:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttempstring = help.number(trinkets);\r\n\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"Trinkets Found:\", 48, 155-24, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(tempstring, 180, 155-24, 0, 0, 0);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"Trinkets Found:\", 48, 84, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(tempstring, 180, 84, 0, 0, 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3504:\r\n\t\t\t\t\t  state++; statedelay = 45+15;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ttempstring = String(savetime);\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { \r\n\t\t\t\t\t\t  dwgfx.createtextbox(\"   Game Time:\", 64, 143-24, 0,0,0);\r\n\t\t\t\t\t\t  dwgfx.createtextbox(tempstring, 180, 143-24, 0, 0, 0);\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  dwgfx.createtextbox(\"   Game Time:\", 64, 96, 0,0,0);\r\n\t\t\t\t\t\t  dwgfx.createtextbox(tempstring, 180, 96, 0, 0, 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3505:\r\n\t\t\t\t\t  state++; statedelay = 45;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { \r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\" Total Flips:\", 64, 116-24, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(String(totalflips), 180, 116-24, 0, 0, 0);\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\" Total Flips:\", 64, 123, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(String(totalflips), 180, 123, 0, 0, 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3506:\r\n\t\t\t\t\t  state++; statedelay = 45+15;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { \r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"Total Deaths:\", 64, 104-24, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(String(deathcounts), 180, 104-24, 0, 0, 0);\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(\"Total Deaths:\", 64, 135, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(String(deathcounts), 180, 135, 0, 0, 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3507:\r\n\t\t\t\t\t  state++; statedelay = 45+15;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { \r\n\t\t\t\t\t\t\ttempstring = \"Hardest Room (with \" + String(hardestroomdeaths) + \" deaths)\";\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(tempstring, -1, 81-24, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(hardestroom, -1, 69-24, 0, 0, 0);\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\ttempstring = \"Hardest Room (with \" + String(hardestroomdeaths) + \" deaths)\";\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(tempstring, -1, 158, 0,0,0);\r\n\t\t\t\t\t\t\tdwgfx.createtextbox(hardestroom, -1, 170, 0, 0, 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3508:\r\n\t\t\t\t\t  state++; statedelay = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (dwgfx.flipmode) { \r\n\t\t\t\t\t\t  dwgfx.createtextbox(\" Tap screen to continue \", -1, 20, 164, 164, 255);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  dwgfx.createtextbox(\" Tap screen to continue \", -1, 196, 164, 164, 255);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3509:\r\n\t\t\t\t\t  if (jumppressed) {\r\n\t\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\t\r\n\t\t\t\t\tcase 3510:\r\n\t\t\t\t\t  //Save stats and stuff here\r\n\t\t\t\t\t\tif (obj.flags[73] == 0) {\r\n\t\t\t\t\t\t\t//flip mode complete\r\n\t\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvgamecompleteflip);\r\n\t\t\t\t\t\t\tunlock[19] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t  if (bestgamedeaths == -1) {\r\n\t\t\t\t\t\t\tbestgamedeaths = deathcounts;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (deathcounts < bestgamedeaths) {\r\n\t\t\t\t\t\t\t\tbestgamedeaths = deathcounts;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (bestgamedeaths > -1) {\r\n\t\t\t\t\t\t\tif (bestgamedeaths <= 500) {\r\n\t\t\t\t\t\t\t  scores.reportAchievement(scores.vvvvvvcomplete500);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (bestgamedeaths <= 250) {\r\n\t\t\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvcomplete250);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (bestgamedeaths <= 100) {\r\n\t\t\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvcomplete100);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (bestgamedeaths <= 50) {\r\n\t\t\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvcomplete50);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tsavestats(map, dwgfx);\r\n\t  \t\t\t\tif (nodeathmode) {\r\n\t\t\t\t\t\t\tscores.reportAchievement(scores.vvvvvvmaster); //bloody hell\r\n\t\t\t\t\t\t\tunlock[20] = true;\r\n\t\t\t\t\t\t\tstate = 3520; statedelay = 0;\r\n\t\t\t\t\t  }else{\r\n\t\t\t\t\t    statedelay = 120;\r\n\t\t\t\t\t\t  state++;\r\n\t\t\t\t    }\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3511:\r\n\t\t\t\t\t  //Activating a teleporter (long version for level complete)\r\n\t\t\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.flags[67] = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tstate++; statedelay = 30;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tscreenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3512:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3513:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3514:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3515:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 0;\r\n\t\t\t\t\t\tobj.entities[i].invis = true;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t//we're done here!\r\n\t\t\t\t\t\tmusic.playef(10, 10);\r\n\t\t\t\t\t\tstatedelay = 60;\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3516:\r\n\t\t\t\t\t  dwgfx.fademode = 2;\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3517:\r\n\t\t\t\t\t  if (dwgfx.fademode == 1) {\r\n\t\t\t\t\t\t  state++; statedelay = 30;\t\r\n\t\t\t\t\t\t}\t\t\t\t\t\t\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3518:\r\n\t\t\t\t\t  dwgfx.fademode = 4;\r\n\t\t\t\t\t\tstate = 0; statedelay = 30;\t\r\n\t\t\t\t\t\t//music.play(5);\r\n\t\t\t\t\t\t//music.play(10);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t  map.finalmode = false;\r\n\t\t\t\t\t  map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\t\tmap.finalstretch = false;\r\n\t\t\t\t\t\tmap.finalx = 100; map.finaly = 100; \r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\tteleport_to_new_area = true;\r\n\t\t\t\t\t\tteleportscript = \"gamecomplete\";\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t  \r\n\t\t\t\t\tcase 3520:\r\n\t\t\t\t\t  //NO DEATH MODE COMPLETE JESUS\r\n\t\t\t\t\t\thascontrol = false;\r\n\t\t\t\t\t\tcrewstats[0] = true;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\t\r\n\t\t\t\t\t\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3521: \r\n\t\t\t\t\t  if(dwgfx.fademode == 1)\tstate++;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 3522: \t\t\t\t\t  \r\n\t\t\t\t\t  dwgfx.flipmode = false;\r\n\t\t\t\t\t\tgamestate = 1; dwgfx.fademode = 4;\r\n\t\t\t\t\t\tdwgfx.backgrounddrawn = true; map.tdrawback = true;\r\n\t\t\t\t\t\tcreatemenu(\"nodeathmodecomplete\");\r\n\t\t\t\t\t\tstate = 0;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4000:\r\n\t\t\t\t\t  //Activating a teleporter (short version)\r\n\t\t\t\t\t\tstate++; statedelay = 10;\r\n\t\t\t\t\t\tflashlight = 5;\r\n\t\t\t\t\t\tscreenshake = 10;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4001:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 0;\r\n\t\t\t\t\t\t//we're done here!\r\n\t\t\t\t\t\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4002:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 10;\r\n\t\t\t\t\t\t//testing!\r\n\t\t\t\t\t\t//state = 3006; //Warp Zone\r\n\t\t\t\t\t\t//state = 3020; //Space Station\r\n\t\t\t\t\t\t//state = 3040; //Lab\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); \r\n\t\t\t\t\t\tobj.entities[i].colour = 0;\r\n\t\t\t\t\t\tobj.entities[i].invis = true;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t    if(i>-1){\r\n\t\t\t\t\t\t\tobj.entities[i].tile = 1;\r\n\t\t\t\t\t\t\tobj.entities[i].colour = 100;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4003:\r\n\t\t\t\t\t  state = 0; statedelay = 0;\r\n\t\t\t\t\t\tteleport_to_new_area = true;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4010:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4011:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4012:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4013: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4014: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4015: state++; i = obj.getplayer(); obj.entities[i].xp += 8; break;\r\n\t\t\t\t\tcase 4016: state++; i = obj.getplayer(); obj.entities[i].xp += 6; break;\r\n\t\t\t\t\tcase 4017: state++; i = obj.getplayer(); obj.entities[i].xp += 3; break;\r\n\t\t\t\t\tcase 4018: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 1;\tbreak;\r\n\t\t\t\t\tcase 4019: \r\n\t\t\t\t\t  if (intimetrial || nodeathmode || inintermission) {\r\n\t\t\t\t\t\t}else{\r\n              savetele(map, obj, music, help);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\tactivetele = true;\r\n\t\t\t\t\t\tteleblock.x = obj.entities[i].xp - 32;\tteleblock.y = obj.entities[i].yp - 32;\r\n\t\t\t\t\t\tteleblock.width = 160;\t\t\t\t\t\t\t    teleblock.height = 160;\r\n\t\t\t\t\t  hascontrol = true;\tadvancetext = false;\tstate = 0; \r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4020:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4021:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4022:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4023: state++; i = obj.getplayer(); obj.entities[i].xp += 12; break;\r\n\t\t\t\t\tcase 4024: state++; i = obj.getplayer(); obj.entities[i].xp += 12; break;\r\n\t\t\t\t\tcase 4025: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4026: state++; i = obj.getplayer(); obj.entities[i].xp += 8; break;\r\n\t\t\t\t\tcase 4027: state++; i = obj.getplayer(); obj.entities[i].xp += 5; break;\r\n\t\t\t\t\tcase 4028: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 2;\tbreak;\r\n\t\t\t\t\tcase 4029: hascontrol = true;\tadvancetext = false;\tstate = 0; break;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4030:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4031:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4032:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = -6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = -6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4033: state++; i = obj.getplayer(); obj.entities[i].xp -= 12; break;\r\n\t\t\t\t\tcase 4034: state++; i = obj.getplayer(); obj.entities[i].xp -= 12; break;\r\n\t\t\t\t\tcase 4035: state++; i = obj.getplayer(); obj.entities[i].xp -= 10; break;\r\n\t\t\t\t\tcase 4036: state++; i = obj.getplayer(); obj.entities[i].xp -= 8; break;\r\n\t\t\t\t\tcase 4037: state++; i = obj.getplayer(); obj.entities[i].xp -= 5; break;\r\n\t\t\t\t\tcase 4038: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp -= 2;\tbreak;\r\n\t\t\t\t\tcase 4039: hascontrol = true;\tadvancetext = false;\tstate = 0; break;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4040:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4041:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4042:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4043: state++; i = obj.getplayer(); obj.entities[i].xp += 12; obj.entities[i].yp -= 15;  break;\r\n\t\t\t\t\tcase 4044: state++; i = obj.getplayer(); obj.entities[i].xp += 12; obj.entities[i].yp -= 10;  break;\r\n\t\t\t\t\tcase 4045: state++; i = obj.getplayer(); obj.entities[i].xp += 12; obj.entities[i].yp -= 10;  break;\r\n\t\t\t\t\tcase 4046: state++; i = obj.getplayer(); obj.entities[i].xp += 8; obj.entities[i].yp -= 8;  break;\r\n\t\t\t\t\tcase 4047: state++; i = obj.getplayer(); obj.entities[i].xp += 6; obj.entities[i].yp -= 8; break;\r\n\t\t\t\t\tcase 4048: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 3;\tbreak;\r\n\t\t\t\t\tcase 4049: hascontrol = true;\tadvancetext = false;\tstate = 0; break;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4050:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4051:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4052:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4053: state++; i = obj.getplayer(); obj.entities[i].xp += 4; obj.entities[i].yp -= 15;  break;\r\n\t\t\t\t\tcase 4054: state++; i = obj.getplayer(); obj.entities[i].xp += 4; obj.entities[i].yp -= 10;  break;\r\n\t\t\t\t\tcase 4055: state++; i = obj.getplayer(); obj.entities[i].xp += 4; obj.entities[i].yp -= 10;  break;\r\n\t\t\t\t\tcase 4056: state++; i = obj.getplayer(); obj.entities[i].xp += 4; obj.entities[i].yp -= 8;  break;\r\n\t\t\t\t\tcase 4057: state++; i = obj.getplayer(); obj.entities[i].xp += 2; obj.entities[i].yp -= 8; break;\r\n\t\t\t\t\tcase 4058: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 1;\tbreak;\r\n\t\t\t\t\tcase 4059: hascontrol = true;\tadvancetext = false;\tstate = 0; break;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4060:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4061:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4062:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = -6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = -6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4063: state++; i = obj.getplayer(); obj.entities[i].xp -= 28; obj.entities[i].yp -= 8; break;\r\n\t\t\t\t\tcase 4064: state++; i = obj.getplayer(); obj.entities[i].xp -= 28; obj.entities[i].yp -= 8; break;\r\n\t\t\t\t\tcase 4065: state++; i = obj.getplayer(); obj.entities[i].xp -= 25; break;\r\n\t\t\t\t\tcase 4066: state++; i = obj.getplayer(); obj.entities[i].xp -= 25; break;\r\n\t\t\t\t\tcase 4067: state++; i = obj.getplayer(); obj.entities[i].xp -= 20; break;\r\n\t\t\t\t\tcase 4068: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp -= 16;\tbreak;\r\n\t\t\t\t\tcase 4069: hascontrol = true;\tadvancetext = false;\tstate = 0; break;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4070:\r\n\t\t\t\t\t\t//Activating a teleporter (special for final script, player has colour changed to match rescued crewmate)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4071:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4072:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\tobj.entities[i].colour = obj.crewcolour(lastsaved);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4073: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4074: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4075: state++; i = obj.getplayer(); obj.entities[i].xp += 8; break;\r\n\t\t\t\t\tcase 4076: state++; i = obj.getplayer(); obj.entities[i].xp += 6; break;\r\n\t\t\t\t\tcase 4077: state++; i = obj.getplayer(); obj.entities[i].xp += 3; break;\r\n\t\t\t\t\tcase 4078: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 1;\tbreak;\r\n\t\t\t\t\tcase 4079: \r\n\t\t\t\t\t  state = 0; \r\n\t\t\t\t\t\tstartscript = true;\tnewscript = \"finallevel_teleporter\";\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4080:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4081:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4082:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4083: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4084: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4085: state++; i = obj.getplayer(); obj.entities[i].xp += 8; break;\r\n\t\t\t\t\tcase 4086: state++; i = obj.getplayer(); obj.entities[i].xp += 6; break;\r\n\t\t\t\t\tcase 4087: state++; i = obj.getplayer(); obj.entities[i].xp += 3; break;\r\n\t\t\t\t\tcase 4088: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 1;\tbreak;\r\n\t\t\t\t\tcase 4089: \r\n\t\t\t\t\t\tstartscript = true;\tnewscript = \"gamecomplete_ending\";\r\n\t\t\t\t\t  state = 0; \r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\t\r\n\t\t\t\t\tcase 4090:\r\n\t\t\t\t\t\t//Activating a teleporter (default appear)\r\n\t\t\t\t\t\tstate++; statedelay = 15;\r\n\t\t\t\t\t\tflashlight = 5; screenshake = 90;\r\n\t\t\t\t\t\tmusic.playef(9, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4091:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 0; flashlight = 5; screenshake = 0;\tmusic.playef(10, 10);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4092:\r\n\t\t\t\t\t  //Activating a teleporter 2\r\n\t\t\t\t\t\tstate++; statedelay = 5;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer(); j = obj.getteleporter();\r\n\t\t\t\t\t\tif (j != -1) {\r\n\t\t\t\t\t\t  obj.entities[i].xp = obj.entities[j].xp+44;\r\n\t\t\t\t\t\t  obj.entities[i].yp = obj.entities[j].yp+44;\r\n\t\t\t\t\t\t  obj.entities[j].tile = 2; obj.entities[j].colour = 101;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tobj.entities[i].colour = 0; obj.entities[i].invis = false; obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].ay = -6; obj.entities[i].ax = 6;\r\n\t\t\t\t\t\tobj.entities[i].vy = -6; obj.entities[i].vx = 6;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4093: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4094: state++; i = obj.getplayer(); obj.entities[i].xp += 10; break;\r\n\t\t\t\t\tcase 4095: state++; i = obj.getplayer(); obj.entities[i].xp += 8; break;\r\n\t\t\t\t\tcase 4096: state++; i = obj.getplayer(); obj.entities[i].xp += 6; break;\r\n\t\t\t\t\tcase 4097: state++; i = obj.getplayer(); obj.entities[i].xp += 3; break;\r\n\t\t\t\t\tcase 4098: state++; statedelay = 15;\ti = obj.getplayer(); \tobj.entities[i].xp += 1;\tbreak;\r\n\t\t\t\t\tcase 4099: \r\n\t\t\t\t\t  if (nocutscenes) {\r\n\t\t\t\t\t\t\tstartscript = true;\tnewscript = \"levelonecompleteskip\";\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  startscript = true;\tnewscript = \"levelonecomplete_ending\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  state = 0; \r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function lifesequence(obj:entityclass):void{\r\n\t\t\tif (lifeseq > 0) {\r\n\t\t\t\ti = obj.getplayer();\r\n\t\t\t\tobj.entities[i].invis = false;\r\n\t\t\t\tif (lifeseq == 2) obj.entities[i].invis = true;\r\n\t\t\t\tif (lifeseq == 6) obj.entities[i].invis = true;\r\n\t\t\t\tif (lifeseq >= 8) obj.entities[i].invis = true;\r\n\t\t\t\tif (lifeseq > 5) gravitycontrol = savegc;\r\n\t\t\t\t\r\n\t\t\t\tlifeseq--;\r\n\t\t\t\tif (lifeseq <= 0) { obj.entities[i].invis = false; }\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetgameclock():void {\r\n\t\t\tframes = 0;\r\n\t\t\tseconds = 0;\r\n\t\t\tminutes = 0;\r\n\t\t\thours = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gameclock():void {\r\n\t\t\tframes++;\r\n\t\t\tif (frames >= 30) {\r\n\t\t\t\tframes -= 30;\r\n\t\t\t\tseconds++;\r\n\t\t\t\tif (seconds >= 60) {\r\n\t\t\t\t\tseconds -= 60;\r\n\t\t\t\t\tminutes++;\r\n\t\t\t\t\tif (minutes >= 60) {\r\n\t\t\t\t\t\tminutes -= 60;\r\n\t\t\t\t\t\thours++;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function giventimestring(hrs:int, min:int, sec:int, help:helpclass):String {\r\n\t\t\ttempstring = \"\";\r\n\t\t\tif (hrs > 0) {\r\n\t\t\t\ttempstring += String(hrs) + \":\";\r\n\t\t\t}\r\n\t\t\ttempstring += help.twodigits(min) + \":\" + help.twodigits(sec);\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function timestring(help:helpclass):String {\r\n\t\t\ttempstring = \"\";\r\n\t\t\tif (hours > 0) {\r\n\t\t\t\ttempstring += String(hours) + \":\";\r\n\t\t\t}\r\n\t\t\ttempstring += help.twodigits(minutes) + \":\" + help.twodigits(seconds);\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function partimestring(help:helpclass):String {\r\n\t\t\t//given par time in seconds:\r\n\t\t\ttempstring = \"\";\r\n\t\t\tif (timetrialpar >= 60) {\r\n\t\t\t\ttempstring = help.twodigits(int((timetrialpar - (timetrialpar % 60)) / 60)) + \":\" + help.twodigits(timetrialpar % 60);\r\n\t\t\t}else {\r\n\t\t\t\ttempstring = \"00:\" + help.twodigits(timetrialpar);\r\n\t\t\t}\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resulttimestring(help:helpclass):String {\r\n\t\t\t//given result time in seconds:\r\n\t\t\ttempstring = \"\";\r\n\t\t\tif (timetrialresulttime > 60) {\r\n\t\t\t\ttempstring = help.twodigits(int((timetrialresulttime - (timetrialresulttime % 60)) / 60)) + \":\" \r\n\t\t\t\t           + help.twodigits(timetrialresulttime % 60);\r\n\t\t\t}else {\r\n\t\t\t\ttempstring = \"00:\" + help.twodigits(timetrialresulttime);\r\n\t\t\t}\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function timetstring(t:int, help:helpclass):String {\r\n\t\t\t//given par time in seconds:\r\n\t\t\ttempstring = \"\";\r\n\t\t\tif (t >= 60) {\r\n\t\t\t\ttempstring = help.twodigits(int((t - (t % 60)) / 60)) + \":\" + help.twodigits(t % 60);\r\n\t\t\t}else {\r\n\t\t\t\ttempstring = \"00:\" + help.twodigits(t);\r\n\t\t\t}\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function deathsequence(map:mapclass, obj:entityclass, music:musicclass):void {\r\n\t\t\tif (supercrewmate && scmhurt) {\r\n\t\t\t\ti = obj.getscm();\r\n\t\t\t}else{\r\n\t\t\t\ti = obj.getplayer();\r\n\t\t\t}\r\n\t\t\tobj.entities[i].colour = 1;\r\n\r\n\t\t\tobj.entities[i].invis = false;\r\n\t\t\tif (deathseq == 30) {\r\n\t\t\t\tif (nodeathmode) {\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgameoverdelay = 60;\r\n\t\t\t\t}\r\n\t\t\t\tdeathcounts++;\r\n\t\t\t\tmusic.playef(2,10);\r\n\t\t\t\tobj.entities[i].invis = true;\r\n\t\t\t\tif (map.finalmode) {\r\n\t\t\t\t  map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))]++;\r\n\t\t\t\t  currentroomdeaths = map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))];\r\n\t\t\t\t}else{\r\n\t\t\t\t  map.roomdeaths[roomx - 100 + (20*(roomy - 100))]++;\r\n\t\t\t\t  currentroomdeaths = map.roomdeaths[roomx - 100 + (20 * (roomy - 100))];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (deathseq == 25) obj.entities[i].invis = true;\r\n\t\t\tif (deathseq == 20) obj.entities[i].invis = true;\r\n\t\t\tif (deathseq == 16) obj.entities[i].invis = true;\r\n\t\t\tif (deathseq == 14) obj.entities[i].invis = true;\r\n\t\t\tif (deathseq == 12) obj.entities[i].invis = true;\r\n\t\t\tif (deathseq < 10) obj.entities[i].invis = true;\r\n\t\t\tif (!nodeathmode) {\r\n\t\t\t\tif (deathseq <= 1) obj.entities[i].invis = false;\r\n\t\t\t}else {\r\n\t\t\t\tgameoverdelay--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function initteleportermode(map:mapclass):void {\r\n\t\t\t//Set the teleporter variable to the right position!\r\n\t\t\tteleport_to_teleporter = 0;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < map.numteleporters; i++) {\r\n\t\t\t\tif (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100) {\r\n\t\t\t\t\tteleport_to_teleporter = i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function swnpenalty():void {\r\n\t\t\t//set the SWN clock back to the closest 5 second interval\r\n\t\t\tif (swntimer <= 150) { swntimer += 8; if (swntimer > 150) swntimer = 150;\r\n\t\t\t}else if (swntimer <= 300) { swntimer += 8; if (swntimer > 300) swntimer = 300;\r\n\t\t\t}else if (swntimer <= 450) { swntimer += 8; if (swntimer > 450) swntimer = 450;\r\n\t\t\t}else if (swntimer <= 600) { swntimer += 8; if (swntimer > 600) swntimer = 600;\r\n\t\t\t}else if (swntimer <= 750) { swntimer += 8; if (swntimer > 750) swntimer = 750;\r\n\t\t\t}else if (swntimer <= 900) { swntimer += 8; if (swntimer > 900) swntimer = 900;\r\n\t\t\t}else if (swntimer <= 1050) { swntimer += 8; if (swntimer > 1050) swntimer = 1050;\r\n\t\t\t}else if (swntimer <= 1200) {\tswntimer += 8; if (swntimer > 1200) swntimer = 1200;\r\n\t\t\t}else if (swntimer <= 1350) {\tswntimer += 8; if (swntimer > 1350) swntimer = 1350;\r\n\t\t\t}else if (swntimer <= 1500) {\tswntimer += 8; if (swntimer > 1500) swntimer = 1500;\r\n\t\t\t}else if (swntimer <= 1650) {\tswntimer += 8; if (swntimer > 1650) swntimer = 1650;\r\n\t\t\t}else if (swntimer <= 1800) { swntimer += 8; if (swntimer > 1800) swntimer = 1800;\r\n\t\t\t}else if (swntimer <= 2100) {\tswntimer += 8; if (swntimer > 2100) swntimer = 2100;\r\n\t\t\t}else if (swntimer <= 2400) {\tswntimer += 8; if (swntimer > 2400) swntimer = 2400;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//Game room control\r\n\t\tpublic var door_left:int, door_right:int, door_up:int, door_down:int;\r\n\t\tpublic var roomx:int, roomy:int, roomchangedir:int;\r\n\t\tpublic var temp:int, i:int, j:int, k:int;\r\n\t\t\r\n\t\t//Save points\r\n\t\tpublic var savex:int, savey:int, saverx:int, savery:int;\r\n\t\tpublic var savegc:int, savedir:int;\r\n\t\t\r\n\t\t//Game save variables: two cookies, one for quicksaves and one for teleporters\r\n\t\tpublic var telecookie:SharedObject, quickcookie:SharedObject, statcookie:SharedObject;\r\n\t\tpublic var customcookie:Vector.<SharedObject> = new Vector.<SharedObject>;\r\n\t\tpublic var customcookieexists:Vector.<Boolean> = new Vector.<Boolean>;\r\n\t\tpublic var customcookiesummary:Vector.<String> = new Vector.<String>;\r\n\t\tpublic var telecookieexists:Boolean, quickcookieexists:Boolean;\r\n\t\tpublic var telesummary:String, quicksummary:String;\r\n\t\tpublic var tele_crewstats:Array = new Array();\r\n\t\tpublic var tele_gametime:String;\r\n\t\tpublic var tele_trinkets:int;\r\n\t\tpublic var tele_currentarea:String;\r\n\t\tpublic var quick_crewstats:Array = new Array();\r\n\t\tpublic var quick_gametime:String;\r\n\t\tpublic var quick_trinkets:int;\r\n\t\tpublic var quick_currentarea:String;\r\n\t\tpublic var summary_crewstats:Array;// = new Array();\r\n\t\t\r\n\t\tpublic var savestate:Array = new Array();\r\n\t\t\r\n    //Added for port\r\n    public var edsavex:int, edsavey:int, edsaverx:int, edsavery:int;\r\n    public var edsavegc:int, edsavedir:int;\r\n\t\t\r\n\t\t//State Logic stuff\r\n\t\tpublic var state:int, statedelay:int;\r\n\t\t\r\n\t\tpublic var gamestate:int;\r\n    public var hascontrol:Boolean, jumpheld:Boolean, jumppressed:int;\r\n\t\tpublic var gravitycontrol:int;\r\n\t\t\r\n\t\tpublic var infocus:Boolean, paused:Boolean;\r\n\t\tpublic var muted:Boolean; \r\n\t\tpublic var mutebutton:int;\r\n\t\tpublic var globalsound:int;\r\n\t\t\r\n\t\tpublic var mx:int, my:int;\r\n\t\tpublic var screenshake:int, flashlight:int;\r\n\t\tpublic var test:Boolean, teststring:String, tempstring:String;\r\n\t\tpublic var advancetext:Boolean, pausescript:Boolean;\r\n\t\t\r\n\t\tpublic var deathseq:int, lifeseq:int;\r\n\t\t\r\n\t\tpublic var coins:int, trinkets:int, crewmates:int, trinketcollect:int;\r\n\t\tpublic var savepoint:int, teleport:Boolean, teleportxpos:int;\r\n\t\tpublic var edteleportent:int;\r\n\t\tpublic var completestop:Boolean;\r\n\t\t\r\n\t\tpublic var inertia:Number;\r\n\t\t\r\n\t\tpublic var companion:int, roomchange:Boolean;\r\n\t\tpublic var teleblock:Rectangle, activetele:Boolean, readytotele:int;\r\n\t\tpublic var activeactivity:int, act_fade:int;\r\n\t\tpublic var activity_lastprompt:String, activity_r:int, activity_g:int, activity_b:int;\r\n\t\tpublic var backgroundtext:Boolean;\r\n\t\t\r\n\t\tpublic var press_left:Boolean, press_right:Boolean, press_action:Boolean, press_map:Boolean;\r\n\t\t\r\n\t\t//Some stats:\r\n\t\tpublic var totalflips:int;\r\n\t\tpublic var hardestroom:String, hardestroomdeaths:int, currentroomdeaths:int;\r\n\t\t\r\n\t\t//Menu interaction stuff\r\n\t\tpublic var mapheld:Boolean; //Is the map key being held down? \r\n\t\tpublic var menupage:int;\r\n\t\tpublic var crewstats:Array = new Array();\r\n\t\tpublic var lastsaved:int;\r\n\t\tpublic var deathcounts:int;\r\n\t\tpublic var frames:int, seconds:int, minutes:int, hours:int;\r\n\t\tpublic var gamesaved:Boolean;\r\n\t\tpublic var savetime:String, savearea:String, savetrinkets:int;\r\n\t\tpublic var startscript:Boolean, newscript:String;\r\n\t\t\r\n\t\tpublic var mainmenu:int, menustart:Boolean;\r\n\t\t\r\n\t  //teleporting\r\n\t\tpublic var teleport_to_new_area:Boolean;\r\n\t\tpublic var teleport_to_x:int, teleport_to_y:int;\r\n\t\tpublic var teleportscript:String;\r\n\t\tpublic var useteleporter:Boolean;\r\n\t\tpublic var teleport_to_teleporter:int;\r\n\t\t\r\n\t\t//Screenrecording stuff, for beta/trailer\r\n\t\tpublic var recording:int;\r\n\t\tpublic var recordstring:String;\r\n\t\tpublic var combomode:Boolean, combolen:int, comboaction:String;\r\n\t\tpublic var currentaction:String, recordinit:Boolean;\r\n\t\t\r\n\t\tpublic var alarmon:Boolean, alarmdelay:int;\r\n\t\tpublic var blackout:Boolean;\r\n\t\t\r\n\t\tpublic var playback:Array = new Array();\r\n\t\tpublic var playbackpos:int, playbacksize:int;\r\n\t\tpublic var playmove:int, playcombo:int;\r\n\t\tpublic var playbackfinished:Boolean;\r\n\t\t\r\n\t\t//functions for recording:\r\n\t\tpublic function initplayback():void {\r\n\t\t\tplayback = new Array();\r\n\t\t\t\t\r\n\t\t  playback = recordstring.split(\",\");\r\n\t\t\tplaybacksize = playback.length;\r\n\t\t\tplaybackpos = 0;\r\n\t\t}\r\n\t\t\r\n\t\t//Main Menu Variables\r\n\t\tpublic var menuoptions:Vector.<String> = new Vector.<String>;\r\n\t\tpublic var menuoptions_alt:Vector.<String> = new Vector.<String>;\r\n\t\tpublic var menuoptionsactive:Vector.<Boolean> = new Vector.<Boolean>;\r\n\t\tpublic var menuoptionslayout:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var nummenuoptions:int, currentmenuoption:int;\r\n\t\tpublic var menuselection:String, currentmenuname:String, previousmenuname:String;\r\n\t\tpublic var menuxoff:int, menuyoff:int;\r\n\t\t\r\n\t\tpublic var menucountdown:int, menudest:String;\r\n\t\t\r\n\t\tpublic var creditposx:int, creditposy:int, creditposdelay:int;\r\n\t\t\r\n\t\t//60 fps mode!\r\n\t\tpublic var sfpsmode:Boolean;\r\n\t\t\r\n\t\t//Sine Wave Ninja Minigame\r\n\t\tpublic var swnmode:Boolean; \r\n\t\tpublic var swngame:int, swnstate:int, swnstate2:int, swnstate3:int, swnstate4:int, swndelay:int, swndeaths:int;\r\n\t\tpublic var swntimer:int, swncolstate:int, swncoldelay:int;\r\n\t\tpublic var swnrecord:int, swnbestrank:int, swnrank:int, swnmessage:int;\r\n\t\t\r\n\t\t//SuperCrewMate Stuff\r\n\t\tpublic var supercrewmate:Boolean, scmhurt:Boolean, scmprogress:int, scmmoveme:Boolean;\r\n\t\t\r\n\t\t//Accessibility Options\r\n\t\tpublic var colourblindmode:Boolean;\r\n\t\tpublic var noflashingmode:Boolean;\r\n\t\tpublic var slowdown:int;\r\n\t\t\r\n\t\tpublic var nodeathmode:Boolean;\r\n\t\tpublic var gameoverdelay:int;\r\n\t\tpublic var nocutscenes:Boolean;\r\n\t\t\r\n\t\t//Time Trials\r\n\t\tpublic var intimetrial:Boolean, timetrialparlost:Boolean;\r\n\t\tpublic var timetrialcountdown:int, timetrialshinytarget:int, timetriallevel:int;\r\n\t\tpublic var timetrialpar:int, timetrialresulttime:int, timetrialrank:int;\r\n\t\t\r\n\t\tpublic var creditposition:int;\r\n\t\tpublic var insecretlab:Boolean;\r\n\t\t\r\n\t\tpublic var inintermission:Boolean;\r\n\t\t\r\n\t\t//Tap sensors\r\n\t\tpublic var tapleft:int, tapright:int;\r\n\t\t\r\n\t\t//Stats\r\n\t\tpublic var unlock:Array = new Array();\r\n\t\tpublic var unlocknotify:Array = new Array();\r\n\t\tpublic var temp_unlock:Array;\r\n\t\tpublic var temp_unlocknotify:Array;\r\n\t\tpublic var stat_trinkets:int;\r\n\t\tpublic var fullscreen:Boolean;\r\n\t\tpublic var bestgamedeaths:int;\r\n\t\t\r\n\t\tpublic var stat_screenshakes:Boolean;\r\n\t\tpublic var stat_backgrounds:Boolean;\r\n\t\tpublic var stat_flipmode:Boolean;\r\n\t\tpublic var stat_invincibility:Boolean;\r\n\t\tpublic var stat_slowdown:int;\r\n\t\t\r\n\t\tpublic var besttimes:Array = new Array();\r\n\t\tpublic var besttrinkets:Array = new Array();\r\n\t\tpublic var bestlives:Array = new Array();\r\n\t\tpublic var bestrank:Array = new Array();\r\n\t\tpublic var temp_besttimes:Array;\r\n\t\tpublic var temp_besttrinkets:Array;\r\n\t\tpublic var temp_bestlives:Array;\r\n\t\tpublic var temp_bestrank:Array;\r\n\t\t\r\n\t\tpublic var savemystats:Boolean;\r\n\t\t\r\n\t\tpublic var menukludge:Boolean;\r\n\t\tpublic var quickrestartkludge:Boolean;\r\n\t\t\r\n\t\tpublic var advanced_mode:Boolean;\r\n\t\tpublic var advanced_smoothing:Boolean;\r\n\t\tpublic var advanced_scaling:int;\r\n\t\t\r\n\t\tpublic var fullscreentoggleheld:Boolean = false;\r\n\t\t\r\n\t\t//Custom stuff\r\n\t\tpublic var levelstatscookie:SharedObject;\r\n\t\tpublic var levelstatscookieloaded:Boolean;\r\n    public var customscript:Vector.<String> = new Vector.<String>;\r\n    public var customcol:int, levelpage:int, playcustomlevel:int;\r\n    public var customleveltitle:String;\r\n    public var customlevelfilename:String;\r\n\t\t\r\n\t\tpublic var customlevelstats:Vector.<String> = new Vector.<String>; //string array containing level filenames\r\n    public var customlevelscore:Vector.<int> = new Vector.<int>;\r\n    public var numcustomlevelstats:int;\r\n    public var customlevelstatsloaded:Boolean;\r\n\t\t\r\n\t\t//Control types!\r\n\t\t//0 is swipe, 1 is both sides, 2 is d-pad\r\n\t\tpublic var controlstyle:int = 0;\r\n\t\tpublic var last_left:int = 0, last_right:int = 0;\r\n\t\tpublic var last_action:int = 0;\r\n\t\tpublic var controlsensitivity:int = 50;\r\n\t\t\r\n\t\t//Mobile menu options\r\n\t\tpublic var mobilemenu:Boolean = true;\r\n\t\tpublic var autoquicksave:Boolean = false;\r\n\t\tpublic var mobilequicksave_thisroom:Boolean = false;\r\n\t\tpublic var controltutorialstate:int = 0;\r\n\t\tpublic var controltutorialstatedelay:int = 0;\r\n\t\tpublic var controllerp1:int = 0;\r\n\t\tpublic var controllerp2:int = 0;\r\n\t\tpublic var controllerp3:int = 0;\r\n\t\t\r\n\t\tpublic var showloadingnotice:Boolean = false;\r\n\t\t\r\n\t\tpublic var disablekludge_1:Boolean = false;\r\n\t\tpublic var disablekludge_2:Boolean = false;\r\n\t\tpublic var disablekludge_3:Boolean = false;\r\n\t\tpublic var disablekludge_4:Boolean = false;\r\n\t\t\r\n\t\tpublic var showcontroltutorial:int = 0;\r\n\t\t\r\n\t\tpublic var platform:platformclass = new platformclass;\r\n\t\tpublic var scores:scoreclass = new scoreclass;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/helpclass.as",
    "content": "package {\r\n\timport flash.display.*;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*; \r\n\timport flash.system.System;\r\n\t\r\n\tpublic class helpclass{\r\n\t\tpublic function init():void {\r\n\t\t\tsine = new Array();\r\n\t\t\tcosine = new Array();\r\n\t\t\t\t\r\n\t\t\tfor (i = 0; i < 64; i++) {\r\n\t\t\t\tsine[i]=Math.sin((i*6.283)/64);\r\n\t\t\t\tcosine[i]=Math.cos((i*6.283)/64);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 30; i++) {\r\n\t\t\t\tsplitseconds.push(int((i * 60) / 30));\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tglow = 0;\r\n\t\t\tglowdir = 0;\r\n\t\t\tslowsine = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function booltoint(b:Boolean):int {\r\n\t\t\tif (b) return 1;\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function opa(t:int):int {\r\n\t\t\treturn (t + 32) % 64;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function number(t:int):String {\r\n\t\t\tswitch(t) {\r\n\t\t\t  case 0: return \"Zero\"; break;\r\n\t\t\t\tcase 1: return \"One\"; break;\r\n\t\t\t\tcase 2: return \"Two\"; break;\r\n\t\t\t\tcase 3: return \"Three\"; break;\r\n\t\t\t\tcase 4: return \"Four\"; break;\r\n\t\t\t\tcase 5: return \"Five\"; break;\r\n\t\t\t\tcase 6: return \"Six\"; break;\r\n\t\t\t\tcase 7: return \"Seven\"; break;\r\n\t\t\t\tcase 8: return \"Eight\"; break;\r\n\t\t\t\tcase 9: return \"Nine\"; break;\r\n\t\t\t\tcase 10: return \"Ten\"; break;\r\n\t\t\t\tcase 11: return \"Eleven\"; break;\r\n\t\t\t\tcase 12: return \"Twelve\"; break;\r\n\t\t\t\tcase 13: return \"Thirteen\"; break;\r\n\t\t\t\tcase 14: return \"Fourteen\"; break;\r\n\t\t\t\tcase 15: return \"Fifteen\"; break;\r\n\t\t\t\tcase 16: return \"Sixteen\"; break;\r\n\t\t\t\tcase 17: return \"Seventeen\"; break;\r\n\t\t\t\tcase 18: return \"Eighteen\"; break;\r\n\t\t\t\tcase 19: return \"Nineteen\"; break;\r\n\t\t\t\tcase 20: return \"Twenty\"; break;\r\n\t\t\t\tcase 21: return \"Twenty One\"; break;\r\n\t\t\t}\r\n\t\t\treturn \"Some\";\r\n\t\t}\r\n\t\t\r\n\t\tpublic function removeObject(obj:Object, arr:Array):void{\r\n\t\t\tvar b:String;\r\n\t\t\tfor (b in arr){\r\n\t\t\t\tif (arr[b] == obj){\r\n\t\t\t\t\tarr.splice(b,1)\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function twodigits(t:int):String {\r\n\t\t\tif (t < 10) return \"0\" + String(t);\r\n\t\t\tif (t >= 100) return \"??\";\r\n\t\t\treturn String(t);\r\n\t\t}\r\n\t\t\r\n\t\t\r\n\t\tpublic function threedigits(t:int):String {\r\n\t\t\tif (t < 10) return \"0\" + String(t);\r\n\t\t\tif (t < 100) return \"0\" + String(t);\r\n\t\t\tif (t >= 100) return String(t);\r\n\t\t\treturn String(t);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function timestring(t:int):String {\r\n\t\t\t//given a time t in frames, return a time in seconds\r\n\t\t\ttempstring = \"\";\r\n\t\t\ttemp = (t - (t % 30)) / 30;\r\n\t\t\tif (temp < 60) { //less than one minute\r\n\t\t\t\tt = t % 30;\r\n\t\t\t\ttempstring = String(temp) + \":\" + twodigits(splitseconds[t]);\r\n\t\t\t}else {\r\n\t\t\t\ttemp2 = (temp - (temp % 60)) / 60;\r\n\t\t\t\ttemp = temp % 60;\r\n\t\t\t\tt = t % 30;\r\n\t\t\t\ttempstring = String(temp2) + \":\" + twodigits(temp) + \":\" + twodigits(splitseconds[t]);\r\n\t\t\t}\r\n\t\t\treturn tempstring;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updateglow():void {\r\n\t\t\tslowsine++;\r\n\t\t\tif (slowsine >= 64) slowsine = 0;\r\n\t\t\t\r\n\t\t  if (glowdir == 0) {\r\n\t\t\t  glow+=2; \r\n\t\t\t\tif (glow >= 62) glowdir = 1;\r\n\t\t\t}else {\r\n\t\t\t  glow-=2;\r\n\t\t\t\tif (glow < 2) glowdir = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function toclipboard(t:String):void {\t\t\t\r\n\t\t\tSystem.setClipboard(t);\r\n\t\t}\r\n\t\t\r\n\t  public var sine:Array;\r\n\t  public var cosine:Array;\r\n\t\tpublic var glow:int, slowsine:int;\r\n\t\tpublic var glowdir:int;\r\n\t\tpublic var globaltemp:int, globaltemp2:int, globaltemp3:int, temp:int, temp2:int, tempstring:String;\r\n\t\tpublic var splitseconds:Array = new Array;\r\n\t\t\r\n\t\tpublic var i:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/includes/input.as",
    "content": "﻿public function recordinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n  //record your input and add it to the record string\r\n\t//Keys are:\r\n\t//0 - nothing\r\n\t//1 - left\r\n\t//2 - right\r\n\t//3 - left+right\r\n\t//4 - flip\r\n\t//5 - left+flip\r\n\t//6 - right+flip\r\n\t//7 - left+right+flip\r\n\t//8 - Map/teleport\r\n\t\r\n\tif (!game.recordinit) {\r\n\t\t//Init recording\r\n\t\tgame.recordinit = true;\r\n\t\tgame.combomode = false; game.comboaction = \"x\"; game.combolen = 0; \r\n\t\tgame.currentaction = \"x\";\r\n\t}\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t\r\n\tif (key.isDown(Keyboard.LEFT)) game.press_left = true;\r\n\tif (key.isDown(Keyboard.RIGHT)) game.press_right = true;\r\n\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t   || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.press_action = true;\r\n\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t\r\n\tif (game.press_map) {\r\n\t\tgame.currentaction = \"8\";\r\n\t}else{\r\n\t\tif (game.press_left) {\r\n\t\t\tif (game.press_right) {\r\n\t\t\t\tif (game.press_action) { game.currentaction = \"7\";\r\n\t\t\t\t}else {\tgame.currentaction = \"3\";\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (game.press_action) { game.currentaction = \"5\";\r\n\t\t\t\t}else {\tgame.currentaction = \"1\";\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else {\r\n\t\t\tif (game.press_right) {\r\n\t\t\t\tif (game.press_action) { game.currentaction = \"6\";\r\n\t\t\t\t}else {\tgame.currentaction = \"2\";\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (game.press_action) { game.currentaction = \"4\";\r\n\t\t\t\t}else {\tgame.currentaction = \"0\";\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.comboaction != game.currentaction) {\r\n\t\t//we're doing something different, output and move on\r\n\t\tif (game.comboaction == \"x\") {\r\n\t\t\t//init\r\n\t\t\tgame.recordstring += String(game.savex) + \",\" + String(game.savey) + \",\"\r\n\t\t\t                    +String(game.saverx) + \",\" + String(game.savery) +\",\" + String(game.savegc) + \",\";\r\n\t\t}else{\r\n\t\t  game.recordstring += String(game.combolen+1) + \",\" + game.comboaction + \",\";\r\n\t\t}\r\n\t\t\r\n\t\tgame.combolen = 1;\r\n\t\tgame.comboaction = game.currentaction;\r\n\t}else {\r\n\t\t//add to the combo!\r\n\t\tgame.combolen++;\r\n\t}\r\n\t\r\n\tif (game.currentaction == \"8\") {\r\n\t\t//teleporter - we can't combo this!\r\n\t\tgame.recordstring += \"1,\" + game.currentaction + \",\";\r\n\t}\r\n\t\r\n\tgameinput(key, dwgfx, game, map, obj, help, music);\r\n}\r\n\r\npublic function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void {\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tif (dwgfx.flipmode) {\r\n\t\tif (key.isDown(Keyboard.LEFT) || key.isDown(Keyboard.DOWN) || key.isDown(65) ||  key.isDown(83)) game.press_left = true;\r\n\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(Keyboard.UP)  || key.isDown(68) ||  key.isDown(87)) game.press_right = true;\r\n\t}else{\r\n\t\tif (key.isDown(Keyboard.LEFT) || key.isDown(Keyboard.UP) || key.isDown(65) ||  key.isDown(87)) game.press_left = true;\r\n\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(Keyboard.DOWN)  || key.isDown(68) ||  key.isDown(83)) game.press_right = true;\r\n\t}\r\n\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)) game.press_action = true;\r\n\t   //|| key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.press_action = true; //on menus, up and down don't work as action\r\n\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\r\n\tgame.gettouchpoints_mainmenu(key, dwgfx);\r\n\t\r\n\t//In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\r\n\tif (!game.press_action && !game.press_left && !game.press_right) game.jumpheld = false;\r\n\tif (!game.press_map) game.mapheld = false;\r\n\t\r\n\tif (!game.jumpheld && dwgfx.fademode==0) {\r\n  \tif (game.press_action || game.press_left || game.press_right || game.press_map){\r\n\t\t  game.jumpheld = true;\r\n  \t}\r\n\t\t\r\n\t\t/*\r\n\t\tif (game.press_left) {\r\n\t\t\tgame.mainmenu--;\r\n\t\t}else if (game.press_right) {\r\n\t\t\tgame.mainmenu++;\r\n\t\t}\r\n\t\t\r\n\t\tif (game.mainmenu < 0) game.mainmenu = 2;\r\n\t\tif (game.mainmenu > 2 ) game.mainmenu = 0;\r\n\t\t*/\r\n\t\t\r\n\t\t\t\t\r\n\t\t/*\r\n\t\tif (game.press_action) {\r\n\t\t\tif (!game.menustart) {\r\n\t\t\t\tgame.menustart = true;\r\n\t\t\t\tmusic.play(6);\r\n\t\t\t\tmusic.playef(18, 10);\r\n\t\t\t\tgame.screenshake = 10;\r\n\t\t\t\tgame.flashlight = 5;\r\n\t\t\t}else{\r\n\t\t\t\tif(game.mainmenu==0){\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t}else if (game.mainmenu == 1) {\r\n\t\t\t\t\tif (game.telesummary != \"\") {\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.mainmenu == 2) {\r\n\t\t\t\t\tif (game.quicksummary != \"\") {\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  }\r\n\t\t*/\r\n\t\t\r\n\t  if (key.isDown(27) && game.currentmenuname != \"youwannaquit\" && game.menustart) { \r\n\t\t\tmusic.playef(11, 10);\r\n\t\t\tgame.previousmenuname = game.currentmenuname;\r\n\t\t\tgame.createmenu(\"youwannaquit\");\r\n\t\t\tmap.nexttowercolour();\r\n\t\t}\r\n\t\t\r\n\t\tif(game.menustart){\r\n\t\t\tif (game.press_left) {\r\n\t\t\t\tgame.currentmenuoption--;\r\n\t\t\t}else if (game.press_right) {\r\n\t\t\t\tgame.currentmenuoption++;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (game.currentmenuoption < 0) game.currentmenuoption = game.nummenuoptions-1;\r\n\t\tif (game.currentmenuoption >= game.nummenuoptions ) game.currentmenuoption = 0;\r\n\r\n\t\tif (game.press_action) {\r\n\t\t\tif (!game.menustart) {\r\n\t\t\t\tgame.menustart = true;\r\n\t\t\t\tmusic.play(6);\r\n\t\t\t\tmusic.playef(18, 10);\r\n\t\t\t\tgame.screenshake = 10;\r\n\t\t\t\tgame.flashlight = 5;\r\n\t\t\t\tmap.colstate = 10;\r\n\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\r\n\t\t\t\tgame.loadstats(map, dwgfx);\r\n\t\t\t\tif (game.slowdown == 0) game.slowdown = 30;\r\n\t\t\t\t//stage.frameRate = game.slowdown;\r\n\t\t\t}else{\r\n\t\t\t\tif (game.currentmenuname == \"mainmenu\") {\r\n\t\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t\t//Play\r\n\t\t\t\t\t\t\tif (game.telesummary == \"\" && game.quicksummary == \"\") {\r\n\t\t\t\t\t\t\t\t//No saves exist, just start a new game\r\n\t\t\t\t\t\t\t\tgame.mainmenu = 0;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//Bring you to the normal playmenu\r\n\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t\t//Bring you to the normal playmenu\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"playerworlds\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.levelpage=0;\r\n\t\t\t\t\t\t\teditor.getDirectoryData();\r\n\t\t\t\t\t\t\tgame.loadcustomlevelstats(); //Should only load a file if it's needed\r\n\t\t\t\t\t\t\tgame.createmenu(\"levellist\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t/*}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"supergravitron\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();*/\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t\t//Credits\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"options\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t\t//Credits\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"credits\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t\t//More games (external link)\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t//var distractionware_link:URLRequest = new URLRequest( \"http://distractionware.com/games/ios/\" );\r\n\t\t\t\t\t\t\tvar distractionware_link:URLRequest = new URLRequest( \"http://distractionware.com/games/android/\" );\r\n\t\t\t\t\t\t\tnavigateToURL( distractionware_link, \"_blank\" );\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t\t//Play\r\n\t\t\t\t\t\t\tif (game.telesummary == \"\" && game.quicksummary == \"\") {\r\n\t\t\t\t\t\t\t\t//No saves exist, just start a new game\r\n\t\t\t\t\t\t\t\tgame.mainmenu = 0;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//Bring you to the normal playmenu\r\n\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t/*}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 1){\r\n\t\t\t\t\t\t\t//Bring you to the normal playmenu\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"playerworlds\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t//Options\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tgame.createmenu(\"options\");\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t\t//Credits\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t//Credits\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tgame.createmenu(\"credits\");\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}/*else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t\t//bye!\r\n\t\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t\t\tgame.mainmenu = 100;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}*/\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(game.currentmenuname==\"levellist\"){\r\n\t\t\t\t\tif(game.currentmenuoption==game.nummenuoptions-1){\r\n\t\t\t\t\t\t//go back to menu\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if(game.currentmenuoption==game.nummenuoptions-2){\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tif((game.levelpage*3)+3>=editor.ListOfMetaData.length){\r\n\t\t\t\t\t\t\tgame.levelpage=0;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tgame.levelpage++;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tgame.createmenu(\"levellist\");\r\n\t\t\t\t\t\tgame.currentmenuoption=game.nummenuoptions-2;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//Ok, launch the level!\r\n\t\t\t\t\t\t//PLAY CUSTOM LEVEL HOOK\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.playcustomlevel = (game.levelpage * 3) + game.currentmenuoption;\r\n\t\t\t\t\t\tgame.customleveltitle = editor.ListOfMetaData[game.playcustomlevel].title;\r\n\t\t\t\t\t\tgame.customlevelfilename = editor.ListOfMetaData[game.playcustomlevel].filename;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//DETERMINE IF THERE'S A SAVED GAME HERE\r\n\t\t\t\t\t\t/*\r\n\t\t\t\t\t\tTiXmlDocument doc((game.saveFilePath+editor.ListOfMetaData[game.playcustomlevel].filename+\".vvv\").c_str());\r\n\t\t\t\t\t\tif (!doc.LoadFile()){\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t\tif (game.customcookieexists[game.playcustomlevel]) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t  game.createmenu(\"quickloadlevel\");\r\n\t\t\t\t\t\t  map.nexttowercolour();\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tgame.showloadingnotice = true;\r\n\t\t\t\t\t\t\tgame.mainmenu = 22;\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t//}else{\r\n\t\t\t\t\t\t // music.playef(11, 10);\r\n\t\t\t\t\t\t // game.createmenu(\"quickloadlevel\");\r\n\t\t\t\t\t\t // map.nexttowercolour();\r\n\t\t\t\t\t\t//}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(game.currentmenuname==\"quickloadlevel\"){\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {//continue save\r\n\t\t\t\t\t\tgame.showloadingnotice = true;\r\n\t\t\t\t\t\tgame.mainmenu = 23;\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.showloadingnotice = true;\r\n\t\t\t\t\t\tgame.mainmenu = 22;\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t}else if(game.currentmenuoption==2){\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.levelpage=0;\r\n\t\t\t\t\t\tgame.createmenu(\"levellist\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(game.currentmenuname==\"playerworlds\"){\r\n\t\t\t\t\tif(game.currentmenuoption==0){\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.levelpage=0;\r\n\t\t\t\t\t\teditor.getDirectoryData();\r\n\t\t\t\t\t\tgame.loadcustomlevelstats(); //Should only load a file if it's needed\r\n\t\t\t\t\t\tgame.createmenu(\"levellist\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if(game.currentmenuoption==1){\r\n\t\t\t\t\t\t//LEVEL EDITOR HOOK\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.mainmenu = 20;\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t\teditor.filename=\"\";\r\n\t\t\t\t\t}else if(game.currentmenuoption==2){\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(game.currentmenuname==\"errornostart\"){\r\n\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t}else if (game.currentmenuname == \"graphicoptions\") {\r\n\t\t\t\t\tif (game.advanced_mode) {\r\n\t\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t\t//toggle fullscreen\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t\t\t\t\t\t}else {game.fullscreen = true;}\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t\t//enable acceleration: if in fullscreen, go back to window first\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.advanced_mode = false;\r\n\t\t\t\t\t\t\tif (game.fullscreen) {\r\n\t\t\t\t\t\t\t\tgame.fullscreen = false;\r\n\t\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\tgame.fullscreen = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t\t//change scaling mode\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.advanced_scaling = (game.advanced_scaling + 1) % 5;\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t  \tgame.currentmenuoption = 2;\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t\t//change smoothing\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.advanced_smoothing = !game.advanced_smoothing;\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t  game.currentmenuoption = 3;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t//back\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t\t//toggle fullscreen\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t\t\t\t\t\t}else {game.fullscreen = true;}\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t\t//disable acceleration: if in fullscreen, go back to window first\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.advanced_mode = true;\r\n\t\t\t\t\t\t\tif (game.fullscreen) {\r\n\t\t\t\t\t\t\t\tgame.fullscreen = false;\r\n\t\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\tgame.fullscreen = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"graphicoptions\");\r\n\t\t\t\t\t\t  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t//back\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t  }else if (game.currentmenuname == \"youwannaquit\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//bye!\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t\tgame.mainmenu = 100;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  music.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(game.previousmenuname);\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"setinvincibility\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 2;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmap.invincibility = !map.invincibility;\r\n\t\t\t\t\t\tgame.deletequick(); game.deletetele();\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 2;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"setslowdown1\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 3;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\t//change game speed\r\n\t\t\t\t\t\tgame.deletequick(); game.deletetele();\r\n\t\t\t\t\t\tgame.createmenu(\"setslowdown2\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\t\r\n\t\t\t\t    music.playef(11, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"setslowdown2\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\t//stage.frameRate = 30; \r\n\t\t\t\t\t\tgame.slowdown = 30;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 3;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//stage.frameRate = 24;\r\n\t\t\t\t\t\tgame.slowdown = 24;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 3;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//stage.frameRate = 18; \r\n\t\t\t\t\t\tgame.slowdown = 18;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 3;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//stage.frameRate = 12; \r\n\t\t\t\t\t\tgame.slowdown = 12;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tgame.currentmenuoption = 3;\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"accessibility\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//disable animated backgrounds\r\n\t\t\t\t    game.colourblindmode = !game.colourblindmode;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tmap.tdrawback = true;\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//disable screeneffects\r\n\t\t\t\t    game.noflashingmode = !game.noflashingmode;\r\n\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\tif (!game.noflashingmode) {\r\n\t\t\t\t\t\t  music.playef(18, 10);\tgame.screenshake = 10; game.flashlight = 5;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t/*}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//invincibility\r\n\t\t\t\t\t\tif (!map.invincibility) {\r\n\t\t\t\t\t\t  game.createmenu(\"setinvincibility\");\r\n\t\t\t\t\t\t  map.nexttowercolour();\t\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t  map.invincibility = !map.invincibility;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t    music.playef(11, 10);\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//change game speed\r\n\t\t\t\t\t\tgame.createmenu(\"setslowdown1\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\t\r\n\t\t\t\t    music.playef(11, 10);\r\n\t\t\t\t\t\t*/\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"options\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  //Can't do yet! play sad sound\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"options\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//accessibility options\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"accessibility\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//unlock play options\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//clear data menu\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"cleardatamenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  //Can't do yet! play sad sound\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"unlockmenutrials\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) { \t//unlock 1\r\n\t\t\t\t\t\tif (game.unlock[9]) {\r\n\t\t\t\t\t\t  game.unlock[9] = false; game.unlocknotify[9] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\"); game.currentmenuoption = 0;\t\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[9] = true; game.unlocknotify[9] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\"); game.currentmenuoption = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) { \t//unlock 2\r\n\t\t\t\t\t\tif (game.unlock[10]) {\r\n\t\t\t\t\t\t\tgame.unlock[10] = false; game.unlocknotify[10] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[10] = true; game.unlocknotify[10] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) { \t//unlock 3\r\n\t\t\t\t\t\tif (game.unlock[11]) {\r\n\t\t\t\t\t\t\tgame.unlock[11] = false; game.unlocknotify[11] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 2;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[11] = true; game.unlocknotify[11] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) { \t//unlock 4\r\n\t\t\t\t\t\tif (game.unlock[12]) {\r\n\t\t\t\t\t\t\tgame.unlock[12] = false; game.unlocknotify[12] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 3;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[12] = true; game.unlocknotify[12] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 3;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) { \t//unlock 5\r\n\t\t\t\t\t\tif (game.unlock[13]) {\r\n\t\t\t\t\t\t\tgame.unlock[13] = false; game.unlocknotify[13] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 4;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[13] = true; game.unlocknotify[13] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 4;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 5) { \t//unlock 6\r\n\t\t\t\t\t\tif (game.unlock[14]) {\r\n\t\t\t\t\t\t\t game.unlock[14] = false; game.unlocknotify[14] = false;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 5;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  game.unlock[14] = true; game.unlocknotify[14] = true;\r\n\t\t\t\t\t\t  music.playef(11, 10);\tgame.savestats(map, dwgfx);\tgame.createmenu(\"unlockmenutrials\");  game.currentmenuoption = 5;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 6) { \t//back\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"unlockmenu\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//unlock time trials seperately...\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"unlockmenutrials\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//unlock intermissions\r\n\t\t\t\t\t\tif (game.unlock[16]) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[16] = false; game.unlocknotify[16] = false;\r\n\t\t\t\t\t\t\tgame.unlock[6] = false; game.unlock[7] = false;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[16] = true; game.unlocknotify[16] = true;\r\n\t\t\t\t\t\t\tgame.unlock[6] = true; game.unlock[7] = true;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//unlock no death mode\r\n\t\t\t\t\t\tif (game.unlock[17]) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[17] = false; game.unlocknotify[17] = false;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 2;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[17] = true; game.unlocknotify[17] = true;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//unlock flip mode\r\n\t\t\t\t\t\tif (game.unlock[18]) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[18] = false; game.unlocknotify[18] = false;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 3;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[18] = true; game.unlocknotify[18] = true;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 3;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t//unlock jukebox\r\n\t\t\t\t\t\tif (game.stat_trinkets == 20) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.stat_trinkets = 0;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 4;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.stat_trinkets = 20;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");  game.currentmenuoption = 4;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 5) {\r\n\t\t\t\t\t\t//unlock secret lab\r\n\t\t\t\t\t\tif (game.unlock[8]) {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[8] = false; game.unlocknotify[8] = false;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");   game.currentmenuoption = 5;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.unlock[8] = true; game.unlocknotify[8] = true;\r\n\t\t\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\t\t\tgame.createmenu(\"unlockmenu\");   game.currentmenuoption = 5;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits2\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits2\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits3\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits3\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits4\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits4\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits5\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits5\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits6\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits6\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits7\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits7\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits8\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits8\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//next page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits9\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"credits9\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//first page\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"credits\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t\tmusic.niceplay(6);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"play\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//continue\r\n\t\t\t\t\t\t//right, this depends on what saves you've got\r\n\t\t\t\t\t\tif (game.telesummary == \"\") {\r\n\t\t\t\t\t\t\t//You at least have a quicksave, or you couldn't have gotten here\r\n\t\t\t\t\t\t\tgame.mainmenu = 2; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.quicksummary == \"\") {\r\n\t\t\t\t\t\t\t//You at least have a telesave, or you couldn't have gotten here\r\n\t\t\t\t\t\t\tgame.mainmenu = 1; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t//go to a menu!\r\n\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t  music.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.loadsummary(map, help); //Prepare save slots to display\r\n\t\t\t\t\t  \tgame.createmenu(\"continue\");\r\n\t\t\t\t\t\t  map.settowercolour(3);\r\n\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\tgame.mainmenu = 2; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//play modes\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"playmodes\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//newgame\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"newgamewarning\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"playsecretlab\") {\r\n\t\t\t\t\t//as above, except with an extra option...\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//continue\r\n\t\t\t\t\t\t//right, this depends on what saves you've got\r\n\t\t\t\t\t\tif (game.telesummary == \"\") {\r\n\t\t\t\t\t\t\t//You at least have a quicksave, or you couldn't have gotten here\r\n\t\t\t\t\t\t\tgame.mainmenu = 2; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.quicksummary == \"\") {\r\n\t\t\t\t\t\t\t//You at least have a telesave, or you couldn't have gotten here\r\n\t\t\t\t\t\t\tgame.mainmenu = 1; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t//go to a menu!\r\n\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t  music.playef(11, 10);\r\n\t\t\t\t\t\t\tgame.loadsummary(map, help); //Prepare save slots to display\r\n\t\t\t\t\t  \tgame.createmenu(\"continue\");\r\n\t\t\t\t\t\t  map.settowercolour(3);\r\n\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\tgame.mainmenu = 2; dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.mainmenu = 11;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//play modes\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"playmodes\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\t//newgame\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"newgamewarning\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"newgamewarning\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//yep\r\n\t\t\t\t\t\tgame.mainmenu = 0;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\tgame.deletequick(); game.deletetele();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"cleardatamenu\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"options\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\t//yep\r\n\t\t\t\t\t\tmusic.playef(23, 10);\r\n\t\t\t\t\t\tgame.deletequick(); game.deletetele();\r\n\t\t\t\t\t\tgame.deletestats(map, dwgfx);\r\n\t\t\t\t\t\tgame.flashlight = 5; game.screenshake = 15;\r\n\t\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"flipmode_mobile\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0 && game.unlock[18]) { //enable/disable flip mode\r\n\t\t\t\t\t\tmusic.playef(18, 10);\tgame.screenshake = 10; game.flashlight = 5;\r\n\t\t\t\t\t\tdwgfx.setflipmode = !dwgfx.setflipmode;\r\n\t\t\t\t\t\tgame.savemystats = true;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  //Can't do yet! play sad sound\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"playmodes\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0  && game.slowdown == 30 && !map.invincibility) { //go to the time trial menu\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"timetrials\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1 && game.unlock[16]) {\r\n\t\t\t\t\t\t//intermission mode menu\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"intermissionmenu\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2 && game.unlock[17] && game.slowdown == 30 && !map.invincibility) { //start a game in no death mode\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"startnodeathmode\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3 && game.unlock[18]) { //enable/disable flip mode\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"flipmode_mobile\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t  //Can't do yet! play sad sound\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"startnodeathmode\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) { //start no death mode, disabling cutscenes\r\n\t\t\t\t\t\tgame.mainmenu = 10;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.mainmenu = 9;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"continue\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\tgame.mainmenu = 1; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.mainmenu = 2; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"intermissionmenu\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tmusic.play(6);\r\n\t\t\t\t\t\tgame.createmenu(\"playint1\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tmusic.play(6);\r\n\t\t\t\t\t\tgame.createmenu(\"playint2\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"playint1\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\tgame.mainmenu = 12; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.mainmenu = 13; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\tgame.mainmenu = 14; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\tgame.mainmenu = 15; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"playint2\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\tgame.mainmenu = 16; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\tgame.mainmenu = 17; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\t\tgame.mainmenu = 18; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\t\tgame.mainmenu = 19; dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"gameover2\") {\r\n\t\t\t\t\t//back\r\n\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\tmusic.play(6);\r\n\t\t\t\t\tgame.createmenu(\"mainmenu\");\r\n\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t}else if (game.currentmenuname == \"unlocktimetrials\" || game.currentmenuname == \"unlocktimetrial\") {\r\n\t\t\t\t\t//back\r\n\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t}else if (game.currentmenuname == \"unlocknodeathmode\" || game.currentmenuname == \"unlockintermission\"\r\n\t\t\t\t           || game.currentmenuname == \"unlockflipmode\") {\r\n\t\t\t\t\t//back\r\n\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t}else if (game.currentmenuname == \"timetrials\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0 && game.unlock[9]) { //space station 1\r\n\t\t\t\t\t\tgame.mainmenu = 3;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 1 && game.unlock[10]) { //lab\r\n\t\t\t\t\t\tgame.mainmenu = 4;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 2 && game.unlock[11]) { //tower\r\n\t\t\t\t\t\tgame.mainmenu = 5;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 3 && game.unlock[12]) { //station 2\r\n\t\t\t\t\t\tgame.mainmenu = 6;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 4 && game.unlock[13]) { //warp\r\n\t\t\t\t\t\tgame.mainmenu = 7;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 5 && game.unlock[14]) { //final\r\n\t\t\t\t\t\tgame.mainmenu = 8;  dwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (game.currentmenuoption == 6) { //go to the time trial menu\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t  //Can't do yet! play sad sound\r\n\t\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"timetrialcomplete3\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 1) {\r\n\t\t\t\t\t\t//back\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t  music.play(6);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}else if (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\t//duplicate the above based on given time trial level!\r\n\t\t\t\t\t\tif (game.timetriallevel == 0) { //space station 1\r\n\t\t\t\t\t\t\tgame.mainmenu = 3;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.timetriallevel == 1) { //lab\r\n\t\t\t\t\t\t\tgame.mainmenu = 4;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.timetriallevel == 2) { //tower\r\n\t\t\t\t\t\t\tgame.mainmenu = 5;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.timetriallevel == 3) { //station 2\r\n\t\t\t\t\t\t\tgame.mainmenu = 6;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.timetriallevel == 4) { //warp\r\n\t\t\t\t\t\t\tgame.mainmenu = 7;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}else if (game.timetriallevel == 5) { //final\r\n\t\t\t\t\t\t\tgame.mainmenu = 8;  dwgfx.fademode = 2;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuname == \"gamecompletecontinue\" || game.currentmenuname == \"nodeathmodecomplete2\") {\r\n\t\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\t\tmusic.play(6);\r\n\t\t\t\t\t\tmusic.playef(11, 10);\r\n\t\t\t\t\t\tgame.createmenu(\"play\");\r\n\t\t\t\t\t\tmap.nexttowercolour();\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  }\r\n\t\t\r\n\t}\r\n\t\r\n\tif (dwgfx.fademode == 1) script.startgamemode(game.mainmenu, key, dwgfx, game, map, obj, help, music);\r\n}\r\n\r\npublic function gameinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tif(!script.running){\r\n\t  game.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tif (game.recording == 2 && !game.playbackfinished) {\r\n\t\t//playback!\r\n\t\t//record your input and add it to the record string\r\n\t\t//Keys are:\r\n\t\t//0 - nothing\r\n\t\t//1 - left\r\n\t\t//2 - right\r\n\t\t//3 - left+right\r\n\t\t//4 - flip\r\n\t\t//5 - left+flip\r\n\t\t//6 - right+flip\r\n\t\t//7 - left+right+flip\r\n\t\t//8 - Map/teleport\r\n\t\tif (!game.recordinit) {\r\n\t\t  //Init recording\r\n\t\t  game.recordinit = true;\r\n\t\t  game.combomode = false; \r\n\t\t\tgame.playmove = game.playback[game.playbackpos+1]; game.playcombo = game.playback[game.playbackpos]; \r\n\t  }\r\n\t\t\r\n\t\tif (game.playcombo <= 0) {\r\n\t\t\t//move on to the next action\r\n\t\t\tgame.playbackpos += 2;\r\n\t\t\tgame.playmove = game.playback[game.playbackpos + 1]; game.playcombo = game.playback[game.playbackpos];\r\n\t\t\tif (game.playcombo > 1) game.playcombo--;\r\n\t\t}\r\n\t\t\r\n\t\tif (game.playcombo >= 1) {\r\n\t\t\tgame.playcombo--;\r\n\t\t\tif (game.playmove == 1 || game.playmove == 3 || game.playmove == 5 || game.playmove == 7){\r\n\t\t\t\tgame.press_left = true;\r\n\t\t\t}\r\n\t\t\tif (game.playmove == 2 || game.playmove == 3 || game.playmove == 6 || game.playmove == 7){\r\n\t\t\t\tgame.press_right = true;\r\n\t\t\t}\r\n\t\t\tif (game.playmove == 4 || game.playmove == 5 || game.playmove == 6 || game.playmove == 7){\r\n\t\t\t\tgame.press_action = true;\r\n\t\t\t}\r\n\t\t\tif (game.playmove == 8){\r\n\t\t\t\tgame.press_map = true;\r\n\t\t\t\t//game.playbackfinished = true;\r\n\t\t\t\t\r\n\t\t\t\ttrace(\"finished!\");\r\n\t\t\t}\r\n\t\t}\t\t\r\n\t}else {\r\n\t\tif(!script.running){\r\n\t\t\tif (key.isDown(Keyboard.LEFT) || key.isDown(65)) game.press_left = true;\r\n\t\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(68)) game.press_right = true;\r\n\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN) || key.isDown(87) || key.isDown(83)) game.press_action = true;\r\n\t\t\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t\t\t\r\n\t\t\tgame.gettouchpoints(key, dwgfx);\r\n\t\t}\r\n\t}\t\r\n\t\r\n\tif (game.advancetext) {\r\n\t\tif (game.pausescript) {\r\n\t\t\tgame.press_action = false;\r\n\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN) || key.isDown(87) || key.isDown(83)) game.press_action = true;\r\n\t\t\t \r\n\t\t\t //Iterate through touch points, find buttons that are being pressed\r\n\t\t\tswitch(game.controlstyle) {\r\n\t\t\t\tcase 0:\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t\tgame.press_action = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t/*for (i = 0; i < key.touchPoints; i++) {\r\n\t\t\t\t\t\t//if (key.touchid[i] != key.controlstick) {\r\n\t\t\t\t\t\t\tgame.press_action = true;\r\n\t\t\t\t\t\t//}\r\n\t\t\t\t\t}*/\r\n\t\t\t\tbreak;\r\n\t\t\t\t//To do: make these better\r\n\t\t\t\tcase 1:\r\n\t\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t\tgame.press_action = true;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2:\r\n\t\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t\tgame.press_action = true;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (game.press_action && !game.jumpheld) {\r\n\t\t\tif (game.pausescript) {\r\n\t\t\t\tgame.pausescript = false; game.hascontrol = true;\r\n\t\t\t  game.jumpheld = true;\r\n\t\t\t}else{\r\n\t\t\t  game.state++;\r\n\t\t\t  game.jumpheld = true;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (!game.press_map) game.mapheld = false;\r\n\t\r\n\t/*\r\n\tif (key.isDown(\"1\".charCodeAt(0))) {\r\n\t\tdwgfx.screen.width = 640;\r\n\t\tdwgfx.screen.height = 480;\r\n\t\tsetstage(640,480);\r\n\t}\r\n\tif (key.isDown(\"2\".charCodeAt(0))) {\r\n\t\tdwgfx.screen.width = 960;\r\n\t\tdwgfx.screen.height = 720;\r\n\t\tsetstage(960,720);\r\n\t}\r\n\tif (key.isDown(\"3\".charCodeAt(0))) {\r\n\t\tdwgfx.screen.width = 1280;\r\n\t\tdwgfx.screen.height = 960;\r\n\t\tsetstage(1280,960);\r\n\t}\r\n\t*/\r\n\t/*game.test = true;\r\n\tgame.teststring = String(game.inertia);\r\n\tif (key.isDown(\"1\".charCodeAt(0))) game.inertia = 0.5;\r\n\tif (key.isDown(\"2\".charCodeAt(0))) game.inertia = 0.6;\r\n\tif (key.isDown(\"3\".charCodeAt(0))) game.inertia = 0.7;\r\n\tif (key.isDown(\"4\".charCodeAt(0))) game.inertia = 0.8;\r\n\tif (key.isDown(\"5\".charCodeAt(0))) game.inertia = 0.9;\r\n\tif (key.isDown(\"6\".charCodeAt(0))) game.inertia = 1;\r\n\tif (key.isDown(\"7\".charCodeAt(0))) game.inertia = 1.1;\r\n\tif (key.isDown(\"8\".charCodeAt(0))) game.inertia = 1.2;\r\n\tif (key.isDown(\"9\".charCodeAt(0))) game.inertia = 1.3;\r\n\tif (key.isDown(\"0\".charCodeAt(0))) game.inertia = 1.4;*/\t\r\n\t\r\n\tif(!game.mobilemenu){\r\n\t\tif (game.intimetrial && dwgfx.fademode == 1 && game.quickrestartkludge) {\r\n\t\t\t//restart the time trial\r\n\t\t\tgame.quickrestartkludge = false;\r\n\t\t\tscript.startgamemode(game.timetriallevel + 3, key, dwgfx, game, map, obj, help, music);\r\n\t\t\tgame.deathseq = -1;\r\n\t\t\tgame.completestop = false;\r\n\t\t}\r\n\t}\r\n\t\r\n\t//Entity type 0 is player controled\r\n\tfor (i = 0; i < obj.nentity; i++) {\r\n\t  if (obj.entities[i].rule == 0) {\r\n\t\t\tif (game.hascontrol && game.deathseq == -1 && game.lifeseq <= 5) {\r\n\t\t\t\t/*\r\n\t\t\t\tif (key.isDown(8)) {\r\n\t\t\t\t\tscript.load(\"returntohub\");\r\n\t\t\t\t}\r\n\t\t\t\t*/\r\n\t\t\t\t/*\r\n\t\t\t\tif (key.isDown(27)) {\r\n\t\t\t\t\tgame.state = 0;\r\n\t\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\t\t\r\n\t\t\t\t\tmap.tdrawback = true;\r\n\t\t\t\t\tmusic.haltdasmusik();\r\n\t\t\t\t\tgame.gamestate = TITLEMODE;\r\n\t\t\t\t}\r\n\t\t\t\t*/\r\n\t\t\t\t\r\n\t\t\t\tif (game.press_map && !game.mapheld) {\r\n\t\t\t\t\tgame.mapheld = true;\r\n\t\t\t\t\tif (game.activetele && game.readytotele > 20 && !game.intimetrial) {\r\n\t\t\t\t\t\tif(!dwgfx.flipmode) obj.flags[73] = 1; //Flip mode test\r\n            if(int(Math.abs(obj.entities[i].vx))<=1 && int(obj.entities[i].vy)==0){\r\n\t\t\t\t\t\t\t//wait! space station 2 debug thingy\r\n\t\t\t\t\t\t\tif (game.teleportscript != \"\") {\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t//trace(game.recordstring);\r\n\t\t\t\t\t\t\t\t//We're teleporting! Yey!\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.activetele = false;\r\n\t\t\t\t\t\t\t\tgame.hascontrol = false;\r\n\t\t\t\t\t\t\t\tmusic.fadeout(); //Uncomment this when it's working!\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\t\t\tobj.entities[i].tile = 6;\r\n\t\t\t\t\t\t\t\tobj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\t\t//which teleporter script do we use? it depends on the companion!\r\n\t\t\t\t\t\t\t\tgame.state = 4000; game.statedelay = 0;\r\n\t\t\t\t\t\t\t}else if (game.companion == 0) { \r\n\t\t\t\t\t\t\t\t//Alright, normal teleporting\r\n\t\t\t\t\t\t\t\tgame.gamestate = 5;\r\n\t\t\t\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\t\t\t\tif (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\t\t\t\tdwgfx.resumegamemode = false;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.useteleporter = true;\r\n\t\t\t\t\t\t\t\tgame.initteleportermode(map);\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//trace(game.recordstring);\r\n\t\t\t\t\t\t\t\t//We're teleporting! Yey!\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.activetele = false;\r\n\t\t\t\t\t\t\t\tgame.hascontrol = false;\r\n\t\t\t\t\t\t\t\tmusic.fadeout(); //Uncomment this when it's working!\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\t\ti = obj.getcompanion(game.companion); if(i>-1) obj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\t\t\tobj.entities[i].tile = 6;\r\n\t\t\t\t\t\t\t\tobj.entities[i].colour = 102;\r\n\t\t\t\t\t\t\t\t//which teleporter script do we use? it depends on the companion!\r\n\t\t\t\t\t\t\t\tgame.state = 3000; game.statedelay = 0;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.activeactivity > -1) {\r\n\t\t\t\t\t  if(int(Math.abs(obj.entities[i].vx))<=1 && int(obj.entities[i].vy)==0){\r\n\t\t\t\t\t\t  script.load(obj.blocks[game.activeactivity].script);\r\n\t\t\t\t\t\t\tobj.removeblock(game.activeactivity);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (game.swnmode == 1 && game.swngame == 1) {\r\n\t\t\t\t\t\t//quitting the super gravitron\r\n\t\t\t\t\t\tgame.mapheld = true;\r\n\t\t\t\t\t\t//Quit menu, same conditions as in game menu\r\n\t\t\t\t\t\tgame.gamestate = MAPMODE;\r\n\t\t\t\t\t\tgame.gamesaved = false; dwgfx.resumegamemode = false;\r\n\t\t\t\t\t\tgame.menupage = 20; // The Map Page\r\n\t\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\t\tif (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t\t}else if (game.intimetrial && dwgfx.fademode == 0) {\r\n\t\t\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\t\t\t//Quit menu in time trial 12345\r\n\t\t\t\t\t\t\tgame.mapheld = true;\r\n\t\t\t\t\t\t\t//Quit menu, same conditions as in game menu\r\n\t\t\t\t\t\t\tgame.gamestate = MAPMODE;\r\n\t\t\t\t\t\t\tgame.gamesaved = false; dwgfx.resumegamemode = false;\r\n\t\t\t\t\t\t\tgame.menupage = 10; // The Map Page\r\n\t\t\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\t\t\tif (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t//Quick restart of time trial\r\n\t\t\t\t\t\t\tscript.hardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\t\tdwgfx.fademode = 2; game.completestop = true;\r\n\t\t\t\t\t\t\tmusic.fadeout(); game.intimetrial = true;\r\n\t\t\t\t\t\t\tgame.quickrestartkludge = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (dwgfx.fademode==0){\r\n\t\t\t\t\t\t//Normal map screen, do transition later\r\n\t\t\t\t\t\tgame.gamestate = MAPMODE;\r\n\t\t\t\t\t\tmap.cursordelay = 0; map.cursorstate = 0;\r\n\t\t\t\t\t\tgame.gamesaved = false; dwgfx.resumegamemode = false;\r\n\t\t\t\t\t\tgame.menupage = 0; // The Map Page\r\n\t\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\t\tif (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (key.isDown(27) && (!map.custommode || map.custommodeforreal)) {\r\n\t\t\t\t\tgame.mapheld = true;\r\n\t\t\t\t\t//Quit menu, same conditions as in game menu\r\n\t\t\t\t\tgame.gamestate = MAPMODE;\r\n\t\t\t\t\tgame.gamesaved = false; dwgfx.resumegamemode = false;\r\n\t\t\t\t\tgame.menupage = 10; // The Map Page\r\n\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\tif (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (key.isDown(\"R\".charCodeAt(0)) && game.deathseq<=0 && map.invincibility) {\r\n\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t\r\n\t\t\t\tif (game.press_left) {game.tapleft++;\r\n\t\t\t\t}else { if (game.tapleft <= 4 && game.tapleft > 0) {if (obj.entities[i].vx < 0) obj.entities[i].vx = 0;}game.tapleft = 0;\t}\r\n\t\t\t\tif (game.press_right) {game.tapright++;\r\n\t\t\t\t}else { if (game.tapright <= 4 && game.tapright > 0) {if (obj.entities[i].vx > 0) obj.entities[i].vx = 0;}game.tapright = 0;}\r\n\t\t\t\t\r\n\t\t\t\t\r\n\t\t\t\tif(game.press_left){\r\n\t\t\t\t\t//obj.entities[i].vx = -4;\r\n\t\t\t\t\tobj.entities[i].ax = -3;\r\n\t\t\t\t\tobj.entities[i].dir = 0;\r\n\t\t\t\t}else if (game.press_right){\r\n\t\t\t\t  //obj.entities[i].vx = 4;\r\n\t\t\t\t\tobj.entities[i].ax = 3;\r\n\t\t\t\t  obj.entities[i].dir = 1;\r\n\t\t\t\t}else{\r\n\t\t\t\t\t//obj.entities[i].vx = 0;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (!game.press_action) {\r\n\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\tgame.jumpheld = false;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n        if (game.press_action && !game.jumpheld) {\r\n\t\t\t\t\tgame.jumppressed = 5;\r\n          game.jumpheld = true;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (game.jumppressed > 0) {\r\n\t\t\t\t\tgame.jumppressed--;\r\n\t\t\t\t\tif (obj.entities[i].onground>0 && game.gravitycontrol == 0) {\r\n\t\t\t\t\t\tgame.gravitycontrol = 1;\r\n\t\t\t\t\t\tobj.entities[i].vy = -4; obj.entities[i].ay = -3;\r\n\t\t\t\t\t\tmusic.playef(0, 10);\r\n\t\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\t\tgame.totalflips++;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {\r\n\t\t\t\t\t\tgame.gravitycontrol = 0;\r\n\t\t\t\t\t\tobj.entities[i].vy = 4; obj.entities[i].ay = 3;\r\n\t\t\t\t\t\tmusic.playef(1, 10);\r\n\t\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\t\tgame.totalflips++;\r\n\t\t\t\t\t}\r\n        }\r\n      }else {\r\n\t\t\t\t//Simple detection of keypresses outside player control, will probably scrap this (expand on\r\n\t\t\t\t//advance text function)\r\n\t\t\t\tif (!game.press_action) {\r\n\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\tgame.jumpheld = false;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n        if (game.press_action && !game.jumpheld) {\r\n\t\t\t\t\tgame.jumppressed = 5;\r\n          game.jumpheld = true;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n}\r\n\r\npublic function mapinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n  if(dwgfx.menuoffset==0){\r\n\t\tif (dwgfx.flipmode) {\r\n\t\t\tif (key.isDown(Keyboard.LEFT) || key.isDown(Keyboard.DOWN) || key.isDown(65) ||  key.isDown(83)) game.press_left = true;\r\n\t\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(Keyboard.UP) || key.isDown(68) ||  key.isDown(87)) game.press_right = true;\r\n\t\t}else{\r\n\t\t\tif (key.isDown(Keyboard.LEFT) || key.isDown(Keyboard.UP) || key.isDown(65) ||  key.isDown(87)) game.press_left = true;\r\n\t\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(Keyboard.DOWN) || key.isDown(68) ||  key.isDown(83)) game.press_right = true;\r\n\t\t}\r\n\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)) game.press_action = true;\r\n\t\tif (game.menupage < 9) {\r\n\t\t\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t\t  if (key.isDown(27)) { game.mapheld = true;  game.menupage = 10; }\r\n\t\t}else{\r\n\t\t  if (key.isDown(Keyboard.ENTER) || key.isDown(27)) game.press_map = true;\r\n\t\t\tif (key.isDown(Keyboard.BACK)) game.press_map = true; \r\n\t\t}\r\n\t\t\r\n\t\tgame.gettouchpoints_gamemenu(key, obj, music, dwgfx);\r\n\t\t\r\n\t\t//In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\r\n\t  if (!game.press_action && !game.press_left && !game.press_right) game.jumpheld = false;\r\n\t  if (!game.press_map && !key.isDown(27)) game.mapheld = false;\r\n\t}else {\r\n\t\tgame.mapheld = true; game.jumpheld = true;\r\n\t}\r\n\t\r\n\t/*\r\n\tif (key.isDown(Keyboard.T)) {\r\n\t\tgame.menupage = 30;\r\n\t}\r\n\t*/\r\n\t\r\n\tif (!game.mapheld) {\r\n\t\tif (game.mobilemenu) {\r\n\t\t\tif (game.press_map) {\r\n\t\t\t\t//Normal map screen, do transition later\r\n\t\t\t\tdwgfx.resumegamemode = true;\r\n\t\t\t}\t\r\n\t\t}else{\r\n\t\t\tif (game.press_map && ((game.menupage < 10) || game.menupage == 30)) {\r\n\t\t\t\t//Normal map screen, do transition later\r\n\t\t\t\tdwgfx.resumegamemode = true;\r\n\t\t\t}\t\r\n\t\t}\r\n\t}\r\n\t\r\n  if (dwgfx.fademode == 1) {\r\n\t\tdwgfx.clear_menubuffer();\r\n\t\tdwgfx.resumegamemode = true;\r\n\t\tobj.removeallblocks();\r\n\t\tgame.menukludge = false;\r\n\t\tif (game.menupage >= 20) {\r\n\t\t  game.state = 96; game.statedelay = 0;\r\n\t\t}else{\r\n\t\t  game.state = 80; game.statedelay = 0;\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (!game.jumpheld) {\r\n  \tif (game.press_action || game.press_left || game.press_right || game.press_map){\r\n\t\t  game.jumpheld = true;\r\n  \t}\r\n\t\t\r\n\t\tif (game.press_left) {\r\n\t\t\tgame.menupage--;\r\n\t\t}else if (game.press_right) {\r\n\t\t\tgame.menupage++;\r\n\t\t}\r\n\t\t\r\n\t\tif (game.menupage == 1 && obj.flags[67] == 1 && game.press_action && !game.insecretlab) {\r\n\t\t\t//Warp back to the ship\r\n\t\t\tdwgfx.resumegamemode = true;\t\t\r\n\t\t\t\r\n\t\t\t  game.teleport_to_x = 2;\r\n\t\t    game.teleport_to_y = 11;\r\n\t\t\t\t\r\n\t\t\t\t//trace(game.recordstring);\r\n\t\t\t\t//We're teleporting! Yey!\t\t\t\t\t\t\r\n\t\t\t\tgame.activetele = false;\r\n\t\t\t\tgame.hascontrol = false;\r\n\t\t\t\t\r\n\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 102;\r\n\t\t\t\t\r\n\t\t\t\t//which teleporter script do we use? it depends on the companion!\r\n\t\t\t\tgame.state = 4000; game.statedelay = 0;\r\n\t\t}\r\n\t\t\r\n\t\tif (game.mobilemenu) {\r\n\t\t\tif (game.menupage == 3 && game.press_action) {\r\n\t\t\t\t//quit to menu\r\n\t\t\t\tif (dwgfx.fademode == 0) {\r\n\t\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;\r\n\t\t\t\t\tscript.hardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tif(dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tif (game.menupage == 3 && !game.gamesaved && game.press_action && !game.intimetrial\r\n\t\t\t&& !game.nodeathmode && !game.insecretlab && !game.inintermission) {\r\n\t\t\t\tgame.flashlight = 5;\r\n\t\t\t\tgame.screenshake = 10;\r\n\t\t\t\tmusic.playef(18, 10);\r\n\t\t\t\tgame.gamesaved = true;\r\n\t\t\t\t\r\n\t\t\t\tgame.savetime = game.timestring(help); game.savearea = map.currentarea(map.area(game.roomx, game.roomy)); \r\n\t\t\t\tgame.savetrinkets = game.trinkets;\r\n\t\t\t\t\r\n\t\t\t\tif (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = \"The Ship\";\r\n\t\t\t\t\r\n\t\t\t\tif(map.custommodeforreal){\r\n\t\t\t\t\tgame.customsavequick(editor.ListOfMetaData[game.playcustomlevel].file_num, map, obj, music, help);\r\n\t\t\t\t}else{\r\n\t\t\t\t\tgame.savequick(map, obj, music, help);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (game.mobilemenu) {\r\n\t\t\tif (game.menupage == 20 && game.press_action) {\r\n\t\t\t\t//quit to menu\r\n\t\t\t\tif (dwgfx.fademode == 0) {\r\n\t\t\t\t\tgame.swnmode = false;\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.menupage == 10 && game.press_action) {\r\n\t\t\t\t//return to game\r\n\t\t\t\tif (dwgfx.fademode == 0) {\r\n\t\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;\r\n\t\t\t\t\tscript.hardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tif(dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tif (game.menupage == 20 && game.press_action) {\r\n\t\t\t\t//return to game\r\n\t\t\t\tdwgfx.resumegamemode = true;\r\n\t\t\t}\r\n\t\t\tif (game.menupage == 21 && game.press_action) {\r\n\t\t\t\t//quit to menu\r\n\t\t\t\tif (dwgfx.fademode == 0) {\r\n\t\t\t\t\tgame.swnmode = false;\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.menupage == 10 && game.press_action) {\r\n\t\t\t\t//return to game\r\n\t\t\t\tdwgfx.resumegamemode = true;\r\n\t\t\t}\r\n\t\t\tif (game.menupage == 11 && game.press_action) {\r\n\t\t\t\t//quit to menu\r\n\t\t\t\tif (dwgfx.fademode == 0) {\r\n\t\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;\r\n\t\t\t\t\tscript.hardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tif(dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (game.menupage < 0) game.menupage = 3;\r\n\t\tif (game.menupage > 3 && game.menupage < 9) game.menupage = 0;\r\n\t\t\r\n\t\tif (game.menupage == 9) game.menupage = 11;\r\n\t\tif (game.menupage == 12) game.menupage = 10;\r\n\t\t\r\n\t\tif (game.menupage == 19) game.menupage = 21;\r\n\t\tif (game.menupage == 22) game.menupage = 20;\r\n\t\t\r\n\t}\t\r\n}\r\n\r\npublic function teleporterinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n  if(dwgfx.menuoffset==0){\r\n\t\tif (key.isDown(Keyboard.LEFT)|| key.isDown(65)) game.press_left = true;\r\n\t\tif (key.isDown(Keyboard.RIGHT) || key.isDown(68)) game.press_right = true;\r\n\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t|| key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)||  key.isDown(87)||  key.isDown(83)) game.press_action = true;\r\n\t\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t\t\r\n\t\tgame.gettouchpoints_teleportmenu(key, music, dwgfx);\r\n\t\t\r\n\t\t//In the menu system, all keypresses are single taps rather than holds. Therefore this test has to be done for all presses\r\n\t  if (!game.press_action && !game.press_left && !game.press_right) game.jumpheld = false;\r\n\t  if (!game.press_map) game.mapheld = false;\r\n\t}else {\r\n\t\tgame.mapheld = true; game.jumpheld = true;\r\n\t}\r\n\t\r\n\tif (!game.jumpheld) {\r\n  \tif (game.press_action || game.press_left || game.press_right || game.press_map){\r\n\t\t  game.jumpheld = true;\r\n  \t}\r\n\t\t\r\n\t\tif (game.press_left) {\r\n\t\t\tgame.teleport_to_teleporter--;\r\n\t\t\tif (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.numteleporters - 1;\r\n\t\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\t\twhile (map.explored[tempx + (20 * tempy)] == 0) {\r\n\t\t\t\tgame.teleport_to_teleporter--;\r\n\t\t\t\tif (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.numteleporters - 1;\r\n\t\t\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\t\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\t\t}\r\n\t\t}else if (game.press_right) {\r\n\t\t\tgame.teleport_to_teleporter++;\r\n\t\t\tif (game.teleport_to_teleporter >= map.numteleporters) game.teleport_to_teleporter = 0;\r\n\t\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\t\twhile (map.explored[tempx + (20 * tempy)] == 0) {\r\n\t\t\t  game.teleport_to_teleporter++;\r\n\t\t\t  if (game.teleport_to_teleporter >= map.numteleporters) game.teleport_to_teleporter = 0;\r\n\t\t\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\t\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (game.press_map) {\r\n\t\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\t\tif (game.roomx == tempx + 100 && game.roomy == tempy + 100) {\r\n\t\t\t\t//cancel!\r\n\t\t\t  dwgfx.resumegamemode = true;\r\n\t\t\t}else {\r\n\t\t\t\t//teleport\r\n\t\t\t  dwgfx.resumegamemode = true;\t\t\r\n\t\t\t\tgame.teleport_to_x = tempx;\r\n\t\t    game.teleport_to_y = tempy;\r\n\t\t\t\t\r\n\t\t\t\t//trace(game.recordstring);\r\n\t\t\t\t//We're teleporting! Yey!\t\t\t\t\t\t\r\n\t\t\t\tgame.activetele = false;\r\n\t\t\t\tgame.hascontrol = false;\r\n\t\t\t\t\r\n\t\t\t\ti = obj.getplayer(); obj.entities[i].colour = 102;\r\n\t\t\t\t\r\n\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\tobj.entities[i].tile = 6;\r\n\t\t\t\tobj.entities[i].colour = 102;\r\n\t\t\t\t//which teleporter script do we use? it depends on the companion!\r\n\t\t\t\tgame.state = 4000; game.statedelay = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t}\t\r\n}\r\n\r\npublic function gamecompleteinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                                  obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\nif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tgame.gettouchpoints_gamecomplete(key, music, dwgfx);\r\n\t\r\n  if (game.press_action) {\r\n\t\tgame.creditposition -= 6;\r\n\t\tif (game.creditposition <= -1650) {\r\n\t\t\tif(dwgfx.fademode==0){\r\n\t\t\t  dwgfx.fademode = 2;\t\r\n\t\t\t}\r\n\t\t\tgame.creditposition = -1650;\r\n\t\t}else {\r\n      map.bypos += 6; map.bscroll = +6;\r\n\t\t}\r\n\t\tgame.press_action = true;\r\n\t}\r\n\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t//if (key.isDown(27)) { game.mapheld = true;  game.menupage = 10; }\r\n\t\r\n\tif (!game.mapheld) {\r\n\t\tif(game.press_map){\r\n\t\t\t//Return to game\r\n\t\t\tif(dwgfx.fademode==0){\r\n\t\t\t  dwgfx.fademode = 2;\t\r\n\t\t\t}\r\n\t\t}\t\r\n\t}\t\r\n}\r\n\r\npublic function gamecompleteinput2(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                                  obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\r\n\tgame.inittouchpoints(key);\r\n\t\r\n\tgame.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70) && !game.fullscreentoggleheld) {\r\n\t\t//Toggle fullscreen\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t\tif (game.fullscreen) {game.fullscreen = false;\r\n\t\t}else {game.fullscreen = true;}\r\n\t\tupdategraphicsmode(game, dwgfx);\r\n\t\t\t\r\n\t\tgame.savestats(map, dwgfx);\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tif ((key.isDown(15) || key.isDown(17)) && key.isDown(70)) {\r\n\t\tgame.fullscreentoggleheld = true;\r\n\t}else {\r\n\t\tgame.fullscreentoggleheld = false;\r\n\t}\r\n\t\r\n\tgame.gettouchpoints_gamecomplete(key, music, dwgfx);\r\n\t\r\n  if (game.press_action) {\r\n\t\tgame.creditposx++;\r\n\t\tif (game.creditposy >= 30) {\r\n\t\t\tif(dwgfx.fademode==0){\r\n\t\t\t  dwgfx.fademode = 2;\tmusic.fadeout();\r\n\t\t\t}\r\n\t\t}\r\n\t\tgame.press_action = true;\r\n\t}\r\n\tif (key.isDown(Keyboard.ENTER) || key.isDown(Keyboard.BACK)) game.press_map = true;\r\n\t//if (key.isDown(27)) { game.mapheld = true;  game.menupage = 10; }\r\n\t\t\r\n\tif (!game.mapheld) {\r\n\t\tif(game.press_map){\r\n\t\t\t//Return to game\r\n\t\t\tif(dwgfx.fademode==0){\r\n\t\t\t  dwgfx.fademode = 2;\tmusic.fadeout();\r\n\t\t\t}\r\n\t\t}\t\r\n\t}\t\r\n}\r\n\r\npublic function controltutorialinput(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\tif (game.controltutorialstate >= 13) {\r\n\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t   || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.press_action = true;\r\n\t\t \r\n\t\tgame.gettouchpoints_controltutorial(key, music, dwgfx);\r\n\t\tif (game.press_action) {\r\n\t\t\tgame.gamestate = game.GAMEMODE;\r\n\t\t}\r\n\t}\r\n}\r\n\r\n\r\n"
  },
  {
    "path": "mobile_version/src/includes/logic.as",
    "content": "﻿public function titlelogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t//Misc\r\n\t//map.updatetowerglow();\r\n\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BLANK);\r\n\tif(game.menustart && !game.showloadingnotice) {\r\n\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_GAMECENTER);\r\n\t}else {\r\n\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t}\r\n\tdwgfx.mobile_hidearrows();\r\n\t\r\n\thelp.updateglow();\r\n\t\r\n\tmap.bypos -= 2;\r\n\tmap.bscroll = -2;\r\n\t//if (map.ypos <= 0) { map.ypos = 0; map.bypos = 0; map.bscroll = 0; }\r\n\t//if (map.ypos >= 5368) { map.ypos = 5368; map.bypos = map.ypos / 2; } //700-29 * 8 = 5368\r\n\t\r\n\tif (game.menucountdown > 0) {\r\n\t\tgame.menucountdown--;\r\n\t\tif (game.menucountdown == 0) {\r\n\t\t\tif (game.menudest == \"mainmenu\"){ music.play(6);\r\n\t\t\t}else if (game.menudest == \"gameover2\") { music.playef(11, 10);\r\n\t\t\t}else if (game.menudest == \"timetrialcomplete3\") { music.playef(3, 10);\r\n\t\t\t}\r\n\t\t\tgame.createmenu(game.menudest);\r\n\t\t}\r\n\t}\r\n}\r\n\r\npublic function maplogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t//Misc\r\n\tif (dwgfx.resumegamemode) {\r\n\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_MENU);\r\n\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t\tdwgfx.mobile_showarrows(game.controlstyle);\r\n\t}else {\r\n\t\tif (game.gamestate == game.TELEPORTERMODE) {\r\n\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BLANK);\r\n\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t\t}else{\r\n\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BACK);\r\n\t\t\tif (game.menupage == 0 || game.menupage >= 30) {\r\n\t\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_CONTROLS);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t\t\t}\r\n\t\t}\r\n\t\tdwgfx.mobile_hidearrows();\r\n\t}\r\n\thelp.updateglow();\r\n}\r\n\r\n\r\npublic function gamecompletelogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                                  obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t//Misc\t\r\n\t\r\n\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BLANK);\r\n\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\tdwgfx.mobile_hidearrows();\r\n\t\r\n\tmap.updatetowerglow();\r\n\thelp.updateglow(); \r\n\tdwgfx.crewframe = 0; \r\n\t\r\n\tmap.tdrawback = true;\r\n\t\r\n\tgame.creditposition--;\r\n\tif (game.creditposition <= -1650) {\r\n\t\tgame.creditposition = -1650;\r\n\t  map.bscroll = 0;\r\n\t}else {\r\n\t\tmap.bypos += 1; map.bscroll = +1;\r\n\t}\r\n\t\r\n\tif (dwgfx.fademode == 1) {\r\n\t\t//Fix some graphical things\r\n\t\tdwgfx.showcutscenebars = false;\r\n\t\tdwgfx.cutscenebarspos = 0;\r\n\t\t//Return to game\r\n\t\tgame.gamestate = 7; dwgfx.fademode = 4;\r\n\t}\r\n}\r\n\r\npublic function gamecompletelogic2(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                                  obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\r\n\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BLANK);\r\n\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\tdwgfx.mobile_hidearrows();\r\n\t\r\n  //Misc\t\r\n\tmap.updatetowerglow();\r\n\thelp.updateglow(); \r\n\t\r\n\tgame.creditposdelay--;\r\n\tif (game.creditposdelay <= 0) {\r\n\t\tgame.creditposdelay = 1;\r\n\t\tgame.creditposx++;\r\n\t\tif (game.creditposx > 40) {\r\n\t\t\tgame.creditposy++;\r\n\t\t\tgame.creditposx = 0;\r\n\t\t\tif (game.creditposy > 30) game.creditposy = 30;\r\n\t\t}\r\n\t}\r\n\t/*\r\n\tgame.creditposition--;\r\n\tif (game.creditposition <= -1650) {\r\n\t\tgame.creditposition = -1650;\r\n\t  map.bscroll = 0;\r\n\t}else {\r\n\t\tmap.bypos += 1; map.bscroll = +1;\r\n\t}\r\n\t*/\r\n\t\r\n\tif (dwgfx.fademode == 1) {\r\n\t\t//Fix some graphical things\r\n\t\tdwgfx.showcutscenebars = false;\r\n\t\tdwgfx.cutscenebarspos = 0;\r\n\t\t//Fix the save thingy\r\n\t\tgame.deletequick();\r\n\t\tgame.savetele(map,obj,music,help);\r\n\t\tgame.telegotoship();\r\n\t\t//Return to game\r\n\t\tmap.colstate = 10;\r\n\t\tgame.gamestate = 1; dwgfx.fademode = 4;\r\n\t\tmusic.playef(18, 10);\r\n\t\tgame.createmenu(\"gamecompletecontinue\");\r\n\t\tmap.nexttowercolour();\r\n\t}\r\n}\r\n\r\n\r\npublic function towerlogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n  //Logic for the tower level\r\n\tdwgfx.mobile_changebutton(dwgfx.BUTTON_MENU);\r\n\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\tdwgfx.mobile_showarrows(game.controlstyle);\r\n\t\r\n\tmap.updatetowerglow();\r\n\thelp.updateglow();\r\n\t\r\n\tif(!game.completestop){\r\n\t\tif (map.cameramode == 0) {\r\n\t\t\t//do nothing!\r\n\t\t\t//a trigger will set this off in the game\r\n\t\t\tmap.cameramode = 1;\r\n\t\t\tmap.bscroll = 0;\r\n\t\t}else if (map.cameramode == 1) {\r\n\t\t\t//move normally\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif(map.scrolldir==0){\r\n\t\t\t\tmap.ypos -= 2;\r\n\t\t\t\tmap.bypos -= 1;\r\n\t\t\t\tmap.bscroll = -1;\r\n\t\t\t}else {\r\n\t\t\t\tmap.ypos += 2;\r\n\t\t\t\tmap.bypos += 1;\r\n\t\t\t\tmap.bscroll = 1;\r\n\t\t\t}\r\n\t\t}else if (map.cameramode == 2) {\r\n\t\t\t//do nothing, but cycle colours (for taking damage)\r\n\t\t\tmap.bscroll = 0; \r\n\t\t}else if (map.cameramode == 4) {\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tmap.cameraseek = map.ypos - (obj.entities[i].yp - 120);\r\n\r\n\t\t\tmap.cameraseek = map.cameraseek / 10;\r\n\t\t\tmap.cameraseekframe = 10;\r\n\t\t\t\r\n\t\t\tmap.cameramode = 5;\r\n\t\t\t\r\n\t\t\tmap.bscroll = map.cameraseek/2; \r\n\t\t}else if (map.cameramode == 5) {\r\n\t\t\t//actually do it\r\n\t\t\tif (map.spikeleveltop > 0) map.spikeleveltop-=2;\r\n\t\t\tif (map.spikelevelbottom > 0) map.spikelevelbottom-=2;\r\n\t\t\tif (map.cameraseekframe > 0) {\r\n\t\t\t  i = obj.getplayer();\r\n\t\t\t\tmap.ypos -= map.cameraseek;\r\n\t\t\t\tif (map.cameraseek > 0) {\r\n\t\t\t\t\tif (map.ypos < obj.entities[i].yp - 120) {\r\n\t\t\t\t\t\tmap.ypos = obj.entities[i].yp - 120;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (map.ypos > obj.entities[i].yp - 120) {\r\n\t\t\t\t\t\tmap.ypos = obj.entities[i].yp - 120;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tmap.cameraseekframe--;\r\n\t\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\t}else {\r\n\t\t\t\ti = obj.getplayer();\r\n\t\t\t\tmap.ypos = obj.entities[i].yp - 120;\r\n\t\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\t\tmap.cameramode = 0;\r\n\t\t\t\tmap.colsuperstate = 0;\r\n\t\t\t}\r\n\t\t}\r\n\t}else {\r\n\t\tmap.bscroll = 0;\r\n\t}\r\n\t\r\n\tif (map.ypos <= 0) { map.ypos = 0; map.bypos = 0; map.bscroll = 0; }\r\n\tif (map.minitowermode) {\r\n\t\tif (map.ypos >= 568) { \r\n\t\t\tmap.ypos = 568; map.bypos = map.ypos / 2; map.bscroll = 0;\r\n\t\t} //100-29 * 8 = 568\r\n\t}else{\r\n\t  if (map.ypos >= 5368) { map.ypos = 5368; map.bypos = map.ypos / 2; } //700-29 * 8 = 5368\r\n\t}\r\n\t\r\n\tif (game.lifeseq > 0) {\r\n\t\tif (map.cameramode == 2) {\r\n\t\t\tmap.cameraseekframe = 20;\r\n\t\t\tmap.cameramode = 4;\r\n\t\t\tmap.resumedelay = 4;\r\n\t\t}\r\n\t\t\r\n\t\tif (map.cameraseekframe <= 0) {\r\n\t\t\tif (map.resumedelay <= 0) {\r\n\t\t\t\tgame.lifesequence(obj);\r\n\t\t\t\tif (game.lifeseq == 0) map.cameramode = 1;\r\n\t\t\t}else {\r\n\t\t\t\tmap.resumedelay--;\r\n\t\t\t}\r\n\t  }\r\n\t}\r\n\t\r\n\tif (game.deathseq != -1) {\r\n\t\tmap.colsuperstate = 1;\r\n\t\tmap.cameramode = 2;\r\n\t\tgame.deathsequence(map, obj, music);\r\n\t\tgame.deathseq--;\r\n\t\tif (game.deathseq <= 0) {\r\n\t\t\tif (game.nodeathmode) {\r\n\t\t\t\tgame.deathseq = 1;\r\n\t\t\t\tgame.gethardestroom(map);\r\n\t\t\t\t//start depressing sequence here...\r\n\t\t\t\tif (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;\r\n\t\t\t\tif (dwgfx.fademode == 1) script.resetgametomenu(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t}else{\r\n\t\t\t\tif (game.currentroomdeaths > game.hardestroomdeaths) {\r\n\t\t\t\t\tgame.hardestroomdeaths = game.currentroomdeaths;\r\n\t\t\t\t\tgame.hardestroom = map.roomname;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tgame.gravitycontrol = game.savegc;\r\n\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t}\r\n\t\t}\r\n\t}else{\r\n    //State machine for game logic\r\n\t\tgame.updatestate(dwgfx, map, obj, help, music);\r\n\r\n\t\t\r\n\t\t\t\t//Time trial stuff\r\n\t\tif (game.intimetrial) {\r\n\t\t\tif (game.timetrialcountdown > 0) {\r\n\t\t\t\tgame.hascontrol = true;\r\n\t\t\t\tgame.timetrialcountdown--;\r\n\t\t\t  if (game.timetrialcountdown > 30) {\r\n\t\t\t\t  game.hascontrol = false;\t\r\n\t\t\t\t}\r\n\t\t\t\tif(game.timetrialcountdown == 120) music.playef(21, 10);\r\n\t\t\t\tif(game.timetrialcountdown == 90) music.playef(21, 10);\r\n\t\t\t\tif(game.timetrialcountdown == 60) music.playef(21, 10);\r\n\t\t\t\tif (game.timetrialcountdown == 30) {\r\n\t\t\t\t\tswitch(game.timetriallevel) {\r\n\t\t\t\t\t\tcase 0: music.play(1); break;\r\n\t\t\t\t\t\tcase 1: music.play(3); break;\r\n\t\t\t\t\t\tcase 2: music.play(2); break;\r\n\t\t\t\t\t\tcase 3: music.play(1); break;\r\n\t\t\t\t\t\tcase 4: music.play(12); break;\r\n\t\t\t\t\t\tcase 5: music.play(15); break;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmusic.playef(22, 10);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Have we lost the par?\r\n\t\t\tif (!game.timetrialparlost) {\r\n\t\t\t\tif ((game.minutes * 60) + game.seconds > game.timetrialpar) {\r\n\t\t\t\t\tgame.timetrialparlost = true;\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tif (i > -1) {\r\n\t\t\t\t\t\tobj.entities[i].tile = 144;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t//Update entities\r\n\t\t\r\n\t  if(!game.completestop){\r\n\t\t\tfor (i = obj.nentity - 1; i >= 0;  i--) {\r\n\t\t\t\t//Remove old platform\r\n\t\t\t\t//if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);\r\n\t\t\t\t\r\n\t\t\t\tobj.updateentities(i, help, game, music);                // Behavioral logic\r\n\t\t\t\tobj.updateentitylogic(i, game);                          // Basic Physics\r\n\t\t\t\tobj.entitymapcollision(i, map);                          // Collisions with walls\r\n\t\t\t\t\r\n\t\t\t\t//Create new platform\r\n\t\t\t\t//if (obj.entities[i].isplatform) obj.movingplatformfix(i, map);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tobj.entitycollisioncheck(dwgfx, game, map, music);         // Check ent v ent collisions, update states\r\n\t\t\t//special for tower: is the player touching any spike blocks?\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif(obj.checktowerspikes(i, map) && dwgfx.fademode==0){\r\n\t\t\t\tgame.deathseq = 30;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Right so! Screenwraping for tower:\r\n\t\t\tif (map.minitowermode) {\r\n\t\t\t\tif (map.scrolldir == 1) {\r\n\t\t\t\t\t//This is minitower 1!\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tif (game.door_left > -2 && obj.entities[i].xp < -14) \r\n\t\t\t\t\t{ obj.entities[i].xp += 320; map.gotoroom(48, 52, dwgfx, game, obj, music); }\r\n\t\t\t\t\tif (game.door_right > -2 && obj.entities[i].xp >= 308) \r\n\t\t\t\t\t{ obj.entities[i].xp -= 320; obj.entities[i].yp -= (71*8); map.gotoroom(game.roomx + 1, game.roomy+1, dwgfx, game, obj, music);}\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//This is minitower 2!\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tif (game.door_left > -2 && obj.entities[i].xp < -14) \r\n\t\t\t\t\t{ if (obj.entities[i].yp > 300) {\r\n\t\t\t\t\t\tobj.entities[i].xp += 320; obj.entities[i].yp -= (71 * 8); map.gotoroom(50, 54, dwgfx, game, obj, music); \r\n\t\t\t\t\t}else\r\n\t\t\t\t\t { obj.entities[i].xp += 320; map.gotoroom(50, 53, dwgfx, game, obj, music); }\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (game.door_right > -2 && obj.entities[i].xp >= 308) \r\n\t\t\t\t\t{ obj.entities[i].xp -= 320; map.gotoroom(52, 53, dwgfx, game, obj, music); }\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\t//Always wrap except for the very top and very bottom of the tower\r\n\t\t\t\tif(map.ypos>=500 && map.ypos <=5000){\r\n\t\t\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n\t\t\t\t\t\tif (obj.entities[i].xp <= -10) {\r\n\t\t\t\t\t\t\tobj.entities[i].xp += 320;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp > 310) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].xp -= 320;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\t//Do not wrap! Instead, go to the correct room\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tif (game.door_left > -2 && obj.entities[i].xp < -14) \r\n\t\t\t\t\t{ obj.entities[i].xp += 320; obj.entities[i].yp -= (671 * 8); map.gotoroom(108, 109, dwgfx, game, obj, music); }\r\n\t\t\t\t\tif (game.door_right > -2 && obj.entities[i].xp >= 308) \r\n\t\t\t\t\t{ obj.entities[i].xp -= 320; map.gotoroom(110, 104, dwgfx, game, obj, music);}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(game.lifeseq==0){\r\n\t\t\t\ti = obj.getplayer();\r\n\t\t\t\tif(!map.invincibility){\r\n\t\t\t\t\tif (obj.entities[i].yp-map.ypos <= 0) {\r\n\t\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t\t}else if (obj.entities[i].yp-map.ypos >= 208) {\r\n\t\t\t\t\t\tgame.deathseq = 30;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (obj.entities[i].yp-map.ypos <= 0) {\r\n\t\t\t\t\t\tmap.ypos-=10; map.bypos = map.ypos / 2; map.bscroll = 0;\r\n\t\t\t\t\t}else if (obj.entities[i].yp-map.ypos >= 208) {\r\n\t\t\t\t\t\tmap.ypos+=2; map.bypos = map.ypos / 2; map.bscroll = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (obj.entities[i].yp - map.ypos <= 40) {\r\n\t\t\t\t\tmap.spikeleveltop++;\r\n\t\t\t\t\tif (map.spikeleveltop >= 8) map.spikeleveltop = 8;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (map.spikeleveltop > 0) map.spikeleveltop--;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (obj.entities[i].yp - map.ypos >= 164) {\r\n\t\t\t\t\tmap.spikelevelbottom++;\r\n\t\t\t\t\tif (map.spikelevelbottom >= 8) map.spikelevelbottom = 8;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (map.spikelevelbottom > 0) map.spikelevelbottom--;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t\r\n\t\t}\r\n\t\t\t//now! let's clean up removed entities\r\n\t\tobj.cleanup();\r\n\t\t\r\n\t  //Looping around, room change conditions!\t\t\r\n\t}\r\n\t\r\n\tif (game.teleport_to_new_area) script.teleport(dwgfx, game, map,\tobj, help, music);\r\n}\r\n\r\npublic function gamelogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\tif (game.autoquicksave) {\r\n\t\tgame.autoquicksave = false;\r\n\t\tif(!game.intimetrial && !game.nodeathmode && !game.insecretlab && !game.inintermission){\r\n\t\t\tif(map.custommodeforreal){\r\n\t\t\t\tgame.customsavequick(editor.ListOfMetaData[game.playcustomlevel].file_num, map, obj, music, help);\r\n\t\t\t}else{\r\n\t\t\t\tgame.savequick(map, obj, music, help);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\t//Misc\r\n\thelp.updateglow();\r\n\t\r\n\tif (game.alarmon) {\r\n\t\tgame.alarmdelay--;\r\n\t\tif (game.alarmdelay <= 0) {\r\n\t\t\tmusic.playef(19);\r\n\t\t\tgame.alarmdelay = 20;\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (obj.nearelephant) {\r\n\t\tobj.upset++;\r\n\t\tif (obj.upset == 300) {\r\n\t\t\tobj.upsetmode = true;\r\n\t\t\t//change player to sad\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tobj.entities[i].tile = 144;\r\n\t\t\tmusic.playef(2, 10);\r\n\t\t}\r\n\t\tif (obj.upset > 301) obj.upset = 301;\r\n\t}else if (obj.upsetmode) {\r\n\t\tobj.upset--;\r\n\t\tif (obj.upset <= 0) {\r\n\t\t\tobj.upset = 0;\r\n\t\t\tobj.upsetmode = false;\r\n\t\t\t//change player to happy\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tobj.entities[i].tile = 0;\r\n\t\t}\r\n\t}else {\r\n\t\tobj.upset = 0;\r\n\t}\r\n\t\r\n  game.lifesequence(obj);\r\n\t\r\n\t\r\n\tif (game.deathseq != -1) {\r\n\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\tif (game.roomx == 111 && game.roomy == 107) {\r\n\t\t\t  if (obj.entities[i].type == 1) {\r\n\t\t\t\t\tif (obj.entities[i].xp < 152) {\r\n\t\t\t\t\t\tobj.entities[i].xp = 152;\r\n\t\t\t\t\t\tobj.entities[i].newxp = 152;\r\n\t\t\t\t\t}\r\n\t\t\t  }\r\n\t\t\t}\r\n\t\t\tif (obj.entities[i].type == 2 && obj.entities[i].state == 3) {\r\n\t\t\t\t//Ok! super magical exception for the room with the intention death for the shiny trinket\r\n\t\t\t\t//fix this when the maps are finalised\r\n\t\t\t\tif (game.roomx != 111 && game.roomy != 107) {\r\n\t\t\t\t  obj.entities[i].state = 4;\t\r\n\t\t\t\t}else {\r\n\t\t\t\t  obj.entities[i].state = 4;\t\r\n\t\t\t\t\tmap.settile(18, 9, 59);\r\n\t\t\t\t}\r\n\t\t\t}else if (obj.entities[i].type == 2 && obj.entities[i].state == 2) {\r\n\t\t\t\t//ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little\r\n\t\t\t\t//graphical uglyness to avoid breaking the room!\r\n\t\t\t\twhile (obj.entities[i].state == 2) obj.updateentities(i, help, game, music);\r\n\t\t\t\tobj.entities[i].state = 4;\r\n\t\t\t}else if (map.finallevel && map.finalstretch && obj.entities[i].type == 2) {\r\n\t\t\t\t//for the final level. probably something 99% of players won't see.\r\n\t\t\t\twhile (obj.entities[i].state == 2) obj.updateentities(i, help, game, music);\r\n\t\t\t\tobj.entities[i].state = 4;\r\n\t\t\t}else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15) {\r\n\t\t\t\t//if playing SWN, get the enemies offscreen.\r\n\t\t\t\tobj.entities[i].xp += obj.entities[i].vx*5;\r\n\t\t\t\tobj.entities[i].yp += obj.entities[i].vy*5;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (game.swnmode) {\r\n\t\t\t//if playing SWN game a, push the clock back to the nearest 10 second interval\r\n\t\t\tif (game.swngame == 0) {\r\n\t\t\t\tgame.swnpenalty();\r\n\t\t\t}else if (game.swngame == 1) {\r\n\t\t\t\tgame.swnstate = 0; game.swnstate2 = 0; game.swnstate3 = 0; game.swnstate4 = 0; game.swndelay = 0;\r\n\t\t\t\tif (game.swntimer >= game.swnrecord) {\r\n\t\t\t\t\tif (game.swnmessage == 0) {\r\n\t\t\t\t\t\tmusic.playef(25, 10);\r\n\t\t\t\t\t\tgame.scores.reportScore(game.swntimer);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tgame.swnmessage = 1;\r\n\t\t\t\t\tgame.swnrecord = game.swntimer;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tgame.deathsequence(map, obj, music);\r\n\t\tgame.deathseq--;\r\n\t\tif (game.deathseq <= 0) {\r\n\t\t\tif (game.nodeathmode) {\r\n\t\t\t\tgame.deathseq = 1;\r\n\t\t\t\tgame.gethardestroom(map);\r\n\t\t\t\t//start depressing sequence here...\r\n\t\t\t\tif (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;\r\n\t\t\t\tif (dwgfx.fademode == 1) script.resetgametomenu(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t}else {\r\n\t\t\t\tif (game.swnmode) {\r\n\t\t\t\t\t//if playing SWN game b, reset the clock\r\n\t\t\t\t\tif (game.swngame == 1) {\r\n\t\t\t\t\t\tgame.swntimer = 0;\r\n\t\t\t\t\t\tgame.swnmessage = 0;\r\n\t\t\t\t\t\tgame.swnrank = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tgame.gethardestroom(map);\t\t\t\t\r\n\t\t\t\tgame.activetele = false;\r\n\t\t\t\tgame.hascontrol = true;\r\n\t\t\t\t\r\n\t\t\t\t\r\n\t\t\t\tgame.gravitycontrol = game.savegc;\r\n\t\t\t\tdwgfx.textboxremove();\r\n\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t}\r\n\t\t}\r\n\t}else {\r\n\t\t//Update colour thingy\r\n\t\tif (map.finalmode) {\r\n\t\t\tif (map.final_colormode) {\r\n\t\t\t\tif (map.final_colorframe > 0) {\r\n\t\t\t\t\tmap.final_colorframedelay--;\r\n\t\t\t\t\tif (map.final_colorframedelay <= 0) {\r\n\t\t\t\t\t\tif (map.final_colorframe == 1) {\r\n\t\t\t\t\t\t\tmap.final_colorframedelay = 40;\r\n\t\t\t\t\t\t\ttemp = 1+int(Math.random() * 6);\r\n\t\t\t\t\t\t\tif (temp == map.final_mapcol) temp = (temp + 1) % 6;\r\n\t\t\t\t\t\t\tif (temp == 0) temp = 6;\r\n\t\t\t\t\t\t\tmap.changefinalcol(temp, obj,game);\r\n\t\t\t\t\t\t}else if (map.final_colorframe == 2) {\r\n\t\t\t\t\t\t\tmap.final_colorframedelay = 15;\r\n\t\t\t\t\t\t\ttemp = 1+int(Math.random() * 6);\r\n\t\t\t\t\t\t\tif (temp == map.final_mapcol) temp = (temp + 1) % 6;\r\n\t\t\t\t\t\t\tif (temp == 0) temp = 6;\r\n\t\t\t\t\t\t\tmap.changefinalcol(temp, obj,game);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n    //State machine for game logic\r\n\t\tgame.updatestate(dwgfx, map, obj, help, music);\r\n\t\tif (game.startscript) {\r\n\t\t  script.load(game.newscript);\r\n\t\t  game.startscript = false;\r\n\t  }\r\n\t\t\r\n\t\t//Intermission 1 Logic\r\n\t\t//Player can't walk off a screen with SCM on it until they've left\r\n\t\tif (game.supercrewmate) {\r\n\t\t\tif (game.roomx == 41 + game.scmprogress) { //he's in the same room\r\n\t\t\t\ti = obj.getplayer();\r\n\t\t\t\tif (obj.entities[i].ax > 0 && obj.entities[i].xp > 280) {\r\n\t\t\t\t\tobj.entities[i].ax = 0;\r\n\t\t\t\t\tobj.entities[i].dir = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//SWN Minigame Logic\r\n\t\tif (game.swnmode) {\t//which game?\r\n\t\t\tif(game.swngame==0){ //intermission, survive 60 seconds game\r\n\t\t\t\tgame.swntimer -= 1;\r\n\t\t\t\tif (game.swntimer <= 0) {\r\n\t\t\t\t\tmusic.niceplay(8);\r\n\t\t\t\t\tgame.swngame = 5;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tobj.generateswnwave(game, help, 0);\r\n\t\t\t\t}\r\n\t\t\t}else if(game.swngame==1){ //super gravitron game\r\n\t\t\t\tgame.swntimer += 1;\r\n\t\t\t\tif (game.swntimer > game.swnrecord) game.swnrecord = game.swntimer;\r\n\t\t\t\t\r\n\t\t\t\tif (game.swntimer >= 150 && game.swnrank == 0) {\r\n\t\t\t\t\tgame.swnrank = 1; \r\n\t\t\t\t\tif (game.swnbestrank < 1) {\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav5);\r\n\t\t\t\t\t\tgame.swnbestrank = 1; game.swnmessage = 2 + 30; music.playef(26, 10);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.swntimer >= 300 && game.swnrank == 1) {\r\n\t\t\t\t\tgame.swnrank = 2; \r\n\t\t\t\t\tif (game.swnbestrank < 2) {\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav10);\r\n\t\t\t\t\t\tgame.swnbestrank = 2; game.swnmessage = 2 + 30; music.playef(26, 10);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.swntimer >= 450 && game.swnrank == 2) {\r\n\t\t\t\t\tgame.swnrank = 3; \r\n\t\t\t\t\tif (game.swnbestrank < 3) {\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav15);\r\n\t\t\t\t\t\tgame.swnbestrank = 3; game.swnmessage = 2 + 30; music.playef(26, 10);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.swntimer >= 600 && game.swnrank == 3) {\r\n\t\t\t\t\tgame.swnrank = 4; \r\n\t\t\t\t\tif (game.swnbestrank < 4) {\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav20);\r\n\t\t\t\t\t\tgame.swnbestrank = 4; game.swnmessage = 2 + 30; music.playef(26, 10);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.swntimer >= 900 && game.swnrank == 4) {\r\n\t\t\t\t\tgame.swnrank = 5; \r\n\t\t\t\t\tif (game.swnbestrank < 5) {\t\t\t\t\t\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav30);\r\n\t\t\t\t\t\tgame.swnbestrank = 5; game.swnmessage = 2 + 30; music.playef(26, 10);\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.swntimer >= 1800 && game.swnrank == 5) {\r\n\t\t\t\t\tgame.swnrank = 6; \r\n\t\t\t\t\tif (game.swnbestrank < 6) {\t\r\n\t\t\t\t\t\tgame.scores.reportAchievement(game.scores.vvvvvvsupgrav60);\r\n\t\t\t\t\t\tgame.swnbestrank = 6; game.swnmessage = 2 + 30; music.playef(26, 10);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tobj.generateswnwave(game, help, 1);\r\n\t\t\t\t\r\n\t\t\t\tgame.swncoldelay--;\r\n\t\t\t\tif(game.swncoldelay<=0){\r\n\t\t\t\t  game.swncolstate = (game.swncolstate+1)%6; \r\n\t\t\t\t\tgame.swncoldelay = 30;\r\n\t\t\t\t\tdwgfx.rcol = game.swncolstate;\r\n\t\t\t\t\tobj.swnenemiescol(game.swncolstate);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swngame == 2) { //introduce game a\r\n\t\t\t\tgame.swndelay--;\r\n\t\t\t\tif (game.swndelay <= 0) {\r\n\t\t\t\t\tgame.swngame = 0;\r\n\t\t\t\t\tgame.swndelay = 0;\r\n\t\t\t\t\tgame.swntimer = (60 * 30) - 1;\r\n\t\t\t\t\t//game.swntimer = 15;\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swngame == 3) { //extend line\r\n\t\t\t\tobj.entities[obj.getlineat(84 - 32)].w += 24;\r\n\t\t\t\tif (obj.entities[obj.getlineat(84 - 32)].w > 332) {\r\n\t\t\t\t\tobj.entities[obj.getlineat(84 - 32)].w = 332;\r\n\t\t\t\t\tgame.swngame = 2;\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swngame == 4) { //create top line\r\n\t\t\t\tgame.swngame = 3;\r\n\t\t\t  obj.createentity(game, -8, 84 - 32, 11, 8);  // (horizontal gravity line)\r\n\t\t\t\tmusic.niceplay(2);\r\n\t\t\t\tgame.swndeaths = game.deathcounts;\r\n\t\t\t}else if (game.swngame == 5) { //remove line\r\n\t\t\t\tobj.entities[obj.getlineat(148 + 32)].xp += 24;\r\n\t\t\t\tif (obj.entities[obj.getlineat(148 + 32)].xp > 320) {\r\n\t\t\t\t\tobj.entities[obj.getlineat(148 + 32)].active = false;\r\n\t\t\t\t\tgame.swnmode = false;\r\n\t\t\t\t\tgame.swngame = 6;\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swngame == 6) { //Init the super gravitron\r\n\t\t\t\tgame.swngame = 7;\r\n\t\t\t  music.niceplay(3);\r\n\t\t\t}else if (game.swngame == 7) { //introduce game b\r\n\t\t\t\tgame.swndelay--;\r\n\t\t\t\tif (game.swndelay <= 0) {\r\n\t\t\t\t\tgame.swngame = 1;\r\n\t\t\t\t\tgame.swndelay = 0;\r\n\t\t\t\t\tgame.swntimer = 0;\r\n\t\t\t\t\tgame.swncolstate = 3; game.swncoldelay = 30;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//Time trial stuff\r\n\t\tif (game.intimetrial) {\r\n\t\t\tif (game.timetrialcountdown > 0) {\r\n\t\t\t\tgame.hascontrol = true;\r\n\t\t\t\tgame.timetrialcountdown--;\r\n\t\t\t  if (game.timetrialcountdown > 30) {\r\n\t\t\t\t  game.hascontrol = false;\t\r\n\t\t\t\t}\r\n\t\t\t\tif(game.timetrialcountdown == 120) music.playef(21, 10);\r\n\t\t\t\tif(game.timetrialcountdown == 90) music.playef(21, 10);\r\n\t\t\t\tif(game.timetrialcountdown == 60) music.playef(21, 10);\r\n\t\t\t\tif (game.timetrialcountdown == 30) {\r\n\t\t\t\t\tswitch(game.timetriallevel) {\r\n\t\t\t\t\t\tcase 0: music.play(1); break;\r\n\t\t\t\t\t\tcase 1: music.play(3); break;\r\n\t\t\t\t\t\tcase 2: music.play(2); break;\r\n\t\t\t\t\t\tcase 3: music.play(1); break;\r\n\t\t\t\t\t\tcase 4: music.play(12); break;\r\n\t\t\t\t\t\tcase 5: music.play(15); break; //Play cool remix for final level!\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmusic.playef(22, 10);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Have we lost the par?\r\n\t\t\tif (!game.timetrialparlost) {\r\n\t\t\t\tif ((game.minutes * 60) + game.seconds > game.timetrialpar) {\r\n\t\t\t\t\tgame.timetrialparlost = true;\t\t\t\t\t\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tif (i > -1) {\r\n\t\t\t\t\t\tobj.entities[i].tile = 144;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmusic.playef(2, 10);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//Update entities\r\n\t\t//Ok, moving platform fuckers\r\n\t\tif (!game.completestop) {\r\n\t\t\tif(obj.vertplatforms){\r\n\t\t\t\tfor (i = obj.nentity - 1; i >= 0;  i--) {\r\n\t\t\t\t\tif (obj.entities[i].isplatform) {\r\n\t\t\t\t\t\tif(obj.entities[i].vx==0) {\r\n\t\t\t\t\t\t\tobj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tobj.updateentities(i, help, game, music);                // Behavioral logic\r\n\t\t\t\t\t\t\tobj.updateentitylogic(i, game);                          // Basic Physics\r\n\t\t\t\t\t\t\tobj.entitymapcollision(i, map);                          // Collisions with walls\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tobj.createblock(0, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);\r\n\t\t\t\t\t\t\tif (game.supercrewmate) {\r\n\t\t\t\t\t\t\t\tobj.movingplatformfix(i, map);\r\n\t\t\t\t\t\t\t\tobj.scmmovingplatformfix(i, map);\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tobj.movingplatformfix(i, map);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\r\n\t\t\tif(obj.horplatforms){\r\n\t\t\t\tfor (i = obj.nentity - 1; i >= 0;  i--) {\r\n\t\t\t\t\tif (obj.entities[i].isplatform) {\r\n\t\t\t\t\t\tif(obj.entities[i].vy==0) {\r\n\t\t\t\t\t\t\tobj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tobj.updateentities(i, help, game, music);                // Behavioral logic\r\n\t\t\t\t\t\t\tobj.updateentitylogic(i, game);                          // Basic Physics\r\n\t\t\t\t\t\t\tobj.entitymapcollision(i, map);                          // Collisions with walls\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tobj.hormovingplatformfix(i, map);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t//is the player standing on a moving platform?\r\n\t\t\t\ti = obj.getplayer(); j = obj.entitycollideplatformfloor(map, i);\r\n\t\t\t\tif (j > -1000) { obj.entities[i].newxp = obj.entities[i].xp + j;\tobj.entitymapcollision(i, map);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tj = obj.entitycollideplatformroof(map, i);\r\n\t\t\t\t\tif (j > -1000) { obj.entities[i].newxp = obj.entities[i].xp + j;  obj.entitymapcollision(i, map);\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = obj.nentity - 1; i >= 0;  i--) {\r\n\t\t\t\tif (!obj.entities[i].isplatform) {\r\n\t\t\t\t\tobj.updateentities(i, help, game, music);          // Behavioral logic\r\n\t\t\t\t\tobj.updateentitylogic(i, game);                    // Basic Physics\r\n\t\t\t\t\tobj.entitymapcollision(i, map);                    // Collisions with walls\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tobj.entitycollisioncheck(dwgfx, game, map, music);         // Check ent v ent collisions, update states\r\n\t\t}\r\n\t\t/*\r\n\t\tgame.test = true;\r\n\t\tgame.teststring = String(help.booltoint(game.disablekludge_1)) + \"-\";\r\n\t\tgame.teststring += String(help.booltoint(game.disablekludge_2)) + \"-\";\r\n\t\tgame.teststring += String(help.booltoint(game.disablekludge_3)) + \"-\";\r\n\t\tgame.teststring += String(help.booltoint(game.disablekludge_4));\r\n\t\tgame.teststring += \" nblocks=\" + String(obj.nblocks);\r\n\t\t*/\r\n\t\t//now! let's clean up removed entities\r\n\t\tobj.cleanup();\r\n\t\t\r\n\t\t//Using warplines?\r\n\t\tif (obj.customwarpmode) {\r\n\t\t\t//Rewritten system for mobile update: basically, the new logic is to\r\n\t\t\t//check if the player is leaving the map, and if so do a special check against\r\n\t\t\t//warp lines for collision\r\n\t\t\tobj.customwarpmodehon = false;\r\n\t\t\tobj.customwarpmodevon = false;\r\n\t\t\t\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif ((game.door_down > -2 && obj.entities[i].yp >= 226-16) ||\r\n\t\t\t\t  (game.door_up > -2 && obj.entities[i].yp < -2+16) ||\r\n\t\t\t\t  (game.door_left > -2 && obj.entities[i].xp < -14+16) ||\r\n\t\t\t\t  (game.door_right > -2 && obj.entities[i].xp >= 308-16)){\r\n\t\t\t\t//Player is leaving room\r\n\t\t\t\tobj.customwarplinecheck(i);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(obj.customwarpmodehon){ map.warpy=true;\r\n\t\t\t}else{ map.warpy=false; }\r\n\t\t\tif(obj.customwarpmodevon){ map.warpx=true;\r\n\t\t\t}else{ map.warpx=false; }\r\n\t\t}\r\n\t\t\r\n\t\t//Finally: Are we changing room?\r\n\t\tif (map.warpx && map.warpy) {\r\n\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n        if (obj.entities[i].type < 50) { //Don't warp warp lines\r\n\t\t\t\t\tif (obj.entities[i].size < 12) { //Don't wrap SWN enemies\r\n\t\t\t\t\t\tif (obj.entities[i].xp <= -10) {\r\n\t\t\t\t\t\t\tobj.entities[i].xp += 320;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp > 310) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].xp -= 320;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n        if(obj.entities[i].type<50){ //Don't warp warp lines\r\n\t\t\t\t\tif (obj.entities[i].size < 12) { //Don't wrap SWN enemies\r\n\t\t\t\t\t\tif (obj.entities[i].yp <= -12) {\r\n\t\t\t\t\t\t\tobj.entities[i].yp += 232;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (obj.entities[i].yp > 226) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].yp -= 232;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else if (map.warpx) {\r\n\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n        if (obj.entities[i].type < 50) { //Don't warp warp lines\r\n\t\t\t\t\tif (obj.entities[i].size < 12) { //Don't wrap SWN enemies\r\n\t\t\t\t\t\tif (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode) {\r\n\t\t\t\t\t\t\t//ascii snakes\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp <= -80) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].xp += 400;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp > 320) {\r\n\t\t\t\t\t\t\t\t\tobj.entities[i].xp -= 400;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp <= -10) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].xp += 320;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\tif (obj.entities[i].xp > 310) {\r\n\t\t\t\t\t\t\t\t\tobj.entities[i].xp -= 320;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif (game.door_down > -2 && obj.entities[i].yp >= 238) \r\n\t\t\t { obj.entities[i].yp -= 240; map.gotoroom(game.roomx, game.roomy + 1, dwgfx, game, obj, music); }\r\n\t\t\tif (game.door_up > -2 && obj.entities[i].yp < -2) \r\n\t\t\t { obj.entities[i].yp += 240; map.gotoroom(game.roomx, game.roomy - 1, dwgfx, game, obj, music);}\r\n\t\t}else if (map.warpy) {\r\n\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n        if(obj.entities[i].type<50){ //Don't warp warp lines\r\n\t\t\t\t\tif (obj.entities[i].yp <= -12) {\r\n\t\t\t\t\t\tobj.entities[i].yp += 232;\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tif (obj.entities[i].yp > 226) {\r\n\t\t\t\t\t\t\tobj.entities[i].yp -= 232;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < obj.nentity;  i++) {\r\n        if (obj.entities[i].type < 50) { //Don't warp warp lines\r\n\t\t\t\t\tif(obj.entities[i].rule!=0){\r\n\t\t\t\t\t\tif (obj.entities[i].xp <= -30) {\r\n\t\t\t\t\t\t\tobj.entities[i].xp += 350;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (obj.entities[i].xp > 320) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].xp -= 350;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t  i = obj.getplayer();\r\n\t\t\tif (game.door_left > -2 && obj.entities[i].xp < -14) \r\n\t\t\t { obj.entities[i].xp += 320; map.gotoroom(game.roomx - 1, game.roomy, dwgfx, game, obj, music);}\r\n\t\t\tif (game.door_right > -2 && obj.entities[i].xp >= 308) \r\n\t\t\t { obj.entities[i].xp -= 320; map.gotoroom(game.roomx + 1, game.roomy, dwgfx, game, obj, music); }\r\n\t\t}else {\r\n\t\t  //Normal! Just change room\t\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif (game.door_down > -2 && obj.entities[i].yp >= 238) \r\n\t\t\t { obj.entities[i].yp -= 240; map.gotoroom(game.roomx, game.roomy + 1, dwgfx, game, obj, music); }\r\n\t\t\tif (game.door_up > -2 && obj.entities[i].yp < -2) \r\n\t\t\t { obj.entities[i].yp += 240; map.gotoroom(game.roomx, game.roomy - 1, dwgfx, game, obj, music);}\r\n\t\t\tif (game.door_left > -2 && obj.entities[i].xp < -14) \r\n\t\t\t { obj.entities[i].xp += 320; map.gotoroom(game.roomx - 1, game.roomy, dwgfx, game, obj, music);}\r\n\t\t\tif (game.door_right > -2 && obj.entities[i].xp >= 308) \r\n\t\t\t { obj.entities[i].xp -= 320; map.gotoroom(game.roomx + 1, game.roomy, dwgfx, game, obj, music); }\r\n\t\t}\r\n\t\t\r\n\t\t//Warp tokens\r\n\t\tif (map.custommode){\r\n\t\t\tif (game.teleport){\r\n\t\t\t\tvar edi:int=obj.entities[game.edteleportent].behave;\r\n\t\t\t\tvar edj:int=obj.entities[game.edteleportent].para;\r\n\t\t\t\tvar edi2:int, edj2:int;\r\n\t\t\t\tedi2 = (edi-(edi%40))/40;\r\n\t\t\t\tedj2 = (edj - (edj % 30)) / 30;\r\n\t\t\t\t\r\n\t\t\t\tmap.warpto(100 + edi2, 100 + edj2, obj.getplayer(), edi % 40, (edj % 30) + 2, dwgfx, game, obj, music);\r\n\t\t\t\tgame.teleport = false;\r\n\t\t\t\t\r\n\t\t\t\tif (game.teleport == false){\r\n\t\t\t\t\tgame.flashlight = 6;\r\n\t\t\t\t\tgame.screenshake = 25;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tif (game.teleport) {\r\n\t\t\t\tif (game.roomx == 117 && game.roomy == 102) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp = 225; map.gotoroom(119, 100, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 119 && game.roomy == 100) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp = 225; map.gotoroom(119, 103, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 119 && game.roomy == 103) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].xp = 0; map.gotoroom(116, 103, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 116 && game.roomy == 103) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp = 225; map.gotoroom(116, 100, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 116 && game.roomy == 100) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].xp = 0; map.gotoroom(114, 102, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 114 && game.roomy == 102) {\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp = 225; map.gotoroom(113, 100, dwgfx, game, obj, music);\r\n\t\t\t\t\tgame.teleport = false;\r\n\t\t\t\t}else if (game.roomx == 116 && game.roomy == 104) {\r\n\t\t\t\t\t//pre warp zone here\r\n\t\t\t\t\tmap.warpto(107, 101, obj.getplayer(), 14, 16, dwgfx, game, obj, music);\r\n\t\t\t\t}else if (game.roomx == 107 && game.roomy == 101) {\r\n\t\t\t\t\tmap.warpto(105, 119, obj.getplayer(), 5, 26, dwgfx, game, obj, music);\r\n\t\t\t\t}else if (game.roomx == 105 && game.roomy == 118) {\r\n\t\t\t\t\tmap.warpto(101, 111, obj.getplayer(), 34, 6, dwgfx, game, obj, music);\r\n\t\t\t\t}else if (game.roomx == 101 && game.roomy == 111) {\r\n\t\t\t\t\t//There are lots of warp tokens in this room, so we have to distinguish!\r\n\t\t\t\t\tswitch(game.teleportxpos) {\r\n\t\t\t\t\t\tcase 1: map.warpto(108, 108, obj.getplayer(), 4, 27, dwgfx, game, obj, music);\tbreak;\r\n\t\t\t\t\t\tcase 2: map.warpto(101, 111, obj.getplayer(), 12, 27, dwgfx, game, obj, music);\tbreak;\r\n\t\t\t\t\t\tcase 3: map.warpto(119, 111, obj.getplayer(), 31, 7, dwgfx, game, obj, music);\tbreak;\r\n\t\t\t\t\t\tcase 4: map.warpto(114, 117, obj.getplayer(), 19, 16, dwgfx, game, obj, music);\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.roomx == 108 && game.roomy == 106) {\r\n\t\t\t\t\tmap.warpto(119, 111, obj.getplayer(), 4, 27, dwgfx, game, obj, music);\r\n\t\t\t\t}else if (game.roomx == 100 && game.roomy == 111) {\r\n\t\t\t\t\tmap.warpto(101, 111, obj.getplayer(), 24, 6, dwgfx, game, obj, music);\r\n\t\t\t\t}else if (game.roomx == 119 && game.roomy == 107) {\r\n\t\t\t\t\t//Secret lab, to super gravitron\r\n\t\t\t\t\tmap.warpto(119, 108, obj.getplayer(), 19, 10, dwgfx, game, obj, music);\r\n\t\t\t\t}\r\n\t\t\t\tif (game.teleport == false) {\r\n\t\t\t\t\tgame.flashlight = 6; game.screenshake = 25;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.roomchange) {\r\n\t\t//We've changed room? Let's bring our companion along!\r\n\t\tgame.roomchange = false;\r\n\t\tif (game.companion > 0) {\r\n\t\t\ti = obj.getplayer();\r\n\t\t\t//ok, we'll presume our companion has been destroyed in the room change. So:\r\n\t\t\tswitch(game.companion) {\r\n\t\t\t\tcase 6:\r\n\t\t      obj.createentity(game, obj.entities[i].xp, 121, 15,1);  //Y=121, the floor in that particular place!\r\n\t\t\t\t\tj = obj.getcompanion(6);\r\n\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7:\r\n\t\t\t\t  if (game.roomy <= 105) { //don't jump after him!\r\n\t\t\t\t\t  if (game.roomx == 110) { \r\n\t\t\t\t\t\t\tobj.createentity(game, 320, 86, 16, 1);  //Y=86, the ROOF in that particular place!\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  obj.createentity(game, obj.entities[i].xp, 86, 16, 1);  //Y=86, the ROOF in that particular place!\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tj = obj.getcompanion(7);\r\n\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8:\r\n\t\t\t\t  if (game.roomy >= 104) { //don't jump after him!\r\n\t\t\t\t\t  if (game.roomx == 102) { \r\n\t\t\t\t\t\t\tobj.createentity(game, 310, 177, 17, 1); \r\n\t\t\t\t\t\t\tj = obj.getcompanion(8);\r\n\t\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tobj.createentity(game, obj.entities[i].xp, 177, 17, 1); \r\n\t\t\t\t\t\t\tj = obj.getcompanion(8);\r\n\t\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9:\r\n\t\t\t\t  if (!map.towermode) { //don't go back into the tower!\r\n\t\t\t\t\t\tif (game.roomx == 110 && obj.entities[i].xp<20) {\r\n\t\t\t\t\t\t\tobj.createentity(game, 100, 185, 18, 15, 0, 1); \r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  obj.createentity(game, obj.entities[i].xp, 185, 18, 15, 0, 1); \r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tj = obj.getcompanion(9);\r\n\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10:\r\n\t\t\t\t  //intermission 2, choose colour based on lastsaved\r\n\t\t\t\t\tif (game.roomy == 51) {\r\n\t\t\t\t\t\tif (obj.flags[59] == 0) {\r\n\t\t\t\t\t\t\tobj.createentity(game, 225, 169, 18, dwgfx.crewcolour(game.lastsaved), 0, 10);\r\n\t\t\t\t\t\t\tj = obj.getcompanion(10);\r\n\t\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else\tif (game.roomy >= 52) {\r\n\t\t\t\t\t\tif (obj.flags[59] == 1) {\r\n\t\t\t\t\t\t\tobj.createentity(game, 160, 177, 18, dwgfx.crewcolour(game.lastsaved), 0, 18, 1);\r\n\t\t\t\t\t\t\tj = obj.getcompanion(10);\r\n\t\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tobj.flags[59] = 1;\r\n\t\t\t\t\t\t\tobj.createentity(game, obj.entities[i].xp, -20, 18, dwgfx.crewcolour(game.lastsaved), 0, 10, 0);\r\n\t\t\t\t\t\t\tj = obj.getcompanion(10);\r\n\t\t\t\t\t\t\tobj.entities[j].vx = obj.entities[i].vx;\r\n\t\t\t\t\t\t\tobj.entities[j].dir = obj.entities[i].dir;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11: \r\n\t\t\t\t  //Intermission 1: We're using the SuperCrewMate instead!\r\n\t\t\t\t\t//obj.createentity(game, obj.entities[i].xp, obj.entities[i].yp, 24, dwgfx.crewcolour(game.lastsaved));\r\n\t\t\t\t\tif(game.roomx-41==game.scmprogress){\r\n\t\t\t\t\t\tswitch(game.scmprogress) {\r\n\t\t\t\t\t\t\tcase 0: obj.createentity(game, 76, 161, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 1: obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 2: obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 3: \r\n\t\t\t\t\t\t\t  if (game.scmmoveme) {\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, obj.entities[obj.getplayer()].xp, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);\t\r\n\t\t\t\t\t\t\t\t\tgame.scmmoveme = false;\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t    obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);\t\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 4: obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 5: obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 6: obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 7: obj.createentity(game, 10, 41, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 8: obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 9: obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 10: obj.createentity(game, 10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2); break;\r\n\t\t\t\t\t\t\tcase 11: obj.createentity(game, 10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 12: obj.createentity(game, 10, 65, 24, dwgfx.crewcolour(game.lastsaved), 2);\tbreak;\r\n\t\t\t\t\t\t\tcase 13: obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved));\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.scmmoveme) {\r\n\t\t\t\t\t\tobj.entities[obj.getscm()].xp = obj.entities[obj.getplayer()].xp;\r\n\t\t\t\t\t\tgame.scmmoveme = false;\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tgame.activeactivity = obj.checkactivity();\r\n\t\r\n  if (game.hascontrol && !script.running && !dwgfx.showcutscenebars) {\r\n\t\tif (game.readytotele > 0) {\r\n\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_TELEPORT);\t\r\n\t\t}else{\r\n\t\t\tif (game.activeactivity > -1) {\r\n\t\t\t\tif (obj.blocks[game.activeactivity].b == 20) {\r\n\t\t\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_USE);\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_TALK);\t\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_MENU);\r\n\t\t\t}\r\n\t\t}\r\n\t}else {\r\n\t\tdwgfx.mobile_changebutton(dwgfx.BUTTON_BLANK);\r\n\t}\r\n\t\r\n\tif (game.insecretlab) {\r\n\t\tif (device.deviceresolution == device.IPAD) {\r\n\t\t\tif(obj.trophytext>0){\r\n\t\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_GAMECENTER);\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_GAMECENTER);\r\n\t\t}\r\n\t}else {\r\n\t\tdwgfx.mobile_changeleftbutton(dwgfx.BUTTON_BLANK);\r\n\t}\r\n\tdwgfx.mobile_showarrows(game.controlstyle);\r\n\t\r\n\tif (game.activetele) {\r\n\t\ti = obj.getplayer(); obj.settemprect(i);\r\n\t\tif (game.teleblock.intersects(obj.temprect)){\r\n\t\t\tgame.readytotele += 25;\r\n\t\t\tif (game.readytotele >= 255) game.readytotele = 255;\r\n\t\t}else {\r\n\t\t\tgame.readytotele -= 50;\r\n\t\t\tif (game.readytotele < 0) game.readytotele = 0;\r\n\t\t}\r\n\t}else {\r\n\t\tif (game.readytotele > 0){\r\n\t\t  game.readytotele -= 50;\r\n\t\t  if (game.readytotele < 0) game.readytotele = 0;\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.teleport_to_new_area) script.teleport(dwgfx, game, map,\tobj, help, music);\r\n}\r\n\r\n\r\npublic function controltutoriallogic(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n                          obj:entityclass, help:helpclass, music:musicclass):void {\r\n\tgame.press_right = false;\r\n\tgame.press_left = false;\r\n\tgame.press_action = false;\r\n\tgame.press_map = false;\r\n\t\r\n\t//Misc\r\n\thelp.updateglow();\r\n\tif (game.controllerp2 > 0) {\r\n\t\tgame.controllerp2--;\r\n\t}\r\n\t\r\n\tswitch(game.controltutorialstate) {\r\n\t\tcase 0:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 10) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate = 1;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 1:\r\n\t\t\tgame.controllerp1+=5;\r\n\t\t\tif (game.controllerp1 >= 100) {\r\n\t\t\t\tgame.controllerp1 = 100;\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate = 2;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 2:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 30) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate = 3;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 3:\r\n\t\t  game.press_right = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 60) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 4:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 30) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 5:\r\n\t\t  game.press_left = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 60) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 6:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 30) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 7:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 5) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 8:\r\n\t\t\tgame.jumppressed = 5;\tgame.jumpheld = true;\r\n\t\t\tgame.controllerp2 = 10;\r\n\t\t  game.controltutorialstate++;\r\n\t\tbreak;\r\n\t\tcase 9:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 45) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 10:\r\n\t\t\tgame.jumppressed = 5;\tgame.jumpheld = true;\r\n\t\t\tgame.controllerp2 = 10;\r\n\t\t  game.controltutorialstate++;\r\n\t\tbreak;\r\n\t\tcase 11:\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 45) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\t//Case 14 on is loopable\r\n\t\tcase 12:\r\n\t\t  game.press_right = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay > 28) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 13:\r\n\t\t  game.press_left = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay == 30) {\r\n\t\t\t\tgame.jumppressed = 5;\tgame.jumpheld = true;\r\n\t\t\t\tgame.controllerp2 = 10;\r\n\t\t\t}\r\n\t\t\tif (game.controltutorialstatedelay > 45) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 14:\r\n\t\t  game.press_right = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay == 30) {\r\n\t\t\t\tif(Math.random()*100>50){\r\n\t\t\t\t\tgame.jumppressed = 5;\tgame.jumpheld = true;\r\n\t\t\t\t\tgame.controllerp2 = 10;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (game.controltutorialstatedelay > 45) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate++;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 15:\r\n\t\t  game.press_left = true;\r\n\t\t\tgame.controltutorialstatedelay++;\r\n\t\t\tif (game.controltutorialstatedelay == 30) {\r\n\t\t\t\tif(Math.random()*100>50){\r\n\t\t\t\t\tgame.jumppressed = 5;\tgame.jumpheld = true;\r\n\t\t\t\t\tgame.controllerp2 = 10;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (game.controltutorialstatedelay > 45) {\r\n\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\tgame.controltutorialstate = 14;\r\n\t\t\t}\r\n\t\tbreak;\r\n\t}\r\n\t\r\n\t//Entity type 0 is player controled\r\n\tfor (i = 0; i < obj.nentity; i++) {\r\n\t  if (obj.entities[i].rule == 0) {\r\n\t\t\tif (game.press_left) {game.tapleft++; game.controllerp3++;\r\n\t\t\t}else { if (game.tapleft <= 4 && game.tapleft > 0) {if (obj.entities[i].vx < 0) obj.entities[i].vx = 0;}game.tapleft = 0;\t}\r\n\t\t\tif (game.press_right) {game.tapright++; game.controllerp3++;\r\n\t\t\t}else { if (game.tapright <= 4 && game.tapright > 0) {if (obj.entities[i].vx > 0) obj.entities[i].vx = 0;}game.tapright = 0;}\r\n\t\t\t\r\n\t\t\tif(game.press_left){\r\n\t\t\t\t//obj.entities[i].vx = -4;\r\n\t\t\t\tif(game.controllerp3>=8){\r\n\t\t\t\t\tobj.entities[i].ax = -3;\r\n\t\t\t\t\tobj.entities[i].dir = 0;\r\n\t\t\t\t}\r\n\t\t\t}else if (game.press_right){\r\n\t\t\t\t//obj.entities[i].vx = 4;\r\n\t\t\t\tif(game.controllerp3>=8){\r\n\t\t\t\t\tobj.entities[i].ax = 3;\r\n\t\t\t\t\tobj.entities[i].dir = 1;\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\t//obj.entities[i].vx = 0;\r\n\t\t\t\tgame.controllerp3 = 0;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.jumppressed > 0) {\r\n\t\t\t\tgame.jumppressed--;\r\n\t\t\t\tif (obj.entities[i].onground>0 && game.gravitycontrol == 0) {\r\n\t\t\t\t\tgame.gravitycontrol = 1;\r\n\t\t\t\t\tobj.entities[i].vy = -4; obj.entities[i].ay = -3;\r\n\t\t\t\t\tmusic.playef(0, 10);\r\n\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\tgame.totalflips++;\r\n\t\t\t\t}\r\n\t\t\t\tif (obj.entities[i].onroof>0 && game.gravitycontrol == 1) {\r\n\t\t\t\t\tgame.gravitycontrol = 0;\r\n\t\t\t\t\tobj.entities[i].vy = 4; obj.entities[i].ay = 3;\r\n\t\t\t\t\tmusic.playef(1, 10);\r\n\t\t\t\t\tgame.jumppressed = 0;\r\n\t\t\t\t\tgame.totalflips++;\r\n\t\t\t\t}\r\n      }\r\n\t\t}\r\n\t}\r\n\t\r\n\tfor (i = obj.nentity - 1; i >= 0;  i--) {\r\n\t\tif (!obj.entities[i].isplatform) {\r\n\t\t\tobj.updateentities(i, help, game, music);          // Behavioral logic\r\n\t\t\tobj.updateentitylogic(i, game);                    // Basic Physics\r\n\t\t\tobj.entitymapcollision(i, map);                    // Collisions with walls\r\n\t\t}\r\n\t}\r\n\t\r\n\tobj.entitycollisioncheck(dwgfx, game, map, music);         // Check ent v ent collisions, update states\r\n\t\r\n\t//warp around x axis!\r\n\tfor (i = 0; i < obj.nentity;  i++) {\r\n\t\tif (obj.entities[i].type < 50) { //Don't warp warp lines\r\n\t\t\tif (obj.entities[i].size < 12) { //Don't wrap SWN enemies\r\n\t\t\t\tif (obj.entities[i].xp <= -10) {\r\n\t\t\t\t\tobj.entities[i].xp += 320;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (obj.entities[i].xp > 310) {\r\n\t\t\t\t\t\tobj.entities[i].xp -= 320;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\t\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/includes/render.as",
    "content": "﻿import flash.geom.Point;\r\nimport starling.textures.Texture;\r\npublic function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass):void {\r\n  dwgfx.drawbutton(game, help);\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\t\r\n\tif (!game.menustart) {\r\n\t\tdwgfx.cls(0x000000);\r\n\t\ttr = 164 - (help.glow / 2) - Math.random() * 4;\r\n\t\ttg = 164 - (help.glow / 2) - Math.random() * 4;\r\n\t\ttb = 164 - (help.glow / 2) - Math.random() * 4;\r\n\t\t\r\n\t\ttemp = 100;\r\n\t\tdwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\r\n\t\t\r\n\t\t\r\n\t\tdwgfx.print(5, 135, \"[ tap to start ]\", tr, tg, tb, true);\t\r\n\t\t//dwgfx.print(5, 195, \"ACTION = Space, Z, or V\", tr*0.5, tg*0.5, tb*0.5, true);\t\r\n\t\t\r\n\t\t//dwgfx.print(5, 215, \"Press CTRL-F for Fullscreen\", tr, tg, tb, true);\t\r\n\t\t\r\n\t\t/*dwgfx.print(5, 5, \"IGF WIP Build, 29th Oct '09\", tr, tg, tb, true);\t\t\t\r\n\t\tdwgfx.print(5, 200, \"Game by Terry Cavanagh\", tr, tg, tb, true);\r\n\t\tdwgfx.print(5, 210, \"Music by Magnus Palsson\", tr, tg, tb, true);\r\n\t\tdwgfx.print(5, 220, \"Roomnames by Bennett Foddy\", tr, tg, tb, true);*/\r\n\t}else {\r\n\t\tdwgfx.cls(dwgfx.tower_bgdarkcol[map.colstate]);\r\n\t\tif(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map);\r\n\t\t\r\n\t\ttr = map.r - (help.glow / 4) - Math.random() * 4;\r\n\t\ttg = map.g - (help.glow / 4) - Math.random() * 4;\r\n\t\ttb = map.b - (help.glow / 4) - Math.random() * 4;\r\n\t\tif (tr < 0) tr = 0; if(tr>255) tr=255;\r\n\t\tif (tg < 0) tg = 0; if(tg>255) tg=255;\r\n\t\tif (tb < 0) tb = 0; if(tb>255) tb=255;\r\n\t\t\r\n\t\ttemp = 30+20;\r\n\t\tif (game.currentmenuname == \"mainmenu\") {\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\r\n\t\t\tdwgfx.print( 320 - 8 * 11, 2, \"more games\", tr / 2, tg / 2, tb / 2);\r\n\t\t\tdwgfx.print( 320 - 8 * 8, 230, \"credits\", tr / 2, tg / 2, tb / 2);\r\n\t\t\tdwgfx.print( 8, 230, \"options\", tr / 2, tg / 2, tb / 2);\r\n\t\t}else if (game.currentmenuname == \"options\") {\r\n\t\t\t/*\r\n\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\tdwgfx.bigprint( -1, 30, \"Accessibility\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 65, \"Disable screen effects, enable\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 75, \"slowdown modes or invincibility\", tr, tg, tb, true);\r\n\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\tdwgfx.bigprint( -1, 30, \"Unlock Play Modes\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 65, \"Unlock parts of the game normally\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 75, \"unlocked as you progress\", tr, tg, tb, true);\r\n\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\tdwgfx.bigprint( -1, 30, \"Clear Data\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 65, \"Delete your save data\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 75, \"and unlocked play modes\", tr, tg, tb, true);\r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t}else if (game.currentmenuname == \"graphicoptions\") {\r\n\t\t\tif (game.advanced_mode) {\r\n\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Screen Mode\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Change between windowed\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"and fullscreen modes\", tr, tg, tb, true);\r\n\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 20, \"Enable Hardware\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.bigprint( -1, 45, \"Acceleration\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Uses graphics hardware to manually\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 95, \"manage screen scaling. Can cause\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 105, \"slowdown on some computers.\", tr, tg, tb, true);\r\n\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Screen Scaling\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Manually adjust scaling ratio. Full\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"scaling can cause distortions if\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"screen smoothing is disabled.\", tr, tg, tb, true);\r\n\t\t\t\t\tswitch(game.advanced_scaling) {\r\n\t\t\t\t\t\tcase 0: dwgfx.print( -1, 105, \"[Full]   x1    x2    x3    x4 \", tr, tg, tb, true); break;\r\n\t\t\t\t\t\tcase 1: dwgfx.print( -1, 105, \" Full   [x1]   x2    x3    x4 \", tr, tg, tb, true); break;\r\n\t\t\t\t\t\tcase 2: dwgfx.print( -1, 105, \" Full    x1   [x2]   x3    x4 \", tr, tg, tb, true); break;\r\n\t\t\t\t\t\tcase 3: dwgfx.print( -1, 105, \" Full    x1    x2   [x3]   x4 \", tr, tg, tb, true); break;\r\n\t\t\t\t\t\tcase 4: dwgfx.print( -1, 105, \" Full    x1    x2    x3   [x4]\", tr, tg, tb, true); break;\r\n\t\t\t\t\t}\r\n\t\t\t\t} else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Screen Smoothing\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Scales the screen evenly, but\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"causes a blurring effect.\", tr, tg, tb, true);\r\n\t\t\t\t} \r\n\t\t\t}else{\r\n\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Screen Mode\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Change between windowed\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"and fullscreen modes\", tr, tg, tb, true);\r\n\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 20, \"Disable Hardware\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.bigprint( -1, 45, \"Acceleration\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"May improve fullscreen performance on\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 95, \"some computers. Provides additional\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 105, \"scaling and smoothing options.\", tr, tg, tb, true);\r\n\t\t\t\t} \r\n\t\t\t}\r\n\t  }else if (game.currentmenuname == \"credits\") {\r\n\t\t\tdwgfx.print( -1, 50, \"VVVVVV is a game by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 65, \"Terry Cavanagh\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.drawimagecol(7, -1, 86, tr *0.75, tg *0.75, tb *0.75, true);\r\n\t\t  //dwgfx.print( 40, 85, \"http://www.distractionware.com\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 120, \"and features music by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 135, \"Magnus Palsson\", tr, tg, tb, true, 2);\r\n\t\t\tdwgfx.drawimagecol(8, -1, 156, tr *0.75, tg *0.75, tb *0.75, true);\r\n\t\t  //dwgfx.print( 40, 155, \"http://souleye.madtracker.net\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"credits2\") {\r\n\t\t\tdwgfx.print( -1, 30, \"Roomnames are by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 45, \"Bennett Foddy\", tr, tg, tb, true);\r\n\t\t\tdwgfx.drawimagecol(9, -1, 66, tr*0.75, tg *0.75, tb *0.75, true);\r\n\t\t  //dwgfx.print( 40, 80, \"http://www.distractionware.com\", tr, tg, tb);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 100, \"Beta Testing by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 110, \"Sam Kaplan\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 130, \"Pauli Kohberger\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 160, \"Ending Picture by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.bigprint( 40, 170, \"Pauli Kohberger\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"credits3\") {\r\n\t\t\tdwgfx.print( -1, 20, \"VVVVVV is supported by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( 40, 30, \"the following patrons\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80-16, 40+20, \"Anders Ekermo\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-12, 54+20, \"Andreas K|mper\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-8, 68+20, \"Anthony Burch\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-4, 82+20, \"Bennett Foddy\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 96+20, \"Brendan O'Sullivan\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+4, 110+20, \"Christopher Armstrong\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+8, 124+20, \"Daniel Benmergui\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+12, 138+20, \"David Pittman\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+16, 152+20, \"Ian Bogost\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits4\") {\r\n\t\t\tdwgfx.print( -1, 20, \"VVVVVV is supported by\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( 40, 30, \"the following patrons\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( 80-16, 20+40, \"Ian Poma\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-12, 34+40, \"Jaz McDougall\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-8, 48+40, \"John Faulkenbury\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80-4, 62+40, \"Jonathan Whiting\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 76+40, \"Kyle Pulver\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+4, 90+40, \"Markus Persson\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+8, 104+40, \"Nathan Ostgard\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+12, 118+40, \"Nick Easler\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80+16, 132+40, \"Stephen Lavelle\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits5\") {\r\n\t\t\tdwgfx.print( -1, 20, \"and also by\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 40,\"Adam Wendt\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 50,\"Andreas J{rgensen\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 60,\"}ngel Louzao Penalva\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 70,\"Ashley Burton\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 80,\"Aubrey Hesselgren\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 90,\"Bradley Rose\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 100,\"Brendan Urquhart\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 110,\"Chris Ayotte\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 120,\"Christopher Zamanillo\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 130,\"Daniel Schuller\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 140,\"Hybrid Mind Studios\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 150,\"Emilie McGinley\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 160,\"Francisco Solares\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 170,\"Hal Helms\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits6\") {\r\n\t\t\tdwgfx.print( -1, 20, \"and also by\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 40,\"Hayden Scott-Baron\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 50,\"Hermit Games\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 60,\"Ido Yehieli\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 70,\"Jade Vault Games\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 80,\"James Andrews\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 90,\"James Riley\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 100,\"James Hsieh\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 110,\"Jasper Byrne\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 120,\"Jedediah Baker\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 130,\"Jens Bergensten\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 140,\"Jeremy J. Penner\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 150,\"Jeremy Peterson\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 160,\"Jim McGinley\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 170,\"Jonathan Cartwright\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits7\") {\r\n\t\t\tdwgfx.print( -1, 20, \"and also by\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 40,\"John Nesky\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 50,\"Jos Yule\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 60,\"Jose Flores\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 70,\"Josh Bizeau\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 80,\"Joshua Buergel\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 90,\"Joshua Hochner\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 100,\"Kurt Ostfeld\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 110,\"Magnus Palsson\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 120,\"Mark Neschadimenko\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 130,\"Matt Antonellis\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 140,\"Matthew Reppert\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 150,\"Michael Falkensteiner\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 160,\"Michael Vendittelli\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 170,\"Mike Kasprzak\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits8\") {\r\n\t\t\tdwgfx.print( -1, 20, \"and also by\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 70,\"Mitchel Stein\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 80,\"Sean Murray\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 90,\"Simon Michael\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 100,\"Simon Schmid\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 110,\"Stephen Maxwell\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 120,\"Swing Swing Submarine\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 130,\"Tam Toucan\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 140,\"Terry Dooher\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 150,\"Tim W.\", tr, tg, tb);\r\n\t\t\tdwgfx.print( 80, 160,\"Timothy Bragan\", tr, tg, tb);\r\n\t\t}else if (game.currentmenuname == \"credits9\") {\r\n\t\t\tdwgfx.print( -1, 20, \"and thanks also to:\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.bigprint(80, 60, \"You!\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 100, \"Your support makes it possible\", tr, tg, tb,true);\r\n\t\t\tdwgfx.print( 80, 110,\"for me to continue making the\", tr, tg, tb,true);\r\n\t\t\tdwgfx.print( 80, 120,\"games I want to make, now\", tr, tg, tb,true);\r\n\t\t\tdwgfx.print( 80, 130, \"and into the future.\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( 80, 150,\"Thank you!\", tr, tg, tb,true);\r\n\t\t}else if (game.currentmenuname == \"setinvincibility\") {\r\n\t\t\tdwgfx.print( -1, 90, \"Warning! Enabling invincibility\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 100, \"requires a game restart, and will\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 110, \"delete your current saves.\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 120, \"Is this ok?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"setslowdown1\") {\r\n\t\t\tdwgfx.print( -1, 90, \"Warning! Changing the game speed\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 100, \"requires a game restart, and will\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 110, \"delete your current saves.\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 120, \"Is this ok?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"setslowdown2\") {\r\n\t\t\tdwgfx.bigprint( -1, 40, \"Game Speed\", tr, tg, tb, true);\t\t\r\n\t\t\tdwgfx.print( -1, 75, \"Select a new game speed below.\", tr, tg, tb, true);\r\n\t\t\t/*\r\n\t\t\tif (stage.frameRate==30) {  dwgfx.print( -1, 105, \"Game speed is normal.\", tr/2, tg/2, tb/2, true);\r\n\t\t\t}else if (stage.frameRate==24){ dwgfx.print( -1, 105, \"Game speed is at 80%\", tr, tg, tb, true); \r\n\t\t\t}else if (stage.frameRate==18){ dwgfx.print( -1, 105, \"Game speed is at 60%\", tr, tg, tb, true); \r\n\t\t\t}else if (stage.frameRate==12){ dwgfx.print( -1, 105, \"Game speed is at 40%\", tr, tg, tb, true); \r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t}else if (game.currentmenuname == \"newgamewarning\") {\r\n\t\t\tdwgfx.print( -1, 100-32, \"Are you sure? This will\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 110-32, \"delete your current saves...\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"cleardatamenu\") {\r\n\t\t\tdwgfx.print( -1, 100-32, \"Are you sure you want to\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 110-32, \"delete all your saved data?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"startnodeathmode\") {\r\n\t\t\tdwgfx.print( -1, 45, \"Good luck!\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 80, \"You cannot save in this mode.\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 100, \"Would you like to disable the\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 112, \"cutscenes during the game?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"accessibility\") {\r\n\t\t\t//if (game.currentmenuoption == 0) {\r\n\t\t\t\tdwgfx.bigprint( -1, 40, \"Accessibility\", tr, tg, tb, true);\t\t\r\n\t\t\t\tif (!game.colourblindmode) {  dwgfx.print( -1, 75, \"Backgrounds are ON.\", tr, tg, tb, true);\r\n\t\t\t\t}else{ dwgfx.print( -1, 75, \"Backgrounds are OFF.\", tr/2, tg/2, tb/2, true); }\r\n\t\t\t//}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t//dwgfx.bigprint( -1, 40, \"Screen Effects\", tr, tg, tb, true);\t\t\r\n\t\t\t  //dwgfx.print( -1, 75, \"Disables screen shakes and flashes.\", tr, tg, tb, true);\r\n\t\t\t\tif (!game.noflashingmode) {  dwgfx.print( -1, 85, \"Screen Effects are ON.\", tr, tg, tb, true);\r\n\t\t\t\t}else{ dwgfx.print( -1, 85, \"Screen Effects are OFF.\", tr/2, tg/2, tb/2, true); }\r\n\t\t\t/*}else if (game.currentmenuoption == 2) {\r\n\t\t\t\tdwgfx.bigprint( -1, 40, \"Invincibility\", tr, tg, tb, true);\t\t\r\n\t\t\t  dwgfx.print( -1, 75, \"Provided to help disabled gamers\", tr, tg, tb, true);\r\n\t\t\t  dwgfx.print( -1, 85, \"explore the game. Can cause glitches.\", tr, tg, tb, true);\r\n\t\t\t\tif (map.invincibility) {  dwgfx.print( -1, 105, \"Invincibility is ON.\", tr, tg, tb, true);\r\n\t\t\t\t}else{ dwgfx.print( -1, 105, \"Invincibility is off.\", tr/2, tg/2, tb/2, true); }\r\n\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\tdwgfx.bigprint( -1, 40, \"Game Speed\", tr, tg, tb, true);\t\t\r\n\t\t\t  dwgfx.print( -1, 75, \"May be useful for disabled gamers\", tr, tg, tb, true);\r\n\t\t\t  dwgfx.print( -1, 85, \"using one switch devices.\", tr, tg, tb, true);\r\n\t\t\t\t/*\r\n\t\t\t\tif (stage.frameRate==30) {  dwgfx.print( -1, 105, \"Game speed is normal.\", tr/2, tg/2, tb/2, true);\r\n\t\t\t\t}else if (stage.frameRate==24){ dwgfx.print( -1, 105, \"Game speed is at 80%\", tr, tg, tb, true); \r\n\t\t\t\t}else if (stage.frameRate==18){ dwgfx.print( -1, 105, \"Game speed is at 60%\", tr, tg, tb, true); \r\n\t\t\t\t}else if (stage.frameRate==12){ dwgfx.print( -1, 105, \"Game speed is at 40%\", tr, tg, tb, true); }\r\n\t\t\t\t*/\r\n\t\t\t//}\r\n\t\t}else if (game.currentmenuname == \"playint1\" || game.currentmenuname == \"playint2\") {\r\n\t\t\t\tdwgfx.print( -1, 25, \"Who do you want to play\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print( -1, 35, \"the level with?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"playmodes\") {\r\n\t\t\tif (!game.mobilemenu) {\r\n\t\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Time Trials\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Replay any level in the game in\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"a competitive time trial mode.\", tr, tg, tb, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tif (swfStage.frameRate < 30 || map.invincibility) {\r\n\t\t\t\t\t\tdwgfx.print( -1, 105, \"Time Trials are not available\", tr, tg, tb, true);\r\n\t\t\t\t\t\tdwgfx.print( -1, 115, \"with slowdown or invincibility.\", tr, tg, tb, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t*/\r\n\t\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Intermissions\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Replay the intermission levels.\", tr, tg, tb, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (!game.unlock[15] && !game.unlock[16]) {\r\n\t\t\t\t\t\tdwgfx.print( -1, 95, \"TO UNLOCK: Complete the\", tr, tg, tb, true);\r\n\t\t\t\t\t\tdwgfx.print( -1, 105, \"intermission levels in-game.\", tr, tg, tb, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"No Death Mode\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Play the entire game\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"without dying once.\", tr, tg, tb, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\t/*\r\n\t\t\t\t\tif (swfStage.frameRate < 30 || map.invincibility) {\r\n\t\t\t\t\t\tdwgfx.print( -1, 105, \"No death mode is not available\", tr, tg, tb, true);\r\n\t\t\t\t\t\tdwgfx.print( -1, 115, \"with slowdown or invincibility.\", tr, tg, tb, true);\r\n\t\t\t\t\t}else \r\n\t\t\t\t\t*/\r\n\t\t\t\t\tif (!game.unlock[17]) {\r\n\t\t\t\t\t\tdwgfx.print( -1, 105, \"TO UNLOCK: Achieve an S-rank or\", tr, tg, tb, true);\r\n\t\t\t\t\t\tdwgfx.print( -1, 115, \"above in at least 4 time trials.\", tr, tg, tb, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Flip Mode\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 65, \"Flip the entire game vertically.\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Compatible with other game modes.\", tr, tg, tb, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.unlock[18]) {\r\n\t\t\t\t\t\tif (dwgfx.setflipmode) {  dwgfx.print( -1, 105, \"Currently ENABLED!\", tr, tg, tb, true);\r\n\t\t\t\t\t\t}else{ dwgfx.print( -1, 105, \"Currently Disabled.\", tr/2, tg/2, tb/2, true); }\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tdwgfx.print( -1, 105, \"TO UNLOCK: Complete the game.\", tr, tg, tb, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else if (game.currentmenuname == \"flipmode_mobile\") {\r\n\t\t\tdwgfx.bigprint( -1, 30, \"Flip Mode\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 65, \"Flip the entire game vertically.\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 75, \"Compatible with other game modes.\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tif (game.unlock[18]) {\r\n\t\t\t\tif (dwgfx.setflipmode) {  dwgfx.print( -1, 105, \"Currently ENABLED!\", tr, tg, tb, true);\r\n\t\t\t\t}else{ dwgfx.print( -1, 105, \"Currently Disabled.\", tr/2, tg/2, tb/2, true); }\r\n\t\t\t}else{\r\n\t\t\t\tdwgfx.print( -1, 105, \"TO UNLOCK: Complete the game.\", tr, tg, tb, true);\r\n\t\t\t}\r\n\t\t}else if (game.currentmenuname == \"youwannaquit\") {\r\n\t\t\tdwgfx.print( -1, 75, \"Are you sure you want to quit?\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"continue\") {\r\n\t\t\tdwgfx.crewframedelay--;\r\n\t\t\tif (dwgfx.crewframedelay <= 0) {\r\n\t\t\t\tdwgfx.crewframedelay = 8;\r\n\t\t\t\tdwgfx.crewframe = (dwgfx.crewframe + 1) % 2;\r\n\t\t\t}\r\n\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\t//Show teleporter save info \r\n\t\t\t\tdwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);\r\n\t\t\t\t\r\n\t\t\t\tdwgfx.bigprint(-1, 20, \"Tele Save\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], help, true);\r\n\t\t\t\t}\r\n\t\t\t\tdwgfx.print(160 - 84, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\tdwgfx.print(160 + 40, 132-20, help.number(game.tele_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\tdwgfx.drawspritesetcol(50, 126-20, 50, 18, help);\r\n\t\t\t\tdwgfx.drawspritesetcol(175, 126-20, 22, 18, help);\r\n\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\t//Show quick save info\r\n\t\t\t  dwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);\r\n\t\t\t\t\r\n\t\t\t\tdwgfx.bigprint(-1, 20, \"Quick Save\", tr, tg, tb, true);\r\n\t\t\t\tdwgfx.print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], help, true);\r\n\t\t\t\t}\r\n\t\t\t\tdwgfx.print(160 - 84, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\tdwgfx.print(160 + 40, 132-20, help.number(game.quick_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\tdwgfx.drawspritesetcol(50, 126-20, 50, 18, help);\r\n\t\t\t\tdwgfx.drawspritesetcol(175, 126-20, 22, 18, help);\r\n\t\t\t}\r\n\t\t}else if (game.currentmenuname == \"gameover\" || game.currentmenuname == \"gameover2\") {\r\n\t\t\tdwgfx.bigprint( -1, 25, \"GAME OVER\", tr, tg, tb, true, 3);\r\n\t\t\t\r\n\t\t\tdwgfx.crewframedelay--;\r\n\t\t\tif (dwgfx.crewframedelay <= 0) {\r\n\t\t\t\tdwgfx.crewframedelay = 8;\r\n\t\t\t\tdwgfx.crewframe = (dwgfx.crewframe + 1) % 2;\r\n\t\t\t}\r\n\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true);\r\n\t\t\t}\r\n\t\t\ttempstring = \"You rescued \" + help.number(game.crewrescued()) + \" crewmates\";\r\n\t\t\tdwgfx.print(0, 100, tempstring, tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\ttempstring = \"and found \" + help.number(game.trinkets) + \" trinkets.\";\r\n\t\t\tdwgfx.print(0, 110, tempstring, tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\ttempstring = \"You managed to reach:\";\r\n\t\t\tdwgfx.print(0, 145, tempstring, tr, tg, tb, true);\r\n\t\t\tdwgfx.print(0, 155, game.hardestroom, tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tif (game.crewrescued() == 1) {        tempstring = \"Keep trying! You'll get there!\";\t\r\n\t\t\t}else if (game.crewrescued() == 2) {  tempstring = \"Nice one!\";\t\r\n\t\t\t}else if (game.crewrescued() == 3) {  tempstring = \"Wow! Congratulations!\";\t\r\n\t\t\t}else if (game.crewrescued() == 4) {  tempstring = \"Incredible!\";\t\r\n\t\t\t}else if (game.crewrescued() == 5) {  tempstring = \"Unbelievable! Well done!\";\t\r\n\t\t\t}else if (game.crewrescued() == 6) {  tempstring = \"Er, how did you do that?\";\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tdwgfx.print(0, 190, tempstring, tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"nodeathmodecomplete\" || game.currentmenuname == \"nodeathmodecomplete2\") {\r\n\t\t\tdwgfx.bigprint( -1, 8, \"WOW\", tr, tg, tb, true, 4);\r\n\t\t\t\r\n\t\t\tdwgfx.crewframedelay--;\r\n\t\t\tif (dwgfx.crewframedelay <= 0) {\r\n\t\t\t\tdwgfx.crewframedelay = 8;\r\n\t\t\t\tdwgfx.crewframe = (dwgfx.crewframe + 1) % 2;\r\n\t\t\t}\r\n\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true);\r\n\t\t\t}\r\n\t\t\ttempstring = \"You rescued all the crewmates!\";\r\n\t\t\tdwgfx.print(0, 100, tempstring, tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\ttempstring = \"And you found \" + help.number(game.trinkets) + \" trinkets.\";\r\n\t\t\tdwgfx.print(0, 110, tempstring, tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print(0, 160, \"A new trophy has been awarded and\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print(0, 170, \"placed in the secret lab to\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print(0, 180, \"acknowledge your achievement!\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"timetrialcomplete\" || game.currentmenuname == \"timetrialcomplete2\"\r\n\t\t       || game.currentmenuname == \"timetrialcomplete3\" || game.currentmenuname == \"timetrialcomplete4\") {\r\n\t\t\tdwgfx.bigprint( -1, 20, \"Results\", tr, tg, tb, true, 3);\r\n\t\t\t\r\n\t\t\ttempstring = game.resulttimestring(help) + \" / \" + game.partimestring(help);\r\n\t\t\t\r\n\t\t\tdwgfx.drawspritesetcol(30, 80-15, 50, 22, help);\r\n\t\t\tdwgfx.print(65, 80-15, \"TIME TAKEN:\", 255, 255, 255);\r\n\t\t\tdwgfx.print(65, 90-15, tempstring, tr, tg, tb);\r\n\t\t\tif (game.timetrialresulttime <= game.timetrialpar) {\r\n\t\t\t\tdwgfx.print(220, 85-15, \"+1 Rank!\", 255, 255, 255);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttempstring = String(game.deathcounts);\r\n\t\t\tdwgfx.drawspritesetcol(30-4, 80+20-4, 12, 22, help);\r\n\t\t\tdwgfx.print(65, 80+20, \"NUMBER OF DEATHS:\", 255, 255, 255);\r\n\t\t\tdwgfx.print(65, 90+20, tempstring, tr, tg, tb);\r\n\t\t\tif (game.deathcounts == 0) {\r\n\t\t\t\tdwgfx.print(220, 85+20, \"+1 Rank!\", 255, 255, 255);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttempstring = String(game.trinkets) + \" of \" + String(game.timetrialshinytarget);\r\n\t\t\tdwgfx.drawspritesetcol(30, 80+55, 22, 22, help);\r\n\t\t\tdwgfx.print(65, 80+55, \"SHINY TRINKETS:\", 255, 255, 255);\r\n\t\t\tdwgfx.print(65, 90+55, tempstring, tr, tg, tb);\r\n\t\t\tif (game.trinkets >= game.timetrialshinytarget) {\r\n\t\t\t\tdwgfx.print(220, 85+55, \"+1 Rank!\", 255, 255, 255);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.currentmenuname == \"timetrialcomplete2\" || game.currentmenuname == \"timetrialcomplete3\") {\r\n\t\t\t\tdwgfx.bigprint( 100, 175, \"Rank:\", tr, tg, tb, false, 2);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (game.currentmenuname == \"timetrialcomplete3\"){\r\n\t\t\t  switch(game.timetrialrank) {\r\n\t\t\t\t\tcase 0:\tdwgfx.bigprint( 195, 165, \"B\", 255, 255, 255, false, 4); break;\r\n\t\t\t\t\tcase 1:\tdwgfx.bigprint( 195, 165, \"A\", 255, 255, 255, false, 4); break;\r\n\t\t\t\t\tcase 2:\tdwgfx.bigprint( 195, 165, \"S\", 255, 255, 255, false, 4); break;\r\n\t\t\t\t\tcase 3:\tdwgfx.bigprint( 195, 165, \"V\", 255, 255, 255, false, 4); break;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  }else if (game.currentmenuname == \"unlockmenutrials\") {\r\n\t\t\t/*\r\n\t\t\tdwgfx.bigprint( -1, 30, \"Unlock Time Trials\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 65, \"You can unlock each time\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 75, \"trial seperately.\", tr, tg, tb, true);\r\n\t\t\t*/\r\n\t  }else if (game.currentmenuname == \"timetrials\") {\r\n\t\t\t/*\r\n\t\t\tif (game.currentmenuoption == 0) {\r\n\t\t\t\tif(game.unlock[9]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Space Station 1\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[0] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[0], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[0])+\"/2\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[0]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    1:15\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[0]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Rescue Violet\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find three trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.currentmenuoption == 1) {\r\n\t\t\t\tif(game.unlock[10]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"The Laboratory\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[1] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[1], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[1])+\"/4\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[1]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    2:45\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[1]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Rescue Victoria\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find six trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.currentmenuoption == 2) {\r\n\t\t\t\tif(game.unlock[11]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"The Tower\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[2] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[2], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[2])+\"/2\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[2]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    1:45\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[2]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Rescue Vermilion\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find nine trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.currentmenuoption == 3) {\r\n\t\t\t\tif(game.unlock[12]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Space Station 2\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[3] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[3], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[3])+\"/5\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[3]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    3:20\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[3]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Rescue Vitellary\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find twelve trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.currentmenuoption == 4) {\r\n\t\t\t\tif(game.unlock[13]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"The Warp Zone\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[4] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[4], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[4])+\"/1\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[4]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    2:00\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[4]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Rescue Verdigris\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find fifteen trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}else if (game.currentmenuoption == 5) {\r\n\t\t\t\tif(game.unlock[14]){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"The Final Level\", tr, tg, tb, true);\r\n\t\t\t\t\tif (game.besttimes[5] == -1) {\r\n\t\t\t\t\t  dwgfx.print( -1, 75, \"Not yet attempted\", tr, tg, tb, true);\t\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.print( 16, 65, \"BEST TIME  \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 75, \"BEST SHINY \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 16, 85, \"BEST LIVES \", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 65, game.timetstring(game.besttimes[5], help), tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 75, String(game.besttrinkets[5])+\"/1\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 110, 85, String(game.bestlives[5]), tr, tg, tb);\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 65, \"PAR TIME    2:15\", tr, tg, tb);\t\r\n\t\t\t\t\t\tdwgfx.print( 170, 85, \"Best Rank\", tr, tg, tb);\t\r\n\t\t\t\t\t\tswitch(game.bestrank[5]) {\r\n\t\t\t\t\t\t\tcase 0:\tdwgfx.bigprint( 275, 82, \"B\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 1:\tdwgfx.bigprint( 275, 82, \"A\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 2:\tdwgfx.bigprint( 275, 82, \"S\", 225, 225, 225); break;\r\n\t\t\t\t\t\t\tcase 3:\tdwgfx.bigprint( 275, 82, \"V\", 225, 225, 225); break;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"???\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 60, \"TO UNLOCK:\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 75, \"Complete the game\", tr, tg, tb, true);\r\n\t\t\t\t\tdwgfx.print( -1, 85, \"Find eighteen trinkets\", tr, tg, tb, true);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t*/\r\n\t\t}else if (game.currentmenuname == \"gamecompletecontinue\") {\r\n\t\t\tdwgfx.bigprint( -1, 25, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 45, \"Your save files have been updated.\", tr, tg, tb, true);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 110, \"If you want to keep exploring\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 120, \"the game, select CONTINUE\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 130, \"from the play menu.\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"unlockmenu\") {\r\n\t\t\t/*\r\n\t\t\tdwgfx.bigprint( -1, 25, \"Unlock Play Modes\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 55, \"From here, you may unlock parts\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 65, \"of the game that are normally\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 75, \"unlocked as you play.\", tr, tg, tb, true);\r\n\t\t\t*/\r\n\t\t}else if (game.currentmenuname == \"unlocktimetrial\") {\r\n\t\t\tdwgfx.bigprint( -1, 45, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 125, \"Your have unlocked\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 135, \"a new Time Trial.\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"unlocktimetrials\") {\r\n\t\t\tdwgfx.bigprint( -1, 45, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 125, \"Your have unlocked some\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 135, \"new Time Trials.\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"unlocknodeathmode\") {\r\n\t\t\tdwgfx.bigprint( -1, 45, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 125, \"Your have unlocked\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 135, \"No Death Mode.\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"unlockflipmode\") {\r\n\t\t\tdwgfx.bigprint( -1, 45, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 125, \"Your have unlocked\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 135, \"Flip Mode.\", tr, tg, tb, true);\r\n\t\t}else if (game.currentmenuname == \"unlockintermission\") {\r\n\t\t\tdwgfx.bigprint( -1, 45, \"Congratulations!\", tr, tg, tb, true, 2);\r\n\t\t\t\r\n\t\t\tdwgfx.print( -1, 125, \"Your have unlocked\", tr, tg, tb, true);\r\n\t\t\tdwgfx.print( -1, 135, \"the intermission levels.\", tr, tg, tb, true);\r\n\t\t}\r\n\t\t\t\r\n\t\t/*\r\n\t\tswitch(game.mainmenu) {\r\n\t\t\tcase 0:\r\n\t\t\t\tdwgfx.print(5, 115, \"[ NEW GAME ]\", tr, tg, tb, true);\t\t\r\n\t\t\tbreak;\r\n\t\t\tcase 1:\r\n\t\t\t\tif (game.telesummary == \"\") {\r\n\t\t\t\t\tdwgfx.print(5, 115, \"[ no teleporter save ]\", tr/3, tg/3, tb/3, true);\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(5, 115, \"[ RESTORE FROM LAST TELEPORTER ]\", tr, tg, tb, true);\t\t\r\n\t\t\t\t\tdwgfx.print(5, 125, game.telesummary, tr, tg, tb, true);\t\r\n\t\t\t\t}\r\n\t\t\tbreak;\r\n\t\t\tcase 2:\r\n\t\t\t\tif (game.quicksummary == \"\") {\r\n\t\t\t\t\tdwgfx.print(5, 115, \"[ no quicksave ]\", tr/3, tg/3, tb/3, true);\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(5, 115, \"[ RESTORE FROM LAST QUICKSAVE ]\", tr, tg, tb, true);\t\r\n\t\t\t\t\tdwgfx.print(5, 125, game.quicksummary, tr, tg, tb, true);\t\t\r\n\t\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t*/\r\n\t\t\r\n\t\ttr = tr * .8;\r\n\t\ttg = tg * .8;\r\n\t\ttb = tb * .8;\r\n\t\tif (tr < 0) tr = 0; if(tr>255) tr=255;\r\n\t\tif (tg < 0) tg = 0; if(tg>255) tg=255;\r\n\t\tif (tb < 0) tb = 0; if(tb>255) tb=255;\r\n\t\tif (game.currentmenuname == \"timetrials\" || game.currentmenuname == \"unlockmenutrials\") {\r\n\t\t\tdwgfx.drawmenu(game, tr, tg, tb, help, 15);\r\n\t\t}else if (game.currentmenuname == \"unlockmenu\") {\r\n\t\t\tdwgfx.drawmenu(game, tr, tg, tb, help, 15);\r\n\t\t}else if (game.currentmenuname == \"playmodes\") {\r\n\t\t\tdwgfx.drawmenu(game, tr, tg, tb, help, 20);\r\n\t\t}else if (game.currentmenuname == \"mainmenu\") {\r\n\t\t\tdwgfx.drawmenu(game, tr, tg, tb, help, 15);\r\n\t\t}else if (game.currentmenuname == \"playerworlds\"){\r\n      dwgfx.drawmenu(game, tr, tg, tb, help, 15);\r\n    }else if (game.currentmenuname == \"levellist\"){\r\n      //dwgfx.drawlevelmenu(game, tr, tg, tb, 5);\r\n\t\t\tdwgfx.drawmenu(game, tr, tg, tb, help, 5);\r\n    }else if (game.currentmenuname == \"fullscreenmenu\"){\r\n      dwgfx.drawmenu(game, tr, tg, tb, help, 15);\r\n    }else{\r\n\t\t  dwgfx.drawmenu(game, tr, tg, tb, help);\r\n\t\t}\r\n\t\t//dwgfx.print(5, 228, \"Left/Right to Choose, V to Select\", tr, tg, tb, true);\t\r\n\t}\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tdwgfx.drawfade();\r\n\t\r\n\tif (game.showloadingnotice && dwgfx.fademode == 1) {\r\n\t\tdwgfx.print(-1, 120, \"LOADING\", 196, 196, 196, true);\r\n\t}\r\n\t\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (game.screenshake > 0  && !game.noflashingmode) {\r\n\t\tgame.screenshake--;\r\n\t\tdwgfx.screenshake();\r\n\t}else{\r\n\t  dwgfx.render();\r\n\t}\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function gamecompleterender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void {\r\n  dwgfx.drawbutton(game, help);\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\tdwgfx.cls(dwgfx.tower_bgdarkcol[map.colstate]);\r\n\t\r\n\tif(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map);\r\n\t//dwgfx.drawtowermap(map);\r\n\t\r\n\tfor (i = 0; i < 6; i++) {\r\n\t  //dwgfx.drawsprite((160-96)+ i * 32, 10, 23, 96+(i*10)+(Math.random()*16), 196-(help.glow)-(Math.random()*16), 255 - (help.glow*2));\r\n\t}\r\n\t\r\n\ttr = map.r - (help.glow / 4) - Math.random() * 4;\r\n\ttg = map.g - (help.glow / 4) - Math.random() * 4;\r\n\ttb = map.b - (help.glow / 4) - Math.random() * 4;\r\n\tif (tr < 0) tr = 0; if(tr>255) tr=255;\r\n\tif (tg < 0) tg = 0; if(tg>255) tg=255;\r\n\tif (tb < 0) tb = 0; if(tb>255) tb=255;\r\n\t\r\n\t\r\n\t//rendering starts... here!\r\n\t\r\n\tif (dwgfx.onscreen(220 + game.creditposition)) {\r\n\t\ttemp = 220 + game.creditposition;\r\n\t  dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);\r\n\t\tdwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);\r\n\t}\r\n\t\r\n\tif (dwgfx.onscreen(290 + game.creditposition)) dwgfx.bigprint( -1, 290 + game.creditposition, \"Starring\", tr, tg, tb, true, 2);\r\n\t\r\n\tif (dwgfx.onscreen(320 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 320 + game.creditposition, 0, true, help);\r\n\t\tdwgfx.print(100, 330 + game.creditposition, \"Captain Viridian\", tr, tg, tb);\r\n\t}\r\n\tif (dwgfx.onscreen(350 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 350 + game.creditposition, 1, true, help);\r\n\t\tdwgfx.print(100, 360 + game.creditposition, \"Doctor Violet\", tr, tg, tb);\r\n\t}\r\n\tif (dwgfx.onscreen(380 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 380 + game.creditposition, 2, true, help);\r\n\t\tdwgfx.print(100, 390 + game.creditposition, \"Professor Vitellary\", tr, tg, tb);\r\n\t}\r\n\tif (dwgfx.onscreen(410 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 410 + game.creditposition, 3, true, help);\r\n\t\tdwgfx.print(100, 420 + game.creditposition, \"Officer Vermilion\", tr, tg, tb);\r\n\t}\r\n\tif (dwgfx.onscreen(440 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 440 + game.creditposition, 4, true, help);\r\n\t\tdwgfx.print(100, 450 + game.creditposition, \"Chief Verdigris\", tr, tg, tb);\r\n\t}\r\n\tif (dwgfx.onscreen(470 + game.creditposition)) {\r\n\t\tdwgfx.drawcrewman(70, 470 + game.creditposition, 5, true, help);\r\n\t\tdwgfx.print(100, 480 + game.creditposition, \"Doctor Victoria\", tr, tg, tb);\r\n\t}\r\n\t\r\n\tif (dwgfx.onscreen(540 + game.creditposition)) dwgfx.bigprint( -1, 540 + game.creditposition, \"Credits\", tr, tg, tb, true, 3);\r\n\t\t\r\n\tif (dwgfx.onscreen(600 + game.creditposition)) {\r\n\t\tdwgfx.print(40, 600 + game.creditposition, \"Created by\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 610 + game.creditposition, \"Terry Cavanagh\", tr, tg, tb);\r\n\t}\r\n\t\r\n\tif (dwgfx.onscreen(640 + game.creditposition)) {\r\n\t\tdwgfx.print(40, 640 + game.creditposition, \"With Music by\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 650 + game.creditposition, \"Magnus Palsson\", tr, tg, tb);\r\n\t}\r\n\t\r\n\tif (dwgfx.onscreen(680 + game.creditposition)) {\r\n\t\tdwgfx.print(40, 680 + game.creditposition, \"Rooms Named by\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 690 + game.creditposition, \"Bennett Foddy\", tr, tg, tb);\r\n\t}\r\n\t\r\n\t\t\r\n\tif (dwgfx.onscreen(720 + game.creditposition)) {\r\n\t\tdwgfx.print(40, 720 + game.creditposition, \"Beta Testing by\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 730 + game.creditposition, \"Sam Kaplan\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 750 + game.creditposition, \"Pauli Kohberger\", tr, tg, tb);\r\n\t}\r\n\t\r\n\tif (dwgfx.onscreen(780 + game.creditposition)) {\r\n\t\tdwgfx.print(40, 780 + game.creditposition, \"Ending Picture by\", tr, tg, tb);\r\n\t\tdwgfx.bigprint(60, 790 + game.creditposition, \"Pauli Kohberger\", tr, tg, tb);\r\n\t}\r\n\t\r\n\t\r\n\tif (dwgfx.onscreen(870 + game.creditposition)) dwgfx.bigprint( -1, 870 + game.creditposition, \"Patrons\", tr, tg, tb, true, 3);\r\n\t\r\n\tif (dwgfx.onscreen(910 + game.creditposition)) dwgfx.print(-1, 910 + game.creditposition,\"Anders Ekermo\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(920 + game.creditposition)) dwgfx.print(-1, 920 + game.creditposition,\"Andreas K|mper\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(930 + game.creditposition)) dwgfx.print(-1, 930 + game.creditposition,\"Anthony Burch\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(940 + game.creditposition)) dwgfx.print(-1, 940 + game.creditposition,\"Bennett Foddy\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(950 + game.creditposition)) dwgfx.print(-1, 950 + game.creditposition,\"Brendan O'Sullivan\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(960 + game.creditposition)) dwgfx.print(-1, 960 + game.creditposition,\"Christopher Armstrong\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(970 + game.creditposition)) dwgfx.print(-1, 970 + game.creditposition,\"Daniel Benmergui\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(980 + game.creditposition)) dwgfx.print(-1, 980 + game.creditposition,\"David Pittman\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(990 + game.creditposition)) dwgfx.print(-1, 990 + game.creditposition,\"Ian Bogost\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1000 + game.creditposition)) dwgfx.print(-1, 1000 + game.creditposition,\"Jaz McDougall\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1010 + game.creditposition)) dwgfx.print(-1, 1010 + game.creditposition,\"John Faulkenbury\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1020 + game.creditposition)) dwgfx.print(-1, 1020 + game.creditposition,\"Jonathan Whiting\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1030 + game.creditposition)) dwgfx.print(-1, 1030 + game.creditposition,\"Kyle Pulver\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1040 + game.creditposition)) dwgfx.print(-1, 1040 + game.creditposition,\"Markus Persson\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1050 + game.creditposition)) dwgfx.print(-1, 1050 + game.creditposition,\"Nathan Ostgard\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1060 + game.creditposition)) dwgfx.print(-1, 1060 + game.creditposition,\"Nick Easler\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1070 + game.creditposition)) dwgfx.print(-1, 1070 + game.creditposition,\"Stephen Lavelle\", tr, tg, tb, true);\r\n\r\nif (dwgfx.onscreen(1090 + game.creditposition)) dwgfx.print( -1, 1090 + game.creditposition, \"and\", tr, tg, tb, true);\r\n\t\t\t\r\nif (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.print(-1, 1110 + game.creditposition,\"Adam Wendt\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.print(-1, 1120 + game.creditposition,\"Andreas J{rgensen\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1120 + game.creditposition)) dwgfx.print(-1, 1130 + game.creditposition,\"}ngel Louzao Penalva\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1130 + game.creditposition)) dwgfx.print(-1, 1140 + game.creditposition,\"Ashley Burton\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1140 + game.creditposition)) dwgfx.print(-1, 1150 + game.creditposition,\"Aubrey Hesselgren\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1150 + game.creditposition)) dwgfx.print(-1, 1160 + game.creditposition,\"Bradley Rose\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1160 + game.creditposition)) dwgfx.print(-1, 1170 + game.creditposition,\"Brendan Urquhart\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1170 + game.creditposition)) dwgfx.print(-1, 1180 + game.creditposition,\"Chris Ayotte\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1180 + game.creditposition)) dwgfx.print(-1, 1190 + game.creditposition,\"Christopher Zamanillo\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1190 + game.creditposition)) dwgfx.print(-1, 1200 + game.creditposition,\"Daniel Schuller\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1200 + game.creditposition)) dwgfx.print(-1, 1210 + game.creditposition,\"Hybrid Mind Studios\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1210 + game.creditposition)) dwgfx.print(-1, 1220 + game.creditposition,\"Emilie McGinley\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1220 + game.creditposition)) dwgfx.print(-1, 1230 + game.creditposition,\"Francisco Solares\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1230 + game.creditposition)) dwgfx.print(-1, 1240 + game.creditposition,\"Hal Helms\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1240 + game.creditposition)) dwgfx.print(-1, 1250 + game.creditposition,\"Hayden Scott-Baron\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1250 + game.creditposition)) dwgfx.print(-1, 1260 + game.creditposition,\"Hermit Games\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1260 + game.creditposition)) dwgfx.print(-1, 1270 + game.creditposition,\"Ido Yehieli\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1270 + game.creditposition)) dwgfx.print(-1, 1280 + game.creditposition,\"Jade Vault Games\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1280 + game.creditposition)) dwgfx.print(-1, 1290 + game.creditposition,\"James Andrews\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1290 + game.creditposition)) dwgfx.print(-1, 1300 + game.creditposition,\"James Riley\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1300 + game.creditposition)) dwgfx.print(-1, 1310 + game.creditposition,\"James Hsieh\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1310 + game.creditposition)) dwgfx.print(-1, 1320 + game.creditposition,\"Jasper Byrne\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1320 + game.creditposition)) dwgfx.print(-1, 1330 + game.creditposition,\"Jedediah Baker\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1330 + game.creditposition)) dwgfx.print(-1, 1340 + game.creditposition,\"Jens Bergensten\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1340 + game.creditposition)) dwgfx.print(-1, 1350 + game.creditposition,\"Jeremy J. Penner\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1350 + game.creditposition)) dwgfx.print(-1, 1360 + game.creditposition,\"Jeremy Peterson\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1360 + game.creditposition)) dwgfx.print(-1, 1370 + game.creditposition,\"Jim McGinley\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1370 + game.creditposition)) dwgfx.print(-1, 1380 + game.creditposition,\"Jonathan Cartwright\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1380 + game.creditposition)) dwgfx.print(-1, 1390 + game.creditposition,\"John Nesky\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1390 + game.creditposition)) dwgfx.print(-1, 1400 + game.creditposition,\"Jos Yule\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1400 + game.creditposition)) dwgfx.print(-1, 1410 + game.creditposition,\"Jose Flores\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1410 + game.creditposition)) dwgfx.print(-1, 1420 + game.creditposition,\"Josh Bizeau\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1420 + game.creditposition)) dwgfx.print(-1, 1430 + game.creditposition,\"Joshua Buergel\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1430 + game.creditposition)) dwgfx.print(-1, 1440 + game.creditposition,\"Joshua Hochner\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1440 + game.creditposition)) dwgfx.print(-1, 1450 + game.creditposition,\"Kurt Ostfeld\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1450 + game.creditposition)) dwgfx.print(-1, 1460 + game.creditposition, \"Magnus Palsson\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1460 + game.creditposition)) dwgfx.print(-1, 1470 + game.creditposition,\"Mark Neschadimenko\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1470 + game.creditposition)) dwgfx.print(-1, 1480 + game.creditposition,\"Matt Antonellis\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1480 + game.creditposition)) dwgfx.print(-1, 1490 + game.creditposition,\"Matthew Reppert\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1490 + game.creditposition)) dwgfx.print(-1, 1500 + game.creditposition,\"Michael Falkensteiner\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1500 + game.creditposition)) dwgfx.print(-1, 1510 + game.creditposition,\"Michael Vendittelli\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1510 + game.creditposition)) dwgfx.print(-1, 1520 + game.creditposition,\"Mike Kasprzak\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1520 + game.creditposition)) dwgfx.print(-1, 1530 + game.creditposition,\"Mitchel Stein\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1530 + game.creditposition)) dwgfx.print(-1, 1540 + game.creditposition,\"Sean Murray\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1540 + game.creditposition)) dwgfx.print(-1, 1550 + game.creditposition,\"Simon Michael\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1550 + game.creditposition)) dwgfx.print(-1, 1560 + game.creditposition,\"Simon Schmid\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1560 + game.creditposition)) dwgfx.print(-1, 1570 + game.creditposition,\"Stephen Maxwell\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1570 + game.creditposition)) dwgfx.print(-1, 1580 + game.creditposition,\"Swing Swing Submarine\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1580 + game.creditposition)) dwgfx.print(-1, 1590 + game.creditposition,\"Tam Toucan\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1590 + game.creditposition)) dwgfx.print(-1, 1600 + game.creditposition,\"Terry Dooher\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1600 + game.creditposition)) dwgfx.print(-1, 1610 + game.creditposition,\"Tim W.\", tr, tg, tb, true);\r\nif (dwgfx.onscreen(1610 + game.creditposition)) dwgfx.print( -1, 1620 + game.creditposition, \"Timothy Bragan\", tr, tg, tb, true);\r\n\r\nif (dwgfx.onscreen(1760 + game.creditposition)) dwgfx.bigprint( -1, 1760 + game.creditposition, \"Thanks for playing!\", tr, tg, tb, true, 2);\r\n\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tdwgfx.drawfade();\r\n\t\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\tgame.screenshake--;\r\n\t\tdwgfx.screenshake();\r\n\t}else{\r\n\t  dwgfx.render();\r\n\t}\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function gamecompleterender2(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, help:helpclass):void {\r\n  dwgfx.drawbutton(game, help);\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\tdwgfx.cls(0x000000);\r\n\t\r\n\tdwgfx.drawimage(10, 0, 0);\r\n\t\r\n\tfor (j = 0; j < 30; j++) {\r\n\t  for (i = 0; i < 40; i++) {\r\n\t\t\tif (j == game.creditposy) {\r\n\t\t\t  if (i > game.creditposx) {\r\n\t\t\t\t  dwgfx.drawfillrect(i * 8, j * 8, 8, 8, 0, 0, 0);\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (j > game.creditposy) {\r\n\t\t\t  dwgfx.drawfillrect(i * 8, j * 8, 8, 8, 0, 0, 0);\t\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tdwgfx.drawfade();\r\n\t\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\tgame.screenshake--;\r\n\t\tdwgfx.screenshake();\r\n\t}else{\r\n\t  dwgfx.render();\r\n\t}\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function gamerender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t obj:entityclass, help:helpclass):void {\r\n  \r\n  dwgfx.drawbutton(game, help);\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\t\r\n\tif(!game.blackout){\r\n\t\tif(!game.colourblindmode) dwgfx.drawbackground(map.background, map);\r\n\t\tif (map.final_colormode) {\r\n\t\t\tdwgfx.drawfinalmap(map);\r\n\t\t}else{\r\n\t\t\tdwgfx.drawmap(map);\r\n\t\t}\r\n\t\t\r\n\t\tif(!game.completestop){\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\t//Is this entity on the ground? (needed for jumping)\r\n\t\t\t\tif (obj.entities[i].active) {\r\n\t\t\t\t\tif (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) {\r\n\t\t\t\t\t\tif (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2;\r\n\t\t\t\t\t\t}else {\tobj.entities[i].onground--;}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2;\r\n\t\t\t\t\t\t}else { obj.entities[i].onroof--; }\t\t\t\t\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//Animate the entities\r\n\t\t\t\tobj.animateentities(i, game, help);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tdwgfx.drawentities(map, obj, help);\r\n\t}else {\r\n\t\tdwgfx.cls(0x000000);\t\r\n\t}\r\n\t\r\n\t/*for(i=0; i<obj.nblocks; i++){\r\n    if (obj.blocks[i].active) {\r\n\t\t\tdwgfx.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);\r\n    }\r\n  }*/\r\n\t//dwgfx.drawminimap(game, map);\r\n\t\r\n\tif (map.extrarow == 0 || (map.custommode && map.roomname != \"\")) {\r\n\t\tdwgfx.drawfillrect(dwgfx.footerrect.x, dwgfx.footerrect.y, dwgfx.footerrect.width, dwgfx.footerrect.height, 0);\r\n\t\tif (map.finallevel) {\r\n\t\t\tmap.glitchname = map.getglitchname(game.roomx, game.roomy);\r\n\t    dwgfx.print(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);\r\n\t\t}else{\r\n\t    dwgfx.print(5, 231, map.roomname, 196, 196, 255 - help.glow, true);\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (map.roomtexton) {\r\n\t\t//Draw room text!\r\n\t\tfor (i = 0; i < map.roomtextnumlines; i++) {\r\n\t\t\tdwgfx.print(map.roomtextx[i]*8, (map.roomtexty[i]*8), map.roomtext[i], 196, 196, 255 - help.glow);\r\n\t\t}\r\n\t}\r\n\t\r\n\tif(map.custommode && !map.custommodeforreal){\r\n\t\t//Return to level editor\r\n\t\tdwgfx.bprint(5, 5, \"[Press ENTER to return to editor]\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\r\n\t}\r\n\t\r\n\tdwgfx.cutscenebars();\r\n\tdwgfx.drawfade();\r\n\t\r\n\tdwgfx.drawgui(help);\r\n\tif (dwgfx.flipmode) {\r\n\t\tif (game.advancetext) dwgfx.print(5, 228, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}else{\r\n\t  if (game.advancetext) dwgfx.print(5, 5, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}\r\n\t\r\n\tif(!game.mobilemenu){\r\n\t\tif (game.readytotele > 100 && !game.advancetext && game.hascontrol && !script.running && !game.intimetrial) {\r\n\t\t\ti = obj.getplayer();\r\n\t\t\tif(dwgfx.flipmode){\r\n\t\t\t\tdwgfx.print(5, 20, \"- Press ENTER to Teleport -\", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true);\t\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(5, 210, \"- Press ENTER to Teleport -\", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true);\t\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.swnmode) {\r\n\t\tif (game.swngame == 0) {\r\n\t\t\ttempstring = help.timestring(game.swntimer);\r\n\t\t\tdwgfx.bigprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t}else if (game.swngame == 1) {\r\n\t\t\tif (game.swnmessage == 0) {\r\n\t\t\t\ttempstring = help.timestring(game.swntimer);\r\n\t\t\t\tdwgfx.print( 10, 10, \"Current Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\tdwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);\t\r\n\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\tdwgfx.print( 240, 10, \"Best Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\tdwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);\t\r\n\t\t\t\t\r\n\t\t\t\tswitch(game.swnbestrank) {\r\n\t\t\t\t\tcase 0: dwgfx.print( -1, 204, \"Next Trophy at 5 seconds\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 1: dwgfx.print( -1, 204, \"Next Trophy at 10 seconds\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 2: dwgfx.print( -1, 204, \"Next Trophy at 15 seconds\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 3: dwgfx.print( -1, 204, \"Next Trophy at 20 seconds\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 4: dwgfx.print( -1, 204, \"Next Trophy at 30 seconds\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 5: dwgfx.print( -1, 204, \"Next Trophy at 1 minute\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t\tcase 6: dwgfx.print( -1, 204, \"All Trophies collected!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break;\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swnmessage == 1) {\r\n\t\t\t\ttempstring = help.timestring(game.swntimer);\r\n\t\t\t\tdwgfx.print( 10, 10, \"Current Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\tdwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);\t\r\n\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\tif (int(game.deathseq / 5) % 2 == 1) {\r\n\t\t\t\t\tdwgfx.print( 240, 10, \"Best Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\t\tdwgfx.bigrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);\t\r\n\t\t\t\t\r\n\t\t\t\t\tdwgfx.bigprint( -1, 200, \"New Record!\", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);\t\r\n\t\t\t\t}\r\n\t\t\t}else if (game.swnmessage >= 2) {\r\n\t\t\t\tgame.swnmessage--;\r\n\t\t\t\tif (game.swnmessage == 2) game.swnmessage = 0;\r\n\t\t\t\ttempstring = help.timestring(game.swntimer);\r\n\t\t\t\tdwgfx.print( 10, 10, \"Current Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\tdwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);\t\r\n\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\tdwgfx.print( 240, 10, \"Best Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);\t\r\n\t\t\t\tdwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);\t\r\n\t\t\t\t\r\n\t\t\t\tif (int(game.swnmessage / 5) % 2 == 1) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 200, \"New Trophy!\", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(!game.mobilemenu){\r\n\t\t\t\tdwgfx.print( 20, 228, \"[Press ENTER to stop]\", 160 - (help.glow / 2), 160 - (help.glow / 2), 160 - (help.glow / 2), true);\t\r\n\t\t\t}\r\n\t\t}else if(game.swngame==2){\r\n\t\t\tif (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120) {\r\n\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 30, \"Survive for\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t    dwgfx.bigprint( -1, 10, \"60 seconds!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.bigprint( -1, 10, \"Survive for\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t    dwgfx.bigprint( -1, 30, \"60 seconds!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}else if(game.swngame==7){\r\n\t\t\tif (game.swndelay >= 60) {\r\n\t\t\t\tdwgfx.bigprint( -1, 20, \"SUPER GRAVITRON\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t\t\r\n\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\tdwgfx.print( 240, 190, \"Best Time\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t\t\t\tdwgfx.bigrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t}else\tif (int(game.swndelay / 10) % 2 == 1) {\r\n\t\t\t\tdwgfx.bigprint( -1, 20, \"SUPER GRAVITRON\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);\t\r\n\t\t\t\tdwgfx.bigprint( -1, 200, \"GO!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);\t\t\r\n\t\t\t}\r\n\t\t}\t\r\n\t}\r\n\t\r\n\tif (game.intimetrial && dwgfx.fademode==0) {\r\n\t\t//Draw countdown!\r\n\t\tif (game.timetrialcountdown > 0) {\r\n\t\t\tif (game.timetrialcountdown < 30) {\r\n\t\t\t\tgame.resetgameclock();\r\n\t\t\t\tif (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, \"Go!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 60) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"1\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 90) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"2\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 120) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"3\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}\r\n\t\t}else {\r\n\t\t\t//Draw OSD stuff\t\r\n\t\t\tdwgfx.bprint(6, 18, \"TIME :\",  255,255,255);\r\n\t\t\tdwgfx.bprint(6, 30, \"DEATH:\",  255, 255, 255);\r\n\t\t\tdwgfx.bprint(6, 42, \"SHINY:\",  255,255,255);\r\n\t\t\t\t\r\n\t\t\tif(game.timetrialparlost){\r\n\t\t\t  dwgfx.bprint(56, 18, game.timestring(help),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 18, game.timestring(help),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\tif(game.deathcounts>0){\r\n\t\t\t  dwgfx.bprint(56, 30, String(game.deathcounts),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 30, String(game.deathcounts),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\tif(game.trinkets<game.timetrialshinytarget){\r\n\t\t\t  dwgfx.bprint(56, 42, String(game.trinkets) + \" of \" +String(game.timetrialshinytarget),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 42, String(game.trinkets) + \" of \" +String(game.timetrialshinytarget),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(game.timetrialparlost){\r\n\t\t\t\tdwgfx.bprint(195, 214, \"PAR TIME:\",  80, 80, 80);\r\n\t\t\t\tdwgfx.bprint(275, 214, game.partimestring(help),  80, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.bprint(195, 214, \"PAR TIME:\",  255, 255, 255);\r\n\t\t\t\tdwgfx.bprint(275, 214, game.partimestring(help),  196, 196, 196);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.activeactivity > -1) {\r\n\t\t//dwgfx.backbuffer.fillRect(new Rectangle(0, 0, 320, 18), 0x000000);\r\n\t\tgame.activity_lastprompt = obj.blocks[game.activeactivity].prompt;\r\n\t\tgame.activity_r = obj.blocks[game.activeactivity].r;\r\n\t\tgame.activity_g = obj.blocks[game.activeactivity].g;\r\n\t\tgame.activity_b = obj.blocks[game.activeactivity].b;\r\n\t\tif(game.act_fade<5) game.act_fade=5;\r\n\t\tif(game.act_fade<10){\r\n\t\t  game.act_fade++;\r\n\t\t}\r\n\t\tdwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10));\r\n\t\tdwgfx.print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10), true);\r\n\t}else {\r\n\t\tif(game.act_fade>5){\r\n\t\t\tdwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10));\r\n\t\tdwgfx.print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10), true);\r\n\t\t\tgame.act_fade--;\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (obj.trophytext > 0) {\r\n\t\tdwgfx.drawtrophytext(obj, help);\r\n\t\tobj.trophytext--;\r\n\t}\r\n\t\r\n\t/*\r\n\t * For creating graphical buttons!\r\n\tdwgfx.drawmobilebutton(game, 20, 20, 8*7, dwgfx.b_size, \"BACK\", 65, 185, 207);\r\n\tdwgfx.drawmobilebutton(game, 20, 80, 8*7, dwgfx.b_size, \"BACK\", 65*1.2, 185*1.2, 207*1.2);\r\n\t *\r\n\t * /\r\n\t\r\n\t//dwgfx.rprint(5, 231, String(game.coins), 255 - help.glow/2, 255 - help.glow/2, 196, true);\r\n\t//dwgfx.drawhuetile(311, 230, 48, 1);\r\n\t\r\n\t//Level complete image\r\n\t//if (game.state >= 3007) {\r\n\t//\tdwgfx.drawimage(0, 0, 12, true);\r\n\t//}\t\r\n\t\r\n\t//state changes\r\n\t\r\n\t/*\r\n\tgame.test = true;\r\n\tif (game.teststring != String(game.state)) trace(game.state);\r\n\tgame.teststring = String(game.state);\r\n\t*/\r\n\t\r\n\t//Detail entity info for debuging\r\n\t/*\r\n\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\tgame.tempstring = String(obj.entities[i].type) +\", (\" + String(obj.entities[i].xp) + \",\" + String(obj.entities[i].yp) + \")\";\r\n\t\tgame.tempstring += \" state:\" +obj.entities[i].state + \", delay:\" + obj.entities[i].statedelay;\r\n\t\tdwgfx.print(5, 5 + i * 8, game.tempstring, 255, 255, 255);\r\n\t}\r\n\t*/\r\n\t\r\n\t/*\r\n\tgame.test = true;\r\n\tgame.teststring = String(int(obj.entities[obj.getplayer()].xp)) + \",\" + String(int(obj.entities[obj.getplayer()].yp));\r\n\tgame.teststring += \"   [\" + String(game.roomx) + \",\" + String(game.roomy) + \"]\";\r\n\t*/\r\n\t\r\n\t//game.test = true;\r\n\t//game.teststring = \"Current room deaths: \" + String(game.currentroomdeaths);\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\tgame.screenshake--;\r\n\t\tdwgfx.screenshake();\r\n\t}else{\r\n\t  dwgfx.render();\r\n\t}\r\n\t\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function maprender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t obj:entityclass, help:helpclass):void {\r\n\r\n  dwgfx.drawbutton(game, help);\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\t\r\n\t\r\n\t//dwgfx.drawgui(help);\r\n\t\r\n\t//draw screen alliteration\r\n\t//Roomname:\r\n\tdwgfx.drawfillrect(0, 0, 320, 12, 0, 0, 0);\r\n\ttemp = map.area(game.roomx, game.roomy);\r\n\tif (temp < 2 && !map.custommode && dwgfx.fademode == 0) {\r\n\t\tif (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) {\r\n\t\t\tdwgfx.print(5, 2, \"The Ship\", 196, 196, 255 - help.glow, true);\r\n\t\t}else{\r\n\t    dwgfx.print(5, 2, \"Dimension VVVVVV\", 196, 196, 255 - help.glow, true);\r\n\t\t}\r\n\t}else {\r\n\t\tif (map.finallevel) {\r\n\t\t\tmap.glitchname = map.getglitchname(game.roomx, game.roomy);\r\n\t    dwgfx.print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true);\r\n\t\t}else{\r\n\t    dwgfx.print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);\r\n\t\t}\t\r\n\t}\r\n\t\r\n\t//Background color\r\n\tdwgfx.drawfillrect(0, 12, 320, 240, 10, 24, 26);\r\n\t\r\n\tdwgfx.crewframedelay--;\r\n\tif (dwgfx.crewframedelay <= 0) {\r\n\t\tdwgfx.crewframedelay = 8;\r\n\t\tdwgfx.crewframe = (dwgfx.crewframe + 1) % 2;\r\n\t}\r\n\t\t\r\n\t//Menubar:\r\n\t//dwgfx.drawtextbox( -10, 212, 42, 3, 65, 185, 207);\r\n\tdwgfx.drawfillrect(0, 212, 320, 24, 11, 31, 35);\r\n\tdwgfx.drawfillrect(0, 212, 320, 2, 65, 185, 207);\r\n\tdwgfx.drawfillrect(0, 215, 320, 1, 65, 185, 207);\r\n\tdwgfx.drawfillrect(0, 230, 320, 1, 65, 185, 207);\r\n\tdwgfx.drawfillrect(0, 232, 320, 2, 65, 185, 207);\r\n\t\r\n\tswitch(game.menupage) {\r\n\t\tcase 0:\r\n\t\t\tif (game.mobilemenu) {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 65, 185, 207);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"GRAV\", 32, 92, 104);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"SHIP\", 32, 92, 104);\r\n\t\t\t\t}else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 32, 92, 104);}\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(30 - 8, 220, \"[MAP]\", 196, 196, 255 - help.glow);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.print(103, 220, \"GRAV\", 64, 64, 64);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, \"SHIP\", 64,64,64);\r\n\t\t\t\t}else{ dwgfx.print(103, 220, \"CREW\", 64,64,64);}\r\n\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (map.finalmode || (map.custommode && !map.customshowmm)) {\r\n\t\t\t\t//draw the map image\r\n\t\t\t\tdwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);\r\n\t\t\t\tdwgfx.drawimage(1, 40, 21, false);\r\n\t\t\t\t\r\n\t\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\t\t\tdwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tdwgfx.print(-1, 105, \"NO SIGNAL\", 245, 245, 245, true);\r\n\t\t\t}else if(map.custommode){\r\n\t\t\t\t//draw the map image\r\n\t\t\t\tdwgfx.drawcustompixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, (map.custommmxsize + 10) / 8, (map.custommmysize + 10) / 8, 65, 185, 207, 4, 0);\r\n\t\t\t\tdwgfx.drawpartimage(dwgfx.customminimap as Texture, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);\r\n\t\t\t\t\r\n\t\t\t\t//Black out here\r\n\t\t\t\tif(map.customzoom==4){\r\n\t\t\t\t\tfor (j = 0; j < map.customheight; j++){\r\n\t\t\t\t\t\tfor (i = 0; i < map.customwidth; i++){\r\n\t\t\t\t\t\t\tif(map.explored[i+(j*20)]==0){\r\n\t\t\t\t\t\t\t\t//Draw the fog of war on the map\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48), map.custommmyoff + 21 + 9 + (j * 36), false);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+ 21 + 9 + (j * 36), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48) + 24, map.custommmyoff + 21 + 9 + (j * 36), false);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48), map.custommmyoff + 21 + 9 + (j * 36) + 18, false);\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + 9 + (j * 36)+18, false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36)+18, false);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(map.customzoom==2){\r\n\t\t\t\t\tfor (j = 0; j < map.customheight; j++){\r\n\t\t\t\t\t\tfor (i = 0; i < map.customwidth; i++){\r\n\t\t\t\t\t\t\tif (map.explored[i + (j * 20)] == 0) {\r\n\t\t\t\t\t\t\t\t//Draw the fog of war on the map\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + (j * 18), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + (j * 18), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + 9 + (j * 18), false);\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + 9+ (j * 18), false);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tfor (j = 0; j < map.customheight; j++){\r\n\t\t\t\t\t\tfor (i = 0; i < map.customwidth; i++){\r\n\t\t\t\t\t\t\tif(map.explored[i+(j*20)]==0){\r\n\t\t\t\t\t\t\t\t//Draw the fog of war on the map\r\n\t\t\t\t\t\t\t\tdwgfx.drawimage(2, map.custommmxoff+40 + (i * 12), map.custommmyoff+21 + (j * 9), false);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (map.cursorstate == 0){\r\n\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\tif (map.cursordelay > 10){\r\n\t\t\t\t\t\tmap.cursorstate = 1;\r\n\t\t\t\t\t\tmap.cursordelay = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (map.cursorstate == 1){\r\n\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\tif (map.cursordelay > 30) map.cursorstate = 2;\r\n\t\t\t\t}else if (map.cursorstate == 2){\r\n\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//normal size maps\r\n\t\t\t\tif(map.customzoom==4){\r\n\t\t\t\t\tif(map.cursorstate==1){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 4) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 48) +map.custommmxoff, 21 + ((game.roomy - 100) * 36)+map.custommmyoff , 48 , 36 , 255,255,255);\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 255,255,255);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (map.cursorstate == 2){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 15) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 16, 245 - (help.glow), 245 - (help.glow));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(map.customzoom==2){\r\n\t\t\t\t\tif(map.cursorstate==1){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 4) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 24)+map.custommmxoff , 21 + ((game.roomy - 100) * 18)+map.custommmyoff , 24 , 18 , 255,255,255);\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 255,255,255);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (map.cursorstate == 2){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 15) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 16, 245 - (help.glow), 245 - (help.glow));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif(map.cursorstate==1){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 4) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12)+map.custommmxoff , 21 + ((game.roomy - 100) * 9)+map.custommmyoff , 12 , 9 , 255,255,255);\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 255,255,255);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (map.cursorstate == 2){\r\n\t\t\t\t\t\tif (int(map.cursordelay / 15) % 2 == 0){\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\t\t\t\t\r\n      }else {\r\n\t\t\t\t//draw the map image\r\n\t\t\t\tdwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);\r\n\t\t\t\tdwgfx.drawimage(1, 40, 21, false);\r\n\t\t\t\t\r\n\t\t\t\t//black out areas we can't see yet\r\n\t\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\t\t\tif(map.explored[i+(j*20)]==0){\r\n\t\t\t\t\t\t\t//dwgfx.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16);\r\n\t\t\t\t\t\t\tdwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t//draw the coordinates\r\n\t\t\t\tif (game.roomx == 109) {\r\n\t\t\t\t\t//tower!instead of room y, scale map.ypos\r\n\t\t\t\t\t/*if (map.ypos > (0.57 * (680 * 8))) {\r\n\t\t\t\t\t\ti = int(map.ypos - (0.57 * (680 * 8)));\r\n\t\t\t\t\t\ti = int((i / (0.43 * (680 * 8)))*9);\r\n\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + i + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));\t\t\r\n\t\t\t\t\t}*/\r\n\t\t\t\t\tif (map.cursorstate == 0) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (map.cursordelay > 10) {\tmap.cursorstate = 1; map.cursordelay = 0; }\r\n\t\t\t\t\t}else if (map.cursorstate == 1) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (int(map.cursordelay / 4) % 2 == 0) {\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 , 12, 180, 255,255,255);\t\t\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21  + 2, 12 - 4, 180 - 4, 255,255,255);\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (map.cursordelay > 30) map.cursorstate = 2;\r\n\t\t\t\t\t}else if (map.cursorstate == 2) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (int(map.cursordelay / 15) % 2 == 0) {\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21  + 2, 12 - 4, 180 - 4,16, 245 - (help.glow), 245 - (help.glow));\t\t\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\r\n\t\t\t\t\tif (map.cursorstate == 0) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (map.cursordelay > 10) {\tmap.cursorstate = 1; map.cursordelay = 0; }\r\n\t\t\t\t\t}else if (map.cursorstate == 1) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (int(map.cursordelay / 4) % 2 == 0) {\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 + ((game.roomy - 100) * 9) , 12 , 9 , 255,255,255);\t\t\r\n\t\t\t\t\t\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 255,255,255);\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif (map.cursordelay > 30) map.cursorstate = 2;\r\n\t\t\t\t\t}else if (map.cursorstate == 2) {\r\n\t\t\t\t\t\tmap.cursordelay++;\r\n\t\t\t\t\t\tif (int(map.cursordelay / 15) % 2 == 0) {\r\n\t\t\t\t\t    dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));\t\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//draw legend details\r\n\t\t\t\tfor (i = 0; i < map.numteleporters; i++) {\r\n\t\t\t\t\tif (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0) {\r\n\t\t\t\t\t\ttemp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];\r\n\t\t\t\t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\t\t\t\tdwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);\r\n\t\t\t\t\t}else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0){\r\n\t\t\t\t\t\ttemp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];\r\n\t\t\t\t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\t\t\t\tdwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t//dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (map.showtrinkets) {\r\n\t\t\t\t\tfor (i = 0; i < map.numshinytrinkets; i++) {\r\n\t\t\t\t\t\tif (obj.collect[i] == 0) {\r\n\t\t\t\t\t\t\ttemp = 1086;\r\n\t\t\t\t\t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\t\t\t\t\tdwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9),\ttemp);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 1:\t\t  \t\t\t\r\n\t\t\tif (game.insecretlab) {\r\n\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"GRAV\", 65, 185, 207);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(103-8, 220, \"[GRAV]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\t\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\tdwgfx.print(0, 174, \"SUPER GRAVITRON HIGHSCORE\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\t\tdwgfx.print( 240, 124, \"Best Time\", 196, 196, 255 - help.glow, true);\t\r\n\t\t\t\t\tdwgfx.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2);\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tswitch(game.swnbestrank) {\r\n\t\t\t\t\t\tcase 0: dwgfx.print( -1, 40, \"Next Trophy at 5 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 1: dwgfx.print( -1, 40, \"Next Trophy at 10 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 2: dwgfx.print( -1, 40, \"Next Trophy at 15 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 3: dwgfx.print( -1, 40, \"Next Trophy at 20 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 4: dwgfx.print( -1, 40, \"Next Trophy at 30 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 5: dwgfx.print( -1, 40, \"Next Trophy at 1 minute\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 6: dwgfx.print( -1, 40, \"All Trophies collected!\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 40, \"SUPER GRAVITRON HIGHSCORE\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\ttempstring = help.timestring(game.swnrecord);\r\n\t\t\t\t\tdwgfx.print( 240, 90, \"Best Time\", 196, 196, 255 - help.glow, true);\t\r\n\t\t\t\t\tdwgfx.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2);\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tswitch(game.swnbestrank) {\r\n\t\t\t\t\t\tcase 0: dwgfx.print( -1, 174, \"Next Trophy at 5 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 1: dwgfx.print( -1, 174, \"Next Trophy at 10 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 2: dwgfx.print( -1, 174, \"Next Trophy at 15 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 3: dwgfx.print( -1, 174, \"Next Trophy at 20 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 4: dwgfx.print( -1, 174, \"Next Trophy at 30 seconds\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 5: dwgfx.print( -1, 174, \"Next Trophy at 1 minute\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t\tcase 6: dwgfx.print( -1, 174, \"All Trophies collected!\", 196, 196, 255 - help.glow, true); break;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) {\r\n\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"SHIP\", 65, 185, 207);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(103-8, 220, \"[SHIP]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\t\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\tdwgfx.print(0, 80, \"Warp to the ship?\", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"WARP\", 65, 185, 207);\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"WARP\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 105, \"Press ACTION to warp to the ship.\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t}\r\n\t\t\t}else if(map.custommode){\r\n\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 65, 185, 207);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(103-8, 220, \"[CREW]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (dwgfx.flipmode){\r\n\t\t\t\t\tdwgfx.bigprint( -1, 220-45, editor.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 220-70, \"by \" + editor.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 220-80, editor.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 220-100, editor.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 220-110, editor.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 220 - 120, editor.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(map.customcrewmates-game.crewmates==1){\r\n\t\t\t\t\t\tdwgfx.print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ \" crewmate remains\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t}else if(map.customcrewmates-game.crewmates>0){\r\n\t\t\t\t\t\tdwgfx.print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ \" crewmates remain\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.bigprint( -1, 45, editor.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 70, \"by \" + editor.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 80, editor.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 100, editor.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 110, editor.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print( -1, 120, editor.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(map.customcrewmates-game.crewmates==1){\r\n\t\t\t\t\t\tdwgfx.print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ \" crewmate remains\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t}else if(map.customcrewmates-game.crewmates>0){\r\n\t\t\t\t\t\tdwgfx.print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ \" crewmates remain\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}else{ \r\n\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 65, 185, 207);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(103-8, 220, \"[CREW]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\t\t\t\t\t\t\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\tfor (i = 0; i < 3; i++) {\r\n\t\t\t\t\t\tdwgfx.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i], help);\r\n\t\t\t\t\t\tif (game.crewstats[(2-i)]) {\r\n\t\t\t\t\t\t\tdwgfx.printcrewname(44, 32 + (i * 64)+4+10, 2-i);\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);\r\n\t\t\t\t\t\t\tdwgfx.print(44, 32 + (i * 64) + 4, \"Missing...\", 64,64,64);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3], help);\r\n\t\t\t\t\t\tif (game.crewstats[(2-i)+3]) {\r\n\t\t\t\t\t\t\tdwgfx.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3);\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);\r\n\t\t\t\t\t\t\tdwgfx.print(44+160, 32 + (i * 64) + 4, \"Missing...\", 64,64,64);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tfor (i = 0; i < 3; i++) {\r\n\t\t\t\t\t\tdwgfx.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i], help);\r\n\t\t\t\t\t\tif (game.crewstats[i]) {\r\n\t\t\t\t\t\t\tdwgfx.printcrewname(44, 32 + (i * 64)+4, i);\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamestatus(44, 32 + (i * 64)+4+10, i);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamedark(44, 32 + (i * 64)+4, i);\r\n\t\t\t\t\t\t\tdwgfx.print(44, 32 + (i * 64) + 4 + 10, \"Missing...\", 64,64,64);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3], help);\r\n\t\t\t\t\t\tif (game.crewstats[i+3]) {\r\n\t\t\t\t\t\t\tdwgfx.printcrewname(44+160, 32 + (i * 64)+4, i+3);\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tdwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);\r\n\t\t\t\t\t\t\tdwgfx.print(44+160, 32 + (i * 64) + 4 + 10, \"Missing...\", 64,64,64);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 2:\r\n\t    if (game.mobilemenu) {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"GRAV\", 32, 92, 104);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"SHIP\", 32, 92, 104);\r\n\t\t\t\t}else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 32, 92, 104);}\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 65, 185, 207);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.print(103, 220, \"GRAV\", 64, 64, 64);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, \"SHIP\", 64,64,64);\r\n\t\t\t\t}else{ dwgfx.print(103, 220, \"CREW\", 64,64,64);}\r\n\t\t\t\tdwgfx.print(185-12, 220, \"[STATS]\", 196, 196, 255 - help.glow);\r\n\t\t\t\tdwgfx.print(258, 220, \"SAVE\", 64, 64, 64);\t\r\n\t\t\t}\r\n\t\t\r\n      if (map.custommode) {\r\n\t\t\t  if (dwgfx.flipmode){\r\n\t\t\t\t\tdwgfx.print(0, 164, \"[Trinkets found]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 152, help.number(game.trinkets) + \" out of \" + help.number(map.customtrinkets), 96, 96, 96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 114, \"[Number of Deaths]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 102, String(game.deathcounts),  96, 96, 96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 64, \"[Time Taken]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 52, game.timestring(help),  96, 96, 96, true);\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 52, \"[Trinkets found]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 64, help.number(game.trinkets) + \" out of \" + help.number(map.customtrinkets), 96, 96, 96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 102, \"[Number of Deaths]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 114, String(game.deathcounts),  96, 96, 96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 152, \"[Time Taken]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 164, game.timestring(help),  96, 96, 96, true);\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\tdwgfx.print(0, 164, \"[Trinkets found]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 152, help.number(game.trinkets) + \" out of Twenty\", 96,96,96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 114, \"[Number of Deaths]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 102, String(game.deathcounts),  96,96,96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 64, \"[Time Taken]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 52, game.timestring(help),  96, 96, 96, true);\r\n\t\t\t\t}else{\t\r\n\t\t\t\t\tdwgfx.print(0, 52, \"[Trinkets found]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 64, help.number(game.trinkets) + \" out of Twenty\", 96,96,96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 102, \"[Number of Deaths]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 114, String(game.deathcounts),  96,96,96, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.print(0, 152, \"[Time Taken]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\tdwgfx.print(0, 164, game.timestring(help),  96, 96, 96, true);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 3:\r\n\t\t\tif (game.mobilemenu) {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"GRAV\", 32, 92, 104);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"SHIP\", 32, 92, 104);\r\n\t\t\t\t}else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 32, 92, 104);}\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(30, 220, \"MAP\", 64,64,64);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.print(103, 220, \"GRAV\", 64, 64, 64);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, \"SHIP\", 64,64,64);\r\n\t\t\t\t}else{ dwgfx.print(103, 220, \"CREW\", 64,64,64);}\r\n\t\t\t\tdwgfx.print(185-4, 220, \"STATS\", 64,64,64);\r\n\t\t\t\tdwgfx.print(258 - 8, 220, \"[SAVE]\", 196, 196, 255 - help.glow);\t\t\t\t\t\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tdwgfx.print(0, 80, \"Quit to main menu?\", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);\r\n\t\t\t\r\n\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\tdwgfx.print(0, 186, \"(Note: The game is autosaved\", 146, 146, 180, true);\r\n\t\t\t\tdwgfx.print(0, 174, \"at every checkpoint.)\", 146, 146, 180, true);\r\n\t\t\t}else{\r\n\t\t\t\tdwgfx.print(0, 174, \"(Note: The game is autosaved\", 146, 146, 180, true);\r\n\t\t\t\tdwgfx.print(0, 186, \"at every checkpoint.)\", 146, 146, 180, true);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\tif (game.inintermission) {\r\n\t\t\t\tdwgfx.print(0, 115, \"Cannot Save in Level Replay\", 146, 146, 180, true);\r\n\t\t\t}else if (game.nodeathmode) {\r\n\t\t\t\tdwgfx.print(0, 115, \"Cannot Save in No Death Mode\", 146, 146, 180, true);\r\n\t\t\t}else if (game.intimetrial) {\r\n\t\t\t\tdwgfx.print(0, 115, \"Cannot Save in Time Trial\", 146, 146, 180, true);\r\n\t\t\t}else if (game.insecretlab) {\r\n\t\t\t\tdwgfx.print(0, 115, \"Cannot Save in Secret Lab\", 146, 146, 180, true);\r\n\t\t\t}else if (map.custommode){\r\n\t\t\t\tif (game.gamesaved){\r\n\t\t\t\t\tdwgfx.print(0, 36, \"Game saved ok!\", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.drawpixeltextbox(25, 65, 270, 90, 34, 12, 65, 185, 207, 0, 4);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.flipmode){\r\n\t\t\t\t\t\tdwgfx.print(0, 122, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\tdwgfx.print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\tdwgfx.print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(50, 74, 50, 18, help);\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(175, 74, 22, 18, help);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tdwgfx.print(0, 90, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\tdwgfx.print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\tdwgfx.print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(50, 126, 50, 18, help);\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(175, 126, 22, 18, help);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 80, \"[Press ACTION to save your game]\", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\tdwgfx.print(0, 186, \"(Note: The game is autosaved\", 146, 146, 180, true);\r\n\t\t\t\t\tdwgfx.print(0, 174, \"at every teleporter.)\", 146, 146, 180, true);\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 174, \"(Note: The game is autosaved\", 146, 146, 180, true);\r\n\t\t\t\t\tdwgfx.print(0, 186, \"at every teleporter.)\", 146, 146, 180, true);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (game.gamesaved) {\r\n\t\t\t\t\tdwgfx.print(0, 36, \"Game saved ok!\", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\tdwgfx.print(0, 132, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 98, i, game.crewstats[i], help, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\tdwgfx.print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(50, 74, 50, 18, help);\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(175, 74, 22, 18, help);\t\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tdwgfx.print(0, 80, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);\r\n\t\t\t\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\t\t\t\tdwgfx.drawcrewman(169-(3*42)+(i*42), 95, i, game.crewstats[i], help, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdwgfx.print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\tdwgfx.print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(50, 126, 50, 18, help);\r\n\t\t\t\t\t\tdwgfx.drawspritesetcol(175, 126, 22, 18, help);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else{\r\n\t\t\t\t\tdwgfx.print(0, 80, \"[Press ACTION to save your game]\", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (game.quicksummary != \"\") {\r\n\t\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\t\tdwgfx.print(0, 110, \"Last Save:\", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);\r\n\t\t\t\t\t\t\tdwgfx.print(0, 100, game.quicksummary, 164  - (help.glow / 4), 164 - (help.glow / 4), 164, true);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tdwgfx.print(0, 100, \"Last Save:\", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);\r\n\t\t\t\t\t\t\tdwgfx.print(0, 110, game.quicksummary, 164  - (help.glow / 4), 164 - (help.glow / 4), 164, true);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t*/\r\n\t  break;\r\n\t\tcase 10:\r\n\t\t\t\r\n\t\t\tif(game.mobilemenu){\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 128, 220, 56, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(128, 220, \"[ QUIT ]\", 196, 196, 255 - help.glow);\r\n\t\t\t}\r\n\t    \r\n\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge){\r\n\t\t\t\t  dwgfx.print(0, 135, \"Return to main menu?\", 196, 196, 255 - help.glow, true);\r\n\t\t\t  }else {\r\n\t\t\t\t  dwgfx.print(0, 142, \"Do you want to quit? You will\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t  dwgfx.print(0, 130, \"lose any unsaved progress.\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t\t}\r\n\t\t\t\t//dwgfx.print(80-16, 88, \"[ NO, KEEP PLAYING ]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t//dwgfx.print(80 + 32, 76, \"yes, quit to menu\",  96, 96, 96);\r\n\t\t\t}else {\t\r\n\t\t\t\t\r\n\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) {\r\n\t\t\t\t\tdwgfx.print(0, 80, \"Return to main menu?\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t}else {\r\n\t\t\t\t  dwgfx.print(0, 76, \"Do you want to quit? You will\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t  dwgfx.print(0, 88, \"lose any unsaved progress.\", 196, 196, 255 - help.glow, true);\r\n\t\t\t  }\r\n\t\t\t\t\r\n\t\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t\t}\r\n\t\t\t\t//dwgfx.print(80-16, 130, \"[ NO, KEEP PLAYING ]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t//dwgfx.print(80 + 32, 142, \"yes, quit to menu\",  96, 96, 96);\r\n\t\t\t\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 11:\r\n\t\t\t\r\n\t\t\tif(game.mobilemenu){\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 128, 220, 56, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(128, 220, \"[ QUIT ]\", 196, 196, 255 - help.glow);\r\n\t\t\t}\r\n\t    \r\n\t    \r\n\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge){\r\n\t\t\t\t  dwgfx.print(0, 135, \"Return to main menu?\", 196, 196, 255 - help.glow, true);\r\n\t\t\t  }else {\r\n\t\t\t\t  dwgfx.print(0, 142, \"Do you want to quit? You will\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t  dwgfx.print(0, 130, \"lose any unsaved progress.\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tdwgfx.print(80, 88, \"no, keep playing\", 96,96,96);\r\n\t\t\t\tdwgfx.print(80+32-16, 76, \"[ YES, QUIT TO MENU ]\",  196, 196, 255 - help.glow);\r\n\t\t\t}else{\t\r\n\t\t\t\tif (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) {\r\n\t\t\t\t\tdwgfx.print(0, 80, \"Return to main menu?\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t}else {\r\n\t\t\t\t  dwgfx.print(0, 76, \"Do you want to quit? You will\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t  dwgfx.print(0, 88, \"lose any unsaved progress.\", 196, 196, 255 - help.glow, true);\r\n\t\t\t  }\r\n\t\t\t\t\r\n\t\t\t\tdwgfx.print(80, 130, \"no, keep playing\", 96,96,96);\r\n\t\t\t\tdwgfx.print(80+32-16, 142, \"[ YES, QUIT TO MENU ]\", 196, 196, 255 - help.glow);\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 20:\r\n\t\t\tif(game.mobilemenu){\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 128, 220, 11*8, dwgfx.b_size, \"GRAVITRON\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(128, 220, \"[ GRAVITRON ]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t}\r\n\t    \r\n\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\tdwgfx.print(0, 76, \"the secret laboratory?\", 196, 196, 255 - help.glow, true);\t\t\t\r\n\t\t\t\tdwgfx.print(0, 88, \"Do you want to return to\", 196, 196, 255 - help.glow, true);\t\r\n\t\t\t\t//dwgfx.print(80-16, 142, \"[ NO, KEEP PLAYING ]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t//dwgfx.print(80 + 32, 130, \"yes, return\",  96, 96, 96);\r\n\t\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t\t}\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(0, 76, \"Do you want to return to\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\tdwgfx.print(0, 88, \"the secret laboratory?\", 196, 196, 255 - help.glow, true);\t\t\r\n\t\t\t\t//dwgfx.print(80-16, 130, \"[ NO, KEEP PLAYING ]\", 196, 196, 255 - help.glow);\r\n\t\t\t\t//dwgfx.print(80 + 32, 142, \"yes, return\",  96, 96, 96);\t\t\r\n\t\t\t\tif(help.slowsine%8>4){\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65, 185, 207);\r\n\t\t\t\t}else {\r\n\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, \"QUIT\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t  break;\r\n\t\tcase 21:\r\n\t\t\tif(game.mobilemenu){\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 128, 220, 11*8, dwgfx.b_size, \"GRAVITRON\", 65, 185, 207);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(128, 220, \"[ GRAVITRON ]\", 196, 196, 255 - help.glow, true);\r\n\t\t\t}\r\n\t    \r\n\t    if (dwgfx.flipmode) {\r\n\t\t\t\tdwgfx.print(0, 76, \"the secret laboratory?\", 196, 196, 255 - help.glow, true);\t\t\t\r\n\t\t\t\tdwgfx.print(0, 88, \"Do you want to return to\", 196, 196, 255 - help.glow, true);\t\r\n\t\t\t\tdwgfx.print(80, 142, \"no, keep playing\", 96, 96, 96);\r\n\t\t\t\tdwgfx.print(80 + 32-16, 130, \"[ YES, RETURN ]\",  196, 196, 255 - help.glow);\t\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.print(0, 76, \"Do you want to return to\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\tdwgfx.print(0, 88, \"the secret laboratory?\", 196, 196, 255 - help.glow, true);\t\t\t\r\n\t\t\t\tdwgfx.print(80, 130, \"no, keep playing\", 96, 96, 96);\r\n\t\t\t\tdwgfx.print(80 + 32-16, 142, \"[ YES, RETURN ]\",  196, 196, 255 - help.glow);\t\r\n\t\t\t}\r\n\t\tbreak;\r\n\t\tcase 30:\r\n\t\t\tif (game.mobilemenu) {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, \"MAP\", 32, 92, 104);\r\n\t\t\t\tif (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"GRAV\", 32, 92, 104);\r\n\t\t\t\t}else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"SHIP\", 32, 92, 104);\r\n\t\t\t\t}else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, \"CREW\", 32, 92, 104);}\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, \"STATS\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, \"QUIT\", 32, 92, 104);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, \"SWIPE\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, \"SIDES\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, \"D-PAD\", 32, 92, 104);\r\n\t\t\t\t\r\n\t\t\t\tswitch(game.controlstyle) {\r\n\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: VVVVVV Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Swipe on the left side to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Tap on the right side to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, \"SWIPE\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: Super Gravitron Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Touch the left or right edges to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Touch both edges together to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, \"SIDES\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: Button Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Use the virtual buttons to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Tap anywhere else to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, \"D-PAD\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t}else {\t\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, \"SWIPE\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, \"SIDES\", 32, 92, 104);\r\n\t\t\t\tdwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, \"D-PAD\", 32, 92, 104);\r\n\t\t\t\t/*\r\n\t\t\t\tdwgfx.print(25, 189, \"SENSITIVITY\", 196, 196, 255 - help.glow);\r\n\t\t\t\tdwgfx.drawfillrect(200 - 80, 190, 160, 5, 32, 92, 104);\r\n\t\t\t\tdwgfx.drawfillrect(200 - 80 + int((155 * 50) / 100) - 1, 190 - 4 - 1, 5 + 2, 5 + 8 + 2, 255, 255, 255);\r\n\t\t\t\tdwgfx.drawfillrect(200 - 80 + int((155 * game.controlsensitivity) / 100), 190 - 4, 5, 5 + 8, 65, 185, 207);\r\n\t\t\t\t*/\r\n\t\t\t\tswitch(game.controlstyle) {\r\n\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: VVVVVV Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Swipe on the left side to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Tap on the right side to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, \"SWIPE\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: Super Gravitron Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Touch the left or right edges to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Touch both edges together to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, \"SIDES\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\tdwgfx.print(0, 52, \"Current mode: Button Style\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 76, \"Use the virtual buttons to move\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.print(0, 88, \"Tap anywhere else to flip\", 196, 196, 255 - help.glow, true);\r\n\t\t\t\t\t\tdwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, \"D-PAD\", 65, 185, 207);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tdwgfx.print(0, 124, \"Alternate controls:\", 196, 196, 255 - help.glow, true);\r\n\t\t\t}\r\n\t  break;\r\n\t}\r\n\r\n\tdwgfx.drawfade();\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (dwgfx.resumegamemode) {\r\n\t\tdwgfx.menuoffset += 25;\r\n\t\tif (map.extrarow) {\r\n\t\t\tif (dwgfx.menuoffset >= 230) {\r\n\t\t\t\tdwgfx.menuoffset = 230;\r\n\t\t\t\t//go back to gamemode!\r\n\t\t\t\tgame.mapheld = true;\r\n\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tif (dwgfx.menuoffset >= 240) {\r\n\t\t\t\tdwgfx.menuoffset = 240;\r\n\t\t\t\t//go back to gamemode!\r\n\t\t\t\tgame.mapheld = true;\r\n\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t}\r\n\t\t}\r\n\t\tdwgfx.menuoffrender();\r\n\t}else if (dwgfx.menuoffset > 0) {\r\n\t\tdwgfx.menuoffset -= 25;\r\n\t\tif (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0;\r\n\t\tdwgfx.menuoffrender();\r\n\t}else{\r\n\t\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\t\tgame.screenshake--;\r\n\t\t\tdwgfx.screenshake();\r\n\t\t}else{\r\n\t\t\tdwgfx.render();\r\n\t\t}\r\n\t}\r\n\t\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function towerrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t  \t\tobj:entityclass, help:helpclass):void {\r\n  dwgfx.drawbutton(game, help);\r\n  //Couple of changes for the towermode\r\n\t\r\n\t//dwgfx.backbuffer.lock();\r\n\tdwgfx.cls(dwgfx.tower_bgdarkcol[map.colstate]);\r\n\t\r\n\tif (!game.colourblindmode) {\r\n\t\tdwgfx.drawtowerbackground(map);\r\n\t  dwgfx.drawtowermap(game, map);\r\n\t}else {\r\n\t  dwgfx.drawtowermap_nobackground(map);\r\n\t}\r\n\t\r\n\tif(!game.completestop){\r\n\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t//Is this entity on the ground? (needed for jumping)\r\n\t\t\tif (obj.entities[i].active) {\r\n\t\t\t\tif (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) {\r\n\t\t\t\t\tif (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2;\r\n\t\t\t\t\t}else {\tobj.entities[i].onground--;}\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2;\r\n\t\t\t\t\t}else { obj.entities[i].onroof--; }\t\t\t\t\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Animate the entities\r\n\t\t\tobj.animateentities(i, game, help);\r\n\t\t}\r\n\t}\r\n\t\r\n\tdwgfx.drawtowerentities(map, obj, help);\r\n\t\r\n\tdwgfx.drawtowerspikes(map);\r\n\t\r\n\t\r\n\t/*for(i=0; i<obj.nblocks; i++){\r\n    if (obj.blocks[i].active) {\r\n\t\t\tdwgfx.backbuffer.fillRect(obj.blocks[i].rect, 0xDDDDDD);\r\n    }\r\n  }*/\r\n\tdwgfx.cutscenebars();\r\n\t\r\n\tdwgfx.drawgui(help);\t\r\n\tif (dwgfx.flipmode) {\r\n\t\tif (game.advancetext) dwgfx.print(5, 228, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}else{\r\n\t  if (game.advancetext) dwgfx.print(5, 5, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}\r\n\t\r\n\tdwgfx.drawfillrect(dwgfx.footerrect.x, dwgfx.footerrect.y, dwgfx.footerrect.width, dwgfx.footerrect.height, 0);\r\n\tdwgfx.print(5, 231, map.roomname, 196, 196, 255 - help.glow, true);\r\n\t\r\n\t//dwgfx.rprint(5, 231, String(game.coins), 255 - help.glow/2, 255 - help.glow/2, 196, true);\r\n\t//dwgfx.drawhuetile(311, 230, 48, 1);\r\n\t\r\n\tif (game.intimetrial && dwgfx.fademode==0) {\r\n\t\t//Draw countdown!\r\n\t\tif (game.timetrialcountdown > 0) {\r\n\t\t\tif (game.timetrialcountdown < 30) {\r\n\t\t\t\tgame.resetgameclock();\r\n\t\t\t\tif (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, \"Go!\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 60) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"1\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 90) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"2\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}else if (game.timetrialcountdown < 120) {\r\n\t\t\t\tdwgfx.bigprint( -1, 100, \"3\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);\r\n\t\t\t}\r\n\t\t}else {\r\n\t\t\t//Draw OSD stuff\t\r\n\t\t\tdwgfx.bprint(6, 18, \"TIME :\",  255,255,255);\r\n\t\t\tdwgfx.bprint(6, 30, \"DEATH:\",  255, 255, 255);\r\n\t\t\tdwgfx.bprint(6, 42, \"SHINY:\",  255,255,255);\r\n\t\t\t\t\r\n\t\t\tif(game.timetrialparlost){\r\n\t\t\t  dwgfx.bprint(56, 18, game.timestring(help),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 18, game.timestring(help),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\tif(game.deathcounts>0){\r\n\t\t\t  dwgfx.bprint(56, 30, String(game.deathcounts),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 30, String(game.deathcounts),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\tif(game.trinkets<game.timetrialshinytarget){\r\n\t\t\t  dwgfx.bprint(56, 42, String(game.trinkets) + \" of \" +String(game.timetrialshinytarget),  196, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t  dwgfx.bprint(56, 42, String(game.trinkets) + \" of \" +String(game.timetrialshinytarget),  196, 196, 196);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(game.timetrialparlost){\r\n\t\t\t\tdwgfx.bprint(195, 214, \"PAR TIME:\",  80, 80, 80);\r\n\t\t\t\tdwgfx.bprint(275, 214, game.partimestring(help),  80, 80, 80);\r\n\t\t\t}else {\r\n\t\t\t\tdwgfx.bprint(195, 214, \"PAR TIME:\",  255, 255, 255);\r\n\t\t\t\tdwgfx.bprint(275, 214, game.partimestring(help),  196, 196, 196);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tdwgfx.drawfade();\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tdwgfx.render();\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function teleporterrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t       obj:entityclass, help:helpclass):void {\r\n\t\r\n\tdwgfx.drawbutton(game, help);\r\n\t//dwgfx.backbuffer.lock();\r\n\t\r\n\t//draw screen alliteration\r\n\t//Roomname:\r\n\tdwgfx.drawfillrect(0, 0, 320, 12, 0, 0, 0);\r\n\ttemp = map.area(game.roomx, game.roomy);\r\n\tif (temp < 2 && !map.custommode && dwgfx.fademode==0) {\r\n\t\tif (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) {\r\n\t\t\tdwgfx.print(5, 2, \"The Ship\", 196, 196, 255 - help.glow, true);\r\n\t\t}else{\r\n\t    dwgfx.print(5, 2, \"Dimension VVVVVV\", 196, 196, 255 - help.glow, true);\r\n\t\t}\r\n\t}else {\r\n\t\tdwgfx.print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);\r\n\t}\r\n\t\r\n\t//Background color\r\n\tdwgfx.drawfillrect(0, 12, 320, 240, 10, 24, 26);\r\n\t\r\n\t//draw the map image\r\n\tdwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);\r\n\tdwgfx.drawimage(1, 40, 21, false);\r\n\t//black out areas we can't see yet\r\n\tfor (j = 0; j < 20; j++) {\r\n\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\tif(map.explored[i+(j*20)]==0){\r\n\t\t\t\t//dwgfx.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16);\r\n\t\t\t\tdwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\t//draw the coordinates //current\r\n\tif (game.roomx == 109) {\r\n\t\t//tower!instead of room y, scale map.ypos\r\n\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21  + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));\t\t\r\n\t}else{\r\n\t\tdwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));\t\t\r\n\t}\r\n\t\r\n\tif (game.useteleporter) {\r\n\t\t//Draw the chosen destination coordinate!\r\n\t\t\r\n\t\t//draw the coordinates //destination\r\n\t\ttempx = map.teleporters[game.teleport_to_teleporter].x; \r\n\t\ttempy = map.teleporters[game.teleport_to_teleporter].y;\r\n\t\tdwgfx.drawrect(40 + (tempx * 12) + 1, 21 + (tempy * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);\t\t\r\n\t\tdwgfx.drawrect(40 + (tempx * 12) + 3, 21 + (tempy * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);\t\t\r\n\t}\r\n\r\n\t//draw legend details\r\n\tfor (i = 0; i < map.numteleporters; i++) {\r\n\t\tif (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0) {\r\n\t\t\ttemp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];\r\n\t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\tdwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);\r\n\t\t}else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0){\r\n\t\t\ttemp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];\r\n\t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\tdwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);\r\n\t\t}\r\n\t\t//dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later\r\n\t}\r\n\t\t\t\t\r\n\t\t\tif (map.showtrinkets) {\r\n\t\t\t  for (i = 0; i < map.numshinytrinkets; i++) {\r\n\t\t\t\t  if (obj.collect[i] == 0) {\r\n\t\t\t\t\t\ttemp = 1086;\r\n      \t\t\tif (dwgfx.flipmode) temp += 3;\r\n\t\t\t\t\t\tdwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9),\ttemp);\r\n\t\t\t\t  }\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\r\n\tif (game.useteleporter && ((help.slowsine%16)>8)) {\r\n\t\t//colour in the legend\r\n\t\ttemp = 1128;\r\n    if (dwgfx.flipmode) temp += 3;\r\n\t\tdwgfx.drawtile(40 + 3 + (tempx * 12), 22 + (tempy * 9), temp);\t\r\n\t}\r\n\t\r\n\tdwgfx.cutscenebars();\r\n\t\r\n\t\r\n\tif (game.useteleporter) {\r\n\t\t//Instructions!\r\n\t\tif (game.mobilemenu) {\r\n\t\t\tdwgfx.drawmobilebutton(game, 5+10, 220-10, 64, dwgfx.b_size, \"LEFT\", 65, 185, 207);\r\n\t\t\tdwgfx.drawmobilebutton(game, 320 - 5 - 64, 220-10, 64, dwgfx.b_size, \"RIGHT\", 65, 185, 207);\r\n\t\t\tdwgfx.drawmobilebutton(game, 160 - 40+4, 220, 64+16, dwgfx.b_size, \"TELEPORT\", 65, 185, 207);\r\n\t\t}else{\r\n\t\t\tdwgfx.print(5, 210, \"Press Left/Right to choose a Teleporter\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t\t\tdwgfx.print(5, 225, \"Press ENTER to Teleport\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t\t}\r\n\t}\r\n\t\r\n\tdwgfx.drawgui(help);\r\n\t\r\n\tif (dwgfx.flipmode) {\r\n\t\tif (game.advancetext) dwgfx.print(5, 228, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}else{\r\n\t  if (game.advancetext) dwgfx.print(5, 5, \"- Tap screen to advance text -\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\t\r\n\t}\r\n\t\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (dwgfx.resumegamemode) {\r\n\t\tdwgfx.menuoffset += 25;\r\n\t\tif (map.extrarow) {\r\n\t\t\tif (dwgfx.menuoffset >= 230) {\r\n\t\t\t\tdwgfx.menuoffset = 230;\r\n\t\t\t\t//go back to gamemode!\r\n\t\t\t\tgame.mapheld = true;\r\n\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t}\r\n\t\t}else{\r\n\t\t\tif (dwgfx.menuoffset >= 240) {\r\n\t\t\t\tdwgfx.menuoffset = 240;\r\n\t\t\t\t//go back to gamemode!\r\n\t\t\t\tgame.mapheld = true;\r\n\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t}\r\n\t\t}\r\n\t\tdwgfx.menuoffrender();\r\n\t}else if (dwgfx.menuoffset > 0) {\r\n\t\tdwgfx.menuoffset -= 25;\r\n\t\tif (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0;\r\n\t\tdwgfx.menuoffrender();\r\n\t}else{\r\n\t\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\t\tgame.screenshake--;\r\n\t\t\tdwgfx.screenshake();\r\n\t\t}else{\r\n\t\t\tdwgfx.render();\r\n\t\t}\r\n\t}\r\n\t\r\n\t//dwgfx.backbuffer.unlock();\r\n}\r\n\r\npublic function controltutorialrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t       obj:entityclass, help:helpclass):void {\r\n\t\r\n\tdwgfx.drawbutton(game, help);\r\n\t//dwgfx.backbuffer.lock();\r\n\t\r\n\t//Background color\r\n\tdwgfx.drawfillrect(0, 0, 320, 240, 10, 24, 26);\r\n\t\r\n\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t//Is this entity on the ground? (needed for jumping)\r\n\t\tif (obj.entities[i].active) {\r\n\t\t\tif (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) {\r\n\t\t\t\tif (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2;\r\n\t\t\t\t}else {\tobj.entities[i].onground--;}\r\n\t\t\t\t\r\n\t\t\t\tif (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2;\r\n\t\t\t\t}else { obj.entities[i].onroof--; }\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t//Animate the entities\r\n\t\tobj.animateentities(i, game, help);\r\n\t}\r\n\t\r\n\tdwgfx.drawentities(map, obj, help);\r\n\t\r\n\tdwgfx.drawtextbox(160-120, 2, 30, 3, 174, 174, 174);\r\n\tdwgfx.print(5, 10, \"-= TOUCHSCREEN CONTROLS =-\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t\r\n\tif(game.controltutorialstate>=3 &&game.controltutorialstate<=6){\t\r\n\t\tdwgfx.print(5, 195 + 8, \"Swipe and hold on the left side\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t\tdwgfx.print(5, 205 + 8, \"of the screen to move\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t}\r\n\t\r\n\tif(game.controltutorialstate>=7 &&game.controltutorialstate<=11){\t\r\n\t  dwgfx.print(5, 200 + 8, \"Tap on the right to flip\", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);\r\n\t}\r\n\t\r\n\tif (game.controltutorialstate >= 13) {\r\n\t\tif(help.slowsine%8>4){\r\n\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 210, 8 * 7, dwgfx.b_size, \"START\", 65, 185, 207);\r\n\t\t}else {\r\n\t\t\tdwgfx.drawmobilebutton(game, 160 + 4 - 24, 210, 8 * 7, dwgfx.b_size, \"START\", 65*1.2, 185*1.2, 207*1.2);\r\n\t\t}\r\n\t}\r\n\t\r\n\tdwgfx.drawmobileimage(0, 0, 70 + ((100 - game.controllerp1) * 3), true);\r\n\t\r\n\t//Draw touchpoints\r\n\tif(!game.press_left && !game.press_right){\r\n\t\t//- 1 Left hand off\r\n\t\tdwgfx.drawmobilehands(1, 56, 106 + ((100 - game.controllerp1) * 3));\r\n\t}else if(game.press_left){\t\t\r\n\t\t//- 2 Left hand moving left\r\n\t\tif (game.controllerp3 <= 8) {\r\n\t\t\tif(help.slowsine%16>8){ dwgfx.drawrect(116, 120, 16, 16, 255, 255, 255);\r\n\t\t\t}else {\tdwgfx.drawrect(116+2, 120+2, 16-4, 16-4, 255, 255, 255); }\r\n\t\t\tdwgfx.drawmobilehands(3, 56, 106);\r\n\t\t\tdwgfx.drawmobileimage(7, 136, 120);\r\n\t\t}else{\r\n\t\t\tif(help.slowsine%16>8){ dwgfx.drawrect(104, 118, 16, 16, 255, 255, 255);\r\n\t\t\t}else {\tdwgfx.drawrect(104+2, 118+2, 16-4, 16-4, 255, 255, 255); }\r\n\t\t\tdwgfx.drawmobilehands(2, 56, 106);\r\n\t\t\tdwgfx.drawmobileimage(7, 124, 120);\r\n\t\t}\r\n\t}else if(game.press_right){\r\n\t\t//- 3 Left hand moving right\r\n\t\tif (game.controllerp3 <= 8) {\r\n\t\t\tif(help.slowsine%16>8){ dwgfx.drawrect(104, 118, 16, 16, 255, 255, 255);\r\n\t\t\t}else {\tdwgfx.drawrect(104+2, 118+2, 16-4, 16-4, 255, 255, 255); }\r\n\t\t\tdwgfx.drawmobilehands(2, 56, 106);\r\n\t\t\tdwgfx.drawmobileimage(8, 84, 120);\r\n\t\t}else{\r\n\t\t\tif(help.slowsine%16>8){ dwgfx.drawrect(116, 120, 16, 16, 255, 255, 255);\r\n\t\t\t}else {\tdwgfx.drawrect(116+2, 120+2, 16-4, 16-4, 255, 255, 255); }\r\n\t\t\tdwgfx.drawmobilehands(3, 56, 106);\r\n\t\t\tdwgfx.drawmobileimage(8, 96, 120);\r\n\t\t}\r\n\t}\r\n\t\r\n\tif(game.controltutorialstate>=7){\t\r\n\t\tif (game.controllerp2 > 0) {\r\n\t\t\tif(help.slowsine%16>8){ dwgfx.drawrect(188, 120, 16, 16, 255, 255, 255);\r\n\t\t\t}else {\tdwgfx.drawrect(188+2, 120+2, 16-4, 16-4, 255, 255, 255); }\r\n\t\t\tdwgfx.drawmobilehands(6, 193, 106);\t\r\n\t\t}else{\r\n\t\t\tdwgfx.drawmobilehands(4, 193, 106 + ((100 - game.controllerp1) * 3));\r\n\t\t}\r\n\t}\r\n\t\r\n\tif (game.test) {\r\n\t\tdwgfx.print(5, 5, game.teststring, 196, 196, 255, false);\r\n\t}\r\n\r\n\tif (game.flashlight > 0 && !game.noflashingmode) {\r\n\t\tgame.flashlight--;\r\n\t\tdwgfx.flashlight();\r\n\t}\r\n\t\r\n\tif (game.screenshake > 0 && !game.noflashingmode) {\r\n\t\tgame.screenshake--;\r\n\t\tdwgfx.screenshake();\r\n\t}else{\r\n\t\tdwgfx.render();\r\n\t}\r\n\t\r\n\t//dwgfx.backbuffer.unlock();\r\n}"
  },
  {
    "path": "mobile_version/src/includes/scripts.as",
    "content": "﻿public function load(t:String):void {\r\n\t//loads script name t into the array\r\n\t\r\n\tposition = 0; scriptlength=0;\r\n  running = true;\r\n\t\r\n\tvar maxlength:int = int(Math.min(int(t.length), 7));\r\n  var customstring:String = \"\";\r\n  \r\n\tfor (var i:int = 0; i < maxlength; i++) {\r\n    customstring += t.substr(i, 1);\r\n  }\r\n\r\n  if (customstring == \"custom_\"){\r\n\t\t//this magic function breaks down the custom script and turns into real scripting!\r\n\t\tvar cscriptname:String = \"\";\r\n\t\tfor (i = 0; i < t.length; i++) {\r\n\t\t\tif (i >= 7) cscriptname += t.substr(i, 1);\r\n\t\t}\r\n\t\t\r\n\t\tvar scriptstart:int = -1;\t\t\r\n\t  var scriptend:int = -1;\r\n\t\tvar tstring:String;\r\n\r\n\t\tfor (i = 0; i < editor.customscript.length; i++) {\r\n\t\t\tif (scriptstart == -1) {\r\n\t\t\t\t//Find start of the script\r\n\t\t\t\tif (editor.customscript[i] == cscriptname + \":\") {\r\n\t\t\t\t\tscriptstart = i + 1;\r\n\t\t\t\t}\r\n\t\t\t}else if (scriptend == -1) {\r\n\t\t\t\t//Find the end\r\n\t\t\t\ttstring = editor.customscript[i];\r\n\t\t\t\ttstring = tstring.substr(tstring.length - 1, 1);\r\n\t\t\t\tif (tstring == \":\") {\r\n\t\t\t\t\tscriptend = i;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tif (scriptstart > -1) {\r\n\t\t\tif (scriptend == -1) {\r\n\t\t\t\tscriptend = editor.customscript.length;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Ok, we've got the relavent script segment, we do a pass to assess it, then run it!\r\n\t\t\tvar customcutscenemode:int = 0;\r\n\t\t\tfor (i = scriptstart; i < scriptend; i++) {\r\n\t\t\t\ttokenize(editor.customscript[i]);\r\n\t\t\t\tif(words[0] == \"say\"){\r\n\t\t\t\t\tcustomcutscenemode=1;\r\n\t\t\t\t}else if(words[0] == \"reply\"){\r\n\t\t\t\t\tcustomcutscenemode=1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(customcutscenemode==1){\r\n\t\t\t\tadd(\"cutscene()\");\r\n\t\t\t\tadd(\"untilbars()\");\r\n\t\t\t}\r\n\t\t\tvar customtextmode:int = 0;\t\t\t\r\n\t\t\tvar speakermode:int = 0; //0, terminal, numbers for crew\r\n\t\t\tvar squeakmode:int = 0;//default on\t\t\t\r\n\t\t\t//Now run the script\r\n\t\t\tfor (i = scriptstart; i < scriptend; i++) {\r\n\t\t\t\twords[0] = \"nothing\"; //Default!\r\n\t\t\t\twords[1] = \"1\"; //Default!\r\n\t\t\t\ttokenize(editor.customscript[i]);\r\n\t\t\t\twords[0] = words[0].toLowerCase();\r\n\t\t\t\tif(words[0] == \"music\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tif(words[1]==\"0\"){\r\n\t\t\t\t\t\ttstring=\"stopmusic()\";\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tif(words[1]==\"11\"){ tstring=\"play(14)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"10\"){ tstring=\"play(13)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"9\"){ tstring=\"play(12)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"8\"){ tstring=\"play(11)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"7\"){ tstring=\"play(10)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"6\"){ tstring=\"play(8)\";\r\n\t\t\t\t\t\t}else if(words[1]==\"5\"){ tstring=\"play(6)\";\r\n\t\t\t\t\t\t}else { tstring=\"play(\"+words[1]+\")\"; }\r\n\t\t\t\t\t}\r\n\t\t\t\t\tadd(tstring);\r\n\t\t\t\t}else if(words[0] == \"flash\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(\"flash(5)\");\r\n\t\t\t\t\tadd(\"shake(20)\");\r\n\t\t\t\t\tadd(\"playef(9,10)\");\r\n\t\t\t\t}else if(words[0] == \"sad\" || words[0] == \"cry\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tif(words[1]==\"player\"){\r\n\t\t\t\t\t\tadd(\"changemood(player,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(customcyan,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(purple,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(yellow,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(red,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(green,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(blue,1)\");\r\n\t\t\t\t\t}else if(words[1]==\"all\" || words[1]==\"everybody\" || words[1]==\"everyone\"){\r\n\t\t\t\t\t\tadd(\"changemood(player,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(customcyan,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(purple,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(yellow,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(red,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(green,1)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(blue,1)\");\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tadd(\"changemood(player,1)\");\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif(squeakmode==0) add(\"squeak(cry)\");\r\n\t\t\t\t}else if(words[0] == \"happy\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tif(words[1]==\"player\"){\r\n\t\t\t\t\t\tadd(\"changemood(player,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(player)\");\r\n\t\t\t\t\t}else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(customcyan,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(player)\");\r\n\t\t\t\t\t}else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(purple,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(purple)\");\r\n\t\t\t\t\t}else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(yellow,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(yellow)\");\r\n\t\t\t\t\t}else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(red,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(red)\");\r\n\t\t\t\t\t}else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(green,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(green)\");\r\n\t\t\t\t\t}else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\r\n\t\t\t\t\t\tadd(\"changecustommood(blue,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(blue)\");\r\n\t\t\t\t\t}else if(words[1]==\"all\" || words[1]==\"everybody\" || words[1]==\"everyone\"){\r\n\t\t\t\t\t\tadd(\"changemood(player,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(customcyan,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(purple,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(yellow,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(red,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(green,0)\");\r\n\t\t\t\t\t\tadd(\"changecustommood(blue,0)\");\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tadd(\"changemood(player,0)\");\r\n\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(player)\");\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(words[0] == \"squeak\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tif(words[1]==\"player\"){\r\n\t\t\t\t\t\tadd(\"squeak(player)\");\r\n\t\t\t\t\t}else if(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"1\"){\r\n\t\t\t\t\t\tadd(\"squeak(player)\");\r\n\t\t\t\t\t}else if(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\"){\r\n\t\t\t\t\t\tadd(\"squeak(purple)\");\r\n\t\t\t\t\t}else if(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\"){\r\n\t\t\t\t\t\tadd(\"squeak(yellow)\");\r\n\t\t\t\t\t}else if(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\"){\r\n\t\t\t\t\t\tadd(\"squeak(red)\");\r\n\t\t\t\t\t}else if(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\"){\r\n\t\t\t\t\t\tadd(\"squeak(green)\");\r\n\t\t\t\t\t}else if(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\"){\r\n\t\t\t\t\t\tadd(\"squeak(blue)\");\r\n\t\t\t\t\t}else if(words[1]==\"cry\" || words[1]==\"sad\"){\r\n\t\t\t\t\t\tadd(\"squeak(cry)\");\r\n\t\t\t\t\t}else if(words[1]==\"on\"){\r\n\t\t\t\t\t\tsqueakmode=0;\r\n\t\t\t\t\t}else if(words[1]==\"off\"){\r\n\t\t\t\t\t\tsqueakmode=1;\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(words[0] == \"delay\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"flag\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"map\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(\"custom\"+editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"warpdir\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"ifwarp\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"iftrinkets\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(\"custom\"+editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"ifflag\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(\"custom\"+editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"iftrinketsless\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tadd(\"custom\"+editor.customscript[i]);\r\n\t\t\t\t}else if(words[0] == \"destroy\"){\r\n\t\t\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\t\t\tif(words[1]==\"gravitylines\"){\r\n\t\t\t\t\t\tadd(\"destroy(gravitylines)\");\r\n\t\t\t\t\t}else if(words[1]==\"warptokens\"){\r\n\t\t\t\t\t\tadd(\"destroy(warptokens)\");\r\n\t\t\t\t\t}else if(words[1]==\"platforms\"){\r\n\t\t\t\t\t\tadd(\"destroy(platforms)\");\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if(words[0] == \"speaker\"){\r\n\t\t\t\t\tspeakermode=0;\r\n\t\t\t\t\tif(words[1]==\"gray\" || words[1]==\"grey\" || words[1]==\"terminal\" || words[1]==\"0\") speakermode=0;\r\n\t\t\t\t\tif(words[1]==\"cyan\" || words[1]==\"viridian\" || words[1]==\"player\" || words[1]==\"1\") speakermode=1;\r\n\t\t\t\t\tif(words[1]==\"purple\" || words[1]==\"violet\" || words[1]==\"pink\" || words[1]==\"2\") speakermode=2;\r\n\t\t\t\t\tif(words[1]==\"yellow\" || words[1]==\"vitellary\" || words[1]==\"3\") speakermode=3;\r\n\t\t\t\t\tif(words[1]==\"red\" || words[1]==\"vermilion\" || words[1]==\"4\") speakermode=4;\r\n\t\t\t\t\tif(words[1]==\"green\" || words[1]==\"verdigris\" || words[1]==\"5\") speakermode=5;\r\n\t\t\t\t\tif(words[1]==\"blue\" || words[1]==\"victoria\" || words[1]==\"6\") speakermode=6;\r\n\t\t\t\t}else if(words[0] == \"say\"){\r\n\t\t\t\t\t//Speakers!\r\n\t\t\t\t\tif(words[2]==\"cyan\" || words[2]==\"viridian\" || words[2]==\"player\" || words[2]==\"1\") speakermode=1;\r\n\t\t\t\t\tif(words[2]==\"purple\" || words[2]==\"violet\" || words[2]==\"pink\" || words[2]==\"2\") speakermode=2;\r\n\t\t\t\t\tif(words[2]==\"yellow\" || words[2]==\"vitellary\" || words[2]==\"3\") speakermode=3;\r\n\t\t\t\t\tif(words[2]==\"red\" || words[2]==\"vermilion\" || words[2]==\"4\") speakermode=4;\r\n\t\t\t\t\tif(words[2]==\"green\" || words[2]==\"verdigris\" || words[2]==\"5\") speakermode=5;\r\n\t\t\t\t\tif(words[2]==\"blue\" || words[2]==\"victoria\" || words[2]==\"6\") speakermode=6;\r\n\t\t\t\t\tswitch(speakermode){\r\n\t\t\t\t\t\tcase 0:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(terminal)\");\r\n\t\t\t\t\t\t\tadd(\"text(gray,0,114,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1: //NOT THE PLAYER\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(cyan)\");\r\n\t\t\t\t\t\t\tadd(\"text(cyan,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(purple)\");\r\n\t\t\t\t\t\t\tadd(\"text(purple,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 3:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(yellow)\");\r\n\t\t\t\t\t\t\tadd(\"text(yellow,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 4:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(red)\");\r\n\t\t\t\t\t\t\tadd(\"text(red,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 5:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(green)\");\r\n\t\t\t\t\t\t\tadd(\"text(green,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 6:\r\n\t\t\t\t\t\t\tif(squeakmode==0) add(\"squeak(blue)\");\r\n\t\t\t\t\t\t\tadd(\"text(blue,0,0,\"+words[1]+\")\");\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tvar ti:int = int(words[1]);\r\n\t\t\t\t\tif (ti >= 0 && ti <= 50) {\r\n\t\t\t\t\t\tfor (var ti2:int = 0; ti2 < ti; ti2++) {\r\n\t\t\t\t\t\t\ti++; add(editor.customscript[i]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\ti++; add(editor.customscript[i]);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tswitch(speakermode){\r\n\t\t\t\t\t\tcase 0: add(\"customposition(center)\"); break;\r\n\t\t\t\t\t\tcase 1: add(\"customposition(cyan,above)\"); break;\r\n\t\t\t\t\t\tcase 2: add(\"customposition(purple,above)\"); break;\r\n\t\t\t\t\t\tcase 3: add(\"customposition(yellow,above)\"); break;\r\n\t\t\t\t\t\tcase 4: add(\"customposition(red,above)\"); break;\r\n\t\t\t\t\t\tcase 5: add(\"customposition(green,above)\"); break;\r\n\t\t\t\t\t\tcase 6: add(\"customposition(blue,above)\"); break;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tadd(\"speak_active\");\r\n\t\t\t\t\tcustomtextmode=1;\r\n\t\t\t\t}else if(words[0] == \"reply\"){\r\n\t\t\t\t\t//For this version, terminal only\r\n\t\t\t\t\tif(squeakmode==0) add(\"squeak(player)\");\r\n\t\t\t\t\tadd(\"text(cyan,0,0,\" + words[1] + \")\");\r\n\t\t\t\t\t\r\n\t\t\t\t\tti = int(words[1]);\r\n\t\t\t\t\tif(ti>=0 && ti<=50){\r\n\t\t\t\t\t\tfor (ti2 = 0; ti2 < ti; ti2++) {\r\n\t\t\t\t\t\t\ti++; add(editor.customscript[i]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\ti++; add(editor.customscript[i]);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tadd(\"position(player,above)\");\r\n\t\t\t\t\tadd(\"speak_active\");\r\n\t\t\t\t\tcustomtextmode=1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(customtextmode==1){ add(\"endtext\"); customtextmode=0;}\r\n\t\t\tif(customcutscenemode==1){\r\n\t\t\t\tadd(\"endcutscene()\");\r\n\t\t\t\tadd(\"untilbars()\");\r\n\t\t\t}\r\n\t\t} \r\n\t}else if (t == \"intro\") {\r\n\t\tadd(\"ifskip(quickstart)\");\r\n\t\t//add(\"createcrewman(232,113,cyan,0,faceright)\");\r\n\t\tadd(\"createcrewman(96,177,green,0,faceright)\");\r\n\t\tadd(\"createcrewman(122,177,purple,0,faceleft)\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(90)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"delay(15)\");\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Uh oh...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\t//add(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changeai(purple,followposition,175)\");\r\n\t\tadd(\"text(purple,145,150,1)\");\r\n\t\t\tadd(\"Is everything ok?\");\r\n\t\t//add(\"position(purple,above)\");\r\n\t\t//add(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"walk(left,2)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"No! We've hit some kind\");\r\n\t\t\tadd(\"of interference...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\t//add(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\t//add(\"delay(30)\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"changemood(green,1)\");\r\n\t\tadd(\"changemood(purple,1)\");\r\n\t\tadd(\"alarmon\"); \r\n\t\t\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"Something's wrong! We're\");\r\n\t\t\tadd(\"going to crash!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\t//add(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t//add(\"delay(100)\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"changeai(green,followposition,-60)\");\r\n\t\tadd(\"changeai(purple,followposition,-60)\");\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,70,140,1)\");\r\n\t\t\tadd(\"Evacuate!\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"walk(left,35)\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\t//Ok, next room!\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(3,10)\"); \tadd(\"gotoposition(310,177,0)\");\r\n\t\tadd(\"createcrewman(208,177,green,1,followposition,120)\");\r\n\t\tadd(\"createcrewman(240,177,purple,1,followposition,120)\");\r\n\t\tadd(\"createcrewman(10,177,blue,1,followposition,180)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,80,150,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"walk(left,20)\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\t//and the next!\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(3,11)\"); \tadd(\"gotoposition(140,0,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(90,105,green,1,followblue)\");\r\n\t\tadd(\"createcrewman(125,105,purple,1,followgreen)\");\r\n\t\tadd(\"createcrewman(55,105,blue,1,followposition,-200)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(120,177,yellow,1,followposition,-200)\");\r\n\t\tadd(\"createcrewman(240,177,red,1,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(5)\");\r\n\t\tadd(\"changeai(red,followposition,-200)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,100,150,1)\");\r\n\t\t\tadd(\"Everyone off the ship!\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"walk(left,25)\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\t//final room:\r\n\t\tadd(\"flash(5)\"); add(\"shake(80)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(2,11)\"); \tadd(\"gotoposition(265,153,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(130,153,blue,1,faceleft)\");\r\n\t\tadd(\"createcrewman(155,153,green,1,faceleft)\");\r\n\t\tadd(\"createcrewman(180,153,purple,1,faceleft)\");\r\n\t\tadd(\"createcrewman(205,153,yellow,1,faceleft)\");\r\n\t\tadd(\"createcrewman(230,153,red,1,faceleft)\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"This shouldn't be happening!\");\r\n\t\t\tadd(\"position(yellow,below)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"activateteleporter()\");\r\n\t\t\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"changecolour(blue,teleporter)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"changecolour(green,teleporter)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"changecolour(purple,teleporter)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"changecolour(yellow,teleporter)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"changecolour(red,teleporter)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\t//and teleport!\r\n\t\tadd(\"endtext\"); \r\n\t\tadd(\"alarmoff\"); \r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"blackout()\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\t//MOBILE CONTROLS STUFF HARD CODED IN HERE (used to be a delay 100)\r\n\t\tadd(\"delay(5)\");\r\n\t\tadd(\"gotoroom(7,10)\"); \tadd(\"gotoposition(148,32,0)\");\r\n\t\tadd(\"delay(50)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"domobilecontrols()\");\r\n\t\t\r\n\t\tadd(\"delay(50)\");\r\n\t\t\r\n\t\tadd(\"blackon()\");\r\n\t\tadd(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\t\r\n\t\t//Finally, appear at the start of the game:\r\n\t\tadd(\"gotoroom(13,5)\"); \tadd(\"gotoposition(80,96,0)\");\r\n\t\tadd(\"mobilecontrolsfixmap()\");\r\n\t\tadd(\"walk(right,20)\");\r\n\t\t//add(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Phew! That was scary!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"At least we all\");\r\n\t\t\tadd(\"escaped, right guys?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(45)\");\r\n\t\tadd(\"walk(left,3)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"...guys?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(25)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"delay(25)\");\r\n\t\t\r\n\t\tadd(\"play(1)\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"hideship()\");\r\n\t\t\r\n\t\tadd(\"gamestate(4)\");\r\n\t}else if (t == \"quickstart\") {\r\n\t\t//Finally, appear at the start of the game:\r\n\t\tadd(\"gotoroom(13,5)\"); \tadd(\"gotoposition(80,96,0)\");\r\n\t\tadd(\"walk(right,17)\");\r\n\t\tadd(\"fadein()\");\r\n\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\t\r\n\t\tadd(\"play(1)\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"hideship()\");\r\n\t}else if (t == \"firststeps\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"I wonder why the ship\");\r\n\t\t\tadd(\"teleported me here alone?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"I hope everyone else\");\r\n\t\t\tadd(\"got out ok...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"trenchwarfare\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"iftrinkets(1,newtrenchwarfare)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Ohh! I wonder what that is?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"I probably don't really need it,\");\r\n\t\t\tadd(\"but it might be nice to take it\");\r\n\t\t\tadd(\"back to the ship to study...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"newtrenchwarfare\") {\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"Oh! It's another one of\");\r\n\t\t\tadd(\"those shiny things!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"I probably don't really need it,\");\r\n\t\t\tadd(\"but it might be nice to take it\");\r\n\t\t\tadd(\"back to the ship to study...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"trinketcollector\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"iftrinkets(1,newtrinketcollector)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"This seems like a good\");\r\n\t\t\tadd(\"place to store anything\");\r\n\t\t\tadd(\"I find out there...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"Victoria loves to study the\");\r\n\t\t\tadd(\"interesting things we find\");\r\n\t\t\tadd(\"on our adventures!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"ifcrewlost(5,new2trinketcollector)\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"newtrinketcollector\") {\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"This seems like a good\");\r\n\t\t\tadd(\"place to store those\");\r\n\t\t\tadd(\"shiny things.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"Victoria loves to study the\");\r\n\t\t\tadd(\"interesting things we find\");\r\n\t\t\tadd(\"on our adventures!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"ifcrewlost(5,new2trinketcollector)\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"new2trinketcollector\") {\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"I hope she's ok...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"communicationstation\") {\r\n\t\tadd(\"ifskip(communicationstationskip)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"tofloor\");\r\n\t\tadd(\"play(5)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Violet! Is that you?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,45,18,1)\");\r\n\t\t\tadd(\"Captain! You're ok!\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(purple,20,16,3)\");\r\n\t\t\tadd(\"Something has gone\");\r\n\t\t\tadd(\"horribly wrong with the\");\r\n\t\t\tadd(\"ship's teleporter!\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,8,14,3)\");\r\n\t\t\tadd(\"I think everyone has been\");\r\n\t\t\tadd(\"teleported away randomly!\");\r\n\t\t\tadd(\"They could be anywhere!\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,10,19,2)\");\r\n\t\t\tadd(\"I'm on the ship - it's damaged\");\r\n\t\t\tadd(\"badly, but it's still intact!\")\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,10,15,1)\");\r\n\t\t\tadd(\"Where are you, Captain?\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\t\t\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(cyan,0,0,3)\");\r\n\t\t\tadd(\"I'm on some sort of\");\r\n\t\t\tadd(\"space station... It\");\r\n\t\t\tadd(\"seems pretty modern...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,15,16,2)\");\r\n\t\t\tadd(\"There seems to be some sort of\");\r\n\t\t\tadd(\"interference in this dimension...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"hideteleporters()\");\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,25,205,2)\");\r\n\t\t\tadd(\"I'm broadcasting the coordinates\");\r\n\t\t\tadd(\"of the ship to you now.\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showship()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideship()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showship()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideship()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showship()\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,10,200,1)\");\r\n\t\t\tadd(\"I can't teleport you back, but...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,25,195,3)\");\r\n\t\t\tadd(\"If YOU can find a teleporter\");\r\n\t\t\tadd(\"anywhere nearby, you should be\");\r\n\t\t\tadd(\"able to teleport back to me!\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\tadd(\"showteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showteleporters()\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,20,190,1)\");\r\n\t\t\tadd(\"Ok! I'll try to find one!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,40,22,1)\");\r\n\t\t\tadd(\"Good luck, Captain!\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,10,19,2)\");\r\n\t\t\tadd(\"I'll keep trying to find\");\r\n\t\t\tadd(\"the rest of the crew...\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"play(1)\");\r\n\t}else if (t == \"communicationstationskip\") {\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"endtext\");\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(5)\");\r\n\t\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showship()\"); add(\"showteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideship()\"); add(\"hideteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showship()\"); add(\"showteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hideship()\"); add(\"hideteleporters()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showship()\"); add(\"showteleporters()\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t}else if (t == \"teleporterback\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"A teleporter!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"I can get back to the\");\r\n\t\t\tadd(\"ship with this!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"teleportscript(levelonecomplete)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"levelonecomplete\") {\t\r\n\t\tadd(\"nocontrol()\");\r\n\t\tadd(\"createcrewman(230,153,purple,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"rescued(purple)\");\r\n\t\t\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"gamestate(4090)\");\r\n\t}else if (t == \"levelonecomplete_ending\") {\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Captain!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"nocontrol()\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"gamestate(3050)\");\r\n\t}else if (t == \"levelonecompleteskip\") {\t\r\n\t\tadd(\"nocontrol()\");\r\n\t\tadd(\"gamestate(3050)\");\r\n\t}else if (t == \"bigopenworld\") {\r\n\t\tadd(\"play(5)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"gotoroom(4,10)\");\r\n\t\tadd(\"gotoposition(100,177,0)\");\r\n\t\tadd(\"createcrewman(150,177,purple,0,faceleft)\");\r\n\t\t\r\n\t\t//set all the crew as rescued to avoid companion issues!\r\n\t\tadd(\"rescued(red)\"); \r\n\t\tadd(\"rescued(green)\");\r\n\t\tadd(\"rescued(blue)\");\r\n\t\tadd(\"rescued(yellow)\");\r\n\t\t\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"So, Doctor - have you any\");\r\n\t\t\tadd(\"idea what caused the crash?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"There's some sort of bizarre\");\r\n\t\t\tadd(\"signal here that's interfering\");\r\n\t\t\tadd(\"with our equipment...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"It caused the ship to lose\");\r\n\t\t\tadd(\"its quantum position, collapsing\");\r\n\t\t\tadd(\"us into this dimension!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"But I think we should be able to fix\");\r\n\t\t\tadd(\"the ship and get out of here...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"... as long as we can\");\r\n\t\t\tadd(\"find the rest of the crew.\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\t//Cut to Red\r\n\t\tadd(\"fadeout()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"changeplayercolour(red)\");\r\n\t\tadd(\"gotoroom(10,4)\");\r\n\t\tadd(\"gotoposition(200,185,0)\");\r\n\t\tadd(\"hideplayer()\");\r\n\t\tadd(\"createcrewman(200,185,red,1,panic)\");\r\n\t\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\t//add(\"walk(right,10)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,60,40,2)\");\r\n\t\t\tadd(\"We really don't know anything\");\r\n\t\t\tadd(\"about this place...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\t//Cut to Green\r\n\t\tadd(\"fadeout()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"showplayer()\");\r\n\t\t\r\n\t\tadd(\"changeplayercolour(green)\");\r\n\t\tadd(\"gotoroom(13,0)\");\r\n\t\tadd(\"gotoposition(143,20,0)\");\r\n\t\t\r\n\t\tadd(\"fadein()\");add(\"untilfade()\");\r\n\t\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,40,30,2)\");\r\n\t\t\tadd(\"Our friends could be anywhere - they\");\r\n\t\t\tadd(\"could be lost, or in danger!\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\t//Cut to Blue\r\n\t\tadd(\"fadeout()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"changeplayercolour(blue)\");\r\n\t\tadd(\"gotoroom(3,4)\");\r\n\t\tadd(\"gotoposition(190,177,0)\");\r\n\t\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\t\t\t\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,10,60,1)\");\r\n\t\t\tadd(\"Can they teleport back here?\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,50,80,2)\");\r\n\t\t\tadd(\"Not unless they find some way\");\r\n\t\t\tadd(\"to communicate with us!\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,30,100,3)\");\r\n\t\t\tadd(\"We can't pick up their signal and\");\r\n\t\t\tadd(\"they can't teleport here unless\");\r\n\t\t\tadd(\"they know where the ship is...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\t\r\n\t\t//Cut to Yellow\t\t\r\n\t\tadd(\"fadeout()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"changeplayercolour(yellow)\");\r\n\t\tadd(\"gotoroom(15,9)\");\r\n\t\tadd(\"gotoposition(300,(6*8)-21,0)\");\r\n\t\t\r\n\t\tadd(\"hideplayer()\");\r\n\t\tadd(\"createcrewman(280,25,yellow,1,panic)\");\r\n\t\t\r\n\t\t//add(\"hascontrol()\");\r\n\t\t//add(\"walk(left,4)\");\r\n\t\t\r\n\t\tadd(\"fadein()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,25,60,1)\");\r\n\t\t\tadd(\"So what do we do?\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,80,125,4)\");\r\n\t\t\tadd(\"We need to find them! Head\");\r\n\t\t\tadd(\"out into the dimension and\");\r\n\t\t\tadd(\"look for anywhere they might\");\r\n\t\t\tadd(\"have ended up...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\t//Back to ship\r\n\t\tadd(\"fadeout()\"); add(\"untilfade()\");\r\n\t\tadd(\"showplayer()\");\r\n\t\t\r\n\t\tadd(\"missing(red)\"); \r\n\t\tadd(\"missing(green)\");\r\n\t\tadd(\"missing(blue)\");\r\n\t\tadd(\"missing(yellow)\");\r\n\t\t\r\n\t\tadd(\"changeplayercolour(cyan)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"gotoroom(4,10)\");\r\n\t\tadd(\"gotoposition(90,177,0)\");\r\n\t\tadd(\"walk(right,2)\");\r\n\t\tadd(\"createcrewman(150,177,purple,0,faceleft)\");\r\n\t\t\r\n\t\t\r\n\t\t\r\n\t\tadd(\"fadein()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Ok! Where do we start?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Well, I've been trying to find\");\r\n\t\t\tadd(\"them with the ship's scanners!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"It's not working, but I did\");\r\n\t\t\tadd(\"find something...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"hidecoordinates(10,4)\");\r\n\t\tadd(\"hidecoordinates(13,0)\");\r\n\t\tadd(\"hidecoordinates(3,4)\");\r\n\t\tadd(\"hidecoordinates(15,9)\");\r\n\t\tadd(\"showteleporters()\");\r\n\t\t\r\n\t\t//Cut to map\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,25,205,2)\");\r\n\t\t\tadd(\"These points show up on our scans\");\r\n\t\t\tadd(\"as having high energy patterns!\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,35,185,4)\");\r\n\t\t\tadd(\"There's a good chance they're\");\r\n\t\t\tadd(\"teleporters - which means\");\r\n\t\t\tadd(\"they're probably built near\");\r\n\t\t\tadd(\"something important...\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,25,205,2)\");\r\n\t\t\tadd(\"They could be a very good\");\r\n\t\t\tadd(\"place to start looking.\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t//And finally, back to the ship!\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Ok! I'll head out and see\");\r\n\t\t\tadd(\"what I can find!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"I'll be right here if\");\r\n\t\t\tadd(\"you need any help!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"rescued(purple)\");\r\n\t\tadd(\"play(4)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"hascontrol()\");\r\n\t\t\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"bigopenworldskip\") {\r\n\t\tadd(\"gotoroom(4,10)\");\r\n\t\tadd(\"gotoposition(100,177,0)\");\r\n\t\tadd(\"createcrewman(150,177,purple,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"hidecoordinates(10,4)\");\r\n\t\tadd(\"hidecoordinates(13,0)\");\r\n\t\tadd(\"hidecoordinates(3,4)\");\r\n\t\tadd(\"hidecoordinates(15,9)\");\r\n\t\tadd(\"showteleporters()\");\r\n\t\t\r\n\t\t//Cut to map\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetargets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtargets()\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t//And finally, back to the ship!\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"I'll be right here if\");\r\n\t\t\tadd(\"you need any help!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"rescued(purple)\");\r\n\t\tadd(\"play(4)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"hascontrol()\");\r\n\t\t\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"rescueblue\") {\r\n\t\tadd(\"ifskip(skipblue)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changeai(blue,followplayer)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"rescued(blue)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Oh no! Captain! Are you\");\r\n\t\t\tadd(\"stuck here too?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"It's ok - I'm here to rescue you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let me explain everything...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"What? I didn't understand\");\r\n\t\t\tadd(\"any of that!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh... well, don't worry.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Follow me! Everything\");\r\n\t\t\tadd(\"will be alright!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Sniff... Really?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\t\t\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Ok then!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"companion(8)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t}else if (t == \"skipblue\") {\r\n\t\tadd(\"changeai(blue,followplayer)\");\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\tadd(\"companion(8)\");\r\n\t\tadd(\"rescued(blue)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t}else if (t == \"rescueyellow\") {\r\n\t\tadd(\"ifskip(skipyellow)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"changeai(yellow,followplayer)\");\r\n\t\tadd(\"changetile(yellow,6)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"rescued(yellow)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Ah, Viridian! You got off\");\r\n\t\t\tadd(\"the ship alright too? \");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"It's good to see you're\");\r\n\t\t\tadd(\"alright, Professor!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Is the ship ok?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"It's badly damaged, but Violet's\");\r\n\t\t\tadd(\"been working on fixing it.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"We could really use your help...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Ah, of course!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"The background interference\");\r\n\t\t\tadd(\"in this dimension prevented\");\r\n\t\t\tadd(\"the ship from finding a\");\r\n\t\t\tadd(\"teleporter when we crashed!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"We've all been teleported\");\r\n\t\t\tadd(\"to different locations!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Er, that sounds about right!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\t\t\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Let's get back to\");\r\n\t\t\tadd(\"the ship, then!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"After you, Captain!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"companion(7)\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"skipyellow\") {\r\n\t\tadd(\"changeai(yellow,followplayer)\");\r\n\t\tadd(\"changetile(yellow,6)\");\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"rescued(yellow)\");\r\n\t\tadd(\"companion(7)\");\r\n\t}else if (t == \"rescuegreen\") {\r\n\t\tadd(\"ifskip(skipgreen)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changemood(green,0)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"rescued(green)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Captain! I've been so worried!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Chief Verdigris! You're ok!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(green,1)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"I've been trying to get out, but\");\r\n\t\t\tadd(\"I keep going around in circles...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"I've come from the ship. I'm here\");\r\n\t\t\tadd(\"to teleport you back to it.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Is everyone else\");\r\n\t\t\tadd(\"alright? Is Violet...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"She's fine - she's back on the ship!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"changemood(green,0)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Oh! Great - Let's\");\r\n\t\t\tadd(\"get going, then!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"companion(6)\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"changeai(green,followplayer)\");\r\n\t}else if (t == \"skipgreen\") {\r\n\t\tadd(\"changeai(green,followplayer)\");\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"rescued(green)\");\r\n\t\tadd(\"changemood(green,0)\");\r\n\t\tadd(\"companion(6)\");\r\n\t}else if (t == \"rescuered\") {\r\n\t\tadd(\"ifskip(skipred)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changemood(red,0)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"rescued(red)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Captain!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"Am I ever glad to see you!\");\r\n\t\t\tadd(\"I thought I was the only\");\r\n\t\t\tadd(\"one to escape the ship...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Vermilion! I knew you'd be ok!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"So, what's the situation?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"I see! Well, we'd better\");\r\n\t\t\tadd(\"get back then.\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"There's a teleporter\");\r\n\t\t\tadd(\"in the next room.\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"companion(9)\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"changeai(red,followplayer)\");\r\n\t}else if (t == \"skipred\") {\r\n\t\tadd(\"changeai(red,followplayer)\");\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"rescued(red)\");\r\n\t\tadd(\"changemood(red,0)\");\r\n\t\tadd(\"companion(9)\");\r\n\t}else if (t == \"startexpolevel_station1\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(4,10)\");\r\n\t\tadd(\"gotoposition(232,113,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"play(5)\");\r\n\t\tadd(\"loadscript(intro)\");\r\n\t}else if (t == \"startexpolevel_lab\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(2,16)\");\r\n\t\tadd(\"gotoposition(58,193,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(3)\");\r\n\t}else if (t == \"startexpolevel_warp\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(14,1)\");\r\n\t\tadd(\"gotoposition(45,73,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(3)\");\r\n\t}else if (t == \"startexpolevel_tower\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(8,9)\");\r\n\t\tadd(\"gotoposition(95,193,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(2)\");\r\n\t}else if (t == \"skipint1\") {\r\n\t\tadd(\"finalmode(41,56)\");\r\n\t\tadd(\"gotoposition(52,89,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"showplayer()\");\r\n\t\tadd(\"play(8)\");\r\n\t\t\r\n\t\tadd(\"hascontrol()\");\r\n\t\tadd(\"befadein()\");\r\n\t}else if (t == \"intermission_1\") {\r\n\t\tadd(\"ifskip(skipint1)\");\r\n\t\tadd(\"finalmode(41,56)\");\r\n\t\tadd(\"gotoposition(52,89,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\t\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\r\n\t\tadd(\"delay(35)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\r\n\t\tadd(\"delay(25)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\t\r\n\t\tadd(\"showplayer()\");\r\n\t\tadd(\"play(8)\");\r\n\t\t\r\n\t\tadd(\"befadein()\");\r\n\t\t\r\n\t\tadd(\"iflast(2,int1yellow_1)\");\r\n\t\tadd(\"iflast(3,int1red_1)\");\r\n\t\tadd(\"iflast(4,int1green_1)\");\r\n\t\tadd(\"iflast(5,int1blue_1)\");\r\n\t}else if (t == \"int1blue_1\") {\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Waaaa!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Captain! Are you ok?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"I'm ok... this...\");\r\n\t\t\tadd(\"this isn't the ship...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\t\t\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Where are we?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Waaaa!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\t\t\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Something's gone wrong... We\");\r\n\t\t\tadd(\"should look for a way back!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"telesave()\"); \r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"gamestate(14)\");\r\n\t}else if (t == \"int1blue_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Follow me! I'll help you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Promise you won't leave without me!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I promise! Don't worry!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"gamestate(11)\");\r\n\t}else if (t == \"int1blue_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Are you ok down there, Doctor?\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I wanna go home!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Where are we? How did\");\r\n\t\t\tadd(\"we even get here?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,4)\");\r\n\t\t\tadd(\"Well, Violet did say that the\");\r\n\t\t\tadd(\"interference in the dimension\");\r\n\t\t\tadd(\"we crashed in was causing\");\r\n\t\t\tadd(\"problems with the teleporters...\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I guess something went wrong...\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"But if we can find another\");\r\n\t\t\tadd(\"teleporter, I think we can\");\r\n\t\t\tadd(\"get back to the ship!\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Sniff...\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1blue_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Captain! Captain! Wait for me!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Please don't leave me behind!\");\r\n\t\t\tadd(\"I don't mean to be a burden!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I'm scared!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Oh... don't worry Victoria,\");\r\n\t\t\tadd(\"I'll look after you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1blue_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"We're never going to get\");\r\n\t\t\tadd(\"out of here, are we?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I.. I don't know...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t  add(\"I don't know where we are or\");\r\n\t\t  add(\"how we're going to get out...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1blue_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"We're going to be lost forever!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Ok, come on... Things\");\r\n\t\t\tadd(\"aren't that bad.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"I have a feeling that\");\r\n\t\t\tadd(\"we're nearly home!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"We can't be too far\");\r\n\t\t\tadd(\"from another teleporter!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I hope you're right, captain...\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1blue_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\"); add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2\");\r\n\t\t\tadd(\"Captain! You were right!\");\r\n\t\t\tadd(\"It's a teleporter!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"Phew! You had me worried for a\");\r\n\t\t\tadd(\"while there... I thought we\");\r\n\t\t\tadd(\"were never going to find one.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(blue,1)\");\r\n\t\tadd(\"text(blue,0,0,1\");\r\n\t\t\tadd(\"What? Really?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Anyway, let's go\");\r\n\t\t\tadd(\"back to the ship.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1green_1\") {\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Huh? This isn't the ship...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Captain! What's going on?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I... I don't know!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\t\t\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Where are we?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"Uh oh, this isn't good...\");\r\n\t\t\tadd(\"Something must have gone\");\r\n\t\t\tadd(\"wrong with the teleporter!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\t\t\r\n\t\tadd(\"changemood(player,0\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Ok... no need to panic!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\t\t\r\n\t\tadd(\"changemood(player,0\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let's look for another teleporter!\");\r\n\t\t\tadd(\"There's bound to be one around\");\r\n\t\t\tadd(\"here somewhere!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"telesave()\"); \r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"gamestate(14)\");\r\n\t}else if (t == \"int1green_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let's go this way!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"After you, Captain!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"gamestate(11)\");\r\n\t\t\r\n\t}else if (t == \"int1green_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"So Violet's back on the\");\r\n\t\t\tadd(\"ship? She's really ok?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"She's fine! She helped\");\r\n\t\t\tadd(\"me find my way back!\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Oh, phew! I was worried about her.\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Captain, I have a secret...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(green,1)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"I really like Violet!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Is that so?\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"changemood(green,0)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Please promise you\");\r\n\t\t\tadd(\"won't tell her!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1green_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Hey again!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hey!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Are you doing ok?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"I think so! I really\");\r\n\t\t\tadd(\"hope we can find a way\");\r\n\t\t\tadd(\"back to the ship...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1green_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"So, about Violet...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Um, yeah?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Do you have any advice?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hmm...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Um... you should... be yourself!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Oh.\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(75)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Thanks Captain!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1green_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"So, do you think you'll\");\r\n\t\t\tadd(\"be able to fix the ship?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Depends on how bad it \");\r\n\t\t\tadd(\"is... I think so, though!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,5)\");\r\n\t\t\tadd(\"It's not very hard, really. The\");\r\n\t\t\tadd(\"basic dimensional warping engine\");\r\n\t\t\tadd(\"design is pretty simple, and if we\");\r\n\t\t\tadd(\"can get that working we shouldn't\");\r\n\t\t\tadd(\"have any trouble getting home.\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh! Good!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1green_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\"); add(\"face(green,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Finally! A teleporter!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"I was getting worried\");\r\n\t\t\tadd(\"we wouldn't find one...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let's head back to the ship!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1red_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Wow! Where are we?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"This... isn't right...\");\r\n\t\t\tadd(\"Something must have gone\");\r\n\t\t\tadd(\"wrong with the teleporter!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"Oh well... We can work\");\r\n\t\t\tadd(\"it out when we get\");\r\n\t\t\tadd(\"back to the ship!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Let's go exploring!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Ok then!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"telesave()\"); \r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t\tadd(\"gamestate(14)\");\r\n\t}else if (t == \"int1red_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Follow me!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Aye aye, Captain!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t\tadd(\"gamestate(11)\");\r\n\t}else if (t == \"int1red_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"Hey Viridian... how did\");\r\n\t\t\tadd(\"the crash happen, exactly?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Oh, I don't really know -\");\r\n\t\t\tadd(\"some sort of interference...\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"...or something sciencey like\");\r\n\t\t\tadd(\"that. It's not really my area.\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"Ah! Well, do you think\");\r\n\t\t\tadd(\"we'll be able to fix\");\r\n\t\t\tadd(\"the ship and go home?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Of course! Everything will be ok!\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1red_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Hi again! You doing ok?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"I think so! But I really want\");\r\n\t\t\tadd(\"to get back to the ship...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"We'll be ok! If we can find\");\r\n\t\t\tadd(\"a teleporter somewhere we\");\r\n\t\t\tadd(\"should be able to get back!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1red_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Are we there yet?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"We're getting closer, I think...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I hope...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1red_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I wonder where we are, anyway?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"This seems different from\");\r\n\t\t\tadd(\"that dimension we crashed\");\r\n\t\t\tadd(\"in, somehow...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"I dunno... But we must be\");\r\n\t\t\tadd(\"close to a teleporter by now...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1red_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\"); add(\"face(red,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"We're there!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"See? I told you! Let's\");\r\n\t\t\tadd(\"get back to the ship!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1yellow_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Oooh! This is interesting...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Captain! Have you\");\r\n\t\t\tadd(\"been here before?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"What? Where are we?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"I suspect something deflected\");\r\n\t\t\tadd(\"our teleporter transmission!\");\r\n\t\t\tadd(\"This is somewhere new...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"We should try to find a\");\r\n\t\t\tadd(\"teleporter and get back\");\r\n\t\t\tadd(\"to the ship...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"telesave()\"); \r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t\tadd(\"gamestate(14)\");\r\n\t}else if (t == \"int1yellow_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Follow me!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Right behind you, Captain!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t\tadd(\"gamestate(11)\");\r\n\t}else if (t == \"int1yellow_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"What do you make of\");\r\n\t\t\tadd(\"all this, Professor?\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"I'm guessing this dimension\");\r\n\t\t\tadd(\"has something to do with the\");\r\n\t\t\tadd(\"interference that caused\");\r\n\t\t\tadd(\"us to crash!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Maybe we'll find the\");\r\n\t\t\tadd(\"cause of it here?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh wow! Really?\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"Well, it's just a guess.\");\r\n\t\t\tadd(\"I'll need to get back to\");\r\n\t\t\tadd(\"the ship before I can do\");\r\n\t\t\tadd(\"any real tests...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1yellow_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Ohh! What was that?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"What was what?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"That big... C thing!\");\r\n\t\t\tadd(\"I wonder what it does?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Em... I don't really know\");\r\n\t\t\tadd(\"how to answer that question...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"It's probably best not\");\r\n\t\t\tadd(\"to acknowledge that\");\r\n\t\t\tadd(\"it's there at all.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,1)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Maybe we should take it back\");\r\n\t\t\tadd(\"to the ship to study it?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"We really shouldn't think\");\r\n\t\t\tadd(\"about it too much... Let's\");\r\n\t\t\tadd(\"keep moving!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1yellow_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"You know, there's\");\r\n\t\t\tadd(\"something really odd\");\r\n\t\t\tadd(\"about this dimension...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Yeah?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"We shouldn't really be able\");\r\n\t\t\tadd(\"to move between dimensions\");\r\n\t\t\tadd(\"with a regular teleporter...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Maybe this isn't a proper\");\r\n\t\t\tadd(\"dimension at all?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"Maybe it's some kind of\");\r\n\t\t\tadd(\"polar dimension? Something\");\r\n\t\t\tadd(\"artificially created for\");\r\n\t\t\tadd(\"some reason?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changedir(yellow,1)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I can't wait to get back to the\");\r\n\t\t\tadd(\"ship. I have a lot of tests to run!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1yellow_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"I wonder if there's anything\");\r\n\t\t\tadd(\"else in this dimension\");\r\n\t\t\tadd(\"worth exploring?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"Maybe... but we should probably\");\r\n\t\t\tadd(\"just focus on finding the rest\");\r\n\t\t\tadd(\"of the crew for now...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"int1yellow_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\"); add(\"face(yellow,player)\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"At last!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Let's go back to the ship!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\t\t\r\n\t}else if (t == \"skipint2\") {\r\n\t\tadd(\"finalmode(53,49)\");\r\n\t\tadd(\"gotoposition(228,129,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\t\r\n\t\tadd(\"showplayer()\");\r\n\t\tadd(\"play(8)\");\r\n\t\t\r\n\t\tadd(\"hascontrol()\");\r\n\t\tadd(\"befadein()\");\r\n\t}else if (t == \"intermission_2\") {\r\n\t\tadd(\"ifskip(skipint2)\");\r\n\t\tadd(\"finalmode(53,49)\");\r\n\t\tadd(\"gotoposition(228,129,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\t\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\r\n\t\tadd(\"delay(35)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\r\n\t\tadd(\"delay(25)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\t\r\n\t\tadd(\"showplayer()\");\r\n\t\tadd(\"play(8)\");\r\n\t\t\r\n\t\tadd(\"befadein()\");\r\n\t\t\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Uh oh...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Not again!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"iflast(2,int2intro_yellow)\");\r\n\t\tadd(\"iflast(3,int2intro_red)\");\r\n\t\tadd(\"iflast(4,int2intro_green)\");\r\n\t\tadd(\"iflast(5,int2intro_blue)\");\r\n\t}else if (t == \"int2intro_yellow\") {\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Vitellary? Where are you?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(150,-20,yellow,1,17,1)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(yellow,170,50,1)\");\r\n\t\t\tadd(\"Captain!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hang on! I'll save you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"telesave()\"); \r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"int2intro_red\") {\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Vermilion? Where are you?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(150,-20,red,0,17,1)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,170,50,1)\");\r\n\t\t\tadd(\"Wheeeee!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hang on! I'll save you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"telesave()\"); \r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"int2intro_green\") {\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Verdigris? Where are you?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(150,-20,green,1,17,1)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(green,170,50,1)\");\r\n\t\t\tadd(\"Aaagghh!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hang on! I'll save you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"telesave()\"); \r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"int2intro_blue\") {\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Victoria? Where are you?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(150,-20,blue,1,17,1)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,170,50,1)\");\r\n\t\t\tadd(\"Help!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hang on! I'll save you!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"telesave()\"); \r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"int2_yellow\") {\r\n\t\tadd(\"ifskip(skipint2yellow)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changeai(yellow,followplayer)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"That was interesting, wasn't it?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I feel dizzy...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"skipint2yellow\") {\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"int2_red\") {\r\n\t\tadd(\"ifskip(skipint2red)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changeai(red,followplayer)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Again! Let's go again!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I feel dizzy...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"skipint2red\") {\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"int2_green\") {\r\n\t\tadd(\"ifskip(skipint2green)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changeai(green,followplayer)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Phew! You're ok!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I feel dizzy...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"skipint2green\") {\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"int2_blue\") {\r\n\t\tadd(\"ifskip(skipint2blue)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\t\r\n\t\tadd(\"tofloor()\");\r\n\t\tadd(\"changeai(blue,followplayer)\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I think I'm going to be sick...\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I feel dizzy...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"skipint2blue\") {\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"companion(10)\");\r\n\t}else if (t == \"startexpolevel_station2\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(12,14)\");\r\n\t\tadd(\"gotoposition(126,38,1)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(1)\");\r\n\t}else if (t == \"finallevel_teleporter\") {\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Welcome back!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Um, where's Captain Viridian?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"walk(left,3)\");\r\n\t\tadd(\"delay(60)\");\r\n\t\t\r\n\t\tadd(\"everybodysad()\");\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"changemood(player,0)\");\t\t\r\n\t\tadd(\"musicfadeout()\");\r\n\t\t\r\n\t\tadd(\"finalmode(46,54)\");\r\n\t\tadd(\"gotoposition(101,113,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"restoreplayercolour\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"... Hello?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Is anyone there?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\t\r\n\t\t\r\n\t\tadd(\"missing(player)\");\r\n\t\t\r\n\t\t//add(\"squeak(cry)\");\r\n\t\t//add(\"changemood(player,1)\");\t\t\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"play(15)\");\r\n\t\tadd(\"telesave()\");\r\n\t}else if (t == \"skipfinal\") {\r\n\t\tadd(\"finalmode(46,54)\");\r\n\t\tadd(\"gotoposition(101,113,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"restoreplayercolour\");\r\n\t\t\r\n\t\tadd(\"showplayer()\");\r\n\t\tadd(\"hascontrol()\");\r\n\t\tadd(\"missing(player)\");\r\n\t\tadd(\"play(15)\");\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t}else if (t == \"startlevel_final\") {\r\n\t\tadd(\"ifskip(skipfinal)\");\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"activeteleporter()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(5)\");\r\n\t\t\r\n\t\tadd(\"gotoroom(2,11)\"); \tadd(\"gotoposition(160,120,0)\");\r\n\t  \r\n\t\tadd(\"createcrewman(190,153,purple,0,faceleft)\");\r\n\t\tadd(\"createrescuedcrew()\");\r\n\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"gamestate(4070)\");\t\t\r\n\t}else if (t == \"regularreturn\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\tadd(\"activeteleporter()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(4)\");\r\n\t\t\r\n\t\tadd(\"gotoroom(2,11)\"); \tadd(\"gotoposition(160,120,0)\");\r\n\t\t\r\n\t\tadd(\"createlastrescued()\");\r\n\r\n\t\tadd(\"fadein()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"gamestate(4010)\");\t\t\r\n\t}else if (t == \"returntohub\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"fadeout()\");\r\n\t\tadd(\"musicfadeout()\");\r\n\t\tadd(\"untilfade()\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"resetgame\");\r\n\t\t\r\n\t\tadd(\"gotoroom(7,8)\");\r\n\t\tadd(\"gotoposition(145,145,0)\");\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"fadein()\");\r\n\t\t\r\n\t\tadd(\"stopmusic()\");\r\n\t\tadd(\"play(4)\");\r\n\t}else if (t == \"resetgame\") {\r\n\t\t//For the Eurogamer EXPO! Scrap later.\r\n\t\tadd(\"resetgame\");\r\n\t\tadd(\"gotoroom(4,6)\");\r\n\t\tadd(\"fadein()\");\r\n\t}else if (t == \"talkred\") {\r\n\t\tadd(\"redcontrol\");\r\n\t}else if (t == \"talkyellow\") {\r\n\t\tadd(\"yellowcontrol\");\r\n\t}else if (t == \"talkgreen\") {\r\n\t\tadd(\"greencontrol\");\r\n\t}else if (t == \"talkblue\") {\r\n\t\tadd(\"bluecontrol\");\r\n\t}else if (t == \"talkpurple\") {\r\n\t\tadd(\"purplecontrol\");\r\n\t}else if (t == \"talkred_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Don't worry, Sir!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"We'll find a way\");\r\n\t\t\tadd(\"out of here!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"I hope Victoria is ok...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"She doesn't handle\");\r\n\t\t\tadd(\"surprises very well...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"I don't know how we're\");\r\n\t\t\tadd(\"going to get this ship\");\r\n\t\t\tadd(\"working again!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"Chief Verdigris would\");\r\n\t\t\tadd(\"know what to do...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"I wonder what caused\");\r\n\t\t\tadd(\"the ship to crash here?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"It's the shame the Professor\");\r\n\t\t\tadd(\"isn't here, huh? I'm sure he\");\r\n\t\t\tadd(\"could work it out!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"It's great to be back!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"I can't wait to help you\");\r\n\t\t\tadd(\"find the rest of the crew!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"It'll be like old\");\r\n\t\t\tadd(\"times, huh, Captain?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"It's good to have\");\r\n\t\t\tadd(\"Victoria back with us.\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"She really seems happy to\");\r\n\t\t\tadd(\"get back to work in her lab!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"I think I saw Verdigris\");\r\n\t\t\tadd(\"working on the outside\");\r\n\t\t\tadd(\"of the ship!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_8\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"You found Professor\");\r\n\t\t\tadd(\"Vitellary! All right!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"We'll have this interference\");\r\n\t\t\tadd(\"thing worked out in no time now!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_9\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"That other dimension was\");\r\n\t\t\tadd(\"really strange, wasn't it?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"I wonder what caused the\");\r\n\t\t\tadd(\"teleporter to send us there?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_10\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Heya Captain!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"This way looks a little\");\r\n\t\t\tadd(\"dangerous...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_11\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"I'm helping!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_12\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Hey Captain!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"I found something interesting\");\r\n\t\t\tadd(\"around here - the same warp\");\r\n\t\t\tadd(\"signature I saw when I landed!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"Someone from the ship\");\r\n\t\t\tadd(\"must be nearby...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_13\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"This dimension is pretty\");\r\n\t\t\tadd(\"exciting, isn't it?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"I wonder what we'll find?\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkred_14\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,red)\");add(\"face(red,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Look what I found!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"It's pretty hard, I can only\");\r\n\t\t\tadd(\"last for about 10 seconds...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(red)\");\r\n\t}else if (t == \"talkyellow_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I'm making some fascinating\");\r\n\t\t\tadd(\"discoveries, captain!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"This isn't like any\");\r\n\t\t\tadd(\"other dimension we've\");\r\n\t\t\tadd(\"been to, Captain.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"There's something strange\");\r\n\t\t\tadd(\"about this place...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"Captain, have you noticed\");\r\n\t\t\tadd(\"that this dimension seems\");\r\n\t\t\tadd(\"to wrap around?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Yeah, it's strange...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(yellow,1)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"It looks like this dimension\");\r\n\t\t\tadd(\"is having the same stability\");\r\n\t\t\tadd(\"problems as our own!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I hope we're not the\");\r\n\t\t\tadd(\"ones causing it...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"What? Do you think we might be?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"No no... that's very\");\r\n\t\t\tadd(\"unlikely, really...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"My guess is that whoever used\");\r\n\t\t\tadd(\"to live here was experimenting\");\r\n\t\t\tadd(\"with ways to stop the dimension\");\r\n\t\t\tadd(\"from collapsing.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"It would explain why they've\");\r\n\t\t\tadd(\"wrapped the edges...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Hey, maybe that's what's\");\r\n\t\t\tadd(\"causing the interference?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I wonder where the people who\");\r\n\t\t\tadd(\"used to live here have gone?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"I think it's no coincidence\");\r\n\t\t\tadd(\"that the teleporter was drawn\");\r\n\t\t\tadd(\"to that dimension...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"There's something there. I\");\r\n\t\t\tadd(\"think it might be causing the\");\r\n\t\t\tadd(\"interference that's stopping\");\r\n\t\t\tadd(\"us from leaving...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_7\") {\r\n\t\t//Vertigris is back\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"I'm glad Verdigris is alright.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"It'll be a lot easier to find\");\r\n\t\t\tadd(\"some way out of here now that\");\r\n\t\t\tadd(\"we can get the ship working again!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_8\") {\r\n\t\t//Victoria is back\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Ah, you've found Doctor\");\r\n\t\t\tadd(\"Victoria? Excellent!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"I have lots of questions for her!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_9\") {\r\n\t\t//Vermilion is back\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"Vermilion says that he\");\r\n\t\t\tadd(\"was trapped in some\");\r\n\t\t\tadd(\"sort of tunnel?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Yeah, it just seemed to\");\r\n\t\t\tadd(\"keep going and going...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Interesting... I wonder\");\r\n\t\t\tadd(\"why it was built?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_10\") {\r\n\t\t//Back on the ship!\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"It's good to be back!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I've got so much work\");\r\n\t\t\tadd(\"to catch up on...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_11\") {\r\n\t\t//Game Complete\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"I know it's probably a little\");\r\n\t\t\tadd(\"dangerous to stay here now that\");\r\n\t\t\tadd(\"this dimension is collapsing...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"...but it's so rare to find\");\r\n\t\t\tadd(\"somewhere this interesting!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Maybe we'll find the answers\");\r\n\t\t\tadd(\"to our own problems here?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_12\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Captain! Have you seen this?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"With their research and ours,\");\r\n\t\t\tadd(\"we should be able to stabilise\");\r\n\t\t\tadd(\"our own dimension!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"We're saved!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkgreen_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"I'm an engineer!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"I think I can get this ship\");\r\n\t\t\tadd(\"moving again, but it's going\");\r\n\t\t\tadd(\"to take a while...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"I think I can get this ship\");\r\n\t\t\tadd(\"moving again, but it's going\");\r\n\t\t\tadd(\"to take a while...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"Victoria mentioned something\");\r\n\t\t\tadd(\"about a lab? I wonder if she\");\r\n\t\t\tadd(\"found anything down there?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Vermilion's back! Yey!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"The Professor had lots of\");\r\n\t\t\tadd(\"questions about this\");\r\n\t\t\tadd(\"dimension for me...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"We still don't really know\");\r\n\t\t\tadd(\"that much, though.\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"Until we work out what's\");\r\n\t\t\tadd(\"causing that interference,\");\r\n\t\t\tadd(\"we can't go anywhere.\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"I'm so glad that\");\r\n\t\t\tadd(\"Violet's alright!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"That other dimension we ended\");\r\n\t\t\tadd(\"up in must be related to this\");\r\n\t\t\tadd(\"one, somehow...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_8\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"The antenna's broken!\");\r\n\t\t\tadd(\"This is going to be\");\r\n\t\t\tadd(\"very hard to fix...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_9\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"It looks like we were warped\");\r\n\t\t\tadd(\"into solid rock when we crashed!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Hmm. It's going to be hard\");\r\n\t\t\tadd(\"to separate from this...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_10\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"The ship's all fixed up. We\");\r\n\t\t\tadd(\"can leave at a moment's notice!\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkgreen_11\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,green)\");add(\"face(green,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"I wonder why they abandoned this\");\r\n\t\t\tadd(\"dimension? They were so close to\");\r\n\t\t\tadd(\"working out how to fix it...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,2)\");\r\n\t\t\tadd(\"Maybe we can fix it for them?\");\r\n\t\t\tadd(\"Maybe they'll come back?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(green)\");\r\n\t}else if (t == \"talkpurple_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(purple,1)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"... I hope Verdigris is alright.\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"If you can find him, he'd be a\");\r\n\t\t\tadd(\"a big help fixing the ship!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Chief Verdigris is so brave\");\r\n\t\t\tadd(\"and ever so smart!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Are you doing ok, Captain?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,0)\");\r\n\t\t  add(\"specialline(1)\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t  add(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Oh - well, don't worry,\");\r\n\t\t\tadd(\"they'll show up!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t  add(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Here! Have a lollipop!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Welcome back, Captain!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"I think Victoria is quite happy\");\r\n\t\t\tadd(\"to be back on the ship.\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"She really doesn't like adventuring.\");\r\n\t\t\tadd(\"She gets very homesick!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Vermilion called in\");\r\n\t\t\tadd(\"to say hello!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"He's really looking forward\");\r\n\t\t  add(\"specialline(2)\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Captain! You found Verdigris!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Thank you so much!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"I'm glad Professor\");\r\n\t\t\tadd(\"Vitellary is ok!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"He had lots of questions\");\r\n\t\t\tadd(\"for me about this dimension.\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"He's already gotten to\");\r\n\t\t\tadd(\"work with his research!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_8\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,4)\");\r\n\t\t\tadd(\"Hey Captain! Now that you've turned\");\r\n\t\t\tadd(\"off the source of the interference,\");\r\n\t\t\tadd(\"we can warp everyone back to the\");\r\n\t\t\tadd(\"ship instantly, if we need to!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Any time you want to come back\");\r\n\t\t\tadd(\"to the ship, just select the\");\r\n\t\t\tadd(\"new SHIP option in your menu!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_9\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Look at all this research!\");\r\n\t\t\tadd(\"This is going to be a big\");\r\n\t\t\tadd(\"help back home!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_intermission1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t  add(\"Doctor, something strange\");\r\n\t\t  add(\"happened when we teleported\");\r\n\t\t  add(\"back to the ship...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t  add(\"We got lost in another dimension!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(purple,1)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Maybe that dimension has something\");\r\n\t\t\tadd(\"to do with the interference that\");\r\n\t\t\tadd(\"caused us to crash here?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"I'll look into it...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_intermission2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t  add(\"Doctor! Doctor! It happened again!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t  add(\"The teleporter brought us\");\r\n\t\t  add(\"to that weird dimension...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Hmm, there's definitely\");\r\n\t\t\tadd(\"something strange happening...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"If only we could find the\");\r\n\t\t\tadd(\"source of that interference!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_intermission3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\");add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t  add(\"Doctor, something strange has\");\r\n\t\t  add(\"been happening when we teleport\");\r\n\t\t  add(\"back to the ship...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t  add(\"We keep getting brought to\");\r\n\t\t  add(\"another weird dimension!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(purple,1)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Maybe that dimension has something\");\r\n\t\t\tadd(\"to do with the interference that\");\r\n\t\t\tadd(\"caused us to crash here?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Hmm, there's definitely\");\r\n\t\t\tadd(\"something strange happening...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"If only we could find the\");\r\n\t\t\tadd(\"source of that interference!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkpurple_intro\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,purple)\"); add(\"face(purple,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"I'm feeling a bit\");\r\n\t\t\tadd(\"overwhelmed, Doctor.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Where do I begin?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Remember that you can tap\");\r\n\t\t\tadd(\"the TOP RIGHT MENU button\");\r\n\t\t\tadd(\"to check where you are!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Look for areas where the rest\");\r\n\t\t\tadd(\"of the crew might be...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"If you get lost, you can get back\");\r\n\t\t\tadd(\"to the ship from any teleporter.\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"And don't worry!\");\r\n\t\t\tadd(\"We'll find everyone!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"Everything will be ok!\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(purple)\");\r\n\t}else if (t == \"talkblue_1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Any signs of Professor Vitellary?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Sorry, not yet...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I hope he's ok...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Thanks so much for\");\r\n\t\t\tadd(\"saving me, Captain!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_3\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I'm so glad to be back!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"That lab was so dark\");\r\n\t\t\tadd(\"and scary! I didn't\");\r\n\t\t\tadd(\"like it at all...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_4\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Vitellary's back? I\");\r\n\t\t\tadd(\"knew you'd find him!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"I mean, I admit I was very\");\r\n\t\t\tadd(\"worried that you wouldn't...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"or that something might\");\r\n\t\t\tadd(\"have happened to him...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"sniff...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Doctor Victoria? He's ok!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"Oh! Sorry! I was just\");\r\n\t\t\tadd(\"thinking about what\");\r\n\t\t\tadd(\"if he wasn't?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Thank you, Captain!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_5\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"You found Vermilion! Great!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"I wish he wasn't\");\r\n\t\t\tadd(\"so reckless!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"He'll get himself\");\r\n\t\t\tadd(\"into trouble...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_6\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Verdigris is ok! Violet\");\r\n\t\t\tadd(\"will be so happy!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I'm happy!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Though I was very worried...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_7\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Why did the teleporter send\");\r\n\t\t\tadd(\"us to that scary dimension?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"What happened?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"I don't know, Doctor...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Why?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_8\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Heya Captain!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"Are you going to try\");\r\n\t\t\tadd(\"and find the rest of\");\r\n\t\t\tadd(\"these shiny things?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_9\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"This lab is amazing! The scentists\");\r\n\t\t\tadd(\"who worked here know a lot more\");\r\n\t\t\tadd(\"about warp technology than we do!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_trinket1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Hey Captain, I found\");\r\n\t\t\tadd(\"this in that lab...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\t//found a trinket!\r\n\t\tadd(\"foundtrinket(18)\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"musicfadein\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"createentity(136,80,22,18,0)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Any idea what it does?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Sorry, I don't know!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"They seem important, though...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Maybe something will happen\");\r\n\t\t\tadd(\"if we find them all?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_trinket2\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"Captain! Come have a\");\r\n\t\t\tadd(\"look at what I've\");\r\n\t\t\tadd(\"been working on!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"It looks like these shiny\");\r\n\t\t\tadd(\"things are giving off a\");\r\n\t\t\tadd(\"strange energy reading!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"So I analysed it...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"trinketbluecontrol()\");\r\n\t}else if (t == \"talkblue_trinket3\") {\r\n\t\t//If you missed the first conversation\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"Captain! Come have a\");\r\n\t\t\tadd(\"look at what I've\");\r\n\t\t\tadd(\"been working on!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I found this in that lab...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\t//found a trinket!\r\n\t\tadd(\"foundtrinket(18)\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"musicfadein\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"createentity(136,80,22,18,0)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"It seemed to be\");\r\n\t\t\tadd(\"giving off a weird\");\r\n\t\t\tadd(\"energy reading...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"So I analysed it...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"trinketbluecontrol()\");\r\n\t}else if (t == \"talkblue_trinket4\") {\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,50,15,2)\");\r\n\t\t\tadd(\"...and I was able to find more\");\r\n\t\t\tadd(\"of them with the ship's scanner!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(75)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"If you get a chance, it\");\r\n\t\t\tadd(\"might be worth finding\");\r\n\t\t\tadd(\"the rest of them!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Don't put yourself in\");\r\n\t\t\tadd(\"any danger, though!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_trinket5\") {\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"...but it looks like you've\");\r\n\t\t\tadd(\"already found all of them\");\r\n\t\t\tadd(\"in this dimension!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh? Really?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Yeah, well done! That\");\r\n\t\t\tadd(\"can't have been easy!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(blue)\");\r\n\t}else if (t == \"talkblue_trinket6\") {\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"...and they're related.\");\r\n\t\t\tadd(\"They're all a part of\");\r\n\t\t\tadd(\"something bigger!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Oh? Really?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,4)\");\r\n\t\t\tadd(\"Yeah! There seem to be\");\r\n\t\t\tadd(\"twenty variations of\");\r\n\t\t\tadd(\"the fundamental energy\");\r\n\t\t\tadd(\"signature...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Wait...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"Does that mean you've\");\r\n\t\t\tadd(\"found all of them?\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t  add(\"loadscript(startepilogue)\");\t\r\n\t}else if (t == \"talkyellow_trinket1\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,yellow)\");add(\"face(yellow,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Captain! I've been meaning\");\r\n\t\t\tadd(\"to give this to you...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\t//found a trinket!\r\n\t\tadd(\"foundtrinket(18)\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"musicfadein\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Professor! Where did you find this?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Oh, it was just lying\");\r\n\t\t\tadd(\"around that space station.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(yellow,1)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"It's a pity Doctor Victoria\");\r\n\t\t\tadd(\"isn't here, she loves studying\");\r\n\t\t\tadd(\"that sort of thing...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Any idea what it does?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Nope! But it is giving off\");\r\n\t\t\tadd(\"a strange energy reading...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"trinketyellowcontrol()\");\r\n\t}else if (t == \"talkyellow_trinket2\") {\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\t//add map mode here and wrap up...\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,50,15,2)\");\r\n\t\t\tadd(\"...so I used the ship's scanner\");\r\n\t\t\tadd(\"to find more of them!\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidetrinkets()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showtrinkets()\");\r\n\t\tadd(\"delay(75)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"...Please don't let them\");\r\n\t\t\tadd(\"distract you from finding\");\r\n\t\t\tadd(\"Victoria, though!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"I hope she's ok...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"talkyellow_trinket3\") {\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"Can't seem to detect any\");\r\n\t\t\tadd(\"more of them nearby, though.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Maybe you've found them all?\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t\tadd(\"createactivityzone(yellow)\");\r\n\t}else if (t == \"gamecomplete\") {\t\r\n\t\tadd(\"gotoroom(2,11)\"); \tadd(\"gotoposition(160,120,0)\");\r\n\t\tadd(\"nocontrol()\");\r\n\t\tadd(\"createcrewman(185,153,purple,0,faceleft)\");\r\n\t\tadd(\"createcrewman(205,153,yellow,0,faceleft)\");\r\n\t\tadd(\"createcrewman(225,153,red,0,faceleft)\");\r\n\t\tadd(\"createcrewman(245,153,green,0,faceleft)\");\r\n\t\tadd(\"createcrewman(265,153,blue,1,faceleft)\");\r\n\t\t\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"rescued(player)\");\r\n\t\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Any moment now...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"nocontrol()\");\r\n\t\t\r\n\t\tadd(\"delay(60)\");\r\n\t\t\r\n\t\tadd(\"gamestate(4080)\");\r\n\t}else if (t == \"gamecomplete_ending\") {\r\n\t\tadd(\"delay(15)\");\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\tadd(\"play(10)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Hello!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\t\r\n\t\tadd(\"squeak(purple)\"); add(\"delay(1)\");\r\n\t\tadd(\"squeak(yellow)\"); add(\"delay(1)\");\r\n\t\tadd(\"squeak(red)\");    add(\"delay(1)\");\r\n\t\tadd(\"squeak(green)\");\r\n\t\t\r\n\t\tadd(\"text(purple,0,0,1)\"); \tadd(\"Captain!        \"); add(\"position(purple,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(yellow,0,0,1)\"); \tadd(\"Captain!      \"); add(\"position(yellow,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(red,0,0,1)\"); \tadd(\"Captain!    \"); add(\"position(red,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(green,0,0,1)\"); \tadd(\"Captain!  \"); add(\"position(green,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(blue,0,0,1)\"); \tadd(\"Captain!\"); add(\"position(blue,above)\");\t\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"You're alright!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"I knew you'd be ok!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"We were very worried when\");\r\n\t\t\tadd(\"you didn't come back...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"...but when you turned\");\r\n\t\t\tadd(\"off the source of\");\r\n\t\t\tadd(\"the interference...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,3)\");\r\n\t\t\tadd(\"...we were able to\");\r\n\t\t\tadd(\"find you with the\");\r\n\t\t\tadd(\"ship's scanners...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,2)\");\r\n\t\t\tadd(\"...and teleport you\");\r\n\t\t\tadd(\"back on board!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"That was lucky!\");\r\n\t\t\tadd(\"Thanks guys!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Thanks guys!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\t//Move to Vitellary's lab\r\n\t\tadd(\"fadeout()\");add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"missing(purple)\");\r\n\t\tadd(\"missing(red)\"); \r\n\t\tadd(\"missing(green)\");\r\n\t\tadd(\"missing(blue)\");\r\n\t\tadd(\"missing(yellow)\");\r\n\t\t\r\n\t\tadd(\"gotoroom(3,11)\");\r\n\t\tadd(\"gotoposition(117,105,0)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"createcrewman(75,105,yellow,0,faceright)\");\r\n\t\tadd(\"createcrewman(190,105,red,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,4)\");\r\n\t\t\tadd(\"...it looks like this\");\r\n\t\t\tadd(\"dimension is starting\");\r\n\t\t\tadd(\"to destabilise, just\");\r\n\t\t\tadd(\"like our own...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"walk(right,3)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,3)\");\r\n\t\t\tadd(\"...we can stay and\");\r\n\t\t\tadd(\"explore for a little\");\r\n\t\t\tadd(\"longer, but...\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"walk(left,3)\");\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"...eventually, it'll\");\r\n\t\t\tadd(\"collapse completely.\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\t//Move to Vertigris' lab\r\n\t\tadd(\"fadeout()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"gotoroom(3,10)\");\r\n\t\tadd(\"gotoposition(210,177,0)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"createcrewman(245,177,green,0,faceleft)\");\r\n\t\tadd(\"createcrewman(56,177,blue,0,faceright)\");\r\n\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,3)\");\r\n\t\t\tadd(\"There's no telling exactly\");\r\n\t\t\tadd(\"how long we have here. But\");\r\n\t\t\tadd(\"the ship's fixed, so...\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"walk(left,3)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"...as soon as we're\");\r\n\t\t\tadd(\"ready, we can go home!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\t//Move to the bridge!\r\n\t\tadd(\"fadeout()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"gotoroom(4,10)\");\r\n\t\tadd(\"gotoposition(227,113,0)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"createcrewman(140,177,purple,0,faceright)\");\r\n\t\tadd(\"createcrewman(115,177,yellow,0,faceright)\");\r\n\t\tadd(\"createcrewman(90,177,red,0,faceright)\");\r\n\t\tadd(\"createcrewman(65,177,green,0,faceright)\");\r\n\t\tadd(\"createcrewman(40,177,blue,0,faceright)\");\r\n\t\t\r\n\t\tadd(\"rescued(purple)\");\r\n\t\tadd(\"rescued(red)\"); \r\n\t\tadd(\"rescued(green)\");\r\n\t\tadd(\"rescued(blue)\");\r\n\t\tadd(\"rescued(yellow)\");\r\n\t\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"What now, Captain?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Let's find a way to save\");\r\n\t\t\tadd(\"this dimension!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"And a way to save our\");\r\n\t\t\tadd(\"home dimension too!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"The answer is out there, somewhere!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(60)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let's go!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"fadeout()\"); add(\"untilfade()\");\r\n\t\tadd(\"rollcredits()\");\r\n\t}else if (t == \"startepilogue\") {\r\n\t\tadd(\"cutscene()\"); add(\"untilbars()\");\r\n\t\tadd(\"face(player,blue)\");add(\"face(blue,player)\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Wow! You found all of them!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Really? Great!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"changetile(blue,6)\"); //smiling again! blue always needs to specify her mood\r\n\t\tadd(\"text(blue,0,0,3)\");\r\n\t\t\tadd(\"I'll run some tests and\");\r\n\t\t\tadd(\"see if I can work out\");\r\n\t\t\tadd(\"what they're for...\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\r\n\t\tadd(\"musicfadeout()\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\"); \r\n\t\tadd(\"changetile(blue,150)\"); //upside down frown :(\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"That... that didn't\");\r\n\t\t\tadd(\"sound good...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"alarmon\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Run!\");\r\n\t\tadd(\"position(blue,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(5)\");\r\n\t\t\r\n\t\tadd(\"missing(green)\");\r\n\t\tadd(\"missing(yellow)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(3,10)\"); \tadd(\"gotoposition(40,177,0)\");\r\n\t\tadd(\"createcrewman(208,177,green,1,followposition,120)\");\r\n\t\tadd(\"createcrewman(240,177,purple,1,followposition,120)\");\r\n\t\tadd(\"createcrewman(10,177,blue,1,followposition,180)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,80,150,1)\");\r\n\t\t\tadd(\"Oh no!\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"walk(right,20)\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\t\t//and the next!\r\n\t\tadd(\"flash(5)\"); add(\"shake(50)\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(3,11)\"); \tadd(\"gotoposition(140,0,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(90,105,green,1,followblue)\");\r\n\t\tadd(\"createcrewman(125,105,purple,1,followgreen)\");\r\n\t\tadd(\"createcrewman(55,105,blue,1,followposition,-200)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(120,177,yellow,1,followposition,-200)\");\r\n\t\tadd(\"createcrewman(240,177,red,1,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(5)\");\r\n\t\tadd(\"changeai(red,followposition,-200)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,100,150,1)\");\r\n\t\t\tadd(\"Not again!\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"walk(left,25)\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\t//final room:\r\n\t\tadd(\"flash(5)\"); add(\"alarmoff\"); add(\"playef(9,10)\");\r\n\t\tadd(\"gotoroom(2,11)\"); \tadd(\"gotoposition(265,153,0)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(130,153,blue,1,faceleft)\");\r\n\t\tadd(\"createcrewman(155,153,green,1,faceleft)\");\r\n\t\tadd(\"createcrewman(180,153,purple,1,faceleft)\");\r\n\t\tadd(\"createcrewman(205,153,yellow,1,faceleft)\");\r\n\t\tadd(\"createcrewman(230,153,red,1,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(75)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"changemood(player,0)\"); \r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Wait! It's stopped!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\tadd(\"changemood(purple,0)\"); add(\"changedir(purple,1)\"); \r\n\t\tadd(\"changemood(red,0)\"); add(\"changedir(red,1)\"); \r\n\t\tadd(\"changemood(green,0)\"); add(\"changedir(green,1)\"); \r\n\t\tadd(\"changemood(blue,0)\"); add(\"changedir(blue,1)\"); \r\n\t\tadd(\"changemood(yellow,0)\"); add(\"changedir(yellow,1)\"); \r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"rescued(green)\");\r\n\t\tadd(\"rescued(yellow)\");\t\t\r\n\t\tadd(\"missing(blue)\");\t\r\n\t\tadd(\"altstates(1)\");\r\n\t\t\r\n\t\tadd(\"fadeout()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"gotoroom(2,10)\");\r\n\t\tadd(\"gotoposition(227,113,0)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\t\r\n\t\tadd(\"rescued(blue)\");\r\n\t\t\r\n\t\tadd(\"createcrewman(150,177,purple,0,faceleft)\");\r\n\t\tadd(\"createcrewman(90,177,yellow,0,faceright)\");\r\n\t\tadd(\"createcrewman(184,185,red,0,faceleft)\");\r\n\t\tadd(\"createcrewman(65,177,green,0,faceright)\");\r\n\t\tadd(\"createcrewman(35,177,blue,0,faceright)\");\r\n\t\t\r\n\t\tadd(\"rescued(purple)\");\r\n\t\tadd(\"rescued(red)\"); \r\n\t\tadd(\"rescued(green)\");\r\n\t\tadd(\"rescued(yellow)\");\r\n\t\t\r\n\t\tadd(\"fadein()\"); add(\"untilfade()\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"This is where we were\");\r\n\t\t\tadd(\"storing those shiny\");\r\n\t\t\tadd(\"things? What happened?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"We were just playing\");\r\n\t\t\tadd(\"with them, and...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"...they suddenly exploded!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"squeak(blue)\");\r\n\t\tadd(\"text(blue,0,0,2)\");\r\n\t\t\tadd(\"But look what they made!\");\r\n\t\t\tadd(\"Is that a teleporter?\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"I think so, but...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,2)\");\r\n\t\t\tadd(\"I've never seen a teleporter\");\r\n\t\t\tadd(\"like that before...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"We should investigate!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,1)\");\r\n\t\t\tadd(\"What do you think, Captain?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,2)\");\r\n\t\t\tadd(\"Should we find out\");\r\n\t\t\tadd(\"where it leads?\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Let's go!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"walk(left,10)\");\r\n\t\tadd(\"flip\");\r\n\t\tadd(\"walk(left,5)\");\r\n\t\t\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"blackout()\");\r\n\t\t\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gotoroom(17,6)\"); \tadd(\"gotoposition(80,109,1)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"blackon()\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"createcrewman(28,65,purple,0,faceright)\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"createcrewman(145,169,yellow,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"createcrewman(32,169,red,0,faceright)\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"createcrewman(96,149,green,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(10,10)\");\r\n\t\tadd(\"createcrewman(155,57,blue,0,faceleft)\");\r\n\t\t\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(blue,1)\");\r\n\t\tadd(\"text(blue,0,0,1)\");\r\n\t\t\tadd(\"Oh no! We're trapped!\");\r\n\t\tadd(\"position(blue,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(yellow,1)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"Oh dear...\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(red,1)\");\r\n\t\tadd(\"changemood(green,1)\");\r\n\t\tadd(\"changemood(purple,1)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Hmm... how should we\");\r\n\t\t\tadd(\"get out of this?\");\r\n\t\tadd(\"position(player,below)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(70)\");\r\n\t\t\r\n\t\tadd(\"squeak(purple)\"); add(\"delay(1)\");\r\n\t\tadd(\"squeak(yellow)\"); add(\"delay(1)\");\r\n\t\tadd(\"squeak(red)\");    add(\"delay(1)\");\r\n\t\tadd(\"squeak(blue)\");    add(\"delay(1)\");\r\n\t\tadd(\"squeak(player)\");    add(\"delay(1)\");\r\n\t\tadd(\"squeak(green)\");\r\n\t\t\r\n\t\tadd(\"changemood(yellow,0)\");\r\n\t\tadd(\"changemood(blue,0)\");\r\n\t\tadd(\"changemood(red,0)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\tadd(\"changemood(green,0)\");\r\n\t\tadd(\"changemood(purple,0)\");\r\n\t\tadd(\"text(player,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(player,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(purple,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(purple,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(yellow,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(yellow,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(red,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(red,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(green,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(green,above)\");\t\r\n\t\tadd(\"backgroundtext\"); add(\"speak\");\r\n\t\tadd(\"text(blue,0,0,1)\"); \tadd(\"COMBINE!\"); add(\"position(blue,above)\");\t\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\tadd(\"delay(15)\");\r\n\t\tadd(\"flip\");\r\n\t\tadd(\"changeai(purple,followplayer)\");\r\n\t\tadd(\"changeai(blue,followplayer)\");\r\n\t\tadd(\"changeai(red,followplayer)\");\r\n\t\tadd(\"changeai(yellow,followplayer)\");\r\n\t\tadd(\"changeai(green,followplayer)\");\r\n\t\tadd(\"walk(right,3)\");\r\n\t\t\r\n\t\tadd(\"delay(5)\");\r\n   \tadd(\"flash(10)\"); add(\"shake(20)\"); add(\"playef(24,10)\");\r\n\t\tadd(\"gotoroom(17,6)\"); add(\"vvvvvvman()\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"delay(90)\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"walk(right,6)\");\r\n   \tadd(\"flash(10)\"); add(\"shake(20)\"); add(\"playef(23,10)\");\r\n\t\tadd(\"altstates(2)\");\r\n\t\tadd(\"gotoroom(17,6)\"); \r\n\t\t\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"walk(right,12)\");\r\n   \tadd(\"flash(10)\"); add(\"shake(20)\"); add(\"playef(23,10)\");\r\n\t\tadd(\"altstates(0)\");\r\n\t\tadd(\"gotoroom(17,6)\"); \r\n\t\t\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"walk(right,15)\");\r\n\t\t\r\n\t\tadd(\"gotoroom(18,6)\");\tadd(\"gotoposition(0,46,0)\");\r\n\t\tadd(\"walk(right,5)\");\r\n\t\t\r\n\t\tadd(\"delay(20)\");\r\n   \tadd(\"flash(10)\"); add(\"shake(20)\"); add(\"playef(24,10)\");\r\n\t\tadd(\"undovvvvvvman()\");\r\n\t\tadd(\"createcrewman(30,99,purple,0,faceright)\");\r\n\t\tadd(\"createcrewman(65,119,yellow,0,faceright)\");\r\n\t\tadd(\"createcrewman(135,149,red,0,faceleft)\");\r\n\t\tadd(\"createcrewman(170,159,green,0,faceleft)\");\r\n\t\tadd(\"createcrewman(205,159,blue,0,faceleft)\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"delay(60)\");\r\n\t\t\r\n\t\t\r\n\t\tadd(\"changedir(yellow,0)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\tadd(\"squeak(purple)\");\r\n\t\tadd(\"text(purple,0,0,3)\");\r\n\t\t\tadd(\"Or, you know... we could\");\r\n\t\t\tadd(\"have just warped back\");\r\n\t\t\tadd(\"to the ship...\");\r\n\t\tadd(\"position(purple,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(30)\");\r\n\t\t\r\n\t\tadd(\"changedir(purple,1)\");\r\n\t\tadd(\"changedir(yellow,1)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"changedir(red,1)\");\r\n\t\t\r\n\t\tadd(\"changedir(green,1)\");\r\n\t\tadd(\"squeak(green)\");\r\n\t\tadd(\"text(green,0,0,1)\");\r\n\t\t\tadd(\"Wow! What is this?\");\r\n\t\tadd(\"position(green,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\t\r\n\t\tadd(\"changedir(purple,1)\");\r\n\t\tadd(\"changedir(yellow,1)\");\r\n\t\tadd(\"changedir(player,0)\");\r\n\t\tadd(\"changedir(red,0)\");\r\n\t\tadd(\"changedir(green,0)\");\r\n\t\tadd(\"squeak(yellow)\");\r\n\t\tadd(\"text(yellow,0,0,1)\");\r\n\t\t\tadd(\"It looks like another laboratory!\");\r\n\t\tadd(\"position(yellow,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"changedir(purple,1)\");\r\n\t\tadd(\"changedir(yellow,1)\");\r\n\t\tadd(\"changedir(player,1)\");\r\n\t\tadd(\"squeak(red)\");\r\n\t\tadd(\"text(red,0,0,1)\");\r\n\t\t\tadd(\"Let's have a look around!\");\r\n\t\tadd(\"position(red,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"delay(20)\");\r\n\t\tadd(\"changeai(yellow,followposition,500)\");\r\n\t\tadd(\"changeai(purple,followposition,500)\");\r\n\t\tadd(\"changeai(blue,followposition,500)\");\r\n\t\tadd(\"changeai(red,followposition,500)\");\r\n\t\tadd(\"changeai(green,followposition,500)\");\r\n\t\t\r\n\t\tadd(\"delay(21)\");\r\n\t\tadd(\"changeai(yellow,faceright)\");\r\n\t\tadd(\"flipgravity(yellow)\"); add(\"playef(0,10)\");\r\n\t\tadd(\"delay(2)\");\r\n\t  add(\"changeai(purple,faceright)\");\r\n\t  add(\"flipgravity(purple)\"); add(\"playef(0,10)\");\r\n\t\t\r\n\t\tadd(\"delay(48)\");\r\n\t\t\r\n\t\tadd(\"foundlab\");\r\n\t\tadd(\"endtext\");\r\n\t\tadd(\"foundlab2\");\r\n\t\tadd(\"endtext\");\t\r\n\t\t\r\n\t\tadd(\"entersecretlab\");\r\n\t\tadd(\"play(11)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t}else if (t == \"returntolab\") {\r\n\t\t//To get back to the lab from the gravitron\r\n\t\tadd(\"gotoroom(19,7)\"); \tadd(\"gotoposition(132,137,0)\");\r\n\t\tadd(\"fadein()\");\r\n\r\n\t\tadd(\"setcheckpoint()\");\r\n\t\t\r\n\t\tadd(\"play(11)\");\r\n\t\tadd(\"endcutscene()\");\tadd(\"untilbars()\");\r\n\t}else {\r\n\t\tloadother(t);\r\n\t}\r\n\t\r\n\trunning = true;\r\n}"
  },
  {
    "path": "mobile_version/src/includes/terminalscripts.as",
    "content": "﻿public function loadother(t:String):void {\r\n\t//loads script name t into the array\r\n\tif (t == \"terminal_station_1\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"        -= PERSONAL LOG =-         \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,120,6)\");\r\n\t\t\tadd(\" Almost everyone has been    \");\r\n\t\t\tadd(\" evacuated from the space    \");\r\n\t\t\tadd(\" station now. The rest of us \");\r\n\t\t\tadd(\" are leaving in a couple of  \");\r\n\t\t\tadd(\" days, once our research has \");\r\n\t\t\tadd(\" been completed.             \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"alreadyvisited\") {\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"...oh, I've already found this.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_1\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,5)\");\r\n\t\t\tadd(\" ... our first breakthrough was \");\r\n\t\t\tadd(\" the creation of the inversion  \");\r\n\t\t\tadd(\" plane, which creates a         \");\r\n\t\t\tadd(\" mirrored dimension beyond a   \");\r\n\t\t\tadd(\" given event horizon ...       \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"ifexplored(2,16,alreadyvisited)\");\r\n\t\t\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showcoordinates(2,16)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(2,16)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(2,16)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(2,16)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(2,16)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_2\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"...with just a small modification to\");\r\n\t\t\tadd(\"the usual parameters, we were able  \");\r\n\t\t\tadd(\"to stabilise an infinite tunnel!    \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"ifexplored(8,9,alreadyvisited)\");\r\n\t\t\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showcoordinates(8,9)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(8,9)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(8,9)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(8,9)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(8,9)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_3\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\" ... the final step in creating \");\r\n\t\t\tadd(\" the dimensional stabiliser was \");\r\n\t\t\tadd(\" to create a feedback loop ... \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"ifexplored(14,1,alreadyvisited)\");\r\n\t\t\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showcoordinates(14,1)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(14,1)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(14,1)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(14,1)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(14,1)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_4\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" ...despite our best efforts, \");\r\n\t\t\tadd(\" the dimensional stabiliser   \");\r\n\t\t\tadd(\" won't hold out forever. Its  \");\r\n\t\t\tadd(\" collapse is inevitable...    \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"Huh? These coordinates aren't\");\r\n\t\t\tadd(\"even in this dimension!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_5\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"     -= Personal Log =-      \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,5)\");\r\n\t\t\tadd(\" ... I've had to seal off \");\r\n\t\t\tadd(\"   access to most of our \");\r\n\t\t\tadd(\" research. Who knows what \");\r\n\t\t\tadd(\" could happen if it fell  \");\r\n\t\t\tadd(\" into the wrong hands? ...  \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showsecretlab()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidesecretlab()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showsecretlab()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidesecretlab()\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showsecretlab()\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_outside_6\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"... access to the control center\");\r\n\t\t\tadd(\"is still possible through the   \");\r\n\t\t\tadd(\"main atmospheric filters ...    \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"ifexplored(12,14,alreadyvisited)\");\r\n\t\t\r\n\t\tadd(\"gamemode(teleporter)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"showcoordinates(12,14)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(12,14)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(12,14)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"hidecoordinates(12,14)\");\r\n\t\tadd(\"delay(10)\");\r\n\t\tadd(\"showcoordinates(12,14)\");\r\n\t\tadd(\"delay(45)\");\r\n\t\t\r\n\t\tadd(\"gamemode(game)\");\r\n\t\tadd(\"delay(20)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_finallevel\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\t\t\r\n\t\tadd(\"text(gray,0,114,9)\");\r\n\t\t\tadd(\"* DIMENSIONAL STABILITY GENERATOR *\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"     [ Currently Generating ]      \");\r\n\t\t\tadd(\"        Maximum Stability    \");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"            [ Status ]\");\r\n\t\t\tadd(\"              Online\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"READY _\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\tadd(\"delay(10)\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,2)\");\r\n\t\t\tadd(\"Aha! This must be what's\" );\r\n\t\t\tadd(\"causing the interference!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"I wonder if I can turn it off?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\t\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\t\t\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\"WARNING: Disabling the Dimensional\");\r\n\t\t\tadd(\"Stability Generator may lead to\");\r\n\t\t\tadd(\"instability! Are you sure you want\");\r\n\t\t\tadd(\"to do this?\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Yes!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\t\t\r\n\t\tadd(\"text(gray,0,114,6)\");\r\n\t\t\tadd(\"Seriously! The whole dimension\");\r\n\t\t\tadd(\"could collapse! Just think about\");\r\n\t\t\tadd(\"this for a minute!\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"Are you really sure you want\");\r\n\t\t\tadd(\"to do this?\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Yes!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"stopmusic\");\r\n\t\tadd(\"gamestate(200)\");\r\n\t}else if (t == \"finalterminal_finish\") \t{\r\n\r\n\t\t\r\n\t\t//add(\"delay(15)\");\tadd(\"flash(5)\"); add(\"shake(20)\"); add(\"playef(9,10)\");\r\n\t\t\t\t\t\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"          -= WARNING =-         \");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" DIMENSIONAL STABILISER OFFLINE \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\r\n\t\tadd(\"squeak(cry)\");\r\n\t\tadd(\"changemood(player,1)\");\r\n\t\tadd(\"text(cyan,0,0,1)\");\r\n\t\t\tadd(\"Uh oh...\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"play(2)\");\r\n\t\tadd(\"changemood(player,0)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_station_2\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"      -= Research Notes =-       \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\" ...everything collapses,  \");\r\n\t\t\tadd(\" eventually. It's the way  \");\r\n\t\t\tadd(\"    of the universe.       \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_station_3\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"I wonder if the generator we set\");\r\n\t\t\tadd(\"up in the polar dimension is\");\r\n\t\t\tadd(\"what's affecting our teleporters?\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,1)\");\r\n\t\t\tadd(\"No, it's probably just a glitch.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_station_4\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,60,1)\");\r\n\t\t\tadd(\"        -= PERSONAL LOG =-         \");\r\n\t\tadd(\"position(centerx)\");\r\n\t\tadd(\"backgroundtext\");\r\n\t\tadd(\"flipme\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"text(gray,0,114,2)\");\r\n\t\t\tadd(\" Hah! Nobody will ever \");\r\n\t\t\tadd(\" get this one. \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak\");\r\n\t\t\r\n\t\tadd(\"endtextfast\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_warp_1\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"...The other day I was chased\");\r\n\t\t\tadd(\"down a hallway by a giant cube\");\r\n\t\t\tadd(\"with the word AVOID on it.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,1)\");\r\n\t\t\tadd(\"These security measures go too far!\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_warp_2\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,2)\");\r\n\t\t\tadd(\"The only way into my private lab\");\r\n\t\t\tadd(\"anymore is by teleporter.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"I've made sure that it's\");\r\n\t\t\tadd(\"difficult for unauthorised\");\r\n\t\t\tadd(\"personnel to gain access.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_lab_1\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\"... it turns out the key to\");\r\n\t\t\tadd(\"stabilising this dimension was\");\r\n\t\t\tadd(\"to create a balancing force\");\r\n\t\t\tadd(\"outside of it!\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,2)\");\r\n\t\t\tadd(\"Though it looks like that's just\");\r\n\t\t\tadd(\"a temporary solution, at best.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\"I've been working on\");\r\n\t\t\tadd(\"something more permanent,\");\r\n\t\t\tadd(\"but it seems it's going\");\r\n\t\t\tadd(\"to be too late...\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_lab_2\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,1)\");\r\n\t\t\tadd(\"?SYNTAX  ERROR\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_secretlab\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");  \r\n\t\t\tadd(\"         -= WARNING =-\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" The Super-Gravitron is intended  \");\r\n\t\t\tadd(\" for entertainment purposes only. \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\"Anyone found using the Super\");\r\n\t\t\tadd(\"Gravitron for educational\");\r\n\t\t\tadd(\"purposes may be asked to\");\r\n\t\t\tadd(\"stand in the naughty corner.\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_shipcomputer\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"   -= D.S.S. SOULEYE =-   \");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Ship Navigation Controls \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"ifflag(67,terminal_letsgo)\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,3)\");\r\n\t\t\tadd(\"Error! Error! Cannot isolate\");\r\n\t\t\tadd(\"dimensional coordinates!\");\r\n\t\t\tadd(\"Interference detected!\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_letsgo\") {\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,2)\");\r\n\t\t\tadd(\"Now that the ship is fixed,\");\r\n\t\t\tadd(\"we can leave anytime we want!\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,3)\");\r\n\t\t\tadd(\"We've all agreed to\");\r\n\t\t\tadd(\"keep exploring this\");\r\n\t\t\tadd(\"dimension, though.\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\t\r\n\t\tadd(\"squeak(player)\");\r\n\t\tadd(\"text(player,0,0,1)\");\r\n\t\t\tadd(\"Who knows what we'll find?\");\r\n\t\tadd(\"position(player,above)\");\r\n\t\tadd(\"speak_active\");\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_radio\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\"  -= SHIP RADIO =-  \");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"     [ Status ]\");\r\n\t\t\tadd(\"    Broadcasting\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukebox\") {\r\n\t\tadd(\"cutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t\t\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,7)\");\r\n\t\t\tadd(\"          -= JUKEBOX =-       \");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"   Songs will continue to play   \");\r\n\t\t\tadd(\"   until you leave the ship.\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\"      Collect trinkets to\");\r\n\t\t\tadd(\"       unlock new songs!\");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\t\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"iftrinketsless(5,terminal_jukeunlock1)\");\r\n\t\tadd(\"iftrinketsless(8,terminal_jukeunlock2)\");\r\n\t\tadd(\"iftrinketsless(10,terminal_jukeunlock3)\");\r\n\t\tadd(\"iftrinketsless(12,terminal_jukeunlock4)\");\r\n\t\tadd(\"iftrinketsless(14,terminal_jukeunlock41)\");\r\n\t\tadd(\"iftrinketsless(16,terminal_jukeunlock5)\");\r\n\t\tadd(\"iftrinketsless(18,terminal_jukeunlock6)\");\r\n\t\tadd(\"iftrinketsless(20,terminal_jukeunlock7)\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock1\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 5 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Pushing onwards \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock2\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 8 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Positive force \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock3\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 10 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Presenting VVVVVV \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock4\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 12 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Potential for anything \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock41\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 14 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Pressure Cooker \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock5\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 16 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Predestined fate \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock6\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 18 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Popular Potpourri \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_jukeunlock7\") {\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"text(gray,0,114,4)\");\r\n\t\t\tadd(\" NEXT UNLOCK:    \");\r\n\t\t\tadd(\" 20 Trinkets\");\r\n\t\t\tadd(\"\");\r\n\t\t\tadd(\" Pipe Dream \");\r\n\t\tadd(\"position(center)\");\r\n\t\tadd(\"speak_active\");\r\n\t\tadd(\"endtext\");\r\n\t\t\r\n\t\tadd(\"endcutscene()\");\r\n\t\tadd(\"untilbars()\");\r\n\t}else if (t == \"terminal_juke1\") {\r\n\t\tadd(\"play(4)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(1)\");\r\n\t}else if (t == \"terminal_juke2\") {\r\n\t\tadd(\"play(1)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(2)\");\r\n\t}else if (t == \"terminal_juke3\") {\r\n\t\tadd(\"play(2)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(3)\");\r\n\t}else if (t == \"terminal_juke4\") {\r\n\t\tadd(\"play(6)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(4)\");\r\n\t}else if (t == \"terminal_juke5\") {\r\n\t\tadd(\"play(3)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(5)\");\r\n\t}else if (t == \"terminal_juke6\") {\r\n\t\tadd(\"play(8)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(6)\");\r\n\t}else if (t == \"terminal_juke7\") {\r\n\t\tadd(\"play(11)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(7)\");\r\n\t}else if (t == \"terminal_juke8\") {\r\n\t\tadd(\"play(10)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(8)\");\r\n\t}else if (t == \"terminal_juke9\") {\r\n\t\tadd(\"play(12)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(9)\");\r\n\t}else if (t == \"terminal_juke10\") {\r\n\t\tadd(\"play(9)\");\r\n\t\tadd(\"squeak(terminal)\");\r\n\t\tadd(\"jukebox(10)\");\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/mapclass.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class mapclass {\r\n\t\tpublic function mapclass():void {\r\n\t\t\t//Start here!\r\n\t\t\tr = 196; g = 196; b = 196;\r\n\t\t\tcolstate = 0; colstatedelay = 0; colsuperstate = 0;\r\n\t\t\tspikeleveltop = 0; spikelevelbottom = 0;\r\n\t\t\twarpx = false; warpy = false;\r\n\t\t\textrarow = 0;\r\n\t\t\t\r\n\t\t\tshowteleporters = false; showtargets = false; showtrinkets = false;\r\n\t\t\t\r\n\t\t\tfinalmode = false; finalstretch = false;\r\n\t\t\tfinalx = 50; finaly = 50;\r\n\t\t\t\r\n\t\t\tcursorstate = 0; cursordelay = 0;\r\n\t\t\t\r\n\t\t\tfinal_colormode = false; final_colorframe = 0; final_colorframedelay = 0;\r\n\t\t\tfinal_mapcol = 0;\r\n\t\t\tfinal_aniframe = 0; final_aniframedelay = 0;\r\n\t\t\t\r\n\t\t\trcol = 0;\r\n\t\t\t\r\n\t\t\t//This needs to be in map instead!\r\n\t\t\tinvincibility = false;\r\n\t\t\t\r\n\t\t\t//We init the lookup table:\r\n\t\t\tfor (i = 0; i < 30; i++) {\r\n\t\t\t\tvmult.push(int(i * 40));\r\n\t\t\t\tteleporters.push(new Point());\r\n\t\t\t\tshinytrinkets.push(new Point());\r\n\t\t\t}\r\n\t\t\t//We create a blank map \r\n\t\t\tfor (j = 0; j < 30; j++) {\r\n\t\t\t  for (i = 0; i < 40; i++) {\r\n\t\t\t\t  contents.push(int(0));\r\n\t\t\t\t\toptimiser.push(int(0));\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t  for (i = 0; i < 20; i++) {\r\n\t\t\t\t  areamap.push(0);\r\n\t\t\t\t  roomdeaths.push(0);\r\n\t\t\t\t  roomdeathsfinal.push(0);\r\n\t\t\t\t  explored.push(0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttileset = 0;\r\n\t\t\tinitmapdata();\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 8; i++) {\r\n\t\t\t\tspecialnames.push(new String);\r\n\t\t\t}\r\n\t\t\tresetnames();\r\n\t\t\t\r\n\t\t\t//roomtext\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\troomtextx.push(int(0));\r\n\t\t\t\troomtexty.push(int(0));\r\n\t\t\t\troomtext.push(new String);\r\n\t\t\t}\r\n\t\t\t//here\r\n\t\t\troomtexton = false; roomtextnumlines = 0;\r\n\t\t\t\r\n\t\t\t//Areamap starts at 100,100 and extends 20x20\r\n\t\t\trealtmap = new Array();\r\n\t\t\trealtmap.push(\"1,2,2,2,2,2,2,2,0,3,0,0,0,4,4,4,4,4,4,4\");\r\n\t\t\trealtmap.push(\"1,2,2,2,2,2,2,0,0,3,0,0,0,0,4,4,4,4,4,4\");\r\n\t\t\trealtmap.push(\"0,1,0,0,2,0,0,0,0,3,0,0,0,0,4,4,4,4,4,4\");\r\n\t\t\trealtmap.push(\"0,0,0,0,2,0,0,0,0,3,0,0,5,5,5,5,4,4,4,4\");\r\n\t\t\trealtmap.push(\"0,0,2,2,2,0,0,0,0,3,11,11,5,5,5,5,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,5,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,5,5,5,5,5,5,5,5,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,0,0,5,5,5,5,5,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,11,3,0,0,0,5,5,5,5,5,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,0,0,5,5,5,5,5,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,5,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,0,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,5,5,5,5,5,5,0,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,0,0,3,0,5,5,0,0,0,0,0,5,0\");\r\n\t\t\trealtmap.push(\"0,0,0,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,0,2,2,2,2,2,2,0,3,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"0,2,2,2,2,2,2,2,0,3,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0\");\r\n\t\t\trealtmap.push(\"2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0\");\t\t\r\n\t\t\tfillareamap(realtmap);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function RGB(red:Number,green:Number,blue:Number):Number{\r\n\t\t\treturn (blue | (green << 8) | (red << 16))\r\n\t\t}\r\n\t\t\r\n\t\tpublic function intpol(a:int, b:int, c:Number):int {\r\n\t\t\treturn int(a + ((b - a) * c));\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setteleporter(t:int, x:int, y:int):void {\r\n\t\t\tteleporters[t].x = x; teleporters[t].y = y;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function settrinket(t:int, x:int, y:int):void {\r\n\t\t\tshinytrinkets[t].x = x; shinytrinkets[t].y = y;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetmap():void {\r\n\t\t\t//clear the explored area of the map\r\n\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\tfor (i = 0; i < 20; i++){\r\n\t\t\t\t  explored[i + (j * 20)] = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetnames():void {\r\n\t\t\t//Reset all the special names\r\n\t\t\tspecialnames[0] = \"Rear Window\";\r\n\t\t\tspecialnames[1] = \"On the Waterfront\";\r\n\t\t\tspecialnames[2] = \"The Untouchables\";\r\n\t\t\tspecialnames[3] = \"Television Newsveel\";\r\n\t\t\tspecialnames[4] = \"Vwitched\";\r\n\t\t\tspecialnames[5] = \"Gvnsmoke\";\r\n\t\t\tspecialnames[6] = \"Please enjoy these repeats\";\r\n\t\t\tspecialnames[7] = \"Try Jiggling the Antenna\";\r\n\t\t\t\r\n\t\t\tglitchmode = 0; glitchdelay = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function transformname(t:int):void {\r\n\t\t\t//transform special names into new ones, one step at a time\r\n\t\t\t\r\n\t\t\t/*\r\n\t\t\tif (specialnames[3] == \"\") { specialnames[3] = ;\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"\") { specialnames[3] = ;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t*/\r\n\t\t\t\r\n\t\t\tglitchdelay--;\r\n\t\t\tif(glitchdelay<=0){\r\n\t\t\t\tswitch(t) {\r\n\t\t\t\t\tcase 3:\r\n\t\t\t\t\t  //Television Newsveel -> The 9 O'Clock News\r\n\t\t\t\t\t\tif (specialnames[3] == \"Television Newsveel\") { specialnames[3] = \"Television Newsvel\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"Television Newsvel\") { specialnames[3] = \"TelevisvonvNewsvel\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"TelevisvonvNewsvel\") { specialnames[3] = \"TvlvvvsvonvNevsvel\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"TvlvvvsvonvNevsvel\") { specialnames[3] = \"vvvvvvsvovvNe svel\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"vvvvvvsvovvNe svel\") { specialnames[3] = \"vhv vvv'vvovv vevl\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"vhv vvv'vvovv vevl\") { specialnames[3] = \"vhv V v'Cvovv vewv\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"vhv V v'Cvovv vewv\") { specialnames[3] = \"vhe 9 v'Cvovv vewv\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"vhe 9 v'Cvovv vewv\") { specialnames[3] = \"vhe 9 v'Cvovv Newv\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"vhe 9 v'Cvovv Newv\") { specialnames[3] = \"The 9 O'Cvovk Newv\";\r\n\t\t\t\t\t\t}else if (specialnames[3] == \"The 9 O'Cvovk Newv\") { specialnames[3] = \"The 9 O'Clock News\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 4:\r\n\t\t\t\t\t  //Vwitched -> Dial M for Murder\r\n\t\t\t\t\t\tif (specialnames[4] == \"Vwitched\") { specialnames[4] = \"Vwitvhed\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"Vwitvhed\") { specialnames[4] = \"vVwivcvedv\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"vVwivcvedv\") { specialnames[4] = \"vvvwMvcvMdvv\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"vvvwMvcvMdvv\") { specialnames[4] = \"DvvvwMvfvvMdvvv\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"DvvvwMvfvvMdvvv\") { specialnames[4] = \"Dvav Mvfvr Mdvvvv\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"Dvav Mvfvr Mdvvvv\") { specialnames[4] = \"Diav M for Mdrver\";\r\n\t\t\t\t\t\t}else if (specialnames[4] == \"Diav M for Mdrver\") { specialnames[4] = \"Dial M for Murder\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 5:\r\n\t\t\t\t\t  //Gvnsmoke -> Gunsmoke 1966\r\n\t\t\t\t\t\tif (specialnames[5] == \"Gvnsmoke\") { specialnames[5] = \"Gvnsmove\";\r\n\t\t\t\t\t\t}else if (specialnames[5] == \"Gvnsmove\") { specialnames[5] = \"Gvnvmovevv\";\r\n\t\t\t\t\t\t}else if (specialnames[5] == \"Gvnvmovevv\") { specialnames[5] = \"Gunvmove1vv6\";\r\n\t\t\t\t\t\t}else if (specialnames[5] == \"Gunvmove1vv6\") { specialnames[5] = \"Vunsmoke 19v6\";\r\n\t\t\t\t\t\t}else if (specialnames[5] == \"Vunsmoke 19v6\") { specialnames[5] = \"Gunsmoke 1966\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 6:\r\n\t\t\t\t\t  //Please enjoy these repeats -> In the Margins\r\n\t\t\t\t\t\tif (specialnames[6] == \"Please enjoy these repeats\") { specialnames[6] = \"Please envoy theve repeats\";\r\n\t\t\t\t\t\t}else if (specialnames[6] ==  \"Please envoy theve repeats\") { specialnames[6] = \"Plse envoy tse rvpvas\";\r\n\t\t\t\t\t\t}else if (specialnames[6] == \"Plase envoy these rvpeas\") { specialnames[6] = \"Plse envoy tse rvpvas\";\r\n\t\t\t\t\t\t}else if (specialnames[6] == \"Plse envoy tse rvpvas\") { specialnames[6] = \"Vl envoy te rvevs\";\r\n\t\t\t\t\t\t}else if (specialnames[6] == \"Vl envoy te rvevs\") { specialnames[6] = \"Vv evo tv vevs\";\r\n\t\t\t\t\t\t}else if (specialnames[6] == \"Vv evo tv vevs\") { specialnames[6] = \"Iv vhv Mvrvivs\";\r\n\t\t\t\t\t\t}else if (specialnames[6] == \"Iv vhv Mvrvivs\") { specialnames[6] = \"In the Margins\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t\tcase 7:\r\n\t\t\t\t\t  //Try Jiggling the Antenna -> Heaven's Gate\r\n\t\t\t\t\t\tif (specialnames[7] == \"Try Jiggling the Antenna\") { specialnames[7] = \"Try Viggling the Antenna\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"Try Viggling the Antenna\") { specialnames[7] = \"TryJivglvng theAvtevna\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"TryJivglvng theAvtevna\") { specialnames[7] = \"Tvvivglvng thAvtvvv\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"Tvvivglvng thAvtvvv\") { specialnames[7] = \"Vvvgglvnv tvnvva\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"Vvvgglvnv tvnvva\") { specialnames[7] = \"Vvavvnvs vvtv\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"Vvavvnvs vvtv\") { specialnames[7] = \"Veavvn's Gvte\";\r\n\t\t\t\t\t\t}else if (specialnames[7] == \"Veavvn's Gvte\") { specialnames[7] = \"Heaven's Gate\";\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tglitchdelay = 5;\r\n\t\t\t}else {\r\n\t\t\t\tglitchdelay--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function getglitchname(x:int, y:int):String {\r\n\t\t\t//Returns the name in the final area.\r\n\t\t\tif (roomname == \"glitch\") {\r\n\t\t\t\t//8 Cases!\r\n\t\t\t\t//First, the three \"glitches\"\r\n\t\t\t\tglitchdelay--;\r\n\t\t\t\tif (glitchdelay <= -5) {\r\n\t\t\t\t\tglitchmode = (glitchmode + 1) % 2;\r\n\t\t\t\t\tglitchdelay = 0;\r\n\t\t\t\t\tif (glitchmode == 0) glitchdelay = 20 +int(Math.random() * 10);\r\n\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\tif (x == 42 && y == 51) {\r\n\t\t\t\t\tif (glitchmode == 0) {\r\n\t\t\t\t\t\treturn specialnames[0];\r\n\t\t\t\t\t}else return \"Rear Vindow\";\r\n\t\t\t\t}else if (x == 48 && y == 51) {\r\n\t\t\t\t\tif (glitchmode == 0) {\r\n\t\t\t\t\t\treturn specialnames[1];\r\n\t\t\t\t\t}else return \"On the Vaterfront\";\r\n\t\t\t\t}else if (x == 49 && y == 51) {\r\n\t\t\t\t\tif (glitchmode == 0) {\r\n\t\t\t\t\t\treturn specialnames[2];\r\n\t\t\t\t\t}else return \"The Untouchavles\";\r\n\t\t\t\t}\r\n\t\t\t}else if (roomname == \"change\") {\r\n\t\t\t\tif (finalstretch) {\r\n\t\t\t\t\tif (x == 45 && y == 51) transformname(3);\r\n\t\t\t\t\tif (x == 46 && y == 51) transformname(4);\r\n\t\t\t\t\tif (x == 47 && y == 51) transformname(5);\r\n\t\t\t\t\tif (x == 50 && y == 53) transformname(6);\r\n\t\t\t\t\tif (x == 50 && y == 54) transformname(7);\t\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (x == 45 && y == 51) return specialnames[3];\r\n\t\t\t\tif (x == 46 && y == 51) return specialnames[4];\r\n\t\t\t\tif (x == 47 && y == 51) return specialnames[5];\r\n\t\t\t\tif (x == 50 && y == 53) return specialnames[6];\r\n\t\t\t\tif (x == 50 && y == 54) return specialnames[7];\t\t\t\t\r\n\t\t\t\treturn roomname;\r\n\t\t\t}else{\r\n\t\t\t\treturn roomname; \r\n\t\t\t}\r\n\t\t\treturn roomname; \r\n\t\t}\r\n\t\t\r\n\t\tpublic function initmapdata():void {\r\n\t\t\t//Set up static map information like teleporters and shiny trinkets.\r\n\t\t\tnumteleporters = 17;\r\n\t\t\tsetteleporter(0, 0, 0);\r\n\t\t\tsetteleporter(1, 0, 16);\r\n\t\t\tsetteleporter(2, 2, 4);\r\n\t\t\tsetteleporter(3, 2, 11);\r\n\t\t\tsetteleporter(4, 7, 9);\r\n\t\t\tsetteleporter(5, 7, 15);\r\n\t\t\tsetteleporter(6, 8, 11);\r\n\t\t\tsetteleporter(7, 10, 5);\r\n\t\t\tsetteleporter(8, 11, 4);\r\n\t\t\tsetteleporter(9, 13, 2);\r\n\t\t\tsetteleporter(10, 13, 8);\r\n\t\t\tsetteleporter(11, 14, 19);\r\n\t\t\tsetteleporter(12, 15, 0);\r\n\t\t\tsetteleporter(13, 17, 12);\r\n\t\t\tsetteleporter(14, 17, 17);\r\n\t\t\tsetteleporter(15, 18, 1);\r\n\t\t\tsetteleporter(16, 18, 7);\r\n\t\t\t\r\n\t\t\tnumshinytrinkets = 18;\r\n\t\t\tsettrinket(0, 14, 4);\r\n\t\t\tsettrinket(1, 13, 6);\r\n\t\t\tsettrinket(2, 11, 12);\r\n\t\t\tsettrinket(3, 15, 12);\r\n\t\t\tsettrinket(4, 14, 11);\r\n\t\t\tsettrinket(5, 18, 14);\r\n\t\t\tsettrinket(6, 11, 7);\r\n\t\t\tsettrinket(7, 9, 2);\r\n\t\t\tsettrinket(8, 9, 16);\r\n\t\t\tsettrinket(9, 2, 18);\r\n\t\t\tsettrinket(10, 7, 18);\r\n\t\t\tsettrinket(11, 6, 1);\r\n\t\t\tsettrinket(12, 17, 3);\r\n\t\t\tsettrinket(13, 10, 19);\r\n\t\t\tsettrinket(14, 5, 15);\r\n\t\t\tsettrinket(15, 1, 10);\r\n\t\t\tsettrinket(16, 3, 2);\r\n\t\t\tsettrinket(17, 10, 8);\t\t\t\r\n\t\t}\r\n\t\t\r\n\t\tpublic function finalat(x:int, y:int):int {\r\n\t\t\t//return the tile index of the final stretch tiles offset by the colour difference\r\n\t\t\tif (contents[x + vmult[y]] == 740) {\r\n\t\t\t  //Special case: animated tiles\r\n\t\t\t\tif (final_mapcol == 1) {\r\n\t\t\t\t\treturn contents[x + vmult[y]] - (final_mapcol * 3) + (int(Math.random()*12)*40);\r\n\t\t\t\t}else{\r\n\t\t\t\t  return contents[x + vmult[y]] - (final_mapcol * 3) + (final_aniframe * 40);\r\n\t\t\t\t}\r\n\t\t\t}else if (contents[x + vmult[y]] >= 80) {\r\n\t\t\t\treturn contents[x + vmult[y]] - (final_mapcol * 3);\r\n\t\t\t}else {\r\n\t\t\t\treturn contents[x + vmult[y]];\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function maptiletoenemycol(t:int):int {\r\n\t\t\t//returns the colour index for enemies that matches the map colour t\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: return 11; break;\r\n\t\t\t\tcase 1: return 6; break;\r\n\t\t\t\tcase 2: return 8; break;\r\n\t\t\t\tcase 3: return 12; break;\r\n\t\t\t\tcase 4: return 9; break;\r\n\t\t\t\tcase 5: return 7; break;\r\n\t\t\t\tcase 6: return 18; break;\r\n\t\t\t}\r\n\t\t\treturn 11;\r\n\t\t}\r\n\t\t\r\n\t  public function changefinalcol(t:int, obj:entityclass, game:gameclass):void {\r\n\t\t\t//change the map to colour t - for the game's final stretch.\r\n\t\t\t//First up, the tiles. This is just a setting:\r\n\t\t\tfinal_mapcol = t;\r\n\t\t\ttemp = 6 - t;\r\n\t\t\t//Next, entities\t\t\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\tif (obj.entities[i].type == 1) { //something with a movement behavior\r\n\t\t\t\t\tif (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) { //treadmill\r\n\t\t\t\t\t  if(temp<3){\r\n\t\t\t\t\t    obj.entities[i].tile = 907 + (temp * 80);\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t    obj.entities[i].tile = 911 + ((temp-3) * 80);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tif(obj.entities[i].animate == 10)\tobj.entities[i].tile += 40;\r\n\t\t\t\t\t}else if (obj.entities[i].isplatform){\r\n\t\t\t\t\t  obj.entities[i].tile = 915+(temp*40);\r\n\t\t\t\t\t}else { //just an enemy\r\n\t\t\t\t\t\tobj.entities[i].colour = maptiletoenemycol(temp);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (obj.entities[i].type == 2) { //disappearing platforms\r\n\t\t\t\t\tobj.entities[i].tile = 915+(temp*40);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setcol(r1:int, g1:int, b1:int, r2:int, g2:int, b2:int, c:int):void {\r\n\t\t\tr = intpol(r1, r2, c / 5);\r\n\t\t\tg = intpol(g1, g2, c / 5);\r\n\t\t\tb = intpol(b1, b2, c / 5);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function updatetowerglow():void {\t\t\t\r\n\t\t\tif (colstatedelay <= 0 || colsuperstate > 0) {\r\n\t\t\t\tif (colsuperstate > 0) colstate--;\r\n\t\t\t\tcolstate++; if (colstate >= 30) colstate = 0;\r\n\t\t\t\tcheck = colstate % 5; //current state of phase\r\n\t\t\t\tcmode = (colstate - check) / 5; // current colour transition\r\n\t\t\t\t\r\n\t\t\t\tswitch(cmode) {\r\n\t\t\t\t\tcase 0: setcol(255, 93, 107, 255, 255, 93, check); break;\r\n\t\t\t\t\tcase 1: setcol(255, 255, 93, 159, 255, 93, check); break;\r\n\t\t\t\t\tcase 2: setcol(159, 255, 93, 93, 245, 255, check); break;\t\t\t\t\t\r\n\t\t\t\t\tcase 3: setcol(93, 245, 255, 177, 93, 255, check); break;\r\n\t\t\t\t\tcase 4: setcol(177, 93, 255, 255, 93, 255, check); break;\r\n\t\t\t\t\tcase 5: setcol(255, 93, 255, 255, 93, 107, check); break;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (check == 0) {\r\n\t\t\t\t\tcolstatedelay = 45;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tcolstatedelay = 0;\r\n\t\t\t\t}\r\n\t\t\t\tif (colsuperstate > 0) colstatedelay = 0;\r\n\t\t\t\t\r\n\t\t\t\ttdrawback = true; \r\n\t\t\t\ttowercol = RGB(r*0.04, g*0.04, b*0.04);\r\n\t\t\t}else {\r\n\t\t\t\tcolstatedelay--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function nexttowercolour():void {\r\n\t\t\tcolstate+=5; if (colstate >= 30) colstate = 0;\r\n\t\t\tcheck = colstate % 5; //current state of phase\r\n\t\t\tcmode = (colstate - check) / 5; // current colour transition\r\n\t\t\t\t\r\n\t\t\tswitch(cmode) {\r\n\t\t\t\tcase 0: setcol(255, 93, 107, 255, 255, 93, check); break;\r\n\t\t\t\tcase 1: setcol(255, 255, 93, 159, 255, 93, check); break;\r\n\t\t\t\tcase 2: setcol(159, 255, 93, 93, 245, 255, check); break;\t\t\t\t\t\r\n\t\t\t\tcase 3: setcol(93, 245, 255, 177, 93, 255, check); break;\r\n\t\t\t\tcase 4: setcol(177, 93, 255, 255, 93, 255, check); break;\r\n\t\t\t\tcase 5: setcol(255, 93, 255, 255, 93, 107, check); break;\r\n\t\t\t}\r\n\t\t\t\t\r\n\t\t\ttdrawback = true; \r\n\t\t\ttowercol = RGB(r*0.04, g*0.04, b*0.04);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function settowercolour(t:int):void {\r\n\t\t\tcolstate=t*5; if (colstate >= 30) colstate = 0;\r\n\t\t\tcheck = colstate % 5; //current state of phase\r\n\t\t\tcmode = (colstate - check) / 5; // current colour transition\r\n\t\t\t\t\r\n\t\t\tswitch(cmode) {\r\n\t\t\t\tcase 0: setcol(255, 93, 107, 255, 255, 93, check); break;\r\n\t\t\t\tcase 1: setcol(255, 255, 93, 159, 255, 93, check); break;\r\n\t\t\t\tcase 2: setcol(159, 255, 93, 93, 245, 255, check); break;\t\t\t\t\t\r\n\t\t\t\tcase 3: setcol(93, 245, 255, 177, 93, 255, check); break;\r\n\t\t\t\tcase 4: setcol(177, 93, 255, 255, 93, 255, check); break;\r\n\t\t\t\tcase 5: setcol(255, 93, 255, 255, 93, 107, check); break;\r\n\t\t\t}\r\n\t\t\t\t\r\n\t\t\ttdrawback = true; \r\n\t\t\ttowercol = RGB(r*0.04, g*0.04, b*0.04);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function spikecollide(x:int, y:int):Boolean {\r\n\t\t\tif (invincibility) return false;\r\n\t\t\tif (tower.at(x,y,0)>= 6 && tower.at(x,y,0) <= 11) return true;\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function collide(x:int, y:int):Boolean {\r\n\t\t\tif (towermode) {\r\n\t\t\t\tif (tower.at(x, y, 0) >= 12 && tower.at(x, y, 0) <= 27) return true;\r\n\t\t  }else if (tileset == 2) {\r\n\t\t\t\tif (y == -1) return collide(x, y + 1);\r\n\t\t\t\tif (y == 29+extrarow) return collide(x, y - 1);\r\n\t\t\t\tif (x == -1) return collide(x + 1, y);\r\n\t\t\t\tif (x == 40) return collide(x - 1, y);\r\n\t\t\t\tif (x < 0 || y < 0 || x >= 40 || y >= 29 + extrarow) return false;\r\n\t\t\t\tif (contents[x + vmult[y]] >= 12 && contents[x + vmult[y]] <= 27) return true;\r\n\t\t\t\tif (invincibility) {\r\n\t\t\t\t\tif (contents[x + vmult[y]] >= 6 && contents[x + vmult[y]] <= 11) return true;\r\n\t\t\t\t}\r\n  \t\t}else {\r\n\t\t\t\tif (y == -1) return collide(x, y + 1);\r\n\t\t\t\tif (y == 29+extrarow) return collide(x, y - 1);\r\n\t\t\t\tif (x == -1) return collide(x + 1, y);\r\n\t\t\t\tif (x == 40) return collide(x - 1, y);\r\n\t\t\t\tif (x < 0 || y < 0 || x >= 40 || y >= 29+extrarow) return false;\r\n\t\t\t\tif (contents[x + vmult[y]] == 1) return true;\r\n\t\t\t\tif (tileset==0 && contents[x + vmult[y]] == 59) return true;\r\n\t\t\t\tif (contents[x + vmult[y]]>= 80 && contents[x + vmult[y]] < 680) return true;\r\n\t\t\t\tif (contents[x + vmult[y]] == 740 && tileset==1) return true;\r\n\t\t\t\tif (invincibility) {\r\n\t\t\t\t  if (contents[x + vmult[y]]>= 6 && contents[x + vmult[y]] <= 9) return true;\r\n\t\t\t\t  if (contents[x + vmult[y]]>= 49 && contents[x + vmult[y]] <= 50) return true;\r\n\t\t\t\t\tif (tileset == 1) {\r\n\t\t\t\t    if (contents[x + vmult[y]]>= 49 && contents[x + vmult[y]] < 80) return true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fillareamap(realtmap:Array):void {\r\n\t\t\tvar maprow:Array;\r\n\t\t\t\t\t\r\n\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\tmaprow = new Array();\r\n\t\t\t\tmaprow = realtmap[j].split(\",\");\r\n\t\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\t\tareamap[i + (j * 20)] = maprow[i];\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function settile(xp:int, yp:int, t:int):void {\r\n\t\t\tif (xp >= 0 && xp < 40 && yp >= 0 && yp < 29+extrarow) {\r\n\t\t\t\tcontents[xp + vmult[yp]] = t;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t/*\r\n\t\t * crazy old function\r\n\t\tpublic function fillcontent(tmap:Array):void {\r\n\t\t\tvar maprow:Array;\r\n\t\t\t\t\t\r\n\t\t\tfor (j = 0; j < 29+extrarow; j++) {\r\n\t\t\t\tmaprow = new Array();\r\n\t\t\t\tmaprow = tmap[j].split(\",\");\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\tcontents[i + vmult[j]] = maprow[i];\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t*/\r\n\t\t\r\n\t\tpublic var currentrow:String;\r\n\t\tpublic var currentrowlength:int;\r\n\t\tpublic var startindex:int, endindex:int;\r\n\t\tpublic var currentchar:String;\r\n\t\t\r\n\t\tpublic function fillcontent():void {\r\n\t\t\t//tmap is a 30 element array containing 30 strings, 40 characters long\r\n\t\t\t//need to tokenize each string to extract each \r\n\t\t\tfor (j = 0; j < 29 + extrarow; j++) {\r\n\t\t\t\tcurrentrow = tmap.contents[j]; \r\n\t\t\t\tcurrentrowlength = currentrow.length;\r\n\t\t\t\t\r\n\t\t\t\tstartindex = 0; endindex = 0;\r\n\t\t\t\ti = 0;\r\n\t\t\t\t\r\n\t\t\t\t//First 39 characters here\r\n\t\t\t\twhile (endindex < currentrowlength) {\r\n\t\t\t\t\tcurrentchar = currentrow.substr(endindex, 1);\r\n\t\t\t\t\tif (currentchar == \",\") {\r\n\t\t\t\t\t\tcontents[i + vmult[j]] = int(currentrow.substr(startindex, endindex - startindex));\r\n\t\t\t\t\t\tendindex++;\tstartindex = endindex;\r\n\t\t\t\t\t\ti++;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tendindex++;\r\n\t\t\t\t}\r\n\t\t\t\t//Final character here\r\n\t\t\t\tcontents[i + vmult[j]] = int(currentrow.substr(startindex, endindex - startindex));\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function rn(rx:int, ry:int):int {\r\n\t\t\treturn rx + (ry * 100);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function area(rx:int, ry:int):int {\r\n\t\t\tif (finalmode) {\r\n\t\t\t\treturn 6;\r\n\t\t\t}else {\r\n\t\t\t\tif (rx - 100 >= 0 && rx - 100 < 20 && ry - 100 >= 0 && ry - 100 < 20) {\r\n\t\t\t    return areamap[(rx - 100) + ((ry - 100) * 20)];\r\n\t\t\t\t}else{\r\n\t\t\t\t\treturn 6;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function exploretower():void {\r\n\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\texplored[9 + (i * 20)] = 1;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function hideship():void {\r\n\t\t\t//remove the ship from the explored areas\r\n\t\t\texplored[2 + (10 * 20)] = 0;\r\n\t\t\texplored[3 + (10 * 20)] = 0;\r\n\t\t\texplored[4 + (10 * 20)] = 0;\r\n\t\t\texplored[2 + (11 * 20)] = 0;\r\n\t\t\texplored[3 + (11 * 20)] = 0;\r\n\t\t\texplored[4 + (11 * 20)] = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function showship():void {\r\n\t\t\t//remove the ship from the explored areas\r\n\t\t\texplored[2 + (10 * 20)] = 1;\r\n\t\t\texplored[3 + (10 * 20)] = 1;\r\n\t\t\texplored[4 + (10 * 20)] = 1;\r\n\t\t\texplored[2 + (11 * 20)] = 1;\r\n\t\t\texplored[3 + (11 * 20)] = 1;\r\n\t\t\texplored[4 + (11 * 20)] = 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetplayer(dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass):void {\r\n\t\t\tif (game.roomx != game.saverx || game.roomy != game.savery) {\r\n\t\t\t\tgotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tgame.deathseq = -1;\r\n\t\t\ti = obj.getplayer();\r\n\t\t  if(i>-1){\r\n\t\t\t\tobj.entities[i].vx = 0; obj.entities[i].vy = 0;\r\n\t\t\t\tobj.entities[i].ax = 0; obj.entities[i].ay = 0;\r\n\t\t\t\tobj.entities[i].xp = game.savex; obj.entities[i].yp = game.savey; obj.entities[i].dir = game.savedir;\r\n\t\t\t\tobj.entities[i].colour = 0; game.lifeseq = 10; obj.entities[i].invis = true;\r\n\t\t\t}\r\n\t\t\t\t\r\n\t\t\tgame.scmhurt = false; //Just in case the supercrewmate is fucking this up!\r\n\t\t\tif (game.supercrewmate) {\r\n\t\t\t\tif (game.roomx == game.scmprogress + 41) {\r\n\t\t\t\t\tgame.scmprogress = game.roomx - 41;\r\n\t\t\t\t}else{\r\n\t\t\t    game.scmprogress = game.roomx - 40;\r\n\t\t\t\t}\r\n\t\t\t\tif (game.scmprogress != 0) {\r\n\t\t\t\t\tgame.scmmoveme = true;\r\n\t\t\t\t}else {\r\n\t\t\t\t\tgame.scmmoveme = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function warpto(rx:int, ry:int, t:int, tx:int, ty:int, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass):void {\r\n\t\t  gotoroom(rx, ry, dwgfx, game, obj, music);\r\n\t\t\tgame.teleport = false;\r\n\t\t\tobj.entities[t].xp = tx * 8; obj.entities[t].yp = (ty * 8) - obj.entities[t].h; game.gravitycontrol = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function gotoroom(rx:int, ry:int, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass):void {\r\n\t\t\t//First, destroy the current room\r\n\t\t\tobj.removeallblocks();\r\n\t\t\tgame.activetele = false; game.readytotele = 0;\t\t\r\n\t\t\tgame.mobilequicksave_thisroom = false;\r\n\t\t\t\r\n\t\t\tdwgfx.forcescreenupdates();\r\n\t\t\t\r\n\t\t\tobj.opt_useblock = false;\r\n\t\t\tobj.opt_usetrigger = false;\r\n\t\t\tobj.opt_usedamage = false;\r\n\t\t\tobj.opt_usedirectional = false;\r\n\t\t\tobj.opt_usesafe = false;\r\n\t\t\tobj.opt_useactivity = false;\r\n\t\t\t\r\n\t\t\t//Ok, let's save the position of all lines on the screen\r\n\t\t\tobj.nlinecrosskludge = 0;\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\tif (obj.entities[i].type == 9 && obj.entities[i].active) {\r\n\t\t\t\t\t//It's a horizontal line\r\n\t\t\t\t\tif (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312) {\r\n\t\t\t\t\t\t//it's on a screen edge\r\n\t\t\t\t\t\tobj.copylinecross(i);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\t//Of course the player's always gonna be object zero, this is just in case\r\n\t\t\t\tif (obj.entities[i].rule != 0) obj.entities[i].active = false;\r\n\t\t\t}\r\n\t\t\tobj.cleanup();\r\n\t\t\t\r\n\t\t\tgame.door_up = rx + ((ry - 1) * 100); game.door_down = rx + ((ry + 1) * 100);\r\n\t\t\tgame.door_right = rx + 1 + (ry * 100); game.door_left = rx -1 + (ry * 100);\r\n\t\t\t\r\n\t\t\tif (rx < game.roomx) {\r\n\t\t\t\tgame.roomchangedir = 0;\r\n\t\t\t}else {\r\n\t\t\t\tgame.roomchangedir = 1;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (finalmode) {\r\n\t\t\t\t//Ok, what way are we moving?\r\n\t\t\t\t/*if (rx - finalx >= 1) finalx++;\r\n\t\t\t\tif (rx - finalx <= -1) finalx--;\r\n\t\t\t\tif (ry - finaly >= 1) finaly++;\r\n\t\t\t\tif (ry - finaly <= -1) finaly--;*/\r\n\t\t\t\tfinalx = rx; finaly = ry;\r\n\t\t\t  game.roomx = finalx; game.roomy = finaly; game.roomchange = true;\r\n\t\t\t\trx = finalx; ry = finaly;\r\n\t\t\t\t\r\n\t\t\t\tif (game.roomy < 10) {\r\n\t\t\t\t\tgame.roomy = 11; finaly = 11;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif(game.roomx>=41 && game.roomy>=48 && game.roomx<61 && game.roomy<68 ){\r\n\t\t\t    game.currentroomdeaths = roomdeathsfinal[game.roomx - 41 + (20 * (game.roomy - 48))];\r\n\t\t\t\t}else {\r\n\t\t\t\t\tgame.currentroomdeaths = 0;\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//Final level for time trial\r\n\t\t\t\tif (game.intimetrial) {\r\n\t\t\t\t\tif (game.roomx == 46 && game.roomy == 54) music.niceplay(15); //Final level remix\r\n\t\t\t\t}\r\n\t\t\t}else if (custommode){\r\n\t\t\t\tgame.roomx = rx;\r\n\t\t\t\tgame.roomy = ry;\r\n\t\t\t\tgame.roomchange = true;\r\n\t\t\t\tif (game.roomx < 100) game.roomx = 100 + editor.mapwidth - 1;\r\n\t\t\t\tif (game.roomy < 100) game.roomy = 100 + editor.mapheight - 1;\r\n\t\t\t\tif (game.roomx > 100 + editor.mapwidth - 1) game.roomx = 100;\r\n\t\t\t\tif (game.roomy > 100 + editor.mapheight - 1) game.roomy = 100;\r\n      }else {\r\n\t\t\t  game.roomx = rx; game.roomy = ry; game.roomchange = true;\r\n\t\t\t  if (game.roomx < 100) game.roomx = 119;\tif (game.roomy < 100) game.roomy = 119;\r\n\t\t\t  if (game.roomx > 119) game.roomx = 100;\tif (game.roomy > 119) game.roomy = 100;\r\n\t\t\t\t\r\n\t\t\t  game.currentroomdeaths = roomdeaths[game.roomx - 100 + (20 * (game.roomy - 100))];\r\n\t\t\t\t\r\n\t\t\t\t//Alright, change music depending on where we are:\r\n\t\t\t\t//Tower\r\n\t\t\t\tif (game.roomx == 107 && game.roomy == 106) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 107 && game.roomy == 107) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 107 && game.roomy == 108) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 107 && game.roomy == 109) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 108 && game.roomy == 109) {\r\n\t\t\t\t\tif (dwgfx.setflipmode) { music.niceplay(9);\r\n\t\t\t\t\t}else{ music.niceplay(2); }\r\n\t\t\t\t}\r\n\t\t\t\tif (game.roomx == 109) {\r\n\t\t\t\t\tif (dwgfx.setflipmode) { music.niceplay(9);\r\n\t\t\t\t\t}else{ music.niceplay(2); }\r\n\t\t\t\t}\r\n\t\t\t\t//Warp Zone\r\n\t\t\t\tif (game.roomx == 112 && game.roomy == 101) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 113 && game.roomy == 101) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 113 && game.roomy == 102) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 114 && game.roomy == 101) music.niceplay(12);\r\n\t\t\t\tif (game.roomx == 115 && game.roomy == 101) music.niceplay(12);\r\n\t\t\t\tif (game.roomx == 115 && game.roomy == 102) music.niceplay(12);\r\n\t\t\t\t//Lab\r\n\t\t\t\tif (game.roomx == 101 && game.roomy == 115) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 100 && game.roomy == 115) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 101 && game.roomy == 116) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 100 && game.roomy == 116) music.niceplay(4);\r\n\t\t\t\tif (game.roomx == 102 && game.roomy == 116) music.niceplay(3);\r\n\t\t\t\tif (game.roomx == 102 && game.roomy == 117) music.niceplay(3);\r\n\t\t\t\tif (game.roomx == 101 && game.roomy == 117) music.niceplay(3);\r\n\t\t\t\t//Space Station\r\n\t\t\t\tif (game.intimetrial) {\r\n\t\t\t\t\tif (game.roomx == 111 && game.roomy == 112) music.niceplay(1);\r\n\t\t\t\t\tif (game.roomx == 111 && game.roomy == 113) music.niceplay(1);\r\n\t\t\t\t\tif (game.roomx == 112 && game.roomy == 114) music.niceplay(1);\r\n\t\t\t\t\tif (game.roomx == 112 && game.roomy == 115) music.niceplay(1);\r\n\t\t\t\t}else{\r\n\t\t\t\t\tif (game.roomx == 111 && game.roomy == 112) music.niceplay(1);\r\n\t\t\t\t\tif (game.roomx == 111 && game.roomy == 113) music.niceplay(1);\r\n\t\t\t\t\tif (game.roomx == 112 && game.roomy == 114) music.niceplay(4);\r\n\t\t\t\t\tif (game.roomx == 112 && game.roomy == 115) music.niceplay(4);\r\n\t\t\t\t}\r\n\t\t\t\t//Leaving the Ship\r\n\t\t\t\tif (game.roomx == 104 && game.roomy == 112) music.niceplay(4);\r\n\t\t\t}\r\n\t\t\ttemp = rx + (ry * 100);\r\n\t\t\tloadlevel(game.roomx, game.roomy, dwgfx, game, obj, music);\r\n\t\t\t\r\n\t\t\t\r\n\t\t\tdwgfx.backgrounddrawn = false; //Used for background caching speedup\r\n\t\t\tdwgfx.foregrounddrawn = false; //Used for background caching speedup\r\n\t\t\t\r\n\t\t\t//a very special case: if entering the communication room, room 13,4 before tag 5 is set, set the game state to a background\r\n\t\t\t//textbox thingy. if tag five is not set when changing room, reset the game state. (tag 5 is set when you get back to the ship)\r\n\t\t\tif(!game.intimetrial){\r\n\t\t\t\tif (obj.flags[5] == 0 && !finalmode) {\r\n\t\t\t\t\tgame.state = 0;\r\n\t\t\t\t\tif (game.roomx == 113 && game.roomy == 104) {\r\n\t\t\t\t\t\tgame.state = 50;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Ok, kludge to fix lines in crossing rooms - if we're intersecting a gravity line right now, let's \r\n\t\t\t//set it to an inactive state.\r\n\t\t\t\r\n\t\t\t//Alright! So, let's look at our lines from the previous rooms, and determine if any of them are actually\r\n\t\t\t//continuations!\r\n\t\t\t\r\n\t\t\ttemp = obj.getplayer();\r\n\t\t\tif(temp>-1){\r\n\t\t\t\tobj.entities[temp].oldxp = obj.entities[temp].xp; \r\n\t\t\t\tobj.entities[temp].oldyp = obj.entities[temp].yp;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\tif (obj.entities[i].type == 9 && obj.entities[i].active) {\r\n\t\t\t\t\t//It's a horizontal line\r\n\t\t\t\t\tif (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312) {\r\n\t\t\t\t\t\t//it's on a screen edge\r\n\t\t\t\t\t\tfor (j = 0; j < obj.nlinecrosskludge; j++) {\r\n\t\t\t\t\t\t\tif (obj.entities[i].yp == obj.linecrosskludge[j].yp) {\r\n\t\t\t\t\t\t\t\t//y's match, how about x's?\r\n\t\t\t\t\t\t\t\t//we're moving left:\r\n\t\t\t\t\t\t\t\tif (game.roomchangedir == 0) {\r\n\t\t\t\t\t\t\t\t\tif (obj.entities[i].xp + obj.entities[i].w >= 312 && obj.linecrosskludge[j].xp <= 0) {\r\n\t\t\t\t\t\t\t\t\t\tobj.revertlinecross(i, j);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tif (obj.entities[i].xp <= 0 && obj.linecrosskludge[j].xp + obj.linecrosskludge[j].w >= 312) {\r\n\t\t\t\t\t\t\t\t\t\tobj.revertlinecross(i, j);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\t\r\n\t\t}\r\n\t\t\t\r\n\t\tpublic function currentarea(t:int):String {\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0: return \"Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 1: return \"Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 2: return \"Laboratory\"; break;\r\n\t\t\t\tcase 3: return \"The Tower\"; break;\r\n\t\t\t\tcase 4: return \"Warpzone\"; break;\r\n\t\t\t\tcase 5: return \"Space Station\"; break;\r\n\t\t\t\tcase 6: return \"Outside Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 7: return \"Outside Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 8: return \"Outside Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 9: return \"Outside Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 10: return \"Outside Dimension VVVVVV\"; break;\r\n\t\t\t\tcase 11: return \"The Tower\"; break;\r\n\t\t\t}\r\n\t\t\treturn \"???\";\r\n\t\t}\r\n\t\t\r\n\t\tpublic function loadlevel(rx:int, ry:int, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass):void {\r\n\t\t\tvar t:int;\r\n\t\t\t//t = rx + (ry * 100);\r\n\t\t\t//roomname = \"[UNTITLED] (\" + String(rx)+\",\"+String(ry)+\")\";\r\n\t\t\tif (!finalmode) {\r\n\t\t\t\texplored[rx - 100 + ((ry - 100) * 20)] = 1;\r\n\t\t\t\tif (rx == 109) {\r\n\t\t\t\t\texploretower();\r\n\t\t\t\t}\r\n\t\t\t}\t\t\r\n\t\t\t\r\n\t\t\t\r\n\t\t\troomtexton = false; roomtextx[0] = 0; roomtexty[0] = 0; roomtextnumlines = 0;\r\n\t\t\t\r\n      obj.customplatformtile = 0;\r\n\t\t\tobj.platformtile = 0; obj.vertplatforms = false; obj.horplatforms = false;\r\n\t\t\troomname = \"\"; background = 1; \r\n\t\t\twarpx = false; warpy = false;\r\n\t\t\t\r\n\t\t\ttowermode = false; ypos = 0; extrarow = 0;\r\n\t\t\t\r\n\t\t\t//Custom stuff for warplines\r\n\t\t\tobj.customwarpmode=false;\r\n\t\t\tobj.customwarpmodevon=false;\r\n\t\t\tobj.customwarpmodehon=false;\r\n\t\t\t\r\n\t\t\tif (finalmode) {\r\n\t\t\t  t = 6;\r\n\t\t\t\t//check if we're in the towers\r\n\t\t\t\tif (rx == 49 && ry == 52) {\r\n\t\t\t\t\t//entered tower 1\r\n\t\t\t\t\tt = 7;\r\n\t\t\t\t}else if (rx == 49 && ry == 53) {\r\n\t\t\t\t\t//re entered tower 1\r\n\t\t\t\t\tt = 8;\r\n\t\t\t\t}else if (rx == 51 && ry == 54) {\r\n\t\t\t\t\t//entered tower 2\r\n\t\t\t\t\tt = 9;\r\n\t\t\t\t}else if (rx == 51 && ry == 53) {\r\n\t\t\t\t\t//re entered tower 2\r\n\t\t\t\t\tt = 10;\r\n\t\t\t\t}\r\n\t\t\t}else if (custommode){\r\n        t= 12;\r\n      }else {\r\n\t\t\t  t = area(rx, ry); \r\n\t\t\t\t\r\n\t\t\t\tif (t == 3) {\r\n\t\t\t\t\t//correct position for tower\r\n\t\t\t\t\tif (ry == 109) {\r\n\t\t\t\t\t\t//entered from ground floor\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].yp += (671 * 8);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\typos = (700-29) * 8;\r\n\t\t\t\t\t\tbypos = ypos / 2;\r\n\t\t\t\t\t\tcameramode = 0;\r\n\t\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\t\t}else if (ry == 104) {\r\n\t\t\t\t\t\t//you've entered from the top floor\r\n\t\t\t\t\t\typos = 0;\r\n\t\t\t\t\t\tbypos = 0;\r\n\t\t\t\t\t\tcameramode = 0;\r\n\t\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (t < 2) { //on the world map, want to test if we're in the secret lab\r\n\t\t\t\t  if (rx >= 116) {\r\n\t\t\t\t\t\tif (ry >= 105) {\r\n\t\t\t\t\t\t\tif (ry <= 107) {\r\n\t\t\t\t\t\t\t\tif (rx == 119 && ry == 105) {\r\n\t\t\t\t\t\t\t\t\t//Ah, this is just a normal area\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\t//in the secret lab! Crazy background!\r\n\t\t\t\t\t\t\t\t\tbackground = 2;\r\n\t\t\t\t\t\t\t\t\tif (rx == 116 && ry == 105) dwgfx.rcol = 1;\r\n\t\t\t\t\t\t\t\t\tif (rx == 117 && ry == 105) dwgfx.rcol = 5;\r\n\t\t\t\t\t\t\t\t\tif (rx == 118 && ry == 105) dwgfx.rcol = 4;\r\n\t\t\t\t\t\t\t\t\tif (rx == 117 && ry == 106) dwgfx.rcol = 2;\r\n\t\t\t\t\t\t\t\t\tif (rx == 118 && ry == 106) dwgfx.rcol = 0;\r\n\t\t\t\t\t\t\t\t\tif (rx == 119 && ry == 106) dwgfx.rcol = 3;\r\n\t\t\t\t\t\t\t\t\tif (rx == 119 && ry == 107) dwgfx.rcol = 1;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (rx == 119 && ry == 108) {\r\n\t\t\t\tbackground = 5;\r\n\t\t\t\tdwgfx.rcol = 3;\r\n\t\t\t\twarpx = true;\r\n\t\t\t\twarpy = true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t  switch(t) {\r\n\t\t\t\tcase 0: case 1: //World Map\r\n\t\t\t\t\ttileset = 1; extrarow = 1;\r\n\t\t\t\t  otherlevel.loadlevel(rx, ry, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = otherlevel.roomname;\r\n\t\t\t\t\ttileset = otherlevel.roomtileset;\r\n\t\t\t\t\t//do the appear/remove roomname here\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (otherlevel.roomtexton) {\r\n\t\t\t\t\t\troomtexton = true;\r\n\t\t\t\t\t\troomtextx[0] = otherlevel.roomtextx; \r\n\t\t\t\t\t\troomtexty[0] = otherlevel.roomtexty;\r\n\t\t\t\t\t\troomtextnumlines = otherlevel.roomtextnumlines;\r\n\t\t\t\t\t\tfor (i = 0; i < roomtextnumlines; i++) {\r\n\t\t\t\t\t\t\troomtext[i] = otherlevel.roomtext[i];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2: //The Lab\r\n\t\t\t\t  lablevel.loadlevel(rx, ry, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = lablevel.roomname;\r\n\t\t\t\t\ttileset = 1; background = 2;\r\n\t\t\t\t\tdwgfx.rcol = lablevel.rcol;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3: //The Tower\r\n\t\t\t\t  tdrawback = true; minitowermode = false;  tower.minitowermode = false;\r\n\t\t\t\t\tbscroll = 0; scrolldir = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t  roomname = \"The Tower\";\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\ttowermode = true;\r\n\t\t\t\t\t//bypos = 0; ypos = 0; cameramode = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//All the entities for here are just loaded here; it's essentially one room after all\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tobj.createentity(game, 48, 5456, 10, 1, 505007);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 224, 4528, 10, 1, 505017);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 232, 4168, 10, 0, 505027);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 280, 3816, 10, 1, 505037);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 152, 3552, 10, 1, 505047);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 216, 3280, 10, 0, 505057);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 216, 4808, 10, 1, 505067);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 72, 3096, 10, 0, 505077);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 176, 2600, 10, 0, 505087);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 216, 2392, 10, 0, 505097);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 152, 1184, 10, 1, 505107);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 152, 912, 10, 1, 505117);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 152, 536, 10, 1, 505127);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 120, 5136, 10, 0, 505137);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 144, 1824, 10, 0, 505147);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 72, 2904, 10, 0, 505157);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 224, 1648, 10, 1, 505167);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 112, 5280, 10, 1, 50517);  // (savepoint)\r\n\r\n\t\t\t\t\tobj.createentity(game, 24, 4216, 9, 7);  // (shiny trinket)\r\n\t\t\t\t\tobj.createentity(game, 280, 3216, 9, 8);  // (shiny trinket)\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4: //The Warpzone\r\n\t\t\t\t  warplevel.loadlevel(rx, ry, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = warplevel.roomname;\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\tdwgfx.rcol = warplevel.rcol;\r\n\t\t\t\t\tdwgfx.backgrounddrawn = false;\r\n\t\t\t\t\t\r\n\t\t\t\t\twarpx = warplevel.warpx; warpy = warplevel.warpy;\r\n\t\t\t\t\tbackground = 5;\r\n\t\t\t\t\tif (warpy) background = 4;\r\n\t\t\t\t\tif (warpx) background = 3;\r\n\t\t\t\t\tif (warpx && warpy) background = 5;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5: //Space station\r\n\t\t\t\t  spacestation2.loadlevel(rx, ry, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = spacestation2.roomname;\r\n\t\t\t\t\ttileset = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6: //final level\r\n\t\t\t\t  finallevel.loadlevel(finalx, finaly, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = finallevel.roomname;\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\tdwgfx.rcol = finallevel.rcol;\r\n\t\t\t\t\tdwgfx.backgrounddrawn = false;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (finalstretch) {\r\n\t\t\t\t\t\tbackground = 6;\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\twarpx = finallevel.warpx; warpy = finallevel.warpy;\r\n\t\t\t\t\t\tbackground = 5;\r\n\t\t\t\t\t\tif (warpy) background = 4;\r\n\t\t\t\t\t\tif (warpx) background = 3;\r\n\t\t\t\t\t\tif (warpx && warpy) background = 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tdwgfx.rcol = 6;\r\n\t\t\t\t\tchangefinalcol(final_mapcol, obj, game);\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 7: //Final Level, Tower 1\r\n\t\t\t\t  tdrawback = true; minitowermode = true; tower.minitowermode = true;\r\n\t\t\t\t\tbscroll = 0; scrolldir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t  roomname = \"Panic Room\";\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\ttowermode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t  tower.loadminitower1();\r\n\t\t\t\t\t\r\n\t\t\t\t\typos = 0;\r\n\t\t\t\t  bypos = 0;\r\n\t\t\t\t  cameramode = 0; \r\n\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8: //Final Level, Tower 1 (reentered from below)\r\n\t\t\t\t  tdrawback = true; minitowermode = true; tower.minitowermode = true;\r\n\t\t\t\t\tbscroll = 0; scrolldir = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t  roomname = \"Panic Room\";\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\ttowermode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t  tower.loadminitower1();\r\n\t\t\t\t\t\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp += (71 * 8);\r\n\t\t\t\t\tgame.roomy--; finaly--;\r\n\t\t\t\t\t\r\n\t\t\t\t\typos = (100-29) * 8;\r\n\t\t\t\t  bypos = ypos/2;\r\n\t\t\t\t  cameramode = 0; \r\n\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9:  //Final Level, Tower 2\r\n\t\t\t\t\ttdrawback = true; minitowermode = true; tower.minitowermode = true;\r\n\t\t\t\t\tbscroll = 0; scrolldir = 0;\r\n\t\t\t\t\tfinal_colorframe = 2;\r\n\t\t\t\t\t\r\n\t\t\t\t  roomname = \"The Final Challenge\";\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\ttowermode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\ttower.loadminitower2();\r\n\t\t\t\t\t\r\nobj.createentity(game, 56, 556, 11, 136);  // (horizontal gravity line)\r\nobj.createentity(game, 184, 592, 10, 0, 50500);  // (savepoint)\r\nobj.createentity(game, 184, 644, 11, 88);  // (horizontal gravity line)\r\nobj.createentity(game, 56, 460, 11, 136);  // (horizontal gravity line)\r\nobj.createentity(game, 216, 440, 10, 0, 50501);  // (savepoint)\r\nobj.createentity(game, 104, 508, 11, 168);  // (horizontal gravity line)\r\nobj.createentity(game, 219, 264, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 120, 332, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 219, 344, 12, 56);  // (vertical gravity line)\r\nobj.createentity(game, 224, 332, 11, 48);  // (horizontal gravity line)\r\nobj.createentity(game, 56, 212, 11, 144);  // (horizontal gravity line)\r\nobj.createentity(game, 32, 20, 11, 96);  // (horizontal gravity line)\r\nobj.createentity(game, 72, 156, 11, 200);  // (horizontal gravity line)\r\n\t\t\t\t\t\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\tobj.entities[i].yp += (71 * 8);\r\n\t\t\t\t\tgame.roomy--; finaly--;\r\n\t\t\t\t\t\r\n\t\t\t\t\typos = (100-29) * 8;\r\n\t\t\t\t  bypos = ypos/2;\r\n\t\t\t\t  cameramode = 0; \r\n\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10:  //Final Level, Tower 2\r\n\t\t\t\t\ttdrawback = true; minitowermode = true; tower.minitowermode = true;\r\n\t\t\t\t\tbscroll = 0; scrolldir = 0;\r\n\t\t\t\t\tfinal_colorframe = 2;\r\n\t\t\t\t\t\r\n\t\t\t\t  roomname = \"The Final Challenge\";\r\n\t\t\t\t\ttileset = 1; background = 3;\r\n\t\t\t\t\ttowermode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\ttower.loadminitower2();\r\n\t\t\t\t\t\r\n\t\t\t\t\tobj.createentity(game, 56, 556, 11, 136);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 184, 592, 10, 0, 50500);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 184, 644, 11, 88);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 56, 460, 11, 136);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 216, 440, 10, 0, 50501);  // (savepoint)\r\n\t\t\t\t\tobj.createentity(game, 104, 508, 11, 168);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 219, 264, 12, 56);  // (vertical gravity line)\r\n\t\t\t\t\tobj.createentity(game, 120, 332, 11, 96);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 219, 344, 12, 56);  // (vertical gravity line)\r\n\t\t\t\t\tobj.createentity(game, 224, 332, 11, 48);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 56, 212, 11, 144);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 32, 20, 11, 96);  // (horizontal gravity line)\r\n\t\t\t\t\tobj.createentity(game, 72, 156, 11, 200);  // (horizontal gravity line)\r\n\t\t\t\t\t\r\n\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\r\n\t\t\t\t\typos = 0;\r\n\t\t\t\t  bypos = 0;\r\n\t\t\t\t  cameramode = 0; \r\n\t\t\t\t\tcolstate = 0; colsuperstate = 0;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11: //Tower Hallways //Content is held in final level routine\r\n\t\t\t\t  finallevel.loadlevel(rx, ry, game, obj);\r\n          fillcontent();\r\n\t\t\t\t\troomname = finallevel.roomname;\r\n\t\t\t\t\ttileset = 2; \r\n\t\t\t\t\tif (rx == 108) { background = 7; rcol = 15; }\r\n\t\t\t\t\tif (rx == 110) { background = 8; rcol = 10; }\r\n\t\t\t\t\tif (rx == 111) { background = 9; rcol = 0;}\r\n\t\t\t\tbreak;\r\n\t\t\t  case 12: //Custom level\r\n\t\t\t\t\tvar curlevel:int = (rx - 100) + ((ry - 100) * editor.maxwidth);\r\n\t\t\t\t\tgame.customcol = editor.getlevelcol(curlevel) + 1;\r\n\t\t\t\t\tobj.customplatformtile = game.customcol * 12;\r\n\t\t\t\t\tswitch(editor.level[curlevel].tileset){\r\n\t\t\t\t\t\tcase 0: //Space Station\r\n\t\t\t\t\t\t\ttileset = 0;\r\n\t\t\t\t\t\t\tbackground = 1;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 1: //Outside\r\n\t\t\t\t\t\t\ttileset = 1;\r\n\t\t\t\t\t\t\tbackground = 1;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 2: //Lab\r\n\t\t\t\t\t\t\ttileset = 1;\r\n\t\t\t\t\t\t\tbackground = 2;\r\n\t\t\t\t\t\t\tdwgfx.rcol = editor.level[curlevel].tilecol;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 3: //Warp Zone/intermission\r\n\t\t\t\t\t\t\ttileset = 1;\r\n\t\t\t\t\t\t\tbackground = 6;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tcase 4://Ship\r\n\t\t\t\t\t\t\ttileset = 1;\r\n\t\t\t\t\t\t\tbackground = 1;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\tdefault:\r\n\t\t\t\t\t\t\ttileset = 1;\r\n\t\t\t\t\t\t\tbackground = 1;\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t//If screen warping, then override all that:\r\n\t\t\t\t\tdwgfx.backgrounddrawn = false;\r\n\t\t\t\t\tif(editor.level[curlevel].warpdir>0){\r\n\t\t\t\t\t\tif(editor.level[curlevel].warpdir==1){\r\n\t\t\t\t\t\t\twarpx=true;\r\n\t\t\t\t\t\t\tbackground=3;\r\n\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(rx-100,ry-100);\r\n\t\t\t\t\t\t}else if(editor.level[curlevel].warpdir==2){\r\n\t\t\t\t\t\t\twarpy=true;\r\n\t\t\t\t\t\t\tbackground=4;\r\n\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(rx-100,ry-100);\r\n\t\t\t\t\t\t}else if(editor.level[curlevel].warpdir==3){\r\n\t\t\t\t\t\t\twarpx=true; warpy=true;\r\n\t\t\t\t\t\t\tbackground = 5;\r\n\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(rx-100,ry-100);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\troomname=\"\";\r\n\t\t\t\t\tif(editor.level[curlevel].roomname!=\"\"){\r\n\t\t\t\t\t\troomname=editor.level[curlevel].roomname;\r\n\t\t\t\t\t}\r\n\t\t\t\t\textrarow = 1;\r\n\t\t\t\t\teditor.loadlevel(rx, ry);\r\n\t\t\t\t\t\r\n\t\t\t\t\troomtexton = false;\r\n\t\t\t\t\troomtextnumlines = 0;\r\n\t\t\t\t\t\r\n\t\t\t\t\tfor (var edj:int = 0; edj < 30; edj++) {\r\n\t\t\t\t\t\tfor (var edi:int = 0; edi < 40; edi++) {\r\n\t\t\t\t\t\t\tcontents[edi + vmult[edj]] = editor.swapmap[edi + vmult[edj]];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Entities have to be created HERE, akwardly\r\n\t\t\t\t\tvar tempcheckpoints:int=0;\r\n\t\t\t\t\tvar tempscriptbox:int=0;\r\n\t\t\t\t\tvar bx1:int, by1:int, bx2:int, by2:int;\r\n\t\t\t\t\tfor (edi = 0; edi < editor.editordata.numedentities; edi++) {\r\n\t\t\t\t\t\t//If entity is in this room, create it\r\n\t\t\t\t\t\tvar tsx:int = (editor.edentity[edi].x - (editor.edentity[edi].x % 40)) / 40;\r\n\t\t\t\t\t\tvar tsy:int = (editor.edentity[edi].y - (editor.edentity[edi].y % 30)) / 30;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif(tsx==rx-100 && tsy==ry-100){\r\n\t\t\t\t\t\t\tswitch(editor.edentity[edi].t){\r\n\t\t\t\t\t\t\t\tcase 1: //Enemies\r\n\t\t\t\t\t\t\t\t\tbx1=editor.level[rx-100+((ry-100)*editor.maxwidth)].enemyx1;\r\n\t\t\t\t\t\t\t\t\tby1=editor.level[rx-100+((ry-100)*editor.maxwidth)].enemyy1;\r\n\t\t\t\t\t\t\t\t\tbx2=editor.level[rx-100+((ry-100)*editor.maxwidth)].enemyx2;\r\n\t\t\t\t\t\t\t\t\tby2 = editor.level[rx - 100 + ((ry - 100) * editor.maxwidth)].enemyy2;\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tif(warpx){ if(bx1==0 && bx2==320){ bx1=-100; bx2=420; } }\r\n\t\t\t\t\t\t\t\t\tif (warpy) { if (by1 == 0 && by2 == 240) { by1 = -100; by2 = 340; } }\r\n\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\tobj.customenemy=editor.level[tsx+((editor.maxwidth)*tsy)].enemytype;\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 56,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t editor.edentity[edi].p1, 4, bx1, by1, bx2, by2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 2: //Platforms and Threadmills\r\n\t\t\t\t\t\t\t\t\tif(editor.edentity[edi].p1<=4){\r\n\t\t\t\t\t\t\t\t\t\tbx1 = editor.level[rx - 100 + ((ry - 100) * editor.maxwidth)].platx1;\r\n\t\t\t\t\t\t\t\t\t\tby1 = editor.level[rx - 100 + ((ry - 100) * editor.maxwidth)].platy1;\r\n\t\t\t\t\t\t\t\t\t\tbx2 = editor.level[rx - 100 + ((ry - 100) * editor.maxwidth)].platx2;\r\n\t\t\t\t\t\t\t\t\t\tby2 = editor.level[rx - 100 + ((ry - 100) * editor.maxwidth)].platy2;\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t\tif (warpx) { if (bx1 == 0 && bx2 == 320) { bx1 = -100; bx2 = 420; } }\r\n\t\t\t\t\t\t\t\t\t\tif (warpy) { if (by1 == 0 && by2 == 240) { by1 = -100; by2 = 340; } }\r\n\t\t\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 2,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t editor.edentity[edi].p1, editor.level[rx-100+((ry-100)*editor.mapwidth)].platv, bx1, by1, bx2, by2);\r\n\t\t\t\t\t\t\t\t\t}else if(editor.edentity[edi].p1>=5 && editor.edentity[edi].p1<=8){ //Threadmill\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 2,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t editor.edentity[edi].p1+3, 4);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 3: //Disappearing platforms\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 3);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 9:\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 9, editor.findtrinket(edi));\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 10: //Checkpoints\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 10,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\teditor.edentity[edi].p1, ((rx + (ry * 100)) * 20) + tempcheckpoints);\r\n\t\t\t\t\t\t\t\t\ttempcheckpoints++;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 11: //Gravity Lines\r\n\t\t\t\t\t\t\t\t\tif(editor.edentity[edi].p1==0){ //Horizontal\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].p2 * 8), (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8) + 4, 11, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}else{ //Vertical\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8) + 3, (editor.edentity[edi].p2 * 8), 12, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 13: //Warp Tokens\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x*8)- ((rx-100)*40*8),(editor.edentity[edi].y*8)- ((ry-100)*30*8), 13, editor.edentity[edi].p1, editor.edentity[edi].p2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 15: //Collectable crewmate\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8) - 4, (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8) + 1, 55, editor.findcrewmate(edi), editor.edentity[edi].p1, editor.edentity[edi].p2);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 17: //Roomtext!\r\n\t\t\t\t\t\t\t\t\troomtexton = true;\r\n\t\t\t\t\t\t\t\t\troomtextx[roomtextnumlines] = editor.edentity[edi].x - ((rx-100)*40);\r\n\t\t\t\t\t\t\t\t\troomtexty[roomtextnumlines] = editor.edentity[edi].y - ((ry-100)*30);\r\n\t\t\t\t\t\t\t\t\troomtext[roomtextnumlines] = editor.edentity[edi].scriptname;\r\n\t\t\t\t\t\t\t\t\troomtextnumlines++;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 18: //Terminals\r\n\t\t\t\t\t\t\t\t\tobj.customscript=editor.edentity[edi].scriptname;\r\n\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8), (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8) + 8, 20, 1);\r\n\t\t\t\t\t\t\t\t\tobj.createblock(5, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8) - 8, (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8) + 8, 20, 16, 35);\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 19: //Script Box\r\n\t\t\t\t\t\t\t\t\tgame.customscript[tempscriptbox] = editor.edentity[edi].scriptname;\r\n\t\t\t\t\t\t\t\t\tobj.createblock(1, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8), (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8),\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\teditor.edentity[edi].p1 * 8, editor.edentity[edi].p2 * 8, 300 + tempscriptbox);\r\n\t\t\t\t\t\t\t\t\ttempscriptbox++;\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t\tcase 50: //Warp Lines\r\n\t\t\t\t\t\t\t\t\tobj.customwarpmode=true;\r\n\t\t\t\t\t\t\t\t\tif(editor.edentity[edi].p1==0){ //\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8) + 4, (editor.edentity[edi].p2 * 8), 51, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}else if(editor.edentity[edi].p1==1){ //Horizontal, right\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].x * 8) - ((rx - 100) * 40 * 8) + 4, (editor.edentity[edi].p2 * 8), 52, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}else if(editor.edentity[edi].p1==2){ //Vertical, top\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].p2 * 8), (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8) + 7, 53, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}else if(editor.edentity[edi].p1==3){\r\n\t\t\t\t\t\t\t\t\t\tobj.createentity(game, (editor.edentity[edi].p2 * 8), (editor.edentity[edi].y * 8) - ((ry - 100) * 30 * 8), 54, editor.edentity[edi].p3);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tcustomtrinkets = editor.numtrinkets;\r\n\t\t\t\t\tcustomcrewmates = editor.numcrewmates;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\t//The room's loaded: now we fill out damage blocks based on the tiles.\r\n\t\t\tif (towermode) {\r\n\t\t\t\tfor (j = 0; j < 700; j++) {\r\n\t\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\t\t//Damage blocks\r\n\t\t\t\t\t\t//if (tower.contents[i + tower.vmult[j]] >=6  && tower.contents[i + tower.vmult[j]] <= 11) obj.createblock(2, (i * 8) + 1, j * 8, 6, 8);\r\n\t\t\t\t\t}\t\t\t\t\r\n\t\t\t\t}\r\n\t\t\t}else{\r\n\t\t\t\tinitspikes(game, obj);\r\n\t\t\t\t\r\n\t\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\t\tif (obj.entities[i].active){\r\n\t\t\t\t\t\tif (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10) {\r\n\t\t\t\t\t\t\t//put a block underneath\r\n\t\t\t\t\t\t\ttemp = int(obj.entities[i].xp / 8);\r\n\t\t\t\t\t\t\ttemp2 = int(obj.entities[i].yp / 8);\r\n\t\t\t\t\t\t\tsettile(temp, temp2, 1);\r\n\t\t\t\t\t\t\tsettile(temp+1, temp2, 1);\r\n\t\t\t\t\t\t\tsettile(temp+2, temp2, 1);\r\n\t\t\t\t\t\t\tsettile(temp+3, temp2, 1);\r\n\t\t\t\t\t\t\tif (obj.entities[i].w == 64) {\r\n\t\t\t\t\t\t\t\tsettile(temp+4, temp2, 1);\r\n\t\t\t\t\t\t\t\tsettile(temp+5, temp2, 1);\r\n\t\t\t\t\t\t\t\tsettile(temp+6, temp2, 1);\r\n\t\t\t\t\t\t\t\tsettile(temp+7, temp2, 1);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Special scripting: Create objects and triggers based on what crewmembers are rescued.\r\n\t\t\tif (!finalmode) {\r\n\t\t\t\t//First up: the extra bits:\r\n\t\t\t\t//Vermilion's quest:\r\n\t\t\t\tif (rx == 100 && ry == 105) { //On path to verdigris\r\n\t\t\t\t  if (game.crewstats[3] && !game.crewstats[4]) {\r\n\t\t\t\t\t  obj.createentity(game, 87, 105, 18, 15, 0, 18);\r\n\t\t\t\t\t\tobj.createblock(5, 87-32, 0, 32+32+32, 240, 3);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 107 && ry == 100) { //victoria\r\n\t\t\t\t  if (game.crewstats[3] && !game.crewstats[5]) {\r\n\t\t\t\t\t  obj.createentity(game, 140, 137, 18, 15, 0, 18);\r\n\t\t\t\t\t\tobj.createblock(5, 140-32, 0, 32+32+32, 240, 3);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 114 && ry == 109) {\r\n\t\t\t\t  if (game.crewstats[3] && !game.crewstats[2]) {\r\n\t\t\t\t\t  obj.createentity(game, 235, 81, 18, 15, 0, 18);\r\n\t\t\t\t\t\tobj.createblock(5, 235-32, 0, 32+32+32, 240, 3);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\t//Verdigris fixing the ship\r\n\t\t\t\tif (rx == 101 && ry == 109) {\r\n\t\t\t\t\tif (game.crewstats[4]) {\r\n\t\t\t\t\t\tif(game.crewrescued()>4 && game.crewrescued()!=6){\r\n\t\t\t\t\t    obj.createentity(game, 175, 121, 18, 13, 0, 18);\r\n\t\t\t\t\t\t  obj.createblock(5, 175-32, 0, 32+32+32, 240, 4);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 103 && ry == 109) {\r\n\t\t\t\t\tif (game.crewstats[4]) {\r\n\t\t\t\t\t\tif(game.crewrescued()<=4 && game.crewrescued()!=6){\r\n\t\t\t\t\t    obj.createentity(game, 53, 161, 18, 13, 1, 18);\r\n\t\t\t\t\t\t  obj.createblock(5, 53-32, 0, 32+32+32, 240, 4);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\t\r\n\t\t\t\tif (rx == 104 && ry == 111) {\r\n\t\t\t\t\t//Red\r\n\t\t\t\t\t//First: is he rescued?\r\n\t\t\t\t  if (game.crewstats[3]) {\r\n\t\t\t\t\t\t//If so, red will always be at his post\r\n\t\t\t\t\t  obj.createentity(game, 107, 121, 18, 15, 0, 18);\r\n\t\t\t\t\t\t//What script do we use?\r\n\t\t\t\t\t\tobj.createblock(5, 107-32, 0, 32+32+32, 240, 3);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 103 && ry == 111) {\r\n\t\t\t\t\t//Yellow\r\n\t\t\t\t\t//First: is he rescued?\r\n\t\t\t\t  if (game.crewstats[2]) {\r\n\t\t\t\t\t  obj.createentity(game, 198, 105, 18, 14, 0, 18);\r\n\t\t\t\t\t\t//What script do we use?\r\n\t\t\t\t\t\tobj.createblock(5, 198-32, 0, 32+32+32, 240, 2);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 103 && ry == 110) {\r\n\t\t\t\t\t//Green\r\n\t\t\t\t\t//First: is he rescued?\r\n\t\t\t\t  if (game.crewstats[4]) {\r\n\t\t\t\t\t  obj.createentity(game, 242, 177, 18, 13, 0, 18);\r\n\t\t\t\t\t\t//What script do we use?\r\n\t\t\t\t\t\tobj.createblock(5, 242-32, 177-20, 32+32+32, 40, 4);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 104 && ry == 110) {\r\n\t\t\t\t\t//Purple\r\n\t\t\t\t\t//First: is she rescued?\r\n\t\t\t\t  if (game.crewstats[1]) {\r\n\t\t\t\t\t  obj.createentity(game, 140, 177, 18, 20, 0, 18);\r\n\t\t\t\t\t\t//What script do we use?\r\n\t\t\t\t\t\tobj.createblock(5, 140-32, 0, 32+32+32, 240, 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else if (rx == 102 && ry == 110) {\r\n\t\t\t\t\t//Blue\r\n\t\t\t\t\t//First: is she rescued?\r\n\t\t\t\t  if (game.crewstats[5]) {\r\n\t\t\t\t\t\t//A slight varation - she's upside down\r\n\t\t\t\t\t  obj.createentity(game, 249, 62, 18, 16, 0, 18);\r\n\t\t\t\t\t\tj = obj.getcrewman(5);\r\n\t\t\t\t\t\tobj.entities[j].rule = 7; obj.entities[j].tile +=6;\r\n\t\t\t\t\t\t//What script do we use?\r\n\t\t\t\t\t\tobj.createblock(5, 249-32, 0, 32+32+32, 240, 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Make sure our crewmates are facing the player if appliciable\r\n\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\tif (obj.entities[i].rule == 6 || obj.entities[i].rule == 7) {\r\n\t\t\t\t\tif (obj.entities[i].state == 18) {\r\n\t\t\t\t\t\t//face the player\r\n\t\t\t\t\t\tj = obj.getplayer();\r\n\t\t\t\t\t\tif (obj.entities[j].xp > obj.entities[i].xp + 5) { obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t}else if (obj.entities[j].xp < obj.entities[i].xp - 5) {\tobj.entities[i].dir = 0; }\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function clearoptimiser():void {\r\n\t\t\tfor (j = 0; j < 29 + extrarow; j++) {\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\toptimiser[int(i + vmult[j])] = int(0);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkspikeright(x:int, y:int, t:int):int {\r\n\t\t\t//Check how many tiles this extends right for\r\n\t\t\ttemp = 0;\r\n\t\t\twhile (x < 40 && contents[int(x + vmult[y])] == int(t)) {\r\n\t\t\t\toptimiser[int(x + vmult[y])] = int(1);\r\n\t\t\t\ttemp++;\r\n\t\t\t\tx++\r\n\t\t\t}\r\n\t\t\treturn temp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function checkspikedown(x:int, y:int, t:int):int {\r\n\t\t\t//Check how many tiles this extends down for\r\n\t\t\ttemp = 0;\r\n\t\t\twhile (y < 30 && contents[int(x + vmult[y])] == int(t)) {\r\n\t\t\t\toptimiser[int(x + vmult[y])] = int(1);\r\n\t\t\t\ttemp++;\r\n\t\t\t\ty++\r\n\t\t\t}\r\n\t\t\treturn temp;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function initspikes(game:gameclass, obj:entityclass):void {\r\n\t\t\t//Turn spikes into damage blocks for quick collision checking\r\n\t\t\tclearoptimiser();\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 29 + extrarow; j++) {\r\n\t\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\t\t//Damage blocks\r\n\t\t\t\t\tif (optimiser[int(i + vmult[j])] == 0) {\r\n\t\t\t\t\t\tif (tileset == 0) {\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] == 6 || contents[i + vmult[j]] == 8) {\r\n\t\t\t\t\t\t\t\t//sticking up\r\n\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 4, 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] == 7 || contents[i + vmult[j]] == 9) {\r\n\t\t\t\t\t\t\t\t//Sticking down\r\n\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8), 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] == 49 || contents[i + vmult[j]] == 50) {\r\n\t\t\t\t\t\t\t\t//left or right\r\n\t\t\t\t\t\t\t\tspikecount = checkspikedown(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tif(spikecount==1){\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 3, 8, 2);\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 3, 8, 2 + (8 * (spikecount - 1)));\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if (tileset == 1) {\r\n\t\t\t\t\t\t\t//if (contents[i + vmult[j]] >= 6 && contents[i + vmult[j]] <= 9) obj.createblock(2, (i * 8), (j * 8)+1, 8, 6);\r\n\t\t\t\t\t\t\t//if (contents[i + vmult[j]] >= 49 && contents[i + vmult[j]] <= 79) obj.createblock(2, (i * 8) + 1, (j * 8) + 1, 6, 6);\r\n\t\t\t\t\t\t\tif ((contents[i + vmult[j]] >= 63 && contents[i + vmult[j]] <= 74) ||\r\n\t\t\t\t\t\t\t\t\t(contents[i + vmult[j]] >= 6 && contents[i + vmult[j]] <= 9)) {\r\n\t\t\t\t\t\t\t\t//sticking up) {\r\n\t\t\t\t\t\t\t\tif (contents[i + vmult[j]] < 10) contents[i + vmult[j]]++;\r\n\t\t\t\t\t\t\t\t//sticking up\r\n\t\t\t\t\t\t\t\tif (contents[i + vmult[j]] % 2 == 0) {\r\n\t\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8), 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\t\t\t//Sticking down\r\n\t\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 4, 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tif (contents[i + vmult[j]] < 11) contents[i + vmult[j]]--;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] >= 49 && contents[i + vmult[j]] <= 62) {\r\n\t\t\t\t\t\t\t\t//left or right\r\n\t\t\t\t\t\t\t\tspikecount = checkspikedown(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tif(spikecount==1){\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 3, 8, 2);\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 3, 8, 2 + ((spikecount - 1) * 8));\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if (tileset == 2) {\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] == 6 || contents[i + vmult[j]] == 8) {\r\n\t\t\t\t\t\t\t\t//sticking up\r\n\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8) + 4, 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (contents[i + vmult[j]] == 7 || contents[i + vmult[j]] == 9) {\r\n\t\t\t\t\t\t\t\t//Sticking down\r\n\t\t\t\t\t\t\t\tspikecount = checkspikeright(i, j, contents[i + vmult[j]]);\r\n\t\t\t\t\t\t\t\tobj.createblock(2, (i * 8), (j * 8), 8 * spikecount, 4);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t//Breakable blocks\r\n\t\t\t\t\tif (contents[i + vmult[j]] == 10) {\r\n\t\t\t\t\t\tcontents[i + vmult[j]] = 0;\r\n\t\t\t\t\t\tobj.createentity(game, i * 8, j * 8, 4);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t//Directional blocks\r\n\t\t\t\t\tif (contents[i + vmult[j]] >= 14 && contents[i + vmult[j]] <= 17) {\r\n\t\t\t\t\t\tobj.createblock(3, i * 8, j * 8, 8, 8, contents[i + vmult[j]] - 14);\r\n\t\t\t\t\t\tobj.opt_usedirectional = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\t\t\t\t\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var roomdeaths:Array = new Array();\r\n\t\tpublic var roomdeathsfinal:Array = new Array();\r\n\t\tpublic var areamap:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var contents:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var optimiser:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var explored:Array = new Array();\t\t\r\n\t\tpublic var vmult:Array = new Array();\r\n\t\tpublic var realtmap:Array = new Array();\t\t\r\n\t\tpublic var temp:int, temp2:int;\r\n\t\tpublic var i:int, j:int;\r\n\t\tpublic var background:int, rcol:int;\r\n\t\tpublic var tileset:int;\r\n\t\tpublic var warpx:Boolean;\r\n\t\tpublic var warpy:Boolean;\r\n\t\t\r\n\t\tpublic var roomname:String;\r\n\t\t//Special tower stuff\r\n\t\tpublic var towermode:Boolean;\r\n\t\tpublic var ypos:Number, bypos:Number;\r\n\t\tpublic var cameramode:int;\r\n\t\tpublic var cameraseek:int, cameraseekframe:int;\r\n\t\tpublic var resumedelay:int;\r\n\t\tpublic var minitowermode:Boolean;\r\n\t\tpublic var scrolldir:int;\r\n\t\t\r\n\t\t//This is the old colour cycle\r\n\t\tpublic var r:int, g:int, b:int;\r\n\t\tpublic var check:int, cmode:int;\r\n\t\tpublic var towercol:int;\r\n\t\tpublic var colstate:int, colstatedelay:int;\r\n\t\tpublic var colsuperstate:int;\r\n\t\tpublic var spikeleveltop:int, spikelevelbottom:int;\r\n\t\tpublic var tdrawback:Boolean;\r\n\t\tpublic var bscroll:int;\r\n\t\t\r\n    //Variables for playing custom levels\r\n    public var custommode:Boolean;\r\n    public var custommodeforreal:Boolean;\r\n    public var customx:int, customy:int;\r\n    public var customwidth:int, customheight:int;\r\n    public var customtrinkets:int;\r\n    public var customcrewmates:int;\r\n    public var custommmxoff:int, custommmyoff:int, custommmxsize:int, custommmysize:int;\r\n    public var customzoom:int;\r\n    public var customshowmm:Boolean;\r\n\t\t\r\n\t\t//final level navigation\r\n\t\tpublic var finalx:int, finaly:int, finalmode:Boolean;\r\n\t\tpublic var finalstretch:Boolean; //if true, disable screen warping and enable special background\r\n\t\t\r\n\t\tpublic var specialnames:Array = new Array();\r\n\t\tpublic var glitchmode:int, glitchdelay:int, glitchname:String;\r\n\t\t\r\n\t\t//final level colour cycling stuff\r\n\t\tpublic var final_colormode:Boolean, final_mapcol:int;\r\n\t\tpublic var final_aniframe:int, final_aniframedelay:int;\r\n\t\tpublic var final_colorframe:int, final_colorframedelay:int;\r\n\t\t\r\n\t\t//Teleporters and Trinkets on the map\r\n\t\tpublic var teleporters:Array = new Array();\r\n\t\tpublic var shinytrinkets:Array = new Array();\r\n\t\tpublic var numteleporters:int, numshinytrinkets:int;\r\n\t\tpublic var showteleporters:Boolean, showtargets:Boolean, showtrinkets:Boolean;\r\n\t\t\r\n\t\t//Roomtext\r\n\t\t\r\n    public var roomtextx:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var roomtexty:Vector.<int> = new Vector.<int>;\r\n\t\tpublic var roomtexton:Boolean;\r\n\t\tpublic var roomtext:Array = new Array();\r\n\t\tpublic var roomtextnumlines:int;\r\n\t\t\r\n\t\t//Levels\r\n\t\tpublic var spacestation2:spacestation2class = new spacestation2class();\r\n\t\tpublic var otherlevel:otherlevelclass = new otherlevelclass();\r\n\t\tpublic var lablevel:labclass = new labclass();\r\n\t\tpublic var warplevel:warpclass = new warpclass();\r\n\t\tpublic var finallevel:finalclass = new finalclass();\r\n\t\tpublic var tower:towerclass = new towerclass();\r\n\t\tpublic var extrarow:int;\r\n\t\t\r\n\t\t//Accessibility options\r\n\t\tpublic var invincibility:Boolean;\r\n\t\t\r\n\t\t//Map cursor\r\n\t\tpublic var cursorstate:int, cursordelay:int;\r\n\t\t\r\n\t\tpublic var spikecount:int;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/musicclass.as",
    "content": "package {         \r\n\timport flash.media.*; \r\n  import flash.events.*;\r\n\t\r\n\tpublic class musicclass {\t\r\n\t\t//For Music stuff\r\n\t\tpublic function play(t:int):void {\r\n\t\t\tif (currentsong !=t) {\r\n\t\t\t\tif (currentsong != -1) {\r\n\t\t\t\t\t//Stop the old song first\r\n\t\t\t\t\tmusicchannel.stop();\r\n\t\t\t\t\tif (currentsong != 0) {\r\n\t\t\t\t\t  musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tif (t != -1) {\r\n\t\t\t    musicfade = 0;\r\n\t\t\t    currentsong = t;\r\n\t\t\t\t\tif (currentsong == 0 || currentsong == 7) {\r\n\t\t\t\t\t\t//Level Complete theme, no fade in or repeat\r\n\t\t\t\t\t  musicchannel = musicchan[currentsong].play(0);\r\n\t\t\t\t\t\tmusicchannel.soundTransform = new SoundTransform(1.0);\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmusicfadein = 90;\r\n\t\t\t\t\t\tmusicchannel = musicchan[currentsong].play(0);\r\n\t\t\t\t\t\tmusicchannel.soundTransform = new SoundTransform(0);\r\n\t\t\t\t\t\tmusicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);\r\n\t\t\t\t\t}\r\n\t\t\t\t}else {\t\r\n\t\t\t    currentsong = -1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n    }   \r\n\t\t\r\n\t\tpublic function loopmusic(e:Event):void { \r\n\t\t\tmusicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);\r\n\t\t\tif(currentsong>-1){\r\n\t\t\t\tmusicchannel = musicchan[currentsong].play();\r\n\t\t\t\tmusicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function stopmusic(e:Event):void { \r\n\t\t\tmusicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);\r\n\t\t\tmusicchannel.stop();\r\n\t\t\tcurrentsong = -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function haltdasmusik():void {\r\n\t\t\tmusicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);\r\n\t\t\tmusicchannel.stop();\r\n\t\t\tresumesong = currentsong;\r\n\t\t\tcurrentsong = -1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function silencedasmusik():void {\r\n\t\t\tif(currentsong>-1){\r\n\t\t\t  musicchannel.soundTransform = new SoundTransform(0);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function fadeout():void { \r\n\t\t\tif(currentsong>-1){\r\n\t\t\t\tif (musicfade == 0) {\r\n\t\t\t\t\tmusicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);\r\n\t\t\t\t\tmusicfade = 61;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function processmusicfade():void {\r\n\t\t\tmusicfade--;\r\n\t\t\tif (musicfade > 0) {\r\n\t\t\t\tmusicchannel.soundTransform = new SoundTransform(musicfade / 60);\r\n\t\t\t}else {\r\n\t\t\t  musicchannel.stop();\r\n\t\t\t  currentsong = -1;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function processmusicfadein():void {\r\n\t\t\tmusicfadein--;\r\n\t\t\tif (musicfadein > 0) {\r\n\t\t\t\tmusicchannel.soundTransform = new SoundTransform((90-musicfadein) / 90 );\r\n\t\t\t}else {\r\n\t\t\t\tmusicchannel.soundTransform = new SoundTransform(1.0);\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\t\r\n   \tpublic function processmusic():void {\r\n\t\t\tif (musicfade > 0) processmusicfade();\r\n\t\t\tif (musicfadein > 0) processmusicfadein();\r\n\t\t\t\r\n\t\t\tif (nicefade == 1 && currentsong==-1) {\r\n\t\t\t\tplay(nicechange);\r\n\t\t\t\tnicechange = -1; nicefade = 0;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tmusicstopother--;\r\n\t\t\tif (musicstopother == 1) {\r\n\t\t\t\tmusicstopother = 0;\r\n\t\t\t\tif (currentmusicchan == 0) musicchannel2.stop();\r\n\t\t\t\tif (currentmusicchan == 1) musicchannel.stop();\r\n\t\t\t}\r\n\t\t\tif (musicstopother < 0) musicstopother = 0;\r\n\t\t\t\r\n\t\t\tmusicchancur--;\r\n\t\t\tif (musicchancur <= 0 && currentsong > -1 && musicchanlen > 0) {\r\n\t\t\t\tmusicchancur = musicchanlen;\r\n\t\t\t\tif (currentmusicchan == 0) {\r\n          musicchannel2 = musicchan[currentsong].play();\r\n\t\t\t\t\tmusicstopother = 3; \r\n          currentmusicchan = 1;\t\t\t\t\t\r\n\t\t\t\t}else {\r\n\t\t\t\t\tmusicchannel = musicchan[currentsong].play();\r\n\t\t\t\t\tmusicstopother = 3; \r\n\t\t\t\t\tcurrentmusicchan = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function niceplay(t:int):void {\r\n\t\t\t//important: do nothing if the correct song is playing!\r\n\t\t\tif(currentsong!=t){\r\n\t\t\t  if(currentsong!=-1) fadeout();\r\n\t\t\t  nicefade = 1;\r\n\t\t\t  nicechange = t;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function musicroom(x:int, y:int):int {\r\n\t\t\treturn x + (y * 20);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function changemusicarea(x:int, y:int):void {\r\n\t\t\tswitch(musicroom(x, y)) {\r\n\t\t\t\tcase musicroom(11, 4):\r\n\t\t\t\t  niceplay(2);\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tcase musicroom(2, 4):\r\n\t\t\t\tcase musicroom(7, 15):\r\n\t\t\t\t  niceplay(3);\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tcase musicroom(18, 1):\r\n\t\t\t\tcase musicroom(15, 0):\r\n\t\t\t\t  niceplay(12);\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tcase musicroom(0, 0):\r\n\t\t\t\tcase musicroom(0, 16):\r\n\t\t\t\tcase musicroom(2, 11):\r\n\t\t\t\tcase musicroom(7, 9):\r\n\t\t\t\tcase musicroom(8, 11):\r\n\t\t\t\tcase musicroom(13, 2):\r\n\t\t\t\tcase musicroom(17, 12):\r\n\t\t\t\tcase musicroom(14, 19):\r\n\t\t\t\tcase musicroom(17, 17):\r\n\t\t\t\t  niceplay(4);\r\n\t\t\t\tbreak;\r\n\t\t\t\t\r\n\t\t\t\tdefault:\r\n\t\t\t\t  niceplay(1);\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic var musicchan:Array = new Array();\t\r\n\t\tpublic var musicchannel:SoundChannel, musicchannel2:SoundChannel; \r\n\t\tpublic var currentmusicchan:int, musicchanlen:int, musicchancur:int, musicstopother:int, resumesong:int;\r\n\t\tpublic var currentsong:int, musicfade:int, musicfadein:int;\r\n\t\t\r\n\t\tpublic var nicefade:int, nicechange:int;\r\n\t\t\r\n\t\t//Play a sound effect! There are 16 channels, which iterate\r\n\t\tpublic function initefchannels():void {\r\n\t\t\tfor (var i:int = 0; i < 16; i++) efchannel.push(new SoundChannel);\r\n\t\t}\r\n\t\t\r\n\t\tpublic function playef(t:int, offset:int=0):void {\r\n\t\t\tefchannel[currentefchan] = efchan[t].play(offset);\r\n\t\t\tcurrentefchan++;\r\n\t\t\tif (currentefchan > 15) currentefchan -= 16;\r\n\t\t}\r\n\t\t\r\n\t\tpublic var currentefchan:int;\r\n\t\tpublic var efchannel:Array = new Array();\r\n\t\tpublic var efchan:Array = new Array();\r\n\t\tpublic var numplays:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/platformclass.as",
    "content": "//Non gamecenter/steam platform specific specific code belongs here\r\npackage {\r\n\t//import com.sticksports.nativeExtensions.SilentSwitch;\r\n  import flash.events.*;\r\n\t\r\n\tpublic class platformclass {\r\n\t\tpublic function init():void {\r\n\t\t\t//SilentSwitch.apply();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function callonwake():void {\r\n\t\t\t//SilentSwitch.apply();\r\n\t\t\twakeupcall = 1;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function callonsleep():void {\r\n\t\t\t\r\n\t\t}\r\n\t\t\r\n\t\tpublic var wakeupcall:int;\r\n\t}\r\n}"
  },
  {
    "path": "mobile_version/src/saveclass.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\t\r\n\tpublic class saveclass {\r\n\t\tpublic function saveclass():void {\t\t\t\r\n\t\t}\r\n\t\t\r\n\t\tpublic var explored:Array;// = new Array();\r\n\t\tpublic var flags:Array;// = new Array();\r\n\t\tpublic var crewstats:Array;// = new Array();\r\n\t\tpublic var collect:Array;// = new Array();\r\n\t\tpublic var customcollect:Array;// = new Array();\r\n\t\tpublic var moods:Array;// = new Array();\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/scoreclass.as",
    "content": "package {\r\n\t//import com.milkmangames.nativeextensions.ios.*; \r\n\t//import com.milkmangames.nativeextensions.ios.events.*;\r\n\timport flash.display.Stage;\r\n\t\r\n\tpublic class scoreclass {\r\n\t\tpublic function init(mystage:Stage):void {\r\n\t\t\t/*\r\n\t\t\tif (!GameCenter.isSupported()){\r\n\t\t\t\ttrace(\"GameCenter is not supported on this platform.\");\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\ttrace(\"Loading game center:\");\r\n\t\t\tgameCenter = GameCenter.create(mystage);\r\n\t\t\tif(!GameCenter.gameCenter.isGameCenterAvailable()){\r\n\t\t\t\ttrace(\"this device doesn't have gamecenter.\");\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (GameCenter.gameCenter.areBannersAvailable()){\r\n\t\t\t\tGameCenter.gameCenter.showAchievementBanners(true);\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.AUTH_SUCCEEDED,onAuthSucceeded);\r\n\t\t\tgameCenter.addEventListener(GameCenterErrorEvent.AUTH_FAILED,onAuthFailed);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.ACHIEVEMENTS_VIEW_OPENED,onViewOpened);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.ACHIEVEMENTS_VIEW_CLOSED,onViewClosed);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.LEADERBOARD_VIEW_OPENED,onViewOpened);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.LEADERBOARD_VIEW_CLOSED,onViewClosed);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.ACHIEVEMENT_REPORT_SUCCEEDED,onAchievementReported);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.ACHIEVEMENT_RESET_SUCCEEDED,onAchievementReset);\r\n\t\t\tgameCenter.addEventListener(GameCenterEvent.SCORE_REPORT_SUCCEEDED,onScoreReported);\r\n\t\t\tgameCenter.addEventListener(GameCenterErrorEvent.SCORE_REPORT_FAILED,onScoreFailed);\r\n\t\t\tgameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_REPORT_FAILED,onAchievementFailed);\r\n\t\t\tgameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_RESET_FAILED,onResetFailed);\t\t\r\n\t\t\tGameCenter.gameCenter.authenticateLocalUser();\r\n\t\t\t*/\r\n\t\t}\r\n\t\t\r\n\t\t\t\r\n\t  CONFIG::iphonemode {\r\n\t\t\t/** Check Authentication */\r\n\t\t\tprivate function checkAuthentication():Boolean {\r\n\t\t\t\t/*\r\n\t\t\t\tif (!GameCenter.gameCenter.isUserAuthenticated()){\r\n\t\t\t\t\ttrace(\"not logged in!\");\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\t*/\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t/** Reset Achievements */\r\n\t\t\tpublic function resetAchievements():void {\r\n\t\t\t\t/*\r\n\t\t\t\tif (!checkAuthentication()) return;\r\n\t\t\t\t\r\n\t\t\t\tGameCenter.gameCenter.resetAchievements();\r\n\t\t\t\t*/\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tpublic function reportScore(t:int):void{\r\n\t\t\t\t// we make sure you're logged in before bothering to report the score.\r\n\t\t\t\t// later iOS versions may take care of waiting/resubmitting for you, but earlier ones won't.\r\n\t\t\t\t/*\r\n\t\t\t\tif (!checkAuthentication()) return;\r\n\t\t\t\tt = t * 2; //Score is in 30 frame increments\r\n\t\t\t\tGameCenter.gameCenter.reportScoreForCategory(t, \"grp.supgravleaderboard\");\r\n\t\t\t\t*/\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tpublic function opengamecenter():void {\r\n\t\t\t\t/*\r\n\t\t\t\tif (!checkAuthentication()) return;\r\n\t\t\t\tGameCenter.gameCenter.showLeaderboardForCategory(\"grp.supgravleaderboard\");\r\n\t\t\t\t*/\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t/** Show Achievements */\r\n\t\t\tpublic function showAchievements():void {\r\n\t\t\t\t/*\r\n\t\t\t\tif (!checkAuthentication()) return;\r\n\t\t\t\t\r\n\t\t\t\t//trace(\"showing achievements...\");\r\n\t\t\t\ttry{\r\n\t\t\t\t\tGameCenter.gameCenter.showAchievements();\r\n\t\t\t\t}catch (e:Error){\r\n\t\t\t\t\t//trace(\"ERR showachievements:\"+e.message+\"/\"+e.name+\"/\"+e.errorID);\r\n\t\t\t\t}\r\n\t\t\t\t*/\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tpublic var vvvvvvgamecomplete:int = 0;\r\n\t\t\tpublic var vvvvvvgamecompleteflip:int = 1;\r\n\t\t\tpublic var vvvvvvcomplete500:int = 2;\r\n\t\t\tpublic var vvvvvvcomplete250:int = 3;\r\n\t\t\tpublic var vvvvvvcomplete100:int = 4;\r\n\t\t\tpublic var vvvvvvcomplete50:int = 5;\r\n\t\t\tpublic var vvvvvvtimetrial_station1:int = 6;\r\n\t\t\tpublic var vvvvvvtimetrial_lab:int = 7;\r\n\t\t\tpublic var vvvvvvtimetrial_tower:int = 8;\r\n\t\t\tpublic var vvvvvvtimetrial_station2:int = 9;\r\n\t\t\tpublic var vvvvvvtimetrial_warp:int = 10;\r\n\t\t\tpublic var vvvvvvtimetrial_final:int = 11;\r\n\t\t\tpublic var vvvvvvsupgrav5:int = 12;\r\n\t\t\tpublic var vvvvvvsupgrav10:int = 13;\r\n\t\t\tpublic var vvvvvvsupgrav15:int = 14;\r\n\t\t\tpublic var vvvvvvsupgrav20:int = 15;\r\n\t\t\tpublic var vvvvvvsupgrav30:int = 16\r\n\t\t\tpublic var vvvvvvsupgrav60:int = 17;\r\n\t\t\tpublic var vvvvvvmaster:int = 18;\r\n\t\t\t\r\n\t\t\tpublic function reportAchievement(t:int):void {\r\n\t\t\t\t/*\r\n\t\t\t\tif (!checkAuthentication()) return;\r\n\t\t\t\t\r\n\t\t\t\t// the '1.0' is a float (Number) value from 0.0-100.0 the percent completion of the achievement.\r\n\t\t\t\tswitch(t) {\r\n\t\t\t\t\tcase 0: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvgamecomplete\", 100.0); break;\r\n\t\t\t\t\tcase 1: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvgamecompleteflip\", 100.0); break;\r\n\t\t\t\t\tcase 2: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvcomplete500\", 100.0); break;\r\n\t\t\t\t\tcase 3: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvcomplete250\", 100.0); break;\r\n\t\t\t\t\tcase 4: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvcomplete100\", 100.0); break;\r\n\t\t\t\t\tcase 5: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvcomplete50\", 100.0); break;\r\n\t\t\t\t\tcase 6: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_station1\", 100.0); break;\r\n\t\t\t\t\tcase 7: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_lab\", 100.0); break;\r\n\t\t\t\t\tcase 8: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_tower\", 100.0); break;\r\n\t\t\t\t\tcase 9: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_station2\", 100.0); break;\r\n\t\t\t\t\tcase 10: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_warp\", 100.0); break;\r\n\t\t\t\t\tcase 11: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvtimetrial_final\", 100.0); break;\r\n\t\t\t\t\tcase 12: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav5\", 100.0); break;\r\n\t\t\t\t\tcase 13: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav10\", 100.0); break;\r\n\t\t\t\t\tcase 14: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav15\", 100.0); break;\r\n\t\t\t\t\tcase 15: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav20\", 100.0); break;\r\n\t\t\t\t\tcase 16: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav30\", 100.0); break;\r\n\t\t\t\t\tcase 17: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvsupgrav60\", 100.0); break;\r\n\t\t\t\t\tcase 18: GameCenter.gameCenter.reportAchievement(\"grp.vvvvvvmaster\", 100.0); break;\r\n\t\t\t\t}\r\n\t\t\t\t*/\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//\r\n\t\t\t// Events\r\n\t\t\t//\r\n\t\t\t/*\r\n\t\t\tprivate function onAuthSucceeded(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"Auth succeeded!\");\r\n\t\t\t\t//showFullUI();\r\n\t\t\t\ttrace(\"auth player:\" + GameCenter.gameCenter.getPlayerAlias() + \"=\" + GameCenter.gameCenter.getPlayerID() + \",underage?\" + GameCenter.gameCenter.isPlayerUnderage());\r\n\t\t\t\tgamecenteron = true;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tprivate function onAuthFailed(e:GameCenterErrorEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"Auth failed:\"+e.message);\r\n\t\t\t\t//showAuthUI();\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tprivate function onViewOpened(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"gamecenter view opened.\");\r\n\t\t\t}\r\n\t\t\tprivate function onViewClosed(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"gamecenter view closed.\");\r\n\t\t\t}\r\n\t\t\tprivate function onAchievementReported(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"achievement report success:\"+e.achievementID);\r\n\t\t\t}\r\n\t\t\tprivate function onAchievementFailed(e:GameCenterErrorEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"achievement report failed:msg=\"+e.message+\",cd=\"+e.errorID+\",ach=\"+e.achievementID);\r\n\t\t\t}\r\n\t\t\tprivate function onScoreReported(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"score report success:\"+e.score+\"/\"+e.category);\r\n\t\t\t}\r\n\t\t\tprivate function onScoreFailed(e:GameCenterErrorEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"score report failed:msg=\"+e.message+\",cd=\"+e.errorID+\",scr=\"+e.score+\",cat=\"+e.category);\r\n\t\t\t}\r\n\t\t\tprivate function onAchievementReset(e:GameCenterEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"achievements reset.\");\r\n\t\t\t\t//this.score=0;\r\n\t\t\t\t//saveScore();\r\n\t\t\t\t//this.txtScore.text=\"Score: \"+score;\r\n\t\t\t}\r\n\t\t\tprivate function onResetFailed(e:GameCenterErrorEvent):void\r\n\t\t\t{\r\n\t\t\t\ttrace(\"failed to reset:\"+e.message);\r\n\t\t\t}\t\r\n\t\t\t*/\r\n\t\t}\r\n\t\t\r\n\t\tCONFIG::iphonemode { \r\n\t\t  //public var gameCenter:GameCenter;\r\n\t\t  public var gamecenteron:Boolean = true;\r\n\t\t}\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/scriptclass.as",
    "content": "package {\r\n\timport flash.ui.Keyboard;\r\n\timport flash.geom.*;\r\n  import flash.events.*;\r\n  import flash.net.*;\r\n\timport bigroom.input.KeyPoll;\r\n\timport flash.system.fscommand;\r\n\t\r\n\tpublic class scriptclass {\r\n\t\tpublic var GAMEMODE:int = 0;\r\n\t\tpublic var TITLEMODE:int = 1;\r\n\t\tpublic var CLICKTOSTART:int = 2;\r\n\t\tpublic var FOCUSMODE:int = 3;\r\n\t\tpublic var MAPMODE:int = 4;\r\n\t\tpublic var TELEPORTERMODE:int = 5;\r\n\t\tpublic var GAMECOMPLETE:int = 6;\r\n\t\tpublic var GAMECOMPLETE2:int = 7;\r\n\t\tpublic var EDITORMODE:int = 8;\r\n\t\t\r\n  \tinclude \"includes/scripts.as\";\r\n  \tinclude \"includes/terminalscripts.as\";\r\n\t\t\r\n\t\tpublic function scriptclass():void {\r\n\t\t  //Init\r\n\t\t\tfor (i = 0; i < 500; i++) {\r\n\t\t\t\tcommands.push(new String);\r\n\t\t\t}\r\n\t\t\tfor (i = 0; i < 40; i++) {\r\n\t\t\t\twords.push(new String);\r\n\t\t\t\ttxt.push(new String);\r\n\t\t\t}\r\n\t\t\tposition = 0; scriptlength = 0; scriptdelay = 0;\r\n\t\t\trunning = false;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function clearcustom():void{\r\n\t\t\teditor.customscript.length = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function add(t:String):void {\r\n\t\t\tcommands[scriptlength] = t;\r\n\t\t\tscriptlength++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function tokenize(t:String):void {\r\n\t\t\tj = 0; tempword = \"\";\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < t.length; i++) {\r\n\t\t\t\tcurrentletter = t.substr(i, 1);\r\n\t\t\t\tif (currentletter == \"(\" || currentletter == \")\" || currentletter == \",\") {\r\n\t\t\t\t\twords[j] = tempword;\r\n\t\t\t\t\twords[j] = words[j].toLowerCase();\r\n\t\t\t\t\tj++; tempword = \"\";\r\n\t\t\t\t}else if (currentletter == \" \") {\r\n\t\t\t\t\t//don't do anything - i.e. strip out spaces.\r\n\t\t\t\t}else {\r\n\t\t\t\t\ttempword += currentletter;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (tempword != \"\") {\r\n\t\t\t\twords[j] = tempword;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function run(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t                    obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\twhile(running && scriptdelay<=0 && !game.pausescript){\r\n\t\t\t\tif (position < scriptlength) {\r\n\t\t\t\t\t//Let's split or command in an array of words\r\n\t\t\t\t\ttokenize(commands[position]);\r\n\t\t\t\t\t\r\n\t\t\t\t\t//For script assisted input\r\n\t        game.press_left = false; game.press_right = false; game.press_action = false; game.press_map = false;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Ok, now we run a command based on that string\r\n\t\t\t\t\tif (words[0] == \"moveplayer\") {\r\n\t\t\t\t\t\t//USAGE: moveplayer(x offset, y offset)\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].xp += int(words[1]);\r\n\t\t\t\t\t\tobj.entities[i].yp += int(words[2]);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tscriptdelay = 1;\r\n\t\t\t\t\t}else if (words[0] == \"warpdir\"){\r\n\t\t\t\t\t\tvar temprx:int = int(words[1]) - 1;\r\n\t\t\t\t\t\tvar tempry:int = int(words[2]) - 1;\r\n\t\t\t\t\t\tvar curlevel:int = temprx + (editor.maxwidth * (tempry));\r\n\t\t\t\t\t\teditor.level[curlevel].warpdir = int(words[3]);\r\n\t\t\t\t\t\t//If screen warping, then override all that:\r\n\t\t\t\t\t\tdwgfx.backgrounddrawn = false;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//Do we update our own room?\r\n\t\t\t\t\t\tif (game.roomx - 100 == temprx && game.roomy - 100 == tempry) {\r\n\t\t\t\t\t\t\tmap.warpx = false; map.warpy = false;\r\n\t\t\t\t\t\t\tif (editor.level[curlevel].warpdir == 0) {\r\n\t\t\t\t\t\t\t\tmap.background = 1;\r\n\t\t\t\t\t\t\t}else if(editor.level[curlevel].warpdir==1){\r\n\t\t\t\t\t\t\t\tmap.warpx=true;\r\n\t\t\t\t\t\t\t\tmap.background=3;\r\n\t\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(temprx, tempry);\r\n\t\t\t\t\t\t\t}else if(editor.level[curlevel].warpdir==2){\r\n\t\t\t\t\t\t\t\tmap.warpy=true;\r\n\t\t\t\t\t\t\t\tmap.background=4;\r\n\t\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(temprx,tempry);\r\n\t\t\t\t\t\t\t}else if(editor.level[curlevel].warpdir==3){\r\n\t\t\t\t\t\t\t\tmap.warpx=true; map.warpy=true;\r\n\t\t\t\t\t\t\t\tmap.background = 5;\r\n\t\t\t\t\t\t\t\tdwgfx.rcol = editor.getwarpbackground(temprx,tempry);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"ifwarp\"){\r\n\t\t\t\t\t\tif (editor.level[int(words[1]) - 1 + (editor.maxwidth * (int(words[2]) - 1))].warpdir == int(words[3])) {\r\n\t\t\t\t\t\t\tload(\"custom_\"+words[4]);\r\n\t\t\t\t\t\t\tposition--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"destroy\"){\r\n\t\t\t\t\t\tif(words[1]==\"gravitylines\"){\r\n\t\t\t\t\t\t\tfor (var edi:int = 0; edi < obj.nentity; edi++) {\r\n\t\t\t\t\t\t\t\tif(obj.entities[edi].type==9) obj.entities[edi].active=false;\r\n\t\t\t\t\t\t\t\tif(obj.entities[edi].type==10) obj.entities[edi].active=false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if(words[1]==\"warptokens\"){\r\n\t\t\t\t\t\t\tfor (edi = 0; edi < obj.nentity; edi++) {\r\n\t\t\t\t\t\t\t\tif(obj.entities[edi].type==11) obj.entities[edi].active=false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if(words[1]==\"platforms\"){\r\n\t\t\t\t\t\t\tfor (edi = 0; edi < obj.nentity; edi++) {\r\n\t\t\t\t\t\t\t\tif(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"customiftrinkets\"){\r\n\t\t\t\t\t\tif (game.trinkets >= int(words[1])) {\r\n\t\t\t\t\t\t\tload(\"custom_\" + words[2]);\r\n\t\t\t\t\t\t\tposition--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"customiftrinketsless\"){\r\n\t\t\t\t\t\tif (game.stat_trinkets < int(words[1])) {\r\n\t\t\t\t\t\t\tload(\"custom_\" + words[2]);\r\n\t\t\t\t\t\t\tposition--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"customifflag\"){\r\n\t\t\t\t\t\tif (obj.flags[int(words[1])] == 1) {\r\n\t\t\t\t\t\t\tload(\"custom_\" + words[2]);\r\n\t\t\t\t\t\t\tposition--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else\tif (words[0] == \"custommap\"){\r\n\t\t\t\t\t\tif (words[1] == \"on\") {\r\n\t\t\t\t\t\t\tmap.customshowmm = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"off\") {\r\n\t\t\t\t\t\t\tmap.customshowmm = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"delay\") {\r\n\t\t\t\t\t\t//USAGE: delay(frames)\r\n\t\t\t\t\t\tscriptdelay = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"flag\") {\t\t\t\t\t\t\r\n\t\t\t\t\t\tif(words[2]==\"on\"){\r\n\t\t\t\t\t\t\tobj.changeflag(int(words[1]), 1);\r\n\t\t\t\t\t\t}else if(words[2]==\"off\"){\r\n\t\t\t\t\t\t\tobj.changeflag(int(words[1]), 0);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"flash\") {\r\n\t\t\t\t\t\t//USAGE: flash(frames)\r\n\t\t\t\t\t\tgame.flashlight = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"shake\") {\r\n\t\t\t\t\t\t//USAGE: shake(frames)\r\n\t\t\t\t\t\tgame.screenshake = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"walk\") {\r\n\t\t\t\t\t\t//USAGE: walk(dir,frames)\r\n\t\t\t\t\t\tif (words[1] == \"left\") {\r\n\t\t\t\t\t\t\tgame.press_left = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"right\") {\r\n\t\t\t\t\t\t\tgame.press_right = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tscriptdelay = int(words[2]);\r\n\t\t\t\t\t}else if (words[0] == \"flip\") {\r\n\t\t\t\t\t\tgame.press_action = true;\r\n\t\t\t\t\t\tscriptdelay = 1;\r\n\t\t\t\t\t}else if (words[0] == \"tofloor\") {\r\n\t\t\t\t\t\tif(obj.entities[obj.getplayer()].onroof>0){\r\n\t\t\t\t\t\t  game.press_action = true;\r\n\t\t\t\t\t\t  scriptdelay = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"playef\") {\r\n\t\t\t\t\t\tmusic.playef(int(words[1]), int(words[2]));\r\n\t\t\t\t\t}else if (words[0] == \"play\") {\r\n\t\t\t\t\t\tmusic.play(int(words[1]));\r\n\t\t\t\t\t}else if (words[0] == \"stopmusic\") {\r\n\t\t\t\t\t\tmusic.haltdasmusik();\r\n\t\t\t\t\t}else if (words[0] == \"resumemusic\") {\r\n\t\t\t\t\t\tmusic.play(music.resumesong);\r\n\t\t\t\t\t}else if (words[0] == \"musicfadeout\") {\r\n\t\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t}else if (words[0] == \"musicfadein\") {\r\n\t\t\t\t\t\tmusic.musicfadein = 90;\r\n\t\t\t\t\t}else if (words[0] == \"trinketscriptmusic\"){\r\n\t\t\t\t\t\tmusic.play(4);\r\n\t\t\t\t\t}else if (words[0] == \"gotoposition\") {\r\n\t\t\t\t\t\t//USAGE: gotoposition(x position, y position, gravity position)\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].xp = int(words[1]);\r\n\t\t\t\t\t\tobj.entities[i].yp = int(words[2]);\r\n\t\t\t\t\t\tgame.gravitycontrol = int(words[3]);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t}else if (words[0] == \"gotoroom\") {\r\n\t\t\t\t\t\t//USAGE: gotoroom(x,y) (manually add 100)\r\n\t\t\t\t\t\tmap.gotoroom(int(words[1])+100, int(words[2])+100, dwgfx, game, obj, music); \r\n\t\t\t\t\t}else if (words[0] == \"cutscene\") {\r\n\t\t\t\t\t\tdwgfx.showcutscenebars = true;\r\n\t\t\t\t\t}else if (words[0] == \"endcutscene\") {\r\n\t\t\t\t\t\tdwgfx.showcutscenebars = false;\r\n\t\t\t\t\t}else if (words[0] == \"untilbars\") {\r\n\t\t\t\t\t\tif (dwgfx.showcutscenebars) {\r\n\t\t\t\t\t\t\tif (dwgfx.cutscenebarspos < 360) { scriptdelay = 1; position--; }\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (dwgfx.cutscenebarspos > 0) { scriptdelay = 1; position--; }\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"text\") {\r\n\t\t\t\t\t\t//oh boy\r\n\t\t\t\t\t\t//first word is the colour.\r\n\t\t\t\t\t\tif (words[1] == \"cyan\") {      \t  r = 164; g = 164; b = 255;\r\n\t\t\t\t\t\t}else if (words[1] == \"player\") { r = 164; g = 164; b = 255;\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  r = 255; g = 60;  b = 60;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\tr = 144; g = 255; b = 144;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\tr = 255; g = 255; b = 134;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \tr = 95;  g = 95;  b = 255;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\tr = 255; g = 134; b = 255;\r\n\t\t\t\t\t\t}else if (words[1] == \"gray\") {\t  r = 174; g = 174; b = 174;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t//use a gray\r\n\t\t\t\t\t\t\tr = 174; g = 174; b = 174;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//next are the x,y coordinates\r\n\t\t\t\t\t\ttextx = int(words[2]);\r\n\t\t\t\t\t\ttexty = int(words[3]);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//Number of lines for the textbox!\r\n\t\t\t\t\t\ttxtnumlines = int(words[4]);\r\n\t\t\t\t\t\tfor (i = 0; i < txtnumlines; i++) {\r\n\t\t\t\t\t\t\tposition++;\r\n\t\t\t\t\t\t\ttxt[i] = commands[position];\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"position\") {\r\n\t\t\t\t\t\t//are we facing left or right? for some objects we don't care, default at 0.\r\n\t\t\t\t\t\tj = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//the first word is the object to position relative to\r\n\t\t\t\t\t\tif (words[1] == \"player\") {\r\n\t\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(0);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(1);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(2);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(3);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(4);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {\r\n\t\t\t\t\t\t\ti = obj.getcrewman(5);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"centerx\") {\r\n\t\t\t\t\t\t\twords[2] = \"donothing\"; j = -1;\r\n\t\t\t\t\t\t\ttextx = -500;\r\n\t\t\t\t\t\t}else if (words[1] == \"centery\") {\r\n\t\t\t\t\t\t\twords[2] = \"donothing\"; j = -1;\r\n\t\t\t\t\t\t\ttexty = -500;\r\n\t\t\t\t\t\t}else if (words[1] == \"center\") {\r\n\t\t\t\t\t\t\twords[2] = \"donothing\"; j = -1;\r\n\t\t\t\t\t\t\ttextx = -500; texty = -500;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//next is whether to position above or below\r\n\t\t\t\t\t\tif (words[2] == \"above\") {\r\n\t\t\t\t\t\t\tif (j == 1) {  //left\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp - 16 - (txtnumlines*8);\r\n\t\t\t\t\t\t\t}else if (j == 0) {  //Right\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp - 16;\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp - 18 - (txtnumlines * 8);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tif (j == 1) {  //left\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp + 26;\r\n\t\t\t\t\t\t\t}else if (j == 0) {  //Right\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp - 16;\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp + 26;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t  }else if (words[0] == \"customposition\") {\r\n\t\t\t\t\t\t//are we facing left or right? for some objects we don't care, default at 0.\r\n\t\t\t\t\t\tj = 0;\r\n\t\t\t\t\t\t//the first word is the object to position relative to\r\n\t\t\t\t\t\tif (words[1] == \"player\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(0);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(0);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(1);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(2);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"red\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(3);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(4);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\"){\r\n\t\t\t\t\t\t\ti = obj.getcustomcrewman(5);\r\n\t\t\t\t\t\t\tj = obj.entities[i].dir;\r\n\t\t\t\t\t\t}else if (words[1] == \"centerx\"){\r\n\t\t\t\t\t\t\twords[2] = \"donothing\";\r\n\t\t\t\t\t\t\tj = -1;\r\n\t\t\t\t\t\t\ttextx = -500;\r\n\t\t\t\t\t\t}else if (words[1] == \"centery\"){\r\n\t\t\t\t\t\t\twords[2] = \"donothing\";\r\n\t\t\t\t\t\t\tj = -1;\r\n\t\t\t\t\t\t\ttexty = -500;\r\n\t\t\t\t\t\t}else if (words[1] == \"center\"){\r\n\t\t\t\t\t\t\twords[2] = \"donothing\";\r\n\t\t\t\t\t\t\tj = -1;\r\n\t\t\t\t\t\t\ttextx = -500;\r\n\t\t\t\t\t\t\ttexty = -500;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (i == 0 && words[1] != \"player\" && words[1] != \"cyan\") {\r\n\t\t\t\t\t\t\t//Requested crewmate is not actually on screen\r\n\t\t\t\t\t\t\twords[2] = \"donothing\";\r\n\t\t\t\t\t\t\tj = -1;\r\n\t\t\t\t\t\t\ttextx = -500;\r\n\t\t\t\t\t\t\ttexty = -500;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//next is whether to position above or below\r\n\t\t\t\t\t\tif (words[2] == \"above\"){\r\n\t\t\t\t\t\t\tif (j == 1)    //left\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp - 16 - (txtnumlines*8);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse if (j == 0)     //Right\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp - 16;\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp - 18 - (txtnumlines * 8);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tif (j == 1)    //left\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp -10000; //tells the box to be oriented correctly later\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp + 26;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\telse if (j == 0)     //Right\r\n\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\ttextx = obj.entities[i].xp - 16;\r\n\t\t\t\t\t\t\t\ttexty = obj.entities[i].yp + 26;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"backgroundtext\") {\r\n\t\t\t\t\t  game.backgroundtext = true;\r\n\t\t\t\t\t}else if (words[0] == \"flipme\") {\r\n\t\t\t\t\t\tif(dwgfx.flipmode) texty += 2*(120 - texty);\r\n\t\t\t\t  }else if (words[0] == \"speak_active\") {\r\n\t\t\t\t\t\t//Ok, actually display the textbox we've initilised now!\r\n\t\t\t\t\t\tdwgfx.createtextbox(txt[0], textx, texty, r, g, b);\r\n\t\t\t\t\t\tif (txtnumlines > 1) {\r\n\t\t\t\t\t\t  for (i = 1; i < txtnumlines; i++) {\r\n\t\t\t\t\t\t     dwgfx.addline(txt[i]);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//the textbox cannot be outside the screen. Fix if it is.\r\n\t\t\t\t\t\tif (textx <= -1000) {\r\n\t\t\t\t\t\t\t//position to the left of the player\r\n\t\t\t\t\t\t\ttextx += 10000;\r\n\t\t\t\t\t\t\ttextx -= dwgfx.textboxwidth();\r\n\t\t\t\t\t\t\ttextx += 16;\r\n\t\t\t\t\t\t\tdwgfx.textboxmoveto(textx);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (textx == -500) {\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (texty == -500) {\r\n\t\t\t\t\t\t\tdwgfx.textboxcentery();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.textboxadjust();\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!game.backgroundtext) {\r\n\t\t\t\t\t\t  game.advancetext = true;\tgame.hascontrol = false; game.pausescript = true;\r\n\t\t\t\t\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t          || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) {\r\n\t\t\t\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tif (game.mobilemenu) {\r\n\t\t\t\t\t\t\t\tif (game.controlstyle == 0) {\r\n\t\t\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t\t\t\tfor (var vti:int = 0; vti < key.touchPoints; vti++) {\r\n\t\t\t\t\t\t\t\t\t\tif (key.touchid[vti] != key.controlstick) {\r\n\t\t\t\t\t\t\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t\tif (key.touchPoints > 0) {\r\n\t\t\t\t\t\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  game.backgroundtext = false;\r\n\t\t\t\t\t}else if (words[0] == \"speak\") {\r\n\t\t\t\t\t\t//Exactly as above, except don't make the textbox active (so we can use multiple textboxes)\r\n\t\t\t\t\t\tdwgfx.createtextbox(txt[0], textx, texty, r, g, b);\r\n\t\t\t\t\t\tif (txtnumlines > 1) {\r\n\t\t\t\t\t\t  for (i = 1; i < txtnumlines; i++) {\r\n\t\t\t\t\t\t     dwgfx.addline(txt[i]);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//the textbox cannot be outside the screen. Fix if it is.\r\n\t\t\t\t\t\tif (textx <= -1000) {\r\n\t\t\t\t\t\t\t//position to the left of the player\r\n\t\t\t\t\t\t\ttextx += 10000;\r\n\t\t\t\t\t\t\ttextx -= dwgfx.textboxwidth();\r\n\t\t\t\t\t\t\ttextx += 16;\r\n\t\t\t\t\t\t\tdwgfx.textboxmoveto(textx);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (textx == -500) {\r\n\t\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (texty == -500) {\r\n\t\t\t\t\t\t\tdwgfx.textboxcentery();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.textboxadjust();\r\n\t\t\t\t\t\t//dwgfx.textboxactive();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!game.backgroundtext) {\r\n\t\t\t\t\t\t  game.advancetext = true;\tgame.hascontrol = false; game.pausescript = true;\r\n\t\t\t\t\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t          || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.jumpheld = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  game.backgroundtext = false;\r\n\t\t\t\t\t}else if (words[0] == \"endtext\") {\t\t\t\t\t\r\n\t\t\t\t\t  dwgfx.textboxremove();\r\n\t\t\t\t\t  game.hascontrol = true;\r\n\t\t\t\t\t\tgame.advancetext = false;\r\n\t\t\t\t\t}else if (words[0] == \"endtextfast\") {\t\t\t\t\t\r\n\t\t\t\t\t  dwgfx.textboxremovefast();\r\n\t\t\t\t\t  game.hascontrol = true;\r\n\t\t\t\t\t\tgame.advancetext = false;\r\n\t\t\t\t\t}else if (words[0] == \"do\") {\t\t\t\t\t\r\n\t\t\t\t\t\t//right, loop from this point\r\n\t\t\t\t\t\tlooppoint = position;\r\n\t\t\t\t\t\tloopcount = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"loop\") {\t\t\t\t\t\r\n\t\t\t\t\t\t//right, loop from this point\r\n\t\t\t\t\t\tloopcount--;\r\n\t\t\t\t\t\tif (loopcount > 0) {\r\n\t\t\t\t\t\t  position = looppoint;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"vvvvvvman\") {\r\n\t\t\t\t\t\t//Create the super VVVVVV combo!\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].xp = 30;\r\n\t\t\t\t\t\tobj.entities[i].yp = 46;\r\n\t\t\t\t\t\tobj.entities[i].size = 13;\r\n\t\t\t\t\t\tobj.entities[i].colour = 23;\r\n\t\t\t\t\t\tobj.entities[i].cx = 36;// 6;\r\n\t\t\t\t\t\tobj.entities[i].cy = 12+80;// 2;\r\n\t\t\t\t\t\tobj.entities[i].h = 126-80;// 21;\r\n\t\t\t\t\t}else if (words[0] == \"undovvvvvvman\") {\r\n\t\t\t\t\t\t//Create the super VVVVVV combo!\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].xp = 100;\r\n\t\t\t\t\t\tobj.entities[i].size = 0;\r\n\t\t\t\t\t\tobj.entities[i].colour = 0;\r\n\t\t\t\t\t\tobj.entities[i].cx = 6;\r\n\t\t\t\t\t\tobj.entities[i].cy = 2;\r\n\t\t\t\t\t\tobj.entities[i].h = 21;\r\n\t\t\t\t\t}else if (words[0] == \"createentity\") {\r\n\t\t\t\t\t\tobj.createentity(game, int(words[1]), int(words[2]), int(words[3]), int(words[4]), int(words[5]));\r\n\t\t\t\t\t}else if (words[0] == \"createcrewman\") {\r\n\t\t\t\t\t\tif (words[3] == \"cyan\") {         r=0;\r\n\t\t\t\t\t\t}else if (words[3] == \"red\") {\t  r=15;\r\n\t\t\t\t\t\t}else if (words[3] == \"green\")  {\tr=13;\r\n\t\t\t\t\t\t}else if (words[3] == \"yellow\") {\tr=14;\r\n\t\t\t\t\t\t}else if (words[3] == \"blue\") {  \tr=16;\r\n\t\t\t\t\t\t}else if (words[3] == \"purple\") {\tr=20;\r\n\t\t\t\t\t\t}else if (words[3] == \"gray\") {\t  r=19;\r\n\t\t\t\t\t\t}else {  r = 19; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//convert the command to the right index\r\n\t\t\t\t\t\tif (words[5] == \"followplayer\") words[5] = \"10\";\r\n\t\t\t\t\t\tif (words[5] == \"followpurple\") words[5] = \"11\";\r\n\t\t\t\t\t\tif (words[5] == \"followyellow\") words[5] = \"12\";\r\n\t\t\t\t\t\tif (words[5] == \"followred\") words[5] = \"13\";\r\n\t\t\t\t\t\tif (words[5] == \"followgreen\") words[5] = \"14\";\r\n\t\t\t\t\t\tif (words[5] == \"followblue\") words[5] = \"15\";\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[5] == \"followposition\") words[5] = \"16\";\r\n\t\t\t\t\t\tif (words[5] == \"faceleft\") { words[5] = \"17\"; words[6] = \"0\"; }\r\n\t\t\t\t\t  if (words[5] == \"faceright\") {words[5] = \"17\"; words[6] = \"1\"; }\r\n\t\t\t\t\t\tif (words[5] == \"faceplayer\") { words[5] = \"18\"; words[6] = \"0\"; }\r\n\t\t\t\t\t\tif (words[5] == \"panic\") { words[5] = \"20\"; words[6] = \"0\"; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (int(words[5]) >= 16) {\r\n\t\t\t\t\t\t\tobj.createentity(game, int(words[1]), int(words[2]), 18, r, int(words[4]), int(words[5]), int(words[6]));\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t    obj.createentity(game, int(words[1]), int(words[2]), 18, r, int(words[4]), int(words[5]));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"changemood\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (int(words[2]) == 0) {\r\n\t\t\t\t\t\t  obj.entities[i].tile = 0;\t\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tobj.entities[i].tile = 144;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"changecustommood\"){\r\n\t\t\t\t\t\tif (words[1] == \"player\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(0);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[0] = int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(0);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[0]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"customcyan\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(0);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[0]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(3);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[3]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(4);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[4]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(2);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[2]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(5);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[5]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(1);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[1]=int(words[2]);\r\n\t\t\t\t\t\t}else if (words[1] == \"pink\"){\r\n\t\t\t\t\t\t\ti=obj.getcustomcrewman(1);\r\n\t\t\t\t\t\t\tobj.customcrewmoods[1]=int(words[2]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (int(words[2]) == 0){\r\n\t\t\t\t\t\t\tobj.entities[i].tile = 0;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tobj.entities[i].tile = 144;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"changetile\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].tile = int(words[2]);\t\r\n\t\t\t\t\t}else if (words[0] == \"flipgravity\") {\r\n\t\t\t\t\t\t//not something I'll use a lot, I think. Doesn't need to be very robust!\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].rule =7;\r\n\t\t\t\t\t\tobj.entities[i].tile = 6;\r\n\t\t\t\t\t}else if (words[0] == \"changegravity\") {\r\n\t\t\t\t\t\t//not something I'll use a lot, I think. Doesn't need to be very robust!\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].tile +=12;\r\n\t\t\t\t\t}else if (words[0] == \"changedir\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (int(words[2]) == 0) {\r\n\t\t\t\t\t\t  obj.entities[i].dir = 0;\t\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tobj.entities[i].dir = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"alarmon\") {\t\t\t\t\t\r\n\t\t\t\t\t\tgame.alarmon = true; game.alarmdelay = 0;\r\n\t\t\t\t\t}else if (words[0] == \"alarmoff\") {\t\t\t\t\t\r\n\t\t\t\t\t\tgame.alarmon = false;\r\n\t\t\t\t\t}else if (words[0] == \"changeai\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[2] == \"followplayer\") words[2] = \"10\";\r\n\t\t\t\t\t\tif (words[2] == \"followpurple\") words[2] = \"11\";\r\n\t\t\t\t\t\tif (words[2] == \"followyellow\") words[2] = \"12\";\r\n\t\t\t\t\t\tif (words[2] == \"followred\") words[2] = \"13\";\r\n\t\t\t\t\t\tif (words[2] == \"followgreen\") words[2] = \"14\";\r\n\t\t\t\t\t\tif (words[2] == \"followblue\") words[2] = \"15\";\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[2] == \"followposition\") words[2] = \"16\";\r\n\t\t\t\t\t\tif (words[2] == \"faceleft\") { words[2] = \"17\"; words[3] = \"0\"; }\r\n\t\t\t\t\t  if (words[2] == \"faceright\") { words[2] = \"17\"; words[3] = \"1\"; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.entities[i].state = int(words[2]);\r\n\t\t\t\t\t\tif (obj.entities[i].state == 16) {\r\n\t\t\t\t\t\t\tobj.entities[i].para=int(words[3]);\r\n\t\t\t\t\t\t}else if (obj.entities[i].state == 17) {\r\n\t\t\t\t\t\t\tobj.entities[i].dir=int(words[3]);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"alarmon\") {\t\t\t\t\t\r\n\t\t\t\t\t\tgame.alarmon = true; game.alarmdelay = 0;\r\n\t\t\t\t\t}else if (words[0] == \"alarmoff\") {\t\t\t\t\t\r\n\t\t\t\t\t\tgame.alarmon = false;\r\n\t\t\t\t\t}else if (words[0] == \"activateteleporter\") {\t\t\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\tobj.entities[i].tile = 6;\r\n\t\t\t\t\t\tobj.entities[i].colour = 102;\r\n\t\t\t\t\t}else if (words[0] == \"changecolour\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[2] == \"cyan\") {             obj.entities[i].colour = 0;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"red\") {\t      obj.entities[i].colour = 15;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"green\")  {\t    obj.entities[i].colour = 13;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"yellow\") {\t    obj.entities[i].colour = 14;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"blue\") {  \t    obj.entities[i].colour = 16;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"purple\") {\t    obj.entities[i].colour = 20;\t\r\n\t\t\t\t\t\t}else if (words[2] == \"teleporter\") {\tobj.entities[i].colour = 102;\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"squeak\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         music.playef(11, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     music.playef(11, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t    music.playef(16, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\t  music.playef(12, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\t  music.playef(14, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \t  music.playef(13, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {   music.playef(15, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"cry\") {\t    music.playef(2, 10);\r\n\t\t\t\t\t\t}else if (words[1] == \"terminal\") { music.playef(20, 10);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"blackout\") {\t\t\r\n\t\t\t\t\t\tgame.blackout = true;\r\n\t\t\t\t\t}else if (words[0] == \"blackon\") {\t\t\r\n\t\t\t\t\t\tgame.blackout = false;\r\n\t\t\t\t\t}else if (words[0] == \"mobilecontrolsfixmap\") {\r\n\t\t\t\t\t\tmap.explored[6 + (10 * 20)] = 0;\r\n\t\t\t\t\t\tmap.explored[7 + (10 * 20)] = 0;\r\n\t\t\t\t\t\tmap.explored[8 + (10 * 20)] = 0;\r\n\t\t\t\t\t\tmap.explored[5 + (9 * 20)] = 0;\r\n\t\t\t\t\t\tmap.explored[6 + (9 * 20)] = 0;\r\n\t\t\t\t\t\tmap.explored[7 + (9 * 20)] = 0;\r\n\t\t\t\t\t}else if (words[0] == \"domobilecontrols\") {\t\t\r\n\t\t\t\t\t\tif (game.mobilemenu && game.controlstyle == 0) {\r\n\t\t\t\t\t\t\tif (game.showcontroltutorial == 0) {\r\n\t\t\t\t\t\t\t\tgame.showcontroltutorial = 1; game.savemystats = true;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tgame.gamestate = game.CONTROLTUTORIALMODE;\r\n\t\t\t\t\t\t\t\tgame.controltutorialstate = 0;\r\n\t\t\t\t\t\t\t\tgame.controltutorialstatedelay = 0;\r\n\t\t\t\t\t\t\t\tgame.controllerp1 = 0;\r\n\t\t\t\t\t\t\t\tgame.controllerp2 = 0;\r\n\t\t\t\t\t\t\t\tgame.controllerp3 = 0;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tmap.contents[25 + map.vmult[8]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[26 + map.vmult[8]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[34 + map.vmult[8]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[35 + map.vmult[8]] = 495;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tmap.contents[36 + map.vmult[4]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[37 + map.vmult[4]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[38 + map.vmult[4]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[39 + map.vmult[4]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[36 + map.vmult[5]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[37 + map.vmult[5]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[38 + map.vmult[5]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[39 + map.vmult[5]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[36 + map.vmult[6]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[37 + map.vmult[6]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[38 + map.vmult[6]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[39 + map.vmult[6]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[36 + map.vmult[7]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[37 + map.vmult[7]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[38 + map.vmult[7]] = 0;\r\n\t\t\t\t\t\t\t\tmap.contents[39 + map.vmult[7]] = 0;\r\n\t\t\t\t\t\t\t\t/*\r\n\t\t\t\t\t\t\t\tmap.contents[3 + map.vmult[7]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[3 + map.vmult[6]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[9 + map.vmult[7]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[9 + map.vmult[6]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[30 + map.vmult[7]] = 495;\r\n\t\t\t\t\t\t\t\tmap.contents[30 + map.vmult[6]] = 495;\r\n\t\t\t\t\t\t\t\t*/\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"setcheckpoint\") {\t\t\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tgame.savepoint = 0;\r\n\t\t\t\t\t\tgame.savex = obj.entities[i].xp ; \r\n\t\t\t\t\t\tgame.savey = obj.entities[i].yp;\r\n\t\t\t\t\t\tgame.savegc = game.gravitycontrol;\r\n\t\t\t\t\t\tgame.saverx = game.roomx; game.savery = game.roomy;  \r\n\t\t\t\t\t\tgame.savedir = obj.entities[i].dir;\t\t\r\n\t\t\t\t\t}else if (words[0] == \"gamestate\") {\t\t\r\n\t\t\t\t\t\tgame.state = int(words[1]);\r\n\t\t\t\t\t\tgame.statedelay = 0;\r\n\t\t\t\t\t}else if (words[0] == \"textboxactive\") {\t\t\r\n\t\t\t\t\t\tdwgfx.textboxactive();\r\n\t\t\t\t\t}else if (words[0] == \"gamemode\") {\t\t\r\n\t\t\t\t\t\tif (words[1] == \"teleporter\") {\r\n\t\t\t\t\t\t\tgame.gamestate = 5;\r\n\t\t\t\t\t\t\tdwgfx.menuoffset = 240; //actually this should count the roomname\r\n\t\t\t\t\t\t  if (map.extrarow) dwgfx.menuoffset -= 10;\r\n\t\t\t\t\t\t\tdwgfx.setup_menubuffer();\r\n\t\t\t\t\t\t\tdwgfx.resumegamemode = false;\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\tgame.useteleporter = false; //good heavens don't actually use it\r\n\t\t\t\t\t\t}else if (words[1] == \"game\") {\r\n\t\t\t\t\t\t\tdwgfx.resumegamemode = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"ifexplored\") {\t\t\r\n\t\t\t\t\t\tif (map.explored[int(words[1]) + (20 * int(words[2]))] == 1) {\r\n\t\t\t\t\t\t  load(words[3]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"iflast\") {\t\t\r\n\t\t\t\t\t\tif (game.lastsaved==int(words[1])) {\r\n\t\t\t\t\t\t  load(words[2]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"ifskip\") {\t\t\r\n\t\t\t\t\t\tif (game.nocutscenes) {\r\n\t\t\t\t\t\t  load(words[1]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"ifflag\") {\t\t\r\n\t\t\t\t\t\tif (obj.flags[int(words[1])]==1) {\r\n\t\t\t\t\t\t  load(words[2]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"ifcrewlost\") {\t\t\r\n\t\t\t\t\t\tif (game.crewstats[int(words[1])]==false) {\r\n\t\t\t\t\t\t  load(words[2]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"iftrinkets\") {\t\t\r\n\t\t\t\t\t\tif (game.trinkets >= int(words[1])){\r\n\t\t\t\t\t\t  load(words[2]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"iftrinketsless\") {\t\t\r\n\t\t\t\t\t\tif (game.stat_trinkets < int(words[1])){\r\n\t\t\t\t\t\t  load(words[2]); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"hidecoordinates\") {\t\t\r\n\t\t\t\t\t\tmap.explored[int(words[1]) + (20 * int(words[2]))] = 0;\r\n\t\t\t\t\t}else if (words[0] == \"showcoordinates\") {\t\t\r\n\t\t\t\t\t\tmap.explored[int(words[1]) + (20 * int(words[2]))] = 1;\r\n\t\t\t\t\t}else if (words[0] == \"hideship\") {\t\t\r\n\t\t\t\t\t\tmap.hideship();\r\n\t\t\t\t\t}else if (words[0] == \"showship\") {\t\t\r\n\t\t\t\t\t\tmap.showship();\r\n\t\t\t\t\t}else if (words[0] == \"showsecretlab\") {\r\n\t\t\t\t\t\tmap.explored[16 + (20 * 5)] = 1;\r\n\t\t\t\t\t\tmap.explored[17 + (20 * 5)] = 1;\r\n\t\t\t\t\t\tmap.explored[18 + (20 * 5)] = 1;\r\n\t\t\t\t\t\tmap.explored[17 + (20 * 6)] = 1;\r\n\t\t\t\t\t\tmap.explored[18 + (20 * 6)] = 1;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 6)] = 1;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 7)] = 1;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 8)] = 1;\r\n\t\t\t\t\t}else if (words[0] == \"hidesecretlab\") {\r\n\t\t\t\t\t\tmap.explored[16 + (20 * 5)] = 0;\r\n\t\t\t\t\t\tmap.explored[17 + (20 * 5)] = 0;\r\n\t\t\t\t\t\tmap.explored[18 + (20 * 5)] = 0;\r\n\t\t\t\t\t\tmap.explored[17 + (20 * 6)] = 0;\r\n\t\t\t\t\t\tmap.explored[18 + (20 * 6)] = 0;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 6)] = 0;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 7)] = 0;\r\n\t\t\t\t\t\tmap.explored[19 + (20 * 8)] = 0;\r\n\t\t\t\t\t}else if (words[0] == \"showteleporters\") {\r\n\t\t\t\t\t\tmap.showteleporters = true;\r\n\t\t\t\t\t}else if (words[0] == \"showtargets\") {\r\n\t\t\t\t\t\tmap.showtargets = true;\r\n\t\t\t\t\t}else if (words[0] == \"showtrinkets\") {\r\n\t\t\t\t\t\tmap.showtrinkets = true;\r\n\t\t\t\t\t}else if (words[0] == \"hideteleporters\") {\r\n\t\t\t\t\t\tmap.showteleporters = false;\r\n\t\t\t\t\t}else if (words[0] == \"hidetargets\") {\r\n\t\t\t\t\t\tmap.showtargets = false;\r\n\t\t\t\t\t}else if (words[0] == \"hidetrinkets\") {\r\n\t\t\t\t\t\tmap.showtrinkets = false;\r\n\t\t\t\t\t}else if (words[0] == \"hideplayer\") {\t\t\r\n\t\t\t\t\t\tobj.entities[obj.getplayer()].invis = true;\r\n\t\t\t\t\t}else if (words[0] == \"showplayer\") {\t\t\r\n\t\t\t\t\t\tobj.entities[obj.getplayer()].invis = false;\r\n\t\t\t\t\t}else if (words[0] == \"teleportscript\") {\t\t\r\n\t\t\t\t\t\tgame.teleportscript = words[1];\r\n\t\t\t\t\t}else if (words[0] == \"clearteleportscript\") {\t\t\r\n\t\t\t\t\t\tgame.teleportscript = \"\";\r\n\t\t\t\t\t}else if (words[0] == \"nocontrol\") {\t\t\r\n\t\t\t\t\t\tgame.hascontrol = false;\r\n\t\t\t\t\t}else if (words[0] == \"hascontrol\") {\t\t\r\n\t\t\t\t\t\tgame.hascontrol = true;\r\n\t\t\t\t\t}else if (words[0] == \"companion\") {\r\n\t\t\t\t\t\tgame.companion = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"befadein\") {\r\n\t\t\t\t\t\tdwgfx.fadeamount = 0;\r\n\t\t\t\t\t\tdwgfx.fademode= 0;\r\n\t\t\t\t\t}else if (words[0] == \"fadein\") {\r\n\t\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\t\t}else if (words[0] == \"fadeout\") {\r\n\t\t\t\t\t\tdwgfx.fademode = 2;\r\n\t\t\t\t\t}else if (words[0] == \"untilfade\") {\r\n\t\t\t\t\t\tif (dwgfx.fademode>1) {\r\n\t\t\t\t\t\t\tscriptdelay = 1; position--; \r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"entersecretlab\") {\r\n\t\t\t\t\t\tgame.unlock[8] = true;\r\n\t\t\t\t\t\tgame.insecretlab = true;\r\n\t\t\t\t\t}else if (words[0] == \"leavesecretlab\") {\r\n\t\t\t\t\t\tgame.insecretlab = false;\r\n\t\t\t\t\t}else if (words[0] == \"resetgame\") {\r\n\t\t\t\t\t\tmap.resetnames();\r\n\t\t\t\t\t\tmap.resetmap();\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t\tmap.tdrawback = true;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.resetallflags();\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].tile = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tgame.trinkets = 0; for (i = 0; i < 100; i++) { obj.collect[i] = 0;  obj.customcollect[i] = 0; }\r\n\t\t\t\t\t\tgame.deathcounts = 0; game.advancetext = false; game.hascontrol = true;\r\n\t\t\t\t\t\tgame.frames = 0; game.seconds = 0; game.minutes = 0; game.hours = 0;\r\n\t\t\t\t\t\tgame.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;\r\n\t\t\t\t\t\tgame.teleport_to_new_area = false; game.teleport_to_x = 0; game.teleport_to_y = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tgame.teleportscript = \"\";\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\t//get out of final level mode!\r\n\t\t\t\t\t\tmap.finalmode = false;\r\n\t\t\t\t    map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\t\tmap.finalstretch = false;\r\n\t\t\t\t\t}else if (words[0] == \"loadscript\") {\r\n\t\t\t\t\t\tload(words[1]); position--;\r\n\t\t\t\t\t}else if (words[0] == \"rollcredits\") {\r\n\t\t\t\t\t\tgame.gamestate = 6;\r\n\t\t\t\t\t  dwgfx.fademode = 4;\r\n\t\t\t\t\t\tgame.creditposition = 0;\r\n\t\t\t\t\t}else if (words[0] == \"finalmode\") {\r\n\t\t\t\t\t\tmap.finalmode = true; \r\n\t\t\t\t\t\tmap.finalx = int(words[1]); map.finaly = int(words[2]);\r\n\t\t\t\t\t\tgame.roomx = map.finalx; game.roomy = map.finaly;\r\n\t\t\t\t\t\tmap.gotoroom(game.roomx, game.roomy, dwgfx, game, obj, music); \r\n\t\t\t\t\t}else if (words[0] == \"rescued\") {\r\n\t\t\t\t\t\tif (words[1] == \"red\") {\t  game.crewstats[3] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\tgame.crewstats[4] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\tgame.crewstats[2] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \tgame.crewstats[5] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") { game.crewstats[1] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"player\") { game.crewstats[0] = true;\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") { game.crewstats[0] = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"missing\") {\r\n\t\t\t\t\t\tif (words[1] == \"red\") {\t  game.crewstats[3] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\tgame.crewstats[4] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\tgame.crewstats[2] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \tgame.crewstats[5] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") { game.crewstats[1] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"player\") { game.crewstats[0] = false;\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") { game.crewstats[0] = false;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"face\") {\r\n\t\t\t\t\t\tif (words[1] == \"player\") {         i=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[1] == \"cyan\") {     i=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t  i=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[2] == \"player\") {         j=obj.getplayer();\r\n\t\t\t\t\t\t}else if (words[2] == \"cyan\") {     j=obj.getcrewman(0);\r\n\t\t\t\t\t\t}else if (words[2] == \"red\") {\t  j=obj.getcrewman(3);\r\n\t\t\t\t\t\t}else if (words[2] == \"green\")  {\tj=obj.getcrewman(4);\r\n\t\t\t\t\t\t}else if (words[2] == \"yellow\") {\tj=obj.getcrewman(2);\r\n\t\t\t\t\t\t}else if (words[2] == \"blue\") {  \tj=obj.getcrewman(5);\r\n\t\t\t\t\t\t}else if (words[2] == \"purple\") { j=obj.getcrewman(1);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (obj.entities[j].xp > obj.entities[i].xp + 5) { obj.entities[i].dir = 1;\r\n\t\t\t\t\t\t}else if (obj.entities[j].xp < obj.entities[i].xp - 5) {\tobj.entities[i].dir = 0; }\r\n\t\t\t\t\t}else if (words[0] == \"jukebox\") {\r\n\t\t\t\t\t\tfor (j = 0; j < obj.nentity; j++) {if (obj.entities[j].type == 13 && obj.entities[j].active) {obj.entities[j].colour = 4;}}\r\n\t\t\t\t\t\tif (int(words[1]) == 1) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 88 - 4, 80, 20, 16, 25);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 88 && obj.entities[j].yp==80) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 2) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 128 - 4, 80, 20, 16, 26);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 128 && obj.entities[j].yp==80) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 3) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 176 - 4, 80, 20, 16, 27);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 176 && obj.entities[j].yp==80) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 4) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 216 - 4, 80, 20, 16, 28);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 216 && obj.entities[j].yp==80) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 5) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 88 - 4, 128, 20, 16, 29);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 88 && obj.entities[j].yp==128) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 6) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 176 - 4, 128, 20, 16, 30);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 176 && obj.entities[j].yp==128) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 7) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 40 - 4, 40, 20, 16, 31);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 40 && obj.entities[j].yp==40) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 8) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 216 - 4, 128, 20, 16, 32);\t\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 216 && obj.entities[j].yp==128) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 9) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 128 - 4, 128, 20, 16, 33);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 128 && obj.entities[j].yp==128) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}else if (int(words[1]) == 10) {\r\n\t\t\t\t\t\t\tobj.createblock(5, 264 - 4, 40, 20, 16, 34);\r\n\t\t\t\t\t\t  for (j = 0; j < obj.nentity; j++) {if (obj.entities[j].xp == 264 && obj.entities[j].yp==40) {obj.entities[j].colour = 5;}}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"createactivityzone\") {\r\n\t\t\t\t\t\tif (words[1] == \"red\") {\t  i=3;\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\ti=4;\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\ti=2;\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \ti=5;\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\ti=1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (i == 4) {\r\n\t\t\t\t\t\t\tobj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, obj.entities[obj.getcrewman(i)].yp-20, 96, 60, i);\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t  obj.createblock(5, obj.entities[obj.getcrewman(i)].xp - 32, 0, 96, 240, i);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"createrescuedcrew\") {\r\n\t\t\t\t\t  //special for final level cutscene\r\n\t\t\t\t\t\t//starting at 180, create the rescued crewmembers (ingoring violet, who's at 155)\r\n\t\t\t\t\t\ti = 215;\r\n\t\t\t\t\t\tif (game.crewstats[2] && game.lastsaved!=2) {obj.createentity(game, i, 153, 18, 14, 0, 17, 0);\ti += 25; }\r\n\t\t\t\t\t\tif (game.crewstats[3] && game.lastsaved!=3) {obj.createentity(game, i, 153, 18, 15, 0, 17, 0);\ti += 25; }\r\n\t\t\t\t\t\tif (game.crewstats[4] && game.lastsaved!=4) {obj.createentity(game, i, 153, 18, 13, 0, 17, 0);\ti += 25; }\r\n\t\t\t\t\t\tif (game.crewstats[5] && game.lastsaved!=5) {obj.createentity(game, i, 153, 18, 16, 0, 17, 0);\ti += 25; }\r\n\t\t\t\t\t}else if (words[0] == \"restoreplayercolour\") {\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tobj.entities[i].colour = 0;\r\n\t\t\t\t\t}else if (words[0] == \"changeplayercolour\") {\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (words[1] == \"cyan\") {             obj.entities[i].colour = 0;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"red\") {\t      obj.entities[i].colour = 15;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"green\")  {\t    obj.entities[i].colour = 13;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"yellow\") {\t    obj.entities[i].colour = 14;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"blue\") {  \t    obj.entities[i].colour = 16;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"purple\") {\t    obj.entities[i].colour = 20;\t\r\n\t\t\t\t\t\t}else if (words[1] == \"teleporter\") {\tobj.entities[i].colour = 102;\t\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"altstates\") {\r\n\t\t\t\t\t\tobj.altstates = int(words[1]);\r\n\t\t\t\t\t}else if (words[0] == \"activeteleporter\") {\r\n\t\t\t\t\t\ti = obj.getteleporter();\r\n\t\t\t\t\t\tobj.entities[i].colour = 101;\r\n\t\t\t\t\t}else if (words[0] == \"foundtrinket\") {\r\n\t\t\t\t\t\tmusic.silencedasmusik();\r\n\t\t\t      music.playef(3,10);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tgame.trinkets++;\r\n\t\t\t\t\t\tobj.collect[int(words[1])] = 1;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"        Congratulations!       \", 50, 85, 174, 174, 174);\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"You have found a shiny trinket!\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\" \" + help.number(game.trinkets) + \" out of Twenty \", 50, 135, 174, 174, 174);\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!game.backgroundtext) {\r\n\t\t\t\t\t\t  game.advancetext = true;\tgame.hascontrol = false; game.pausescript = true;\r\n\t\t\t\t\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t          || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.jumpheld = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  game.backgroundtext = false;\r\n\t\t\t\t\t}else if (words[0] == \"foundlab\") {\r\n\t\t\t\t\t\tmusic.playef(3,10);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"        Congratulations!       \", 50, 85, 174, 174, 174);\r\n\t\t\t\t\t\tdwgfx.addline(\"\");\r\n\t\t\t\t\t\tdwgfx.addline(\"You have found the secret lab!\");\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\tdwgfx.textboxcentery();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!game.backgroundtext) {\r\n\t\t\t\t\t\t  game.advancetext = true;\tgame.hascontrol = false; game.pausescript = true;\r\n\t\t\t\t\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t          || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.jumpheld = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  game.backgroundtext = false;\r\n\t\t\t\t\t}else if (words[0] == \"foundlab2\") {\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.textboxremovefast();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"The secret lab is seperate from\", 50, 85, 174, 174, 174);\r\n\t\t\t\t\t\t      dwgfx.addline(\"the rest of the game. You can\");\r\n\t\t\t\t\t\t      dwgfx.addline(\"now come back here at any time\");\r\n\t\t\t\t\t\t\t\t\tdwgfx.addline(\"by selecting the new SECRET LAB\");\r\n\t\t\t\t\t\t\t\t  dwgfx.addline(\"option in the play menu.\");\t\r\n\t\t\t\t\t\tdwgfx.textboxcenterx();\r\n\t\t\t\t\t\tdwgfx.textboxcentery();\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tif (!game.backgroundtext) {\r\n\t\t\t\t\t\t  game.advancetext = true;\tgame.hascontrol = false; game.pausescript = true;\r\n\t\t\t\t\t\t\tif (key.isDown(90) || key.isDown(32) || key.isDown(86)\r\n\t\t\t          || key.isDown(Keyboard.UP) || key.isDown(Keyboard.DOWN)) game.jumpheld = true;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t  game.backgroundtext = false;\r\n\t\t\t\t\t}else if (words[0] == \"everybodysad\") {\r\n\t\t\t\t\t\tfor (i = 0; i < obj.nentity; i++) {\r\n\t\t\t\t\t\t\tif (obj.entities[i].rule == 6 || obj.entities[i].rule == 0) {\r\n\t\t\t\t\t\t\t\tobj.entities[i].tile = 144;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"startintermission2\") {\r\n\t\t\t\t\t\tmap.finalmode = true; //Enable final level mode\r\n\t\t\t\t    map.finalx = 46; map.finaly = 54; //Current\r\n\t\t\t\t\t\t\r\n\t\t\t      game.savex = 228; game.savey = 129; game.saverx = 53; game.savery = 49; \r\n\t\t\t\t\t\tgame.savegc = 0; game.savedir = 0; //Intermission level 2\t\t\t\t\t\t\r\n\t\t\t\t\t\tgame.savepoint = 0;\r\n\t\t\t\t\t\tgame.gravitycontrol = 0;\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tmap.gotoroom(46, 54, dwgfx, game, obj, music); \r\n\t\t\t\t\t}else if (words[0] == \"telesave\") {\r\n\t\t\t\t\t\tif (!game.intimetrial && !game.nodeathmode && !game.inintermission) {\r\n\t\t\t\t\t\t\t//game.savetele(map, obj, music, help);\r\n\t\t\t\t\t\t\tgame.savequick(map, obj, music, help);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"createlastrescued\") {\r\n\t\t\t\t\t\tif (game.lastsaved==2) {          r=14;\r\n\t\t\t\t\t\t}else if (game.lastsaved==3) {\t  r=15;\r\n\t\t\t\t\t\t}else if (game.lastsaved==4)  {\t  r=13;\r\n\t\t\t\t\t\t}else if (game.lastsaved==5) {  \tr=16;\r\n\t\t\t\t\t\t}else {  r = 19; }\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\tobj.createentity(game, 200, 153, 18, r, 0, 19, 30);\r\n\t\t\t\t\t\ti = obj.getcrewman(game.lastsaved);\r\n\t\t\t\t\t\tobj.entities[i].dir = 1;\r\n\t\t\t\t\t}else if (words[0] == \"specialline\") {\r\n\t\t\t\t\t\tswitch(int(words[1])) {\r\n\t\t\t\t\t\t\tcase 1:\r\n\t\t\t\t\t\t\t  txtnumlines = 1;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t    txt[0] = \"I'm worried about \" + game.unrescued() + \", Doctor!\";\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t\tcase 2:\r\n\t\t\t\t\t\t\t  txtnumlines = 3;\r\n\t\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t\t\tif (game.crewrescued() < 5) {\r\n\t\t\t\t\t\t\t\t  txt[1] = \"to helping you find the\";\r\n\t\t\t\t\t\t\t\t  txt[2] = \"rest of the crew!\";\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t    txtnumlines = 2;\r\n\t\t\t\t\t\t\t\t  txt[1] = \"to helping you find \" + game.unrescued() + \"!\";\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"trinketbluecontrol\") {\r\n\t\t\t\t\t\tif (game.trinkets == 20 && obj.flags[67] == 1) {\r\n\t\t\t\t\t\t  load(\"talkblue_trinket6\"); position--;\r\n\t\t\t\t\t\t}else if (game.trinkets >= 19 && obj.flags[67] == 0) {\r\n\t\t\t\t\t\t  load(\"talkblue_trinket5\"); position--;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t  load(\"talkblue_trinket4\"); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"trinketyellowcontrol\") {\r\n\t\t\t\t\t\tif (game.trinkets >= 19) {\r\n\t\t\t\t\t\t  load(\"talkyellow_trinket3\"); position--;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t  load(\"talkyellow_trinket2\"); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"redcontrol\") {\r\n\t\t\t\t\t\tif (game.insecretlab) {\r\n\t\t\t\t\t\t\tload(\"talkred_14\"); position--;\r\n\t\t\t\t\t\t}else\tif (game.roomx != 104) {\r\n\t\t\t\t\t\t\tif (game.roomx == 100) {\r\n\t\t\t\t\t\t    load(\"talkred_10\"); position--;\r\n\t\t\t\t\t\t\t}else if (game.roomx == 107) {\r\n\t\t\t\t\t\t    load(\"talkred_11\"); position--;\r\n\t\t\t\t\t\t\t}else if (game.roomx == 114) {\r\n\t\t\t\t\t\t    load(\"talkred_12\"); position--;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if (obj.flags[67] == 1) {\r\n\t\t\t\t\t\t\t//game complete\r\n\t\t\t\t\t\t  load(\"talkred_13\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[35] == 1 && obj.flags[52] == 0) {\r\n\t\t\t\t\t\t\t//Intermission level\r\n\t\t\t\t\t\t\tobj.flags[52] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_9\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[51] == 0) {\r\n\t\t\t\t\t\t\t//We're back home!\r\n\t\t\t\t\t\t\tobj.flags[51] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_5\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[48] == 0 && game.crewstats[5]) {\r\n\t\t\t\t\t\t\t//Victoria's back\r\n\t\t\t\t\t\t\tobj.flags[48] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_6\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[49] == 0 && game.crewstats[4]) {\r\n\t\t\t\t\t\t\t//Verdigris' back\r\n\t\t\t\t\t\t\tobj.flags[49] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_7\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[50] == 0 && game.crewstats[2]) {\r\n\t\t\t\t\t\t\t//Vitellary's back\r\n\t\t\t\t\t\t\tobj.flags[50] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_8\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[45] == 0 && !game.crewstats[5]) {\r\n\t\t\t\t\t\t\tobj.flags[45] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_2\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[46] == 0 && !game.crewstats[4]) {\r\n\t\t\t\t\t\t\tobj.flags[46] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_3\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[47] == 0 && !game.crewstats[2]) {\r\n\t\t\t\t\t\t\tobj.flags[47] = 1;\r\n\t\t\t\t\t\t  load(\"talkred_4\"); position--;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\tobj.flags[45] = 0;\r\n\t\t\t\t\t\t\tobj.flags[46] = 0;\r\n\t\t\t\t\t\t\tobj.flags[47] = 0;\r\n              load(\"talkred_1\"); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"greencontrol\") {\r\n            if (game.insecretlab) {\r\n\t\t\t\t\t\t\tload(\"talkgreen_11\"); position--;\r\n\t\t\t\t\t\t}else\tif (game.roomx == 103 && game.roomy == 109) {\r\n\t\t\t\t\t\t  load(\"talkgreen_8\"); position--;\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else if (game.roomx == 101 && game.roomy == 109) {\r\n\t\t\t\t\t\t  load(\"talkgreen_9\"); position--;\t\t\t\t\t\t\t\r\n\t\t\t\t\t\t}else if (obj.flags[67] == 1) {\r\n\t\t\t\t\t\t\t//game complete\r\n\t\t\t\t\t\t  load(\"talkgreen_10\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[34] == 1 && obj.flags[57] == 0) {\r\n\t\t\t\t\t\t\t//Intermission level\r\n\t\t\t\t\t\t\tobj.flags[57] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_7\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[53] == 0) {\r\n\t\t\t\t\t\t\t//Home!\r\n\t\t\t\t\t\t\tobj.flags[53] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_6\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[54] == 0 && game.crewstats[2]) {\r\n\t\t\t\t\t\t\tobj.flags[54] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_5\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[55] == 0 && game.crewstats[3]) {\r\n\t\t\t\t\t\t\tobj.flags[55] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_4\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[56] == 0 && game.crewstats[5]) {\r\n\t\t\t\t\t\t\tobj.flags[56] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_3\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[58] == 0) {\r\n\t\t\t\t\t\t\tobj.flags[58] = 1;\r\n\t\t\t\t\t\t  load(\"talkgreen_2\"); position--;\r\n\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t\tload(\"talkgreen_1\"); position--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"bluecontrol\") {\r\n\t\t\t\t\t\tif (game.insecretlab) {\r\n\t\t\t\t\t\t\tload(\"talkblue_9\"); position--;\r\n\t\t\t\t\t\t}else\tif (obj.flags[67] == 1) {\r\n\t\t\t\t\t\t\t//game complete, everything changes for victoria\r\n\t\t\t\t\t\t\tif (obj.flags[41] == 1 && obj.flags[42] == 0) {\r\n\t\t\t\t\t\t\t\t//second trinket conversation\r\n\t\t\t\t\t\t\t\tobj.flags[42] = 1;\r\n\t\t\t\t\t\t\t\tload(\"talkblue_trinket2\"); position--;\r\n\t\t\t\t\t\t\t}else if (obj.flags[41] == 0 && obj.flags[42] == 0) {\r\n\t\t\t\t\t\t\t\t//Third trinket conversation\r\n\t\t\t\t\t\t\t\tobj.flags[42] = 1;\r\n\t\t\t\t\t\t\t\tload(\"talkblue_trinket3\"); position--;\r\n\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t\t\t//Ok, we've already dealt with the trinket thing; so either you have them all, or you don't. If you do:\r\n\t\t\t\t\t\t\t\tif (game.trinkets >= 20) {\r\n\t\t\t\t\t\t\t\t  load(\"startepilogue\"); position--;\r\n\t\t\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t      load(\"talkblue_8\"); position--;\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}else if (obj.flags[33] == 1 && obj.flags[40] == 0) {\r\n\t\t\t\t\t\t\t//Intermission level\r\n\t\t\t\t\t\t\tobj.flags[40] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_7\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[36] == 0 && game.crewstats[5]) {\r\n\t\t\t\t\t\t\t//Back on the ship!\r\n\t\t\t\t\t\t\tobj.flags[36] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_3\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[41] == 0 && game.crewrescued() <= 4) {\r\n\t\t\t\t\t\t\t//First trinket conversation\r\n\t\t\t\t\t\t\tobj.flags[41] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_trinket1\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[41] == 1 && obj.flags[42] == 0 && game.crewrescued() == 5) {\r\n\t\t\t\t\t\t\t//second trinket conversation\r\n\t\t\t\t\t\t\tobj.flags[42] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_trinket2\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[41] == 0 && obj.flags[42] == 0 && game.crewrescued() == 5) {\r\n\t\t\t\t\t\t\t//Third trinket conversation\r\n\t\t\t\t\t\t\tobj.flags[42] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_trinket3\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[37] == 0 && game.crewstats[2]) {\r\n\t\t\t\t\t\t\tobj.flags[37] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_4\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[38] == 0 && game.crewstats[3]) {\r\n\t\t\t\t\t\t\tobj.flags[38] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_5\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[39] == 0 && game.crewstats[4]) {\r\n\t\t\t\t\t\t\tobj.flags[39] = 1;\r\n\t\t\t\t\t\t  load(\"talkblue_6\"); position--;\r\n\t\t\t\t\t\t}else{\r\n              //if all else fails:\r\n\t\t\t\t\t\t\t//if yellow is found\r\n\t\t\t\t\t\t\tif (game.crewstats[2]) {\r\n\t\t\t\t\t\t    load(\"talkblue_2\"); position--;\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t    load(\"talkblue_1\"); position--;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"yellowcontrol\") {\r\n\t\t\t\t\t\tif (game.insecretlab) {\r\n\t\t\t\t\t\t\tload(\"talkyellow_12\"); position--;\r\n\t\t\t\t\t\t}else\tif (obj.flags[67] == 1) {\r\n\t\t\t\t\t\t\t//game complete\r\n\t\t\t\t\t\t  load(\"talkyellow_11\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[32] == 1 && obj.flags[31] == 0) {\r\n\t\t\t\t\t\t\t//Intermission level\r\n\t\t\t\t\t\t\tobj.flags[31] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_6\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[27] == 0 && game.crewstats[2]) {\r\n\t\t\t\t\t\t\t//Back on the ship!\r\n\t\t\t\t\t\t\tobj.flags[27] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_10\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[43] == 0 && game.crewrescued() == 5 && !game.crewstats[5]) {\r\n\t\t\t\t\t\t\t//If by chance we've rescued everyone except Victoria by the end, Vitellary provides you with\r\n\t\t\t\t\t\t\t//the trinket information instead.\r\n\t\t\t\t\t\t\tobj.flags[43] = 1; obj.flags[42] = 1; obj.flags[41] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_trinket1\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[24] == 0 && game.crewstats[5]) {\r\n\t\t\t\t\t\t\tobj.flags[24] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_8\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[26] == 0 && game.crewstats[4]) {\r\n\t\t\t\t\t\t\tobj.flags[26] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_7\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[25] == 0 && game.crewstats[3]) {\r\n\t\t\t\t\t\t\tobj.flags[25] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_9\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[28] == 0) {\r\n\t\t\t\t\t\t\tobj.flags[28] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_3\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[29] == 0) {\r\n\t\t\t\t\t\t\tobj.flags[29] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_4\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[30] == 0) {\r\n\t\t\t\t\t\t\tobj.flags[30] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_5\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[23] == 0) {\r\n\t\t\t\t\t\t\tobj.flags[23] = 1;\r\n\t\t\t\t\t\t  load(\"talkyellow_2\"); position--;\r\n\t\t\t\t\t\t}else {\r\n\t\t\t\t\t\t  load(\"talkyellow_1\"); position--;\r\n\t\t\t\t\t\t\tobj.flags[23] = 0;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}else if (words[0] == \"purplecontrol\") {\r\n\t\t\t\t\t\t//Controls Purple's conversion\r\n\t\t\t\t\t\t//Crew rescued:\r\n\t\t\t\t\t\tif (game.insecretlab) {\r\n\t\t\t\t\t\t\tload(\"talkpurple_9\"); position--;\r\n\t\t\t\t\t\t}else\tif (obj.flags[67] == 1) {\r\n\t\t\t\t\t\t\t//game complete\r\n\t\t\t\t\t\t  load(\"talkpurple_8\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[17] == 0 && game.crewstats[4]) {\r\n\t\t\t\t\t\t\tobj.flags[17] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_6\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[15] == 0 && game.crewstats[5]) {\r\n\t\t\t\t\t\t\tobj.flags[15] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_4\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[16] == 0 && game.crewstats[3]) {\r\n\t\t\t\t\t\t\tobj.flags[16] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_5\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[18] == 0 && game.crewstats[2]) {\r\n\t\t\t\t\t\t\tobj.flags[18] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_7\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[19] == 1 && obj.flags[20] == 0 && obj.flags[21] == 0) {\r\n\t\t\t\t\t\t\t//intermission one: if played one / not had first conversation / not played two [conversation one]\r\n\t\t\t\t\t\t\tobj.flags[21] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_intermission1\"); position--;\r\n\t\t\t\t\t  }else if (obj.flags[20] == 1 && obj.flags[21] == 1 && obj.flags[22] == 0) {\r\n\t\t\t\t\t\t\t//intermission two: if played two / had first conversation / not had second conversation [conversation two]\r\n\t\t\t\t\t\t\tobj.flags[22] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_intermission2\"); position--;\r\n\t\t\t\t\t  }else if (obj.flags[20] == 1 && obj.flags[21] == 0 && obj.flags[22] == 0) {\r\n\t\t\t\t\t\t\t//intermission two: if played two / not had first conversation / not had second conversation [conversation three]\r\n\t\t\t\t\t\t\tobj.flags[22] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_intermission3\"); position--;\r\n\t\t\t\t\t  }else if (obj.flags[12] == 0) {\r\n\t\t\t\t\t\t\t//Intro conversation\r\n\t\t\t\t\t\t\tobj.flags[12] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_intro\"); position--;\r\n\t\t\t\t\t\t}else if (obj.flags[14] == 0) {\r\n\t\t\t\t\t\t\t//Shorter intro conversation\r\n\t\t\t\t\t\t\tobj.flags[14] = 1;\r\n\t\t\t\t\t\t  load(\"talkpurple_3\"); position--;\r\n\t\t\t\t\t\t}else{\r\n              //if all else fails:\r\n\t\t\t\t\t\t\t//if green is found\r\n\t\t\t\t\t\t\tif (game.crewstats[4]) {\r\n\t\t\t\t\t\t    load(\"talkpurple_2\"); position--;\r\n\t\t\t\t\t\t\t}else{\r\n\t\t\t\t\t\t    load(\"talkpurple_1\"); position--;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\t\r\n\t\t\t\t\tposition++;\r\n\t\t\t\t}else {\r\n\t\t\t\t\trunning = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif(scriptdelay>0){\r\n\t\t\t\tscriptdelay--;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resetgametomenu(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tobj:entityclass, help:helpclass, music:musicclass):void {\r\n\r\n  \t\tgame.gamestate = TITLEMODE;\r\n\t\t\tdwgfx.flipmode = false;\r\n\t\t\tobj.nentity = 0;\r\n\t\t\tdwgfx.fademode = 4;\r\n\t\t\tgame.createmenu(\"gameover\");\r\n\t\t}\r\n\t\t\r\n\t\tpublic function startgamemode(t:int, key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tobj:entityclass, help:helpclass, music:musicclass):void {\r\n      \r\n\t\t\tgame.showloadingnotice = false;\r\n\t\t\tswitch(t) {\r\n\t\t\t\tcase 0:  //Normal new game\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.start(obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\tdwgfx.showcutscenebars = true;\r\n\t\t\t\t\tdwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 1:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.start(obj, music);\r\n\t\t\t\t\tgame.loadtele(map, obj, music);\r\n\t\t\t\t\tgame.gravitycontrol = game.savegc;\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){ obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else { map.resetplayer(dwgfx, game, obj, music);\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 2: //Load Quicksave\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.start(obj, music);\r\n\t\t\t\t\tgame.loadquick(map, obj, music);\r\n\t\t\t\t\tgame.gravitycontrol = game.savegc;\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t//a very special case for here needs to ensure that the tower is set correctly\r\n\t\t\t\t\tif (map.towermode) {\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t\t\r\n\t\t\t\t\t\ti = obj.getplayer();\r\n\t\t\t\t\t\tmap.ypos = obj.entities[i].yp - 120;\r\n\t\t\t\t\t\tmap.bypos = map.ypos / 2;\r\n\t\t\t\t\t\tmap.cameramode = 0;\r\n\t\t\t\t\t\tmap.colsuperstate = 0;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 3:\r\n\t\t\t\t\t//Start Time Trial 1\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 0; game.timetrialpar = 75;  game.timetrialshinytarget = 2;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 4:\r\n\t\t\t\t\t//Start Time Trial 2\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 1; game.timetrialpar = 165;  game.timetrialshinytarget = 4;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 5:\r\n\t\t\t\t\t//Start Time Trial 3 tow\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 2; game.timetrialpar = 105;  game.timetrialshinytarget = 2;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 6:\r\n\t\t\t\t\t//Start Time Trial 4 station\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 3; game.timetrialpar = 200;  game.timetrialshinytarget = 5;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t  break;\r\n\t\t\t\tcase 7:\r\n\t\t\t\t\t//Start Time Trial 5 warp\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 4; game.timetrialpar = 120;  game.timetrialshinytarget = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 8:\r\n\t\t\t\t\t//Start Time Trial 6// final level!\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nocutscenes = true; game.intimetrial = true; game.timetrialcountdown = 150; game.timetrialparlost = false;\r\n\t\t\t\t\tgame.timetriallevel = 5; game.timetrialpar = 135;  game.timetrialshinytarget = 1;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\tmap.finalmode = true; //Enable final level mode\r\n\t\t\t\t\tmap.finalx = 46; map.finaly = 54; //Current\r\n\t\t\t\t\tmap.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\tgame.starttrial(game.timetriallevel, obj, music);\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\tmap.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 9:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nodeathmode = true;\r\n\t\t\t\t\tgame.start(obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\tdwgfx.showcutscenebars = true;\r\n\t\t\t\t\tdwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t//game.starttest(obj, music);\r\n\t\t\t\t\t//music.play(4);\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 10:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.nodeathmode = true; game.nocutscenes = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.start(obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\tdwgfx.showcutscenebars = true;\r\n\t\t\t\t\tdwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t//game.starttest(obj, music);\r\n\t\t\t\t\t//music.play(4);\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 11:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.startspecial(0, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//Secret lab, so reveal the map, give them all 20 trinkets\r\n\t\t\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t\t\t\tobj.collect[i] = true;\r\n\t\t\t\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\t\t\t\tmap.explored[i + (j * 20)] = 1;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tgame.trinkets = 20;\r\n\t\t\t\t\tgame.insecretlab = true;\r\n\t\t\t\t\tmap.showteleporters = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tmusic.play(11);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 12:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 2; \r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\tgame.companion = 11; game.supercrewmate = true; game.scmprogress = 0;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_1\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 13:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 3;\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\tgame.companion = 11; game.supercrewmate = true; game.scmprogress = 0;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_1\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 14:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 4;\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\tgame.companion = 11; game.supercrewmate = true; game.scmprogress = 0;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_1\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 15:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 5;\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\tgame.companion = 11; game.supercrewmate = true; game.scmprogress = 0;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_1\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 16:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 2; \r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_2\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 17:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 3; \r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_2\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 18:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 4; \r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_2\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 19:\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.lastsaved = 5; \r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.crewstats[game.lastsaved] = true;\r\n\t\t\t\t\tgame.inintermission = true;\r\n\t\t\t\t\tmap.finalmode = true; map.finalx = 41; map.finaly = 56; map.final_colormode = false;\tmap.final_mapcol = 0;\tmap.final_colorframe = 0;\r\n\t\t\t\t\tgame.startspecial(1, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\tif(obj.nentity==0){\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else {map.resetplayer(dwgfx, game, obj, music);}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\tload(\"intermission_2\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 20:\r\n\t\t\t\t\t//Level editor\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\teditor.reset();\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.gamestate = EDITORMODE;\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 21:  //play custom level (in editor)\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.customstart(obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\tmap.custommode = true;\r\n\t\t\t\t\tmap.customx = 100;\r\n\t\t\t\t\tmap.customy = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//dwgfx.showcutscenebars = true;\r\n\t\t\t\t\t//dwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\tif(editor.levmusic>0){\r\n\t\t\t\t\t\tmusic.play(editor.levmusic);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmusic.currentsong=-1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t//load(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 22:  //play custom level (in game)\r\n\t\t\t\t\t//Initilise the level\r\n\t\t\t\t\t//First up, find the start point\r\n\t\t\t\t\teditor.weirdloadthing(editor.ListOfMetaData[game.playcustomlevel].file_num);\r\n\t\t\t\t\teditor.findstartpoint(game);\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.showloadingnotice = true;\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tgame.customstart(obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tmap.custommodeforreal = true;\r\n\t\t\t\t\tmap.custommode = true;\r\n\t\t\t\t\tmap.customx = 100;\r\n\t\t\t\t\tmap.customy = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//dwgfx.showcutscenebars = true;\r\n\t\t\t\t\t//dwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t\r\n\t\t\t\t\teditor.generatecustomminimap(dwgfx, map);\r\n\t\t\t\t\tmap.customshowmm=true;\r\n\t\t\t\t\tif(editor.levmusic>0){\r\n\t\t\t\t\t\tmusic.play(editor.levmusic);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmusic.currentsong=-1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\t\t//load(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 23: //Continue in custom level\r\n\t\t\t\t\t\t//Initilise the level\r\n\t\t\t\t\t//First up, find the start point\r\n\t\t\t\t\teditor.weirdloadthing(editor.ListOfMetaData[game.playcustomlevel].file_num);\r\n\t\t\t\t\teditor.findstartpoint(game);\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.showloadingnotice = true;\r\n\t\t\t\t\tgame.gamestate = GAMEMODE;\r\n\t\t\t\t\tmusic.fadeout();\r\n\t\t\t\t\thardreset(key, dwgfx, game, map, obj, help, music);\r\n\t\t\t\t\tmap.custommodeforreal = true;\r\n\t\t\t\t\tmap.custommode = true;\r\n\t\t\t\t\tmap.customx = 100;\r\n\t\t\t\t\tmap.customy = 100;\r\n\t\t\t\t\t\r\n\t\t\t\t\tgame.customstart(obj, music);\r\n\t\t\t\t\tgame.customloadquick(editor.ListOfMetaData[game.playcustomlevel].file_num, map, obj, music);\r\n\t\t\t\t\tgame.jumpheld = true;\r\n\t\t\t\t\tgame.gravitycontrol = game.savegc;\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n\t\t\t\t\t//dwgfx.showcutscenebars = true;\r\n\t\t\t\t\t//dwgfx.cutscenebarspos = 320;\r\n\t\t\t\t\t\r\n\t\t\t\t\t//set flipmode\r\n\t\t\t\t\tif (dwgfx.setflipmode) dwgfx.flipmode = true;\r\n\t\t\t\t\t\r\n\t\t\t\t\tif(obj.nentity==0){\r\n\t\t\t\t\t\tobj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmap.resetplayer(dwgfx, game, obj, music);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmap.gotoroom(game.saverx, game.savery, dwgfx, game, obj, music);\r\n\t\t\t\t\t/* Handled by load\r\n\t\t\t\t\tif(ed.levmusic>0){\r\n\t\t\t\t\t\tmusic.play(ed.levmusic);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tmusic.currentsong=-1;\r\n\t\t\t\t\t}\r\n\t\t\t\t\t*/\r\n\t\t\t\t\teditor.generatecustomminimap(dwgfx, map);\r\n\t\t\t\t\tdwgfx.fademode = 4;\r\n\t\t\t\t\t//load(\"intro\");\r\n\t\t\t\tbreak;\r\n\t\t\t\tcase 100:\r\n\t\t\t\t\tgame.savestats(map, dwgfx);\r\n\t\t\t\t\tfscommand(\"quit\");\r\n\t\t\t\tbreak;\r\n\t\t  }\r\n\t\t}\r\n\t\t\r\n\t\tpublic function teleport(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t obj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\t//er, ok! Teleport to a new area, so!\r\n\t\t\t//A general rule of thumb: if you teleport with a companion, get rid of them!\r\n\t\t\tgame.companion = 0;\r\n\t\t\t\r\n\t\t\ti = obj.getplayer(); //less likely to have a serious collision error if the player is centered\r\n\t\t\tobj.entities[i].xp = 150;\r\n\t\t\tobj.entities[i].yp = 110;\r\n\t\t\tif(game.teleport_to_x==17 && game.teleport_to_y==17) obj.entities[i].xp = 88; //prevent falling!\r\n\t\t\t\r\n\t\t\tif (game.teleportscript == \"levelonecomplete\") {\r\n\t\t\t\tgame.teleport_to_x = 2; game.teleport_to_y = 11;\r\n\t\t\t}else if (game.teleportscript == \"gamecomplete\") {\r\n\t\t\t\tgame.teleport_to_x = 2; game.teleport_to_y = 11;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tgame.gravitycontrol = 0;\r\n\t\t\tmap.gotoroom(100+game.teleport_to_x, 100+game.teleport_to_y, dwgfx, game, obj, music);\r\n\t\t\tj = obj.getteleporter();\r\n\t\t\tobj.entities[j].state = 2;\r\n\t\t\tgame.teleport_to_new_area = false;\r\n\t\t\t\r\n\t\t\tgame.savepoint = obj.entities[j].para;\r\n\t\t\tgame.savex = obj.entities[j].xp + 44; \r\n\t\t\tgame.savey = obj.entities[j].yp + 44; \r\n\t\t\tgame.savegc = 0;\r\n\r\n\t\t\tgame.saverx = game.roomx; game.savery = game.roomy;  \r\n\t\t\tgame.savedir = obj.entities[obj.getplayer()].dir;\t\t\r\n\t\t\t\r\n\t\t\tif(game.teleport_to_x==0 && game.teleport_to_y==0){ game.state = 4020;\r\n\t\t\t}else if(game.teleport_to_x==0 && game.teleport_to_y==16){ game.state = 4030;\r\n\t\t\t}else if(game.teleport_to_x==7 && game.teleport_to_y==9){ game.state = 4040;\r\n\t\t\t}else if(game.teleport_to_x==8 && game.teleport_to_y==11){ game.state = 4050;\r\n\t\t\t}else if(game.teleport_to_x==14 && game.teleport_to_y==19){ game.state = 4030;\r\n\t\t\t}else if(game.teleport_to_x==17 && game.teleport_to_y==12){ game.state = 4020;\r\n\t\t\t}else if(game.teleport_to_x==17 && game.teleport_to_y==17){ game.state = 4020;\r\n\t\t\t}else if(game.teleport_to_x==18 && game.teleport_to_y==7){ game.state = 4060;\r\n\t\t\t}else {\tgame.state = 4010; }\r\n\t\t\t\r\n\t\t\tif (game.teleportscript != \"\") {\r\n\t\t\t\tgame.state = 0;\r\n\t\t\t\tload(game.teleportscript);\r\n\t\t\t\tgame.teleportscript = \"\";\r\n\t\t\t}else{\r\n\t\t\t\t//change music based on location\r\n\t\t\t\tif (dwgfx.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4) {\r\n\t\t\t\t\tmusic.niceplay(9);\r\n\t\t\t\t}else{\r\n\t\t\t\t\tmusic.changemusicarea(game.teleport_to_x, game.teleport_to_y);\r\n\t\t\t\t}\r\n\t\t\t\tif (!game.intimetrial && !game.nodeathmode && !game.inintermission) {\r\n\t\t\t\t\tif (dwgfx.flipmode) {\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"    Game Saved    \", -1, 202, 174, 174, 174);\r\n\t\t\t\t\t\tdwgfx.textboxtimer(25);\r\n\t\t\t\t\t}else{\r\n\t\t\t\t\t\tdwgfx.createtextbox(\"    Game Saved    \", -1, 12, 174, 174, 174);\r\n\t\t\t\t\t\tdwgfx.textboxtimer(25);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tgame.savetele(map, obj, music, help);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t\t\t\r\n\t\tpublic function hardreset(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tobj:entityclass, help:helpclass, music:musicclass):void {\r\n\t\t\t//Gameclass:\r\n\t\t\tgame.hascontrol = true; \r\n\t\t\tgame.gravitycontrol = 0; game.teleport = false; game.companion = 0; game.roomchange = false;\r\n\t\t\tgame.teleport_to_new_area = false; game.teleport_to_x = 0; game.teleport_to_y = 0;\r\n\t\t\tgame.teleportscript = \"\";\r\n\t\t\t\r\n\t\t\tgame.tapleft = 0; game.tapright = 0;\r\n\t\t\tgame.startscript = false; game.newscript = \"\";\r\n\t\t\tgame.alarmon = false; game.alarmdelay = 0; game.blackout = false; \r\n\t\t\tgame.useteleporter = false; game.teleport_to_teleporter = 0;\r\n\t\t\t\r\n\t\t\tgame.nodeathmode = false; game.nocutscenes = false;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 6; i++) {\r\n\t\t\t\tgame.crewstats[i] = false;;\r\n\t\t\t}\r\n\t\t\tgame.crewstats[0] = true;\r\n\t\t\tgame.lastsaved = 0;\r\n\t\t\t\r\n\t\t  game.deathcounts = 0; game.gameoverdelay = 0;\r\n\t\t  game.frames = 0; game.seconds = 0; game.minutes = 0; game.hours = 0;\r\n\t\t\tgame.gamesaved = false; \r\n\t\t\tgame.savetime = \"00:00\"; game.savearea = \"nowhere\"; game.savetrinkets = 0;\r\n\t\t\t\r\n\t\t\tgame.intimetrial = false;\r\n      game.timetrialcountdown = 0; game.timetrialshinytarget = 0;\r\n\t\t\tgame.timetrialparlost = false; game.timetrialpar = 0; game.timetrialresulttime = 0;\r\n\t\t\t\r\n\t    game.totalflips = 0;\r\n\t\t  game.hardestroom = \"Welcome Aboard\"; game.hardestroomdeaths = 0; game.currentroomdeaths=0;\r\n\t\t\t\r\n\t\t\tgame.swnmode = false; game.swntimer = 0; game.swngame = 0;//Not playing sine wave ninja!\r\n\t\t\tgame.swnstate = 0; game.swnstate2 = 0; game.swnstate3 = 0; game.swnstate4 = 0;  game.swndelay = 0; game.swndeaths = 0;\r\n\t\t\tgame.supercrewmate = false; game.scmhurt = false; game.scmprogress = 0; game.scmmoveme = false;\r\n\t\t\tgame.swncolstate = 0; game.swncoldelay = 0;\r\n\t\t\tgame.swnrank = 0; game.swnmessage = 0;\r\n\t\t\tgame.creditposx = 0; game.creditposy = 0; game.creditposdelay = 0;\r\n\t\t\t\r\n\t\t\tgame.inintermission = false;\r\n\t\t\tgame.insecretlab = false;\r\n\t\t\t\r\n\t\t\tgame.state = 0; game.statedelay = 0;\r\n\t\t\t//dwgraphicsclass\r\n\t\t\tdwgfx.backgrounddrawn = false;\r\n\t\t\tdwgfx.textboxremovefast();\r\n\t\t\tdwgfx.flipmode = false; //This will be reset if needs be elsewhere\r\n\t\t\t//mapclass\r\n\t\t\tmap.warpx = false; map.warpy = false;\r\n\t\t\tmap.showteleporters = false; map.showtargets = false; map.showtrinkets = false;\r\n\t\t\tmap.finalmode = false; map.finalstretch = false;\r\n\t\t\tmap.finalx = 50; map.finaly = 50;\r\n\t\t\tmap.final_colormode = false; map.final_colorframe = 0; map.final_colorframedelay = 0;\r\n\t\t\tmap.final_mapcol = 0;\r\n\t\t\tmap.final_aniframe = 0; map.final_aniframedelay = 0;\r\n\t\t\tmap.rcol = 0;\r\n\t\t\tmap.resetnames();\r\n\t\t\tmap.custommode=false;\r\n\t\t\tmap.custommodeforreal=false;\r\n\r\n\t\t\tmap.customshowmm=true;\r\n\r\n\t\t\t\r\n\t\t\tfor (j = 0; j < 20; j++) {\r\n\t\t\t  for (i = 0; i < 20; i++) {\r\n\t\t\t\t  map.roomdeaths[i] = 0;\r\n\t\t\t\t  map.roomdeathsfinal[i] = 0;\r\n\t\t\t\t  map.explored[i + (j * 20)] = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t//entityclass\r\n\t\t\tobj.nearelephant = false;\r\n\t\t  obj.upsetmode = false; obj.upset = 0;\r\n\t\t\t\r\n\t\t\tobj.trophytext = 0 ; obj.trophytype = 0;\r\n\t\t\tobj.altstates = 0;\r\n\t\t\t\r\n\t\t\tfor (i = 0; i < 100; i++) {\r\n\t\t\t  obj.flags[i] = false;\r\n\t\t\t}\r\n\t\t\t\r\n  for (i = 0; i < 6; i++){\r\n    obj.customcrewmoods[i]=1;\r\n  }\r\n\r\n\t\t\t\t\t\t\r\n\t\t\tfor (i = 0; i < 20; i++) {\r\n\t\t\t\tobj.collect[i] = 0;\r\n\t\tobj.customcollect[i] = 0;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tif (obj.getplayer() > -1) {\r\n\t\t\t\tobj.entities[obj.getplayer()].tile = 0;\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\t//Script Stuff\r\n\t\t\tposition = 0; scriptlength = 0; scriptdelay = 0;\r\n\t\t\tscriptname = \"null\"; running = false; \r\n\t\t}\r\n\t\t\r\n\t\t//Script contents\r\n\t\tpublic var commands:Array = new Array();\r\n\t\tpublic var words:Array = new Array();\r\n\t\tpublic var txt:Array = new Array();\r\n\t\tpublic var scriptname:String;\r\n\t\tpublic var position:int, scriptlength:int;\r\n\t\tpublic var looppoint:int, loopcount:int;\r\n\t\t\r\n\t\tpublic var scriptdelay:int, running:Boolean;\r\n\t\tpublic var tempword:String, currentletter:String;\r\n\t\t\r\n\t\t//Textbox stuff\r\n\t\tpublic var textx:int, texty:int;\r\n\t\tpublic var r:int, g:int, b:int;\r\n\t\tpublic var txtnumlines:int;\r\n\t\t\r\n\t\t//Misc\r\n\t\tpublic var i:int, j:int, k:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/starling/animation/DelayedCall.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.animation\n{\n    import starling.core.starling_internal;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n\n    /** A DelayedCall allows you to execute a method after a certain time has passed. Since it \n     *  implements the IAnimatable interface, it can be added to a juggler. In most cases, you \n     *  do not have to use this class directly; the juggler class contains a method to delay\n     *  calls directly. \n     * \n     *  <p>DelayedCall dispatches an Event of type 'Event.REMOVE_FROM_JUGGLER' when it is finished,\n     *  so that the juggler automatically removes it when its no longer needed.</p>\n     * \n     *  @see Juggler\n     */ \n    public class DelayedCall extends EventDispatcher implements IAnimatable\n    {\n        private var _currentTime:Number;\n        private var _totalTime:Number;\n        private var _callback:Function;\n        private var _args:Array;\n        private var _repeatCount:int;\n        \n        /** Creates a delayed call. */\n        public function DelayedCall(callback:Function, delay:Number, args:Array=null)\n        {\n            reset(callback, delay, args);\n        }\n        \n        /** Resets the delayed call to its default values, which is useful for pooling. */\n        public function reset(callback:Function, delay:Number, args:Array=null):DelayedCall\n        {\n            _currentTime = 0;\n            _totalTime = Math.max(delay, 0.0001);\n            _callback = callback;\n            _args = args;\n            _repeatCount = 1;\n            \n            return this;\n        }\n        \n        /** @inheritDoc */\n        public function advanceTime(time:Number):void\n        {\n            var previousTime:Number = _currentTime;\n            _currentTime += time;\n\n            if (_currentTime > _totalTime)\n                _currentTime = _totalTime;\n            \n            if (previousTime < _totalTime && _currentTime >= _totalTime)\n            {                \n                if (_repeatCount == 0 || _repeatCount > 1)\n                {\n                    _callback.apply(null, _args);\n                    \n                    if (_repeatCount > 0) _repeatCount -= 1;\n                    _currentTime = 0;\n                    advanceTime((previousTime + time) - _totalTime);\n                }\n                else\n                {\n                    // save call & args: they might be changed through an event listener\n                    var call:Function = _callback;\n                    var args:Array = _args;\n                    \n                    // in the callback, people might want to call \"reset\" and re-add it to the\n                    // juggler; so this event has to be dispatched *before* executing 'call'.\n                    dispatchEventWith(Event.REMOVE_FROM_JUGGLER);\n                    call.apply(null, args);\n                }\n            }\n        }\n\n        /** Advances the delayed call so that it is executed right away. If 'repeatCount' is\n          * anything else than '1', this method will complete only the current iteration. */\n        public function complete():void\n        {\n            var restTime:Number = _totalTime - _currentTime;\n            if (restTime > 0) advanceTime(restTime);\n        }\n        \n        /** Indicates if enough time has passed, and the call has already been executed. */\n        public function get isComplete():Boolean \n        { \n            return _repeatCount == 1 && _currentTime >= _totalTime;\n        }\n        \n        /** The time for which calls will be delayed (in seconds). */\n        public function get totalTime():Number { return _totalTime; }\n        \n        /** The time that has already passed (in seconds). */\n        public function get currentTime():Number { return _currentTime; }\n        \n        /** The number of times the call will be repeated. \n         *  Set to '0' to repeat indefinitely. @default 1 */\n        public function get repeatCount():int { return _repeatCount; }\n        public function set repeatCount(value:int):void { _repeatCount = value; }\n\n        /** The callback that will be executed when the time is up. */\n        public function get callback():Function { return _callback; }\n\n        /** The arguments that the callback will be executed with.\n         *  Beware: not a copy, but the actual object! */\n        public function get arguments():Array { return _args; }\n        \n        // delayed call pooling\n        \n        private static var sPool:Vector.<DelayedCall> = new <DelayedCall>[];\n        \n        /** @private */\n        starling_internal static function fromPool(call:Function, delay:Number, \n                                                   args:Array=null):DelayedCall\n        {\n            if (sPool.length) return sPool.pop().reset(call, delay, args);\n            else return new DelayedCall(call, delay, args);\n        }\n        \n        /** @private */\n        starling_internal static function toPool(delayedCall:DelayedCall):void\n        {\n            // reset any object-references, to make sure we don't prevent any garbage collection\n            delayedCall._callback = null;\n            delayedCall._args = null;\n            delayedCall.removeEventListeners();\n            sPool.push(delayedCall);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/animation/IAnimatable.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.animation\n{\n    /**  The IAnimatable interface describes objects that are animated depending on the passed time. \n     *   Any object that implements this interface can be added to a juggler.\n     *   \n     *   <p>When an object should no longer be animated, it has to be removed from the juggler. \n     *   To do this, you can manually remove it via the method <code>juggler.remove(object)</code>,\n     *   or the object can request to be removed by dispatching a Starling event with the type\n     *   <code>Event.REMOVE_FROM_JUGGLER</code>. The \"Tween\" class is an example of a class that\n     *   dispatches such an event; you don't have to remove tweens manually from the juggler.</p> \n     *   \n     *   @see Juggler\n     *   @see Tween\n     */\n    public interface IAnimatable \n    {\n        /** Advance the time by a number of seconds. @param time in seconds. */\n        function advanceTime(time:Number):void;\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/animation/Juggler.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.animation\n{\n    import flash.utils.Dictionary;\n\n    import starling.core.starling_internal;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n\n    /** The Juggler takes objects that implement IAnimatable (like Tweens) and executes them.\n     * \n     *  <p>A juggler is a simple object. It does no more than saving a list of objects implementing \n     *  \"IAnimatable\" and advancing their time if it is told to do so (by calling its own \n     *  \"advanceTime\"-method). When an animation is completed, it throws it away.</p>\n     *  \n     *  <p>There is a default juggler available at the Starling class:</p>\n     *  \n     *  <pre>\n     *  var juggler:Juggler = Starling.juggler;\n     *  </pre>\n     *  \n     *  <p>You can create juggler objects yourself, just as well. That way, you can group \n     *  your game into logical components that handle their animations independently. All you have\n     *  to do is call the \"advanceTime\" method on your custom juggler once per frame.</p>\n     *  \n     *  <p>Another handy feature of the juggler is the \"delayCall\"-method. Use it to \n     *  execute a function at a later time. Different to conventional approaches, the method\n     *  will only be called when the juggler is advanced, giving you perfect control over the \n     *  call.</p>\n     *  \n     *  <pre>\n     *  juggler.delayCall(object.removeFromParent, 1.0);\n     *  juggler.delayCall(object.addChild, 2.0, theChild);\n     *  juggler.delayCall(function():void { rotation += 0.1; }, 3.0);\n     *  </pre>\n     * \n     *  @see Tween\n     *  @see DelayedCall \n     */\n    public class Juggler implements IAnimatable\n    {\n        private var _objects:Vector.<IAnimatable>;\n        private var _objectIDs:Dictionary;\n        private var _elapsedTime:Number;\n        private var _timeScale:Number;\n\n        private static var sCurrentObjectID:uint;\n        \n        /** Create an empty juggler. */\n        public function Juggler()\n        {\n            _elapsedTime = 0;\n            _timeScale = 1.0;\n            _objects = new <IAnimatable>[];\n            _objectIDs = new Dictionary(true);\n        }\n\n        /** Adds an object to the juggler.\n         *\n         *  @return Unique numeric identifier for the animation. This identifier may be used\n         *          to remove the object via <code>removeByID()</code>.\n         */\n        public function add(object:IAnimatable):uint\n        {\n            return addWithID(object, getNextID());\n        }\n\n        private function addWithID(object:IAnimatable, objectID:uint):uint\n        {\n            if (object && !(object in _objectIDs))\n            {\n                var dispatcher:EventDispatcher = object as EventDispatcher;\n                if (dispatcher) dispatcher.addEventListener(Event.REMOVE_FROM_JUGGLER, onRemove);\n\n                _objects[_objects.length] = object;\n                _objectIDs[object] = objectID;\n\n                return objectID;\n            }\n            else return 0;\n        }\n        \n        /** Determines if an object has been added to the juggler. */\n        public function contains(object:IAnimatable):Boolean\n        {\n            return object in _objectIDs;\n        }\n        \n        /** Removes an object from the juggler.\n         *\n         *  @return The (now meaningless) unique numeric identifier for the animation, or zero\n         *          if the object was not found.\n         */\n        public function remove(object:IAnimatable):uint\n        {\n            var objectID:uint = 0;\n\n            if (object && object in _objectIDs)\n            {\n                var dispatcher:EventDispatcher = object as EventDispatcher;\n                if (dispatcher) dispatcher.removeEventListener(Event.REMOVE_FROM_JUGGLER, onRemove);\n\n                var index:int = _objects.indexOf(object);\n                _objects[index] = null;\n\n                objectID = _objectIDs[object];\n                delete _objectIDs[object];\n            }\n\n            return objectID;\n        }\n\n        /** Removes an object from the juggler, identified by the unique numeric identifier you\n         *  received when adding it.\n         *\n         *  <p>It's not uncommon that an animatable object is added to a juggler repeatedly,\n         *  e.g. when using an object-pool. Thus, when using the <code>remove</code> method,\n         *  you might accidentally remove an object that has changed its context. By using\n         *  <code>removeByID</code> instead, you can be sure to avoid that, since the objectID\n         *  will always be unique.</p>\n         *\n         *  @return if successful, the passed objectID; if the object was not found, zero.\n         */\n        public function removeByID(objectID:uint):uint\n        {\n            for (var i:int=_objects.length-1; i>=0; --i)\n            {\n                var object:IAnimatable = _objects[i];\n\n                if (_objectIDs[object] == objectID)\n                {\n                    remove(object);\n                    return objectID;\n                }\n            }\n\n            return 0;\n        }\n        \n        /** Removes all tweens with a certain target. */\n        public function removeTweens(target:Object):void\n        {\n            if (target == null) return;\n            \n            for (var i:int=_objects.length-1; i>=0; --i)\n            {\n                var tween:Tween = _objects[i] as Tween;\n                if (tween && tween.target == target)\n                {\n                    tween.removeEventListener(Event.REMOVE_FROM_JUGGLER, onRemove);\n                    _objects[i] = null;\n                    delete _objectIDs[tween];\n                }\n            }\n        }\n\n        /** Removes all delayed and repeated calls with a certain callback. */\n        public function removeDelayedCalls(callback:Function):void\n        {\n            if (callback == null) return;\n\n            for (var i:int=_objects.length-1; i>=0; --i)\n            {\n                var delayedCall:DelayedCall = _objects[i] as DelayedCall;\n                if (delayedCall && delayedCall.callback == callback)\n                {\n                    delayedCall.removeEventListener(Event.REMOVE_FROM_JUGGLER, onRemove);\n                    _objects[i] = null;\n                    delete _objectIDs[tween];\n                }\n            }\n        }\n        \n        /** Figures out if the juggler contains one or more tweens with a certain target. */\n        public function containsTweens(target:Object):Boolean\n        {\n            if (target)\n            {\n                for (var i:int=_objects.length-1; i>=0; --i)\n                {\n                    var tween:Tween = _objects[i] as Tween;\n                    if (tween && tween.target == target) return true;\n                }\n            }\n\n            return false;\n        }\n\n        /** Figures out if the juggler contains one or more delayed calls with a certain callback. */\n        public function containsDelayedCalls(callback:Function):Boolean\n        {\n            if (callback != null)\n            {\n                for (var i:int=_objects.length-1; i>=0; --i)\n                {\n                    var delayedCall:DelayedCall = _objects[i] as DelayedCall;\n                    if (delayedCall && delayedCall.callback == callback) return true;\n                }\n            }\n\n            return false;\n        }\n\n        /** Removes all objects at once. */\n        public function purge():void\n        {\n            // the object vector is not purged right away, because if this method is called \n            // from an 'advanceTime' call, this would make the loop crash. Instead, the\n            // vector is filled with 'null' values. They will be cleaned up on the next call\n            // to 'advanceTime'.\n            \n            for (var i:int=_objects.length-1; i>=0; --i)\n            {\n                var object:IAnimatable = _objects[i];\n                var dispatcher:EventDispatcher = object as EventDispatcher;\n                if (dispatcher) dispatcher.removeEventListener(Event.REMOVE_FROM_JUGGLER, onRemove);\n                _objects[i] = null;\n                delete _objectIDs[object];\n            }\n        }\n        \n        /** Delays the execution of a function until <code>delay</code> seconds have passed.\n         *  This method provides a convenient alternative for creating and adding a DelayedCall\n         *  manually.\n         *\n         *  @return Unique numeric identifier for the delayed call. This identifier may be used\n         *          to remove the object via <code>removeByID()</code>.\n         */\n        public function delayCall(call:Function, delay:Number, ...args):uint\n        {\n            if (call == null) throw new ArgumentError(\"call must not be null\");\n            \n            var delayedCall:DelayedCall = DelayedCall.starling_internal::fromPool(call, delay, args);\n            delayedCall.addEventListener(Event.REMOVE_FROM_JUGGLER, onPooledDelayedCallComplete);\n            return add(delayedCall);\n        }\n\n        /** Runs a function at a specified interval (in seconds). A 'repeatCount' of zero\n         *  means that it runs indefinitely.\n         *\n         *  @return Unique numeric identifier for the delayed call. This identifier may be used\n         *          to remove the object via <code>removeByID()</code>.\n         */\n        public function repeatCall(call:Function, interval:Number, repeatCount:int=0, ...args):uint\n        {\n            if (call == null) throw new ArgumentError(\"call must not be null\");\n            \n            var delayedCall:DelayedCall = DelayedCall.starling_internal::fromPool(call, interval, args);\n            delayedCall.repeatCount = repeatCount;\n            delayedCall.addEventListener(Event.REMOVE_FROM_JUGGLER, onPooledDelayedCallComplete);\n            return add(delayedCall);\n        }\n        \n        private function onPooledDelayedCallComplete(event:Event):void\n        {\n            DelayedCall.starling_internal::toPool(event.target as DelayedCall);\n        }\n        \n        /** Utilizes a tween to animate the target object over <code>time</code> seconds. Internally,\n         *  this method uses a tween instance (taken from an object pool) that is added to the\n         *  juggler right away. This method provides a convenient alternative for creating \n         *  and adding a tween manually.\n         *  \n         *  <p>Fill 'properties' with key-value pairs that describe both the \n         *  tween and the animation target. Here is an example:</p>\n         *  \n         *  <pre>\n         *  juggler.tween(object, 2.0, {\n         *      transition: Transitions.EASE_IN_OUT,\n         *      delay: 20, // -> tween.delay = 20\n         *      x: 50      // -> tween.animate(\"x\", 50)\n         *  });\n         *  </pre> \n         *\n         *  <p>To cancel the tween, call 'Juggler.removeTweens' with the same target, or pass\n         *  the returned 'IAnimatable' instance to 'Juggler.remove()'. Do not use the returned\n         *  IAnimatable otherwise; it is taken from a pool and will be reused.</p>\n         *\n         *  <p>Note that some property types may be animated in a special way:</p>\n         *  <ul>\n         *    <li>If the property contains the string <code>color</code> or <code>Color</code>,\n         *        it will be treated as an unsigned integer with a color value\n         *        (e.g. <code>0xff0000</code> for red). Each color channel will be animated\n         *        individually.</li>\n         *    <li>The same happens if you append the string <code>#rgb</code> to the name.</li>\n         *    <li>If you append <code>#rad</code>, the property is treated as an angle in radians,\n         *        making sure it always uses the shortest possible arc for the rotation.</li>\n         *    <li>The string <code>#deg</code> does the same for angles in degrees.</li>\n         *  </ul>\n         */\n        public function tween(target:Object, time:Number, properties:Object):uint\n        {\n            if (target == null) throw new ArgumentError(\"target must not be null\");\n\n            var tween:Tween = Tween.starling_internal::fromPool(target, time);\n            \n            for (var property:String in properties)\n            {\n                var value:Object = properties[property];\n                \n                if (tween.hasOwnProperty(property))\n                    tween[property] = value;\n                else if (target.hasOwnProperty(Tween.getPropertyName(property)))\n                    tween.animate(property, value as Number);\n                else\n                    throw new ArgumentError(\"Invalid property: \" + property);\n            }\n            \n            tween.addEventListener(Event.REMOVE_FROM_JUGGLER, onPooledTweenComplete);\n            return add(tween);\n        }\n        \n        private function onPooledTweenComplete(event:Event):void\n        {\n            Tween.starling_internal::toPool(event.target as Tween);\n        }\n        \n        /** Advances all objects by a certain time (in seconds). */\n        public function advanceTime(time:Number):void\n        {\n            var numObjects:int = _objects.length;\n            var currentIndex:int = 0;\n            var i:int;\n\n            time *= _timeScale;\n            if (numObjects == 0 || time == 0) return;\n            _elapsedTime += time;\n            \n            // there is a high probability that the \"advanceTime\" function modifies the list \n            // of animatables. we must not process new objects right now (they will be processed\n            // in the next frame), and we need to clean up any empty slots in the list.\n            \n            for (i=0; i<numObjects; ++i)\n            {\n                var object:IAnimatable = _objects[i];\n                if (object)\n                {\n                    // shift objects into empty slots along the way\n                    if (currentIndex != i) \n                    {\n                        _objects[currentIndex] = object;\n                        _objects[i] = null;\n                    }\n                    \n                    object.advanceTime(time);\n                    ++currentIndex;\n                }\n            }\n            \n            if (currentIndex != i)\n            {\n                numObjects = _objects.length; // count might have changed!\n                \n                while (i < numObjects)\n                    _objects[int(currentIndex++)] = _objects[int(i++)];\n                \n                _objects.length = currentIndex;\n            }\n        }\n        \n        private function onRemove(event:Event):void\n        {\n            var objectID:uint = remove(event.target as IAnimatable);\n\n            if (objectID)\n            {\n                var tween:Tween = event.target as Tween;\n                if (tween && tween.isComplete)\n                    addWithID(tween.nextTween, objectID);\n            }\n        }\n\n        private static function getNextID():uint { return ++sCurrentObjectID; }\n        \n        /** The total life time of the juggler (in seconds). */\n        public function get elapsedTime():Number { return _elapsedTime; }\n\n        /** The scale at which the time is passing. This can be used for slow motion or time laps\n         *  effects. Values below '1' will make all animations run slower, values above '1' faster.\n         *  @default 1.0 */\n        public function get timeScale():Number { return _timeScale; }\n        public function set timeScale(value:Number):void { _timeScale = value; }\n \n        /** The actual vector that contains all objects that are currently being animated. */\n        protected function get objects():Vector.<IAnimatable> { return _objects; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/animation/Transitions.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n//\n// easing functions thankfully taken from http://dojotoolkit.org\n//                                    and http://www.robertpenner.com/easing\n//\n\npackage starling.animation\n{\n    import flash.utils.Dictionary;\n\n    import starling.errors.AbstractClassError;\n\n    /** The Transitions class contains static methods that define easing functions.\n     *  Those functions are used by the Tween class to execute animations.\n     * \n     *  <p>Here is a visual representation of the available transitions:</p> \n     *  <img src=\"http://gamua.com/img/blog/2010/sparrow-transitions.png\"/>\n     *  \n     *  <p>You can define your own transitions through the \"registerTransition\" function. A \n     *  transition function must have the following signature, where <code>ratio</code> is \n     *  in the range 0-1:</p>\n     *  \n     *  <pre>function myTransition(ratio:Number):Number</pre>\n     */\n    public class Transitions\n    {        \n        public static const LINEAR:String = \"linear\";\n        public static const EASE_IN:String = \"easeIn\";\n        public static const EASE_OUT:String = \"easeOut\";\n        public static const EASE_IN_OUT:String = \"easeInOut\";\n        public static const EASE_OUT_IN:String = \"easeOutIn\";        \n        public static const EASE_IN_BACK:String = \"easeInBack\";\n        public static const EASE_OUT_BACK:String = \"easeOutBack\";\n        public static const EASE_IN_OUT_BACK:String = \"easeInOutBack\";\n        public static const EASE_OUT_IN_BACK:String = \"easeOutInBack\";\n        public static const EASE_IN_ELASTIC:String = \"easeInElastic\";\n        public static const EASE_OUT_ELASTIC:String = \"easeOutElastic\";\n        public static const EASE_IN_OUT_ELASTIC:String = \"easeInOutElastic\";\n        public static const EASE_OUT_IN_ELASTIC:String = \"easeOutInElastic\";  \n        public static const EASE_IN_BOUNCE:String = \"easeInBounce\";\n        public static const EASE_OUT_BOUNCE:String = \"easeOutBounce\";\n        public static const EASE_IN_OUT_BOUNCE:String = \"easeInOutBounce\";\n        public static const EASE_OUT_IN_BOUNCE:String = \"easeOutInBounce\";\n        \n        private static var sTransitions:Dictionary;\n        \n        /** @private */\n        public function Transitions() { throw new AbstractClassError(); }\n        \n        /** Returns the transition function that was registered under a certain name. */ \n        public static function getTransition(name:String):Function\n        {\n            if (sTransitions == null) registerDefaults();\n            return sTransitions[name];\n        }\n        \n        /** Registers a new transition function under a certain name. */\n        public static function register(name:String, func:Function):void\n        {\n            if (sTransitions == null) registerDefaults();\n            sTransitions[name] = func;\n        }\n        \n        private static function registerDefaults():void\n        {\n            sTransitions = new Dictionary();\n            \n            register(LINEAR, linear);\n            register(EASE_IN, easeIn);\n            register(EASE_OUT, easeOut);\n            register(EASE_IN_OUT, easeInOut);\n            register(EASE_OUT_IN, easeOutIn);\n            register(EASE_IN_BACK, easeInBack);\n            register(EASE_OUT_BACK, easeOutBack);\n            register(EASE_IN_OUT_BACK, easeInOutBack);\n            register(EASE_OUT_IN_BACK, easeOutInBack);\n            register(EASE_IN_ELASTIC, easeInElastic);\n            register(EASE_OUT_ELASTIC, easeOutElastic);\n            register(EASE_IN_OUT_ELASTIC, easeInOutElastic);\n            register(EASE_OUT_IN_ELASTIC, easeOutInElastic);\n            register(EASE_IN_BOUNCE, easeInBounce);\n            register(EASE_OUT_BOUNCE, easeOutBounce);\n            register(EASE_IN_OUT_BOUNCE, easeInOutBounce);\n            register(EASE_OUT_IN_BOUNCE, easeOutInBounce);\n        }         \n        \n        // transition functions\n        \n        protected static function linear(ratio:Number):Number\n        {\n            return ratio;\n        }\n        \n        protected static function easeIn(ratio:Number):Number\n        {\n            return ratio * ratio * ratio;\n        }    \n        \n        protected static function easeOut(ratio:Number):Number\n        {\n            var invRatio:Number = ratio - 1.0;\n            return invRatio * invRatio * invRatio + 1;\n        }        \n        \n        protected static function easeInOut(ratio:Number):Number\n        {\n            return easeCombined(easeIn, easeOut, ratio);\n        }   \n        \n        protected static function easeOutIn(ratio:Number):Number\n        {\n            return easeCombined(easeOut, easeIn, ratio);\n        }\n        \n        protected static function easeInBack(ratio:Number):Number\n        {\n            var s:Number = 1.70158;\n            return Math.pow(ratio, 2) * ((s + 1.0)*ratio - s);\n        }\n        \n        protected static function easeOutBack(ratio:Number):Number\n        {\n            var invRatio:Number = ratio - 1.0;            \n            var s:Number = 1.70158;\n            return Math.pow(invRatio, 2) * ((s + 1.0)*invRatio + s) + 1.0;\n        }\n        \n        protected static function easeInOutBack(ratio:Number):Number\n        {\n            return easeCombined(easeInBack, easeOutBack, ratio);\n        }   \n        \n        protected static function easeOutInBack(ratio:Number):Number\n        {\n            return easeCombined(easeOutBack, easeInBack, ratio);\n        }        \n        \n        protected static function easeInElastic(ratio:Number):Number\n        {\n            if (ratio == 0 || ratio == 1) return ratio;\n            else\n            {\n                var p:Number = 0.3;\n                var s:Number = p/4.0;\n                var invRatio:Number = ratio - 1;\n                return -1.0 * Math.pow(2.0, 10.0*invRatio) * Math.sin((invRatio-s)*(2.0*Math.PI)/p);                \n            }            \n        }\n        \n        protected static function easeOutElastic(ratio:Number):Number\n        {\n            if (ratio == 0 || ratio == 1) return ratio;\n            else\n            {\n                var p:Number = 0.3;\n                var s:Number = p/4.0;                \n                return Math.pow(2.0, -10.0*ratio) * Math.sin((ratio-s)*(2.0*Math.PI)/p) + 1;                \n            }            \n        }\n        \n        protected static function easeInOutElastic(ratio:Number):Number\n        {\n            return easeCombined(easeInElastic, easeOutElastic, ratio);\n        }   \n        \n        protected static function easeOutInElastic(ratio:Number):Number\n        {\n            return easeCombined(easeOutElastic, easeInElastic, ratio);\n        }\n        \n        protected static function easeInBounce(ratio:Number):Number\n        {\n            return 1.0 - easeOutBounce(1.0 - ratio);\n        }\n        \n        protected static function easeOutBounce(ratio:Number):Number\n        {\n            var s:Number = 7.5625;\n            var p:Number = 2.75;\n            var l:Number;\n            if (ratio < (1.0/p))\n            {\n                l = s * Math.pow(ratio, 2);\n            }\n            else\n            {\n                if (ratio < (2.0/p))\n                {\n                    ratio -= 1.5/p;\n                    l = s * Math.pow(ratio, 2) + 0.75;\n                }\n                else\n                {\n                    if (ratio < 2.5/p)\n                    {\n                        ratio -= 2.25/p;\n                        l = s * Math.pow(ratio, 2) + 0.9375;\n                    }\n                    else\n                    {\n                        ratio -= 2.625/p;\n                        l =  s * Math.pow(ratio, 2) + 0.984375;\n                    }\n                }\n            }\n            return l;\n        }\n        \n        protected static function easeInOutBounce(ratio:Number):Number\n        {\n            return easeCombined(easeInBounce, easeOutBounce, ratio);\n        }   \n        \n        protected static function easeOutInBounce(ratio:Number):Number\n        {\n            return easeCombined(easeOutBounce, easeInBounce, ratio);\n        }\n        \n        protected static function easeCombined(startFunc:Function, endFunc:Function, ratio:Number):Number\n        {\n            if (ratio < 0.5) return 0.5 * startFunc(ratio*2.0);\n            else             return 0.5 * endFunc((ratio-0.5)*2.0) + 0.5;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/animation/Tween.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\n\npackage starling.animation\n{\n    import starling.core.starling_internal;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.utils.Color;\n\n    /** A Tween animates numeric properties of objects. It uses different transition functions\n     *  to give the animations various styles.\n     *  \n     *  <p>The primary use of this class is to do standard animations like movement, fading, \n     *  rotation, etc. But there are no limits on what to animate; as long as the property you want\n     *  to animate is numeric (<code>int, uint, Number</code>), the tween can handle it. For a list \n     *  of available Transition types, look at the \"Transitions\" class.</p> \n     *  \n     *  <p>Here is an example of a tween that moves an object to the right, rotates it, and \n     *  fades it out:</p>\n     *  \n     *  <listing>\n     *  var tween:Tween = new Tween(object, 2.0, Transitions.EASE_IN_OUT);\n     *  tween.animate(\"x\", object.x + 50);\n     *  tween.animate(\"rotation\", deg2rad(45));\n     *  tween.fadeTo(0);    // equivalent to 'animate(\"alpha\", 0)'\n     *  Starling.juggler.add(tween);</listing> \n     *  \n     *  <p>Note that the object is added to a juggler at the end of this sample. That's because a \n     *  tween will only be executed if its \"advanceTime\" method is executed regularly - the \n     *  juggler will do that for you, and will remove the tween when it is finished.</p>\n     *  \n     *  @see Juggler\n     *  @see Transitions\n     */ \n    public class Tween extends EventDispatcher implements IAnimatable\n    {\n        private static const HINT_MARKER:String = '#';\n\n        private var _target:Object;\n        private var _transitionFunc:Function;\n        private var _transitionName:String;\n        \n        private var _properties:Vector.<String>;\n        private var _startValues:Vector.<Number>;\n        private var _endValues:Vector.<Number>;\n        private var _updateFuncs:Vector.<Function>;\n\n        private var _onStart:Function;\n        private var _onUpdate:Function;\n        private var _onRepeat:Function;\n        private var _onComplete:Function;\n        \n        private var _onStartArgs:Array;\n        private var _onUpdateArgs:Array;\n        private var _onRepeatArgs:Array;\n        private var _onCompleteArgs:Array;\n        \n        private var _totalTime:Number;\n        private var _currentTime:Number;\n        private var _progress:Number;\n        private var _delay:Number;\n        private var _roundToInt:Boolean;\n        private var _nextTween:Tween;\n        private var _repeatCount:int;\n        private var _repeatDelay:Number;\n        private var _reverse:Boolean;\n        private var _currentCycle:int;\n        \n        /** Creates a tween with a target, duration (in seconds) and a transition function.\n         *  @param target the object that you want to animate\n         *  @param time the duration of the Tween (in seconds)\n         *  @param transition can be either a String (e.g. one of the constants defined in the\n         *         Transitions class) or a function. Look up the 'Transitions' class for a   \n         *         documentation about the required function signature. */ \n        public function Tween(target:Object, time:Number, transition:Object=\"linear\")        \n        {\n             reset(target, time, transition);\n        }\n\n        /** Resets the tween to its default values. Useful for pooling tweens. */\n        public function reset(target:Object, time:Number, transition:Object=\"linear\"):Tween\n        {\n            _target = target;\n            _currentTime = 0.0;\n            _totalTime = Math.max(0.0001, time);\n            _progress = 0.0;\n            _delay = _repeatDelay = 0.0;\n            _onStart = _onUpdate = _onRepeat = _onComplete = null;\n            _onStartArgs = _onUpdateArgs = _onRepeatArgs = _onCompleteArgs = null;\n            _roundToInt = _reverse = false;\n            _repeatCount = 1;\n            _currentCycle = -1;\n            _nextTween = null;\n            \n            if (transition is String)\n                this.transition = transition as String;\n            else if (transition is Function)\n                this.transitionFunc = transition as Function;\n            else \n                throw new ArgumentError(\"Transition must be either a string or a function\");\n            \n            if (_properties)  _properties.length  = 0; else _properties  = new <String>[];\n            if (_startValues) _startValues.length = 0; else _startValues = new <Number>[];\n            if (_endValues)   _endValues.length   = 0; else _endValues   = new <Number>[];\n            if (_updateFuncs) _updateFuncs.length = 0; else _updateFuncs = new <Function>[];\n            \n            return this;\n        }\n        \n        /** Animates the property of the target to a certain value. You can call this method\n         *  multiple times on one tween.\n         *\n         *  <p>Some property types are handled in a special way:</p>\n         *  <ul>\n         *    <li>If the property contains the string <code>color</code> or <code>Color</code>,\n         *        it will be treated as an unsigned integer with a color value\n         *        (e.g. <code>0xff0000</code> for red). Each color channel will be animated\n         *        individually.</li>\n         *    <li>The same happens if you append the string <code>#rgb</code> to the name.</li>\n         *    <li>If you append <code>#rad</code>, the property is treated as an angle in radians,\n         *        making sure it always uses the shortest possible arc for the rotation.</li>\n         *    <li>The string <code>#deg</code> does the same for angles in degrees.</li>\n         *  </ul>\n         */\n        public function animate(property:String, endValue:Number):void\n        {\n            if (_target == null) return; // tweening null just does nothing.\n\n            var pos:int = _properties.length;\n            var updateFunc:Function = getUpdateFuncFromProperty(property);\n\n            _properties[pos] = getPropertyName(property);\n            _startValues[pos] = Number.NaN;\n            _endValues[pos] = endValue;\n            _updateFuncs[pos] = updateFunc;\n        }\n\n        /** Animates the 'scaleX' and 'scaleY' properties of an object simultaneously. */\n        public function scaleTo(factor:Number):void\n        {\n            animate(\"scaleX\", factor);\n            animate(\"scaleY\", factor);\n        }\n        \n        /** Animates the 'x' and 'y' properties of an object simultaneously. */\n        public function moveTo(x:Number, y:Number):void\n        {\n            animate(\"x\", x);\n            animate(\"y\", y);\n        }\n        \n        /** Animates the 'alpha' property of an object to a certain target value. */ \n        public function fadeTo(alpha:Number):void\n        {\n            animate(\"alpha\", alpha);\n        }\n\n        /** Animates the 'rotation' property of an object to a certain target value, using the\n         *  smallest possible arc. 'type' may be either 'rad' or 'deg', depending on the unit of\n         *  measurement. */\n        public function rotateTo(angle:Number, type:String=\"rad\"):void\n        {\n            animate(\"rotation#\" + type, angle);\n        }\n        \n        /** @inheritDoc */\n        public function advanceTime(time:Number):void\n        {\n            if (time == 0 || (_repeatCount == 1 && _currentTime == _totalTime)) return;\n            \n            var i:int;\n            var previousTime:Number = _currentTime;\n            var restTime:Number = _totalTime - _currentTime;\n            var carryOverTime:Number = time > restTime ? time - restTime : 0.0;\n            \n            _currentTime += time;\n            \n            if (_currentTime <= 0)\n                return; // the delay is not over yet\n            else if (_currentTime > _totalTime)\n                _currentTime = _totalTime;\n            \n            if (_currentCycle < 0 && previousTime <= 0 && _currentTime > 0)\n            {\n                _currentCycle++;\n                if (_onStart != null) _onStart.apply(this, _onStartArgs);\n            }\n\n            var ratio:Number = _currentTime / _totalTime;\n            var reversed:Boolean = _reverse && (_currentCycle % 2 == 1);\n            var numProperties:int = _startValues.length;\n            _progress = reversed ? _transitionFunc(1.0 - ratio) : _transitionFunc(ratio);\n\n            for (i=0; i<numProperties; ++i)\n            {                \n                if (_startValues[i] != _startValues[i]) // isNaN check - \"isNaN\" causes allocation!\n                    _startValues[i] = _target[_properties[i]] as Number;\n\n                var updateFunc:Function = _updateFuncs[i] as Function;\n                updateFunc(_properties[i], _startValues[i], _endValues[i]);\n            }\n\n            if (_onUpdate != null)\n                _onUpdate.apply(this, _onUpdateArgs);\n            \n            if (previousTime < _totalTime && _currentTime >= _totalTime)\n            {\n                if (_repeatCount == 0 || _repeatCount > 1)\n                {\n                    _currentTime = -_repeatDelay;\n                    _currentCycle++;\n                    if (_repeatCount > 1) _repeatCount--;\n                    if (_onRepeat != null) _onRepeat.apply(this, _onRepeatArgs);\n                }\n                else\n                {\n                    // save callback & args: they might be changed through an event listener\n                    var onComplete:Function = _onComplete;\n                    var onCompleteArgs:Array = _onCompleteArgs;\n                    \n                    // in the 'onComplete' callback, people might want to call \"tween.reset\" and\n                    // add it to another juggler; so this event has to be dispatched *before*\n                    // executing 'onComplete'.\n                    dispatchEventWith(Event.REMOVE_FROM_JUGGLER);\n                    if (onComplete != null) onComplete.apply(this, onCompleteArgs);\n                    if (_currentTime == 0) carryOverTime = 0; // tween was reset\n                }\n            }\n            \n            if (carryOverTime) \n                advanceTime(carryOverTime);\n        }\n\n        // animation hints\n\n        private function getUpdateFuncFromProperty(property:String):Function\n        {\n            var updateFunc:Function;\n            var hint:String = getPropertyHint(property);\n\n            switch (hint)\n            {\n                case null:  updateFunc = updateStandard; break;\n                case \"rgb\": updateFunc = updateRgb; break;\n                case \"rad\": updateFunc = updateRad; break;\n                case \"deg\": updateFunc = updateDeg; break;\n                default:\n                    trace(\"[Starling] Ignoring unknown property hint:\", hint);\n                    updateFunc = updateStandard;\n            }\n\n            return updateFunc;\n        }\n\n        /** @private */\n        internal static function getPropertyHint(property:String):String\n        {\n            // colorization is special; it does not require a hint marker, just the word 'color'.\n            if (property.indexOf(\"color\") != -1 || property.indexOf(\"Color\") != -1)\n                return \"rgb\";\n\n            var hintMarkerIndex:int = property.indexOf(HINT_MARKER);\n            if (hintMarkerIndex != -1) return property.substr(hintMarkerIndex+1);\n            else return null;\n        }\n\n        /** @private */\n        internal static function getPropertyName(property:String):String\n        {\n            var hintMarkerIndex:int = property.indexOf(HINT_MARKER);\n            if (hintMarkerIndex != -1) return property.substring(0, hintMarkerIndex);\n            else return property;\n        }\n\n        private function updateStandard(property:String, startValue:Number, endValue:Number):void\n        {\n            var newValue:Number = startValue + _progress * (endValue - startValue);\n            if (_roundToInt) newValue = Math.round(newValue);\n            _target[property] = newValue;\n        }\n\n        private function updateRgb(property:String, startValue:Number, endValue:Number):void\n        {\n            _target[property] = Color.interpolate(uint(startValue), uint(endValue), _progress);\n        }\n\n        private function updateRad(property:String, startValue:Number, endValue:Number):void\n        {\n            updateAngle(Math.PI, property, startValue, endValue);\n        }\n\n        private function updateDeg(property:String, startValue:Number, endValue:Number):void\n        {\n            updateAngle(180, property, startValue, endValue);\n        }\n\n        private function updateAngle(pi:Number, property:String, startValue:Number, endValue:Number):void\n        {\n            while (Math.abs(endValue - startValue) > pi)\n            {\n                if (startValue < endValue) endValue -= 2.0 * pi;\n                else                       endValue += 2.0 * pi;\n            }\n\n            updateStandard(property, startValue, endValue);\n        }\n        \n        /** The end value a certain property is animated to. Throws an ArgumentError if the \n         *  property is not being animated. */\n        public function getEndValue(property:String):Number\n        {\n            var index:int = _properties.indexOf(property);\n            if (index == -1) throw new ArgumentError(\"The property '\" + property + \"' is not animated\");\n            else return _endValues[index] as Number;\n        }\n        \n        /** Indicates if the tween is finished. */\n        public function get isComplete():Boolean \n        { \n            return _currentTime >= _totalTime && _repeatCount == 1;\n        }        \n        \n        /** The target object that is animated. */\n        public function get target():Object { return _target; }\n        \n        /** The transition method used for the animation. @see Transitions */\n        public function get transition():String { return _transitionName; }\n        public function set transition(value:String):void \n        { \n            _transitionName = value;\n            _transitionFunc = Transitions.getTransition(value);\n            \n            if (_transitionFunc == null)\n                throw new ArgumentError(\"Invalid transiton: \" + value);\n        }\n        \n        /** The actual transition function used for the animation. */\n        public function get transitionFunc():Function { return _transitionFunc; }\n        public function set transitionFunc(value:Function):void\n        {\n            _transitionName = \"custom\";\n            _transitionFunc = value;\n        }\n        \n        /** The total time the tween will take per repetition (in seconds). */\n        public function get totalTime():Number { return _totalTime; }\n        \n        /** The time that has passed since the tween was created (in seconds). */\n        public function get currentTime():Number { return _currentTime; }\n        \n        /** The current progress between 0 and 1, as calculated by the transition function. */\n        public function get progress():Number { return _progress; }\n        \n        /** The delay before the tween is started (in seconds). @default 0 */\n        public function get delay():Number { return _delay; }\n        public function set delay(value:Number):void \n        { \n            _currentTime = _currentTime + _delay - value;\n            _delay = value;\n        }\n        \n        /** The number of times the tween will be executed. \n         *  Set to '0' to tween indefinitely. @default 1 */\n        public function get repeatCount():int { return _repeatCount; }\n        public function set repeatCount(value:int):void { _repeatCount = value; }\n        \n        /** The amount of time to wait between repeat cycles (in seconds). @default 0 */\n        public function get repeatDelay():Number { return _repeatDelay; }\n        public function set repeatDelay(value:Number):void { _repeatDelay = value; }\n        \n        /** Indicates if the tween should be reversed when it is repeating. If enabled, \n         *  every second repetition will be reversed. @default false */\n        public function get reverse():Boolean { return _reverse; }\n        public function set reverse(value:Boolean):void { _reverse = value; }\n        \n        /** Indicates if the numeric values should be cast to Integers. @default false */\n        public function get roundToInt():Boolean { return _roundToInt; }\n        public function set roundToInt(value:Boolean):void { _roundToInt = value; }\n        \n        /** A function that will be called when the tween starts (after a possible delay). */\n        public function get onStart():Function { return _onStart; }\n        public function set onStart(value:Function):void { _onStart = value; }\n        \n        /** A function that will be called each time the tween is advanced. */\n        public function get onUpdate():Function { return _onUpdate; }\n        public function set onUpdate(value:Function):void { _onUpdate = value; }\n        \n        /** A function that will be called each time the tween finishes one repetition\n         *  (except the last, which will trigger 'onComplete'). */\n        public function get onRepeat():Function { return _onRepeat; }\n        public function set onRepeat(value:Function):void { _onRepeat = value; }\n        \n        /** A function that will be called when the tween is complete. */\n        public function get onComplete():Function { return _onComplete; }\n        public function set onComplete(value:Function):void { _onComplete = value; }\n        \n        /** The arguments that will be passed to the 'onStart' function. */\n        public function get onStartArgs():Array { return _onStartArgs; }\n        public function set onStartArgs(value:Array):void { _onStartArgs = value; }\n        \n        /** The arguments that will be passed to the 'onUpdate' function. */\n        public function get onUpdateArgs():Array { return _onUpdateArgs; }\n        public function set onUpdateArgs(value:Array):void { _onUpdateArgs = value; }\n        \n        /** The arguments that will be passed to the 'onRepeat' function. */\n        public function get onRepeatArgs():Array { return _onRepeatArgs; }\n        public function set onRepeatArgs(value:Array):void { _onRepeatArgs = value; }\n        \n        /** The arguments that will be passed to the 'onComplete' function. */\n        public function get onCompleteArgs():Array { return _onCompleteArgs; }\n        public function set onCompleteArgs(value:Array):void { _onCompleteArgs = value; }\n        \n        /** Another tween that will be started (i.e. added to the same juggler) as soon as \n         *  this tween is completed. */\n        public function get nextTween():Tween { return _nextTween; }\n        public function set nextTween(value:Tween):void { _nextTween = value; }\n        \n        // tween pooling\n        \n        private static var sTweenPool:Vector.<Tween> = new <Tween>[];\n        \n        /** @private */\n        starling_internal static function fromPool(target:Object, time:Number, \n                                                   transition:Object=\"linear\"):Tween\n        {\n            if (sTweenPool.length) return sTweenPool.pop().reset(target, time, transition);\n            else return new Tween(target, time, transition);\n        }\n        \n        /** @private */\n        starling_internal static function toPool(tween:Tween):void\n        {\n            // reset any object-references, to make sure we don't prevent any garbage collection\n            tween._onStart = tween._onUpdate = tween._onRepeat = tween._onComplete = null;\n            tween._onStartArgs = tween._onUpdateArgs = tween._onRepeatArgs = tween._onCompleteArgs = null;\n            tween._target = null;\n            tween._transitionFunc = null;\n            tween.removeEventListeners();\n            sTweenPool.push(tween);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/AssetFactory.as",
    "content": "package starling.assets\n{\n    import flash.system.Capabilities;\n    import flash.utils.ByteArray;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.errors.AbstractClassError;\n\n    /** An AssetFactory is responsible for creating a concrete instance of an asset.\n     *\n     *  <p>The AssetManager contains a list of AssetFactories, registered via 'registerFactory'.\n     *  When the asset queue is processed, each factory (sorted by priority) will be asked if it\n     *  can handle a certain AssetReference (via the 'canHandle') method. If it can, the 'create'\n     *  method will be called, which is responsible for creating at least one asset.</p>\n     *\n     *  <p>By extending 'AssetFactory' and registering your class at the AssetManager, you can\n     *  customize how assets are being created and even add new types of assets.</p>\n     */\n    public class AssetFactory\n    {\n        private var _priority:int;\n        private var _mimeTypes:Vector.<String>;\n        private var _extensions:Vector.<String>;\n\n        /** Creates a new instance. */\n        public function AssetFactory()\n        {\n            if (Capabilities.isDebugger &&\n                getQualifiedClassName(this) == \"starling.assets::AssetFactory\")\n            {\n                throw new AbstractClassError();\n            }\n\n            _mimeTypes = new <String>[];\n            _extensions = new <String>[];\n        }\n\n        /** Returns 'true' if this factory can handle the given reference. The default\n         *  implementation checks if extension and/or mime type of the reference match those\n         *  of the factory. */\n        public function canHandle(reference:AssetReference):Boolean\n        {\n            var mimeType:String = reference.mimeType;\n            var extension:String = reference.extension;\n\n            return reference.data is ByteArray && (\n                (mimeType && _mimeTypes.indexOf(reference.mimeType.toLowerCase()) != -1) ||\n                (extension && _extensions.indexOf(reference.extension.toLowerCase()) != -1));\n        }\n\n        /** This method will only be called if 'canHandle' returned 'true' for the given reference.\n         *  It's responsible for creating at least one concrete asset and passing it to 'onComplete'.\n         *\n         *  @param reference   The asset to be created. If a local or remote URL is referenced,\n         *                     it will already have been loaded, and 'data' will contain a ByteArray.\n         *  @param helper      Contains useful utility methods to be used by the factory. Look\n         *                     at the class documentation for more information.\n         *  @param onComplete  To be called when loading is successful. 'type' parameter is optional.\n         *                     <pre>function(name:String, asset:Object, type:String):void;</pre>\n         *  @param onError     To be called when creation fails for some reason. Do not call\n         *                     'onComplete' when that happens. <pre>function(error:String):void</pre>\n         */\n        public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                               onComplete:Function, onError:Function):void\n        {\n            // to be implemented by subclasses\n        }\n\n        /** Add one or more mime types that identify the supported data types. Used by\n         *  'canHandle' to figure out if the factory is suitable for an asset reference. */\n        public function addMimeTypes(...args):void\n        {\n            for each (var mimeType:String in args)\n            {\n                mimeType = mimeType.toLowerCase();\n\n                if (_mimeTypes.indexOf(mimeType) == -1)\n                    _mimeTypes[_mimeTypes.length] = mimeType;\n            }\n        }\n\n        /** Add one or more file extensions (without leading dot) that identify the supported data\n         *  types. Used by 'canHandle' to figure out if the factory is suitable for an asset\n         *  reference. */\n        public function addExtensions(...args):void\n        {\n            for each (var extension:String in args)\n            {\n                extension = extension.toLowerCase();\n\n                if (_extensions.indexOf(extension) == -1)\n                    _extensions[_extensions.length] = extension;\n            }\n        }\n\n        /** Returns the mime types this factory supports. */\n        public function getMimeTypes(out:Vector.<String>=null):Vector.<String>\n        {\n            out ||= new Vector.<String>();\n\n            for (var i:int=0; i<_mimeTypes.length; ++i)\n                out[i] = _mimeTypes[i];\n\n            return out;\n        }\n\n        /** Returns the file extensions this factory supports. */\n        public function getExtensions(out:Vector.<String>=null):Vector.<String>\n        {\n            out ||= new Vector.<String>();\n\n            for (var i:int=0; i<_extensions.length; ++i)\n                out[i] = _extensions[i];\n\n            return out;\n        }\n\n        /** @private */\n        internal function get priority():int { return _priority; }\n        internal function set priority(value:int):void { _priority = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/AssetFactoryHelper.as",
    "content": "package starling.assets\n{\n    import starling.utils.SystemUtil;\n\n    /** A helper class that's passed to an AssetFactory's \"create\" method. */\n    public class AssetFactoryHelper\n    {\n        private var _dataLoader:DataLoader;\n        private var _getNameFromUrlFunc:Function;\n        private var _getExtensionFromUrlFunc:Function;\n        private var _addPostProcessorFunc:Function;\n        private var _addAssetFunc:Function;\n        private var _onRestoreFunc:Function;\n        private var _logFunc:Function;\n\n        /** @private */\n        public function AssetFactoryHelper()\n        { }\n\n        /** Forwarded to the AssetManager's method with the same name. */\n        public function getNameFromUrl(url:String):String\n        {\n            if (_getNameFromUrlFunc != null) return _getNameFromUrlFunc(url);\n            else return \"\";\n        }\n\n        /** Forwarded to the AssetManager's method with the same name. */\n        public function getExtensionFromUrl(url:String):String\n        {\n            if (_getExtensionFromUrlFunc != null) return _getExtensionFromUrlFunc(url);\n            else return \"\";\n        }\n\n        /** Accesses a URL (local or remote) and passes the loaded ByteArray to the\n         *  'onComplete' callback - or executes 'onError' when the data can't be loaded.\n         *\n         *  @param url         a string containing an URL.\n         *  @param onComplete  function(data:ByteArray, mimeType:String):void;\n         *  @param onError     function(error:String):void;\n         */\n        public function loadDataFromUrl(url:String, onComplete:Function, onError:Function):void\n        {\n            if (_dataLoader) _dataLoader.load(url, onComplete, onError);\n        }\n\n        /** Adds a method to be called by the AssetManager when the queue has finished processing.\n         *  Useful e.g. if assets depend on other assets (like an atlas XML depending on the atlas\n         *  texture).\n         *\n         *  @param processor  function(manager:AssetManager):void;\n         *  @param priority   Processors with a higher priority will be called first.\n         *                    The default processor for texture atlases is called with a\n         *                    priority of '100', others with '0'.\n         */\n        public function addPostProcessor(processor:Function, priority:int=0):void\n        {\n            if (_addPostProcessorFunc != null) _addPostProcessorFunc(processor, priority);\n        }\n\n        /** Textures are required to call this method when they begin their restoration process\n         *  after a context loss. */\n        public function onBeginRestore():void\n        {\n            if (_onRestoreFunc != null) _onRestoreFunc(false);\n        }\n\n        /** Textures are required to call this method when they have finished their restoration\n         *  process after a context loss. */\n        public function onEndRestore():void\n        {\n            if (_onRestoreFunc != null) _onRestoreFunc(true);\n        }\n\n        /** Forwarded to the AssetManager's method with the same name. */\n        public function log(message:String):void\n        {\n            if (_logFunc != null) _logFunc(message);\n        }\n\n        /** Adds additional assets to the AssetManager. To be called when the factory\n         *  creates more than one asset. */\n        public function addComplementaryAsset(name:String, asset:Object, type:String=null):void\n        {\n            if (_addAssetFunc != null) _addAssetFunc(name, asset, type);\n        }\n\n        /** Delay the execution of 'call' until it's allowed. (On mobile, the context\n         *  may not be accessed while the application is in the background.)\n         */\n        public function executeWhenContextReady(call:Function, ...args):void\n        {\n            // On mobile, it is not allowed / endorsed to make stage3D calls while the app\n            // is in the background. Thus, we pause execution if that's the case.\n\n            if (SystemUtil.isDesktop) call.apply(this, args);\n            else\n            {\n                args.unshift(call);\n                SystemUtil.executeWhenApplicationIsActive.apply(this, args);\n            }\n        }\n\n        /** @private */\n        internal function set getNameFromUrlFunc(value:Function):void { _getNameFromUrlFunc = value; }\n\n        /** @private */\n        internal function set getExtensionFromUrlFunc(value:Function):void { _getExtensionFromUrlFunc = value; }\n\n        /** @private */\n        internal function set dataLoader(value:DataLoader):void { _dataLoader = value; }\n\n        /** @private */\n        internal function set logFunc(value:Function):void { _logFunc = value; }\n\n        /** @private */\n        internal function set addAssetFunc(value:Function):void { _addAssetFunc = value; }\n\n        /** @private */\n        internal function set onRestoreFunc(value:Function):void { _onRestoreFunc = value; }\n\n        /** @private */\n        internal function set addPostProcessorFunc(value:Function):void { _addPostProcessorFunc = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/AssetManager.as",
    "content": "package starling.assets\n{\n    import flash.media.Sound;\n    import flash.media.SoundChannel;\n    import flash.media.SoundTransform;\n    import flash.net.URLRequest;\n    import flash.system.System;\n    import flash.utils.ByteArray;\n    import flash.utils.Dictionary;\n    import flash.utils.describeType;\n    import flash.utils.getQualifiedClassName;\n    import flash.utils.setTimeout;\n\n    import starling.core.Starling;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.text.BitmapFont;\n    import starling.textures.Texture;\n    import starling.textures.TextureAtlas;\n    import starling.textures.TextureOptions;\n    import starling.utils.MathUtil;\n    import starling.utils.execute;\n\n    /** Dispatched when all textures have been restored after a context loss. */\n    [Event(name=\"texturesRestored\", type=\"starling.events.Event\")]\n\n    /** The AssetManager handles loading and accessing a variety of asset types. You can\n     *  add assets directly (via the 'add...' methods) or asynchronously via a queue. This allows\n     *  you to deal with assets in a unified way, no matter if they are loaded from a file,\n     *  directory, URL, or from an embedded object.\n     *\n     *  <p>The class can deal with the following media types:\n     *  <ul>\n     *    <li>Textures (either from Bitmaps or ATF data)</li>\n     *    <li>Texture atlases</li>\n     *    <li>Bitmap Fonts</li>\n     *    <li>Sounds</li>\n     *    <li>XML data</li>\n     *    <li>JSON data</li>\n     *    <li>ByteArrays</li>\n     *    <li>other AssetManagers</li>\n     *  </ul>\n     *  </p>\n     *\n     *  <p>For more information on how to add assets from different sources, read the documentation\n     *  of the \"enqueue()\" method.</p>\n     *\n     *  <strong>Context Loss</strong>\n     *\n     *  <p>When the stage3D context is lost, the AssetManager will automatically restore all\n     *  loaded textures. To save memory, it will get them from their original sources. Since\n     *  this is done asynchronously, your images might not reappear all at once, but during\n     *  a time frame of several seconds. If you want, you can pause your game during that time;\n     *  the AssetManager dispatches an \"Event.TEXTURES_RESTORED\" event when all textures have\n     *  been restored.</p>\n     *\n     *  <strong>Error Handling</strong>\n     *\n     *  <p>Loading of some assets may fail while the queue is being processed. In that case, the\n     *  AssetManager will call the 'onError' callback that you can optional provide to the\n     *  'loadQueue' method. Queue processing will continue after an error, so it's always\n     *  guaranteed that the 'onComplete' callback is executed, too.</p>\n     *\n     *  <strong>Texture Properties</strong>\n     *\n     *  <p>When you enqueue a texture, its properties for \"format\", \"scale\", \"mipMapping\", and\n     *  \"repeat\" will reflect the settings of the AssetManager at the time they were enqueued.\n     *  This means that you can enqueue a bunch of textures, then change the settings and enqueue\n     *  some more. Like this:</p>\n     *\n     *  <listing>\n     *  var appDir:File = File.applicationDirectory;\n     *  var assets:AssetManager = new AssetManager();\n     *  \n     *  assets.textureOptions.format = Context3DTextureFormat.BGRA;\n     *  assets.enqueue(appDir.resolvePath(\"textures/32bit\"));\n     *  \n     *  assets.textureOptions.format = Context3DTextureFormat.BGRA_PACKED;\n     *  assets.enqueue(appDir.resolvePath(\"textures/16bit\"));\n     *  \n     *  assets.loadQueue(...);</listing>\n     * \n     *  <strong>Nesting</strong>\n     *\n     *  <p>When you enqueue one or more AssetManagers to another one, the \"loadQueue\" method will\n     *  load the assets of the \"child\" AssetManager, as well. Later, when accessing assets,\n     *  the \"parent\" AssetManager will return the \"child\" assets as well - just like it returns,\n     *  say, the SubTextures from a contained TextureAtlas.</p>\n     *\n     *  <p>The main advantage of grouping your assets like this is something else, though: it\n     *  allows to remove (and dispose) a complete group of assets in one step. The example\n     *  below loads the assets from two directories. When the contents of one of them are no\n     *  longer needed, all its assets are removed together.</p>\n     *\n     *  <listing>\n     *  var manager:AssetManager = new AssetManager();\n     *  var appDir:File = File.applicationDirectory;\n     *  \n     *  var redAssets:AssetManager = new AssetManager();\n     *  redAssets.enqueueSingle(appDir.resolvePath(\"textures/red/\"));\n     *  \n     *  var greenAssets:AssetManager = new AssetManager();\n     *  greenAssets.enqueueSingle(appDir.resolvePath(\"textures/green/\"));\n     *  \n     *  manager.enqueueSingle(redAssets, \"redAssets\");\n     *  manager.enqueueSingle(greenAssets, \"greenAssets\");\n     *  manager.loadQueue(...); // loads both \"red\" and \"green\" assets\n     *  \n     *  // ... later, remove all \"red\" assets together\n     *  manager.removeAssetManager(\"redAssets\");</listing>\n     *\n     *  <strong>Customization</strong>\n     *\n     *  <p>You can customize how assets are created by extending the 'AssetFactory' class and\n     *  registering an instance of your new class at the AssetManager via 'registerFactory'.\n     *  Factories are probed by priority; any factory with a priority > 0 will be executed\n     *  before the built-in factories.</p>\n     *\n     *  <p>An asset type is identified by a unique String. You can add your own asset types\n     *  by creating a custom 'AssetFactory' and having it add the asset with custom string\n     *  identifier.</p>\n     *\n     *  <p>By overriding the methods 'getNameFromUrl', 'getExtensionFromUrl', 'disposeAsset',\n     *  and 'log', you can customize how assets are named and disposed, and you can forward\n     *  any logging to an external logger. To customize the way data is loaded from URLs or\n     *  files, you can assign a custom 'DataLoader' instance to the AssetManager.</p>\n     *\n     *  @see starling.assets.AssetFactory\n     *  @see starling.assets.AssetType\n     *  @see starling.assets.DataLoader\n     */\n    public class AssetManager extends EventDispatcher\n    {\n        private var _starling:Starling;\n        private var _assets:Dictionary;\n        private var _verbose:Boolean;\n        private var _numConnections:int;\n        private var _dataLoader:DataLoader;\n        private var _textureOptions:TextureOptions;\n        private var _queue:Vector.<AssetReference>;\n        private var _registerBitmapFontsWithFontFace:Boolean;\n        private var _assetFactories:Vector.<AssetFactory>;\n        private var _numRestoredTextures:int;\n        private var _numLostTextures:int;\n\n        // Regex for name / extension extraction from URLs.\n        private static const NAME_REGEX:RegExp = /(([^?\\/\\\\]+?)(?:\\.([\\w\\-]+))?)(?:\\?.*)?$/;\n\n        // fallback for unnamed assets\n        private static const NO_NAME:String = \"unnamed\";\n        private static var sNoNameCount:int = 0;\n\n        // helper objects\n        private static var sNames:Vector.<String> = new <String>[];\n\n        /** Create a new instance with the given scale factor. */\n        public function AssetManager(scaleFactor:Number=1)\n        {\n            _assets = new Dictionary();\n            _verbose = true;\n            _textureOptions = new TextureOptions(scaleFactor);\n            _queue = new <AssetReference>[];\n            _numConnections = 3;\n            _dataLoader = new DataLoader();\n            _assetFactories = new <AssetFactory>[];\n\n            registerFactory(new BitmapTextureFactory());\n            registerFactory(new AtfTextureFactory());\n            registerFactory(new SoundFactory());\n            registerFactory(new JsonFactory());\n            registerFactory(new XmlFactory());\n            registerFactory(new ByteArrayFactory(), -100);\n        }\n\n        /** Disposes all assets and purges the queue.\n         *\n         *  <p>Beware that all references to the assets will remain intact, even though the assets\n         *  are no longer valid. Call 'purge' if you want to remove all resources and reuse\n         *  the AssetManager later.</p>\n         */\n        public function dispose():void\n        {\n            purgeQueue();\n\n            for each (var store:Dictionary in _assets)\n                for each (var asset:Object in store)\n                    disposeAsset(asset);\n        }\n\n        /** Removes assets of all types (disposing them along the way), empties the queue and\n         *  aborts any pending load operations. */\n        public function purge():void\n        {\n            log(\"Purging all assets, emptying queue\");\n\n            purgeQueue();\n            dispose();\n\n            _assets = new Dictionary();\n        }\n\n        // queue processing\n\n        /** Enqueues one or more raw assets; they will only be available after successfully\n         *  executing the \"loadQueue\" method. This method accepts a variety of different objects:\n         *\n         *  <ul>\n         *    <li>Strings or URLRequests containing an URL to a local or remote resource. Supported\n         *        types: <code>png, jpg, gif, atf, mp3, xml, fnt, json, binary</code>.</li>\n         *    <li>Instances of the File class (AIR only) pointing to a directory or a file.\n         *        Directories will be scanned recursively for all supported types.</li>\n         *    <li>Classes that contain <code>static</code> embedded assets.</li>\n         *    <li>If the file extension is not recognized, the data is analyzed to see if\n         *        contains XML or JSON data. If it's neither, it is stored as ByteArray.</li>\n         *  </ul>\n         *\n         *  <p>Suitable object names are extracted automatically: A file named \"image.png\" will be\n         *  accessible under the name \"image\". When enqueuing embedded assets via a class,\n         *  the variable name of the embedded object will be used as its name. An exception\n         *  are texture atlases: they will have the same name as the actual texture they are\n         *  referencing.</p>\n         *\n         *  <p>XMLs are made available via \"getXml()\"; this includes XMLs containing texture\n         *  atlases or bitmap fonts, which are processed along the way. Bitmap fonts are also\n         *  registered at the TextField class.</p>\n         *\n         *  <p>If you pass in JSON data, it will be parsed into an object and will be available via\n         *  \"getObject()\".</p>\n         */\n        public function enqueue(...assets):void\n        {\n            for each (var asset:Object in assets)\n            {\n                if (asset is Array)\n                {\n                    enqueue.apply(this, asset);\n                }\n                else if (asset is Class)\n                {\n                    var typeXml:XML = describeType(asset);\n                    var childNode:XML;\n\n                    if (_verbose)\n                        log(\"Looking for static embedded assets in '\" +\n                            (typeXml.@name).split(\"::\").pop() + \"'\");\n\n                    for each (childNode in typeXml.constant.(@type == \"Class\"))\n                        enqueueSingle(asset[childNode.@name], childNode.@name);\n\n                    for each (childNode in typeXml.variable.(@type == \"Class\"))\n                        enqueueSingle(asset[childNode.@name], childNode.@name);\n                }\n                else if (getQualifiedClassName(asset) == \"flash.filesystem::File\")\n                {\n                    if (!asset[\"exists\"])\n                    {\n                        log(\"File or directory not found: '\" + asset[\"url\"] + \"'\");\n                    }\n                    else if (!asset[\"isHidden\"])\n                    {\n                        if (asset[\"isDirectory\"])\n                            enqueue.apply(this, asset[\"getDirectoryListing\"]());\n                        else\n                            enqueueSingle(asset);\n                    }\n                }\n                else if (asset is String || asset is URLRequest || asset is AssetManager)\n                {\n                    enqueueSingle(asset);\n                }\n                else\n                {\n                    log(\"Ignoring unsupported asset type: \" + getQualifiedClassName(asset));\n                }\n            }\n        }\n\n        /** Enqueues a single asset with a custom name that can be used to access it later.\n         *  If the asset is a texture, you can also add custom texture options.\n         *\n         *  @param asset    The asset that will be enqueued; accepts the same objects as the\n         *                  'enqueue' method.\n         *  @param name     The name under which the asset will be found later. If you pass null or\n         *                  omit the parameter, it's attempted to generate a name automatically.\n         *  @param options  Custom options that will be used if 'asset' points to texture data.\n         *  @return         the name with which the asset was registered.\n         */\n        public function enqueueSingle(asset:Object, name:String=null,\n                                      options:TextureOptions=null):String\n        {\n            if (asset is Class)\n                asset = new asset();\n\n            var assetReference:AssetReference = new AssetReference(asset);\n            assetReference.name = name || getNameFromUrl(assetReference.url) || getUniqueName();\n            assetReference.extension = getExtensionFromUrl(assetReference.url);\n            assetReference.textureOptions = options || _textureOptions;\n            var logName:String = getFilenameFromUrl(assetReference.url) || assetReference.name;\n\n            _queue.push(assetReference);\n            log(\"Enqueuing '\" + logName + \"'\");\n            return assetReference.name;\n        }\n\n        /** Removes the asset(s) with the given name(s) from the queue. Note that this won't work\n         *  after loading has started, even if these specific assets have not yet been processed. */\n        public function dequeue(...assetNames):void\n        {\n            _queue = _queue.filter(function(asset:AssetReference, i:int, v:*):Boolean\n            {\n                return assetNames.indexOf(asset.name) == -1;\n            });\n        }\n\n        /** Empties the queue and aborts any pending load operations. */\n        public function purgeQueue():void\n        {\n            _queue.length = 0;\n            _dataLoader.close();\n            dispatchEventWith(Event.CANCEL);\n        }\n\n        /** Loads all enqueued assets asynchronously. The 'onComplete' callback will be executed\n         *  once all assets have been loaded - even when there have been errors, which are\n         *  forwarded to the optional 'onError' callback. The 'onProgress' function will be called\n         *  with a 'ratio' between '0.0' and '1.0' and is also optional. Furthermore, all\n         *  parameters of all the callbacks are optional.\n         *\n         *  <p>When you call this method, the manager will save a reference to \"Starling.current\";\n         *  all textures that are loaded will be accessible only from within this instance. Thus,\n         *  if you are working with more than one Starling instance, be sure to call\n         *  \"makeCurrent()\" on the appropriate instance before processing the queue.</p>\n         *\n         *  @param onComplete   <code>function(manager:AssetManager):void;</code>\n         *  @param onError      <code>function(error:String, asset:AssetReference):void;</code>\n         *  @param onProgress   <code>function(ratio:Number):void;</code>\n         */\n        public function loadQueue(onComplete:Function,\n                                  onError:Function=null, onProgress:Function=null):void\n        {\n            if (_queue.length == 0)\n            {\n                finish();\n                return;\n            }\n\n            // By using an event listener, we can make a call to \"cancel\" affect\n            // only the currently active loading process(es).\n            addEventListener(Event.CANCEL, onCanceled);\n\n            var factoryHelper:AssetFactoryHelper = new AssetFactoryHelper();\n            factoryHelper.getNameFromUrlFunc = getNameFromUrl;\n            factoryHelper.getExtensionFromUrlFunc = getExtensionFromUrl;\n            factoryHelper.addPostProcessorFunc = addPostProcessor;\n            factoryHelper.addAssetFunc = addAsset;\n            factoryHelper.onRestoreFunc = onAssetRestored;\n            factoryHelper.dataLoader = _dataLoader;\n            factoryHelper.logFunc = log;\n\n            var i:int;\n            var self:AssetManager = this;\n            var canceled:Boolean = false;\n            var queue:Vector.<AssetReference> = _queue.concat();\n            var numAssets:int = queue.length;\n            var numComplete:int = 0;\n            var numConnections:int = MathUtil.min(_numConnections, numAssets);\n            var assetProgress:Vector.<Number> = new Vector.<Number>(numAssets, true);\n            var postProcessors:Vector.<AssetPostProcessor> = new <AssetPostProcessor>[];\n\n            _starling = Starling.current;\n            _queue.length = 0;\n\n            for (i=0; i<numAssets; ++i)\n                assetProgress[i] = -1;\n\n            for (i=0; i<numConnections; ++i)\n                loadNextAsset();\n\n            function loadNextAsset():void\n            {\n                if (canceled) return;\n\n                for (var j:int=0; j<numAssets; ++j)\n                {\n                    if (assetProgress[j] < 0)\n                    {\n                        loadFromQueue(queue, assetProgress, j, factoryHelper,\n                            onAssetLoaded, onAssetProgress, onAssetLoadError, onError);\n                        break;\n                    }\n                }\n            }\n\n            function onAssetLoaded(name:String=null, asset:Object=null, type:String=null):void\n            {\n                if (canceled && asset) disposeAsset(asset);\n                else\n                {\n                    if (name && asset) addAsset(name, asset, type);\n                    numComplete++;\n\n                    if (numComplete == numAssets)\n                    {\n                        postProcessors.sort(comparePriorities);\n                        setTimeout(runPostProcessors, 1);\n                    }\n                    else setTimeout(loadNextAsset, 1);\n                }\n            }\n\n            function onAssetLoadError(error:String, asset:AssetReference):void\n            {\n                if (!canceled)\n                {\n                    execute(onError, error, asset);\n                    onAssetLoaded();\n                }\n            }\n\n            function onAssetProgress(ratio:Number):void\n            {\n                if (!canceled) execute(onProgress, ratio * 0.95);\n            }\n\n            function addPostProcessor(processorFunc:Function, priority:int):void\n            {\n                postProcessors.push(new AssetPostProcessor(processorFunc, priority));\n            }\n\n            function runPostProcessors():void\n            {\n                if (!canceled)\n                {\n                    if (postProcessors.length)\n                    {\n                        try { postProcessors.shift().execute(self); }\n                        catch (e:Error) { execute(onError, e.message); }\n\n                        setTimeout(runPostProcessors, 1);\n                    }\n                    else finish();\n                }\n            }\n\n            function onCanceled():void\n            {\n                canceled = true;\n                removeEventListener(Event.CANCEL, onCanceled);\n            }\n\n            function finish():void\n            {\n                onCanceled();\n                execute(onProgress, 1.0);\n                execute(onComplete, self);\n            }\n        }\n\n        private function loadFromQueue(\n            queue:Vector.<AssetReference>, progressRatios:Vector.<Number>, index:int,\n            helper:AssetFactoryHelper, onComplete:Function, onProgress:Function,\n            onError:Function, onIntermediateError:Function):void\n        {\n            var referenceCount:int = queue.length;\n            var reference:AssetReference = queue[index];\n            progressRatios[index] = 0;\n\n            if (reference.url)\n                _dataLoader.load(reference.url, onLoadComplete, onLoadError, onLoadProgress);\n            else if (reference.data is AssetManager)\n                (reference.data as AssetManager).loadQueue(onManagerComplete, onIntermediateError, onLoadProgress);\n            else\n                setTimeout(onLoadComplete, 1, reference.data);\n\n            function onLoadComplete(data:Object, mimeType:String=null,\n                                    name:String=null, extension:String=null):void\n            {\n                if (_starling) _starling.makeCurrent();\n\n                onLoadProgress(1.0);\n\n                if (data)      reference.data = data;\n                if (name)      reference.name = name;\n                if (extension) reference.extension = extension;\n                if (mimeType)  reference.mimeType = mimeType;\n\n                var assetFactory:AssetFactory = getFactoryFor(reference);\n                if (assetFactory == null)\n                    execute(onAnyError, \"Warning: no suitable factory found for '\" + reference.name + \"'\");\n                else\n                    assetFactory.create(reference, helper, onComplete, onFactoryError);\n            }\n\n            function onLoadProgress(ratio:Number):void\n            {\n                progressRatios[index] = ratio;\n\n                var totalRatio:Number = 0;\n                var multiplier:Number = 1.0 / referenceCount;\n\n                for (var k:int=0; k<referenceCount; ++k)\n                {\n                    var r:Number = progressRatios[k];\n                    if (r > 0) totalRatio += multiplier * r;\n                }\n\n                execute(onProgress, MathUtil.min(totalRatio, 1.0));\n            }\n\n            function onLoadError(error:String):void\n            {\n                onLoadProgress(1.0);\n                execute(onAnyError, \"Error loading \" + reference.name + \": \" + error);\n            }\n\n            function onAnyError(error:String):void\n            {\n                log(error);\n                execute(onError, error, reference);\n            }\n\n            function onFactoryError(error:String):void\n            {\n                execute(onAnyError, \"Error creating \" + reference.name + \": \" + error);\n            }\n\n            function onManagerComplete():void\n            {\n                onComplete(reference.name, reference.data);\n            }\n        }\n\n        private function getFactoryFor(asset:AssetReference):AssetFactory\n        {\n            var numFactories:int = _assetFactories.length;\n            for (var i:int=0; i<numFactories; ++i)\n            {\n                var factory:AssetFactory = _assetFactories[i];\n                if (factory.canHandle(asset)) return factory;\n            }\n\n            return null;\n        }\n\n        private function onAssetRestored(finished:Boolean):void\n        {\n            if (finished)\n            {\n                _numRestoredTextures++;\n\n                if (_starling)\n                    _starling.stage.setRequiresRedraw();\n\n                if (_numRestoredTextures == _numLostTextures)\n                    dispatchEventWith(Event.TEXTURES_RESTORED);\n            }\n            else _numLostTextures++;\n        }\n\n        // basic accessing methods\n\n        /** Add an asset with a certain name and type.\n         *\n         *  <p>Beware: if the slot (name + type) was already taken, the existing object will be\n         *  disposed and replaced by the new one.</p>\n         *\n         *  @param name    The name with which the asset can be retrieved later. Must be\n         *                 unique within this asset type.\n         *  @param asset   The actual asset to add (e.g. a texture, a sound, etc).\n         *  @param type    The type of the asset. If omitted, the type will be determined\n         *                 automatically (which works for all standard types defined within\n         *                 the 'AssetType' class).\n         */\n        public function addAsset(name:String, asset:Object, type:String=null):void\n        {\n            type ||= AssetType.fromAsset(asset);\n\n            var store:Dictionary = _assets[type];\n            if (store == null)\n            {\n                store = new Dictionary();\n                _assets[type] = store;\n            }\n\n            log(\"Adding \" + type + \" '\" + name + \"'\");\n\n            var prevAsset:Object = store[name];\n            if (prevAsset && prevAsset != asset)\n            {\n                log(\"Warning: name was already in use; disposing the previous \" + type);\n                disposeAsset(prevAsset);\n            }\n\n            store[name] = asset;\n        }\n\n        /** Retrieves an asset of the given type, with the given name. If 'recursive' is true,\n         *  the method will traverse included texture atlases and asset managers.\n         *\n         *  <p>Typically, you will use one of the type-safe convenience methods instead, like\n         *  'getTexture', 'getSound', etc.</p>\n         */\n        public function getAsset(type:String, name:String, recursive:Boolean=true):Object\n        {\n            if (recursive)\n            {\n                var managerStore:Dictionary = _assets[AssetType.ASSET_MANAGER];\n                if (managerStore)\n                {\n                    for each (var manager:AssetManager in managerStore)\n                    {\n                        var asset:Object = manager.getAsset(type, name, true);\n                        if (asset) return asset;\n                    }\n                }\n\n                if (type == AssetType.TEXTURE)\n                {\n                    var atlasStore:Dictionary = _assets[AssetType.TEXTURE_ATLAS];\n                    if (atlasStore)\n                    {\n                        for each (var atlas:TextureAtlas in atlasStore)\n                        {\n                            var texture:Texture = atlas.getTexture(name);\n                            if (texture) return texture;\n                        }\n                    }\n                }\n            }\n\n            var store:Dictionary = _assets[type];\n            if (store) return store[name];\n            else return null;\n        }\n\n        /** Retrieves an alphabetically sorted list of all assets that have the given type and\n         *  start with the given prefix. If 'recursive' is true, the method will traverse included\n         *  texture atlases and asset managers. */\n        public function getAssetNames(assetType:String, prefix:String=\"\", recursive:Boolean=true,\n                                      out:Vector.<String>=null):Vector.<String>\n        {\n            out ||= new Vector.<String>();\n\n            if (recursive)\n            {\n                var managerStore:Dictionary = _assets[AssetType.ASSET_MANAGER];\n                if (managerStore)\n                {\n                    for each (var manager:AssetManager in managerStore)\n                        manager.getAssetNames(assetType, prefix, true, out);\n                }\n\n                if (assetType == AssetType.TEXTURE)\n                {\n                    var atlasStore:Dictionary = _assets[AssetType.TEXTURE_ATLAS];\n                    if (atlasStore)\n                    {\n                        for each (var atlas:TextureAtlas in atlasStore)\n                            atlas.getNames(prefix, out);\n                    }\n                }\n            }\n\n            getDictionaryKeys(_assets[assetType], prefix, out);\n            out.sort(Array.CASEINSENSITIVE);\n            return out;\n        }\n\n        /** Removes the asset with the given name and type, and will optionally dispose it. */\n        public function removeAsset(assetType:String, name:String, dispose:Boolean=true):void\n        {\n            var store:Dictionary = _assets[assetType];\n            if (store)\n            {\n                var asset:Object = store[name];\n                if (asset)\n                {\n                    log(\"Removing \" + assetType + \" '\" + name + \"'\");\n                    if (dispose) disposeAsset(asset);\n                    delete store[name];\n                }\n            }\n        }\n\n        // convenience access methods\n\n        /** Returns a texture with a certain name. Includes textures stored inside atlases. */\n        public function getTexture(name:String):Texture\n        {\n            return getAsset(AssetType.TEXTURE, name) as Texture;\n        }\n\n        /** Returns all textures that start with a certain string, sorted alphabetically\n         *  (especially useful for \"MovieClip\"). Includes textures stored inside atlases. */\n        public function getTextures(prefix:String=\"\", out:Vector.<Texture>=null):Vector.<Texture>\n        {\n            if (out == null) out = new <Texture>[];\n\n            for each (var name:String in getTextureNames(prefix, sNames))\n                out[out.length] = getTexture(name); // avoid 'push'\n\n            sNames.length = 0;\n            return out;\n        }\n\n        /** Returns all texture names that start with a certain string, sorted alphabetically.\n         *  Includes textures stored inside atlases. */\n        public function getTextureNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.TEXTURE, prefix, true, out);\n        }\n\n        /** Returns a texture atlas with a certain name, or null if it's not found. */\n        public function getTextureAtlas(name:String):TextureAtlas\n        {\n            return getAsset(AssetType.TEXTURE_ATLAS, name) as TextureAtlas;\n        }\n\n        /** Returns all texture atlas names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getTextureAtlasNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.TEXTURE_ATLAS, prefix, true, out);\n        }\n\n        /** Returns a sound with a certain name, or null if it's not found. */\n        public function getSound(name:String):Sound\n        {\n            return getAsset(AssetType.SOUND, name) as Sound;\n        }\n\n        /** Returns all sound names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getSoundNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.SOUND, prefix, true, out);\n        }\n\n        /** Generates a new SoundChannel object to play back the sound. This method returns a\n         *  SoundChannel object, which you can access to stop the sound and to control volume. */\n        public function playSound(name:String, startTime:Number=0, loops:int=0,\n                                  transform:SoundTransform=null):SoundChannel\n        {\n            var sound:Sound = getSound(name);\n            if (sound) return sound.play(startTime, loops, transform);\n            else return null;\n        }\n\n        /** Returns an XML with a certain name, or null if it's not found. */\n        public function getXml(name:String):XML\n        {\n            return getAsset(AssetType.XML_DOCUMENT, name) as XML;\n        }\n\n        /** Returns all XML names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getXmlNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.XML_DOCUMENT, prefix, true, out);\n        }\n\n        /** Returns an object with a certain name, or null if it's not found. Enqueued JSON\n         *  data is parsed and can be accessed with this method. */\n        public function getObject(name:String):Object\n        {\n            return getAsset(AssetType.OBJECT, name);\n        }\n\n        /** Returns all object names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getObjectNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.OBJECT, prefix, true, out);\n        }\n\n        /** Returns a byte array with a certain name, or null if it's not found. */\n        public function getByteArray(name:String):ByteArray\n        {\n            return getAsset(AssetType.BYTE_ARRAY, name) as ByteArray;\n        }\n\n        /** Returns all byte array names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getByteArrayNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.BYTE_ARRAY, prefix, true, out);\n        }\n\n        /** Returns a bitmap font with a certain name, or null if it's not found. */\n        public function getBitmapFont(name:String):BitmapFont\n        {\n            return getAsset(AssetType.BITMAP_FONT, name) as BitmapFont;\n        }\n\n        /** Returns all bitmap font names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getBitmapFontNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.BITMAP_FONT, prefix, true, out);\n        }\n\n        /** Returns an asset manager with a certain name, or null if it's not found. */\n        public function getAssetManager(name:String):AssetManager\n        {\n            return getAsset(AssetType.ASSET_MANAGER, name) as AssetManager;\n        }\n\n        /** Returns all asset manager names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getAssetManagerNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getAssetNames(AssetType.ASSET_MANAGER, prefix, true, out);\n        }\n\n        /** Removes a certain texture, optionally disposing it. */\n        public function removeTexture(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.TEXTURE, name, dispose);\n        }\n\n        /** Removes a certain texture atlas, optionally disposing it. */\n        public function removeTextureAtlas(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.TEXTURE_ATLAS, name, dispose);\n        }\n\n        /** Removes a certain sound. */\n        public function removeSound(name:String):void\n        {\n            removeAsset(AssetType.SOUND, name);\n        }\n\n        /** Removes a certain Xml object, optionally disposing it. */\n        public function removeXml(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.XML_DOCUMENT, name, dispose);\n        }\n\n        /** Removes a certain object. */\n        public function removeObject(name:String):void\n        {\n            removeAsset(AssetType.OBJECT, name);\n        }\n\n        /** Removes a certain byte array, optionally disposing its memory right away. */\n        public function removeByteArray(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.BYTE_ARRAY, name, dispose);\n        }\n\n        /** Removes a certain bitmap font, optionally disposing it. */\n        public function removeBitmapFont(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.BITMAP_FONT, name, dispose);\n        }\n\n        /** Removes a certain asset manager and optionally disposes it right away. */\n        public function removeAssetManager(name:String, dispose:Boolean=true):void\n        {\n            removeAsset(AssetType.ASSET_MANAGER, name, dispose);\n        }\n\n        // registration of factories\n\n        /** Registers a custom AssetFactory. If you use any priority > 0, the factory will\n         *  be called before the default factories. The final factory to be invoked is the\n         *  'ByteArrayFactory', which is using a priority of '-100'. */\n        public function registerFactory(factory:AssetFactory, priority:int=0):void\n        {\n            factory.priority = priority;\n\n            _assetFactories.push(factory);\n            _assetFactories.sort(comparePriorities);\n        }\n\n        /** Unregisters the specified AssetFactory. */\n        public function unregisterFactory(factory:AssetFactory):void\n        {\n            var index:int = _assetFactories.indexOf(factory);\n            if (index != -1) _assetFactories.removeAt(index);\n        }\n\n        private static function comparePriorities(a:Object, b:Object):int\n        {\n            if (a.priority == b.priority) return 0;\n            return a.priority > b.priority ? -1 : 1;\n        }\n\n        // helpers\n\n        private function getFilenameFromUrl(url:String):String\n        {\n            if (url)\n            {\n                var matches:Array = NAME_REGEX.exec(decodeURIComponent(url));\n                if (matches && matches.length > 1) return matches[1];\n            }\n            return null;\n        }\n\n        /** This method is called internally to determine the name under which an asset will be\n         *  accessible; override it if you need a custom naming scheme.\n         *\n         *  @return the name to be used for the asset, or 'null' if it can't be determined. */\n        protected function getNameFromUrl(url:String):String\n        {\n            if (url)\n            {\n                var matches:Array = NAME_REGEX.exec(decodeURIComponent(url));\n                if (matches && matches.length > 2) return matches[2];\n            }\n            return null;\n        }\n\n        /** This method is called internally to determine the extension that's passed to the\n         *  'AssetFactory' (via the 'AssetReference'). Override it if you need to customize\n         *  e.g. the extension of a server URL.\n         *\n         *  @return the extension to be used for the asset, or an empty string if it can't be\n         *          determined. */\n        protected function getExtensionFromUrl(url:String):String\n        {\n            if (url)\n            {\n                var matches:Array = NAME_REGEX.exec(decodeURIComponent(url));\n                if (matches && matches.length > 3) return matches[3];\n            }\n            return \"\";\n        }\n\n        /** Disposes the given asset. ByteArrays are cleared, XMLs are disposed using\n         *  'System.disposeXML'. If the object contains a 'dispose' method, it will be called.\n         *  Override if you need to add custom cleanup code for a certain asset. */\n        protected function disposeAsset(asset:Object):void\n        {\n            if (asset is ByteArray) (asset as ByteArray).clear();\n            if (asset is XML) System.disposeXML(asset as XML);\n            if (\"dispose\" in asset) asset[\"dispose\"]();\n        }\n\n        /** This method is called during loading of assets when 'verbose' is activated. Per\n         *  default, it traces 'message' to the console. */\n        protected function log(message:String):void\n        {\n            if (_verbose) trace(\"[AssetManager]\", message);\n        }\n\n        private static function getDictionaryKeys(dictionary:Dictionary, prefix:String=\"\",\n                                                  out:Vector.<String>=null):Vector.<String>\n        {\n            if (out == null) out = new <String>[];\n            if (dictionary)\n            {\n                for (var name:String in dictionary)\n                    if (name.indexOf(prefix) == 0)\n                        out[out.length] = name; // avoid 'push'\n\n                out.sort(Array.CASEINSENSITIVE);\n            }\n            return out;\n        }\n\n        private static function getUniqueName():String\n        {\n            return NO_NAME + \"-\" + sNoNameCount++;\n        }\n\n        // properties\n\n        /** When activated, the class will trace information about added/enqueued assets.\n         *  @default true */\n        public function get verbose():Boolean { return _verbose; }\n        public function set verbose(value:Boolean):void { _verbose = value; }\n\n        /** Returns the number of raw assets that have been enqueued, but not yet loaded. */\n        public function get numQueuedAssets():int { return _queue.length; }\n\n        /** The maximum number of parallel connections that are spawned when loading the queue.\n         *  More connections can reduce loading times, but require more memory. @default 3. */\n        public function get numConnections():int { return _numConnections; }\n        public function set numConnections(value:int):void\n        {\n            _numConnections = MathUtil.min(1, value);\n        }\n\n        /** Textures will be created with the options set up in this object at the time of\n         *  enqueuing. */\n        public function get textureOptions():TextureOptions { return _textureOptions; }\n        public function set textureOptions(value:TextureOptions):void { _textureOptions.copyFrom(value); }\n\n        /** The DataLoader is used to load any data from files or URLs. If you need to customize\n         *  its behavior (e.g. to add a caching mechanism), assign your custom instance here. */\n        public function get dataLoader():DataLoader { return _dataLoader; }\n        public function set dataLoader(value:DataLoader):void { _dataLoader = value; }\n\n        /** Indicates if bitmap fonts should be registered with their \"face\" attribute from the\n         *  font XML file. Per default, they are registered with the name of the texture file.\n         *  @default false */\n        public function get registerBitmapFontsWithFontFace():Boolean\n        {\n            return _registerBitmapFontsWithFontFace;\n        }\n\n        public function set registerBitmapFontsWithFontFace(value:Boolean):void\n        {\n            _registerBitmapFontsWithFontFace = value;\n        }\n    }\n}\n\nimport starling.assets.AssetManager;\n\nclass AssetPostProcessor\n{\n    private var _priority:int;\n    private var _callback:Function;\n\n    public function AssetPostProcessor(callback:Function, priority:int)\n    {\n        if (callback == null || callback.length != 1)\n            throw new ArgumentError(\"callback must be a function \" +\n                \"accepting one 'AssetStore' parameter\");\n\n        _callback = callback;\n        _priority = priority;\n    }\n\n    internal function execute(store:AssetManager):void\n    {\n        _callback(store);\n    }\n\n    public function get priority():int { return _priority; }\n}"
  },
  {
    "path": "mobile_version/src/starling/assets/AssetReference.as",
    "content": "package starling.assets\n{\n    import starling.textures.TextureOptions;\n\n    /** The description of an asset to be created by an AssetFactory. */\n    public class AssetReference\n    {\n        private var _name:String;\n        private var _url:String;\n        private var _data:Object;\n        private var _mimeType:String;\n        private var _extension:String;\n        private var _textureOptions:TextureOptions;\n\n        /** Creates a new instance with the given data, which is typically some kind of file\n         *  reference / URL or an instance of an asset class. If 'data' contains an URL, an\n         *  equivalent value will be assigned to the 'url' property. */\n        public function AssetReference(data:Object)\n        {\n            _data = data;\n            _textureOptions = new TextureOptions();\n\n            if (data is String) _url = data as String;\n            else if (\"url\" in data) _url = data[\"url\"] as String;\n        }\n\n        /** The name with which the asset should be added to the AssetManager. */\n        public function get name():String { return _name; }\n        public function set name(value:String):void { _name = value; }\n\n        /** The url from which the asset needs to be / has been loaded. */\n        public function get url():String { return _url; }\n        public function set url(value:String):void { _url = value; }\n\n        /** The raw data of the asset. This property often contains an URL; when it's passed\n         *  to an AssetFactory, loading has already completed, and the property contains a\n         *  ByteArray with the loaded data. */\n        public function get data():Object { return _data; }\n        public function set data(value:Object):void { _data = value; }\n\n        /** The mime type of the asset, if loaded from a server. */\n        public function get mimeType():String { return _mimeType; }\n        public function set mimeType(value:String):void { _mimeType = value; }\n\n        /** The file extension of the asset, if the filename or URL contains one. */\n        public function get extension():String { return _extension; }\n        public function set extension(value:String):void { _extension = value; }\n\n        /** The TextureOptions describing how to create a texture, if the asset references one. */\n        public function get textureOptions():TextureOptions { return _textureOptions; }\n        public function set textureOptions(value:TextureOptions):void\n        {\n            _textureOptions.copyFrom(value);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/AssetType.as",
    "content": "package starling.assets\n{\n    import flash.media.Sound;\n    import flash.media.Video;\n    import flash.utils.ByteArray;\n\n    import starling.errors.AbstractClassError;\n    import starling.text.BitmapFont;\n    import starling.textures.Texture;\n    import starling.textures.TextureAtlas;\n\n    /** An enumeration class containing all the asset types supported by the AssetManager. */\n    public class AssetType\n    {\n        /** @private */\n        public function AssetType() { throw new AbstractClassError(); }\n\n        public static const TEXTURE:String = \"texture\";\n        public static const TEXTURE_ATLAS:String = \"textureAtlas\";\n        public static const SOUND:String = \"sound\";\n        public static const XML_DOCUMENT:String = \"xml\";\n        public static const OBJECT:String = \"object\";\n        public static const BYTE_ARRAY:String = \"byteArray\";\n        public static const BITMAP_FONT:String = \"bitmapFont\";\n        public static const ASSET_MANAGER:String = \"assetManager\";\n\n        /** Figures out the asset type string from the type of the given instance. */\n        public static function fromAsset(asset:Object):String\n        {\n            if (asset is Texture) return TEXTURE;\n            else if (asset is TextureAtlas) return TEXTURE_ATLAS;\n            else if (asset is Sound) return SOUND;\n            else if (asset is XML) return XML_DOCUMENT;\n            else if (asset is ByteArray) return BYTE_ARRAY;\n            else if (asset is BitmapFont) return BITMAP_FONT;\n            else if (asset is AssetManager) return ASSET_MANAGER;\n            else return OBJECT;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/AtfTextureFactory.as",
    "content": "package starling.assets\n{\n    import flash.utils.ByteArray;\n\n    import starling.textures.AtfData;\n    import starling.textures.Texture;\n    import starling.utils.execute;\n\n    /** This AssetFactory creates texture assets from ATF files. */\n    public class AtfTextureFactory extends AssetFactory\n    {\n        /** Creates a new instance. */\n        public function AtfTextureFactory()\n        {\n            addExtensions(\"atf\"); // not used, actually, since we can parse the ATF header, anyway.\n        }\n\n        /** @inheritDoc */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            return (reference.data is ByteArray && AtfData.isAtfData(reference.data as ByteArray));\n        }\n\n        /** @inheritDoc */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            helper.executeWhenContextReady(createTexture);\n\n            function createTexture():void\n            {\n                var onReady:Function = reference.textureOptions.onReady as Function;\n                reference.textureOptions.onReady = function():void\n                {\n                    execute(onReady, texture);\n                    onComplete(reference.name, texture);\n                };\n\n                var texture:Texture = null;\n                var url:String = reference.url;\n\n                try { texture = Texture.fromData(reference.data, reference.textureOptions); }\n                catch (e:Error) { onError(e.message); }\n\n                if (url && texture)\n                {\n                    texture.root.onRestore = function():void\n                    {\n                        helper.onBeginRestore();\n                        helper.loadDataFromUrl(url, function(data:ByteArray):void\n                        {\n                            helper.executeWhenContextReady(function():void\n                            {\n                                try { texture.root.uploadAtfData(data); }\n                                catch (e:Error) { helper.log(\"Texture restoration failed: \" + e.message); }\n\n                                helper.onEndRestore();\n                            });\n                        }, onReloadError);\n                    };\n                }\n\n                reference.data = null; // prevent closures from keeping reference\n            }\n\n            function onReloadError(error:String):void\n            {\n                helper.log(\"Texture restoration failed for \" + reference.url + \". \" + error);\n                helper.onEndRestore();\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/BitmapTextureFactory.as",
    "content": "package starling.assets\n{\n    import flash.display.Bitmap;\n    import flash.display.BitmapData;\n    import flash.display.Loader;\n    import flash.display.LoaderInfo;\n    import flash.events.Event;\n    import flash.events.IOErrorEvent;\n    import flash.system.ImageDecodingPolicy;\n    import flash.system.LoaderContext;\n    import flash.utils.ByteArray;\n\n    import starling.textures.Texture;\n    import starling.textures.TextureOptions;\n    import starling.utils.ByteArrayUtil;\n    import starling.utils.execute;\n\n    /** This AssetFactory creates texture assets from bitmaps and image files. */\n    public class BitmapTextureFactory extends AssetFactory\n    {\n        private static const MAGIC_NUMBERS_JPG:Array = [0xff, 0xd8];\n        private static const MAGIC_NUMBERS_PNG:Array = [0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A];\n        private static const MAGIC_NUMBERS_GIF:Array = [0x47, 0x49, 0x46, 0x38];\n\n        /** Creates a new instance. */\n        public function BitmapTextureFactory()\n        {\n            addMimeTypes(\"image/png\", \"image/jpg\", \"image/jpeg\", \"image/gif\");\n            addExtensions(\"png\", \"jpg\", \"jpeg\", \"gif\");\n        }\n\n        /** @inheritDoc */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            if (super.canHandle(reference) ||\n                reference.data is Bitmap || reference.data is BitmapData)\n            {\n                return true;\n            }\n            else if (reference.data is ByteArray)\n            {\n                var byteData:ByteArray = reference.data as ByteArray;\n                return ByteArrayUtil.startsWithBytes(byteData, MAGIC_NUMBERS_PNG) ||\n                       ByteArrayUtil.startsWithBytes(byteData, MAGIC_NUMBERS_JPG) ||\n                       ByteArrayUtil.startsWithBytes(byteData, MAGIC_NUMBERS_GIF);\n            }\n            else return false;\n        }\n\n        /** @inheritDoc */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            var texture:Texture = null;\n            var url:String  = reference.url;\n            var data:Object = reference.data;\n            var name:String = reference.name;\n            var options:TextureOptions = reference.textureOptions;\n            var onReady:Function = reference.textureOptions.onReady as Function;\n\n            if (data is Bitmap)\n                onBitmapDataCreated((data as Bitmap).bitmapData);\n            else if (data is BitmapData)\n                onBitmapDataCreated(data as BitmapData);\n            else if (data is ByteArray)\n                createBitmapDataFromByteArray(data as ByteArray, onBitmapDataCreated, onError);\n\n            // prevent closures from keeping references\n            reference.data = data = null;\n\n            function onBitmapDataCreated(bitmapData:BitmapData):void\n            {\n                helper.executeWhenContextReady(createFromBitmapData, bitmapData);\n            }\n\n            function createFromBitmapData(bitmapData:BitmapData):void\n            {\n                options.onReady = complete;\n\n                try { texture = Texture.fromData(bitmapData, options); }\n                catch (e:Error) { onError(e.message); }\n\n                if (texture && url) texture.root.onRestore = restoreTexture;\n            }\n\n            function complete():void\n            {\n                execute(onReady, texture);\n                onComplete(name, texture);\n            }\n\n            function restoreTexture():void\n            {\n                helper.onBeginRestore();\n\n                reload(url, function(bitmapData:BitmapData):void\n                {\n                    helper.executeWhenContextReady(function():void\n                    {\n                        try { texture.root.uploadBitmapData(bitmapData); }\n                        catch (e:Error) { helper.log(\"Texture restoration failed: \" + e.message); }\n\n                        helper.onEndRestore();\n                    });\n                });\n            }\n\n            function reload(url:String, onComplete:Function):void\n            {\n                helper.loadDataFromUrl(url, function(data:ByteArray):void\n                {\n                   createBitmapDataFromByteArray(data, onComplete, onReloadError);\n                }, onReloadError);\n            }\n\n            function onReloadError(error:String):void\n            {\n                helper.log(\"Texture restoration failed for \" + url + \". \" + error);\n                helper.onEndRestore();\n            }\n        }\n\n        /** Called by 'create' to convert a ByteArray to a BitmapData.\n         *\n         *  @param data        A ByteArray that contains image data\n         *                     (like the contents of a PNG or JPG file).\n         *  @param onComplete  Called with the BitmapData when successful.\n         *                     <pre>function(bitmapData:BitmapData):void;</pre>\n         *  @param onError     To be called when creation fails for some reason.\n         *                     <pre>function(error:String):void</pre>\n         */\n        protected function createBitmapDataFromByteArray(data:ByteArray,\n                                                         onComplete:Function, onError:Function):void\n        {\n            var loader:Loader = new Loader();\n            var loaderInfo:LoaderInfo = loader.contentLoaderInfo;\n            loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);\n            loaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);\n            var loaderContext:LoaderContext = new LoaderContext();\n            loaderContext.imageDecodingPolicy = ImageDecodingPolicy.ON_LOAD;\n            loader.loadBytes(data, loaderContext);\n\n            function onIoError(event:IOErrorEvent):void\n            {\n                cleanup();\n                execute(onError, event.text);\n            }\n\n            function onLoaderComplete(event:Object):void\n            {\n                complete(event.target.content.bitmapData);\n            }\n\n            function complete(bitmapData:BitmapData):void\n            {\n                cleanup();\n                execute(onComplete, bitmapData);\n            }\n\n            function cleanup():void\n            {\n                loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onIoError);\n                loaderInfo.removeEventListener(Event.COMPLETE, onLoaderComplete);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/ByteArrayFactory.as",
    "content": "package starling.assets\n{\n    import flash.utils.ByteArray;\n\n    /** This AssetFactory forwards ByteArrays to the AssetManager. It's the fallback when\n     *  no other factory can handle an asset reference (default priority: -100). */\n    public class ByteArrayFactory extends AssetFactory\n    {\n        /** Creates a new instance. */\n        public function ByteArrayFactory()\n        {\n            // not used, actually - this factory is used as a fallback with low priority\n            addExtensions(\"bin\");\n            addMimeTypes(\"application/octet-stream\");\n        }\n\n        /** @inheritDoc */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            return reference.data is ByteArray;\n        }\n\n        /** @inheritDoc */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            onComplete(reference.name, reference.data as ByteArray);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/DataLoader.as",
    "content": "package starling.assets\n{\n    import flash.events.ErrorEvent;\n    import flash.events.Event;\n    import flash.events.HTTPStatusEvent;\n    import flash.events.IOErrorEvent;\n    import flash.events.ProgressEvent;\n    import flash.events.SecurityErrorEvent;\n    import flash.net.URLLoader;\n    import flash.net.URLLoaderDataFormat;\n    import flash.net.URLRequest;\n    import flash.utils.Dictionary;\n\n    import starling.utils.execute;\n\n    /** Loads binary data from a local or remote URL with a very simple callback system.\n     *\n     *  <p>The DataLoader is used by the AssetManager to load any local or remote data.\n     *  Its single purpose is to get the binary data that's stored at a specific URL.</p>\n     *\n     *  <p>You can use this class for your own purposes (as an easier to use 'URLLoader'\n     *  alternative), or you can extend the class to modify the AssetManager's behavior.\n     *  E.g. you could extend this class to add a caching mechanism for remote assets.\n     *  Assign an instance of your extended class to the AssetManager's <code>dataLoader</code>\n     *  property.</p>\n     */\n    public class DataLoader\n    {\n        // This HTTPStatusEvent is only available in AIR\n        private static const HTTP_RESPONSE_STATUS:String = \"httpResponseStatus\";\n\n        private var _urlLoaders:Dictionary;\n\n        /** Creates a new DataLoader instance. */\n        public function DataLoader()\n        {\n            _urlLoaders = new Dictionary(true);\n        }\n\n        /** Loads the binary data from a specific URL. Always supply both 'onComplete' and\n         *  'onError' parameters; in case of an error, only the latter will be called.\n         *\n         *  <p>The 'onComplete' callback may have up to four parameters, all of them being optional.\n         *  If you pass a callback that just takes zero or one, it will work just as well. The\n         *  additional parameters may be used to describe the name and type of the downloaded\n         *  data. They are not provided by the base class, but the AssetManager will check\n         *  if they are available.</p>\n         *\n         * @param url          a String containing an URL.\n         * @param onComplete   will be called when the data has been loaded.\n         * <code>function(data:ByteArray, mimeType:String, name:String, extension:String):void</code>\n         * @param onError      will be called in case of an error. The 2nd parameter is optional.\n         *                     <code>function(error:String, httpStatus:int):void</code>\n         * @param onProgress   will be called multiple times with the current load ratio (0-1).\n         *                     <code>function(ratio:Number):void</code>\n         */\n        public function load(url:String, onComplete:Function,\n                             onError:Function, onProgress:Function=null):void\n        {\n            var message:String;\n            var mimeType:String = null;\n            var httpStatus:int = 0;\n            var request:URLRequest = new URLRequest(url);\n            var loader:URLLoader = new URLLoader();\n            loader.dataFormat = URLLoaderDataFormat.BINARY;\n            loader.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);\n            loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onLoadError);\n            loader.addEventListener(HTTP_RESPONSE_STATUS, onHttpResponseStatus);\n            loader.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);\n            loader.addEventListener(Event.COMPLETE, onLoadComplete);\n            loader.load(request);\n\n            _urlLoaders[loader] = true;\n\n            function onHttpResponseStatus(event:HTTPStatusEvent):void\n            {\n                httpStatus = event.status;\n                mimeType = getHttpHeader(event[\"responseHeaders\"], \"Content-Type\");\n            }\n\n            function onLoadError(event:ErrorEvent):void\n            {\n                cleanup();\n                message = event.type + \" - \" + event.text;\n                execute(onError, message);\n            }\n\n            function onLoadProgress(event:ProgressEvent):void\n            {\n                if (onProgress != null && event.bytesTotal > 0)\n                    onProgress(event.bytesLoaded / event.bytesTotal);\n            }\n\n            function onLoadComplete(event:Object):void\n            {\n                cleanup();\n\n                if (httpStatus < 400)\n                    execute(onComplete, loader.data, mimeType);\n                else\n                    execute(onError, \"Unexpected HTTP status '\" + httpStatus + \"'. URL: \" +\n                        request.url, httpStatus);\n            }\n\n            function cleanup():void\n            {\n                loader.removeEventListener(IOErrorEvent.IO_ERROR, onLoadError);\n                loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, onLoadError);\n                loader.removeEventListener(HTTP_RESPONSE_STATUS, onHttpResponseStatus);\n                loader.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);\n                loader.removeEventListener(Event.COMPLETE, onLoadComplete);\n                delete _urlLoaders[loader];\n            }\n        }\n\n        /** Aborts all current load operations. The loader can still be used, though. */\n        public function close():void\n        {\n            for (var loader:* in _urlLoaders)\n            {\n                try { loader.close(); }\n                catch (e:Error) {}\n            }\n\n            _urlLoaders = new Dictionary(true);\n        }\n\n        private static function getHttpHeader(headers:Array, headerName:String):String\n        {\n            if (headers)\n            {\n                for each (var header:Object in headers)\n                    if (header.name == headerName) return header.value;\n            }\n            return null;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/JsonFactory.as",
    "content": "package starling.assets\n{\n    import flash.utils.ByteArray;\n\n    import starling.utils.ByteArrayUtil;\n\n    /** This AssetFactory creates objects from JSON data. */\n    public class JsonFactory extends AssetFactory\n    {\n        /** Creates a new instance. */\n        public function JsonFactory()\n        {\n            addExtensions(\"json\");\n            addMimeTypes(\"application/json\", \"text/json\");\n        }\n\n        /** @inheritDoc */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            return super.canHandle(reference) || (reference.data is ByteArray &&\n                ByteArrayUtil.startsWithString(reference.data as ByteArray, \"{\"));\n        }\n\n        /** @inheritDoc */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            try\n            {\n                var bytes:ByteArray = reference.data as ByteArray;\n                var object:Object = JSON.parse(bytes.readUTFBytes(bytes.length));\n                onComplete(reference.name, object);\n            }\n            catch (e:Error)\n            {\n                onError(\"Could not parse JSON: \" + e.message);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/SoundFactory.as",
    "content": "package starling.assets\n{\n    import flash.media.Sound;\n    import flash.utils.ByteArray;\n\n    import starling.utils.ByteArrayUtil;\n\n    /** This AssetFactory creates sound assets. */\n    public class SoundFactory extends AssetFactory\n    {\n        private static const MAGIC_NUMBERS_A:Array = [0xFF, 0xFB];\n        private static const MAGIC_NUMBERS_B:Array = [0x49, 0x44, 0x33];\n\n        /** Creates a new instance. */\n        public function SoundFactory()\n        {\n            addMimeTypes(\"audio/mp3\", \"audio/mpeg3\", \"audio/mpeg\");\n            addExtensions(\"mp3\");\n        }\n\n        /** @inheritDoc */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            if (reference.data is Sound || super.canHandle(reference))\n                return true;\n            else if (reference.data is ByteArray)\n            {\n                var byteData:ByteArray = reference.data as ByteArray;\n                return ByteArrayUtil.startsWithBytes(byteData, MAGIC_NUMBERS_A) ||\n                       ByteArrayUtil.startsWithBytes(byteData, MAGIC_NUMBERS_B);\n            }\n            else return false;\n        }\n\n        /** @inheritDoc */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            var sound:Sound = reference.data as Sound;\n            var bytes:ByteArray = reference.data as ByteArray;\n\n            if (bytes)\n            {\n                try\n                {\n                    sound = new Sound();\n                    sound.loadCompressedDataFromByteArray(bytes, bytes.length);\n                }\n                catch (e:Error)\n                {\n                    onError(\"Could not load sound data: \" + e.message);\n                    return;\n                }\n\n            }\n\n            onComplete(reference.name, sound);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/assets/XmlFactory.as",
    "content": "package starling.assets\n{\n    import flash.utils.ByteArray;\n\n    import starling.text.BitmapFont;\n    import starling.text.TextField;\n    import starling.textures.Texture;\n    import starling.textures.TextureAtlas;\n    import starling.utils.ByteArrayUtil;\n\n    /** This AssetFactory creates XML assets, texture atlases and bitmap fonts. */\n    public class XmlFactory extends AssetFactory\n    {\n        /** Creates a new instance. */\n        public function XmlFactory()\n        {\n            addMimeTypes(\"application/xml\", \"text/xml\");\n            addExtensions(\"xml\", \"fnt\");\n        }\n\n        /** Returns true if mime type or extension fit for XML data, or if the data starts\n         *  with a \"&lt;\" character. */\n        override public function canHandle(reference:AssetReference):Boolean\n        {\n            return super.canHandle(reference) || (reference.data is ByteArray &&\n                ByteArrayUtil.startsWithString(reference.data as ByteArray, \"<\"));\n        }\n\n        /** Creates the XML asset and passes it to 'onComplete'. If the XML contains a\n         *  TextureAtlas or a BitmapFont, adds suitable post processors. */\n        override public function create(reference:AssetReference, helper:AssetFactoryHelper,\n                                        onComplete:Function, onError:Function):void\n        {\n            var xml:XML = reference.data as XML;\n            var bytes:ByteArray = reference.data as ByteArray;\n\n            if (bytes)\n            {\n                try { xml = new XML(bytes); }\n                catch (e:Error)\n                {\n                    onError(\"Could not parse XML: \" + e.message);\n                    return;\n                }\n            }\n\n            var rootNode:String = xml.localName();\n\n            if (rootNode == \"TextureAtlas\")\n                helper.addPostProcessor(textureAtlasPostProcessor, 100);\n            else if (rootNode == \"font\")\n                helper.addPostProcessor(bitmapFontPostProcessor);\n\n            onComplete(reference.name, xml);\n\n            // prevent closures from keeping references\n            reference.data = bytes = null;\n\n            function textureAtlasPostProcessor(store:AssetManager):void\n            {\n                var name:String = helper.getNameFromUrl(xml.@imagePath.toString());\n                var texture:Texture = store.getTexture(name);\n                if (texture) store.addAsset(name, new TextureAtlas(texture, xml));\n                else helper.log(\"Cannot create atlas: texture '\" + name + \"' is missing.\");\n            }\n\n            function bitmapFontPostProcessor(store:AssetManager):void\n            {\n                var textureName:String = helper.getNameFromUrl(xml.pages.page.@file.toString());\n                var texture:Texture = store.getTexture(textureName);\n                var fontName:String = store.registerBitmapFontsWithFontFace ?\n                    xml.info.@face.toString() : textureName;\n\n                if (texture)\n                {\n                    var bitmapFont:BitmapFont = new BitmapFont(texture, xml);\n                    store.addAsset(fontName, bitmapFont);\n                    TextField.registerCompositor(bitmapFont, fontName);\n                }\n                else helper.log(\"Cannot create bitmap font: texture '\" + textureName + \"' is missing.\");\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/core/Starling.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.core\n{\n    import flash.display.Shape;\n    import flash.display.Sprite;\n    import flash.display.Stage3D;\n    import flash.display.StageAlign;\n    import flash.display.StageScaleMode;\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DProfile;\n    import flash.errors.IllegalOperationError;\n    import flash.events.ErrorEvent;\n    import flash.events.Event;\n    import flash.events.KeyboardEvent;\n    import flash.events.MouseEvent;\n    import flash.events.TouchEvent;\n    import flash.geom.Rectangle;\n    import flash.system.Capabilities;\n    import flash.text.TextField;\n    import flash.text.TextFieldAutoSize;\n    import flash.text.TextFormat;\n    import flash.text.TextFormatAlign;\n    import flash.ui.Mouse;\n    import flash.ui.Multitouch;\n    import flash.ui.MultitouchInputMode;\n    import flash.utils.getTimer;\n    import flash.utils.setTimeout;\n\n    import starling.animation.Juggler;\n    import starling.display.DisplayObject;\n    import starling.display.Stage;\n    import starling.events.EventDispatcher;\n    import starling.events.ResizeEvent;\n    import starling.events.TouchPhase;\n    import starling.events.TouchProcessor;\n    import starling.rendering.Painter;\n    import starling.utils.Align;\n    import starling.utils.RectangleUtil;\n    import starling.utils.SystemUtil;\n\n    /** Dispatched when a new render context is created. The 'data' property references the context. */\n    [Event(name=\"context3DCreate\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when the root class has been created. The 'data' property references that object. */\n    [Event(name=\"rootCreated\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when a fatal error is encountered. The 'data' property contains an error string. */\n    [Event(name=\"fatalError\", type=\"starling.events.Event\")]\n\n    /** Dispatched when the display list is about to be rendered. This event provides the last\n     *  opportunity to make changes before the display list is rendered. */\n    [Event(name=\"render\", type=\"starling.events.Event\")]\n\n    /** The Starling class represents the core of the Starling framework.\n     *\n     *  <p>The Starling framework makes it possible to create 2D applications and games that make\n     *  use of the Stage3D architecture introduced in Flash Player 11. It implements a display tree\n     *  system that is very similar to that of conventional Flash, while leveraging modern GPUs\n     *  to speed up rendering.</p>\n     *  \n     *  <p>The Starling class represents the link between the conventional Flash display tree and\n     *  the Starling display tree. To create a Starling-powered application, you have to create\n     *  an instance of the Starling class:</p>\n     *  \n     *  <pre>var starling:Starling = new Starling(Game, stage);</pre>\n     *  \n     *  <p>The first parameter has to be a Starling display object class, e.g. a subclass of \n     *  <code>starling.display.Sprite</code>. In the sample above, the class \"Game\" is the\n     *  application root. An instance of \"Game\" will be created as soon as Starling is initialized.\n     *  The second parameter is the conventional (Flash) stage object. Per default, Starling will\n     *  display its contents directly below the stage.</p>\n     *  \n     *  <p>It is recommended to store the Starling instance as a member variable, to make sure\n     *  that the Garbage Collector does not destroy it. After creating the Starling object, you \n     *  have to start it up like this:</p>\n     * \n     *  <pre>starling.start();</pre>\n     * \n     *  <p>It will now render the contents of the \"Game\" class in the frame rate that is set up for\n     *  the application (as defined in the Flash stage).</p> \n     * \n     *  <strong>Context3D Profiles</strong>\n     * \n     *  <p>Stage3D supports different rendering profiles, and Starling works with all of them. The\n     *  last parameter of the Starling constructor allows you to choose which profile you want.\n     *  The following profiles are available:</p>\n     * \n     *  <ul>\n     *    <li>BASELINE_CONSTRAINED: provides the broadest hardware reach. If you develop for the\n     *        browser, this is the profile you should test with.</li>\n     *    <li>BASELINE: recommend for any mobile application, as it allows Starling to use a more\n     *        memory efficient texture type (RectangleTextures). It also supports more complex\n     *        AGAL code.</li>\n     *    <li>BASELINE_EXTENDED: adds support for textures up to 4096x4096 pixels. This is\n     *        especially useful on mobile devices with very high resolutions.</li>\n     *    <li>STANDARD_CONSTRAINED, STANDARD, STANDARD_EXTENDED: each provide more AGAL features,\n     *        among other things. Most Starling games will not gain much from them.</li>\n     *  </ul>\n     *  \n     *  <p>The recommendation is to deploy your app with the profile \"auto\" (which makes Starling\n     *  pick the best available of those), but to test it in all available profiles.</p>\n     *  \n     *  <strong>Accessing the Starling object</strong>\n     * \n     *  <p>From within your application, you can access the current Starling object anytime\n     *  through the static method <code>Starling.current</code>. It will return the active Starling\n     *  instance (most applications will only have one Starling object, anyway).</p> \n     * \n     *  <strong>Viewport</strong>\n     * \n     *  <p>The area the Starling content is rendered into is, per default, the complete size of the \n     *  stage. You can, however, use the \"viewPort\" property to change it. This can be  useful \n     *  when you want to render only into a part of the screen, or if the player size changes. For\n     *  the latter, you can listen to the RESIZE-event dispatched by the Starling\n     *  stage.</p>\n     * \n     *  <strong>Native overlay</strong>\n     *  \n     *  <p>Sometimes you will want to display native Flash content on top of Starling. That's what the\n     *  <code>nativeOverlay</code> property is for. It returns a Flash Sprite lying directly\n     *  on top of the Starling content. You can add conventional Flash objects to that overlay.</p>\n     *  \n     *  <p>Beware, though, that conventional Flash content on top of 3D content can lead to\n     *  performance penalties on some (mobile) platforms. For that reason, always remove all child\n     *  objects from the overlay when you don't need them any longer.</p>\n     *  \n     *  <strong>Multitouch</strong>\n     *  \n     *  <p>Starling supports multitouch input on devices that provide it. During development, \n     *  where most of us are working with a conventional mouse and keyboard, Starling can simulate \n     *  multitouch events with the help of the \"Shift\" and \"Ctrl\" (Mac: \"Cmd\") keys. Activate\n     *  this feature by enabling the <code>simulateMultitouch</code> property.</p>\n     *\n     *  <strong>Skipping Unchanged Frames</strong>\n     *\n     *  <p>It happens surprisingly often in an app or game that a scene stays completely static for\n     *  several frames. So why redraw the stage at all in those situations? That's exactly the\n     *  point of the <code>skipUnchangedFrames</code>-property. If enabled, static scenes are\n     *  recognized as such and the back buffer is simply left as it is. On a mobile device, the\n     *  impact of this feature can't be overestimated! There's simply no better way to enhance\n     *  battery life. Make it a habit to always activate it; look at the documentation of the\n     *  corresponding property for details.</p>\n     *  \n     *  <strong>Handling a lost render context</strong>\n     *  \n     *  <p>On some operating systems and under certain conditions (e.g. returning from system\n     *  sleep), Starling's stage3D render context may be lost. Starling will try to recover\n     *  from a lost context automatically; to be able to do this, it will cache textures in\n     *  RAM. This will take up quite a bit of extra memory, though, which might be problematic\n     *  especially on mobile platforms. To avoid the higher memory footprint, it's recommended\n     *  to load your textures with Starling's \"AssetManager\"; it is smart enough to recreate a\n     *  texture directly from its origin.</p>\n     *\n     *  <p>In case you want to react to a context loss manually, Starling dispatches an event with\n     *  the type \"Event.CONTEXT3D_CREATE\" when the context is restored, and textures will execute\n     *  their <code>root.onRestore</code> callback, to which you can attach your own logic.\n     *  Refer to the \"Texture\" class for more information.</p>\n     *\n     *  <strong>Sharing a 3D Context</strong>\n     * \n     *  <p>Per default, Starling handles the Stage3D context itself. If you want to combine\n     *  Starling with another Stage3D engine, however, this may not be what you want. In this case,\n     *  you can make use of the <code>shareContext</code> property:</p> \n     *  \n     *  <ol>\n     *    <li>Manually create and configure a context3D object that both frameworks can work with\n     *        (ideally through <code>RenderUtil.requestContext3D</code> and\n     *        <code>context.configureBackBuffer</code>).</li>\n     *    <li>Initialize Starling with the stage3D instance that contains that configured context.\n     *        This will automatically enable <code>shareContext</code>.</li>\n     *    <li>Call <code>start()</code> on your Starling instance (as usual). This will make  \n     *        Starling queue input events (keyboard/mouse/touch).</li>\n     *    <li>Create a game loop (e.g. using the native <code>ENTER_FRAME</code> event) and let it  \n     *        call Starling's <code>nextFrame</code> as well as the equivalent method of the other \n     *        Stage3D engine. Surround those calls with <code>context.clear()</code> and \n     *        <code>context.present()</code>.</li>\n     *  </ol>\n     *  \n     *  <p>The Starling wiki contains a <a href=\"http://goo.gl/BsXzw\">tutorial</a> with more \n     *  information about this topic.</p>\n     *\n     *  @see starling.utils.AssetManager\n     *  @see starling.textures.Texture\n     *\n     */ \n    public class Starling extends EventDispatcher\n    {\n        /** The version of the Starling framework. */\n        public static const VERSION:String = \"2.1\";\n        \n        // members\n        \n        private var _stage:Stage; // starling.display.stage!\n        private var _rootClass:Class;\n        private var _root:DisplayObject;\n        private var _juggler:Juggler;\n        private var _painter:Painter;\n        private var _touchProcessor:TouchProcessor;\n        private var _antiAliasing:int;\n        private var _frameTimestamp:Number;\n        private var _frameID:uint;\n        private var _leftMouseDown:Boolean;\n        private var _statsDisplay:StatsDisplay;\n        private var _started:Boolean;\n        private var _rendering:Boolean;\n        private var _supportHighResolutions:Boolean;\n        private var _skipUnchangedFrames:Boolean;\n        private var _showStats:Boolean;\n        \n        private var _viewPort:Rectangle;\n        private var _previousViewPort:Rectangle;\n        private var _clippedViewPort:Rectangle;\n\n        private var _nativeStage:flash.display.Stage;\n        private var _nativeStageEmpty:Boolean;\n        private var _nativeOverlay:Sprite;\n\n        private static var sCurrent:Starling;\n        private static var sAll:Vector.<Starling> = new <Starling>[];\n        \n        // construction\n        \n        /** Creates a new Starling instance. \n         *  @param rootClass  A subclass of 'starling.display.DisplayObject'. It will be created\n         *                    as soon as initialization is finished and will become the first child\n         *                    of the Starling stage. Pass <code>null</code> if you don't want to\n         *                    create a root object right away. (You can use the\n         *                    <code>rootClass</code> property later to make that happen.)\n         *  @param stage      The Flash (2D) stage.\n         *  @param viewPort   A rectangle describing the area into which the content will be \n         *                    rendered. Default: stage size\n         *  @param stage3D    The Stage3D object into which the content will be rendered. If it \n         *                    already contains a context, <code>sharedContext</code> will be set\n         *                    to <code>true</code>. Default: the first available Stage3D.\n         *  @param renderMode The Context3D render mode that should be requested.\n         *                    Use this parameter if you want to force \"software\" rendering.\n         *  @param profile    The Context3D profile that should be requested.\n         *\n         *                    <ul>\n         *                    <li>If you pass a profile String, this profile is enforced.</li>\n         *                    <li>Pass an Array of profiles to make Starling pick the first\n         *                        one that works (starting with the first array element).</li>\n         *                    <li>Pass the String \"auto\" to make Starling pick the best available\n         *                        profile automatically.</li>\n         *                    </ul>\n         */\n        public function Starling(rootClass:Class, stage:flash.display.Stage, \n                                 viewPort:Rectangle=null, stage3D:Stage3D=null,\n                                 renderMode:String=\"auto\", profile:Object=\"auto\")\n        {\n            if (stage == null) throw new ArgumentError(\"Stage must not be null\");\n            if (viewPort == null) viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);\n            if (stage3D == null) stage3D = stage.stage3Ds[0];\n\n            // TODO it might make sense to exchange the 'renderMode' and 'profile' parameters.\n\n            SystemUtil.initialize();\n            sAll.push(this);\n            makeCurrent();\n\n            _rootClass = rootClass;\n            _viewPort = viewPort;\n            _previousViewPort = new Rectangle();\n            _stage = new Stage(viewPort.width, viewPort.height, stage.color);\n            _nativeOverlay = new Sprite();\n            _nativeStage = stage;\n            _nativeStage.addChild(_nativeOverlay);\n            _touchProcessor = new TouchProcessor(_stage);\n            _juggler = new Juggler();\n            _antiAliasing = 0;\n            _supportHighResolutions = false;\n            _painter = new Painter(stage3D);\n            _frameTimestamp = getTimer() / 1000.0;\n            _frameID = 1;\n            \n            // all other modes are problematic in Starling, so we force those here\n            stage.scaleMode = StageScaleMode.NO_SCALE;\n            stage.align = StageAlign.TOP_LEFT;\n            \n            // register touch/mouse event handlers            \n            for each (var touchEventType:String in touchEventTypes)\n                stage.addEventListener(touchEventType, onTouch, false, 0, true);\n            \n            // register other event handlers\n            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true);\n            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey, false, 0, true);\n            stage.addEventListener(KeyboardEvent.KEY_UP, onKey, false, 0, true);\n            stage.addEventListener(Event.RESIZE, onResize, false, 0, true);\n            stage.addEventListener(Event.MOUSE_LEAVE, onMouseLeave, false, 0, true);\n            \n            stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContextCreated, false, 10, true);\n            stage3D.addEventListener(ErrorEvent.ERROR, onStage3DError, false, 10, true);\n            \n            if (_painter.shareContext)\n            {\n                setTimeout(initialize, 1); // we don't call it right away, because Starling should\n                                           // behave the same way with or without a shared context\n            }\n            else\n            {\n                if (!SystemUtil.supportsDepthAndStencil)\n                    trace(\"[Starling] Mask support requires 'depthAndStencil' to be enabled\" +\n                          \" in the application descriptor.\");\n\n                _painter.requestContext3D(renderMode, profile);\n            }\n        }\n\n        /** Disposes all children of the stage and the render context; removes all registered\n         *  event listeners. */\n        public function dispose():void\n        {\n            stop(true);\n\n            _nativeStage.removeEventListener(Event.ENTER_FRAME, onEnterFrame, false);\n            _nativeStage.removeEventListener(KeyboardEvent.KEY_DOWN, onKey, false);\n            _nativeStage.removeEventListener(KeyboardEvent.KEY_UP, onKey, false);\n            _nativeStage.removeEventListener(Event.RESIZE, onResize, false);\n            _nativeStage.removeEventListener(Event.MOUSE_LEAVE, onMouseLeave, false);\n            _nativeStage.removeChild(_nativeOverlay);\n            \n            stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated, false);\n            stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextRestored, false);\n            stage3D.removeEventListener(ErrorEvent.ERROR, onStage3DError, false);\n            \n            for each (var touchEventType:String in touchEventTypes)\n                _nativeStage.removeEventListener(touchEventType, onTouch, false);\n\n            _touchProcessor.dispose();\n            _painter.dispose();\n            _stage.dispose();\n\n            var index:int =  sAll.indexOf(this);\n            if (index != -1) sAll.removeAt(index);\n            if (sCurrent == this) sCurrent = null;\n        }\n        \n        // functions\n        \n        private function initialize():void\n        {\n            makeCurrent();\n            updateViewPort(true);\n\n            // ideal time: after viewPort setup, before root creation\n            dispatchEventWith(Event.CONTEXT3D_CREATE, false, context);\n\n            initializeRoot();\n            _frameTimestamp = getTimer() / 1000.0;\n        }\n        \n        private function initializeRoot():void\n        {\n            if (_root == null && _rootClass != null)\n            {\n                _root = new _rootClass() as DisplayObject;\n                if (_root == null) throw new Error(\"Invalid root class: \" + _rootClass);\n                _stage.addChildAt(_root, 0);\n\n                dispatchEventWith(starling.events.Event.ROOT_CREATED, false, _root);\n            }\n        }\n\n        /** Calls <code>advanceTime()</code> (with the time that has passed since the last frame)\n         *  and <code>render()</code>. */\n        public function nextFrame():void\n        {\n            var now:Number = getTimer() / 1000.0;\n            var passedTime:Number = now - _frameTimestamp;\n            _frameTimestamp = now;\n\n            // to avoid overloading time-based animations, the maximum delta is truncated.\n            if (passedTime > 1.0) passedTime = 1.0;\n\n            // after about 25 days, 'getTimer()' will roll over. A rare event, but still ...\n            if (passedTime < 0.0) passedTime = 1.0 / _nativeStage.frameRate;\n\n            advanceTime(passedTime);\n            render();\n        }\n        \n        /** Dispatches ENTER_FRAME events on the display list, advances the Juggler \n         *  and processes touches. */\n        public function advanceTime(passedTime:Number):void\n        {\n            if (!contextValid)\n                return;\n            \n            makeCurrent();\n            \n            _touchProcessor.advanceTime(passedTime);\n            _stage.advanceTime(passedTime);\n            _juggler.advanceTime(passedTime);\n        }\n\n        /** Renders the complete display list. Before rendering, the context is cleared; afterwards,\n         *  it is presented (to avoid this, enable <code>shareContext</code>).\n         *\n         *  <p>This method also dispatches an <code>Event.RENDER</code>-event on the Starling\n         *  instance. That's the last opportunity to make changes before the display list is\n         *  rendered.</p> */\n        public function render():void\n        {\n            if (!contextValid)\n                return;\n            \n            makeCurrent();\n            updateViewPort();\n\n            var doRedraw:Boolean = _stage.requiresRedraw || mustAlwaysRender;\n            if (doRedraw)\n            {\n                dispatchEventWith(starling.events.Event.RENDER);\n\n                var shareContext:Boolean = _painter.shareContext;\n                var scaleX:Number = _viewPort.width  / _stage.stageWidth;\n                var scaleY:Number = _viewPort.height / _stage.stageHeight;\n\n                _painter.nextFrame();\n                _painter.pixelSize = 1.0 / contentScaleFactor;\n                _painter.state.setProjectionMatrix(\n                    _viewPort.x < 0 ? -_viewPort.x / scaleX : 0.0,\n                    _viewPort.y < 0 ? -_viewPort.y / scaleY : 0.0,\n                    _clippedViewPort.width  / scaleX,\n                    _clippedViewPort.height / scaleY,\n                    _stage.stageWidth, _stage.stageHeight, _stage.cameraPosition);\n\n                if (!shareContext)\n                    _painter.clear(_stage.color, 0.0);\n\n                _stage.render(_painter);\n                _painter.finishFrame();\n                _painter.frameID = ++_frameID;\n\n                if (!shareContext)\n                    _painter.present();\n            }\n\n            if (_statsDisplay)\n            {\n                _statsDisplay.drawCount = _painter.drawCount;\n                if (!doRedraw) _statsDisplay.markFrameAsSkipped();\n            }\n        }\n        \n        private function updateViewPort(forceUpdate:Boolean=false):void\n        {\n            // the last set viewport is stored in a variable; that way, people can modify the\n            // viewPort directly (without a copy) and we still know if it has changed.\n            \n            if (forceUpdate || !RectangleUtil.compare(_viewPort, _previousViewPort))\n            {\n                _previousViewPort.setTo(_viewPort.x, _viewPort.y, _viewPort.width, _viewPort.height);\n\n                // Constrained mode requires that the viewport is within the native stage bounds;\n                // thus, we use a clipped viewport when configuring the back buffer. (In baseline\n                // mode, that's not necessary, but it does not hurt either.)\n\n                _clippedViewPort = _viewPort.intersection(\n                    new Rectangle(0, 0, _nativeStage.stageWidth, _nativeStage.stageHeight));\n\n                var contentScaleFactor:Number =\n                        _supportHighResolutions ? _nativeStage.contentsScaleFactor : 1.0;\n\n                _painter.configureBackBuffer(_clippedViewPort, contentScaleFactor,\n                    _antiAliasing, true);\n            }\n        }\n        \n        private function updateNativeOverlay():void\n        {\n            _nativeOverlay.x = _viewPort.x;\n            _nativeOverlay.y = _viewPort.y;\n            _nativeOverlay.scaleX = _viewPort.width / _stage.stageWidth;\n            _nativeOverlay.scaleY = _viewPort.height / _stage.stageHeight;\n        }\n        \n        /** Stops Starling right away and displays an error message on the native overlay.\n         *  This method will also cause Starling to dispatch a FATAL_ERROR event. */\n        public function stopWithFatalError(message:String):void\n        {\n            var background:Shape = new Shape();\n            background.graphics.beginFill(0x0, 0.8);\n            background.graphics.drawRect(0, 0, _stage.stageWidth, _stage.stageHeight);\n            background.graphics.endFill();\n\n            var textField:TextField = new TextField();\n            var textFormat:TextFormat = new TextFormat(\"Verdana\", 14, 0xFFFFFF);\n            textFormat.align = TextFormatAlign.CENTER;\n            textField.defaultTextFormat = textFormat;\n            textField.wordWrap = true;\n            textField.width = _stage.stageWidth * 0.75;\n            textField.autoSize = TextFieldAutoSize.CENTER;\n            textField.text = message;\n            textField.x = (_stage.stageWidth  - textField.width)  / 2;\n            textField.y = (_stage.stageHeight - textField.height) / 2;\n            textField.background = true;\n            textField.backgroundColor = 0x550000;\n\n            updateNativeOverlay();\n            nativeOverlay.addChild(background);\n            nativeOverlay.addChild(textField);\n            stop(true);\n\n            trace(\"[Starling]\", message);\n            dispatchEventWith(starling.events.Event.FATAL_ERROR, false, message);\n        }\n        \n        /** Make this Starling instance the <code>current</code> one. */\n        public function makeCurrent():void\n        {\n            sCurrent = this;\n        }\n        \n        /** As soon as Starling is started, it will queue input events (keyboard/mouse/touch);   \n         *  furthermore, the method <code>nextFrame</code> will be called once per Flash Player\n         *  frame. (Except when <code>shareContext</code> is enabled: in that case, you have to\n         *  call that method manually.) */\n        public function start():void \n        { \n            _started = _rendering = true;\n            _frameTimestamp = getTimer() / 1000.0;\n\n            // mainly for Android: force redraw when app moves into foreground\n            setTimeout(setRequiresRedraw, 100);\n        }\n        \n        /** Stops all logic and input processing, effectively freezing the app in its current state.\n         *  Per default, rendering will continue: that's because the classic display list\n         *  is only updated when stage3D is. (If Starling stopped rendering, conventional Flash\n         *  contents would freeze, as well.)\n         *  \n         *  <p>However, if you don't need classic Flash contents, you can stop rendering, too.\n         *  On some mobile systems (e.g. iOS), you are even required to do so if you have\n         *  activated background code execution.</p>\n         */\n        public function stop(suspendRendering:Boolean=false):void\n        { \n            _started = false;\n            _rendering = !suspendRendering;\n        }\n\n        /** Makes sure that the next frame is actually rendered.\n         *\n         *  <p>When <code>skipUnchangedFrames</code> is enabled, some situations require that you\n         *  manually force a redraw, e.g. when a RenderTexture is changed. This method is the\n         *  easiest way to do so; it's just a shortcut to <code>stage.setRequiresRedraw()</code>.\n         *  </p>\n         */\n        public function setRequiresRedraw():void\n        {\n            _stage.setRequiresRedraw();\n        }\n\n        // event handlers\n        \n        private function onStage3DError(event:ErrorEvent):void\n        {\n            if (event.errorID == 3702)\n            {\n                var mode:String = Capabilities.playerType == \"Desktop\" ? \"renderMode\" : \"wmode\";\n                stopWithFatalError(\"Context3D not available! Possible reasons: wrong \" + mode +\n                                   \" or missing device support.\");\n            }\n            else\n                stopWithFatalError(\"Stage3D error: \" + event.text);\n        }\n        \n        private function onContextCreated(event:Event):void\n        {\n            stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n            stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContextRestored, false, 10, true);\n\n            trace(\"[Starling] Context ready. Display Driver:\", context.driverInfo);\n            initialize();\n        }\n\n        private function onContextRestored(event:Event):void\n        {\n            trace(\"[Starling] Context restored.\");\n            updateViewPort(true);\n            dispatchEventWith(Event.CONTEXT3D_CREATE, false, context);\n        }\n        \n        private function onEnterFrame(event:Event):void\n        {\n            // On mobile, the native display list is only updated on stage3D draw calls.\n            // Thus, we render even when Starling is paused.\n            \n            if (!shareContext)\n            {\n                if (_started) nextFrame();\n                else if (_rendering) render();\n            }\n\n            updateNativeOverlay();\n        }\n        \n        private function onKey(event:KeyboardEvent):void\n        {\n            if (!_started) return;\n            \n            var keyEvent:starling.events.KeyboardEvent = new starling.events.KeyboardEvent(\n                event.type, event.charCode, event.keyCode, event.keyLocation, \n                event.ctrlKey, event.altKey, event.shiftKey);\n            \n            makeCurrent();\n            _stage.dispatchEvent(keyEvent);\n            \n            if (keyEvent.isDefaultPrevented())\n                event.preventDefault();\n        }\n        \n        private function onResize(event:Event):void\n        {\n            var stageWidth:int  = event.target.stageWidth;\n            var stageHeight:int = event.target.stageHeight;\n\n            if (contextValid)\n                dispatchResizeEvent();\n            else\n                addEventListener(Event.CONTEXT3D_CREATE, dispatchResizeEvent);\n\n            function dispatchResizeEvent():void\n            {\n                // on Android, the context is not valid while we're resizing. To avoid problems\n                // with user code, we delay the event dispatching until it becomes valid again.\n\n                makeCurrent();\n                removeEventListener(Event.CONTEXT3D_CREATE, dispatchResizeEvent);\n                _stage.dispatchEvent(new ResizeEvent(Event.RESIZE, stageWidth, stageHeight));\n            }\n        }\n\n        private function onMouseLeave(event:Event):void\n        {\n            _touchProcessor.enqueueMouseLeftStage();\n        }\n\n        private function onTouch(event:Event):void\n        {\n            if (!_started) return;\n\n            var globalX:Number;\n            var globalY:Number;\n            var touchID:int;\n            var phase:String;\n            var pressure:Number = 1.0;\n            var width:Number = 1.0;\n            var height:Number = 1.0;\n\n            // figure out general touch properties\n            if (event is MouseEvent)\n            {\n                var mouseEvent:MouseEvent = event as MouseEvent;\n                globalX = mouseEvent.stageX;\n                globalY = mouseEvent.stageY;\n                touchID = 0;\n\n                // MouseEvent.buttonDown returns true for both left and right button (AIR supports\n                // the right mouse button). We only want to react on the left button for now,\n                // so we have to save the state for the left button manually.\n                if (event.type == MouseEvent.MOUSE_DOWN)    _leftMouseDown = true;\n                else if (event.type == MouseEvent.MOUSE_UP) _leftMouseDown = false;\n            }\n            else\n            {\n                var touchEvent:TouchEvent = event as TouchEvent;\n\n                // On a system that supports both mouse and touch input, the primary touch point\n                // is dispatched as mouse event as well. Since we don't want to listen to that\n                // event twice, we ignore the primary touch in that case.\n\n                if (Mouse.supportsCursor && touchEvent.isPrimaryTouchPoint) return;\n                else\n                {\n                    globalX  = touchEvent.stageX;\n                    globalY  = touchEvent.stageY;\n                    touchID  = touchEvent.touchPointID;\n                    pressure = touchEvent.pressure;\n                    width    = touchEvent.sizeX;\n                    height   = touchEvent.sizeY;\n                }\n            }\n\n            // figure out touch phase\n            switch (event.type)\n            {\n                case TouchEvent.TOUCH_BEGIN: phase = TouchPhase.BEGAN; break;\n                case TouchEvent.TOUCH_MOVE:  phase = TouchPhase.MOVED; break;\n                case TouchEvent.TOUCH_END:   phase = TouchPhase.ENDED; break;\n                case MouseEvent.MOUSE_DOWN:  phase = TouchPhase.BEGAN; break;\n                case MouseEvent.MOUSE_UP:    phase = TouchPhase.ENDED; break;\n                case MouseEvent.MOUSE_MOVE:\n                    phase = (_leftMouseDown ? TouchPhase.MOVED : TouchPhase.HOVER); break;\n            }\n\n            // move position into viewport bounds\n            globalX = _stage.stageWidth  * (globalX - _viewPort.x) / _viewPort.width;\n            globalY = _stage.stageHeight * (globalY - _viewPort.y) / _viewPort.height;\n\n            // enqueue touch in touch processor\n            _touchProcessor.enqueue(touchID, phase, globalX, globalY, pressure, width, height);\n\n            // allow objects that depend on mouse-over state to be updated immediately\n            if (event.type == MouseEvent.MOUSE_UP && Mouse.supportsCursor)\n                _touchProcessor.enqueue(touchID, TouchPhase.HOVER, globalX, globalY);\n        }\n\n        private function get touchEventTypes():Array\n        {\n            var types:Array = [];\n\n            if (multitouchEnabled)\n                types.push(TouchEvent.TOUCH_BEGIN, TouchEvent.TOUCH_MOVE, TouchEvent.TOUCH_END);\n\n            if (!multitouchEnabled || Mouse.supportsCursor)\n                types.push(MouseEvent.MOUSE_DOWN,  MouseEvent.MOUSE_MOVE, MouseEvent.MOUSE_UP);\n\n            return types;\n        }\n\n        private function get mustAlwaysRender():Boolean\n        {\n            // On mobile, and in some browsers with the \"baselineConstrained\" profile, the\n            // standard display list is only rendered after calling \"context.present()\".\n            // In such a case, we cannot omit frames if there is any content on the stage.\n\n            if (!_skipUnchangedFrames || _painter.shareContext)\n                return true;\n            else if (SystemUtil.isDesktop && profile != Context3DProfile.BASELINE_CONSTRAINED)\n                return false;\n            else\n            {\n                // Rendering can be skipped when both this and previous frame are empty.\n                var nativeStageEmpty:Boolean = isNativeDisplayObjectEmpty(_nativeStage);\n                var mustAlwaysRender:Boolean = !nativeStageEmpty || !_nativeStageEmpty;\n                _nativeStageEmpty = nativeStageEmpty;\n\n                return mustAlwaysRender;\n            }\n        }\n\n        // properties\n        \n        /** Indicates if this Starling instance is started. */\n        public function get isStarted():Boolean { return _started; }\n        \n        /** The default juggler of this instance. Will be advanced once per frame. */\n        public function get juggler():Juggler { return _juggler; }\n\n        /** The painter, which is used for all rendering. The same instance is passed to all\n         *  <code>render</code>methods each frame. */\n        public function get painter():Painter { return _painter; }\n        \n        /** The render context of this instance. */\n        public function get context():Context3D { return _painter.context; }\n\n        /** Indicates if multitouch simulation with \"Shift\" and \"Ctrl\"/\"Cmd\"-keys is enabled.\n         *  @default false */\n        public function get simulateMultitouch():Boolean { return _touchProcessor.simulateMultitouch; }\n        public function set simulateMultitouch(value:Boolean):void\n        {\n            _touchProcessor.simulateMultitouch = value;\n        }\n        \n        /** Indicates if Stage3D render methods will report errors. It's recommended to activate\n         *  this when writing custom rendering code (shaders, etc.), since you'll get more detailed\n         *  error messages. However, it has a very negative impact on performance, and it prevents\n         *  ATF textures from being restored on a context loss. Never activate for release builds!\n         *\n         *  @default false */\n        public function get enableErrorChecking():Boolean { return _painter.enableErrorChecking; }\n        public function set enableErrorChecking(value:Boolean):void\n        {\n            _painter.enableErrorChecking = value;\n        }\n\n        /** The anti-aliasing level. 0 - none, 16 - maximum. @default 0 */\n        public function get antiAliasing():int { return _antiAliasing; }\n        public function set antiAliasing(value:int):void\n        {\n            if (_antiAliasing != value)\n            {\n                _antiAliasing = value;\n                if (contextValid) updateViewPort(true);\n            }\n        }\n        \n        /** The viewport into which Starling contents will be rendered. */\n        public function get viewPort():Rectangle { return _viewPort; }\n        public function set viewPort(value:Rectangle):void { _viewPort = value.clone(); }\n        \n        /** The ratio between viewPort width and stage width. Useful for choosing a different\n         *  set of textures depending on the display resolution. */\n        public function get contentScaleFactor():Number\n        {\n            return (_viewPort.width * _painter.backBufferScaleFactor) / _stage.stageWidth;\n        }\n        \n        /** A Flash Sprite placed directly on top of the Starling content. Use it to display native\n         *  Flash components. */ \n        public function get nativeOverlay():Sprite { return _nativeOverlay; }\n        \n        /** Indicates if a small statistics box (with FPS, memory usage and draw count) is\n         *  displayed.\n         *\n         *  <p>When the box turns dark green, more than 50% of the frames since the box' last\n         *  update could skip rendering altogether. This will only happen if the property\n         *  <code>skipUnchangedFrames</code> is enabled.</p>\n         *\n         *  <p>Beware that the memory usage should be taken with a grain of salt. The value is\n         *  determined via <code>System.totalMemory</code> and does not take texture memory\n         *  into account. It is recommended to use Adobe Scout for reliable and comprehensive\n         *  memory analysis.</p>\n         */\n        public function get showStats():Boolean { return _showStats; }\n        public function set showStats(value:Boolean):void\n        {\n            _showStats = value;\n\n            if (value)\n            {\n                if (_statsDisplay) _stage.addChild(_statsDisplay);\n                else               showStatsAt();\n            }\n            else if (_statsDisplay)\n            {\n                _statsDisplay.removeFromParent();\n            }\n        }\n        \n        /** Displays the statistics box at a certain position. */\n        public function showStatsAt(horizontalAlign:String=\"left\",\n                                    verticalAlign:String=\"top\", scale:Number=1):void\n        {\n            _showStats = true;\n\n            if (context == null)\n            {\n                // Starling is not yet ready - we postpone this until it's initialized.\n                addEventListener(starling.events.Event.ROOT_CREATED, onRootCreated);\n            }\n            else\n            {\n                var stageWidth:int  = _stage.stageWidth;\n                var stageHeight:int = _stage.stageHeight;\n\n                if (_statsDisplay == null)\n                {\n                    _statsDisplay = new StatsDisplay();\n                    _statsDisplay.touchable = false;\n                }\n\n                _stage.addChild(_statsDisplay);\n                _statsDisplay.scaleX = _statsDisplay.scaleY = scale;\n\n                if (horizontalAlign == Align.LEFT) _statsDisplay.x = 0;\n                else if (horizontalAlign == Align.RIGHT)  _statsDisplay.x =  stageWidth - _statsDisplay.width;\n                else if (horizontalAlign == Align.CENTER) _statsDisplay.x = (stageWidth - _statsDisplay.width) / 2;\n                else throw new ArgumentError(\"Invalid horizontal alignment: \" + horizontalAlign);\n                \n                if (verticalAlign == Align.TOP) _statsDisplay.y = 0;\n                else if (verticalAlign == Align.BOTTOM) _statsDisplay.y =  stageHeight - _statsDisplay.height;\n                else if (verticalAlign == Align.CENTER) _statsDisplay.y = (stageHeight - _statsDisplay.height) / 2;\n                else throw new ArgumentError(\"Invalid vertical alignment: \" + verticalAlign);\n            }\n            \n            function onRootCreated():void\n            {\n                if (_showStats) showStatsAt(horizontalAlign, verticalAlign, scale);\n                removeEventListener(starling.events.Event.ROOT_CREATED, onRootCreated);\n            }\n        }\n        \n        /** The Starling stage object, which is the root of the display tree that is rendered. */\n        public function get stage():Stage { return _stage; }\n\n        /** The Flash Stage3D object Starling renders into. */\n        public function get stage3D():Stage3D { return _painter.stage3D; }\n        \n        /** The Flash (2D) stage object Starling renders beneath. */\n        public function get nativeStage():flash.display.Stage { return _nativeStage; }\n        \n        /** The instance of the root class provided in the constructor. Available as soon as \n         *  the event 'ROOT_CREATED' has been dispatched. */\n        public function get root():DisplayObject { return _root; }\n\n        /** The class that will be instantiated by Starling as the 'root' display object.\n         *  Must be a subclass of 'starling.display.DisplayObject'.\n         *\n         *  <p>If you passed <code>null</code> as first parameter to the Starling constructor,\n         *  you can use this property to set the root class at a later time. As soon as the class\n         *  is instantiated, Starling will dispatch a <code>ROOT_CREATED</code> event.</p>\n         *\n         *  <p>Beware: you cannot change the root class once the root object has been\n         *  instantiated.</p>\n         */\n        public function get rootClass():Class { return _rootClass; }\n        public function set rootClass(value:Class):void\n        {\n            if (_rootClass != null && _root != null)\n                throw new Error(\"Root class may not change after root has been instantiated\");\n            else if (_rootClass == null)\n            {\n                _rootClass = value;\n                if (context) initializeRoot();\n            }\n        }\n\n        /** Indicates if another Starling instance (or another Stage3D framework altogether)\n         *  uses the same render context. If enabled, Starling will not execute any destructive\n         *  context operations (e.g. not call 'configureBackBuffer', 'clear', 'present', etc.\n         *  This has to be done manually, then. @default false */\n        public function get shareContext() : Boolean { return _painter.shareContext; }\n        public function set shareContext(value : Boolean) : void { _painter.shareContext = value; }\n\n        /** The Context3D profile of the current render context, or <code>null</code>\n         *  if the context has not been created yet. */\n        public function get profile():String { return _painter.profile; }\n\n        /** Indicates that if the device supports HiDPI screens Starling will attempt to allocate\n         *  a larger back buffer than indicated via the viewPort size. Note that this is used\n         *  on Desktop only; mobile AIR apps still use the \"requestedDisplayResolution\" parameter\n         *  the application descriptor XML. @default false */\n        public function get supportHighResolutions():Boolean { return _supportHighResolutions; }\n        public function set supportHighResolutions(value:Boolean):void \n        {\n            if (_supportHighResolutions != value)\n            {\n                _supportHighResolutions = value;\n                if (contextValid) updateViewPort(true);\n            }\n        }\n\n        /** When enabled, Starling will skip rendering the stage if it hasn't changed since the\n         *  last frame. This is great for apps that remain static from time to time, since it will\n         *  greatly reduce power consumption. You should activate this whenever possible!\n         *\n         *  <p>The reason why it's disabled by default is just that it causes problems with Render-\n         *  and VideoTextures. When you use those, you either have to disable this property\n         *  temporarily, or call <code>setRequiresRedraw()</code> (ideally on the stage) whenever\n         *  those textures are changing. Otherwise, the changes won't show up.</p>\n         *\n         *  @default false\n         */\n        public function get skipUnchangedFrames():Boolean { return _skipUnchangedFrames; }\n        public function set skipUnchangedFrames(value:Boolean):void\n        {\n            _skipUnchangedFrames = value;\n            _nativeStageEmpty = false; // required by 'mustAlwaysRender'\n        }\n        \n        /** The TouchProcessor is passed all mouse and touch input and is responsible for\n         *  dispatching TouchEvents to the Starling display tree. If you want to handle these\n         *  types of input manually, pass your own custom subclass to this property. */\n        public function get touchProcessor():TouchProcessor { return _touchProcessor; }\n        public function set touchProcessor(value:TouchProcessor):void\n        {\n            if (value == null) throw new ArgumentError(\"TouchProcessor must not be null\");\n            else if (value != _touchProcessor)\n            {\n                _touchProcessor.dispose();\n                _touchProcessor = value;\n            }\n        }\n\n        /** The number of frames that have been rendered since this instance was created. */\n        public function get frameID():uint { return _frameID; }\n        \n        /** Indicates if the Context3D object is currently valid (i.e. it hasn't been lost or\n         *  disposed). */\n        public function get contextValid():Boolean { return _painter.contextValid; }\n\n        // static properties\n        \n        /** The currently active Starling instance. */\n        public static function get current():Starling { return sCurrent; }\n\n        /** All Starling instances. <p>CAUTION: not a copy, but the actual object! Do not modify!</p> */\n        public static function get all():Vector.<Starling> { return sAll; }\n        \n        /** The render context of the currently active Starling instance. */\n        public static function get context():Context3D { return sCurrent ? sCurrent.context : null; }\n        \n        /** The default juggler of the currently active Starling instance. */\n        public static function get juggler():Juggler { return sCurrent ? sCurrent._juggler : null; }\n\n        /** The painter used for all rendering of the currently active Starling instance. */\n        public static function get painter():Painter { return sCurrent ? sCurrent._painter : null; }\n        \n        /** The contentScaleFactor of the currently active Starling instance. */\n        public static function get contentScaleFactor():Number \n        {\n            return sCurrent ? sCurrent.contentScaleFactor : 1.0;\n        }\n        \n        /** Indicates if multitouch input should be supported. */\n        public static function get multitouchEnabled():Boolean \n        { \n            return Multitouch.inputMode == MultitouchInputMode.TOUCH_POINT;\n        }\n        \n        public static function set multitouchEnabled(value:Boolean):void\n        {\n            if (sCurrent) throw new IllegalOperationError(\n                \"'multitouchEnabled' must be set before Starling instance is created\");\n            else \n                Multitouch.inputMode = value ? MultitouchInputMode.TOUCH_POINT :\n                                               MultitouchInputMode.NONE;\n        }\n\n        /** The number of frames that have been rendered since the current instance was created. */\n        public static function get frameID():uint\n        {\n            return sCurrent ? sCurrent._frameID : 0;\n        }\n    }\n}\n\nimport flash.display.DisplayObject;\nimport flash.display.DisplayObjectContainer;\n\n// put here to avoid naming conflicts\nfunction isNativeDisplayObjectEmpty(object:DisplayObject):Boolean\n{\n    if (object == null) return true;\n    else if (object is DisplayObjectContainer)\n    {\n        var container:DisplayObjectContainer = object as DisplayObjectContainer;\n        var numChildren:int = container.numChildren;\n\n        for (var i:int=0; i<numChildren; ++i)\n        {\n            if (!isNativeDisplayObjectEmpty(container.getChildAt(i)))\n                return false;\n        }\n\n        return true;\n    }\n    else return !object.visible;\n}\n"
  },
  {
    "path": "mobile_version/src/starling/core/StatsDisplay.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.core\n{\n    import flash.system.System;\n\n    import starling.display.Quad;\n    import starling.display.Sprite;\n    import starling.events.EnterFrameEvent;\n    import starling.events.Event;\n    import starling.rendering.Painter;\n    import starling.styles.MeshStyle;\n    import starling.text.BitmapFont;\n    import starling.text.TextField;\n    import starling.utils.Align;\n\n    /** A small, lightweight box that displays the current framerate, memory consumption and\n     *  the number of draw calls per frame. The display is updated automatically once per frame. */\n    internal class StatsDisplay extends Sprite\n    {\n        private static const UPDATE_INTERVAL:Number = 0.5;\n        private static const B_TO_MB:Number = 1.0 / (1024 * 1024); // convert from bytes to MB\n        \n        private var _background:Quad;\n        private var _labels:TextField;\n        private var _values:TextField;\n        \n        private var _frameCount:int = 0;\n        private var _totalTime:Number = 0;\n\n        private var _fps:Number = 0;\n        private var _memory:Number = 0;\n        private var _gpuMemory:Number = 0;\n        private var _drawCount:int = 0;\n        private var _skipCount:int = 0;\n        \n        /** Creates a new Statistics Box. */\n        public function StatsDisplay()\n        {\n            const fontName:String = BitmapFont.MINI;\n            const fontSize:Number = BitmapFont.NATIVE_SIZE;\n            const fontColor:uint  = 0xffffff;\n            const width:Number    = 90;\n            const height:Number   = supportsGpuMem ? 35 : 27;\n            const gpuLabel:String = supportsGpuMem ? \"\\ngpu memory:\" : \"\";\n            const labels:String   = \"frames/sec:\\nstd memory:\" + gpuLabel + \"\\ndraw calls:\";\n\n            _labels = new TextField(width, height, labels);\n            _labels.format.setTo(fontName, fontSize, fontColor, Align.LEFT);\n            _labels.batchable = true;\n            _labels.x = 2;\n\n            _values = new TextField(width - 1, height, \"\");\n            _values.format.setTo(fontName, fontSize, fontColor, Align.RIGHT);\n            _values.batchable = true;\n\n            _background = new Quad(width, height, 0x0);\n\n            // make sure that rendering takes 2 draw calls\n            if (_background.style.type != MeshStyle) _background.style = new MeshStyle();\n            if (_labels.style.type     != MeshStyle) _labels.style     = new MeshStyle();\n            if (_values.style.type     != MeshStyle) _values.style     = new MeshStyle();\n\n            addChild(_background);\n            addChild(_labels);\n            addChild(_values);\n            \n            addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);\n            addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);\n        }\n        \n        private function onAddedToStage():void\n        {\n            addEventListener(Event.ENTER_FRAME, onEnterFrame);\n            _totalTime = _frameCount = _skipCount = 0;\n            update();\n        }\n        \n        private function onRemovedFromStage():void\n        {\n            removeEventListener(Event.ENTER_FRAME, onEnterFrame);\n        }\n        \n        private function onEnterFrame(event:EnterFrameEvent):void\n        {\n            _totalTime += event.passedTime;\n            _frameCount++;\n            \n            if (_totalTime > UPDATE_INTERVAL)\n            {\n                update();\n                _frameCount = _skipCount = _totalTime = 0;\n            }\n        }\n        \n        /** Updates the displayed values. */\n        public function update():void\n        {\n            _background.color = _skipCount > _frameCount / 2 ? 0x003F00 : 0x0;\n            _fps = _totalTime > 0 ? _frameCount / _totalTime : 0;\n            _memory = System.totalMemory * B_TO_MB;\n            _gpuMemory = supportsGpuMem ? Starling.context['totalGPUMemory'] * B_TO_MB : -1;\n\n            var fpsText:String = _fps.toFixed(_fps < 100 ? 1 : 0);\n            var memText:String = _memory.toFixed(_memory < 100 ? 1 : 0);\n            var gpuMemText:String = _gpuMemory.toFixed(_gpuMemory < 100 ? 1 : 0);\n            var drwText:String = (_totalTime > 0 ? _drawCount-2 : _drawCount).toString(); // ignore self\n\n            _values.text = fpsText + \"\\n\" + memText + \"\\n\" +\n                (_gpuMemory >= 0 ? gpuMemText + \"\\n\" : \"\") + drwText;\n        }\n\n        /** Call this once in every frame that can skip rendering because nothing changed. */\n        public function markFrameAsSkipped():void\n        {\n            _skipCount += 1;\n        }\n        \n        public override function render(painter:Painter):void\n        {\n            // By calling 'finishQuadBatch' and 'excludeFromCache', we can make sure that the stats\n            // display is always rendered with exactly two draw calls. That is taken into account\n            // when showing the drawCount value (see 'ignore self' comment above)\n\n            painter.excludeFromCache(this);\n            painter.finishMeshBatch();\n            super.render(painter);\n        }\n\n        /** Indicates if the current runtime supports the 'totalGPUMemory' API. */\n        private function get supportsGpuMem():Boolean\n        {\n            return \"totalGPUMemory\" in Starling.context;\n        }\n        \n        /** The number of Stage3D draw calls per second. */\n        public function get drawCount():int { return _drawCount; }\n        public function set drawCount(value:int):void { _drawCount = value; }\n        \n        /** The current frames per second (updated twice per second). */\n        public function get fps():Number { return _fps; }\n        public function set fps(value:Number):void { _fps = value; }\n        \n        /** The currently used system memory in MB. */\n        public function get memory():Number { return _memory; }\n        public function set memory(value:Number):void { _memory = value; }\n\n        /** The currently used graphics memory in MB. */\n        public function get gpuMemory():Number { return _gpuMemory; }\n        public function set gpuMemory(value:Number):void { _gpuMemory = value; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/core/starling_internal.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.core\n{\n    /**\n     *  This namespace is used for undocumented APIs -- usually implementation\n     *  details -- which can't be private because they need to visible\n     *  to other classes.\n     *  \n     *  APIs in this namespace are completely unsupported and are likely to\n     *  change in future versions of Starling.\n     */\n    public namespace starling_internal;\n}"
  },
  {
    "path": "mobile_version/src/starling/display/BlendMode.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.display3D.Context3DBlendFactor;\n\n    import starling.core.Starling;\n\n    /** A class that provides constant values for visual blend mode effects.\n     *   \n     *  <p>A blend mode is always defined by two 'Context3DBlendFactor' values. A blend factor \n     *  represents a particular four-value vector that is multiplied with the source or destination\n     *  color in the blending formula. The blending formula is:</p>\n     * \n     *  <pre>result = source × sourceFactor + destination × destinationFactor</pre>\n     * \n     *  <p>In the formula, the source color is the output color of the pixel shader program. The \n     *  destination color is the color that currently exists in the color buffer, as set by \n     *  previous clear and draw operations.</p>\n     *  \n     *  <p>You can add your own blend modes via <code>BlendMode.register</code>.\n     *  To get the math right, remember that all colors in Starling use premultiplied alpha (PMA),\n     *  which means that their RGB values were multiplied with the alpha value.</p>\n     *\n     *  @see flash.display3D.Context3DBlendFactor\n     */\n    public class BlendMode\n    {\n        private var _name:String;\n        private var _sourceFactor:String;\n        private var _destinationFactor:String;\n\n        private static var sBlendModes:Object;\n\n        /** Creates a new BlendMode instance. Don't call this method directly; instead,\n         *  register a new blend mode using <code>BlendMode.register</code>. */\n        public function BlendMode(name:String, sourceFactor:String, destinationFactor:String)\n        {\n            _name = name;\n            _sourceFactor = sourceFactor;\n            _destinationFactor = destinationFactor;\n        }\n        \n        /** Inherits the blend mode from this display object's parent. */\n        public static const AUTO:String = \"auto\";\n\n        /** Deactivates blending, i.e. disabling any transparency. */\n        public static const NONE:String = \"none\";\n        \n        /** The display object appears in front of the background. */\n        public static const NORMAL:String = \"normal\";\n        \n        /** Adds the values of the colors of the display object to the colors of its background. */\n        public static const ADD:String = \"add\";\n        \n        /** Multiplies the values of the display object colors with the the background color. */\n        public static const MULTIPLY:String = \"multiply\";\n        \n        /** Multiplies the complement (inverse) of the display object color with the complement of \n          * the background color, resulting in a bleaching effect. */\n        public static const SCREEN:String = \"screen\";\n        \n        /** Erases the background when drawn on a RenderTexture. */\n        public static const ERASE:String = \"erase\";\n\n        /** When used on a RenderTexture, the drawn object will act as a mask for the current\n         *  content, i.e. the source alpha overwrites the destination alpha. */\n        public static const MASK:String = \"mask\";\n\n        /** Draws under/below existing objects; useful especially on RenderTextures. */\n        public static const BELOW:String = \"below\";\n\n        // static access methods\n        \n        /** Returns the blend mode with the given name.\n         *  Throws an ArgumentError if the mode does not exist. */\n        public static function get(modeName:String):BlendMode\n        {\n            if (sBlendModes == null) registerDefaults();\n            if (modeName in sBlendModes) return sBlendModes[modeName];\n            else throw new ArgumentError(\"Blend mode not found: \" + modeName);\n        }\n        \n        /** Registers a blending mode under a certain name. */\n        public static function register(name:String, srcFactor:String, dstFactor:String):BlendMode\n        {\n            if (sBlendModes == null) registerDefaults();\n            var blendMode:BlendMode = new BlendMode(name, srcFactor, dstFactor);\n            sBlendModes[name] = blendMode;\n            return blendMode;\n        }\n        \n        private static function registerDefaults():void\n        {\n            if (sBlendModes) return;\n\n            sBlendModes = {};\n            register(\"none\" , Context3DBlendFactor.ONE, Context3DBlendFactor.ZERO);\n            register(\"normal\", Context3DBlendFactor.ONE, Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA);\n            register(\"add\", Context3DBlendFactor.ONE, Context3DBlendFactor.ONE);\n            register(\"multiply\", Context3DBlendFactor.DESTINATION_COLOR, Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA);\n            register(\"screen\", Context3DBlendFactor.ONE, Context3DBlendFactor.ONE_MINUS_SOURCE_COLOR);\n            register(\"erase\", Context3DBlendFactor.ZERO, Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA);\n            register(\"mask\", Context3DBlendFactor.ZERO, Context3DBlendFactor.SOURCE_ALPHA);\n            register(\"below\", Context3DBlendFactor.ONE_MINUS_DESTINATION_ALPHA, Context3DBlendFactor.DESTINATION_ALPHA);\n        }\n\n        // instance methods / properties\n\n        /** Sets the appropriate blend factors for source and destination on the current context. */\n        public function activate():void\n        {\n            Starling.context.setBlendFactors(_sourceFactor, _destinationFactor);\n        }\n\n        /** Returns the name of the blend mode. */\n        public function toString():String { return _name; }\n\n        /** The source blend factor of this blend mode. */\n        public function get sourceFactor():String { return _sourceFactor; }\n\n        /** The destination blend factor of this blend mode. */\n        public function get destinationFactor():String { return _destinationFactor; }\n\n        /** Returns the name of the blend mode. */\n        public function get name():String { return _name; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Button.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Rectangle;\n    import flash.ui.Mouse;\n    import flash.ui.MouseCursor;\n\n    import starling.events.Event;\n    import starling.events.Touch;\n    import starling.events.TouchEvent;\n    import starling.events.TouchPhase;\n    import starling.styles.MeshStyle;\n    import starling.text.TextField;\n    import starling.text.TextFormat;\n    import starling.textures.Texture;\n\n    /** Dispatched when the user triggers the button. Bubbles. */\n    [Event(name=\"triggered\", type=\"starling.events.Event\")]\n    \n    /** A simple button composed of an image and, optionally, text.\n     *  \n     *  <p>You can use different textures for various states of the button. If you're providing\n     *  only an up state, the button is simply scaled a little when it is touched.</p>\n     *\n     *  <p>In addition, you can overlay text on the button. To customize the text, you can use\n     *  properties equivalent to those of the TextField class. Move the text to a certain position\n     *  by updating the <code>textBounds</code> property.</p>\n     *  \n     *  <p>To react on touches on a button, there is special <code>Event.TRIGGERED</code> event.\n     *  Use this event instead of normal touch events. That way, users can cancel button\n     *  activation by moving the mouse/finger away from the button before releasing.</p>\n     */\n    public class Button extends DisplayObjectContainer\n    {\n        private static const MAX_DRAG_DIST:Number = 50;\n        \n        private var _upState:Texture;\n        private var _downState:Texture;\n        private var _overState:Texture;\n        private var _disabledState:Texture;\n        \n        private var _contents:Sprite;\n        private var _body:Image;\n        private var _textField:TextField;\n        private var _textBounds:Rectangle;\n        private var _overlay:Sprite;\n        \n        private var _scaleWhenDown:Number;\n        private var _scaleWhenOver:Number;\n        private var _alphaWhenDown:Number;\n        private var _alphaWhenDisabled:Number;\n        private var _useHandCursor:Boolean;\n        private var _enabled:Boolean;\n        private var _state:String;\n        private var _triggerBounds:Rectangle;\n\n        /** Creates a button with a set of state-textures and (optionally) some text.\n         *  Any state that is left 'null' will display the up-state texture. Beware that all\n         *  state textures should have the same dimensions. */\n        public function Button(upState:Texture, text:String=\"\", downState:Texture=null,\n                               overState:Texture=null, disabledState:Texture=null)\n        {\n            if (upState == null) throw new ArgumentError(\"Texture 'upState' cannot be null\");\n            \n            _upState = upState;\n            _downState = downState;\n            _overState = overState;\n            _disabledState = disabledState;\n\n            _state = ButtonState.UP;\n            _body = new Image(upState);\n            _body.pixelSnapping = true;\n            _scaleWhenDown = downState ? 1.0 : 0.9;\n            _scaleWhenOver = _alphaWhenDown = 1.0;\n            _alphaWhenDisabled = disabledState ? 1.0: 0.5;\n            _enabled = true;\n            _useHandCursor = true;\n            _textBounds = new Rectangle(0, 0, _body.width, _body.height);\n            _triggerBounds = new Rectangle();\n            \n            _contents = new Sprite();\n            _contents.addChild(_body);\n            addChild(_contents);\n            addEventListener(TouchEvent.TOUCH, onTouch);\n            \n            this.touchGroup = true;\n            this.text = text;\n        }\n        \n        /** @inheritDoc */\n        public override function dispose():void\n        {\n            // text field might be disconnected from parent, so we have to dispose it manually\n            if (_textField)\n                _textField.dispose();\n            \n            super.dispose();\n        }\n        \n        /** Readjusts the dimensions of the button according to its current state texture.\n         *  Call this method to synchronize button and texture size after assigning a texture\n         *  with a different size. */\n        public function readjustSize():void\n        {\n            var prevWidth:Number = _body.width;\n            var prevHeight:Number = _body.height;\n\n            _body.readjustSize();\n\n            var scaleX:Number = _body.width  / prevWidth;\n            var scaleY:Number = _body.height / prevHeight;\n\n            _textBounds.x *= scaleX;\n            _textBounds.y *= scaleY;\n            _textBounds.width *= scaleX;\n            _textBounds.height *= scaleY;\n\n            if (_textField) createTextField();\n        }\n\n        private function createTextField():void\n        {\n            if (_textField == null)\n            {\n                _textField = new TextField(_textBounds.width, _textBounds.height);\n                _textField.pixelSnapping = _body.pixelSnapping;\n                _textField.touchable = false;\n                _textField.autoScale = true;\n                _textField.batchable = true;\n            }\n            \n            _textField.width  = _textBounds.width;\n            _textField.height = _textBounds.height;\n            _textField.x = _textBounds.x;\n            _textField.y = _textBounds.y;\n        }\n        \n        private function onTouch(event:TouchEvent):void\n        {\n            Mouse.cursor = (_useHandCursor && _enabled && event.interactsWith(this)) ?\n                MouseCursor.BUTTON : MouseCursor.AUTO;\n            \n            var touch:Touch = event.getTouch(this);\n            var isWithinBounds:Boolean;\n\n            if (!_enabled)\n            {\n                return;\n            }\n            else if (touch == null)\n            {\n                state = ButtonState.UP;\n            }\n            else if (touch.phase == TouchPhase.HOVER)\n            {\n                state = ButtonState.OVER;\n            }\n            else if (touch.phase == TouchPhase.BEGAN && _state != ButtonState.DOWN)\n            {\n                _triggerBounds = getBounds(stage, _triggerBounds);\n                _triggerBounds.inflate(MAX_DRAG_DIST, MAX_DRAG_DIST);\n\n                state = ButtonState.DOWN;\n            }\n            else if (touch.phase == TouchPhase.MOVED)\n            {\n                isWithinBounds = _triggerBounds.contains(touch.globalX, touch.globalY);\n\n                if (_state == ButtonState.DOWN && !isWithinBounds)\n                {\n                    // reset button when finger is moved too far away ...\n                    state = ButtonState.UP;\n                }\n                else if (_state == ButtonState.UP && isWithinBounds)\n                {\n                    // ... and reactivate when the finger moves back into the bounds.\n                    state = ButtonState.DOWN;\n                }\n            }\n            else if (touch.phase == TouchPhase.ENDED && _state == ButtonState.DOWN)\n            {\n                state = ButtonState.UP;\n                if (!touch.cancelled) dispatchEventWith(Event.TRIGGERED, true);\n            }\n        }\n        \n        /** The current state of the button. The corresponding strings are found\n         *  in the ButtonState class. */\n        public function get state():String { return _state; }\n        public function set state(value:String):void\n        {\n            _state = value;\n            _contents.x = _contents.y = 0;\n            _contents.scaleX = _contents.scaleY = _contents.alpha = 1.0;\n\n            switch (_state)\n            {\n                case ButtonState.DOWN:\n                    setStateTexture(_downState);\n                    _contents.alpha = _alphaWhenDown;\n                    _contents.scaleX = _contents.scaleY = _scaleWhenDown;\n                    _contents.x = (1.0 - _scaleWhenDown) / 2.0 * _body.width;\n                    _contents.y = (1.0 - _scaleWhenDown) / 2.0 * _body.height;\n                    break;\n                case ButtonState.UP:\n                    setStateTexture(_upState);\n                    break;\n                case ButtonState.OVER:\n                    setStateTexture(_overState);\n                    _contents.scaleX = _contents.scaleY = _scaleWhenOver;\n                    _contents.x = (1.0 - _scaleWhenOver) / 2.0 * _body.width;\n                    _contents.y = (1.0 - _scaleWhenOver) / 2.0 * _body.height;\n                    break;\n                case ButtonState.DISABLED:\n                    setStateTexture(_disabledState);\n                    _contents.alpha = _alphaWhenDisabled;\n                    break;\n                default:\n                    throw new ArgumentError(\"Invalid button state: \" + _state);\n            }\n        }\n\n        private function setStateTexture(texture:Texture):void\n        {\n            _body.texture = texture ? texture : _upState;\n        }\n\n        /** The scale factor of the button on touch. Per default, a button without a down state\n         *  texture will be made slightly smaller, while a button with a down state texture\n         *  remains unscaled. */\n        public function get scaleWhenDown():Number { return _scaleWhenDown; }\n        public function set scaleWhenDown(value:Number):void { _scaleWhenDown = value; }\n\n        /** The scale factor of the button while the mouse cursor hovers over it. @default 1.0 */\n        public function get scaleWhenOver():Number { return _scaleWhenOver; }\n        public function set scaleWhenOver(value:Number):void { _scaleWhenOver = value; }\n\n        /** The alpha value of the button on touch. @default 1.0 */\n        public function get alphaWhenDown():Number { return _alphaWhenDown; }\n        public function set alphaWhenDown(value:Number):void { _alphaWhenDown = value; }\n\n        /** The alpha value of the button when it is disabled. @default 0.5 */\n        public function get alphaWhenDisabled():Number { return _alphaWhenDisabled; }\n        public function set alphaWhenDisabled(value:Number):void { _alphaWhenDisabled = value; }\n        \n        /** Indicates if the button can be triggered. */\n        public function get enabled():Boolean { return _enabled; }\n        public function set enabled(value:Boolean):void\n        {\n            if (_enabled != value)\n            {\n                _enabled = value;\n                state = value ? ButtonState.UP : ButtonState.DISABLED;\n            }\n        }\n        \n        /** The text that is displayed on the button. */\n        public function get text():String { return _textField ? _textField.text : \"\"; }\n        public function set text(value:String):void\n        {\n            if (value.length == 0)\n            {\n                if (_textField)\n                {\n                    _textField.text = value;\n                    _textField.removeFromParent();\n                }\n            }\n            else\n            {\n                createTextField();\n                _textField.text = value;\n                \n                if (_textField.parent == null)\n                    _contents.addChild(_textField);\n            }\n        }\n\n        /** The format of the button's TextField. */\n        public function get textFormat():TextFormat\n        {\n            if (_textField == null) createTextField();\n            return _textField.format;\n        }\n\n        public function set textFormat(value:TextFormat):void\n        {\n            if (_textField == null) createTextField();\n            _textField.format = value;\n        }\n\n        /** The style that is used to render the button's TextField. */\n        public function get textStyle():MeshStyle\n        {\n            if (_textField == null) createTextField();\n            return _textField.style;\n        }\n\n        public function set textStyle(value:MeshStyle):void\n        {\n            if (_textField == null) createTextField();\n            _textField.style = value;\n        }\n\n        /** The style that is used to render the Button. */\n        public function get style():MeshStyle { return _body.style; }\n        public function set style(value:MeshStyle):void { _body.style = value; }\n\n        /** The texture that is displayed when the button is not being touched. */\n        public function get upState():Texture { return _upState; }\n        public function set upState(value:Texture):void\n        {\n            if (value == null)\n                throw new ArgumentError(\"Texture 'upState' cannot be null\");\n\n            if (_upState != value)\n            {\n                _upState = value;\n                if ( _state == ButtonState.UP ||\n                    (_state == ButtonState.DISABLED && _disabledState == null) ||\n                    (_state == ButtonState.DOWN && _downState == null) ||\n                    (_state == ButtonState.OVER && _overState == null))\n                {\n                    setStateTexture(value);\n                }\n            }\n        }\n        \n        /** The texture that is displayed while the button is touched. */\n        public function get downState():Texture { return _downState; }\n        public function set downState(value:Texture):void\n        {\n            if (_downState != value)\n            {\n                _downState = value;\n                if (_state == ButtonState.DOWN) setStateTexture(value);\n            }\n        }\n\n        /** The texture that is displayed while mouse hovers over the button. */\n        public function get overState():Texture { return _overState; }\n        public function set overState(value:Texture):void\n        {\n            if (_overState != value)\n            {\n                _overState = value;\n                if (_state == ButtonState.OVER) setStateTexture(value);\n            }\n        }\n\n        /** The texture that is displayed when the button is disabled. */\n        public function get disabledState():Texture { return _disabledState; }\n        public function set disabledState(value:Texture):void\n        {\n            if (_disabledState != value)\n            {\n                _disabledState = value;\n                if (_state == ButtonState.DISABLED) setStateTexture(value);\n            }\n        }\n        \n        /** The bounds of the button's TextField. Allows moving the text to a custom position.\n         *  CAUTION: not a copy, but the actual object! Text will only update on re-assignment.\n         */\n        public function get textBounds():Rectangle { return _textBounds; }\n        public function set textBounds(value:Rectangle):void\n        {\n            _textBounds.copyFrom(value);\n            createTextField();\n        }\n        \n        /** The color of the button's state image. Just like every image object, each pixel's\n         *  color is multiplied with this value. @default white */\n        public function get color():uint { return _body.color; }\n        public function set color(value:uint):void { _body.color = value; }\n\n        /** The smoothing type used for the button's state image. */\n        public function get textureSmoothing():String { return _body.textureSmoothing; }\n        public function set textureSmoothing(value:String):void { _body.textureSmoothing = value; }\n\n        /** The overlay sprite is displayed on top of the button contents. It scales with the\n         *  button when pressed. Use it to add additional objects to the button (e.g. an icon). */\n        public function get overlay():Sprite\n        {\n            if (_overlay == null)\n                _overlay = new Sprite();\n\n            _contents.addChild(_overlay); // make sure it's always on top\n            return _overlay;\n        }\n\n        /** Indicates if the mouse cursor should transform into a hand while it's over the button. \n         *  @default true */\n        public override function get useHandCursor():Boolean { return _useHandCursor; }\n        public override function set useHandCursor(value:Boolean):void { _useHandCursor = value; }\n\n        /** Controls whether or not the instance snaps to the nearest pixel. This can prevent the\n         *  object from looking blurry when it's not exactly aligned with the pixels of the screen.\n         *  @default true */\n        public function get pixelSnapping():Boolean { return _body.pixelSnapping; }\n        public function set pixelSnapping(value:Boolean):void\n        {\n            _body.pixelSnapping = value;\n            if (_textField) _textField.pixelSnapping = value;\n        }\n\n        /** @private */\n        override public function set width(value:Number):void\n        {\n            // The Button might use a Scale9Grid ->\n            // we must update the body width/height manually for the grid to scale properly.\n\n            var newWidth:Number = value / (this.scaleX || 1.0);\n            var scale:Number = newWidth / (_body.width || 1.0);\n\n            _body.width = newWidth;\n            _textBounds.x *= scale;\n            _textBounds.width *= scale;\n\n            if (_textField) _textField.width = newWidth;\n        }\n\n        /** @private */\n        override public function set height(value:Number):void\n        {\n            var newHeight:Number = value /  (this.scaleY || 1.0);\n            var scale:Number = newHeight / (_body.height || 1.0);\n\n            _body.height = newHeight;\n            _textBounds.y *= scale;\n            _textBounds.height *= scale;\n\n            if (_textField) _textField.height = newHeight;\n        }\n\n        /** The current scaling grid used for the button's state image. Use this property to create\n         *  buttons that resize in a smart way, i.e. with the four corners keeping the same size\n         *  and only stretching the center area.\n         *\n         *  @see Image#scale9Grid\n         *  @default null\n         */\n        public function get scale9Grid():Rectangle { return _body.scale9Grid; }\n        public function set scale9Grid(value:Rectangle):void { _body.scale9Grid = value; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/ButtonState.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import starling.errors.AbstractClassError;\n\n    /** A class that provides constant values for the states of the Button class. */\n    public class ButtonState\n    {\n        /** @private */\n        public function ButtonState() { throw new AbstractClassError(); }\n\n        /** The button's default state. */\n        public static const UP:String = \"up\";\n\n        /** The button is pressed. */\n        public static const DOWN:String = \"down\";\n\n        /** The mouse hovers over the button. */\n        public static const OVER:String = \"over\";\n\n        /** The button was disabled altogether. */\n        public static const DISABLED:String = \"disabled\";\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Canvas.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Point;\n\n    import starling.geom.Polygon;\n    import starling.rendering.IndexData;\n    import starling.rendering.VertexData;\n\n    /** A display object supporting basic vector drawing functionality. In its current state,\n     *  the main use of this class is to provide a range of forms that can be used as masks.\n     */\n    public class Canvas extends DisplayObjectContainer\n    {\n        private var _polygons:Vector.<Polygon>;\n        private var _fillColor:uint;\n        private var _fillAlpha:Number;\n\n        /** Creates a new (empty) Canvas. Call one or more of the 'draw' methods to add content. */\n        public function Canvas()\n        {\n            _polygons  = new <Polygon>[];\n            _fillColor = 0xffffff;\n            _fillAlpha = 1.0;\n            touchGroup = true;\n        }\n\n        /** @inheritDoc */\n        public override function dispose():void\n        {\n            _polygons.length = 0;\n            super.dispose();\n        }\n\n        /** @inheritDoc */\n        public override function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable || !hitTestMask(localPoint)) return null;\n\n            // we could also use the standard hit test implementation, but the polygon class can\n            // do that much more efficiently (it contains custom implementations for circles, etc).\n\n            for (var i:int = 0, len:int = _polygons.length; i < len; ++i)\n                if (_polygons[i].containsPoint(localPoint)) return this;\n\n            return null;\n        }\n\n        /** Draws a circle. */\n        public function drawCircle(x:Number, y:Number, radius:Number):void\n        {\n            appendPolygon(Polygon.createCircle(x, y, radius));\n        }\n\n        /** Draws an ellipse. */\n        public function drawEllipse(x:Number, y:Number, width:Number, height:Number):void\n        {\n            var radiusX:Number = width  / 2.0;\n            var radiusY:Number = height / 2.0;\n\n            appendPolygon(Polygon.createEllipse(x + radiusX, y + radiusY, radiusX, radiusY));\n        }\n\n        /** Draws a rectangle. */\n        public function drawRectangle(x:Number, y:Number, width:Number, height:Number):void\n        {\n            appendPolygon(Polygon.createRectangle(x, y, width, height));\n        }\n\n        /** Draws an arbitrary polygon. */\n        public function drawPolygon(polygon:Polygon):void\n        {\n            appendPolygon(polygon);\n        }\n\n        /** Specifies a simple one-color fill that subsequent calls to drawing methods\n         *  (such as <code>drawCircle()</code>) will use. */\n        public function beginFill(color:uint=0xffffff, alpha:Number=1.0):void\n        {\n            _fillColor = color;\n            _fillAlpha = alpha;\n        }\n\n        /** Resets the color to 'white' and alpha to '1'. */\n        public function endFill():void\n        {\n            _fillColor = 0xffffff;\n            _fillAlpha = 1.0;\n        }\n\n        /** Removes all existing vertices. */\n        public function clear():void\n        {\n            removeChildren(0, -1, true);\n            _polygons.length = 0;\n        }\n\n        private function appendPolygon(polygon:Polygon):void\n        {\n            var vertexData:VertexData = new VertexData();\n            var indexData:IndexData = new IndexData(polygon.numTriangles * 3);\n\n            polygon.triangulate(indexData);\n            polygon.copyToVertexData(vertexData);\n\n            vertexData.colorize(\"color\", _fillColor, _fillAlpha);\n\n            addChild(new Mesh(vertexData, indexData));\n            _polygons[_polygons.length] = polygon;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/DisplayObject.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n    import flash.system.Capabilities;\n    import flash.ui.Mouse;\n    import flash.ui.MouseCursor;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.Starling;\n    import starling.core.starling_internal;\n    import starling.errors.AbstractClassError;\n    import starling.errors.AbstractMethodError;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.events.TouchEvent;\n    import starling.filters.FragmentFilter;\n    import starling.rendering.BatchToken;\n    import starling.rendering.Painter;\n    import starling.utils.Align;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n\n    use namespace starling_internal;\n\n    /** Dispatched when an object is added to a parent. */\n    [Event(name=\"added\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when an object is connected to the stage (directly or indirectly). */\n    [Event(name=\"addedToStage\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when an object is removed from its parent. */\n    [Event(name=\"removed\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when an object is removed from the stage and won't be rendered any longer. */ \n    [Event(name=\"removedFromStage\", type=\"starling.events.Event\")]\n    \n    /** Dispatched once every frame on every object that is connected to the stage. */ \n    [Event(name=\"enterFrame\", type=\"starling.events.EnterFrameEvent\")]\n    \n    /** Dispatched when an object is touched. Bubbles. */\n    [Event(name=\"touch\", type=\"starling.events.TouchEvent\")]\n    \n    /** Dispatched when a key on the keyboard is released. */\n    [Event(name=\"keyUp\", type=\"starling.events.KeyboardEvent\")]\n    \n    /** Dispatched when a key on the keyboard is pressed. */\n    [Event(name=\"keyDown\", type=\"starling.events.KeyboardEvent\")]\n    \n    /**\n     *  The DisplayObject class is the base class for all objects that are rendered on the \n     *  screen.\n     *  \n     *  <p><strong>The Display Tree</strong></p> \n     *  \n     *  <p>In Starling, all displayable objects are organized in a display tree. Only objects that\n     *  are part of the display tree will be displayed (rendered).</p> \n     *   \n     *  <p>The display tree consists of leaf nodes (Image, Quad) that will be rendered directly to\n     *  the screen, and of container nodes (subclasses of \"DisplayObjectContainer\", like \"Sprite\").\n     *  A container is simply a display object that has child nodes - which can, again, be either\n     *  leaf nodes or other containers.</p> \n     *  \n     *  <p>At the base of the display tree, there is the Stage, which is a container, too. To create\n     *  a Starling application, you create a custom Sprite subclass, and Starling will add an\n     *  instance of this class to the stage.</p>\n     *  \n     *  <p>A display object has properties that define its position in relation to its parent\n     *  (x, y), as well as its rotation and scaling factors (scaleX, scaleY). Use the \n     *  <code>alpha</code> and <code>visible</code> properties to make an object translucent or \n     *  invisible.</p>\n     *  \n     *  <p>Every display object may be the target of touch events. If you don't want an object to be\n     *  touchable, you can disable the \"touchable\" property. When it's disabled, neither the object\n     *  nor its children will receive any more touch events.</p>\n     *    \n     *  <strong>Transforming coordinates</strong>\n     *  \n     *  <p>Within the display tree, each object has its own local coordinate system. If you rotate\n     *  a container, you rotate that coordinate system - and thus all the children of the \n     *  container.</p>\n     *  \n     *  <p>Sometimes you need to know where a certain point lies relative to another coordinate \n     *  system. That's the purpose of the method <code>getTransformationMatrix</code>. It will  \n     *  create a matrix that represents the transformation of a point in one coordinate system to \n     *  another.</p> \n     *  \n     *  <strong>Customization</strong>\n     *  \n     *  <p>DisplayObject is an abstract class, which means you cannot instantiate it directly,\n     *  but have to use one of its many subclasses instead. For leaf nodes, this is typically\n     *  'Mesh' or its subclasses 'Quad' and 'Image'. To customize rendering of these objects,\n     *  you can use fragment filters (via the <code>filter</code>-property on 'DisplayObject')\n     *  or mesh styles (via the <code>style</code>-property on 'Mesh'). Look at the respective\n     *  class documentation for more information.</p>\n     *\n     *  @see DisplayObjectContainer\n     *  @see Sprite\n     *  @see Stage\n     *  @see Mesh\n     *  @see starling.filters.FragmentFilter\n     *  @see starling.styles.MeshStyle\n     */\n    public class DisplayObject extends EventDispatcher\n    {\n        // private members\n        \n        private var _x:Number;\n        private var _y:Number;\n        private var _pivotX:Number;\n        private var _pivotY:Number;\n        private var _scaleX:Number;\n        private var _scaleY:Number;\n        private var _skewX:Number;\n        private var _skewY:Number;\n        private var _rotation:Number;\n        private var _alpha:Number;\n        private var _visible:Boolean;\n        private var _touchable:Boolean;\n        private var _blendMode:String;\n        private var _name:String;\n        private var _useHandCursor:Boolean;\n        private var _transformationMatrix:Matrix;\n        private var _transformationMatrix3D:Matrix3D;\n        private var _orientationChanged:Boolean;\n        private var _is3D:Boolean;\n        private var _maskee:DisplayObject;\n\n        // internal members (for fast access on rendering)\n\n        /** @private */ internal var _parent:DisplayObjectContainer;\n        /** @private */ internal var _lastParentOrSelfChangeFrameID:uint;\n        /** @private */ internal var _lastChildChangeFrameID:uint;\n        /** @private */ internal var _tokenFrameID:uint;\n        /** @private */ internal var _pushToken:BatchToken = new BatchToken();\n        /** @private */ internal var _popToken:BatchToken = new BatchToken();\n        /** @private */ internal var _hasVisibleArea:Boolean;\n        /** @private */ internal var _filter:FragmentFilter;\n        /** @private */ internal var _mask:DisplayObject;\n\n        // helper objects\n\n        private static var sAncestors:Vector.<DisplayObject> = new <DisplayObject>[];\n        private static var sHelperPoint:Point = new Point();\n        private static var sHelperPoint3D:Vector3D = new Vector3D();\n        private static var sHelperPointAlt3D:Vector3D = new Vector3D();\n        private static var sHelperRect:Rectangle = new Rectangle();\n        private static var sHelperMatrix:Matrix  = new Matrix();\n        private static var sHelperMatrixAlt:Matrix  = new Matrix();\n        private static var sHelperMatrix3D:Matrix3D  = new Matrix3D();\n        private static var sHelperMatrixAlt3D:Matrix3D  = new Matrix3D();\n        \n        /** @private */ \n        public function DisplayObject()\n        {\n            if (Capabilities.isDebugger && \n                getQualifiedClassName(this) == \"starling.display::DisplayObject\")\n            {\n                throw new AbstractClassError();\n            }\n            \n            _x = _y = _pivotX = _pivotY = _rotation = _skewX = _skewY = 0.0;\n            _scaleX = _scaleY = _alpha = 1.0;\n            _visible = _touchable = _hasVisibleArea = true;\n            _blendMode = BlendMode.AUTO;\n            _transformationMatrix = new Matrix();\n        }\n        \n        /** Disposes all resources of the display object. \n          * GPU buffers are released, event listeners are removed, filters and masks are disposed. */\n        public function dispose():void\n        {\n            if (_filter) _filter.dispose();\n            if (_mask) _mask.dispose();\n            removeEventListeners();\n            mask = null; // clear 'mask._maskee', just to be sure.\n        }\n        \n        /** Removes the object from its parent, if it has one, and optionally disposes it. */\n        public function removeFromParent(dispose:Boolean=false):void\n        {\n            if (_parent) _parent.removeChild(this, dispose);\n            else if (dispose) this.dispose();\n        }\n        \n        /** Creates a matrix that represents the transformation from the local coordinate system \n         *  to another. If you pass an <code>out</code>-matrix, the result will be stored in this\n         *  matrix instead of creating a new object. */\n        public function getTransformationMatrix(targetSpace:DisplayObject, \n                                                out:Matrix=null):Matrix\n        {\n            var commonParent:DisplayObject;\n            var currentObject:DisplayObject;\n            \n            if (out) out.identity();\n            else out = new Matrix();\n            \n            if (targetSpace == this)\n            {\n                return out;\n            }\n            else if (targetSpace == _parent || (targetSpace == null && _parent == null))\n            {\n                out.copyFrom(transformationMatrix);\n                return out;\n            }\n            else if (targetSpace == null || targetSpace == base)\n            {\n                // targetCoordinateSpace 'null' represents the target space of the base object.\n                // -> move up from this to base\n                \n                currentObject = this;\n                while (currentObject != targetSpace)\n                {\n                    out.concat(currentObject.transformationMatrix);\n                    currentObject = currentObject._parent;\n                }\n                \n                return out;\n            }\n            else if (targetSpace._parent == this) // optimization\n            {\n                targetSpace.getTransformationMatrix(this, out);\n                out.invert();\n                \n                return out;\n            }\n            \n            // 1. find a common parent of this and the target space\n            \n            commonParent = findCommonParent(this, targetSpace);\n            \n            // 2. move up from this to common parent\n            \n            currentObject = this;\n            while (currentObject != commonParent)\n            {\n                out.concat(currentObject.transformationMatrix);\n                currentObject = currentObject._parent;\n            }\n            \n            if (commonParent == targetSpace)\n                return out;\n            \n            // 3. now move up from target until we reach the common parent\n            \n            sHelperMatrix.identity();\n            currentObject = targetSpace;\n            while (currentObject != commonParent)\n            {\n                sHelperMatrix.concat(currentObject.transformationMatrix);\n                currentObject = currentObject._parent;\n            }\n            \n            // 4. now combine the two matrices\n            \n            sHelperMatrix.invert();\n            out.concat(sHelperMatrix);\n            \n            return out;\n        }\n        \n        /** Returns a rectangle that completely encloses the object as it appears in another \n         *  coordinate system. If you pass an <code>out</code>-rectangle, the result will be\n         *  stored in this rectangle instead of creating a new object. */\n        public function getBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            throw new AbstractMethodError();\n        }\n        \n        /** Returns the object that is found topmost beneath a point in local coordinates, or nil\n         *  if the test fails. Untouchable and invisible objects will cause the test to fail. */\n        public function hitTest(localPoint:Point):DisplayObject\n        {\n            // on a touch test, invisible or untouchable objects cause the test to fail\n            if (!_visible || !_touchable) return null;\n\n            // if we've got a mask and the hit occurs outside, fail\n            if (_mask && !hitTestMask(localPoint)) return null;\n            \n            // otherwise, check bounding box\n            if (getBounds(this, sHelperRect).containsPoint(localPoint)) return this;\n            else return null;\n        }\n\n        /** Checks if a certain point is inside the display object's mask. If there is no mask,\n         *  this method always returns <code>true</code> (because having no mask is equivalent\n         *  to having one that's infinitely big). */\n        public function hitTestMask(localPoint:Point):Boolean\n        {\n            if (_mask)\n            {\n                if (_mask.stage) getTransformationMatrix(_mask, sHelperMatrixAlt);\n                else\n                {\n                    sHelperMatrixAlt.copyFrom(_mask.transformationMatrix);\n                    sHelperMatrixAlt.invert();\n                }\n\n                var helperPoint:Point = localPoint == sHelperPoint ? new Point() : sHelperPoint;\n                MatrixUtil.transformPoint(sHelperMatrixAlt, localPoint, helperPoint);\n                return _mask.hitTest(helperPoint) != null;\n            }\n            else return true;\n        }\n\n        /** Transforms a point from the local coordinate system to global (stage) coordinates.\n         *  If you pass an <code>out</code>-point, the result will be stored in this point instead\n         *  of creating a new object. */\n        public function localToGlobal(localPoint:Point, out:Point=null):Point\n        {\n            if (is3D)\n            {\n                sHelperPoint3D.setTo(localPoint.x, localPoint.y, 0);\n                return local3DToGlobal(sHelperPoint3D, out);\n            }\n            else\n            {\n                getTransformationMatrix(base, sHelperMatrixAlt);\n                return MatrixUtil.transformPoint(sHelperMatrixAlt, localPoint, out);\n            }\n        }\n        \n        /** Transforms a point from global (stage) coordinates to the local coordinate system.\n         *  If you pass an <code>out</code>-point, the result will be stored in this point instead\n         *  of creating a new object. */\n        public function globalToLocal(globalPoint:Point, out:Point=null):Point\n        {\n            if (is3D)\n            {\n                globalToLocal3D(globalPoint, sHelperPoint3D);\n                stage.getCameraPosition(this, sHelperPointAlt3D);\n                return MathUtil.intersectLineWithXYPlane(sHelperPointAlt3D, sHelperPoint3D, out);\n            }\n            else\n            {\n                getTransformationMatrix(base, sHelperMatrixAlt);\n                sHelperMatrixAlt.invert();\n                return MatrixUtil.transformPoint(sHelperMatrixAlt, globalPoint, out);\n            }\n        }\n        \n        /** Renders the display object with the help of a painter object. Never call this method\n         *  directly, except from within another render method.\n         *\n         *  @param painter Captures the current render state and provides utility functions\n         *                 for rendering.\n         */\n        public function render(painter:Painter):void\n        {\n            throw new AbstractMethodError();\n        }\n        \n        /** Moves the pivot point to a certain position within the local coordinate system\n         *  of the object. If you pass no arguments, it will be centered. */ \n        public function alignPivot(horizontalAlign:String=\"center\",\n                                   verticalAlign:String=\"center\"):void\n        {\n            var bounds:Rectangle = getBounds(this, sHelperRect);\n            setOrientationChanged();\n            \n            if (horizontalAlign == Align.LEFT)        _pivotX = bounds.x;\n            else if (horizontalAlign == Align.CENTER) _pivotX = bounds.x + bounds.width / 2.0;\n            else if (horizontalAlign == Align.RIGHT)  _pivotX = bounds.x + bounds.width;\n            else throw new ArgumentError(\"Invalid horizontal alignment: \" + horizontalAlign);\n            \n            if (verticalAlign == Align.TOP)         _pivotY = bounds.y;\n            else if (verticalAlign == Align.CENTER) _pivotY = bounds.y + bounds.height / 2.0;\n            else if (verticalAlign == Align.BOTTOM) _pivotY = bounds.y + bounds.height;\n            else throw new ArgumentError(\"Invalid vertical alignment: \" + verticalAlign);\n        }\n\n        // 3D transformation\n\n        /** Creates a matrix that represents the transformation from the local coordinate system\n         *  to another. This method supports three dimensional objects created via 'Sprite3D'.\n         *  If you pass an <code>out</code>-matrix, the result will be stored in this matrix\n         *  instead of creating a new object. */\n        public function getTransformationMatrix3D(targetSpace:DisplayObject,\n                                                  out:Matrix3D=null):Matrix3D\n        {\n            var commonParent:DisplayObject;\n            var currentObject:DisplayObject;\n\n            if (out) out.identity();\n            else out = new Matrix3D();\n\n            if (targetSpace == this)\n            {\n                return out;\n            }\n            else if (targetSpace == _parent || (targetSpace == null && _parent == null))\n            {\n                out.copyFrom(transformationMatrix3D);\n                return out;\n            }\n            else if (targetSpace == null || targetSpace == base)\n            {\n                // targetCoordinateSpace 'null' represents the target space of the base object.\n                // -> move up from this to base\n\n                currentObject = this;\n                while (currentObject != targetSpace)\n                {\n                    out.append(currentObject.transformationMatrix3D);\n                    currentObject = currentObject._parent;\n                }\n\n                return out;\n            }\n            else if (targetSpace._parent == this) // optimization\n            {\n                targetSpace.getTransformationMatrix3D(this, out);\n                out.invert();\n\n                return out;\n            }\n\n            // 1. find a common parent of this and the target space\n\n            commonParent = findCommonParent(this, targetSpace);\n\n            // 2. move up from this to common parent\n\n            currentObject = this;\n            while (currentObject != commonParent)\n            {\n                out.append(currentObject.transformationMatrix3D);\n                currentObject = currentObject._parent;\n            }\n\n            if (commonParent == targetSpace)\n                return out;\n\n            // 3. now move up from target until we reach the common parent\n\n            sHelperMatrix3D.identity();\n            currentObject = targetSpace;\n            while (currentObject != commonParent)\n            {\n                sHelperMatrix3D.append(currentObject.transformationMatrix3D);\n                currentObject = currentObject._parent;\n            }\n\n            // 4. now combine the two matrices\n\n            sHelperMatrix3D.invert();\n            out.append(sHelperMatrix3D);\n\n            return out;\n        }\n\n        /** Transforms a 3D point from the local coordinate system to global (stage) coordinates.\n         *  This is achieved by projecting the 3D point onto the (2D) view plane.\n         *\n         *  <p>If you pass an <code>out</code>-point, the result will be stored in this point\n         *  instead of creating a new object.</p> */\n        public function local3DToGlobal(localPoint:Vector3D, out:Point=null):Point\n        {\n            var stage:Stage = this.stage;\n            if (stage == null) throw new IllegalOperationError(\"Object not connected to stage\");\n\n            getTransformationMatrix3D(stage, sHelperMatrixAlt3D);\n            MatrixUtil.transformPoint3D(sHelperMatrixAlt3D, localPoint, sHelperPoint3D);\n            return MathUtil.intersectLineWithXYPlane(stage.cameraPosition, sHelperPoint3D, out);\n        }\n\n        /** Transforms a point from global (stage) coordinates to the 3D local coordinate system.\n         *  If you pass an <code>out</code>-vector, the result will be stored in this vector\n         *  instead of creating a new object. */\n        public function globalToLocal3D(globalPoint:Point, out:Vector3D=null):Vector3D\n        {\n            var stage:Stage = this.stage;\n            if (stage == null) throw new IllegalOperationError(\"Object not connected to stage\");\n\n            getTransformationMatrix3D(stage, sHelperMatrixAlt3D);\n            sHelperMatrixAlt3D.invert();\n            return MatrixUtil.transformCoords3D(\n                sHelperMatrixAlt3D, globalPoint.x, globalPoint.y, 0, out);\n        }\n\n        // internal methods\n        \n        /** @private */\n        starling_internal function setParent(value:DisplayObjectContainer):void\n        {\n            // check for a recursion\n            var ancestor:DisplayObject = value;\n            while (ancestor != this && ancestor != null)\n                ancestor = ancestor._parent;\n            \n            if (ancestor == this)\n                throw new ArgumentError(\"An object cannot be added as a child to itself or one \" +\n                                        \"of its children (or children's children, etc.)\");\n            else\n                _parent = value;\n        }\n        \n        /** @private */\n        internal function setIs3D(value:Boolean):void\n        {\n            _is3D = value;\n        }\n\n        /** @private */\n        internal function get isMask():Boolean\n        {\n            return _maskee != null;\n        }\n\n        // render cache\n\n        /** Forces the object to be redrawn in the next frame.\n         *  This will prevent the object to be drawn from the render cache.\n         *\n         *  <p>This method is called every time the object changes in any way. When creating\n         *  custom mesh styles or any other custom rendering code, call this method if the object\n         *  needs to be redrawn.</p>\n         *\n         *  <p>If the object needs to be redrawn just because it does not support the render cache,\n         *  call <code>painter.excludeFromCache()</code> in the object's render method instead.\n         *  That way, Starling's <code>skipUnchangedFrames</code> policy won't be disrupted.</p>\n         */\n        public function setRequiresRedraw():void\n        {\n            var parent:DisplayObject = _parent || _maskee;\n            var frameID:int = Starling.frameID;\n\n            _lastParentOrSelfChangeFrameID = frameID;\n            _hasVisibleArea = _alpha  != 0.0 && _visible && _maskee == null &&\n                              _scaleX != 0.0 && _scaleY != 0.0;\n\n            while (parent && parent._lastChildChangeFrameID != frameID)\n            {\n                parent._lastChildChangeFrameID = frameID;\n                parent = parent._parent || parent._maskee;\n            }\n        }\n\n        /** Indicates if the object needs to be redrawn in the upcoming frame, i.e. if it has\n         *  changed its location relative to the stage or some other aspect of its appearance\n         *  since it was last rendered. */\n        public function get requiresRedraw():Boolean\n        {\n            var frameID:uint = Starling.frameID;\n\n            return _lastParentOrSelfChangeFrameID == frameID ||\n                   _lastChildChangeFrameID == frameID;\n        }\n\n        /** @private Makes sure the object is not drawn from cache in the next frame.\n         *  This method is meant to be called only from <code>Painter.finishFrame()</code>,\n         *  since it requires rendering to be concluded. */\n        starling_internal function excludeFromCache():void\n        {\n            var object:DisplayObject = this;\n            var max:uint = 0xffffffff;\n\n            while (object && object._tokenFrameID != max)\n            {\n                object._tokenFrameID = max;\n                object = object._parent;\n            }\n        }\n\n        // helpers\n\n        private function setOrientationChanged():void\n        {\n            _orientationChanged = true;\n            setRequiresRedraw();\n        }\n        \n        private static function findCommonParent(object1:DisplayObject,\n                                                 object2:DisplayObject):DisplayObject\n        {\n            var currentObject:DisplayObject = object1;\n\n            while (currentObject)\n            {\n                sAncestors[sAncestors.length] = currentObject; // avoiding 'push'\n                currentObject = currentObject._parent;\n            }\n\n            currentObject = object2;\n            while (currentObject && sAncestors.indexOf(currentObject) == -1)\n                currentObject = currentObject._parent;\n\n            sAncestors.length = 0;\n\n            if (currentObject) return currentObject;\n            else throw new ArgumentError(\"Object not connected to target\");\n        }\n\n        // stage event handling\n\n        /** @private */\n        public override function dispatchEvent(event:Event):void\n        {\n            if (event.type == Event.REMOVED_FROM_STAGE && stage == null)\n                return; // special check to avoid double-dispatch of RfS-event.\n            else\n                super.dispatchEvent(event);\n        }\n        \n        // enter frame event optimization\n        \n        // To avoid looping through the complete display tree each frame to find out who's\n        // listening to ENTER_FRAME events, we manage a list of them manually in the Stage class.\n        // We need to take care that (a) it must be dispatched only when the object is\n        // part of the stage, (b) it must not cause memory leaks when the user forgets to call\n        // dispose and (c) there might be multiple listeners for this event.\n        \n        /** @inheritDoc */\n        public override function addEventListener(type:String, listener:Function):void\n        {\n            if (type == Event.ENTER_FRAME && !hasEventListener(type))\n            {\n                addEventListener(Event.ADDED_TO_STAGE, addEnterFrameListenerToStage);\n                addEventListener(Event.REMOVED_FROM_STAGE, removeEnterFrameListenerFromStage);\n                if (this.stage) addEnterFrameListenerToStage();\n            }\n            \n            super.addEventListener(type, listener);\n        }\n        \n        /** @inheritDoc */\n        public override function removeEventListener(type:String, listener:Function):void\n        {\n            super.removeEventListener(type, listener);\n            \n            if (type == Event.ENTER_FRAME && !hasEventListener(type))\n            {\n                removeEventListener(Event.ADDED_TO_STAGE, addEnterFrameListenerToStage);\n                removeEventListener(Event.REMOVED_FROM_STAGE, removeEnterFrameListenerFromStage);\n                removeEnterFrameListenerFromStage();\n            }\n        }\n        \n        /** @inheritDoc */\n        public override function removeEventListeners(type:String=null):void\n        {\n            if ((type == null || type == Event.ENTER_FRAME) && hasEventListener(Event.ENTER_FRAME))\n            {\n                removeEventListener(Event.ADDED_TO_STAGE, addEnterFrameListenerToStage);\n                removeEventListener(Event.REMOVED_FROM_STAGE, removeEnterFrameListenerFromStage);\n                removeEnterFrameListenerFromStage();\n            }\n\n            super.removeEventListeners(type);\n        }\n        \n        private function addEnterFrameListenerToStage():void\n        {\n            Starling.current.stage.addEnterFrameListener(this);\n        }\n        \n        private function removeEnterFrameListenerFromStage():void\n        {\n            Starling.current.stage.removeEnterFrameListener(this);\n        }\n        \n        // properties\n \n        /** The transformation matrix of the object relative to its parent.\n         * \n         *  <p>If you assign a custom transformation matrix, Starling will try to figure out  \n         *  suitable values for <code>x, y, scaleX, scaleY,</code> and <code>rotation</code>.\n         *  However, if the matrix was created in a different way, this might not be possible. \n         *  In that case, Starling will apply the matrix, but not update the corresponding \n         *  properties.</p>\n         * \n         *  <p>CAUTION: not a copy, but the actual object!</p> */\n        public function get transformationMatrix():Matrix\n        {\n            if (_orientationChanged)\n            {\n                _orientationChanged = false;\n                \n                if (_skewX == 0.0 && _skewY == 0.0)\n                {\n                    // optimization: no skewing / rotation simplifies the matrix math\n                    \n                    if (_rotation == 0.0)\n                    {\n                        _transformationMatrix.setTo(_scaleX, 0.0, 0.0, _scaleY,\n                            _x - _pivotX * _scaleX, _y - _pivotY * _scaleY);\n                    }\n                    else\n                    {\n                        var cos:Number = Math.cos(_rotation);\n                        var sin:Number = Math.sin(_rotation);\n                        var a:Number   = _scaleX *  cos;\n                        var b:Number   = _scaleX *  sin;\n                        var c:Number   = _scaleY * -sin;\n                        var d:Number   = _scaleY *  cos;\n                        var tx:Number  = _x - _pivotX * a - _pivotY * c;\n                        var ty:Number  = _y - _pivotX * b - _pivotY * d;\n                        \n                        _transformationMatrix.setTo(a, b, c, d, tx, ty);\n                    }\n                }\n                else\n                {\n                    _transformationMatrix.identity();\n                    _transformationMatrix.scale(_scaleX, _scaleY);\n                    MatrixUtil.skew(_transformationMatrix, _skewX, _skewY);\n                    _transformationMatrix.rotate(_rotation);\n                    _transformationMatrix.translate(_x, _y);\n                    \n                    if (_pivotX != 0.0 || _pivotY != 0.0)\n                    {\n                        // prepend pivot transformation\n                        _transformationMatrix.tx = _x - _transformationMatrix.a * _pivotX\n                                                      - _transformationMatrix.c * _pivotY;\n                        _transformationMatrix.ty = _y - _transformationMatrix.b * _pivotX\n                                                      - _transformationMatrix.d * _pivotY;\n                    }\n                }\n            }\n            \n            return _transformationMatrix;\n        }\n\n        public function set transformationMatrix(matrix:Matrix):void\n        {\n            const PI_Q:Number = Math.PI / 4.0;\n\n            setRequiresRedraw();\n            _orientationChanged = false;\n            _transformationMatrix.copyFrom(matrix);\n            _pivotX = _pivotY = 0;\n            \n            _x = matrix.tx;\n            _y = matrix.ty;\n            \n            _skewX = Math.atan(-matrix.c / matrix.d);\n            _skewY = Math.atan( matrix.b / matrix.a);\n\n            // NaN check (\"isNaN\" causes allocation)\n            if (_skewX != _skewX) _skewX = 0.0;\n            if (_skewY != _skewY) _skewY = 0.0;\n\n            _scaleY = (_skewX > -PI_Q && _skewX < PI_Q) ?  matrix.d / Math.cos(_skewX)\n                                                        : -matrix.c / Math.sin(_skewX);\n            _scaleX = (_skewY > -PI_Q && _skewY < PI_Q) ?  matrix.a / Math.cos(_skewY)\n                                                        :  matrix.b / Math.sin(_skewY);\n\n            if (MathUtil.isEquivalent(_skewX, _skewY))\n            {\n                _rotation = _skewX;\n                _skewX = _skewY = 0;\n            }\n            else\n            {\n                _rotation = 0;\n            }\n        }\n        \n        /** The 3D transformation matrix of the object relative to its parent.\n         *\n         *  <p>For 2D objects, this property returns just a 3D version of the 2D transformation\n         *  matrix. Only the 'Sprite3D' class supports real 3D transformations.</p>\n         *\n         *  <p>CAUTION: not a copy, but the actual object!</p> */\n        public function get transformationMatrix3D():Matrix3D\n        {\n            // this method needs to be overridden in 3D-supporting subclasses (like Sprite3D).\n\n            if (_transformationMatrix3D == null)\n                _transformationMatrix3D = new Matrix3D();\n\n            return MatrixUtil.convertTo3D(transformationMatrix, _transformationMatrix3D);\n        }\n\n        /** Indicates if this object or any of its parents is a 'Sprite3D' object. */\n        public function get is3D():Boolean { return _is3D; }\n\n        /** Indicates if the mouse cursor should transform into a hand while it's over the sprite.\n         *  @default false */\n        public function get useHandCursor():Boolean { return _useHandCursor; }\n        public function set useHandCursor(value:Boolean):void\n        {\n            if (value == _useHandCursor) return;\n            _useHandCursor = value;\n            \n            if (_useHandCursor)\n                addEventListener(TouchEvent.TOUCH, onTouch);\n            else\n                removeEventListener(TouchEvent.TOUCH, onTouch);\n        }\n        \n        private function onTouch(event:TouchEvent):void\n        {\n            Mouse.cursor = event.interactsWith(this) ? MouseCursor.BUTTON : MouseCursor.AUTO;\n        }\n        \n        /** The bounds of the object relative to the local coordinates of the parent. */\n        public function get bounds():Rectangle\n        {\n            return getBounds(_parent);\n        }\n        \n        /** The width of the object in pixels.\n         *  Note that for objects in a 3D space (connected to a Sprite3D), this value might not\n         *  be accurate until the object is part of the display list. */\n        public function get width():Number { return getBounds(_parent, sHelperRect).width; }\n        public function set width(value:Number):void\n        {\n            // this method calls 'this.scaleX' instead of changing _scaleX directly.\n            // that way, subclasses reacting on size changes need to override only the scaleX method.\n\n            var actualWidth:Number;\n            var scaleIsNaN:Boolean = _scaleX != _scaleX; // avoid 'isNaN' call\n\n            if (_scaleX == 0.0 || scaleIsNaN) { scaleX = 1.0; actualWidth = width; }\n            else actualWidth = Math.abs(width / _scaleX);\n\n            if (actualWidth) scaleX = value / actualWidth;\n        }\n        \n        /** The height of the object in pixels.\n         *  Note that for objects in a 3D space (connected to a Sprite3D), this value might not\n         *  be accurate until the object is part of the display list. */\n        public function get height():Number { return getBounds(_parent, sHelperRect).height; }\n        public function set height(value:Number):void\n        {\n            var actualHeight:Number;\n            var scaleIsNaN:Boolean = _scaleY != _scaleY; // avoid 'isNaN' call\n\n            if (_scaleY == 0.0 || scaleIsNaN) { scaleY = 1.0; actualHeight = height; }\n            else actualHeight = Math.abs(height / _scaleY);\n\n            if (actualHeight) scaleY = value / actualHeight;\n        }\n        \n        /** The x coordinate of the object relative to the local coordinates of the parent. */\n        public function get x():Number { return _x; }\n        public function set x(value:Number):void \n        { \n            if (_x != value)\n            {\n                _x = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The y coordinate of the object relative to the local coordinates of the parent. */\n        public function get y():Number { return _y; }\n        public function set y(value:Number):void \n        {\n            if (_y != value)\n            {\n                _y = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The x coordinate of the object's origin in its own coordinate space (default: 0). */\n        public function get pivotX():Number { return _pivotX; }\n        public function set pivotX(value:Number):void \n        {\n            if (_pivotX != value)\n            {\n                _pivotX = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The y coordinate of the object's origin in its own coordinate space (default: 0). */\n        public function get pivotY():Number { return _pivotY; }\n        public function set pivotY(value:Number):void \n        { \n            if (_pivotY != value)\n            {\n                _pivotY = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The horizontal scale factor. '1' means no scale, negative values flip the object.\n         *  @default 1 */\n        public function get scaleX():Number { return _scaleX; }\n        public function set scaleX(value:Number):void \n        { \n            if (_scaleX != value)\n            {\n                _scaleX = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The vertical scale factor. '1' means no scale, negative values flip the object.\n         *  @default 1 */\n        public function get scaleY():Number { return _scaleY; }\n        public function set scaleY(value:Number):void \n        { \n            if (_scaleY != value)\n            {\n                _scaleY = value;\n                setOrientationChanged();\n            }\n        }\n\n        /** Sets both 'scaleX' and 'scaleY' to the same value. The getter simply returns the\n         *  value of 'scaleX' (even if the scaling values are different). @default 1 */\n        public function get scale():Number { return scaleX; }\n        public function set scale(value:Number):void { scaleX = scaleY = value; }\n        \n        /** The horizontal skew angle in radians. */\n        public function get skewX():Number { return _skewX; }\n        public function set skewX(value:Number):void \n        {\n            value = MathUtil.normalizeAngle(value);\n            \n            if (_skewX != value)\n            {\n                _skewX = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The vertical skew angle in radians. */\n        public function get skewY():Number { return _skewY; }\n        public function set skewY(value:Number):void \n        {\n            value = MathUtil.normalizeAngle(value);\n            \n            if (_skewY != value)\n            {\n                _skewY = value;\n                setOrientationChanged();\n            }\n        }\n        \n        /** The rotation of the object in radians. (In Starling, all angles are measured \n         *  in radians.) */\n        public function get rotation():Number { return _rotation; }\n        public function set rotation(value:Number):void \n        {\n            value = MathUtil.normalizeAngle(value);\n\n            if (_rotation != value)\n            {            \n                _rotation = value;\n                setOrientationChanged();\n            }\n        }\n\n        /** @private Indicates if the object is rotated or skewed in any way. */\n        internal function get isRotated():Boolean\n        {\n            return _rotation != 0.0 || _skewX != 0.0 || _skewY != 0.0;\n        }\n        \n        /** The opacity of the object. 0 = transparent, 1 = opaque. @default 1 */\n        public function get alpha():Number { return _alpha; }\n        public function set alpha(value:Number):void \n        {\n            if (value != _alpha)\n            {\n                _alpha = value < 0.0 ? 0.0 : (value > 1.0 ? 1.0 : value);\n                setRequiresRedraw();\n            }\n        }\n        \n        /** The visibility of the object. An invisible object will be untouchable. */\n        public function get visible():Boolean { return _visible; }\n        public function set visible(value:Boolean):void\n        {\n            if (value != _visible)\n            {\n                _visible = value;\n                setRequiresRedraw();\n            }\n        }\n        \n        /** Indicates if this object (and its children) will receive touch events. */\n        public function get touchable():Boolean { return _touchable; }\n        public function set touchable(value:Boolean):void { _touchable = value; }\n        \n        /** The blend mode determines how the object is blended with the objects underneath. \n         *   @default auto\n         *   @see starling.display.BlendMode */ \n        public function get blendMode():String { return _blendMode; }\n        public function set blendMode(value:String):void\n        {\n            if (value != _blendMode)\n            {\n                _blendMode = value;\n                setRequiresRedraw();\n            }\n        }\n        \n        /** The name of the display object (default: null). Used by 'getChildByName()' of \n         *  display object containers. */\n        public function get name():String { return _name; }\n        public function set name(value:String):void { _name = value; }\n        \n        /** The filter that is attached to the display object. The <code>starling.filters</code>\n         *  package contains several classes that define specific filters you can use. To combine\n         *  several filters, assign an instance of the <code>FilterChain</code> class; to remove\n         *  all filters, assign <code>null</code>.\n         *\n         *  <p>Beware that a filter instance may only be used on one object at a time! Furthermore,\n         *  when you remove or replace a filter, it is NOT disposed automatically (since you might\n         *  want to reuse it on a different object).</p>\n         *\n         *  @default null\n         *  @see starling.filters.FragmentFilter\n         *  @see starling.filters.FilterChain\n         */\n        public function get filter():FragmentFilter { return _filter; }\n        public function set filter(value:FragmentFilter):void\n        {\n            if (value != _filter)\n            {\n                if (_filter) _filter.setTarget(null);\n                if (value) value.setTarget(this);\n\n                _filter = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** The display object that acts as a mask for the current object.\n         *  Assign <code>null</code> to remove it.\n         *\n         *  <p>A pixel of the masked display object will only be drawn if it is within one of the\n         *  mask's polygons. Texture pixels and alpha values of the mask are not taken into\n         *  account. The mask object itself is never visible.</p>\n         *\n         *  <p>If the mask is part of the display list, masking will occur at exactly the\n         *  location it occupies on the stage. If it is not, the mask will be placed in the local\n         *  coordinate system of the target object (as if it was one of its children).</p>\n         *\n         *  <p>For rectangular masks, you can use simple quads; for other forms (like circles\n         *  or arbitrary shapes) it is recommended to use a 'Canvas' instance.</p>\n         *\n         *  <p>Beware that a mask will typically cause at least two additional draw calls:\n         *  one to draw the mask to the stencil buffer and one to erase it. However, if the\n         *  mask object is an instance of <code>starling.display.Quad</code> and is aligned\n         *  parallel to the stage axes, rendering will be optimized: instead of using the\n         *  stencil buffer, the object will be clipped using the scissor rectangle. That's\n         *  faster and reduces the number of draw calls, so make use of this when possible.</p>\n         *\n         *  @see Canvas\n         *  @default null\n         */\n        public function get mask():DisplayObject { return _mask; }\n        public function set mask(value:DisplayObject):void\n        {\n            if (_mask != value)\n            {\n                if (_mask) _mask._maskee = null;\n                if (value)\n                {\n                    value._maskee = this;\n                    value._hasVisibleArea = false;\n                }\n\n                _mask = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** The display object container that contains this display object. */\n        public function get parent():DisplayObjectContainer { return _parent; }\n        \n        /** The topmost object in the display tree the object is part of. */\n        public function get base():DisplayObject\n        {\n            var currentObject:DisplayObject = this;\n            while (currentObject._parent) currentObject = currentObject._parent;\n            return currentObject;\n        }\n        \n        /** The root object the display object is connected to (i.e. an instance of the class \n         *  that was passed to the Starling constructor), or null if the object is not connected\n         *  to the stage. */\n        public function get root():DisplayObject\n        {\n            var currentObject:DisplayObject = this;\n            while (currentObject._parent)\n            {\n                if (currentObject._parent is Stage) return currentObject;\n                else currentObject = currentObject.parent;\n            }\n            \n            return null;\n        }\n        \n        /** The stage the display object is connected to, or null if it is not connected \n         *  to the stage. */\n        public function get stage():Stage { return this.base as Stage; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/DisplayObjectContainer.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Matrix;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.system.Capabilities;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.starling_internal;\n    import starling.errors.AbstractClassError;\n    import starling.events.Event;\n    import starling.filters.FragmentFilter;\n    import starling.rendering.BatchToken;\n    import starling.rendering.Painter;\n    import starling.utils.MatrixUtil;\n\n    use namespace starling_internal;\n    \n    /**\n     *  A DisplayObjectContainer represents a collection of display objects.\n     *  It is the base class of all display objects that act as a container for other objects. By \n     *  maintaining an ordered list of children, it defines the back-to-front positioning of the \n     *  children within the display tree.\n     *  \n     *  <p>A container does not a have size in itself. The width and height properties represent the \n     *  extents of its children. Changing those properties will scale all children accordingly.</p>\n     *  \n     *  <p>As this is an abstract class, you can't instantiate it directly, but have to \n     *  use a subclass instead. The most lightweight container class is \"Sprite\".</p>\n     *  \n     *  <strong>Adding and removing children</strong>\n     *  \n     *  <p>The class defines methods that allow you to add or remove children. When you add a child, \n     *  it will be added at the frontmost position, possibly occluding a child that was added \n     *  before. You can access the children via an index. The first child will have index 0, the \n     *  second child index 1, etc.</p> \n     *  \n     *  Adding and removing objects from a container triggers non-bubbling events.\n     *  \n     *  <ul>\n     *   <li><code>Event.ADDED</code>: the object was added to a parent.</li>\n     *   <li><code>Event.ADDED_TO_STAGE</code>: the object was added to a parent that is \n     *       connected to the stage, thus becoming visible now.</li>\n     *   <li><code>Event.REMOVED</code>: the object was removed from a parent.</li>\n     *   <li><code>Event.REMOVED_FROM_STAGE</code>: the object was removed from a parent that \n     *       is connected to the stage, thus becoming invisible now.</li>\n     *  </ul>\n     *  \n     *  Especially the <code>ADDED_TO_STAGE</code> event is very helpful, as it allows you to \n     *  automatically execute some logic (e.g. start an animation) when an object is rendered the \n     *  first time.\n     *  \n     *  @see Sprite\n     *  @see DisplayObject\n     */\n    public class DisplayObjectContainer extends DisplayObject\n    {\n        // members\n\n        private var _children:Vector.<DisplayObject>;\n        private var _touchGroup:Boolean;\n        \n        // helper objects\n        private static var sHelperMatrix:Matrix = new Matrix();\n        private static var sHelperPoint:Point = new Point();\n        private static var sBroadcastListeners:Vector.<DisplayObject> = new <DisplayObject>[];\n        private static var sSortBuffer:Vector.<DisplayObject> = new <DisplayObject>[];\n        private static var sCacheToken:BatchToken = new BatchToken();\n        \n        // construction\n        \n        /** @private */\n        public function DisplayObjectContainer()\n        {\n            if (Capabilities.isDebugger && \n                getQualifiedClassName(this) == \"starling.display::DisplayObjectContainer\")\n            {\n                throw new AbstractClassError();\n            }\n            \n            _children = new <DisplayObject>[];\n        }\n        \n        /** Disposes the resources of all children. */\n        public override function dispose():void\n        {\n            for (var i:int=_children.length-1; i>=0; --i)\n                _children[i].dispose();\n            \n            super.dispose();\n        }\n        \n        // child management\n        \n        /** Adds a child to the container. It will be at the frontmost position. */\n        public function addChild(child:DisplayObject):DisplayObject\n        {\n            return addChildAt(child, _children.length);\n        }\n        \n        /** Adds a child to the container at a certain index. */\n        public function addChildAt(child:DisplayObject, index:int):DisplayObject\n        {\n            var numChildren:int = _children.length;\n\n            if (index >= 0 && index <= numChildren)\n            {\n                setRequiresRedraw();\n\n                if (child.parent == this)\n                {\n                    setChildIndex(child, index); // avoids dispatching events\n                }\n                else\n                {\n                    _children.insertAt(index, child);\n\n                    child.removeFromParent();\n                    child.setParent(this);\n                    child.dispatchEventWith(Event.ADDED, true);\n                    \n                    if (stage)\n                    {\n                        var container:DisplayObjectContainer = child as DisplayObjectContainer;\n                        if (container) container.broadcastEventWith(Event.ADDED_TO_STAGE);\n                        else           child.dispatchEventWith(Event.ADDED_TO_STAGE);\n                    }\n                }\n                \n                return child;\n            }\n            else\n            {\n                throw new RangeError(\"Invalid child index\");\n            }\n        }\n        \n        /** Removes a child from the container. If the object is not a child, the method returns\n         *  <code>null</code>. If requested, the child will be disposed right away. */\n        public function removeChild(child:DisplayObject, dispose:Boolean=false):DisplayObject\n        {\n            var childIndex:int = getChildIndex(child);\n            if (childIndex != -1) return removeChildAt(childIndex, dispose);\n            else return null;\n        }\n        \n        /** Removes a child at a certain index. The index positions of any display objects above\n         *  the child are decreased by 1. If requested, the child will be disposed right away. */\n        public function removeChildAt(index:int, dispose:Boolean=false):DisplayObject\n        {\n            if (index >= 0 && index < _children.length)\n            {\n                setRequiresRedraw();\n\n                var child:DisplayObject = _children[index];\n                child.dispatchEventWith(Event.REMOVED, true);\n                \n                if (stage)\n                {\n                    var container:DisplayObjectContainer = child as DisplayObjectContainer;\n                    if (container) container.broadcastEventWith(Event.REMOVED_FROM_STAGE);\n                    else           child.dispatchEventWith(Event.REMOVED_FROM_STAGE);\n                }\n                \n                child.setParent(null);\n                index = _children.indexOf(child); // index might have changed by event handler\n                if (index >= 0) _children.removeAt(index);\n                if (dispose) child.dispose();\n                \n                return child;\n            }\n            else\n            {\n                throw new RangeError(\"Invalid child index\");\n            }\n        }\n        \n        /** Removes a range of children from the container (endIndex included). \n         *  If no arguments are given, all children will be removed. */\n        public function removeChildren(beginIndex:int=0, endIndex:int=-1, dispose:Boolean=false):void\n        {\n            if (endIndex < 0 || endIndex >= numChildren) \n                endIndex = numChildren - 1;\n            \n            for (var i:int=beginIndex; i<=endIndex; ++i)\n                removeChildAt(beginIndex, dispose);\n        }\n\n        /** Returns a child object at a certain index. If you pass a negative index,\n         *  '-1' will return the last child, '-2' the second to last child, etc. */\n        public function getChildAt(index:int):DisplayObject\n        {\n            var numChildren:int = _children.length;\n\n            if (index < 0)\n                index = numChildren + index;\n\n            if (index >= 0 && index < numChildren)\n                return _children[index];\n            else\n                throw new RangeError(\"Invalid child index\");\n        }\n        \n        /** Returns a child object with a certain name (non-recursively). */\n        public function getChildByName(name:String):DisplayObject\n        {\n            var numChildren:int = _children.length;\n            for (var i:int=0; i<numChildren; ++i)\n                if (_children[i].name == name) return _children[i];\n\n            return null;\n        }\n        \n        /** Returns the index of a child within the container, or \"-1\" if it is not found. */\n        public function getChildIndex(child:DisplayObject):int\n        {\n            return _children.indexOf(child);\n        }\n        \n        /** Moves a child to a certain index. Children at and after the replaced position move up.*/\n        public function setChildIndex(child:DisplayObject, index:int):void\n        {\n            var oldIndex:int = getChildIndex(child);\n            if (oldIndex == index) return;\n            if (oldIndex == -1) throw new ArgumentError(\"Not a child of this container\");\n\n            _children.removeAt(oldIndex);\n            _children.insertAt(index, child);\n            setRequiresRedraw();\n        }\n        \n        /** Swaps the indexes of two children. */\n        public function swapChildren(child1:DisplayObject, child2:DisplayObject):void\n        {\n            var index1:int = getChildIndex(child1);\n            var index2:int = getChildIndex(child2);\n            if (index1 == -1 || index2 == -1) throw new ArgumentError(\"Not a child of this container\");\n            swapChildrenAt(index1, index2);\n        }\n        \n        /** Swaps the indexes of two children. */\n        public function swapChildrenAt(index1:int, index2:int):void\n        {\n            var child1:DisplayObject = getChildAt(index1);\n            var child2:DisplayObject = getChildAt(index2);\n            _children[index1] = child2;\n            _children[index2] = child1;\n            setRequiresRedraw();\n        }\n        \n        /** Sorts the children according to a given function (that works just like the sort function\n         *  of the Vector class). */\n        public function sortChildren(compareFunction:Function):void\n        {\n            sSortBuffer.length = _children.length;\n            mergeSort(_children, compareFunction, 0, _children.length, sSortBuffer);\n            sSortBuffer.length = 0;\n            setRequiresRedraw();\n        }\n        \n        /** Determines if a certain object is a child of the container (recursively). */\n        public function contains(child:DisplayObject):Boolean\n        {\n            while (child)\n            {\n                if (child == this) return true;\n                else child = child.parent;\n            }\n            return false;\n        }\n        \n        // other methods\n        \n        /** @inheritDoc */ \n        public override function getBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            \n            var numChildren:int = _children.length;\n            \n            if (numChildren == 0)\n            {\n                getTransformationMatrix(targetSpace, sHelperMatrix);\n                MatrixUtil.transformCoords(sHelperMatrix, 0.0, 0.0, sHelperPoint);\n                out.setTo(sHelperPoint.x, sHelperPoint.y, 0, 0);\n            }\n            else if (numChildren == 1)\n            {\n                _children[0].getBounds(targetSpace, out);\n            }\n            else\n            {\n                var minX:Number = Number.MAX_VALUE, maxX:Number = -Number.MAX_VALUE;\n                var minY:Number = Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;\n\n                for (var i:int=0; i<numChildren; ++i)\n                {\n                    _children[i].getBounds(targetSpace, out);\n\n                    if (minX > out.x)      minX = out.x;\n                    if (maxX < out.right)  maxX = out.right;\n                    if (minY > out.y)      minY = out.y;\n                    if (maxY < out.bottom) maxY = out.bottom;\n                }\n\n                out.setTo(minX, minY, maxX - minX, maxY - minY);\n            }\n            \n            return out;\n        }\n\n        /** @inheritDoc */\n        public override function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable || !hitTestMask(localPoint)) return null;\n\n            var target:DisplayObject = null;\n            var localX:Number = localPoint.x;\n            var localY:Number = localPoint.y;\n            var numChildren:int = _children.length;\n\n            for (var i:int = numChildren - 1; i >= 0; --i) // front to back!\n            {\n                var child:DisplayObject = _children[i];\n                if (child.isMask) continue;\n\n                sHelperMatrix.copyFrom(child.transformationMatrix);\n                sHelperMatrix.invert();\n\n                MatrixUtil.transformCoords(sHelperMatrix, localX, localY, sHelperPoint);\n                target = child.hitTest(sHelperPoint);\n\n                if (target) return _touchGroup ? this : target;\n            }\n\n            return null;\n        }\n        \n        /** @inheritDoc */\n        public override function render(painter:Painter):void\n        {\n            var numChildren:int = _children.length;\n            var frameID:uint = painter.frameID;\n            var cacheEnabled:Boolean = frameID !=0;\n            var selfOrParentChanged:Boolean = _lastParentOrSelfChangeFrameID == frameID;\n\n            for (var i:int=0; i<numChildren; ++i)\n            {\n                var child:DisplayObject = _children[i];\n\n                if (child._hasVisibleArea)\n                {\n                    if (selfOrParentChanged)\n                        child._lastParentOrSelfChangeFrameID = frameID;\n\n                    if (child._lastParentOrSelfChangeFrameID != frameID &&\n                        child._lastChildChangeFrameID != frameID &&\n                        child._tokenFrameID == frameID - 1 && cacheEnabled)\n                    {\n                        painter.pushState(sCacheToken);\n                        painter.drawFromCache(child._pushToken, child._popToken);\n                        painter.popState(child._popToken);\n\n                        child._pushToken.copyFrom(sCacheToken);\n                    }\n                    else\n                    {\n                        var pushToken:BatchToken  = cacheEnabled ? child._pushToken : null;\n                        var popToken:BatchToken   = cacheEnabled ? child._popToken  : null;\n                        var filter:FragmentFilter = child._filter;\n                        var mask:DisplayObject    = child._mask;\n\n                        painter.pushState(pushToken);\n                        painter.setStateTo(child.transformationMatrix, child.alpha, child.blendMode);\n\n                        if (mask) painter.drawMask(mask, child);\n\n                        if (filter) filter.render(painter);\n                        else        child.render(painter);\n\n                        if (mask) painter.eraseMask(mask, child);\n\n                        painter.popState(popToken);\n                    }\n\n                    if (cacheEnabled)\n                        child._tokenFrameID = frameID;\n                }\n            }\n        }\n\n        /** Dispatches an event on all children (recursively). The event must not bubble. */\n        public function broadcastEvent(event:Event):void\n        {\n            if (event.bubbles)\n                throw new ArgumentError(\"Broadcast of bubbling events is prohibited\");\n            \n            // The event listeners might modify the display tree, which could make the loop crash. \n            // Thus, we collect them in a list and iterate over that list instead.\n            // And since another listener could call this method internally, we have to take \n            // care that the static helper vector does not get corrupted.\n            \n            var fromIndex:int = sBroadcastListeners.length;\n            getChildEventListeners(this, event.type, sBroadcastListeners);\n            var toIndex:int = sBroadcastListeners.length;\n            \n            for (var i:int=fromIndex; i<toIndex; ++i)\n                sBroadcastListeners[i].dispatchEvent(event);\n            \n            sBroadcastListeners.length = fromIndex;\n        }\n        \n        /** Dispatches an event with the given parameters on all children (recursively). \n         *  The method uses an internal pool of event objects to avoid allocations. */\n        public function broadcastEventWith(eventType:String, data:Object=null):void\n        {\n            var event:Event = Event.fromPool(eventType, false, data);\n            broadcastEvent(event);\n            Event.toPool(event);\n        }\n        \n        /** The number of children of this container. */\n        public function get numChildren():int { return _children.length; }\n        \n        /** If a container is a 'touchGroup', it will act as a single touchable object.\n         *  Touch events will have the container as target, not the touched child.\n         *  (Similar to 'mouseChildren' in the classic display list, but with inverted logic.)\n         *  @default false */\n        public function get touchGroup():Boolean { return _touchGroup; }\n        public function set touchGroup(value:Boolean):void { _touchGroup = value; }\n\n        // helpers\n        \n        private static function mergeSort(input:Vector.<DisplayObject>, compareFunc:Function, \n                                          startIndex:int, length:int, \n                                          buffer:Vector.<DisplayObject>):void\n        {\n            // This is a port of the C++ merge sort algorithm shown here:\n            // http://www.cprogramming.com/tutorial/computersciencetheory/mergesort.html\n            \n            if (length > 1)\n            {\n                var i:int;\n                var endIndex:int = startIndex + length;\n                var halfLength:int = length / 2;\n                var l:int = startIndex;              // current position in the left subvector\n                var r:int = startIndex + halfLength; // current position in the right subvector\n                \n                // sort each subvector\n                mergeSort(input, compareFunc, startIndex, halfLength, buffer);\n                mergeSort(input, compareFunc, startIndex + halfLength, length - halfLength, buffer);\n                \n                // merge the vectors, using the buffer vector for temporary storage\n                for (i = 0; i < length; i++)\n                {\n                    // Check to see if any elements remain in the left vector; \n                    // if so, we check if there are any elements left in the right vector;\n                    // if so, we compare them. Otherwise, we know that the merge must\n                    // take the element from the left vector. */\n                    if (l < startIndex + halfLength && \n                        (r == endIndex || compareFunc(input[l], input[r]) <= 0))\n                    {\n                        buffer[i] = input[l];\n                        l++;\n                    }\n                    else\n                    {\n                        buffer[i] = input[r];\n                        r++;\n                    }\n                }\n                \n                // copy the sorted subvector back to the input\n                for(i = startIndex; i < endIndex; i++)\n                    input[i] = buffer[int(i - startIndex)];\n            }\n        }\n\n        /** @private */\n        internal function getChildEventListeners(object:DisplayObject, eventType:String, \n                                                 listeners:Vector.<DisplayObject>):void\n        {\n            var container:DisplayObjectContainer = object as DisplayObjectContainer;\n            \n            if (object.hasEventListener(eventType))\n                listeners[listeners.length] = object; // avoiding 'push'                \n            \n            if (container)\n            {\n                var children:Vector.<DisplayObject> = container._children;\n                var numChildren:int = children.length;\n                \n                for (var i:int=0; i<numChildren; ++i)\n                    getChildEventListeners(children[i], eventType, listeners);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/Image.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Rectangle;\n\n    import starling.rendering.IndexData;\n    import starling.rendering.VertexData;\n    import starling.textures.Texture;\n    import starling.utils.MathUtil;\n    import starling.utils.Padding;\n    import starling.utils.Pool;\n    import starling.utils.RectangleUtil;\n\n    /** An Image is a quad with a texture mapped onto it.\n     *\n     *  <p>Typically, the Image class will act as an equivalent of Flash's Bitmap class. Instead\n     *  of BitmapData, Starling uses textures to represent the pixels of an image. To display a\n     *  texture, you have to map it onto a quad - and that's what the Image class is for.</p>\n     *\n     *  <p>While the base class <code>Quad</code> already supports textures, the <code>Image</code>\n     *  class adds some additional functionality.</p>\n     *\n     *  <p>First of all, it provides a convenient constructor that will automatically synchronize\n     *  the size of the image with the displayed texture.</p>\n     *\n     *  <p>Furthermore, it adds support for a \"Scale9\" grid. This splits up the image into\n     *  nine regions, the corners of which will always maintain their original size.\n     *  The center region stretches in both directions to fill the remaining space; the side\n     *  regions will stretch accordingly in either horizontal or vertical direction.</p>\n     *\n     *  <p>Finally, you can repeat a texture horizontally and vertically within the image's region,\n     *  just like the tiles of a wallpaper. Use the <code>tileGrid</code> property to do that.</p>\n     *\n     *  @see starling.textures.Texture\n     *  @see Quad\n     */ \n    public class Image extends Quad\n    {\n        private var _scale9Grid:Rectangle;\n        private var _tileGrid:Rectangle;\n\n        // helper objects\n        private static var sPadding:Padding = new Padding();\n        private static var sBounds:Rectangle = new Rectangle();\n        private static var sBasCols:Vector.<Number> = new Vector.<Number>(3, true);\n        private static var sBasRows:Vector.<Number> = new Vector.<Number>(3, true);\n        private static var sPosCols:Vector.<Number> = new Vector.<Number>(3, true);\n        private static var sPosRows:Vector.<Number> = new Vector.<Number>(3, true);\n        private static var sTexCols:Vector.<Number> = new Vector.<Number>(3, true);\n        private static var sTexRows:Vector.<Number> = new Vector.<Number>(3, true);\n\n        /** Creates an image with a texture mapped onto it. */\n        public function Image(texture:Texture)\n        {\n            super(100, 100);\n            this.texture = texture;\n            readjustSize();\n        }\n\n        /** The current scaling grid that is in effect. If set to null, the image is scaled just\n         *  like any other display object; assigning a rectangle will divide the image into a grid\n         *  of nine regions, based on the center rectangle. The four corners of this grid will\n         *  always maintain their original size; the other regions will stretch (horizontally,\n         *  vertically, or both) to fill the complete area.\n         *\n         *  <p>Notes:</p>\n         *\n         *  <ul>\n         *  <li>Assigning a Scale9 rectangle will change the number of vertices to a maximum of 16\n         *  (less if possible) and all vertices will be colored like vertex 0 (the top left vertex).\n         *  </li>\n         *  <li>For Scale3-grid behavior, assign a zero size for all but the center row / column.\n         *  This will cause the 'caps' to scale in a way that leaves the aspect ratio intact.</li>\n         *  <li>An image can have either a <code>scale9Grid</code> or a <code>tileGrid</code>, but\n         *  not both. Assigning one will delete the other.</li>\n         *  <li>Changes will only be applied on assignment. To force an update, simply call\n         *  <code>image.scale9Grid = image.scale9Grid</code>.</li>\n         *  <li>Assignment causes an implicit call to <code>readjustSize()</code>,\n         *  and the same will happen when the texture is changed afterwards.</li>\n         *  </ul>\n         *\n         *  @default null\n         */\n        public function get scale9Grid():Rectangle { return _scale9Grid; }\n        public function set scale9Grid(value:Rectangle):void\n        {\n            if (value)\n            {\n                if (_scale9Grid == null) _scale9Grid = value.clone();\n                else _scale9Grid.copyFrom(value);\n\n                readjustSize();\n                _tileGrid = null;\n            }\n            else _scale9Grid = null;\n\n            setupVertices();\n        }\n\n        /** The current tiling grid that is in effect. If set to null, the image is scaled just\n         *  like any other display object; assigning a rectangle will divide the image into a grid\n         *  displaying the current texture in each and every cell. The assigned rectangle points\n         *  to the bounds of one cell; all other elements will be calculated accordingly. A zero\n         *  or negative value for the rectangle's width or height will be replaced with the actual\n         *  texture size. Thus, you can make a 2x2 grid simply like this:\n         *\n         *  <listing>\n         *  var image:Image = new Image(texture);\n         *  image.tileGrid = new Rectangle();\n         *  image.scale = 2;</listing>\n         *\n         *  <p>Notes:</p>\n         *\n         *  <ul>\n         *  <li>Assigning a tile rectangle will change the number of vertices to whatever is\n         *  required by the grid. New vertices will be colored just like vertex 0 (the top left\n         *  vertex).</li>\n         *  <li>An image can have either a <code>scale9Grid</code> or a <code>tileGrid</code>, but\n         *  not both. Assigning one will delete the other.</li>\n         *  <li>Changes will only be applied on assignment. To force an update, simply call\n         *  <code>image.tileGrid = image.tileGrid</code>.</li>\n         *  </ul>\n         *\n         *  @default null\n         */\n        public function get tileGrid():Rectangle { return _tileGrid; }\n        public function set tileGrid(value:Rectangle):void\n        {\n            if (value)\n            {\n                if (_tileGrid == null) _tileGrid = value.clone();\n                else _tileGrid.copyFrom(value);\n\n                _scale9Grid = null;\n            }\n            else _tileGrid = null;\n\n            setupVertices();\n        }\n\n        /** @private */\n        override protected function setupVertices():void\n        {\n            if (texture && _scale9Grid) setupScale9Grid();\n            else if (texture && _tileGrid) setupTileGrid();\n            else super.setupVertices();\n        }\n\n        /** @private */\n        override public function set scaleX(value:Number):void\n        {\n            super.scaleX = value;\n            if (texture && (_scale9Grid || _tileGrid)) setupVertices();\n        }\n\n        /** @private */\n        override public function set scaleY(value:Number):void\n        {\n            super.scaleY = value;\n            if (texture && (_scale9Grid || _tileGrid)) setupVertices();\n        }\n\n        /** @private */\n        override public function set texture(value:Texture):void\n        {\n            if (value != texture)\n            {\n                super.texture = value;\n                if (_scale9Grid && value) readjustSize();\n            }\n        }\n\n        // vertex setup\n\n        private function setupScale9Grid():void\n        {\n            var texture:Texture = this.texture;\n            var frame:Rectangle = texture.frame;\n            var absScaleX:Number = scaleX > 0 ? scaleX : -scaleX;\n            var absScaleY:Number = scaleY > 0 ? scaleY : -scaleY;\n\n            // If top and bottom row / left and right column are empty, this is actually\n            // a scale3 grid. In that case, we want the 'caps' to maintain their aspect ratio.\n\n            if (MathUtil.isEquivalent(_scale9Grid.width, texture.frameWidth))\n                absScaleY /= absScaleX;\n            else if (MathUtil.isEquivalent(_scale9Grid.height, texture.frameHeight))\n                absScaleX /= absScaleY;\n\n            var invScaleX:Number = 1.0 / absScaleX;\n            var invScaleY:Number = 1.0 / absScaleY;\n            var vertexData:VertexData = this.vertexData;\n            var indexData:IndexData = this.indexData;\n            var prevNumVertices:int = vertexData.numVertices;\n            var numVertices:int, numQuads:int;\n            var correction:Number;\n\n            // The following rectangles are used to figure everything out.\n            // The meaning of each is depicted in this sketch: http://i.imgur.com/KUcv71O.jpg\n\n            var gridCenter:Rectangle = Pool.getRectangle();\n            var textureBounds:Rectangle = Pool.getRectangle();\n            var pixelBounds:Rectangle = Pool.getRectangle();\n            var intersection:Rectangle = Pool.getRectangle();\n\n            gridCenter.copyFrom(_scale9Grid);\n            textureBounds.setTo(0, 0, texture.frameWidth, texture.frameHeight);\n\n            if (frame) pixelBounds.setTo(-frame.x, -frame.y, texture.width, texture.height);\n            else       pixelBounds.copyFrom(textureBounds);\n\n            // calculate 3x3 grid according to texture and scale9 properties,\n            // taking special care about the texture frame (headache included)\n\n            RectangleUtil.intersect(gridCenter, pixelBounds, intersection);\n\n            sBasCols[0] = sBasCols[2] = 0;\n            sBasRows[0] = sBasRows[2] = 0;\n            sBasCols[1] = intersection.width;\n            sBasRows[1] = intersection.height;\n\n            if (pixelBounds.x < gridCenter.x)\n                sBasCols[0] = gridCenter.x - pixelBounds.x;\n\n            if (pixelBounds.y < gridCenter.y)\n                sBasRows[0] = gridCenter.y - pixelBounds.y;\n\n            if (pixelBounds.right > gridCenter.right)\n                sBasCols[2] = pixelBounds.right - gridCenter.right;\n\n            if (pixelBounds.bottom > gridCenter.bottom)\n                sBasRows[2] = pixelBounds.bottom - gridCenter.bottom;\n\n            // set vertex positions\n\n            if (pixelBounds.x < gridCenter.x)\n                sPadding.left = pixelBounds.x * invScaleX;\n            else\n                sPadding.left = gridCenter.x * invScaleX + pixelBounds.x - gridCenter.x;\n\n            if (pixelBounds.right > gridCenter.right)\n                sPadding.right = (textureBounds.width - pixelBounds.right) * invScaleX;\n            else\n                sPadding.right = (textureBounds.width - gridCenter.right) * invScaleX + gridCenter.right - pixelBounds.right;\n\n            if (pixelBounds.y < gridCenter.y)\n                sPadding.top = pixelBounds.y * invScaleY;\n            else\n                sPadding.top = gridCenter.y * invScaleY + pixelBounds.y - gridCenter.y;\n\n            if (pixelBounds.bottom > gridCenter.bottom)\n                sPadding.bottom = (textureBounds.height - pixelBounds.bottom) * invScaleY;\n            else\n                sPadding.bottom = (textureBounds.height - gridCenter.bottom) * invScaleY + gridCenter.bottom - pixelBounds.bottom;\n\n            sPosCols[0] = sBasCols[0] * invScaleX;\n            sPosCols[2] = sBasCols[2] * invScaleX;\n            sPosCols[1] = textureBounds.width - sPadding.left - sPadding.right - sPosCols[0] - sPosCols[2];\n\n            sPosRows[0] = sBasRows[0] * invScaleY;\n            sPosRows[2] = sBasRows[2] * invScaleY;\n            sPosRows[1] = textureBounds.height - sPadding.top - sPadding.bottom - sPosRows[0] - sPosRows[2];\n\n            // if the total width / height becomes smaller than the outer columns / rows,\n            // we hide the center column / row and scale the rest normally.\n\n            if (sPosCols[1] <= 0)\n            {\n                correction = textureBounds.width / (textureBounds.width - gridCenter.width) * absScaleX;\n                sPadding.left *= correction;\n                sPosCols[0] *= correction;\n                sPosCols[1]  = 0.0;\n                sPosCols[2] *= correction;\n            }\n\n            if (sPosRows[1] <= 0)\n            {\n                correction = textureBounds.height / (textureBounds.height - gridCenter.height) * absScaleY;\n                sPadding.top *= correction;\n                sPosRows[0] *= correction;\n                sPosRows[1]  = 0.0;\n                sPosRows[2] *= correction;\n            }\n\n            // now set the texture coordinates\n\n            sTexCols[0] = sBasCols[0] / pixelBounds.width;\n            sTexCols[2] = sBasCols[2] / pixelBounds.width;\n            sTexCols[1] = 1.0 - sTexCols[0] - sTexCols[2];\n\n            sTexRows[0] = sBasRows[0] / pixelBounds.height;\n            sTexRows[2] = sBasRows[2] / pixelBounds.height;\n            sTexRows[1] = 1.0 - sTexRows[0] - sTexRows[2];\n\n            numVertices = setupScale9GridAttributes(\n                sPadding.left, sPadding.top, sPosCols, sPosRows, sTexCols, sTexRows);\n\n            // update indices\n\n            numQuads = numVertices / 4;\n            vertexData.numVertices = numVertices;\n            indexData.numIndices = 0;\n\n            for (var i:int=0; i<numQuads; ++i)\n                indexData.addQuad(i*4, i*4 + 1, i*4 + 2, i*4 + 3);\n\n            // if we just switched from a normal to a scale9 image,\n            // we need to colorize all vertices just like the first one.\n\n            if (numVertices != prevNumVertices)\n            {\n                var color:uint   = prevNumVertices ? vertexData.getColor(0) : 0xffffff;\n                var alpha:Number = prevNumVertices ? vertexData.getAlpha(0) : 1.0;\n                vertexData.colorize(\"color\", color, alpha);\n            }\n\n            Pool.putRectangle(textureBounds);\n            Pool.putRectangle(pixelBounds);\n            Pool.putRectangle(gridCenter);\n            Pool.putRectangle(intersection);\n\n            setRequiresRedraw();\n        }\n\n        private function setupScale9GridAttributes(startX:Number, startY:Number,\n                                                   posCols:Vector.<Number>, posRows:Vector.<Number>,\n                                                   texCols:Vector.<Number>, texRows:Vector.<Number>):int\n        {\n            const posAttr:String = \"position\";\n            const texAttr:String = \"texCoords\";\n\n            var row:int, col:int;\n            var colWidthPos:Number, rowHeightPos:Number;\n            var colWidthTex:Number, rowHeightTex:Number;\n            var vertexData:VertexData = this.vertexData;\n            var texture:Texture = this.texture;\n            var currentX:Number = startX;\n            var currentY:Number = startY;\n            var currentU:Number = 0.0;\n            var currentV:Number = 0.0;\n            var vertexID:int = 0;\n\n            for (row = 0; row < 3; ++row)\n            {\n                rowHeightPos = posRows[row];\n                rowHeightTex = texRows[row];\n\n                if (rowHeightPos > 0)\n                {\n                    for (col = 0; col < 3; ++col)\n                    {\n                        colWidthPos = posCols[col];\n                        colWidthTex = texCols[col];\n\n                        if (colWidthPos > 0)\n                        {\n                            vertexData.setPoint(vertexID, posAttr, currentX, currentY);\n                            texture.setTexCoords(vertexData, vertexID, texAttr, currentU, currentV);\n                            vertexID++;\n\n                            vertexData.setPoint(vertexID, posAttr, currentX + colWidthPos, currentY);\n                            texture.setTexCoords(vertexData, vertexID, texAttr, currentU + colWidthTex, currentV);\n                            vertexID++;\n\n                            vertexData.setPoint(vertexID, posAttr, currentX, currentY + rowHeightPos);\n                            texture.setTexCoords(vertexData, vertexID, texAttr, currentU, currentV + rowHeightTex);\n                            vertexID++;\n\n                            vertexData.setPoint(vertexID, posAttr, currentX + colWidthPos, currentY + rowHeightPos);\n                            texture.setTexCoords(vertexData, vertexID, texAttr, currentU + colWidthTex, currentV + rowHeightTex);\n                            vertexID++;\n\n                            currentX += colWidthPos;\n                        }\n\n                        currentU += colWidthTex;\n                    }\n\n                    currentY += rowHeightPos;\n                }\n\n                currentX = startX;\n                currentU = 0.0;\n                currentV += rowHeightTex;\n            }\n\n            return vertexID;\n        }\n\n        private function setupTileGrid():void\n        {\n            // calculate the grid of vertices simulating a repeating / tiled texture.\n            // again, texture frames make this somewhat more complicated than one would think.\n\n            var texture:Texture = this.texture;\n            var frame:Rectangle = texture.frame;\n            var vertexData:VertexData = this.vertexData;\n            var indexData:IndexData   = this.indexData;\n            var bounds:Rectangle = getBounds(this, sBounds);\n            var prevNumVertices:int = vertexData.numVertices;\n            var color:uint   = prevNumVertices ? vertexData.getColor(0) : 0xffffff;\n            var alpha:Number = prevNumVertices ? vertexData.getAlpha(0) : 1.0;\n            var invScaleX:Number = scaleX > 0 ? 1.0 / scaleX : -1.0 / scaleX;\n            var invScaleY:Number = scaleY > 0 ? 1.0 / scaleY : -1.0 / scaleY;\n            var frameWidth:Number  = _tileGrid.width  > 0 ? _tileGrid.width  : texture.frameWidth;\n            var frameHeight:Number = _tileGrid.height > 0 ? _tileGrid.height : texture.frameHeight;\n\n            frameWidth  *= invScaleX;\n            frameHeight *= invScaleY;\n\n            var tileX:Number = frame ? -frame.x * (frameWidth  / frame.width)  : 0;\n            var tileY:Number = frame ? -frame.y * (frameHeight / frame.height) : 0;\n            var tileWidth:Number  = texture.width  * (frameWidth  / texture.frameWidth);\n            var tileHeight:Number = texture.height * (frameHeight / texture.frameHeight);\n            var modX:Number = (_tileGrid.x * invScaleX) % frameWidth;\n            var modY:Number = (_tileGrid.y * invScaleY) % frameHeight;\n\n            if (modX < 0) modX += frameWidth;\n            if (modY < 0) modY += frameHeight;\n\n            var startX:Number = modX + tileX;\n            var startY:Number = modY + tileY;\n\n            if (startX > (frameWidth  - tileWidth))  startX -= frameWidth;\n            if (startY > (frameHeight - tileHeight)) startY -= frameHeight;\n\n            var posLeft:Number, posRight:Number, posTop:Number, posBottom:Number;\n            var texLeft:Number, texRight:Number, texTop:Number, texBottom:Number;\n            var posAttrName:String = \"position\";\n            var texAttrName:String = \"texCoords\";\n            var currentX:Number;\n            var currentY:Number = startY;\n            var vertexID:int = 0;\n\n            indexData.numIndices = 0;\n\n            while (currentY < bounds.height)\n            {\n                currentX = startX;\n\n                while (currentX < bounds.width)\n                {\n                    indexData.addQuad(vertexID, vertexID + 1, vertexID + 2, vertexID + 3);\n\n                    posLeft   = currentX < 0 ? 0 : currentX;\n                    posTop    = currentY < 0 ? 0 : currentY;\n                    posRight  = currentX + tileWidth  > bounds.width  ? bounds.width  : currentX + tileWidth;\n                    posBottom = currentY + tileHeight > bounds.height ? bounds.height : currentY + tileHeight;\n\n                    vertexData.setPoint(vertexID,     posAttrName, posLeft,  posTop);\n                    vertexData.setPoint(vertexID + 1, posAttrName, posRight, posTop);\n                    vertexData.setPoint(vertexID + 2, posAttrName, posLeft,  posBottom);\n                    vertexData.setPoint(vertexID + 3, posAttrName, posRight, posBottom);\n\n                    texLeft   = (posLeft   - currentX) / tileWidth;\n                    texTop    = (posTop    - currentY) / tileHeight;\n                    texRight  = (posRight  - currentX) / tileWidth;\n                    texBottom = (posBottom - currentY) / tileHeight;\n\n                    texture.setTexCoords(vertexData, vertexID,     texAttrName, texLeft,  texTop);\n                    texture.setTexCoords(vertexData, vertexID + 1, texAttrName, texRight, texTop);\n                    texture.setTexCoords(vertexData, vertexID + 2, texAttrName, texLeft,  texBottom);\n                    texture.setTexCoords(vertexData, vertexID + 3, texAttrName, texRight, texBottom);\n\n                    currentX += frameWidth;\n                    vertexID += 4;\n                }\n\n                currentY += frameHeight;\n            }\n\n            // trim to actual size\n            vertexData.numVertices = vertexID;\n\n            for (var i:int = prevNumVertices; i < vertexID; ++i)\n            {\n                vertexData.setColor(i, \"color\", color);\n                vertexData.setAlpha(i, \"color\", alpha);\n            }\n\n            setRequiresRedraw();\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/Mesh.as",
    "content": "// =================================================================================================\n//\n//  Starling Framework\n//  Copyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n\n    import starling.core.starling_internal;\n    import starling.geom.Polygon;\n    import starling.rendering.IndexData;\n    import starling.rendering.Painter;\n    import starling.rendering.VertexData;\n    import starling.rendering.VertexDataFormat;\n    import starling.styles.MeshStyle;\n    import starling.textures.Texture;\n    import starling.utils.MatrixUtil;\n    import starling.utils.MeshUtil;\n    import starling.utils.execute;\n\n    use namespace starling_internal;\n\n    /** The base class for all tangible (non-container) display objects, spawned up by a number\n     *  of triangles.\n     *\n     *  <p>Since Starling uses Stage3D for rendering, all rendered objects must be constructed\n     *  from triangles. A mesh stores the information of its triangles through VertexData and\n     *  IndexData structures. The default format stores position, color and texture coordinates\n     *  for each vertex.</p>\n     *\n     *  <p>How a mesh is rendered depends on its style. Per default, this is an instance\n     *  of the <code>MeshStyle</code> base class; however, subclasses may extend its behavior\n     *  to add support for color transformations, normal mapping, etc.</p>\n     *\n     *  @see MeshBatch\n     *  @see starling.styles.MeshStyle\n     *  @see starling.rendering.VertexData\n     *  @see starling.rendering.IndexData\n     */\n    public class Mesh extends DisplayObject\n    {\n        /** @private */ internal var _style:MeshStyle;\n        /** @private */ internal var _vertexData:VertexData;\n        /** @private */ internal var _indexData:IndexData;\n        /** @private */ internal var _pixelSnapping:Boolean;\n\n        private static var sDefaultStyle:Class = MeshStyle;\n        private static var sDefaultStyleFactory:Function = null;\n\n        /** Creates a new mesh with the given vertices and indices.\n         *  If you don't pass a style, an instance of <code>MeshStyle</code> will be created\n         *  for you. Note that the format of the vertex data will be matched to the\n         *  given style right away. */\n        public function Mesh(vertexData:VertexData, indexData:IndexData, style:MeshStyle=null)\n        {\n            if (vertexData == null) throw new ArgumentError(\"VertexData must not be null\");\n            if (indexData == null)  throw new ArgumentError(\"IndexData must not be null\");\n\n            _vertexData = vertexData;\n            _indexData = indexData;\n\n            setStyle(style, false);\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            _vertexData.clear();\n            _indexData.clear();\n\n            super.dispose();\n        }\n\n        /** @inheritDoc */\n        override public function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable || !hitTestMask(localPoint)) return null;\n            else return MeshUtil.containsPoint(_vertexData, _indexData, localPoint) ? this : null;\n        }\n\n        /** @inheritDoc */\n        override public function getBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            return MeshUtil.calculateBounds(_vertexData, this, targetSpace, out);\n        }\n\n        /** @inheritDoc */\n        override public function render(painter:Painter):void\n        {\n            if (_pixelSnapping)\n                MatrixUtil.snapToPixels(painter.state.modelviewMatrix, painter.pixelSize);\n\n            painter.batchMesh(this);\n        }\n\n        /** Sets the style that is used to render the mesh. Styles (which are always subclasses of\n         *  <code>MeshStyle</code>) provide a means to completely modify the way a mesh is rendered.\n         *  For example, they may add support for color transformations or normal mapping.\n         *\n         *  <p>When assigning a new style, the vertex format will be changed to fit it.\n         *  Do not use the same style instance on multiple objects! Instead, make use of\n         *  <code>style.clone()</code> to assign an identical style to multiple meshes.</p>\n         *\n         *  @param meshStyle             the style to assign. If <code>null</code>, the default\n         *                               style will be created.\n         *  @param mergeWithPredecessor  if enabled, all attributes of the previous style will be\n         *                               be copied to the new one, if possible.\n         *  @see #defaultStyle\n         *  @see #defaultStyleFactory\n         */\n        public function setStyle(meshStyle:MeshStyle=null, mergeWithPredecessor:Boolean=true):void\n        {\n            if (meshStyle == null) meshStyle = createDefaultMeshStyle();\n            else if (meshStyle == _style) return;\n            else if (meshStyle.target) meshStyle.target.setStyle();\n\n            if (_style)\n            {\n                if (mergeWithPredecessor) meshStyle.copyFrom(_style);\n                _style.setTarget(null);\n            }\n\n            _style = meshStyle;\n            _style.setTarget(this, _vertexData, _indexData);\n        }\n\n        private function createDefaultMeshStyle():MeshStyle\n        {\n            var meshStyle:MeshStyle;\n\n            if (sDefaultStyleFactory != null)\n            {\n                if (sDefaultStyleFactory.length == 0) meshStyle = sDefaultStyleFactory();\n                else meshStyle = sDefaultStyleFactory(this);\n            }\n\n            if (meshStyle == null)\n                meshStyle = new sDefaultStyle() as MeshStyle;\n\n            return meshStyle;\n        }\n\n        /** This method is called whenever the mesh's vertex data was changed.\n         *  The base implementation simply forwards to <code>setRequiresRedraw</code>. */\n        public function setVertexDataChanged():void\n        {\n            setRequiresRedraw();\n        }\n\n        /** This method is called whenever the mesh's index data was changed.\n         *  The base implementation simply forwards to <code>setRequiresRedraw</code>. */\n        public function setIndexDataChanged():void\n        {\n            setRequiresRedraw();\n        }\n\n        // vertex manipulation\n\n        /** The position of the vertex at the specified index, in the mesh's local coordinate\n         *  system.\n         *\n         *  <p>Only modify the position of a vertex if you know exactly what you're doing, as\n         *  some classes might not work correctly when their vertices are moved. E.g. the\n         *  <code>Quad</code> class expects its vertices to spawn up a perfectly rectangular\n         *  area; some of its optimized methods won't work correctly if that premise is no longer\n         *  fulfilled or the original bounds change.</p>\n         */\n        public function getVertexPosition(vertexID:int, out:Point=null):Point\n        {\n            return _style.getVertexPosition(vertexID, out);\n        }\n\n        public function setVertexPosition(vertexID:int, x:Number, y:Number):void\n        {\n            _style.setVertexPosition(vertexID, x, y);\n        }\n\n        /** Returns the alpha value of the vertex at the specified index. */\n        public function getVertexAlpha(vertexID:int):Number\n        {\n            return _style.getVertexAlpha(vertexID);\n        }\n\n        /** Sets the alpha value of the vertex at the specified index to a certain value. */\n        public function setVertexAlpha(vertexID:int, alpha:Number):void\n        {\n            _style.setVertexAlpha(vertexID, alpha);\n        }\n\n        /** Returns the RGB color of the vertex at the specified index. */\n        public function getVertexColor(vertexID:int):uint\n        {\n            return _style.getVertexColor(vertexID);\n        }\n\n        /** Sets the RGB color of the vertex at the specified index to a certain value. */\n        public function setVertexColor(vertexID:int, color:uint):void\n        {\n            _style.setVertexColor(vertexID, color);\n        }\n\n        /** Returns the texture coordinates of the vertex at the specified index. */\n        public function getTexCoords(vertexID:int, out:Point = null):Point\n        {\n            return _style.getTexCoords(vertexID, out);\n        }\n\n        /** Sets the texture coordinates of the vertex at the specified index to the given values. */\n        public function setTexCoords(vertexID:int, u:Number, v:Number):void\n        {\n            _style.setTexCoords(vertexID, u, v);\n        }\n\n        // properties\n\n        /** The vertex data describing all vertices of the mesh.\n         *  Any change requires a call to <code>setRequiresRedraw</code>. */\n        protected function get vertexData():VertexData { return _vertexData; }\n\n        /** The index data describing how the vertices are interconnected.\n         *  Any change requires a call to <code>setRequiresRedraw</code>. */\n        protected function get indexData():IndexData { return _indexData; }\n\n        /** The style that is used to render the mesh. Styles (which are always subclasses of\n         *  <code>MeshStyle</code>) provide a means to completely modify the way a mesh is rendered.\n         *  For example, they may add support for color transformations or normal mapping.\n         *\n         *  <p>The setter will simply forward the assignee to <code>setStyle(value)</code>.</p>\n         *\n         *  @default MeshStyle\n         */\n        public function get style():MeshStyle { return _style; }\n        public function set style(value:MeshStyle):void\n        {\n            setStyle(value);\n        }\n\n        /** The texture that is mapped to the mesh (or <code>null</code>, if there is none). */\n        public function get texture():Texture { return _style.texture; }\n        public function set texture(value:Texture):void { _style.texture = value; }\n\n        /** Changes the color of all vertices to the same value.\n         *  The getter simply returns the color of the first vertex. */\n        public function get color():uint { return _style.color; }\n        public function set color(value:uint):void { _style.color = value; }\n\n        /** The smoothing filter that is used for the texture.\n         *  @default bilinear */\n        public function get textureSmoothing():String { return _style.textureSmoothing; }\n        public function set textureSmoothing(value:String):void { _style.textureSmoothing = value; }\n\n        /** Indicates if pixels at the edges will be repeated or clamped. Only works for\n         *  power-of-two textures; for a solution that works with all kinds of textures,\n         *  see <code>Image.tileGrid</code>. @default false */\n        public function get textureRepeat():Boolean { return _style.textureRepeat; }\n        public function set textureRepeat(value:Boolean):void { _style.textureRepeat = value; }\n\n        /** Controls whether or not the instance snaps to the nearest pixel. This can prevent the\n         *  object from looking blurry when it's not exactly aligned with the pixels of the screen.\n         *  @default false */\n        public function get pixelSnapping():Boolean { return _pixelSnapping; }\n        public function set pixelSnapping(value:Boolean):void { _pixelSnapping = value; }\n\n        /** The total number of vertices in the mesh. */\n        public function get numVertices():int { return _vertexData.numVertices; }\n\n        /** The total number of indices referencing vertices. */\n        public function get numIndices():int { return _indexData.numIndices; }\n\n        /** The total number of triangles in this mesh.\n         *  (In other words: the number of indices divided by three.) */\n        public function get numTriangles():int { return _indexData.numTriangles; }\n\n        /** The format used to store the vertices. */\n        public function get vertexFormat():VertexDataFormat { return _style.vertexFormat; }\n\n        // static properties\n\n        /** The default style used for meshes if no specific style is provided. The default is\n         *  <code>starling.rendering.MeshStyle</code>, and any assigned class must be a subclass\n         *  of the same. */\n        public static function get defaultStyle():Class { return sDefaultStyle; }\n        public static function set defaultStyle(value:Class):void\n        {\n            sDefaultStyle = value;\n        }\n\n        /** A factory method that is used to create the 'MeshStyle' for a mesh if no specific\n         *  style is provided. That's useful if you are creating a hierarchy of objects, all\n         *  of which need to have a certain style. Different to the <code>defaultStyle</code>\n         *  property, this method allows plugging in custom logic and passing arguments to the\n         *  constructor. Return <code>null</code> to fall back to the default behavior (i.e.\n         *  to instantiate <code>defaultStyle</code>). The <code>mesh</code>-parameter is optional\n         *  and may be omitted.\n         *\n         *  <listing>\n         *  Mesh.defaultStyleFactory = function(mesh:Mesh):MeshStyle\n         *  {\n         *      return new ColorizeMeshStyle(Math.random() * 0xffffff);\n         *  }</listing>\n         */\n        public static function get defaultStyleFactory():Function { return sDefaultStyleFactory; }\n        public static function set defaultStyleFactory(value:Function):void\n        {\n            sDefaultStyleFactory = value;\n        }\n\n        // static methods\n\n        /** Creates a mesh from the specified polygon.\n         *  Vertex positions and indices will be set up according to the polygon;\n         *  any other vertex attributes (e.g. texture coordinates) need to be set up manually.\n         */\n        public static function fromPolygon(polygon:Polygon, style:MeshStyle=null):Mesh\n        {\n            var vertexData:VertexData = new VertexData(null, polygon.numVertices);\n            var indexData:IndexData = new IndexData(polygon.numTriangles);\n\n            polygon.copyToVertexData(vertexData);\n            polygon.triangulate(indexData);\n\n            return new Mesh(vertexData, indexData, style);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/MeshBatch.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Matrix;\n\n    import starling.rendering.IndexData;\n    import starling.rendering.MeshEffect;\n    import starling.rendering.Painter;\n    import starling.rendering.VertexData;\n    import starling.styles.MeshStyle;\n    import starling.utils.MatrixUtil;\n    import starling.utils.MeshSubset;\n\n    /** Combines a number of meshes to one display object and renders them efficiently.\n     *\n     *  <p>The most basic tangible (non-container) display object in Starling is the Mesh.\n     *  However, a mesh typically does not render itself; it just holds the data describing its\n     *  geometry. Rendering is orchestrated by the \"MeshBatch\" class. As its name suggests, it\n     *  acts as a batch for an arbitrary number of Mesh instances; add meshes to a batch and they\n     *  are all rendered together, in one draw call.</p>\n     *\n     *  <p>You can only batch meshes that share similar properties, e.g. they need to have the\n     *  same texture and the same blend mode. The first object you add to a batch will decide\n     *  this state; call <code>canAddMesh</code> to find out if a new mesh shares that state.\n     *  To reset the current state, you can call <code>clear</code>; this will also remove all\n     *  geometry that has been added thus far.</p>\n     *\n     *  <p>Starling will use MeshBatch instances (or compatible objects) for all rendering.\n     *  However, you can also instantiate MeshBatch instances yourself and add them to the display\n     *  tree. That makes sense for an object containing a large number of meshes; that way, that\n     *  object can be created once and then rendered very efficiently, without having to copy its\n     *  vertices and indices between buffers and GPU memory.</p>\n     *\n     *  @see Mesh\n     *  @see Sprite\n     */\n    public class MeshBatch extends Mesh\n    {\n        /** The maximum number of vertices that fit into one MeshBatch. */\n        public static const MAX_NUM_VERTICES:int = 65535;\n\n        private var _effect:MeshEffect;\n        private var _batchable:Boolean;\n        private var _vertexSyncRequired:Boolean;\n        private var _indexSyncRequired:Boolean;\n\n        // helper object\n        private static var sFullMeshSubset:MeshSubset = new MeshSubset();\n\n        /** Creates a new, empty MeshBatch instance. */\n        public function MeshBatch()\n        {\n            var vertexData:VertexData = new VertexData();\n            var indexData:IndexData = new IndexData();\n\n            super(vertexData, indexData);\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            if (_effect) _effect.dispose();\n            super.dispose();\n        }\n\n        /** This method must be called whenever the mesh's vertex data was changed. Makes\n         *  sure that the vertex buffer is synchronized before rendering, and forces a redraw. */\n        override public function setVertexDataChanged():void\n        {\n            _vertexSyncRequired = true;\n            super.setVertexDataChanged();\n        }\n\n        /** This method must be called whenever the mesh's index data was changed. Makes\n         *  sure that the index buffer is synchronized before rendering, and forces a redraw. */\n        override public function setIndexDataChanged():void\n        {\n            _indexSyncRequired = true;\n            super.setIndexDataChanged();\n        }\n\n        private function setVertexAndIndexDataChanged():void\n        {\n            _vertexSyncRequired = _indexSyncRequired = true;\n        }\n\n        private function syncVertexBuffer():void\n        {\n            _effect.uploadVertexData(_vertexData);\n            _vertexSyncRequired = false;\n        }\n\n        private function syncIndexBuffer():void\n        {\n            _effect.uploadIndexData(_indexData);\n            _indexSyncRequired = false;\n        }\n\n        /** Removes all geometry. */\n        public function clear():void\n        {\n            if (_parent) setRequiresRedraw();\n\n            _vertexData.numVertices = 0;\n            _indexData.numIndices   = 0;\n            _vertexSyncRequired = true;\n            _indexSyncRequired  = true;\n        }\n\n        /** Adds a mesh to the batch by appending its vertices and indices.\n         *\n         *  @param mesh      the mesh to add to the batch.\n         *  @param matrix    transform all vertex positions with a certain matrix. If this\n         *                   parameter is omitted, <code>mesh.transformationMatrix</code>\n         *                   will be used instead (except if the last parameter is enabled).\n         *  @param alpha     will be multiplied with each vertex' alpha value.\n         *  @param subset    the subset of the mesh you want to add, or <code>null</code> for\n         *                   the complete mesh.\n         *  @param ignoreTransformations   when enabled, the mesh's vertices will be added\n         *                   without transforming them in any way (no matter the value of the\n         *                   <code>matrix</code> parameter).\n         */\n        public function addMesh(mesh:Mesh, matrix:Matrix=null, alpha:Number=1.0,\n                                subset:MeshSubset=null, ignoreTransformations:Boolean=false):void\n        {\n            if (ignoreTransformations) matrix = null;\n            else if (matrix == null) matrix = mesh.transformationMatrix;\n            if (subset == null) subset = sFullMeshSubset;\n\n            var targetVertexID:int = _vertexData.numVertices;\n            var targetIndexID:int  = _indexData.numIndices;\n            var meshStyle:MeshStyle = mesh._style;\n\n            if (targetVertexID == 0)\n                setupFor(mesh);\n\n            meshStyle.batchVertexData(_style, targetVertexID, matrix, subset.vertexID, subset.numVertices);\n            meshStyle.batchIndexData(_style, targetIndexID, targetVertexID - subset.vertexID,\n                subset.indexID, subset.numIndices);\n\n            if (alpha != 1.0) _vertexData.scaleAlphas(\"color\", alpha, targetVertexID, subset.numVertices);\n            if (_parent) setRequiresRedraw();\n\n            _indexSyncRequired = _vertexSyncRequired = true;\n        }\n\n        /** Adds a mesh to the batch by copying its vertices and indices to the given positions.\n         *  Beware that you need to check for yourself if those positions make sense; for example,\n         *  you need to make sure that they are aligned within the 3-indices groups making up\n         *  the mesh's triangles.\n         *\n         *  <p>It's easiest to only add objects with an identical setup, e.g. only quads.\n         *  For the latter, indices are aligned in groups of 6 (one quad requires six indices),\n         *  and the vertices in groups of 4 (one vertex for every corner).</p>\n         */\n        public function addMeshAt(mesh:Mesh, indexID:int, vertexID:int):void\n        {\n            var numIndices:int = mesh.numIndices;\n            var numVertices:int = mesh.numVertices;\n            var matrix:Matrix = mesh.transformationMatrix;\n            var meshStyle:MeshStyle = mesh._style;\n\n            if (_vertexData.numVertices == 0)\n                setupFor(mesh);\n\n            meshStyle.batchVertexData(_style, vertexID, matrix, 0, numVertices);\n            meshStyle.batchIndexData(_style, indexID, vertexID, 0, numIndices);\n\n            if (alpha != 1.0) _vertexData.scaleAlphas(\"color\", alpha, vertexID, numVertices);\n            if (_parent) setRequiresRedraw();\n\n            _indexSyncRequired = _vertexSyncRequired = true;\n        }\n\n        private function setupFor(mesh:Mesh):void\n        {\n            var meshStyle:MeshStyle = mesh._style;\n            var meshStyleType:Class = meshStyle.type;\n\n            if (_style.type != meshStyleType)\n                setStyle(new meshStyleType() as MeshStyle, false);\n\n            _style.copyFrom(meshStyle);\n        }\n\n        /** Indicates if the given mesh instance fits to the current state of the batch.\n         *  Will always return <code>true</code> for the first added mesh; later calls\n         *  will check if the style matches and if the maximum number of vertices is not\n         *  exceeded.\n         *\n         *  @param mesh         the mesh to add to the batch.\n         *  @param numVertices  if <code>-1</code>, <code>mesh.numVertices</code> will be used\n         */\n        public function canAddMesh(mesh:Mesh, numVertices:int=-1):Boolean\n        {\n            var currentNumVertices:int = _vertexData.numVertices;\n\n            if (currentNumVertices == 0) return true;\n            if (numVertices  < 0) numVertices = mesh.numVertices;\n            if (numVertices == 0) return true;\n            if (numVertices + currentNumVertices > MAX_NUM_VERTICES) return false;\n\n            return _style.canBatchWith(mesh._style);\n        }\n\n        /** If the <code>batchable</code> property is enabled, this method will add the batch\n         *  to the painter's current batch. Otherwise, this will actually do the drawing. */\n        override public function render(painter:Painter):void\n        {\n            if (_vertexData.numVertices == 0) return;\n            if (_pixelSnapping) MatrixUtil.snapToPixels(\n                painter.state.modelviewMatrix, painter.pixelSize);\n\n            if (_batchable)\n            {\n                painter.batchMesh(this);\n            }\n            else\n            {\n                painter.finishMeshBatch();\n                painter.drawCount += 1;\n                painter.prepareToDraw();\n                painter.excludeFromCache(this);\n\n                if (_vertexSyncRequired) syncVertexBuffer();\n                if (_indexSyncRequired)  syncIndexBuffer();\n\n                _style.updateEffect(_effect, painter.state);\n                _effect.render(0, _indexData.numTriangles);\n            }\n        }\n\n        /** @inheritDoc */\n        override public function setStyle(meshStyle:MeshStyle=null,\n                                          mergeWithPredecessor:Boolean=true):void\n        {\n            super.setStyle(meshStyle, mergeWithPredecessor);\n\n            if (_effect)\n                _effect.dispose();\n\n            _effect = style.createEffect();\n            _effect.onRestore = setVertexAndIndexDataChanged;\n        }\n\n        /** The total number of vertices in the mesh. If you change this to a smaller value,\n         *  the surplus will be deleted. Make sure that no indices reference those deleted\n         *  vertices! */\n        public function set numVertices(value:int):void\n        {\n            if (_vertexData.numVertices != value)\n            {\n                _vertexData.numVertices = value;\n                _vertexSyncRequired = true;\n                setRequiresRedraw();\n            }\n        }\n\n        /** The total number of indices in the mesh. If you change this to a smaller value,\n         *  the surplus will be deleted. Always make sure that the number of indices\n         *  is a multiple of three! */\n        public function set numIndices(value:int):void\n        {\n            if (_indexData.numIndices != value)\n            {\n                _indexData.numIndices = value;\n                _indexSyncRequired = true;\n                setRequiresRedraw();\n            }\n        }\n\n        /** Indicates if this object will be added to the painter's batch on rendering,\n         *  or if it will draw itself right away.\n         *\n         *  <p>Only batchable meshes can profit from the render cache; but batching large meshes\n         *  may take up a lot of CPU time. Activate this property only if the batch contains just\n         *  a handful of vertices (say, 20 quads).</p>\n         *\n         *  @default false\n         */\n        public function get batchable():Boolean { return _batchable; }\n        public function set batchable(value:Boolean):void\n        {\n            if (_batchable != value)\n            {\n                _batchable = value;\n                setRequiresRedraw();\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/display/MovieClip.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.errors.IllegalOperationError;\n    import flash.media.Sound;\n    import flash.media.SoundTransform;\n\n    import starling.animation.IAnimatable;\n    import starling.events.Event;\n    import starling.textures.Texture;\n\n    /** Dispatched whenever the movie has displayed its last frame. */\n    [Event(name=\"complete\", type=\"starling.events.Event\")]\n\n    /** A MovieClip is a simple way to display an animation depicted by a list of textures.\n     *  \n     *  <p>Pass the frames of the movie in a vector of textures to the constructor. The movie clip \n     *  will have the width and height of the first frame. If you group your frames with the help \n     *  of a texture atlas (which is recommended), use the <code>getTextures</code>-method of the \n     *  atlas to receive the textures in the correct (alphabetic) order.</p> \n     *  \n     *  <p>You can specify the desired framerate via the constructor. You can, however, manually \n     *  give each frame a custom duration. You can also play a sound whenever a certain frame \n     *  appears, or execute a callback (a \"frame action\").</p>\n     *  \n     *  <p>The methods <code>play</code> and <code>pause</code> control playback of the movie. You\n     *  will receive an event of type <code>Event.COMPLETE</code> when the movie finished\n     *  playback. If the movie is looping, the event is dispatched once per loop.</p>\n     *  \n     *  <p>As any animated object, a movie clip has to be added to a juggler (or have its \n     *  <code>advanceTime</code> method called regularly) to run. The movie will dispatch \n     *  an event of type \"Event.COMPLETE\" whenever it has displayed its last frame.</p>\n     *  \n     *  @see starling.textures.TextureAtlas\n     */    \n    public class MovieClip extends Image implements IAnimatable\n    {\n        private var _frames:Vector.<MovieClipFrame>;\n        private var _defaultFrameDuration:Number;\n        private var _currentTime:Number;\n        private var _currentFrameID:int;\n        private var _loop:Boolean;\n        private var _playing:Boolean;\n        private var _muted:Boolean;\n        private var _wasStopped:Boolean;\n        private var _soundTransform:SoundTransform;\n\n        /** Creates a movie clip from the provided textures and with the specified default framerate.\n         *  The movie will have the size of the first frame. */  \n        public function MovieClip(textures:Vector.<Texture>, fps:Number=12)\n        {\n            if (textures.length > 0)\n            {\n                super(textures[0]);\n                init(textures, fps);\n            }\n            else\n            {\n                throw new ArgumentError(\"Empty texture array\");\n            }\n        }\n        \n        private function init(textures:Vector.<Texture>, fps:Number):void\n        {\n            if (fps <= 0) throw new ArgumentError(\"Invalid fps: \" + fps);\n            var numFrames:int = textures.length;\n            \n            _defaultFrameDuration = 1.0 / fps;\n            _loop = true;\n            _playing = true;\n            _currentTime = 0.0;\n            _currentFrameID = 0;\n            _wasStopped = true;\n            _frames = new <MovieClipFrame>[];\n\n            for (var i:int=0; i<numFrames; ++i)\n                _frames[i] = new MovieClipFrame(\n                        textures[i], _defaultFrameDuration, _defaultFrameDuration * i);\n        }\n        \n        // frame manipulation\n        \n        /** Adds an additional frame, optionally with a sound and a custom duration. If the \n         *  duration is omitted, the default framerate is used (as specified in the constructor). */   \n        public function addFrame(texture:Texture, sound:Sound=null, duration:Number=-1):void\n        {\n            addFrameAt(numFrames, texture, sound, duration);\n        }\n        \n        /** Adds a frame at a certain index, optionally with a sound and a custom duration. */\n        public function addFrameAt(frameID:int, texture:Texture, sound:Sound=null, \n                                   duration:Number=-1):void\n        {\n            if (frameID < 0 || frameID > numFrames) throw new ArgumentError(\"Invalid frame id\");\n            if (duration < 0) duration = _defaultFrameDuration;\n\n            var frame:MovieClipFrame = new MovieClipFrame(texture, duration);\n            frame.sound = sound;\n            _frames.insertAt(frameID, frame);\n\n            if (frameID == numFrames)\n            {\n                var prevStartTime:Number = frameID > 0 ? _frames[frameID - 1].startTime : 0.0;\n                var prevDuration:Number  = frameID > 0 ? _frames[frameID - 1].duration  : 0.0;\n                frame.startTime = prevStartTime + prevDuration;\n            }\n            else\n                updateStartTimes();\n        }\n        \n        /** Removes the frame at a certain ID. The successors will move down. */\n        public function removeFrameAt(frameID:int):void\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            if (numFrames == 1) throw new IllegalOperationError(\"Movie clip must not be empty\");\n\n            _frames.removeAt(frameID);\n\n            if (frameID != numFrames)\n                updateStartTimes();\n        }\n        \n        /** Returns the texture of a certain frame. */\n        public function getFrameTexture(frameID:int):Texture\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            return _frames[frameID].texture;\n        }\n        \n        /** Sets the texture of a certain frame. */\n        public function setFrameTexture(frameID:int, texture:Texture):void\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            _frames[frameID].texture = texture;\n        }\n        \n        /** Returns the sound of a certain frame. */\n        public function getFrameSound(frameID:int):Sound\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            return _frames[frameID].sound;\n        }\n        \n        /** Sets the sound of a certain frame. The sound will be played whenever the frame \n         *  is displayed. */\n        public function setFrameSound(frameID:int, sound:Sound):void\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            _frames[frameID].sound = sound;\n        }\n\n        /** Returns the method that is executed at a certain frame. */\n        public function getFrameAction(frameID:int):Function\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            return _frames[frameID].action;\n        }\n\n        /** Sets an action that will be executed whenever a certain frame is reached. */\n        public function setFrameAction(frameID:int, action:Function):void\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            _frames[frameID].action = action;\n        }\n        \n        /** Returns the duration of a certain frame (in seconds). */\n        public function getFrameDuration(frameID:int):Number\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            return _frames[frameID].duration;\n        }\n        \n        /** Sets the duration of a certain frame (in seconds). */\n        public function setFrameDuration(frameID:int, duration:Number):void\n        {\n            if (frameID < 0 || frameID >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            _frames[frameID].duration = duration;\n            updateStartTimes();\n        }\n\n        /** Reverses the order of all frames, making the clip run from end to start.\n         *  Makes sure that the currently visible frame stays the same. */\n        public function reverseFrames():void\n        {\n            _frames.reverse();\n            _currentTime = totalTime - _currentTime;\n            _currentFrameID = numFrames - _currentFrameID - 1;\n            updateStartTimes();\n        }\n        \n        // playback methods\n        \n        /** Starts playback. Beware that the clip has to be added to a juggler, too! */\n        public function play():void\n        {\n            _playing = true;\n        }\n        \n        /** Pauses playback. */\n        public function pause():void\n        {\n            _playing = false;\n        }\n        \n        /** Stops playback, resetting \"currentFrame\" to zero. */\n        public function stop():void\n        {\n            _playing = false;\n            _wasStopped = true;\n            currentFrame = 0;\n        }\n\n        // helpers\n        \n        private function updateStartTimes():void\n        {\n            var numFrames:int = this.numFrames;\n            var prevFrame:MovieClipFrame = _frames[0];\n            prevFrame.startTime = 0;\n            \n            for (var i:int=1; i<numFrames; ++i)\n            {\n                _frames[i].startTime = prevFrame.startTime + prevFrame.duration;\n                prevFrame = _frames[i];\n            }\n        }\n\n        // IAnimatable\n\n        /** @inheritDoc */\n        public function advanceTime(passedTime:Number):void\n        {\n            if (!_playing) return;\n\n            // The tricky part in this method is that whenever a callback is executed\n            // (a frame action or a 'COMPLETE' event handler), that callback might modify the clip.\n            // Thus, we have to start over with the remaining time whenever that happens.\n\n            var frame:MovieClipFrame = _frames[_currentFrameID];\n\n            if (_wasStopped)\n            {\n                // if the clip was stopped and started again,\n                // sound and action of this frame need to be repeated.\n\n                _wasStopped = false;\n                frame.playSound(_soundTransform);\n\n                if (frame.action != null)\n                {\n                    frame.executeAction(this, _currentFrameID);\n                    advanceTime(passedTime);\n                    return;\n                }\n            }\n\n            if (_currentTime == totalTime)\n            {\n                if (_loop)\n                {\n                    _currentTime = 0.0;\n                    _currentFrameID = 0;\n                    frame = _frames[0];\n                    frame.playSound(_soundTransform);\n                    texture = frame.texture;\n\n                    if (frame.action != null)\n                    {\n                        frame.executeAction(this, _currentFrameID);\n                        advanceTime(passedTime);\n                        return;\n                    }\n                }\n                else return;\n            }\n\n            var finalFrameID:int = _frames.length - 1;\n            var restTimeInFrame:Number = frame.duration - _currentTime + frame.startTime;\n            var dispatchCompleteEvent:Boolean = false;\n            var frameAction:Function = null;\n            var previousFrameID:int = _currentFrameID;\n            var changedFrame:Boolean;\n\n            while (passedTime >= restTimeInFrame)\n            {\n                changedFrame = false;\n                passedTime -= restTimeInFrame;\n                _currentTime = frame.startTime + frame.duration;\n\n                if (_currentFrameID == finalFrameID)\n                {\n                    if (hasEventListener(Event.COMPLETE))\n                    {\n                        dispatchCompleteEvent = true;\n                    }\n                    else if (_loop)\n                    {\n                        _currentTime = 0;\n                        _currentFrameID = 0;\n                        changedFrame = true;\n                    }\n                    else return;\n                }\n                else\n                {\n                    _currentFrameID += 1;\n                    changedFrame = true;\n                }\n\n                frame = _frames[_currentFrameID];\n                frameAction = frame.action;\n\n                if (changedFrame)\n                    frame.playSound(_soundTransform);\n\n                if (dispatchCompleteEvent)\n                {\n                    texture = frame.texture;\n                    dispatchEventWith(Event.COMPLETE);\n                    advanceTime(passedTime);\n                    return;\n                }\n                else if (frameAction != null)\n                {\n                    texture = frame.texture;\n                    frame.executeAction(this, _currentFrameID);\n                    advanceTime(passedTime);\n                    return;\n                }\n\n                restTimeInFrame = frame.duration;\n\n                // prevent a mean floating point problem (issue #851)\n                if (passedTime + 0.0001 > restTimeInFrame && passedTime - 0.0001 < restTimeInFrame)\n                    passedTime = restTimeInFrame;\n            }\n\n            if (previousFrameID != _currentFrameID)\n                texture = _frames[_currentFrameID].texture;\n\n            _currentTime += passedTime;\n        }\n        \n        // properties\n\n        /** The total number of frames. */\n        public function get numFrames():int { return _frames.length; }\n        \n        /** The total duration of the clip in seconds. */\n        public function get totalTime():Number \n        {\n            var lastFrame:MovieClipFrame = _frames[_frames.length-1];\n            return lastFrame.startTime + lastFrame.duration;\n        }\n        \n        /** The time that has passed since the clip was started (each loop starts at zero). */\n        public function get currentTime():Number { return _currentTime; }\n        public function set currentTime(value:Number):void\n        {\n            if (value < 0 || value > totalTime) throw new ArgumentError(\"Invalid time: \" + value);\n\n            var lastFrameID:int = _frames.length - 1;\n            _currentTime = value;\n            _currentFrameID = 0;\n\n            while (_currentFrameID < lastFrameID && _frames[_currentFrameID + 1].startTime <= value)\n                ++_currentFrameID;\n\n            var frame:MovieClipFrame = _frames[_currentFrameID];\n            texture = frame.texture;\n        }\n\n        /** Indicates if the clip should loop. @default true */\n        public function get loop():Boolean { return _loop; }\n        public function set loop(value:Boolean):void { _loop = value; }\n        \n        /** If enabled, no new sounds will be started during playback. Sounds that are already\n         *  playing are not affected. */\n        public function get muted():Boolean { return _muted; }\n        public function set muted(value:Boolean):void { _muted = value; }\n\n        /** The SoundTransform object used for playback of all frame sounds. @default null */\n        public function get soundTransform():SoundTransform { return _soundTransform; }\n        public function set soundTransform(value:SoundTransform):void { _soundTransform = value; }\n\n        /** The index of the frame that is currently displayed. */\n        public function get currentFrame():int { return _currentFrameID; }\n        public function set currentFrame(value:int):void\n        {\n            if (value < 0 || value >= numFrames) throw new ArgumentError(\"Invalid frame id\");\n            currentTime = _frames[value].startTime;\n        }\n        \n        /** The default number of frames per second. Individual frames can have different \n         *  durations. If you change the fps, the durations of all frames will be scaled \n         *  relatively to the previous value. */\n        public function get fps():Number { return 1.0 / _defaultFrameDuration; }\n        public function set fps(value:Number):void\n        {\n            if (value <= 0) throw new ArgumentError(\"Invalid fps: \" + value);\n            \n            var newFrameDuration:Number = 1.0 / value;\n            var acceleration:Number = newFrameDuration / _defaultFrameDuration;\n            _currentTime *= acceleration;\n            _defaultFrameDuration = newFrameDuration;\n            \n            for (var i:int=0; i<numFrames; ++i)\n                _frames[i].duration *= acceleration;\n\n            updateStartTimes();\n        }\n        \n        /** Indicates if the clip is still playing. Returns <code>false</code> when the end \n         *  is reached. */\n        public function get isPlaying():Boolean \n        {\n            if (_playing)\n                return _loop || _currentTime < totalTime;\n            else\n                return false;\n        }\n\n        /** Indicates if a (non-looping) movie has come to its end. */\n        public function get isComplete():Boolean\n        {\n            return !_loop && _currentTime >= totalTime;\n        }\n    }\n}\n\nimport flash.media.Sound;\nimport flash.media.SoundTransform;\n\nimport starling.display.MovieClip;\nimport starling.textures.Texture;\n\nclass MovieClipFrame\n{\n    public function MovieClipFrame(texture:Texture, duration:Number=0.1,  startTime:Number=0)\n    {\n        this.texture = texture;\n        this.duration = duration;\n        this.startTime = startTime;\n    }\n\n    public var texture:Texture;\n    public var sound:Sound;\n    public var duration:Number;\n    public var startTime:Number;\n    public var action:Function;\n\n    public function playSound(transform:SoundTransform):void\n    {\n        if (sound) sound.play(0, 0, transform);\n    }\n\n    public function executeAction(movie:MovieClip, frameID:int):void\n    {\n        if (action != null)\n        {\n            var numArgs:int = action.length;\n\n            if (numArgs == 0) action();\n            else if (numArgs == 1) action(movie);\n            else if (numArgs == 2) action(movie, frameID);\n            else throw new Error(\"Frame actions support zero, one or two parameters: \" +\n                    \"movie:MovieClip, frameID:int\");\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Quad.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.rendering.IndexData;\n    import starling.rendering.VertexData;\n    import starling.styles.MeshStyle;\n    import starling.textures.Texture;\n    import starling.utils.RectangleUtil;\n\n    /** A Quad represents a colored and/or textured rectangle.\n     *\n     *  <p>Quads may have a color and a texture. When assigning a texture, the colors of the\n     *  vertices will \"tint\" the texture, i.e. the vertex color will be multiplied with the color\n     *  of the texture at the same position. That's why the default color of a quad is pure white:\n     *  tinting with white does not change the texture color (that's a multiplication with one).</p>\n     *\n     *  <p>A quad is, by definition, always rectangular. The basic quad class will always contain\n     *  exactly four vertices, arranged like this:</p>\n     *\n     *  <pre>\n     *  0 - 1\n     *  | / |\n     *  2 - 3\n     *  </pre>\n     *\n     *  <p>You can set the color of each vertex individually; and since the colors will smoothly\n     *  fade into each other over the area of the quad, you can use this to create simple linear\n     *  color gradients (e.g. by assigning one color to vertices 0 and 1 and another to vertices\n     *  2 and 3).</p>\n     *\n     *  <p>However, note that the number of vertices may be different in subclasses.\n     *  Check the property <code>numVertices</code> if you are unsure.</p>\n     *\n     *  @see starling.textures.Texture\n     *  @see Image\n     */\n    public class Quad extends Mesh\n    {\n        private var _bounds:Rectangle;\n\n        // helper objects\n        private static var sPoint3D:Vector3D = new Vector3D();\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sMatrix3D:Matrix3D = new Matrix3D();\n\n        /** Creates a quad with a certain size and color. */\n        public function Quad(width:Number, height:Number, color:uint=0xffffff)\n        {\n            _bounds = new Rectangle(0, 0, width, height);\n\n            var vertexData:VertexData = new VertexData(MeshStyle.VERTEX_FORMAT, 4);\n            var indexData:IndexData = new IndexData(6);\n\n            super(vertexData, indexData);\n\n            if (width == 0.0 || height == 0.0)\n                throw new ArgumentError(\"Invalid size: width and height must not be zero\");\n\n            setupVertices();\n            this.color = color;\n        }\n\n        /** Sets up vertex- and index-data according to the current settings. */\n        protected function setupVertices():void\n        {\n            var posAttr:String = \"position\";\n            var texAttr:String = \"texCoords\";\n            var texture:Texture = style.texture;\n            var vertexData:VertexData = this.vertexData;\n            var indexData:IndexData = this.indexData;\n\n            indexData.numIndices = 0;\n            indexData.addQuad(0, 1, 2, 3);\n\n            if (vertexData.numVertices != 4)\n            {\n                vertexData.numVertices = 4;\n                vertexData.trim();\n            }\n\n            if (texture)\n            {\n                texture.setupVertexPositions(vertexData, 0, \"position\", _bounds);\n                texture.setupTextureCoordinates(vertexData, 0, texAttr);\n            }\n            else\n            {\n                vertexData.setPoint(0, posAttr, _bounds.left,  _bounds.top);\n                vertexData.setPoint(1, posAttr, _bounds.right, _bounds.top);\n                vertexData.setPoint(2, posAttr, _bounds.left,  _bounds.bottom);\n                vertexData.setPoint(3, posAttr, _bounds.right, _bounds.bottom);\n\n                vertexData.setPoint(0, texAttr, 0.0, 0.0);\n                vertexData.setPoint(1, texAttr, 1.0, 0.0);\n                vertexData.setPoint(2, texAttr, 0.0, 1.0);\n                vertexData.setPoint(3, texAttr, 1.0, 1.0);\n            }\n\n            setRequiresRedraw();\n        }\n\n        /** @inheritDoc */\n        public override function getBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n\n            if (targetSpace == this) // optimization\n            {\n                out.copyFrom(_bounds);\n            }\n            else if (targetSpace == parent && !isRotated) // optimization\n            {\n                var scaleX:Number = this.scaleX;\n                var scaleY:Number = this.scaleY;\n\n                out.setTo(   x - pivotX * scaleX,     y - pivotY * scaleY,\n                          _bounds.width * scaleX, _bounds.height * scaleY);\n\n                if (scaleX < 0) { out.width  *= -1; out.x -= out.width;  }\n                if (scaleY < 0) { out.height *= -1; out.y -= out.height; }\n            }\n            else if (is3D && stage)\n            {\n                stage.getCameraPosition(targetSpace, sPoint3D);\n                getTransformationMatrix3D(targetSpace, sMatrix3D);\n                RectangleUtil.getBoundsProjected(_bounds, sMatrix3D, sPoint3D, out);\n            }\n            else\n            {\n                getTransformationMatrix(targetSpace, sMatrix);\n                RectangleUtil.getBounds(_bounds, sMatrix, out);\n            }\n\n            return out;\n        }\n\n        /** @inheritDoc */\n        override public function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable || !hitTestMask(localPoint)) return null;\n            else if (_bounds.containsPoint(localPoint)) return this;\n            else return null;\n        }\n\n        /** Readjusts the dimensions of the quad. Use this method without any arguments to\n         *  synchronize quad and texture size after assigning a texture with a different size.\n         *  You can also force a certain width and height by passing positive, non-zero\n         *  values for width and height. */\n        public function readjustSize(width:Number=-1, height:Number=-1):void\n        {\n            if (width  <= 0) width  = texture ? texture.frameWidth  : _bounds.width;\n            if (height <= 0) height = texture ? texture.frameHeight : _bounds.height;\n\n            if (width != _bounds.width || height != _bounds.height)\n            {\n                _bounds.setTo(0, 0, width, height);\n                setupVertices();\n            }\n        }\n\n        /** Creates a quad from the given texture.\n         *  The quad will have the same size as the texture. */\n        public static function fromTexture(texture:Texture):Quad\n        {\n            var quad:Quad = new Quad(100, 100);\n            quad.texture = texture;\n            quad.readjustSize();\n            return quad;\n        }\n\n        /** The texture that is mapped to the quad (or <code>null</code>, if there is none).\n         *  Per default, it is mapped to the complete quad, i.e. to the complete area between the\n         *  top left and bottom right vertices. This can be changed with the\n         *  <code>setTexCoords</code>-method.\n         *\n         *  <p>Note that the size of the quad will not change when you assign a texture, which\n         *  means that the texture might be distorted at first. Call <code>readjustSize</code> to\n         *  synchronize quad and texture size.</p>\n         *\n         *  <p>You could also set the texture via the <code>style.texture</code> property.\n         *  That way, however, the texture frame won't be taken into account. Since only rectangular\n         *  objects can make use of a texture frame, only a property on the Quad class can do that.\n         *  </p>\n         */\n        override public function set texture(value:Texture):void\n        {\n            if (value != texture)\n            {\n                super.texture = value;\n                setupVertices();\n            }\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Sprite.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    /** A Sprite is the most lightweight, non-abstract container class.\n     *  Use it as a simple means of grouping objects together in one coordinate system.\n     *\n     *  @see DisplayObject\n     *  @see DisplayObjectContainer\n     */\n    public class Sprite extends DisplayObjectContainer\n    {\n        /** Creates an empty sprite. */\n        public function Sprite()\n        {\n            super();\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Sprite3D.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Vector3D;\n\n    import starling.events.Event;\n    import starling.rendering.Painter;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n    import starling.utils.rad2deg;\n\n    /** A container that allows you to position objects in three-dimensional space.\n     *\n     *  <p>Starling is, at its heart, a 2D engine. However, sometimes, simple 3D effects are\n     *  useful for special effects, e.g. for screen transitions or to turn playing cards\n     *  realistically. This class makes it possible to create such 3D effects.</p>\n     *\n     *  <p><strong>Positioning objects in 3D</strong></p>\n     *\n     *  <p>Just like a normal sprite, you can add and remove children to this container, which\n     *  allows you to group several display objects together. In addition to that, Sprite3D\n     *  adds some interesting properties:</p>\n     *\n     *  <ul>\n     *    <li>z - Moves the sprite closer to / further away from the camera.</li>\n     *    <li>rotationX — Rotates the sprite around the x-axis.</li>\n     *    <li>rotationY — Rotates the sprite around the y-axis.</li>\n     *    <li>scaleZ - Scales the sprite along the z-axis.</li>\n     *    <li>pivotZ - Moves the pivot point along the z-axis.</li>\n     *  </ul>\n     *\n     *  <p>With the help of these properties, you can move a sprite and all its children in the\n     *  3D space. By nesting several Sprite3D containers, it's even possible to construct simple\n     *  volumetric objects (like a cube).</p>\n     *\n     *  <p>Note that Starling does not make any z-tests: visibility is solely established by the\n     *  order of the children, just as with 2D objects.</p>\n     *\n     *  <p><strong>Setting up the camera</strong></p>\n     *\n     *  <p>The camera settings are found directly on the stage. Modify the 'focalLength' or\n     *  'fieldOfView' properties to change the distance between stage and camera; use the\n     *  'projectionOffset' to move it to a different position.</p>\n     *\n     *  <p><strong>Limitations</strong></p>\n     *\n     *  <p>On rendering, each Sprite3D requires its own draw call — except if the object does not\n     *  contain any 3D transformations ('z', 'rotationX/Y' and 'pivotZ' are zero). Furthermore,\n     *  it interrupts the render cache, i.e. the cache cannot contain objects within different\n     *  3D coordinate systems. Flat contents within the Sprite3D will be cached, though.</p>\n     *\n     */\n    public class Sprite3D extends DisplayObjectContainer\n    {\n        private static const E:Number = 0.00001;\n\n        private var _rotationX:Number;\n        private var _rotationY:Number;\n        private var _scaleZ:Number;\n        private var _pivotZ:Number;\n        private var _z:Number;\n\n        private var _transformationMatrix:Matrix;\n        private var _transformationMatrix3D:Matrix3D;\n        private var _transformationChanged:Boolean;\n        private var _is2D:Boolean;\n\n        /** Helper objects. */\n        private static var sHelperPoint:Vector3D    = new Vector3D();\n        private static var sHelperPointAlt:Vector3D = new Vector3D();\n        private static var sHelperMatrix:Matrix3D   = new Matrix3D();\n\n        /** Creates an empty Sprite3D. */\n        public function Sprite3D()\n        {\n            _scaleZ = 1.0;\n            _rotationX = _rotationY = _pivotZ = _z = 0.0;\n            _transformationMatrix = new Matrix();\n            _transformationMatrix3D = new Matrix3D();\n            _is2D = true;  // meaning: this 3D object contains only 2D content\n            setIs3D(true); // meaning: this display object supports 3D transformations\n\n            addEventListener(Event.ADDED, onAddedChild);\n            addEventListener(Event.REMOVED, onRemovedChild);\n        }\n\n        /** @inheritDoc */\n        override public function render(painter:Painter):void\n        {\n            if (_is2D) super.render(painter);\n            else\n            {\n                painter.finishMeshBatch();\n                painter.pushState();\n                painter.state.transformModelviewMatrix3D(transformationMatrix3D);\n\n                super.render(painter);\n\n                painter.finishMeshBatch();\n                painter.excludeFromCache(this);\n                painter.popState();\n            }\n        }\n\n        /** @inheritDoc */\n        override public function hitTest(localPoint:Point):DisplayObject\n        {\n            if (_is2D) return super.hitTest(localPoint);\n            else\n            {\n                if (!visible || !touchable) return null;\n\n                // We calculate the interception point between the 3D plane that is spawned up\n                // by this sprite3D and the straight line between the camera and the hit point.\n\n                sHelperMatrix.copyFrom(transformationMatrix3D);\n                sHelperMatrix.invert();\n\n                stage.getCameraPosition(this, sHelperPoint);\n                MatrixUtil.transformCoords3D(sHelperMatrix, localPoint.x, localPoint.y, 0, sHelperPointAlt);\n                MathUtil.intersectLineWithXYPlane(sHelperPoint, sHelperPointAlt, localPoint);\n\n                return super.hitTest(localPoint);\n            }\n        }\n\n        /** @private */\n        override public function setRequiresRedraw():void\n        {\n            _is2D = _z > -E && _z < E &&\n                    _rotationX > -E && _rotationX < E &&\n                    _rotationY > -E && _rotationY < E &&\n                    _pivotZ > -E && _pivotZ < E;\n\n            super.setRequiresRedraw();\n        }\n\n        // helpers\n\n        private function onAddedChild(event:Event):void\n        {\n            recursivelySetIs3D(event.target as DisplayObject, true);\n        }\n\n        private function onRemovedChild(event:Event):void\n        {\n            recursivelySetIs3D(event.target as DisplayObject, false);\n        }\n\n        private function recursivelySetIs3D(object:DisplayObject, value:Boolean):void\n        {\n            if (object is Sprite3D)\n                return;\n\n            if (object is DisplayObjectContainer)\n            {\n                var container:DisplayObjectContainer = object as DisplayObjectContainer;\n                var numChildren:int = container.numChildren;\n\n                for (var i:int=0; i<numChildren; ++i)\n                    recursivelySetIs3D(container.getChildAt(i), value);\n            }\n\n            object.setIs3D(value);\n        }\n\n        private function updateMatrices():void\n        {\n            var x:Number = this.x;\n            var y:Number = this.y;\n            var scaleX:Number = this.scaleX;\n            var scaleY:Number = this.scaleY;\n            var pivotX:Number = this.pivotX;\n            var pivotY:Number = this.pivotY;\n            var rotationZ:Number = this.rotation;\n\n            _transformationMatrix3D.identity();\n\n            if (scaleX != 1.0 || scaleY != 1.0 || _scaleZ != 1.0)\n                _transformationMatrix3D.appendScale(scaleX || E , scaleY || E, _scaleZ || E);\n            if (_rotationX != 0.0)\n                _transformationMatrix3D.appendRotation(rad2deg(_rotationX), Vector3D.X_AXIS);\n            if (_rotationY != 0.0)\n                _transformationMatrix3D.appendRotation(rad2deg(_rotationY), Vector3D.Y_AXIS);\n            if (rotationZ != 0.0)\n                _transformationMatrix3D.appendRotation(rad2deg( rotationZ), Vector3D.Z_AXIS);\n            if (x != 0.0 || y != 0.0 || _z != 0.0)\n                _transformationMatrix3D.appendTranslation(x, y, _z);\n            if (pivotX != 0.0 || pivotY != 0.0 || _pivotZ != 0.0)\n                _transformationMatrix3D.prependTranslation(-pivotX, -pivotY, -_pivotZ);\n\n            if (_is2D) MatrixUtil.convertTo2D(_transformationMatrix3D, _transformationMatrix);\n            else       _transformationMatrix.identity();\n        }\n\n        // properties\n\n        /** The 2D transformation matrix of the object relative to its parent — if it can be\n         *  represented in such a matrix (the values of 'z', 'rotationX/Y', and 'pivotZ' are\n         *  zero). Otherwise, the identity matrix. CAUTION: not a copy, but the actual object! */\n        public override function get transformationMatrix():Matrix\n        {\n            if (_transformationChanged)\n            {\n                updateMatrices();\n                _transformationChanged = false;\n            }\n\n            return _transformationMatrix;\n        }\n\n        public override function set transformationMatrix(value:Matrix):void\n        {\n            super.transformationMatrix = value;\n            _rotationX = _rotationY = _pivotZ = _z = 0;\n            _transformationChanged = true;\n        }\n\n        /**  The 3D transformation matrix of the object relative to its parent.\n         *   CAUTION: not a copy, but the actual object! */\n        public override function get transformationMatrix3D():Matrix3D\n        {\n            if (_transformationChanged)\n            {\n                updateMatrices();\n                _transformationChanged = false;\n            }\n\n            return _transformationMatrix3D;\n        }\n\n        /** @inheritDoc */\n        public override function set x(value:Number):void\n        {\n            super.x = value;\n            _transformationChanged = true;\n        }\n\n        /** @inheritDoc */\n        public override function set y(value:Number):void\n        {\n            super.y = value;\n            _transformationChanged = true;\n        }\n\n        /** The z coordinate of the object relative to the local coordinates of the parent.\n         *  The z-axis points away from the camera, i.e. positive z-values will move the object further\n         *  away from the viewer. */\n        public function get z():Number { return _z; }\n        public function set z(value:Number):void\n        {\n            _z = value;\n            _transformationChanged = true;\n            setRequiresRedraw();\n        }\n\n        /** @inheritDoc */\n        public override function set pivotX(value:Number):void\n        {\n             super.pivotX = value;\n             _transformationChanged = true;\n        }\n\n        /** @inheritDoc */\n        public override function set pivotY(value:Number):void\n        {\n             super.pivotY = value;\n             _transformationChanged = true;\n        }\n\n        /** The z coordinate of the object's origin in its own coordinate space (default: 0). */\n        public function get pivotZ():Number { return _pivotZ; }\n        public function set pivotZ(value:Number):void\n        {\n            _pivotZ = value;\n            _transformationChanged = true;\n            setRequiresRedraw();\n        }\n\n        /** @inheritDoc */\n        public override function set scaleX(value:Number):void\n        {\n            super.scaleX = value;\n            _transformationChanged = true;\n        }\n\n        /** @inheritDoc */\n        public override function set scaleY(value:Number):void\n        {\n            super.scaleY = value;\n            _transformationChanged = true;\n        }\n\n        /** The depth scale factor. '1' means no scale, negative values flip the object. */\n        public function get scaleZ():Number { return _scaleZ; }\n        public function set scaleZ(value:Number):void\n        {\n            _scaleZ = value;\n            _transformationChanged = true;\n            setRequiresRedraw();\n        }\n\n        /** @private */\n        override public function set scale(value:Number):void\n        {\n            scaleX = scaleY = scaleZ = value;\n        }\n\n        /** @private */\n        public override function set skewX(value:Number):void\n        {\n            throw new Error(\"3D objects do not support skewing\");\n\n            // super.skewX = value;\n            // _orientationChanged = true;\n        }\n\n        /** @private */\n        public override function set skewY(value:Number):void\n        {\n            throw new Error(\"3D objects do not support skewing\");\n\n            // super.skewY = value;\n            // _orientationChanged = true;\n        }\n\n        /** The rotation of the object about the z axis, in radians.\n         *  (In Starling, all angles are measured in radians.) */\n        public override function set rotation(value:Number):void\n        {\n            super.rotation = value;\n            _transformationChanged = true;\n        }\n\n        /** The rotation of the object about the x axis, in radians.\n         *  (In Starling, all angles are measured in radians.) */\n        public function get rotationX():Number { return _rotationX; }\n        public function set rotationX(value:Number):void\n        {\n            _rotationX = MathUtil.normalizeAngle(value);\n            _transformationChanged = true;\n            setRequiresRedraw();\n        }\n\n        /** The rotation of the object about the y axis, in radians.\n         *  (In Starling, all angles are measured in radians.) */\n        public function get rotationY():Number { return _rotationY; }\n        public function set rotationY(value:Number):void\n        {\n            _rotationY = MathUtil.normalizeAngle(value);\n            _transformationChanged = true;\n            setRequiresRedraw();\n        }\n\n        /** The rotation of the object about the z axis, in radians.\n         *  (In Starling, all angles are measured in radians.) */\n        public function get rotationZ():Number { return rotation; }\n        public function set rotationZ(value:Number):void { rotation = value; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/display/Stage.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.display\n{\n    import flash.display.BitmapData;\n    import flash.display3D.Context3D;\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.core.Starling;\n    import starling.core.starling_internal;\n    import starling.events.EnterFrameEvent;\n    import starling.events.Event;\n    import starling.filters.FragmentFilter;\n    import starling.rendering.Painter;\n    import starling.rendering.RenderState;\n    import starling.utils.MatrixUtil;\n    import starling.utils.RectangleUtil;\n\n    use namespace starling_internal;\n    \n    /** Dispatched when the Flash container is resized. */\n    [Event(name=\"resize\", type=\"starling.events.ResizeEvent\")]\n    \n    /** A Stage represents the root of the display tree.  \n     *  Only objects that are direct or indirect children of the stage will be rendered.\n     * \n     *  <p>This class represents the Starling version of the stage. Don't confuse it with its \n     *  Flash equivalent: while the latter contains objects of the type \n     *  <code>flash.display.DisplayObject</code>, the Starling stage contains only objects of the\n     *  type <code>starling.display.DisplayObject</code>. Those classes are not compatible, and \n     *  you cannot exchange one type with the other.</p>\n     * \n     *  <p>A stage object is created automatically by the <code>Starling</code> class. Don't\n     *  create a Stage instance manually.</p>\n     * \n     *  <strong>Keyboard Events</strong>\n     * \n     *  <p>In Starling, keyboard events are only dispatched at the stage. Add an event listener\n     *  directly to the stage to be notified of keyboard events.</p>\n     * \n     *  <strong>Resize Events</strong>\n     * \n     *  <p>When the Flash player is resized, the stage dispatches a <code>ResizeEvent</code>. The \n     *  event contains properties containing the updated width and height of the Flash player.</p>\n     *\n     *  @see starling.events.KeyboardEvent\n     *  @see starling.events.ResizeEvent  \n     * \n     */\n    public class Stage extends DisplayObjectContainer\n    {\n        private var _width:int;\n        private var _height:int;\n        private var _color:uint;\n        private var _fieldOfView:Number;\n        private var _projectionOffset:Point;\n        private var _cameraPosition:Vector3D;\n        private var _enterFrameEvent:EnterFrameEvent;\n        private var _enterFrameListeners:Vector.<DisplayObject>;\n\n        // helper objects\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sMatrix3D:Matrix3D = new Matrix3D();\n\n        /** @private */\n        public function Stage(width:int, height:int, color:uint=0)\n        {\n            _width = width;\n            _height = height;\n            _color = color;\n            _fieldOfView = 1.0;\n            _projectionOffset = new Point();\n            _cameraPosition = new Vector3D();\n            _enterFrameEvent = new EnterFrameEvent(Event.ENTER_FRAME, 0.0);\n            _enterFrameListeners = new <DisplayObject>[];\n        }\n        \n        /** @inheritDoc */\n        public function advanceTime(passedTime:Number):void\n        {\n            _enterFrameEvent.reset(Event.ENTER_FRAME, false, passedTime);\n            broadcastEvent(_enterFrameEvent);\n        }\n\n        /** Returns the object that is found topmost beneath a point in stage coordinates, or  \n         *  the stage itself if nothing else is found. */\n        public override function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable) return null;\n            \n            // locations outside of the stage area shouldn't be accepted\n            if (localPoint.x < 0 || localPoint.x > _width ||\n                localPoint.y < 0 || localPoint.y > _height)\n                return null;\n            \n            // if nothing else is hit, the stage returns itself as target\n            var target:DisplayObject = super.hitTest(localPoint);\n            return target ? target : this;\n        }\n        \n        /** Draws the complete stage into a BitmapData object.\n         *\n         *  <p>If you encounter problems with transparency, start Starling in BASELINE profile\n         *  (or higher). BASELINE_CONSTRAINED might not support transparency on all platforms.\n         *  </p>\n         *\n         *  @param destination  If you pass null, the object will be created for you.\n         *                      If you pass a BitmapData object, it should have the size of the\n         *                      back buffer (which is accessible via the respective properties\n         *                      on the Starling instance).\n         *  @param transparent  If enabled, empty areas will appear transparent; otherwise, they\n         *                      will be filled with the stage color.\n         */\n        public function drawToBitmapData(destination:BitmapData=null,\n                                         transparent:Boolean=true):BitmapData\n        {\n            var painter:Painter = Starling.painter;\n            var state:RenderState = painter.state;\n            var context:Context3D = painter.context;\n\n            if (destination == null)\n            {\n                var width:int  = context.backBufferWidth;\n                var height:int = context.backBufferHeight;\n                destination = new BitmapData(width, height, transparent);\n            }\n\n            painter.pushState();\n            state.renderTarget = null;\n            state.setProjectionMatrix(0, 0, _width, _height, _width, _height, cameraPosition);\n            \n            if (transparent) painter.clear();\n            else             painter.clear(_color, 1);\n            \n            render(painter);\n            painter.finishMeshBatch();\n\n            context.drawToBitmapData(destination);\n            context.present(); // required on some platforms to avoid flickering\n\n            painter.popState();\n            return destination;\n        }\n\n        /** Returns the stage bounds (i.e. not the bounds of its contents, but the rectangle\n         *  spawned up by 'stageWidth' and 'stageHeight') in another coordinate system. */\n        public function getStageBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n\n            out.setTo(0, 0, _width, _height);\n            getTransformationMatrix(targetSpace, sMatrix);\n\n            return RectangleUtil.getBounds(out, sMatrix, out);\n        }\n\n        // camera positioning\n\n        /** Returns the position of the camera within the local coordinate system of a certain\n         *  display object. If you do not pass a space, the method returns the global position.\n         *  To change the position of the camera, you can modify the properties 'fieldOfView',\n         *  'focalDistance' and 'projectionOffset'.\n         */\n        public function getCameraPosition(space:DisplayObject=null, out:Vector3D=null):Vector3D\n        {\n            getTransformationMatrix3D(space, sMatrix3D);\n\n            return MatrixUtil.transformCoords3D(sMatrix3D,\n                _width / 2 + _projectionOffset.x, _height / 2 + _projectionOffset.y,\n                -focalLength, out);\n        }\n\n        // enter frame event optimization\n        \n        /** @private */\n        internal function addEnterFrameListener(listener:DisplayObject):void\n        {\n            var index:int = _enterFrameListeners.indexOf(listener);\n            if (index < 0)  _enterFrameListeners[_enterFrameListeners.length] = listener;\n        }\n        \n        /** @private */\n        internal function removeEnterFrameListener(listener:DisplayObject):void\n        {\n            var index:int = _enterFrameListeners.indexOf(listener);\n            if (index >= 0) _enterFrameListeners.removeAt(index);\n        }\n        \n        /** @private */\n        internal override function getChildEventListeners(object:DisplayObject, eventType:String, \n                                                          listeners:Vector.<DisplayObject>):void\n        {\n            if (eventType == Event.ENTER_FRAME && object == this)\n            {\n                for (var i:int=0, length:int=_enterFrameListeners.length; i<length; ++i)\n                    listeners[listeners.length] = _enterFrameListeners[i]; // avoiding 'push'\n            }\n            else\n                super.getChildEventListeners(object, eventType, listeners);\n        }\n        \n        // properties\n        \n        /** @private */\n        public override function set width(value:Number):void \n        { \n            throw new IllegalOperationError(\"Cannot set width of stage\");\n        }\n        \n        /** @private */\n        public override function set height(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot set height of stage\");\n        }\n        \n        /** @private */\n        public override function set x(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot set x-coordinate of stage\");\n        }\n        \n        /** @private */\n        public override function set y(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot set y-coordinate of stage\");\n        }\n        \n        /** @private */\n        public override function set scaleX(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot scale stage\");\n        }\n\n        /** @private */\n        public override function set scaleY(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot scale stage\");\n        }\n        \n        /** @private */\n        public override function set rotation(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot rotate stage\");\n        }\n        \n        /** @private */\n        public override function set skewX(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot skew stage\");\n        }\n        \n        /** @private */\n        public override function set skewY(value:Number):void\n        {\n            throw new IllegalOperationError(\"Cannot skew stage\");\n        }\n        \n        /** @private */\n        public override function set filter(value:FragmentFilter):void\n        {\n            throw new IllegalOperationError(\"Cannot add filter to stage. Add it to 'root' instead!\");\n        }\n        \n        /** The background color of the stage. */\n        public function get color():uint { return _color; }\n        public function set color(value:uint):void { _color = value; }\n        \n        /** The width of the stage coordinate system. Change it to scale its contents relative\n         *  to the <code>viewPort</code> property of the Starling object. */ \n        public function get stageWidth():int { return _width; }\n        public function set stageWidth(value:int):void { _width = value; }\n        \n        /** The height of the stage coordinate system. Change it to scale its contents relative\n         *  to the <code>viewPort</code> property of the Starling object. */\n        public function get stageHeight():int { return _height; }\n        public function set stageHeight(value:int):void { _height = value; }\n\n        /** The Starling instance this stage belongs to. */\n        public function get starling():Starling\n        {\n            var instances:Vector.<Starling> = Starling.all;\n            var numInstances:int = instances.length;\n\n            for (var i:int=0; i<numInstances; ++i)\n                if (instances[i].stage == this) return instances[i];\n\n            return null;\n        }\n\n        /** The distance between the stage and the camera. Changing this value will update the\n         *  field of view accordingly. */\n        public function get focalLength():Number\n        {\n            return _width / (2 * Math.tan(_fieldOfView/2));\n        }\n\n        public function set focalLength(value:Number):void\n        {\n            _fieldOfView = 2 * Math.atan(stageWidth / (2*value));\n        }\n\n        /** Specifies an angle (radian, between zero and PI) for the field of view. This value\n         *  determines how strong the perspective transformation and distortion apply to a Sprite3D\n         *  object.\n         *\n         *  <p>A value close to zero will look similar to an orthographic projection; a value\n         *  close to PI results in a fisheye lens effect. If the field of view is set to 0 or PI,\n         *  nothing is seen on the screen.</p>\n         *\n         *  @default 1.0\n         */\n        public function get fieldOfView():Number { return _fieldOfView; }\n        public function set fieldOfView(value:Number):void { _fieldOfView = value; }\n\n        /** A vector that moves the camera away from its default position in the center of the\n         *  stage. Use this property to change the center of projection, i.e. the vanishing\n         *  point for 3D display objects. <p>CAUTION: not a copy, but the actual object!</p>\n         */\n        public function get projectionOffset():Point { return _projectionOffset; }\n        public function set projectionOffset(value:Point):void\n        {\n            _projectionOffset.setTo(value.x, value.y);\n        }\n\n        /** The global position of the camera. This property can only be used to find out the\n         *  current position, but not to modify it. For that, use the 'projectionOffset',\n         *  'fieldOfView' and 'focalLength' properties. If you need the camera position in\n         *  a certain coordinate space, use 'getCameraPosition' instead.\n         *\n         *  <p>CAUTION: not a copy, but the actual object!</p>\n         */\n        public function get cameraPosition():Vector3D\n        {\n            return getCameraPosition(null, _cameraPosition);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/errors/AbstractClassError.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.errors\n{\n    /** An AbstractClassError is thrown when you attempt to create an instance of an abstract \n     *  class. */\n    public class AbstractClassError extends Error\n    {\n        /** Creates a new AbstractClassError object. */\n        public function AbstractClassError(message:*=\"Cannot instantiate abstract class\", id:*=0)\n        {\n            super(message, id);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/errors/AbstractMethodError.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.errors\n{\n    /** An AbstractMethodError is thrown when you attempt to call an abstract method. */\n    public class AbstractMethodError extends Error\n    {\n        /** Creates a new AbstractMethodError object. */\n        public function AbstractMethodError(message:*=\"Method needs to be implemented in subclass\", id:*=0)\n        {\n            super(message, id);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/errors/MissingContextError.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.errors\n{\n    /** A MissingContextError is thrown when a Context3D object is required but not (yet) \n     *  available. */\n    public class MissingContextError extends Error\n    {\n        /** Creates a new MissingContextError object. */\n        public function MissingContextError(message:*=\"Starling context is missing\", id:*=0)\n        {\n            super(message, id);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/errors/NotSupportedError.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.errors\n{\n    /** A NotSupportedError is thrown when you attempt to use a feature that is not supported\n     *  on the current platform. */\n    public class NotSupportedError extends Error\n    {\n        /** Creates a new NotSupportedError object. */\n        public function NotSupportedError(message:* = \"\", id:* = 0)\n        {\n            super(message, id);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/events/EnterFrameEvent.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    /** An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the\n     *  display tree.\n     *\n     *  It contains information about the time that has passed since the last frame. That way, you \n     *  can easily make animations that are independent of the frame rate, taking the passed time\n     *  into account.\n     */ \n    public class EnterFrameEvent extends Event\n    {\n        /** Event type for a display object that is entering a new frame. */\n        public static const ENTER_FRAME:String = \"enterFrame\";\n        \n        /** Creates an enter frame event with the passed time. */\n        public function EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean=false)\n        {\n            super(type, bubbles, passedTime);\n        }\n        \n        /** The time that has passed since the last frame (in seconds). */\n        public function get passedTime():Number { return data as Number; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/Event.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.starling_internal;\n    import starling.utils.StringUtil;\n\n    use namespace starling_internal;\n\n    /** Event objects are passed as parameters to event listeners when an event occurs.  \n     *  This is Starling's version of the Flash Event class. \n     *\n     *  <p>EventDispatchers create instances of this class and send them to registered listeners. \n     *  An event object contains information that characterizes an event, most importantly the \n     *  event type and if the event bubbles. The target of an event is the object that \n     *  dispatched it.</p>\n     * \n     *  <p>For some event types, this information is sufficient; other events may need additional \n     *  information to be carried to the listener. In that case, you can subclass \"Event\" and add \n     *  properties with all the information you require. The \"EnterFrameEvent\" is an example for \n     *  this practice; it adds a property about the time that has passed since the last frame.</p>\n     * \n     *  <p>Furthermore, the event class contains methods that can stop the event from being \n     *  processed by other listeners - either completely or at the next bubble stage.</p>\n     * \n     *  @see EventDispatcher\n     */\n    public class Event\n    {\n        /** Event type for a display object that is added to a parent. */\n        public static const ADDED:String = \"added\";\n        /** Event type for a display object that is added to the stage */\n        public static const ADDED_TO_STAGE:String = \"addedToStage\";\n        /** Event type for a display object that is entering a new frame. */\n        public static const ENTER_FRAME:String = \"enterFrame\";\n        /** Event type for a display object that is removed from its parent. */\n        public static const REMOVED:String = \"removed\";\n        /** Event type for a display object that is removed from the stage. */\n        public static const REMOVED_FROM_STAGE:String = \"removedFromStage\";\n        /** Event type for a triggered button. */\n        public static const TRIGGERED:String = \"triggered\";\n        /** Event type for a resized Flash Player. */\n        public static const RESIZE:String = \"resize\";\n        /** Event type that may be used whenever something finishes. */\n        public static const COMPLETE:String = \"complete\";\n        /** Event type for a (re)created stage3D rendering context. */\n        public static const CONTEXT3D_CREATE:String = \"context3DCreate\";\n        /** Event type that is dispatched by the Starling instance directly before rendering. */\n        public static const RENDER:String = \"render\";\n        /** Event type that indicates that the root DisplayObject has been created. */\n        public static const ROOT_CREATED:String = \"rootCreated\";\n        /** Event type for an animated object that requests to be removed from the juggler. */\n        public static const REMOVE_FROM_JUGGLER:String = \"removeFromJuggler\";\n        /** Event type that is dispatched by the AssetManager after a context loss. */\n        public static const TEXTURES_RESTORED:String = \"texturesRestored\";\n        /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */\n        public static const IO_ERROR:String = \"ioError\";\n        /** Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */\n        public static const SECURITY_ERROR:String = \"securityError\";\n        /** Event type that is dispatched by the AssetManager when an xml or json file couldn't\n         *  be parsed. */\n        public static const PARSE_ERROR:String = \"parseError\";\n        /** Event type that is dispatched by the Starling instance when it encounters a problem\n         *  from which it cannot recover, e.g. a lost device context. */\n        public static const FATAL_ERROR:String = \"fatalError\";\n\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const CHANGE:String = \"change\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const CANCEL:String = \"cancel\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const SCROLL:String = \"scroll\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const OPEN:String = \"open\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const CLOSE:String = \"close\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const SELECT:String = \"select\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const READY:String = \"ready\";\n        /** An event type to be utilized in custom events. Not used by Starling right now. */\n        public static const UPDATE:String = \"update\";\n        \n        private static var sEventPool:Vector.<Event> = new <Event>[];\n        \n        private var _target:EventDispatcher;\n        private var _currentTarget:EventDispatcher;\n        private var _type:String;\n        private var _bubbles:Boolean;\n        private var _stopsPropagation:Boolean;\n        private var _stopsImmediatePropagation:Boolean;\n        private var _data:Object;\n        \n        /** Creates an event object that can be passed to listeners. */\n        public function Event(type:String, bubbles:Boolean=false, data:Object=null)\n        {\n            _type = type;\n            _bubbles = bubbles;\n            _data = data;\n        }\n        \n        /** Prevents listeners at the next bubble stage from receiving the event. */\n        public function stopPropagation():void\n        {\n            _stopsPropagation = true;\n        }\n        \n        /** Prevents any other listeners from receiving the event. */\n        public function stopImmediatePropagation():void\n        {\n            _stopsPropagation = _stopsImmediatePropagation = true;\n        }\n        \n        /** Returns a description of the event, containing type and bubble information. */\n        public function toString():String\n        {\n            return StringUtil.format(\"[{0} type=\\\"{1}\\\" bubbles={2}]\",\n                getQualifiedClassName(this).split(\"::\").pop(), _type, _bubbles);\n        }\n        \n        /** Indicates if event will bubble. */\n        public function get bubbles():Boolean { return _bubbles; }\n        \n        /** The object that dispatched the event. */\n        public function get target():EventDispatcher { return _target; }\n        \n        /** The object the event is currently bubbling at. */\n        public function get currentTarget():EventDispatcher { return _currentTarget; }\n        \n        /** A string that identifies the event. */\n        public function get type():String { return _type; }\n        \n        /** Arbitrary data that is attached to the event. */\n        public function get data():Object { return _data; }\n        \n        // properties for internal use\n        \n        /** @private */\n        internal function setTarget(value:EventDispatcher):void { _target = value; }\n        \n        /** @private */\n        internal function setCurrentTarget(value:EventDispatcher):void { _currentTarget = value; }\n        \n        /** @private */\n        internal function setData(value:Object):void { _data = value; }\n        \n        /** @private */\n        internal function get stopsPropagation():Boolean { return _stopsPropagation; }\n        \n        /** @private */\n        internal function get stopsImmediatePropagation():Boolean { return _stopsImmediatePropagation; }\n        \n        // event pooling\n        \n        /** @private */\n        starling_internal static function fromPool(type:String, bubbles:Boolean=false, data:Object=null):Event\n        {\n            if (sEventPool.length) return sEventPool.pop().reset(type, bubbles, data);\n            else return new Event(type, bubbles, data);\n        }\n        \n        /** @private */\n        starling_internal static function toPool(event:Event):void\n        {\n            event._data = event._target = event._currentTarget = null;\n            sEventPool[sEventPool.length] = event; // avoiding 'push'\n        }\n        \n        /** @private */\n        starling_internal function reset(type:String, bubbles:Boolean=false, data:Object=null):Event\n        {\n            _type = type;\n            _bubbles = bubbles;\n            _data = data;\n            _target = _currentTarget = null;\n            _stopsPropagation = _stopsImmediatePropagation = false;\n            return this;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/EventDispatcher.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.utils.Dictionary;\n\n    import starling.core.starling_internal;\n    import starling.display.DisplayObject;\n\n    use namespace starling_internal;\n    \n    /** The EventDispatcher class is the base class for all classes that dispatch events. \n     *  This is the Starling version of the Flash class with the same name. \n     *  \n     *  <p>The event mechanism is a key feature of Starling's architecture. Objects can communicate \n     *  with each other through events. Compared the the Flash event system, Starling's event system\n     *  was simplified. The main difference is that Starling events have no \"Capture\" phase.\n     *  They are simply dispatched at the target and may optionally bubble up. They cannot move \n     *  in the opposite direction.</p>  \n     *  \n     *  <p>As in the conventional Flash classes, display objects inherit from EventDispatcher \n     *  and can thus dispatch events. Beware, though, that the Starling event classes are \n     *  <em>not compatible with Flash events:</em> Starling display objects dispatch \n     *  Starling events, which will bubble along Starling display objects - but they cannot \n     *  dispatch Flash events or bubble along Flash display objects.</p>\n     *  \n     *  @see Event\n     *  @see starling.display.DisplayObject DisplayObject\n     */\n    public class EventDispatcher\n    {\n        private var _eventListeners:Dictionary;\n        \n        /** Helper object. */\n        private static var sBubbleChains:Array = [];\n        \n        /** Creates an EventDispatcher. */\n        public function EventDispatcher()\n        {  }\n        \n        /** Registers an event listener at a certain object. */\n        public function addEventListener(type:String, listener:Function):void\n        {\n            if (_eventListeners == null)\n                _eventListeners = new Dictionary();\n            \n            var listeners:Vector.<Function> = _eventListeners[type] as Vector.<Function>;\n            if (listeners == null)\n                _eventListeners[type] = new <Function>[listener];\n            else if (listeners.indexOf(listener) == -1) // check for duplicates\n                listeners[listeners.length] = listener; // avoid 'push'\n        }\n        \n        /** Removes an event listener from the object. */\n        public function removeEventListener(type:String, listener:Function):void\n        {\n            if (_eventListeners)\n            {\n                var listeners:Vector.<Function> = _eventListeners[type] as Vector.<Function>;\n                var numListeners:int = listeners ? listeners.length : 0;\n\n                if (numListeners > 0)\n                {\n                    // we must not modify the original vector, but work on a copy.\n                    // (see comment in 'invokeEvent')\n\n                    var index:int = listeners.indexOf(listener);\n\n                    if (index != -1)\n                    {\n                        var restListeners:Vector.<Function> = listeners.slice(0, index);\n\n                        for (var i:int=index+1; i<numListeners; ++i)\n                            restListeners[i-1] = listeners[i];\n\n                        _eventListeners[type] = restListeners;\n                    }\n                }\n            }\n        }\n        \n        /** Removes all event listeners with a certain type, or all of them if type is null. \n         *  Be careful when removing all event listeners: you never know who else was listening. */\n        public function removeEventListeners(type:String=null):void\n        {\n            if (type && _eventListeners)\n                delete _eventListeners[type];\n            else\n                _eventListeners = null;\n        }\n        \n        /** Dispatches an event to all objects that have registered listeners for its type. \n         *  If an event with enabled 'bubble' property is dispatched to a display object, it will \n         *  travel up along the line of parents, until it either hits the root object or someone\n         *  stops its propagation manually. */\n        public function dispatchEvent(event:Event):void\n        {\n            var bubbles:Boolean = event.bubbles;\n            \n            if (!bubbles && (_eventListeners == null || !(event.type in _eventListeners)))\n                return; // no need to do anything\n            \n            // we save the current target and restore it later;\n            // this allows users to re-dispatch events without creating a clone.\n            \n            var previousTarget:EventDispatcher = event.target;\n            event.setTarget(this);\n            \n            if (bubbles && this is DisplayObject) bubbleEvent(event);\n            else                                  invokeEvent(event);\n            \n            if (previousTarget) event.setTarget(previousTarget);\n        }\n        \n        /** @private\n         *  Invokes an event on the current object. This method does not do any bubbling, nor\n         *  does it back-up and restore the previous target on the event. The 'dispatchEvent' \n         *  method uses this method internally. */\n        internal function invokeEvent(event:Event):Boolean\n        {\n            var listeners:Vector.<Function> = _eventListeners ?\n                _eventListeners[event.type] as Vector.<Function> : null;\n            var numListeners:int = listeners == null ? 0 : listeners.length;\n            \n            if (numListeners)\n            {\n                event.setCurrentTarget(this);\n                \n                // we can enumerate directly over the vector, because:\n                // when somebody modifies the list while we're looping, \"addEventListener\" is not\n                // problematic, and \"removeEventListener\" will create a new Vector, anyway.\n                \n                for (var i:int=0; i<numListeners; ++i)\n                {\n                    var listener:Function = listeners[i] as Function;\n                    var numArgs:int = listener.length;\n                    \n                    if (numArgs == 0) listener();\n                    else if (numArgs == 1) listener(event);\n                    else listener(event, event.data);\n                    \n                    if (event.stopsImmediatePropagation)\n                        return true;\n                }\n                \n                return event.stopsPropagation;\n            }\n            else\n            {\n                return false;\n            }\n        }\n        \n        /** @private */\n        internal function bubbleEvent(event:Event):void\n        {\n            // we determine the bubble chain before starting to invoke the listeners.\n            // that way, changes done by the listeners won't affect the bubble chain.\n            \n            var chain:Vector.<EventDispatcher>;\n            var element:DisplayObject = this as DisplayObject;\n            var length:int = 1;\n            \n            if (sBubbleChains.length > 0) { chain = sBubbleChains.pop(); chain[0] = element; }\n            else chain = new <EventDispatcher>[element];\n            \n            while ((element = element.parent) != null)\n                chain[int(length++)] = element;\n\n            for (var i:int=0; i<length; ++i)\n            {\n                var stopPropagation:Boolean = chain[i].invokeEvent(event);\n                if (stopPropagation) break;\n            }\n            \n            chain.length = 0;\n            sBubbleChains[sBubbleChains.length] = chain; // avoid 'push'\n        }\n        \n        /** Dispatches an event with the given parameters to all objects that have registered \n         *  listeners for the given type. The method uses an internal pool of event objects to \n         *  avoid allocations. */\n        public function dispatchEventWith(type:String, bubbles:Boolean=false, data:Object=null):void\n        {\n            if (bubbles || hasEventListener(type)) \n            {\n                var event:Event = Event.fromPool(type, bubbles, data);\n                dispatchEvent(event);\n                Event.toPool(event);\n            }\n        }\n        \n        /** If called with one argument, figures out if there are any listeners registered for\n         *  the given event type. If called with two arguments, also determines if a specific\n         *  listener is registered. */\n        public function hasEventListener(type:String, listener:Function=null):Boolean\n        {\n            var listeners:Vector.<Function> = _eventListeners ? _eventListeners[type] : null;\n            if (listeners == null) return false;\n            else\n            {\n                if (listener != null) return listeners.indexOf(listener) != -1;\n                else return listeners.length != 0;\n            }\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/KeyboardEvent.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    /** A KeyboardEvent is dispatched in response to user input through a keyboard.\n     * \n     *  <p>This is Starling's version of the Flash KeyboardEvent class. It contains the same \n     *  properties as the Flash equivalent.</p> \n     * \n     *  <p>To be notified of keyboard events, add an event listener to any display object that\n     *  is part of your display tree. Starling has no concept of a \"Focus\" like native Flash.</p>\n     *  \n     *  @see starling.display.Stage\n     */\n    public class KeyboardEvent extends Event\n    {\n        /** Event type for a key that was released. */\n        public static const KEY_UP:String = \"keyUp\";\n        \n        /** Event type for a key that was pressed. */\n        public static const KEY_DOWN:String = \"keyDown\";\n        \n        private var _charCode:uint;\n        private var _keyCode:uint;\n        private var _keyLocation:uint;\n        private var _altKey:Boolean;\n        private var _ctrlKey:Boolean;\n        private var _shiftKey:Boolean;\n        private var _isDefaultPrevented:Boolean;\n        \n        /** Creates a new KeyboardEvent. */\n        public function KeyboardEvent(type:String, charCode:uint=0, keyCode:uint=0, \n                                      keyLocation:uint=0, ctrlKey:Boolean=false, \n                                      altKey:Boolean=false, shiftKey:Boolean=false)\n        {\n            super(type, false, keyCode);\n            _charCode = charCode;\n            _keyCode = keyCode;\n            _keyLocation = keyLocation;\n            _ctrlKey = ctrlKey;\n            _altKey = altKey;\n            _shiftKey = shiftKey;\n        }\n        \n        // prevent default\n        \n        /** Cancels the keyboard event's default behavior. This will be forwarded to the native\n         *  flash KeyboardEvent. */\n        public function preventDefault():void\n        {\n            _isDefaultPrevented = true;\n        }\n        \n        /** Checks whether the preventDefault() method has been called on the event. */\n        public function isDefaultPrevented():Boolean { return _isDefaultPrevented; }\n        \n        // properties\n        \n        /** Contains the character code of the key. */\n        public function get charCode():uint { return _charCode; }\n        \n        /** The key code of the key. */\n        public function get keyCode():uint { return _keyCode; }\n        \n        /** Indicates the location of the key on the keyboard. This is useful for differentiating \n         *  keys that appear more than once on a keyboard. @see Keylocation */ \n        public function get keyLocation():uint { return _keyLocation; }\n        \n        /** Indicates whether the Alt key is active on Windows or Linux; \n         *  indicates whether the Option key is active on Mac OS. */\n        public function get altKey():Boolean { return _altKey; }\n        \n        /** Indicates whether the Ctrl key is active on Windows or Linux; \n         *  indicates whether either the Ctrl or the Command key is active on Mac OS. */\n        public function get ctrlKey():Boolean { return _ctrlKey; }\n        \n        /** Indicates whether the Shift key modifier is active (true) or inactive (false). */\n        public function get shiftKey():Boolean { return _shiftKey; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/ResizeEvent.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.geom.Point;\n\n    /** A ResizeEvent is dispatched by the stage when the size of the Flash container changes.\n     *  Use it to update the Starling viewport and the stage size.\n     *  \n     *  <p>The event contains properties containing the updated width and height of the Flash \n     *  player. If you want to scale the contents of your stage to fill the screen, update the \n     *  <code>Starling.current.viewPort</code> rectangle accordingly. If you want to make use of\n     *  the additional screen estate, update the values of <code>stage.stageWidth</code> and \n     *  <code>stage.stageHeight</code> as well.</p>\n     *  \n     *  @see starling.display.Stage\n     *  @see starling.core.Starling\n     */\n    public class ResizeEvent extends Event\n    {\n        /** Event type for a resized Flash player. */\n        public static const RESIZE:String = \"resize\";\n        \n        /** Creates a new ResizeEvent. */\n        public function ResizeEvent(type:String, width:int, height:int, bubbles:Boolean=false)\n        {\n        \tsuper(type, bubbles, new Point(width, height));\n        }\n        \n        /** The updated width of the player. */\n        public function get width():int { return (data as Point).x; }\n        \n        /** The updated height of the player. */\n        public function get height():int { return (data as Point).y; }\n\t}\n}"
  },
  {
    "path": "mobile_version/src/starling/events/Touch.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.geom.Point;\n\n    import starling.display.DisplayObject;\n    import starling.utils.StringUtil;\n\n    /** A Touch object contains information about the presence or movement of a finger\n     *  or the mouse on the screen.\n     *  \n     *  <p>You receive objects of this type from a TouchEvent. When such an event is triggered,\n     *  you can query it for all touches that are currently present on the screen. One touch\n     *  object contains information about a single touch; it always transitions through a series\n     *  of TouchPhases. Have a look at the TouchPhase class for more information.</p>\n     *  \n     *  <strong>The position of a touch</strong>\n     *  \n     *  <p>You can get the current and previous position in stage coordinates with the corresponding \n     *  properties. However, you'll want to have the position in a different coordinate system \n     *  most of the time. For this reason, there are methods that convert the current and previous \n     *  touches into the local coordinate system of any object.</p>\n     * \n     *  @see TouchEvent\n     *  @see TouchPhase\n     */  \n    public class Touch\n    {\n        private var _id:int;\n        private var _globalX:Number;\n        private var _globalY:Number;\n        private var _previousGlobalX:Number;\n        private var _previousGlobalY:Number;\n        private var _tapCount:int;\n        private var _phase:String;\n        private var _target:DisplayObject;\n        private var _timestamp:Number;\n        private var _pressure:Number;\n        private var _width:Number;\n        private var _height:Number;\n        private var _cancelled:Boolean;\n        private var _bubbleChain:Vector.<EventDispatcher>;\n        \n        /** Helper object. */\n        private static var sHelperPoint:Point = new Point();\n        \n        /** Creates a new Touch object. */\n        public function Touch(id:int)\n        {\n            _id = id;\n            _tapCount = 0;\n            _phase = TouchPhase.HOVER;\n            _pressure = _width = _height = 1.0;\n            _bubbleChain = new <EventDispatcher>[];\n        }\n        \n        /** Converts the current location of a touch to the local coordinate system of a display \n         *  object. If you pass an <code>out</code>-point, the result will be stored in this point\n         *  instead of creating a new object.*/\n        public function getLocation(space:DisplayObject, out:Point=null):Point\n        {\n            sHelperPoint.setTo(_globalX, _globalY);\n            return space.globalToLocal(sHelperPoint, out);\n        }\n        \n        /** Converts the previous location of a touch to the local coordinate system of a display \n         *  object. If you pass an <code>out</code>-point, the result will be stored in this point\n         *  instead of creating a new object.*/\n        public function getPreviousLocation(space:DisplayObject, out:Point=null):Point\n        {\n            sHelperPoint.setTo(_previousGlobalX, _previousGlobalY);\n            return space.globalToLocal(sHelperPoint, out);\n        }\n        \n        /** Returns the movement of the touch between the current and previous location. \n         *  If you pass an <code>out</code>-point, the result will be stored in this point instead\n         *  of creating a new object. */ \n        public function getMovement(space:DisplayObject, out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n            getLocation(space, out);\n            var x:Number = out.x;\n            var y:Number = out.y;\n            getPreviousLocation(space, out);\n            out.setTo(x - out.x, y - out.y);\n            return out;\n        }\n        \n        /** Indicates if the target or one of its children is touched. */ \n        public function isTouching(target:DisplayObject):Boolean\n        {\n            return _bubbleChain.indexOf(target) != -1;\n        }\n        \n        /** Returns a description of the object. */\n        public function toString():String\n        {\n            return StringUtil.format(\"[Touch {0}: globalX={1}, globalY={2}, phase={3}]\",\n                                     _id, _globalX, _globalY, _phase);\n        }\n        \n        /** Creates a clone of the Touch object. */\n        public function clone():Touch\n        {\n            var clone:Touch = new Touch(_id);\n            clone._globalX = _globalX;\n            clone._globalY = _globalY;\n            clone._previousGlobalX = _previousGlobalX;\n            clone._previousGlobalY = _previousGlobalY;\n            clone._phase = _phase;\n            clone._tapCount = _tapCount;\n            clone._timestamp = _timestamp;\n            clone._pressure = _pressure;\n            clone._width = _width;\n            clone._height = _height;\n            clone._cancelled = _cancelled;\n            clone.target = _target;\n            return clone;\n        }\n        \n        // helper methods\n        \n        private function updateBubbleChain():void\n        {\n            if (_target)\n            {\n                var length:int = 1;\n                var element:DisplayObject = _target;\n                \n                _bubbleChain.length = 1;\n                _bubbleChain[0] = element;\n                \n                while ((element = element.parent) != null)\n                    _bubbleChain[int(length++)] = element;\n            }\n            else\n            {\n                _bubbleChain.length = 0;\n            }\n        }\n        \n        // properties\n        \n        /** The identifier of a touch. '0' for mouse events, an increasing number for touches. */\n        public function get id():int { return _id; }\n        \n        /** The previous x-position of the touch in stage coordinates. */\n        public function get previousGlobalX():Number { return _previousGlobalX; }\n        \n        /** The previous y-position of the touch in stage coordinates. */\n        public function get previousGlobalY():Number { return _previousGlobalY; }\n\n        /** The x-position of the touch in stage coordinates. If you change this value,\n         *  the previous one will be moved to \"previousGlobalX\". */\n        public function get globalX():Number { return _globalX; }\n        public function set globalX(value:Number):void\n        {\n            _previousGlobalX = _globalX != _globalX ? value : _globalX; // isNaN check\n            _globalX = value;\n        }\n\n        /** The y-position of the touch in stage coordinates. If you change this value,\n         *  the previous one will be moved to \"previousGlobalY\". */\n        public function get globalY():Number { return _globalY; }\n        public function set globalY(value:Number):void\n        {\n            _previousGlobalY = _globalY != _globalY ? value : _globalY; // isNaN check\n            _globalY = value;\n        }\n        \n        /** The number of taps the finger made in a short amount of time. Use this to detect \n         *  double-taps / double-clicks, etc. */ \n        public function get tapCount():int { return _tapCount; }\n        public function set tapCount(value:int):void { _tapCount = value; }\n        \n        /** The current phase the touch is in. @see TouchPhase */\n        public function get phase():String { return _phase; }\n        public function set phase(value:String):void { _phase = value; }\n        \n        /** The display object at which the touch occurred. */\n        public function get target():DisplayObject { return _target; }\n        public function set target(value:DisplayObject):void\n        {\n            if (_target != value)\n            {\n                _target = value;\n                updateBubbleChain();\n            }\n        }\n        \n        /** The moment the touch occurred (in seconds since application start). */\n        public function get timestamp():Number { return _timestamp; }\n        public function set timestamp(value:Number):void { _timestamp = value; }\n        \n        /** A value between 0.0 and 1.0 indicating force of the contact with the device. \n         *  If the device does not support detecting the pressure, the value is 1.0. */ \n        public function get pressure():Number { return _pressure; }\n        public function set pressure(value:Number):void { _pressure = value; }\n        \n        /** Width of the contact area. \n         *  If the device does not support detecting the pressure, the value is 1.0. */\n        public function get width():Number { return _width; }\n        public function set width(value:Number):void { _width = value; }\n        \n        /** Height of the contact area. \n         *  If the device does not support detecting the pressure, the value is 1.0. */\n        public function get height():Number { return _height; }\n        public function set height(value:Number):void { _height = value; }\n\n        /** Indicates if the touch has been cancelled, which may happen when the app moves into\n         *  the background ('Event.DEACTIVATE'). @default false */\n        public function get cancelled():Boolean { return _cancelled; }\n        public function set cancelled(value:Boolean):void { _cancelled = value; }\n\n        // internal methods\n        \n        /** @private \n         *  Dispatches a touch event along the current bubble chain (which is updated each time\n         *  a target is set). */\n        internal function dispatchEvent(event:TouchEvent):void\n        {\n            if (_target) event.dispatch(_bubbleChain);\n        }\n        \n        /** @private */\n        internal function get bubbleChain():Vector.<EventDispatcher>\n        {\n            return _bubbleChain.concat();\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/events/TouchEvent.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import starling.core.starling_internal;\n    import starling.display.DisplayObject;\n\n    use namespace starling_internal;\n    \n    /** A TouchEvent is triggered either by touch or mouse input.  \n     *  \n     *  <p>In Starling, both touch events and mouse events are handled through the same class: \n     *  TouchEvent. To process user input from a touch screen or the mouse, you have to register\n     *  an event listener for events of the type <code>TouchEvent.TOUCH</code>. This is the only\n     *  event type you need to handle; the long list of mouse event types as they are used in\n     *  conventional Flash are mapped to so-called \"TouchPhases\" instead.</p> \n     * \n     *  <p>The difference between mouse input and touch input is that</p>\n     *  \n     *  <ul>\n     *    <li>only one mouse cursor can be present at a given moment and</li>\n     *    <li>only the mouse can \"hover\" over an object without a pressed button.</li>\n     *  </ul> \n     *  \n     *  <strong>Which objects receive touch events?</strong>\n     * \n     *  <p>In Starling, any display object receives touch events, as long as the  \n     *  <code>touchable</code> property of the object and its parents is enabled. There \n     *  is no \"InteractiveObject\" class in Starling.</p>\n     *  \n     *  <strong>How to work with individual touches</strong>\n     *  \n     *  <p>The event contains a list of all touches that are currently present. Each individual\n     *  touch is stored in an object of type \"Touch\". Since you are normally only interested in \n     *  the touches that occurred on top of certain objects, you can query the event for touches\n     *  with a specific target:</p>\n     * \n     *  <code>var touches:Vector.&lt;Touch&gt; = touchEvent.getTouches(this);</code>\n     *  \n     *  <p>This will return all touches of \"this\" or one of its children. When you are not using \n     *  multitouch, you can also access the touch object directly, like this:</p>\n     * \n     *  <code>var touch:Touch = touchEvent.getTouch(this);</code>\n     *  \n     *  @see Touch\n     *  @see TouchPhase\n     */ \n    public class TouchEvent extends Event\n    {\n        /** Event type for touch or mouse input. */\n        public static const TOUCH:String = \"touch\";\n\n        private var _shiftKey:Boolean;\n        private var _ctrlKey:Boolean;\n        private var _timestamp:Number;\n        private var _visitedObjects:Vector.<EventDispatcher>;\n        \n        /** Helper object. */\n        private static var sTouches:Vector.<Touch> = new <Touch>[];\n        \n        /** Creates a new TouchEvent instance. */\n        public function TouchEvent(type:String, touches:Vector.<Touch>=null, shiftKey:Boolean=false,\n                                   ctrlKey:Boolean=false, bubbles:Boolean=true)\n        {\n            super(type, bubbles, touches);\n\n            _shiftKey = shiftKey;\n            _ctrlKey = ctrlKey;\n            _visitedObjects = new <EventDispatcher>[];\n            \n            updateTimestamp(touches);\n        }\n\n        /** @private */\n        internal function resetTo(type:String, touches:Vector.<Touch>=null, shiftKey:Boolean=false,\n                                  ctrlKey:Boolean=false, bubbles:Boolean=true):TouchEvent\n        {\n            super.reset(type, bubbles, touches);\n\n            _shiftKey = shiftKey;\n            _ctrlKey = ctrlKey;\n            _visitedObjects.length = 0;\n            updateTimestamp(touches);\n\n            return this;\n        }\n\n        private function updateTimestamp(touches:Vector.<Touch>):void\n        {\n            _timestamp = -1.0;\n            var numTouches:int = touches ? touches.length : 0;\n\n            for (var i:int=0; i<numTouches; ++i)\n                if (touches[i].timestamp > _timestamp)\n                    _timestamp = touches[i].timestamp;\n        }\n\n        /** Returns a list of touches that originated over a certain target. If you pass an\n         *  <code>out</code>-vector, the touches will be added to this vector instead of creating\n         *  a new object. */\n        public function getTouches(target:DisplayObject, phase:String=null,\n                                   out:Vector.<Touch>=null):Vector.<Touch>\n        {\n            if (out == null) out = new <Touch>[];\n            var allTouches:Vector.<Touch> = data as Vector.<Touch>;\n            var numTouches:int = allTouches.length;\n            \n            for (var i:int=0; i<numTouches; ++i)\n            {\n                var touch:Touch = allTouches[i];\n                var correctTarget:Boolean = touch.isTouching(target);\n                var correctPhase:Boolean = (phase == null || phase == touch.phase);\n                    \n                if (correctTarget && correctPhase)\n                    out[out.length] = touch; // avoiding 'push'\n            }\n            return out;\n        }\n        \n        /** Returns a touch that originated over a certain target. \n         * \n         *  @param target   The object that was touched; may also be a parent of the actual\n         *                  touch-target.\n         *  @param phase    The phase the touch must be in, or null if you don't care.\n         *  @param id       The ID of the requested touch, or -1 if you don't care.\n         */\n        public function getTouch(target:DisplayObject, phase:String=null, id:int=-1):Touch\n        {\n            getTouches(target, phase, sTouches);\n            var numTouches:int = sTouches.length;\n            \n            if (numTouches > 0) \n            {\n                var touch:Touch = null;\n                \n                if (id < 0) touch = sTouches[0];\n                else\n                {\n                    for (var i:int=0; i<numTouches; ++i)\n                        if (sTouches[i].id == id) { touch = sTouches[i]; break; }\n                }\n                \n                sTouches.length = 0;\n                return touch;\n            }\n            else return null;\n        }\n        \n        /** Indicates if a target is currently being touched or hovered over. */\n        public function interactsWith(target:DisplayObject):Boolean\n        {\n            var result:Boolean = false;\n            getTouches(target, null, sTouches);\n            \n            for (var i:int=sTouches.length-1; i>=0; --i)\n            {\n                if (sTouches[i].phase != TouchPhase.ENDED)\n                {\n                    result = true;\n                    break;\n                }\n            }\n            \n            sTouches.length = 0;\n            return result;\n        }\n        \n        // custom dispatching\n        \n        /** @private\n         *  Dispatches the event along a custom bubble chain. During the lifetime of the event,\n         *  each object is visited only once. */\n        internal function dispatch(chain:Vector.<EventDispatcher>):void\n        {\n            if (chain && chain.length)\n            {\n                var chainLength:int = bubbles ? chain.length : 1;\n                var previousTarget:EventDispatcher = target;\n                setTarget(chain[0] as EventDispatcher);\n                \n                for (var i:int=0; i<chainLength; ++i)\n                {\n                    var chainElement:EventDispatcher = chain[i] as EventDispatcher;\n                    if (_visitedObjects.indexOf(chainElement) == -1)\n                    {\n                        var stopPropagation:Boolean = chainElement.invokeEvent(this);\n                        _visitedObjects[_visitedObjects.length] = chainElement;\n                        if (stopPropagation) break;\n                    }\n                }\n                \n                setTarget(previousTarget);\n            }\n        }\n        \n        // properties\n        \n        /** The time the event occurred (in seconds since application launch). */\n        public function get timestamp():Number { return _timestamp; }\n        \n        /** All touches that are currently available. */\n        public function get touches():Vector.<Touch> { return (data as Vector.<Touch>).concat(); }\n        \n        /** Indicates if the shift key was pressed when the event occurred. */\n        public function get shiftKey():Boolean { return _shiftKey; }\n        \n        /** Indicates if the ctrl key was pressed when the event occurred. (Mac OS: Cmd or Ctrl) */\n        public function get ctrlKey():Boolean { return _ctrlKey; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/TouchMarker.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.display.BitmapData;\n    import flash.display.Shape;\n    import flash.geom.Point;\n\n    import starling.core.Starling;\n    import starling.display.Image;\n    import starling.display.Sprite;\n    import starling.textures.Texture;\n\n    /** The TouchMarker is used internally to mark touches created through \"simulateMultitouch\". */\n    internal class TouchMarker extends Sprite\n    {\n        private var _center:Point;\n        private var _texture:Texture;\n        \n        public function TouchMarker()\n        {\n            _center = new Point();\n            _texture = createTexture();\n            \n            for (var i:int=0; i<2; ++i)\n            {\n                var marker:Image = new Image(_texture);\n                marker.pivotX = _texture.width / 2;\n                marker.pivotY = _texture.height / 2;\n                marker.touchable = false;\n                addChild(marker);\n            }\n        }\n        \n        public override function dispose():void\n        {\n            _texture.dispose();\n            super.dispose();\n        }\n        \n        public function moveMarker(x:Number, y:Number, withCenter:Boolean=false):void\n        {\n            if (withCenter)\n            {\n                _center.x += x - realMarker.x;\n                _center.y += y - realMarker.y;\n            }\n            \n            realMarker.x = x;\n            realMarker.y = y;\n            mockMarker.x = 2*_center.x - x;\n            mockMarker.y = 2*_center.y - y;\n        }\n        \n        public function moveCenter(x:Number, y:Number):void\n        {\n            _center.x = x;\n            _center.y = y;\n            moveMarker(realX, realY); // reset mock position\n        }\n        \n        private function createTexture():Texture\n        {\n            var scale:Number = Starling.contentScaleFactor;\n            var radius:Number = 12 * scale;\n            var width:int = 32 * scale;\n            var height:int = 32 * scale;\n            var thickness:Number = 1.5 * scale;\n            var shape:Shape = new Shape();\n            \n            // draw dark outline\n            shape.graphics.lineStyle(thickness, 0x0, 0.3);\n            shape.graphics.drawCircle(width/2, height/2, radius + thickness);\n            \n            // draw white inner circle\n            shape.graphics.beginFill(0xffffff, 0.4);\n            shape.graphics.lineStyle(thickness, 0xffffff);\n            shape.graphics.drawCircle(width/2, height/2, radius);\n            shape.graphics.endFill();\n            \n            var bmpData:BitmapData = new BitmapData(width, height, true, 0x0);\n            bmpData.draw(shape);\n            \n            return Texture.fromBitmapData(bmpData, false, false, scale);\n        }\n        \n        private function get realMarker():Image { return getChildAt(0) as Image; }\n        private function get mockMarker():Image { return getChildAt(1) as Image; }\n        \n        public function get realX():Number { return realMarker.x; }\n        public function get realY():Number { return realMarker.y; }\n        \n        public function get mockX():Number { return mockMarker.x; }\n        public function get mockY():Number { return mockMarker.y; }\n    }        \n}"
  },
  {
    "path": "mobile_version/src/starling/events/TouchPhase.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import starling.errors.AbstractClassError;\n\n    /** A class that provides constant values for the phases of a touch object. \n     *  \n     *  <p>A touch moves through at least the following phases in its life:</p>\n     *  \n     *  <code>BEGAN -> MOVED -> ENDED</code>\n     *  \n     *  <p>Furthermore, a touch can enter a <code>STATIONARY</code> phase. That phase does not\n     *  trigger a touch event itself, and it can only occur in multitouch environments. Picture a \n     *  situation where one finger is moving and the other is stationary. A touch event will\n     *  be dispatched only to the object under the <em>moving</em> finger. In the list of touches\n     *  of that event, you will find the second touch in the stationary phase.</p>\n     *  \n     *  <p>Finally, there's the <code>HOVER</code> phase, which is exclusive to mouse input. It is\n     *  the equivalent of a <code>MouseOver</code> event in Flash when the mouse button is\n     *  <em>not</em> pressed.</p> \n     */\n    public final class TouchPhase\n    {\n        /** @private */\n        public function TouchPhase() { throw new AbstractClassError(); }\n        \n        /** Only available for mouse input: the cursor hovers over an object <em>without</em> a \n         *  pressed button. */\n        public static const HOVER:String = \"hover\";\n        \n        /** The finger touched the screen just now, or the mouse button was pressed. */\n        public static const BEGAN:String = \"began\";\n        \n        /** The finger moves around on the screen, or the mouse is moved while the button is \n         *  pressed. */\n        public static const MOVED:String = \"moved\";\n        \n        /** The finger or mouse (with pressed button) has not moved since the last frame. */\n        public static const STATIONARY:String = \"stationary\";\n        \n        /** The finger was lifted from the screen or from the mouse button. */\n        public static const ENDED:String = \"ended\";\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/events/TouchProcessor.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.events\n{\n    import flash.geom.Point;\n    import flash.utils.getDefinitionByName;\n\n    import starling.core.Starling;\n    import starling.display.DisplayObject;\n    import starling.display.Stage;\n\n    /** The TouchProcessor is used to convert mouse and touch events of the conventional\n     *  Flash stage to Starling's TouchEvents.\n     *  \n     *  <p>The Starling instance listens to mouse and touch events on the native stage. The\n     *  attributes of those events are enqueued (right as they are happening) in the\n     *  TouchProcessor.</p>\n     *  \n     *  <p>Once per frame, the \"advanceTime\" method is called. It analyzes the touch queue and\n     *  figures out which touches are active at that moment; the properties of all touch objects\n     *  are updated accordingly.</p>\n     *  \n     *  <p>Once the list of touches has been finalized, the \"processTouches\" method is called\n     *  (that might happen several times in one \"advanceTime\" execution; no information is\n     *  discarded). It's responsible for dispatching the actual touch events to the Starling\n     *  display tree.</p>\n     *  \n     *  <strong>Subclassing TouchProcessor</strong>\n     *  \n     *  <p>You can extend the TouchProcessor if you need to have more control over touch and\n     *  mouse input. For example, you could filter the touches by overriding the \"processTouches\"\n     *  method, throwing away any touches you're not interested in and passing the rest to the\n     *  super implementation.</p>\n     *  \n     *  <p>To use your custom TouchProcessor, assign it to the \"Starling.touchProcessor\"\n     *  property.</p>\n     *  \n     *  <p>Note that you should not dispatch TouchEvents yourself, since they are\n     *  much more complex to handle than conventional events (e.g. it must be made sure that an\n     *  object receives a TouchEvent only once, even if it's manipulated with several fingers).\n     *  Always use the base implementation of \"processTouches\" to let them be dispatched. That\n     *  said: you can always dispatch your own custom events, of course.</p>\n     */\n    public class TouchProcessor\n    {\n        private var _stage:Stage;\n        private var _root:DisplayObject;\n        private var _elapsedTime:Number;\n        private var _lastTaps:Vector.<Touch>;\n        private var _shiftDown:Boolean = false;\n        private var _ctrlDown:Boolean  = false;\n        private var _multitapTime:Number = 0.3;\n        private var _multitapDistance:Number = 25;\n        private var _touchEvent:TouchEvent;\n\n        private var _touchMarker:TouchMarker;\n        private var _simulateMultitouch:Boolean;\n        \n        /** A vector of arrays with the arguments that were passed to the \"enqueue\"\n         *  method (the oldest being at the end of the vector). */\n        protected var _queue:Vector.<Array>;\n        \n        /** The list of all currently active touches. */\n        protected var _currentTouches:Vector.<Touch>;\n        \n        /** Helper objects. */\n        private static var sUpdatedTouches:Vector.<Touch> = new <Touch>[];\n        private static var sHoveringTouchData:Vector.<Object> = new <Object>[];\n        private static var sHelperPoint:Point = new Point();\n        \n        /** Creates a new TouchProcessor that will dispatch events to the given stage. */\n        public function TouchProcessor(stage:Stage)\n        {\n            _root = _stage = stage;\n            _elapsedTime = 0.0;\n            _currentTouches = new <Touch>[];\n            _queue = new <Array>[];\n            _lastTaps = new <Touch>[];\n            _touchEvent = new TouchEvent(TouchEvent.TOUCH);\n\n            _stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);\n            _stage.addEventListener(KeyboardEvent.KEY_UP,   onKey);\n            monitorInterruptions(true);\n        }\n\n        /** Removes all event handlers on the stage and releases any acquired resources. */\n        public function dispose():void\n        {\n            monitorInterruptions(false);\n            _stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKey);\n            _stage.removeEventListener(KeyboardEvent.KEY_UP,   onKey);\n            if (_touchMarker) _touchMarker.dispose();\n        }\n        \n        /** Analyzes the current touch queue and processes the list of current touches, emptying\n         *  the queue while doing so. This method is called by Starling once per frame. */\n        public function advanceTime(passedTime:Number):void\n        {\n            var i:int;\n            var touch:Touch;\n            \n            _elapsedTime += passedTime;\n            sUpdatedTouches.length = 0;\n            \n            // remove old taps\n            if (_lastTaps.length > 0)\n            {\n                for (i=_lastTaps.length-1; i>=0; --i)\n                    if (_elapsedTime - _lastTaps[i].timestamp > _multitapTime)\n                        _lastTaps.removeAt(i);\n            }\n            \n            while (_queue.length > 0)\n            {\n                // Set touches that were new or moving to phase 'stationary'.\n                for each (touch in _currentTouches)\n                    if (touch.phase == TouchPhase.BEGAN || touch.phase == TouchPhase.MOVED)\n                        touch.phase = TouchPhase.STATIONARY;\n\n                // analyze new touches, but each ID only once\n                while (_queue.length > 0 &&\n                      !containsTouchWithID(sUpdatedTouches, _queue[_queue.length-1][0]))\n                {\n                    var touchArgs:Array = _queue.pop();\n                    touch = createOrUpdateTouch(\n                                touchArgs[0], touchArgs[1], touchArgs[2], touchArgs[3],\n                                touchArgs[4], touchArgs[5], touchArgs[6]);\n                    \n                    sUpdatedTouches[sUpdatedTouches.length] = touch; // avoiding 'push'\n                }\n\n                // process the current set of touches (i.e. dispatch touch events)\n                processTouches(sUpdatedTouches, _shiftDown, _ctrlDown);\n\n                // remove ended touches\n                for (i=_currentTouches.length-1; i>=0; --i)\n                    if (_currentTouches[i].phase == TouchPhase.ENDED)\n                        _currentTouches.removeAt(i);\n\n                sUpdatedTouches.length = 0;\n            }\n        }\n        \n        /** Dispatches TouchEvents to the display objects that are affected by the list of\n         *  given touches. Called internally by \"advanceTime\". To calculate updated targets,\n         *  the method will call \"hitTest\" on the \"root\" object.\n         *  \n         *  @param touches    a list of all touches that have changed just now.\n         *  @param shiftDown  indicates if the shift key was down when the touches occurred.\n         *  @param ctrlDown   indicates if the ctrl or cmd key was down when the touches occurred.\n         */\n        protected function processTouches(touches:Vector.<Touch>,\n                                          shiftDown:Boolean, ctrlDown:Boolean):void\n        {\n            var touch:Touch;\n            sHoveringTouchData.length = 0;\n\n            // the same touch event will be dispatched to all targets;\n            // the 'dispatch' method makes sure each bubble target is visited only once.\n            _touchEvent.resetTo(TouchEvent.TOUCH, _currentTouches, shiftDown, ctrlDown);\n\n            // hit test our updated touches\n            for each (touch in touches)\n            {\n                // hovering touches need special handling (see below)\n                if (touch.phase == TouchPhase.HOVER && touch.target)\n                    sHoveringTouchData[sHoveringTouchData.length] = {\n                        touch: touch,\n                        target: touch.target,\n                        bubbleChain: touch.bubbleChain\n                    }; // avoiding 'push'\n                \n                if (touch.phase == TouchPhase.HOVER || touch.phase == TouchPhase.BEGAN)\n                {\n                    sHelperPoint.setTo(touch.globalX, touch.globalY);\n                    touch.target = _root.hitTest(sHelperPoint);\n                }\n            }\n            \n            // if the target of a hovering touch changed, we dispatch the event to the previous\n            // target to notify it that it's no longer being hovered over.\n            for each (var touchData:Object in sHoveringTouchData)\n                if (touchData.touch.target != touchData.target)\n                    _touchEvent.dispatch(touchData.bubbleChain);\n            \n            // dispatch events for the rest of our updated touches\n            for each (touch in touches)\n                touch.dispatchEvent(_touchEvent);\n\n            // clean up any references\n            _touchEvent.resetTo(TouchEvent.TOUCH);\n        }\n        \n        /** Enqueues a new touch our mouse event with the given properties. */\n        public function enqueue(touchID:int, phase:String, globalX:Number, globalY:Number,\n                                pressure:Number=1.0, width:Number=1.0, height:Number=1.0):void\n        {\n            _queue.unshift(arguments);\n            \n            // multitouch simulation (only with mouse)\n            if (_ctrlDown && _touchMarker && touchID == 0)\n            {\n                _touchMarker.moveMarker(globalX, globalY, _shiftDown);\n                _queue.unshift([1, phase, _touchMarker.mockX, _touchMarker.mockY]);\n            }\n        }\n        \n        /** Enqueues an artificial touch that represents the mouse leaving the stage.\n         *  \n         *  <p>On OS X, we get mouse events from outside the stage; on Windows, we do not.\n         *  This method enqueues an artificial hover point that is just outside the stage.\n         *  That way, objects listening for HOVERs over them will get notified everywhere.</p>\n         */\n        public function enqueueMouseLeftStage():void\n        {\n            var mouse:Touch = getCurrentTouch(0);\n            if (mouse == null || mouse.phase != TouchPhase.HOVER) return;\n            \n            var offset:int = 1;\n            var exitX:Number = mouse.globalX;\n            var exitY:Number = mouse.globalY;\n            var distLeft:Number = mouse.globalX;\n            var distRight:Number = _stage.stageWidth - distLeft;\n            var distTop:Number = mouse.globalY;\n            var distBottom:Number = _stage.stageHeight - distTop;\n            var minDist:Number = Math.min(distLeft, distRight, distTop, distBottom);\n            \n            // the new hover point should be just outside the stage, near the point where\n            // the mouse point was last to be seen.\n            \n            if (minDist == distLeft)       exitX = -offset;\n            else if (minDist == distRight) exitX = _stage.stageWidth + offset;\n            else if (minDist == distTop)   exitY = -offset;\n            else                           exitY = _stage.stageHeight + offset;\n            \n            enqueue(0, TouchPhase.HOVER, exitX, exitY);\n        }\n\n        /** Force-end all current touches. Changes the phase of all touches to 'ENDED' and\n         *  immediately dispatches a new TouchEvent (if touches are present). Called automatically\n         *  when the app receives a 'DEACTIVATE' event. */\n        public function cancelTouches():void\n        {\n            if (_currentTouches.length > 0)\n            {\n                // abort touches\n                for each (var touch:Touch in _currentTouches)\n                {\n                    if (touch.phase == TouchPhase.BEGAN || touch.phase == TouchPhase.MOVED ||\n                        touch.phase == TouchPhase.STATIONARY)\n                    {\n                        touch.phase = TouchPhase.ENDED;\n                        touch.cancelled = true;\n                    }\n                }\n\n                // dispatch events\n                processTouches(_currentTouches, _shiftDown, _ctrlDown);\n            }\n\n            // purge touches\n            _currentTouches.length = 0;\n            _queue.length = 0;\n        }\n        \n        private function createOrUpdateTouch(touchID:int, phase:String,\n                                             globalX:Number, globalY:Number,\n                                             pressure:Number=1.0,\n                                             width:Number=1.0, height:Number=1.0):Touch\n        {\n            var touch:Touch = getCurrentTouch(touchID);\n            \n            if (touch == null)\n            {\n                touch = new Touch(touchID);\n                addCurrentTouch(touch);\n            }\n            \n            touch.globalX = globalX;\n            touch.globalY = globalY;\n            touch.phase = phase;\n            touch.timestamp = _elapsedTime;\n            touch.pressure = pressure;\n            touch.width  = width;\n            touch.height = height;\n\n            if (phase == TouchPhase.BEGAN)\n                updateTapCount(touch);\n\n            return touch;\n        }\n        \n        private function updateTapCount(touch:Touch):void\n        {\n            var nearbyTap:Touch = null;\n            var minSqDist:Number = _multitapDistance * _multitapDistance;\n            \n            for each (var tap:Touch in _lastTaps)\n            {\n                var sqDist:Number = Math.pow(tap.globalX - touch.globalX, 2) +\n                                    Math.pow(tap.globalY - touch.globalY, 2);\n                if (sqDist <= minSqDist)\n                {\n                    nearbyTap = tap;\n                    break;\n                }\n            }\n            \n            if (nearbyTap)\n            {\n                touch.tapCount = nearbyTap.tapCount + 1;\n                _lastTaps.removeAt(_lastTaps.indexOf(nearbyTap));\n            }\n            else\n            {\n                touch.tapCount = 1;\n            }\n            \n            _lastTaps[_lastTaps.length] = touch.clone(); // avoiding 'push'\n        }\n        \n        private function addCurrentTouch(touch:Touch):void\n        {\n            for (var i:int=_currentTouches.length-1; i>=0; --i)\n                if (_currentTouches[i].id == touch.id)\n                    _currentTouches.removeAt(i);\n\n            _currentTouches[_currentTouches.length] = touch; // avoiding 'push'\n        }\n        \n        private function getCurrentTouch(touchID:int):Touch\n        {\n            for each (var touch:Touch in _currentTouches)\n                if (touch.id == touchID) return touch;\n            \n            return null;\n        }\n        \n        private function containsTouchWithID(touches:Vector.<Touch>, touchID:int):Boolean\n        {\n            for each (var touch:Touch in touches)\n                if (touch.id == touchID) return true;\n            \n            return false;\n        }\n        \n        /** Indicates if multitouch simulation should be activated. When the user presses\n         *  ctrl/cmd (and optionally shift), he'll see a second touch cursor that mimics the first.\n         *  That's an easy way to develop and test multitouch when there's only a mouse available.\n         */\n        public function get simulateMultitouch():Boolean { return _simulateMultitouch; }\n        public function set simulateMultitouch(value:Boolean):void\n        {\n            if (simulateMultitouch == value) return; // no change\n\n            _simulateMultitouch = value;\n            var target:Starling = Starling.current;\n\n            if (value && _touchMarker == null)\n            {\n                if (Starling.current.contextValid)\n                    createTouchMarker();\n                else\n                    target.addEventListener(Event.CONTEXT3D_CREATE, createTouchMarker);\n            }\n            else if (!value && _touchMarker)\n            {                \n                _touchMarker.removeFromParent(true);\n                _touchMarker = null;\n            }\n\n            function createTouchMarker():void\n            {\n                target.removeEventListener(Event.CONTEXT3D_CREATE, createTouchMarker);\n\n                if (_touchMarker == null)\n                {\n                    _touchMarker = new TouchMarker();\n                    _touchMarker.visible = false;\n                    _stage.addChild(_touchMarker);\n                }\n            }\n        }\n        \n        /** The time period (in seconds) in which two touches must occur to be recognized as\n         *  a multitap gesture. */\n        public function get multitapTime():Number { return _multitapTime; }\n        public function set multitapTime(value:Number):void { _multitapTime = value; }\n        \n        /** The distance (in points) describing how close two touches must be to each other to\n         *  be recognized as a multitap gesture. */\n        public function get multitapDistance():Number { return _multitapDistance; }\n        public function set multitapDistance(value:Number):void { _multitapDistance = value; }\n\n        /** The base object that will be used for hit testing. Per default, this reference points\n         *  to the stage; however, you can limit touch processing to certain parts of your game\n         *  by assigning a different object. */\n        public function get root():DisplayObject { return _root; }\n        public function set root(value:DisplayObject):void { _root = value; }\n        \n        /** The stage object to which the touch events are (per default) dispatched. */\n        public function get stage():Stage { return _stage; }\n        \n        /** Returns the number of fingers / touch points that are currently on the stage. */\n        public function get numCurrentTouches():int { return _currentTouches.length; }\n\n        // keyboard handling\n        \n        private function onKey(event:KeyboardEvent):void\n        {\n            if (event.keyCode == 17 || event.keyCode == 15) // ctrl or cmd key\n            {\n                var wasCtrlDown:Boolean = _ctrlDown;\n                _ctrlDown = event.type == KeyboardEvent.KEY_DOWN;\n                \n                if (_touchMarker && wasCtrlDown != _ctrlDown)\n                {\n                    _touchMarker.visible = _ctrlDown;\n                    _touchMarker.moveCenter(_stage.stageWidth/2, _stage.stageHeight/2);\n                    \n                    var mouseTouch:Touch = getCurrentTouch(0);\n                    var mockedTouch:Touch = getCurrentTouch(1);\n                    \n                    if (mouseTouch)\n                        _touchMarker.moveMarker(mouseTouch.globalX, mouseTouch.globalY);\n                    \n                    if (wasCtrlDown && mockedTouch && mockedTouch.phase != TouchPhase.ENDED)\n                    {\n                        // end active touch ...\n                        _queue.unshift([1, TouchPhase.ENDED, mockedTouch.globalX, mockedTouch.globalY]);\n                    }\n                    else if (_ctrlDown && mouseTouch)\n                    {\n                        // ... or start new one\n                        if (mouseTouch.phase == TouchPhase.HOVER || mouseTouch.phase == TouchPhase.ENDED)\n                            _queue.unshift([1, TouchPhase.HOVER, _touchMarker.mockX, _touchMarker.mockY]);\n                        else\n                            _queue.unshift([1, TouchPhase.BEGAN, _touchMarker.mockX, _touchMarker.mockY]);\n                    }\n                }\n            }\n            else if (event.keyCode == 16) // shift key\n            {\n                _shiftDown = event.type == KeyboardEvent.KEY_DOWN;\n            }\n        }\n\n        // interruption handling\n        \n        private function monitorInterruptions(enable:Boolean):void\n        {\n            // if the application moves into the background or is interrupted (e.g. through\n            // an incoming phone call), we need to abort all touches.\n            \n            try\n            {\n                var nativeAppClass:Object = getDefinitionByName(\"flash.desktop::NativeApplication\");\n                var nativeApp:Object = nativeAppClass[\"nativeApplication\"];\n                \n                if (enable)\n                    nativeApp.addEventListener(\"deactivate\", onInterruption, false, 0, true);\n                else\n                    nativeApp.removeEventListener(\"deactivate\", onInterruption);\n            }\n            catch (e:Error) {} // we're not running in AIR\n        }\n        \n        private function onInterruption(event:Object):void\n        {\n            cancelTouches();\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/BlurFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import starling.rendering.FilterEffect;\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n\n    /** The BlurFilter applies a Gaussian blur to an object. The strength of the blur can be\n     *  set for x- and y-axis separately. */\n    public class BlurFilter extends FragmentFilter\n    {\n        private var _blurX:Number;\n        private var _blurY:Number;\n\n        /** Create a new BlurFilter. For each blur direction, the number of required passes is\n         *  <code>Math.ceil(blur)</code>.\n         *\n         *  <ul><li>blur = 0.5: 1 pass</li>\n         *      <li>blur = 1.0: 1 pass</li>\n         *      <li>blur = 1.5: 2 passes</li>\n         *      <li>blur = 2.0: 2 passes</li>\n         *      <li>etc.</li>\n         *  </ul>\n         */\n        public function BlurFilter(blurX:Number=1.0, blurY:Number=1.0, resolution:Number=1.0)\n        {\n            _blurX = blurX;\n            _blurY = blurY;\n            this.resolution = resolution;\n        }\n\n        /** @private */\n        override public function process(painter:Painter, helper:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            var effect:BlurEffect = this.effect as BlurEffect;\n\n            if (_blurX == 0 && _blurY == 0)\n            {\n                effect.strength = 0;\n                return super.process(painter, helper, input0);\n            }\n\n            var blurX:Number = Math.abs(_blurX);\n            var blurY:Number = Math.abs(_blurY);\n            var outTexture:Texture = input0;\n            var inTexture:Texture;\n\n            effect.direction = BlurEffect.HORIZONTAL;\n\n            while (blurX > 0)\n            {\n                effect.strength = Math.min(1.0, blurX);\n\n                blurX -= effect.strength;\n                inTexture = outTexture;\n                outTexture = super.process(painter, helper, inTexture);\n\n                if (inTexture != input0) helper.putTexture(inTexture);\n            }\n\n            effect.direction = BlurEffect.VERTICAL;\n\n            while (blurY > 0)\n            {\n                effect.strength = Math.min(1.0, blurY);\n\n                blurY -= effect.strength;\n                inTexture = outTexture;\n                outTexture = super.process(painter, helper, inTexture);\n\n                if (inTexture != input0) helper.putTexture(inTexture);\n            }\n\n            return outTexture;\n        }\n\n        /** @private */\n        override protected function createEffect():FilterEffect\n        {\n            return new BlurEffect();\n        }\n\n        /** @private */\n        override public function set resolution(value:Number):void\n        {\n            super.resolution = value;\n            updatePadding();\n        }\n\n        /** @private */\n        override public function get numPasses():int\n        {\n            return (Math.ceil(_blurX) + Math.ceil(_blurY)) || 1;\n        }\n\n        private function updatePadding():void\n        {\n            var paddingX:Number = (_blurX ? Math.ceil(Math.abs(_blurX)) + 3 : 1) / resolution;\n            var paddingY:Number = (_blurY ? Math.ceil(Math.abs(_blurY)) + 3 : 1) / resolution;\n\n            padding.setTo(paddingX, paddingX, paddingY, paddingY);\n        }\n\n        /** The blur factor in x-direction.\n         *  The number of required passes will be <code>Math.ceil(value)</code>. */\n        public function get blurX():Number { return _blurX; }\n        public function set blurX(value:Number):void\n        {\n            _blurX = value;\n            updatePadding();\n        }\n\n        /** The blur factor in y-direction.\n         *  The number of required passes will be <code>Math.ceil(value)</code>. */\n        public function get blurY():Number { return _blurY; }\n        public function set blurY(value:Number):void\n        {\n            _blurY = value;\n            updatePadding();\n        }\n    }\n}\n\nimport flash.display3D.Context3D;\nimport flash.display3D.Context3DProgramType;\n\nimport starling.rendering.FilterEffect;\nimport starling.rendering.Program;\nimport starling.utils.MathUtil;\n\nclass BlurEffect extends FilterEffect\n{\n    public static const HORIZONTAL:String = \"horizontal\";\n    public static const VERTICAL:String = \"vertical\";\n\n    private static const MAX_SIGMA:Number = 2.0;\n\n    private var _strength:Number;\n    private var _direction:String;\n\n    private var _offsets:Vector.<Number> = new <Number>[0, 0, 0, 0];\n    private var _weights:Vector.<Number> = new <Number>[0, 0, 0, 0];\n\n    // helpers\n    private var sTmpWeights:Vector.<Number> = new Vector.<Number>(5, true);\n\n    /** Creates a new BlurEffect.\n     *\n     *  @param direction     horizontal or vertical\n     *  @param strength      range 0-1\n     */\n    public function BlurEffect(direction:String=\"horizontal\", strength:Number=1):void\n    {\n        this.strength  = strength;\n        this.direction = direction;\n    }\n\n    override protected function createProgram():Program\n    {\n        if (_strength == 0) return super.createProgram();\n\n        var vertexShader:String = [\n            \"m44 op, va0, vc0     \", // 4x4 matrix transform to output space\n            \"mov v0, va1          \", // pos:  0 |\n            \"sub v1, va1, vc4.zwxx\", // pos: -2 |\n            \"sub v2, va1, vc4.xyxx\", // pos: -1 | --> kernel positions\n            \"add v3, va1, vc4.xyxx\", // pos: +1 |     (only 1st two values are relevant)\n            \"add v4, va1, vc4.zwxx\"  // pos: +2 |\n        ].join(\"\\n\");\n\n        // v0-v4 - kernel position\n        // fs0   - input texture\n        // fc0   - weight data\n        // ft0-4 - pixel color from texture\n        // ft5   - output color\n\n        var fragmentShader:String = [\n            tex(\"ft0\", \"v0\", 0, texture),    // read center pixel\n            \"mul ft5, ft0, fc0.xxxx       \", // multiply with center weight\n\n            tex(\"ft1\", \"v1\", 0, texture),    // read pixel -2\n            \"mul ft1, ft1, fc0.zzzz       \", // multiply with weight\n            \"add ft5, ft5, ft1            \", // add to output color\n\n            tex(\"ft2\", \"v2\", 0, texture),    // read pixel -1\n            \"mul ft2, ft2, fc0.yyyy       \", // multiply with weight\n            \"add ft5, ft5, ft2            \", // add to output color\n\n            tex(\"ft3\", \"v3\", 0, texture),    // read pixel +1\n            \"mul ft3, ft3, fc0.yyyy       \", // multiply with weight\n            \"add ft5, ft5, ft3            \", // add to output color\n\n            tex(\"ft4\", \"v4\", 0, texture),    // read pixel +2\n            \"mul ft4, ft4, fc0.zzzz       \", // multiply with weight\n            \"add  oc, ft5, ft4            \"  // add to output color\n        ].join(\"\\n\");\n\n        return Program.fromSource(vertexShader, fragmentShader);\n    }\n\n    override protected function beforeDraw(context:Context3D):void\n    {\n        super.beforeDraw(context);\n\n        if (_strength)\n        {\n            updateParameters();\n\n            context.setProgramConstantsFromVector(Context3DProgramType.VERTEX,   4, _offsets);\n            context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, _weights);\n        }\n    }\n\n    override protected function get programVariantName():uint\n    {\n        return super.programVariantName | (_strength ? 1 << 4 : 0);\n    }\n\n    private function updateParameters():void\n    {\n        // algorithm described here:\n        // http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/\n        //\n        // To run in constrained mode, we can only make 5 texture look-ups in the fragment\n        // shader. By making use of linear texture sampling, we can produce similar output\n        // to what would be 9 look-ups.\n\n        var sigma:Number;\n        var pixelSize:Number;\n\n        if (_direction == HORIZONTAL)\n        {\n            sigma = _strength * MAX_SIGMA;\n            pixelSize = 1.0 / texture.root.width;\n        }\n        else\n        {\n            sigma = _strength * MAX_SIGMA;\n            pixelSize = 1.0 / texture.root.height;\n        }\n\n        const twoSigmaSq:Number = 2 * sigma * sigma;\n        const multiplier:Number = 1.0 / Math.sqrt(twoSigmaSq * Math.PI);\n\n        // get weights on the exact pixels (sTmpWeights) and calculate sums (_weights)\n\n        for (var i:int=0; i<5; ++i)\n            sTmpWeights[i] = multiplier * Math.exp(-i*i / twoSigmaSq);\n\n        _weights[0] = sTmpWeights[0];\n        _weights[1] = sTmpWeights[1] + sTmpWeights[2];\n        _weights[2] = sTmpWeights[3] + sTmpWeights[4];\n\n        // normalize weights so that sum equals \"1.0\"\n\n        var weightSum:Number = _weights[0] + 2*_weights[1] + 2*_weights[2];\n        var invWeightSum:Number = 1.0 / weightSum;\n\n        _weights[0] *= invWeightSum;\n        _weights[1] *= invWeightSum;\n        _weights[2] *= invWeightSum;\n\n        // calculate intermediate offsets\n\n        var offset1:Number = (  pixelSize * sTmpWeights[1] + 2*pixelSize * sTmpWeights[2]) / _weights[1];\n        var offset2:Number = (3*pixelSize * sTmpWeights[3] + 4*pixelSize * sTmpWeights[4]) / _weights[2];\n\n        // depending on pass, we move in x- or y-direction\n\n        if (_direction == HORIZONTAL)\n        {\n            _offsets[0] = offset1;\n            _offsets[1] = 0;\n            _offsets[2] = offset2;\n            _offsets[3] = 0;\n        }\n        else\n        {\n            _offsets[0] = 0;\n            _offsets[1] = offset1;\n            _offsets[2] = 0;\n            _offsets[3] = offset2;\n        }\n    }\n\n    public function get direction():String { return _direction; }\n    public function set direction(value:String):void { _direction = value; }\n\n    public function get strength():Number { return _strength; }\n    public function set strength(value:Number):void\n    {\n        _strength = MathUtil.clamp(value, 0, 1);\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/filters/ColorMatrixFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import starling.rendering.FilterEffect;\n    import starling.utils.Color;\n\n    /** The ColorMatrixFilter class lets you apply a 4x5 matrix transformation to the color\n     *  and alpha values of every pixel in the input image to produce a result with a new set\n     *  of color and alpha values. This allows saturation changes, hue rotation,\n     *  luminance to alpha, and various other effects.\n     *\n     *  <p>The class contains several convenience methods for frequently used color\n     *  adjustments. All those methods change the current matrix, which means you can easily\n     *  combine them in one filter:</p>\n     *\n     *  <listing>\n     *  // create an inverted filter with 50% saturation and 180° hue rotation\n     *  var filter:ColorMatrixFilter = new ColorMatrixFilter();\n     *  filter.invert();\n     *  filter.adjustSaturation(-0.5);\n     *  filter.adjustHue(1.0);</listing>\n     *\n     *  <p>If you want to gradually animate one of the predefined color adjustments, either reset\n     *  the matrix after each step, or use an identical adjustment value for each step; the\n     *  changes will add up.</p>\n     */\n    public class ColorMatrixFilter extends FragmentFilter\n    {\n        // Most of the color transformation math was taken from the excellent ColorMatrix class by\n        // Mario Klingemann: http://www.quasimondo.com/archives/000565.php -- THANKS!!!\n\n        private static const LUMA_R:Number = 0.299;\n        private static const LUMA_G:Number = 0.587;\n        private static const LUMA_B:Number = 0.114;\n\n        // helpers\n        private static var sMatrix:Vector.<Number> = new <Number>[];\n\n        /** Creates a new ColorMatrixFilter instance with the specified matrix.\n         *  @param matrix a vector of 20 items arranged as a 4x5 matrix.\n         */\n        public function ColorMatrixFilter(matrix:Vector.<Number>=null)\n        {\n            if (matrix) colorEffect.matrix = matrix;\n        }\n\n        /** @private */\n        override protected function createEffect():FilterEffect\n        {\n            return new ColorMatrixEffect();\n        }\n\n        // color manipulation\n\n        /** Inverts the colors of the filtered object. */\n        public function invert():void\n        {\n            concatValues(-1,  0,  0,  0, 255,\n                          0, -1,  0,  0, 255,\n                          0,  0, -1,  0, 255,\n                          0,  0,  0,  1,   0);\n        }\n\n        /** Changes the saturation. Typical values are in the range (-1, 1).\n         *  Values above zero will raise, values below zero will reduce the saturation.\n         *  '-1' will produce a grayscale image. */\n        public function adjustSaturation(sat:Number):void\n        {\n            sat += 1;\n\n            var invSat:Number  = 1 - sat;\n            var invLumR:Number = invSat * LUMA_R;\n            var invLumG:Number = invSat * LUMA_G;\n            var invLumB:Number = invSat * LUMA_B;\n\n            concatValues((invLumR + sat), invLumG,  invLumB, 0, 0,\n                          invLumR, (invLumG + sat), invLumB, 0, 0,\n                          invLumR, invLumG, (invLumB + sat), 0, 0,\n                          0, 0, 0, 1, 0);\n        }\n\n        /** Changes the contrast. Typical values are in the range (-1, 1).\n         *  Values above zero will raise, values below zero will reduce the contrast. */\n        public function adjustContrast(value:Number):void\n        {\n            var s:Number = value + 1;\n            var o:Number = 128 * (1 - s);\n\n            concatValues(s, 0, 0, 0, o,\n                         0, s, 0, 0, o,\n                         0, 0, s, 0, o,\n                         0, 0, 0, 1, 0);\n        }\n\n        /** Changes the brightness. Typical values are in the range (-1, 1).\n         *  Values above zero will make the image brighter, values below zero will make it darker.*/\n        public function adjustBrightness(value:Number):void\n        {\n            value *= 255;\n\n            concatValues(1, 0, 0, 0, value,\n                         0, 1, 0, 0, value,\n                         0, 0, 1, 0, value,\n                         0, 0, 0, 1, 0);\n        }\n\n        /** Changes the hue of the image. Typical values are in the range (-1, 1). */\n        public function adjustHue(value:Number):void\n        {\n            value *= Math.PI;\n\n            var cos:Number = Math.cos(value);\n            var sin:Number = Math.sin(value);\n\n            concatValues(\n                ((LUMA_R + (cos * (1 - LUMA_R))) + (sin * -(LUMA_R))), ((LUMA_G + (cos * -(LUMA_G))) + (sin * -(LUMA_G))), ((LUMA_B + (cos * -(LUMA_B))) + (sin * (1 - LUMA_B))), 0, 0,\n                ((LUMA_R + (cos * -(LUMA_R))) + (sin * 0.143)), ((LUMA_G + (cos * (1 - LUMA_G))) + (sin * 0.14)), ((LUMA_B + (cos * -(LUMA_B))) + (sin * -0.283)), 0, 0,\n                ((LUMA_R + (cos * -(LUMA_R))) + (sin * -((1 - LUMA_R)))), ((LUMA_G + (cos * -(LUMA_G))) + (sin * LUMA_G)), ((LUMA_B + (cos * (1 - LUMA_B))) + (sin * LUMA_B)), 0, 0,\n                0, 0, 0, 1, 0);\n        }\n\n        /** Tints the image in a certain color, analog to what can be done in Adobe Animate.\n         *\n         *  @param color   the RGB color with which the image should be tinted.\n         *  @param amount  the intensity with which tinting should be applied. Range (0, 1).\n         */\n        public function tint(color:uint, amount:Number=1.0):void\n        {\n            var r:Number = Color.getRed(color)   / 255.0;\n            var g:Number = Color.getGreen(color) / 255.0;\n            var b:Number = Color.getBlue(color)  / 255.0;\n            var q:Number = 1 - amount;\n\n            var rA:Number = amount * r;\n            var gA:Number = amount * g;\n            var bA:Number = amount * b;\n\n            concatValues(\n                q + rA * LUMA_R, rA * LUMA_G, rA * LUMA_B, 0, 0,\n                gA * LUMA_R, q + gA * LUMA_G, gA * LUMA_B, 0, 0,\n                bA * LUMA_R, bA * LUMA_G, q + bA * LUMA_B, 0, 0,\n                0, 0, 0, 1, 0);\n        }\n\n        // matrix manipulation\n\n        /** Changes the filter matrix back to the identity matrix. */\n        public function reset():void\n        {\n            matrix = null;\n        }\n\n        /** Concatenates the current matrix with another one. */\n        public function concat(matrix:Vector.<Number>):void\n        {\n            colorEffect.concat(matrix);\n            setRequiresRedraw();\n        }\n\n        /** Concatenates the current matrix with another one, passing its contents directly. */\n        public function concatValues(m0:Number, m1:Number, m2:Number, m3:Number, m4:Number,\n                                     m5:Number, m6:Number, m7:Number, m8:Number, m9:Number,\n                                     m10:Number, m11:Number, m12:Number, m13:Number, m14:Number,\n                                     m15:Number, m16:Number, m17:Number, m18:Number, m19:Number):void\n        {\n            sMatrix.length = 0;\n            sMatrix.push(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9,\n                m10, m11, m12, m13, m14, m15, m16, m17, m18, m19);\n\n            concat(sMatrix);\n        }\n\n        /** A vector of 20 items arranged as a 4x5 matrix. */\n        public function get matrix():Vector.<Number> { return colorEffect.matrix; }\n        public function set matrix(value:Vector.<Number>):void\n        {\n            colorEffect.matrix = value;\n            setRequiresRedraw();\n        }\n\n        private function get colorEffect():ColorMatrixEffect\n        {\n            return this.effect as ColorMatrixEffect;\n        }\n    }\n}\n\nimport flash.display3D.Context3D;\nimport flash.display3D.Context3DProgramType;\n\nimport starling.rendering.FilterEffect;\nimport starling.rendering.Program;\n\nclass ColorMatrixEffect extends FilterEffect\n{\n    private var _userMatrix:Vector.<Number>;   // offset in range 0-255\n    private var _shaderMatrix:Vector.<Number>; // offset in range 0-1, changed order\n\n    private static const MIN_COLOR:Vector.<Number> = new <Number>[0, 0, 0, 0.0001];\n    private static const IDENTITY:Array = [1,0,0,0,0,  0,1,0,0,0,  0,0,1,0,0,  0,0,0,1,0];\n\n    // helpers\n    private static var sMatrix:Vector.<Number> = new Vector.<Number>(20, true);\n\n    public function ColorMatrixEffect():void\n    {\n        _userMatrix   = new <Number>[];\n        _shaderMatrix = new <Number>[];\n\n        this.matrix = null;\n    }\n\n    override protected function createProgram():Program\n    {\n        var vertexShader:String = FilterEffect.STD_VERTEX_SHADER;\n        var fragmentShader:String = [\n            tex(\"ft0\", \"v0\", 0, texture),      // read texture color\n            \"max ft0, ft0, fc5              \", // avoid division through zero in next step\n            \"div ft0.xyz, ft0.xyz, ft0.www  \", // restore original (non-PMA) RGB values\n            \"m44 ft0, ft0, fc0              \", // multiply color with 4x4 matrix\n            \"add ft0, ft0, fc4              \", // add offset\n            \"mul ft0.xyz, ft0.xyz, ft0.www  \", // multiply with alpha again (PMA)\n            \"mov oc, ft0                    \"  // copy to output\n        ].join(\"\\n\");\n\n        return Program.fromSource(vertexShader, fragmentShader);\n    }\n\n    override protected function beforeDraw(context:Context3D):void\n    {\n        super.beforeDraw(context);\n\n        context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, _shaderMatrix);\n        context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 5, MIN_COLOR);\n    }\n\n    // matrix manipulation\n\n    public function reset():void\n    {\n        matrix = null;\n    }\n\n    /** Concatenates the current matrix with another one. */\n    public function concat(matrix:Vector.<Number>):void\n    {\n        var i:int = 0;\n\n        for (var y:int=0; y<4; ++y)\n        {\n            for (var x:int=0; x<5; ++x)\n            {\n                sMatrix[i+x] = matrix[i    ] * _userMatrix[x     ] +\n                               matrix[i + 1] * _userMatrix[x +  5] +\n                               matrix[i + 2] * _userMatrix[x + 10] +\n                               matrix[i + 3] * _userMatrix[x + 15] +\n                               (x == 4 ? matrix[i + 4] : 0);\n            }\n\n            i += 5;\n        }\n\n        copyMatrix(sMatrix, _userMatrix);\n        updateShaderMatrix();\n    }\n\n    private function copyMatrix(from:Vector.<Number>, to:Vector.<Number>):void\n    {\n        for (var i:int=0; i<20; ++i)\n            to[i] = from[i];\n    }\n\n    private function updateShaderMatrix():void\n    {\n        // the shader needs the matrix components in a different order,\n        // and it needs the offsets in the range 0-1.\n\n        _shaderMatrix.length = 0;\n        _shaderMatrix.push(\n            _userMatrix[0 ], _userMatrix[ 1], _userMatrix[ 2], _userMatrix[ 3],\n            _userMatrix[5 ], _userMatrix[ 6], _userMatrix[ 7], _userMatrix[ 8],\n            _userMatrix[10], _userMatrix[11], _userMatrix[12], _userMatrix[13],\n            _userMatrix[15], _userMatrix[16], _userMatrix[17], _userMatrix[18],\n            _userMatrix[ 4] / 255.0, _userMatrix[9] / 255.0,  _userMatrix[14] / 255.0,\n            _userMatrix[19] / 255.0\n        );\n    }\n\n    // properties\n\n    public function get matrix():Vector.<Number> { return _userMatrix; }\n    public function set matrix(value:Vector.<Number>):void\n    {\n        if (value && value.length != 20)\n            throw new ArgumentError(\"Invalid matrix length: must be 20\");\n\n        if (value == null)\n        {\n            _userMatrix.length = 0;\n            _userMatrix.push.apply(_userMatrix, IDENTITY);\n        }\n        else\n        {\n            copyMatrix(value, _userMatrix);\n        }\n\n        updateShaderMatrix();\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/filters/CompositeFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import flash.geom.Point;\n\n    import starling.rendering.FilterEffect;\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n    import starling.utils.MathUtil;\n\n    /** The CompositeFilter class allows to combine several layers of textures into one texture.\n     *  It's mainly used as a building block for more complex filters; e.g. the DropShadowFilter\n     *  uses this class to draw the shadow (the result of a BlurFilter) behind an object.\n     */\n    public class CompositeFilter extends FragmentFilter\n    {\n        /** Creates a new instance. */\n        public function CompositeFilter()\n        { }\n\n        /** Combines up to four input textures into one new texture,\n         *  adhering to the properties of each layer. */\n        override public function process(painter:Painter, helper:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            compositeEffect.texture = input0;\n            compositeEffect.getLayerAt(1).texture = input1;\n            compositeEffect.getLayerAt(2).texture = input2;\n            compositeEffect.getLayerAt(3).texture = input3;\n\n            if (input1) input1.setupTextureCoordinates(vertexData, 0, \"texCoords1\");\n            if (input2) input2.setupTextureCoordinates(vertexData, 0, \"texCoords2\");\n            if (input3) input3.setupTextureCoordinates(vertexData, 0, \"texCoords3\");\n\n            return super.process(painter, helper, input0, input1, input2, input3);\n        }\n\n        /** @private */\n        override protected function createEffect():FilterEffect\n        {\n            return new CompositeEffect();\n        }\n\n        /** Returns the position (in points) at which a certain layer will be drawn. */\n        public function getOffsetAt(layerID:int, out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n\n            out.x = compositeEffect.getLayerAt(layerID).x;\n            out.y = compositeEffect.getLayerAt(layerID).y;\n\n            return out;\n        }\n\n        /** Indicates the position (in points) at which a certain layer will be drawn. */\n        public function setOffsetAt(layerID:int, x:Number, y:Number):void\n        {\n            compositeEffect.getLayerAt(layerID).x = x;\n            compositeEffect.getLayerAt(layerID).y = y;\n        }\n\n        /** Returns the RGB color with which a layer is tinted when it is being drawn.\n         *  @default 0xffffff */\n        public function getColorAt(layerID:int):uint\n        {\n            return compositeEffect.getLayerAt(layerID).color;\n        }\n\n        /** Adjusts the RGB color with which a layer is tinted when it is being drawn.\n         *  If <code>replace</code> is enabled, the pixels are not tinted, but instead\n         *  the RGB channels will replace the texture's color entirely.\n         */\n        public function setColorAt(layerID:int, color:uint, replace:Boolean=false):void\n        {\n            compositeEffect.getLayerAt(layerID).color = color;\n            compositeEffect.getLayerAt(layerID).replaceColor = replace;\n        }\n\n        /** Indicates the alpha value with which the layer is drawn.\n         *  @default 1.0 */\n        public function getAlphaAt(layerID:int):Number\n        {\n            return compositeEffect.getLayerAt(layerID).alpha;\n        }\n\n        /** Adjusts the alpha value with which the layer is drawn. */\n        public function setAlphaAt(layerID:int, alpha:Number):void\n        {\n            compositeEffect.getLayerAt(layerID).alpha = alpha;\n        }\n\n        private function get compositeEffect():CompositeEffect\n        {\n            return this.effect as CompositeEffect;\n        }\n    }\n}\n\nimport flash.display3D.Context3D;\nimport flash.display3D.Context3DProgramType;\n\nimport starling.rendering.FilterEffect;\nimport starling.rendering.Program;\nimport starling.rendering.VertexDataFormat;\nimport starling.textures.Texture;\nimport starling.utils.Color;\nimport starling.utils.RenderUtil;\nimport starling.utils.StringUtil;\n\nclass CompositeEffect extends FilterEffect\n{\n    public static const VERTEX_FORMAT:VertexDataFormat =\n        FilterEffect.VERTEX_FORMAT.extend(\n            \"texCoords1:float2, texCoords2:float2, texCoords3:float2\");\n\n    private var _layers:Vector.<CompositeLayer>;\n\n    private static var sLayers:Array = [];\n    private static var sOffset:Vector.<Number> = new <Number>[0, 0, 0, 0];\n    private static var sColor:Vector.<Number>  = new <Number>[0, 0, 0, 0];\n\n    public function CompositeEffect(numLayers:int=4)\n    {\n        if (numLayers < 1 || numLayers > 4)\n            throw new ArgumentError(\"number of layers must be between 1 and 4\");\n\n        _layers = new Vector.<CompositeLayer>(numLayers, true);\n\n        for (var i:int=0; i<numLayers; ++i)\n            _layers[i] = new CompositeLayer();\n    }\n\n    public function getLayerAt(layerID:int):CompositeLayer\n    {\n        return _layers[layerID];\n    }\n\n    private function getUsedLayers(out:Array=null):Array\n    {\n        if (out == null) out = [];\n        else out.length = 0;\n\n        for each (var layer:CompositeLayer in _layers)\n            if (layer.texture) out[out.length] = layer;\n\n        return out;\n    }\n\n    override protected function createProgram():Program\n    {\n        var layers:Array = getUsedLayers(sLayers);\n        var numLayers:int = layers.length;\n        var i:int;\n\n        if (numLayers)\n        {\n            var vertexShader:Array = [\"m44 op, va0, vc0\"]; // transform position to clip-space\n            var layer:CompositeLayer = _layers[0];\n\n            for (i=0; i<numLayers; ++i) // v0-4 -> texture coords\n                vertexShader.push(\n                    StringUtil.format(\"add v{0}, va{1}, vc{2}\", i, i + 1, i + 4) // add offset\n                );\n\n            var fragmentShader:Array = [\n                \"seq ft5, v0, v0\" // ft5 -> 1, 1, 1, 1\n            ];\n\n            for (i=0; i<numLayers; ++i)\n            {\n                var fti:String = \"ft\" + i;\n                var fci:String = \"fc\" + i;\n                var vi:String  = \"v\"  + i;\n\n                layer = _layers[i];\n\n                fragmentShader.push(\n                    tex(fti, vi, i, layers[i].texture)  // fti => texture i color\n                );\n\n                if (layer.replaceColor)\n                    fragmentShader.push(\n                        \"mul \" + fti + \".w,   \" + fti + \".w,   \" + fci + \".w\",\n                        \"sat \" + fti + \".w,   \" + fti + \".w    \", // make sure alpha <= 1.0\n                        \"mul \" + fti + \".xyz, \" + fci + \".xyz, \" + fti + \".www\"\n                    );\n                else\n                    fragmentShader.push(\n                        \"mul \" + fti + \", \" + fti + \", \" + fci // fti *= color\n                    );\n\n                if (i != 0)\n                {\n                    // \"normal\" blending: src × ONE + dst × ONE_MINUS_SOURCE_ALPHA\n                    fragmentShader.push(\n                        \"sub ft4, ft5, \" + fti + \".wwww\", // ft4 => 1 - src.alpha\n                        \"mul ft0, ft0, ft4\",              // ft0 => dst * (1 - src.alpha)\n                        \"add ft0, ft0, \" + fti            // ft0 => src + (dst * 1 - src.alpha)\n                    );\n                }\n            }\n\n            fragmentShader.push(\"mov oc, ft0\"); // done! :)\n\n            return Program.fromSource(vertexShader.join(\"\\n\"), fragmentShader.join(\"\\n\"));\n        }\n        else\n        {\n            return super.createProgram();\n        }\n    }\n\n    override protected function get programVariantName():uint\n    {\n        var bits:uint;\n        var totalBits:uint = 0;\n        var layer:CompositeLayer;\n        var layers:Array = getUsedLayers(sLayers);\n        var numLayers:int = layers.length;\n\n        for (var i:int=0; i<numLayers; ++i)\n        {\n            layer = layers[i];\n            bits = RenderUtil.getTextureVariantBits(layer.texture) | (int(layer.replaceColor) << 3);\n            totalBits |= bits << (i * 4);\n        }\n\n        return totalBits;\n    }\n\n    /** vc0-vc3  — MVP matrix\n     *  vc4-vc7  — layer offsets\n     *  fs0-fs3  — input textures\n     *  fc0-fc3  — input colors (RGBA+pma)\n     *  va0      — vertex position (xy)\n     *  va1-va4  — texture coordinates (without offset)\n     *  v0-v3    — texture coordinates (with offset)\n     */\n    override protected function beforeDraw(context:Context3D):void\n    {\n        var layers:Array = getUsedLayers(sLayers);\n        var numLayers:int = layers.length;\n\n        if (numLayers)\n        {\n            for (var i:int=0; i<numLayers; ++i)\n            {\n                var layer:CompositeLayer = layers[i];\n                var texture:Texture = layer.texture;\n                var alphaFactor:Number = layer.replaceColor ? 1.0 : layer.alpha;\n\n                sOffset[0] = -layer.x / (texture.root.nativeWidth  / texture.scale);\n                sOffset[1] = -layer.y / (texture.root.nativeHeight / texture.scale);\n                sColor[0] = Color.getRed(layer.color)   * alphaFactor / 255.0;\n                sColor[1] = Color.getGreen(layer.color) * alphaFactor / 255.0;\n                sColor[2] = Color.getBlue(layer.color)  * alphaFactor / 255.0;\n                sColor[3] = layer.alpha;\n\n                context.setProgramConstantsFromVector(Context3DProgramType.VERTEX, i + 4, sOffset);\n                context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, i, sColor);\n                context.setTextureAt(i, texture.base);\n                RenderUtil.setSamplerStateAt(i, texture.mipMapping, textureSmoothing);\n            }\n\n            for (i=1; i<numLayers; ++i)\n                vertexFormat.setVertexBufferAt(i + 1, vertexBuffer, \"texCoords\" + i);\n        }\n\n        super.beforeDraw(context);\n    }\n\n    override protected function afterDraw(context:Context3D):void\n    {\n        var layers:Array = getUsedLayers(sLayers);\n        var numLayers:int = layers.length;\n\n        for (var i:int=0; i<numLayers; ++i)\n        {\n            context.setTextureAt(i, null);\n            context.setVertexBufferAt(i + 1, null);\n        }\n\n        super.afterDraw(context);\n    }\n\n    override public function get vertexFormat():VertexDataFormat\n    {\n        return VERTEX_FORMAT;\n    }\n\n    // properties\n\n    public function get numLayers():int { return _layers.length; }\n\n    override public function set texture(value:Texture):void\n    {\n        _layers[0].texture = value;\n        super.texture = value;\n    }\n}\n\nclass CompositeLayer\n{\n    public var texture:Texture;\n    public var x:Number;\n    public var y:Number;\n    public var color:uint;\n    public var alpha:Number;\n    public var replaceColor:Boolean;\n\n    public function CompositeLayer()\n    {\n        x = y = 0;\n        alpha = 1.0;\n        color = 0xffffff;\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/filters/DisplacementMapFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import flash.geom.Rectangle;\n\n    import starling.display.Stage;\n    import starling.rendering.FilterEffect;\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n\n    /** The DisplacementMapFilter class uses the pixel values from the specified texture (called\n     *  the map texture) to perform a displacement of an object. You can use this filter\n     *  to apply a warped or mottled effect to any object that inherits from the DisplayObject\n     *  class.\n     *\n     *  <p>The filter uses the following formula:</p>\n     *  <listing>dstPixel[x, y] = srcPixel[x + ((componentX(x, y) - 128) &#42; scaleX) / 256,\n     *                      y + ((componentY(x, y) - 128) &#42; scaleY) / 256]\n     *  </listing>\n     *\n     *  <p>Where <code>componentX(x, y)</code> gets the componentX property color value from the\n     *  map texture at <code>(x - mapPoint.x, y - mapPoint.y)</code>.</p>\n     */\n    public class DisplacementMapFilter extends FragmentFilter\n    {\n        private var _mapX:Number;\n        private var _mapY:Number;\n\n        // helpers\n        private static var sBounds:Rectangle = new Rectangle();\n\n        /** Creates a new displacement map filter that uses the provided map texture. */\n        public function DisplacementMapFilter(mapTexture:Texture,\n                                              componentX:uint=0, componentY:uint=0,\n                                              scaleX:Number=0.0, scaleY:Number=0.0)\n        {\n            _mapX = _mapY = 0;\n\n            this.mapTexture = mapTexture;\n            this.componentX = componentX;\n            this.componentY = componentY;\n            this.scaleX = scaleX;\n            this.scaleY = scaleY;\n        }\n\n        /** @private */\n        override public function process(painter:Painter, pool:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            var offsetX:Number = 0.0, offsetY:Number = 0.0;\n            var targetBounds:Rectangle = pool.targetBounds;\n            var stage:Stage = pool.target.stage;\n\n            if (stage && (targetBounds.x < 0 || targetBounds.y < 0))\n            {\n                // 'targetBounds' is actually already intersected with the stage bounds.\n                // If the target is partially outside the stage at the left or top, we need\n                // to adjust the map coordinates accordingly. That's what 'offsetX/Y' is for.\n\n                pool.target.getBounds(stage, sBounds);\n                sBounds.inflate(padding.left, padding.top);\n                offsetX = sBounds.x - pool.targetBounds.x;\n                offsetY = sBounds.y - pool.targetBounds.y;\n            }\n\n            updateVertexData(input0, mapTexture, offsetX, offsetY);\n            return super.process(painter, pool, input0);\n        }\n\n        /** @private */\n        override protected function createEffect():FilterEffect\n        {\n            return new DisplacementMapEffect();\n        }\n\n        private function updateVertexData(inputTexture:Texture, mapTexture:Texture,\n                                          mapOffsetX:Number=0.0, mapOffsetY:Number=0.0):void\n        {\n            // The size of input texture and map texture may be different. We need to calculate\n            // the right values for the texture coordinates at the filter vertices.\n\n            var mapX:Number = (_mapX + mapOffsetX + padding.left) / mapTexture.width;\n            var mapY:Number = (_mapY + mapOffsetY + padding.top)  / mapTexture.height;\n            var maxU:Number = inputTexture.width  / mapTexture.width;\n            var maxV:Number = inputTexture.height / mapTexture.height;\n\n            mapTexture.setTexCoords(vertexData, 0, \"mapTexCoords\", -mapX, -mapY);\n            mapTexture.setTexCoords(vertexData, 1, \"mapTexCoords\", -mapX + maxU, -mapY);\n            mapTexture.setTexCoords(vertexData, 2, \"mapTexCoords\", -mapX, -mapY + maxV);\n            mapTexture.setTexCoords(vertexData, 3, \"mapTexCoords\", -mapX + maxU, -mapY + maxV);\n        }\n\n        private function updatePadding():void\n        {\n            var paddingX:Number = Math.ceil(Math.abs(dispEffect.scaleX) / 2);\n            var paddingY:Number = Math.ceil(Math.abs(dispEffect.scaleY) / 2);\n\n            padding.setTo(paddingX, paddingX, paddingY, paddingY);\n        }\n\n        // properties\n\n        /** Describes which color channel to use in the map image to displace the x result.\n         *  Possible values are constants from the BitmapDataChannel class. */\n        public function get componentX():uint { return dispEffect.componentX; }\n        public function set componentX(value:uint):void\n        {\n            if (dispEffect.componentX != value)\n            {\n                dispEffect.componentX = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** Describes which color channel to use in the map image to displace the y result.\n         *  Possible values are constants from the BitmapDataChannel class. */\n        public function get componentY():uint { return dispEffect.componentY; }\n        public function set componentY(value:uint):void\n        {\n            if (dispEffect.componentY != value)\n            {\n                dispEffect.componentY = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** The multiplier used to scale the x displacement result from the map calculation. */\n        public function get scaleX():Number { return dispEffect.scaleX; }\n        public function set scaleX(value:Number):void\n        {\n            if (dispEffect.scaleX != value)\n            {\n                dispEffect.scaleX = value;\n                updatePadding();\n            }\n        }\n\n        /** The multiplier used to scale the y displacement result from the map calculation. */\n        public function get scaleY():Number { return dispEffect.scaleY; }\n        public function set scaleY(value:Number):void\n        {\n            if (dispEffect.scaleY != value)\n            {\n                dispEffect.scaleY = value;\n                updatePadding();\n            }\n        }\n\n        /** The horizontal offset of the map texture relative to the origin. @default 0 */\n        public function get mapX():Number { return _mapX; }\n        public function set mapX(value:Number):void { _mapX = value; setRequiresRedraw(); }\n\n        /** The vertical offset of the map texture relative to the origin. @default 0 */\n        public function get mapY():Number { return _mapY; }\n        public function set mapY(value:Number):void { _mapY = value; setRequiresRedraw(); }\n\n        /** The texture that will be used to calculate displacement. */\n        public function get mapTexture():Texture { return dispEffect.mapTexture; }\n        public function set mapTexture(value:Texture):void\n        {\n            if (dispEffect.mapTexture != value)\n            {\n                dispEffect.mapTexture = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** Indicates how the pixels of the map texture will be wrapped at the edge. */\n        public function get mapRepeat():Boolean { return dispEffect.mapRepeat; }\n        public function set mapRepeat(value:Boolean):void\n        {\n            if (dispEffect.mapRepeat != value)\n            {\n                dispEffect.mapRepeat = value;\n                setRequiresRedraw();\n            }\n        }\n\n        private function get dispEffect():DisplacementMapEffect\n        {\n            return this.effect as DisplacementMapEffect;\n        }\n    }\n}\n\nimport flash.display.BitmapDataChannel;\nimport flash.display3D.Context3D;\nimport flash.display3D.Context3DProgramType;\nimport flash.geom.Matrix3D;\n\nimport starling.core.Starling;\nimport starling.rendering.FilterEffect;\nimport starling.rendering.Program;\nimport starling.rendering.VertexDataFormat;\nimport starling.textures.Texture;\nimport starling.utils.RenderUtil;\n\nclass DisplacementMapEffect extends FilterEffect\n{\n    public static const VERTEX_FORMAT:VertexDataFormat =\n        FilterEffect.VERTEX_FORMAT.extend(\"mapTexCoords:float2\");\n\n    private var _mapTexture:Texture;\n    private var _mapRepeat:Boolean;\n    private var _componentX:uint;\n    private var _componentY:uint;\n    private var _scaleX:Number;\n    private var _scaleY:Number;\n\n    // helper objects\n    private static var sOffset:Vector.<Number> = new <Number>[0.5, 0.5, 0.0, 0.0];\n    private static var sMatrix:Matrix3D = new Matrix3D();\n    private static var sMatrixData:Vector.<Number> =\n        new <Number>[0, 0, 0, 0,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0, 0, 0];\n\n    public function DisplacementMapEffect()\n    {\n        _componentX = _componentY = 0;\n        _scaleX = _scaleY = 0;\n    }\n\n    override protected function createProgram():Program\n    {\n        if (_mapTexture)\n        {\n            // vc0-3: mvpMatrix\n            // va0:   vertex position\n            // va1:   input texture coords\n            // va2:   map texture coords\n\n            var vertexShader:String = [\n                \"m44  op, va0, vc0\", // 4x4 matrix transform to output space\n                \"mov  v0, va1\",      // pass input texture coordinates to fragment program\n                \"mov  v1, va2\"       // pass map texture coordinates to fragment program\n            ].join(\"\\n\");\n\n            // v0:    input texCoords\n            // v1:    map texCoords\n            // fc0:   offset (0.5, 0.5)\n            // fc1-4: matrix\n\n            var fragmentShader:String = [\n                tex(\"ft0\", \"v1\", 1, _mapTexture, false), // read map texture\n                \"sub ft1, ft0, fc0\",          // subtract 0.5 -> range [-0.5, 0.5]\n                \"mul ft1.xy, ft1.xy, ft0.ww\", // zero displacement when alpha == 0\n                \"m44 ft2, ft1, fc1\",          // multiply matrix with displacement values\n                \"add ft3,  v0, ft2\",          // add displacement values to texture coords\n                tex(\"oc\", \"ft3\", 0, texture)  // read input texture at displaced coords\n            ].join(\"\\n\");\n\n            return Program.fromSource(vertexShader, fragmentShader);\n        }\n        else return super.createProgram();\n    }\n\n    override protected function beforeDraw(context:Context3D):void\n    {\n        super.beforeDraw(context);\n\n        if (_mapTexture)\n        {\n            // already set by super class:\n            //\n            // vertex constants 0-3: mvpMatrix (3D)\n            // vertex attribute 0:   vertex position (FLOAT_2)\n            // vertex attribute 1:   texture coordinates (FLOAT_2)\n            // texture 0:            input texture\n\n            getMapMatrix(sMatrix);\n\n            vertexFormat.setVertexBufferAt(2, vertexBuffer, \"mapTexCoords\");\n            context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0, sOffset);\n            context.setProgramConstantsFromMatrix(Context3DProgramType.FRAGMENT, 1, sMatrix, true);\n            RenderUtil.setSamplerStateAt(1, _mapTexture.mipMapping, textureSmoothing, _mapRepeat);\n            context.setTextureAt(1, _mapTexture.base);\n        }\n    }\n\n    override protected function afterDraw(context:Context3D):void\n    {\n        if (_mapTexture)\n        {\n            context.setVertexBufferAt(2, null);\n            context.setTextureAt(1, null);\n        }\n\n        super.afterDraw(context);\n    }\n\n    override public function get vertexFormat():VertexDataFormat\n    {\n        return VERTEX_FORMAT;\n    }\n\n    /** This matrix maps RGBA values of the map texture to UV-offsets in the input texture. */\n    private function getMapMatrix(out:Matrix3D):Matrix3D\n    {\n        if (out == null) out = new Matrix3D();\n\n        var columnX:int, columnY:int;\n        var scale:Number = Starling.contentScaleFactor;\n        var textureWidth:Number  = texture.root.nativeWidth;\n        var textureHeight:Number = texture.root.nativeHeight;\n\n        for (var i:int=0; i<16; ++i)\n            sMatrixData[i] = 0;\n\n        if      (_componentX == BitmapDataChannel.RED)   columnX = 0;\n        else if (_componentX == BitmapDataChannel.GREEN) columnX = 1;\n        else if (_componentX == BitmapDataChannel.BLUE)  columnX = 2;\n        else                                             columnX = 3;\n\n        if      (_componentY == BitmapDataChannel.RED)   columnY = 0;\n        else if (_componentY == BitmapDataChannel.GREEN) columnY = 1;\n        else if (_componentY == BitmapDataChannel.BLUE)  columnY = 2;\n        else                                             columnY = 3;\n\n        sMatrixData[int(columnX * 4    )] = _scaleX * scale / textureWidth;\n        sMatrixData[int(columnY * 4 + 1)] = _scaleY * scale / textureHeight;\n\n        out.copyRawDataFrom(sMatrixData);\n\n        return out;\n    }\n\n    // properties\n\n    public function get componentX():uint { return _componentX; }\n    public function set componentX(value:uint):void { _componentX = value; }\n\n    public function get componentY():uint { return _componentY; }\n    public function set componentY(value:uint):void { _componentY = value; }\n\n    public function get scaleX():Number { return _scaleX; }\n    public function set scaleX(value:Number):void { _scaleX = value; }\n\n    public function get scaleY():Number { return _scaleY; }\n    public function set scaleY(value:Number):void { _scaleY = value; }\n\n    public function get mapTexture():Texture { return _mapTexture; }\n    public function set mapTexture(value:Texture):void { _mapTexture = value; }\n\n    public function get mapRepeat():Boolean { return _mapRepeat; }\n    public function set mapRepeat(value:Boolean):void { _mapRepeat = value; }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/DropShadowFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n    import starling.utils.Padding;\n\n    /** The DropShadowFilter class lets you add a drop shadow to display objects.\n     *  To create the shadow, the class internally uses the BlurFilter.\n     */\n    public class DropShadowFilter extends FragmentFilter\n    {\n        private var _blurFilter:BlurFilter;\n        private var _compositeFilter:CompositeFilter;\n        private var _distance:Number;\n        private var _angle:Number;\n\n        /** Creates a new DropShadowFilter instance with the specified parameters.\n         *\n         * @param distance   the offset distance of the shadow, in points.\n         * @param angle      the angle with which the shadow is offset, in radians.\n         * @param color      the color of the shadow.\n         * @param alpha      the alpha value of the shadow. Values between 0 and 1 modify the\n         *                   opacity; values > 1 will make it stronger, i.e. produce a harder edge.\n         * @param blur       the amount of blur with which the shadow is created. Note that high\n         *                   values will cause the number of render passes to grow.\n         * @param resolution the resolution of the filter texture. '1' means full resolution,\n         *                   '0.5' half resolution, etc.\n         */\n        public function DropShadowFilter(distance:Number=4.0, angle:Number=0.785,\n                                         color:uint=0x0, alpha:Number=0.5, blur:Number=1.0,\n                                         resolution:Number=0.5)\n        {\n            _compositeFilter = new CompositeFilter();\n            _blurFilter = new BlurFilter(blur, blur, resolution);\n            _distance = distance;\n            _angle = angle;\n\n            this.color = color;\n            this.alpha = alpha;\n\n            updatePadding();\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            _blurFilter.dispose();\n            _compositeFilter.dispose();\n\n            super.dispose();\n        }\n\n        /** @private */\n        override public function process(painter:Painter, helper:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            var shadow:Texture = _blurFilter.process(painter, helper, input0);\n            var result:Texture = _compositeFilter.process(painter, helper, shadow, input0);\n            helper.putTexture(shadow);\n            return result;\n        }\n\n        /** @private */\n        override public function get numPasses():int\n        {\n            return _blurFilter.numPasses + _compositeFilter.numPasses;\n        }\n\n        private function updatePadding():void\n        {\n            var offsetX:Number = Math.cos(_angle) * _distance;\n            var offsetY:Number = Math.sin(_angle) * _distance;\n\n            _compositeFilter.setOffsetAt(0, offsetX, offsetY);\n\n            var blurPadding:Padding = _blurFilter.padding;\n            var left:Number = blurPadding.left;\n            var right:Number = blurPadding.right;\n            var top:Number = blurPadding.top;\n            var bottom:Number = blurPadding.bottom;\n\n            if (offsetX > 0) right += offsetX; else left -= offsetX;\n            if (offsetY > 0) bottom += offsetY; else top -= offsetY;\n\n            padding.setTo(left, right, top, bottom);\n        }\n\n        /** The color of the shadow. @default 0x0 */\n        public function get color():uint { return _compositeFilter.getColorAt(0); }\n        public function set color(value:uint):void\n        {\n            if (color != value)\n            {\n                _compositeFilter.setColorAt(0, value, true);\n                setRequiresRedraw();\n            }\n        }\n\n        /** The alpha value of the shadow. Values between 0 and 1 modify the opacity;\n         *  values > 1 will make it stronger, i.e. produce a harder edge. @default 0.5 */\n        public function get alpha():Number { return _compositeFilter.getAlphaAt(0); }\n        public function set alpha(value:Number):void\n        {\n            if (alpha != value)\n            {\n                _compositeFilter.setAlphaAt(0, value);\n                setRequiresRedraw();\n            }\n        }\n\n        /** The offset distance for the shadow, in points. @default 4.0 */\n        public function get distance():Number { return _distance; }\n        public function set distance(value:Number):void\n        {\n            if (_distance != value)\n            {\n                _distance = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n\n        /** The angle with which the shadow is offset, in radians. @default Math.PI / 4 */\n        public function get angle():Number { return _angle; }\n        public function set angle(value:Number):void\n        {\n            if (_angle != value)\n            {\n                _angle = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n\n        /** The amount of blur with which the shadow is created.\n         *  The number of required passes will be <code>Math.ceil(value) × 2</code>.\n         *  @default 1.0 */\n        public function get blur():Number { return _blurFilter.blurX; }\n        public function set blur(value:Number):void\n        {\n            if (blur != value)\n            {\n                _blurFilter.blurX = _blurFilter.blurY = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n\n        /** @private */\n        override public function get resolution():Number { return _blurFilter.resolution; }\n        override public function set resolution(value:Number):void\n        {\n            if (resolution != value)\n            {\n                _blurFilter.resolution = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/FilterChain.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import starling.events.Event;\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n    import starling.utils.Padding;\n\n    /** The FilterChain allows you to combine several filters into one. The filters will be\n     *  processed in the given order, the number of draw calls per filter adding up.\n     *  Just like conventional filters, a chain may be attached to any display object.\n     */\n    public class FilterChain extends FragmentFilter\n    {\n        private var _filters:Vector.<FragmentFilter>;\n\n        // helpers\n        private static var sPadding:Padding = new Padding();\n\n        /** Creates a new chain with the given filters. */\n        public function FilterChain(...args)\n        {\n            _filters = new <FragmentFilter>[];\n\n            for (var i:int = 0, len:int = args.length; i < len; ++i)\n            {\n                var filter:FragmentFilter = args[i] as FragmentFilter;\n                if (filter) addFilterAt(filter, i);\n                else throw new ArgumentError(\"pass only fragment filters to the constructor\");\n            }\n\n            updatePadding();\n            addEventListener(Event.ENTER_FRAME, onEnterFrame);\n        }\n\n        /** Disposes the filter chain itself as well as all contained filters. */\n        override public function dispose():void\n        {\n            for each (var filter:FragmentFilter in _filters)\n                filter.dispose();\n\n            _filters.length = 0;\n\n            super.dispose();\n        }\n\n        /** @private */\n        override protected function setRequiresRedraw():void\n        {\n            updatePadding();\n            super.setRequiresRedraw();\n        }\n\n        /** @private */\n        override public function process(painter:Painter, helper:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            var numFilters:int = _filters.length;\n            var outTexture:Texture = input0;\n            var inTexture:Texture;\n\n            for (var i:int=0; i<numFilters; ++i)\n            {\n                inTexture = outTexture;\n                outTexture = _filters[i].process(painter, helper, inTexture);\n\n                if (i) helper.putTexture(inTexture);\n            }\n\n            return outTexture;\n        }\n\n        /** @private */\n        override public function get numPasses():int\n        {\n            var numPasses:int = 0;\n            var numFilters:int = _filters.length;\n\n            for (var i:int=0; i<numFilters; ++i)\n                numPasses += _filters[i].numPasses;\n\n            return numPasses;\n        }\n\n        /** Returns the filter at a certain index. If you pass a negative index,\n         *  '-1' will return the last filter, '-2' the second to last filter, etc. */\n        public function getFilterAt(index:int):FragmentFilter\n        {\n            if (index < 0) index += numFilters;\n            return _filters[index];\n        }\n\n        /** Adds a filter to the chain. It will be appended at the very end. */\n        public function addFilter(filter:FragmentFilter):void\n        {\n            addFilterAt(filter, _filters.length);\n        }\n\n        /** Adds a filter to the chain at the given index. */\n        public function addFilterAt(filter:FragmentFilter, index:int):void\n        {\n            _filters.insertAt(index, filter);\n            filter.addEventListener(Event.CHANGE, setRequiresRedraw);\n            setRequiresRedraw();\n        }\n\n        /** Removes a filter from the chain. If the filter is not part of the chain,\n         *  nothing happens. If requested, the filter will be disposed right away. */\n        public function removeFilter(filter:FragmentFilter, dispose:Boolean=false):FragmentFilter\n        {\n            var filterIndex:int = getFilterIndex(filter);\n            if (filterIndex != -1) removeFilterAt(filterIndex, dispose);\n            return filter;\n        }\n\n        /** Removes the filter at a certain index. The indices of any subsequent filters\n         *  are decremented. If requested, the filter will be disposed right away. */\n        public function removeFilterAt(index:int, dispose:Boolean=false):FragmentFilter\n        {\n            var filter:FragmentFilter = _filters.removeAt(index) as FragmentFilter;\n            filter.removeEventListener(Event.CHANGE, setRequiresRedraw);\n            if (dispose) filter.dispose();\n            setRequiresRedraw();\n            return filter;\n        }\n\n        /** Returns the index of a filter within the chain, or \"-1\" if it is not found. */\n        public function getFilterIndex(filter:FragmentFilter):int\n        {\n            return _filters.indexOf(filter);\n        }\n\n        private function updatePadding():void\n        {\n            sPadding.setTo();\n\n            for each (var filter:FragmentFilter in _filters)\n            {\n                var padding:Padding = filter.padding;\n                if (padding.left   > sPadding.left)   sPadding.left   = padding.left;\n                if (padding.right  > sPadding.right)  sPadding.right  = padding.right;\n                if (padding.top    > sPadding.top)    sPadding.top    = padding.top;\n                if (padding.bottom > sPadding.bottom) sPadding.bottom = padding.bottom;\n            }\n\n            this.padding.copyFrom(sPadding);\n        }\n\n        private function onEnterFrame(event:Event):void\n        {\n            var i:int, numFilters:int = _filters.length;\n            for (i=0; i<numFilters; ++i) _filters[i].dispatchEvent(event);\n        }\n\n        /** Indicates the current chain length. */\n        public function get numFilters():int { return _filters.length; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/FilterHelper.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import flash.display3D.Context3DProfile;\n    import flash.geom.Matrix3D;\n    import flash.geom.Rectangle;\n\n    import starling.core.Starling;\n    import starling.core.starling_internal;\n    import starling.display.DisplayObject;\n    import starling.textures.SubTexture;\n    import starling.textures.Texture;\n    import starling.utils.MathUtil;\n\n    use namespace starling_internal;\n\n    /** @private\n     *\n     *  This class manages texture creation, pooling and disposal of all textures\n     *  during filter processing.\n     */\n    internal class FilterHelper implements IFilterHelper\n    {\n        private var _width:Number;\n        private var _height:Number;\n        private var _nativeWidth:int;\n        private var _nativeHeight:int;\n        private var _pool:Vector.<Texture>;\n        private var _usePotTextures:Boolean;\n        private var _textureFormat:String;\n        private var _preferredScale:Number;\n        private var _scale:Number;\n        private var _sizeStep:int;\n        private var _numPasses:int;\n        private var _projectionMatrix:Matrix3D;\n        private var _renderTarget:Texture;\n        private var _targetBounds:Rectangle;\n        private var _target:DisplayObject;\n\n        // helpers\n        private var sRegion:Rectangle = new Rectangle();\n\n        /** Creates a new, empty instance. */\n        public function FilterHelper(textureFormat:String=\"bgra\")\n        {\n            _usePotTextures = Starling.current.profile == Context3DProfile.BASELINE_CONSTRAINED;\n            _preferredScale = Starling.contentScaleFactor;\n            _textureFormat = textureFormat;\n            _sizeStep = 64; // must be POT!\n            _pool = new <Texture>[];\n            _projectionMatrix = new Matrix3D();\n            _targetBounds = new Rectangle();\n\n            setSize(_sizeStep, _sizeStep);\n        }\n\n        /** Purges the pool. */\n        public function dispose():void\n        {\n            purge();\n        }\n\n        /** Starts a new round of rendering. If <code>numPasses</code> is greater than zero, each\n         *  <code>getTexture()</code> call will be counted as one pass; the final pass will then\n         *  return <code>null</code> instead of a texture, to indicate that this pass should be\n         *  rendered to the back buffer.\n         */\n        public function start(numPasses:int, drawLastPassToBackBuffer:Boolean):void\n        {\n            _numPasses = drawLastPassToBackBuffer ? numPasses : -1;\n        }\n\n        /** @inheritDoc */\n        public function getTexture(resolution:Number=1.0):Texture\n        {\n            var texture:Texture;\n            var subTexture:SubTexture;\n\n            if (_numPasses >= 0)\n                if (_numPasses-- == 0) return null;\n\n            if (_pool.length)\n                texture = _pool.pop();\n            else\n                texture = Texture.empty(_nativeWidth / _scale, _nativeHeight / _scale,\n                    true, false, true, _scale, _textureFormat);\n\n            if (!MathUtil.isEquivalent(texture.width,  _width,  0.1) ||\n                !MathUtil.isEquivalent(texture.height, _height, 0.1) ||\n                !MathUtil.isEquivalent(texture.scale,  _scale * resolution))\n            {\n                sRegion.setTo(0, 0, _width * resolution, _height * resolution);\n                subTexture = texture as SubTexture;\n\n                if (subTexture)\n                    subTexture.setTo(texture.root, sRegion, true, null, false, resolution);\n                else\n                    texture = new SubTexture(texture.root, sRegion, true, null, false, resolution);\n            }\n\n            texture.root.clear();\n            return texture;\n        }\n\n        /** @inheritDoc */\n        public function putTexture(texture:Texture):void\n        {\n            if (texture)\n            {\n                if (texture.root.nativeWidth == _nativeWidth && texture.root.nativeHeight == _nativeHeight)\n                    _pool.insertAt(_pool.length, texture);\n                else\n                    texture.dispose();\n            }\n        }\n\n        /** Purges the pool and disposes all textures. */\n        public function purge():void\n        {\n            for (var i:int = 0, len:int = _pool.length; i < len; ++i)\n                _pool[i].dispose();\n\n            _pool.length = 0;\n        }\n\n        /** Updates the size of the returned textures. Small size changes may allow the\n         *  existing textures to be reused; big size changes will automatically dispose\n         *  them. */\n        private function setSize(width:Number, height:Number):void\n        {\n            var factor:Number;\n            var newScale:Number = _preferredScale;\n            var maxNativeSize:int   = Texture.maxSize;\n            var newNativeWidth:int  = getNativeSize(width,  newScale);\n            var newNativeHeight:int = getNativeSize(height, newScale);\n\n            if (newNativeWidth > maxNativeSize || newNativeHeight > maxNativeSize)\n            {\n                factor = maxNativeSize / Math.max(newNativeWidth, newNativeHeight);\n                newNativeWidth  *= factor;\n                newNativeHeight *= factor;\n                newScale *= factor;\n            }\n\n            if (_nativeWidth != newNativeWidth || _nativeHeight != newNativeHeight ||\n                _scale != newScale)\n            {\n                purge();\n\n                _scale = newScale;\n                _nativeWidth  = newNativeWidth;\n                _nativeHeight = newNativeHeight;\n            }\n\n            _width  = width;\n            _height = height;\n        }\n\n        private function getNativeSize(size:Number, textureScale:Number):int\n        {\n            var nativeSize:Number = size * textureScale;\n\n            if (_usePotTextures)\n                return nativeSize > _sizeStep ? MathUtil.getNextPowerOfTwo(nativeSize) : _sizeStep;\n            else\n                return Math.ceil(nativeSize / _sizeStep) * _sizeStep;\n        }\n\n        /** The projection matrix that was active when the filter started processing. */\n        public function get projectionMatrix3D():Matrix3D { return _projectionMatrix; }\n        public function set projectionMatrix3D(value:Matrix3D):void\n        {\n            _projectionMatrix.copyFrom(value);\n        }\n\n        /** The render target that was active when the filter started processing. */\n        public function get renderTarget():Texture { return _renderTarget; }\n        public function set renderTarget(value:Texture):void\n        {\n            _renderTarget = value;\n        }\n\n        /** @inheritDoc */\n        public function get targetBounds():Rectangle { return _targetBounds; }\n        public function set targetBounds(value:Rectangle):void\n        {\n            _targetBounds.copyFrom(value);\n            setSize(value.width, value.height);\n        }\n\n        /** @inheritDoc */\n        public function get target():DisplayObject { return _target; }\n        public function set target(value:DisplayObject):void { _target = value; }\n\n        /** The scale factor of the returned textures. */\n        public function get textureScale():Number { return _preferredScale; }\n        public function set textureScale(value:Number):void\n        {\n            _preferredScale = value > 0 ? value : Starling.contentScaleFactor;\n        }\n\n        /** The texture format of the returned textures. @default BGRA */\n        public function get textureFormat():String { return _textureFormat; }\n        public function set textureFormat(value:String):void { _textureFormat = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/FragmentFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import flash.display3D.Context3DTextureFormat;\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix3D;\n    import flash.geom.Rectangle;\n\n    import starling.core.Starling;\n    import starling.core.starling_internal;\n    import starling.display.DisplayObject;\n    import starling.display.Stage;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.rendering.FilterEffect;\n    import starling.rendering.IndexData;\n    import starling.rendering.Painter;\n    import starling.rendering.VertexData;\n    import starling.textures.Texture;\n    import starling.textures.TextureSmoothing;\n    import starling.utils.MatrixUtil;\n    import starling.utils.Padding;\n    import starling.utils.Pool;\n    import starling.utils.RectangleUtil;\n\n    /** Dispatched when the settings change in a way that requires a redraw. */\n    [Event(name=\"change\", type=\"starling.events.Event\")]\n\n    /** Dispatched every frame on filters assigned to display objects connected to the stage. */\n    [Event(name=\"enterFrame\", type=\"starling.events.EnterFrameEvent\")]\n\n    /** The FragmentFilter class is the base class for all filter effects in Starling.\n     *  All filters must extend this class. You can attach them to any display object through the\n     *  <code>filter</code> property.\n     *\n     *  <p>A fragment filter works in the following way:</p>\n     *  <ol>\n     *    <li>The object to be filtered is rendered into a texture.</li>\n     *    <li>That texture is passed to the <code>process</code> method.</li>\n     *    <li>This method processes the texture using a <code>FilterEffect</code> subclass\n     *        that processes the input via fragment and vertex shaders to achieve a certain\n     *        effect.</li>\n     *    <li>If the filter requires several passes, the process method may execute the\n     *        effect several times, or even make use of other filters in the process.</li>\n     *    <li>In the end, a quad with the output texture is added to the batch renderer.\n     *        In the next frame, if the object hasn't changed, the filter is drawn directly\n     *        from the render cache.</li>\n     *    <li>Alternatively, the last pass may be drawn directly to the back buffer. That saves\n     *        one draw call, but means that the object may not be drawn from the render cache in\n     *        the next frame. Starling makes an educated guess if that makes sense, but you can\n     *        also force it to do so via the <code>alwaysDrawToBackBuffer</code> property.</li>\n     *  </ol>\n     *\n     *  <p>All of this is set up by the basic FragmentFilter class. Concrete subclasses\n     *  just need to override the protected method <code>createEffect</code> and (optionally)\n     *  <code>process</code>. Multi-pass filters must also override <code>numPasses</code>.</p>\n     *\n     *  <p>Typically, any properties on the filter are just forwarded to an effect instance,\n     *  which is then used automatically by <code>process</code> to render the filter pass.\n     *  For a simple example on how to write a single-pass filter, look at the implementation of\n     *  the <code>ColorMatrixFilter</code>; for a composite filter (i.e. a filter that combines\n     *  several others), look at the <code>GlowFilter</code>.\n     *  </p>\n     *\n     *  <p>Beware that a filter instance may only be used on one object at a time!</p>\n     *\n     *  <p><strong>Animated filters</strong></p>\n     *\n     *  <p>The <code>process</code> method of a filter is only called when it's necessary, i.e.\n     *  when the filter properties or the target display object changes. This means that you cannot\n     *  rely on the method to be called on a regular basis, as needed when creating an animated\n     *  filter class. Instead, you can do so by listening for an <code>ENTER_FRAME</code>-event.\n     *  It is dispatched on the filter once every frame, as long as the filter is assigned to\n     *  a display object that is connected to the stage.</p>\n     *\n     *  <p><strong>Caching</strong></p>\n     *\n     *  <p>Per default, whenever the target display object is changed in any way (i.e. the render\n     *  cache fails), the filter is reprocessed. However, you can manually cache the filter output\n     *  via the method of the same name: this will let the filter redraw the current output texture,\n     *  even if the target object changes later on. That's especially useful if you add a filter\n     *  to an object that changes only rarely, e.g. a TextField or an Image. Keep in mind, though,\n     *  that you have to call <code>cache()</code> again in order for any changes to show up.</p>\n     *\n     *  @see starling.rendering.FilterEffect\n     */\n    public class FragmentFilter extends EventDispatcher\n    {\n        private var _quad:FilterQuad;\n        private var _target:DisplayObject;\n        private var _effect:FilterEffect;\n        private var _vertexData:VertexData;\n        private var _indexData:IndexData;\n        private var _padding:Padding;\n        private var _helper:FilterHelper;\n        private var _resolution:Number;\n        private var _textureFormat:String;\n        private var _textureSmoothing:String;\n        private var _alwaysDrawToBackBuffer:Boolean;\n        private var _cacheRequested:Boolean;\n        private var _cached:Boolean;\n\n        // helpers\n        private static var sMatrix3D:Matrix3D;\n\n        /** Creates a new instance. The base class' implementation just draws the unmodified\n         *  input texture. */\n        public function FragmentFilter()\n        {\n            _resolution = 1.0;\n            _textureFormat = Context3DTextureFormat.BGRA;\n            _textureSmoothing = TextureSmoothing.BILINEAR;\n\n            // Handle lost context (using conventional Flash event for weak listener support)\n            Starling.current.stage3D.addEventListener(Event.CONTEXT3D_CREATE,\n                onContextCreated, false, 0, true);\n        }\n\n        /** Disposes all resources that have been created by the filter. */\n        public function dispose():void\n        {\n            Starling.current.stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n\n            if (_helper) _helper.dispose();\n            if (_effect) _effect.dispose();\n            if (_quad)   _quad.dispose();\n\n            _effect = null;\n            _quad = null;\n        }\n\n        private function onContextCreated(event:Object):void\n        {\n            setRequiresRedraw();\n        }\n\n        /** Renders the filtered target object. Most users will never have to call this manually;\n         *  it's executed automatically in the rendering process of the filtered display object.\n         */\n        public function render(painter:Painter):void\n        {\n            if (_target == null)\n                throw new IllegalOperationError(\"Cannot render filter without target\");\n\n            if (_target.is3D)\n                _cached = _cacheRequested = false;\n\n            if (!_cached || _cacheRequested)\n            {\n                renderPasses(painter, _cacheRequested);\n                _cacheRequested = false;\n            }\n            else if (_quad.visible)\n            {\n                _quad.render(painter);\n            }\n        }\n\n        private function renderPasses(painter:Painter, forCache:Boolean):void\n        {\n            if (_helper  == null) _helper = new FilterHelper(_textureFormat);\n            if (_quad  == null) _quad  = new FilterQuad(_textureSmoothing);\n            else { _helper.putTexture(_quad.texture); _quad.texture = null; }\n\n            var bounds:Rectangle = Pool.getRectangle(); // might be recursive -> no static var\n            var drawLastPassToBackBuffer:Boolean = false;\n            var origResolution:Number = _resolution;\n            var renderSpace:DisplayObject = _target.stage || _target.parent;\n            var isOnStage:Boolean = renderSpace is Stage;\n            var stage:Stage = Starling.current.stage;\n            var stageBounds:Rectangle;\n\n            if (!forCache && (_alwaysDrawToBackBuffer || _target.requiresRedraw))\n            {\n                // If 'requiresRedraw' is true, the object is non-static, and we guess that this\n                // will be the same in the next frame. So we render directly to the back buffer.\n                //\n                // -- That, however, is only possible for full alpha values, because\n                // (1) 'FilterEffect' can't handle alpha (and that will do the rendering)\n                // (2) we don't want lower layers (CompositeFilter!) to shine through.\n\n                drawLastPassToBackBuffer = painter.state.alpha == 1.0;\n                painter.excludeFromCache(_target);\n            }\n\n            if (_target == Starling.current.root)\n            {\n                // full-screen filters use exactly the stage bounds\n                stage.getStageBounds(_target, bounds);\n            }\n            else\n            {\n                // Unfortunately, the following bounds calculation yields the wrong result when\n                // drawing a filter to a RenderTexture using a custom matrix. The 'modelviewMatrix'\n                // should be used for the bounds calculation, but the API doesn't support this.\n                // A future version should change this to: \"getBounds(modelviewMatrix, bounds)\"\n\n                _target.getBounds(renderSpace, bounds);\n\n                if (!forCache && isOnStage) // normally, we don't need anything outside\n                {\n                    stageBounds = stage.getStageBounds(null, Pool.getRectangle());\n                    RectangleUtil.intersect(bounds, stageBounds, bounds);\n                    Pool.putRectangle(stageBounds);\n                }\n            }\n\n            _quad.visible = !bounds.isEmpty();\n            if (!_quad.visible) { Pool.putRectangle(bounds); return; }\n\n            if (_padding) RectangleUtil.extend(bounds,\n                _padding.left, _padding.right, _padding.top, _padding.bottom);\n\n            // integer bounds for maximum sharpness + to avoid jiggling\n            bounds.setTo(Math.floor(bounds.x),    Math.floor(bounds.y),\n                         Math.ceil(bounds.width), Math.ceil(bounds.height));\n\n            _helper.textureScale = Starling.contentScaleFactor * _resolution;\n            _helper.projectionMatrix3D = painter.state.projectionMatrix3D;\n            _helper.renderTarget = painter.state.renderTarget;\n            _helper.targetBounds = bounds;\n            _helper.target = _target;\n            _helper.start(numPasses, drawLastPassToBackBuffer);\n\n            _quad.setBounds(bounds);\n            _resolution = 1.0; // applied via '_helper.textureScale' already;\n                               // only 'child'-filters use resolution directly (in 'process')\n\n            var wasCacheEnabled:Boolean = painter.cacheEnabled;\n            var input:Texture = _helper.getTexture();\n            var output:Texture;\n\n            painter.cacheEnabled = false; // -> what follows should not be cached\n            painter.pushState();\n            painter.state.alpha = 1.0;\n            painter.state.renderTarget = input;\n            painter.state.setProjectionMatrix(bounds.x, bounds.y,\n                input.root.width, input.root.height,\n                stage.stageWidth, stage.stageHeight, stage.cameraPosition);\n\n            _target.render(painter); // -> draw target object into 'input'\n\n            painter.finishMeshBatch();\n            painter.state.setModelviewMatricesToIdentity();\n            painter.state.clipRect = null;\n\n            output = process(painter, _helper, input); // -> feed 'input' to actual filter code\n\n            painter.popState();\n            painter.cacheEnabled = wasCacheEnabled; // -> cache again\n\n            if (output) // indirect rendering\n            {\n                painter.pushState();\n\n                if (_target.is3D) painter.state.setModelviewMatricesToIdentity(); // -> stage coords\n                else              _quad.moveVertices(renderSpace, _target);       // -> local coords\n\n                _quad.texture = output;\n                _quad.render(painter);\n\n                painter.finishMeshBatch();\n                painter.popState();\n            }\n\n            _helper.target = null;\n            _helper.putTexture(input);\n            _resolution = origResolution;\n            Pool.putRectangle(bounds);\n        }\n\n        /** Does the actual filter processing. This method will be called with up to four input\n         *  textures and must return a new texture (acquired from the <code>helper</code>) that\n         *  contains the filtered output. To to do this, it configures the FilterEffect\n         *  (provided via <code>createEffect</code>) and calls its <code>render</code> method.\n         *\n         *  <p>In a standard filter, only <code>input0</code> will contain a texture; that's the\n         *  object the filter was applied to, rendered into an appropriately sized texture.\n         *  However, filters may also accept multiple textures; that's useful when you need to\n         *  combine the output of several filters into one. For example, the DropShadowFilter\n         *  uses a BlurFilter to create the shadow and then feeds both input and shadow texture\n         *  into a CompositeFilter.</p>\n         *\n         *  <p>Never create or dispose any textures manually within this method; instead, get\n         *  new textures from the provided helper object, and pass them to the helper when you do\n         *  not need them any longer. Ownership of both input textures and returned texture\n         *  lies at the caller; only temporary textures should be put into the helper.</p>\n         */\n        public function process(painter:Painter, helper:IFilterHelper,\n                                input0:Texture=null, input1:Texture=null,\n                                input2:Texture=null, input3:Texture=null):Texture\n        {\n            var effect:FilterEffect = this.effect;\n            var output:Texture = helper.getTexture(_resolution);\n            var projectionMatrix:Matrix3D;\n            var bounds:Rectangle = null;\n            var renderTarget:Texture;\n\n            if (output) // render to texture\n            {\n                renderTarget = output;\n                projectionMatrix = MatrixUtil.createPerspectiveProjectionMatrix(0, 0,\n                    output.root.width / _resolution, output.root.height / _resolution,\n                    0, 0, null, sMatrix3D);\n            }\n            else // render to back buffer\n            {\n                bounds = helper.targetBounds;\n                renderTarget = (helper as FilterHelper).renderTarget;\n                projectionMatrix = (helper as FilterHelper).projectionMatrix3D;\n                effect.textureSmoothing = _textureSmoothing;\n            }\n\n            painter.state.renderTarget = renderTarget;\n            painter.prepareToDraw();\n            painter.drawCount += 1;\n\n            input0.setupVertexPositions(vertexData, 0, \"position\", bounds);\n            input0.setupTextureCoordinates(vertexData);\n\n            effect.texture = input0;\n            effect.mvpMatrix3D = projectionMatrix;\n            effect.uploadVertexData(vertexData);\n            effect.uploadIndexData(indexData);\n            effect.render(0, indexData.numTriangles);\n\n            return output;\n        }\n\n        /** Creates the effect that does the actual, low-level rendering.\n         *  Must be overridden by all subclasses that do any rendering on their own (instead\n         *  of just forwarding processing to other filters).\n         */\n        protected function createEffect():FilterEffect\n        {\n            return new FilterEffect();\n        }\n\n        /** Caches the filter output into a texture.\n         *\n         *  <p>An uncached filter is rendered every frame (except if it can be rendered from the\n         *  global render cache, which happens if the target object does not change its appearance\n         *  or location relative to the stage). A cached filter is only rendered once; the output\n         *  stays unchanged until you call <code>cache</code> again or change the filter settings.\n         *  </p>\n         *\n         *  <p>Beware: you cannot cache filters on 3D objects; if the object the filter is attached\n         *  to is a Sprite3D or has a Sprite3D as (grand-) parent, the request will be silently\n         *  ignored. However, you <em>can</em> cache a 2D object that has 3D children!</p>\n         */\n        public function cache():void\n        {\n            _cached = _cacheRequested = true;\n            setRequiresRedraw();\n        }\n\n        /** Clears the cached output of the filter. After calling this method, the filter will be\n         *  processed once per frame again. */\n        public function clearCache():void\n        {\n            _cached = _cacheRequested = false;\n            setRequiresRedraw();\n        }\n\n        // enter frame event\n\n        /** @private */\n        override public function addEventListener(type:String, listener:Function):void\n        {\n            if (type == Event.ENTER_FRAME && _target)\n                _target.addEventListener(Event.ENTER_FRAME, onEnterFrame);\n\n            super.addEventListener(type, listener);\n        }\n\n        /** @private */\n        override public function removeEventListener(type:String, listener:Function):void\n        {\n            if (type == Event.ENTER_FRAME && _target)\n                _target.removeEventListener(type, onEnterFrame);\n\n            super.removeEventListener(type, listener);\n        }\n\n        private function onEnterFrame(event:Event):void\n        {\n            dispatchEvent(event);\n        }\n\n        // properties\n\n        /** The effect instance returning the FilterEffect created via <code>createEffect</code>. */\n        protected function get effect():FilterEffect\n        {\n            if (_effect == null) _effect = createEffect();\n            return _effect;\n        }\n\n        /** The VertexData used to process the effect. Per default, uses the format provided\n         *  by the effect, and contains four vertices enclosing the target object. */\n        protected function get vertexData():VertexData\n        {\n            if (_vertexData == null) _vertexData = new VertexData(effect.vertexFormat, 4);\n            return _vertexData;\n        }\n\n        /** The IndexData used to process the effect. Per default, references a quad (two triangles)\n         *  of four vertices. */\n        protected function get indexData():IndexData\n        {\n            if (_indexData == null)\n            {\n                _indexData = new IndexData(6);\n                _indexData.addQuad(0, 1, 2, 3);\n            }\n\n            return _indexData;\n        }\n\n        /** Call this method when any of the filter's properties changes.\n         *  This will make sure the filter is redrawn in the next frame. */\n        protected function setRequiresRedraw():void\n        {\n            dispatchEventWith(Event.CHANGE);\n            if (_target) _target.setRequiresRedraw();\n            if (_cached) _cacheRequested = true;\n        }\n\n        /** Indicates the number of rendering passes required for this filter.\n         *  Subclasses must override this method if the number of passes is not <code>1</code>. */\n        public function get numPasses():int\n        {\n            return 1;\n        }\n\n        /** Called when assigning a target display object.\n         *  Override to plug in class-specific logic. */\n        protected function onTargetAssigned(target:DisplayObject):void\n        { }\n\n        /** Padding can extend the size of the filter texture in all directions.\n         *  That's useful when the filter \"grows\" the bounds of the object in any direction. */\n        public function get padding():Padding\n        {\n            if (_padding == null)\n            {\n                _padding = new Padding();\n                _padding.addEventListener(Event.CHANGE, setRequiresRedraw);\n            }\n\n            return _padding;\n        }\n\n        public function set padding(value:Padding):void\n        {\n            padding.copyFrom(value);\n        }\n\n        /** Indicates if the filter is cached (via the <code>cache</code> method). */\n        public function get isCached():Boolean { return _cached; }\n\n        /** The resolution of the filter texture. \"1\" means stage resolution, \"0.5\" half the stage\n         *  resolution. A lower resolution saves memory and execution time, but results in a lower\n         *  output quality. Values greater than 1 are allowed; such values might make sense for a\n         *  cached filter when it is scaled up. @default 1\n         */\n        public function get resolution():Number { return _resolution; }\n        public function set resolution(value:Number):void\n        {\n            if (value != _resolution)\n            {\n                if (value > 0) _resolution = value;\n                else throw new ArgumentError(\"resolution must be > 0\");\n                setRequiresRedraw();\n            }\n        }\n\n        /** The smoothing mode of the filter texture. @default bilinear */\n        public function get textureSmoothing():String { return _textureSmoothing; }\n        public function set textureSmoothing(value:String):void\n        {\n            if (value != _textureSmoothing)\n            {\n                _textureSmoothing = value;\n                if (_quad) _quad.textureSmoothing = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** The format of the filter texture. @default BGRA */\n        public function get textureFormat():String { return _textureFormat; }\n        public function set textureFormat(value:String):void\n        {\n            if (value != _textureFormat)\n            {\n                _textureFormat = value;\n                if (_helper) _helper.textureFormat = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** Indicates if the last filter pass is always drawn directly to the back buffer.\n         *\n         *  <p>Per default, the filter tries to automatically render in a smart way: objects that\n         *  are currently moving are rendered to the back buffer, objects that are static are\n         *  rendered into a texture first, which allows the filter to be drawn directly from the\n         *  render cache in the next frame (in case the object remains static).</p>\n         *\n         *  <p>However, this fails when filters are added to an object that does not support the\n         *  render cache, or to a container with such a child (e.g. a Sprite3D object or a masked\n         *  display object). In such a case, enable this property for maximum performance.</p>\n         *\n         *  @default false\n         */\n        public function get alwaysDrawToBackBuffer():Boolean { return _alwaysDrawToBackBuffer; }\n        public function set alwaysDrawToBackBuffer(value:Boolean):void\n        {\n            _alwaysDrawToBackBuffer = value;\n        }\n\n        // internal methods\n\n        /** @private */\n        starling_internal function setTarget(target:DisplayObject):void\n        {\n            if (target != _target)\n            {\n                var prevTarget:DisplayObject = _target;\n                _target = target;\n\n                if (target == null)\n                {\n                    if (_helper) _helper.purge();\n                    if (_effect) _effect.purgeBuffers();\n                    if (_quad)   _quad.disposeTexture();\n                }\n\n                if (prevTarget)\n                {\n                    prevTarget.filter = null;\n                    prevTarget.removeEventListener(Event.ENTER_FRAME, onEnterFrame);\n                }\n\n                if (target)\n                {\n                    if (hasEventListener(Event.ENTER_FRAME))\n                        target.addEventListener(Event.ENTER_FRAME, onEnterFrame);\n\n                    onTargetAssigned(target);\n                }\n            }\n        }\n    }\n}\n\nimport flash.geom.Matrix;\nimport flash.geom.Rectangle;\n\nimport starling.display.DisplayObject;\nimport starling.display.Mesh;\nimport starling.rendering.IndexData;\nimport starling.rendering.VertexData;\nimport starling.textures.Texture;\n\nclass FilterQuad extends Mesh\n{\n    private static var sMatrix:Matrix = new Matrix();\n\n    public function FilterQuad(smoothing:String)\n    {\n        var vertexData:VertexData = new VertexData(null, 4);\n        vertexData.numVertices = 4;\n\n        var indexData:IndexData = new IndexData(6);\n        indexData.addQuad(0, 1, 2, 3);\n\n        super(vertexData, indexData);\n\n        textureSmoothing = smoothing;\n        pixelSnapping = false;\n    }\n\n    override public function dispose():void\n    {\n        disposeTexture();\n        super.dispose();\n    }\n\n    public function disposeTexture():void\n    {\n        if (texture)\n        {\n            texture.dispose();\n            texture = null;\n        }\n    }\n\n    public function moveVertices(sourceSpace:DisplayObject, targetSpace:DisplayObject):void\n    {\n        if (targetSpace.is3D)\n            throw new Error(\"cannot move vertices into 3D space\");\n        else if (sourceSpace != targetSpace)\n        {\n            targetSpace.getTransformationMatrix(sourceSpace, sMatrix).invert(); // ss could be null!\n            vertexData.transformPoints(\"position\", sMatrix);\n        }\n    }\n\n    public function setBounds(bounds:Rectangle):void\n    {\n        var vertexData:VertexData = this.vertexData;\n        var attrName:String = \"position\";\n\n        vertexData.setPoint(0, attrName, bounds.x, bounds.y);\n        vertexData.setPoint(1, attrName, bounds.right, bounds.y);\n        vertexData.setPoint(2, attrName, bounds.x, bounds.bottom);\n        vertexData.setPoint(3, attrName, bounds.right, bounds.bottom);\n    }\n\n    override public function set texture(value:Texture):void\n    {\n        super.texture = value;\n        if (value) value.setupTextureCoordinates(vertexData);\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/filters/GlowFilter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import starling.rendering.Painter;\n    import starling.textures.Texture;\n\n    /** The GlowFilter class lets you apply a glow effect to display objects.\n     *  It is similar to the drop shadow filter with the distance and angle properties set to 0.\n     */\n    public class GlowFilter extends FragmentFilter\n    {\n        private var _blurFilter:BlurFilter;\n        private var _compositeFilter:CompositeFilter;\n\n        /** Initializes a new GlowFilter instance with the specified parameters.\n         *\n         * @param color      the color of the glow\n         * @param alpha      the alpha value of the glow. Values between 0 and 1 modify the\n         *                   opacity; values > 1 will make it stronger, i.e. produce a harder edge.\n         * @param blur       the amount of blur used to create the glow. Note that high\n         *                   values will cause the number of render passes to grow.\n         * @param resolution the resolution of the filter texture. '1' means full resolution,\n         *                   '0.5' half resolution, etc.\n         */\n        public function GlowFilter(color:uint=0xffff00, alpha:Number=1.0, blur:Number=1.0,\n                                   resolution:Number=0.5)\n        {\n            _blurFilter = new BlurFilter(blur, blur, resolution);\n            _compositeFilter = new CompositeFilter();\n            _compositeFilter.setColorAt(0, color, true);\n            _compositeFilter.setAlphaAt(0, alpha);\n\n            updatePadding();\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            _blurFilter.dispose();\n            _compositeFilter.dispose();\n\n            super.dispose();\n        }\n\n        /** @private */\n        override public function process(painter:Painter, helper:IFilterHelper,\n                                         input0:Texture = null, input1:Texture = null,\n                                         input2:Texture = null, input3:Texture = null):Texture\n        {\n            var glow:Texture = _blurFilter.process(painter, helper, input0);\n            var result:Texture = _compositeFilter.process(painter, helper, glow, input0);\n            helper.putTexture(glow);\n            return result;\n        }\n\n        /** @private */\n        override public function get numPasses():int\n        {\n            return _blurFilter.numPasses + _compositeFilter.numPasses;\n        }\n\n        private function updatePadding():void\n        {\n            padding.copyFrom(_blurFilter.padding);\n        }\n\n        /** The color of the glow. @default 0xffff00 */\n        public function get color():uint { return _compositeFilter.getColorAt(0); }\n        public function set color(value:uint):void\n        {\n            if (color != value)\n            {\n                _compositeFilter.setColorAt(0, value, true);\n                setRequiresRedraw();\n            }\n        }\n\n        /** The alpha value of the glow. Values between 0 and 1 modify the opacity;\n         *  values > 1 will make it stronger, i.e. produce a harder edge. @default 1.0 */\n        public function get alpha():Number { return _compositeFilter.getAlphaAt(0); }\n        public function set alpha(value:Number):void\n        {\n            if (alpha != value)\n            {\n                _compositeFilter.setAlphaAt(0, value);\n                setRequiresRedraw();\n            }\n        }\n\n        /** The amount of blur with which the glow is created.\n         *  The number of required passes will be <code>Math.ceil(value) × 2</code>.\n         *  @default 1.0 */\n        public function get blur():Number { return _blurFilter.blurX; }\n        public function set blur(value:Number):void\n        {\n            if (blur != value)\n            {\n                _blurFilter.blurX = _blurFilter.blurY = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n\n        /** @private */\n        override public function get resolution():Number { return _blurFilter.resolution; }\n        override public function set resolution(value:Number):void\n        {\n            if (resolution != value)\n            {\n                _blurFilter.resolution = value;\n                setRequiresRedraw();\n                updatePadding();\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/filters/IFilterHelper.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.filters\n{\n    import flash.geom.Rectangle;\n\n    import starling.display.DisplayObject;\n    import starling.textures.Texture;\n\n    /** An interface describing the methods available on the <code>helper</code> object passed\n     *  to the <code>process</code> call of fragment filters. It provides information about the\n     *  target object and methods to acquire and release pass textures.\n     *\n     *  @see FragmentFilter#process()\n     */\n    public interface IFilterHelper\n    {\n        /** Gets a pass texture from the pool, or creates a new one (cleared and ready to be used\n         *  as render target). Its size is dictated by the bounds of the target display object\n         *  plus padding.\n         *\n         *  <p>Beware: each call of this method counts as one render pass. For performance reasons,\n         *  the filter may be configured to render the last pass directly to the back buffer. In\n         *  that case, this method will return <code>null</code> for the last pass! That's the\n         *  sign for the <code>process</code> method to draw to the back buffer. If you receive\n         *  <code>null</code> too soon, the filter class probably didn't correctly override\n         *  <code>numPasses</code>.</p>\n         */\n        function getTexture(resolution:Number=1.0):Texture;\n\n        /** Puts a texture back into the pool to be reused later (or to be disposed\n         *  with the pool). */\n        function putTexture(texture:Texture):void;\n\n        /** The bounds of the target object (plus padding) in stage coordinates. */\n        function get targetBounds():Rectangle;\n\n        /** The display object the filter is currently attached to. */\n        function get target():DisplayObject;\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/geom/Polygon.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.geom\n{\n    import flash.geom.Point;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.rendering.IndexData;\n    import starling.rendering.VertexData;\n    import starling.utils.MathUtil;\n    import starling.utils.Pool;\n\n    /** A polygon describes a closed two-dimensional shape bounded by a number of straight\n     *  line segments.\n     *\n     *  <p>The vertices of a polygon form a closed path (i.e. the last vertex will be connected\n     *  to the first). It is recommended to provide the vertices in clockwise order.\n     *  Self-intersecting paths are not supported and will give wrong results on triangulation,\n     *  area calculation, etc.</p>\n     */\n    public class Polygon\n    {\n        private var _coords:Vector.<Number>;\n\n        // Helper object\n        private static var sRestIndices:Vector.<uint> = new <uint>[];\n\n        /** Creates a Polygon with the given coordinates.\n         *  @param vertices an array that contains either 'Point' instances or\n         *                  alternating 'x' and 'y' coordinates.\n         */\n        public function Polygon(vertices:Array=null)\n        {\n            _coords = new <Number>[];\n            addVertices.apply(this, vertices);\n        }\n\n        /** Creates a clone of this polygon. */\n        public function clone():Polygon\n        {\n            var clone:Polygon = new Polygon();\n            var numCoords:int = _coords.length;\n\n            for (var i:int=0; i<numCoords; ++i)\n                clone._coords[i] = _coords[i];\n\n            return clone;\n        }\n\n        /** Reverses the order of the vertices. Note that some methods of the Polygon class\n         *  require the vertices in clockwise order. */\n        public function reverse():void\n        {\n            var numCoords:int = _coords.length;\n            var numVertices:int = numCoords / 2;\n            var tmp:Number;\n\n            for (var i:int=0; i<numVertices; i += 2)\n            {\n                tmp = _coords[i];\n                _coords[i] = _coords[numCoords - i - 2];\n                _coords[numCoords - i - 2] = tmp;\n\n                tmp = _coords[i + 1];\n                _coords[i + 1] = _coords[numCoords - i - 1];\n                _coords[numCoords - i - 1] = tmp;\n            }\n        }\n\n        /** Adds vertices to the polygon. Pass either a list of 'Point' instances or alternating\n         *  'x' and 'y' coordinates. */\n        public function addVertices(...args):void\n        {\n            var i:int;\n            var numArgs:int = args.length;\n            var numCoords:int = _coords.length;\n\n            if (numArgs > 0)\n            {\n                if (args[0] is Point)\n                {\n                    for (i=0; i<numArgs; i++)\n                    {\n                        _coords[numCoords + i * 2    ] = (args[i] as Point).x;\n                        _coords[numCoords + i * 2 + 1] = (args[i] as Point).y;\n                    }\n                }\n                else if (args[0] is Number)\n                {\n                    for (i=0; i<numArgs; ++i)\n                        _coords[numCoords + i] = args[i];\n                }\n                else throw new ArgumentError(\"Invalid type: \" + getQualifiedClassName(args[0]));\n            }\n        }\n\n        /** Moves a given vertex to a certain position or adds a new vertex at the end. */\n        public function setVertex(index:int, x:Number, y:Number):void\n        {\n            if (index >= 0 && index <= numVertices)\n            {\n                _coords[index * 2    ] = x;\n                _coords[index * 2 + 1] = y;\n            }\n            else throw new RangeError(\"Invalid index: \" + index);\n        }\n\n        /** Returns the coordinates of a certain vertex. */\n        public function getVertex(index:int, out:Point=null):Point\n        {\n            if (index >= 0 && index < numVertices)\n            {\n                out ||= new Point();\n                out.setTo(_coords[index * 2], _coords[index * 2 + 1]);\n                return out;\n            }\n            else throw new RangeError(\"Invalid index: \" + index);\n        }\n\n        /** Figures out if the given coordinates lie within the polygon. */\n        public function contains(x:Number, y:Number):Boolean\n        {\n            // Algorithm & implementation thankfully taken from:\n            // -> http://alienryderflex.com/polygon/\n\n            var i:int, j:int = numVertices - 1;\n            var oddNodes:uint = 0;\n\n            for (i=0; i<numVertices; ++i)\n            {\n                var ix:Number = _coords[i * 2];\n                var iy:Number = _coords[i * 2 + 1];\n                var jx:Number = _coords[j * 2];\n                var jy:Number = _coords[j * 2 + 1];\n\n                if ((iy < y && jy >= y || jy < y && iy >= y) && (ix <= x || jx <= x))\n                    oddNodes ^= uint(ix + (y - iy) / (jy - iy) * (jx - ix) < x);\n\n                j = i;\n            }\n\n            return oddNodes != 0;\n        }\n\n        /** Figures out if the given point lies within the polygon. */\n        public function containsPoint(point:Point):Boolean\n        {\n            return contains(point.x, point.y);\n        }\n\n        /** Calculates a possible representation of the polygon via triangles. The resulting\n         *  IndexData instance will reference the polygon vertices as they are saved in this\n         *  Polygon instance, optionally incremented by the given offset.\n         *\n         *  <p>If you pass an indexData object, the new indices will be appended to it.\n         *  Otherwise, a new instance will be created.</p> */\n        public function triangulate(indexData:IndexData=null, offset:int=0):IndexData\n        {\n            // Algorithm \"Ear clipping method\" described here:\n            // -> https://en.wikipedia.org/wiki/Polygon_triangulation\n            //\n            // Implementation inspired by:\n            // -> http://polyk.ivank.net\n\n            var numVertices:int = this.numVertices;\n            var numTriangles:int = this.numTriangles;\n            var i:int, restIndexPos:int, numRestIndices:int;\n\n            if (indexData == null) indexData = new IndexData(numTriangles * 3);\n            if (numTriangles == 0) return indexData;\n\n            sRestIndices.length = numVertices;\n            for (i=0; i<numVertices; ++i) sRestIndices[i] = i;\n\n            restIndexPos = 0;\n            numRestIndices = numVertices;\n\n            var a:Point = Pool.getPoint();\n            var b:Point = Pool.getPoint();\n            var c:Point = Pool.getPoint();\n            var p:Point = Pool.getPoint();\n\n            while (numRestIndices > 3)\n            {\n                // In each step, we look at 3 subsequent vertices. If those vertices spawn up\n                // a triangle that is convex and does not contain any other vertices, it is an 'ear'.\n                // We remove those ears until only one remains -> each ear is one of our wanted\n                // triangles.\n\n                var otherIndex:uint;\n                var earFound:Boolean = false;\n                var i0:uint = sRestIndices[ restIndexPos      % numRestIndices];\n                var i1:uint = sRestIndices[(restIndexPos + 1) % numRestIndices];\n                var i2:uint = sRestIndices[(restIndexPos + 2) % numRestIndices];\n\n                a.setTo(_coords[2 * i0], _coords[2 * i0 + 1]);\n                b.setTo(_coords[2 * i1], _coords[2 * i1 + 1]);\n                c.setTo(_coords[2 * i2], _coords[2 * i2 + 1]);\n\n                if (isConvexTriangle(a.x, a.y, b.x, b.y, c.x, c.y))\n                {\n                    earFound = true;\n                    for (i = 3; i < numRestIndices; ++i)\n                    {\n                        otherIndex = sRestIndices[(restIndexPos + i) % numRestIndices];\n                        p.setTo(_coords[2 * otherIndex], _coords[2 * otherIndex + 1]);\n\n                        if (MathUtil.isPointInTriangle(p, a, b, c))\n                        {\n                            earFound = false;\n                            break;\n                        }\n                    }\n                }\n\n                if (earFound)\n                {\n                    indexData.addTriangle(i0 + offset, i1 + offset, i2 + offset);\n                    sRestIndices.removeAt((restIndexPos + 1) % numRestIndices);\n\n                    numRestIndices--;\n                    restIndexPos = 0;\n                }\n                else\n                {\n                    restIndexPos++;\n                    if (restIndexPos == numRestIndices) break; // no more ears\n                }\n            }\n\n            Pool.putPoint(a);\n            Pool.putPoint(b);\n            Pool.putPoint(c);\n            Pool.putPoint(p);\n\n            indexData.addTriangle(sRestIndices[0] + offset,\n                                     sRestIndices[1] + offset,\n                                     sRestIndices[2] + offset);\n            return indexData;\n        }\n\n        /** Copies all vertices to a 'VertexData' instance, beginning at a certain target index. */\n        public function copyToVertexData(target:VertexData=null, targetVertexID:int=0,\n                                         attrName:String=\"position\"):void\n        {\n            var numVertices:int = this.numVertices;\n            var requiredTargetLength:int = targetVertexID + numVertices;\n\n            if (target.numVertices < requiredTargetLength)\n                target.numVertices = requiredTargetLength;\n\n            for (var i:int=0; i<numVertices; ++i)\n                target.setPoint(targetVertexID + i, attrName, _coords[i * 2], _coords[i * 2 + 1]);\n        }\n\n        /** Creates a string that contains the values of all included points. */\n        public function toString():String\n        {\n            var result:String = \"[Polygon\";\n            var numPoints:int = this.numVertices;\n\n            if (numPoints > 0) result += \"\\n\";\n\n            for (var i:int=0; i<numPoints; ++i)\n            {\n                result += \"  [Vertex \" + i + \": \" +\n                    \"x=\" + _coords[i * 2    ].toFixed(1) + \", \" +\n                    \"y=\" + _coords[i * 2 + 1].toFixed(1) + \"]\"  +\n                    (i == numPoints - 1 ? \"\\n\" : \",\\n\");\n            }\n\n            return result + \"]\";\n        }\n\n        // factory methods\n\n        /** Creates an ellipse with optimized implementations of triangulation, hitTest, etc. */\n        public static function createEllipse(x:Number, y:Number, radiusX:Number, radiusY:Number):Polygon\n        {\n            return new Ellipse(x, y, radiusX, radiusY);\n        }\n\n        /** Creates a circle with optimized implementations of triangulation, hitTest, etc. */\n        public static function createCircle(x:Number, y:Number, radius:Number):Polygon\n        {\n            return new Ellipse(x, y, radius, radius);\n        }\n\n        /** Creates a rectangle with optimized implementations of triangulation, hitTest, etc. */\n        public static function createRectangle(x:Number, y:Number,\n                                               width:Number, height:Number):Polygon\n        {\n            return new Rectangle(x, y, width, height);\n        }\n\n        // helpers\n\n        /** Calculates if the area of the triangle a->b->c is to on the right-hand side of a->b. */\n        [Inline]\n        private static function isConvexTriangle(ax:Number, ay:Number,\n                                                 bx:Number, by:Number,\n                                                 cx:Number, cy:Number):Boolean\n        {\n            // dot product of [the normal of (a->b)] and (b->c) must be positive\n            return (ay - by) * (cx - bx) + (bx - ax) * (cy - by) >= 0;\n        }\n\n        /** Finds out if the vector a->b intersects c->d. */\n        private static function areVectorsIntersecting(ax:Number, ay:Number, bx:Number, by:Number,\n                                                       cx:Number, cy:Number, dx:Number, dy:Number):Boolean\n        {\n            if ((ax == bx && ay == by) || (cx == dx && cy == dy)) return false; // length = 0\n\n            var abx:Number = bx - ax;\n            var aby:Number = by - ay;\n            var cdx:Number = dx - cx;\n            var cdy:Number = dy - cy;\n            var tDen:Number = cdy * abx - cdx * aby;\n\n            if (tDen == 0.0) return false; // parallel or identical\n\n            var t:Number = (aby * (cx - ax) - abx * (cy - ay)) / tDen;\n\n            if (t < 0 || t > 1) return false; // outside c->d\n\n            var s:Number = aby ? (cy - ay + t * cdy) / aby :\n                                 (cx - ax + t * cdx) / abx;\n\n            return s >= 0.0 && s <= 1.0; // inside a->b\n        }\n\n        // properties\n\n        /** Indicates if the polygon's line segments are not self-intersecting.\n         *  Beware: this is a brute-force implementation with <code>O(n^2)</code>. */\n        public function get isSimple():Boolean\n        {\n            var numCoords:int = _coords.length;\n            if (numCoords <= 6) return true;\n\n            for (var i:int=0; i<numCoords; i += 2)\n            {\n                var ax:Number = _coords[ i ];\n                var ay:Number = _coords[ i + 1 ];\n                var bx:Number = _coords[(i + 2) % numCoords];\n                var by:Number = _coords[(i + 3) % numCoords];\n                var endJ:Number = i + numCoords - 2;\n\n                for (var j:int = i + 4; j<endJ; j += 2)\n                {\n                    var cx:Number = _coords[ j      % numCoords];\n                    var cy:Number = _coords[(j + 1) % numCoords];\n                    var dx:Number = _coords[(j + 2) % numCoords];\n                    var dy:Number = _coords[(j + 3) % numCoords];\n\n                    if (areVectorsIntersecting(ax, ay, bx, by, cx, cy, dx, dy))\n                        return false;\n                }\n            }\n\n            return true;\n        }\n\n        /** Indicates if the polygon is convex. In a convex polygon, the vector between any two\n         *  points inside the polygon lies inside it, as well. */\n        public function get isConvex():Boolean\n        {\n            var numCoords:int = _coords.length;\n\n            if (numCoords < 6) return true;\n            else\n            {\n                for (var i:int = 0; i < numCoords; i += 2)\n                {\n                    if (!isConvexTriangle(_coords[i], _coords[i+1],\n                                          _coords[(i+2) % numCoords], _coords[(i+3) % numCoords],\n                                          _coords[(i+4) % numCoords], _coords[(i+5) % numCoords]))\n                    {\n                        return false;\n                    }\n                }\n            }\n\n            return true;\n        }\n\n        /** Calculates the total area of the polygon. */\n        public function get area():Number\n        {\n            var area:Number = 0;\n            var numCoords:int = _coords.length;\n\n            if (numCoords >= 6)\n            {\n                for (var i:int = 0; i < numCoords; i += 2)\n                {\n                    area += _coords[i  ] * _coords[(i+3) % numCoords];\n                    area -= _coords[i+1] * _coords[(i+2) % numCoords];\n                }\n            }\n\n            return area / 2.0;\n        }\n\n        /** Returns the total number of vertices spawning up the polygon. Assigning a value\n         *  that's smaller than the current number of vertices will crop the path; a bigger\n         *  value will fill up the path with zeros. */\n        public function get numVertices():int\n        {\n            return _coords.length / 2;\n        }\n\n        public function set numVertices(value:int):void\n        {\n            var oldLength:int = numVertices;\n            _coords.length = value * 2;\n\n            if (oldLength < value)\n            {\n                for (var i:int=oldLength; i < value; ++i)\n                    _coords[i * 2] = _coords[i * 2 + 1] = 0.0;\n            }\n        }\n\n        /** Returns the number of triangles that will be required when triangulating the polygon. */\n        public function get numTriangles():int\n        {\n            var numVertices:int = this.numVertices;\n            return numVertices >= 3 ? numVertices - 2 : 0;\n        }\n    }\n}\n\nimport flash.errors.IllegalOperationError;\nimport flash.utils.getQualifiedClassName;\n\nimport starling.geom.Polygon;\nimport starling.rendering.IndexData;\n\nclass ImmutablePolygon extends Polygon\n{\n    private var _frozen:Boolean;\n\n    public function ImmutablePolygon(vertices:Array)\n    {\n        super(vertices);\n        _frozen = true;\n    }\n\n    override public function addVertices(...args):void\n    {\n        if (_frozen) throw getImmutableError();\n        else super.addVertices.apply(this, args);\n    }\n\n    override public function setVertex(index:int, x:Number, y:Number):void\n    {\n        if (_frozen) throw getImmutableError();\n        else super.setVertex(index, x, y);\n    }\n\n    override public function reverse():void\n    {\n        if (_frozen) throw getImmutableError();\n        else super.reverse();\n    }\n\n    override public function set numVertices(value:int):void\n    {\n        if (_frozen) throw getImmutableError();\n        else super.reverse();\n    }\n\n    private function getImmutableError():Error\n    {\n        var className:String = getQualifiedClassName(this).split(\"::\").pop();\n        var msg:String = className + \" cannot be modified. Call 'clone' to create a mutable copy.\";\n        return new IllegalOperationError(msg);\n    }\n}\n\nclass Ellipse extends ImmutablePolygon\n{\n    private var _x:Number;\n    private var _y:Number;\n    private var _radiusX:Number;\n    private var _radiusY:Number;\n\n    public function Ellipse(x:Number, y:Number, radiusX:Number, radiusY:Number, numSides:int = -1)\n    {\n        _x = x;\n        _y = y;\n        _radiusX = radiusX;\n        _radiusY = radiusY;\n\n        super(getVertices(numSides));\n    }\n\n    private function getVertices(numSides:int):Array\n    {\n        if (numSides < 0) numSides = Math.PI * (_radiusX + _radiusY) / 4.0;\n        if (numSides < 6) numSides = 6;\n\n        var vertices:Array = [];\n        var angleDelta:Number = 2 * Math.PI / numSides;\n        var angle:Number = 0;\n\n        for (var i:int=0; i<numSides; ++i)\n        {\n            vertices[i * 2    ] = Math.cos(angle) * _radiusX + _x;\n            vertices[i * 2 + 1] = Math.sin(angle) * _radiusY + _y;\n            angle += angleDelta;\n        }\n\n        return vertices;\n    }\n\n    override public function triangulate(indexData:IndexData=null, offset:int=0):IndexData\n    {\n        if (indexData == null) indexData = new IndexData((numVertices - 2) * 3);\n\n        var from:uint = 1;\n        var to:uint = numVertices - 1;\n\n        for (var i:int=from; i<to; ++i)\n            indexData.addTriangle(offset, offset + i, offset + i + 1);\n\n        return indexData;\n    }\n\n    override public function contains(x:Number, y:Number):Boolean\n    {\n        var vx:Number = x - _x;\n        var vy:Number = y - _y;\n\n        var a:Number = vx / _radiusX;\n        var b:Number = vy / _radiusY;\n\n        return a * a + b * b <= 1;\n    }\n\n    override public function get area():Number\n    {\n        return Math.PI * _radiusX * _radiusY;\n    }\n\n    override public function get isSimple():Boolean\n    {\n        return true;\n    }\n\n    override public function get isConvex():Boolean\n    {\n        return true;\n    }\n}\n\nclass Rectangle extends ImmutablePolygon\n{\n    private var _x:Number;\n    private var _y:Number;\n    private var _width:Number;\n    private var _height:Number;\n\n    public function Rectangle(x:Number, y:Number, width:Number, height:Number)\n    {\n        _x = x;\n        _y = y;\n        _width = width;\n        _height = height;\n\n        super([x, y, x + width, y, x + width, y + height, x, y + height]);\n    }\n\n    override public function triangulate(indexData:IndexData=null, offset:int=0):IndexData\n    {\n        if (indexData == null) indexData = new IndexData(6);\n\n        indexData.addTriangle(offset,     offset + 1, offset + 3);\n        indexData.addTriangle(offset + 1, offset + 2, offset + 3);\n\n        return indexData;\n    }\n\n    override public function contains(x:Number, y:Number):Boolean\n    {\n        return x >= _x && x <= _x + _width &&\n               y >= _y && y <= _y + _height;\n    }\n\n    override public function get area():Number\n    {\n        return _width * _height;\n    }\n\n    override public function get isSimple():Boolean\n    {\n        return true;\n    }\n\n    override public function get isConvex():Boolean\n    {\n        return true;\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/BatchProcessor.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.geom.Matrix;\n\n    import starling.display.Mesh;\n    import starling.display.MeshBatch;\n    import starling.utils.MeshSubset;\n\n    /** This class manages a list of mesh batches of different types;\n     *  it acts as a \"meta\" MeshBatch that initiates all rendering.\n     */\n    internal class BatchProcessor\n    {\n        private var _batches:Vector.<MeshBatch>;\n        private var _batchPool:BatchPool;\n        private var _currentBatch:MeshBatch;\n        private var _currentStyleType:Class;\n        private var _onBatchComplete:Function;\n        private var _cacheToken:BatchToken;\n\n        // helper objects\n        private static var sMeshSubset:MeshSubset = new MeshSubset();\n\n        /** Creates a new batch processor. */\n        public function BatchProcessor()\n        {\n            _batches = new <MeshBatch>[];\n            _batchPool = new BatchPool();\n            _cacheToken = new BatchToken();\n        }\n\n        /** Disposes all batches (including those in the reusable pool). */\n        public function dispose():void\n        {\n            for each (var batch:MeshBatch in _batches)\n                batch.dispose();\n\n            _batches.length = 0;\n            _batchPool.purge();\n            _currentBatch = null;\n            _onBatchComplete = null;\n        }\n\n        /** Adds a mesh to the current batch, or to a new one if the current one does not support\n         *  it. Whenever the batch changes, <code>onBatchComplete</code> is called for the previous\n         *  one.\n         *\n         *  @param mesh       the mesh to add to the current (or new) batch.\n         *  @param state      the render state from which to take the current settings for alpha,\n         *                    modelview matrix, and blend mode.\n         *  @param subset     the subset of the mesh you want to add, or <code>null</code> for\n         *                    the complete mesh.\n         *  @param ignoreTransformations   when enabled, the mesh's vertices will be added\n         *                    without transforming them in any way (no matter the value of the\n         *                    state's <code>modelviewMatrix</code>).\n         */\n        public function addMesh(mesh:Mesh, state:RenderState, subset:MeshSubset=null,\n                                ignoreTransformations:Boolean=false):void\n        {\n            if (subset == null)\n            {\n                subset = sMeshSubset;\n                subset.vertexID = subset.indexID = 0;\n                subset.numVertices = mesh.numVertices;\n                subset.numIndices  = mesh.numIndices;\n            }\n            else\n            {\n                if (subset.numVertices < 0) subset.numVertices = mesh.numVertices - subset.vertexID;\n                if (subset.numIndices  < 0) subset.numIndices  = mesh.numIndices  - subset.indexID;\n            }\n\n            if (subset.numVertices > 0)\n            {\n                if (_currentBatch == null || !_currentBatch.canAddMesh(mesh, subset.numVertices))\n                {\n                    finishBatch();\n\n                    _currentStyleType = mesh.style.type;\n                    _currentBatch = _batchPool.get(_currentStyleType);\n                    _currentBatch.blendMode = state ? state.blendMode : mesh.blendMode;\n                    _cacheToken.setTo(_batches.length);\n                    _batches[_batches.length] = _currentBatch;\n                }\n\n                var matrix:Matrix = state ? state._modelviewMatrix : null;\n                var alpha:Number  = state ? state._alpha : 1.0;\n\n                _currentBatch.addMesh(mesh, matrix, alpha, subset, ignoreTransformations);\n                _cacheToken.vertexID += subset.numVertices;\n                _cacheToken.indexID  += subset.numIndices;\n            }\n        }\n\n        /** Finishes the current batch, i.e. call the 'onComplete' callback on the batch and\n         *  prepares initialization of a new one. */\n        public function finishBatch():void\n        {\n            var meshBatch:MeshBatch = _currentBatch;\n\n            if (meshBatch)\n            {\n                _currentBatch = null;\n                _currentStyleType = null;\n\n                if (_onBatchComplete != null)\n                    _onBatchComplete(meshBatch);\n            }\n        }\n\n        /** Clears all batches and adds them to a pool so they can be reused later. */\n        public function clear():void\n        {\n            var numBatches:int = _batches.length;\n\n            for (var i:int=0; i<numBatches; ++i)\n                _batchPool.put(_batches[i]);\n\n            _batches.length = 0;\n            _currentBatch = null;\n            _currentStyleType = null;\n            _cacheToken.reset();\n        }\n\n        /** Returns the batch at a certain index. */\n        public function getBatchAt(batchID:int):MeshBatch\n        {\n            return _batches[batchID];\n        }\n\n        /** Disposes all batches that are currently unused. */\n        public function trim():void\n        {\n            _batchPool.purge();\n        }\n\n        /** Sets all properties of the given token so that it describes the current position\n         *  within this instance. */\n        public function fillToken(token:BatchToken):BatchToken\n        {\n            token.batchID  = _cacheToken.batchID;\n            token.vertexID = _cacheToken.vertexID;\n            token.indexID  = _cacheToken.indexID;\n            return token;\n        }\n\n        /** The number of batches currently stored in the BatchProcessor. */\n        public function get numBatches():int { return _batches.length; }\n\n        /** This callback is executed whenever a batch is finished and replaced by a new one.\n         *  The finished MeshBatch is passed to the callback. Typically, this callback is used\n         *  to actually render it. */\n        public function get onBatchComplete():Function { return _onBatchComplete; }\n        public function set onBatchComplete(value:Function):void { _onBatchComplete = value; }\n    }\n}\n\nimport flash.utils.Dictionary;\n\nimport starling.display.MeshBatch;\n\nclass BatchPool\n{\n    private var _batchLists:Dictionary;\n\n    public function BatchPool()\n    {\n        _batchLists = new Dictionary();\n    }\n\n    public function purge():void\n    {\n        for each (var batchList:Vector.<MeshBatch> in _batchLists)\n        {\n            for (var i:int=0; i<batchList.length; ++i)\n                batchList[i].dispose();\n\n            batchList.length = 0;\n        }\n    }\n\n    public function get(styleType:Class):MeshBatch\n    {\n        var batchList:Vector.<MeshBatch> = _batchLists[styleType];\n        if (batchList == null)\n        {\n            batchList = new <MeshBatch>[];\n            _batchLists[styleType] = batchList;\n        }\n\n        if (batchList.length > 0) return batchList.pop();\n        else return new MeshBatch();\n    }\n\n    public function put(meshBatch:MeshBatch):void\n    {\n        var styleType:Class = meshBatch.style.type;\n        var batchList:Vector.<MeshBatch> = _batchLists[styleType];\n        if (batchList == null)\n        {\n            batchList = new <MeshBatch>[];\n            _batchLists[styleType] = batchList;\n        }\n\n        meshBatch.clear();\n        batchList[batchList.length] = meshBatch;\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/BatchToken.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import starling.utils.StringUtil;\n\n    /** Points to a location within a list of MeshBatches.\n     *\n     *  <p>Starling uses these tokens in its render cache. Each call to\n     *  <code>painter.pushState()</code> or <code>painter.popState()</code> provides a token\n     *  referencing the current location within the cache. In the next frame, if the relevant\n     *  part of the display tree has not changed, these tokens can be used to render directly\n     *  from the cache instead of constructing new MeshBatches.</p>\n     *\n     *  @see Painter\n     */\n    public class BatchToken\n    {\n        /** The ID of the current MeshBatch. */\n        public var batchID:int;\n\n        /** The ID of the next vertex within the current MeshBatch. */\n        public var vertexID:int;\n\n        /** The ID of the next index within the current MeshBatch. */\n        public var indexID:int;\n\n        /** Creates a new BatchToken. */\n        public function BatchToken(batchID:int=0, vertexID:int=0, indexID:int=0)\n        {\n            setTo(batchID, vertexID, indexID);\n        }\n\n        /** Copies the properties from the given token to this instance. */\n        public function copyFrom(token:BatchToken):void\n        {\n            batchID  = token.batchID;\n            vertexID = token.vertexID;\n            indexID  = token.indexID;\n        }\n\n        /** Changes all properties at once. */\n        public function setTo(batchID:int=0, vertexID:int=0, indexID:int=0):void\n        {\n            this.batchID = batchID;\n            this.vertexID = vertexID;\n            this.indexID = indexID;\n        }\n\n        /** Resets all properties to zero. */\n        public function reset():void\n        {\n            batchID = vertexID = indexID = 0;\n        }\n\n        /** Indicates if this token contains the same values as the given one. */\n        public function equals(other:BatchToken):Boolean\n        {\n            return batchID == other.batchID && vertexID == other.vertexID && indexID == other.indexID;\n        }\n\n        /** Creates a String representation of this instance. */\n        public function toString():String\n        {\n            return StringUtil.format(\"[BatchToken batchID={0} vertexID={1} indexID={2}]\",\n                batchID, vertexID, indexID);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/Effect.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DProgramType;\n    import flash.display3D.IndexBuffer3D;\n    import flash.display3D.VertexBuffer3D;\n    import flash.events.Event;\n    import flash.geom.Matrix3D;\n    import flash.utils.Dictionary;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.Starling;\n    import starling.errors.MissingContextError;\n    import starling.utils.execute;\n\n    /** An effect encapsulates all steps of a Stage3D draw operation. It configures the\n     *  render context and sets up shader programs as well as index- and vertex-buffers, thus\n     *  providing the basic mechanisms of all low-level rendering.\n     *\n     *  <p><strong>Using the Effect class</strong></p>\n     *\n     *  <p>Effects are mostly used by the <code>MeshStyle</code> and <code>FragmentFilter</code>\n     *  classes. When you extend those classes, you'll be required to provide a custom effect.\n     *  Setting it up for rendering is done by the base class, though, so you rarely have to\n     *  initiate the rendering yourself. Nevertheless, it's good to know how an effect is doing\n     *  its work.</p>\n     *\n     *  <p>Using an effect always follows steps shown in the example below. You create the\n     *  effect, configure it, upload vertex data and then: draw!</p>\n     *\n     *  <listing>\n     *  // create effect\n     *  var effect:MeshEffect = new MeshEffect();\n     *  \n     *  // configure effect\n     *  effect.mvpMatrix3D = painter.state.mvpMatrix3D;\n     *  effect.texture = getHeroTexture();\n     *  effect.color = 0xf0f0f0;\n     *  \n     *  // upload vertex data\n     *  effect.uploadIndexData(indexData);\n     *  effect.uploadVertexData(vertexData);\n     *  \n     *  // draw!\n     *  effect.render(0, numTriangles);</listing>\n     *\n     *  <p>Note that the <code>VertexData</code> being uploaded has to be created with the same\n     *  format as the one returned by the effect's <code>vertexFormat</code> property.</p>\n     *\n     *  <p><strong>Extending the Effect class</strong></p>\n     *\n     *  <p>The base <code>Effect</code>-class can only render white triangles, which is not much\n     *  use in itself. However, it is designed to be extended; subclasses can easily implement any\n     *  kinds of shaders.</p>\n     *\n     *  <p>Normally, you won't extend this class directly, but either <code>FilterEffect</code>\n     *  or <code>MeshEffect</code>, depending on your needs (i.e. if you want to create a new\n     *  fragment filter or a new mesh style). Whichever base class you're extending, you should\n     *  override the following methods:</p>\n     *\n     *  <ul>\n     *    <li><code>createProgram():Program</code> — must create the actual program containing \n     *        vertex- and fragment-shaders. A program will be created only once for each render\n     *        context; this is taken care of by the base class.</li>\n     *    <li><code>get programVariantName():uint</code> (optional) — override this if your\n     *        effect requires different programs, depending on its settings. The recommended\n     *        way to do this is via a bit-mask that uniquely encodes the current settings.</li>\n     *    <li><code>get vertexFormat():String</code> (optional) — must return the\n     *        <code>VertexData</code> format that this effect requires for its vertices. If\n     *        the effect does not require any special attributes, you can leave this out.</li>\n     *    <li><code>beforeDraw(context:Context3D):void</code> — Set up your context by\n     *        configuring program constants and buffer attributes.</li>\n     *    <li><code>afterDraw(context:Context3D):void</code> — Will be called directly after\n     *        <code>context.drawTriangles()</code>. Clean up any context configuration here.</li>\n     *  </ul>\n     *\n     *  <p>Furthermore, you need to add properties that manage the data you require on rendering,\n     *  e.g. the texture(s) that should be used, program constants, etc. I recommend looking at\n     *  the implementations of Starling's <code>FilterEffect</code> and <code>MeshEffect</code>\n     *  classes to see how to approach sub-classing.</p>\n     *\n     *  @see FilterEffect\n     *  @see MeshEffect\n     *  @see starling.styles.MeshStyle\n     *  @see starling.filters.FragmentFilter\n     *  @see starling.utils.RenderUtil\n     */\n    public class Effect\n    {\n        /** The vertex format expected by <code>uploadVertexData</code>:\n         *  <code>\"position:float2\"</code> */\n        public static const VERTEX_FORMAT:VertexDataFormat =\n            VertexDataFormat.fromString(\"position:float2\");\n\n        private var _vertexBuffer:VertexBuffer3D;\n        private var _vertexBufferSize:int; // in bytes\n        private var _indexBuffer:IndexBuffer3D;\n        private var _indexBufferSize:int;  // in number of indices\n        private var _indexBufferUsesQuadLayout:Boolean;\n\n        private var _mvpMatrix3D:Matrix3D;\n        private var _onRestore:Function;\n        private var _programBaseName:String;\n\n        // helper objects\n        private static var sProgramNameCache:Dictionary = new Dictionary();\n\n        /** Creates a new effect. */\n        public function Effect()\n        {\n            _mvpMatrix3D = new Matrix3D();\n            _programBaseName = getQualifiedClassName(this);\n\n            // Handle lost context (using conventional Flash event for weak listener support)\n            Starling.current.stage3D.addEventListener(Event.CONTEXT3D_CREATE,\n                onContextCreated, false, 20, true);\n        }\n\n        /** Purges the index- and vertex-buffers. */\n        public function dispose():void\n        {\n            Starling.current.stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n            purgeBuffers();\n        }\n\n        private function onContextCreated(event:Event):void\n        {\n            purgeBuffers();\n            execute(_onRestore, this);\n        }\n\n        /** Purges one or both of the vertex- and index-buffers. */\n        public function purgeBuffers(vertexBuffer:Boolean=true, indexBuffer:Boolean=true):void\n        {\n            // We wrap the dispose calls in a try/catch block to work around a stage3D problem.\n            // Since they are not re-used later, that shouldn't have any evil side effects.\n\n            if (_vertexBuffer && vertexBuffer)\n            {\n                try { _vertexBuffer.dispose(); } catch (e:Error) {}\n                _vertexBuffer = null;\n            }\n\n            if (_indexBuffer && indexBuffer)\n            {\n                try { _indexBuffer.dispose(); } catch (e:Error) {}\n                _indexBuffer = null;\n            }\n        }\n\n        /** Uploads the given index data to the internal index buffer. If the buffer is too\n         *  small, a new one is created automatically.\n         *\n         *  @param indexData   The IndexData instance to upload.\n         *  @param bufferUsage The expected buffer usage. Use one of the constants defined in\n         *                     <code>Context3DBufferUsage</code>. Only used when the method call\n         *                     causes the creation of a new index buffer.\n         */\n        public function uploadIndexData(indexData:IndexData,\n                                        bufferUsage:String=\"staticDraw\"):void\n        {\n            var numIndices:int = indexData.numIndices;\n            var isQuadLayout:Boolean = indexData.useQuadLayout;\n            var wasQuadLayout:Boolean = _indexBufferUsesQuadLayout;\n\n            if (_indexBuffer)\n            {\n                if (numIndices <= _indexBufferSize)\n                {\n                    if (!isQuadLayout || !wasQuadLayout)\n                    {\n                        indexData.uploadToIndexBuffer(_indexBuffer);\n                        _indexBufferUsesQuadLayout = isQuadLayout && numIndices == _indexBufferSize;\n                    }\n                }\n                else\n                    purgeBuffers(false, true);\n            }\n            if (_indexBuffer == null)\n            {\n                _indexBuffer = indexData.createIndexBuffer(true, bufferUsage);\n                _indexBufferSize = numIndices;\n                _indexBufferUsesQuadLayout = isQuadLayout;\n            }\n        }\n\n        /** Uploads the given vertex data to the internal vertex buffer. If the buffer is too\n         *  small, a new one is created automatically.\n         *\n         *  @param vertexData  The VertexData instance to upload.\n         *  @param bufferUsage The expected buffer usage. Use one of the constants defined in\n         *                     <code>Context3DBufferUsage</code>. Only used when the method call\n         *                     causes the creation of a new vertex buffer.\n         */\n        public function uploadVertexData(vertexData:VertexData,\n                                         bufferUsage:String=\"staticDraw\"):void\n        {\n            if (_vertexBuffer)\n            {\n                if (vertexData.size <= _vertexBufferSize)\n                    vertexData.uploadToVertexBuffer(_vertexBuffer);\n                else\n                    purgeBuffers(true, false);\n            }\n            if (_vertexBuffer == null)\n            {\n                _vertexBuffer = vertexData.createVertexBuffer(true, bufferUsage);\n                _vertexBufferSize = vertexData.size;\n            }\n        }\n\n        // rendering\n\n        /** Draws the triangles described by the index- and vertex-buffers, or a range of them.\n         *  This calls <code>beforeDraw</code>, <code>context.drawTriangles</code>, and\n         *  <code>afterDraw</code>, in this order. */\n        public function render(firstIndex:int=0, numTriangles:int=-1):void\n        {\n            if (numTriangles < 0) numTriangles = _indexBufferSize / 3;\n            if (numTriangles == 0) return;\n\n            var context:Context3D = Starling.context;\n            if (context == null) throw new MissingContextError();\n\n            beforeDraw(context);\n            context.drawTriangles(indexBuffer, firstIndex, numTriangles);\n            afterDraw(context);\n        }\n\n        /** This method is called by <code>render</code>, directly before\n         *  <code>context.drawTriangles</code>. It activates the program and sets up\n         *  the context with the following constants and attributes:\n         *\n         *  <ul>\n         *    <li><code>vc0-vc3</code> — MVP matrix</li>\n         *    <li><code>va0</code> — vertex position (xy)</li>\n         *  </ul>\n         */\n        protected function beforeDraw(context:Context3D):void\n        {\n            program.activate(context);\n            vertexFormat.setVertexBufferAt(0, vertexBuffer, \"position\");\n            context.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, mvpMatrix3D, true);\n        }\n\n        /** This method is called by <code>render</code>, directly after\n         *  <code>context.drawTriangles</code>. Resets vertex buffer attributes.\n         */\n        protected function afterDraw(context:Context3D):void\n        {\n            context.setVertexBufferAt(0, null);\n        }\n\n        // program management\n\n        /** Creates the program (a combination of vertex- and fragment-shader) used to render\n         *  the effect with the current settings. Override this method in a subclass to create\n         *  your shaders. This method will only be called once; the program is automatically stored\n         *  in the <code>Painter</code> and re-used by all instances of this effect.\n         *\n         *  <p>The basic implementation always outputs pure white.</p>\n         */\n        protected function createProgram():Program\n        {\n            var vertexShader:String = [\n                \"m44 op, va0, vc0\", // 4x4 matrix transform to output clipspace\n                \"seq v0, va0, va0\"  // this is a hack that always produces \"1\"\n            ].join(\"\\n\");\n\n            var fragmentShader:String =\n                \"mov oc, v0\";       // output color: white\n\n            return Program.fromSource(vertexShader, fragmentShader);\n        }\n\n        /** Override this method if the effect requires a different program depending on the\n         *  current settings. Ideally, you do this by creating a bit mask encoding all the options.\n         *  This method is called often, so do not allocate any temporary objects when overriding.\n         *\n         *  @default 0\n         */\n        protected function get programVariantName():uint\n        {\n            return 0;\n        }\n\n        /** Returns the base name for the program.\n         *  @default the fully qualified class name\n         */\n        protected function get programBaseName():String { return _programBaseName; }\n        protected function set programBaseName(value:String):void { _programBaseName = value; }\n\n        /** Returns the full name of the program, which is used to register it at the current\n         *  <code>Painter</code>.\n         *\n         *  <p>The default implementation efficiently combines the program's base and variant\n         *  names (e.g. <code>LightEffect#42</code>). It shouldn't be necessary to override\n         *  this method.</p>\n         */\n        protected function get programName():String\n        {\n            var baseName:String  = this.programBaseName;\n            var variantName:uint = this.programVariantName;\n            var nameCache:Dictionary = sProgramNameCache[baseName];\n\n            if (nameCache == null)\n            {\n                nameCache = new Dictionary();\n                sProgramNameCache[baseName] = nameCache;\n            }\n\n            var name:String = nameCache[variantName];\n\n            if (name == null)\n            {\n                if (variantName) name = baseName + \"#\" + variantName.toString(16);\n                else             name = baseName;\n\n                nameCache[variantName] = name;\n            }\n\n            return name;\n        }\n\n        /** Returns the current program, either by creating a new one (via\n         *  <code>createProgram</code>) or by getting it from the <code>Painter</code>.\n         *  Do not override this method! Instead, implement <code>createProgram</code>. */\n        protected function get program():Program\n        {\n            var name:String = this.programName;\n            var painter:Painter = Starling.painter;\n            var program:Program = painter.getProgram(name);\n\n            if (program == null)\n            {\n                program = createProgram();\n                painter.registerProgram(name, program);\n            }\n\n            return program;\n        }\n\n        // properties\n\n        /** The function that you provide here will be called after a context loss.\n         *  Call both \"upload...\" methods from within the callback to restore any vertex or\n         *  index buffers. The callback will be executed with the effect as its sole parameter. */\n        public function get onRestore():Function { return _onRestore; }\n        public function set onRestore(value:Function):void { _onRestore = value; }\n\n        /** The data format that this effect requires from the VertexData that it renders:\n         *  <code>\"position:float2\"</code> */\n        public function get vertexFormat():VertexDataFormat { return VERTEX_FORMAT; }\n\n        /** The MVP (modelview-projection) matrix transforms vertices into clipspace. */\n        public function get mvpMatrix3D():Matrix3D { return _mvpMatrix3D; }\n        public function set mvpMatrix3D(value:Matrix3D):void { _mvpMatrix3D.copyFrom(value); }\n\n        /** The internally used index buffer used on rendering. */\n        protected function get indexBuffer():IndexBuffer3D { return _indexBuffer; }\n\n        /** The current size of the index buffer (in number of indices). */\n        protected function get indexBufferSize():int { return _indexBufferSize; }\n\n        /** The internally used vertex buffer used on rendering. */\n        protected function get vertexBuffer():VertexBuffer3D { return _vertexBuffer; }\n        \n        /** The current size of the vertex buffer (in blocks of 32 bits). */\n        protected function get vertexBufferSize():int { return _vertexBufferSize; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/FilterEffect.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3D;\n\n    import starling.textures.Texture;\n    import starling.textures.TextureSmoothing;\n    import starling.utils.RenderUtil;\n\n    /** An effect drawing a mesh of textured vertices.\n     *  This is the standard effect that is the base for all fragment filters;\n     *  if you want to create your own fragment filters, you will have to extend this class.\n     *\n     *  <p>For more information about the usage and creation of effects, please have a look at\n     *  the documentation of the parent class, \"Effect\".</p>\n     *\n     *  @see Effect\n     *  @see MeshEffect\n     *  @see starling.filters.FragmentFilter\n     */\n    public class FilterEffect extends Effect\n    {\n        /** The vertex format expected by <code>uploadVertexData</code>:\n         *  <code>\"position:float2, texCoords:float2\"</code> */\n        public static const VERTEX_FORMAT:VertexDataFormat =\n            Effect.VERTEX_FORMAT.extend(\"texCoords:float2\");\n\n        /** The AGAL code for the standard vertex shader that most filters will use.\n         *  It simply transforms the vertex coordinates to clip-space and passes the texture\n         *  coordinates to the fragment program (as 'v0'). */\n        public static const STD_VERTEX_SHADER:String =\n            \"m44 op, va0, vc0 \\n\"+  // 4x4 matrix transform to output clip-space\n            \"mov v0, va1\";          // pass texture coordinates to fragment program\n\n        private var _texture:Texture;\n        private var _textureSmoothing:String;\n        private var _textureRepeat:Boolean;\n\n        /** Creates a new FilterEffect instance. */\n        public function FilterEffect()\n        {\n            _textureSmoothing = TextureSmoothing.BILINEAR;\n        }\n\n        /** Override this method if the effect requires a different program depending on the\n         *  current settings. Ideally, you do this by creating a bit mask encoding all the options.\n         *  This method is called often, so do not allocate any temporary objects when overriding.\n         *\n         *  <p>Reserve 4 bits for the variant name of the base class.</p>\n         */\n        override protected function get programVariantName():uint\n        {\n            return RenderUtil.getTextureVariantBits(_texture);\n        }\n\n        /** @private */\n        override protected function createProgram():Program\n        {\n            if (_texture)\n            {\n                var vertexShader:String = STD_VERTEX_SHADER;\n                var fragmentShader:String = tex(\"oc\", \"v0\", 0, _texture);\n                return Program.fromSource(vertexShader, fragmentShader);\n            }\n            else\n            {\n                return super.createProgram();\n            }\n        }\n\n        /** This method is called by <code>render</code>, directly before\n         *  <code>context.drawTriangles</code>. It activates the program and sets up\n         *  the context with the following constants and attributes:\n         *\n         *  <ul>\n         *    <li><code>vc0-vc3</code> — MVP matrix</li>\n         *    <li><code>va0</code> — vertex position (xy)</li>\n         *    <li><code>va1</code> — texture coordinates (uv)</li>\n         *    <li><code>fs0</code> — texture</li>\n         *  </ul>\n         */\n        override protected function beforeDraw(context:Context3D):void\n        {\n            super.beforeDraw(context);\n\n            if (_texture)\n            {\n                var repeat:Boolean = _textureRepeat && _texture.root.isPotTexture;\n                RenderUtil.setSamplerStateAt(0, _texture.mipMapping, _textureSmoothing, repeat);\n                context.setTextureAt(0, _texture.base);\n                vertexFormat.setVertexBufferAt(1, vertexBuffer, \"texCoords\");\n            }\n        }\n\n        /** This method is called by <code>render</code>, directly after\n         *  <code>context.drawTriangles</code>. Resets texture and vertex buffer attributes. */\n        override protected function afterDraw(context:Context3D):void\n        {\n            if (_texture)\n            {\n                context.setTextureAt(0, null);\n                context.setVertexBufferAt(1, null);\n            }\n\n            super.afterDraw(context);\n        }\n\n        /** Creates an AGAL source string with a <code>tex</code> operation, including an options\n         *  list with the appropriate format flag. This is just a convenience method forwarding\n         *  to the respective RenderUtil method.\n         *\n         *  @see starling.utils.RenderUtil#createAGALTexOperation()\n         */\n        protected static function tex(resultReg:String, uvReg:String, sampler:int, texture:Texture,\n                                      convertToPmaIfRequired:Boolean=true):String\n        {\n            return RenderUtil.createAGALTexOperation(resultReg, uvReg, sampler, texture,\n                convertToPmaIfRequired);\n        }\n\n        /** The data format that this effect requires from the VertexData that it renders:\n         *  <code>\"position:float2, texCoords:float2\"</code> */\n        override public function get vertexFormat():VertexDataFormat { return VERTEX_FORMAT; }\n\n        /** The texture to be mapped onto the vertices. */\n        public function get texture():Texture { return _texture; }\n        public function set texture(value:Texture):void { _texture = value; }\n\n        /** The smoothing filter that is used for the texture. @default bilinear */\n        public function get textureSmoothing():String { return _textureSmoothing; }\n        public function set textureSmoothing(value:String):void { _textureSmoothing = value; }\n\n        /** Indicates if pixels at the edges will be repeated or clamped.\n         *  Only works for power-of-two textures. @default false */\n        public function get textureRepeat():Boolean { return _textureRepeat; }\n        public function set textureRepeat(value:Boolean):void { _textureRepeat = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/IndexData.as",
    "content": "// =================================================================================================\n//\n//  Starling Framework\n//  Copyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3D;\n    import flash.display3D.IndexBuffer3D;\n    import flash.errors.EOFError;\n    import flash.utils.ByteArray;\n    import flash.utils.Endian;\n\n    import starling.core.Starling;\n    import starling.errors.MissingContextError;\n    import starling.utils.StringUtil;\n\n    /** The IndexData class manages a raw list of vertex indices, allowing direct upload\n     *  to Stage3D index buffers. <em>You only have to work with this class if you're writing\n     *  your own rendering code (e.g. if you create custom display objects).</em>\n     *\n     *  <p>To render objects with Stage3D, you have to organize vertices and indices in so-called\n     *  vertex- and index-buffers. Vertex buffers store the coordinates of the vertices that make\n     *  up an object; index buffers reference those vertices to determine which vertices spawn\n     *  up triangles. Those buffers reside in graphics memory and can be accessed very\n     *  efficiently by the GPU.</p>\n     *\n     *  <p>Before you can move data into the buffers, you have to set it up in conventional\n     *  memory — that is, in a Vector or a ByteArray. Since it's quite cumbersome to manually\n     *  create and manipulate those data structures, the IndexData and VertexData classes provide\n     *  a simple way to do just that. The data is stored in a ByteArray (one index or vertex after\n     *  the other) that can easily be uploaded to a buffer.</p>\n     *\n     *  <strong>Basic Quad Layout</strong>\n     *\n     *  <p>In many cases, the indices we are working with will reference just quads, i.e.\n     *  triangles composing rectangles. That means that many IndexData instances will contain\n     *  similar or identical data — a great opportunity for optimization!</p>\n     *\n     *  <p>If an IndexData instance follows a specific layout, it will be recognized\n     *  automatically and many operations can be executed much faster. In Starling, that\n     *  layout is called \"basic quad layout\". In order to recognize this specific sequence,\n     *  the indices of each quad have to use the following order:</p>\n     *\n     *  <pre>n, n+1, n+2, n+1, n+3, n+2</pre>\n     *\n     *  <p>The subsequent quad has to use <code>n+4</code> as starting value, the next one\n     *  <code>n+8</code>, etc. Here is an example with 3 quads / 6 triangles:</p>\n     *\n     *  <pre>0, 1, 2, 1, 3, 2,   4, 5, 6, 5, 7, 6,   8, 9, 10, 9, 11, 10</pre>\n     *\n     *  <p>If you are describing quad-like meshes, make sure to always use this layout.</p>\n     *\n     *  @see VertexData\n     */\n    public class IndexData\n    {\n        /** The number of bytes per index element. */\n        private static const INDEX_SIZE:int = 2;\n\n        private var _rawData:ByteArray;\n        private var _numIndices:int;\n        private var _initialCapacity:int;\n        private var _useQuadLayout:Boolean;\n\n        // basic quad layout\n        private static var sQuadData:ByteArray = new ByteArray();\n        private static var sQuadDataNumIndices:uint = 0;\n\n        // helper objects\n        private static var sVector:Vector.<uint> = new <uint>[];\n        private static var sTrimData:ByteArray = new ByteArray();\n\n        /** Creates an empty IndexData instance with the given capacity (in indices).\n         *\n         *  @param initialCapacity\n         *\n         *  The initial capacity affects just the way the internal ByteArray is allocated, not the\n         *  <code>numIndices</code> value, which will always be zero when the constructor returns.\n         *  The reason for this behavior is the peculiar way in which ByteArrays organize their\n         *  memory:\n         *\n         *  <p>The first time you set the length of a ByteArray, it will adhere to that:\n         *  a ByteArray with length 20 will take up 20 bytes (plus some overhead). When you change\n         *  it to a smaller length, it will stick to the original value, e.g. with a length of 10\n         *  it will still take up 20 bytes. However, now comes the weird part: change it to\n         *  anything above the original length, and it will allocate 4096 bytes!</p>\n         *\n         *  <p>Thus, be sure to always make a generous educated guess, depending on the planned\n         *  usage of your IndexData instances.</p>\n         */\n        public function IndexData(initialCapacity:int=48)\n        {\n            _numIndices = 0;\n            _initialCapacity = initialCapacity;\n            _useQuadLayout = true;\n        }\n\n        /** Explicitly frees up the memory used by the ByteArray, thus removing all indices.\n         *  Quad layout will be restored (until adding data violating that layout). */\n        public function clear():void\n        {\n            if (_rawData)\n                _rawData.clear();\n\n            _numIndices = 0;\n            _useQuadLayout = true;\n        }\n\n        /** Creates a duplicate of the IndexData object. */\n        public function clone():IndexData\n        {\n            var clone:IndexData = new IndexData(_numIndices);\n\n            if (!_useQuadLayout)\n            {\n                clone.switchToGenericData();\n                clone._rawData.writeBytes(_rawData);\n            }\n\n            clone._numIndices = _numIndices;\n            return clone;\n        }\n\n        /** Copies the index data (or a range of it, defined by 'indexID' and 'numIndices')\n         *  of this instance to another IndexData object, starting at a certain target index.\n         *  If the target is not big enough, it will grow to fit all the new indices.\n         *\n         *  <p>By passing a non-zero <code>offset</code>, you can raise all copied indices\n         *  by that value in the target object.</p>\n         */\n        public function copyTo(target:IndexData, targetIndexID:int=0, offset:int=0,\n                               indexID:int=0, numIndices:int=-1):void\n        {\n            if (numIndices < 0 || indexID + numIndices > _numIndices)\n                numIndices = _numIndices - indexID;\n\n            var sourceData:ByteArray, targetData:ByteArray;\n            var newNumIndices:int = targetIndexID + numIndices;\n\n            if (target._numIndices < newNumIndices)\n            {\n                target._numIndices = newNumIndices;\n\n                if (sQuadDataNumIndices  < newNumIndices)\n                    ensureQuadDataCapacity(newNumIndices);\n            }\n\n            if (_useQuadLayout)\n            {\n                if (target._useQuadLayout)\n                {\n                    var keepsQuadLayout:Boolean = true;\n                    var distance:int = targetIndexID - indexID;\n                    var distanceInQuads:int = distance / 6;\n                    var offsetInQuads:int = offset / 4;\n\n                    // This code is executed very often. If it turns out that both IndexData\n                    // instances use a quad layout, we don't need to do anything here.\n                    //\n                    // When \"distance / 6 == offset / 4 && distance % 6 == 0 && offset % 4 == 0\",\n                    // the copy operation preserves the quad layout. In that case, we can exit\n                    // right away. The code below is a little more complex, though, to avoid the\n                    // (surprisingly costly) mod-operations.\n\n                    if (distanceInQuads == offsetInQuads && (offset & 3) == 0 &&\n                        distanceInQuads * 6 == distance)\n                    {\n                        keepsQuadLayout = true;\n                    }\n                    else if (numIndices > 2)\n                    {\n                        keepsQuadLayout = false;\n                    }\n                    else\n                    {\n                        for (var i:int=0; i<numIndices; ++i)\n                            keepsQuadLayout &&=\n                                getBasicQuadIndexAt(indexID + i) + offset ==\n                                getBasicQuadIndexAt(targetIndexID + i);\n                    }\n\n                    if (keepsQuadLayout) return;\n                    else target.switchToGenericData();\n                }\n\n                sourceData = sQuadData;\n                targetData = target._rawData;\n\n                if ((offset & 3) == 0) // => offset % 4 == 0\n                {\n                    indexID += 6 * offset / 4;\n                    offset = 0;\n                    ensureQuadDataCapacity(indexID + numIndices);\n                }\n            }\n            else\n            {\n                if (target._useQuadLayout)\n                    target.switchToGenericData();\n\n                sourceData = _rawData;\n                targetData = target._rawData;\n            }\n\n            targetData.position = targetIndexID * INDEX_SIZE;\n\n            if (offset == 0)\n                targetData.writeBytes(sourceData, indexID * INDEX_SIZE, numIndices * INDEX_SIZE);\n            else\n            {\n                sourceData.position = indexID * INDEX_SIZE;\n\n                // by reading junks of 32 instead of 16 bits, we can spare half the time\n                while (numIndices > 1)\n                {\n                    var indexAB:uint = sourceData.readUnsignedInt();\n                    var indexA:uint  = ((indexAB & 0xffff0000) >> 16) + offset;\n                    var indexB:uint  = ((indexAB & 0x0000ffff)      ) + offset;\n                    targetData.writeUnsignedInt(indexA << 16 | indexB);\n                    numIndices -= 2;\n                }\n\n                if (numIndices)\n                    targetData.writeShort(sourceData.readUnsignedShort() + offset);\n            }\n        }\n\n        /** Sets an index at the specified position. */\n        public function setIndex(indexID:int, index:uint):void\n        {\n            if (_numIndices < indexID + 1)\n                 numIndices = indexID + 1;\n\n            if (_useQuadLayout)\n            {\n                if (getBasicQuadIndexAt(indexID) == index) return;\n                else switchToGenericData();\n            }\n\n            _rawData.position = indexID * INDEX_SIZE;\n            _rawData.writeShort(index);\n        }\n\n        /** Reads the index from the specified position. */\n        public function getIndex(indexID:int):int\n        {\n            if (_useQuadLayout)\n            {\n                if (indexID < _numIndices)\n                    return getBasicQuadIndexAt(indexID);\n                else\n                    throw new EOFError();\n            }\n            else\n            {\n                _rawData.position = indexID * INDEX_SIZE;\n                return _rawData.readUnsignedShort();\n            }\n        }\n\n        /** Adds an offset to all indices in the specified range. */\n        public function offsetIndices(offset:int, indexID:int=0, numIndices:int=-1):void\n        {\n            if (numIndices < 0 || indexID + numIndices > _numIndices)\n                numIndices = _numIndices - indexID;\n\n            var endIndex:int = indexID + numIndices;\n\n            for (var i:int=indexID; i<endIndex; ++i)\n                setIndex(i, getIndex(i) + offset);\n        }\n\n        /** Appends three indices representing a triangle. Reference the vertices clockwise,\n         *  as this defines the front side of the triangle. */\n        public function addTriangle(a:uint, b:uint, c:uint):void\n        {\n            if (_useQuadLayout)\n            {\n                if (a == getBasicQuadIndexAt(_numIndices))\n                {\n                    var oddTriangleID:Boolean = (_numIndices & 1) != 0;\n                    var evenTriangleID:Boolean = !oddTriangleID;\n\n                    if ((evenTriangleID && b == a + 1 && c == b + 1) ||\n                         (oddTriangleID && c == a + 1 && b == c + 1))\n                    {\n                        _numIndices += 3;\n                        ensureQuadDataCapacity(_numIndices);\n                        return;\n                    }\n                }\n\n                switchToGenericData();\n            }\n\n            _rawData.position = _numIndices * INDEX_SIZE;\n            _rawData.writeShort(a);\n            _rawData.writeShort(b);\n            _rawData.writeShort(c);\n            _numIndices += 3;\n        }\n\n        /** Appends two triangles spawning up the quad with the given indices.\n         *  The indices of the vertices are arranged like this:\n         *\n         *  <pre>\n         *  a - b\n         *  | / |\n         *  c - d\n         *  </pre>\n         *\n         *  <p>To make sure the indices will follow the basic quad layout, make sure each\n         *  parameter increments the one before it (e.g. <code>0, 1, 2, 3</code>).</p>\n         */\n        public function addQuad(a:uint, b:uint, c:uint, d:uint):void\n        {\n            if (_useQuadLayout)\n            {\n                if (a == getBasicQuadIndexAt(_numIndices) &&\n                    b == a + 1 && c == b + 1 && d == c + 1)\n                {\n                    _numIndices += 6;\n                    ensureQuadDataCapacity(_numIndices);\n                    return;\n                }\n                else switchToGenericData();\n            }\n\n            _rawData.position = _numIndices * INDEX_SIZE;\n            _rawData.writeShort(a);\n            _rawData.writeShort(b);\n            _rawData.writeShort(c);\n            _rawData.writeShort(b);\n            _rawData.writeShort(d);\n            _rawData.writeShort(c);\n            _numIndices += 6;\n        }\n\n        /** Creates a vector containing all indices. If you pass an existing vector to the method,\n         *  its contents will be overwritten. */\n        public function toVector(out:Vector.<uint>=null):Vector.<uint>\n        {\n            if (out == null) out = new Vector.<uint>(_numIndices);\n            else out.length = _numIndices;\n\n            var rawData:ByteArray = _useQuadLayout ? sQuadData : _rawData;\n            rawData.position = 0;\n\n            for (var i:int=0; i<_numIndices; ++i)\n                out[i] = rawData.readUnsignedShort();\n\n            return out;\n        }\n\n        /** Returns a string representation of the IndexData object,\n         *  including a comma-separated list of all indices. */\n        public function toString():String\n        {\n            var string:String = StringUtil.format(\"[IndexData numIndices={0} indices=\\\"{1}\\\"]\",\n                _numIndices, toVector(sVector).join());\n\n            sVector.length = 0;\n            return string;\n        }\n\n        // private helpers\n\n        private function switchToGenericData():void\n        {\n            if (_useQuadLayout)\n            {\n                _useQuadLayout = false;\n\n                if (_rawData == null)\n                {\n                    _rawData = new ByteArray();\n                    _rawData.endian = Endian.LITTLE_ENDIAN;\n                    _rawData.length = _initialCapacity * INDEX_SIZE; // -> allocated memory\n                    _rawData.length = _numIndices * INDEX_SIZE;      // -> actual length\n                }\n\n                if (_numIndices)\n                    _rawData.writeBytes(sQuadData, 0, _numIndices * INDEX_SIZE);\n            }\n        }\n\n        /** Makes sure that the ByteArray containing the normalized, basic quad data contains at\n         *  least <code>numIndices</code> indices. The array might grow, but it will never be\n         *  made smaller. */\n        private function ensureQuadDataCapacity(numIndices:int):void\n        {\n            if (sQuadDataNumIndices >= numIndices) return;\n\n            var i:int;\n            var oldNumQuads:int = sQuadDataNumIndices / 6;\n            var newNumQuads:int = Math.ceil(numIndices / 6);\n\n            sQuadData.endian = Endian.LITTLE_ENDIAN;\n            sQuadData.position = sQuadData.length;\n            sQuadDataNumIndices = newNumQuads * 6;\n\n            for (i = oldNumQuads; i < newNumQuads; ++i)\n            {\n                sQuadData.writeShort(4 * i);\n                sQuadData.writeShort(4 * i + 1);\n                sQuadData.writeShort(4 * i + 2);\n                sQuadData.writeShort(4 * i + 1);\n                sQuadData.writeShort(4 * i + 3);\n                sQuadData.writeShort(4 * i + 2);\n            }\n        }\n\n        /** Returns the index that's expected at this position if following basic quad layout. */\n        private static function getBasicQuadIndexAt(indexID:int):int\n        {\n            var quadID:int = indexID / 6;\n            var posInQuad:int = indexID - quadID * 6; // => indexID % 6\n            var offset:int;\n\n            if (posInQuad == 0) offset = 0;\n            else if (posInQuad == 1 || posInQuad == 3) offset = 1;\n            else if (posInQuad == 2 || posInQuad == 5) offset = 2;\n            else offset = 3;\n\n            return quadID * 4 + offset;\n        }\n\n        // IndexBuffer helpers\n\n        /** Creates an index buffer object with the right size to fit the complete data.\n         *  Optionally, the current data is uploaded right away. */\n        public function createIndexBuffer(upload:Boolean=false,\n                                          bufferUsage:String=\"staticDraw\"):IndexBuffer3D\n        {\n            var context:Context3D = Starling.context;\n            if (context == null) throw new MissingContextError();\n            if (_numIndices == 0) return null;\n\n            var buffer:IndexBuffer3D = context.createIndexBuffer(_numIndices, bufferUsage);\n\n            if (upload) uploadToIndexBuffer(buffer);\n            return buffer;\n        }\n\n        /** Uploads the complete data (or a section of it) to the given index buffer. */\n        public function uploadToIndexBuffer(buffer:IndexBuffer3D, indexID:int=0, numIndices:int=-1):void\n        {\n            if (numIndices < 0 || indexID + numIndices > _numIndices)\n                numIndices = _numIndices - indexID;\n\n            if (numIndices > 0)\n                buffer.uploadFromByteArray(rawData, 0, indexID, numIndices);\n        }\n\n        /** Optimizes the ByteArray so that it has exactly the required capacity, without\n         *  wasting any memory. If your IndexData object grows larger than the initial capacity\n         *  you passed to the constructor, call this method to avoid the 4k memory problem. */\n        public function trim():void\n        {\n            if (_useQuadLayout) return;\n\n            sTrimData.length = _rawData.length;\n            sTrimData.position = 0;\n            sTrimData.writeBytes(_rawData);\n\n            _rawData.clear();\n            _rawData.length = sTrimData.length;\n            _rawData.writeBytes(sTrimData);\n\n            sTrimData.clear();\n        }\n\n        // properties\n\n        /** The total number of indices.\n         *\n         *  <p>If this instance contains only standardized, basic quad indices, resizing\n         *  will automatically fill up with appropriate quad indices. Otherwise, it will fill\n         *  up with zeroes.</p>\n         *\n         *  <p>If you set the number of indices to zero, quad layout will be restored.</p> */\n        public function get numIndices():int { return _numIndices; }\n        public function set numIndices(value:int):void\n        {\n            if (value != _numIndices)\n            {\n                if (_useQuadLayout) ensureQuadDataCapacity(value);\n                else _rawData.length = value * INDEX_SIZE;\n                if (value == 0) _useQuadLayout = true;\n\n                _numIndices = value;\n            }\n        }\n\n        /** The number of triangles that can be spawned up with the contained indices.\n         *  (In other words: the number of indices divided by three.) */\n        public function get numTriangles():int { return _numIndices / 3; }\n        public function set numTriangles(value:int):void { numIndices = value * 3; }\n\n        /** The number of quads that can be spawned up with the contained indices.\n         *  (In other words: the number of triangles divided by two.) */\n        public function get numQuads():int { return _numIndices / 6; }\n        public function set numQuads(value:int):void { numIndices = value * 6; }\n\n        /** The number of bytes required for each index value. */\n        public function get indexSizeInBytes():int { return INDEX_SIZE; }\n\n        /** Indicates if all indices are following the basic quad layout.\n         *\n         *  <p>This property is automatically updated if an index is set to a value that violates\n         *  basic quad layout. Once the layout was violated, the instance will always stay that\n         *  way, even if you fix that violating value later. Only calling <code>clear</code> or\n         *  manually enabling the property will restore quad layout.</p>\n         *\n         *  <p>If you enable this property on an instance, all indices will immediately be\n         *  replaced with indices following standard quad layout.</p>\n         *\n         *  <p>Please look at the class documentation for more information about that kind\n         *  of layout, and why it is important.</p>\n         *\n         *  @default true\n         */\n        public function get useQuadLayout():Boolean { return _useQuadLayout; }\n        public function set useQuadLayout(value:Boolean):void\n        {\n            if (value != _useQuadLayout)\n            {\n                if (value)\n                {\n                    ensureQuadDataCapacity(_numIndices);\n                    _rawData.length = 0;\n                    _useQuadLayout = true;\n                }\n                else switchToGenericData();\n            }\n        }\n\n        /** The raw index data; not a copy! Beware: the referenced ByteArray may change any time.\n         *  Never store a reference to it, and never modify its contents manually. */\n        public function get rawData():ByteArray\n        {\n            if (_useQuadLayout) return sQuadData;\n            else return _rawData;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/MeshEffect.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DProgramType;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.utils.RenderUtil;\n\n    /** An effect drawing a mesh of textured, colored vertices.\n     *  This is the standard effect that is the base for all mesh styles;\n     *  if you want to create your own mesh styles, you will have to extend this class.\n     *\n     *  <p>For more information about the usage and creation of effects, please have a look at\n     *  the documentation of the root class, \"Effect\".</p>\n     *\n     *  @see Effect\n     *  @see FilterEffect\n     *  @see starling.styles.MeshStyle\n     */\n    public class MeshEffect extends FilterEffect\n    {\n        /** The vertex format expected by <code>uploadVertexData</code>:\n         *  <code>\"position:float2, texCoords:float2, color:bytes4\"</code> */\n        public static const VERTEX_FORMAT:VertexDataFormat =\n            FilterEffect.VERTEX_FORMAT.extend(\"color:bytes4\");\n\n        private var _alpha:Number;\n        private var _tinted:Boolean;\n        private var _optimizeIfNotTinted:Boolean;\n\n        // helper objects\n        private static var sRenderAlpha:Vector.<Number> = new Vector.<Number>(4, true);\n\n        /** Creates a new MeshEffect instance. */\n        public function MeshEffect()\n        {\n            // Non-tinted meshes may be rendered with a simpler fragment shader, which brings\n            // a huge performance benefit on some low-end hardware. However, I don't want\n            // subclasses to become any more complicated because of this optimization (they\n            // probably use much longer shaders, anyway), so I only apply this optimization if\n            // this is actually the \"MeshEffect\" class.\n\n            _alpha = 1.0;\n            _optimizeIfNotTinted = getQualifiedClassName(this) == \"starling.rendering::MeshEffect\";\n        }\n\n        /** @private */\n        override protected function get programVariantName():uint\n        {\n            var noTinting:uint = uint(_optimizeIfNotTinted && !_tinted && _alpha == 1.0);\n            return super.programVariantName | (noTinting << 3);\n        }\n\n        /** @private */\n        override protected function createProgram():Program\n        {\n            var vertexShader:String, fragmentShader:String;\n\n            if (texture)\n            {\n                if (_optimizeIfNotTinted && !_tinted && _alpha == 1.0)\n                    return super.createProgram();\n\n                vertexShader =\n                    \"m44 op, va0, vc0 \\n\" + // 4x4 matrix transform to output clip-space\n                    \"mov v0, va1      \\n\" + // pass texture coordinates to fragment program\n                    \"mul v1, va2, vc4 \\n\";  // multiply alpha (vc4) with color (va2), pass to fp\n\n                fragmentShader =\n                    tex(\"ft0\", \"v0\", 0, texture) +\n                    \"mul oc, ft0, v1  \\n\";  // multiply color with texel color\n            }\n            else\n            {\n                vertexShader =\n                    \"m44 op, va0, vc0 \\n\" + // 4x4 matrix transform to output clipspace\n                    \"mul v0, va2, vc4 \\n\";  // multiply alpha (vc4) with color (va2)\n\n                fragmentShader =\n                    \"mov oc, v0       \\n\";  // output color\n            }\n\n            return Program.fromSource(vertexShader, fragmentShader);\n        }\n\n        /** This method is called by <code>render</code>, directly before\n         *  <code>context.drawTriangles</code>. It activates the program and sets up\n         *  the context with the following constants and attributes:\n         *\n         *  <ul>\n         *    <li><code>vc0-vc3</code> — MVP matrix</li>\n         *    <li><code>vc4</code> — alpha value (same value for all components)</li>\n         *    <li><code>va0</code> — vertex position (xy)</li>\n         *    <li><code>va1</code> — texture coordinates (uv)</li>\n         *    <li><code>va2</code> — vertex color (rgba), using premultiplied alpha</li>\n         *    <li><code>fs0</code> — texture</li>\n         *  </ul>\n         */\n        override protected function beforeDraw(context:Context3D):void\n        {\n            super.beforeDraw(context);\n\n            sRenderAlpha[0] = sRenderAlpha[1] = sRenderAlpha[2] = sRenderAlpha[3] = _alpha;\n            context.setProgramConstantsFromVector(Context3DProgramType.VERTEX, 4, sRenderAlpha);\n\n            if (_tinted || _alpha != 1.0 || !_optimizeIfNotTinted || texture == null)\n                vertexFormat.setVertexBufferAt(2, vertexBuffer, \"color\");\n        }\n\n        /** This method is called by <code>render</code>, directly after\n         *  <code>context.drawTriangles</code>. Resets texture and vertex buffer attributes. */\n        override protected function afterDraw(context:Context3D):void\n        {\n            context.setVertexBufferAt(2, null);\n\n            super.afterDraw(context);\n        }\n\n        /** The data format that this effect requires from the VertexData that it renders:\n         *  <code>\"position:float2, texCoords:float2, color:bytes4\"</code> */\n        override public function get vertexFormat():VertexDataFormat { return VERTEX_FORMAT; }\n\n        /** The alpha value of the object rendered by the effect. Must be taken into account\n         *  by all subclasses. */\n        public function get alpha():Number { return _alpha; }\n        public function set alpha(value:Number):void { _alpha = value; }\n\n        /** Indicates if the rendered vertices are tinted in any way, i.e. if there are vertices\n         *  that have a different color than fully opaque white. The base <code>MeshEffect</code>\n         *  class uses this information to simplify the fragment shader if possible. May be\n         *  ignored by subclasses. */\n        public function get tinted():Boolean { return _tinted; }\n        public function set tinted(value:Boolean):void { _tinted = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/Painter.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display.Stage3D;\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DCompareMode;\n    import flash.display3D.Context3DStencilAction;\n    import flash.display3D.Context3DTriangleFace;\n    import flash.display3D.textures.TextureBase;\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n    import flash.utils.Dictionary;\n\n    import starling.core.starling_internal;\n    import starling.display.BlendMode;\n    import starling.display.DisplayObject;\n    import starling.display.Mesh;\n    import starling.display.MeshBatch;\n    import starling.display.Quad;\n    import starling.events.Event;\n    import starling.textures.Texture;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n    import starling.utils.MeshSubset;\n    import starling.utils.Pool;\n    import starling.utils.RectangleUtil;\n    import starling.utils.RenderUtil;\n    import starling.utils.SystemUtil;\n\n    use namespace starling_internal;\n\n    /** A class that orchestrates rendering of all Starling display objects.\n     *\n     *  <p>A Starling instance contains exactly one 'Painter' instance that should be used for all\n     *  rendering purposes. Each frame, it is passed to the render methods of all rendered display\n     *  objects. To access it outside a render method, call <code>Starling.painter</code>.</p>\n     *\n     *  <p>The painter is responsible for drawing all display objects to the screen. At its\n     *  core, it is a wrapper for many Context3D methods, but that's not all: it also provides\n     *  a convenient state mechanism, supports masking and acts as middleman between display\n     *  objects and renderers.</p>\n     *\n     *  <strong>The State Stack</strong>\n     *\n     *  <p>The most important concept of the Painter class is the state stack. A RenderState\n     *  stores a combination of settings that are currently used for rendering, e.g. the current\n     *  projection- and modelview-matrices and context-related settings. It can be accessed\n     *  and manipulated via the <code>state</code> property. Use the methods\n     *  <code>pushState</code> and <code>popState</code> to store a specific state and restore\n     *  it later. That makes it easy to write rendering code that doesn't have any side effects.</p>\n     *\n     *  <listing>\n     *  painter.pushState(); // save a copy of the current state on the stack\n     *  painter.state.renderTarget = renderTexture;\n     *  painter.state.transformModelviewMatrix(object.transformationMatrix);\n     *  painter.state.alpha = 0.5;\n     *  painter.prepareToDraw(); // apply all state settings at the render context\n     *  drawSomething(); // insert Stage3D rendering code here\n     *  painter.popState(); // restores previous state</listing>\n     *\n     *  @see RenderState\n     */\n    public class Painter\n    {\n        // the key for the programs stored in 'sharedData'\n        private static const PROGRAM_DATA_NAME:String = \"starling.rendering.Painter.Programs\";\n\n        // members\n\n        private var _stage3D:Stage3D;\n        private var _context:Context3D;\n        private var _shareContext:Boolean;\n        private var _drawCount:int;\n        private var _frameID:uint;\n        private var _pixelSize:Number;\n        private var _enableErrorChecking:Boolean;\n        private var _stencilReferenceValues:Dictionary;\n        private var _clipRectStack:Vector.<Rectangle>;\n        private var _batchCacheExclusions:Vector.<DisplayObject>;\n\n        private var _batchProcessor:BatchProcessor;\n        private var _batchProcessorCurr:BatchProcessor; // current  processor\n        private var _batchProcessorPrev:BatchProcessor; // previous processor (cache)\n        private var _batchProcessorSpec:BatchProcessor; // special  processor (no cache)\n\n        private var _actualRenderTarget:TextureBase;\n        private var _actualCulling:String;\n        private var _actualBlendMode:String;\n\n        private var _backBufferWidth:Number;\n        private var _backBufferHeight:Number;\n        private var _backBufferScaleFactor:Number;\n\n        private var _state:RenderState;\n        private var _stateStack:Vector.<RenderState>;\n        private var _stateStackPos:int;\n        private var _stateStackLength:int;\n\n        // shared data\n        private static var sSharedData:Dictionary = new Dictionary();\n\n        // helper objects\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sPoint3D:Vector3D = new Vector3D();\n        private static var sMatrix3D:Matrix3D = new Matrix3D();\n        private static var sClipRect:Rectangle = new Rectangle();\n        private static var sBufferRect:Rectangle = new Rectangle();\n        private static var sScissorRect:Rectangle = new Rectangle();\n        private static var sMeshSubset:MeshSubset = new MeshSubset();\n\n        // construction\n        \n        /** Creates a new Painter object. Normally, it's not necessary to create any custom\n         *  painters; instead, use the global painter found on the Starling instance. */\n        public function Painter(stage3D:Stage3D)\n        {\n            _stage3D = stage3D;\n            _stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContextCreated, false, 40, true);\n            _context = _stage3D.context3D;\n            _shareContext = _context && _context.driverInfo != \"Disposed\";\n            _backBufferWidth  = _context ? _context.backBufferWidth  : 0;\n            _backBufferHeight = _context ? _context.backBufferHeight : 0;\n            _backBufferScaleFactor = _pixelSize = 1.0;\n            _stencilReferenceValues = new Dictionary(true);\n            _clipRectStack = new <Rectangle>[];\n\n            _batchProcessorCurr = new BatchProcessor();\n            _batchProcessorCurr.onBatchComplete = drawBatch;\n\n            _batchProcessorPrev = new BatchProcessor();\n            _batchProcessorPrev.onBatchComplete = drawBatch;\n\n            _batchProcessorSpec = new BatchProcessor();\n            _batchProcessorSpec.onBatchComplete = drawBatch;\n\n            _batchProcessor = _batchProcessorCurr;\n            _batchCacheExclusions = new Vector.<DisplayObject>();\n\n            _state = new RenderState();\n            _state.onDrawRequired = finishMeshBatch;\n            _stateStack = new <RenderState>[];\n            _stateStackPos = -1;\n            _stateStackLength = 0;\n        }\n        \n        /** Disposes all mesh batches, programs, and - if it is not being shared -\n         *  the render context. */\n        public function dispose():void\n        {\n            _batchProcessorCurr.dispose();\n            _batchProcessorPrev.dispose();\n            _batchProcessorSpec.dispose();\n\n            if (!_shareContext)\n            {\n                _context.dispose(false);\n                sSharedData = new Dictionary();\n            }\n        }\n\n        // context handling\n\n        /** Requests a context3D object from the stage3D object.\n         *  This is called by Starling internally during the initialization process.\n         *  You normally don't need to call this method yourself. (For a detailed description\n         *  of the parameters, look at the documentation of the method with the same name in the\n         *  \"RenderUtil\" class.)\n         *\n         *  @see starling.utils.RenderUtil\n         */\n        public function requestContext3D(renderMode:String, profile:*):void\n        {\n            RenderUtil.requestContext3D(_stage3D, renderMode, profile);\n        }\n\n        private function onContextCreated(event:Object):void\n        {\n            _context = _stage3D.context3D;\n            _context.enableErrorChecking = _enableErrorChecking;\n            _context.setDepthTest(false, Context3DCompareMode.ALWAYS);\n\n            _actualBlendMode = null;\n            _actualCulling = null;\n        }\n\n        /** Sets the viewport dimensions and other attributes of the rendering buffer.\n         *  Starling will call this method internally, so most apps won't need to mess with this.\n         *\n         *  <p>Beware: if <code>shareContext</code> is enabled, the method will only update the\n         *  painter's context-related information (like the size of the back buffer), but won't\n         *  make any actual changes to the context.</p>\n         *\n         * @param viewPort                the position and size of the area that should be rendered\n         *                                into, in pixels.\n         * @param contentScaleFactor      only relevant for Desktop (!) HiDPI screens. If you want\n         *                                to support high resolutions, pass the 'contentScaleFactor'\n         *                                of the Flash stage; otherwise, '1.0'.\n         * @param antiAlias               from 0 (none) to 16 (very high quality).\n         * @param enableDepthAndStencil   indicates whether the depth and stencil buffers should\n         *                                be enabled. Note that on AIR, you also have to enable\n         *                                this setting in the app-xml (application descriptor);\n         *                                otherwise, this setting will be silently ignored.\n         */\n        public function configureBackBuffer(viewPort:Rectangle, contentScaleFactor:Number,\n                                            antiAlias:int, enableDepthAndStencil:Boolean):void\n        {\n            if (!_shareContext)\n            {\n                enableDepthAndStencil &&= SystemUtil.supportsDepthAndStencil;\n\n                // Changing the stage3D position might move the back buffer to invalid bounds\n                // temporarily. To avoid problems, we set it to the smallest possible size first.\n\n                if (_context.profile == \"baselineConstrained\")\n                    _context.configureBackBuffer(32, 32, antiAlias, enableDepthAndStencil);\n\n                // If supporting HiDPI mode would exceed the maximum buffer size\n                // (can happen e.g in software mode), we stick to the low resolution.\n\n                if (viewPort.width  * contentScaleFactor > _context.maxBackBufferWidth ||\n                    viewPort.height * contentScaleFactor > _context.maxBackBufferHeight)\n                {\n                    contentScaleFactor = 1.0;\n                }\n\n                _stage3D.x = viewPort.x;\n                _stage3D.y = viewPort.y;\n\n                _context.configureBackBuffer(viewPort.width, viewPort.height,\n                    antiAlias, enableDepthAndStencil, contentScaleFactor != 1.0);\n            }\n\n            _backBufferWidth  = viewPort.width;\n            _backBufferHeight = viewPort.height;\n            _backBufferScaleFactor = contentScaleFactor;\n        }\n\n        // program management\n\n        /** Registers a program under a certain name.\n         *  If the name was already used, the previous program is overwritten. */\n        public function registerProgram(name:String, program:Program):void\n        {\n            deleteProgram(name);\n            programs[name] = program;\n        }\n\n        /** Deletes the program of a certain name. */\n        public function deleteProgram(name:String):void\n        {\n            var program:Program = getProgram(name);\n            if (program)\n            {\n                program.dispose();\n                delete programs[name];\n            }\n        }\n\n        /** Returns the program registered under a certain name, or null if no program with\n         *  this name has been registered. */\n        public function getProgram(name:String):Program\n        {\n            return programs[name] as Program;\n        }\n\n        /** Indicates if a program is registered under a certain name. */\n        public function hasProgram(name:String):Boolean\n        {\n            return name in programs;\n        }\n\n        // state stack\n\n        /** Pushes the current render state to a stack from which it can be restored later.\n         *\n         *  <p>If you pass a BatchToken, it will be updated to point to the current location within\n         *  the render cache. That way, you can later reference this location to render a subset of\n         *  the cache.</p>\n         */\n        public function pushState(token:BatchToken=null):void\n        {\n            _stateStackPos++;\n\n            if (_stateStackLength < _stateStackPos + 1) _stateStack[_stateStackLength++] = new RenderState();\n            if (token) _batchProcessor.fillToken(token);\n\n            _stateStack[_stateStackPos].copyFrom(_state);\n        }\n\n        /** Modifies the current state with a transformation matrix, alpha factor, and blend mode.\n         *\n         *  @param transformationMatrix Used to transform the current <code>modelviewMatrix</code>.\n         *  @param alphaFactor          Multiplied with the current alpha value.\n         *  @param blendMode            Replaces the current blend mode; except for \"auto\", which\n         *                              means the current value remains unchanged.\n         */\n        public function setStateTo(transformationMatrix:Matrix, alphaFactor:Number=1.0,\n                                   blendMode:String=\"auto\"):void\n        {\n            if (transformationMatrix) MatrixUtil.prependMatrix(_state._modelviewMatrix, transformationMatrix);\n            if (alphaFactor != 1.0) _state._alpha *= alphaFactor;\n            if (blendMode != BlendMode.AUTO) _state.blendMode = blendMode;\n        }\n\n        /** Restores the render state that was last pushed to the stack. If this changes\n         *  blend mode, clipping rectangle, render target or culling, the current batch\n         *  will be drawn right away.\n         *\n         *  <p>If you pass a BatchToken, it will be updated to point to the current location within\n         *  the render cache. That way, you can later reference this location to render a subset of\n         *  the cache.</p>\n         */\n        public function popState(token:BatchToken=null):void\n        {\n            if (_stateStackPos < 0)\n                throw new IllegalOperationError(\"Cannot pop empty state stack\");\n\n            _state.copyFrom(_stateStack[_stateStackPos]); // -> might cause 'finishMeshBatch'\n            _stateStackPos--;\n\n            if (token) _batchProcessor.fillToken(token);\n        }\n\n        // masks\n\n        /** Draws a display object into the stencil buffer, incrementing the buffer on each\n         *  used pixel. The stencil reference value is incremented as well; thus, any subsequent\n         *  stencil tests outside of this area will fail.\n         *\n         *  <p>If 'mask' is part of the display list, it will be drawn at its conventional stage\n         *  coordinates. Otherwise, it will be drawn with the current modelview matrix.</p>\n         *\n         *  <p>As an optimization, this method might update the clipping rectangle of the render\n         *  state instead of utilizing the stencil buffer. This is possible when the mask object\n         *  is of type <code>starling.display.Quad</code> and is aligned parallel to the stage\n         *  axes.</p>\n         *\n         *  <p>Note that masking breaks the render cache; the masked object must be redrawn anew\n         *  in the next frame. If you pass <code>maskee</code>, the method will automatically\n         *  call <code>excludeFromCache(maskee)</code> for you.</p>\n         */\n        public function drawMask(mask:DisplayObject, maskee:DisplayObject=null):void\n        {\n            if (_context == null) return;\n\n            finishMeshBatch();\n\n            if (isRectangularMask(mask, maskee, sMatrix))\n            {\n                mask.getBounds(mask, sClipRect);\n                RectangleUtil.getBounds(sClipRect, sMatrix, sClipRect);\n                pushClipRect(sClipRect);\n            }\n            else\n            {\n                _context.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,\n                    Context3DCompareMode.EQUAL, Context3DStencilAction.INCREMENT_SATURATE);\n\n                renderMask(mask);\n                stencilReferenceValue++;\n\n                _context.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,\n                    Context3DCompareMode.EQUAL, Context3DStencilAction.KEEP);\n            }\n\n            excludeFromCache(maskee);\n        }\n\n        /** Draws a display object into the stencil buffer, decrementing the\n         *  buffer on each used pixel. This effectively erases the object from the stencil buffer,\n         *  restoring the previous state. The stencil reference value will be decremented.\n         *\n         *  <p>Note: if the mask object meets the requirements of using the clipping rectangle,\n         *  it will be assumed that this erase operation undoes the clipping rectangle change\n         *  caused by the corresponding <code>drawMask()</code> call.</p>\n         */\n        public function eraseMask(mask:DisplayObject, maskee:DisplayObject=null):void\n        {\n            if (_context == null) return;\n\n            finishMeshBatch();\n\n            if (isRectangularMask(mask, maskee, sMatrix))\n            {\n                popClipRect();\n            }\n            else\n            {\n                _context.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,\n                    Context3DCompareMode.EQUAL, Context3DStencilAction.DECREMENT_SATURATE);\n\n                renderMask(mask);\n                stencilReferenceValue--;\n\n                _context.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,\n                    Context3DCompareMode.EQUAL, Context3DStencilAction.KEEP);\n            }\n        }\n\n        private function renderMask(mask:DisplayObject):void\n        {\n            var wasCacheEnabled:Boolean = cacheEnabled;\n\n            pushState();\n            cacheEnabled = false;\n            _state.alpha = 0.0;\n\n            var matrix:Matrix = null;\n            var matrix3D:Matrix3D = null;\n\n            if (mask.stage)\n            {\n                _state.setModelviewMatricesToIdentity();\n\n                if (mask.is3D) matrix3D = mask.getTransformationMatrix3D(null, sMatrix3D);\n                else           matrix   = mask.getTransformationMatrix(null, sMatrix);\n            }\n            else\n            {\n                if (mask.is3D) matrix3D = mask.transformationMatrix3D;\n                else           matrix   = mask.transformationMatrix;\n            }\n\n            if (matrix3D) _state.transformModelviewMatrix3D(matrix3D);\n            else          _state.transformModelviewMatrix(matrix);\n\n            mask.render(this);\n            finishMeshBatch();\n\n            cacheEnabled = wasCacheEnabled;\n            popState();\n        }\n\n        private function pushClipRect(clipRect:Rectangle):void\n        {\n            var stack:Vector.<Rectangle> = _clipRectStack;\n            var stackLength:uint = stack.length;\n            var intersection:Rectangle = Pool.getRectangle();\n\n            if (stackLength)\n                RectangleUtil.intersect(stack[stackLength - 1], clipRect, intersection);\n            else\n                intersection.copyFrom(clipRect);\n\n            stack[stackLength] = intersection;\n            _state.clipRect = intersection;\n        }\n\n        private function popClipRect():void\n        {\n            var stack:Vector.<Rectangle> = _clipRectStack;\n            var stackLength:uint = stack.length;\n\n            if (stackLength == 0)\n                throw new Error(\"Trying to pop from empty clip rectangle stack\");\n\n            stackLength--;\n            Pool.putRectangle(stack.pop());\n            _state.clipRect = stackLength ? stack[stackLength - 1] : null;\n        }\n\n        /** Figures out if the mask can be represented by a scissor rectangle; this is possible\n         *  if it's just a simple (untextured) quad that is parallel to the stage axes. The 'out'\n         *  parameter will be filled with the transformation matrix required to move the mask into\n         *  stage coordinates. */\n        private function isRectangularMask(mask:DisplayObject, maskee:DisplayObject, out:Matrix):Boolean\n        {\n            var quad:Quad = mask as Quad;\n            var is3D:Boolean = mask.is3D || (maskee && maskee.is3D && mask.stage == null);\n\n            if (quad && !is3D && quad.texture == null)\n            {\n                if (mask.stage) mask.getTransformationMatrix(null, out);\n                else\n                {\n                    out.copyFrom(mask.transformationMatrix);\n                    out.concat(_state.modelviewMatrix);\n                }\n\n                return (MathUtil.isEquivalent(out.a, 0) && MathUtil.isEquivalent(out.d, 0)) ||\n                       (MathUtil.isEquivalent(out.b, 0) && MathUtil.isEquivalent(out.c, 0));\n            }\n            return false;\n        }\n\n        // mesh rendering\n        \n        /** Adds a mesh to the current batch of unrendered meshes. If the current batch is not\n         *  compatible with the mesh, all previous meshes are rendered at once and the batch\n         *  is cleared.\n         *\n         *  @param mesh    The mesh to batch.\n         *  @param subset  The range of vertices to be batched. If <code>null</code>, the complete\n         *                 mesh will be used.\n         */\n        public function batchMesh(mesh:Mesh, subset:MeshSubset=null):void\n        {\n            _batchProcessor.addMesh(mesh, _state, subset);\n        }\n\n        /** Finishes the current mesh batch and prepares the next one. */\n        public function finishMeshBatch():void\n        {\n            _batchProcessor.finishBatch();\n        }\n\n        /** Completes all unfinished batches, cleanup procedures. */\n        public function finishFrame():void\n        {\n            if (_frameID %  99 == 0) _batchProcessorCurr.trim(); // odd number -> alternating processors\n            if (_frameID % 150 == 0) _batchProcessorSpec.trim();\n\n            _batchProcessor.finishBatch();\n            _batchProcessor = _batchProcessorSpec; // no cache between frames\n            processCacheExclusions();\n        }\n\n        private function processCacheExclusions():void\n        {\n            var i:int, length:int = _batchCacheExclusions.length;\n            for (i=0; i<length; ++i) _batchCacheExclusions[i].excludeFromCache();\n            _batchCacheExclusions.length = 0;\n        }\n\n        /** Resets the current state, state stack, batch processor, stencil reference value,\n         *  clipping rectangle, and draw count. Furthermore, depth testing is disabled. */\n        public function nextFrame():void\n        {\n            // update batch processors\n            _batchProcessor = swapBatchProcessors();\n            _batchProcessor.clear();\n            _batchProcessorSpec.clear();\n\n            // enforce reset of basic context settings\n            _actualBlendMode = null;\n            _actualCulling = null;\n            _context.setDepthTest(false, Context3DCompareMode.ALWAYS);\n\n            // reset everything else\n            stencilReferenceValue = 0;\n            _clipRectStack.length = 0;\n            _drawCount = 0;\n            _stateStackPos = -1;\n            _state.reset();\n        }\n\n        private function swapBatchProcessors():BatchProcessor\n        {\n            var tmp:BatchProcessor = _batchProcessorPrev;\n            _batchProcessorPrev = _batchProcessorCurr;\n            return _batchProcessorCurr = tmp;\n        }\n\n        /** Draws all meshes from the render cache between <code>startToken</code> and\n         *  (but not including) <code>endToken</code>. The render cache contains all meshes\n         *  rendered in the previous frame. */\n        public function drawFromCache(startToken:BatchToken, endToken:BatchToken):void\n        {\n            var meshBatch:MeshBatch;\n            var subset:MeshSubset = sMeshSubset;\n\n            if (!startToken.equals(endToken))\n            {\n                pushState();\n\n                for (var i:int = startToken.batchID; i <= endToken.batchID; ++i)\n                {\n                    meshBatch = _batchProcessorPrev.getBatchAt(i);\n                    subset.setTo(); // resets subset\n\n                    if (i == startToken.batchID)\n                    {\n                        subset.vertexID = startToken.vertexID;\n                        subset.indexID  = startToken.indexID;\n                        subset.numVertices = meshBatch.numVertices - subset.vertexID;\n                        subset.numIndices  = meshBatch.numIndices  - subset.indexID;\n                    }\n\n                    if (i == endToken.batchID)\n                    {\n                        subset.numVertices = endToken.vertexID - subset.vertexID;\n                        subset.numIndices  = endToken.indexID  - subset.indexID;\n                    }\n\n                    if (subset.numVertices)\n                    {\n                        _state.alpha = 1.0;\n                        _state.blendMode = meshBatch.blendMode;\n                        _batchProcessor.addMesh(meshBatch, _state, subset, true);\n                    }\n                }\n\n                popState();\n            }\n        }\n\n        /** Prevents the object from being drawn from the render cache in the next frame.\n         *  Different to <code>setRequiresRedraw()</code>, this does not indicate that the object\n         *  has changed in any way, but just that it doesn't support being drawn from cache.\n         *\n         *  <p>Note that when a container is excluded from the render cache, its children will\n         *  still be cached! This just means that batching is interrupted at this object when\n         *  the display tree is traversed.</p>\n         */\n        public function excludeFromCache(object:DisplayObject):void\n        {\n            if (object) _batchCacheExclusions[_batchCacheExclusions.length] = object;\n        }\n\n        private function drawBatch(meshBatch:MeshBatch):void\n        {\n            pushState();\n\n            state.blendMode = meshBatch.blendMode;\n            state.modelviewMatrix.identity();\n            state.alpha = 1.0;\n\n            meshBatch.render(this);\n\n            popState();\n        }\n\n        // helper methods\n\n        /** Applies all relevant state settings to at the render context. This includes\n         *  blend mode, render target and clipping rectangle. Always call this method before\n         *  <code>context.drawTriangles()</code>.\n         */\n        public function prepareToDraw():void\n        {\n            applyBlendMode();\n            applyRenderTarget();\n            applyClipRect();\n            applyCulling();\n        }\n\n        /** Clears the render context with a certain color and alpha value. Since this also\n         *  clears the stencil buffer, the stencil reference value is also reset to '0'. */\n        public function clear(rgb:uint=0, alpha:Number=0.0):void\n        {\n            applyRenderTarget();\n            stencilReferenceValue = 0;\n            RenderUtil.clear(rgb, alpha);\n        }\n\n        /** Resets the render target to the back buffer and displays its contents. */\n        public function present():void\n        {\n            _state.renderTarget = null;\n            _actualRenderTarget = null;\n            _context.present();\n        }\n\n        private function applyBlendMode():void\n        {\n            var blendMode:String = _state.blendMode;\n\n            if (blendMode != _actualBlendMode)\n            {\n                BlendMode.get(_state.blendMode).activate();\n                _actualBlendMode = blendMode;\n            }\n        }\n\n        private function applyCulling():void\n        {\n            var culling:String = _state.culling;\n\n            if (culling != _actualCulling)\n            {\n                _context.setCulling(culling);\n                _actualCulling = culling;\n            }\n        }\n\n        private function applyRenderTarget():void\n        {\n            var target:TextureBase = _state.renderTargetBase;\n\n            if (target != _actualRenderTarget)\n            {\n                if (target)\n                {\n                    var antiAlias:int  = _state.renderTargetAntiAlias;\n                    var depthAndStencil:Boolean = _state.renderTargetSupportsDepthAndStencil;\n                    _context.setRenderToTexture(target, depthAndStencil, antiAlias);\n                }\n                else\n                    _context.setRenderToBackBuffer();\n\n                _context.setStencilReferenceValue(stencilReferenceValue);\n                _actualRenderTarget = target;\n            }\n        }\n\n        private function applyClipRect():void\n        {\n            var clipRect:Rectangle = _state.clipRect;\n\n            if (clipRect)\n            {\n                var width:int, height:int;\n                var projMatrix:Matrix3D = _state.projectionMatrix3D;\n                var renderTarget:Texture = _state.renderTarget;\n\n                if (renderTarget)\n                {\n                    width  = renderTarget.root.nativeWidth;\n                    height = renderTarget.root.nativeHeight;\n                }\n                else\n                {\n                    width  = _backBufferWidth;\n                    height = _backBufferHeight;\n                }\n\n                // convert to pixel coordinates (matrix transformation ends up in range [-1, 1])\n                MatrixUtil.transformCoords3D(projMatrix, clipRect.x, clipRect.y, 0.0, sPoint3D);\n                sPoint3D.project(); // eliminate w-coordinate\n                sClipRect.x = (sPoint3D.x * 0.5 + 0.5) * width;\n                sClipRect.y = (0.5 - sPoint3D.y * 0.5) * height;\n\n                MatrixUtil.transformCoords3D(projMatrix, clipRect.right, clipRect.bottom, 0.0, sPoint3D);\n                sPoint3D.project(); // eliminate w-coordinate\n                sClipRect.right  = (sPoint3D.x * 0.5 + 0.5) * width;\n                sClipRect.bottom = (0.5 - sPoint3D.y * 0.5) * height;\n\n                sBufferRect.setTo(0, 0, width, height);\n                RectangleUtil.intersect(sClipRect, sBufferRect, sScissorRect);\n\n                // an empty rectangle is not allowed, so we set it to the smallest possible size\n                if (sScissorRect.width < 1 || sScissorRect.height < 1)\n                    sScissorRect.setTo(0, 0, 1, 1);\n\n                _context.setScissorRectangle(sScissorRect);\n            }\n            else\n            {\n                _context.setScissorRectangle(null);\n            }\n        }\n\n        // properties\n        \n        /** Indicates the number of stage3D draw calls. */\n        public function get drawCount():int { return _drawCount; }\n        public function set drawCount(value:int):void { _drawCount = value; }\n\n        /** The current stencil reference value of the active render target. This value\n         *  is typically incremented when drawing a mask and decrementing when erasing it.\n         *  The painter keeps track of one stencil reference value per render target.\n         *  Only change this value if you know what you're doing!\n         */\n        public function get stencilReferenceValue():uint\n        {\n            var key:Object = _state.renderTarget ? _state.renderTargetBase : this;\n            if (key in _stencilReferenceValues) return _stencilReferenceValues[key];\n            else return 0;\n        }\n\n        public function set stencilReferenceValue(value:uint):void\n        {\n            var key:Object = _state.renderTarget ? _state.renderTargetBase : this;\n            _stencilReferenceValues[key] = value;\n\n            if (contextValid)\n                _context.setStencilReferenceValue(value);\n        }\n\n        /** Indicates if the render cache is enabled. Normally, this should be left at the default;\n         *  however, some custom rendering logic might require to change this property temporarily.\n         *  Also note that the cache is automatically reactivated each frame, right before the\n         *  render process.\n         *\n         *  @default true\n         */\n        public function get cacheEnabled():Boolean { return _batchProcessor == _batchProcessorCurr; }\n        public function set cacheEnabled(value:Boolean):void\n        {\n            if (value != cacheEnabled)\n            {\n                finishMeshBatch();\n\n                if (value) _batchProcessor = _batchProcessorCurr;\n                else       _batchProcessor = _batchProcessorSpec;\n            }\n        }\n\n        /** The current render state, containing some of the context settings, projection- and\n         *  modelview-matrix, etc. Always returns the same instance, even after calls to \"pushState\"\n         *  and \"popState\".\n         *\n         *  <p>When you change the current RenderState, and this change is not compatible with\n         *  the current render batch, the batch will be concluded right away. Thus, watch out\n         *  for changes of blend mode, clipping rectangle, render target or culling.</p>\n         */\n        public function get state():RenderState { return _state; }\n\n        /** The Stage3D instance this painter renders into. */\n        public function get stage3D():Stage3D { return _stage3D; }\n\n        /** The Context3D instance this painter renders into. */\n        public function get context():Context3D { return _context; }\n\n        /** Returns the index of the current frame <strong>if</strong> the render cache is enabled;\n         *  otherwise, returns zero. To get the frameID regardless of the render cache, call\n         *  <code>Starling.frameID</code> instead. */\n        public function set frameID(value:uint):void { _frameID = value; }\n        public function get frameID():uint\n        {\n            return _batchProcessor == _batchProcessorCurr ? _frameID : 0;\n        }\n\n        /** The size (in points) that represents one pixel in the back buffer. */\n        public function get pixelSize():Number { return _pixelSize; }\n        public function set pixelSize(value:Number):void { _pixelSize = value; }\n\n        /** Indicates if another Starling instance (or another Stage3D framework altogether)\n         *  uses the same render context. @default false */\n        public function get shareContext():Boolean { return _shareContext; }\n        public function set shareContext(value:Boolean):void { _shareContext = value; }\n\n        /** Indicates if Stage3D render methods will report errors. Activate only when needed,\n         *  as this has a negative impact on performance. @default false */\n        public function get enableErrorChecking():Boolean { return _enableErrorChecking; }\n        public function set enableErrorChecking(value:Boolean):void\n        {\n            _enableErrorChecking = value;\n            if (_context) _context.enableErrorChecking = value;\n        }\n\n        /** Returns the current width of the back buffer. In most cases, this value is in pixels;\n         *  however, if the app is running on an HiDPI display with an activated\n         *  'supportHighResolutions' setting, you have to multiply with 'backBufferPixelsPerPoint'\n         *  for the actual pixel count. Alternatively, use the Context3D-property with the\n         *  same name: it will return the exact pixel values. */\n        public function get backBufferWidth():int { return _backBufferWidth; }\n\n        /** Returns the current height of the back buffer. In most cases, this value is in pixels;\n         *  however, if the app is running on an HiDPI display with an activated\n         *  'supportHighResolutions' setting, you have to multiply with 'backBufferPixelsPerPoint'\n         *  for the actual pixel count. Alternatively, use the Context3D-property with the\n         *  same name: it will return the exact pixel values. */\n        public function get backBufferHeight():int { return _backBufferHeight; }\n\n        /** The number of pixels per point returned by the 'backBufferWidth/Height' properties.\n         *  Except for desktop HiDPI displays with an activated 'supportHighResolutions' setting,\n         *  this will always return '1'. */\n        public function get backBufferScaleFactor():Number { return _backBufferScaleFactor; }\n\n        /** Indicates if the Context3D object is currently valid (i.e. it hasn't been lost or\n         *  disposed). */\n        public function get contextValid():Boolean\n        {\n            if (_context)\n            {\n                const driverInfo:String = _context.driverInfo;\n                return driverInfo != null && driverInfo != \"\" && driverInfo != \"Disposed\";\n            }\n            else return false;\n        }\n\n        /** The Context3D profile of the current render context, or <code>null</code>\n         *  if the context has not been created yet. */\n        public function get profile():String\n        {\n            if (_context) return _context.profile;\n            else return null;\n        }\n\n        /** A dictionary that can be used to save custom data related to the render context.\n         *  If you need to share data that is bound to the render context (e.g. textures), use\n         *  this dictionary instead of creating a static class variable. That way, the data will\n         *  be available for all Starling instances that use this stage3D / context. */\n        public function get sharedData():Dictionary\n        {\n            var data:Dictionary = sSharedData[stage3D] as Dictionary;\n            if (data == null)\n            {\n                data = new Dictionary();\n                sSharedData[stage3D] = data;\n            }\n            return data;\n        }\n\n        private function get programs():Dictionary\n        {\n            var programs:Dictionary = sharedData[PROGRAM_DATA_NAME] as Dictionary;\n            if (programs == null)\n            {\n                programs = new Dictionary();\n                sharedData[PROGRAM_DATA_NAME] = programs;\n            }\n            return programs;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/rendering/Program.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import com.adobe.utils.AGALMiniAssembler;\n\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DProgramType;\n    import flash.display3D.Program3D;\n    import flash.events.Event;\n    import flash.utils.ByteArray;\n\n    import starling.core.Starling;\n    import starling.errors.MissingContextError;\n\n    /** A Program represents a pair of a fragment- and vertex-shader.\n     *\n     *  <p>This class is a convenient replacement for Stage3Ds \"Program3D\" class. Its main\n     *  advantage is that it survives a context loss; furthermore, it makes it simple to\n     *  create a program from AGAL source without having to deal with the assembler.</p>\n     *\n     *  <p>It is recommended to store programs in Starling's \"Painter\" instance via the methods\n     *  <code>registerProgram</code> and <code>getProgram</code>. That way, your programs may\n     *  be shared among different display objects or even Starling instances.</p>\n     *\n     *  @see Painter\n     */\n    public class Program\n    {\n        private var _vertexShader:ByteArray;\n        private var _fragmentShader:ByteArray;\n        private var _program3D:Program3D;\n\n        private static var sAssembler:AGALMiniAssembler = new AGALMiniAssembler();\n\n        /** Creates a program from the given AGAL (Adobe Graphics Assembly Language) bytecode. */\n        public function Program(vertexShader:ByteArray, fragmentShader:ByteArray)\n        {\n            _vertexShader = vertexShader;\n            _fragmentShader = fragmentShader;\n\n            // Handle lost context (using conventional Flash event for weak listener support)\n            Starling.current.stage3D.addEventListener(Event.CONTEXT3D_CREATE,\n                onContextCreated, false, 30, true);\n        }\n\n        /** Disposes the internal Program3D instance. */\n        public function dispose():void\n        {\n            Starling.current.stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n            disposeProgram();\n        }\n\n        /** Creates a new Program instance from AGAL assembly language. */\n        public static function fromSource(vertexShader:String, fragmentShader:String,\n                                          agalVersion:uint=1):Program\n        {\n            return new Program(\n                sAssembler.assemble(Context3DProgramType.VERTEX, vertexShader, agalVersion),\n                sAssembler.assemble(Context3DProgramType.FRAGMENT, fragmentShader, agalVersion));\n        }\n\n        /** Activates the program on the given context. If you don't pass a context, the current\n         *  Starling context will be used. */\n        public function activate(context:Context3D=null):void\n        {\n            if (context == null)\n            {\n                context = Starling.context;\n                if (context == null) throw new MissingContextError();\n            }\n\n            if (_program3D == null)\n            {\n                _program3D = context.createProgram();\n                _program3D.upload(_vertexShader, _fragmentShader);\n            }\n\n            context.setProgram(_program3D);\n        }\n\n        private function onContextCreated(event:Event):void\n        {\n            disposeProgram();\n        }\n\n        private function disposeProgram():void\n        {\n            if (_program3D)\n            {\n                _program3D.dispose();\n                _program3D = null;\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/RenderState.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3DTriangleFace;\n    import flash.display3D.textures.TextureBase;\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.display.BlendMode;\n    import starling.textures.Texture;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n    import starling.utils.Pool;\n    import starling.utils.RectangleUtil;\n\n    /** The RenderState stores a combination of settings that are currently used for rendering.\n     *  This includes modelview and transformation matrices as well as context3D related settings.\n     *\n     *  <p>Starling's Painter instance stores a reference to the current RenderState.\n     *  Via a stack mechanism, you can always save a specific state and restore it later.\n     *  That makes it easy to write rendering code that doesn't have any side effects.</p>\n     *\n     *  <p>Beware that any context-related settings are not applied on the context\n     *  right away, but only after calling <code>painter.prepareToDraw()</code>.\n     *  However, the Painter recognizes changes to those settings and will finish the current\n     *  batch right away if necessary.</p>\n     *\n     *  <strong>Matrix Magic</strong>\n     *\n     *  <p>On rendering, Starling traverses the display tree, constantly moving from one\n     *  coordinate system to the next. Each display object stores its vertex coordinates\n     *  in its local coordinate system; on rendering, they must be moved to a global,\n     *  2D coordinate space (the so-called \"clip-space\"). To handle these calculations,\n     *  the RenderState contains a set of matrices.</p>\n     *\n     *  <p>By multiplying vertex coordinates with the <code>modelviewMatrix</code>, you'll get the\n     *  coordinates in \"screen-space\", or in other words: in stage coordinates. (Optionally,\n     *  there's also a 3D version of this matrix. It comes into play when you're working with\n     *  <code>Sprite3D</code> containers.)</p>\n     *\n     *  <p>By feeding the result of the previous transformation into the\n     *  <code>projectionMatrix</code>, you'll end up with so-called \"clipping coordinates\",\n     *  which are in the range <code>[-1, 1]</code> (just as needed by the graphics pipeline).\n     *  If you've got vertices in the 3D space, this matrix will also execute a perspective\n     *  projection.</p>\n     *\n     *  <p>Finally, there's the <code>mvpMatrix</code>, which is short for\n     *  \"modelviewProjectionMatrix\". This is simply a combination of <code>modelview-</code> and\n     *  <code>projectionMatrix</code>, combining the effects of both. Pass this matrix\n     *  to the vertex shader and all your vertices will automatically end up at the right\n     *  position.</p>\n     *\n     *  @see Painter\n     *  @see starling.display.Sprite3D\n     */\n    public class RenderState\n    {\n        /** @private */ internal var _alpha:Number;\n        /** @private */ internal var _blendMode:String;\n        /** @private */ internal var _modelviewMatrix:Matrix;\n\n        private static const CULLING_VALUES:Vector.<String> = new <String>\n            [Context3DTriangleFace.NONE, Context3DTriangleFace.FRONT,\n             Context3DTriangleFace.BACK, Context3DTriangleFace.FRONT_AND_BACK];\n\n        private var _miscOptions:uint;\n        private var _clipRect:Rectangle;\n        private var _renderTarget:Texture;\n        private var _onDrawRequired:Function;\n        private var _modelviewMatrix3D:Matrix3D;\n        private var _projectionMatrix3D:Matrix3D;\n        private var _projectionMatrix3DRev:uint;\n        private var _mvpMatrix3D:Matrix3D;\n\n        // helper objects\n        private static var sMatrix3D:Matrix3D = new Matrix3D();\n        private static var sProjectionMatrix3DRev:uint = 0;\n\n        /** Creates a new render state with the default settings. */\n        public function RenderState()\n        {\n            reset();\n        }\n\n        /** Duplicates all properties of another instance on the current instance. */\n        public function copyFrom(renderState:RenderState):void\n        {\n            if (_onDrawRequired != null)\n            {\n                var currentTarget:TextureBase = _renderTarget ? _renderTarget.base : null;\n                var nextTarget:TextureBase = renderState._renderTarget ? renderState._renderTarget.base : null;\n                var cullingChanges:Boolean = (_miscOptions & 0xf00) != (renderState._miscOptions & 0xf00);\n                var clipRectChanges:Boolean = _clipRect || renderState._clipRect ?\n                    !RectangleUtil.compare(_clipRect, renderState._clipRect) : false;\n\n                if (_blendMode != renderState._blendMode ||\n                    currentTarget != nextTarget || clipRectChanges || cullingChanges)\n                {\n                    _onDrawRequired();\n                }\n            }\n\n            _alpha = renderState._alpha;\n            _blendMode = renderState._blendMode;\n            _renderTarget = renderState._renderTarget;\n            _miscOptions = renderState._miscOptions;\n            _modelviewMatrix.copyFrom(renderState._modelviewMatrix);\n\n            if (_projectionMatrix3DRev != renderState._projectionMatrix3DRev)\n            {\n                _projectionMatrix3DRev = renderState._projectionMatrix3DRev;\n                _projectionMatrix3D.copyFrom(renderState._projectionMatrix3D);\n            }\n\n            if (_modelviewMatrix3D || renderState._modelviewMatrix3D)\n                this.modelviewMatrix3D = renderState._modelviewMatrix3D;\n\n            if (_clipRect || renderState._clipRect)\n                this.clipRect = renderState._clipRect;\n        }\n\n        /** Resets the RenderState to the default settings.\n         *  (Check each property documentation for its default value.) */\n        public function reset():void\n        {\n            this.alpha = 1.0;\n            this.blendMode = BlendMode.NORMAL;\n            this.culling = Context3DTriangleFace.NONE;\n            this.modelviewMatrix3D = null;\n            this.renderTarget = null;\n            this.clipRect = null;\n            _projectionMatrix3DRev = 0;\n\n            if (_modelviewMatrix) _modelviewMatrix.identity();\n            else _modelviewMatrix = new Matrix();\n\n            if (_projectionMatrix3D) _projectionMatrix3D.identity();\n            else _projectionMatrix3D = new Matrix3D();\n\n            if (_mvpMatrix3D == null) _mvpMatrix3D = new Matrix3D();\n        }\n\n        // matrix methods / properties\n\n        /** Prepends the given matrix to the 2D modelview matrix. */\n        public function transformModelviewMatrix(matrix:Matrix):void\n        {\n            MatrixUtil.prependMatrix(_modelviewMatrix, matrix);\n        }\n\n        /** Prepends the given matrix to the 3D modelview matrix.\n         *  The current contents of the 2D modelview matrix is stored in the 3D modelview matrix\n         *  before doing so; the 2D modelview matrix is then reset to the identity matrix.\n         */\n        public function transformModelviewMatrix3D(matrix:Matrix3D):void\n        {\n            if (_modelviewMatrix3D == null)\n                _modelviewMatrix3D = Pool.getMatrix3D();\n\n            _modelviewMatrix3D.prepend(MatrixUtil.convertTo3D(_modelviewMatrix, sMatrix3D));\n            _modelviewMatrix3D.prepend(matrix);\n            _modelviewMatrix.identity();\n        }\n\n        /** Creates a perspective projection matrix suitable for 2D and 3D rendering.\n         *\n         *  <p>The first 4 parameters define which area of the stage you want to view (the camera\n         *  will 'zoom' to exactly this region). The final 3 parameters determine the perspective\n         *  in which you're looking at the stage.</p>\n         *\n         *  <p>The stage is always on the rectangle that is spawned up between x- and y-axis (with\n         *  the given size). All objects that are exactly on that rectangle (z equals zero) will be\n         *  rendered in their true size, without any distortion.</p>\n         *\n         *  <p>If you pass only the first 4 parameters, the camera will be set up above the center\n         *  of the stage, with a field of view of 1.0 rad.</p>\n         */\n        public function setProjectionMatrix(x:Number, y:Number, width:Number, height:Number,\n                                            stageWidth:Number=0, stageHeight:Number=0,\n                                            cameraPos:Vector3D=null):void\n        {\n            _projectionMatrix3DRev = ++sProjectionMatrix3DRev;\n            MatrixUtil.createPerspectiveProjectionMatrix(\n                    x, y, width, height, stageWidth, stageHeight, cameraPos, _projectionMatrix3D);\n        }\n\n        /** This method needs to be called whenever <code>projectionMatrix3D</code> was changed\n         *  other than via <code>setProjectionMatrix</code>.\n         */\n        public function setProjectionMatrixChanged():void\n        {\n            _projectionMatrix3DRev = ++sProjectionMatrix3DRev;\n        }\n\n        /** Changes the modelview matrices (2D and, if available, 3D) to identity matrices.\n         *  An object transformed an identity matrix performs no transformation.\n         */\n        public function setModelviewMatricesToIdentity():void\n        {\n            _modelviewMatrix.identity();\n            if (_modelviewMatrix3D) _modelviewMatrix3D.identity();\n        }\n\n        /** Returns the current 2D modelview matrix.\n         *  CAUTION: Use with care! Each call returns the same instance.\n         *  @default identity matrix */\n        public function get modelviewMatrix():Matrix { return _modelviewMatrix; }\n        public function set modelviewMatrix(value:Matrix):void { _modelviewMatrix.copyFrom(value); }\n\n        /** Returns the current 3D modelview matrix, if there have been 3D transformations.\n         *  CAUTION: Use with care! Each call returns the same instance.\n         *  @default null */\n        public function get modelviewMatrix3D():Matrix3D { return _modelviewMatrix3D; }\n        public function set modelviewMatrix3D(value:Matrix3D):void\n        {\n            if (value)\n            {\n                if (_modelviewMatrix3D == null) _modelviewMatrix3D = Pool.getMatrix3D(false);\n                _modelviewMatrix3D.copyFrom(value);\n            }\n            else if (_modelviewMatrix3D)\n            {\n                Pool.putMatrix3D(_modelviewMatrix3D);\n                _modelviewMatrix3D = null;\n            }\n        }\n\n        /** Returns the current projection matrix. You can use the method 'setProjectionMatrix3D'\n         *  to set it up in an intuitive way.\n         *  CAUTION: Use with care! Each call returns the same instance. If you modify the matrix\n         *           in place, you have to call <code>setProjectionMatrixChanged</code>.\n         *  @default identity matrix */\n        public function get projectionMatrix3D():Matrix3D { return _projectionMatrix3D; }\n        public function set projectionMatrix3D(value:Matrix3D):void\n        {\n            setProjectionMatrixChanged();\n            _projectionMatrix3D.copyFrom(value);\n        }\n\n        /** Calculates the product of modelview and projection matrix and stores it in a 3D matrix.\n         *  CAUTION: Use with care! Each call returns the same instance. */\n        public function get mvpMatrix3D():Matrix3D\n        {\n            _mvpMatrix3D.copyFrom(_projectionMatrix3D);\n            if (_modelviewMatrix3D) _mvpMatrix3D.prepend(_modelviewMatrix3D);\n            _mvpMatrix3D.prepend(MatrixUtil.convertTo3D(_modelviewMatrix, sMatrix3D));\n            return _mvpMatrix3D;\n        }\n\n        // other methods\n\n        /** Changes the the current render target.\n         *\n         *  @param target     Either a texture or <code>null</code> to render into the back buffer.\n         *  @param enableDepthAndStencil  Indicates if depth and stencil testing will be available.\n         *                    This parameter affects only texture targets.\n         *  @param antiAlias  The anti-aliasing quality (range: <code>0 - 16</code>).\n         *                    This parameter affects only texture targets. Note that at the time\n         *                    of this writing, AIR supports anti-aliasing only on Desktop.\n         */\n        public function setRenderTarget(target:Texture, enableDepthAndStencil:Boolean=true,\n                                        antiAlias:int=0):void\n        {\n            var currentTarget:TextureBase = _renderTarget ? _renderTarget.base : null;\n            var newTarget:TextureBase = target ? target.base : null;\n            var newOptions:uint = MathUtil.min(antiAlias, 16) | uint(enableDepthAndStencil) << 4;\n            var optionsChange:Boolean = newOptions != (_miscOptions & 0xff);\n\n            if (currentTarget != newTarget || optionsChange)\n            {\n                if (_onDrawRequired != null) _onDrawRequired();\n\n                _renderTarget = target;\n                _miscOptions = (_miscOptions & 0xffffff00) | newOptions;\n            }\n        }\n\n        // other properties\n\n        /** The current, cumulated alpha value. Beware that, in a standard 'render' method,\n         *  this already includes the current object! The value is the product of current object's\n         *  alpha value and all its parents. @default 1.0\n         */\n        public function get alpha():Number { return _alpha; }\n        public function set alpha(value:Number):void { _alpha = value; }\n\n        /** The blend mode to be used on rendering. A value of \"auto\" is ignored, since it\n         *  means that the mode should remain unchanged.\n         *\n         *  @default BlendMode.NORMAL\n         *  @see starling.display.BlendMode\n         */\n        public function get blendMode():String { return _blendMode; }\n        public function set blendMode(value:String):void\n        {\n            if (value != BlendMode.AUTO && _blendMode != value)\n            {\n                if (_onDrawRequired != null) _onDrawRequired();\n                _blendMode = value;\n            }\n        }\n\n        /** The texture that is currently being rendered into, or <code>null</code>\n         *  to render into the back buffer. On assignment, calls <code>setRenderTarget</code>\n         *  with its default parameters. */\n        public function get renderTarget():Texture { return _renderTarget; }\n        public function set renderTarget(value:Texture):void { setRenderTarget(value); }\n\n        /** @private */\n        internal function get renderTargetBase():TextureBase\n        {\n            return _renderTarget ? _renderTarget.base : null;\n        }\n\n        /** Sets the triangle culling mode. Allows to exclude triangles from rendering based on\n         *  their orientation relative to the view plane.\n         *  @default Context3DTriangleFace.NONE\n         */\n        public function get culling():String\n        {\n            var index:int = (_miscOptions & 0xf00) >> 8;\n            return CULLING_VALUES[index];\n        }\n\n        public function set culling(value:String):void\n        {\n            if (this.culling != value)\n            {\n                if (_onDrawRequired != null) _onDrawRequired();\n\n                var index:int = CULLING_VALUES.indexOf(value);\n                if (index == -1) throw new ArgumentError(\"Invalid culling mode\");\n\n                _miscOptions = (_miscOptions & 0xfffff0ff) | (index << 8);\n            }\n        }\n\n        /** The clipping rectangle can be used to limit rendering in the current render target to\n         *  a certain area. This method expects the rectangle in stage coordinates. To prevent\n         *  any clipping, assign <code>null</code>.\n         *\n         *  @default null\n         */\n        public function get clipRect():Rectangle { return _clipRect; }\n        public function set clipRect(value:Rectangle):void\n        {\n            if (!RectangleUtil.compare(_clipRect, value))\n            {\n                if (_onDrawRequired != null) _onDrawRequired();\n                if (value)\n                {\n                    if (_clipRect == null) _clipRect = Pool.getRectangle();\n                    _clipRect.copyFrom(value);\n                }\n                else if (_clipRect)\n                {\n                    Pool.putRectangle(_clipRect);\n                    _clipRect = null;\n                }\n            }\n        }\n\n        /** The anti-alias setting used when setting the current render target\n         *  via <code>setRenderTarget</code>. */\n        public function get renderTargetAntiAlias():int\n        {\n            return _miscOptions & 0xf;\n        }\n\n        /** Indicates if the render target (set via <code>setRenderTarget</code>)\n         *  has its depth and stencil buffers enabled. */\n        public function get renderTargetSupportsDepthAndStencil():Boolean\n        {\n            return (_miscOptions & 0xf0) != 0;\n        }\n\n        /** Indicates if there have been any 3D transformations.\n         *  Returns <code>true</code> if the 3D modelview matrix contains a value. */\n        public function get is3D():Boolean { return _modelviewMatrix3D != null; }\n\n        /** @private\n         *\n         *  This callback is executed whenever a state change requires a draw operation.\n         *  This is the case if blend mode, render target, culling or clipping rectangle\n         *  are changing. */\n        internal function get onDrawRequired():Function { return _onDrawRequired; }\n        internal function set onDrawRequired(value:Function):void { _onDrawRequired = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/VertexData.as",
    "content": "// =================================================================================================\n//\n//  Starling Framework\n//  Copyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.Context3D;\n    import flash.display3D.VertexBuffer3D;\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n    import flash.utils.ByteArray;\n    import flash.utils.Endian;\n\n    import starling.core.Starling;\n    import starling.errors.MissingContextError;\n    import starling.styles.MeshStyle;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n    import starling.utils.StringUtil;\n\n    /** The VertexData class manages a raw list of vertex information, allowing direct upload\n     *  to Stage3D vertex buffers. <em>You only have to work with this class if you're writing\n     *  your own rendering code (e.g. if you create custom display objects).</em>\n     *\n     *  <p>To render objects with Stage3D, you have to organize vertices and indices in so-called\n     *  vertex- and index-buffers. Vertex buffers store the coordinates of the vertices that make\n     *  up an object; index buffers reference those vertices to determine which vertices spawn\n     *  up triangles. Those buffers reside in graphics memory and can be accessed very\n     *  efficiently by the GPU.</p>\n     *\n     *  <p>Before you can move data into the buffers, you have to set it up in conventional\n     *  memory — that is, in a Vector or a ByteArray. Since it's quite cumbersome to manually\n     *  create and manipulate those data structures, the IndexData and VertexData classes provide\n     *  a simple way to do just that. The data is stored sequentially (one vertex or index after\n     *  the other) so that it can easily be uploaded to a buffer.</p>\n     *\n     *  <strong>Vertex Format</strong>\n     *\n     *  <p>The VertexData class requires a custom format string on initialization, or an instance\n     *  of the VertexDataFormat class. Here is an example:</p>\n     *\n     *  <listing>\n     *  vertexData = new VertexData(\"position:float2, color:bytes4\");\n     *  vertexData.setPoint(0, \"position\", 320, 480);\n     *  vertexData.setColor(0, \"color\", 0xff00ff);</listing>\n     *\n     *  <p>This instance is set up with two attributes: \"position\" and \"color\". The keywords\n     *  after the colons depict the format and size of the data that each property uses; in this\n     *  case, we store two floats for the position (for the x- and y-coordinates) and four\n     *  bytes for the color. Please refer to the VertexDataFormat documentation for details.</p>\n     *\n     *  <p>The attribute names are then used to read and write data to the respective positions\n     *  inside a vertex. Furthermore, they come in handy when copying data from one VertexData\n     *  instance to another: attributes with equal name and data format may be transferred between\n     *  different VertexData objects, even when they contain different sets of attributes or have\n     *  a different layout.</p>\n     *\n     *  <strong>Colors</strong>\n     *\n     *  <p>Always use the format <code>bytes4</code> for color data. The color access methods\n     *  expect that format, since it's the most efficient way to store color data. Furthermore,\n     *  you should always include the string \"color\" (or \"Color\") in the name of color data;\n     *  that way, it will be recognized as such and will always have its value pre-filled with\n     *  pure white at full opacity.</p>\n     *\n     *  <strong>Premultiplied Alpha</strong>\n     *\n     *  <p>Per default, color values are stored with premultiplied alpha values, which\n     *  means that the <code>rgb</code> values were multiplied with the <code>alpha</code> values\n     *  before saving them. You can change this behavior with the <code>premultipliedAlpha</code>\n     *  property.</p>\n     *\n     *  <p>Beware: with premultiplied alpha, the alpha value always affects the resolution of\n     *  the RGB channels. A small alpha value results in a lower accuracy of the other channels,\n     *  and if the alpha value reaches zero, the color information is lost altogether.</p>\n     *\n     *  <strong>Tinting</strong>\n     *\n     *  <p>Some low-end hardware is very sensitive when it comes to fragment shader complexity.\n     *  Thus, Starling optimizes shaders for non-tinted meshes. The VertexData class keeps track\n     *  of its <code>tinted</code>-state, at least at a basic level: whenever you change color\n     *  or alpha value of a vertex to something different than white (<code>0xffffff</code>) with\n     *  full alpha (<code>1.0</code>), the <code>tinted</code> property is enabled.</p>\n     *\n     *  <p>However, that value is not entirely accurate: when you restore the color of just a\n     *  range of vertices, or copy just a subset of vertices to another instance, the property\n     *  might wrongfully indicate a tinted mesh. If that's the case, you can either call\n     *  <code>updateTinted()</code> or assign a custom value to the <code>tinted</code>-property.\n     *  </p>\n     *\n     *  @see VertexDataFormat\n     *  @see IndexData\n     */\n    public class VertexData\n    {\n        private var _rawData:ByteArray;\n        private var _numVertices:int;\n        private var _format:VertexDataFormat;\n        private var _attributes:Vector.<VertexDataAttribute>;\n        private var _numAttributes:int;\n        private var _premultipliedAlpha:Boolean;\n        private var _tinted:Boolean;\n\n        private var _posOffset:int;  // in bytes\n        private var _colOffset:int;  // in bytes\n        private var _vertexSize:int; // in bytes\n\n        // helper objects\n        private static var sHelperPoint:Point = new Point();\n        private static var sHelperPoint3D:Vector3D = new Vector3D();\n        private static var sBytes:ByteArray = new ByteArray();\n\n        /** Creates an empty VertexData object with the given format and initial capacity.\n         *\n         *  @param format\n         *\n         *  Either a VertexDataFormat instance or a String that describes the data format.\n         *  Refer to the VertexDataFormat class for more information. If you don't pass a format,\n         *  the default <code>MeshStyle.VERTEX_FORMAT</code> will be used.\n         *\n         *  @param initialCapacity\n         *\n         *  The initial capacity affects just the way the internal ByteArray is allocated, not the\n         *  <code>numIndices</code> value, which will always be zero when the constructor returns.\n         *  The reason for this behavior is the peculiar way in which ByteArrays organize their\n         *  memory:\n         *\n         *  <p>The first time you set the length of a ByteArray, it will adhere to that:\n         *  a ByteArray with length 20 will take up 20 bytes (plus some overhead). When you change\n         *  it to a smaller length, it will stick to the original value, e.g. with a length of 10\n         *  it will still take up 20 bytes. However, now comes the weird part: change it to\n         *  anything above the original length, and it will allocate 4096 bytes!</p>\n         *\n         *  <p>Thus, be sure to always make a generous educated guess, depending on the planned\n         *  usage of your VertexData instances.</p>\n         */\n        public function VertexData(format:*=null, initialCapacity:int=32)\n        {\n            if (format == null) _format = MeshStyle.VERTEX_FORMAT;\n            else if (format is VertexDataFormat) _format = format;\n            else if (format is String) _format = VertexDataFormat.fromString(format as String);\n            else throw new ArgumentError(\"'format' must be String or VertexDataFormat\");\n\n            _attributes = _format.attributes;\n            _numAttributes = _attributes.length;\n            _posOffset = _format.hasAttribute(\"position\") ? _format.getOffset(\"position\") : 0;\n            _colOffset = _format.hasAttribute(\"color\")    ? _format.getOffset(\"color\")    : 0;\n            _vertexSize = _format.vertexSize;\n            _numVertices = 0;\n            _premultipliedAlpha = true;\n            _rawData = new ByteArray();\n            _rawData.endian = sBytes.endian = Endian.LITTLE_ENDIAN;\n            _rawData.length = initialCapacity * _vertexSize; // just for the initial allocation\n            _rawData.length = 0;                             // changes length, but not memory!\n        }\n\n        /** Explicitly frees up the memory used by the ByteArray. */\n        public function clear():void\n        {\n            _rawData.clear();\n            _numVertices = 0;\n            _tinted = false;\n        }\n\n        /** Creates a duplicate of the vertex data object. */\n        public function clone():VertexData\n        {\n            var clone:VertexData = new VertexData(_format, _numVertices);\n            clone._rawData.writeBytes(_rawData);\n            clone._numVertices = _numVertices;\n            clone._premultipliedAlpha = _premultipliedAlpha;\n            clone._tinted = _tinted;\n            return clone;\n        }\n\n        /** Copies the vertex data (or a range of it, defined by 'vertexID' and 'numVertices')\n         *  of this instance to another vertex data object, starting at a certain target index.\n         *  If the target is not big enough, it will be resized to fit all the new vertices.\n         *\n         *  <p>If you pass a non-null matrix, the 2D position of each vertex will be transformed\n         *  by that matrix before storing it in the target object. (The position being either an\n         *  attribute with the name \"position\" or, if such an attribute is not found, the first\n         *  attribute of each vertex. It must consist of two float values containing the x- and\n         *  y-coordinates of the vertex.)</p>\n         *\n         *  <p>Source and target do not need to have the exact same format. Only properties that\n         *  exist in the target will be copied; others will be ignored. If a property with the\n         *  same name but a different format exists in the target, an exception will be raised.\n         *  Beware, though, that the copy-operation becomes much more expensive when the formats\n         *  differ.</p>\n         */\n        public function copyTo(target:VertexData, targetVertexID:int=0, matrix:Matrix=null,\n                               vertexID:int=0, numVertices:int=-1):void\n        {\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            if (_format === target._format)\n            {\n                if (target._numVertices < targetVertexID + numVertices)\n                    target._numVertices = targetVertexID + numVertices;\n\n                target._tinted ||= _tinted;\n\n                // In this case, it's fastest to copy the complete range in one call\n                // and then overwrite only the transformed positions.\n\n                var targetRawData:ByteArray = target._rawData;\n                targetRawData.position = targetVertexID * _vertexSize;\n                targetRawData.writeBytes(_rawData, vertexID * _vertexSize, numVertices * _vertexSize);\n\n                if (matrix)\n                {\n                    var x:Number, y:Number;\n                    var pos:int = targetVertexID * _vertexSize + _posOffset;\n                    var endPos:int = pos + (numVertices * _vertexSize);\n\n                    while (pos < endPos)\n                    {\n                        targetRawData.position = pos;\n                        x = targetRawData.readFloat();\n                        y = targetRawData.readFloat();\n\n                        targetRawData.position = pos;\n                        targetRawData.writeFloat(matrix.a * x + matrix.c * y + matrix.tx);\n                        targetRawData.writeFloat(matrix.d * y + matrix.b * x + matrix.ty);\n\n                        pos += _vertexSize;\n                    }\n                }\n            }\n            else\n            {\n                if (target._numVertices < targetVertexID + numVertices)\n                    target.numVertices  = targetVertexID + numVertices; // ensure correct alphas!\n\n                for (var i:int=0; i<_numAttributes; ++i)\n                {\n                    var srcAttr:VertexDataAttribute = _attributes[i];\n                    var tgtAttr:VertexDataAttribute = target.getAttribute(srcAttr.name);\n\n                    if (tgtAttr) // only copy attributes that exist in the target, as well\n                    {\n                        if (srcAttr.offset == _posOffset)\n                            copyAttributeTo_internal(target, targetVertexID, matrix,\n                                    srcAttr, tgtAttr, vertexID, numVertices);\n                        else\n                            copyAttributeTo_internal(target, targetVertexID, null,\n                                    srcAttr, tgtAttr, vertexID, numVertices);\n                    }\n                }\n            }\n        }\n\n        /** Copies a specific attribute of all contained vertices (or a range of them, defined by\n         *  'vertexID' and 'numVertices') to another VertexData instance. Beware that both name\n         *  and format of the attribute must be identical in source and target.\n         *  If the target is not big enough, it will be resized to fit all the new vertices.\n         *\n         *  <p>If you pass a non-null matrix, the specified attribute will be transformed by\n         *  that matrix before storing it in the target object. It must consist of two float\n         *  values.</p>\n         */\n        public function copyAttributeTo(target:VertexData, targetVertexID:int, attrName:String,\n                                        matrix:Matrix=null, vertexID:int=0, numVertices:int=-1):void\n        {\n            var sourceAttribute:VertexDataAttribute = getAttribute(attrName);\n            var targetAttribute:VertexDataAttribute = target.getAttribute(attrName);\n\n            if (sourceAttribute == null)\n                throw new ArgumentError(\"Attribute '\" + attrName + \"' not found in source data\");\n\n            if (targetAttribute == null)\n                throw new ArgumentError(\"Attribute '\" + attrName + \"' not found in target data\");\n\n            if (sourceAttribute.isColor)\n                target._tinted ||= _tinted;\n\n            copyAttributeTo_internal(target, targetVertexID, matrix,\n                    sourceAttribute, targetAttribute, vertexID, numVertices);\n        }\n\n        private function copyAttributeTo_internal(\n                target:VertexData, targetVertexID:int, matrix:Matrix,\n                sourceAttribute:VertexDataAttribute, targetAttribute:VertexDataAttribute,\n                vertexID:int, numVertices:int):void\n        {\n            if (sourceAttribute.format != targetAttribute.format)\n                throw new IllegalOperationError(\"Attribute formats differ between source and target\");\n\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            if (target._numVertices < targetVertexID + numVertices)\n                target._numVertices = targetVertexID + numVertices;\n\n            var i:int, j:int, x:Number, y:Number;\n            var sourceData:ByteArray = _rawData;\n            var targetData:ByteArray = target._rawData;\n            var sourceDelta:int = _vertexSize - sourceAttribute.size;\n            var targetDelta:int = target._vertexSize - targetAttribute.size;\n            var attributeSizeIn32Bits:int = sourceAttribute.size / 4;\n\n            sourceData.position = vertexID * _vertexSize + sourceAttribute.offset;\n            targetData.position = targetVertexID * target._vertexSize + targetAttribute.offset;\n\n            if (matrix)\n            {\n                for (i=0; i<numVertices; ++i)\n                {\n                    x = sourceData.readFloat();\n                    y = sourceData.readFloat();\n\n                    targetData.writeFloat(matrix.a * x + matrix.c * y + matrix.tx);\n                    targetData.writeFloat(matrix.d * y + matrix.b * x + matrix.ty);\n\n                    sourceData.position += sourceDelta;\n                    targetData.position += targetDelta;\n                }\n            }\n            else\n            {\n                for (i=0; i<numVertices; ++i)\n                {\n                    for (j=0; j<attributeSizeIn32Bits; ++j)\n                        targetData.writeUnsignedInt(sourceData.readUnsignedInt());\n\n                    sourceData.position += sourceDelta;\n                    targetData.position += targetDelta;\n                }\n            }\n        }\n\n        /** Optimizes the ByteArray so that it has exactly the required capacity, without\n         *  wasting any memory. If your VertexData object grows larger than the initial capacity\n         *  you passed to the constructor, call this method to avoid the 4k memory problem. */\n        public function trim():void\n        {\n            var numBytes:int = _numVertices * _vertexSize;\n\n            sBytes.length = numBytes;\n            sBytes.position = 0;\n            sBytes.writeBytes(_rawData, 0, numBytes);\n\n            _rawData.clear();\n            _rawData.length = numBytes;\n            _rawData.writeBytes(sBytes);\n\n            sBytes.clear();\n        }\n\n        /** Returns a string representation of the VertexData object,\n         *  describing both its format and size. */\n        public function toString():String\n        {\n            return StringUtil.format(\"[VertexData format=\\\"{0}\\\" numVertices={1}]\",\n                    _format.formatString, _numVertices);\n        }\n\n        // read / write attributes\n\n        /** Reads an unsigned integer value from the specified vertex and attribute. */\n        public function getUnsignedInt(vertexID:int, attrName:String):uint\n        {\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            return _rawData.readUnsignedInt();\n        }\n\n        /** Writes an unsigned integer value to the specified vertex and attribute. */\n        public function setUnsignedInt(vertexID:int, attrName:String, value:uint):void\n        {\n            if (_numVertices < vertexID + 1)\n                numVertices = vertexID + 1;\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            _rawData.writeUnsignedInt(value);\n        }\n\n        /** Reads a float value from the specified vertex and attribute. */\n        public function getFloat(vertexID:int, attrName:String):Number\n        {\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            return _rawData.readFloat();\n        }\n\n        /** Writes a float value to the specified vertex and attribute. */\n        public function setFloat(vertexID:int, attrName:String, value:Number):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            _rawData.writeFloat(value);\n        }\n\n        /** Reads a Point from the specified vertex and attribute. */\n        public function getPoint(vertexID:int, attrName:String, out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n\n            var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n            _rawData.position = vertexID * _vertexSize + offset;\n            out.x = _rawData.readFloat();\n            out.y = _rawData.readFloat();\n\n            return out;\n        }\n\n        /** Writes the given coordinates to the specified vertex and attribute. */\n        public function setPoint(vertexID:int, attrName:String, x:Number, y:Number):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n            _rawData.position = vertexID * _vertexSize + offset;\n            _rawData.writeFloat(x);\n            _rawData.writeFloat(y);\n        }\n\n        /** Reads a Vector3D from the specified vertex and attribute.\n         *  The 'w' property of the Vector3D is ignored. */\n        public function getPoint3D(vertexID:int, attrName:String, out:Vector3D=null):Vector3D\n        {\n            if (out == null) out = new Vector3D();\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            out.x = _rawData.readFloat();\n            out.y = _rawData.readFloat();\n            out.z = _rawData.readFloat();\n\n            return out;\n        }\n\n        /** Writes the given coordinates to the specified vertex and attribute. */\n        public function setPoint3D(vertexID:int, attrName:String, x:Number, y:Number, z:Number):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            _rawData.writeFloat(x);\n            _rawData.writeFloat(y);\n            _rawData.writeFloat(z);\n        }\n\n        /** Reads a Vector3D from the specified vertex and attribute, including the fourth\n         *  coordinate ('w'). */\n        public function getPoint4D(vertexID:int, attrName:String, out:Vector3D=null):Vector3D\n        {\n            if (out == null) out = new Vector3D();\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            out.x = _rawData.readFloat();\n            out.y = _rawData.readFloat();\n            out.z = _rawData.readFloat();\n            out.w = _rawData.readFloat();\n\n            return out;\n        }\n\n        /** Writes the given coordinates to the specified vertex and attribute. */\n        public function setPoint4D(vertexID:int, attrName:String,\n                                   x:Number, y:Number, z:Number, w:Number=1.0):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            _rawData.position = vertexID * _vertexSize + getAttribute(attrName).offset;\n            _rawData.writeFloat(x);\n            _rawData.writeFloat(y);\n            _rawData.writeFloat(z);\n            _rawData.writeFloat(w);\n        }\n\n        /** Reads an RGB color from the specified vertex and attribute (no alpha). */\n        public function getColor(vertexID:int, attrName:String=\"color\"):uint\n        {\n            var offset:int = attrName == \"color\" ? _colOffset : getAttribute(attrName).offset;\n            _rawData.position = vertexID * _vertexSize + offset;\n            var rgba:uint = switchEndian(_rawData.readUnsignedInt());\n            if (_premultipliedAlpha) rgba = unmultiplyAlpha(rgba);\n            return (rgba >> 8) & 0xffffff;\n        }\n\n        /** Writes the RGB color to the specified vertex and attribute (alpha is not changed). */\n        public function setColor(vertexID:int, attrName:String, color:uint):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            var alpha:Number = getAlpha(vertexID, attrName);\n            colorize(attrName, color, alpha, vertexID, 1);\n        }\n\n        /** Reads the alpha value from the specified vertex and attribute. */\n        public function getAlpha(vertexID:int, attrName:String=\"color\"):Number\n        {\n            var offset:int = attrName == \"color\" ? _colOffset : getAttribute(attrName).offset;\n            _rawData.position = vertexID * _vertexSize + offset;\n            var rgba:uint = switchEndian(_rawData.readUnsignedInt());\n            return (rgba & 0xff) / 255.0;\n        }\n\n        /** Writes the given alpha value to the specified vertex and attribute (range 0-1). */\n        public function setAlpha(vertexID:int, attrName:String, alpha:Number):void\n        {\n            if (_numVertices < vertexID + 1)\n                 numVertices = vertexID + 1;\n\n            var color:uint = getColor(vertexID, attrName);\n            colorize(attrName, color, alpha, vertexID, 1);\n        }\n\n        // bounds helpers\n\n        /** Calculates the bounds of the 2D vertex positions identified by the given name.\n         *  The positions may optionally be transformed by a matrix before calculating the bounds.\n         *  If you pass an 'out' Rectangle, the result will be stored in this rectangle\n         *  instead of creating a new object. To use all vertices for the calculation, set\n         *  'numVertices' to '-1'. */\n        public function getBounds(attrName:String=\"position\", matrix:Matrix=null,\n                                  vertexID:int=0, numVertices:int=-1, out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            if (numVertices == 0)\n            {\n                if (matrix == null)\n                    out.setEmpty();\n                else\n                {\n                    MatrixUtil.transformCoords(matrix, 0, 0, sHelperPoint);\n                    out.setTo(sHelperPoint.x, sHelperPoint.y, 0, 0);\n                }\n            }\n            else\n            {\n                var minX:Number = Number.MAX_VALUE, maxX:Number = -Number.MAX_VALUE;\n                var minY:Number = Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;\n                var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n                var position:int = vertexID * _vertexSize + offset;\n                var x:Number, y:Number, i:int;\n\n                if (matrix == null)\n                {\n                    for (i=0; i<numVertices; ++i)\n                    {\n                        _rawData.position = position;\n                        x = _rawData.readFloat();\n                        y = _rawData.readFloat();\n                        position += _vertexSize;\n\n                        if (minX > x) minX = x;\n                        if (maxX < x) maxX = x;\n                        if (minY > y) minY = y;\n                        if (maxY < y) maxY = y;\n                    }\n                }\n                else\n                {\n                    for (i=0; i<numVertices; ++i)\n                    {\n                        _rawData.position = position;\n                        x = _rawData.readFloat();\n                        y = _rawData.readFloat();\n                        position += _vertexSize;\n\n                        MatrixUtil.transformCoords(matrix, x, y, sHelperPoint);\n\n                        if (minX > sHelperPoint.x) minX = sHelperPoint.x;\n                        if (maxX < sHelperPoint.x) maxX = sHelperPoint.x;\n                        if (minY > sHelperPoint.y) minY = sHelperPoint.y;\n                        if (maxY < sHelperPoint.y) maxY = sHelperPoint.y;\n                    }\n                }\n\n                out.setTo(minX, minY, maxX - minX, maxY - minY);\n            }\n\n            return out;\n        }\n\n        /** Calculates the bounds of the 2D vertex positions identified by the given name,\n         *  projected into the XY-plane of a certain 3D space as they appear from the given\n         *  camera position. Note that 'camPos' is expected in the target coordinate system\n         *  (the same that the XY-plane lies in).\n         *\n         *  <p>If you pass an 'out' Rectangle, the result will be stored in this rectangle\n         *  instead of creating a new object. To use all vertices for the calculation, set\n         *  'numVertices' to '-1'.</p> */\n        public function getBoundsProjected(attrName:String, matrix:Matrix3D,\n                                           camPos:Vector3D, vertexID:int=0, numVertices:int=-1,\n                                           out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            if (camPos == null) throw new ArgumentError(\"camPos must not be null\");\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            if (numVertices == 0)\n            {\n                if (matrix)\n                    MatrixUtil.transformCoords3D(matrix, 0, 0, 0, sHelperPoint3D);\n                else\n                    sHelperPoint3D.setTo(0, 0, 0);\n\n                MathUtil.intersectLineWithXYPlane(camPos, sHelperPoint3D, sHelperPoint);\n                out.setTo(sHelperPoint.x, sHelperPoint.y, 0, 0);\n            }\n            else\n            {\n                var minX:Number = Number.MAX_VALUE, maxX:Number = -Number.MAX_VALUE;\n                var minY:Number = Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;\n                var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n                var position:int = vertexID * _vertexSize + offset;\n                var x:Number, y:Number, i:int;\n\n                for (i=0; i<numVertices; ++i)\n                {\n                    _rawData.position = position;\n                    x = _rawData.readFloat();\n                    y = _rawData.readFloat();\n                    position += _vertexSize;\n\n                    if (matrix)\n                        MatrixUtil.transformCoords3D(matrix, x, y, 0, sHelperPoint3D);\n                    else\n                        sHelperPoint3D.setTo(x, y, 0);\n\n                    MathUtil.intersectLineWithXYPlane(camPos, sHelperPoint3D, sHelperPoint);\n\n                    if (minX > sHelperPoint.x) minX = sHelperPoint.x;\n                    if (maxX < sHelperPoint.x) maxX = sHelperPoint.x;\n                    if (minY > sHelperPoint.y) minY = sHelperPoint.y;\n                    if (maxY < sHelperPoint.y) maxY = sHelperPoint.y;\n                }\n\n                out.setTo(minX, minY, maxX - minX, maxY - minY);\n            }\n\n            return out;\n        }\n\n        /** Indicates if color attributes should be stored premultiplied with the alpha value.\n         *  Changing this value does <strong>not</strong> modify any existing color data.\n         *  If you want that, use the <code>setPremultipliedAlpha</code> method instead.\n         *  @default true */\n        public function get premultipliedAlpha():Boolean { return _premultipliedAlpha; }\n        public function set premultipliedAlpha(value:Boolean):void\n        {\n            setPremultipliedAlpha(value, false);\n        }\n\n        /** Changes the way alpha and color values are stored. Optionally updates all existing\n         *  vertices. */\n        public function setPremultipliedAlpha(value:Boolean, updateData:Boolean):void\n        {\n            if (updateData && value != _premultipliedAlpha)\n            {\n                for (var i:int=0; i<_numAttributes; ++i)\n                {\n                    var attribute:VertexDataAttribute = _attributes[i];\n                    if (attribute.isColor)\n                    {\n                        var pos:int = attribute.offset;\n                        var oldColor:uint;\n                        var newColor:uint;\n\n                        for (var j:int=0; j<_numVertices; ++j)\n                        {\n                            _rawData.position = pos;\n                            oldColor = switchEndian(_rawData.readUnsignedInt());\n                            newColor = value ? premultiplyAlpha(oldColor) : unmultiplyAlpha(oldColor);\n\n                            _rawData.position = pos;\n                            _rawData.writeUnsignedInt(switchEndian(newColor));\n\n                            pos += _vertexSize;\n                        }\n                    }\n                }\n            }\n\n            _premultipliedAlpha = value;\n        }\n\n        /** Updates the <code>tinted</code> property from the actual color data. This might make\n         *  sense after copying part of a tinted VertexData instance to another, since not each\n         *  color value is checked in the process. An instance is tinted if any vertices have a\n         *  non-white color or are not fully opaque. */\n        public function updateTinted(attrName:String=\"color\"):Boolean\n        {\n            var pos:int = attrName == \"color\" ? _colOffset : getAttribute(attrName).offset;\n            _tinted = false;\n\n            for (var i:int=0; i<_numVertices; ++i)\n            {\n                _rawData.position = pos;\n\n                if (_rawData.readUnsignedInt() != 0xffffffff)\n                {\n                    _tinted = true;\n                    break;\n                }\n\n                pos += _vertexSize;\n            }\n\n            return _tinted;\n        }\n\n        // modify multiple attributes\n\n        /** Transforms the 2D positions of subsequent vertices by multiplication with a\n         *  transformation matrix. */\n        public function transformPoints(attrName:String, matrix:Matrix,\n                                        vertexID:int=0, numVertices:int=-1):void\n        {\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            var x:Number, y:Number;\n            var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n            var pos:int = vertexID * _vertexSize + offset;\n            var endPos:int = pos + numVertices * _vertexSize;\n\n            while (pos < endPos)\n            {\n                _rawData.position = pos;\n                x = _rawData.readFloat();\n                y = _rawData.readFloat();\n\n                _rawData.position = pos;\n                _rawData.writeFloat(matrix.a * x + matrix.c * y + matrix.tx);\n                _rawData.writeFloat(matrix.d * y + matrix.b * x + matrix.ty);\n\n                pos += _vertexSize;\n            }\n        }\n\n        /** Translates the 2D positions of subsequent vertices by a certain offset. */\n        public function translatePoints(attrName:String, deltaX:Number, deltaY:Number,\n                                        vertexID:int=0, numVertices:int=-1):void\n        {\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            var x:Number, y:Number;\n            var offset:int = attrName == \"position\" ? _posOffset : getAttribute(attrName).offset;\n            var pos:int = vertexID * _vertexSize + offset;\n            var endPos:int = pos + numVertices * _vertexSize;\n\n            while (pos < endPos)\n            {\n                _rawData.position = pos;\n                x = _rawData.readFloat();\n                y = _rawData.readFloat();\n\n                _rawData.position = pos;\n                _rawData.writeFloat(x + deltaX);\n                _rawData.writeFloat(y + deltaY);\n\n                pos += _vertexSize;\n            }\n        }\n\n        /** Multiplies the alpha values of subsequent vertices by a certain factor. */\n        public function scaleAlphas(attrName:String, factor:Number,\n                                    vertexID:int=0, numVertices:int=-1):void\n        {\n            if (factor == 1.0) return;\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            _tinted = true; // factor must be != 1, so there's definitely tinting.\n\n            var i:int;\n            var offset:int = attrName == \"color\" ? _colOffset : getAttribute(attrName).offset;\n            var colorPos:int = vertexID * _vertexSize + offset;\n            var alphaPos:int, alpha:Number, rgba:uint;\n\n            for (i=0; i<numVertices; ++i)\n            {\n                alphaPos = colorPos + 3;\n                alpha = _rawData[alphaPos] / 255.0 * factor;\n\n                if (alpha > 1.0)      alpha = 1.0;\n                else if (alpha < 0.0) alpha = 0.0;\n\n                if (alpha == 1.0 || !_premultipliedAlpha)\n                {\n                    _rawData[alphaPos] = int(alpha * 255.0);\n                }\n                else\n                {\n                    _rawData.position = colorPos;\n                    rgba = unmultiplyAlpha(switchEndian(_rawData.readUnsignedInt()));\n                    rgba = (rgba & 0xffffff00) | (int(alpha * 255.0) & 0xff);\n                    rgba = premultiplyAlpha(rgba);\n\n                    _rawData.position = colorPos;\n                    _rawData.writeUnsignedInt(switchEndian(rgba));\n                }\n\n                colorPos += _vertexSize;\n            }\n        }\n\n        /** Writes the given RGB and alpha values to the specified vertices. */\n        public function colorize(attrName:String=\"color\", color:uint=0xffffff, alpha:Number=1.0,\n                                 vertexID:int=0, numVertices:int=-1):void\n        {\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            var offset:int = attrName == \"color\" ? _colOffset : getAttribute(attrName).offset;\n            var pos:int = vertexID * _vertexSize + offset;\n            var endPos:int = pos + (numVertices * _vertexSize);\n\n            if (alpha > 1.0)      alpha = 1.0;\n            else if (alpha < 0.0) alpha = 0.0;\n\n            var rgba:uint = ((color << 8) & 0xffffff00) | (int(alpha * 255.0) & 0xff);\n\n            if (rgba == 0xffffffff && numVertices == _numVertices) _tinted = false;\n            else if (rgba != 0xffffffff) _tinted = true;\n\n            if (_premultipliedAlpha && alpha != 1.0) rgba = premultiplyAlpha(rgba);\n\n            _rawData.position = vertexID * _vertexSize + offset;\n            _rawData.writeUnsignedInt(switchEndian(rgba));\n\n            while (pos < endPos)\n            {\n                _rawData.position = pos;\n                _rawData.writeUnsignedInt(switchEndian(rgba));\n                pos += _vertexSize;\n            }\n        }\n\n        // format helpers\n\n        /** Returns the format of a certain vertex attribute, identified by its name.\n          * Typical values: <code>float1, float2, float3, float4, bytes4</code>. */\n        public function getFormat(attrName:String):String\n        {\n            return getAttribute(attrName).format;\n        }\n\n        /** Returns the size of a certain vertex attribute in bytes. */\n        public function getSize(attrName:String):int\n        {\n            return getAttribute(attrName).size;\n        }\n\n        /** Returns the size of a certain vertex attribute in 32 bit units. */\n        public function getSizeIn32Bits(attrName:String):int\n        {\n            return getAttribute(attrName).size / 4;\n        }\n\n        /** Returns the offset (in bytes) of an attribute within a vertex. */\n        public function getOffset(attrName:String):int\n        {\n            return getAttribute(attrName).offset;\n        }\n\n        /** Returns the offset (in 32 bit units) of an attribute within a vertex. */\n        public function getOffsetIn32Bits(attrName:String):int\n        {\n            return getAttribute(attrName).offset / 4;\n        }\n\n        /** Indicates if the VertexData instances contains an attribute with the specified name. */\n        public function hasAttribute(attrName:String):Boolean\n        {\n            return getAttribute(attrName) != null;\n        }\n\n        // VertexBuffer helpers\n\n        /** Creates a vertex buffer object with the right size to fit the complete data.\n         *  Optionally, the current data is uploaded right away. */\n        public function createVertexBuffer(upload:Boolean=false,\n                                           bufferUsage:String=\"staticDraw\"):VertexBuffer3D\n        {\n            var context:Context3D = Starling.context;\n            if (context == null) throw new MissingContextError();\n            if (_numVertices == 0) return null;\n\n            var buffer:VertexBuffer3D = context.createVertexBuffer(\n                _numVertices, _vertexSize / 4, bufferUsage);\n\n            if (upload) uploadToVertexBuffer(buffer);\n            return buffer;\n        }\n\n        /** Uploads the complete data (or a section of it) to the given vertex buffer. */\n        public function uploadToVertexBuffer(buffer:VertexBuffer3D, vertexID:int=0, numVertices:int=-1):void\n        {\n            if (numVertices < 0 || vertexID + numVertices > _numVertices)\n                numVertices = _numVertices - vertexID;\n\n            if (numVertices > 0)\n                buffer.uploadFromByteArray(_rawData, 0, vertexID, numVertices);\n        }\n\n        [Inline]\n        private final function getAttribute(attrName:String):VertexDataAttribute\n        {\n            var i:int, attribute:VertexDataAttribute;\n\n            for (i=0; i<_numAttributes; ++i)\n            {\n                attribute = _attributes[i];\n                if (attribute.name == attrName) return attribute;\n            }\n\n            return null;\n        }\n\n        [Inline]\n        private static function switchEndian(value:uint):uint\n        {\n            return ( value        & 0xff) << 24 |\n                   ((value >>  8) & 0xff) << 16 |\n                   ((value >> 16) & 0xff) <<  8 |\n                   ((value >> 24) & 0xff);\n        }\n\n        private static function premultiplyAlpha(rgba:uint):uint\n        {\n            var alpha:uint = rgba & 0xff;\n\n            if (alpha == 0xff) return rgba;\n            else\n            {\n                var factor:Number = alpha / 255.0;\n                var r:uint = ((rgba >> 24) & 0xff) * factor;\n                var g:uint = ((rgba >> 16) & 0xff) * factor;\n                var b:uint = ((rgba >>  8) & 0xff) * factor;\n\n                return (r & 0xff) << 24 |\n                       (g & 0xff) << 16 |\n                       (b & 0xff) <<  8 | alpha;\n            }\n        }\n\n        private static function unmultiplyAlpha(rgba:uint):uint\n        {\n            var alpha:uint = rgba & 0xff;\n\n            if (alpha == 0xff || alpha == 0x0) return rgba;\n            else\n            {\n                var factor:Number = alpha / 255.0;\n                var r:uint = ((rgba >> 24) & 0xff) / factor;\n                var g:uint = ((rgba >> 16) & 0xff) / factor;\n                var b:uint = ((rgba >>  8) & 0xff) / factor;\n\n                return (r & 0xff) << 24 |\n                       (g & 0xff) << 16 |\n                       (b & 0xff) <<  8 | alpha;\n            }\n        }\n\n        // properties\n\n        /** The total number of vertices. If you make the object bigger, it will be filled up with\n         *  <code>1.0</code> for all alpha values and zero for everything else. */\n        public function get numVertices():int { return _numVertices; }\n        public function set numVertices(value:int):void\n        {\n            if (value > _numVertices)\n            {\n                var oldLength:int = _numVertices * vertexSize;\n                var newLength:int = value * _vertexSize;\n\n                if (_rawData.length > oldLength)\n                {\n                    _rawData.position = oldLength;\n                    while (_rawData.bytesAvailable) _rawData.writeUnsignedInt(0);\n                }\n\n                if (_rawData.length < newLength)\n                    _rawData.length = newLength;\n\n                for (var i:int=0; i<_numAttributes; ++i)\n                {\n                    var attribute:VertexDataAttribute = _attributes[i];\n                    if (attribute.isColor) // initialize color values with \"white\" and full alpha\n                    {\n                        var pos:int = _numVertices * _vertexSize + attribute.offset;\n                        for (var j:int=_numVertices; j<value; ++j)\n                        {\n                            _rawData.position = pos;\n                            _rawData.writeUnsignedInt(0xffffffff);\n                            pos += _vertexSize;\n                        }\n                    }\n                }\n            }\n\n            if (value == 0) _tinted = false;\n            _numVertices = value;\n        }\n\n        /** The raw vertex data; not a copy! */\n        public function get rawData():ByteArray\n        {\n            return _rawData;\n        }\n\n        /** The format that describes the attributes of each vertex.\n         *  When you assign a different format, the raw data will be converted accordingly,\n         *  i.e. attributes with the same name will still point to the same data.\n         *  New properties will be filled up with zeros (except for colors, which will be\n         *  initialized with an alpha value of 1.0). As a side-effect, the instance will also\n         *  be trimmed. */\n        public function get format():VertexDataFormat\n        {\n            return _format;\n        }\n\n        public function set format(value:VertexDataFormat):void\n        {\n            if (_format === value) return;\n\n            var a:int, i:int, pos:int;\n            var srcVertexSize:int = _format.vertexSize;\n            var tgtVertexSize:int = value.vertexSize;\n            var numAttributes:int = value.numAttributes;\n\n            sBytes.length = value.vertexSize * _numVertices;\n\n            for (a=0; a<numAttributes; ++a)\n            {\n                var tgtAttr:VertexDataAttribute = value.attributes[a];\n                var srcAttr:VertexDataAttribute = getAttribute(tgtAttr.name);\n\n                if (srcAttr) // copy attributes that exist in both targets\n                {\n                    pos = tgtAttr.offset;\n\n                    for (i=0; i<_numVertices; ++i)\n                    {\n                        sBytes.position = pos;\n                        sBytes.writeBytes(_rawData, srcVertexSize * i + srcAttr.offset, srcAttr.size);\n                        pos += tgtVertexSize;\n                    }\n                }\n                else if (tgtAttr.isColor) // initialize color values with \"white\" and full alpha\n                {\n                    pos = tgtAttr.offset;\n\n                    for (i=0; i<_numVertices; ++i)\n                    {\n                        sBytes.position = pos;\n                        sBytes.writeUnsignedInt(0xffffffff);\n                        pos += tgtVertexSize;\n                    }\n                }\n            }\n\n            _rawData.clear();\n            _rawData.length = sBytes.length;\n            _rawData.writeBytes(sBytes);\n            sBytes.clear();\n\n            _format = value;\n            _attributes = _format.attributes;\n            _numAttributes = _attributes.length;\n            _vertexSize = _format.vertexSize;\n            _posOffset = _format.hasAttribute(\"position\") ? _format.getOffset(\"position\") : 0;\n            _colOffset = _format.hasAttribute(\"color\")    ? _format.getOffset(\"color\")    : 0;\n        }\n\n        /** Indicates if the mesh contains any vertices that are not white or not fully opaque.\n         *  If <code>false</code> (and the value wasn't modified manually), the result is 100%\n         *  accurate; <code>true</code> represents just an educated guess. To be entirely sure,\n         *  you may call <code>updateTinted()</code>.\n         */\n        public function get tinted():Boolean { return _tinted; }\n        public function set tinted(value:Boolean):void { _tinted = value; }\n\n        /** The format string that describes the attributes of each vertex. */\n        public function get formatString():String\n        {\n            return _format.formatString;\n        }\n\n        /** The size (in bytes) of each vertex. */\n        public function get vertexSize():int\n        {\n            return _vertexSize;\n        }\n\n        /** The size (in 32 bit units) of each vertex. */\n        public function get vertexSizeIn32Bits():int\n        {\n            return _vertexSize / 4;\n        }\n\n        /** The size (in bytes) of the raw vertex data. */\n        public function get size():int\n        {\n            return _numVertices * _vertexSize;\n        }\n\n        /** The size (in 32 bit units) of the raw vertex data. */\n        public function get sizeIn32Bits():int\n        {\n            return _numVertices * _vertexSize / 4;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/VertexDataAttribute.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    /** Holds the properties of a single attribute in a VertexDataFormat instance.\n     *  The member variables must never be changed; they are only <code>public</code>\n     *  for performance reasons. */\n    internal class VertexDataAttribute\n    {\n        private static const FORMAT_SIZES:Object = {\n            \"bytes4\": 4,\n            \"float1\": 4,\n            \"float2\": 8,\n            \"float3\": 12,\n            \"float4\": 16\n        };\n\n        public var name:String;\n        public var format:String;\n        public var isColor:Boolean;\n        public var offset:int; // in bytes\n        public var size:int;   // in bytes\n\n        /** Creates a new instance with the given properties. */\n        public function VertexDataAttribute(name:String, format:String, offset:int)\n        {\n            if (!(format in FORMAT_SIZES))\n                throw new ArgumentError(\n                    \"Invalid attribute format: \" + format + \". \" +\n                    \"Use one of the following: 'float1'-'float4', 'bytes4'\");\n\n            this.name = name;\n            this.format = format;\n            this.offset = offset;\n            this.size = FORMAT_SIZES[format];\n            this.isColor = name.indexOf(\"color\") != -1 || name.indexOf(\"Color\") != -1\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/rendering/VertexDataFormat.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.rendering\n{\n    import flash.display3D.VertexBuffer3D;\n    import flash.utils.Dictionary;\n\n    import starling.core.Starling;\n    import starling.utils.StringUtil;\n\n    /** Describes the memory layout of VertexData instances, as used for every single vertex.\n     *\n     *  <p>The format is set up via a simple String. Here is an example:</p>\n     *\n     *  <listing>\n     *  format = VertexDataFormat.fromString(\"position:float2, color:bytes4\");</listing>\n     *\n     *  <p>This String describes two attributes: \"position\" and \"color\". The keywords after\n     *  the colons depict the format and size of the data that each attribute uses; in this\n     *  case, we store two floats for the position (taking up the x- and y-coordinates) and four\n     *  bytes for the color. (The available formats are the same as those defined in the\n     *  <code>Context3DVertexBufferFormat</code> class:\n     *  <code>float1, float2, float3, float4, bytes4</code>.)</p>\n     *\n     *  <p>You cannot create a VertexData instance with its constructor; instead, you must use the\n     *  static <code>fromString</code>-method. The reason for this behavior: the class maintains\n     *  a cache, and a call to <code>fromString</code> will return an existing instance if an\n     *  equivalent format has already been created in the past. That saves processing time and\n     *  memory.</p>\n     *\n     *  <p>VertexDataFormat instances are immutable, i.e. they are solely defined by their format\n     *  string and cannot be changed later.</p>\n     *\n     *  @see VertexData\n     */\n    public class VertexDataFormat\n    {\n        private var _format:String;\n        private var _vertexSize:int;\n        private var _attributes:Vector.<VertexDataAttribute>;\n\n        // format cache\n        private static var sFormats:Dictionary = new Dictionary();\n\n        /** Don't use the constructor, but call <code>VertexDataFormat.fromString</code> instead.\n         *  This allows for efficient format caching. */\n        public function VertexDataFormat()\n        {\n            _attributes = new Vector.<VertexDataAttribute>();\n        }\n\n        /** Creates a new VertexDataFormat instance from the given String, or returns one from\n         *  the cache (if an equivalent String has already been used before).\n         *\n         *  @param format\n         *\n         *  Describes the attributes of each vertex, consisting of a comma-separated\n         *  list of attribute names and their format, e.g.:\n         *\n         *  <pre>\"position:float2, texCoords:float2, color:bytes4\"</pre>\n         *\n         *  <p>This set of attributes will be allocated for each vertex, and they will be\n         *  stored in exactly the given order.</p>\n         *\n         *  <ul>\n         *    <li>Names are used to access the specific attributes of a vertex. They are\n         *        completely arbitrary.</li>\n         *    <li>The available formats can be found in the <code>Context3DVertexBufferFormat</code>\n         *        class in the <code>flash.display3D</code> package.</li>\n         *    <li>Both names and format strings are case-sensitive.</li>\n         *    <li>Always use <code>bytes4</code> for color data that you want to access with the\n         *        respective methods.</li>\n         *    <li>Furthermore, the attribute names of colors should include the string \"color\"\n         *        (or the uppercase variant). If that's the case, the \"alpha\" channel of the color\n         *        will automatically be initialized with \"1.0\" when the VertexData object is\n         *        created or resized.</li>\n         *  </ul>\n         */\n        public static function fromString(format:String):VertexDataFormat\n        {\n            if (format in sFormats) return sFormats[format];\n            else\n            {\n                var instance:VertexDataFormat = new VertexDataFormat();\n                instance.parseFormat(format);\n\n                var normalizedFormat:String = instance._format;\n\n                if (normalizedFormat in sFormats)\n                    instance = sFormats[normalizedFormat];\n\n                sFormats[format] = instance;\n                sFormats[normalizedFormat] = instance;\n\n                return instance;\n            }\n        }\n\n        /** Creates a new VertexDataFormat instance by appending the given format string\n         *  to the current instance's format. */\n        public function extend(format:String):VertexDataFormat\n        {\n            return fromString(_format + \", \" + format);\n        }\n\n        // query methods\n\n        /** Returns the size of a certain vertex attribute in bytes. */\n        public function getSize(attrName:String):int\n        {\n            return getAttribute(attrName).size;\n        }\n\n        /** Returns the size of a certain vertex attribute in 32 bit units. */\n        public function getSizeIn32Bits(attrName:String):int\n        {\n            return getAttribute(attrName).size / 4;\n        }\n\n        /** Returns the offset (in bytes) of an attribute within a vertex. */\n        public function getOffset(attrName:String):int\n        {\n            return getAttribute(attrName).offset;\n        }\n\n        /** Returns the offset (in 32 bit units) of an attribute within a vertex. */\n        public function getOffsetIn32Bits(attrName:String):int\n        {\n            return getAttribute(attrName).offset / 4;\n        }\n\n        /** Returns the format of a certain vertex attribute, identified by its name.\n         *  Typical values: <code>float1, float2, float3, float4, bytes4</code>. */\n        public function getFormat(attrName:String):String\n        {\n            return getAttribute(attrName).format;\n        }\n\n        /** Returns the name of the attribute at the given position within the vertex format. */\n        public function getName(attrIndex:int):String\n        {\n            return _attributes[attrIndex].name;\n        }\n\n        /** Indicates if the format contains an attribute with the given name. */\n        public function hasAttribute(attrName:String):Boolean\n        {\n            var numAttributes:int = _attributes.length;\n\n            for (var i:int=0; i<numAttributes; ++i)\n                if (_attributes[i].name == attrName) return true;\n\n            return false;\n        }\n\n        // context methods\n\n        /** Specifies which vertex data attribute corresponds to a single vertex shader\n         *  program input. This wraps the <code>Context3D</code>-method with the same name,\n         *  automatically replacing <code>attrName</code> with the corresponding values for\n         *  <code>bufferOffset</code> and <code>format</code>. */\n        public function setVertexBufferAt(index:int, buffer:VertexBuffer3D, attrName:String):void\n        {\n            var attribute:VertexDataAttribute = getAttribute(attrName);\n            Starling.context.setVertexBufferAt(index, buffer, attribute.offset / 4, attribute.format);\n        }\n\n        // parsing\n\n        private function parseFormat(format:String):void\n        {\n            if (format != null && format != \"\")\n            {\n                _attributes.length = 0;\n                _format = \"\";\n\n                var parts:Array = format.split(\",\");\n                var numParts:int = parts.length;\n                var offset:int = 0;\n\n                for (var i:int=0; i<numParts; ++i)\n                {\n                    var attrDesc:String = parts[i];\n                    var attrParts:Array = attrDesc.split(\":\");\n\n                    if (attrParts.length != 2)\n                        throw new ArgumentError(\"Missing colon: \" + attrDesc);\n\n                    var attrName:String = StringUtil.trim(attrParts[0]);\n                    var attrFormat:String = StringUtil.trim(attrParts[1]);\n\n                    if (attrName.length == 0 || attrFormat.length == 0)\n                        throw new ArgumentError((\"Invalid format string: \" + attrDesc));\n\n                    var attribute:VertexDataAttribute =\n                        new VertexDataAttribute(attrName, attrFormat, offset);\n\n                    offset += attribute.size;\n\n                    _format += (i == 0 ? \"\" : \", \") + attribute.name + \":\" + attribute.format;\n                    _attributes[_attributes.length] = attribute; // avoid 'push'\n                }\n\n                _vertexSize = offset;\n            }\n            else\n            {\n                _format = \"\";\n            }\n        }\n\n        /** Returns the normalized format string. */\n        public function toString():String\n        {\n            return _format;\n        }\n\n        // internal methods\n\n        /** @private */\n        internal function getAttribute(attrName:String):VertexDataAttribute\n        {\n            var i:int, attribute:VertexDataAttribute;\n            var numAttributes:int = _attributes.length;\n\n            for (i=0; i<numAttributes; ++i)\n            {\n                attribute = _attributes[i];\n                if (attribute.name == attrName) return attribute;\n            }\n\n            return null;\n        }\n\n        /** @private */\n        internal function get attributes():Vector.<VertexDataAttribute>\n        {\n            return _attributes;\n        }\n\n        // properties\n\n        /** Returns the normalized format string. */\n        public function get formatString():String\n        {\n            return _format;\n        }\n\n        /** The size (in bytes) of each vertex. */\n        public function get vertexSize():int\n        {\n            return _vertexSize;\n        }\n\n        /** The size (in 32 bit units) of each vertex. */\n        public function get vertexSizeIn32Bits():int\n        {\n            return _vertexSize / 4;\n        }\n\n        /** The number of attributes per vertex. */\n        public function get numAttributes():int\n        {\n            return _attributes.length;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/styles/DistanceFieldStyle.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.styles\n{\n    import flash.geom.Matrix;\n\n    import starling.display.Mesh;\n    import starling.rendering.MeshEffect;\n    import starling.rendering.RenderState;\n    import starling.rendering.VertexData;\n    import starling.rendering.VertexDataFormat;\n    import starling.utils.Color;\n    import starling.utils.MathUtil;\n\n    /** Provides support for signed distance fields to Starling meshes.\n     *\n     *  <p>Signed distance field rendering allows bitmap fonts and other single colored shapes to\n     *  be drawn without jagged edges, even at high magnifications. The technique was introduced in\n     *  the SIGGRAPH paper <a href=\"http://tinyurl.com/AlphaTestedMagnification\">Improved\n     *  Alpha-Tested Magnification for Vector Textures and Special Effects</a> by Valve Software.\n     *  </p>\n     *\n     *  <p>While bitmap fonts are a great solution to render text in a GPU-friendly way, they\n     *  don't scale well. For best results, one has to embed the font in all the sizes used within\n     *  the app. The distance field style solves this issue: instead of providing a standard\n     *  black and white image of the font, it uses a <em>signed distance field texture</em> as\n     *  its input (a texture that encodes, for each pixel, the distance to the closest edge of a\n     *  vector shape). With this data, the shape can be rendered smoothly at almost any scale.</p>\n     *\n     *  <p>Here are some tools that support creation of such distance field textures:</p>\n     *\n     *  <ul>\n     *    <li><a href=\"http://kvazars.com/littera/\">Littera</a> - a free online bitmap font\n     *        generator.</li>\n     *    <li><a href=\"http://github.com/libgdx/libgdx/wiki/Hiero\">Hiero</a> - a cross platform\n     *        tool.</li>\n     *    <li><a href=\"http://www.angelcode.com/products/bmfont/\">BMFont</a> - Windows-only, from\n     *        AngelCode.</li>\n     *  </ul>\n     *\n     *  <strong>Special effects</strong>\n     *\n     *  <p>Another advantage of this rendering technique: it supports very efficient rendering of\n     *  some popular filter effects, in just one pass, directly on the GPU. You can add an\n     *  <em>outline</em> around the shape, let it <em>glow</em> in an arbitrary color, or add\n     *  a <em>drop shadow</em>.</p>\n     *\n     *  <p>The type of effect currently used is called the 'mode'.\n     *  Meshes with the same mode will be batched together on rendering.</p>\n     */\n    public class DistanceFieldStyle extends MeshStyle\n    {\n        /** The vertex format expected by this style. */\n        public static const VERTEX_FORMAT:VertexDataFormat =\n            MeshStyle.VERTEX_FORMAT.extend(\n                \"basic:bytes4, extended:bytes4, outerColor:bytes4\");\n\n        /** Basic distance field rendering, without additional effects. */\n        public static const MODE_BASIC:String = \"basic\";\n\n        /** Adds an outline around the edge of the shape. */\n        public static const MODE_OUTLINE:String = \"outline\";\n\n        /** Adds a smooth glow effect around the shape. */\n        public static const MODE_GLOW:String = \"glow\";\n\n        /** Adds a drop shadow behind the shape. */\n        public static const MODE_SHADOW:String = \"shadow\";\n\n        private var _mode:String;\n\n        // basic\n        private var _threshold:Number;\n        private var _alpha:Number;\n        private var _softness:Number;\n\n        // extended\n        private var _outerThreshold:Number;\n        private var _outerAlphaEnd:Number;\n        private var _shadowOffsetX:Number;\n        private var _shadowOffsetY:Number;\n        \n        // outerColor\n        private var _outerColor:uint;\n        private var _outerAlphaStart:Number;\n\n        /** Creates a new distance field style.\n         *\n         *  @param softness   adds a soft transition between the inside and the outside.\n         *                    This should typically be 1.0 divided by the spread used when\n         *                    creating the distance field texture.\n         *  @param threshold  the value separating the inside from the outside of the shape.\n         *                    Range: 0 - 1.\n         */\n        public function DistanceFieldStyle(softness:Number=0.125, threshold:Number=0.5)\n        {\n            _mode = MODE_BASIC;\n            _threshold = threshold;\n            _softness = softness;\n            _alpha = 1.0;\n\n            _outerThreshold = _outerAlphaEnd = 0.0;\n            _shadowOffsetX = _shadowOffsetY = 0.0;\n            \n            _outerColor = 0x0;\n            _outerAlphaStart = 0.0;\n        }\n\n        /** @private */\n        override public function copyFrom(meshStyle:MeshStyle):void\n        {\n            var otherStyle:DistanceFieldStyle = meshStyle as DistanceFieldStyle;\n            if (otherStyle)\n            {\n                _mode = otherStyle._mode;\n                _threshold = otherStyle._threshold;\n                _softness = otherStyle._softness;\n                _alpha = otherStyle._alpha;\n\n                _outerThreshold = otherStyle._outerThreshold;\n                _outerAlphaEnd  = otherStyle._outerAlphaEnd;\n                _shadowOffsetX  = otherStyle._shadowOffsetX;\n                _shadowOffsetY  = otherStyle._shadowOffsetY;\n\n                _outerColor = otherStyle._outerColor;\n                _outerAlphaStart = otherStyle._outerAlphaStart;\n            }\n\n            super.copyFrom(meshStyle);\n        }\n\n        /** @private */\n        override public function createEffect():MeshEffect\n        {\n            return new DistanceFieldEffect();\n        }\n\n        /** @private */\n        override public function get vertexFormat():VertexDataFormat\n        {\n            return VERTEX_FORMAT;\n        }\n\n        /** @private */\n        override protected function onTargetAssigned(target:Mesh):void\n        {\n            updateVertices();\n        }\n\n        private function updateVertices():void\n        {\n            if (vertexData == null) return;\n\n            // To save space, all settings are stored in 'bytes4' format; this means we write\n            // values in the range 0-255 into the bytes and receive floats in the range 0-1 in the\n            // shaders. Since the 'scale' and 'outerOffset' values require a different range,\n            // they are encoded with a scale factor and/or offset. The color is stored manually\n            // (not via 'setColor') to avoid PMA processing.\n\n            var numVertices:int = vertexData.numVertices;\n            var maxScale:int = DistanceFieldEffect.MAX_SCALE;\n            var maxOuterOffset:int = DistanceFieldEffect.MAX_OUTER_OFFSET;\n            var encodedOuterOffsetX:Number = (_shadowOffsetX + maxOuterOffset) / (2 * maxOuterOffset);\n            var encodedOuterOffsetY:Number = (_shadowOffsetY + maxOuterOffset) / (2 * maxOuterOffset);\n\n            var basic:uint = (uint(_threshold      * 255)      ) |\n                             (uint(_alpha          * 255) <<  8) |\n                             (uint(_softness / 2.0 * 255) << 16) |\n                             (uint(1.0 / maxScale  * 255) << 24);\n            var extended:uint = (uint(_outerThreshold     * 255)      ) |\n                                (uint(_outerAlphaEnd      * 255) <<  8) |\n                                (uint(encodedOuterOffsetX * 255) << 16) |\n                                (uint(encodedOuterOffsetY * 255) << 24);\n            var outerColor:uint = (Color.getRed(_outerColor)         ) |\n                                  (Color.getGreen(_outerColor)  <<  8) |\n                                  (Color.getBlue(_outerColor)   << 16) |\n                                  (uint(_outerAlphaStart * 255) << 24);\n\n            for (var i:int=0; i<numVertices; ++i)\n            {\n                vertexData.setUnsignedInt(i, \"basic\", basic);\n                vertexData.setUnsignedInt(i, \"extended\", extended);\n                vertexData.setUnsignedInt(i, \"outerColor\", outerColor);\n            }\n\n            setVertexDataChanged();\n        }\n\n        /** @private */\n        override public function batchVertexData(targetStyle:MeshStyle, targetVertexID:int = 0,\n                                                 matrix:Matrix = null, vertexID:int = 0,\n                                                 numVertices:int = -1):void\n        {\n            super.batchVertexData(targetStyle, targetVertexID, matrix, vertexID, numVertices);\n\n            if (matrix)\n            {\n                var scale:Number = Math.sqrt(matrix.a * matrix.a + matrix.c * matrix.c);\n\n                if (!MathUtil.isEquivalent(scale, 1.0, 0.01))\n                {\n                    var targetVertexData:VertexData = (targetStyle as DistanceFieldStyle).vertexData;\n                    var maxScale:Number = DistanceFieldEffect.MAX_SCALE;\n                    var minScale:Number = maxScale / 255;\n\n                    for (var i:int=0; i<numVertices; ++i)\n                    {\n                        var srcAttr:uint = vertexData.getUnsignedInt(vertexID + i, \"basic\");\n                        var srcScale:Number = ((srcAttr >> 24) & 0xff) / 255.0 * maxScale;\n                        var tgtScale:Number = MathUtil.clamp(srcScale * scale, minScale, maxScale);\n                        var tgtAttr:uint =\n                            (srcAttr & 0x00ffffff) | (uint(tgtScale / maxScale * 255) << 24);\n\n                        targetVertexData.setUnsignedInt(targetVertexID + i, \"basic\", tgtAttr);\n                    }\n                }\n            }\n        }\n\n        /** @private */\n        override public function updateEffect(effect:MeshEffect, state:RenderState):void\n        {\n            var dfEffect:DistanceFieldEffect = effect as DistanceFieldEffect;\n            dfEffect.mode = _mode;\n\n            if (state.is3D) dfEffect.scale = 1.0;\n            else\n            {\n                // The softness is adapted automatically with the total scale of the object.\n                // However, this only works for 2D objects.\n\n                var matrix:Matrix = state.modelviewMatrix;\n                var scale:Number = Math.sqrt(matrix.a * matrix.a + matrix.c * matrix.c);\n                dfEffect.scale = scale;\n            }\n\n            super.updateEffect(effect, state);\n        }\n\n        /** @private */\n        override public function canBatchWith(meshStyle:MeshStyle):Boolean\n        {\n            var dfStyle:DistanceFieldStyle = meshStyle as DistanceFieldStyle;\n            if (dfStyle && super.canBatchWith(meshStyle)) return dfStyle.mode == _mode;\n            else return false;\n        }\n\n        // simplified setup\n\n        /** Restores basic render mode, i.e. smooth rendering of the shape. */\n        public function setupBasic():void\n        {\n            _mode = MODE_BASIC;\n\n            setRequiresRedraw();\n        }\n\n        /** Sets up outline rendering mode. The 'width' determines the threshold where the\n         *  outline ends; 'width + threshold' must not exceed '1.0'.\n         */\n        public function setupOutline(width:Number=0.25, color:uint=0x0, alpha:Number=1.0):void\n        {\n            _mode = MODE_OUTLINE;\n            _outerThreshold = MathUtil.clamp(_threshold - width, 0, _threshold);\n            _outerColor = color;\n            _outerAlphaStart = _outerAlphaEnd = MathUtil.clamp(alpha, 0, 1);\n            _shadowOffsetX = _shadowOffsetY = 0.0;\n\n            updateVertices();\n        }\n\n        /** Sets up glow rendering mode. The 'blur' determines the threshold where the\n         *  blur ends; 'blur + threshold' must not exceed '1.0'.\n         */\n        public function setupGlow(blur:Number=0.2, color:uint=0xffff00, alpha:Number=0.5):void\n        {\n            _mode = MODE_GLOW;\n            _outerThreshold = MathUtil.clamp(_threshold - blur, 0, _threshold);\n            _outerColor = color;\n            _outerAlphaStart = MathUtil.clamp(alpha, 0, 1);\n            _outerAlphaEnd = 0.0;\n            _shadowOffsetX = _shadowOffsetY = 0.0;\n\n            updateVertices();\n        }\n\n        /** Sets up shadow rendering mode. The 'blur' determines the threshold where the drop\n         *  shadow ends; 'offsetX' and 'offsetY' are expected in points.\n         *\n         *  <p>Beware that the style can only act within the limits of the mesh's vertices.\n         *  This means that not all combinations of blur and offset are possible; too high values\n         *  will cause the shadow to be cut off on the sides. Reduce either blur or offset to\n         *  compensate.</p>\n         */\n        public function setupDropShadow(blur:Number=0.2, offsetX:Number=2, offsetY:Number=2,\n                                        color:uint=0x0, alpha:Number=0.5):void\n        {\n            const maxOffset:Number = DistanceFieldEffect.MAX_OUTER_OFFSET;\n\n            _mode = MODE_SHADOW;\n            _outerThreshold = MathUtil.clamp(_threshold - blur, 0, _threshold);\n            _outerColor = color;\n            _outerAlphaStart = MathUtil.clamp(alpha, 0, 1);\n            _outerAlphaEnd = 0.0;\n            _shadowOffsetX = MathUtil.clamp(offsetX, -maxOffset, maxOffset);\n            _shadowOffsetY = MathUtil.clamp(offsetY, -maxOffset, maxOffset);\n\n            updateVertices();\n        }\n\n        // properties\n\n        /** The current render mode. It's recommended to use one of the 'setup...'-methods to\n         *  change the mode, as those provide useful standard settings, as well. @default basic */\n        public function get mode():String { return _mode; }\n        public function set mode(value:String):void\n        {\n            _mode = value;\n            setRequiresRedraw();\n        }\n\n        /** The threshold that will separate the inside from the outside of the shape. On the\n         *  distance field texture, '0' means completely outside, '1' completely inside; the\n         *  actual edge runs along '0.5'. @default 0.5 */\n        public function get threshold():Number { return _threshold; }\n        public function set threshold(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_threshold != value)\n            {\n                _threshold = value;\n                updateVertices();\n            }\n        }\n\n        /** Indicates how soft the transition between inside and outside should be rendered.\n         *  A value of '0' will lead to a hard, jagged edge; '1' will be just as blurry as the\n         *  actual distance field texture. The recommend value should be <code>1.0 / spread</code>\n         *  (you determine the spread when creating the distance field texture). @default 0.125 */\n        public function get softness():Number { return _softness; }\n        public function set softness(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_softness != value)\n            {\n                _softness = value;\n                updateVertices();\n            }\n        }\n\n        /** The alpha value with which the inner area (what's rendered in 'basic' mode) is drawn.\n         *  @default 1.0 */\n        public function get alpha():Number { return _alpha; }\n        public function set alpha(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_alpha != value)\n            {\n                _alpha = value;\n                updateVertices();\n            }\n        }\n\n        /** The threshold that determines where the outer area (outline, glow, or drop shadow)\n         *  ends. Ignored in 'basic' mode. */\n        public function get outerThreshold():Number { return _outerThreshold; }\n        public function set outerThreshold(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_outerThreshold != value)\n            {\n                _outerThreshold = value;\n                updateVertices();\n            }\n        }\n\n        /** The alpha value on the inner side of the outer area's gradient.\n         *  Used for outline, glow, and drop shadow modes. */\n        public function get outerAlphaStart():Number { return _outerAlphaStart; }\n        public function set outerAlphaStart(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_outerAlphaStart != value)\n            {\n                _outerAlphaStart = value;\n                updateVertices();\n            }\n        }\n\n        /** The alpha value on the outer side of the outer area's gradient.\n         *  Used for outline, glow, and drop shadow modes. */\n        public function get outerAlphaEnd():Number { return _outerAlphaEnd; }\n        public function set outerAlphaEnd(value:Number):void\n        {\n            value = MathUtil.clamp(value, 0, 1);\n\n            if (_outerAlphaEnd != value)\n            {\n                _outerAlphaEnd = value;\n                updateVertices();\n            }\n        }\n\n        /** The color with which the outer area (outline, glow, or drop shadow) will be filled.\n         *  Ignored in 'basic' mode. */\n        public function get outerColor():uint { return _outerColor; }\n        public function set outerColor(value:uint):void\n        {\n            if (_outerColor != value)\n            {\n                _outerColor = value;\n                updateVertices();\n            }\n        }\n\n        /** The x-offset of the shadow in points. Note that certain combinations of offset and\n         *  blur value can lead the shadow to be cut off at the edges. Reduce blur or offset to\n         *  counteract. */\n        public function get shadowOffsetX():Number { return _shadowOffsetX; }\n        public function set shadowOffsetX(value:Number):void\n        {\n            const max:Number = DistanceFieldEffect.MAX_OUTER_OFFSET;\n            value = MathUtil.clamp(value, -max, max);\n\n            if (_shadowOffsetX != value)\n            {\n                _shadowOffsetX = value;\n                updateVertices();\n            }\n        }\n\n        /** The y-offset of the shadow in points. Note that certain combinations of offset and\n         *  blur value can lead the shadow to be cut off at the edges. Reduce blur or offset to\n         *  counteract. */\n        public function get shadowOffsetY():Number { return _shadowOffsetY; }\n        public function set shadowOffsetY(value:Number):void\n        {\n            const max:Number = DistanceFieldEffect.MAX_OUTER_OFFSET;\n            value = MathUtil.clamp(value, -max, max);\n\n            if (_shadowOffsetY != value)\n            {\n                _shadowOffsetY = value;\n                updateVertices();\n            }\n        }\n    }\n}\n\nimport flash.display3D.Context3D;\nimport flash.display3D.Context3DProgramType;\n\nimport starling.rendering.MeshEffect;\nimport starling.rendering.Program;\nimport starling.rendering.VertexDataFormat;\nimport starling.styles.DistanceFieldStyle;\nimport starling.utils.StringUtil;\n\nclass DistanceFieldEffect extends MeshEffect\n{\n    public static const VERTEX_FORMAT:VertexDataFormat = DistanceFieldStyle.VERTEX_FORMAT;\n    public static const MAX_OUTER_OFFSET:int = 8;\n    public static const MAX_SCALE:int = 8;\n\n    private var _mode:String;\n    private var _scale:Number;\n\n    private static const sVector:Vector.<Number> = new Vector.<Number>(4, true);\n\n    public function DistanceFieldEffect()\n    {\n        _scale = 1.0;\n        _mode = DistanceFieldStyle.MODE_BASIC;\n    }\n\n    override protected function createProgram():Program\n    {\n        if (texture)\n        {\n            // va0 - position\n            // va1 - tex coords\n            // va2 - color\n            // va3 - basic settings (threshold, alpha, softness, local scale [encoded])\n            // va4 - outer settings (outerThreshold, outerAlphaEnd, outerOffsetX/Y)\n            // va5 - outer color (rgb, outerAlphaStart)\n            // vc5 - shadow offset multiplier (x, y), max local scale (z), global scale (w)\n\n            var isBasicMode:Boolean  = _mode == DistanceFieldStyle.MODE_BASIC;\n            var isShadowMode:Boolean = _mode == DistanceFieldStyle.MODE_SHADOW;\n\n            /// *** VERTEX SHADER ***\n\n            var vertexShader:Vector.<String> = new <String>[\n                \"m44 op, va0, vc0\", // 4x4 matrix transform to output clip-space\n                \"mov v0, va1     \", // pass texture coordinates to fragment program\n                \"mul v1, va2, vc4\", // multiply alpha (vc4) with color (va2), pass to fp\n                \"mov v3, va3     \",\n                \"mov v4, va4     \",\n                \"mov v5, va5     \",\n\n                // update softness to take current scale into account\n                \"mul vt0.x, va3.w, vc5.z\", // vt0.x = local scale [decoded]\n                \"mul vt0.x, vt0.x, vc5.w\", // vt0.x *= global scale\n                \"div vt0.x, va3.z, vt0.x\", // vt0.x = softness / total scale\n\n                // calculate min-max of threshold\n                \"mov vt1, vc4\",             // initialize vt1 with something (anything)\n                \"sub vt1.x, va3.x, vt0.x\",  // vt1.x = thresholdMin\n                \"add vt1.y, va3.x, vt0.x\"   // vt1.y = thresholdMax\n            ];\n\n            if (!isBasicMode)\n            {\n                vertexShader.push(\n                    // calculate min-max of outer threshold\n                    \"sub vt1.z, va4.x, vt0.x\",     // vt1.z = outerThresholdMin\n                    \"add vt1.w, va4.x, vt0.x\"      // vt1.w = outerThresholdMax\n                );\n            }\n\n            vertexShader.push(\"sat v6, vt1\"); // v6.xyzw = thresholdMin/Max, outerThresholdMin/Max\n\n            if (isShadowMode)\n            {\n                vertexShader.push(\n                    // calculate shadow offset\n                    \"mul vt0.xy, va4.zw, vc6.zz\", // vt0.x/y = outerOffsetX/Y * 2\n                    \"sub vt0.xy, vt0.xy, vc6.yy\", // vt0.x/y -= 1   -> range -1, 1\n                    \"mul vt0.xy, vt0.xy, vc5.xy\", // vt0.x/y = outerOffsetX/Y in point size\n                    \"sub v7, va1, vt0.xyxy\",      // v7.xy = shadow tex coords\n\n                    // on shadows, the inner threshold is further inside than on glow & outline\n                    \"sub vt0.z, va3.x, va4.x\",    // get delta between threshold and outer threshold\n                    \"add v7.z, va3.x, vt0.z\"      // v7.z = inner threshold of shadow\n                );\n            }\n\n            /// *** FRAGMENT SHADER ***\n\n            var fragmentShader:Vector.<String> = new <String>[\n                // create basic inner area\n                tex(\"ft0\", \"v0\", 0, texture),     // ft0 = texture color\n                \"mov ft1, ft0\",                   // ft1 = texture color\n                step(\"ft1.w\", \"v6.x\", \"v6.y\"),    // make soft inner mask\n                \"mov ft3, ft1\",                   // store copy of inner mask in ft3 (for outline)\n                \"mul ft1, v1, ft1.wwww\"           // multiply with color\n            ];\n\n            if (isShadowMode)\n            {\n                fragmentShader.push(\n                    tex(\"ft0\", \"v7\", 0, texture), // sample at shadow tex coords\n                    \"mov ft5.x, v7.z\"             // ft5.x = inner threshold of shadow\n                );\n            }\n            else if (!isBasicMode)\n            {\n                fragmentShader.push(\n                    \"mov ft5.x, v6.x\"             // ft5.x = inner threshold of outer area\n                );\n            }\n\n            if (!isBasicMode)\n            {\n                fragmentShader.push(\n                    // outer area\n                    \"mov ft2, ft0\",                 // ft2 = texture color\n                    step(\"ft2.w\", \"v6.z\", \"v6.w\"),  // make soft outer mask\n                    \"sub ft2.w, ft2.w, ft3.w\",      // subtract inner area\n                    \"sat ft2.w, ft2.w\",             // but stay within 0-1\n\n                    // add alpha gradient to outer area\n                    \"mov ft4, ft0\",                 // ft4 = texture color\n                    step(\"ft4.w\", \"v6.z\", \"ft5.x\"), // make soft mask ranging between thresholds\n                    \"sub ft6.w, v5.w, v4.y\",        // ft6.w  = alpha range (outerAlphaStart - End)\n                    \"mul ft4.w, ft4.w, ft6.w\",      // ft4.w *= alpha range\n                    \"add ft4.w, ft4.w, v4.y\",       // ft4.w += alpha end\n\n                    // colorize outer area\n                    \"mul ft2.w, ft2.w, ft4.w\",      // get final outline alpha at this position\n                    \"mul ft2.xyz, v5.xyz, ft2.www\"  // multiply with outerColor\n                );\n            }\n\n            if (isBasicMode) fragmentShader.push(\"mov oc, ft1\");\n            else             fragmentShader.push(\"add oc, ft1, ft2\");\n\n            return Program.fromSource(vertexShader.join(\"\\n\"), fragmentShader.join(\"\\n\"));\n        }\n        else return super.createProgram();\n    }\n\n    private static function step(inOutReg:String, minReg:String, maxReg:String,\n                                 tmpReg:String=\"ft6\"):String\n    {\n        var ops:Vector.<String> = new <String>[\n            StringUtil.format(\"sub {0}, {1}, {2}\", tmpReg, maxReg, minReg), // tmpReg = range\n            StringUtil.format(\"rcp {0}, {0}\", tmpReg),                      // tmpReg = scale\n            StringUtil.format(\"sub {0}, {0}, {1}\", inOutReg, minReg),       // inOut -= minimum\n            StringUtil.format(\"mul {0}, {0}, {1}\", inOutReg, tmpReg),       // inOut *= scale\n            StringUtil.format(\"sat {0}, {0}\", inOutReg)                     // clamp to 0-1\n        ];\n\n        return ops.join(\"\\n\");\n    }\n\n    override protected function beforeDraw(context:Context3D):void\n    {\n        super.beforeDraw(context);\n\n        if (texture)\n        {\n            vertexFormat.setVertexBufferAt(3, vertexBuffer, \"basic\");\n            vertexFormat.setVertexBufferAt(4, vertexBuffer, \"extended\");\n            vertexFormat.setVertexBufferAt(5, vertexBuffer, \"outerColor\");\n\n            var pixelWidth:Number  = 1.0 / (texture.root.nativeWidth  / texture.scale);\n            var pixelHeight:Number = 1.0 / (texture.root.nativeHeight / texture.scale);\n\n            sVector[0] = MAX_OUTER_OFFSET * pixelWidth;\n            sVector[1] = MAX_OUTER_OFFSET * pixelHeight;\n            sVector[2] = MAX_SCALE;\n            sVector[3] = _scale;\n\n            context.setProgramConstantsFromVector(Context3DProgramType.VERTEX, 5, sVector);\n\n            sVector[0] = 0.0;\n            sVector[1] = 1.0;\n            sVector[2] = 2.0;\n\n            context.setProgramConstantsFromVector(Context3DProgramType.VERTEX, 6, sVector);\n        }\n    }\n\n    override protected function afterDraw(context:Context3D):void\n    {\n        if (texture)\n        {\n            context.setVertexBufferAt(3, null);\n            context.setVertexBufferAt(4, null);\n            context.setVertexBufferAt(5, null);\n        }\n        super.afterDraw(context);\n    }\n\n    override public function get vertexFormat():VertexDataFormat\n    {\n        return VERTEX_FORMAT;\n    }\n\n    override protected function get programVariantName():uint\n    {\n        var modeBits:uint;\n\n        switch (_mode)\n        {\n            case DistanceFieldStyle.MODE_SHADOW:  modeBits = 3; break;\n            case DistanceFieldStyle.MODE_GLOW:    modeBits = 2; break;\n            case DistanceFieldStyle.MODE_OUTLINE: modeBits = 1; break;\n            default:                              modeBits = 0;\n        }\n\n        return super.programVariantName | (modeBits << 8);\n    }\n\n    public function get scale():Number { return _scale; }\n    public function set scale(value:Number):void { _scale = value; }\n\n    public function get mode():String { return _mode; }\n    public function set mode(value:String):void { _mode = value; }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/styles/MeshStyle.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.styles\n{\n    import flash.display3D.textures.TextureBase;\n    import flash.geom.Matrix;\n    import flash.geom.Point;\n\n    import starling.core.starling_internal;\n    import starling.display.Mesh;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.rendering.*;\n    import starling.textures.Texture;\n    import starling.textures.TextureSmoothing;\n\n    /** Dispatched every frame on styles assigned to display objects connected to the stage. */\n    [Event(name=\"enterFrame\", type=\"starling.events.EnterFrameEvent\")]\n\n    /** MeshStyles provide a means to completely modify the way a mesh is rendered.\n     *  The base class provides Starling's standard mesh rendering functionality: colored and\n     *  (optionally) textured meshes. Subclasses may add support for additional features like\n     *  color transformations, normal mapping, etc.\n     *\n     *  <p><strong>Using styles</strong></p>\n     *\n     *  <p>First, create an instance of the desired style. Configure the style by updating its\n     *  properties, then assign it to the mesh. Here is an example that uses a fictitious\n     *  <code>ColorStyle</code>:</p>\n     *\n     *  <listing>\n     *  var image:Image = new Image(heroTexture);\n     *  var colorStyle:ColorStyle = new ColorStyle();\n     *  colorStyle.redOffset = 0.5;\n     *  colorStyle.redMultiplier = 2.0;\n     *  image.style = colorStyle;</listing>\n     *\n     *  <p>Beware:</p>\n     *\n     *  <ul>\n     *    <li>A style instance may only be used on one object at a time.</li>\n     *    <li>A style might require the use of a specific vertex format;\n     *        when the style is assigned, the mesh is converted to that format.</li>\n     *  </ul>\n     *\n     *  <p><strong>Creating your own styles</strong></p>\n     *\n     *  <p>To create custom rendering code in Starling, you need to extend two classes:\n     *  <code>MeshStyle</code> and <code>MeshEffect</code>. While the effect class contains\n     *  the actual AGAL rendering code, the style provides the API that other developers will\n     *  interact with.</p>\n     *\n     *  <p>Subclasses of <code>MeshStyle</code> will add specific properties that configure the\n     *  style's outcome, like the <code>redOffset</code> and <code>redMultiplier</code> properties\n     *  in the sample above. Here's how to properly create such a class:</p>\n     *\n     *  <ul>\n     *    <li>Always provide a constructor that can be called without any arguments.</li>\n     *    <li>Override <code>copyFrom</code> — that's necessary for batching.</li>\n     *    <li>Override <code>createEffect</code> — this method must return the\n     *        <code>MeshEffect</code> that will do the actual Stage3D rendering.</li>\n     *    <li>Override <code>updateEffect</code> — this configures the effect created above\n     *        right before rendering.</li>\n     *    <li>Override <code>canBatchWith</code> if necessary — this method figures out if one\n     *        instance of the style can be batched with another. If they all can, you can leave\n     *        this out.</li>\n     *  </ul>\n     *\n     *  <p>If the style requires a custom vertex format, you must also:</p>\n     *\n     *  <ul>\n     *    <li>add a static constant called <code>VERTEX_FORMAT</code> to the class and</li>\n     *    <li>override <code>get vertexFormat</code> and let it return exactly that format.</li>\n     *  </ul>\n     *\n     *  <p>When that's done, you can turn to the implementation of your <code>MeshEffect</code>;\n     *  the <code>createEffect</code>-override will return an instance of this class.\n     *  Directly before rendering begins, Starling will then call <code>updateEffect</code>\n     *  to set it up.</p>\n     *\n     *  @see MeshEffect\n     *  @see VertexDataFormat\n     *  @see starling.display.Mesh\n     */\n    public class MeshStyle extends EventDispatcher\n    {\n        /** The vertex format expected by this style (the same as found in the MeshEffect-class). */\n        public static const VERTEX_FORMAT:VertexDataFormat = MeshEffect.VERTEX_FORMAT;\n\n        private var _type:Class;\n        private var _target:Mesh;\n        private var _texture:Texture;\n        private var _textureBase:TextureBase;\n        private var _textureSmoothing:String;\n        private var _textureRepeat:Boolean;\n        private var _vertexData:VertexData;   // just a reference to the target's vertex data\n        private var _indexData:IndexData;     // just a reference to the target's index data\n\n        // helper objects\n        private static var sPoint:Point = new Point();\n\n        /** Creates a new MeshStyle instance.\n         *  Subclasses must provide a constructor that can be called without any arguments. */\n        public function MeshStyle()\n        {\n            _textureSmoothing = TextureSmoothing.BILINEAR;\n            _type = Object(this).constructor as Class;\n        }\n\n        /** Copies all properties of the given style to the current instance (or a subset, if the\n         *  classes don't match). Must be overridden by all subclasses!\n         */\n        public function copyFrom(meshStyle:MeshStyle):void\n        {\n            _texture = meshStyle._texture;\n            _textureBase = meshStyle._textureBase;\n            _textureRepeat = meshStyle._textureRepeat;\n            _textureSmoothing = meshStyle._textureSmoothing;\n        }\n\n        /** Creates a clone of this instance. The method will work for subclasses automatically,\n         *  no need to override it. */\n        public function clone():MeshStyle\n        {\n            var clone:MeshStyle = new _type();\n            clone.copyFrom(this);\n            return clone;\n        }\n\n        /** Creates the effect that does the actual, low-level rendering.\n         *  To be overridden by subclasses!\n         */\n        public function createEffect():MeshEffect\n        {\n            return new MeshEffect();\n        }\n\n        /** Updates the settings of the given effect to match the current style.\n         *  The given <code>effect</code> will always match the class returned by\n         *  <code>createEffect</code>.\n         *\n         *  <p>To be overridden by subclasses!</p>\n         */\n        public function updateEffect(effect:MeshEffect, state:RenderState):void\n        {\n            effect.texture = _texture;\n            effect.textureRepeat = _textureRepeat;\n            effect.textureSmoothing = _textureSmoothing;\n            effect.mvpMatrix3D = state.mvpMatrix3D;\n            effect.alpha = state.alpha;\n            effect.tinted = _vertexData.tinted;\n        }\n\n        /** Indicates if the current instance can be batched with the given style.\n         *  To be overridden by subclasses if default behavior is not sufficient.\n         *  The base implementation just checks if the styles are of the same type\n         *  and if the textures are compatible.\n         */\n        public function canBatchWith(meshStyle:MeshStyle):Boolean\n        {\n            if (_type == meshStyle._type)\n            {\n                var newTexture:Texture = meshStyle._texture;\n\n                if (_texture == null && newTexture == null) return true;\n                else if (_texture && newTexture)\n                    return _textureBase == meshStyle._textureBase &&\n                           _textureSmoothing == meshStyle._textureSmoothing &&\n                           _textureRepeat == meshStyle._textureRepeat;\n                else return false;\n            }\n            else return false;\n        }\n\n        /** Copies the vertex data of the style's current target to the target of another style.\n         *  If you pass a matrix, all vertices will be transformed during the process.\n         *\n         *  <p>This method is used when batching meshes together for rendering. The parameter\n         *  <code>targetStyle</code> will point to the style of a <code>MeshBatch</code> (a\n         *  subclass of <code>Mesh</code>). Subclasses may override this method if they need\n         *  to modify the vertex data in that process.</p>\n         */\n        public function batchVertexData(targetStyle:MeshStyle, targetVertexID:int=0,\n                                        matrix:Matrix=null, vertexID:int=0, numVertices:int=-1):void\n        {\n            _vertexData.copyTo(targetStyle._vertexData, targetVertexID, matrix, vertexID, numVertices);\n        }\n\n        /** Copies the index data of the style's current target to the target of another style.\n         *  The given offset value will be added to all indices during the process.\n         *\n         *  <p>This method is used when batching meshes together for rendering. The parameter\n         *  <code>targetStyle</code> will point to the style of a <code>MeshBatch</code> (a\n         *  subclass of <code>Mesh</code>). Subclasses may override this method if they need\n         *  to modify the index data in that process.</p>\n         */\n        public function batchIndexData(targetStyle:MeshStyle, targetIndexID:int=0, offset:int=0,\n                                       indexID:int=0, numIndices:int=-1):void\n        {\n            _indexData.copyTo(targetStyle._indexData, targetIndexID, offset, indexID, numIndices);\n        }\n\n        /** Call this method if the target needs to be redrawn.\n         *  The call is simply forwarded to the target mesh. */\n        protected function setRequiresRedraw():void\n        {\n            if (_target) _target.setRequiresRedraw();\n        }\n\n        /** Call this method when the vertex data changed.\n         *  The call is simply forwarded to the target mesh. */\n        protected function setVertexDataChanged():void\n        {\n            if (_target) _target.setVertexDataChanged();\n        }\n\n        /** Call this method when the index data changed.\n         *  The call is simply forwarded to the target mesh. */\n        protected function setIndexDataChanged():void\n        {\n            if (_target) _target.setIndexDataChanged();\n        }\n\n        /** Called when assigning a target mesh. Override to plug in class-specific logic. */\n        protected function onTargetAssigned(target:Mesh):void\n        { }\n\n        // enter frame event\n\n        override public function addEventListener(type:String, listener:Function):void\n        {\n            if (type == Event.ENTER_FRAME && _target)\n                _target.addEventListener(Event.ENTER_FRAME, onEnterFrame);\n\n            super.addEventListener(type, listener);\n        }\n\n        override public function removeEventListener(type:String, listener:Function):void\n        {\n            if (type == Event.ENTER_FRAME && _target)\n                _target.removeEventListener(type, onEnterFrame);\n\n            super.removeEventListener(type, listener);\n        }\n\n        private function onEnterFrame(event:Event):void\n        {\n            dispatchEvent(event);\n        }\n\n        // internal methods\n\n        /** @private */\n        starling_internal function setTarget(target:Mesh=null, vertexData:VertexData=null,\n                                             indexData:IndexData=null):void\n        {\n            if (_target != target)\n            {\n                if (_target) _target.removeEventListener(Event.ENTER_FRAME, onEnterFrame);\n                if (vertexData) vertexData.format = vertexFormat;\n\n                _target = target;\n                _vertexData = vertexData;\n                _indexData = indexData;\n\n                if (target)\n                {\n                    if (hasEventListener(Event.ENTER_FRAME))\n                        target.addEventListener(Event.ENTER_FRAME, onEnterFrame);\n\n                    onTargetAssigned(target);\n                }\n            }\n        }\n\n        // vertex manipulation\n\n        /** The position of the vertex at the specified index, in the mesh's local coordinate\n         *  system.\n         *\n         *  <p>Only modify the position of a vertex if you know exactly what you're doing, as\n         *  some classes might not work correctly when their vertices are moved. E.g. the\n         *  <code>Quad</code> class expects its vertices to spawn up a perfectly rectangular\n         *  area; some of its optimized methods won't work correctly if that premise is no longer\n         *  fulfilled or the original bounds change.</p>\n         */\n        public function getVertexPosition(vertexID:int, out:Point=null):Point\n        {\n            return _vertexData.getPoint(vertexID, \"position\", out);\n        }\n\n        public function setVertexPosition(vertexID:int, x:Number, y:Number):void\n        {\n            _vertexData.setPoint(vertexID, \"position\", x, y);\n            setVertexDataChanged();\n        }\n\n        /** Returns the alpha value of the vertex at the specified index. */\n        public function getVertexAlpha(vertexID:int):Number\n        {\n            return _vertexData.getAlpha(vertexID);\n        }\n\n        /** Sets the alpha value of the vertex at the specified index to a certain value. */\n        public function setVertexAlpha(vertexID:int, alpha:Number):void\n        {\n            _vertexData.setAlpha(vertexID, \"color\", alpha);\n            setVertexDataChanged();\n        }\n\n        /** Returns the RGB color of the vertex at the specified index. */\n        public function getVertexColor(vertexID:int):uint\n        {\n            return _vertexData.getColor(vertexID);\n        }\n\n        /** Sets the RGB color of the vertex at the specified index to a certain value. */\n        public function setVertexColor(vertexID:int, color:uint):void\n        {\n            _vertexData.setColor(vertexID, \"color\", color);\n            setVertexDataChanged();\n        }\n\n        /** Returns the texture coordinates of the vertex at the specified index. */\n        public function getTexCoords(vertexID:int, out:Point = null):Point\n        {\n            if (_texture) return _texture.getTexCoords(_vertexData, vertexID, \"texCoords\", out);\n            else return _vertexData.getPoint(vertexID, \"texCoords\", out);\n        }\n\n        /** Sets the texture coordinates of the vertex at the specified index to the given values. */\n        public function setTexCoords(vertexID:int, u:Number, v:Number):void\n        {\n            if (_texture) _texture.setTexCoords(_vertexData, vertexID, \"texCoords\", u, v);\n            else _vertexData.setPoint(vertexID, \"texCoords\", u, v);\n\n            setVertexDataChanged();\n        }\n\n        // properties\n\n        /** Returns a reference to the vertex data of the assigned target (or <code>null</code>\n         *  if there is no target). Beware: the style itself does not own any vertices;\n         *  it is limited to manipulating those of the target mesh. */\n        protected function get vertexData():VertexData { return _vertexData; }\n\n        /** Returns a reference to the index data of the assigned target (or <code>null</code>\n         *  if there is no target). Beware: the style itself does not own any indices;\n         *  it is limited to manipulating those of the target mesh. */\n        protected function get indexData():IndexData { return _indexData; }\n\n        /** The actual class of this style. */\n        public function get type():Class { return _type; }\n\n        /** Changes the color of all vertices to the same value.\n         *  The getter simply returns the color of the first vertex. */\n        public function get color():uint\n        {\n            if (_vertexData.numVertices > 0) return _vertexData.getColor(0);\n            else return 0x0;\n        }\n\n        public function set color(value:uint):void\n        {\n            var i:int;\n            var numVertices:int = _vertexData.numVertices;\n\n            for (i=0; i<numVertices; ++i)\n                _vertexData.setColor(i, \"color\", value);\n\n            if (value == 0xffffff && _vertexData.tinted)\n                _vertexData.updateTinted();\n\n            setVertexDataChanged();\n        }\n\n        /** The format used to store the vertices. */\n        public function get vertexFormat():VertexDataFormat\n        {\n            return VERTEX_FORMAT;\n        }\n\n        /** The texture that is mapped to the mesh (or <code>null</code>, if there is none). */\n        public function get texture():Texture { return _texture; }\n        public function set texture(value:Texture):void\n        {\n            if (value != _texture)\n            {\n                if (value)\n                {\n                    var i:int;\n                    var numVertices:int = _vertexData ? _vertexData.numVertices : 0;\n\n                    for (i = 0; i < numVertices; ++i)\n                    {\n                        getTexCoords(i, sPoint);\n                        value.setTexCoords(_vertexData, i, \"texCoords\", sPoint.x, sPoint.y);\n                    }\n\n                    setVertexDataChanged();\n                }\n                else setRequiresRedraw();\n\n                _texture = value;\n                _textureBase = value ? value.base : null;\n            }\n        }\n\n        /** The smoothing filter that is used for the texture. @default bilinear */\n        public function get textureSmoothing():String { return _textureSmoothing; }\n        public function set textureSmoothing(value:String):void\n        {\n            if (value != _textureSmoothing)\n            {\n                _textureSmoothing = value;\n                setRequiresRedraw();\n            }\n        }\n\n        /** Indicates if pixels at the edges will be repeated or clamped.\n         *  Only works for power-of-two textures. @default false */\n        public function get textureRepeat():Boolean { return _textureRepeat; }\n        public function set textureRepeat(value:Boolean):void { _textureRepeat = value; }\n\n        /** The target the style is currently assigned to. */\n        public function get target():Mesh { return _target; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/BitmapChar.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.utils.Dictionary;\n\n    import starling.display.Image;\n    import starling.textures.Texture;\n\n    /** A BitmapChar contains the information about one char of a bitmap font.\n     *  <em>You don't have to use this class directly in most cases. \n     *  The TextField class contains methods that handle bitmap fonts for you.</em>    \n     */ \n    public class BitmapChar\n    {\n        private var _texture:Texture;\n        private var _charID:int;\n        private var _xOffset:Number;\n        private var _yOffset:Number;\n        private var _xAdvance:Number;\n        private var _kernings:Dictionary;\n        \n        /** Creates a char with a texture and its properties. */\n        public function BitmapChar(id:int, texture:Texture, \n                                   xOffset:Number, yOffset:Number, xAdvance:Number)\n        {\n            _charID = id;\n            _texture = texture;\n            _xOffset = xOffset;\n            _yOffset = yOffset;\n            _xAdvance = xAdvance;\n            _kernings = null;\n        }\n        \n        /** Adds kerning information relative to a specific other character ID. */\n        public function addKerning(charID:int, amount:Number):void\n        {\n            if (_kernings == null)\n                _kernings = new Dictionary();\n            \n            _kernings[charID] = amount;\n        }\n        \n        /** Retrieve kerning information relative to the given character ID. */\n        public function getKerning(charID:int):Number\n        {\n            if (_kernings == null || _kernings[charID] == undefined) return 0.0;\n            else return _kernings[charID];\n        }\n        \n        /** Creates an image of the char. */\n        public function createImage():Image\n        {\n            return new Image(_texture);\n        }\n        \n        /** The unicode ID of the char. */\n        public function get charID():int { return _charID; }\n        \n        /** The number of points to move the char in x direction on character arrangement. */\n        public function get xOffset():Number { return _xOffset; }\n        \n        /** The number of points to move the char in y direction on character arrangement. */\n        public function get yOffset():Number { return _yOffset; }\n        \n        /** The number of points the cursor has to be moved to the right for the next char. */\n        public function get xAdvance():Number { return _xAdvance; }\n        \n        /** The texture of the character. */\n        public function get texture():Texture { return _texture; }\n        \n        /** The width of the character in points. */\n        public function get width():Number { return _texture.width; }\n        \n        /** The height of the character in points. */\n        public function get height():Number { return _texture.height; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/text/BitmapFont.as",
    "content": "﻿// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.geom.Rectangle;\n    import flash.utils.Dictionary;\n\n    import starling.display.Image;\n    import starling.display.MeshBatch;\n    import starling.display.Sprite;\n    import starling.textures.Texture;\n    import starling.textures.TextureSmoothing;\n    import starling.utils.Align;\n    import starling.utils.StringUtil;\n\n    /** The BitmapFont class parses bitmap font files and arranges the glyphs\n     *  in the form of a text.\n     *\n     *  The class parses the XML format as it is used in the \n     *  <a href=\"http://www.angelcode.com/products/bmfont/\">AngelCode Bitmap Font Generator</a> or\n     *  the <a href=\"http://glyphdesigner.71squared.com/\">Glyph Designer</a>. \n     *  This is what the file format looks like:\n     *\n     *  <pre> \n     *  &lt;font&gt;\n     *    &lt;info face=\"BranchingMouse\" size=\"40\" /&gt;\n     *    &lt;common lineHeight=\"40\" /&gt;\n     *    &lt;pages&gt;  &lt;!-- currently, only one page is supported --&gt;\n     *      &lt;page id=\"0\" file=\"texture.png\" /&gt;\n     *    &lt;/pages&gt;\n     *    &lt;chars&gt;\n     *      &lt;char id=\"32\" x=\"60\" y=\"29\" width=\"1\" height=\"1\" xoffset=\"0\" yoffset=\"27\" xadvance=\"8\" /&gt;\n     *      &lt;char id=\"33\" x=\"155\" y=\"144\" width=\"9\" height=\"21\" xoffset=\"0\" yoffset=\"6\" xadvance=\"9\" /&gt;\n     *    &lt;/chars&gt;\n     *    &lt;kernings&gt; &lt;!-- Kerning is optional --&gt;\n     *      &lt;kerning first=\"83\" second=\"83\" amount=\"-4\"/&gt;\n     *    &lt;/kernings&gt;\n     *  &lt;/font&gt;\n     *  </pre>\n     *  \n     *  Pass an instance of this class to the method <code>registerBitmapFont</code> of the\n     *  TextField class. Then, set the <code>fontName</code> property of the text field to the \n     *  <code>name</code> value of the bitmap font. This will make the text field use the bitmap\n     *  font.  \n     */ \n    public class BitmapFont implements ITextCompositor\n    {\n        /** Use this constant for the <code>fontSize</code> property of the TextField class to \n         *  render the bitmap font in exactly the size it was created. */ \n        public static const NATIVE_SIZE:int = -1;\n        \n        /** The font name of the embedded minimal bitmap font. Use this e.g. for debug output. */\n        public static const MINI:String = \"mini\";\n        \n        private static const CHAR_SPACE:int           = 32;\n        private static const CHAR_TAB:int             =  9;\n        private static const CHAR_NEWLINE:int         = 10;\n        private static const CHAR_CARRIAGE_RETURN:int = 13;\n        \n        private var _texture:Texture;\n        private var _chars:Dictionary;\n        private var _name:String;\n        private var _size:Number;\n        private var _lineHeight:Number;\n        private var _baseline:Number;\n        private var _offsetX:Number;\n        private var _offsetY:Number;\n        private var _padding:Number;\n        private var _helperImage:Image;\n\n        // helper objects\n        private static var sLines:Array = [];\n        private static var sDefaultOptions:TextOptions = new TextOptions();\n        \n        /** Creates a bitmap font by parsing an XML file and uses the specified texture. \n         *  If you don't pass any data, the \"mini\" font will be created. */\n        public function BitmapFont(texture:Texture=null, fontXml:XML=null)\n        {\n            // if no texture is passed in, we create the minimal, embedded font\n            if (texture == null && fontXml == null)\n            {\n                texture = MiniBitmapFont.texture;\n                fontXml = MiniBitmapFont.xml;\n            }\n            else if (texture == null || fontXml == null)\n            {\n                throw new ArgumentError(\"Set both of the 'texture' and 'fontXml' arguments to valid objects or leave both of them null.\");\n            }\n            \n            _name = \"unknown\";\n            _lineHeight = _size = _baseline = 14;\n            _offsetX = _offsetY = _padding = 0.0;\n            _texture = texture;\n            _chars = new Dictionary();\n            _helperImage = new Image(texture);\n            \n            parseFontXml(fontXml);\n        }\n        \n        /** Disposes the texture of the bitmap font. */\n        public function dispose():void\n        {\n            if (_texture)\n                _texture.dispose();\n        }\n        \n        private function parseFontXml(fontXml:XML):void\n        {\n            var scale:Number = _texture.scale;\n            var frame:Rectangle = _texture.frame;\n            var frameX:Number = frame ? frame.x : 0;\n            var frameY:Number = frame ? frame.y : 0;\n            \n            _name = StringUtil.clean(fontXml.info.@face);\n            _size = parseFloat(fontXml.info.@size) / scale;\n            _lineHeight = parseFloat(fontXml.common.@lineHeight) / scale;\n            _baseline = parseFloat(fontXml.common.@base) / scale;\n            \n            if (fontXml.info.@smooth.toString() == \"0\")\n                smoothing = TextureSmoothing.NONE;\n            \n            if (_size <= 0)\n            {\n                trace(\"[Starling] Warning: invalid font size in '\" + _name + \"' font.\");\n                _size = (_size == 0.0 ? 16.0 : _size * -1.0);\n            }\n            \n            for each (var charElement:XML in fontXml.chars.char)\n            {\n                var id:int = parseInt(charElement.@id);\n                var xOffset:Number  = parseFloat(charElement.@xoffset)  / scale;\n                var yOffset:Number  = parseFloat(charElement.@yoffset)  / scale;\n                var xAdvance:Number = parseFloat(charElement.@xadvance) / scale;\n                \n                var region:Rectangle = new Rectangle();\n                region.x = parseFloat(charElement.@x) / scale + frameX;\n                region.y = parseFloat(charElement.@y) / scale + frameY;\n                region.width  = parseFloat(charElement.@width)  / scale;\n                region.height = parseFloat(charElement.@height) / scale;\n                \n                var texture:Texture = Texture.fromTexture(_texture, region);\n                var bitmapChar:BitmapChar = new BitmapChar(id, texture, xOffset, yOffset, xAdvance); \n                addChar(id, bitmapChar);\n            }\n            \n            for each (var kerningElement:XML in fontXml.kernings.kerning)\n            {\n                var first:int  = parseInt(kerningElement.@first);\n                var second:int = parseInt(kerningElement.@second);\n                var amount:Number = parseFloat(kerningElement.@amount) / scale;\n                if (second in _chars) getChar(second).addKerning(first, amount);\n            }\n        }\n        \n        /** Returns a single bitmap char with a certain character ID. */\n        public function getChar(charID:int):BitmapChar\n        {\n            return _chars[charID];\n        }\n        \n        /** Adds a bitmap char with a certain character ID. */\n        public function addChar(charID:int, bitmapChar:BitmapChar):void\n        {\n            _chars[charID] = bitmapChar;\n        }\n        \n        /** Returns a vector containing all the character IDs that are contained in this font. */\n        public function getCharIDs(out:Vector.<int>=null):Vector.<int>\n        {\n            if (out == null) out = new <int>[];\n\n            for(var key:* in _chars)\n                out[out.length] = int(key);\n\n            return out;\n        }\n\n        /** Checks whether a provided string can be displayed with the font. */\n        public function hasChars(text:String):Boolean\n        {\n            if (text == null) return true;\n\n            var charID:int;\n            var numChars:int = text.length;\n\n            for (var i:int=0; i<numChars; ++i)\n            {\n                charID = text.charCodeAt(i);\n\n                if (charID != CHAR_SPACE && charID != CHAR_TAB && charID != CHAR_NEWLINE &&\n                    charID != CHAR_CARRIAGE_RETURN && getChar(charID) == null)\n                {\n                    return false;\n                }\n            }\n\n            return true;\n        }\n\n        /** Creates a sprite that contains a certain text, made up by one image per char. */\n        public function createSprite(width:Number, height:Number, text:String,\n                                     format:TextFormat, options:TextOptions=null):Sprite\n        {\n            var charLocations:Vector.<CharLocation> = arrangeChars(width, height, text, format, options);\n            var numChars:int = charLocations.length;\n            var smoothing:String = this.smoothing;\n            var sprite:Sprite = new Sprite();\n            \n            for (var i:int=0; i<numChars; ++i)\n            {\n                var charLocation:CharLocation = charLocations[i];\n                var char:Image = charLocation.char.createImage();\n                char.x = charLocation.x;\n                char.y = charLocation.y;\n                char.scale = charLocation.scale;\n                char.color = format.color;\n                char.textureSmoothing = smoothing;\n                sprite.addChild(char);\n            }\n            \n            CharLocation.rechargePool();\n            return sprite;\n        }\n        \n        /** Draws text into a QuadBatch. */\n        public function fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String,\n                                      format:TextFormat, options:TextOptions=null):void\n        {\n            var charLocations:Vector.<CharLocation> = arrangeChars(\n                    width, height, text, format, options);\n            var numChars:int = charLocations.length;\n            _helperImage.color = format.color;\n            \n            for (var i:int=0; i<numChars; ++i)\n            {\n                var charLocation:CharLocation = charLocations[i];\n                _helperImage.texture = charLocation.char.texture;\n                _helperImage.readjustSize();\n                _helperImage.x = charLocation.x;\n                _helperImage.y = charLocation.y;\n                _helperImage.scale = charLocation.scale;\n                meshBatch.addMesh(_helperImage);\n            }\n\n            CharLocation.rechargePool();\n        }\n\n        /** @inheritDoc */\n        public function clearMeshBatch(meshBatch:MeshBatch):void\n        {\n            meshBatch.clear();\n        }\n        \n        /** Arranges the characters of a text inside a rectangle, adhering to the given settings. \n         *  Returns a Vector of CharLocations. */\n        private function arrangeChars(width:Number, height:Number, text:String,\n                                      format:TextFormat, options:TextOptions):Vector.<CharLocation>\n        {\n            if (text == null || text.length == 0) return CharLocation.vectorFromPool();\n            if (options == null) options = sDefaultOptions;\n\n            var kerning:Boolean = format.kerning;\n            var leading:Number = format.leading;\n            var hAlign:String = format.horizontalAlign;\n            var vAlign:String = format.verticalAlign;\n            var fontSize:Number = format.size;\n            var autoScale:Boolean = options.autoScale;\n            var wordWrap:Boolean = options.wordWrap;\n\n            var finished:Boolean = false;\n            var charLocation:CharLocation;\n            var numChars:int;\n            var containerWidth:Number;\n            var containerHeight:Number;\n            var scale:Number;\n            var i:int, j:int;\n\n            if (fontSize < 0) fontSize *= -_size;\n            \n            while (!finished)\n            {\n                sLines.length = 0;\n                scale = fontSize / _size;\n                containerWidth  = (width  - 2 * _padding) / scale;\n                containerHeight = (height - 2 * _padding) / scale;\n                \n                if (_lineHeight <= containerHeight)\n                {\n                    var lastWhiteSpace:int = -1;\n                    var lastCharID:int = -1;\n                    var currentX:Number = 0;\n                    var currentY:Number = 0;\n                    var currentLine:Vector.<CharLocation> = CharLocation.vectorFromPool();\n                    \n                    numChars = text.length;\n                    for (i=0; i<numChars; ++i)\n                    {\n                        var lineFull:Boolean = false;\n                        var charID:int = text.charCodeAt(i);\n                        var char:BitmapChar = getChar(charID);\n                        \n                        if (charID == CHAR_NEWLINE || charID == CHAR_CARRIAGE_RETURN)\n                        {\n                            lineFull = true;\n                        }\n                        else if (char == null)\n                        {\n                            trace(\"[Starling] Font: \"+ name + \" missing character: \" + text.charAt(i) + \" id: \"+ charID);\n                        }\n                        else\n                        {\n                            if (charID == CHAR_SPACE || charID == CHAR_TAB)\n                                lastWhiteSpace = i;\n                            \n                            if (kerning)\n                                currentX += char.getKerning(lastCharID);\n                            \n                            charLocation = CharLocation.instanceFromPool(char);\n                            charLocation.x = currentX + char.xOffset;\n                            charLocation.y = currentY + char.yOffset;\n                            currentLine[currentLine.length] = charLocation; // push\n                            \n                            currentX += char.xAdvance;\n                            lastCharID = charID;\n                            \n                            if (charLocation.x + char.width > containerWidth)\n                            {\n                                if (wordWrap)\n                                {\n                                    // when autoscaling, we must not split a word in half -> restart\n                                    if (autoScale && lastWhiteSpace == -1)\n                                        break;\n\n                                    // remove characters and add them again to next line\n                                    var numCharsToRemove:int = lastWhiteSpace == -1 ? 1 : i - lastWhiteSpace;\n\n                                    for (j=0; j<numCharsToRemove; ++j) // faster than 'splice'\n                                        currentLine.pop();\n\n                                    if (currentLine.length == 0)\n                                        break;\n\n                                    i -= numCharsToRemove;\n                                }\n                                else\n                                {\n                                    if (autoScale) break;\n                                    currentLine.pop();\n\n                                    // continue with next line, if there is one\n                                    while (i < numChars - 1 && text.charCodeAt(i) != CHAR_NEWLINE)\n                                        ++i;\n                                }\n\n                                lineFull = true;\n                            }\n                        }\n                        \n                        if (i == numChars - 1)\n                        {\n                            sLines[sLines.length] = currentLine; // push\n                            finished = true;\n                        }\n                        else if (lineFull)\n                        {\n                            sLines[sLines.length] = currentLine; // push\n                            \n                            if (lastWhiteSpace == i)\n                                currentLine.pop();\n                            \n                            if (currentY + leading + 2 * _lineHeight <= containerHeight)\n                            {\n                                currentLine = CharLocation.vectorFromPool();\n                                currentX = 0;\n                                currentY += _lineHeight + leading;\n                                lastWhiteSpace = -1;\n                                lastCharID = -1;\n                            }\n                            else\n                            {\n                                break;\n                            }\n                        }\n                    } // for each char\n                } // if (_lineHeight <= containerHeight)\n                \n                if (autoScale && !finished && fontSize > 3)\n                    fontSize -= 1;\n                else\n                    finished = true; \n            } // while (!finished)\n            \n            var finalLocations:Vector.<CharLocation> = CharLocation.vectorFromPool();\n            var numLines:int = sLines.length;\n            var bottom:Number = currentY + _lineHeight;\n            var yOffset:int = 0;\n            \n            if (vAlign == Align.BOTTOM)      yOffset =  containerHeight - bottom;\n            else if (vAlign == Align.CENTER) yOffset = (containerHeight - bottom) / 2;\n            \n            for (var lineID:int=0; lineID<numLines; ++lineID)\n            {\n                var line:Vector.<CharLocation> = sLines[lineID];\n                numChars = line.length;\n                \n                if (numChars == 0) continue;\n                \n                var xOffset:int = 0;\n                var lastLocation:CharLocation = line[line.length-1];\n                var right:Number = lastLocation.x - lastLocation.char.xOffset \n                                                  + lastLocation.char.xAdvance;\n                \n                if (hAlign == Align.RIGHT)       xOffset =  containerWidth - right;\n                else if (hAlign == Align.CENTER) xOffset = (containerWidth - right) / 2;\n                \n                for (var c:int=0; c<numChars; ++c)\n                {\n                    charLocation = line[c];\n                    charLocation.x = scale * (charLocation.x + xOffset + _offsetX) + _padding;\n                    charLocation.y = scale * (charLocation.y + yOffset + _offsetY) + _padding;\n                    charLocation.scale = scale;\n                    \n                    if (charLocation.char.width > 0 && charLocation.char.height > 0)\n                        finalLocations[finalLocations.length] = charLocation;\n                }\n            }\n            \n            return finalLocations;\n        }\n        \n        /** The name of the font as it was parsed from the font file. */\n        public function get name():String { return _name; }\n        \n        /** The native size of the font. */\n        public function get size():Number { return _size; }\n        \n        /** The height of one line in points. */\n        public function get lineHeight():Number { return _lineHeight; }\n        public function set lineHeight(value:Number):void { _lineHeight = value; }\n        \n        /** The smoothing filter that is used for the texture. */ \n        public function get smoothing():String { return _helperImage.textureSmoothing; }\n        public function set smoothing(value:String):void { _helperImage.textureSmoothing = value; }\n        \n        /** The baseline of the font. This property does not affect text rendering;\n         *  it's just an information that may be useful for exact text placement. */\n        public function get baseline():Number { return _baseline; }\n        public function set baseline(value:Number):void { _baseline = value; }\n        \n        /** An offset that moves any generated text along the x-axis (in points).\n         *  Useful to make up for incorrect font data. @default 0. */ \n        public function get offsetX():Number { return _offsetX; }\n        public function set offsetX(value:Number):void { _offsetX = value; }\n        \n        /** An offset that moves any generated text along the y-axis (in points).\n         *  Useful to make up for incorrect font data. @default 0. */\n        public function get offsetY():Number { return _offsetY; }\n        public function set offsetY(value:Number):void { _offsetY = value; }\n\n        /** The width of a \"gutter\" around the composed text area, in points.\n         *  This can be used to bring the output more in line with standard TrueType rendering:\n         *  Flash always draws them with 2 pixels of padding. @default 0.0 */\n        public function get padding():Number { return _padding; }\n        public function set padding(value:Number):void { _padding = value; }\n\n        /** The underlying texture that contains all the chars. */\n        public function get texture():Texture { return _texture; }\n    }\n}\n\nimport starling.text.BitmapChar;\n\nclass CharLocation\n{\n    public var char:BitmapChar;\n    public var scale:Number;\n    public var x:Number;\n    public var y:Number;\n    \n    public function CharLocation(char:BitmapChar)\n    {\n        reset(char);\n    }\n\n    private function reset(char:BitmapChar):CharLocation\n    {\n        this.char = char;\n        return this;\n    }\n\n    // pooling\n\n    private static var sInstancePool:Vector.<CharLocation> = new <CharLocation>[];\n    private static var sVectorPool:Array = [];\n\n    private static var sInstanceLoan:Vector.<CharLocation> = new <CharLocation>[];\n    private static var sVectorLoan:Array = [];\n\n    public static function instanceFromPool(char:BitmapChar):CharLocation\n    {\n        var instance:CharLocation = sInstancePool.length > 0 ?\n            sInstancePool.pop() : new CharLocation(char);\n\n        instance.reset(char);\n        sInstanceLoan[sInstanceLoan.length] = instance;\n\n        return instance;\n    }\n\n    public static function vectorFromPool():Vector.<CharLocation>\n    {\n        var vector:Vector.<CharLocation> = sVectorPool.length > 0 ?\n            sVectorPool.pop() : new <CharLocation>[];\n\n        vector.length = 0;\n        sVectorLoan[sVectorLoan.length] = vector;\n\n        return vector;\n    }\n\n    public static function rechargePool():void\n    {\n        var instance:CharLocation;\n        var vector:Vector.<CharLocation>;\n\n        while (sInstanceLoan.length > 0)\n        {\n            instance = sInstanceLoan.pop();\n            instance.char = null;\n            sInstancePool[sInstancePool.length] = instance;\n        }\n\n        while (sVectorLoan.length > 0)\n        {\n            vector = sVectorLoan.pop();\n            vector.length = 0;\n            sVectorPool[sVectorPool.length] = vector;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/ITextCompositor.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import starling.display.MeshBatch;\n\n    /** A text compositor arranges letters for Starling's TextField. */\n    public interface ITextCompositor\n    {\n        /** Draws the given text into a MeshBatch, using the supplied format and options. */\n        function fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String,\n                               format:TextFormat, options:TextOptions=null):void;\n\n        /** Clears the MeshBatch (filled by the same class) and disposes any resources that\n         *  are no longer needed. */\n        function clearMeshBatch(meshBatch:MeshBatch):void;\n\n        /** Frees all resources allocated by the compositor. */\n        function dispose():void;\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/MiniBitmapFont.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.display.BitmapData;\n    import flash.display3D.Context3DTextureFormat;\n    import flash.geom.Rectangle;\n    import flash.utils.ByteArray;\n\n    import starling.textures.Texture;\n\n    /** @private\n     *  This class contains constants for the 'MINI' bitmap font. It's done that way to avoid\n     *  a dependency on the 'mx.core' library (which is required for the 'Embed' statement).\n     * \n     *  <p>The font is based on \"uni05_53.ttf\" from Craig Kroeger (http://www.miniml.com) and was\n     *  converted to a Bitmap Font with \"GlyphDesigner\" from 71squared (http://www.71squared.com).\n     *  </p> */\n    internal class MiniBitmapFont\n    {\n        private static const BITMAP_WIDTH:int = 128;\n        private static const BITMAP_HEIGHT:int = 64;\n        private static const BITMAP_DATA:Array = [ \n            2027613533, 3413039936,  202148514, 2266925598, 4206886452, 4286853117,    2034947, \n            3202703399,  352977282, 2957757964, 3113652880, 2158068882, 1468709156, 2268063717, \n            2779310143, 2101025806, 3416509055, 4215794539, 3602168838, 1038056207, 1932393374, \n            3182285627, 3086802234, 1741291262, 2017257123, 3395280843,  984074419, 3049693147, \n            3986077023, 1055013549, 1806563255, 1754714962, 1577746187, 1124058786, 3888759258, \n            2482229043, 2916583666, 3743065328,  866060213, 1695195001, 2401582068, 3113347901, \n            2616521596, 1053798161, 2093370968, 4229025683,  560451479,  854767518, 2610241322, \n            4279041348, 4181572480, 4031244973,  587139110, 1081376765,  962217926,  783603325, \n            3605526425, 4102001916,  289204733, 2635140255, 3453981695, 3487854373, 2132197241, \n            3164775074, 4257640328,  770238970,  144664537,  707141570, 2934433071,  871272893, \n             512964596,  808491899,  481894297, 3095982481, 3598364156, 1710636358, 2904016319, \n            1751040139,  596966466, 1363963692,  465815609,  315567311, 4290666159, 4086022551, \n             179721458, 2221734970, 3942224988, 1519355876, 3292323782, 3933427230, 3314199893, \n            3736227348, 3846038425,  603088884, 2677349227, 3207069327, 3555275967, 3063054283, \n            3064577213, 3412044179,  693642210, 4280513949,  762928717, 1802215333, 3774849674, \n            4221155330,  970959395,  557220237, 2107226136, 3509822982, 3403284788, 4265820019, \n             898597576,  991077243, 2091615904, 3334716888,  633599866, 4218780109, 2216000376, \n             834870947, 2118009742, 1362731961,  236280636, 1274945142, 1458729366,  797960805, \n            3289369720, 2103717340, 3946406003, 2676522889, 1624104606, 1156993903, 3186170404, \n            2254499071, 1204911924, 1314218830, 3307086392, 2824275959, 3839865679, 2073394964, \n            1873329433, 1754205930, 1528429545, 1631106062, 2263272465, 4220497047, 3522893765, \n            3641376303,  707451487, 3452496787, 1390653868, 2620555793, 1027328684, 3419683476, \n            3662193703,  765701986, 3808279132,  786403271, 3824435837,  713234896, 4261856399, \n            3471930731, 3993492879, 1447960461, 1398434593, 1914230187, 2398643285, 4156374464, \n            3859339207, 3220700061, 3373248762, 3186030434, 1315917060, 2809852481, 4008553903, \n            4105611953, 1599499652, 3513857591,  877854499, 4198259455, 3648560077, 2838035419, \n            3255594190, 2465578457, 4263505201,  534904657, 2889261598, 1358214576, 1069250354, \n            3870010557, 2628896583, 3448610878,  442343309, 1024736866, 4015119133, 3250867279, \n            1513359261, 2442089596, 1944476762,  735490552,  426990058, 4234106111, 1204305707, \n            3330995265, 2398649368, 4221048123, 1724669255, 3801115709, 3489328790, 3896402933, \n            3696936939, 2836983295, 3656750393, 3349724512, 3810416287, 3654997608, 4284455103, \n            2294939563, 4207697932,  642748805, 2476981639, 2319419898,  572956615, 3833238940, \n             964924880, 2081600351, 3572458416, 2056247513, 1951368808, 2133449703, 2783728628, \n             512866577,  913279200, 1678129016, 3488578991, 3373952929, 2562996951, 3666058925, \n            1664169178, 1943591935,  750675303,  154399903, 2571590890,  852654952, 4117307766, \n            1971649621, 4180195820, 1222535348, 4283953215, 2880662236, 2717410980, 1175907705, \n            1157322027,  505963121, 2631540616, 3661227656, 3591803353, 2624126821, 1948662907, \n            3596065103, 1147387734,  256773959, 1173572460, 2361957471, 4210876076, 3080180620, \n            3464801210, 3821654259, 1465302035, 2851185457, 3143266144, 3793180414, 3368833103, \n            4274670712, 3473819108, 3487569332,  773123355, 1618635668, 2570176190, 2075248691, \n            1740805534,  288646743, 1837597401,  603556968, 3182536872,  673184603, 3088757053, \n            2897054404, 3192651316, 2885335802, 1057233368, 1118437241, 4182126463, 3110464775, \n            3313191614, 2360987274,  735505357, 2992631425, 2360928811, 4187834527,  279183208, \n            1586420003, 1174008423, 4062987589, 1162167621, 1162167621, 1162167621, 1162167621, \n            1174119799,  787274608\n        ];\n        \n        private static const XML_DATA:XML = <font>\n          <info face=\"mini\" size=\"8\" bold=\"0\" italic=\"0\" smooth=\"0\"/>\n          <common lineHeight=\"8\" base=\"7\" scaleW=\"128\" scaleH=\"64\" pages=\"1\" packed=\"0\"/>\n          <chars count=\"191\">\n            <char id=\"195\" x=\"1\" y=\"1\" width=\"5\" height=\"9\" xoffset=\"0\" yoffset=\"-2\" xadvance=\"6\"/>\n            <char id=\"209\" x=\"7\" y=\"1\" width=\"5\" height=\"9\" xoffset=\"0\" yoffset=\"-2\" xadvance=\"6\"/>\n            <char id=\"213\" x=\"13\" y=\"1\" width=\"5\" height=\"9\" xoffset=\"0\" yoffset=\"-2\" xadvance=\"6\"/>\n            <char id=\"253\" x=\"19\" y=\"1\" width=\"4\" height=\"9\" xoffset=\"0\" yoffset=\"0\" xadvance=\"5\"/>\n            <char id=\"255\" x=\"24\" y=\"1\" width=\"4\" height=\"9\" xoffset=\"0\" yoffset=\"0\" xadvance=\"5\"/>\n            <char id=\"192\" x=\"29\" y=\"1\" width=\"5\" height=\"8\" xoffset=\"0\" yoffset=\"-1\" xadvance=\"6\"/>\n            <char id=\"193\" x=\"35\" y=\"1\" width=\"5\" height=\"8\" 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xoffset=\"1\" yoffset=\"3\" xadvance=\"4\"/>\n            <char id=\"94\" x=\"48\" y=\"51\" width=\"4\" height=\"2\" xoffset=\"-1\" yoffset=\"2\" xadvance=\"4\"/>\n            <char id=\"126\" x=\"53\" y=\"51\" width=\"4\" height=\"2\" xoffset=\"0\" yoffset=\"3\" xadvance=\"5\"/>\n            <char id=\"34\" x=\"58\" y=\"51\" width=\"3\" height=\"2\" xoffset=\"0\" yoffset=\"2\" xadvance=\"4\"/>\n            <char id=\"96\" x=\"62\" y=\"51\" width=\"2\" height=\"2\" xoffset=\"0\" yoffset=\"2\" xadvance=\"3\"/>\n            <char id=\"180\" x=\"65\" y=\"51\" width=\"2\" height=\"2\" xoffset=\"0\" yoffset=\"2\" xadvance=\"3\"/>\n            <char id=\"184\" x=\"68\" y=\"51\" width=\"2\" height=\"2\" xoffset=\"0\" yoffset=\"7\" xadvance=\"3\"/>\n            <char id=\"39\" x=\"71\" y=\"51\" width=\"1\" height=\"2\" xoffset=\"0\" yoffset=\"2\" xadvance=\"2\"/>\n            <char id=\"95\" x=\"73\" y=\"51\" width=\"5\" height=\"1\" xoffset=\"0\" yoffset=\"7\" xadvance=\"6\"/>\n            <char id=\"45\" x=\"79\" y=\"51\" width=\"4\" height=\"1\" xoffset=\"0\" yoffset=\"4\" xadvance=\"5\"/>\n            <char id=\"173\" x=\"84\" y=\"51\" width=\"4\" height=\"1\" xoffset=\"0\" yoffset=\"4\" xadvance=\"5\"/>\n            <char id=\"168\" x=\"89\" y=\"51\" width=\"3\" height=\"1\" xoffset=\"1\" yoffset=\"2\" xadvance=\"5\"/>\n            <char id=\"175\" x=\"93\" y=\"51\" width=\"3\" height=\"1\" xoffset=\"0\" yoffset=\"2\" xadvance=\"4\"/>\n            <char id=\"46\" x=\"97\" y=\"51\" width=\"1\" height=\"1\" xoffset=\"0\" yoffset=\"6\" xadvance=\"2\"/>\n            <char id=\"183\" x=\"99\" y=\"51\" width=\"1\" height=\"1\" xoffset=\"0\" yoffset=\"4\" xadvance=\"2\"/>\n            <char id=\"32\" x=\"6\" y=\"56\" width=\"0\" height=\"0\" xoffset=\"0\" yoffset=\"127\" xadvance=\"3\"/>\n          </chars>\n        </font>;\n        \n        public static function get texture():Texture\n        {\n            var bitmapData:BitmapData = getBitmapData();\n            var format:String = Context3DTextureFormat.BGRA_PACKED;\n            var texture:Texture = Texture.fromBitmapData(bitmapData, false, false, 1, format);\n            bitmapData.dispose();\n            bitmapData = null;\n\n            texture.root.onRestore = function():void\n            {\n                bitmapData = getBitmapData();\n                texture.root.uploadBitmapData(bitmapData);\n                bitmapData.dispose();\n                bitmapData = null;\n            };\n\n            return texture;\n        }\n\n        private static function getBitmapData():BitmapData\n        {\n            var bmpData:BitmapData = new BitmapData(BITMAP_WIDTH, BITMAP_HEIGHT);\n            var bmpBytes:ByteArray = new ByteArray();\n            var numBytes:int = BITMAP_DATA.length;\n            \n            for (var i:int=0; i<numBytes; ++i)\n                bmpBytes.writeUnsignedInt(BITMAP_DATA[i]);\n            \n            bmpBytes.uncompress();\n            bmpData.setPixels(new Rectangle(0, 0, BITMAP_WIDTH, BITMAP_HEIGHT), bmpBytes);\n            bmpBytes.clear();\n            \n            return bmpData;\n        }\n        \n        public static function get xml():XML { return XML_DATA; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/text/TextField.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.display3D.Context3DTextureFormat;\n    import flash.geom.Matrix;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.utils.Dictionary;\n\n    import starling.core.Starling;\n    import starling.display.DisplayObject;\n    import starling.display.DisplayObjectContainer;\n    import starling.display.MeshBatch;\n    import starling.display.Quad;\n    import starling.display.Sprite;\n    import starling.events.Event;\n    import starling.rendering.Painter;\n    import starling.styles.MeshStyle;\n    import starling.utils.RectangleUtil;\n    import starling.utils.SystemUtil;\n\n    /** A TextField displays text, using either standard true type fonts, custom bitmap fonts,\n     *  or a custom text representation.\n     *  \n     *  <p>Access the <code>format</code> property to modify the appearance of the text, like the\n     *  font name and size, a color, the horizontal and vertical alignment, etc. The border property\n     *  is useful during development, because it lets you see the bounds of the TextField.</p>\n     *  \n     *  <p>There are several types of fonts that can be displayed:</p>\n     *  \n     *  <ul>\n     *    <li>Standard TrueType fonts. This renders the text just like a conventional Flash\n     *        TextField. It is recommended to embed the font, since you cannot be sure which fonts\n     *        are available on the client system, and since this enhances rendering quality. \n     *        Simply pass the font name to the corresponding property.</li>\n     *    <li>Bitmap fonts. If you need speed or fancy font effects, use a bitmap font instead. \n     *        That is a font that has its glyphs rendered to a texture atlas. To use it, first \n     *        register the font with the method <code>registerBitmapFont</code>, and then pass \n     *        the font name to the corresponding property of the text field.</li>\n     *    <li>Custom text compositors. Any class implementing the <code>ITextCompositor</code>\n     *        interface can be used to render text. If the two standard options are not sufficient\n     *        for your needs, such a compositor might do the trick.</li>\n     *  </ul>\n     *    \n     *  <p>For bitmap fonts, we recommend one of the following tools:</p>\n     * \n     *  <ul>\n     *    <li>Windows: <a href=\"http://www.angelcode.com/products/bmfont\">Bitmap Font Generator</a>\n     *        from Angel Code (free). Export the font data as an XML file and the texture as a png\n     *        with white characters on a transparent background (32 bit).</li>\n     *    <li>Mac OS: <a href=\"http://glyphdesigner.71squared.com\">Glyph Designer</a> from \n     *        71squared or <a href=\"http://http://www.bmglyph.com\">bmGlyph</a> (both commercial). \n     *        They support Starling natively.</li>\n     *    <li>Cross-Platform: <a href=\"http://kvazars.com/littera/\">Littera</a> or\n     *        <a href=\"http://renderhjs.net/shoebox/\">ShoeBox</a> are great tools, as well.\n     *        Both are free to use and were built with Adobe AIR.</li>\n     *  </ul>\n     *\n     *  <p>When using a bitmap font, the 'color' property is used to tint the font texture. This\n     *  works by multiplying the RGB values of that property with those of the texture's pixel.\n     *  If your font contains just a single color, export it in plain white and change the 'color'\n     *  property to any value you like (it defaults to zero, which means black). If your font\n     *  contains multiple colors, change the 'color' property to <code>Color.WHITE</code> to get\n     *  the intended result.</p>\n     *\n     *  <strong>Batching of TextFields</strong>\n     *\n     *  <p>Normally, TextFields will require exactly one draw call. For TrueType fonts, you cannot\n     *  avoid that; bitmap fonts, however, may be batched if you enable the \"batchable\" property.\n     *  This makes sense if you have several TextFields with short texts that are rendered one\n     *  after the other (e.g. subsequent children of the same sprite), or if your bitmap font\n     *  texture is in your main texture atlas.</p>\n     *\n     *  <p>The recommendation is to activate \"batchable\" if it reduces your draw calls (use the\n     *  StatsDisplay to check this) AND if the text fields contain no more than about 15-20\n     *  characters. For longer texts, the batching would take up more CPU time than what is saved\n     *  by avoiding the draw calls.</p>\n     */\n    public class TextField extends DisplayObjectContainer\n    {\n        // the name of the \"sharedData\" container with the registered compositors\n        private static const COMPOSITOR_DATA_NAME:String = \"starling.display.TextField.compositors\";\n\n        private var _text:String;\n        private var _options:TextOptions;\n        private var _format:TextFormat;\n        private var _textBounds:Rectangle;\n        private var _hitArea:Rectangle;\n        private var _compositor:ITextCompositor;\n        private var _requiresRecomposition:Boolean;\n        private var _border:DisplayObjectContainer;\n        private var _meshBatch:MeshBatch;\n        private var _style:MeshStyle;\n\n        // helper objects\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sDefaultCompositor:ITextCompositor = new TrueTypeCompositor();\n        private static var sDefaultTextureFormat:String = Context3DTextureFormat.BGRA_PACKED;\n        private var _helperFormat:TextFormat = new TextFormat();\n\n        /** Create a new text field with the given properties. */\n        public function TextField(width:int, height:int, text:String=\"\", format:TextFormat=null)\n        {\n            _text = text ? text : \"\";\n            _hitArea = new Rectangle(0, 0, width, height);\n            _requiresRecomposition = true;\n            _compositor = sDefaultCompositor;\n            _options = new TextOptions();\n\n            _format = format ? format.clone() : new TextFormat();\n            _format.addEventListener(Event.CHANGE, setRequiresRecomposition);\n\n            _meshBatch = new MeshBatch();\n            _meshBatch.touchable = false;\n            _meshBatch.pixelSnapping = true;\n            addChild(_meshBatch);\n        }\n        \n        /** Disposes the underlying texture data. */\n        public override function dispose():void\n        {\n            _format.removeEventListener(Event.CHANGE, setRequiresRecomposition);\n            _compositor.clearMeshBatch(_meshBatch);\n\n            super.dispose();\n        }\n        \n        /** @inheritDoc */\n        public override function render(painter:Painter):void\n        {\n            if (_requiresRecomposition) recompose();\n            super.render(painter);\n        }\n\n        /** Forces the text contents to be composed right away.\n         *  Normally, it will only do so lazily, i.e. before being rendered. */\n        private function recompose():void\n        {\n            if (_requiresRecomposition)\n            {\n                _compositor.clearMeshBatch(_meshBatch);\n\n                var fontName:String = _format.font;\n                var compositor:ITextCompositor = getCompositor(fontName);\n\n                if (compositor == null && fontName == BitmapFont.MINI)\n                {\n                    compositor = new BitmapFont();\n                    registerCompositor(compositor, fontName);\n                }\n\n                _compositor = compositor ? compositor : sDefaultCompositor;\n\n                updateText();\n                updateBorder();\n\n                _requiresRecomposition = false;\n            }\n        }\n\n        // font and border rendering\n        \n        private function updateText():void\n        {\n            var width:Number  = _hitArea.width;\n            var height:Number = _hitArea.height;\n            var format:TextFormat = _helperFormat;\n\n            // By working on a copy of the TextFormat, we make sure that modifications done\n            // within the 'fillMeshBatch' method do not cause any side effects.\n            //\n            // (We cannot use a static variable, because that might lead to problems when\n            //  recreating textures after a context loss.)\n\n            format.copyFrom(_format);\n\n            // Horizontal autoSize does not work for HTML text, since it supports custom alignment.\n            // What should we do if one line is aligned to the left, another to the right?\n\n            if (isHorizontalAutoSize && !_options.isHtmlText) width = 100000;\n            if (isVerticalAutoSize) height = 100000;\n\n            _meshBatch.x = _meshBatch.y = 0;\n            _options.textureScale = Starling.contentScaleFactor;\n            _options.textureFormat = sDefaultTextureFormat;\n            _compositor.fillMeshBatch(_meshBatch, width, height, _text, format, _options);\n\n            if (_style) _meshBatch.style = _style;\n            if (_options.autoSize != TextFieldAutoSize.NONE)\n            {\n                _textBounds = _meshBatch.getBounds(_meshBatch, _textBounds);\n\n                if (isHorizontalAutoSize)\n                {\n                    _meshBatch.x = _textBounds.x = -_textBounds.x;\n                    _hitArea.width = _textBounds.width;\n                    _textBounds.x = 0;\n                }\n\n                if (isVerticalAutoSize)\n                {\n                    _meshBatch.y = _textBounds.y = -_textBounds.y;\n                    _hitArea.height = _textBounds.height;\n                    _textBounds.y = 0;\n                }\n            }\n            else\n            {\n                // hit area doesn't change, and text bounds can be created on demand\n                _textBounds = null;\n            }\n        }\n\n        private function updateBorder():void\n        {\n            if (_border == null) return;\n            \n            var width:Number  = _hitArea.width;\n            var height:Number = _hitArea.height;\n            \n            var topLine:Quad    = _border.getChildAt(0) as Quad;\n            var rightLine:Quad  = _border.getChildAt(1) as Quad;\n            var bottomLine:Quad = _border.getChildAt(2) as Quad;\n            var leftLine:Quad   = _border.getChildAt(3) as Quad;\n            \n            topLine.width    = width; topLine.height    = 1;\n            bottomLine.width = width; bottomLine.height = 1;\n            leftLine.width   = 1;     leftLine.height   = height;\n            rightLine.width  = 1;     rightLine.height  = height;\n            rightLine.x  = width  - 1;\n            bottomLine.y = height - 1;\n            topLine.color = rightLine.color = bottomLine.color = leftLine.color = _format.color;\n        }\n\n        /** Forces the text to be recomposed before rendering it in the upcoming frame. */\n        protected function setRequiresRecomposition():void\n        {\n            _requiresRecomposition = true;\n            setRequiresRedraw();\n        }\n\n        // properties\n\n        private function get isHorizontalAutoSize():Boolean\n        {\n            return _options.autoSize == TextFieldAutoSize.HORIZONTAL ||\n                   _options.autoSize == TextFieldAutoSize.BOTH_DIRECTIONS;\n        }\n\n        private function get isVerticalAutoSize():Boolean\n        {\n            return _options.autoSize == TextFieldAutoSize.VERTICAL ||\n                   _options.autoSize == TextFieldAutoSize.BOTH_DIRECTIONS;\n        }\n\n        /** Returns the bounds of the text within the text field. */\n        public function get textBounds():Rectangle\n        {\n            if (_requiresRecomposition) recompose();\n            if (_textBounds == null) _textBounds = _meshBatch.getBounds(this);\n            return _textBounds.clone();\n        }\n        \n        /** @inheritDoc */\n        public override function getBounds(targetSpace:DisplayObject, out:Rectangle=null):Rectangle\n        {\n            if (_requiresRecomposition) recompose();\n            getTransformationMatrix(targetSpace, sMatrix);\n            return RectangleUtil.getBounds(_hitArea, sMatrix, out);\n        }\n        \n        /** @inheritDoc */\n        public override function hitTest(localPoint:Point):DisplayObject\n        {\n            if (!visible || !touchable || !hitTestMask(localPoint)) return null;\n            else if (_hitArea.containsPoint(localPoint)) return this;\n            else return null;\n        }\n\n        /** @inheritDoc */\n        public override function set width(value:Number):void\n        {\n            // different to ordinary display objects, changing the size of the text field should \n            // not change the scaling, but make the texture bigger/smaller, while the size \n            // of the text/font stays the same (this applies to the height, as well).\n\n            _hitArea.width = value / (scaleX || 1.0);\n            setRequiresRecomposition();\n        }\n        \n        /** @inheritDoc */\n        public override function set height(value:Number):void\n        {\n            _hitArea.height = value / (scaleY || 1.0);\n            setRequiresRecomposition();\n        }\n        \n        /** The displayed text. */\n        public function get text():String { return _text; }\n        public function set text(value:String):void\n        {\n            if (value == null) value = \"\";\n            if (_text != value)\n            {\n                _text = value;\n                setRequiresRecomposition();\n            }\n        }\n\n        /** The format describes how the text will be rendered, describing the font name and size,\n         *  color, alignment, etc.\n         *\n         *  <p>Note that you can edit the font properties directly; there's no need to reassign\n         *  the format for the changes to show up.</p>\n         *\n         *  <listing>\n         *  var textField:TextField = new TextField(100, 30, \"Hello Starling\");\n         *  textField.format.font = \"Arial\";\n         *  textField.format.color = Color.RED;</listing>\n         *\n         *  @default Verdana, 12 pt, black, centered\n         */\n        public function get format():TextFormat { return _format; }\n        public function set format(value:TextFormat):void\n        {\n            if (value == null) throw new ArgumentError(\"format cannot be null\");\n            _format.copyFrom(value);\n        }\n\n        /** Draws a border around the edges of the text field. Useful for visual debugging.\n         *  @default false */\n        public function get border():Boolean { return _border != null; }\n        public function set border(value:Boolean):void\n        {\n            if (value && _border == null)\n            {                \n                _border = new Sprite();\n                addChild(_border);\n                \n                for (var i:int=0; i<4; ++i)\n                    _border.addChild(new Quad(1.0, 1.0));\n                \n                updateBorder();\n            }\n            else if (!value && _border != null)\n            {\n                _border.removeFromParent(true);\n                _border = null;\n            }\n        }\n        \n        /** Indicates whether the font size is automatically reduced if the complete text does\n         *  not fit into the TextField. @default false */\n        public function get autoScale():Boolean { return _options.autoScale; }\n        public function set autoScale(value:Boolean):void\n        {\n            if (_options.autoScale != value)\n            {\n                _options.autoScale = value;\n                setRequiresRecomposition();\n            }\n        }\n        \n        /** Specifies the type of auto-sizing the TextField will do.\n         *  Note that any auto-sizing will implicitly deactivate all auto-scaling.\n         *  @default none */\n        public function get autoSize():String { return _options.autoSize; }\n        public function set autoSize(value:String):void\n        {\n            if (_options.autoSize != value)\n            {\n                _options.autoSize = value;\n                setRequiresRecomposition();\n            }\n        }\n\n        /** Indicates if the text should be wrapped at word boundaries if it does not fit into\n         *  the TextField otherwise. @default true */\n        public function get wordWrap():Boolean { return _options.wordWrap; }\n        public function set wordWrap(value:Boolean):void\n        {\n            if (value != _options.wordWrap)\n            {\n                _options.wordWrap = value;\n                setRequiresRecomposition();\n            }\n        }\n\n        /** Indicates if TextField should be batched on rendering.\n         *\n         *  <p>This works only with bitmap fonts, and it makes sense only for TextFields with no\n         *  more than 10-15 characters. Otherwise, the CPU costs will exceed any gains you get\n         *  from avoiding the additional draw call.</p>\n         *\n         *  @default false\n         */\n        public function get batchable():Boolean { return _meshBatch.batchable; }\n        public function set batchable(value:Boolean):void\n        {\n            _meshBatch.batchable = value;\n        }\n\n        /** Indicates if text should be interpreted as HTML code. For a description\n         *  of the supported HTML subset, refer to the classic Flash 'TextField' documentation.\n         *  Clickable hyperlinks and external images are not supported. Only works for\n         *  TrueType fonts! @default false */\n        public function get isHtmlText():Boolean { return _options.isHtmlText; }\n        public function set isHtmlText(value:Boolean):void\n        {\n            if (_options.isHtmlText != value)\n            {\n                _options.isHtmlText = value;\n                setRequiresRecomposition();\n            }\n        }\n\n        /** Controls whether or not the instance snaps to the nearest pixel. This can prevent the\n         *  object from looking blurry when it's not exactly aligned with the pixels of the screen.\n         *  @default true */\n        public function get pixelSnapping():Boolean { return _meshBatch.pixelSnapping; }\n        public function set pixelSnapping(value:Boolean):void { _meshBatch.pixelSnapping = value }\n\n        /** The style that is used to render the text's mesh. */\n        public function get style():MeshStyle { return _meshBatch.style; }\n        public function set style(value:MeshStyle):void\n        {\n            _meshBatch.style = _style = value;\n            setRequiresRecomposition();\n        }\n\n        /** The Context3D texture format that is used for rendering of all TrueType texts.\n         *  The default provides a good compromise between quality and memory consumption;\n         *  use <pre>Context3DTextureFormat.BGRA</pre> for the highest quality.\n         *\n         *  @default Context3DTextureFormat.BGRA_PACKED */\n        public static function get defaultTextureFormat():String { return sDefaultTextureFormat; }\n        public static function set defaultTextureFormat(value:String):void\n        {\n            sDefaultTextureFormat = value;\n        }\n\n        /** The default compositor used to arrange the letters of the text.\n         *  If a specific compositor was registered for a font, it takes precedence.\n         *\n         *  @default TrueTypeCompositor\n         */\n        public static function get defaultCompositor():ITextCompositor { return sDefaultCompositor; }\n        public static function set defaultCompositor(value:ITextCompositor):void\n        {\n            sDefaultCompositor = value;\n        }\n\n        /** Updates the list of embedded fonts. Call this method when you loaded a TrueType font\n         *  at runtime so that Starling can recognize it as such. */\n        public static function updateEmbeddedFonts():void\n        {\n            SystemUtil.updateEmbeddedFonts();\n        }\n\n        // compositor registration\n\n        /** Makes a text compositor (like a <code>BitmapFont</code>) available to any TextField in\n         *  the current stage3D context. The font is identified by its <code>name</code> (not\n         *  case sensitive). */\n        public static function registerCompositor(compositor:ITextCompositor, name:String):void\n        {\n            if (name == null) throw new ArgumentError(\"name must not be null\");\n            compositors[convertToLowerCase(name)] = compositor;\n        }\n\n        /** Unregisters the text compositor and, optionally, disposes it. */\n        public static function unregisterCompositor(name:String, dispose:Boolean=true):void\n        {\n            name = convertToLowerCase(name);\n\n            if (dispose && compositors[name] != undefined)\n                compositors[name].dispose();\n\n            delete compositors[name];\n        }\n\n        /** Returns a registered text compositor (or null, if the font has not been registered).\n         *  The name is not case sensitive. */\n        public static function getCompositor(name:String):ITextCompositor\n        {\n            return compositors[convertToLowerCase(name)];\n        }\n\n        /** Makes a bitmap font available at any TextField in the current stage3D context.\n         *  The font is identified by its <code>name</code> (not case sensitive).\n         *  Per default, the <code>name</code> property of the bitmap font will be used, but you\n         *  can pass a custom name, as well. @return the name of the font. */\n        [Deprecated(replacement=\"registerCompositor\")]\n        public static function registerBitmapFont(bitmapFont:BitmapFont, name:String=null):String\n        {\n            if (name == null) name = bitmapFont.name;\n            registerCompositor(bitmapFont, name);\n            return name;\n        }\n\n        /** Unregisters the bitmap font and, optionally, disposes it. */\n        [Deprecated(replacement=\"unregisterCompositor\")]\n        public static function unregisterBitmapFont(name:String, dispose:Boolean=true):void\n        {\n            unregisterCompositor(name, dispose);\n        }\n\n        /** Returns a registered bitmap font compositor (or null, if no compositor has been\n         *  registered with that name, or if it's not a bitmap font). The name is not case\n         *  sensitive. */\n        public static function getBitmapFont(name:String):BitmapFont\n        {\n            return getCompositor(name) as BitmapFont;\n        }\n        \n        /** Stores the currently available text compositors. Since compositors will only work\n         *  in one Stage3D context, they are saved in Starling's 'contextData' property. */\n        private static function get compositors():Dictionary\n        {\n            var compositors:Dictionary = Starling.painter.sharedData[COMPOSITOR_DATA_NAME] as Dictionary;\n            \n            if (compositors == null)\n            {\n                compositors = new Dictionary();\n                Starling.painter.sharedData[COMPOSITOR_DATA_NAME] = compositors;\n            }\n            \n            return compositors;\n        }\n\n        // optimization for 'toLowerCase' calls\n\n        private static var sStringCache:Dictionary = new Dictionary();\n\n        private static function convertToLowerCase(string:String):String\n        {\n            var result:String = sStringCache[string];\n            if (result == null)\n            {\n                result = string.toLowerCase();\n                sStringCache[string] = result;\n            }\n            return result;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/TextFieldAutoSize.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text \n{\n    import starling.errors.AbstractClassError;\n\n    /** This class is an enumeration of constant values used in setting the \n     *  autoSize property of the TextField class. */ \n    public class TextFieldAutoSize\n    {\n        /** @private */\n        public function TextFieldAutoSize() { throw new AbstractClassError(); }\n        \n        /** No auto-sizing will happen. */\n        public static const NONE:String = \"none\";\n        \n        /** The text field will grow/shrink sidewards; no line-breaks will be added.\n         *  The height of the text field remains unchanged. Not supported for HTML text! */\n        public static const HORIZONTAL:String = \"horizontal\";\n        \n        /** The text field will grow/shrink downwards, adding line-breaks when necessary.\n          * The width of the text field remains unchanged. */\n        public static const VERTICAL:String = \"vertical\";\n        \n        /** The text field will grow to the right and bottom; no line-breaks will be added. */\n        public static const BOTH_DIRECTIONS:String = \"bothDirections\";\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/text/TextFormat.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.text.TextFormat;\n\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.utils.Align;\n\n    /** Dispatched when any property of the instance changes. */\n    [Event(name=\"change\", type=\"starling.events.Event\")]\n\n    /** The TextFormat class represents character formatting information. It is used by the\n     *  TextField and BitmapFont classes to characterize the way the glyphs will be rendered.\n     *\n     *  <p>Note that not all properties are used by all font renderers: bitmap fonts ignore\n     *  the \"bold\", \"italic\", and \"underline\" values.</p>\n     */\n    public class TextFormat extends EventDispatcher\n    {\n        private var _font:String;\n        private var _size:Number;\n        private var _color:uint;\n        private var _bold:Boolean;\n        private var _italic:Boolean;\n        private var _underline:Boolean;\n        private var _horizontalAlign:String;\n        private var _verticalAlign:String;\n        private var _kerning:Boolean;\n        private var _leading:Number;\n\n        /** Creates a new TextFormat instance with the given properties. */\n        public function TextFormat(font:String=\"Verdana\", size:Number=12, color:uint=0x0,\n                                   horizontalAlign:String=\"center\", verticalAlign:String=\"center\")\n        {\n            _font = font;\n            _size = size;\n            _color = color;\n            _horizontalAlign = horizontalAlign;\n            _verticalAlign = verticalAlign;\n            _kerning = true;\n            _leading = 0.0;\n        }\n\n        /** Copies all properties from another TextFormat instance. */\n        public function copyFrom(format:starling.text.TextFormat):void\n        {\n            _font = format._font;\n            _size = format._size;\n            _color = format._color;\n            _bold = format._bold;\n            _italic = format._italic;\n            _underline = format._underline;\n            _horizontalAlign = format._horizontalAlign;\n            _verticalAlign = format._verticalAlign;\n            _kerning = format._kerning;\n            _leading = format._leading;\n\n            dispatchEventWith(Event.CHANGE);\n        }\n\n        /** Creates a clone of this instance. */\n        public function clone():starling.text.TextFormat\n        {\n            var clone:starling.text.TextFormat = new starling.text.TextFormat();\n            clone.copyFrom(this);\n            return clone;\n        }\n\n        /** Sets the most common properties at once. */\n        public function setTo(font:String=\"Verdana\", size:Number=12, color:uint=0x0,\n                              horizontalAlign:String=\"center\", verticalAlign:String=\"center\"):void\n        {\n            _font = font;\n            _size = size;\n            _color = color;\n            _horizontalAlign = horizontalAlign;\n            _verticalAlign = verticalAlign;\n\n            dispatchEventWith(Event.CHANGE);\n        }\n\n        /** Converts the Starling TextFormat instance to a Flash TextFormat. */\n        public function toNativeFormat(out:flash.text.TextFormat=null):flash.text.TextFormat\n        {\n            if (out == null) out = new flash.text.TextFormat();\n\n            out.font = _font;\n            out.size = _size;\n            out.color = _color;\n            out.bold = _bold;\n            out.italic = _italic;\n            out.underline = _underline;\n            out.align = _horizontalAlign;\n            out.kerning = _kerning;\n            out.leading = _leading;\n\n            return out;\n        }\n\n        /** The name of the font. TrueType fonts will be looked up from embedded fonts and\n         *  system fonts; bitmap fonts must be registered at the TextField class first.\n         *  Beware: If you loaded an embedded font at runtime, you must call\n         *  <code>TextField.updateEmbeddedFonts()</code> for Starling to recognize it.\n         */\n        public function get font():String { return _font; }\n        public function set font(value:String):void\n        {\n            if (value != _font)\n            {\n                _font = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The size of the font. For bitmap fonts, use <code>BitmapFont.NATIVE_SIZE</code> for\n         *  the original size. */\n        public function get size():Number { return _size; }\n        public function set size(value:Number):void\n        {\n            if (value != _size)\n            {\n                _size = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The color of the text. Note that bitmap fonts should be exported in plain white so\n         *  that tinting works correctly. If your bitmap font contains colors, set this property\n         *  to <code>Color.WHITE</code> to get the desired result. @default black */\n        public function get color():uint { return _color; }\n        public function set color(value:uint):void\n        {\n            if (value != _color)\n            {\n                _color = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** Indicates whether the text is bold. @default false */\n        public function get bold():Boolean { return _bold; }\n        public function set bold(value:Boolean):void\n        {\n            if (value != _bold)\n            {\n                _bold = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** Indicates whether the text is italicized. @default false */\n        public function get italic():Boolean { return _italic; }\n        public function set italic(value:Boolean):void\n        {\n            if (value != _italic)\n            {\n                _italic = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** Indicates whether the text is underlined. @default false */\n        public function get underline():Boolean { return _underline; }\n        public function set underline(value:Boolean):void\n        {\n            if (value != _underline)\n            {\n                _underline = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The horizontal alignment of the text. @default center\n         *  @see starling.utils.Align */\n        public function get horizontalAlign():String { return _horizontalAlign; }\n        public function set horizontalAlign(value:String):void\n        {\n            if (!Align.isValidHorizontal(value))\n                throw new ArgumentError(\"Invalid horizontal alignment\");\n\n            if (value != _horizontalAlign)\n            {\n                _horizontalAlign = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The vertical alignment of the text. @default center\n         *  @see starling.utils.Align */\n        public function get verticalAlign():String { return _verticalAlign; }\n        public function set verticalAlign(value:String):void\n        {\n            if (!Align.isValidVertical(value))\n                throw new ArgumentError(\"Invalid vertical alignment\");\n\n            if (value != _verticalAlign)\n            {\n                _verticalAlign = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** Indicates whether kerning is enabled. Kerning adjusts the pixels between certain\n         *  character pairs to improve readability. @default true */\n        public function get kerning():Boolean { return _kerning; }\n        public function set kerning(value:Boolean):void\n        {\n            if (value != _kerning)\n            {\n                _kerning = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The amount of vertical space (called 'leading') between lines. @default 0 */\n        public function get leading():Number { return _leading; }\n        public function set leading(value:Number):void\n        {\n            if (value != _leading)\n            {\n                _leading = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/TextOptions.as",
    "content": "/**\n * Created by redge on 16.12.15.\n */\npackage starling.text\n{\n    import flash.display3D.Context3DTextureFormat;\n\n    import starling.core.Starling;\n\n    /** The TextOptions class contains data that describes how the letters of a text should\n     *  be assembled on text composition.\n     *\n     *  <p>Note that not all properties are supported by all text compositors.</p>\n     */\n    public class TextOptions\n    {\n        private var _wordWrap:Boolean;\n        private var _autoScale:Boolean;\n        private var _autoSize:String;\n        private var _isHtmlText:Boolean;\n        private var _textureScale:Number;\n        private var _textureFormat:String;\n\n        /** Creates a new TextOptions instance with the given properties. */\n        public function TextOptions(wordWrap:Boolean=true, autoScale:Boolean=false)\n        {\n            _wordWrap = wordWrap;\n            _autoScale = autoScale;\n            _autoSize = TextFieldAutoSize.NONE;\n            _textureScale = Starling.contentScaleFactor;\n            _textureFormat = Context3DTextureFormat.BGR_PACKED;\n            _isHtmlText = false;\n        }\n\n        /** Copies all properties from another TextOptions instance. */\n        public function copyFrom(options:TextOptions):void\n        {\n            _wordWrap = options._wordWrap;\n            _autoScale = options._autoScale;\n            _autoSize = options._autoSize;\n            _isHtmlText = options._isHtmlText;\n            _textureScale = options._textureScale;\n            _textureFormat = options._textureFormat;\n        }\n\n        /** Creates a clone of this instance. */\n        public function clone():TextOptions\n        {\n            var clone:TextOptions = new TextOptions();\n            clone.copyFrom(this);\n            return clone;\n        }\n\n        /** Indicates if the text should be wrapped at word boundaries if it does not fit into\n         *  the TextField otherwise. @default true */\n        public function get wordWrap():Boolean { return _wordWrap; }\n        public function set wordWrap(value:Boolean):void { _wordWrap = value; }\n\n        /** Specifies the type of auto-sizing set on the TextField. Custom text compositors may\n         *  take this into account, though the basic implementation (done by the TextField itself)\n         *  is often sufficient: it passes a very big size to the <code>fillMeshBatch</code>\n         *  method and then trims the result to the actually used area. @default none */\n        public function get autoSize():String { return _autoSize; }\n        public function set autoSize(value:String):void { _autoSize = value; }\n\n        /** Indicates whether the font size is automatically reduced if the complete text does\n         *  not fit into the TextField. @default false */\n        public function get autoScale():Boolean { return _autoScale; }\n        public function set autoScale(value:Boolean):void { _autoScale = value; }\n\n        /** Indicates if text should be interpreted as HTML code. For a description\n         *  of the supported HTML subset, refer to the classic Flash 'TextField' documentation.\n         *  Beware: Only supported for TrueType fonts. @default false */\n        public function get isHtmlText():Boolean { return _isHtmlText; }\n        public function set isHtmlText(value:Boolean):void { _isHtmlText = value; }\n\n        /** The scale factor of any textures that are created during text composition.\n         *  @default Starling.contentScaleFactor */\n        public function get textureScale():Number { return _textureScale; }\n        public function set textureScale(value:Number):void { _textureScale = value; }\n\n        /** The Context3DTextureFormat of any textures that are created during text composition.\n         *  @default Context3DTextureFormat.BGRA_PACKED */\n        public function get textureFormat():String { return _textureFormat; }\n        public function set textureFormat(value:String):void { _textureFormat = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/text/TrueTypeCompositor.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.text\n{\n    import flash.geom.Matrix;\n    import flash.text.AntiAliasType;\n    import flash.text.TextField;\n\n    import starling.display.MeshBatch;\n    import starling.display.Quad;\n    import starling.textures.Texture;\n    import starling.utils.Align;\n    import starling.utils.SystemUtil;\n\n    /** This text compositor uses a Flash TextField to render system- or embedded fonts into\n     *  a texture.\n     *\n     *  <p>You typically don't have to instantiate this class. It will be used internally by\n     *  Starling's text fields.</p>\n     */\n    public class TrueTypeCompositor implements ITextCompositor\n    {\n        // helpers\n        private static var sHelperMatrix:Matrix = new Matrix();\n        private static var sHelperQuad:Quad = new Quad(100, 100);\n        private static var sNativeTextField:flash.text.TextField = new flash.text.TextField();\n        private static var sNativeFormat:flash.text.TextFormat = new flash.text.TextFormat();\n\n        /** Creates a new TrueTypeCompositor instance. */\n        public function TrueTypeCompositor()\n        { }\n\n        /** @inheritDoc */\n        public function dispose():void\n        {}\n\n        /** @inheritDoc */\n        public function fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String,\n                                      format:TextFormat, options:TextOptions=null):void\n        {\n            if (text == null || text == \"\") return;\n\n            var texture:Texture;\n            var textureFormat:String = options.textureFormat;\n            var bitmapData:BitmapDataEx = renderText(width, height, text, format, options);\n\n            texture = Texture.fromBitmapData(bitmapData, false, false, bitmapData.scale, textureFormat);\n            texture.root.onRestore = function():void\n            {\n                bitmapData = renderText(width, height, text, format, options);\n                texture.root.uploadBitmapData(bitmapData);\n                bitmapData.dispose();\n                bitmapData = null;\n            };\n\n            bitmapData.dispose();\n            bitmapData = null;\n\n            sHelperQuad.texture = texture;\n            sHelperQuad.readjustSize();\n\n            if (format.horizontalAlign == Align.LEFT) sHelperQuad.x = 0;\n            else if (format.horizontalAlign == Align.CENTER) sHelperQuad.x = int((width - texture.width) / 2);\n            else sHelperQuad.x = width - texture.width;\n\n            if (format.verticalAlign == Align.TOP) sHelperQuad.y = 0;\n            else if (format.verticalAlign == Align.CENTER) sHelperQuad.y = int((height - texture.height) / 2);\n            else sHelperQuad.y = height - texture.height;\n\n            meshBatch.addMesh(sHelperQuad);\n\n            sHelperQuad.texture = null;\n        }\n\n        /** @inheritDoc */\n        public function clearMeshBatch(meshBatch:MeshBatch):void\n        {\n            meshBatch.clear();\n            if (meshBatch.texture) meshBatch.texture.dispose();\n        }\n\n        private function renderText(width:Number, height:Number, text:String,\n                                    format:TextFormat, options:TextOptions):BitmapDataEx\n        {\n            var scaledWidth:Number  = width  * options.textureScale;\n            var scaledHeight:Number = height * options.textureScale;\n            var hAlign:String = format.horizontalAlign;\n\n            format.toNativeFormat(sNativeFormat);\n\n            sNativeFormat.size = Number(sNativeFormat.size) * options.textureScale;\n            sNativeTextField.embedFonts = SystemUtil.isEmbeddedFont(format.font, format.bold, format.italic);\n            sNativeTextField.defaultTextFormat = sNativeFormat;\n            sNativeTextField.width  = scaledWidth;\n            sNativeTextField.height = scaledHeight;\n            sNativeTextField.antiAliasType = AntiAliasType.ADVANCED;\n            sNativeTextField.selectable = false;\n            sNativeTextField.multiline = true;\n            sNativeTextField.wordWrap = options.wordWrap;\n\n            if (options.isHtmlText) sNativeTextField.htmlText = text;\n            else                    sNativeTextField.text     = text;\n\n            if (options.autoScale)\n                autoScaleNativeTextField(sNativeTextField, text, options.isHtmlText);\n\n            var textWidth:Number  = sNativeTextField.textWidth;\n            var textHeight:Number = sNativeTextField.textHeight;\n            var bitmapWidth:int   = Math.ceil(textWidth)  + 4;\n            var bitmapHeight:int  = Math.ceil(textHeight) + 4;\n            var maxTextureSize:int = Texture.maxSize;\n            var minTextureSize:int = 1;\n            var offsetX:Number = 0.0;\n\n            // HTML text may have its own alignment -> use the complete width\n            if (options.isHtmlText) textWidth = bitmapWidth = scaledWidth;\n\n            // check for invalid texture sizes\n            if (bitmapWidth  < minTextureSize) bitmapWidth  = 1;\n            if (bitmapHeight < minTextureSize) bitmapHeight = 1;\n            if (bitmapHeight > maxTextureSize || bitmapWidth > maxTextureSize)\n            {\n                options.textureScale *= maxTextureSize / Math.max(bitmapWidth, bitmapHeight);\n                return renderText(width, height, text, format, options);\n            }\n            else\n            {\n                if (!options.isHtmlText)\n                {\n                    if      (hAlign == Align.RIGHT)  offsetX =  scaledWidth - textWidth - 4;\n                    else if (hAlign == Align.CENTER) offsetX = (scaledWidth - textWidth - 4) / 2.0;\n                }\n\n                // finally: draw TextField to bitmap data\n                var bitmapData:BitmapDataEx = new BitmapDataEx(bitmapWidth, bitmapHeight);\n                sHelperMatrix.setTo(1, 0, 0, 1, -offsetX, 0);\n                bitmapData.draw(sNativeTextField, sHelperMatrix);\n                bitmapData.scale = options.textureScale;\n                sNativeTextField.text = \"\";\n                return bitmapData;\n            }\n        }\n\n        private function autoScaleNativeTextField(textField:flash.text.TextField,\n                                                  text:String, isHtmlText:Boolean):void\n        {\n            var textFormat:flash.text.TextFormat = textField.defaultTextFormat;\n            var maxTextWidth:int  = textField.width  - 4;\n            var maxTextHeight:int = textField.height - 4;\n            var size:Number = Number(textFormat.size);\n\n            while (textField.textWidth > maxTextWidth || textField.textHeight > maxTextHeight)\n            {\n                if (size <= 4) break;\n\n                textFormat.size = size--;\n                textField.defaultTextFormat = textFormat;\n\n                if (isHtmlText) textField.htmlText = text;\n                else            textField.text     = text;\n            }\n        }\n    }\n}\n\nimport flash.display.BitmapData;\n\nclass BitmapDataEx extends BitmapData\n{\n    private var _scale:Number = 1.0;\n\n    function BitmapDataEx(width:int, height:int, transparent:Boolean=true, fillColor:uint=0x0)\n    {\n        super(width, height, transparent, fillColor);\n    }\n\n    public function get scale():Number { return _scale; }\n    public function set scale(value:Number):void { _scale = value; }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/textures/AtfData.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display3D.Context3DTextureFormat;\n    import flash.utils.ByteArray;\n\n    /** A parser for the ATF data format. */\n    public class AtfData\n    {\n        private var _format:String;\n        private var _width:int;\n        private var _height:int;\n        private var _numTextures:int;\n        private var _isCubeMap:Boolean;\n        private var _data:ByteArray;\n        \n        /** Create a new instance by parsing the given byte array. */\n        public function AtfData(data:ByteArray)\n        {\n            if (!isAtfData(data)) throw new ArgumentError(\"Invalid ATF data\");\n            \n            if (data[6] == 255) data.position = 12; // new file version\n            else                data.position =  6; // old file version\n\n            var format:uint = data.readUnsignedByte();\n            switch (format & 0x7f)\n            {\n                case  0:\n                case  1: _format = Context3DTextureFormat.BGRA; break;\n                case 12:\n                case  2:\n                case  3: _format = Context3DTextureFormat.COMPRESSED; break;\n                case 13:\n                case  4:\n                case  5: _format = \"compressedAlpha\"; break; // explicit string for compatibility\n                default: throw new Error(\"Invalid ATF format\");\n            }\n            \n            _width = Math.pow(2, data.readUnsignedByte());\n            _height = Math.pow(2, data.readUnsignedByte());\n            _numTextures = data.readUnsignedByte();\n            _isCubeMap = (format & 0x80) != 0;\n            _data = data;\n            \n            // version 2 of the new file format contains information about\n            // the \"-e\" and \"-n\" parameters of png2atf\n            \n            if (data[5] != 0 && data[6] == 255)\n            {\n                var emptyMipmaps:Boolean = (data[5] & 0x01) == 1;\n                var numTextures:int  = data[5] >> 1 & 0x7f;\n                _numTextures = emptyMipmaps ? 1 : numTextures;\n            }\n        }\n\n        /** Checks the first 3 bytes of the data for the 'ATF' signature. */\n        public static function isAtfData(data:ByteArray):Boolean\n        {\n            if (data.length < 3) return false;\n            else\n            {\n                var signature:String = String.fromCharCode(data[0], data[1], data[2]);\n                return signature == \"ATF\";\n            }\n        }\n\n        /** The texture format. @see flash.display3D.textures.Context3DTextureFormat */\n        public function get format():String { return _format; }\n\n        /** The width of the texture in pixels. */\n        public function get width():int { return _width; }\n\n        /** The height of the texture in pixels. */\n        public function get height():int { return _height; }\n\n        /** The number of encoded textures. '1' means that there are no mip maps. */\n        public function get numTextures():int { return _numTextures; }\n\n        /** Indicates if the ATF data encodes a cube map. Not supported by Starling! */\n        public function get isCubeMap():Boolean { return _isCubeMap; }\n\n        /** The actual byte data, including header. */\n        public function get data():ByteArray { return _data; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/ConcretePotTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display.BitmapData;\n    import flash.display3D.textures.TextureBase;\n    import flash.events.Event;\n    import flash.geom.Matrix;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.utils.ByteArray;\n\n    import starling.core.Starling;\n    import starling.utils.MathUtil;\n    import starling.utils.execute;\n\n    /** @private\n     *\n     *  A concrete texture that wraps a <code>Texture</code> base.\n     *  For internal use only. */\n    internal class ConcretePotTexture extends ConcreteTexture\n    {\n        private var _textureReadyCallback:Function;\n\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sRectangle:Rectangle = new Rectangle();\n        private static var sOrigin:Point = new Point();\n\n        /** Creates a new instance with the given parameters. */\n        public function ConcretePotTexture(base:flash.display3D.textures.Texture, format:String,\n                                           width:int, height:int, mipMapping:Boolean,\n                                           premultipliedAlpha:Boolean,\n                                           optimizedForRenderTexture:Boolean=false, scale:Number=1)\n        {\n            super(base, format, width, height, mipMapping, premultipliedAlpha,\n                  optimizedForRenderTexture, scale);\n\n            if (width != MathUtil.getNextPowerOfTwo(width))\n                throw new ArgumentError(\"width must be a power of two\");\n\n            if (height != MathUtil.getNextPowerOfTwo(height))\n                throw new ArgumentError(\"height must be a power of two\");\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            base.removeEventListener(Event.TEXTURE_READY, onTextureReady);\n            super.dispose();\n        }\n\n        /** @inheritDoc */\n        override protected function createBase():TextureBase\n        {\n            return Starling.context.createTexture(\n                    nativeWidth, nativeHeight, format, optimizedForRenderTexture);\n        }\n\n        /** @inheritDoc */\n        override public function uploadBitmapData(data:BitmapData):void\n        {\n            potBase.uploadFromBitmapData(data);\n\n            var buffer:BitmapData = null;\n\n            if (data.width != nativeWidth || data.height != nativeHeight)\n            {\n                buffer = new BitmapData(nativeWidth, nativeHeight, true, 0);\n                buffer.copyPixels(data, data.rect, sOrigin);\n                data = buffer;\n            }\n\n            if (mipMapping && data.width > 1 && data.height > 1)\n            {\n                var currentWidth:int  = data.width  >> 1;\n                var currentHeight:int = data.height >> 1;\n                var level:int = 1;\n                var canvas:BitmapData = new BitmapData(currentWidth, currentHeight, true, 0);\n                var bounds:Rectangle = sRectangle;\n                var matrix:Matrix = sMatrix;\n                matrix.setTo(0.5, 0.0, 0.0, 0.5, 0.0, 0.0);\n\n                while (currentWidth >= 1 || currentHeight >= 1)\n                {\n                    bounds.setTo(0, 0, currentWidth, currentHeight);\n                    canvas.fillRect(bounds, 0);\n                    canvas.draw(data, matrix, null, null, null, true);\n                    potBase.uploadFromBitmapData(canvas, level++);\n                    matrix.scale(0.5, 0.5);\n                    currentWidth  = currentWidth  >> 1;\n                    currentHeight = currentHeight >> 1;\n                }\n\n                canvas.dispose();\n            }\n\n            if (buffer) buffer.dispose();\n\n            setDataUploaded();\n        }\n\n        /** @inheritDoc */\n        override public function get isPotTexture():Boolean { return true; }\n\n        /** @inheritDoc */\n        override public function uploadAtfData(data:ByteArray, offset:int = 0, async:* = null):void\n        {\n            var isAsync:Boolean = async is Function || async === true;\n\n            if (async is Function)\n            {\n                _textureReadyCallback = async as Function;\n                base.addEventListener(Event.TEXTURE_READY, onTextureReady);\n            }\n\n            potBase.uploadCompressedTextureFromByteArray(data, offset, isAsync);\n            setDataUploaded();\n        }\n\n        private function onTextureReady(event:Event):void\n        {\n            base.removeEventListener(Event.TEXTURE_READY, onTextureReady);\n            execute(_textureReadyCallback, this);\n            _textureReadyCallback = null;\n        }\n\n        private function get potBase():flash.display3D.textures.Texture\n        {\n            return base as flash.display3D.textures.Texture;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/textures/ConcreteRectangleTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display.BitmapData;\n    import flash.display3D.textures.RectangleTexture;\n    import flash.display3D.textures.TextureBase;\n\n    import starling.core.Starling;\n\n    /** @private\n     *\n     *  A concrete texture that wraps a <code>RectangleTexture</code> base.\n     *  For internal use only. */\n    internal class ConcreteRectangleTexture extends ConcreteTexture\n    {\n        /** Creates a new instance with the given parameters. */\n        public function ConcreteRectangleTexture(base:RectangleTexture, format:String,\n                                                 width:int, height:int, premultipliedAlpha:Boolean,\n                                                 optimizedForRenderTexture:Boolean=false,\n                                                 scale:Number=1)\n        {\n            super(base, format, width, height, false, premultipliedAlpha,\n                  optimizedForRenderTexture, scale);\n        }\n\n        /** @inheritDoc */\n        override public function uploadBitmapData(data:BitmapData):void\n        {\n            rectangleBase.uploadFromBitmapData(data);\n            setDataUploaded();\n        }\n\n        /** @inheritDoc */\n        override protected function createBase():TextureBase\n        {\n            return Starling.context.createRectangleTexture(\n                    nativeWidth, nativeHeight, format, optimizedForRenderTexture);\n        }\n\n        private function get rectangleBase():RectangleTexture\n        {\n            return base as RectangleTexture;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/textures/ConcreteTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display.Bitmap;\n    import flash.display.BitmapData;\n    import flash.display3D.textures.TextureBase;\n    import flash.media.Camera;\n    import flash.net.NetStream;\n    import flash.system.Capabilities;\n    import flash.utils.ByteArray;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.Starling;\n    import starling.core.starling_internal;\n    import starling.errors.AbstractClassError;\n    import starling.errors.AbstractMethodError;\n    import starling.errors.NotSupportedError;\n    import starling.events.Event;\n    import starling.rendering.Painter;\n    import starling.utils.Color;\n    import starling.utils.execute;\n\n    /** A ConcreteTexture wraps a Stage3D texture object, storing the properties of the texture\n     *  and providing utility methods for data upload, etc.\n     *\n     *  <p>This class cannot be instantiated directly; create instances using\n     *  <code>Texture.fromTextureBase</code> instead. However, that's only necessary when\n     *  you need to wrap a <code>TextureBase</code> object in a Starling texture;\n     *  the preferred way of creating textures is to use one of the other\n     *  <code>Texture.from...</code> factory methods in the <code>Texture</code> class.</p>\n     *\n     *  @see Texture\n     */\n    public class ConcreteTexture extends Texture\n    {\n        private var _base:TextureBase;\n        private var _format:String;\n        private var _width:int;\n        private var _height:int;\n        private var _mipMapping:Boolean;\n        private var _premultipliedAlpha:Boolean;\n        private var _optimizedForRenderTexture:Boolean;\n        private var _scale:Number;\n        private var _onRestore:Function;\n        private var _dataUploaded:Boolean;\n\n        /** @private\n         *\n         *  Creates a ConcreteTexture object from a TextureBase, storing information about size,\n         *  mip-mapping, and if the channels contain premultiplied alpha values. May only be\n         *  called from subclasses.\n         *\n         *  <p>Note that <code>width</code> and <code>height</code> are expected in pixels,\n         *  i.e. they do not take the scale factor into account.</p>\n         */\n        public function ConcreteTexture(base:TextureBase, format:String, width:int, height:int,\n                                        mipMapping:Boolean, premultipliedAlpha:Boolean,\n                                        optimizedForRenderTexture:Boolean=false, scale:Number=1)\n        {\n            if (Capabilities.isDebugger &&\n                getQualifiedClassName(this) == \"starling.textures::ConcreteTexture\")\n            {\n                throw new AbstractClassError();\n            }\n\n            _scale = scale <= 0 ? 1.0 : scale;\n            _base = base;\n            _format = format;\n            _width = width;\n            _height = height;\n            _mipMapping = mipMapping;\n            _premultipliedAlpha = premultipliedAlpha;\n            _optimizedForRenderTexture = optimizedForRenderTexture;\n            _onRestore = null;\n            _dataUploaded = false;\n        }\n        \n        /** Disposes the TextureBase object. */\n        public override function dispose():void\n        {\n            if (_base) _base.dispose();\n\n            this.onRestore = null; // removes event listener\n            super.dispose();\n        }\n        \n        // texture data upload\n        \n        /** Uploads a bitmap to the texture. The existing contents will be replaced.\n         *  If the size of the bitmap does not match the size of the texture, the bitmap will be\n         *  cropped or filled up with transparent pixels */\n        public function uploadBitmap(bitmap:Bitmap):void\n        {\n            uploadBitmapData(bitmap.bitmapData);\n        }\n        \n        /** Uploads bitmap data to the texture. The existing contents will be replaced.\n         *  If the size of the bitmap does not match the size of the texture, the bitmap will be\n         *  cropped or filled up with transparent pixels */\n        public function uploadBitmapData(data:BitmapData):void\n        {\n            throw new NotSupportedError();\n        }\n        \n        /** Uploads ATF data from a ByteArray to the texture. Note that the size of the\n         *  ATF-encoded data must be exactly the same as the original texture size.\n         *  \n         *  <p>The 'async' parameter may be either a boolean value or a callback function.\n         *  If it's <code>false</code> or <code>null</code>, the texture will be decoded\n         *  synchronously and will be visible right away. If it's <code>true</code> or a function,\n         *  the data will be decoded asynchronously. The texture will remain unchanged until the\n         *  upload is complete, at which time the callback function will be executed. This is the\n         *  expected function definition: <code>function(texture:Texture):void;</code></p>\n         */\n        public function uploadAtfData(data:ByteArray, offset:int=0, async:*=null):void\n        {\n            throw new NotSupportedError();\n        }\n\n        /** Specifies a video stream to be rendered within the texture. */\n        public function attachNetStream(netStream:NetStream, onComplete:Function=null):void\n        {\n            attachVideo(\"NetStream\", netStream, onComplete);\n        }\n\n        /** Specifies a video stream from a camera to be rendered within the texture. */\n        public function attachCamera(camera:Camera, onComplete:Function=null):void\n        {\n            attachVideo(\"Camera\", camera, onComplete);\n        }\n\n        /** @private */\n        internal function attachVideo(type:String, attachment:Object, onComplete:Function=null):void\n        {\n            throw new NotSupportedError();\n        }\n\n        // texture backup (context loss)\n        \n        private function onContextCreated():void\n        {\n            _dataUploaded = false;\n            _base = createBase();      // recreate the underlying texture\n            execute(_onRestore, this); // restore contents\n\n            // if no texture has been uploaded above, we init the texture with transparent pixels.\n            if (!_dataUploaded) clear();\n        }\n        \n        /** Recreates the underlying Stage3D texture object with the same dimensions and attributes\n         *  as the one that was passed to the constructor. You have to upload new data before the\n         *  texture becomes usable again. Beware: this method does <strong>not</strong> dispose\n         *  the current base. */\n        protected function createBase():TextureBase\n        {\n            throw new AbstractMethodError();\n        }\n\n        /** Recreates the underlying Stage3D texture. May be used to manually restore a texture.\n         *  Beware that new data needs to be uploaded to the texture before it can be used. */\n        starling_internal function recreateBase():void\n        {\n            _base = createBase();\n        }\n        \n        /** Clears the texture with a certain color and alpha value. The previous contents of the\n         *  texture is wiped out. */\n        public function clear(color:uint=0x0, alpha:Number=0.0):void\n        {\n            if (_premultipliedAlpha && alpha < 1.0)\n                color = Color.rgb(Color.getRed(color)   * alpha,\n                                  Color.getGreen(color) * alpha,\n                                  Color.getBlue(color)  * alpha);\n\n            var painter:Painter = Starling.painter;\n            painter.pushState();\n            painter.state.renderTarget = this;\n\n            // we wrap the clear call in a try/catch block as a workaround for a problem of\n            // FP 11.8 plugin/projector: calling clear on a compressed texture doesn't work there\n            // (while it *does* work on iOS + Android).\n            \n            try { painter.clear(color, alpha); }\n            catch (e:Error) {}\n            \n            painter.popState();\n            setDataUploaded();\n        }\n\n        /** Notifies the instance that the base texture may now be used for rendering. */\n        protected function setDataUploaded():void\n        {\n            _dataUploaded = true;\n        }\n\n        // properties\n        \n        /** Indicates if the base texture was optimized for being used in a render texture. */\n        public function get optimizedForRenderTexture():Boolean { return _optimizedForRenderTexture; }\n\n        /** Indicates if the base texture is a standard power-of-two dimensioned texture of type\n         *  <code>flash.display3D.textures.Texture</code>. */\n        public function get isPotTexture():Boolean { return false; }\n        \n        /** The function that you provide here will be called after a context loss.\n         *  On execution, a new base texture will already have been created; however,\n         *  it will be empty. Call one of the \"upload...\" methods from within the callback\n         *  to restore the actual texture data.\n         *\n         *  <listing>\n         *  var texture:Texture = Texture.fromBitmap(new EmbeddedBitmap());\n         *  texture.root.onRestore = function():void\n         *  {\n         *      texture.root.uploadFromBitmap(new EmbeddedBitmap());\n         *  };</listing>\n         */\n        public function get onRestore():Function { return _onRestore; }\n        public function set onRestore(value:Function):void\n        {\n            Starling.current.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n            \n            if (value != null)\n            {\n                _onRestore = value;\n                Starling.current.addEventListener(Event.CONTEXT3D_CREATE, onContextCreated);\n            }\n            else _onRestore = null;\n        }\n        \n        /** @inheritDoc */\n        public override function get base():TextureBase { return _base; }\n        \n        /** @inheritDoc */\n        public override function get root():ConcreteTexture { return this; }\n        \n        /** @inheritDoc */\n        public override function get format():String { return _format; }\n        \n        /** @inheritDoc */\n        public override function get width():Number  { return _width / _scale;  }\n        \n        /** @inheritDoc */\n        public override function get height():Number { return _height / _scale; }\n        \n        /** @inheritDoc */\n        public override function get nativeWidth():Number { return _width; }\n        \n        /** @inheritDoc */\n        public override function get nativeHeight():Number { return _height; }\n        \n        /** @inheritDoc */\n        public override function get scale():Number { return _scale; }\n        \n        /** @inheritDoc */\n        public override function get mipMapping():Boolean { return _mipMapping; }\n        \n        /** @inheritDoc */\n        public override function get premultipliedAlpha():Boolean { return _premultipliedAlpha; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/ConcreteVideoTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display3D.Context3DTextureFormat;\n    import flash.display3D.textures.TextureBase;\n    import flash.display3D.textures.VideoTexture;\n    import flash.events.Event;\n\n    import starling.core.Starling;\n    import starling.utils.execute;\n\n    /** @private\n     *\n     *  A concrete texture that wraps a <code>VideoTexture</code> base.\n     *  For internal use only. */\n    internal class ConcreteVideoTexture extends ConcreteTexture\n    {\n        private var _textureReadyCallback:Function;\n\n        /** Creates a new instance with the given parameters.\n         *  <code>base</code> must be of type <code>flash.display3D.textures.VideoTexture</code>.\n         */\n        public function ConcreteVideoTexture(base:VideoTexture, scale:Number=1)\n        {\n            super(base, Context3DTextureFormat.BGRA, base.videoWidth, base.videoHeight, false,\n                  false, false, scale);\n        }\n\n        /** @inheritDoc */\n        override public function dispose():void\n        {\n            base.removeEventListener(Event.TEXTURE_READY, onTextureReady);\n            super.dispose();\n        }\n\n        /** @inheritDoc */\n        override protected function createBase():TextureBase\n        {\n            return Starling.context.createVideoTexture();\n        }\n\n        /** @private */\n        override internal function attachVideo(type:String, attachment:Object,\n                                               onComplete:Function=null):void\n        {\n            _textureReadyCallback = onComplete;\n            base[\"attach\" + type](attachment);\n            base.addEventListener(Event.TEXTURE_READY, onTextureReady);\n\n            setDataUploaded();\n        }\n\n        private function onTextureReady(event:Event):void\n        {\n            base.removeEventListener(Event.TEXTURE_READY, onTextureReady);\n            execute(_textureReadyCallback, this);\n            _textureReadyCallback = null;\n        }\n\n        /** The actual width of the video in pixels. */\n        override public function get nativeWidth():Number\n        {\n            return videoBase.videoWidth;\n        }\n\n        /** The actual height of the video in pixels. */\n        override public function get nativeHeight():Number\n        {\n            return videoBase.videoHeight;\n        }\n\n        /** @inheritDoc */\n        override public function get width():Number\n        {\n            return nativeWidth / scale;\n        }\n\n        /** @inheritDoc */\n        override public function get height():Number\n        {\n            return nativeHeight / scale;\n        }\n\n        private function get videoBase():VideoTexture\n        {\n            return base as VideoTexture;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/textures/RenderTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display3D.textures.TextureBase;\n    import flash.errors.IllegalOperationError;\n    import flash.geom.Matrix;\n    import flash.geom.Rectangle;\n    import flash.utils.Dictionary;\n\n    import starling.core.Starling;\n    import starling.display.BlendMode;\n    import starling.display.DisplayObject;\n    import starling.display.Image;\n    import starling.filters.FragmentFilter;\n    import starling.rendering.Painter;\n    import starling.rendering.RenderState;\n    import starling.utils.execute;\n\n    /** A RenderTexture is a dynamic texture onto which you can draw any display object.\n     * \n     *  <p>After creating a render texture, just call the <code>drawObject</code> method to render \n     *  an object directly onto the texture. The object will be drawn onto the texture at its current\n     *  position, adhering its current rotation, scale and alpha properties.</p> \n     *  \n     *  <p>Drawing is done very efficiently, as it is happening directly in graphics memory. After \n     *  you have drawn objects onto the texture, the performance will be just like that of a normal \n     *  texture — no matter how many objects you have drawn.</p>\n     *  \n     *  <p>If you draw lots of objects at once, it is recommended to bundle the drawing calls in \n     *  a block via the <code>drawBundled</code> method, like shown below. That will speed it up \n     *  immensely, allowing you to draw hundreds of objects very quickly.</p>\n     *  \n     * \t<pre>\n     *  renderTexture.drawBundled(function():void\n     *  {\n     *     for (var i:int=0; i&lt;numDrawings; ++i)\n     *     {\n     *         image.rotation = (2 &#42; Math.PI / numDrawings) &#42; i;\n     *         renderTexture.draw(image);\n     *     }   \n     *  });\n     *  </pre>\n     *  \n     *  <p>To erase parts of a render texture, you can use any display object like a \"rubber\" by\n     *  setting its blending mode to <code>BlendMode.ERASE</code>. To wipe it completely clean,\n     *  use the <code>clear</code> method.</p>\n     * \n     *  <strong>Persistence</strong>\n     *\n     *  <p>Older devices may require double buffering to support persistent render textures. Thus,\n     *  you should disable the <code>persistent</code> parameter in the constructor if you only\n     *  need to make one draw operation on the texture. The static <code>useDoubleBuffering</code>\n     *  property allows you to customize if new textures will be created with or without double\n     *  buffering.</p>\n     *\n     *  <strong>Context Loss</strong>\n     *\n     *  <p>Unfortunately, render textures are wiped clean when the render context is lost.\n     *  This means that you need to manually recreate all their contents in such a case.\n     *  One way to do that is by using the <code>root.onRestore</code> callback, like here:</p>\n     *\n     *  <listing>\n     *  renderTexture.root.onRestore = function():void\n     *  {\n     *      var quad:Quad = new Quad(100, 100, 0xff00ff);\n     *      renderTexture.clear(); // required on texture restoration\n     *      renderTexture.draw(quad);\n     *  });</listing>\n     *\n     *  <p>For example, a drawing app would need to store information about all draw operations\n     *  when they occur, and then recreate them inside <code>onRestore</code> on a context loss\n     *  (preferably using <code>drawBundled</code> instead).</p>\n     *\n     *  <p>However, there is one problem: when that callback is executed, it's very likely that\n     *  not all of your textures are already available, since they need to be restored, too (and\n     *  that might take a while). You probably loaded your textures with the \"AssetManager\".\n     *  In that case, you can listen to its <code>TEXTURES_RESTORED</code> event instead:</p>\n     *\n     *  <listing>\n     *  assetManager.addEventListener(Event.TEXTURES_RESTORED, function():void\n     *  {\n     *      var brush:Image = new Image(assetManager.getTexture(\"brush\"));\n     *      renderTexture.draw(brush);\n     *  });</listing>\n     *\n     *  <p>[Note that this time, there is no need to call <code>clear</code>, because that's the\n     *  default behavior of <code>onRestore</code>, anyway — and we didn't modify that.]</p>\n     *\n     */\n    public class RenderTexture extends SubTexture\n    {\n        private static const USE_DOUBLE_BUFFERING_DATA_NAME:String =\n            \"starling.textures.RenderTexture.useDoubleBuffering\";\n\n        private var _activeTexture:Texture;\n        private var _bufferTexture:Texture;\n        private var _helperImage:Image;\n        private var _drawing:Boolean;\n        private var _bufferReady:Boolean;\n        private var _isPersistent:Boolean;\n\n        // helper object\n        private static var sClipRect:Rectangle = new Rectangle();\n        \n        /** Creates a new RenderTexture with a certain size (in points). If the texture is\n         *  persistent, its contents remains intact after each draw call, allowing you to use the\n         *  texture just like a canvas. If it is not, it will be cleared before each draw call.\n         *\n         *  <p>Non-persistent textures can be used more efficiently on older devices; on modern\n         *  hardware, it does not make a difference. For more information, have a look at the\n         *  documentation of the <code>useDoubleBuffering</code> property.</p>\n         */\n        public function RenderTexture(width:int, height:int, persistent:Boolean=true,\n                                      scale:Number=-1, format:String=\"bgra\")\n        {\n            _isPersistent = persistent;\n            _activeTexture = Texture.empty(width, height, true, false, true, scale, format);\n            _activeTexture.root.onRestore = _activeTexture.root.clear;\n\n            super(_activeTexture, new Rectangle(0, 0, width, height), true, null, false);\n\n            if (persistent && useDoubleBuffering)\n            {\n                _bufferTexture = Texture.empty(width, height, true, false, true, scale, format);\n                _bufferTexture.root.onRestore = _bufferTexture.root.clear;\n                _helperImage = new Image(_bufferTexture);\n                _helperImage.textureSmoothing = TextureSmoothing.NONE; // solves some aliasing-issues\n            }\n        }\n        \n        /** @inheritDoc */\n        public override function dispose():void\n        {\n            _activeTexture.dispose();\n            \n            if (isDoubleBuffered)\n            {\n                _bufferTexture.dispose();\n                _helperImage.dispose();\n            }\n            \n            super.dispose();\n        }\n        \n        /** Draws an object into the texture. Note that any filters on the object will currently\n         *  be ignored.\n         * \n         *  @param object       The object to draw.\n         *  @param matrix       If 'matrix' is null, the object will be drawn adhering its \n         *                      properties for position, scale, and rotation. If it is not null,\n         *                      the object will be drawn in the orientation depicted by the matrix.\n         *  @param alpha        The object's alpha value will be multiplied with this value.\n         *  @param antiAliasing Values range from 0 (no antialiasing) to 4 (best quality).\n         *                      Beginning with AIR 22, this feature is supported on all platforms\n         *                      (except for software rendering mode).\n         */\n        public function draw(object:DisplayObject, matrix:Matrix=null, alpha:Number=1.0,\n                             antiAliasing:int=0):void\n        {\n            if (object == null) return;\n            \n            if (_drawing)\n                render(object, matrix, alpha);\n            else\n                renderBundled(render, object, matrix, alpha, antiAliasing);\n        }\n        \n        /** Bundles several calls to <code>draw</code> together in a block. This avoids buffer \n         *  switches and allows you to draw multiple objects into a non-persistent texture.\n         *  Note that the 'antiAliasing' setting provided here overrides those provided in\n         *  individual 'draw' calls.\n         *  \n         *  @param drawingBlock  a callback with the form: <pre>function():void;</pre>\n         *  @param antiAliasing  Values range from 0 (no antialiasing) to 4 (best quality).\n         *                       Beginning with AIR 22, this feature is supported on all platforms\n         *                       (except for software rendering mode).\n         */\n        public function drawBundled(drawingBlock:Function, antiAliasing:int=0):void\n        {\n            renderBundled(drawingBlock, null, null, 1.0, antiAliasing);\n        }\n        \n        private function render(object:DisplayObject, matrix:Matrix=null, alpha:Number=1.0):void\n        {\n            var painter:Painter = Starling.painter;\n            var state:RenderState = painter.state;\n            var wasCacheEnabled:Boolean = painter.cacheEnabled;\n            var filter:FragmentFilter = object.filter;\n            var mask:DisplayObject = object.mask;\n\n            painter.cacheEnabled = false;\n            painter.pushState();\n\n            state.alpha = object.alpha * alpha;\n            state.setModelviewMatricesToIdentity();\n            state.blendMode = object.blendMode == BlendMode.AUTO ?\n                BlendMode.NORMAL : object.blendMode;\n\n            if (matrix) state.transformModelviewMatrix(matrix);\n            else        state.transformModelviewMatrix(object.transformationMatrix);\n\n            if (mask)   painter.drawMask(mask);\n\n            if (filter) filter.render(painter);\n            else        object.render(painter);\n\n            if (mask)   painter.eraseMask(mask);\n\n            painter.popState();\n            painter.cacheEnabled = wasCacheEnabled;\n        }\n        \n        private function renderBundled(renderBlock:Function, object:DisplayObject=null,\n                                       matrix:Matrix=null, alpha:Number=1.0,\n                                       antiAliasing:int=0):void\n        {\n            var painter:Painter = Starling.painter;\n            var state:RenderState = painter.state;\n\n            if (!Starling.current.contextValid) return;\n\n            // switch buffers\n            if (isDoubleBuffered)\n            {\n                var tmpTexture:Texture = _activeTexture;\n                _activeTexture = _bufferTexture;\n                _bufferTexture = tmpTexture;\n                _helperImage.texture = _bufferTexture;\n            }\n\n            painter.pushState();\n\n            var rootTexture:Texture = _activeTexture.root;\n            state.setProjectionMatrix(0, 0, rootTexture.width, rootTexture.height, width, height);\n\n            // limit drawing to relevant area\n            sClipRect.setTo(0, 0, _activeTexture.width, _activeTexture.height);\n\n            state.clipRect = sClipRect;\n            state.setRenderTarget(_activeTexture, true, antiAliasing);\n            painter.prepareToDraw();\n            \n            if (isDoubleBuffered || !isPersistent || !_bufferReady)\n                painter.clear();\n\n            // draw buffer\n            if (isDoubleBuffered && _bufferReady)\n                _helperImage.render(painter);\n            else\n                _bufferReady = true;\n            \n            try\n            {\n                _drawing = true;\n                execute(renderBlock, object, matrix, alpha);\n            }\n            finally\n            {\n                _drawing = false;\n                painter.popState();\n            }\n        }\n        \n        /** Clears the render texture with a certain color and alpha value. Call without any\n         *  arguments to restore full transparency. */\n        public function clear(color:uint=0, alpha:Number=0.0):void\n        {\n            _activeTexture.root.clear(color, alpha);\n            _bufferReady = true;\n        }\n\n        // properties\n\n        /** Indicates if the render texture is using double buffering. This might be necessary for\n         *  persistent textures, depending on the runtime version and the value of\n         *  'forceDoubleBuffering'. */\n        private function get isDoubleBuffered():Boolean { return _bufferTexture != null; }\n\n        /** Indicates if the texture is persistent over multiple draw calls. */\n        public function get isPersistent():Boolean { return _isPersistent; }\n        \n        /** @inheritDoc */\n        public override function get base():TextureBase { return _activeTexture.base; }\n        \n        /** @inheritDoc */\n        public override function get root():ConcreteTexture { return _activeTexture.root; }\n\n        /** Indicates if new persistent textures should use double buffering. Single buffering\n         *  is faster and requires less memory, but is not supported on all hardware.\n         *\n         *  <p>By default, applications running with the profile \"baseline\" or \"baselineConstrained\"\n         *  will use double buffering; all others use just a single buffer. You can override this\n         *  behavior, though, by assigning a different value at runtime.</p>\n         *\n         *  @default true for \"baseline\" and \"baselineConstrained\", false otherwise\n         */\n        public static function get useDoubleBuffering():Boolean\n        {\n            if (Starling.current)\n            {\n                var painter:Painter = Starling.painter;\n                var sharedData:Dictionary = painter.sharedData;\n\n                if (USE_DOUBLE_BUFFERING_DATA_NAME in sharedData)\n                {\n                    return sharedData[USE_DOUBLE_BUFFERING_DATA_NAME];\n                }\n                else\n                {\n                    var profile:String = painter.profile ? painter.profile : \"baseline\";\n                    var value:Boolean = profile == \"baseline\" || profile == \"baselineConstrained\";\n                    sharedData[USE_DOUBLE_BUFFERING_DATA_NAME] = value;\n                    return value;\n                }\n            }\n            else return false;\n        }\n\n        public static function set useDoubleBuffering(value:Boolean):void\n        {\n            if (Starling.current == null)\n                throw new IllegalOperationError(\"Starling not yet initialized\");\n            else\n                Starling.painter.sharedData[USE_DOUBLE_BUFFERING_DATA_NAME] = value;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/SubTexture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display3D.textures.TextureBase;\n    import flash.geom.Matrix;\n    import flash.geom.Rectangle;\n\n    import starling.core.starling_internal;\n\n    /** A SubTexture represents a section of another texture. This is achieved solely by\n     *  manipulation of texture coordinates, making the class very efficient. \n     *\n     *  <p><em>Note that it is OK to create subtextures of subtextures.</em></p>\n     */\n    public class SubTexture extends Texture\n    {\n        private var _parent:Texture;\n        private var _ownsParent:Boolean;\n        private var _region:Rectangle;\n        private var _frame:Rectangle;\n        private var _rotated:Boolean;\n        private var _width:Number;\n        private var _height:Number;\n        private var _scale:Number;\n        private var _transformationMatrix:Matrix;\n        private var _transformationMatrixToRoot:Matrix;\n\n        /** Creates a new SubTexture containing the specified region of a parent texture.\n         *\n         *  @param parent     The texture you want to create a SubTexture from.\n         *  @param region     The region of the parent texture that the SubTexture will show\n         *                    (in points). If <code>null</code>, the complete area of the parent.\n         *  @param ownsParent If <code>true</code>, the parent texture will be disposed\n         *                    automatically when the SubTexture is disposed.\n         *  @param frame      If the texture was trimmed, the frame rectangle can be used to restore\n         *                    the trimmed area.\n         *  @param rotated    If true, the SubTexture will show the parent region rotated by\n         *                    90 degrees (CCW).\n         *  @param scaleModifier  The scale factor of the SubTexture will be calculated by\n         *                    multiplying the parent texture's scale factor with this value.\n         */\n        public function SubTexture(parent:Texture, region:Rectangle=null,\n                                   ownsParent:Boolean=false, frame:Rectangle=null,\n                                   rotated:Boolean=false, scaleModifier:Number=1)\n        {\n            starling_internal::setTo(parent, region, ownsParent, frame, rotated, scaleModifier);\n        }\n\n        /** @private\n         *\n         *  <p>Textures are supposed to be immutable, and Starling uses this assumption for\n         *  optimizations and simplifications all over the place. However, in some situations where\n         *  the texture is not accessible to the outside, this can be overruled in order to avoid\n         *  allocations.</p>\n         */\n        starling_internal function setTo(parent:Texture, region:Rectangle=null,\n                                         ownsParent:Boolean=false, frame:Rectangle=null,\n                                         rotated:Boolean=false, scaleModifier:Number=1):void\n        {\n            if (_region == null) _region = new Rectangle();\n            if (region) _region.copyFrom(region);\n            else _region.setTo(0, 0, parent.width, parent.height);\n\n            if (frame)\n            {\n                if (_frame) _frame.copyFrom(frame);\n                else _frame = frame.clone();\n            }\n            else _frame = null;\n\n            _parent = parent;\n            _ownsParent = ownsParent;\n            _rotated = rotated;\n            _width  = (rotated ? _region.height : _region.width)  / scaleModifier;\n            _height = (rotated ? _region.width  : _region.height) / scaleModifier;\n            _scale = _parent.scale * scaleModifier;\n\n            if (_frame && (_frame.x > 0 || _frame.y > 0 ||\n                _frame.right < _width || _frame.bottom < _height))\n            {\n                trace(\"[Starling] Warning: frames inside the texture's region are unsupported.\");\n            }\n\n            updateMatrices();\n        }\n\n        private function updateMatrices():void\n        {\n            if (_transformationMatrix) _transformationMatrix.identity();\n            else _transformationMatrix = new Matrix();\n\n            if (_transformationMatrixToRoot) _transformationMatrixToRoot.identity();\n            else _transformationMatrixToRoot = new Matrix();\n\n            if (_rotated)\n            {\n                _transformationMatrix.translate(0, -1);\n                _transformationMatrix.rotate(Math.PI / 2.0);\n            }\n\n            _transformationMatrix.scale(_region.width  / _parent.width,\n                                        _region.height / _parent.height);\n            _transformationMatrix.translate(_region.x  / _parent.width,\n                                            _region.y  / _parent.height);\n\n            var texture:SubTexture = this;\n            while (texture)\n            {\n                _transformationMatrixToRoot.concat(texture._transformationMatrix);\n                texture = texture.parent as SubTexture;\n            }\n        }\n        \n        /** Disposes the parent texture if this texture owns it. */\n        public override function dispose():void\n        {\n            if (_ownsParent) _parent.dispose();\n            super.dispose();\n        }\n\n        /** The texture which the SubTexture is based on. */\n        public function get parent():Texture { return _parent; }\n        \n        /** Indicates if the parent texture is disposed when this object is disposed. */\n        public function get ownsParent():Boolean { return _ownsParent; }\n        \n        /** If true, the SubTexture will show the parent region rotated by 90 degrees (CCW). */\n        public function get rotated():Boolean { return _rotated; }\n\n        /** The region of the parent texture that the SubTexture is showing (in points).\n         *\n         *  <p>CAUTION: not a copy, but the actual object! Do not modify!</p> */\n        public function get region():Rectangle { return _region; }\n\n        /** @inheritDoc */\n        public override function get transformationMatrix():Matrix { return _transformationMatrix; }\n\n        /** @inheritDoc */\n        public override function get transformationMatrixToRoot():Matrix { return _transformationMatrixToRoot; }\n        \n        /** @inheritDoc */\n        public override function get base():TextureBase { return _parent.base; }\n        \n        /** @inheritDoc */\n        public override function get root():ConcreteTexture { return _parent.root; }\n        \n        /** @inheritDoc */\n        public override function get format():String { return _parent.format; }\n        \n        /** @inheritDoc */\n        public override function get width():Number { return _width; }\n        \n        /** @inheritDoc */\n        public override function get height():Number { return _height; }\n        \n        /** @inheritDoc */\n        public override function get nativeWidth():Number { return _width * _scale; }\n        \n        /** @inheritDoc */\n        public override function get nativeHeight():Number { return _height * _scale; }\n        \n        /** @inheritDoc */\n        public override function get mipMapping():Boolean { return _parent.mipMapping; }\n        \n        /** @inheritDoc */\n        public override function get premultipliedAlpha():Boolean { return _parent.premultipliedAlpha; }\n        \n        /** @inheritDoc */\n        public override function get scale():Number { return _scale; }\n\n        /** @inheritDoc */\n        public override function get frame():Rectangle { return _frame; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/Texture.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.display.Bitmap;\n    import flash.display.BitmapData;\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DTextureFormat;\n    import flash.display3D.textures.RectangleTexture;\n    import flash.display3D.textures.TextureBase;\n    import flash.display3D.textures.VideoTexture;\n    import flash.geom.Matrix;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.media.Camera;\n    import flash.net.NetStream;\n    import flash.system.Capabilities;\n    import flash.utils.ByteArray;\n    import flash.utils.getQualifiedClassName;\n\n    import starling.core.Starling;\n    import starling.errors.AbstractClassError;\n    import starling.errors.MissingContextError;\n    import starling.errors.NotSupportedError;\n    import starling.rendering.VertexData;\n    import starling.utils.MathUtil;\n    import starling.utils.MatrixUtil;\n    import starling.utils.SystemUtil;\n\n    /** <p>A texture stores the information that represents an image. It cannot be added to the\n     *  display list directly; instead it has to be mapped onto a display object. In Starling,\n     *  the most probably candidate for this job is the <code>Image</code> class.</p>\n     *\n     *  <strong>Creating a texture</strong>\n     *\n     *  <p>The <code>Texture</code> class is abstract, i.e. you cannot create instance of this\n     *  class through its constructor. Instead, it offers a variety of factory methods, like\n     *  <code>fromBitmapData</code> or <code>fromEmbeddedAsset</code>.</p>\n     *\n     *  <strong>Texture Formats</strong>\n     *\n     *  <p>Since textures can be created from a \"BitmapData\" object, Starling supports any bitmap\n     *  format that is supported by Flash. And since you can render any Flash display object into\n     *  a BitmapData object, you can use this to display non-Starling content in Starling - e.g.\n     *  Shape objects.</p>\n     *\n     *  <p>Starling also supports ATF textures (Adobe Texture Format), which is a container for\n     *  compressed texture formats that can be rendered very efficiently by the GPU. Refer to\n     *  the Flash documentation for more information about this format.</p>\n     *\n     *  <p>Beginning with AIR 17, you can use Starling textures to show video content (if the\n     *  current platform supports it; see \"SystemUtil.supportsVideoTexture\").\n     *  The two factory methods \"fromCamera\" and \"fromNetStream\" allow you to make use of\n     *  this feature.</p>\n     *\n     *  <strong>Mip Mapping</strong>\n     *\n     *  <p>MipMaps are scaled down versions of a texture. When an image is displayed smaller than\n     *  its natural size, the GPU may display the mip maps instead of the original texture. This\n     *  reduces aliasing and accelerates rendering. It does, however, also need additional memory;\n     *  for that reason, mipmapping is disabled by default.</p>\n     *\n     *  <strong>Texture Frame</strong>\n     *\n     *  <p>The frame property of a texture allows you to let a texture appear inside the bounds of\n     *  an image, leaving a transparent border around the texture. The frame rectangle is specified\n     *  in the coordinate system of the texture (not the image):</p>\n     *\n     *  <listing>\n     *  var frame:Rectangle = new Rectangle(-10, -10, 30, 30);\n     *  var texture:Texture = Texture.fromTexture(anotherTexture, null, frame);\n     *  var image:Image = new Image(texture);</listing>\n     *\n     *  <p>This code would create an image with a size of 30x30, with the texture placed at\n     *  <code>x=10, y=10</code> within that image (assuming that 'anotherTexture' has a width and\n     *  height of 10 pixels, it would appear in the middle of the image).</p>\n     *\n     *  <p>The texture atlas makes use of this feature, as it allows to crop transparent edges\n     *  of a texture and making up for the changed size by specifying the original texture frame.\n     *  Tools like <a href=\"http://www.texturepacker.com/\">TexturePacker</a> use this to\n     *  optimize the atlas.</p>\n     *\n     *  <strong>Texture Coordinates</strong>\n     *\n     *  <p>If, on the other hand, you want to show only a part of the texture in an image\n     *  (i.e. to crop the the texture), you can either create a subtexture (with the method\n     *  'Texture.fromTexture()' and specifying a rectangle for the region), or you can manipulate\n     *  the texture coordinates of the image object. The method <code>image.setTexCoords</code>\n     *  allows you to do that.</p>\n     *\n     *  <strong>Context Loss</strong>\n     *\n     *  <p>When the current rendering context is lost (which can happen on all platforms, but is\n     *  especially common on Android and Windows), all texture data is destroyed. However,\n     *  Starling will try to restore the textures. To do that, it will keep the bitmap\n     *  and ATF data in memory - at the price of increased RAM consumption. You can optimize\n     *  this behavior, though, by restoring the texture directly from its source, like in this\n     *  example:</p>\n     *\n     *  <listing>\n     *  var texture:Texture = Texture.fromBitmap(new EmbeddedBitmap());\n     *  texture.root.onRestore = function():void\n     *  {\n     *      texture.root.uploadFromBitmap(new EmbeddedBitmap());\n     *  };</listing>\n     *\n     *  <p>The <code>onRestore</code>-method will be called when the context was lost and the\n     *  texture has been recreated (but is still empty). If you use the \"AssetManager\" class to\n     *  manage your textures, this will be done automatically.</p>\n     *\n     *  @see starling.display.Image\n     *  @see starling.utils.AssetManager\n     *  @see starling.utils.SystemUtil\n     *  @see TextureAtlas\n     */\n    public class Texture\n    {\n        // helper objects\n        private static var sDefaultOptions:TextureOptions = new TextureOptions();\n        private static var sRectangle:Rectangle = new Rectangle();\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sPoint:Point = new Point();\n\n        /** @private */\n        public function Texture()\n        {\n            if (Capabilities.isDebugger &&\n                getQualifiedClassName(this) == \"starling.textures::Texture\")\n            {\n                throw new AbstractClassError();\n            }\n        }\n\n        /** Disposes the underlying texture data. Note that not all textures need to be disposed:\n         *  SubTextures (created with 'Texture.fromTexture') just reference other textures and\n         *  and do not take up resources themselves; this is also true for textures from an\n         *  atlas. */\n        public function dispose():void\n        {\n            // override in subclasses\n        }\n\n        /** Creates a texture from any of the supported data types, using the specified options.\n         *\n         *  @param data     Either an embedded asset class, a Bitmap, BitmapData, or a ByteArray\n         *                  with ATF data.\n         *  @param options  Specifies options about the texture settings, e.g. the scale factor.\n         *                  If left empty, the default options will be used.\n         */\n        public static function fromData(data:Object, options:TextureOptions=null):Texture\n        {\n            if (data is Bitmap)  data = (data as Bitmap).bitmapData;\n            if (options == null) options = sDefaultOptions;\n\n            if (data is Class)\n            {\n                return fromEmbeddedAsset(data as Class,\n                    options.mipMapping, options.optimizeForRenderToTexture,\n                    options.scale, options.format, options.forcePotTexture);\n            }\n            else if (data is BitmapData)\n            {\n                return fromBitmapData(data as BitmapData,\n                    options.mipMapping, options.optimizeForRenderToTexture,\n                    options.scale, options.format, options.forcePotTexture);\n            }\n            else if (data is ByteArray)\n            {\n                return fromAtfData(data as ByteArray,\n                    options.scale, options.mipMapping, options.onReady);\n            }\n            else\n                throw new ArgumentError(\"Unsupported 'data' type: \" + getQualifiedClassName(data));\n        }\n\n        /** Creates a texture from a <code>TextureBase</code> object.\n         *\n         *  @param base     a Stage3D texture object created through the current context.\n         *  @param width    the width of the texture in pixels (not points!).\n         *  @param height   the height of the texture in pixels (not points!).\n         *  @param options  specifies options about the texture settings, e.g. the scale factor.\n         *                  If left empty, the default options will be used. Note that not all\n         *                  options are supported by all texture types.\n         */\n        public static function fromTextureBase(base:TextureBase, width:int, height:int,\n                                               options:TextureOptions=null):ConcreteTexture\n        {\n            if (options == null) options = sDefaultOptions;\n\n            if (base is flash.display3D.textures.Texture)\n            {\n                return new ConcretePotTexture(base as flash.display3D.textures.Texture,\n                        options.format, width, height, options.mipMapping,\n                        options.premultipliedAlpha, options.optimizeForRenderToTexture,\n                        options.scale);\n            }\n            else if (base is RectangleTexture)\n            {\n                return new ConcreteRectangleTexture(base as RectangleTexture,\n                        options.format, width, height, options.premultipliedAlpha,\n                        options.optimizeForRenderToTexture, options.scale);\n            }\n            else if (base is VideoTexture)\n            {\n                return new ConcreteVideoTexture(base as VideoTexture, options.scale);\n            }\n            else\n                throw new ArgumentError(\"Unsupported 'base' type: \" + getQualifiedClassName(base));\n        }\n\n        /** Creates a texture object from an embedded asset class. Textures created with this\n         *  method will be restored directly from the asset class in case of a context loss,\n         *  which guarantees a very economic memory usage.\n         *\n         *  @param assetClass  must contain either a Bitmap or a ByteArray with ATF data.\n         *  @param mipMapping  for Bitmaps, indicates if mipMaps will be created;\n         *                     for ATF data, indicates if the contained mipMaps will be used.\n         *  @param optimizeForRenderToTexture  indicates if this texture will be used as\n         *                     render target.\n         *  @param scale       the scale factor of the created texture.\n         *  @param format      the context3D texture format to use. Ignored for ATF data.\n         *  @param forcePotTexture  indicates if the underlying Stage3D texture should be created\n         *                     as the power-of-two based \"Texture\" class instead of the more memory\n         *                     efficient \"RectangleTexture\". (Only applicable to bitmaps; ATF\n         *                     textures are always POT-textures, anyway.)\n         */\n        public static function fromEmbeddedAsset(assetClass:Class, mipMapping:Boolean=false,\n                                                 optimizeForRenderToTexture:Boolean=false,\n                                                 scale:Number=1, format:String=\"bgra\",\n                                                 forcePotTexture:Boolean=false):Texture\n        {\n            var texture:Texture;\n            var asset:Object = new assetClass();\n\n            if (asset is Bitmap)\n            {\n                texture = Texture.fromBitmap(asset as Bitmap, mipMapping,\n                                    optimizeForRenderToTexture, scale, format, forcePotTexture);\n                texture.root.onRestore = function():void\n                {\n                    texture.root.uploadBitmap(new assetClass());\n                };\n            }\n            else if (asset is ByteArray)\n            {\n                texture = Texture.fromAtfData(asset as ByteArray, scale, mipMapping, null);\n                texture.root.onRestore = function():void\n                {\n                    texture.root.uploadAtfData(new assetClass());\n                };\n            }\n            else\n            {\n                throw new ArgumentError(\"Invalid asset type: \" + getQualifiedClassName(asset));\n            }\n\n            asset = null; // avoid that object stays in memory (through 'onRestore' functions)\n            return texture;\n        }\n\n        /** Creates a texture object from a bitmap.\n         *  Beware: you must not dispose the bitmap's data if Starling should handle a lost device\n         *  context alternatively, you can handle restoration yourself via \"texture.root.onRestore\".\n         *\n         *  @param bitmap   the texture will be created with the bitmap data of this object.\n         *  @param generateMipMaps  indicates if mipMaps will be created.\n         *  @param optimizeForRenderToTexture  indicates if this texture will be used as\n         *                  render target\n         *  @param scale    the scale factor of the created texture. This affects the reported\n         *                  width and height of the texture object.\n         *  @param format   the context3D texture format to use. Pass one of the packed or\n         *                  compressed formats to save memory (at the price of reduced image\n         *                  quality).\n         *  @param forcePotTexture  indicates if the underlying Stage3D texture should be created\n         *                  as the power-of-two based \"Texture\" class instead of the more memory\n         *                  efficient \"RectangleTexture\".\n         */\n        public static function fromBitmap(bitmap:Bitmap, generateMipMaps:Boolean=false,\n                                          optimizeForRenderToTexture:Boolean=false,\n                                          scale:Number=1, format:String=\"bgra\",\n                                          forcePotTexture:Boolean=false):Texture\n        {\n            return fromBitmapData(bitmap.bitmapData, generateMipMaps, optimizeForRenderToTexture,\n                                  scale, format, forcePotTexture);\n        }\n\n        /** Creates a texture object from bitmap data.\n         *  Beware: you must not dispose 'data' if Starling should handle a lost device context;\n         *  alternatively, you can handle restoration yourself via \"texture.root.onRestore\".\n         *\n         *  @param data     the bitmap data to upload to the texture.\n         *  @param generateMipMaps  indicates if mipMaps will be created.\n         *  @param optimizeForRenderToTexture  indicates if this texture will be used as\n         *                  render target\n         *  @param scale    the scale factor of the created texture. This affects the reported\n         *                  width and height of the texture object.\n         *  @param format   the context3D texture format to use. Pass one of the packed or\n         *                  compressed formats to save memory (at the price of reduced image\n         *                  quality).\n         *  @param forcePotTexture  indicates if the underlying Stage3D texture should be created\n         *                  as the power-of-two based \"Texture\" class instead of the more memory\n         *                  efficient \"RectangleTexture\".\n         */\n        public static function fromBitmapData(data:BitmapData, generateMipMaps:Boolean=false,\n                                              optimizeForRenderToTexture:Boolean=false,\n                                              scale:Number=1, format:String=\"bgra\",\n                                              forcePotTexture:Boolean=false):Texture\n        {\n            var texture:Texture = Texture.empty(data.width / scale, data.height / scale, true,\n                                                generateMipMaps, optimizeForRenderToTexture, scale,\n                                                format, forcePotTexture);\n\n            texture.root.uploadBitmapData(data);\n            texture.root.onRestore = function():void\n            {\n                texture.root.uploadBitmapData(data);\n            };\n\n            return texture;\n        }\n\n        /** Creates a texture from ATF data (Adobe Texture Compression).\n         *  Beware: you must not dispose 'data' if Starling should handle a lost device context;\n         *  alternatively, you can handle restoration yourself via \"texture.root.onRestore\".\n         *\n         *  @param data       the raw data from an ATF file.\n         *  @param scale      the scale factor of the created texture. This affects the reported\n         *                    width and height of the texture object.\n         *  @param useMipMaps If the ATF data contains mipmaps, this parameter controls if they\n         *                    are used; if it does not, this parameter has no effect.\n         *  @param async      If you pass a callback function, the texture will be decoded\n         *                    asynchronously, which allows a smooth framerate even during the\n         *                    loading process. However, don't use the texture before the callback\n         *                    has been executed. This is the expected function definition:\n         *                    <code>function(texture:Texture):void;</code>\n         *  @param premultipliedAlpha  Indicates if the ATF data contains pixels in PMA format.\n         *                    This is \"false\" for most ATF files, but can be customized in some\n         *                    tools.\n         */\n        public static function fromAtfData(data:ByteArray, scale:Number=1, useMipMaps:Boolean=true,\n                                           async:Function=null, premultipliedAlpha:Boolean=false):Texture\n        {\n            var context:Context3D = Starling.context;\n            if (context == null) throw new MissingContextError();\n\n            var atfData:AtfData = new AtfData(data);\n            var nativeTexture:flash.display3D.textures.Texture = context.createTexture(\n                atfData.width, atfData.height, atfData.format, false);\n            var concreteTexture:ConcreteTexture = new ConcretePotTexture(nativeTexture,\n                atfData.format, atfData.width, atfData.height, useMipMaps && atfData.numTextures > 1,\n                premultipliedAlpha, false, scale);\n\n            concreteTexture.uploadAtfData(data, 0, async);\n            concreteTexture.onRestore = function():void\n            {\n                concreteTexture.uploadAtfData(data, 0);\n            };\n\n            return concreteTexture;\n        }\n\n        /** Creates a video texture from a NetStream.\n         *\n         *  <p>Below, you'll find  a minimal sample showing how to stream a video from a file.\n         *  Note that <code>ns.play()</code> is called only after creating the texture, and\n         *  outside the <code>onComplete</code>-callback. It's recommended to always make the\n         *  calls in this order; otherwise, playback won't start on some platforms.</p>\n         *\n         *  <listing>\n         *  var nc:NetConnection = new NetConnection();\n         *  nc.connect(null);\n         *  \n         *  var ns:NetStream = new NetStream(nc);\n         *  var texture:Texture = Texture.fromNetStream(ns, 1, function():void\n         *  {\n         *      addChild(new Image(texture));\n         *  });\n         *  \n         *  var file:File = File.applicationDirectory.resolvePath(\"bugs-bunny.m4v\");\n         *  ns.play(file.url);</listing>\n         *\n         *  @param stream  the NetStream from which the video data is streamed. Beware that 'play'\n         *                 should be called only after the method returns, and outside the\n         *                 <code>onComplete</code> callback.\n         *  @param scale   the scale factor of the created texture. This affects the reported\n         *                 width and height of the texture object.\n         *  @param onComplete will be executed when the texture is ready. Contains a parameter\n         *                 of type 'Texture'.\n         */\n        public static function fromNetStream(stream:NetStream, scale:Number=1,\n                                             onComplete:Function=null):Texture\n        {\n            // workaround for bug in NetStream class:\n            if (stream.client == stream && !(\"onMetaData\" in stream))\n                stream.client = { onMetaData: function(md:Object):void {} };\n\n            return fromVideoAttachment(\"NetStream\", stream, scale, onComplete);\n        }\n\n        /** Creates a video texture from a camera. Beware that the texture must not be used\n         *  before the 'onComplete' callback has been executed; until then, it will have a size\n         *  of zero pixels.\n         *\n         *  <p>Here is a minimal sample showing how to display a camera video:</p>\n         *\n         *  <listing>\n         *  var camera:Camera = Camera.getCamera();\n         *  var texture:Texture = Texture.fromCamera(camera, 1, function():void\n         *  {\n         *      addChild(new Image(texture));\n         *  });</listing>\n         *\n         *  @param camera  the camera from which the video data is streamed.\n         *  @param scale   the scale factor of the created texture. This affects the reported\n         *                 width and height of the texture object.\n         *  @param onComplete will be executed when the texture is ready. May contain a parameter\n         *                 of type 'Texture'.\n         */\n        public static function fromCamera(camera:Camera, scale:Number=1,\n                                          onComplete:Function=null):Texture\n        {\n            return fromVideoAttachment(\"Camera\", camera, scale, onComplete);\n        }\n\n        private static function fromVideoAttachment(type:String, attachment:Object,\n                                                    scale:Number, onComplete:Function):Texture\n        {\n            if (!SystemUtil.supportsVideoTexture)\n                throw new NotSupportedError(\"Video Textures are not supported on this platform\");\n\n            var context:Context3D = Starling.context;\n            if (context == null) throw new MissingContextError();\n\n            var base:VideoTexture = context.createVideoTexture();\n            var texture:ConcreteTexture = new ConcreteVideoTexture(base, scale);\n            texture.attachVideo(type, attachment, onComplete);\n            texture.onRestore = function():void\n            {\n                texture.root.attachVideo(type, attachment);\n            };\n\n            return texture;\n        }\n\n        /** Creates a texture with a certain size and color.\n         *\n         *  @param width   in points; number of pixels depends on scale parameter\n         *  @param height  in points; number of pixels depends on scale parameter\n         *  @param color   the RGB color the texture will be filled up\n         *  @param alpha   the alpha value that will be used for every pixel\n         *  @param optimizeForRenderToTexture  indicates if this texture will be used as render target\n         *  @param scale   if you omit this parameter, 'Starling.contentScaleFactor' will be used.\n         *  @param format  the context3D texture format to use. Pass one of the packed or\n         *                 compressed formats to save memory.\n         *  @param forcePotTexture  indicates if the underlying Stage3D texture should be created\n         *                 as the power-of-two based \"Texture\" class instead of the more memory\n         *                 efficient \"RectangleTexture\".\n         */\n        public static function fromColor(width:Number, height:Number,\n                                         color:uint=0xffffff, alpha:Number=1.0,\n                                         optimizeForRenderToTexture:Boolean=false,\n                                         scale:Number=-1, format:String=\"bgra\",\n                                         forcePotTexture:Boolean=false):Texture\n        {\n            var texture:Texture = Texture.empty(width, height, true, false,\n                                        optimizeForRenderToTexture, scale, format, forcePotTexture);\n            texture.root.clear(color, alpha);\n            texture.root.onRestore = function():void\n            {\n                texture.root.clear(color, alpha);\n            };\n\n            return texture;\n        }\n\n        /** Creates an empty texture of a certain size.\n         *  Beware that the texture can only be used after you either upload some color data\n         *  (\"texture.root.upload...\") or clear the texture (\"texture.root.clear()\").\n         *\n         *  @param width   in points; number of pixels depends on scale parameter\n         *  @param height  in points; number of pixels depends on scale parameter\n         *  @param premultipliedAlpha  the PMA format you will use the texture with. If you will\n         *                 use the texture for bitmap data, use \"true\"; for ATF data, use \"false\".\n         *  @param mipMapping  indicates if mipmaps should be used for this texture. When you upload\n         *                 bitmap data, this decides if mipmaps will be created; when you upload ATF\n         *                 data, this decides if mipmaps inside the ATF file will be displayed.\n         *  @param optimizeForRenderToTexture  indicates if this texture will be used as render target\n         *  @param scale   if you omit this parameter, 'Starling.contentScaleFactor' will be used.\n         *  @param format  the context3D texture format to use. Pass one of the packed or\n         *                 compressed formats to save memory (at the price of reduced image quality).\n         *  @param forcePotTexture  indicates if the underlying Stage3D texture should be created\n         *                 as the power-of-two based \"Texture\" class instead of the more memory\n         *                 efficient \"RectangleTexture\".\n         */\n        public static function empty(width:Number, height:Number, premultipliedAlpha:Boolean=true,\n                                     mipMapping:Boolean=false, optimizeForRenderToTexture:Boolean=false,\n                                     scale:Number=-1, format:String=\"bgra\",\n                                     forcePotTexture:Boolean=false):Texture\n        {\n            if (scale <= 0) scale = Starling.contentScaleFactor;\n\n            var actualWidth:int, actualHeight:int;\n            var nativeTexture:TextureBase;\n            var concreteTexture:ConcreteTexture;\n            var context:Context3D = Starling.context;\n\n            if (context == null) throw new MissingContextError();\n\n            var origWidth:Number  = width  * scale;\n            var origHeight:Number = height * scale;\n            var useRectTexture:Boolean = !forcePotTexture && !mipMapping &&\n                Starling.current.profile != \"baselineConstrained\" &&\n                format.indexOf(\"compressed\") == -1;\n\n            if (useRectTexture)\n            {\n                actualWidth  = Math.ceil(origWidth  - 0.000000001); // avoid floating point errors\n                actualHeight = Math.ceil(origHeight - 0.000000001);\n\n                nativeTexture = context.createRectangleTexture(\n                        actualWidth, actualHeight, format, optimizeForRenderToTexture);\n\n                concreteTexture = new ConcreteRectangleTexture(\n                        nativeTexture as RectangleTexture, format, actualWidth, actualHeight,\n                        premultipliedAlpha, optimizeForRenderToTexture, scale);\n            }\n            else\n            {\n                actualWidth  = MathUtil.getNextPowerOfTwo(origWidth);\n                actualHeight = MathUtil.getNextPowerOfTwo(origHeight);\n\n                nativeTexture = context.createTexture(\n                        actualWidth, actualHeight, format, optimizeForRenderToTexture);\n\n                concreteTexture = new ConcretePotTexture(\n                        nativeTexture as flash.display3D.textures.Texture, format,\n                        actualWidth, actualHeight, mipMapping, premultipliedAlpha,\n                        optimizeForRenderToTexture, scale);\n            }\n\n            concreteTexture.onRestore = concreteTexture.clear;\n\n            if (actualWidth - origWidth < 0.001 && actualHeight - origHeight < 0.001)\n                return concreteTexture;\n            else\n                return new SubTexture(concreteTexture, new Rectangle(0, 0, width, height), true);\n        }\n\n        /** Creates a texture that contains a region (in pixels) of another texture. The new\n         *  texture will reference the base texture; no data is duplicated.\n         *\n         *  @param texture  The texture you want to create a SubTexture from.\n         *  @param region   The region of the parent texture that the SubTexture will show\n         *                  (in points).\n         *  @param frame    If the texture was trimmed, the frame rectangle can be used to restore\n         *                  the trimmed area.\n         *  @param rotated  If true, the SubTexture will show the parent region rotated by\n         *                  90 degrees (CCW).\n         *  @param scaleModifier  The scale factor of the new texture will be calculated by\n         *                  multiplying the parent texture's scale factor with this value.\n         */\n        public static function fromTexture(texture:Texture, region:Rectangle=null,\n                                           frame:Rectangle=null, rotated:Boolean=false,\n                                           scaleModifier:Number=1.0):Texture\n        {\n            return new SubTexture(texture, region, false, frame, rotated, scaleModifier);\n        }\n\n        /** Sets up a VertexData instance with the correct positions for 4 vertices so that\n         *  the texture can be mapped onto it unscaled. If the texture has a <code>frame</code>,\n         *  the vertices will be offset accordingly.\n         *\n         *  @param vertexData  the VertexData instance to which the positions will be written.\n         *  @param vertexID    the start position within the VertexData instance.\n         *  @param attrName    the attribute name referencing the vertex positions.\n         *  @param bounds      useful only for textures with a frame. This will position the\n         *                     vertices at the correct position within the given bounds,\n         *                     distorted appropriately.\n         */\n        public function setupVertexPositions(vertexData:VertexData, vertexID:int=0,\n                                             attrName:String=\"position\",\n                                             bounds:Rectangle=null):void\n        {\n            var frame:Rectangle = this.frame;\n            var width:Number    = this.width;\n            var height:Number   = this.height;\n\n            if (frame)\n                sRectangle.setTo(-frame.x, -frame.y, width, height);\n            else\n                sRectangle.setTo(0, 0, width, height);\n\n            vertexData.setPoint(vertexID,     attrName, sRectangle.left,  sRectangle.top);\n            vertexData.setPoint(vertexID + 1, attrName, sRectangle.right, sRectangle.top);\n            vertexData.setPoint(vertexID + 2, attrName, sRectangle.left,  sRectangle.bottom);\n            vertexData.setPoint(vertexID + 3, attrName, sRectangle.right, sRectangle.bottom);\n\n            if (bounds)\n            {\n                var scaleX:Number = bounds.width  / frameWidth;\n                var scaleY:Number = bounds.height / frameHeight;\n\n                if (scaleX != 1.0 || scaleY != 1.0 || bounds.x != 0 || bounds.y != 0)\n                {\n                    sMatrix.identity();\n                    sMatrix.scale(scaleX, scaleY);\n                    sMatrix.translate(bounds.x, bounds.y);\n                    vertexData.transformPoints(attrName, sMatrix, vertexID, 4);\n                }\n            }\n        }\n\n        /** Sets up a VertexData instance with the correct texture coordinates for\n         *  4 vertices so that the texture is mapped to the complete quad.\n         *\n         *  @param vertexData  the vertex data to which the texture coordinates will be written.\n         *  @param vertexID    the start position within the VertexData instance.\n         *  @param attrName    the attribute name referencing the vertex positions.\n         */\n        public function setupTextureCoordinates(vertexData:VertexData, vertexID:int=0,\n                                                attrName:String=\"texCoords\"):void\n        {\n            setTexCoords(vertexData, vertexID    , attrName, 0.0, 0.0);\n            setTexCoords(vertexData, vertexID + 1, attrName, 1.0, 0.0);\n            setTexCoords(vertexData, vertexID + 2, attrName, 0.0, 1.0);\n            setTexCoords(vertexData, vertexID + 3, attrName, 1.0, 1.0);\n        }\n\n        /** Transforms the given texture coordinates from the local coordinate system\n         *  into the root texture's coordinate system. */\n        public function localToGlobal(u:Number, v:Number, out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n            if (this == root) out.setTo(u, v);\n            else MatrixUtil.transformCoords(transformationMatrixToRoot, u, v, out);\n            return out;\n        }\n\n        /** Transforms the given texture coordinates from the root texture's coordinate system\n         *  to the local coordinate system. */\n        public function globalToLocal(u:Number, v:Number, out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n            if (this == root) out.setTo(u, v);\n            else\n            {\n                sMatrix.identity();\n                sMatrix.copyFrom(transformationMatrixToRoot);\n                sMatrix.invert();\n                MatrixUtil.transformCoords(sMatrix, u, v, out);\n            }\n            return out;\n        }\n\n        /** Writes the given texture coordinates to a VertexData instance after transforming\n         *  them into the root texture's coordinate system. That way, the texture coordinates\n         *  can be used directly to sample the texture in the fragment shader. */\n        public function setTexCoords(vertexData:VertexData, vertexID:int, attrName:String,\n                                     u:Number, v:Number):void\n        {\n            localToGlobal(u, v, sPoint);\n            vertexData.setPoint(vertexID, attrName, sPoint.x, sPoint.y);\n        }\n\n        /** Reads a pair of texture coordinates from the given VertexData instance and transforms\n         *  them into the current texture's coordinate system. (Remember, the VertexData instance\n         *  will always contain the coordinates in the root texture's coordinate system!) */\n        public function getTexCoords(vertexData:VertexData, vertexID:int,\n                                     attrName:String=\"texCoords\", out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n            vertexData.getPoint(vertexID, attrName, out);\n            return globalToLocal(out.x, out.y, out);\n        }\n\n        // properties\n\n        /** The texture frame if it has one (see class description), otherwise <code>null</code>.\n         *  <p>CAUTION: not a copy, but the actual object! Do not modify!</p> */\n        public function get frame():Rectangle { return null; }\n\n        /** The height of the texture in points, taking into account the frame rectangle\n         *  (if there is one). */\n        public function get frameWidth():Number { return frame ? frame.width : width; }\n\n        /** The width of the texture in points, taking into account the frame rectangle\n         *  (if there is one). */\n        public function get frameHeight():Number { return frame ? frame.height : height; }\n\n        /** The width of the texture in points. */\n        public function get width():Number { return 0; }\n\n        /** The height of the texture in points. */\n        public function get height():Number { return 0; }\n\n        /** The width of the texture in pixels (without scale adjustment). */\n        public function get nativeWidth():Number { return 0; }\n\n        /** The height of the texture in pixels (without scale adjustment). */\n        public function get nativeHeight():Number { return 0; }\n\n        /** The scale factor, which influences width and height properties. */\n        public function get scale():Number { return 1.0; }\n\n        /** The Stage3D texture object the texture is based on. */\n        public function get base():TextureBase { return null; }\n\n        /** The concrete texture the texture is based on. */\n        public function get root():ConcreteTexture { return null; }\n\n        /** The <code>Context3DTextureFormat</code> of the underlying texture data. */\n        public function get format():String { return Context3DTextureFormat.BGRA; }\n\n        /** Indicates if the texture contains mip maps. */\n        public function get mipMapping():Boolean { return false; }\n\n        /** Indicates if the alpha values are premultiplied into the RGB values. */\n        public function get premultipliedAlpha():Boolean { return false; }\n\n        /** The matrix that is used to transform the texture coordinates into the coordinate\n         *  space of the parent texture, if there is one. @default null\n         *\n         *  <p>CAUTION: not a copy, but the actual object! Never modify this matrix!</p> */\n        public function get transformationMatrix():Matrix { return null; }\n\n        /** The matrix that is used to transform the texture coordinates into the coordinate\n         *  space of the root texture, if this instance is not the root. @default null\n         *\n         *  <p>CAUTION: not a copy, but the actual object! Never modify this matrix!</p> */\n        public function get transformationMatrixToRoot():Matrix { return null; }\n\n        /** Returns the maximum size constraint (for both width and height) for textures in the\n         *  current Context3D profile. */\n        public static function get maxSize():int\n        {\n            var target:Starling = Starling.current;\n            var profile:String = target ? target.profile : \"baseline\";\n\n            if (profile == \"baseline\" || profile == \"baselineConstrained\")\n                return 2048;\n            else\n                return 4096;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/textures/TextureAtlas.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import flash.geom.Rectangle;\n    import flash.utils.Dictionary;\n\n    import starling.utils.StringUtil;\n\n    /** A texture atlas is a collection of many smaller textures in one big image. This class\n     *  is used to access textures from such an atlas.\n     *  \n     *  <p>Using a texture atlas for your textures solves two problems:</p>\n     *  \n     *  <ul>\n     *    <li>Whenever you switch between textures, the batching of image objects is disrupted.</li>\n     *    <li>Any Stage3D texture has to have side lengths that are powers of two. Starling hides \n     *        this limitation from you, but at the cost of additional graphics memory.</li>\n     *  </ul>\n     *  \n     *  <p>By using a texture atlas, you avoid both texture switches and the power-of-two \n     *  limitation. All textures are within one big \"super-texture\", and Starling takes care that \n     *  the correct part of this texture is displayed.</p>\n     *  \n     *  <p>There are several ways to create a texture atlas. One is to use the atlas generator \n     *  script that is bundled with Starling's sibling, the <a href=\"http://www.sparrow-framework.org\">\n     *  Sparrow framework</a>. It was only tested in Mac OS X, though. A great multi-platform \n     *  alternative is the commercial tool <a href=\"http://www.texturepacker.com\">\n     *  Texture Packer</a>.</p>\n     *  \n     *  <p>Whatever tool you use, Starling expects the following file format:</p>\n     * \n     *  <listing>\n     * \t&lt;TextureAtlas imagePath='atlas.png'&gt;\n     * \t  &lt;SubTexture name='texture_1' x='0'  y='0' width='50' height='50'/&gt;\n     * \t  &lt;SubTexture name='texture_2' x='50' y='0' width='20' height='30'/&gt; \n     * \t&lt;/TextureAtlas&gt;\n     *  </listing>\n     *  \n     *  <strong>Texture Frame</strong>\n     *\n     *  <p>If your images have transparent areas at their edges, you can make use of the \n     *  <code>frame</code> property of the Texture class. Trim the texture by removing the \n     *  transparent edges and specify the original texture size like this:</p>\n     * \n     *  <listing>\n     * \t&lt;SubTexture name='trimmed' x='0' y='0' height='10' width='10'\n     * \t    frameX='-10' frameY='-10' frameWidth='30' frameHeight='30'/&gt;\n     *  </listing>\n     *\n     *  <strong>Texture Rotation</strong>\n     *\n     *  <p>Some atlas generators can optionally rotate individual textures to optimize the texture\n     *  distribution. This is supported via the boolean attribute \"rotated\". If it is set to\n     *  <code>true</code> for a certain subtexture, this means that the texture on the atlas\n     *  has been rotated by 90 degrees, clockwise. Starling will undo that rotation by rotating\n     *  it counter-clockwise.</p>\n     *\n     *  <p>In this case, the positional coordinates (<code>x, y, width, height</code>)\n     *  are expected to point at the subtexture as it is present on the atlas (in its rotated\n     *  form), while the \"frame\" properties must describe the texture in its upright form.</p>\n     *\n     */\n    public class TextureAtlas\n    {\n        private var _atlasTexture:Texture;\n        private var _subTextures:Dictionary;\n        private var _subTextureNames:Vector.<String>;\n        \n        /** helper objects */\n        private static var sNames:Vector.<String> = new <String>[];\n        \n        /** Create a texture atlas from a texture by parsing the regions from an XML file. */\n        public function TextureAtlas(texture:Texture, atlasXml:XML=null)\n        {\n            _subTextures = new Dictionary();\n            _atlasTexture = texture;\n            \n            if (atlasXml)\n                parseAtlasXml(atlasXml);\n        }\n        \n        /** Disposes the atlas texture. */\n        public function dispose():void\n        {\n            _atlasTexture.dispose();\n        }\n        \n        /** This function is called by the constructor and will parse an XML in Starling's \n         *  default atlas file format. Override this method to create custom parsing logic\n         *  (e.g. to support a different file format). */\n        protected function parseAtlasXml(atlasXml:XML):void\n        {\n            var scale:Number = _atlasTexture.scale;\n            var region:Rectangle = new Rectangle();\n            var frame:Rectangle  = new Rectangle();\n            \n            for each (var subTexture:XML in atlasXml.SubTexture)\n            {\n                var name:String        = StringUtil.clean(subTexture.@name);\n                var x:Number           = parseFloat(subTexture.@x) / scale;\n                var y:Number           = parseFloat(subTexture.@y) / scale;\n                var width:Number       = parseFloat(subTexture.@width)  / scale;\n                var height:Number      = parseFloat(subTexture.@height) / scale;\n                var frameX:Number      = parseFloat(subTexture.@frameX) / scale;\n                var frameY:Number      = parseFloat(subTexture.@frameY) / scale;\n                var frameWidth:Number  = parseFloat(subTexture.@frameWidth)  / scale;\n                var frameHeight:Number = parseFloat(subTexture.@frameHeight) / scale;\n                var rotated:Boolean    = parseBool( subTexture.@rotated);\n\n                region.setTo(x, y, width, height);\n                frame.setTo(frameX, frameY, frameWidth, frameHeight);\n\n                if (frameWidth > 0 && frameHeight > 0)\n                    addRegion(name, region, frame, rotated);\n                else\n                    addRegion(name, region, null,  rotated);\n            }\n        }\n        \n        /** Retrieves a SubTexture by name. Returns <code>null</code> if it is not found. */\n        public function getTexture(name:String):Texture\n        {\n            return _subTextures[name];\n        }\n        \n        /** Returns all textures that start with a certain string, sorted alphabetically\n         *  (especially useful for \"MovieClip\"). */\n        public function getTextures(prefix:String=\"\", out:Vector.<Texture>=null):Vector.<Texture>\n        {\n            if (out == null) out = new <Texture>[];\n            \n            for each (var name:String in getNames(prefix, sNames)) \n                out[out.length] = getTexture(name); // avoid 'push'\n\n            sNames.length = 0;\n            return out;\n        }\n        \n        /** Returns all texture names that start with a certain string, sorted alphabetically. */\n        public function getNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            var name:String;\n            if (out == null) out = new <String>[];\n            \n            if (_subTextureNames == null)\n            {\n                // optimization: store sorted list of texture names\n                _subTextureNames = new <String>[];\n                for (name in _subTextures) _subTextureNames[_subTextureNames.length] = name;\n                _subTextureNames.sort(Array.CASEINSENSITIVE);\n            }\n\n            for each (name in _subTextureNames)\n                if (name.indexOf(prefix) == 0)\n                    out[out.length] = name;\n            \n            return out;\n        }\n        \n        /** Returns the region rectangle associated with a specific name, or <code>null</code>\n         *  if no region with that name has been registered. */\n        public function getRegion(name:String):Rectangle\n        {\n            var subTexture:SubTexture = _subTextures[name];\n            return subTexture ? subTexture.region : null;\n        }\n        \n        /** Returns the frame rectangle of a specific region, or <code>null</code> if that region \n         *  has no frame. */\n        public function getFrame(name:String):Rectangle\n        {\n            var subTexture:SubTexture = _subTextures[name];\n            return subTexture ? subTexture.frame : null;\n        }\n        \n        /** If true, the specified region in the atlas is rotated by 90 degrees (clockwise). The\n         *  SubTexture is thus rotated counter-clockwise to cancel out that transformation. */\n        public function getRotation(name:String):Boolean\n        {\n            var subTexture:SubTexture = _subTextures[name];\n            return subTexture ? subTexture.rotated : false;\n        }\n\n        /** Adds a named region for a SubTexture (described by rectangle with coordinates in\n         *  points) with an optional frame. */\n        public function addRegion(name:String, region:Rectangle, frame:Rectangle=null,\n                                  rotated:Boolean=false):void\n        {\n            _subTextures[name] = new SubTexture(_atlasTexture, region, false, frame, rotated);\n            _subTextureNames = null;\n        }\n        \n        /** Removes a region with a certain name. */\n        public function removeRegion(name:String):void\n        {\n            var subTexture:SubTexture = _subTextures[name];\n            if (subTexture) subTexture.dispose();\n            delete _subTextures[name];\n            _subTextureNames = null;\n        }\n        \n        /** The base texture that makes up the atlas. */\n        public function get texture():Texture { return _atlasTexture; }\n        \n        // utility methods\n\n        private static function parseBool(value:String):Boolean\n        {\n            return value.toLowerCase() == \"true\";\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/TextureOptions.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import starling.core.Starling;\n\n    /** The TextureOptions class specifies options for loading textures with the\n     *  <code>Texture.fromData</code> and <code>Texture.fromTextureBase</code> methods. */\n    public class TextureOptions\n    {\n        private var _scale:Number;\n        private var _format:String;\n        private var _mipMapping:Boolean;\n        private var _optimizeForRenderToTexture:Boolean = false;\n        private var _premultipliedAlpha:Boolean;\n        private var _forcePotTexture:Boolean;\n        private var _onReady:Function = null;\n\n        /** Creates a new instance with the given options. */\n        public function TextureOptions(scale:Number=1.0, mipMapping:Boolean=false, \n                                       format:String=\"bgra\", premultipliedAlpha:Boolean=true,\n                                       forcePotTexture:Boolean=false)\n        {\n            _scale = scale;\n            _format = format;\n            _mipMapping = mipMapping;\n            _forcePotTexture = forcePotTexture;\n            _premultipliedAlpha = premultipliedAlpha;\n        }\n        \n        /** Creates a clone of the TextureOptions object with the exact same properties. */\n        public function clone():TextureOptions\n        {\n            var clone:TextureOptions = new TextureOptions(_scale, _mipMapping, _format);\n            clone._optimizeForRenderToTexture = _optimizeForRenderToTexture;\n            clone._premultipliedAlpha = _premultipliedAlpha;\n            clone._forcePotTexture = _forcePotTexture;\n            clone._onReady = _onReady;\n            return clone;\n        }\n\n        /** The scale factor, which influences width and height properties. If you pass '-1',\n         *  the current global content scale factor will be used. @default 1.0 */\n        public function get scale():Number { return _scale; }\n        public function set scale(value:Number):void\n        {\n            _scale = value > 0 ? value : Starling.contentScaleFactor;\n        }\n        \n        /** The <code>Context3DTextureFormat</code> of the underlying texture data. Only used\n         *  for textures that are created from Bitmaps; the format of ATF files is set when they\n         *  are created. @default BGRA */\n        public function get format():String { return _format; }\n        public function set format(value:String):void { _format = value; }\n        \n        /** Indicates if the texture contains mip maps. @default false */\n        public function get mipMapping():Boolean { return _mipMapping; }\n        public function set mipMapping(value:Boolean):void { _mipMapping = value; }\n        \n        /** Indicates if the texture will be used as render target. */\n        public function get optimizeForRenderToTexture():Boolean { return _optimizeForRenderToTexture; }\n        public function set optimizeForRenderToTexture(value:Boolean):void { _optimizeForRenderToTexture = value; }\n\n        /** Indicates if the underlying Stage3D texture should be created as the power-of-two based\n         *  <code>Texture</code> class instead of the more memory efficient <code>RectangleTexture</code>.\n         *  That might be useful when you need to render the texture with wrap mode <code>repeat</code>.\n         *  @default false */\n        public function get forcePotTexture():Boolean { return _forcePotTexture; }\n        public function set forcePotTexture(value:Boolean):void { _forcePotTexture = value; }\n\n        /** A callback that is used only for ATF textures; if it is set, the ATF data will be\n         *  decoded asynchronously. The texture can only be used when the callback has been\n         *  executed. This property is ignored for all other texture types (they are ready\n         *  immediately when the 'Texture.from...' method returns, anyway), and it's only used\n         *  by the <code>Texture.fromData</code> factory method.\n         *  \n         *  <p>This is the expected function definition: \n         *  <code>function(texture:Texture):void;</code></p>\n         *\n         *  @default null\n         */\n        public function get onReady():Function { return _onReady; }\n        public function set onReady(value:Function):void { _onReady = value; }\n\n        /** Indicates if the alpha values are premultiplied into the RGB values. This is typically\n         *  true for textures created from BitmapData and false for textures created from ATF data.\n         *  This property will only be read by the <code>Texture.fromTextureBase</code> factory\n         *  method. @default true */\n        public function get premultipliedAlpha():Boolean { return _premultipliedAlpha; }\n        public function set premultipliedAlpha(value:Boolean):void { _premultipliedAlpha = value; }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/textures/TextureSmoothing.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.textures\n{\n    import starling.errors.AbstractClassError;\n\n    /** A class that provides constant values for the possible smoothing algorithms of a texture. */ \n    public class TextureSmoothing\n    {\n        /** @private */\n        public function TextureSmoothing() { throw new AbstractClassError(); }\n        \n        /** No smoothing, also called \"Nearest Neighbor\". Pixels will scale up as big rectangles. */\n        public static const NONE:String      = \"none\";\n        \n        /** Bilinear filtering. Creates smooth transitions between pixels. */\n        public static const BILINEAR:String  = \"bilinear\";\n        \n        /** Trilinear filtering. Highest quality by taking the next mip map level into account. */\n        public static const TRILINEAR:String = \"trilinear\";\n        \n        /** Determines whether a smoothing value is valid. */\n        public static function isValid(smoothing:String):Boolean\n        {\n            return smoothing == NONE || smoothing == BILINEAR || smoothing == TRILINEAR;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/Align.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import starling.errors.AbstractClassError;\n\n    /** A class that provides constant values for horizontal and vertical alignment of objects. */\n    public final class Align\n    {\n        /** @private */\n        public function Align() { throw new AbstractClassError(); }\n        \n        /** Horizontal left alignment. */\n        public static const LEFT:String   = \"left\";\n        \n        /** Horizontal right alignment. */\n        public static const RIGHT:String  = \"right\";\n\n        /** Vertical top alignment. */\n        public static const TOP:String = \"top\";\n\n        /** Vertical bottom alignment. */\n        public static const BOTTOM:String = \"bottom\";\n\n        /** Centered alignment. */\n        public static const CENTER:String = \"center\";\n        \n        /** Indicates whether the given alignment string is valid. */\n        public static function isValid(align:String):Boolean\n        {\n            return align == LEFT || align == RIGHT || align == CENTER ||\n                   align == TOP  || align == BOTTOM;\n        }\n\n        /** Indicates if the given string is a valid horizontal alignment. */\n        public static function isValidHorizontal(align:String):Boolean\n        {\n            return align == LEFT || align == CENTER || align == RIGHT;\n        }\n\n        /** Indicates if the given string is a valid vertical alignment. */\n        public static function isValidVertical(align:String):Boolean\n        {\n            return align == TOP || align == CENTER || align == BOTTOM;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/AssetManager.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.display.Bitmap;\n    import flash.display.Loader;\n    import flash.display.LoaderInfo;\n    import flash.events.HTTPStatusEvent;\n    import flash.events.IOErrorEvent;\n    import flash.events.ProgressEvent;\n    import flash.events.SecurityErrorEvent;\n    import flash.media.Sound;\n    import flash.media.SoundChannel;\n    import flash.media.SoundTransform;\n    import flash.net.FileReference;\n    import flash.net.URLLoader;\n    import flash.net.URLLoaderDataFormat;\n    import flash.net.URLRequest;\n    import flash.system.ImageDecodingPolicy;\n    import flash.system.LoaderContext;\n    import flash.system.System;\n    import flash.utils.ByteArray;\n    import flash.utils.Dictionary;\n    import flash.utils.describeType;\n    import flash.utils.getQualifiedClassName;\n    import flash.utils.setTimeout;\n\n    import starling.core.Starling;\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n    import starling.text.BitmapFont;\n    import starling.text.TextField;\n    import starling.textures.AtfData;\n    import starling.textures.Texture;\n    import starling.textures.TextureAtlas;\n    import starling.textures.TextureOptions;\n\n    /** Dispatched when all textures have been restored after a context loss. */\n    [Event(name=\"texturesRestored\", type=\"starling.events.Event\")]\n    \n    /** Dispatched when an URLLoader fails with an IO_ERROR while processing the queue.\n     *  The 'data' property of the Event contains the URL-String that could not be loaded. */\n    [Event(name=\"ioError\", type=\"starling.events.Event\")]\n\n    /** Dispatched when an URLLoader fails with a SECURITY_ERROR while processing the queue.\n     *  The 'data' property of the Event contains the URL-String that could not be loaded. */\n    [Event(name=\"securityError\", type=\"starling.events.Event\")]\n\n    /** Dispatched when an XML or JSON file couldn't be parsed.\n     *  The 'data' property of the Event contains the name of the asset that could not be parsed. */\n    [Event(name=\"parseError\", type=\"starling.events.Event\")]\n\n    /** The AssetManager handles loading and accessing a variety of asset types. You can \n     *  add assets directly (via the 'add...' methods) or asynchronously via a queue. This allows\n     *  you to deal with assets in a unified way, no matter if they are loaded from a file, \n     *  directory, URL, or from an embedded object.\n     *  \n     *  <p>The class can deal with the following media types:\n     *  <ul>\n     *    <li>Textures, either from Bitmaps or ATF data</li>\n     *    <li>Texture atlases</li>\n     *    <li>Bitmap Fonts</li>\n     *    <li>Sounds</li>\n     *    <li>XML data</li>\n     *    <li>JSON data</li>\n     *    <li>ByteArrays</li>\n     *  </ul>\n     *  </p>\n     *  \n     *  <p>For more information on how to add assets from different sources, read the documentation\n     *  of the \"enqueue()\" method.</p>\n     * \n     *  <strong>Context Loss</strong>\n     *  \n     *  <p>When the stage3D context is lost (and you have enabled 'Starling.handleLostContext'),\n     *  the AssetManager will automatically restore all loaded textures. To save memory, it will\n     *  get them from their original sources. Since this is done asynchronously, your images might\n     *  not reappear all at once, but during a timeframe of several seconds. If you want, you can\n     *  pause your game during that time; the AssetManager dispatches an \"Event.TEXTURES_RESTORED\"\n     *  event when all textures have been restored.</p>\n     *\n     *  <strong>Error handling</strong>\n     *\n     *  <p>Loading of some assets may fail while the queue is being processed. In that case, the\n     *  AssetManager will dispatch events of type \"IO_ERROR\", \"SECURITY_ERROR\" or \"PARSE_ERROR\".\n     *  You can listen to those events and handle the errors manually (e.g., you could enqueue\n     *  them once again and retry, or provide placeholder textures). Queue processing will\n     *  continue even when those events are dispatched.</p>\n     *\n     *  <strong>Using variable texture formats</strong>\n     *\n     *  <p>When you enqueue a texture, its properties for \"format\", \"scale\", \"mipMapping\", and\n     *  \"repeat\" will reflect the settings of the AssetManager at the time they were enqueued.\n     *  This means that you can enqueue a bunch of textures, then change the settings and enqueue\n     *  some more. Like this:</p>\n     *\n     *  <listing>\n     *  var appDir:File = File.applicationDirectory;\n     *  var assets:AssetManager = new AssetManager();\n     *  \n     *  assets.textureFormat = Context3DTextureFormat.BGRA;\n     *  assets.enqueue(appDir.resolvePath(\"textures/32bit\"));\n     *  \n     *  assets.textureFormat = Context3DTextureFormat.BGRA_PACKED;\n     *  assets.enqueue(appDir.resolvePath(\"textures/16bit\"));\n     *  \n     *  assets.loadQueue(...);</listing>\n     */\n    public class AssetManager extends EventDispatcher\n    {\n        // This HTTPStatusEvent is only available in AIR\n        private static const HTTP_RESPONSE_STATUS:String = \"httpResponseStatus\";\n\n        private var _starling:Starling;\n        private var _numLostTextures:int;\n        private var _numRestoredTextures:int;\n        private var _numLoadingQueues:int;\n\n        private var _defaultTextureOptions:TextureOptions;\n        private var _checkPolicyFile:Boolean;\n        private var _keepAtlasXmls:Boolean;\n        private var _keepFontXmls:Boolean;\n        private var _numConnections:int;\n        private var _verbose:Boolean;\n        private var _queue:Array;\n        \n        private var _textures:Dictionary;\n        private var _atlases:Dictionary;\n        private var _sounds:Dictionary;\n        private var _xmls:Dictionary;\n        private var _objects:Dictionary;\n        private var _byteArrays:Dictionary;\n        \n        /** helper objects */\n        private static var sNames:Vector.<String> = new <String>[];\n        \n        /** Regex for name / extension extraction from URL. */\n        private static const NAME_REGEX:RegExp = /([^\\?\\/\\\\]+?)(?:\\.([\\w\\-]+))?(?:\\?.*)?$/;\n\n        /** Create a new AssetManager. The 'scaleFactor' and 'useMipmaps' parameters define\n         *  how enqueued bitmaps will be converted to textures. */\n        public function AssetManager(scaleFactor:Number=1, useMipmaps:Boolean=false)\n        {\n            _defaultTextureOptions = new TextureOptions(scaleFactor, useMipmaps);\n            _textures = new Dictionary();\n            _atlases = new Dictionary();\n            _sounds = new Dictionary();\n            _xmls = new Dictionary();\n            _objects = new Dictionary();\n            _byteArrays = new Dictionary();\n            _numConnections = 3;\n            _verbose = true;\n            _queue = [];\n        }\n        \n        /** Disposes all contained textures, XMLs and ByteArrays.\n         *\n         *  <p>Beware that all references to the assets will remain intact, even though the assets\n         *  are no longer valid. Call 'purge' if you want to remove all resources and reuse\n         *  the AssetManager later.</p>\n         */\n        public function dispose():void\n        {\n            for each (var texture:Texture in _textures)\n                texture.dispose();\n            \n            for each (var atlas:TextureAtlas in _atlases)\n                atlas.dispose();\n            \n            for each (var xml:XML in _xmls)\n                System.disposeXML(xml);\n            \n            for each (var byteArray:ByteArray in _byteArrays)\n                byteArray.clear();\n        }\n        \n        // retrieving\n        \n        /** Returns a texture with a certain name. The method first looks through the directly\n         *  added textures; if no texture with that name is found, it scans through all \n         *  texture atlases. */\n        public function getTexture(name:String):Texture\n        {\n            if (name in _textures) return _textures[name];\n            else\n            {\n                for each (var atlas:TextureAtlas in _atlases)\n                {\n                    var texture:Texture = atlas.getTexture(name);\n                    if (texture) return texture;\n                }\n                return null;\n            }\n        }\n        \n        /** Returns all textures that start with a certain string, sorted alphabetically\n         *  (especially useful for \"MovieClip\"). */\n        public function getTextures(prefix:String=\"\", out:Vector.<Texture>=null):Vector.<Texture>\n        {\n            if (out == null) out = new <Texture>[];\n            \n            for each (var name:String in getTextureNames(prefix, sNames))\n                out[out.length] = getTexture(name); // avoid 'push'\n\n            sNames.length = 0;\n            return out;\n        }\n        \n        /** Returns all texture names that start with a certain string, sorted alphabetically. */\n        public function getTextureNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            out = getDictionaryKeys(_textures, prefix, out);\n            \n            for each (var atlas:TextureAtlas in _atlases)\n                atlas.getNames(prefix, out);\n            \n            out.sort(Array.CASEINSENSITIVE);\n            return out;\n        }\n        \n        /** Returns a texture atlas with a certain name, or null if it's not found. */\n        public function getTextureAtlas(name:String):TextureAtlas\n        {\n            return _atlases[name] as TextureAtlas;\n        }\n\n        /** Returns all texture atlas names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getTextureAtlasNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getDictionaryKeys(_atlases, prefix, out);\n        }\n\n        /** Returns a sound with a certain name, or null if it's not found. */\n        public function getSound(name:String):Sound\n        {\n            return _sounds[name];\n        }\n        \n        /** Returns all sound names that start with a certain string, sorted alphabetically.\n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getSoundNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getDictionaryKeys(_sounds, prefix, out);\n        }\n        \n        /** Generates a new SoundChannel object to play back the sound. This method returns a \n         *  SoundChannel object, which you can access to stop the sound and to control volume. */ \n        public function playSound(name:String, startTime:Number=0, loops:int=0, \n                                  transform:SoundTransform=null):SoundChannel\n        {\n            if (name in _sounds)\n                return getSound(name).play(startTime, loops, transform);\n            else \n                return null;\n        }\n        \n        /** Returns an XML with a certain name, or null if it's not found. */\n        public function getXml(name:String):XML\n        {\n            return _xmls[name];\n        }\n        \n        /** Returns all XML names that start with a certain string, sorted alphabetically. \n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getXmlNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getDictionaryKeys(_xmls, prefix, out);\n        }\n\n        /** Returns an object with a certain name, or null if it's not found. Enqueued JSON\n         *  data is parsed and can be accessed with this method. */\n        public function getObject(name:String):Object\n        {\n            return _objects[name];\n        }\n        \n        /** Returns all object names that start with a certain string, sorted alphabetically. \n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getObjectNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getDictionaryKeys(_objects, prefix, out);\n        }\n        \n        /** Returns a byte array with a certain name, or null if it's not found. */\n        public function getByteArray(name:String):ByteArray\n        {\n            return _byteArrays[name];\n        }\n        \n        /** Returns all byte array names that start with a certain string, sorted alphabetically. \n         *  If you pass an <code>out</code>-vector, the names will be added to that vector. */\n        public function getByteArrayNames(prefix:String=\"\", out:Vector.<String>=null):Vector.<String>\n        {\n            return getDictionaryKeys(_byteArrays, prefix, out);\n        }\n        \n        // direct adding\n        \n        /** Register a texture under a certain name. It will be available right away.\n         *  If the name was already taken, the existing texture will be disposed and replaced\n         *  by the new one. */\n        public function addTexture(name:String, texture:Texture):void\n        {\n            log(\"Adding texture '\" + name + \"'\");\n            \n            if (name in _textures)\n            {\n                log(\"Warning: name was already in use; the previous texture will be replaced.\");\n                _textures[name].dispose();\n            }\n            \n            _textures[name] = texture;\n        }\n        \n        /** Register a texture atlas under a certain name. It will be available right away. \n         *  If the name was already taken, the existing atlas will be disposed and replaced\n         *  by the new one. */\n        public function addTextureAtlas(name:String, atlas:TextureAtlas):void\n        {\n            log(\"Adding texture atlas '\" + name + \"'\");\n            \n            if (name in _atlases)\n            {\n                log(\"Warning: name was already in use; the previous atlas will be replaced.\");\n                _atlases[name].dispose();\n            }\n            \n            _atlases[name] = atlas;\n        }\n        \n        /** Register a sound under a certain name. It will be available right away.\n         *  If the name was already taken, the existing sound will be replaced by the new one. */\n        public function addSound(name:String, sound:Sound):void\n        {\n            log(\"Adding sound '\" + name + \"'\");\n            \n            if (name in _sounds)\n                log(\"Warning: name was already in use; the previous sound will be replaced.\");\n\n            _sounds[name] = sound;\n        }\n        \n        /** Register an XML object under a certain name. It will be available right away.\n         *  If the name was already taken, the existing XML will be disposed and replaced\n         *  by the new one. */\n        public function addXml(name:String, xml:XML):void\n        {\n            log(\"Adding XML '\" + name + \"'\");\n            \n            if (name in _xmls)\n            {\n                log(\"Warning: name was already in use; the previous XML will be replaced.\");\n                System.disposeXML(_xmls[name]);\n            }\n\n            _xmls[name] = xml;\n        }\n        \n        /** Register an arbitrary object under a certain name. It will be available right away. \n         *  If the name was already taken, the existing object will be replaced by the new one. */\n        public function addObject(name:String, object:Object):void\n        {\n            log(\"Adding object '\" + name + \"'\");\n            \n            if (name in _objects)\n                log(\"Warning: name was already in use; the previous object will be replaced.\");\n            \n            _objects[name] = object;\n        }\n        \n        /** Register a byte array under a certain name. It will be available right away.\n         *  If the name was already taken, the existing byte array will be cleared and replaced\n         *  by the new one. */\n        public function addByteArray(name:String, byteArray:ByteArray):void\n        {\n            log(\"Adding byte array '\" + name + \"'\");\n            \n            if (name in _byteArrays)\n            {\n                log(\"Warning: name was already in use; the previous byte array will be replaced.\");\n                _byteArrays[name].clear();\n            }\n            \n            _byteArrays[name] = byteArray;\n        }\n        \n        // removing\n        \n        /** Removes a certain texture, optionally disposing it. */\n        public function removeTexture(name:String, dispose:Boolean=true):void\n        {\n            log(\"Removing texture '\" + name + \"'\");\n            \n            if (dispose && name in _textures)\n                _textures[name].dispose();\n            \n            delete _textures[name];\n        }\n        \n        /** Removes a certain texture atlas, optionally disposing it. */\n        public function removeTextureAtlas(name:String, dispose:Boolean=true):void\n        {\n            log(\"Removing texture atlas '\" + name + \"'\");\n            \n            if (dispose && name in _atlases)\n                _atlases[name].dispose();\n            \n            delete _atlases[name];\n        }\n        \n        /** Removes a certain sound. */\n        public function removeSound(name:String):void\n        {\n            log(\"Removing sound '\"+ name + \"'\");\n            delete _sounds[name];\n        }\n        \n        /** Removes a certain Xml object, optionally disposing it. */\n        public function removeXml(name:String, dispose:Boolean=true):void\n        {\n            log(\"Removing xml '\"+ name + \"'\");\n            \n            if (dispose && name in _xmls)\n                System.disposeXML(_xmls[name]);\n            \n            delete _xmls[name];\n        }\n        \n        /** Removes a certain object. */\n        public function removeObject(name:String):void\n        {\n            log(\"Removing object '\"+ name + \"'\");\n            delete _objects[name];\n        }\n        \n        /** Removes a certain byte array, optionally disposing its memory right away. */\n        public function removeByteArray(name:String, dispose:Boolean=true):void\n        {\n            log(\"Removing byte array '\"+ name + \"'\");\n            \n            if (dispose && name in _byteArrays)\n                _byteArrays[name].clear();\n            \n            delete _byteArrays[name];\n        }\n        \n        /** Empties the queue and aborts any pending load operations. */\n        public function purgeQueue():void\n        {\n            _queue.length = 0;\n            dispatchEventWith(Event.CANCEL);\n        }\n        \n        /** Removes assets of all types (disposing them along the way), empties the queue and\n         *  aborts any pending load operations. */\n        public function purge():void\n        {\n            log(\"Purging all assets, emptying queue\");\n            \n            purgeQueue();\n            dispose();\n\n            _textures = new Dictionary();\n            _atlases = new Dictionary();\n            _sounds = new Dictionary();\n            _xmls = new Dictionary();\n            _objects = new Dictionary();\n            _byteArrays = new Dictionary();\n        }\n        \n        // queued adding\n        \n        /** Enqueues one or more raw assets; they will only be available after successfully \n         *  executing the \"loadQueue\" method. This method accepts a variety of different objects:\n         *  \n         *  <ul>\n         *    <li>Strings or URLRequests containing an URL to a local or remote resource. Supported\n         *        types: <code>png, jpg, gif, atf, mp3, xml, fnt, json, binary</code>.</li>\n         *    <li>Instances of the File class (AIR only) pointing to a directory or a file.\n         *        Directories will be scanned recursively for all supported types.</li>\n         *    <li>Classes that contain <code>static</code> embedded assets.</li>\n         *    <li>If the file extension is not recognized, the data is analyzed to see if\n         *        contains XML or JSON data. If it's neither, it is stored as ByteArray.</li>\n         *  </ul>\n         *  \n         *  <p>Suitable object names are extracted automatically: A file named \"image.png\" will be\n         *  accessible under the name \"image\". When enqueuing embedded assets via a class, \n         *  the variable name of the embedded object will be used as its name. An exception\n         *  are texture atlases: they will have the same name as the actual texture they are\n         *  referencing.</p>\n         *  \n         *  <p>XMLs that contain texture atlases or bitmap fonts are processed directly: fonts are\n         *  registered at the TextField class, atlas textures can be acquired with the\n         *  \"getTexture()\" method. All other XMLs are available via \"getXml()\".</p>\n         *  \n         *  <p>If you pass in JSON data, it will be parsed into an object and will be available via\n         *  \"getObject()\".</p>\n         */\n        public function enqueue(...rawAssets):void\n        {\n            for each (var rawAsset:Object in rawAssets)\n            {\n                if (rawAsset is Array)\n                {\n                    enqueue.apply(this, rawAsset);\n                }\n                else if (rawAsset is Class)\n                {\n                    var typeXml:XML = describeType(rawAsset);\n                    var childNode:XML;\n                    \n                    if (_verbose)\n                        log(\"Looking for static embedded assets in '\" + \n                            (typeXml.@name).split(\"::\").pop() + \"'\"); \n                    \n                    for each (childNode in typeXml.constant.(@type == \"Class\"))\n                        enqueueWithName(rawAsset[childNode.@name], childNode.@name);\n                    \n                    for each (childNode in typeXml.variable.(@type == \"Class\"))\n                        enqueueWithName(rawAsset[childNode.@name], childNode.@name);\n                }\n                else if (getQualifiedClassName(rawAsset) == \"flash.filesystem::File\")\n                {\n                    if (!rawAsset[\"exists\"])\n                    {\n                        log(\"File or directory not found: '\" + rawAsset[\"url\"] + \"'\");\n                    }\n                    else if (!rawAsset[\"isHidden\"])\n                    {\n                        if (rawAsset[\"isDirectory\"])\n                            enqueue.apply(this, rawAsset[\"getDirectoryListing\"]());\n                        else\n                            enqueueWithName(rawAsset);\n                    }\n                }\n                else if (rawAsset is String || rawAsset is URLRequest)\n                {\n                    enqueueWithName(rawAsset);\n                }\n                else\n                {\n                    log(\"Ignoring unsupported asset type: \" + getQualifiedClassName(rawAsset));\n                }\n            }\n        }\n        \n        /** Enqueues a single asset with a custom name that can be used to access it later.\n         *  If the asset is a texture, you can also add custom texture options.\n         *  \n         *  @param asset    The asset that will be enqueued; accepts the same objects as the\n         *                  'enqueue' method.\n         *  @param name     The name under which the asset will be found later. If you pass null or\n         *                  omit the parameter, it's attempted to generate a name automatically.\n         *  @param options  Custom options that will be used if 'asset' points to texture data.\n         *  @return         the name with which the asset was registered.\n         */\n        public function enqueueWithName(asset:Object, name:String=null,\n                                        options:TextureOptions=null):String\n        {\n            var filename:String = null;\n\n            if (getQualifiedClassName(asset) == \"flash.filesystem::File\")\n            {\n                filename = asset[\"name\"];\n                asset = decodeURI(asset[\"url\"]);\n            }\n\n            if (name == null)    name = getName(asset);\n            if (options == null) options = _defaultTextureOptions.clone();\n            else                 options = options.clone();\n\n            log(\"Enqueuing '\" + (filename || name) + \"'\");\n\n            _queue.push({\n                name: name,\n                asset: asset,\n                options: options\n            });\n            \n            return name;\n        }\n        \n        /** Loads all enqueued assets asynchronously. The 'onProgress' function will be called\n         *  with a 'ratio' between '0.0' and '1.0', with '1.0' meaning that it's complete.\n         *\n         *  <p>When you call this method, the manager will save a reference to \"Starling.current\";\n         *  all textures that are loaded will be accessible only from within this instance. Thus,\n         *  if you are working with more than one Starling instance, be sure to call\n         *  \"makeCurrent()\" on the appropriate instance before processing the queue.</p>\n         *\n         *  @param onProgress <code>function(ratio:Number):void;</code>\n         */\n        public function loadQueue(onProgress:Function):void\n        {\n            if (onProgress == null)\n                throw new ArgumentError(\"Argument 'onProgress' must not be null\");\n\n            if (_queue.length == 0)\n            {\n                onProgress(1.0);\n                return;\n            }\n\n            _starling = Starling.current;\n            \n            if (_starling == null || _starling.context == null)\n                throw new Error(\"The Starling instance needs to be ready before assets can be loaded.\");\n\n            const PROGRESS_PART_ASSETS:Number = 0.9;\n            const PROGRESS_PART_XMLS:Number = 1.0 - PROGRESS_PART_ASSETS;\n\n            var i:int;\n            var canceled:Boolean = false;\n            var xmls:Vector.<XML> = new <XML>[];\n            var assetInfos:Array = _queue.concat();\n            var assetCount:int = _queue.length;\n            var assetProgress:Array = [];\n            var assetIndex:int = 0;\n            \n            for (i=0; i<assetCount; ++i)\n                assetProgress[i] = 0.0;\n\n            for (i=0; i<_numConnections; ++i)\n                loadNextQueueElement();\n\n            _queue.length = 0;\n            _numLoadingQueues++;\n            addEventListener(Event.CANCEL, cancel);\n\n            function loadNextQueueElement():void\n            {\n                if (assetIndex < assetInfos.length)\n                {\n                    // increment asset index *before* using it, since\n                    // 'loadQueueElement' could by synchronous in subclasses.\n                    var index:int = assetIndex++;\n                    loadQueueElement(index, assetInfos[index]);\n                }\n            }\n\n            function loadQueueElement(index:int, assetInfo:Object):void\n            {\n                if (canceled) return;\n                \n                var onElementProgress:Function = function(progress:Number):void\n                {\n                    updateAssetProgress(index, progress * 0.8); // keep 20 % for completion\n                };\n                var onElementLoaded:Function = function():void\n                {\n                    updateAssetProgress(index, 1.0);\n                    assetCount--;\n\n                    if (assetCount > 0) loadNextQueueElement();\n                    else                processXmls();\n                };\n\n                processRawAsset(assetInfo.name, assetInfo.asset, assetInfo.options,\n                    xmls, onElementProgress, onElementLoaded);\n            }\n            \n            function updateAssetProgress(index:int, progress:Number):void\n            {\n                assetProgress[index] = progress;\n\n                var sum:Number = 0.0;\n                var len:int = assetProgress.length;\n\n                for (i=0; i<len; ++i)\n                    sum += assetProgress[i];\n\n                onProgress(sum / len * PROGRESS_PART_ASSETS);\n            }\n            \n            function processXmls():void\n            {\n                // xmls are processed separately at the end, because the textures they reference\n                // have to be available for other XMLs. Texture atlases are processed first:\n                // that way, their textures can be referenced, too.\n                \n                xmls.sort(function(a:XML, b:XML):int { \n                    return a.localName() == \"TextureAtlas\" ? -1 : 1; \n                });\n\n                setTimeout(processXml, 1, 0);\n            }\n\n            function processXml(index:int):void\n            {\n                if (canceled) return;\n                else if (index == xmls.length)\n                {\n                    finish();\n                    return;\n                }\n\n                var name:String;\n                var texture:Texture;\n                var xml:XML = xmls[index];\n                var rootNode:String = xml.localName();\n                var xmlProgress:Number = (index + 1) / (xmls.length + 1);\n\n                if (rootNode == \"TextureAtlas\")\n                {\n                    name = getName(xml.@imagePath.toString());\n                    texture = getTexture(name);\n\n                    if (texture)\n                    {\n                        addTextureAtlas(name, new TextureAtlas(texture, xml));\n                        removeTexture(name, false);\n\n                        if (_keepAtlasXmls) addXml(name, xml);\n                        else System.disposeXML(xml);\n                    }\n                    else log(\"Cannot create atlas: texture '\" + name + \"' is missing.\");\n                }\n                else if (rootNode == \"font\")\n                {\n                    name = getName(xml.pages.page.@file.toString());\n                    texture = getTexture(name);\n\n                    if (texture)\n                    {\n                        log(\"Adding bitmap font '\" + name + \"'\");\n                        TextField.registerCompositor(new BitmapFont(texture, xml), name);\n                        removeTexture(name, false);\n\n                        if (_keepFontXmls) addXml(name, xml);\n                        else System.disposeXML(xml);\n                    }\n                    else log(\"Cannot create bitmap font: texture '\" + name + \"' is missing.\");\n                }\n                else\n                    throw new Error(\"XML contents not recognized: \" + rootNode);\n\n                onProgress(PROGRESS_PART_ASSETS + PROGRESS_PART_XMLS * xmlProgress);\n                setTimeout(processXml, 1, index + 1);\n            }\n            \n            function cancel():void\n            {\n                removeEventListener(Event.CANCEL, cancel);\n                _numLoadingQueues--;\n                canceled = true;\n            }\n\n            function finish():void\n            {\n                // We dance around the final \"onProgress\" call with some \"setTimeout\" calls here\n                // to make sure the progress bar gets the chance to be rendered. Otherwise, all\n                // would happen in one frame.\n\n                setTimeout(function():void\n                {\n                    if (!canceled)\n                    {\n                        cancel();\n                        onProgress(1.0);\n                    }\n                }, 1);\n            }\n        }\n        \n        private function processRawAsset(name:String, rawAsset:Object, options:TextureOptions,\n                                         xmls:Vector.<XML>,\n                                         onProgress:Function, onComplete:Function):void\n        {\n            var canceled:Boolean = false;\n            \n            addEventListener(Event.CANCEL, cancel);\n            loadRawAsset(rawAsset, progress, process);\n            \n            function process(asset:Object):void\n            {\n                var texture:Texture;\n                var bytes:ByteArray;\n                var object:Object = null;\n                var xml:XML = null;\n                \n                // the 'current' instance might have changed by now\n                // if we're running in a set-up with multiple instances.\n                _starling.makeCurrent();\n                \n                if (canceled)\n                {\n                    // do nothing\n                }\n                else if (asset == null)\n                {\n                    onComplete();\n                }\n                else if (asset is Sound)\n                {\n                    addSound(name, asset as Sound);\n                    onComplete();\n                }\n                else if (asset is XML)\n                {\n                    xml = asset as XML;\n                    \n                    if (xml.localName() == \"TextureAtlas\" || xml.localName() == \"font\")\n                        xmls.push(xml);\n                    else\n                        addXml(name, xml);\n                    \n                    onComplete();\n                }\n                else if (_starling.context.driverInfo == \"Disposed\")\n                {\n                    log(\"Context lost while processing assets, retrying ...\");\n                    setTimeout(process, 1, asset);\n                    return; // to keep CANCEL event listener intact\n                }\n                else if (asset is Bitmap)\n                {\n                    texture = Texture.fromData(asset, options);\n                    texture.root.onRestore = function():void\n                    {\n                        _numLostTextures++;\n                        loadRawAsset(rawAsset, null, function(asset:Object):void\n                        {\n                            try\n                            {\n                                if (asset == null) throw new Error(\"Reload failed\");\n                                texture.root.uploadBitmap(asset as Bitmap);\n                                asset.bitmapData.dispose();\n                            }\n                            catch (e:Error)\n                            {\n                                log(\"Texture restoration failed for '\" + name + \"': \" + e.message);\n                            }\n\n                            _numRestoredTextures++;\n                            Starling.current.stage.setRequiresRedraw();\n                            \n                            if (_numLostTextures == _numRestoredTextures)\n                                dispatchEventWith(Event.TEXTURES_RESTORED);\n                        });\n                    };\n\n                    asset.bitmapData.dispose();\n                    addTexture(name, texture);\n                    onComplete();\n                }\n                else if (asset is ByteArray)\n                {\n                    bytes = asset as ByteArray;\n                    \n                    if (AtfData.isAtfData(bytes))\n                    {\n                        options.onReady = prependCallback(options.onReady, function():void\n                        {\n                            addTexture(name, texture);\n                            onComplete();\n                        });\n\n                        texture = Texture.fromData(bytes, options);\n                        texture.root.onRestore = function():void\n                        {\n                            _numLostTextures++;\n                            loadRawAsset(rawAsset, null, function(asset:Object):void\n                            {\n                                try\n                                {\n                                    if (asset == null) throw new Error(\"Reload failed\");\n                                    texture.root.uploadAtfData(asset as ByteArray, 0, false);\n                                    asset.clear();\n                                }\n                                catch (e:Error)\n                                {\n                                    log(\"Texture restoration failed for '\" + name + \"': \" + e.message);\n                                }\n                                \n                                _numRestoredTextures++;\n                                Starling.current.stage.setRequiresRedraw();\n                                \n                                if (_numLostTextures == _numRestoredTextures)\n                                    dispatchEventWith(Event.TEXTURES_RESTORED);\n                            });\n                        };\n                        \n                        bytes.clear();\n                    }\n                    else if (byteArrayStartsWith(bytes, \"{\") || byteArrayStartsWith(bytes, \"[\"))\n                    {\n                        try { object = JSON.parse(bytes.readUTFBytes(bytes.length)); }\n                        catch (e:Error)\n                        {\n                            log(\"Could not parse JSON: \" + e.message);\n                            dispatchEventWith(Event.PARSE_ERROR, false, name);\n                        }\n\n                        if (object) addObject(name, object);\n\n                        bytes.clear();\n                        onComplete();\n                    }\n                    else if (byteArrayStartsWith(bytes, \"<\"))\n                    {\n                        try { xml = new XML(bytes); }\n                        catch (e:Error)\n                        {\n                            log(\"Could not parse XML: \" + e.message);\n                            dispatchEventWith(Event.PARSE_ERROR, false, name);\n                        }\n\n                        process(xml);\n                        bytes.clear();\n                    }\n                    else\n                    {\n                        addByteArray(name, bytes);\n                        onComplete();\n                    }\n                }\n                else\n                {\n                    addObject(name, asset);\n                    onComplete();\n                }\n                \n                // avoid that objects stay in memory (through 'onRestore' functions)\n                asset = null;\n                bytes = null;\n                \n                removeEventListener(Event.CANCEL, cancel);\n            }\n            \n            function progress(ratio:Number):void\n            {\n                if (!canceled) onProgress(ratio);\n            }\n            \n            function cancel():void\n            {\n                canceled = true;\n            }\n        }\n        \n        /** This method is called internally for each element of the queue when it is loaded.\n         *  'rawAsset' is typically either a class (pointing to an embedded asset) or a string\n         *  (containing the path to a file). For texture data, it will also be called after a\n         *  context loss.\n         *\n         *  <p>The method has to transform this object into one of the types that the AssetManager\n         *  can work with, e.g. a Bitmap, a Sound, XML data, or a ByteArray. This object needs to\n         *  be passed to the 'onComplete' callback.</p>\n         *\n         *  <p>The calling method will then process this data accordingly (e.g. a Bitmap will be\n         *  transformed into a texture). Unknown types will be available via 'getObject()'.</p>\n         *\n         *  <p>When overriding this method, you can call 'onProgress' with a number between 0 and 1\n         *  to update the total queue loading progress.</p>\n         */\n        protected function loadRawAsset(rawAsset:Object, onProgress:Function, onComplete:Function):void\n        {\n            var extension:String = null;\n            var loaderInfo:LoaderInfo = null;\n            var urlLoader:URLLoader = null;\n            var urlRequest:URLRequest = null;\n            var url:String = null;\n\n            if (rawAsset is Class)\n            {\n                setTimeout(complete, 1, new rawAsset());\n            }\n            else if (rawAsset is String || rawAsset is URLRequest)\n            {\n                urlRequest = rawAsset as URLRequest || new URLRequest(rawAsset as String);\n                url = urlRequest.url;\n                extension = getExtensionFromUrl(url);\n\n                urlLoader = new URLLoader();\n                urlLoader.dataFormat = URLLoaderDataFormat.BINARY;\n                urlLoader.addEventListener(IOErrorEvent.IO_ERROR, onIoError);\n                urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);\n                urlLoader.addEventListener(HTTP_RESPONSE_STATUS, onHttpResponseStatus);\n                urlLoader.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);\n                urlLoader.addEventListener(Event.COMPLETE, onUrlLoaderComplete);\n                urlLoader.load(urlRequest);\n            }\n\n            function onIoError(event:IOErrorEvent):void\n            {\n                log(\"IO error: \" + event.text);\n                dispatchEventWith(Event.IO_ERROR, false, url);\n                complete(null);\n            }\n\n            function onSecurityError(event:SecurityErrorEvent):void\n            {\n                log(\"security error: \" + event.text);\n                dispatchEventWith(Event.SECURITY_ERROR, false, url);\n                complete(null);\n            }\n\n            function onHttpResponseStatus(event:HTTPStatusEvent):void\n            {\n                if (extension == null)\n                {\n                    var headers:Array = event[\"responseHeaders\"];\n                    var contentType:String = getHttpHeader(headers, \"Content-Type\");\n\n                    if (contentType && /(audio|image)\\//.exec(contentType))\n                        extension = contentType.split(\"/\").pop();\n                }\n            }\n\n            function onLoadProgress(event:ProgressEvent):void\n            {\n                if (onProgress != null && event.bytesTotal > 0)\n                    onProgress(event.bytesLoaded / event.bytesTotal);\n            }\n            \n            function onUrlLoaderComplete(event:Object):void\n            {\n                var bytes:ByteArray = transformData(urlLoader.data as ByteArray, url);\n                var sound:Sound;\n\n                if (bytes == null)\n                {\n                    complete(null);\n                    return;\n                }\n                \n                if (extension)\n                    extension = extension.toLowerCase();\n\n                switch (extension)\n                {\n                    case \"mpeg\":\n                    case \"mp3\":\n                        sound = new Sound();\n                        sound.loadCompressedDataFromByteArray(bytes, bytes.length);\n                        bytes.clear();\n                        complete(sound);\n                        break;\n                    case \"jpg\":\n                    case \"jpeg\":\n                    case \"png\":\n                    case \"gif\":\n                        var loaderContext:LoaderContext = new LoaderContext(_checkPolicyFile);\n                        var loader:Loader = new Loader();\n                        loaderContext.imageDecodingPolicy = ImageDecodingPolicy.ON_LOAD;\n                        loaderInfo = loader.contentLoaderInfo;\n                        loaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);\n                        loaderInfo.addEventListener(Event.COMPLETE, onLoaderComplete);\n                        loader.loadBytes(bytes, loaderContext);\n                        break;\n                    default: // any XML / JSON / binary data \n                        complete(bytes);\n                        break;\n                }\n            }\n            \n            function onLoaderComplete(event:Object):void\n            {\n                urlLoader.data.clear();\n                complete(event.target.content);\n            }\n            \n            function complete(asset:Object):void\n            {\n                // clean up event listeners\n\n                if (urlLoader)\n                {\n                    urlLoader.removeEventListener(IOErrorEvent.IO_ERROR, onIoError);\n                    urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);\n                    urlLoader.removeEventListener(HTTP_RESPONSE_STATUS, onHttpResponseStatus);\n                    urlLoader.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);\n                    urlLoader.removeEventListener(Event.COMPLETE, onUrlLoaderComplete);\n                }\n\n                if (loaderInfo)\n                {\n                    loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onIoError);\n                    loaderInfo.removeEventListener(Event.COMPLETE, onLoaderComplete);\n                }\n\n                // On mobile, it is not allowed / endorsed to make stage3D calls while the app\n                // is in the background. Thus, we pause queue processing if that's the case.\n                \n                if (SystemUtil.isDesktop)\n                    onComplete(asset);\n                else\n                    SystemUtil.executeWhenApplicationIsActive(onComplete, asset);\n            }\n        }\n        \n        // helpers\n\n        /** This method is called by 'enqueue' to determine the name under which an asset will be\n         *  accessible; override it if you need a custom naming scheme. Note that this method won't\n         *  be called for embedded assets.\n         *\n         *  @param rawAsset   either a String, an URLRequest or a FileReference.\n         */\n        protected function getName(rawAsset:Object):String\n        {\n            var name:String;\n\n            if      (rawAsset is String)        name =  rawAsset as String;\n            else if (rawAsset is URLRequest)    name = (rawAsset as URLRequest).url;\n            else if (rawAsset is FileReference) name = (rawAsset as FileReference).name;\n\n            if (name)\n            {\n                name = name.replace(/%20/g, \" \"); // URLs use '%20' for spaces\n                name = getBasenameFromUrl(name);\n\n                if (name) return name;\n                else throw new ArgumentError(\"Could not extract name from String '\" + rawAsset + \"'\");\n            }\n            else\n            {\n                name = getQualifiedClassName(rawAsset);\n                throw new ArgumentError(\"Cannot extract names for objects of type '\" + name + \"'\");\n            }\n        }\n\n        /** This method is called when raw byte data has been loaded from an URL or a file.\n         *  Override it to process the downloaded data in some way (e.g. decompression) or\n         *  to cache it on disk.\n         *\n         *  <p>It's okay to call one (or more) of the 'add...' methods from here. If the binary\n         *  data contains multiple objects, this allows you to process all of them at once.\n         *  Return 'null' to abort processing of the current item.</p> */\n        protected function transformData(data:ByteArray, url:String):ByteArray\n        {\n            return data;\n        }\n\n        /** This method is called during loading of assets when 'verbose' is activated. Per\n         *  default, it traces 'message' to the console. */\n        protected function log(message:String):void\n        {\n            if (_verbose) trace(\"[AssetManager]\", message);\n        }\n        \n        private function byteArrayStartsWith(bytes:ByteArray, char:String):Boolean\n        {\n            var start:int = 0;\n            var length:int = bytes.length;\n            var wanted:int = char.charCodeAt(0);\n            \n            // recognize BOMs\n            \n            if (length >= 4 &&\n                (bytes[0] == 0x00 && bytes[1] == 0x00 && bytes[2] == 0xfe && bytes[3] == 0xff) ||\n                (bytes[0] == 0xff && bytes[1] == 0xfe && bytes[2] == 0x00 && bytes[3] == 0x00))\n            {\n                start = 4; // UTF-32\n            }\n            else if (length >= 3 && bytes[0] == 0xef && bytes[1] == 0xbb && bytes[2] == 0xbf)\n            {\n                start = 3; // UTF-8\n            }\n            else if (length >= 2 &&\n                (bytes[0] == 0xfe && bytes[1] == 0xff) || (bytes[0] == 0xff && bytes[1] == 0xfe))\n            {\n                start = 2; // UTF-16\n            }\n            \n            // find first meaningful letter\n            \n            for (var i:int=start; i<length; ++i)\n            {\n                var byte:int = bytes[i];\n                if (byte == 0 || byte == 10 || byte == 13 || byte == 32) continue; // null, \\n, \\r, space\n                else return byte == wanted;\n            }\n            \n            return false;\n        }\n        \n        private function getDictionaryKeys(dictionary:Dictionary, prefix:String=\"\",\n                                           out:Vector.<String>=null):Vector.<String>\n        {\n            if (out == null) out = new <String>[];\n            \n            for (var name:String in dictionary)\n                if (name.indexOf(prefix) == 0)\n                    out[out.length] = name; // avoid 'push'\n\n            out.sort(Array.CASEINSENSITIVE);\n            return out;\n        }\n        \n        private function getHttpHeader(headers:Array, headerName:String):String\n        {\n            if (headers)\n            {\n                for each (var header:Object in headers)\n                    if (header.name == headerName) return header.value;\n            }\n            return null;\n        }\n\n        /** Extracts the base name of a file path or URL, i.e. the file name without extension. */\n        protected function getBasenameFromUrl(url:String):String\n        {\n            var matches:Array = NAME_REGEX.exec(url);\n            if (matches && matches.length > 0) return matches[1];\n            else return null;\n        }\n\n        /** Extracts the file extension from an URL. */\n        protected function getExtensionFromUrl(url:String):String\n        {\n            var matches:Array = NAME_REGEX.exec(url);\n            if (matches && matches.length > 1) return matches[2];\n            else return null;\n        }\n\n        private function prependCallback(oldCallback:Function, newCallback:Function):Function\n        {\n            // TODO: it might make sense to add this (together with \"appendCallback\")\n            //       as a public utility method (\"FunctionUtil\"?)\n\n            if (oldCallback == null) return newCallback;\n            else if (newCallback == null) return oldCallback;\n            else return function():void\n            {\n                newCallback();\n                oldCallback();\n            };\n        }\n\n        // properties\n        \n        /** The queue contains one 'Object' for each enqueued asset. Each object has 'asset'\n         *  and 'name' properties, pointing to the raw asset and its name, respectively. */\n        protected function get queue():Array { return _queue; }\n        \n        /** Returns the number of raw assets that have been enqueued, but not yet loaded. */\n        public function get numQueuedAssets():int { return _queue.length; }\n        \n        /** When activated, the class will trace information about added/enqueued assets.\n         *  @default true */\n        public function get verbose():Boolean { return _verbose; }\n        public function set verbose(value:Boolean):void { _verbose = value; }\n        \n        /** Indicates if a queue is currently being loaded. */\n        public function get isLoading():Boolean { return _numLoadingQueues > 0; }\n\n        /** For bitmap textures, this flag indicates if mip maps should be generated when they \n         *  are loaded; for ATF textures, it indicates if mip maps are valid and should be\n         *  used. @default false */\n        public function get useMipMaps():Boolean { return _defaultTextureOptions.mipMapping; }\n        public function set useMipMaps(value:Boolean):void { _defaultTextureOptions.mipMapping = value; }\n        \n        /** Textures that are created from Bitmaps or ATF files will have the scale factor\n         *  assigned here. @default 1 */\n        public function get scaleFactor():Number { return _defaultTextureOptions.scale; }\n        public function set scaleFactor(value:Number):void { _defaultTextureOptions.scale = value; }\n\n        /** Textures that are created from Bitmaps will be uploaded to the GPU with the\n         *  <code>Context3DTextureFormat</code> assigned to this property. @default \"bgra\" */\n        public function get textureFormat():String { return _defaultTextureOptions.format; }\n        public function set textureFormat(value:String):void { _defaultTextureOptions.format = value; }\n\n        /** Indicates if the underlying Stage3D textures should be created as the power-of-two based\n         *  <code>Texture</code> class instead of the more memory efficient <code>RectangleTexture</code>.\n         *  @default false */\n        public function get forcePotTextures():Boolean { return _defaultTextureOptions.forcePotTexture; }\n        public function set forcePotTextures(value:Boolean):void { _defaultTextureOptions.forcePotTexture = value; }\n        \n        /** Specifies whether a check should be made for the existence of a URL policy file before\n         *  loading an object from a remote server. More information about this topic can be found \n         *  in the 'flash.system.LoaderContext' documentation. @default false */\n        public function get checkPolicyFile():Boolean { return _checkPolicyFile; }\n        public function set checkPolicyFile(value:Boolean):void { _checkPolicyFile = value; }\n\n        /** Indicates if atlas XML data should be stored for access via the 'getXml' method.\n         *  If true, you can access an XML under the same name as the atlas.\n         *  If false, XMLs will be disposed when the atlas was created. @default false. */\n        public function get keepAtlasXmls():Boolean { return _keepAtlasXmls; }\n        public function set keepAtlasXmls(value:Boolean):void { _keepAtlasXmls = value; }\n\n        /** Indicates if bitmap font XML data should be stored for access via the 'getXml' method.\n         *  If true, you can access an XML under the same name as the bitmap font.\n         *  If false, XMLs will be disposed when the font was created. @default false. */\n        public function get keepFontXmls():Boolean { return _keepFontXmls; }\n        public function set keepFontXmls(value:Boolean):void { _keepFontXmls = value; }\n\n        /** The maximum number of parallel connections that are spawned when loading the queue.\n         *  More connections can reduce loading times, but require more memory. @default 3. */\n        public function get numConnections():int { return _numConnections; }\n        public function set numConnections(value:int):void { _numConnections = value; }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/Color.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import starling.errors.AbstractClassError;\n\n    /** A utility class containing predefined colors and methods converting between different\n     *  color representations. */\n    public class Color\n    {\n        public static const WHITE:uint   = 0xffffff;\n        public static const SILVER:uint  = 0xc0c0c0;\n        public static const GRAY:uint    = 0x808080;\n        public static const BLACK:uint   = 0x000000;\n        public static const RED:uint     = 0xff0000;\n        public static const MAROON:uint  = 0x800000;\n        public static const YELLOW:uint  = 0xffff00;\n        public static const OLIVE:uint   = 0x808000;\n        public static const LIME:uint    = 0x00ff00;\n        public static const GREEN:uint   = 0x008000;\n        public static const AQUA:uint    = 0x00ffff;\n        public static const TEAL:uint    = 0x008080;\n        public static const BLUE:uint    = 0x0000ff;\n        public static const NAVY:uint    = 0x000080;\n        public static const FUCHSIA:uint = 0xff00ff;\n        public static const PURPLE:uint  = 0x800080;\n        \n        /** Returns the alpha part of an ARGB color (0 - 255). */\n        public static function getAlpha(color:uint):int { return (color >> 24) & 0xff; }\n        \n        /** Returns the red part of an (A)RGB color (0 - 255). */\n        public static function getRed(color:uint):int   { return (color >> 16) & 0xff; }\n        \n        /** Returns the green part of an (A)RGB color (0 - 255). */\n        public static function getGreen(color:uint):int { return (color >>  8) & 0xff; }\n        \n        /** Returns the blue part of an (A)RGB color (0 - 255). */\n        public static function getBlue(color:uint):int  { return  color        & 0xff; }\n        \n        /** Creates an RGB color, stored in an unsigned integer. Channels are expected\n         *  in the range 0 - 255. */\n        public static function rgb(red:int, green:int, blue:int):uint\n        {\n            return (red << 16) | (green << 8) | blue;\n        }\n        \n        /** Creates an ARGB color, stored in an unsigned integer. Channels are expected\n         *  in the range 0 - 255. */\n        public static function argb(alpha:int, red:int, green:int, blue:int):uint\n        {\n            return (alpha << 24) | (red << 16) | (green << 8) | blue;\n        }\n\n        /** Converts a color to a vector containing the RGBA components (in this order) scaled\n         *  between 0 and 1. */\n        public static function toVector(color:uint, out:Vector.<Number>=null):Vector.<Number>\n        {\n            if (out == null) out = new Vector.<Number>(4, true);\n\n            out[0] = ((color >> 16) & 0xff) / 255.0;\n            out[1] = ((color >>  8) & 0xff) / 255.0;\n            out[2] = ( color        & 0xff) / 255.0;\n            out[3] = ((color >> 24) & 0xff) / 255.0;\n\n            return out;\n        }\n\n        /** Multiplies all channels of an (A)RGB color with a certain factor. */\n        public static function multiply(color:uint, factor:Number):uint\n        {\n            var alpha:uint = ((color >> 24) & 0xff) * factor;\n            var red:uint   = ((color >> 16) & 0xff) * factor;\n            var green:uint = ((color >>  8) & 0xff) * factor;\n            var blue:uint  = ( color        & 0xff) * factor;\n\n            if (alpha > 255) alpha = 255;\n            if (red   > 255) red   = 255;\n            if (green > 255) green = 255;\n            if (blue  > 255) blue  = 255;\n\n            return argb(alpha, red, green, blue);\n        }\n\n        /** Calculates a smooth transition between one color to the next.\n         *  <code>ratio</code> is expected between 0 and 1. */\n        public static function interpolate(startColor:uint, endColor:uint, ratio:Number):uint\n        {\n            var startA:uint = (startColor >> 24) & 0xff;\n            var startR:uint = (startColor >> 16) & 0xff;\n            var startG:uint = (startColor >>  8) & 0xff;\n            var startB:uint = (startColor      ) & 0xff;\n\n            var endA:uint = (endColor >> 24) & 0xff;\n            var endR:uint = (endColor >> 16) & 0xff;\n            var endG:uint = (endColor >>  8) & 0xff;\n            var endB:uint = (endColor      ) & 0xff;\n\n            var newA:uint = startA + (endA - startA) * ratio;\n            var newR:uint = startR + (endR - startR) * ratio;\n            var newG:uint = startG + (endG - startG) * ratio;\n            var newB:uint = startB + (endB - startB) * ratio;\n\n            return (newA << 24) | (newR << 16) | (newG << 8) | newB;\n        }\n        \n        /** @private */\n        public function Color() { throw new AbstractClassError(); }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/MathUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.geom.Point;\n    import flash.geom.Vector3D;\n\n    import starling.errors.AbstractClassError;\n\n    /** A utility class containing methods you might need for math problems. */\n    public class MathUtil\n    {\n        private static const TWO_PI:Number = Math.PI * 2.0;\n\n        /** @private */\n        public function MathUtil() { throw new AbstractClassError(); }\n\n        /** Calculates the intersection point between the xy-plane and an infinite line\n         *  that is defined by two 3D points in the same coordinate system. */\n        public static function intersectLineWithXYPlane(pointA:Vector3D, pointB:Vector3D,\n                                                        out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n\n            var vectorX:Number = pointB.x - pointA.x;\n            var vectorY:Number = pointB.y - pointA.y;\n            var vectorZ:Number = pointB.z - pointA.z;\n            var lambda:Number = -pointA.z / vectorZ;\n\n            out.x = pointA.x + lambda * vectorX;\n            out.y = pointA.y + lambda * vectorY;\n\n            return out;\n        }\n\n        /** Calculates if the point <code>p</code> is inside the triangle <code>a-b-c</code>. */\n        public static function isPointInTriangle(p:Point, a:Point, b:Point, c:Point):Boolean\n        {\n            // This algorithm is described well in this article:\n            // http://www.blackpawn.com/texts/pointinpoly/default.html\n\n            var v0x:Number = c.x - a.x;\n            var v0y:Number = c.y - a.y;\n            var v1x:Number = b.x - a.x;\n            var v1y:Number = b.y - a.y;\n            var v2x:Number = p.x - a.x;\n            var v2y:Number = p.y - a.y;\n\n            var dot00:Number = v0x * v0x + v0y * v0y;\n            var dot01:Number = v0x * v1x + v0y * v1y;\n            var dot02:Number = v0x * v2x + v0y * v2y;\n            var dot11:Number = v1x * v1x + v1y * v1y;\n            var dot12:Number = v1x * v2x + v1y * v2y;\n\n            var invDen:Number = 1.0 / (dot00 * dot11 - dot01 * dot01);\n            var u:Number = (dot11 * dot02 - dot01 * dot12) * invDen;\n            var v:Number = (dot00 * dot12 - dot01 * dot02) * invDen;\n\n            return (u >= 0) && (v >= 0) && (u + v < 1);\n        }\n\n        /** Moves a radian angle into the range [-PI, +PI], while keeping the direction intact. */\n        public static function normalizeAngle(angle:Number):Number\n        {\n            // move to equivalent value in range [0 deg, 360 deg] without a loop\n            angle = angle % TWO_PI;\n\n            // move to [-180 deg, +180 deg]\n            if (angle < -Math.PI) angle += TWO_PI;\n            if (angle >  Math.PI) angle -= TWO_PI;\n\n            return angle;\n        }\n\n        /** Returns the next power of two that is equal to or bigger than the specified number. */\n        public static function getNextPowerOfTwo(number:Number):int\n        {\n            if (number is int && number > 0 && (number & (number - 1)) == 0) // see: http://goo.gl/D9kPj\n                return number;\n            else\n            {\n                var result:int = 1;\n                number -= 0.000000001; // avoid floating point rounding errors\n\n                while (result < number) result <<= 1;\n                return result;\n            }\n        }\n\n        /** Indicates if two float (Number) values are equal, give or take <code>epsilon</code>. */\n        public static function isEquivalent(a:Number, b:Number, epsilon:Number=0.0001):Boolean\n        {\n            return (a - epsilon < b) && (a + epsilon > b);\n        }\n\n        /** Returns the larger of the two values. Different to the native <code>Math.max</code>,\n         *  this doesn't create any temporary objects when using the AOT compiler. */\n        public static function max(a:Number, b:Number):Number\n        {\n            return a > b ? a : b;\n        }\n\n        /** Returns the smaller of the two values. Different to the native <code>Math.min</code>,\n         *  this doesn't create any temporary objects when using the AOT compiler. */\n        public static function min(a:Number, b:Number):Number\n        {\n            return a < b ? a : b;\n        }\n\n        /** Moves <code>value</code> into the range between <code>min</code> and <code>max</code>. */\n        public static function clamp(value:Number, min:Number, max:Number):Number\n        {\n            return value < min ? min : (value > max ? max : value);\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/MatrixUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Vector3D;\n\n    import starling.errors.AbstractClassError;\n\n    /** A utility class containing methods related to the Matrix class. */\n    public class MatrixUtil\n    {\n        // helper objects\n        private static var sRawData:Vector.<Number> =\n            new <Number>[1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1];\n        private static var sRawData2:Vector.<Number> = new Vector.<Number>(16, true);\n        private static var sPoint3D:Vector3D = new Vector3D();\n        private static var sMatrixData:Vector.<Number> =\n                new <Number>[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\n\n        /** @private */\n        public function MatrixUtil() { throw new AbstractClassError(); }\n\n        /** Converts a 2D matrix to a 3D matrix. If you pass an <code>out</code>-matrix,\n         *  the result will be stored in this matrix instead of creating a new object. */\n        public static function convertTo3D(matrix:Matrix, out:Matrix3D=null):Matrix3D\n        {\n            if (out == null) out = new Matrix3D();\n\n            sRawData[ 0] = matrix.a;\n            sRawData[ 1] = matrix.b;\n            sRawData[ 4] = matrix.c;\n            sRawData[ 5] = matrix.d;\n            sRawData[12] = matrix.tx;\n            sRawData[13] = matrix.ty;\n\n            out.copyRawDataFrom(sRawData);\n            return out;\n        }\n\n        /** Converts a 3D matrix to a 2D matrix. Beware that this will work only for a 3D matrix\n         *  describing a pure 2D transformation. */\n        public static function convertTo2D(matrix3D:Matrix3D, out:Matrix=null):Matrix\n        {\n            if (out == null) out = new Matrix();\n\n            matrix3D.copyRawDataTo(sRawData2);\n            out.a  = sRawData2[ 0];\n            out.b  = sRawData2[ 1];\n            out.c  = sRawData2[ 4];\n            out.d  = sRawData2[ 5];\n            out.tx = sRawData2[12];\n            out.ty = sRawData2[13];\n\n            return out;\n        }\n\n        /** Determines if the matrix is an identity matrix. */\n        public static function isIdentity(matrix:Matrix):Boolean\n        {\n            return matrix.a  == 1.0 && matrix.b  == 0.0 && matrix.c == 0.0 && matrix.d == 1.0 &&\n                   matrix.tx == 0.0 && matrix.ty == 0.0;\n        }\n\n        /** Determines if the 3D matrix is an identity matrix. */\n        public static function isIdentity3D(matrix:Matrix3D):Boolean\n        {\n            var data:Vector.<Number> = sRawData2;\n            matrix.copyRawDataTo(data);\n\n            return data[ 0] == 1.0 && data[ 1] == 0.0 && data[ 2] == 0.0 && data[ 3] == 0.0 &&\n                   data[ 4] == 0.0 && data[ 5] == 1.0 && data[ 6] == 0.0 && data[ 7] == 0.0 &&\n                   data[ 8] == 0.0 && data[ 9] == 0.0 && data[10] == 1.0 && data[11] == 0.0 &&\n                   data[12] == 0.0 && data[13] == 0.0 && data[14] == 0.0 && data[15] == 1.0;\n        }\n\n        /** Transform a point with the given matrix. */\n        public static function transformPoint(matrix:Matrix, point:Point,\n                                              out:Point=null):Point\n        {\n            return transformCoords(matrix, point.x, point.y, out);\n        }\n\n        /** Transforms a 3D point with the given matrix. */\n        public static function transformPoint3D(matrix:Matrix3D, point:Vector3D,\n                                                out:Vector3D=null):Vector3D\n        {\n            return transformCoords3D(matrix, point.x, point.y, point.z, out);\n        }\n\n        /** Uses a matrix to transform 2D coordinates into a different space. If you pass an\n         *  <code>out</code>-point, the result will be stored in this point instead of creating\n         *  a new object. */\n        public static function transformCoords(matrix:Matrix, x:Number, y:Number,\n                                               out:Point=null):Point\n        {\n            if (out == null) out = new Point();\n\n            out.x = matrix.a * x + matrix.c * y + matrix.tx;\n            out.y = matrix.d * y + matrix.b * x + matrix.ty;\n\n            return out;\n        }\n\n        /** Uses a matrix to transform 3D coordinates into a different space. If you pass a\n         *  'resultVector', the result will be stored in this vector3D instead of creating a\n         *  new object. */\n        public static function transformCoords3D(matrix:Matrix3D, x:Number, y:Number, z:Number,\n                                                 out:Vector3D=null):Vector3D\n        {\n            if (out == null) out = new Vector3D();\n\n            matrix.copyRawDataTo(sRawData2);\n            out.x = x * sRawData2[0] + y * sRawData2[4] + z * sRawData2[ 8] + sRawData2[12];\n            out.y = x * sRawData2[1] + y * sRawData2[5] + z * sRawData2[ 9] + sRawData2[13];\n            out.z = x * sRawData2[2] + y * sRawData2[6] + z * sRawData2[10] + sRawData2[14];\n            out.w = x * sRawData2[3] + y * sRawData2[7] + z * sRawData2[11] + sRawData2[15];\n\n            return out;\n        }\n\n        /** Appends a skew transformation to a matrix (angles in radians). The skew matrix\n         *  has the following form:\n         *  <pre>\n         *  | cos(skewY)  -sin(skewX)  0 |\n         *  | sin(skewY)   cos(skewX)  0 |\n         *  |     0            0       1 |\n         *  </pre>\n         */\n        public static function skew(matrix:Matrix, skewX:Number, skewY:Number):void\n        {\n            var sinX:Number = Math.sin(skewX);\n            var cosX:Number = Math.cos(skewX);\n            var sinY:Number = Math.sin(skewY);\n            var cosY:Number = Math.cos(skewY);\n\n            matrix.setTo(matrix.a  * cosY - matrix.b  * sinX,\n                         matrix.a  * sinY + matrix.b  * cosX,\n                         matrix.c  * cosY - matrix.d  * sinX,\n                         matrix.c  * sinY + matrix.d  * cosX,\n                         matrix.tx * cosY - matrix.ty * sinX,\n                         matrix.tx * sinY + matrix.ty * cosX);\n        }\n\n        /** Prepends a matrix to 'base' by multiplying it with another matrix. */\n        public static function prependMatrix(base:Matrix, prep:Matrix):void\n        {\n            base.setTo(base.a * prep.a + base.c * prep.b,\n                       base.b * prep.a + base.d * prep.b,\n                       base.a * prep.c + base.c * prep.d,\n                       base.b * prep.c + base.d * prep.d,\n                       base.tx + base.a * prep.tx + base.c * prep.ty,\n                       base.ty + base.b * prep.tx + base.d * prep.ty);\n        }\n\n        /** Prepends an incremental translation to a Matrix object. */\n        public static function prependTranslation(matrix:Matrix, tx:Number, ty:Number):void\n        {\n            matrix.tx += matrix.a * tx + matrix.c * ty;\n            matrix.ty += matrix.b * tx + matrix.d * ty;\n        }\n\n        /** Prepends an incremental scale change to a Matrix object. */\n        public static function prependScale(matrix:Matrix, sx:Number, sy:Number):void\n        {\n            matrix.setTo(matrix.a * sx, matrix.b * sx,\n                         matrix.c * sy, matrix.d * sy,\n                         matrix.tx, matrix.ty);\n        }\n\n        /** Prepends an incremental rotation to a Matrix object (angle in radians). */\n        public static function prependRotation(matrix:Matrix, angle:Number):void\n        {\n            var sin:Number = Math.sin(angle);\n            var cos:Number = Math.cos(angle);\n\n            matrix.setTo(matrix.a * cos + matrix.c * sin,  matrix.b * cos + matrix.d * sin,\n                         matrix.c * cos - matrix.a * sin,  matrix.d * cos - matrix.b * sin,\n                         matrix.tx, matrix.ty);\n        }\n\n        /** Prepends a skew transformation to a Matrix object (angles in radians). The skew matrix\n         *  has the following form:\n         *  <pre>\n         *  | cos(skewY)  -sin(skewX)  0 |\n         *  | sin(skewY)   cos(skewX)  0 |\n         *  |     0            0       1 |\n         *  </pre>\n         */\n        public static function prependSkew(matrix:Matrix, skewX:Number, skewY:Number):void\n        {\n            var sinX:Number = Math.sin(skewX);\n            var cosX:Number = Math.cos(skewX);\n            var sinY:Number = Math.sin(skewY);\n            var cosY:Number = Math.cos(skewY);\n\n            matrix.setTo(matrix.a * cosY + matrix.c * sinY,\n                         matrix.b * cosY + matrix.d * sinY,\n                         matrix.c * cosX - matrix.a * sinX,\n                         matrix.d * cosX - matrix.b * sinX,\n                         matrix.tx, matrix.ty);\n        }\n\n        /** Converts a Matrix3D instance to a String, which is useful when debugging. Per default,\n         *  the raw data is displayed transposed, so that the columns are displayed vertically. */\n        public static function toString3D(matrix:Matrix3D, transpose:Boolean=true,\n                                          precision:int=3):String\n        {\n            if (transpose) matrix.transpose();\n            matrix.copyRawDataTo(sRawData2);\n            if (transpose) matrix.transpose();\n\n            return \"[Matrix3D rawData=\\n\" + formatRawData(sRawData2, 4, 4, precision) + \"\\n]\";\n        }\n\n        /** Converts a Matrix instance to a String, which is useful when debugging. */\n        public static function toString(matrix:Matrix, precision:int=3):String\n        {\n            sRawData2[0] = matrix.a; sRawData2[1] = matrix.c; sRawData2[2] = matrix.tx;\n            sRawData2[3] = matrix.b; sRawData2[4] = matrix.d; sRawData2[5] = matrix.ty;\n\n            return \"[Matrix rawData=\\n\" + formatRawData(sRawData2, 3, 2, precision) + \"\\n]\";\n        }\n\n        private static function formatRawData(data:Vector.<Number>, numCols:int, numRows:int,\n                                              precision:int, indent:String=\"  \"):String\n        {\n            var result:String = indent;\n            var numValues:int = numCols * numRows;\n            var highestValue:Number = 0.0;\n            var valueString:String;\n            var value:Number;\n\n            for (var i:int=0; i<numValues; ++i)\n            {\n                value = Math.abs(data[i]);\n                if (value > highestValue) highestValue = value;\n            }\n\n            var numChars:int = highestValue.toFixed(precision).length + 1;\n\n            for (var y:int=0; y<numRows; ++y)\n            {\n                for (var x:int=0; x<numCols; ++x)\n                {\n                    value = data[numCols * y + x];\n                    valueString = value.toFixed(precision);\n\n                    while (valueString.length < numChars) valueString = \" \" + valueString;\n\n                    result += valueString;\n                    if (x != numCols - 1) result += \", \";\n                }\n\n                if (y != numRows - 1) result += \"\\n\" + indent;\n            }\n\n            return result;\n        }\n\n        /** Updates the given matrix so that it points exactly to pixel boundaries. This works\n         *  only if the object is unscaled and rotated by a multiple of 90 degrees.\n         *\n         *  @param matrix    The matrix to manipulate in place (normally the modelview matrix).\n         *  @param pixelSize The size (in points) that represents one pixel in the back buffer.\n         */\n        public static function snapToPixels(matrix:Matrix, pixelSize:Number):void\n        {\n            // Snapping only makes sense if the object is unscaled and rotated only by\n            // multiples of 90 degrees. If that's the case can be found out by looking\n            // at the modelview matrix.\n\n            const E:Number = 0.0001;\n\n            var doSnap:Boolean = false;\n            var aSq:Number, bSq:Number, cSq:Number, dSq:Number;\n\n            if (matrix.b + E > 0 && matrix.b - E < 0 && matrix.c + E > 0 && matrix.c - E < 0)\n            {\n                // what we actually want is 'Math.abs(matrix.a)', but squaring\n                // the value works just as well for our needs & is faster.\n\n                aSq = matrix.a * matrix.a;\n                dSq = matrix.d * matrix.d;\n                doSnap = aSq + E > 1 && aSq - E < 1 && dSq + E > 1 && dSq - E < 1;\n            }\n            else if (matrix.a + E > 0 && matrix.a - E < 0 && matrix.d + E > 0 && matrix.d - E < 0)\n            {\n                bSq = matrix.b * matrix.b;\n                cSq = matrix.c * matrix.c;\n                doSnap = bSq + E > 1 && bSq - E < 1 && cSq + E > 1 && cSq - E < 1;\n            }\n\n            if (doSnap)\n            {\n                matrix.tx = Math.round(matrix.tx / pixelSize) * pixelSize;\n                matrix.ty = Math.round(matrix.ty / pixelSize) * pixelSize;\n            }\n        }\n\n        /** Creates a perspective projection matrix suitable for 2D and 3D rendering.\n         *\n         *  <p>The first 4 parameters define which area of the stage you want to view (the camera\n         *  will 'zoom' to exactly this region). The final 3 parameters determine the perspective\n         *  in which you're looking at the stage.</p>\n         *\n         *  <p>The stage is always on the rectangle that is spawned up between x- and y-axis (with\n         *  the given size). All objects that are exactly on that rectangle (z equals zero) will be\n         *  rendered in their true size, without any distortion.</p>\n         *\n         *  <p>If you pass only the first 4 parameters, the camera will be set up above the center\n         *  of the stage, with a field of view of 1.0 rad.</p>\n         */\n        public static function createPerspectiveProjectionMatrix(\n                x:Number, y:Number, width:Number, height:Number,\n                stageWidth:Number=0, stageHeight:Number=0, cameraPos:Vector3D=null,\n                out:Matrix3D=null):Matrix3D\n        {\n            if (out == null) out = new Matrix3D();\n            if (stageWidth  <= 0) stageWidth = width;\n            if (stageHeight <= 0) stageHeight = height;\n            if (cameraPos == null)\n            {\n                cameraPos = sPoint3D;\n                cameraPos.setTo(\n                        stageWidth / 2, stageHeight / 2,   // -> center of stage\n                        stageWidth / Math.tan(0.5) * 0.5); // -> fieldOfView = 1.0 rad\n            }\n\n            const focalLength:Number = Math.abs(cameraPos.z);\n            const offsetX:Number = cameraPos.x - stageWidth  / 2;\n            const offsetY:Number = cameraPos.y - stageHeight / 2;\n            const far:Number    = focalLength * 20;\n            const near:Number   = 1;\n            const scaleX:Number = stageWidth  / width;\n            const scaleY:Number = stageHeight / height;\n\n            // set up general perspective\n            sMatrixData[ 0] =  2 * focalLength / stageWidth;  // 0,0\n            sMatrixData[ 5] = -2 * focalLength / stageHeight; // 1,1  [negative to invert y-axis]\n            sMatrixData[10] =  far / (far - near);            // 2,2\n            sMatrixData[14] = -far * near / (far - near);     // 2,3\n            sMatrixData[11] =  1;                             // 3,2\n\n            // now zoom in to visible area\n            sMatrixData[0] *=  scaleX;\n            sMatrixData[5] *=  scaleY;\n            sMatrixData[8]  =  scaleX - 1 - 2 * scaleX * (x - offsetX) / stageWidth;\n            sMatrixData[9]  = -scaleY + 1 + 2 * scaleY * (y - offsetY) / stageHeight;\n\n            out.copyRawDataFrom(sMatrixData);\n            out.prependTranslation(\n                    -stageWidth /2.0 - offsetX,\n                    -stageHeight/2.0 - offsetY,\n                    focalLength);\n\n            return out;\n        }\n\n        /** Creates a orthographic projection matrix suitable for 2D rendering. */\n        public static function createOrthographicProjectionMatrix(\n                x:Number, y:Number, width:Number, height:Number, out:Matrix=null):Matrix\n        {\n            if (out == null) out = new Matrix();\n\n            out.setTo(2.0/width, 0, 0, -2.0/height,\n                    -(2*x + width) / width, (2*y + height) / height);\n\n            return out;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/MeshSubset.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    /** A class describing a range of vertices and indices, thus referencing a subset of a Mesh. */\n    public class MeshSubset\n    {\n        /** The ID of the first vertex. */\n        public var vertexID:int;\n\n        /** The total number of vertices. */\n        public var numVertices:int;\n\n        /** The ID of the first index. */\n        public var indexID:int;\n\n        /** The total number of indices. */\n        public var numIndices:int;\n\n        /** Creates a new MeshSubset. */\n        public function MeshSubset(vertexID:int=0, numVertices:int=-1,\n                                   indexID:int=0,  numIndices:int=-1)\n        {\n            setTo(vertexID, numVertices, indexID, numIndices);\n        }\n\n        /** Changes all properties at once.\n         *  Call without any arguments to reference a complete mesh. */\n        public function setTo(vertexID:int=0, numVertices:int=-1,\n                               indexID:int=0, numIndices:int=-1):void\n        {\n            this.vertexID = vertexID;\n            this.numVertices = numVertices;\n            this.indexID = indexID;\n            this.numIndices = numIndices;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/MeshUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.display.DisplayObject;\n    import starling.display.Stage;\n    import starling.errors.AbstractClassError;\n    import starling.rendering.IndexData;\n    import starling.rendering.VertexData;\n\n    /** A utility class that helps with tasks that are common when working with meshes. */\n    public class MeshUtil\n    {\n        // helper objects\n        private static var sPoint3D:Vector3D = new Vector3D();\n        private static var sMatrix:Matrix = new Matrix();\n        private static var sMatrix3D:Matrix3D = new Matrix3D();\n\n        /** @private */\n        public function MeshUtil() { throw new AbstractClassError(); }\n\n        /** Determines if a point is inside a mesh that is spawned up by the given\n         *  vertex- and index-data. */\n        public static function containsPoint(vertexData:VertexData, indexData:IndexData,\n                                             point:Point):Boolean\n        {\n            var i:int;\n            var result:Boolean = false;\n            var numIndices:int = indexData.numIndices;\n            var p0:Point = Pool.getPoint();\n            var p1:Point = Pool.getPoint();\n            var p2:Point = Pool.getPoint();\n\n            for (i=0; i<numIndices; i+=3)\n            {\n                vertexData.getPoint(indexData.getIndex(i  ), \"position\", p0);\n                vertexData.getPoint(indexData.getIndex(i+1), \"position\", p1);\n                vertexData.getPoint(indexData.getIndex(i+2), \"position\", p2);\n\n                if (MathUtil.isPointInTriangle(point, p0, p1, p2))\n                {\n                    result = true;\n                    break;\n                }\n            }\n\n            Pool.putPoint(p0);\n            Pool.putPoint(p1);\n            Pool.putPoint(p2);\n\n            return result;\n        }\n\n        /** Calculates the bounds of the given vertices in the target coordinate system. */\n        public static function calculateBounds(vertexData:VertexData,\n                                               sourceSpace:DisplayObject,\n                                               targetSpace:DisplayObject,\n                                               out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n\n            var stage:Stage = sourceSpace.stage;\n\n            if (sourceSpace.is3D && stage)\n            {\n                stage.getCameraPosition(targetSpace, sPoint3D);\n                sourceSpace.getTransformationMatrix3D(targetSpace, sMatrix3D);\n                vertexData.getBoundsProjected(\"position\", sMatrix3D, sPoint3D, 0, -1, out);\n            }\n            else\n            {\n                sourceSpace.getTransformationMatrix(targetSpace, sMatrix);\n                vertexData.getBounds(\"position\", sMatrix, 0, -1, out);\n            }\n\n            return out;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/Padding.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import starling.events.Event;\n    import starling.events.EventDispatcher;\n\n    /** Dispatched when any property of the instance changes. */\n    [Event(name=\"change\", type=\"starling.events.Event\")]\n\n    /** The padding class stores one number for each of four directions,\n     *  thus describing the padding around a 2D object. */\n    public class Padding extends EventDispatcher\n    {\n        private var _left:Number;\n        private var _right:Number;\n        private var _top:Number;\n        private var _bottom:Number;\n\n        /** Creates a new instance with the given properties. */\n        public function Padding(left:Number=0, right:Number=0, top:Number=0, bottom:Number=0)\n        {\n            setTo(left, right, top, bottom);\n        }\n\n        /** Sets all four values at once. */\n        public function setTo(left:Number=0, right:Number=0, top:Number=0, bottom:Number=0):void\n        {\n            var changed:Boolean = _left != left || _right != right || _top != top || _bottom != bottom;\n\n            _left = left;\n            _right = right;\n            _top = top;\n            _bottom = bottom;\n\n            if (changed) dispatchEventWith(Event.CHANGE);\n        }\n\n        /** Copies all properties from another Padding instance.\n         *  Pass <code>null</code> to reset all values to zero. */\n        public function copyFrom(padding:Padding):void\n        {\n            if (padding == null) setTo(0, 0, 0, 0);\n            else setTo(padding._left, padding._right, padding._top, padding._bottom);\n        }\n\n        /** Creates a new instance with the exact same values. */\n        public function clone():Padding\n        {\n            return new Padding(_left, _right, _top, _bottom);\n        }\n\n        /** The padding on the left side. */\n        public function get left():Number { return _left; }\n        public function set left(value:Number):void\n        {\n            if (_left != value)\n            {\n                _left = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The padding on the right side. */\n        public function get right():Number { return _right; }\n        public function set right(value:Number):void\n        {\n            if (_right != value)\n            {\n                _right = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The padding towards the top. */\n        public function get top():Number { return _top; }\n        public function set top(value:Number):void\n        {\n            if (_top != value)\n            {\n                _top = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n\n        /** The padding towards the bottom. */\n        public function get bottom():Number { return _bottom; }\n        public function set bottom(value:Number):void\n        {\n            if (_bottom != value)\n            {\n                _bottom = value;\n                dispatchEventWith(Event.CHANGE);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/Pool.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.errors.AbstractClassError;\n\n    /** A simple object pool supporting the most basic utility objects.\n     *\n     *  <p>If you want to retrieve an object, but the pool does not contain any more instances,\n     *  it will silently create a new one.</p>\n     *\n     *  <p>It's important that you use the pool in a balanced way, i.e. don't just \"get\" or \"put\"\n     *  alone! Always make the calls in pairs; whenever you get an object, be sure to put it back\n     *  later, and the other way round. Otherwise, the pool will empty or (even worse) grow\n     *  in size uncontrolled.</p>\n     */\n    public class Pool\n    {\n        private static var sPoints:Vector.<Point> = new <Point>[];\n        private static var sPoints3D:Vector.<Vector3D> = new <Vector3D>[];\n        private static var sMatrices:Vector.<Matrix> = new <Matrix>[];\n        private static var sMatrices3D:Vector.<Matrix3D> = new <Matrix3D>[];\n        private static var sRectangles:Vector.<Rectangle> = new <Rectangle>[];\n\n        /** @private */\n        public function Pool() { throw new AbstractClassError(); }\n\n        /** Retrieves a Point instance from the pool. */\n        public static function getPoint(x:Number = 0, y:Number = 0):Point\n        {\n            if (sPoints.length == 0) return new Point(x, y);\n            else\n            {\n                var point:Point = sPoints.pop();\n                point.x = x; point.y = y;\n                return point;\n            }\n        }\n\n        /** Stores a Point instance in the pool.\n         *  Don't keep any references to the object after moving it to the pool! */\n        public static function putPoint(point:Point):void\n        {\n            if (point) sPoints[sPoints.length] = point;\n        }\n\n        /** Retrieves a Vector3D instance from the pool. */\n        public static function getPoint3D(x:Number = 0, y:Number = 0, z:Number = 0):Vector3D\n        {\n            if (sPoints.length == 0) return new Vector3D(x, y, z);\n            else\n            {\n                var point:Vector3D = sPoints3D.pop();\n                point.x = x; point.y = y; point.z = z;\n                return point;\n            }\n        }\n\n        /** Stores a Vector3D instance in the pool.\n         *  Don't keep any references to the object after moving it to the pool! */\n        public static function putPoint3D(point:Vector3D):void\n        {\n            if (point) sPoints3D[sPoints3D.length] = point;\n        }\n\n        /** Retrieves a Matrix instance from the pool. */\n        public static function getMatrix(a:Number = 1, b:Number = 0, c:Number = 0, d:Number = 1,\n                                         tx:Number = 0, ty:Number = 0):Matrix\n        {\n            if (sMatrices.length == 0) return new Matrix(a, b, c, d, tx, ty);\n            else\n            {\n                var matrix:Matrix = sMatrices.pop();\n                matrix.setTo(a, b, c, d, tx, ty);\n                return matrix;\n            }\n        }\n\n        /** Stores a Matrix instance in the pool.\n         *  Don't keep any references to the object after moving it to the pool! */\n        public static function putMatrix(matrix:Matrix):void\n        {\n            if (matrix) sMatrices[sMatrices.length] = matrix;\n        }\n\n        /** Retrieves a Matrix3D instance from the pool.\n         *\n         *  @param identity   If enabled, the matrix will be reset to the identity.\n         *                    Otherwise, its contents is undefined.\n         */\n        public static function getMatrix3D(identity:Boolean = true):Matrix3D\n        {\n            if (sMatrices3D.length == 0) return new Matrix3D();\n            else\n            {\n                var matrix:Matrix3D = sMatrices3D.pop();\n                if (identity) matrix.identity();\n                return matrix;\n            }\n        }\n\n        /** Stores a Matrix3D instance in the pool.\n         *  Don't keep any references to the object after moving it to the pool! */\n        public static function putMatrix3D(matrix:Matrix3D):void\n        {\n            if (matrix) sMatrices3D[sMatrices3D.length] = matrix;\n        }\n\n        /** Retrieves a Rectangle instance from the pool. */\n        public static function getRectangle(x:Number = 0, y:Number = 0,\n                                            width:Number = 0, height:Number = 0):Rectangle\n        {\n            if (sRectangles.length == 0) return new Rectangle(x, y, width, height);\n            else\n            {\n                var rectangle:Rectangle = sRectangles.pop();\n                rectangle.setTo(x, y, width, height);\n                return rectangle;\n            }\n        }\n\n        /** Stores a Rectangle instance in the pool.\n         *  Don't keep any references to the object after moving it to the pool! */\n        public static function putRectangle(rectangle:Rectangle):void\n        {\n            if (rectangle) sRectangles[sRectangles.length] = rectangle;\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/RectangleUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.geom.Matrix;\n    import flash.geom.Matrix3D;\n    import flash.geom.Point;\n    import flash.geom.Rectangle;\n    import flash.geom.Vector3D;\n\n    import starling.errors.AbstractClassError;\n\n    /** A utility class containing methods related to the Rectangle class. */\n    public class RectangleUtil\n    {\n        // helper objects\n        private static const sPoint:Point = new Point();\n        private static const sPoint3D:Vector3D = new Vector3D();\n        private static const sPositions:Vector.<Point> =\n            new <Point>[new Point(), new Point(), new Point(), new Point()];\n\n        /** @private */\n        public function RectangleUtil() { throw new AbstractClassError(); }\n        \n        /** Calculates the intersection between two Rectangles. If the rectangles do not intersect,\n         *  this method returns an empty Rectangle object with its properties set to 0. */\n        public static function intersect(rect1:Rectangle, rect2:Rectangle, \n                                         out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            \n            var left:Number   = rect1.x      > rect2.x      ? rect1.x      : rect2.x;\n            var right:Number  = rect1.right  < rect2.right  ? rect1.right  : rect2.right;\n            var top:Number    = rect1.y      > rect2.y      ? rect1.y      : rect2.y;\n            var bottom:Number = rect1.bottom < rect2.bottom ? rect1.bottom : rect2.bottom;\n            \n            if (left > right || top > bottom)\n                out.setEmpty();\n            else\n                out.setTo(left, top, right-left, bottom-top);\n            \n            return out;\n        }\n        \n        /** Calculates a rectangle with the same aspect ratio as the given 'rectangle',\n         *  centered within 'into'.  \n         * \n         *  <p>This method is useful for calculating the optimal viewPort for a certain display \n         *  size. You can use different scale modes to specify how the result should be calculated;\n         *  furthermore, you can avoid pixel alignment errors by only allowing whole-number  \n         *  multipliers/divisors (e.g. 3, 2, 1, 1/2, 1/3).</p>\n         *  \n         *  @see starling.utils.ScaleMode\n         */\n        public static function fit(rectangle:Rectangle, into:Rectangle, \n                                   scaleMode:String=\"showAll\", pixelPerfect:Boolean=false,\n                                   out:Rectangle=null):Rectangle\n        {\n            if (!ScaleMode.isValid(scaleMode)) throw new ArgumentError(\"Invalid scaleMode: \" + scaleMode);\n            if (out == null) out = new Rectangle();\n            \n            var width:Number   = rectangle.width;\n            var height:Number  = rectangle.height;\n            var factorX:Number = into.width  / width;\n            var factorY:Number = into.height / height;\n            var factor:Number  = 1.0;\n            \n            if (scaleMode == ScaleMode.SHOW_ALL)\n            {\n                factor = factorX < factorY ? factorX : factorY;\n                if (pixelPerfect) factor = nextSuitableScaleFactor(factor, false);\n            }\n            else if (scaleMode == ScaleMode.NO_BORDER)\n            {\n                factor = factorX > factorY ? factorX : factorY;\n                if (pixelPerfect) factor = nextSuitableScaleFactor(factor, true);\n            }\n            \n            width  *= factor;\n            height *= factor;\n            \n            out.setTo(\n                into.x + (into.width  - width)  / 2,\n                into.y + (into.height - height) / 2,\n                width, height);\n            \n            return out;\n        }\n        \n        /** Calculates the next whole-number multiplier or divisor, moving either up or down. */\n        private static function nextSuitableScaleFactor(factor:Number, up:Boolean):Number\n        {\n            var divisor:Number = 1.0;\n            \n            if (up)\n            {\n                if (factor >= 0.5) return Math.ceil(factor);\n                else\n                {\n                    while (1.0 / (divisor + 1) > factor)\n                        ++divisor;\n                }\n            }\n            else\n            {\n                if (factor >= 1.0) return Math.floor(factor);\n                else\n                {\n                    while (1.0 / divisor > factor)\n                        ++divisor;\n                }\n            }\n            \n            return 1.0 / divisor;\n        }\n        \n        /** If the rectangle contains negative values for width or height, all coordinates\n         *  are adjusted so that the rectangle describes the same region with positive values. */\n        public static function normalize(rect:Rectangle):void\n        {\n            if (rect.width < 0)\n            {\n                rect.width = -rect.width;\n                rect.x -= rect.width;\n            }\n            \n            if (rect.height < 0)\n            {\n                rect.height = -rect.height;\n                rect.y -= rect.height;\n            }\n        }\n\n        /** Extends the bounds of the rectangle in all four directions. */\n        public static function extend(rect:Rectangle, left:Number=0, right:Number=0,\n                                      top:Number=0, bottom:Number=0):void\n        {\n            rect.x -= left;\n            rect.y -= top;\n            rect.width  += left + right;\n            rect.height += top  + bottom;\n        }\n\n        /** Calculates the bounds of a rectangle after transforming it by a matrix.\n         *  If you pass an <code>out</code>-rectangle, the result will be stored in this rectangle\n         *  instead of creating a new object. */\n        public static function getBounds(rectangle:Rectangle, matrix:Matrix,\n                                         out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            \n            var minX:Number = Number.MAX_VALUE, maxX:Number = -Number.MAX_VALUE;\n            var minY:Number = Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;\n            var positions:Vector.<Point> = getPositions(rectangle, sPositions);\n            \n            for (var i:int=0; i<4; ++i)\n            {\n                MatrixUtil.transformCoords(matrix, positions[i].x, positions[i].y, sPoint);\n\n                if (minX > sPoint.x) minX = sPoint.x;\n                if (maxX < sPoint.x) maxX = sPoint.x;\n                if (minY > sPoint.y) minY = sPoint.y;\n                if (maxY < sPoint.y) maxY = sPoint.y;\n            }\n            \n            out.setTo(minX, minY, maxX - minX, maxY - minY);\n            return out;\n        }\n\n        /** Calculates the bounds of a rectangle projected into the XY-plane of a certain 3D space\n         *  as they appear from the given camera position. Note that 'camPos' is expected in the\n         *  target coordinate system (the same that the XY-plane lies in).\n         *\n         *  <p>If you pass an 'out' Rectangle, the result will be stored in this rectangle\n         *  instead of creating a new object.</p> */\n        public static function getBoundsProjected(rectangle:Rectangle, matrix:Matrix3D,\n                                                  camPos:Vector3D, out:Rectangle=null):Rectangle\n        {\n            if (out == null) out = new Rectangle();\n            if (camPos == null) throw new ArgumentError(\"camPos must not be null\");\n\n            var minX:Number = Number.MAX_VALUE, maxX:Number = -Number.MAX_VALUE;\n            var minY:Number = Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;\n            var positions:Vector.<Point> = getPositions(rectangle, sPositions);\n\n            for (var i:int=0; i<4; ++i)\n            {\n                var position:Point = positions[i];\n\n                if (matrix)\n                    MatrixUtil.transformCoords3D(matrix, position.x, position.y, 0, sPoint3D);\n                else\n                    sPoint3D.setTo(position.x, position.y, 0);\n\n                MathUtil.intersectLineWithXYPlane(camPos, sPoint3D, sPoint);\n\n                if (minX > sPoint.x) minX = sPoint.x;\n                if (maxX < sPoint.x) maxX = sPoint.x;\n                if (minY > sPoint.y) minY = sPoint.y;\n                if (maxY < sPoint.y) maxY = sPoint.y;\n            }\n\n            out.setTo(minX, minY, maxX - minX, maxY - minY);\n            return out;\n        }\n\n        /** Returns a vector containing the positions of the four edges of the given rectangle. */\n        public static function getPositions(rectangle:Rectangle,\n                                            out:Vector.<Point>=null):Vector.<Point>\n        {\n            if (out == null) out = new Vector.<Point>(4, true);\n\n            for (var i:int=0; i<4; ++i)\n                if (out[i] == null) out[i] = new Point();\n\n            out[0].x = rectangle.left;  out[0].y = rectangle.top;\n            out[1].x = rectangle.right; out[1].y = rectangle.top;\n            out[2].x = rectangle.left;  out[2].y = rectangle.bottom;\n            out[3].x = rectangle.right; out[3].y = rectangle.bottom;\n            return out;\n        }\n\n        /** Compares all properties of the given rectangle, returning true only if\n         *  they are equal (with the given accuracy 'e'). */\n        public static function compare(r1:Rectangle, r2:Rectangle, e:Number=0.0001):Boolean\n        {\n            if (r1 == null) return r2 == null;\n            else if (r2 == null) return false;\n            else\n            {\n                return r1.x > r2.x - e && r1.x < r2.x + e &&\n                       r1.y > r2.y - e && r1.y < r2.y + e &&\n                       r1.width  > r2.width  - e && r1.width  < r2.width  + e &&\n                       r1.height > r2.height - e && r1.height < r2.height + e;\n            }\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/RenderUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.display.Stage3D;\n    import flash.display3D.Context3D;\n    import flash.display3D.Context3DMipFilter;\n    import flash.display3D.Context3DRenderMode;\n    import flash.display3D.Context3DTextureFilter;\n    import flash.display3D.Context3DTextureFormat;\n    import flash.display3D.Context3DWrapMode;\n    import flash.events.ErrorEvent;\n    import flash.events.Event;\n    import flash.utils.setTimeout;\n\n    import starling.core.Starling;\n    import starling.errors.AbstractClassError;\n    import starling.textures.Texture;\n    import starling.textures.TextureSmoothing;\n\n    /** A utility class containing methods related to Stage3D and rendering in general. */\n    public class RenderUtil\n    {\n        /** @private */\n        public function RenderUtil()\n        {\n            throw new AbstractClassError();\n        }\n\n        /** Clears the render context with a certain color and alpha value. */\n        public static function clear(rgb:uint=0, alpha:Number=0.0):void\n        {\n            Starling.context.clear(\n                    Color.getRed(rgb)   / 255.0,\n                    Color.getGreen(rgb) / 255.0,\n                    Color.getBlue(rgb)  / 255.0,\n                    alpha);\n        }\n\n        /** Returns the flags that are required for AGAL texture lookup,\n         *  including the '&lt;' and '&gt;' delimiters. */\n        public static function getTextureLookupFlags(format:String, mipMapping:Boolean,\n                                                     repeat:Boolean=false,\n                                                     smoothing:String=\"bilinear\"):String\n        {\n            // TODO this method can probably be removed\n\n            var options:Array = [\"2d\", repeat ? \"repeat\" : \"clamp\"];\n\n            if (format == Context3DTextureFormat.COMPRESSED)\n                options.push(\"dxt1\");\n            else if (format == \"compressedAlpha\")\n                options.push(\"dxt5\");\n\n            if (smoothing == TextureSmoothing.NONE)\n                options.push(\"nearest\", mipMapping ? \"mipnearest\" : \"mipnone\");\n            else if (smoothing == TextureSmoothing.BILINEAR)\n                options.push(\"linear\", mipMapping ? \"mipnearest\" : \"mipnone\");\n            else\n                options.push(\"linear\", mipMapping ? \"miplinear\" : \"mipnone\");\n\n            return \"<\" + options.join() + \">\";\n        }\n\n        /** Returns a bit field uniquely describing texture format and premultiplied alpha,\n         *  so that each required AGAL variant will get its unique ID. This method is most\n         *  useful when overriding the <code>programVariantName</code> method of custom\n         *  effects.\n         *\n         *  @return a bit field using the 3 least significant bits.\n         */\n        public static function getTextureVariantBits(texture:Texture):uint\n        {\n            if (texture == null) return 0;\n\n            var bitField:uint = 0;\n            var formatBits:uint = 0;\n\n            switch (texture.format)\n            {\n                case Context3DTextureFormat.COMPRESSED_ALPHA:\n                    formatBits = 3; break;\n                case Context3DTextureFormat.COMPRESSED:\n                    formatBits = 2; break;\n                default:\n                    formatBits = 1;\n            }\n\n            bitField |= formatBits;\n\n            if (!texture.premultipliedAlpha)\n                bitField |= 1 << 2;\n\n            return bitField;\n        }\n\n        /** Calls <code>setSamplerStateAt</code> at the current context,\n         *  converting the given parameters to their low level counterparts. */\n        public static function setSamplerStateAt(sampler:int, mipMapping:Boolean,\n                                                 smoothing:String=\"bilinear\",\n                                                 repeat:Boolean=false):void\n        {\n            var wrap:String = repeat ? Context3DWrapMode.REPEAT : Context3DWrapMode.CLAMP;\n            var filter:String;\n            var mipFilter:String;\n\n            if (smoothing == TextureSmoothing.NONE)\n            {\n                filter = Context3DTextureFilter.NEAREST;\n                mipFilter = mipMapping ? Context3DMipFilter.MIPNEAREST : Context3DMipFilter.MIPNONE;\n            }\n            else if (smoothing == TextureSmoothing.BILINEAR)\n            {\n                filter = Context3DTextureFilter.LINEAR;\n                mipFilter = mipMapping ? Context3DMipFilter.MIPNEAREST : Context3DMipFilter.MIPNONE;\n            }\n            else\n            {\n                filter = Context3DTextureFilter.LINEAR;\n                mipFilter = mipMapping ? Context3DMipFilter.MIPLINEAR : Context3DMipFilter.MIPNONE;\n            }\n\n            Starling.context.setSamplerStateAt(sampler, wrap, filter, mipFilter);\n        }\n\n        /** Creates an AGAL source string with a <code>tex</code> operation, including an options\n         *  list with the appropriate format flag.\n         *\n         *  <p>Note that values for <code>repeat/clamp</code>, <code>filter</code> and\n         *  <code>mip-filter</code> are not included in the options list, since it's preferred\n         *  to set those values at runtime via <code>setSamplerStateAt</code>.</p>\n         *\n         *  <p>Starling expects every color to have its alpha value premultiplied into\n         *  the RGB channels. Thus, if this method encounters a non-PMA texture, it will\n         *  (per default) convert the color in the result register to PMA mode, resulting\n         *  in an additional <code>mul</code>-operation.</p>\n         *\n         *  @param resultReg  the register to write the result into.\n         *  @param uvReg      the register containing the texture coordinates.\n         *  @param sampler    the texture sampler to use.\n         *  @param texture    the texture that's active in the given texture sampler.\n         *  @param convertToPmaIfRequired  indicates if a non-PMA color should be converted to PMA.\n         *  @param tempReg    if 'resultReg' is the output register and PMA conversion is done,\n         *                    a temporary register is needed.\n         *\n         *  @return the AGAL source code, line break(s) included.\n         */\n        public static function createAGALTexOperation(\n                resultReg:String, uvReg:String, sampler:int, texture:Texture,\n                convertToPmaIfRequired:Boolean=true, tempReg:String=\"ft0\"):String\n        {\n            var format:String = texture.format;\n            var formatFlag:String;\n\n            switch (format)\n            {\n                case Context3DTextureFormat.COMPRESSED:\n                    formatFlag = \"dxt1\"; break;\n                case Context3DTextureFormat.COMPRESSED_ALPHA:\n                    formatFlag = \"dxt5\"; break;\n                default:\n                    formatFlag = \"rgba\";\n            }\n\n            var needsConversion:Boolean = convertToPmaIfRequired && !texture.premultipliedAlpha;\n            var texReg:String = needsConversion && resultReg == \"oc\" ? tempReg : resultReg;\n            var operation:String = \"tex \" + texReg + \", \" + uvReg + \", fs\" + sampler +\n                            \" <2d, \" + formatFlag + \">\\n\";\n\n            if (needsConversion)\n            {\n                if (resultReg == \"oc\") // the output color register cannot use a write mask ...\n                {\n                    operation += \"mul \" + texReg + \".xyz, \" + texReg + \".xyz, \" + texReg + \".www\\n\";\n                    operation += \"mov \" + resultReg + \", \" + texReg;\n                }\n                else\n                {\n                    operation += \"mul \" + resultReg + \".xyz, \" + texReg + \".xyz, \" + texReg + \".www\\n\";\n                }\n            }\n\n            return operation;\n        }\n\n        /** Requests a context3D object from the given Stage3D object.\n         *\n         * @param stage3D    The stage3D object the context needs to be requested from.\n         * @param renderMode The 'Context3DRenderMode' to use when requesting the context.\n         * @param profile    If you know exactly which 'Context3DProfile' you want to use, simply\n         *                   pass a String with that profile.\n         *\n         *                   <p>If you are unsure which profiles are supported on the current\n         *                   device, you can also pass an Array of profiles; they will be\n         *                   tried one after the other (starting at index 0), until a working\n         *                   profile is found. If none of the given profiles is supported,\n         *                   the Stage3D object will dispatch an ERROR event.</p>\n         *\n         *                   <p>You can also pass the String 'auto' to use the best available\n         *                   profile automatically. This will try all known Stage3D profiles,\n         *                   beginning with the most powerful.</p>\n         */\n        public static function requestContext3D(stage3D:Stage3D, renderMode:String, profile:*):void\n        {\n            var profiles:Array;\n            var currentProfile:String;\n\n            if (profile == \"auto\")\n                profiles = [\"standardExtended\", \"standard\", \"standardConstrained\",\n                            \"baselineExtended\", \"baseline\", \"baselineConstrained\"];\n            else if (profile is String)\n                profiles = [profile as String];\n            else if (profile is Array)\n                profiles = profile as Array;\n            else\n                throw new ArgumentError(\"Profile must be of type 'String' or 'Array'\");\n\n            stage3D.addEventListener(Event.CONTEXT3D_CREATE, onCreated, false, 100);\n            stage3D.addEventListener(ErrorEvent.ERROR, onError, false, 100);\n\n            requestNextProfile();\n\n            function requestNextProfile():void\n            {\n                currentProfile = profiles.shift();\n\n                try { execute(stage3D.requestContext3D, renderMode, currentProfile); }\n                catch (error:Error)\n                {\n                    if (profiles.length != 0) setTimeout(requestNextProfile, 1);\n                    else throw error;\n                }\n            }\n\n            function onCreated(event:Event):void\n            {\n                var context:Context3D = stage3D.context3D;\n\n                if (renderMode == Context3DRenderMode.AUTO && profiles.length != 0 &&\n                        context.driverInfo.indexOf(\"Software\") != -1)\n                {\n                    onError(event);\n                }\n                else\n                {\n                    onFinished();\n                }\n            }\n\n            function onError(event:Event):void\n            {\n                if (profiles.length != 0)\n                {\n                    event.stopImmediatePropagation();\n                    setTimeout(requestNextProfile, 1);\n                }\n                else onFinished();\n            }\n\n            function onFinished():void\n            {\n                stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onCreated);\n                stage3D.removeEventListener(ErrorEvent.ERROR, onError);\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/ScaleMode.as",
    "content": "package starling.utils\n{\n    import starling.errors.AbstractClassError;\n\n    /** A class that provides constant values for the 'RectangleUtil.fit' method. */\n    public class ScaleMode\n    {\n        /** @private */\n        public function ScaleMode() { throw new AbstractClassError(); }\n        \n        /** Specifies that the rectangle is not scaled, but simply centered within the \n         *  specified area. */\n        public static const NONE:String = \"none\";\n        \n        /** Specifies that the rectangle fills the specified area without distortion \n         *  but possibly with some cropping, while maintaining the original aspect ratio. */\n        public static const NO_BORDER:String = \"noBorder\";\n        \n        /** Specifies that the entire rectangle will be scaled to fit into the specified \n         *  area, while maintaining the original aspect ratio. This might leave empty bars at\n         *  either the top and bottom, or left and right. */\n        public static const SHOW_ALL:String = \"showAll\";\n        \n        /** Indicates whether the given scale mode string is valid. */\n        public static function isValid(scaleMode:String):Boolean\n        {\n            return scaleMode == NONE || scaleMode == NO_BORDER || scaleMode == SHOW_ALL;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/StringUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import starling.errors.AbstractClassError;\n\n    /** A utility class with methods related to the String class. */\n    public class StringUtil\n    {\n        /** @private */\n        public function StringUtil() { throw new AbstractClassError(); }\n\n        /** Formats a String in .Net-style, with curly braces (\"{0}\"). Does not support any\n         *  number formatting options yet. */\n        public static function format(format:String, ...args):String\n        {\n            // TODO: add number formatting options\n\n            for (var i:int=0; i<args.length; ++i)\n                format = format.replace(new RegExp(\"\\\\{\"+i+\"\\\\}\", \"g\"), args[i]);\n\n            return format;\n        }\n\n        /** Replaces a string's \"master string\" — the string it was built from —\n         *  with a single character to save memory. Find more information about this AS3 oddity\n         *  <a href=\"http://jacksondunstan.com/articles/2260\">here</a>.\n         *\n         *  @param  string The String to clean\n         *  @return The input string, but with a master string only one character larger than it.\n         *  @author Jackson Dunstan, JacksonDunstan.com\n         */\n        public static function clean(string:String):String\n        {\n            return (\"_\" + string).substr(1);\n        }\n\n        /** Removes all leading white-space and control characters from the given String.\n         *\n         *  <p>Beware: this method does not make a proper Unicode white-space check,\n         *  but simply trims all character codes of '0x20' or below.</p>\n         */\n        public static function trimStart(string:String):String\n        {\n            var pos:int;\n            var length:int = string.length;\n\n            for (pos = 0; pos < length; ++pos)\n                if (string.charCodeAt(pos) > 0x20) break;\n\n            return string.substring(pos, length);\n        }\n\n        /** Removes all trailing white-space and control characters from the given String.\n         *\n         *  <p>Beware: this method does not make a proper Unicode white-space check,\n         *  but simply trims all character codes of '0x20' or below.</p>\n         */\n        public static function trimEnd(string:String):String\n        {\n            for (var pos:int = string.length - 1; pos >= 0; --pos)\n                if (string.charCodeAt(pos) > 0x20) break;\n\n            return string.substring(0, pos + 1);\n        }\n\n        /** Removes all leading and trailing white-space and control characters from the given\n         *  String.\n         *\n         *  <p>Beware: this method does not make a proper Unicode white-space check,\n         *  but simply trims all character codes of '0x20' or below.</p>\n         */\n        public static function trim(string:String):String\n        {\n            var startPos:int, endPos:int;\n            var length:int = string.length;\n\n            for (startPos = 0; startPos < length; ++startPos)\n                if (string.charCodeAt(startPos) > 0x20) break;\n\n            for (endPos = string.length - 1; endPos >= startPos; --endPos)\n                if (string.charCodeAt(endPos) > 0x20) break;\n\n            return string.substring(startPos, endPos + 1);\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/SystemUtil.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    import flash.display3D.Context3D;\n    import flash.events.Event;\n    import flash.events.EventDispatcher;\n    import flash.system.Capabilities;\n    import flash.text.Font;\n    import flash.text.FontStyle;\n    import flash.utils.getDefinitionByName;\n\n    import starling.errors.AbstractClassError;\n\n    /** A utility class with methods related to the current platform and runtime. */\n    public class SystemUtil\n    {\n        private static var sInitialized:Boolean = false;\n        private static var sApplicationActive:Boolean = true;\n        private static var sWaitingCalls:Array = [];\n        private static var sPlatform:String;\n        private static var sDesktop:Boolean;\n        private static var sVersion:String;\n        private static var sAIR:Boolean;\n        private static var sEmbeddedFonts:Array = null;\n        private static var sSupportsDepthAndStencil:Boolean = true;\n        \n        /** @private */\n        public function SystemUtil() { throw new AbstractClassError(); }\n        \n        /** Initializes the <code>ACTIVATE/DEACTIVATE</code> event handlers on the native\n         *  application. This method is automatically called by the Starling constructor. */\n        public static function initialize():void\n        {\n            if (sInitialized) return;\n            \n            sInitialized = true;\n            sPlatform = Capabilities.version.substr(0, 3);\n            sVersion = Capabilities.version.substr(4);\n            sDesktop = /(WIN|MAC|LNX)/.exec(sPlatform) != null;\n\n            try\n            {\n                var nativeAppClass:Object = getDefinitionByName(\"flash.desktop::NativeApplication\");\n                var nativeApp:EventDispatcher = nativeAppClass[\"nativeApplication\"] as EventDispatcher;\n\n                nativeApp.addEventListener(Event.ACTIVATE, onActivate, false, 0, true);\n                nativeApp.addEventListener(Event.DEACTIVATE, onDeactivate, false, 0, true);\n\n                var appDescriptor:XML = nativeApp[\"applicationDescriptor\"];\n                var ns:Namespace = appDescriptor.namespace();\n                var ds:String = appDescriptor.ns::initialWindow.ns::depthAndStencil.toString().toLowerCase();\n\n                sSupportsDepthAndStencil = (ds == \"true\");\n                sAIR = true;\n            }\n            catch (e:Error)\n            {\n                sAIR = false;\n            }\n        }\n        \n        private static function onActivate(event:Object):void\n        {\n            sApplicationActive = true;\n            \n            for each (var call:Array in sWaitingCalls)\n            {\n                try { call[0].apply(null, call[1]); }\n                catch (e:Error)\n                {\n                    trace(\"[Starling] Error in 'executeWhenApplicationIsActive' call:\", e.message);\n                }\n            }\n\n            sWaitingCalls = [];\n        }\n        \n        private static function onDeactivate(event:Object):void\n        {\n            sApplicationActive = false;\n        }\n        \n        /** Executes the given function with its arguments the next time the application is active.\n         *  (If it <em>is</em> active already, the call will be executed right away.) */\n        public static function executeWhenApplicationIsActive(call:Function, ...args):void\n        {\n            initialize();\n            \n            if (sApplicationActive) call.apply(null, args);\n            else sWaitingCalls.push([call, args]);\n        }\n\n        /** Indicates if the application is currently active. On Desktop, this means that it has\n         *  the focus; on mobile, that it is in the foreground. In the Flash Plugin, always\n         *  returns true. */\n        public static function get isApplicationActive():Boolean\n        {\n            initialize();\n            return sApplicationActive;\n        }\n\n        /** Indicates if the code is executed in an Adobe AIR runtime (true)\n         *  or Flash plugin/projector (false). */\n        public static function get isAIR():Boolean\n        {\n            initialize();\n            return sAIR;\n        }\n        \n        /** Indicates if the code is executed on a Desktop computer with Windows, OS X or Linux\n         *  operating system. If the method returns 'false', it's probably a mobile device\n         *  or a Smart TV. */\n        public static function get isDesktop():Boolean\n        {\n            initialize();\n            return sDesktop;\n        }\n        \n        /** Returns the three-letter platform string of the current system. These are\n         *  the most common platforms: <code>WIN, MAC, LNX, IOS, AND, QNX</code>. Except for the\n         *  last one, which indicates \"Blackberry\", all should be self-explanatory. */\n        public static function get platform():String\n        {\n            initialize();\n            return sPlatform;\n        }\n\n        /** Returns the Flash Player/AIR version string. The format of the version number is:\n         *  <em>majorVersion,minorVersion,buildNumber,internalBuildNumber</em>. */\n        public static function get version():String\n        {\n            initialize();\n            return sVersion;\n        }\n\n        /** Returns the value of the 'initialWindow.depthAndStencil' node of the application\n         *  descriptor, if this in an AIR app; otherwise always <code>true</code>. */\n        public static function get supportsDepthAndStencil():Boolean\n        {\n            return sSupportsDepthAndStencil;\n        }\n\n        /** Indicates if Context3D supports video textures. At the time of this writing,\n         *  video textures are only supported on Windows, OS X and iOS, and only in AIR\n         *  applications (not the Flash Player). */\n        public static function get supportsVideoTexture():Boolean\n        {\n            return Context3D[\"supportsVideoTexture\"];\n        }\n\n        /** Updates the list of embedded fonts. To be called when a font is loaded at runtime. */\n        public static function updateEmbeddedFonts():void\n        {\n            sEmbeddedFonts = null; // will be updated in 'isEmbeddedFont()'\n        }\n\n        /** Figures out if an embedded font with the specified style is available.\n         *  The fonts are enumerated only once; if you load a font at runtime, be sure to call\n         *  'updateEmbeddedFonts' before calling this method.\n         *\n         *  @param fontName  the name of the font\n         *  @param bold      indicates if the font has a bold style\n         *  @param italic    indicates if the font has an italic style\n         *  @param fontType  the type of the font (one of the constants defined in the FontType class)\n         */\n        public static function isEmbeddedFont(fontName:String, bold:Boolean=false, italic:Boolean=false,\n                                              fontType:String=\"embedded\"):Boolean\n        {\n            if (sEmbeddedFonts == null)\n                sEmbeddedFonts = Font.enumerateFonts(false);\n\n            for each (var font:Font in sEmbeddedFonts)\n            {\n                var style:String = font.fontStyle;\n                var isBold:Boolean = style == FontStyle.BOLD || style == FontStyle.BOLD_ITALIC;\n                var isItalic:Boolean = style == FontStyle.ITALIC || style == FontStyle.BOLD_ITALIC;\n\n                if (fontName == font.fontName && bold == isBold && italic == isItalic &&\n                    fontType == font.fontType)\n                {\n                    return true;\n                }\n            }\n\n            return false;\n        }\n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/deg2rad.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    /** Converts an angle from degrees into radians. */\n    public function deg2rad(deg:Number):Number\n    {\n        return deg / 180.0 * Math.PI;   \n    }\n}"
  },
  {
    "path": "mobile_version/src/starling/utils/execute.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    /** Executes a function with the specified arguments. If the argument count does not match\n     *  the function, the argument list is cropped / filled up with <code>null</code> values. */\n    public function execute(func:Function, ...args):void\n    {\n        if (func != null)\n        {\n            var i:int;\n            var maxNumArgs:int = func.length;\n\n            for (i=args.length; i<maxNumArgs; ++i)\n                args[i] = null;\n\n            // In theory, the 'default' case would always work,\n            // but we want to avoid the 'slice' allocations.\n\n            switch (maxNumArgs)\n            {\n                case 0:  func(); break;\n                case 1:  func(args[0]); break;\n                case 2:  func(args[0], args[1]); break;\n                case 3:  func(args[0], args[1], args[2]); break;\n                case 4:  func(args[0], args[1], args[2], args[3]); break;\n                case 5:  func(args[0], args[1], args[2], args[3], args[4]); break;\n                case 6:  func(args[0], args[1], args[2], args[3], args[4], args[5]); break;\n                case 7:  func(args[0], args[1], args[2], args[3], args[4], args[5], args[6]); break;\n                default: func.apply(null, args.slice(0, maxNumArgs)); break;\n            }\n        }\n    }\n}\n"
  },
  {
    "path": "mobile_version/src/starling/utils/rad2deg.as",
    "content": "// =================================================================================================\n//\n//\tStarling Framework\n//\tCopyright Gamua GmbH. All Rights Reserved.\n//\n//\tThis program is free software. You can redistribute and/or modify it\n//\tin accordance with the terms of the accompanying license agreement.\n//\n// =================================================================================================\n\npackage starling.utils\n{\n    /** Converts an angle from radians into degrees. */\n    public function rad2deg(rad:Number):Number\n    {\n        return rad / Math.PI * 180.0;            \n    }\n}"
  },
  {
    "path": "mobile_version/src/textboxclass.as",
    "content": "package {\r\n\timport flash.geom.*;\r\n\t\r\n\tpublic class textboxclass {\r\n\t\tpublic function textboxclass():void {\r\n\t\t\tfirstcreate();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function firstcreate():void {\r\n\t\t\t//Like clear, only it creates the actual arrays, etc\r\n\t\t\tfor (iter = 0; iter < 10; iter++) {\r\n\t\t\t\tvar t:String = new String;\tt = \"\";\r\n\t\t\t\tline.push(t);\r\n\t\t\t}\r\n\t\t\txp = 0; yp = 0; w = 0; h = 0; numlines = 0; lw = 0; tl = 0; tm = 0; active = false; timer = 0;\r\n\t\t\tybuffer = -1; redraw = true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function clear():void {\r\n\t\t\t//Set all values to a default, required for creating a new entity\r\n\t\t\tfor (iter = 0; iter < 12; iter++) {\r\n\t\t\t\tline[iter]=\"\";\r\n\t\t\t}\r\n\t\t\ttextrect = new Rectangle();\r\n\t\t\txp = 0; yp = 0; w = 0; h = 0; numlines = 1; lw = 0; tl = 0; tm = 0; active = true; timer = 0;\r\n\t\t\tybuffer = -1; redraw = true;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function centerx():void { resize();\txp = 160 - (w / 2);\tresize(); }\r\n\t\tpublic function centery():void { resize();\typ = 120 - (h / 2); resize();\t}\r\n\t\t\r\n\t\tpublic function adjust():void {\r\n\t\t\tresize();\r\n\t\t\tif (xp < 10) xp = 10;\r\n\t\t\tif (yp < 10) yp = 10;\r\n\t\t\tif (xp + w > 310) xp = 310 - w;\r\n\t\t\tif (yp + h > 230) yp = 230 - h;\t\r\n\t\t\tresize();\r\n\t\t}\r\n\t\t\r\n\t\tpublic function initcol(rr:int, gg:int, bb:int):void {\r\n\t\t\ttr = rr; tg = gg; tb = bb;\r\n\t\t\tr = 0; g = 0; b = 0; tl = 0.5;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function setcol(rr:int, gg:int, bb:int):void {\r\n\t\t\tr = rr; g = gg; b = bb;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function update():void {\r\n\t\t\tif (tm == 0) {\r\n\t\t\t\ttl += .1;\r\n\t\t\t\tif (tl >= 1) { tl = 1; tm = 1; }\r\n\t\t\t\tsetcol(int(tr * tl), int(tg * tl), int(tb * tl));\r\n\t\t\t\tredraw = true;\r\n\t\t\t}else if (tm == 2) {\r\n\t\t\t\ttl -= .1;\r\n\t\t\t\tif (tl <= 0.5) { tl = 0.5; active = false; }\r\n\t\t\t\tsetcol(int(tr * tl), int(tg * tl), int(tb * tl));\r\n\t\t\t\tredraw = true;\r\n\t\t\t}\r\n\t\t\tif (timer > 0) {\r\n\t\t\t\ttimer--;\r\n\t\t\t\tif (timer == 0) tm = 2;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t\tpublic function remove():void {\r\n\t\t\t//tm = 2; tl = 1; //Remove mode\r\n\t\t\ttm = 2; tl = 0.4; //Remove mode\r\n\t\t}\r\n\t\t\r\n\t\tpublic function removefast():void {\r\n\t\t\ttm = 2; tl = 0.4; //Remove mode\r\n\t\t}\r\n\t\t\r\n\t\tpublic function resize():void {\r\n\t\t\t//Set the width and height to the correct sizes\r\n\t\t\tmax = 0;\r\n\t\t\tfor (iter = 0; iter < numlines; iter++) if (line[iter].length > max) max = line[iter].length;\r\n\t\t\t\r\n\t\t\tlw = max;\r\n\t\t\tw = (max +2) * 8;\r\n\t\t\th = (numlines + 2) * 8;\r\n\t\t\ttextrect.x = xp; textrect.y = yp;\ttextrect.width = w;\ttextrect.height = h;\r\n\t\t}\r\n\t\t\r\n\t\tpublic function addline(t:String):void {\r\n\t\t\tline[numlines] = t;\r\n\t\t\tnumlines++;\r\n\t\t\tresize();\r\n\t\t\tif (numlines >= 12) numlines = 0;\r\n\t\t}\r\n\t\t\r\n    //Fundamentals\r\n\t\tpublic var line:Array = new Array;\r\n\t\tpublic var xp:int, yp:int, lw:int, w:int, h:int, numlines:int;\r\n\t\tpublic var r:int, g:int, b:int;\r\n\t\tpublic var tr:int, tg:int, tb:int;\r\n\t\tpublic var textrect:Rectangle;\r\n\t\tpublic var active:Boolean;\r\n\t\tpublic var timer:int;\r\n\t\t\r\n\t\tpublic var tl:Number, tm:int;\r\n\t\t\r\n\t\tpublic var iter:int, max:int;\r\n\t\t\r\n\t\t//For android\r\n\t\tpublic var ybuffer:int;\r\n\t\tpublic var redraw:Boolean;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "mobile_version/src/tmap.as",
    "content": "package {\r\n\tpublic class tmap {\r\n\t\tpublic static function init():void {\r\n\t\t\tfor (var i:int = 0; i < 30; i++) {\r\n\t\t\t  contents.push(\"\");\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tindex = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function reset():void {\r\n\t\t\tindex = 0;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static function push(t:String):void {\r\n\t\t\tcontents[index] = t;\r\n\t\t\tindex++;\r\n\t\t}\r\n\t\t\r\n\t\tpublic static var contents:Vector.<String> = new Vector.<String>;\r\n\t\tpublic static var index:int;\r\n\t}\r\n}\r\n"
  },
  {
    "path": "tools/editors/Final Level Editor/imports/final/x41y51.txt",
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  },
  {
    "path": "tools/editors/Final Level Editor/imports/final/x41y52.txt",
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  },
  {
    "path": "tools/editors/Final Level Editor/imports/final/x41y56.txt",
    "content": "98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n2\n22 24 2 1 4 176 72 208 208\n10 16 1 0 2 0 0 320 240\n"
  },
  {
    "path": "tools/editors/Final Level Editor/imports/final/x42y51.txt",
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  },
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    "content": "219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 139 179 179 179 179 179 179 179 179 179 179 179 140 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 220 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 258 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 260 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n219 219 219 219 219 219 219 219 219 219 219 219 219 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n179 179 179 179 179 179 179 179 179 179 179 179 179 140 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 220 219 219 219 219 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 139 179 179 179 179 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 98 98 98 98 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 258 259 259 259 259 259 259 \n179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 \n219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 219 \n0\n"
  },
  {
    "path": "tools/editors/Final Level Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)<< \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==80) temp=0;\n        if(mapcontents[i][j]==83) temp=1;\n        if(mapcontents[i][j]==86) temp=2;\n        if(mapcontents[i][j]==89) temp=3;\n        if(mapcontents[i][j]==92) temp=4;\n        if(mapcontents[i][j]==95) temp=5;\n      }\n    }\n  }\n  if(temp>=0){\n    file << \"rcol=\"<<temp<<\";\\n\";\n  }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  //currentarea=\"final\";\n  currentarea=\"intermission\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=52; mapy=56;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(0,0,0));\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n        if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n        if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n        //Minor guides\n        if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n        //Major guides\n        if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n        if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      }\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x41y51.txt",
    "content": "case rn(41,51):\ntmap = new Array();\ntmap.push(\"740,740,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,178,180,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,218,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,258,260,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,180,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,178,179,179,179,179\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,98,98,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,220,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"259,259,100,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,220,178,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 280, 120, 10, 1, 51410);  // (savepoint)\nobj.createentity(game, 40, 28, 11, 192);  // (horizontal gravity line)\nobj.createentity(game, 96, 204, 11, 88);  // (horizontal gravity line)\nobj.createentity(game, 144, 156, 11, 88);  // (horizontal gravity line)\nobj.createentity(game, 96, 92, 11, 88);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x41y52.txt",
    "content": "case rn(41,52):\ntmap = new Array();\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,740,740,740,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,740,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,180,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,100,98,220,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 264, 168, 10, 1, 52410);  // (savepoint)\nobj.createentity(game, 152, 112, 10, 0, 52411);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x41y56.txt",
    "content": "case rn(41,56):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\n\nobj.createentity(game, 176, 192, 2, 1, 4, 176, 72, 208, 208);  // Platform, bounded\nobj.createentity(game, 80, 128, 1, 0, 2);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x42y51.txt",
    "content": "case rn(42,51):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,260,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 168, 72, 10, 0, 51420);  // (savepoint)\nobj.createentity(game, 24, 60, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, 24, 148, 11, 120);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x42y52.txt",
    "content": "case rn(42,52):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,99,259,259,259,259,259,259,259,259,100,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,218,98,220,218,98,220,740,740,740,740,740,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x42y56.txt",
    "content": "case rn(42,56):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\n\nobj.createentity(game, 88, 64, 10, 1, 56420);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x43y51.txt",
    "content": "case rn(43,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 155, 24, 12, 184);  // (vertical gravity line)\nobj.createentity(game, 120, 152, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 104, 136, 1, 1, 8, 0, -64, 320, 296);  // Enemy, bounded\nobj.createentity(game, 88, 120, 1, 1, 8, 0, -56, 320, 312);  // Enemy, bounded\nobj.createentity(game, 72, 104, 1, 1, 8, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 56, 88, 1, 1, 8, 0, -48, 320, 328);  // Enemy, bounded\nobj.createentity(game, 176, 56, 1, 0, 8, 0, -64, 320, 288);  // Enemy, bounded\nobj.createentity(game, 192, 72, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\nobj.createentity(game, 208, 88, 1, 0, 8, 0, -72, 320, 296);  // Enemy, bounded\nobj.createentity(game, 224, 104, 1, 0, 8, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 240, 120, 1, 0, 8, 0, -48, 320, 296);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x43y52.txt",
    "content": "case rn(43,52):\ntmap = new Array();\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,0,0,0,0,258,259,259,260,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,218,98,98,220,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,258,259,259,260,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,218,98,98,220\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,178,179,179,180,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"178,179,179,180,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,178,179,179,180,0,0,0,0,0,0,0,0\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,0,0,0,0,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\ntmap.push(\"218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220\");\n\nobj.createentity(game, 264, 176, 10, 1, 52430);  // (savepoint)\nobj.createentity(game, 96, 180, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 160, 52, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 240, 136, 1, 2, 8);  // Enemy\nobj.createentity(game, 96, 88, 1, 3, 8);  // Enemy\nobj.createentity(game, 72, 32, 10, 0, 52431);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x44y51.txt",
    "content": "case rn(44,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 32, 1, 0, 7, 0, -48, 320, 312);  // Enemy, bounded\nobj.createentity(game, 96, 32, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\nobj.createentity(game, 128, 32, 1, 0, 7, 0, -40, 320, 320);  // Enemy, bounded\nobj.createentity(game, 160, 32, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\nobj.createentity(game, 192, 32, 1, 0, 7, 0, -64, 320, 336);  // Enemy, bounded\nobj.createentity(game, 64, 64, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\nobj.createentity(game, 64, 96, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\nobj.createentity(game, 64, 128, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\nobj.createentity(game, 64, 160, 1, 0, 7, 0, -56, 320, 320);  // Enemy, bounded\nobj.createentity(game, 192, 128, 1, 0, 7, 0, -64, 320, 320);  // Enemy, bounded\nobj.createentity(game, 192, 160, 1, 0, 7, 0, -80, 320, 320);  // Enemy, bounded\nobj.createentity(game, 192, 192, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\nobj.createentity(game, 192, 0, 1, 0, 7, 0, -80, 320, 304);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x44y52.txt",
    "content": "case rn(44,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,178,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,218,98,98\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"179,179,179,179,179,179,180,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98\");\ntmap.push(\"98,98,98,98,98,98,220,218,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\ntmap.push(\"98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\ntmap.push(\"98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\n\nobj.createentity(game, 64, 112, 3);  //Disappearing Platform\nobj.createentity(game, 128, 112, 3);  //Disappearing Platform\nobj.createentity(game, 192, 112, 3);  //Disappearing Platform\nobj.createentity(game, 80, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\nobj.createentity(game, 128, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\nobj.createentity(game, 176, 128, 1, 0, 5, 0, 120, 320, 200);  // Enemy, bounded\nobj.createentity(game, 224, 168, 1, 1, 5, 0, 120, 320, 200);  // Enemy, bounded\nobj.createentity(game, 24, 184, 10, 1, 52440);  // (savepoint)\nobj.createentity(game, 32, 112, 3);  //Disappearing Platform\nobj.createentity(game, 0, 104, 3);  //Disappearing Platform\nobj.createentity(game, 64, 104, 3);  //Disappearing Platform\nobj.createentity(game, 128, 104, 3);  //Disappearing Platform\nobj.createentity(game, 192, 104, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x45y51.txt",
    "content": "case rn(45,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 224, 148, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 176, 56, 10, 1, 51450);  // (savepoint)\nobj.createentity(game, 176, 96, 10, 0, 51451);  // (savepoint)\nobj.createentity(game, 248, 84, 11, 72);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x45y52.txt",
    "content": "case rn(45,52):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,218,98,98,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,258,259,259,259,260,218,98,139,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,7,7,7,7,7,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"179,179,179,180,0,0,0,0,218,98,139,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"259,100,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,740,740,6,6,740,740,6,6,740,740,6,6,178,179,179,179,179,180,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,258,259,259,260,7,7,740,740,7,7,740,740,7,7,740,740,258,259,259,259,259,260,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259\");\ntmap.push(\"740,218,98,220,178,179,179,179,179,179,179,180,0,0,0,0,0,740,0,0,0,0,0,0,740,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,220,6,6,6,6,6,740,6,6,6,6,6,6,740,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,218,98,220,218,98,99,259,259,100,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,99,259,259,259,259,259,259,259\");\ntmap.push(\"740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 40, 176, 10, 1, 52450);  // (savepoint)\nobj.createentity(game, 80, 156, 11, 176);  // (horizontal gravity line)\nobj.createentity(game, 128, 88, 10, 1, 52451);  // (savepoint)\nobj.createentity(game, 160, 76, 11, 96);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x46y51.txt",
    "content": "case rn(46,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 84, 11, 328);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 328);  // (horizontal gravity line)\nobj.createentity(game, 96, 120, 1, 2, 4);  // Enemy\nobj.createentity(game, 144, 96, 1, 2, 4);  // Enemy\nobj.createentity(game, 192, 120, 1, 2, 4);  // Enemy\nobj.createentity(game, 240, 96, 1, 2, 4);  // Enemy\nobj.createentity(game, 288, 120, 1, 2, 4);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x46y54.txt",
    "content": "case rn(46,54):\ntmap = new Array();\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,218,220,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,218,220,0,258,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,178,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x47y51.txt",
    "content": "case rn(47,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 148, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, -8, 84, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 176, 116, 11, 144);  // (horizontal gravity line)\nobj.createentity(game, 128, 96, 10, 0, 51470);  // (savepoint)\nobj.createentity(game, 128, 56, 10, 1, 51471);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x47y52.txt",
    "content": "case rn(47,52):\ntmap = new Array();\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,258,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,178,179,179\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259\");\ntmap.push(\"740,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7\");\ntmap.push(\"740,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,6,6,6,6,6,6,6,6,6,218,220,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 64, 56, 3);  //Disappearing Platform\nobj.createentity(game, 128, 56, 3);  //Disappearing Platform\nobj.createentity(game, 40, 184, 3);  //Disappearing Platform\nobj.createentity(game, 88, 104, 3);  //Disappearing Platform\nobj.createentity(game, 120, 192, 2, 3, 6);  // Platform\nobj.createentity(game, 264, 48, 2, 2, 6);  // Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x47y54.txt",
    "content": "case rn(47,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x48y51.txt",
    "content": "case rn(48,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 48, 116, 11, 224);  // (horizontal gravity line)\nobj.createentity(game, 288, 116, 11, 32);  // (horizontal gravity line)\nobj.createentity(game, 56, 88, 1, 3, 10);  // Enemy\nobj.createentity(game, 248, 128, 1, 2, 10);  // Enemy\nobj.createentity(game, 272, 168, 10, 0, 51480);  // (savepoint)\nobj.createentity(game, 32, 48, 10, 1, 51481);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x48y52.txt",
    "content": "case rn(48,52):\ntmap = new Array();\ntmap.push(\"98,98,220,218,98,98,98,98,98,98,98,98,98,220,218,98,220,218,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,220,258,259,259,259,259,259,259,259,259,259,260,218,98,220,258,259,259,259,259,259,259,259,259,259,259,260,218,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,260,7,7,7,7,7,7,7,7,7,7,7,258,259,260,7,7,7,7,7,7,7,7,7,7,7,7,258,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"179,180,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,99,259,259,259,259,259,259,259\");\ntmap.push(\"98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"259,260,49,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"7,7,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,7,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,180,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,259,259,100,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6\");\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,178,179\");\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\ntmap.push(\"740,740,740,740,740,740,218,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\ntmap.push(\"179,179,179,179,179,179,140,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,260,49,0,0,0,0,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,0,0,50,258,259\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\n\nobj.createentity(game, 16, 112, 10, 1, 52480);  // (savepoint)\nobj.createentity(game, 67, 24, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 243, 112, 12, 104);  // (vertical gravity line)\nobj.createentity(game, 288, 104, 10, 0, 52481);  // (savepoint)\nobj.createentity(game, 187, 24, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 123, 128, 12, 88);  // (vertical gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x48y54.txt",
    "content": "case rn(48,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740\");\n\nobj.createentity(game, 264, 32, 10, 0, 54480);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x49y51.txt",
    "content": "case rn(49,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,260,49,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0\");\ntmap.push(\"0,0,0,0,178,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,180,0,0,0,0\");\ntmap.push(\"0,0,0,0,218,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,258,259,260,49,0,0,0,0,0,0,0,0,50,258,259,259,259,259,260,49,0,0,0,0,0,0,0,0,50,258,259,260,0,0,0,0\");\ntmap.push(\"0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 288, 116, 11, 32);  // (horizontal gravity line)\nobj.createentity(game, 64, 116, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 192, 116, 11, 64);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x49y54.txt",
    "content": "case rn(49,54):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"98,98,98,98,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,258,259,260,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"259,259,259,259,259,260,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,258,260,0,0,218,98,220,740,740,740\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,0,0,0,0,258,260,0,0,0,0,178,179,179,179,179,179,180,0,0,218,98,220,740,740,740\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,7,7,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,0,0,218,98,220,740,740,740\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,218,98,220,740,740,740\");\ntmap.push(\"179,179,179,179,179,180,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,218,98,220,740,740,740\");\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,220,740,740,740\");\ntmap.push(\"259,259,259,100,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,139,179,179,179\");\ntmap.push(\"740,740,740,218,98,220,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,218,98,98,98,98,98\");\ntmap.push(\"740,740,740,218,98,220,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,258,259,259,259,259,259\");\ntmap.push(\"740,740,740,218,98,220,0,0,178,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,98,98,98,98,98,220,0,0,0,0,6,6,0,0,0,0,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"740,740,740,218,98,220,0,0,258,259,259,259,259,259,260,0,0,0,0,178,180,0,0,0,0,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,740,740,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,178,180,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,178,179,179,179,179,179\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,178,179,180,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\ntmap.push(\"740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98\");\n\nobj.createentity(game, 120, 116, 11, 80);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x49y55.txt",
    "content": "case rn(49,55):\ntmap = new Array();\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,6,6,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\");\n\nobj.createentity(game, 152, 180, 11, 32);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,218,98,220,740\");\ntmap.push(\"0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,220,218,98,220,740\");\ntmap.push(\"0,0,0,0,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,218,98,220,740\");\ntmap.push(\"0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740\");\n\nobj.createentity(game, -8, 116, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 48, 116, 11, 184);  // (horizontal gravity line)\nobj.createentity(game, 32, 88, 10, 1, 51500);  // (savepoint)\nobj.createentity(game, 32, 128, 10, 0, 51501);  // (savepoint)\nobj.createentity(game, 256, 88, 10, 1, 51502);  // (savepoint)\nobj.createentity(game, 256, 128, 10, 0, 51503);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x50y52.txt",
    "content": "case rn(50,52):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,259,259,259\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98\");\n\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\nobj.createentity(game, 99, 32, 12, 168);  // (vertical gravity line)\nobj.createentity(game, 227, 32, 12, 168);  // (vertical gravity line)\nobj.createentity(game, 35, 32, 12, 168);  // (vertical gravity line)\nobj.createentity(game, 291, 32, 12, 168);  // (vertical gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x50y53.txt",
    "content": "case rn(50,53):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,740\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,6,6,6,6,6,6,6\");\ntmap.push(\"179,180,0,0,0,218,220,0,0,0,178,179,179,179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,180,0,0,0,178,179,179,179,179,179,179\");\ntmap.push(\"98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,220,0,0,0,218,98,98,98,98,98,98\");\ntmap.push(\"98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,260,0,0,0,218,98,98,98,98,98,98\");\ntmap.push(\"259,260,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,178,180,0,0,0,258,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,0,0,0,178,180,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,258,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,260,0,0,0,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,180,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,178,179\");\ntmap.push(\"98,98,98,98,220,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,218,98\");\ntmap.push(\"259,259,259,259,260,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,258,259\");\ntmap.push(\"0,0,0,0,0,178,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,100,98,220,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,178,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,220,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,258,260,0,0,0,0,0\");\ntmap.push(\"179,180,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,178,179,179,179,179,179,179\");\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98\");\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98\");\n\nobj.createentity(game, 192, 56, 10, 1, 53500);  // (savepoint)\nobj.createentity(game, 168, 96, 1, 0, 5);  // Enemy\nobj.createentity(game, 184, 104, 1, 0, 5);  // Enemy\nobj.createentity(game, 200, 112, 1, 0, 5);  // Enemy\nobj.createentity(game, 88, 176, 1, 1, 5);  // Enemy\nobj.createentity(game, 104, 168, 1, 1, 5);  // Enemy\nobj.createentity(game, 120, 160, 1, 1, 5);  // Enemy\nobj.createentity(game, 288, 104, 10, 0, 53501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x50y54.txt",
    "content": "case rn(50,54):\ntmap = new Array();\ntmap.push(\"98,220,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,220,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98\");\ntmap.push(\"98,220,0,0,0,740,740,7,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,740,740,740,740,7,7,7,7,7,7,7,7,7,7,218,98\");\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,740,740,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,7,7,0,0,0,0,0,0,0,50,740,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,7,740,49,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,50,740,49,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,218,98\");\ntmap.push(\"179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,0,0,0,0,218,98\");\ntmap.push(\"98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,740,740,0,0,0,0,218,98\");\ntmap.push(\"259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98\");\ntmap.push(\"740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,218,98\");\ntmap.push(\"740,740,740,740,740,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,740,740,740,0,0,0,0,218,98\");\ntmap.push(\"179,179,179,179,179,140,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98\");\ntmap.push(\"259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 24, 88, 10, 1, 54500);  // (savepoint)\nobj.createentity(game, 280, 184, 10, 1, 54501);  // (savepoint)\nobj.createentity(game, 56, 44, 11, 56);  // (horizontal gravity line)\nobj.createentity(game, 131, 72, 12, 64);  // (vertical gravity line)\nobj.createentity(game, 144, 36, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 211, 80, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 224, 52, 11, 80);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x52y53.txt",
    "content": "case rn(52,53):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,7,7,7,7,7,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,7,7,7,0,0,0,0,0,0,7,7,7,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,7,740,740,740,740,740,740,740,740,7,7,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,6,6,0,0,0,0,0,6,6,6,6,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,6,6,6,6,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 16, 48, 10, 1, 53520);  // (savepoint)\nobj.createentity(game, 96, 144, 3);  //Disappearing Platform\nobj.createentity(game, 128, 144, 3);  //Disappearing Platform\nobj.createentity(game, 160, 144, 3);  //Disappearing Platform\nobj.createentity(game, 208, 80, 3);  //Disappearing Platform\nobj.createentity(game, 240, 80, 3);  //Disappearing Platform\nobj.createentity(game, 272, 80, 3);  //Disappearing Platform\nobj.createentity(game, 304, 80, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y48.txt",
    "content": "case rn(53,48):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,178,179,179,179,179,180,178,180,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,258,259,259,259,259,260,218,220,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,180,0,0,0,0,218,220,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,258,260,0,0,0,0,258,260,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,180,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,180,178,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179\");\ntmap.push(\"98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98\");\ntmap.push(\"259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,180,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,178,179,179,179,179,179,179\");\ntmap.push(\"98,98,220,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98\");\ntmap.push(\"259,259,260,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,258,259,259,260,258,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,258,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,100,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,178,179,179\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,178,179,180,178,179,179,179,179,179,179,180,178,179,180,0,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,218,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,140,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,258,259,259,259,259,259,259,260,218,98,220,0,218,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,258,259,260,0,218,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,179,179,180,0,0,0,0,0,0,0,258,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,220,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,220,0,258,260,0,0,0,0,0,178,179,180,0,178,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,0,0,0,0,218,98,220,178,179,179,179,179,179,179,180,218,98,220,0,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,220,218,98,98,98,98,98,98,220,218,98,220,0,218,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,258,259,260,258,259,259,259,259,259,259,260,258,259,260,0,218,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,178,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,99,259\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259\");\ntmap.push(\"219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 264, 176, 10, 1, 51530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,218,98,220,0,0,0,0,178,179,180,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,258,259,260,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219\");\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219\");\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,180,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,220,219,219,219,219,219,219,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,100,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x53y53.txt",
    "content": "case rn(53,53):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,740,740,740,740,7,740,740,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,7,0,0,0,7,740,740,740,740,740,740,740,740,740,7,0,7,740,740,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,740,740\");\ntmap.push(\"740,740,740,7,0,0,0,0,0,7,740,740,740,740,740,740,740,7,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,0,0,7,740,740,740,740\");\ntmap.push(\"740,740,7,0,0,0,0,0,0,0,7,740,740,740,740,740,7,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,0,0,7,740,740,740\");\ntmap.push(\"740,7,0,0,0,0,0,0,0,0,0,7,740,740,740,7,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,0,0,7,740,740\");\ntmap.push(\"7,0,0,0,0,0,0,0,0,0,0,0,7,740,7,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,6,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6\");\ntmap.push(\"740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,6,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,0,0,0,0,6,740,6,0,0,0,0,0,6,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,6,0,0,0,0,0,0,0,6,740,740,740,6,0,0,0,6,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,6,0,0,0,0,0,6,740,740,740,740,740,6,0,6,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,6,0,0,0,6,740,740,740,740,740,740,740,6,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,6,0,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 0, 80, 3);  //Disappearing Platform\nobj.createentity(game, 288, 88, 3);  //Disappearing Platform\nobj.createentity(game, 32, 80, 3);  //Disappearing Platform\nobj.createentity(game, 64, 136, 3);  //Disappearing Platform\nobj.createentity(game, 96, 136, 3);  //Disappearing Platform\nobj.createentity(game, 224, 144, 3);  //Disappearing Platform\nobj.createentity(game, 192, 144, 3);  //Disappearing Platform\nobj.createentity(game, 256, 88, 3);  //Disappearing Platform\nobj.createentity(game, 128, 88, 3);  //Disappearing Platform\nobj.createentity(game, 160, 88, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y48.txt",
    "content": "case rn(54,48):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740\");\ntmap.push(\"740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740\");\ntmap.push(\"740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740\");\ntmap.push(\"740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y52.txt",
    "content": "case rn(54,52):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/final/x54y53.txt",
    "content": "case rn(54,53):\ntmap = new Array();\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,7,7,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,6,6,6,6,0,0,0,0,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,6,6,6,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\ntmap.push(\"740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740\");\n\nobj.createentity(game, 0, 88, 3);  //Disappearing Platform\nobj.createentity(game, 32, 88, 3);  //Disappearing Platform\nobj.createentity(game, 64, 88, 3);  //Disappearing Platform\nobj.createentity(game, 120, 128, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x41y56.txt",
    "content": "case rn(41,56):\ntmap = new Array();\ntmap.push(\"259,259,259,259,259,259,259,259,259,260,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,180,178,180,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,260,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,218,220,0,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,139,179,179,179,179,179\");\ntmap.push(\"179,179,180,178,179,180,0,218,220,0,258,259,260,0,218,98,98,220,0,258,259,259,259,260,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,220,258,259,260,0,258,260,0,0,0,0,0,258,259,259,260,0,7,7,7,7,7,0,218,98,98,98,98,220,0,258,259,259,259,259,259,259,259\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,7,7,7,7,7,7,7,7\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,220,178,179,180,0,178,179,179,179,179,180,0,6,6,6,6,0,178,179,179,179,180,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179\");\ntmap.push(\"259,259,260,258,259,260,0,218,98,98,98,98,220,0,178,179,179,180,0,218,98,98,98,220,0,6,6,6,6,6,6,0,218,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,258,259,259,259,259,260,0,258,259,259,260,0,258,259,259,259,260,0,178,179,179,179,179,180,0,258,259,259,259,259,259,259,259\");\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,260,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,180,0,178,179,179,180,0,178,179,179,179,180,0,178,179,179,179,179,180,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,178,179,179,179,179,179,179,179\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,100,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,99,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219\");\n\nobj.createentity(game, 160, 96, 10, 1, 56410);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x42y56.txt",
    "content": "case rn(42,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179\");\ntmap.push(\"179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259\");\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,7,7,7,7,7,7\");\ntmap.push(\"7,7,7,7,7,7,7,7,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,260,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x43y56.txt",
    "content": "case rn(43,56):\ntmap = new Array();\ntmap.push(\"219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,180,0,0,0,0,178,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,220,6,6,6,6,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,98,220,178,179,179,180,218,98,99,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,258,259,259,260,218,98,98,220,218,98,220,219\");\ntmap.push(\"179,179,179,179,179,179,179,180,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,220,219\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,139,179\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,218,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,258,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,220,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0,258,259,259,260,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 104, 120, 1, 0, 3);  // Enemy\nobj.createentity(game, 168, 176, 1, 1, 3);  // Enemy\nobj.createentity(game, 232, 120, 1, 0, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x44y56.txt",
    "content": "case rn(44,56):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\n\nobj.createentity(game, 144, 40, 10, 1, 56440);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x45y56.txt",
    "content": "case rn(45,56):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179,179\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,178,179,179,180,178,179,179,180,178,179,179,179,179,179,179,180,178,179,179,180,178,179,179,179,180,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,220,258,259,259,260,218,98,98,98,98,98,98,220,258,259,259,260,218,98,98,98,220,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,178,179,179,179,179,179,179\");\ntmap.push(\"179,179,179,179,179,140,98,220,218,98,98,220,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,220,0,0,0,0,258,259,259,259,259,259,259,260,0,0,0,0,218,98,98,98,220,218,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,260,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,258,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\n\nobj.createentity(game, 104, 152, 1, 0, 3);  // Enemy\nobj.createentity(game, 200, 152, 1, 0, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x46y56.txt",
    "content": "case rn(46,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\n\nobj.createentity(game, 56, 192, 10, 1, 56460);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x47y56.txt",
    "content": "case rn(47,56):\ntmap = new Array();\ntmap.push(\"219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,180,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 144, 64, 2, 0, 2, 144, 64, 176, 216);  // Platform, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x48y56.txt",
    "content": "case rn(48,56):\ntmap = new Array();\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,180,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,220,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,139,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,180,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,50,258,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,6,6,6,6,6,6,6,6,258,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x49y56.txt",
    "content": "case rn(49,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 152, 176, 10, 1, 56490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x50y56.txt",
    "content": "case rn(50,56):\ntmap = new Array();\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,218,98,220,178,179,179,180,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,218,98,220,218,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,218,98,220,258,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,180,178,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,220,218,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,260,218,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98\");\ntmap.push(\"259,259,259,259,259,259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,180,218,98\");\ntmap.push(\"219,219,219,219,219,219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,220,218,98\");\ntmap.push(\"219,219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98\");\n\nobj.createentity(game, 88, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\nobj.createentity(game, 136, 136, 2, 0, 4, 88, 128, 216, 208);  // Platform, bounded\nobj.createentity(game, 184, 200, 2, 1, 4, 88, 128, 216, 208);  // Platform, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x51y56.txt",
    "content": "case rn(51,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,98,220,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,260,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 192, 136, 10, 0, 56510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x52y56.txt",
    "content": "case rn(52,56):\ntmap = new Array();\ntmap.push(\"219,218,98,220,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219\");\ntmap.push(\"219,218,98,220,7,7,7,7,7,178,180,7,7,7,7,7,7,7,178,180,7,7,7,7,178,179,179,180,7,7,7,7,7,7,7,7,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,218,220,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,258,260,0,0,0,0,0,0,0,258,260,0,0,0,0,258,259,259,260,0,0,0,0,0,0,0,0,218,98,139,179\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,7,7,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,218,98,98,98\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,179,179\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98\");\ntmap.push(\"259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,99,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"259,100,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219\");\ntmap.push(\"219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,219\");\ntmap.push(\"219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,219\");\n\nobj.createentity(game, 48, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 80, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 112, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 144, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 176, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 208, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nobj.createentity(game, 240, 200, 2, 1, 4, 48, 48, 272, 208);  // Platform, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x53y56.txt",
    "content": "case rn(53,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,100,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,139,179,179,179,179,179\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,258,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\n\nobj.createentity(game, 72, 72, 10, 1, 56530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/maps/intermission/x54y56.txt",
    "content": "case rn(54,56):\ntmap = new Array();\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,139,179,179,179,179,179,179,179,179,179,179,179,140,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,219,219,219,219\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,139,179,179,179,179\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,98,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,259,259,259,259,259\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower1/imports/tower (background).txt",
    "content": "298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 219 0 0 \n259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 298 298 219 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 298 298 298 298 219 \n0 218 219 0 0 0 0 0 0 218 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 0 0 0 0 218 298 298 298 298 298 259 \n218 298 298 219 0 0 0 0 218 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 0 0 218 298 298 298 298 298 259 0 \n298 298 298 298 219 0 0 218 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 218 298 298 298 298 298 259 0 0 \n298 298 298 298 298 219 218 298 298 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 258 298 298 298 298 298 219 0 0 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 258 298 298 298 298 298 219 0 \n298 298 298 298 298 298 298 298 259 258 298 298 259 258 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 258 298 298 298 298 298 219 \n298 298 298 298 298 298 298 259 0 0 258 259 0 0 258 259 0 0 0 0 0 0 218 219 218 298 298 219 0 0 0 0 0 0 258 298 298 298 298 298 \n298 298 298 298 298 298 259 0 218 219 0 0 0 0 0 0 0 0 0 0 0 218 298 298 298 298 298 298 219 0 0 0 0 0 0 258 298 298 298 298 \n298 298 298 298 298 298 219 218 298 259 0 0 0 0 0 0 0 0 0 0 0 258 298 298 298 138 258 298 298 219 0 0 0 0 0 0 258 298 298 298 \n298 298 298 298 298 298 298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 258 298 298 178 0 258 298 298 219 0 0 0 0 0 0 258 298 298 \n258 298 298 298 298 298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 298 138 0 179 298 298 298 219 0 0 0 0 0 0 258 298 \n0 258 298 298 298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 219 218 298 298 138 0 0 139 298 298 298 259 0 0 0 0 0 0 0 258 \n0 0 258 298 298 298 219 0 0 0 0 0 218 219 0 0 0 0 218 298 298 298 298 138 0 0 0 0 139 298 259 0 218 219 0 0 0 0 0 0 \n0 0 0 258 298 298 298 219 0 0 0 218 298 259 0 0 0 0 258 298 298 298 298 178 179 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218 298 259 0 0 0 0 0 0 0 0 218 298 298 298 298 219 0 0 218 298 298 298 298 298 \n298 298 298 298 219 0 0 258 298 298 259 0 0 258 298 298 259 0 0 0 0 0 0 0 0 218 298 298 298 298 298 298 219 218 298 298 298 259 258 298 \n298 298 298 298 259 0 0 0 258 259 0 0 0 0 258 259 0 0 0 0 0 0 0 0 218 298 259 258 298 298 298 298 298 298 298 298 259 0 0 258 \n298 298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 258 298 298 259 258 298 298 259 0 0 0 0 \n298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 258 259 0 0 258 259 0 0 0 0 0 \n0\n"
  },
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28 28 28 28 28 28 28 28 28 28 28 28 28 28 17 19 28 28 28 28 20 12 12 12 12 12 \n12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 17 18 16 21 28 28 28 28 20 12 12 12 12 12 \n12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 17 18 16 12 12 21 28 28 28 28 20 12 12 12 12 12 \n12 12 15 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 12 12 13 23 24 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 13 23 24 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 13 23 24 28 28 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 13 23 24 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 13 23 24 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 13 23 23 23 23 23 23 23 23 23 23 24 28 28 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28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 17 19 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 22 24 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 22 23 23 23 23 23 23 23 23 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 6 6 6 6 6 6 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 17 18 18 18 18 18 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 17 19 28 28 28 28 28 0 0 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 28 28 28 28 22 24 28 28 28 28 28 0 0 28 28 28 28 28 28 28 28 28 0 0 0 20 13 23 23 23 23 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 0 0 0 0 28 28 28 28 28 28 28 28 28 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 28 28 28 28 28 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 28 28 28 28 28 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 28 28 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 28 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 28 28 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 28 28 0 0 0 20 21 28 28 17 18 \n12 12 12 12 12 12 12 12 21 0 0 28 28 28 28 28 28 28 0 0 0 0 0 0 0 0 0 0 0 28 28 0 0 0 20 21 28 28 20 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 17 19 0 0 0 20 21 28 28 22 23 \n12 12 12 12 12 12 12 12 21 0 0 0 0 28 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 22 24 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 21 28 28 28 28 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 15 18 18 18 18 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n0\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower1/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][1000];\nint mapcopycontents[40][1000];\n\nint xp, yp, ctile;\nint ypos, mapheight;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  //file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  //file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<mapheight; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/tower.txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<mapheight; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    mapcontents[x][y]=t;\n  }\n}\n\nint oat(int x, int y){\n  if(x==-1) return oat(0,y);\n  if(x==40) return oat(39,y);\n  if(y==-1) return oat(39,0);\n  if(y==mapheight) return oat(x,y-1);\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcopycontents[x][y];\n  }\n  return 0;\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcontents[x][y];\n  }\n  return 0;\n}\n\n/*int at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}*/\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nint oldmatch(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(oat(x-1,y)!=t && oat(x,y-1)!=t) return 10;\n  if(oat(x+1,y)!=t && oat(x,y-1)!=t) return 11;\n  if(oat(x-1,y)!=t && oat(x,y+1)!=t) return 12;\n  if(oat(x+1,y)!=t && oat(x,y+1)!=t) return 13;\n\n  if(oat(x,y-1)!=t) return 1;\n  if(oat(x-1,y)!=t) return 2;\n  if(oat(x,y+1)!=t) return 3;\n  if(oat(x+1,y)!=t) return 4;\n  if(oat(x-1,y-1)!=t) return 5;\n  if(oat(x+1,y-1)!=t) return 6;\n  if(oat(x-1,y+1)!=t) return 7;\n  if(oat(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  /*x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;*/\n\n  if(t>=12 && t<=27) return 12;\n  return t;\n}\n\nint edge(int x, int y, int t){\n  if(t==12){\n    //we have a candidate for edginess!\n    switch(oldmatch(x,y,t)){\n      case 10: return t+5; break;\n      case 11: return t+7; break;\n      case 12: return t+10; break;\n      case 13: return t+12; break;\n      case 1: return t+6; break;\n      case 2: return t+8; break;\n      case 3: return t+11; break;\n      case 4: return t+9; break;\n      case 5: return t+4; break;\n      case 6: return t+3; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  mapheight=100; ypos=mapheight-22;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"tower\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../../engine/current/data/graphics/tiles3.png\", dummypal);\n    //buffer=load_png(\"../engine/towerhack/data/graphics/tiles3.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<30;x++){\n      tiles[x+(y*30)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*30)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*30)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=(mouse_x/16);\n    yp=(mouse_y/16);\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(at(i,j+ypos)>0) drawtile(i*8, j*8, at(i,j+ypos));\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp+ypos);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),((entity[i].y-ypos)*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp+ypos)+\")\";// [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Up] A[Down] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q     A       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1+ypos, ctile);\n          mapput(xp,   yp-1+ypos, ctile);\n          mapput(xp+1, yp-1+ypos, ctile);\n          mapput(xp-1, yp+ypos,   ctile);\n          mapput(xp,   yp+ypos,   ctile);\n          mapput(xp+1, yp+ypos,   ctile);\n          mapput(xp-1, yp+1+ypos, ctile);\n          mapput(xp,   yp+1+ypos, ctile);\n          mapput(xp+1, yp+1+ypos, ctile);\n        }else{\n          mapput(xp, yp+ypos, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=at(xp,yp+ypos);\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp+ypos){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      /*if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }*/\n      if(key[KEY_Q]){\n        ypos--;\n        tileselectdelay=5;\n      }\n      if(key[KEY_A]){\n        ypos++;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGUP]){\n        ypos-=20;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGDN]){\n        ypos+=20;\n        tileselectdelay=5;\n      }\n      if(ypos<=0) ypos=0;\n      if(ypos>mapheight-29) ypos=mapheight-29;\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=30;\n    if(ctile>=30) ctile-=30;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n    if(key[KEY_K]){\n      copymap();\n      for(int j=0; j<yp+ypos; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j+1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y--;\n      }\n      while(key[KEY_K]);\n    }\n\n    if(key[KEY_L]){\n      copymap();\n      for(int j=yp+ypos; j>0; j--){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j-1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y++;\n      }\n      while(key[KEY_L]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp+ypos);\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_W]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(key[KEY_E]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_E]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp+ypos)){\n      if(key[KEY_R]){ addentity(xp,yp+ypos,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp+ypos,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp+ypos,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp+ypos,8);\n      if(key[KEY_I]) addentity(xp,yp+ypos,9);\n      if(key[KEY_O]){ addentity(xp,yp+ypos,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp+ypos,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp+ypos);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower1/maps/tower (background).txt",
    "content": "case rn(50,50):\ntmap = new 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    "path": "tools/editors/Final Level Editor/tower1/maps/tower.txt",
    "content": "tmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,22,14,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,22,14,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,28,28,28,28,28,28,28,22,14,12,12,12,12,12\");\ntmap.push(\"23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"6,6,6,6,6,6,6,6,28,28,28,28,28,28,28,28,28,28,28,28,6,6,6,6,6,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"18,18,18,18,18,18,18,19,28,28,28,28,28,28,28,28,28,28,28,28,17,18,18,18,19,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12,15,19,28,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,17,18,16,12,12,12,12,12,12,15,19,28,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,15,19,28,28,28,17,18,16,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,15,18,18,18,16,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,22,14,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,28,28,28,28,28,22,14,12,12,12\");\ntmap.push(\"12,12,13,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,20,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,20,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,28,28,28,28,28,20,12,12,12,13,23,24,7,7,28,28,28,28,28,28,28,28,28,28,28,28,28,28,17,18,16,12,12,12\");\ntmap.push(\"12,12,21,28,28,28,17,19,28,28,28,22,23,23,23,24,7,7,28,28,28,28,28,28,28,28,28,2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\n101 223 704 704 704 704 704 704 704 704 704 704 704 704 704 704 0 0 0 0 0 0 0 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 221 101 \n101 223 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 221 101 \n101 223 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 221 101 \n101 223 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 704 221 101 \n101 142 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 182 143 101 \n101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 \n0\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower2/imports/tower.txt",
    "content": "12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 20 12 12 12 12 12 12 12 12 12 12 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 20 12 12 12 12 12 12 12 12 12 12 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 20 12 12 12 12 12 12 12 12 12 12 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 20 13 23 23 23 23 23 23 23 23 23 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 22 24 28 28 0 0 0 0 0 0 0 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 20 21 28 28 28 28 28 28 0 0 0 0 0 0 0 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 22 24 28 28 28 28 28 28 0 0 0 0 0 0 0 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 20 21 28 28 28 28 28 28 28 28 28 28 0 0 0 0 0 0 0 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 0 0 11 20 21 10 0 22 24 28 28 28 28 28 28 28 28 28 28 0 17 18 18 18 18 18 \n12 12 21 10 0 0 0 0 0 0 0 0 0 0 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0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 12 12 12 12 12 12 12 21 28 28 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 21 28 28 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 21 28 28 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 21 28 28 0 0 0 0 0 0 0 0 0 20 12 12 12 12 12 \n13\n7 69 11 136\n23 74 10 0\n23 80 11 88\n7 57 11 136\n27 55 10 0\n13 63 11 168\n27 33 12 56\n15 41 11 96\n27 43 12 56\n28 41 11 48\n7 26 11 144\n4 2 11 96\n9 19 11 200\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower2/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][1000];\nint mapcopycontents[40][1000];\n\nint xp, yp, ctile;\nint ypos, mapheight;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  //file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  //file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<mapheight; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/tower.txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<mapheight; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    mapcontents[x][y]=t;\n  }\n}\n\nint oat(int x, int y){\n  if(x==-1) return oat(0,y);\n  if(x==40) return oat(39,y);\n  if(y==-1) return oat(39,0);\n  if(y==mapheight) return oat(x,y-1);\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcopycontents[x][y];\n  }\n  return 0;\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcontents[x][y];\n  }\n  return 0;\n}\n\n/*int at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}*/\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nint oldmatch(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(oat(x-1,y)!=t && oat(x,y-1)!=t) return 10;\n  if(oat(x+1,y)!=t && oat(x,y-1)!=t) return 11;\n  if(oat(x-1,y)!=t && oat(x,y+1)!=t) return 12;\n  if(oat(x+1,y)!=t && oat(x,y+1)!=t) return 13;\n\n  if(oat(x,y-1)!=t) return 1;\n  if(oat(x-1,y)!=t) return 2;\n  if(oat(x,y+1)!=t) return 3;\n  if(oat(x+1,y)!=t) return 4;\n  if(oat(x-1,y-1)!=t) return 5;\n  if(oat(x+1,y-1)!=t) return 6;\n  if(oat(x-1,y+1)!=t) return 7;\n  if(oat(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  /*x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;*/\n\n  if(t>=12 && t<=27) return 12;\n  return t;\n}\n\nint edge(int x, int y, int t){\n  if(t==12){\n    //we have a candidate for edginess!\n    switch(oldmatch(x,y,t)){\n      case 10: return t+5; break;\n      case 11: return t+7; break;\n      case 12: return t+10; break;\n      case 13: return t+12; break;\n      case 1: return t+6; break;\n      case 2: return t+8; break;\n      case 3: return t+11; break;\n      case 4: return t+9; break;\n      case 5: return t+4; break;\n      case 6: return t+3; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  mapheight=100; ypos=mapheight-22;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"tower\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../../engine/current/data/graphics/tiles3.png\", dummypal);\n    //buffer=load_png(\"../engine/towerhack/data/graphics/tiles3.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<30;x++){\n      tiles[x+(y*30)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*30)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*30)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=(mouse_x/16);\n    yp=(mouse_y/16);\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(at(i,j+ypos)>0) drawtile(i*8, j*8, at(i,j+ypos));\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp+ypos);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),((entity[i].y-ypos)*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp+ypos)+\")\";// [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Up] A[Down] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q     A       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1+ypos, ctile);\n          mapput(xp,   yp-1+ypos, ctile);\n          mapput(xp+1, yp-1+ypos, ctile);\n          mapput(xp-1, yp+ypos,   ctile);\n          mapput(xp,   yp+ypos,   ctile);\n          mapput(xp+1, yp+ypos,   ctile);\n          mapput(xp-1, yp+1+ypos, ctile);\n          mapput(xp,   yp+1+ypos, ctile);\n          mapput(xp+1, yp+1+ypos, ctile);\n        }else{\n          mapput(xp, yp+ypos, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=at(xp,yp+ypos);\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp+ypos){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      /*if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }*/\n      if(key[KEY_Q]){\n        ypos--;\n        tileselectdelay=5;\n      }\n      if(key[KEY_A]){\n        ypos++;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGUP]){\n        ypos-=20;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGDN]){\n        ypos+=20;\n        tileselectdelay=5;\n      }\n      if(ypos<=0) ypos=0;\n      if(ypos>mapheight-29) ypos=mapheight-29;\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=30;\n    if(ctile>=30) ctile-=30;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n    if(key[KEY_K]){\n      copymap();\n      for(int j=0; j<yp+ypos; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j+1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y--;\n      }\n      while(key[KEY_K]);\n    }\n\n    if(key[KEY_L]){\n      copymap();\n      for(int j=yp+ypos; j>0; j--){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j-1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y++;\n      }\n      while(key[KEY_L]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp+ypos);\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_W]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(key[KEY_E]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_E]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp+ypos)){\n      if(key[KEY_R]){ addentity(xp,yp+ypos,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp+ypos,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp+ypos,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp+ypos,8);\n      if(key[KEY_I]) addentity(xp,yp+ypos,9);\n      if(key[KEY_O]){ addentity(xp,yp+ypos,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp+ypos,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp+ypos);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Final Level Editor/tower2/maps/tower (background).txt",
    "content": "case rn(50,50):\ntmap = new 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ntmap.push(\"12,12,12,12,12,12,12,12,13,24,0,0,0,0,28,28,28,28,28,17,16,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,20,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,17,16,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,13,24,0,0,0,0,0,28,28,28,28,28,28,20,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,13,24,0,0,0,0,0,0,28,28,28,28,28,17,16,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,13,24,0,0,0,0,0,0,0,28,28,28,28,28,20,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,13,24,0,0,0,0,0,0,0,0,28,28,28,28,17,16,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"23,23,24,0,0,0,0,0,0,0,0,0,28,28,28,28,20,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,17,16,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,28,20,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,17,16,12,12,12,12,12,12,21,28,28,28,28,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12\");\n\nobj.createentity(game, 56, 556, 11, 136);  // (horizontal gravity line)\nobj.createentity(game, 184, 592, 10, 0, 50500);  // (savepoint)\nobj.createentity(game, 184, 644, 11, 88);  // (horizontal gravity line)\nobj.createentity(game, 56, 460, 11, 136);  // (horizontal gravity line)\nobj.createentity(game, 216, 440, 10, 0, 50501);  // (savepoint)\nobj.createentity(game, 104, 508, 11, 168);  // (horizontal gravity line)\nobj.createentity(game, 219, 264, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 120, 332, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 219, 344, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 224, 332, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 56, 212, 11, 144);  // (horizontal gravity line)\nobj.createentity(game, 32, 20, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 72, 156, 11, 200);  // (horizontal gravity line)\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/imports/lab/rx50y50.txt",
    "content": "283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 284 444 444 444 444 444 444 444 444 444 285 283 284 444 444 444 444 444 444 444 444 444 444 444 444 285 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 363 364 365 0 0 0 403 283 405 0 0 0 363 364 365 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 403 283 405 0 0 0 443 444 445 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n444 444 444 444 444 444 285 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 403 283 324 364 364 364 364 364 364 364 364 364 325 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 403 283 283 283 283 283 283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 443 444 444 444 444 444 444 444 444 444 444 444 285 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n364 364 365 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 403 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 403 283 324 364 364 364 364 364 364 364 364 364 364 364 365 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 403 283 283 283 283 283 283 283 283 283 283 283 283 283 405 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 443 444 444 444 444 444 444 444 444 444 444 444 444 444 445 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 405 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 403 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 324 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 364 325 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 283 405 0 0 0 0 0 0 403 283 283 283 283 283 283 \n1\n29 3 10 0\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/imports/lab/x48y52.txt",
    "content": "289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 \n289 289 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 290 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 \n289 411 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 69 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 369 370 371 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 369 370 370 370 370 370 370 370 370 370 370 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 69 69 69 69 69 0 0 0 0 0 69 69 69 69 69 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 330 370 370 370 370 371 0 0 0 0 0 369 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 330 370 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n4\n35 17 10 1\n6 6 11 104\n24 6 11 104\n19 24 11 40\n"
  },
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    "path": "tools/editors/Lab Map Editor/imports/lab/x48y53.txt",
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    "path": "tools/editors/Lab Map Editor/imports/spacestation/x53y51.txt",
    "content": "498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 776 776 776 776 776 776 776 777 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n0\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/imports/spacestation/x53y52.txt",
    "content": "292 292 292 292 292 292 292 292 414 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n292 292 292 292 292 292 292 292 414 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n453 453 453 453 453 453 453 453 454 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 778 779 779 779 779 779 779 779 779 779 779 412 292 292 \n0 0 0 858 859 859 859 859 859 859 859 859 859 859 859 859 860 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 858 859 859 859 859 859 859 859 859 859 859 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 412 292 292 \n373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 334 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n0\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==280) temp=0;\n        if(mapcontents[i][j]==283) temp=1;\n        if(mapcontents[i][j]==286) temp=2;\n        if(mapcontents[i][j]==289) temp=3;\n        if(mapcontents[i][j]==292) temp=4;\n        if(mapcontents[i][j]==295) temp=5;\n      }\n    }\n  }\n  if(temp>=0){\n    file << \"rcol=\"<<temp<<\";\\n\";\n  }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"lab\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x48y52.txt",
    "content": "case rn(48,52):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289\");\ntmap.push(\"289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450\");\ntmap.push(\"289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 280, 136, 10, 1, 252480);  // (savepoint)\nobj.createentity(game, 48, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 192, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 152, 196, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x48y53.txt",
    "content": "case rn(48,53):\ntmap = new Array();\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 32, 128, 10, 1, 253480);  // (savepoint)\nobj.createentity(game, 187, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 107, 88, 12, 56);  // (vertical gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x49y51.txt",
    "content": "case rn(49,51):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\n\nobj.createentity(game, 96, 124, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, 248, 48, 10, 0, 251490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x49y52.txt",
    "content": "case rn(49,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 248, 136, 10, 1, 252490);  // (savepoint)\nobj.createentity(game, 16, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 112, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 64, 164, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 160, 164, 11, 64);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x49y53.txt",
    "content": "case rn(49,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 43, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 123, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 203, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 283, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 152, 128, 10, 0, 253490);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x49y54.txt",
    "content": "case rn(49,54):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 264, 84, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 240, 96, 10, 0, 254490);  // (savepoint)\nobj.createentity(game, 48, 28, 11, 192);  // (horizontal gravity line)\nobj.createentity(game, 120, 148, 11, 208);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x49y55.txt",
    "content": "case rn(49,55):\ntmap = new Array();\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 48, 156, 11, 200);  // (horizontal gravity line)\nobj.createentity(game, 216, 56, 10, 0, 255490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 96, 40, 10, 0, 250500);  // (savepoint)\nobj.createentity(game, 136, 92, 11, 48);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 112, 180, 11, 192);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y52.txt",
    "content": "case rn(50,52):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280\");\ntmap.push(\"402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 267, 24, 12, 184);  // (vertical gravity line)\nobj.createentity(game, 16, 24, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 187, 24, 12, 64);  // (vertical gravity line)\nobj.createentity(game, 104, 124, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 48, 72, 10, 1, 252500);  // (savepoint)\nobj.createentity(game, 224, 72, 10, 1, 252501);  // (savepoint)\nobj.createentity(game, 99, 24, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y53.txt",
    "content": "case rn(50,53):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370\");\n\nobj.createentity(game, 96, 192, 10, 1, 253500);  // (savepoint)\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y54.txt",
    "content": "case rn(50,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 84, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 88, 96, 1, 3, 3);  // Enemy\nobj.createentity(game, 40, 120, 1, 3, 3);  // Enemy\nobj.createentity(game, 136, 120, 1, 3, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y55.txt",
    "content": "case rn(50,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 131, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 179, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 227, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 275, 48, 12, 152);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x50y58.txt",
    "content": "case rn(50,58):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364\");\ntmap.push(\"283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\n\nobj.createentity(game, 32, 28, 11, 296);  // (horizontal gravity line)\nobj.createentity(game, 32, 196, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 128, 100, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 88, 112, 10, 0, 250510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 44, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 176, 180, 11, 112);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 24, 188, 11, 224);  // (horizontal gravity line)\nobj.createentity(game, 280, 96, 10, 1, 252510);  // (savepoint)\nobj.createentity(game, 204, 32, 10, 0, 252511);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y53.txt",
    "content": "case rn(51,53):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 264, 104, 10, 1, 253510);  // (savepoint)\nobj.createentity(game, 131, 120, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 16, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 40, 112, 10, 0, 253511);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y54.txt",
    "content": "case rn(51,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 176, 60, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, 176, 172, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, -8, 84, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 160, 120, 10, 1, 254510);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y55.txt",
    "content": "case rn(51,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376\");\ntmap.push(\"456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 91, 168, 12, 32);  // (vertical gravity line)\nobj.createentity(game, 139, 80, 12, 120);  // (vertical gravity line)\nobj.createentity(game, 235, 104, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 144, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 43, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 91, 48, 12, 112);  // (vertical gravity line)\nobj.createentity(game, 139, 48, 12, 24);  // (vertical gravity line)\nobj.createentity(game, 187, 48, 12, 88);  // (vertical gravity line)\nobj.createentity(game, 235, 48, 12, 48);  // (vertical gravity line)\nobj.createentity(game, 283, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 8, 48, 10, 0, 255510);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x51y58.txt",
    "content": "case rn(51,58):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 32, 72, 10, 1, 250520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 80, 180, 11, 248);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 195, 24, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 128, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 80, 120, 10, 0, 252520);  // (savepoint)\nobj.createentity(game, 80, 96, 10, 1, 252521);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y53.txt",
    "content": "case rn(52,53):\ntmap = new Array();\ntmap.push(\"453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292\");\ntmap.push(\"373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 184, 10, 1, 253520);  // (savepoint)\nobj.createentity(game, 64, 164, 11, 200);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y54.txt",
    "content": "case rn(52,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 72, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 232, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 152, 152, 1, 1, 6, 72, 64, 248, 168);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y55.txt",
    "content": "case rn(52,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361\");\ntmap.push(\"441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 16, 184, 10, 1, 255520);  // (savepoint)\nobj.createentity(game, 131, 88, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 208, 180, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 67, 56, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 56, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y56.txt",
    "content": "case rn(52,56):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y57.txt",
    "content": "case rn(52,57):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x52y58.txt",
    "content": "case rn(52,58):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,296,456,456,456,456,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,375,376,376,376,376,377,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,377,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,296,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,297,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,375,377,0,0,0,0,0,375,376,376,376,376,376,377,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,456,456,456,297,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,376,377,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,297,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,396,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,476,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,337,417,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,457,0,455,456,456,457,0,455,456,457,0,455,457,0,0,0,0,0,455,456,456,457,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,417,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,457,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,417,0,415,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,377,0,375,376,376,377,0,375,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\n\nobj.createentity(game, 112, 184, 10, 1, 258520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, -8, 180, 11, 208);  // (horizontal gravity line)\nobj.createentity(game, 240, 180, 11, 88);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x53y54.txt",
    "content": "case rn(53,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 264, 72, 10, 0, 254530);  // (savepoint)\nobj.createentity(game, 40, 144, 10, 1, 254531);  // (savepoint)\nobj.createentity(game, 160, 60, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 288, 60, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 112, 172, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 208, 172, 11, 120);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x53y55.txt",
    "content": "case rn(53,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0\");\ntmap.push(\"444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376\");\ntmap.push(\"292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 28, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 28, 11, 80);  // (horizontal gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 180, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 180, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 180, 11, 80);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x54y54.txt",
    "content": "case rn(54,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,446,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,366,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x54y55.txt",
    "content": "case rn(54,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292\");\ntmap.push(\"289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292\");\ntmap.push(\"289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292\");\ntmap.push(\"289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453\");\ntmap.push(\"289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 104, 128, 9, 0, 0+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"456,457,0,0,0,0,0,0,0,0,0,62,455,456,456,456,456,456,456,456,456,456,456,456,456,297,296,456,456,456,456,456,456,456,456,456,456,456,297,295\");\ntmap.push(\"0,0,0,0,375,376,377,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"376,376,376,376,337,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,61,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\n\nobj.createentity(game, 160, 176, 10, 0, 249550);  // (savepoint)\nobj.createentity(game, 224, 68, 11, 72);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"70,70,70,70,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,449,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,69,0,0,0,0,0,0,69,369,331,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,369,371,0,0,0,0,0,0,369,331,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289\");\n\nobj.createentity(game, -8, 28, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\n\nobj.createentity(game, -8, 180, 11, 224);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\n\nobj.createentity(game, 32, 64, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 120, 72, 10, 1, 252550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y53.txt",
    "content": "case rn(55,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\n\nobj.createentity(game, 272, 144, 10, 1, 253550);  // (savepoint)\nobj.createentity(game, 152, 116, 11, 56);  // (horizontal gravity line)\nobj.createentity(game, 139, 16, 12, 72);  // (vertical gravity line)\nobj.createentity(game, 139, 144, 12, 72);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Lab Map Editor/maps/lab/x55y54.txt",
    "content": "case rn(55,54):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 216, 144, 10, 1, 254550);  // (savepoint)\nobj.createentity(game, -8, 60, 11, 136);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 136);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
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    "path": "tools/editors/Level Mapping Editor/lab/import.txt",
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  {
    "path": "tools/editors/Level Mapping Editor/lab/output.txt",
    "content": "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,9,12,12,12,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,8,7,6,14,14,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,8,4,6,11,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,10,14,10,8,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,12,12,12,12,12,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,14,14,16,14,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,10,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n"
  },
  {
    "path": "tools/editors/Level Mapping Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nPALLETE dummypal;\nBITMAP *buffer, *page[3];\nBITMAP *tiles[3000];\n\nint mapcontents[40][30];\nint mapcontentsu[40][30];\nint mapcontentsd[40][30];\nint mapcontentsl[40][30];\nint mapcontentsr[40][30];\n\nint xp, yp, ctile;\n\nint xpos, ypos;\n\nint tileselectdelay;\nbool getgrid(int x, int y, int u, int d, int l, int r){\n  if(mapcontentsu[x][y]==u){\n    if(mapcontentsd[x][y]==d){\n      if(mapcontentsl[x][y]==l){\n        if(mapcontentsr[x][y]==r){\n          return true;\n        }\n      }\n    }\n  }\n  return false;\n}\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nvoid savemapsimple(){\n  string s = \"import.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n  int temp=0;\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      temp=1;\n      if(getgrid(i,j,1,0,0,0)) temp=2;\n      if(getgrid(i,j,0,0,0,1)) temp=3;\n      if(getgrid(i,j,0,1,0,0)) temp=4;\n      if(getgrid(i,j,0,0,1,0)) temp=5;\n      if(getgrid(i,j,1,0,0,1)) temp=6;\n      if(getgrid(i,j,1,1,0,0)) temp=7;\n      if(getgrid(i,j,1,0,1,0)) temp=8;\n      if(getgrid(i,j,0,1,0,1)) temp=9;\n      if(getgrid(i,j,0,0,1,1)) temp=10;\n      if(getgrid(i,j,0,1,1,0)) temp=11;\n      if(getgrid(i,j,0,1,1,1)) temp=12;\n      if(getgrid(i,j,1,1,1,0)) temp=13;\n      if(getgrid(i,j,1,0,1,1)) temp=14;\n      if(getgrid(i,j,1,1,0,1)) temp=15;\n      if(getgrid(i,j,1,1,1,1)) temp=16;\n      if(mapcontents[i][j]==1){\n        file << temp << \" \";\n      }else{\n        file << 0 << \" \";\n      }\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  savemapsimple();\n  int temp=0;\n  string s = \"output.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      temp=1;\n      if(getgrid(i,j,1,0,0,0)) temp=2;\n      if(getgrid(i,j,0,0,0,1)) temp=3;\n      if(getgrid(i,j,0,1,0,0)) temp=4;\n      if(getgrid(i,j,0,0,1,0)) temp=5;\n      if(getgrid(i,j,1,0,0,1)) temp=6;\n      if(getgrid(i,j,1,1,0,0)) temp=7;\n      if(getgrid(i,j,1,0,1,0)) temp=8;\n      if(getgrid(i,j,0,1,0,1)) temp=9;\n      if(getgrid(i,j,0,0,1,1)) temp=10;\n      if(getgrid(i,j,0,1,1,0)) temp=11;\n      if(getgrid(i,j,0,1,1,1)) temp=12;\n      if(getgrid(i,j,1,1,1,0)) temp=13;\n      if(getgrid(i,j,1,0,1,1)) temp=14;\n      if(getgrid(i,j,1,1,0,1)) temp=15;\n      if(getgrid(i,j,1,1,1,1)) temp=16;\n      if(mapcontents[i][j]==1){\n        file << temp;\n        if(i<39) file << \",\";\n      }else{\n        file << 0;\n        if(i<39) file << \",\";\n      }\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nbool loadmap(){\n  int xp, yp, t, n;\n  string s = \"import.txt\";\n  int temp=0;\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    return false;\n  }\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      file >> temp;\n      mapcontents[i][j]=1;\n      switch(temp){\n        case 0: mapcontents[i][j]=0; break;\n        case 2: mapcontentsu[i][j]=1; break;\n        case 3: mapcontentsr[i][j]=1; break;\n        case 4: mapcontentsd[i][j]=1; break;\n        case 5: mapcontentsl[i][j]=1; break;\n        case 6: mapcontentsu[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 7: mapcontentsu[i][j]=1; mapcontentsd[i][j]=1; break;\n        case 8: mapcontentsu[i][j]=1; mapcontentsl[i][j]=1; break;\n        case 9: mapcontentsd[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 10: mapcontentsl[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 11: mapcontentsd[i][j]=1; mapcontentsl[i][j]=1; break;\n        case 12: mapcontentsd[i][j]=1; mapcontentsl[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 13: mapcontentsu[i][j]=1; mapcontentsd[i][j]=1; mapcontentsl[i][j]=1; break;\n        case 14: mapcontentsu[i][j]=1; mapcontentsl[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 15: mapcontentsu[i][j]=1; mapcontentsd[i][j]=1; mapcontentsr[i][j]=1; break;\n        case 16: mapcontentsu[i][j]=1; mapcontentsd[i][j]=1; mapcontentsl[i][j]=1; mapcontentsr[i][j]=1; break;\n      }\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\n\nint main(){\n  int skipf=0, skipd=0;\n  int state=0, gt=0;\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  if(!loadmap()){\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n        mapcontentsu[i][j]=0;\n        mapcontentsd[i][j]=0;\n        mapcontentsl[i][j]=0;\n        mapcontentsr[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n\n  xpos=20; ypos=15;\n  int temp=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    clear_to_color(buffer, makecol(32,32,32));\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0){\n          temp=1;\n          if(getgrid(i,j,1,0,0,0)) temp=2;\n          if(getgrid(i,j,0,0,0,1)) temp=3;\n          if(getgrid(i,j,0,1,0,0)) temp=4;\n          if(getgrid(i,j,0,0,1,0)) temp=5;\n          if(getgrid(i,j,1,0,0,1)) temp=6;\n          if(getgrid(i,j,1,1,0,0)) temp=7;\n          if(getgrid(i,j,1,0,1,0)) temp=8;\n          if(getgrid(i,j,0,1,0,1)) temp=9;\n          if(getgrid(i,j,0,0,1,1)) temp=10;\n          if(getgrid(i,j,0,1,1,0)) temp=11;\n          if(getgrid(i,j,0,1,1,1)) temp=12;\n          if(getgrid(i,j,1,1,1,0)) temp=13;\n          if(getgrid(i,j,1,0,1,1)) temp=14;\n          if(getgrid(i,j,1,1,0,1)) temp=15;\n          if(getgrid(i,j,1,1,1,1)) temp=16;\n          drawtile(i*8, j*8, temp+880+80+80);\n        }\n      }\n    }\n    //GUI\n    /*  rect(buffer, 4,4,21,21, makecol(0,0,0));\n      drawtile(5, 5, ctile);\n      print(buffer, 24, 7, \"Tile \" + its(ctile), 255,255,255);\n    }else{\n      rect(buffer, 4,215,21,232, makecol(0,0,0));\n      drawtile(5, 216, ctile);\n      print(buffer, 24, 220, \"Tile \" + its(ctile), 255,255,255);\n    }*/\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(96,96,96));\n\n    if(skipf==0){\n      rect(buffer, (xpos*8), (ypos*8), (xpos*8)+7, (ypos*8)+7, makecol(255,255,255));\n    }else{\n      rect(buffer, (xpos*8), (ypos*8), (xpos*8)+7, (ypos*8)+7, makecol(128,128,128));\n    }\n    skipd--;\n    if(skipd<=0){\n      skipd=25;\n      skipf=skipf+1;\n      if(skipf==2)skipf=0;\n    }\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, page[currentpage], 0, 0, 320, 240, 0, 0, 640, 480);\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      //Left click\n      mapcontents[xp][yp]=1;\n      xpos=xp;\n      ypos=yp;\n    }\n    if(mouse_b & 2){\n      //Right click\n      mapcontents[xp][yp]=0;\n      mapcontentsu[xp][yp]=0;\n      mapcontentsd[xp][yp]=0;\n      mapcontentsl[xp][yp]=0;\n      mapcontentsr[xp][yp]=0;\n\n      mapcontentsu[xp][yp+1]=0;\n      mapcontentsd[xp][yp-1]=0;\n      mapcontentsl[xp+1][yp]=0;\n      mapcontentsr[xp-1][yp]=0;\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=4;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=4;\n      }\n\n      if(key[KEY_UP]){\n        tileselectdelay=8;\n        mapcontents[xpos][ypos]=1;\n        mapcontentsu[xpos][ypos]=1;\n        ypos--;\n        mapcontentsd[xpos][ypos]=1;\n      }else if(key[KEY_DOWN]){\n        tileselectdelay=8;\n        mapcontents[xpos][ypos]=1;\n        mapcontentsd[xpos][ypos]=1;\n        ypos++;\n        mapcontentsu[xpos][ypos]=1;\n      }else if(key[KEY_LEFT]){\n        tileselectdelay=8;\n        mapcontents[xpos][ypos]=1;\n        mapcontentsl[xpos][ypos]=1;\n        xpos--;\n        mapcontentsr[xpos][ypos]=1;\n      }else if(key[KEY_RIGHT]){\n        tileselectdelay=8;\n        mapcontents[xpos][ypos]=1;\n        mapcontentsr[xpos][ypos]=1;\n        xpos++;\n        mapcontentsl[xpos][ypos]=1;\n      }\n\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=10;\n    if(ctile>=10) ctile-=10;\n\n\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n    }\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Level Mapping Editor/output.txt",
    "content": "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,9,12,12,12,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,8,7,6,14,14,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,8,4,6,11,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,10,14,10,8,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,12,12,12,12,12,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,14,14,16,14,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,10,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\n"
  },
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    "path": "tools/editors/Original Space Station Map Editor/imports/spacestation/x53y51.txt",
    "content": "498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 776 776 776 776 776 776 776 777 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n498 498 498 498 498 498 498 498 620 695 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 618 498 498 \n0\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/imports/spacestation/x53y52.txt",
    "content": "292 292 292 292 292 292 292 292 414 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n292 292 292 292 292 292 292 292 414 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n453 453 453 453 453 453 453 453 454 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 818 698 698 698 698 698 698 698 698 698 698 698 698 820 0 0 0 0 0 0 0 0 0 778 779 779 779 779 779 779 779 779 779 779 412 292 292 \n0 0 0 858 859 859 859 859 859 859 859 859 859 859 859 859 860 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 818 698 698 698 698 698 698 698 698 698 698 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 858 859 859 859 859 859 859 859 859 859 859 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 \n8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 412 292 292 \n373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 334 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n0\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==280) temp=0;\n        if(mapcontents[i][j]==283) temp=1;\n        if(mapcontents[i][j]==286) temp=2;\n        if(mapcontents[i][j]==289) temp=3;\n        if(mapcontents[i][j]==292) temp=4;\n        if(mapcontents[i][j]==295) temp=5;\n      }\n    }\n  }\n  //if(temp>=0){\n  //  file << \"rcol=\"<<temp<<\";\\n\";\n // }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=0;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  currentarea=\"spacestation\";\n  //currentarea=\"lab\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x49y48.txt",
    "content": "case rn(49,48):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,412,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,412,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,412,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,374,0,0,818,698,412,292,292,414,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,818,698,412,292,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,818,698,412,292,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,818,698,412,292,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,858,859,412,292,292,414,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,452,453,453,454,0,0,0,0,452,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,374,0,0,0,0,372,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,452,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,333,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,10,10,10,10,10,10,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,10,10,10,10,10,10,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,10,10,10,10,10,10,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,10,10,10,10,10,10,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,10,10,10,10,10,10,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x49y50.txt",
    "content": "case rn(49,50):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,93,253,253,253,94,92,92,92,92,93,253,253,253,94,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,254,0,0,0,252,253,253,253,253,254,0,0,0,252,253,253,94\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,133,173,173,173,173,173,173,173,173,174,213,213,213,172,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,93,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,213,213,213,252,253,253,253,253,254,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,174,683,683,683,172,173,173,173,173,174,683,683,683,172,173,173,134\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,133,173,173,173,134,92,92,92,92,133,173,173,173,134,92,92,92\");\nfillcontent(tmap);\n\nobj.createentity(game, 64, 72, 10, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x49y51.txt",
    "content": "case rn(49,51):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\nfillcontent(tmap);\n\nobj.createentity(game, 288, 160, 10, behave, para);\nobj.createentity(game, 56, 88, 8, behave, para);\nobj.createentity(game, 72, 88, 8, behave, para);\nobj.createentity(game, 88, 88, 8, behave, para);\nobj.createentity(game, 104, 88, 8, behave, para);\nobj.createentity(game, 104, 136, 8, behave, para);\nobj.createentity(game, 88, 136, 8, behave, para);\nobj.createentity(game, 72, 136, 8, behave, para);\nobj.createentity(game, 56, 136, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x49y52.txt",
    "content": "case rn(49,52):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,375,376,377,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,417,0,0,0,0,0,0,415,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"295,295,295,295,295,336,376,376,376,376,376,376,337,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\nfillcontent(tmap);\n\nobj.createentity(game, 192, 152, 2, behave, para);\nobj.createentity(game, 64, 192, 10, behave, para);\nobj.createentity(game, 184, 120, 8, behave, para);\nobj.createentity(game, 224, 120, 8, behave, para);\nobj.createentity(game, 176, 96, 8, behave, para);\nobj.createentity(game, 168, 72, 8, behave, para);\nobj.createentity(game, 232, 96, 8, behave, para);\nobj.createentity(game, 240, 72, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x50y48.txt",
    "content": "case rn(50,48):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,97,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256,97,95,95\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,216,0,0\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,96,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,216,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,137,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"0,0,216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,136,176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,217,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,136,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"127,167,167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,8,8,8,8,8,8,8,8,8,8,8,8,6,8,8,8,8,8,8,8,8,8,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nfillcontent(tmap);\n\nobj.createentity(game, 88, 120, 8, behave, para);\nobj.createentity(game, 112, 112, 8, behave, para);\nobj.createentity(game, 136, 120, 8, behave, para);\nobj.createentity(game, 160, 112, 8, behave, para);\nobj.createentity(game, 184, 120, 8, behave, para);\nobj.createentity(game, 208, 112, 8, behave, para);\nobj.createentity(game, 232, 120, 8, behave, para);\nobj.createentity(game, 56, 56, 2, behave, para);\nobj.createentity(game, 72, 64, 2, behave, para);\nobj.createentity(game, 216, 160, 2, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x50y52.txt",
    "content": "case rn(50,52):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\nfillcontent(tmap);\n\nobj.createentity(game, 56, 112, 2, behave, para);\nobj.createentity(game, 152, 112, 2, behave, para);\nobj.createentity(game, 232, 112, 2, behave, para);\nobj.createentity(game, 288, 24, 1, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y47.txt",
    "content": "case rn(51,47):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"286,327,367,368,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,366,367,328,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,406,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,446,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nfillcontent(tmap);\n\nobj.createentity(game, 72, 40, 8, behave, para);\nobj.createentity(game, 88, 64, 8, behave, para);\nobj.createentity(game, 104, 40, 8, behave, para);\nobj.createentity(game, 120, 64, 8, behave, para);\nobj.createentity(game, 136, 40, 8, behave, para);\nobj.createentity(game, 152, 64, 8, behave, para);\nobj.createentity(game, 168, 40, 8, behave, para);\nobj.createentity(game, 184, 64, 8, behave, para);\nobj.createentity(game, 200, 40, 8, behave, para);\nobj.createentity(game, 216, 64, 8, behave, para);\nobj.createentity(game, 232, 40, 8, behave, para);\nobj.createentity(game, 248, 64, 8, behave, para);\nobj.createentity(game, 56, 64, 8, behave, para);\nobj.createentity(game, 264, 40, 8, behave, para);\nobj.createentity(game, 280, 64, 8, behave, para);\nobj.createentity(game, 40, 40, 8, behave, para);\nobj.createentity(game, 24, 64, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y48.txt",
    "content": "case rn(51,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,0,0,0,0,0,0,0,0,449,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,290,450,450,450,451,9,9,9,0,0,0,0,0,0,0,0,9,9,9,449,450,450,450,291,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,291,289,289,289,289,411,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,409,289,289,289,289,290,450,450,450\");\ntmap.push(\"0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370\");\ntmap.push(\"289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,330,370,370,370,370,370,370,370,370,370,371,10,10,10,10,10,10,10,10,10,10,10,10,10,10,369,370,370,370,370,370,370,370,370,370,331,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,291,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,291,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\nfillcontent(tmap);\n\nobj.createentity(game, 48, 120, 10, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nfillcontent(tmap);\n\nobj.createentity(game, 72, 200, 8, behave, para);\nobj.createentity(game, 240, 200, 8, behave, para);\nobj.createentity(game, 88, 200, 8, behave, para);\nobj.createentity(game, 80, 184, 8, behave, para);\nobj.createentity(game, 224, 200, 8, behave, para);\nobj.createentity(game, 232, 184, 8, behave, para);\nobj.createentity(game, 208, 200, 8, behave, para);\nobj.createentity(game, 216, 184, 8, behave, para);\nobj.createentity(game, 104, 200, 8, behave, para);\nobj.createentity(game, 96, 184, 8, behave, para);\nobj.createentity(game, 152, 200, 8, behave, para);\nobj.createentity(game, 168, 200, 8, behave, para);\nobj.createentity(game, 160, 184, 8, behave, para);\nobj.createentity(game, 136, 200, 8, behave, para);\nobj.createentity(game, 144, 184, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y50.txt",
    "content": "tmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\nfillcontent(tmap);\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292\");\ntmap.push(\"292,292,292,414,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,412,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,413,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,374,0,0,0,372,373,373,373,373,373,374,0,0,0,372,373,373,373,373,373,374,0,0,0,372,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,333,373,373,373,334,292,292,292,292,292,333,373,373,373,334,292,292,292,292,292,333,373,373,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nfillcontent(tmap);\n\nobj.createentity(game, 104, 160, 8, behave, para);\nobj.createentity(game, 120, 160, 8, behave, para);\nobj.createentity(game, 136, 160, 8, behave, para);\nobj.createentity(game, 184, 160, 8, behave, para);\nobj.createentity(game, 200, 160, 8, behave, para);\nobj.createentity(game, 216, 160, 8, behave, para);\nobj.createentity(game, 272, 152, 9, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\nfillcontent(tmap);\n\nobj.createentity(game, 48, 24, 10, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y53.txt",
    "content": "case rn(51,53):\ntmap = new Array();\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,463,0,0,0,0,461,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,9,9,9,0,0,0,0,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,8,8,8,8,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,381,382,382,383,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,461,462,462,463,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,9,9,9,9,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,423,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x51y54.txt",
    "content": "case rn(51,54):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,8,8,0,0,0,0,0,0,8,8,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,210,210,0,0,0,0,0,0,210,210,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,0,0,0,0,0,0,9,9,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,8,8,0,0,0,0,8,8,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,210,210,0,0,0,0,210,210,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,9,9,0,0,0,0,9,9,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,171,0,0,0,0,169,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,8,8,8,8,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x52y48.txt",
    "content": "case rn(52,48):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,565,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,565,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,525,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\nfillcontent(tmap);\n\nobj.createentity(game, 232, 184, 10, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x52y49.txt",
    "content": "case rn(52,49):tmap = new Array();\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,697,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,776,776,776,776,776,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\ntmap.push(\"295,295,417,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,415,295,295\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"447,447,448,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286\");\nfillcontent(tmap);\n\nobj.createentity(game, 48, 168, 8, behave, para);\nobj.createentity(game, 64, 168, 8, behave, para);\nobj.createentity(game, 80, 168, 8, behave, para);\nobj.createentity(game, 96, 168, 8, behave, para);\nobj.createentity(game, 112, 168, 8, behave, para);\nobj.createentity(game, 128, 168, 8, behave, para);\nobj.createentity(game, 144, 168, 8, behave, para);\nobj.createentity(game, 160, 168, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,412\");\ntmap.push(\"86,87,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,87,247,247,247,247,88,86,86,87,247,247,247,248,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,248,9,9,9,9,246,247,247,248,9,9,9,9,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,166,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,206,372,373,373,373,373,373,373,373,373,374,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,206,452,453,453,294,292,292,292,292,292,414,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412\");\ntmap.push(\"86,208,0,0,0,246,247,247,88,452,453,453,294,292,292,414,208,0,0,0,0,166,167,167,168,8,8,8,8,166,167,167,167,167,167,167,167,128,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,246,247,247,88,452,453,453,454,208,0,0,0,0,206,86,86,127,167,167,167,167,128,86,86,86,86,86,86,86,86,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,9,9,9,246,247,247,88,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,412\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,206,86,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,127,167,167,168,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"86,86,86,86,127,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"373,373,374,86,86,86,86,127,167,167,168,8,8,8,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,333,373,373,374,86,86,86,86,127,167,167,168,0,0,0,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,333,373,373,374,86,86,86,86,127,167,167,168,0,0,0,0,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,333,373,373,374,86,86,86,86,208,8,8,8,8,206,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,333,373,373,374,86,127,167,167,167,167,128,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,86,86,86,86,86,86,86,86,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nfillcontent(tmap);\n\nobj.createentity(game, 80, 24, 9, behave, para);\nobj.createentity(game, 96, 104, 8, behave, para);\nobj.createentity(game, 120, 184, 8, behave, para);\nobj.createentity(game, 72, 168, 8, behave, para);\nobj.createentity(game, 48, 88, 8, behave, para);\nobj.createentity(game, 24, 152, 8, behave, para);\nobj.createentity(game, 272, 56, 10, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,287,447,447,447,447,447,288,286,286,286,287,447,447,447,447,288,286,286,286,287,447,447,447,447,447,288,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,448,9,9,9,9,9,406,286,286,286,408,9,9,9,9,406,286,286,286,408,9,9,9,9,9,446,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,447,448,0,0,0,0,446,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,366,367,367,368,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,406,286,286,286,408,8,8,8,8,8,406,286,286,408,8,8,8,8,8,406,286,286,286,408,8,8,8,8,8,8,8,8\");\ntmap.push(\"367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,328,286,286,327,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nfillcontent(tmap);\n\nobj.createentity(game, 72, 80, 1, behave, para);\nobj.createentity(game, 232, 128, 1, behave, para);\nobj.createentity(game, 152, 32, 1, behave, para);\nobj.createentity(game, 16, 24, 10, behave, para);\nobj.createentity(game, 80, 176, 8, behave, para);\nobj.createentity(game, 120, 40, 8, behave, para);\nobj.createentity(game, 192, 40, 8, behave, para);\nobj.createentity(game, 232, 176, 8, behave, para);\nobj.createentity(game, 152, 176, 8, behave, para);\nobj.createentity(game, 160, 176, 8, behave, para);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y47.txt",
    "content": "case rn(53,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,736,776,776,777,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,775,776,776,776,776,737,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,736,776,776,776,777,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0\");\ntmap.push(\"0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,580,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,578,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,618,498,498\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y48.txt",
    "content": "case rn(53,48):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,687,847,847,847,847,847,847,847,688,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,687,847,847,847,847,847,847,847,688,686,686,686,808,0,0,0,0,0,0,0,806,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,727,767,767,767,767,767,767,767,728,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,808,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,727,767,767,767,767,767,767,767,728,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,687,847,847,847,847,847,847,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,609,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,611,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,609,489,489\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,721,761,761,761,761,761,761,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,776,776,776,776,776,776,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Original Space Station Map Editor/maps/spacestation/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,454,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,412,292,292\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nfillcontent(tmap);\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/imports/otherlevel/x1y1.txt",
    "content": "98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 99 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 100 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 178 179 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 258 259 260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 \n98 98 139 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 140 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n4\n6 7 2 3 1 40 32 280 200\n6 12 2 3 4 40 32 280 200\n6 17 2 3 3 40 32 280 200\n30 22 2 2 2 40 32 280 200\n"
  },
  {
    "path": "tools/editors/Other Map Editor/imports/otherlevel/x46y49.txt",
    "content": "495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 656 656 656 656 656 656 656 656 656 656 656 656 656 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 656 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 496 656 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 496 656 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 496 656 657 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 536 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 576 577 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 495 617 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0\n"
  },
  {
    "path": "tools/editors/Other Map Editor/imports/otherlevel/x47y49.txt",
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  },
  {
    "path": "tools/editors/Other Map Editor/imports/otherlevel/x48y49.txt",
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  },
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  {
    "path": "tools/editors/Other Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==280) temp=0;\n        if(mapcontents[i][j]==283) temp=1;\n        if(mapcontents[i][j]==286) temp=2;\n        if(mapcontents[i][j]==289) temp=3;\n        if(mapcontents[i][j]==292) temp=4;\n        if(mapcontents[i][j]==295) temp=5;\n      }\n    }\n  }\n  //if(temp>=0){\n  //  file << \"rcol=\"<<temp<<\";\\n\";\n // }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  //int tileset=1;\n  int tileset=0;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  //currentarea=\"lab\";\n  currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  //mapx=50; mapy=50;\n\n  mapx=1; mapy=1;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x1y1.txt",
    "content": "case rn(1,1):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,259,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\n\nobj.createentity(game, 48, 56, 2, 3, 1, 40, 32, 280, 200);  // Platform, bounded\nobj.createentity(game, 48, 96, 2, 3, 4, 40, 32, 280, 200);  // Platform, bounded\nobj.createentity(game, 48, 136, 2, 3, 3, 40, 32, 280, 200);  // Platform, bounded\nobj.createentity(game, 240, 176, 2, 2, 2, 40, 32, 280, 200);  // Platform, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x46y49.txt",
    "content": "case rn(46,49):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x47y49.txt",
    "content": "case rn(47,49):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,7,7,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,684,684,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,684,684,684,684,684,684,685,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x48y49.txt",
    "content": "case rn(48,49):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,129,129,129,129,129,129,129,129,129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,611,0,0,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"690,690,690,690,690,690,690,690,690,690,690,690,691,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x48y50.txt",
    "content": "case rn(48,50):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x48y51.txt",
    "content": "case rn(48,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,572,573,573,573,574,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,693,693,694,693,693,693,693,612,492,492,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,6,578,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,6,578,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,6,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,6,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,6,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x49y50.txt",
    "content": "case rn(49,50):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,123,123,123,123,123,123,123,123,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,123,123,123,123,123,123,123,123,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,643,485,483,483,483,484,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483,483,484,645,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483,484,645,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,684,684,684,684,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,565,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 264, 168, 10, 1, 150490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,696,696,696,696,696,696,697,696,696,696,696,696,696,696,696,696,696,696,696,697,696,696,696,696,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,696,696,696,696,697,696,696,696,696,696,615,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Other Map Editor/maps/otherlevel/x51y50.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,482,480,480,481,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,7,7,7,7,7,7,7,7,7,7,600,480,480,602,7,7,7,7,7,7,7,7,7,7,600,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,640,641,641,642,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,562,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,602,681,681,681,681,681,682,681,681,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,642,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,560,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,600,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,682,681,681,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,640,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,600,480,480,480,480\");\n\nobj.createentity(game, 32, 56, 10, 0, 149510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/final/x41y51.txt",
    "content": "740 740 218 98 220 258 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 260 218 220 218 98 220 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 220 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 220 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 220 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 220 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 220 740 740 740 740 740 740 \n179 179 140 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 139 179 179 179 179 179 179 \n98 98 98 98 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 218 98 98 98 98 98 98 98 98 \n259 259 259 259 260 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0 6 6 0 0 0 0 218 220 258 259 259 259 259 259 259 259 259 \n0 0 0 178 180 0 0 0 0 0 178 180 0 0 0 0 0 0 0 0 0 0 0 178 180 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 258 260 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 218 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n0 0 0 258 260 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 \n179 179 179 179 180 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 178 179 179 179 179 \n98 98 98 98 220 0 0 0 0 0 218 220 0 0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0 218 220 0 0 0 0 218 98 98 98 98 \n98 98 98 98 220 0 0 0 0 0 218 220 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 258 260 0 0 0 0 218 98 98 98 98 \n98 98 98 98 220 0 0 0 0 0 218 220 0 0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 218 98 98 98 98 \n259 259 100 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 98 98 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 98 98 98 98 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 258 259 259 259 259 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 178 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 98 99 259 259 259 259 259 259 259 259 259 259 259 259 259 259 \n740 740 218 98 220 0 0 0 0 0 218 220 0 0 0 0 0 0 0 0 0 0 0 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 218 220 178 179 179 179 179 179 179 179 179 179 180 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n5\n35 15 10 1\n5 3 11 192\n12 25 11 88\n18 19 11 88\n12 11 11 88\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/final/x41y52.txt",
    "content": "740 740 218 98 220 0 0 0 0 0 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n179 179 140 98 220 0 0 0 0 0 218 98 139 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 \n98 98 98 98 220 0 0 0 0 0 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n259 259 259 259 260 0 0 0 0 0 258 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 \n0 0 0 0 0 0 0 0 0 0 740 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 740 740 740 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 0 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 0 740 740 740 0 0 0 0 \n740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 740 740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 740 740 740 740 740 740 740 \n740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 740 740 740 740 0 0 0 0 0 0 740 740 740 740 0 0 0 0 740 740 740 740 740 740 740 \n740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 740 740 740 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 740 740 740 740 740 740 740 \n740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 740 740 740 740 \n0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 740 740 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 740 740 740 740 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n179 179 179 179 180 0 0 0 0 0 178 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 179 \n98 98 98 98 220 0 0 0 0 0 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n259 259 100 98 220 0 0 0 0 0 218 98 99 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 259 \n740 740 218 98 220 0 0 0 0 0 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n740 740 218 98 220 0 0 0 0 0 218 98 220 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 740 \n2\n33 21 10 1\n19 14 10 0\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/final/x41y56.txt",
    "content": "98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 98 98 98 \n98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 \n2\n22 24 2 1 4 176 72 208 208\n10 16 1 0 2 0 0 320 240\n"
  },
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    "path": "tools/editors/Screenshot Outputting Map Editor/imports/spacestation2/x49y43.txt",
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  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/spacestation2/x49y48.txt",
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  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/spacestation2/x49y49.txt",
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    "content": "212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 \n252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 \n0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 \n252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 252 253 253 254 \n0 0 0 0 252 253 253 254 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 \n172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 \n212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n4\n12 9 1 3 8 64 56 256 152\n30 15 1 2 8 64 56 256 152\n9 2 10 0\n33 22 10 1\n"
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  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/warp/x55y51.txt",
    "content": "83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n244 244 244 245 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n164 164 164 165 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 243 245 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 7 7 7 7 7 7 7 7 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 244 244 244 244 244 244 244 245 0 0 0 0 0 0 0 0 243 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 245 6 6 6 6 6 6 6 6 243 244 244 244 244 244 244 244 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 163 165 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n6\n35 3 1 2 4 128 16 304 216\n17 24 1 3 4 128 16 304 216\n5 1 1 0 10 24 -56 120 280\n11 1 1 0 10 24 -40 120 272\n32 16 10 1\n17 4 10 1\n"
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  {
    "path": "tools/editors/Screenshot Outputting Map Editor/imports/warp/x55y52.txt",
    "content": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 6 6 6 6 6 6 6 0 0 0 0 0 0 6 6 \n170 171 169 170 170 170 170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 170 170 170 170 170 170 171 0 0 0 0 0 0 169 170 \n250 251 209 89 89 89 89 211 249 250 250 250 250 250 250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 250 251 0 0 0 0 0 0 249 250 \n7 7 209 89 89 89 89 211 7 7 7 7 7 7 7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 0 0 0 0 0 0 7 7 \n0 0 249 250 250 250 250 251 0 0 0 0 0 0 0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 \n6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 211 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 \n170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 211 169 170 170 170 170 170 170 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 \n250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 251 249 250 250 250 250 250 250 250 250 250 250 250 250 251 249 250 250 250 250 250 250 251 249 \n7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 \n0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n2\n19 14 9\n17 5 10 1\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool screenoutputted;\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==80) temp=0;\n        if(mapcontents[i][j]==83) temp=1;\n        if(mapcontents[i][j]==86) temp=2;\n        if(mapcontents[i][j]==89) temp=3;\n        if(mapcontents[i][j]==92) temp=4;\n        if(mapcontents[i][j]==95) temp=5;\n      }\n    }\n  }\n  if(temp>=0){\n    file << \"rcol=\"<<temp<<\";\\n\";\n  }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  screenoutputted=true;\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid savescreen(BITMAP* bmp){\n\n    if (bitmap_color_depth(bmp) == 8)\n\tset_palette(dummypal);\ntempstring=\"screens/\"+currentarea+\"/x\"+its(mapx) + \"y\" + its(mapy)+\".png\";\n  save_bitmap(tempstring.c_str(), bmp, dummypal);\n}\n\nint main(){\n  screenoutputted=false;\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  currentarea=\"spacestation2\";\n  //currentarea=\"lab\";\n  currentarea=\"intermission\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(16);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=51; mapy=41;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n      clear_to_color(buffer, makecol(0,0,0));\n    //Render\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n        if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n        if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n        //Minor guides\n        if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n        //Major guides\n        if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n        if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      }\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    if(screenoutputted){\n      tempstring=\"(\"+currentarea+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n      print(buffer, 200, 231, tempstring, 196,196,255);\n      savescreen(buffer);\n      screenoutputted=false;\n    }else{\n      rect(buffer, 4,230,13,239,makecol(128,128,128));\n      drawtile(5, 231, ctile);\n      print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n      tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n      print(buffer, 200, 231, tempstring, 196,196,255);\n\n      if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n    }\n\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) {  mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) {  mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){  mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/old/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,204,204,203,83,205,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,124,164,164,125,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,163,164,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,83,205,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,165,163,164,164,165,203,83,83,205,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,245,243,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,163,164,164,164,164,164,164,165,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,205,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\n\nobj.createentity(game, 104, 152, 10, 1, 50500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/old/x54y50.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\n\nobj.createentity(game, 288, 168, 10, 1, 50500);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167\");\ntmap.push(\"247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\n\nobj.createentity(game, 248, 80, 10, 1, 51510);  // (savepoint)\nobj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\nobj.createentity(game, 104, 192, 10, 1, 51511);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,165,163,164,164,164,164,165,163,164,165,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,244,244,244,245,203,83,205,243,244,244,244,244,245,203,83,205,243,244,244,244,244,244,245,49,50,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,165,203,83,205,0,0,0,0,163,164,165,49,50,163,164,165,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,205,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,245,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,203,83,205,49,50,243,244,245,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,49,50,203,83,83,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 24, 128, 10, 1, 52510);  // (savepoint)\nobj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256);  // Enemy, bounded\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86\");\ntmap.push(\"86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86\");\ntmap.push(\"247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6\");\ntmap.push(\"167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167\");\ntmap.push(\"247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 152, 10, 0, 49520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 32, 16, 10, 0, 50520);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\n\nobj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 232, 152, 10, 1, 51520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,217,215,95,95,217,215,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,257,215,95,95,217,255,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,256\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7,215,95,95,217,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,175,176,176\");\ntmap.push(\"256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,255,256,256\");\ntmap.push(\"0,0,175,176,177,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,215,95,217,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,255,256,257,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,175,177,0,0,0,0,175,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,175,177,0,0,0,0,0,0,0,215,217,0,0,255,257,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,255,257,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0\");\ntmap.push(\"176,177,175,176,177,0,0,0,0,0,0,0,255,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,177,175,176\");\ntmap.push(\"95,217,255,256,257,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,257,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,257,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,256\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 56, 112, 2, 1, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 0, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 24, 120, 10, 1, 52520);  // (savepoint)\nobj.createentity(game, 112, 104, 9, 0, 1+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\n\nobj.createentity(game, 64, 152, 10, 0, 49530);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170\");\n\nobj.createentity(game, 16, 120, 10, 1, 50530);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244\");\ntmap.push(\"0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0\");\ntmap.push(\"0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244\");\ntmap.push(\"164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 152, 200, 10, 1, 52530);  // (savepoint)\nobj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 280, 16, 9, 0, 0+coin);  // (shiny trinket)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\ntmap.push(\"241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241\");\ntmap.push(\"0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\n\nobj.createentity(game, 296, 64, 10, 1, 49540);  // (savepoint)\nobj.createentity(game, 152, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 240, 184, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 296, 152, 10, 0, 49541);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89\");\n\nobj.createentity(game, 296, 32, 10, 1, 51540);  // (savepoint)\nobj.createentity(game, 184, 192, 1, 3, 8, -24, -24, 344, 264);  // Enemy, bounded\nobj.createentity(game, 88, 136, 1, 2, 8, -40, -32, 352, 272);  // Enemy, bounded\nobj.createentity(game, 184, 80, 1, 3, 8, -40, -32, 360, 272);  // Enemy, bounded\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x54y52.txt",
    "content": "case rn(54,52):\ntmap = new Array();\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95\");\n\nobj.createentity(game, 288, 200, 10, 1, 52540);  // (savepoint)\nobj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nobj.createentity(game, 80, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 96, 16, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\nobj.createentity(game, 112, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 128, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 144, 16, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 160, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 176, 16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\nobj.createentity(game, 192, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 208, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6\");\ntmap.push(\"173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173\");\ntmap.push(\"253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 152, 152, 10, 0, 49550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214\");\ntmap.push(\"252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254\");\ntmap.push(\"0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174\");\ntmap.push(\"252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254\");\ntmap.push(\"0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174\");\ntmap.push(\"212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\n\nobj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 72, 16, 10, 0, 50550);  // (savepoint)\nobj.createentity(game, 264, 176, 10, 1, 50551);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\n\nobj.createentity(game, 280, 24, 1, 2, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 136, 192, 1, 3, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\nobj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\nobj.createentity(game, 256, 128, 10, 1, 51550);  // (savepoint)\nobj.createentity(game, 136, 32, 10, 1, 51551);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Screenshot Outputting Map Editor/maps/warp/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6\");\ntmap.push(\"170,171,169,170,170,170,170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170\");\ntmap.push(\"250,251,209,89,89,89,89,211,249,250,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,249,250\");\ntmap.push(\"7,7,209,89,89,89,89,211,7,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,251,0,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6\");\ntmap.push(\"170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169\");\ntmap.push(\"250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249\");\ntmap.push(\"7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 136, 40, 10, 1, 52550);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x48y41.txt",
    "content": "298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 299 459 459 459 459 459 459 459 300 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 299 459 460 683 683 683 683 683 683 683 458 459 300 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 299 460 683 683 683 683 683 683 683 683 683 683 683 458 300 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 458 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 459 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 8 8 \n298 298 298 420 683 683 683 683 683 683 683 683 683 683 683 683 683 378 379 379 380 0 0 0 0 0 0 0 0 0 0 0 0 0 8 8 8 378 379 379 \n298 298 298 339 380 683 683 683 683 683 683 683 683 683 683 683 378 340 298 298 420 0 0 0 0 0 0 0 0 0 0 8 8 8 378 379 379 340 298 298 \n298 298 298 298 339 379 380 683 683 683 683 683 683 683 378 379 340 298 298 298 420 0 0 0 0 0 0 0 8 8 8 378 379 379 340 298 298 298 298 298 \n298 298 298 298 298 298 339 379 379 379 379 379 379 379 340 298 298 298 298 298 420 0 0 0 0 8 8 8 378 379 379 340 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 420 8 8 8 8 378 379 379 340 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 339 379 379 379 379 340 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 298 \n0\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x48y42.txt",
    "content": "310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n310 310 310 310 310 310 310 310 311 471 471 471 471 471 471 312 310 310 310 310 311 471 471 471 471 471 471 312 310 310 310 310 310 310 310 310 310 310 310 310 \n310 310 310 310 310 310 310 310 432 9 9 9 9 9 9 430 310 310 310 310 432 9 9 9 9 9 9 430 310 310 310 310 311 471 471 471 471 471 471 471 \n310 310 310 310 310 310 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 0 \n310 310 310 310 310 310 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 0 \n310 310 310 310 310 310 310 310 432 774 0 0 0 0 0 430 311 471 471 471 472 0 0 0 0 0 0 430 311 471 471 471 472 0 0 0 0 0 0 0 \n310 310 310 310 310 310 310 310 432 814 0 0 0 0 0 430 432 9 9 9 9 0 0 0 0 0 0 430 432 9 9 9 9 0 0 0 0 0 0 0 \n310 310 310 310 310 310 311 471 472 814 0 0 0 0 0 430 432 0 0 0 0 0 0 0 0 0 0 430 432 0 0 0 0 0 0 0 0 0 0 0 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 470 472 0 0 0 0 0 0 0 0 0 0 470 472 0 0 0 0 0 0 0 0 390 391 391 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 431 9 0 0 0 0 0 0 0 0 0 0 431 9 0 0 0 0 0 0 0 0 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 9 0 0 772 773 773 773 773 773 773 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 310 310 310 310 432 692 692 814 0 0 0 0 0 0 0 0 0 0 0 431 8 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 311 471 471 471 472 692 692 814 0 0 0 0 0 0 0 0 0 0 0 390 392 0 0 0 0 0 0 0 812 692 692 692 692 692 692 430 310 310 \n310 310 432 692 692 692 692 692 692 814 0 0 0 0 0 0 0 0 0 0 0 430 432 0 0 0 0 0 0 0 812 692 692 692 692 390 391 352 310 310 \n310 310 432 692 692 692 692 692 692 814 0 8 8 8 8 0 0 0 0 0 0 430 432 8 8 8 8 0 0 0 812 692 692 692 692 430 310 310 310 310 \n310 310 432 692 692 692 692 692 692 814 0 390 391 391 392 0 0 0 0 0 0 430 351 391 391 391 392 0 0 0 852 853 853 853 853 430 310 310 310 310 \n310 310 432 692 692 692 692 692 692 814 0 430 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 0 0 430 310 310 310 310 \n310 310 432 692 692 692 692 692 692 814 0 430 310 310 432 0 0 0 0 0 0 430 310 310 310 310 432 0 0 0 0 0 0 0 0 430 310 310 310 310 \n310 310 432 692 692 692 692 390 391 391 391 352 310 310 432 8 8 8 8 8 8 430 310 310 310 310 432 8 8 8 8 8 8 8 8 430 310 310 310 310 \n310 310 432 692 692 692 692 430 310 310 310 310 310 310 351 391 391 391 391 391 391 352 310 310 310 310 351 391 391 391 391 391 391 391 391 352 310 310 310 310 \n310 310 432 692 692 692 692 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n6\n11 14 2 0 4 88 64 264 168\n17 14 2 1 4 88 64 264 168\n23 14 2 0 4 88 64 264 168\n29 14 2 1 4 88 64 264 168\n7 8 10 0\n35 19 10 1\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x48y43.txt",
    "content": "89 89 211 695 695 695 695 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 \n89 89 211 695 695 695 695 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 \n89 89 211 695 695 695 695 249 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 91 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 169 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 171 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 211 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 211 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 249 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 251 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 695 695 695 695 695 695 817 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 856 856 856 856 856 856 857 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 169 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 171 0 0 0 815 695 695 695 695 695 695 209 89 89 \n89 89 211 0 0 0 0 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 211 0 0 0 815 695 695 695 695 695 695 249 250 250 \n89 89 211 0 0 0 0 209 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 211 0 0 0 815 695 695 695 695 695 695 695 695 695 \n89 89 211 0 0 0 0 249 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 251 0 0 0 815 695 695 695 695 695 695 695 695 695 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 855 856 856 856 856 856 856 856 856 856 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n89 89 130 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 \n89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 \n89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 89 \n10\n19 4 10 1\n19 23 10 0\n34 15 1 2 8 0 0 320 240\n4 12 1 3 8 0 0 320 240\n13 10 2 7 4 0 0 320 240\n21 10 2 7 4 0 0 320 240\n29 10 2 5 4 0 0 320 240\n7 18 2 7 4 0 0 320 240\n15 18 2 7 4 0 0 320 240\n23 18 2 5 4 0 0 320 240\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y41.txt",
    "content": "489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 \n650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 650 491 489 489 489 489 489 \n0 0 0 0 0 0 0 0 809 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 609 489 489 489 489 489 \n0 0 0 0 0 0 0 0 809 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 609 489 489 489 489 489 \n0 0 0 0 0 0 0 0 809 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 689 609 489 489 489 489 489 \n0 0 0 0 0 0 0 0 849 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 850 609 489 489 489 489 489 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 609 489 489 489 489 489 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 609 489 489 489 489 489 \n8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 0 0 0 0 0 0 609 489 489 489 489 489 \n570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 570 571 0 0 0 769 770 770 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 489 611 0 0 0 809 689 689 609 489 489 489 489 489 \n1\n24 11 10 0\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y42.txt",
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y43.txt",
    "content": "492 614 680 680 680 680 652 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 654 680 680 802 0 0 0 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 800 680 680 680 680 680 680 680 680 680 680 680 680 680 680 802 0 0 0 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 800 680 680 680 680 680 680 680 680 680 680 680 680 680 680 802 0 0 0 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 800 680 680 680 680 680 680 680 680 680 680 680 680 680 680 802 0 0 0 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 800 680 680 680 680 680 680 680 680 680 680 680 680 680 680 802 0 0 0 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 800 680 680 680 6 6 6 6 6 6 6 6 6 6 6 1122 8 8 8 612 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 840 841 841 841 572 573 573 573 573 573 573 573 573 573 573 573 573 573 573 534 492 492 492 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 0 0 0 0 612 492 492 493 653 653 653 653 653 653 653 653 653 653 653 653 653 653 494 492 492 \n492 614 680 680 680 680 680 802 0 0 0 0 0 0 0 0 0 0 0 652 653 653 654 9 9 9 9 9 9 9 9 9 9 9 9 9 9 612 492 492 \n492 533 573 573 573 573 573 573 573 573 574 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 533 573 573 573 574 0 0 0 0 572 573 573 574 0 0 0 0 0 0 0 0 0 0 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 0 0 0 0 0 0 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 0 0 0 0 0 0 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 0 0 0 0 0 0 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 8 8 8 8 8 8 0 0 0 0 612 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 572 573 573 573 573 574 0 0 0 0 652 653 653 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 612 493 653 653 653 654 0 0 0 0 9 9 9 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 0 0 0 0 612 492 492 614 0 0 0 0 612 614 0 0 0 0 0 0 0 0 0 0 0 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 614 8 8 8 8 612 492 492 614 0 0 0 0 612 614 0 0 0 0 0 0 0 0 0 0 0 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 533 573 573 573 573 534 492 492 533 573 573 573 573 534 614 0 0 0 0 0 0 0 0 0 0 0 \n653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 653 654 0 0 0 0 0 0 0 0 0 0 0 \n680 680 680 680 680 680 680 802 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n680 680 680 680 680 680 680 802 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n841 841 841 841 841 841 841 842 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 573 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 \n492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 492 \n6\n15 9 2 4 0 0 0 320 240\n15 14 2 4 0 0 0 320 240\n15 16 2 4 0 0 0 320 240\n11 9 2 3 0 0 0 320 240\n24 16 9\n30 17 10 0\n"
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y47.txt",
    "content": "92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 \n92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 93 253 253 253 253 253 \n92 92 92 92 92 92 93 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 253 254 9 9 9 9 9 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 0 0 172 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 173 \n92 92 92 92 92 92 214 0 0 0 0 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 \n92 92 92 92 92 92 214 0 0 0 0 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 \n92 92 92 92 92 92 214 0 0 763 764 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 93 253 253 253 253 253 253 253 253 253 253 253 253 253 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 92 92 92 92 92 92 92 92 92 92 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 93 253 253 253 253 253 253 253 253 253 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 0 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 173 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 683 683 683 805 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 92 \n92 92 92 92 92 92 214 0 0 803 683 212 92 92 214 683 683 683 683 683 172 173 173 173 173 173 173 173 173 173 173 174 0 0 0 0 212 92 92 92 \n17\n7 3 2 7 4 0 0 320 240\n15 3 2 7 4 0 0 320 240\n23 3 2 7 4 0 0 320 240\n11 9 2 7 4 0 0 320 240\n27 9 2 7 4 0 0 320 240\n35 9 2 7 4 0 0 320 240\n8 4 10 0\n36 20 2 5 4 0 0 320 240\n35 14 2 7 4 0 0 320 240\n20 27 2 7 4 0 0 320 240\n28 27 2 5 4 0 0 320 240\n31 3 2 5 4 0 0 320 240\n15 21 2 7 4 0 0 320 240\n23 21 2 5 4 0 0 320 240\n27 14 2 7 4 0 0 320 240\n19 9 2 7 4 0 0 320 240\n28 15 10 0\n"
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  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y48.txt",
    "content": "289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 0 0 0 0 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 761 761 761 761 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 411 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 290 450 450 450 450 450 450 450 450 451 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 800 680 409 289 289 411 680 680 680 680 680 409 289 411 680 680 680 680 680 680 680 680 680 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 840 841 409 289 289 411 841 841 682 680 680 409 289 411 680 680 680 680 680 680 680 680 680 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 680 680 680 680 680 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 680 680 680 680 680 680 680 680 680 409 289 289 289 \n289 289 289 289 289 289 411 0 0 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 6 6 6 6 6 6 6 6 6 409 289 289 289 \n289 289 289 289 289 289 411 0 0 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 369 370 370 370 370 370 370 370 370 331 289 289 289 \n289 289 289 289 289 289 411 761 762 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 449 450 450 450 450 450 450 450 450 450 450 450 450 \n289 289 289 289 289 289 411 680 802 0 0 409 289 289 411 0 0 800 680 680 409 289 411 680 680 680 680 680 680 680 680 680 680 680 680 680 680 802 0 0 \n289 289 289 289 289 289 411 680 802 0 0 409 289 289 411 0 0 840 841 841 409 289 411 841 841 841 841 841 841 841 841 841 841 841 841 841 841 842 0 0 \n289 289 289 289 289 289 411 680 802 0 0 409 289 289 411 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 289 289 289 289 289 411 680 802 0 0 409 289 289 411 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 289 289 289 289 289 411 680 802 0 0 409 289 289 411 0 0 0 0 0 409 289 411 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 \n289 289 289 289 289 289 411 680 721 761 761 409 289 289 411 761 761 761 761 761 409 289 330 370 370 370 370 370 370 370 370 370 370 370 370 370 370 370 370 370 \n289 289 289 289 289 289 411 680 680 680 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 289 411 680 680 680 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 289 411 680 680 680 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 289 411 680 680 680 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 289 411 680 680 680 680 409 289 289 411 680 680 680 680 680 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n1\n24 12 9\n"
  },
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x49y49.txt",
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x50y42.txt",
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x50y48.txt",
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  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x50y49.txt",
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  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x50y50.txt",
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x51y40.txt",
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    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x51y42.txt",
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    "content": "208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 86 86 86 86 87 248 49 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 87 248 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 0 8 8 0 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 166 168 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 208 49 0 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 127 168 8 0 0 0 0 0 0 50 206 208 49 0 0 0 0 0 0 50 206 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 127 168 8 0 0 0 0 0 50 206 127 168 8 0 0 0 0 8 166 128 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 127 168 8 0 0 0 0 50 206 86 127 168 0 0 0 0 166 128 86 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 127 168 0 0 0 0 50 206 86 86 208 0 0 0 0 206 86 86 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 208 0 0 0 0 50 206 86 86 208 0 0 0 0 206 86 86 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 208 0 0 0 0 50 206 86 86 208 0 0 0 0 206 86 86 86 86 86 86 86 86 \n208 49 0 0 0 0 50 206 86 86 86 86 86 86 86 86 86 208 0 0 0 0 50 206 86 86 208 0 0 0 0 206 86 86 86 86 86 86 86 86 \n0\n"
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  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x56y47.txt",
    "content": "217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 0 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 50 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 0 0 0 0 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 217 8 8 8 8 215 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 136 176 176 176 176 137 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 \n217 49 0 0 0 0 50 215 95 95 95 95 95 95 95 95 95 217 49 0 0 0 0 215 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 \n0\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x56y48.txt",
    "content": "432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 470 312 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 9 470 312 310 310 310 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 9 470 312 310 310 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 9 470 471 312 310 310 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 9 9 470 471 312 310 310 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 9 9 470 471 312 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 9 9 470 312 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 50 390 352 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 351 392 8 8 8 8 0 0 0 0 0 0 0 0 50 430 310 310 310 310 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 351 391 391 391 392 49 0 0 0 0 0 0 0 50 470 471 471 471 312 310 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 9 9 9 9 470 312 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 311 472 49 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 432 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 351 392 8 8 0 0 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 391 392 8 8 0 0 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 391 392 8 8 0 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 391 392 8 0 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 392 8 0 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 392 8 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 351 392 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 432 0 0 0 0 50 430 310 310 \n432 49 0 0 0 0 50 430 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 310 432 0 0 0 0 50 430 310 310 \n0\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x56y49.txt",
    "content": "220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 220 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 98 220 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 98 99 259 259 259 259 259 259 259 259 260 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 99 260 9 9 9 9 9 9 9 9 9 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 99 260 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 99 260 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 99 260 49 0 0 0 0 0 0 0 0 0 8 8 8 8 8 8 178 140 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 50 178 179 179 179 179 179 140 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 99 260 49 0 0 0 0 0 0 0 0 0 50 258 100 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 99 260 49 0 0 0 0 0 0 0 0 0 0 0 50 258 100 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 \n220 49 0 0 0 0 50 218 98 98 98 98 98 98 98 98 220 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 218 98 98 98 98 98 98 98 \n0\n"
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  {
    "path": "tools/editors/Space Station 2 Editor/imports/spacestation2/x56y50.txt",
    "content": "211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 50 209 89 89 89 89 89 89 89 89 211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 50 209 89 89 89 89 89 89 89 \n211 49 0 0 0 0 0 249 250 250 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 249 250 250 250 250 91 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n211 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 210 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n130 170 170 170 170 170 171 0 0 0 0 169 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 171 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 0 0 0 0 249 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 250 251 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 209 89 89 \n89 89 89 89 89 89 211 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 169 170 170 170 170 170 170 170 131 89 89 \n89 89 89 89 89 89 130 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 131 89 89 89 89 89 89 89 89 89 89 \n3\n28 18 9\n12 19 10 1\n3 19 10 1\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else if(entity[i].t==2 && entity[i].p1==5){\n        entity[i].t=4;\n      }else if(entity[i].t==2 && entity[i].p1==6){\n        entity[i].t=4;\n      }else if(entity[i].t==2 && entity[i].p1==7){\n        entity[i].t=4;\n      }else if(entity[i].t==2 && entity[i].p1==8){\n        entity[i].t=4;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 4:\n          if(entity[i].p1==5){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 2, 8, \" << entity[i].p2 << \");  //Threadmill, >>>\";\n          }else if(entity[i].p1==6){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 2, 9, \" << entity[i].p2 << \");  //Threadmill, <<<\";\n          }else if(entity[i].p1==7){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 2, 10, \" << entity[i].p2 << \");  //Big Threadmill, >>>>>>\";\n          }else if(entity[i].p1==8){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 2, 11, \" << entity[i].p2 << \");  //Big Threadmill, <<<<<<\";\n          }\n\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n          if(currentarea==\"spacestation2\") mapy+=400;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n          if(currentarea==\"spacestation2\") mapy-=400;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==280) temp=0;\n        if(mapcontents[i][j]==283) temp=1;\n        if(mapcontents[i][j]==286) temp=2;\n        if(mapcontents[i][j]==289) temp=3;\n        if(mapcontents[i][j]==292) temp=4;\n        if(mapcontents[i][j]==295) temp=5;\n      }\n    }\n  }\n  //if(temp>=0){\n  //  file << \"rcol=\"<<temp<<\";\\n\";\n // }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<13; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=880 && t<920){\n    temp=t-880;\n  }else if(t>=680 && t<720){\n    temp=t-680;\n  }else if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=0;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  currentarea=\"spacestation2\";\n  //currentarea=\"lab\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=56; mapy=43;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n        if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n        if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n        //Minor guides\n        if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n        //Major guides\n        if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n        if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      }\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n\n\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n          if(entity[i].p1==5) teststring=\">>>\";\n          if(entity[i].p1==6) teststring=\"<<<\";\n          if(entity[i].p1==7) teststring=\"> > > >\";\n          if(entity[i].p1==8) teststring=\"< < < <\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            if(entity[i].p1<7){\n              rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n                   makecol(0,0,255));\n              rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                   makecol(255,128,0));\n            }else{\n              rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n                   makecol(0,0,255));\n              rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                   makecol(255,128,0));\n            }\n          }else{\n\n            if(entity[i].p1<7){\n              rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n                 makecol(164,164,255));\n            }else{\n              rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n                 makecol(164,164,255));\n            }\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[<<<] T[>>>] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R      T      Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){p=104;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_0]){p=107;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_MINUS]){p=110;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_EQUALS]){p=113;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_BACKSPACE]){p=116;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,2,6,4); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,2,5,4); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_T]){\n          if(entity[temp].t==2){\n            if(entity[temp].p1==5){\n              entity[temp].p1=7;\n            }else if(entity[temp].p1==7){\n              entity[temp].p1=5;\n            }\n            while(key[KEY_T]);\n          }\n        }\n\n        if(key[KEY_R]){\n          if(entity[temp].t==2){\n            if(entity[temp].p1==6){\n              entity[temp].p1=8;\n            }else if(entity[temp].p1==8){\n              entity[temp].p1=6;\n            }\n            while(key[KEY_R]);\n          }\n        }\n\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=9) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    //if(key[KEY_BACKSPACE]){\n    //  numentities=0;\n    //}\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x48y41.txt",
    "content": "case rn(48,41):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,299,459,459,459,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,299,459,460,683,683,683,683,683,683,683,458,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,299,460,683,683,683,683,683,683,683,683,683,683,683,458,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,458,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,378,379,379,380,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379\");\ntmap.push(\"298,298,298,339,380,683,683,683,683,683,683,683,683,683,683,683,378,340,298,298,420,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298\");\ntmap.push(\"298,298,298,298,339,379,380,683,683,683,683,683,683,683,378,379,340,298,298,298,420,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,339,379,379,379,379,379,379,379,340,298,298,298,298,298,420,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,420,8,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,339,379,379,379,379,340,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x48y42.txt",
    "content": "case rn(48,42):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,311,471,471,471,471,471,471,471\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,774,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,814,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,311,471,472,814,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,390,391,391\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,9,0,0,772,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,431,8,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,311,471,471,471,472,692,692,814,0,0,0,0,0,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,812,692,692,692,692,390,391,352,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,8,8,8,8,0,0,0,0,0,0,430,432,8,8,8,8,0,0,0,812,692,692,692,692,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,390,391,391,392,0,0,0,0,0,0,430,351,391,391,391,392,0,0,0,852,853,853,853,853,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,390,391,391,391,352,310,310,432,8,8,8,8,8,8,430,310,310,310,310,432,8,8,8,8,8,8,8,8,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,351,391,391,391,391,391,391,352,310,310,310,310,351,391,391,391,391,391,391,391,391,352,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 88, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 136, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 184, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 56, 64, 10, 0, 442480);  // (savepoint)\nobj.createentity(game, 280, 152, 10, 1, 442481);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x48y43.txt",
    "content": "case rn(48,43):\ntmap = new Array();\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 152, 32, 10, 1, 443480);  // (savepoint)\nobj.createentity(game, 152, 184, 10, 0, 443481);  // (savepoint)\nobj.createentity(game, 272, 120, 1, 2, 8);  // Enemy\nobj.createentity(game, 32, 96, 1, 3, 8);  // Enemy\nobj.createentity(game, 104, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 232, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 56, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 144, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y41.txt",
    "content": "case rn(49,41):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,769,770,770,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\n\nobj.createentity(game, 192, 88, 10, 0, 441490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y42.txt",
    "content": "case rn(49,42):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,457,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,417,9,9,9,9,9,9,9,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,296,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,858,859,859,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,415,295,295,295,295,295,417,779,779,779,780,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,8,8,8,8,8,8,8,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,375,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,779,779,779,779,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\n\nobj.createentity(game, 16, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 184, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 144, 168, 10, 1, 442490);  // (savepoint)\nobj.createentity(game, 24, 112, 10, 0, 442491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y43.txt",
    "content": "case rn(49,43):\ntmap = new Array();\ntmap.push(\"492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,840,841,841,841,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,9,9,9,9,9,9,9,9,9,9,9,9,9,9,612,492,492\");\ntmap.push(\"492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,574,0,0,0,0,572,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,8,8,8,8,8,8,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,572,573,573,573,573,574,0,0,0,0,652,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,493,653,653,653,654,0,0,0,0,9,9,9\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,8,8,8,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,534,492,492,533,573,573,573,573,534,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"841,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 120, 112, 3);  //Disappearing Platform\nobj.createentity(game, 120, 128, 3);  //Disappearing Platform\nobj.createentity(game, 88, 72, 2, 3, 0);  // Platform\nobj.createentity(game, 192, 128, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 240, 136, 10, 0, 443490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y47.txt",
    "content": "case rn(49,47):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 56, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 88, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 32, 10, 0, 447490);  // (savepoint)\nobj.createentity(game, 288, 160, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 280, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 248, 24, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 168, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 216, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 120, 10, 0, 447491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y48.txt",
    "content": "case rn(49,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,761,761,761,761,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,290,450,450,450,450,450,450,450,450,451,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,840,841,409,289,289,411,841,841,682,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,6,6,6,6,6,6,6,6,6,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,369,370,370,370,370,370,370,370,370,331,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,761,762,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,840,841,841,409,289,411,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"289,289,289,289,289,289,411,680,721,761,761,409,289,289,411,761,761,761,761,761,409,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 96, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,108,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,850,850,691,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,849,850,227,107,107,229,850,850,850,850,850,227,107,107,107,107,107,107,107,107,107,107,229,850,851,0,0,8,8,8,8\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,187,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,267,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,770,771,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,730,770,770,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,148,188,188,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,148,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 128, 176, 10, 1, 449490);  // (savepoint)\nobj.createentity(game, 160, 192, 3);  //Disappearing Platform\nobj.createentity(game, 192, 192, 3);  //Disappearing Platform\nobj.createentity(game, 224, 192, 3);  //Disappearing Platform\nobj.createentity(game, 256, 192, 3);  //Disappearing Platform\nobj.createentity(game, 216, 168, 1, 0, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 184, 96, 1, 1, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 256, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x49y50.txt",
    "content": "case rn(49,50):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,377,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y39.txt",
    "content": "case rn(50,39):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,372,373,374,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,412,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,452,453,454,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 200, 32, 1, 0, 8);  // Enemy\nobj.createentity(game, 168, 104, 10, 1, 439500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y40.txt",
    "content": "case rn(50,40):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 136, 64, 3);  //Disappearing Platform\nobj.createentity(game, 56, 104, 10, 1, 440500);  // (savepoint)\nobj.createentity(game, 56, 160, 2, 3, 3);  // Platform\nobj.createentity(game, 280, 192, 10, 1, 440501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y41.txt",
    "content": "case rn(50,41):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,92,92,92,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 120, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 264, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 120, 208, 1, 1, 3);  // Enemy\nobj.createentity(game, 192, 176, 1, 1, 3);  // Enemy\nobj.createentity(game, 64, 136, 10, 0, 441500);  // (savepoint)\nobj.createentity(game, 192, 40, 1, 0, 3);  // Enemy\nobj.createentity(game, 64, 80, 10, 1, 441501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y42.txt",
    "content": "case rn(50,42):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\n\nobj.createentity(game, 288, 160, 10, 7, 442500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y43.txt",
    "content": "case rn(50,43):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,287,447,447,447,447,288,286,286,286,286,286,286,287,447,447,447,447,288,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,446,448,9,9,9,9,446,447,447,447,447,447,447,448,9,9,9,9,446,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,368,8,8,8,8,366,367,367,367,367,367,367,368,8,8,8,8,8,8,8,8\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447\");\ntmap.push(\"9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 280, 192, 10, 1, 443500);  // (savepoint)\nobj.createentity(game, 64, 80, 10, 1, 443501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y47.txt",
    "content": "case rn(50,47):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98\");\n\nobj.createentity(game, 0, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y48.txt",
    "content": "case rn(50,48):\ntmap = new Array();\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,452,453,453,453,453,453,294,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,454,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,9,9,9,9,9,9,412,292,292,292,292,292,292,292,292,292,292,414,9,9,9,9,9,9,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,372,373,373,373,334,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,412,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 64, 72, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 96, 80, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 128, 88, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 160, 96, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 192, 104, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 224, 112, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 264, 96, 10, 1, 448500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,273,115,113,113,113,113,113,113,114,275,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,9,233,113,113,113,113,113,113,235,9,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,8,8,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 144, 200, 3);  //Disappearing Platform\nobj.createentity(game, 24, 16, 10, 0, 449500);  // (savepoint)\nobj.createentity(game, 280, 16, 10, 0, 449501);  // (savepoint)\nobj.createentity(game, 0, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 8, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 8, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 96, 40, 10, 0, 450500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y39.txt",
    "content": "case rn(51,39):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,96,256,256,256,256,256,256,256,256,256,97,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256\");\ntmap.push(\"95,95,217,0,0,0,175,176,177,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,770,771,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,217,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\ntmap.push(\"256,256,257,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,175,176,176\");\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,136,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,809,689,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,849,850,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,215,95,217,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,255,256,257,0,0,0,215,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,136,176,176,176,176,176,176,176,176,176,137,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 24, 168, 10, 1, 439510);  // (savepoint)\nobj.createentity(game, 280, 48, 10, 0, 439511);  // (savepoint)\nobj.createentity(game, 80, 88, 1, 3, 5);  // Enemy\nobj.createentity(game, 224, 128, 1, 2, 5);  // Enemy\nobj.createentity(game, 256, 200, 10, 1, 439512);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y40.txt",
    "content": "case rn(51,40):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,657,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,575,576,576,576,537,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,655,656,656,656,497,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"656,656,656,657,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,615,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,575,576,577,680,680,680,655,656,657,680,680,680,575,576,576,576,576,577,680,680,680,655,656,657,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,537,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,615,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,537,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\n\nobj.createentity(game, 88, 104, 10, 1, 440510);  // (savepoint)\nobj.createentity(game, 112, 104, 10, 1, 440511);  // (savepoint)\nobj.createentity(game, 136, 88, 1, 0, 0);  // Enemy\nobj.createentity(game, 176, 104, 10, 1, 440512);  // (savepoint)\nobj.createentity(game, 200, 104, 10, 1, 440513);  // (savepoint)\nobj.createentity(game, 224, 104, 10, 1, 440514);  // (savepoint)\nobj.createentity(game, 248, 32, 1, 0, 0);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y41.txt",
    "content": "case rn(51,41):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,699,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,699,859,859,859,859,859,859,859,859,859,859,700,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,820,0,778,779,779,779,779,779,779,780,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,820,0,818,699,859,859,859,859,700,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,206,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,778,780,0,818,820,0,818,820,0,818,820,0,818,820,0,818,246,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,858,860,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,818,820,0,818,820,0,0,0,0,818,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,818,820,0,818,739,779,779,779,779,740,820,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,818,820,0,858,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,818,820,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,818,739,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,858,859,859,859,859,859,859,859,859,859,859,859,859,860,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,739,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,740,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,818,820,0,818,698,820,0,818,698,698,820,0,818,698,698,698,698,698\");\ntmap.push(\"127,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y42.txt",
    "content": "case rn(51,42):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,167,128,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 112, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 176, 152, 1, 0, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 240, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 64, 48, 2, 3, 4);  // Platform\nobj.createentity(game, 272, 152, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y43.txt",
    "content": "case rn(51,43):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,90,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,249,251,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y44.txt",
    "content": "case rn(51,44):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,294,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,293,453,454,701,701,701,701,701,701,701,701,823,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,372,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,333,373,374,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 56, 40, 1, 0, 0);  // Enemy\nobj.createentity(game, 224, 200, 10, 1, 444510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y45.txt",
    "content": "case rn(51,45):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,93,253,254,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,133,173,174,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 96, 168, 10, 0, 445510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y46.txt",
    "content": "case rn(51,46):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,111,271,272,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,686,686,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,151,191,192,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,270,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,151,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 176, 104, 10, 0, 446510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y47.txt",
    "content": "case rn(51,47):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283\");\ntmap.push(\"283,284,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,284,444,444,444,444\");\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,445,695,817,0,0\");\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0\");\ntmap.push(\"283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,363,365,695,817,0,0\");\ntmap.push(\"283,324,364,364,364,364,364,364,364,364,364,365,695,695,695,695,363,364,364,364,364,364,364,364,364,364,364,364,364,365,695,695,695,695,403,324,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,284,444,444,444,445,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,443,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,817,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,856,403,283,283,283,283,283,283,283,283,283,283,283,283,405,856,856,856,856,856,856,856,857,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,363,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 24, 144, 1, 3, 0);  // Enemy\nobj.createentity(game, 72, 184, 10, 0, 447510);  // (savepoint)\nobj.createentity(game, 80, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 144, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 208, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y48.txt",
    "content": "case rn(51,48):\ntmap = new Array();\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474\");\ntmap.push(\"313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 72, 80, 10, 1, 448510);  // (savepoint)\nobj.createentity(game, 96, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 160, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 40, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 216, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\n\nobj.createentity(game, 0, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 88, 10, 1, 449510);  // (savepoint)\nobj.createentity(game, 152, 120, 10, 0, 449511);  // (savepoint)\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 32, 208, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 64, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y39.txt",
    "content": "case rn(52,39):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,7,7,7,7,7,7,7,7,7,7,7,7,7,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,291,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,681,841,841,841,841,841,841,682,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,369,370,371,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,371,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,330,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,411,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,449,450,451,680,680,680,680,680,680,721,761,761,761,761,761,761,722,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,6,6,6,6,6,6,6,6,6,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,371,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,841,841,841,841,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 48, 10, 0, 439520);  // (savepoint)\nobj.createentity(game, 112, 160, 10, 1, 439521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y40.txt",
    "content": "case rn(52,40):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,91,89,89,89,90,250,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,251,9,9,9,9,9,9,9,249,250,250,250,251,9,9,9,9,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,90,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"90,250,250,250,250,250,251,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"211,0,0,0,0,0,0,0,0,0,169,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"130,170,170,170,171,8,8,8,8,8,209,89,89,89,211,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,130,170,170,170,170,170,131,89,89,89,130,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 216, 144, 10, 1, 440520);  // (savepoint)\nobj.createentity(game, 16, 136, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y41.txt",
    "content": "case rn(52,41):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y42.txt",
    "content": "case rn(52,42):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,769,770,770,770,770,770,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 144, 40, 3);  //Disappearing Platform\nobj.createentity(game, 200, 128, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y43.txt",
    "content": "case rn(52,43):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,472,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,311,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,853,430,310,310,310,432,853,853,853,853,853,853,853,854,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,390,391,391,391,391\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,390,391,391,391,391,391,391,391,352,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,352,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,312,310,310,311,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"9,9,9,9,9,9,430,310,310,432,9,9,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,470,471,471,472,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,772,773,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,392,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\n\nobj.createentity(game, 56, 144, 10, 0, 443520);  // (savepoint)\nobj.createentity(game, 152, 80, 10, 1, 443521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y44.txt",
    "content": "case rn(52,44):\ntmap = new Array();\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0\");\ntmap.push(\"98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 248, 160, 1, 1, 4);  // Enemy\nobj.createentity(game, 120, 120, 10, 1, 444520);  // (savepoint)\nobj.createentity(game, 152, 40, 10, 1, 444521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y45.txt",
    "content": "case rn(52,45):\ntmap = new Array();\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,287,447,448,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,448,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,727,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,768,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,368,686,686,686,686,808,0,0,0\");\ntmap.push(\"367,367,367,367,368,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,408,686,686,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,327,367,368,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,327,367,368,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,327,367,368,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,327,367,367,367,367,367,367,368,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,368,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,686,686,686,686,406,286,286,286,286,286,286,327,367,368,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286,286,408,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y46.txt",
    "content": "case rn(52,46):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188\");\ntmap.push(\"107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268\");\ntmap.push(\"107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 40, 10, 1, 446520);  // (savepoint)\nobj.createentity(game, 208, 88, 3);  //Disappearing Platform\nobj.createentity(game, 152, 160, 3);  //Disappearing Platform\nobj.createentity(game, 96, 88, 3);  //Disappearing Platform\nobj.createentity(game, 40, 160, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y47.txt",
    "content": "case rn(52,47):\ntmap = new Array();\ntmap.push(\"310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 8, 200, 10, 1, 447520);  // (savepoint)\nobj.createentity(game, 200, 192, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 232, 96, 10, 1, 447521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y48.txt",
    "content": "case rn(52,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450\");\ntmap.push(\"9,9,9,9,409,289,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,289,411,9,9,9,9\");\ntmap.push(\"0,0,0,0,449,450,450,450,451,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,449,450,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,7,7,7,7,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,369,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,369,370,370,371,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,6,6,6,6,6,6,6,6,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,369,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,369,370,370,370,370,370,371,680,680,680,680,680,680,680,409,289,289,289,289,289,289,411,680,680,680,680,680,680,680,369,370,370,370,370,370,371,0,0\");\ntmap.push(\"8,8,409,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,289,411,6,6,6,6,6,6,6,409,289,289,289,289,289,411,8,8\");\ntmap.push(\"370,370,331,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,289,330,370,370,370,370,370,370,370,331,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 104, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 168, 80, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 72, 64, 10, 1, 448520);  // (savepoint)\nobj.createentity(game, 232, 64, 10, 1, 448521);  // (savepoint)\nobj.createentity(game, 232, 144, 10, 0, 448522);  // (savepoint)\nobj.createentity(game, 72, 144, 10, 0, 448523);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 128, 1, 0, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 240, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 72, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 32, 3);  //Disappearing Platform\nobj.createentity(game, 96, 32, 3);  //Disappearing Platform\nobj.createentity(game, 192, 32, 3);  //Disappearing Platform\nobj.createentity(game, 224, 32, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y39.txt",
    "content": "case rn(53,39):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"564,564,564,564,565,0,0,815,695,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,695,695,695,695,563,564,565,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,815,695,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,603,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,525,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\n\nobj.createentity(game, 208, 184, 10, 0, 439530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y40.txt",
    "content": "case rn(53,40):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,694,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,773,773,773,773,773,773,774,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y41.txt",
    "content": "case rn(53,41):\ntmap = new Array();\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,327,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,288,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,406,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,446,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 152, 168, 10, 1, 441530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y42.txt",
    "content": "case rn(53,42):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,9,9,9,9,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 40, 24, 10, 0, 442530);  // (savepoint)\nobj.createentity(game, 264, 24, 10, 0, 442531);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y43.txt",
    "content": "case rn(53,43):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,761,761,761,761,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495\");\ntmap.push(\"495,495,495,617,9,9,9,9,9,9,9,9,9,9,1123,7,7,7,680,680,680,680,7,7,7,1125,9,9,9,9,9,9,9,9,9,9,9,9,615,495\");\ntmap.push(\"656,656,656,657,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,655,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,8,8,8,8,1120,680,680,680,680,680,680,680,680,680,680,1122,8,8,8,8,575,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,680,680,680,680,680,680,680,680,680,680,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,6,6,6,6,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,575,576,576,577,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,655,656,656,657,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,7,7,7,7,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 272, 40, 2, 2, 2);  // Platform\nobj.createentity(game, 240, 40, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y44.txt",
    "content": "case rn(53,44):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,91,89,211,0,0,0,0,0,0,0,0,0,0,209,89,90,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,8,8,0,0,0,0,0,0,8,8,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,130,170,171,0,0,0,0,0,0,169,170,131,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,90,250,251,0,0,0,0,0,0,249,250,91,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,9,9,0,0,0,0,0,0,9,9,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,776,776,209,89,211,776,777,0,0,0,0,0,0,775,776,209,89,211,776,776,776,777,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,817,0,0,0,0,0,0,815,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,817,0,0,0,0,0,0,815,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,817,0,0,0,0,0,0,815,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,130,170,170,171,0,0,0,0,169,170,170,131,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,249,250,91,89,89,211,8,8,8,8,209,89,89,90,250,251,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,209,89,89,130,170,170,170,170,131,89,89,211,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,815,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,857,0,0,0,0,0,0,855,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y45.txt",
    "content": "case rn(53,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,0,0,0,0,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 152, 120, 10, 0, 445530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y46.txt",
    "content": "case rn(53,46):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,451,0,0,0,0,449,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 96, 10, 1, 446530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y47.txt",
    "content": "case rn(53,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y48.txt",
    "content": "case rn(53,48):\ntmap = new Array();\ntmap.push(\"510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 32, 168, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 16, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 32, 2, 3, 4);  // Platform\nobj.createentity(game, 240, 88, 2, 2, 4);  // Platform\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 448530);  // (savepoint)\nobj.createentity(game, 72, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 184, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 48, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 120, 10, 0, 449530);  // (savepoint)\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y42.txt",
    "content": "case rn(54,42):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 128, 80, 3);  //Disappearing Platform\nobj.createentity(game, 160, 80, 3);  //Disappearing Platform\nobj.createentity(game, 192, 80, 3);  //Disappearing Platform\nobj.createentity(game, 128, 88, 3);  //Disappearing Platform\nobj.createentity(game, 160, 88, 3);  //Disappearing Platform\nobj.createentity(game, 192, 88, 3);  //Disappearing Platform\nobj.createentity(game, 128, 96, 3);  //Disappearing Platform\nobj.createentity(game, 128, 104, 3);  //Disappearing Platform\nobj.createentity(game, 128, 112, 3);  //Disappearing Platform\nobj.createentity(game, 128, 120, 3);  //Disappearing Platform\nobj.createentity(game, 160, 96, 3);  //Disappearing Platform\nobj.createentity(game, 160, 104, 3);  //Disappearing Platform\nobj.createentity(game, 160, 112, 3);  //Disappearing Platform\nobj.createentity(game, 160, 120, 3);  //Disappearing Platform\nobj.createentity(game, 192, 96, 3);  //Disappearing Platform\nobj.createentity(game, 192, 104, 3);  //Disappearing Platform\nobj.createentity(game, 192, 112, 3);  //Disappearing Platform\nobj.createentity(game, 192, 120, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y43.txt",
    "content": "case rn(54,43):\ntmap = new Array();\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\n\nobj.createentity(game, 64, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 48, 10, 0, 443540);  // (savepoint)\nobj.createentity(game, 208, 48, 1, 0, 3, 208, 40, 224, 136);  // Enemy, bounded\nobj.createentity(game, 136, 96, 10, 1, 443541);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y44.txt",
    "content": "case rn(54,44):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,246,247,247,247,88,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,698,246,247,247,247,88,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,699,859,859,859,859,246,247,88,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,0,0,0,0,0,246,88,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,778,779,779,779,779,779,206,86,208,698,698,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,699,859,859,859,859,206,86,208,698,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,778,780,0,206,86,208,698,698,698,698,206,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,858,860,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,820,0,0,0,0,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,818,739,779,779,779,779,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,858,859,859,859,859,166,128,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,820,0,0,0,0,166,167,128,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,820,0,818,698,166,167,167,167,128,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,818,698,166,167,167,167,128,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,166,167,167,167,167\");\ntmap.push(\"0,0,0,818,698,206,86,87,247,247,247,247,247,247,247,247,247,247,248,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,818,698,206,86,208,0,0,0,0,0,0,0,0,0,0,0,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,858,859,206,86,208,859,859,700,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,166,167,167,167,167,167,167,167,167,167,167,128,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\n\nobj.createentity(game, 184, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 248, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 312, 56, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 152, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 272, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 152, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 96, 192, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 192, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 240, 88, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y45.txt",
    "content": "case rn(54,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,474,474,474,315,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,433,315,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,473,474,474,474,474,474,474,474,315,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,0,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"474,474,474,474,474,315,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,354,394,394,394,394,394,394,394,395,689,689,689,393,394,394,395,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,314,474,474,474,474,474,474,474,475,689,689,689,473,474,474,475,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,689,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,393,394,394,394,395,689,689,689,393,394,394,394,394,394,394,355,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,475,689,689,689,473,474,474,474,474,474,474,474,474,475,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,689,689,689,0,0,0,0,0,0,0,0,0,0,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,354,394,394,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,393,394,394,394,394,394,394,394,355,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,355,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 144, 208, 1, 1, 6);  // Enemy\nobj.createentity(game, 64, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 216, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 160, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 208, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 248, 184, 10, 1, 445540);  // (savepoint)\nobj.createentity(game, 128, 8, 1, 0, 6);  // Enemy\nobj.createentity(game, 184, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 64, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 64, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 88, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 184, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 200, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 160, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y46.txt",
    "content": "case rn(54,46):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 152, 10, 1, 446540);  // (savepoint)\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 248, 72, 3);  //Disappearing Platform\nobj.createentity(game, 184, 200, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y47.txt",
    "content": "case rn(54,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,858,859,859,859,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167\");\ntmap.push(\"0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 96, 80, 10, 1, 447540);  // (savepoint)\nobj.createentity(game, 64, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 176, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 232, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 288, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 288, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 208, 168, 10, 1, 447541);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y48.txt",
    "content": "case rn(54,48):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,645,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483\");\ntmap.push(\"564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\n\nobj.createentity(game, 264, 128, 10, 0, 448540);  // (savepoint)\nobj.createentity(game, 192, 32, 3);  //Disappearing Platform\nobj.createentity(game, 32, 176, 2, 3, 4);  // Platform\nobj.createentity(game, 256, 120, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 104, 24, 10, 0, 448541);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 136, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 168, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 80, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 80, 104, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x55y43.txt",
    "content": "case rn(55,43):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247\");\ntmap.push(\"9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9\");\ntmap.push(\"0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 72, 64, 1, 3, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 232, 80, 1, 2, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 48, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 184, 1, 3, 4, 160, 0, 320, 240);  // Enemy, bounded\nobj.createentity(game, 144, 184, 1, 2, 4, 0, 0, 160, 240);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x55y44.txt",
    "content": "case rn(55,44):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\n\nobj.createentity(game, 32, 40, 10, 1, 444550);  // (savepoint)\nobj.createentity(game, 56, 24, 10, 0, 444551);  // (savepoint)\nobj.createentity(game, 80, 40, 10, 1, 444552);  // (savepoint)\nobj.createentity(game, 104, 24, 10, 0, 444553);  // (savepoint)\nobj.createentity(game, 128, 40, 10, 1, 444554);  // (savepoint)\nobj.createentity(game, 152, 24, 10, 0, 444555);  // (savepoint)\nobj.createentity(game, 176, 40, 10, 1, 444556);  // (savepoint)\nobj.createentity(game, 200, 24, 10, 0, 444557);  // (savepoint)\nobj.createentity(game, 224, 40, 10, 1, 444558);  // (savepoint)\nobj.createentity(game, 248, 24, 10, 0, 444559);  // (savepoint)\nobj.createentity(game, 272, 40, 10, 1, 444560);  // (savepoint)\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 128, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x55y45.txt",
    "content": "case rn(55,45):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498\");\ntmap.push(\"498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 24, 80, 2, 3, 6);  // Platform\nobj.createentity(game, 64, 176, 10, 0, 445550);  // (savepoint)\nobj.createentity(game, 216, 192, 10, 1, 445551);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x55y46.txt",
    "content": "case rn(55,46):\ntmap = new Array();\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,844,844,844,844,844,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"665,665,665,665,665,665,665,665,665,665,665,665,665,665,665,506,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,624,504,626,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,624,504,626,764,764,764,764,764,764,764,765,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,664,506,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,664,506,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,664,506,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\n\nobj.createentity(game, 40, 72, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x55y47.txt",
    "content": "case rn(55,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 264, 136, 1, 0, 0);  // Enemy\nobj.createentity(game, 0, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 447550);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y43.txt",
    "content": "case rn(56,43):\ntmap = new Array();\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"462,462,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"9,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,462,462,462,462,462,462,462,462,462,462,462,303,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,461,462,462,462,462,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,382,382,382,382,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301\");\ntmap.push(\"462,462,462,462,462,462,462,462,462,462,462,462,303,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,421,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,864,865,865,865,421,301,301,301,301,301,301,301,342,382,382,382,382,382,382,382,382,382,382,382,382,382,343,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,383,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 72, 128, 10, 1, 443560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y44.txt",
    "content": "case rn(56,44):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298\");\ntmap.push(\"420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298\");\n\nobj.createentity(game, 176, 80, 3);  //Disappearing Platform\nobj.createentity(game, 0, 56, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 16, 56, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 72, 72, 10, 1, 444560);  // (savepoint)\nobj.createentity(game, 8, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 48, 144, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y45.txt",
    "content": "case rn(56,45):\ntmap = new Array();\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,612,492,492,492,492,614,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,50,652,653,653,653,653,654,49,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,533,573,573,573,573,573,573,573,573,573,574,49,0,0,0,0,0,0,0,0,50,572,573,573,573,573,573,573,573,573,534,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,652,494,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,49,0,0,0,0,0,0,0,0,50,612,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y46.txt",
    "content": "case rn(56,46):\ntmap = new Array();\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,86,87,248,49,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,166,168,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,49,0,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,127,168,8,0,0,0,0,0,0,50,206,208,49,0,0,0,0,0,0,50,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,127,168,8,0,0,0,0,0,50,206,127,168,8,0,0,0,0,8,166,128,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,127,168,8,0,0,0,0,50,206,86,127,168,0,0,0,0,166,128,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,127,168,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,50,206,86,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y47.txt",
    "content": "case rn(56,47):\ntmap = new Array();\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,217,8,8,8,8,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,136,176,176,176,176,137,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y48.txt",
    "content": "case rn(56,48):\ntmap = new Array();\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,9,470,471,312,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,9,9,470,312,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,50,390,352,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,351,392,8,8,8,8,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,351,391,391,391,392,49,0,0,0,0,0,0,0,50,470,471,471,471,312,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,9,9,9,9,470,312,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,311,472,49,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,8,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,0,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,50,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y49.txt",
    "content": "case rn(56,49):\ntmap = new Array();\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,260,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,99,260,9,9,9,9,9,9,9,9,9,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,178,140,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,140,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\nbreak;\n"
  },
  {
    "path": "tools/editors/Space Station 2 Editor/maps/spacestation2/x56y50.txt",
    "content": "case rn(56,50):\ntmap = new Array();\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,249,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,250,250,91,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,210,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"130,170,170,170,170,170,171,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,131,89,89\");\ntmap.push(\"89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 224, 144, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 96, 152, 10, 1, 450560);  // (savepoint)\nobj.createentity(game, 24, 152, 10, 1, 450561);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Tower Map Editor/imports/tower (background).txt",
    "content": "298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 219 0 0 \n259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 298 298 219 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 0 0 0 0 0 0 0 0 218 298 298 298 298 219 \n0 218 219 0 0 0 0 0 0 218 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 0 0 0 0 218 298 298 298 298 298 259 \n218 298 298 219 0 0 0 0 218 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 0 0 218 298 298 298 298 298 259 0 \n298 298 298 298 219 0 0 218 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 0 218 298 298 298 298 298 259 0 0 \n298 298 298 298 298 219 218 298 298 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 258 298 298 298 298 298 219 0 0 \n298 298 298 298 298 298 298 298 298 298 298 298 298 298 219 0 0 0 0 0 0 0 0 258 298 219 0 0 0 0 0 0 258 298 298 298 298 298 219 0 \n298 298 298 298 298 298 298 298 259 258 298 298 259 258 298 219 0 0 0 0 0 0 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218 298 259 0 0 0 0 0 0 0 0 218 298 298 298 298 219 0 0 218 298 298 298 298 298 \n298 298 298 298 219 0 0 258 298 298 259 0 0 258 298 298 259 0 0 0 0 0 0 0 0 218 298 298 298 298 298 298 219 218 298 298 298 259 258 298 \n298 298 298 298 259 0 0 0 258 259 0 0 0 0 258 259 0 0 0 0 0 0 0 0 218 298 259 258 298 298 298 298 298 298 298 298 259 0 0 258 \n298 298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 258 298 298 259 258 298 298 259 0 0 0 0 \n298 298 259 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 218 298 259 0 0 0 0 258 259 0 0 258 259 0 0 0 0 0 \n0\n"
  },
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12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 28 28 22 24 28 28 28 0 0 0 0 0 0 20 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 28 28 28 28 28 28 0 0 0 0 0 0 20 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 28 28 28 28 28 28 0 0 0 0 0 0 20 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 28 28 28 28 28 28 0 0 0 0 0 0 20 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 22 14 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 15 18 18 18 18 19 0 0 0 0 0 0 0 0 0 0 17 19 0 0 0 0 20 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 21 0 0 0 0 0 0 0 0 0 0 20 21 0 0 0 0 20 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 15 18 18 18 18 18 18 18 18 18 18 16 21 0 0 0 0 20 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 21 0 28 28 28 20 12 12 12 12 12 12 12 12 12 \n12 12 12 12 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12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n20\n6 682 10 1\n28 566 10 1\n3 527 9\n29 521 10 0\n35 477 10 1\n19 444 10 1\n27 410 10 0\n27 601 10 1\n9 387 10 0\n22 325 10 0\n27 299 10 0\n35 402 9\n19 148 10 1\n19 114 10 1\n19 67 10 1\n15 642 10 0\n18 228 10 0\n9 363 10 0\n28 206 10 1\n14 660 10 1\n"
  },
  {
    "path": "tools/editors/Tower Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][1000];\nint mapcopycontents[40][1000];\n\nint xp, yp, ctile;\nint ypos, mapheight;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/tower.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  //file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  //file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<mapheight; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/tower.txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<mapheight; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<mapheight; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    mapcontents[x][y]=t;\n  }\n}\n\nint oat(int x, int y){\n  if(x==-1) return oat(0,y);\n  if(x==40) return oat(39,y);\n  if(y==-1) return oat(39,0);\n  if(y==mapheight) return oat(x,y-1);\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcopycontents[x][y];\n  }\n  return 0;\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<mapheight){\n    return mapcontents[x][y];\n  }\n  return 0;\n}\n\n/*int at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}*/\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nint oldmatch(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(oat(x-1,y)!=t && oat(x,y-1)!=t) return 10;\n  if(oat(x+1,y)!=t && oat(x,y-1)!=t) return 11;\n  if(oat(x-1,y)!=t && oat(x,y+1)!=t) return 12;\n  if(oat(x+1,y)!=t && oat(x,y+1)!=t) return 13;\n\n  if(oat(x,y-1)!=t) return 1;\n  if(oat(x-1,y)!=t) return 2;\n  if(oat(x,y+1)!=t) return 3;\n  if(oat(x+1,y)!=t) return 4;\n  if(oat(x-1,y-1)!=t) return 5;\n  if(oat(x+1,y-1)!=t) return 6;\n  if(oat(x-1,y+1)!=t) return 7;\n  if(oat(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  /*x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;*/\n\n  if(t>=12 && t<=27) return 12;\n  return t;\n}\n\nint edge(int x, int y, int t){\n  if(t==12){\n    //we have a candidate for edginess!\n    switch(oldmatch(x,y,t)){\n      case 10: return t+5; break;\n      case 11: return t+7; break;\n      case 12: return t+10; break;\n      case 13: return t+12; break;\n      case 1: return t+6; break;\n      case 2: return t+8; break;\n      case 3: return t+11; break;\n      case 4: return t+9; break;\n      case 5: return t+4; break;\n      case 6: return t+3; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  ypos=678; mapheight=700;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"tower\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles3.png\", dummypal);\n    //buffer=load_png(\"../engine/towerhack/data/graphics/tiles3.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<30;x++){\n      tiles[x+(y*30)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*30)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*30)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=(mouse_x/16);\n    yp=(mouse_y/16);\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(at(i,j+ypos)>0) drawtile(i*8, j*8, at(i,j+ypos));\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp+ypos);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),((entity[i].y-ypos)*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+31,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y-ypos)*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,((entity[i].y-ypos)*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+15,((entity[i].y-ypos)*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+3,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,((entity[i].y-ypos)*8)+4,(entity[i].x*8)+entity[i].p1-1,((entity[i].y-ypos)*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,(entity[i].y-ypos)*8,(entity[i].x*8)+7,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,((entity[i].y-ypos)*8),(entity[i].x*8)+3,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,((entity[i].y-ypos)*8),(entity[i].x*8)+4,((entity[i].y-ypos)*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp+ypos)+\")\";// [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Up] A[Down] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q     A       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1+ypos, ctile);\n          mapput(xp,   yp-1+ypos, ctile);\n          mapput(xp+1, yp-1+ypos, ctile);\n          mapput(xp-1, yp+ypos,   ctile);\n          mapput(xp,   yp+ypos,   ctile);\n          mapput(xp+1, yp+ypos,   ctile);\n          mapput(xp-1, yp+1+ypos, ctile);\n          mapput(xp,   yp+1+ypos, ctile);\n          mapput(xp+1, yp+1+ypos, ctile);\n        }else{\n          mapput(xp, yp+ypos, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=at(xp,yp+ypos);\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp+ypos){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      /*if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }*/\n      if(key[KEY_Q]){\n        ypos--;\n        tileselectdelay=5;\n      }\n      if(key[KEY_A]){\n        ypos++;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGUP]){\n        ypos-=20;\n        tileselectdelay=5;\n      }\n      if(key[KEY_PGDN]){\n        ypos+=20;\n        tileselectdelay=5;\n      }\n      if(ypos<=0) ypos=0;\n      if(ypos>mapheight-29) ypos=mapheight-29;\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=30;\n    if(ctile>=30) ctile-=30;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n    if(key[KEY_K]){\n      copymap();\n      for(int j=0; j<yp+ypos; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j+1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y--;\n      }\n      while(key[KEY_K]);\n    }\n\n    if(key[KEY_L]){\n      copymap();\n      for(int j=yp+ypos; j>0; j--){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=at(i,j-1);\n        }\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].y<yp+ypos) entity[i].y++;\n      }\n      while(key[KEY_L]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp+ypos);\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_W]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(key[KEY_E]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<mapheight; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_E]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp+ypos)){\n      if(key[KEY_R]){ addentity(xp,yp+ypos,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp+ypos,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp+ypos,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp+ypos,8);\n      if(key[KEY_I]) addentity(xp,yp+ypos,9);\n      if(key[KEY_O]){ addentity(xp,yp+ypos,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp+ypos,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp+ypos);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Tower Map Editor/maps/tower (background).txt",
    "content": "case rn(50,50):\ntmap = new 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    "path": "tools/editors/Tower Map Editor/maps/tower.txt",
    "content": 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tmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,22,23,23,23,23,14,13,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,20,21,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,28,28,22,24,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,28,28,28,28,28,28,0,0,0,0,0,0,20,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,15,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,17,19,0,0,0,0,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,0,0,0,0,0,0,0,0,0,20,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,16,21,0,0,0,0,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,0,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,19,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,22,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,22,23,23,23,14,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,19,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,13,23,23,23,14,12,12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,22,23,23,14,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,21,28,28,28,28,28,28,22,23,23,14,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,13,24,28,28,28,28,28,28,28,28,28,22,23,23,24,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"23,23,23,23,23,14,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,20,12,12,12,12,12,21,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,22,23,23,23,23,23,24,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\n\nobj.createentity(game, 48, 5456, 10, 1, 50500);  // (savepoint)\nobj.createentity(game, 224, 4528, 10, 1, 50501);  // (savepoint)\nobj.createentity(game, 24, 4216, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 232, 4168, 10, 0, 50502);  // (savepoint)\nobj.createentity(game, 280, 3816, 10, 1, 50503);  // (savepoint)\nobj.createentity(game, 152, 3552, 10, 1, 50504);  // (savepoint)\nobj.createentity(game, 216, 3280, 10, 0, 50505);  // (savepoint)\nobj.createentity(game, 216, 4808, 10, 1, 50506);  // (savepoint)\nobj.createentity(game, 72, 3096, 10, 0, 50507);  // (savepoint)\nobj.createentity(game, 176, 2600, 10, 0, 50508);  // (savepoint)\nobj.createentity(game, 216, 2392, 10, 0, 50509);  // (savepoint)\nobj.createentity(game, 280, 3216, 9, 0, 1+coin);  // (shiny trinket)\nobj.createentity(game, 152, 1184, 10, 1, 50510);  // (savepoint)\nobj.createentity(game, 152, 912, 10, 1, 50511);  // (savepoint)\nobj.createentity(game, 152, 536, 10, 1, 50512);  // (savepoint)\nobj.createentity(game, 120, 5136, 10, 0, 50513);  // (savepoint)\nobj.createentity(game, 144, 1824, 10, 0, 50514);  // (savepoint)\nobj.createentity(game, 72, 2904, 10, 0, 50515);  // (savepoint)\nobj.createentity(game, 224, 1648, 10, 1, 50516);  // (savepoint)\nobj.createentity(game, 112, 5280, 10, 1, 50517);  // (savepoint)\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/imports/towerhallway/x50y50.txt",
    "content": "12 12 12 12 13 23 23 23 23 23 23 14 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 21 7 7 9 7 7 7 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 21 28 28 0 28 28 28 20 13 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 14 12 12 12 12 12 12 12 \n12 12 12 12 21 28 28 0 28 28 28 20 21 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 \n12 12 12 12 21 28 28 0 28 28 28 20 21 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 22 14 12 12 12 12 12 12 \n12 12 12 12 21 28 28 0 28 28 28 20 21 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 \n12 12 12 12 21 28 28 0 28 28 28 20 21 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 22 23 23 23 23 23 23 \n23 23 23 23 24 28 28 0 28 28 28 20 21 28 0 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 28 28 0 28 28 28 28 \n28 28 0 28 28 28 28 0 28 28 28 20 21 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 0 28 28 28 28 \n28 28 0 28 28 28 28 0 28 28 28 20 21 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 0 28 28 28 28 \n28 28 0 28 28 28 28 0 28 28 28 20 21 28 0 28 28 0 28 28 0 0 0 0 0 0 0 0 0 0 28 28 0 28 28 0 28 28 28 28 \n28 28 0 28 28 28 28 0 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 28 28 28 28 28 28 0 28 28 0 28 28 0 28 28 28 28 \n28 28 0 28 17 18 18 19 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 28 28 28 28 28 28 0 28 28 0 28 28 0 28 28 28 28 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 0 0 0 0 28 28 0 28 28 0 28 28 17 18 18 18 18 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 22 14 12 12 12 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 0 28 28 0 20 12 12 12 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 0 0 0 0 28 28 0 28 28 0 28 28 0 22 14 12 12 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 28 28 28 28 28 28 0 28 28 0 28 28 0 28 20 12 12 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 28 28 28 28 28 28 28 28 0 28 28 0 28 28 0 28 22 14 12 \n28 28 0 28 20 12 12 21 28 28 28 20 21 28 0 28 28 0 28 28 0 0 0 0 0 0 0 0 0 0 28 28 0 28 28 0 28 28 20 12 \n28 28 0 28 20 12 12 21 28 28 28 22 24 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 0 28 28 20 12 \n18 18 18 18 16 12 12 21 28 28 28 0 28 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 0 28 28 20 12 \n12 12 12 12 12 12 12 21 28 28 28 0 28 28 0 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 28 28 0 28 28 20 12 \n12 12 12 12 12 12 12 21 28 28 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 20 12 \n12 12 12 12 12 12 12 21 28 28 28 0 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 0 28 28 20 12 \n12 12 12 12 12 12 12 21 28 28 28 0 28 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 28 28 20 12 \n12 12 12 12 12 12 12 21 28 28 28 0 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 12 \n12 12 12 12 12 12 12 15 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n1\n5 10 10 1\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/imports/towerhallway/x52y50.txt",
    "content": "12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n23 23 23 23 23 23 23 23 23 23 23 23 14 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n28 28 28 28 28 28 28 28 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n18 18 18 18 18 18 18 19 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 21 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 21 28 28 28 28 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 21 28 28 28 28 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 21 28 28 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 0 0 28 28 28 28 0 0 \n12 12 12 12 12 12 12 15 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n1\n2 14 10 1\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/imports/towerhallway/x53y50.txt",
    "content": "12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 13 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 14 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n12 12 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n23 23 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 17 18 18 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 22 23 23 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 12 12 \n18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 \n1\n16 10 8\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)<< \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==80) temp=0;\n        if(mapcontents[i][j]==83) temp=1;\n        if(mapcontents[i][j]==86) temp=2;\n        if(mapcontents[i][j]==89) temp=3;\n        if(mapcontents[i][j]==92) temp=4;\n        if(mapcontents[i][j]==95) temp=5;\n      }\n    }\n  }\n  if(temp>=0){\n    file << \"rcol=\"<<temp<<\";\\n\";\n  }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"towerhallway\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles3.png\", dummypal);\n  /*if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }*/\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(0,0,0));\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n        if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n        if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n        //Minor guides\n        if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n        if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n        //Major guides\n        if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n        if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      }\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/maps/towerhallway/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"12,12,12,12,13,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,7,7,9,7,7,7,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,14,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,21,28,28,0,28,28,28,20,21,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,22,23,23,23,23,23,23\");\ntmap.push(\"23,23,23,23,24,28,28,0,28,28,28,20,21,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,28,28,28,0,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,17,18,18,19,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,28,28,28\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,17,18,18,18,18\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,22,14,12,12,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,28,28,0,20,12,12,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,0,0,0,0,28,28,0,28,28,0,28,28,0,22,14,12,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,20,12,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,0,28,28,0,28,28,0,28,22,14,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,20,21,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,0,28,28,20,12\");\ntmap.push(\"28,28,0,28,20,12,12,21,28,28,28,22,24,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12\");\ntmap.push(\"18,18,18,18,16,12,12,21,28,28,28,0,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,0,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,0,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,20,12\");\ntmap.push(\"12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\n\nobj.createentity(game, 40, 80, 10, 1, 50500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/maps/towerhallway/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"23,23,23,23,23,23,23,23,23,23,23,23,14,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"28,28,28,28,28,28,28,28,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"18,18,18,18,18,18,18,19,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,20,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,21,28,28,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0,0,0,28,28,28,28,0,0\");\ntmap.push(\"12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\n\nobj.createentity(game, 16, 112, 10, 1, 50520);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Towerhallways Editor/maps/towerhallway/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,13,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,14,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"12,12,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,23,23,24,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,12,12\");\ntmap.push(\"18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\ntmap.push(\"12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12\");\n\nobj.createentity(game, 128, 80, 8, 0, coin+0);  // (coins)\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/old/x50y50.txt",
    "content": "204 204 204 204 204 204 204 204 204 204 204 204 204 203 83 205 203 83 205 204 204 203 83 205 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 204 204 204 204 203 83 205 203 83 205 204 204 203 83 205 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 204 204 204 204 203 83 205 203 83 205 204 204 203 83 205 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 \n164 164 164 164 164 164 164 164 164 164 164 164 164 125 83 205 203 83 205 204 204 203 83 205 0 0 0 0 203 83 124 164 164 164 164 164 164 164 164 164 \n83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 204 204 203 83 205 0 0 0 0 203 83 83 83 83 83 83 83 83 83 83 83 \n244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 245 203 83 205 204 204 203 83 205 0 0 0 0 243 244 244 244 244 244 244 244 244 244 244 244 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 124 164 164 125 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 243 244 244 244 244 244 244 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 163 164 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 \n83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 \n244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 83 205 243 244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 244 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 243 244 244 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 164 164 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n164 164 164 164 164 164 164 164 164 164 164 165 163 164 164 165 203 83 83 205 0 0 0 0 163 164 164 164 164 164 164 164 164 164 164 164 164 164 164 164 \n83 83 83 83 83 83 83 83 83 83 83 205 243 244 244 245 243 244 244 245 0 0 0 0 203 83 83 83 83 83 83 83 83 83 83 83 83 83 83 83 \n244 244 244 244 244 244 244 244 244 85 83 205 0 0 0 0 0 0 0 0 0 0 0 0 203 83 84 244 244 244 244 244 244 244 244 244 244 244 244 244 \n204 204 204 204 204 204 204 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 203 83 205 0 0 0 0 0 0 0 0 0 0 0 0 203 83 205 204 204 204 204 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 203 83 205 0 0 0 0 163 164 164 164 164 164 164 165 203 83 205 204 204 204 204 204 204 204 204 204 204 204 204 204 \n204 204 204 204 204 204 204 204 204 203 83 205 0 0 0 0 203 83 83 83 83 83 83 205 203 83 205 204 204 204 204 204 204 204 204 204 204 204 204 204 \n1\n13 19 10 1\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/old/x54y50.txt",
    "content": "207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 127 167 167 167 167 167 167 167 167 167 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 86 86 86 86 86 86 86 86 86 86 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 246 247 247 247 247 247 247 247 247 247 247 247 \n167 167 167 167 167 167 167 167 167 128 86 208 0 0 0 0 206 86 127 167 167 128 86 208 0 0 0 0 7 7 7 7 7 7 7 7 7 7 7 7 \n86 86 86 86 86 86 86 86 86 86 86 208 0 0 0 0 206 86 86 86 86 86 86 208 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n247 247 247 247 247 247 247 247 247 247 247 248 0 0 0 0 246 247 247 247 247 247 247 248 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n7 7 7 7 7 7 7 7 7 7 7 7 0 0 0 0 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n6 6 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 6 6 6 6 6 6 6 6 6 6 6 \n167 167 167 167 167 167 167 167 167 167 167 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 166 167 167 167 167 167 167 167 167 167 167 167 \n86 86 86 86 86 86 86 86 86 86 86 208 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 206 86 86 86 86 86 86 86 86 86 86 86 \n247 247 247 247 247 247 247 247 247 88 86 208 0 0 0 0 6 6 6 6 6 6 6 6 0 0 0 0 206 86 87 247 247 247 247 247 247 247 247 247 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 166 167 167 167 167 167 167 168 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 86 86 86 86 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 87 247 247 88 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n207 207 207 207 207 207 207 207 207 206 86 208 0 0 0 0 206 86 208 207 207 206 86 208 0 0 0 0 206 86 208 207 207 207 207 207 207 207 207 207 \n1\n1 14 2 3 4 -96 -72 400 312\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/x49y49.txt",
    "content": "80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 202 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 202 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 202 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n241 241 241 241 241 241 241 241 241 241 241 241 241 241 241 242 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n161 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 160 161 161 161 161 161 161 161 161 161 161 161 162 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 240 241 241 241 241 241 241 241 241 241 241 241 242 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 160 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 200 202 0 160 161 161 161 161 161 161 161 161 162 0 0 0 0 0 0 0 200 80 121 161 161 161 161 161 161 161 161 161 161 161 161 161 161 \n80 202 0 200 202 0 240 241 241 241 241 241 241 241 241 242 0 0 0 0 0 0 0 200 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 \n80 202 0 200 202 0 160 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 240 241 241 241 241 241 241 241 241 241 241 241 241 241 241 241 241 \n80 202 0 200 202 0 200 202 0 160 161 161 161 161 161 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 240 241 241 241 241 241 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 160 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 200 202 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 200 202 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 240 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 160 161 161 161 161 161 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n80 202 0 200 202 0 200 202 0 240 241 241 241 241 241 242 0 0 0 0 0 0 0 160 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 \n80 202 0 200 202 0 240 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 \n80 202 0 200 202 0 160 161 161 161 161 161 161 161 161 162 0 0 0 0 0 0 0 200 80 81 241 241 241 241 241 241 241 241 241 241 241 241 241 241 \n80 202 0 200 202 0 240 241 241 241 241 241 241 241 241 242 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 240 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 160 161 161 161 161 161 161 161 161 161 161 161 162 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 202 0 240 241 241 241 241 241 241 241 241 241 241 241 242 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n241 242 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 162 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 202 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 202 0 0 0 0 0 0 0 200 80 202 201 201 201 201 201 201 201 201 201 201 201 201 201 201 \n0\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/x50y49.txt",
    "content": "83 83 205 0 0 0 0 0 203 83 83 83 83 83 83 83 83 205 203 83 83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 243 244 244 244 244 244 244 244 244 245 203 83 83 83 205 0 0 0 0 0 243 244 244 244 245 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 243 244 244 244 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 163 164 164 164 165 0 0 0 0 0 163 164 164 164 164 164 164 164 164 164 164 164 164 164 165 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 83 83 83 83 83 83 83 83 83 83 83 83 205 0 0 0 0 0 203 83 \n244 244 245 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 84 244 244 244 244 244 244 244 244 244 85 83 205 0 0 0 0 0 243 244 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 205 123 123 123 123 123 123 123 123 123 203 83 205 0 0 0 0 0 0 0 \n164 164 165 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 124 164 164 164 164 164 164 164 164 164 125 83 205 0 0 0 0 0 163 164 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 83 83 83 83 83 83 83 83 83 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 243 244 244 244 244 244 244 244 244 244 244 244 244 244 245 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 164 164 164 165 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 163 164 164 164 164 164 164 164 164 165 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n83 83 205 0 0 0 0 0 203 83 83 83 205 203 83 83 83 83 83 83 83 83 205 0 0 0 0 0 203 83 83 83 205 0 0 0 0 0 203 83 \n0\n"
  },
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    "content": "212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 \n252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 \n0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 \n252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 252 253 253 254 \n0 0 0 0 252 253 253 254 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 \n172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 \n212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n4\n12 9 1 3 8 64 56 256 152\n30 15 1 2 8 64 56 256 152\n9 2 10 0\n33 22 10 1\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/x55y51.txt",
    "content": "83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n244 244 244 245 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n164 164 164 165 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 243 245 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 7 7 7 7 7 7 7 7 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 244 244 244 244 244 244 244 245 0 0 0 0 0 0 0 0 243 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 245 6 6 6 6 6 6 6 6 243 244 244 244 244 244 244 244 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 163 165 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n6\n35 3 1 2 4 128 16 304 216\n17 24 1 3 4 128 16 304 216\n5 1 1 0 10 24 -56 120 280\n11 1 1 0 10 24 -40 120 272\n32 16 10 1\n17 4 10 1\n"
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  {
    "path": "tools/editors/Warp Zone Map Editor/imports/warp/x55y52.txt",
    "content": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 6 6 6 6 6 6 6 0 0 0 0 0 0 6 6 \n170 170 170 170 170 170 170 170 171 169 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 170 170 170 170 170 170 171 0 0 0 0 0 0 169 170 \n89 89 89 89 89 89 89 89 211 249 250 250 250 250 250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 250 251 0 0 0 0 0 0 209 89 \n89 89 89 89 89 89 89 89 211 7 7 7 7 7 7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 0 0 0 0 0 0 209 89 \n250 250 250 250 250 250 250 250 251 0 0 0 0 0 0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 249 250 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 \n6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 211 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 \n170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 211 169 170 170 170 170 170 170 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 \n250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 251 249 250 250 250 250 250 250 250 250 250 250 250 250 251 249 250 250 250 250 250 250 251 249 \n7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 \n0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n2\n19 14 9\n17 5 10 1\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\nstring currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *tiles[4000];\n\nbool test;\nstring teststring;\n\n\nint mapcontents[40][29];\nint mapcopycontents[40][29];\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nclass entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  savemapsimple();\n  string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<29; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<39; i++){\n      file << mapcontents[i][j] << \",\";\n    }\n    file << mapcontents[39][j] << \"\\\");\\n\";\n  }\n  //file << \"fillcontent(tmap);\\n\";\n  if(numentities>0){\n    file << \"\\n\";\n    for(int i=0; i<numentities; i++){\n      if(entity[i].t==11){\n        if(entity[i].x==0){\n          file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==12){\n        if(entity[i].y==0){\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n               << \", \" << entity[i].t;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n      }else if(entity[i].t==2 && entity[i].p1==4){\n        entity[i].t=3;\n      }else{\n        file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n             << \", \" << entity[i].t;\n      }\n      switch(entity[i].t){\n        case 1: //Enemy\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Enemy\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Enemy, bounded\";\n          }\n        break;\n        case 2: //Moving platform\n          file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n          if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n            file << \");  // Platform\";\n          }else{\n            file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                 << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                 << \");  // Platform, bounded\";\n          }\n        break;\n        case 3:\n          file << \"obj.createentity(game, \" << (entity[i].x*8)+4 << \", \" << (entity[i].y*8)\n               << \", 3);  //Disappearing Platform\";\n          entity[i].t=2; //So that it doesn't disapear from the editor\n        break;\n        case 8: //coin\n          file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n          ccount++;\n        break;\n        case 9: //shiny\n          file << \", \" << entity[i].p1 << \", \"<<ccount<<\"+coin);  // (shiny trinket)\";\n          ccount++;\n        break;\n        case 10: //Save point\n          if(currentarea==\"otherlevel\") mapy+=100;\n          if(currentarea==\"lab\") mapy+=200;\n          if(currentarea==\"spacestation\") mapy+=300;\n\n\n          file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n          scount++;\n\n          if(currentarea==\"otherlevel\") mapy-=100;\n          if(currentarea==\"lab\") mapy-=200;\n          if(currentarea==\"spacestation\") mapy-=300;\n        break;\n        case 11: //Horizontal\n          if(entity[i].x==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n          }\n        break;\n        case 12: //Vertical\n          if(entity[i].y==0){\n            file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n          }else{\n            file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n          }\n        break;\n        default:\n          file << \", behave, para);\";\n        break;\n      }\n      file << \"\\n\";\n    }\n  }\n\n  //this bit only if in the lab:\n  temp=-1;\n  for(int j=0; j<29; j++){\n    for(int i=0; i<39; i++){\n      if(temp==-1){\n        if(mapcontents[i][j]==80) temp=0;\n        if(mapcontents[i][j]==83) temp=1;\n        if(mapcontents[i][j]==86) temp=2;\n        if(mapcontents[i][j]==89) temp=3;\n        if(mapcontents[i][j]==92) temp=4;\n        if(mapcontents[i][j]==95) temp=5;\n      }\n    }\n  }\n  if(temp>=0){\n    file << \"rcol=\"<<temp<<\";\\n\";\n  }\n  //\n\n  file << \"break;\\n\";\n\n  file.close();\n}\n\nbool loadmap(int x, int y){\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<28; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\n\nvoid copymap(){\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<29){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==29) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<29; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<8; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nint main(){\n  test=false; teststring=\"TEST = True\";\n  int state=0, gt=0;\n  int tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  //currentarea=\"spacestation\";\n  currentarea=\"warp\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(32);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  int currentpage=0;\n  fullscreen=false;\n\n  if(tileset==0){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n  }else if(tileset==1){\n    buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  }\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=50; mapy=50;\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n\n //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;\n    yp=mouse_y/16;\n    //Render\n    if(tileset==0){\n      clear_to_color(buffer, makecol(0,0,0));\n    }else{\n      clear_to_color(buffer, makecol(32,32,32));\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48)); //a simple grid\n        if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n        if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      }\n    }\n\n    for(int j=0; j<29; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n      }\n    }\n    //Draw entities\n    temp=entat(xp,yp);\n    for(int i=0; i<numentities; i++){\n      switch(entity[i].t){\n        case 1: //Enemy\n          teststring=\"E\";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,0,0));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n                 makecol(255,164,164));\n          }\n        break;\n        case 2: //Platform\n          teststring=\"P \";\n          if(entity[i].p1==0) teststring+=\"v\";\n          if(entity[i].p1==1) teststring+=\"^\";\n          if(entity[i].p1==2) teststring+=\"<\";\n          if(entity[i].p1==3) teststring+=\">\";\n          if(entity[i].p1==4) teststring+=\"=\";\n\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                       makecol(255,255,255), -1);\n          if(i==temp){\n            teststring=its(entity[i].p2);\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                         makecol(255,255,255), -1);\n\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        break;\n        case 8: //Small Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)+7,\n               makecol(164,164,255));\n        break;\n        case 9: //Big Pickup\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,164,255));\n        break;\n        case 10: //Savepoint\n          if(entity[i].p1==0){\n            //on the roof!\n            teststring=\"r\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"v\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }else{\n            //on the floor!\n            teststring=\"^\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                       makecol(255,255,255), -1);\n            teststring=\"f\";\n            textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                       makecol(255,255,255), -1);\n          }\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(164,255,164));\n        break;\n        case 11:\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(0,255,0));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(0,255,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n                 makecol(164,255,164));\n            line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n                 makecol(164,255,164));\n          }\n        break;\n        case 12: //vertical\n          if(i==temp){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(0,255,0));\n\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n            line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n                 makecol(164,255,164));\n          }\n        break;\n      }\n    }\n    //GUI\n    rect(buffer, 4,230,13,239,makecol(128,128,128));\n    drawtile(5, 231, ctile);\n    print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n    tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx)+\",\"+its(mapy)+\"]\";\n    print(buffer, 200, 231, tempstring, 196,196,255);\n\n    if(savednote>0){\n      if(savednote>70){\n        temp=200-((90-savednote)*10);\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else if(savednote<20){\n        temp=(20-savednote)*10;\n        print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n      }else{\n        print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n      }\n\n      savednote--;\n    }\n\n\n    rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n\n    if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n    //Instructions\n    //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n    stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n    rprint(biggerbuffer, 5, 5, \"Current Area: [\" + currentarea+\"]\", 128,128, 255);\n    rprint(biggerbuffer, 5, 20, \"R[Hori] T[Vert] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n    rprint(biggerbuffer, 5, 30, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n    rprint(biggerbuffer, 5, 20, \"R       T       Y       U        I        O        P      \", 128,128, 255);\n    rprint(biggerbuffer, 5, 30, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n    //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n    //for(int i=0; i<numentities; i++){\n    //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n    //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n   // }\n\n    blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n    //Instructions, more info\n    show_video_bitmap(page[currentpage]);\n    currentpage = (currentpage+1)%3;\n    //Input\n    if(mouse_b & 1){\n      if(yp<29){\n        //Left click\n        if(key[KEY_Z]){\n          mapput(xp-1, yp-1, ctile);\n          mapput(xp,   yp-1, ctile);\n          mapput(xp+1, yp-1, ctile);\n          mapput(xp-1, yp,   ctile);\n          mapput(xp,   yp,   ctile);\n          mapput(xp+1, yp,   ctile);\n          mapput(xp-1, yp+1, ctile);\n          mapput(xp,   yp+1, ctile);\n          mapput(xp+1, yp+1, ctile);\n        }else{\n          mapput(xp, yp, ctile);\n        }\n      }\n    }\n    if(mouse_b & 2){\n      //Right click\n      if(yp<29){\n        ctile=mapcontents[xp][yp];\n      }\n      for(int i=0; i<numentities; i++){\n        if(entity[i].x==xp && entity[i].y==yp){\n          removeentity(i);\n        }\n      }\n    }\n\n    if(tileselectdelay<=0){\n      if(key[KEY_COMMA]){\n        ctile--;\n        tileselectdelay=10;\n      }\n      if(key[KEY_STOP]){\n        ctile++;\n        tileselectdelay=10;\n      }\n      if(key[KEY_CLOSEBRACE]){\n        ctile+=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_OPENBRACE]){\n        ctile-=40;\n        tileselectdelay=10;\n      }\n      if(key[KEY_A]){\n        if(key[KEY_UP])   { mapy--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_DOWN]) { mapy++; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_LEFT]) { mapx--; loadmap(mapx,mapy); tileselectdelay=10; }\n        if(key[KEY_RIGHT]){ mapx++; loadmap(mapx,mapy); tileselectdelay=10; }\n      }\n    }else{\n      tileselectdelay--;\n    }\n    if(ctile<0) ctile+=1200;\n    if(ctile>=1200) ctile-=1200;\n\n    //Shortcuts\n    if(tileselectdelay<=0){\n      tileselectdelay=20;\n      if(key[KEY_B]){ctile=680;} //Backgrounds\n      else if(key[KEY_V]){ctile=80;} //Foregrounds\n      else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n      else if(key[KEY_9]){ctile=680;}\n      else{\n        tileselectdelay=0;\n      }\n    }else{\n      tileselectdelay--;\n    }\n\n    if(key[KEY_H]){\n      //Flip background\n      copymap();\n      temp=getbackground();\n      if(temp>-1){\n        temp2=temp+1;\n        if(temp2>=7) temp2=0;\n        temp=680+(temp*3);\n        temp2=680+(temp2*3);\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n          }\n        }\n        while(key[KEY_H]);\n      }\n    }\n\n    if(key[KEY_F8]){\n      savemap();\n      while(key[KEY_F8]);\n      savednote=90;\n    }\n\n    if(key[KEY_F7]){\n      loadmap(mapx,mapy);\n      while(key[KEY_F7]);\n    }\n\n\n    if(key[KEY_F]){\n      copymap();\n      temp=at(xp,yp);\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n    if(key[KEY_G]){\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=ctile;\n        }\n      }\n    }\n\n\n\n    if(key[KEY_Q]){\n      //Autoedge! Experimental :O\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=edge(i, j, temp);\n        }\n      }\n      while(key[KEY_Q]);\n    }\n\n    if(key[KEY_W]){\n      //Antiedge!\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          temp=mapcopycontents[i][j];\n          mapcontents[i][j]=antiedge(i, j, temp);\n        }\n      }\n      while(key[KEY_W]);\n    }\n\n    if(reversekey<=0){\n      if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[39-i][j];\n          }\n        }\n        reversekey=10;\n      }\n      if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n        copymap();\n        for(int j=0; j<29; j++){\n          for(int i=0; i<40; i++){\n            mapcontents[i][j]=mapcopycontents[i][28-j];\n          }\n        }\n        reversekey=10;\n      }\n    }else{\n      reversekey--;\n    }\n\n    if(key[KEY_F4]){\n      if(fullscreen){\n        change_windowed();\n        fullscreen=false;\n      }else{\n        change_fullscreen();\n        fullscreen=true;\n      }\n      while(key[KEY_F4]);\n    }\n\n    if(entclear(xp,yp)){\n      if(key[KEY_R]){ addentity(xp,yp,11,8); while(key[KEY_R]); }\n      if(key[KEY_T]){ addentity(xp,yp,12,8); while(key[KEY_T]); }\n\n      if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n      if(key[KEY_U]) addentity(xp,yp,8);\n      if(key[KEY_I]) addentity(xp,yp,9);\n      if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n      if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n    }else{\n      temp=entat(xp,yp);\n      if(temp>-1){\n        if(key[KEY_O]){\n          if(entity[temp].t==1){\n            entity[temp].p1++;\n            if(entity[temp].p1>=4) entity[temp].p1=0;\n            while(key[KEY_O]);\n          }\n        }\n\n        if(key[KEY_Y]){\n          if(entity[temp].t==2){\n            entity[temp].p1++;\n            if(entity[temp].p1>=5) entity[temp].p1=0;\n            while(key[KEY_Y]);\n          }\n        }\n\n        if(key[KEY_P]){\n          if(entity[temp].t==10){\n            if(entity[temp].p1==0){\n              entity[temp].p1=1;\n            }else{\n              entity[temp].p1=0;\n            }\n            while(key[KEY_P]);\n          }\n        }\n\n        if(entity[temp].t==11 || entity[temp].t==12){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n              if(entity[temp].p1<=0) entity[temp].p1=0;\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n\n        if(entity[temp].t==1 || entity[temp].t==2){\n          if(paraadjustdelay<=0){\n            if(key[KEY_J]){\n              if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n              if(entity[temp].p2<=0) entity[temp].p2=0;\n            }\n            if(key[KEY_K]){\n              if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n            }\n            if(key[KEY_L]){\n              if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n              if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n              if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n              if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n            }\n          }else{\n            paraadjustdelay--;\n          }\n        }\n      }\n    }\n\n    if(key[KEY_BACKSPACE]){\n      numentities=0;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n\n    //Logic\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/old/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,204,204,203,83,205,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,124,164,164,125,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,163,164,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,83,205,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,165,163,164,164,165,203,83,83,205,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,245,243,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,163,164,164,164,164,164,164,165,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,205,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\n\nobj.createentity(game, 104, 152, 10, 1, 50500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/old/x54y50.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"80,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"80,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201\");\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\n\nobj.createentity(game, 288, 168, 10, 1, 50500);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 24, 128, 10, 1, 51500);  // (savepoint)\nobj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256);  // Enemy, bounded\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,255,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167\");\ntmap.push(\"247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\n\nobj.createentity(game, 248, 80, 10, 1, 51510);  // (savepoint)\nobj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\nobj.createentity(game, 104, 192, 10, 1, 51511);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86\");\ntmap.push(\"86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86\");\ntmap.push(\"247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6\");\ntmap.push(\"167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167\");\ntmap.push(\"247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 152, 10, 0, 49520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 32, 16, 10, 0, 50520);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\n\nobj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 232, 152, 10, 1, 51520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,175,176,176,177,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,215,95,95,217,0,0,0,0,0,0,0,0,175,176\");\ntmap.push(\"95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,136,176,176,176,176,137,95,217,215,95,95,217,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,95,217,6,6,6,6,6,6,6,6,6,0,0,0,0,215,95,95,95,95,95,95,95,95,217,215,95,95,217,6,6,6,6,6,6,6,6,215,95\");\ntmap.push(\"95,95,217,175,176,176,176,176,176,176,176,177,0,0,0,0,255,256,256,256,256,256,256,256,256,257,215,95,95,217,175,176,176,176,177,175,176,177,215,95\");\ntmap.push(\"256,256,257,255,256,256,256,256,256,256,256,257,0,0,0,0,175,177,7,7,7,7,7,175,176,177,215,95,95,217,215,95,95,95,217,255,256,257,255,256\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,175,176,177,0,0,0,0,255,257,0,0,0,0,0,215,95,217,215,95,95,217,215,95,95,95,217,7,7,7,175,176\");\ntmap.push(\"256,257,0,0,0,0,0,0,0,215,95,217,0,0,0,0,7,7,0,0,0,0,0,255,256,257,255,256,256,257,255,256,256,256,257,0,0,0,255,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,175,176,176,176,176,176,176\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,6,6,6,215,95,95,95,95,95,95\");\ntmap.push(\"95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,215,95,95,95,95,95,95\");\ntmap.push(\"256,257,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,6,6,6,6,6,255,256,257,0,0,0,0,255,256,257,255,256,256,256,256,256,256\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,175,176,176,176,176,176,177,175,176,176,176,176,176,176,176,176,177,0,0,0,0,175,176,176,177,7,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,217,215,95,95,95,95,95,95,95,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,257,215,95,96,256,256,256,256,97,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 288, 120, 10, 1, 52520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\n\nobj.createentity(game, 64, 152, 10, 0, 49530);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170\");\n\nobj.createentity(game, 16, 120, 10, 1, 50530);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244\");\ntmap.push(\"0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0\");\ntmap.push(\"0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244\");\ntmap.push(\"164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 152, 200, 10, 1, 52530);  // (savepoint)\nobj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 280, 16, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 24, 200, 10, 0, 52531);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\ntmap.push(\"241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241\");\ntmap.push(\"0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\n\nobj.createentity(game, 296, 64, 10, 1, 49540);  // (savepoint)\nobj.createentity(game, 152, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 240, 184, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 296, 152, 10, 0, 49541);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,166,167,167\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,166,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89\");\n\nobj.createentity(game, 296, 32, 10, 1, 51540);  // (savepoint)\nobj.createentity(game, 184, 192, 1, 3, 8, -24, -24, 344, 264);  // Enemy, bounded\nobj.createentity(game, 88, 136, 1, 2, 8, -40, -32, 352, 272);  // Enemy, bounded\nobj.createentity(game, 184, 80, 1, 3, 8, -40, -32, 360, 272);  // Enemy, bounded\nobj.createentity(game, 8, 32, 10, 1, 51541);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x54y52.txt",
    "content": "case rn(54,52):\ntmap = new Array();\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95\");\n\nobj.createentity(game, 288, 200, 10, 1, 52540);  // (savepoint)\nobj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nobj.createentity(game, 80, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 96, 16, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\nobj.createentity(game, 112, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 128, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 144, 16, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 160, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 176, 16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\nobj.createentity(game, 192, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 208, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6\");\ntmap.push(\"173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173\");\ntmap.push(\"253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 152, 152, 10, 0, 49550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214\");\ntmap.push(\"252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254\");\ntmap.push(\"0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174\");\ntmap.push(\"252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254\");\ntmap.push(\"0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174\");\ntmap.push(\"212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\n\nobj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 72, 16, 10, 0, 50550);  // (savepoint)\nobj.createentity(game, 264, 176, 10, 1, 50551);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\n\nobj.createentity(game, 280, 24, 1, 2, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 136, 192, 1, 3, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\nobj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\nobj.createentity(game, 256, 128, 10, 1, 51550);  // (savepoint)\nobj.createentity(game, 136, 32, 10, 1, 51551);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/Warp Zone Map Editor/maps/warp/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6\");\ntmap.push(\"170,170,170,170,170,170,170,170,171,169,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,249,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,209,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6\");\ntmap.push(\"170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169\");\ntmap.push(\"250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249\");\ntmap.push(\"7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 136, 40, 10, 1, 52550);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/areamap.txt",
    "content": "tmap = new Array();\ntmap.push(\"1,2,2,2,2,2,2,2,1,3,1,1,1,4,4,4,4,4,4,4\");\ntmap.push(\"1,2,2,2,2,2,2,1,1,3,1,1,1,1,4,4,4,4,4,4\");\ntmap.push(\"1,1,1,1,2,1,1,1,1,3,1,1,1,1,4,4,4,4,4,4\");\ntmap.push(\"1,1,1,1,2,1,0,1,1,3,1,1,5,5,5,5,4,4,4,4\");\ntmap.push(\"1,1,2,2,2,1,1,1,1,3,3,3,5,5,5,5,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,5,5,5,5,5,5,0,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,5,5,5,5,5,5,5,0,0,0\");\ntmap.push(\"1,0,0,1,1,1,1,1,1,3,5,5,5,5,5,5,5,5,5,0\");\ntmap.push(\"1,1,1,1,0,1,1,1,1,3,1,1,1,5,5,5,5,5,5,0\");\ntmap.push(\"1,1,1,1,1,1,1,1,3,3,1,1,1,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,1,1,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,5,5,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,5,5,5,5,5,5,1,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,0,1,3,1,5,5,5,5,5,5,1,5,1\");\ntmap.push(\"1,1,1,0,1,1,1,1,1,3,1,5,5,1,1,1,1,1,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,2,1,3,1,0,0,1,0,0,0,1,1,1\");\ntmap.push(\"1,1,2,2,2,2,2,2,1,3,1,1,1,1,1,1,0,1,0,1\");\ntmap.push(\"1,2,2,2,2,2,2,2,1,3,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"2,2,2,2,2,1,1,2,1,3,1,1,1,1,1,1,0,1,0,1\");\ntmap.push(\"2,2,2,2,2,1,1,2,1,3,1,1,1,1,1,1,1,1,1,1\");\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/areamapin.txt",
    "content": "1 2 2 2 2 2 2 2 1 3 1 1 1 4 4 4 4 4 4 4 \n1 2 2 2 2 2 2 1 1 3 1 1 1 1 4 4 4 4 4 4 \n1 1 1 1 2 1 1 1 1 3 1 1 1 1 4 4 4 4 4 4 \n1 1 1 1 2 1 0 1 1 3 1 1 5 5 5 5 4 4 4 4 \n1 1 2 2 2 1 1 1 1 3 3 3 5 5 5 5 1 1 1 1 \n1 1 1 1 1 1 1 1 1 3 5 5 5 5 5 5 0 1 1 1 \n1 1 1 1 1 1 1 1 1 3 5 5 5 5 5 5 5 0 0 0 \n1 0 0 1 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 0 \n1 1 1 1 0 1 1 1 1 3 1 1 1 5 5 5 5 5 5 0 \n1 1 1 1 1 1 1 1 3 3 1 1 1 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 1 1 3 1 1 1 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 1 1 3 1 5 5 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 1 1 3 1 5 5 5 5 5 5 1 5 1 \n1 1 1 1 1 1 1 0 1 3 1 5 5 5 5 5 5 1 5 1 \n1 1 1 0 1 1 1 1 1 3 1 5 5 1 1 1 1 1 5 1 \n1 1 1 1 1 1 1 2 1 3 1 0 0 1 0 0 0 1 1 1 \n1 1 2 2 2 2 2 2 1 3 1 1 1 1 1 1 0 1 0 1 \n1 2 2 2 2 2 2 2 1 3 1 1 1 1 1 1 1 1 1 1 \n2 2 2 2 2 1 1 2 1 3 1 1 1 1 1 1 0 1 0 1 \n2 2 2 2 2 1 1 2 1 3 1 1 1 1 1 1 1 1 1 1 \n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/backup/imports/lab/x48y52.txt",
    "content": "289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 \n289 289 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 290 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 \n289 411 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 69 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 369 370 371 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 369 370 370 370 370 370 370 370 370 370 370 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 69 69 69 69 69 0 0 0 0 0 69 69 69 69 69 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 330 370 370 370 370 371 0 0 0 0 0 369 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 330 370 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n4\n35 17 10 1\n6 6 11 104\n24 6 11 104\n19 24 11 40\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/backup/imports/lab/x48y53.txt",
    "content": "295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 296 456 456 456 456 456 456 456 456 456 456 456 456 456 456 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 417 74 74 74 74 74 74 74 74 74 74 74 74 74 74 \n295 417 0 0 0 0 0 0 0 0 0 455 456 456 456 456 456 456 456 456 456 456 456 456 456 457 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 336 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n3\n4 16 10 1\n23 11 12 56\n13 11 12 56\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/backup/imports/lab/x49y51.txt",
    "content": "292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 \n292 293 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 453 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n292 414 0 0 0 0 0 0 0 0 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 71 71 71 71 71 71 71 71 71 71 71 71 \n292 414 0 0 0 0 0 0 0 60 413 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 307 308 308 308 308 308 308 349 373 373 373 373 \n292 414 0 0 0 0 0 0 0 0 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 414 0 0 0 0 0 0 0 0 0 0 0 0 71 71 71 0 0 0 0 0 71 71 71 0 0 0 0 0 0 0 0 0 0 412 292 292 292 292 \n292 333 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 373 374 0 0 0 0 0 0 0 412 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 414 0 0 0 0 0 0 0 412 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 414 0 0 0 0 0 0 0 412 292 292 292 292 \n292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 292 414 0 0 0 0 0 0 0 412 292 292 292 292 \n2\n12 15 11 120\n31 6 10 0\n"
  },
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    "path": "tools/editors/World Map Fork (for Eurogamer)/backup/imports/lab/x49y52.txt",
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    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/spacestation2/x49y43.txt",
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    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/spacestation2/x49y47.txt",
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  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/spacestation2/x49y48.txt",
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  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/spacestation2/x49y49.txt",
    "content": "107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 108 268 268 268 268 268 268 268 268 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 0 0 0 0 0 0 0 0 \n107 107 107 107 107 107 229 850 850 691 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 849 850 227 107 107 229 850 850 850 850 850 227 107 107 107 107 107 107 107 107 107 107 229 850 851 0 0 8 8 8 8 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 227 107 107 107 107 107 107 107 107 107 107 229 0 0 0 0 187 188 188 188 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 267 268 268 268 268 268 268 268 268 268 268 269 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 9 9 9 9 9 9 9 9 9 9 9 9 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 770 771 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 730 770 770 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 148 188 188 188 188 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 229 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 148 188 188 188 188 188 188 188 188 188 188 188 188 188 188 188 188 149 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 \n8\n16 22 10 1\n20 24 2 4 0 0 0 320 240\n24 24 2 4 0 0 0 320 240\n28 24 2 4 0 0 0 320 240\n32 24 2 4 0 0 0 320 240\n27 21 1 0 4 160 88 256 192\n23 12 1 1 4 160 88 256 192\n32 1 2 7 4 0 0 320 240\n"
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    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/spacestation2/x49y50.txt",
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    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/warp/x55y50.txt",
    "content": "212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 \n252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 \n0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 \n252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 252 253 253 254 \n0 0 0 0 252 253 253 254 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 \n172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 \n212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n4\n12 9 1 3 8 64 56 256 152\n30 15 1 2 8 64 56 256 152\n9 2 10 0\n33 22 10 1\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/warp/x55y51.txt",
    "content": "83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n244 244 244 245 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n164 164 164 165 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 243 245 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 7 7 7 7 7 7 7 7 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 244 244 244 244 244 244 244 245 0 0 0 0 0 0 0 0 243 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 245 6 6 6 6 6 6 6 6 243 244 244 244 244 244 244 244 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 163 165 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n6\n35 3 1 2 4 128 16 304 216\n17 24 1 3 4 128 16 304 216\n5 1 1 0 10 24 -56 120 280\n11 1 1 0 10 24 -40 120 272\n32 16 10 1\n17 4 10 1\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/imports/warp/x55y52.txt",
    "content": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 6 6 6 6 6 6 6 0 0 0 0 0 0 6 6 \n170 171 169 170 170 170 170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 170 170 170 170 170 170 171 0 0 0 0 0 0 169 170 \n250 251 209 89 89 89 89 211 249 250 250 250 250 250 250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 250 251 0 0 0 0 0 0 249 250 \n7 7 209 89 89 89 89 211 7 7 7 7 7 7 7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 0 0 0 0 0 0 7 7 \n0 0 249 250 250 250 250 251 0 0 0 0 0 0 0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 \n6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 211 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 \n170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 211 169 170 170 170 170 170 170 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 \n250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 251 249 250 250 250 250 250 250 250 250 250 250 250 250 251 249 250 250 250 250 250 250 251 249 \n7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 \n0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n2\n19 14 9\n17 5 10 1\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/input.hpp",
    "content": "void mapeditinput(){\n  if(mouse_b & 1){\n    if(yp<30){\n      //Left click\n      if(key[KEY_Z]){\n        mapput(xp-1, yp-1, ctile);\n        mapput(xp,   yp-1, ctile);\n        mapput(xp+1, yp-1, ctile);\n        mapput(xp-1, yp,   ctile);\n        mapput(xp,   yp,   ctile);\n        mapput(xp+1, yp,   ctile);\n        mapput(xp-1, yp+1, ctile);\n        mapput(xp,   yp+1, ctile);\n        mapput(xp+1, yp+1, ctile);\n      }else{\n        mapput(xp, yp, ctile);\n      }\n    }\n  }\n  if(mouse_b & 2){\n    //Right click\n    if(yp<30){\n      ctile=mapcontents[xp][yp];\n    }\n    for(int i=0; i<numentities; i++){\n      if(entity[i].x==xp && entity[i].y==yp){\n        removeentity(i);\n      }\n    }\n  }\n\n  if(tileselectdelay<=0){\n    if(key[KEY_COMMA]){\n      ctile--;\n      tileselectdelay=10;\n    }\n    if(key[KEY_STOP]){\n      ctile++;\n      tileselectdelay=10;\n    }\n    if(key[KEY_CLOSEBRACE]){\n      ctile+=40;\n      tileselectdelay=10;\n    }\n    if(key[KEY_OPENBRACE]){\n      ctile-=40;\n      tileselectdelay=10;\n    }\n    if(key[KEY_A]){\n      if(key[KEY_UP])   { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=10; }\n    }\n  }else{\n    tileselectdelay--;\n  }\n  if(ctile<0) ctile+=1200;\n  if(ctile>=1200) ctile-=1200;\n\n  //Shortcuts\n  if(tileselectdelay<=0){\n    tileselectdelay=20;\n    if(key[KEY_B]){ctile=680;} //Backgrounds\n    else if(key[KEY_V]){ctile=80;} //Foregrounds\n    else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_9]){p=104;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_0]){p=107;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_MINUS]){p=110;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_EQUALS]){p=113;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_BACKSPACE]){p=116;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else{\n      tileselectdelay=0;\n    }\n  }else{\n    tileselectdelay--;\n  }\n\n  if(key[KEY_H]){\n    //Flip background\n    copymap();\n    temp=getbackground();\n    if(temp>-1){\n      temp2=temp+1;\n      if(temp2>=7) temp2=0;\n      temp=680+(temp*3);\n      temp2=680+(temp2*3);\n      for(int j=0; j<30; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n        }\n      }\n      while(key[KEY_H]);\n    }\n  }\n\n  if(key[KEY_F8]){\n    savemap();\n    while(key[KEY_F8]);\n    savednote=90;\n  }\n\n  if(key[KEY_F7]){\n    loadmap(mapx,mapy);\n    while(key[KEY_F7]);\n  }\n\n\n  if(key[KEY_F]){\n    copymap();\n    temp=at(xp,yp);\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n      }\n    }\n  }\n\n  if(key[KEY_G]){\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=ctile;\n      }\n    }\n  }\n\n\n\n  if(key[KEY_Q]){\n    //Autoedge! Experimental :O\n    copymap();\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        temp=mapcopycontents[i][j];\n        mapcontents[i][j]=edge(i, j, temp);\n      }\n    }\n    while(key[KEY_Q]);\n  }\n\n  if(key[KEY_W]){\n    //Antiedge!\n    copymap();\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        temp=mapcopycontents[i][j];\n        mapcontents[i][j]=antiedge(i, j, temp);\n      }\n    }\n    while(key[KEY_W]);\n  }\n\n  if(reversekey<=0){\n    if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=mapcopycontents[39-i][j];\n        }\n      }\n      reversekey=10;\n    }\n    if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=mapcopycontents[i][28-j];\n        }\n      }\n      reversekey=10;\n    }\n  }else{\n    reversekey--;\n  }\n\n  if(key[KEY_F4]){\n    if(fullscreen){\n      change_windowed();\n      fullscreen=false;\n    }else{\n      change_fullscreen();\n      fullscreen=true;\n    }\n    while(key[KEY_F4]);\n  }\n\n  if(key[KEY_L]){\n    tileset=(tileset+1)%2;\n    while(key[KEY_L]);\n  }\n\n  if(entclear(xp,yp)){\n    if(key[KEY_R]){ addentity(xp,yp,2,6,4); while(key[KEY_R]); }\n    if(key[KEY_T]){ addentity(xp,yp,2,5,4); while(key[KEY_T]); }\n\n    if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n    if(key[KEY_U]) addentity(xp,yp,8);\n    if(key[KEY_I]) addentity(xp,yp,9);\n    if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n    if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n  }else{\n    temp=entat(xp,yp);\n    if(temp>-1){\n      if(key[KEY_O]){\n        if(entity[temp].t==1){\n          entity[temp].p1++;\n          if(entity[temp].p1>=4) entity[temp].p1=0;\n          while(key[KEY_O]);\n        }\n      }\n\n      if(key[KEY_T]){\n        if(entity[temp].t==2){\n          if(entity[temp].p1==5){\n            entity[temp].p1=7;\n          }else if(entity[temp].p1==7){\n            entity[temp].p1=5;\n          }\n          while(key[KEY_T]);\n        }\n      }\n\n      if(key[KEY_R]){\n        if(entity[temp].t==2){\n          if(entity[temp].p1==6){\n            entity[temp].p1=8;\n          }else if(entity[temp].p1==8){\n            entity[temp].p1=6;\n          }\n          while(key[KEY_R]);\n        }\n      }\n\n\n      if(key[KEY_Y]){\n        if(entity[temp].t==2){\n          entity[temp].p1++;\n          if(entity[temp].p1>=9) entity[temp].p1=0;\n          while(key[KEY_Y]);\n        }\n      }\n\n      if(key[KEY_P]){\n        if(entity[temp].t==10){\n          if(entity[temp].p1==0){\n            entity[temp].p1=1;\n          }else{\n            entity[temp].p1=0;\n          }\n          while(key[KEY_P]);\n        }\n      }\n\n      if(entity[temp].t==11 || entity[temp].t==12){\n        if(paraadjustdelay<=0){\n          if(key[KEY_J]){\n            if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n            if(entity[temp].p1<=0) entity[temp].p1=0;\n          }\n        }else{\n          paraadjustdelay--;\n        }\n      }\n\n      if(entity[temp].t==1 || entity[temp].t==2){\n        if(paraadjustdelay<=0){\n          if(key[KEY_J]){\n            if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n            if(entity[temp].p2<=0) entity[temp].p2=0;\n          }\n          if(key[KEY_K]){\n            if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n          }\n          if(key[KEY_L]){\n            if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n          }\n        }else{\n          paraadjustdelay--;\n        }\n      }\n    }\n  }\n\n  if(key[KEY_F1]){\n    while(key[KEY_F1]);\n    state=1;\n  }\n}\n\nvoid areainput(){\n  if(tileselectdelay<=0){\n    if(key[KEY_A]){\n      if(key[KEY_UP])   { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=4; }\n    }\n  }else{\n    tileselectdelay--;\n  }\n\n  if(key[KEY_F1]){\n    while(key[KEY_F1]);\n    state=0;\n  }\n\n  if(key[KEY_F8]){\n    supersavemap();\n    while(key[KEY_F8]);\n    savednote=90;\n  }\n\n\n  if(key[KEY_F12]){\n    supersaveminimap();\n    while(key[KEY_F12]);\n    savednote=90;\n  }\n}\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/logic.hpp",
    "content": "\nvoid fillarea(int x, int y, int w, int h, int t){\n  for(int i=x; i<x+w; i++){\n    for(int j=y; j<y+h; j++){\n      areamap[i][j]=t;\n    }\n  }\n}\n\nvoid initworld(){\n  //Setup the default world, load in any residual info\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      areamap[i][j]=0;\n    }\n  }\n\n  //lab\n  fillarea(1,0,6,2,2);\n  fillarea(4,0,1,5,2);\n  areamap[7][0]=2;\n  areamap[1][17]=2;\n  fillarea(2,4,2,1,2);\n  fillarea(0,18,5,2,2);\n  fillarea(2,16,6,2,2);\n  fillarea(7,15,1,5,2);\n\n  //tower\n  fillarea(9,0,1,20,3);\n  areamap[8][9]=3;\n  fillarea(10,4,2,1,3);\n\n  //warpzone\n  areamap[13][0]=4;\n  fillarea(14,0,6,3,4);\n  fillarea(16,3,4,1,4);\n\n  //space station\n  areamap[16][6]=5;\n  fillarea(10,5,6,3,5);\n  fillarea(12,3,4,3,5);\n  fillarea(13,7,6,5,5);\n  fillarea(18,7,1,8,5);\n  fillarea(11,11,6,3,5);\n  fillarea(11,14,2,1,5);\n\n  //If restarting, comment out from here\n\n  string s = \"areamapin.txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n  }else{\n    for(int j=0; j<20; j++){\n      for(int i=0; i<20; i++){\n        file >> areamap[i][j];\n      }\n    }\n  }\n}\n\nvoid init(){\n  test=false; teststring=\"TEST = True\";\n  state=0; gt=0; tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  currentarea=\"unset\";\n  //currentarea=\"lab\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(16);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  currentpage=0;\n  fullscreen=false;\n\n  worldmap=create_bitmap(800,600);\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles2[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles2[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles2[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=100; mapy=100;\n  initworld();\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n}\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\n#include \"misc.hpp\"\n#include \"map.hpp\"\n#include \"logic.hpp\"\n#include \"render.hpp\"\n#include \"input.hpp\"\n\nint main(){\n  init();\n\n  //state=1;\n\n  //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;  yp=mouse_y/16;\n    switch(state){\n      case 0: //Map Edit\n        //Render\n        mapeditrender();\n        //Input\n        mapeditinput();\n        //Logic\n      break; //World Edit\n      case 1:\n        //Render\n        arearender();\n        //Input\n        areainput();\n        //Logic\n      break;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/map.hpp",
    "content": "class entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid saveareamapimport(){\n  string s = \"areamapin.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<20; j++){\n    for(int i=0; i<20; i++){\n      file << areamap[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid saveareamap(){\n  saveareamapimport();\n  string s = \"areamap.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<20; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<19; i++){\n      file << areamap[i][j] << \",\";\n    }\n    file << areamap[19][j] << \"\\\");\\n\";\n  }\n\n  file.close();\n}\n\nbool existmap(int x, int y){\n  //returns true if an \"other\" map exists at x, y\n  x+=100;\n  y+=100;\n  string s = \"imports/other/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    return false;\n  }\n  file.close();\n  return true;\n}\n\nbool loadmap(int x, int y){\n  //set current area based on area\n  maptileset=1;\n  temp=areamap[x-100][y-100];\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1: currentarea=\"other\"; break;\n    case 2: currentarea=\"lab\"; break;\n    case 3: currentarea=\"tower\"; break;\n    case 4: currentarea=\"warp\"; break;\n    case 5: currentarea=\"spacestation2\"; break;\n  }\n\n  //set area offset\n  x=x-100;\n  y=y-100;\n\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1:\n      x+=100;\n      y+=100;\n    break;\n    case 2:\n      if(y<5){\n        x+=50-2; y+=54;    //lab\n      }else{\n        x+=50-2; y+=50-16; //lab\n      }\n    break;\n    case 3: currentarea=\"tower\"; break;\n    case 4:\n      x+=50-14; y+=49;   //warp\n    break;\n    case 5:\n      x+=50-12; y+=50-14;   //Space Station\n    break;\n  }\n\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<29; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<30-(temp>2); j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid supersavemap(){\n  //holy crap\n  int tmpx, tmpy;\n  int ccount=0, scount=0;\n  string s = \"overworld.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  tmpx=mapx; tmpy=mapy;\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      if(existmap(i,j)){\n         mapx=i; mapy=j;\n         loadmap(i+100,j+100);\n         scount=0;\n        file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n    file << \"tmap = new Array();\\n\";\n\n    for(int j=0; j<30; j++){\n      file << \"tmap.push(\\\"\";\n      for(int i=0; i<39; i++){\n        file << mapcontents[i][j] << \",\";\n      }\n      file << mapcontents[39][j] << \"\\\");\\n\";\n    }\n    //file << \"fillcontent(tmap);\\n\";\n    if(numentities>0){\n      file << \"\\n\";\n      for(int i=0; i<numentities; i++){\n        if(entity[i].t==11){\n          if(entity[i].x==0){\n            file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==12){\n          if(entity[i].y==0){\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==9){\n          //Ok, we're looking for the warp token signiture, which is a teleporter on top of\n          //a shiny trinket. So we need to check the other entities here:\n          for(int j=0; j<numentities; j++){\n            if(entity[j].t==8){\n              if(entity[j].x+1==entity[i].x){\n                if(entity[j].y+1==entity[i].y){\n                  //It's a warp token!\n                  entity[i].t=13;\n                  entity[j].t=14;\n                }\n              }\n            }\n          }\n\n          if(entity[i].t==9){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==8){\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 14); //Teleporter!\";\n        }else if(entity[i].t==2 && entity[i].p1==4){\n          entity[i].t=3;\n        }else if(entity[i].t==2 && entity[i].p1==5){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==6){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==7){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==8){\n          entity[i].t=4;\n        }else if(entity[i].t==10 && entity[i].x==0 && entity[i].y==0){\n          //This means use a different tileset, so don't output a savepoint\n        }else{\n          if(entity[i].t!=14){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }\n        switch(entity[i].t){\n          case 1: //Enemy\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Enemy\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Enemy, bounded\";\n            }\n          break;\n          case 2: //Moving platform\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Platform\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Platform, bounded\";\n            }\n          break;\n          case 3:\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 3);  //Disappearing Platform\";\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 4:\n            if(entity[i].p1==5){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 8, \" << entity[i].p2 << \");  //Threadmill, >>>\";\n            }else if(entity[i].p1==6){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 9, \" << entity[i].p2 << \");  //Threadmill, <<<\";\n            }else if(entity[i].p1==7){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 10, \" << entity[i].p2 << \");  //Big Threadmill, >>>>>>\";\n            }else if(entity[i].p1==8){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 11, \" << entity[i].p2 << \");  //Big Threadmill, <<<<<<\";\n            }\n\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 8: //coin\n            //file << \", \" << entity[i].p1 << \", coin\");  // (coins)\";\n            //ccount++;\n          break;\n          case 9: //shiny\n            file << \", \" << ccount <<\");  // (shiny trinket)\";\n            ccount++;\n          break;\n          case 10: //Save point\n            if(entity[i].x==0 && entity[i].y==0){\n              file << \"roomtileset = 0; // (Use space station tileset)\";\n            }else{\n              file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n              scount++;\n            }\n          break;\n          case 11: //Horizontal\n            if(entity[i].x==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n            }\n          break;\n          case 12: //Vertical\n            if(entity[i].y==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n            }\n          break;\n          case 13: //Warp Token\n            entity[i].t=9;\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 13); //Warp Token\";\n          break;\n          case 14: //Warp Token aid\n            entity[i].t=8;\n          break;\n          default:\n            file << \", behave, para);\";\n          break;\n        }\n        file << \"\\n\";\n      }\n    }\n\n    //this bit only if in the lab:\n    temp=-1;\n    for(int j=0; j<30; j++){\n      for(int i=0; i<39; i++){\n        if(temp==-1){\n          if(mapcontents[i][j]==280) temp=0;\n          if(mapcontents[i][j]==283) temp=1;\n          if(mapcontents[i][j]==286) temp=2;\n          if(mapcontents[i][j]==289) temp=3;\n          if(mapcontents[i][j]==292) temp=4;\n          if(mapcontents[i][j]==295) temp=5;\n        }\n      }\n    }\n    //if(temp>=0){\n    //  file << \"rcol=\"<<temp<<\";\\n\";\n   // }\n    //\n\n    file << \"break;\\n\\n\";\n\n\n      }\n    }\n  }\n  mapx=tmpx; mapy=tmpy;\n\n  file.close();\n}\n\nvoid supersaveminimap(){\n  //holy crap\n  int tmpx, tmpy;\n  int ccount=0, scount=0;\n  string s = \"overworld.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  tmpx=mapx; tmpy=mapy;\n\n  clear_to_color(worldmap, makecol(0,0,0));\n\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      if(existmap(i,j)){\n        mapx=i; mapy=j;\n        loadmap(i+100,j+100);\n        scount=0;\n        //Output pixels to bitmap here\n        for(int j2=0;j2<30; j2++){\n          for(int i2=0;i2<40; i2++){\n            if(mapcontents[i2][j2]<80){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(0,0,0));\n            }else if(mapcontents[i2][j2]>=80 && mapcontents[i2][j2]<280){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(164,164,164));\n            }else if(mapcontents[i2][j2]>=280 && mapcontents[i2][j2]<680){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(128,128,128));\n            }else{\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(64,64,64));\n            }\n          }\n        }\n      }\n    }\n  }\n\n  //Ok, we have a complete map, now output it!\n  savescreen(worldmap);\n\n  mapx=tmpx; mapy=tmpy;\n\n  file.close();\n}\n\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  temp=areamap[mapx-100][mapy-100];\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1: currentarea=\"other\"; break;\n    case 2: currentarea=\"lab\"; break;\n    case 3: currentarea=\"tower\"; break;\n    case 4: currentarea=\"warp\"; break;\n    case 5: currentarea=\"spacestation2\"; break;\n  }\n\n  if(temp==0){\n    temp=1;\n    areamap[mapx-100][mapy-100]=1;\n    currentarea=\"other\";\n    saveareamap();\n  }\n  if(temp<2){\n    savemapsimple();\n    string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n    ofstream file;\n    file.open(s.c_str(), ios::trunc);\n\n    file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n    file << \"tmap = new Array();\\n\";\n\n    for(int j=0; j<30; j++){\n      file << \"tmap.push(\\\"\";\n      for(int i=0; i<39; i++){\n        file << mapcontents[i][j] << \",\";\n      }\n      file << mapcontents[39][j] << \"\\\");\\n\";\n    }\n    //file << \"fillcontent(tmap);\\n\";\n    if(numentities>0){\n      file << \"\\n\";\n      for(int i=0; i<numentities; i++){\n        if(entity[i].t==11){\n          if(entity[i].x==0){\n            file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==12){\n          if(entity[i].y==0){\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==8){\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 14); //Teleporter!\";\n        }else if(entity[i].t==2 && entity[i].p1==4){\n          entity[i].t=3;\n        }else if(entity[i].t==2 && entity[i].p1==5){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==6){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==7){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==8){\n          entity[i].t=4;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n        switch(entity[i].t){\n          case 1: //Enemy\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Enemy\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Enemy, bounded\";\n            }\n          break;\n          case 2: //Moving platform\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Platform\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Platform, bounded\";\n            }\n          break;\n          case 3:\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 3);  //Disappearing Platform\";\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 4:\n            if(entity[i].p1==5){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 8, \" << entity[i].p2 << \");  //Threadmill, >>>\";\n            }else if(entity[i].p1==6){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 9, \" << entity[i].p2 << \");  //Threadmill, <<<\";\n            }else if(entity[i].p1==7){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 10, \" << entity[i].p2 << \");  //Big Threadmill, >>>>>>\";\n            }else if(entity[i].p1==8){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 11, \" << entity[i].p2 << \");  //Big Threadmill, <<<<<<\";\n            }\n\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 8: //coin\n            //file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n            //ccount++;\n          break;\n          case 9: //shiny\n            file << \", \"<<ccount<<\");  // (shiny trinket)\";\n            ccount++;\n          break;\n          case 10: //Save point\n            if(currentarea==\"otherlevel\") mapy+=100;\n            if(currentarea==\"lab\") mapy+=200;\n            if(currentarea==\"spacestation\") mapy+=300;\n            if(currentarea==\"spacestation2\") mapy+=400;\n\n\n            file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n            scount++;\n\n            if(currentarea==\"otherlevel\") mapy-=100;\n            if(currentarea==\"lab\") mapy-=200;\n            if(currentarea==\"spacestation\") mapy-=300;\n            if(currentarea==\"spacestation2\") mapy-=400;\n          break;\n          case 11: //Horizontal\n            if(entity[i].x==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n            }\n          break;\n          case 12: //Vertical\n            if(entity[i].y==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n            }\n          break;\n          default:\n            file << \", behave, para);\";\n          break;\n        }\n        file << \"\\n\";\n      }\n    }\n\n    //this bit only if in the lab:\n    temp=-1;\n    for(int j=0; j<30; j++){\n      for(int i=0; i<39; i++){\n        if(temp==-1){\n          if(mapcontents[i][j]==280) temp=0;\n          if(mapcontents[i][j]==283) temp=1;\n          if(mapcontents[i][j]==286) temp=2;\n          if(mapcontents[i][j]==289) temp=3;\n          if(mapcontents[i][j]==292) temp=4;\n          if(mapcontents[i][j]==295) temp=5;\n        }\n      }\n    }\n    //if(temp>=0){\n    //  file << \"rcol=\"<<temp<<\";\\n\";\n   // }\n    //\n\n    file << \"break;\\n\";\n\n    file.close();\n  }\n}\n\nvoid copymap(){\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<30){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<30){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==30) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<13; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=880 && t<920){\n    temp=t-880;\n  }else if(t>=680 && t<720){\n    temp=t-680;\n  }else if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid drawentities(){\n  temp=entat(xp,yp);\n  for(int i=0; i<numentities; i++){\n    switch(entity[i].t){\n      case 1: //Enemy\n        teststring=\"E\";\n        if(entity[i].p1==0) teststring+=\"v\";\n        if(entity[i].p1==1) teststring+=\"^\";\n        if(entity[i].p1==2) teststring+=\"<\";\n        if(entity[i].p1==3) teststring+=\">\";\n\n        textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                     makecol(255,255,255), -1);\n        if(i==temp){\n          teststring=its(entity[i].p2);\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                       makecol(255,255,255), -1);\n\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(255,0,0));\n          rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n               makecol(255,128,0));\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(255,164,164));\n        }\n      break;\n      case 2: //Platform\n        teststring=\"P \";\n        if(entity[i].p1==0) teststring+=\"v\";\n        if(entity[i].p1==1) teststring+=\"^\";\n        if(entity[i].p1==2) teststring+=\"<\";\n        if(entity[i].p1==3) teststring+=\">\";\n        if(entity[i].p1==4) teststring+=\"=\";\n        if(entity[i].p1==5) teststring=\">>>\";\n        if(entity[i].p1==6) teststring=\"<<<\";\n        if(entity[i].p1==7) teststring=\"> > > >\";\n        if(entity[i].p1==8) teststring=\"< < < <\";\n\n        textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                     makecol(255,255,255), -1);\n        if(i==temp){\n          teststring=its(entity[i].p2);\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                       makecol(255,255,255), -1);\n\n          if(entity[i].p1<7){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n                 makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n                 makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }\n        }else{\n\n          if(entity[i].p1<7){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        }\n      break;\n      case 8: //Small Pickup\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+95,(entity[i].y*8)+95,\n             makecol(164,164,255));\n      break;\n      case 9: //Big Pickup\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n             makecol(164,164,255));\n      break;\n      case 10: //Savepoint\n        if(entity[i].p1==0){\n          //on the roof!\n          teststring=\"r\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                     makecol(255,255,255), -1);\n          teststring=\"v\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                     makecol(255,255,255), -1);\n        }else{\n          //on the floor!\n          teststring=\"^\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                     makecol(255,255,255), -1);\n          teststring=\"f\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                     makecol(255,255,255), -1);\n        }\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n             makecol(164,255,164));\n      break;\n      case 11:\n        if(i==temp){\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n               makecol(0,255,0));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n               makecol(0,255,0));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n               makecol(0,255,0));\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n               makecol(164,255,164));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n               makecol(164,255,164));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n               makecol(164,255,164));\n        }\n      break;\n      case 12: //vertical\n        if(i==temp){\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n          line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n          line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n          line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n          line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n        }\n      break;\n    }\n  }\n}\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x48y52.txt",
    "content": "case rn(48,52):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289\");\ntmap.push(\"289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450\");\ntmap.push(\"289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 280, 136, 10, 1, 252480);  // (savepoint)\nobj.createentity(game, 48, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 192, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 152, 196, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x48y53.txt",
    "content": "case rn(48,53):\ntmap = new Array();\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 32, 128, 10, 1, 253480);  // (savepoint)\nobj.createentity(game, 187, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 107, 88, 12, 56);  // (vertical gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x49y51.txt",
    "content": "case rn(49,51):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\n\nobj.createentity(game, 96, 124, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, 248, 48, 10, 0, 251490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x49y52.txt",
    "content": "case rn(49,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 248, 136, 10, 1, 252490);  // (savepoint)\nobj.createentity(game, 16, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 112, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 64, 164, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 160, 164, 11, 64);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x49y53.txt",
    "content": "case rn(49,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 43, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 123, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 203, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 283, 88, 12, 56);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x49y54.txt",
    "content": "case rn(49,54):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 264, 84, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 240, 96, 10, 0, 254490);  // (savepoint)\nobj.createentity(game, 48, 28, 11, 192);  // (horizontal gravity line)\nobj.createentity(game, 120, 148, 11, 208);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x49y55.txt",
    "content": "case rn(49,55):\ntmap = new Array();\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 48, 156, 11, 200);  // (horizontal gravity line)\nobj.createentity(game, 216, 56, 10, 0, 255490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,284,444,444,444,444,444,285,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,405,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,405,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,363,364,364,364,364,325,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\n\nobj.createentity(game, 232, 48, 10, 0, 250500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 112, 180, 11, 192);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y52.txt",
    "content": "case rn(50,52):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280\");\ntmap.push(\"402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 267, 24, 12, 184);  // (vertical gravity line)\nobj.createentity(game, 16, 24, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 187, 24, 12, 64);  // (vertical gravity line)\nobj.createentity(game, 104, 124, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 48, 72, 10, 1, 252500);  // (savepoint)\nobj.createentity(game, 224, 72, 10, 1, 252501);  // (savepoint)\nobj.createentity(game, 99, 24, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y53.txt",
    "content": "case rn(50,53):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370\");\n\nobj.createentity(game, 96, 192, 10, 1, 253500);  // (savepoint)\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y54.txt",
    "content": "case rn(50,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 84, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 88, 96, 1, 3, 3);  // Enemy\nobj.createentity(game, 40, 120, 1, 3, 3);  // Enemy\nobj.createentity(game, 136, 120, 1, 3, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y55.txt",
    "content": "case rn(50,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 131, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 179, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 227, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 275, 48, 12, 152);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x50y58.txt",
    "content": "case rn(50,58):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364\");\ntmap.push(\"283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\n\nobj.createentity(game, 32, 28, 11, 296);  // (horizontal gravity line)\nobj.createentity(game, 32, 196, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 128, 100, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 88, 112, 10, 0, 250510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 44, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 176, 180, 11, 112);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 24, 188, 11, 224);  // (horizontal gravity line)\nobj.createentity(game, 280, 96, 10, 1, 252510);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y53.txt",
    "content": "case rn(51,53):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 264, 104, 10, 1, 253510);  // (savepoint)\nobj.createentity(game, 131, 120, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 16, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 40, 112, 10, 0, 253511);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y54.txt",
    "content": "case rn(51,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 176, 60, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, 176, 172, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, -8, 84, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 160, 120, 10, 1, 254510);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y55.txt",
    "content": "case rn(51,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376\");\ntmap.push(\"456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 91, 168, 12, 32);  // (vertical gravity line)\nobj.createentity(game, 139, 80, 12, 120);  // (vertical gravity line)\nobj.createentity(game, 235, 104, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 144, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 43, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 91, 48, 12, 112);  // (vertical gravity line)\nobj.createentity(game, 139, 48, 12, 24);  // (vertical gravity line)\nobj.createentity(game, 187, 48, 12, 88);  // (vertical gravity line)\nobj.createentity(game, 235, 48, 12, 48);  // (vertical gravity line)\nobj.createentity(game, 283, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 8, 48, 10, 0, 255510);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x51y58.txt",
    "content": "case rn(51,58):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,372,373,373\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,454,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 32, 72, 10, 1, 250520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 80, 180, 11, 248);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 195, 24, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 128, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 80, 120, 10, 0, 252520);  // (savepoint)\nobj.createentity(game, 80, 96, 10, 1, 252521);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y53.txt",
    "content": "case rn(52,53):\ntmap = new Array();\ntmap.push(\"453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292\");\ntmap.push(\"373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 184, 10, 1, 253520);  // (savepoint)\nobj.createentity(game, 64, 164, 11, 200);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y54.txt",
    "content": "case rn(52,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 72, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 232, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 152, 152, 1, 1, 6, 72, 64, 248, 168);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y55.txt",
    "content": "case rn(52,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"361,361,345,305,305,305,305,346,361,345,305,305,305,305,346,361,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"441,441,442,64,64,64,64,440,344,442,64,64,64,64,440,441,344,442,64,64,64,64,64,440,344,441,441,441,441,441,441,441,282,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,464,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 16, 184, 10, 1, 255520);  // (savepoint)\nobj.createentity(game, 131, 88, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 208, 180, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 67, 56, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 56, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y56.txt",
    "content": "case rn(52,56):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y57.txt",
    "content": "case rn(52,57):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x52y58.txt",
    "content": "case rn(52,58):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,297,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,337,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,296,456,456,456,456,456,456,297,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,336,376,376,376,376,376,376,337,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,296,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,297,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,337,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,336,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 112, 128, 10, 1, 258520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, -8, 180, 11, 208);  // (horizontal gravity line)\nobj.createentity(game, 240, 180, 11, 88);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x53y54.txt",
    "content": "case rn(53,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 264, 72, 10, 0, 254530);  // (savepoint)\nobj.createentity(game, 40, 144, 10, 1, 254531);  // (savepoint)\nobj.createentity(game, 160, 60, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 288, 60, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 112, 172, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 208, 172, 11, 120);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x53y55.txt",
    "content": "case rn(53,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0\");\ntmap.push(\"444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376\");\ntmap.push(\"292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 28, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 28, 11, 80);  // (horizontal gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 180, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 180, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 180, 11, 80);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x54y54.txt",
    "content": "case rn(54,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x54y55.txt",
    "content": "case rn(54,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292\");\ntmap.push(\"289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292\");\ntmap.push(\"289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292\");\ntmap.push(\"289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453\");\ntmap.push(\"289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 104, 128, 9, 0, 0+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\n\nobj.createentity(game, 224, 192, 10, 0, 249550);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"70,70,70,70,449,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,409,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,409,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\n\nobj.createentity(game, -8, 28, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,63,360,322,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,384,0,0,0,0,0,0,360,322,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,466,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\n\nobj.createentity(game, -8, 180, 11, 232);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\n\nobj.createentity(game, 32, 64, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 120, 72, 10, 1, 252550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y53.txt",
    "content": "case rn(55,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\n\nobj.createentity(game, 272, 144, 10, 1, 253550);  // (savepoint)\nobj.createentity(game, 152, 116, 11, 56);  // (horizontal gravity line)\nobj.createentity(game, 139, 16, 12, 72);  // (vertical gravity line)\nobj.createentity(game, 139, 144, 12, 72);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/lab/x55y54.txt",
    "content": "case rn(55,54):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 216, 144, 10, 1, 254550);  // (savepoint)\nobj.createentity(game, -8, 60, 11, 136);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 136);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y100.txt",
    "content": "case rn(100,100):\ntmap = new Array();\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 32, 14); //Teleporter!\nobj.createentity(game, 216, 144, 10, 1, 101000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y101.txt",
    "content": "case rn(100,101):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y102.txt",
    "content": "case rn(100,102):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y103.txt",
    "content": "case rn(100,103):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y104.txt",
    "content": "case rn(100,104):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y105.txt",
    "content": "case rn(100,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y106.txt",
    "content": "case rn(100,106):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y107.txt",
    "content": "case rn(100,107):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y108.txt",
    "content": "case rn(100,108):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y109.txt",
    "content": "case rn(100,109):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 152, 144, 10, 1, 110000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y110.txt",
    "content": "case rn(100,110):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 224, 96, 10, 0, 111000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y111.txt",
    "content": "case rn(100,111):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 56, 32, 9, 0);  // (shiny trinket)\nobj.createentity(game, 48, 24, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y112.txt",
    "content": "case rn(100,112):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y113.txt",
    "content": "case rn(100,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y114.txt",
    "content": "case rn(100,114):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y115.txt",
    "content": "case rn(100,115):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y116.txt",
    "content": "case rn(100,116):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 120, 40, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x100y117.txt",
    "content": "case rn(100,117):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y102.txt",
    "content": "case rn(101,102):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y103.txt",
    "content": "case rn(101,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y104.txt",
    "content": "case rn(101,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 144, 136, 10, 1, 105010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y105.txt",
    "content": "case rn(101,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y106.txt",
    "content": "case rn(101,106):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y108.txt",
    "content": "case rn(101,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y109.txt",
    "content": "case rn(101,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\n\nobj.createentity(game, 152, 64, 10, 0, 110010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y110.txt",
    "content": "case rn(101,110):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 208, 120, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y111.txt",
    "content": "case rn(101,111):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 40, 192, 9, 0);  // (shiny trinket)\nobj.createentity(game, 168, 136, 9, 1);  // (shiny trinket)\nobj.createentity(game, 224, 136, 9, 2);  // (shiny trinket)\nobj.createentity(game, 160, 128, 14); //Teleporter!\nobj.createentity(game, 216, 128, 14); //Teleporter!\nobj.createentity(game, 32, 184, 14); //Teleporter!\nobj.createentity(game, 96, 80, 9, 3);  // (shiny trinket)\nobj.createentity(game, 88, 72, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y112.txt",
    "content": "case rn(101,112):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y113.txt",
    "content": "case rn(101,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 112, 152, 10, 1, 114010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y114.txt",
    "content": "case rn(101,114):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y115.txt",
    "content": "case rn(101,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x101y116.txt",
    "content": "case rn(101,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\n\nobj.createentity(game, 280, 120, 10, 1, 117010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y102.txt",
    "content": "case rn(102,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 56, 32, 10, 1, 103020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y103.txt",
    "content": "case rn(102,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y105.txt",
    "content": "case rn(102,105):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y106.txt",
    "content": "case rn(102,106):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 40, 88, 10, 1, 107020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y108.txt",
    "content": "case rn(102,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y109.txt",
    "content": "case rn(102,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y110.txt",
    "content": "case rn(102,110):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 40, 32, 9, 0);  // (shiny trinket)\nobj.createentity(game, 64, 32, 9, 1);  // (shiny trinket)\nobj.createentity(game, 88, 32, 9, 2);  // (shiny trinket)\nobj.createentity(game, 40, 80, 9, 3);  // (shiny trinket)\nobj.createentity(game, 64, 80, 9, 4);  // (shiny trinket)\nobj.createentity(game, 88, 80, 9, 5);  // (shiny trinket)\nobj.createentity(game, 112, 80, 9, 6);  // (shiny trinket)\nobj.createentity(game, 40, 128, 9, 7);  // (shiny trinket)\nobj.createentity(game, 64, 128, 9, 8);  // (shiny trinket)\nobj.createentity(game, 88, 128, 9, 9);  // (shiny trinket)\nobj.createentity(game, 112, 128, 9, 10);  // (shiny trinket)\nobj.createentity(game, 136, 128, 9, 11);  // (shiny trinket)\nobj.createentity(game, 40, 176, 9, 12);  // (shiny trinket)\nobj.createentity(game, 64, 176, 9, 13);  // (shiny trinket)\nobj.createentity(game, 88, 176, 9, 14);  // (shiny trinket)\nobj.createentity(game, 112, 176, 9, 15);  // (shiny trinket)\nobj.createentity(game, 136, 176, 9, 16);  // (shiny trinket)\nobj.createentity(game, 112, 32, 9, 17);  // (shiny trinket)\nobj.createentity(game, 136, 80, 9, 18);  // (shiny trinket)\nobj.createentity(game, 136, 32, 9, 19);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y111.txt",
    "content": "case rn(102,111):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 64, 64, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y112.txt",
    "content": "case rn(102,112):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y113.txt",
    "content": "case rn(102,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y114.txt",
    "content": "case rn(102,114):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x102y115.txt",
    "content": "case rn(102,115):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 240, 96, 10, 0, 116020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y102.txt",
    "content": "case rn(103,102):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\n\nobj.createentity(game, 152, 96, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y103.txt",
    "content": "case rn(103,103):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 24, 192, 10, 1, 104030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y105.txt",
    "content": "case rn(103,105):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y106.txt",
    "content": "case rn(103,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y107.txt",
    "content": "case rn(103,107):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y108.txt",
    "content": "case rn(103,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y109.txt",
    "content": "case rn(103,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 248, 168, 10, 1, 110030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y110.txt",
    "content": "case rn(103,110):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 216, 80, 10, 1, 111030);  // (savepoint)\nobj.createentity(game, 176, 80, 10, 1, 111031);  // (savepoint)\nobj.createentity(game, 88, 80, 10, 1, 111032);  // (savepoint)\nobj.createentity(game, 128, 80, 10, 1, 111033);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y111.txt",
    "content": "case rn(103,111):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y112.txt",
    "content": "case rn(103,112):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,654,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 128, 160, 10, 1, 113030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y113.txt",
    "content": "case rn(103,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564\");\ntmap.push(\"564,564,564,565,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x103y115.txt",
    "content": "case rn(103,115):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y105.txt",
    "content": "case rn(104,105):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659\");\ntmap.push(\"659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y106.txt",
    "content": "case rn(104,106):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,563,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,643,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y107.txt",
    "content": "case rn(104,107):\ntmap = new Array();\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y109.txt",
    "content": "case rn(104,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,111,271,271,271,112,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y110.txt",
    "content": "case rn(104,110):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 256, 120, 10, 1, 111040);  // (savepoint)\nobj.createentity(game, 256, 184, 10, 1, 111041);  // (savepoint)\nobj.createentity(game, 232, 184, 10, 1, 111042);  // (savepoint)\nobj.createentity(game, 208, 184, 10, 1, 111043);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y111.txt",
    "content": "case rn(104,111):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y112.txt",
    "content": "case rn(104,112):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,485,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y113.txt",
    "content": "case rn(104,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"690,690,690,690,690,690,690,690,690,690,691,690,690,690,690,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 152, 128, 10, 1, 114040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y114.txt",
    "content": "case rn(104,114):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,572,573,534,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x104y115.txt",
    "content": "case rn(104,115):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 16, 40, 10, 1, 116040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y102.txt",
    "content": "case rn(105,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,7,7,7,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y103.txt",
    "content": "case rn(105,103):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 272, 128, 10, 0, 104050);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y104.txt",
    "content": "case rn(105,104):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y105.txt",
    "content": "case rn(105,105):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y106.txt",
    "content": "case rn(105,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y107.txt",
    "content": "case rn(105,107):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 40, 136, 10, 1, 108050);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y108.txt",
    "content": "case rn(105,108):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y109.txt",
    "content": "case rn(105,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,539,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,499,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,539,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y110.txt",
    "content": "case rn(105,110):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,612,492,493,653,653,653,653,653,653,653\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,766,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,766,767,768,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,648,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,766,0,0,0,0,612,492,533,573,573,573,573,573,573,573\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,652,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y111.txt",
    "content": "case rn(105,111):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y112.txt",
    "content": "case rn(105,112):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y113.txt",
    "content": "case rn(105,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 184, 176, 10, 1, 114050);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y114.txt",
    "content": "case rn(105,114):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y115.txt",
    "content": "case rn(105,115):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 16, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y118.txt",
    "content": "case rn(105,118):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 224, 160, 9, 0);  // (shiny trinket)\nobj.createentity(game, 216, 152, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x105y119.txt",
    "content": "case rn(105,119):\ntmap = new Array();\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y102.txt",
    "content": "case rn(106,102):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,7,7,7,7,7,7,7,7,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,7,7,0,0,0,0,0,0,0,0,7,7,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,7,680,7,0,0,0,0,0,0,0,0,0,0,0,0,7,680,7,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,7,7,7,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,7,7,7,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,7,7,7,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,7,7,7,600,480,480,480,480\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\ntmap.push(\"7,7,7,7,7,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 152, 10, 0, 103060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y104.txt",
    "content": "case rn(106,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 128, 120, 10, 1, 105060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y105.txt",
    "content": "case rn(106,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y106.txt",
    "content": "case rn(106,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y107.txt",
    "content": "case rn(106,107):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,615,495,495,495,495,495,495,495,495,617,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 152, 152, 10, 1, 108060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y108.txt",
    "content": "case rn(106,108):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 152, 10, 1, 109060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y109.txt",
    "content": "case rn(106,109):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 152, 136, 10, 1, 110060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y110.txt",
    "content": "case rn(106,110):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,572,573,573,573,573,573,573,573,573,573,574,0,0,0,572,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,654,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,574,0,0,0,0,572,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y111.txt",
    "content": "case rn(106,111):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y112.txt",
    "content": "case rn(106,112):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y113.txt",
    "content": "case rn(106,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y114.txt",
    "content": "case rn(106,114):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y115.txt",
    "content": "case rn(106,115):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 48, 10, 1, 116060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y118.txt",
    "content": "case rn(106,118):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x106y119.txt",
    "content": "case rn(106,119):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y101.txt",
    "content": "case rn(107,101):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 192, 104, 9, 0);  // (shiny trinket)\nobj.createentity(game, 184, 96, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y102.txt",
    "content": "case rn(107,102):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,612,492,492,492,614,7,7,7,7,7,7,7,7,7,7,7,612,492,492,492,492,492,492,493,654,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 136, 10, 0, 103070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y103.txt",
    "content": "case rn(107,103):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y104.txt",
    "content": "case rn(107,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 128, 10, 1, 105070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y105.txt",
    "content": "case rn(107,105):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y106.txt",
    "content": "case rn(107,106):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y107.txt",
    "content": "case rn(107,107):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,574,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y108.txt",
    "content": "case rn(107,108):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,560,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,640,641,642,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y109.txt",
    "content": "case rn(107,109):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y110.txt",
    "content": "case rn(107,110):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,494,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,534,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y111.txt",
    "content": "case rn(107,111):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y112.txt",
    "content": "case rn(107,112):\ntmap = new Array();\ntmap.push(\"484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,605,0,0,0,0,603,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,485,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,564\");\ntmap.push(\"483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563\");\ntmap.push(\"484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x107y114.txt",
    "content": "case rn(107,114):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 48, 192, 10, 1, 115070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y100.txt",
    "content": "case rn(108,100):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y101.txt",
    "content": "case rn(108,101):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y102.txt",
    "content": "case rn(108,102):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,7,7,7,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y103.txt",
    "content": "case rn(108,103):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y104.txt",
    "content": "case rn(108,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y105.txt",
    "content": "case rn(108,105):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 40, 10, 1, 106080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y106.txt",
    "content": "case rn(108,106):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 72, 9, 0);  // (shiny trinket)\nobj.createentity(game, 88, 64, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y107.txt",
    "content": "case rn(108,107):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y108.txt",
    "content": "case rn(108,108):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y110.txt",
    "content": "case rn(108,110):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y111.txt",
    "content": "case rn(108,111):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\n\nobj.createentity(game, 176, 40, 14); //Teleporter!\nobj.createentity(game, 120, 128, 10, 1, 112080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y112.txt",
    "content": "case rn(108,112):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y113.txt",
    "content": "case rn(108,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y114.txt",
    "content": "case rn(108,114):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\n\nobj.createentity(game, 40, 152, 10, 1, 115080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y115.txt",
    "content": "case rn(108,115):\ntmap = new Array();\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y116.txt",
    "content": "case rn(108,116):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\n\nobj.createentity(game, 152, 80, 10, 1, 117080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y117.txt",
    "content": "case rn(108,117):\ntmap = new Array();\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y118.txt",
    "content": "case rn(108,118):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x108y119.txt",
    "content": "case rn(108,119):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y100.txt",
    "content": "case rn(110,100):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y103.txt",
    "content": "case rn(110,103):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y108.txt",
    "content": "case rn(110,108):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 80, 40, 9, 0);  // (shiny trinket)\nobj.createentity(game, 0, 0, 10, 0, 109100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y109.txt",
    "content": "case rn(110,109):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 0, 10, 0, 110100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y110.txt",
    "content": "case rn(110,110):\ntmap = new Array();\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 0, 10, 0, 111100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y111.txt",
    "content": "case rn(110,111):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 0, 0, 10, 0, 112100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y112.txt",
    "content": "case rn(110,112):\ntmap = new Array();\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 184, 176, 10, 1, 113100);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 113101);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y113.txt",
    "content": "case rn(110,113):\ntmap = new Array();\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 0, 0, 10, 0, 114100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y114.txt",
    "content": "case rn(110,114):\ntmap = new Array();\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y115.txt",
    "content": "case rn(110,115):\ntmap = new Array();\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y116.txt",
    "content": "case rn(110,116):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 216, 72, 10, 1, 117100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y117.txt",
    "content": "case rn(110,117):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y118.txt",
    "content": "case rn(110,118):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x110y119.txt",
    "content": "case rn(110,119):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 40, 112, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y101.txt",
    "content": "case rn(111,101):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,162,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,200,80,80,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,200,80,81,241,241,241,241,241,241,82,80,202,646,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,568,200,80,121,161,161,161,161,161,161,122,80,202,0,0,0,0,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,608,200,80,80,80,80,80,80,80,80,80,80,202,687,687,687,687,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,608,240,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,566,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y102.txt",
    "content": "case rn(111,102):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y103.txt",
    "content": "case rn(111,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y108.txt",
    "content": "case rn(111,108):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 109110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y109.txt",
    "content": "case rn(111,109):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 0, 0, 10, 0, 110110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y110.txt",
    "content": "case rn(111,110):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 0, 0, 10, 0, 111110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y116.txt",
    "content": "case rn(111,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x111y117.txt",
    "content": "case rn(111,117):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y100.txt",
    "content": "case rn(112,100):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y101.txt",
    "content": "case rn(112,101):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y102.txt",
    "content": "case rn(112,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y108.txt",
    "content": "case rn(112,108):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\n\nobj.createentity(game, 240, 72, 10, 1, 109120);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 109121);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y109.txt",
    "content": "case rn(112,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\n\nobj.createentity(game, 0, 0, 10, 0, 110120);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y110.txt",
    "content": "case rn(112,110):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 0, 0, 10, 0, 111120);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y116.txt",
    "content": "case rn(112,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y117.txt",
    "content": "case rn(112,117):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x112y119.txt",
    "content": "case rn(112,119):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y101.txt",
    "content": "case rn(113,101):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y102.txt",
    "content": "case rn(113,102):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 48, 96, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y114.txt",
    "content": "case rn(113,114):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 280, 32, 10, 1, 115130);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 115131);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y115.txt",
    "content": "case rn(113,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y116.txt",
    "content": "case rn(113,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 104, 10, 1, 117130);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y117.txt",
    "content": "case rn(113,117):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 240, 128, 10, 1, 118130);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y118.txt",
    "content": "case rn(113,118):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x113y119.txt",
    "content": "case rn(113,119):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x114y114.txt",
    "content": "case rn(114,114):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115140);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x114y116.txt",
    "content": "case rn(114,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x114y117.txt",
    "content": "case rn(114,117):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x114y118.txt",
    "content": "case rn(114,118):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x114y119.txt",
    "content": "case rn(114,119):\ntmap = new Array();\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 176, 72, 14); //Teleporter!\nobj.createentity(game, 88, 160, 10, 1, 120140);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x115y114.txt",
    "content": "case rn(115,114):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115150);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x115y116.txt",
    "content": "case rn(115,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x115y117.txt",
    "content": "case rn(115,117):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x115y118.txt",
    "content": "case rn(115,118):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 96, 10, 0, 119150);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x115y119.txt",
    "content": "case rn(115,119):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x116y104.txt",
    "content": "case rn(116,104):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 72, 120, 9, 0);  // (shiny trinket)\nobj.createentity(game, 64, 112, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x116y114.txt",
    "content": "case rn(116,114):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115160);  // (savepoint)\nobj.createentity(game, 176, 152, 10, 1, 115161);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x116y117.txt",
    "content": "case rn(116,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x116y119.txt",
    "content": "case rn(116,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y104.txt",
    "content": "case rn(117,104):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y105.txt",
    "content": "case rn(117,105):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,6,6,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,562,6,6,6,6\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y112.txt",
    "content": "case rn(117,112):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\n\nobj.createentity(game, 40, 40, 14); //Teleporter!\nobj.createentity(game, 192, 120, 10, 1, 113170);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 113171);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y113.txt",
    "content": "case rn(117,113):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\n\nobj.createentity(game, 0, 0, 10, 0, 114170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y114.txt",
    "content": "case rn(117,114):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 0, 0, 10, 0, 115170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y115.txt",
    "content": "case rn(117,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 116170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y116.txt",
    "content": "case rn(117,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y117.txt",
    "content": "case rn(117,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 112, 72, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y118.txt",
    "content": "case rn(117,118):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x117y119.txt",
    "content": "case rn(117,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 152, 152, 10, 0, 120170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x118y104.txt",
    "content": "case rn(118,104):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x118y105.txt",
    "content": "case rn(118,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,569,570,571,0,0,0,0,0,6,569,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,609,611,6,0,0,649,650,651,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,530,571,0,0,0,689,0,0,0,0,0,0,609,489,489,611,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,689,0,0,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,0,6,609,489,489,611,6,0,0,689,0,0,0,0,0,6,609,489,489,489,611,6,6,0,0,0,0,0\");\ntmap.push(\"570,570,570,571,6,0,0,0,0,0,6,6,0,569,531,489,489,530,571,0,0,689,0,0,0,0,0,569,531,489,489,489,530,570,571,0,0,0,0,0\");\ntmap.push(\"489,489,489,530,571,0,0,0,0,6,569,571,0,609,489,489,489,489,611,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,611,0,0,6,6,6\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,569,531,611,0,609,489,489,489,489,611,0,0,569,571,0,0,0,0,609,489,489,489,489,489,489,611,6,0,569,570,570\");\ntmap.push(\"489,489,489,489,611,6,0,0,0,609,489,611,0,609,489,489,489,489,611,0,6,609,611,0,0,0,0,609,489,489,489,489,489,489,530,571,6,609,489,489\");\ntmap.push(\"489,489,489,489,530,571,6,6,6,609,489,611,6,609,489,489,489,489,611,6,569,531,611,0,0,0,6,609,489,489,489,489,489,489,489,530,570,531,489,489\");\ntmap.push(\"489,489,489,489,489,530,570,570,570,531,489,530,570,531,489,489,489,489,530,570,531,489,611,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x118y115.txt",
    "content": "case rn(118,115):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 116180);  // (savepoint)\nobj.createentity(game, 104, 152, 10, 1, 116181);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x118y117.txt",
    "content": "case rn(118,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x118y119.txt",
    "content": "case rn(118,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y104.txt",
    "content": "case rn(119,104):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 192, 176, 10, 1, 105190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y105.txt",
    "content": "case rn(119,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,537,617,6,6,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,576,577,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,576,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y109.txt",
    "content": "case rn(119,109):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,496,656,656,656,657,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y110.txt",
    "content": "case rn(119,110):\ntmap = new Array();\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 32, 152, 10, 1, 111190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y111.txt",
    "content": "case rn(119,111):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y112.txt",
    "content": "case rn(119,112):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y113.txt",
    "content": "case rn(119,113):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y114.txt",
    "content": "case rn(119,114):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 80, 144, 10, 1, 115190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y115.txt",
    "content": "case rn(119,115):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y116.txt",
    "content": "case rn(119,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,683,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,685,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,563,564,565,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y117.txt",
    "content": "case rn(119,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 168, 88, 10, 1, 118190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y118.txt",
    "content": "case rn(119,118):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/other/x119y119.txt",
    "content": "case rn(119,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x48y41.txt",
    "content": "case rn(48,41):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,299,459,459,459,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,299,459,460,683,683,683,683,683,683,683,458,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,299,460,683,683,683,683,683,683,683,683,683,683,683,458,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,458,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,378,379,379,380,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379\");\ntmap.push(\"298,298,298,339,380,683,683,683,683,683,683,683,683,683,683,683,378,340,298,298,420,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298\");\ntmap.push(\"298,298,298,298,339,379,380,683,683,683,683,683,683,683,378,379,340,298,298,298,420,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,339,379,379,379,379,379,379,379,340,298,298,298,298,298,420,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,420,8,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,339,379,379,379,379,340,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x48y42.txt",
    "content": "case rn(48,42):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,311,471,471,471,471,471,471,471\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,774,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,814,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,311,471,472,814,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,390,391,391\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,9,0,0,772,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,431,8,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,311,471,471,471,472,692,692,814,0,0,0,0,0,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,812,692,692,692,692,390,391,352,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,8,8,8,8,0,0,0,0,0,0,430,432,8,8,8,8,0,0,0,812,692,692,692,692,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,390,391,391,392,0,0,0,0,0,0,430,351,391,391,391,392,0,0,0,852,853,853,853,853,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,390,391,391,391,352,310,310,432,8,8,8,8,8,8,430,310,310,310,310,432,8,8,8,8,8,8,8,8,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,351,391,391,391,391,391,391,352,310,310,310,310,351,391,391,391,391,391,391,391,391,352,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 88, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 136, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 184, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 56, 64, 10, 0, 442480);  // (savepoint)\nobj.createentity(game, 280, 152, 10, 1, 442481);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x48y43.txt",
    "content": "case rn(48,43):\ntmap = new Array();\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 152, 32, 10, 1, 443480);  // (savepoint)\nobj.createentity(game, 152, 184, 10, 0, 443481);  // (savepoint)\nobj.createentity(game, 272, 120, 1, 2, 8);  // Enemy\nobj.createentity(game, 32, 96, 1, 3, 8);  // Enemy\nobj.createentity(game, 104, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 232, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 56, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 144, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y41.txt",
    "content": "case rn(49,41):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,769,770,770,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\n\nobj.createentity(game, 192, 88, 10, 0, 441490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y42.txt",
    "content": "case rn(49,42):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,457,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,417,9,9,9,9,9,9,9,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,296,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,858,859,859,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,415,295,295,295,295,295,417,779,779,779,780,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,8,8,8,8,8,8,8,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,375,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,779,779,779,779,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\n\nobj.createentity(game, 16, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 184, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 144, 168, 10, 1, 442490);  // (savepoint)\nobj.createentity(game, 24, 112, 10, 0, 442491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y43.txt",
    "content": "case rn(49,43):\ntmap = new Array();\ntmap.push(\"492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,840,841,841,841,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,9,9,9,9,9,9,9,9,9,9,9,9,9,9,612,492,492\");\ntmap.push(\"492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,574,0,0,0,0,572,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,8,8,8,8,8,8,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,572,573,573,573,573,574,0,0,0,0,652,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,493,653,653,653,654,0,0,0,0,9,9,9\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,8,8,8,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,534,492,492,533,573,573,573,573,534,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"841,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 120, 112, 3);  //Disappearing Platform\nobj.createentity(game, 120, 128, 3);  //Disappearing Platform\nobj.createentity(game, 88, 72, 2, 3, 0);  // Platform\nobj.createentity(game, 192, 128, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 240, 136, 10, 0, 443490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y47.txt",
    "content": "case rn(49,47):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 56, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 88, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 32, 10, 0, 447490);  // (savepoint)\nobj.createentity(game, 288, 160, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 280, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 248, 24, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 168, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 216, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 120, 10, 0, 447491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y48.txt",
    "content": "case rn(49,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,761,761,761,761,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,290,450,450,450,450,450,450,450,450,451,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,840,841,409,289,289,411,841,841,682,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,6,6,6,6,6,6,6,6,6,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,369,370,370,370,370,370,370,370,370,331,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,761,762,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,840,841,841,409,289,411,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"289,289,289,289,289,289,411,680,721,761,761,409,289,289,411,761,761,761,761,761,409,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 96, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,108,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,850,850,691,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,849,850,227,107,107,229,850,850,850,850,850,227,107,107,107,107,107,107,107,107,107,107,229,850,851,0,0,8,8,8,8\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,187,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,267,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,770,771,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,730,770,770,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,148,188,188,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,148,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 128, 176, 10, 1, 449490);  // (savepoint)\nobj.createentity(game, 160, 192, 3);  //Disappearing Platform\nobj.createentity(game, 192, 192, 3);  //Disappearing Platform\nobj.createentity(game, 224, 192, 3);  //Disappearing Platform\nobj.createentity(game, 256, 192, 3);  //Disappearing Platform\nobj.createentity(game, 216, 168, 1, 0, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 184, 96, 1, 1, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 256, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x49y50.txt",
    "content": "case rn(49,50):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y39.txt",
    "content": "case rn(50,39):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,453,453,454,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 200, 32, 1, 0, 8);  // Enemy\nobj.createentity(game, 168, 104, 10, 1, 439500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y40.txt",
    "content": "case rn(50,40):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 136, 64, 3);  //Disappearing Platform\nobj.createentity(game, 56, 104, 10, 1, 440500);  // (savepoint)\nobj.createentity(game, 56, 152, 2, 3, 3);  // Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y41.txt",
    "content": "case rn(50,41):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,134,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,174,683,683,683,172,173,173,134\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,134,92,92,92\");\n\nobj.createentity(game, 120, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 264, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 120, 208, 1, 1, 3);  // Enemy\nobj.createentity(game, 192, 176, 1, 1, 3);  // Enemy\nobj.createentity(game, 64, 72, 10, 1, 441500);  // (savepoint)\nobj.createentity(game, 64, 136, 10, 0, 441501);  // (savepoint)\nobj.createentity(game, 192, 40, 1, 0, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y42.txt",
    "content": "case rn(50,42):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\n\nobj.createentity(game, 288, 160, 10, 7, 442500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y43.txt",
    "content": "case rn(50,43):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,287,447,447,447,447,288,286,286,286,286,286,286,287,447,447,447,447,288,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,446,448,9,9,9,9,446,447,447,447,447,447,447,448,9,9,9,9,446,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,368,8,8,8,8,366,367,367,367,367,367,367,368,8,8,8,8,8,8,8,8\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447\");\ntmap.push(\"9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 280, 192, 10, 1, 443500);  // (savepoint)\nobj.createentity(game, 64, 80, 10, 1, 443501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y47.txt",
    "content": "case rn(50,47):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98\");\n\nobj.createentity(game, 0, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y48.txt",
    "content": "case rn(50,48):\ntmap = new Array();\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,334,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 64, 72, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 96, 80, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 128, 88, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 160, 96, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 192, 104, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 224, 112, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 264, 96, 10, 1, 448500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,273,115,113,113,113,113,113,113,114,275,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,9,233,113,113,113,113,113,113,235,9,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,8,8,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 144, 200, 3);  //Disappearing Platform\nobj.createentity(game, 24, 16, 10, 0, 449500);  // (savepoint)\nobj.createentity(game, 280, 16, 10, 0, 449501);  // (savepoint)\nobj.createentity(game, 0, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 8, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 8, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 40, 10, 0, 450500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y39.txt",
    "content": "case rn(51,39):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"256,256,256,256,256,256,256,256,257,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 80, 88, 1, 3, 5, 48, 80, 272, 152);  // Enemy, bounded\nobj.createentity(game, 224, 128, 1, 2, 5, 48, 80, 272, 152);  // Enemy, bounded\nobj.createentity(game, 288, 104, 10, 1, 439510);  // (savepoint)\nobj.createentity(game, 16, 112, 10, 0, 439511);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y40.txt",
    "content": "case rn(51,40):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,657,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,680,680,680,680,575,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y41.txt",
    "content": "case rn(51,41):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"127,167,167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y42.txt",
    "content": "case rn(51,42):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,166,167,167,168,698,698,698,698,166,167,167,168,698,698,698,698,166,167,167,167,128,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,128,86,86,127,167,167,167,167,128,86,86,127,167,167,167,167,128,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 112, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 176, 152, 1, 0, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 240, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 64, 48, 2, 3, 4);  // Platform\nobj.createentity(game, 272, 152, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y43.txt",
    "content": "case rn(51,43):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,90,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,249,251,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y44.txt",
    "content": "case rn(51,44):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,294,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,293,453,454,701,701,701,701,701,701,701,701,823,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,372,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,333,373,374,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 56, 40, 1, 0, 0);  // Enemy\nobj.createentity(game, 224, 200, 10, 1, 444510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y45.txt",
    "content": "case rn(51,45):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,93,253,254,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,133,173,174,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 96, 168, 10, 0, 445510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y46.txt",
    "content": "case rn(51,46):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,111,271,272,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,151,191,192,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,270,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,151,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 176, 104, 10, 0, 446510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y47.txt",
    "content": "case rn(51,47):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,102,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,103,101,101,101,101,101\");\ntmap.push(\"101,102,262,262,262,262,262,262,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,102,262,262,262,262\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,263,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,0,0\");\ntmap.push(\"101,142,182,182,182,182,182,182,182,182,182,183,0,0,0,0,181,182,182,182,182,182,182,182,182,182,182,182,182,183,0,0,0,0,221,142,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,102,262,262,262,263,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,181,182,182,182,143,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 24, 144, 1, 3, 0);  // Enemy\nobj.createentity(game, 72, 184, 10, 0, 447510);  // (savepoint)\nobj.createentity(game, 80, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 144, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 208, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y48.txt",
    "content": "case rn(51,48):\ntmap = new Array();\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474\");\ntmap.push(\"313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 72, 80, 10, 1, 448510);  // (savepoint)\nobj.createentity(game, 96, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 160, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 40, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 216, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 272, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\n\nobj.createentity(game, 0, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 88, 10, 1, 449510);  // (savepoint)\nobj.createentity(game, 152, 120, 10, 0, 449511);  // (savepoint)\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 32, 208, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 64, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y39.txt",
    "content": "case rn(52,39):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,7,7,7,7,7,7,7,7,7,7,7,7,7,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,291,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,681,841,841,841,841,841,841,682,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,369,370,371,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,371,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,330,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,411,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,449,450,451,680,680,680,680,680,680,721,761,761,761,761,761,761,722,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,6,6,6,6,6,6,6,6,6,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,371,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,841,841,841,841,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 48, 10, 0, 439520);  // (savepoint)\nobj.createentity(game, 112, 160, 10, 1, 439521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y40.txt",
    "content": "case rn(52,40):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,91,89,89,89,89,89,90,250,250,250,91,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,90,250,250,250,250,250,251,0,0,0,249,250,250,250,250,250,251,0,0,0,249,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,130,170,170,170,170,131,89,89,89,89,89,130,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 216, 144, 10, 1, 440520);  // (savepoint)\nobj.createentity(game, 32, 168, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 72, 56, 1, 0, 5);  // Enemy\nobj.createentity(game, 152, 56, 1, 0, 5);  // Enemy\nobj.createentity(game, 112, 176, 1, 1, 5);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y41.txt",
    "content": "case rn(52,41):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y42.txt",
    "content": "case rn(52,42):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,769,770,770,770,770,770,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 144, 40, 3);  //Disappearing Platform\nobj.createentity(game, 200, 128, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y43.txt",
    "content": "case rn(52,43):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,472,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,311,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,853,430,310,310,310,432,853,853,853,853,853,853,853,854,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,390,391,391,391,391\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,390,391,391,391,391,391,391,391,352,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,352,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,312,310,310,311,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"9,9,9,9,9,9,430,310,310,432,9,9,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,470,471,471,472,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,772,773,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,392,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\n\nobj.createentity(game, 56, 144, 10, 0, 443520);  // (savepoint)\nobj.createentity(game, 152, 80, 10, 1, 443521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y44.txt",
    "content": "case rn(52,44):\ntmap = new Array();\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0\");\ntmap.push(\"98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 248, 160, 1, 1, 4);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y45.txt",
    "content": "case rn(52,45):\ntmap = new Array();\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,287,447,448,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,448,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,727,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,768,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,368,686,686,686,686,808,0,0,0\");\ntmap.push(\"367,367,367,367,368,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,408,686,686,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,327,367,368,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,327,367,368,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,327,367,368,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,327,367,368,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,806,686,686,686,686,686,366,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y46.txt",
    "content": "case rn(52,46):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188\");\ntmap.push(\"107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268\");\ntmap.push(\"107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 40, 10, 1, 446520);  // (savepoint)\nobj.createentity(game, 208, 88, 3);  //Disappearing Platform\nobj.createentity(game, 152, 160, 3);  //Disappearing Platform\nobj.createentity(game, 96, 88, 3);  //Disappearing Platform\nobj.createentity(game, 40, 160, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y47.txt",
    "content": "case rn(52,47):\ntmap = new Array();\ntmap.push(\"310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 8, 200, 10, 1, 447520);  // (savepoint)\nobj.createentity(game, 200, 192, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 232, 96, 10, 1, 447521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y48.txt",
    "content": "case rn(52,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450\");\ntmap.push(\"9,9,9,9,409,289,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,289,411,9,9,9,9\");\ntmap.push(\"0,0,0,0,449,450,450,450,451,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,449,450,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,7,7,7,7,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,369,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,369,370,370,371,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,6,6,680,680,6,6,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,369,371,680,680,369,371,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,409,411,680,680,409,411,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,369,370,370,370,370,370,371,680,680,680,680,680,680,680,680,409,411,680,680,409,411,680,680,680,680,680,680,680,680,369,370,370,370,370,370,371,0,0\");\ntmap.push(\"8,8,409,289,289,289,289,289,411,6,6,6,6,6,6,6,6,409,411,6,6,409,411,6,6,6,6,6,6,6,6,409,289,289,289,289,289,411,8,8\");\ntmap.push(\"370,370,331,289,289,289,289,289,330,370,370,370,370,370,370,370,370,331,330,370,370,331,330,370,370,370,370,370,370,370,370,331,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 104, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 168, 80, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 72, 64, 10, 1, 448520);  // (savepoint)\nobj.createentity(game, 232, 64, 10, 1, 448521);  // (savepoint)\nobj.createentity(game, 232, 144, 10, 0, 448522);  // (savepoint)\nobj.createentity(game, 72, 144, 10, 0, 448523);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 80, 32, 3);  //Disappearing Platform\nobj.createentity(game, 208, 32, 3);  //Disappearing Platform\nobj.createentity(game, 152, 128, 1, 0, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 240, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 72, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y39.txt",
    "content": "case rn(53,39):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,9,9,9,9,9,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,565,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,563,564,565,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,8,8,8,8,8,603,483,483,483,483,483,483,483,483,483,605,8,8,8,8,8,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\n\nobj.createentity(game, 208, 184, 10, 0, 439530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y40.txt",
    "content": "case rn(53,40):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,694,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,773,773,773,773,773,773,774,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y41.txt",
    "content": "case rn(53,41):\ntmap = new Array();\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"447,447,448,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,328,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y42.txt",
    "content": "case rn(53,42):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,9,9,9,9,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 40, 24, 10, 0, 442530);  // (savepoint)\nobj.createentity(game, 264, 24, 10, 0, 442531);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y43.txt",
    "content": "case rn(53,43):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,761,761,761,761,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495\");\ntmap.push(\"495,495,495,617,9,9,9,9,9,9,9,9,9,9,1123,7,7,7,680,680,680,680,7,7,7,1125,9,9,9,9,9,9,9,9,9,9,9,9,615,495\");\ntmap.push(\"656,656,656,657,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,655,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,8,8,8,8,1120,680,680,680,680,680,680,680,680,680,680,1122,8,8,8,8,575,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,680,680,680,680,680,680,680,680,680,680,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,6,6,6,6,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,575,576,576,577,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,655,656,656,657,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,7,7,7,7,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 272, 40, 2, 2, 2);  // Platform\nobj.createentity(game, 240, 40, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y44.txt",
    "content": "case rn(53,44):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,91,89,211,0,0,0,0,0,0,0,0,0,0,209,89,90,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,8,8,0,0,0,0,0,0,8,8,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,210,210,0,0,0,0,0,0,210,210,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,9,9,0,0,0,0,0,0,9,9,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,8,8,0,0,0,0,8,8,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,210,210,0,0,0,0,210,210,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,9,9,0,0,0,0,9,9,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,776,776,209,89,211,776,776,776,776,776,776,776,776,776,776,209,89,211,776,776,776,777,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,130,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,249,250,91,89,89,89,89,89,89,89,89,89,89,90,250,251,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y45.txt",
    "content": "case rn(53,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,0,0,0,0,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 152, 120, 10, 0, 445530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y46.txt",
    "content": "case rn(53,46):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,451,0,0,0,0,449,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 96, 10, 1, 446530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y47.txt",
    "content": "case rn(53,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y48.txt",
    "content": "case rn(53,48):\ntmap = new Array();\ntmap.push(\"510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 32, 168, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 16, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 32, 2, 3, 4);  // Platform\nobj.createentity(game, 240, 88, 2, 2, 4);  // Platform\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 448530);  // (savepoint)\nobj.createentity(game, 72, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 184, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 48, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 120, 10, 0, 449530);  // (savepoint)\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y42.txt",
    "content": "case rn(54,42):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 128, 80, 3);  //Disappearing Platform\nobj.createentity(game, 160, 80, 3);  //Disappearing Platform\nobj.createentity(game, 192, 80, 3);  //Disappearing Platform\nobj.createentity(game, 128, 88, 3);  //Disappearing Platform\nobj.createentity(game, 160, 88, 3);  //Disappearing Platform\nobj.createentity(game, 192, 88, 3);  //Disappearing Platform\nobj.createentity(game, 128, 96, 3);  //Disappearing Platform\nobj.createentity(game, 128, 104, 3);  //Disappearing Platform\nobj.createentity(game, 128, 112, 3);  //Disappearing Platform\nobj.createentity(game, 128, 120, 3);  //Disappearing Platform\nobj.createentity(game, 160, 96, 3);  //Disappearing Platform\nobj.createentity(game, 160, 104, 3);  //Disappearing Platform\nobj.createentity(game, 160, 112, 3);  //Disappearing Platform\nobj.createentity(game, 160, 120, 3);  //Disappearing Platform\nobj.createentity(game, 192, 96, 3);  //Disappearing Platform\nobj.createentity(game, 192, 104, 3);  //Disappearing Platform\nobj.createentity(game, 192, 112, 3);  //Disappearing Platform\nobj.createentity(game, 192, 120, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y43.txt",
    "content": "case rn(54,43):\ntmap = new Array();\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\n\nobj.createentity(game, 64, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 48, 10, 0, 443540);  // (savepoint)\nobj.createentity(game, 208, 48, 1, 0, 3, 208, 40, 224, 136);  // Enemy, bounded\nobj.createentity(game, 136, 96, 10, 1, 443541);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y44.txt",
    "content": "case rn(54,44):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,88,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,246,247,88,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,246,247,88,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,246,88,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,166,128,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,166,128,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,166,167,167,167,167,128,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,166,167,167,167,128,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,166,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,248,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,166,167,167,167,167,167,167,167,167,167,167,128,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\n\nobj.createentity(game, 184, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 248, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 312, 56, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 152, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 272, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 152, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 96, 192, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 192, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 240, 88, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y45.txt",
    "content": "case rn(54,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,433,313,313,314,474,474,315,313,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,433,313,313,435,689,689,433,313,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,475,689,689,473,474,474,474,474,474,474,474,474,315,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,689,689,0,0,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"474,474,474,474,474,315,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,0,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,354,394,394,394,394,394,394,394,395,689,689,393,394,394,394,395,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,314,474,474,474,474,474,474,474,475,689,689,473,474,474,474,475,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,0,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,0,689,689,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,393,394,394,394,394,395,689,689,393,394,394,394,394,394,394,355,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,474,475,689,689,473,474,474,474,474,474,474,474,474,475,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,0,689,689,0,0,0,0,0,0,0,0,0,0,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,354,394,394,394,394,394,394,394,394,394,395,0,0,393,394,394,394,394,394,394,394,394,394,394,394,394,394,394,355,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,354,394,394,355,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 144, 208, 1, 1, 6);  // Enemy\nobj.createentity(game, 64, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 112, 200, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 216, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 112, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 160, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 208, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 248, 184, 10, 1, 445540);  // (savepoint)\nobj.createentity(game, 128, 8, 1, 0, 6);  // Enemy\nobj.createentity(game, 96, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 144, 24, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 184, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 64, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 144, 64, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 64, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 144, 88, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 88, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 112, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 184, 136, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y46.txt",
    "content": "case rn(54,46):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 152, 10, 1, 446540);  // (savepoint)\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 248, 72, 3);  //Disappearing Platform\nobj.createentity(game, 184, 200, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y47.txt",
    "content": "case rn(54,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,858,859,859,859,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,87,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167\");\ntmap.push(\"0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 96, 80, 10, 1, 447540);  // (savepoint)\nobj.createentity(game, 64, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 176, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 232, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 288, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 288, 184, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y48.txt",
    "content": "case rn(54,48):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483\");\ntmap.push(\"564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\n\nobj.createentity(game, 264, 128, 10, 0, 448540);  // (savepoint)\nobj.createentity(game, 192, 32, 3);  //Disappearing Platform\nobj.createentity(game, 32, 176, 2, 3, 4);  // Platform\nobj.createentity(game, 256, 120, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 136, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 168, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 80, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 80, 104, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x55y43.txt",
    "content": "case rn(55,43):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247\");\ntmap.push(\"9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9\");\ntmap.push(\"0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 72, 64, 1, 3, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 232, 80, 1, 2, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 48, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 184, 1, 3, 4, 160, 0, 320, 240);  // Enemy, bounded\nobj.createentity(game, 144, 184, 1, 2, 4, 0, 0, 160, 240);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x55y44.txt",
    "content": "case rn(55,44):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\n\nobj.createentity(game, 32, 40, 10, 1, 444550);  // (savepoint)\nobj.createentity(game, 56, 24, 10, 0, 444551);  // (savepoint)\nobj.createentity(game, 80, 40, 10, 1, 444552);  // (savepoint)\nobj.createentity(game, 104, 24, 10, 0, 444553);  // (savepoint)\nobj.createentity(game, 128, 40, 10, 1, 444554);  // (savepoint)\nobj.createentity(game, 152, 24, 10, 0, 444555);  // (savepoint)\nobj.createentity(game, 176, 40, 10, 1, 444556);  // (savepoint)\nobj.createentity(game, 200, 24, 10, 0, 444557);  // (savepoint)\nobj.createentity(game, 224, 40, 10, 1, 444558);  // (savepoint)\nobj.createentity(game, 248, 24, 10, 0, 444559);  // (savepoint)\nobj.createentity(game, 272, 40, 10, 1, 444560);  // (savepoint)\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 128, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x55y45.txt",
    "content": "case rn(55,45):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498\");\ntmap.push(\"498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 24, 80, 2, 3, 6);  // Platform\nobj.createentity(game, 64, 176, 10, 0, 445550);  // (savepoint)\nobj.createentity(game, 216, 192, 10, 1, 445551);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x55y46.txt",
    "content": "case rn(55,46):\ntmap = new Array();\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,844,844,844,844,844,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"665,665,665,665,665,665,665,665,665,665,665,665,665,665,665,506,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,624,504,626,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,624,504,626,764,764,764,764,764,764,764,765,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,664,506,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,664,506,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,664,506,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\n\nobj.createentity(game, 40, 72, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x55y47.txt",
    "content": "case rn(55,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 264, 136, 1, 0, 0);  // Enemy\nobj.createentity(game, 0, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 447550);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y43.txt",
    "content": "case rn(56,43):\ntmap = new Array();\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"462,462,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"9,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,462,462,462,462,462,462,462,462,462,462,462,303,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,461,462,462,462,462,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,382,382,382,382,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301\");\ntmap.push(\"462,462,462,462,462,462,462,462,462,462,462,462,303,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,421,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,864,865,865,865,421,301,301,301,301,301,301,301,342,382,382,382,382,382,382,382,382,382,382,382,382,382,343,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,383,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 72, 128, 10, 1, 443560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y44.txt",
    "content": "case rn(56,44):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"379,379,379,379,379,379,379,380,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"299,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,378,379,379,379,379,379,340,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,458,300,298,298,298,420,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,0,378,379,379,379,379,380,0,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,8,418,298,298,298,298,420,8,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,378,340,298,298,298,298,339,380,0,0,0,0,0,0,0,0,458,459,300,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,9,9,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298\");\n\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 32, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 8, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 176, 80, 3);  //Disappearing Platform\nobj.createentity(game, 48, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 64, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 72, 136, 10, 1, 444560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y45.txt",
    "content": "case rn(56,45):\ntmap = new Array();\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,533,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,534,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y46.txt",
    "content": "case rn(56,46):\ntmap = new Array();\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,86,87,248,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,208,8,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,127,168,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,246,88,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,8,0,0,0,0,0,0,0,9,206,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,127,168,8,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,127,168,8,0,0,0,0,0,0,206,208,8,8,8,8,8,8,8,8,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,127,168,8,0,0,0,0,0,206,127,167,167,167,167,167,167,167,167,128,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,127,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y47.txt",
    "content": "case rn(56,47):\ntmap = new Array();\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y48.txt",
    "content": "case rn(56,48):\ntmap = new Array();\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,9,470,471,312,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,9,9,470,312,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,50,390,352,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,8,8,8,8,8,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,351,391,391,391,391,392,49,0,0,0,0,0,0,0,50,470,471,471,471,471,312,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,9,9,9,9,9,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,311,472,49,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,8,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y49.txt",
    "content": "case rn(56,49):\ntmap = new Array();\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,260,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,99,260,9,9,9,9,9,9,9,9,9,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,178,140,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,140,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/spacestation2/x56y50.txt",
    "content": "case rn(56,50):\ntmap = new Array();\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,249,250,250,250,250,250,250,250,250,251,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,249,250,250,250,250,91,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,210,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"130,170,170,170,170,170,171,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,131,89,89\");\ntmap.push(\"89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 224, 144, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 96, 152, 10, 1, 450560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/old/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,204,204,203,83,205,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,124,164,164,125,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,163,164,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,83,205,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,165,163,164,164,165,203,83,83,205,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,245,243,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,163,164,164,164,164,164,164,165,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,205,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\n\nobj.createentity(game, 104, 152, 10, 1, 50500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/old/x54y50.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\n\nobj.createentity(game, 288, 168, 10, 1, 50500);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167\");\ntmap.push(\"247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\n\nobj.createentity(game, 248, 80, 10, 1, 51510);  // (savepoint)\nobj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\nobj.createentity(game, 104, 192, 10, 1, 51511);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,165,163,164,164,164,164,165,163,164,165,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,244,244,244,245,203,83,205,243,244,244,244,244,245,203,83,205,243,244,244,244,244,244,245,49,50,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,165,203,83,205,0,0,0,0,163,164,165,49,50,163,164,165,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,205,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,245,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,203,83,205,49,50,243,244,245,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,49,50,203,83,83,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 24, 128, 10, 1, 52510);  // (savepoint)\nobj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256);  // Enemy, bounded\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86\");\ntmap.push(\"86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86\");\ntmap.push(\"247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6\");\ntmap.push(\"167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167\");\ntmap.push(\"247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 152, 10, 0, 49520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 32, 16, 10, 0, 50520);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\n\nobj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 232, 152, 10, 1, 51520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,217,215,95,95,217,215,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,257,215,95,95,217,255,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,256\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7,215,95,95,217,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,175,176,176\");\ntmap.push(\"256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,255,256,256\");\ntmap.push(\"0,0,175,176,177,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,215,95,217,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,255,256,257,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,175,177,0,0,0,0,175,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,175,177,0,0,0,0,0,0,0,215,217,0,0,255,257,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,255,257,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0\");\ntmap.push(\"176,177,175,176,177,0,0,0,0,0,0,0,255,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,177,175,176\");\ntmap.push(\"95,217,255,256,257,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,257,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,257,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,256\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 56, 112, 2, 1, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 0, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 24, 120, 10, 1, 52520);  // (savepoint)\nobj.createentity(game, 112, 104, 9, 0, 1+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\n\nobj.createentity(game, 64, 152, 10, 0, 49530);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170\");\n\nobj.createentity(game, 16, 120, 10, 1, 50530);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244\");\ntmap.push(\"0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0\");\ntmap.push(\"0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244\");\ntmap.push(\"164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 152, 200, 10, 1, 52530);  // (savepoint)\nobj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 280, 16, 9, 0, 0+coin);  // (shiny trinket)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\ntmap.push(\"241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241\");\ntmap.push(\"0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\n\nobj.createentity(game, 296, 64, 10, 1, 49540);  // (savepoint)\nobj.createentity(game, 152, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 240, 184, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 296, 152, 10, 0, 49541);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89\");\n\nobj.createentity(game, 296, 32, 10, 1, 51540);  // (savepoint)\nobj.createentity(game, 184, 192, 1, 3, 8, -24, -24, 344, 264);  // Enemy, bounded\nobj.createentity(game, 88, 136, 1, 2, 8, -40, -32, 352, 272);  // Enemy, bounded\nobj.createentity(game, 184, 80, 1, 3, 8, -40, -32, 360, 272);  // Enemy, bounded\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x54y52.txt",
    "content": "case rn(54,52):\ntmap = new Array();\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95\");\n\nobj.createentity(game, 288, 200, 10, 1, 52540);  // (savepoint)\nobj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nobj.createentity(game, 80, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 96, 16, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\nobj.createentity(game, 112, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 128, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 144, 16, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 160, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 176, 16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\nobj.createentity(game, 192, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 208, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6\");\ntmap.push(\"173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173\");\ntmap.push(\"253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 152, 152, 10, 0, 49550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214\");\ntmap.push(\"252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254\");\ntmap.push(\"0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174\");\ntmap.push(\"252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254\");\ntmap.push(\"0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174\");\ntmap.push(\"212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\n\nobj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 72, 16, 10, 0, 50550);  // (savepoint)\nobj.createentity(game, 264, 176, 10, 1, 50551);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\n\nobj.createentity(game, 280, 24, 1, 2, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 136, 192, 1, 3, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\nobj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\nobj.createentity(game, 256, 128, 10, 1, 51550);  // (savepoint)\nobj.createentity(game, 136, 32, 10, 1, 51551);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/maps/warp/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6\");\ntmap.push(\"170,171,169,170,170,170,170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170\");\ntmap.push(\"250,251,209,89,89,89,89,211,249,250,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,249,250\");\ntmap.push(\"7,7,209,89,89,89,89,211,7,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,251,0,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6\");\ntmap.push(\"170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169\");\ntmap.push(\"250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249\");\ntmap.push(\"7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 136, 40, 10, 1, 52550);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/misc.hpp",
    "content": "string currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *worldmap;\nint state, gt;\nint currentpage;\nBITMAP *tiles[4000];\nBITMAP *tiles2[4000];\nint tileset;\n\nbool test;\nstring teststring;\n\nint areamap[20][20];\n\nint mapcontents[40][30];\nint mapcopycontents[40][30];\nint maptileset;\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  if(tileset==0){\n    blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n  }else{\n    blit(tiles2[t], buffer, 0, 0, xp, yp, 16, 16);\n  }\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid r2print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=320-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid savescreen(BITMAP* bmp){\n  if (bitmap_color_depth(bmp) == 8)\n\tset_palette(dummypal);\n  tempstring=\"minimap.png\";\n  save_bitmap(tempstring.c_str(), bmp, dummypal);\n}\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/overworld.txt",
    "content": "case rn(0,0):\ntmap = new Array();\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 32, 14); //Teleporter!\nobj.createentity(game, 216, 144, 10, 1, 0);  // (savepoint)\nbreak;\n\ncase rn(0,1):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n\ncase rn(0,2):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(0,3):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,4):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(0,6):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,7):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,8):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,9):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 152, 144, 10, 1, 9000);  // (savepoint)\nbreak;\n\ncase rn(0,10):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 224, 96, 10, 0, 10000);  // (savepoint)\nbreak;\n\ncase rn(0,11):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 56, 32, 13); //Warp Token\n\nbreak;\n\ncase rn(0,12):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(0,14):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\nbreak;\n\ncase rn(0,15):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,16):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 120, 40, 14); //Teleporter!\nbreak;\n\ncase rn(0,17):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(1,2):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(1,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(1,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 144, 136, 10, 1, 4010);  // (savepoint)\nbreak;\n\ncase rn(1,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(1,6):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\n\nobj.createentity(game, 152, 64, 10, 0, 9010);  // (savepoint)\nbreak;\n\ncase rn(1,10):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 208, 120, 9, 0);  // (shiny trinket)\nbreak;\n\ncase rn(1,11):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 40, 192, 13); //Warp Token\nobj.createentity(game, 168, 136, 13); //Warp Token\nobj.createentity(game, 224, 136, 13); //Warp Token\n\n\n\nobj.createentity(game, 96, 80, 13); //Warp Token\n\nbreak;\n\ncase rn(1,12):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 112, 152, 10, 1, 13010);  // (savepoint)\nbreak;\n\ncase rn(1,14):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(1,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(1,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\n\nobj.createentity(game, 280, 120, 10, 1, 16010);  // (savepoint)\nbreak;\n\ncase rn(2,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 56, 32, 10, 1, 2020);  // (savepoint)\nbreak;\n\ncase rn(2,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(2,5):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,6):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 40, 88, 10, 1, 6020);  // (savepoint)\nbreak;\n\ncase rn(2,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\nbreak;\n\ncase rn(2,10):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 40, 32, 9, 1);  // (shiny trinket)\nobj.createentity(game, 64, 32, 9, 2);  // (shiny trinket)\nobj.createentity(game, 88, 32, 9, 3);  // (shiny trinket)\nobj.createentity(game, 40, 80, 9, 4);  // (shiny trinket)\nobj.createentity(game, 64, 80, 9, 5);  // (shiny trinket)\nobj.createentity(game, 88, 80, 9, 6);  // (shiny trinket)\nobj.createentity(game, 112, 80, 9, 7);  // (shiny trinket)\nobj.createentity(game, 40, 128, 9, 8);  // (shiny trinket)\nobj.createentity(game, 64, 128, 9, 9);  // (shiny trinket)\nobj.createentity(game, 88, 128, 9, 10);  // (shiny trinket)\nobj.createentity(game, 112, 128, 9, 11);  // (shiny trinket)\nobj.createentity(game, 136, 128, 9, 12);  // (shiny trinket)\nobj.createentity(game, 40, 176, 9, 13);  // (shiny trinket)\nobj.createentity(game, 64, 176, 9, 14);  // (shiny trinket)\nobj.createentity(game, 88, 176, 9, 15);  // (shiny trinket)\nobj.createentity(game, 112, 176, 9, 16);  // (shiny trinket)\nobj.createentity(game, 136, 176, 9, 17);  // (shiny trinket)\nobj.createentity(game, 112, 32, 9, 18);  // (shiny trinket)\nobj.createentity(game, 136, 80, 9, 19);  // (shiny trinket)\nobj.createentity(game, 136, 32, 9, 20);  // (shiny trinket)\nbreak;\n\ncase rn(2,11):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 64, 64, 14); //Teleporter!\nbreak;\n\ncase rn(2,12):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(2,14):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(2,15):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 240, 96, 10, 0, 15020);  // (savepoint)\nbreak;\n\ncase rn(3,2):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\n\nobj.createentity(game, 152, 96, 9, 21);  // (shiny trinket)\nbreak;\n\ncase rn(3,3):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 24, 192, 10, 1, 3030);  // (savepoint)\nbreak;\n\ncase rn(3,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,7):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 248, 168, 10, 1, 9030);  // (savepoint)\nbreak;\n\ncase rn(3,10):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 216, 80, 10, 1, 10030);  // (savepoint)\nobj.createentity(game, 176, 80, 10, 1, 10031);  // (savepoint)\nobj.createentity(game, 88, 80, 10, 1, 10032);  // (savepoint)\nobj.createentity(game, 128, 80, 10, 1, 10033);  // (savepoint)\nbreak;\n\ncase rn(3,11):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\nbreak;\n\ncase rn(3,12):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,654,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 128, 160, 10, 1, 12030);  // (savepoint)\nbreak;\n\ncase rn(3,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564\");\ntmap.push(\"564,564,564,565,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(3,15):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(4,5):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659\");\ntmap.push(\"659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(4,6):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,563,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,643,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(4,7):\ntmap = new Array();\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(4,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,111,271,271,271,112,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\nbreak;\n\ncase rn(4,10):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 256, 120, 10, 1, 10040);  // (savepoint)\nobj.createentity(game, 256, 184, 10, 1, 10041);  // (savepoint)\nobj.createentity(game, 232, 184, 10, 1, 10042);  // (savepoint)\nobj.createentity(game, 208, 184, 10, 1, 10043);  // (savepoint)\nbreak;\n\ncase rn(4,11):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\nbreak;\n\ncase rn(4,12):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,485,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(4,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"690,690,690,690,690,690,690,690,690,690,691,690,690,690,690,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 152, 128, 10, 1, 13040);  // (savepoint)\nbreak;\n\ncase rn(4,14):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,572,573,534,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(4,15):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 16, 40, 10, 1, 15040);  // (savepoint)\nbreak;\n\ncase rn(5,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,7,7,7,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,3):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 272, 128, 10, 0, 3050);  // (savepoint)\nbreak;\n\ncase rn(5,4):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,5):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,7):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 40, 136, 10, 1, 7050);  // (savepoint)\nbreak;\n\ncase rn(5,8):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(5,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,539,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,499,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,539,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,10):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,612,492,493,653,653,653,653,653,653,653\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,766,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,766,767,768,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,648,0,0,0,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,766,0,0,0,0,612,492,533,573,573,573,573,573,573,573\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,0,0,0,0,652,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,11):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,12):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 184, 176, 10, 1, 13050);  // (savepoint)\nbreak;\n\ncase rn(5,14):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(5,15):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 16, 9, 22);  // (shiny trinket)\nbreak;\n\ncase rn(5,18):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 224, 160, 13); //Warp Token\n\nbreak;\n\ncase rn(5,19):\ntmap = new Array();\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(6,2):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,7,7,7,7,7,7,7,7,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,7,7,0,0,0,0,0,0,0,0,7,7,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,7,680,7,0,0,0,0,0,0,0,0,0,0,0,0,7,680,7,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,7,7,7,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,7,7,7,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,7,7,7,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,7,7,7,600,480,480,480,480\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\ntmap.push(\"7,7,7,7,7,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 152, 10, 0, 2060);  // (savepoint)\nbreak;\n\ncase rn(6,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 128, 120, 10, 1, 4060);  // (savepoint)\nbreak;\n\ncase rn(6,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(6,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(6,7):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,615,495,495,495,495,495,495,495,495,617,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 152, 152, 10, 1, 7060);  // (savepoint)\nbreak;\n\ncase rn(6,8):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 152, 10, 1, 8060);  // (savepoint)\nbreak;\n\ncase rn(6,9):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,578,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 152, 136, 10, 1, 9060);  // (savepoint)\nbreak;\n\ncase rn(6,10):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,572,573,573,573,573,573,573,573,573,573,574,0,0,0,572,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,654,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,574,0,0,0,0,572,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(6,11):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(6,12):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(6,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(6,14):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(6,15):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 48, 10, 1, 15060);  // (savepoint)\nbreak;\n\ncase rn(6,18):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\nbreak;\n\ncase rn(6,19):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(7,1):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 192, 104, 13); //Warp Token\n\nbreak;\n\ncase rn(7,2):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,612,492,492,492,614,7,7,7,7,7,7,7,7,7,7,7,612,492,492,492,492,492,492,493,654,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 136, 10, 0, 2070);  // (savepoint)\nbreak;\n\ncase rn(7,3):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(7,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 128, 10, 1, 4070);  // (savepoint)\nbreak;\n\ncase rn(7,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(7,6):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(7,7):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,574,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,612,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(7,8):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,560,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,640,641,642,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(7,9):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(7,10):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,494,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,534,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(7,11):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(7,12):\ntmap = new Array();\ntmap.push(\"484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,605,0,0,0,0,603,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,485,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,564\");\ntmap.push(\"483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563\");\ntmap.push(\"484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603\");\ntmap.push(\"524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525\");\nbreak;\n\ncase rn(7,14):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 48, 192, 10, 1, 14070);  // (savepoint)\nbreak;\n\ncase rn(8,0):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(8,1):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(8,2):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,7,7,7,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\nbreak;\n\ncase rn(8,3):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\nbreak;\n\ncase rn(8,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\nbreak;\n\ncase rn(8,5):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 40, 10, 1, 5080);  // (savepoint)\nbreak;\n\ncase rn(8,6):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 72, 13); //Warp Token\n\nbreak;\n\ncase rn(8,7):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n\ncase rn(8,8):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(8,10):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\nbreak;\n\ncase rn(8,11):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\n\nobj.createentity(game, 176, 40, 14); //Teleporter!\nobj.createentity(game, 120, 128, 10, 1, 11080);  // (savepoint)\nbreak;\n\ncase rn(8,12):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\nbreak;\n\ncase rn(8,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\nbreak;\n\ncase rn(8,14):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\n\nobj.createentity(game, 40, 152, 10, 1, 14080);  // (savepoint)\nbreak;\n\ncase rn(8,15):\ntmap = new Array();\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n\ncase rn(8,16):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\n\nobj.createentity(game, 152, 80, 10, 1, 16080);  // (savepoint)\nbreak;\n\ncase rn(8,17):\ntmap = new Array();\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\nbreak;\n\ncase rn(8,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(8,19):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(10,0):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,1):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,2):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,3):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(10,8):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 80, 40, 9, 23);  // (shiny trinket)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,9):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,10):\ntmap = new Array();\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,11):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,12):\ntmap = new Array();\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 184, 176, 10, 1, 12100);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,13):\ntmap = new Array();\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,14):\ntmap = new Array();\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,15):\ntmap = new Array();\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(10,16):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 216, 72, 10, 1, 16100);  // (savepoint)\nbreak;\n\ncase rn(10,17):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(10,18):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(10,19):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 40, 112, 9, 24);  // (shiny trinket)\nbreak;\n\ncase rn(11,0):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,1):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,2):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(11,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(11,8):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,9):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,10):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(11,17):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(11,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,19):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(12,0):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(12,1):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(12,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(12,8):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\n\nobj.createentity(game, 240, 72, 10, 1, 8120);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,10):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(12,17):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(12,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(12,19):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(13,1):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\nbreak;\n\ncase rn(13,2):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 48, 96, 14); //Teleporter!\nbreak;\n\ncase rn(13,14):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 280, 32, 10, 1, 14130);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(13,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(13,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 104, 10, 1, 16130);  // (savepoint)\nbreak;\n\ncase rn(13,17):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 240, 128, 10, 1, 17130);  // (savepoint)\nbreak;\n\ncase rn(13,18):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(13,19):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(14,14):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(14,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(14,17):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(14,18):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(14,19):\ntmap = new Array();\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 176, 72, 14); //Teleporter!\nobj.createentity(game, 88, 160, 10, 1, 19140);  // (savepoint)\nbreak;\n\ncase rn(15,14):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(15,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(15,17):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(15,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 96, 10, 0, 18150);  // (savepoint)\nbreak;\n\ncase rn(15,19):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(16,4):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 72, 120, 13); //Warp Token\n\nbreak;\n\ncase rn(16,14):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nobj.createentity(game, 176, 152, 10, 1, 14160);  // (savepoint)\nbreak;\n\ncase rn(16,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(16,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(17,4):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,6,6,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,562,6,6,6,6\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(17,12):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\n\nobj.createentity(game, 40, 40, 14); //Teleporter!\nobj.createentity(game, 192, 120, 10, 1, 12170);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,13):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,14):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 112, 72, 14); //Teleporter!\nbreak;\n\ncase rn(17,18):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 152, 152, 10, 0, 19170);  // (savepoint)\nbreak;\n\ncase rn(18,4):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(18,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,569,570,571,0,0,0,0,0,6,569,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,609,611,6,0,0,649,650,651,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,530,571,0,0,0,689,0,0,0,0,0,0,609,489,489,611,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,689,0,0,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,0,6,609,489,489,611,6,0,0,689,0,0,0,0,0,6,609,489,489,489,611,6,6,0,0,0,0,0\");\ntmap.push(\"570,570,570,571,6,0,0,0,0,0,6,6,0,569,531,489,489,530,571,0,0,689,0,0,0,0,0,569,531,489,489,489,530,570,571,0,0,0,0,0\");\ntmap.push(\"489,489,489,530,571,0,0,0,0,6,569,571,0,609,489,489,489,489,611,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,611,0,0,6,6,6\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,569,531,611,0,609,489,489,489,489,611,0,0,569,571,0,0,0,0,609,489,489,489,489,489,489,611,6,0,569,570,570\");\ntmap.push(\"489,489,489,489,611,6,0,0,0,609,489,611,0,609,489,489,489,489,611,0,6,609,611,0,0,0,0,609,489,489,489,489,489,489,530,571,6,609,489,489\");\ntmap.push(\"489,489,489,489,530,571,6,6,6,609,489,611,6,609,489,489,489,489,611,6,569,531,611,0,0,0,6,609,489,489,489,489,489,489,489,530,570,531,489,489\");\ntmap.push(\"489,489,489,489,489,530,570,570,570,531,489,530,570,531,489,489,489,489,530,570,531,489,611,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(18,15):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nobj.createentity(game, 104, 152, 10, 1, 15180);  // (savepoint)\nbreak;\n\ncase rn(18,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(18,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(19,4):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 192, 176, 10, 1, 4190);  // (savepoint)\nbreak;\n\ncase rn(19,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,537,617,6,6,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,576,577,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,576,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,9):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,496,656,656,656,657,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,10):\ntmap = new Array();\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 32, 152, 10, 1, 10190);  // (savepoint)\nbreak;\n\ncase rn(19,11):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,12):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(19,13):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\nbreak;\n\ncase rn(19,14):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 80, 144, 10, 1, 14190);  // (savepoint)\nbreak;\n\ncase rn(19,15):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(19,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,683,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,685,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,563,564,565,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(19,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 168, 88, 10, 1, 17190);  // (savepoint)\nbreak;\n\ncase rn(19,18):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(19,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\n"
  },
  {
    "path": "tools/editors/World Map Fork (for Eurogamer)/render.hpp",
    "content": "void mapeditrender(){\n  if(tileset==0){\n    clear_to_color(buffer, makecol(8,8,8));\n    for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(8,8,8)); //a simple grid\n      if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16));\n      if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16));\n\n      //Minor guides\n      if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n\n      //Major guides\n      if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n      if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n    }\n  }\n\n  }else{\n    clear_to_color(buffer, makecol(0,0,0));\n    for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n      if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n      if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n      //Minor guides\n      if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n      //Major guides\n      if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n    }\n  }\n\n  }\n\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n    }\n  }\n\n\n  //Draw entities\n  drawentities();\n  //GUI\n  rect(buffer, 4,230,13,239,makecol(128,128,128));\n  drawtile(5, 231, ctile);\n  print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n  tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx-100)+\",\"+its(mapy-100)+\"]\";\n  print(buffer, 200, 231, tempstring, 196,196,255);\n\n  if(savednote>0){\n    if(savednote>70){\n      temp=200-((90-savednote)*10);\n      print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n    }else if(savednote<20){\n      temp=(20-savednote)*10;\n      print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n    }else{\n      print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n    }\n\n    savednote--;\n  }\n\n\n  rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n  r2print(buffer, 5, 5, \"[\" + currentarea+\"]\", 128,128, 255);\n  if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n  //Instructions\n  //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n  stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n  rprint(biggerbuffer, 5, 35, \"R[<<<] T[>>>] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n  rprint(biggerbuffer, 5, 45, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n  rprint(biggerbuffer, 5, 35, \"R      T      Y       U        I        O        P      \", 128,128, 255);\n  rprint(biggerbuffer, 5, 45, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n  //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n  //for(int i=0; i<numentities; i++){\n  //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n  //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n // }\n\n  blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n  //Instructions, more info\n  show_video_bitmap(page[currentpage]);\n  currentpage = (currentpage+1)%3;\n}\n\nvoid arearender(){\n  clear_to_color(buffer, makecol(0,0,0));\n  for(int i=0;i<20; i++){\n    for(int j=0; j<20; j++){\n      switch(areamap[i][j]){\n        case 0:\n          for(int i2=0; i2<12; i2++){\n            for(int j2=0; j2<12; j2++){\n              temp=int(rand()%96);\n              putpixel(buffer, i2+(i*12), j2+(j*12), makecol(temp,temp,temp));\n            }\n          }\n          //rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n        break;\n        case 1:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(64,64,64));\n        break;\n        case 2:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,164));\n        break;\n        case 3:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(164,16,16));\n        break;\n        case 4:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,164,16));\n        break;\n        case 5:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(164,164,16));\n        break;\n      }\n    }\n  }\n\n  rect(buffer, (mapx-100)*12, (mapy-100)*12, ((mapx-100)*12)+11, ((mapy-100)*12)+11, makecol(196,196,196));\n\n  tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx-100)+\",\"+its(mapy-100)+\"]\";\n  print(buffer, 200, 231, tempstring, 196,196,255);\n  r2print(buffer, 5, 5, \"[\" + currentarea+\"]\", 128,128, 255);\n\n  if(savednote>0){\n    if(savednote>70){\n      temp=200-((90-savednote)*10);\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255-temp,255-temp,255-temp, true);\n    }else if(savednote<20){\n      temp=(20-savednote)*10;\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255-temp,255-temp,255-temp, true);\n    }else{\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255,255,255, true);\n    }\n\n    savednote--;\n  }\n\n  stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n  /*rprint(biggerbuffer, 5, 35, \"R[<<<] T[>>>] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n  rprint(biggerbuffer, 5, 45, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n  rprint(biggerbuffer, 5, 35, \"R      T      Y       U        I        O        P      \", 128,128, 255);\n  rprint(biggerbuffer, 5, 45, \"Q       W           A+       S+         F      \", 128,128, 255);\n*/\n  //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n  //for(int i=0; i<numentities; i++){\n  //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n  //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n // }\n\n  blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n  //Instructions, more info\n  show_video_bitmap(page[currentpage]);\n  currentpage = (currentpage+1)%3;\n}\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/areamap.txt",
    "content": "tmap = new Array();\ntmap.push(\"1,2,2,2,2,2,2,2,1,3,1,1,1,4,4,4,4,4,4,4\");\ntmap.push(\"1,2,2,2,2,2,2,1,1,3,1,1,1,1,4,4,4,4,4,4\");\ntmap.push(\"1,1,1,1,2,1,1,1,1,3,1,1,1,1,4,4,4,4,4,4\");\ntmap.push(\"1,1,1,1,2,1,0,1,1,3,1,1,5,5,5,5,4,4,4,4\");\ntmap.push(\"1,1,2,2,2,1,1,1,1,3,3,3,5,5,5,5,1,1,1,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,5,5,5,5,5,5,1,1,1,1\");\ntmap.push(\"1,1,1,1,0,1,1,1,1,3,5,5,5,5,5,5,5,1,1,1\");\ntmap.push(\"1,0,0,1,1,1,1,1,1,3,5,5,5,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,0,1,1,1,1,3,1,1,1,5,5,5,5,5,5,0\");\ntmap.push(\"1,1,1,1,1,1,1,1,3,3,1,1,1,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,1,1,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,5,5,5,5,5,5,5,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,0,1,3,1,5,5,5,5,5,5,1,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,0,1,3,1,5,5,5,5,5,5,1,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,1,1,3,1,5,5,1,1,1,1,1,5,1\");\ntmap.push(\"1,1,1,1,1,1,1,2,1,3,1,0,0,1,0,0,0,1,1,1\");\ntmap.push(\"1,1,2,2,2,2,2,2,1,3,1,1,1,1,1,1,0,1,0,1\");\ntmap.push(\"1,2,2,2,2,2,2,2,1,3,1,1,1,1,1,1,1,1,1,1\");\ntmap.push(\"2,2,2,2,2,1,1,2,1,3,1,1,1,1,1,1,0,1,0,1\");\ntmap.push(\"2,2,2,2,2,1,1,2,1,3,1,1,1,1,1,1,1,1,1,1\");\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/areamapin.txt",
    "content": "1 2 2 2 2 2 2 2 1 3 1 1 1 4 4 4 4 4 4 4 \n1 2 2 2 2 2 2 1 1 3 1 1 1 1 4 4 4 4 4 4 \n1 1 1 1 2 1 1 1 1 3 1 1 1 1 4 4 4 4 4 4 \n1 1 1 1 2 1 0 1 1 3 1 1 5 5 5 5 4 4 4 4 \n1 1 2 2 2 1 1 1 1 3 3 3 5 5 5 5 1 1 1 1 \n1 1 1 1 1 1 1 1 1 3 5 5 5 5 5 5 1 1 1 1 \n1 1 1 1 0 1 1 1 1 3 5 5 5 5 5 5 5 1 1 1 \n1 0 0 1 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 1 \n1 1 1 1 0 1 1 1 1 3 1 1 1 5 5 5 5 5 5 0 \n1 1 1 1 1 1 1 1 3 3 1 1 1 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 1 1 3 1 1 1 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 1 1 3 1 5 5 5 5 5 5 5 5 1 \n1 1 1 1 1 1 1 0 1 3 1 5 5 5 5 5 5 1 5 1 \n1 1 1 1 1 1 1 0 1 3 1 5 5 5 5 5 5 1 5 1 \n1 1 1 1 1 1 1 1 1 3 1 5 5 1 1 1 1 1 5 1 \n1 1 1 1 1 1 1 2 1 3 1 0 0 1 0 0 0 1 1 1 \n1 1 2 2 2 2 2 2 1 3 1 1 1 1 1 1 0 1 0 1 \n1 2 2 2 2 2 2 2 1 3 1 1 1 1 1 1 1 1 1 1 \n2 2 2 2 2 1 1 2 1 3 1 1 1 1 1 1 0 1 0 1 \n2 2 2 2 2 1 1 2 1 3 1 1 1 1 1 1 1 1 1 1 \n"
  },
  {
    "path": "tools/editors/World Mapping Editor/backup/imports/lab/x48y52.txt",
    "content": "289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 289 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 289 290 450 450 450 450 450 450 450 450 450 450 450 450 450 291 289 289 \n289 289 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 289 411 70 70 70 70 70 70 70 70 70 70 70 70 70 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 289 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 \n289 290 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 450 451 0 0 0 0 0 0 0 0 0 0 0 0 0 449 450 450 \n289 411 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 69 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n289 411 0 0 0 0 0 0 0 0 0 369 370 371 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 369 370 370 370 370 370 370 370 370 370 370 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 411 69 69 69 69 69 0 0 0 0 0 69 69 69 69 69 409 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 330 370 370 370 370 371 0 0 0 0 0 369 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 411 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 330 370 370 370 370 370 331 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n289 411 0 0 0 0 0 0 0 0 0 409 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 289 \n4\n35 17 10 1\n6 6 11 104\n24 6 11 104\n19 24 11 40\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/backup/imports/lab/x48y53.txt",
    "content": "295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 296 456 456 456 456 456 456 456 456 456 456 456 456 456 456 \n295 417 0 0 0 0 0 0 0 0 0 415 295 295 295 295 295 295 295 295 295 295 295 295 295 417 74 74 74 74 74 74 74 74 74 74 74 74 74 74 \n295 417 0 0 0 0 0 0 0 0 0 455 456 456 456 456 456 456 456 456 456 456 456 456 456 457 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 417 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n295 336 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 376 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 295 \n3\n4 16 10 1\n23 11 12 56\n13 11 12 56\n"
  },
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    "path": "tools/editors/World Mapping Editor/imports/spacestation2/x49y43.txt",
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    "path": "tools/editors/World Mapping Editor/imports/spacestation2/x49y47.txt",
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  {
    "path": "tools/editors/World Mapping Editor/imports/spacestation2/x49y48.txt",
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  {
    "path": "tools/editors/World Mapping Editor/imports/spacestation2/x49y49.txt",
    "content": "107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 108 268 268 268 268 268 268 268 268 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 0 0 0 0 0 0 0 0 \n107 107 107 107 107 107 229 850 850 691 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 809 689 227 107 107 229 689 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 229 689 811 0 0 0 0 0 0 \n107 107 107 107 107 107 229 0 0 849 850 227 107 107 229 850 850 850 850 850 227 107 107 107 107 107 107 107 107 107 107 229 850 851 0 0 8 8 8 8 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 227 107 107 107 107 107 107 107 107 107 107 229 0 0 0 0 187 188 188 188 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 267 268 268 268 268 268 268 268 268 268 268 269 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 9 9 9 9 9 9 9 9 9 9 9 9 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 0 0 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 770 771 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 811 0 0 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 730 770 770 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 148 188 188 188 188 189 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 229 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 229 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 227 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 148 188 188 188 188 188 188 188 188 188 188 188 188 188 188 188 188 149 107 107 107 \n107 107 107 107 107 107 229 689 689 689 689 227 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 \n8\n16 22 10 1\n20 24 2 4 0 0 0 320 240\n24 24 2 4 0 0 0 320 240\n28 24 2 4 0 0 0 320 240\n32 24 2 4 0 0 0 320 240\n27 21 1 0 4 160 88 256 192\n23 12 1 1 4 160 88 256 192\n32 1 2 7 4 0 0 320 240\n"
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    "path": "tools/editors/World Mapping Editor/imports/spacestation2/x49y50.txt",
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    "path": "tools/editors/World Mapping Editor/imports/warp/x55y50.txt",
    "content": "212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 252 253 253 254 212 92 92 214 212 92 92 214 \n212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 \n252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 252 253 253 254 \n0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 252 253 253 254 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 0 0 0 0 212 92 92 214 0 0 0 0 \n0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 \n172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 \n252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 172 173 173 174 0 0 0 0 0 0 0 0 252 253 253 254 \n0 0 0 0 252 253 253 254 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 0 0 0 0 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 252 253 253 254 172 173 173 174 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 \n172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 \n212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n212 92 92 214 212 92 92 214 212 92 92 214 172 173 173 174 0 0 0 0 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 212 92 92 214 \n4\n12 9 1 3 8 64 56 256 152\n30 15 1 2 8 64 56 256 152\n9 2 10 0\n33 22 10 1\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/imports/warp/x55y51.txt",
    "content": "83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n244 244 244 245 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n0 0 0 0 0 0 0 0 203 205 0 0 0 0 243 245 0 0 0 0 243 245 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n164 164 164 165 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 243 245 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 7 7 7 7 7 7 7 7 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 243 244 244 244 244 244 244 244 244 245 0 0 0 0 0 0 0 0 243 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 163 164 164 164 164 164 164 164 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 245 6 6 6 6 6 6 6 6 243 244 244 244 244 244 244 244 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 164 165 163 164 164 164 164 164 164 164 164 164 164 164 164 165 163 164 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 83 205 203 83 83 83 83 83 83 83 83 83 83 83 83 205 203 83 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 243 244 245 243 244 244 244 244 244 244 244 244 244 244 244 244 245 243 244 245 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 163 165 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 163 165 0 0 0 0 163 165 0 0 0 0 203 205 0 0 0 0 203 83 \n83 83 83 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 205 0 0 0 0 203 83 \n6\n35 3 1 2 4 128 16 304 216\n17 24 1 3 4 128 16 304 216\n5 1 1 0 10 24 -56 120 280\n11 1 1 0 10 24 -40 120 272\n32 16 10 1\n17 4 10 1\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/imports/warp/x55y52.txt",
    "content": "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 6 6 6 6 6 6 6 0 0 0 0 0 0 6 6 \n170 171 169 170 170 170 170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 170 170 170 170 170 170 171 0 0 0 0 0 0 169 170 \n250 251 209 89 89 89 89 211 249 250 250 250 250 250 250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 250 251 0 0 0 0 0 0 249 250 \n7 7 209 89 89 89 89 211 7 7 7 7 7 7 7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 0 0 0 0 0 0 7 7 \n0 0 249 250 250 250 250 251 0 0 0 0 0 0 0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 171 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 170 170 170 170 170 170 171 0 \n6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 211 6 6 6 6 6 6 6 6 6 6 6 6 6 6 209 89 89 89 89 89 89 211 6 \n170 171 169 170 170 170 170 170 170 171 209 89 89 89 89 89 211 169 170 170 170 170 170 170 170 170 170 170 170 170 171 209 89 89 89 89 89 89 211 169 \n250 251 209 89 89 89 89 89 89 211 249 250 250 250 250 250 251 249 250 250 250 250 250 250 250 250 250 250 250 250 251 249 250 250 250 250 250 250 251 249 \n7 7 209 89 89 89 89 89 89 211 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 \n0 0 249 250 250 250 250 250 250 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \n2\n19 14 9\n17 5 10 1\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/input.hpp",
    "content": "void mapeditinput(){\n  if(mouse_b & 1){\n    if(yp<30){\n      //Left click\n      if(key[KEY_Z]){\n        mapput(xp-1, yp-1, ctile);\n        mapput(xp,   yp-1, ctile);\n        mapput(xp+1, yp-1, ctile);\n        mapput(xp-1, yp,   ctile);\n        mapput(xp,   yp,   ctile);\n        mapput(xp+1, yp,   ctile);\n        mapput(xp-1, yp+1, ctile);\n        mapput(xp,   yp+1, ctile);\n        mapput(xp+1, yp+1, ctile);\n      }else{\n        mapput(xp, yp, ctile);\n      }\n    }\n  }\n  if(mouse_b & 2){\n    //Right click\n    if(yp<30){\n      ctile=mapcontents[xp][yp];\n    }\n    for(int i=0; i<numentities; i++){\n      if(entity[i].x==xp && entity[i].y==yp){\n        removeentity(i);\n      }\n    }\n  }\n\n  if(tileselectdelay<=0){\n    if(key[KEY_COMMA]){\n      ctile--;\n      tileselectdelay=10;\n    }\n    if(key[KEY_STOP]){\n      ctile++;\n      tileselectdelay=10;\n    }\n    if(key[KEY_CLOSEBRACE]){\n      ctile+=40;\n      tileselectdelay=10;\n    }\n    if(key[KEY_OPENBRACE]){\n      ctile-=40;\n      tileselectdelay=10;\n    }\n    if(key[KEY_A]){\n      if(key[KEY_UP])   { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=10; }\n      if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=10; }\n    }\n  }else{\n    tileselectdelay--;\n  }\n  if(ctile<0) ctile+=1200;\n  if(ctile>=1200) ctile-=1200;\n\n  //Shortcuts\n  if(tileselectdelay<=0){\n    tileselectdelay=20;\n    if(key[KEY_B]){ctile=680;} //Backgrounds\n    else if(key[KEY_V]){ctile=80;} //Foregrounds\n    else if(key[KEY_1]){p=80;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_2]){p=83;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_3]){p=86;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_4]){p=89;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_5]){p=92;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_6]){p=95;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_7]){p=98;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_8]){p=101;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_9]){p=104;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_0]){p=107;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_MINUS]){p=110;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_EQUALS]){p=113;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else if(key[KEY_BACKSPACE]){p=116;if(ctile==200+p){ctile=400+p;}else if(ctile==p){ctile=200+p;}else{ctile=p;}}\n    else{\n      tileselectdelay=0;\n    }\n  }else{\n    tileselectdelay--;\n  }\n\n  if(key[KEY_H]){\n    //Flip background\n    copymap();\n    temp=getbackground();\n    if(temp>-1){\n      temp2=temp+1;\n      if(temp2>=7) temp2=0;\n      temp=680+(temp*3);\n      temp2=680+(temp2*3);\n      for(int j=0; j<30; j++){\n        for(int i=0; i<40; i++){\n          if(mapcontents[i][j]==temp) mapcontents[i][j]=temp2;\n        }\n      }\n      while(key[KEY_H]);\n    }\n  }\n\n  if(key[KEY_F8]){\n    savemap();\n    while(key[KEY_F8]);\n    savednote=90;\n  }\n\n  if(key[KEY_F7]){\n    loadmap(mapx,mapy);\n    while(key[KEY_F7]);\n  }\n\n\n  if(key[KEY_F]){\n    copymap();\n    temp=at(xp,yp);\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        if(mapcontents[i][j]==temp) mapcontents[i][j]=ctile;\n      }\n    }\n  }\n\n  if(key[KEY_G]){\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=ctile;\n      }\n    }\n  }\n\n\n\n  if(key[KEY_Q]){\n    //Autoedge! Experimental :O\n    copymap();\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        temp=mapcopycontents[i][j];\n        mapcontents[i][j]=edge(i, j, temp);\n      }\n    }\n    while(key[KEY_Q]);\n  }\n\n  if(key[KEY_W]){\n    //Antiedge!\n    copymap();\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        temp=mapcopycontents[i][j];\n        mapcontents[i][j]=antiedge(i, j, temp);\n      }\n    }\n    while(key[KEY_W]);\n  }\n\n  if(reversekey<=0){\n    if(key[KEY_S] && (key[KEY_LEFT]||key[KEY_RIGHT])){\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=mapcopycontents[39-i][j];\n        }\n      }\n      reversekey=10;\n    }\n    if(key[KEY_S] && (key[KEY_UP]||key[KEY_DOWN])){\n      copymap();\n      for(int j=0; j<29; j++){\n        for(int i=0; i<40; i++){\n          mapcontents[i][j]=mapcopycontents[i][28-j];\n        }\n      }\n      reversekey=10;\n    }\n  }else{\n    reversekey--;\n  }\n\n  if(key[KEY_F4]){\n    if(fullscreen){\n      change_windowed();\n      fullscreen=false;\n    }else{\n      change_fullscreen();\n      fullscreen=true;\n    }\n    while(key[KEY_F4]);\n  }\n\n  if(key[KEY_L]){\n    tileset=(tileset+1)%2;\n    while(key[KEY_L]);\n  }\n\n  if(entclear(xp,yp)){\n    if(key[KEY_R]){ addentity(xp,yp,2,6,4); while(key[KEY_R]); }\n    if(key[KEY_T]){ addentity(xp,yp,2,5,4); while(key[KEY_T]); }\n\n    if(key[KEY_Y]){ addentity(xp,yp,2); while(key[KEY_Y]); }\n    if(key[KEY_U]) addentity(xp,yp,8);\n    if(key[KEY_I]) addentity(xp,yp,9);\n    if(key[KEY_O]){ addentity(xp,yp,1); while(key[KEY_O]); }\n    if(key[KEY_P]){ addentity(xp,yp,10); while(key[KEY_P]); }\n  }else{\n    temp=entat(xp,yp);\n    if(temp>-1){\n      if(key[KEY_O]){\n        if(entity[temp].t==1){\n          entity[temp].p1++;\n          if(entity[temp].p1>=4) entity[temp].p1=0;\n          while(key[KEY_O]);\n        }\n      }\n\n      if(key[KEY_T]){\n        if(entity[temp].t==2){\n          if(entity[temp].p1==5){\n            entity[temp].p1=7;\n          }else if(entity[temp].p1==7){\n            entity[temp].p1=5;\n          }\n          while(key[KEY_T]);\n        }\n      }\n\n      if(key[KEY_R]){\n        if(entity[temp].t==2){\n          if(entity[temp].p1==6){\n            entity[temp].p1=8;\n          }else if(entity[temp].p1==8){\n            entity[temp].p1=6;\n          }\n          while(key[KEY_R]);\n        }\n      }\n\n\n      if(key[KEY_Y]){\n        if(entity[temp].t==2){\n          entity[temp].p1++;\n          if(entity[temp].p1>=9) entity[temp].p1=0;\n          while(key[KEY_Y]);\n        }\n      }\n\n      if(key[KEY_P]){\n        if(entity[temp].t==10){\n          if(entity[temp].p1==0){\n            entity[temp].p1=1;\n          }else{\n            entity[temp].p1=0;\n          }\n          while(key[KEY_P]);\n        }\n      }\n\n      if(entity[temp].t==11 || entity[temp].t==12){\n        if(paraadjustdelay<=0){\n          if(key[KEY_J]){\n            if(key[KEY_LEFT]) { entity[temp].p1-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p1+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p1-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p1+=8; paraadjustdelay=4; }\n            if(entity[temp].p1<=0) entity[temp].p1=0;\n          }\n        }else{\n          paraadjustdelay--;\n        }\n      }\n\n      if(entity[temp].t==1 || entity[temp].t==2){\n        if(paraadjustdelay<=0){\n          if(key[KEY_J]){\n            if(key[KEY_LEFT]) { entity[temp].p2--; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p2++; paraadjustdelay=4; }\n            if(entity[temp].p2<=0) entity[temp].p2=0;\n          }\n          if(key[KEY_K]){\n            if(key[KEY_LEFT]) { entity[temp].p3-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p3+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p4-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p4+=8; paraadjustdelay=4; }\n          }\n          if(key[KEY_L]){\n            if(key[KEY_LEFT]) { entity[temp].p5-=8; paraadjustdelay=4; }\n            if(key[KEY_RIGHT]){ entity[temp].p5+=8; paraadjustdelay=4; }\n            if(key[KEY_UP]) { entity[temp].p6-=8; paraadjustdelay=4; }\n            if(key[KEY_DOWN]){ entity[temp].p6+=8; paraadjustdelay=4; }\n          }\n        }else{\n          paraadjustdelay--;\n        }\n      }\n    }\n  }\n\n  if(key[KEY_F1]){\n    while(key[KEY_F1]);\n    state=1;\n  }\n}\n\nvoid areainput(){\n  if(tileselectdelay<=0){\n    if(key[KEY_A]){\n      if(key[KEY_UP])   { mapy--; if(mapy<100) mapy=119; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_DOWN]) { mapy++; if(mapy>119) mapy=100; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_LEFT]) { mapx--; if(mapx<100) mapx=119; loadmap(mapx,mapy); tileselectdelay=4; }\n      if(key[KEY_RIGHT]){ mapx++; if(mapx>119) mapx=100; loadmap(mapx,mapy); tileselectdelay=4; }\n    }\n  }else{\n    tileselectdelay--;\n  }\n\n  if(key[KEY_F1]){\n    while(key[KEY_F1]);\n    state=0;\n  }\n\n  if(key[KEY_F8]){\n    supersavemap();\n    while(key[KEY_F8]);\n    savednote=90;\n  }\n\n\n  if(key[KEY_F12]){\n    supersaveminimap();\n    while(key[KEY_F12]);\n    savednote=90;\n  }\n}\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/logic.hpp",
    "content": "\nvoid fillarea(int x, int y, int w, int h, int t){\n  for(int i=x; i<x+w; i++){\n    for(int j=y; j<y+h; j++){\n      areamap[i][j]=t;\n    }\n  }\n}\n\nvoid initworld(){\n  //Setup the default world, load in any residual info\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      areamap[i][j]=0;\n    }\n  }\n\n  //lab\n  fillarea(1,0,6,2,2);\n  fillarea(4,0,1,5,2);\n  areamap[7][0]=2;\n  areamap[1][17]=2;\n  fillarea(2,4,2,1,2);\n  fillarea(0,18,5,2,2);\n  fillarea(2,16,6,2,2);\n  fillarea(7,15,1,5,2);\n\n  //tower\n  fillarea(9,0,1,20,3);\n  areamap[8][9]=3;\n  fillarea(10,4,2,1,3);\n\n  //warpzone\n  areamap[13][0]=4;\n  fillarea(14,0,6,3,4);\n  fillarea(16,3,4,1,4);\n\n  //space station\n  areamap[16][6]=5;\n  fillarea(10,5,6,3,5);\n  fillarea(12,3,4,3,5);\n  fillarea(13,7,6,5,5);\n  fillarea(18,7,1,8,5);\n  fillarea(11,11,6,3,5);\n  fillarea(11,14,2,1,5);\n\n  //If restarting, comment out from here\n\n  string s = \"areamapin.txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n  }else{\n    for(int j=0; j<20; j++){\n      for(int i=0; i<20; i++){\n        file >> areamap[i][j];\n      }\n    }\n  }\n}\n\nvoid init(){\n  test=false; teststring=\"TEST = True\";\n  state=0; gt=0; tileset=1;\n  savednote=0; numentities=0; paraadjustdelay=0;\n  currentarea=\"unset\";\n  //currentarea=\"lab\";\n  //currentarea=\"otherlevel\";\n  //Setup Allegro\n  allegro_init();\n  //Setup input\n  install_keyboard();\n  install_mouse();\n  show_os_cursor(MOUSE_CURSOR_ARROW);\n\n  //Setup timer\n  install_timer();\n  LOCK_VARIABLE(speed_counter);\n  LOCK_FUNCTION(increment_speed_counter);\n  install_int_ex(increment_speed_counter, BPS_TO_TIMER(60));\n\n  //Setup graphics8\n  set_color_depth(16);\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  register_png_file_type();\n  currentpage=0;\n  fullscreen=false;\n\n  worldmap=create_bitmap(800,600);\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles.png\", dummypal);\n\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n  buffer=load_png(\"../../engine/current/data/graphics/tiles2.png\", dummypal);\n  for(int y=0;y<30;y++){\n    for(int x=0;x<40;x++){\n      tiles2[x+(y*40)] = create_bitmap(8, 8);\n      rectfill(tiles2[x+(y*40)], 0, 0, 8, 8, makecol(16,16,16));\n      blit(buffer, tiles2[x+(y*40)], x*8, y*8, 0, 0, 8,8);\n    }\n  }\n  destroy_bitmap(buffer);\n\n\n  buffer=create_bitmap(320,240);\n  biggerbuffer=create_bitmap(640,480);\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n  currentpage=0;\n\n  //Setup sound\n  set_volume_per_voice(0);\n  if (install_sound(DIGI_AUTODETECT, MIDI_NONE, 0) < 0) {\n    set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);\n    allegro_message(\"Error installing sound.\\n\");\n  }\n\n  //Init map\n  //Load last?\n  //Blank\n  mapx=100; mapy=100;\n  initworld();\n  if(!loadmap(mapx, mapy)){\n    for(int j=0; j<30; j++){\n      for(int i=0; i<40; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n  }\n  xp=0; yp=0; ctile=0;\n  tileselectdelay=0;\n  reversekey=0;\n}\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/main.cpp",
    "content": "#include <string>\n#include <sstream>\n#include <fstream>\n#include <allegro.h>\n#include <loadpng.h>\nusing namespace std;\n\nvolatile int speed_counter=0;\nvoid increment_speed_counter(){speed_counter++;}\nEND_OF_FUNCTION(increment_speed_counter);\n\n#include \"misc.hpp\"\n#include \"map.hpp\"\n#include \"logic.hpp\"\n#include \"render.hpp\"\n#include \"input.hpp\"\n\nint main(){\n  init();\n\n  //state=1;\n\n  //Starting main loop:\n  while(!key[KEY_ESC]){\n    xp=mouse_x/16;  yp=mouse_y/16;\n    switch(state){\n      case 0: //Map Edit\n        //Render\n        mapeditrender();\n        //Input\n        mapeditinput();\n        //Logic\n      break; //World Edit\n      case 1:\n        //Render\n        arearender();\n        //Input\n        areainput();\n        //Logic\n      break;\n    }\n\n    /*if(key[KEY_F1]) currentarea=\"otherlevel\";\n    if(key[KEY_F2]) currentarea=\"spacestation\";\n    if(key[KEY_F3]) currentarea=\"lab\";*/\n    gt++;\n    while(speed_counter<1) rest(1); speed_counter = 0;\n  }\n\n\treturn 0;\n}\nEND_OF_MAIN()\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/map.hpp",
    "content": "class entities{\n  public:\n  int x, y, t;\n  //parameters\n  int p1, p2, p3, p4, p5, p6;\n};\nint numentities;\n\nentities entity[200];\nvoid addentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n\n  numentities++;\n}\nvoid naddentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240){\n  entity[numentities].x=xp;\n  entity[numentities].y=yp;\n  entity[numentities].t=tp;\n  entity[numentities].p1=p1;\n  entity[numentities].p2=p2;\n  entity[numentities].p3=p3;\n  entity[numentities].p4=p4;\n  entity[numentities].p5=p5;\n  entity[numentities].p6=p6;\n}\n\nvoid copyentity(int a, int b){\n  entity[a].x=entity[b].x;\n  entity[a].y=entity[b].y;\n  entity[a].t=entity[b].t;\n  entity[a].p1=entity[b].p1;\n  entity[a].p2=entity[b].p2;\n  entity[a].p3=entity[b].p3;\n  entity[a].p4=entity[b].p4;\n  entity[a].p5=entity[b].p5;\n  entity[a].p6=entity[b].p6;\n}\n\nvoid removeentity(int t){\n  if(t==numentities-1){\n    numentities--;\n  }else{\n    for(int m=t;m<numentities;m++) copyentity(m,m+1);\n    numentities--;\n  }\n}\n\nint entat(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return i;\n  }\n  return -1;\n}\n\n\nbool entclear(int xp, int yp){\n  for(int i=0; i<numentities; i++){\n    if(entity[i].x==xp && entity[i].y==yp) return false;\n  }\n  return true;\n}\n\nvoid savemapsimple(){\n\n  string s = \"imports/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      file << mapcontents[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file << numentities << \"\\n\";\n  for(int i=0; i<numentities; i++){\n    file << entity[i].x << \" \" << entity[i].y << \" \" << entity[i].t;\n    switch(entity[i].t){\n      case 1: case 2: //Enemy\n        file << \" \" << entity[i].p1 << \" \" << entity[i].p2\n             << \" \" << entity[i].p3 << \" \" << entity[i].p4\n             << \" \" << entity[i].p5 << \" \" << entity[i].p6;\n      break;\n      case 10: case 11: case 12: //Save point\n        file << \" \" << entity[i].p1; //p1: 0 hanging from roof\n      break;\n      default:\n      break;\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid saveareamapimport(){\n  string s = \"areamapin.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  for(int j=0; j<20; j++){\n    for(int i=0; i<20; i++){\n      file << areamap[i][j] << \" \";\n    }\n    file << \"\\n\";\n  }\n\n  file.close();\n}\n\nvoid saveareamap(){\n  saveareamapimport();\n  string s = \"areamap.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  file << \"tmap = new Array();\\n\";\n\n  for(int j=0; j<20; j++){\n    file << \"tmap.push(\\\"\";\n    for(int i=0; i<19; i++){\n      file << areamap[i][j] << \",\";\n    }\n    file << areamap[19][j] << \"\\\");\\n\";\n  }\n\n  file.close();\n}\n\nbool existmap(int x, int y){\n  //returns true if an \"other\" map exists at x, y\n  x+=100;\n  y+=100;\n  string s = \"imports/other/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    return false;\n  }\n  file.close();\n  return true;\n}\n\nbool loadmap(int x, int y){\n  //set current area based on area\n  maptileset=1;\n  temp=areamap[x-100][y-100];\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1: currentarea=\"other\"; break;\n    case 2: currentarea=\"lab\"; break;\n    case 3: currentarea=\"tower\"; break;\n    case 4: currentarea=\"warp\"; break;\n    case 5: currentarea=\"spacestation2\"; break;\n  }\n\n  //set area offset\n  x=x-100;\n  y=y-100;\n\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1:\n      x+=100;\n      y+=100;\n    break;\n    case 2:\n      if(y<5){\n        x+=50-2; y+=54;    //lab\n      }else{\n        x+=50-2; y+=50-16; //lab\n      }\n    break;\n    case 3: currentarea=\"tower\"; break;\n    case 4:\n      x+=50-14; y+=49;   //warp\n    break;\n    case 5:\n      x+=50-12; y+=50-14;   //Space Station\n    break;\n  }\n\n  int xp, yp, t, n;\n  int p1, p2, p3, p4, p5, p6;\n  string s = \"imports/\"+currentarea+\"/x\"+its(x)+\"y\"+its(y)+\".txt\";\n\n  ifstream file;\n  file.open(s.c_str());\n  if(!file){\n    for(int j=1; j<29; j++){\n      for(int i=1; i<39; i++){\n        mapcontents[i][j]=0;\n      }\n    }\n    numentities=0;\n    return false;\n  }\n\n  for(int j=0; j<30-(temp>2); j++){\n    for(int i=0; i<40; i++){\n      file >> mapcontents[i][j];\n    }\n  }\n\n  file >> p;\n  numentities=0;\n  for(int i=0; i<p; i++){\n    file >> temp; file >> temp2; file >> temp3;\n    switch(temp3){\n      case 1: case 2: //Enemy, or platform\n        file >> p1; file >> p2; file >> p3; file >> p4; file >> p5; file >> p6;\n        addentity(temp,temp2,temp3,p1,p2,p3,p4,p5,p6);\n      break;\n      case 10: case 11: case 12: //Save point\n        file >> p1;\n        addentity(temp,temp2,temp3,p1);\n      break;\n      default:\n        addentity(temp,temp2,temp3);\n      break;\n    }\n  }\n\n  file.close();\n  return true;\n}\n\nvoid supersavemap(){\n  //holy crap\n  int tmpx, tmpy;\n  int ccount=0, scount=0;\n  string s = \"overworld.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  tmpx=mapx; tmpy=mapy;\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      if(existmap(i,j)){\n         mapx=i; mapy=j;\n         loadmap(i+100,j+100);\n         scount=0;\n        file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n    file << \"tmap = new Array();\\n\";\n\n    for(int j=0; j<30; j++){\n      file << \"tmap.push(\\\"\";\n      for(int i=0; i<39; i++){\n        file << mapcontents[i][j] << \",\";\n      }\n      file << mapcontents[39][j] << \"\\\");\\n\";\n    }\n    //file << \"fillcontent(tmap);\\n\";\n    if(numentities>0){\n      file << \"\\n\";\n      for(int i=0; i<numentities; i++){\n        if(entity[i].t==11){\n          if(entity[i].x==0){\n            file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==12){\n          if(entity[i].y==0){\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==9){\n          //Ok, we're looking for the warp token signiture, which is a teleporter on top of\n          //a shiny trinket. So we need to check the other entities here:\n          for(int j=0; j<numentities; j++){\n            if(entity[j].t==8){\n              if(entity[j].x+1==entity[i].x){\n                if(entity[j].y+1==entity[i].y){\n                  //It's a warp token!\n                  entity[i].t=13;\n                  entity[j].t=14;\n                }\n              }\n            }\n          }\n\n          if(entity[i].t==9){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==8){\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 14); //Teleporter!\";\n        }else if(entity[i].t==2 && entity[i].p1==4){\n          entity[i].t=3;\n        }else if(entity[i].t==2 && entity[i].p1==5){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==6){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==7){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==8){\n          entity[i].t=4;\n        }else if(entity[i].t==10 && entity[i].x==0 && entity[i].y==0){\n          //This means use a different tileset, so don't output a savepoint\n        }else{\n          if(entity[i].t!=14){\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }\n        switch(entity[i].t){\n          case 1: //Enemy\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Enemy\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Enemy, bounded\";\n            }\n          break;\n          case 2: //Moving platform\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Platform\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Platform, bounded\";\n            }\n          break;\n          case 3:\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 3);  //Disappearing Platform\";\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 4:\n            if(entity[i].p1==5){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 8, \" << entity[i].p2 << \");  //Threadmill, >>>\";\n            }else if(entity[i].p1==6){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 9, \" << entity[i].p2 << \");  //Threadmill, <<<\";\n            }else if(entity[i].p1==7){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 10, \" << entity[i].p2 << \");  //Big Threadmill, >>>>>>\";\n            }else if(entity[i].p1==8){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 11, \" << entity[i].p2 << \");  //Big Threadmill, <<<<<<\";\n            }\n\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 8: //coin\n            //file << \", \" << entity[i].p1 << \", coin\");  // (coins)\";\n            //ccount++;\n          break;\n          case 9: //shiny\n            file << \", \" << ccount <<\");  // (shiny trinket)\";\n            ccount++;\n          break;\n          case 10: //Save point\n            if(entity[i].x==0 && entity[i].y==0){\n              file << \"roomtileset = 0; // (Use space station tileset)\";\n            }else{\n              file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n              scount++;\n            }\n          break;\n          case 11: //Horizontal\n            if(entity[i].x==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n            }\n          break;\n          case 12: //Vertical\n            if(entity[i].y==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n            }\n          break;\n          case 13: //Warp Token\n            entity[i].t=9;\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 13); //Warp Token\";\n          break;\n          case 14: //Warp Token aid\n            entity[i].t=8;\n          break;\n          default:\n            file << \", behave, para);\";\n          break;\n        }\n        file << \"\\n\";\n      }\n    }\n\n    //this bit only if in the lab:\n    temp=-1;\n    for(int j=0; j<30; j++){\n      for(int i=0; i<39; i++){\n        if(temp==-1){\n          if(mapcontents[i][j]==280) temp=0;\n          if(mapcontents[i][j]==283) temp=1;\n          if(mapcontents[i][j]==286) temp=2;\n          if(mapcontents[i][j]==289) temp=3;\n          if(mapcontents[i][j]==292) temp=4;\n          if(mapcontents[i][j]==295) temp=5;\n        }\n      }\n    }\n    //if(temp>=0){\n    //  file << \"rcol=\"<<temp<<\";\\n\";\n   // }\n    //\n\n    file << \"break;\\n\\n\";\n\n\n      }\n    }\n  }\n  mapx=tmpx; mapy=tmpy;\n\n  file.close();\n}\n\nvoid supersaveminimap(){\n  //holy crap\n  int tmpx, tmpy;\n  int ccount=0, scount=0;\n  string s = \"overworld.txt\";\n  ofstream file;\n  file.open(s.c_str(), ios::trunc);\n\n  tmpx=mapx; tmpy=mapy;\n\n  clear_to_color(worldmap, makecol(0,0,0));\n\n  for(int i=0; i<20; i++){\n    for(int j=0; j<20; j++){\n      if(existmap(i,j)){\n        mapx=i; mapy=j;\n        loadmap(i+100,j+100);\n        scount=0;\n        //Output pixels to bitmap here\n        for(int j2=0;j2<30; j2++){\n          for(int i2=0;i2<40; i2++){\n            if(mapcontents[i2][j2]<80){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(0,0,0));\n            }else if(mapcontents[i2][j2]>=80 && mapcontents[i2][j2]<280){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(164,164,164));\n            }else if(mapcontents[i2][j2]>=280 && mapcontents[i2][j2]<680){\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(128,128,128));\n            }else{\n              putpixel(worldmap, i2+(i*40), j2+(j*30), makecol(64,64,64));\n            }\n          }\n        }\n      }\n    }\n  }\n\n  //Ok, we have a complete map, now output it!\n  savescreen(worldmap);\n\n  mapx=tmpx; mapy=tmpy;\n\n  file.close();\n}\n\n\nvoid savemap(){\n  int ccount=0, scount=0;\n  temp=areamap[mapx-100][mapy-100];\n  switch(temp){\n    case 0: currentarea=\"unset\"; break;\n    case 1: currentarea=\"other\"; break;\n    case 2: currentarea=\"lab\"; break;\n    case 3: currentarea=\"tower\"; break;\n    case 4: currentarea=\"warp\"; break;\n    case 5: currentarea=\"spacestation2\"; break;\n  }\n\n  if(temp==0){\n    temp=1;\n    areamap[mapx-100][mapy-100]=1;\n    currentarea=\"other\";\n    saveareamap();\n  }\n  if(temp<2){\n    savemapsimple();\n    string s = \"maps/\"+currentarea+\"/x\"+its(mapx)+\"y\"+its(mapy)+\".txt\";\n    ofstream file;\n    file.open(s.c_str(), ios::trunc);\n\n    file << \"case rn(\"<< its(mapx) << \",\"<< its(mapy) << \"):\\n\";\n    file << \"tmap = new Array();\\n\";\n\n    for(int j=0; j<30; j++){\n      file << \"tmap.push(\\\"\";\n      for(int i=0; i<39; i++){\n        file << mapcontents[i][j] << \",\";\n      }\n      file << mapcontents[39][j] << \"\\\");\\n\";\n    }\n    //file << \"fillcontent(tmap);\\n\";\n    if(numentities>0){\n      file << \"\\n\";\n      for(int i=0; i<numentities; i++){\n        if(entity[i].t==11){\n          if(entity[i].x==0){\n            file << \"obj.createentity(game, \" << -8 << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)+4\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==12){\n          if(entity[i].y==0){\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << -8\n                 << \", \" << entity[i].t;\n          }else{\n            file << \"obj.createentity(game, \" << (entity[i].x*8)+3 << \", \" << (entity[i].y*8)\n                 << \", \" << entity[i].t;\n          }\n        }else if(entity[i].t==8){\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                << \", 14); //Teleporter!\";\n        }else if(entity[i].t==2 && entity[i].p1==4){\n          entity[i].t=3;\n        }else if(entity[i].t==2 && entity[i].p1==5){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==6){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==7){\n          entity[i].t=4;\n        }else if(entity[i].t==2 && entity[i].p1==8){\n          entity[i].t=4;\n        }else{\n          file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n               << \", \" << entity[i].t;\n        }\n        switch(entity[i].t){\n          case 1: //Enemy\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Enemy\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Enemy, bounded\";\n            }\n          break;\n          case 2: //Moving platform\n            file << \", \" << entity[i].p1 << \", \" << entity[i].p2;\n            if(entity[i].p3==0 && entity[i].p4==0 && entity[i].p5==320 && entity[i].p6==240){\n              file << \");  // Platform\";\n            }else{\n              file << \", \" << entity[i].p3 << \", \" << entity[i].p4\n                   << \", \" << entity[i].p5 << \", \" << entity[i].p6\n                   << \");  // Platform, bounded\";\n            }\n          break;\n          case 3:\n            file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                 << \", 3);  //Disappearing Platform\";\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 4:\n            if(entity[i].p1==5){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 8, \" << entity[i].p2 << \");  //Threadmill, >>>\";\n            }else if(entity[i].p1==6){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 9, \" << entity[i].p2 << \");  //Threadmill, <<<\";\n            }else if(entity[i].p1==7){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 10, \" << entity[i].p2 << \");  //Big Threadmill, >>>>>>\";\n            }else if(entity[i].p1==8){\n              file << \"obj.createentity(game, \" << (entity[i].x*8) << \", \" << (entity[i].y*8)\n                   << \", 2, 11, \" << entity[i].p2 << \");  //Big Threadmill, <<<<<<\";\n            }\n\n            entity[i].t=2; //So that it doesn't disapear from the editor\n          break;\n          case 8: //coin\n            //file << \", \" << entity[i].p1 << \", coin+\"<<ccount<<\");  // (coins)\";\n            //ccount++;\n          break;\n          case 9: //shiny\n            file << \", \"<<ccount<<\");  // (shiny trinket)\";\n            ccount++;\n          break;\n          case 10: //Save point\n            if(currentarea==\"otherlevel\") mapy+=100;\n            if(currentarea==\"lab\") mapy+=200;\n            if(currentarea==\"spacestation\") mapy+=300;\n            if(currentarea==\"spacestation2\") mapy+=400;\n\n\n            file << \", \" << entity[i].p1 << \", \" << int(scount+((mapx+(mapy*100))*10)) << \");  // (savepoint)\";\n            scount++;\n\n            if(currentarea==\"otherlevel\") mapy-=100;\n            if(currentarea==\"lab\") mapy-=200;\n            if(currentarea==\"spacestation\") mapy-=300;\n            if(currentarea==\"spacestation2\") mapy-=400;\n          break;\n          case 11: //Horizontal\n            if(entity[i].x==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (horizontal gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (horizontal gravity line)\";\n            }\n          break;\n          case 12: //Vertical\n            if(entity[i].y==0){\n              file << \", \" << entity[i].p1+8 <<\");  // (vertical gravity line)\";\n            }else{\n              file << \", \" << entity[i].p1 <<\");  // (vertical gravity line)\";\n            }\n          break;\n          default:\n            file << \", behave, para);\";\n          break;\n        }\n        file << \"\\n\";\n      }\n    }\n\n    //this bit only if in the lab:\n    temp=-1;\n    for(int j=0; j<30; j++){\n      for(int i=0; i<39; i++){\n        if(temp==-1){\n          if(mapcontents[i][j]==280) temp=0;\n          if(mapcontents[i][j]==283) temp=1;\n          if(mapcontents[i][j]==286) temp=2;\n          if(mapcontents[i][j]==289) temp=3;\n          if(mapcontents[i][j]==292) temp=4;\n          if(mapcontents[i][j]==295) temp=5;\n        }\n      }\n    }\n    //if(temp>=0){\n    //  file << \"rcol=\"<<temp<<\";\\n\";\n   // }\n    //\n\n    file << \"break;\\n\";\n\n    file.close();\n  }\n}\n\nvoid copymap(){\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n       mapcopycontents[i][j]=mapcontents[i][j];\n    }\n  }\n}\n\nvoid mapput(int x, int y, int t){\n  if(x>=0 && x<40 && y>=0 && y<30){\n    mapcontents[x][y]=t;\n  }\n}\n\nint at(int x, int y){\n  if(x>=0 && x<40 && y>=0 && y<30){\n    return mapcopycontents[x][y];\n  }\n  if(x==-1) return at(x+1,y);\n  if(x==40) return at(x-1,y);\n  if(y==-1) return at(x,y+1);\n  if(y==30) return at(x,y-1);\n  return 0;\n}\n\nint match(int x, int y, int t){\n  //Returns the first position match for a border\n  // 5 1 6\n  // 2 X 4\n  // 7 3 8\n\n  if(at(x-1,y)!=t && at(x,y-1)!=t) return 10;\n  if(at(x+1,y)!=t && at(x,y-1)!=t) return 11;\n  if(at(x-1,y)!=t && at(x,y+1)!=t) return 12;\n  if(at(x+1,y)!=t && at(x,y+1)!=t) return 13;\n\n  if(at(x,y-1)!=t) return 1;\n  if(at(x-1,y)!=t) return 2;\n  if(at(x,y+1)!=t) return 3;\n  if(at(x+1,y)!=t) return 4;\n  if(at(x-1,y-1)!=t) return 5;\n  if(at(x+1,y-1)!=t) return 6;\n  if(at(x-1,y+1)!=t) return 7;\n  if(at(x+1,y+1)!=t) return 8;\n  return 0;\n}\n\nbool inbox(int x1, int y1, int x2, int y2, int xt, int yt){\n  if(xt>=x1 && xt<x2 && yt>=y1 && yt<y2) return true;\n  return false;\n}\n\nint getbackground(){\n  //Return the background tile used on the map.\n  int x, y, t;\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      t=at(i,j);\n      x=t%40;\n      y=(t-x)/40;\n      if(inbox(0,17,40,22,x,y)){\n        y=x%3;\n        x=(x-y)/3;\n        return x;\n      }\n    }\n  }\n\n  return -1;\n}\n\nint antiedge(int x, int y, int t){\n  //Opposite problem to edge: if t is in the range of any tile group, simplify\n  //it back to its basics.\n  //Simplist way is to turn it into a coordinate and check inbox ranges.\n  x=t%40;\n  y=(t-x)/40;\n  for(int i=0; i<13; i++){\n    if(inbox(0+(i*3),2,3+(i*3),7,x,y)) return 80+(i*3);\n    if(inbox(0+(i*3),7,3+(i*3),12,x,y)) return 280+(i*3);\n    if(inbox(0+(i*3),12,3+(i*3),17,x,y)) return 480+(i*3);\n    if(inbox(0+(i*3),17,3+(i*3),22,x,y)) return 680+(i*3);\n  }\n  return t;\n}\n\nint edge(int x, int y, int t){\n  temp=1;\n  if(t>=880 && t<920){\n    temp=t-880;\n  }else if(t>=680 && t<720){\n    temp=t-680;\n  }else if(t>=480 && t<520){\n    temp=t-480;\n  }else if(t>=280 && t<320){\n    temp=t-280;\n  }else if(t>=80 && t<120){\n    temp=t-80;\n  }else{\n    return t;\n  }\n\n  if(temp%3==0){\n    //we have a candidate for edginess!\n    switch(match(x,y,t)){\n      case 10: return t+80; break;\n      case 11: return t+82; break;\n      case 12: return t+160; break;\n      case 13: return t+162; break;\n      case 1: return t+81; break;\n      case 2: return t+120; break;\n      case 3: return t+161; break;\n      case 4: return t+122; break;\n      case 5: return t+42; break;\n      case 6: return t+41; break;\n      case 7: return t+2; break;\n      case 8: return t+1; break;\n      case 0: default: return t; break;\n    }\n  }\n\n  return t;\n}\n\nvoid drawentities(){\n  temp=entat(xp,yp);\n  for(int i=0; i<numentities; i++){\n    switch(entity[i].t){\n      case 1: //Enemy\n        teststring=\"E\";\n        if(entity[i].p1==0) teststring+=\"v\";\n        if(entity[i].p1==1) teststring+=\"^\";\n        if(entity[i].p1==2) teststring+=\"<\";\n        if(entity[i].p1==3) teststring+=\">\";\n\n        textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8),(entity[i].y*8)+4,\n                     makecol(255,255,255), -1);\n        if(i==temp){\n          teststring=its(entity[i].p2);\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+17,\n                       makecol(255,255,255), -1);\n\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(255,0,0));\n          rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n               makecol(255,128,0));\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n               makecol(255,164,164));\n        }\n      break;\n      case 2: //Platform\n        teststring=\"P \";\n        if(entity[i].p1==0) teststring+=\"v\";\n        if(entity[i].p1==1) teststring+=\"^\";\n        if(entity[i].p1==2) teststring+=\"<\";\n        if(entity[i].p1==3) teststring+=\">\";\n        if(entity[i].p1==4) teststring+=\"=\";\n        if(entity[i].p1==5) teststring=\">>>\";\n        if(entity[i].p1==6) teststring=\"<<<\";\n        if(entity[i].p1==7) teststring=\"> > > >\";\n        if(entity[i].p1==8) teststring=\"< < < <\";\n\n        textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8),\n                     makecol(255,255,255), -1);\n        if(i==temp){\n          teststring=its(entity[i].p2);\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+9,\n                       makecol(255,255,255), -1);\n\n          if(entity[i].p1<7){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n                 makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n                 makecol(0,0,255));\n            rect(buffer,entity[i].p3,entity[i].p4,entity[i].p5-1,entity[i].p6-1,\n                 makecol(255,128,0));\n          }\n        }else{\n\n          if(entity[i].p1<7){\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }else{\n            rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+31+32,(entity[i].y*8)+7,\n               makecol(164,164,255));\n          }\n        }\n      break;\n      case 8: //Small Pickup\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+95,(entity[i].y*8)+95,\n             makecol(164,164,255));\n      break;\n      case 9: //Big Pickup\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n             makecol(164,164,255));\n      break;\n      case 10: //Savepoint\n        if(entity[i].p1==0){\n          //on the roof!\n          teststring=\"r\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                     makecol(255,255,255), -1);\n          teststring=\"v\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                     makecol(255,255,255), -1);\n        }else{\n          //on the floor!\n          teststring=\"^\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,entity[i].y*8,\n                     makecol(255,255,255), -1);\n          teststring=\"f\";\n          textout_ex(buffer, font, teststring.c_str(), (entity[i].x*8)+4,(entity[i].y*8)+8,\n                     makecol(255,255,255), -1);\n        }\n        rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+15,(entity[i].y*8)+15,\n             makecol(164,255,164));\n      break;\n      case 11:\n        if(i==temp){\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n               makecol(0,255,0));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n               makecol(0,255,0));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n               makecol(0,255,0));\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+7,\n               makecol(164,255,164));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+3,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+3,\n               makecol(164,255,164));\n          line(buffer,entity[i].x*8,(entity[i].y*8)+4,(entity[i].x*8)+entity[i].p1-1,(entity[i].y*8)+4,\n               makecol(164,255,164));\n        }\n      break;\n      case 12: //vertical\n        if(i==temp){\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n          line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n          line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n               makecol(0,255,0));\n\n        }else{\n          rect(buffer,entity[i].x*8,entity[i].y*8,(entity[i].x*8)+7,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n          line(buffer,(entity[i].x*8)+3,(entity[i].y*8),(entity[i].x*8)+3,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n          line(buffer,(entity[i].x*8)+4,(entity[i].y*8),(entity[i].x*8)+4,(entity[i].y*8)-1+entity[i].p1,\n               makecol(164,255,164));\n        }\n      break;\n    }\n  }\n}\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x48y52.txt",
    "content": "case rn(48,52):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289\");\ntmap.push(\"289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289\");\ntmap.push(\"289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450\");\ntmap.push(\"289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 280, 136, 10, 1, 252480);  // (savepoint)\nobj.createentity(game, 48, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 192, 52, 11, 104);  // (horizontal gravity line)\nobj.createentity(game, 152, 196, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x48y53.txt",
    "content": "case rn(48,53):\ntmap = new Array();\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 32, 128, 10, 1, 253480);  // (savepoint)\nobj.createentity(game, 187, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 107, 88, 12, 56);  // (vertical gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x49y51.txt",
    "content": "case rn(49,51):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292\");\n\nobj.createentity(game, 96, 124, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, 248, 48, 10, 0, 251490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x49y52.txt",
    "content": "case rn(49,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 248, 136, 10, 1, 252490);  // (savepoint)\nobj.createentity(game, 16, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 112, 68, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 64, 164, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 160, 164, 11, 64);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x49y53.txt",
    "content": "case rn(49,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 43, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 123, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 203, 88, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 283, 88, 12, 56);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x49y54.txt",
    "content": "case rn(49,54):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 264, 84, 11, 64);  // (horizontal gravity line)\nobj.createentity(game, 240, 96, 10, 0, 254490);  // (savepoint)\nobj.createentity(game, 48, 28, 11, 192);  // (horizontal gravity line)\nobj.createentity(game, 120, 148, 11, 208);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x49y55.txt",
    "content": "case rn(49,55):\ntmap = new Array();\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 48, 156, 11, 200);  // (horizontal gravity line)\nobj.createentity(game, 216, 56, 10, 0, 255490);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,284,444,444,444,444,444,285,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,405,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,405,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,363,364,364,364,364,325,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283\");\n\nobj.createentity(game, 232, 48, 10, 0, 250500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y51.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 112, 180, 11, 192);  // (horizontal gravity line)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y52.txt",
    "content": "case rn(50,52):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280\");\ntmap.push(\"402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 267, 24, 12, 184);  // (vertical gravity line)\nobj.createentity(game, 16, 24, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 187, 24, 12, 64);  // (vertical gravity line)\nobj.createentity(game, 104, 124, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 48, 72, 10, 1, 252500);  // (savepoint)\nobj.createentity(game, 224, 72, 10, 1, 252501);  // (savepoint)\nobj.createentity(game, 99, 24, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y53.txt",
    "content": "case rn(50,53):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370\");\n\nobj.createentity(game, 96, 192, 10, 1, 253500);  // (savepoint)\nobj.createentity(game, 163, 32, 12, 168);  // (vertical gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y54.txt",
    "content": "case rn(50,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 84, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 88, 96, 1, 3, 3);  // Enemy\nobj.createentity(game, 40, 120, 1, 3, 3);  // Enemy\nobj.createentity(game, 136, 120, 1, 3, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y55.txt",
    "content": "case rn(50,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 131, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 179, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 227, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 275, 48, 12, 152);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x50y58.txt",
    "content": "case rn(50,58):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364\");\ntmap.push(\"283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283\");\n\nobj.createentity(game, 32, 28, 11, 296);  // (horizontal gravity line)\nobj.createentity(game, 32, 196, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 128, 100, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 88, 112, 10, 0, 250510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292\");\ntmap.push(\"292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 44, 11, 112);  // (horizontal gravity line)\nobj.createentity(game, 176, 180, 11, 112);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 24, 188, 11, 224);  // (horizontal gravity line)\nobj.createentity(game, 280, 96, 10, 1, 252510);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y53.txt",
    "content": "case rn(51,53):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 264, 104, 10, 1, 253510);  // (savepoint)\nobj.createentity(game, 131, 120, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 16, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 40, 112, 10, 0, 253511);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y54.txt",
    "content": "case rn(51,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 176, 60, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, 176, 172, 11, 152);  // (horizontal gravity line)\nobj.createentity(game, -8, 84, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, -8, 148, 11, 160);  // (horizontal gravity line)\nobj.createentity(game, 160, 120, 10, 1, 254510);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y55.txt",
    "content": "case rn(51,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376\");\ntmap.push(\"456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 91, 168, 12, 32);  // (vertical gravity line)\nobj.createentity(game, 139, 80, 12, 120);  // (vertical gravity line)\nobj.createentity(game, 235, 104, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 187, 144, 12, 56);  // (vertical gravity line)\nobj.createentity(game, 43, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 91, 48, 12, 112);  // (vertical gravity line)\nobj.createentity(game, 139, 48, 12, 24);  // (vertical gravity line)\nobj.createentity(game, 187, 48, 12, 88);  // (vertical gravity line)\nobj.createentity(game, 235, 48, 12, 48);  // (vertical gravity line)\nobj.createentity(game, 283, 48, 12, 152);  // (vertical gravity line)\nobj.createentity(game, 8, 48, 10, 0, 255510);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x51y58.txt",
    "content": "case rn(51,58):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0,0,0,372,373,373\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,454,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 32, 72, 10, 1, 250520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 80, 180, 11, 248);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 195, 24, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 128, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 80, 120, 10, 0, 252520);  // (savepoint)\nobj.createentity(game, 80, 96, 10, 1, 252521);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y53.txt",
    "content": "case rn(52,53):\ntmap = new Array();\ntmap.push(\"453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292\");\ntmap.push(\"373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292\");\ntmap.push(\"292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 24, 184, 10, 1, 253520);  // (savepoint)\nobj.createentity(game, 64, 164, 11, 200);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y54.txt",
    "content": "case rn(52,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, 72, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 232, 64, 1, 0, 6, 72, 64, 248, 168);  // Enemy, bounded\nobj.createentity(game, 152, 152, 1, 1, 6, 72, 64, 248, 168);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y55.txt",
    "content": "case rn(52,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"361,361,345,305,305,305,305,346,361,345,305,305,305,305,346,361,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"441,441,442,64,64,64,64,440,344,442,64,64,64,64,440,441,344,442,64,64,64,64,64,440,344,441,441,441,441,441,441,441,282,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,464,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\n\nobj.createentity(game, 16, 184, 10, 1, 255520);  // (savepoint)\nobj.createentity(game, 131, 88, 12, 96);  // (vertical gravity line)\nobj.createentity(game, 208, 180, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 67, 56, 12, 80);  // (vertical gravity line)\nobj.createentity(game, 195, 56, 12, 80);  // (vertical gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y56.txt",
    "content": "case rn(52,56):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y57.txt",
    "content": "case rn(52,57):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x52y58.txt",
    "content": "case rn(52,58):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,297,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,337,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,296,456,456,456,456,456,456,297,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,336,376,376,376,376,376,376,337,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,296,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,297,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,417,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,337,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,336,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 112, 128, 10, 1, 258520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 336);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, -8, 180, 11, 208);  // (horizontal gravity line)\nobj.createentity(game, 240, 180, 11, 88);  // (horizontal gravity line)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x53y54.txt",
    "content": "case rn(53,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 60, 11, 120);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 264, 72, 10, 0, 254530);  // (savepoint)\nobj.createentity(game, 40, 144, 10, 1, 254531);  // (savepoint)\nobj.createentity(game, 160, 60, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 288, 60, 11, 40);  // (horizontal gravity line)\nobj.createentity(game, 112, 172, 11, 48);  // (horizontal gravity line)\nobj.createentity(game, 208, 172, 11, 120);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x53y55.txt",
    "content": "case rn(53,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0\");\ntmap.push(\"283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0\");\ntmap.push(\"444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0\");\ntmap.push(\"292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376\");\ntmap.push(\"292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, -8, 28, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 28, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 28, 11, 80);  // (horizontal gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 180, 11, 80);  // (horizontal gravity line)\nobj.createentity(game, 112, 180, 11, 96);  // (horizontal gravity line)\nobj.createentity(game, 248, 180, 11, 80);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x54y54.txt",
    "content": "case rn(54,54):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, -8, 60, 11, 336);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 336);  // (horizontal gravity line)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x54y55.txt",
    "content": "case rn(54,55):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292\");\ntmap.push(\"289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292\");\ntmap.push(\"289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292\");\ntmap.push(\"289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292\");\ntmap.push(\"289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453\");\ntmap.push(\"289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 104, 128, 9, 0, 0+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295\");\n\nobj.createentity(game, 224, 192, 10, 0, 249550);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"70,70,70,70,449,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,409,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,409,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,58,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289\");\n\nobj.createentity(game, -8, 28, 11, 40);  // (horizontal gravity line)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,63,360,322,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,384,0,0,0,0,0,0,360,322,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,466,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280\");\n\nobj.createentity(game, -8, 180, 11, 232);  // (horizontal gravity line)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292\");\n\nobj.createentity(game, 32, 64, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 120, 72, 10, 1, 252550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y53.txt",
    "content": "case rn(55,53):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283\");\n\nobj.createentity(game, 272, 144, 10, 1, 253550);  // (savepoint)\nobj.createentity(game, 152, 116, 11, 56);  // (horizontal gravity line)\nobj.createentity(game, 139, 16, 12, 72);  // (vertical gravity line)\nobj.createentity(game, 139, 144, 12, 72);  // (vertical gravity line)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/lab/x55y54.txt",
    "content": "case rn(55,54):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 216, 144, 10, 1, 254550);  // (savepoint)\nobj.createentity(game, -8, 60, 11, 136);  // (horizontal gravity line)\nobj.createentity(game, -8, 172, 11, 136);  // (horizontal gravity line)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/Copy of x102y110.txt",
    "content": "case rn(102,110):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 40, 32, 9, 0);  // (shiny trinket)\nobj.createentity(game, 64, 32, 9, 1);  // (shiny trinket)\nobj.createentity(game, 88, 32, 9, 2);  // (shiny trinket)\nobj.createentity(game, 40, 80, 9, 3);  // (shiny trinket)\nobj.createentity(game, 64, 80, 9, 4);  // (shiny trinket)\nobj.createentity(game, 88, 80, 9, 5);  // (shiny trinket)\nobj.createentity(game, 112, 80, 9, 6);  // (shiny trinket)\nobj.createentity(game, 40, 128, 9, 7);  // (shiny trinket)\nobj.createentity(game, 64, 128, 9, 8);  // (shiny trinket)\nobj.createentity(game, 88, 128, 9, 9);  // (shiny trinket)\nobj.createentity(game, 112, 128, 9, 10);  // (shiny trinket)\nobj.createentity(game, 136, 128, 9, 11);  // (shiny trinket)\nobj.createentity(game, 40, 176, 9, 12);  // (shiny trinket)\nobj.createentity(game, 64, 176, 9, 13);  // (shiny trinket)\nobj.createentity(game, 88, 176, 9, 14);  // (shiny trinket)\nobj.createentity(game, 112, 176, 9, 15);  // (shiny trinket)\nobj.createentity(game, 136, 176, 9, 16);  // (shiny trinket)\nobj.createentity(game, 112, 32, 9, 17);  // (shiny trinket)\nobj.createentity(game, 136, 80, 9, 18);  // (shiny trinket)\nobj.createentity(game, 136, 32, 9, 19);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y100.txt",
    "content": "case rn(100,100):\ntmap = new Array();\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 32, 14); //Teleporter!\nobj.createentity(game, 216, 144, 10, 1, 101000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y101.txt",
    "content": "case rn(100,101):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y102.txt",
    "content": "case rn(100,102):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y103.txt",
    "content": "case rn(100,103):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y104.txt",
    "content": "case rn(100,104):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y105.txt",
    "content": "case rn(100,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y106.txt",
    "content": "case rn(100,106):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y107.txt",
    "content": "case rn(100,107):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y108.txt",
    "content": "case rn(100,108):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y109.txt",
    "content": "case rn(100,109):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 152, 144, 10, 1, 110000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y110.txt",
    "content": "case rn(100,110):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 224, 96, 10, 0, 111000);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y111.txt",
    "content": "case rn(100,111):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 56, 32, 9, 0);  // (shiny trinket)\nobj.createentity(game, 48, 24, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y112.txt",
    "content": "case rn(100,112):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y113.txt",
    "content": "case rn(100,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y114.txt",
    "content": "case rn(100,114):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y115.txt",
    "content": "case rn(100,115):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y116.txt",
    "content": "case rn(100,116):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 120, 40, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x100y117.txt",
    "content": "case rn(100,117):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y102.txt",
    "content": "case rn(101,102):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y103.txt",
    "content": "case rn(101,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y104.txt",
    "content": "case rn(101,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 144, 136, 10, 1, 105010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y105.txt",
    "content": "case rn(101,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 88, 104, 10, 1, 106010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y106.txt",
    "content": "case rn(101,106):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y108.txt",
    "content": "case rn(101,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y109.txt",
    "content": "case rn(101,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\n\nobj.createentity(game, 152, 64, 10, 0, 110010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y110.txt",
    "content": "case rn(101,110):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 208, 120, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y111.txt",
    "content": "case rn(101,111):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 40, 192, 9, 0);  // (shiny trinket)\nobj.createentity(game, 168, 136, 9, 1);  // (shiny trinket)\nobj.createentity(game, 224, 136, 9, 2);  // (shiny trinket)\nobj.createentity(game, 160, 128, 14); //Teleporter!\nobj.createentity(game, 216, 128, 14); //Teleporter!\nobj.createentity(game, 32, 184, 14); //Teleporter!\nobj.createentity(game, 96, 80, 9, 3);  // (shiny trinket)\nobj.createentity(game, 88, 72, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y112.txt",
    "content": "case rn(101,112):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y113.txt",
    "content": "case rn(101,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 112, 152, 10, 1, 114010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y114.txt",
    "content": "case rn(101,114):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y115.txt",
    "content": "case rn(101,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x101y116.txt",
    "content": "case rn(101,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\n\nobj.createentity(game, 280, 120, 10, 1, 117010);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y102.txt",
    "content": "case rn(102,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 56, 32, 10, 1, 103020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y103.txt",
    "content": "case rn(102,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y105.txt",
    "content": "case rn(102,105):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y106.txt",
    "content": "case rn(102,106):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 40, 88, 10, 1, 107020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y108.txt",
    "content": "case rn(102,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y109.txt",
    "content": "case rn(102,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y110.txt",
    "content": "case rn(102,110):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,273,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,114,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,274,274,115,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\ntmap.push(\"113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,115,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,154,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,193,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y111.txt",
    "content": "case rn(102,111):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 64, 64, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y112.txt",
    "content": "case rn(102,112):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y113.txt",
    "content": "case rn(102,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y114.txt",
    "content": "case rn(102,114):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x102y115.txt",
    "content": "case rn(102,115):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 240, 96, 10, 0, 116020);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y102.txt",
    "content": "case rn(103,102):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\n\nobj.createentity(game, 152, 96, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y103.txt",
    "content": "case rn(103,103):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 24, 192, 10, 1, 104030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y105.txt",
    "content": "case rn(103,105):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y106.txt",
    "content": "case rn(103,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y107.txt",
    "content": "case rn(103,107):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y108.txt",
    "content": "case rn(103,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y109.txt",
    "content": "case rn(103,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 248, 168, 10, 1, 110030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y110.txt",
    "content": "case rn(103,110):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 216, 80, 10, 1, 111030);  // (savepoint)\nobj.createentity(game, 176, 80, 10, 1, 111031);  // (savepoint)\nobj.createentity(game, 88, 80, 10, 1, 111032);  // (savepoint)\nobj.createentity(game, 128, 80, 10, 1, 111033);  // (savepoint)\nobj.createentity(game, 88, 128, 10, 0, 111034);  // (savepoint)\nobj.createentity(game, 128, 128, 10, 0, 111035);  // (savepoint)\nobj.createentity(game, 176, 128, 10, 0, 111036);  // (savepoint)\nobj.createentity(game, 216, 128, 10, 0, 111037);  // (savepoint)\nobj.createentity(game, 152, 40, 10, 0, 111038);  // (savepoint)\nobj.createentity(game, 40, 40, 10, 0, 111039);  // (savepoint)\nobj.createentity(game, 264, 40, 10, 0, 111040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y111.txt",
    "content": "case rn(103,111):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y112.txt",
    "content": "case rn(103,112):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 128, 160, 10, 1, 113030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y113.txt",
    "content": "case rn(103,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 192, 96, 10, 0, 114030);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y114.txt",
    "content": "case rn(103,114):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x103y115.txt",
    "content": "case rn(103,115):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y105.txt",
    "content": "case rn(104,105):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659\");\ntmap.push(\"659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y107.txt",
    "content": "case rn(104,107):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,614,0,0,0,0,0,0,693,694,693,693,693,693,693,693,693,694,693,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,693,693,694,693,693,693,693,693,693,693,694,693,693,694,693,693,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,694,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y109.txt",
    "content": "case rn(104,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\ntmap.push(\"110,110,110,110,110,110,110,111,271,271,271,112,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,111,271,271,271,112,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y110.txt",
    "content": "case rn(104,110):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 256, 120, 10, 1, 111040);  // (savepoint)\nobj.createentity(game, 256, 184, 10, 1, 111041);  // (savepoint)\nobj.createentity(game, 232, 184, 10, 1, 111042);  // (savepoint)\nobj.createentity(game, 208, 184, 10, 1, 111043);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y111.txt",
    "content": "case rn(104,111):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y112.txt",
    "content": "case rn(104,112):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,563,564,564,564,525,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,525,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y113.txt",
    "content": "case rn(104,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,571,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,651,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,691,690,690,691,690,690,690,690,690,690\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,689,0,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,530,570,570,571,0,689,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,530,570,570,571,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,530,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 248, 112, 10, 1, 114040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y114.txt",
    "content": "case rn(104,114):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,574,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 104, 176, 10, 1, 115040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x104y115.txt",
    "content": "case rn(104,115):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 16, 40, 10, 1, 116040);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y102.txt",
    "content": "case rn(105,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,645,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y103.txt",
    "content": "case rn(105,103):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 272, 128, 10, 0, 104050);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y104.txt",
    "content": "case rn(105,104):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y105.txt",
    "content": "case rn(105,105):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y106.txt",
    "content": "case rn(105,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y107.txt",
    "content": "case rn(105,107):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y108.txt",
    "content": "case rn(105,108):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y109.txt",
    "content": "case rn(105,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y110.txt",
    "content": "case rn(105,110):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y111.txt",
    "content": "case rn(105,111):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y112.txt",
    "content": "case rn(105,112):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y113.txt",
    "content": "case rn(105,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 184, 176, 10, 1, 114050);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y114.txt",
    "content": "case rn(105,114):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y115.txt",
    "content": "case rn(105,115):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 16, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y118.txt",
    "content": "case rn(105,118):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 224, 160, 9, 0);  // (shiny trinket)\nobj.createentity(game, 216, 152, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x105y119.txt",
    "content": "case rn(105,119):\ntmap = new Array();\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y102.txt",
    "content": "case rn(106,102):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 152, 10, 0, 103060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y104.txt",
    "content": "case rn(106,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 128, 120, 10, 1, 105060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y105.txt",
    "content": "case rn(106,105):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y106.txt",
    "content": "case rn(106,106):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y107.txt",
    "content": "case rn(106,107):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,531,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,530,571,0,0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,531,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 64, 88, 10, 1, 108060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y108.txt",
    "content": "case rn(106,108):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y109.txt",
    "content": "case rn(106,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y110.txt",
    "content": "case rn(106,110):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 152, 128, 10, 0, 111060);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y111.txt",
    "content": "case rn(106,111):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,655,656,657,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,697,696,696,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y112.txt",
    "content": "case rn(106,112):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y113.txt",
    "content": "case rn(106,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y114.txt",
    "content": "case rn(106,114):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,642,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y115.txt",
    "content": "case rn(106,115):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 48, 10, 1, 116060);  // (savepoint)\nobj.createentity(game, 128, 216, 10, 1, 116061);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y118.txt",
    "content": "case rn(106,118):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x106y119.txt",
    "content": "case rn(106,119):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y101.txt",
    "content": "case rn(107,101):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 192, 104, 9, 0);  // (shiny trinket)\nobj.createentity(game, 184, 96, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y102.txt",
    "content": "case rn(107,102):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,493,654,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 136, 10, 0, 103070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y103.txt",
    "content": "case rn(107,103):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y104.txt",
    "content": "case rn(107,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 128, 10, 1, 105070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y105.txt",
    "content": "case rn(107,105):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y106.txt",
    "content": "case rn(107,106):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y107.txt",
    "content": "case rn(107,107):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y108.txt",
    "content": "case rn(107,108):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y109.txt",
    "content": "case rn(107,109):\ntmap = new Array();\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,685,684,684,685,684,684,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 64, 112, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y110.txt",
    "content": "case rn(107,110):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,575,576,576,576,576,576,577,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,0,0,575,576,577,0,0,615,495,617,0,0,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,696,696,615,495,617,696,696,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,655,656,657,0,0,615,495,617,0,0,655,656,657,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,537,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y111.txt",
    "content": "case rn(107,111):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x107y114.txt",
    "content": "case rn(107,114):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 48, 192, 10, 1, 115070);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y100.txt",
    "content": "case rn(108,100):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y101.txt",
    "content": "case rn(108,101):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y102.txt",
    "content": "case rn(108,102):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y103.txt",
    "content": "case rn(108,103):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y104.txt",
    "content": "case rn(108,104):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y105.txt",
    "content": "case rn(108,105):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 40, 10, 1, 106080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y106.txt",
    "content": "case rn(108,106):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 72, 9, 0);  // (shiny trinket)\nobj.createentity(game, 88, 64, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y107.txt",
    "content": "case rn(108,107):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y108.txt",
    "content": "case rn(108,108):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,485,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,564,564,564,525,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y110.txt",
    "content": "case rn(108,110):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y111.txt",
    "content": "case rn(108,111):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\n\nobj.createentity(game, 176, 40, 14); //Teleporter!\nobj.createentity(game, 120, 128, 10, 1, 112080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y112.txt",
    "content": "case rn(108,112):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y113.txt",
    "content": "case rn(108,113):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y114.txt",
    "content": "case rn(108,114):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\n\nobj.createentity(game, 40, 152, 10, 1, 115080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y115.txt",
    "content": "case rn(108,115):\ntmap = new Array();\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y116.txt",
    "content": "case rn(108,116):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\n\nobj.createentity(game, 152, 80, 10, 1, 117080);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y117.txt",
    "content": "case rn(108,117):\ntmap = new Array();\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y118.txt",
    "content": "case rn(108,118):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x108y119.txt",
    "content": "case rn(108,119):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y100.txt",
    "content": "case rn(110,100):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y103.txt",
    "content": "case rn(110,103):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y108.txt",
    "content": "case rn(110,108):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 80, 40, 9, 0);  // (shiny trinket)\nobj.createentity(game, 0, 0, 10, 0, 109100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y109.txt",
    "content": "case rn(110,109):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 0, 10, 0, 110100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y110.txt",
    "content": "case rn(110,110):\ntmap = new Array();\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 0, 10, 0, 111100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y111.txt",
    "content": "case rn(110,111):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 0, 0, 10, 0, 112100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y112.txt",
    "content": "case rn(110,112):\ntmap = new Array();\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 184, 176, 10, 1, 113100);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 113101);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y113.txt",
    "content": "case rn(110,113):\ntmap = new Array();\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 0, 0, 10, 0, 114100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y114.txt",
    "content": "case rn(110,114):\ntmap = new Array();\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y115.txt",
    "content": "case rn(110,115):\ntmap = new Array();\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y116.txt",
    "content": "case rn(110,116):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 216, 72, 10, 1, 117100);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y117.txt",
    "content": "case rn(110,117):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y118.txt",
    "content": "case rn(110,118):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x110y119.txt",
    "content": "case rn(110,119):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 40, 112, 9, 0);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y101.txt",
    "content": "case rn(111,101):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,162,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,200,80,80,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,200,80,81,241,241,241,241,241,241,82,80,202,646,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,686,0,0,0,0,0,200,80,202,201,201,201,201,201,201,200,80,202,0,0,0,0,0,686,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,568,200,80,121,161,161,161,161,161,161,122,80,202,0,0,0,0,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,608,200,80,80,80,80,80,80,80,80,80,80,202,687,687,687,687,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,608,240,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,566,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y102.txt",
    "content": "case rn(111,102):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y103.txt",
    "content": "case rn(111,103):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y108.txt",
    "content": "case rn(111,108):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 109110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y109.txt",
    "content": "case rn(111,109):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 0, 0, 10, 0, 110110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y110.txt",
    "content": "case rn(111,110):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 0, 0, 10, 0, 111110);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y116.txt",
    "content": "case rn(111,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x111y117.txt",
    "content": "case rn(111,117):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y100.txt",
    "content": "case rn(112,100):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y101.txt",
    "content": "case rn(112,101):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y102.txt",
    "content": "case rn(112,102):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y108.txt",
    "content": "case rn(112,108):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\n\nobj.createentity(game, 240, 72, 10, 1, 109120);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 109121);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y109.txt",
    "content": "case rn(112,109):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\n\nobj.createentity(game, 0, 0, 10, 0, 110120);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y110.txt",
    "content": "case rn(112,110):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 0, 0, 10, 0, 111120);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y116.txt",
    "content": "case rn(112,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y117.txt",
    "content": "case rn(112,117):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x112y119.txt",
    "content": "case rn(112,119):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y101.txt",
    "content": "case rn(113,101):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y102.txt",
    "content": "case rn(113,102):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 48, 96, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y114.txt",
    "content": "case rn(113,114):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 280, 32, 10, 1, 115130);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 115131);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y115.txt",
    "content": "case rn(113,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y116.txt",
    "content": "case rn(113,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 104, 10, 1, 117130);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y117.txt",
    "content": "case rn(113,117):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 240, 128, 10, 1, 118130);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y118.txt",
    "content": "case rn(113,118):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x113y119.txt",
    "content": "case rn(113,119):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x114y114.txt",
    "content": "case rn(114,114):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115140);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x114y116.txt",
    "content": "case rn(114,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x114y117.txt",
    "content": "case rn(114,117):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x114y118.txt",
    "content": "case rn(114,118):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x114y119.txt",
    "content": "case rn(114,119):\ntmap = new Array();\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 176, 72, 14); //Teleporter!\nobj.createentity(game, 88, 160, 10, 1, 120140);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x115y114.txt",
    "content": "case rn(115,114):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115150);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x115y116.txt",
    "content": "case rn(115,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x115y117.txt",
    "content": "case rn(115,117):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x115y118.txt",
    "content": "case rn(115,118):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 96, 10, 0, 119150);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x115y119.txt",
    "content": "case rn(115,119):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x116y104.txt",
    "content": "case rn(116,104):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 72, 120, 9, 0);  // (shiny trinket)\nobj.createentity(game, 64, 112, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x116y105.txt",
    "content": "case rn(116,105):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,325,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 152, 168, 10, 1, 106160);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x116y114.txt",
    "content": "case rn(116,114):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 115160);  // (savepoint)\nobj.createentity(game, 176, 152, 10, 1, 115161);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x116y117.txt",
    "content": "case rn(116,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x116y119.txt",
    "content": "case rn(116,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y104.txt",
    "content": "case rn(117,104):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,6,6,6,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,580,6,6,6,6,6\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y105.txt",
    "content": "case rn(117,105):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"376,376,376,376,377,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,375,376,376,377,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,415,295,295,417,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,455,456,456,457,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 256, 48, 10, 1, 106170);  // (savepoint)\nobj.createentity(game, 224, 48, 10, 1, 106171);  // (savepoint)\nobj.createentity(game, 192, 48, 10, 1, 106172);  // (savepoint)\nobj.createentity(game, 160, 48, 10, 1, 106173);  // (savepoint)\nobj.createentity(game, 128, 48, 10, 1, 106174);  // (savepoint)\nobj.createentity(game, 96, 48, 10, 1, 106175);  // (savepoint)\nobj.createentity(game, 96, 128, 10, 1, 106176);  // (savepoint)\nobj.createentity(game, 96, 168, 10, 0, 106177);  // (savepoint)\nobj.createentity(game, 160, 128, 10, 1, 106178);  // (savepoint)\nobj.createentity(game, 192, 128, 10, 1, 106179);  // (savepoint)\nobj.createentity(game, 224, 128, 10, 1, 106180);  // (savepoint)\nobj.createentity(game, 256, 128, 10, 1, 106181);  // (savepoint)\nobj.createentity(game, 256, 88, 10, 0, 106182);  // (savepoint)\nobj.createentity(game, 224, 88, 10, 0, 106183);  // (savepoint)\nobj.createentity(game, 192, 88, 10, 0, 106184);  // (savepoint)\nobj.createentity(game, 160, 88, 10, 0, 106185);  // (savepoint)\nobj.createentity(game, 128, 88, 10, 0, 106186);  // (savepoint)\nobj.createentity(game, 96, 88, 10, 0, 106187);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y106.txt",
    "content": "case rn(117,106):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,287,447,447,447,288,286,286,286,287,447,447,447\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,287,447,448,0,0,0,406,286,286,286,408,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,448,0,0,0,0,0,446,447,288,286,408,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,448,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,287,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y112.txt",
    "content": "case rn(117,112):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\n\nobj.createentity(game, 40, 40, 14); //Teleporter!\nobj.createentity(game, 192, 120, 10, 1, 113170);  // (savepoint)\nobj.createentity(game, 0, 0, 10, 0, 113171);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y113.txt",
    "content": "case rn(117,113):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\n\nobj.createentity(game, 0, 0, 10, 0, 114170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y114.txt",
    "content": "case rn(117,114):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 0, 0, 10, 0, 115170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y115.txt",
    "content": "case rn(117,115):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 116170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y116.txt",
    "content": "case rn(117,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y117.txt",
    "content": "case rn(117,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 112, 72, 14); //Teleporter!\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y118.txt",
    "content": "case rn(117,118):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x117y119.txt",
    "content": "case rn(117,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 152, 152, 10, 0, 120170);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y104.txt",
    "content": "case rn(118,104):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y105.txt",
    "content": "case rn(118,105):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,372,373,373,373,373,373,373,334,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,414,0,0,0,0,0,0,0,412,292,292,292,292,292,333,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,360,412,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 256, 88, 10, 1, 106180);  // (savepoint)\nobj.createentity(game, 128, 88, 10, 1, 106181);  // (savepoint)\nobj.createentity(game, 104, 88, 10, 1, 106182);  // (savepoint)\nobj.createentity(game, 80, 88, 10, 1, 106183);  // (savepoint)\nobj.createentity(game, 128, 128, 10, 0, 106184);  // (savepoint)\nobj.createentity(game, 128, 192, 10, 1, 106185);  // (savepoint)\nobj.createentity(game, 104, 192, 10, 1, 106186);  // (savepoint)\nobj.createentity(game, 80, 192, 10, 1, 106187);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y106.txt",
    "content": "case rn(118,106):\ntmap = new Array();\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,440,441,441,441,441,441,441,441,441,441,441,441\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\ntmap.push(\"280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y115.txt",
    "content": "case rn(118,115):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 0, 0, 10, 0, 116180);  // (savepoint)\nobj.createentity(game, 104, 152, 10, 1, 116181);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y117.txt",
    "content": "case rn(118,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x118y119.txt",
    "content": "case rn(118,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y104.txt",
    "content": "case rn(119,104):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 192, 176, 10, 1, 105190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y105.txt",
    "content": "case rn(119,105):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,575,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,615,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\ntmap.push(\"656,656,656,656,656,656,657,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 40, 192, 10, 1, 106190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y106.txt",
    "content": "case rn(119,106):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,411,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289\");\n\nobj.createentity(game, 216, 176, 10, 1, 107190);  // (savepoint)\nobj.createentity(game, 192, 176, 10, 1, 107191);  // (savepoint)\nobj.createentity(game, 168, 176, 10, 1, 107192);  // (savepoint)\nobj.createentity(game, 144, 176, 10, 1, 107193);  // (savepoint)\nobj.createentity(game, 88, 96, 10, 1, 107194);  // (savepoint)\nobj.createentity(game, 112, 96, 10, 1, 107195);  // (savepoint)\nobj.createentity(game, 136, 96, 10, 1, 107196);  // (savepoint)\nobj.createentity(game, 160, 96, 10, 1, 107197);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y107.txt",
    "content": "case rn(119,107):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,363,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283\");\ntmap.push(\"283,324,364,364,364,364,364,365,0,0,0,0,363,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 72, 192, 9, 0);  // (shiny trinket)\nobj.createentity(game, 112, 144, 10, 1, 108190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y109.txt",
    "content": "case rn(119,109):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,657,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,576,576,577,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,617,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,536,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y110.txt",
    "content": "case rn(119,110):\ntmap = new Array();\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 72, 168, 10, 1, 111190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y111.txt",
    "content": "case rn(119,111):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y112.txt",
    "content": "case rn(119,112):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y113.txt",
    "content": "case rn(119,113):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y114.txt",
    "content": "case rn(119,114):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 80, 144, 10, 1, 115190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y115.txt",
    "content": "case rn(119,115):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y116.txt",
    "content": "case rn(119,116):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,683,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,685,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,563,564,565,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y117.txt",
    "content": "case rn(119,117):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 168, 88, 10, 1, 118190);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y118.txt",
    "content": "case rn(119,118):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/other/x119y119.txt",
    "content": "case rn(119,119):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x48y41.txt",
    "content": "case rn(48,41):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,299,459,459,459,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,299,459,460,683,683,683,683,683,683,683,458,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,299,460,683,683,683,683,683,683,683,683,683,683,683,458,300,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,458,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8\");\ntmap.push(\"298,298,298,420,683,683,683,683,683,683,683,683,683,683,683,683,683,378,379,379,380,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379\");\ntmap.push(\"298,298,298,339,380,683,683,683,683,683,683,683,683,683,683,683,378,340,298,298,420,0,0,0,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298\");\ntmap.push(\"298,298,298,298,339,379,380,683,683,683,683,683,683,683,378,379,340,298,298,298,420,0,0,0,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,339,379,379,379,379,379,379,379,340,298,298,298,298,298,420,0,0,0,0,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,420,8,8,8,8,378,379,379,340,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,339,379,379,379,379,340,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x48y42.txt",
    "content": "case rn(48,42):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,311,471,471,471,471,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,432,9,9,9,9,9,9,430,310,310,310,310,311,471,471,471,471,471,471,471\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,774,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,430,311,471,471,471,472,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,310,310,432,814,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,430,432,9,9,9,9,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,311,471,472,814,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,390,391,391\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,0,0,431,9,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,9,0,0,772,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,310,310,310,310,432,692,692,814,0,0,0,0,0,0,0,0,0,0,0,431,8,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,311,471,471,471,472,692,692,814,0,0,0,0,0,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,812,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,812,692,692,692,692,390,391,352,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,8,8,8,8,0,0,0,0,0,0,430,432,8,8,8,8,0,0,0,812,692,692,692,692,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,390,391,391,392,0,0,0,0,0,0,430,351,391,391,391,392,0,0,0,852,853,853,853,853,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,430,310,310,432,0,0,0,0,0,0,430,310,310,310,310,432,0,0,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,390,391,391,391,352,310,310,432,8,8,8,8,8,8,430,310,310,310,310,432,8,8,8,8,8,8,8,8,430,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,351,391,391,391,391,391,391,352,310,310,310,310,351,391,391,391,391,391,391,391,391,352,310,310,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 88, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 136, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 184, 112, 2, 0, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 1, 4, 88, 64, 264, 168);  // Platform, bounded\nobj.createentity(game, 56, 64, 10, 0, 442480);  // (savepoint)\nobj.createentity(game, 280, 152, 10, 1, 442481);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x48y43.txt",
    "content": "case rn(48,43):\ntmap = new Array();\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,815,695,695,695,695,695,695,209,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,249,250,250\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,815,695,695,695,695,695,695,695,695,695\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 152, 32, 10, 1, 443480);  // (savepoint)\nobj.createentity(game, 152, 184, 10, 0, 443481);  // (savepoint)\nobj.createentity(game, 272, 120, 1, 2, 8);  // Enemy\nobj.createentity(game, 32, 96, 1, 3, 8);  // Enemy\nobj.createentity(game, 104, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 80, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 232, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 56, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 144, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 144, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y41.txt",
    "content": "case rn(49,41):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,609,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,769,770,770,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,809,689,689,609,489,489,489,489,489\");\n\nobj.createentity(game, 192, 88, 10, 0, 441490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y42.txt",
    "content": "case rn(49,42):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,457,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,417,9,9,9,9,9,9,9,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,296,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,818,698,698,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,858,859,859,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,778,779,779,779,779,779,415,295,295,295,295,295,417,779,779,779,780,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,8,8,8,8,8,8,8,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,0,0,0,0,375,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,779,779,779,779,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\ntmap.push(\"295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,820,0,0,415,295,295,295,295,295\");\n\nobj.createentity(game, 16, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 184, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 144, 168, 10, 1, 442490);  // (savepoint)\nobj.createentity(game, 24, 112, 10, 0, 442491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y43.txt",
    "content": "case rn(49,43):\ntmap = new Array();\ntmap.push(\"492,614,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,800,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,612,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,840,841,841,841,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,614,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,652,653,653,654,9,9,9,9,9,9,9,9,9,9,9,9,9,9,612,492,492\");\ntmap.push(\"492,533,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,573,574,0,0,0,0,572,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,8,8,8,8,8,8,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,572,573,573,573,573,574,0,0,0,0,652,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,493,653,653,653,654,0,0,0,0,9,9,9\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,8,8,8,612,492,492,614,0,0,0,0,612,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,534,492,492,533,573,573,573,573,534,614,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"841,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 120, 112, 3);  //Disappearing Platform\nobj.createentity(game, 120, 128, 3);  //Disappearing Platform\nobj.createentity(game, 88, 72, 2, 3, 0);  // Platform\nobj.createentity(game, 192, 128, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 240, 136, 10, 0, 443490);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y47.txt",
    "content": "case rn(49,47):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 56, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 88, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 32, 10, 0, 447490);  // (savepoint)\nobj.createentity(game, 288, 160, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 280, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 248, 24, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 168, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 216, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 120, 10, 0, 447491);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y48.txt",
    "content": "case rn(49,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,761,761,761,761,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,290,450,450,450,450,450,450,450,450,451,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,800,680,409,289,289,411,680,680,680,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,840,841,409,289,289,411,841,841,682,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,6,6,6,6,6,6,6,6,6,409,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,0,0,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,369,370,370,370,370,370,370,370,370,331,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,761,762,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,800,680,680,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,840,841,841,409,289,411,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"289,289,289,289,289,289,411,680,802,0,0,409,289,289,411,0,0,0,0,0,409,289,411,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"289,289,289,289,289,289,411,680,721,761,761,409,289,289,411,761,761,761,761,761,409,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,411,680,680,680,680,409,289,289,411,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 96, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,108,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,850,850,691,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,809,689,227,107,107,229,689,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,229,689,811,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,849,850,227,107,107,229,850,850,850,850,850,227,107,107,107,107,107,107,107,107,107,107,229,850,851,0,0,8,8,8,8\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,227,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,187,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,267,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,770,771,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,811,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,730,770,770,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,148,188,188,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,227,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,148,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,229,689,689,689,689,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 128, 176, 10, 1, 449490);  // (savepoint)\nobj.createentity(game, 160, 192, 3);  //Disappearing Platform\nobj.createentity(game, 192, 192, 3);  //Disappearing Platform\nobj.createentity(game, 224, 192, 3);  //Disappearing Platform\nobj.createentity(game, 256, 192, 3);  //Disappearing Platform\nobj.createentity(game, 216, 168, 1, 0, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 184, 96, 1, 1, 4, 160, 88, 256, 192);  // Enemy, bounded\nobj.createentity(game, 256, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x49y50.txt",
    "content": "case rn(49,50):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"295,295,295,295,295,295,417,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y39.txt",
    "content": "case rn(50,39):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,698,698,698,698,372,373,373,373,374,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,414,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,453,453,454,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,412,292,292,292,414,698,698,698,698,698,698,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,412,292,292,292,414,859,859,859,859,859,859,412\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,452\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,414,0,0,0,0,0,0,0\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 200, 32, 1, 0, 8);  // Enemy\nobj.createentity(game, 168, 104, 10, 1, 439500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y40.txt",
    "content": "case rn(50,40):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 136, 64, 3);  //Disappearing Platform\nobj.createentity(game, 56, 104, 10, 1, 440500);  // (savepoint)\nobj.createentity(game, 56, 152, 2, 3, 3);  // Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y41.txt",
    "content": "case rn(50,41):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,134,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,174,683,683,683,172,173,173,134\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92\");\ntmap.push(\"92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,134,92,92,92\");\n\nobj.createentity(game, 120, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 264, 8, 1, 0, 3);  // Enemy\nobj.createentity(game, 120, 208, 1, 1, 3);  // Enemy\nobj.createentity(game, 192, 176, 1, 1, 3);  // Enemy\nobj.createentity(game, 64, 72, 10, 1, 441500);  // (savepoint)\nobj.createentity(game, 64, 136, 10, 0, 441501);  // (savepoint)\nobj.createentity(game, 192, 40, 1, 0, 3);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y42.txt",
    "content": "case rn(50,42):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\n\nobj.createentity(game, 288, 160, 10, 7, 442500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y43.txt",
    "content": "case rn(50,43):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,406,287,447,447,447,447,288,286,286,286,286,286,286,287,447,447,447,447,288,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,446,448,9,9,9,9,446,447,447,447,447,447,447,448,9,9,9,9,446,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,367,368,8,8,8,8,366,367,367,367,367,367,367,368,8,8,8,8,8,8,8,8\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367,367,367,328,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447\");\ntmap.push(\"9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,446,447,447,448,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,368,8,8,8,8,366,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,327,367,367,367,367,328,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\n\nobj.createentity(game, 280, 192, 10, 1, 443500);  // (savepoint)\nobj.createentity(game, 64, 80, 10, 1, 443501);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y47.txt",
    "content": "case rn(50,47):\ntmap = new Array();\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,7,7,7,7,7,7,7,7,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,8,8,8,8,8,8,8,8,178,179,179,179,179,179,179,180,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,139,179,179,179,179,179,179,179,179,140,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,100,98,98,98,98,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,9,9,9,9,9,9,9,9,258,259,259,259,100,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"179,179,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,218,98,98,220,680,680,680,680,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,840,841,841,218,98,98,220,841,841,841,841,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,218,98,98,98\");\ntmap.push(\"98,98,98,220,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,98,220,0,0,0,0,218,98,98,98\");\n\nobj.createentity(game, 0, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 160, 24, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 160, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 216, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 216, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 168, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 72, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y48.txt",
    "content": "case rn(50,48):\ntmap = new Array();\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,452,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,333,373,373,373,374,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,334,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,412,292,292,292,292,292,292,292\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 64, 72, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 96, 80, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 128, 88, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 160, 96, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 192, 104, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 224, 112, 2, 0, 4, 64, 72, 256, 160);  // Platform, bounded\nobj.createentity(game, 264, 96, 10, 1, 448500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113,113,113,113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,115,113,113,113,113,113,113,113,113,114,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,233,113,113,113,113,113,113,113,113,235,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,273,115,113,113,113,113,113,113,114,275,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,9,233,113,113,113,113,113,113,235,9,0,0,0,0,0,0,193,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,113,113,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,113,113,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,115,114,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,233,235,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,273,275,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,9,9,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,0,0,0,0,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,193,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,8,8,8,8,233,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,194,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 144, 200, 3);  //Disappearing Platform\nobj.createentity(game, 24, 16, 10, 0, 449500);  // (savepoint)\nobj.createentity(game, 280, 16, 10, 0, 449501);  // (savepoint)\nobj.createentity(game, 0, 8, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 8, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 8, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,840,841,841,841,841,841,841,841,841,682,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,1120,6,6,6,6,6,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,680,680,680,680,680,680,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,680,680,680,680,680,680,680,680,680,680,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,654,680,680,680,680,680,680,680,680,680,680,680,680,680,680,652,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,840,841,682,680,680,680,680,680,680,680,680,680,680,680,680,681,841,842,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,716,0,0,0,716,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,196,197,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,276,277,277,277,277,277,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,716,0,0,0,716,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,197,198,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,277,277,277,277,278,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 40, 10, 0, 450500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y39.txt",
    "content": "case rn(51,39):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"256,256,256,256,256,256,256,256,257,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,689,811,0,0,0,0,0,0,0,809,689,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 80, 88, 1, 3, 5, 48, 80, 272, 152);  // Enemy, bounded\nobj.createentity(game, 224, 128, 1, 2, 5, 48, 80, 272, 152);  // Enemy, bounded\nobj.createentity(game, 288, 104, 10, 1, 439510);  // (savepoint)\nobj.createentity(game, 16, 112, 10, 0, 439511);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y40.txt",
    "content": "case rn(51,40):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,657,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,536,576,577,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,680,680,680,680,575,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y41.txt",
    "content": "case rn(51,41):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,246,247,247\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"127,167,167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y42.txt",
    "content": "case rn(51,42):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86\");\ntmap.push(\"0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,698,166,167,167,168,698,698,698,698,166,167,167,168,698,698,698,698,166,167,167,167,128,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,208,698,698,698,698,206,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,167,128,86,86,127,167,167,167,167,128,86,86,127,167,167,167,167,128,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 112, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 176, 152, 1, 0, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 240, 200, 1, 1, 6, 104, 144, 264, 240);  // Enemy, bounded\nobj.createentity(game, 64, 48, 2, 3, 4);  // Platform\nobj.createentity(game, 272, 152, 9, 0, 0+coin);  // (shiny trinket)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y43.txt",
    "content": "case rn(51,43):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,91,90,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,249,251,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y44.txt",
    "content": "case rn(51,44):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,294,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,293,454,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,701,701,701,823,0,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,293,453,454,701,701,701,701,701,701,701,701,823,0,0,372,334,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,372,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,454,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,414,701,701,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292\");\ntmap.push(\"292,292,292,292,333,373,374,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,334,292,292\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,701,701,412,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 56, 40, 1, 0, 0);  // Enemy\nobj.createentity(game, 224, 200, 10, 1, 444510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y45.txt",
    "content": "case rn(51,45):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,93,253,254,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,133,173,174,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,252,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,214,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 96, 168, 10, 0, 445510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y46.txt",
    "content": "case rn(51,46):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,111,271,272,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,232,704,704,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,151,191,192,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,270,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,232,704,704,704,704,704,704,704,704,826,0,0,0,0,0,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,151,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,0,230,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 176, 104, 10, 0, 446510);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y47.txt",
    "content": "case rn(51,47):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,102,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,103,101,101,101,101,101\");\ntmap.push(\"101,102,262,262,262,262,262,262,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,102,262,262,262,262\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,263,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,0,0\");\ntmap.push(\"101,142,182,182,182,182,182,182,182,182,182,183,0,0,0,0,181,182,182,182,182,182,182,182,182,182,182,182,182,183,0,0,0,0,221,142,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,102,262,262,262,263,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,261,262,262,262,262,262\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,223,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,181,182,182,182,143,101,101,101,101,101,101,101,101,101,101,101,101,142,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,223,0,0,0,0,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 24, 144, 1, 3, 0);  // Enemy\nobj.createentity(game, 72, 184, 10, 0, 447510);  // (savepoint)\nobj.createentity(game, 80, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 144, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 208, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y48.txt",
    "content": "case rn(51,48):\ntmap = new Array();\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,435,0,0,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,314,474,474,474,474,474,474,474,474,474,474,474,474\");\ntmap.push(\"313,313,313,313,313,313,313,435,770,770,771,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"313,313,313,313,313,313,313,435,689,689,811,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,314,474,474,474,475,689,689,811,0,473,474,474,474,474,474,474,474,474,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,393,394,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,473,474,474,474,474,474,474,475,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,354,394,394,394,394,394,395,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,435,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,354,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394,394\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 104, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 72, 80, 10, 1, 448510);  // (savepoint)\nobj.createentity(game, 96, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 160, 40, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 40, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 216, 128, 1, 0, 5, 104, 120, 288, 200);  // Enemy, bounded\nobj.createentity(game, 272, 168, 1, 1, 5, 104, 120, 288, 200);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\n\nobj.createentity(game, 0, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 8, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 88, 10, 1, 449510);  // (savepoint)\nobj.createentity(game, 152, 120, 10, 0, 449511);  // (savepoint)\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 32, 208, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 64, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 208, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y39.txt",
    "content": "case rn(52,39):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,7,7,7,7,7,7,7,7,7,7,7,7,7,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,291,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,681,841,841,841,841,841,841,682,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,369,370,371,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,411,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,371,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,330,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,411,0,0,0,0,409,289,411,680,680,680,680,680,680,802,0,0,0,0,0,0,800,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,449,450,451,680,680,680,680,680,680,721,761,761,761,761,761,761,722,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,411,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,6,6,6,6,6,6,6,6,6,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,371,680,680,680,680,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,841,841,841,841,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 192, 48, 10, 0, 439520);  // (savepoint)\nobj.createentity(game, 112, 160, 10, 1, 439521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y40.txt",
    "content": "case rn(52,40):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,91,89,89,89,89,89,90,250,250,250,91,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,211,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,90,250,250,250,250,250,251,0,0,0,249,250,250,250,250,250,251,0,0,0,249,250,250,251,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,169,170,170,170,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,211,0,0,0,0,209,89,89,89,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,130,170,170,170,170,131,89,89,89,89,89,130,170,170,170,131,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 216, 144, 10, 1, 440520);  // (savepoint)\nobj.createentity(game, 32, 168, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 72, 56, 1, 0, 5);  // Enemy\nobj.createentity(game, 152, 56, 1, 0, 5);  // Enemy\nobj.createentity(game, 112, 176, 1, 1, 5);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y41.txt",
    "content": "case rn(52,41):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,165,680,680,680,680,680,680,680,680,680,680,680,680,680,680,163,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,205,6,6,6,6,6,6,6,6,6,6,6,6,6,6,203,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y42.txt",
    "content": "case rn(52,42):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,769,770,770,770,770,770,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,809,689,689,689,689,689,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\n\nobj.createentity(game, 144, 40, 3);  //Disappearing Platform\nobj.createentity(game, 200, 128, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y43.txt",
    "content": "case rn(52,43):\ntmap = new Array();\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,472,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,311,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,430,310,310,310,432,692,692,692,692,692,692,692,814,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,853,430,310,310,310,432,853,853,853,853,853,853,853,854,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,390,391,391,391,391\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,390,391,391,391,391,391,391,391,352,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,352,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"471,471,471,471,471,471,312,310,310,311,471,471,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"9,9,9,9,9,9,430,310,310,432,9,9,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,470,471,471,472,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,772,773,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"391,391,391,391,392,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\ntmap.push(\"310,310,310,310,432,0,0,0,0,0,812,692,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,430,310,310,310,310\");\n\nobj.createentity(game, 56, 144, 10, 0, 443520);  // (savepoint)\nobj.createentity(game, 152, 80, 10, 1, 443521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y44.txt",
    "content": "case rn(52,44):\ntmap = new Array();\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0\");\ntmap.push(\"98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0\");\ntmap.push(\"98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0\");\ntmap.push(\"98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 248, 160, 1, 1, 4);  // Enemy\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y45.txt",
    "content": "case rn(52,45):\ntmap = new Array();\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,287,447,448,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,447,447\");\ntmap.push(\"286,286,408,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"447,447,448,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,727,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,768,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,808,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,368,686,686,686,686,808,0,0,0\");\ntmap.push(\"367,367,367,367,368,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,408,686,686,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,327,367,368,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,408,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,327,367,368,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,408,686,686,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,327,367,368,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,408,0,0,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,327,367,368,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,366,367,328,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,806,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,406,286,286,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,408,0,806,686,686,686,686,686,366,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,408,808,0,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y46.txt",
    "content": "case rn(52,46):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188\");\ntmap.push(\"107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268\");\ntmap.push(\"107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 40, 10, 1, 446520);  // (savepoint)\nobj.createentity(game, 208, 88, 3);  //Disappearing Platform\nobj.createentity(game, 152, 160, 3);  //Disappearing Platform\nobj.createentity(game, 96, 88, 3);  //Disappearing Platform\nobj.createentity(game, 40, 160, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y47.txt",
    "content": "case rn(52,47):\ntmap = new Array();\ntmap.push(\"310,311,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,312,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,432,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"471,472,0,0,0,390,391,391,391,391,391,391,391,391,391,391,392,692,692,692,430,310,310,310,310,310,310,432,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,311,471,471,471,471,471,471,471,471,312,432,692,692,692,430,310,310,311,471,471,471,472,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,430,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,812,692,692,692,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,390,392,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,0,0,0,0,430,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,812,692,430,432,692,692,692,430,432,692,692,692,430,310,310,432,692,814,0,0,390,391,391,391,352,432,0,0,0,0,0,0\");\ntmap.push(\"310,310,310,310,310,310,432,0,852,853,430,432,853,853,853,430,432,853,853,853,430,310,310,432,853,854,0,0,430,310,310,310,310,432,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,312,432,0,0,0,430,432,0,0,0,430,432,0,0,0,470,312,311,472,0,0,0,0,470,312,311,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,470,472,0,0,0,470,472,0,0,0,470,472,0,0,0,0,470,472,0,0,0,0,0,0,470,472,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,390,392,0,0,0,390,392,0,0,0,390,392,0,0,0,0,390,392,0,0,0,0,0,0,390,392,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,352,432,0,0,0,430,432,0,0,0,430,432,0,0,0,390,352,351,392,0,0,0,0,390,352,351,391,391,392,0,0,0,0,0,0\");\ntmap.push(\"471,471,471,471,471,471,472,0,0,0,430,432,0,0,0,470,472,0,0,0,430,310,310,432,0,0,0,0,470,471,471,471,471,472,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,430,432,0,0,0,0,0,0,0,0,430,310,310,432,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,352,351,391,391,391,391,391,391,391,391,352,310,310,351,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nobj.createentity(game, 8, 200, 10, 1, 447520);  // (savepoint)\nobj.createentity(game, 200, 192, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 232, 96, 10, 1, 447521);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y48.txt",
    "content": "case rn(52,48):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450\");\ntmap.push(\"9,9,9,9,409,289,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,411,7,7,7,7,7,7,7,7,7,409,289,289,289,411,9,9,9,9\");\ntmap.push(\"0,0,0,0,449,450,450,450,451,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,449,450,450,450,451,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,7,7,7,7,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,369,370,370,371,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,369,370,370,371,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,409,289,289,411,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,409,289,289,411,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,449,450,450,451,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,449,450,450,451,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,6,6,680,680,6,6,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,369,371,680,680,369,371,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,409,411,680,680,409,411,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0\");\ntmap.push(\"0,0,369,370,370,370,370,370,371,680,680,680,680,680,680,680,680,409,411,680,680,409,411,680,680,680,680,680,680,680,680,369,370,370,370,370,370,371,0,0\");\ntmap.push(\"8,8,409,289,289,289,289,289,411,6,6,6,6,6,6,6,6,409,411,6,6,409,411,6,6,6,6,6,6,6,6,409,289,289,289,289,289,411,8,8\");\ntmap.push(\"370,370,331,289,289,289,289,289,330,370,370,370,370,370,370,370,370,331,330,370,370,331,330,370,370,370,370,370,370,370,370,331,289,289,289,289,289,330,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 256, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 112, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 104, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 168, 80, 2, 0, 4, 96, 64, 224, 160);  // Platform, bounded\nobj.createentity(game, 72, 64, 10, 1, 448520);  // (savepoint)\nobj.createentity(game, 232, 64, 10, 1, 448521);  // (savepoint)\nobj.createentity(game, 232, 144, 10, 0, 448522);  // (savepoint)\nobj.createentity(game, 72, 144, 10, 0, 448523);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 80, 32, 3);  //Disappearing Platform\nobj.createentity(game, 208, 32, 3);  //Disappearing Platform\nobj.createentity(game, 152, 128, 1, 0, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 240, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 72, 168, 1, 1, 5, 72, 120, 256, 200);  // Enemy, bounded\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y39.txt",
    "content": "case rn(53,39):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,9,9,9,9,9,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,565,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,563,564,565,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,8,8,8,8,8,603,483,483,483,483,483,483,483,483,483,605,8,8,8,8,8,603,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483\");\n\nobj.createentity(game, 208, 184, 10, 0, 439530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y40.txt",
    "content": "case rn(53,40):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,772,773,773,773,773,773,773,773,773,773,773,773,773,773,773,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,852,853,853,853,853,694,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,773,773,773,773,773,773,774,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\ntmap.push(\"310,310,432,692,692,692,692,692,692,814,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,812,692,692,692,692,692,692,692,692,692,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y41.txt",
    "content": "case rn(53,41):\ntmap = new Array();\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"447,447,448,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,328,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y42.txt",
    "content": "case rn(53,42):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,9,9,9,9,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0\");\ntmap.push(\"0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\n\nobj.createentity(game, 40, 24, 10, 0, 442530);  // (savepoint)\nobj.createentity(game, 264, 24, 10, 0, 442531);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y43.txt",
    "content": "case rn(53,43):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,761,761,761,761,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,657,680,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495\");\ntmap.push(\"495,495,495,617,9,9,9,9,9,9,9,9,9,9,1123,7,7,7,680,680,680,680,7,7,7,1125,9,9,9,9,9,9,9,9,9,9,9,9,615,495\");\ntmap.push(\"656,656,656,657,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,655,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,8,8,8,8,1120,680,680,680,680,680,680,680,680,680,680,1122,8,8,8,8,575,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,680,680,680,680,680,680,680,680,680,680,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,6,6,6,6,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,575,576,576,577,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,655,656,656,657,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,7,7,7,7,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 272, 40, 2, 2, 2);  // Platform\nobj.createentity(game, 240, 40, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y44.txt",
    "content": "case rn(53,44):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,91,89,211,0,0,0,0,0,0,0,0,0,0,209,89,90,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,8,8,0,0,0,0,0,0,8,8,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,210,210,0,0,0,0,0,0,210,210,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,9,9,0,0,0,0,0,0,9,9,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,8,8,0,0,0,0,8,8,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,210,210,0,0,0,0,210,210,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,9,9,0,0,0,0,9,9,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,209,89,211,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,776,776,209,89,211,776,776,776,776,776,776,776,776,776,776,209,89,211,776,776,776,777,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,211,695,695,695,695,695,695,695,695,695,695,209,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,209,89,130,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,249,250,91,89,89,89,89,89,89,89,89,89,89,90,250,251,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y45.txt",
    "content": "case rn(53,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,0,0,0,0,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\n\nobj.createentity(game, 152, 120, 10, 0, 445530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y46.txt",
    "content": "case rn(53,46):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,451,0,0,0,0,449,450,291,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370\");\ntmap.push(\"450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 96, 10, 1, 446530);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y47.txt",
    "content": "case rn(53,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0,0,0,249,91,90,251,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0,0,0,0,249,251,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0,0,0,0,169,171,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0,0,0,169,131,130,171,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0,0,0,209,89,89,211,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8,8,8,209,89,89,211,8,8,8,8,8,8\");\ntmap.push(\"170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170,170,170,131,89,89,130,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y48.txt",
    "content": "case rn(53,48):\ntmap = new Array();\ntmap.push(\"510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,511,671,671,671,671,671,671,671,671,671,671,671,671\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,9,9,9,9,9,9,9,9,9,9,630,632,9,9,9,9,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,670,672,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0,0,0,0,0,0,0,0,0,0,0,590,592,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,630,632,8,8,8,8,8,8,8,8,8,8,8,8,8,8,630,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,552,551,591,591,591,591,591,591,591,591,591,591,591,591,591,591,552,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,511,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,512,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,9,9,9,9,9,9,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,780,0,0,0,0,630,510,510,510,632,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,632,8,8,8,8\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,551,591,591,591,591\");\ntmap.push(\"0,0,0,0,0,0,630,510,632,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,590,591,552,510,632,0,0,0,0,818,698,698,0,0,0,0,0,0,0,0,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"0,0,0,0,630,510,510,510,632,0,0,0,0,818,698,698,590,591,591,591,591,591,591,592,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"8,8,8,8,630,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"591,591,591,591,552,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\ntmap.push(\"510,510,510,510,510,510,510,510,632,0,0,0,0,818,698,698,630,510,510,510,510,510,510,632,698,698,820,0,0,0,0,630,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 32, 168, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 16, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 96, 32, 2, 3, 4);  // Platform\nobj.createentity(game, 240, 88, 2, 2, 4);  // Platform\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 448530);  // (savepoint)\nobj.createentity(game, 72, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 184, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 48, 104, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 120, 10, 0, 449530);  // (savepoint)\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y42.txt",
    "content": "case rn(54,42):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9,9,9,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,8,8,8,8,0,0,0,0,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,133,173,173,173,174,0,0,0,0,172,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,254,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,172,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 128, 80, 3);  //Disappearing Platform\nobj.createentity(game, 160, 80, 3);  //Disappearing Platform\nobj.createentity(game, 192, 80, 3);  //Disappearing Platform\nobj.createentity(game, 128, 88, 3);  //Disappearing Platform\nobj.createentity(game, 160, 88, 3);  //Disappearing Platform\nobj.createentity(game, 192, 88, 3);  //Disappearing Platform\nobj.createentity(game, 128, 96, 3);  //Disappearing Platform\nobj.createentity(game, 128, 104, 3);  //Disappearing Platform\nobj.createentity(game, 128, 112, 3);  //Disappearing Platform\nobj.createentity(game, 128, 120, 3);  //Disappearing Platform\nobj.createentity(game, 160, 96, 3);  //Disappearing Platform\nobj.createentity(game, 160, 104, 3);  //Disappearing Platform\nobj.createentity(game, 160, 112, 3);  //Disappearing Platform\nobj.createentity(game, 160, 120, 3);  //Disappearing Platform\nobj.createentity(game, 192, 96, 3);  //Disappearing Platform\nobj.createentity(game, 192, 104, 3);  //Disappearing Platform\nobj.createentity(game, 192, 112, 3);  //Disappearing Platform\nobj.createentity(game, 192, 120, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y43.txt",
    "content": "case rn(54,43):\ntmap = new Array();\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,667,668,509,507,507,507,507,508,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,9,9,627,507,507,507,507,629,9,9,9,9,9,9,9,9,9,9\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,667,668,668,668,668,669,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"668,668,668,668,668,668,668,668,509,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,627,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"588,588,589,0,0,769,770,770,627,507,507,507,507,507,507,629,770,770,771,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,629,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,548,588,588,588,588,589,0,0,0,0,0,0,0,0,0,0,0,0,587,588,588,588,588,588,588\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,629,8,8,8,8,8,8,8,8,8,8,8,8,627,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,549,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,627,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,629,0,0,809,689,689,667,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668\");\ntmap.push(\"507,507,629,0,0,809,689,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,629,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"507,507,548,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588,588\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\ntmap.push(\"507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507,507\");\n\nobj.createentity(game, 64, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 256, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 32, 48, 10, 0, 443540);  // (savepoint)\nobj.createentity(game, 208, 48, 1, 0, 3, 208, 40, 224, 136);  // Enemy, bounded\nobj.createentity(game, 136, 96, 10, 1, 443541);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y44.txt",
    "content": "case rn(54,44):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,88,86,86,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,246,247,88,86,86,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,246,247,88,86,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,246,88,86,208,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,206,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,166,128,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,818,698,698,698,166,128,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,166,167,167,167,167,128,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,166,167,167,167,128,86,86,86,86,86,86,86,86,208,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,166,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,248,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,166,167,167,167,167,167,167,167,167,167,167,128,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,206,86,208,0,0,818,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,820,0,0,206,86,86,86,86\");\n\nobj.createentity(game, 184, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 248, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 312, 56, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 152, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 216, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 280, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 272, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 152, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 120, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 96, 192, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 192, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 240, 88, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y45.txt",
    "content": "case rn(54,45):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,433,313,313,314,474,474,315,313,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,433,313,313,435,689,689,433,313,313,313,313,313,313,313,313,313,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,475,689,689,473,474,474,474,474,474,474,474,474,315,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,689,689,0,0,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"474,474,474,474,474,315,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,0,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,354,394,394,394,394,394,394,394,395,689,689,393,394,394,394,395,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,314,474,474,474,474,474,474,474,475,689,689,473,474,474,474,475,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,689,689,0,0,0,0,0,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,0,689,689,0,0,0,0,0,0,0,433,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,393,394,394,394,394,395,689,689,393,394,394,394,394,394,394,355,313,435,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,473,474,474,474,474,475,689,689,473,474,474,474,474,474,474,474,474,475,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,0,0,0,0,0,0,689,689,0,0,0,0,0,0,0,0,0,0,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"0,0,0,0,0,433,313,435,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,433,313,313,313,313\");\ntmap.push(\"394,394,394,394,394,355,313,354,394,394,394,394,394,394,394,394,394,395,0,0,393,394,394,394,394,394,394,394,394,394,394,394,394,394,394,355,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,435,0,0,433,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\ntmap.push(\"313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,354,394,394,355,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313\");\n\nobj.createentity(game, 144, 208, 1, 1, 6);  // Enemy\nobj.createentity(game, 64, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 112, 200, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 216, 200, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 112, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 160, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 208, 160, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 248, 184, 10, 1, 445540);  // (savepoint)\nobj.createentity(game, 128, 8, 1, 0, 6);  // Enemy\nobj.createentity(game, 96, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 144, 24, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 184, 24, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 64, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 144, 64, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 64, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 144, 88, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 152, 88, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 96, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 112, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 136, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 184, 136, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y46.txt",
    "content": "case rn(54,46):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 64, 152, 10, 1, 446540);  // (savepoint)\nobj.createentity(game, 120, 72, 3);  //Disappearing Platform\nobj.createentity(game, 248, 72, 3);  //Disappearing Platform\nobj.createentity(game, 184, 200, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y47.txt",
    "content": "case rn(54,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,779,780,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"0,0,0,0,0,0,0,818,698,698,698,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,858,859,859,859,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,206,86,86,87,247,247,247,247,247,247,247,247,247,247,88,86,86,87,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,246,247,247,248,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0\");\ntmap.push(\"0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,168,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,208,0,0,0,0\");\ntmap.push(\"0,0,0,0,206,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167,167,167,167,167,167,167,128,86,86,127,167,167,167,167\");\ntmap.push(\"0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"8,8,8,8,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"167,167,167,167,128,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 96, 80, 10, 1, 447540);  // (savepoint)\nobj.createentity(game, 64, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 120, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 168, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 176, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 232, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 288, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 288, 184, 2, 8, 4);  //Threadmill, >>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y48.txt",
    "content": "case rn(54,48):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,775,776,777,0,0,775,776,777,0,0,775,776,777,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,815,695,817,0,0,815,695,817,0,0,815,695,817,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"8,8,8,0,0,0,0,0,855,856,857,0,0,855,856,857,0,0,855,856,857,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,603,483,483,483\");\ntmap.push(\"564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,484,644,644,644,645,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,605,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,603,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483\");\n\nobj.createentity(game, 264, 128, 10, 0, 448540);  // (savepoint)\nobj.createentity(game, 192, 32, 3);  //Disappearing Platform\nobj.createentity(game, 32, 176, 2, 3, 4);  // Platform\nobj.createentity(game, 256, 120, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 224, 184, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,174,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,214,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253,253,254,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,0,0,0,0,843,844,844,844,844,844,844,844,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,214,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nobj.createentity(game, 0, 104, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 104, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 0, 112, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 136, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 168, 104, 2, 0, 5, 136, 88, 200, 152);  // Platform, bounded\nobj.createentity(game, 80, 112, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 80, 104, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x55y43.txt",
    "content": "case rn(55,43):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247\");\ntmap.push(\"9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9\");\ntmap.push(\"0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 72, 64, 1, 3, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 232, 80, 1, 2, 4, 64, 56, 256, 104);  // Enemy, bounded\nobj.createentity(game, 48, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 104, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 152, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 288, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 160, 184, 1, 3, 4, 160, 0, 320, 240);  // Enemy, bounded\nobj.createentity(game, 144, 184, 1, 2, 4, 0, 0, 160, 240);  // Enemy, bounded\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x55y44.txt",
    "content": "case rn(55,44):\ntmap = new Array();\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286\");\ntmap.push(\"447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286\");\ntmap.push(\"367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,368,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\ntmap.push(\"286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286\");\n\nobj.createentity(game, 32, 40, 10, 1, 444550);  // (savepoint)\nobj.createentity(game, 56, 24, 10, 0, 444551);  // (savepoint)\nobj.createentity(game, 80, 40, 10, 1, 444552);  // (savepoint)\nobj.createentity(game, 104, 24, 10, 0, 444553);  // (savepoint)\nobj.createentity(game, 128, 40, 10, 1, 444554);  // (savepoint)\nobj.createentity(game, 152, 24, 10, 0, 444555);  // (savepoint)\nobj.createentity(game, 176, 40, 10, 1, 444556);  // (savepoint)\nobj.createentity(game, 200, 24, 10, 0, 444557);  // (savepoint)\nobj.createentity(game, 224, 40, 10, 1, 444558);  // (savepoint)\nobj.createentity(game, 248, 24, 10, 0, 444559);  // (savepoint)\nobj.createentity(game, 272, 40, 10, 1, 444560);  // (savepoint)\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 192, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 256, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 88, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 0, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 128, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 192, 128, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 240, 128, 2, 9, 4);  //Threadmill, <<<\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x55y45.txt",
    "content": "case rn(55,45):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498\");\ntmap.push(\"498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498\");\ntmap.push(\"498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 24, 80, 2, 3, 6);  // Platform\nobj.createentity(game, 64, 176, 10, 0, 445550);  // (savepoint)\nobj.createentity(game, 216, 192, 10, 1, 445551);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x55y46.txt",
    "content": "case rn(55,46):\ntmap = new Array();\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,683,683,683,683,683,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,844,844,844,844,844,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"665,665,665,665,665,665,665,665,665,665,665,665,665,665,665,506,504,626,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,624,504,626,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,624,504,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,624,504,626,0,0,0,0,0,0,0,0,0,664,506,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,624,504,626,764,764,764,764,764,764,764,765,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,624,504,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,664,506,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,624,504,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,664,506,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,624,504,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,664,506,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\ntmap.push(\"0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,624,504,626,683,683,683,683,683,683,683,805,0,0,0,0,0,624,504,504,504,504,504,504,504,504\");\n\nobj.createentity(game, 40, 72, 3);  //Disappearing Platform\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x55y47.txt",
    "content": "case rn(55,47):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,209,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,249,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,131,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 264, 136, 1, 0, 0);  // Enemy\nobj.createentity(game, 0, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 64, 128, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 112, 128, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 0, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 128, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 184, 184, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 152, 168, 10, 1, 447550);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y43.txt",
    "content": "case rn(56,43):\ntmap = new Array();\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"462,462,462,462,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"9,9,9,9,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,302,462,462,462,462,462,462,462,462,462,462,462,462,462,303,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,461,303,301,301,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,421,301,301,301,301,301,302,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,461,462,462,462,462,462,463,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,461,303,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,382,382,382,382,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301\");\ntmap.push(\"462,462,462,462,462,462,462,462,462,462,462,462,303,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,381,343,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,824,704,704,704,421,301,301,301,301,301,342,382,383,704,704,704,704,704,704,704,704,704,704,704,704,704,421,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,864,865,865,865,421,301,301,301,301,301,301,301,342,382,382,382,382,382,382,382,382,382,382,382,382,382,343,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"382,382,382,382,382,382,382,383,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\ntmap.push(\"301,301,301,301,301,301,301,423,0,0,0,0,421,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301,301\");\n\nobj.createentity(game, 0, 168, 2, 11, 4);  //Big Threadmill, <<<<<<\nobj.createentity(game, 64, 168, 2, 9, 4);  //Threadmill, <<<\nobj.createentity(game, 72, 128, 10, 1, 443560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y44.txt",
    "content": "case rn(56,44):\ntmap = new Array();\ntmap.push(\"298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"379,379,379,379,379,379,379,380,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"299,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,378,379,379,379,379,379,340,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,458,300,298,298,298,420,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,0,378,379,379,379,379,380,0,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,8,418,298,298,298,298,420,8,0,0,0,0,0,0,0,0,418,298,298,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,378,340,298,298,298,298,339,380,0,0,0,0,0,0,0,0,458,459,300,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,9,9,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298\");\ntmap.push(\"420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,418,298\");\n\nobj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 0, 56, 2, 10, 4);  //Big Threadmill, >>>>>>\nobj.createentity(game, 32, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 8, 80, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 176, 80, 3);  //Disappearing Platform\nobj.createentity(game, 48, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 64, 152, 2, 8, 4);  //Threadmill, >>>\nobj.createentity(game, 72, 136, 10, 1, 444560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y45.txt",
    "content": "case rn(56,45):\ntmap = new Array();\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,614,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,612,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,533,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,534,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,614,8,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,9,612,492,492,492,492,492,492\");\ntmap.push(\"614,49,0,0,0,0,50,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y46.txt",
    "content": "case rn(56,46):\ntmap = new Array();\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,86,87,248,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,87,248,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,8,8,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,208,8,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,127,168,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,0,0,0,0,0,0,0,0,246,88,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,208,8,0,0,0,0,0,0,0,9,206,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,127,168,8,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,127,168,8,0,0,0,0,0,0,206,208,8,8,8,8,8,8,8,8,206,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,127,168,8,0,0,0,0,0,206,127,167,167,167,167,167,167,167,167,128,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,127,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"208,49,0,0,0,0,50,206,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y47.txt",
    "content": "case rn(56,47):\ntmap = new Array();\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,50,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,49,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"217,49,0,0,0,0,50,215,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y48.txt",
    "content": "case rn(56,48):\ntmap = new Array();\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,9,470,312,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,9,470,471,312,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,9,9,470,471,312,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,9,9,470,312,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,50,390,352,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,432,8,8,8,8,8,0,0,0,0,0,0,0,0,50,430,310,310,310,310,310,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,351,391,391,391,391,392,49,0,0,0,0,0,0,0,50,470,471,471,471,471,312,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,9,9,9,9,9,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,311,472,49,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,432,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,8,0,0,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,8,0,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,391,392,8,0,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,8,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,351,392,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310\");\ntmap.push(\"432,49,0,0,0,0,50,430,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,432,0,0,0,0,0,430,310,310\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y49.txt",
    "content": "case rn(56,49):\ntmap = new Array();\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,99,259,259,259,259,259,259,259,259,260,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,99,260,9,9,9,9,9,9,9,9,9,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,178,140,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,178,179,179,179,179,179,140,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,99,260,49,0,0,0,0,0,0,0,0,0,0,0,50,258,100,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\ntmap.push(\"220,49,0,0,0,0,50,218,98,98,98,98,98,98,98,98,220,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,218,98,98,98,98,98,98,98\");\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/spacestation2/x56y50.txt",
    "content": "case rn(56,50):\ntmap = new Array();\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,209,89,89,89,89,89,89,89,89,211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,209,89,89,89,89,89,89,89\");\ntmap.push(\"211,49,0,0,0,0,50,249,250,250,250,250,250,250,250,250,251,49,0,0,0,0,0,0,0,0,0,0,0,0,0,50,249,250,250,250,250,91,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"211,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,210,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"130,170,170,170,170,170,171,0,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89\");\ntmap.push(\"89,89,89,89,89,89,211,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,169,170,170,170,170,170,170,170,131,89,89\");\ntmap.push(\"89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89,89,89,89,89,89\");\n\nobj.createentity(game, 224, 144, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 96, 152, 10, 1, 450560);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/old/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,204,204,203,83,205,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,124,164,164,125,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,163,164,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,83,205,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,164,164,164,164,164,165,163,164,164,165,203,83,83,205,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,245,243,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,244,244,244,244\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,163,164,164,164,164,164,164,165,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\ntmap.push(\"204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,205,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204\");\n\nobj.createentity(game, 104, 152, 10, 1, 50500);  // (savepoint)\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/old/x54y50.txt",
    "content": "case rn(50,51):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x49y49.txt",
    "content": "case rn(49,49):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x50y49.txt",
    "content": "case rn(50,49):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83\");\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x50y50.txt",
    "content": "case rn(50,50):\ntmap = new Array();\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\ntmap.push(\"120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120\");\n\nobj.createentity(game, 288, 168, 10, 1, 50500);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x51y49.txt",
    "content": "case rn(51,49):\ntmap = new Array();\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176\");\ntmap.push(\"216,216,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"176,176,176,176,176,176,137,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95\");\ntmap.push(\"215,95,217,215,95,217,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"215,95,217,215,95,217,215,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216,216\");\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x51y50.txt",
    "content": "case rn(51,50):\ntmap = new Array();\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167\");\ntmap.push(\"247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\ntmap.push(\"126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126\");\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x51y51.txt",
    "content": "case rn(51,51):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244\");\ntmap.push(\"164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244\");\ntmap.push(\"164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83\");\n\nobj.createentity(game, 248, 80, 10, 1, 51510);  // (savepoint)\nobj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152);  // Enemy, bounded\nobj.createentity(game, 104, 192, 10, 1, 51511);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x51y52.txt",
    "content": "case rn(51,52):\ntmap = new Array();\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,165,163,164,164,164,164,165,163,164,165,203,83,83,83,83,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,244,244,244,245,203,83,205,243,244,244,244,244,245,203,83,205,243,244,244,244,244,244,245,49,50,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,165,203,83,205,0,0,0,0,163,164,165,49,50,163,164,165,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,205,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,245,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83\");\ntmap.push(\"244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,203,83,205,49,50,243,244,245,243,244\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,49,50,163,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,49,50,203,83,83,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 24, 128, 10, 1, 52510);  // (savepoint)\nobj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256);  // Enemy, bounded\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x52y49.txt",
    "content": "case rn(52,49):\ntmap = new Array();\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86\");\ntmap.push(\"86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86\");\ntmap.push(\"247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6\");\ntmap.push(\"167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167\");\ntmap.push(\"247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247\");\ntmap.push(\"167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\ntmap.push(\"86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 152, 10, 0, 49520);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x52y50.txt",
    "content": "case rn(52,50):\ntmap = new Array();\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\ntmap.push(\"213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92\");\n\nobj.createentity(game, 32, 16, 10, 0, 50520);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x52y51.txt",
    "content": "case rn(52,51):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\ntmap.push(\"135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135\");\n\nobj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312);  // Enemy, bounded\nobj.createentity(game, 232, 152, 10, 1, 51520);  // (savepoint)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x52y52.txt",
    "content": "case rn(52,52):\ntmap = new Array();\ntmap.push(\"95,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,217,215,95,95,217,215,95,95,95,95,217,7,7,7,7,7,7,215,95,95,95,95,95\");\ntmap.push(\"256,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,257,215,95,95,217,255,256,256,256,256,257,0,0,0,0,0,0,255,256,256,256,256,256\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7,215,95,95,217,7,7,7,7,7,7,0,0,0,0,0,0,7,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"176,176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,175,176,176\");\ntmap.push(\"256,256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,255,256,256\");\ntmap.push(\"0,0,175,176,177,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,215,95,217,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,255,256,257,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,175,177,0,0,0,0,175,176,176,176,177,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,215,217,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,175,177,0,0,0,0,0,0,0,215,217,0,0,255,257,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,215,217,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,0,0,0,215,217,0,0,0\");\ntmap.push(\"0,0,0,255,257,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0\");\ntmap.push(\"176,177,175,176,177,0,0,0,0,0,0,0,255,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,177,175,176\");\ntmap.push(\"95,217,255,256,257,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,257,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,257,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6,6,6,255,256\");\ntmap.push(\"176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,175,176,176,176,176,176\");\ntmap.push(\"95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,6,6,6,6,6,6,215,95,95,95,95,95\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 56, 112, 2, 1, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 232, 112, 2, 0, 2, -32, -40, 352, 264);  // Platform, bounded\nobj.createentity(game, 24, 120, 10, 1, 52520);  // (savepoint)\nobj.createentity(game, 112, 104, 9, 0, 1+coin);  // (shiny trinket)\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x53y49.txt",
    "content": "case rn(53,49):\ntmap = new Array();\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86\");\ntmap.push(\"126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167\");\ntmap.push(\"126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86\");\n\nobj.createentity(game, 64, 152, 10, 0, 49530);  // (savepoint)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x53y50.txt",
    "content": "case rn(53,50):\ntmap = new Array();\ntmap.push(\"250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170\");\ntmap.push(\"89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89\");\ntmap.push(\"250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170\");\n\nobj.createentity(game, 16, 120, 10, 1, 50530);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x53y51.txt",
    "content": "case rn(53,51):\ntmap = new Array();\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244\");\ntmap.push(\"0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0\");\ntmap.push(\"164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83\");\ntmap.push(\"244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244\");\ntmap.push(\"0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0\");\ntmap.push(\"0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0\");\ntmap.push(\"0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0\");\ntmap.push(\"0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0\");\ntmap.push(\"164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244\");\ntmap.push(\"164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\ntmap.push(\"83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x53y52.txt",
    "content": "case rn(53,52):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\n\nobj.createentity(game, 152, 200, 10, 1, 52530);  // (savepoint)\nobj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256);  // Enemy, bounded\nobj.createentity(game, 280, 16, 9, 0, 0+coin);  // (shiny trinket)\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x54y49.txt",
    "content": "case rn(54,49):\ntmap = new Array();\ntmap.push(\"80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\ntmap.push(\"241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241\");\ntmap.push(\"0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80\");\ntmap.push(\"241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0\");\ntmap.push(\"161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161\");\ntmap.push(\"80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80\");\n\nobj.createentity(game, 296, 64, 10, 1, 49540);  // (savepoint)\nobj.createentity(game, 152, 32, 1, 0, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 240, 184, 1, 1, 6, 128, 32, 288, 200);  // Enemy, bounded\nobj.createentity(game, 296, 152, 10, 0, 49541);  // (savepoint)\nrcol=0;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x54y50.txt",
    "content": "case rn(54,50):\ntmap = new Array();\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,127,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,128,86,208,0,0,0,0,206,86,127,167,167,128,86,208,0,0,0,0,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,7,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167\");\ntmap.push(\"86,86,86,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"247,247,247,247,247,247,247,247,247,88,86,208,0,0,0,0,6,6,6,6,6,6,6,6,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,86,86,86,86,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,87,247,247,88,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\ntmap.push(\"207,207,207,207,207,207,207,207,207,206,86,208,0,0,0,0,206,86,208,207,207,206,86,208,0,0,0,0,206,86,208,207,207,207,207,207,207,207,207,207\");\n\nobj.createentity(game, 8, 112, 2, 3, 4, -96, -72, 400, 312);  // Platform, bounded\nrcol=2;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x54y51.txt",
    "content": "case rn(54,51):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89\");\n\nobj.createentity(game, 296, 32, 10, 1, 51540);  // (savepoint)\nobj.createentity(game, 184, 192, 1, 3, 8, -24, -24, 344, 264);  // Enemy, bounded\nobj.createentity(game, 88, 136, 1, 2, 8, -40, -32, 352, 272);  // Enemy, bounded\nobj.createentity(game, 184, 80, 1, 3, 8, -40, -32, 360, 272);  // Enemy, bounded\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x54y52.txt",
    "content": "case rn(54,52):\ntmap = new Array();\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95\");\ntmap.push(\"256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256\");\ntmap.push(\"176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256\");\ntmap.push(\"176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176\");\ntmap.push(\"95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95\");\n\nobj.createentity(game, 288, 200, 10, 1, 52540);  // (savepoint)\nobj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296);  // Enemy, bounded\nobj.createentity(game, 64, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nobj.createentity(game, 80, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 96, 16, 1, 1, 10, 0, -40, 320, 304);  // Enemy, bounded\nobj.createentity(game, 112, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 128, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 144, 16, 1, 1, 10, 0, -56, 320, 296);  // Enemy, bounded\nobj.createentity(game, 160, 16, 1, 1, 10, 0, -48, 320, 288);  // Enemy, bounded\nobj.createentity(game, 176, 16, 1, 1, 10, 0, -48, 320, 296);  // Enemy, bounded\nobj.createentity(game, 192, 16, 1, 1, 10, 0, -40, 320, 280);  // Enemy, bounded\nobj.createentity(game, 208, 16, 1, 1, 10, 0, -48, 320, 280);  // Enemy, bounded\nrcol=5;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x55y49.txt",
    "content": "case rn(55,49):\ntmap = new Array();\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6\");\ntmap.push(\"173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173\");\ntmap.push(\"253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0\");\ntmap.push(\"0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\ntmap.push(\"0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 152, 152, 10, 0, 49550);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x55y50.txt",
    "content": "case rn(55,50):\ntmap = new Array();\ntmap.push(\"212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214\");\ntmap.push(\"252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254\");\ntmap.push(\"0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174\");\ntmap.push(\"252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254\");\ntmap.push(\"0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0\");\ntmap.push(\"172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174\");\ntmap.push(\"212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\ntmap.push(\"212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214\");\n\nobj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152);  // Enemy, bounded\nobj.createentity(game, 72, 16, 10, 0, 50550);  // (savepoint)\nobj.createentity(game, 264, 176, 10, 1, 50551);  // (savepoint)\nrcol=4;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x55y51.txt",
    "content": "case rn(55,51):\ntmap = new Array();\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83\");\ntmap.push(\"83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83\");\n\nobj.createentity(game, 280, 24, 1, 2, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 136, 192, 1, 3, 4, 128, 16, 304, 216);  // Enemy, bounded\nobj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280);  // Enemy, bounded\nobj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272);  // Enemy, bounded\nobj.createentity(game, 256, 128, 10, 1, 51550);  // (savepoint)\nobj.createentity(game, 136, 32, 10, 1, 51551);  // (savepoint)\nrcol=1;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/maps/warp/x55y52.txt",
    "content": "case rn(55,52):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6\");\ntmap.push(\"170,171,169,170,170,170,170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170\");\ntmap.push(\"250,251,209,89,89,89,89,211,249,250,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,249,250\");\ntmap.push(\"7,7,209,89,89,89,89,211,7,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,251,0,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6\");\ntmap.push(\"170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169\");\ntmap.push(\"250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249\");\ntmap.push(\"7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 112, 9, 0, 0+coin);  // (shiny trinket)\nobj.createentity(game, 136, 40, 10, 1, 52550);  // (savepoint)\nrcol=3;\nbreak;\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/misc.hpp",
    "content": "string currentarea;\nPALLETE dummypal;\nBITMAP *buffer, *biggerbuffer, *page[3];\nBITMAP *worldmap;\nint state, gt;\nint currentpage;\nBITMAP *tiles[4000];\nBITMAP *tiles2[4000];\nint tileset;\n\nbool test;\nstring teststring;\n\nint areamap[20][20];\n\nint mapcontents[40][30];\nint mapcopycontents[40][30];\nint maptileset;\n\nint xp, yp, ctile;\nint reversekey;\nint mapx, mapy;\nint savednote;\nint temp, temp2, temp3, p;\n\nint tileselectdelay;\nint paraadjustdelay;\nstring tempstring;\n\nbool fullscreen;\n\n//Some helpful functions!\nstring its(int t, int s=0){\n  string te;\n  ostringstream *its_temp;\n  its_temp = new ostringstream;\n  (*its_temp) << t;\n  te = (*its_temp).str();\n  delete its_temp;\n  if(s==0){ return te;\n  }else{\n    int d;\n    d=s-te.length();\n    if(d<0){\n      return te;\n    }else{\n      while(d>0){\n        te = \"0\" + te;\n        d--;\n      }\n      return te;\n    }\n  }\n}\n\nint sti(string s){\n  istringstream stringbuf(s);\n  int t;\n  stringbuf >> t;\n  return t;\n}\n\nvoid drawtile(int xp, int yp, int t){\n  if(tileset==0){\n    blit(tiles[t], buffer, 0, 0, xp, yp, 16, 16);\n  }else{\n    blit(tiles2[t], buffer, 0, 0, xp, yp, 16, 16);\n  }\n}\n\nvoid print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid rprint(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=640-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid r2print(BITMAP* bmp, int x, int y, string t, int r, int g, int b, bool c=false){\n  const char* txt=t.c_str();\n  if(c){x=160-(t.length()*4);}\n  x=320-x-t.length()*8;\n  textout_ex(bmp, font, txt, x-1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x+1, y, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y-1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y+1, makecol(0,0,0), -1);\n  textout_ex(bmp, font, txt, x, y, makecol(r,g,b), -1);\n}\n\nvoid change_fullscreen(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n  set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid change_windowed(){\n  destroy_bitmap(page[0]);\n  destroy_bitmap(page[1]);\n  destroy_bitmap(page[2]);\n\n  set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);\n  clear_bitmap(screen);\n\n\n  page[0]=create_video_bitmap(640, 480);\n  page[1]=create_video_bitmap(640, 480);\n  page[2]=create_video_bitmap(640, 480);\n}\n\nvoid savescreen(BITMAP* bmp){\n  if (bitmap_color_depth(bmp) == 8)\n\tset_palette(dummypal);\n  tempstring=\"minimap.png\";\n  save_bitmap(tempstring.c_str(), bmp, dummypal);\n}\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/overworld.txt",
    "content": "case rn(0,0):\ntmap = new Array();\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,200,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,121,161,161,161,161,122,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,200,80,80,80,80,80,80,80,80,202,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,160,162,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,240,242,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,202,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,688,687,687,687,687,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,240,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,160,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,160,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,686,0,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"201,201,201,201,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,160,161,162,0,0,686,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"161,161,161,162,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,160,161,161,162,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"80,80,80,202,200,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,202,240,241,241,242,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"241,241,241,242,240,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,242,240,241,242,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 32, 14); //Teleporter!\nobj.createentity(game, 216, 144, 10, 1, 0);  // (savepoint)\nbreak;\n\ncase rn(0,1):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n\ncase rn(0,2):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,692,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(0,3):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,4):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(0,6):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,561,561,561,562,0,0,0,0,600,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,681,681,681,681,640,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,680,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,7):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,663,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,8):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,9):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,600,480,602,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,642,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,680,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 152, 144, 10, 1, 9000);  // (savepoint)\nbreak;\n\ncase rn(0,10):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,644,644,644,645,7,7,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,7,7,7,7,7,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644\");\ntmap.push(\"644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,484,644,645,7,7,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,645,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,605,6,6,6,6,6,6,6,6,6,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,603,524,564,564,564,564,564,564,564,564,564,525,605,6,6,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483,524,564,565,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 224, 96, 10, 0, 10000);  // (savepoint)\nbreak;\n\ncase rn(0,11):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,562,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,481,641,641,642,0,0,0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,602,0,680,0,0,0,0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,642,0,680,0,0,0,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,680,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,640,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,560,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 56, 32, 13); //Warp Token\n\nbreak;\n\ncase rn(0,12):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,692,0,0,0,0,0,692,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,574,0,0,0,692,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,533,573,574,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,533,574,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,574,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,652,653,494,492,492,493,653,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,652,653,653,654,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,693,693,693,694,693,693,693,693,693,693,694,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,614,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,493,653,653,653,653,654,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,654,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,524,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(0,14):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0\");\nbreak;\n\ncase rn(0,15):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699,700,699,699,699,699,699,699,699,699,699,699,699,699\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(0,16):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,560,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,640,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,680\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 120, 40, 14); //Teleporter!\nbreak;\n\ncase rn(0,17):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(1,2):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,617,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(1,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(1,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 144, 136, 10, 1, 4010);  // (savepoint)\nbreak;\n\ncase rn(1,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(1,6):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,490,650,651,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,0,0,569,570,570,570,570,570,570,570,571,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,649,650,650,491,489,489,489\");\ntmap.push(\"489,489,489,611,0,0,0,569,570,531,489,489,489,489,489,489,489,530,570,571,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,650\");\ntmap.push(\"489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"650,650,650,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,649,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,689,0,0,0,0,0,689,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,569,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,485,483,483,484,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,643,644,644,645,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,196,197,197,197,197,198,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,563,565,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,563,564,525,605,236,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,525,483,483,605,236,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,276,277,118,116,116,116,116,116,116,157,197,197,197,197,197,197,197,197,197\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\n\nobj.createentity(game, 152, 64, 10, 0, 9010);  // (savepoint)\nbreak;\n\ncase rn(1,10):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"7,7,7,7,7,7,7,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,572,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,572,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 208, 120, 9, 0);  // (shiny trinket)\nbreak;\n\ncase rn(1,11):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,612,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,614,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,494,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,692,0,0,0,0,692,0,0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,692,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,574,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,494,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,692,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,573,534,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 40, 192, 13); //Warp Token\nobj.createentity(game, 168, 136, 13); //Warp Token\nobj.createentity(game, 224, 136, 13); //Warp Token\n\n\n\nobj.createentity(game, 96, 80, 13); //Warp Token\n\nbreak;\n\ncase rn(1,12):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,230,110,110,110,110,110,110\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,270,271,271,271,271,271,271\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,649,650,650,650,650,650,491,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(1,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,522,480,521,562,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,481,642,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 112, 152, 10, 1, 13010);  // (savepoint)\nbreak;\n\ncase rn(1,14):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(1,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(1,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,375,376,376,376,376,376,376,376,376,376,376\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,617,415,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,455,456,456,456,456,456,456,456,456,456,456\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,695,0,0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,575,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,375,376,376,376,376,376\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,657,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,657,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,0,0,0,415,295,295,295,295,295\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295\");\n\nobj.createentity(game, 280, 120, 10, 1, 16010);  // (savepoint)\nbreak;\n\ncase rn(2,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,645,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 56, 32, 10, 1, 2020);  // (savepoint)\nbreak;\n\ncase rn(2,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,50,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,49,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(2,5):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,643,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,484,644,644,644,644,645,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,563,564,565,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,643,644,645,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,6):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 40, 88, 10, 1, 6020);  // (savepoint)\nbreak;\n\ncase rn(2,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,562,0,0,0,680,0,0,0,0,0,0,0,0\");\ntmap.push(\"681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,195,0,0,0,193,194,194\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,235,0,0,0,233,113,154,194,194,194,155,113,113,113,113,113,113,113,113\");\ntmap.push(\"194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,155,113,154,194,194,194,155,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\nbreak;\n\ncase rn(2,10):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,115,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,114,274,274,274,274,274\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,233,113,113,113,235,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,0,273,274,274,274,275,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,195,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,114,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,778,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,873,753,753,753,753,753,753,753\");\ntmap.push(\"113,113,113,154,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194,194\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113\");\n\nobj.createentity(game, 40, 32, 9, 1);  // (shiny trinket)\nobj.createentity(game, 64, 32, 9, 2);  // (shiny trinket)\nobj.createentity(game, 88, 32, 9, 3);  // (shiny trinket)\nobj.createentity(game, 40, 80, 9, 4);  // (shiny trinket)\nobj.createentity(game, 64, 80, 9, 5);  // (shiny trinket)\nobj.createentity(game, 88, 80, 9, 6);  // (shiny trinket)\nobj.createentity(game, 112, 80, 9, 7);  // (shiny trinket)\nobj.createentity(game, 40, 128, 9, 8);  // (shiny trinket)\nobj.createentity(game, 64, 128, 9, 9);  // (shiny trinket)\nobj.createentity(game, 88, 128, 9, 10);  // (shiny trinket)\nobj.createentity(game, 112, 128, 9, 11);  // (shiny trinket)\nobj.createentity(game, 136, 128, 9, 12);  // (shiny trinket)\nobj.createentity(game, 40, 176, 9, 13);  // (shiny trinket)\nobj.createentity(game, 64, 176, 9, 14);  // (shiny trinket)\nobj.createentity(game, 88, 176, 9, 15);  // (shiny trinket)\nobj.createentity(game, 112, 176, 9, 16);  // (shiny trinket)\nobj.createentity(game, 136, 176, 9, 17);  // (shiny trinket)\nobj.createentity(game, 112, 32, 9, 18);  // (shiny trinket)\nobj.createentity(game, 136, 80, 9, 19);  // (shiny trinket)\nobj.createentity(game, 136, 32, 9, 20);  // (shiny trinket)\nbreak;\n\ncase rn(2,11):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,105,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,905,905,905,905,905,905,905,905,905,905,905,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,825,825,825,825,825,825,825,825,825,825,825,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,745,905,746,744,745,905,746,744,745,905,746,744,745,905,746,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,866,0,864,744,866,0,864,744,866,0,864,744,866,0,864,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,785,825,786,744,785,825,786,744,785,825,786,744,785,825,786,744\");\ntmap.push(\"104,104,104,104,226,744,866,0,0,0,0,0,0,0,0,0,0,0,0,0,0,864,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744\");\ntmap.push(\"104,104,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,744,744,744,744\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,145,185,185,185,185\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nobj.createentity(game, 64, 64, 14); //Teleporter!\nbreak;\n\ncase rn(2,12):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265,265,265,106,105,265,265,265,265,265,265,265,106,104,105,265,265,265,265,265\");\ntmap.push(\"567,567,567,568,224,226,566,567,567,567,567,567,568,224,105,266,566,567,567,567,567,567,568,224,226,566,567,567,567,567,567,568,264,106,226,566,567,567,567,567\");\ntmap.push(\"486,486,608,184,146,266,606,486,486,486,487,647,648,224,226,566,528,486,486,486,487,647,648,224,226,606,486,486,486,486,486,527,568,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,608,264,266,566,528,486,486,486,608,184,185,146,266,606,486,486,486,487,648,184,185,146,266,606,486,486,486,486,487,647,648,224,226,606,486,486,486,486\");\ntmap.push(\"486,486,527,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,608,184,146,105,266,566,528,486,486,486,486,608,184,185,146,266,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,608,264,265,266,566,528,486,486,486,486,486,608,264,265,266,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,487,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"647,648,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,648,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(2,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,696,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,696,696,697,696,696,696,696,615,495,617,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,697,696,696,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(2,14):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(2,15):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,571,6,6,6,6,6,6\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 240, 96, 10, 0, 15020);  // (savepoint)\nbreak;\n\ncase rn(3,2):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,500,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,499,660,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,539,580,0,0,0,0,578,540,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,499,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,500\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,620,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,618\");\ntmap.push(\"498,539,579,580,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,578,579,540\");\ntmap.push(\"498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,539,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498\");\n\nobj.createentity(game, 152, 96, 9, 21);  // (shiny trinket)\nbreak;\n\ncase rn(3,3):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,663,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,662,662,662,662,662,662,663,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,621,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,663,0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,662,662,662,662,663,702,702,702,702,702,702,702,702,702,581,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"662,662,662,662,662,662,663,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 24, 192, 10, 1, 3030);  // (savepoint)\nbreak;\n\ncase rn(3,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,640,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,682,681,681,681,681,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641,641,642,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,7):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(3,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,183,0,0,181,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,142,182,182,143,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,102,262,262,103,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,182,143,223,0,0,221,142,182,183,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,261,262,103,223,0,0,221,102,262,263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,221,223,0,0,221,223,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,143,142,182,182,143,142,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 248, 168, 10, 1, 9030);  // (savepoint)\nbreak;\n\ncase rn(3,10):\ntmap = new Array();\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,742,902,902,902,902,743,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,863,0,0,0,0,861,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,782,822,822,822,822,783,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741,741,863,0,0,0,0,0,0,0,861,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,261,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,262,263,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,742,902,902,902,902,902,902,743,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,863,0,0,0,0,0,0,861,741,741,742,902,902,902,902,902,902,902,902,902,743,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,861,741,741,863,0,0,0,0,0,0,0,0,0,861,741,741,741\");\ntmap.push(\"741,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,863,0,0,0,0,0,0,861,741,741,782,822,822,822,822,822,822,822,822,822,783,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,782,822,822,822,822,822,822,783,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741,741\");\ntmap.push(\"182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,183,741,741,741,741,741,741,181,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182,182\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\ntmap.push(\"101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101\");\n\nobj.createentity(game, 216, 80, 10, 1, 10030);  // (savepoint)\nobj.createentity(game, 176, 80, 10, 1, 10031);  // (savepoint)\nobj.createentity(game, 88, 80, 10, 1, 10032);  // (savepoint)\nobj.createentity(game, 128, 80, 10, 1, 10033);  // (savepoint)\nbreak;\n\ncase rn(3,11):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,229,747,748,908,908,749,747,227,107,107,107,107,108,268,268,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,869,0,0,867,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,227,107,107,107,107,229,747,788,828,828,789,747,227,107,107,107,107,229,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,267,268,268,268,268,269,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,749,869,0,0,867,869,0,0,867,869,0,0,867,748,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,869,0,0,867,788,828,828,789,869,0,0,867,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,867,788,828,828,789,747,747,747,747,788,828,828,789,869,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747,747,747,788,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,227,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,267,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,748,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,908,749,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,869,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,867,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,788,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828,789,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\nbreak;\n\ncase rn(3,12):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,108,268,268,109,108,268,268,109,108,268,268,109,108,268,268,268,109,108,268,268,268,268,109,107,108,268,268,268,109,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,269,572,574,227,229,572,574,267,269,572,574,267,269,572,573,574,227,229,572,573,573,574,267,268,269,572,573,574,267,268,268,268\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,534,614,227,229,612,533,573,573,534,533,573,573,534,492,614,227,229,612,492,492,533,573,573,573,534,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,493,653,654,227,229,612,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,227,229,612,492,492,492,492,492,492,492,614,187,188,149,269,612,492,492,492,492,492,492,492,493,654,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,614,267,269,612,492,492,492,492,492,492,492,614,267,268,269,572,534,492,492,492,492,492,493,653,654,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,533,573,573,534,492,492,492,492,492,492,492,533,573,573,573,534,492,492,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,652,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,654,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 128, 160, 10, 1, 12030);  // (savepoint)\nbreak;\n\ncase rn(3,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564\");\ntmap.push(\"564,564,564,565,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(3,15):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,645,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,603,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,563,564,525,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,563,525,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,605,683,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,643,485,483,483,483,483,483,484,645,683,0,0,0,0,0,563,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,603,483,483,483,483,483,605,0,683,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,643,485,483,483,483,483,605,0,683,0,0,0,0,563,525,483,483,483,483,483\");\ntmap.push(\"6,6,6,6,6,6,6,6,6,563,564,564,565,0,0,0,0,683,0,0,0,643,644,644,644,644,645,0,683,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,525,483,483,524,565,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,563,525,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,565,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,563,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(4,5):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,659,660,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,658,659,659,659,659,500,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,499,659,660,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,658,500,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,620,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,698,0,0,0,0,0,658,659,659,659,659\");\ntmap.push(\"659,659,659,659,659,660,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,578,579,540,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,618,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,499,660,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,578,579,579,540,498,498,498,498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,618,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,620,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,658,500,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,660,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,658,500,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,500,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,620,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,658,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(4,7):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,614,0,0,0,0,0,0,693,694,693,693,693,693,693,693,693,694,693,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,654,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,693,693,694,693,693,693,693,693,693,693,694,693,693,694,693,693,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,694,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,692,0,0,0,0,0,0,0,692,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(4,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,190,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,270,272,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,190,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,230,110,232,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,270,271,272,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,192,0,0,0,190,191,191,191,191,191,191,192,0,0,190,191,191,191,191,191,191,191,191,191,191\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,232,0,0,230,110,111,271,271,271,112,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,232,0,0,0,230,110,110,110,110,110,110,151,191,191,152,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,232,0,0,0,230,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,151,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\nbreak;\n\ncase rn(4,10):\ntmap = new Array();\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,270,271,271,112,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,751,911,911,911,911,911,911,752,750,750,750,750,750,270,271,271,271,271,271,271,271,271,271,271,271,271,271,112,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,270,271,271,271,271,112,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,750,750,750,750,751,911,911,752,750,750,750,750,872,0,0,0,270,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,0,0,0,0,870,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,831,831,831,831,792,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,751,911,911,752,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,190,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,190,152,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,190,152,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,270,271,271,271,271,271,271,271,271,112,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,872,0,0,870,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,791,831,831,792,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,872,0,0,0,0,0,230,110,110,110,110\");\ntmap.push(\"191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,152,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\ntmap.push(\"110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110\");\n\nobj.createentity(game, 256, 120, 10, 1, 10040);  // (savepoint)\nobj.createentity(game, 256, 184, 10, 1, 10041);  // (savepoint)\nobj.createentity(game, 232, 184, 10, 1, 10042);  // (savepoint)\nobj.createentity(game, 208, 184, 10, 1, 10043);  // (savepoint)\nbreak;\n\ncase rn(4,11):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,757,917,917,917,917,758,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,797,837,837,837,837,798,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,756,756,756,756,756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,196,197,197,197,197,198,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,238,756,756,878,0,0,0,0,876,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,238,756,756,797,837,837,837,837,798,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"756,756,756,756,756,756,756,756,756,756,756,756,236,116,116,116,116,238,917,917,758,756,756,756,756,757,917,917,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"197,197,197,197,197,197,197,197,197,197,197,197,158,116,116,116,116,238,0,0,876,756,756,756,756,878,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,916,917,917,917,917,918,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\nbreak;\n\ncase rn(4,12):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,236,116,116,116,116,116,116,116,116,116,116,116\");\ntmap.push(\"277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,118,116,238,0,0,0,0,0,0,0,0,0,0,236,116,117,277,277,277,277,277,277,277,277,277\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0,0,236,116,238,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0,0,276,277,278,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,485,483,483,483,484,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(4,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"690,690,690,690,690,690,690,690,690,690,691,690,690,690,690,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,690,690,690,690,690,690,690,690,690,690,690\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 152, 128, 10, 1, 13040);  // (savepoint)\nbreak;\n\ncase rn(4,14):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,493,653,653,654,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,653,654,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,652,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,573,573,573,574,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,572,573,534,492,492,492,492,533,573,574,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,652,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,533,574,0,0,0,0,692,0,0,0,0,692,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,692,0,0,0,0,692,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,533,574,0,0,0,692,0,0,0,0,692,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,574,0,692,0,0,0,0,692,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,574,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(4,15):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,482,480,480,480,480,480,480,480,602,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,640,641,482,480,480,480,481,641,642,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,680,0,0,640,641,641,641,642,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,562,0,0,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,560,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,521,561,562,0,0,680,0,0,0,680,0,0,0,680,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,521,562,0,680,0,0,0,680,0,0,0,680,0,0,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,521,561,562,0,0,0,680,0,0,0,680,0,560,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 16, 40, 10, 1, 15040);  // (savepoint)\nbreak;\n\ncase rn(5,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,7,7,7,7,7,7,7,7\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,7,7,7,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,3):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,572,573,573,574,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,693,694,693,693,693,694,693,693,694,693,612,492,492,614,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,652,653,653,654,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,692,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,572,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,652,653,654,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,572,573,574,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,612,492,614,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 272, 128, 10, 0, 3050);  // (savepoint)\nbreak;\n\ncase rn(5,4):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,490,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,5):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,646,647,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,7):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(5,8):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,184,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,264,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,184,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,224,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,264,265,266,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"185,185,185,185,185,185,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,145,185,186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,10):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,226,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,11):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,154,194,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,154,195,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,12):\ntmap = new Array();\ntmap.push(\"113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,274,275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(5,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693\");\ntmap.push(\"0,0,0,0,0,0,612,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,652,653,653,653,654,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"693,693,693,693,693,693,693,693,694,693,693,693,693,693,693,693,693,693,693,693,694,693,693,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,534,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,574,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\n\nobj.createentity(game, 184, 176, 10, 1, 13050);  // (savepoint)\nbreak;\n\ncase rn(5,14):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,577,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(5,15):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,487,647,647,647,647,488,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,487,647,647,648,0,0,0,0,606,486,486,487,647,648,0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486\");\ntmap.push(\"486,487,647,647,648,686,0,0,0,0,0,0,606,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,566,528,487,647,647,647,647\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,606,486,608,687,687,687,687,687,566,567,567,567,567,567,568,687,687,606,486,608,0,606,486,608,0,0,686,0\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,0,0,0,646,488,608,0,0,0,0,0,606,486,486,486,487,647,648,0,0,646,647,648,0,606,486,608,0,0,566,567\");\ntmap.push(\"486,608,0,0,0,686,0,0,0,566,568,0,0,646,648,0,0,0,0,566,528,486,486,486,608,0,0,0,0,0,686,0,0,606,486,608,0,0,606,486\");\ntmap.push(\"486,608,0,0,0,566,568,0,0,606,527,568,0,0,686,0,0,0,0,646,647,647,488,486,527,568,0,0,0,0,686,0,0,606,486,608,0,0,646,647\");\ntmap.push(\"486,608,687,687,687,606,527,567,567,528,486,608,0,0,686,0,0,0,0,0,0,0,646,647,488,527,568,0,0,0,686,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,646,488,486,486,486,487,648,0,0,686,0,0,0,0,0,0,0,686,0,606,487,648,0,0,0,686,0,566,528,486,608,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,646,488,486,486,608,0,0,0,686,0,0,0,0,0,0,0,686,0,646,648,0,0,0,0,686,0,606,486,487,648,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,646,647,647,648,0,566,567,567,567,568,0,0,0,566,567,568,0,0,0,0,0,0,566,567,567,528,486,608,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,0,566,528,486,486,486,608,0,0,566,528,486,608,687,687,687,687,687,687,606,486,487,647,647,648,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,566,528,486,486,487,647,648,0,0,606,486,487,648,0,0,0,0,0,0,606,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,606,486,486,487,648,0,0,0,0,646,647,648,0,0,0,0,0,0,566,528,486,608,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,0,0,686,0,0,646,488,486,608,0,0,0,0,0,0,686,0,0,0,0,566,567,567,528,487,647,648,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,608,0,0,0,566,567,568,0,0,0,646,488,608,0,0,0,0,0,0,686,0,0,0,0,606,486,487,647,648,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,527,567,568,0,606,486,608,0,0,0,0,606,527,568,0,0,0,0,566,568,0,0,0,0,646,488,608,0,0,0,0,0,0,566,567,568,0,0,0\");\ntmap.push(\"486,486,486,608,0,646,647,648,0,0,0,0,606,486,608,0,0,566,567,528,608,0,0,0,0,0,646,648,0,0,0,0,0,0,606,486,608,0,0,0\");\ntmap.push(\"486,486,486,527,568,0,0,686,0,0,0,0,606,487,648,687,687,606,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,606,487,648,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,686,0,0,0,0,606,608,0,0,0,606,486,486,608,0,0,0,0,0,0,566,567,567,568,0,0,566,528,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,0,566,567,568,0,0,606,608,0,0,0,606,486,486,527,567,567,568,687,687,687,606,486,486,608,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,566,528,486,608,0,0,606,608,0,0,0,606,486,486,486,486,486,608,0,0,0,646,647,647,648,0,0,646,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,487,648,0,0,646,648,0,0,0,606,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,608,0,606,486,608,0,0,0,0,686,0,0,566,528,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,527,567,528,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,608,0,0,0,0,686,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 72, 16, 9, 22);  // (shiny trinket)\nbreak;\n\ncase rn(5,18):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 224, 160, 13); //Warp Token\n\nbreak;\n\ncase rn(5,19):\ntmap = new Array();\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,692,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,533,573,573,574,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,693,693,693,693,612,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,652,653,653,494,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(6,2):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,7,7,7,7,7,7,7,7,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,7,7,0,0,0,0,0,0,0,0,7,7,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,481,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,7,680,7,0,0,0,0,0,0,0,0,0,0,0,0,7,680,7,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,641,641,642,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,640,641,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,7,7,7,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,7,7,7,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,641,641,642,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,640,641,641,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,7,7,7,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,7,7,7,600,480,480,480,480\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,640,641,641,641,641\");\ntmap.push(\"7,7,7,7,7,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 152, 152, 10, 0, 2060);  // (savepoint)\nbreak;\n\ncase rn(6,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 128, 120, 10, 1, 4060);  // (savepoint)\nbreak;\n\ncase rn(6,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(6,6):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,687,687,688,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,608,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,647,647,647,648,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(6,7):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,569,531,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,489,530,571,0,0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,531,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 64, 88, 10, 1, 7060);  // (savepoint)\nbreak;\n\ncase rn(6,8):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(6,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(6,10):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 152, 128, 10, 0, 10060);  // (savepoint)\nbreak;\n\ncase rn(6,11):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,615,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,615,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,655,656,657,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,696,696,696,696,696,697,696,696,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(6,12):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(6,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,688,687,687,687,687,687,687,687,687,687,687,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(6,14):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"641,641,641,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(6,15):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,491,489,611,0,0,0,0,0,609,489,490,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,689,0,0,0,0,609,489,611,0,0,0,0,0,649,650,651,0,0,0,0,0,689,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"570,570,571,690,690,690,609,489,611,0,0,0,0,0,0,689,0,0,0,0,569,570,570,571,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"489,489,611,0,0,0,649,650,651,0,0,0,0,0,569,570,570,570,571,690,609,489,489,611,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"650,650,651,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,611,0,649,650,650,651,0,0,0,0,689,0,0,0,0,0,0,0,0,0,689,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,490,650,650,650,651,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,569,570,570\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,649,650,650,651,0,0,689,0,0,0,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,569,531,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,569,570,571,0,0,0,0,0,0,0,609,489,490,651,0,0,0,0,0,0,609,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,609,489,611,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,569,531,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,649,491,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,609,489,489,611,0,0,0,0,0,0,0,569,570,571,0,0,569,531,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,531,489,530,571,0,0,0,649,650,651,0,0,609,489,490,651,0,0,0,0,0,0,0,609,489,611,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,569,570,570,570,531,490,651,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,609,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,570,571,690,690,649,650,650,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"0,0,0,0,649,650,491,489,611,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,609,490,651,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,611,0,0,0,0,569,570,570,571,0,0,609,489,611,0,0,0,0,569,531,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,530,570,571,0,0,609,489,489,530,570,570,531,489,611,0,0,0,0,609,489,611,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,489,489,611,690,690,649,650,491,489,490,650,650,650,651,0,0,0,0,609,489,611,0,0,0,0,569,570,531,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,609,489,490,650,651,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,609,489,530,571,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,569,570,531,489,611,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,609,489,489,611,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,609,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,611,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"570,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,611,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,530,570,570,570,570,570,570,571,0,0,0,0,0,0,609,489,530,570,570,570,570,531,489,530,570,570,570,570,570,531,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 48, 10, 1, 15060);  // (savepoint)\nbreak;\n\ncase rn(6,18):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,684,684,684,684,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483,605,0,0,0,0,603,483,483\");\nbreak;\n\ncase rn(6,19):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,608,687,687,687,687,606,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,646,647,647,648,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(7,1):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,686,0,0,686,0,0,686,0,0,686,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 192, 104, 13); //Warp Token\n\nbreak;\n\ncase rn(7,2):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"653,653,653,653,653,653,653,653,653,653,494,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492,492,493,653,653,653,653,653\");\ntmap.push(\"7,7,7,7,7,7,7,7,7,7,612,492,492,492,614,7,7,7,7,7,7,7,7,7,7,7,612,492,492,492,492,492,492,493,654,7,7,7,7,7\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,614,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,612,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,493,654,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,652,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,493,654,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,494,492,493,654,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,614,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,654,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 136, 10, 0, 2070);  // (savepoint)\nbreak;\n\ncase rn(7,3):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,496,656,656,656,656,497,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,496,657,0,0,0,0,655,497,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,575,577,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,575,537,536,577,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,615,495,495,617,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,655,497,496,657,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,617,0,0,0,655,657,0,0,0,615,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,575,537,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,575,537,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,536,576,576,576,576,537,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(7,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,568,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,568,0,0,0,606,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,567,568,0,0,0,606,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 208, 128, 10, 1, 4070);  // (savepoint)\nbreak;\n\ncase rn(7,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,641,641,641,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,680,0,640,641,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,680,0,0,0,640,641,482,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,680,0,0,0,0,680,600,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,640,482,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,680,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,560,561,562,0,0,0,680,0,640,482,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,602,0,0,0,680,0,0,600,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,521,562,0,0,680,0,0,640,482,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,602,0,0,680,0,0,0,600,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,521,562,0,680,0,0,0,640,641,482,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,602,0,680,0,0,0,680,0,640,641,641\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,521,561,562,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,600,480,480,480,480,480,602,0,0,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,521,561,562,0,680,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,600,480,480,480,480,480,480,480,521,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(7,6):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,653,654,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,692,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,692,0,0,0,572,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,692,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,493,654,0,0,692,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,692,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,572,573,534,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(7,7):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(7,8):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(7,9):\ntmap = new Array();\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,684,685,684,684,685,684,684,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,683,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 64, 112, 14); //Teleporter!\nbreak;\n\ncase rn(7,10):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,0,695,0,0,0,695,0,0,0,615,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,575,576,576,576,576,576,577,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,497,495,617,0,0,575,576,577,0,0,615,495,617,0,0,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,696,696,615,495,617,696,696,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"0,0,695,0,0,0,0,0,695,0,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,615,495,617,0,0,615,495,617,0,0,615,495,617,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,617,696,696,615,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,655,656,657,0,0,615,495,617,0,0,655,656,657,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,695,0,0,0,615,495,617,0,0,0,695,0,0,0,615,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,537,495,495,495,495,495,617,696,696,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,615,495,495,495\");\nbreak;\n\ncase rn(7,11):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,647,647,647,647,648,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,686,0,0,0,686,0,0,0,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,566,567,567,567,567,567,567,567,567,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,606,486,486,486,486,486,486,486,487,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,646,647,647,647,647,647,647,647,648,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(7,14):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,605,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 48, 192, 10, 1, 14070);  // (savepoint)\nbreak;\n\ncase rn(8,0):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,6,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,7,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(8,1):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(8,2):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,646,488,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,646,488,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,648,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,647,647,648,7,7,7,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,487,647,647,647,648,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,648,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\nbreak;\n\ncase rn(8,3):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483\");\nbreak;\n\ncase rn(8,4):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,543,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,543,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,582,582,583,0,0,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,581,582,582,582,582,582,543,501,501,501,542,582,583,0,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"0,0,0,0,581,582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"582,582,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,583,0,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,581,543,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501\");\nbreak;\n\ncase rn(8,5):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,496,656,657,0,0,0,695,0,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,497,495,495,495,617,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,496,657,0,0,0,0,0,695,0,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,575,576,576,577,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,575,537,495,495,536,577,0,0,0,0,0,0,655,497,495,495,617,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,655,497,495,495,495,536,577,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,615,495,495,495,495,536,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,655,656,497,495,495,617,696,696,696,696,696,696,615,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,655,497,495,536,577,0,0,0,0,0,615,495,495,495,536,577,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,536,577,0,0,0,0,655,497,495,495,495,536,577,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,615,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,655,497,495,495,617,696,696,696,696,696,615,495,495,495,495,536,577,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,615,495,495,617,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,655,497,495,495,495,495,617,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,615,495,495,617,0,0,0,0,0,0,615,495,495,495,495,617,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,496,656,657,0,0,0,0,0,615,495,495,536,577,0,0,0,0,0,655,497,495,495,496,657,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,657,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,655,656,656,657,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,575,537,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,0,575,537,495,495,495,536,577,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,695,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,536,577,0,0,0,0,0,0,695,0,0,0,0,575,576,537,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 40, 10, 1, 5080);  // (savepoint)\nbreak;\n\ncase rn(8,6):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,490,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,490,650,651,0,0,0,0,689,0,0,0,649,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,649,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,611,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,530,571,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 96, 72, 13); //Warp Token\n\nbreak;\n\ncase rn(8,7):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,614,693,693,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,614,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,652,653,653,653,653,654,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,494,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492\");\nbreak;\n\ncase rn(8,8):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,485,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,563,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,565,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,605,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,524,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,563,564,564,564,564,564,564,564,525,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,484,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,645,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,605,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,603,483,483\");\ntmap.push(\"483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(8,10):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,493,653,653,494,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,614,0,0,612,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,493,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,654,0,0,652,494,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,572,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,693,693,693,693,612,492,492,492,492,492,492,492,492,614,693,693,693,693,693,693,693,693,693,693,693,693,693,693,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,612,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\nbreak;\n\ncase rn(8,11):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,684,684,684,684,603,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,643,644,644,644,644,644,644,485,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,605,0,0,0,0,0,683,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,524,564,564,564,564,564,564,565,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,484,644,644,644,645,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,485,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483\");\n\nobj.createentity(game, 176, 40, 14); //Teleporter!\nobj.createentity(game, 120, 128, 10, 1, 11080);  // (savepoint)\nbreak;\n\ncase rn(8,12):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\nbreak;\n\ncase rn(8,13):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480,480,481,641,641,641,641,641,641,641,641,641,641,641,641,641,641,482,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,480,602,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,560,561,561,561,562,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,560,522,480,480,602,681,681,681,681,681,600,480,480,480,480,602,681,681,681,681,681,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,481,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,560,522,480,480,480,602,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,0,600,480,480,602,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,600,480,480,480,481,642,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,560,522,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,0,0,0,680,0,0,0,0,0,560,561,522,480,480,480,602,681,681,681,681,681,681,600,480,480\");\ntmap.push(\"0,0,0,0,560,522,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,522,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,642,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,600,480,480\");\ntmap.push(\"0,0,0,0,640,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,560,561,522,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480\");\nbreak;\n\ncase rn(8,14):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,492,492,492,493,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,493,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\n\nobj.createentity(game, 40, 152, 10, 1, 14080);  // (savepoint)\nbreak;\n\ncase rn(8,15):\ntmap = new Array();\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\nbreak;\n\ncase rn(8,16):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,491,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,690,690,690,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,649,650,491,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,7,7,649,650,650,651,7,7,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,490,650,651,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489\");\n\nobj.createentity(game, 152, 80, 10, 1, 16080);  // (savepoint)\nbreak;\n\ncase rn(8,17):\ntmap = new Array();\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,499,659,659,500,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,499,659,660,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,699,618,498,498,499,659,660,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,499,659,660,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498\");\nbreak;\n\ncase rn(8,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,606,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,6,606,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(8,19):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,645,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,7,0,0,0,0,0,0,0,6,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(10,0):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,1):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,2):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,660,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,658,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,580,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(10,3):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,646,647,647,647,488,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(10,8):\ntmap = new Array();\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,296,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,415,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,375,376,376,376,376,376,337,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,417,698,698,698,698,375,376,377,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,455,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,457,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\ntmap.push(\"295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295\");\n\nobj.createentity(game, 80, 40, 9, 23);  // (shiny trinket)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,9):\ntmap = new Array();\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,403,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,443,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,405,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,10):\ntmap = new Array();\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,285,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,403,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,443,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,357,398,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,317,477,478,0,0,0,0,0,0,815,695,695,695,695,695,695,695\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,363,364,364,364,364,364,364\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,0,815,403,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,363,364,325,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,363,364,325,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,316,438,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,11):\ntmap = new Array();\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,117,278,0,0,0,0,0,0,0,0,0,0,572,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,572,534,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,198,0,0,0,0,0,0,0,0,652,653,494,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,0,0,0,0,0,0,0,652,494,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,197,198,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,157,197,198,0,0,0,0,0,0,612,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,572,573,573,534,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,238,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,12):\ntmap = new Array();\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,677,518,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,591,591,592,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,670,671,671,671,671,671,671,671,671,671,512,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,636,516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,676,677,677,678,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,557,597,597,597,597,597,597,597,597,598,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,516,516,516,516,516,516,516,516,516,638,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,517,677,677,677,677,677,677,677,677,678,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,632,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,551,591,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,0,0,0,0,0,0,0,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,590,591,591,591,591,591,591,591,591,591,552,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\ntmap.push(\"516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510\");\n\nobj.createentity(game, 184, 176, 10, 1, 12100);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,13):\ntmap = new Array();\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,514,675,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,554,595,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,264,106,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,184,146,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"513,513,635,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,14):\ntmap = new Array();\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,443,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,403,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,357,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"316,316,316,316,438,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(10,15):\ntmap = new Array();\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,536,577,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,536,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,577,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,615,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,655,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,615,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(10,16):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 216, 72, 10, 1, 16100);  // (savepoint)\nbreak;\n\ncase rn(10,17):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,493,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(10,18):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(10,19):\ntmap = new Array();\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,502,662,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,502,662,663,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,502,662,663,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,502,662,663,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,503,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,502,662,663,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,661,662,662,503,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,502,663,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,661,662,662,662,662,662,662\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,702,702,702,702,703,702,702,702,703,702,702,702,702,702,703,702,702,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,623,0,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0\");\ntmap.push(\"501,501,501,542,583,0,0,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,582,582,582,582\");\ntmap.push(\"501,501,501,501,542,582,583,0,701,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,701,0,0,0,0,0,701,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,542,582,583,0,701,0,0,0,0,0,701,0,0,0,0,0,581,582,582,543,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,542,582,583,0,0,0,701,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,542,582,582,582,583,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,702,702,702,702,702,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\ntmap.push(\"501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501\");\n\nobj.createentity(game, 40, 112, 9, 24);  // (shiny trinket)\nbreak;\n\ncase rn(11,0):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,1):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,2):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,577,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,577,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,657,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(11,3):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(11,8):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,9):\ntmap = new Array();\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"310,310,432,0,0,0,0,390,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"471,471,472,0,0,0,0,470,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471,471\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391,391\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\ntmap.push(\"310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,10):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,94,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,172,173,173,173,173,173,173,174,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212,92,92,92,92,92,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92\");\ntmap.push(\"173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134,92,92,92,92,92,92,214,683,683,683,252,253,253,253,253,253,253,253,253,253,253\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(11,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,531,489,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,569,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(11,17):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,680,0,0,0,0,0,0,560,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,680,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,562,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,640,641,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,681,681,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(11,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(11,19):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(12,0):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,490,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,166,167,167,167,168,609,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,206,86,86,86,208,609,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,611,246,247,247,247,248,609,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,490,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"489,489,530,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,166,167,167,167,168,166,167,167,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,87,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,208,206,86,208,207,207,207,207\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,248,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,571,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,208,207,207,207,207\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,127,167,167,167,167\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,490,650,650,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,206,86,86,86,86,86,86\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,166,167,168,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,246,247,247,247,247,247,247\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,206,86,208,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,246,247,248,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(12,1):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,580,0,0,0,0,0,698,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,698,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(12,2):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(12,8):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,374,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292\");\n\nobj.createentity(game, 240, 72, 10, 1, 8120);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,9):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,137,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\ntmap.push(\"95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,10):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,224,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,266,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,224,104,104,104\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,146,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(12,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(12,17):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,571,0,0,0,0,0,689,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,689,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,490,650,651,0,0,0,0,649,650,491,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(12,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,646,647,647,647,647,647,647,647,488,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,686,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,686,0,0,0,0,0,646,647,647,647,647,647,647,647,647,647\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,686,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,0,0,0,0,0,686,0,0,0,0,0,0,566,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,686,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,568,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,487,647,648,0,0,0,0,646,647,488,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,687,687,687,687,687,687,687,687,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\nbreak;\n\ncase rn(12,19):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,569,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,649,650,650,650,650,650,650,650,491,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,689,0,0,0,0,0,649,650,650,650,650,650,650,650,650,650\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(13,1):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,217,216,216,216,216,216,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,136,176,176,176,176,176,176,176,176,176,176,176\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,215,95,95,95,95,95,95,95,95,95,95,95,95,95\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,215,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,175,176,176,176,176,176,176,176,176\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,95,95,95,95,95,95,95\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,96,256,256,256,256,256,256\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,577,175,176,176,176,177,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,696,696,696,696,696,696,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,215,95,95,95,217,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,215,95,95,95,217,0,0,0,0,0,0,255,256,256,256,257,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,617,255,256,256,256,257,0,0,0,0,0,0,575,576,576,576,577,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,536,576,576,576,576,577,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,615,495,495,495,617,696,696,696,696,696,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,615,495,495,495,617,0,0,0,0,0,215,95,217,216,216,216,216,216,216\");\nbreak;\n\ncase rn(13,2):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,681,681,681,681,681,681,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,481,641,641,641,641,641,641,641,641,641,642,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,681,681,681,681,681,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,602,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,641,641,642,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,211,210,210,210,210,210,210\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,130,170,170,170,170,170,170\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,680,0,0,0,0,0,0,0,249,250,250,250,250,250,250,250,250\");\ntmap.push(\"480,480,480,480,521,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\n\nobj.createentity(game, 48, 96, 14); //Teleporter!\nbreak;\n\ncase rn(13,14):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,250,250,91,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,90,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,209,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,131,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,775,776,776,776,776,776,776,776,776,776,776,776,776,776,776,777,0,0,0,209,89,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,249,250,250,250,250,250,250\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,169,170,170,170,170,170,170,171,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,211,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,90,250,250,250,251,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"89,89,89,89,89,89,89,89,211,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,211,695,695,817,0,0,0,0,815,695,695,695,695,695\");\ntmap.push(\"250,250,250,250,250,250,250,250,251,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,130,170,170,170,170,170,170,170,170,170,170,170,170,170\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,756,0,0,0,0,0,756,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,817,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,396,397,397,397,397,397,397,397,397,397,397,397,398,856,856,856,856,856,856,856,856,856,856,856,856,857,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,476,477,477,477,477,477,477,477,477,477,477,477,478,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 280, 32, 10, 1, 14130);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(13,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,581,582,583,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,621,501,623,702,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,661,662,663,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,581,582,583,0,0,0,701,0,0,0,0,701,0,0,0,581,582,583,0,0,581,582,583,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,702,702,621,501,623,702,702,702,703,702,702,702,702,703,702,702,702,621,501,623,702,702,621,501,623,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,661,662,663,0,0,0,701,0,0,0,0,701,0,0,0,661,662,663,0,0,661,662,663,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,702,702,703,702,702,702,702,702,702,702,702,702,703,702,702,702,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,701,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,581,582,583,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,621,501,623,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,661,662,663,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,701,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(13,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,575,576,576,537,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,575,576,576,537,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,655,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,496,656,656,656,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,655,656,656,656,656,657,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,695,0,0,0,0,0,0,695,0,0,0,0,0,615,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 80, 104, 10, 1, 16130);  // (savepoint)\nbreak;\n\ncase rn(13,17):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"0,0,0,0,695,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,696,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 240, 128, 10, 1, 17130);  // (savepoint)\nbreak;\n\ncase rn(13,18):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"650,650,650,650,650,650,650,650,650,650,650,650,650,650,650,651,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(13,19):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,164,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,83,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,244,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,163,164,165,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,203,83,205,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,605,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(14,14):\ntmap = new Array();\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,293,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,414,9,9,9,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,414,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"292,292,292,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,414,782,782,782,412,292,292,292,292,292,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,454,701,701,701,452,453,453,453,453,453,453,453,453,453,453,453\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701\");\ntmap.push(\"373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373,374,701,701,701,701,372,373,373,373,373,373,373,374,701,701,701,372,373,373,373,373,373,373\");\ntmap.push(\"292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292,414,701,701,701,701,412,292,292,292,292,292,292,414,701,701,701,412,292,292,292,292,292,292\");\ntmap.push(\"453,453,453,453,453,294,414,862,862,862,412,292,292,292,292,292,292,414,862,862,862,862,412,292,292,292,292,292,292,414,862,862,862,412,293,453,453,453,453,453\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,0,0,0,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,0,0,0,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,414,8,8,8,412,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,414,8,8,8,412,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,412,333,373,373,373,334,292,292,292,292,292,292,414,0,0,0,0,412,292,292,292,292,292,292,333,373,373,373,334,414,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,292,414,8,8,8,8,412,292,293,453,453,453,453,453,453,453,453,453,454,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,333,373,373,373,373,334,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,452,453,453,453,453,453,453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(14,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,572,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,574,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,654,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,693,694,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"573,573,573,573,573,573,573,573,573,573,573,573,574,693,693,693,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,574,693,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,574,693,693,693,693,693,693,693,693,693,694,693,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,692,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,533,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(14,17):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"659,659,659,659,659,659,659,659,659,659,659,659,659,660,699,700,699,699,699,699,699,699,699,699,700,699,658,500,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"579,579,579,579,579,579,579,579,579,579,579,579,579,580,699,700,699,699,699,699,699,699,699,699,700,699,578,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,698,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,580,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(14,18):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,659,659,660,0,698,0,0,0,658,659,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,659,659,660,0,0,0,0,698,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,658,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,698,0,0,0\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,578,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(14,19):\ntmap = new Array();\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495\");\ntmap.push(\"495,495,495,617,696,696,696,696,696,696,696,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,536,577,0,0,0,0,0,0,0,0,655,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,617,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,577,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,617,0,0,0,0,0,0,695,0,0,0,695,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 176, 72, 14); //Teleporter!\nobj.createentity(game, 88, 160, 10, 1, 19140);  // (savepoint)\nbreak;\n\ncase rn(15,14):\ntmap = new Array();\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,705,865,865,706,704,705,865,865,706,704,705,865,865,706,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,186,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,106,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,826,0,0,824,704,826,0,0,824,704,826,0,0,824,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,745,785,785,746,704,745,785,785,746,704,745,785,785,746,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,226,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,145,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185,185\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,264,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(15,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,481,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(15,17):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(15,18):\ntmap = new Array();\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,487,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"647,647,647,647,647,647,647,647,647,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,686,0,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,568,0,0,0,686,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,527,567,567,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 88, 96, 10, 0, 18150);  // (savepoint)\nbreak;\n\ncase rn(15,19):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,530,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,570,570,570\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,570,570,570,570,570,570,570,570,570,570,570,531,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(16,4):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,484,644,644,644,485,483,483,483,483,483,483,483,483,484,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,605,163,164,165,643,644,644,644,644,644,644,644,644,645,163,164,165,603,483,483,483,484,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"483,605,203,83,205,163,164,164,164,164,164,164,164,164,165,203,83,205,603,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,243,244,244,244,244,244,244,244,244,245,243,244,245,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,565,163,165,0,0,0,0,0,0,0,0,0,0,163,165,563,525,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,243,245,643,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,605,203,205,0,0,0,0,0,0,0,0,0,0,163,165,563,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,484,645,243,245,0,0,0,0,0,0,0,0,0,0,243,245,643,485,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,163,164,165,163,164,164,164,164,164,164,164,164,165,163,164,165,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,203,83,205,243,244,244,244,244,244,244,244,244,245,203,83,205,603,483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,605,243,244,245,563,564,564,564,564,564,564,564,564,565,243,244,245,603,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,524,564,564,564,525,483,483,483,483,483,483,483,483,524,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\n\nobj.createentity(game, 72, 120, 13); //Warp Token\n\nbreak;\n\ncase rn(16,14):\ntmap = new Array();\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,690,850,850,691,689,690,850,850,691,689,690,850,850,691,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,109,107,107,107,107,107,107,107,107,107\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,267,268,268,268,268,268,268,268,268,268\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,811,0,0,809,689,811,0,0,809,689,811,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,730,770,770,731,689,730,770,770,731,689,730,770,770,731,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,187,188,189,689,811,0,0,0\");\ntmap.push(\"689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,227,107,229,689,811,0,0,0\");\ntmap.push(\"188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,149,107,229,850,851,0,0,0\");\ntmap.push(\"107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,0\");\ntmap.push(\"268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,269,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nobj.createentity(game, 176, 152, 10, 1, 14160);  // (savepoint)\nbreak;\n\ncase rn(16,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,496,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(16,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(17,4):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,499,659,659,659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"659,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"579,579,579,579,579,579,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,6,6,6,6,6,6,6,6,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,579,580,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,580,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,5):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,602,6,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,562,6,6,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,562,6,6,6,6\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\ncase rn(17,12):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,760,761,761,761,761,761,761,761,761,761,761,761,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,577,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495\");\n\nobj.createentity(game, 40, 40, 14); //Teleporter!\nobj.createentity(game, 192, 120, 10, 1, 12170);  // (savepoint)\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,13):\ntmap = new Array();\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,684,844,844,844,844,685,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,805,0,0,0,0,803,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,724,764,764,764,764,725,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\ntmap.push(\"92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,683,683,683,683,683,683,212,92,92,92,92,92\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,14):\ntmap = new Array();\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,209,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,695,169,170,170,170,170,170,170,170,170,170,170,170,170,170,131,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,855,856,856,856,856,856,856,856,856,856,856,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,15):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,837,837,837,837,837,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,836,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nbreak;\n\ncase rn(17,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,567,567,567,567,567,567,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,570,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,490,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,491,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,530,570,570,570,571,0,0,0,0,0,0,0,0,569,570,570,570,531,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,609,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,649,650,650,650,650,650,651,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 112, 72, 14); //Teleporter!\nbreak;\n\ncase rn(17,18):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(17,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,566,567,568,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,568,0,0,566,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,608,0,0,606,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,527,567,567,528,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,646,488,486,486,487,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"567,567,567,567,567,567,567,567,567,568,687,687,687,687,687,687,687,687,606,486,486,608,687,687,687,687,687,687,687,687,566,567,567,567,567,567,567,567,567,567\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,646,647,647,648,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,527,568,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,566,528,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,527,567,568,0,0,0,0,0,0,0,0,0,0,0,0,566,567,528,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,567,567,567,567,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\ntmap.push(\"486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486\");\n\nobj.createentity(game, 152, 152, 10, 0, 19170);  // (savepoint)\nbreak;\n\ncase rn(18,4):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,496,656,656,656,497,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,617,7,7,7,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,617,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,657,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(18,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,611,0,0,0,569,570,571,0,0,0,0,0,6,569,570,571,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,609,611,6,0,0,649,650,651,0,0,0,0,0,569,531,489,611,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,531,530,571,0,0,0,689,0,0,0,0,0,0,609,489,489,611,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,611,0,0,0,689,0,0,0,0,0,0,609,489,489,530,571,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,0,0,0,0,0,0,0,0,0,6,609,489,489,611,6,0,0,689,0,0,0,0,0,6,609,489,489,489,611,6,6,0,0,0,0,0\");\ntmap.push(\"570,570,570,571,6,0,0,0,0,0,6,6,0,569,531,489,489,530,571,0,0,689,0,0,0,0,0,569,531,489,489,489,530,570,571,0,0,0,0,0\");\ntmap.push(\"489,489,489,530,571,0,0,0,0,6,569,571,0,609,489,489,489,489,611,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,611,0,0,6,6,6\");\ntmap.push(\"489,489,489,489,611,0,0,0,0,569,531,611,0,609,489,489,489,489,611,0,0,569,571,0,0,0,0,609,489,489,489,489,489,489,611,6,0,569,570,570\");\ntmap.push(\"489,489,489,489,611,6,0,0,0,609,489,611,0,609,489,489,489,489,611,0,6,609,611,0,0,0,0,609,489,489,489,489,489,489,530,571,6,609,489,489\");\ntmap.push(\"489,489,489,489,530,571,6,6,6,609,489,611,6,609,489,489,489,489,611,6,569,531,611,0,0,0,6,609,489,489,489,489,489,489,489,530,570,531,489,489\");\ntmap.push(\"489,489,489,489,489,530,570,570,570,531,489,530,570,531,489,489,489,489,530,570,531,489,611,0,0,0,569,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,611,6,6,6,609,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,530,570,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\nbreak;\n\ncase rn(18,15):\ntmap = new Array();\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,514,674,674,674,515,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,369,370,371,633,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,633,513,513,635,409,289,411,633,513,514,674,674,515,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,450,451,633,513,513,635,449,450,451,633,513,635,369,371,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,594,555,513,513,554,594,594,594,555,513,635,449,451,633,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,290,450,450,451,633,513,513,513,513,513,513,513,513,513,513,513,513,554,594,594,555,513,513,513,513,513\");\ntmap.push(\"289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,593,594,594,555,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"450,450,450,450,450,450,450,450,450,450,450,450,450,450,451,633,513,513,514,674,674,515,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,369,371,633,513,514,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674,674\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,635,449,451,633,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,633,513,513,554,594,594,555,513,635,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,673,674,674,674,674,674,674,674,675,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,796,0,0,0,0,796,0,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,593,594,594,594,594,594,594,595,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,673,674,674,674,674,674,674,675,0,0,0,0,0,0,0,796,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,593,594,595,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,633,513,635,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,673,674,675,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nroomtileset = 0; // (Use space station tileset)\nobj.createentity(game, 104, 152, 10, 1, 15180);  // (savepoint)\nbreak;\n\ncase rn(18,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,522,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,482,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,641,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(18,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,525,483,483,483,483,483\");\ntmap.push(\"564,564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,524,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,525,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(19,4):\ntmap = new Array();\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,484,644,644,644,644,644,485,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,605,7,7,7,7,7,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"483,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,605,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"644,644,644,644,644,644,644,645,0,0,0,0,0,643,644,644,644,644,644,644,645,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,644,644,644,644,644\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,684,684,685,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,685,684,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,563,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,643,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,645,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\n\nobj.createentity(game, 192, 176, 10, 1, 4190);  // (savepoint)\nbreak;\n\ncase rn(19,5):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,575,577,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0,0,575,577,0,0,0,0,0,0,0\");\ntmap.push(\"0,0,0,0,0,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"6,6,6,6,6,615,617,0,0,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"576,576,576,576,576,537,617,6,6,0,0,0,615,617,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,536,576,577,6,6,6,615,617,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,536,576,576,576,537,536,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,0,0,615,617,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,577,6,6,615,617,6,6,6,6,6,6,6\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,537,536,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,9):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,497,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,496,656,656,656,656\");\ntmap.push(\"495,495,495,495,495,495,496,656,656,656,657,7,7,7,7,7,7,7,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,615,495,617,0,0,0,0\");\ntmap.push(\"495,495,495,496,656,656,657,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0,0,0,0,0,0,0,0,0,655,656,657,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,496,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,577,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,6,615,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,6,6,575,576,576,576,576,576,576,537,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,575,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,575,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,10):\ntmap = new Array();\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,500,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,7,7,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,499,659,659,660,7,7,7,0,0,0,0,618,498,498,498,498,498,498\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,7,7,7,0,0,0,0,0,0,0,658,659,659,659,659,659,659\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,658,500,498,498,498,498,498,498,499,659,659,500,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,658,500,498,498,498,499,659,660,7,7,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,658,659,659,659,660,0,0,0,0,618,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,658,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,539,579,579,579,580,0,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,539,580,0,0,0,0,0,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,539,579,579,579,579,580,0,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,0,0,0,0,0,0,0,0,0,578,580,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,580,6,6,6,6,6,6,618,620,6,6,6,6,6,6,6,6,6,6,6,6,6\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,539,579,579,579,579,579,579,540,539,579,579,579,579,579,579,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\n\nobj.createentity(game, 32, 152, 10, 1, 10190);  // (savepoint)\nbreak;\n\ncase rn(19,11):\ntmap = new Array();\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,496,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,496,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,0,695,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,575,576,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,536,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,497,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,615,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,655,656,656,497,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0,0,0,615,495,495,495,495,495,495\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0,0,0,655,656,656,497,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0,0,0,0,695,0,615,495,495,495\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,0,0,0,695,0,655,656,656,656\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,696,696,696,696,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,695,0,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,577,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,536,576,576,576,576\");\ntmap.push(\"495,495,617,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,536,576,576,576,576,537,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\nbreak;\n\ncase rn(19,12):\ntmap = new Array();\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,499,659,660,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,0,0,0,0,0,698,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,0,0,698,0,0,578,579,579,579,579,579,579,579\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,578,579,579,579,579,540,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,698,0,578,579,579,540,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,698,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,578,579,540,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,699,699,699,699,699,699,699,699,699,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,500,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"498,498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,499,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"498,498,498,498,498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\nbreak;\n\ncase rn(19,13):\ntmap = new Array();\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,481,642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,521,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,560,561,561,561,522,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,602,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480\");\nbreak;\n\ncase rn(19,14):\ntmap = new Array();\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,611,690,691,690,690,691,690,690,690,690,690,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,570,571,0,0,0,0,0,0,0,649,650,651,0,689,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,489,611,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,650,651,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,651,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,0,0,0,0,0,0,0,569,570,571,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,569,571,0,0,0,0,0,609,489,611,690,690,690,690,690,690,690,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,690,691,690,609,611,0,0,0,0,0,649,650,651,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,689,0,649,651,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,531,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\ntmap.push(\"489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489\");\n\nobj.createentity(game, 80, 144, 10, 1, 14190);  // (savepoint)\nbreak;\n\ncase rn(19,15):\ntmap = new Array();\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"492,492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"492,492,492,493,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492,492\");\ntmap.push(\"653,653,653,654,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,494,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,534,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,653,494,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,534,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,652,653,653,653,653,494,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,572,573,573,573,573,573,573,573,534,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492\");\nbreak;\n\ncase rn(19,16):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,565,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,683,0,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,684,685,684,684,685,684,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,683,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,563,564,565,0,0,0,0,0,0,0,643,644,644,644,644,485,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,0,0,0,0,50,603,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,0,0,0,0,0,0,0,563,564,564,564,564,525,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,605,684,684,684,684,684,684,684,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,645,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483\");\nbreak;\n\ncase rn(19,17):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,497,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,497,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0,695,0,0,0\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495\");\n\nobj.createentity(game, 168, 88, 10, 1, 17190);  // (savepoint)\nbreak;\n\ncase rn(19,18):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,500,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,699,699,699,699,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,659,660,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,0,0,0,0,698,0,0,0,0,0,618,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,579,579,579,579,579,579,579,579,579,579,540,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498\");\nbreak;\n\ncase rn(19,19):\ntmap = new Array();\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,640,482,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"561,561,561,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,521,561,561,562,0,0,0,0,0,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,521,561,561,561,561,562,0,0,0,0,0,0,0,600,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,521,561,561,561,561,561,561,561,522,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\ntmap.push(\"480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480\");\nbreak;\n\n"
  },
  {
    "path": "tools/editors/World Mapping Editor/render.hpp",
    "content": "void mapeditrender(){\n  if(tileset==0){\n    clear_to_color(buffer, makecol(8,8,8));\n    for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(8,8,8)); //a simple grid\n      if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16));\n      if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16));\n\n      //Minor guides\n      if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n      if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(24,24,24));\n\n      //Major guides\n      if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n      if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n    }\n  }\n\n  }else{\n    clear_to_color(buffer, makecol(0,0,0));\n    for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(16,16,16)); //a simple grid\n      if(i%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n      if(j%4==0) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(32,32,32));\n\n      //Minor guides\n      if(i==9) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(i==30) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(j==6 || j==7) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n      if(j==21 || j==22) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(48,48,48));\n\n      //Major guides\n      if(i==20 || i==19) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n      if(j==14) rect(buffer, i*8, j*8, (i*8)+7, (j*8)+7, makecol(64,64,64));\n    }\n  }\n\n  }\n\n\n  for(int j=0; j<30; j++){\n    for(int i=0; i<40; i++){\n      if(mapcontents[i][j]>0) drawtile(i*8, j*8, mapcontents[i][j]);\n    }\n  }\n\n\n  //Draw entities\n  drawentities();\n  //GUI\n  rect(buffer, 4,230,13,239,makecol(128,128,128));\n  drawtile(5, 231, ctile);\n  print(buffer, 24, 231, \"Tile \" + its(ctile), 255,255,255);\n  tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx-100)+\",\"+its(mapy-100)+\"]\";\n  print(buffer, 200, 231, tempstring, 196,196,255);\n\n  if(savednote>0){\n    if(savednote>70){\n      temp=200-((90-savednote)*10);\n      print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n    }else if(savednote<20){\n      temp=(20-savednote)*10;\n      print(buffer, 24, 115, \"[Map Saved]\", 255-temp,255-temp,255-temp, true);\n    }else{\n      print(buffer, 24, 115, \"[Map Saved]\", 255,255,255, true);\n    }\n\n    savednote--;\n  }\n\n\n  rect(buffer, (xp*8), (yp*8), (xp*8)+7, (yp*8)+7, makecol(255,128,128));\n  r2print(buffer, 5, 5, \"[\" + currentarea+\"]\", 128,128, 255);\n  if(test) print(buffer, 5, 5, teststring, 255,255,255);\n\n  //Instructions\n  //print(buffer, 5, 5, \"Simple Tool framework\", 255,255,255);\n\n  stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n  rprint(biggerbuffer, 5, 35, \"R[<<<] T[>>>] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n  rprint(biggerbuffer, 5, 45, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n  rprint(biggerbuffer, 5, 35, \"R      T      Y       U        I        O        P      \", 128,128, 255);\n  rprint(biggerbuffer, 5, 45, \"Q       W           A+       S+         F      \", 128,128, 255);\n\n  //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n  //for(int i=0; i<numentities; i++){\n  //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n  //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n // }\n\n  blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n  //Instructions, more info\n  show_video_bitmap(page[currentpage]);\n  currentpage = (currentpage+1)%3;\n}\n\nvoid arearender(){\n  clear_to_color(buffer, makecol(0,0,0));\n  for(int i=0;i<20; i++){\n    for(int j=0; j<20; j++){\n      switch(areamap[i][j]){\n        case 0:\n          for(int i2=0; i2<12; i2++){\n            for(int j2=0; j2<12; j2++){\n              temp=int(rand()%96);\n              putpixel(buffer, i2+(i*12), j2+(j*12), makecol(temp,temp,temp));\n            }\n          }\n          //rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n        break;\n        case 1:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(64,64,64));\n        break;\n        case 2:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,164));\n        break;\n        case 3:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(164,16,16));\n        break;\n        case 4:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,164,16));\n        break;\n        case 5:\n          rectfill(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(16,16,16));\n          rect(buffer, i*12, j*12, (i*12)+11, (j*12)+11, makecol(164,164,16));\n        break;\n      }\n    }\n  }\n\n  rect(buffer, (mapx-100)*12, (mapy-100)*12, ((mapx-100)*12)+11, ((mapy-100)*12)+11, makecol(196,196,196));\n\n  tempstring=\"(\"+its(xp)+\",\"+its(yp)+\") [\"+its(mapx-100)+\",\"+its(mapy-100)+\"]\";\n  print(buffer, 200, 231, tempstring, 196,196,255);\n  r2print(buffer, 5, 5, \"[\" + currentarea+\"]\", 128,128, 255);\n\n  if(savednote>0){\n    if(savednote>70){\n      temp=200-((90-savednote)*10);\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255-temp,255-temp,255-temp, true);\n    }else if(savednote<20){\n      temp=(20-savednote)*10;\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255-temp,255-temp,255-temp, true);\n    }else{\n      print(buffer, 24, 115, \"[Super Export Complete!]\", 255,255,255, true);\n    }\n\n    savednote--;\n  }\n\n  stretch_blit(buffer, biggerbuffer, 0, 0, 320, 240, 0, 0, 640, 480);\n  /*rprint(biggerbuffer, 5, 35, \"R[<<<] T[>>>] Y[Plat] U[Coins] I[Shiny] O[Enemy] P[Save]\", 196,196,196);\n  rprint(biggerbuffer, 5, 45, \"Q[Edge] W[AntiEdge] A+[Move] S+[Invert] F[Fill]\", 196,196,196);\n\n  rprint(biggerbuffer, 5, 35, \"R      T      Y       U        I        O        P      \", 128,128, 255);\n  rprint(biggerbuffer, 5, 45, \"Q       W           A+       S+         F      \", 128,128, 255);\n*/\n  //print(biggerbuffer, 5, 5, its(numentities), 255,255,255);\n  //for(int i=0; i<numentities; i++){\n  //  tempstring=\"entity[\"+its(i)+\"]=(\"+its(entity[i].x)+\",\"+its(entity[i].y)+\",\"+its(entity[i].t)+\")\";\n  //  print(biggerbuffer, 5, 15+(i*10), tempstring, 255,255,255);\n // }\n\n  blit(biggerbuffer, page[currentpage], 0, 0, 0, 0, 640, 480);\n  //Instructions, more info\n  show_video_bitmap(page[currentpage]);\n  currentpage = (currentpage+1)%3;\n}\n"
  },
  {
    "path": "tools/readme.MD",
    "content": "This folder contains the source code to small, custom level editing tools that I used when originally creating VVVVVV! They're included here for the sake of completeness. \n\nThese are the tools that exported levels as source code for use in the game. The different versions were quick copy and paste forks for different areas in the game - they're mostly the same, but some versions had slight changes made for situations unique to those areas.\n\nThese tools were never meant to be used by anybody else, and I don't recommend wasting too much time with them. If you're interested in further development with VVVVVV, a more promising and future facing direction to explore is the built in level editor and the external .vvvvvv level file format, originally added in 2011 for the C++ port.\n\nIf you do want to compile them, you'll need Allegro v4.3 and probably a lot of patience and trial and error to figure out how they all work. Good luck!\n"
  }
]